CityMarkarth01 	0006469F 	Markarth is built on the foundations of an ancient dwarven city. 	Dungeons\Dwemer\Clutter\DweCenturionBust01.nif 	In Markarth, 6% chance.
CityMarkarth02 	000167B2 	The Nords first conquered Markarth from the native people of the Reach thousands of years ago. 	Weapons\Forsworn\1stPersonForswornSword.nif 	In Markarth, 6% chance.
CityMarkarth03 	000167B3 	The poor in Markarth live in the Warrens, and are almost exclusively natives of the Reach. 	Weapons\Dwarven\1stPersonDwarvenBattleAxe.nif 	In Markarth, 6% chance.
CityMarkarth04 	000167B4 	A native uprising in Markarth was put down 20 years ago. The survivors are known as the Forsworn. 	Weapons\Forsworn\1stPersonForswornAxe.nif 	In Markarth, 6% chance.
CityMarkarth05 	000F5EDA 	"Nothing changes in the city of stone...." -- Amanda Alleia, A Sellsword's Guide to Markarth 	LoadScreenArt\LoadScreenMoney01.nif 	In Markarth, 6% chance.
CityMarkarth06 	000F5EDB 	"Blood and silver are what flows through Markarth...." -- popular saying 	LoadScreenArt\LoadScreenMarkarthShield.nif 	In Markarth, 6% chance.
CityRiften01 	000646A1 	The Black-Briars of Riften are one of the most influential and well-connected clans in Skyrim. 	Weapons\Iron\1stPersonLongSword.nif 	In Riften, 6% chance.
CityRiften02 	000BD785 	The canal that spans the length of Riften was once a major thoroughfare for merchants and fishermen, but it now sits neglected and stagnant. 	Armor\StormCloaks\shield.nif 	In Riften, 6% chance.
CityRiften03 	000BD786 	Riften has earned quite a sinister reputation, mainly due to the Thieves Guild's presence in the sewers beneath the streets. 	Clutter\GrayFox\GrayFox.nif 	In Riften, 6% chance, Blindsighted completed.
CityRiften04 	000BD787 	Riften is home to the Black-Briar Meadery, one of the largest and most successful businesses of its kind. 	LoadScreenArt\LoadScreenBlackBriar01.nif 	In Riften, 6% chance.
CitySolitude01 	0006469E 	Solitude is the center of Imperial power in Skyrim. It is also home to the famous Bards College. 	LoadScreenArt\LoadScreenInstruments.nif 	In Solitude, 6% chance.
CitySolitude02 	000C1D6E 	General Tullius commands the Imperial army from the stone-walled Castle Dour, while Solitude's Jarl, Elisif, resides in the Blue Palace. 	Armor\Imperial\HelmetFullFaceGND.nif 	In Solitude, 6% chance.
CitySolitude03 	000C1D6F 	Solitude is a major shipping port and important Imperial supply line. 	Architecture\Solitude\SEastEmpireSign.nif 	In Solitude, 6% chance.
CitySolitude04 	000C1D7A 	Solitude sits on a natural arch, giving its port much needed shelter from the strong winds of the Ghost Sea. 	LoadScreenArt\LoadScreenSolitudeShield.nif 	In Solitude, 6% chance.
CitySolitude05 	000C1D7B 	Solitude has traditionally had strong ties to the Empire, and many of the city's Jarls were connected to the Septim bloodline. 	LoadScreenArt\LoadScreenSolitudeShield.nif 	In Solitude, 6% chance.
CitySolitude06 	000EAB42 	"I am the Queen of Solitude, daughter of the Emperor! Summon the daedra! I'll trade the soul of every last subject of mine for a little comfort." -- Queen Potema, 3E 97 	Clutter\Potema\PotemasSkull.nif 	In Solitude, 6% chance.
CitySolitude07 	000EAB43 	"Pelagius III, sometimes called Pelagius the Mad, was proclaimed Emperor in the 145th year of the Third Era." -- Stronach k'Thojj III, Brief History of the Empire vol. II 	Weapons\Iron\1stPersonIronBattleAxe.nif 	In Solitude, 6% chance.
CitySolitude08 	0010C247 	Most of the shipping in Solitude is run by the Imperial-financed East Empire Company. 	Architecture\Solitude\SEastEmpireSign.nif 	In Solitude, 6% chance.
CityWhiterun01 	000646A0 	Whiterun's central location in Skyrim has made it a trading hub of the entire province. 	LoadScreenArt\LoadScreenMarket01.nif 	In Whiterun, 6% chance.
CityWhiterun02 	000BC2FB 	The Plains District of Whiterun is home to the city's shops and market, while the Wind District is mostly residential. The Jarl's palace, Dragonsreach, dominates the Cloud District. 	LoadScreenArt\LoadScreenWhiterunShield.nif 	In Whiterun, 6% chance.
CityWhiterun03 	000BC2FD 	Dragonsreach earned its name when the ancient Nord hero Olaf One-Eye imprisoned his foe, the great dragon Numinex, within the palace. 	Clutter\DeadAnimals\DragonBonesSkull01.nif 	In Whiterun, 6% chance.
CityWhiterun04 	000BC2E7 	The large tree in Whiterun's Wind District is called the Gildergreen, and is considered sacred by worshippers of Kynareth. 	LoadScreenArt\LoadScreenWRTempleTree02.nif 	In Whiterun, 21% chance, The Blessings of Nature completed.
CityWhiterun05 	0010C248 	Whiterun was built up around the mead hall Jorrvaskr, home of the legendary Companions warrior guild. 	Armor\Wolf\Hat_GO.nif 	In Whiterun, 6% chance.
CityWindhelm01 	000646A2 	Windhelm is the oldest city in Skyrim and may be the oldest human city on the continent. 	LoadScreenArt\LoadScreenWindhelmShield.nif 	In Windhelm, 6% chance.
CityWindhelm02 	000C19DD 	The Jarl of Windhelm, Ulfric Stormcloak, claims to be the High King of Skyrim, and is leading the rebellion against the Empire. 	Armor\StormCloaks\HelmetGO.nif 	In Windhelm, 6% chance.
CityWindhelm03 	000C19DE 	A recent string of murders has many Windhelm residents fearing for their lives... 	LoadScreenArt\LoadScreenSinister01.nif 	In Windhelm, 6% chance.
CityWindhelm04 	000C19DF 	Windhelm's Snow Quarter has been renamed the "Gray Quarter," in reference to the dark elves who have made that district their home. 	LoadScreenArt\LoadScreenMaleDarkElf.nif 	In Windhelm, 6% chance.
CityWindhelm05 	000C19E0 	Although much of Skyrim is cold and unforgiving, Windhelm is the snowiest city in the province. 	Weapons\Silver\1stPersonSilverGreatSword.nif 	In Windhelm, 6% chance.
CombatArchery 	00068BCA 	To get the maximum range and damage with a bow, hold down Attack until the bow is fully drawn. 	Weapons\Ebony\EbonyBowSkinned.nif 	
CombatBashing 	0006468C 	Bashing with a shield will stagger an opponent. If timed properly, it will also interrupt a power attack. 	Armor\Daedric\1stPersonDaedricShield.nif 	
CombatBlock 	000DBA43 	Blocking with a shield or weapon will recoil an attack, and stagger the attacker. 	Armor\Elven\ElvenShield.nif 	
CombatBlockShield 	000EAB40 	Attacks can be blocked with either a shield or a weapon, but shields are much more effective. 	LoadScreenArt\LoadScreenDwarvenArmor.nif 	
CombatPotions 	000DBA45 	Potions that restore Stamina or Magicka should be used during combat, to increase the number of available spells and power attacks. 	LoadScreenArt\LoadScreenPotions01.nif 	
CombatPowerAttack 	0006468B 	Moving while holding down Attack results in a power attack. Moving in different directions creates different power attacks. 	Weapons\Daedric\1stPersonDaedricWarhammer.nif 	
CombatPowerAttackBlock 	000DBA42 	A power attack against an opponent who is blocking will break through the block, without staggering the attacker. 	Weapons\Dwarven\1stPersonDwarvenGreatSword.nif 	
CombatPowerAttackStagger 	00064692 	A power attack might stagger an opponent, preventing him from immediately counteracting. 	Weapons\Ebony\1stPersonEbonyMace.nif 	
CombatSneakAttack 	00064695 	Any attacks done while both sneaking and undetected will do extra damage. 	LoadScreenArt\LoadScreenKhajiitThief.nif 	
CombatStamina 	000DBA44 	Power attacks use Stamina. If the Stamina bar is flashing, any attempted power attack becomes a regular attack instead. 	Weapons\Glass\1stPersonGlassMace.nif 	
CombatUnnockingArrows 	000C6FB2 	A readied arrow will be put back into its quiver if the bow is sheathed. 	Weapons\Draugr\DraugrBowSkinned.nif 	
CombatWeaponSpeedOneHanded 	0006468E 	Swords swing faster than axes, and axes swing faster than maces. 	Weapons\Glass\1stPersonGlassSword.nif 	
CombatWeaponSpeedTwoHanded 	00064691 	A greatsword swings faster than a battleaxe, and a battleaxe swings faster than a warhammer. 	Weapons\Orcish\1stPersonOrcishWarhammer.nif 	
CreatureBear 	0010AB3F 	Many species of bear roam Skyrim's wilds. They are fearsome creatures, but will often avoid attacking unless provoked. 	LoadScreenArt\LoadScreenBearBrown.nif 	
CreatureChurus 	0010A172 	Those venturing in Skyrim's deepest underground reaches should be wary of the Chaurus, a giant insect that spits poison and bites with its razor-sharp mandibles. 	LoadScreenArt\LoadScreenChurus.nif 	
CreatureDeer 	0010952E 	The wilds of Skyrim are teeming with deer. They are docile creatures, but serve as food for much of the province's more savage beasts. 	LoadScreenArt\LoadScreenDeer.nif 	
CreatureDog 	0010A167 	Most of the dogs in Skyrim are domesticated, and serve as faithful companions to their Nord masters. 	LoadScreenArt\LoadScreenDog.nif 	
CreatureDragonAlduin 	0010A962 	And the Scrolls have foretold, of black wings in the cold, That when brothers wage war come unfurled! Alduin, Bane of Kings, ancient shadow unbound, With a hunger to swallow the world! -- Song of the Dragonborn 	LoadScreenArt\LoadScreenAlduinWall.nif 	
CreatureDragonBronze 	00109530 	Most Nords of Skyrim assumed the dragons were only a legend. Until now. 	LoadScreenArt\LoadScreenBronzeDragon.nif 	
CreatureDragonFrost 	0010C61E 	Once, the dragons sought to eliminate or enslave all mortal races. If given the chance, they would surely do so again... 	LoadScreenArt\LoadscreenFrostDragon1.nif 	
CreatureDragonOdahviing 	0010C6E0 	Most Nords of Skyrim assumed the dragons were only a legend. Until now. 	LoadScreenArt\LoadscreenOdahviing.nif 	
CreatureDragonPriest 	0010A16C 	In days of old, when dragons ruled the earth, there lived mortal men who worshipped the beasts as gods. These Dragon Priests are long since dead... but something has awoken them from their ancient slumber. 	LoadScreenArt\LoadScreenDragonPriest.nif 	
CreatureDragonSwamp 	0010C61B 	While all dragons are fearsome, some are more powerful than others. Brown and green-skinned dragons are generally weaker than their white or bronze-skinned cousins. 	LoadScreenArt\LoadscreenSwampDragon1.nif 	
CreatureDraugrFemale 	00109AC5 	Woe to the unwary explorer who delves deep into the burial crypts of the ancient Nords, and disturbs the Draugr that dwell within. 	LoadScreenArt\LoadScreenDraugrFemale.nif 	
CreatureDraugrMale 	0010C60C 	No one is quite sure why the Draugr walk the halls of Skyrim's burial crypts, but some believe they once served the dragons ages ago... and have been cursed with undeath for their treachery. 	LoadScreenArt\LoadscreenMaleDraugr.nif 	
CreatureDwarvenSpider 	0010A16B 	The ancient and long-dead Dwemer built many devices and automatons that continue to function even today, thanks to their advanced magic and technology. The Dwarven Spider is one such construct. 	LoadScreenArt\LoadScreenDwarvenSpider.nif 	
CreatureFalmer 	00109AC7 	The Falmer are twisted, evil creatures that dwell in Skyrim's deepest reaches. They have but one desire - to destroy the surface world, and any who dwell above. 	LoadScreenArt\LoadScreenFalmer02.nif 	
CreatureFalmer2 	0010D5CB 	Years of living underground have rendered the Falmer blind, but their other senses have become more acute as a result. 	LoadScreenArt\LoadScreenFalmer01.nif 	
CreatureFrostbiteSpider 	0010A16A 	The Frostbite Spider is one of Skyrim's most fearsome and loathed native creatures. It will attack anyone relentlessly with both poison and fangs, and is as deadly as the affliction for which it was named. 	LoadScreenArt\LoadScreenFrostbiteSpider.nif 	
CreatureHagraven 	00109537 	Few creatures match the cunning, depravity and repulsiveness of the Hagravens. A terrible conjoining of woman and bird, they will take through savagery what they cannot win through guile. 	LoadScreenArt\LoadScreenHagraven02.nif 	
CreatureHagraven01 	0010DE96 	While Hagravens can be deadly with their claws in close combat, they can prove equally challenging at a distance, when casting Destruction spells. 	LoadScreenArt\LoadScreenHagraven01.nif 	
CreatureHighlandCow 	00109533 	The cow is one of Skyrim's most common domestic animals. It provides the native Nords with meat, milk, and furs. 	LoadScreenArt\LoadScreenCow.nif 	
CreatureHorker 	0010CC40 	Skyrim's Horkers are often hunted for their tusks and meat. 	LoadScreenArt\LoadscreenHorker1.nif 	
CreatureHorse 	0010A16E 	The horses of Skyrim are hardy and strong, and make up for in endurance what they lack in speed. 	LoadScreenArt\LoadScreenHorseMulti.nif 	
CreatureHorseAndRider 	0010A168 	Horses and horse-drawn carriages are common means of transportation in Skyrim. Both can handle the harsh terrain with ease. 	LoadScreenArt\LoadScreenHorseMulti.nif 	
CreatureMammoth 	0010A15B 	Mammoths are a common sight in the tundra of Skyrim, and are often herded by the Giants that also call that region home. They are generally peaceful creatures, unless provoked. 	LoadScreenArt\LoadScreenMammoth.nif 	
CreatureMudcrab 	0010A171 	The common Mudcrab can be found by the northern shoreline or along the banks of any lakes or rivers. When not moving, it is easy to mistake for a rock, and uses this natural camouflage to ambush unwary prey. 	LoadScreenArt\LoadScreenMudcrab.nif 	
CreatureSabreCat 	0010A16D 	The Sabre Cat of Skyrim is a giant, ferocious predator, and will often ambush travelers who stray too far from the roads, and into the wilds. 	LoadScreenArt\LoadScreenSabreCat.nif 	
CreaturesGiants 	0003C77D 	Giants are generally peaceful creatures, so long as potential threats keep their distance... and leave their mammoths unharmed. 	LoadScreenArt\LoadScreenGiant01.nif 	
CreatureSkeever 	0010A15D 	Skeevers are large, rat-like creatures that make their nests in caves, sewers, and underground warrens. While easy to kill, they can be a challenge in groups, and carry debilitating diseases. 	LoadScreenArt\LoadScreenSkeever.nif 	
CreatureSkeleton 	0010CC30 	In some of Skyrim's darkest recesses, where the living fear to tread, the bones of the dead still walk. These Skeletons feel no pain or remorse... and deserve no mercy. 	LoadScreenArt\LoadscreenSkeleton.nif 	
CreatureSlaughterfish 	0010A176 	Many of Skyrim's waterways are home to Slaughterfish, whose razor-sharp teeth have claimed the lives of many careless swimmers. 	LoadScreenArt\LoadScreenSlaughterFish.nif 	
CreatureSphereCentrurion 	0010A15A 	What the Dwarven Sphere lacks in strength it makes up for in speed and mobility, as it patrols the halls of the Dwemer ruins it still protects. 	LoadScreenArt\LoadScreenSphere.nif 	
CreatureSpriggan 	0010BFC4 	Little is known of the mysterious Spriggans, save that they revere Skyrim's forested regions, and will defend these regions with their lives. 	LoadScreenArt\LoadscreenSpriggan.nif 	
CreatureSteamCenturion 	00109AC4 	Of all the automatons left behind by the ancient Dwemer, the Dwarven Centurions are among the most technologically impressive... and deadly. They guard Dwemer ruins as if their masters still walked the halls. 	LoadScreenArt\LoadScreenSteam.nif 	
CreatureTroll 	0010A15C 	The Frost Troll is the most fearsome of its kind found in Skyrim, and is at home in the province's most frozen regions. 	LoadScreenArt\LoadScreenTroll.nif 	
CreatureTroll01 	0010E70E 	Trolls regenerate health when wounded, but are susceptible to fire. 	LoadScreenArt\LoadscreenTrollClean.nif 	
CreatureTrollCave 	0010AB39 	Trolls can be found in any region throughout Skyrim, both deep underground or wandering the wilds. 	LoadScreenArt\LoadScreenTrollCave.nif 	
CreatureWerewolf 	0010A17E 	There are those who believe that when night descends upon Skyrim, werewolves descend upon the unwary... 	LoadScreenArt\LoadScreenWerewolf.nif 	Player can turn into a werewolf, 9% chance.
CreatureWerewolf2 	0010D656 	Those with the blood of a werewolf can never gain resting bonuses from sleeping. 	LoadScreenArt\LoadScreenWerewolf.nif 	Player can turn into a werewolf, 9% chance.
CreatureWolves 	0010A175 	The wolves of Skyrim are feral, savage beasts, and hunt in packs to take down any prey available... be it animal or man. 	LoadScreenArt\LoadScreenWolves.nif 	
CrimeAutoAttack 	0006469B 	An excessively high bounty will cause a Hold's guards to attack the wanted person on sight. 	Weapons\Imperial\1stpersonImperialSword.nif 	In a city, 4% chance.
CrimeHoldBounty 	0006469A 	Each Hold tracks its crime separately. A wanted criminal in Whiterun might have no bounty in Solitude, and so on. 	Clutter\CivilWar\CivilWarMap01.nif 	In a city, 4% chance.
CrimeJailTime 	000FCEEE 	Serving jail time causes some skills to lose their accumulated progress to the next value. The longer the sentence, the more skills that are affected. 	LoadScreenArt\LoadScreenMetalCage.nif 	In a city, 4% chance.
CrimeSheathing 	0006469C 	A guard may stop combat if his attacker sheathes any weapons. But even if the yield is accepted, the guard will still attempt an arrest. 	Weapons\Elven\1stPersonElvenSword.nif 	In a city, 4% chance.
CrimeSneaking 	00064693 	Pick someone's pocket by activating them while sneaking. Looking at their inventory is harmless - taking anything is a crime. 	LoadScreenArt\LoadScreenKhajiitThief.nif 	In a city, 4% chance.
DA06VolendrungLoadScreen 	0010C61F 	The artifact Volendrung, also known as the Hammer of Might, was forged by the ancient Dwemer in an age long since forgotten. 	Weapons\Volendrung\1stPersonVolendrung.nif 	The Cursed Tribe completed or failed, 6% chance.
DaedricPrinceAzura 	0010665C 	Azura is the daedric prince of dusk and dawn, and one of the few not considered to be inherently evil. 	Clutter\Statues\ShrineOfAzura01.nif 	
DaedricPrinceBoethiah 	0010665D 	Boethiah is the daedric prince of deceit, conspiracy, and secret plots of murder. Many dark elves consider him to be their god-ancestor. 	LoadScreenArt\LoadScreenDSBoethiah01.nif 	
DaedricPrinceClavicusVile 	0010665E 	Clavicus Vile is the daedric prince of power. He is fond of enticing mortals with tempting pacts... which they later come to regret. 	LoadScreenArt\LoadScreenClavicusVileMask.nif 	
DaedricPrinceHermaeusMora 	00106AEE 	Hermaeus Mora is the daedric prince of fate, knowledge and memory. In his rare dealings with mortals, he often chooses to appear as a grotesque mass of tentacles. 	LoadScreenArt\LoadScreenRunedStand01.nif 	
DaedricPrinceHircine 	00106AEF 	The daedric prince Hircine is also known as the Huntsman of the Princes, and the Father of Manbeasts. He can call upon the Wild Hunt to punish those who defy him. 	Clutter\Statues\ShrineofHircine.nif 	
DaedricPrinceMalacath 	00106AF0 	Malacath is the daedric prince of curses and the spurned. Many orcs worship him as their god-king. 	Clutter\Statues\MalacathStatue01.nif 	
DaedricPrinceMehrunesDagon 	00106AF1 	Mehrunes Dagon is the daedric prince of destruction, revolution and ambition. He caused the Oblivion Crisis when he attempted to enter Tamriel in his true, and terrible, form. 	LoadScreenArt\LoadScreenMRaltar01.nif 	
DaedricPrinceMephala 	00106AF2 	Mephala is the daedric prince of lies, secrets and plots... and thoroughly enjoys meddling in the affairs of mortals. 	Weapons\EbonyBlade\1stPersonEbonyBlade.nif 	
DaedricPrinceMeridia 	00106AF3 	Meridia despises undead in any form, and is one of the few daedric princes not considered to be wholly evil. 	Clutter\Statues\StatueofMeridia01.nif 	
DaedricPrinceNamira 	00106AF4 	Namira is the daedric prince of darkness and revulsion, and is frequently associated with disease, spiders, insects, slugs and other repulsive creatures. 	Clutter\Statues\StatueNamira.nif 	
DaedricPrincePeryite 	00106AF5 	Peryite is the daedric prince of tasks, order and pestilence. He is considered one of the weakest of the princes, despite being depicted as a dragon. 	Armor\Spellbreaker\Spellbreaker.nif 	
DaedricPrinceSanguine 	00106AF6 	Sanguine is the daedric prince of hedonism, debauchery and dark indulgences. He is more likely than most princes to take an interest in mortal affairs. 	Weapons\SanguineRose\SanguineRose.nif 	
DaedricPrinceSheogorath 	00106AF7 	Sheogorath is the daedric prince of madness. He is utterly unpredictable, and may hinder or help any mortal unlucky enough to cross his path. 	Weapons\Wabbajack\Wabbajack.nif 	
DaedricPrinceVaermina 	00106AF8 	Vaermina is the daedric prince of dreams, nightmares and evil omens. 	Clutter\Statues\StatueVaermina.nif 	
DBSanctuary1 	00100F7B 	The Sanctuary in Skyrim's Pine Forest is the Dark Brotherhood's last remaining refuge in all of Tamriel. 	Clutter\DBhood\DBDoor01.nif 	In or near Dark Brotherhood Sanctuary near Falkreath, 51% chance.
DBSanctuary2 	00100F7C 	The Dark Brotherhood was once bound by a set of rules called the Five Tenets, but they have long since been abandoned. 	Clutter\DBhood\DBTenets01.nif 	In or near Falkreath Sanctuary or in Dawnstar Sanctuary, 51% chance.
DBSanctuary3 	00100F7D 	Astrid is the leader of the Dark Brotherhood Sanctuary, and her word is law. 	Weapons\BladeofWoe\1stPersonBladeofWoe.nif 	In or near Falkreath sanctuary, Astrid is not yet dead, 51% chance.
DBSanctuary4 	00100F7E 	The Dark Brotherhood was once greatly feared and respected, but the organization is now but a shadow of its former self. 	Clutter\DBhood\DBDoor01.nif 	In or near Falkreath Sanctuary or in Dawnstar Sanctuary, Astrid is not yet dead, 51% chance.
DBSanctuary5 	00100F7F 	Mortals often represent Sithis as a skeletal being, to signify His relationship to death. In truth, the Dread Lord is formless, and infinite as the Void. 	Clutter\DBhood\DBStainglass01.nif 	In or near Falkreath Sanctuary or in Dawnstar Sanctuary, Astrid is not yet dead, 51% chance.
DBSanctuary6 	00100F80 	A Dark Brotherhood assassin practices the art of murder, and must be willing to pay for that crime... with gold, a jail sentence, or even more bloodshed. 	LoadScreenArt\LoadScreenMaleDarkElf.nif 	In or near Falkreath Sanctuary or in Dawnstar Sanctuary, 51% chance.
DBSanctuary7 	00100F81 	Those wishing to contact the Dark Brotherhood for an assassination must perform the Black Sacrament, an ancient and taboo ritual. 	Clutter\NightMother\NMCoffin01.nif 	In or near Falkreath Sanctuary or in Dawnstar Sanctuary, Whispers in the Dark incomplete, 51% chance.
DBSanctuary7b 	0010D85F 	Those wishing to contact the Dark Brotherhood for an assassination must perform the Black Sacrament, an ancient and taboo ritual. 	LoadScreenArt\LoadScreenNMCoffin01.nif 	In or near Falkreath Sanctuary or in Dawnstar Sanctuary, Whispers in the Dark completed, 51% chance.
DBSanctuaryDawnstar1 	00100F82 	The Dark Brotherhood Sanctuary in Dawnstar is now an ancient ruin, its ominous Black Door feared and avoided by the city's residents. 	Clutter\DBhood\DBDoor01.nif 	In Dawnstar Sanctuary, 51% chance.
DBSanctuaryDawnstar2 	0010D658 	It is said that rumors of the Dark Brotherhood's demise may have been premature, as members of the shadowy organization have been sighted near Dawnstar... 	LoadScreenArt\LoadScreenMaleDarkElf.nif 	In Dawnstar Sanctuary, Hail Sithis! completed, 51% chance.
DBSanctuaryDawnstar3 	0010D657 	So long as there is a Listener to hear the Night Mother's voice, the Dark Brotherhood will endure... 	LoadScreenArt\LoadScreenNMCoffin01.nif 	In Dawnstar Sanctuary, 51% chance.
DLC1CreatureChaurusHunter 	xx017f94 	When a Chaurus reaches the end of its life, its body undergoes a dramatic transformation. After days of death-like stillness, the Chaurus Hunter bursts free from the husk of the Chaurus. 	(?) 	(?)
DLC1CreatureDeathHound 	xx017f93 	Death Hounds are used as guardians by vampires. How they came to be is unknown, but their bite is as cold as the grave. 	(?) 	(?)
DLC1CreatureDragonLegendary 	xx011a17 	Revered and legendary dragons are more deadly than ancient dragons. They use a shout that can drain health, magicka and stamina from its victims. 	(?) 	(?)
DLC1CreatureGargoyle 	xx011a16 	Gargoyles are magical creatures that can form a stony skin when stationary, making it easy to mistake them for a statue. Their claws are able to absorb health from their victims. 	(?) 	(?)
DLC1CreatureTrollArmored 	xx011a15 	The Dawnguard has armored battle trolls that they use when fighting vampires. 	(?) 	(?)
DLC1VampireFeedCastle 	xx018c51 	There are always human cattle in Castle Volkihar that any vampire can feed on. Feeding reduces sun damage, but also weakens your vampiric powers. 	(?) 	(?)
DLC1VampireFeeding 	xx018c50 	A vampire that is using his Vampire's Seduction power can feed on any person that is not in combat, even if they are awake. Feeding reduces sun damage, but also reduces your vampiric powers. 	(?) 	(?)
DLC1VampireLordPerkTree 	xx00f834 	As a Vampire Lord, the inventory button will bring up the Vampire Lord perk tree. Perks are earned by killing enemies with the Drain Life spell, or with the bite attack in melee mode. 	(?) 	(?)
DLC1VampireLordPowersStart 	xx019ada 	Vampire Lords start with a powerful Drain Life spell in their right hand, a Reanimate Corpse spell in their left hand. The power button transforms him into a cloud of bats that reforms in the distance. 	(?) 	(?)
DLC1VampireLordPerks 	xx00f835 	Vampire Lord perks are earned by killing enemies with the Drain Life spell, or with the bite attack in melee mode. Each perk takes more feedings to earn than the previous one. 	(?) 	(?)
DLC1VampireLordStates 	xx00f836 	The Vampire Lord uses melee attacks when he is walking and magic attacks when he is floating. Use the sneak button to switch from one to the other. 	(?) 	(?)
DLC1VampireNoShun 	xx011a18 	As a vampire, people may comment on your unusual appearance, but they don't ever attack you or shun you like they do the werewolf. 	(?) 	(?)
DLC1Vampires 	xx0029e4 	Each day spent as a vampire without feeding increases your powers. Sunlight reduces, or even eliminates your ability to regenerate health, magicka or stamina. Feed on a sleeping victim, or someone under your seduction spell to reduce sun damage. 	(?) 	(?)
DLC1WeaponCrossbow 	xx017f95 	The crossbows used by the Dawnguard fire a deadly first shot. However, they are slow to reload. 	(?) 	(?)
DLC1WeaponDragonbone 	xx017f96 	You can make Dragonbone weapons at a forge that are more deadly than daedric weapons, but weigh more. 	(?) 	(?)
DLC1WeaponFletching 	xx019adb 	Arrows and crossbow bolts can be created at smithing forges. 	(?) 	(?)
DLC1WerewolfPerkTree 	xx00f832 	As a werewolf, the inventory button will bring up the werewolf perk tree. Perks are earned by eating corpses. 	(?) 	(?)
DLC1WerewolfPerks 	xx00f833 	Werewolf perks are earned by eating fresh corpses. Nothing is gained by eating the bodies of the undead. Each perk takes more feedings to earn than the previous one. 	(?) 	(?)
DoomstoneApprenticeTip 	0001E745 	The Apprentice Stone ability doubles your Magicka and regeneration speed, but makes you twice as susceptible to spells. 	LoadScreenArt\LoadScreenDSApprentice01.nif 	
DoomstoneAtronachTip 	0001E748 	The Atronach Stone ability allows you to absorb some Magicka from enemies' spells and gives you extra Magicka, but it slows your Magicka regeneration. 	LoadScreenArt\LoadScreenDSAtronach01.nif 	
DoomstoneGeneral 	000B83C0 	You can only have one Standing Stone active at a time. If you accept the bonus from a new one, it replaces any bonuses from the previously used Stone. 	LoadScreenArt\LoadScreenDSLord01.nif 	
DoomstoneLadyTip 	0001E797 	The power from the Lady's Stone lets you regenerate Health and Stamina much faster for a while. 	LoadScreenArt\LoadScreenDSLady01.nif 	
DoomstoneLoverTip 	0001E7C4 	The Lover Stone ability lets you learn all skills a little faster, but not as much as the Thief, Warrior or Mage Stones. 	LoadScreenArt\LoadScreenDSLover01.nif 	
DoomstoneMageTip 	0001E5CA 	The Mage Stone ability lets you learn magic skills more quickly. 	LoadScreenArt\LoadScreenDSMage01.nif 	
DoomstoneRitualTip 	0001E7C5 	The Ritual Stone power lets you temporarily resurrect nearby corpses to fight for you, once a day. 	LoadScreenArt\LoadScreenDSRitual01.nif 	
DoomstoneSerpentTip 	0001E7FE 	The Serpent Stone power lets you paralyze and poison a target once a day. 	LoadScreenArt\LoadScreenDSSerpent01.nif 	
DoomstoneShadowTip 	0001E823 	The Shadow Stone power lets you become invisible once a day. 	LoadScreenArt\LoadScreenDSShadow01.nif 	
DoomstoneSteedTip 	0001E825 	The Steed Stone ability lets you carry more, and not be slowed down by your armor. 	LoadScreenArt\LoadScreenDSSteed01.nif 	
DoomstoneThiefTip 	0001E6BB 	The Thief Stone ability lets you learn stealth skills more quickly. 	LoadScreenArt\LoadScreenDSTheif01.nif 	
DoomstoneWarriorTip 	0001E59B 	The Warrior Stone ability lets you learn combat skills more quickly. 	LoadScreenArt\LoadScreenDSWarrior01.nif 	
DwemerLoad01 	000A30AB 	The dwarves of Tamriel disappeared millennia ago and are presumed extinct. 	LoadScreenArt\LoadScreenSphere.nif 	In Avanchnzel, Alftand, the Ruins of Bthalft, Bthardamz, Irkngthand, Kagrenzel, Nchuand-Zel, or Raldbthar, 16% chance.
DwemerLoad02 	000A3036 	Many Steam Animunculi remain active, making the exploration of dwarven ruins a dangerous prospect. 	LoadScreenArt\LoadScreenSteam.nif 	In Avanchnzel, Alftand, the Ruins of Bthalft, Bthardamz, Irkngthand, Kagrenzel, Nchuand-Zel, or Raldbthar, 16% chance.
DwemerLoad04 	000A3076 	The dwarves were actually a race of elves known as the Dwemer, which roughly translates to "deep elves." 	LoadScreenArt\LoadScreenDwarvenSpider.nif 	In Avanchnzel, Alftand, the Ruins of Bthalft, Bthardamz, Irkngthand, Kagrenzel, Nchuand-Zel, or Raldbthar, 16% chance.
DwemerLoad05 	000A3077 	"But our brethren, the Dwemer, scorned the Daedra, and mocked our foolish rituals, and preferred instead their gods of Reason and Logic." -- Vivec 	Dungeons\Dwemer\Clutter\DweCenturionBust01.nif 	
DwemerLoad06 	000A3084 	Dwarven ruins are dangerous to explore because of devious traps and hazardous machinery, to say nothing of the denizens that may dwell within... 	Dungeons\Dwemer\Clutter\DweCenturionBust01.nif 	
EnchantingBench 	0004C15F 	Arcane Enchanters are worktables used by mages to enchant weapons and armor. 	LoadScreenArt\LoadScreenEnchantingWorkbench.nif 	
EnchantingLearn 	0004C160 	An Arcane Enchanter can be used to learn new enchantments from weapons and armor, but any item experimented on is destroyed in the process. 	Armor\Daedric\DaedricHelmetGO.nif 	
FactionCollege01 	000C0B03 	The College of Winterhold is an independent organization, and thus was not affected by the dissolution of the Mages Guild at the beginning of the Fourth Era. 	Architecture\Winterhold\WinterholdSymbol01.nif 	In Winterhold or Winterhold College, 16% chance.
FactionCollege02 	000C0B05 	Once a source of pride for the people of Winterhold, the College is now shunned and feared. 	LoadScreenArt\LoadScreenBretonMage.nif 	In Winterhold or Winterhold College, 16% chance.
FactionCollege03 	000C0B08 	Most of Winterhold was lost to the sea in the Great Collapse of 4E 122, but the College was left mysteriously unharmed. 	LoadScreenArt\LoadScreenWinterholdShield.nif 	In Winterhold or Winterhold College, 16% chance.
FactionCollege04 	000C0B1D 	While the mages of the College of Winterhold gladly share knowledge amongst themselves, they do not offer most services to the rest of Skyrim. 	Architecture\Winterhold\MageStatue.nif 	In Winterhold or Winterhold College, 16% chance.
FactionCompanions02 	000C19E2 	The Companions trace their legacy back to the original Five Hundred Companions of Ysgramor, who led the first humans to Skyrim and eventually settled all of Tamriel. 	LoadScreenArt\LoadScreenStatueYsgramor.nif 	In Whiterun, 9% chance.
FactionCompanions03 	000C19E3 	Among the Companions' most treasured artifacts are the fragments of Wuuthrad, the axe that Ysgramor himself wielded when leading the Five Hundred. 	Weapons\AxeofYsgramor\1stPersonAxeofYsgramor.nif 	In Whiterun, 9% chance.
FactionCompanions04 	000C19E4 	Kodlak Whitemane is the Harbinger of the Companions. He does not give orders, but his word is highly respected both inside Jorrvaskr and through all the nine Holds. 	Armor\Wolf\Hat_GO.nif 	In Whiterun, have not yet found all the fragments of Wuuthrad in Purity of Revenge, 9% chance.
FactionCompanions05 	000C19E5 	The Circle is a small group of the most trusted and accomplished warriors from among the ranks of the Companions. 	Weapons\AxeofYsgramor\1stPersonAxeofYsgramor.nif 	In Whiterun, 9% chance.
FactionCompanions06 	000C19E6 	Nobody knows who built the Skyforge, where the Companions' weapons are made. Its discovery led to the building of Jorrvaskr and the Companions as we know them today. 	Weapons\AxeofYsgramor\1stPersonAxeofYsgramor.nif 	In Whiterun, 9% chance.
FactionThievesGuildEnd 	0010BFB5 	The great statue of Irkngthand is the only known visual representation of a Snow Elf, before centuries of subterranean slavery twisted the race into the vile Falmer. 	Clutter\Statues\StatueFalmer.nif 	Blindsighted incomplete, 6% chance.
FastTravel 	0004C008 	Any map locations that have been discovered and visited can be fast traveled to, from any area outdoors. 	Furniture\Cart\CartFurnStatic01.nif 	
FollowersAction 	0001E371 	Most friends and hirelings that are following you can be ordered to interact with the world. They can unlock doors, pick up objects, go to specific locations, or attack enemies. 	LoadScreenArt\LoadScreenMaleNord.nif 	
FollowersActivate 	0001E353 	Once you've helped someone, they will like you. Some people may even be willing to follow you and carry out your orders. 	LoadScreenArt\LoadScreenArgonianBarkeep.nif 	
GodAkatosh 	00106AF9 	Akatosh is the god of time and the chief deity of the Nine Divines. He is depicted as a dragon, and chose that form to battle Mehrunes Dagon in the Oblivion Crisis. 	LoadScreenArt\LoadScreenShrineAkatosh.nif 	
GodArkay 	00106AFA 	Arkay is the god of burials and funeral rites. His priests root out undead and necromancy wherever it may be found. Every Skyrim city has a Hall of the Dead dedicated to him. 	Clutter\Shrines\ShrineArkay.nif 	
GodDibella 	00106AFB 	Dibella is the goddess of beauty. She has a temple in Markarth that is devoted to women. 	Clutter\Shrines\ShrineDibella.nif 	
GodJulianos 	00106AFC 	Julianos is the god of wisdom and logic. Usually associated with magic, he is often revered by wizards. He has a shrine in the Temple of the Divines in Solitude. 	Clutter\Shrines\ShrineJulianos.nif 	
GodKynareth 	00106AFD 	Kynareth is the goddess of the air, wind and sky. She has a temple in Whiterun. 	Clutter\Shrines\ShrineKynareth.nif 	
GodMara 	00106AFE 	Mara is the goddess of love and compassion. She has a temple in Riften. 	Clutter\Shrines\ShrineMara.nif 	
GodMaraStatue 	0010AB3B 	Mara is the goddess of love and compassion. She has a temple in Riften. 	Clutter\Statues\StatueMara01.nif 	
GodStendarr 	00106AFF 	Stendarr is the god of righteous rule by might and merciful forbearance. He has a shrine in the Temple of the Divines in Solitude. 	Clutter\Shrines\ShrineStendarr.nif 	
GodTalos 	00106B01 	Talos is the hero-god of mankind. His worship is currently banned by the Empire, but that hasn't stopped the Nords of Skyrim from revering him. 	Clutter\Statues\StatueTalos01.nif 	
GodZenithar 	00106B00 	Zenithar is the god of work and commerce. He has a shrine in the Temple of the Divines in Solitude. 	Clutter\Shrines\ShrineZenithar.nif 	
HUDDetection 	00064694 	When sneaking, if the eye is partially open, someone is searching for you. If it is fully open, they have found you. 	LoadScreenArt\LoadScreenKhajiitThief.nif 	
HUDEnchantment 	0003C77E 	If you have an enchanted weapon equipped, its current enchantment level is shown above your Stamina bar or Magicka bar. 	Weapons\Elven\1stPersonElvenWarAxe.nif 	
HUDFlashingBars 	00064696 	When your Magicka or Stamina bar flashes, it means you cannot perform the action you just attempted. Power attacks become regular attacks, and spells fail. 	Weapons\Forsworn\1stPersonForswornStaff.nif 	
HUDShouting 	00064697 	After you use a Shout power, the compass outline will glow brightly. It fades from the center, indicating the time until you can Shout again. 	Actors\Male\GreyBeardStatic.nif 	
ItemsArmor 	0006468D 	Heavy Armor absorbs more damage, but it also weighs more than Light Armor. 	Armor\Dragonscale\DragonscaleCuirassGO.nif 	
ItemsMagicWeapons 	0001EB88 	Magic weapons lose power with each successful hit, but can be recharged with filled soul gems. 	Weapons\Glass\1stPersonGlassGreatSword.nif 	
ItemsSoulGems01 	0001E8FD 	Soul gems with souls in them are used to create and recharge magic weapons and armor. 	Clutter\SoulGem\SoulGemGrand01.nif 	
ItemsSoulGems02 	001017B7 	Tougher creatures have larger souls, which need larger soul gems to hold them. Larger souls make better enchantments and recharge weapons more completely. 	LoadScreenArt\LoadScreenTroll.nif 	
ItemsWeapons 	0001E3A2 	Two-handed weapons do more damage than one-handed weapons, but don't block as effectively. 	Weapons\Daedric\1stPersonDaedricBattleAxe.nif 	
JournalActiveQuest 	00064698 	When you get a new quest, it will not become active unless you have no other active quests. Check your journal to see which quests are active. 	LoadScreenArt\LoadScreenLogo.nif 	
JournalQuestTargets 	00064699 	If you have too many quest targets, check your journal to see if you have more than one active quest. In the Miscellaneous category, you can turn each objective on or off. 	LoadScreenArt\LoadScreenLogo.nif 	
LabyrinthianLoad01 	000936BB 	The Labyrinth for which Labyrinthian is known was built by Archmage Shalidor in the First Era, though the ruins themselves are much older. 	LoadScreenArt\LoadScreenMaskAltar01.nif 	Revealing the Unseen at Stage 60 or higher, The Staff of Magnus at Stage 200 or lower[verification needed — see talk page], 6% chance.
LabyrinthianLoad02 	000A3085 	Trading caravans sometimes pass through the ruins of Labyrinthian, but usually prefer safer, longer routes. 	Dungeons\Nordic\Clutter\NorSculptureHead01.nif 	Revealing the Unseen at Stage 60 or higher, The Staff of Magnus at Stage 200 or lower, 6% chance.
LevelUpHealthMagickaStamina 	0006469D 	Leveling up grants a bonus to your choice of Health, Magicka, or Stamina. Choosing Stamina also increases your carrying capacity. 	LoadScreenArt\LoadScreenLogo.nif 	
LevelUpPerks 	001072C2 	Each time you level up, you may pick a perk. You can save your perk choice for later if you don't quite meet the requirements of the perk you want. 	LoadScreenArt\LoadScreenLogo.nif 	
LoreArgonians 	00104AC7 	Argonians are the reptilian natives of the province of Black Marsh. 	LoadScreenArt\LoadScreenArgonian.nif 	
LoreBretons 	00104AC8 	Bretons are natives of High Rock. It is home to the oldest known structure in all of Tamriel, the Adamantine Tower, also known as Direnni Tower. 	LoadScreenArt\LoadScreenBretonMage.nif 	
LoreDaedricArtifacts 	000EAB44 	"Questing heroes of all stripes seek after the fabled Daedric artifacts for their potent combat and magical benefits." -- Haderus of Gottlesfont, from Modern Heretics 	Weapons\RuefulAxe\1stPersonRuefulAxe.nif 	
LoreDarkElves 	00104AC9 	Dark elves, also known as Dunmer, are natives of Morrowind - a land many consider alien and inhospitable. 	LoadScreenArt\LoadScreenMaleDarkElf.nif 	
LoreDarkElves2 	0010C24A 	At the center of the Dunmer province of Morrowind lies the Red Mountain, the largest volcano in all of Tamriel. 	LoadScreenArt\LoadScreenMaleDarkElf.nif 	
LoreHighElves 	00104ACA 	High elves, also known as Altmer, are natives of Summerset Isle. It is an ancient land shrouded in mystery. 	LoadScreenArt\LoadScreenMaleHighElf.nif 	
LoreImperials 	00106644 	Imperials are natives of Cyrodiil, the cosmopolitan heartland of the Empire. 	LoadScreenArt\LoadScreenFemaleImperial.nif 	
LoreKhajiit 	00104ACB 	Khajiit are a feline race native to Elsweyr. It is infamous for producing Moon Sugar, which can be refined into Skooma. 	LoadScreenArt\LoadScreenKhajiitThief.nif 	
LoreOrcs 	00104ACC 	Orcs, also known as Orsimer, are natives of Orsinium, a small mountain kingdom between Hammerfell and Skyrim. It has been sacked and rebuilt many times. 	LoadScreenArt\LoadScreenMaleOrc_1.nif 	
LoreRedguards 	00104ACD 	Redguards are natives of Hammerfell. Its cities hug the edges of the great Alik'r Desert. 	LoadScreenArt\LoadScreenMaleRedguard_1.nif 	
LoreSkyrim01 	0003C775 	"Tradition has it that the Nords came to Tamriel from the continent of Atmora in ancient days." -- Unknown, Pocket Guide to the Empire 	Clutter\ElderScroll\1stPersonElderScrollFurled.nif 	
LoreSkyrim02 	000EAB45 	"Out of this time also rose one of the most legendary of all Tamrielic figures, Ysgramor, from whom all Nordic kings to this day are descended." -- Unknown, Pocket Guide to the Empire 	LoadScreenArt\LoadScreenStatueYsgramor.nif 	
LoreSkyrim03 	000EAB46 	"Skyrim, also known as the Old Kingdom or the Fatherland, was the first region of Tamriel settled by humans... " -- Unknown, Provinces of Tamriel 	LoadScreenArt\LoadScreenBookSkyrim.nif 	
LoreSkyrim04 	0010665B 	Daedric princes are god-like beings that inhabit the plane of Oblivion. Most are considered evil, forcing their worshippers to build their shrines far from civilized places. 	Clutter\Statues\MalacathStatue01.nif 	
LoreTamriel01 	000F0834 	"The best techniques are passed on by the survivors." -- Gaiden Shinji, 1E 490 	Armor\Steel\Shield.nif 	
LoreTamriel02 	00106657 	Tiber Septim brought peace to Tamriel in 2E 896, by conquering all of the known world. Thus began the Third Era. 	Armor\Orcish\OrcishShield.nif 	
LoreTamriel03 	00106658 	The War of the Red Diamond began in 3E 121 when Uriel III captured the throne with his mother, Queen Potema. It ended in 3E 127 with their defeat at the Siege of Solitude. 	Armor\Iron\ShieldHeavy.nif 	
LoreTamriel04 	00106659 	Pelagius III, also known as Pelagius the Mad, was Jarl of Solitude before ascending to the throne of the Emperor in 3E 145. 	Armor\Steel\HelmetSteelGO.nif 	
LoreTamriel05 	0010665A 	In 3E 389 Emperor Uriel VII was imprisoned by his Imperial Battlemage, Jagar Tharn, who then impersonated him for years. 	Weapons\MQDragonPriest\MQ_DragonPriestStaff.nif 	
LoreTamriel06 	000EAB41 	The Fourth Era began 200 years ago when Martin Septim sacrificed himself to save the world from the Oblivion Crisis. 	Weapons\Iron\1stPersonWarHammer.nif 	
LoreWoodElves 	00104ACE 	Wood Elves, also known as Bosmer, are natives of Valenwood. This jungle nation is home to giant, migratory trees that house their cities. 	LoadScreenArt\LoadScreenFemaleWoodElf.nif 	
MagicActiveEffects 	00104ABD 	All currently active magic effects, including diseases and armor enchantments, are shown in the Magic inventory, under "Active Effects." 	Armor\Glass\M\HelmetGlassGO.nif 	
MagicArmor 	00103AD0 	The Mage Armor perks make defensive spells more effective for anyone wearing clothes instead of armor. 	Armor\Ebony\M\HelmetGND.nif 	
MagicCloaks 	0001EA24 	Cloak spells surround the caster with a dangerous aura that harms anyone that gets too close. 	Armor\Draugr\DraugrHelmetMale_GO.nif 	
MagicDetectLife 	0001E974 	Enemies are displayed onscreen differently than friends when you cast Detect Life or Detect Dead. 	LoadScreenArt\LoadScreenSpellTomeAlteration.nif 	
MagicFire 	00064688 	Fire burns for a while after the target is hit, doing extra damage, and is useful against all types of opponents. 	Weapons\Dwarven\1stPersonDwarvenStaffGem.nif 	
MagicFrost 	00064689 	In addition to doing regular damage, Frost attacks deplete the target's Stamina, and slow them down. Use them to prevent enemies from doing as many power attacks. 	Weapons\Staff02\1stPersonStaff02.nif 	
MagicRunes 	0001E988 	Rune spells create magical traps, but only on surfaces close to the caster. 	LoadScreenArt\LoadScreenShopsMagic01.nif 	
MagicShock 	0006468A 	In addition to doing regular damage, Shock spells also deplete the target's Magicka. They're particularly useful against wizards. 	Weapons\Dwarven\DwarvenBowSkinned.nif 	
MagicSoulTrap 	0001E973 	Cast Soul Trap on an enemy during combat, and his soul will be captured in one of your empty soul gems, when he dies. 	LoadScreenArt\LoadScreenMaleRedguard_1.nif 	
MagicWalls 	000DBA46 	A Magic Wall spell creates a barrier that hurts anything that moves through it. 	LoadScreenArt\LoadScreenSpellTomeDestruction.nif 	
MagicWards 	0001EB87 	A magical Ward protects the caster from offensive spells, but takes a few seconds to charge up to full power. 	LoadScreenArt\LoadScreenSpellTomeRestoration.nif 	
MQSovngarde 	0010C617 	Nord belief holds that the honored dead live forever in Sovngarde. 	Architecture\Sovengarde\SovngardeStatue01.nif 	
MQWindcallerTomb 	0010C619 	The Greybeards of High Hrothgar follow the teachings of Jurgen Windcaller, who believed the power of the Voice was a means of attaining enlightenment. 	LoadScreenArt\LoadScreenWCTomb01.nif 	
NocturneStatue 	0010B2CF 	Nocturnal is the daedric mistress of stealth and shadow, and a patron to thieves. 	Clothes\Nocturnal\Statue.nif 	
NordicDragonPriestMasks 	0010C625 	Legend holds that the highest ranking Dragon Priests were granted magical masks - strange artifacts that defy the laws of time, and grant their wearers powerful enchantments. 	LoadScreenArt\LoadScreenMaskAltar01.nif 	
RacialPowersArgonian 	00104ABE 	Argonians can breathe underwater and are 50% resistant to diseases. Their Histskin power allows them to regenerate health quickly, for a short time. 	LoadScreenArt\LoadScreenArgonian.nif 	
RacialPowersBreton 	00104ABF 	Breton blood grants a 50% resistance to magic. Bretons can use Dragonskin to absorb magicka from hostile spells, for a short time. 	LoadScreenArt\LoadScreenBretonMage.nif 	
RacialPowersDarkElf 	00104AC0 	Dark Elf blood grants 50% resistance to fire. They can use Ancestor's Wrath to cloak themselves in fire, for a short time. 	LoadScreenArt\LoadScreenMaleDarkElf.nif 	
RacialPowersHighElf 	00104AC1 	High elves are born with extra Magicka. They can use Highborn to regenerate Magicka quickly, for a short time. 	LoadScreenArt\LoadScreenMaleHighElf.nif 	
RacialPowersImperials 	0010E70D 	Imperials are natives of Cyrodiil, the cosmopolitan heartland of the Empire. Once a day, they can use the Voice of the Emperor ability to calm an angry opponent for a short while. 	LoadScreenArt\LoadScreenFemaleImperial.nif 	
RacialPowersKhajiit 	00104AC2 	Khajiit have deadly claws that can be used in unarmed combat. They can use Night Eye to see better in the dark. 	LoadScreenArt\LoadScreenKhajiitThief.nif 	
RacialPowersNord 	00104AC3 	Nords are 50% resistant to cold damage. They can use Battlecry to make their enemies flee, for a short time. 	LoadScreenArt\LoadScreenMaleNord.nif 	
RacialPowersOrc 	00104AC4 	Orcs can use Berserk to do double damage while only taking half damage, for a short time. 	LoadScreenArt\LoadScreenMaleOrc_1.nif 	
RacialPowersRedguard 	00104AC5 	Redguards are 50% resistant to poison. They can use Adrenaline Rush to regenerate Stamina quickly, for a short time. 	LoadScreenArt\LoadScreenMaleRedguard_1.nif 	
RacialPowersWoodElf 	00104AC6 	Wood elves are 50% resistant to disease and poison. They can use Command Animal to make an animal their ally, for a short time. 	LoadScreenArt\LoadScreenFemaleWoodElf.nif 	
ShopsHours 	0001E3A4 	Most shops are open from about 8am to 8pm. If a shop is closed, wait until morning... or pick the lock and break in. 	LoadScreenArt\LoadScreenArgonianBarkeep.nif 	In a city, 4% chance.
ShopsInns 	0001E3A8 	Inns are a great place to pick up rumors. The innkeeper can usually point you to local quests. 	LoadScreenArt\LoadScreenArgonianBarkeep.nif 	
ShopsMagic 	0001E6BF 	Spellbooks can be purchased from the court wizard in the Jarl's palace. 	LoadScreenArt\LoadScreenShopsMagic01.nif 	In a city, 4% chance.
ShoutsControls 	00068BC7 	The longer you hold down the Powers button, the more powerful your Shout. 	LoadScreenArt\LoadScreenAdventure01.nif 	
ShoutsThreeWords 	00068BC6 	You can learn up to three words for a Shout. Each word adds to the power of the Shout. 	Actors\Male\GreyBeardStatic.nif 	
SkyrimHighHrothgar 	0003C77B 	The highest mountain in all of Tamriel is Skyrim's Throat of the World. The reclusive Greybeards live near the top, in the ancient monastery of High Hrothgar. 	Actors\Male\GreyBeardStatic.nif 	
SkyrimHolds 	000D6981 	There are nine Holds in Skyrim: Eastmarch, Falkreath, Haafingar, Hjaalmarch, the Pale, the Reach, the Rift, Whiterun, and Winterhold. 	Clutter\CivilWar\CivilWarMap01.nif 	
SkyrimJarls 	0003C778 	Each of the nine Holds is governed by a Jarl. The Jarls are largely independent, but they swear fealty to Skyrim's High King. 	Armor\BoneCrown\BoneCrownGO.nif 	
SkyrimMoot 	0003C779 	When the High King dies, the Jarls of Skyrim convene a Moot to elect a new High King. 	Architecture\WhiteRun\WRClutter\WRThrone01Static.nif 	
SkyrimNords 	0003C776 	Skyrim is home to the Nords, a fierce, hardy people that value honor and prowess in battle. 	LoadScreenArt\LoadScreenStatueYsgramor.nif 	
SkyrimTiberSeptim 	0003C77A 	The most famous hero of Skyrim is Tiber Septim, who conquered all of Tamriel and founded the Septim dynasty of emperors. 	Weapons\Iron\1stPersonIronClaymore.nif 	
SmithingBench 	0004C161 	Look for Forges and Grindstones in the world. You can use them to make new weapons and armor, and improve what you already have. 	Armor\Dragonscale\DragonscaleHelmetGO.nif 	
SmithingImproving1 	0004C162 	Weapons can be improved at a Grindstone. Armor can be improved at a Blacksmith's Table. 	Armor\Elven\M\HelmetGND.nif 	
SmithingImproving2 	0010A290 	Any weapon or piece of armor can be improved at a smithy, regardless of the material type or the smith's skill or perks. Smithing perks increase how much the item is improved. 	Weapons\Steel\1stPersonSteelGreatSword.nif 	
SpellsBuying 	00068BCB 	When you obtain a spell book, you need to read it to learn the spell, which destroys the book in the process. 	LoadScreenArt\LoadScreenSpellTomeIllusion.nif 	
Spellscancel 	000C6FB3 	Cancel a charged spell by "sheathing" or lowering your hands. 	Weapons\Dwarven\1stPersonDwarvenHandAxe.nif 	
SpellsCost 	00068BC9 	The Magicka cost to cast a spell goes down as your skill increases and you pick relevant perks. 	Weapons\Steel\1stPersonSteelMace.nif 	
SpellsDelay 	00068BC8 	When casting spells, wait for the spell to be ready before releasing the control. The spell is cast when you release. 	Weapons\Staff01\1stPersonStaff01.nif 	
TownDawnstar01 	000167B5 	Dawnstar is the capital of the Pale, known for its rich mines and harbor. 	LoadScreenArt\LoadScreenDawnStarShield.nif 	In Dawnstar, 6% chance.
TownDawnstar02 	000167B6 	The Tower of Dawn sits on a mountain overlooking Dawnstar. It is rumored to be cursed. 	LoadScreenArt\LoadScreenDawnStarShield.nif 	In Dawnstar, 6% chance.
TownFalkreath01 	000BC2FE 	Falkreath has been the site of many battles throughout history. The town's graveyard holds the remains of many Nord warriors who fell in those battles. 	Clutter\Ruins\RuinsSarcophagus_Bottom01.nif 	In Falkreath, 6% chance.
TownFalkreath02 	000BC300 	The Jarl of Falkreath is Siddgeir. Among the youngest of the Jarls in Skyrim, Siddgeir took the place of the former Jarl, his uncle Dengeir. 	LoadScreenArt\LoadScreenFalkreathShield.nif 	In Falkreath, 6% chance.
TownFalkreath03 	000BC305 	Like many of Skyrim's woodland settlements, Falkreath's economy is heavily reliant on the production of lumber. 	LoadScreenArt\LoadScreenTown01.nif 	In Falkreath, 6% chance.
TownFalkreath04 	000BC2FF 	Playing upon the historical significance of their town's graveyard, the merchants of Falkreath have adopted names for their businesses that reflect themes of death and mortality. 	LoadScreenArt\LoadScreenWar01.nif 	In Falkreath, 6% chance.
TownMorthal01 	000C0AEC 	Morthal is said to be named after the great Nord hero Morihaus, though none alive today are sure of the connection. 	Armor\Imperial\ImperialShield.nif 	In Morthal, 6% chance.
TownMorthal02 	000C0B00 	Morthal's small population and relatively remote location have kept it distant from most major conflicts in recent years. 	Weapons\NordHero\1stPersonNordHeroWarAxe.nif 	In Morthal, 6% chance.
TownWinterhold1 	000C0A8E 	Once the capital of Skyrim, Winterhold has been all but abandoned in the last few hundred years. 	Architecture\Winterhold\MageStatue.nif 	In Winterhold, 6% chance.
TownWinterhold2 	000C0A9B 	Winterhold's large population of dark elves was driven out by Nords convinced they were involved in evil magic. 	Weapons\NordHero\NordHeroBow.nif 	In Winterhold, 6% chance.
xBash 	0010DE46 	Successfully bashing with either a shield or weapon will always stagger an opponent. 	Armor\Elven\ElvenShield.nif 	
xCityRiften03b 	0010E732 	Riften has earned quite a sinister reputation, mainly due to the Thieves Guild's presence in the sewers beneath the streets. 	Armor\StormCloaks\shield.nif 	In Riften, 16% chance.
xCombatDifficulty 	0010C444 	Combat difficulty can be modified at any time - even in the middle of battle - in the Gameplay section of the Settings screen. 	Weapons\Dwarven\1stPersonDwarvenWarhammer.nif 	
xContainers 	0010E717 	Items can be stored safely in any containers in your own home. But items kept in any other containers may not be there later when you go to retrieve them... 	LoadScreenArt\LoadScreenThief01.nif 	
xCurrentLore1 	0010C64F 	Skyrim is engaged in a bloody civil conflict between the rebel Stormcloaks and soldiers of the Imperial Legion. 	Armor\NordPlate\Cuirass_GO.nif 	
xCurrentLore10 	0010CBA0 	Agents of the high elven Aldmeri Dominion are known as Thalmor. They maintain an embassy in Skyrim, and have been known to secretly capture and imprison any Nords who question their doctrines or beliefs. 	Clothes\Thalmor\ThalmorBootsGO.nif 	
xCurrentLore11 	0010CBA1 	When a dragon uses a breath attack like fire or frost, it is speaking in an ancient and powerful language. A battle between two dragons is actually a deadly verbal debate. 	LoadScreenArt\LoadscreenFrostDragon1.nif 	
xCurrentLore12 	0010D17F 	Become friends with someone, and they may allow you to take certain items from their home. 	Armor\NordPlate\Helmet_GO.nif 	
xCurrentLore2 	0010C650 	Skyrim is in turmoil because the Stormcloaks believe their Nord way of life is at risk, while the Imperials believe Skyrim is a part of the Empire, and must follow its laws and customs. 	LoadScreenArt\LoadScreenWindhelmShield.nif 	
xCurrentLore3 	0010C651 	Skyrim legend tells of a hero known as the Dragonborn, a warrior with the body of a mortal and soul of a dragon, whose destiny it is to destroy the evil dragon Alduin. 	LoadScreenArt\LoadScreenAlduinWall.nif 	
xCurrentLore4 	0010C652 	"Maw unleashing razor snow, Of dragons from the blue brought down, Births the walking winter's woe, The High King in his Jagged Crown." -- Ancient Nord Verse 	Armor\BoneCrown\BoneCrownGO.nif 	
xCurrentLore5 	0010C653 	The High King of Skyrim, Torygg, was recently killed by Ulfric Stormcloak, who used the ancient power of the Thu'um to nearly shout Torygg to pieces. 	Actors\Male\GreyBeardStatic.nif 	
xCurrentLore6 	0010C654 	Although they later became the dedicated protectors of the Emperor of Tamriel, the Blades began their existence as renowned dragonslayers. 	Armor\Blades\HelmetBladesGO.nif 	
xCurrentLore7 	0010C655 	The Blades have long since disbanded, and the organization's few remaining members have gone into hiding. The Emperor is now protected by a special security force - the Penitus Oculatus. 	Armor\Blades\HelmetBladesGO.nif 	
xCurrentLore8 	0010CB9E 	Many of Skyrim's Nords harbor a bitter resentment of all elvenkind, who they've battled with throughout history. The Great War may be over, but its horrors are still fresh in the minds of the conflict's survivors... 	Weapons\Elven\1stPersonElvenBattleAxe.nif 	
xCurrentLore9 	0010CB9F 	Only by signing the peace treaty known as the White-Gold Concordat was the Empire able to survive the onslaught of the high elven Aldmeri Dominion, and thus end the Great War. 	Weapons\Elven\1stPersonElvenMace.nif 	
xDetection 	0010DE44 	Several factors determine whether you'll remain undetected while sneaking, including: enemies' line of sight, the weight of worn armor, speed of movement, and the Sneak skill itself. 	LoadScreenArt\LoadScreenDSTheif01.nif 	
xDualWield 	0010E716 	Dual wielding potentially doubles melee damage output... but prevents any kind of blocking. 	LoadScreenArt\LoadScreenMaleOrc_1.nif 	
xEquipmentArrows 	0010C64E 	Any inventory item marked with a small arrow indicates it is probably more effective than what you currently have equipped. 	Weapons\Steel\1stPersonSteelWarhammer.nif 	
xGuildJoinCollege 	0010DE41 	Those interested in learning more about magic may consider joining the College of Winterhold. 	LoadScreenArt\LoadScreenWinterholdShield.nif 	
xGuildJoinCompanions 	0010DE43 	Tamriel's Fighters Guild has no presence in Skyrim. Instead, warriors seeking adventure and kinship may join the Companions, in Whiterun. 	LoadScreenArt\LoadScreenWhiterunShield.nif 	
xGuildJoinDarkBrotherhood 	0010DE40 	It is said that the only way to join the Dark Brotherhood is to be contacted directly, and the shadowy group of assassins is very selective in its recruiting... 	Clutter\DBhood\DBDoor01.nif 	
xGuildJoinThievesGuild 	0010DE42 	The Thieves Guild has a strong presence in the city of Riften, and has been known to recruit those gifted in the art of stealth. 	Armor\StormCloaks\shield.nif 	
xLoreDB1 	0010E715 	"Sweet Mother, sweet Mother, send your child unto me, for the sins of the unworthy must be baptized in blood and fear." -- chant from the Dark Brotherhood's Black Sacrament 	LoadScreenArt\LoadScreenSinister01.nif 	