Topic	Speaker	Dialogue	Result	Race	Class	Gender	Cell	Faction	Rank	PC Faction	PC Rank	Min Disposition	Variable 1	Variable 2	Variable 3	Variable 4	Variable 5	Variable 6	Shared By
1000-drake pledge	Iulus Truptor	"When I spoke with him some time ago, Canctunian Ponius promised us a donation of 1000 drakes for a mission to the Ashlanders. Canctunian Ponius is an important and prominent member of our community, and his word is widely respected. That is why it is strange that he has not been forthcoming with his pledge."										0	Journal IC14_Ponius < 50						1
1000-drake pledge	Canctunian Ponius	"You are from the Imperial cult, then? I'll be frank with you, but you must keep this in confidence. I cannot redeem my pledge at this time. Our clerk embezzled funds, and to avoid scandal, I am covering losses to the East Empire Company out of my own fortune."	"Choice ""Offer to track down the clerk and recover the gold."" 1 ""Thank him for his frankness and leave."" 2"									0	Journal IC14_Ponius >= 1	Journal IC14_Ponius < 50					1
1000-drake pledge	Canctunian Ponius	"That is a most welcome offer. Our clerk, an Altmer named Mossanon, absconded with 3000 drakes. We have no idea where he went. To avoid scandal, we have not reported the crime to the guards. If you can track this Mossanon down and recover the missing 3000 drakes, I would be more than happy to immediately redeem my 1000-drake pledge to the Imperial cult."	Journal IC14_Ponius 15									0	Journal IC14_Ponius >= 1	Journal IC14_Ponius < 50	Function Choice = 1				1
1000-drake pledge	Canctunian Ponius	Please accept my apologies. I wish things were otherwise.	"Journal IC14_Ponius 10
Goodbye"									0	Journal IC14_Ponius >= 1	Journal IC14_Ponius < 50	Function Choice = 2				1
1000-drake pledge	Canctunian Ponius	"If you recover the embezzled funds from the absconded clerk, Mossanon, I'll be happy to redeem my pledge."										0	Journal IC14_Ponius >= 15	Journal IC14_Ponius < 50					1
1000-drake pledge	Canctunian Ponius	Thank you for recovering our embezzled funds. And here are the 1000 drakes I pledged to support an Imperial cult mission to the Ashlanders.	"Journal IC14_Ponius 45
player->additem gold_001 1000"									0	Journal IC14_Ponius >= 30	Journal IC14_Ponius < 50					1
1000-drake pledge	Canctunian Ponius	Thank you again for recovering our embezzled funds.										0	Journal IC14_Ponius >= 45						1
Abebaal Egg Mine	Felisa Ulessen	First go to Tel Branora. Then head north up the small peninsula. Cross to the next island to the northwest. The mine is on the northern corner of that island.										0							1
Abolitionists	Onlyhestandsthere	"They are... activists. I prefer to make the case against slavery by example. If the Dunmer know me as kind and helpful, perhaps they will come to see all Argonians the same way."										0							1
Abolitionists		"These outlanders won't be happy until slavery is outlawed. It's our right to have slaves, by law and custom, and it's none of their damn business."						Telvanni	Retainer			0	Not Local NoLore = 0						116
Abolitionists		"It's the law of Morrowind. Slavery is legal. The Empire doesn't like it, but the Emperor signed the Armistice, and that made it legal for the Dunmer to retain their ancient laws and customs. Now, there's some Abolitionists who say, ""To hell with the law... slavery is wrong."" I'm not saying I disagree, in theory. But it's the law."		Dark Elf				Hlaalu	Retainer			0	Not Local NoLore = 0						82
Abolitionists		"I've heard of a secret organization called the Twin Lamps. It helps runaway slaves escape. It's against the law to aid runaway slaves. But I think slavery is wrong, and I can understand why these Abolitionists would be willing to break the law."				Female		Imperial Legion	Trooper			0	Not Local NoLore = 0						20
Abolitionists		Abolitionists are those dedicated to the abolition of slavery in Morrowind.	;Imperial Legion;					Imperial Legion	Knight Errant			30	Not Local NoLore = 0						27
Abolitionists		"The Twin Lamps is a secret, illegal organization dedicated to the abolition of slavery, and in particular to aiding runaway slaves escape to freedom."	;Imperial Legion;					Imperial Legion	Knight Errant			30	Not Local NoLore = 0	Global Random100 < 66					27
Abolitionists		"Aiding an escaping slave is theft, and a crime, since slaves are property in Morrowind."	;Imperial Legion;					Imperial Legion	Knight Errant			30	Not Local NoLore = 0	Global Random100 < 33					27
about my family	Dhaunayne Aundae	"Yes, Fresh Blood, I once had a family. We were high born, even among the Altmer, and I lived with my husband and young son until my Rebirth. My sire killed my former husband, but my son Vilandon was allowed to live. I am curious what became of the boy, although he has likely gone the way of all mortals now. Still, it would be amusing to know his fate."	"Journal ""VA_VampChild"" 20
Choice ""I will find out about your child."" 1 ""I cannot help you."" 2"									0	Function PC Vampire = 1	Global VampClan = 1	Journal VA_VampChild < 20				1
about my family	Dhaunayne Aundae	"Good. If you bring me back useful information, I will allow you use of the clan services here at Ashmelech...if it suits me to. The last I heard of any of my former family, they occupied the region that is now Sadrith Mora. You may wish to start there. Take this ring; it bears my family crest. Any high elf in the region should recognize it, and may be able to give you information valuable to me. Go."	"Journal ""VA_VampChild"" 30
Player->additem ""extravagant_ring_aund_uni"" 1"									0	Function PC Vampire = 1	Global VampClan = 1	Function Choice = 1				1
about my family	Dhaunayne Aundae	You are as useless as you are pathetic. Leave my sight.	"Journal ""VA_VampChild"" 40"									0	Function PC Vampire = 1	Global VampClan = 1	Function Choice = 2				1
about my family	Dhaunayne Aundae	There is no more you need know about this right now.										0	Function PC Vampire = 1	Global VampClan = 1	Journal VA_VampChild >= 30	Journal VA_VampChild < 100			1
about my family	Dhaunayne Aundae	"A vampire hunter? And not a very good one, apparently. Interesting. I had thought I would be more interested by this, but it's not the case. Family is an odd thing, is it not? Defined by blood, separated by blood, joined by blood. In the end, it is all just blood. Well, as Kjeld is already dead, there is nothing further to be done regarding this matter. You have access to the clan services, new blood."	"Journal ""VA_VampChild"" 130"									0	Function PC Vampire = 1	Global VampClan = 1	Journal VA_VampChild = 90	Dead kjeld > 0			1
about my family	Dhaunayne Aundae	"A vampire hunter? And not a very good one, apparently. Interesting. Family is an odd thing, is it not? Defined by blood, separated by blood, joined by blood. In the end, it is all just blood. Now, let us put this matter to rest. Find this Kjeld. Kill him."	"Journal ""VA_VampChild"" 100"									0	Function PC Vampire = 1	Global VampClan = 1	Journal VA_VampChild = 90				1
about my family	Dhaunayne Aundae	There is no more to say about this matter.										0	Function PC Vampire = 1	Global VampClan = 1	Journal VA_VampChild >= 100	Journal 11111 test journal != 120			1
absorption spells	Ygfa	"Absorption spells transfer fundamental attributes from the victim to the caster. For the duration of the spell, the victim's attributes are drained, while the caster's attributes are increased. At the end of the spell effect, attributes return to normal. The most common of these mysticism spells are: absorb agility, absorb endurance, absorb fatigue, absorb health, absorb intelligence, absorb luck, absorb personality, absorb speed, absorb strength, absorb willpower, and absorb spell points."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30	Not Local NoLore = 0						1
absorption spells	Strillian Macro	"Absorption spells transfer fundamental attributes from the victim to the caster. For the duration of the spell, the victim's attributes are drained, while the caster's attributes are increased. At the end of the spell effect, attributes return to normal. The most common of these mysticism spells are: absorb agility, absorb endurance, absorb fatigue, absorb health, absorb intelligence, absorb luck, absorb personality, absorb speed, absorb strength, absorb willpower, and absorb spell points."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30	Not Local NoLore = 0						1
absorption spells	Smokey Morth	"Absorption spells transfer fundamental attributes from the victim to the caster. For the duration of the spell, the victim's attributes are drained, while the caster's attributes are increased. At the end of the spell effect, attributes return to normal. The most common of these mysticism spells are: absorb agility, absorb endurance, absorb fatigue, absorb health, absorb intelligence, absorb luck, absorb personality, absorb speed, absorb strength, absorb willpower, and absorb spell points."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30	Not Local NoLore = 0						1
absorption spells	Melvure Rindu	"Absorption spells transfer fundamental attributes from the victim to the caster. For the duration of the spell, the victim's attributes are drained, while the caster's attributes are increased. At the end of the spell effect, attributes return to normal. The most common of these mysticism spells are: absorb agility, absorb endurance, absorb fatigue, absorb health, absorb intelligence, absorb luck, absorb personality, absorb speed, absorb strength, absorb willpower, and absorb spell points."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30	Not Local NoLore = 0						1
absorption spells	Estirdalin	"Absorption spells transfer fundamental attributes from the victim to the caster. For the duration of the spell, the victim's attributes are drained, while the caster's attributes are increased. At the end of the spell effect, attributes return to normal. The most common of these mysticism spells are: absorb agility, absorb endurance, absorb fatigue, absorb health, absorb intelligence, absorb luck, absorb personality, absorb speed, absorb strength, absorb willpower, and absorb spell points."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30	Not Local NoLore = 0						1
absorption spells	Eraamion	"Absorption spells transfer fundamental attributes from the victim to the caster. For the duration of the spell, the victim's attributes are drained, while the caster's attributes are increased. At the end of the spell effect, attributes return to normal. The most common of these mysticism spells are: absorb agility, absorb endurance, absorb fatigue, absorb health, absorb intelligence, absorb luck, absorb personality, absorb speed, absorb strength, absorb willpower, and absorb spell points."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30	Not Local NoLore = 0						1
absorption spells	Artisa Arelas	"Absorption spells transfer fundamental attributes from the victim to the caster. For the duration of the spell, the victim's attributes are drained, while the caster's attributes are increased. At the end of the spell effect, attributes return to normal. The most common of these mysticism spells are: absorb agility, absorb endurance, absorb fatigue, absorb health, absorb intelligence, absorb luck, absorb personality, absorb speed, absorb strength, absorb willpower, and absorb spell points."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30	Not Local NoLore = 0						1
absurd notion	Athellor	"The mere suggestion that the Falmer are no more than the Rieklings is ridiculous.  The Falmer WERE a real race, until they intermingled with the other Elven races.  It's quite clear to me that the Falmer are an important piece in the puzzle that is Elven Ancestry."										0	Journal BM_Falmer >= 20	Function Talked To PC = 1					1
absurd notion	Athellor	"The Rieklings?  The Snow Elves of legend?  Preposterous.  You see, I believe the Falmer REALLY existed, centuries ago.  They were Elves, just like the Altmer, Dunmer or Bosmer. Then...they just faded away.  They bred with the other Elven races, and ceased to exist as an identifiable culture.  It's very likely that the Falmer are an important part of Elven ancestry.  %PCName, your glass is almost emptttyyyyy...."	"player->additem ""potion_cyro_brandy_01"" 1
Journal ""BM_Falmer"" 20
ModDisposition 10"									0	Journal BM_Falmer >= 0	Journal BM_Falmer < 20					1
accompany you	Sinnammu Mirpal	"When you are sure Ald Daedroth is safe, then you will return here to me. Then I will accompany you, and together we will cross the water to Ald Daedroth. If I may pass in safety to the old sanctuary and see the great statue in the inner shrine, then the place is safe for my people. I have not the arts of war, but I have courage. I wager my life against the safety of my people. But if Ald Daedroth is not safe... if I die on my journey... remember... if I die, you will not be named Ahemmusa Nerevarine."	"; Sinnammu Mirpal; Journal ""A2-6_Incarnate"" >= 50; 
Journal ""B2_AhemmusaSafe"" 10"									0	Journal A2_6_Incarnate >= 50						1
accompany you	Sinnammu Mirpal	"Have you made Ald Daedroth a safe place for the Ahemmusa? If I may pass in safety to the old sanctuary and see the great statue in the inner shrine, then the place is safe for my people. If Ald Daedroth is safe, are you ready for me to accompany you there and test with our lives whether it is indeed safe?"	"; Sinnammu Mirpal; Journal ""B2_AhemmusaSafe"" >= 10;
Choice, ""Yes, please accompany me to Ald Daedroth."" 1, ""No, you should wait here for now."" 2"									0	Journal B2_AhemmusaSafe >= 10						1
accompany you	Sinnammu Mirpal	"Very well, %PCName. Now I will accompany you to the Daedric shrine on Ald Daedroth. And when you have brought me to the old sanctuary beneath the ruins, and I may see the great statue of Sheogorath in the inner shrine, then I will surely know that you have made Ald Daedroth safe for the Ahemmusa, and I will name you Ahemmusa Nerevarine. Go ahead, and we will speak further before the great statue."	"; Sinnammu Mirpal; Journal ""B2_AhemmusaSafe"" >= 10; CHOICE 1;
Journal B2_AhemmusaWalk 10
AiFollowCell Player ""Ald Daedroth, Inner Shrine"" 0 4471 3620 -22 0
Goodbye"									0	Journal B2_AhemmusaSafe >= 10	Function Choice = 1					1
accompany you	Sinnammu Mirpal	"Very well, then. I will wait here for now. When you are ready, come to me, and I will accompany you to Ald Daedroth to see if it is safe."	"; Sinnammu Mirpal; Journal ""B2_AhemmusaSafe"" >= 10; CHOICE 2; 
AiWander 128 6 0 40 30 20 0 0 0 0 0 0
Goodbye"									0	Journal B2_AhemmusaSafe >= 10	Function Choice = 2					1
accompany you	Sinnammu Mirpal	"I am accompanying you to Ald Daedroth, where we will see if you have made it safe for the Ahemmusa. I will accompany you until we stand before the great statue in the inner shrine, where we will speak further. Do you wish me to continue accompanying you?"	"; Sinnammu Mirpal; Journal ""B2_AhemmusaSafe"" >= 10; followNow = 1; 
Choice, ""Yes, please continue with me to Ald Daedroth."" 3, ""No, you should wait here for now."" 4"									0	Journal B2_AhemmusaWalk >= 10	Local followNow = 1					1
accompany you	Sinnammu Mirpal	"Very well, %PCName. I will accompany you to Ald Daedroth, and we will speak further when we stand before the great statue."	"; Sinnammu Mirpal; Journal ""B2_AhemmusaSafe"" >= 10; CHOICE 3; 
AiFollowCell Player ""Ald Daedroth, Inner Shrine"" 0 4471 3620 -22 0
Goodbye"									0	Journal B2_AhemmusaWalk >= 10	Function Choice = 3					1
accompany you	Sinnammu Mirpal	"Very well, then. I will wait here for now."	"; Sinnammu Mirpal; Journal ""B2_AhemmusaSafe"" >= 10; CHOICE 2; 
AiWander 128 6 0 40 30 20 0 0 0 0 0 0 
Goodbye"									0	Journal B2_AhemmusaWalk >= 10	Function Choice = 4					1
accompany you	Sinnammu Mirpal	Are you ready now for me to accompany you to Ald Daedroth?	"; Sinnammu Mirpal; Journal ""B2_AhemmusaSafe"" >= 10; followNow = 0; 
Choice, ""Yes, please accompany me to Ald Daedroth."" 5, ""No, you should wait here for now."" 6"									0	Journal B2_AhemmusaWalk >= 10	Local followNow = 0					1
accompany you	Sinnammu Mirpal	"Very well, %PCName. I will accompany you to Ald Daedroth, and we will speak further when we stand before the great statue in the inner shrine."	"; Sinnammu Mirpal; Journal ""B2_AhemmusaSafe"" >= 10; CHOICE 1; 
AiFollowCell Player ""Ald Daedroth, Inner Shrine"" 0 4471 3620 -22 0
Goodbye"									0	Journal B2_AhemmusaWalk >= 10	Function Choice = 5					1
accompany you	Sinnammu Mirpal	"Very well, then. I will wait here for now."	"; Sinnammu Mirpal; Journal ""B2_AhemmusaSafe"" >= 10; CHOICE 2;
AiWander 128 6 0 40 30 20 0 0 0 0 0 0
Goodbye"									0	Journal B2_AhemmusaWalk >= 10	Function Choice = 6					1
accompany you	Sinnammu Mirpal	"I have accompanied you to the place made safe for the Ahemmusa. And so, if you wish, I shall name you Nerevarine."	"; Sinnammu Mirpal; Journal ""B2_AhemmusaSafe"" >= 40;"									0	Journal B2_AhemmusaSafe >= 40						1
accompany you	Sinnammu Mirpal	"Yes. I did accompany you to Ald Daedroth, and I did name you Ahemmusa Nerevarine. Now I shall remain here and await the arrival of the tribe. It will take some time to make preparations, and there is much to be done here."	"; Sinnammu Mirpal; Journal ""B2_AhemmusaSafe"" >= 50;"									0	Journal B2_AhemmusaSafe >= 50						1
accomplishments are few	Umbra	What are any of my accomplishments in the whole of this world? I have traveled from one end of the land to the other. I have killed creatures that can stop a man's heart with but a look. I have the blood of man and mer uncountable on my hands. I have seen the atrocities of war and the hideous excess of peace. There is nothing left for me in this world.										0							1
acrobatics		The acrobatics discipline is the ability to jump long distances and to avoid damage when falling great distances.	;Fighters Guild; Mages Guild; Thieves Guild;		Savant							30	Not Local NoLore = 0	Not Race Dark Elf = 1					8
adamantium armor	Bols Indalen	"You supply the adamantium ore and pay for my work, and I provide you with custom adamantium armor. Here. I've had a list of armor requirements and prices printed up. Look it over, and if you're interested, and you have the adamantium ore and the gold, speak to me again, we'll write up an order, and you'll have your new armor a day later."	"player->additem bk_custom_armor 1
Journal MS_Armor_Crafter 1
goodbye"									0							1
adamantium armor	Bols Indalen	"You supply the adamantium ore and pay for my work, and I provide you with custom adamantium armor. You've got my list of armor requirements and prices. Which piece of armor were you interested in?"	"Choice ""Adamantium Cuirass"" 1 ""Left Adamantium Pauldron"" 2 ""Right Adamantium Pauldron"" 3 ""Left Adamantium Bracer"" 4 ""Right Adamantium Bracer"" 5 ""Adamantium Greaves"" 6 ""Adamantium Boots"" 7 ""Adamantium Helm"" 8 ""Nothing right now."" 9"									0	Journal MS_Armor_Crafter >= 1						1
adamantium armor	Bols Indalen	I'm already busy with a project for you. Just be patient.										0	Journal MS_Armor_Crafter >= 1	Local busy = 1					1
adamantium armor	Bols Indalen	You've got my list of armor requirements and prices. I can't make armor without the necessary materials. Come back when you have the adamantium we need.	goodbye									0	Function Choice = 1	Journal MS_Armor_Crafter >= 1	Item ingred_adamantium_ore_01 < 10				1
adamantium armor	Bols Indalen	"You've got my list of armor requirements and prices. You don't have the gold for a Custom Adamantium Cuirass, and I'm not going to offer any discounts. Come back when you have the gold."	goodbye									0	Function Choice = 1	Journal MS_Armor_Crafter >= 1	Item Gold_001 < 6000				1
adamantium armor	Bols Indalen	"Excellent. Come back in 24 hours, and I will have your Custom Adamantium Cuirass ready for you."	"player->removeitem ingred_adamantium_ore_01 10
player->removeitem gold_001 6000
set adamantiumCuirass to 1
set localdayspassed to 0
set busy to 1
goodbye"									0	Function Choice = 1	Journal MS_Armor_Crafter >= 1	Item ingred_adamantium_ore_01 >= 10	Item Gold_001 >= 6000			1
adamantium armor	Bols Indalen	You've got my list of armor requirements and prices. I can't make armor without the necessary materials. Come back when you have the adamantium we need.	goodbye									0	Function Choice = 2	Journal MS_Armor_Crafter >= 1	Item ingred_adamantium_ore_01 < 7				1
adamantium armor	Bols Indalen	"You've got my list of armor requirements and prices. You don't have the gold for a Custom Left Adamantium Pauldron, and I'm not going to offer any discounts. Come back when you have the gold."	goodbye									0	Function Choice = 2	Journal MS_Armor_Crafter >= 1	Item Gold_001 < 500				1
adamantium armor	Bols Indalen	"Excellent. Come back in 24 hours, and I will have your Custom Left Adamantium Pauldron ready for you."	"player->removeitem ingred_adamantium_ore_01 7
player->removeitem gold_001 500
set adamantiumLeftPauldron to 1
set localdayspassed to 0
set busy to 1
goodbye"									0	Function Choice = 2	Journal MS_Armor_Crafter >= 1	Item ingred_adamantium_ore_01 >= 7	Item Gold_001 >= 500			1
adamantium armor	Bols Indalen	You've got my list of armor requirements and prices. I can't make armor without the necessary materials. Come back when you have the adamantium we need.	goodbye									0	Function Choice = 3	Journal MS_Armor_Crafter >= 1	Item ingred_adamantium_ore_01 < 7				1
adamantium armor	Bols Indalen	"You've got my list of armor requirements and prices. You don't have the gold for a Custom Right Adamantium Pauldron, and I'm not going to offer any discounts. Come back when you have the gold."	goodbye									0	Function Choice = 3	Journal MS_Armor_Crafter >= 1	Item Gold_001 < 500				1
adamantium armor	Bols Indalen	"Excellent. Come back in 24 hours, and I will have your Custom Right Adamantium Pauldron ready for you."	"player->removeitem ingred_adamantium_ore_01 7
player->removeitem gold_001 500
set adamantiumRightPauldron to 1
set localdayspassed to 0
set busy to 1
goodbye"									0	Function Choice = 3	Journal MS_Armor_Crafter >= 1	Item ingred_adamantium_ore_01 >= 7	Item Gold_001 >= 500			1
adamantium armor	Bols Indalen	You've got my list of armor requirements and prices. I can't make armor without the necessary materials. Come back when you have the adamantium we need.	goodbye									0	Function Choice = 4	Journal MS_Armor_Crafter >= 1	Item ingred_adamantium_ore_01 < 4				1
adamantium armor	Bols Indalen	"You've got my list of armor requirements and prices. You don't have the gold for a Custom Left Adamantium Bracer, and I'm not going to offer any discounts. Come back when you have the gold."	goodbye									0	Function Choice = 4	Journal MS_Armor_Crafter >= 1	Item Gold_001 < 600				1
adamantium armor	Bols Indalen	"Excellent. Come back in 24 hours, and I will have your Custom Left Adamantium Bracer ready for you."	"player->removeitem ingred_adamantium_ore_01 4
player->removeitem gold_001 600
set adamantiumLeftBracer to 1
set localdayspassed to 0
set busy to 1
goodbye"									0	Function Choice = 4	Journal MS_Armor_Crafter >= 1	Item ingred_adamantium_ore_01 >= 4	Item Gold_001 >= 600			1
adamantium armor	Bols Indalen	You've got my list of armor requirements and prices. I can't make armor without the necessary materials. Come back when you have the adamantium we need.	goodbye									0	Function Choice = 5	Journal MS_Armor_Crafter >= 1	Item ingred_adamantium_ore_01 < 4				1
adamantium armor	Bols Indalen	"You've got my list of armor requirements and prices. You don't have the gold for a Custom Right Adamantium Bracer, and I'm not going to offer any discounts. Come back when you have the gold."	goodbye									0	Function Choice = 5	Journal MS_Armor_Crafter >= 1	Item Gold_001 < 600				1
adamantium armor	Bols Indalen	"Excellent. Come back in 24 hours, and I will have your Custom Right Adamantium Bracer ready for you."	"player->removeitem ingred_adamantium_ore_01 4
player->removeitem gold_001 600
set adamantiumRightBracer to 1
set localdayspassed to 0
set busy to 1
goodbye"									0	Function Choice = 5	Journal MS_Armor_Crafter >= 1	Item ingred_adamantium_ore_01 >= 4	Item Gold_001 >= 600			1
adamantium armor	Bols Indalen	You've got my list of armor requirements and prices. I can't make armor without the necessary materials. Come back when you have the adamantium we need.	goodbye									0	Function Choice = 6	Journal MS_Armor_Crafter >= 1	Item ingred_adamantium_ore_01 < 6				1
adamantium armor	Bols Indalen	"You've got my list of armor requirements and prices. You don't have the gold for Custom Adamantium Greaves, and I'm not going to offer any discounts. Come back when you have the gold."	goodbye									0	Function Choice = 6	Journal MS_Armor_Crafter >= 1	Item Gold_001 < 6000				1
adamantium armor	Bols Indalen	"Excellent. Come back in 24 hours, and I will have your Custom  Adamantium Greaves ready for you."	"player->removeitem ingred_adamantium_ore_01 6
player->removeitem gold_001 6000
set adamantiumGreaves to 1
set localdayspassed to 0
set busy to 1
goodbye"									0	Function Choice = 6	Journal MS_Armor_Crafter >= 1	Item ingred_adamantium_ore_01 >= 6	Item Gold_001 >= 6000			1
adamantium armor	Bols Indalen	You've got my list of armor requirements and prices. I can't make armor without the necessary materials. Come back when you have the adamantium we need.	goodbye									0	Function Choice = 7	Journal MS_Armor_Crafter >= 1	Item ingred_adamantium_ore_01 < 3				1
adamantium armor	Bols Indalen	"You've got my list of armor requirements and prices. You don't have the gold for Custom Adamantium Boots, and I'm not going to offer any discounts. Come back when you have the gold."	goodbye									0	Function Choice = 7	Journal MS_Armor_Crafter >= 1	Item Gold_001 < 4200				1
adamantium armor	Bols Indalen	"Excellent. Come back in 24 hours, and I will have your Custom  Adamantium Boots ready for you."	"player->removeitem ingred_adamantium_ore_01 3
player->removeitem gold_001 4200
set adamantiumBoots to 1
set localdayspassed to 0
set busy to 1
goodbye"									0	Function Choice = 7	Journal MS_Armor_Crafter >= 1	Item ingred_adamantium_ore_01 >= 3	Item Gold_001 >= 4200			1
adamantium armor	Bols Indalen	You've got my list of armor requirements and prices. I can't make armor without the necessary materials. Come back when you have the adamantium we need.	goodbye									0	Function Choice = 8	Journal MS_Armor_Crafter >= 1	Item ingred_adamantium_ore_01 < 4				1
adamantium armor	Bols Indalen	"You've got my list of armor requirements and prices. You don't have the gold for a Custom Adamantium Helm, and I'm not going to offer any discounts. Come back when you have the gold."	goodbye									0	Function Choice = 8	Journal MS_Armor_Crafter >= 1	Item Gold_001 < 3000				1
adamantium armor	Bols Indalen	"Excellent. Come back in 24 hours, and I will have your Custom  Adamantium Helm ready for you."	"player->removeitem ingred_adamantium_ore_01 4
player->removeitem gold_001 3000
set adamantiumHelm to 1
set localdayspassed to 0
set busy to 1
goodbye"									0	Function Choice = 8	Journal MS_Armor_Crafter >= 1	Item ingred_adamantium_ore_01 >= 4	Item Gold_001 >= 3000			1
adamantium armor	Bols Indalen	"All right. But if you change your mind, come talk to me."	goodbye									0	Function Choice = 9						1
adamantium armor	Bols Indalen	Your Custom Adamantium Cuirass isn't ready yet. Be patient.	goodbye									0	Local adamantiumCuirass = 1	Local localdaysPassed < 2					1
adamantium armor	Bols Indalen	"Here's your Custom Adamantium Cuirass, hand-crafted by yours truly. I'm sure you'll find it satisfactory, and come back if there's anything else you'd like made."	"player->additem adamantium_cuirass 1
set adamantiumCuirass to 0
set localdayspassed to 0
set busy to 0
goodbye"									0	Local adamantiumCuirass = 1	Local localdaysPassed >= 1					1
adamantium armor	Bols Indalen	Your Custom Left Adamantium Pauldron isn't ready yet. Be patient.	goodbye									0	Local adamantiumLeftPauldron = 1	Local localdaysPassed < 2					1
adamantium armor	Bols Indalen	"Here's your Custom Left Adamantium Pauldron, hand-crafted by yours truly. I'm sure you'll find it satisfactory, and come back if there's anything else you'd like made."	"player->additem adamantium_pauldron_left 1
set adamantiumLeftPauldron to 0
set localdayspassed to 0
set busy to 0
goodbye"									0	Local adamantiumLeftPauldron = 1	Local localdaysPassed >= 1					1
adamantium armor	Bols Indalen	Your Custom Right Adamantium Pauldron isn't ready yet. Be patient.	goodbye									0	Local adamantiumRightPauldron = 1	Local localdaysPassed < 2					1
adamantium armor	Bols Indalen	"Here's your Custom Right Adamantium Pauldron, hand-crafted by yours truly. I'm sure you'll find it satisfactory, and come back if there's anything else you'd like made."	"player->additem adamantium_pauldron_right 1
set adamantiumRightPauldron to 0
set localdayspassed to 0
set busy to 0
goodbye"									0	Local adamantiumRightPauldron = 1	Local localdaysPassed >= 1					1
adamantium armor	Bols Indalen	Your Custom Left Adamantium Bracer isn't ready yet. Be patient.	goodbye									0	Local adamantiumLeftBracer = 1	Local localdaysPassed < 2					1
adamantium armor	Bols Indalen	"Here's your Custom Left Adamantium Bracer, hand-crafted by yours truly. I'm sure you'll find it satisfactory, and come back if there's anything else you'd like made."	"player->additem adamantium_bracer_left 1
set adamantiumLeftBracer to 0
set localdayspassed to 0
set busy to 0
goodbye"									0	Local adamantiumLeftBracer = 1	Local localdaysPassed >= 1					1
adamantium armor	Bols Indalen	Your Custom Adamantium Left Bracer isn't ready yet. Be patient.	goodbye									0	Local adamantiumRightBracer = 1	Local localdaysPassed < 2					1
adamantium armor	Bols Indalen	"Here's your Custom Right Adamantium Bracer, hand-crafted by yours truly. I'm sure you'll find it satisfactory, and come back if there's anything else you'd like made."	"player->additem adamantium_bracer_right 1
set adamantiumRightBracer to 0
set localdayspassed to 0
set busy to 0
goodbye"									0	Local adamantiumRightBracer = 1	Local localdaysPassed >= 1					1
adamantium armor	Bols Indalen	Your Custom Adamantium Greaves aren't ready yet. Be patient.	goodbye									0	Local adamantiumGreaves = 1	Local localdaysPassed < 2					1
adamantium armor	Bols Indalen	"Here's your Custom Adamantium Greaves, hand-crafted by yours truly. I'm sure you'll find them satisfactory, and come back if there's anything else you'd like made."	"player->additem adamantium_greaves 1
set adamantiumGreaves to 0
set localdayspassed to 0
set busy to 0
goodbye"									0	Local adamantiumGreaves = 1	Local localdaysPassed >= 1					1
adamantium armor	Bols Indalen	Your Custom Adamantium Boots aren't ready yet. Be patient.	goodbye									0	Local adamantiumBoots = 1	Local localdaysPassed < 2					1
adamantium armor	Bols Indalen	"Here's your Custom Adamantium Boots, hand-crafted by yours truly. I'm sure you'll find them satisfactory, and come back if there's anything else you'd like made."	"player->additem ""adamantium boots"" 1
set adamantiumBoots to 0
set localdayspassed to 0
set busy to 0
goodbye"									0	Local adamantiumBoots = 1	Local localdaysPassed >= 1					1
adamantium armor	Bols Indalen	Your Custom Adamantium Helm isn't ready yet. Be patient.	goodbye									0	Local adamantiumHelm = 1	Local localdaysPassed < 2					1
adamantium armor	Bols Indalen	"Here's your Custom Adamantium Helm, hand-crafted by yours truly. I'm sure you'll find it satisfactory, and come back if there's anything else you'd like made."	"player->additem adamantium_helm 1
set adamantiumHelm to 0
set localdayspassed to 0
set busy to 0
goodbye"									0	Local adamantiumHelm = 1	Local localdaysPassed >= 1					1
adamantium ore	Bols Indalen	"Where beneath Mournhold? Well, that's a secret, of course. Worth quite a lot, and found only in hard-to-come-at and dangerous places. But now and again an adventurer will come by with a fine load of ore, looking to have a helm or bracers made, so they must still be finding new deposits."										0							1
add fire	dwarven ghost_radac	"Well, if that's all you want to do...! You don't need a mystic, whelp. I can take care of that for you. We'll need some Pyroil Tar, though. Used to have some around here...but that was a long time ago. You can find it in the lower caves of Norenen-dur, in the Citadel of Myn Dhrur. It's an old ruin far beneath Bamz-Amschend. I swear, no one is happy with a simple blade that cleaves bone...always need the special effects."	Journal TR_Blade 75									0	Journal TR_Blade < 75						1
add fire	dwarven ghost_radac	"We'll do that when you bring me the Pyroil Tar. What exactly are you failing to understand? Oh...I see. If your god had wanted you to have that Pyroil Tar, she'd have miracled it over here!"										0	Journal TR_Blade = 75						1
add fire	dwarven ghost_radac	We've done that already. Pay attention!										0	Journal TR_Blade >= 100						1
Addhiranirr	Sevisa Teran	"A Census and Excise agent has been prowling the canton, f'lah. And this agent, whose name is Duvianus Platorius, has been showing an interest in Addhiranirr. So my guess is that while this Census and Excise agent is making his appearance, Addhiranirr will be hiding in the underworks. Swims pretty good for a kitty. Gets her inspiration from the Census and Excise, I reckon. Look for trapdoors down from the canalworks level."	"Journal, ""A1_6_AddhiranirrInformant"", 10"									40	Journal A1_V_VivecInformants >= 1	Journal A1_6_AddhiranirrInformant < 30					1
Addhiranirr	Duvianus Platorius	"Yes. Her name is Addhiranirr, and she is a Khajiit. Do you know where I can find her?"	"Choice, ""Excuse me. I'm busy."", 4, ""No"", 2"									0	Journal A1_V_VivecInformants >= 1						1
Addhiranirr	Duvianus Platorius	"Yes. Her name is Addhiranirr, and she is a Khajiit. Do you know where I can find her?"	"Choice, ""[Lie.] Yes, she just took a gondola to the mainland."", 1, ""No"", 2, ""I think you might find her in the underworks."", 3"									0				Journal A1_6_AddhiranirrInformant >= 12			1
Addhiranirr	Duvianus Platorius	"What a disappointment. But thank you for your time. I was just heading back to the mainland myself, anyway, and maybe I'll run into her there."	"Journal, ""A1_6_AddhiranirrInformant"", 15"									0	Function Choice = 1						1
Addhiranirr	Duvianus Platorius	Sorry to bother you.										0	Function Choice = 4						1
Addhiranirr	Duvianus Platorius	"I see. Well, perhaps some other good citizen can tell me where to find her."	Goodbye									0	Function Choice = 2						1
Addhiranirr	Duvianus Platorius	"No, I understand. She didn't know I was coming. But it's no problem. I was just heading back to the mainland myself, and maybe I'll run into her there."	Goodbye									0				Journal A1_6_AddhiranirrInformant >= 15			1
Addhiranirr	Duvianus Platorius	"Oh. I see. How curious. *Sigh.* Well. I suppose I need to go change my clothes if I'm going down there. But thank you for your time and courtesy. And don't tell her about me. I want it to be a surprise. Good day, and thanks again."	"Journal, ""A1_6_AddhiranirrInformant"", 53"									0	Function Choice = 3						1
Addhiranirr	Duvianus Platorius	Remember. Don't tell her you talked to me.										0				Journal A1_6_AddhiranirrInformant = 53			1
Addhiranirr	Caius Cosades	"Addhiranirr is a Khajiit, and a Thieves Guild operative. You'll find her in St. Olms Canton in Vivec. Be careful what you say, and use common sense. People in the cantons are suspicious of outsiders; you may have to win... or purchase... their confidence."										0	Journal A1_6_AddhiranirrInformant < 45						1
Addhiranirr	Aldyne Arenim	"That Khajiit sneak? What do you want with her? Hiding from the Census and Excise agent, I'll bet."										30	Journal A1_V_VivecInformants >= 1						1
Addhiranirr	Aldyne Arenim	She's a sneak and a thief. And I don't like her one bit. She's probably hiding from that taxman I've seen around here.	"Journal, ""A1_6_AddhiranirrInformant"", 10"									60	Journal A1_V_VivecInformants >= 1	Journal A1_6_AddhiranirrInformant < 30					1
Addhiranirr	Addhiranirr	"Addhiranirr is what you see, no one important, just a person who knows little things and does little things."										0							1
Addhiranirr	Addhiranirr	"Yes, yes, as everyone knows, Addhiranirr is a member of the Thieves Guild, not at all important, but very helpful and loyal to fellow guild members."										50							1
Addhiranirr	Addhiranirr	"You have come from Caius, so of course he tells you all about Addhiranirr, how she is a friend of Caius, and who does little things for Caius, and who is also a member of the Thieves Guild, not at all important, but very helpful and loyal to fellow guild members."										50				Journal A1_V_VivecInformants >= 1			1
Addhiranirr	Adaves Therayn	Addhiranirr? Never heard of her. Nope. Absolutely certain. Never heard the name before.										30	Journal A1_V_VivecInformants >= 1	Journal A1_6_AddhiranirrInformant < 30					1
Addhiranirr	Adaves Therayn	"Oh. Addhiranirr. Maybe that name does sound a little familiar. For some reason, I just can't seem to remember."										50	Journal A1_V_VivecInformants >= 1	Journal A1_6_AddhiranirrInformant < 30					1
Addhiranirr	Adaves Therayn	"Okay. I know Addhiranirr. And if I know Addhiranirr, she'll be staying out of sight as long as the Census and Excise agent is lurking about. Probably down in the underworks. Look for trapdoors down from the canalworks level."	"Journal, ""A1_6_AddhiranirrInformant"", 5"									70	Journal A1_V_VivecInformants >= 1	Journal A1_6_AddhiranirrInformant < 30					1
Addhiranirr		"That sneak? She'll be here in St. Olms somewhere, but where? I don't know. Try someone else."					"Vivec, St. Olms"					0	Journal A1_V_VivecInformants >= 1	Journal A1_6_AddhiranirrInformant < 30	Not Local NoLore = 0				46
Addhiranirr		"That sneak? She'll be here in St. Olms somewhere, although if the heat's on, she may not be parading around in public. Ask around. Perhaps someone else has seen her."					"Vivec, St. Olms"					50	Journal A1_V_VivecInformants >= 1	Journal A1_6_AddhiranirrInformant < 30	Not Local NoLore = 0				46
Adraria Vandacia	Persius Mercius	"Adraria Vandacia is an Imperial tax agent. I don't know why Lorbumol gro-Aglakh would give you a bounty on her. I can only suggest that you disobey orders and do not kill her. If you decide not to kill her, you will likely get no further orders from Lorbumol. He is cruel, petty, and single-minded."	Journal FG_SilenceTaxGirl 50							Fighters Guild		40							1
Adraria Vandacia	Persius Mercius	Adraria committed no crime. There was no reason to kill her.	ModDisposition -10									40	Dead adraria vandacia >= 1						1
Adraria Vandacia	Lorbumol gro-Aglakh	"You've been expelled, and I don't have to talk to you about any contracts."										0	Function PC Expelled = 1						1
Adraria Vandacia	Lorbumol gro-Aglakh	"I have a bounty contract for 500 septims for Adraria Vandacia. She's at one of the Census and Excise buildings in Seyda Neen. There might be some guards around, so watch out."	Journal FG_SilenceTaxgirl 10							Fighters Guild		40							1
Adraria Vandacia	Lorbumol gro-Aglakh	Good work. Here's the 500 septims. I got more orders for you.	"Journal FG_SilenceTaxgirl 100
ModPCFacRep 10 ""Fighters Guild""
ModDisposition 20
Player->AddItem Gold_001 500"							Fighters Guild		40						Dead adraria vandacia >= 1	1
Adraria Vandacia	Lorbumol gro-Aglakh	You killed her already? Good work. These 500 septims are yours.	"Journal FG_SilenceTaxgirl 100
ModPCFacRep 10 ""Fighters Guild""
ModDisposition 20
Player->AddItem Gold_001 500"							Fighters Guild		40				Journal FG_SilenceTaxgirl = 0		Dead adraria vandacia >= 1	1
Adraria Vandacia	Lorbumol gro-Aglakh	Keep following orders and you'll be %PCName the %NextPCRank soon.								Fighters Guild		40				Journal FG_SilenceTaxgirl = 100			1
Adusamsi	Lalatia Varian	"I sent Adusamsi Assurnarairan the Oracle to Rotheran because I had a vision that the Ice Blade of the Monarch might be recovered there. She is long overdue, and I fear she may have come to grief."										0							1
Adusamsi	Lalatia Varian	I am so happy you rescued Adusamsi Assurnarairan. I feared that she was dead.										0	Journal IC27_Oracle >= 50						1
Advancement	Vedam Dren	"Once our business is concluded, I will consider your advancement."								Hlaalu	House Father	0							1
Advancement	Vedam Dren	"Yes, you clearly deserve the rank of %NextPCRank. Congratulations, %PCName."								Hlaalu	House Father	0	Journal HH_WinSaryoni >= 100						1
Advancement	Vedam Dren	"Once our business is concluded, I will consider your advancement."								Hlaalu	Councilman	0							1
Advancement	Vedam Dren	"You are the Grandmaster of House Hlaalu, %PCName."								Hlaalu	Grandmaster	0							1
Advancement	Varus Vatinius	"If you follow all my orders, I will give you the rank you deserve."								Imperial Legion	Knight Protector	0							1
Advancement	Varus Vatinius	"You still want advancement? There can only be one Knight of the Imperial Dragon on Vvardenfell. To take my place, you must defeat me in an honorable duel in the Arena."								Imperial Legion	Knight of the Garland	0							1
Advancement	Trebonius Artorius	Have you come to challenge me for the title of Arch-Mage?								Mages Guild	Master Wizard	0	Function Rank Requirement = 3			Journal MG_Advancement >= 60			1
Advancement	Trebonius Artorius	You have been expelled and you must make amends.										0	Function PC Expelled = 1						1
Advancement	Tholer Saryoni	Do the duties I give you and you will earn advancement.								Temple	Master	0							1
Advancement	Synnolian Tunifus	"Congratulations, %PCName. You have been promoted to %NextPCRank."	"PCRaiseRank
Goodbye"									0	Function Rank Requirement = 3						1
Advancement	Synnolian Tunifus	"You have served the Nine well, but I'm afraid you do not yet measure up to our high standards for personal attributes and skills. I can tell you more about the Imperial cult ranks and their requirements, if you like."										0	Function Rank Requirement = 2						1
Advancement	Synnolian Tunifus	"You have the attributes and skills we expect in our higher ranks, but you have not yet dedicated enough time and service to the Nine to warrant advancement. I can tell you more about the Imperial cult ranks and their requirements, if you like."										0	Function Rank Requirement = 1						1
Advancement	Synnolian Tunifus	"If you want to advance in the service of the Nine, you must dedicate more of your time and resources to serving the cult, and you must strive for personal improvement in your attributes and skills. Only the most distinguished are worthy of advancement to the higher ranks in the Imperial cult. I can tell you more about the Imperial cult ranks and their requirements, if you like."										0	Function Rank Requirement = 0						1
Advancement	Synnolian Tunifus	"You have been expelled from the Imperial cult. I am disappointed, and ashamed for you."										0	Function PC Expelled = 1						1
Advancement	Synnolian Tunifus	You cannot receive advancement unless you join the Imperial Cult.										0	Function Same Faction = 0						1
Advancement	Synnolian Tunifus	You have already risen to the highest rank available to a lay servant of the Imperial cult.								Imperial Cult	Primate	0							1
Advancement	Stacey	"If you do all the jobs I have for you, I will grant you the rank of %NextPCRank."								Thieves Guild	Mastermind	0							1
Advancement	Sjoring Hard-Heart	"You wish to advance further, %PCRank? There really isn't much farther for you to advance, save for taking my position! We can discuss that later, though. First, I have some orders for you."						Fighters Guild	Guardian	Fighters Guild	Guardian	0							1
Advancement	Nileno Dorvayn	"Yes, you clearly deserve the rank of %NextPCRank. Congratulations, %PCName."	"PCRaiseRank ""Hlaalu"""							Hlaalu		0	Function Rank Requirement = 3						1
Advancement	Nileno Dorvayn	"You have alot of business experience, but some say that you do not have the skills to use what you know."								Hlaalu		0	Function Rank Requirement = 2						1
Advancement	Nileno Dorvayn	"No one doubts your ability to handle business, but you simply don't have enough experience yet."								Hlaalu		0	Function Rank Requirement = 1						1
Advancement	Nileno Dorvayn	Why do you ask for advancement? You have done nothing to earn it.								Hlaalu		0	Function Rank Requirement = 0						1
Advancement	Nileno Dorvayn	"I cannot advance you further. You must find a sponsor among the Hlaalu Councilors. Since you are a foreigner, you should speak with Crassius Curio. I doubt any of the other Councilors would sponsor you."								Hlaalu	Lawman	0							1
Advancement	Nileno Dorvayn	"You should speak with your sponsor, Crassius Curio."								Hlaalu	Kinsman	0							1
Advancement	Nileno Dorvayn	You should speak with Duke Dren in Ebonheart.								Hlaalu	House Father	0							1
Advancement	Nileno Dorvayn	You are now the Grandmaster of House Hlaalu.								Hlaalu	Grandmaster	0							1
Advancement	Nileno Dorvayn	You have been expelled.								Hlaalu		0	Function PC Expelled = 1						1
Advancement	Nileno Dorvayn	You must join House Hlaalu before you can receive advancement.										0	Function Same Faction = 0						1
Advancement	Neminda	"Congratulations, %PCName. You have been promoted to %NextPCRank."	"PCRaiseRank ""Redoran"""									0	Function Rank Requirement = 3						1
Advancement	Neminda	"You have a good reputation, but you do not meet our requirements."										0	Function Rank Requirement = 2						1
Advancement	Neminda	"You have the skills we seek, but you have not performed enough duties yet."										0	Function Rank Requirement = 1						1
Advancement	Neminda	"If you want to advance in House Redoran, you should pay more attention to your duties and make more use of our trainers."										0	Function Rank Requirement = 0						1
Advancement	Neminda	You should speak with Councilor Athyn Sarethi. I cannot advance you to the rank of %NextPCRank.								Redoran	Kinsman	0							1
Advancement	Neminda	You have been expelled.										0	Function PC Expelled = 1						1
Advancement	Neminda	You must join House Redoran before you can gain ranks.										0	Function Same Faction = 0						1
Advancement	Lalatia Varian	"Congratulations, %PCName. You have been promoted to %NextPCRank."	"PCRaiseRank
Goodbye"									0	Function Rank Requirement = 3						1
Advancement	Lalatia Varian	"You have served the Nine well, but I'm afraid you do not yet measure up to our high standards for personal attributes and skills. I can tell you more about the Imperial cult ranks and their requirements, if you like."										0	Function Rank Requirement = 2						1
Advancement	Lalatia Varian	"You have the attributes and skills we expect in our higher ranks, but you have not yet dedicated enough time and service to the Nine to warrant advancement. I can tell you more about the Imperial cult ranks and their requirements, if you like."										0	Function Rank Requirement = 1						1
Advancement	Lalatia Varian	"If you want to advance in the service of the Nine, you must dedicate more of your time and resources to serving the cult, and you must strive for personal improvement in your attributes and skills. Only the most distinguished are worthy of advancement to the higher ranks in the Imperial cult."										0	Function Rank Requirement = 0						1
Advancement	Lalatia Varian	"You have been expelled from the Imperial cult. I am disappointed, and ashamed for you."										0	Function PC Expelled = 1						1
Advancement	Lalatia Varian	You cannot receive advancement unless you join the Imperial Cult.										0	Function Same Faction = 0						1
Advancement	Lalatia Varian	You have already risen to the highest rank available to a lay servant of the Imperial cult.								Imperial Cult	Primate	0							1
Advancement	Kaye	"Congratulations, %PCName. You have been promoted to %NextPCRank."	"PCRaiseRank
Goodbye"									0	Function Rank Requirement = 3						1
Advancement	Kaye	"You have served the Nine well, but I'm afraid you do not yet measure up to our high standards for personal attributes and skills. I can tell you more about the Imperial cult ranks and their requirements, if you like."										0	Function Rank Requirement = 2						1
Advancement	Kaye	"You have the attributes and skills we expect in our higher ranks, but you have not yet dedicated enough time and service to the Nine to warrant advancement. I can tell you more about the Imperial cult ranks and their requirements, if you like."										0	Function Rank Requirement = 1						1
Advancement	Kaye	"If you want to advance in the service of the Nine, you must dedicate more of your time and resources to serving the cult, and you must strive for personal improvement in your attributes and skills. Only the most distinguished are worthy of advancement to the higher ranks in the Imperial cult."										0	Function Rank Requirement = 0						1
Advancement	Kaye	"You have been expelled from the Imperial cult. I am disappointed, and ashamed for you."										0	Function PC Expelled = 1						1
Advancement	Kaye	You cannot receive advancement unless you join the Imperial Cult.										0	Function Same Faction = 0						1
Advancement	Kaye	You have already risen to the highest rank available to a lay servant of the Imperial cult.								Imperial Cult	Primate	0							1
Advancement	Iulus Truptor	"Congratulations, %PCName. You have been promoted to %NextPCRank."	"PCRaiseRank
Goodbye"									0	Function Rank Requirement = 3						1
Advancement	Iulus Truptor	"You have served the Nine well, but I'm afraid you do not yet measure up to our high standards for personal attributes and skills. I can tell you more about the Imperial cult ranks and their requirements, if you like."										0	Function Rank Requirement = 2						1
Advancement	Iulus Truptor	"You have the attributes and skills we expect in our higher ranks, but you have not yet dedicated enough time and service to the Nine to warrant advancement. I can tell you more about the Imperial cult ranks and their requirements, if you like."										0	Function Rank Requirement = 1						1
Advancement	Iulus Truptor	"If you want to advance in the service of the Nine, you must dedicate more of your time and resources to serving the cult, and you must strive for personal improvement in your attributes and skills. Only the most distinguished are worthy of advancement to the higher ranks in the Imperial cult."										0	Function Rank Requirement = 0						1
Advancement	Iulus Truptor	"You have been expelled from the Imperial cult. I am disappointed, and ashamed for you."										0	Function PC Expelled = 1						1
Advancement	Iulus Truptor	You cannot receive advancement unless you join the Imperial Cult.										0	Function Same Faction = 0						1
Advancement	Iulus Truptor	You have already risen to the highest rank available to a lay servant of the Imperial cult.								Imperial Cult	Primate	0							1
Advancement	Eno Hlaalu	"You have advanced as far as you can without challenging me, the Grandmaster."								Morag Tong	Exalted Master	0							1
Advancement	Crassius Curio	"You don't have the qualifications I'm looking for just yet, %PCName. Maybe when you fill out a bit."								Hlaalu		0							1
Advancement	Crassius Curio	"Congratulations, dumpling. You've earned the rank of %NextPCRank."	"PCRaiseRank ""Hlaalu"""							Hlaalu	Kinsman	0	Function Rank Requirement = 3						1
Advancement	Crassius Curio	"You've done everything you need to do for the rank of %NextPCRank, dumpling... Except build a stronghold. Go talk with Dondos Driler at the Hlaalu Council Manor in Balmora. He'll tell you everything you need to know."								Hlaalu	House Brother	0	Function Rank Requirement = 3			Journal HH_Stronghold < 100			1
Advancement	Crassius Curio	"You've done everything you need to do for the rank of %NextPCRank, dumpling... Except build a stronghold. Go talk with Dondos Driler at the Hlaalu Council Manor in Balmora. He'll tell you what you need... what? What did you say? You killed Dondos Driler? Without him, you'll never complete your stronghold, and never advance in House Hlaalu. Poor dear. You'll just have to be content with your current rank... AND my undying love and affection."								Hlaalu	House Brother	0	Function Rank Requirement = 3	Dead dondos driler >= 1		Journal HH_Stronghold < 100			1
Advancement	Crassius Curio	"You need to build up your stronghold again, sweetie-pie, or else I can't make you a %NextPCRank. Talk to Dondos Driler again. He'll tell you what you need to do."								Hlaalu	House Father	0	Function Rank Requirement = 3			Journal HH_Stronghold < 200			1
Advancement	Crassius Curio	"You need to build up your stronghold again, sweetie-pie, or else I can't make you a %NextPCRank. Talk to Dondos Driler again. He'll tell you what you need... what? What did you say? You killed Dondos Driler? Without him, you'll never complete your stronghold, and never advance in House Hlaalu. Poor dear. You'll just have to be content with your current rank... AND my undying love and affection."								Hlaalu	House Father	0	Function Rank Requirement = 3	Dead dondos driler >= 1		Journal HH_Stronghold < 200			1
Advancement	Crassius Curio	"No one questions your unshakable dedication to House Hlaalu, dumpling, but you need to work on those skills."								Hlaalu	Kinsman	0	Function Rank Requirement = 2						1
Advancement	Crassius Curio	"You're an ideal candidate, dumpling, with all the skills we Hlaalu look for... But you just haven't done enough favors for me and the others in House Hlaalu."								Hlaalu	Kinsman	0	Function Rank Requirement = 1						1
Advancement	Crassius Curio	"You'll still have to earn your advancement, dumpling. No, no, no, you can't just wiggle that snug little waist and change my mind this time."								Hlaalu	Kinsman	0	Function Rank Requirement = 0						1
Advancement	Crassius Curio	"I hate to say it, dumpling, but you've been expelled. You need to make amends with Uncle Crassius."								Hlaalu	Kinsman	0	Function PC Expelled = 1						1
Advancement	Crassius Curio	"I can't advance you any more, dumpling. You'll need to see Duke Vedam Dren himself to be a Councilor or even Grandmaster. The Duke is staying in Ebonheart this year. He was the Grandmaster of House Hlaalu, you know, before he inherited his title."								Hlaalu	House Father	0							1
Advancement	Crassius Curio	"You're the new Grandmaster of House Hlaalu, %PCName. You even outrank your Uncle Crassius. How much farther do you want to go?"								Hlaalu	Grandmaster	0							1
Advancement	Crassius Curio	"I can't advance you if you don't belong to House Hlaalu, can I dear?"										0	Function Same Faction = 0						1
Advancement	Athyn Sarethi	"Congratulations, %PCName, you have earned the rank of %NextPCRank in House Redoran."	"PCRaiseRank ""Redoran"""							Redoran	Kinsman	0	Function Rank Requirement = 3						1
Advancement	Athyn Sarethi	"To become a %NextPCRank, you must earn the support of more Councilors."								Redoran	House Brother	0	Function Rank Requirement = 3						1
Advancement	Athyn Sarethi	You have won the support of some of the Councilors and you have built a stronghold. You deserve the title of %NextPCRank.	"PCRaiseRank ""Redoran"""							Redoran	House Brother	0	Function Rank Requirement = 3			Journal HR_Stronghold >= 100	Journal HR_MorvaynManor >= 100	Journal HR_OldFlame >= 100	1
Advancement	Athyn Sarethi	"To become a %NextPCRank, you must earn the support of Garis Llethri and Miner Arobar. You must also improve your Stronghold."								Redoran	House Father	0	Function Rank Requirement = 3						1
Advancement	Athyn Sarethi	You have a good stronghold and you have the support of all the Councilors except for Bolvyn Venim. You deserve to be a %NextPCRank of House Redoran.	"PCRaiseRank ""Redoran"""							Redoran	House Father	0	Function Rank Requirement = 3			Journal HR_Stronghold >= 200	Journal HR_ArobarKidnap >= 100	Journal HR_CalderaDisrupt >= 100	1
Advancement	Athyn Sarethi	"You have an excellent reputation, but you do not meet our requirements."								Redoran	Kinsman	0	Function Rank Requirement = 2						1
Advancement	Athyn Sarethi	"You meet our requirements, but you have not yet performed enough duties."								Redoran	Kinsman	0	Function Rank Requirement = 1						1
Advancement	Athyn Sarethi	"Unfortunately, you do not meet our requirements and you have not performed enough duties."								Redoran	Kinsman	0	Function Rank Requirement = 0						1
Advancement	Athyn Sarethi	You have been expelled from House Redoran.										0	Function PC Expelled = 1						1
Advancement	Athyn Sarethi	"You are a %PCRank of House Redoran. I cannot advance you further. If you want to become the %NextPCRank, you must defeat Bolvyn Venim."								Redoran	Councilman	0							1
Advancement	Athyn Sarethi	"You are a Councilman and you are our Hortator. I see no reason not to make you the new %NextPCRank of House Redoran. Congratulations, %NextPCRank %PCName."								Redoran	Councilman	0				Journal B5_VenimHort >= 50			1
Advancement	Athyn Sarethi	You are the %PCRank of House Redoran.								Redoran	Archmaster	0							1
Advancement	Aryon	"Yes, you are more than qualified for %NextPCRank."	"PCRaiseRank ""Telvanni"""							Telvanni	Mouth	0	Function Rank Requirement = 3						1
Advancement	Aryon	"You are qualified for %NextPCRank, but you must first build a stronghold."								Telvanni	Spellwright	0	Function Rank Requirement = 3						1
Advancement	Aryon	"Yes, you have met all the requirements. You are now %NextPCRank %PCName of House Telvanni."	"PCRaiseRank ""Telvanni"""							Telvanni	Spellwright	0	Function Rank Requirement = 3			Journal HT_Stronghold >= 100			1
Advancement	Aryon	No. You do not meet our requirements.								Telvanni	Mouth	0	Function Rank Requirement = 2						1
Advancement	Aryon	No. You have not done enough chores.								Telvanni	Mouth	0	Function Rank Requirement = 1						1
Advancement	Aryon	You have not done enough chores and you do not meet the requirements.								Telvanni	Mouth	0	Function Rank Requirement = 0						1
Advancement	Aryon	I heard you were expelled. I will take care of this for you.	"PCClearExpelled
Goodbye"							Telvanni	Mouth	0	Function PC Expelled = 1						1
Advancement	Aryon	You must perform more chores before I would be willing to consider you for the highest ranks of House Telvanni.								Telvanni	Wizard	0							1
Advancement	Aryon	"If you wish, I can declare you a Magister in House Telvanni. But you should be aware of what a Magister is and does."								Telvanni	Wizard	0				Journal HT_AttackIndarys >= 100			1
Advancement	Aryon	"You have chosen the title Magister, forgoing the chance to advance further in House Telvanni. But... have you changed your mind?"								Telvanni	Master	0				Journal HT_AttackIndarys >= 100			1
Advancement	Aryon	You are now a Magister of House Telvanni. You must defeat Archmagister Gothren.								Telvanni	Magister	0							1
Advancement	Aryon	You are the new Archmagister of House Telvanni.								Telvanni	Archmagister	0							1
Advancement		"Oh, you've been expelled. Let me take care of that for you."	"PCClearExpelled
Goodbye"					Telvanni	Mouth			0	Function PC Expelled = 1	Not ID therana = 0					26
Advancement		"You are a good soldier, %PCName. I am proud to give you the rank of %NextPCRank."	";shouldn't get this one, but in for safety
PCRaiseRank ""Imperial Legion"""					Imperial Legion	Knight Protector			0	Function Rank Requirement = 3						9
Advancement		"You are a good soldier, %PCName. I am proud to give you the rank of %NextPCRank, and this shield."	"PCRaiseRank ""Imperial Legion""
Player->additem ""imperial shield"" 1"					Imperial Legion	Knight Protector	Imperial Legion	Recruit	0	Function Rank Requirement = 3						9
Advancement		"You are a good soldier, %PCName. I am proud to give you the rank of %NextPCRank, and this armor."	"PCRaiseRank ""Imperial Legion""
Player->additem ""imperial cuirass_armor"" 1"					Imperial Legion	Knight Protector	Imperial Legion	Spearman	0	Function Rank Requirement = 3						9
Advancement		"You are a good soldier, %PCName. I am proud to give you the rank of %NextPCRank, and this helm and gauntlets."	"PCRaiseRank ""Imperial Legion""
Player->additem ""imperial helmet armor"" 1
Player->additem ""imperial right gauntlet"" 1
Player->additem ""imperial left gauntlet"" 1"					Imperial Legion	Knight Protector	Imperial Legion	Trooper	0	Function Rank Requirement = 3						9
Advancement		"You are a good soldier, %PCName. I am proud to give you the rank of %NextPCRank, and these pauldrons and boots."	"PCRaiseRank ""Imperial Legion""
Player->additem ""imperial boots"" 1
Player->additem ""imperial right pauldron"" 1
Player->additem ""imperial left pauldron"" 1"					Imperial Legion	Knight Protector	Imperial Legion	Agent	0	Function Rank Requirement = 3						9
Advancement		"You are a good soldier, %PCName. I am proud to give you the rank of %NextPCRank, and this cuirass and greaves."	"PCRaiseRank ""Imperial Legion""
Player->additem ""templar_cuirass"" 1
Player->additem ""templar_greaves"" 1"					Imperial Legion	Knight Protector	Imperial Legion	Champion	0	Function Rank Requirement = 3						9
Advancement		"You are a good soldier, %PCName. I am proud to give you the rank of %NextPCRank, and this helmet and bracers."	"PCRaiseRank ""Imperial Legion""
Player->additem ""templar_helmet_armor"" 1
Player->additem ""templar bracer left"" 1
Player->additem ""templar bracer right"" 1"					Imperial Legion	Knight Protector	Imperial Legion	Knight Errant	0	Function Rank Requirement = 3						9
Advancement		"You're a good soldier and you follow orders, but there's concern you may not be up to the requirements of %NextPCRank. Work out some more and practice with our trainers."						Imperial Legion	Knight Protector			0	Function Rank Requirement = 2						9
Advancement		"You are a good soldier, %PCName. I am proud to give you the rank of %NextPCRank, and these pauldrons and boots."	"PCRaiseRank ""Imperial Legion""
Player->additem ""templar boots"" 1
Player->additem ""templar_pauldron_left"" 1
Player->additem ""templar_pauldron_right"" 1"					Imperial Legion	Knight Protector	Imperial Legion	Knight Bachelor	0	Function Rank Requirement = 3						9
Advancement		"You can fight with the best of them, but you don't seem to understand how to follow orders."						Imperial Legion	Knight Protector			0	Function Rank Requirement = 1						9
Advancement		"You don't meet the requirements of %NextPCRank. Plus, you haven't followed enough orders yet."						Imperial Legion	Knight Protector			0	Function Rank Requirement = 0						9
Advancement		"You're in a bit of trouble, %PCName. Report to Darius in Gnisis to make amends or you'll face Imperial justice."						Imperial Legion	Knight Protector			0	Function PC Expelled = 1						9
Advancement		"You're a disgrace to the Legions. Get out of my sight, %PCName."						Imperial Legion	Knight Protector			0	Function PC Expelled = 1	Global ExpImperialLegion = 1					9
Advancement		"You have to join the Imperial Legion before you can advance, %PCName."						Imperial Legion	Knight Protector			0	Function Same Faction = 0						9
Advancement		"I cannot give you advancement anymore. Talk to the Knight of the Imperial Dragon, Varus Vatinius, in Ebonheart."						Imperial Legion	Knight Protector	Imperial Legion	Knight Protector	0							9
Advancement		But you are the Knight of the Imperial Dragon! You don't need advancement.						Imperial Legion	Knight Protector	Imperial Legion	Knight of the Imperial Dragon	0							9
Advancement		"You have to sign up before I can give you a rank, %PCRace. You want to join the Imperial Legion?"						Imperial Legion	Knight Protector			0	Function Same Faction = 0						9
Advancement		"Congratulations. You are now officially %PCName, the %NextPCRank. Study diligently and perform your duties."	"PCRaiseRank ""Mages Guild"""					Mages Guild	Wizard			0	Function Rank Requirement = 3						8
Advancement		"In order to advance to %NextPCRank, you must pay your Guild Dues of 200 septims."	Journal MG_Advancement 10					Mages Guild	Wizard	Mages Guild	Evoker	0	Function Rank Requirement = 3						8
Advancement		"In order to advance to %NextPCRank, you must pay your Guild Dues of 200 septims. Will you pay these dues now?"	"Journal MG_Advancement 10
Choice ""Pay Dues"" 1 ""Don't Pay"" 2"					Mages Guild	Wizard	Mages Guild	Evoker	0	Function Rank Requirement = 3				Item Gold_001 >= 200		8
Advancement		You cannot advance until you pay your dues. The Mages Guild Charter only allows us to accept Imperial coin.						Mages Guild	Wizard			0	Function Choice = 2						8
Advancement		"Excellent, %PCName. Now that these formalities are out of the way, I can grant you the rank of %NextPCRank."	"Journal MG_Advancement 20
Player->RemoveItem Gold_001 200
PCRaiseRank ""Mages Guild"""					Mages Guild	Wizard			0	Function Choice = 1						8
Advancement		Congratulations. You are now %PCName the %NextPCRank. Strive ever forward.	"PCRaiseRank ""Mages Guild"""					Mages Guild	Wizard	Mages Guild	Conjurer	0	Function Rank Requirement = 3			Journal MG_Advancement >= 20			8
Advancement		"In order to advance to the rank of %NextPCRank, you must have a Wizard's Staff."	Journal MG_Advancement 50					Mages Guild	Wizard	Mages Guild	Warlock	0	Function Rank Requirement = 3			Journal MG_Advancement >= 20			8
Advancement		Congratulations. You are now %PCName the %NextPCRank.	"PCRaiseRank ""Mages Guild"""					Mages Guild	Wizard	Mages Guild	Warlock	0	Function Rank Requirement = 3			Journal MG_Advancement >= 60			8
Advancement		"As long as he holds the title, only Arch-Mage Trebonius in Vivec can grant you the title of %NextPCRank."						Mages Guild	Wizard	Mages Guild	Master Wizard	0	Function Rank Requirement = 3			Journal MG_Advancement >= 60			8
Advancement		"The Mages Guild appreciates the duties you've done, but you simply do not meet our requirements for %NextPCRank."						Mages Guild	Wizard			0	Function Rank Requirement = 2						8
Advancement		"You meet our requirements, %PCName, but you have not yet completed the duties expected of a %NextPCRank."						Mages Guild	Wizard			0	Function Rank Requirement = 1						8
Advancement		Advancement in the Mages Guild does not occur by magic. Pay more attention to your duties and make sure you understand our requirements.						Mages Guild	Wizard			0	Function Rank Requirement = 0						8
Advancement		You have been expelled from the Mages Guild. You should speak with Arch-Mage Trebonius in Vivec and make amends.						Mages Guild	Wizard			0	Function PC Expelled = 1						8
Advancement		I cannot offer you advancement unless you join the Mages Guild.						Mages Guild	Wizard			0	Function Same Faction = 0						8
Advancement		"You want to speak with me about advancement? Am I ready for the next rank, %PCRank?"						Mages Guild	Wizard	Mages Guild	Arch-Mage	0							8
Advancement		"Yes, we find you worthy of %NextPCRank."	"PCRaiseRank ""Telvanni"""				"Sadrith Mora, Telvanni Council House"	Telvanni	Mouth			0	Function Rank Requirement = 3						7
Advancement		"You've done plenty of chores, but you don't meet our requirements."					"Sadrith Mora, Telvanni Council House"	Telvanni	Mouth			0	Function Rank Requirement = 2						7
Advancement		"You have the skills we seek, but you have no done enough chores for House Telvanni."					"Sadrith Mora, Telvanni Council House"	Telvanni	Mouth			0	Function Rank Requirement = 1						7
Advancement		Why? You have done nothing towards %NextPCRank. You have neither the chores nor the requirements.					"Sadrith Mora, Telvanni Council House"	Telvanni	Mouth			0	Function Rank Requirement = 0						7
Advancement		Do you wish to join House Telvanni? You must do this before you can receive advancement.					"Sadrith Mora, Telvanni Council House"	Telvanni	Mouth			0	Function Same Faction = 0						7
Advancement		I cannot advance you to %NextPCRank. You must find a patron in House Telvanni.					"Sadrith Mora, Telvanni Council House"	Telvanni	Mouth	Telvanni	Lawman	0							7
Advancement		"I cannot advance you to %NextPCRank. You must speak with your patron, Master Aryon."					"Sadrith Mora, Telvanni Council House"	Telvanni	Mouth	Telvanni	Mouth	0							7
Advancement		You are the new %PCRank of House Telvanni.					"Sadrith Mora, Telvanni Council House"	Telvanni	Mouth	Telvanni	Archmagister	0							7
Advancement		"The Temple recognizes you, %PCName. You are now %PCName the %NextPCRank."	PCRaiseRank					Temple	Master			0	Function Rank Requirement = 3						7
Advancement		"Your devotion to the Temple is not in question, but you still require a bit more experience. Redouble your training and practice your skills to become %PCName the %NextPCRank."						Temple	Master			0	Function Rank Requirement = 2						7
Advancement		"Your talents are noteworthy, but some question your depth of devotion. Perform more duties for the Temple and you will soon be rewarded."						Temple	Master			0	Function Rank Requirement = 1						7
Advancement		Perform your duties and practice your skills. You are not ready yet.						Temple	Master			0	Function Rank Requirement = 0						7
Advancement		You have blasphemed against the Temple's doctrines. Make amends or you will never be %PCNextRank.						Temple	Master			0	Function PC Expelled = 1						7
Advancement		You are not a member. Do you wish to join the Temple?						Temple	Master			0	Function Same Faction = 0						7
Advancement		Only Tholer Saryoni at the High Fane in Vivec can make you a %NextPCRank of the Temple.						Temple	Master	Temple	Master	0							7
Advancement		"The Fighters Guild recognizes you, %PCName. You are now %PCName the %NextPCRank."	PCRaiseRank					Fighters Guild	Guardian			0	Function Rank Requirement = 3						5
Advancement		"Your devotion to the Fighters Guild is not in question, but you still require more experience. Redouble your training and practice your skills to become %PCName the %NextPCRank."						Fighters Guild	Guardian			0	Function Rank Requirement = 2						5
Advancement		"Your talents are noteworthy, but some question your depth of devotion. Perform more duties for the Fighters Guild and you will earn your place."						Fighters Guild	Guardian			0	Function Rank Requirement = 1						5
Advancement		Perform your duties and practice your skills. You are not ready yet.						Fighters Guild	Guardian			0	Function Rank Requirement = 0						5
Advancement		"I can't advance you anymore, %PCRank. For further advancement, you'll have to talk to Sjoring Hard-Heart himself in Vivec."						Fighters Guild	Guardian	Fighters Guild	Guardian	0							5
Advancement		You are the Guildmaster. There are none higher in rank than you.						Fighters Guild	Guardian	Fighters Guild	Master	0							5
Advancement		You have soiled the honor of the Fighters Guild. Make amends or you will never be %PCNextRank.						Fighters Guild	Guardian			0	Function PC Expelled = 1						5
Advancement		"I can't advance you yet, %PCRace. You interested in joining the Fighters Guild?"						Fighters Guild	Guardian			0	Function Same Faction = 0						5
Advancement		"Congratulations, %PCName. You are now %PCName the %NextPCRank."	PCRaiseRank					Thieves Guild	Mastermind			0	Function Rank Requirement = 3						4
Advancement		"No one questions your loyalty, but you must practice your skills to become %PCName the %NextPCRank."						Thieves Guild	Mastermind			0	Function Rank Requirement = 2						4
Advancement		"No one questions your skills as a thief, but some question your loyalty. You should do more jobs for your brother thieves."						Thieves Guild	Mastermind			0	Function Rank Requirement = 1						4
Advancement		Perform more jobs for your brother thieves and practice your skills.						Thieves Guild	Mastermind			0	Function Rank Requirement = 0						4
Advancement		You broke the honor among thieves. Make amends or you will never be %PCNextRank.						Thieves Guild	Mastermind			0	Function PC Expelled = 1						4
Advancement		"You are also a %PCRank now. For more advancement, speak with Gentleman Jim Stacey in Vivec."						Thieves Guild	Mastermind	Thieves Guild	Mastermind	0							4
Advancement		"You are the %PCRank, %PCName."						Thieves Guild	Mastermind	Thieves Guild	Master Thief	0							4
Advancement		Advancement? No way you could do that unless you want to join the Thieves Guild.						Thieves Guild	Mastermind			0	Function Same Faction = 0						4
Advancement		"What can I do for you, %PCRank?"						Temple	Patriarch	Temple	Master	0							2
Advancement		"Excellent, %PCName. You are now %PCName the %NextPCRank."	"PCRaiseRank
Player->ModReputation 1"					Morag Tong	Exalted Master	Morag Tong		0	Function Rank Requirement = 3						1
Advancement		"Your honor and devotion to the Morag Tong is unmatched in the guild, but your technique is lacking. Redouble your training and practice your skills to become %PCName the %NextPCRank."						Morag Tong	Exalted Master	Morag Tong		0	Function Rank Requirement = 2						1
Advancement		"Your technique is superb, but some question your depth of devotion. Perform more honorable executions in the name of the Morag Tong. These writs are currently outstanding."						Morag Tong	Exalted Master	Morag Tong		0	Function Rank Requirement = 1						1
Advancement		Honorably execute writs and practice your skills. You are not ready yet.						Morag Tong	Exalted Master	Morag Tong		0	Function Rank Requirement = 0						1
Advancement		You have soiled the honor of the Morag Tong. Make amends or you will never be %PCNextRank.						Morag Tong	Exalted Master			0	Function PC Expelled = 1						1
Advancement		First you must join the Morag Tong.						Morag Tong	Exalted Master			0	Function Same Faction = 0						1
Advancement		Only Eno Hlaalu in Vivec can grant you the rank of %NextPCRank. But you are strong. Why not take the rank of Grandmaster for yourself?						Morag Tong	Exalted Master	Morag Tong	Master	0	Not ID eno hlaalu = 0						0
Aengoth the Jeweler	Stacey	You'll find him in Ald'ruhn. Likely at the Rat in the Pot.										0	Dead aengoth = 0						1
Aengoth the Jeweler	Habasi	You'll find him in Ald'ruhn. Likely at the Rat in the Pot.										0	Dead aengoth = 0						1
Aengoth the Jeweler	Galtis Guvron	Look around.										0	Dead aengoth = 0						1
Aengoth the Jeweler	Big Helende	You'll find him in Ald'ruhn. Likely at the Rat in the Pot.										0	Dead aengoth = 0						1
Aengoth the Jeweler	Aengoth	Yes?										0							1
Aengoth the Jeweler		"Now, why would you want to know that?"					"Ald-ruhn, The Rat In The Pot"					0	Dead aengoth = 0						12
Aengoth the Jeweler		Check on the second floor. That's where I saw him last.					"Ald-ruhn, The Rat In The Pot"			Thieves Guild		0	Dead aengoth = 0						12
Aengoth the Jeweler		"He's gone, %PCRank."					"Ald-ruhn, The Rat In The Pot"			Thieves Guild		0	Dead aengoth > 0						12
Aengoth the Jeweler		I have nothing to say about that now.					Ald-ruhn			Thieves Guild		20	Dead aengoth = 0						133
Aengoth the Jeweler		Check The Rat in the Pot. That's all I know.					Ald-ruhn			Thieves Guild		50	Dead aengoth = 0						133
Aesliip	Korst Wind-Eye	"From what I have read in the histories, Aesliip was once a powerful mage who delved in necromancy. As a result of these dark magics, he was made a draugr, but he retains much of his immense power. You are to kill this creature, and perhaps end this madness. Take care with this task, %PCName. This situation seems odd to me."	Journal BM_Draugr 50									0	Journal BM_Draugr >= 20	Journal BM_Draugr < 50					1
Aesliip	Korst Wind-Eye	"You are to kill Aesliip, my friend. Beware, though."										0	Journal BM_Draugr >= 50	Journal BM_Draugr < 90					1
Aesliip	Korst Wind-Eye	"So he is defeated. It seems there was more to that creature than any of us had imagined. You have done well, %PCName. I, for one, would be proud to call you Skaal. Return now to the Skaal village. I will meet you there in a while. There are matters I must attend to."	"Journal BM_Draugr 100
""Tharsten Heart-Fang""->PositionCell -35 -473 -248 0 ""Skaal Village, The Greathall"""									0	Journal BM_Draugr >= 85	Global AeslipTalk = 1					1
Aesliip	Korst Wind-Eye	"The creature is defeated, and from what you say, there was more to be found in those caves. You have done well, %PCName. Return now to the Skaal village. I will meet you there in a while. There are matters I must attend to."	"Journal BM_Draugr 100
""Tharsten Heart-Fang""->PositionCell -35 -473 -248 0 ""Skaal Village, The Greathall"""									0	Journal BM_Draugr >= 85	Global AeslipTalk = 0					1
Aesliip	Korst Wind-Eye	There is nothing more to say about the creature.										0	Journal BM_Draugr >= 100						1
affairs of honor	Trebonius Artorius	"Native Dunmer and Imperials alike recognize a noble's obligation to answer a challenge of honor. A challenge of honor is a public declaration of a scandal against a private party. Only nobles fight duels, and the higher the rank, the stronger the obligation. Law and custom despises dishonorable duelists. If the victim was bullied, intimidated, or goaded by a stronger party with suspect motives, magistrates often convict the stronger party of foul murder."	";Redoran; Hlaalu; Temple, Imperial cult; knight;"				"Vivec, Guild of Mages"	Temple				30							0
affairs of honor		Native Dunmer and Imperials alike recognize a noble's obligation to answer a challenge of honor.	";Redoran; Hlaalu; Temple, Imperial cult; knight;"					Hlaalu	House Cousin			30	Not Local NoLore = 0						31
affairs of honor		"A challenge of honor is a public declaration of a scandal against a private party. Only nobles fight duels, and the higher the rank, the stronger the obligation."	";Redoran; Hlaalu; Temple, Imperial cult; knight;"					Hlaalu	House Cousin			30	Not Local NoLore = 0	Global Random100 < 66					31
affairs of honor		"Law and custom despises dishonorable duelists. If the victim was bullied, intimidated, or goaded by a stronger party with suspect motives, magistrates often convict the stronger party of foul murder."	";Redoran; Hlaalu; Temple, Imperial cult; knight;"					Hlaalu	House Cousin			30	Not Local NoLore = 0	Global Random100 < 33					31
affairs of honor		Native Dunmer and Imperials alike recognize a noble's obligation to answer a challenge of honor.	";Redoran; Hlaalu; Temple, Imperial cult; knight;"					Redoran	House Cousin			30	Not Local NoLore = 0						18
affairs of honor		"A challenge of honor is a public declaration of a scandal against a private party. Only nobles fight duels, and the higher the rank, the stronger the obligation."	";Redoran; Hlaalu; Temple, Imperial cult; knight;"					Redoran	House Cousin			30	Not Local NoLore = 0	Global Random100 < 66					18
affairs of honor		"Law and custom despises dishonorable duelists. If the victim was bullied, intimidated, or goaded by a stronger party with suspect motives, magistrates often convict the stronger party of foul murder."	";Redoran; Hlaalu; Temple, Imperial cult; knight;"					Redoran	House Cousin			30	Not Local NoLore = 0	Global Random100 < 33					18
affairs of honor		Native Dunmer and Imperials alike recognize a noble's obligation to answer a challenge of honor.	";Redoran; Hlaalu; Temple, Imperial cult; knight;"		Priest Service			Imperial Cult				30	Not Local NoLore = 0						5
affairs of honor		"A challenge of honor is a public declaration of a scandal against a private party. Only nobles fight duels, and the higher the rank, the stronger the obligation."	";Redoran; Hlaalu; Temple, Imperial cult; knight;"		Priest Service			Imperial Cult				30	Not Local NoLore = 0	Global Random100 < 66					5
affairs of honor		"Law and custom despises dishonorable duelists. If the victim was bullied, intimidated, or goaded by a stronger party with suspect motives, magistrates often convict the stronger party of foul murder."	";Redoran; Hlaalu; Temple, Imperial cult; knight;"		Priest Service			Imperial Cult				30	Not Local NoLore = 0	Global Random100 < 33					5
affairs of honor		Native Dunmer and Imperials alike recognize a noble's obligation to answer a challenge of honor.	";Redoran; Hlaalu; Temple, Imperial cult; knight;"		Knight			Imperial Legion				30	Not Local NoLore = 0						5
affairs of honor		"A challenge of honor is a public declaration of a scandal against a private party. Only nobles fight duels, and the higher the rank, the stronger the obligation."	";Redoran; Hlaalu; Temple, Imperial cult; knight;"		Knight			Imperial Legion				30	Not Local NoLore = 0	Global Random100 < 66					5
affairs of honor		"Law and custom despises dishonorable duelists. If the victim was bullied, intimidated, or goaded by a stronger party with suspect motives, magistrates often convict the stronger party of foul murder."	";Redoran; Hlaalu; Temple, Imperial cult; knight;"		Knight			Imperial Legion				30	Not Local NoLore = 0	Global Random100 < 33					5
affairs of honor		Native Dunmer and Imperials alike recognize a noble's obligation to answer a challenge of honor.	";Redoran; Hlaalu; Temple, Imperial cult; knight;"		Priest			Imperial Cult				30	Not Local NoLore = 0						2
affairs of honor		"A challenge of honor is a public declaration of a scandal against a private party. Only nobles fight duels, and the higher the rank, the stronger the obligation."	";Redoran; Hlaalu; Temple, Imperial cult; knight;"		Priest			Imperial Cult				30	Not Local NoLore = 0	Global Random100 < 66					2
affairs of honor		"Law and custom despises dishonorable duelists. If the victim was bullied, intimidated, or goaded by a stronger party with suspect motives, magistrates often convict the stronger party of foul murder."	";Redoran; Hlaalu; Temple, Imperial cult; knight;"		Priest			Imperial Cult				30	Not Local NoLore = 0	Global Random100 < 33					2
agility	Ygfa	"A creature's agility is its property of coordination and mobility. For example, an agile creature is able to target its blows accurately and effectively."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30	Not Local NoLore = 0						1
agility	Strillian Macro	"A creature's agility is its property of coordination and mobility. For example, an agile creature is able to target its blows accurately and effectively."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30	Not Local NoLore = 0						1
agility	Smokey Morth	"A creature's agility is its property of coordination and mobility. For example, an agile creature is able to target its blows accurately and effectively."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30	Not Local NoLore = 0						1
agility	Melvure Rindu	"A creature's agility is its property of coordination and mobility. For example, an agile creature is able to target its blows accurately and effectively."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30	Not Local NoLore = 0						1
agility	Estirdalin	"A creature's agility is its property of coordination and mobility. For example, an agile creature is able to target its blows accurately and effectively."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30	Not Local NoLore = 0						1
agility	Eraamion	"A creature's agility is its property of coordination and mobility. For example, an agile creature is able to target its blows accurately and effectively."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30	Not Local NoLore = 0						1
agility	Artisa Arelas	"A creature's agility is its property of coordination and mobility. For example, an agile creature is able to target its blows accurately and effectively."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30	Not Local NoLore = 0						1
Agrippina Herrenia	Teris Raledran	"She's a clothier in Vivec. Her shop is in the Canalworks of the Foreign Quarter. Sells a nice selection of fine clothing, some provided by yours truly, and transported with care by Rollie."										0							1
Agrippina Herrenia		"She's a clothier in the Foreign Quarter; I think her shop is in the Canalworks. Nice merchandise, actually."					Vivec					0	Not Local NoLore = 0						316
Agrippina Herrenia		"You can find Agrippina Herrenia's store here in Vivec. She is located in the Foreign Quarter Canalworks, which can be accessed through the Foreign Quarter Lower Waistworks. Her selection of clothing is excellent."					Vivec					0	Not Local NoLore = 0						316
Aharasaplit camp	Hjoldir	Aharasaplit camp is an outcast Ashlander camp on a beach on the southwest coast of Sheogorad island. The camp lies southwest of Dagon Fel village -- a variety of paths lead near the site.										0							1
Aharasaplit camp	Heifnir	Aharasaplit camp is an outcast Ashlander camp on a beach on the southwest coast of Sheogorad island. The camp lies southwest of Dagon Fel village -- a variety of paths lead near the site.										0							1
Aharasaplit camp		Aharasaplit camp is an outcast Ashlander camp on a beach on the southwest coast of Sheogorad island. The camp lies southwest of Dagon Fel village -- a variety of paths lead near the site.					"Dagon Fel, The End of the World"					0	Not Local NoLore = 0						4
Ahaz	Manirai	"Ahaz is Ulath-Pal's faithful bodyguard. He is not so strong or skilled as Ashu-Ahhe. But wherever you see Ulath-Pal, you will also see Ahaz. If you fight Ulath-Pal, you must also fight Ahaz."	"; Manirai; Journal ""B4_KillWarLovers"" >= 5;"									0		Dead ahaz = 0					1
Ahemmusa	Sul-Matuul	"The meek Ahemmusa of the Grazelands are weak in arms, and in a terrible way, driven from their best grazing grounds, and beset by monsters in Ahemmusa camp in the distant northeast. The wise woman of the Ahemmusa, Sinnammu Mirpal, is also their ashkhan. If you can help them with strength of arms, they should welcome you with open arms."	";Sul-Matuul; Journal ""A2_6_Incarnate"" >= 50;"									0	Journal B1_UnifyUrshilaku >= 1						1
Ahemmusa	Skinkintreesshade	" The Ahemmusa camp is on the northeast corner of Vvardenfell. Take a ship to Tel Vos and go north up the coast. If you reach the sea, you have gone too far."								Mages Guild		0							1
Ahemmusa	Nibani Maesa	"The Ahemmusa of the Grazelands are mild and peace-loving. The wise woman of the Ahemmusa, Sinnammu Mirpal, is also their ashkhan."	";Sul-Matuul; Journal ""A2_6_Incarnate"" >= 50;
ShowMap ""Ahemmusa camp"""									0							1
Ahemmusa camp	Sul-Matuul	"Ahemmusa camp is on the northeast, the farthest tip of Vvardenfell island, north from Tel Mora, near old Daedric ruins of Ald Daedroth."	";Sul-Matuul;
ShowMap ""Ahemmusa Camp"""									0							1
Ahemmusa camp		The Ashlander Ahemmusa tribe has a permanent settlement at Ahemmusa camp on a rocky promontory at the northeastern tip of the Vvardenfell mainland in the Azura's Coast region. Here. Let me mark it on your map.	";scout; savant;
ShowMap ""Ahemmusa Camp"""		Savant							0	Not Local NoLore = 0						19
Ahemmusa camp		This is Ahemmusa camp.					Ahemmusa Camp	Ashlanders				0							16
Ahemmusa camp		"The Ahemmusa are the Ashlanders of northeast Vvardenfell. Here. Let me mark it on your map. The nearest settlement is Tel Mora. You can get a ship from Sadrith Mora to Tel Mora. In Tel Mora, ask a local for directions."	";scout; Vivec, Ald'ruhn, Balmora,
ShowMap ""Ahemmusa Camp"""		Scout		Vivec					0	Not Local NoLore = 0						9
Ahemmusa camp		"The Ahemmusa are the Ashlanders of northeast Vvardenfell. Here. Let me mark it on your map. The nearest settlement is Tel Mora. You can get a ship from Sadrith Mora to Tel Mora. In Tel Mora, ask a local for directions."	";scout; Vivec, Ald'ruhn, Balmora,
ShowMap ""Ahemmusa Camp"""		Scout		Balmora					0	Not Local NoLore = 0						4
Ahemmusa camp		"The Ahemmusa are the Ashlanders of northeast Vvardenfell. Here. Let me mark it on your map. The nearest settlement is Tel Mora. You can get a ship from Sadrith Mora to Tel Mora. In Tel Mora, ask a local for directions."	";scout; Vivec, Ald'ruhn, Balmora,
ShowMap ""Ahemmusa Camp"""		Scout		Ald-ruhn					0	Not Local NoLore = 0						3
Ahemmusa camp		The Ashlander Ahemmusa tribe has a permanent settlement at Ahemmusa camp on a rocky promontory at the northeastern tip of the Vvardenfell mainland in the Azura's Coast region.	";scout; savant;
ShowMap ""Ahemmusa Camp"""		Scout		Sadrith Mora					0	Not Local NoLore = 0						2
Ahemmusa camp		The Ashlander Ahemmusa tribe has a permanent settlement at Ahemmusa camp on a rocky promontory at the northeastern tip of the Vvardenfell mainland in the Azura's Coast region.	";scout; savant;
ShowMap ""Ahemmusa Camp"""		Scout		Tel Mora					0	Not Local NoLore = 0						2
Ahemmusa camp		"Here. Let me mark it on your map. From Tel Mora, cross the bay west to the mainland, then follow the coast north as far as you can go. Ahemmusa Camp is on the most northeastern point of Vvardenfell island. You'll need to be able to fly or water-walk, but be a very good swimmer. You can't miss the camp. You'll be looking for eight to ten round shelters called 'yurts.'"	";scout; Tel Mora

ShowMap ""Ahemmusa Camp"""		Scout		Tel Mora					0	Not Local NoLore = 0						2
Ahemmusa camp		"Ahemmusa camp is on the northeast, the farthest tip of Vvardenfell island, north from Tel Mora, near old Daedric ruins of Ald Daedroth."	"ShowMap ""Ahemmusa Camp"""		Hunter			Ashlanders				30							22
Ahemmusa camp		"Ahemmusa camp is on the northeast, the farthest tip of Vvardenfell island, north from Tel Mora, near old Daedric ruins of Ald Daedroth."	"ShowMap ""Ahemmusa Camp"""		Scout			Ashlanders				30							12
Ahemmusa Nerevarine	Nibani Maesa	"You must go to Ahemmusa camp. I have heard the Ahemmusa are in a pitiful way, and that they do not have an ashkhan. In this case, the wise woman may be acting as the chief of the tribe, and perhaps she can speak for the tribe to name you Ahemmusa Nerevarine."										0	Journal A2_6_Incarnate >= 50						1
Ahemmusa Nerevarine	Nibani Maesa	"You have been named Ahemmusa Nerevarine. You have fulfilled one part of that prophecy. But you must be named Nerevarine by all four Ashlander tribes, Urshilaku, Ahemmusa, Zainab, and Erabenimsun, before you have fulfilled the Fifth Trial."										0	Journal B2_AhemmusaSafe >= 50						1
Ahemmusa Nerevarine	Nibani Maesa	"You have been named Nerevarine by the four tribes of Vvardenfell. You have fulfilled that part of the prophecy. Urshilaku, Ahemmusa, Zainab, and Erabenimsun, all have named you Nerevarine. You have fulfilled the Fifth Trial of the Seven Visions."	"Journal ""B8_All_Nerevarine"" 50"									0	Journal B2_AhemmusaSafe >= 50	Journal B1_UnifyUrshilaku >= 50	Journal B3_ZainabBride >= 50	Journal B4_KillWarLovers >= 50			1
Ahemmusa Nerevarine	Nibani Maesa	"Since you have killed one of the leaders of the Ashlander tribes, there is no possibility that you could be considered the Nerevarine of prophecy. If it had been part of the traditional struggles for tribal leadership, it would not have been dishonorable. But you slew a tribal leader for your own interests, not for the good of the tribe, and the Ashlanders will not accept such a foul murderer as their Nerevarine."										0	Journal B8_MeetVivec >= 1	Dead sul-matuul = 1					1
Ahemmusa Nerevarine	Nibani Maesa	"Since you have killed one of the leaders of the Ashlander tribes, there is no possibility that you could be considered the Nerevarine of prophecy. If it had been part of the traditional struggles for tribal leadership, it would not have been dishonorable. But you slew a tribal leader for your own interests, not for the good of the tribe, and the Ashlanders will not accept such a foul murderer as their Nerevarine."										0	Journal B8_MeetVivec >= 1	Dead sinnammu mirpal = 1					1
Ahemmusa Nerevarine	Nibani Maesa	"Since you have killed one of the leaders of the Ashlander tribes, there is no possibility that you could be considered the Nerevarine of prophecy. If it had been part of the traditional struggles for tribal leadership, it would not have been dishonorable. But you slew a tribal leader for your own interests, not for the good of the tribe, and the Ashlanders will not accept such a foul murderer as their Nerevarine."										0	Journal B8_MeetVivec >= 1	Dead kaushad = 1					1
Ahemmusa Nerevarine	Nibani Maesa	"Since you have killed one of the leaders of the Ashlander tribes, there is no possibility that you could be considered the Nerevarine of prophecy. If it had been part of the traditional struggles for tribal leadership, it would not have been dishonorable. But you slew a tribal leader for your own interests, not for the good of the tribe, and the Ashlanders will not accept such a foul murderer as their Nerevarine."										0	Journal B8_MeetVivec >= 1	Dead han-ammu = 1					1
Ahnassi	Senyndie	"So Ahnassi has sent you to me, because she thinks you might be eager to learn some of the things I know. That is so like Ahnassi, thinking of others. And always scheming, always scamming, bless her furry little paws. But, yes, I think I might teach you something, if you wish. It always gives me pleasure to help Ahnassi's little schemes. For a start, maybe you'll find this book interesting."	";Senyndie; Journal Romance_Ahnassi >= 80; 
ModDisposition 50
Journal Romance_Ahnassi_A 1
player->additem BookSkill_Acrobatics4 1"									30	Journal Romance_Ahnassi >= 80						1
Ahnassi	Senyndie	"Certainly I will teach you something, if you wish. It always gives me pleasure to help Ahnassi's little schemes. And Ahnassi's friends are my friends, so you'll get my best rates."	;Senyndie; Journal Romance_Ahnassi >= 84									30	Journal romance_ahnassi_A >= 1						1
Ahnassi	Daren Adryn	You must be hard of hearing. And soon you'll be hard of breathing.	";Daren Adryn; Romance_Ahnassi >= 42; 
SetFight 100
SetDisposition 0
Goodbye"									0	Journal Romance_Ahnassi >= 42						1
Ahnassi	Daren Adryn	"Never heard of her. And none of your business if I did. So blow, like smoke, or I'll spill you like a baby's cup."	";Daren Adryn; 
Journal Romance_Ahnassi 42"									30							1
Ahnia	Ten-Tongues_Weerhat	"I'm sorry, who?  No, I didn't say Ahnia... you must have mis-heard me. Heh. Nope. Nothing to tell at all. Certainly not."										0							1
Ahnia	Ten-Tongues_Weerhat	"Look, I don't think we should talk any more about it.  Let's just forget the whole thing, okay?  Pretend I never said a word."										0	Journal MS_ScrollSales = 30						1
Ahnia	Ten-Tongues_Weerhat	"You did what? She's dead? Great. There goes my business. Look, I don't want any trouble. She gave me the scrolls, and she gave me this stolen book. Just take it, and leave me alone."	"Journal MS_ScrollSales 60
removeitem ""bk_nermarcnotes"" 1
player->additem ""bk_nermarcnotes"" 1"									0	Journal MS_ScrollSales = 40						1
Ahnia	Ten-Tongues_Weerhat	"Okay, okay.... don't hurt me!  She's the one who's been giving me scrolls to sell.  She gave me this stolen book too, but no one can read it, so no one would buy it from me.  Just take it, and leave me alone.  I swear it wasn't my idea..."	"Journal MS_ScrollSales 60
removeitem ""bk_nermarcnotes"" 1
player->additem ""bk_nermarcnotes"" 1"									0	Journal MS_ScrollSales >= 50						1
Ahnia	Ten-Tongues_Weerhat	"Okay, okay.... don't hurt me!  She's the one who's been giving me scrolls to sell.  She gave me this stolen book too, but no one can read it, so no one would buy it from me.  Just take it, and leave me alone.  I swear it wasn't my idea... but it's not like the book will do you any good, anyway. From what I hear, the guy who owned it is dead."	"Journal MS_ScrollSales 60
removeitem ""bk_nermarcnotes"" 1
player->additem ""bk_nermarcnotes"" 1"									0	Journal MS_ScrollSales >= 50	Dead Elbert Nermarc = 1					1
Ahnia	Ten-Tongues_Weerhat	"Look, I didn't want anything to do with her.  She forced me into it. I swear!"										0	Journal MS_ScrollSales >= 60						1
Ahnia	Ten-Tongues_Weerhat	"Okay, okay.  She's a Khajiit.  An entrepreneur of sorts.  She'll meet me in the sewers beneath here from time to time, and have things for me to sell.  I try not to ask too many questions, you know?  She carries a pretty sharp knife.  So I just do business, like I always do.  There's no harm in it, right?  It's not like it's hurting anyone."	"Journal MS_ScrollSales 30
StartScript ""ScrollSales""
addtopic ""Ten-Tongues Weerhat"""									85							1
Ahnia	Ahnia	"What is it you want, %PCRace?"										0	Journal MS_ScrollSales >= 30						1
aid a poor Argonian	Tul	"Oh, kind and great one, recently escaped from the Dren Plantation am I. Very cruel they were to me there. Please, great friend, will you not help me? I have heard there is a place near here that will help those such as me, oh great and kind one. I beg you. A kindly Redguard who helps us is what I've heard."	"Journal ""MV_FakeSlave"" 25
Choice ""I'll help you if I can, although I am unsure where this place is."" 2 ""I'm sorry. I have no wish to become involved in this."" 3"									0	Journal MV_FakeSlave < 20						1
aid a poor Argonian	Tul	"Oh, kind and great one, recently escaped from the Dren Plantation am I. Very cruel they were to me there. Please, great friend, will you not help me? I have heard there is a place near here that will help those such as me, oh great and kind one. I beg you."	"Journal ""MV_FakeSlave"" 20
Choice ""I will help you to this place. It is Sterdecan's Farm, not too far from here."" 1 ""I'm sorry. I have no wish to become involved in this."" 3"									0	Journal HH_TwinLamps1 >= 10	Journal MV_FakeSlave < 20					1
aid a poor Argonian	Tul	"Oh, kind and great one, recently escaped from the Dren Plantation am I. Very cruel they were to me there. Please, great friend, will you not help me? I have heard there is a place near here that will help those such as me, oh great and kind one. I beg you."	"Journal ""MV_FakeSlave"" 20
Choice ""I will help you to this place. It is Sterdecan's Farm, not too far from here."" 1 ""I'm sorry. I have no wish to become involved in this."" 3"									0	Journal HH_TwinLamps3 >= 10	Journal MV_FakeSlave < 20					1
aid a poor Argonian	Tul	"Bah...I don't need your help! Leave my sight, fetcher!"	"Journal ""MV_FakeSlave"" 50
ModDisposition -20
Goodbye"									0	Function Choice = 3						1
aid a poor Argonian	Tul	"Oh, thank you, thank you. You are too kind to Tul. Not like the guards at the Dren Plantation, and cruel, cruel Orvas Dren, the powerful master there. And the evil brothers Ienith, so cruel, so cruel. Thank you for helping deliver me from them."	"Journal ""MV_FakeSlave"" 45
AiFollow Player 0,35350,-37899,-673,0"									0			Function Choice = 2				1
aid a poor Argonian	Tul	"Oh, thank you, thank you. You are too kind to Tul. Not like the guards at the Dren Plantation, and cruel, cruel Orvas Dren, the powerful master there. And the evil brothers Ienith, so cruel, so cruel. Thank you for helping deliver me from them."	"Journal ""MV_FakeSlave"" 40
AddTopic ""Twin Lamps""
AiFollow Player 0,35350,-37899,-673,0"									0		Journal HH_TwinLamps3 >= 10	Function Choice = 1				1
aid a poor Argonian	Tul	"Oh, thank you, thank you. You are too kind to Tul. Not like the guards at the Dren Plantation, and cruel, cruel Orvas Dren, the powerful master there. And the evil brothers Ienith, so cruel, so cruel. Thank you for helping deliver me from them."	"Journal ""MV_FakeSlave"" 40
AddTopic ""Twin Lamps""
AiFollow Player 0,35350,-37899,-673,0"									0		Journal HH_TwinLamps1 >= 10	Function Choice = 1				1
aid a poor Argonian	Tul	All I wish is to find the people who will help me.										0	Journal MV_FakeSlave >= 40	Journal MV_FakeSlave <= 50					1
aiding me	Falco Galenus	"I can reveal to you now that the true reason I took this position was to counter whatever schemes Carnius may have. I want to see this colony succeed, %PCName, and I believe you can help me to see that it does. I shall give you some time to think it over. Let me know when you are ready to make a choice."	Journal CO_Choice 22									0							1
aiding me	Falco Galenus	"Have you decided to do what is right, %PCName?"	"Choice ""Yes. I will help you."" 1 ""No."" 2"									0	Journal CO_Choice >= 22						1
aiding me	Falco Galenus	"You have already agreed to help me, %PCName, and I am grateful for it."										0	Journal CO_Choice = 40						1
aiding me	Falco Galenus	"You have made your choice, I see. I had hoped we would not be at odds, but I still intend to protect this colony and its people."	moddisposition -20									0	Journal CO_Choice = 50						1
aiding me	Falco Galenus	"Well, then perhaps you are someone Carnius has a use for. Know now that if you choose to follow him, I will never fully be able to trust you again."	moddisposition -10									0	Function Choice = 2						1
aiding me	Falco Galenus	"Excellent. I am glad to have you working with me. From now on, every future assignment you are given will come from me."	"Journal CO_Choice 40
Set ColonySide to 1"									0	Function Choice = 1						1
aiding me	Falco Galenus	"You've already agreed to help me, %PCName."										0	Global ColonySide = 1						1
aiding me	Carnius Magius	"Believe me, I can make you a much better offer than Falco ever could. Don't be fooled. I will tolerate you only for as long as you are useful to me. If you perform well enough, it will be to your benefit. I think it's clear that I'm in a position to offer you a great deal more than Falco might; serve me well, and you may end up taking Falco's place. Take a little time and think it over, %PCRank."	Journal CO_Choice 25									0	Journal CO_Choice >= 20						1
aiding me	Carnius Magius	"Have you made your choice yet? I am not a patient man, and you do not want me as an enemy, %PCRank."	"Choice ""I'll do as you wish."" 3 ""No."" 4"									0	Journal CO_Choice = 25						1
aiding me	Carnius Magius	"I am disappointed, though not terribly surprised. Do as you will, %PCName, but do not cross me or you will regret it."	Moddisposition -20									0	Journal CO_Choice = 40						1
aiding me	Carnius Magius	You've already agreed to assist me. Focus on your current assignment.										0	Journal CO_Choice = 50						1
aiding me	Carnius Magius	"No? You may wish to re-think that, %PCRank. And I'd certainly advise that you don't go running off to Falco. That could prove to be very bad for you."	Moddisposition -10									0	Function Choice = 4						1
aiding me	Carnius Magius	"A wise decision, %PCRank. I will occasionally have special requests of you; for now, see me when you are ready for your next assignment."	"Journal CO_Choice 50
Set ColonySide to 2"									0	Function Choice = 3						1
aiding me	Carnius Magius	"You're already helping me, %PCRank. What's your point?"										0	Global ColonySide = 2						1
Airan's Teeth		"Airan's Teeth are two stone spikes at the mouth of Valley of the Wind. The Valley of the Wind runs south from the sea in the northeast of Vvardenfell, east of Dwemer Bthuand, east of Daedric Zergonipal. We stay away from the valley; the winds howl, and the spirits are always awake. Dareleth Ancestral Tomb is in this valley. It is foolish to disturb the spirits in their resting place."	ShowMap Zergonipal		Hunter			Ashlanders				0	Journal A2_6_Incarnate >= 15	Journal A2_6_Incarnate < 50					22
Airan's Teeth		"Airan's Teeth are two stone spikes at the mouth of Valley of the Wind. The Valley of the Wind runs south from the sea in the northeast of Vvardenfell, east of Dwemer Bthuand, east of Daedric Zergonipal. We stay away from the valley; the winds howl, and the spirits are always awake. Dareleth Ancestral Tomb is in this valley. It is foolish to disturb the spirits in their resting place."	ShowMap Zergonipal		Scout			Ashlanders				0	Journal A2_6_Incarnate >= 15	Journal A2_6_Incarnate < 50					12
Akatosh		"Akatosh, the Dragon God of Time, is the chief deity of the Nine Divines."	;Imperial cult priests; monks; healers;		Priest Service			Imperial Cult				30							5
Akatosh		"Akatosh is generally considered to be the first of the Gods to form in the Beginning Place; after his establishment, other spirits found the process of being easier and the various pantheons of the world emerged."	;Imperial cult priests; monks; healers;		Priest Service			Imperial Cult				30		Global Random100 < 66					5
Akatosh		"Akatosh is the ultimate God of the Cyrodilic Empire, where he embodies the qualities of endurance, invincibility, and everlasting legitimacy."	;Imperial cult priests; monks; healers;		Priest Service			Imperial Cult				30		Global Random100 < 33					5
Akatosh		"Akatosh, the Dragon God of Time, is the chief deity of the Nine Divines."	;Imperial cult priests; monks; healers;		Healer Service			Imperial Cult				30							4
Akatosh		"Akatosh, the Dragon God of Time, is the chief deity of the Nine Divines."	;Imperial cult priests; monks; healers;		Priest			Imperial Cult				30							2
Akatosh		"Akatosh, the Dragon God of Time, is the chief deity of the Nine Divines."	;Imperial cult priests; monks; healers;		Monk			Imperial Cult				30							2
Akatosh		"Akatosh, the Dragon God of Time, is the chief deity of the Nine Divines."	;Imperial cult priests; monks; healers;		Monk Service			Imperial Cult				30							2
Akatosh		"Akatosh is generally considered to be the first of the Gods to form in the Beginning Place; after his establishment, other spirits found the process of being easier and the various pantheons of the world emerged."	;Imperial cult priests; monks; healers;		Priest			Imperial Cult				30		Global Random100 < 66					2
Akatosh		"Akatosh is generally considered to be the first of the Gods to form in the Beginning Place; after his establishment, other spirits found the process of being easier and the various pantheons of the world emerged."	;Imperial cult priests; monks; healers;		Monk			Imperial Cult				30		Global Random100 < 66					2
Akatosh		"Akatosh is the ultimate God of the Cyrodilic Empire, where he embodies the qualities of endurance, invincibility, and everlasting legitimacy."	;Imperial cult priests; monks; healers;		Priest			Imperial Cult				30		Global Random100 < 33					2
Akatosh		"Akatosh is the ultimate God of the Cyrodilic Empire, where he embodies the qualities of endurance, invincibility, and everlasting legitimacy."	;Imperial cult priests; monks; healers;		Monk			Imperial Cult				30		Global Random100 < 33					2
Akatosh		"Akatosh, the Dragon God of Time, is the chief deity of the Nine Divines."	;Imperial cult priests; monks; healers;		Healer			Imperial Cult				30							1
Akatosh		"Akatosh is generally considered to be the first of the Gods to form in the Beginning Place; after his establishment, other spirits found the process of being easier and the various pantheons of the world emerged."	;Imperial cult priests; monks; healers;		Healer			Imperial Cult				30		Global Random100 < 66					1
Akatosh		"Akatosh is the ultimate God of the Cyrodilic Empire, where he embodies the qualities of endurance, invincibility, and everlasting legitimacy."	;Imperial cult priests; monks; healers;		Healer			Imperial Cult				30	Local NoLore = 0	Global Random100 < 33					0
alchemical formulas	Nileno Dorvayn	Go back to her shop in Vivec and bring me the formulas.										0	Function Choice = 2						1
alchemical formulas	Nileno Dorvayn	"Well, bring them here. I am losing my patience."										0	Function Choice = 1						1
alchemical formulas	Nileno Dorvayn	"Yes, excellent. You can keep the formulas. I will make a copy and deliver it to the loyal Hlaalu alchemists in Vivec."	"Journal HH_IndEsp1 100
ModPCFacRep 5 ""Hlaalu""
ModDisposition 15
""Aurane Frernis""->ModDisposition -25"									0	Function Choice = 1	Item bk_auranefrernis3 > 0					1
alchemical formulas	Nileno Dorvayn	"Yes, excellent. You can keep the formulas. I will make a copy and deliver it to the loyal Hlaalu alchemists in Vivec."	"Journal HH_IndEsp1 100
ModPCFacRep 5 ""Hlaalu""
ModDisposition 15
""Aurane Frernis""->ModDisposition -25"									0	Function Choice = 1	Item bk_auranefrernis2 > 0					1
alchemical formulas	Nileno Dorvayn	"Yes, excellent. You can keep the formulas. I will make a copy and deliver it to the loyal Hlaalu alchemists in Vivec."	"Journal HH_IndEsp1 100
ModPCFacRep 5 ""Hlaalu""
ModDisposition 15
""Aurane Frernis""->ModDisposition -25"									0	Function Choice = 1	Item bk_AuraneFrernis1 > 0					1
alchemical formulas	Nileno Dorvayn	"You were not supposed to kill Aurane Frernis. While it does remove the competition, House Hlaalu will lose honor. This may even provoke the Duke or the Empire. Try and do business as I say, %PCRank. Don't speculate until you can handle yourself."	"ModDisposition -10
Journal HH_IndEsp1 200"									0	Dead aurane frernis >= 1						1
alchemical formulas	Nileno Dorvayn	You have already shown me the formulas.										0				Journal HH_IndEsp1 >= 100			1
alchemical formulas	Nileno Dorvayn	It's too late now. What's done is done.										0				Journal HH_IndEsp1 >= 200			1
alchemical formulas	Nileno Dorvayn	You've been expelled from House Hlaalu. You must make amends.										0	Function PC Expelled = 1						1
alchemical formulas	Nileno Dorvayn	"Go to Vivec, to the shop of Aurane Frernis. Find some of her notes or formulas and bring them back to me. While you're there, you might want to pay a visit to Edryno Arethi."	Journal HH_IndEsp1 10							Hlaalu		30							1
alchemical formulas	Nileno Dorvayn	Do you have the formulas from Aurane Frernis?	"Choice ""Yes, here they are."" 1 ""No, not yet."" 2"									30				Journal HH_IndEsp1 >= 10			1
alchemical formulas	Aurane Frernis	Those are secret. I will not reveal them to you.										0				Journal HH_IndEsp1 < 100			1
alchemical formulas	Aurane Frernis	"I like you, %PCName, but I would never reveal my secrets."										75				Journal HH_IndEsp1 < 100			1
alchemy		"The alchemy discipline is the processing and refinement of ingredients and materials through arcane processes to elicit and preserve their subtle, hidden magical effects in alchemical potions. Alchemical potions can provide a broad spectrum of long-lasting magical effects, from healing and curing disease to water-walking, magical shields, and fortification of bodily attributes."	;Fighters Guild; Mages Guild; Thieves Guild;		Savant							30	Not Local NoLore = 0	Not Race Dark Elf = 0					8
Ald Daedroth	Sinnammu Mirpal	"The Ald Daedroth Daedric site is a shrine to Sheogorath, the Mad Lord. The surface ruins are on an island a great distance north as the racer flies."	"; Sinnammu Mirpal; Journal ""A2-6_Incarnate"" >= 50;
ShowMap ""Ald Daedroth"""									0	Journal A2_6_Incarnate >= 50						1
Ald Daedroth	Sinnammu Mirpal	"This site is an ancient shrine to Sheogorath, the Mad Lord. But now it will also be a refuge for the Ahemmusa in times of trouble."	; Sinnammu Mirpal;				Ald Daedroth					0	Journal B2_AhemmusaSafe >= 40						0
Ald Daedroth		"Ald Daedroth is a very impressive Daedric ruin in the Sheogorad region of northeast Vvardenfell. The site itself is on a small island between Vvardenfell and Sheogorad island to the north. Tel Mora is the closest settlement. From there you'll have to fly or water-walk; Ald Daedroth is long abandoned, and there's no boat service."	"ShowMap ""Ald Daedroth""
; scout, Sadrith Mora,"		Scout		Sadrith Mora					30	Not Local NoLore = 0						2
Ald Daedroth		"Ald Daedroth is an abandoned Daedric site on an island north along the coast, in the straits between Vvardenfell and Sheogorad island. I say 'abandoned', but I've heard worshippers have rededicated the old temple there. And I also heard the Ordinators were hiring a ship and planning to burn them out. The island is out of sight of the mainland, and not easy to find."	"ShowMap ""Ald Daedroth""
;scout; Tel Mora"		Scout		Tel Mora					30	Not Local NoLore = 0						2
Ald Redaynia	Imsin the Dreamer	Ald Redaynia is the site of an ancient ruined wizard's tower on the western tip of a large island west of Sheogorad.	"ShowMap ""Ald Redaynia"""									20							1
Ald Redaynia	Artisa Arelas	Ald Redaynia is the site of an ancient ruined wizard's tower on the western tip of a large island west of Sheogorad.	"ShowMap ""Ald Redaynia""
;scout; savant;"									0							1
Ald Redaynia		"Ald Redaynia is the site of an ancient ruined wizard's tower on the northern coast of Vvardenfell, on the western tip of a large island west of Sheogorad."	"ShowMap ""Ald Redaynia""
;scout; savant;"		Savant							0	Not Local NoLore = 0						19
Ald Redaynia		This is Ald Redaynia.					Ald Redaynia					0							2
Ald Redaynia		Ald Redaynia is the site of an ancient ruined wizard's tower on the western tip of a large island west of Sheogorad.	"ShowMap ""Ald Redaynia""
;scout; savant;"		Scout		Dagon Fel					0	Not Local NoLore = 0						1
Ald Sotha	Jobasha	"Ald Sotha is a splendid Daedric ruin within sight of Vivec City. Though exotic and picturesque, it is a dangerous site, haunted by old magics, dark cultists, and their Daedric summonings, and not recommended for sightseers."	"ShowMap ""Ald Sotha""
;scout; savant;"									30							1
Ald Sotha	Eno Hlaalu	"Ald Sotha is northeast of Vivec. Somewhere in Ald Sotha you will find Severa Magia, the Night Mother of the Dark Brotherhood in Vvardenfell. Slay her and return to me."	"ShowMap ""Ald Sotha""
Journal MT_DB_AldSotha 10"									0					Journal MT_DB_Assernerairan >= 100		1
Ald Sotha	Eno Hlaalu	"The Night Mother is no more. You have done well, %PCName. This ritual dagger has been passed from one Grandmaster to another for years. I believe you are the one who should wield it now and darken its blade with blood."	"Journal MT_DB_AldSotha 100
Player->AddItem ""Daedric Dagger_MTAS"" 1
ModPCFacRep 15 ""Morag Tong""
ModDisposition 20
Player->ModReputation 1"									0	Dead severa magia >= 1				Journal MT_DB_Assernerairan >= 100		1
Ald Sotha	Eno Hlaalu	"The Night Mother is already dead? You have done well, %PCName. This ritual dagger has been passed from one Grandmaster to another for years. I believe you are the one who should wield it now and darken its blade with blood."	"Journal MT_DB_AldSotha 100
Player->AddItem ""Daedric Dagger_MTAS"" 1
ModPCFacRep 15 ""Morag Tong""
ModDisposition 20
Player->ModReputation 1"									0	Dead severa magia >= 1			Journal MT_DB_AldSotha = 0			1
Ald Sotha	Eno Hlaalu	The Dark Brotherhood can no longer hide from us in Ald Sotha.										0				Journal MT_DB_AldSotha >= 100			1
Ald Sotha	Eno Hlaalu	"You have been expelled from the Morag Tong. In this dangerous times, I am not sure if you can make amends and regain my trust."										0	Function PC Expelled = 1						1
Ald Sotha	Artisa Arelas	"Ald Sotha is a splendid Daedric ruin within sight of Vivec City. Though exotic and picturesque, it is a dangerous site, haunted by old magics, dark cultists, and their Daedric summonings, and not recommended for sightseers."	"ShowMap ""Ald Sotha""
;scout; savant;"									30							1
Ald Sotha		"Ald Sotha is a splendid Daedric ruin within sight of Vivec City. Though exotic and picturesque, it is a dangerous site, haunted by old magics, dark cultists, and their Daedric summonings, and not recommended for sightseers."	"ShowMap ""Ald Sotha""
;scout; savant;"		Savant							30	Not Local NoLore = 0						19
Ald Sotha		"Ald Sotha is a large Daedric ruin in the southern Ascadian Isles region, within sight of Vivec City to the east."	"ShowMap ""Ald Sotha""
;scout; savant;"		Scout		Vivec					30	Not Local NoLore = 0						9
Ald Sotha		"Though exotic and picturesque, Ald Sotha is a dangerous site, haunted by old magics, dark cultists, and their Daedric summonings, and not recommended for sightseers."	"ShowMap ""Ald Sotha""
;scout; savant;"		Scout		Vivec					30	Global Random100 < 50	Not Local NoLore = 0					9
Ald Sotha		"Ald Sotha is a large Daedric ruin in the southern Ascadian Isles region, within sight of Vivec City to the east."	"ShowMap ""Ald Sotha""
;scout; savant;"		Scout		Suran					30	Not Local NoLore = 0						1
Ald Sotha		"Though exotic and picturesque, Ald Sotha is a dangerous site, haunted by old magics, dark cultists, and their Daedric summonings, and not recommended for sightseers."	"ShowMap ""Ald Sotha""
;scout; savant;"		Scout		Suran					30	Global Random100 < 50	Not Local NoLore = 0					1
Ald Velothi	Neminda	It's a long walk. I'd suggest taking the Silt Strider to Gnisis and making the journey from there. Ald Velothi is directly north of Gnisis.	"Journal HR_Courier 20
ShowMap ""Ald Velothi"""									30							1
Ald Velothi	Madura Seran	"Please, get me back to the Outpost there."										0	Global MaduraRescued = 0						1
Ald Velothi	Madura Seran	I'm glad to be back.										0	Global MaduraRescued > 0						1
Ald Velothi	Edwinna Elbert	Take the Silt Strider to Gnisis and follow the roads north. I will mark Ald Velothi on your map.	"ShowMap ""Ald Velothi"""									30							1
Ald Velothi	Artisa Arelas	Ald Velothi is a tiny fishing village on the northern coast of the West Gash.	"ShowMap ""Ald Velothi""
;scout; savant;"									30							1
Ald Velothi		"It's directly north of here, along the coast."	"ShowMap ""Ald Velothi"""				Gnisis					30	Not Local NoLore = 0						62
Ald Velothi		Ald Velothi is a tiny fishing village on the northern coast of the West Gash.	"ShowMap ""Ald Velothi""
;scout; savant;"		Savant							30	Not Local NoLore = 0						19
Ald Velothi		"It's a simple place. Theldyn Virith is the local Redoran sheriff lives at the outpost, and there's a Redoran smith and trader as well, and a small Temple shrine in the outpost basement."	;Ald Velothi;				Ald Velothi					30	Not Local NoLore = 0						16
Ald Velothi		Ald Velothi is a tiny fishing village on the northern coast of the West Gash.	"ShowMap ""Ald Velothi""
;scout; savant;"		Scout		Balmora					30	Not Local NoLore = 0						4
Ald Velothi		Ald Velothi is a tiny fishing village on the northern coast of the West Gash.	"ShowMap ""Ald Velothi""
;scout; savant;"		Scout		Ald Velothi					30	Not Local NoLore = 0						1
Ald Velothi		Ald Velothi is a tiny fishing village on the northern coast of the West Gash.	"ShowMap ""Ald Velothi""
;scout; savant;"		Scout		Gnisis					30	Not Local NoLore = 0						1
Ald Velothi		It's been quiet. I think everyone is concerned those outcast ashlanders will kidnap more people. Didn't you hear? They took Madura Seran! She was but a simple pilgrim. Someone needs to rescue her.					Ald Velothi					40	Global MaduraRescued = 0	Not Local NoLore = 0					16
Ald Velothi		People seem at ease now that Madura Seran has returned.					Ald Velothi					40	Global MaduraRescued > 0	Not Local NoLore = 0					16
Aldmeri	Artisa Arelas	"Aldmeri -- the Imperial usage is 'Elves' -- are long-lived, culturally conservative humanoids distinct from Tamriel's ""manish"" races of the north and ""beast peoples"" races of the southeast. By contrast with the manish tribes, Elven cultures and social institutions are stable and persistent; Elven nations are neither economically expansive nor militarily adventurous."	";bard, bookseller, savant; 
Choice ""Continue"" 1"									30							1
Aldmeri	Artisa Arelas	"Elves are conditionally fertile -- that is, they only conceive when population pressure is low -- so expanding populations do not force them to explore or war with neighbors. The arts, literature, sorceries, technology and theology that have flourished within ancient Elven cultures have profoundly shaped the development of the Empire's manish and beast races."	"; bard, bookseller, savant;; CHOICE 1;"									30	Function Choice = 1						1
Aldmeri		"Aldmeri -- the Imperial usage is 'Elves' -- are long-lived, culturally conservative humanoids distinct from Tamriel's ""manish"" races of the north and ""beast peoples"" races of the southeast. By contrast with the manish tribes, Elven cultures and social institutions are stable and persistent; Elven nations are neither economically expansive nor militarily adventurous."	";bard, bookseller, savant; 
Choice ""Continue"" 1"		Savant							30	Not Local NoLore = 0						19
Aldmeri		"Elves are conditionally fertile -- that is, they only conceive when population pressure is low -- so expanding populations do not force them to explore or war with neighbors. The arts, literature, sorceries, technology and theology that have flourished within ancient Elven cultures have profoundly shaped the development of the Empire's manish and beast races."	"; bard, bookseller, savant;; CHOICE 1;"		Savant							30	Function Choice = 1	Not Local NoLore = 0					19
Aldmeris	Artisa Arelas	"Aldmeris is the original Elvish language, still spoken as a first language among isolated Elven communities, and spoken and written by all educated Elves, and the language of the Elven arts. The root '-mer' is analogous with the root '-man' or '-men' in human language; thus, the Elves are mer as Humans are men."	"; bard, bookseller, savant;;"									30							1
Aldmeris		"Aldmeris is the original Elvish language, still spoken as a first language among isolated Elven communities, and spoken and written by all educated Elves, and the language of the Elven arts. The root '-mer' is analogous with the root '-man' or '-men' in human language; thus, the Elves are mer as Humans are men."	"; bard, bookseller, savant;;"		Savant							30	Not Local NoLore = 0						19
Ald'ruhn	Nileno Dorvayn	"Ald'ruhn has two main districts. The Redoran Council and manors under the shell of the Emperor Crab are known as ""Ald'ruhn-under-Skar."""								Hlaalu		30							1
Ald'ruhn	Navam Veran	"Ald'ruhn is the district seat of House Redoran, and a large settlement. Most citizens are Dunmer, most are House Redoran members or followers. The Redoran Council chambers and Redoran manors are up north inside the shell of an ancient extinct giant crab. Most of the cornerclubs, merchants, and guildhalls are on the southwest and central part of town. Ald'ruhn Temple is to the east. Fort Buckmoth, the Legion garrison, is south of town, outside the town wall."										30							1
Ald'ruhn	Iulus Truptor	"Ald'ruhn is the district seat of House Redoran, and a large settlement. Travel by guild guide is the best method. Head north from Ebonheart by road, take the bridge into Vivec's Hlaalu Compound, pass through Redoran Compound, find the Guild of Mages on the upper level of the Foreign Quarter. Pay a guild guide at the Guild of Mages for transport to Ald'ruhn."	ShowMap Ald-ruhn									30							1
Ald'ruhn	Caius Cosades	"To reach Ald'ruhn from Balmora on foot, take the road north from Balmora to Caldera. Exit Caldera through the northwest gate. Though Ald'ruhn is nearly due north as the racer flies, the road swings far to the west to avoid the ash wastes, curving around at last to the east, even southeast, before approaching Ald'ruhn. It is a long trip through desolate lands, and easy to get lost if you leave the road. Alternatively, pay for passage on a silt strider."	ShowMap Ald-ruhn									0	Journal A1_11_ZainsubaniInformant < 50	Journal A1_10_MehraMilo >= 50					1
Ald'ruhn	Artisa Arelas	"Ald'ruhn is the district seat of House Redoran, and a large settlement. The Redoran Council chambers are located inside the shell of an ancient extinct giant crab. Tracks lead north to Maar Gan and Gnisis villages and south to Balmora."	"ShowMap ""Ald-ruhn""
;scout; savant;"									30							1
Ald'ruhn		"Ald'ruhn is the district seat of House Redoran, and a large settlement. The Redoran Council chambers are located inside the shell of an ancient extinct giant crab. Tracks lead north to Maar Gan and Gnisis villages and south to Balmora."	"ShowMap ""Ald-ruhn""
;scout; savant;"		Savant							30	Not Local NoLore = 0						19
Ald'ruhn		"Ald'ruhn is the district seat of House Redoran, and a large settlement. The Redoran Council chambers are located inside the shell of an ancient extinct giant crab. Tracks lead north to Maar Gan and Gnisis villages and south to Balmora."	"ShowMap ""Ald-ruhn""
;scout; savant;"		Scout		Ald-ruhn					30	Not Local NoLore = 0						3
Ald'ruhn		"Ald'ruhn is the district seat of House Redoran, and a large settlement. The Redoran Council chambers are located inside the shell of an ancient extinct giant crab. Tracks lead north to Maar Gan and Gnisis villages and south to Balmora."	"ShowMap ""Ald-ruhn""
;scout; savant;"		Scout		Maar Gan					30	Not Local NoLore = 0						2
Ald'ruhn		"Ald'ruhn is the district seat of House Redoran, and a large settlement. The Redoran Council chambers are located inside the shell of an ancient extinct giant crab. Tracks lead north to Maar Gan and Gnisis villages and south to Balmora."	"ShowMap ""Ald-ruhn""
;scout; savant;"		Scout		Buckmoth Legion Fort					30	Not Local NoLore = 0						1
Ald'ruhn		"Ald'ruhn is the district seat of House Redoran, and a large settlement. The Redoran Council chambers are located inside the shell of an ancient extinct giant crab. Tracks lead north to Maar Gan and Gnisis villages and south to Balmora."	"ShowMap ""Ald-ruhn""
;scout; savant;"		Scout		Urshilaku Camp					30	Not Local NoLore = 0						1
Alembic	Synnolian Tunifus	"An alembic is glass container in which the arcane properties of natural and supernatural substances are distilled from their raw ingredients. The substances are infused, then heated until vapor is produced. The vapor then condenses in a separate container, precipitating the distilled elements with the desired magical properties."	;alchemist									30							1
Alembic	Anarenen	"An alembic is glass container in which the arcane properties of natural and supernatural substances are distilled from their raw ingredients. The substances are infused, then heated until vapor is produced. The vapor then condenses in a separate container, precipitating the distilled elements with the desired magical properties."	;alchemist									30	Not Local NoLore = 0						1
Alfe Fyr	Divayth Fyr	"Alfe Fyr is the sharpest of my girls, in wit and tongue. Gets on my nerves, sometimes, but conflict is the spice of life."										50							1
alit	Gudling the Rascal	"The alit is a tailless two-legged predator common to the grasslands and ash wastes of Vvardenfell. Built like its larger cousin and more dangerous cousin, the kagouti, the alit has a large head and protruding jaw, and when running on its short, stumpy legs, it looks like a big toothy mouth with feet."										0							1
alit	Briring	"The alit is a tailless two-legged predator common to the grasslands and ash wastes of Vvardenfell. Built like its larger cousin and more dangerous cousin, the kagouti, the alit has a large head and protruding jaw, and when running on its short, stumpy legs, it looks like a big toothy mouth with feet."										0							1
alit hide	Tendris Vedran	The tough hide of the wild alit makes a serviceable multi-purpose leather. Ashlanders hunt the alit and use their tanned hides as trade goods.	;alchemist									30	Not Local NoLore = 0						1
alit hide	Anarenen	The tough hide of the wild alit makes a serviceable multi-purpose leather. Ashlanders hunt the alit and use their tanned hides as trade goods.	;alchemist									30	Not Local NoLore = 0						1
all my fault	Listien Bierles	"Please, kill the scamp! I didn't know I couldn't control it!"										0							1
all my fault	Listien Bierles	"I wanted to be a real Sorcerer, not just Huleen's apprentice for the rest of my life. I wanted to prove I could summon a scamp... Then Huleen would have to take me seriously. I'm just glad it's all over now. Thanks for killing the scamp, %PCName."	Journal MG_Apprentice 40									0	Dead scamp_mg_apprentice > 0						1
all the problems out there	Hession	"Yes, you know, the drunks and the vagrants and the ne'er-do-wells. Did you find them all and take care of them?"	"Choice ""Yes, I've taken care of everything."" 1 ""No, I'm not quite done yet."" 2"									0							1
all the problems out there	Hession	"Well, let me know when you are."										0	Function Choice = 2						1
all the problems out there	Hession	"Look, you still haven't taken care of that drunk."										0	Function Choice = 1	Local HessKnown = 0					1
all the problems out there	Hession	"Great, although I still have a bad feeling about things. Oh, well, here's your payment. Thanks a lot for your help, %PCName."	"Journal ""MS_Bouncer"" 110
player->AddItem ""Gold_001"" 500"									0	Function Choice = 1	Local HessKnown = 0	Journal MS_Bouncer >= 20				1
all the problems out there	Hession	Fantastic. You took care of a drunk and got a hustler to stop hustling. Grub couldn't have done it better himself. Here's your payment. And thank you.	"Journal ""MS_Bouncer"" 120
player->AddItem ""Gold_001"" 1000"									0	Function Choice = 1	Local HessKnown > 0	Journal MS_Bouncer >= 20	Journal MS_Bouncer_Galms >= 50			1
all the problems out there	Hession	"Thank you for the assistance, but I really don't appreciate having my patrons KILLED on premises, no matter how drunk they are.  I'll take that idiot Orc, Grub, over you any day of the week. At least you got Galms to stop hustling, so I suppose you're worth something after all.  Here, take these wages for your work."	"Journal ""MS_Bouncer"" 120
player->AddItem ""Gold_001"" 300"									0	Function Choice = 1	Local HessKnown > 0	Journal MS_Bouncer >= 20	Journal MS_Bouncer_Galms >= 50	Dead denegor >= 1		1
all the problems out there	Hession	"Thank you for the assistance, but I really don't appreciate having my patrons KILLED on premises, no matter how drunk they are. I'll take that idiot Orc, Grub, over you any day of the week. Here, take these wages and get out of my sight."	"Journal ""MS_Bouncer"" 130
ModDisposition - 30
player->AddItem ""Gold_001"" 100"									0	Function Choice = 1	Local HessDeath = 1	Local HessKnown = 0	Journal MS_Bouncer >= 20			1
all the problems out there	Hession	"Thank you for the assistance, but I really don't appreciate having my patrons KILLED on premises, no matter how drunk they are.  I'll take that idiot Orc, Grub, over you any day of the week. At least you got Galms to stop hustling, so I suppose you're worth something after all.  Here, take these wages for your work."	"Journal ""MS_Bouncer"" 130
ModDisposition - 30
player->AddItem ""Gold_001"" 300"									0	Function Choice = 1	Local HessDeath = 1	Local HessKnown > 0	Journal MS_Bouncer_Galms >= 50			1
all the problems out there	Hession	Thank you for your assistance.										0	Journal MS_Bouncer >= 110						1
allies	Sjoring Hard-Heart	"I trust you %PCName, so I'll tell you that I've made an alliance with the Camonna Tong. These local boys have the wit and the juice. The Thieves Guild hasn't got a chance, but they're bad for business. It's time for change in Vvardenfell, and you can bring about that change. I'd like you to kill the Thieves Guild bosses."								Fighters Guild	Guardian	0							1
allies	Sjoring Hard-Heart	"Like I said our allies are the Camonna Tong. If we get rid of the Thieves Guild by killing the Master Thief, they'll be free to help the Fighters Guild here in Vvardenfell survive the hard times ahead."								Fighters Guild	Champion	0				Journal FG_KillBosses >= 100			1
allies	Sjoring Hard-Heart	"You've been expelled, %PCName. You must make amends before I'll discuss Guild matters with you."										0	Function PC Expelled = 1						1
Almalexia	vivec_god	"We don't communicate. Without the Heart, our divine powers must diminish. She takes her divinity very seriously, and the loss weighs heavily on her. She tends to brood, and I fear she will do herself and others harm."										0	Journal C3_DestroyDagoth >= 50						1
Almalexia	vivec_god	"We don't communicate. Without the Heart, our divine powers must diminish. She takes her divinity very seriously, and the loss weighs heavily on her. She tends to brood, and I fear she will do herself and others harm."	"Choice ""I found Sotha Sil dead, and killed Almalexia."" 1 ""I see...."" 2"									0	Journal C3_DestroyDagoth >= 50	Journal TR_SothaSil >= 100					1
Almalexia	vivec_god	"That is very sad. I presume she killed Sotha Sil. I thought she might harm me. And I presume she tried to kill you, Nerevarine. It is all very sad. But death comes to all mortals -- and we are all mortal now. In time, death will come to me, Nerevarine -- perhaps even at your hands. It is futile to deny one's fate. But, nonetheless, I'm afraid I find it all very, very sad that it should end this way, something that began in such glory and noble promise."										0	Journal C3_DestroyDagoth >= 50	Journal TR_SothaSil >= 100	Function Choice = 1				1
Almalexia	vivec_god	"[Studies you carefully.] I see you know something that you choose not to say. That's your right. And perhaps I do not have to be a prophet to imagine what it is that you do not say, Nerevarine."										0	Journal C3_DestroyDagoth >= 50	Journal TR_SothaSil >= 100	Function Choice = 2				1
Almalexia	Tienius Delitian	The goddess over in the Temple. She's surrounded by her Hands. Tough fighters from what I hear.										0	Journal TR_SothaSil < 100						1
Almalexia	Plitinius Mero	"Almalexia is a member of the Tribunal. She was the wife of Nerevar, and one of his most trusted advisors. She resides here in Mournhold, and is much loved by the people."										0	Journal TR_SothaSil < 100						1
Almalexia	King Hlaalu Helseth	"The goddess lives in her Temple here in Mournhold. She surrounds herself with her priest and guards, and rarely ventures from her chapel anymore."										0	Journal TR_SothaSil < 100						1
Almalexia	King Hlaalu Helseth	"Yes, I sent you to her to learn more about the attacks."										0	Journal TR_Champion = 100						1
Almalexia	King Hlaalu Helseth	"It is an amazing story you have told about the goddess, %PCName. I commend your efforts."										0	Journal TR_Champion >= 110						1
Almalexia	King Hlaalu Helseth	"[Stares at you doubtfully.] From anyone else, such a statement would be nonsense. And you have no way to prove this statement? I scarcely know what to think. If true, I can't begin to imagine what the social and political consequences would be. But I doubt you'd be very popular among the Dunmer if this were known. My advice is to keep quiet about this. I certainly shall. I have heard nothing whatsoever from you about this. And we have not spoken. Understand?"	goodbye									30			Function Choice = 1				1
Almalexia	King Hlaalu Helseth	"[Stares at you doubtfully.] From anyone else, such a statement would be nonsense. And you have no way to prove this statement? I scarcely know what to think. If true, I can't begin to imagine what the social and political consequences would be. But I doubt you'd be very popular among the Dunmer if this were known. My advice is to keep quiet about this. I certainly shall. I have heard nothing whatsoever from you about this. And we have not spoken. Understand?"	goodbye									30			Function Choice = 2				1
Almalexia	King Hlaalu Helseth	"[Stares at you doubtfully.] From anyone else, such a statement would be nonsense. And you have no way to prove this statement? I scarcely know what to think. If true, I can't begin to imagine what the social and political consequences would be. But I doubt you'd be very popular among the Dunmer if this were known. My advice is to keep quiet about this. I certainly shall. I have heard nothing whatsoever from you about this. And we have not spoken. Understand?"	goodbye									30			Function Choice = 5				1
Almalexia	King Hlaalu Helseth	"[Stares at you doubtfully.] From anyone else, such a statement would be nonsense. And you have no way to prove this statement? I scarcely know what to think. If true, I can't begin to imagine what the social and political consequences would be. But I doubt you'd be very popular among the Dunmer if this were known. My advice is to keep quiet about this. I certainly shall. I have heard nothing whatsoever from you about this. And we have not spoken. Understand?"	goodbye									30			Function Choice = 6				1
Almalexia	King Hlaalu Helseth	"[Stares at you doubtfully.] From anyone else, such a statement would be nonsense. And you have no way to prove this statement? I scarcely know what to think. If true, I can't begin to imagine what the social and political consequences would be. But I doubt you'd be very popular among the Dunmer if this were known. My advice is to keep quiet about this. I certainly shall. I have heard nothing whatsoever from you about this. And we have not spoken. Understand?"	goodbye									30			Function Choice = 7				1
Almalexia	King Hlaalu Helseth	"[Stares at you doubtfully.] From anyone else, such a statement would be nonsense. And you have no way to prove this statement? I scarcely know what to think. If true, I can't begin to imagine what the social and political consequences would be. But I doubt you'd be very popular among the Dunmer if this were known. My advice is to keep quiet about this. I certainly shall. I have heard nothing whatsoever from you about this. And we have not spoken. Understand?"	goodbye									30			Function Choice = 8				1
Almalexia	Holmar	Wha?										0							1
Almalexia	Gavas Drin	The Most Blessed Lady Almalexia guides and protects us all. We bask in her glory and are glad.										0	Journal TR_SothaSil < 100						1
Almalexia	Gavas Drin	"[Anxious, but prepared and controlled.] I'm not sure you understand. The Tribunal are Living Gods -- but that doesn't mean you can come see them any time you want. In happier times, the Tribunal appeared before the people, just like us priests. But times have changed, and no one sees the Tribunal any more. So... of course... you could not have 'killed' Almalexia. That's simply... impossible."	"moddisposition -10
goodbye"									30			Function Choice = 1				1
Almalexia	Gavas Drin	"[Anxious, but prepared and controlled.] I'm not sure you understand. The Tribunal are Living Gods -- but that doesn't mean you can come see them any time you want. In happier times, the Tribunal appeared before the people, just like us priests. But times have changed, and no one sees the Tribunal any more. So... of course... you could not have 'killed' Almalexia. That's simply... impossible."	"moddisposition -10
goodbye"									30			Function Choice = 6				1
Almalexia	Gavas Drin	"[Anxious, but prepared and controlled.] I'm not sure you understand. The Tribunal are Living Gods -- but that doesn't mean you can come see them any time you want. In happier times, the Tribunal appeared before the people, just like us priests. But times have changed, and no one sees the Tribunal any more. So... of course... you could not have 'killed' Vivec. That's simply... impossible."	"moddisposition -10
goodbye"									30			Function Choice = 7				1
Almalexia	Gavas Drin	"[Anxious, but prepared and controlled.] I'm not sure you understand. The Tribunal are Living Gods -- but that doesn't mean you can come see them any time you want. In happier times, the Tribunal appeared before the people, just like us priests. But times have changed, and no one sees the Tribunal any more. So... of course... you could not have found Almalexia and Sotha Sil 'dead'. That's simply... impossible."	"moddisposition -10
goodbye"									30			Function Choice = 2				1
Almalexia	Gavas Drin	"[Anxious, but prepared and controlled.] I'm not sure you understand. The Tribunal are Living Gods -- but that doesn't mean you can come see them any time you want. In happier times, the Tribunal appeared before the people, just like us priests. But times have changed, and no one sees the Tribunal any more. So... of course... you could not have found Almalexia, Sotha Sil, and Vivec 'dead'. That's simply... impossible."	"moddisposition -10
goodbye"									30			Function Choice = 5				1
Almalexia	Gavas Drin	"[Anxious, but prepared and controlled.] I'm not sure you understand. The Tribunal are Living Gods -- but that doesn't mean you can come see them any time you want. In happier times, the Tribunal appeared before the people, just like us priests. But times have changed, and no one sees the Tribunal any more. So... of course... you could not have found Vivec 'dead'. That's simply... impossible."	"moddisposition -10
goodbye"									30			Function Choice = 8				1
Almalexia	Galsa Andrano	"Your story is unbelievable. But... there are rumors here that Almalexia is no longer here in Mournhold, and plans to be gone until Dagoth Ur is defeated. The Temple plans to keep this a secret, for fear of starting a panic among the Faithful. Now... I don't know what to think."	goodbye									30			Function Choice = 1				1
Almalexia	Galsa Andrano	"Your story is unbelievable. But... there are rumors here that Almalexia is no longer here in Mournhold, and plans to be gone until Dagoth Ur is defeated. The Temple plans to keep this a secret, for fear of starting a panic among the Faithful. Now... I don't know what to think."	goodbye									30			Function Choice = 2				1
Almalexia	Galsa Andrano	"Your story is unbelievable. But... there are rumors here that Almalexia is no longer here in Mournhold, and plans to be gone until Dagoth Ur is defeated. The Temple plans to keep this a secret, for fear of starting a panic among the Faithful. Now... I don't know what to think."	goodbye									30			Function Choice = 5				1
Almalexia	Galsa Andrano	"Your story is unbelievable. But... there are rumors here that Almalexia is no longer here in Mournhold, and plans to be gone until Dagoth Ur is defeated. The Temple plans to keep this a secret, for fear of starting a panic among the Faithful. Now... I don't know what to think."	goodbye									30			Function Choice = 6				1
Almalexia	Galsa Andrano	"Your story is unbelievable. But... rumors here say Almalexia is no longer in Mournhold, and she plans to be gone indefinitely. They say she exhausted her body and spirit in the war against Dagoth Ur, but now she plans to travel in disguise among the people, living the life of a mortal, and recovering her love for the world. The Temple plans to keep this a secret, for fear of starting a panic among the Faithful. Now... I don't know what to think."	goodbye									30	Journal C3_DestroyDagoth >= 50		Function Choice = 1				1
Almalexia	Galsa Andrano	"Your story is unbelievable. But... rumors here say Almalexia is no longer in Mournhold, and she plans to be gone indefinitely. They say she exhausted her body and spirit in the war against Dagoth Ur, but now she plans to travel in disguise among the people, living the life of a mortal, and recovering her love for the world. The Temple plans to keep this a secret, for fear of starting a panic among the Faithful. Now... I don't know what to think."	goodbye									30	Journal C3_DestroyDagoth >= 50		Function Choice = 2				1
Almalexia	Galsa Andrano	"Your story is unbelievable. But... rumors here say Almalexia is no longer in Mournhold, and she plans to be gone indefinitely. They say she exhausted her body and spirit in the war against Dagoth Ur, but now she plans to travel in disguise among the people, living the life of a mortal, and recovering her love for the world. The Temple plans to keep this a secret, for fear of starting a panic among the Faithful. Now... I don't know what to think."	goodbye									30	Journal C3_DestroyDagoth >= 50		Function Choice = 5				1
Almalexia	Galsa Andrano	"Your story is unbelievable. But... rumors here say Almalexia is no longer in Mournhold, and she plans to be gone indefinitely. They say she exhausted her body and spirit in the war against Dagoth Ur, but now she plans to travel in disguise among the people, living the life of a mortal, and recovering her love for the world. The Temple plans to keep this a secret, for fear of starting a panic among the Faithful. Now... I don't know what to think."	goodbye									30	Journal C3_DestroyDagoth >= 50		Function Choice = 6				1
Almalexia	Fedris Hler	The Lady Almalexia resides here in the High Temple. We in Mournhold all live under her protection.										0	Journal TR_SothaSil < 100						1
Almalexia	Fedris Hler	[Puzzled.] You are a foreigner. Many foreigners cannot understand our Living Gods. Are you speaking figuratively? In metaphors? In some... poetic way? Are you a follower of some peculiar Western cult? Please excuse me... but what you say makes no sense at all.	"moddisposition -10
goodbye"									30			Function Choice = 1				1
Almalexia	Fedris Hler	[Puzzled.] You are a foreigner. Many foreigners cannot understand our Living Gods. Are you speaking figuratively? In metaphors? In some... poetic way? Are you a follower of some peculiar Western cult? Please excuse me... but what you say makes no sense at all.	"moddisposition -10
goodbye"									30			Function Choice = 2				1
Almalexia	Fedris Hler	[Puzzled.] You are a foreigner. Many foreigners cannot understand our Living Gods. Are you speaking figuratively? In metaphors? In some... poetic way? Are you a follower of some peculiar Western cult? Please excuse me... but what you say makes no sense at all.	"moddisposition -10
goodbye"									30			Function Choice = 5				1
Almalexia	Fedris Hler	[Puzzled.] You are a foreigner. Many foreigners cannot understand our Living Gods. Are you speaking figuratively? In metaphors? In some... poetic way? Are you a follower of some peculiar Western cult? Please excuse me... but what you say makes no sense at all.	"moddisposition -10
goodbye"									30			Function Choice = 6				1
Almalexia	Fedris Hler	[Puzzled.] You are a foreigner. Many foreigners cannot understand our Living Gods. Are you speaking figuratively? In metaphors? In some... poetic way? Are you a follower of some peculiar Western cult? Please excuse me... but what you say makes no sense at all.	"moddisposition -10
goodbye"									30			Function Choice = 7				1
Almalexia	Fedris Hler	[Puzzled.] You are a foreigner. Many foreigners cannot understand our Living Gods. Are you speaking figuratively? In metaphors? In some... poetic way? Are you a follower of some peculiar Western cult? Please excuse me... but what you say makes no sense at all.	"moddisposition -10
goodbye"									30			Function Choice = 8				1
Almalexia	effe_tei	"Almalexia is one of the gods worshipped by the Dunmer in the Tribunal Temple. She's known as the Healing Mother and Lady of Mercy, the source of compassion and sympathy, and protector of the poor and weak. She's no tender-hearted powderpuff, though. She's an important symbol of Dunmer independence to those who resent the Empire, and the Hands of Almalexia -- her personal guard -- enforce a strict adherence to Temple doctrines."										0							1
Almalexia	Denegor	"Oh yeah, sure. Heard ya the f-f-first time."										0							1
Almalexia	Barenziah	"She is one of the Tribunal, the God-Kings of Morrowind. She resides in the High Temple here in Mournhold."										0	Journal TR_SothaSil < 100						1
Almalexia	Barenziah	"I understand you have told my son of the death of the goddess and the passing of Sotha Sil. Keep this information close, %PCName. The people of Morrowind will need time to accept what has happened. Until then, continue to watch over them."										0	Journal TR_SothaSil >= 110						1
Almalexia	Barenziah	"[Stares at you thoughtfully.] I believe you are serious. I'm not sure I believe you have killed a living god... though I do think YOU think you have. I doubt you could prove it. And I doubt the priests would believe it... or would admit it, even if it were true. Say nothing about this to anyone. Or... I suppose you can tell who you like. Who would believe you? Fascinating. Simply fascinating. So many possibilities...."	goodbye									30			Function Choice = 1				1
Almalexia	Barenziah	"[Stares at you thoughtfully.] I believe you are serious. I'm not sure I believe you have killed a living god... though I do think YOU think you have. I doubt you could prove it. And I doubt the priests would believe it... or would admit it, even if it were true. Say nothing about this to anyone. Or... I suppose you can tell who you like. Who would believe you? Fascinating. Simply fascinating. So many possibilities...."	goodbye									30			Function Choice = 2				1
Almalexia	Barenziah	"[Stares at you thoughtfully.] I believe you are serious. I'm not sure I believe you have killed a living god... though I do think YOU think you have. I doubt you could prove it. And I doubt the priests would believe it... or would admit it, even if it were true. Say nothing about this to anyone. Or... I suppose you can tell who you like. Who would believe you? Fascinating. Simply fascinating. So many possibilities...."	goodbye									30			Function Choice = 5				1
Almalexia	Barenziah	"[Stares at you thoughtfully.] I believe you are serious. I'm not sure I believe you have killed a living god... though I do think YOU think you have. I doubt you could prove it. And I doubt the priests would believe it... or would admit it, even if it were true. Say nothing about this to anyone. Or... I suppose you can tell who you like. Who would believe you? Fascinating. Simply fascinating. So many possibilities...."	goodbye									30			Function Choice = 6				1
Almalexia	Barenziah	"[Stares at you thoughtfully.] I believe you are serious. I'm not sure I believe you have killed a living god... though I do think YOU think you have. I doubt you could prove it. And I doubt the priests would believe it... or would admit it, even if it were true. Say nothing about this to anyone. Or... I suppose you can tell who you like. Who would believe you? Fascinating. Simply fascinating. So many possibilities...."	goodbye									30			Function Choice = 7				1
Almalexia	Barenziah	"[Stares at you thoughtfully.] I believe you are serious. I'm not sure I believe you have killed a living god... though I do think YOU think you have. I doubt you could prove it. And I doubt the priests would believe it... or would admit it, even if it were true. Say nothing about this to anyone. Or... I suppose you can tell who you like. Who would believe you? Fascinating. Simply fascinating. So many possibilities...."	goodbye									30			Function Choice = 8				1
Almalexia		Never heard of her.					Solstheim					0							77
Almalexia		"I don't know much about her. The Dark Elves seem to love her, though. And the rest of that bunch."					Raven Rock					0							33
Almalexia		Who?					Skaal Village					0							24
Almalexia		"The Dunmer ""goddess""? Can't say I know much about her. There's some talk sometimes, but it takes a while for news to travel here."					Fort Frostmoth					0							18
Almalexia		"There have been ill tidings on the wind about the goddess, but none in this place know details."		Dark Elf			Raven Rock					0							10
Almalexia		"I have been hearing rumors about the goddess, but nothing concrete."		Dark Elf			Solstheim					0							6
Almalexia		I know of no such person. Why do you ask me such ridiculous things?					Thirsk					0							4
Almalexia		"I have heard strange tidings about the goddess, but I learn no details in this place."		Dark Elf			Fort Frostmoth					0							2
Almalexia		Almalexia is one of the gods worshipped by the Dunmer in the Tribunal Temple.	"Choice ""I killed Vivec."" 7 ""[Lie] I found Vivec dead."" 8 ""Thank you, but I must be going."" 4"									30	Dead vivec_god >= 1						3041
Almalexia		Almalexia is one of the gods worshipped by the Dunmer in the Tribunal Temple.	"Choice ""I found Sotha Sil dead, and killed Almalexia."" 1 ""[Lie] I found Almalexia and Sotha Sil dead."" 2 ""Thank you, but I must be going."" 4"									30	Journal TR_SothaSil >= 100						3041
Almalexia		Almalexia is one of the gods worshipped by the Dunmer in the Tribunal Temple.	"Choice ""I found Sotha Sil dead, and killed Almalexia."" 1 ""[Lie] I found Almalexia, Sotha Sil, and Vivec dead."" 5 ""I found Sotha Sil dead, and killed Almalexia and Vivec."" 6 ""Thank you, but I must be going."" 4"									30	Journal TR_SothaSil >= 100	Journal C3_DestroyDagoth >= 50					3041
Almalexia		Nonsense. You don't know what you're talking about.	"moddisposition -10
goodbye"									30			Function Choice = 1				3041
Almalexia		Nonsense. You don't know what you're talking about.	"moddisposition -10
goodbye"									30			Function Choice = 2				3041
Almalexia		Nonsense. You don't know what you're talking about.	"moddisposition -10
goodbye"									30			Function Choice = 5				3041
Almalexia		Nonsense. You don't know what you're talking about.	"moddisposition -10
goodbye"									30			Function Choice = 6				3041
Almalexia		Nonsense. You don't know what you're talking about.	"moddisposition -10
goodbye"									30			Function Choice = 7				3041
Almalexia		Nonsense. You don't know what you're talking about.	"moddisposition -10
goodbye"									30			Function Choice = 8				3041
Almalexia		Farewell.	goodbye									30			Function Choice = 4				3041
Almalexia		"Almalexia is Healing Mother, the source of compassion and sympathy, and protector of the poor and weak."	"Choice ""I killed Vivec."" 7 ""[Lie] I found Vivec dead."" 8 ""Thank you, but I must be going."" 4"	Dark Elf								30	Dead vivec_god >= 1						1593
Almalexia		"Almalexia is Healing Mother, the source of compassion and sympathy, and protector of the poor and weak."	"Choice ""I found Sotha Sil dead, and killed Almalexia."" 1 ""[Lie] I found Almalexia and Sotha Sil dead."" 2 ""Thank you, but I must be going."" 4"	Dark Elf								30	Journal TR_SothaSil >= 100						1593
Almalexia		"Almalexia is Healing Mother, the source of compassion and sympathy, and protector of the poor and weak."	"Choice ""I found Sotha Sil dead, and killed Almalexia."" 1 ""[Lie] I found Almalexia, Sotha Sil, and Vivec dead."" 5 ""I found Sotha Sil dead, and killed Almalexia and Vivec."" 6 ""Thank you, but I must be going."" 4"	Dark Elf								30	Journal TR_SothaSil >= 100	Journal C3_DestroyDagoth >= 50					1593
Almalexia		"[Stares at you in disbelief.] What makes you say such a thing? Are you mad? Go to the Temple and pray at the shrines for your soul. If you cannot be cured, you must be locked away, for your own good, and the good of society."	"moddisposition -10
goodbye"	Dark Elf								30			Function Choice = 1				1593
Almalexia		"[Stares at you in disbelief.] What makes you say such a thing? Are you mad? Go to the Temple and pray at the shrines for your soul. If you cannot be cured, you must be locked away, for your own good, and the good of society."	"moddisposition -10
goodbye"	Dark Elf								30			Function Choice = 2				1593
Almalexia		"[Stares at you in disbelief.] What makes you say such a thing? Are you mad? Go to the Temple and pray at the shrines for your soul. If you cannot be cured, you must be locked away, for your own good, and the good of society."	"moddisposition -10
goodbye"	Dark Elf								30			Function Choice = 5				1593
Almalexia		"[Stares at you in disbelief.] What makes you say such a thing? Are you mad? Go to the Temple and pray at the shrines for your soul. If you cannot be cured, you must be locked away, for your own good, and the good of society."	"moddisposition -10
goodbye"	Dark Elf								30			Function Choice = 6				1593
Almalexia		"[Stares at you in disbelief.] What makes you say such a thing? Are you mad? Go to the Temple and pray at the shrines for your soul. If you cannot be cured, you must be locked away, for your own good, and the good of society."	"moddisposition -10
goodbye"	Dark Elf								30			Function Choice = 7				1593
Almalexia		"[Stares at you in disbelief.] What makes you say such a thing? Are you mad? Go to the Temple and pray at the shrines for your soul. If you cannot be cured, you must be locked away, for your own good, and the good of society."	"moddisposition -10
goodbye"	Dark Elf								30			Function Choice = 8				1593
Almalexia		"[Forcefully, threateningly.] You are wrong. You are foolish to say such things. Go away."	"moddisposition -10
goodbye"					Temple				30			Function Choice = 1				125
Almalexia		"[Forcefully, threateningly.] You are wrong. You are foolish to say such things. Go away."	"moddisposition -10
goodbye"					Temple				30			Function Choice = 2				125
Almalexia		"[Forcefully, threateningly.] You are wrong. You are foolish to say such things. Go away."	"moddisposition -10
goodbye"					Temple				30			Function Choice = 5				125
Almalexia		"[Forcefully, threateningly.] You are wrong. You are foolish to say such things. Go away."	"moddisposition -10
goodbye"					Temple				30			Function Choice = 6				125
Almalexia		"[Forcefully, threateningly.] You are wrong. You are foolish to say such things. Go away."	"moddisposition -10
goodbye"					Temple				30			Function Choice = 7				125
Almalexia		"[Forcefully, threateningly.] You are wrong. You are foolish to say such things. Go away."	"moddisposition -10
goodbye"					Temple				30			Function Choice = 8				125
Almalexia		"[Smoothly.] You're not well, my child. You don't know what you're saying. You must be mistaken. If you have killed someone, I'm afraid it's a matter for the Ordinators. But of course, no one can kill a Living God. Perhaps if you pray at a shrine, your mind will be cleared."	"moddisposition -10
goodbye"				Mournhold Temple					30			Function Choice = 1				16
Almalexia		"[Smoothly.] You're not well, my child. You don't know what you're saying. You must be mistaken. If you have killed someone, I'm afraid it's a matter for the Ordinators. But of course, no one can kill a Living God. Perhaps if you pray at a shrine, your mind will be cleared."	"moddisposition -10
goodbye"				Mournhold Temple					30			Function Choice = 2				16
Almalexia		"[Smoothly.] You're not well, my child. You don't know what you're saying. You must be mistaken. If you have killed someone, I'm afraid it's a matter for the Ordinators. But of course, no one can kill a Living God. Perhaps if you pray at a shrine, your mind will be cleared."	"moddisposition -10
goodbye"				Mournhold Temple					30			Function Choice = 5				16
Almalexia		"[Smoothly.] You're not well, my child. You don't know what you're saying. You must be mistaken. If you have killed someone, I'm afraid it's a matter for the Ordinators. But of course, no one can kill a Living God. Perhaps if you pray at a shrine, your mind will be cleared."	"moddisposition -10
goodbye"				Mournhold Temple					30			Function Choice = 6				16
Almalexia		"[Smoothly.] You're not well, my child. You don't know what you're saying. You must be mistaken. If you have killed someone, I'm afraid it's a matter for the Ordinators. But of course, no one can kill a Living God. Perhaps if you pray at a shrine, your mind will be cleared."	"moddisposition -10
goodbye"				Mournhold Temple					30			Function Choice = 7				16
Almalexia		"[Smoothly.] You're not well, my child. You don't know what you're saying. You must be mistaken. If you have killed someone, I'm afraid it's a matter for the Ordinators. But of course, no one can kill a Living God. Perhaps if you pray at a shrine, your mind will be cleared."	"moddisposition -10
goodbye"				Mournhold Temple					30			Function Choice = 8				16
Almalexia		"Blessed Almalexia the Warden is one of the three Immortals God-Kings of Morrowind, a Pillar of the Tribunal, and the patron of Healers and Teachers."	;Temple; priests; monks; healers;		Priest Service			Temple				30							11
Almalexia		"Almalexia was the virtuous wife of Lord Nerevar, and later the Consort of Lord Vivec."	;Temple; priests; monks; healers;		Priest Service			Temple				30	Global Random100 < 50						11
Almalexia		"Almalexia is Healing Mother, the source of compassion and sympathy, and protector of the poor and weak."	;Temple; priests; monks; healers;		Priest Service			Temple				30	Global Random100 < 25						11
Almalexia		[Stares at you with distaste.] Excuse me.	"moddisposition -10
goodbye"				"Mournhold, Godsreach"					30			Function Choice = 1				8
Almalexia		[Stares at you with distaste.] Excuse me.	"moddisposition -10
goodbye"				"Mournhold, Godsreach"					30			Function Choice = 2				8
Almalexia		[Stares at you with distaste.] Excuse me.	"moddisposition -10
goodbye"				"Mournhold, Godsreach"					30			Function Choice = 5				8
Almalexia		[Stares at you with distaste.] Excuse me.	"moddisposition -10
goodbye"				"Mournhold, Godsreach"					30			Function Choice = 6				8
Almalexia		[Stares at you with distaste.] Excuse me.	"moddisposition -10
goodbye"				"Mournhold, Godsreach"					30			Function Choice = 7				8
Almalexia		[Stares at you with distaste.] Excuse me.	"moddisposition -10
goodbye"				"Mournhold, Godsreach"					30			Function Choice = 8				8
Almalexia		"[Stares at you in disbelief.] Gods... I think you're serious. Or, at least, you believe what you're saying. You should go to the Temple and tell them this. Surely you don't believe you can kill a Living God? And even if you SAW such a thing, do you believe you can kill a god PERMANENTLY? Good grief. Have you never read 'The 36 Lessons of Vivec'? These are immortal gods you're talking about."	"moddisposition -10
goodbye"	Dark Elf			"Mournhold, Temple Courtyard"					30			Function Choice = 1				6
Almalexia		"[Stares at you in disbelief.] Gods... I think you're serious. Or, at least, you believe what you're saying. You should go to the Temple and tell them this. Surely you don't believe you can kill a Living God? And even if you SAW such a thing, do you believe you can kill a god PERMANENTLY? Good grief. Have you never read 'The 36 Lessons of Vivec'? These are immortal gods you're talking about."	"moddisposition -10
goodbye"	Dark Elf			"Mournhold, Temple Courtyard"					30			Function Choice = 2				6
Almalexia		"[Stares at you in disbelief.] Gods... I think you're serious. Or, at least, you believe what you're saying. You should go to the Temple and tell them this. Surely you don't believe you can kill a Living God? And even if you SAW such a thing, do you believe you can kill a god PERMANENTLY? Good grief. Have you never read 'The 36 Lessons of Vivec'? These are immortal gods you're talking about."	"moddisposition -10
goodbye"	Dark Elf			"Mournhold, Temple Courtyard"					30			Function Choice = 5				6
Almalexia		"[Stares at you in disbelief.] Gods... I think you're serious. Or, at least, you believe what you're saying. You should go to the Temple and tell them this. Surely you don't believe you can kill a Living God? And even if you SAW such a thing, do you believe you can kill a god PERMANENTLY? Good grief. Have you never read 'The 36 Lessons of Vivec'? These are immortal gods you're talking about."	"moddisposition -10
goodbye"	Dark Elf			"Mournhold, Temple Courtyard"					30			Function Choice = 6				6
Almalexia		"[Stares at you in disbelief.] Gods... I think you're serious. Or, at least, you believe what you're saying. You should go to the Temple and tell them this. Surely you don't believe you can kill a Living God? And even if you SAW such a thing, do you believe you can kill a god PERMANENTLY? Good grief. Have you never read 'The 36 Lessons of Vivec'? These are immortal gods you're talking about."	"moddisposition -10
goodbye"	Dark Elf			"Mournhold, Temple Courtyard"					30			Function Choice = 7				6
Almalexia		"[Stares at you in disbelief.] Gods... I think you're serious. Or, at least, you believe what you're saying. You should go to the Temple and tell them this. Surely you don't believe you can kill a Living God? And even if you SAW such a thing, do you believe you can kill a god PERMANENTLY? Good grief. Have you never read 'The 36 Lessons of Vivec'? These are immortal gods you're talking about."	"moddisposition -10
goodbye"	Dark Elf			"Mournhold, Temple Courtyard"					30			Function Choice = 8				6
Almalexia		"You are a foreigner, and one must make allowances. But even a foreigner must know that such jokes are not in good taste."	"moddisposition -10
goodbye"	Dark Elf			"Mournhold, Godsreach"					30			Function Choice = 1				5
Almalexia		"You are a foreigner, and one must make allowances. But even a foreigner must know that such jokes are not in good taste."	"moddisposition -10
goodbye"	Dark Elf			"Mournhold, Godsreach"					30			Function Choice = 2				5
Almalexia		"You are a foreigner, and one must make allowances. But even a foreigner must know that such jokes are not in good taste."	"moddisposition -10
goodbye"	Dark Elf			"Mournhold, Godsreach"					30			Function Choice = 5				5
Almalexia		"You are a foreigner, and one must make allowances. But even a foreigner must know that such jokes are not in good taste."	"moddisposition -10
goodbye"	Dark Elf			"Mournhold, Godsreach"					30			Function Choice = 6				5
Almalexia		"You are a foreigner, and one must make allowances. But even a foreigner must know that such jokes are not in good taste."	"moddisposition -10
goodbye"	Dark Elf			"Mournhold, Godsreach"					30			Function Choice = 7				5
Almalexia		"You are a foreigner, and one must make allowances. But even a foreigner must know that such jokes are not in good taste."	"moddisposition -10
goodbye"	Dark Elf			"Mournhold, Godsreach"					30			Function Choice = 8				5
Almalexia		"Blessed Almalexia the Warden is one of the three Immortals God-Kings of Morrowind, a Pillar of the Tribunal, and the patron of Healers and Teachers."	;Temple; priests; monks; healers;		Priest			Temple				30							4
Almalexia		"Almalexia was the virtuous wife of Lord Nerevar, and later the Consort of Lord Vivec."	;Temple; priests; monks; healers;		Priest			Temple				30	Global Random100 < 50						4
Almalexia		"Almalexia is Healing Mother, the source of compassion and sympathy, and protector of the poor and weak."	;Temple; priests; monks; healers;		Priest			Temple				30	Global Random100 < 25						4
Almalexia		"Blessed Almalexia the Warden is one of the three Immortals God-Kings of Morrowind, a Pillar of the Tribunal, and the patron of Healers and Teachers."	;Temple; priests; monks; healers;		Monk			Temple				30							3
Almalexia		"Almalexia was the virtuous wife of Lord Nerevar, and later the Consort of Lord Vivec."	;Temple; priests; monks; healers;		Monk			Temple				30	Global Random100 < 50						3
Almalexia		"Almalexia is Healing Mother, the source of compassion and sympathy, and protector of the poor and weak."	;Temple; priests; monks; healers;		Monk			Temple				30	Global Random100 < 25						3
Almalexia		"Blessed Almalexia the Warden is one of the three Immortals God-Kings of Morrowind, a Pillar of the Tribunal, and the patron of Healers and Teachers."	;Temple; priests; monks; healers;		Healer			Temple				30							1
Almalexia		"Almalexia was the virtuous wife of Lord Nerevar, and later the Consort of Lord Vivec."	;Temple; priests; monks; healers;		Healer			Temple				30	Global Random100 < 50						1
Almalexia		"Almalexia is Healing Mother, the source of compassion and sympathy, and protector of the poor and weak."	;Temple; priests; monks; healers;		Healer			Temple				30	Global Random100 < 25						1
almoners		"Almoners gather alms from members and friends of the faith. We depend on donations to fund most of our good works. Almoners who are successful at bringing in generous donations may rise in the ranks of Imperial cult service. If you are interested, speak to Iulus Truptor at the Imperial Chapels in Ebonheart."						Imperial Cult	Layman	Imperial Cult	Layman	30	Not ID Iulus Truptor = 1						32
alms for the poor	Yak gro-Skandar	You have my contribution.	;journal IC10_yak >= 1									0	Journal IC10_buckmoth_alms >= 1	Journal IC11_shirt < 1	Journal IC10_yak >= 1				1
alms for the poor	Yak gro-Skandar	"It's a worthy cause. Sorry, but this is all I can afford."	"ModDisposition 10
player->additem gold_001 1
journal IC10_yak 1"									30	Journal IC10_buckmoth_alms >= 1	Journal IC11_shirt < 1					1
alms for the poor	Yak gro-Skandar	"You're right. We all must do our part. Here. It's not much, but it's all I can spare."	"ModDisposition 10
player->additem gold_001 5
journal IC10_yak 1"									70	Journal IC10_buckmoth_alms >= 1	Journal IC11_shirt < 1					1
alms for the poor	Vala Catraso	Sorry. I can't help you.										0	Journal IC10_buckmoth_alms >= 1	Journal IC11_shirt < 1					1
alms for the poor	Tuundir	Sorry. I can't help you.										0	Journal IC10_buckmoth_alms >= 1	Journal IC11_shirt < 1					1
alms for the poor	Tralan	Sorry. I can't help you.										0	Journal IC10_buckmoth_alms >= 1	Journal IC11_shirt < 1					1
alms for the poor	tongue_toad	You have my contribution.	;journal IC10_tongue >= 1									0	Journal IC10_buckmoth_alms >= 1	Journal IC11_shirt < 1	Journal IC10_Tongue >= 1				1
alms for the poor	tongue_toad	"It's a worthy cause. Sorry, but this is all I can afford."	"ModDisposition 10
player->additem gold_001 1
journal IC10_tongue 1"									30	Journal IC10_buckmoth_alms >= 1	Journal IC11_shirt < 1					1
alms for the poor	tongue_toad	"You're right. We all must do our part. Here. It's not much, but it's all I can spare."	"ModDisposition 10
player->additem gold_001 5
journal IC10_tongue 1"									70	Journal IC10_buckmoth_alms >= 1	Journal IC11_shirt < 1					1
alms for the poor	Thengil	Sorry. I can't help you.										0	Journal IC10_buckmoth_alms >= 1	Journal IC11_shirt < 1					1
alms for the poor	tee_lan	Sorry. I can't help you.										0	Journal IC10_buckmoth_alms >= 1	Journal IC11_shirt < 1					1
alms for the poor	Tauryon	You have my contribution.	;journal IC10_tauryon >= 1									0	Journal IC10_buckmoth_alms >= 1	Journal IC11_shirt < 1	Journal IC10_tauryon >= 1				1
alms for the poor	Tauryon	"It's a worthy cause. Sorry, but this is all I can afford."	"ModDisposition 10
player->additem gold_001 1
journal IC10_tauryon 1"									30	Journal IC10_buckmoth_alms >= 1	Journal IC11_shirt < 1					1
alms for the poor	Tauryon	"You're right. We all must do our part. Here. It's not much, but it's all I can spare."	"ModDisposition 10
player->additem gold_001 5
journal IC10_tauryon 1"									70	Journal IC10_buckmoth_alms >= 1	Journal IC11_shirt < 1					1
alms for the poor	Skeetul	Sorry. I can't help you.										0	Journal IC10_buckmoth_alms >= 1	Journal IC11_shirt < 1					1
alms for the poor	Persius Mercius	You have my contribution.	;journal IC10_persius >= 1									0	Journal IC10_buckmoth_alms >= 1	Journal IC11_shirt < 1	Journal IC10_persius >= 1				1
alms for the poor	Persius Mercius	"You're right. We all must do our part. Here. It's not much, but it's all I can spare."	"ModDisposition 10
player->additem gold_001 10
journal IC10_persius 1"									30	Journal IC10_buckmoth_alms >= 1	Journal IC11_shirt < 1					1
alms for the poor	Persius Mercius	Of course. I'm happy to donate for such a worthy cause.	"ModDisposition 10
player->additem gold_001 20
journal IC10_persius 1"									70	Journal IC10_buckmoth_alms >= 1	Journal IC11_shirt < 1					1
alms for the poor	Pellecia Aurrus	Sorry. I can't help you.										0	Journal IC10_buckmoth_alms >= 1	Journal IC11_shirt < 1					1
alms for the poor	Orrent Geontene	Sorry. I can't help you.										0	Journal IC10_buckmoth_alms >= 1	Journal IC11_shirt < 1					1
alms for the poor	On_Wan	"I must hide here until a boat comes, and then they will help me return to my country."										0							1
alms for the poor	On_Wan	"I am a runaway slave. I have nothing. I must hide here until a boat comes, and then they will help me return to my country."	Journal IC9_slave_hiding 5									30	Journal IC9_Argonian_alms >= 1	Journal IC9_Argonian_alms < 30					1
alms for the poor	Merthierry Laelippe	You have my contribution.	;journal IC10_merthierry >= 1									0	Journal IC10_buckmoth_alms >= 1	Journal IC11_shirt < 1	Journal IC10_merthierry >= 1				1
alms for the poor	Merthierry Laelippe	"It's a worthy cause. Sorry, but this is all I can afford."	"ModDisposition 10
player->additem gold_001 1
journal IC10_merthierry 1"									30	Journal IC10_buckmoth_alms >= 1	Journal IC11_shirt < 1					1
alms for the poor	Merthierry Laelippe	"You're right. We all must do our part. Here. It's not much, but it's all I can spare."	"ModDisposition 10
player->additem gold_001 5
journal IC10_merthierry 1"									70	Journal IC10_buckmoth_alms >= 1	Journal IC11_shirt < 1					1
alms for the poor	Malpenix Blonia	You have my contribution.	;journal IC10_malpenix >= 1									0	Journal IC10_buckmoth_alms >= 1	Journal IC11_shirt < 1	Journal IC10_malpenix >= 1				1
alms for the poor	Malpenix Blonia	"You're right. We all must do our part. Here. It's not much, but it's all I can spare."	"ModDisposition 10
player->additem gold_001 10
journal IC10_malpenix 1"									30	Journal IC10_buckmoth_alms >= 1	Journal IC11_shirt < 1					1
alms for the poor	Malpenix Blonia	Of course. I'm happy to donate for such a worthy cause.	"ModDisposition 10
player->additem gold_001 20
journal IC10_malpenix 1"									70	Journal IC10_buckmoth_alms >= 1	Journal IC11_shirt < 1					1
alms for the poor	Lirielle Stoine	You have my contribution.	;journal IC10_galthragoth >= 1									0	Journal IC10_buckmoth_alms >= 1	Journal IC11_shirt < 1	Journal IC10_Lirielle >= 1				1
alms for the poor	Lirielle Stoine	"It's a worthy cause. Sorry, but this is all I can afford."	"ModDisposition 10
player->additem gold_001 5
journal IC10_lirielle 1"									30	Journal IC10_buckmoth_alms >= 1	Journal IC11_shirt < 1					1
alms for the poor	Lirielle Stoine	"You're right. We all must do our part. Here. It's not much, but it's all I can spare."	"ModDisposition 10
player->additem gold_001 10
journal IC10_lirielle 1"									70	Journal IC10_buckmoth_alms >= 1	Journal IC11_shirt < 1					1
alms for the poor	Iulus Truptor	"The Imperial cult asks for donations from members and friends of the faith to support our good works. As a custom, we ask for alms for the poor, because most of the gifts go to feed, cloth, cure, and heal the less fortunate, but in fact the donations go to support various worthy causes and special projects. Collecting alms is just one of the many tasks our more faithful members perform in the service of the Nine."										0							1
alms for the poor	Ingokning	You have my donation.										0	Journal IC8_Ingokning >= 1	Journal IC9_Argonian_alms < 1					1
alms for the poor	Ingokning	It's our duty.	"Journal IC8_Ingokning 10
player->additem gold_001 5"									50	Journal IC_8_Nord_alms >= 1	Journal IC9_Argonian_alms < 1					1
alms for the poor	Ingokning	You are right. It is more than a duty. It is my honor.	"Journal IC8_Ingokning 20
player->additem gold_001 20"									70	Journal IC_8_Nord_alms >= 1	Journal IC9_Argonian_alms < 1					1
alms for the poor	Im_Kilaya	Does the Imperial cult intend to insult us thus by using such an unworthy mouthpiece to solicit alms? Leave us. Immediately.	Goodbye									30	Journal IC9_Argonian_alms >= 1						1
alms for the poor	Im_Kilaya	The Imperial cult has our respect. But we are disappointed that the Imperial cult does not speak out against the inhumane practices of slavery in Morrowind. We take this disappointment into consideration when determining the generosity of our support. I'm afraid we have no donation to offer at this time.										30	Journal IC9_Argonian_alms >= 1						1
alms for the poor	Im_Kilaya	"If you will check your records, citizen, you will see that the province of Argonia has already given alms for the poor."										30	Journal IC9_Argonian_alms >= 10						1
alms for the poor	Im_Kilaya	"The Imperial cult has our respect. We are disappointed that the Imperial cult does not speak out against the inhumane practices of slavery in Morrowind. But we agree with you, that this is not sufficient reason to cause the needy to suffer for want of our province's generosity. Therefore, we ask you to accept this donation as alms for the poor on behalf of the province of Argonia."	"player->additem gold_001 100
Journal IC9_Argonian_alms 10"									50	Journal IC9_Argonian_alms >= 1						1
alms for the poor	Im_Kilaya	"The Imperial cult has our respect. We are disappointed that the Imperial cult does not speak out against the inhumane practices of slavery in Morrowind. But perhaps you are right. It is by demonstrating our superior commitment to civilization and humanity that we best disprove the Dunmer's barbaric insistence that we are no more than animals. Please accept this donation to the Imperial cult on behalf of the province of Argonia, with our thanks."	"player->additem gold_001 200
Journal IC9_Argonian_alms 20"									80	Journal IC9_Argonian_alms >= 1						1
alms for the poor	Ilmiril	Sorry. I can't help you.										0	Journal IC10_buckmoth_alms >= 1	Journal IC11_shirt < 1					1
alms for the poor	Hoki	You have my contribution.	;journal IC10_hoki >= 1									0	Journal IC10_buckmoth_alms >= 1	Journal IC11_shirt < 1	Journal IC10_Hoki >= 1				1
alms for the poor	Hoki	"It's a worthy cause. Sorry, but this is all I can afford."	"ModDisposition 10
player->additem gold_001 5
journal IC10_hoki 1"									30	Journal IC10_buckmoth_alms >= 1	Journal IC11_shirt < 1					1
alms for the poor	Hoki	"You're right. We all must do our part. Here. It's not much, but it's all I can spare."	"ModDisposition 10
player->additem gold_001 10
journal IC10_hoki 1"									70	Journal IC10_buckmoth_alms >= 1	Journal IC11_shirt < 1					1
alms for the poor	Heidmir	I believe I already gave you my donation.										0	Journal IC8_Heidmir >= 1	Journal IC9_Argonian_alms < 1					1
alms for the poor	Heidmir	Surely the Imperial cult can find a more respectable member to solicit alms.					"Ebonheart, Skyrim Mission"					30	Journal IC_8_Nord_alms >= 1	Journal IC9_Argonian_alms < 1					1
alms for the poor	Heidmir	"Of course. As a representative of my province and people, I am proud to give generously to the Imperial cult."	"Journal IC8_Heidmir 10
player->additem gold_001 100"									50	Journal IC_8_Nord_alms >= 1	Journal IC9_Argonian_alms < 1					1
alms for the poor	Heidmir	"Of course. As a representative of my province and people, I am proud to give generously to the Imperial cult. And as a member of the cult, and a proud Imperial citizen, I am pleased to match my province's donation with a personal gift of my own."	"Journal IC8_Heidmir 20
player->additem gold_001 200"									70	Journal IC_8_Nord_alms >= 1	Journal IC9_Argonian_alms < 1					1
alms for the poor	heem_la	Sorry. I can't help you.										0	Journal IC10_buckmoth_alms >= 1	Journal IC11_shirt < 1					1
alms for the poor	Gildan	Sorry. I can't help you.										0	Journal IC10_buckmoth_alms >= 1	Journal IC11_shirt < 1					1
alms for the poor	Galthragoth	You have my contribution.	;journal IC10_galthragoth >= 1									0	Journal IC10_buckmoth_alms >= 1	Journal IC11_shirt < 1	Journal IC10_galthragoth >= 1				1
alms for the poor	Galthragoth	"It's a worthy cause. Sorry, but this is all I can afford."	"ModDisposition 10
player->additem gold_001 5
journal IC10_galthragoth 1"									30	Journal IC10_buckmoth_alms >= 1	Journal IC11_shirt < 1					1
alms for the poor	Galthragoth	"You're right. We all must do our part. Here. It's not much, but it's all I can spare."	"ModDisposition 10
player->additem gold_001 10
journal IC10_galthragoth 1"									70	Journal IC10_buckmoth_alms >= 1	Journal IC11_shirt < 1					1
alms for the poor	Estoril	You have my contribution.	;journal IC10_estoril >= 1									0	Journal IC10_buckmoth_alms >= 1	Journal IC11_shirt < 1	Journal IC10_estoril >= 1				1
alms for the poor	Estoril	"It's a worthy cause. Sorry, but this is all I can afford."	"ModDisposition 10
player->additem gold_001 1
journal IC10_estoril 1"									30	Journal IC10_buckmoth_alms >= 1	Journal IC11_shirt < 1					1
alms for the poor	Estoril	"You're right. We all must do our part. Here. It's not much, but it's all I can spare."	"ModDisposition 10
player->additem gold_001 5
journal IC10_estoril 1"									70	Journal IC10_buckmoth_alms >= 1	Journal IC11_shirt < 1					1
alms for the poor	Erranil	You have my contribution.	;journal IC10_erranil >= 1									0	Journal IC10_buckmoth_alms >= 1	Journal IC11_shirt < 1	Journal IC10_erranil >= 1				1
alms for the poor	Erranil	"It's a worthy cause. Sorry, but this is all I can afford."	"ModDisposition 10
player->additem gold_001 1
journal IC10_erranil 1"									30	Journal IC10_buckmoth_alms >= 1	Journal IC11_shirt < 1					1
alms for the poor	Erranil	"You're right. We all must do our part. Here. It's not much, but it's all I can spare."	"ModDisposition 10
player->additem gold_001 5
journal IC10_erranil 1"									70	Journal IC10_buckmoth_alms >= 1	Journal IC11_shirt < 1					1
alms for the poor	Ergnir	Sorry. I can't help you.										0	Journal IC10_buckmoth_alms >= 1	Journal IC11_shirt < 1					1
alms for the poor	Eiruki Hearth-Healer	I already gave you what I could.										0	Journal IC8_Eiruki >= 10	Journal IC9_Argonian_alms < 1					1
alms for the poor	Eiruki Hearth-Healer	I'll be happy to give alms. Here.	"player->additem gold_001 20
Journal IC8_Eiruki 10"									30	Journal IC_8_Nord_alms >= 1	Journal IC9_Argonian_alms < 1					1
alms for the poor	Eiruki Hearth-Healer	I'll be happy to give alms. Here. Take it all.	"player->additem gold_001 40
Journal IC8_Eiruki 20"									60	Journal IC_8_Nord_alms >= 1	Journal IC9_Argonian_alms < 1					1
alms for the poor	Edwinna Elbert	You have my contribution.	;journal IC10_edwinna >= 1									0	Journal IC10_buckmoth_alms >= 1	Journal IC11_shirt < 1	Journal IC10_edwinna >= 1				1
alms for the poor	Edwinna Elbert	"You're right. We all must do our part. Here. It's not much, but it's all I can spare."	"ModDisposition 10
player->additem gold_001 10
journal IC10_edwinna 1"									30	Journal IC10_buckmoth_alms >= 1	Journal IC11_shirt < 1					1
alms for the poor	Edwinna Elbert	Of course. I'm happy to donate for such a worthy cause.	"ModDisposition 10
player->additem gold_001 20
journal IC10_edwinna 1"									70	Journal IC10_buckmoth_alms >= 1	Journal IC11_shirt < 1					1
alms for the poor	Dular gro-Buzga	You have my contribution.	;journal IC10_dular >= 1									0	Journal IC10_buckmoth_alms >= 1	Journal IC11_shirt < 1	Journal IC10_dular >= 1				1
alms for the poor	Dular gro-Buzga	"It's a worthy cause. Sorry, but this is all I can afford."	"ModDisposition 10
player->additem gold_001 1
journal IC10_dular 1"									30	Journal IC10_buckmoth_alms >= 1	Journal IC11_shirt < 1					1
alms for the poor	Dular gro-Buzga	"You're right. We all must do our part. Here. It's not much, but it's all I can spare."	"ModDisposition 10
player->additem gold_001 5
journal IC10_dular 1"									70	Journal IC10_buckmoth_alms >= 1	Journal IC11_shirt < 1					1
alms for the poor	Dro'tasarr	Sorry. I can't help you.										0	Journal IC10_buckmoth_alms >= 1	Journal IC11_shirt < 1					1
alms for the poor	Codus Callonus	You have my contribution.	;journal IC10_codus >= 1									0	Journal IC10_buckmoth_alms >= 1	Journal IC10_codus >= 1	Journal IC11_shirt < 1				1
alms for the poor	Codus Callonus	"You're right. We all must do our part. Here. It's not much, but it's all I can spare."	"ModDisposition 10
player->additem gold_001 10
journal IC10_cienne 1"									30	Journal IC10_buckmoth_alms >= 1	Journal IC11_shirt < 1					1
alms for the poor	Codus Callonus	Of course. I'm happy to donate for such a worthy cause.	"ModDisposition 10
player->additem gold_001 20
journal IC10_codus 1"									70	Journal IC10_buckmoth_alms >= 1	Journal IC11_shirt < 1					1
alms for the poor	Cienne Sintieve	You have my contribution.	;journal IC10_cienne >= 1									0	Journal IC10_buckmoth_alms >= 1	Journal IC11_shirt < 1	Journal IC10_cienne >= 1				1
alms for the poor	Cienne Sintieve	"You're right. We all must do our part. Here. It's not much, but it's all I can spare."	"ModDisposition 10
player->additem gold_001 10
journal IC10_cienne 1"									30	Journal IC10_buckmoth_alms >= 1	Journal IC11_shirt < 1					1
alms for the poor	Cienne Sintieve	Of course. I'm happy to donate for such a worthy cause.	"ModDisposition 10
player->additem gold_001 20
journal IC10_cienne 1"									70	Journal IC10_buckmoth_alms >= 1	Journal IC11_shirt < 1					1
alms for the poor	Briring	I gave already.										0	Journal IC8_Briring >= 10	Journal IC9_Argonian_alms < 1					1
alms for the poor	Briring	For the Imperial cult? All right. Here.	"player->additem gold_001 5
Journal IC8_Briring 10"				"Ebonheart, Skyrim Mission"					40	Journal IC_8_Nord_alms >= 1	Journal IC9_Argonian_alms < 1					1
alms for the poor	Briring	"You're right. But for luck, it might be me needing the cult's charity. Here, and with a blessing."	"player->additem gold_001 10
Journal IC8_Briring 20"									60	Journal IC_8_Nord_alms >= 1	Journal IC9_Argonian_alms < 1					1
alms for the poor	Bedraflod	I gave already.										0	Journal IC8_Bedraflod >= 10	Journal IC9_Argonian_alms < 1					1
alms for the poor	Bedraflod	Here. Take this.	"Journal IC8_Bedraflod 10
player->additem gold_001 5"									50	Journal IC_8_Nord_alms >= 1	Journal IC9_Argonian_alms < 1					1
alms for the poor	Bedraflod	Yes. Right. I guess I can afford to give a little more.	"Journal IC8_Bedraflod 20
player->additem gold_001 10"									70	Journal IC_8_Nord_alms >= 1	Journal IC9_Argonian_alms < 1					1
alms for the poor	Baradras	You have my contribution.	;journal IC10_baradras >= 1									0	Journal IC10_buckmoth_alms >= 1	Journal IC11_shirt < 1	Journal IC10_baradras >= 1				1
alms for the poor	Baradras	"You're right. We all must do our part. Here. It's not much, but it's all I can spare."	"ModDisposition 10
player->additem gold_001 10
journal IC10_baradras 1"									30	Journal IC10_buckmoth_alms >= 1	Journal IC11_shirt < 1					1
alms for the poor	Baradras	Of course. I'm happy to donate for such a worthy cause.	"ModDisposition 10
player->additem gold_001 20
journal IC10_baradras 1"									70	Journal IC10_buckmoth_alms >= 1	Journal IC11_shirt < 1					1
alms for the poor	Anarenen	Sorry. I can't help you.										0	Journal IC10_buckmoth_alms >= 1	Journal IC11_shirt < 1					1
alms for the poor	Allding	Sorry. I can't help you.										0	Journal IC10_buckmoth_alms >= 1	Journal IC11_shirt < 1					1
alms for the poor	Aengoth	You have my contribution.	;journal IC10_aengoth >= 1									0	Journal IC10_buckmoth_alms >= 1	Journal IC11_shirt < 1	Journal IC10_aengoth >= 1				1
alms for the poor	Aengoth	"It's a worthy cause. Sorry, but this is all I can afford."	"ModDisposition 10
player->additem gold_001 30
journal IC10_aengoth 1"									30	Journal IC10_buckmoth_alms >= 1	Journal IC11_shirt < 1					1
alms for the poor	Aengoth	"You're right. We all must do our part. Here. It's not much, but it's all I can spare."	"ModDisposition 10
player->additem gold_001 60
journal IC10_aengoth 1"									70	Journal IC10_buckmoth_alms >= 1	Journal IC11_shirt < 1					1
alms for the poor		I gave at the Temple.		Dark Elf			Ald-ruhn					0	Journal IC10_buckmoth_alms >= 1	Journal IC11_shirt < 1	Not Local NoLore = 0				97
alms for the poor		Go away.					"Ebonheart, Skyrim Mission"					0	Journal IC_8_Nord_alms >= 1	Journal IC9_Argonian_alms < 1	Not Local NoLore = 0				5
alms for the poor		"I'm sorry, citizen, but you must speak to our leader, the consul, Im-Kilaya. We cannot help you."					"Ebonheart, Argonian Mission"					0	Journal IC9_Argonian_alms >= 1	Not ID Im_Kilaya = 0	Not Local NoLore = 0				5
alms for the poor		Sorry. No.					"Ebonheart, Skyrim Mission"					30	Journal IC_8_Nord_alms >= 1	Journal IC9_Argonian_alms < 1	Not Local NoLore = 0				5
alteration		"The alteration discipline is the mastery of the spell effects of the College of Alteration. The alteration spells involve manipulation of the physical world and its natural properties. Alteration effects include water breathing and walking, jumping, levitating, opening locks, and shield barriers against physical damage."	;Fighters Guild; Mages Guild; Thieves Guild;		Savant							30	Not Local NoLore = 0	Not Race Dark Elf = 1					8
alteration potions	Ygfa	"Alteration potions provide beneficial magical effects from the domain of the Arcane College of Alteration. Alteration potions include: burden, feather, and levitate."	;alchemist; apothecary; healer; trader;									30							1
alteration potions	Tendris Vedran	"Alteration potions provide beneficial magical effects from the domain of the Arcane College of Alteration. Alteration potions include: burden, feather, and levitate."	;alchemist; apothecary; healer; trader;									30							1
alteration potions	Nalion	"Alteration potions provide beneficial magical effects from the domain of the Arcane College of Alteration. Alteration potions include: burden, feather, and levitate."	;alchemist; apothecary; healer; trader;									30							1
alteration potions	Anarenen	"Alteration potions provide beneficial magical effects from the domain of the Arcane College of Alteration. Alteration potions include: burden, feather, and levitate."	;alchemist; apothecary; healer; trader;									30							1
alteration spells	Ygfa	"There are many common variants of alteration spells, not to mention the countless custom versions created by ambitious spellcasters. But here is a list of the most basic spells, representing all the fundamental classes of spell effects produced by this college: water breathing, buoyancy, water walking, shield, fire shield, shock shield, frost shield, burden, feather, jump, slowfall, levitate, lock, and open."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
alteration spells	Strillian Macro	"There are many common variants of alteration spells, not to mention the countless custom versions created by ambitious spellcasters. But here is a list of the most basic spells, representing all the fundamental classes of spell effects produced by this college: water breathing, buoyancy, water walking, shield, fire shield, shock shield, frost shield, burden, feather, jump, slowfall, levitate, lock, and open."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
alteration spells	Smokey Morth	"There are many common variants of alteration spells, not to mention the countless custom versions created by ambitious spellcasters. But here is a list of the most basic spells, representing all the fundamental classes of spell effects produced by this college: water breathing, buoyancy, water walking, shield, fire shield, shock shield, frost shield, burden, feather, jump, slowfall, levitate, lock, and open."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
alteration spells	Melvure Rindu	"There are many common variants of alteration spells, not to mention the countless custom versions created by ambitious spellcasters. But here is a list of the most basic spells, representing all the fundamental classes of spell effects produced by this college: water breathing, buoyancy, water walking, shield, fire shield, shock shield, frost shield, burden, feather, jump, slowfall, levitate, lock, and open."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
alteration spells	Estirdalin	"There are many common variants of alteration spells, not to mention the countless custom versions created by ambitious spellcasters. But here is a list of the most basic spells, representing all the fundamental classes of spell effects produced by this college: water breathing, buoyancy, water walking, shield, fire shield, shock shield, frost shield, burden, feather, jump, slowfall, levitate, lock, and open."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
alteration spells	Eraamion	"There are many common variants of alteration spells, not to mention the countless custom versions created by ambitious spellcasters. But here is a list of the most basic spells, representing all the fundamental classes of spell effects produced by this college: water breathing, buoyancy, water walking, shield, fire shield, shock shield, frost shield, burden, feather, jump, slowfall, levitate, lock, and open."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
alteration spells	Artisa Arelas	"There are many common variants of alteration spells, not to mention the countless custom versions created by ambitious spellcasters. But here is a list of the most basic spells, representing all the fundamental classes of spell effects produced by this college: water breathing, buoyancy, water walking, shield, fire shield, shock shield, frost shield, burden, feather, jump, slowfall, levitate, lock, and open."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
Altmer	Tyermaillin	"There aren't many of us here in Balmora. Just me, Estirdalin, Imare, Nalcarya the Alchemist, Hecerinde, and Culumaire. Why do you ask?"					Balmora					0				Journal TG_BalmoraDefenses >= 10	Journal TG_BalmoraDefenses < 100		1
Altmer	Nalcarya Of White Haven	"There aren't many of us here in Balmora. Just me, Estirdalin, Imare, Culumaire, Hecerinde, and Tyermaillin. Why do you ask?"					Balmora					0				Journal TG_BalmoraDefenses >= 10	Journal TG_BalmoraDefenses < 100		1
Altmer	Imare	"There aren't many of us here in Balmora. Just me, Estirdalin, Culumaire, Nalcarya the Alchemist, Hecerinde, and Tyermaillin. Why do you ask?"					Balmora					0				Journal TG_BalmoraDefenses >= 10	Journal TG_BalmoraDefenses < 100		1
Altmer	Hecerinde	I am one of the few here in Balmora. What can I do for you?					Balmora					0				Journal TG_BalmoraDefenses >= 10	Journal TG_BalmoraDefenses < 100		1
Altmer	Habasi	There are but a few of the High Elves in Balmora. Ask around if you need to find one.					Balmora					40				Journal TG_BalmoraDefenses >= 10	Journal TG_BalmoraDefenses < 100		1
Altmer	Estirdalin	"There aren't many of us here in Balmora. Just me, Culumaire, Imare, Nalcarya the Alchemist, Hecerinde, and Tyermaillin. Why do you ask?"					Balmora					0				Journal TG_BalmoraDefenses >= 10	Journal TG_BalmoraDefenses < 100		1
Altmer	Culumaire	"There aren't many of us here in Balmora. Just me, Estirdalin, Imare, Nalcarya the Alchemist, Hecerinde, and Tyermaillin. Why do you ask?"					Balmora					0				Journal TG_BalmoraDefenses >= 10	Journal TG_BalmoraDefenses < 100		1
Altmer	Artisa Arelas	"Altmer -- literally, 'the High, or Cultured People,' or 'High Elves' -- are the light-skinned, tall Elven peoples of the Summerset Isles. 'High' is taken to mean variously 'tall,' 'proud,' and 'culturally snobbish.' In the Empire, 'High Elves' is the common usage."	"; bard, bookseller, savant"									30	Not Local NoLore = 0						1
Altmer		"We Altmer are proud, wise, and beautiful. The Empire is built on the arts, crafts, and sciences of the High Elves. Our pure blood protects us from disease, and makes us superior spellcrafters."	;Altmer ;	High Elf								30	Not Local NoLore = 0						99
Altmer		"Altmer are the tall, light-skinned Elves of the West. They were once like us, but they became soft and foolish. They abandoned their ancestors and put their faith in big buildings and sorcery. The greatfathers of our greatfathers were kin of the Altmer, but the Prophet Veloth led us out of the West and brought us here so our rites and customs could remain pure."	;Altmer ;					Ashlanders				30	Not Local NoLore = 0						75
Altmer		"The Altmer are proud, conceited, and decadent. Their clothes, manners, arts, and crafts are highly refined, but they are godless and spiritually empty. They content themselves with reliving the aged glories of their martial traditions and their mastery of sorcery and enchantment. Their achievements are admirable, but their culture no longer serves any vital purpose."	;Dunmer ; not Altmer	Dark Elf	Noble							30	Global PCRace != 4	Not Local NoLore = 0					58
Altmer		"Altmer are the light-skinned, tall Elven peoples of the Summerset Isles. 'High' is taken to mean variously 'tall,' 'proud,' and 'culturally snobbish.' In the Empire, 'High Elves' is the common usage. They consider themselves the most civilized culture of Tamriel, and, in truth, the common tongue of the Empire, Tamrielic, is based on their speech and writing, and most of the Empire's arts, crafts, and sciences are derived from High Elven traditions."	"; bard, bookseller, savant"		Savant							30	Not Local NoLore = 0						19
Altmer		"The only Altmer here in Balmora are Culumaire at the Lucky Lockup, Estirdalin at the Guild of Mages, Imare at the Hlaalu Council Manor, Nalcarya the Alchemist, and Hecerinde and Tyermaillin who both have residences here."	Journal TG_BalmoraDefenses 20				Balmora					40	Not ID caius cosades = 1	Not Local NoLore = 0		Journal TG_BalmoraDefenses >= 10	Journal TG_BalmoraDefenses < 100		93
Altmer trainers	Fedris Hler	"Traditionally, the Altmer have used the goblins to reinforce their armies. Why, I do not know. Rumor has it that Helseth has contracted two Altmer to train his goblin army. If you find these Altmer, it would be a service to rid the city of them as well."	Journal TR_KillGoblins 30									0	Journal TR_KillGoblins < 30						1
Altmer trainers	Fedris Hler	You're to get rid of the two Altmer trainers if you can.										0	Journal TR_KillGoblins >= 30	Dead armion = 0	Dead yarnar = 0				1
Altmer trainers	Fedris Hler	I understand you've killed one of them. Good work.										0	Journal TR_KillGoblins >= 30	Dead yarnar > 0					1
Altmer trainers	Fedris Hler	I understand you've killed one of them. Good work.										0	Journal TR_KillGoblins >= 30	Dead armion > 0					1
Altmer trainers	Fedris Hler	I have heard you've killed both of them. This will please the Lady.										0	Dead armion > 0	Dead yarnar > 0	Journal TR_KillGoblins >= 30				1
Altmer trainers		"Trainers? I'm not even certain there are goblins about, though there are rumors. I suppose if there were trainers, they'd be close by the goblins. Makes sense, don't you think?"			Guard		Mournhold					40	Journal TR_KillGoblins < 100						13
Alveleg	Eydis Fire-Eye	"He's Thieves Guild, a Wood Elf. The Telvanni prefer to hire Nords and Wood Elves when they can't get natives. I know nothing about him. But this is not a Thieves Guild job, so he has no protection."										0	Journal FG_Egg_Poachers >= 100						1
Alveleg	Eydis Fire-Eye	No loss.										0	Journal FG_Telvanni_agents >= 100						1
Alynu Aralen	Eydis Fire-Eye	"She's been expelled from the Fighters Guild. She stole from her Guild Steward. She's stupid, but she can fight. She joined the Thieves Guild when we kicked her out, but she's nobody important. This Caldera Mine trouble is not a Thieves Guild job."										0	Journal FG_Egg_Poachers >= 100						1
Alynu Aralen	Eydis Fire-Eye	She's not a problem any more.										0	Journal FG_Telvanni_agents >= 100						1
ampoule pod	Tendris Vedran	The immature state of the fruiting body of the primitive draggle-tail plant of the Bitter Coast is called the ampoule pod. This pod has modest magical properties prized by alchemists.	;alchemist									30	Not Local NoLore = 0						1
ampoule pod	Anarenen	The immature state of the fruiting body of the primitive draggle-tail plant of the Bitter Coast is called the ampoule pod. This pod has modest magical properties prized by alchemists.	;alchemist									30	Not Local NoLore = 0						1
Amulet of Ashamanu	Urshamusa Rapli	"Thank you, child. This amulet will be the salvation of my people. Take this in return. It is a shield of legend among my people, the Shield of the Undaunted. Use it, and you will feel the strength return to weary limbs. Travel well, friend."	"Journal ""MS_WhiteGuar"" 80
Player->RemoveItem ""amulet of ashamanu (unique)"" 1
AddItem ""amulet of ashamanu (unique)"" 1
RemoveItem ""shield of the undaunted"" 1
Player->AddItem ""shield of the undaunted"" 1"									0	Journal MS_WhiteGuar >= 60	Item amulet of ashamanu (unique) > 0	Journal MS_WhiteGuar < 80				1
Amulet of Ashamanu	Urshamusa Rapli	Thank you again. I will use it to cure my people.										0	Journal MS_WhiteGuar = 80						1
Amulet of Unity	Edd Theman	"The Amulet of Unity was made many years ago, back in the First Era. It's on the mainland and heavily guarded. I don't want to have to fight those guards, so I'll need at least five Standard Potions of Invisibility. I can cast Invisibility of course, but I'll want to save my magicka for other things."	Journal HT_EddieAmulet 10									0							1
Amulet of Unity	Edd Theman	Do you have five Standard Potions of Invisibility?	"Choice ""Yes, here they are."" 1 ""No, not yet."" 2"									0	Item p_invisibility_s >= 5			Journal HT_EddieAmulet >= 10			1
Amulet of Unity	Edd Theman	I'll wait. I'm not going to get the Amulet of Unity without them.										0	Function Choice = 2						1
Amulet of Unity	Edd Theman	Good. This should be enough. I'll see you in a few weeks.	"Player->RemoveItem P_Invisibility_S 5
Journal HT_EddieAmulet 50
StartScript FastEddieAmulet"									0	Function Choice = 1						1
Amulet of Unity	Edd Theman	I'll leave just as soon as I'm ready.										0				Journal HT_EddieAmulet >= 50			1
Amulet of Unity	Edd Theman	I found the Amulet of Unity. It's good thing you gave me those potions or else the guardians would have seen me for sure. I hope the Amulet works as well as they say.	"Journal HT_EddieAmulet 100
Player->AddItem Amulet_Unity_uniq 1
ModPCFacRep 5 ""Telvanni""
Player->ModReputation 1"									0				Journal HT_EddieAmulet >= 70			1
Amulet of Unity	Edd Theman	I already gave you the Amulet of Unity.										0				Journal HT_EddieAmulet >= 100			1
an errand for you	Raxle Berne	"There is a vampire, formerly of this clan living near Maar Gan. Merta was one of my most trusted lieutenants, until she decided to become a rogue and leave this clan. I wish her dead. She takes cattle that should rightfully be property of my clan. And she had the audacity to leave my service. Kill her for me."	"Journal ""VA_VampCountess"" 10
Choice ""I will kill her for you."" 1 ""I will not do this."" 2"									0	Function PC Vampire = 1	Global VampClan = 2	Journal VA_VampCountess < 10				1
an errand for you	Raxle Berne	"Hmmm...you show some spirit. She will likely kill you. You will find her in a tomb to the west of Maar Gan, I believe the Reloth Tomb. Go now."	"Journal ""VA_VampCountess"" 20"									0	Function PC Vampire = 1	Global VampClan = 2	Function Choice = 1				1
an errand for you	Raxle Berne	You are useless to me. Leave my presence.	"Journal ""VA_VampCountess"" 30"									0	Function PC Vampire = 1	Global VampClan = 2	Function Choice = 2				1
an errand for you	Raxle Berne	I've told you what needs to be done.										0	Function PC Vampire = 1	Global VampClan = 2	Journal VA_VampCountess = 20				1
Anareren's Devil Tanto	Aengoth	"Like I said, my source in the Mages Guild says they'll all be gone for a while. Go in there and take whatever you want, but be sure to bring me Anareren's Devil Tanto."	"Journal TG_LootAldruhnMG 10
StartScript TG_LootMG
""chest_small_02_anararen""->AddItem ""devil_tanto_tgamg"" 1"							Thieves Guild		0	Journal TG_LootAldruhnMG < 10						1
Anareren's Devil Tanto	Aengoth	"Like I said, my source in the Mages Guild says they'll all be gone for a while. Go in there and take whatever you want, but be sure to bring me Anareren's Devil Tanto."								Thieves Guild		0	Journal TG_LootAldruhnMG = 10						1
Anareren's Devil Tanto	Aengoth	Did you run into any trouble?	"Choice ""Yes, there was a guard"" 3 ""No"" 4"							Thieves Guild		0	Item devil_tanto_tgamg >= 1						1
Anareren's Devil Tanto	Aengoth	Good. I guess the Mages Guild didn't know about our plans this time. So did you get the Devil Tanto?	"Choice ""Yes, here it is"" 1 ""No, not yet"" 2"							Thieves Guild		0	Function Choice = 4						1
Anareren's Devil Tanto	Aengoth	Damn. Seems like the Mages Guild always knows when we're planning something. Did you get the Devil Tanto?	"Choice ""Yes, here it is"" 1 ""No, not yet"" 2"							Thieves Guild		0	Function Choice = 3						1
Anareren's Devil Tanto	Aengoth	"Well what's keeping you? You're not going to let some apprentice get in the way, are you?"										0	Function Choice = 2						1
Anareren's Devil Tanto	Aengoth	"Yes, this is just what I wanted. You can keep anything else you found."	"Journal TG_LootAldruhnMG 100
Player->RemoveItem Devil_Tanto_TGAMG 1
ModPCFacRep 5 ""Thieves Guild""
ModDisposition 10
StartScript TG_LootMG2"									0	Function Choice = 1						1
Anareren's Devil Tanto	Aengoth	You already gave me the Devil Tanto.								Thieves Guild		0				Journal TG_LootAldruhnMG >= 100			1
Anareren's Devil Tanto	Aengoth	"You've been kicked out of the Guild, %PCName. Better make amends, or no one's going to talk to you."										0	Function Same Faction = 0						1
ancestor ghost	Maela Kaushad	"Ancestor ghosts commonly defend the tombs of clan and kin, but may also be summoned and controlled by sorcerers. Ancestor ghosts are aggressive but not very dangerous -- IF you have an enchanted or silvered weapon, or deadly sorcery."	;wise woman									30							1
ancestor ghost	Briring	"Ancestor ghosts commonly defend the tombs of clan and kin, but may also be summoned and controlled by sorcerers. Ancestor ghosts are aggressive but not very dangerous  -- IF you have an enchanted or silvered weapon, or deadly sorcery."	;barbarian									30							1
ancestors		"The Dunmer believe the spirits of the dead live on in our world. They can know and affect the future, and can speak with other spirits, and work great magic, so the Dunmer honor and gift them, and ask them for aid and protection. Strong spirits of heroes and wise women preserve the wisdom and honor of the race. The worst spirits are evil and harmful, called ghosts, and devils, and daemons. The oldest and greatest ancestor spirits are the Daedra. They are powerful, but dangerous, and hard to understand."			Savant							30	Not Local NoLore = 0						19
ancestors		"The spirits of our dead live on in our world. They can know and affect the future, and can speak with other spirits, and work great magic, so we honor and gift them, and show them love, and ask them to help us."	;Temple; priests; monks; healers;		Priest Service			Temple				30							11
ancestors		"The strongest of us live long after death, so that we may guide and protect our children and kinsmen; we speak of such strong spirits as Heroes and Wise Women in our songs, sung so we may not forget their wisdoms and gifts."	;Temple; priests; monks; healers;		Priest Service			Temple				30	Global Random100 < 80						11
ancestors		"The worst of us live long after death, and we beg our kinder ancestors to protect us from the evil ones we call Ghosts, and Devils, and Daemons."	;Temple; priests; monks; healers;		Priest Service			Temple				30	Global Random100 < 60						11
ancestors		"Recently dead spirits know us well, and do not quickly forget their living kin; they are weak, but quick to guide and protect us."	;Temple; priests; monks; healers;		Priest Service			Temple				30	Global Random100 < 40						11
ancestors		"The oldest of our ancestor spirits we call the Daedra; though they are powerful and cunning, their hearts and minds have grown distant and strange, and the bad Daedra are dangerous."	;Temple; priests; monks; healers;		Priest Service			Temple				30	Global Random100 < 20						11
ancestors		"The spirits of our dead live on in our world. They can know and affect the future, and can speak with other spirits, and work great magic, so we honor and gift them, and show them love, and ask them to help us."	;Temple; priests; monks; healers;		Priest			Temple				30							4
ancestors		"The strongest of us live long after death, so that we may guide and protect our children and kinsmen; we speak of such strong spirits as Heroes and Wise Women in our songs, sung so we may not forget their wisdoms and gifts."	;Temple; priests; monks; healers;		Priest			Temple				30	Global Random100 < 80						4
ancestors		"Recently dead spirits know us well, and do not quickly forget their living kin; they are weak, but quick to guide and protect us."	;Temple; priests; monks; healers;		Priest			Temple				30	Global Random100 < 40						4
ancestors		"The oldest of our ancestor spirits we call the Daedra; though they are powerful and cunning, their hearts and minds have grown distant and strange, and the bad Daedra are dangerous."	;Temple; priests; monks; healers;		Priest			Temple				30	Global Random100 < 20						4
ancestors		"The spirits of our dead live on in our world. They can know and affect the future, and can speak with other spirits, and work great magic, so we honor and gift them, and show them love, and ask them to help us."	;Temple; priests; monks; healers;		Monk			Temple				30							3
ancestors		"The strongest of us live long after death, so that we may guide and protect our children and kinsmen; we speak of such strong spirits as Heroes and Wise Women in our songs, sung so we may not forget their wisdoms and gifts."	;Temple; priests; monks; healers;		Monk			Temple				30	Global Random100 < 80						3
ancestors		"The worst of us live long after death, and we beg our kinder ancestors to protect us from the evil ones we call Ghosts, and Devils, and Daemons."	;Temple; priests; monks; healers;		Monk			Temple				30	Global Random100 < 60						3
ancestors		"Recently dead spirits know us well, and do not quickly forget their living kin; they are weak, but quick to guide and protect us."	;Temple; priests; monks; healers;		Monk			Temple				30	Global Random100 < 40						3
ancestors		"The oldest of our ancestor spirits we call the Daedra; though they are powerful and cunning, their hearts and minds have grown distant and strange, and the bad Daedra are dangerous."	;Temple; priests; monks; healers;		Monk			Temple				30	Global Random100 < 20						3
ancestors		"The spirits of our dead live on in our world. They can know and affect the future, and can speak with other spirits, and work great magic, so we honor and gift them, and show them love, and ask them to help us."	;Temple; priests; monks; healers;		Healer			Temple				30							1
ancestors		"The strongest of us live long after death, so that we may guide and protect our children and kinsmen; we speak of such strong spirits as Heroes and Wise Women in our songs, sung so we may not forget their wisdoms and gifts."	;Temple; priests; monks; healers;		Healer			Temple				30	Global Random100 < 80						1
ancestors		"The worst of us live long after death, and we beg our kinder ancestors to protect us from the evil ones we call Ghosts, and Devils, and Daemons."	;Temple; priests; monks; healers;		Healer			Temple				30	Global Random100 < 60						1
ancestors		"Recently dead spirits know us well, and do not quickly forget their living kin; they are weak, but quick to guide and protect us."	;Temple; priests; monks; healers;		Healer			Temple				30	Global Random100 < 40						1
ancestors		"The oldest of our ancestor spirits we call the Daedra; though they are powerful and cunning, their hearts and minds have grown distant and strange, and the bad Daedra are dangerous."	;Temple; priests; monks; healers;		Healer			Temple				30	Global Random100 < 20						1
ancestral burial tombs		"There are a couple of them near this town. There's Ginith to the northwest and Rethandus to the northeast. There may be others, but I don't know where."	Journal VA_VampCult 50				Gnisis					30	Journal VA_VampCult >= 40	Not Local NoLore = 0					62
Ancestral Tomb	Skinkintreesshade	"The Dunmer bury their dead in such tombs. It is best to avoid offending the Dunmer by entering them. There are rules to govern such things, but I do not fully understand them."										0				Journal MG_Potion = 100			1
Ancestral Tomb	Skinkintreesshade	"I only know of one that has been somewhat abandoned in recent years. The Tharys Ancestral Tomb is just northeast of Seyda Neen. There are tombs closer to Vivec, but the Dunmer might take offense at your explorations."	Journal MG_Potion 30									0							1
Andasreth	Lloros Sarano	"A party of Redoran men-at-arms left for Andasreth and they have not returned. Go to Andasreth and find out what happened to them. If they are dead, as I fear they are, bring their House Redoran shields back to me. I will show you where Andasreth is on your map."	"Journal HR_LostBanner 10
ShowMap ""Andasreth"""									0							1
Andasreth	Lloros Sarano	"So it is as I feared. At least their families will have their shields. You have done well, %PCName. Perhaps I could offer you a shield of your own as a reward?"	"ModPCFacRep 5 ""Redoran""
Choice ""Yes."" 1 ""No."" 2"									0	Item bonemold_tshield_hrlb > 3						1
Andasreth	Lloros Sarano	"Well, no matter. Think nothing of it."	"Journal HR_LostBanner 100
ModDisposition 5
Player->RemoveItem ""bonemold_tshield_hrlb"" 4"									0	Function Choice = 2						1
Andasreth	Lloros Sarano	"Thank you, %PCName. May it protect you well."	"Journal HR_LostBanner 100
ModDisposition 15
Player->AddItem Bonemold_TShield_HRLB 1
Player->RemoveItem ""bonemold_tshield_hrlb"" 4"									0	Function Choice = 1						1
Andasreth	Lloros Sarano	You have already returned the shields. May Vivec protect you.										0				Journal HR_LostBanner >= 100			1
Andrano Ancestral Tomb	Sharn Gra-Muzgob	"The tomb is south of Pelagiad, just off the road, just before you reach the fork where the road goes southwest towards Seyda Neen and southeast to Vivec. You may need an enchanted blade. Some spirits are immune to normal weapons. Here. Take this old shortsword. And maybe these old scrolls will come in handy."	"player->additem ""fireblade"" 1
player->additem sc_taldamsscorcher 2
player->additem sc_vitality 2
Journal A1_4_MuzgobInformant 12"									0							1
Andrano Ancestral Tomb	Sharn Gra-Muzgob	Yes. Andrano Ancestral Tomb. South of Pelagiad. Just off the road. Just before the fork where the road goes southwest towards Seyda Neen and southeast to Vivec.										0	Journal A1_4_MuzgobInformant >= 12						1
Anes Vendu	Senilias Cadiusus	"He was taking notes for our next excavation report, and he must have taken it with him when he disappeared. Somehow he must have gotten into the lower levels. Would you try and find him?"	Journal MG_Excavation 30									30							1
Anes Vendu	Senilias Cadiusus	I feared he might be dead. This is terrible news. I should never have let him explore the ruins alone. Did you find the excavation report?										30				Journal MG_Excavation >= 40			1
Anes Vendu	Senilias Cadiusus	We will carry on our work in his honor.										30				Journal MG_Excavation >= 50			1
Anes Vendu	Pania Cadiusus	I've been worried about him. Right before he left for the lower levels he kept saying something about the test of pattern. I hope he's alright.										0							1
Anes Vendu	Pania Cadiusus	"How horrible! No, please, don't tell me the details."										0				Journal MG_Excavation >= 40			1
Anes Vendu	Pania Cadiusus	"Without him around, I fear I will die of boredom."										0				Journal MG_Excavation >= 100			1
animal products	Tendris Vedran	"Animal products of commercial value on Vvardenfell include the following: alit hide, crab meat, dreugh wax, guar hide, hound meat, kagouti hide, kwama cuttle, kwama egg, netch leather, racer plumes, rat meat, scales, scrib jelly, scrib jerky, scuttle , shalk resin, and Sload soap."	;alchemist; apothecaries;									30	Not Local NoLore = 0						1
animal products	Anarenen	"Animal products of commercial value on Vvardenfell include the following: alit hide, crab meat, dreugh wax, guar hide, hound meat, kagouti hide, kwama cuttle, kwama egg, netch leather, racer plumes, rat meat, scales, scrib jelly, scrib jerky, scuttle , shalk resin, and Sload soap."	;alchemist; apothecaries;									30	Not Local NoLore = 0						1
annoying fool	miun_gei	"Did you not see him as you entered? It is that Marcel Maurard. Outside my shop he stands all day, selling ridiculous wares. Get rid of him I would like to, but the law says he is within his rights. Perhaps you might find a way?"	"Journal ""EB_Actor"" 20
Choice ""I will try and make him leave."" 1 ""I can do nothing for you."" 2"									0	Journal EB_Actor < 20						1
annoying fool	miun_gei	"No? Perhaps you have not the skill. I understand. Maybe he will die a horrible death and all will be made right. It is possible, you know."	"Journal ""EB_Actor"" 35"									0	Function Choice = 2						1
annoying fool	miun_gei	"You think you can? I would like that. Make him go away, an I will have rewards for you!"	"Journal ""EB_Actor"" 30"									0	Function Choice = 1						1
annoying fool	miun_gei	"Oh, how I detest that ridiculous man."										0	Journal EB_Actor >= 30	Journal EB_Actor < 70					1
annoying fool	miun_gei	"You killed him? Well, I suppose that's one way of taking of that problem. But now I'll have the guards around here asking questions, harassing my customers. I don't need that at all. I appreciate you getting rid of him, but there had to be another way. Anyway, take this. And you didn't get it from me."	"Journal ""EB_Actor"" 90
ModDisposition 5
RemoveItem ""Gold_001"" 250
Player->AddItem ""Gold_001"" 250"									0	Journal EB_Actor >= 30	Dead marcel maurard = 1	Journal EB_Actor < 90				1
annoying fool	miun_gei	"You've done it! I admire your persuasiveness, friend. Thank you for your help. Allow me to give you this as a token of my appreciation."	"Journal ""EB_Actor"" 80
ModDisposition 15
RemoveItem ""Iron Shardskewer"" 1
Player->AddItem ""Iron Shardskewer"" 1
""marcel maurard""->Disable"									0	Journal EB_Actor = 70						1
annoying fool	miun_gei	He won't be a problem any longer.										0	Journal EB_Actor >= 80						1
anonymous writer	Trels Varis	Do I know an anonymous writer? No comment.										0							1
anonymous writer	Tienius Delitian	"We'd like you to find the anonymous writer of 'The Common Tongue' and persuade him to stop printing such lies about King Helseth. When we make official inquiries, people just look stupid and assure us they have no idea what we are talking about. We think you may have better luck -- particularly if you approach less-reputable citizens -- persons who place profit above honor."	"Choice ""Tell me more about this mission."" 1  ""I'm not interested."" 2 ""'Lies'? Helseth IS a poisoner, isn't he?"" 3"									0							1
anonymous writer	Tienius Delitian	"First we want you to ask around and discover who is writing these lies. Then we want you to find him and persuade him to stop printing lies. The manner of the persuasion is left to your discretion. You WILL be discreet, of course. We don't want to appear to be threatening the time-honored Imperial traditions of encouraging free speech."	"Choice ""I'll take care of it."" 4 ""I'm not interested."" 2"									0	Function Choice = 1						1
anonymous writer	Tienius Delitian	You pretend that this mission is not to your taste -- perhaps to encourage me to raise the value of my rewards. Such pretenses are foolish. I know you will change your mind and accept this mission. And I'll be here waiting.										0	Function Choice = 2						1
anonymous writer	Tienius Delitian	What do YOU know about it? Do not let our close association confuse you into thinking I will tolerate disrespectful speech concerning our sovereign.										0	Function Choice = 3						1
anonymous writer	Tienius Delitian	Good. Report to me when you've found this anonymous writer and made sure that he will never print lies about King Helseth again.	Journal TR09_Journalist 1									0	Function Choice = 4						1
anonymous writer	Tienius Delitian	Have you found the anonymous writer of 'The Common Tongue' and made sure that he will never print lies about King Helseth again?										0	Journal TR09_Journalist >= 1						1
anonymous writer	Tienius Delitian	So. Trels Varis is the anonymous writer of 'The Common Tongue'. And Trels Varis gave you his word that he would not discuss King Helseth in 'The Common Tongue'. And you gave him 3000 gold to contribute to the Widows and Orphans Fund.	"Choice ""Yes, and I expect 3000 gold to cover my expenses."" 5 ""Yes. A small sacrifice in the service of my king."" 6"									0	Journal TR09_Journalist >= 60						1
anonymous writer	Tienius Delitian	"Yes. So you give me your word that Trels Varis will keep HIS word? Well. We have placed our trust in your judgement, and I'm sure you will stand guarantee for it. And you shall have your expenses, and rich reward besides. Thank you. There's just one more official matter. Go to Lady Barenziah. She's asked to speak with you."	"player->additem gold_001 8000
Journal TR09_Journalist 100
Goodbye"									0	Journal TR09_Journalist >= 60	Function Choice = 5					1
anonymous writer	Tienius Delitian	"We place great trust in your judgement, and we are very satisfied with your service and sentiments. You shall have 3000 gold to cover your expenses, and a rich reward and great honor besides. I give you a 'King's Oath' blade -- exactly like those used by the Royal Guard. Only those sworn to the king's service and tested by great trials may use them. They bear deadly curses that kill thieves and traitors. And there's one last official matter. Go to Lady Barenziah. She's asked to speak with you."	"moddisposition 30
player->additem gold_001 3000
player->additem ""king's_oath_pc"" 1
Journal TR09_Journalist 110
Goodbye"									0		Function Choice = 6					1
anonymous writer	Tienius Delitian	"So Trels Varis is the anonymous writer of 'The Common Tongue'. And you threatened the lives of his aged parents. And Trels Varis gave you his word that he would not discuss King Helseth in 'The Common Tongue'. You show fine judgement, and a light touch. We are very satisfied with your service, and are pleased to give you a rich reward, and great honor besides."	"Choice ""Continue"" 7"									0	Journal TR09_Journalist >= 70						1
anonymous writer	Tienius Delitian	"I give you a 'King's Oath' blade -- exactly like those used by the Royal Guard. Only those sworn to the king's service and tested by great trials may use them. They bear deadly curses that kill thieves and traitors. I salute you, and welcome you into our brotherhood. And there's one last official matter. Go to Lady Barenziah. She's asked to speak with you."	"player->additem gold_001 5000
player->additem ""king's_oath_pc"" 1
Journal TR09_Journalist 120
Goodbye"									0		Function Choice = 7					1
anonymous writer	Tienius Delitian	"So Trels Varis is the anonymous writer of 'The Common Tongue'. And Trels Varis is dead? Your solution is simple and elegant. We are very satisfied with your service. You have earned our generous reward, and our most sincere expressions of gratitude. There's one more official matter. Go to Lady Barenziah. She's asked to speak with you."	"player->additem gold_001 5000
Journal TR09_Journalist 130
Goodbye"									0	Journal TR09_Journalist >= 80						1
anonymous writer	Tienius Delitian	We are quite satisfied with your service in this matter.										0	Journal TR09_Journalist >= 100						1
anonymous writer	Tienius Delitian	"I take your point. King Helseth IS a skilled alchemist and student of bodily processes. But it won't do to have people referring to our sovereign as a common poisoner, will it?"	"Choice ""Fine. Then tell me more about this mission."" 1  ""I'm not interested."" 2"									70	Function Choice = 3						1
anonymous writer	Tienius Delitian	"We place great trust in your judgement. We are very satisfied with your service. You shall have your expenses, and a rich reward and great honor besides. I give you a 'King's Oath' blade -- exactly like those used by the Royal Guard. Only those sworn to the king's service and tested by great trials may use them. They bear deadly curses that kill thieves and traitors. I welcome you into our brotherhood. And there's one last official matter. Go to Lady Barenziah. She's asked to speak with you."	"player->additem gold_001 3000
player->additem ""king's_oath_pc"" 1
Journal TR09_Journalist 110
Goodbye"									70		Function Choice = 5					1
anonymous writer	Ten-Tongues_Weerhat	I might know something. I find it pays to know things.										0	Journal TR09_Journalist >= 1	Journal TR09_Journalist < 100					1
anonymous writer	Ten-Tongues_Weerhat	"I might know something. And when I really like someone, I can go a long way out of my way to help that someone."										50	Journal TR09_Journalist >= 1	Journal TR09_Journalist < 100					1
anonymous writer	Ten-Tongues_Weerhat	"Here's what I've heard. I've heard that the guy who writes 'The Common Tongue' is someone named Trels Varis. Now, this is not a name known to me personally. I make it a habit to know the names of people in Mournhold personally. And this guy I do not know. And other people I talk to also do not know. Which is noteworthy in itself. I make the guess that this guy is well-hid, and wants to stay well-hid. But where do I first hear about this guy? In the Craftsmen's Hall. So maybe that is a one place to look."	"Journal TR09_Journalist 20
addtopic ""locked door"""									80	Journal TR09_Journalist >= 1	Journal TR09_Journalist < 100					1
anonymous writer	Ten-Tongues_Weerhat	Here's what I've heard. I've heard that the guy who writes 'The Common Tongue' is someone named Trels Varis.... Oh. This person is dead? How unfortunate. Then you know more about him than I do.	Journal TR09_Journalist 95									80		Journal TR09_Journalist = 80					1
anonymous writer	Ten-Tongues_Weerhat	Here's what I've heard. I've heard that the guy who writes 'The Common Tongue' is someone named Trels Varis.... Oh. This person is dead? How unfortunate. Then you know more about him than I do.	Journal TR09_Journalist 95									80		Journal TR09_Journalist = 90					1
anonymous writer	Holmar	Wha?										0							1
anonymous writer	Denegor	"Oh yeah, sure. Heard ya the f-f-first time."										0							1
anonymous writer		No. I'm sorry. I can't help you.	Goodbye	Dark Elf								0	Journal TR09_Journalist >= 1	Journal TR09_Journalist < 100					1593
anonymous writer		"No. I have no idea who the writer of 'The Common Tongue' is. Stands to reason, doesn't it? He's anonymous, right? And I never read 'The Common Tongue', anyway."	Goodbye	Dark Elf								0	Journal TR09_Journalist >= 1	Journal TR09_Journalist < 100	Global Random100 >= 25				1593
anonymous writer		Do I look like the sort of person who would reveal the name of a writer who wished to keep his name hidden?	Goodbye	Dark Elf								0	Journal TR09_Journalist >= 1	Journal TR09_Journalist < 100	Global Random100 >= 75				1593
anonymous writer		No. I have no idea who the writer of 'The Common Tongue' is. What are you asking me for? Do I look like someone who knows a lot about books and writers? Or like I would know a lot about people who try to keep their identities a secret?	Goodbye	Dark Elf								0	Journal TR09_Journalist >= 1	Journal TR09_Journalist < 100	Global Random100 >= 50	Not ID Sanaso Sarothran = 1			1592
anonymous writer		"Don't know anyone named 'Anonymous'.... OH! You mean a guy who writes but doesn't sign his own name. For 'The Common Tongue'? Well, how am I supposed to know who he is if I don't know his real name? Sheesh."	Goodbye	Nord								0	Journal TR09_Journalist >= 1	Journal TR09_Journalist < 100					276
anonymous writer		"Don't know anything about it. It's just one of life's little mysteries, I guess."	Goodbye	Imperial								0	Journal TR09_Journalist >= 1	Journal TR09_Journalist < 100					256
anonymous writer		"Don't know anyone named 'Anonymous'.... OH! You mean a guy who writes but doesn't sign his own name. For 'The Common Tongue'? Well, how am I supposed to know who he is if I don't know his real name? Sheesh."	Goodbye	Orc								0	Journal TR09_Journalist >= 1	Journal TR09_Journalist < 100					171
anonymous writer		I know no anonymous writers. I know this broadsheet thing -- this 'The Common Tongue'. Ask some other.	Goodbye	Argonian								0	Journal TR09_Journalist >= 1	Journal TR09_Journalist < 100					149
anonymous writer		"This person, this writer, is hiding from you? Right? Then he will keep his name hidden, and so will his friends, and his enemies will not know to tell it to you."	Goodbye	Wood Elf								0	Journal TR09_Journalist >= 1	Journal TR09_Journalist < 100					127
anonymous writer		"Go on! You expect me to know all the names of people in this city? Be reasonable. And besides, if a person does not want to be known, then you should leave him alone."	Goodbye	Redguard								0	Journal TR09_Journalist >= 1	Journal TR09_Journalist < 100					126
anonymous writer		"This is an interesting problem. You wish to know the name of a writer. And this writer does not wish his name to be known. %Name hopes you are patient and clever to solve this problem. But, alas, %Name cannot offer you assistance in this matter."	Goodbye	Khajiit								0	Journal TR09_Journalist >= 1	Journal TR09_Journalist < 100					124
anonymous writer		"This anonymous writer you are looking for, does he have a name? Ho-ho. I am joking, of course. No, I am sorry. I cannot help you."	Goodbye	Breton								0	Journal TR09_Journalist >= 1	Journal TR09_Journalist < 100					120
anonymous writer		"Excuse me. Be logical. If this writer is anonymous, he does not want to be known. In respect of his privacy, it would be wrong to tell you his name, even if I knew it."	Goodbye	High Elf								0	Journal TR09_Journalist >= 1	Journal TR09_Journalist < 100					99
anonymous writer		"If I were looking around for an anonymous writer, I'd talk to someone who deals in writing -- books and scrolls, for example. Perhaps a person with a shady reputation -- like a pawnbroker."	"Journal TR09_Journalist 10
Goodbye"	Dark Elf								70	Journal TR09_Journalist >= 1	Journal TR09_Journalist < 100	"Not Cell Mournhold, Craftsmen's Hall = 1"				1556
Antecedents of Dwemer Law	Jobasha	Jobasha knows this book well. Do you wish to buy? Perhaps Jobasha has a copy...										0							1
Antecedents of Dwemer Law	Ethes Evos	I have a copy I will sell you for three hundred drakes. Much less than such a book is actually worth... But you don't look like you have 300 drakes to spare.										0							1
Antecedents of Dwemer Law	Ethes Evos	I have a copy I will sell you for three hundred drakes. Much less than such a book is actually worth.	"Choice ""I agree. Here's 300 drakes."" 1 ""Nevermind."" 2"									0	Item Gold_001 >= 300						1
Antecedents of Dwemer Law	Ethes Evos	"If you change your mind, I will be here."										0	Function Choice = 2						1
Antecedents of Dwemer Law	Ethes Evos	"Here. If there's anything else I can do for you, let me know."	"Journal HT_DwemerLaw 50
Player->RemoveItem Gold_001 300
Player->AddItem ""bk_AntecedantsDwemerLaw"" 1
AddItem Gold_001 300"									0	Function Choice = 1						1
Antecedents of Dwemer Law	Ethes Evos	I don't have a copy I can spare.										0				Journal HT_DwemerLaw >= 50			1
Antecedents of Dwemer Law	Edwinna Elbert	"I know I purchased my own copy from Codus Callonus here in town. I think someone else asked for a copy, some local servant of House Redoran."										0							1
Antecedents of Dwemer Law	Codus Callonus	Ethes Evos was studying that book in the hopes of passing the Imperial Exams and moving to Cyrodiil. Perhaps he could make you a copy.										0							1
Antecedents of Dwemer Law	Baladas Demnevanni	This book is the most common of the ones I desire. Many scholars own a copy of this book. You need only find one.	Journal HT_DwemerLaw 5							Telvanni		0							1
Antecedents of Dwemer Law	Baladas Demnevanni	"Have you found a copy of ""Antecedents of Dwemer Law?"""	"Choice ""Yes, here it is."" 1 ""No, not yet."" 2"							Telvanni		0				Journal HT_DwemerLaw >= 5			1
Antecedents of Dwemer Law	Baladas Demnevanni	"If I knew where to find one, I would do it myself."								Telvanni		0	Function Choice = 2						1
Antecedents of Dwemer Law	Baladas Demnevanni	"No. No tricks, %PCName. You do not have a copy of this book, and we both know it. Go find one before I lose my patience."	ModDisposition -5							Telvanni		0	Function Choice = 1						1
Antecedents of Dwemer Law	Baladas Demnevanni	Good. This is one of the three books I was looking for.	"Journal HT_DwemerLaw 100
Player->RemoveItem ""bk_AntecedantsDwemerLaw"" 1
AddItem ""bk_AntecedantsDwemerLaw"" 1
ModPCFacRep 5 ""Telvanni""
ModDisposition 10"							Telvanni		0	Function Choice = 1	Item bk_AntecedantsDwemerLaw > 0					1
Antecedents of Dwemer Law	Baladas Demnevanni	Good. This is the last of the three books I was looking for. Please accept these trinkets of mine. I no longer have any use for them.	"Journal HT_DwemerLaw 100
Journal HT_DwemerLaw 130
Player->RemoveItem ""bk_AntecedantsDwemerLaw"" 1
AddItem ""bk_AntecedantsDwemerLaw"" 1
ModPCFacRep 5 ""Telvanni""
ModDisposition 10
Set givenReward to 1
Player->AddItem ""ondusi's key"" 1
Player->AddItem ""amulet of admonition"" 1
Player->AddItem ""second barrier belt"" 1
Player->AddItem ""common_shoes_02_surefeet"" 1"							Telvanni		0	Function Choice = 1	Item bk_AntecedantsDwemerLaw > 0	Local givenReward = 0	Journal HT_ChroniclesNchuleft >= 100	Journal HT_FireAndFaith >= 100		1
Antecedents of Dwemer Law	Baladas Demnevanni	"You already brought me a copy of ""Antecedents of Dwemer Law."""								Telvanni		0				Journal HT_DwemerLaw >= 100			1
Antecedents of Dwemer Law		Edwinna Elbert in Ald'ruhn is a scholar of the Dwemer. Ask her.						Mages Guild				30	Not Local NoLore = 0						48
Antecedents of Dwemer Law		Perhaps Jobasha in Vivec has a copy.			Bookseller							30	Not Local NoLore = 0						8
Antonius Nuncius	Falx Carius	"He's one of our priests here. Not a bad one. Seems a bright enough fellow, if he would only apply himself a bit more."										0							1
Antonius Nuncius	Falx Carius	"If you believe he is connected with this low morale here at the fort, find some proof. If you think you have proof, confront him. Let's see how he reacts to it."										0	Global FoundBooze = 1	Journal BM_Morale >= 50					1
Antonius Nuncius	Falx Carius	I'm sure I'll be able to find a great number of duties for Nuncius to perform. He'll be quite busy now. What was he thinking? Well...we'll whip him into shape.										0	Journal BM_Morale = 100						1
Antonius Nuncius	Falx Carius	"You've spoken to Nuncius, have you not? One of our priests. I don't think he's happy to be stationed here, but such is his lot in life."										0	Journal BM_Morale = 110						1
Antonius Nuncius	Falx Carius	"Antonius Nuncius is dead? This is terrible! I can't have these things happening under my command. Forget the search for the cause of the low morale. There are more important things to attend to, obviously."	Journal BM_Morale 200									0	Dead antonius nuncius > 0	Journal BM_Morale >= 10	Journal BM_Morale < 100				1
Antonius Nuncius	Falx Carius	"Antonius Nuncius is dead, and you believe he was involved with the morale being low? This is a tragedy. I can't have these things happening at my fort."	Journal BM_Morale 200									0	Dead antonius nuncius > 0	Journal BM_Morale >= 10	Journal BM_Morale <= 90	Global FoundBooze = 1			1
Antonius Nuncius	Antonius Nuncius	I am Antonius Nuncius.										0							1
Antonius Nuncius		Antonius WHOcius? Never heard of him.					Solstheim					0							77
Antonius Nuncius		I heard Nuncius is dead. That's not going to sit well with the officers.					Fort Frostmoth					0	Dead antonius nuncius > 0						18
Antonius Nuncius		I've got nothing more to say about him. Go talk to him if you want. Or wait for him in his office--it's in the Armory.			Guard		Fort Frostmoth					0	Journal BM_Morale >= 60						8
Antonius Nuncius		I've got nothing more to say about him. Go talk to him if you want. Or wait for him in his office--it's upstairs.			Guard		"Fort Frostmoth, Armory"					0	Journal BM_Morale >= 60						1
Antonius Nuncius		"The priest? He's not bad, I guess, for a priest. You'll find him at the Imperial Cult Shrine here at the fort, though he keeps an office upstairs from the Armory. Could be in either place. Seems to understand us soldiers pretty well. He was telling me just the other day how it seemed unfair that the Captain had cut us off from the drink. He figures that's one of our few pleasures on this dungheap of an island."	Journal BM_Morale 60		Guard		Fort Frostmoth					60	Journal BM_Morale < 60	Journal BM_Morale >= 50					8
Antonius Nuncius		"The priest? He's not bad, I guess, for a priest. You'll find him at the Imperial Cult Shrine here at the fort, though he keeps an office upstairs here. Could be in either place. Seems to understand us soldiers pretty well. He was telling me just the other day how it seemed unfair that the Captain had cut us off from the drink. He figures that's one of our few pleasures on this dungheap of an island."	Journal BM_Morale 60		Guard		"Fort Frostmoth, Armory"					60	Journal BM_Morale < 60	Journal BM_Morale >= 50					1
Antonius Nuncius		"The priest? He's not bad, I guess, for a priest. You'll find him here in the Imperial Cult Shrine here at the fort, though he keeps an office upstairs from the Armory. Seems to understand us soldiers pretty well. He was telling me just the other day how it seemed unfair that the Captain had cut us off from the drink. He figures that's one of our few pleasures on this dungheap of an island."	Journal BM_Morale 60		Guard		"Fort Frostmoth, Imperial Cult Shrine"					60	Journal BM_Morale < 60	Journal BM_Morale >= 50					0
Anumidium	General Darius	"With a mere copy of the Anumidium, Tiber Septim was able to conquer all of Tamriel. Naturally in these troubling times, the new Emperor wants us to find any information we can on the original Anumidium. I have heard that the plans for the Anumidium rest somewhere in Red Mountain. If you find them, bring them to me."	Journal IL_Blueprints 10									0				Journal IL_TalosTreason >= 100			1
Anumidium	General Darius	I see you have a fragment of the plans for the Anumidium. Will you return this to me now and help protect the Empire?	"Choice ""Yes, take it."" 1 ""Nevermind."" 2"									0	Item misc_dwrv_artifact30 >= 1						1
Anumidium	General Darius	"This does not surprise me, %PCName. Even those I thought I could trust are turning against the Empire."										0	Function Choice = 2						1
Anumidium	General Darius	"I am glad you are still loyal. We will need %PCRaces like you for the troubles ahead. In exchange for these plans, I offer you [REWARD]."	"Journal IL_Blueprints 100
;make a reward noise here
ModPCFacRep 15 ""Imperial Legion""
ModDisposition 25"									0	Function Choice = 1						1
Anumidium	General Darius	You have returned the plans to the Anumidium and helped save the Empire.										0				Journal IL_Blueprints >= 100			1
Anumidium	General Darius	"Alas, you have been expelled from the Legions. Maybe you can join the Imperial Legion again, and maybe not."										0	Function PC Expelled = 1						1
any advice	Persius Mercius	"Having been Guildmaster, I have a good feel for which way the wind is blowing. If you receive any orders that seem out of the ordinary to you, let me know. I'm more than willing to help out."								Fighters Guild		0							1
any advice	Persius Mercius	"Now that you are Guildmaster, rule the Guild wisely. Use your wisdom, experience, and judgement to the Guild's benefit. Remember those who helped you to attain your rank. If I was even a small part of your success, I feel honored. You will do well."								Fighters Guild	Master	0							1
Apelles Matius	Apelles Matius	I am he. What can I do for you?										0							1
Apelles Matius		He's recently arrived from Cyrodiil. You'll likely find him inspecting the grounds at Ebonheart.			Guard							0	Not Cell Mournhold = 1						64
Apelles Matius		He's around here somewhere. Been inspecting the grounds. I don't know you. Move along.			Guard		Ebonheart					0							6
Apelles Matius		Who?			Guard		Skaal Village					0							4
Apelles Matius		I think I saw him walking the battlements. You might check up there.			Guard		Ebonheart					40							6
Apographa	Gilvas Barelo	"The Heirographa are the collected priestly writings of the Temple. The Apographa are the 'hidden writings' -- secrets known only at the highest levels of priesthood and inquisition. Defying the Temple, we have gathered as much of the Apographa as we can here in Holamayan. One of the chief disputes between the Temple and the Dissident priests is that the Temple hides the truth from its followers."	";Gilvas Barelo; 
Journal ""A2_4_MiloGone"" 48"									0	Journal A2_4_MiloGone >= 20						1
Apologies	Trebonius Artorius	"This book is from Tarer? Well, it's about time he learned some humility. I'm touched by the gesture nonetheless.  Here's something for that rash of his, and a little something for you."	"Journal MS_Apologies 10
Player->RemoveItem ""bk_Aedra_Tarer_Unique"" 1
Additem ""bk_Aedra_Tarer_Unique"" 1
Player-> AddItem ""P_Levitation_E"" 1 
Player->AddItem ""p_cure_common_unique"" 1
ModDisposition 10
Journal MS_Apologies 10"									0	Journal MS_Apologies >= 5	Item bk_Aedra_Tarer_Unique > 0					1
Apologies	Tarer Braryn	"I'm afraid I was rather drunk last night when I ran into Trebonius Artorius, that arrogant fool. It seems that the drink took over my tongue, and I called him a Flat-Head. Now I have a horrid rash. No matter what I do, now matter how many potions I use or spells I cast, it won't go away. I've tried everything! If you give him my most sincere apologies, maybe he'll make it go away. I'd do it myself but I'm feeling a little under the weather. I'll pay you 50 gold for your trouble."	"Journal MS_Apologies 1
Choice ""Sure, why not?"" 1 ""I've got troubles enough of my own, thanks"" 2"									0	Journal MS_Apologies < 1						1
Apologies	Tarer Braryn	"Good. Take this book to him, and tell him I'm truly sorry. You'll find him in the Mage's Guild here in Vivec. He's a rather powerful wizard, as I've learned."	"Journal MS_Apologies 5
Player->AddItem ""bk_Aedra_Tarer_Unique"" 1
RemoveItem ""bk_Aedra_tarer_unique"" 1"									0		Function Choice = 1					1
Apologies	Tarer Braryn	"Hmmm... well, suit yourself. I'm sure it will go away on its own."	"Journal MS_Apologies 7
ModDisposition -10"									0	Function Choice = 2						1
Apologies	Tarer Braryn	"Well, %PCName,  I thought you said you were going to help. I won't pay for a favor not done."	ModDisposition -10									0	Item p_cure_common_unique = 0	Journal MS_Apologies = 5					1
Apologies	Tarer Braryn	Trebonius is dead? Oh...this is rash is going to last a while.	"ModDisposition -10
Journal MS_Apologies 110"									0	Item p_cure_common_unique = 0	Journal MS_Apologies = 5	Dead trebonius artorius > 0				1
Apologies	Tarer Braryn	I don't have anything more to say about that.	ModDisposition -10									0	Journal MS_Apologies = 7						1
Apologies	Tarer Braryn	"I see all is forgiven. He gave you something for me? Excellent. I'm feeling better already. Since you did such a good job, here's an extra 50 gold."	"Player->RemoveItem ""p_cure_common_unique"" 1
Player->AddItem ""Gold_001"" 100
AddItem ""p_cure_common_unique"" 1
RemoveItem ""Gold_001"" 100
ModDisposition 10
Journal MS_Apologies 100"									0	Journal MS_Apologies >= 5	Journal MS_Apologies < 100	Item p_cure_common_unique > 0				1
Apologies	Tarer Braryn	I suppose there's nothing more to say about this.										0	Journal MS_Apologies = 110						1
apology from Gadayn	Gadayn Andarys	"Yes, I'm sure she'll accept my apologies...and the potion of course."										0	Journal EB_Unrequited < 90						1
apology from Gadayn	Eraldil	"He wishes to apologize? How very noble. But, at least he sent a gift along, which is certainly appropriate. Well, I'm sure I'll have use for it sometime, although it's probably not even of good quality."	"Journal ""EB_Unrequited"" 90
Player->RemoveItem ""p_lovepotion_unique"" 1
AddItem ""p_lovepotion_unique"" 1"									0	Journal EB_Unrequited = 70	Item p_lovepotion_unique > 0					1
apparatus	Synnolian Tunifus	"Making potions requires pieces of specialized alchemical equipment called 'apparatus.' Better quality apparatus are more reliable in their results, and produce a finer product. The four types of apparatus are: mortar and pestle, retort, alembic, and calcinator. Apparatus can be purchased from alchemists."	;alchemist									30							1
apparatus	Anarenen	"Making potions requires pieces of specialized alchemical equipment called 'apparatus.' Better quality apparatus are more reliable in their results, and produce a finer product. The four types of apparatus are: mortar and pestle, retort, alembic, and calcinator. Apparatus can be purchased from alchemists."	;alchemist									30	Not Local NoLore = 0						1
appeal to fairness	Miner Arobar	"While you speak of fairness when it suits you, there are many issues on which the Telvanni support proposals that are unfair either in part or in whole. You must therefore understand that my concerns go far deeper than the unfairness of the law which is clear at first glance upon the surface, but whose reflection cannot be seen from the depths. The basic issue, of course, is one of trust. Yes, trust, the elusive goal towards which all petitioners to a Councilor must strive to attain."										0							1
appeal to fairness	Miner Arobar	"In the course of events it is sometimes necessary to put aside the childish notions of allies and enemies and focus instead on a debate in which propositions are considered based only upon their merits. This, indeed, is one of those times, and you have defended your position well, answering all of my concerns. I, therefore, shall support the revocation of the Mages Guild monopoly lest history look upon my actions with a baleful eye and claim that I allowed expediency to overwhelm principle."	"set mageMonopolyVote to 1
Journal HT_Monopoly 32"									40							1
appeal to fairness	Hlaren Ramoran	"Your words are unconvincing. Yes, you say this law is unfair, but how can I trust a Telvanni? If you show me that you yourself are honorable and fair I will listen to your words again."										0							1
appeal to fairness	Hlaren Ramoran	"Your words have convinced me. Though it is rare that I agree with a Telvanni proposal, I will agree to this."	"set mageMonopolyVote to 1
Journal HT_Monopoly 34"									40							1
appeal to fairness	Garisa Llethri	"You appeal to fairness, but it is clear that you do not truly understand House Redoran. If you can convince me of your sincerity, I will consider your proposal."										0							1
appeal to fairness	Garisa Llethri	"You have shown that you understand us, %PCName, and I will support this resolution."	"set mageMonopolyVote to 1
Journal HT_Monopoly 33"									40							1
appeal to fairness	Brara Morvayn	"Excuse my interruption, but from what I've heard, you are no friend of House Redoran. If I do not trust you, I will not listen to your words."										0							1
appeal to fairness	Brara Morvayn	"Yes, I understand and agree. This law is unfair and must be changed. You have my support."	"set mageMonopolyVote to 1
Journal HT_Monopoly 31"									40							1
appeal to fairness	Bolvyn Venim	"No, this law is undeniably fair. Your Telvanni lies do not sway me."										0							1
appeal to fairness	Athyn Sarethi	"You may be able to convince the other councilors if you use an appeal to fairness. House Redoran does not approve of all that House Telvanni does, but we are proud of our record of just and fair dealings with the other Great Houses. The other councilors may be easier to persuade if you take this approach."										0				Journal HT_Monopoly < 100			1
appeal to fairness		"Yes, I have agreed to help overturn the Mages Guild monopoly."						Redoran	Councilman			0	Local mageMonopolyVote = 1						5
aquatic potions	Ygfa	"Aquatic potions aid the subject in movement and survival in an aquatic environment. Aquatic potions include: water breathing, swift swim, and water walking."	;alchemist; apothecary; healer; trader;									30							1
aquatic potions	Tendris Vedran	"Aquatic potions aid the subject in movement and survival in an aquatic environment. Aquatic potions include: water breathing, swift swim, and water walking."	;alchemist; apothecary; healer; trader;									30							1
aquatic potions	Nalion	"Aquatic potions aid the subject in movement and survival in an aquatic environment. Aquatic potions include: water breathing, swift swim, and water walking."	;alchemist; apothecary; healer; trader;									30							1
aquatic potions	Anarenen	"Aquatic potions aid the subject in movement and survival in an aquatic environment. Aquatic potions include: water breathing, swift swim, and water walking."	;alchemist; apothecary; healer; trader;									30							1
Arch-Mage	Trebonius Artorius	"I have seen how you lust after the power and prestige that only I have as the Guildmaster here in Vvardenfell. If you truly think that you can take my place, meet me in the Arena for a duel to the death."	"Choice ""I will meet you in the Arena."" 1 ""Nevemind."" 2"							Mages Guild	Wizard	0							1
Arch-Mage	Trebonius Artorius	Then you will always be known as %PCName the %PCRank.										0	Function Choice = 2						1
Arch-Mage	Trebonius Artorius	Very well. Meet me in the Arena here in Vivec. We will settle this once and for all.	Journal MG_Guildmaster 50									0	Function Choice = 1						1
Arch-Mage	Trebonius Artorius	Meet me in the Arena.										0				Journal MG_Guildmaster >= 50			1
Arch-Mage	Trebonius Artorius	We now both have the title of Arch-Mage.	";shouldn't ever show up -- ""unreachable"" but just in case"							Mages Guild	Arch-Mage	0							1
Archmagister Gothren	Mallam Ryon	"Yes, Archmagister Gothren is my patron. If you have business with him, you may find him in Tel Aruhn."										0	Dead gothren = 0						1
Archmagister Gothren	Aryon	"He is the current head of House Telvanni. He has held this position for many years. If you need to speak with him, you may find him in Tel Aruhn. If you have never been there, Tel Aruhn is west of Sadrith Mora. I will mark it on your map."	"ShowMap ""Tel Aruhn"""									0	Dead gothren = 0						1
Archmagister Gothren	Aryon	"Archmagister Gothren never directly refuses requests; he just delays indefinitely, never giving an answer. I don't know of any solution, other than killing Gothren. I'll tell you plainly. I stand to gain if Archmagister Gothren dies. I say this so you won't think I'm trying to trick you. My advice is still good. Gothren won't name you Hortator, but he'll never come out and say so. And in House Telvanni it is customary to settle disputes in this manner."	Journal B7_AryonHort 40									0	Dead gothren = 0			Journal B7_AryonHort >= 50			1
Arena		The Arena Compound lies between the Redoran compound on the west and the Telvanni compound on the east. The Arena is the site of public entertainments and combat sports. The comfortable domed Arena has seating for hundreds of spectators; beneath the Arena are dressing and storage rooms for entertainers and training rooms and animal pens for the combat competitors.					Vivec					30	Not Local NoLore = 0						316
Arethan Mandas	Llerar Mandas	"Yes, I heard my son had gone mad. I fear his madness was caused when his daughter, Delyna Mandas, was captured."										0				Journal HR_MadMilk >= 10			1
Arethan Mandas	Llerar Mandas	Thank you for bringing my son back to his senses.										0				Journal HR_MadMilk >= 110			1
Arethan Mandas	Llerar Mandas	"I can't prove anything, but I believe you are responsible for my son's death. I have nothing to say to you."	"ModDisposition -20
Goodbye"									0	Dead arethan mandas >= 1						1
Arethan Mandas	Llerar Mandas	"My granddaughter is dead, and you are to blame."	"ModDisposition -20
Goodbye"									0	Dead delyna mandas >= 1						1
Arethan Mandas	Faral Retheran	Speak with Llerar Mandas. He is the father of Arethan Mandas.										0							1
Arethan Mandas	Delyna Mandas	"I heard my father went mad with grief when I was captured. I did not know how bad things were. I will see him as soon as I can. If we travel together away from here, I will give you a locket to deliver to him."										0							1
Arethan Mandas	Delyna Mandas	I want you to take my locket to him. Let him know that I am safe.										0				Journal HR_RansomMandas >= 70			1
Arethan Mandas	Delyna Mandas	"Take the locket to him so that he will know that I am safe. Since our manor was destroyed by Corprus monsters, I do not know where my father is staying. His old friend Athyn Sarethi in Ald'ruhn should know."										0				Journal HR_RansomMandas >= 90			1
Arethan Mandas	Delyna Mandas	Thank you for delivering the locket to my father.										0				Journal HR_MadMilk >= 110			1
Arethan Mandas	Delyna Mandas	I know that my father was mad... but I can't forgive you for killing him. Please leave.	"AiWander 0 0 0 60 30 10 0 0 0 0 0 0
Set doOnce to 1
ModDisposition -75
Goodbye"									0	Dead arethan mandas > 0						1
Arethan Mandas	Athyn Sarethi	"You can find him in the cavern of Milk. On the Ald'ruhn-Caldera Road, west of Ald'ruhn, two crossroads marked by signposts are very close to one another. To reach Milk, head west from the 'Gnisis' sign on the westmost signpost, and watch right for a north-branching path to Milk. The Mad Lord has a few loyal followers and some outlaws have joined his ""estate."" They will protect Arethan Mandas with their lives."	"Choice ""Continue"" 1"									0				Journal HR_Shurinbaal >= 100			1
Arethan Mandas	Athyn Sarethi	"I would prefer that Arethan Mandas be cured of his madness, rather than killed. You might want to go to Ebonheart and speak with Llerar Mandas, Arethan's father."	"Journal HR_MadMilk 10
ShowMap ""Maar Gan""
ShowMap ""Ebonheart"""									0	Function Choice = 1			Journal HR_Shurinbaal >= 100			1
Arethan Mandas	Athyn Sarethi	"The Mad Lord is no more. While I would rather not see an old friend die, he was probably beyond the aid of even the best Temple healers. I cannot fault you for not finding a way to cure him."	"Journal HR_MadMilk 100
ModPCFacRep 5 ""Redoran""
ModDisposition 5"									0	Dead arethan mandas >= 1			Journal HR_MadMilk >= 10			1
Arethan Mandas	Athyn Sarethi	"From what you say, perhaps Arethan has not totally regained his senses, but his guards have stopped demanding tribute from travelers. I did not believe it could be done. I am proud of you this day, %PCName."	"Journal HR_MadMilk 110
ModPCFacRep 10 ""Redoran""
ModDisposition 20"									0				Journal HR_MadMilk >= 70			1
Arethan Mandas	Athyn Sarethi	Arethan Mandas no longer troubles the travelers to Maar Gan.										0				Journal HR_MadMilk >= 100			1
Arethan Mandas	Athyn Sarethi	Arethan Mandas no longer troubles the travelers to Maar Gan. I will visit him when I can. Perhaps Delyna and some of his friends can keep him from Sheogorath's grasp.										0				Journal HR_MadMilk >= 110			1
Argonian	Artisa Arelas	"The Argonians of Black Marsh call themselves the 'People of the Root'. They are equally at home on land or in water, and are magically gifted. Persecuted and enslaved by other races, they are cautious and secretive. Little is known of their homeland or native culture, and their alien physiology and customs are not well understood by scholars."	;Dunmer;									30	Global PCRace != 1	Not Local NoLore = 0					1
Argonian		"We are the People of the Root, called 'Argonians' by the warmbloods. We go where we will, wet or dry, and the currents of blood magic run swift in our veins. In our native land, we hunt to live, masters of the marshes. Hunted and enslaved by softskinned enemies, we snare and slay them by stealth, spell, and steel."	; Argonians ;	Argonian								30	Not Local NoLore = 0						149
Argonian		"Argonians are the savage half-men of the southern marshes. Our peoples used to keep them as slaves, but they are useless. The settled people still keep them as slaves to grub in the soil. They are dirty and wicked, and we should drive them all back into the swamps they came from."	; Ashlanders					Ashlanders				30	Not Local NoLore = 0						75
Argonian		"Argonians are cunning, savage beasts incapable of enlightenment. They are blasphemous travesties of nature, with unspeakable foulness in their private and family urges. When guided by a stern hand, they can be trained as passable servants and slaves. By Imperial law, free Argonians have the rights of citizens, but no law can ever make an Argonian human."	;Dunmer;	Dark Elf	Noble							30	Global PCRace != 1	Not Local NoLore = 0					58
Argonian		"The Argonians of Black Marsh call themselves the 'People of the Root'. They are equally at home on land or in water, and are magically gifted. Persecuted and enslaved by other races, they are cautious and secretive. Little is known of their homeland or native culture, and their alien physiology and customs are not well understood by scholars."	;Dunmer;		Savant							30	Not Race Argonian = 1	Not Local NoLore = 0					18
Argonian Mission	Iulus Truptor	"The Argonian Mission is Black Marsh's diplomatic embassy to Vvardenfell District. Leave the Imperial Chapels, pass through the Grand Council Chambers, cross the bridge, then down the stairs. As you face out the gate, the Argonian Mission is to the south, on the southern side of the well."										0							1
Argonian neighbors	Elone	"Native Dunmer regard Argonians as animals fit for slavery. Dunmer have always enslaved Argonians. The Empire protects Argonian human rights, but does not outlaw slavery in Morrowind."	;scout; savant;									0							1
Argonian neighbors	Artisa Arelas	"Native Dunmer regard Argonians as animals fit for slavery. Dunmer have always enslaved Argonians. The Empire protects Argonian human rights, but does not outlaw slavery in Morrowind."	;scout; savant;									0							1
Argonian neighbors		"Native Dunmer regard Argonians as animals fit for slavery. Dunmer have always enslaved Argonians. The Empire protects Argonian human rights, but does not outlaw slavery in Morrowind."	;scout; savant;		Savant							0	Not Local NoLore = 0						19
Argonians	Huleeya	"We are counted among the First Peoples. Our homeland is Argonia, or Black Marsh, in Imperial speech. I am a poor example. My parents were bound in slavery, and I have lived in Morrowind all my life. Like other Argonians who have accepted Imperial ways, I am much like any other Imperial citizen. But to be honest, we have always been a private, even secretive people, and I am not comfortable speaking in this manner. You might do better to look in books, if you are curious."										0				Journal A1_7HuleeyaInformant >= 20			1
Argonians		"Argonians are cunning, savage beasts incapable of enlightenment. They are blasphemous travesties of nature, with unspeakable foulness in their private and family urges. They are fit only for service, and only when guided by a stern hand can they avoid abomination."	;Temple; priests; monks; healers;		Priest Service			Temple				30	Not Local NoLore = 0						11
Argonians		"Argonians are cunning, savage beasts incapable of enlightenment. They are blasphemous travesties of nature, with unspeakable foulness in their private and family urges. They are fit only for service, and only when guided by a stern hand can they avoid abomination."	;Temple; priests; monks; healers;		Priest			Temple				30	Not Local NoLore = 0						4
Argonians		"Argonians are cunning, savage beasts incapable of enlightenment. They are blasphemous travesties of nature, with unspeakable foulness in their private and family urges. They are fit only for service, and only when guided by a stern hand can they avoid abomination."	;Temple; priests; monks; healers;		Monk			Temple				30	Not Local NoLore = 0						3
Argonians		"Argonians are cunning, savage beasts incapable of enlightenment. They are blasphemous travesties of nature, with unspeakable foulness in their private and family urges. They are fit only for service, and only when guided by a stern hand can they avoid abomination."	;Temple; priests; monks; healers;		Healer			Temple				30	Not Local NoLore = 0						1
Arkay		"Arkay, God of the Cycle of Life and Death, is the deity associated with burials and funeral rites, and is responsible for the progression of the seasons. His priests are staunch opponents of necromancy and all forms of the undead."	;Imperial cult priests; monks; healers;		Priest Service			Imperial Cult				30							5
Arkay		"Arkay, God of the Cycle of Life and Death, is the deity associated with burials and funeral rites, and is responsible for the progression of the seasons. His priests are staunch opponents of necromancy and all forms of the undead."	;Imperial cult priests; monks; healers;		Healer Service			Imperial Cult				30							4
Arkay		"Arkay, God of the Cycle of Life and Death, is the deity associated with burials and funeral rites, and is responsible for the progression of the seasons. His priests are staunch opponents of necromancy and all forms of the undead."	;Imperial cult priests; monks; healers;		Priest			Imperial Cult				30							2
Arkay		"Arkay, God of the Cycle of Life and Death, is the deity associated with burials and funeral rites, and is responsible for the progression of the seasons. His priests are staunch opponents of necromancy and all forms of the undead."	;Imperial cult priests; monks; healers;		Monk			Imperial Cult				30							2
Arkay		"Arkay, God of the Cycle of Life and Death, is the deity associated with burials and funeral rites, and is responsible for the progression of the seasons. His priests are staunch opponents of necromancy and all forms of the undead."	;Imperial cult priests; monks; healers;		Monk Service			Imperial Cult				30							2
Arkay		"Arkay, God of the Cycle of Life and Death, is the deity associated with burials and funeral rites, and is responsible for the progression of the seasons. His priests are staunch opponents of necromancy and all forms of the undead."	;Imperial cult priests; monks; healers;		Healer			Imperial Cult				30							1
Arkngthand	Hasphat Antabolis	"The old Dwemer ruins at Arkngthand are extensive on the surface and underground. Head south out of town past the silt strider port, then cross bridges east over the Odai River. At the signpost, head north towards Caldera. Immediately on the right see a signpost for Molag Mar. Turn right and head uphill on an old road to cross an ancient Dwemer bridge over Foyada Mamaea. The entrance to Arkngthand is on the east side of the foyada, south of the bridge. Turn a crank on a pipe nearby to open the doors."	"addtopic ""disappearance of the dwarves"""									0							1
armed escort	Hannat Zainsubani	Shall I follow you now to the cavern entrance?	";Hannat Zainsubani; 
Choice ""Yes. Follow me."" 1 ""No. Wait for me here."" 2"									0							1
armed escort	Hannat Zainsubani	Shall I wait for you here?	"Choice ""No, keep folllowing me."" 1 ""Yes, wait here."" 2"									0	Local followNow = 1						1
armed escort	Hannat Zainsubani	I will wait for you here.	";Hannat Zainsubani; CHOICE 2;
AiWander 0 0 0 60 30 10 0 0 0 0 0 0"									0	Function Choice = 2						1
armed escort	Hannat Zainsubani	Thank you. I will follow you. Please guide me safely outside.	";Hannat Zainsubani; CHOICE 1;
Journal MS_Hannat 1
AiFollow Player 0 0 0 0"									0	Function Choice = 1						1
armed escort	Hannat Zainsubani	Thank you for your armed escort. I could not have escaped without your help.	;Hannat Zainsubani;									0	Journal MS_Hannat >= 50						1
armor repair	Snorri	"Nothing to it. Just get yourself an armorer's hammer and start banging away. Anyone can do it. Of course, anyone can do it really badly, too. It does help to have a little skill. But if you got plenty of time, and a lot of coin for hammers, you can teach yourself. Actually, unless you're a professional armsman, you probably should pay an armorer to keep your weapons in good repair."	;smith; warrior; crusader; knight; master-at-arms; drillmaster;									30							1
armor repair	Miles Gloriosus	"Nothing to it. Just get yourself an armorer's hammer and start banging away. Anyone can do it. Of course, anyone can do it really badly, too. It does help to have a little skill. But if you got plenty of time, and a lot of coin for hammers, you can teach yourself. Actually, unless you're a professional armsman, you probably should pay an armorer to keep your weapons in good repair."	;smith; warrior; crusader; knight; master-at-arms; drillmaster;									30							1
armor repair	Garothmuk gro-Muzgub	"Nothing to it. Just get yourself an armorer's hammer and start banging away. Anyone can do it. Of course, anyone can do it really badly, too. It does help to have a little skill. But if you got plenty of time, and a lot of coin for hammers, you can teach yourself. Actually, unless you're a professional armsman, you probably should pay an armorer to keep your weapons in good repair."	;smith; warrior; crusader; knight; master-at-arms; drillmaster;									30							1
armor repair	Flaenia Amiulusus	"Nothing to it. Just get yourself an armorer's hammer and start banging away. Anyone can do it. Of course, anyone can do it really badly, too. It does help to have a little skill. But if you got plenty of time, and a lot of coin for hammers, you can teach yourself. Actually, unless you're a professional armsman, you probably should pay an armorer to keep your weapons in good repair."	;smith; warrior; crusader; knight; master-at-arms; drillmaster;									30	Not Local NoLore = 0						1
armor repair	Dumbuk gro-Bolak	"Nothing to it. Just get yourself an armorer's hammer and start banging away. Anyone can do it. Of course, anyone can do it really badly, too. It does help to have a little skill. But if you got plenty of time, and a lot of coin for hammers, you can teach yourself. Actually, unless you're a professional armsman, you probably should pay an armorer to keep your weapons in good repair."	;smith; warrior; crusader; knight; master-at-arms; drillmaster;									30	Not Local NoLore = 0						1
armor repair	Angoril	"Nothing to it. Just get yourself an armorer's hammer and start banging away. Anyone can do it. Of course, anyone can do it really badly, too. It does help to have a little skill. But if you got plenty of time, and a lot of coin for hammers, you can teach yourself. Actually, unless you're a professional armsman, you probably should pay an armorer to keep your weapons in good repair."	;smith; warrior; crusader; knight; master-at-arms; drillmaster;									30							1
armor repair debts	Tuveso Beleth	Go speak with Giras Indaram at the Buoyant Armiger's stronghold in Molag Mar. He owes me 2000 drakes for repairs to his armor.	Journal HR_BillCollect 10									0				Journal HR_KoalCave >= 100			1
armor repair debts	Tuveso Beleth	Do you have the debt money from Giras Indaram?	"Choice ""Yes, here it is."" 1 ""No, not yet."" 2"									0				Journal HR_BillCollect >= 20	Item Gold_001 >= 2000		1
armor repair debts	Tuveso Beleth	"Well, I must say I did not truly expect that you could get the debt money."	ModDisposition -5									0	Function Choice = 2						1
armor repair debts	Tuveso Beleth	"You do? Well, I must say I'm very impressed, %PCName. Here, why not take this glass sword I've been working on."	"Journal HR_BillCollect 100
ModPCFacRep 5 ""Redoran""
ModDisposition 20
Player->RemoveItem Gold_001 2000
AddItem Gold_001 2000
Player->AddItem ""glass frostsword"" 1
Player->ModReputation 1"									0	Function Choice = 1						1
armor repair debts	Tuveso Beleth	You were able to get Giras Indaram to pay his debts where others have failed.										0				Journal HR_BillCollect >= 100			1
armor repair debts	Tidros Indaram	"If Giras owes a debt, why are you asking me about it?"	"Choice ""Giras refuses to pay his debts."" 1 ""Nevermind."" 2"									0				Journal HR_BillCollect >= 10			1
armor repair debts	Tidros Indaram	"Well, perhaps you can settle this issue yourself."										0	Function Choice = 2						1
armor repair debts	Tidros Indaram	"Alright, perhaps I can talk sense into my bother. Just tell him I said that paying the debt would be the honorable thing to do."	Journal HR_BillCollect 50									0	Function Choice = 1						1
armor repair debts	Tidros Indaram	"Talk to my brother, Giras. Tell him that I said its time he started showing some responsibility."										0				Journal HR_BillCollect >= 50			1
armor repair debts	Tidros Indaram	"If he challenged you to a duel, you should accept to uphold your own honor. Even if it is clear that my brother is the one at fault."										0				Journal HR_BillCollect >= 60			1
armor repair debts	Llevena Sendas	Giras Indaram is right over there if you want to talk with him.										0	Dead giras indaram = 0						1
armor repair debts	Giras Indaram	"Tuveso Beleth gave me damaged goods, that's why this armor needed so much repair. So I'm not paying any debts."	Journal HR_BillCollect 20									0				Journal HR_BillCollect >= 10			1
armor repair debts	Giras Indaram	I already told you why. I'm not paying this debt until I'm ready. And not one moment before.										0				Journal HR_BillCollect >= 20			1
armor repair debts	Giras Indaram	"Alright, if my brother says so, but I still won't pay the debt unless you can prove by combat that I owe it. I challenge you to a duel. Right here, right now."	"Choice ""I accept your challenge."" 1 ""Nevermind."" 2"									0				Journal HR_BillCollect >= 50			1
armor repair debts	Giras Indaram	"Then get your mom to pay the debt, coward."	Journal HR_BillCollect 60									0	Function Choice = 2						1
armor repair debts	Giras Indaram	Alright. We fight till one of us says hold!	"Journal HR_BillCollect 70
SetFight 100
StartCombat Player
Goodbye"									0	Function Choice = 1						1
armor repair debts	Giras Indaram	"I admit it, you beat me. I gave you the drakes. Just take them back to Tuveso Beleth."										0				Journal HR_BillCollect >= 90			1
armor repair debts	Giras Indaram	"That's all in the past, %PCName."										0				Journal HR_BillCollect >= 100			1
armor repair debts	Birer Indaram	"I am the Deputy Marshal of the Buoyant Armigers and much too busy to deal with this matter again. Speak with my brother, Tidros Indaram."										0				Journal HR_BillCollect >= 10			1
armor repair debts		"All the Indaram brothers are valuable to the Temple for their service, though Giras Indaram sometimes forgets his obligations. His brothers have to remind him."					Molag Mar	Temple				0	Not ID giras indaram = 0	Not ID birer indaram = 0	Not ID tidros indaram = 0	Dead giras indaram = 0	Not Local NoLore = 0		11
armor repair debts		"Giras Indaram might pay his debts if one of his brothers, Birer or Tidros, insists on it."	Journal HR_BillCollect 30	Dark Elf	Buoyant Armiger		Molag Mar					0	Not ID giras indaram = 0	Not ID birer indaram = 0	Not ID tidros indaram = 0	Dead giras indaram = 0	Not Local NoLore = 0		4
armor styles	Miles Gloriosus	"The heavy armor styles, called 'Legion' or 'knight' style in the West and 'ebony' style in the East, require great strength and endurance. The light armor styles, called 'militia' in the West and 'Ashlander' in the East, favor speed and agility. The medium armor styles, called 'Imperial guard' in the West and 'Great House' in the East, are compromises between the heavy and light styles, balancing protection against mobility. A few less common exotic armor types are also found in Morrowind."	;smith; warrior; agent; battlemage; master-at-arms; drillmaster;									30	Not Local NoLore = 0						1
armor styles	Mervs Uvayn	"The heavy armor styles, called 'Legion' or 'knight' style in the West and 'ebony' style in the East, require great strength and endurance. The light armor styles, called 'militia' in the West and 'Ashlander' in the East, favor speed and agility. The medium armor styles, called 'Imperial guard' in the West and 'Great House' in the East, are compromises between the heavy and light styles, balancing protection against mobility. A few less common exotic armor types are also found in Morrowind."	;smith; warrior; agent; battlemage; master-at-arms; drillmaster;									30	Not Local NoLore = 0						1
armor styles	Garothmuk gro-Muzgub	"The heavy armor styles, called 'Legion' or 'knight' style in the West and 'ebony' style in the East, require great strength and endurance. The light armor styles, called 'militia' in the West and 'Ashlander' in the East, favor speed and agility. The medium armor styles, called 'Imperial guard' in the West and 'Great House' in the East, are compromises between the heavy and light styles, balancing protection against mobility. A few less common exotic armor types are also found in Morrowind."	;smith; warrior; agent; battlemage; master-at-arms; drillmaster;									30	Not Local NoLore = 0						1
armor styles	Flaenia Amiulusus	"The heavy armor styles, called 'Legion' or 'knight' style in the West and 'ebony' style in the East, require great strength and endurance. The light armor styles, called 'militia' in the West and 'Ashlander' in the East, favor speed and agility. The medium armor styles, called 'Imperial guard' in the West and 'Great House' in the East, are compromises between the heavy and light styles, balancing protection against mobility. A few less common exotic armor types are also found in Morrowind."	;smith; warrior; agent; battlemage; master-at-arms; drillmaster;									30	Not Local NoLore = 0						1
armor styles	Angoril	"The heavy armor styles, called 'Legion' or 'knight' style in the West and 'ebony' style in the East, require great strength and endurance. The light armor styles, called 'militia' in the West and 'Ashlander' in the East, favor speed and agility. The medium armor styles, called 'Imperial guard' in the West and 'Great House' in the East, are compromises between the heavy and light styles, balancing protection against mobility. A few less common exotic armor types are also found in Morrowind."	;smith; warrior; agent; battlemage; master-at-arms; drillmaster;									30	Not Local NoLore = 0						1
armor styles	Albecius Colollius	"The heavy armor styles, called 'Legion' or 'knight' style in the West and 'ebony' style in the East, require great strength and endurance. The light armor styles, called 'militia' in the West and 'Ashlander' in the East, favor speed and agility. The medium armor styles, called 'Imperial guard' in the West and 'Great House' in the East, are compromises between the heavy and light styles, balancing protection against mobility. A few less common exotic armor types are also found in Morrowind."	;smith; warrior; agent; battlemage; master-at-arms; drillmaster;									30	Not Local NoLore = 0						1
armor types	Snorri	"Shields and tower shields are basic armor protection, but limit you to one-handed weapons. For body armor, get a cuirass first for the chest, then greaves for the legs, helm for the head, and boots for the feet. Add left and right pauldrons for upper arms and gauntlets or bracers for lower arms. Balance protection against weight; you can't fight if you're exhausted by the weight of your armor."	;smith; warrior; crusader; knight; master-at-arms; drillmaster;									30	Not Local NoLore = 0						1
armor types	Miles Gloriosus	"Shields and tower shields are basic armor protection, but limit you to one-handed weapons. For body armor, get a cuirass first for the chest, then greaves for the legs, helm for the head, and boots for the feet. Add left and right pauldrons for upper arms and gauntlets or bracers for lower arms. Balance protection against weight; you can't fight if you're exhausted by the weight of your armor."	;smith; warrior; crusader; knight; master-at-arms; drillmaster;									30	Not Local NoLore = 0						1
armor types	Garothmuk gro-Muzgub	"Shields and tower shields are basic armor protection, but limit you to one-handed weapons. For body armor, get a cuirass first for the chest, then greaves for the legs, helm for the head, and boots for the feet. Add left and right pauldrons for upper arms and gauntlets or bracers for lower arms. Balance protection against weight; you can't fight if you're exhausted by the weight of your armor."	;smith; warrior; crusader; knight; master-at-arms; drillmaster;									30	Not Local NoLore = 0						1
armor types	Flaenia Amiulusus	"Shields and tower shields are basic armor protection, but limit you to one-handed weapons. For body armor, get a cuirass first for the chest, then greaves for the legs, helm for the head, and boots for the feet. Add left and right pauldrons for upper arms and gauntlets or bracers for lower arms. Balance protection against weight; you can't fight if you're exhausted by the weight of your armor."	;smith; warrior; crusader; knight; master-at-arms; drillmaster;									30	Not Local NoLore = 0						1
armor types	Dumbuk gro-Bolak	"Shields and tower shields are basic armor protection, but limit you to one-handed weapons. For body armor, get a cuirass first for the chest, then greaves for the legs, helm for the head, and boots for the feet. Add left and right pauldrons for upper arms and gauntlets or bracers for lower arms. Balance protection against weight; you can't fight if you're exhausted by the weight of your armor."	;smith; warrior; crusader; knight; master-at-arms; drillmaster;									30	Not Local NoLore = 0						1
armor types	Angoril	"Shields and tower shields are basic armor protection, but limit you to one-handed weapons. For body armor, get a cuirass first for the chest, then greaves for the legs, helm for the head, and boots for the feet. Add left and right pauldrons for upper arms and gauntlets or bracers for lower arms. Balance protection against weight; you can't fight if you're exhausted by the weight of your armor."	;smith; warrior; crusader; knight; master-at-arms; drillmaster;									30	Not Local NoLore = 0						1
armorer	Miles Gloriosus	"The armorer discipline is the maintenance of weapons and armor at top efficiency. Worn weapons do less damage. Worn armor protects less against attacks. As wear increases, the diminishing effectiveness of weapons and armor is dramatic."	;Fighters Guild; Mages Guild; Thieves Guild; warrior;									30	Not Local NoLore = 0						1
armorer		"The armorer discipline is the maintenance of weapons and armor at top efficiency. Worn weapons do less damage. Worn armor protects less against attacks. As wear increases, the diminishing effectiveness of weapons and armor is dramatic."	;Fighters Guild; Mages Guild; Thieves Guild;		Savant							30	Not Local NoLore = 0	Not Race Dark Elf = 1					8
Arnsa Thendas	Geon Auline	"An insufferable woman, frankly.  Brainless, too, if you want my honest opinion.  I've tried to deal with her rationally, but she simply won't hear it.  She doesn't understand what this collection means to me.  Keeps ranting about 'sentimental value', and how I'm trying to dishonor her husband's memory.  Now she won't even talk to me.  That's where you come in."										0	Journal MS_EstateSale = 10						1
Arnsa Thendas	Geon Auline	Perhaps you'll have better luck dealing with her than I have up to this point.  You can find her in Thendas Manor in the residential district. I'd ask that you please try and get to her before this Estate Sale of hers.										0	Journal MS_EstateSale >= 20						1
Arnsa Thendas	Geon Auline	"Oh, it doesn't matter anymore. You've gone and bungled the whole matter anyway."										0	Journal MS_EstateSale = 60						1
Arnsa Thendas	Geon Auline	"Managed to get it from her, did you? Wonderful. I hate to admit it, but I do feel inclined to gloat a bit. I despise that woman so..."										0	Journal MS_EstateSale = 70						1
Arnsa Thendas	Geon Auline	"Yes, I heard of her, ah ""untimely"" demise. I don't presume to know the details. In fact, I don't think I care to know the details. Agreed, %PCName?"										0	Dead Arnsa Thendas = 1						1
Arobar Manor	Aengoth	"It's here in Ald'ruhn, Under-Skar."										0							1
Arobar Manor		"You'll find it Under-Skar. That's the giant shell on the north side of town, outlander."					Ald-ruhn					40	Not Local NoLore = 0						133
Arobar Manor		"You're in Arobar Manor, %PCRace."					"Ald-ruhn, Arobar Manor Bedrooms"					40							3
Arobar Manor		"You're in Arobar Manor, %PCRace."					"Ald-ruhn, Arobar Guard Quarters"					40							1
Arobar Manor		"You're in Arobar Manor, %PCRace."					"Ald-ruhn, Arobar Manor Entrance"					40							1
Arobar Manor		"You're in Arobar Manor, %PCRace."					"Ald-ruhn, Arobar Private Quarters"					40							1
Arobar Manor		You'll find the entrance at the northeast corner. Move along.					"Ald-ruhn, Manor District"					40							0
arrange a meeting	Sonummu Zabamat	Speak with Ashkhan Kaushad. I will meet with this Argonian only if the Ashkhan speaks it.	Journal MG_WiseWoman 27									0				Journal MG_WiseWoman >= 10			1
arrange a meeting	Skinkintreesshade	"Speak with the Wise Women of the Ashlander tribes. From what I've heard, I doubt the Erabenimsun or the Urshilaku would agree. The Zainab might agree, but I would speak with the Ahemmusa first."	Journal MG_WiseWoman 10							Mages Guild		0				Journal MG_VampVol2 >= 100			1
arrange a meeting	Skinkintreesshade	"Ah, thank you %PCName. Minabibi has already answered many of my questions."	"Journal MG_WiseWoman 100
ModPCFacRep 5 ""Mages Guild""
ModDisposition 10
Player->ModReputation 2"							Mages Guild		0				Journal MG_WiseWoman >= 80			1
arrange a meeting	Skinkintreesshade	"Yes, Minabibi will stay here with me for a time."								Mages Guild		0				Journal MG_WiseWoman >= 100			1
arrange a meeting	Skinkintreesshade	I cannot discuss these matters with you. You have been expelled.										0	Global ExpMagesGuild > 0						1
arrange a meeting	Skinkintreesshade	You were still expelled from the Mages Guild last I heard. Be patient. The Guild does not move quickly here in Vvardenfell.										0	Global ExpMagesGuild > 10						1
arrange a meeting	Skinkintreesshade	"I have not yet had word from Arch-Mage Trebonius in Vivec. Until then, I must consider you expelled."										0	Global ExpMagesGuild > 20						1
arrange a meeting	Sinnammu Mirpal	"I will not meet with this Argonian. I might send my apprentice, Minabibi, for it is time she saw how you foreigners live and left her childish notions behind her. She is in the Favel Tomb."	Journal MG_WiseWoman 30									0				Journal MG_WiseWoman >= 10			1
arrange a meeting	Sinnammu Mirpal	"I know the spirit of Kanit Ashurnisammis is at rest. Before I send my apprentice to this Skink, I will ask a question. Did you pacify the spirit, or did Minabibi pacify the spirit?"	"Choice ""I did."" 1 ""Minabibi did."" 2"									0				Journal MG_WiseWoman >= 70			1
arrange a meeting	Sinnammu Mirpal	"So be it. I will send my apprentice to talk with this Skink, but I do so for the honor of the Ahemmusa. She will soon see the error of the foreigners' ways and return to us. She will make a fine Wise Woman when my duties are done."	"Journal MG_WiseWoman 80
ModDisposition -10
""Minabibi Assardarainat""->PositionCell 217 846 74 190 ""Sadrith Mora, Wolverine Hall: Mage's Guild"""									0	Function Choice = 2						1
arrange a meeting	Sinnammu Mirpal	"I know you speak the truth, %PCName. I do not need such as her for an apprentice. I will send her to talk with this Argonian."	"Journal MG_WiseWoman 80
ModDisposition 20
""Minabibi Assardarainat""->PositionCell 217 846 74 190 ""Sadrith Mora, Wolverine Hall: Mage's Guild"""									0	Function Choice = 1						1
arrange a meeting	Sinnammu Mirpal	"I will send my apprentice, Minabibi, to speak with this Argonian."										0				Journal MG_WiseWoman >= 80			1
arrange a meeting	Sinnammu Mirpal	"No, I have sent my apprentice. That is all I will do for your Argonian."										0				Journal MG_WiseWoman >= 100			1
arrange a meeting	Nibani Maesa	The Urshilaku will never meet with an Argonian Sorcerer.	Journal MG_WiseWoman 25									0				Journal MG_WiseWoman >= 10			1
arrange a meeting	Nibani Maesa	"The Urshilaku will never meet with an Argonian Sorcerer. You may be Nerevarine, but your judgement is clouded by your Outlander past, or you would not ask such questions."	Journal MG_WiseWoman 25									0				Journal A2_6_Incarnate >= 50	Journal MG_WiseWoman >= 10		1
arrange a meeting	Minabibi Assardarainat	"Yes, I will speak with Skink-in-Tree's-Shade. But you must help me also. Sinnammu sent me here as a punishment. She asked me to calm an angry ancestor, but my charms will not calm him, and I am not strong enough fight it. Find the spirit of Kanit Ashurnisammis and send it to its final rest."	Journal MG_WiseWoman 40									0				Journal MG_WiseWoman >= 10			1
arrange a meeting	Minabibi Assardarainat	"Send the spirit of Kanit Ashurnisammis to its final rest, and then we can talk of meetings."										0				Journal MG_WiseWoman >= 40			1
arrange a meeting	Minabibi Assardarainat	The spirit of Kanit Ashurnisammis is resting. I have more duties here to prevent Kanit's spirit from returning. Speak once more with Wise Woman Sinnammu Mirpal. Tell her that Kanit Ashurnisammis is at rest. Perhaps then she will allow me to meet Skink-in-Tree's-Shade.	Journal MG_WiseWoman 70									0				Journal MG_WiseWoman >= 10		Dead ancestor_mg_wisewoman >= 1	1
arrange a meeting	Minabibi Assardarainat	"As I promised, I am here, %PCName. I did not promise any reward, but Skink asked me to give this to you."	"Journal MG_WiseWoman 110
Player->AddItem ""ancestor's ring"" 1"									0				Journal MG_WiseWoman >= 100			1
arrange a meeting	Minabibi Assardarainat	"I am here, %PCName. Skink and I have much to learn from each other."										0				Journal MG_WiseWoman >= 110			1
arrange a meeting	Manirai	I am too busy to meet with animals.	Journal MG_WiseWoman 26									0				Journal MG_WiseWoman >= 10			1
arrange a meeting	Manirai	I am too busy to meet this Argonian.	Journal MG_WiseWoman 26									0	Global PCRace != 1			Journal MG_WiseWoman >= 10			1
arrange a meeting	Kaushad	Will this Argonian make the Telvanni deal with us fairly? Will this Argonian make the Empire give us better prices so that we can feed our people? Will this Argonian give us a place on the Council? Will this Argonian kill the blighted creatures and the outlaws that plague out village? Then we have no time for this Argonian.	Journal MG_WiseWoman 28									0				Journal MG_WiseWoman >= 10			1
Arvama Rathri	Sovali Uvayn	She's right over there.										0							1
Arvama Rathri	Glathel	She's right over there.										0							1
Arvama Rathri	Gadela Andus	I don't talk about my customers.										0							1
Arvama Rathri	Gadela Andus	I didn't see a thing. What my customers do is there own business.										0	Dead arvama rathri >= 1						1
Arvama Rathri	Gadela Andus	"I don't talk about my customers, but for you I'll make an exception. Don't get involved with her. Don't even talk to her. Just leave and don't look back."										70							1
Arvama Rathri	Arvama Rathri	You looking for me? What for? Got a death wish?	ModDisposition -10									0							1
Arvama Rathri		"I'd stay away from her, outlander. She's not one to trifle with."					"Vivec, Elven Nations Cornerclub"					0	Dead arvama rathri = 0	Not Local NoLore = 0					7
Arvama Rathri		I can't believe you just killed her like that. Murderous dog.					"Vivec, Elven Nations Cornerclub"					0	Dead arvama rathri >= 1	Not Local NoLore = 0					7
Arvama Rathri		I can't believe you just killed her like that. That took guts - or maybe just stupidity.	ModDisposition -10				"Vivec, Elven Nations Cornerclub"					20	Dead arvama rathri >= 1	Not Local NoLore = 0					7
Arvel family	Theldyn Virith	"The Arvels have lived here for years. Despite their Hlaalu connections, they are decent and generous."										50							1
Arvel family		"Well, there are two Arvel families. The head of the family, Rovone Arvel lives in Arvel Manor in the Ascadian Isles. Another branch of the family lives in Ald Velothi."			Scout			Hlaalu				0	Not Local NoLore = 0						6
Arvel Manor	Synnolian Tunifus	"Arvel Manor is just north of the Foreign Quarter, above Dren Plantation, at Arvel Plantation. There's no direct road, so I just swim the lakes. By the way, the Arvels are slave-holders. Remember: slavery is legal here. I don't know how you feel. I don't like it, but as a member of the Imperial cult, I feel honor-bound to respect the law."	"Showmap ""Dren Plantation""
ShowMap ""Vivec, Foreign Quarter""
ShowMap ""Arvel Plantation"""									0							1
Ascadian Isles	Synnolian Tunifus	"It's a land of lakes, farms, and plantations. Lately they've started a few netch ranches. You'll find plenty of marshmerrow, corkbulb, and comberry bush there. Saltrice, too. You can also find ash yam, black anther, gold kanet, green lichen, heather. stoneflower, and willow flower."	; Synnolian Tunifus; journal IC1_marshmerrow >= 1;									0	Journal IC1_marshmerrow >= 1						1
Ascadian Isles	Artisa Arelas	"The Ascadian Isles is the lush, green, well-watered lowlands in the south where most of Vvardenfell's agriculture is found. The area includes Pelagiad, Suran, Vivec City, and Ald Sotha along with the inland lakes and waterways of the Ascadian Isles proper. The urban areas of Vivec and Ebonheart of the southern coast are densely populated; the inland Ascadian Isles are dotted with small farms and large plantations. The climate is temperate and comfortable, with moderate rainfall."	;scout; savant;									30							1
Ascadian Isles		"The Ascadian Isles is the green garden of Vvardenfell, a land of lakes and rivers, little farms and grand plantations. It's the lowland area just north of the city of Vivec. To the west lies Pelagiad and Balmora, to the north the ashlands of Bal Ur, and to the east the stinking smokes and lava pools of Molag Amur."	;Suran				Suran					30	Not Local NoLore = 0						35
Ascadian Isles		"The Ascadian Isles is the lush, green, well-watered lowlands in the south where most of Vvardenfell's agriculture is found. The area includes Pelagiad, Suran, Vivec City, and Ald Sotha along with the inland lakes and waterways of the Ascadian Isles proper. The urban areas of Vivec and Ebonheart of the southern coast are densely populated; the inland Ascadian Isles are dotted with small farms and large plantations. The climate is temperate and comfortable, with moderate rainfall."	;scout; savant;		Savant							30	Not Local NoLore = 0						19
Ascadian Isles		"The Ascadian Isles is the lush, green, well-watered lowlands in the south where most of Vvardenfell's agriculture is found."	;scout; savant;		Scout		Vivec					30	Not Local NoLore = 0						9
Ascadian Isles		"The Ascadian Isles includes Pelagiad, Suran, Vivec City, and Ald Sotha along with the inland lakes and waterways of the Ascadian Isles proper."	;scout; savant;		Scout		Vivec					30	Global Random100 < 75	Not Local NoLore = 0					9
Ascadian Isles		The urban areas of Vivec and Ebonheart of the southern coast are densely populated; the inland Ascadian Isles are dotted with small farms and large plantations.	;scout; savant;		Scout		Vivec					30	Global Random100 < 50	Not Local NoLore = 0					9
Ascadian Isles		"The climate of the Ascadian Isles is temperate and comfortable, with moderate rainfall."	;scout; savant;		Scout		Vivec					30	Global Random100 < 25	Not Local NoLore = 0					9
Ascadian Isles		"The Ascadian Isles is the lush, green, well-watered lowlands in the south where most of Vvardenfell's agriculture is found."	;scout; savant;		Scout		Suran					30	Not Local NoLore = 0						1
Ascadian Isles		"The Ascadian Isles includes Pelagiad, Suran, Vivec City, and Ald Sotha along with the inland lakes and waterways of the Ascadian Isles proper."	;scout; savant;		Scout		Suran					30	Global Random100 < 75	Not Local NoLore = 0					1
Ascadian Isles		The urban areas of Vivec and Ebonheart of the southern coast are densely populated; the inland Ascadian Isles are dotted with small farms and large plantations.	;scout; savant;		Scout		Suran					30	Global Random100 < 50	Not Local NoLore = 0					1
Ascadian Isles		"The climate of the Ascadian Isles is temperate and comfortable, with moderate rainfall."	;scout; savant;		Scout		Suran					30	Global Random100 < 25	Not Local NoLore = 0					1
ascended sleeper	Vala Catraso	"The ascended sleepers are distorted, half-human, half-beast creatures transformed by a mysterious force into powerful magical beings. Ascended sleepers are highly intelligent, aggressive, and dangerous. Ascended sleepers are associated in some way with the Devil Dagoth Ur."	;priest									30							1
ascended sleeper	Smokey Morth	"The ascended sleepers are distorted, half-human, half-beast creatures transformed by a mysterious force into powerful magical beings. Ascended sleepers are highly intelligent, aggressive, and dangerous. Ascended sleepers are associated in some way with the Devil Dagoth Ur."	;sorcerer									30							1
Asciene Rane	Asciene Rane	"I am Asciene Rane. How may I help you, friend?"										0							1
Asciene Rane	Apelles Matius	"She's a mage who arrived in Vvardenfell the same time I did. Special appointment to Duke Dren himself. Nice woman, and a powerful mage. You should be able to find her in the Grand Council Chambers here in Ebonheart."	Journal TR_DBAttack 50									0							1
ash ghoul	Vala Catraso	"The ash ghoul is a distorted, half-human, half-beast creature transformed by a mysterious force into a powerful magical being. Ash ghouls are highly intelligent, aggressive, and dangerous. Ash ghouls are associated in some way with the Devil Dagoth Ur."	;priest									30							1
ash ghoul	Smokey Morth	"The ash ghoul is a distorted, half-human, half-beast creature transformed by a mysterious force into a powerful magical being. Ash ghouls are highly intelligent, aggressive, and dangerous. Ash ghouls are associated in some way with the Devil Dagoth Ur."	;sorcerer									30							1
ash ghoul	Skinkintreesshade	"The soul of any ash ghoul should be suitable. I believe the nearest ash ghoul is in Yakin. Scrolls are more reliable than spells, so take these scrolls, and these two soul gems."	"Journal MG_SoulGem2 10
Player->AddItem sc_fphyggisgemfeeder 2
Player->AddItem Misc_soulgem_grand 2"							Mages Guild	Wizard	0				Journal MG_KillNecro1 >= 100			1
ash ghoul	Skinkintreesshade	"Well, have you found one?"	"StartScript SkinkSoul1
Choice ""Yes, here it is."" 1 ""No, not yet"" 2"							Mages Guild	Wizard	0				Journal MG_SoulGem2 >= 10			1
ash ghoul	Skinkintreesshade	"Yes, thank you for bringing me the soul of an ash ghoul, %PCRank."								Mages Guild	Wizard	0				Journal MG_SoulGem2 >= 100			1
ash ghoul	Skinkintreesshade	I hope you didn't use the scrolls and gems I gave you. I do not have any more.										0	Function Choice = 2						1
ash ghoul	Skinkintreesshade	"No, you cannot fool me. You are not carrying any suitable soul gems."										0	Function Choice = 1						1
ash ghoul	Skinkintreesshade	"Yes, this will do nicely. I hope it wasn't too difficult."	"Journal MG_SoulGem2 100
ModPCFacRep 5 ""Mages Guild""
ModDisposition 10
StartScript SkinkSoul2"									0	Function Choice = 1	Local soulAshGhoul = 1					1
ash ghoul	Skinkintreesshade	I cannot discuss these matters with you. You have been expelled.										0	Global ExpMagesGuild > 0						1
ash ghoul	Skinkintreesshade	You were still expelled from the Mages Guild last I heard. Be patient. The Guild does not move quickly here in Vvardenfell.										0	Global ExpMagesGuild > 10						1
ash ghoul	Skinkintreesshade	"I have not yet had word from Arch-Mage Trebonius in Vivec. Until then, I must consider you expelled."										0	Global ExpMagesGuild > 20						1
ash salts	Tendris Vedran	"Ash salts are hard grey crystals formed from the ash deposited by ash storms in the ash wastes and lava fields. Ash salts are most often collected from the remains of creatures like the ash slave, the ash ghoul, and ash zombie."	;alchemist									30	Not Local NoLore = 0						1
ash salts	Anarenen	"Ash salts are hard grey crystals formed from the ash deposited by ash storms in the ash wastes and lava fields. Ash salts are most often collected from the remains of creatures like the ash slave, the ash ghoul, and ash zombie."	;alchemist									30	Not Local NoLore = 0						1
ash slave	Vala Catraso	The ash slave is a humanoid creature transformed by a mysterious force into a deranged beast. These creatures are aggressive and dangerous. Ash slaves are associated in some way with the Devil Dagoth Ur.	;priest									30							1
ash slave	Smokey Morth	The ash slave is a humanoid creature transformed by a mysterious force into a deranged beast. These creatures are aggressive and dangerous. Ash slaves are associated in some way with the Devil Dagoth Ur.	;sorcerer									30							1
ash statue	Velfred	"You weren't supposed to see 'em, %PCRace. I can't let you out of here if you've seen 'em."	"SetFight 100
StartCombat Player
Goodbye"									0	Item misc_6th_ash_statue_01 = 0						1
ash statue	Varvur Sarethi	"I was having bad dreams even before Bralen Carvaren died... It seems like they started when I got that ash statue. Maybe if you take the statue away, the dreams will stop. Maybe I should talk to one of the priests at the Temple."	Journal HR_ClearSarethi 30							Redoran		0	Item misc_6th_ash_hrcs > 0						1
ash statue	Varvur Sarethi	"I couldn't remember before, but now I know where I got the statue. I got it from Galtis Guvron at The Rat in the Pot."	Journal HR_SixthHouseBase 20							Redoran		0				Journal HR_ClearSarethi >= 100			1
ash statue	Varvur Sarethi	"I couldn't remember before, but now I know where I got the statue. I got it from Galtis Guvron at The Rat in the Pot."	Journal HR_SixthHouseBase 20							Redoran		0				Journal HR_SixthHouseBase >= 10			1
ash statue	Varvur Sarethi	I'm glad it's all over.								Redoran		0				Journal HR_SixthHouseBase >= 100			1
ash statue	Lloros Sarano	"The statues are troubling, but surely not the concern of an outlander."										0							1
ash statue	Lloros Sarano	Bring me the statue. Then I may be able to clear Varvur's name for the murder of Bralen Carvaren.	Journal HR_SixthHouseBase 10							Redoran		0				Journal HR_ClearSarethi >= 30			1
ash statue	Lloros Sarano	You have the statue? Give it to me and I will see if I can clear Varvur's name for the murder of Bralen Carvaren.	Journal HR_SixthHouseBase 10							Redoran		0	Item misc_6th_ash_hrcs > 0			Journal HR_ClearSarethi >= 30			1
ash statue	Lloros Sarano	"I'm believe these statues have some kind of corrupting influence. If you could find out how Varvur Sarethi got the ash statue, I would be grateful."	Journal HR_SixthHouseBase 10							Redoran		0				Journal HR_ClearSarethi >= 90			1
ash statue	Lloros Sarano	Galtis Guvron gave Varvur the ash statue? Go talk to Galtis Guvron at the Rat in the Pot and ask him about the ash statue.								Redoran		0				Journal HR_SixthHouseBase >= 20			1
ash statue	Lloros Sarano	Galtis Guvron gave Varvur the ash statue? And Galtis is dead? Did you find anything on his body? A clue to where the statues are coming from?								Redoran		0	Dead galtis guvron > 0			Journal HR_SixthHouseBase >= 20			1
ash statue	Lloros Sarano	"You found a note on Galtis Guvron's body when you asked about the ash statues? Let me see... Perhaps this ""Hanarai"" is Hanarai Assutlanipal. She claims to be an outcast ashlander. Her house is the first one on the right down the stairs from the Temple. She may be as unwilling to talk as Galtis. Take these potions in case you need them."	"Journal HR_SixthHouseBase 60
Player->AddItem p_restore_health_q 4
Player->AddItem p_cure_blight_s 1
Player->AddItem p_cure_common_s 1"							Redoran		0	Item bk_galtisguvronsnote > 0			Journal HR_SixthHouseBase >= 10			1
ash statue	Lloros Sarano	Go to Hanarai Assutlanipal's house here in Ald'ruhn. Use the potions I gave you if you need them.								Redoran		0				Journal HR_SixthHouseBase >= 60			1
ash statue	Lloros Sarano	"By killing Hanarai Assutlanipal, the source of these ash statues in Ald'ruhn has been shut down. I admire your achievement, but we must remain vigilant against anyone else who comes to Ald'ruhn with ash statues."	"Journal HR_SixthHouseBase 100
ModPCFacRep 10 ""Redoran""
ModDisposition 10
Player->ModReputation 1"							Redoran		0	Dead hanarai assutlanipal >= 1			Journal HR_SixthHouseBase >= 50			1
ash statue	Lloros Sarano	Hanarai Assutlanipal is no longer a threat to Ald'ruhn.										0				Journal HR_SixthHouseBase >= 100			1
ash statue	Lloros Sarano	"Did Mistress Morvayn ask you to bring me another ash statue? I believe I can remove the corrupting magic from these statues. Bring the statue to me, and I will do what I can."										0				Journal HR_SixthHouseBase >= 100	Journal HR_MorvaynManor >= 10		1
ash statue	Lloros Sarano	"This ash statue was found in Morvyan Manor? Give it to me, then, and I will destroy it."	"Choice ""Give him the statue."" 1 ""Keep the statue."" 2"							Redoran		0	Item misc_6th_ash_hrmm > 0			Journal HR_MorvaynManor >= 10	Journal HR_MorvaynManor < 50		1
ash statue	Lloros Sarano	I do not understand why you would not want this statue destroyed. Are you sure that you are not under the corrupting influence of the ash statue?								Redoran		0	Function Choice = 2						1
ash statue	Lloros Sarano	You can tell Mistress Morvayn that I will destroy the ash statue. Perhaps the strange creatures that plague Morvayn Manor will leave now that the statue is gone.	"Journal HR_MorvaynManor 50
Player->RemoveItem Misc_6th_Ash_HRMM 1"							Redoran		0	Function Choice = 1						1
ash statue	Hanarai Assutlanipal	What? No. Where did you...? Damn!	"Journal HR_SixthHouseBase 80
SetFight 100
StartCombat Player
SetDisposition 0
Goodbye"									0							1
ash statue	Galtis Guvron	I don't know what you're talking about. I don't know anything about any statues.										0							1
ash statue	Galtis Guvron	"How could you... No, nevermind. I'll just have to take care of this right now."	"Journal HR_SixthHouseBase 50
SetFight 100
StartCombat Player
SetDisposition 0
Goodbye"									0				Journal HR_SixthHouseBase >= 10			1
ash statue	Galtis Guvron	"How could you... No, nevermind. I'll just have to take care of this right now."	"Journal HR_SixthHouseBase 50
SetFight 100
StartCombat Player
SetDisposition 0
Goodbye"									0	Item misc_6th_ash_hrcs > 0						1
ash statue	Galtis Guvron	"How could you... No, nevermind. I'll just have to take care of this right now."	"Journal HR_SixthHouseBase 50
SetFight 100
StartCombat Player
SetDisposition 0
Goodbye"									0	Item misc_6th_ash_statue_01 > 0						1
ash statue	Crassius Curio	"You found ash statues on board the ship, dumping? I knew Velfred was a smuggler, but I had no idea he was involved in... darker things. A word of advice, my sweet, avoid these ash statues. They can be dangerous and are of little value."										0				Journal HH_NordSmugglers >= 50			1
ash statue	Crassius Curio	"You found ash statues on board the ship, dumping? I knew Velfred was a smuggler, but I had no idea he was involved in... darker things. A word of advice, my sweet, avoid these ash statues. They can be dangerous and are of little value."										0	Dead velfred > 0						1
ash statue	Caius Cosades	That's a peculiar thing. Never seen anything like it. Let me ask around and see if anyone has seen anything like that before.										0	Item misc_6th_ash_statue_01 >= 1						1
ash statue	Caius Cosades	"You know how people have started going crazy in the streets, attacking people for no reason? I've heard they've been finding these statues nearby and in their houses."										0	Item misc_6th_ash_statue_01 >= 1	Journal A2_2_6thHouse >= 50					1
ash statue	Athyn Sarethi	"These ash statues trouble me, but they are not your concern."										0							1
ash statue	Athyn Sarethi	The ash statues are a sign of the Sixth House. But they are not the main front. Destroy Dagoth Ur. Do not get sidetracked by smaller plots.										0				Journal B5_RedoranHort >= 50			1
ash statue	Athyn Sarethi	This ash statue troubles me. I would have you speak with someone at the Temple about this statue. Perhaps Lloros Sarano would know more of it.	Journal HR_ClearSarethi 50							Redoran		0	Item misc_6th_ash_hrcs >= 1			Journal HR_ClearSarethi >= 10			1
ash statue	Athyn Sarethi	Have you spoken to Lloros Sarano about the ash statue?								Redoran		0				Journal HR_ClearSarethi >= 50			1
ash statue	Athyn Sarethi	I am glad my son is feeling better.								Redoran		0				Journal HR_ClearSarethi >= 100			1
ash storm	Mathis Dalobar	"I was too far from town when the storm hit. I took shelter in here until the storm passed, but then I couldn't get out because the door was stuck. I've been in here for days. The sooner we travel together back to Maar Gan, the sooner I can get back into business."										0							1
ash storm	Mathis Dalobar	"The storm took my pack guar and all my trade goods... But at least I'm still alive, thank the Tribunal."										0				Journal HR_FindDalobar >= 70			1
ash storm		Maar Gan got the worst of it.					Gnisis					0	Not Local NoLore = 0			Journal HR_FindDalobar >= 10	Journal HR_FindDalobar < 100		62
ash storm		"Just before the storm hit, I saw someone leading some pack guar up to the Rothan Tomb. I hope they made it okay."					Maar Gan					0	Not Local NoLore = 0			Journal HR_FindDalobar >= 10	Journal HR_FindDalobar < 100		25
ash storm		"The ash storm caught alot of people by surprise. When a storm hits like that, you take shelter in whatever's nearby."		Dark Elf			Maar Gan					0	Not Local NoLore = 0			Journal HR_FindDalobar >= 10	Journal HR_FindDalobar < 100		17
ash storm		It was a bad one. I'm glad I wasn't caught in it.		Dark Elf			Maar Gan					0	Global Random100 >= 50	Not Local NoLore = 0		Journal HR_FindDalobar >= 10	Journal HR_FindDalobar < 100		17
ash storm		"%Name was running fast as %Name's legs could go, but %Name saw someone near the Rothan Tomb. %Name hopes he made it okay."		Khajiit			Maar Gan					0	Not Local NoLore = 0			Journal HR_FindDalobar >= 10	Journal HR_FindDalobar < 100		0
ash vampire	Vala Catraso	"Ash vampires are immortal magical beings of vast powers. Close kin and loyal lieutenants of the Devil Dagoth Ur, they partake of his supernatural vitality."	;priest									30							1
ash vampire	Smokey Morth	"Ash vampires are immortal magical beings of vast powers. Close kin and loyal lieutenants of the Devil Dagoth Ur, they partake of his supernatural vitality."	;sorcerer									30							1
Ash woe	Ygfa	Ash-woe is an acute blight disease affecting a victim's will and thought processes. It may be contracted from corprus beasts or other blighted creatures.	;healers; apothecaries; pilgrims; wise woman;									30							1
Ash woe	Tendris Vedran	Ash-woe is an acute blight disease affecting a victim's will and thought processes. It may be contracted from corprus beasts or other blighted creatures.	;healers; apothecaries; pilgrims; wise woman;									30							1
Ash woe	Maela Kaushad	Ash-woe is an acute blight disease affecting a victim's will and thought processes. It may be contracted from corprus beasts or other blighted creatures.	;healers; apothecaries; pilgrims; wise woman;									30							1
Ash woe	Artisa Arelas	Ash-woe is an acute blight disease affecting a victim's will and thought processes. It may be contracted from corprus beasts or other blighted creatures.	;healers; apothecaries; pilgrims; wise woman;									30							1
ash yam	Tendris Vedran	Ash yam is a tough tuberous root vegetable with modest magical properties. It grows commonly in the Ascadians Isles region.	;alchemist									30	Not Local NoLore = 0						1
ash yam	Anarenen	Ash yam is a tough tuberous root vegetable with modest magical properties. It grows commonly in the Ascadians Isles region.	;alchemist									30	Not Local NoLore = 0						1
Ash Yams	Therana	Ash yams have the strongest smell in Ghostgate near Ralyn Othravel.	Journal HT_AurielBow 10									0							1
Ash Yams	Therana	"I *smell* ash yams but I don't *see* ash yams. Are you lying to me?! I don't like people who lie to me... But if you give me the bow, I might let you go."	"Choice ""Give her Auriel's bow."" 3 ""Keep Auriel's bow."" 4"									0	Item ebony_bow_auriel > 0						1
Ash Yams	Therana	Then I will have to clear out that horrible ash yam smell myself.	"SetFight 100
StartCombat Player
SetDisposition 0
Goodbye"									0	Function Choice = 4						1
Ash Yams	Therana	"Oh, dear. This bow smells like ash yams. This isn't any good to me at all. I hate ash yams. If I gave you a little present would you go away and promise never to bring me any ash yams ever again?"	"Choice ""Yes."" 1 ""No."" 2"									0	Function Choice = 3						1
Ash Yams	Therana	"Let's pretend I paid you to go away. Here, take this sack of drakes and take that horrible stench with you."	"Player->RemoveItem ebony_bow_auriel 1
AddItem ebony_bow_auriel 1
Player->AddItem Gold_001 11111
Journal HT_AurielBow 100
Goodbye"									0	Function Choice = 2						1
Ash Yams	Therana	"Here, take these old things and leave me alone."	"Journal HT_AurielBow 100
Player->RemoveItem ebony_bow_auriel 1
AddItem ebony_bow_auriel 1
Player->AddItem Daedric_Cuirass_HTAB 1
Player->AddItem Daedric_Greaves_HTAB 1
Goodbye"									0	Function Choice = 1						1
Ash Yams	Therana	No thank you. I already have some.										0				Journal HT_AurielBow >= 100			1
Ash Zombie	Vala Catraso	"The ash zombie is a humanoid creature transformed by a mysterious force into a deranged beast. Though their skulls are apparently empty, these creatures are nonetheless intelligent, aggressive, and dangerous. Ash zombies are associated in some way with the Devil Dagoth Ur."	;priest									30							1
Ash Zombie	Smokey Morth	"The ash zombie is a humanoid creature transformed by a mysterious force into a deranged beast. Though their skulls are apparently empty, these creatures are nonetheless intelligent, aggressive, and dangerous. Ash zombies are associated in some way with the Devil Dagoth Ur."	;sorcerer									30							1
Asha-Ahhe Egg Mine	Kaye	"The mine is east of the ruins of Ashalmawia, and just south of the village of Khuul."	"ShowMap Khuul
ShowMap Ashalmawia"									0							1
Asha-Ahhe Egg Mine		So. There really was a witch down there. So the rumors were true. And you killed her? Good riddance. And good for you.	modDisposition 10				Khuul					0	Journal IC17_Witch >= 1	Dead Thelsa Dral = 1	Not Local NoLore = 0				14
Asha-Ahhe Egg Mine		"I SAID there was something down there, didn't I? Well, I'm glad you skinned that witch good. I'll sure feel a lot safer in here, thanks to you. And here. Take these kwama eggs. They're fresh. And good for you, too."	"modDisposition 20
player->additem food_kwama_egg_02 4"				Asha-Ahhe Egg Mine					0	Journal IC17_Witch >= 1	Dead Thelsa Dral >= 1					4
Asha-Ahhe Egg Mine		"You hear rumors. Miners saying the mine is cursed. Mysterious voices. Ghosts. Maybe it's true. Maybe not. The mine entrance is south of Khuul, near an outcast Ashlander yurt. Be careful. Outcast outlanders are savage raiders and outlaws, and likely to attack travelers."					Khuul					30	Journal IC17_Witch >= 1	Dead Thelsa Dral = 0	Not Local NoLore = 0				14
Asha-Ahhe Egg Mine		"There's something down there. Something evil. You hear voices, and there's nobody there. There are things moving in the dark, but when you shine the light, there's nothing there. I won't go down by the lake any more. There's something down there, and I want no part of it."					Asha-Ahhe Egg Mine					30	Journal IC17_Witch >= 1	Dead Thelsa Dral = 0					4
Asha-Ahhe Egg Mine		So. There really was a witch down there. So the rumors were true. And you killed her? Good riddance. And good for you.					Khuul					60	Journal IC17_Witch >= 1	Dead Thelsa Dral = 1	Not Local NoLore = 0				14
Asha-Ahhe Egg Mine		"I SAID there was something down there, didn't I? Well, I'm glad you skinned that witch good. I'll sure feel a lot safer in here, thanks to you."					Asha-Ahhe Egg Mine					80	Journal IC17_Witch >= 1	Dead Thelsa Dral >= 1					4
Ashalmawia	Theldyn Virith	"Go to Ashalmawia, just east of Ald Velothi. Find the foul Daedra worshipper Gordol, kill him, and report your victory to me."	"ShowMap Ashalmawia
Journal HR_CultElimination 10"									0				Journal HR_ShishiReport >= 100			1
Ashalmawia	Theldyn Virith	"Gordol is dead and the Fourth Corner shall no longer plague the citizens of Ald Velothi. Please take this spear as a reward from me, and from St. Veloth, the patron of our village."	"Journal HR_CultElimination 100
Player->AddItem ""ebony spear_hrce_unique"" 1
ModDisposition 10
ModPCFacRep 5 ""Redoran"""									0	Dead gordol > 0			Journal HR_CultElimination >= 10			1
Ashalmawia	Theldyn Virith	The cultists in Assannidatinti are no more.										0				Journal HR_CultElimination >= 100			1
Ashalmawia	Theldyn Virith	"I heard you were expelled, %PCName."										0	Function PC Expelled = 1						1
Ashalmimilkala	Lalatia Varian	"Ashalmimilkala is a large Daedric ruin on a large off-shore island south of Gnaar Mok, west of the Dunmer stronghold called Hlormaren in the Bitter Coast region. A thin strand of land connects the southern part of the island with the mainland on the coast southwest of the stronghold."	ShowMap Hlormaren									0							1
Ashalmimilkala	Eno Hlaalu	"It is a Daedric ruin on an island on the west coast of Vvardenfell. Go to Hla Oad and head on the road north until you reach the Stronghold of Hlormaren. When you do, head west to the coast and then south until you see bridges leading to an island. Ashalmimilkala is on that island."	"ShowMap ""Hlormaren""
ShowMap ""Hla Oad"""									0							1
Ash-chancre	Ygfa	Ash-chancre is an acute blight disease affecting a victim's behavior. It may be contracted from corprus beasts or other blight monsters.	;healers; apothecaries; pilgrims; wise woman;									30							1
Ash-chancre	Tendris Vedran	Ash-chancre is an acute blight disease affecting a victim's behavior. It may be contracted from corprus beasts or other blight monsters.	;healers; apothecaries; pilgrims; wise woman;									30							1
Ash-chancre	Maela Kaushad	Ash-chancre is an acute blight disease affecting a victim's behavior. It may be contracted from corprus beasts or other blight monsters.	;healers; apothecaries; pilgrims; wise woman;									30							1
Ash-chancre	bulfim_gra_shugarz	They say it is my disease that angers me. Fools! Are you here to mock me as well?	"Choice ""You are a sad case."" 1 ""I will heal you."" 2"									0				Journal TT_Compassion >= 10			1
Ash-chancre	bulfim_gra_shugarz	"Yes, I feel better already. You better leave before my... friends see that you're here."										0				Journal TT_Compassion >= 50			1
Ash-chancre	bulfim_gra_shugarz	Thank you for curing me. Why have you returned?										0				Journal TT_Compassion >= 100			1
Ash-chancre	bulfim_gra_shugarz	Liar! You mock me with false hope! Leave me before I split you open.	"ModDisposition -10
ModFight 10
Goodbye"									0	Function Choice = 4						1
Ash-chancre	bulfim_gra_shugarz	"How do I know this is not a poison? Death would be a release... And if I am slain, my spirit will rend your soul after my brethren cut out your heart. <drinks>"	"; script takes care of the journal entry mod
Player->RemoveItem ""p_cure_blight_s"" 1
RemoveSpell ""ash-chancre""
Goodbye"									0	Function Choice = 4	Item p_cure_blight_s > 0					1
Ash-chancre	bulfim_gra_shugarz	"Fool! I am an Orc. Magic has little effect on me. Sheogorath has seen to my torment. But if you must try, go ahead. I permit it."										0	Function Choice = 3						1
Ash-chancre	bulfim_gra_shugarz	Alright ... do as you will.	"Choice ""I shall use a spell."", 3, ""I offer you this potion."", 4"									0	Function Choice = 2						1
Ash-chancre	bulfim_gra_shugarz	Mock my suffering again and you shall pay!	"ModDisposition -10
ModFight 10
Goodbye"									0	Function Choice = 1						1
Ash-chancre	Artisa Arelas	Ash-chancre is an acute blight disease affecting a victim's behavior. It may be contracted from corprus beasts or other blight monsters.	;healers; apothecaries; pilgrims; wise woman;									30							1
Ash-chancre		Ash-chancre is an acute blight disease affecting a victim's behavior. It may be contracted from corprus beasts or other blight monsters.	;healers; apothecaries; pilgrims; wise woman;		Wise Woman Service							30							4
Ashimanu Mine	Theldyn Virith	"The diseased shalk has been infecting Kwama and miners, so the mine's been abandonded. Kill the shalk and report back to me. I just heard some reports of Kagouti attacking traders along that route as well, so be careful. If you see any Kagouti near there, kill them too. It's best to start in Gnisis and cross the river south of the silt strider. When you reach a rough trail, follow it east and south. When the trail branches south and east, take the east fork."	Journal HR_AshimanuMine 10									0							1
Ashimanu Mine	Theldyn Virith	"I heard you killed the shalk. Good work, %PCName."	"Journal HR_AshimanuMine 100
ModPCFacRep 5 ""Redoran""
ModDisposition 10"									0						Dead shalk_diseased_hram >= 1	1
Ashimanu Mine	Theldyn Virith	"Oh, you killed the shalk already? Good work, %PCName."	"Journal HR_AshimanuMine 100
ModPCFacRep 5 ""Redoran""
ModDisposition 10"									0				Journal HR_AshimanuMine = 0		Dead shalk_diseased_hram >= 1	1
Ashimanu Mine	Theldyn Virith	I hope the mine gets back up and running soon. There's few enough egg mines as it is.										0				Journal HR_AshimanuMine >= 100			1
Ashkhan Kaushad	Sonummu Zabamat	"He is a clever ashkhan and a very great man. He is not a modest man. He is very proud, and conscious of his rights and honors. It is fortunate for our tribe that he heeds the counsels of his modest and loyal wise woman."										0	Journal A2_6_Incarnate >= 50						1
Ashkhan Kaushad		"He is the mightiest champion and greatest ashkhan of all the Ashlander tribes. A very great man. You should talk to him. He is a very curious man, always speaking with traders and travelers about the news of the world. Go ahead. Our great chief does not stand on ceremony. You may enter his yurt, if you are clean and courteous."	";Ashlander, Zainab Camp; Journal ""A2_6_Incarnate"" >= 30;"				Zainab Camp	Ashlanders				0	Journal A2_6_Incarnate >= 50	Not ID kaushad = 1	Not ID sonummu zabamat = 0				8
Ashlander challenges	Artisa Arelas	"When challenged for sport, it is acceptable to decline. When challenged for honor, it is shameful to decline. Honor challenges come from offense given in speech or action, or may represent customary formal challenges of status or ritual."	;scout ; savant; bard; bookseller;									30							1
Ashlander challenges		"When challenged for sport, it is acceptable to decline. When challenged for honor, it is shameful to decline."	;scout ; savant; bard; bookseller;		Scout							30	Not Local NoLore = 0						78
Ashlander challenges		"Honor challenges come from offense given in speech or action, or may represent customary formal challenges of status or ritual."	;scout ; savant; bard; bookseller;		Scout							30	Not Local NoLore = 0						78
Ashlander challenges		"When challenged for sport, it is acceptable to decline. When challenged for honor, it is shameful to decline. Honor challenges come from offense given in speech or action, or may represent customary formal challenges of status or ritual."	;scout ; savant; bard; bookseller;		Savant							30	Not Local NoLore = 0						19
Ashlander courtesy	Artisa Arelas	"Ashlanders may challenge a stranger who enters a yurt without invitation. Customs differ with different tribes, but leave when requested, and you may be forgiven. Be particularly careful about ashkhans -- tribal chiefs -- and wise women -- tribal seers and counselors. Some are welcoming, some are hostile. Be courteous, and leave if requested. If offended, they may attack."	;scout ; savant; bard; bookseller;									30							1
Ashlander courtesy		"Ashlanders may challenge a stranger who enters a yurt without invitation. Customs differ with different tribes, but leave when requested, and you may be forgiven."	;scout ; savant; bard; bookseller;		Scout							30	Not Local NoLore = 0						78
Ashlander courtesy		"Be particularly careful when entering the yurts of ashkhans -- tribal chiefs -- and wise women -- tribal seers and counselors. Some are welcoming, some are hostile. Be courteous, and leave if requested. If offended, they may attack."	;scout ; savant; bard; bookseller;		Scout							30	Global Random100 < 50	Not Local NoLore = 0					78
Ashlander courtesy		"Ashlanders may challenge a stranger who enters a yurt without invitation. Customs differ with different tribes, but leave when requested, and you may be forgiven. Be particularly careful about ashkhans -- tribal chiefs -- and wise women -- tribal seers and counselors. Some are welcoming, some are hostile. Be courteous, and leave if requested. If offended, they may attack."	;scout ; savant; bard; bookseller;		Savant							30	Not Local NoLore = 0						19
Ashlander culture	Artisa Arelas	"The Ashlander culture is an anachronistic survival of the ancestor-worshipping tribal culture that evolved into the theocratic Great House culture of the native Dunmer. The Ashlanders perversely prefer the impoverished physical culture and subsistence economy of the Ashland nomadic herder-hunter, and their ancestor worship is shamanistic and primitive by Dunmer and Imperial standards."	"; bard, bookseller, savant; 
Choice ""Continue"" 1"									30							1
Ashlander culture	Artisa Arelas	"The Velothi are people of Ashlander stock who have abandoned nomadic life and settled among the native Dunmer; the Velothi are despised by their Ashlander cousins as weak and soft, while the Dunmer look down upon the Velothi as an insignificant underclass."	"; bard, bookseller, savant; CHOICE 1"									30	Function Choice = 1						1
Ashlander culture		"The Ashlander culture is an anachronistic survival of the ancestor-worshipping tribal culture that evolved into the theocratic Great House culture of the native Dunmer. The Ashlanders perversely prefer the impoverished physical culture and subsistence economy of the Ashland nomadic herder-hunter, and their ancestor worship is shamanistic and primitive by Dunmer and Imperial standards."	"; bard, bookseller, savant; 
Choice ""Continue"" 1"		Savant							30	Not Local NoLore = 0						19
Ashlander culture		"The Velothi are people of Ashlander stock who have abandoned nomadic life and settled among the native Dunmer; the Velothi are despised by their Ashlander cousins as weak and soft, while the Dunmer look down upon the Velothi as an insignificant underclass."	"; bard, bookseller, savant; CHOICE 1"		Savant							30	Function Choice = 1	Not Local NoLore = 0					19
Ashlander customs	Artisa Arelas	"Take care when visiting an Ashlander camp. Among clan and kin, Ashlander courtesy is very proper and polite, but you are a stranger, so remember that Ashlanders hate foreigners. Ashlander challenges are very solemn and serious things; do not make a challenge lightly. And know the customs of Ashlander gifts; they are not offended by gifts of money, and take them as tokens of deference and respect. And among outcast Ashlanders, beware the mabrigash, renegade witch-warrior women who practice dark magics."	;scout ; savant; bard; bookseller;									30							1
Ashlander customs		"Take care when visiting an Ashlander camp. Among clan and kin, Ashlander courtesy is very proper and polite, but you are a stranger, so remember that Ashlanders hate foreigners."	;scout ; savant; bard; bookseller;		Scout							30	Not Local NoLore = 0						78
Ashlander customs		Ashlander challenges are very solemn and serious things; do not make a challenge lightly.	;scout ; savant; bard; bookseller;		Scout							30	Global Random100 < 75	Not Local NoLore = 0					78
Ashlander customs		"Know the customs of Ashlander gifts; they are not offended by gifts of money, and take them as tokens of deference and respect."	;scout ; savant; bard; bookseller;		Scout							30	Global Random100 < 50	Not Local NoLore = 0					78
Ashlander customs		"Among outcast Ashlanders, beware the mabrigash, renegade witch-warrior women who practice dark magics."	;scout ; savant; bard; bookseller;		Scout							30	Global Random100 < 25	Not Local NoLore = 0					78
Ashlander customs		"Take care when visiting an Ashlander camp. Among clan and kin, Ashlander courtesy is very proper and polite, but you are a stranger, so remember that Ashlanders hate foreigners. Ashlander challenges are very solemn and serious things; do not make a challenge lightly. And know the customs of Ashlander gifts; they are not offended by gifts of money, and take them as tokens of deference and respect. And among outcast Ashlanders, beware the mabrigash, renegade witch-warrior women who practice dark magics."	;scout ; savant; bard; bookseller;		Savant							30	Not Local NoLore = 0						19
Ashlander gifts	Artisa Arelas	"Among Ashlanders, a gift is a token of courtesy among strangers, and affection among friends. When coming first among strangers, a thoughtful gift is a sign that you are cautious, and considerate, and aware of the other's wants and needs. Such is particularly useful for traders and travelers. Among friends, it is a private thing, and subtle, with great risks, for the test of the gift is how well it is tailored to the receiver."	;scout ; savant; bard; bookseller;									30							1
Ashlander gifts		"Among Ashlanders, a gift is a token of courtesy among strangers, and affection among friends."	;scout ; savant; bard; bookseller;		Scout							30	Not Local NoLore = 0						78
Ashlander gifts		"When coming first among strangers, a thoughtful gift is a sign to Ashlanders that you are cautious, and considerate, and aware of the other's wants and needs."	;scout ; savant; bard; bookseller;		Scout							30	Global Random100 < 66	Not Local NoLore = 0					78
Ashlander gifts		"Thoughtful gifts are often exchanged between Ashlanders traders and travelers. Among friends, it is a private thing, and subtle, with great risks, for the test of the gift is how well it is tailored to the receiver."	;scout ; savant; bard; bookseller;		Scout							30	Global Random100 < 33	Not Local NoLore = 0					78
Ashlander gifts		"Among Ashlanders, a gift is a token of courtesy among strangers, and affection among friends. When coming first among strangers, a thoughtful gift is a sign that you are cautious, and considerate, and aware of the other's wants and needs. Such is particularly useful for traders and travelers. Among friends, it is a private thing, and subtle, with great risks, for the test of the gift is how well it is tailored to the receiver."	;scout ; savant; bard; bookseller;		Savant							30	Not Local NoLore = 0						19
Ashlander nomadic camp style		"Ashlander nomadic camps have portable huts of hides stretched on chitin frames. These huts can be quickly dismantled and packed atop a guar when moving to new grazing and hunting grounds. The khan's hut is simply a larger, more elaborate version of a family hut."	;scout; trader;		Scout							30	Not Local NoLore = 0						78
Ashlander nomadic camp style		"Ashlander nomadic camps have portable huts of hides stretched on chitin frames. These huts can be quickly dismantled and packed atop a guar when moving to new grazing and hunting grounds. The khan's hut is simply a larger, more elaborate version of a family hut."	;scout; trader;		Savant							30	Not Local NoLore = 0						19
Ashlander worship	Hassour Zainsubani	"All Ashlanders in a tribe, young and small, are born into the Ancestor cult of their clan. The Nerevarine cult is different, though; it is a very small cult, with only a few wise women with the gift of prophecy, and a few holy warrior-heroes who guard and protect the seers. Sul-Matuul, Ashkhan of the Urshilaku, is the Warrior-Protector of the cult, and Nibani Maesa, also of the Urshilaku, is the Oracle-Seer of the cult."										0				Journal A1_11_ZainsubaniInformant >= 31			1
Ashlanders	Yenammu	"We are the Ahemmusa. And we will be the last of the Ahemmusa, if we do not find a safe place. The blight kills our game, our herds, our hunters and herders. We cannot protect ourselves from the blight-sick animals or blight monsters. If you can help us, please speak to our wise woman, Sinnammu Mirpal."	;Yenammu;									0	Journal A2_6_Incarnate >= 50						1
Ashlanders	Yakum Hairshashishi	"We are the People of the Wastes. We hunt and herd guar. We live the Law and honor the Ancestors. No houses. Just yurts. I was a herder, but now I want to become rich, like a great trader. I will live in a town, fight, find treasure, get rich, learn to trade. The soul sickness and blight storms are very bad now in the Ashlands, so I came to Pelagiad. Now I live in a big house and work for men who pay gold."	; Yakummu Hairshashishi;									50							1
Ashlanders	Kausi	"We are the Ahemmusa tribe of the Vvardenfell Ashlanders. This is Ahemmusa camp, the last place of the Ahemmusa. All the other places are gone. The Urshilaku have the good lands to the west. The Zainab have the good lands to the south. And the blight has taken our lands, has driven us to this last camp. And even here we have no safety, for the red taint takes our herds and kills the game. The blight-sick animals and blight monsters kill our people. Soon we will all die, and the Ahemmusa be forgotten."	;Kausi;									0							1
Ashlanders	Huleeya	"The Ashlanders hate the House Dunmer, who have become soft, and who have abandoned traditional ancestor worship for the gods of the Tribunal. And the Ashlanders hate outlanders, who invaded and stole their land, and forced them to live as a subject people. A reborn Nerevar who could drive out the outlander invaders, destroy the false worship of the Tribunal, and restore the pure traditional life and faith of the nomads would be a very popular hero to the Ashlanders."										0				Journal A1_7HuleeyaInformant >= 20			1
Ashlanders	Hassour Zainsubani	"I hope you won't think me rude, but I rather not spend my leisure time lecturing strangers."										0							1
Ashlanders	Hassour Zainsubani	"There is too much to tell. Here. Take these notes. I've written here what you should know about the Ashlanders and the Nerevarine cult. But most of all, if you are visiting a camp, there are things you should know about courtesy and challenges among the Ashlanders. And, since you ask about the Nerevarine cult, perhaps you'll be interested in my views on the Ashlanders and foreigners, because a guiding passion of the Nerevarine cult is their hatred of foreigners."	"Player->AddItem, ""bk_A1_11_ZainsubaniNotes"", 1
Journal A1_11_ZainsubaniInformant 50
addtopic ""life as a trader""
""hannat zainsubani""->enable"									0				Journal A1_11_ZainsubaniInformant >= 31			1
Ashlanders	Hassour Zainsubani	You have my notes.										0				Journal A1_11_ZainsubaniInformant >= 50			1
Ashlanders	Dutadalk	"We are the Ahemmusa tribe. Ahemmusa camp was the last safe place of the Ahemmusa, but it is safe no longer. The blight has taken our lands, our herds, our game, our people. The red clouds spoil our herds and kill the game. The blight-sickness kills our herds and cripples our people. These are the last days of the Ahemmusa."	;Dutadalk;									0							1
Ashlanders	Caius Cosades	I don't know much about the Ashlanders. Most people say they are murderous savages. But most people are idiots. I know they hate their settled Dunmer cousins almost as much as they hate Westerners. They must be tough to live in the Ashlands. I don't think outlanders can become members of the tribes. I don't know why anyone would want to.										0	Journal A1_1_FindSpymaster >= 14						1
Ashlanders	Artisa Arelas	"Ashlanders are the nomadic Dunmer barbarians of the Morrowind wastelands. They live in camps of small, mobile huts, herding guar and hunting wildlife for meat and hides. By tradition, the Ashlanders claim the right to raid settlements and other tribes for booty and slaves. The Ashlanders worship their ancestors, and are led by their ashkhan war chiefs, counseled by the arcane wisdom and prophecies of their wise women. If you plan to visit them, you should know something of Ashlander customs."	;scout ; savant; bard; bookseller;									30							1
Ashlanders		"We are the Ahemmusa Ashlanders. We are people of peace, gentle people. We herd our guar and trouble no one. But things are very bad for us now. Very bad. Soul sickness, blight storms, blight-sick animals, blight monsters, come down from Red Mountain, kill our men, eat our herds, bring disease and famine. We have no ashkhan, and our gulakhans are feeble warriors. Things are very bad for us."	";Ashlander, Ahemmusa Camp"				Ahemmusa Camp	Ashlanders				0							16
Ashlanders		"Now that you have found us a safe place, the Ahemmusa may once again grow strong. Thank you, Nerevarine."					Ahemmusa Camp	Ashlanders				0	Journal B2_AhemmusaSafe >= 40						16
Ashlanders		"Ashlanders are the nomadic Dunmer barbarians of the Morrowind wastelands. They live in camps of small, mobile huts, herding guar and hunting wildlife for meat and hides."	;scout ; savant; bard; bookseller;		Scout							30	Not Local NoLore = 0						78
Ashlanders		"By tradition, Ashlanders claim the right to raid other Ashlander tribes -- and non-Ashlander settlements -- for booty and slaves."	;scout ; savant; bard; bookseller;		Scout							30	Global Random100 < 66	Not Local NoLore = 0					78
Ashlanders		"The Ashlanders worship their ancestors. Ashlander tribes are led by their ashkhan war chiefs, and guided by the wisdom and prophecies of their wise women."	;scout ; savant; bard; bookseller;		Scout							30	Global Random100 < 33	Not Local NoLore = 0					78
Ashlanders		"Ashlanders are the nomadic Dunmer barbarians of the Morrowind wastelands. They live in camps of small, mobile huts, herding guar and hunting wildlife for meat and hides. By tradition, the Ashlanders claim the right to raid settlements and other tribes for booty and slaves. The Ashlanders worship their ancestors, and are led by their ashkhan war chiefs, counseled by the arcane wisdom and prophecies of their wise women. If you plan to visit them, you should know something of Ashlander customs."	;scout ; savant; bard; bookseller;		Savant							30	Not Local NoLore = 0						19
Ashlanders and foreigners	Hassour Zainsubani	"Most Ashlanders wish all foreigners and their false gods could be driven from Morrowind. At very least, Ashlanders wish the foreign devils would leave them in peace. Ashlanders think it shameful to attack unarmed persons, but they will kill without hesitation an armed person who offends them or their clan laws. No Ashlander is fool enough to make war against the Empire. However, if such a war might be won, many Ashlanders might cheerfully give their lives to win such a war."										0				Journal A1_11_ZainsubaniInformant >= 31			1
Ashlanders hate foreigners		"Most Ashlanders wish all foreigners and their false gods could be driven from Morrowind. At very least, Ashlanders wish the foreign devils would leave them in peace."	;scout ; savant; bard; bookseller;		Scout							30	Not Local NoLore = 0						78
Ashlanders hate foreigners		"Ashlanders think it shameful to attack unarmed persons, but they will kill without hesitation an armed person who offends them or their clan laws."	;scout ; savant; bard; bookseller;		Scout							30	Global Random100 < 66	Not Local NoLore = 0					78
Ashlanders hate foreigners		"No Ashlander is fool enough to make war against the Empire. However, if such a war might be won, many Ashlanders might cheerfully give their lives to win such a war."	;scout ; savant; bard; bookseller;		Scout							30	Global Random100 < 33	Not Local NoLore = 0					78
Ashlanders hate foreigners		"Most Ashlanders wish all foreigners and their false gods could be driven from Morrowind. At very least, Ashlanders wish the foreign devils would leave them in peace. Ashlanders think it shameful to attack unarmed persons, but they will kill without hesitation an armed person who offends them or their clan laws. No Ashlander is fool enough to make war against the Empire. However, if such a war might be won, many Ashlanders might cheerfully give their lives to win such a war."	;scout ; savant; bard; bookseller;		Bard							30	Not Local NoLore = 0						35
Ashlanders hate foreigners		"Most Ashlanders wish all foreigners and their false gods could be driven from Morrowind. At very least, Ashlanders wish the foreign devils would leave them in peace. Ashlanders think it shameful to attack unarmed persons, but they will kill without hesitation an armed person who offends them or their clan laws. No Ashlander is fool enough to make war against the Empire. However, if such a war might be won, many Ashlanders might cheerfully give their lives to win such a war."	;scout ; savant; bard; bookseller;		Savant Service							30	Not Local NoLore = 0						20
Ashlanders hate foreigners		"Most Ashlanders wish all foreigners and their false gods could be driven from Morrowind. At very least, Ashlanders wish the foreign devils would leave them in peace. Ashlanders think it shameful to attack unarmed persons, but they will kill without hesitation an armed person who offends them or their clan laws. No Ashlander is fool enough to make war against the Empire. However, if such a war might be won, many Ashlanders might cheerfully give their lives to win such a war."	;scout ; savant; bard; bookseller;		Savant							30	Not Local NoLore = 0						19
Ashlanders hate foreigners		"Most Ashlanders wish all foreigners and their false gods could be driven from Morrowind. At very least, Ashlanders wish the foreign devils would leave them in peace. Ashlanders think it shameful to attack unarmed persons, but they will kill without hesitation an armed person who offends them or their clan laws. No Ashlander is fool enough to make war against the Empire. However, if such a war might be won, many Ashlanders might cheerfully give their lives to win such a war."	;scout ; savant; bard; bookseller;		Bookseller							30	Not Local NoLore = 0						8
Ashlanders in war		"Ashlanders seldom make war like the city people do. We raid other tribes, to prove we are strong, and to make us rich and respected. Our champions challenge one another for duels of sport and honor; it is fitting that warriors should decide these things, not hunters or herders. But when we make war as a tribe, hunters and herders fight beside champions and ashkhans with spear and bow. Such wars are cruel, for we are few, and the lives of our people are too dear to waste."	;Champion;		Champion							30							9
Ashlands	Artisa Arelas	"The Ashlands are the dry, inhospitable wastelands surrounding the lower slopes of Red Mountain. The Ashlands extend to the Sea of Ghosts to the north, and elsewhere form a wide margin between the blighted Red Mountain region and other geographic regions. The town of Ald'ruhn and the village of Maar Gan are the only sizable permanent Ashlands settlements. Ashlanders hunt for game here, and their herds find sparse grazing. It rains rarely, and suffers frequent ash storms."	;scout; savant;									30							1
Ashlands		"The Ashlands are the dry, inhospitable wastelands surrounding the lower slopes of Red Mountain. The Ashlands extend to the Sea of Ghosts to the north, and elsewhere form a wide margin between the blighted Red Mountain region and other geographic regions. The town of Ald'ruhn and the village of Maar Gan are the only sizable permanent Ashlands settlements. Ashlanders hunt for game here, and their herds find sparse grazing. It rains rarely, and suffers frequent ash storms."	;scout; savant;		Savant							30	Not Local NoLore = 0						19
Ashlands		The Ashlands are the dry wastelands on the lower slopes of Red Mountain.	;scout; savant;		Scout		Ald-ruhn					30	Not Local NoLore = 0						3
Ashlands		"The Ashlands extend to the Sea of Ghosts to the north, and everywhere else they make a wide strip between the blighted Red Mountain region and other geographic regions."	;scout; savant;		Scout		Ald-ruhn					30	Global Random100 < 75	Not Local NoLore = 0					3
Ashlands		The village of Maar Gan is the only sizable permanent Ashlands settlement; Ald'ruhn and Fort Buckmoth are on the margin of the region.	;scout; savant;		Scout		Ald-ruhn					30	Global Random100 < 50	Not Local NoLore = 0					3
Ashlands		"Ashlanders hunt for game in the Ashlands, and their herds find sparse grazing. It rains rarely, and suffers frequent ash storms."	;scout; savant;		Scout		Ald-ruhn					30	Global Random100 < 25	Not Local NoLore = 0					3
Ashlands		The Ashlands are the dry wastelands on the lower slopes of Red Mountain.	;scout; savant;		Scout		Maar Gan					30	Not Local NoLore = 0						2
Ashlands		"The Ashlands extend to the Sea of Ghosts to the north, and everywhere else they make a wide strip between the blighted Red Mountain region and other geographic regions."	;scout; savant;		Scout		Maar Gan					30	Global Random100 < 75	Not Local NoLore = 0					2
Ashlands		The village of Maar Gan is the only sizable permanent Ashlands settlement; Ald'ruhn and Fort Buckmoth are on the margin of the region.	;scout; savant;		Scout		Maar Gan					30	Global Random100 < 50	Not Local NoLore = 0					2
Ashlands		"Ashlanders hunt for game in the Ashlands, and their herds find sparse grazing. It rains rarely, and suffers frequent ash storms."	;scout; savant;		Scout		Maar Gan					30	Global Random100 < 25	Not Local NoLore = 0					2
Ashlands		The Ashlands are the dry wastelands on the lower slopes of Red Mountain.	;scout; savant;		Scout		Urshilaku Camp					30	Not Local NoLore = 0						1
Ashlands		The Ashlands are the dry wastelands on the lower slopes of Red Mountain.	;scout; savant;		Scout		Buckmoth Legion Fort					30	Not Local NoLore = 0						1
Ashlands		"The Ashlands extend to the Sea of Ghosts to the north, and everywhere else they make a wide strip between the blighted Red Mountain region and other geographic regions."	;scout; savant;		Scout		Urshilaku Camp					30	Global Random100 < 75	Not Local NoLore = 0					1
Ashlands		"The Ashlands extend to the Sea of Ghosts to the north, and everywhere else they make a wide strip between the blighted Red Mountain region and other geographic regions."	;scout; savant;		Scout		Buckmoth Legion Fort					30	Global Random100 < 75	Not Local NoLore = 0					1
Ashlands		The village of Maar Gan is the only sizable permanent Ashlands settlement; Ald'ruhn and Fort Buckmoth are on the margin of the region.	;scout; savant;		Scout		Urshilaku Camp					30	Global Random100 < 50	Not Local NoLore = 0					1
Ashlands		The village of Maar Gan is the only sizable permanent Ashlands settlement; Ald'ruhn and Fort Buckmoth are on the margin of the region.	;scout; savant;		Scout		Buckmoth Legion Fort					30	Global Random100 < 50	Not Local NoLore = 0					1
Ashlands		"Ashlanders hunt for game in the Ashlands, and their herds find sparse grazing. It rains rarely, and suffers frequent ash storms."	;scout; savant;		Scout		Urshilaku Camp					30	Global Random100 < 25	Not Local NoLore = 0					1
Ashlands		"Ashlanders hunt for game in the Ashlands, and their herds find sparse grazing. It rains rarely, and suffers frequent ash storms."	;scout; savant;		Scout		Buckmoth Legion Fort					30	Global Random100 < 25	Not Local NoLore = 0					1
Ashstorms in Mournhold	Almalexia	"That's correct. While these storms may be common on the island of Vvardenfell, they do not occur here, so far removed from the Red Mountain. Now, though, they will, and these heretics will understand the power of the Tribunal. The power of Almalexia! Take this, and use it to activate the machine. You will have to divine its workings on your own, %PCName, but I believe you are up to the task."	"Journal TR_ShowPower 80
Player->AddItem ""misc_dwrv_weather"" 1"									0	Journal TR_ShowPower < 80						1
Ashstorms in Mournhold	Almalexia	"You have not yet created ashstorms, %PCName, and my patience wears thin. This needs to be handled, and quickly."										0	Journal TR_ShowPower >= 80	Global MournWeather != 8					1
Ashstorms in Mournhold	Almalexia	I see you have activated the Karstangz-Bcharn.										0	Journal TR_ShowPower >= 80	Global MournWeather = 8					1
Ashstorms in Mournhold	Almalexia	"Yes, the Karstangz-Bcharn is creating the weather just as I had hoped. And it will remain this way until I am satisfied these people have learned a lesson."										0	Journal TR_ShowPower = 100						1
Ashu-Ahhe	Manirai	"Ashu-Ahhe is a great fighter -- the most strong and experienced of the Erabenimsun. He wears enchanted armor, and boasts that none of the Erabenimsun can defeat him -- not even Ulath-Pal."	"; Manirai; Journal ""B4_KillWarLovers"" >= 5;"									0		Dead ashu-ahhe = 0					1
aspect and uncertain parents	Nibani Maesa	"If what you say is true, you are indeed born on a certain day of uncertain parents. This is part of the prophecy. But many have the same birthday, and many are not sure of their parents. It is interesting. But it does not make you the Nerevarine."	"Journal ""A2_1_MeetSulMatuul"" 51"									0	Journal A2_6_Incarnate < 50						1
Assaba-Bentus	Zennammu	"Unless he is out hunting, he is in the Erabenimsun camp."										0							1
Assaba-Bentus	Zennammu	So he is on his way? And I have only your word on this? Go wait outside until he arrives. Then we can talk.										0				Journal IL_RescueHermit >= 25			1
Assaba-Bentus	Zennammu	Assaba-Bentus is indeed a better man. Thank you for bringing him here.										0				Journal IL_RescueHermit >= 30			1
Assantus Hansar	Uvoo Llaren	"The Temple does not proselytize, but we do good works. Assantus Hansar is an ill Ashlander in the outcast Ashlander camp of Ahinanapal which is just south of Ghostgate. Find and cure him. You may need a way to calm him, for outcast Ashlanders are often aggressive towards strangers."	"Journal TT_MinistryHeathen 10
""assantushansar""->Enable"									0							1
Assantus Hansar	Uvoo Llaren	"So Assantus Hansar has been cured? Good work, %PCName. Take these potions in case you were infected as well."	"Journal TT_MinistryHeathen 100
Player->AddItem P_Cure_Common_S 3
ModPCFacRep 5 ""Temple""
ModDisposition 10"									0				Journal TT_MinistryHeathen >= 50			1
Assantus Hansar	Uvoo Llaren	Assantus Hansar is dead? How unfortunate. Perhaps you can find someone else to cure in the Temple's name.	Journal TT_MinistryHeathen 200									0	Dead assantushansar >= 1						1
Assantus Hansar	Uvoo Llaren	You already cured Assantus Hansar.										0				Journal TT_MinistryHeathen >= 100			1
Assantus Hansar	Uvoo Llaren	Assantus Hansar is dead. I wish the Temple had a chance to convert him.										0				Journal TT_MinistryHeathen >= 200			1
Assantus Hansar	Uvoo Llaren	You have been expelled from the Temple.										0	Function PC Expelled = 1						1
Assantus Hansar	Uvoo Llaren	"Are you the one who claims to be the Nerevarine? You should speak with Archcanon Saryoni. Before these rumors are put to rest, I cannot give you duties."										0				Journal A2_6_Incarnate >= 50	Journal B8_MeetVivec < 50		1
assassin would attack	Meryn Othralas	"Yes, well, you see, our lead actor, Tarvus, recently had a somewhat indecent tryst with the daughter of a Telvanni diplomat. The diplomat caught him in the act, and vowed revenge. Since Tarvus changes residences frequently, we knew an attack would come during his performance, when the diplomat could be sure of Tarvus' location."	"Choice ""Go on."" 1"									0	Journal MS_Performers = 50						1
assassin would attack	Meryn Othralas	"Hopefully, since you were able to dispatch the would-be assassin, the diplomat won't try again. I know that the services of the Morag Tong are very expensive to enlist. I apologize for using you in this manner, %PCName, but I hope you understand why it was necessary."	"Choice ""Continue"" 5"									0	Function Choice = 1						1
assassin would attack	Meryn Othralas	"Ah, yes, well, I do intend to pay you in full. Let's see, during the play I didn't count a single mistake. Very impressive, %PCName, but your acting skills could definitely use some improvement  Here, take this gold and this amulet that will improve your acting abilities whenever you need it. Thank you again, and I hope you can forgive us."	"Journal ""MS_Performers"" 120
player->AddItem ""Gold_001"" 2000
player->AddItem ""amulet of verbosity"" 1"									0	Function Choice = 5	Local missCounter = 0.0000					1
assassin would attack	Meryn Othralas	"Ah, yes, well, I do intend to pay you in full. Let's see, during the play you only made one mistake. Impressive, %PCName, but your acting skills could definitely use some improvement. Here, take this gold and this amulet that will improve your acting abilities whenever you need it. Thank you again, and I hope you can forgive us."	"Journal ""MS_Performers"" 120
player->AddItem ""Gold_001"" 1800
player->AddItem ""amulet of verbosity"" 1"									0	Function Choice = 5	Local missCounter = 1.0000					1
assassin would attack	Meryn Othralas	"Ah, yes, well, I do intend to pay you in full.  Let's see, during the play you only made two mistakes.  Impressive, %PCName, but your acting skills could definitely use some improvement. Here, take this gold and this amulet that will improve your acting abilities whenever you need it. Thank you again, and I hope you can forgive us."	"Journal ""MS_Performers"" 120
player->AddItem ""Gold_001"" 1600
player->AddItem ""amulet of verbosity"" 1"									0	Function Choice = 5	Local missCounter = 2.0000					1
assassin would attack	Meryn Othralas	"Ah, yes, well, I do intend to pay you in full. Let's see, during the play you made three mistakes. Not quite up to the standards of a professional troupe like the Mournhold Players, but not too bad, nonetheless. Here, take this gold as payment. Thank you again, and I hope you can forgive us."	"Journal ""MS_Performers"" 120
player->AddItem ""Gold_001"" 1400"									0	Function Choice = 5	Local missCounter = 3.0000					1
assassin would attack	Meryn Othralas	"Ah, yes, well, I do intend to pay you in full. Let's see, during the play you made four mistakes. Not quite up to the standards of a professional troupe like the Mournhold Players, but not too bad, nonetheless. Here, take this gold as payment. Thank you again, and I hope you can forgive us."	"Journal ""MS_Performers"" 120
player->AddItem ""Gold_001"" 1200"									0	Function Choice = 5	Local missCounter = 4.0000					1
assassin would attack	Meryn Othralas	"Ah, yes, well, I do intend to pay you in full. Let's see, during the play you made five mistakes. I suppose I should have waited for a professional actor to come along, huh? Well here, take this gold as payment, anyway. Thank you again, and I hope you can forgive us."	"Journal ""MS_Performers"" 120
player->AddItem ""Gold_001"" 1000"									0	Function Choice = 5	Local missCounter = 5.0000					1
assassin would attack	Meryn Othralas	"Ah, yes, well, I do intend to pay you in full. Let's see, during the play you made six mistakes. I suppose I should have waited for a professional actor to come along, huh? Well here, take this gold as payment, anyway. Thank you again, and I hope you can forgive us."	"Journal ""MS_Performers"" 120
player->AddItem ""Gold_001"" 800"									0	Function Choice = 5	Local missCounter = 6.0000					1
assassin would attack	Meryn Othralas	"Ah, yes, well, I do intend to pay you. Let's see, during the play you made seven mistakes. Seven! You only had eight lines before you were attacked. That's horrible! You should be ashamed of yourself. Here's hoping the Mournhold Players never have to associate with the likes of you again. Here, I'll pay you for defending our lead actor, but please, get out of my sight."	"Journal ""MS_Performers"" 120
player->AddItem ""Gold_001"" 600
Goodbye"									0	Function Choice = 5	Local missCounter = 7.0000					1
assassin would attack	Meryn Othralas	"Ah, yes, well, I do intend to pay you. Let's see, during the play you made eight mistakes. You got every single line wrong!  I can't believe it! Here, I'll pay you for killing the assassin, but that is it.  lease, get out of my sight immediately!"	"Journal ""MS_Performers"" 120
player->AddItem ""Gold_001"" 400
Goodbye"									0	Function Choice = 5	Local missCounter = 8.0000					1
assassin would attack	Meryn Othralas	"Ah yes, well I do intend to pay you.  Let's see, during the play you made NINE mistakes.  NINE! You got every single line wrong, AND you were late showing up!  I can't believe it!  Here, I'll pay you for killing the assassin but that is it.  Please, get out of my sight immediately!"	"Journal ""MS_Performers"" 120
player->AddItem ""Gold_001"" 100
Goodbye"									0	Function Choice = 5	Local missCounter = 9.0000					1
assassinated	Falco Galenus	"It's not that I value my own life so highly, but that without me here, there will be no one to directly oppose Carnius' actions. Just stay close for a while; we'll figure out what's going on soon enough."	"Journal CO_12 10
StartScript ColonyAssassin"									0	Global ColonySide = 1						1
assassinated	Falco Galenus	Keep sharp! There may be others!										0	Journal CO_12 = 20						1
assassinated	Falco Galenus	"You've protected me well, %PCName. I appreciate it. Here, take this. It's the only one like it, so far as I know. Oh, and your usual compensation."	"Journal CO_12 110
player->additem ""gold_001"" 1000
player->additem ""p_restore_health_e"" 10
player->additem ""BM_ice_shield"" 1
ModPCFacRep 12 ""East Empire Company"""									0	Journal CO_12 = 100						1
assassinated	Falco Galenus	"You've protected me well, %PCName. I appreciate it."										0	Journal CO_12 = 110						1
assassinated	Carnius Magius	"Why, yes, by those terrible Nords, of course. At least that's how it'll look. I've contracted a simpleton to pose as one of the Native Nords; he'll make an attempt on Falco's life and distract the guards. That's when YOU eliminate Falco. It's all been arranged, so you've little to worry about. Baslod will wait for your signal, and then strike."	Journal CO_12a 5									0	Global ColonySide = 2						1
assassinated	Carnius Magius	"Once you give Baslod the signal, he'll attack and draw away the guards."										0	Journal CO_12a = 5	Global ColonySide = 2					1
assassinated	Carnius Magius	"Make sure no one sees you. If you're spotted, or if the guards return by the time you shoot Falco, you'll most likely be caught. You're on your own if that should happen, %PCRank. I'll disavow any knowledge of the plot."										0	Journal CO_12a = 10	Global ColonySide = 2					1
assassinated	Carnius Magius	"He's dead? Excellent. It's a shame I wasn't there to see it myself, but I do need to keep my distance. Plausible deniability, of course. The investors should start pulling out any day now, %PCRank. Good work. Here, take this. It's a special present for all the good work you've done. You won't see another like it anywhere."	"Journal CO_12a 50
ModPCFacRep 12 ""East Empire Company""
player->additem ""BM_ice_shield"" 1
player->additem ""gold_001"" 4000"									0	Journal CO_12a = 40	Global ColonySide = 2					1
assassinated	Carnius Magius	"Quite a nice job you did, %PCRank."										0	Journal CO_12a = 50						1
assassinated	Carnius Magius	"Well, you certainly blew it, didn't you?"										0	Journal CO_12a >= 100						1
Assemanu	Tholer Saryoni	"To get to Assemanu, take the southern road towards Seyda Neen. After you cross the bridge, you will see swamplands to the south. Go across the swamps and look for an island to the south. Assemanu is on that island."								Hlaalu	House Father	0							1
Assernerairan	Eno Hlaalu	"Assernerairan is in the Underworks of the St. Olms Canton here in Vivec City. Find this foul place and honorably execute Durus Marius, the leader of these Mehrunes Dagon cultists."	Journal MT_DB_Assernerairan 10									0					Journal MT_S_Sublime >= 100		1
Assernerairan	Eno Hlaalu	So Durus Marius is dead and the cult in Assernerairan has been crushed. Please take these 2000 drakes as if this were a Writ of Execution.	"Journal MT_DB_Assernerairan 100
Player->AddItem Gold_001 2000
ModPCFacRep 10 ""Morag Tong""
ModDisposition 20
Player->ModReputation 1"									0	Dead durus marius > 0				Journal MT_S_Sublime >= 100		1
Assernerairan	Eno Hlaalu	So you have already honorably executed Durus Marius. I am pleased that you brought our justice to him as soon as you found him.	"Journal MT_DB_Assernerairan 100
ModPCFacRep 10 ""Morag Tong""
ModDisposition 20
Player->ModReputation 1"									0	Dead durus marius > 0			Journal MT_DB_Assernerairan = 0			1
Assernerairan	Eno Hlaalu	Durus Marius is dead. There is no more to discuss.										0				Journal MT_DB_Assernerairan >= 100			1
assignment	Falco Galenus	"Carnius sent you to me for more instructions, yes? Well, you can finish the task I was working on before you got here. Now that some of the workers have arrived, I need to stay here and supervise. Here, take this ebony ore, and find four more pieces like it. Carnius needs some proof for our investors that this venture is worth it, and the ore should do nicely."	"player->additem ""ingred_raw_ebony_01"" 1
Journal CO_1 40"							East Empire Company		0	Journal CO_1 = 30						1
assignment	Falco Galenus	"Once you have four more pieces of ore, take all five to Carnius."								East Empire Company		0	Journal CO_1 = 40						1
assignment	Falco Galenus	"Your only task was to bring the miners here, and you couldn't even accomplish that? Clearly, the East Empire Company has no use for you."	"PCExpell ""East Empire Company""
Journal CO_1 310
StartScript ColonyTimer
Goodbye"							East Empire Company		0	Journal CO_1 = 300						1
assignment	Falco Galenus	"So, Carnius has given you a second chance, eh? Very well. There's no work for you here, though."										0	Journal CO_1 = 310	Function Same Faction = 1					1
assignment	Falco Galenus	"Confound it all. I had hoped Carnius wouldn't catch wind of our situation. I had things under control until recently... It's this crazy Nord. Hroldar the Strange, we've taken to calling him. He's been hanging around for a while, ranting about how we're ruining the land, and if we don't stop, we'll incur the wrath of Nature itself. He was simply a nuisance, but now it's apparent we have to get rid of him."										0	Journal CO_2 = 10						1
assignment	Falco Galenus	"I'm afraid any jobs would have to come from Carnius, %PCName. You'd better see him."								East Empire Company		0	Journal CO_1 = 50	Journal CO_2 < 10					1
assignment	Falco Galenus	Everything is on hold while Hroldar the Strange is blocking the door. We need to get rid of him.								East Empire Company		0	Journal CO_2 >= 20						1
assignment	Falco Galenus	Let Carnius know that Hroldar the Strange has been dealt with. There's nothing more for you to do here now.								East Empire Company		0	Journal CO_2 >= 70						1
assignment	Falco Galenus	"I have nothing for you, %PCName. Work continues on the colony, but we have no need for your help at the moment."								East Empire Company		0	Journal CO_2 >= 90	Global ColonyState >= 2					1
assignment	Falco Galenus	"Shipping Manifest? I'd give it to you if I had it, %PCName. No ship has arrived; it may have something to do with the fact that Carnius never said anything about putting in a dock, so where would a ship of that size land? I'm of little help; I've spent all my time making sure the construction proceeds smoothly, so I haven't seen anything. Check with the men; perhaps one of them can tell you more."	Journal CO_3 20							East Empire Company		0	Journal CO_3 = 10						1
assignment	Falco Galenus	"Shipping Manifest? I'd give it to you if I had it, %PCName. No ship has arrived; it may have something to do with the fact that Carnius never said anything about putting in a dock, so where would a ship of that size land? I'm of little help; I certainly haven't seen anything. Though I heard something about a light to the northwest.... I didn't think anything of it at the time, but maybe that was it. Look into it for me, will you?"	Journal CO_3 35							East Empire Company		0	Journal CO_3 = 10	Dead Gamin Girith = 1					1
assignment	Falco Galenus	"Have you asked the men if they've seen anything? I never see more than what's going on right here at the site, and I rarely have time to look."								East Empire Company		0	Journal CO_3 >= 20						1
assignment	Falco Galenus	Have you seen anything? Can you tell me any more about the ship?								East Empire Company		0	Journal CO_3 >= 40						1
assignment	Falco Galenus	"You've already told me about the ship. Just make sure the news gets to Carnius. But if you find any pick axes, let me know."								East Empire Company		0	Journal CO_3 = 60	Local picks < 6					1
assignment	Falco Galenus	You've already told me about the ship. Just make sure the news gets to Carnius.								East Empire Company		0	Journal CO_3 = 60	Local picks = 6					1
assignment	Falco Galenus	"I don't have any assignments for you right now, %PCName. I have other things to deal with."								East Empire Company		0	Journal CO_3 = 70						1
assignment	Falco Galenus	"Well, I don't have a real assignment for you, but perhaps you can help me with something else. I have a difficult decision to make, and your input would be valuable to me."								East Empire Company		0	Global ColonyState = 5	Global ColonySide = 1					1
assignment	Falco Galenus	"Do you have any input on that decision, %PCName? We need to start construction soon."								East Empire Company		0	Journal CO_4 = 20						1
assignment	Falco Galenus	"Nothing right now, %PCName. Perhaps once we've finished work on the smithy. Come back in a few days."								East Empire Company		0	Global ColonyService = 1	Global ColonySide = 1					1
assignment	Falco Galenus	"Nothing right now, %PCName. Come back in a few days, when the work has finished on the Trader's outpost."								East Empire Company		0	Global ColonyService = 2	Global ColonySide = 1					1
assignment	Falco Galenus	"Make sure Carnius knows about the decision, %PCName."								East Empire Company		0	Journal CO_4 >= 30	Global ColonySide = 1					1
assignment	Falco Galenus	"There's nothing for you to do right now, %PCName. When the construction is finished, though, you should check in with Carnius."								East Empire Company		0	Journal CO_4 = 50	Global ColonySide = 1					1
assignment	Falco Galenus	"Nothing right now, %PCName. Perhaps once we've finished work on the smithy. Come back in a few days."								East Empire Company		0	Global ColonyService = 3	Global ColonySide = 1					1
assignment	Falco Galenus	"Nothing right now, %PCName. Come back in a few days, when the work has finished on the Trader's outpost."								East Empire Company		0	Global ColonyService = 4	Global ColonySide = 1					1
assignment	Falco Galenus	"The work is almost done. Let Carnius know, would you?"										0	Journal CO_4 >= 80						1
assignment	Falco Galenus	"It seems that nothing is easy, %PCName. Carnius' replacement supply ship has brought new problems with it, namely one Baro Egnatius. He seems to think that he deserves extra payment for delivering our supplies, and taking the ore back to the mainland, and I for one have no intention of giving in to him. I've given up trying to reason with him; why don't you try talking some sense into him."								East Empire Company		0	Global ColonySide = 1	Global ColonyService >= 5					1
assignment	Falco Galenus	"Until we've dealt with Baro Egnatius, there's little else we can accomplish here. Is he still demanding extra payment?"								East Empire Company		0	Journal CO_5 >= 20	Global ColonySide = 1					1
assignment	Falco Galenus	"You've spared me from having to make that extra payment, and for that I thank you, %PCName."								East Empire Company		0	Journal CO_5 = 60	Global ColonySide = 1					1
assignment	Falco Galenus	"You killed Baro? Are you out of your mind? If I'd wanted him dead, I could have done that myself."	"Moddisposition -10
Journal CO_5 210"							East Empire Company		0	Journal CO_5 = 200						1
assignment	Falco Galenus	"The logs from the mines aren't adding up, %PCName. Ore is disappearing, and if my hunch is right, Uryn Maren is the one making it disappear. Of course, if my hunch is right, we're going to need proof of his theft."	Journal CO_6 10							East Empire Company		0	Journal CO_5 >= 210	Global ColonySide = 1	Dead Uryn Maren = 0				1
assignment	Falco Galenus	"The logs from the mines aren't adding up, %PCName. Ore is disappearing, and if my hunch is right, Uryn Maren is the one making it disappear. Of course, if my hunch is right, we're going to need proof of his theft."	Journal CO_6 10							East Empire Company		0	Journal CO_5 >= 70	Global ColonySide = 1	Dead Uryn Maren = 0	Dead Baro Egnatius = 0			1
assignment	Falco Galenus	"My intention was to have you look into possible thefts in the mine. I'd been concerned that Uryn Maren was the cause, but someone has killed him. That's a far more serious issue, and it will likely result in the shutdown of the colony. I'm afraid, then, that I have nothing further for you."								East Empire Company		0	Journal CO_5 >= 70	Global ColonySide = 1	Dead Uryn Maren = 1				1
assignment	Falco Galenus	"My intention was to have you look into possible thefts in the mine. I'd been concerned that Uryn Maren was the cause, but someone has killed Aldam Berendus. That's a far more serious issue, and it will likely result in the shutdown of the colony. I'm afraid, then, that I have nothing further for you."								East Empire Company		0	Journal CO_5 >= 70	Global ColonySide = 1	Dead Aldam Berendus = 1				1
assignment	Falco Galenus	We need to get proof that Uryn Maren is stealing ore from the mines.								East Empire Company		0	Journal CO_6 = 10	Global ColonySide = 1					1
assignment	Falco Galenus	"Find the ore he's hiding, %PCName. I want this situation resolved, so I don't have to continue to waste one of them as a guard in the mines."								East Empire Company		0	Journal CO_6 = 20	Global ColonyState = 1					1
assignment	Falco Galenus	Have you gotten any proof that Uryn Maren is stealing?								East Empire Company		0	Journal CO_6 = 30	Global ColonySide = 1					1
assignment	Falco Galenus	"We need to catch Uryn Maren in the act, %PCName. And soon."								East Empire Company		0	Journal CO_6 >= 40	Journal CO_6 < 100	Global ColonySide = 1				1
assignment	Falco Galenus	Uryn Maren saw you following him. It's over.								East Empire Company		0	Journal CO_6 = 100	Global ColonySide = 1					1
assignment	Falco Galenus	Aldam Berendus is dead. An incident this serious will most likely shut down Raven Rock. There's nothing I can do.								East Empire Company		0	Journal CO_6 >= 10	Journal CO_6 < 70	Dead Uryn Maren = 1	Function Same Faction = 1			1
assignment	Falco Galenus	Uryn Maren is dead. An incident this serious will most likely shut down Raven Rock. There's nothing I can do.								East Empire Company		0	Journal CO_6 >= 10	Journal CO_6 < 70	Dead Uryn Maren = 1	Function Same Faction = 1			1
assignment	Falco Galenus	"It would appear that the matter of Uryn Maren has been settled for us, %PCName."								East Empire Company		0	Journal CO_6 = 70	Global ColonySide = 1					1
assignment	Falco Galenus	You failed your assignment to catch Uryn Maren. I have nothing more for you.										0	Journal CO_6 = 100	Global ColonySide = 1					1
assignment	Falco Galenus	"Something has happened in the mine. The men have unearthed a burial cavern, but it's unlike any we've seen before. There's some sort of ice in there that they can't break through. There were a group of Nords living here on the island that might have known what it was about, but I understand their leader, Graring, is dead. Without him, I doubt we'll ever figure it out."								East Empire Company		0	Global ColonyState = 10	Global ColonySide = 1	Journal CO_7 = 0	Dead Seler Favelnim = 1			1
assignment	Falco Galenus	"Yes, I have a matter that needs urgent attention. Something has gone horribly wrong with Seler Favelnim, and I need you to tend to him immediately."								East Empire Company		0	Global ColonyState = 10	Global ColonySide = 1	Dead Seler Favelnim = 0				1
assignment	Falco Galenus	"Have you calmed down Seler Favelnim, %PCName?"								East Empire Company		0	Journal CO_7 >= 10	Global ColonySide = 1					1
assignment	Falco Galenus	"Something has happened in the mine. The men have unearthed a burial cavern, but it's unlike any we've seen before. There's some sort of ice in there that they can't break through. There were a group of Nords living here on the island that might have known what it was about, but I understand their leader, Graring, is dead. Without him, I doubt we'll ever figure it out."								East Empire Company		0	Journal CO_7 >= 80	Global ColonySide = 1					1
assignment	Falco Galenus	"Something has happened in the mine. The men have unearthed a burial cavern, but it's unlike any we've seen before. There's some sort of ice in there that they can't break through. I want you to find out what it is. There are some Nords that live just south of where the Harstrad and Islid rivers meet. Go talk to the one named Graring, and see if he can tell you anything."	Journal CO_8 10							East Empire Company		0	Journal CO_7 >= 80	Global ColonySide = 1	Dead graring = 0				1
assignment	Falco Galenus	Have you gotten any information from Graring and his companions?								East Empire Company		0	Journal CO_8 >= 10						1
assignment	Falco Galenus	"Get the Nords some of that Stalhrim, %PCName. I'm curious to see what they can do with it."								East Empire Company		0	Journal CO_8 >= 30						1
assignment	Falco Galenus	"You've forged an important bond here, %PCName. It's clear to see why Carnius was so interested in this. Do what they've asked; take them any more Stalhrim you can find. Better that we get control of it before Carnius does."	"Journal CO_8 60
ModPCFacRep 12 ""East Empire Company""
Player->additem ""gold_001"" 1000"							East Empire Company		0	Journal CO_8 = 50						1
assignment	Falco Galenus	Graring is dead? Then the Stalhrim is as good as lost to us.								East Empire Company		0	Journal CO_8 >= 100	Global ColonySide = 1					1
assignment	Falco Galenus	"No, I don't have anything for you right now. We're concentrating on finishing up the current construction here at the site; come find me when we're done with it."								East Empire Company		0	Global ColonyState = 9						1
assignment	Falco Galenus	"I have an urgent job for you, %PCName. I hope you don't have anything else going on, because this needs to be taken care of immediately. This report needs to be in Carnius' hands in five hours' time, and you're going to deliver it to him."								East Empire Company		0	Journal CO_8 = 60	Global ColonySide = 1					1
assignment	Falco Galenus	"What? That report takes priority over everything right now, %PCName. Make sure it gets delivered on time!"								East Empire Company		0	Journal CO_9 >= 10						1
assignment	Falco Galenus	"Now that the report is taken care of, we can move on to other things. Perhaps you've noticed the increase in Spriggans around here lately. I'm not sure what's going on, but they seem to be gravitating towards that cluster of trees at the East end of the colony. Unfortunately, future plans for expansion demand that we remove those trees."								East Empire Company		0	Journal CO_9 = 60	Global ColonySide = 1					1
assignment	Falco Galenus	We can't go ahead with the expansion plans until those Spriggans are gone long enough for us to get rid of the trees.								East Empire Company		0	Journal CO_10 = 20						1
assignment	Falco Galenus	Work with Unel Lloran; I've placed him in charge of getting rid of those trees.								East Empire Company		0	Journal CO_10 >= 30	Global ColonySide = 1					1
assignment	Falco Galenus	Has the grove of trees been taken care of?								East Empire Company		0	Journal CO_10 = 90	Global ColonySide = 1					1
assignment	Falco Galenus	"You've done all I need for now, %PCName. I should have more in a few days."								East Empire Company		0	Journal CO_10 = 100	Global ColonySide = 1					1
assignment	Falco Galenus	"Clearly we must do something to better protect the colony. As much as I would like to, I cannot rely solely on you to protect the site. So, we'll need to hire guards."								East Empire Company		0	Journal CO_10 = 100	Global ColonySide = 1					1
assignment	Falco Galenus	Any luck talking to the colonists? We need to hire guards as soon as possible.								East Empire Company		0	Journal CO_11 >= 20	Global ColonySide = 1					1
assignment	Falco Galenus	It'll take a few days to get the guards trained and up to speed. Come back and see me then.								East Empire Company		0	Journal CO_11 = 60	Global ColonySide = 1					1
assignment	Falco Galenus	"%PCName, I'm going to ask you to stay close to me for a while. I've heard rumors that I'm to be assassinated, and as you can imagine, I'd like to prevent that."								East Empire Company		0	Global ColonyState = 20	Global ColonySide = 1					1
assignment	Falco Galenus	"Stay nearby, just in case. I trust you more than anyone else here, and would feel better with you at my side."								East Empire Company		0	Journal CO_12 = 10						1
assignment	Falco Galenus	Don't go anywhere! There may be more of them!								East Empire Company		0	Journal CO_12 = 20						1
assignment	Falco Galenus	"Looks like I won't be assassinated today. Good job, %PCName."								East Empire Company		0	Journal CO_12 = 100						1
assignment	Falco Galenus	"You've done more than enough for now, %PCName. You've kept me from being assassinated, and I can't thank you enough. Give us a day or two to get back on our feet, and then come see me."								East Empire Company		0	Journal CO_12 = 110	Global ColonyState < 21					1
assignment	Falco Galenus	"Bring back those swords, %PCName."								East Empire Company		0	Journal CO_13 = 1	Global ColonyState = 21	Global ColonySide = 1				1
assignment	Falco Galenus	We need to put a stop to the Skaal attack before anyone gets killed.								East Empire Company		0	Journal CO_13 >= 10	Global ColonyNord < 10					1
assignment	Falco Galenus	Something about this Skaal attack doesn't seem right.								East Empire Company		0	Journal CO_13 >= 10	Global ColonyNord = 10					1
assignment	Falco Galenus	Take that note to Carnius. We know he's involved now; he can't hide it anymore.								East Empire Company		0	Journal CO_13 = 30	Global ColonySide = 1					1
assignment	Falco Galenus	"There's nothing that needs your attention right now, Factor. Perhaps when the construction is finished, there will be something to address, but not now."										0	Journal CO_13 = 70	Global ColonyState < 30	Global ColonySide = 1				1
assignment	Falco Galenus	"This is hardly an assignment, but I do have one last thing to ask of you. There's the matter of your estate that needs to be settled."								East Empire Company	Factor	0	Journal CO_13 = 70	Global ColonyState = 30	Global ColonySide = 1				1
assignment	Falco Galenus	"Have you decided on plans for your estate, %PCName?"								East Empire Company	Factor	0	Journal CO_Estate >= 10	Global ColonySide = 1					1
assignment	Falco Galenus	"You outrank me, Factor. I cannot give you assignments."								East Empire Company	Factor	0	Journal CO_Estate >= 40	Global ColonySide = 1					1
assignment	Falco Galenus	"You've chosen to side with Carnius, %PCName. I suggest you go to him if you want work. I have nothing for you."	moddisposition -10							East Empire Company		0	Global ColonySide = 2						1
assignment	Falco Galenus	"It seems that nothing is easy, %PCName. Carnius' replacement supply ship has brought new problems with it, namely one Baro Egnatius. He seems to think that he deserves extra payment for delivering our supplies, and taking the ore back to the mainland, and I for one have no intention of giving in to him."	Journal CO_5 20							East Empire Company		0	Journal CO_5 = 10	Global ColonySide = 2					1
assignment	Falco Galenus	"Until we've dealt with Baro, there's little else we can accomplish here. Is he still demanding extra payment?"								East Empire Company		0	Journal CO_5 >= 20	Global ColonySide = 2					1
assignment	Falco Galenus	"You'll be wanting to take the news back to Carnius, I expect."								East Empire Company		0	Journal CO_5 = 65	Global ColonySide = 2					1
assignment	Falco Galenus	"You've chosen to side with Carnius, %PCName. I suggest you go to him if you want work. I have nothing for you."								East Empire Company		0	Global ColonySide = 2	Journal CO_5 >= 70					1
assignment	Falco Galenus	"I'm sorry, %PCName. You've been fired from the company; I can't give you any more assignments. If Carnius were to re-hire you, however, you could continue with what you were doing."										0	Function PC Expelled = 1	Global ColonySide != 1					1
assignment	Falco Galenus	"I'm sorry, %PCName. You've been fired from the company; I can't give you any more assignments. For a fee, however, I can push the paperwork through to re-hire you."										0	Function PC Expelled = 1	Global ColonySide = 1					1
assignment	Falco Galenus	"With Carnius dead, I fear the entire colony will be shut down by the board of directors. There's no more work for you, %PCName. It's entirely possible there's no more work for any of us."								East Empire Company		0	Journal CO_13 < 50	Dead Carnius Magius = 1					1
assignment	Constans Atrius	"No, there's nothing you need to worry about right now. Perhaps once the construction is done, there will be something for you to take care of. Come back when it's finished."								East Empire Company	Factor	0	Journal CO_13a = 60	Global ColonyState < 30	Global ColonySide = 2				1
assignment	Constans Atrius	"Far be it from me to give you orders, but there is one matter that needs your attention. Carnius had plans for the Factor's estate, but they were never carried out. That task would now fall to you, %PCRank."								East Empire Company	Factor	0	Journal CO_13a = 60	Global ColonyState = 30	Global ColonySide = 2				1
assignment	Constans Atrius	"Have you decided on plans for your estate, %PCRank?"								East Empire Company		0	Journal CO_Estate >= 10	Global ColonySide = 2					1
assignment	Constans Atrius	What? You're the Factor. You don't take orders from me.										0	Journal CO_Estate = 50						1
assignment	Carnius Magius	"You think you're ready for work, eh? Very well. The first of our workers have arrived, and need to get to the mining site. None of them are particularly skilled with a blade, so I'd like you to escort them. They know the way; you simply have to make sure they arrive safely. Once you're there, check in with Falco Galenus. He'll give you further instructions. For now, go speak to Gidar Verothan. He's down by the dock."	Journal CO_1 10									0	Journal CO_1 = 0						1
assignment	Carnius Magius	"Go talk to Gidar Verothan. He's waiting outside the fort. Hurry up, now."								East Empire Company		0	Journal CO_1 = 10						1
assignment	Carnius Magius	You're supposed to be escorting the workers. What are you doing back here? Hurry up and get to it!								East Empire Company		0	Journal CO_1 = 20						1
assignment	Carnius Magius	"So, the workers arrived safely? That's something, at least. But you haven't talked to Falco? Well, then march right back out there and do it, %PCName. If you're going to learn anything from this, it's that there's a chain of command in this operation, and I expect it to be adhered to. I gave you instructions, and you will carry them out to the letter."	"moddisposition -5
Goodbye"							East Empire Company		0	Journal CO_1 = 30						1
assignment	Carnius Magius	"You've talked to Falco, then? Well, where's the ore? Until you have five pieces of it in your hands, ready to give to me, don't waste my time."	moddisposition -5							East Empire Company		0	Journal CO_1 = 40						1
assignment	Carnius Magius	"Ah, so you have the ore I asked Falco for? He couldn't even accomplish that by himself, could he? No matter. The investors are waiting for this, so hand it over. Here's payment for the job. I don't have any other work for you right now; come back and see me in about three days. By then construction should be well under way, and there will likely be more for you to do. Oh, and take this stock certificate."	"player->removeitem ""ingred_raw_ebony_01"" 5
player->additem ""gold_001"" 100
player->additem ""bk_BM_stockcert"" 1
Journal CO_1 50
ModPCFacRep 12 ""East Empire Company""
StartScript ColonyTimer"							East Empire Company		0	Journal CO_1 = 40	Item ingred_raw_ebony_01 >= 5					1
assignment	Carnius Magius	"They didn't make it? Honestly, %PCName. This doesn't speak well of your abilities. Well, we'll just have to teach you a little lesson, won't we? You're fired."	"PCExpell ""East Empire Company""
Journal CO_1 310
StartScript ColonyTimer
Goodbye"									0	Journal CO_1 = 300						1
assignment	Carnius Magius	I don't have any work for you right now. Check back when construction has progressed some.										0	Journal CO_1 = 50						1
assignment	Carnius Magius	I don't have any work for you right now. Check back when construction has progressed some.								East Empire Company		0	Journal CO_1 = 310						1
assignment	Carnius Magius	"I personally don't have anything for you, but I understand Falco is having some sort of problem out at the site. Doesn't surprise me in the least. Go out there and see what's going on, will you?"	Journal CO_2 10							East Empire Company		0	Global ColonyState = 2						1
assignment	Carnius Magius	"Have you finished taking care of Falco's little problem? If not, I suggest you stop bothering me, and go deal with it."								East Empire Company		0	Journal CO_2 > 20						1
assignment	Carnius Magius	"So it's been dealt with? Shame that you didn't just kill him outright, but fair enough. As long as the work can continue. Good job, %PCRank."	"Journal CO_2 90
ModPCFacRep 10 ""East Empire Company"""							East Empire Company		0	Journal CO_2 = 70						1
assignment	Carnius Magius	"He's dead? Wonderful! That'll send a message: anyone who gets in the way of the Raven Rock project will suffer dearly. Excellent work, %PCRank. Oh, don't worry about what Falco thinks. He still takes orders from me, you know."	"Journal CO_2 100
player->additem ""gold_001"" 1000
ModPCFacRep 10 ""East Empire Company"""									0	Journal CO_2 = 80						1
assignment	Carnius Magius	"There's no work for you right now, %PCRank. Check again in a few days."										0	Journal CO_2 >= 90						1
assignment	Carnius Magius	"Actually, you can make yourself useful, %PCRank. It's a menial task, but it needs to be done.  I've spent a great deal of money ensuring that supplies are delivered from the mainland, and I'd like you to go make sure everything is in order. The supply ship arrived this morning according to my schedule. Get me a copy of the shipping manifest from Falco, will you? On your way, then."	Journal CO_3 10									0	Global ColonyState = 3						1
assignment	Carnius Magius	"I need to know the status of those supplies, %PCRank. Get moving."										0	Journal CO_3 >= 10						1
assignment	Carnius Magius	"WHAT? It's gone? This is unacceptable! After the money I spent on this venture... Fine, fine. Another ship will have to be sent for. Well, don't just stand there; the longer I look at you, the longer I have to think about it. Just take this and go away. Come back in a few days."	"Journal CO_3 70
ModPCFacRep 12 ""East Empire Company""
player->additem ""gold_001"" 300
Set ColonyState to 4"									0	Journal CO_3 = 60						1
assignment	Carnius Magius	"No, %PCRank. Nothing for you to do. Come back another time."										0	Global ColonyState = 4						1
assignment	Carnius Magius	"I still don't have anything for you to do, %PCRank. Go bother Falco if you must."										0	Global ColonyState = 5						1
assignment	Carnius Magius	"Oh, you again. Well, you can deal with this; I can't be bothered. The funds are available to add a service provider to the colony. It needs to be decided whether a smith or a trader should be brought in; the decision is going to be yours."										0	Global ColonyState = 5	Global ColonySide = 2					1
assignment	Carnius Magius	"I'm waiting on that decision from you, %PCRank."										0	Journal CO_4 >= 20						1
assignment	Carnius Magius	"What? No, %PCRank. Nothing for you right now. Come back in a few days."										0	Journal CO_4 >= 60	Global ColonySide = 2					1
assignment	Carnius Magius	"The smithy is almost done? Bah, who cares? These incompetents can't even finish the simplest of assignments."	"Journal CO_4 100
Set ColonyService to 5"									0	Journal CO_4 = 80	Global ColonySide = 2					1
assignment	Carnius Magius	"The trader's outpost is almost done? Bah, who cares? These incompetents can't even finish the simplest of assignments."	"Journal CO_4 110
Set ColonyService to 6"									0	Journal CO_4 = 90	Global ColonySide = 2					1
assignment	Carnius Magius	"How am I supposed to get anything done when things are always going wrong? No one understands the pressure I'm under, %PCRank. No one. And these problems only make things worse. Get out there and find out what's keeping Falco from getting his work done THIS time. It's some sort of problem with the supply ship. I can only imagine what he's done...."	Journal CO_5 10									0	Global ColonyService >= 5	Global ColonySide = 2					1
assignment	Carnius Magius	"Has Falco gotten things under control? I sometimes wonder why I hired him. Now that I think of it, why did I hire you, if you're here talking to me instead of fixing things? Get out of here!"	Goodbye									0	Journal CO_5 >= 10						1
assignment	Carnius Magius	"Hrmph. Took long enough. Well, this is what happens when there's more work than I can do myself. Things don't get done right, or on time, or with any degree of finesse....  sometimes I wonder why I try, %PCRank. Well, at least the supplies will get through now. Good work, I suppose. Here, take this, and then let's discuss your next assignment."	"Journal CO_5 70
Player->additem ""gold_001"" 1000
player->additem ""p_cure_common_s"" 10
ModPCFacRep 12 ""East Empire Company"""									0	Journal CO_5 = 65	Global ColonySide = 2					1
assignment	Carnius Magius	You killed him?? How am I supposed to retain the services of a ship captain if all he knows is that every man who took the job before him is dead? Ugh. I hope you're not expecting any sort of reward for this. Just move on to your next assignment.	Journal CO_5 210									0	Journal CO_5 = 200	Global ColonySide = 2					1
assignment	Carnius Magius	"It's time you start earning your keep, %PCRank. I've had Uryn Maren procuring a little extra ore that I can sell on the side. I have reason to believe that Falco suspects what's going on, and I need you to help take care of the matter."										0	Journal CO_5 >= 210	Global ColonySide = 2					1
assignment	Carnius Magius	"It's time you start earning your keep, %PCRank. I've had Uryn Maren procuring a little extra ore that I can sell on the side. I have reason to believe that Falco suspects what's going on, and I need you to help take care of the matter."										0	Journal CO_5 >= 70	Global ColonySide = 2	Dead Baro Egnatius = 0				1
assignment	Carnius Magius	"I'm waiting on that ore, %PCRank. The evidence needs to be removed before Falco decides to search Uryn Maren."										0	Journal CO_6a = 10						1
assignment	Carnius Magius	Do you have the ore? I need to get Uryn Maren back to work without worrying about this.										0	Journal CO_6a = 20						1
assignment	Carnius Magius	"You should be off helping Uryn Maren, %PCRank."										0	Journal CO_6a >= 30						1
assignment	Carnius Magius	"Things are not going at all as I'd planned. Someone has killed Uryn Maren, and an investigation will likely be launched. The entire colony could be shut down over this. So I'm afraid there's no work for you."										0	Journal CO_6a < 60	Global ColonySide = 2	Dead Uryn Maren = 1				1
assignment	Carnius Magius	"Things are not going at all as I'd planned. Someone has killed Aldam Berendus, and an investigation will likely be launched. The entire colony could be shut down over this. So I'm afraid there's no work for you."										0	Journal CO_6a < 60	Global ColonySide = 2	Dead Aldam Berendus = 1				1
assignment	Carnius Magius	"Good work on that last job, %PCRank. I'll let you know when I have something more for you."										0	Journal CO_6a >= 60						1
assignment	Carnius Magius	"Yes, yes - I do have some work for you. One of the miners is causing some sort of disturbance. He's in the bar, and has apparently gone crazy, or some such nonsense. Go find this Seler Favelnim and deal with him, will you?"	Journal CO_7 20									0	Global ColonyState = 10	Global ColonySide = 2					1
assignment	Carnius Magius	"Have you dealt with Seler Favelnim, %PCRank?"										0	Journal CO_7 >= 20	Global ColonySide = 2					1
assignment	Carnius Magius	"Nothing right now, %PCRank. But I suspect I may have a task for you in the near future. A very important task, in fact."										0	Journal CO_7 >= 100	Global ColonySide = 2					1
assignment	Carnius Magius	"The miners have stumbled onto something very important, %PCRank. A wall in the mine crumbled and an old burial cavern was uncovered. They've found a large block of ice inside, and nothing anyone does can break it. I've feigned ignorance on the subject, but I need you to do something about it. The ice is called Stalhrim, and you're going to get me some of it."	Journal CO_8a 1									0	Journal CO_7 >= 100	Global ColonySide = 2					1
assignment	Carnius Magius	"All your efforts should be focused on the Stalhrim right now, %PCRank. You've no idea how important it is."										0	Journal CO_8a >= 1						1
assignment	Carnius Magius	"I don't have any work for you right now, %PCRank. Perhaps once those simpletons at the site finish up the construction, we can start on the next phase of my plans. Check back in a few days."										0	Global ColonyState = 9						1
assignment	Carnius Magius	"I trust you remember Hroldar the Strange? Well, he's one of my men. Picked him up outside Cyrodiil some years back, and have used him for a few jobs since then. I correctly figured he'd serve well in this situation, and so far he has. Oh, you don't need to know everything he's done for me; suffice it to say he's made some very good progress. But now, I have need of his skills, and yours as well. You're going to intercept a report for me."										0	Journal CO_8a = 50						1
assignment	Carnius Magius	"Find the messenger carrying that report, and see to it that he's taken care of."										0	Journal CO_9a = 10	Dead Tirvel Balen = 0					1
assignment	Carnius Magius	"The messenger is dead? And.... have you taken care of anything else? If not, I suggest you speak to Hroldar."										0	Journal CO_9a >= 50	Dead Hroldar the Strange_b = 0					1
assignment	Carnius Magius	"The messenger is dead? And.... you already killed Hroldar, despite that not being part of your assignment. Well, it's not the way I would've liked it to happen, but I am glad those two are out of the way. To make a point, though, you'll get no reward from me, %PCRank - keep that in mind the next time you decide to make up the rules as you go."	"Journal CO_9a 90
ModPCFacRep 12 ""East Empire Company""
Player->additem ""gold_001"" 1000"									0	Journal CO_9a >= 50	Dead Hroldar the Strange_b = 1					1
assignment	Carnius Magius	"So, Hroldar has been dealt with as well? Good. He'd long outlived his usefulness to me, and was becoming a liability. Let's hope you continue to perform well, %PCRank. I'd hate to start thinking of you as a liability as well."	"Journal CO_9a 90
ModPCFacRep 12 ""East Empire Company""
Player->additem ""gold_001"" 1000"									0	Journal CO_9a = 80						1
assignment	Carnius Magius	"There's some sort of problem with Spriggans at the colony site, and I expect you to take care of it, %PCRank."								East Empire Company		0	Journal CO_9a = 90	Global ColonySide = 2					1
assignment	Carnius Magius	"I need to at least give the impression that I care about what happens to the workers, so go remove this infestation of Spriggans."								East Empire Company		0	Journal CO_10 = 10	Global ColonySide = 2					1
assignment	Carnius Magius	Sort out this problem with Unel Lloran. I don't have time to deal with it.								East Empire Company		0	Journal CO_10 >= 30	Global ColonySide = 2					1
assignment	Carnius Magius	"It's all settled? Good. I can be sure that work in the mine will continue, and any Stalhrim left will be discovered. Well done, %PCRank."	"Journal CO_10 110
StartScript ColonyRootTimer
ModPCFacRep 12 ""East Empire Company""
Player->additem ""gold_001"" 1000"							East Empire Company		0	Journal CO_10 = 90	Global ColonySide = 2					1
assignment	Carnius Magius	"With this awful turn of events, we'll just have to do something about protecting the colony better, won't we %PCRank? I certainly wouldn't want anyone to have the impression that I haven't done all I can to secure the safety of our beloved colonists. So you're going to see to it that we hire guards for our little venture, just to put the investors' minds at ease."								East Empire Company		0	Journal CO_10 >= 110	Global ColonySide = 2					1
assignment	Carnius Magius	Have you made any progress? We need to hire guards so maintain the illusion that we actually care about what's happening here.								East Empire Company		0	Journal CO_11 >= 10						1
assignment	Carnius Magius	"Nothing right now, %PCRank. I have some important plans that I'm preparing, but they're not ready yet. You're an important part of them, so I'll let you know when I need you."								East Empire Company		0	Journal CO_11 = 70	Global ColonyState < 20					1
assignment	Carnius Magius	"Oh, this will be a most important job for you. It's a shame, really. After all I've clearly done to secure the safety of the colonists, and yet poor Falco will still be assassinated right under their noses. Well, it simply proves this venture is just too dangerous."								East Empire Company		0	Global ColonyState = 20	Global ColonySide = 2					1
assignment	Carnius Magius	"I want Falco assassinated, %PCRank. Stick to the plan, and no one will know you had anything to do with it."								East Empire Company		0	Journal CO_12a >= 5						1
assignment	Carnius Magius	"With Falco out of the way, the whole operation should shut down in a matter of days. Just be patient for now, %PCRank. Come see me in a few days, and we'll start cleaning up."								East Empire Company		0	Journal CO_12a = 50						1
assignment	Carnius Magius	"It appears that more drastic measures will be necessary, %PCRank."	set ColonyState to 22							East Empire Company		0	Journal CO_12a = 50	Global ColonyState = 21	Global ColonySide = 2				1
assignment	Carnius Magius	We've already discussed the drastic measures that need to be taken. See to it that they're carried out.										0	Journal CO_13a >= 10						1
assignment	Carnius Magius	"You choose to ally yourself with Falco, and then come to me expecting work? I didn't realize you were THAT stupid."	moddisposition -10							East Empire Company		0	Global ColonySide = 1						1
assignment	Carnius Magius	"What? You've been fired. Why would I give you any work? Now, if we were to work out some sort of arrangement in which I could re-hire you, then perhaps we could talk."										0	Function PC Expelled = 1						1
assignment	Carnius Magius	"Falco's dead. There's going to be an official investigation, and all work has been halted. The board will likely close down the entire operation. In other words, there's no more work for you, %PCRank."								East Empire Company		0	Journal CO_12a < 40	Dead Falco Galenus = 1					1
assist	Dovor Oren	"We know full well what we need.  We also know, however, that we can't make waves until the time is right.  Our actions would surely be misinterpreted, and we'd be treated like common criminals, while these fatcats, like Soscean, walk about in broad daylight as if they were saints."	Journal MS_Warlords 20									0	Journal MS_Warlords >= 0						1
assist	Dovor Oren	"Since you've proven to be very helpful, I have another task that needs completing.  Felvan here is also desperately in need of new equipment, and he knows just the place to get it from.  Why don't you have a chat with him?"	Journal MS_Warlords 50									0	Journal MS_Warlords = 40						1
assist	Dovor Oren	"Yes, there is more you can do to help our cause.  Talk to Felvan."										0	Journal MS_Warlords >= 50						1
assist	Dovor Oren	"Ah, now we come to the matter of our dear friend, Olvyne Dobar.  She is, well, somewhat lacking the social graces.  Very blunt, if you understand me.  However, I've talked at length with her, and her heart is in the right place.  I believe she has something she needs done... why don't you speak with her?"	Journal MS_Warlords 80									0	Journal MS_Warlords = 70						1
assist	Dovor Oren	"Go ahead, go talk to Olvyne. She won't bite. At least, she shouldn't..."										0	Journal MS_Warlords >= 80						1
assist	Dovor Oren	"You've done us an incredible service thus far, %PCName.  With one minor task left, you can put us in a position to start work on my greater purpose.  Our greater purpose, I mean.  Yes, well.  Let us talk of Suldreni Salandas."										0	Journal MS_Warlords = 100						1
assist	Dovor Oren	"Have you paid a visit to Suldreni Salandas, %PCName?"										0	Journal MS_Warlords >= 110						1
assist	Dovor Oren	"You've done all I can ask of you, %PCName, and far more than I'd expected. Now I, rather we, can truly start planning to make a real difference in this city."										0	Journal MS_Warlords = 120						1
assist	Dovor Oren	"Nevermind, %PCName. You've made your choice concerning the matter."										0	Journal MS_Warlords = 200						1
assist you	Saenus Lusius	"Ah yes, this smuggling ring. Captain Carius mentioned something about that. I would be glad to help. Though I'm admittedly not the most handy with my blade, I believe I can help guide you through this conundrum."	"Choice ""I would like you to work with me."" 1 ""I am not sure with whom I will work."" 2"									0	Journal BM_Smugglers < 30						1
assist you	Saenus Lusius	"Excellent. Gaea Artoria will have to perform the other tasks that Captain Carius had for me today, but no matter. Let us find these scoundrels!"	"Journal BM_Smugglers 30
set luciuschosen to 1
""gaea artoria""->Disable
AiFollow Player 0 0 0 0 0 0"									0	Function Choice = 1						1
assist you	Saenus Lusius	"As you wish. If you change your mind, please let me know."										0	Function Choice = 2						1
assist you	Gaea Artoria	"Yeah, Cap'n said something about some smugglers. Wanna go crack some skulls?"	"Choice ""I would like you to work with me."" 3 ""I am not sure with whom I will work."" 4"									0	Journal BM_Smugglers < 30						1
assist you	Gaea Artoria	Sounds good. Let's go get 'em. Saenus will have to run those other errands that Captain Carius had for us to do. I'm ready for some action.	"Journal BM_Smugglers 35
set artoriachosen to 1
""saenus lusius""->Disable
AiFollow Player 0 0 0 0 0 0"									0	Function Choice = 3						1
assist you	Gaea Artoria	Up to you. I'll be here if you need me.										0	Function Choice = 4						1
Ataxia	Ygfa	Ataxia is a mild common disease affecting the victim's strength and dexterity. Symptoms include generalized pain and muscle stiffness. It may be contracted from slaughterfish.	;healers; apothecaries; pilgrims; wise woman;									30							1
Ataxia	Tendris Vedran	Ataxia is a mild common disease affecting the victim's strength and dexterity. Symptoms include generalized pain and muscle stiffness. It may be contracted from slaughterfish.	;healers; apothecaries; pilgrims; wise woman;									30							1
Ataxia	Maela Kaushad	Ataxia is a mild common disease affecting the victim's strength and dexterity. Symptoms include generalized pain and muscle stiffness. It may be contracted from slaughterfish.	;healers; apothecaries; pilgrims; wise woman;									30							1
Ataxia	Artisa Arelas	Ataxia is a mild common disease affecting the victim's strength and dexterity. Symptoms include generalized pain and muscle stiffness. It may be contracted from slaughterfish.	;healers; apothecaries; pilgrims; wise woman;									30							1
athletics		"The athletics discipline is training and conditioning for running and swimming, moving short and long distances over land with speed and efficiency, and conserving breath while swimming swiftly underwater."	;Fighters Guild; Mages Guild; Thieves Guild;		Savant							30	Not Local NoLore = 0	Not Race Dark Elf = 1					8
Athyn Llethan	effe_tei	"The former king was an old man and had been ill for a while. He had no sons or daughters. Helseth is Llethan's great-nephew -- Barenziah is Llethan's niece. Queen Barenziah renounced her claim to the throne, so, according to Imperial custom, the crown goes to Prince Helseth. He didn't do much, but we assumed he wasn't supposed to. We thought he was just a convenient fiction for Imperial administrative purposes."										0							1
Athyn Sarethi	Neminda	You have been expelled from House Redoran. Make amends and perhaps we can speak again.										0	Function PC Expelled = 1						1
Athyn Sarethi	Neminda	Quickly. Go to Sarethi Manor. From here it is the second door to your right after you get back to Skar. Stay there until Athyn Sarethi gives you other orders or until more guards arrive.	Journal HR_GuardSarethi 10							Redoran	Lawman	30				Journal HR_GuardGuarHerds >= 100			1
Athyn Sarethi	Neminda	"I hope Athyn is okay. He and my father were close friends, and the Sarethi family has had enough trouble recently. Guard duties pays in drakes, %PCName. It's not much, but perhaps you can put it to good use."	"Journal HR_GuardSarethi 100
Player->AddItem Gold_001 200
ModPCFacRep 5 ""Redoran""
ModDisposition 20
""gragus lleran""->disable
""arsyn salas""->disable"							Redoran	Lawman	30				Journal HR_GuardSarethi >= 50			1
Athyn Sarethi	Neminda	He is a good man and was a close friend of my father. You will find no better sponsor in all of House Redoran.								Redoran	Lawman	30				Journal HR_GuardSarethi >= 100			1
atrocities of war	Umbra	"I have seen the wholesale slaughter of men, women, entire races of people. Villages have burned before my eyes--my hand has held the torch, and my hand has thrown water on the flames. I have been ankle deep in blood, swinging Umbra in a wide arc, all for the glory of the battle, and here I still stand."										0							1
atronachs	Vala Catraso	"Atronachs encountered here are of three elemental domains: flame atronachs, or fire daedra; frost atronachs, or frost daedra; and storm atronachs, also called storm daedra."	;priest									30							1
atronachs	Smokey Morth	"Atronachs encountered here are of three elemental domains: flame atronachs, or fire daedra; frost atronachs, or frost daedra; and storm atronachs, also called storm daedra."	;sorcerer									30							1
attack on a guar hide trader	Kashtes Ilabael	"We have the hides, %PCRace, and we shall keep them. You have made a mistake coming here, for we cannot allow you to leave. Offer what prayers you may, for your time is over."	"AddTopic ""Girith's guar hides""
SetFight 100
StartCombat Player
""Emul-ran""->StartCombat Player
Goodbye"									0							1
attack on a guar hide trader	Emul-Ran	"You are suggesting we have done this thing? That is fine, %PCRace, for it is true. Kashtes and I have taken the hides, and in our possession they will remain. Prepare to meet your gods, for no one may take what is now ours."	"AddTopic ""Girith's guar hides""
SetFight 100
StartCombat Player
""Kashtes Ilabael""->StartCombat Player
Goodbye"									0							1
attack on a guar hide trader	Athanden Girith	"That's what happened all right. Fetchers, all of them."										0							1
attack on a guar hide trader		"None of our tribe would do this thing, unless we had been wronged by this trader. Perhaps you should check with one of the other tribes. Good luck to you."						Ashlanders				0	Journal MV_OutcastAshlanders >= 30	Not Local NoLore = 0					75
attack on a guar hide trader		"No. We have not done this thing. The ones you are looking for are Emul-Ran and Kashtes Ilabael. They are outcasts, belonging to none of our tribes. You should be able to find them south of here, along the water's edge. May you bring them swift justice."	"Journal ""MV_OutcastAshlanders"" 60"				Ahemmusa Camp	Ashlanders				0	Journal MV_OutcastAshlanders >= 30						16
Attack on guar hide trader	Kashtes Ilabael	"We have the hides, %PCRace, and we shall keep them. You have made a mistake coming here, for we cannot allow you to leave. Offer what prayers you may, for your time is over."	"AddTopic ""Girith's guar hides""
SetFight 100
StartCombat Player
""Emul-ran""->StartCombat Player
Goodbye"									0							1
Attack on guar hide trader	Emul-Ran	"You are suggesting we have done this thing? That is fine, %PCRace, for it is true. Kashtes and I have taken the hides, and in our possession they will remain. Prepare to meet your gods, for no one may take what is now ours."	"AddTopic ""Girith's guar hides""
SetFight 100
StartCombat Player
""Kashtes Ilabael""->StartCombat Player
Goodbye"									0							1
Attack on guar hide trader		"None of our tribe would do this thing, unless we had been wronged by this trader. Perhaps you should check with one of the other tribes. Good luck to you."						Ashlanders				0	Journal MV_OutcastAshlanders >= 30	Not Local NoLore = 0					75
Attack on guar hide trader		"No. We have not done this thing. The ones you are looking for are Emul-Ran and Kashtes Ilabael. They are outcasts, belonging to none of our tribes. You should be able to find them south of here, along the water's edge. May you bring them swift justice."	"Journal ""MV_OutcastAshlanders"" 60"				Ahemmusa Camp	Ashlanders				0	Journal MV_OutcastAshlanders >= 30						16
attack on the Imperial fort	Tharsten Heart-Fang	"Those soldiers...pfah! They cut their trees and dig their holes, and have little to show after a day's toil. They do not respect this land or its creatures, and for that, I find them offensive. But, though I have no love for them, the Skaal would never do such a thing. We prefer to let the Imperials kill themselves slowly. But these creatures that attacked...these were not wolves of this island. Now, have you finished your business here?"	Journal BM_CariusGone 100									0	Journal BM_CariusGone >= 20						1
attack on the Imperial fort	Tharsten Heart-Fang	"Those soldiers...pfah! They cut their trees and dig their holes, and have little to show after a day's toil. They do not respect this land or its creatures, and for that, I find them offensive. But, though I have no love for them, the Skaal would never do such a thing. We prefer to let the Imperials kill themselves slowly. But these creatures that attacked...these were not wolves of this island. Now, have you finished your business here?"	Journal BM_CariusGone 100									0	Journal BM_CariusGone = 30						1
attack on the Imperial fort	Tharsten Heart-Fang	I've told you all I will about the attack. The Imperials' business is their own.										0	Journal BM_CariusGone >= 100						1
attack on the Imperial fort	Korst Wind-Eye	"I have heard rumors of this attack. It is a terrible thing. We hold all life sacred, stranger, even the Imperials. But, you should speak with our leader, Tharsten Heartfang. You will find him in the Greathall."										0	Journal BM_CariusGone >= 20						1
attack on the Imperial fort	Korst Wind-Eye	"I have heard rumors of this attack. It is a terrible thing. We hold all life sacred, stranger, even the Imperials. But, you should speak with our leader, Tharsten Heartfang. You will find him in the Greathall."										0	Journal BM_CariusGone = 30						1
attack on the Imperial fort	Korst Wind-Eye	"I can tell you no more about this. If there is information, Heart-Fang will have it. I'm sorry I can do no more."										0	Journal BM_CariusGone >= 100						1
attacked while sleeping	Caius Cosades	"That's worrying. The Sixth House does exist. And, for some reason, they want you dead. Perhaps it is not safe to sleep in town. Makes it too easy for them to find you. Word of new outlanders gets around fast here. Maybe camping out in the backcountry is safer. Or maybe you should take the fight to them. They might have a base nearby."	"Journal ""A1_SleepersAwake"" 5"									0							1
attract more settlers	Viras Guls	"We are happy here, but the town would prosper if there were more women. Most men here are single and need wives."	Journal HR_Stronghold 220									0				Journal HR_Stronghold >= 200			1
attract more settlers	Viras Guls	"Yes, you have found wives for us. Now the settlement around Indarys Manor will grow and prosper."										0				Journal HR_Stronghold >= 250			1
attract more settlers	Galsa Gindu	"Yes, speak with Hetman Guls at your stronghold of Indarys Manor. He can tell you of anything troubling your settlers."								Redoran	House Father	0				Journal HR_Stronghold >= 200			1
attract more settlers	Galsa Gindu	"So, Hetman Guls believes there should be more women there. I am inclined to agree with him. A stronghold cannot grow and prosper with so few women there. I am spoken for, of course, but if the men at Indarys Manor need wives, there are a few here in town."								Redoran	House Father	0				Journal HR_Stronghold >= 220			1
attract more settlers	Galsa Gindu	"So, Hetman Guls is satisfied. I will give the orders to begin the last stage of your stronghold."	"Journal HR_Stronghold 270
StartScript Strong_Build3_R
Player->ModReputation 2"									0				Journal HR_Stronghold >= 250			1
attract more settlers	Galsa Gindu	Indarys Manor will have more settlers soon enough.										0				Journal HR_Stronghold >= 270			1
attractive skirt	Ingwold	"Well. They stripped me. And made me wear it. And it's drafty in here. It's quite well-made, really, and probably worth a lot."										0							1
attractive skirt	Ingwold	"Well. They stripped me. And made me wear it. And it's drafty in here. It's quite well-made, really, and probably worth a lot. And on you, it might not look quite so silly."										0	Function PC Sex = 1						1
attribute-damaging	Ygfa	"Attribute-damaging spells actually destroy the eleven fundamental attributes of natural and supernatural beings: agility, endurance, fatigue, health, intelligence, luck, personality, speed, strength, willpower, magica. The victim's attributes are reduced permanently. The most common of these destruction spells are: curse agility, curse endurance, curse fatigue, curse health, curse intelligence, curse luck, curse personality, curse speed, curse strength, curse willpower, and curse spell points."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30	Not Local NoLore = 0						1
attribute-damaging	Strillian Macro	"Attribute-damaging spells actually destroy the eleven fundamental attributes of natural and supernatural beings: agility, endurance, fatigue, health, intelligence, luck, personality, speed, strength, willpower, magica. The victim's attributes are reduced permanently. The most common of these destruction spells are: curse agility, curse endurance, curse fatigue, curse health, curse intelligence, curse luck, curse personality, curse speed, curse strength, curse willpower, and curse spell points."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30	Not Local NoLore = 0						1
attribute-damaging	Smokey Morth	"Attribute-damaging spells actually destroy the eleven fundamental attributes of natural and supernatural beings: agility, endurance, fatigue, health, intelligence, luck, personality, speed, strength, willpower, magica. The victim's attributes are reduced permanently. The most common of these destruction spells are: curse agility, curse endurance, curse fatigue, curse health, curse intelligence, curse luck, curse personality, curse speed, curse strength, curse willpower, and curse spell points."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30	Not Local NoLore = 0						1
attribute-damaging	Melvure Rindu	"Attribute-damaging spells actually destroy the eleven fundamental attributes of natural and supernatural beings: agility, endurance, fatigue, health, intelligence, luck, personality, speed, strength, willpower, magica. The victim's attributes are reduced permanently. The most common of these destruction spells are: curse agility, curse endurance, curse fatigue, curse health, curse intelligence, curse luck, curse personality, curse speed, curse strength, curse willpower, and curse spell points."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30	Not Local NoLore = 0						1
attribute-damaging	Estirdalin	"Attribute-damaging spells actually destroy the eleven fundamental attributes of natural and supernatural beings: agility, endurance, fatigue, health, intelligence, luck, personality, speed, strength, willpower, magica. The victim's attributes are reduced permanently. The most common of these destruction spells are: curse agility, curse endurance, curse fatigue, curse health, curse intelligence, curse luck, curse personality, curse speed, curse strength, curse willpower, and curse spell points."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30	Not Local NoLore = 0						1
attribute-damaging	Eraamion	"Attribute-damaging spells actually destroy the eleven fundamental attributes of natural and supernatural beings: agility, endurance, fatigue, health, intelligence, luck, personality, speed, strength, willpower, magica. The victim's attributes are reduced permanently. The most common of these destruction spells are: curse agility, curse endurance, curse fatigue, curse health, curse intelligence, curse luck, curse personality, curse speed, curse strength, curse willpower, and curse spell points."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30	Not Local NoLore = 0						1
attribute-damaging	Artisa Arelas	"Attribute-damaging spells actually destroy the eleven fundamental attributes of natural and supernatural beings: agility, endurance, fatigue, health, intelligence, luck, personality, speed, strength, willpower, magica. The victim's attributes are reduced permanently. The most common of these destruction spells are: curse agility, curse endurance, curse fatigue, curse health, curse intelligence, curse luck, curse personality, curse speed, curse strength, curse willpower, and curse spell points."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30	Not Local NoLore = 0						1
attribute-draining	Ygfa	"Attribute-draining spells reduce the eleven fundamental attributes of natural and supernatural beings: agility, endurance, fatigue, health, intelligence, luck, personality, speed, strength, willpower, magica. The reduction is only temporary, and the attribute returns to normal after the duration of the magical effect elapses. The most common of these destruction spells are: clumsiness, distraction, exhaustion, gash spirit , misfortune, spite, strain, temptation, torpor, weakness, and wound."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30	Not Local NoLore = 0						1
attribute-draining	Strillian Macro	"Attribute-draining spells reduce the eleven fundamental attributes of natural and supernatural beings: agility, endurance, fatigue, health, intelligence, luck, personality, speed, strength, willpower, magica. The reduction is only temporary, and the attribute returns to normal after the duration of the magical effect elapses. The most common of these destruction spells are: clumsiness, distraction, exhaustion, gash spirit , misfortune, spite, strain, temptation, torpor, weakness, and wound."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30	Not Local NoLore = 0						1
attribute-draining	Smokey Morth	"Attribute-draining spells reduce the eleven fundamental attributes of natural and supernatural beings: agility, endurance, fatigue, health, intelligence, luck, personality, speed, strength, willpower, magica. The reduction is only temporary, and the attribute returns to normal after the duration of the magical effect elapses. The most common of these destruction spells are: clumsiness, distraction, exhaustion, gash spirit , misfortune, spite, strain, temptation, torpor, weakness, and wound."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30	Not Local NoLore = 0						1
attribute-draining	Melvure Rindu	"Attribute-draining spells reduce the eleven fundamental attributes of natural and supernatural beings: agility, endurance, fatigue, health, intelligence, luck, personality, speed, strength, willpower, magica. The reduction is only temporary, and the attribute returns to normal after the duration of the magical effect elapses. The most common of these destruction spells are: clumsiness, distraction, exhaustion, gash spirit , misfortune, spite, strain, temptation, torpor, weakness, and wound."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30	Not Local NoLore = 0						1
attribute-draining	Estirdalin	"Attribute-draining spells reduce the eleven fundamental attributes of natural and supernatural beings: agility, endurance, fatigue, health, intelligence, luck, personality, speed, strength, willpower, magica. The reduction is only temporary, and the attribute returns to normal after the duration of the magical effect elapses. The most common of these destruction spells are: clumsiness, distraction, exhaustion, gash spirit , misfortune, spite, strain, temptation, torpor, weakness, and wound."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30	Not Local NoLore = 0						1
attribute-draining	Eraamion	"Attribute-draining spells reduce the eleven fundamental attributes of natural and supernatural beings: agility, endurance, fatigue, health, intelligence, luck, personality, speed, strength, willpower, magica. The reduction is only temporary, and the attribute returns to normal after the duration of the magical effect elapses. The most common of these destruction spells are: clumsiness, distraction, exhaustion, gash spirit , misfortune, spite, strain, temptation, torpor, weakness, and wound."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30	Not Local NoLore = 0						1
attribute-draining	Artisa Arelas	"Attribute-draining spells reduce the eleven fundamental attributes of natural and supernatural beings: agility, endurance, fatigue, health, intelligence, luck, personality, speed, strength, willpower, magica. The reduction is only temporary, and the attribute returns to normal after the duration of the magical effect elapses. The most common of these destruction spells are: clumsiness, distraction, exhaustion, gash spirit , misfortune, spite, strain, temptation, torpor, weakness, and wound."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30	Not Local NoLore = 0						1
Audenian Valius	Bolrin	"You will find him in the Telvanni section of Vivec. I'm not that familiar with the city myself; perhaps someone there can give you a more precise location. He is powerful, and his store will likely be guarded."										0	Journal EB_Clients > 10						1
Aundae		"A dark brotherhood of vampiric mages. I fear, though, that their powerful minds may be tainted by madness. Such is the price for the gift they've been given."						Clan Berne				0							19
Aundae		"We are the most blessed of all of the cursed. In addition to the powers all vampires possess, our dark powers are of the mind, where other, weaker clans are gifted more physically. Our path through the darkness relies on magic, and at this, we are truly gifted."						Clan Aundae				0							15
Aundae		"Weak, pathetic creatures. They use their powerful magic as a crutch, never experiencing the joy the dark gift brings--the sheer physical power we are given."						Clan Quarra				0							14
Aurane Frernis	Nileno Dorvayn	Her shop is in the Foreign Quarter.										0							1
Aurane Frernis	Nileno Dorvayn	Her shop is in the Foreign Quarter of Vivec. You can take the silt strider there or have the Mages Guild teleport you. Help us by stealing some of her alchemical formulas.										0				Journal HH_IndEsp1 >= 10			1
Aurane Frernis	Nileno Dorvayn	You have stolen some of her formulas. This will help our side.										0				Journal HH_IndEsp1 >= 100			1
Aurane Frernis	Nileno Dorvayn	I did not expect you to kill her. I will have to be more careful when discussing business with you.										0	Dead aurane frernis > 0			Journal HH_IndEsp1 >= 100			1
Aurane Frernis	Aurane Frernis	You've been expelled from House Hlaalu. You must make amends.										0	Function PC Expelled = 1						1
Aurane Frernis		Her shop is in the Foreign Quarter.					Vivec					30	"Not Cell Vivec, Aurane Frernis: Apothecary = 0"	Not Local NoLore = 0					315
Aurane Frernis		Her shop is in the west side of the Lower Waistworks here in the Foreign Quarter.					"Vivec, Foreign Quarter"					30	"Not Cell Vivec, Aurane Frernis: Apothecary = 0"	Not Local NoLore = 0					16
Aurane Frernis		"Her shop is on the west side, by Jobasha's Rare Books and Andilu Drothan's shop."					"Vivec, Foreign Quarter Lower Waistworks"					30	"Not Cell Vivec, Aurane Frernis: Apothecary = 0"	Not Local NoLore = 0					3
Auriel's Bow	Torasa Aram	"Auriel's Bow... interesting.  Is that ash yams I smell? I can offer you 15000 gold, if you wish."	"Choice: ""Sell the item."" 1 ""Keep the item."" 2"									0	Local aurielbow = 1						1
Auriel's Bow	Torasa Aram	"Auriel's Bow... interesting.  Is that ash yams I smell? I can offer you 15000 gold, if you wish."	"Choice: ""Sell the item."" 1 ""Keep the item."" 2 ""Donate this item."" 3"									0	Local aurielbow = 1	Journal TR_Blade = 40					1
Auriel's Bow	Torasa Aram	"It's your choice, of course."										0	Function Choice = 2						1
Auriel's Bow	Torasa Aram	"You don't have Auriel's Bow with you? Then come back with it, and we'll settle the deal."										0	Function Choice = 1	Item ebony_bow_auriel = 0					1
Auriel's Bow	Torasa Aram	"Thank you, %PCName. It's rare to find an item for our collection with such a distinctive aroma."	"set aurielbow to 2
player->removeitem ""ebony_bow_auriel"" 1
player->additem ""gold_001"" 15000
""ebony_bow_auriel_x""->Enable"									0	Function Choice = 1	Item ebony_bow_auriel >= 1					1
Auriel's Bow	Torasa Aram	"Thank you, %PCName. It's rare to find an item for our collection with such a distinctive aroma."	"set aurielbow to 2
player->removeitem ""ebony_bow_auriel"" 1
set MuseumDonations to MuseumDonations + 1
""ebony_bow_auriel_x""->Enable
moddisposition 5"									0	Function Choice = 3	Item ebony_bow_auriel >= 1					1
Auriel's Bow	Torasa Aram	"Yes, thank you for allowing us to add it to our collection."										0	Local aurielbow >= 2	Item ebony_bow_auriel = 0					1
Auriel's Bow	Torasa Aram	What?  How is it that you have this?  This was part of the museum's collection!  GUARDS!	"SetPCCrimeLevel 30000
Set PCThief to 1
Goodbye"									0	Local aurielbow = 3	Item ebony_bow_auriel > 0					1
Auriel's Bow	Torasa Aram	"You don't have Auriel's Bow with you? Then come back with it, and we'll settle the deal."										0	Function Choice = 3	Item ebony_bow_auriel = 0					1
Auriel's Bow	Therana	"No, no, no. I knew you wouldn't understand. I want a bow that smells faintly of ash yams."										0							1
Auriel's Bow	Therana	"Yes, I can definitely smell the ash yams that bow was baked in."										0	Item ebony_bow_auriel > 0						1
Auriel's Bow	Therana	"No, not right now, thank you."										0				Journal HT_AurielBow >= 100			1
Auriel's Bow	Ralyn Othravel	"Who told you that? No, nevermind. I don't care. You don't know what I went through to get this bow. I'm not giving it up. Not for you. I have better things to do, %PCRace. Goodbye."	"ModDisposition -10
Goodbye"									0							1
Auriel's Shield	Torasa Aram	"Another shield for our fine collection.  Are you willing to sell it, %PCName? I can offer 13500 gold for it."	"Choice: ""Sell the item."" 1 ""Keep the item."" 2"									0	Local aurielshield = 1						1
Auriel's Shield	Torasa Aram	"Another shield for our fine collection.  Are you willing to sell it, %PCName? I can offer 13500 gold for it."	"Choice: ""Sell the item."" 1 ""Keep the item."" 2 ""Donate the item."" 3"									0	Local aurielshield = 1	Journal TR_Blade = 40					1
Auriel's Shield	Torasa Aram	"You don't have the Auriel's Shield with you? Then come back with it, and we'll settle the deal."										0	Function Choice = 1	Item ebony_shield_auriel = 0					1
Auriel's Shield	Torasa Aram	"You don't have the Auriel's Shield with you? Then come back with it, and we'll settle the deal."										0	Function Choice = 3	Item ebony_shield_auriel = 0					1
Auriel's Shield	Torasa Aram	"Thank you, %PCName.  We shall display it proudly."	"set aurielshield to 2
player->removeitem ""ebony_shield_auriel"" 1
player->additem ""gold_001"" 13500
""ebony_shield_auriel_x""->Enable"									0	Function Choice = 1	Item ebony_shield_auriel >= 1					1
Auriel's Shield	Torasa Aram	"Thank you, %PCName.  We shall display it proudly."	"set aurielshield to 2
player->removeitem ""ebony_shield_auriel"" 1
set MuseumDonations to MuseumDonations + 1
""ebony_shield_auriel_x""->Enable
moddisposition 5"									0	Function Choice = 3	Item ebony_shield_auriel >= 1					1
Auriel's Shield	Torasa Aram	"If you should change your mind, please let me know."										0	Function Choice = 2						1
Auriel's Shield	Torasa Aram	"We appreciate the chance to display it, %PCName.  Thank you again."										0	Local aurielshield >= 2	Item ebony_shield_auriel = 0					1
Auriel's Shield	Torasa Aram	How is it that you have this?  This belongs to the museum!  GUARDS!!!	"SetPCCrimeLevel 17000
Set PCThief to 1
Goodbye"									0	Local aurielshield = 3	Item ebony_shield_auriel > 0					1
author	Plitinius Mero	"Yes, I've written a few things here and there. Some histories, biographies. I really don't feel comfortable speaking with you about this. I hardly know you!"										0							1
author	Plitinius Mero	"Hmmm...yes, well. I suppose I have written one thing you might have read. You see, there was a time I worked as a scribe for a beautiful young queen. I was young and ambitious, perhaps a bit too much of either for my own good. After great deal of research, I was able to publish a biography."										50							1
author	Barenziah	"You'll have to ask him about that! His work has been quite widely read, but it's best if he tells you of it."										0							1
available for hire	Calvus Horatius	"For 250 gold I'll serve as bodyguard and companion for 30 days. I'm strong, and I don't mind heavy loads. I'm healthy, and quick to heal. Heal me if you can --keep me healthy, and you'll get your money's worth. But I won't stand for any abuse. I work for profit. I've got my own gear and gold. If you ever leave me with less Profit than my own gear and gold, then I quit immediately, and never work for you again."	"Choice ""Sorry. Not interested."" 1 ""Maybe some other time."" 2"									0	Item Gold_001 < 250						1
available for hire	Calvus Horatius	"For 250 gold I'll serve as bodyguard and companion for 30 days. I'm strong, and I don't mind heavy loads. I'm healthy, and quick to heal. Heal me if you can --keep me healthy, and you'll get your money's worth. But I won't stand for any abuse. I work for profit. I've got my own gear and gold. If you ever leave me with less Profit than my own gear and gold, then I quit immediately, and never work for you again."	"Choice ""Sorry. Not interested."" 1 ""Maybe some other time."" 2 ""Sounds good. Here's your 250 gold."" 3"									0	Item Gold_001 >= 250						1
available for hire	Calvus Horatius	"I've worked for you, and liked the experience. Same terms as before -- keep me healthy, and you won't regret it. But I won't stand for any abuse. If my profit ever drops below zero, I quit immediately."	"Choice ""Sorry. Not interested."" 1 ""Maybe some other time."" 2"									0	Item Gold_001 < 250	Journal Merc_Calvus >= 1					1
available for hire	Calvus Horatius	"I've worked for you, and liked the experience. Same terms as before -- keep me healthy, and you won't regret it. But I won't stand for any abuse. If my profit ever drops below zero, I quit immediately."	"Choice ""Sorry. Not interested."" 1 ""Maybe some other time."" 2 ""Sounds good. Here's your 250 gold."" 4"									0	Item Gold_001 >= 250	Journal Merc_Calvus >= 1					1
available for hire	Calvus Horatius	Suit yourself.	Goodbye									0	Function Choice = 1						1
available for hire	Calvus Horatius	You know where to find me.	Goodbye									0	Function Choice = 2						1
available for hire	Calvus Horatius	"Good. Our contract is for 30 days. Here are the terms. I follow you everywhere, and fight when you fight. I'm always on duty. I follow or stay, at your command. And you'll keep me healthy and safe, if you want to get your money's worth. If you want to change the plan, just talk to me about it."	"player->removeitem gold_001 250
additem gold_001 250
Set Contract_Calvus to 1
Journal Merc_Calvus 1
StartScript Contract_Calvus
Set Companion to 1
AIFollow Player 0 0 0 0"									0	Function Choice = 3						1
available for hire	Calvus Horatius	"Good. Our contract is for 30 days. Here are the terms. I follow you everywhere, and fight when you fight. I'm always on duty. I follow or stay, at your command. And you'll keep me healthy and safe, if you want to get your money's worth. If you want to change the plan, just talk to me about it."	"player->removeitem gold_001 250
additem gold_001 250
Set Contract_Calvus to 1
Journal Merc_Calvus 11
StartScript Contract_Calvus
Set Companion to 1
AIFollow Player 0 0 0 0"									0	Function Choice = 4						1
available for hire	Calvus Horatius	"Well... not right now, actually. Because I'm working for you. Remember?"										0	Local companion = 1						1
avoid confrontations	Danso Indules	There is a private back entrance to Saryoni's private quarters. Perhaps you might also sneak past the Ordinators by stealth or magic.	"; Danso Indules; Journal ""B8_All_Hortator"" >= 50; Journal ""B8_All_Nerevarine"" >= 50"									0	Journal B8_All_Hortator >= 50	Journal B8_All_Nerevarine >= 50					1
Avon Oran	Persius Mercius	He's a good leader. Most leaders take their positions for granted and neglect the duties they have to the people. Serjo Avon Oran is a better man than that. He takes his duties to the town of Suran very seriously. Look for him there and speak to him about the bandits in Suran.										0	Journal FG_SuranBandits < 30	Dead avon oran = 0					1
Avon Oran		"He's the governor of Suran. Keeps business working by staying out of it. If you want to see him, he lives in the large manor west of the Temple."					Suran					0	"Not Cell Suran, Oran Manor = 0"	Not Local NoLore = 0					33
axe		"The axe weapon discipline is the study and mastery of the war axe and battleaxe weapon styles. To use any style of weapon effectively, the user must be trained, conditioned, and skilled in its use."	;Fighters Guild; Mages Guild; Thieves Guild;		Savant							30	Not Local NoLore = 0	Not Race Dark Elf = 1					8
axes	Snorri	Only two types of axe are common here -- the one-handed war axe and the two-handed battle axe. Use the war axe with a shield or use the two-handed battle axe for maximum effect.	;smith; warrior; crusader; knight; master-at-arms; drillmaster;									30	Not Local NoLore = 0						1
axes	Miles Gloriosus	Only two types of axe are common here -- the one-handed war axe and the two-handed battle axe. Use the war axe with a shield or use the two-handed battle axe for maximum effect.	;smith; warrior; crusader; knight; master-at-arms; drillmaster;									30	Not Local NoLore = 0						1
axes	Garothmuk gro-Muzgub	Only two types of axe are common here -- the one-handed war axe and the two-handed battle axe. Use the war axe with a shield or use the two-handed battle axe for maximum effect.	;smith; warrior; crusader; knight; master-at-arms; drillmaster;									30	Not Local NoLore = 0						1
axes	Flaenia Amiulusus	Only two types of axe are common here -- the one-handed war axe and the two-handed battle axe. Use the war axe with a shield or use the two-handed battle axe for maximum effect.	;smith; warrior; crusader; knight; master-at-arms; drillmaster;									30	Not Local NoLore = 0						1
axes	Dumbuk gro-Bolak	Only two types of axe are common here -- the one-handed war axe and the two-handed battle axe. Use the war axe with a shield or use the two-handed battle axe for maximum effect.	;smith; warrior; crusader; knight; master-at-arms; drillmaster;									30	Not Local NoLore = 0						1
axes	Angoril	Only two types of axe are common here -- the one-handed war axe and the two-handed battle axe. Use the war axe with a shield or use the two-handed battle axe for maximum effect.	;smith; warrior; crusader; knight; master-at-arms; drillmaster;									30	Not Local NoLore = 0						1
Azura's Coast	Artisa Arelas	"The rugged coast and islands of northern and eastern Vvardenfell are called Azura's Coast. The region is rocky, infertile, and largely uninhabited, except for the outpost at Molag Mar, the Telvanni settlements at Sadrith Mora, the wizard towers at Tel Aruhn, Tel Mora, and Tel Branora, and Ahemmusa camp and the remote fishing villages of Ald Redaynia and Dagon Fel on the north coast. There are no roads; most travel is by boat. Despite the rocky terrain, a variety of plants thrive on the regular rainfall."	;scout; savant;									30							1
Azura's Coast		"The rugged coast and islands of northern and eastern Vvardenfell are called Azura's Coast. The region is rocky, infertile, and largely uninhabited, except for the outpost at Molag Mar, the Telvanni settlements at Sadrith Mora, the wizard towers at Tel Aruhn, Tel Mora, and Tel Branora, and Ahemmusa camp and the remote fishing villages of Ald Redaynia and Dagon Fel on the north coast. There are no roads; most travel is by boat. Despite the rocky terrain, a variety of plants thrive on the regular rainfall."	;scout; savant;		Savant							30	Not Local NoLore = 0						19
Azura's Coast		The rocky coast and islands of northern and eastern Vvardenfell are called Azura's Coast.	;scout; savant;		Scout		Sadrith Mora					30	Not Local NoLore = 0						2
Azura's Coast		The rocky coast and islands of northern and eastern Vvardenfell are called Azura's Coast.	;scout; savant;		Scout		Tel Mora					30	Not Local NoLore = 0						2
Azura's Coast		"Azura's Coast is rocky, infertile, and mostly uninhabited."	;scout; savant;		Scout		Sadrith Mora					30	Global Random100 < 80	Not Local NoLore = 0					2
Azura's Coast		"Azura's Coast is rocky, infertile, and mostly uninhabited."	;scout; savant;		Scout		Tel Mora					30	Global Random100 < 80	Not Local NoLore = 0					2
Azura's Coast		"Azura's Coast settlements include Molag Mar, Sadrith Mora, Tel Aruhn, Tel Mora, Tel Fyr, Tel Branora, Ahemmusa camp, Ald Redaynia, Dagon Fel."	;scout; savant;		Scout		Sadrith Mora					30	Global Random100 < 60	Not Local NoLore = 0					2
Azura's Coast		"Azura's Coast settlements include Molag Mar, Sadrith Mora, Tel Aruhn, Tel Mora, Tel Fyr, Tel Branora, Ahemmusa camp, Ald Redaynia, Dagon Fel."	;scout; savant;		Scout		Tel Mora					30	Global Random100 < 60	Not Local NoLore = 0					2
Azura's Coast		There are no roads through Azura's Coast. Most travel is by boat or on foot.	;scout; savant;		Scout		Sadrith Mora					30	Global Random100 < 40	Not Local NoLore = 0					2
Azura's Coast		There are no roads through Azura's Coast. Most travel is by boat or on foot.	;scout; savant;		Scout		Tel Mora					30	Global Random100 < 40	Not Local NoLore = 0					2
Azura's Coast		"Despite the rocky terrain, a variety of plants thrive on the regular rainfall of Azura's Coast."	;scout; savant;		Scout		Sadrith Mora					30	Global Random100 < 20	Not Local NoLore = 0					2
Azura's Coast		"Despite the rocky terrain, a variety of plants thrive on the regular rainfall of Azura's Coast."	;scout; savant;		Scout		Tel Mora					30	Global Random100 < 20	Not Local NoLore = 0					2
Azura's Coast		The rocky coast and islands of northern and eastern Vvardenfell are called Azura's Coast.	;scout; savant;		Scout		Urshilaku Camp					30	Not Local NoLore = 0						1
Azura's Coast		"Azura's Coast is rocky, infertile, and mostly uninhabited."	;scout; savant;		Scout		Urshilaku Camp					30	Global Random100 < 80	Not Local NoLore = 0					1
Azura's Coast		"Azura's Coast settlements include Molag Mar, Sadrith Mora, Tel Aruhn, Tel Mora, Tel Fyr, Tel Branora, Ahemmusa camp, Ald Redaynia, Dagon Fel."	;scout; savant;		Scout		Urshilaku Camp					30	Global Random100 < 60	Not Local NoLore = 0					1
Azura's Coast		There are no roads through Azura's Coast. Most travel is by boat or on foot.	;scout; savant;		Scout		Urshilaku Camp					30	Global Random100 < 40	Not Local NoLore = 0					1
Azura's Coast		"Despite the rocky terrain, a variety of plants thrive on the regular rainfall of Azura's Coast."	;scout; savant;		Scout		Urshilaku Camp					30	Global Random100 < 20	Not Local NoLore = 0					1
Azura's Fool	Dagoth Ulen	"Ah, she's sucked you in with her pretty prophecies. Promised you power, did she? Promised you justice, did she? And when did a Daedra Lord ever fulfill a promise? Such a faulty memory you have."	; Dagoth Ulen; Kogoruhn									0							1
back for another round	Holmar	"Once not enough, you squat, *hiccup* dumpy treefrog of an elf? I'll take on you and your ugly *hiccup* %PCRace friend too."	"Choice ""Holmar, you're obviously drunk. Why don't you head out and sober up?"" 1 ""Time to pick on someone your own size, Holmar. Like me."" 2 ""Hello Holmar, can I buy you some drinks?"" 3"									0	Journal MS_HolyElf = 20						1
back for another round	Holmar	"Not with that wee little beastie person peering at me with those big round eyes of his. *hiccup* He's putting a hex on me, I know it."										0	Function Choice = 1						1
back for another round	Holmar	"Well, *hiccup* aren't you the uppity one. All right, have at. *hiccup*"	"holmar->StartCombat player
Goodbye"									0	Function Choice = 2						1
back for another round	Holmar	"You can't afford my appetite, outlander. *hiccup*"										0	Function Choice = 3						1
back for another round	Holmar	"What?  *hiccup*  Well, I'm not one to turn down a drink. Barkeep! *hiccup* gimme two more sujamma's! Now! I like one in each hand.  *gulp gulp gulp*  Ah... that hits the ssssspot..... *hiccup* [Holmar downs his drinks. He grins broadly. His eyes struggle to focus. He sways gently, like a tree in the wind....]"	"holmar->SetFatigue 0
high_pockets->AiWander, 128, 0, 0, 60, 60
StartScript HolmarCellCheck
player->RemoveItem Gold_001 60
Journal ""MS_HolyElf"" 130
Goodbye"									0	Function Choice = 3	Item Gold_001 >= 60					1
back for another round	Holmar	"*hiccup* Well, I guess that my pockets are starting to *hiccup* run a bit dry. And Wood Elf tossing *hiccup* just isn't as much fun when you're *hiccup* broke. I'll leave... but only because *hiccup* I love you so much, %PCRace. *hiccup*.  Um, okay.  *hiccup*.  I'll be out of here soon."	"Journal ""MS_HolyElf"" 150
high_pockets->AiWander, 128, 0, 0, 60, 60
StartScript HolmarCellCheck
Goodbye"									75	Function Choice = 1						1
Background	Vonos Veri	"I am %name, I serve Almalexia as one of Her Hands."										0							1
Background	Vedam Dren	"I am Lord Vedam Dren, Duke of Ebonheart and Vvardenfell."	ClearInfoActor									30							1
Background	Vadusa Sathryon	"I am %name, a %class. What's it to you?"	ClearInfoActor									30							1
Background	Travellingnewwoman	"My parents told me not to lick the Hist tree until my Naming Day, so I did. My parents caught me and a boy from my nest in a soft-leaf patch right before the naming ceremony. I feared I'd get more of a licking from my parents than I gave the tree... So I ran as fast as I could through the swamp and into the rest of the kids waiting for their naming ceremony. Everyone had a good laugh and the name stuck."										60							1
Background	Thanelen Velas	"I am %name, a %class. What's it to you?"	ClearInfoActor									30							1
Background	Telvanni Sharpshooter	I am a Telvanni sharpshooter.	ClearInfoActor									30							1
Background	Telvanni Guard	I am a Telvanni guard.	ClearInfoActor									30							1
Background	Sovor Trandel	"I am %name, a %class. What's it to you?"	ClearInfoActor									30							1
Background	Savor Hlan	"I am %name, I serve Almalexia as one of Her Hands."										0							1
Background	Sadas Mavandes	"I am %name, I serve Almalexia as one of Her Hands."										0							1
Background	Redoran Guard Shooter	I am a Redoran sharpshooter.	ClearInfoActor									30							1
Background	Redoran Guard Male	I am a Redoran guard.	ClearInfoActor									30							1
Background	Redoran Guard Female	I am a Redoran guard.	ClearInfoActor									30							1
Background	Ra'gruzgob	"I'm Ra'Gruzgob, the Khajiit."	ClearInfoActor									30							1
Background	ordinator_mournhold	We are the High Ordinators.	ClearInfoActor									30							1
Background	ordinator_high fane	I am a High Fane Guard.	ClearInfoActor									30							1
Background	Ordinator Wander	I am an Ordinator.	ClearInfoActor									30							1
Background	Ordinator Stationary	I am an Ordinator.	ClearInfoActor									30							1
Background	On_Wan	"I was a slave, but I have escaped. I am hiding here. Please don't tell."										30							1
Background	On_Wan	"I was a slave, but I have escaped. I am hiding here. Please don't tell."	Journal IC9_slave_hiding 5									30	Journal IC9_Argonian_alms >= 1	Journal IC9_Argonian_alms < 30					1
Background	Neminda	"My father was a Legionnaire stationed in Ebonheart. When my mother died, I was sent to live with my Uncle, but we didn't get along. I made my way here, and lived with my father for three years until he was killed by the Telvanni. He and Athyn Sarethi were friends, so I was adopted in a sense. I don't miss Hammerfell. I'm working for a just cause. I serve with some of the best warriors in Tamriel. And the Ashlands can have a peculiar beauty..."										60							1
Background	mudcrab_unique	"Whaddaya think? Sheesh. I'm a mudcarb... crab. Shure. A mudcrab. Thas me. Pretty sure. I LOOK like a mudcrab, right? Mush be. Thish IS me talking, right? So? I mush be...a talking mudcrab. And I sells stuff, right? So? I mush be a talking mudcrab merchant. Stands to reason, don't it?"										30							1
Background	Meril Hlaano	I am a noble of House Hlaalu and have no business to discuss with you.										30							1
Background	Marasa Aren	"I am %name, a %class. What's it to you?"	ClearInfoActor									30							1
Background	Madrale Thirith	"I am %name, a %class. What's it to you?"	ClearInfoActor									30							1
Background	Llarar Bereloth	"I am %name, %class and a member of the Mages Guild."	ClearInfoActor									30				Journal MG_JoinUs >= 100			1
Background	Imperial Guard Captain	I am an Imperial guard captain.	ClearInfoActor									30							1
Background	Imperial Guard	I am an Imperial guard.	ClearInfoActor									30							1
Background	Hlaalu Sharpshooter	I am a Hlaalu sharpshooter.	ClearInfoActor									30							1
Background	Hlaalu Guard	I am a Hlaalu guard.	ClearInfoActor									30							1
Background	ghost_npc_peakstar	"I am %name. I was called to the prophecies, but I was not the one."	ClearInfoActor									0							1
Background	ghost_npc_idrenie nerot	"I am %name. I was called to the prophecies, but I was not the one."	ClearInfoActor									0							1
Background	ghost_npc_hort_ledd	"I am %name. I was called to the prophecies, but I was not the one."	ClearInfoActor									0							1
Background	ghost_npc_erur-dan	"I am %name. I was called to the prophecies, but I was not the one."	ClearInfoActor									0							1
Background	ghost_npc_conoon chodal	"I am %name. I was called to the prophecies, but I was not the one."	ClearInfoActor									0							1
Background	ghost_npc_ane teria	"I am %name. I was called to the prophecies, but I was not the one."	ClearInfoActor									0							1
Background	Falura Llervu	"I am Falura Llervu, bride of the Ashkhan Kaushad of the Zainab Ashlanders."	ClearInfoActor									30	Journal B3_ZainabBride >= 50						1
Background	Edd Theman	"I am your Mouth now, %PCRank."										0				Journal HT_RecruitEddie >= 100			1
Background	Edd Theman	I was the rising star of House Telvanni until the barely-living Dratha and Gothren put a stop to my career.										30							1
Background	Drals Indobar	"I am %name, I serve Almalexia as one of Her Hands."										0							1
Background	Chargen Captain	"I am %name, and %rank of the %faction."	;for captain									0							1
Background	Bugdul gro-Kharbush	I'm the building foreman for Indarys Manor.										30							1
Background	Brara Morvayn	My husband was a Councilor of House Redoran. He died defending our manor from blighted monsters. I now hold his seat on the Council.										30							1
Background	Arnas Therethi	"I am %name, I serve Almalexia as one of Her Hands."										0							1
Background	Arethan Mandas	I was a noble of House Redoran. Now I am noble to rocks and caves.										30							1
Background		"I am %name, %class."	ClearInfoActor									30	Not Local NoLore = 0						3041
Background		"I am %name, %class and %rank of the %faction."	";you'll ge this one if they have a rank at all.
ClearInfoActor"						Rank 0			30	Not Local NoLore = 0						1115
Background		%name follows the trade of %class.	ClearInfoActor	Khajiit								30	Not Local NoLore = 0						124
Background		I'm just an egg miner.	ClearInfoActor		Miner							30							66
Background		You may call me %Name. What I do is my own affair.	ClearInfoActor		Assassin							30	Not Local NoLore = 0						64
Background		"I'm %Name. I do a little of this, a little of that."	ClearInfoActor		Thief							30							63
Background		"I'm %Name. I do a little of this, a little of that."	ClearInfoActor					Thieves Guild				30							55
Background		"%Name, at your service. I'm in the Guild."	ClearInfoActor					Thieves Guild		Thieves Guild		30							55
Background		You may call me %Name. What I do is my own affair.	ClearInfoActor					Morag Tong				30							27
Background		"I dream dreams, soul of the Sixth House, flesh of Lord Dagoth."	ClearInfoActor		Dreamers							30							26
Background		"I am %Name, the %Rank of the %Faction."	";you'll get this one if they are the highest rank in their faction
ClearInfoActor"						Rank 9			30	Not Local NoLore = 0						19
Background		I am a Royal Guard.	ClearInfoActor					Royal Guard				30							12
Background		"%name is a %class, and speaks as %rank of the %faction."	";you'll ge this one if they have a rank at all.
ClearInfoActor"	Khajiit					Rank 0			30	Not Local NoLore = 0						12
Background		%Name does little jobs. Here and there.	ClearInfoActor	Khajiit	Thief							30							7
Background		%Name does nothing important.	ClearInfoActor	Khajiit				Thieves Guild				30							6
Background		%Name hears you. %Name is in the guild.	ClearInfoActor	Khajiit				Thieves Guild		Thieves Guild		30							6
Background		"I'm %Name, the glass miner."	ClearInfoActor		Miner		Halit Mine					30							6
Background		"I'm %Name, the ebony miner."	ClearInfoActor		Miner		Caldera					30							4
Background		"I'm %Name, the ebony miner."	ClearInfoActor		Miner		Elith-Pal Mine					30							4
Background		"I'm %Name, the ebony miner."	ClearInfoActor		Miner		Sudanit Mine					30							4
Background		"I'm %Name, the glass miner."	ClearInfoActor		Miner		Yassu Mine					30							4
Background		"I'm %Name, the glass miner."	ClearInfoActor		Miner		Dunirai Caverns					30							4
Background		"I'm %Name, the glass miner."	ClearInfoActor		Miner		Dissapla Mine					30							4
Background		"I'm %Name, the diamond miner."	ClearInfoActor		Miner		Abaelun Mine					30							4
Background		"I'm %Name, and I take the black ebony from deep in the earth."	ClearInfoActor		Miner		Yanemus Mine					30							3
Background		"I am %name, a %class in the Imperial Legion."	ClearInfoActor					Talos Cult				30							2
backup plan	Gadayn Andarys	"Well, I figured there was the slight chance she wouldn't be interested in me right away, so I had an alchemist mix up a special potion for me. For anyone else, it will seem a normal health potion, but if Eraldil drinks it, she'll find herself incredibly attracted to me. Perhaps you'll deliver it to her for me?"	"Journal ""EB_Unrequited"" 60
Choice ""I'll deliver the potion for you."" 1 ""Perhaps you might speak to her cousin, instead."" 2"									0	Journal EB_Unrequited <= 50						1
backup plan	Gadayn Andarys	"I appreciate the help, friend. Just tell her it's an apology from Gadayn. She should accept it then. Then, once she drinks it, she'll fall into my arms in no time!"	"Journal ""EB_Unrequited"" 70
Player->AddItem ""p_lovepotion_unique"" 1"									0	Function Choice = 1						1
backup plan	Gadayn Andarys	"Her cousin, you say? Well, I suppose this was a pretty ridiculous scam. And...if her cousin has half of Eraldil's beauty, she'd still be twice as beautiful as any other woman I've met. Perhaps I'll look her up some time, friend. Thank you for your help."	"Journal ""EB_Unrequited"" 80
StartScript glathelScript"									0	Function Choice = 2						1
backup plan	Gadayn Andarys	"Well, there's a reason it's a backup plan, you know."										0	Journal EB_Unrequited >= 70	Journal EB_Unrequited <= 80					1
Bacola Closcius	Bacola Closcius	Speaking. I'm the owner and proprietor of the South Wall.										0							1
Bacola Closcius		"Bacola Closcius is the owner and proprietor of South Wall, a working-class Balmora cornerclub east of the Odai River."					Balmora					0	"Not Cell Balmora, Council Club = 1"	Not Local NoLore = 0	Not ID caius cosades = 1				87
Bacola Closcius		Bacola Closcius? He's the owner. He must be around here somewhere.					"Balmora, South Wall Cornerclub"					0	Not ID bacola closcius = 1	Not Local NoLore = 0					7
Bad Daedra	Vala Catraso	"The four Bad Daedra, according to the Temple, are Molag Bal, Malacath, Mehrunes Dagon, and Sheogorath. Bad Daedra include Molag Bal's servant, the daedroth; Malacath's servant, the ogrim; Mehrunes Dagon's servant, the scamp, the dremora, and the clannfear; and Sheogorath's servant, the golden saint."	;priest									30	Not Local NoLore = 0						1
Bad Daedra	Smokey Morth	"The four Bad Daedra, according to the Temple, are Molag Bal, Malacath, Mehrunes Dagon, and Sheogorath. Bad Daedra include Molag Bal's servant, the daedroth; Malacath's servant, the ogrim; Mehrunes Dagon's servant, the scamp, the dremora, and the clannfear; and Sheogorath's servant, the golden saint."	;sorcerer									30	Not Local NoLore = 0						1
Bad Daedra		"The Rebel Daedra -- the Dark Daedra -- Molag Bal, Malacath, Sheogorath, Mehrunes Dagon -- in their arrogance and pride, refused to keep faith with the Tribunal. We call these Bad Daedra 'the Four Corners of the House of Troubles', and they continue to tempt the unwary into heresy and dark worship."	;Temple; priests; monks; healers;		Priest Service			Temple				30	Not Local NoLore = 0						11
Bad Daedra		"The four Bad Daedra, according to the Temple, are Molag Bal, Malacath, Mehrunes Dagon, and Sheogorath. Bad Daedra include Molag Bal's servant, the daedroth; Malacath's servant, the ogrim; Mehrunes Dagon's servant, the scamp, the dremora, and the clannfear; and Sheogorath's servant, the golden saint."	;priest		Warlock		Ald Daedroth					30	Not Local NoLore = 0						8
Bad Daedra		"The Temple teaches that the Three Good Daedra -- the Anticipations, Boethiah, Azura, and Mephala -- recognized the Divinity of the Tribunal and made homage to them. But the Rebel Daedra -- the Dark Daedra, Molag Bal, Malacath, Sheogorath, and Mehrunes Dagon -- in their arrogance and pride, refused to keep faith with the Tribunal. These Rebel Daedra thus became the Four Corners of the House of Troubles, and they continue to tempt the unwary into heresy and dark worship."	;Temple; priests; monks; healers;		Savant							30	Not Local NoLore = 0	Not Race Dark Elf = 1					8
Bad Daedra		"The four Bad Daedra, according to the Temple, are Molag Bal, Malacath, Mehrunes Dagon, and Sheogorath. Bad Daedra include Molag Bal's servant, the daedroth; Malacath's servant, the ogrim; Mehrunes Dagon's servant, the scamp, the dremora, and the clannfear; and Sheogorath's servant, the golden saint."	;priest		Witch		Ald Daedroth					30	Not Local NoLore = 0						7
Bad Daedra		"The Rebel Daedra -- the Dark Daedra -- Molag Bal, Malacath, Sheogorath, Mehrunes Dagon -- in their arrogance and pride, refused to keep faith with the Tribunal. We call these Bad Daedra 'the Four Corners of the House of Troubles', and they continue to tempt the unwary into heresy and dark worship."	;Temple; priests; monks; healers;		Priest			Temple				30	Not Local NoLore = 0						4
Bad Daedra		"The Rebel Daedra -- the Dark Daedra -- Molag Bal, Malacath, Sheogorath, Mehrunes Dagon -- in their arrogance and pride, refused to keep faith with the Tribunal. We call these Bad Daedra 'the Four Corners of the House of Troubles', and they continue to tempt the unwary into heresy and dark worship."	;Temple; priests; monks; healers;		Monk			Temple				30	Not Local NoLore = 0						3
Bad Daedra		"The Rebel Daedra -- the Dark Daedra -- Molag Bal, Malacath, Sheogorath, Mehrunes Dagon -- in their arrogance and pride, refused to keep faith with the Tribunal. We call these Bad Daedra 'the Four Corners of the House of Troubles', and they continue to tempt the unwary into heresy and dark worship."	;Temple; priests; monks; healers;		Healer			Temple				30	Not Local NoLore = 0						1
bad dreams	Varvur Sarethi	"Sometimes I kill Bralen Carvaren in my dreams. It's... horrible. But that doesn't mean I killed him, does it? I was having bad dreams before Bralen Carvaren died. About the time I got that ash statue. Look for it in my room in the Guard Quarters here. Maybe if you take it away, the bad dreams will stop."								Redoran		0				Journal HR_ClearSarethi >= 10			1
bad dreams	Varvur Sarethi	I haven't had any bad dreams since I spoke with Lloros Sarano.								Redoran		0				Journal HR_ClearSarethi >= 110			1
bad dreams	Varvur Sarethi	"Sometimes I kill Bralen Carvaren in my dreams. It's... horrible. But that doesn't mean I killed him, does it? I was having bad dreams before Bralen Carvaren died. About the time I got that ash statue. It's right over there. Maybe if you take it away the bad dreams will stop."					"Ald-ruhn, Sarethi Guard Quarters"			Redoran		0				Journal HR_ClearSarethi >= 10			0
bad people	Larrius Varro	"Oh. The bad people are the Camonna Tong. I thought everybody knew that. They are a criminal organization. Unfortunately, I don't know who the Camonna Tong are. No one will tell me, because I am an officer. And it is against the Code to tell officers things. But people in the Thieves Guild hate the Camonna Tong. I bet if YOU asked the Thieves Guild, they would cheerfully tell you who the bad people are and where to find them."	;Larrius Varro									30							1
bad people	Larrius Varro	"Oh. The bad people are the Camonna Tong. I thought everybody knew that. They are a criminal organization. Unfortunately, I don't know who the Camonna Tong are. No one will tell me, because I am an officer. And it is against the Code to tell officers things. But people in the Thieves Guild hate the Camonna Tong. I bet if YOU asked the Thieves Guild, they would cheerfully tell you who the bad people are and where to find them. But I warn you. These bad people are very tough. Tougher than you, I'm afraid."	;Larrius Varro									30	Function PC Level >= 8						1
bad people	Larrius Varro	The bad people I was talking about? They're all good people now. I think you may have had something to do with that. Possibly.	;Larrius Varro; journal town_balmora >= 30									30	Journal town_balmora >= 30						1
bad people		I don't know who you're talking about.	;Thieves Guild; Journal town_balmora >= 15; Journal town_balmora < 20					Thieves Guild				0	Journal town_balmora >= 15	Journal town_balmora < 20					55
bad people		Bad people? What do you mean? The Camonna Tong? I don't know about that. Understand? I don't want to know about that. None of my business. I stay out of the Council Club.					Balmora					30	Journal town_balmora >= 15	Journal town_balmora < 30	"Not Cell Balmora, Council Club = 1"	Not ID caius cosades = 1	Not Local NoLore = 0		87
bad people		"If the bad people you are looking for are Camonna Tong, and they're in Balmora, you'll find them at the Council Club cornerclub. That's the local Camonna Tong hangout. The Scout would be Vadusa Sathryon. Marasa Aren would be the Pawnbroker. The Thief would be Madrale Thirith. Sovor Trandrel is the Savant. Thanelen Velas would be the Smith."	";Thieves Guild; Journal town_balmora >= 20; 
Journal town_balmora 29"					Thieves Guild		Thieves Guild	Toad	30	Journal town_balmora >= 20						55
bad people		"Bad people? If you're looking for specific names from the Camonna Tong, you should go talk to the Thieves Guild. I can't afford to get involved. But the Thieves Guild has an interest, and maybe they'll be willing to stick their necks out. You might find someone who'll talk to you over at the South Wall Cornerclub."					Balmora					50	Journal town_balmora >= 15	Journal town_balmora < 30	"Not Cell Balmora, Council Club = 1"	Not Local NoLore = 0			88
bad people		"If the bad people you are looking for are Camonna Tong, and they're in Balmora, you'll find them at the Council Club cornerclub. That's the local Camonna Tong hangout. The Scout would be Vadusa Sathryon. Marasa Aren would be the Pawnbroker. The Thief would be Madrale Thirith. Sovor Trandrel is the Savant. Thanelen Velas would be the Smith."	";Thieves Guild; Journal town_balmora >= 20; 
Journal town_balmora 29"					Thieves Guild				50	Journal town_balmora >= 20						55
Bal Fell	Artisa Arelas	"Bal Fell is the ""City of Stone,"" an ancient First Era ruin in the southeastern islands and promontories of Azura's Coast. The site has a nasty reputation, and several Telvanni wizards currently have competing camps of hirelings and adventurers exploring and looting there. Legend says that Bal Fell was built on the site of an ancient Daedric worship center."	"ShowMap ""Bal Fell""
;scout; savant;"									0							1
Bal Fell		"Bal Fell is the ""City of Stone,"" an ancient First Era ruin in the southeastern islands and promontories of Azura's Coast. The site has a nasty reputation, and several Telvanni wizards currently have competing camps of hirelings and adventurers exploring and looting there. Legend says that Bal Fell was built on the site of an ancient Daedric worship center."	"ShowMap ""Bal Fell""
;scout; savant;"		Savant							0	Not Local NoLore = 0						19
Bal Fell		"Bal Fell is the ""City of Stone,"" an ancient First Era ruin in the southeastern islands and promontories of the Ascadian Isles."	"ShowMap ""Bal Fell""
;scout; savant;"		Scout		Vivec					0	Not Local NoLore = 0						9
Bal Fell		"The site of Bal Fell has a nasty reputation, and several Telvanni wizards currently have competing camps of hirelings and adventurers exploring and looting there."	"ShowMap ""Bal Fell""
;scout; savant;"		Scout		Vivec					0	Global Random100 < 66	Not Local NoLore = 0					9
Bal Fell		Legend says that Bal Fell was built on the site of an ancient Daedric worship center.	"ShowMap ""Bal Fell""
;scout; savant;"		Scout		Vivec					0	Global Random100 < 33	Not Local NoLore = 0					9
Bal Fell		"Bal Fell is the ""City of Stone,"" an ancient First Era ruin in the southeastern islands and promontories of the Ascadian Isles."	"ShowMap ""Bal Fell""
;scout; savant;"		Scout		Suran					0	Not Local NoLore = 0						1
Bal Fell		"The site of Bal Fell has a nasty reputation, and several Telvanni wizards currently have competing camps of hirelings and adventurers exploring and looting there."	"ShowMap ""Bal Fell""
;scout; savant;"		Scout		Suran					0	Global Random100 < 66	Not Local NoLore = 0					1
Bal Fell		Legend says that Bal Fell was built on the site of an ancient Daedric worship center.	"ShowMap ""Bal Fell""
;scout; savant;"		Scout		Suran					0	Global Random100 < 33	Not Local NoLore = 0					1
Bal Molagmer	Stacey	"There is a legend about ""Stone Fire Men"" who brought the light of justice to the land. Though the Bal Molagmer were thieves, they stole only from the unjust and gave to those in need. They vanished early in the Third Era, and have not been seen since. I believe it is time for the Bal Molagmer to return. Here--these gloves were used by the Bal Molagmer to carry their burning stones from the Red Mountain. When you are ready to rekindle the fires of the Bal Molagmer, wear the gloves and speak with me again."	"Journal TG_SS_Generosity1 1
Player->AddItem Common_Glove_R_BalMolagmer 1
Player->AddItem Common_Glove_L_BalMolagmer 1"									0	Journal TG_SS_Generosity1 < 1						1
Bal Molagmer	Stacey	I've chosen something simple for the first mission of the reformed Bal Molagmer. I need you to return the Hlervu Locket.										0	Item common_glove_l_balmolagmer >= 1	Item common_glove_r_balmolagmer >= 1		Journal TG_SS_Generosity1 >= 1			1
Bal Molagmer	Stacey	Find proof of Yngling Half-Troll's corruption.										0	Item common_glove_r_balmolagmer >= 1	Item common_glove_l_moragtong >= 1		Journal TG_SS_Generosity1 = 110	Dead braynas hlervu > 0		1
Bal Molagmer	Stacey	"You did well with the Hlervu Locket. For the next appearance of the Bal Molagmer, I want proof of Yngling Half-Troll's corruption."										0	Item common_glove_l_balmolagmer >= 1	Item common_glove_r_balmolagmer >= 1		Journal TG_SS_Generosity1 >= 100			1
Bal Molagmer	Stacey	A poor widow needs our help. A Hlaalu Councilor is trying to steal her land with a forged land deed.										0	Item common_glove_l_balmolagmer >= 1	Item common_glove_r_balmolagmer >= 1		Journal TG_SS_Yngling >= 100			1
Bal Molagmer	Stacey	One of our brothers stole from the wrong man. I need someone to return the blade Enamor.										0	Item common_glove_l_balmolagmer >= 1	Item common_glove_r_balmolagmer >= 1		Journal TG_SS_Generosity2 = 0	Journal TG_SS_Yngling >= 100	Dead indrele rathryon >= 1	1
Bal Molagmer	Stacey	One of our brothers stole from the wrong man. I need someone to return the blade Enamor.										0	Item common_glove_l_balmolagmer >= 1	Item common_glove_r_balmolagmer >= 1		Journal TG_SS_Generosity2 >= 100			1
Bal Molagmer	Stacey	"Unfortunately, you are known to have killed Salyn Sarethi. No Dunmer would follow one such as you. I will have to find someone else to carry on the work of the Bal Molagmer."										0	Dead salyn sarethi >= 1						1
Bal Molagmer	Stacey	"Unlike most Dunmer, the Bal Molagmer opposed slavery. I want you to steal Brallion's ring."	Journal TG_SS_GreedySlaver 5									0	Item common_glove_l_balmolagmer >= 1	Item common_glove_r_balmolagmer >= 1		Journal TG_SS_Enamor >= 100			1
Bal Molagmer	Stacey	"Everyone in Caldera is corrupt. Rather than act directly, I want you to steal Odral Helvi's history books."										0	Item common_glove_l_balmolagmer >= 1	Item common_glove_r_balmolagmer >= 1		Journal TG_SS_GreedySlaver = 0	Journal TG_SS_Enamor >= 100	Dead brallion >= 1	1
Bal Molagmer	Stacey	"Everyone in Caldera is corrupt. Rather than act directly, I want you to steal Odral Helvi's history books."										0	Item common_glove_l_balmolagmer >= 1	Item common_glove_r_balmolagmer >= 1		Journal TG_SS_GreedySlaver >= 100			1
Bal Molagmer	Stacey	"There is a rumor that you murdered Vala Catraso. I do not know if it is true, but I cannot let you pretend to be a Bal Molagmer with these rumors."										0	Dead vala catraso >= 1						1
Bal Molagmer	Stacey	"The Ordinators have been harassing Danso Indules, an honest but poor priest. I want you to steal a Dwemer goblet and donate it to her cause."										0	Item common_glove_l_balmolagmer >= 1	Item common_glove_r_balmolagmer >= 1		Journal TG_SS_Plutocrats >= 100			1
Bal Molagmer	Stacey	Now you know as well as I do what the Bal Molagmer should do. I will trust your judgement.										0				Journal TG_SS_ChurchPolice >= 100			1
Bal Molagmer	Stacey	Now you know as well as I do what the Bal Molagmer should do. I will trust your judgement.										0	Dead danso indules >= 1			Journal TG_SS_Plutocrats >= 100	Journal TG_SS_ChurchPolice = 0		1
Bal Molagmer	Stacey	I don't know what else the Bal Molagmer should do.										0				Journal TG_SS_ChurchPolice = 60			1
Bal Molagmer	Stacey	"The Bal Molagmer once carried burning stones from Red Mountain throughout Morrowind, lighting hearth fires and spreading the light of justice."										0	Function Same Faction = 0						1
Bal Molagmer	Stacey	"If you don't wear the gloves of the Bal Molagmer, how can you show these Dunmer that thieves are not wholly evil?"										0	Global TGglove = 0			Journal TG_SS_Generosity1 >= 1			1
Bal Molagmer	Stacey	"Don't you have your gloves, %PCName? It's important you have them."										0	Global TGglove = 0	Journal TG_SS_Generosity1 >= 1	Item common_glove_r_balmolagmer = 0				1
Bal Molagmer	Stacey	"Don't you have your gloves, %PCName? It's important you have them."										0	Global TGglove = 0	Journal TG_SS_Generosity1 >= 1	Item common_glove_l_balmolagmer = 0				1
Bal Molagmer	Stacey	"I wish you could have carried out the work of the Bal Molagmer, but you've been expelled. If you make amends, perhaps you can do the work of the Bal Molagmer again."										0	Function PC Expelled = 1						1
Bal Molagmer		"The Bal Molagmer, or ""Stone Fire Men,"" once carried their burning stones from Red Mountain over all of Morrowind, lighting hearth fires and lanterns. It is said that their fires brought the light of justice. They vanished many years ago."		Dark Elf	Savant							0	Not Local NoLore = 0						11
Bal Molagmer		"The Bal Molagmer, or ""Stone Fire Men,"" once carried their burning stones from Red Mountain over all of Morrowind, lighting hearth fires and lanterns. Are those Bal Molagmer gloves? Those are priceless historical treasures."		Dark Elf	Savant							0	Global TGglove = 1	Not Local NoLore = 0					11
Bal Ur region		"The region is named after the ancient Bal Ur Daedric ruins, a local landmark and pilgrimage site. It's an uninhabitable ash waste, rugged highlands broken by lava fields and ash pits. There's no grazing for the Ashlander herds, but they hunt there. It's also a convenient refuge for outlaws and Ashlander outcasts."	"ShowMap ""Bal Ur""
;Suran"				Suran					30	Not Local NoLore = 0						35
Baladas	Ragash Gra-Shuzgub	"Yes, I just came to collect taxes as I was told, and he lock me up in this room! Can you get me out?"										0							1
Baladas	Ragash Gra-Shuzgub	Thank you for rescuing me from him.										0	Journal IL_RescueRagash >= 70						1
Baladas	Enar Releth	"Baladas Demnevanni is my patron. I speak for him on the Telvanni Council. If you have business with him, you should visit Arvs Drelen in Gnisis."										0							1
Baladas	Baladas Demnevanni	Speaking. Hurry up.										0							1
Baladas	Aryon	Baladas Demnevanni in a reclusive member of House Telvanni. He lives in Arvs Drelen just northwest of Gnisis.								Telvanni		0							1
Baladas	Aryon	Baladas Demnevanni lives in Arvs Drelen just northwest of Gnisis. Speak with him and convince him to join the Council.								Telvanni		0				Journal HT_BaladasAlly >= 10			1
Baladas	Aryon	Have you convinced Baladas to join the Council?										0				Journal HT_BaladasAlly >= 50			1
Baladas	Aryon	His support on the Council will be useful to us.										0				Journal HT_BaladasAlly >= 100			1
Baladas		"I have a Writ for Baladas Demnevanni. He may be found in his tower, Arvs Drelen, near Gnisis. I have heard that he is quite formidable, %PCRank, but surely not a match for your skills."	"Journal MT_WritBaladas 10
Player->AddItem ""writ_baladas"" 1"					Morag Tong	Master	Morag Tong	Grandmaster	0			Journal C3_DestroyDagoth >= 50	Journal MT_WritBemis >= 100	Journal MT_WritBrilnosu >= 100	Journal MT_WritNavil >= 100	4
Baladas		"I have given this Writ to you already, %PCName. As you know, Writs are issued only once. Your official paperwork will exonerate you from your deeds when you are confronted by the authorities - so guard it well. If you have lost it, you will have to suffer punishment for your crimes. This can be costly... very costly. But members of the %Faction must have immaculate reputations."						Morag Tong	Master			0	Item writ_baladas = 0			Journal MT_WritBaladas >= 10			4
Baladas		"I have given this Writ to you already, %PCName."						Morag Tong	Master			0	Item writ_baladas = 1			Journal MT_WritBaladas >= 10			4
Baladas		You have honorably executed Baladas Demnevanni. Your work will become Morag Tong legend.	"Journal MT_WritBaladas 100
Player->AddItem Gold_001 5000
ModPCFacRep 5 ""Morag Tong""
ModDisposition 15"					Morag Tong	Master	Morag Tong	Grandmaster	0				Journal MT_WritBaladas >= 80	Journal C3_DestroyDagoth >= 50		4
Baladas		Baladas Demnevanni is dead? You must have heard about this Writ already. Communications have been poor due to the recent troubles.	"Journal MT_WritBaladas 100
Player->AddItem Gold_001 5000
ModPCFacRep 5 ""Morag Tong""
ModDisposition 5"					Morag Tong	Master	Morag Tong	Grandmaster	0	Dead baladas demnevanni >= 1			Journal MT_WritBaladas = 0	Journal C3_DestroyDagoth >= 50		4
Baladas		"Baladas Demnevanni has been executed by your hand, %PCRank."						Morag Tong	Master			0				Journal MT_WritBaladas >= 100	Journal C3_DestroyDagoth >= 50		4
Baladas		You have been expelled.						Morag Tong	Master			0	Function PC Expelled = 1				Journal C3_DestroyDagoth > 50		4
Baladas		"He's a rogue Telvanni Wizard. Came here over twenty years ago and set himself up in Arvs Drelen, the abandoned Velothi tower on the northwest edge of town."	;Gnisis;				Gnisis					30	Not Local NoLore = 0						62
Baladas		"He keeps to himself, has his food and supplies delivered to the door. He's been a good neighbor, quiet, no trouble."	;Gnisis;				Gnisis	Imperial Legion				30	Not Local NoLore = 0						27
Balen Andrano	Jeanne	"Balen? He's another trader, but he's in the Redoran section of town. Apparently isn't doing so well, either."										0							1
Balen Andrano	Balen Andrano	That's me. What do you need?										0							1
Balen Andrano		He's a trader in the Redoran District of the city.					Vivec					0	Not Local NoLore = 0						316
Balmora	Meril Hlaano	"My family is quite important here in Balmora, now if you'll excuse me..."					Balmora					0							1
Balmora	Iulus Truptor	"Balmora is the district seat of House Hlaalu, and the largest settlement on Vvardenfell after Vivec City. Travel by guild guide is the best method. Head north from Ebonheart by road, take the bridge into Vivec's Hlaalu Compound, pass through Redoran Compound, find the Guild of Mages on the upper level of the Foreign Quarter. Pay a guild guide at the Guild of Mages for transport to Balmora."	ShowMap Balmora									0	Journal IC11_shirt_not >= 1						1
Balmora	Iulus Truptor	"Balmora is the district seat of House Hlaalu, and the largest settlement on Vvardenfell after Vivec City. Travel by guild guide is the best method. Head north from Ebonheart by road, take the bridge into Vivec's Hlaalu Compound, pass through Redoran Compound, find the Guild of Mages on the upper level of the Foreign Quarter. Pay a guild guide at the Guild of Mages for transport to Balmora."	ShowMap Balmora									0							1
Balmora	Elone	"Balmora is the district seat of House Hlaalu, and the largest settlement on Vvardenfell after Vivec City. Good roads lead north from here to Balmora, passing through Fort Pelagiad and Pelagiad village. From Balmora, roads lead north to Ald'ruhn through the town of Caldera. Maybe I'd better write down the directions to Balmora for you. It's a long walk, and a little confusing."	"player->additem bk_a1_1_elone_to_Balmora 1
ShowMap Balmora
Journal A1_1_FindSpymaster 2"									0							1
Balmora	Elone	"All right. I'll repeat what I said. But pay attention. Balmora is the district seat of House Hlaalu, and the largest settlement on Vvardenfell after Vivec City. Good roads lead north from here to Balmora, passing Fort Pelagiad and Pelagiad village. From Balmora, roads lead north to Ald'ruhn through the town of Caldera."	ShowMap Balmora									0	Journal A1_1_FindSpymaster >= 2						1
Balmora	Edd Theman	I'm just waiting here in Balmora until things cool off a bit in House Telvanni.					Balmora					0							1
Balmora	Chargen Captain	"Balmora is north of Seyda Neen. The road passes Pelagiad village and Fort Pelagiad, crosses a deep ravine, passes Fort Moonmoth, then turns west across the Odai River and into Balmora. The South Wall cornerclub is in southeast Balmora, on the east side of the river. For more detailed directions, talk to Elone the Scout at Arrille's Tradehouse here in Seyda Neen. But take my advice. You're new here. Take the silt strider to Balmora. Fast, cheap, safe. Cross the bridge and head east. Can't miss it."	"ShowMap Balmora
ShowMap Pelagiad
ShowMap ""Moonmoth Legion Fort"""									0							1
Balmora		"Balmora is the Council Seat of Great House Hlaalu, and the largest town on Vvardenfell except for Vivec City. Located on the Odai River, and sitting astride the Ald'ruhn-Vivec road, Balmora is an important mercantile trade and travel center. High Town is the administrative center, with the Temple and manor houses. The shops, guilds, and tradehouses of the Commercial District are north of the river; Labor Town's modest cornerclubs and homes are south of the river."	"ShowMap Balmora
;Balmora"				Balmora					0	Not Local NoLore = 0						94
Balmora		"Balmora is the district seat of House Hlaalu, and the largest settlement on Vvardenfell after Vivec City. Good roads lead north to Ald'ruhn and south to Caldera, Seyda Neen, and Vivec City. The Imperial Legion garrison of Fort Moonmoth lies south of Balmora."	"ShowMap Balmora
;scout; savant;"		Savant							0	Not Local NoLore = 0						19
Balmora		"Balmora is a large town in the south of the West Gash region, bordering on the Bitter Coast region to the west, the Ashlands region to the north, and the Ascadian Isles to region to the south."	"ShowMap Balmora
;scout; savant;"		Scout		Balmora					0	Not Local NoLore = 0						4
Balmora		"Balmora is the district seat of House Hlaalu, and the largest settlement on Vvardenfell after Vivec City."	"ShowMap Balmora
;scout; savant;"		Scout		Balmora					0	Global Random100 < 75	Not Local NoLore = 0					4
Balmora		"Good roads lead north to Ald'ruhn and south to Caldera, Seyda Neen, and Vivec City."	"ShowMap Balmora
;scout; savant;"		Scout		Balmora					0	Global Random100 < 50	Not Local NoLore = 0					4
Balmora		The Imperial Legion garrison of Fort Moonmoth lies south of Balmora.	"ShowMap Balmora
;scout; savant;"		Scout		Balmora					0	Global Random100 < 25	Not Local NoLore = 0					4
Balmora		"Balmora is a large town in the south of the West Gash region, bordering on the Bitter Coast region to the west, the Ashlands region to the north, and the Ascadian Isles to region to the south."	"ShowMap Balmora
;scout; savant;"		Scout		Gnisis					0	Not Local NoLore = 0						1
Balmora		"Balmora is a large town in the south of the West Gash region, bordering on the Bitter Coast region to the west, the Ashlands region to the north, and the Ascadian Isles to region to the south."	"ShowMap Balmora
;scout; savant;"		Scout		Ald Velothi					0	Not Local NoLore = 0						1
Balmora		"Balmora is the district seat of House Hlaalu, and the largest settlement on Vvardenfell after Vivec City."	"ShowMap Balmora
;scout; savant;"		Scout		Ald Velothi					0	Global Random100 < 75	Not Local NoLore = 0					1
Balmora		"Balmora is the district seat of House Hlaalu, and the largest settlement on Vvardenfell after Vivec City."	"ShowMap Balmora
;scout; savant;"		Scout		Gnisis					0	Global Random100 < 75	Not Local NoLore = 0					1
Balmora		"Good roads lead north to Ald'ruhn and south to Caldera, Seyda Neen, and Vivec City."	"ShowMap Balmora
;scout; savant;"		Scout		Gnisis					0	Global Random100 < 50	Not Local NoLore = 0					1
Balmora		"Good roads lead north to Ald'ruhn and south to Caldera, Seyda Neen, and Vivec City."	"ShowMap Balmora
;scout; savant;"		Scout		Ald Velothi					0	Global Random100 < 50	Not Local NoLore = 0					1
Balmora		The Imperial Legion garrison of Fort Moonmoth lies south of Balmora.	"ShowMap Balmora
;scout; savant;"		Scout		Gnisis					0	Global Random100 < 25	Not Local NoLore = 0					1
Balmora		The Imperial Legion garrison of Fort Moonmoth lies south of Balmora.	"ShowMap Balmora
;scout; savant;"		Scout		Ald Velothi					0	Global Random100 < 25	Not Local NoLore = 0					1
Balmora Fighters Guild	Eydis Fire-Eye	You are in the Balmora Guild of Fighters now. I am the Guild Steward.					"Balmora, Guild of Fighters"					0	Function Same Faction = 0						1
Balmora Fighters Guild		"West of the Odai River, looking up towards the Temple, the Fighters Guild is halfway up on your right. They're always looking for people. If you're thinking of joining up, ask for Eydis Fire-Eye, the local Guild Steward."					Balmora					0	"Not Cell Balmora, Guild of Fighters = 1"	"Not Cell Balmora, Council Club = 1"	Not Local NoLore = 0				83
Balmora Fighters Guild		"%PCRank, what can be said. We are the few, the proud, the ... under-paid! HarHarHar!"					"Balmora, Guild of Fighters"					0	Function Same Faction = 1						5
Balmora Fighters Guild		Show some respect! You are in the most stalwart guild of warriors this side of death. Eydis Fire-Eye is Guild Steward here. Seek her out if you think you have the right stuff.					"Balmora, Guild of Fighters"					0	Function Same Faction = 0						5
Balmora Mages Guild		"The Mages Guild is west of the river, one street up from the waterside, by the open plaza just north of the silt strider port. If you were planning to join the Mages Guild, you want to talk to Ranis Athrys, the Guild Steward."					Balmora					0	"Not Cell Balmora, Guild of Mages = 1"	"Not Cell Balmora, Council Club = 1"	Not Local NoLore = 0				81
Balmora Temple		"The Balmora Temple stands on Rich Hill in the northwest part of town. The shrine there cures diseases and poison, and they offer various other services as well."					Balmora					0	"Not Cell Balmora, Temple = 1"	Not Local NoLore = 0					88
Balur Salvu	Synnolian Tunifus	"Balur Salvu's farm is on the road just south of Pelagiad. The farmhouse is north of the road, south of the southwestern end of Lake Hairan. Just head north from Ebonheart. Don't take the bridge west towards Seyda Neen. When you hit the east-west road between Pelagiad and Vivec, turn right, east, towards Vivec, and Balur's farm is not far. If you reach a bridge, you've gone too far. Balur's a shrewd fellow. Ask nicely, and he might share his knowledge."	ShowMap Pelagiad									0							1
Banden Indarys	Crassius Curio	"You've broken the rules of House Hlaalu, sweetie. It brings tears to my eyes when I think about your disloyalty. Maybe you can make amends and make everything better."										0	Function PC Expelled = 1						1
Banden Indarys	Crassius Curio	"House Redoran also has an unchartered stronghold. The Redoran Stronghold of Indarys Manor is on the east side of the road from Ald'ruhn to Maar Gan in a place called the Bal Isra. Go there and kill the master of the stronghold, Banden Indarys. I know you will not disapoint me, pudding."	"Journal HH_DestroyIndarysManor 10
ShowMap ""Bal Isra"""									30				Journal HH_NordSmugglers >= 100	Journal HH_Stronghold >= 100		1
Banden Indarys	Crassius Curio	"So Indarys Manor is no more? Good work, %PCName. Please take these 1000 drakes from House Hlaalu."	"Journal HH_DestroyIndarysManor 100
Player->AddItem Gold_001 1000
ModPCFacRep 10 ""Hlaalu""
ModDisposition 20
Player->ModReputation 1"									30	Dead banden indarys >= 1			Journal HH_DestroyIndarysManor >= 10			1
Banden Indarys	Crassius Curio	"Oh? Banden Indarys is already dead? Well, then, please accept these 1000 drakes from House Hlaalu."	"Journal HH_DestroyIndarysManor 100
Player->AddItem Gold_001 1000
ModPCFacRep 10 ""Hlaalu""
ModDisposition 20
Player->ModReputation 1"									30	Dead banden indarys >= 1			Journal HH_DestroyIndarysManor = 0			1
Banden Indarys	Crassius Curio	"You never disappoint me, pudding pie."										30				Journal HH_DestroyIndarysManor >= 100			1
Banden Indarys	Aryon	"Indarys Manor is built in the Bal Isra, named after the rows of stones there. You can find it on the road from Ald'ruhn to Maar Gan. Go there and slay the Redoran Banden Indarys."	"Journal HT_AttackIndarys 10
ShowMap ""Bal Isra"""							Telvanni		0				Journal HT_AttackRethan >= 100			1
Banden Indarys	Aryon	"So Banden Indarys is dead. The Redorans will not be so hasty to expand their territory now. You have done well, %PCName."	"Journal HT_AttackIndarys 100
ModPCFacRep 10 ""Telvanni""
ModDisposition 10
Player->ModReputation 1"							Telvanni		0	Dead banden indarys > 0			Journal HT_AttackIndarys >= 10			1
Banden Indarys	Aryon	"Banden Indarys is already dead? The Redorans will not be so hasty to expand their territory now. You have done well, %PCName."	"Journal HT_AttackIndarys 100
ModPCFacRep 10 ""Telvanni""
ModDisposition 10
Player->ModReputation 1"							Telvanni		0	Dead banden indarys > 0			Journal HT_AttackIndarys = 0			1
Banden Indarys	Aryon	Indarys Manor has no leader. The Redorans have been defeated.										0				Journal HT_AttackIndarys >= 100			1
bandit nearby	Maurrie Aurmine	"Yes, I was just walking along here, minding my own business. Suddenly, a bandit jumped at me from behind. He was a dark elf--a strong, dashing dark elf. He didn't harm me in any way, although he did take my jewels. He was quite gentle, and he talked to me for what seemed like forever."	"Journal ""MV_VictimRomance"" 20"									0							1
bandits		"The Empire has brought prosperity to Morrowind, and with prosperity comes bandits."	;Imperial Legion;					Imperial Legion	Knight Errant			30	Not Local NoLore = 0						27
bandits		"Bandits typically operate from secret hideouts in the backcountry, and the Legions don't have troops or time to comb the wilderness for them."	;Imperial Legion;					Imperial Legion	Knight Errant			30	Not Local NoLore = 0	Global Random100 < 66					27
bandits		"An adventurer can make a living preying on bandits; the adventurer has right of salvage on weapons, armor, and goods recovered from dead outlaws."	;Imperial Legion;					Imperial Legion	Knight Errant			30	Not Local NoLore = 0	Global Random100 < 33					27
bandits in Suran	Persius Mercius	"Regretably, you broke the rules of the Fighters Guild and you have been expelled. First make amends, and then I can speak with you about this again."										0	Function PC Expelled = 1						1
bandits in Suran	Persius Mercius	Go to Suran and talk with Serjo Avon Oran. He can tell you more about what is going on.	Journal FG_SuranBandits 10							Fighters Guild		30				Journal FG_BeneranBounty >= 100			1
bandits in Suran	Persius Mercius	Serjo Avon Oran spoke highly of your work. Every contract like this helps keep the old reputation of the Fighters Guild.								Fighters Guild		30				Journal FG_SuranBandits >= 100			1
bandits in Suran	Persius Mercius	"Avon Oran is dead? That's terrible. Well, there's no contract to be had, then. I have other orders for you when you're ready."	Journal FG_SuranBandits 110							Fighters Guild		30	Dead avon oran > 0			Journal FG_SuranBandits < 100			1
bandits in Suran	Avon Oran	"The bandits have been attacking from Saturan which is northeast of here, just over the mountains. Kill Daldur Sarys and the raids will end. When you have killed him, report directly to me, and I will give you 1,000 gold in bounty."	Journal FG_SuranBandits 30							Fighters Guild		30				Journal FG_BeneranBounty >= 100			1
bandits in Suran	Avon Oran	"You have brought justice to Daldur Sarys and his bandits. House Hlaalu thanks you, %PCName. Here is the bounty money we agreed on."	"Journal FG_SuranBandits 100
ModPCFacRep 5 ""Fighters Guild""
ModPCFacRep 5 ""Hlaalu""
ModDisposition 20
Player->AddItem Gold_001 1000"							Fighters Guild		30						Dead daldur sarys >= 1	1
bandits in Suran	Avon Oran	"You brought the bandits to justice, and for that I am grateful."								Fighters Guild		30				Journal FG_SuranBandits >= 100			1
barbarian's sad tale	Ulfgar the Unending	"I came to Solstheim with four of my brothers-in-arms.  We were on a quest, you see.  We were getting close...we could feel it.  But then, one of our fellowship -- a powerful sorceror named Grimkell -- betrayed the rest of us.  He laid an ambush, and assailed us with powerful magicka.  I managed to slay Grimkell, but not before my three other companions were turned to stone. You may have seen them, for they are the three standing stones of Brodir Grove, not far from here."	Journal BM_BrodirGrove 10									0	Journal BM_BrodirGrove >= 0						1
Barenziah	Tienius Delitian	"Yes, the Queen Mother. Have you spoken with her? You'll usually find her in her chambers here in the palace. An interesting woman. Has the same keen intellect as her son, the king."										0							1
Barenziah	Tienius Delitian	Barenziah was found dead. The murderer will be brought to justice.										0	Dead barenziah > 0						1
Barenziah	Plitinius Mero	"Ahh...the Lady Barenziah. A fine, fine woman. It has been my pleasure to have known her as long as I have."										0							1
Barenziah	Plitinius Mero	I've been told that the great lady has been killed. This is a loss for all of Morrowind. I can't express my sadness at this occurrence.										0	Dead barenziah > 0						1
Barenziah	King Hlaalu Helseth	"She is the Queen Mother of Mournhold, Our Royal Mother."										0							1
Barenziah	King Hlaalu Helseth	"Our Mother has been found dead. We will discover who is responsible for this, and they will be punished."										0	Dead barenziah > 0						1
Barenziah	Holmar	Wha?										0							1
Barenziah	Gavas Drin	"I've not had the pleasure of her company, myself. Perhaps I'm one of the few. I'll say this: she's much loved by the people of the city. They should remember who truly deserves their love and admiration. All praise to our Lady of Mercy."										0							1
Barenziah	Fedris Hler	"Hmph...that one has ears everywhere. The people love her. Always have. And she's seemingly stayed out of politics since her return to Mournhold. Make no mistake, though: she knows the score in this town. A savvy old woman to be sure."										0							1
Barenziah	effe_tei	"She's the Queen Mother -- mother of King Hlaalu Helseth. She's also the widow of General Symmachus, the great Dunmer hero, and a former queen in her own right back in Wayrest. Many years ago she abdicated her throne and retired from public life here with her son. Now that her son has become king, you might expect him to respect her counsel and experience... or not. I pay no attention to MY mother."										0							1
Barenziah	Denegor	"Oh yeah, sure. Heard ya the f-f-first time."										0							1
Barenziah	Barenziah	I am Barenziah. Were you confused about that?										0							1
Barenziah	Almalexia	"Yes...the mother to young King Helseth. A fascinating woman. Mortal, but fascinating."										0							1
Barenziah	Almalexia	Yes...the mother to young King Helseth. I heard she had passed. Such is the way of mortals.										0	Dead barenziah > 0						1
Barenziah		"I heard she has been killed! A sad, sad bit of news. All of Mournhold weeps for her."					Mournhold					0	Dead barenziah > 0						116
Barenziah		"Well, all the local Dunmer seem happy she's back. I suppose I can see why. Smart woman, doesn't seem to have been ruined by royalty. Know what I mean?"				Male	Mournhold					0							82
Barenziah		"Well, it's certainly good that she is back among our people. It's been too long that the Lady has been away."		Dark Elf		Male	Mournhold					0							47
Barenziah		"It's so good to have the Lady living among us again! All the Dunmer certainly seem to love her, and I can see why. A sharp woman, she is."				Female	Mournhold					0							34
Barenziah		"It's so good to have the Lady living among us again! She has always been a woman of the people, never putting on any airs of royalty."		Dark Elf		Female	Mournhold					0							24
Barenziah		"A fine woman. We're lucky to have her back in Mournhold. I know that a lot has been written about her, but don't believe everything you read. That woman's beauty is only equalled by her grace and wisdom. Shame she didn't pass that on to her son."				Male	Mournhold					50							82
Barenziah		"We were all very excited when the Lady Barenziah returned to Mournhold. Of course, she brought her son with her. Still, it is wonderful to have a woman with such charm and grace in the Palace again."				Female	Mournhold					50							34
Barilzar's Mazed Band	Torasa Aram	"The Mazed Band may actually be no more than a legend, though there is no doubt of Barilzar's existence, or his power. It has been said that the Mazed Band was able to open rifts in time and space...that it could even open the gates of Oblivion. It's been said that it would take one of divine birth to wield the ring. Some speculate that that was how Barilzar himself met his end. Of course, this is all conjecture. No one really knows what happened to the man or the Band. All of that was lost centuries ago."	Journal TR_MazedBand 55									0	Journal TR_MazedBand < 55						1
Barilzar's Mazed Band	Torasa Aram	I understand that you've found this thing of legend and brought it to the goddess.										0	Journal TR_MazedBand >= 100						1
Barilzar's Mazed Band	Plitinius Mero	"You should not even speak of that cursed object! I'm sorry, friend %PCName...I did not mean to snap at you. I have heard many tales of that ring, and the evil Barilzar who created it. It was to be a means of teleportation for the wizard, but it was much worse than that. That ring was said to open gates to hellish planes, releasing creatures best left in nightmare. I've heard the ring was stripped of its power, and that only a god could use it now and not be destroyed. The thought chills my bones."	Journal TR_MazedBand 53									0	Journal TR_MazedBand < 70						1
Barilzar's Mazed Band	Plitinius Mero	"You've found the ring and returned it to the goddess? Foolish, foolish, foolish. I hope your faith in her is well-placed, %PCName. In the wrong hands, I shudder to guess what evils could be unleashed on the city."										0	Journal TR_MazedBand >= 100						1
Barilzar's Mazed Band	Gavas Drin	"Yes...the Mazed Band. Barilzar himself was a powerful mage...quite powerful, in fact. He created the band sometime in the middle of the Second Era, and soon after disappeared. The purpose of the artifact is unknown to me, %PCName. All I know is that the Lady wants it. I can only assume it will allow her to better minister to her people, though I find that hard to imagine."	Journal TR_MazedBand 40									0	Journal TR_MazedBand >= 20	Journal TR_MazedBand < 70					1
Barilzar's Mazed Band	Gavas Drin	You'll need to retrieve the Band from the Temple ruins. Quickly. The goddess wishes to have it in her possession.										0	Journal TR_MazedBand >= 40	Journal TR_MazedBand < 70					1
Barilzar's Mazed Band	Gavas Drin	"You've been able to retrieve the Mazed Band? Amazing...Almalexia will want to hear about this immediately. You are to speak with her directly. I hope you realize what an honor you're receiving, %PCName."	Journal TR_MazedBand 90									0	Journal TR_MazedBand >= 70	Item mazed_band > 0	Journal TR_MazedBand < 90				1
Barilzar's Mazed Band	Gavas Drin	"Speak with the Lady directly, %PCName."										0	Journal TR_MazedBand = 90	Item mazed_band > 0					1
Barilzar's Mazed Band	Fedris Hler	"All I know is that the goddess wants it returned. You'll find it in the ruins beneath the Temple. Search to the northwest in the sewers. There was a passageway in the Abandoned Crypt that had been blocked off by a cave-in, but Almalexia had the area cleared. As for the item itself, I don't really see why you'd need to know any more about it. If you must inquire, perhaps Gavas Drin can give you more details."	Journal TR_MazedBand 20									0	Journal TR_MazedBand >= 10						1
Barilzar's Mazed Band	Fedris Hler	"All I know is that the goddess wants it returned. You'll find it in the ruins beneath the Temple. Search to the northwest in the sewers. There was a passageway in the Abandoned Crypt that had been blocked off by a cave-in, but Almalexia had the area cleared. As for the item itself, I don't really see why you'd need to know any more about it. Gavas Drin could tell you more...were he not dead."	Journal TR_MazedBand 20									0	Journal TR_MazedBand >= 10	Dead gavas drin > 0					1
Barilzar's Mazed Band	Fedris Hler	All I know is that you're to retrieve it from the Temple ruins. That's all you should need to know as well. Talk to Drin if you need to know more.	Journal TR_MazedBand 30									0	Journal TR_MazedBand >= 30	Journal TR_MazedBand < 70					1
Barilzar's Mazed Band	Fedris Hler	All I know is that you're to retrieve it from the Temple ruins. That's all you should need to know as well.										0	Journal TR_MazedBand >= 30	Journal TR_MazedBand < 70	Dead gavas drin > 0				1
Barilzar's Mazed Band	Fedris Hler	"You got the Mazed Band? Interesting.... I won't be the one to take it. Speak with the priest, Drin. He'll know what should be done."	Journal TR_MazedBand 80									0	Journal TR_MazedBand = 70	Item mazed_band >= 0					1
Barilzar's Mazed Band	Fedris Hler	I have nothing more to say about the thing. You've been told what to do.										0	Journal TR_MazedBand >= 80						1
Barilzar's Mazed Band	Barenziah	"I have heard of this thing, %PCName, but I know very little about it. I've heard whispers about it, but few details. Some say it is cursed...some say it is not. I can't understand why the goddess would want such a thing. If you want to know more, I would suggest speaking with Torasa Aram at the Museum of Artifacts. She has great knowledge of these things. Take care...some things are best left buried."	Journal TR_MazedBand 50									0	Journal TR_MazedBand < 70						1
Barilzar's Mazed Band	Barenziah	"I understand you have found the thing and returned it to the goddess. Walk with care, %PCName. It is wise to be wary of gods with mortal failings."										0	Journal TR_MazedBand >= 100						1
Barilzar's Mazed Band	Almalexia	I was told you had the Mazed Band. Where is it? Retrieve it. Quickly.										0	Journal TR_MazedBand = 90	Item mazed_band = 0					1
Barilzar's Mazed Band	Almalexia	"An interesting item, is it not? It seems ordinary enough, but it is much more. The ring is cold now, but the embers of its power still burn hot within. I will use my magic to reawaken this power."	"Choice ""Why did you want this ring?"" 1 ""It is my pleasure to serve you."" 2"									0	Journal TR_MazedBand = 90	Item mazed_band > 0					1
Barilzar's Mazed Band	Almalexia	"Do not concern yourself too deeply in these matters, friend %PCName. I will use the ring as I do everything...to serve the Temple and all of Morrowind. You have been a pleasant surprise to meet. I have seen something in you that I have not seen in a very long time. I bestow the blessing of My Light upon you. May it serve you well. We will speak again soon."	"Player->RemoveItem mazed_band 1
player->addspell ""almalexia's light"" 1
Journal TR_MazedBand 100"									0	Function Choice = 1						1
Barilzar's Mazed Band	Almalexia	"It is I who serve all of Morrowind. Your help has been appreciated, %PCName. I have seen something in you that I have not seen in a very long time. I bestow the blessing of My Light upon you. We will speak again in the future."	"Player->RemoveItem mazed_band 1
player->addspell ""almalexia's light"" 1
Journal TR_MazedBand 100"									0	Function Choice = 2						1
Barilzar's Mazed Band	Almalexia	"It is good and right that the Band be in my possession. Surely, it will be a boon to all of my people. Your efforts are appreciated."										0	Journal TR_MazedBand = 100						1
Baro Egnatius	Falco Galenus	He's captain of the new supply ship that's arrived. He should still be down by the dock; I don't believe he's budged since he made his demand for extra payment.										0							1
Baro Egnatius	Falco Galenus	He's still down at the dock? See what you can do about this connection to Elberoth.										0	Journal CO_5 >= 40						1
Baro Egnatius	Falco Galenus	I think you've handled him quite well.										0	Journal CO_5 >= 60						1
Baro Egnatius	Falco Galenus	I can't believe you killed him. What a stupid thing to do.										0	Journal CO_5 = 200						1
Baro Egnatius	Baro Egnatius	Yeah? What's it to you?										0	Journal CO_5 < 60						1
Baro Egnatius	Baro Egnatius	"Y-yes, that's me."										0	Journal CO_5 >= 60						1
Barracks		The Barracks is an ancient Velothi building adapted for use as a barracks by the local Deathshead Legion garrison.	;Gnisis;				Gnisis					30	Not Local NoLore = 0						62
Baslod	Carnius Magius	"I believe he will have placed some weapons for you at the top of the mining office tower in the colony: a bow and a very potent poison arrow. I've also contributed a scroll that may help insure the arrow finds it's mark, and that you are not seen. I'd suggest remaining in the Mining Tower for safety. Once you're prepared, ready your bow to signal that Baslod should make his attack. He'll draw the guards away, and then you strike. With Falco assassinated, the colony should collapse in a very short time."	"Journal CO_12a 10
StartScript ColonyAssassin"									0	Global ColonySide = 2						1
Baslod	Carnius Magius	"I don't expect him to live through this. Of course, he doesn't know that. Just be sure you're not seen."										0	Journal CO_12a >= 10						1
Baslod	Carnius Magius	"I can't imagine he survived.... ah, well. He was cheap to hire."										0	Journal CO_12a >= 30						1
Baslod	Carnius Magius	He served his purpose. That's all that matter.										0	Journal CO_12a >= 30	Dead Baslod = 1					1
bastard Ashlanders	Athanden Girith	"I'd know them anywhere. They looked kind of like normal dark elves, but wild. They wore animal skins and had tattoos. And they had odd hair. They should be easy to spot, friend. It's no surprise they robbed me."	"Journal ""MV_OutcastAshlanders"" 25"									0							1
Bastards	Daglin Selarar	"The priests! No, not these guards. They're just doing their jobs. No, it's the damn priests I want my hands on."										0							1
battle axe	Garothmuk gro-Muzgub	"The term 'battle axe' includes all very heavy axes used two-handed. Most battle axes are double-bladed, but the Nordic battle axe has a single blade. The great mass and efficiency of the battle axe enables a strong warrior to penetrate heavy armor, but the battle axe is also a powerful shock weapon against massed, lightly armored opponents."										30							1
be of some use	Teris Raledran	"You see, Rollie and I are heading to Vivec to deliver this shipment of clothing to Agrippina Herrenia the clothier. Truly, it's some of the finest clothing you'll ever see...perhaps I could interest you in some? Well, regardless, I've heard rumor that the road to Vivec has become rather dangerous of late. Perhaps you'd be willing to escort the two of us? Rollie and I would be most appreciative, and would be willing to offer some compensation."	"Journal ""MV_RichTrader"" 10
Choice ""Certainly. I can help you...the both of you...get to Vivec."" 1 ""Sorry. I don't have time for this right now."" 2"									0	Journal MV_RichTrader < 20						1
be of some use	Teris Raledran	"No? I'm sorry to hear that. Well, Rollie, it looks like we're on our own. Maybe we'll find someone else to help us."	"Journal ""MV_RichTrader"" 25
Goodbye"									0	Function Choice = 2						1
be of some use	Teris Raledran	"There's a good fellow! See, Rollie, I told you there are still some good folks in these lands! Rollie's become such a pessimist in his old age, but I told him we'd find someone to help! When we get there, I'll reward you. I think 100 septims seems fair. How about the three of us get going?"	"Journal ""MV_RichTrader"" 20
""Teris Raledran""->AiFollow Player 0,0,0,0,0"									0	Function Choice = 1						1
be of some use	Teris Raledran	I've got to get my shipment to Vivec.										0	Journal MV_RichTrader > 10	Journal MV_RichTrader < 100					1
bears		"Bears are all over Solstheim. If you see one, be careful. They're vicious fighters, and some are known to be diseased."					Solstheim					0							77
bears		"Bears are all over Solstheim. If you see one, be careful. They're vicious fighters, and some are known to be diseased."					Raven Rock					0							33
bears		"Bears are but one of the sacred creatures the All-Maker has blessed us with. They embody the warrior's strength, and some of the Skaal can even summon them to fight by their sides."					Skaal Village					0							24
bears		"Lots of them around this island. Some of them are pretty nasty, even diseased. Doesn't pay to mess with them, though their pelts can be valuable, I hear."					Fort Frostmoth					0							18
beast must be stopped	Svenja Snow-Song	"You're no stranger to combat, %PCClass.  I can see that in your eyes.  Do you have the power to slay the beast?  Do you have the courage?  Skjoldr Wolf-Runner was the last chieftain of Thirsk.  He took possession of the hall when he slew Griss the Yellow and placed his head on the pedestal.  But now Skjoldr is dead, and Thirsk has no chieftain.  If you can kill the Udyrfrykte and claim some kind of battle trophy, you might be found worthy to rule over Thirsk.  What say you?  Will you slay the Udyrfrykte?"	"Choice ""Yes, I will kill the Udyrfrykte and claim the chieftain's throne of Thirsk."" 1 ""No, I can't help you, Svenja.  Your problems are none of my concern."" 2"									0	Journal BM_Trial >= 100	Journal BM_MeadHall <= 20					1
beast must be stopped	Svenja Snow-Song	"Coward!  Will you do nothing? Udyrfrykte is free from his icy prison, and he WILL return to Thirsk.  I am no match for such a creature.  My death will be on your conscience, as will the deaths of countless others.  Leave this mead hall, %PCClass.  Thirsk is a home for the valiant, and you clearly have no place here."	"Journal BM_MeadHall 20
SetDisposition 0
Goodbye"									0	Function Choice = 2						1
beast must be stopped	Svenja Snow-Song	"Your words honor me and my fallen comrades.  The Udyrfrykte makes his lair in the ice caves that run beneath Thirsk.  The entrance is located on the shores of Lake Fjalding, just to the west of here.  I'm sure you will find the creature there, licking his wounds.  If you can manage to slay the Udyrfrykte, make sure you claim some part of the beast as a trophy. Bring that trophy back to me, and I will name you chieftain of Thirsk, for that is our way.  Go now, and good hunting."	"Journal BM_MeadHall 30
ModDisposition 50
Goodbye"									0	Function Choice = 1						1
because of my son	Fathasa Llethri	"I assumed you had heard the talk about town. Well, there's no harm in telling you now. He wishes to join you in your undead existence. He thinks this will give him the power and respect accorded him. Foolish boy. Maybe you can work with me, vampire. Show my son that your kind is not all-powerful. Convince him you have weaknesses. I have treasures even one of your kind must covet."	"Journal ""VA_VampRich"" 20
Choice ""I will attempt to convince your son."" 1 ""It is no business of mine."" 2"									0	Function PC Vampire = 1						1
because of my son	Fathasa Llethri	"You will? Interesting. I wish you luck in your attempt, dark one. Maybe your words can succeed where mine could not. You will find my son here in the house, just a few rooms away from here. Unless you show him that vampires are not as strong as he believes them to be, I fear for his life. Find a way to show him this, vampire."	"Journal ""VA_VampRich"" 30"									0	Function PC Vampire = 1	Function Choice = 1					1
because of my son	Fathasa Llethri	"No? I should have expected as much. Leave here, vampire. Leave my family alone."	"Journal ""VA_VampRich"" 40"									0	Function PC Vampire = 1	Function Choice = 2					1
because of my son	Fathasa Llethri	I will not have my son becoming one of your kind.										0	Function PC Vampire = 1	Journal VA_VampRich >= 30					1
become an adventurer	ilnori_faustus	"Do you mock me, plebe? I aspire to heights greater than you've ever dreamed of. Do you think monsters and evil men will stand any chance when they behold this majestic specimen of humanity striding toward them? No! They will quail and faint at the sight of me. I will wave their corpses aside with a swipe of my hand. My greatness is inevitable. In fact, I believe I will start on my adventuring just today. Mark my words, %PCRace -- next time you come around, you won't find me here."	"Journal ""MS_JobHunt"" 1
StartScript IlnoriCellCheck"									0							1
become an adventurer	ilnori_faustus	"You heard what I said, you insignificant wretch."										0	Journal MS_JobHunt >= 1						1
becoming a lich	M'aiq	"You wish to become a lich? It's very easy, my friend. Simply find the heart of a lich, combine it with the tongue of a dragon, and cook it with the flesh of a well-ridden horse. This combination is certain to make you undead."										0							1
Bedal Alen	Tienius Delitian	I have no idea where to look. He could be anywhere in the city.										0							1
Bedal Alen	Tienius Delitian	The world is safer with him out of it.										0	Journal TR08_Hlaalu_Alen_A >= 1						1
Bedal Alen	Tienius Delitian	He's escaped? A pity. But at least he's out of way.										0	Journal TR08_Hlaalu_Alen >= 1						1
Bedal Alen	Holmar	Wha?										0							1
Bedal Alen	Denegor	"Oh yeah, sure. Heard ya the f-f-first time."										0							1
Bedal Alen		"Yes, I heard he's dead."					Mournhold					0	Journal TR08_Hlaalu_Alen_A >= 1	Not ID Bedal Alen = 1	Not ID Hloggar the Bloody = 1	Not ID Forven Berano = 1			114
Bedal Alen		I haven't seen him around lately.					Mournhold					0	Journal TR08_Hlaalu_Alen >= 1	Not ID Bedal Alen = 1	Not ID Hloggar the Bloody = 1	Not ID Forven Berano = 1			114
Bedal Alen		He's a bookworm. Try a bookseller. That's where I'd look.					Mournhold					0	"Not Cell Mournhold, Royal Palace Throne Room = 1"	Not ID Bedal Alen = 1	Not ID Hloggar the Bloody = 1	Not ID Forven Berano = 1			107
Beden Giladren	Tralas Rendas	"Well, maybe. An Ashlander came here the other day demanding tribute for the esteemed noble ""Bindin Gildaran"" or somesuch. I didn't know of any Redoran noble by that name, so I just passed the report on. The Ashlander said to go west out of Maar Gan along the road towards the mountains and then head south along the mountains to get to his camp."	Journal HR_FindGiladren 30									0							1
Beden Giladren	Tralas Rendas	I heard you rescued the pilgrim. I guess the Ashlander that came here demanding ransom for a famous noble was confused.										0				Journal HR_FindGiladren >= 70			1
Beden Giladren	Manat Shimmabadas	"Yes, you heard right. I have the famous noble Beden Giladren. I demand five thousand drakes in ransom."	"Choice ""Nevermind."" 2 ""Who?"" 3"									0							1
Beden Giladren	Manat Shimmabadas	"Yes, you heard right. I have the famous noble Beden Giladren. I demand five thousand drakes in ransom. Will you pay?"	"Choice ""Yes."" 1 ""No."" 2 ""Who?"" 3"									0	Item Gold_001 >= 5000						1
Beden Giladren	Manat Shimmabadas	"So this ""famous noble"" is a liar and a coward. Very well, you can have him for five drakes."										0				Journal HR_FindGiladren >= 60			1
Beden Giladren	Manat Shimmabadas	"So this ""famous noble"" is a liar and a coward. Very well, you can have him for five drakes."	"Choice ""Nevermind."" 2 ""Pay 5 drakes."" 5"									0	Item Gold_001 >= 5			Journal HR_FindGiladren >= 60			1
Beden Giladren	Manat Shimmabadas	Good. He is free to leave.	"Journal HR_FindGiladren 70
Player->RemoveItem Gold_001 5
AddItem Gold_001 5"									0	Function Choice = 5						1
Beden Giladren	Manat Shimmabadas	He told me that he was a famous noble of House Redoran. Perhaps you should speak with him.	Journal HR_FindGiladren 55									0	Function Choice = 4						1
Beden Giladren	Manat Shimmabadas	What do you mean? You have not heard of the famous Redoran noble Beden Giladren?	"Choice ""Nevermind."" 2 ""He is not famous."" 4"									0	Function Choice = 3						1
Beden Giladren	Manat Shimmabadas	Come back when you are ready to pay the ransom.										0	Function Choice = 2						1
Beden Giladren	Manat Shimmabadas	Very well. Beden Giladren is free to leave and we can trade with you outlanders for food this winter.	"Journal HR_FindGiladren 75
Player->RemoveItem Gold_001 5000
AddItem Gold_001 5000"									0	Function Choice = 1						1
Beden Giladren	Manat Shimmabadas	He is free to go.										0				Journal HR_FindGiladren >= 70			1
Beden Giladren	Manat Shimmabadas	The famous noble is no longer enjoying our hospitality.										0				Journal HR_FindGiladren >= 100			1
Beden Giladren	Lloros Sarano	Beden Giladren was on his way from Ald'ruhn to Maar Gan. I do not know what happened to him. Go to Maar Gan and see if you can find him.	Journal HR_FindGiladren 10							Redoran		0				Journal HR_FindTharen >= 100			1
Beden Giladren	Lloros Sarano	"Yes, I heard that you rescued Beden Giladren from the Ashlander camp. I will make sure House Redoran hears of your deeds."	"Journal HR_FindGiladren 100
ModPCFacRep 5 ""Redoran""
ModDisposition 10
""Beden Giladren""->Disable"									0				Journal HR_FindGiladren >= 70			1
Beden Giladren	Lloros Sarano	I wonder if Beden Giladren has finished the pilgrimages.										0				Journal HR_FindGiladren >= 100			1
Beden Giladren	Lloros Sarano	Beden Giladren is dead. You have failed House Redoran.	ModDisposition -10									0	Dead beden giladren > 0						1
Beden Giladren	Beden Giladren	"Yes, I'm Beden Giladren. These ashlanders have me trapped here. Can you get me out?"										0							1
Beden Giladren	Beden Giladren	"I thought the Ashlanders would kill me so I told them that I was a famous noble. I knew it was wrong, but what else could I do?"	Journal HR_FindGiladren 60									0				Journal HR_FindGiladren >= 10			1
Beden Giladren	Beden Giladren	"Thank you, %PCName. This pilgrimage has taught me a lesson in humility. I will ponder this lesson for awhile and then continue the pilgrimage."										0				Journal HR_FindGiladren >= 70			1
Beden Giladren		A missing pilgrim? Tralas Rendas at the shrine might know something about it.					Maar Gan					0	Not Local NoLore = 0			Journal HR_FindGiladren < 100			25
Beds	Hession	"Very well, the bed is yours for the day. You'll find the room on the bottom floor, at the North end of the bar."	"set rent to 1 ;this does everything in the publican's script MOURNHOLD WINGED GUAR
additem, gold_001, 10
player->removeitem, gold_001, 10
moddisposition 2"									0	Function Choice = 1	Item Gold_001 >= 10					1
Beds	Ery	Good. You can use the second floor loft.	"set rent to 1 ;this does everything in the publican's script, SADRITH MORA
additem, gold_001, 10
player->removeitem, gold_001, 10
moddisposition 2"		Publican							0	Function Choice = 1	Item Gold_001 >= 10					1
Beds	Dulnea Ralaal	It's all yours for the day. Down the stairs to the right.	"set rent to 1 ;this does everything in the publican's script
additem, gold_001, 10
player->removeitem, gold_001, 10
moddisposition 2"		Publican							0	Function Choice = 1	Item Gold_001 >= 10					1
Beds	Drelasa Ramothran	"Great. The bed is yours. At the end of the hall upstairs, you'll find it unlocked. Enjoy your stay in Pelagiad."	"set rent to 1 ;this does everything in the publican's script
additem, gold_001, 10
player->removeitem, gold_001, 10
moddisposition 2"		Publican							0	Function Choice = 1	Item Gold_001 >= 10					1
Beds	Boderi Farano	"Very well. Go down the stairs, and use the first room on your right. It's yours for the next day."	"set rent to 1 ;this does everything in the publican's script ALDRUHN ALD SKAR INN
additem, gold_001, 10
player->removeitem, gold_001, 10
moddisposition 2"		Publican							0	Function Choice = 1	Item Gold_001 >= 10					1
Beds	Benunius Agrudilius	It's all yours. Up the stairs to the left. Enjoy your stay.	"set rent to 1 ;this does everything in the publican's script BALMORA LUCKY LOCKUP
additem, gold_001, 10
player->removeitem, gold_001, 10
moddisposition 2"		Publican							0	Function Choice = 1	Item Gold_001 >= 10					1
Beds	Banor Seran	"Very good. Go down the stairs. The room on the right is yours. I'd avoid the left room, the man there wishes to be undisturbed.."	"set rent to 1 ;this does everything in the publican's script ;BALMORA COUNCIL CLUB
additem, gold_001, 10
player->removeitem, gold_001, 10
moddisposition 2"		Publican							0	Function Choice = 1	Item Gold_001 >= 10					1
Beds	Bacola Closcius	"Very well, the bed is yours for the day. You'll find the door over there unlocked. I trust Balmora will treat you well.."	"set rent to 1 ;this does everything in the publican's script BALMORA, South Wall
additem, gold_001, 10
player->removeitem, gold_001, 10
moddisposition 2"		Publican							0	Function Choice = 1	Item Gold_001 >= 10					1
Beds	Alcedonia Amnis	"Very well. Head upstairs, to the last room on the right. It's yours for the next day."	"set rent to 1 ;this does everything in the publican's script RAVEN ROCK BAR
additem, gold_001, 10
player->removeitem, gold_001, 10
moddisposition 2"		Publican							0	Function Choice = 1	Item Gold_001 >= 10					1
Beds		I don't like you staying here. Get lost.			Publican							0							20
Beds		Ok. Just ask again if you change your mind.	;choice 2 is for no to the room rental		Publican							0	Function Choice = 2						20
Beds		Sorry. Doesn't look like you can afford it. Maybe another time.			Publican							0	Function Choice = 1	Item Gold_001 < 10					20
Beds		Great. The bed is yours. Enjoy your stay.	"set rent to 1 ;this does everything in the publican's script
additem, gold_001, 10
player->removeitem, gold_001, 10
moddisposition 2"		Publican							0	Function Choice = 1	Item Gold_001 >= 10					20
Beds		I hope everything is adequate.	;called first if you are already renting a room		Publican							0	Local rent = 1						20
Beds		"Yes, we have one available. It's 10 gold for the rest of the day. Do you want it?"	"Choice, ""Yes"", 1, ""No"", 2"		Publican							15	Local rent = 0						20
been infected	Korst Wind-Eye	"The infection seems innocent enough. Some weakness, perhaps. Sometimes the effects are hardly noticeable. However, in three days' time, the victim will become a werewolf himself. It is a fate I would not wish upon my greatest foe. During these three days, though, a simple Cure Disease spell can stop the infection. I beg you to do this. Until then, I fear I cannot allow you to be a part of our community, perhaps infecting others. When you have been cured, I hope you will return to us again."	Journal BM_SkaalAttack 50									0	Journal BM_SkaalAttack >= 30	Journal BM_SkaalAttack < 50					1
been infected	Korst Wind-Eye	"In three days' time, the victim will become a werewolf himself. During these three days, though, a simple Cure Disease spell can stop the infection. Wait...you have rid yourself of the infection. Thank the All-Maker! You have been true to our people, and the Skaal name you Blodskaal, a blood friend to our people. You will be given a home here, Rigmor Halfhand's former residence, in which you may rest. Also, it has been decided that you will take part in the Ristaag, an important Skaal ceremony."	Journal BM_SkaalAttack 100									0	Journal BM_SkaalAttack >= 30	Journal BM_SkaalAttack < 50	Local hasdisease = 0				1
been infected	Korst Wind-Eye	"Please, my friend. Cure this disease. We of the Skaal wish you only good things."	Goodbye									0	Journal BM_SkaalAttack = 50	Local hasdisease = 1					1
been infected	Korst Wind-Eye	"Ahhhh...I no longer sense the infection in you. I am happy for you, and for the Skaal as well. You have proven to be a valuable member of this community. You have been true to our people, and the Skaal name you Blodskaal, a blood friend to our people. You will be given a home here, Rigmor Halfhand's former residence, in which you may rest. Also, it has been decided that you will take part in the Ristaag, an important Skaal ceremony."	Journal BM_SkaalAttack 100									0	Local hasdisease = 0	Journal BM_SkaalAttack = 50	Global PCWerewolf != 1				1
been infected	Korst Wind-Eye	"You have lived too long with this disease, outlander. Though I no longer sense it upon you, I see something even darker. Until you have rid yourself of this curse, you are not welcome among the Skaal."	"Journal BM_SkaalAttack 95
Goodbye"									0	Journal BM_SkaalAttack = 50	Global PCWerewolf = 1					1
been infected	Korst Wind-Eye	"You have lifted the curse! I can see it no longer shadows your soul. You must be strong, my friend, to have done something such as this. I would not like to imagine what horrors you have seen during your days with the beast. You are once more a friend of the Skaal. In fact, the Skaal name you Blodskaal, a blood friend to our people. You will be given a home here, Rigmor Halfhand's former residence, in which you may rest. Now we must speak of the Ristaag, an important Skaal ceremony."	Journal BM_SkaalAttack 105									0	Journal BM_SkaalAttack = 75	Global PCWerewolf = -1					1
been infected	Korst Wind-Eye	"You have lifted the curse! I can see it no longer shadows your soul. You must be strong, my friend, to have done something such as this. I would not like to imagine what horrors you have seen during your days with the beast. You are once more a friend of the Skaal. In fact, the Skaal name you Blodskaal, a blood friend to our people. You will be given a home here, Rigmor Halfhand's former residence, in which you may rest."	Journal BM_SkaalAttack 105									0	Journal BM_Ceremony2 >= 100	Global PCWerewolf = -1					1
been infected	Korst Wind-Eye	"You have lifted the curse! I can see it no longer shadows your soul. You must be strong, my friend, to have done something such as this. I would not like to imagine what horrors you have seen during your days with the beast. You are once more a friend of the Skaal. In fact, the Skaal name you Blodskaal, a blood friend to our people. You will be given a home here, Rigmor Halfhand's former residence, in which you may rest."	Journal BM_SkaalAttack 105									0	Journal BM_BearHunt2 >= 100	Global PCWerewolf = -1					1
been infected	Korst Wind-Eye	"You have lifted the curse! I can see it no longer shadows your soul. You must be strong, my friend, to have done something such as this. I would not like to imagine what horrors you have seen during your days with the beast. You are once more a friend of the Skaal. In fact, the Skaal name you Blodskaal, a blood friend to our people. You will be given a home here, Rigmor Halfhand's former residence, in which you may rest."	Journal BM_SkaalAttack 105									0	Journal BM_FrostGiant2 >= 100	Global PCWerewolf = -1					1
been infected	Korst Wind-Eye	Let us speak of this no longer.										0	Journal BM_SkaalAttack >= 100						1
Belan makes the leaflets	Domalen	Right. Galuro Belan. She's an apothecary over in the Telvanni section. I don't think her business is doing to well right now.	"Journal ""EB_False"" 30"									0	Journal EB_False <= 30						1
Belan makes the leaflets	Aurane Frernis	"Galuro Belan? That fetcher! I can't believe she'd do this to me! I'm reporting this to the magistrate! This is ridiculous. Thank you for your help. Here's your payment, as promised."	"Journal ""EB_False"" 60
Player->AddItem ""Gold_001"" 100"									0	Journal EB_False >= 30	Journal EB_False < 60					1
beliefs	Meralyn Othan	"They preach that the Tribunal have lost their powers, and that this is a signal that the apocalypse is near. Eno Romari teaches his followers that our time in Tamriel is at an end, and the gates of Oblivion will soon open and the daedra will walk the land. Only the ancestors who have already left this world will remain once the daedric scourge covers the earth. And so he promotes what he calls ""the Cleansing."""										0							1
beliefs	Eno Romari	"Our beliefs are very simple, dear friend. The blessed Tribunal, though once filled with glory, are no longer the gods they once were. As with the tides and Tamriel's moons, all cosmic powers will wax and wane. But, when gods die, it creates ripples throughout the lands. The passing of the Three will be a prelude to the end of this era, and the beginning of the next. The followers of the End of Times are making ourselves ready for this to happen."										0							1
beliefs	Almalexia	"They would dare...? So, the Tribunal has lost its power, has it? These fools would dare question Almalexia's power, here in her city! I will give them a lesson in power, %PCName, and you will be my agent."										0	Journal TR_ShowPower < 70	Journal TR_ShowPower >= 60					1
beliefs	Almalexia	"This cult will be gone from my city soon, %PCName. I cannot allow such heresy to poison the minds of my people."										0	Journal TR_ShowPower >= 100						1
Bels Uvenim	Olvyne Dobar	"Yeah, that's what I said. Just get the spear and the helmet and bring it back. That's it."										0							1
Bels Uvenim	Olvyne Dobar	"I dont want to talk about this a whole lot, okay? Just give me the stuff if you have it."	"Choice: ""Give her the items."" 1 ""Keep the items."" 2"									0	Journal MS_Warlords = 90	Dead Bels Uvenim = 1					1
Bels Uvenim	Olvyne Dobar	"Don't make this any harder than it already is, okay? Just get me the stuff and let's be done with it."										0	Function Choice = 2						1
Bels Uvenim	Olvyne Dobar	"What, you think this is funny? Just get the stuff. Let's not drag this out."										0	Function Choice = 1						1
Bels Uvenim	Olvyne Dobar	"Ugh. Couldn't you at least have wiped the blood off, first? Disgusting...  Fine. We're done here."	"player->removeitem ""silver_helm_uvenim"" 1
player->removeitem ""silver spear_uvenim"" 1
additem ""silver_helm_uvenim"" 1
additem ""silver spear_uvenim"" 1
player->additem ""gold_001"" 1000
Journal MS_Warlords 100"									0	Function Choice = 1	Item silver spear_uvenim = 1	Item silver_helm_uvenim = 1				1
Bels Uvenim	Olvyne Dobar	What? There's nothing else to discuss.										0	Journal MS_Warlords >= 100						1
Bels Uvenim	Dovor Oren	"Ah, took care of that for Olvyne, did you?  Good job."										0	Journal MS_Warlords >= 100						1
Beluelle's silver bowl	Ygfa	"My friend, Piernette Beluelle, had a silver bowl stolen. This must be the same one. You must go speak with Piernette. Best if you start from a familiar landmark -- the north entrance to the Foreign Quarter of Vivec. Due north from the bridge to the Foreign Quarter of Vivec is an east-west rope bridge across a lagoon. Cross the bridge east, then follow the path as it heads north. You'll pass Nilera's farmhouse on the left, and the next house north will be Piernette's farmhouse."	Journal MS_Piernette 10									0	Journal MS_Piernette >= 1						1
Beluelle's silver bowl	Ygfa	I heard how you treated my friend Piernette Beluelle. It's disgraceful. You should give her that bowl.	modDisposition -20									0	Journal MS_Piernette >= 90						1
Beluelle's silver bowl	Ygfa	I hear you returned the bowl that was stolen from Piernette and Armond Beluelle. That was very good of you.	modDisposition 20									0		Journal MS_Piernette = 100					1
Beluelle's silver bowl	Ygfa	I heard how you treated my friend Piernette Beluelle. It's disgraceful. You should give her that bowl.										10	Journal MS_Piernette >= 90						1
Beluelle's silver bowl	Ygfa	I hear you returned the bowl that was stolen from Piernette and Armond Beluelle. That was very good of you.										70		Journal MS_Piernette = 100					1
Beluelle's silver bowl	Piernette Beluelle	Is this about my missing silver bowl?										0							1
Beluelle's silver bowl		"Really? A Breton woman, Piernette Beluelle, lives on a farm to the east of Pelagiad, east of Dren Plantation and across Lake Hairan. Perhaps you should speak with her. Piernette Beluelle is a friend of Ygfa, the healer at Fort Pelagiad. Perhaps Ygfa can give you better directions to Piernette's farm."					Pelagiad					0		Journal MS_Piernette >= 1	Not Local NoLore = 0				21
Beluelle's silver bowl		We heard how you treated Piernette Beluelle. It's disgraceful. You should give her that bowl.	modDisposition -10				Pelagiad					0	Not ID piernette beluelle = 1	Journal MS_Piernette = 90	Not Local NoLore = 0				21
Beluelle's silver bowl		I hear you returned the bowl that was stolen from Piernette and Armond Beluelle. That was very good of you.	modDisposition 10				Pelagiad					0	Not ID piernette beluelle = 1	Journal MS_Piernette = 100	Not Local NoLore = 0				21
Beluelle's silver bowl		We heard how you treated Piernette Beluelle. It's disgraceful. You should give her that bowl.					Pelagiad					20	Not ID piernette beluelle = 1	Journal MS_Piernette = 90	Not Local NoLore = 0				21
Beluelle's silver bowl		I hear you returned the bowl that was stolen from Piernette and Armond Beluelle. That was very good of you.					Pelagiad					60	Not ID piernette beluelle = 1	Journal MS_Piernette = 100	Not Local NoLore = 0				21
Berne		"We are the true masters of the night. Only we use our dark powers as they were intended. Sliding through the night, invisible in the shadows, we hunt our prey in secrecy and silence."						Clan Berne				0							19
Berne		"This clan above all disappears into the night. Not blessed with the magical powers we are given, they rely on stealth to claim their victims."						Clan Aundae				0							15
Berne		"They are not unlike us in many ways. But, though gifted physically, they prefer the shadows, stalking their prey from the darkness. It is cowardly and weak, and they are not to be trusted."						Clan Quarra				0							14
berserkers	bm_reinhardt	"They are called ""bare-sarks"" in the Nord tongue, beause of their insistence on going bare-chested even in the most severe blizzard. They're crazy as they come, friend, and care only for savagery and murder. It is said they are so attracted to death, they make their homes in some of Solstheim's burial barrows. I've also heard rumor of some kind of berserker ""mother"" but no one has ever seen her and lived to tell about it."										0							1
berserkers		"The berserkers are half-naked Nords who live to kill. They've been driven mad by the cold and have no respect for life or order. If you encounter any, prepare to run or fight to the death."					Solstheim					0							77
berserkers		What is it with Nords and getting naked?					Raven Rock					0	Global Random100 >= 50						33
berserkers		They are crazed Nords roaming the forest. Stay away from them.					Raven Rock					0	Global Random100 < 50						33
berserkers		"They are the ""bare-sarks"" or bare-chested. The berserkers wear no clothing and have been driven mad by the cold and too much mead. They are not welcome here or anywhere else on Solstheim, for that matter."					Skaal Village					0							24
berserkers		"Their kind isn't welcome here. They like mead well enough, it's true, but the berserkers have no respect for the rules of Thirsk or the word of its chieftain. They run around half naked and mad from the cold, and will kill anyone who crosses their path. Stay clear of them, if you value your life."					"Solstheim, Thirsk"					0							14
bet with Galbedir	Ranis Athrys	"Yes, I know all about their bet. I did the same things when I was an apprentice. You might as well do what Ajira asks."										0				Journal MG_Sabotage < 100			1
bet with Galbedir	Galbedir	Have you been helping Ajira with the bet? Go ahead. I have many tricks of my own. Even you and Ajira together can't stop me from winning.										0				Journal MG_StolenReport < 100			1
bet with Galbedir	Galbedir	"Yes, I have won the bet. I know where Ajira's stolen reports are. This should prove once and for all that the Bosmer are better thieves than the Khajiit."										70				Journal MG_StolenReport >= 10	Journal MG_StolenReport < 100		1
bet with Galbedir	Ajira	Ajira made a bet with Galbedir that Ajira would be a Journeyman before Galbedir. Now Ajira must study these mushrooms and write a report. Ajira wants you to give Galbedir a fake soul gem.								Mages Guild		0				Journal MG_BCShrooms >= 100			1
bet with Galbedir	Ajira	Now Ajira will win the bet with Galbedir.								Mages Guild		0				Journal MG_Sabotage >= 100			1
bet with Galbedir	Ajira	Ajira won the bet. Ajira does not forget your help.										0	Local doOnce > 1			Journal MG_StolenReport >= 100			1
bet with Galbedir	Ajira	"Ajira hears you are expelled. Ajira was told to say you should make amends with the Arch-Mage, but Ajira tells you that the wizards here have many things to do and many things on their minds. Soon Ranis Athrys will forget you are expelled and Ajira can speak with you again."										0	Function PC Expelled = 1						1
bet with Galbedir		It doesn't surprise me.					"Balmora, Guild of Mages"	Mages Guild				0				Journal MG_StolenReport < 100			7
bet with Galbedir		They've been at each other's throats since they got here over which one is a better mage and whether Khajiit are better thieves than Bosmer.					"Balmora, Guild of Mages"	Mages Guild				0	Global Random100 > 50			Journal MG_StolenReport < 100			7
Bethamez	Edwinna Elbert	"I understand the temptations of scholarship, but this is not the time to joke around."										0	Function Choice = 2						1
Bethamez	Edwinna Elbert	"Well, where are they? Didn't you bring the plans with you?"										0	Function Choice = 1						1
Bethamez	Edwinna Elbert	"This is truly remarkable, %PCName. These plans are very similar. Perhaps with both of them in my possession, I can discover their secrets. It's a shame Arch-Mage Trebonius doesn't share your dedication to scholarship."	"Journal MG_Bethamez 100
Player->RemoveItem misc_dwrv_artifact20 1
ModPCFacRep 15 ""Mages Guild""
ModDisposition 20
Player->ModReputation 1"									0	Function Choice = 1	Item misc_dwrv_artifact20 > 0					1
Bethamez	Edwinna Elbert	"You have been expelled, %PCName. If you want to make amends, you should speak with Guildmaster Trebonius."										0	Global ExpMagesGuild > 0						1
Bethamez	Edwinna Elbert	Were you expelled? Or did you clear that up already? You ought to make amends with Guildmaster Trebonius just to be sure.										0	Global ExpMagesGuild > 10						1
Bethamez	Edwinna Elbert	"Are you still a member of the guild? Once Trebonius gives the authorization, we can discuss guild matters again."										0	Global ExpMagesGuild > 20						1
Bethamez	Edwinna Elbert	"Officially, the Gnisis eggmine was closed because of blight, but I heard that miners broke into the lost Dwemer ruin of Bethamez. I have also heard that they found Dwemer plans similar to the blueprints you brought me before. Go to the Gnisis eggmine and bring back any plans or blueprints you find."	Journal MG_Bethamez 10							Mages Guild	Conjurer	30							1
Bethamez	Edwinna Elbert	Have you found any more Dwemer plans or blueprints?	"Choice ""Yes, here they are."" 1 ""No, not yet."" 2"							Mages Guild	Conjurer	30				Journal MG_Bethamez >= 10			1
Bethamez	Edwinna Elbert	Someday your work in Dwemer archeology may surpass even myself or Hasphat Antabolis.								Mages Guild	Conjurer	30				Journal MG_Bethamez >= 100			1
Betmeri	Artisa Arelas	"Betmeri, or 'Beastmen,' were the aboriginal inhabitants of Tamriel. Each Beast race has its own distinctive accounts of the mythic era before the coming of Elves and Men; each Beast race is as culturally and physically distinct from one another as it is from Elven and Manish races."	";bard, bookseller, savant; 
Choice ""Continue"" 1"									30							1
Betmeri	Artisa Arelas	"The peaceful Khajiit and Argonian races are the most numerous and culturally advanced of the Beast races; the war-loving Orc tribes are relatively few in number and widely scattered, but notable as superior warriors and weapon crafters. Other smaller Beast races, like Goblins, Apemen, and Giants, are limited to mountainous areas in the west and north of Tamriel, and seldom encountered in the East."	"; bard, bookseller, savant;; CHOICE 1;"									30	Function Choice = 1						1
Betmeri		"Betmeri, or 'Beastmen,' were the aboriginal inhabitants of Tamriel. Each Beast race has its own distinctive accounts of the mythic era before the coming of Elves and Men; each Beast race is as culturally and physically distinct from one another as it is from Elven and Manish races."	";bard, bookseller, savant; 
Choice ""Continue"" 1"		Savant							30	Not Local NoLore = 0						19
Betmeri		"The peaceful Khajiit and Argonian races are the most numerous and culturally advanced of the Beast races; the war-loving Orc tribes are relatively few in number and widely scattered, but notable as superior warriors and weapon crafters. Other smaller Beast races, like Goblins, Apemen, and Giants, are limited to mountainous areas in the west and north of Tamriel, and seldom encountered in the East."	"; bard, bookseller, savant;; CHOICE 1;"		Savant							30	Function Choice = 1	Not Local NoLore = 0					19
betty netch	Irvama Othrelas	"The betty netch is the tough one. It's the bull netch that's poisonous, but the betty netch is twice as tough and twice as mean."										0							1
betty netch	Gudling the Rascal	"The betty netch is a large hovering beast, supported by internal sacks of magical vapors. The betty netch, the female of the species, is smaller than the male bull netch, but fiercely territorial. Cured netch skin, durable, flexible, and variously colored, is used throughout the Empire in garments, armor, weapons, household goods, and furnishings."	;hunter									30							1
betty netch	Frinnius Posuceius	"The betty netch is the tough one. It's the bull netch that's poisonous, but the betty netch is twice as tough and twice as mean."										0							1
betty netch	Fevasa Saryon	"The betty netch is the tough one. It's the bull netch that's poisonous, but the betty netch is twice as tough and twice as mean."										0							1
betty netch	Briring	"The betty netch is a large hovering beast, supported by internal sacks of magical vapors. The betty netch, the female of the species, is smaller than the male bull netch, but fiercely territorial. Cured netch skin, durable, flexible, and variously colored, is used throughout the Empire in garments, armor, weapons, household goods, and furnishings."	;barbarian									30							1
Beyte Fyr	Divayth Fyr	"Beyte Fyr is the sweet one. Eager to please, and be pleased. An excellent cook, and a lovely singing voice."										50							1
Big Helende	Habasi	Go to Sadrith Mora. You'll find Big Helende at Dirty Muriel's Cornerclub. It's quite a place.										0							1
Big Helende	Big Helende	That's me.										0							1
Big Helende	Arantamo	Go to Sadrith Mora. You'll find Big Helende at Dirty Muriel's Cornerclub. It's quite a place.										0							1
Big Helende	Aengoth	Go to Sadrith Mora. You'll find Big Helende at Dirty Muriel's Cornerclub. It's quite a place.										0							1
Big Helende		"She's gone, %PCRank."						Thieves Guild		Thieves Guild		0	Dead big helende > 0						55
Big Helende		Who wants to know?					"Sadrith Mora, Dirty Muriel's Cornerclub"					0							9
Big Helende		She's here. Upstairs.					"Sadrith Mora, Dirty Muriel's Cornerclub"			Thieves Guild		0							9
Big Helende		I don't have to tell you anything.					Sadrith Mora					20	Not Local NoLore = 0						104
Big Helende		Check over at Dirty Muriel's. Might be there.					Sadrith Mora					50	Not Local NoLore = 0						104
big orders	Alusaron	"Well, just recently, I heard that he got an order for twenty different swords and at least eight full suits of armor. I don't sell that in a month! I'd really like to get that contract for myself."										0	Journal EB_Deed < 20						1
biography	Plitinius Mero	"Why, ""The Real Barenziah,"" of course! I felt it my duty to give to history a true and honest account of this remarkable woman. The story I presented, while true, was perceived as scandalous. My exuberance for the tale was left unchecked by wisdom, and I fear I caused some damage to the woman, not to mention the Imperial family."										0							1
BiPolar Blade	Torasa Aram	"Legend has it that a nobleman sank his fortune into creating a blade of supreme power. Two smiths on opposite ends of Tamriel created each half of the blade, unaware of the other, with the hope that no one man, save the owner of the blade, would know its true power. Unfortunately, the smiths were not given enough instruction, and created halves with enchantments that completely negated each other. Do you wish to part with it, %PCName? I can offer you 20000 for it."	"Choice: ""Sell the item."" 1 ""Keep the item."" 2"									0	Local bipolarblade = 1	Item Bipolar Blade >= 1					1
BiPolar Blade	Torasa Aram	"Legend has it that a nobleman sank his fortune into creating a blade of supreme power. Two smiths on opposite ends of Tamriel created each half of the blade, unaware of the other, with the hope that no one man, save the owner of the blade, would know its true power. Unfortunately, the smiths were not given enough instruction, and created halves with enchantments that completely negated each other. Do you wish to part with it, %PCName? I can offer you 20000 for it."	"Choice: ""Sell the item."" 1 ""Keep the item."" 2 ""Donate the item."" 3"									0	Local bipolarblade = 1	Item Bipolar Blade >= 1	Journal TR_Blade = 40				1
BiPolar Blade	Torasa Aram	"You do not have the blade with you? Return with it, and we can settle the matter."										0	Function Choice = 1	Item Bipolar Blade = 0					1
BiPolar Blade	Torasa Aram	"You do not have the blade with you? Return with it, and we can settle the matter."										0	Function Choice = 3	Item Bipolar Blade = 0					1
BiPolar Blade	Torasa Aram	"Very well. It will take up a place in our collection. Likely a place towards the back. Thank you, %PCName."	"set bipolarblade to 2
player->removeitem ""bipolar blade"" 1
set MuseumDonations to MuseumDonations + 1
""bipolar blade_x""->enable
moddisposition 5"									0	Function Choice = 3	Item Bipolar Blade = 1					1
BiPolar Blade	Torasa Aram	"Very well. It will take up a place in our collection. Likely a place towards the back. Thank you, %PCName."	"set bipolarblade to 2
player->removeitem ""bipolar blade"" 1
player->additem ""gold_001"" 20000
""bipolar blade_x""->enable"									0	Function Choice = 1	Item Bipolar Blade = 1					1
BiPolar Blade	Torasa Aram	"You're quite sure, are you? Very well. Somehow, I think we will get by without it."										0	Function Choice = 2						1
BiPolar Blade	Torasa Aram	"Yes, it's quite an...interesting... piece. I'm glad that it's on display."										0	Local bipolarblade = 2						1
BiPolar Blade	Torasa Aram	What? How is it that you have this? It belongs to the museum! GUARDS!	"SetPCCrimeLevel 20000
Set PCThief to 1
Goodbye"									0	Local bipolarblade = 3	Item Bipolar Blade > 0					1
birthsign	Nibani Maesa	"In Tamriel, persons born under certain constellations are said to be 'fortunate in their aspects'. Such persons are often blessed -- or cursed -- with remarkable abilities or weaknesses as a result of the magical conjunctions of celestial influences."										0							1
birthsign		"In Tamriel, persons born under certain constellations are said to be 'fortunate in their aspects'. Such persons are often blessed -- or cursed -- with remarkable abilities or weaknesses as a result of the magical conjunctions of celestial influences."			Savant							0	Not Local NoLore = 0						19
bit of help	Falx Carius	"I would like you to work with one of my soldiers on this case. There are two available to you, and they are two of the best here at Fort Frostmoth: Saenus Lusius and Gaea Artoria. You'll find Lusius in the General Quarters, and Artoria in the General Quarters, Upper Level. Speak with them and decide which will be your companion. When you have unearthed the smuggling ring, report to me. I leave how you deal with the smugglers to your discretion."	Journal BM_Smugglers 20									0	Journal BM_Smugglers < 20						1
bit of help	Falx Carius	"As I said, please choose either Gaea Artoria or Saenus Lusius to aid you in this endeavor."										0	Journal BM_Smugglers = 20						1
bit of help	Falx Carius	I see you've gotten some help in the effort to discover the smuggling ring. Report to me when you have more information.										0	Journal BM_Smugglers >= 30	Journal BM_Smugglers < 100					1
bit of misinformation	King Hlaalu Helseth	"Yes...we have various sources throughout Vvardenfell that are paid well to provide us with information. Unfortunately, sometimes it proves to be incorrect. One of our informants had suggested that you could pose a threat to our monarchy. That cannot be allowed, as I'm sure you understand."										0	Global HelAss = 0						1
bit of misinformation	King Hlaalu Helseth	There are more interesting things to speak of.										0	Global HelAss > 0						1
Bitter Coast	Artisa Arelas	"The western coast of Vvardenfell from Seyda Neen north to Gnaar Mok is called the Bitter Coast. The salt marshes and humid swamps of this region are uninhabited, with the only settlements found at the good harbors of Gnaar Mok, Hla Oad, and Seyda Neen. Also called 'the Smuggler's Coast', the region's secluded coves and islands provide refuge for criminal trade, and the frequent rain and fog hides small boats from Excise cutters."	;scout; savant;									0							1
Bitter Coast		"The western coast of Vvardenfell from Seyda Neen north to Gnaar Mok is called the Bitter Coast. The salt marshes and humid swamps of this region are uninhabited, with the only settlements found at the good harbors of Gnaar Mok, Hla Oad, and Seyda Neen. Also called 'the Smuggler's Coast', the region's secluded coves and islands provide refuge for criminal trade, and the frequent rain and fog hides small boats from Excise cutters."	;scout; savant;		Savant							0	Not Local NoLore = 0						19
Bitter Coast		The western coast of Vvardenfell from Seyda Neen north to Gnaar Mok is called the Bitter Coast.	;scout; savant;		Scout		Gnaar Mok					0	Not Local NoLore = 0						2
Bitter Coast		The western coast of Vvardenfell from Seyda Neen north to Gnaar Mok is called the Bitter Coast.	;scout; savant;		Scout		Seyda Neen					0	Not Local NoLore = 0						2
Bitter Coast		"The salt marshes and hot swamps of Bitter Coast are uninhabited, with the only settlements found at the good harbors of Gnaar Mok, Hla Oad, and Seyda Neen."	;scout; savant;		Scout		Seyda Neen					0	Global Random100 < 66	Not Local NoLore = 0					2
Bitter Coast		"The salt marshes and hot swamps of Bitter Coast are uninhabited, with the only settlements found at the good harbors of Gnaar Mok, Hla Oad, and Seyda Neen."	;scout; savant;		Scout		Gnaar Mok					0	Global Random100 < 66	Not Local NoLore = 0					2
Bitter Coast		"The Bitter Coast is also called 'the Smuggler's Coast'. Hidden coves and islands are handy for smugglers, and the frequent rain and fog hides small boats from Excise cutters."	;scout; savant;		Scout		Seyda Neen					0	Global Random100 < 33	Not Local NoLore = 0					2
Bitter Coast		"The Bitter Coast is also called 'the Smuggler's Coast'. Hidden coves and islands are handy for smugglers, and the frequent rain and fog hides small boats from Excise cutters."	;scout; savant;		Scout		Gnaar Mok					0	Global Random100 < 33	Not Local NoLore = 0					2
Bitter Coast region	Fargoth	"The Bitter Coast is named for the salt marshes along the coast northwest of town. From here to the Odai River, it's rugged coastal hills, then it's roadless, uninhabited swamp all the way north to the West Gash and the Sea of Ghosts. Hla Oad is a fishing settlement north of the Odai, and the fishing village of Gnaar Mok is even farther, and both places are small, isolated, and poor. Hunting is fair, and some folks gather mushrooms, pods, and flowers for alchemists."										0							1
Bitter Coast region		"The Bitter Coast is named for the salt marshes and swamps along the southwest coast. The water is bitter, and so is life, generally. It's mostly uninhabited wilderness from Seyda Neen in the south all the way north to the West Gash and the Sea of Ghosts. Hla Oad is a fishing settlement on the mainland near the mouth of the Odai River; there's a fair track along the river inland to Balmora. Gnaar Mok is a fishing village on an island farther north, but both places are small, isolated, and poor."	;Hla Oad;				Hla Oad					30	Not Local NoLore = 0						18
Bitter Cup	Stacey	"Percius Mercius told us that Eydis Fire-Eye worships Clavicus Vile. Perhaps she would betray Sjoring Hard-Heart for the Bitter Cup, an artifact sacred to Clavicus Vile. The Bitter Cup was lost in the ruins of Ald Redaynia, which is on an island north of the Urshilaku Camp."	Journal TG_BitterBribe 10							Thieves Guild		0							1
Bitter Cup	Stacey	"Where's the Bitter Cup? You didn't succumb to its power, did you?"	"choice ""No way. Not me."" 1 ""Yeah. I blew it."" 2"									0				Journal TG_BitterBribe = 30			1
Bitter Cup	Stacey	"Fool! You used it?! Well, I can't say as I blame you. Scratch one bribery attempt, though. But things might still work to our advantage."	"Journal TG_BitterBribe 110
ModDisposition -5"									0	Function Choice = 2			Journal TG_BitterBribe = 25			1
Bitter Cup	Stacey	"Fool! You used it?! Well, I can't say as I blame you. Scratch one bribery attempt, though. But things might still work to our advantage."	"Journal TG_BitterBribe 110
ModDisposition -5"									0	Function Choice = 2			Journal TG_BitterBribe = 30			1
Bitter Cup	Stacey	Good. Now please go get it. Time is of the essence.	ModDisposition -2									0	Function Choice = 1			Journal TG_BitterBribe = 30			1
Bitter Cup	Stacey	You have the Bitter Cup. You need to take it to Eydis Fire-Eye. She's in the Fighters Guild in Balmora.										0	Item artifact_bittercup_01 >= 1			Journal TG_BitterBribe >= 10			1
Bitter Cup	Stacey	"So Eydis took the Bitter Cup. Good. She's likely to betray us, too, but only if she thinks we think she won't. Anyway, I found some good lockpicks the other day and thought you might could find a use for them."	"Journal TG_BitterBribe 100
Player->AddItem Pick_Grandmaster 1
ModPCFacRep 5 ""Thieves Guild""
ModDisposition 10"									0				Journal TG_BitterBribe >= 50			1
Bitter Cup	Stacey	"Eydis Fire-Eye is dead? That is a problem. Well, she can't hurt us now, but neither can she help us. We'll have to move on to other jobs."	Journal TG_BitterBribe 120									0	Dead eydis fire-eye > 0	Journal TG_BitterBribe < 100					1
Bitter Cup	Stacey	Eydis Fire-Eye has the Bitter Cup now.										0				Journal TG_BitterBribe = 100			1
Bitter Cup	Stacey	Let's not bring that one up again.										0				Journal TG_BitterBribe = 110			1
Bitter Cup	Stacey	There's nothing more we can do about this.										0		Journal TG_BitterBribe = 120					1
Bitter Cup	Stacey	"You've been expelled, %PCName. Make amends and speak with me again."										0	Function PC Expelled = 1						1
Bitter Cup	Eydis Fire-Eye	"So you think you can bribe me to betray Sjoring Hard-Heart? Well, you might be right. If you give me the Bitter Cup, I'll pledge my support to the Thieves Guild."	"Choice ""Give her the cup"" 1 ""Keep the cup"" 2"									0	Item artifact_bittercup_01 >= 1			Journal TG_BitterBribe >= 10			1
Bitter Cup	Eydis Fire-Eye	"I know that some gifts of Clavicus Vile can be hard to part with. If you change your mind, you know where to find me."										0	Function Choice = 2						1
Bitter Cup	Eydis Fire-Eye	So be it. I take this Bitter Cup and pledge to support you against Sjoring Hard-Heart. I never liked the way the Camonna Tong was using an Imperial Guild to destroy another Imperial Guild. Tell the Master Thief to contact me when he's ready.	"Journal TG_BitterBribe 50
Player->RemoveItem Artifact_bittercup_01 1"									0	Function Choice = 1						1
Bitter Cup	Eydis Fire-Eye	"Yes, you gave me the Bitter Cup. I have not forgotten."										0				Journal TG_BitterBribe >= 50			1
bitter recriminations	vivec_god	You want to chide me... why did I murder Nerevar? why did I break my oath to Azura not to use Kagrenac's tools? why did I cause others to suffer?	";Vivec; Journal ""B8_MeetVivec"" = 50;"									0	Journal B8_MeetVivec >= 50						1
bittergreen petals	Tendris Vedran	Bittergreen is a red flowering plant with modest magical properties. It grows in the Red Mountain region.	;alchemist									30	Not Local NoLore = 0						1
bittergreen petals	Anarenen	Bittergreen is a red flowering plant with modest magical properties. It grows in the Red Mountain region.	;alchemist									30	Not Local NoLore = 0						1
Bivale Teneran	Rasha	"Yes, to Teneran my fine shirts must go. She is in Ald'ruhn, under the big shell."										0	Journal MV_TraderLate > 10	Journal MV_TraderLate < 100					1
Bivale Teneran	Nileno Dorvayn	You killed Bivale Teneran? That is intolerable. I will not discuss business with you any more.	ModDisposition -30									0	Dead bivale teneran >= 1			Journal HH_IndEsp3 >= 10			1
Bivale Teneran	Nileno Dorvayn	Bivale Teneran is dead? That is unfortunate news. She was our only contact in Ald'ruhn.	Journal HH_IndEsp3 200									0	Dead bivale teneran > 0			Journal HH_IndEsp3 = 0			1
Bivale Teneran	Nileno Dorvayn	Bivale Teneran is dead.										0				Journal HH_IndEsp3 >= 200			1
Bivale Teneran	Nileno Dorvayn	You've been expelled from House Hlaalu. You must make amends.										0	Function PC Expelled = 1						1
Bivale Teneran	Nileno Dorvayn	"Bivale Teneran is a wealthy clothing merchant in Ald'ruhn. She keeps an eye out for us in Ald'ruhn. Her shop is under Skar, the crabshell in Ald'ruhn. Take this scroll to her."	"Journal HH_IndEsp3 10
Player->AddItem ""bk_OrdersForBivaleTeneran"" 1"									30				Journal HH_IndEsp2 >= 100			1
Bivale Teneran	Nileno Dorvayn	"Like I said, take the scroll I gave you to Bivale Teneran in Ald'ruhn. Her shop in under the crabshell."										30				Journal HH_IndEsp3 >= 10			1
Bivale Teneran	Nileno Dorvayn	"Good work, %PCName. Take these 500 drakes with my gratitude."	"Journal HH_IndEsp3 100
Player->AddItem Gold_001 500
ModPCFacRep 5 ""Hlaalu""
ModDisposition 10"									30				Journal HH_IndEsp3 >= 50			1
Bivale Teneran	Nileno Dorvayn	You told me you already delivered the orders.										30				Journal HH_IndEsp3 >= 100			1
Bivale Teneran	Bivale Teneran	I am Bivale Teneran. How may I help you?										0							1
Bivale Teneran		"Bivale Teneran is the fine clothier here in Ald'ruhn. Her shop is in the Manor District, which can be found in the north part of town, under-Skar."					Ald-ruhn					0	Not Local NoLore = 0						133
black anther	Tendris Vedran	Black anther is a flowering plant that grows along Azura's Coast.	;alchemist									30	Not Local NoLore = 0						1
black anther	Anarenen	Black anther is a flowering plant that grows along Azura's Coast.	;alchemist									30	Not Local NoLore = 0						1
Black Dart Gang	Narisa Adus	"They ambushed my lover and me in the Temple Sewers. Variner held them off while I ran. When I turned to look back, Variner was down. I just kept running. Now Variner's ghost comes to me at night, begging me to come to him, to rescue him. He says he has a message for me... but I can't go down there. I can't face the Black Dart Gang. Variner was a great fighter, but with one dart, he was dead in seconds. They'd kill me for sure."	"Choice ""I'm sorry. Can I help?"" 1 ""Variner is dead. There's nothing you can do."" 2"									0							1
Black Dart Gang	Narisa Adus	"[She looks you over carefully.] You'll have no chance against them in a fight. They dress like poor beggars, but they throw deadly poison darts -- one is enough to kill you. If you see them, run. But if you see Variner's ghost, speak to him. Perhaps you can bring me his message."	Journal MS_BlackDart 1									0	Function Choice = 1	Function PC Level < 20					1
Black Dart Gang	Narisa Adus	"[She looks you over carefully.] I don't know. I don't think you'd stand a chance against the Black Dart Gang. They dress like poor beggars, but they throw deadly poison darts -- one is enough to kill you. If you see them, run. But if you see Variner's ghost, speak to him. Perhaps you can bring me his message."	Journal MS_BlackDart 5									0	Function Choice = 1	Function PC Level >= 20					1
Black Dart Gang	Narisa Adus	"[She looks you over carefully.] I'm not sure. I've never seen anyone quite like you before... But I'm not sure you are a match for the Black Dart Gang. They dress like poor beggars, but they throw deadly poison darts -- one is enough to kill you. If you run into them, makes sure you have many cure poison and dispel potions. And if you see Variner's ghost, speak to him. Perhaps you can bring me his message."	Journal MS_BlackDart 10									0	Function Choice = 1	Function PC Level >= 40					1
Black Dart Gang	Narisa Adus	"You're right, I'm sure. I don't know why I come down here. If only I could see Variner's ghost, and speak with him... perhaps that could put him to rest. But I can't go any further down here. It's just too dangerous."	Journal MS_BlackDart 15									0	Function Choice = 2						1
Black Dart Gang	Narisa Adus	"Be careful. The Black Dart Gang are very dangerous. But if you see Variner's ghost, speak to him. Perhaps you can bring me his message."										0	Journal MS_BlackDart >= 1						1
Black Dart Gang	Narisa Adus	"If only I could see Variner's ghost, and speak with him... perhaps that could put him to rest. But I can't go any further down here. It's just too dangerous."										0	Journal MS_BlackDart >= 15						1
Black Dart Gang	Narisa Adus	"They're... dead? You killed them? You killed the Black Dart Gang? It's... a miracle. Here. Please. Take this. Variner gave it to me -- it belonged to his family. I'm sure they all would want you to have it. You have my thanks, and the thanks of Variner's family, and his spirit, and all the victims of the Black Dart Gang."	"Journal MS_BlackDart 100
player->additem ""Variner's Ring"" 1"									0	Dead Black Dart Adren >= 1		Dead Black Dart Gilur >= 1	Dead Black Dart Malar >= 1	Dead Black Dart Urvyn >= 1		1
Black Dart Gang	Narisa Adus	"You have my thanks, and the thanks of Variner's family, and his spirit, and all the victims of the Black Dart Gang."										0	Journal MS_BlackDart >= 100						1
Black Dart Gang	Calvus Horatius	"They're deadly. They look like harmless beggars, and they hang out in the sewers, waiting to ambush some careless adventurer struggling out of the ruins loaded with loot. They use darts -- deadly poisons, enchantments, I don't know -- never heard of anything so evil. If you see one, you better run, fast, and carry cure poison and dispel potions."										0							1
Black Jinx	Raven Omayn	Mistress Dratha has always had an interest in this ring. She believes that the ring is now here in Sadrith Mora. Acquire this ring and deliver it to me.	Journal HT_BlackJinx 10							Telvanni		0				Journal HT_Muck >= 100			1
Black Jinx	Raven Omayn	Have you found the Ring of the Black Jinx?	"Choice ""Yes, here it is."" 1 ""No, not yet."" 2"									0				Journal HT_BlackJinx >= 10			1
Black Jinx	Raven Omayn	You have already given me the Black Jinx.										0				Journal HT_BlackJinx >= 100			1
Black Jinx	Raven Omayn	"If you want more chores, speak with the others Mouths."										0	Function Choice = 4						1
Black Jinx	Raven Omayn	"Very well. [Raven teaches you how to demoralize your opponents.] If you want more chores, speak with the other Mouths."	"Player->AddSpell ""demoralize creature""
Player->AddSpell ""demoralize humanoid"""									0	Function Choice = 3						1
Black Jinx	Raven Omayn	Then keep trying. Surely someone here in Sadrith Mora has heard of it.										0	Function Choice = 2						1
Black Jinx	Raven Omayn	Why should I believe you if you won't show me the ring? Bring the ring to me or stop wasting my time.	ModDisposition -5									0	Function Choice = 1						1
Black Jinx	Raven Omayn	"Yes, this is it. Mistress Dratha will appreciate this. The ring can instill fear in others. I know a spell or two that are not as powerful as this ring, but I will teach them to you if you wish to learn."	"Journal HT_BlackJinx 100
Player->RemoveItem Ring_BlackJinx_uniq 1
AddItem Ring_BlackJinx_uniq 1
ModPCFacRep 5 ""Telvanni""
ModDisposition 10
Choice ""Yes, teach me the spells."" 3 ""Nevemind."" 4"									0	Function Choice = 1	Item ring_blackjinx_uniq > 0					1
Black Jinx	Dratha	"Yes, I am looking for it. Have you found it? You should learn to go through the proper channels. Take the ring to my Mouth, Raven Omayn in Sadrith Mora."										0				Journal HT_BlackJinx < 100			1
Black Jinx	Alven Salas	"Suppose I did have this ring, this ""Black Jinx?"" Would you take what is not rightfully yours?"										0							1
Black Jinx	Alven Salas	"So you are just another Telvanni coward. Go back to your servants, %PCRace. If you have any."	ModDisposition -5									0	Function Choice = 2						1
Black Jinx	Alven Salas	So you do have some courage. We shall settle this now. To the death!	"SetFight 100
StartCombat Player
Goodbye"									0	Function Choice = 1						1
Black Jinx	Alven Salas	"Yes, I have the ring, but we in the Morag Tong have a special interest in the ring as well. Would you steal from us, sister %PCName?"								Morag Tong		0							1
Black Jinx	Alven Salas	"Yes, I have the ring, but we in the Morag Tong have a special interest in the ring as well. Would you steal from us, brother %PCName?"								Morag Tong		0	Function Same Sex = 1						1
Black Jinx	Alven Salas	"It's yours, %PCRank."	"RemoveItem Ring_BlackJinx_uniq 1
Player->AddItem Ring_BlackJinx_uniq 1
Journal HT_BlackJinx 50"							Morag Tong	Master	0							1
Black Jinx	Alven Salas	I no longer have the Black Jinx.										0				Journal HT_BlackJinx >= 50			1
Black Jinx	Alven Salas	"If Dratha needs the ring so badly, I do not understand why she does not seek after it herself. Hiding behind mere servants like you is a sign of cowardice. Yes, I admit it. I have the ring. If you want it, you can fight me for it."	"Choice ""Challenge him to a duel. Right here, right now."" 1 ""Nevermind."" 2"									60							1
Black Jinx		"I have heard of it. I believe the ring belongs to the Morag Tong. If you are brave, perhaps you could ask them. They have a guildhall on the northeast side of town."		Dark Elf			Sadrith Mora					0	Not Local NoLore = 0						57
Black Jinx		"I heard that Mistress Dratha was looking for this ring, but I do not know where you might find one."		Dark Elf			Sadrith Mora	Telvanni				0	Not Local NoLore = 0						23
Black Jinx		"That is none of your concern, %PCName."					"Sadrith Mora, Morag Tong Guild"					0							4
black lichen	Tendris Vedran	"Black lichen is a hardy primitive plant that grows in the harsh conditions of the Ashlands, Red Mountain, Molag Amur, and Azura's Coast."	;alchemist									30	Not Local NoLore = 0						1
black lichen	Anarenen	"Black lichen is a hardy primitive plant that grows in the harsh conditions of the Ashlands, Red Mountain, Molag Amur, and Azura's Coast."	;alchemist									30	Not Local NoLore = 0						1
Black Marsh	Artisa Arelas	"Most of the native Argonian population of Black Marsh is confined to the great inland waterways and impenetrable swamps of the southern interior. There are few roads here, and most travel is by boat. The coasts and the northwestern upland forests are largely uninhabited. For ages the Dunmer have raided Black Marsh for slaves; though the Empire has made this illegal, the practice persists, and Dunmer and Argonians have a long-standing and bitter hatred for one another."	";Imperial Legion; Imperial cult; bard, bookseller, savant;"									30							1
Black Marsh		"Most of the native Argonian population of Black Marsh is confined to the great inland waterways and impenetrable swamps of the southern interior. There are few roads here, and most travel is by boat. The coasts and the northwestern upland forests are largely uninhabited. For ages the Dunmer have raided Black Marsh for slaves; though the Empire has made this illegal, the practice persists, and Dunmer and Argonians have a long-standing and bitter hatred for one another."	";Imperial Legion; Imperial cult; bard, bookseller, savant;"		Savant							30	Not Local NoLore = 0						19
Black Marsh		"Most of the native Argonian population of Black Marsh is confined to the great inland waterways and impenetrable swamps of the southern interior. There are few roads here, and most travel is by boat. The coasts and the northwestern upland forests are largely uninhabited. For ages the Dunmer have raided Black Marsh for slaves; though the Empire has made this illegal, the practice persists, and Dunmer and Argonians have a long-standing and bitter hatred for one another."	";Imperial Legion; Imperial cult; bard, bookseller, savant;"		Priest Service			Imperial Cult				30							5
Black Marsh		"Most of the native Argonian population of Black Marsh is confined to the great inland waterways and impenetrable swamps of the southern interior. There are few roads here, and most travel is by boat. The coasts and the northwestern upland forests are largely uninhabited. For ages the Dunmer have raided Black Marsh for slaves; though the Empire has made this illegal, the practice persists, and Dunmer and Argonians have a long-standing and bitter hatred for one another."	";Imperial Legion; Imperial cult; bard, bookseller, savant;"		Knight			Imperial Legion				30	Not Local NoLore = 0						5
Black Marsh		"Most of the native Argonian population of Black Marsh is confined to the great inland waterways and impenetrable swamps of the southern interior. There are few roads here, and most travel is by boat. The coasts and the northwestern upland forests are largely uninhabited. For ages the Dunmer have raided Black Marsh for slaves; though the Empire has made this illegal, the practice persists, and Dunmer and Argonians have a long-standing and bitter hatred for one another."	";Imperial Legion; Imperial cult; bard, bookseller, savant;"		Priest			Imperial Cult				30							2
Black-heart	Ygfa	Black-heart is an acute blight disease affecting a victim's strength and endurance. It may be contracted from corprus beasts or other blight monsters.	;healers; apothecaries; pilgrims; wise woman;									30							1
Black-heart	Tendris Vedran	Black-heart is an acute blight disease affecting a victim's strength and endurance. It may be contracted from corprus beasts or other blight monsters.	;healers; apothecaries; pilgrims; wise woman;									30							1
Black-heart	Maela Kaushad	Black-heart is an acute blight disease affecting a victim's strength and endurance. It may be contracted from corprus beasts or other blight monsters.	;healers; apothecaries; pilgrims; wise woman;									30							1
Black-heart	Artisa Arelas	Black-heart is an acute blight disease affecting a victim's strength and endurance. It may be contracted from corprus beasts or other blight monsters.	;healers; apothecaries; pilgrims; wise woman;									30							1
Blades	Tyermaillin	"I'm a Blade, too, and I report to Caius, like you. You're welcome to use my bed to rest, but leave my other stuff alone, please."										0	Function Same Faction = 1						1
Blades	Tyermaillin	"Yes, we heard Caius had been recalled. He said we'd still be forwarding our reports to him. I think he thought what you're doing is important -- whatever it is -- he didn't tell us -- and we weren't supposed to bother you."										0	Function Same Faction = 1	Journal A2_4_MiloGone >= 1					1
Blades	Surane Leoriane	"I'm a Blade, too, and I report to Caius, like you. You're welcome to use my bed to rest, but leave my other stuff alone, please."										0	Function Same Faction = 1						1
Blades	Surane Leoriane	"Yes, we heard Caius had been recalled. He said we'd still be forwarding our reports to him. I think he thought what you're doing is important -- whatever it is -- he didn't tell us -- and we weren't supposed to bother you."										0	Function Same Faction = 1	Journal A2_4_MiloGone >= 1					1
Blades	Sjorvar Horse-Mouth	"I'm a Blade, too, and I report to Caius, like you. You're welcome to use my bed to rest, but leave my other stuff alone, please."										0	Function Same Faction = 1						1
Blades	Sjorvar Horse-Mouth	"Yes, we heard Caius had been recalled. He said we'd still be forwarding our reports to him. I think he thought what you're doing is important -- whatever it is -- he didn't tell us -- and we weren't supposed to bother you."										0	Function Same Faction = 1	Journal A2_4_MiloGone >= 1					1
Blades	Rithleen	"I'm a Blade, too, and I report to Caius, like you. You're welcome to use my bed to rest, but leave my other stuff alone, please."										0	Function Same Faction = 1						1
Blades	Rithleen	"Yes, we heard Caius had been recalled. He said we'd still be forwarding our reports to him. I think he thought what you're doing is important -- whatever it is -- he didn't tell us -- and we weren't supposed to bother you."										0	Function Same Faction = 1	Journal A2_4_MiloGone >= 1					1
Blades	nine_toes	"I'm a Blade, too, and I report to Caius, like you. You're welcome to use my bed to rest, but leave my other stuff alone, please."										0	Function Same Faction = 1						1
Blades	nine_toes	"Yes, we heard Caius had been recalled. He said we'd still be forwarding our reports to him. I think he thought what you're doing is important -- whatever it is -- he didn't tell us -- and we weren't supposed to bother you."										0	Function Same Faction = 1	Journal A2_4_MiloGone >= 1					1
Blades	Gildan	"I'm a Blade, too, and I report to Caius, like you. You're welcome to use my bed to rest, but leave my other stuff alone, please."										0	Function Same Faction = 1						1
Blades	Gildan	"Yes, we heard Caius had been recalled. He said we'd still be forwarding our reports to him. I think he thought what you're doing is important -- whatever it is -- he didn't tell us -- and we weren't supposed to bother you."										0	Function Same Faction = 1	Journal A2_4_MiloGone >= 1					1
Blades	Elone	"I'm a Blade, too, and I report to Caius, like you."										0	Function Same Faction = 1						1
Blades	Elone	"Yes, we heard Caius had been recalled. He said we'd still be forwarding our reports to him. I think he thought what you're doing is important -- whatever it is -- he didn't tell us -- and we weren't supposed to bother you."										0	Function Same Faction = 1	Journal A2_4_MiloGone >= 1					1
Blades	Caius Cosades	"We're spies. We're the Emperor's hidden eyes and ears in the provinces. We watch the Emperor's enemies. We look for opportunities. We make reports. And, when the Emperor commands, we obey. But we're only one of many guilds and factions in Morrowind. You should know a little about Morrowind politics before you get involved with any of these other groups."										0	Journal A1_1_FindSpymaster >= 14						1
Blades		"The Blades are the Emperor's spies. They're everywhere, but no one knows who they are."						Imperial Legion				0	Not Local NoLore = 0						117
Blades		"The Blades is an prestigious service order for citizens demonstrating the greatest loyalty to the Emperor. To be named to the Blades by the Emperor is a great honor, and publicly acknowledged members serve openly in noble courts and diplomatic posts. Privately, many Blades members act as the Empire's intelligence agency. Such agents conceal themselves with secret identities, operating in disguise as couriers, observers, and spies throughout the Empire."			Bard							0	Not Local NoLore = 0						35
Blades		"The Blades are the Emperor's spies. They're everywhere, but no one knows who they are."						Imperial Cult				0	Not Local NoLore = 0						33
Blades		"The Blades is an prestigious service order for citizens demonstrating the greatest loyalty to the Emperor. To be named to the Blades by the Emperor is a great honor, and publicly acknowledged members serve openly in noble courts and diplomatic posts. Privately, many Blades members act as the Empire's intelligence agency. Such agents conceal themselves with secret identities, operating in disguise as couriers, observers, and spies throughout the Empire."			Savant Service							0	Not Local NoLore = 0						20
Blades		"The Blades is an prestigious service order for citizens demonstrating the greatest loyalty to the Emperor. To be named to the Blades by the Emperor is a great honor, and publicly acknowledged members serve openly in noble courts and diplomatic posts. Privately, many Blades members act as the Empire's intelligence agency. Such agents conceal themselves with secret identities, operating in disguise as couriers, observers, and spies throughout the Empire."			Savant							0	Not Local NoLore = 0						19
Blades Apprentice	Caius Cosades	"I'm promoting you to Apprentice Rank, effective immediately. And here's a little present -- two spell scrolls. The Divine Intervention will recall you to the nearest Imperial shrine, and the Almsivi Intervention will recall you the nearest Temple. They come in handy for a quick getaway. No, no, %PCName. No thanks needed. You're doing great work. Now, get out of here and let me read."	"Player->AddItem, ""sc_divineintervention"", 1
Player->AddItem, ""sc_almsiviintervention"", 1
Journal A1_4_MuzgobInformant 55"									0							1
Blades Apprentice	Caius Cosades	Yes. Congratulations. Just get on with it.										0	Journal A1_4_MuzgobInformant >= 55						1
Blades Apprentice	Caius Cosades	"Those were the good old days, eh? Believe it or not, I was an Apprentice once, too. But that was a LOONG time ago."										0	Journal A2_1_MeetSulMatuul >= 1						1
Blades Trainers	Tyermaillin	"Basic skill training is cheap. We give you discounts for higher rank in the Blades, and we keep our prices low. But advanced training is never cheap, even from us. Look. To get you started, here's my old alembic. Maybe you can get a few gold for it, or use it yourself."	"player->additem apparatus_j_alembic_01 1
journal blades_tyermaillin 1"							Blades	Novice	0	Function PC Level <= 5						1
Blades Trainers	Tyermaillin	"Yes, I offer training, but only to Blades."								Blades	Novice	0	Journal blades_tyermaillin >= 1						1
Blades Trainers	Surane Leoriane	"Of course we can train you. You pay, of course, but much less than you would outside the Blades. And may I suggest you find someone to teach you the Detect Enchantment spell? Whenever you're exploring, it's good to know where enchanted items are. Sometimes that's where dangerous enemies are... HOLDING the enchanted items. And sometimes that shows items hidden from view in deep pools or on high ledges. See Llaros Uvayn the Nightblade at the Caldera Governor's Hall."	journal blades_Surane 1							Blades	Novice	0	Function PC Level <= 5						1
Blades Trainers	Surane Leoriane	"Yes, I offer training, but only to Blades."								Blades	Novice	0	Journal blades_Surane >= 1						1
Blades Trainers	Sjorvar Horse-Mouth	"Yes, I can train you. And maybe offer a suggestion. If you're going exploring, get yourself an enchanted weapon, or some scrolls, or both. Can't harm a ghost without an enchanted weapon or magic. Galbedir at the Balmora Mages Guild usually has a selection, and can also enchant items for you -- IF you can afford the charged soul gems she sells, and IF you can afford her enchanting service."	journal blades_Sjorvar 1							Blades	Novice	0	Function PC Level <= 5						1
Blades Trainers	Sjorvar Horse-Mouth	"Yes, I offer training, but only to Blades."								Blades	Novice	0	Journal blades_Sjorvar >= 1						1
Blades Trainers	Rithleen	"Yes. We aren't trying to make a profit off our fellow Blades, and as you rise in rank, your discount increases. Still, we have to live, and training isn't cheap. Well... basic skill training -- if you don't know very much -- can be pretty cheap. But advanced skill training -- for example, in your major specialties, that can get expensive. Here. I don't use this cuirass and helm any more. Maybe you can get a few drakes for it, and put them in your personal training fund."	"player->additem steel_cuirass 1
player->additem steel_helm 1
journal blades_rithleen 1"							Blades	Novice	0	Function PC Level <= 5						1
Blades Trainers	Rithleen	"Yes, I offer training, but only to Blades."								Blades	Novice	0	Journal blades_rithleen >= 1						1
Blades Trainers	nine_toes	"Yes, I offer training, but only to Blades."								Blades	Novice	0	Journal blades_Nine_Toes >= 1						1
Blades Trainers	nine_toes	"The basics we can teach you, won't cost much. Advanced training, though... that's expensive. If you're already skilled, you're much harder to teach. Maybe I can help you out. Here's a little moon sugar, on the house. You do know that trade in moon sugar and skooma is against the law, and most alchemists and apothecaries won't buy it. But Khajiit generally will. Try Ajira at the Balmora Mages Guild, or Ra'Virr, the trader in Balmora. Sell the sugar, and start saving for training."	"player->additem ingred_moon_sugar_01 4
journal blades_Nine_Toes 1"							Blades	Novice	0	Function PC Level <= 5						0
Blades Trainers	Gildan	"Certainly I offer basic training at low prices to colleagues. But even at my low prices, advanced training isn't cheap. Sorry, but that's the way it is. Look. Can I make a suggestion? Go see Wayn at the Balmora Guild of Fighters. Know what a jink blade is? It has a Paralyze enchantment. And a spider blade has a Poison enchantment. They're not considered honorable weapons, and most smiths don't sell them. But they sure come in handy."	journal blades_Gildan 1							Blades	Novice	0	Function PC Level <= 5						1
Blades Trainers	Gildan	"Yes, I offer training, but only to Blades."								Blades	Novice	0	Journal blades_Gildan >= 1						1
Blades Trainers	Elone	"Normally I don't offer training, but since you're one of us, I'll just charge you for my time and effort. But the best way to learn is to teach yourself. Why don't I give you my old copy of 'Guide to Vvardenfell'. If you're going to work with us here, you'd best know something about the land and the people."	"player->additem bk_guide_to_vvardenfell 1
journal blades_Elone 1"							Blades	Novice	0	Function PC Level <= 5						1
Blades Trainers	Elone	"Yes, I offer training, but only to Blades."								Blades	Novice	0	Journal blades_Elone >= 1						1
Blades Trainers	Caius Cosades	"These Blades agents offer training... not free, of course, but cheap for a fellow agent. Look for Rithleen, Tyermaillin, and Nine-Toes here in Balmora. In Caldera, see Surane Leoriane. In Ald'ruhn, see Gildan. Sjorvar Horse-Mouth lives in a hut west of Ald'ruhn. And Elone the Scout can be found at Arrille's Tradehouse in Seyda Neen."										0							1
Blades Trainers		"Yes, I offer training, but only to Blades."						Blades				0							9
blasphemy	Ilden Mirel	"It was nothing, really. Just regular barracks talk. But there was a lady present, and this Redoran lord got up on his hind legs and was gonna slit me like a sturgeon. Better this way. Damn sight better."										0							1
bleak existence	Yagrum Bagarn	"Since the disappearance of the Dwarves, I have been alone in this world, trapped in this grim prison. I can scarcely move. And my fellow inmates are scarcely good company. The risk of corprus disease deters most visitors. But if you meet with cultivated minds undaunted by the terrors of the Corprusarium, you might mention your recent interview with the Last Living Dwarf."										0							1
blessings	Tralas Rendas	Do you want the blessings of the Tribunal?	"Choice ""Yes."" 1 ""No."" 2"									0				Journal TT_MaarGan >= 10	Journal TT_MaarGan < 50		1
blessings	Tralas Rendas	"If you need assistance, speak with me."										0	Function Choice = 2						1
blessings	Tralas Rendas	Very well. Stand still.	"Cast ""shrine_maargan_npc_sp"" Player
Goodbye"									0	Function Choice = 1						1
blessings		Temple faithful and reverent guests may make offerings at shrines and receive in return a blessing.	;Temple; priests; monks; healers;		Priest Service			Temple				30							11
blessings		"Most shrines provide common blessings like healing, cure common or cure blight disease, and cure poison."	;Temple; priests; monks; healers;		Priest Service			Temple				30	Global Random100 < 50						11
blessings		"In addition to common blessings, most shrines provide special blessings of the saints that fortify attributes and abilities for long durations."	;Temple; priests; monks; healers;		Priest Service			Temple				30	Global Random100 < 25						11
blessings		Imperial cult members and reverent guests may make offerings at altars and receive in return a blessing.	;Imperial cult priests; monks; healers;		Priest Service			Imperial Cult				30							5
blessings		"Most shrines provide common blessings like healing, cure common or cure blight disease, and cure poison."	;Imperial cult priests; monks; healers;		Priest Service			Imperial Cult				30	Global Random100 < 40						5
blessings		Temple faithful and reverent guests may make offerings at shrines and receive in return a blessing.	;Temple; priests; monks; healers;		Priest			Temple				30							4
blessings		"Most shrines provide common blessings like healing, cure common or cure blight disease, and cure poison."	;Temple; priests; monks; healers;		Priest			Temple				30	Global Random100 < 50						4
blessings		"In addition to common blessings, most shrines provide special blessings of the saints that fortify attributes and abilities for long durations."	;Temple; priests; monks; healers;		Priest			Temple				30	Global Random100 < 25						4
blessings		Temple faithful and reverent guests may make offerings at shrines and receive in return a blessing.	;Temple; priests; monks; healers;		Monk			Temple				30							3
blessings		"Most shrines provide common blessings like healing, cure common or cure blight disease, and cure poison."	;Temple; priests; monks; healers;		Monk			Temple				30	Global Random100 < 50						3
blessings		"In addition to common blessings, most shrines provide special blessings of the saints that fortify attributes and abilities for long durations."	;Temple; priests; monks; healers;		Monk			Temple				30	Global Random100 < 25						3
blessings		Imperial cult members and reverent guests may make offerings at altars and receive in return a blessing.	;Imperial cult priests; monks; healers;		Priest			Imperial Cult				30							2
blessings		Imperial cult members and reverent guests may make offerings at altars and receive in return a blessing.	;Imperial cult priests; monks; healers;		Monk			Imperial Cult				30							2
blessings		"Most shrines provide common blessings like healing, cure common or cure blight disease, and cure poison."	;Imperial cult priests; monks; healers;		Priest			Imperial Cult				30	Global Random100 < 40						2
blessings		"Most shrines provide common blessings like healing, cure common or cure blight disease, and cure poison."	;Imperial cult priests; monks; healers;		Monk			Imperial Cult				30	Global Random100 < 40						2
blessings		Temple faithful and reverent guests may make offerings at shrines and receive in return a blessing.	;Temple; priests; monks; healers;		Healer			Temple				30							1
blessings		"Most shrines provide common blessings like healing, cure common or cure blight disease, and cure poison."	;Temple; priests; monks; healers;		Healer			Temple				30	Global Random100 < 50						1
blessings		"In addition to common blessings, most shrines provide special blessings of the saints that fortify attributes and abilities for long durations."	;Temple; priests; monks; healers;		Healer			Temple				30	Global Random100 < 25						1
blessings		Imperial cult members and reverent guests may make offerings at altars and receive in return a blessing.	;Imperial cult priests; monks; healers;		Healer			Imperial Cult				30							1
blessings		"Most shrines provide common blessings like healing, cure common or cure blight disease, and cure poison."	;Imperial cult priests; monks; healers;		Healer			Imperial Cult				30	Global Random100 < 40						1
blessings		"Imperial cult members, or reverent, respectful guests, may make offerings at shrines and receive in return a blessing. Common blessings are healing, cure common or blight disease, resistance to common or blight disease, cure poison, and other health benefits. More extraordinary blessings are reserved for the advanced ranks of the faithful. No offering need be made by these pious souls; benefits may include long-term fortification of attributes and abilities."	;Imperial cult priests; monks; healers;		Healer			Imperial Cult				30							1
blessings of Almalexia	Mehra Helas	"Our wealth dies with us, my child, but our good deeds outlive us all. Would you care to make a donation to the Temple, and receive the blessings of the Lady of Mercy?"	"Choice ""Here's five gold for the Temple, mehra."" 1 ""Sorry, mehra. Not today."" 2 ""What's Almalexia going to do with this money?"" 3"									0							1
blessings of Almalexia	Mehra Helas	"You don't even have five gold coins to your name? You poor little thing. Then bless you, my child, and may your fortunes improve."										0	Function Choice = 1	Item Gold_001 >= 5					1
blessings of Almalexia	Mehra Helas	"You don't even have five gold coins to your name? You poor little thing. Then bless you, my child, and may your fortunes improve."	"Cast ""Almalexia's Blessing"" Player"									0	Function Choice = 1	Item Gold_001 >= 5	Function PC Luck < 70				1
blessings of Almalexia	Mehra Helas	"Thank you, my child."	"player->removeitem gold_001 5
additem gold_001 5"									0	Function Choice = 1	Item Gold_001 >= 5					1
blessings of Almalexia	Mehra Helas	"Thank you, my child."	"player->removeitem gold_001 5
additem gold_001 5
Cast ""Almalexia's Blessing"" Player"									0	Function Choice = 1	Item Gold_001 >= 5	Function PC Luck < 70				1
blessings of Almalexia	Mehra Helas	"Bless you anyway, child."										0	Function Choice = 2						1
blessings of Almalexia	Mehra Helas	"Almalexia watches over all Her children -- the sick, the needy, the poor. Well... not actually in person. She used to... in person, you know. But She's made no public appearance for years, so the Temple takes care of Her children for Her. That's what the money goes for, child."										0	Function Choice = 3						1
blight disease	Ygfa	"The four blight diseases I've seen here on Vvardenfell are ash-chancre, chanthrax, black-heart, ash woe. They are all contracted from blighted creatures or from exposure to blight storms. You don't have to worry about blights storms unless you're entering the Red Mountain region. You need resistance to blight disease protections to go there."										30							1
blight disease	Vala Catraso	"The four blight diseases I've seen here on Vvardenfell are ash-chancre, chanthrax, black-heart, ash woe. They are all contracted from blighted creatures or from exposure to blight storms. You don't have to worry about blights storms unless you're entering the Red Mountain region. You need resistance to blight disease protections to go there."										30							1
blight disease	Tendris Vedran	"The four blight diseases I've seen here on Vvardenfell are ash-chancre, chanthrax, black-heart, ash woe. They are all contracted from blighted creatures or from exposure to blight storms. You don't have to worry about blights storms unless you're entering the Red Mountain region. You need resistance to blight disease protections to go there."										30							1
blight disease	Maela Kaushad	"The four blight diseases are ash-chancre, chanthrax, black-heart, ash woe. They come from touching blighted creatures or from going about in blight storms. Unless you walk upon Red Mountain, you need not fear the blight storms. You need magical resistance to blight disease if you go there."										30							1
blight disease	Artisa Arelas	"The four blight diseases I've seen here on Vvardenfell are ash-chancre, chanthrax, black-heart, ash woe. They are all contracted from blighted creatures or from exposure to blight storms. You don't have to worry about blights storms unless you're entering the Red Mountain region. You need resistance to blight disease protections to go there."										30							1
blight disease		"Lord Dagoth has sent the blight to destroy the foreigners, and to chasten those Dunmer who bend to foreign will. Those who oppose Lord Dagoth shall wither and die, while those who join Lord Dagoth shall be healed and strengthened, filled with the power and glory of Red Mountain, and inspired by the dreams of Dagoth Ur."			Dreamers							0							26
blight disease		"Kwama foragers range far from their homes, deep into the ashlands as far as the Ghostfence. Foragers caught in blight storms become infected, and return and infect their queen and the whole colony."	;Dunmer		Miner							30	Not Local NoLore = 0						66
blight disease		"An diseased kwama mine is a great hardship for the whole mining community. Blighted eggs are inedible, and miners catch blight diseases."	;Dunmer		Miner							30	Not Local NoLore = 0	Global Random100 < 66					66
blight disease		"Ridding a colony of blight is expensive and dangerous, because of the fierce attacks of sick kwama foragers and warriors, and the risk of spreading disease."	;Dunmer		Miner							30	Not Local NoLore = 0	Global Random100 < 33					66
blight disease		"Kwama foragers range far from their home colonies, deep into the ashlands as far as the Ghostfence. Foragers exposed to blight storms may become infected, and may return and infect their queen and the whole colony. An infested kwama mine is a great hardship for the mining community; blighted eggs are inedible, and miners catch blight diseases. Ridding a colony of blight is expensive and dangerous, because of the aggressive behavior of sick kwama foragers and warriors, and the risk of spreading disease."	;Dunmer		Savant							30	Not Local NoLore = 0						19
blight disease		Only egg miners worry about that sort of stuff. Not us. Rock doesn't get blighted.	;Dunmer		Miner		Sudanit Mine					30	Not Local NoLore = 0						4
blight disease		Only egg miners worry about that sort of stuff. Not us. Rock doesn't get blighted.	;Dunmer		Miner		Elith-Pal Mine					30	Not Local NoLore = 0						4
blight disease		Only egg miners worry about that sort of stuff. Not us. Rock doesn't get blighted.	;Dunmer		Miner		Yanemus Mine					30	Not Local NoLore = 0						3
blight disease		Only egg miners worry about that sort of stuff. Not us. Rock doesn't get blighted.	;Dunmer		Miner		Caldera Mine					30	Not Local NoLore = 0						3
blight disease		Only egg miners worry about that sort of stuff. Not us. Rock doesn't get blighted.	;Dunmer		Miner		Mausur Caverns					30	Not Local NoLore = 0						0
blight diseases		Blight diseases can't be cured by cure common disease spells or potions. You need special cure blight disease potions or spells.	;scout; savant;		Scout							0	Not Local NoLore = 0						78
blight diseases		You get blight diseases by fighting with diseased creatures. Normal creatures that get caught in blight storms can turn into ugly monsters.	;scout; savant;		Scout							0	Global Random100 < 50	Not Local NoLore = 0					78
blight diseases		"Blight diseases resist common herbal and magical treatments, and are of two kinds: wasting diseases which attack one or more of an organism's systems, and abnormal growth diseases, which distort the organism's functions and structures. Natives avoid exposure to the Blight, and wear special protective garments when traveling in Blight-prone regions."	;scout; savant;		Savant							0	Not Local NoLore = 0						19
blight monsters		"The 'corprus men,' they crawl from under the mountain. They prey in the night like demons. They follow the blight storms, walk in the storms, bring death, disease. Hunters won't hunt, herders won't herd. Scared to go out on the land. Ahemmusa are people of peace, not of war. We fight, we die; we don't fight, we die. We must have help, or there will be nothing left."	";Ashlander, Ahemmusa Camp"				Ahemmusa Camp	Ashlanders				0							16
blight storms	Yakum Hairshashishi	"There is bad magic in the dust from Red Mountain. The grass dies, the kwama and guar go mad, bite and fight. These are very hard times for the tribes, so the tribes go raiding. Here there is not blight, and I live in big house and get rich and soft like a fat trader."	; Yakummu Hairshashishi;									50							1
blight storms		"Red dust from Red Mountain. Grass dies, kwama and guar go mad, bite and fight. Hunters cannot find food. Herders get sick, watch the herds die. Lands to the west belong to Urshilaku. Lands to the south belong to Zainab. And to the north? Water and monsters. No safe haven for the Ahemmusa."	";Ashlander, Ahemmusa Camp"				Ahemmusa Camp	Ashlanders				0							16
blighted creatures	Gudling the Rascal	"The following creatures are susceptible to blight diseases: kwama queen, kwama forager, kwama warrior, kwama worker, scrib, cliff racer, alit, shalk, kagouti, nix hound, and rat. Since blight disease is contracted by contact, after an encounter with these creatures, make sure you haven't gotten a blight disease."	;hunter									30							1
blighted creatures	Briring	"The following creatures are susceptible to blight diseases: kwama queen, kwama forager, kwama warrior, kwama worker, scrib, cliff racer, alit, shalk, kagouti, nix hound, and rat. Since blight disease is contracted by contact, after an encounter with these creatures, make sure you haven't gotten a blight disease."	;barbarian									30							1
blight-sick animals		"Our herds are sick. And the game animals -- kagouti, alit -- they grow sick, too. When blight storms come, animals walk in the storms. They get sick, get the red taint. Then they go crazy, bite and fight, go mad, kill everything. Without the herds, without the game, we must starve."	";Ashlander, Ahemmusa Camp"				Ahemmusa Camp	Ashlanders				0							16
bloat	Tendris Vedran	"Bloat is the thick, pulpy-white tuber of the bloatspore plant. It grows in dark, damp locations."	;alchemist									30	Not Local NoLore = 0						1
bloat	Anarenen	"Bloat is the thick, pulpy-white tuber of the bloatspore plant. It grows in dark, damp locations."	;alchemist									30	Not Local NoLore = 0						1
block		The block discipline is the skill of parrying melee attacks with shields. A successful block reduces damage.	;Fighters Guild; Mages Guild; Thieves Guild;		Savant							30	Not Race Dark Elf = 1	Not Local NoLore = 0					8
bloodbath	Larrius Varro	"The bad people in my story are five members of the Camonna Tong. I know they are a scout, a pawnbroker, a savant, a thief, and a smith, and that they are in Balmora. Unfortunately, I don't know their names. But maybe you can find their names. And where to find them. And then maybe my story could have a happy ending. With a little bloodbath, instead of a little prayer."	";Larrius Varro; 
Journal town_balmora 20"									30							1
bloodbath	Larrius Varro	"Here is what I'm thinking. I love the law. I love the Empire. I love the people I try very hard to keep safe. But sometimes, no matter how hard we try to keep the peace, sometimes there is going to be blood. I think you know what I'm talking about. That's why I asked for you to do this bit of work. If you're willing."	;Larrius Varro; Journal town_balmora >= 30									30	Journal town_balmora >= 20						1
Bloodmoon Prophecy	Korst Wind-Eye	"It is an ancient prophecy, one that I hope is but a myth. It tells of a time when the moon above will turn blood red, and the wolves that walk like men will walk the land. The prophecy tells of other signs that precede the Bloodmoon, but they are not all easily interpreted. Let us speak about this at another time. For now, you are to prove your strength."										0	Journal BM_Draugr >= 10						1
Bloodmoon Prophecy	Korst Wind-Eye	"I have no desire to speak loudly of this ancient legend. Who knows what the ancestors learned about the coming of the Bloodmoon. For now, let us watch and wait, and let the All-Maker protect us."										0	Journal BM_Draugr >= 100						1
Bloodmoon Prophecy	Korst Wind-Eye	"It is an ancient Skaal legend that tells of the time before time, when a demon god would walk the land. It is told there are signs that precede the Bloodmoon, and I fear that we have been witness to some of these signs. Perhaps we will speak more about this later, but I hope we will not have to. First, I would like you to investigate the death of the horkers."	Journal BM_FrostGiant1 20									0	Journal BM_FrostGiant1 >= 20	Journal BM_FrostGiant1 < 100					1
Bloodmoon Prophecy	Korst Wind-Eye	"It is time we spoke of this. The legend tells of a time that occurs once in each era, when a demon god will walk the land in the company of his Hounds, creatures of terrible might. He is The Hunter, and his coming is preceded by three signs. I had prayed that I had misread the signs, misunderstood the prophecy, but I am sure it is not so."										0	Journal BM_FrostGiant1 >= 100						1
Bloodmoon Prophecy	Korst Wind-Eye	"It is time we spoke of this. The legend tells of a time that occurs once in each era, when a demon god will walk the land in the company of his Hounds, creatures of terrible might. He is The Hunter, and his coming is preceded by three signs. I had prayed that I had misread the signs, misunderstood the prophecy, but I am sure it is not so."										0	Journal BM_FrostGiant2 >= 100						1
Bloodmoon Prophecy	Korst Wind-Eye	"The prophecy is ended. The werewolves dwindle in numbers, the fire in the lake is no more, and the horkers have begun to return to the island. You will be honored among the Skaal for the part you played in this, %PCName."										0	Journal BM_WildHunt >= 100						1
Bloodworm Helm	Torasa Aram	"Said to have been left behind by the Worm King himself.  Evil, but beautiful. If you wish to sell it, %PCName, I can give you 17000 gold for it."	"Choice: ""Sell the item."" 1 ""Keep the item."" 2"									0	Local helmbloodworm = 1						1
Bloodworm Helm	Torasa Aram	"Said to have been left behind by the Worm King himself.  Evil, but beautiful. If you wish to sell it, %PCName, I can give you 17000 gold for it."	"Choice: ""Sell the item."" 1 ""Keep the item."" 2 ""Donate the item."" 3"									0	Local helmbloodworm = 1	Journal TR_Blade = 40					1
Bloodworm Helm	Torasa Aram	"You don't have the Bloodworm Helm with you? Then come back with it, and we'll settle the deal."										0	Function Choice = 1	Item bloodworm_helm_unique = 0					1
Bloodworm Helm	Torasa Aram	"You don't have the Bloodworm Helm with you? Then come back with it, and we'll settle the deal."										0	Function Choice = 3	Item bloodworm_helm_unique = 0					1
Bloodworm Helm	Torasa Aram	"While I admit I find it repulsive, it's an intriguing piece for our collection.  Thank you, %PCName."	"set helmbloodworm to 2
player->removeitem ""bloodworm_helm_unique"" 1
player->additem ""gold_001"" 17000
""bloodworm_helm_unique_x""->Enable"									0	Function Choice = 1	Item bloodworm_helm_unique >= 1					1
Bloodworm Helm	Torasa Aram	"While I admit I find it repulsive, it's an intriguing piece for our collection.  Thank you, %PCName."	"set helmbloodworm to 2
player->removeitem ""bloodworm_helm_unique"" 1
set MuseumDonations to MuseumDonations + 1
""bloodworm_helm_unique_x""->Enable
moddisposition 5"									0	Function Choice = 3	Item bloodworm_helm_unique >= 1					1
Bloodworm Helm	Torasa Aram	"It's your choice, of course.  I'd suggest exercising judgment in using it, however.  Necromancy is a dangerous thing."										0	Function Choice = 2						1
Bloodworm Helm	Torasa Aram	It's interesting to see that something most people find so offensive is one of the biggest draws at the museum.  Wouldn't you say?										0	Local helmbloodworm >= 2	Item bloodworm_helm_unique = 0					1
Bloodworm Helm	Torasa Aram	How is it that you have this?  It belongs to the Museum!  GUARDS!!!	"SetPCCrimeLevel 34000
Set PCThief to 1
Goodbye"									0	Local helmbloodworm = 3	Item bloodworm_helm_unique > 0					1
bloody lies	Hlormar Wine-Sot	"That's right, they're all damn lies!  Is that a doubting look I see in your eye, friend?  Whose side are you on here?"	";Hlormar Wine-Sot
Choice ""I'll side with you."" 4 ""I believe Sosia."" 5"									0	Journal MV_AbusedHealer >= 50						1
bloody lies	Hlormar Wine-Sot	Then you will die alongside her!	";Hlormar Wine-Sot
Journal ""MV_AbusedHealer"" 70
ModDisposition -50
SetFight 100
""sosia caristiana""->AiFollow Player 0 0 0 0 0
""sosia caristiana""->ModDisposition 25"									0	Function Choice = 5						1
bloody lies	Hlormar Wine-Sot	Then let's show this witch the way to her grave together!	";Hlormar Wine-Sot
Journal ""MV_AbusedHealer"" 60
""sosia caristiana""->ModDisposition -50
""sosia caristiana""->SetFight 100"									0	Function Choice = 4						1
blueprints	Edwinna Elbert	"If you refuse to hand the blueprints over, I will have no choice but to report this to the rest of the Mages Guild and the Imperial Authorities."										0	Function Choice = 2						1
blueprints	Edwinna Elbert	Did you drop them on the way back? Where are they?										0	Function Choice = 1						1
blueprints	Edwinna Elbert	"Yes, this is exactly what I was looking for. Excellent work, %PCRank."	"Journal MG_Mzuleft 100
Player->RemoveItem misc_dwrv_artifact10 1
AddItem misc_dwrv_artifact10 1
ModPCFacRep 10 ""Mages Guild""
ModDisposition 10"									0	Function Choice = 1	Item misc_dwrv_artifact10 > 0					1
blueprints	Edwinna Elbert	"You have been expelled, %PCName. If you want to make amends, you should speak with Guildmaster Trebonius."										0	Global ExpMagesGuild > 0						1
blueprints	Edwinna Elbert	Were you expelled? Or did you clear that up already? You ought to make amends with Guildmaster Trebonius just to be sure.										0	Global ExpMagesGuild > 10						1
blueprints	Edwinna Elbert	"Are you still a member of the guild? Once Trebonius gives the authorization, we can discuss guild matters again."										0	Global ExpMagesGuild > 20						1
blueprints	Edwinna Elbert	"Senilias already sent the blueprints he found in Nchuleftingth to the Emperor... But the excavation report mentioned Mzuleft, which is southwest of Dagon Fel. You will need to swim or fly across parts of the Sea of Ghosts. Bring back any plans or blueprints you find."	"Journal MG_Mzuleft 10
ShowMap ""Mzuleft Ruin"""							Mages Guild	Conjurer	30				Journal MG_Science >= 100	Journal MG_Excavation >= 100		1
blueprints	Edwinna Elbert	"Well, have you found any Dwemer plans yet?"	"Choice ""Give her the plans."" 1 ""Keep the plans."" 2"							Mages Guild	Conjurer	30				Journal MG_Mzuleft >= 10			1
blueprints	Edwinna Elbert	They seem to be the plans for some kind of large metal insect. I will have to study them further.								Mages Guild	Conjurer	30				Journal MG_Mzuleft >= 100			1
blueprints	Edwinna Elbert	I believe there are more blueprints in Bethamez.								Mages Guild	Conjurer	30				Journal MG_Bethamez >= 10			1
blueprints	Edwinna Elbert	"Both of these plans seem to be for some kind of metal insect. I do not know what to make of them yet. I will keep you fully informed of any discoveries, %PCRank."								Mages Guild	Conjurer	30				Journal MG_Bethamez >= 100			1
blunt weapon		"The blunt weapon discipline is the study and mastery of the club, staff, mace, and warhammer weapons styles. To use any style of weapon effectively, the user must be trained, conditioned, and skilled in its use."	;Fighters Guild; Mages Guild; Thieves Guild;		Savant							30	Not Local NoLore = 0						19
blunt weapons	Snorri	"Clubs and staves are cheap, easy-to-master, all-purpose weapons for travelers and militias. The mace and morningstar are one-handed, the warhammer is two-handed, slow, and heavy; all three are proper weapons for professional warriors. Rank them by effectiveness as club, staff, mace, morningstar, and warhammer, with club least effective."	;smith; warrior; crusader; knight; master-at-arms; drillmaster;									30							1
blunt weapons	Miles Gloriosus	"Clubs and staves are cheap, easy-to-master, all-purpose weapons for travelers and militias. The mace and morningstar are one-handed, the warhammer is two-handed, slow, and heavy; all three are proper weapons for professional warriors. Rank them by effectiveness as club, staff, mace, morningstar, and warhammer, with club least effective."	;smith; warrior; crusader; knight; master-at-arms; drillmaster;									30							1
blunt weapons	Garothmuk gro-Muzgub	"Clubs and staves are cheap, easy-to-master, all-purpose weapons for travelers and militias. The mace and morningstar are one-handed, the warhammer is two-handed, slow, and heavy; all three are proper weapons for professional warriors. Rank them by effectiveness as club, staff, mace, morningstar, and warhammer, with club least effective."	;smith; warrior; crusader; knight; master-at-arms; drillmaster;									30							1
blunt weapons	Flaenia Amiulusus	"Clubs and staves are cheap, easy-to-master, all-purpose weapons for travelers and militias. The mace and morningstar are one-handed, the warhammer is two-handed, slow, and heavy; all three are proper weapons for professional warriors. Rank them by effectiveness as club, staff, mace, morningstar, and warhammer, with club least effective."	;smith; warrior; crusader; knight; master-at-arms; drillmaster;									30							1
blunt weapons	Dumbuk gro-Bolak	"Clubs and staves are cheap, easy-to-master, all-purpose weapons for travelers and militias. The mace and morningstar are one-handed, the warhammer is two-handed, slow, and heavy; all three are proper weapons for professional warriors. Rank them by effectiveness as club, staff, mace, morningstar, and warhammer, with club least effective."	;smith; warrior; crusader; knight; master-at-arms; drillmaster;									30							1
blunt weapons	Angoril	"Clubs and staves are cheap, easy-to-master, all-purpose weapons for travelers and militias. The mace and morningstar are one-handed, the warhammer is two-handed, slow, and heavy; all three are proper weapons for professional warriors. Rank them by effectiveness as club, staff, mace, morningstar, and warhammer, with club least effective."	;smith; warrior; crusader; knight; master-at-arms; drillmaster;									30							1
boast	Dagoth Vemyn	"Don't bother. You're not scaring anyone, you know. Just makes you look nervous. Come on. I'm waiting for you to make the first move. You're the challenger."	;Dagoth Vemyn; fighter									0							1
body armor	Snorri	"First, wear as much armor as you can carry and still fight without passing out. Second, use armor that matches the style you are skilled in -- light, medium, or heavy armored style. Third, keep your armor in good shape. Worn armor is less effective; badly-worn armor is just as heavy as new armor, but provides almost no protection. Fourth, buy the best quality armor you can afford. Fifth, if you're trained in unarmored style, you may be better protected without armor than with armor."	;smith; warrior; crusader; knight; master-at-arms; drillmaster;									30							1
body armor	Miles Gloriosus	"First, wear as much armor as you can carry and still fight without passing out. Second, use armor that matches the style you are skilled in -- light, medium, or heavy armored style. Third, keep your armor in good shape. Worn armor is less effective; badly-worn armor is just as heavy as new armor, but provides almost no protection. Fourth, buy the best quality armor you can afford. Fifth, if you're trained in unarmored style, you may be better protected without armor than with armor."	;smith; warrior; crusader; knight; master-at-arms; drillmaster;									30							1
body armor	Garothmuk gro-Muzgub	"First, wear as much armor as you can carry and still fight without passing out. Second, use armor that matches the style you are skilled in -- light, medium, or heavy armored style. Third, keep your armor in good shape. Worn armor is less effective; badly-worn armor is just as heavy as new armor, but provides almost no protection. Fourth, buy the best quality armor you can afford. Fifth, if you're trained in unarmored style, you may be better protected without armor than with armor."	;smith; warrior; crusader; knight; master-at-arms; drillmaster;									30							1
body armor	Flaenia Amiulusus	"First, wear as much armor as you can carry and still fight without passing out. Second, use armor that matches the style you are skilled in -- light, medium, or heavy armored style. Third, keep your armor in good shape. Worn armor is less effective; badly-worn armor is just as heavy as new armor, but provides almost no protection. Fourth, buy the best quality armor you can afford. Fifth, if you're trained in unarmored style, you may be better protected without armor than with armor."	;smith; warrior; crusader; knight; master-at-arms; drillmaster;									30							1
body armor	Dumbuk gro-Bolak	"First, wear as much armor as you can carry and still fight without passing out. Second, use armor that matches the style you are skilled in -- light, medium, or heavy armored style. Third, keep your armor in good shape. Worn armor is less effective; badly-worn armor is just as heavy as new armor, but provides almost no protection. Fourth, buy the best quality armor you can afford. Fifth, if you're trained in unarmored style, you may be better protected without armor than with armor."	;smith; warrior; crusader; knight; master-at-arms; drillmaster;									30							1
body armor	Angoril	"First, wear as much armor as you can carry and still fight without passing out. Second, use armor that matches the style you are skilled in -- light, medium, or heavy armored style. Third, keep your armor in good shape. Worn armor is less effective; badly-worn armor is just as heavy as new armor, but provides almost no protection. Fourth, buy the best quality armor you can afford. Fifth, if you're trained in unarmored style, you may be better protected without armor than with armor."	;smith; warrior; crusader; knight; master-at-arms; drillmaster;									30							1
Boethiah's Pillow Book	Aengoth	"A client of ours wants some dirt on the Arobar family. Apparently Gandosa Arobar has a copy of this book, which has been banned by the Temple. Fetch the book and return it to me. I have to admit I'm a bit curious myself."	Journal TG_BadGandosa 10							Thieves Guild		0							1
Boethiah's Pillow Book	Aengoth	Did you get the book?	"Choice ""Yes, here it is"" 1 ""No, not yet"" 2"							Thieves Guild		0	Item bk_BoethiahPillowBook >= 1			Journal TG_BadGandosa >= 10			1
Boethiah's Pillow Book	Aengoth	"Is that Boethiah's Pillow Book? You didn't happen to find that in Arobar Manor, did you?"	"Choice ""I found it in Arobar Manor"" 3 ""I found it somewhere else"" 4"							Thieves Guild		0	Item bk_BoethiahPillowBook >= 1			Journal TG_BadGandosa = 0			1
Boethiah's Pillow Book	Aengoth	"Oh. Well, a client of ours wants some dirt on Gandosa Arobar. If you find her copy of Boethiah's Pillow Book, give it to me and I'll give you a little something for your trouble."	Journal TG_BadGandosa 10									0	Function Choice = 4						1
Boethiah's Pillow Book	Aengoth	"Well, I have a client that wanted some dirt on the Arobar family. Would you be willing to part with that book?"	"Journal TG_BadGandosa 10
Choice ""Give him the book"" 1 ""Keep the book"" 2"									0	Function Choice = 3						1
Boethiah's Pillow Book	Aengoth	"I need that book. I can't keep my client waiting forever. I might have to hire someone else to get that book, if you know what I mean."										0	Function Choice = 2						1
Boethiah's Pillow Book	Aengoth	"Hm. Interesting books these Dunmer have. We're getting paid well for this job. I looked over the emergency supplies here and found a ring and amulet you might like. Just don't tell anyone I gave them to you, eh?"	"Journal TG_BadGandosa 100
Player->RemoveItem bk_BoethiahPillowBook 1
Player->AddItem ""Amulet of Far Silence"" 1
Player->AddITem ""Chameleon Ring"" 1
ModPCFacRep 5 ""Thieves Guild""
ModDisposition 10"									0	Function Choice = 1						1
Boethiah's Pillow Book	Aengoth	You already gave me that book.								Thieves Guild		0				Journal TG_BadGandosa >= 100			1
Boethiah's Pillow Book	Aengoth	"You've been kicked out of the Guild, %PCName. Better make amends, or no one's going to talk to you."										0	Function PC Expelled = 1						1
Boethiah's Pillow Book	Aengoth	"I need that book. I can't keep my client waiting forever. I might have to hire someone else to get that book, if you know what I mean."	ModDisposition -10									30	Function Choice = 2						1
Bologra		"Optio Bologra is the Camp Prefect of the Deathshead Legion Garrison at Gnisis. He's a tough and violent orc, not clever or polished, but nonetheless an effective and respected officer."					Gnisis					0	Not Local NoLore = 0						62
Bolvyn Venim	Varvur Sarethi	He is the one who had me secretly arrested. I think he was going to use me against my father. I'd stay away from him if I were you.										0	Dead bolvyn venim = 0						1
Bolvyn Venim	Athyn Sarethi	"He is a strong leader, and has done great things for House Redoran. How can I explain the hold he has over the hearts of the Redoran people? He brought us back from certain defeat. He moved the council here to Vvardenfell and took our share of the frontier lands. He is a natural leader, born to rule. One only wishes he was just and fair as well as strong."										0							1
Bolvyn Venim	Athyn Sarethi	"While we often disagree on the Council, he is the best general House Redoran has known for many generations. Bolvyn Venim brought House Redoran back from the brink of defeat... Alas, no man is perfect. He kidnapped my son. He is harsh on his servants. There are other crimes I am honor-bound to keep secret. I believe you would make a better Archmaster. You temper your strength with mercy."								Redoran	Councilman	0							1
Bolvyn Venim	Athyn Sarethi	"You must be careful not to harm Bolvyn Venim in any way. If you were to kill Bolvyn Venim now, the other councilors would turn against you. Once you have rescued my son, I will tell you a way that we might deal with Bolvyn Venim, but for now, just rescue my son, Varvur Sarethi."	Journal B5_SarethiHort 25									0				Journal A2_6_Incarnate >= 50	Journal B5_SarethiHort >= 10		1
Bolvyn Venim	Athyn Sarethi	"If any other counselor were killed or murdered, the other counselors would refuse to name you Hortator. But Venim is tyrannical and unjust, and if he were to die in a duel or a fair fight, no councilor could find dishonor in it. I guarantee it. In fact, if Venim dies an honorable death, I promise I will continue to plead your case with the other councilors."	Journal B5_SarethiHort 25									0				Journal A2_6_Incarnate >= 50	Journal B5_SarethiHort >= 50		1
Bolvyn Venim	Athyn Sarethi	"You have slain Bolvyn Venim, the rightful head of House Redoran. How can the people trust you now?"										0	Dead bolvyn venim > 0			Journal HR_Archmaster < 70			1
Bolvyn Venim	Athyn Sarethi	You have won the duel against Bolvyn Venim. You are now Hortator of House Redoran.										0				Journal B5_RedoranHort >= 50			1
Bolvyn Venim	Athyn Sarethi	You have won the duel against Bolvyn Venim. You are now the %PCRank of House Redoran. May Vivec guide you to glory.								Redoran	Archmaster	0							1
Bolvyn Venim		He is right over there.					"Ald-ruhn, Venim Manor Private Quarters"					0	Dead bolvyn venim = 0	Not ID bolvyn venim = 0					6
Bolvyn Venim		"Go through the door opposite the entrance, then up the stairs and to the left."					"Ald-ruhn, Venim Manor Entrance"					0	Dead bolvyn venim = 0						4
Bolvyn Venim		Go under the stairs and up the ramp to the second level. Head southeast and go through the door.					"Ald-ruhn, Venim Manor Right Wing"					0	Dead bolvyn venim = 0						3
Bolvyn Venim		You're in the wrong place if you want to see him. Get out of here before I get suspicious.					"Ald-ruhn, Venim Manor Guard Quarters"					0	Dead bolvyn venim = 0						2
bonelord	Vala Catraso	"The Bonelord is a revenant that protects the tombs of clan and kin. Bonemeal, the finely ground powder made from the bones of the skeleton minions, has modest magical properties."	;priest									30							1
bonelord	Estirdalin	"The Bonelord is a revenant that protects the tombs of clan and kin. Bonemeal, the finely ground powder made from the bones of the skeleton minions, has modest magical properties."	;mage									30							1
Bonemeal	Tendris Vedran	"Bonemeal is a finely ground powder with modest magical properties made from the bones of the bonewalker, an undead creature often found guarding ancestral tombs."	;alchemist									30	Not Local NoLore = 0						1
Bonemeal	Sharn Gra-Muzgob	"Bonemeal is a fine-ground powder from the bones of man-like races. Alchemists have identified its magical properties, and use it in various preparations."										0				Journal A1_4_MuzgobInformant >= 10			1
Bonemeal	Anarenen	"Bonemeal is a finely ground powder with modest magical properties made from the bones of the bonewalker, an undead creature often found guarding ancestral tombs."	;alchemist									30	Not Local NoLore = 0						1
Bonewalker	Vala Catraso	Bonewalkers defend the tombs of clan and kin. Bonewalkers are aggressive but not very dangerous. Bonemeal is a finely ground powder with modest magical properties made from the bones of the bonewalker.	;priest									30							1
Bonewalker	Sharn Gra-Muzgob	"Bonewalkers are among the distinctive ancestral revenants that guard Dunmer burial sites, and which may be summoned as spirit guardians. Among the undead, they are less worrisome than their more powerful manifestation, the Greater Bonewalker."										0				Journal A1_4_MuzgobInformant >= 10			1
Bonewalker	Estirdalin	Bonewalkers defend the tombs of clan and kin. Bonewalkers are aggressive but not very dangerous. Bonemeal is a finely ground powder with modest magical properties made from the bones of the bonewalker.	;mage									30							1
bonewolves		"Hideous creatures, they are! It's almost as if they're wolves that can't give up the instinct to hunt, even in death."					Solstheim					0							77
bonewolves		"Hideous creatures, they are! It's almost as if they're wolves that can't give up the instinct to hunt, even in death."					Raven Rock					0							33
bonewolves		"Foul beasts, not of this earth. These are creatures brought into existence by black magic. They are a mockery of the true and good wolves that roam this land."					Skaal Village					0							24
bonewolves		"I haven't seen one, but I've heard tales of these undead creatures. Nasty as a regular wolf, but not as afraid of death, seeing as they're already dead."					Fort Frostmoth					0							18
Boots of Blinding Speed	Torasa Aram	"Well, they're certainly... interesting, aren't they? An odd combination of enchantments, to be sure. Do you wish to sell them to the museum? It's not much, but I can offer you 250 gold for them."	"Choice: ""Sell the item."" 1 ""Keep the item."" 2"									0	Local bootsblinding = 1						1
Boots of Blinding Speed	Torasa Aram	"Well, they're certainly... interesting, aren't they? An odd combination of enchantments, to be sure. Do you wish to sell them to the museum? It's not much, but I can offer you 250 gold for them."	"Choice: ""Sell the item."" 1 ""Keep the item."" 2 ""Donate the item"" 3"									0	Local bootsblinding = 1	Journal TR_Blade = 40					1
Boots of Blinding Speed	Torasa Aram	"You don't have the Boots of Blinding Speed with you? Then come back with them, and we'll settle the deal."										0	Function Choice = 1	Item boots of blinding speed[unique] = 0					1
Boots of Blinding Speed	Torasa Aram	"Thank you, %PCName. They'll certainly be one of our more amusing artifacts, I'm sure."	"set bootsblinding to 2
player->removeitem ""boots of blinding speed[unique]"" 1
player->additem ""gold_001"" 250
""boots of blinding speed_x""->Enable"									0	Function Choice = 1	Item boots of blinding speed[unique] = 1					1
Boots of Blinding Speed	Torasa Aram	"Thank you, %PCName. They'll certainly be one of our more amusing artifacts, I'm sure."	"set bootsblinding to 2
player->removeitem ""boots of blinding speed[unique]"" 1
set MuseumDonations to MuseumDonations + 1
""boots of blinding speed_x""->Enable"									0	Function Choice = 3	Item boots of blinding speed[unique] = 1					1
Boots of Blinding Speed	Torasa Aram	"You don't have the Boots of Blinding Speed with you? Then come back with them, and we'll settle the deal."										0	Function Choice = 3	Item boots of blinding speed[unique] = 0					1
Boots of Blinding Speed	Torasa Aram	"Well, that's your choice. The museum will survive without them."										0	Function Choice = 2						1
Boots of Blinding Speed	Torasa Aram	"Thank you for allowing us to add them to our collection, %PCName."										0	Local bootsblinding >= 2	Item boots of blinding speed[unique] = 0					1
Boots of Blinding Speed	Torasa Aram	What? How is it that you have these? They belong to the museum now! GUARDS!	"SetPCCrimeLevel 10000
Set PCThief to 1
Goodbye"									0	Local bootsblinding = 3	Item boots of blinding speed[unique] > 0					1
Boots of Blinding Speed	Pemenie	A wondrous pair of boots indeed. The name says it all! I would hate to ever part with them.										0							1
Boots of Blinding Speed	Pemenie	Wondrous boots indeed. Never seen a pair like them.										0	Journal MV_TraderAbandoned > 90						1
Boots of the Apostle	Torasa Aram	"Worn by Tiber Septim; supposedly a gift to Talos Stormcrown from the Greybeards. Wonderous, %PCName. Simply wonderous. And you're willing to sell them to the museum? Well, then I can offer you 27500 gold as compensation."	"Choice: ""Sell the item."" 1 ""Keep the item."" 2"									0	Local bootsapostle = 1						1
Boots of the Apostle	Torasa Aram	"Worn by Tiber Septim; supposedly a gift to Talos Stormcrown from the Greybeards. Wonderous, %PCName. Simply wonderous. And you're willing to sell them to the museum? Well, then I can offer you 27500 gold as compensation."	"Choice: ""Sell the item."" 1 ""Keep the item."" 2 ""Donate the item."" 3"									0	Local bootsapostle = 1	Journal TR_Blade = 40					1
Boots of the Apostle	Torasa Aram	"You don't have the Boots of the Apostle with you? Then come back with them, and we'll settle the deal."										0	Function Choice = 1	Item boots_apostle_unique = 0					1
Boots of the Apostle	Torasa Aram	"I am truly honored, %PCName. Thank you."	"set bootsapostle to 2
player->removeitem ""boots_apostle_unique"" 1
player->additem ""gold_001"" 27500
""boots_apostle_unique_x""->Enable"									0	Function Choice = 1	Item boots_apostle_unique = 1					1
Boots of the Apostle	Torasa Aram	"I am truly honored, %PCName. Thank you."	"set bootsapostle to 2
player->removeitem ""boots_apostle_unique"" 1
set MuseumDonations to MuseumDonations + 1
""boots_apostle_unique_x""->Enable
moddisposition 5"									0	Function Choice = 3	Item boots_apostle_unique = 1					1
Boots of the Apostle	Torasa Aram	Very well; it's your choice.										0	Function Choice = 2						1
Boots of the Apostle	Torasa Aram	"Yes, thank you for allowing us to add them to the museum's collection."										0	Local bootsapostle >= 2	Item boots_apostle_unique = 0					1
Boots of the Apostle	Torasa Aram	What? How is that you have these? They were part of the museum's collection! GUARDS!	"SetPCCrimeLevel 55000
Set PCThief to 1
Goodbye"									0	Local bootsapostle = 3	Item boots_apostle_unique > 0					1
Boots of the Apostle	Torasa Aram	"You don't have the Boots of the Apostle with you? Then come back with them, and we'll settle the deal."										0	Function Choice = 3	Item boots_apostle_unique = 0					1
Boots of the Apostle	Llaalam Dredil	"The place-name reference in the Oracle's prophecy is obvious. An ancient Dunmer stronghold called Berandas lies south of the village of Gnisis in the West Gash region. I would also not be surprised to find that the reference to ""wings of twilight"" designates the guardians of the treasure you seek. Winged twilights are Daedric servants of the Daedra Lord Azura, one of the Anticipations worshiped in the Tribunal Temple."	"Journal IC26_AmaNin 10
ShowMap Berandas"									0							1
Boots of the Apostle	Llaalam Dredil	You found the boots? You must tell me all about it....										0	Journal IC26_AmaNin >= 50						1
Boots of the Apostle	Lalatia Varian	"When Talos Stormcrown was a young man in Skyrim, he went into the mountains to learn the secrets of the Greybeards. He learned the secrets of the high peak winds -- the roar of the winter blast, and the warm silk of the summer updrafts. When he descended from the mountains, he came riding the clouds, striding through the air in great boots he claimed were gifts of the Greybeards for his cunning craft and riddling. After Septim yielded his crown, the boots disappeared, and have been lost for many years."										0							1
Boots of the Apostle	Lalatia Varian	The boots you recovered were once worn by Tiber Septim himself. Wear them with pride.										0	Journal IC26_AmaNin >= 50						1
Boots of the Apostle	Ama Nin_DisguiseMara	No. I haven't seen any boots anywhere. But... I do believe I saw the remains of some poor wretch down on the floor of the cavern where the winged twilights stand watch. I wonder... perhaps he was wearing the boots you seek.										0							1
Boots of the Apostle		"I think I can help you with the Oracle's prophecy. An ancient Dunmer stronghold called Berandas lies south of the village of Gnisis in the West Gash region. Note also the reference to 'silent caverns'. Berandas is distinctive among Dunmer stronghold, in that extensive caverns lie beneath the centuries-old architectural ruins. I feel sure Berandas is the site you seek."	"Journal IC26_AmaNin 5
ShowMap Berandas"	Dark Elf	Scout							0	Not Local NoLore = 0						59
Boots of the Apostle		"So you found the legendary boots. Congratulations. I don't know much about them, but I'm sure you should be very proud."		Dark Elf	Scout							0	Journal IC26_AmaNin >= 50	Not Local NoLore = 0					59
Boots of the Apostle		"The place-name reference in the Oracle's prophecy is obvious. An ancient Dunmer stronghold called Berandas lies south of the village of Gnisis in the West Gash region. I would also not be surprised to find that the reference to ""wings of twilight"" designates the guardians of the treasure you seek. Winged twilights are Daedric servants of the Daedra Lord Azura, one of the Anticipations worshiped in the Tribunal Temple."	"Journal IC26_AmaNin 10
ShowMap Berandas"	Dark Elf	Savant Service							0	Not Local NoLore = 0						14
Boots of the Apostle		You found the boots? You must tell me all about it....		Dark Elf	Savant Service							0	Journal IC26_AmaNin >= 50	Not Local NoLore = 0					14
Boots of the Apostle		"The place-name reference in the Oracle's prophecy is obvious. An ancient Dunmer stronghold called Berandas lies south of the village of Gnisis in the West Gash region. I would also not be surprised to find that the reference to ""wings of twilight"" designates the guardians of the treasure you seek. Winged twilights are Daedric servants of the Daedra Lord Azura, one of the Anticipations worshiped in the Tribunal Temple."	"Journal IC26_AmaNin 10
ShowMap Berandas"	Dark Elf	Savant							0	Not Local NoLore = 0						11
Boots of the Apostle		You found the boots? You must tell me all about it....		Dark Elf	Savant							0	Journal IC26_AmaNin >= 50	Not Local NoLore = 0					11
booze	Falx Carius	I'm not a drinker myself.										0							1
booze		"Yeah, I love it, and you don't seem to have any more that I'd even drink. I hate this place."			Guard		Fort Frostmoth					0	Journal BM_Morale >= 20	Journal BM_Morale <= 40					8
booze		Smells like greef to me. I'd know the smell anywhere. How about giving a thirsty soldier a little pick-me-up?	"Choice ""Sure, take it."" 1 ""Find your own."" 2"		Guard		Fort Frostmoth					0	Journal BM_Morale >= 20	Journal BM_Morale <= 40	Item potion_comberry_brandy_01 > 0				8
booze		Smells like shein to me. I'd know the smell anywhere. How about giving a thirsty soldier a little pick-me-up?	"Choice ""Sure, take it."" 5 ""Find your own."" 2"		Guard		Fort Frostmoth					0	Journal BM_Morale >= 20	Journal BM_Morale <= 40	Item potion_comberry_wine_01 > 0				8
booze		Smells like Cyrodiilic Brandy to me. I'd know the smell anywhere. How about giving a thirsty soldier a little pick-me-up?	"Choice ""Sure, take it."" 6 ""Find your own."" 2"		Guard		Fort Frostmoth					0	Journal BM_Morale >= 20	Journal BM_Morale <= 40	Item potion_cyro_brandy_01 > 0				8
booze		Smells like flin to me. I'd know the smell anywhere. How about giving a thirsty soldier a little pick-me-up?	"Choice ""Sure, take it."" 7 ""Find your own."" 2"		Guard		Fort Frostmoth					0	Journal BM_Morale >= 20	Journal BM_Morale <= 40	Item Potion_Cyro_Whiskey_01 > 0				8
booze		Smells like mazte to me. I'd know the smell anywhere. How about giving a thirsty soldier a little pick-me-up?	"Choice ""Sure, take it."" 8 ""Find your own."" 2"		Guard		Fort Frostmoth					0	Journal BM_Morale >= 20	Journal BM_Morale <= 40	Item Potion_Local_Brew_01 > 0				8
booze		Smells like sujamma to me. I'd know the smell anywhere. How about giving a thirsty soldier a little pick-me-up?	"Choice ""Sure, take it."" 9 ""Find your own."" 2"		Guard		Fort Frostmoth					0	Journal BM_Morale >= 20	Journal BM_Morale <= 40	Item potion_local_liquor_01 > 0				8
booze		Hmph. Figures.	"ModDisposition -10
Goodbye"		Guard		Fort Frostmoth					0	Journal BM_Morale >= 20	Journal BM_Morale <= 40	Function Choice = 2				8
booze		"Doesn't look like you have any on you after all. I'm through talking. You get some more, come talk to me."	"ModDisposition -10
Goodbye"		Guard		Fort Frostmoth					0	Journal BM_Morale >= 20	Journal BM_Morale <= 40	Function Choice = 1	Item potion_comberry_brandy_01 = 0			8
booze		"Doesn't look like you have any on you after all. I'm through talking. You get some more, come talk to me."	"ModDisposition -10
Goodbye"		Guard		Fort Frostmoth					0	Journal BM_Morale >= 20	Journal BM_Morale <= 40	Function Choice = 5	Item potion_comberry_wine_01 = 0			8
booze		"Doesn't look like you have any on you after all. I'm through talking. You get some more, come talk to me."	"ModDisposition -10
Goodbye"		Guard		Fort Frostmoth					0	Journal BM_Morale >= 20	Journal BM_Morale <= 40	Function Choice = 6	Item potion_cyro_brandy_01 = 0			8
booze		"Doesn't look like you have any on you after all. I'm through talking. You get some more, come talk to me."	"ModDisposition -10
Goodbye"		Guard		Fort Frostmoth					0	Journal BM_Morale >= 20	Journal BM_Morale <= 40	Function Choice = 7	Item Potion_Cyro_Whiskey_01 = 0			8
booze		"Doesn't look like you have any on you after all. I'm through talking. You get some more, come talk to me."	"ModDisposition -10
Goodbye"		Guard		Fort Frostmoth					0	Journal BM_Morale >= 20	Journal BM_Morale <= 40	Function Choice = 8	Item Potion_Local_Brew_01 = 0			8
booze		"Doesn't look like you have any on you after all. I'm through talking. You get some more, come talk to me."	"ModDisposition -10
Goodbye"		Guard		Fort Frostmoth					0	Journal BM_Morale >= 20	Journal BM_Morale <= 40	Function Choice = 9	Item potion_local_liquor_01 = 0			8
booze		"Mmm...grief. Thanks, friend. Just hasn't been the same around here since this became a dry fort. It's ridiculous, I tell you!"	"ModDisposition 40
set gavebooze to 1
Player->RemoveItem potion_comberry_brandy_01 1
AddItem potion_comberry_brandy_01 1
Journal BM_Morale 30"		Guard		Fort Frostmoth					0	Journal BM_Morale >= 20	Journal BM_Morale <= 40	Function Choice = 1	Item potion_comberry_brandy_01 > 0			8
booze		"Ahhh...shein. Thanks, friend. Just hasn't been the same around here since this became a dry fort. It's ridiculous, I tell you!"	"ModDisposition 40
set gavebooze to 1
Player->RemoveItem potion_comberry_wine_01 1
AddItem potion_comberry_wine_01 1
Journal BM_Morale 30"		Guard		Fort Frostmoth					0	Journal BM_Morale >= 20	Journal BM_Morale <= 40	Function Choice = 5	Item potion_comberry_wine_01 > 0			8
booze		"Some fine Cyrodiilic Brandy. Good stuff. Thanks, friend. Just hasn't been the same around here since this became a dry fort. It's ridiculous, I tell you!"	"ModDisposition 40
set gavebooze to 1
Player->RemoveItem potion_cyro_brandy_01 1
AddItem potion_cyro_brandy_01 1
Journal BM_Morale 30"		Guard		Fort Frostmoth					0	Journal BM_Morale >= 20	Journal BM_Morale <= 40	Function Choice = 6	Item potion_cyro_brandy_01 > 0			8
booze		"Mmmm...flin. Thanks, friend. Just hasn't been the same around here since this became a dry fort. It's ridiculous, I tell you!"	"ModDisposition 40
set gavebooze to 1
Player->RemoveItem Potion_Cyro_Whiskey_01 1
AddItem Potion_Cyro_Whiskey_01 1
Journal BM_Morale 30"		Guard		Fort Frostmoth					0	Journal BM_Morale >= 20	Journal BM_Morale <= 40	Function Choice = 7	Item Potion_Cyro_Whiskey_01 > 0			8
booze		"Mazte. Good stuff. Thanks, friend. Just hasn't been the same around here since this became a dry fort. It's ridiculous, I tell you!"	"ModDisposition 40
set gavebooze to 1
Player->RemoveItem Potion_Local_Brew_01 1
AddItem Potion_Local_Brew_01 1
Journal BM_Morale 30"		Guard		Fort Frostmoth					0	Journal BM_Morale >= 20	Journal BM_Morale <= 40	Function Choice = 8	Item Potion_Local_Brew_01 > 0			8
booze		"Mmm...take me away, sweet sujamma. Thanks, friend. Just hasn't been the same around here since this became a dry fort. It's ridiculous, I tell you!"	"ModDisposition 40
set gavebooze to 1
Player->RemoveItem potion_local_liquor_01 1
AddItem potion_local_liquor_01 1
Journal BM_Morale 30"		Guard		Fort Frostmoth					0	Journal BM_Morale >= 20	Journal BM_Morale <= 40	Function Choice = 9	Item potion_local_liquor_01 > 0			8
booze		"I heard you might have some more on you, but I guess you don't. That's a shame."			Guard		Fort Frostmoth					0	Journal BM_Morale >= 50						8
booze		I heard you might have some greef on you. I could sure use a bit.	"Choice ""Sure, take it."" 3 ""Find your own."" 4"		Guard		Fort Frostmoth					0	Journal BM_Morale >= 50		Item potion_comberry_brandy_01 > 0				8
booze		I heard you might have some shein on you. I could sure use a bit.	"Choice ""Sure, take it."" 3 ""Find your own."" 4"		Guard		Fort Frostmoth					0	Journal BM_Morale >= 50		Item potion_comberry_wine_01 > 0				8
booze		I heard you might have some Cyrodiilic Brandy on you. I could sure use a bit.	"Choice ""Sure, take it."" 3 ""Find your own."" 4"		Guard		Fort Frostmoth					0		Journal BM_Morale >= 50	Item potion_cyro_brandy_01 > 0				8
booze		I heard you might have some flin on you. I could sure use a bit.	"Choice ""Sure, take it."" 3 ""Find your own."" 4"		Guard		Fort Frostmoth					0	Journal BM_Morale >= 50		Item Potion_Cyro_Whiskey_01 > 0				8
booze		I heard you might have some mazte on you. I could sure use a bit.	"Choice ""Sure, take it."" 3 ""Find your own."" 4"		Guard		Fort Frostmoth					0	Journal BM_Morale >= 50		Item Potion_Local_Brew_01 > 0				8
booze		I heard you might have some sujamma on you. I could sure use a bit.	"Choice ""Sure, take it."" 3 ""Find your own."" 4"		Guard		Fort Frostmoth					0	Journal BM_Morale >= 50		Item potion_local_liquor_01 > 0				8
booze		Be that way. Fetcher.	"ModDisposition -10
Goodbye"		Guard		Fort Frostmoth					0	Journal BM_Morale >= 50	Function Choice = 4					8
booze		Guess you don't have any more. I don't like being lied to.	"ModDisposition -10
Goodbye"		Guard		Fort Frostmoth					0	Journal BM_Morale >= 50	Function Choice = 3					8
booze		"A bit of greef does me good. I won't forget this. You've been asking around about why this is a dry fort, right?"	"ModDisposition 40
set gavebooze to 1
Player->RemoveItem potion_comberry_brandy_01 1
AddItem potion_comberry_brandy_01 1
Journal BM_Morale 55"		Guard		Fort Frostmoth					0	Journal BM_Morale >= 50	Function Choice = 3	Item potion_comberry_brandy_01 > 0				8
booze		"A bit of shein does me good. I won't forget this. You've been asking around about why this is a dry fort, right?"	"ModDisposition 40
set gavebooze to 1
Player->RemoveItem potion_comberry_wine_01 1
AddItem potion_comberry_wine_01 1
Journal BM_Morale 55"		Guard		Fort Frostmoth					0	Journal BM_Morale >= 50	Function Choice = 3	Item potion_comberry_wine_01 > 0				8
booze		"A bit of Cyrodiilic Brandy does me good. I won't forget this. You've been asking around about why this is a dry fort, right?"	"ModDisposition 40
set gavebooze to 1
Player->RemoveItem potion_cyro_brandy_01 1
AddItem potion_cyro_brandy_01 1
Journal BM_Morale 55"		Guard		Fort Frostmoth					0	Journal BM_Morale >= 50	Function Choice = 3	Item potion_cyro_brandy_01 > 0				8
booze		"A bit of flin does me good. I won't forget this. You've been asking around about why this is a dry fort, right?"	"ModDisposition 40
set gavebooze to 1
Player->RemoveItem Potion_Cyro_Whiskey_01 1
AddItem Potion_Cyro_Whiskey_01 1
Journal BM_Morale 55"		Guard		Fort Frostmoth					0	Journal BM_Morale >= 50	Function Choice = 3	Item Potion_Cyro_Whiskey_01 > 0				8
booze		"A bit of mazte does me good. I won't forget this. You've been asking around about why this is a dry fort, right?"	"ModDisposition 40
set gavebooze to 1
Player->RemoveItem Potion_Local_Brew_01 1
AddItem Potion_Local_Brew_01 1
Journal BM_Morale 55"		Guard		Fort Frostmoth					0	Journal BM_Morale >= 50	Function Choice = 3	Item Potion_Local_Brew_01 > 0				8
booze		"A bit of sujamma does me good. I won't forget this. You've been asking around about why this is a dry fort, right?"	"ModDisposition 40
set gavebooze to 1
Player->RemoveItem potion_local_liquor_01 1
AddItem potion_local_liquor_01 1
Journal BM_Morale 55"		Guard		Fort Frostmoth					0	Journal BM_Morale >= 50	Function Choice = 3	Item potion_local_liquor_01 > 0				8
booze		Heard that got taken care of. About time.			Guard		Fort Frostmoth					0	Journal BM_Morale >= 100						8
booze		"Got enough for now. Check with me later, though."			Guard		Fort Frostmoth					0	Journal BM_Morale <= 40	Local gavebooze = 1	Journal BM_Morale >= 30				7
booze		I don't even want to talk about that now.			Guard		Fort Frostmoth					0	Journal BM_Morale <= 40	Local gavebooze = 10	Journal BM_Morale >= 30				7
booze		"I could use some more booze, but I'll talk to you. I understand you're looking to find out why this place became a dry fort."	Journal BM_Morale 55		Guard		Fort Frostmoth					0	Journal BM_Morale >= 50		Local gavebooze = 1				7
booze		Heard you were looking into it. Hurry it up.	Goodbye		Guard		Fort Frostmoth					0	Journal BM_Morale >= 55	Local gavebooze = 1					7
booze		"I could use some booze, but I'll talk to you. I understand you're looking to find out why this place became a dry fort."	Journal BM_Morale 55		Guard		Fort Frostmoth					60	Journal BM_Morale = 50						8
booze		"I just hope you can figure out a way for things to go back to normal around here. It's depressing enough without having the benefit of the sweet spirits of the gods. Granted, I don't know which gods, but it must be one of them."			Guard		Fort Frostmoth					60	Journal BM_Morale >= 55						8
boring	Aldam Berendus	"If Falco says it's important, then I guess it is, but all I do is just stand around."										0	Journal CO_6a >= 10						1
boring	Aldam Berendus	Nothing entertaining has happened since I got here. You have any ideas?	"Choice: ""How about a drink?"" 1 ""I don't have any suggestions. Sorry."" 2"									0	Journal CO_6a = 40	Item Potion_Cyro_Whiskey_01 >= 1					1
boring	Aldam Berendus	"Mmmm....thanks, %PCName. I better not drink this here where anyone can see me, though. Uhh... I'll be back in a few minutes."	"player->removeitem ""potion_cyro_whiskey_01"" 1
additem ""potion_cyro_whiskey_01"" 1
ModDisposition 40
Goodbye"									0	Function Choice = 3						1
boring	Aldam Berendus	"Ah, that's okay. I should be concentrating on this job, anyway."										0	Function Choice = 2						1
boring	Aldam Berendus	"Oh, sorry - I don't drink. I mean, aside from the occasional whiskey. You wouldn't....  you don't happen to have any, do you?"	"Choice: ""I do, in fact. Here you are."" 3 ""No, sorry."" 2"									0	Function Choice = 1						1
boring	Aldam Berendus	Funny how a little alcohol can make just about anything seem more interesting.										0	Journal CO_6a >= 10	Local aldammove >= 1					1
Bosmer	Artisa Arelas	"The Bosmer are the clanfolk of the Western Valenwood forests. In the Empire, they are called ""Wood Elves,"" but they call themselves the Bosmer, or the 'Tree-Sap' people. They scorn pretense and formality, preferring a romantic, simple existence in harmony with the wild beauty of nature. They are nimble and quick in body and wit, and there are no finer archers in all of Tamriel."	"; bard, bookseller, savant"									30	Not Local NoLore = 0						1
Bosmer		"We're small, sharp, and smart. We love wild creatures, wild beauty, and wild life, unlike our dull cousins. We are not very polite, but don't have to be, since we shoot straight and run like the wind."	;Bosmer ;	Wood Elf								30	Not Local NoLore = 0						127
Bosmer		"The Bosmer are foreigners, outlanders. They live in trees and eat nothing but meat. We have no forests here. Why don't they go back where they came from?"	;ashlanders					Ashlanders				30	Not Local NoLore = 0						75
Bosmer		"The Bosmer are a light, careless, insubstantial people. They are barely civilized barbarians, living in unheated communal huts in the middle of empty forest wastelands. They are marvelous archers and cunning hunters, but they are worthless as hirelings, having no concept of contract, obligation, or loyalty. They are passionate and spiritually alive, but befuddled by primitive superstitions and shamanistic spirit worship."	;Dunmer;not Bosmer	Dark Elf	Noble							30	Global PCRace != 10	Not Local NoLore = 0					58
Bosmer		"The Bosmer are the clanfolk of the Western Valenwood forests. In the Empire, they are called ""Wood Elves,"" but they call themselves the Bosmer, or the 'Tree-Sap' people. They scorn pretense and formality, preferring a romantic, simple existence in harmony with the wild beauty of nature. They are nimble and quick in body and wit, and there are no finer archers in all of Tamriel."	"; bard, bookseller, savant"		Savant							30	Not Local NoLore = 0	Not Race Wood Elf = 1					17
bound armor spells	Ygfa	"Bound armor spells summon lesser daedra constrained within the form of magical armor for the duration of the magical effect. The armor pieces are impossibly light, superbly formed, and supernaturally durable. The most common spells of this variety are: bound cuirass, bound helm, bound boots, bound shield, and bound gauntlets."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
bound armor spells	Strillian Macro	"Bound armor spells summon lesser daedra constrained within the form of magical armor for the duration of the magical effect. The armor pieces are impossibly light, superbly formed, and supernaturally durable. The most common spells of this variety are: bound cuirass, bound helm, bound boots, bound shield, and bound gauntlets."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
bound armor spells	Smokey Morth	"Bound armor spells summon lesser daedra constrained within the form of magical armor for the duration of the magical effect. The armor pieces are impossibly light, superbly formed, and supernaturally durable. The most common spells of this variety are: bound cuirass, bound helm, bound boots, bound shield, and bound gauntlets."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
bound armor spells	Melvure Rindu	"Bound armor spells summon lesser daedra constrained within the form of magical armor for the duration of the magical effect. The armor pieces are impossibly light, superbly formed, and supernaturally durable. The most common spells of this variety are: bound cuirass, bound helm, bound boots, bound shield, and bound gauntlets."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
bound armor spells	Estirdalin	"Bound armor spells summon lesser daedra constrained within the form of magical armor for the duration of the magical effect. The armor pieces are impossibly light, superbly formed, and supernaturally durable. The most common spells of this variety are: bound cuirass, bound helm, bound boots, bound shield, and bound gauntlets."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
bound armor spells	Eraamion	"Bound armor spells summon lesser daedra constrained within the form of magical armor for the duration of the magical effect. The armor pieces are impossibly light, superbly formed, and supernaturally durable. The most common spells of this variety are: bound cuirass, bound helm, bound boots, bound shield, and bound gauntlets."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
bound armor spells	Artisa Arelas	"Bound armor spells summon lesser daedra constrained within the form of magical armor for the duration of the magical effect. The armor pieces are impossibly light, superbly formed, and supernaturally durable. The most common spells of this variety are: bound cuirass, bound helm, bound boots, bound shield, and bound gauntlets."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
bound weapons spells	Ygfa	"Bound weapon spells summon lesser daedra constrained within the form of magical weapons for the duration of the magical effect. The weapons are impossibly light, superbly formed, and profoundly bloodthirsty. The most common spells of this variety are: bound dagger, bound longsword, bound mace, bound battle-axe, bound spear, and bound longbow."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
bound weapons spells	Strillian Macro	"Bound weapon spells summon lesser daedra constrained within the form of magical weapons for the duration of the magical effect. The weapons are impossibly light, superbly formed, and profoundly bloodthirsty. The most common spells of this variety are: bound dagger, bound longsword, bound mace, bound battle-axe, bound spear, and bound longbow."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
bound weapons spells	Smokey Morth	"Bound weapon spells summon lesser daedra constrained within the form of magical weapons for the duration of the magical effect. The weapons are impossibly light, superbly formed, and profoundly bloodthirsty. The most common spells of this variety are: bound dagger, bound longsword, bound mace, bound battle-axe, bound spear, and bound longbow."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
bound weapons spells	Melvure Rindu	"Bound weapon spells summon lesser daedra constrained within the form of magical weapons for the duration of the magical effect. The weapons are impossibly light, superbly formed, and profoundly bloodthirsty. The most common spells of this variety are: bound dagger, bound longsword, bound mace, bound battle-axe, bound spear, and bound longbow."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
bound weapons spells	Estirdalin	"Bound weapon spells summon lesser daedra constrained within the form of magical weapons for the duration of the magical effect. The weapons are impossibly light, superbly formed, and profoundly bloodthirsty. The most common spells of this variety are: bound dagger, bound longsword, bound mace, bound battle-axe, bound spear, and bound longbow."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
bound weapons spells	Eraamion	"Bound weapon spells summon lesser daedra constrained within the form of magical weapons for the duration of the magical effect. The weapons are impossibly light, superbly formed, and profoundly bloodthirsty. The most common spells of this variety are: bound dagger, bound longsword, bound mace, bound battle-axe, bound spear, and bound longbow."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
bound weapons spells	Artisa Arelas	"Bound weapon spells summon lesser daedra constrained within the form of magical weapons for the duration of the magical effect. The weapons are impossibly light, superbly formed, and profoundly bloodthirsty. The most common spells of this variety are: bound dagger, bound longsword, bound mace, bound battle-axe, bound spear, and bound longbow."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
bounty	Pemenie	A bounty? On my head? Preposterous! It must be a case of mistaken identity. I can't imagine why anyone would want to arrest me. I've always been an honest trader.	"Journal ""MV_TraderAbandoned"" 50
ModDisposition -10
set pemannoy to 1"									0	Journal MV_TraderAbandoned >= 40	Local pemannoy = 0					1
bounty	Pemenie	"As I've told you, it must have been someone else they were thinking of. This conversation is quickly becoming tiresome."	"Journal ""MV_TraderAbandoned"" 60
ModDisposition -10
set pemannoy to 2"									0	Local pemannoy = 1	Journal MV_TraderAbandoned >= 50					1
bounty	Pemenie	"That's quite enough from you, %PCRace, I'll take my leave of you now."	"Journal ""MV_TraderAbandoned"" 70
ModDisposition -10
set pemannoy to 3
AiWander 0,0,0,60,30,10,0,0,0,0,0,0"									0	Journal MV_TraderAbandoned >= 60	Local pemannoy = 2					1
bounty	Pemenie	You've offended me for the last time.	"SetFight 100
StartCombat Player
Goodbye"									0	Journal MV_TraderAbandoned >= 70	Local pemannoy = 3					1
bounty		"There's a price on her head, though I don't know how much. People don't take kindly to being sold shoddy goods."	Journal MV_TraderAbandoned 40				Caldera					0	Dead pemenie = 0	Not Local NoLore = 0					43
bounty		"There's a price on her head, though I don't know how much. People don't take kindly to being sold shoddy goods."	Journal MV_TraderAbandoned 40				Gnaar Mok					0	Dead pemenie = 0	Not Local NoLore = 0					19
Bow of Shadows	Torasa Aram	"Well, this is a piece I never thought I'd see.  Did you know that the assassin Dram was said to have wielded this bow?  I would be honored to have this on display. I can offer you 21000 gold for it."	"Choice: ""Sell the item."" 1 ""Keep the item."" 2"									0	Local bowshadows = 1						1
Bow of Shadows	Torasa Aram	"Well, this is a piece I never thought I'd see.  Did you know that the assassin Dram was said to have wielded this bow?  I would be honored to have this on display. I can offer you 21000 gold for it."	"Choice: ""Sell the item."" 1 ""Keep the item."" 2 ""Donate the item."" 3"									0	Local bowshadows = 1	Journal TR_Blade = 40					1
Bow of Shadows	Torasa Aram	"You don't have the Bow of Shadows with you? Then come back with it, and we'll settle the deal."										0	Function Choice = 1	Item longbow_shadows_unique = 0					1
Bow of Shadows	Torasa Aram	"You don't have the Bow of Shadows with you? Then come back with it, and we'll settle the deal."										0	Function Choice = 3	Item longbow_shadows_unique = 0					1
Bow of Shadows	Torasa Aram	"Thank you, %PCName.  A wonderful addition indeed."	"set bowshadows to 2
player->removeitem ""longbow_shadows_unique"" 1
player->additem ""gold_001"" 21000
""longbow_shadows_unique_x""->Enable"									0	Function Choice = 1	Item longbow_shadows_unique >= 1					1
Bow of Shadows	Torasa Aram	"Thank you, %PCName.  A wonderful addition indeed."	"set bowshadows to 2
player->removeitem ""longbow_shadows_unique"" 1
set MuseumDonations to MuseumDonations + 1
""longbow_shadows_unique_x""->Enable
moddisposition 5"									0	Function Choice = 3	Item longbow_shadows_unique >= 1					1
Bow of Shadows	Torasa Aram	"Very well.  May your arrows fly straight and true, %PCName."										0	Function Choice = 2						1
Bow of Shadows	Torasa Aram	"Yes, thank you for allowing us to add it to our collection."										0	Local bowshadows >= 2	Item longbow_shadows_unique = 0					1
Bow of Shadows	Torasa Aram	How is it that you have this?  It belongs to the Museum! GUARDS!!!	"SetPCCrimeLevel 42000
Set PCThief to 1
Goodbye"									0	Local bowshadows = 3	Item longbow_shadows_unique > 0					1
Bralen Carvaren	Varvur Sarethi	"I didn't kill him. He was my closest friend. The guards found me near his body, but I don't remember anything that happened that night. Sometimes, though, sometimes I have... bad dreams."	Journal HR_ClearSarethi 20							Redoran		0							1
Bralen Carvaren	Varvur Sarethi	"I feel as if this was all my fault, but at least the ash statue is gone. I know I won't do anything like that again. Oh, I think I remember where I got that ash statue..."								Redoran		0				Journal HR_ClearSarethi >= 110			1
Bralen Carvaren	Lloros Sarano	"Yes, Varvur has been charged with the murder. There is a great deal of evidence. If you must investigate this, start by speaking with Varvur Sarethi."	Journal HR_ClearSarethi 80							Redoran		0				Journal HR_ClearSarethi >= 10			1
Bralen Carvaren	Lloros Sarano	You found an ash statue in Varvur Sarethi's room? Give me the ash statue so that I may examine it more carefully.	"Choice ""Give him the statue."" 1 ""Keep the statue."" 2"							Redoran		0	Item misc_6th_ash_hrcs >= 1			Journal HR_ClearSarethi >= 30			1
Bralen Carvaren	Lloros Sarano	"If you will not give me the statue, I cannot help you."	ModDisposition -5							Redoran		0	Function Choice = 2						1
Bralen Carvaren	Lloros Sarano	"Thank you, %PCName. Yes, I can see there is some kind of conjuration enchantment on this statue. I believe this statue influenced Varvur Sarethi in some manner, causing him to kill his friend Bralen Carvaren. He may still be under the influence of this statue. Tell Varvur to come and speak with me. When I am sure that he is no longer influenced by the statue, I will have him cleared of Bralen Carvaren's murder."	"Journal HR_ClearSarethi 90
Player->RemoveItem Misc_6th_Ash_HRCS 1
AddItem Misc_6th_Ash_HRCS 1"							Redoran		0	Function Choice = 1						1
Bralen Carvaren	Lloros Sarano	"Have Varvur Sarethi speak with me soon. If this statue was responsible for his behavior, I will clear him of Bralen Carvaren's murder."								Redoran		0				Journal HR_ClearSarethi >= 90			1
Bralen Carvaren	Lloros Sarano	Varvur Sarethi spoke with me. I have cleared him of the statue's influence and cleared his name for the murder of Bralen Carvaren.	Journal HR_ClearSarethi 110							Redoran		0				Journal HR_ClearSarethi >= 95			1
Bralen Carvaren	Lloros Sarano	"Yes, Varvur Sarethi has been cleared of the murder of Bralen Carvaren."								Redoran		0				Journal HR_ClearSarethi >= 110			1
Bralen Carvaren	Athyn Sarethi	"Bralen Carvaren was one of Varvur Sarethi's friends. I cannot believe that my son would do such a thing, but the evidence is... persuasive. I would start by speaking with my son about Bralen Carvaren. He is in his room in the guard quarters."	Journal HR_ClearSarethi 10							Redoran		0							1
Bralen Carvaren	Athyn Sarethi	This ash statue troubles me. I would have you speak with someone at the Temple about this statue. Perhaps Lloros Sarano would know more of it.	Journal HR_ClearSarethi 50							Redoran		0	Item misc_6th_ash_hrcs >= 1						1
Bralen Carvaren	Athyn Sarethi	This ash statue troubles me. I would have you speak with someone at the Temple about this statue. Perhaps Lloros Sarano would know more of it.	Journal HR_ClearSarethi 50							Redoran		0	Journal HR_ClearSarethi >= 30						1
Bralen Carvaren	Athyn Sarethi	"Thank you, %PCName. I understand that my son's name will be cleared when he has been purged of the ash statue's influence. I knew my son would never murder his friend, but I understand this statue influenced him in some way."	"Journal HR_ClearSarethi 100
ModPCFacRep 5 ""Redoran""
ModDisposition 20
Player->ModReputation 1"							Redoran		0				Journal HR_ClearSarethi >= 90			1
Bralen Carvaren	Athyn Sarethi	I understand that Varvur Sarethi's name will be cleared soon. You have my gratitude and you need not trouble yourself over this matter any longer.								Redoran		0				Journal HR_ClearSarethi >= 100			1
Bralen Carvaren	Athyn Sarethi	"You have cleared my son's name, and that is all that matters."								Redoran		0				Journal HR_ClearSarethi >= 110			1
Brallion	Stacey	"You'll find him in Sadrith Mora, in the Great Market."										0							1
Brallion	Stacey	I have heard of his death.										0	Dead brallion > 0						1
Brallion	Elegal	"Oh, Brallion went into Fara's for a drink. You should be able to find him in there."										0	Journal TG_SS_GreedySlaver >= 10	Journal TG_SS_GreedySlaver < 50					1
Brallion	Arangaer	"Oh, Brallion went into Fara's for a drink. You should be able to find him in there."										0	Journal TG_SS_GreedySlaver >= 10	Journal TG_SS_GreedySlaver < 50					1
Brallion	Anruin	"Oh, Brallion went into Fara's for a drink. You should be able to find him in there."										0	Journal TG_SS_GreedySlaver >= 10	Journal TG_SS_GreedySlaver < 50					1
Brallion's Ring	Stacey	"Brallion has the ring, naturally. He's a slave trader in Sadrith Mora's Great Market. Steal the ring and then deliver it to Ilmeni Dren, a secret abolitionist and the daughter of Duke Vedam Dren."	Journal TG_SS_GreedySlaver 10							Thieves Guild		0	Journal TG_SS_GreedySlaver < 10			Journal TG_SS_Enamor >= 100			1
Brallion's Ring	Stacey	I see you have Brallion's Ring. Take it to Ilmeni Dren in the St. Delyn Canton here in Vivec.								Thieves Guild		0	Item exquisite_ring_brallion >= 1			Journal TG_SS_GreedySlaver >= 10	Journal TG_SS_GreedySlaver < 100		1
Brallion's Ring	Stacey	"Braillon is dead? I don't like the sound of this, %PCName. It wouldn't be good for us to be associated with this in any way. Let's forget about this completely."	Journal TG_SS_GreedySlaver 120									0	Journal TG_SS_GreedySlaver < 10	Dead brallion > 0					1
Brallion's Ring	Stacey	"I wanted you to deliver a slaver's ring to Ilmeni Dren, but you tell me she's dead. I don't like the sound of that, %PCName. Lets forget about this completely."	Journal TG_SS_GreedySlaver 110									0	Journal TG_SS_GreedySlaver < 100	Dead ilmeni dren > 0					1
Brallion's Ring	Stacey	So you delivered the ring. Good. I hope Ilmeni Dren puts it to good use.	"Journal TG_SS_GreedySlaver 100
ModPCFacRep 5 ""Thieves Guild""
ModDisposition 10"							Thieves Guild		0				Journal TG_SS_GreedySlaver >= 50			1
Brallion's Ring	Stacey	You already delivered the ring.										0				Journal TG_SS_GreedySlaver >= 100			1
Brallion's Ring	Stacey	Let us speak of this no more.										0				Journal TG_SS_GreedySlaver >= 110			1
Brallion's Ring	Stacey	"I'm disappointed in you, %PCName. You've been caught too many times. Tone down your act, pay off yours debts, then come see me again."								Thieves Guild		0	Function PC Crime Level >= 1						1
Brallion's Ring	Stacey	"I'm very disappointed in you, %PCName. You broke our rules, and I can't have one of your reputation in the Bal Molagmer. Make amends, and perhaps we can speak again."										0	Function PC Expelled = 1						1
Brallion's Ring	Ilmeni Dren	What do I want with a slaver's ring?	"Choice ""The ring is for you."" 3 ""Never mind."" 4"									0	Item exquisite_ring_brallion >= 1			Journal TG_SS_GreedySlaver >= 10			1
Brallion's Ring	Ilmeni Dren	Keep it. I wouldn't wear that gaudy thing anyway.										0	Function Choice = 4						1
Brallion's Ring	Ilmeni Dren	This is for me? What are you suggesting?	"Choice ""I stole it for you."" 1 ""In the name of the Bal Molagmer, I return this to you."" 2"									0	Function Choice = 3						1
Brallion's Ring	Ilmeni Dren	"The Bal Molagmer? What do you know of this, thief? I have heard of these noble bandits, but you show no sign of being one. Still, anything taken from a slaver is a good thing."	"Journal TG_SS_GreedySlaver 50
Player->RemoveItem Exquisite_Ring_Brallion 1
ModDisposition 10"									0	Function Choice = 2						1
Brallion's Ring	Ilmeni Dren	"The Bal Molagmer? I remember tales of them told to me when I was a child, and I have heard whisperings recently that they were returning. I accept this ring as a symbol of good faith."	"Journal TG_SS_GreedySlaver 55
Player->RemoveItem Exquisite_Ring_Brallion 1
ModDisposition 20"									0	Function Choice = 2	Global TGglove = 1					1
Brallion's Ring	Ilmeni Dren	"How could I wear a ring like that when there is so much suffering in Tamriel? If you want my appreciation, there are better ways to earn it than fancy gifts."	moddisposition -10									0	Function Choice = 1						1
Brallion's Ring	Ilmeni Dren	"Thank you, %PCName."										0				Journal TG_SS_GreedySlaver >= 50			1
Brallion's Ring	Ilmeni Dren	I sold the ring. Soon more slaves will be on their way back to Black Marsh or Elsweyr.										0				Journal TG_SS_GreedySlaver >= 100			1
Brallion's Ring	Brallion	"Eh? You like it? One of my slaves tried to buy his freedom with it. Imagine! A slave with a jewel like this? He obviously stole it, so I relieved him of its burden. If it has caught your fancy, I could part with it for, say, 1000 coin?"	"Choice ""Hmm. 500 and you have a deal."" 1 ""Too rich for me."" 2"									0							1
Brallion's Ring	Brallion	"Don't waste my time, braggart."	moddisposition -15									0	Function Choice = 3	Item Gold_001 < 800					1
Brallion's Ring	Brallion	"All right, then. It's yours. Pleasure doing business."	"player->removeitem ""gold_001"" 800
Brallion->removeitem ""exquisite_ring_brallion"" 1
brallion->additem ""gold_001"" 800
player->additem ""exquisite_ring_brallion"" 1
player->journal TG_SS_GreedySlaver 30
moddisposition 15"									0	Function Choice = 3	Item Gold_001 >= 800					1
Brallion's Ring	Brallion	Suit yourself.	moddisposition -2									0	Function Choice = 2						1
Brallion's Ring	Brallion	Five hundred you say? Ha! 800 is my standing price. Take it or leave it.	"Choice ""Done."" 3 ""Forget I asked."" 2"									0	Function Choice = 1						1
Brallion's Ring	Brallion	I don't have that ring anymore.										0	Local ringcount = 1						1
Brallion's Ring	Brallion	"You have not the coin, braggart."	moddisposition -10									60	Function Choice = 1	Item Gold_001 < 500					1
Brallion's Ring	Brallion	"Five hundred you say? Well, you are a shrewd one at that. Sold!"	"player->removeitem ""gold_001"" 500
Brallion->removeitem ""exquisite_ring_brallion"" 1
brallion->additem ""gold_001"" 500
player->additem ""exquisite_ring_brallion"" 1
journal TG_SS_GreedySlaver 30
moddisposition 10"									60	Function Choice = 1	Item Gold_001 >= 500					1
brandy	Ra'tesh	"Yes, yes. Karrod loves the brandy. Such a big man, handsome man. He comes to visit Ra'Tesh every night. Ra'Tesh loves a good customer. Ra'Tesh is very fond of Karrod."										0							1
Brara Morvayn	Athyn Sarethi	"Since the Morvayn Manor has been overrun, Mistress Morvayn stays in the Redoran Council Hall. Speak with her there and get her support."										0							1
Brara Morvayn	Athyn Sarethi	Brara Morvayn has given you her support for the title of Redoran Hortator.										0	Journal B5_MorvaynHort >= 50						1
Brara Morvayn	Athyn Sarethi	"You have earned the support of Mistress Morvayn. You must also speak with Hlaren Ramoran, and you must build a stronghold. When you have, speak with me again for more duties."										0				Journal HR_MorvaynManor >= 100			1
Brara Morvayn	Athyn Sarethi	I'm sure Mistress Morvayn is grateful. Perhaps someday soon she will be able to move back to Morvayn Manor.										0				Journal HR_MorvaynManor >= 100	Journal HR_OldFlame >= 100	Journal HR_Stronghold >= 100	1
Brara Morvayn		She moved into temporary quarters in the Redoran Council Hall after blighted creatures attacked her manor and killed her husband.					Ald-ruhn	Redoran				0	Not ID brara morvayn = 1	Not Local NoLore = 0					42
Brara Morvayn		Her quarters can be found on the lower level northwest of the entrance.					"Ald-ruhn, Redoran Council Hall"					0							1
Brara Morvayn		Her quarters can be found on the lower level northwest of the entrance.					"Ald-ruhn, Redoran Council Entrance"					0							1
Braynas Hlervu	Braynas Hlervu	That's me. What do you want?										0							1
Braynas Hlervu		He used to be a farmer many years ago. Now all he grows is older. His small house is at the western edge of town.					Ald-ruhn					40	Not Local NoLore = 0						133
break my oath	vivec_god	"Along with Lord Nerevar, and at his insistence, Almalexia, Sotha Sil, and I swore before our god of oaths at the time, the Daedra Lord Azura, never to employ the tools of Kagrenac for any purpose. We broke our oaths. We turned our backs on the old gods. I still see no compelling reason to worship any of the Aedra or Daedra. But, for the respect I held for Nerevar, and the respect I held for myself, I should never have betrayed my oath. Of all my life's actions, I most regret that failure."	";Vivec; Journal ""B8_MeetVivec"" = 50;"									0	Journal B8_MeetVivec >= 50						1
breeding netch	Wadarkhu	%Name's ship was attacked. Kill them if you can.										0							1
breeding netch	Wadarkhu	The netch just north of here are dead? Good. You saved %Name lots of trouble.	ModDisposition 10									0	Dead netch_betty_ilgn >= 1	Dead netch_bull_ilgn >= 1					1
breeding netch	Wadarkhu	The netch just north of here are dead? Good. You saved %Name lots of trouble.										80							1
breeding netch	Radd Hard-Heart	"Like I said, there's a pair of breeding netch north of Gnaar Mok. Kill them before they wander back into town again and report back to me."	Journal IL_GiantNetch 10									0				Journal IL_Damsel >= 100			1
breeding netch	Radd Hard-Heart	"So the Netch are dead? Good work, %PCName."	"Journal IL_GiantNetch 100
ModPCFacRep 5 ""Imperial Legion""
ModDisposition 10"									0	Dead netch_betty_ilgn >= 1	Dead netch_bull_ilgn >= 1		Journal IL_GiantNetch >= 10			1
breeding netch	Radd Hard-Heart	"You already killed the Netch, %PCName."										0				Journal IL_GiantNetch >= 100			1
breeding netch	Radd Hard-Heart	"You've been expelled, but maybe you can join the Imperial Legion again."										0	Function PC Expelled = 1						1
breeding netch		"That's right. There's a pair of them that wander about north of here. They've come near the town a few times. We drove them off, but I'm sure they'll be back unless someone does something."					Gnaar Mok					0	Not Local NoLore = 0						19
breeding netch		"You're the one who killed them? Netch are valuable, but they're too dangerous to let them roam free. Thank you."	moddisposition 5				Gnaar Mok					0	Dead netch_bull_ilgn >= 1	Dead netch_betty_ilgn >= 1	Not Local NoLore = 0				19
breeding netch		I'm so glad you killed them.					Gnaar Mok					50	Dead netch_bull_ilgn >= 1	Dead netch_betty_ilgn >= 1	Not Local NoLore = 0				19
Breton	Artisa Arelas	"Passionate and eccentric, poetic and flamboyant, intelligent and willful, Bretons feel an inborn, instinctive bond with the mercurial forces of magic and the supernatural. Many great sorcerers have come from their home province of High Rock, and in addition to their quick and perceptive grasp of spellcraft, enchantment, and alchemy, even the humblest of Bretons can boast a high resistance to destructive and dominating magical energies."	;Bretons									30	Not Local NoLore = 0						1
Breton		"We Bretons are natural magicians, and born with a high resistance to destructive and dominating spells. Many great sorcerers have come from our home province of High Rock."	;Bretons	Breton								30	Not Local NoLore = 0						120
Breton		"Bretons are outlanders, foreigners, Westerners. They don't belong here. They should go back where they came from."	;Bretons					Ashlanders				30	Not Local NoLore = 1						75
Breton		"Bretons are arrogant, undisciplined, subject to wild swings of emotion. They make strong but unreliable wizards and mercenaries. They are occasionally independent and creative thinkers, but are faithless and unreliable servants and hirelings."	;Dunmer; not Breton	Dark Elf	Noble							30	Global PCRace != 2	Not Local NoLore = 0					58
Breton		"Passionate and eccentric, poetic and flamboyant, intelligent and willful, Bretons feel an inborn, instinctive bond with the mercurial forces of magic and the supernatural. Many great sorcerers have come from their home province of High Rock, and in addition to their quick and perceptive grasp of spellcraft, enchantment, and alchemy, even the humblest of Bretons can boast a high resistance to destructive and dominating magical energies."	;Bretons		Savant							30	Not Local NoLore = 0						19
Brilnosu Llarys		"This Writ is for Brilnosu Llarys who consorts with Daedra and outlaws. She is hiding at the Dunmer stronghold of Hlormaren which is on the coast west of Balmora, north of Hla Oad. I will mark this on your map. Go now, %PCRank."	"Journal MT_WritBrilnosu 10
Player->AddItem ""writ_brilnosu"" 1
ShowMap ""Hlormaren""
ShowMap ""Hla Oad"""					Morag Tong	Master			0					Journal MT_WritMavon >= 100	Journal MT_WritBelvayn >= 100	4
Brilnosu Llarys		"I have given this Writ to you already, %PCName. As you know, Writs are issued only once. Your official paperwork will exonerate you from your deeds when you are confronted by the authorities - so guard it well. If you have lost it, you will have to suffer punishment for your crimes. This can be costly... very costly. But members of the %Faction must have immaculate reputations."						Morag Tong	Master			0	Item writ_brilnosu = 0			Journal MT_WritBrilnosu >= 10			4
Brilnosu Llarys		"I have given this Writ to you already, %PCName."						Morag Tong	Master			0	Item writ_brilnosu = 1			Journal MT_WritBrilnosu >= 10			4
Brilnosu Llarys		I heard that you executed Brilnosu Llarys. The honor and payment are yours.	"Journal MT_WritBrilnosu 100
Player->AddItem Gold_001 1000
ModPCFacRep 5 ""Morag Tong""
ModDisposition 5"					Morag Tong	Master			0				Journal MT_WritBrilnosu = 80			4
Brilnosu Llarys		I heard that you executed Brilnosu Llarys. The honor and payment are yours.	"Journal MT_WritBrilnosu 100
Player->AddItem Gold_001 1000
ModPCFacRep 5 ""Morag Tong""
ModDisposition 10"					Morag Tong	Master			0				Journal MT_WritBrilnosu = 90			4
Brilnosu Llarys		"That is an interesting story, %PCName, but the fact remains that Brilnosu Llarys is already dead and the credit for this Writ must go to you."	"Journal MT_WritBrilnosu 100
ModPCFacRep 5 ""Morag Tong"""					Morag Tong	Master			0	Dead brilnosu llarys >= 1			Journal MT_WritBrilnosu = 0	Journal MT_WritMavon >= 100	Journal MT_WritBelvayn >= 100	4
Brilnosu Llarys		The Writ for Brilnosu Llarys has already been executed.						Morag Tong	Master			0				Journal MT_WritBrilnosu >= 100			4
Brilnosu Llarys		You have been expelled.						Morag Tong	Master			0	Function PC Expelled = 1						4
broadsword	Garothmuk gro-Muzgub	"Long popular in the West, the mass-produced, one-handed, double-edged heavy broadsword commonly used by the Legions is descended from the original elaborate, decorated Breton broadsword designs. The Nordic broadsword developed independently, and is a more plain, practical weapon. All broadswords are commonly used with sword-and-shield techniques, the Bretons favoring the heavy tower shield, while the legions prefer a smaller standard-sized shield."										30							1
Brodir Grove	Ulfgar the Unending	"Brodir Grove is where Grimkell ambushed us.  My friends were turned to stone on that very spot, and there they remain, a monument of betrayal.  I too was caught in the spell, but thought I had been spared its effects.  I was wrong.  Instead of killing me, like it did my friends, Grimkell's magicka turned me into living stone.  You see, these events did take place -- five hundred years ago.  I have remained here ever since.  And here I will stay, until I finally find the entrance to Sovngarde."										0	Journal BM_BrodirGrove >= 0						1
broken axe	ancestor_ghost_vabdas	Take the axe from the water behind me as proof of Lugrub's crimes.										0							1
broken axe	ancestor_ghost_vabdas	Show the axe to Darius.										0	Item lugrub's axe > 0						1
Brood of Lord Irarak	Volrina Quarra	"Lord Irarak? Hah! Well, you have done well in destroying that fool. As I promised, you will be allowed access to the services here in Druscashti. Do not overstay your welcome."	"Journal ""VA_VampCult"" 120"									0	Dead Irarak > 0	Global VampClan = 3	Journal VA_VampCult >= 10				1
Brood of Lord Irarak	Volrina Quarra	"You let the ""Lord"" live? You are no longer welcome here, foul creature. Leave, or you will die where you stand."	"Journal ""VA_VampCult"" 130
ModDisposition -30"									0	Dead Irarak = 0	Global VampClan = 3	Journal VA_VampCult >= 70	Journal VA_VampCult < 110			1
Brood of Lord Irarak	Irarak	"Yes, I am the Dark Lord Irarak, and these are my minions. They serve me as their Dark Master. Perhaps one day I will bestow upon them the gift of Life Eternal, but until then, they will be content to serve me obediently. They provide comfort for me, while I provide them with my presence."										0							1
brother in need	Lucan Ostorius	"Look, I've got a bunch of weapons I need to get to Yak gro-Skandar in Ald'ruhn. He's usually drinking himself under one of the tables at the Rat in the Pot. It'd be a big help to me if you could deliver them to him. Plus, I'd throw some coin your way...say, 100 septims?"	"Journal ""MV_ThiefTrader"" 15
Choice ""I can help you, brother."" 1 ""I'm sorry, brother, I cannot help you with this."" 2"									0							1
brother in need	Lucan Ostorius	"No? Don't care much about the oath you've sworn, eh ""brother""? I won't forget this. No, I certainly won't."	"Journal ""MV_ThiefTrader"" 35
Goodbye"									0	Function Choice = 2						1
brother in need	Lucan Ostorius	"Great. I won't forget this, my brother. Make sure they get there, though. It would be bad news for the both of us if they didn't. Know what I mean? Just tell him you have Lucan's shipment."	"Journal ""MV_ThiefTrader"" 25
RemoveItem ""Steel Shortsword"" 1
RemoveItem ""Silver Flameblade"" 1
RemoveItem ""Steel Staff"" 1
RemoveItem ""Silver War Axe"" 1
Player->AddItem ""Steel Shortsword"" 1
Player->AddItem ""Silver Flameblade"" 1
Player->AddItem ""Steel Staff"" 1
Player->AddItem ""Silver War Axe"" 1
Goodbye"									0	Function Choice = 1						1
brother in need	Lucan Ostorius	I've got to get my shipment delivered soon.										0	Journal MV_ThiefTrader < 100	Journal MV_ThiefTrader >= 25					1
brother in need	Lucan Ostorius	I heard you killed my contact. I can't allow that to happen.	"SetFight 100
StartCombat Player
Goodbye"									0	Journal MV_ThiefTrader <= 25	Journal MV_ThiefTrader >= 20	Dead yak gro-skandar > 0				1
brother in need	Lucan Ostorius	Thanks for delivering my shipment for me. I won't forget it.										0	Journal MV_ThiefTrader >= 100						1
Brown Rot	Ygfa	"Brown rot is a mild common disease affecting the victim's strength and behavior. Symptoms include necrosis and sleeplessness. It may be contracted from the bonewalker, skeleton, greater bonewalker, or bonelord."	;healers; apothecaries; pilgrims; wise woman;									30							1
Brown Rot	Tendris Vedran	"Brown rot is a mild common disease affecting the victim's strength and behavior. Symptoms include necrosis and sleeplessness. It may be contracted from the bonewalker, skeleton, greater bonewalker, or bonelord."	;healers; apothecaries; pilgrims; wise woman;									30							1
Brown Rot	Maela Kaushad	"Brown rot is a mild common disease affecting the victim's strength and behavior. Symptoms include necrosis and sleeplessness. It may be contracted from the bonewalker, skeleton, greater bonewalker, or bonelord."	;healers; apothecaries; pilgrims; wise woman;									30							1
Brown Rot	Artisa Arelas	"Brown rot is a mild common disease affecting the victim's strength and behavior. Symptoms include necrosis and sleeplessness. It may be contracted from the bonewalker, skeleton, greater bonewalker, or bonelord."	;healers; apothecaries; pilgrims; wise woman;									30							1
Bthuand	Mastrius	"It is an ancient Dwemer ruin to the north of here. Leave this place and travel to the north. Find the ruins, and return Spell Breaker to me."										0							1
bull netch	Irvama Othrelas	"Normally a single betty netch will have a harem of five or six bull netch, but we keep the bull-betty ration closer to one-to-one for faster breeding. Tends to make our betty netch a little more aggressive than they are in the wild."										0							1
bull netch	Gudling the Rascal	"The bull netch is a huge beast that hovers in the air, supported by internal sacks of magical vapors. Cured netch skin, durable, flexible, and variously colored, is used throughout the Empire in garments, armor, weapons, household goods, and furnishings."	;hunter									30							1
bull netch	Frinnius Posuceius	"Normally a single betty netch will have a harem of five or six bull netch, but we keep the bull-betty ration closer to one-to-one for faster breeding. Tends to make our betty netch a little more aggressive than they are in the wild."										0							1
bull netch	Fevasa Saryon	"Normally a single betty netch will have a harem of five or six bull netch, but we keep the bull-betty ration closer to one-to-one for faster breeding. Tends to make our betty netch a little more aggressive than they are in the wild."										0							1
bull netch	Briring	"The bull netch is a huge beast that hovers in the air, supported by internal sacks of magical vapors. Cured netch skin, durable, flexible, and variously colored, is used throughout the Empire in garments, armor, weapons, household goods, and furnishings."	;barbarian									30							1
bungler's bane	Tendris Vedran	Bungler's Bane is a mottled brown-and-orange shelf fungus collected from the trunks of trees in the Bitter Coast region.	;alchemist									30	Not Local NoLore = 0						1
bungler's bane	Anarenen	Bungler's Bane is a mottled brown-and-orange shelf fungus collected from the trunks of trees in the Bitter Coast region.	;alchemist									30	Not Local NoLore = 0						1
bungler's bane	Ajira	Bungler's Bane grows on trees and sometimes other things. It looks like the tree has brown shelves. Ajira warns you not to eat Bungler's Bane.	;alchemist									30							1
Buoyant Armigers		"The Buoyant Armigers is an small military order of the Temple, exclusively dedicated to and answering to Lord Vivec."	;Ghostgate;				Ghostgate					30	Not Local NoLore = 0				Not Faction Ashlanders = 1	Not ID wulf = 1	24
Buoyant Armigers		"The Buoyant Armigers pattern themselves on Lord Vivec's heroic spirit of exploration and adventure, and they emulate his mastery of the varied arts of personal combat, chivalric courtesy, and subtle verse."	;Ghostgate;				Ghostgate					30	Global Random100 < 40	Not Local NoLore = 0			Not Faction Ashlanders = 1	Not ID wulf = 1	24
Buoyant Armigers		The Buoyant Armigers serve the Temple as champions and knights-errant.	;Ghostgate;				Ghostgate					30	Global Random100 < 30	Not Local NoLore = 0			Not Faction Ashlanders = 1	Not ID wulf = 1	24
Buoyant Armigers		The light-hearted Buoyant Armigers are rivals of the more solemn Ordinators in service to the Temple.	;Ghostgate;				Ghostgate					30	Global Random100 < 10	Not Local NoLore = 0			Not Faction Ashlanders = 1	Not ID wulf = 1	24
Buoyant Armigers		"The Buoyant Armigers is an small military order of the Temple, exclusively dedicated to and answering to Lord Vivec."	;Temple; priests; monks; healers;		Priest Service			Temple				30							11
Buoyant Armigers		"The Buoyant Armigers pattern themselves on Lord Vivec's heroic spirit of exploration and adventure, and they emulate his mastery of the varied arts of personal combat, chivalric courtesy, and subtle verse."	;Temple; priests; monks; healers;		Priest Service			Temple				30	Global Random100 < 40						11
Buoyant Armigers		The Buoyant Armigers serve the Temple as champions and knights-errant.	;Temple; priests; monks; healers;		Priest Service			Temple				30	Global Random100 < 30						11
Buoyant Armigers		The light-hearted Buoyant Armigers are rivals of the more solemn Ordinators in service to the Temple.	;Temple; priests; monks; healers;		Priest Service			Temple				30	Global Random100 < 20						11
Buoyant Armigers		"The Buoyant Armigers is an small military order of the Temple, exclusively dedicated to and answering to Lord Vivec."	;Temple; priests; monks; healers;		Priest			Temple				30							4
Buoyant Armigers		"The Buoyant Armigers pattern themselves on Lord Vivec's heroic spirit of exploration and adventure, and they emulate his mastery of the varied arts of personal combat, chivalric courtesy, and subtle verse."	;Temple; priests; monks; healers;		Priest			Temple				30	Global Random100 < 40						4
Buoyant Armigers		The Buoyant Armigers serve the Temple as champions and knights-errant.	;Temple; priests; monks; healers;		Priest			Temple				30	Global Random100 < 30						4
Buoyant Armigers		The light-hearted Buoyant Armigers are rivals of the more solemn Ordinators in service to the Temple.	;Temple; priests; monks; healers;		Priest			Temple				30	Global Random100 < 20						4
Buoyant Armigers		"The Buoyant Armigers is an small military order of the Temple, exclusively dedicated to and answering to Lord Vivec."	;Temple; priests; monks; healers;		Monk			Temple				30							3
Buoyant Armigers		"The Buoyant Armigers pattern themselves on Lord Vivec's heroic spirit of exploration and adventure, and they emulate his mastery of the varied arts of personal combat, chivalric courtesy, and subtle verse."	;Temple; priests; monks; healers;		Monk			Temple				30	Global Random100 < 40						3
Buoyant Armigers		The Buoyant Armigers serve the Temple as champions and knights-errant.	;Temple; priests; monks; healers;		Monk			Temple				30	Global Random100 < 30						3
Buoyant Armigers		The light-hearted Buoyant Armigers are rivals of the more solemn Ordinators in service to the Temple.	;Temple; priests; monks; healers;		Monk			Temple				30	Global Random100 < 20						3
Buoyant Armigers		"The Buoyant Armigers is an small military order of the Temple, exclusively dedicated to and answering to Lord Vivec."	;Temple; priests; monks; healers;		Healer			Temple				30							1
Buoyant Armigers		"The Buoyant Armigers pattern themselves on Lord Vivec's heroic spirit of exploration and adventure, and they emulate his mastery of the varied arts of personal combat, chivalric courtesy, and subtle verse."	;Temple; priests; monks; healers;		Healer			Temple				30	Global Random100 < 40						1
Buoyant Armigers		The Buoyant Armigers serve the Temple as champions and knights-errant.	;Temple; priests; monks; healers;		Healer			Temple				30	Global Random100 < 30						1
Buoyant Armigers		The light-hearted Buoyant Armigers are rivals of the more solemn Ordinators in service to the Temple.	;Temple; priests; monks; healers;		Healer			Temple				30	Global Random100 < 20						1
bureaucracy	Mevure Hlen	"It's ridiculous. Their ships are searched by the Duke's men, and are often held in customs for weeks at a time. Of course, the Company's boats aren't subject to the same scrutiny. I don't know what part the Duke is playing in this, but I'd certainly like to find out."	"Journal ""EB_TradeSpy"" 20
Choice ""Perhaps I can help you."" 1 ""I won't get involved in this."" 2"									0	Journal EB_TradeSpy < 20						1
bureaucracy	Mevure Hlen	"Well, there is something you might be able to provide for me. I'd like to know who is setting the prices for the Company. I know much of the pricing goes through J'Zhirr in Ebonheart. If you can find some information on this for me, I'd greatly appreciate it."	"Journal ""EB_TradeSpy"" 30
com_chest_02_jzhirr->additem ""bk_letterfromllaalam2"" 1"									0	Function Choice = 1						1
bureaucracy	Mevure Hlen	"I can't say I blame you. There's something strange going on there, and it might not be wise to get mixed up in it."	"Journal ""EB_TradeSpy"" 40"									0	Function Choice = 2						1
bureaucracy	Mevure Hlen	I really want to learn more about how they're setting the prices.										0	Journal EB_TradeSpy >= 30	Journal EB_TradeSpy <= 40					1
business	vivec_god	"When I was young like you, I was very impatient. So I will keep our business short. Then, later, there may be time for other things. First, I propose to remove my curse upon the Nerevarine, end the persecution of the Dissident Priests, and proclaim to all Morrowind that %PCName is the Incarnate and Nerevarine, the prophesied savior of Morrowind, and the last hope to withstand the menace of Dagoth Ur and the Sixth House. These things I will do, whether you wish or not."	";Vivec; 
Choice ""Continue"" 1"									0							1
business	vivec_god	"Let's try again, shall we? I propose to give you an artifact called 'Wraithguard."" You may accept the gift, then do with it as you will. I propose that you accept the responsibility of defeating Dagoth Ur, and swearing an oath to that effect. You may give your oath, then keep it or break it as you like. First, will you accept Wraithguard as a gift?"	";Vivec; Journal ""B8_MeetVivec"" = 34; 
Choice ""Yes, I accept Wraithguard"" 2 ""No, I refuse Wraithguard"" 3 ""Maybe... it depends..."" 4"									0	Journal B8_MeetVivec = 34						1
business	vivec_god	"Let's try again, shall we? I propose to give you an artifact called 'Wraithguard."" You may accept the gift, then do with it as you will. I propose that you accept the responsibility of defeating Dagoth Ur, and swearing an oath to that effect. You may give your oath, then keep it or break it as you like. First, will you accept Wraithguard as a gift?"	";Vivec; Journal ""B8_MeetVivec"" = 36; 
Choice ""Yes, I accept Wraithguard"" 2 ""No, I refuse Wraithguard"" 3 ""Maybe... it depends..."" 4"									0	Journal B8_MeetVivec = 36						1
business	vivec_god	"Let's see. You accepted an artifact called Wraithguard. Then I proposed that you accept the responsibility of defeating Dagoth Ur, and swearing an oath to that effect. You may give your oath, then keep it or break it as you like. So. Will you give your oath, before all gods and men, before all spirits visible and invisible, before my honor and your honor, to dedicate yourself and Wraithguard to the defeat and destruction of Dagoth Ur, and the preservation of Morrowind and its people?"	";Vivec; Journal ""B8_MeetVivec"" = 38; 
Choice ""Yes, I so swear"" 5 ""No, I shall not swear"" 6 ""Maybe... it depends..."" 7"									0	Journal B8_MeetVivec = 38	Item misc_wraithguard_no_equip >= 1					1
business	vivec_god	"Let's see. You accepted an artifact called Wraithguard. Then I proposed that you accept the responsibility of defeating Dagoth Ur, and swearing an oath to that effect. You may give your oath, then keep it or break it as you like. So. Will you give your oath, before all gods and men, before all spirits visible and invisible, before my honor and your honor, to dedicate yourself and Wraithguard to the defeat and destruction of Dagoth Ur, and the preservation of Morrowind and its people?"	";Vivec; Journal ""B8_MeetVivec"" = 40; 
Choice ""Yes, I so swear"" 5 ""No, I shall not swear"" 6 ""Maybe... it depends..."" 7"									0	Journal B8_MeetVivec = 40	Item misc_wraithguard_no_equip >= 1					1
business	vivec_god	"Next, I propose to surrender to you the power and responsibility of defeating Dagoth Ur. You may choose to refuse; I will not compel you. You will receive the power as a gift, in the form of an artifact called 'Wraithguard."" You may accept the gift, then do with it as you will. You will receive the responsibility as an oath. You may give your oath, then keep it or break it as you like. First, will you accept Wraithguard as a gift?"	";Vivec; CHOICE 1; 
Choice ""Yes, I accept Wraithguard"" 2 ""No, I refuse Wraithguard"" 3 ""Maybe... it depends..."" 4"									0	Function Choice = 1						1
business	vivec_god	"Good. Sensible of you. And now, will you give your oath, before all gods and men, before all spirits visible and invisible, before my honor and your honor, to dedicate yourself and Wraithguard to the defeat and destruction of Dagoth Ur, and the preservation of Morrowind and its people?"	";Vivec; CHOICE 2; 
Choice ""Yes, I so swear"" 5 ""No, I shall not swear"" 6 ""Maybe... it depends..."" 7"									0	Function Choice = 2						1
business	vivec_god	"Then that concludes our interview. I hope it has not been an inconvenience. And if you change your mind, come back."	";Vivec; CHOICE 3; 
Journal ""B8_MeetVivec"" 34"									0	Function Choice = 3						1
business	vivec_god	"I'll take your 'maybe' as a 'no.' Then that concludes our interview. I hope it has not been an inconvenience. And if you change your mind, come back."	";Vivec; CHOICE 4; 
Journal ""B8_MeetVivec"" 36"									0	Function Choice = 4						1
business	vivec_god	"Not very sensible. But very good. I was hoping for someone who would have no hesitations about making such an oath. You will now have a brief, momentary sensation of time passing. Don't be alarmed. You are being taken out of time in order to avoid the unpleasant experience of learning how to use Wraithguard. It will be over before..."	";Vivec; CHOICE 5; 
Choice ""Continue"" 8"									0	Function Choice = 5						1
business	vivec_god	"I'm sorry. I'm afraid, then, that you will not find Wraithguard of much use to you, for without your oath, I shall not teach you how to use it. So that concludes our interview. I hope it has not been an inconvenience. And if you change your mind, come back."	";Vivec; CHOICE 6; 
Journal ""B8_MeetVivec"" 38"									0	Function Choice = 6						1
business	vivec_god	"I'm sorry. I'm afraid, then, that you will not find Wraithguard of much use to you, for without your oath, I shall not teach you how to use it. So that concludes our interview. I hope it has not been an inconvenience. And if you change your mind, come back."	";Vivec; CHOICE 6; 
Journal ""B8_MeetVivec"" 38"									0	Function Choice = 6	Item misc_wraithguard_no_equip >= 1					1
business	vivec_god	"A sensible response. Alas, I am not looking for someone sensible. I'm sorry. I'm afraid that you will not find Wraithguard of much use to you, for without your oath, I shall not teach you how to use it. So that concludes our interview. I hope it has not been an inconvenience. And if you change your mind, come back."	";Vivec; CHOICE 7; 
Journal ""B8_MeetVivec"" 40"									0	Function Choice = 7						1
business	vivec_god	"A sensible response. Alas, I am not looking for someone sensible. I'm sorry. I'm afraid that you will not find Wraithguard of much use to you, for without your oath, I shall not teach you how to use it. So that concludes our interview. I hope it has not been an inconvenience. And if you change your mind, come back."	";Vivec; CHOICE 7; 
Journal ""B8_MeetVivec"" 40"									0	Function Choice = 7	Item misc_wraithguard_no_equip >= 1					1
business	vivec_god	"[There is a brief sensation of motion in total darkness, floating, but without a sense of weight or direction.] ...you know it. Now. I will notify the Temple that you are our champion. There shall be no more persecution of the Dissident Priests, and I hope both sides shall swiftly be reconciled. We have time for questions, if you like. Or you may leave, as you wish.  But I think there are at least two things you ought to know before you leave: how to use Wraithguard, and how to defeat Dagoth Ur."	";Vivec; CHOICE 8; ; 
Journal ""B8_MeetVivec"" 50
player->additem ""Wraithguard"" 1
modFactionReaction Temple Nerevarine 10
modFactionReaction Redoran Nerevarine 2
modFactionReaction Hlaalu Nerevarine 2
wulf->enable
player->modReputation 5"									0	Function Choice = 8						1
business	vivec_god	"[There is a brief sensation of motion in total darkness, floating, but without a sense of weight or direction.] ...you know it. Now. I will notify the Temple that you are our champion. There shall be no more persecution of the Dissident Priests, and I hope both sides shall swiftly be reconciled. We have time for questions, if you like. Or you may leave, as you wish.  But I think there are at least two things you ought to know before you leave: how to use Wraithguard, and how to defeat Dagoth Ur."	";Vivec; CHOICE 8; ; 
Journal ""B8_MeetVivec"" 50
player->additem ""Wraithguard"" 1
modFactionReaction Temple Nerevarine 10
modFactionReaction Redoran Nerevarine 2
modFactionReaction Hlaalu Nerevarine 2
wulf->enable
player->removeitem ""misc_Wraithguard_no_equip"" 1
player->modReputation 5"									0	Function Choice = 8	Item misc_wraithguard_no_equip >= 1					1
business	vivec_god	"[There is a brief sensation of motion in total darkness, floating, but without a sense of weight or direction.] ...you know it. Now. I will notify the Temple that you are our champion. There shall be no more persecution of the Dissident Priests, and I hope both sides shall swiftly be reconciled. We have time for questions, if you like. Or you may leave, as you wish.  But I think there are at least two things you ought to know before you leave: how to use Wraithguard, and how to defeat Dagoth Ur."	";Vivec; CHOICE 8; ; 
Journal ""B8_MeetVivec"" 50
player->additem ""Wraithguard"" 1
modFactionReaction Temple Nerevarine 6
modFactionReaction Redoran Nerevarine 2
modFactionReaction Hlaalu Nerevarine 2
wulf->enable
player->removeitem ""misc_Wraithguard_no_equip"" 1
player->modReputation 5"							Temple		0	Function Choice = 8						1
business	vivec_god	"[There is a brief sensation of motion in total darkness, floating, but without a sense of weight or direction.] ...you know it. Now. I will notify the Temple that you are our champion. There shall be no more persecution of the Dissident Priests, and I hope both sides shall swiftly be reconciled. We have time for questions, if you like. Or you may leave, as you wish. But I think there are at least two things you ought to know before you leave: how to use Wraithguard, and how to defeat Dagoth Ur."	";Vivec; CHOICE 8; ; 
Journal ""B8_MeetVivec"" 50
player->additem ""Wraithguard"" 1
player->removeitem ""misc_Wraithguard_no_equip"" 1
modFactionReaction Temple Nerevarine 10
modFactionReaction Redoran Nerevarine 2
modFactionReaction Hlaalu Nerevarine 2
wulf->enable
player->modReputation 5"									0	Function Choice = 8	Item misc_wraithguard_no_equip >= 1					1
business	vivec_god	"[There is a brief sensation of motion in total darkness, floating, but without a sense of weight or direction.] ...you know it. Now. I will notify the Temple that you are our champion. There shall be no more persecution of the Dissident Priests, and I hope both sides shall swiftly be reconciled. We have time for questions, if you like. Or you may leave, as you wish. But I think there are at least two things you ought to know before you leave: how to use Wraithguard, and how to defeat Dagoth Ur."	";Vivec; CHOICE 8; ; 
Journal ""B8_MeetVivec"" 50
player->additem ""Wraithguard"" 1
player->removeitem ""misc_Wraithguard_no_equip"" 1
modFactionReaction Temple Nerevarine 6
modFactionReaction Redoran Nerevarine 2
modFactionReaction Hlaalu Nerevarine 2
wulf->enable
player->modReputation 5"							Temple		0	Function Choice = 8	Item misc_wraithguard_no_equip >= 1					1
business	vivec_god	"Actually, I believe we've finished our business. I will notify the Temple that you are our champion. There shall be no more persecution of the Dissident Priests, and I hope both sides shall swiftly be reconciled. Now you are my guest, I am your host, and we have time for explanations. Or counsel. Or questions. Or bitter recriminations, if you like. Or you may leave, if you wish. As you wish. But I think before you leave you should hear how to defeat Dagoth Ur, and how you must use the artifact Wraithguard."	";Vivec; Journal ""B8_MeetVivec"" >= 50"									0	Journal B8_MeetVivec >= 50						1
business	Vedam Dren	Perhaps I will discuss business with you when you have earned a higher rank in House Hlaalu.								Hlaalu		30							1
business	Vedam Dren	"In order for House Hlaalu and the most virtuous aspects of the Empire to survive, we must find a way to control the Ordinators."								Hlaalu	House Father	30				Journal HH_WinSaryoni < 100			1
business	Vedam Dren	"To be %NextPCRank in anything other than name, you must win control of the Camonna Tong from my brother, Orvas Dren."								Hlaalu	House Father	30				Journal HH_WinSaryoni >= 100			1
business	Vedam Dren	"House Hlaalu's business is in your hands now, %PCName."								Hlaalu	Grandmaster	30							1
business	Vedam Dren	"Surely you do not expect me to discuss business with you when you have broken the rules. You must make amends, %PCName."								Hlaalu		30	Function PC Expelled = 1						1
business	Odral Helvi	I don't think so. You've been expelled.										0	Function PC Expelled = 1						1
business	Odral Helvi	I need a courier to deliver a package of sealed orders.										30				Journal HH_BankFraud >= 5			1
business	Odral Helvi	Important documents are missing from the offices here in Caldera. I need someone to catch whoever stole the Caldera mining contracts.										30				Journal HH_BankFraud >= 100			1
business	Odral Helvi	There is an error in some of the documents in the Hall of Records. I need someone to replace these erroneous documents.										30				Journal HH_CaptureSpy >= 100			1
business	Odral Helvi	"I am responsible for land in the Ascadian Isles and at this time of year, I need to collect the rent and taxes from the farmers."										30				Journal HH_ReplaceDocs >= 100			1
business	Odral Helvi	I need you deliver a shipment of ebony to a friend of mine.										30				Journal HH_RentCollector >= 100			1
business	Odral Helvi	There is no business that must be done here in Caldera.										30				Journal HH_EbonyDelivery >= 100			1
business	Nileno Dorvayn	"You've been expelled. I can't give you duties, but perhaps I can help you make amends."										0	Function PC Expelled = 1						1
business	Nileno Dorvayn	"If you want to talk business, you've come to the right place. Do you want to join House Hlaalu?"										30							1
business	Nileno Dorvayn	"Just a minute, %PCName. Say that again."								Hlaalu		30							1
business	Nileno Dorvayn	"Like I said, wear Relmerea Saram's helm and use the phrase ""orphan of Arnesia"" with Neminda in Ald'ruhn."										30	Function Same Sex = 1			Journal HH_DisguisedArmor >= 10			1
business	Nileno Dorvayn	"Like I said, wear Felsen Sethandus' helm and use the phrase ""orphan of Arnesia"" with Neminda in Ald'ruhn."										30	Function Same Sex = 0			Journal HH_DisguisedArmor >= 10			1
business	Nileno Dorvayn	I need someone to visit an apothecary in Vivec and... acquire certain alchemical formulas.	;khajiit and argonians should NOT get the previous quest							Hlaalu		30	Global PCRace = 6						1
business	Nileno Dorvayn	I need someone to visit an apothecary in Vivec and... acquire certain alchemical formulas.	;khajiit and argonians should NOT get the previous quest							Hlaalu		30	Global PCRace = 1						1
business	Nileno Dorvayn	I need someone to visit an apothecary in Vivec and... acquire certain alchemical formulas.										30				Journal HH_DisguisedArmor >= 100			1
business	Nileno Dorvayn	A rival of House Hlaalu gets his wealth from an egg mine. I need someone to destroy this rival's wealth by killing the queen in the Inanius egg mine.										30				Journal HH_IndEsp1 >= 100			1
business	Nileno Dorvayn	House Redoran sells more guar hides than House Hlaalu. Someone needs to convince the alchemists in Vivec to buy only imported House Hlaalu guar hides.										30				Journal HH_EggMine >= 100			1
business	Nileno Dorvayn	I need someone to deliver new orders to Bivale Teneran.										30				Journal HH_IndEsp2 >= 100			1
business	Nileno Dorvayn	No. I heard you killed Bivale Teneran. I will not discuss business with you any more.										30	Dead bivale teneran >= 1			Journal HH_IndEsp2 >= 100			1
business	Nileno Dorvayn	A Hlaalu noble was recently murdered. I need someone to find out who killed Ralen Hlaalo.										30				Journal HH_IndEsp3 >= 100			1
business	Nileno Dorvayn	"Ralen Hlaalu was murdered recently. I would ask for you to retaliate against this crime, but perhaps you've found Ralen Hlaalo's murderer already..."										30				Journal HH_IndEsp3 >= 100	Journal town_balmora >= 30		1
business	Nileno Dorvayn	"Business as usual, except for the ebony trade."										30				Journal HH_Retaliation >= 100	Journal HH_IndEsp3 >= 100		1
business	Nileno Dorvayn	"I have no more business for you. Why not speak with Crassius Curio or Edryno Arethi? They both live in the Hlaalu Canton in Vivec. Curio Manor is in the Plaza, and Edryno lives in the Waistworks."										30				Journal HH_Retaliation >= 100	Journal HH_IndEsp3 >= 100	Journal HH_IndEsp4 >= 100	1
business	Nileno Dorvayn	"What can I do for you, %PCRank?"								Hlaalu	House Father	30				Journal HH_IndEsp4 >= 100			1
business	Ilmeni Dren	How can I trust you if you cannot stick to the simple rules of House Hlaalu?								Hlaalu		0	Function PC Expelled = 1						1
business	Ilmeni Dren	What business? Prove yourself in House Hlaalu and then perhaps we can discuss business.								Hlaalu		30							1
business	Ilmeni Dren	Business? How can you talk about business when people cannot read?								Hlaalu	Kinsman	30				Journal HH_LiteracyCampaign < 100			1
business	Ilmeni Dren	The real business of Vvardenfell is slavery.								Hlaalu	Kinsman	30				Journal HH_LiteracyCampaign >= 100			1
business	Ilmeni Dren	"You have done all that I would ask. Speak with Crassius Curio or my father, Duke Dren."								Hlaalu	Kinsman	30				Journal HH_TwinLamps3 >= 100			1
business	Hassour Zainsubani	I see. You wish to learn of Ashlanders from me. And what is it that you wish to learn?	"Choice ""What are their gift-giving customs?"" 1 ""What do you know about the Nerevarine cult"" 2 ""Tell me everything."" 3"									0				Journal A1_11_ZainsubaniInformant >= 1			1
business	Hassour Zainsubani	"A curious question. A gift is a sign of courtesy among strangers, and affection among friends. Among strangers, a thoughtful gift is a sign that you are cautious, and considerate, and aware of the other's wants and needs. Such is particularly useful for traders and travelers. Among friends, it is a private thing, and subtle, with great risks, for the test of the gift is how well it is tailored to the receiver."										0	Function Choice = 1			Journal A1_11_ZainsubaniInformant >= 1			1
business	Hassour Zainsubani	"I'm sorry, but your request is not a proper one, and I will not discuss this with strangers. If you will excuse me...."	"ModDisposition -10
Goodbye"									0	Function Choice = 2			Journal A1_11_ZainsubaniInformant >= 1			1
business	Hassour Zainsubani	"Everything? I am not so wise as to know everything about the Ashlanders, and I have no wish to spend long hours with a stranger attempting such a task. If you will excuse me...."	"ModDisposition -10
Goodbye"									0	Function Choice = 3			Journal A1_11_ZainsubaniInformant >= 1			1
business	Hassour Zainsubani	"I believe I have answered your questions about choosing a thoughtful gift. That was your business with me, was it not?"										0				Journal A1_11_ZainsubaniInformant >= 20			1
business	Hassour Zainsubani	"Yes, my friend %PCName. You say you want to ask me some questions. What would you wish to know about the Ashlanders and the Nerevarine cult? Or perhaps you wish to know more about my life as a trader?"										0				Journal A1_11_ZainsubaniInformant >= 31			1
business	Edryno Arethi	You've been expelled. Go up to the Plaza and talk with Crassius Curio to make amends.										0	Function PC Expelled = 1						1
business	Edryno Arethi	"Yes, of course, I need a courier to deliver this sealed report."										30							1
business	Edryno Arethi	I need someone to collect a debt from Murudius Flaeus.										30				Journal HH_BankCourier >= 100			1
business	Edryno Arethi	"Bandits are always bad for business. Because of bandits on the road to Pelagiad, the Hlaalu trader Tarvyn Faren needs an escort."										30				Journal HH_BuriedTreasure >= 100			1
business	Edryno Arethi	"Not business today, but duty. House Hlaalu sent a team to an illegal Telvanni base, but they have not returned from Odirniran."										30				Journal HH_EscortMerchant >= 100			1
business	Edryno Arethi	Today's business involves Yngling Half-Troll's prized game rats.										30				Journal HH_Odirniran >= 100	Journal HH_EscortMerchant >= 100		1
business	Edryno Arethi	The business of Vvardenfell is the ebony trade.										30				Journal HH_TheExterminator >= 100	Journal HH_Odirniran >= 100		1
business	Edryno Arethi	A ship wrecked off Azura's coast over a year ago. I need someone to find the wreckage of the Prelude.										30				Journal HH_AshlanderEbony >= 100			1
business	Edryno Arethi	Thieves have broken into a shop here in Vivec three nights in a row. I need someone to defend Ralen Tilvur's shop.										30				Journal HH_SunkenTreasure >= 100			1
business	Edryno Arethi	It's business as usual in Vivec. Speak with Crassius Curio at his manor here in the Hlaalu Compound or speak with Nileno Dorvayn in Balmora.										30				Journal HH_GuardMerchant >= 100			1
business	Dovor Oren	"I don't recall inviting you to discuss the issue; you can't be trusted.  Keep walking, %PCRace."	Goodbye									0							1
business	Dovor Oren	"Yes, let's discuss what you can do to assist my, err, our cause."										0	Journal MS_Warlords >= 10						1
business	Dovor Oren	"You've done more than enough for us, %PCName. Thank you for your help."										0	Journal MS_Warlords = 120						1
business	Dovor Oren	"It's no concern of yours, %PCRace."										0	Journal MS_Warlords >= 200						1
business	Dovor Oren	"Hmm.  At a second glance, perhaps I shouldn't be so dismissive.  You seem a rather resourceful sort.  We're, ah, investing in the future, you see.  The city right now exists under a blanket of fear; a blind guar can see that the tension between the Imperials and the Temple will soon be boiling over into the streets.  When that happens, it's going to be every %PCRace for himself, yes?  Well, we're stockpiling for just that occasion, which is certainly inevitable at this point.  And maybe you can assist us."	Journal MS_Warlords 10									60	Dead Felvan Ienith = 0	Dead Olvyne Dobar = 0					1
business	Crassius Curio	"You've broken the rules of House Hlaalu, sweetie. It brings tears to my eyes when I think about your disloyalty. Maybe you can make amends and make everything better."								Hlaalu		0	Function PC Expelled = 1						1
business	Crassius Curio	"I do not have any business for you right now, %PCName."								Hlaalu		30							1
business	Crassius Curio	"Speak with Odral Helvi in Caldera. Turn your charms on him, sweetie, and talk about business. If you feel his request is questionable, speak with me for further directions. Keep Uncle Crassius well informed, and I'll reward you."	Journal HH_BankFraud 5							Hlaalu	Kinsman	30							1
business	Crassius Curio	"You're doing well, dumpling. Just speak with Odral Helvi again and keep me informed."								Hlaalu	Kinsman	30				Journal HH_BankFraud >= 100			1
business	Crassius Curio	Make sure Odral Helvi gets arrested for the shipment of ebony he wants my little sweetheart to deliver.								Hlaalu	Kinsman	30				Journal HH_EbonyDelivery >= 10			1
business	Crassius Curio	"Now that you've had some experience in ebony smuggling, pudding pie, I want you to look for Velfred the Outlaw."								Hlaalu	Kinsman	30				Journal HH_EbonyDelivery >= 100			1
business	Crassius Curio	"You know how I feel about you, but I just don't have any business to discuss with any %PCRank. Maybe Edryno Arethi here in Vivec or Nileno Dorvayn in Balmora can help you out."								Hlaalu		30				Journal HH_NordSmugglers >= 100			1
business	Crassius Curio	"You know how I feel about you, but I just can't discuss business with you right now. Have you checked your advancement in House Hlaalu, dumpling? You also need to build yourself a stronghold."								Hlaalu		30	Function Rank Requirement = 3			Journal HH_NordSmugglers >= 100			1
business	Crassius Curio	"You know how I feel about you, but I just can't discuss business with you right now. Have you checked your advancement in House Hlaalu, dumpling?"								Hlaalu		30	Function Rank Requirement = 3			Journal HH_NordSmugglers >= 100	Journal HH_Stronghold >= 100		1
business	Crassius Curio	House Redoran built a stronghold without a charter from the Duke. You're the perfect %PCRace to teach Redoran Lord Banden Indarys a lesson.								Hlaalu	House Brother	30				Journal HH_NordSmugglers >= 100	Journal HH_Stronghold >= 100		1
business	Crassius Curio	"It would be a good idea to win the support of another Councilman, my sweet. Of all the Councilmen, I believe only Dram Bero has the courage to support an outlander."	Journal HH_BeroSupport 10							Hlaalu	House Brother	30				Journal HH_DestroyIndarysManor >= 100			1
business	Crassius Curio	"You know how I feel about you, but I just can't discuss business with anyone under the rank of %NextPCRank. You'll also need to build a big stronghold."								Hlaalu	House Brother	30				Journal HH_BeroSupport >= 100			1
business	Crassius Curio	"The naughty Telvanni also built a stronghold without a charter. Before the Duke grants this stronghold legitimacy, I want you to deal with the Telvanni sorcerer Reynel Uvirith."								Hlaalu	House Father	30				Journal HH_BeroSupport >= 100	Journal HH_Stronghold >= 200		1
business	Crassius Curio	"I have no more business for you, pudding. Maybe it's time you were introduced to Duke Vedam Dren in Ebonheart."								Hlaalu	House Father	30				Journal HH_DestroyTelUvirith >= 100			1
business	Crassius Curio	"I can't talk about business to anyone who doesn't belong to House Hlaalu, sweetie."										30	Function Same Faction = 0						1
business		"If you want to talk business, speak with Crassius Curio or Edryno Arethi."					Vivec	Hlaalu				30	Not Local NoLore = 0						41
business		"If you want to talk business, speak with Nileno Dorvayn."					Balmora	Hlaalu				30	Not Local NoLore = 0						13
business partner	Vanjirra	Paur Maston and I are business partners and have been for years.										0							1
business partner	Vanjirra	"Yes, I'll miss him terribly. He was a good partner and a good friend."										0	Journal MV_TraderMissed = 130						1
business partner	Vanjirra	"What's that? Oh, no! I can't believe he's gone! It is good of you to come all this way to tell me of his passing, though."	"RemoveItem ""Gold_001"" 50
Player->AddItem ""Gold_001"" 50
Journal ""MV_TraderMissed"" 130"									0	Journal MV_TraderMissed = 90						1
business partner	Vanjirra	"Yes, I have a business partner named Paur Maston. He was supposed to meet me a while back and travel here with me, but I suppose he was detained."	"Journal ""MV_TraderMissed"" 15"									0	Journal MV_TraderMissed < 10						1
business partner	Paur Maston	"Yes, my partner Vanjirra and I were going to do some business in Molag Mar. I was detained, though, and it seems she's gone ahead without me. I'm a bit surprised, because it's a fairly dangerous trip."	"Journal ""MV_TraderMissed"" 10"									0							1
business partner	Paur Maston	"Yes, Vanjirra. She's in Molag Mar waiting for me."										0	Journal MV_TraderMissed >= 10	Journal MV_TraderMissed < 100					1
business partner	Paur Maston	"Yes, Vanjirra. She's always been a good partner."										0	Dead vanjirra = 0	Journal MV_TraderMissed >= 100					1
busy	Marena Gilnith	"Yes, there's much work to be done.  Please excuse me."	Goodbye									0	Journal MS_MatchMaker = 0						1
busy	Marena Gilnith	"There's so much to do.  I don't mean to complain, but I never have enough free time.  And all I really wanted to do when I came to Mournhold was to meet someone new..."	Journal MS_MatchMaker 10									60	Journal MS_MatchMaker = 0						1
Caius Cosades	Tappius Esdrecus	"Interesting old fellow. Been in Balmora a long time, since before the District reorganization. Been in some trouble, but he apparently knows some people. Goes off for a while, then comes back. He's a veteran, I think -- has friends over at Fort Moonmoth. Don't know where he gets his money, but I wouldn't be surprised if it wasn't legal."										0							1
Caius Cosades	Onlyhestandsthere	"I don't know what your business with him is, but be careful. Caius Cosades may appear to be a pathetic old man, but don't judge by appearances. Some people made that mistake a while ago, and now they're not with us anymore."										0							1
Caius Cosades	Mehra Milo	"Caius is a dear friend. Like me, he admires the best traditions of the Temple, charity for the poor, education for the ignorant, protection for the weak. He is a Westerner, but he has come to love our land and our people. But like me, he distrusts the arbitrary power of the Ordinators, and like the Dissident priests, he suspects the Temple is hiding something. He serves the Emperor, but he also loves Morrowind, and he sees the failing virtues of the Temple as a threat to Morrowind's political stability."	;Mehra Milo									0	Journal A1_V_VivecInformants >= 1						1
Caius Cosades	Mehra Milo	"Caius has gone back to the Imperial City? He says he's been recalled? I wonder. I never know what he's thinking. I think he's involved in something secret, something dangerous. I was hoping he might help us. Now he's gone. I don't know what to think."	;Mehra Milo;									0	Journal A2_4_MiloGone >= 1						1
Caius Cosades	Chirranirr	The old greyhair gobbles sugar like scuttle. Chirranirr is surprised he still walks. But it doesn't affect him. That is the mark of a long-time user.										0							1
Caius Cosades	Chargen Captain	"Report to Caius Cosades in Balmora. I can't tell you where to find him, but you are to go to the South Wall Cornerclub and ask for him. Someone there can direct you to him."										0							1
Caius Cosades	Caius Cosades	I'm just an old man with a skooma problem.										0	Journal A1_V_VivecInformants < 1						1
Caius Cosades	Caius Cosades	"I'm the Imperial Spymaster for Morrowind. And, since I'm the ranking Blades agent in Morrowind, you report to me. You follow orders, and we'll get along fine."										0				Journal A1_1_FindSpymaster >= 14			1
Caius Cosades	Bacola Closcius	"What? Do I look like his mother? That I should know where he is?  I might know, yes. I might tell my pals, yes. But you are not my pal."										0							1
Caius Cosades	Bacola Closcius	"Old Caius rents a little bed-and-basket just up the hill on the north edge of town. Go out the front door -- NOT the upper door to the terrace -- then right up the stairs, then left at the top of the stairs and down to the end of the street."	"Journal, ""A1_1_FindSpymaster"", 10"									30							1
Caius Cosades		"He's okay. Sour. A worrier. But he knows his job, and leaves us alone to do ours."	;Blades; SameFaction = 1;					Blades				0	Function Same Faction = 1						9
Caius Cosades		We hear he's gone back to the City. But he'll be back. Our reports still go through the courier as usual.	;Blades; SameFaction = 1; Journal A2_4_MiloGone >= 1					Blades				0	Journal A2_4_MiloGone >= 1						9
Caius Cosades		I'm happy to tell my friends about Caius Cosades. But you're not my friend.					"Balmora, South Wall Cornerclub"					0	Not Local NoLore = 0						8
Caius Cosades		"That old sugar tooth? I'm not sure where he's living now. But ask Bacola Closcius, the owner... he'll know."	"Journal, ""A1_1_FindSpymaster"", 5"				"Balmora, South Wall Cornerclub"					30	Not Local NoLore = 0						8
Caius Cosades		"The old fellow in trouble again, eh? He has a number of bad habits -- like forgetting to pay the Man in a timely manner. I don't know where he is. But he hangs out at the South Wall Cornerclub. Ask for him there."			Rogue		Balmora					30	Not Local NoLore = 0						2
Caius Cosades		"No idea where he is. In trouble. Or in the skooma, most likely."			Thief		Balmora					30	Not Local NoLore = 0						0
Calcinator	Synnolian Tunifus	A calcinator is a stove or crucible which reduces metals and substances to ash so their arcane properties can be separated from the dross. They must be made of porcelain or iron device to withstand the high temperatures necessary to reduce certain substances to ash.	;alchemist									30							1
Calcinator	Anarenen	A calcinator is a stove or crucible which reduces metals and substances to ash so their arcane properties can be separated from the dross. They must be made of porcelain or iron device to withstand the high temperatures necessary to reduce certain substances to ash.	;alchemist									30	Not Local NoLore = 0						1
Caldera	Kaye	"Caldera is a mining town north of Balmora. Travel by guild guide is the best method. Head north from Ebonheart by road, take the bridge into Vivec's Hlaalu Compound, pass through Redoran Compound, find the Guild of Mages on the upper level of the Foreign Quarter. Pay a guild guide at the Guild of Mages for transport to Balmora. Then take the road north from Balmora to Caldera."										0	Journal IC15_Missing_Limeware >= 50						1
Caldera	Kaye	"Caldera is a mining town north of Balmora. Travel by guild guide is the best method. Head north from Ebonheart by road, take the bridge into Vivec's Hlaalu Compound, pass through Redoran Compound, find the Guild of Mages on the upper level of the Foreign Quarter. Pay a guild guide at the Guild of Mages for transport to Balmora. Then take the road north from Balmora to Caldera."										0	Journal IC15_Missing_not >= 1						1
Caldera	Iulus Truptor	Caldera is a recently chartered Imperial town and mining corporation. Pay a guild guide at the Guild of Mages in the Foreign Quarter of Vivec for transport to Balmora. Then walk by road north from Balmora to Caldera. The Governor's Hall is a large building in the northeast corner of Caldera.	ShowMap Caldera									0	Journal IC12_dinner >= 50						1
Caldera	Iulus Truptor	Caldera is a recently chartered Imperial town and mining corporation. Pay a guild guide at the Guild of Mages in the Foreign Quarter of Vivec for transport to Balmora. Then walk by road north from Balmora to Caldera. The Governor's Hall is a large building in the northeast corner of Caldera.	ShowMap Caldera									0	Journal IC12_dinner_not >= 1						1
Caldera	Elone	"Caldera is a recently chartered Imperial town and mining corporation north of Balmora on the road to Ald'ruhn. The Caldera Mining Company has been granted an Imperial monopoly to remove raw ebony from the rich deposits here. Caldera is a new town, recently built in the Western Imperial style, and most of the citizens are outlanders and new colonists."	ShowMap Caldera									0							1
Caldera	Artisa Arelas	Caldera is a recently chartered Imperial town and mining corporation. The Caldera Mining Company has been granted an Imperial monopoly to remove raw ebony from the rich deposits here. Caldera has the appearance and flavor of a Western Imperial town.	"ShowMap Caldera
;scout; savant;"									0							1
Caldera		Caldera is a recently chartered Imperial town and mining corporation. The Caldera Mining Company has been granted an Imperial monopoly to remove raw ebony from the rich deposits here. Caldera has the appearance and flavor of a Western Imperial town.	"ShowMap Caldera
;scout; savant;"		Savant							0	Not Local NoLore = 0						19
Caldera		"Caldera is a town, and a mine. Slaves work in the mine. We know nothing about the town."	;Caldera;		Slave		Caldera					0							6
Caldera		Caldera is a recently chartered Imperial town and mining corporation. The Caldera Mining Company has been granted an Imperial monopoly to remove raw ebony from the rich deposits here. Caldera has the appearance and flavor of a Western Imperial town.	"ShowMap Caldera
;scout; savant;"		Scout		Balmora					0	Not Local NoLore = 0						4
Caldera		Caldera is a recently chartered Imperial town and mining corporation. The Caldera Mining Company has been granted an Imperial monopoly to remove raw ebony from the rich deposits here. Caldera has the appearance and flavor of a Western Imperial town.	"ShowMap Caldera
;scout; savant;"		Scout		Gnisis					0	Not Local NoLore = 0						1
Caldera		Caldera is a recently chartered Imperial town and mining corporation. The Caldera Mining Company has been granted an Imperial monopoly to remove raw ebony from the rich deposits here. Caldera has the appearance and flavor of a Western Imperial town.	"ShowMap Caldera
;scout; savant;"		Scout		Ald Velothi					0	Not Local NoLore = 0						1
Caldera		"Caldera is an Imperial charter town, part of the Caldera Mining Company charter, which grants the company rights to mine ebony from the right deposits here. The Caldera ebony mines themselves lie to the southwest. The town has a real Western flavor -- makes outlanders feel right at home. Caldera is rich, and bound to get richer, since the profits from the ebony exports continue to grow as the mine operations grow."	"ShowMap Caldera
;Caldera;"				Caldera					30	Not Local NoLore = 0						43
Caldera ebony mines	Olumba gro-Boglar	"The Caldera ebony mines are southwest of the village of Caldera. There's an office, a bunkhouse, and guard tower over near the mine entrance. They work the mines by slave labor. That would never be allowed back West, but here, in Morrowind, slavery is still legal. I think it is a disgrace. But who cares what I think? Head west from town, then swing around again south into the bowl of the mine through a gap in the ridge. Or head straight southwest over the ridge -- but it is too steep a climb for most."	;Caldera;				Caldera					30							1
Caldera ebony mines	Garisa Llethri	"First I want you to find evidence that there is corruption at the mines. Since the mines are run by the dishonorable House Hlaalu and the Empire, I am sure there is corruption. Do not take any other actions until you have delivered the evidence of corruption to me."	Journal HR_CalderaCorrupt 10							Redoran		0				Journal HR_MadMilk >= 100	Journal HR_Shurinbaal >= 100		1
Caldera ebony mines	Garisa Llethri	"Ah, I see you found the evidence I was looking for."	"Choice ""Give him the record book."" 1 ""Keep the record book."" 2"							Redoran	House Cousin	0	Item bk_CalderaRecordBook2 > 0			Journal HR_CalderaCorrupt >= 10			1
Caldera ebony mines	Garisa Llethri	"What use is it to you? If you're thinking of bringing it to a guard, they'd probably put you in jail rather than go against the Empire and House Hlaalu."										0	Function Choice = 2						1
Caldera ebony mines	Garisa Llethri	"Good, yes, very good. This book shows that the Hlaalu are taking more ebony than they report to the Empire. Now that I have this evidence, I want the Caldera mines shut down. Return there and find a way to halt the mining. If the Hlaalu complain to the Duke or the Empire, we can show them these books to justify our actions."	"Journal HR_CalderaCorrupt 100
Journal HR_CalderaDisrupt 10
Player->RemoveItem ""bk_CalderaRecordBook2"" 1
ModPCFacRep 5 ""Redoran""
ModDisposition 10"									0	Function Choice = 1						1
Caldera ebony mines	Garisa Llethri	"As I said, find a way to halt the mining. The Empire has taken enough of Red Mountain's blood. The ebony belongs to the Dunmer."										0				Journal HR_CalderaDisrupt >= 10			1
Caldera ebony mines	Garisa Llethri	"You have freed the head slave Dahleena? Interesting choice. Good slaves are so hard to find these days... I expect the Hlaalu will not resume mining for at least a month. You have earned my support on the Council, and I want you to keep these fine boots made from the blood of Red Mountain."	"Journal HR_CalderaDisrupt 100
ModPCFacRep 10 ""Redoran""
ModDisposition 20
Player->AddItem Ebony_Boots 1
Player->ModReputation 1"									0				Journal HR_CalderaDisrupt >= 50	Journal HR_CalderaCorrupt >= 100		1
Caldera ebony mines	Garisa Llethri	"Yes, killing the head slave Dahleena will make the Hlaalu's mining more difficult. Good slaves are so hard to find these days... I expect the Hlaalu will not resume mining for at least a month. You have earned my support on the Council, and I want you to have these fine boots made from the blood of Red Mountain."	"Journal HR_CalderaDisrupt 100
ModPCFacRep 10 ""Redoran""
ModDisposition 20
Player->AddItem Ebony_Boots 1
Player->ModReputation 1"									0	Dead dahleena >= 1						1
Caldera ebony mines	Garisa Llethri	"Killing Odral Helvi and Stlennius Vibato will certainly shut down the ebony mines, but I wish you had chosen a more subtle route. There are political problems with... Well, with issues I am sure you do not need a lecture on. I will support you as a Councilman of House Redoran."	"Journal HR_CalderaDisrupt 100
ModPCFacRep 10 ""Redoran""
ModDisposition 10"									0	Dead odral helvi >= 1	Dead stlennius vibato >= 1					1
Caldera ebony mines	Garisa Llethri	"You have my support, %PCName."										0				Journal HR_CalderaDisrupt >= 100			1
Caldera ebony mines	Eydis Fire-Eye	"They're southwest of the town of Caldera, I believe. Check around when you're in Caldera. They'll give you better directions."										0							1
Caldera ebony mines		Welcome to the famous ebony mines of Caldera. What are you in for?	;Caldera;		Slave		Caldera Mine					0							4
Caldera ebony mines		%Name lives here. %Name works here.	;Caldera;	Khajiit	Slave		Caldera Mine					0							2
Caldera ebony mines		"The Caldera ebony mines are southwest of the village of Caldera. There's an office, a bunkhouse, and guard tower over near the mine entrance. If you're thinking of taking a look while you're here, head straight west from town, then swing around south into the bowl of the mine through a gap in the mountains. Otherwise, you can try climbing straight over the ridge -- but it is too steep a climb for most."	;Caldera;				Caldera					30	Not Local NoLore = 0						43
Caldera ebony mines		"The Caldera ebony mines are southwest of the village of Caldera. Did you know slaves work the mines here? No, perhaps not. Nothing to see here in town. Nothing to offend the eye. What is not seen, does not offend, yes? But perhaps %Name should not speak about this in public. And who would listen, anyway? What is done matters, not what is said."	;Caldera;	Khajiit			Caldera					30	Not Local NoLore = 0						6
Caldera ebony mines		"The Caldera ebony mines are southwest of the village of Caldera. There's an office, a bunkhouse, and guard tower over near the mine entrance. They work the mines by slave labor. That would never be allowed back West, but here, in Morrowind, slavery is still legal. I think it is a disgrace. But who cares what I think?"	;Caldera;	Argonian			Caldera					30	Not Local NoLore = 0						3
Caldera Mining Company		The Caldera Mining Company owns the mine.					Caldera Mine					0							7
Caldera Mining Company		The Caldera Mine Company is chartered by the Emperor to extract ebony ore from rich underground deposits here.	;Caldera;				Caldera					30	Not Local NoLore = 0						43
Caldera mining contracts	Odral Helvi	That does not convince me. Tell me where you really found the Caldera mining contracts or we have nothing to discuss.										0	Function Choice = 2						1
Caldera mining contracts	Odral Helvi	Good work. I will have her arrested if she has not already fled. Take these 1000 drakes with my gratitude.	"Journal HH_CaptureSpy 110
Player->RemoveItem ""bk_CalderaMiningContract"" 1
Player->AddItem Gold_001 1000
ModPCFacRep 5 ""Hlaalu""
ModDisposition 10
""Elmussa Damori""->Disable
Player->ModReputation 1"									0	Function Choice = 1						1
Caldera mining contracts	Odral Helvi	"Yes, these are the contracts. It seems Elmussa Damori was the thief, and you have dealt with her already. Good work, %PCName. Take these 1000 drakes and these scrolls with my gratitude."	"Player->RemoveItem ""bk_CalderaMiningContract"" 1
Player->AddItem Gold_001 1000
Player->AddItem sc_golnaraseyemaze 2
Player->AddItem sc_fourthbarrier 2
Journal HH_CaptureSpy 120
ModPCFacRep 5 ""Hlaalu""
ModDisposition 20
Player->ModReputation 1"									0	Function Choice = 1	Dead elmussa damori > 0					1
Caldera mining contracts	Odral Helvi	"Even if you found and killed the thief, you still have to bring me the Caldera mining contracts."										0	Dead elmussa damori > 0	Item bk_CalderaMiningContract = 0		Journal HH_CaptureSpy >= 10			1
Caldera mining contracts	Odral Helvi	You already returned the missing contracts.										0				Journal HH_CaptureSpy >= 100			1
Caldera mining contracts	Odral Helvi	"I don't think so. You've been expelled. Until you make amends, I don't have to discuss business with you."										0	Function PC Expelled = 1						1
Caldera mining contracts	Odral Helvi	"Someone stole some of our mining contracts, which were written on a scroll. There have been too many thefts recently for it to be an outsider. I believe someone in town is the thief. Find the thief and return the mining contracts to me."	Journal HH_CaptureSpy 10									30				Journal HH_BankFraud >= 100			1
Caldera mining contracts	Odral Helvi	I see you found the missing contracts. Where did you find them?	"Choice ""Truth: Elmussa Damori."" 1 ""Lie."" 2"									30	Item bk_CalderaMiningContract > 0						1
Caldera mining contracts	Odral Helvi	"That is very disappointing. I suppose the thief must be outside Caldera, then. Well, take these 500 drakes for your efforts."	"Journal HH_CaptureSpy 100
Player->RemoveItem ""bk_CalderaMiningContract"" 1
Player->AddItem Gold_001 500
ModPCFacRep 10 ""Hlaalu""
ModDisposition 5
Player->ModReputation 1"									70	Function Choice = 2						1
Caldera mining contracts	Irgola	"I did not steal the mining contracts. Look around if you want, but don't take anything."										0							1
Caldera mining contracts	Irgola	"Well, I'm glad that's settled."										0				Journal HH_CaptureSpy >= 100			1
Caldera mining contracts	Elmussa Damori	Why are you asking me? You have no proof.										0							1
Caldera mining contracts	Elmussa Damori	"I see you've found them. Very, well, I admit it. I stole them under contract with the Thieves Guild. Odral Helvi has abused his power and made many enemies. Flatter him a bit, make up some story about where you found the contracts, and I'll put in a good word for you with my Guild and with House Hlaalu."	"Journal HH_CaptureSpy 40
Set OwnershipHHCS to 1"									0	Item bk_CalderaMiningContract > 0						1
Caldera mining contracts	Elmussa Damori	"Yes, I stole them, %PCRank. Guild business. If you turn me in, you'll lose standing with the Guild. The documents are in that chest on my windowsill. Here is the key. Tell Odral that you just found the documents lying around. That fool will believe anything if you flatter him enough."	"Journal HH_CaptureSpy 41
Player->AddItem key_elmussadamori 1
Set OwnershipHHCS to 1"							Thieves Guild		0							1
Caldera mining contracts	Elmussa Damori	"I've given you the key. Take the documents back to Odral, but don't tell him that it was me, all right? Just make up some story."										0				Journal HH_CaptureSpy >= 40			1
Caldera mining contracts	Elmussa Damori	"Thanks, %PCName."										0				Journal HH_CaptureSpy >= 100			1
Caldera mining contracts	Elmussa Damori	"Okay, I confess. I stole them under contract with the Thieves Guild. They are in the chest on my windowsill. Here is the key. Odral Helvi has abused his power and made many enemies. Flatter him a bit, make up some story about where you found the contracts, and I'll put in a good word for you with my Guild and with House Hlaalu."	"Journal HH_CaptureSpy 40
Player->AddItem key_elmussadamori 1
Set OwnershipHHCS to 1"									80							1
Caldera mining contracts	Crassius Curio	I hoped you'd be more loyal. After all we've been through together...	ModDisposition -5									0	Function Choice = 2						1
Caldera mining contracts	Crassius Curio	"Hm. I will try and get in touch with her. Oh, no, dumpling! No need to be jealous! Just don't tell Odral who the thief really is. Tell him you found the documents in a crate or something. Please take this little gift of 500 drakes for keeping me informed."	"Journal HH_CaptureSpy 50
Player->AddItem Gold_001 500"									0	Function Choice = 1						1
Caldera mining contracts	Crassius Curio	"You've broken the rules of House Hlaalu, sweetie. It brings tears to my eyes when I think about your disloyalty. Maybe you can make amends and make everything better."										0	Function PC Expelled = 1						1
Caldera mining contracts	Crassius Curio	"This does not sound suspicious. If you can, sweetie pie, keep the identity of the thief secret from Odral, but tell me who it is."										30				Journal HH_CaptureSpy >= 10			1
Caldera mining contracts	Crassius Curio	Will you tell me who the thief is?	"Choice ""Truth: Elmussa Damori."" 1 ""Lie."" 2"									30				Journal HH_CaptureSpy >= 40			1
Caldera mining contracts	Crassius Curio	"Just report back to Odral, dumpling, but don't tell him who the spy is."										30				Journal HH_CaptureSpy >= 50			1
Caldera mining contracts	Crassius Curio	"It sounds like you already took care of everything, my sweet."										30				Journal HH_CaptureSpy >= 100			1
Caldera mining contracts	Crassius Curio	"I wish you had spared Elmussa's life. No need to be jealous, sweetie, but I wish I knew more thieves."										30	Dead elmussa damori > 0			Journal HH_CaptureSpy >= 100			1
Caldera mining contracts		I don't know. Where did you last see them?					Caldera					30	Not Local NoLore = 0			Journal HH_CaptureSpy < 100			43
Caldera mining contracts		The thefts began not to long ago. Talk to Irgola and Elmussa Damori. They both moved here recently.		Dark Elf			Caldera					30	Not Local NoLore = 0			Journal HH_CaptureSpy < 100			12
Caldera mining contracts		%Name knows nothing of this.		Khajiit			Caldera					30				Journal HH_CaptureSpy < 100			6
Caldera mining contracts		"I would start by interrogating our most recent residents, Elmussa Damori and Irgola the Pawnbroker."		Imperial			Caldera					30	Not Local NoLore = 0			Journal HH_CaptureSpy < 100			5
Caldera mining contracts		I just work here.		Argonian	Slave		Caldera					30				Journal HH_CaptureSpy < 100			2
Calvario	Kaushad	"He's a vampire. A young one, but quite dangerous, of course. As I'm sure an adventurer of your wide experience would know. Probably driven out of his lair by older, more powerful vampires. I would never offer advice to someone of your reputation. But perhaps a visit to the potionmakers and enchanters of Tel Vos and Tel Mora might be in order. I don't use them myself, but they say potions and scrolls can be quite handy in a tight spot."										0							1
Calvario	Kaushad	"Dead. Well, then. Perhaps I was mistaken. Perhaps you should be the Nerevarine."										0	Journal B3_ZainabBride >= 5	Dead calvario = 1					1
Calvario	Kaushad	Yes. Dead. You told me. My hearing is quite good. And my memory.										0	Journal B3_ZainabBride >= 20	Dead calvario >= 1					1
Camonna Tong	Vedam Dren	"The Camonna Tong is the traditional Thieves Guild of Morrowind. It predates the Empire's Thieves Guild, but it is more brutal and takes every chance to interfere with the Empire. If you are to be the Grandmaster of House Hlaalu in anything but name, you must reach an accommodation with my brother, Orvas Dren, who leads the Camonna Tong. Spare his life if you can."	Journal HH_WinCamonna 10									30				Journal HH_WinSaryoni >= 100			1
Camonna Tong	Vedam Dren	"As I said, if you want to be Grandmaster of House Hlaalu in anything but name, you must reach an accommodation with my brother, Orvas Dren."										30				Journal HH_WinCamonna >= 10			1
Camonna Tong	Vedam Dren	You have won my brother's support. I do not wish to know how you have done this. I only hope you will use House Hlaalu and your new connections in the Camonna Tong with wisdom and a touch of compassion. I will name you the new Grandmaster of House Hlaalu.	"Journal HH_WinCamonna 100
PCRaiseRank ""Hlaalu""
PCRaiseRank ""Hlaalu""
Player->ModReputation 1"									30				Journal HH_WinCamonna >= 50			1
Camonna Tong	Vedam Dren	"Yes, I heard that you were the Hortator of House Hlaalu. You could not hold that rank if Orvas Dren did not wish it. Since you already have some agreement with Orvas Dren, I will name you the new Grandmaster of House Hlaalu."	"Journal HH_WinCamonna 100
PCRaiseRank ""Hlaalu""
PCRaiseRank ""Hlaalu""
Player->ModReputation 1"									30				Journal B6_HlaaluHort >= 50			1
Camonna Tong	Vedam Dren	"I was going to ask you to speak with my brother, Orvas Dren, but now you bring me news of his death. If he is truly dead, there is nothing to stop me from naming you the next Grandmaster of House Hlaalu."	"Journal HH_WinCamonna 110
PCRaiseRank ""Hlaalu""
PCRaiseRank ""Hlaalu""
Player->ModReputation 1"							Hlaalu		30	Dead Orvas Dren Druglord > 0			Journal HH_WinSaryoni >= 100			1
Camonna Tong	Vedam Dren	Use your rank and influence to help the people of Vvardenfell.								Hlaalu	Grandmaster	30							1
Camonna Tong	Orvas Dren Druglord	"So you've come to bargain, have you? What have you got?"	"Choice ""Together House Hlaalu and the Camonna Tong will both prosper."" 1 ""Nothing... yet."" 2"									0				Journal HH_WinCamonna >= 10			1
Camonna Tong	Orvas Dren Druglord	"So you've come to bargain, have you? What have you got?"	"Choice ""Together House Hlaalu and the Camonna Tong will both prosper."" 1 ""I have some papers I believe you should see."" 3 ""Nothing... yet."" 2"									0	Item bk_drenblackmail > 0			Journal HH_WinCamonna >= 10			1
Camonna Tong	Orvas Dren Druglord	"If you have nothing, you are nothing. Get out of my sight, n'wah."	"ModDisposition -10
Goodbye"									0	Function Choice = 3						1
Camonna Tong	Orvas Dren Druglord	"Yes, I see what you mean. I respect your methods, %PCRace. Until I learn something equally interesting about you, I would be willing to work together."	"Journal HH_WinCamonna 50
ModDisposition 10"									0	Function Choice = 3						1
Camonna Tong	Orvas Dren Druglord	Come back when you're ready to make an offer.										0	Function Choice = 2						1
Camonna Tong	Orvas Dren Druglord	"You make a good argument, but the truth is that I don't like you or trust you. How could I know that you would understand how our business operates? Or that you would work towards a Morrowind free of Imperial rule?"										0	Function Choice = 1						1
Camonna Tong	Orvas Dren Druglord	We have already come to an agreement... Or have you forgotten how I agreed to support you for Hortator?	Journal HH_WinCamonna 50									0				Journal B6_DrenHortator >= 50	Journal HH_WinCamonna >= 10		1
Camonna Tong	Orvas Dren Druglord	"We have a deal, friend."										0				Journal HH_WinCamonna >= 50			1
Camonna Tong	Orvas Dren Druglord	"I have heard of you, of course. I believe we could work together. Yes, the more I consider the possibilities, the more I believe we would make excellent partners."	"Journal HH_WinCamonna 50
ModDisposition 10"									80	Function Choice = 1						1
Camonna Tong	Crassius Curio	"Alas, you seem to have been expelled from House Hlaalu. When you make amends, speak with me again."										0	Function PC Expelled = 1						1
Camonna Tong	Caius Cosades	"The Camonna Tong is Morrowind's native criminal syndicate. They're tough and ruthless, and have connections in the higher ranks of House Hlaalu. The Camonna Tong compete directly with the Thieves Guild for control of illegal trade, and Camonna Tong will not tolerate competition. Compared with the Camonna Tong, the Thieves Guild is relatively decent and honorable -- certainly less brutal. They don't accept outlanders as members. Forget about it."										0	Journal A1_1_FindSpymaster >= 14						1
Camonna Tong	Artisa Arelas	"The Camonna Tong is Morrowind's native criminal syndicate. They're grown powerful and ruthless since the Imperial occupation, and have great influence in the higher ranks of House Hlaalu. The Camonna Tong are in direct competition with the Thieves Guild for control of illegal trade, and they have sworn to exterminate the upstart outlander newcomers. The Camonna Tong are known for their brutal disregard for human life."	; savant; bard; thieves; rogues; acrobats;									30							1
Camonna Tong		The Camonna Tong is the old criminal syndicate here in Morrowind. They're not very nice people.	;Thieves Guild; Journal town_balmora >= 20					Thieves Guild				0	Journal town_balmora >= 20	Not Local NoLore = 0					55
Camonna Tong		"As you probably know, the Camonna Tong is the old criminal syndicate here in Morrowind. And, as EVERYONE around here knows, the Thieves Guild is at war with the Camonna Tong. We're the new gang in town, and the Camonna Tong want us to be the dead-and-gone gang. If you are looking for the Camonna Tong, their Balmora hangout is the cornerclub called the Council Club."	";Thieves Guild; PC Thieves Guild; Journal town_balmora >= 20; 
Journal town_balmora 27"					Thieves Guild				0	Journal town_balmora >= 20	Not Local NoLore = 0					55
Camonna Tong		"They say someone hit the Camonna Tong at the Council Club. Hard. And the guards SAY they're very concerned, and they're following all leads... But somehow they don't seem very sincere. And Larrius Varro? Legion Champion at Fort Moonmoth? He's been quoted as saying, 'I swore an oath to stop corruption, but it seems the gods have seen fit to fulfill my oath for me.' And you know what's funny? Someone said they saw YOU talking to General Varro several times recently. A coincidence? I don't think so."	";Thieves Guild; PC Thieves Guild; Journal town_balmora >= 30
ModDisposition 20"					Thieves Guild				0	Journal town_balmora >= 30	Not Local NoLore = 0					55
Camonna Tong		The Camonna Tong is Morrowind's native criminal syndicate.	; savant; bard; thieves; rogues; acrobats;		Acrobat							30	Not Race Dark Elf = 1	Not Local NoLore = 0					57
Camonna Tong		"The Camonna Tong has grown powerful and ruthless since the Imperial occupation, and have great influence in the higher ranks of House Hlaalu."	; savant; bard; thieves; rogues; acrobats;		Acrobat							30	Not Race Dark Elf = 1	Global Random100 < 75	Not Local NoLore = 0				57
Camonna Tong		"The Camonna Tong are in direct competition with the Thieves Guild for control of illegal trade, and they have sworn to exterminate the upstart outlander newcomers."	; savant; bard; thieves; rogues; acrobats;		Acrobat							30	Not Race Dark Elf = 1	Global Random100 < 50	Not Local NoLore = 0				57
Camonna Tong		The Camonna Tong are known for their brutal disregard for human life.	; savant; bard; thieves; rogues; acrobats;		Acrobat							30	Not Race Dark Elf = 1	Global Random100 < 25	Not Local NoLore = 0				57
Camonna Tong		"We're just a society of businessmen. We're Dunmer, and we're proud. We're tired of seeing Morrowind run by outsiders who understand nothing about Morrowind. And we're tired of trying to explain this, over and over again, to ignorant outlanders."						Camonna Tong				30	Not Local NoLore = 0						30
Camonna Tong		"We're just a society of businessmen. Not that it's any of your business, outlander."						Camonna Tong				30	Not Local NoLore = 0	Global Random100 < 50					30
Camonna Tong		"We're Dunmer, and we're proud. We're tired of seeing Morrowind run by outsiders who understand nothing about Morrowind."						Camonna Tong				30	Global Random100 < 66	Not Local NoLore = 0					30
Camonna Tong		"We're just natives, trying to get along. It isn't easy, with all the ignorant foreigners sticking their noses where they don't belong. Can I make it any clearer, outlander?"						Camonna Tong				30	Global Random100 < 33	Not Local NoLore = 0					30
Camonna Tong		The Camonna Tong is Morrowind's native criminal syndicate.	; savant; bard; thieves; rogues; acrobats;		Thief							30	Not Race Dark Elf = 1	Not Local NoLore = 0					25
Camonna Tong		"The Camonna Tong has grown powerful and ruthless since the Imperial occupation, and have great influence in the higher ranks of House Hlaalu."	; savant; bard; thieves; rogues; acrobats;		Thief							30	Not Race Dark Elf = 1	Global Random100 < 75	Not Local NoLore = 0				25
Camonna Tong		"The Camonna Tong are in direct competition with the Thieves Guild for control of illegal trade, and they have sworn to exterminate the upstart outlander newcomers."	; savant; bard; thieves; rogues; acrobats;		Thief							30	Not Race Dark Elf = 1	Global Random100 < 50	Not Local NoLore = 0				25
Camonna Tong		The Camonna Tong are known for their brutal disregard for human life.	; savant; bard; thieves; rogues; acrobats;		Thief							30	Not Race Dark Elf = 1	Global Random100 < 25	Not Local NoLore = 0				25
Camonna Tong		The Camonna Tong is Morrowind's native criminal syndicate.	; savant; bard; thieves; rogues; acrobats;		Rogue							30	Not Race Dark Elf = 1	Not Local NoLore = 0					11
Camonna Tong		"The Camonna Tong has grown powerful and ruthless since the Imperial occupation, and have great influence in the higher ranks of House Hlaalu."	; savant; bard; thieves; rogues; acrobats;		Rogue							30	Not Race Dark Elf = 1	Global Random100 < 75	Not Local NoLore = 0				11
Camonna Tong		"The Camonna Tong are in direct competition with the Thieves Guild for control of illegal trade, and they have sworn to exterminate the upstart outlander newcomers."	; savant; bard; thieves; rogues; acrobats;		Rogue							30	Not Race Dark Elf = 1	Global Random100 < 50	Not Local NoLore = 0				11
Camonna Tong		The Camonna Tong are known for their brutal disregard for human life.	; savant; bard; thieves; rogues; acrobats;		Rogue							30	Not Race Dark Elf = 1	Global Random100 < 25	Not Local NoLore = 0				11
Camonna Tong		"The Camonna Tong is Morrowind's native criminal syndicate. They're grown powerful and ruthless since the Imperial occupation, and have great influence in the higher ranks of House Hlaalu. The Camonna Tong are in direct competition with the Thieves Guild for control of illegal trade, and they have sworn to exterminate the upstart outlander newcomers. The Camonna Tong are known for their brutal disregard for human life."	; savant; bard; thieves; rogues; acrobats;		Savant							30	Not Race Dark Elf < 1	Not Local NoLore = 0					8
Camonna Tong		"We're just a society of businessmen. We're Dunmer, and we're proud. We're tired of seeing Morrowind run by outsiders who understand nothing about Morrowind. And we're tired of trying to explain this, over and over again, to ignorant outlanders."					"Balmora, Council Club"					30	Not Local NoLore = 0						6
Camonna Tong		"We're just a society of businessmen. We're Dunmer, and we're proud. We're tired of seeing Morrowind run by outsiders who understand nothing about Morrowind. And we're tired of trying to explain this, over and over again, to ignorant outlanders."					"Balmora, Council Club"					30	Not Local NoLore = 0						6
Camonna Tong		"The Camonna Tong is the old criminal syndicate here in Morrowind. And, as everyone around here knows, there's a gang war between the Thieves Guild and the Camonna Tong. In Balmora, the Camonna Tong hangs out over at the cornerclub called the Council Club. Watch yourself if you go in there. They're not very nice people."	;Balmora;				Balmora					50	"Not Cell Balmora, Council Club = 1"	Not Local NoLore = 0					88
Camonna Tong		They say someone hit the Camonna Tong at the Council Club. Hard. Nobody seems to know what happened. Probably the Thieves Guild.	;Balmora; Journal town_balmora >= 30				Balmora					50	Journal town_balmora >= 30	"Not Cell Balmora, Council Club = 1"	Not Local NoLore = 0				88
Camonna Tong		"The Camonna Tong is the old criminal syndicate here in Morrowind. And, as everyone around here knows, the Thieves Guild is at war with the Camonna Tong. We're the new gang in town, and the Camonna Tong want us to be the dead-and-gone gang. If you are looking for the Camonna Tong, their Balmora hangout is the cornerclub called the Council Club."	";Thieves Guild; Journal town_balmora >= 20; 
Journal town_balmora 27"					Thieves Guild				70	Journal town_balmora >= 20	Not Local NoLore = 0					55
Camonna Tong		"They say someone hit the Camonna Tong at the Council Club. Hard. And the guards SAY they're very concerned, and they're following all leads... But somehow they don't seem very sincere. And Larrius Varro? Legion Champion at Fort Moonmoth? He's been quoted as saying, 'I swore an oath to stop corruption, but it seems the gods have seen fit to fulfill my oath for me.' And you know what's funny? Someone said they saw YOU talking to General Varro several times recently. A coincidence? I don't think so."	;Thieves Guild; PC Thieves Guild; Journal town_balmora >= 30					Thieves Guild				70	Journal town_balmora >= 30	Not Local NoLore = 0					55
can be reached	Hassour Zainsubani	"I understand. You, too, are a nomad of sorts. Then I shall send word to this friend of yours, Caius Cosades. I know the South Wall club and its proprietor, Bacola Closcius, and I will send word through him to your friend Caius about the current location of the Urshilaku camp."										0				Journal A1_11_ZainsubaniInformant >= 31			1
Canctunian Ponius	Nileno Dorvayn	He is the local Factor of the East Empire Company. He's usually in Ebonheart.										0							1
Canctunian Ponius		He's in the East Empire Company Offices. The large building down by the docks.					Ebonheart					0	"Not Cell Ebonheart, East Empire Company Hall = 0"	"Not Cell Ebonheart, Hawkmoth Legion Garrison = 0"	Not Local NoLore = 0				64
candy treats	Uncle Sweetshare	"My candy treats are tasty, they are!  And filled with special sugar and love!  They bring happiness!  Happiness to everyone on Solstheim!  That's what I do, you see!  I give out my special sugary treats and spread happiness throughout the land!  It's difficult work, but oh so very rewarding!  M'nashi certainly thought so.  Ahh, M'nashi, the dear lad...."										0	Journal BM_MoonSugar >= 0						1
cantons	Synnolian Tunifus	"Vivec's cantons are buildings with many levels. The upperworks are the rooftops with shops and rich folks' manors. The waistworks are the next tier down, usually shops and guilds, with some apartments. Canalside is the lowest level, where poor folks live. The underworks are sewers below canalside; only grubbers and cleaners go down there. The corridors are like mazes, so watch how you go. The Temple built all the cantons, and leases them to shops, guilds, and residents."	;vivec									30							1
cantons		"Vivec's cantons are buildings with many levels. The upperworks are the rooftops with shops and rich folks' manors. The waistworks are the next tier down, usually shops and guilds, with some apartments. Canalside is the lowest level, where poor folks live. The underworks are sewers below canalside; only grubbers and cleaners go down there. The corridors are like mazes, so watch how you go. The Temple built all the cantons, and leases them to shops, guilds, and residents."	;vivec				Vivec					30	Not Local NoLore = 0						316
Captain Carius	Falx Carius2	"I am Captain Falx Carius, commander of Fort Frostmoth."										0							1
Captain Carius	Falx Carius	"I am Captain Falx Carius, commander of Fort Frostmoth."										0							1
Captain Carius	Falco Galenus	"He's at Fort Frostmoth, obviously."										0							1
Captain Carius	Carnius Magius	He's around here somewhere. I don't know exactly where; it's not my job to look after him.										0							1
Captain Carius	basks_in_the_sun	The Captain of this fort can be found within its walls. Ask his soldiers where to find him. Go if you wish. I will gladly wait here to make the voyage back to Vvardenfell.										0							1
Captain Carius		"Isn't he the one in charge at Fort Frostmoth? He's with the Imperial Legion, like the rest of them."					Solstheim					0							77
Captain Carius		"I don't know him personally. He's at the Fort, and I don't spend any time there."					Raven Rock					0							33
Captain Carius		I thought he was a pretty good guy until this whole alcohol ban. Just seems kind of spiteful to me.			Guard		Fort Frostmoth					0	Journal BM_Morale >= 20	Journal BM_Morale < 100					8
Captain Carius		"I knew that the Captain was a good guy all along. The whole alcohol thing was just a big misunderstanding. He seems to really want Fort Frostmoth to be a model Imperial fort. Good luck with the bunch we have here. Still, you've got to give the man credit for trying."			Guard		Fort Frostmoth					0	Journal BM_Morale >= 100	Journal BM_Smugglers < 100					8
Captain Carius		He is missing in the attack. He must be found.			Guard		Fort Frostmoth					0	Journal BM_Smugglers >= 100	Journal BM_WildHunt < 100					8
Captain Carius		He has returned! I believe he's resting in his chambers.			Guard		Fort Frostmoth					0	Dead falx carius2 = 0	Journal BM_WildHunt >= 100					8
Captain Carius		There's been no word of him in weeks. He's assumed dead.			Guard		Fort Frostmoth					0	Dead falx carius2 > 0	Journal BM_WildHunt >= 100					8
Captain Carius		"The Captain is in his chambers. That's upstairs from the General Quarters--all the way upstairs, on the third floor, south side of the building."			Guard		Fort Frostmoth					0	Journal BM_Morale < 10	Not ID falx carius = 1					7
Captain Carius		The Captain is in his chambers. You'll need to go up to the third floor. Take the steps on the south side of these General Quarters.			Guard		"Fort Frostmoth, General Quarters"					0	Journal BM_Morale < 10	Not ID falx carius = 1					2
Captain Carius		The Captain is in his chambers. You'll need to go up one more level. It's on the south side of the building.			Guard		"Fort Frostmoth, General Quarters, Upper Level"					0	Journal BM_Morale < 10	Not ID falx carius = 1					1
Captain Carius		"The Captain is in his chambers. It's on the same level as this one, but on the south side of the building. Head back down to the General Quarters and up the other set of stairs."			Guard		"Fort Frostmoth, Supply Room"					0	Journal BM_Morale < 10	Not ID falx carius = 1					0
Carecalmo	Lalatia Varian	"Carecalmo is a very old High Elf wizard. As a young mage he served Uriel V, though he did not follow him to Akavir. He was accounted among the wise and powerful until he was implicated in Jagar Tharn's plot to place an impostor on the Imperial throne. Since then he and his bodyguard, a masterful knight named Meryaran, have been fugitives. Carecalmo is a servant of Mehrunes Dagon, a grim agent of death and destruction, and the Imperial cult has long sought to destroy him."										0							1
Carecalmo	Lalatia Varian	You have rid the world of a great evil.										0	Journal IC28_Urjorad >= 50						1
careless travelers	Larrius Varro	"So, I see you've located that rogue Fjol. Somewhat of a shame he's still out there, but knowing his location is a help. My thanks."										0	Journal MV_Bastard = 105	Dead Fjol = 0					1
careless travelers	Larrius Varro	"A number of careless travelers have been attacked recently. Seems there's a Nord near Hla Oad who's been robbing the unwary. If you happen upon him, take care. And, of course, I'd be grateful if you took care of that problem for me."	"Journal ""MV_Bastard"" 10"									0	Journal MV_Bastard < 10						1
careless travelers	Larrius Varro	Have you encountered that Nord yet? Do take care if you do.										0	Journal MV_Bastard = 10						1
careless travelers	Larrius Varro	"Ah, I see you ran into that rogue Fjol. Shame you weren't able to bring him back here alive...but not much of one. You have my thanks, and this reward."	"RemoveItem ""Gold_001"" 100
Player->AddItem ""Gold_001"" 100
Journal ""MV_Bastard"" 110"									0	Dead Fjol = 1	Journal MV_Bastard < 110					1
Carnius Magius	Uryn Maren	"He's the boss. Tough guy, but what people say about him isn't all true. Really. I mean, why would I say anything bad about him?"										0							1
Carnius Magius	Sabinus Oranius	"He's a very busy man, what with running the local branch of the East Empire Company."					Fort Frostmoth					0							1
Carnius Magius	Gidar Verothan	"He's the local Factor, though he never leaves the Shrine. Can't say I blame him too much, what with all the wolves and such about."					Fort Frostmoth					0							1
Carnius Magius	Gamin Girith	"He's the boss. Stays here at the Fort, from what I understand."					Fort Frostmoth					0							1
Carnius Magius	Falx Carius	"You will find him in the Imperial Cult Shrine, where he has been granted permission to keep an office."										0							1
Carnius Magius	Falx Carius	"Magius has been killed. I do not like to hear of these things happening under my command. Rest assured, I will get to the bottom of this."										0	Dead Carnius Magius > 0						1
Carnius Magius	Falco Galenus	"He's the local Factor, and is in charge of development and mining for Raven Rock. You can find him at the Fort; he's been given quarters above the Imperial shrine."										0							1
Carnius Magius	Falco Galenus	"He's the local Factor, and is in charge of development and mining for Raven Rock. You can find him at the Fort; he's been given quarters above the Imperial shrine. I have my suspicions that he has alterior motives for accepting this position, however."										0	Global ColonySide = 1						1
Carnius Magius	Falco Galenus	"You did what you had to do, %PCName. It was clearly self-defense, and no one can fault you for killing him."										0	Journal CO_13 >= 60						1
Carnius Magius	Constans Atrius	"If it's about business, feel free to speak to him. Otherwise, don't trouble him."										0							1
Carnius Magius	Constans Atrius	"He was really looking forward to reading that report, too."										0	Journal CO_9 = 10	Global ColonySide = 1					1
Carnius Magius	Constans Atrius	"As I've told you, he's not here right now."										0	Journal CO_9 >= 20	Journal CO_9 < 60	Global ColonySide = 1				1
Carnius Magius	Constans Atrius	"If it's about business, feel free to speak to him. Otherwise, don't trouble him."										0	Journal CO_9 >= 60	Global ColonySide = 1					1
Carnius Magius	Constans Atrius	"Yes, he's dead. You killed him, remember?"										0	Journal CO_13 >= 60	Global ColonySide = 1					1
Carnius Magius	Carnius Magius	Yes?										0							1
Carnius Magius	BM_Imperial Guard_Carn3	He's standing right there.										0							1
Carnius Magius	BM_Imperial Guard_Carn3	He's dead.										0	Dead Carnius Magius = 1						1
Carnius Magius	BM_Imperial Guard_Carn2	He's standing right there.										0							1
Carnius Magius	BM_Imperial Guard_Carn2	He's dead.										0	Dead Carnius Magius = 1						1
Carnius Magius	BM_Imperial Guard_Carn1	He's standing right there.										0							1
Carnius Magius	BM_Imperial Guard_Carn1	He's dead.										0	Dead Carnius Magius = 1						1
Carnius Magius		"Sorry, never heard of him."					Solstheim					0							77
Carnius Magius		That name is not known to me.					Skaal Village					0							24
Carnius Magius		"He's a fine example of what power does to a man. You didn't hear this from me, but I'd bet money that he's crooked."						East Empire Company		East Empire Company		0							20
Carnius Magius		"I think he's got an office in the Imperial Cult Shrine. Don't know much about the man, but I understand he's got something to do with the new colony on the island."					Fort Frostmoth					0							18
Carnius Magius		Heard someone offed him.					Fort Frostmoth					0	Dead Carnius Magius > 0						18
Carnius Magius		Strange that someone who's such a coward could have acquired so much power. I don't think he's left the safety of Fort Frostmoth since he arrived on Solstheim.					Raven Rock	East Empire Company		East Empire Company		0	Global Random100 > 33						14
Carnius Magius		"What a horrid man. He'd clearly step over his own mother if she got between him and a few Septims. I'm glad he stays at the Fort, and never bothers us directly."					Raven Rock	East Empire Company				0	Global Random100 > 66						14
Carnius Magius		I heard that you bumped him off so you could have his job. I'm not saying I believe it. It's just what I heard.					Raven Rock	East Empire Company				0	Journal CO_13a >= 60						14
Carnius Magius		I hear you had to kill him when he attacked you. Can't say I was sorry to hear that he was gone.					Raven Rock	East Empire Company				0	Journal CO_13 >= 60						14
Carnius Magius		"He's got an office upstairs here in the Imperial Cult Shrine. Don't know much about the man, but I understand he's got something to do with the new colony on the island."					"Fort Frostmoth, Imperial Cult Shrine"					0							4
Caryarel	Kaye	"He was a tall, dark-haired fellow with sharp features -- but that description would fit a lot of High Elves. We were treating him for swamp fever, so perhaps he lives along the coasts, when mud crabs sometimes carry disease. As I said, try asking around among High Elves. I believe there are several serving in the Hawkmoth Legion Garrison here in Ebonheart."										0							1
Caryarel	Kaye	Well. I'm glad you were able to get the bowl without... well... excessive force. I appreciate a sense of restraint and judgement. Don't see it that often in Morrowind. I think you and I will get along just fine.	modDisposition 30									0	Journal IC15_Missing_Limeware >= 50						1
Caryarel	Kaye	"So. Caryarel is with us no more. I appreciate your telling me. But let me just say this, %PCName. You were there, and I wasn't. So it's your call, and I'll back you up. But if you can handle these shrine sergeant tasks with a minimum of killing... I think that's more in the spirit of the teaching of the Nine. If you're attacked first, then of course you're in the right. But even a bad life should never be cheap. End of sermon."										0	Journal IC15_Missing_Limeware >= 50	Dead caryarel >= 1					1
Caryarel	Kaye	Well. I'm glad you were able to get the bowl without... well... excessive force. I appreciate a sense of restraint and judgement. Don't see it that often in Morrowind. I think you and I will get along just fine.										70	Journal IC15_Missing_Limeware >= 50						1
Caryarel		"I know who you're talking about. I'd look for him in Gnaar Mok, a fishing village on the west coast of Vvardenfell."	"Journal IC15_Missing_Limeware 10
ShowMap ""Gnaar Mok"""	High Elf		Male						0	Not Local NoLore = 0						60
Caryarel		Is he in trouble again? He never seems to learn. He lives in Gnaar Mok. A fishing village on the west coast of Vvardenfell.	"Journal IC15_Missing_Limeware 10
ShowMap ""Gnaar Mok"""	High Elf		Female						0	Not Local NoLore = 0						39
Caryarel		The High Elf? He lives in a shack over by the docks.					Gnaar Mok					0	Not Local NoLore = 0						19
Caryarel		So. You want to pretend you know nothing about it. That's okay. None of my business. But I don't have to pretend I don't know what happened to him. Or how.					Gnaar Mok					0	Dead caryarel >= 1	Not Local NoLore = 0					19
Caryarel		"Gnaar Mok. He lives in Gnaar Mok, a village on the Bitter Coast. You can take passage to Gnaar Mok by way of Hla Oad from the Ebonheart docks. Speak to Nevosi Hlan, shipmaster. His boat is the 'Chun-Ook'."	"Journal IC15_Missing_Limeware 15
ShowMap ""Gnaar Mok"""	High Elf		Male	Ebonheart					0	Not Local NoLore = 0						4
Caryarel		"So. Someone is looking for Caryarel again. Why am I not surprised. Caryarel lives in Gnaar Mok, a village on the Bitter Coast. Speak to Nevosi Hlan, the shipmaster of the 'Chun-Ook' here at Ebonheart docks. He can take you to Hla Oad, where you can get a boat to Gnaar Mok."	"Journal IC15_Missing_Limeware 15
ShowMap ""Gnaar Mok"""	High Elf		Female	Ebonheart					0	Not Local NoLore = 0						1
Cassius Olcinius	Lucretinaus Olcinius	"My son is what??? That explains why I haven't seen him for days. He's a good boy, just a bit out of touch with things. I really appreciate you helping him out here. I'd do it myself, but I really can't take the time to leave the store. Here, take this to help you along."	"Player->AddItem ""Gold_001"" 75
Journal ""EB_Invisible"" 50"									0	Journal EB_Invisible < 50						1
Cassius Olcinius	Lucretinaus Olcinius	I see that you paid the debt my son owed. I thank you for your help. Here is a reward for all your efforts.	"Journal ""EB_Invisible"" 120
Player->AddItem ""Gold_001"" 100
RemoveItem ""Gold_001"" 100"									0	Journal EB_Invisible = 100						1
Cassius Olcinius	Lucretinaus Olcinius	"You've paid the wizard my son's debt? I thank you. This should cover the money he owed, and a little something for you as well. Your efforts are appreciated."	"Journal ""EB_Invisible"" 120
Player->AddItem ""Gold_001"" 500
RemoveItem ""Gold_001"" 500"									0	Journal EB_Invisible = 70						1
Cassius Olcinius	Fevyn Ralen	"That little twit! Of course I made him invisible. Did he tell you why? He asked me to! Came in muttering something about just wanting everyone to leave him alone, and promised to pay me 400 septims to make him invisible to everyone. Did I get my money, though? No! He still has a debt to pay. So, when he came in a few weeks later begging me to remove it, I laughed in his face...or where I assumed it was."	"Journal ""EB_Invisible"" 60"									0	Journal EB_Invisible >= 10	Journal EB_Invisible < 60					1
Cassius Olcinius	Cassius Olcinius	That's me.										0							1
cast that spell	Din	Go ahead! Do your worst! I am a god!!!	"Choice ""Perhaps you'd better follow me to the healer."" 1 ""I'll cast the spell."" 2"									0	Journal MV_MonsterDisease = 46						1
cast that spell	Din	"Okay, then. Better to keep my eye on you anyway. Sneaky damn slaughterfish."	"Journal ""MV_MonsterDisease"" 47
""Din""->AiFollowCell,Player, ""Gnisis, Temple"", 0, 950, 2168, -638, 0"									0	Function Choice = 1						1
cast that spell	Din	I'm waiting! Bring it on!										0	Function Choice = 2						1
Castle Karstaag	Korst Wind-Eye	"It is a castle made of ice on the northwest part of Solstheim. There lives the frost giant Karstaag. The Skaal have lived in peace with the monster for many years, but we have heard nothing from the giant for some time. This slaughter could be the workings of the Rieklings who serve him. Go there and find out what you can. You will not be allowed in the main entrance, but we have recently discovered an entrance in the waters north of the castle. Good luck to you, Blodskaal."	Journal BM_FrostGiant1 30									0	Journal BM_BearHunt1 >= 100						1
Castle Karstaag	Korst Wind-Eye	You should visit the frost giant's castle and see if you can find any information on the death of the horkers. Enter through the underwater caves to the north of the castle.										0	Journal BM_FrostGiant1 >= 30						1
Castle Karstaag	Korst Wind-Eye	It seems there is nothing more to learn at that place.										0	Journal BM_FrostGiant1 >= 100						1
Castle Karstaag	Falx Carius	"I have met the master of that place, though I hope never to meet him again."										0	Journal BM_WildHunt >= 100						1
Castle Karstaag		To the far north is a great castle of ice. Is this the place you speak of?					Solstheim					0							77
Castle Karstaag		It is the lair of the frost giant Karstaag. The Skaal hold an uneasy truce with this monster.					Skaal Village					0							24
Castle Karstaag		"I've never heard of it. There have been rumors about some giant ice castle to the north, but I don't believe them."					Fort Frostmoth					0							18
catch some slaughterfish	Din	"Yes, slaughterfish! You're not one, are you? Are you? No, I guess you're not. I'm sorry...my mind has been a little muddled since I got bitten. Those fish pack quite a punch. Punch? Yes, please!"	"Journal ""MV_MonsterDisease"" 20"									0	Journal MV_MonsterDisease < 20						1
cause others to suffer	vivec_god	"Why did I cause others to suffer? I respect that question, and you for it. The most I can say is: I did the best I could, as I saw things. Can you, mortal, presume to judge the actions and motives of a god? But, because I need you, and you need me, I will make an accounting for my sins, to you. But not now. Destroy Dagoth Ur, and then we will discuss my sins. Then, perhaps, you will have earned the right to judge me."	";Vivec; Journal ""B8_MeetVivec"" = 50;"									0	Journal B8_MeetVivec >= 50						1
caused some damage	Plitinius Mero	"As I've said, the tale was a true one. However, the details within should probably not have been divulged as they were. There were details that were felt to be embarrassing to the Septim line, though it was not my intent for them to be so. The work was ordered banned, and I was to be executed. Were it not for the grace of the lady herself, I would long be in my grave."										0							1
causing problems	Denegor	"That's right!  *hic* I've never met a %PCRace I liked. I say we should just ship them all back to... to... *hic* well, to wherever the heck they came from and build a wall between us and them. WHO'S WITH ME?!"	"Choice ""Sir, why don't you calm down a bit?"" 1 ""Sir, you're going to have to leave. Please come with me."" 2"									0							1
causing problems	Denegor	"No, I'm not coming with you, you dirty %PCRace! *hic* Who knows what revolting tricks you'll pull when we're alone. *hic*  GET AWAY FROM ME! You won't take me in! You can't! VICTORY! OR... VICTORY!"	"StartCombat player
Goodbye"									0	Function Choice = 2						1
causing problems	Denegor	"*hic* Not for the likes of a dirty %PCRace like you, you... you... bubble-faced puke. I can say whatever I want to say and nobody can stop me. NOBODY!"										0	Function Choice = 1						1
causing problems	Denegor	I'm cool. No problems.										0	Journal MS_Bouncer >= 20						1
causing problems	Denegor	"Well, okay, I guess, but just because you ask me so nice. Bartender! Get me another sujamma so I can sit here and drink all quiet and sweet like the good %PCRace says."	"Journal ""MS_Bouncer"" 20"									75	Function Choice = 1						1
cave rat	Eydis Fire-Eye	"Go to Drarayne Thelas' house. It's here in Balmora, along the river on the east side. Ask her where the rats are coming from. Kill the rats and get your payment from Drarayne Thelas. Report back to me once you've taken care of this."	Journal FG_RatHunt 10									0	Journal FG_RatHunt < 10						1
cave rat	Eydis Fire-Eye	"So you killed the rats, %PCName? Not bad...for you. You ready for more orders?"	Journal FG_RatHunt 105									0				Journal FG_RatHunt = 100			1
cave rat	Eydis Fire-Eye	"You've been expelled from the Fighters Guild. Until you make amends, I cannot discuss contracts with you."										0	Function PC Expelled = 1						1
cave rat	Eydis Fire-Eye	"Well, the first job is a bust, %PCName. I've learned something unfortunate happened to Drarayne Thelas. Are you ready for more orders?"	Journal FG_RatHunt 110									0	Dead drarayne thelas = 1	Journal FG_RatHunt < 110					1
cave rat	Eydis Fire-Eye	There's nothing more to say about that.										0		Journal FG_RatHunt = 110					1
cave rat	Drarayne Thelas	"I've got a cave rat infestation, and the Fighters Guild swore they were going to take care of it. By the time they get here, I'm worried that all of my pillows will be destroyed!"										0							1
cave rat	Drarayne Thelas	"These rats are such a nuisance! I'm worried they'll eat all of my pillows. You like pillows, don't you, %PCName? Anyway, I've got one trapped in my bedroom here, and the other two are in my storage area upstairs. Rats, that is...not pillows. Here's the key for that door. There are at least three of these beasts. I hope they haven't gotten into my good pillows...."	"Journal FG_RatHunt 50
RemoveItem ""key_drarayne_thelas"" 1
Player->AddItem ""key_drarayne_thelas"" 1"									0	Journal FG_RatHunt = 10						1
cave rat	Drarayne Thelas	Are you going to kill those cave rats for me?										0	Journal FG_RatHunt = 50						1
cave rat	Drarayne Thelas	"You killed the cave rats? Well why didn't you say so? Here's 100 septims, which I what I said I'd pay the Fighters Guild."	"Journal FG_RatHunt 100
ModPCFacRep 5 ""Fighters Guild""
ModDisposition 20
Player->AddItem Gold_001 100"									0						Dead rat_cave_fgrh >= 3	1
cave rat	Drarayne Thelas	"I'll take your word that the cave rats are dead. Here, take these 100 septims. It's what I agreed to pay the Fighters Guild."	"Journal FG_RatHunt 100
ModPCFacRep 5 ""Fighters Guild""
ModDisposition 20
Player->AddItem Gold_001 100"									0				Journal FG_RatHunt >= 30		Dead rat_cave_fgrh >= 3	1
cave rat	Drarayne Thelas	"The rats haven't been back yet, %PCName."										0				Journal FG_RatHunt >= 100			1
cave rat		"The cave rat is a subterranean variety of the hardy, abundant hunter-scavenger. Rat meat is tough and greasy, with an unpleasant odor and taste. Nonetheless, it is cheap, abundant, and nutritious, and palatable when cooked in a stew and masked by strong, strong spices."			Barbarian							0	Not Local NoLore = 0						222
cave rat		"The cave rat is a subterranean variety of the hardy, abundant hunter-scavenger. Rat meat is tough and greasy, with an unpleasant odor and taste. Nonetheless, it is cheap, abundant, and nutritious, and palatable when cooked in a stew and masked by strong, strong spices."			Hunter							0	Not Local NoLore = 0						38
Census and Excise agent	Sevisa Teran	Census and Excise is the Imperial agency that collects taxes and tariffs. You know... the taxman. Their agents also investigate smugglers and other tax cheats.										0							1
Census and Excise agent	Addhiranirr	"You do not know this? They are the collectors of the Emperor's taxes and tariffs. And the Emperor has outlawed trade in many things, like Dwemer artifacts and ebony, and a Census and Excise agent will enjoy being a pest about such things. For several reasons, a Census and Excise agent is not Addhiranirr's favorite person. If you want Addhiranirr to help you, make the bad agent go away. Then she will tell you things."	"Journal, ""A1_6_AddhiranirrInformant"", 12"									0				Journal A1_V_VivecInformants >= 1			1
Census and Excise agent	Addhiranirr	"Perhaps your ears are clogged? I said, if you want Addhiranirr to help you, go get rid of this agent who is bothering me."										0				Journal A1_6_AddhiranirrInformant >= 12			1
Census and Excise agent	Addhiranirr	"Really? You have made the agent go away? This is a good trick. And Addhiranirr  does not ask you how you do this trick, because Addhiranirr does not want to know. But now Addhiranirr is feeling quite good, and happy to talk to you about the Nerevarine cult or the Sixth House cult. Go ahead. Ask your questions."	"Journal, ""A1_6_AddhiranirrInformant"", 30"									0				Journal A1_6_AddhiranirrInformant >= 15			1
Census and Excise agent	Addhiranirr	"You have some nerve, and also some great stupidity, to think you can do Addhiranirr the favor of selling her out to a Census and Excise agent, and then think Addhiranirr will tell you about the Nerevarine cult, or the Sixth House cult, or anything else."	"Journal, ""A1_6_AddhiranirrInformant"", 56"									0				Journal A1_6_AddhiranirrInformant >= 53	Journal A1_6_AddhiranirrInformant < 60		1
Census and Excise agent	Addhiranirr	Forget about that. Ask your questions about the Nerevarine cult and the Sixth House cult.										0					Journal A1_6_AddhiranirrInformant >= 60		1
Census and Excise agent	Addhiranirr	"Addhiranirr still thinks you are a fool for selling her out to a Census and Excise agent, but you are a friend of Caius, so Addhiranirr will tell you about the Nerevarine cult and the Sixth House cult."	"Journal, ""A1_6_AddhiranirrInformant"", 60"									80				Journal A1_6_AddhiranirrInformant >= 53	Journal A1_6_AddhiranirrInformant < 60		1
Census and Excise agent	Adaves Therayn	They're the Imperial tax collectors. They hunt smugglers and tax dodgers.										0							1
centurion sphere	Galar Rothan	"The centurion sphere is an enchanted animated artifact of Dwemer creation. These aggressive and dangerous devices compress into a ball when inactive, and transform into a mobile warrior when aroused. Scrap metal collected from Dwemer artifacts is rare and precious, and prized both by collectors of antiquities and students of metals and enchantments."	;enchanter									30							1
centurion sphere	Estirdalin	"The centurion sphere is an enchanted animated artifact of Dwemer creation. These aggressive and dangerous devices compress into a ball when inactive, and transform into a mobile warrior when aroused. Scrap metal collected from Dwemer artifacts is rare and precious, and prized both by collectors of antiquities and students of metals and enchantments."	;mage									30							1
centurion spider	Galar Rothan	"The centurion spider is an enchanted animated artifact of Dwemer creation. Constructed in the form of large metal spiders, they are aggressive and dangerous. Scrap metal collected from Dwemer artifacts is rare and precious, and prized both by collectors of antiquities and students of metals and enchantments."	;enchanter									30							1
centurion spider	Estirdalin	"The centurion spider is an enchanted animated artifact of Dwemer creation. Constructed in the form of large metal spiders, they are aggressive and dangerous. Scrap metal collected from Dwemer artifacts is rare and precious, and prized both by collectors of antiquities and students of metals and enchantments."	;mage									30							1
ceramic bowl	Ra'virr	"Yes, Ra'Virr should have a ceramic bowl. What will you barter for it?"										0							1
ceramic bowl	Ajira	Nevermind then. Ajira must find her stolen reports!										0	Function Choice = 2						1
ceramic bowl	Ajira	"Yes, good. This is an very good bowl. But now Ajira must find her stolen reports!"	"Journal MG_Bowl 100
Player->RemoveItem misc_de_bowl_orange_green_01 1
ModPCFacRep 2 ""Mages Guild""
ModDisposition 5"									0	Function Choice = 1						1
ceramic bowl	Ajira	"Yes, good. This is an very good bowl. Ajira thanks you."	"Journal MG_Bowl 100
Player->RemoveItem misc_de_bowl_orange_green_01 1
ModPCFacRep 2 ""Mages Guild""
ModDisposition 5"									0	Function Choice = 1			Journal MG_StolenReport >= 100			1
ceramic bowl	Ajira	"Yes, take these 10 drakes and go find Ajira a ceramic bowl. Ajira thinks Ra'Virr the trader here in Balmora has some."	"Journal MG_Bowl 10
Player->AddItem Gold_001 10"									30							1
ceramic bowl	Ajira	"Yes, Ajira needs a ceramic bowl."										30				Journal MG_Bowl >= 10			1
ceramic bowl	Ajira	"Yes, Ajira needs a ceramic bowl. Did you find one for Ajira?"	"Choice ""Yes, here it is."" 1 ""No, net yet."" 2"									30	Item misc_de_bowl_orange_green_01 > 0			Journal MG_Bowl >= 10			1
ceramic bowl	Ajira	Ajira has enough mixing bowls now.										30				Journal MG_Bowl >= 100			1
Chair of Dwemer Studies	Edwinna Elbert	"Currently, the Chair is empty and the Great Houses can't agree on a replacement. I believe Hasphat Antabolis was nominated... I'd try to get the position myself, but I fear all the meetings and bookkeeping would take time away from my research."										40							1
challenge my station	Dagoth Odros	"You think to climb higher in Brother Dagoth's eyes by defeating me? Well, then, you might rise at that. None of us Heartwights can die. The power of the Heart will bring us all back in time. But, yes, you might win Lord Dagoth's favor by defeating his lieutenants. No hard feelings, %PCName. I lose, I lose my rank. You lose, you lose all. You're playing for high stakes, %PCName. Are you sure you want to play? Surely, there is no dishonor for a mortal to serve a god?"	;Dagoth Odros; thief									0							1
challenges	Hassour Zainsubani	"When challenged for sport, it is acceptable to decline. When challenged for honor, it is shameful to decline. Honor challenges come from offense given in speech or action, or may represent customary formal challenges of status or ritual."										0				Journal A1_11_ZainsubaniInformant >= 31			1
challenges	Artisa Arelas	"Vvardenfell's greatest challenges are its mutually hostile cultures, its cruel and untamed wildernesses, and the troubling phenomenon of the Blight. The Temple and traditional Dunmer cultures are in direct opposition to the values of the Imperial conqueror's colonists, and the interests of each Great House conflict with the interests of the other Great Houses. Only the Imperial Legions and the Duke's shrewd policies prevent political disputes from expanding into civil unrest or warfare."	";bard, bookseller, savant; 
Choice ""Continue"" 1"									30							1
challenges	Artisa Arelas	"Even the Legions, however, cannot extend their protection into the sparsely inhabited wastelands of Vvardenfell, where bandits, necromancers, witches, fiends, and monsters find refuge, emerging to threaten the lives of explorers, colonists, and traders. The greatest, and most obscure, threat is the Blight, a mysterious weather-like phenomenon emanating from the crater of Dagoth Ur, warping and poisoning creatures in its path, and creating diseased horrors that attack travelers and outlying settlements."	"; bard, bookseller, savant;; CHOICE 1;"									30	Function Choice = 1						1
challenges		"Vvardenfell's greatest challenges are its mutually hostile cultures, its cruel and untamed wildernesses, and the troubling phenomenon of the Blight. The Temple and traditional Dunmer cultures are in direct opposition to the values of the Imperial conqueror's colonists, and the interests of each Great House conflict with the interests of the other Great Houses. Only the Imperial Legions and the Duke's shrewd policies prevent political disputes from expanding into civil unrest or warfare."	";bard, bookseller, savant; 
Choice ""Continue"" 1"		Savant							30	Not Local NoLore = 0						19
challenges		"Even the Legions, however, cannot extend their protection into the sparsely inhabited wastelands of Vvardenfell, where bandits, necromancers, witches, fiends, and monsters find refuge, emerging to threaten the lives of explorers, colonists, and traders. The greatest, and most obscure, threat is the Blight, a mysterious weather-like phenomenon emanating from the crater of Dagoth Ur, warping and poisoning creatures in its path, and creating diseased horrors that attack travelers and outlying settlements."	"; bard, bookseller, savant;; CHOICE 1;"		Savant							30	Function Choice = 1	Not Local NoLore = 0					19
change her luck	Balen Andrano	"Well, I think I may have a way, if you're interested in helping. I recently came across an object; some say it has some magical properties. It's a bone from some long-dead dwarf. If you can place it in a certain place in Jeanne's shop, it should bring her nothing but misery."	"Journal ""EB_Bone"" 15
Choice ""I can help you."" 1 ""I'm sorry. I cannot help."" 2"									0	Journal EB_Bone < 15						1
change her luck	Balen Andrano	"I appreciate your help. The bone must be placed in a chest near where she sleeps. Then, while she rests, the bone should work its magic and bring her some trouble. Maybe then I'll start getting some business."	"Journal ""EB_Bone"" 20
Player->AddItem ""misc_dwarfbone_unique"" 1
StartScript boneScript"									0	Function Choice = 1						1
change her luck	Balen Andrano	"Well, if it weren't for my bad luck, I wouldn't have any luck at all. Perhaps someone else will take up this task for me."	"Journal ""EB_Bone"" 30"									0	Function Choice = 2						1
change her luck	Balen Andrano	I've got to do something. Her success is killing my business.										0	Journal EB_Bone >= 20	Journal EB_Bone < 40					1
change her luck	Balen Andrano	"You've done it? Excellent! I'm sure to get more business now. Thank you, friend. Here's your payment, as promised. It will allow others to sleep soundly, when it suits you."	"Journal ""EB_Bone"" 60
RemoveItem ""sleep amulet"" 1
Player->AddItem ""sleep amulet"" 1"									0	Journal EB_Bone = 40						1
change her luck	Balen Andrano	"They caught you? This is terrible! Well, at least they don't know I was involved."	"Journal ""EB_Bone"" 70"									0	Journal EB_Bone = 50						1
change the plan	Calvus Horatius	"Right. As your mercenary, I follow or stay, at your command. If I'm working for you, when you want to change the plan, just talk to me about it."										0							1
change the plan	Calvus Horatius	What's your plan?	"Choice ""Wait here for me."" 1 ""Follow me, and watch my back."" 2"									0	Local companion = 1						1
change the plan	Calvus Horatius	Fine. I'll wait here for you.	AiWander 128 6 0 40 30 20 0 0 0 0 0 0									0	Local companion = 1	Function Choice = 1					1
change the plan	Calvus Horatius	Lead on. I'm with you.	AIFollow Player 0 0 0 0									0	Local companion = 1	Function Choice = 2					1
Chanthrax	Ygfa	Chanthrax is an acute blight disease affecting a victim's dexterity and mobility. It may be contracted from corprus beasts or other blight monsters.	;healers; apothecaries; pilgrims; wise woman;									30							1
Chanthrax	Tendris Vedran	Chanthrax is an acute blight disease affecting a victim's dexterity and mobility. It may be contracted from corprus beasts or other blight monsters.	;healers; apothecaries; pilgrims; wise woman;									30							1
Chanthrax	Maela Kaushad	Chanthrax is an acute blight disease affecting a victim's dexterity and mobility. It may be contracted from corprus beasts or other blight monsters.	;healers; apothecaries; pilgrims; wise woman;									30							1
Chanthrax	Artisa Arelas	Chanthrax is an acute blight disease affecting a victim's dexterity and mobility. It may be contracted from corprus beasts or other blight monsters.	;healers; apothecaries; pilgrims; wise woman;									30							1
Chapel Limeware Bowl	Kaye	"The bowl was a gift from a benefactor. It's a unique item, quite valuable, and it would be embarrassing if our benefactor were to visit and find it missing."										0							1
Chapel Limeware Bowl	Kaye	We're very glad to have it back. Now we have it in a safe place.										0	Journal IC15_Missing_Limeware >= 50						1
Chapel Limeware Bowl	Caryarel	I have no idea what you're talking about.										0							1
Chapel Limeware Bowl	Caryarel	So? You have a bowl. What does that prove? Nothing.										0	Item misc_lw_bowl_chapel >= 1						1
Chapel Limeware Bowl	Caryarel	So? You SAY you found a bowl. What does that prove? Nothing.										0	Journal IC15_Missing_Limeware >= 50						1
childish notions	Sinnammu Mirpal	Minabibi does not respect our ways. She is like a sister to every foreigner who visits our camp. I fear she will not make a good wise woman.										0				Journal MG_WiseWoman >= 10	Journal MG_WiseWoman < 80		1
Chills	Ygfa	"Chills is an extremely dangerous common disease affecting the victim's mind and coordination. Symptoms include clumsiness and mental confusion. It may be contracted from the bonewalker, skeleton, greater bonewalker, or bonelord."	;healers; apothecaries; pilgrims; wise woman;									30							1
Chills	Tendris Vedran	"Chills is an extremely dangerous common disease affecting the victim's mind and coordination. Symptoms include clumsiness and mental confusion. It may be contracted from the bonewalker, skeleton, greater bonewalker, or bonelord."	;healers; apothecaries; pilgrims; wise woman;									30							1
Chills	Maela Kaushad	"Chills is an extremely dangerous common disease affecting the victim's mind and coordination. Symptoms include clumsiness and mental confusion. It may be contracted from the bonewalker, skeleton, greater bonewalker, or bonelord."	;healers; apothecaries; pilgrims; wise woman;									30							1
Chills	Artisa Arelas	"Chills is an extremely dangerous common disease affecting the victim's mind and coordination. Symptoms include clumsiness and mental confusion. It may be contracted from the bonewalker, skeleton, greater bonewalker, or bonelord."	;healers; apothecaries; pilgrims; wise woman;									30							1
Chimarvamidium	Sirilonwe	How did you... I mean where did you get a copy of Chimarvamidium? I've been looking for this book. Perhaps you'd be willing to part with it?	"Choice ""Give her the book."" 1 ""Keep the book."" 2"							Mages Guild		0					Item BookSkill_Heavy Armor3 > 0		1
Chimarvamidium	Sirilonwe	"That is most unfortunate, %PCRank. I thought you would be willing to assist a fellow Guild member."	ModDisposition -10							Mages Guild		0	Function Choice = 2						1
Chimarvamidium	Sirilonwe	"Thank you. I won't forget this. Just a suggestion... Keep quiet about this book, %PCName. Some members of the Mages Guild can be very jealous."	"Player->RemoveItem ""BookSkill_Heavy Armor3"" 1
AddItem ""BookSkill_Heavy Armor3"" 1
ModDisposition 20"							Mages Guild		0	Function Choice = 1						1
Chimarvamidium	Sirilonwe	"Thank you. I won't forget this. Just a suggestion... Keep quiet about this book, %PCName. Some members of the Mages Guild can be very jealous."	"Player->RemoveItem ""BookSkill_Heavy Armor3"" 1
AddItem ""BookSkill_Heavy Armor3"" 1
Journal MG_ReturnBook 30
ModDisposition 20"							Mages Guild		0	Function Choice = 1			Journal MG_ReturnBook >= 10			1
Chimarvamidium	Sirilonwe	"Why, I've never heard of such a book..."								Mages Guild		60							1
Chimarvamidium	Edwinna Elbert	"Don't think of it as breaking your oath to the Guild, %PCName. It is just a small favor. For the advancement of the art and science of magic. If you're caught, of course, you will have to accept the consequences."										0	Function Choice = 4						1
Chimarvamidium	Edwinna Elbert	"Thank you, %PCName. Sirilonwe probably keeps the book near her in the Mages Guild in Vivec. Do whatever it takes to get the book and then return it to me. If you're caught stealing, of course, it is a crime against the guild, so be careful. And take these scrolls just in case."	"Journal MG_StealBook 10
Player->AddItem sc_ondusisunhinging 2"									0	Function Choice = 3						1
Chimarvamidium	Edwinna Elbert	"That is very disappointing, %PCName."	ModDisposition -5							Mages Guild		0	Function Choice = 2						1
Chimarvamidium	Edwinna Elbert	"You have been expelled, %PCName. If you want to make amends, you should speak with Guildmaster Trebonius."										0	Global ExpMagesGuild > 0						1
Chimarvamidium	Edwinna Elbert	Were you expelled? Or did you clear that up already? You ought to make amends with Guildmaster Trebonius just to be sure.										0	Global ExpMagesGuild > 10						1
Chimarvamidium	Edwinna Elbert	"Are you still a member of the guild? Once Trebonius gives the authorization, we can discuss guild matters again."										0	Global ExpMagesGuild > 20						1
Chimarvamidium	Edwinna Elbert	"It is the sixth volume of Marobar Sul's ""Ancient Tales of the Dwemer."" Most of the ""Ancient Tales"" are not truly Dwemer in origin, but this one may be an exception. It deals with some sort of golem or centurion. Would you be willing to ""borrow"" this book for me?"	"Choice ""Yes."" 3 ""No."" 4"							Mages Guild		30				Journal MG_Potion >= 100			1
Chimarvamidium	Edwinna Elbert	"Just go to the Mages Guild in Vivec, find the book Chimarvamidium, and return it to me. I'm certain that Sirilonwe has a copy, though she may claim otherwise."								Mages Guild		30				Journal MG_StealBook >= 10			1
Chimarvamidium	Edwinna Elbert	You have a copy of Chimarvamidium? Will you let me borrow the book?	"Choice ""Give her the book."" 1 ""Keep the book."" 2"							Mages Guild		30					Item BookSkill_Heavy Armor3 > 0		1
Chimarvamidium	Edwinna Elbert	"Thank you, %PCName. I will return the book to you soon, but in the meantime, I have more duties for you."	"Player->RemoveItem ""BookSkill_Heavy Armor3"" 1
Set bookInBox to 0
Journal MG_StealBook 100
ModPCFacRep 5 ""Mages Guild""
ModDisposition 10"							Mages Guild		30	Function Choice = 1						1
Chimarvamidium	Edwinna Elbert	"I have not had a chance to study the book. Have patience, %PCRank."								Mages Guild		30				Journal MG_StealBook >= 100			1
Chimarvamidium	Edwinna Elbert	"Can you believe this isn't about a Dwemer construct at all? This book was completely useless. In any case, I need you to return the book before Sirilonwe suspects anything. Return the book to wherever you found it."	"Player->AddItem ""BookSkill_Heavy Armor3"" 1
Journal MG_ReturnBook 10"							Mages Guild		30				Journal MG_Apprentice >= 100			1
Chimarvamidium	Edwinna Elbert	"Like I said, take Chimarvamidium back to the Mages Guild in Vivec. Make sure you put it back exactly where you found it."								Mages Guild		30				Journal MG_ReturnBook >= 10			1
Chimarvamidium	Edwinna Elbert	"The book has been returned? Good work, %PCRank. Once I know the locations of some Dwemer ruins, I will be asking you to travel to some dangerous places. These amulets will help you return to safety."	"Journal MG_ReturnBook 100
Player->AddItem ""amulet of almsivi intervention"" 1
Player->AddItem ""amulet of divine intervention"" 1
ModDisposition 10
ModPCFacRep 5 ""Mages Guild""
Player->ModReputation 1"							Mages Guild		30	Local bookInBox = 1			Journal MG_ReturnBook >= 10			1
Chimarvamidium	Edwinna Elbert	"The book has been returned? Good work, %PCRank. Once I know the locations of some Dwemer ruins, I will be asking you to travel to some dangerous places. These amulets will help you return to safety."	"Journal MG_ReturnBook 100
Player->AddItem ""amulet of almsivi intervention"" 1
Player->AddItem ""amulet of divine intervention"" 1
ModDisposition 10
ModPCFacRep 5 ""Mages Guild""
Player->ModReputation 1"							Mages Guild		30				Journal MG_ReturnBook >= 30			1
Chimarvamidium	Edwinna Elbert	"While Chimarvamidium was not as useful as I'd hoped, I do appreciate your efforts."								Mages Guild		30				Journal MG_ReturnBook >= 100			1
Chimer	Artisa Arelas	"Chimer -- literally ""the People of the North,"" an archaic and poetic usage -- were the Elven tribes who followed the prophet Veloth out of the southwest of Tamriel to settle in the lands now known as Morrowind. Dunmer fable says that before their skin turned dark with the Curse, the Dark Elves were known as the Chimer."	"; bard, bookseller, savant"									30							1
Chimer		"Chimer -- literally ""the People of the North,"" an archaic and poetic usage -- were the Elven tribes who followed the prophet Veloth out of the southwest of Tamriel to settle in the lands now known as Morrowind. Dunmer fable says that before their skin turned dark with the Curse, the Dark Elves were known as the Chimer."	"; bard, bookseller, savant"		Savant							30	Not Local NoLore = 0						19
chitin	Garothmuk gro-Muzgub	"Chitin weapons of native Dunmer manufacture are created from the sturdy but light exoskeletons of local creatures. Layers of chitin are typically laminated using vegetable, shalk, and bug resin glues to form strong but flexible weapons. The serrated edges of the original materials are exploited to create especially wicked daggers and slashing weapons."										30							1
chokeweed	Tendris Vedran	Chokeweed is a tough shrub growing in the rocky highlands of the West Gash.	;alchemist									30	Not Local NoLore = 0						1
chokeweed	Anarenen	Chokeweed is a tough shrub growing in the rocky highlands of the West Gash.	;alchemist									30	Not Local NoLore = 0						1
choose a Hortator	Bolvyn Venim	"There is no need to name a Hortator, and if there were such a need, I would not shame House Redoran by naming an outlander our Hortator."										0				Journal A2_6_Incarnate >= 50			1
choose a Hortator	Aryon	"A Hortator is chosen by consensus. Everyone has to agree. A single 'no' is a veto. First a Great House has to choose a Hortator. Then that Hortator has to go persuade the other Great Houses to agree to name him Hortator of their houses, too."										0				Journal A2_6_Incarnate >= 50			1
choose a Hortator		"A Hortator is chosen by consensus. Everyone has to agree. A single 'no' is a veto. First a Great House has to choose a Hortator. Then that Hortator has to go persuade the other Great Houses to agree to name him Hortator of their houses, too."						Telvanni	Mouth			0	Not ID therana = 0			Journal A2_6_Incarnate >= 50			26
choose a Hortator		"A Hortator is chosen by consensus. Everyone has to agree. A single 'no' is a veto. First a Great House has to choose a Hortator. Then that Hortator has to go persuade the other Great Houses to agree to name him Hortator of their houses, too. A very difficult system. No Great House wants to give the honor to a member of another Great House. But luckily, it's mostly honorary, and doesn't cost a House anything. So it might not be that bad, after all."						Hlaalu	Councilman			0				Journal A2_6_Incarnate >= 50			6
choose a Hortator		"A Hortator is chosen by consensus. Everyone has to agree. A single 'no' is a veto. First a Great House has to choose a Hortator. Then that Hortator has to go persuade the other Great Houses to agree to name him Hortator of their houses, too."						Redoran	Councilman			0				Journal A2_6_Incarnate >= 50			6
choosing a Great House	Artisa Arelas	"If you are thinking of joining a Great House, study all three Great Houses, and think carefully before you join, because once you've joined one house, no other house will ever consider you for membership. Loyalty is very important in the Great Houses. When you join, you become family, and, by Dunmer standards, it's a matter of blood and kin, and irreversible. Even if you get kicked out of one house, no other house will have you."	;noble; savant; bard; bookseller;									30							1
choosing a Great House		"If you are thinking of joining a Great House, study all three Great Houses, and think carefully before you join, because once you've joined one house, no other house will ever consider you for membership."	;noble; savant; bard; bookseller;		Noble							30	Not Local NoLore = 0						73
choosing a Great House		"Loyalty is very important in the Great Houses. When you join, you become family, and, by Dunmer standards, it's a matter of blood and kin, and irreversible. Even if you get kicked out of one house, no other house will have you."	;noble; savant; bard; bookseller;		Noble							30	Not Local NoLore = 0						73
choosing a Great House		"If you are thinking of joining a Great House, study all three Great Houses, and think carefully before you join, because once you've joined one house, no other house will ever consider you for membership. Loyalty is very important in the Great Houses. When you join, you become family, and, by Dunmer standards, it's a matter of blood and kin, and irreversible. Even if you get kicked out of one house, no other house will have you."	;noble; savant; bard; bookseller;		Savant							30	Not Local NoLore = 0						19
chores	Therana	Have you ever heard of Auriel's Bow? I've heard it's made of ebony and smells of boiled ash yams.								Telvanni	Mouth	0							1
chores	Therana	"Chores? Do I look like a servant? I don't have to take orders from you! Did you hear what I said?! Yes, that's better. I remember when I was a little girl, and I had to do chores. ""Stir this netch blood, Therana."" ""Grind these diamonds, Therana."" ""Nice girls don't keep spiders as pets, Therana."""								Telvanni	Mouth	0				Journal HT_AurielBow >= 100			1
chores	Raven Omayn	"Daynali Dren, Mistress Dratha's Alchemist, needs five portions of muck."								Telvanni		0							1
chores	Raven Omayn	Mistress Dratha wants a ring known as the Black Jinx.								Telvanni		0				Journal HT_Muck >= 100			1
chores	Raven Omayn	"I have no other chores for you. Check with my patron, Mistress Dratha, or with the other Mouths."								Telvanni		0				Journal HT_BlackJinx >= 100			1
chores	Raven Omayn	"I have no other chores for you. Check with the other Mouths. You may also speak with my patron, Mistress Dratha, but be warned that she does not like men."								Telvanni		0	Function Same Sex = 0			Journal HT_BlackJinx >= 100			1
chores	Neloth	I have a certain interest in a robe which is in the possession of one entirely unworthy. This robe is known as the Robe of Drake's Pride.								Telvanni		0							1
chores	Neloth	"I have no more chores for you. Just get out of here, would you? Just leave."								Telvanni		0				Journal HT_DrakePride >= 100			1
chores	Mallam Ryon	Archmagister Gothren has some questions for Baladas Demnevanni. Will you speak with Baladas and ask him three questions?	Journal HT_SpyBaladas 1							Telvanni		0							1
chores	Mallam Ryon	Archmagister Gothren has learned the location of the Dwemer ruin of Nchuleft.								Telvanni		0				Journal HT_SpyBaladas >= 100			1
chores	Mallam Ryon	I know of no other chores Archmagister Gothren needs done. You may speak with him directly or speak with one of the other Mouths.								Telvanni		0				Journal HT_NchuleftKey >= 100			1
chores	Galos Mathendis	Master Aryon wants a message delivered to Divayth Fyr. Would you carry this coded message?								Telvanni		0							1
chores	Galos Mathendis	"The Telvanni Apothecary in Tel Vos is running out of Cure Blight potions. Since my patron, Master Aryon, is responsible for Tel Vos in a sense, he has asked me to find someone to deliver a Cure Blight potion."								Telvanni		0				Journal HT_FyrMessage >= 100			1
chores	Galos Mathendis	Master Aryon wants me to bring him a Daedra skin.								Telvanni		0				Journal HT_CureBlight >= 100			1
chores	Galos Mathendis	I do not have any chores for one of your rank. Check with the other Mouths.								Telvanni		0				Journal HT_DaedraSkin >= 100			1
chores	Galos Mathendis	"I do not have any more chores for you. Check with the other Mouths and with my patron, Master Aryon."								Telvanni	Mouth	0				Journal HT_Shishi >= 100			1
chores	Felisa Ulessen	Mistress Therana has requested that someone deliver her new clothes to her. I will pay 1000 drakes to anyone willing to deliver her new clothes.								Telvanni		0							1
chores	Felisa Ulessen	Mistress Therana is concerned about a slave rebellion in one of her holdings.								Telvanni		0				Journal HT_TheranaClothes >= 100			1
chores	Felisa Ulessen	"I do not have any chores for you. Speak with the other Mouths if you need chores. Or you could speak with Mistress Therana again, though I would not recommend it."								Telvanni		0				Journal HT_SlaveRebellion >= 100	Journal HT_TheranaClothes >= 100		1
chores	Edd Theman	"Of course I'll do a chore for my patron. Tell you what, I know where Master Neloth keeps a hidden Ring of Equity."								Telvanni	Wizard	0							1
chores	Edd Theman	Sure. I know where the Amulet of Unity is.								Telvanni	Wizard	0				Journal HT_EddieRing >= 100			1
chores	Edd Theman	Do you have any chores for me? I don't know of anything I could bring you.								Telvanni	Wizard	0				Journal HT_EddieAmulet >= 100			1
chores	Dratha	To complete one of my collections I need the Amulet of Flesh Made Whole.								Telvanni		0							1
chores	Dratha	I have no chores for you. Ask someone else.								Telvanni		0				Journal HT_FleshAmulet >= 100			1
chores	Baladas Demnevanni	"I have three simple chores for you. Bring me copies of the Dwemer books ""Nchunak's Fire and Faith,"" ""Antecedents of Dwemer Law,"" and ""Chronicles of Nchuleft."""								Telvanni		0							1
chores	Baladas Demnevanni	"I still have two simple chores for you. You have brought me ""Nchunak's Fire and Faith."" I also want the Dwemer books ""Antecedents of Dwemer Law"" and ""Chronicles of Nchuleft."""										0				Journal HT_FireAndFaith >= 100			1
chores	Baladas Demnevanni	"Only one more simple chore remains. You have brought me ""Nchunak's Fire and Faith"" and ""Antecedents of Dwemer Law."" I am still interested in a copy of the rare Dwemer book ""Chronicles of Nchuleft."""										0				Journal HT_FireAndFaith >= 100	Journal HT_DwemerLaw >= 100		1
chores	Baladas Demnevanni	"Yes, you have brought me all three books. I am not without... consideration for these favors. Perhaps you could use some of my old trinkets. Here. Take these. Speak with me again when you have proven yourself in House Telvanni."	"Set givenReward to 1
Player->AddItem ""ondusi's key"" 1
Player->AddItem ""amulet of admonition"" 1
Player->AddItem ""second barrier belt"" 1
Player->AddItem ""common_shoes_02_surefeet"" 1"									0	Local givenReward = 0			Journal HT_FireAndFaith >= 100	Journal HT_ChroniclesNchuleft >= 100	Journal HT_DwemerLaw >= 100	1
chores	Baladas Demnevanni	"I may have need of you later, but for now you should study and practice so that you may advance further in House Telvanni."								Telvanni		0				Journal HT_FireAndFaith >= 100	Journal HT_DwemerLaw >= 100	Journal HT_ChroniclesNchuleft >= 100	1
chores	Baladas Demnevanni	I am interested in the Ring of Dahrk Mezalf.								Telvanni	Mouth	0				Journal HT_FireAndFaith >= 100	Journal HT_DwemerLaw >= 100	Journal HT_ChroniclesNchuleft >= 100	1
chores	Baladas Demnevanni	"I have no more chores for you, %PCName."								Telvanni	Mouth	0				Journal HT_DahrkMezalf >= 100			1
chores	Aryon	"You're the outlander that has caused so much trouble. No, don't get me wrong. I am pleased at what you have already accomplished. I may have a few things for you to do later, but for now speak with Galos Mathendis, my Mouth in Sadrith Mora."								Telvanni		0							1
chores	Aryon	"I believe we can arrange a situation to our mutual benefit. I will become your patron and ally in House Telvanni if you convince another potential ally, Baladas Demnevanni, to abandon his reclusive ways and join the Council."								Telvanni	Lawman	0							1
chores	Aryon	I have heard that the Blight has infested the Mudan-Mul Egg Mine.								Telvanni	Mouth	0				Journal HT_BaladasAlly >= 100			1
chores	Aryon	"I admire what you have accomplished in House Telvanni, but any student of mine must learn the rudimentary wizard spells."								Telvanni	Mouth	0				Journal HT_MineCure >= 100			1
chores	Aryon	"One of our fellow Telvanni, Milyn Faram, is being assaulted by members of House Hlaalu at Odirniran."								Telvanni	Mouth	0				Journal HT_WizardSpells >= 100			1
chores	Aryon	"Thanks to recent agreements with House Hlaalu, we have a chance of passing a resolution which would overturn the Mages Guild monopoly."	StartScript CountMonopolyVotes							Telvanni	Mouth	0				Journal HT_Odirniran >= 100			1
chores	Aryon	"There is another Telvanni in trouble. I do not normally interfere with these matters, but I have taken an interest in this one. I need someone to stop the Redoran attack on Faves Andes in Shishi."								Telvanni	Mouth	0				Journal HT_Monopoly >= 100			1
chores	Aryon	I do not have any chores for you at this time. You have done all that I would expect of a %PCRank. Find out what you need for advancement and speak with me again.								Telvanni	Mouth	0				Journal HT_Shishi >= 100			1
chores	Aryon	"If you wish to become a %NextPCRank in House Telvanni, you must have someone to represent you in the Telvanni Council Hall. Find a promising Telvanni to be your Mouth."								Telvanni	Spellwright	0				Journal HT_Shishi >= 100			1
chores	Aryon	"I do not have any chores for you at this time. You have done all that I would expect of a %PCRank. Find out what you need for advancement and speak with me again. If you need chores, speak with the other Councilors or their Mouths."										0				Journal HT_RecruitEddie >= 100			1
chores	Aryon	"The other Great Houses have also built strongholds without the Duke's charter. While we Telvanni can defend our holdings, the other Houses cannot. I want you to visit the Hlaalu Stronghold of Rethan Manor and retire the Hlaalu noble Raynasa Rethan."								Telvanni	Wizard	0				Journal HT_RecruitEddie >= 100	Journal HT_Stronghold >= 100		1
chores	Aryon	The Redoran Stronghold of Indarys Manor also deserves a visit from House Telvanni. Retire the young Redoran noble Banden Indarys.								Telvanni	Wizard	0				Journal HT_AttackRethan >= 100			1
chores	Aryon	Only one thing remains and prevents you from declaring yourself %NextPCRank. You must see Llunela Hleran once more and find out what must be done to defend your stronghold and discourage Redoran or Hlaalu retaliation.								Telvanni	Wizard	0				Journal HT_AttackIndarys >= 100			1
chores	Aryon	I am prepared to declare you a Magister of House Telvanni.								Telvanni	Wizard	0				Journal HT_AttackIndarys >= 100	Journal HT_Stronghold >= 200		1
chores	Aryon	"To become Archmagister you must win the support of all the active Telvanni Councilors. When you have their support, I can call a vote to see if you will win or if Gothren shall remain Archmagister. If you cannot get their votes, there is another way..."								Telvanni	Magister	0							1
chores	Arara Uvulas	Master Neloth needs five portions of Sload Soap.								Telvanni		0							1
chores	Arara Uvulas	Master Neloth asked me to acquire a Staff of the Silver Dawn and deliver it to him.								Telvanni		0				Journal HT_SloadSoap >= 100			1
chores	Arara Uvulas	"I do not have any chores for you. Check with my patron, Master Neloth, or with the other Mouths."								Telvanni		0				Journal HT_SilverDawn >= 100			1
chores		"What do you ask of me, %PCRank?"						Telvanni	Mouth	Telvanni	Archmagister	0	Not ID therana = 0						26
chores		I cannot describe the chores you would do for us unless you join House Telvanni.						Telvanni	Mouth			0	Function Same Faction = 0	Not ID therana = 0					26
Chronicles of Nchuleft	Jobasha	"Yes, Jobasha knows the Chronicles of Nchuleft. Perhaps Jobasha has a copy..."										30							1
Chronicles of Nchuleft	Edwinna Elbert	I guess I'll have to get Bribanne Erien to do it.	ModDisposition -5									0	Function Choice = 2						1
Chronicles of Nchuleft	Edwinna Elbert	Excellent. Here's 250 septims to cover your expenses. Time is of the essence.	"Player->AddItem Gold_001 250
Journal MG_NchuleftBook 10"									0	Function Choice = 1						1
Chronicles of Nchuleft	Edwinna Elbert	"I thought we had an agreement, %PCName. Apparently your word cannot be trusted."	ModDisposition -5							Mages Guild		0	Function Choice = 4						1
Chronicles of Nchuleft	Edwinna Elbert	"I'm impressed, %PCRank. I hope you are always this efficient."	"Journal MG_NchuleftBook 100
Player->RemoveItem ""bk_ChroniclesNchuleft"" 1
ModPCFacRep 5 ""Mages Guild""
ModDisposition 10"							Mages Guild		0	Function Choice = 3						1
Chronicles of Nchuleft	Edwinna Elbert	"You have been expelled, %PCName. If you want to make amends, you should speak with Guildmaster Trebonius."										0	Global ExpMagesGuild > 0						1
Chronicles of Nchuleft	Edwinna Elbert	Were you expelled? Or did you clear that up already? You ought to make amends with Guildmaster Trebonius just to be sure.										0	Global ExpMagesGuild > 10						1
Chronicles of Nchuleft	Edwinna Elbert	"Are you still a member of the guild? Once Trebonius gives the authorization, we can discuss guild matters again."										0	Global ExpMagesGuild > 20						1
Chronicles of Nchuleft	Edwinna Elbert	"It is a rare Dwarven tome. None of the Mages Guild branches have a copy, and it is simply *essential* to my research. Would you be willing to find a copy for me?"	"Choice ""Yes."" 1 ""No."" 2"							Mages Guild		30							1
Chronicles of Nchuleft	Edwinna Elbert	I simply *must* have this book for my research. Use the gold I gave you to find a copy. Maybe one of the booksellers has one.								Mages Guild		30				Journal MG_NchuleftBook >= 10			1
Chronicles of Nchuleft	Edwinna Elbert	"You actually found a copy? Excellent, now give the book to me."	"Choice ""Give her the book."" 3 ""Keep the book."" 4"							Mages Guild		30	Item bk_ChroniclesNchuleft >= 1						1
Chronicles of Nchuleft	Edwinna Elbert	"What? You already have a copy of Chronicles of Nchuleft? I am impressed with your scholarship, %PCName. Are you willing to part with the book?"	"Choice ""Give her the book."" 3 ""Keep the book."" 4"							Mages Guild		30	Item bk_ChroniclesNchuleft >= 1			Journal MG_NchuleftBook = 0			1
Chronicles of Nchuleft	Edwinna Elbert	Chronicles of Nchuleft has been invaluable in my research.								Mages Guild		30				Journal MG_NchuleftBook >= 100			1
Chronicles of Nchuleft	Dorisa Darvel	"Yes, I might have one I could sell you. I have been trying to make copies of this rare book. If I don't have one at the moment, try Jobasha's Rare Books in Vivec."										0							1
Chronicles of Nchuleft	Baladas Demnevanni	"""Chronicles of Nchuleft"" is very rare. There are probably still copies of the book in the Dwemer ruin of Nchuleft. Otherwise, you could try asking booksellers where one might find a copy."	Journal HT_DwemerLaw 5							Telvanni		0							1
Chronicles of Nchuleft	Baladas Demnevanni	Have you found a copy of Chronicles of Nchuleft?	"Choice ""Yes, here it is"" 1 ""No, not yet"" 2"							Telvanni		0				Journal HT_DwemerLaw >= 5			1
Chronicles of Nchuleft	Baladas Demnevanni	"I know it may be difficult to find this book. You could try the Dwemer ruin of Nchuleft itself, which is supposed to be somewhere between Vos and the Ghostfence."								Telvanni		0	Function Choice = 2						1
Chronicles of Nchuleft	Baladas Demnevanni	"I do not want to play games with you, %PCName. Bring me a copy of Chronicles of Nchuleft. Do not try to trick me."	ModDisposition -5							Telvanni		0	Function Choice = 1						1
Chronicles of Nchuleft	Baladas Demnevanni	"Good. I will not forget this, %PCName."	"Journal HT_ChroniclesNchuleft 100
Player->RemoveItem ""bk_ChroniclesNchuleft"" 1
AddItem ""bk_ChroniclesNchuleft"" 1
ModPCFacRep 5 ""Telvanni""
ModDisposition 10"							Telvanni		0	Function Choice = 1	Item bk_ChroniclesNchuleft >= 1					1
Chronicles of Nchuleft	Baladas Demnevanni	"Good. I will not forget this, %PCName. As you have brought me all three books. Please accept these trinkets of mine. I no longer have any use for them."	"Journal HT_ChroniclesNchuleft 100
Journal HT_DwemerLaw 120
Player->RemoveItem ""bk_ChroniclesNchuleft"" 1
AddItem ""bk_ChroniclesNchuleft"" 1
ModPCFacRep 5 ""Telvanni""
ModDisposition 10
Set givenReward to 1
Player->AddItem ""ondusi's key"" 1
Player->AddItem ""amulet of admonition"" 1
Player->AddItem ""second barrier belt"" 1
Player->AddItem ""common_shoes_02_surefeet"" 1"							Telvanni		0	Function Choice = 1	Item bk_ChroniclesNchuleft >= 1	Local givenReward = 0	Journal HT_DwemerLaw >= 100	Journal HT_FireAndFaith >= 100		1
Chronicles of Nchuleft	Baladas Demnevanni	You already brought me a copy of Chronicles of Nchuleft.								Telvanni		0				Journal HT_ChroniclesNchuleft >= 100			1
Chronicles of Nchuleft		"Chronicles of Nchuleft? It is a very rare book, but you might find a copy in Vivec."			Bookseller							30	Not Local NoLore = 0						8
Chronicles of Nchuleft		Try Jobasha's Rare Books in the Market Canton.					"Vivec, Guild of Mages"					30	Not Local NoLore = 0						7
Chronicles of Nchuleft		Try Jobasha's Rare Books in the Market Canton.			Bookseller		Vivec					30	Not Local NoLore = 0						2
Chronicles of Nchuleft		%Name owns no copies of Chronicles of Nchuleft. Speak with Jobasha in Vivec. Jobasha has many rare books.		Khajiit	Bookseller							30							1
Chrysamere	Varus Vatinius	"Chrysamere, sometimes called the Paladin's Blade, is a sword of legend. It was in the possession of the Legion for many years, but was stolen by a treacherous Knight. Our spies have heard rumors that it is now in the possession of Draramu Hloran, a powerful sorceress near Sadrith Mora, and no friend of the Legion. Kill her and return Chrysamere to me."	"Journal ""IL_KnightShield"" 60"							Imperial Legion	Knight Protector	0							1
Chrysamere	Varus Vatinius	Have you not found it yet? It must be returned!										0				Journal IL_KnightShield >= 60			1
Chrysamere	Varus Vatinius	"So you have found Chrysamere, and a fine blade it is! Return it to me and I will make you a %NextPCRank."	"Choice ""Give him Chrysamere."" 1 ""Nevermind."" 2"									0	Item claymore_chrysamere_unique > 0			Journal IL_KnightShield >= 50			1
Chrysamere	Varus Vatinius	"I will ask one more time: Give me Chrysamere, or be guilty of treason and die by my hand."	"Choice ""Give him Chrysamere."" 1 ""Nevermind."" 3"									0	Function Choice = 3						1
Chrysamere	Varus Vatinius	It is my duty to return Chrysamere to the Legions!	"SetFight 100
StartCombat Player
Goodbye"									0	Function Choice = 2						1
Chrysamere	Varus Vatinius	"Well done, %PCName. I applaud you. For what you have accomplished, I will make you a %NextPCRank."	"Journal ""IL_KnightShield"" 100
PCRaiseRank ""Imperial Legion""
AddItem ""claymore_chrysamere_unique"" 1
Player->RemoveItem ""claymore_chrysamere_unique"" 1"									0	Function Choice = 1						1
Chrysamere	Varus Vatinius	Thank you for returning it.										0	Journal IL_KnightShield >= 100						1
Chrysamere	Varus Vatinius	You've been expelled. Join the Imperial Legion again. Then you can return Chrysamere with honor.										0	Function PC Expelled = 1						1
Chrysamere	Torasa Aram	"Well, well.  The Paladin's Blade.  A wonderful find, to be sure.  Do you wish to part with it? I can offer you 30000 gold for it."	"Choice: ""Sell the item."" 4 ""Keep the item."" 5"									0	Local chrysamere = 1						1
Chrysamere	Torasa Aram	"Well, well.  The Paladin's Blade.  A wonderful find, to be sure.  Do you wish to part with it? I can offer you 30000 gold for it."	"Choice: ""Sell the item."" 4 ""Keep the item."" 5 ""Donate the item"" 6"									0	Local chrysamere = 1	Journal TR_Blade = 40					1
Chrysamere	Torasa Aram	"Well, please do take care of it, then.  I'd hate to see something happen to such a valuable weapon."										0	Function Choice = 5						1
Chrysamere	Torasa Aram	"You don't have Chrysamere with you? Then come back with it, and we'll settle the deal."										0	Function Choice = 4	Item claymore_chrysamere_unique = 0					1
Chrysamere	Torasa Aram	"Thank you.  This will take a prominent place in our collection, as I'm sure it will be very popular for our visitors."	"player->removeitem ""claymore_chrysamere_unique"" 1
player->additem ""gold_001"" 30000
set chrysamere to 2
""claymore_chrysamere_unique_x""->Enable"									0	Function Choice = 4	Item claymore_chrysamere_unique >= 1					1
Chrysamere	Torasa Aram	"Thank you.  This will take a prominent place in our collection, as I'm sure it will be very popular for our visitors."	"player->removeitem ""claymore_chrysamere_unique"" 1
set MuseumDonations to MuseumDonations + 1
set chrysamere to 2
""claymore_chrysamere_unique_x""->Enable
moddisposition 5"									0	Function Choice = 6	Item claymore_chrysamere_unique >= 1					1
Chrysamere	Torasa Aram	"Yes, thank you for allowing us to add it to our collection."										0	Local chrysamere >= 2	Item claymore_chrysamere_unique = 0					1
Chrysamere	Torasa Aram	What?  How is it that you have this?  This was part of the museum's collection!  GUARDS!	"SetPCCrimeLevel 100000
Set PCThief to 1
Goodbye"									0	Local chrysamere = 3	Item claymore_chrysamere_unique > 0					1
Chrysamere	Torasa Aram	"You don't have Chrysamere with you? Then come back with it, and we'll settle the deal."										0	Function Choice = 6	Item claymore_chrysamere_unique = 0					1
Chrysamere	Maranique Jolvanne	"It is a powerful weapon, %PCRace. Designed, they say, to kill spellcasters. Now go from here."										0							1
Chrysamere	Draramu Hloran	"You seek the Sword of the Paladins? And what makes you think you deserve it? Because you wear the Imperial crest? Bah! Take it from me then, if you dare."	"SetFight 100
Goodbye"									0							1
Ciralinde	Savile Imayn	Interested in something more refined? Ciralinde is the same price as the others. 1000 gold. And well worth it for such a rarity! An Altmer slave!	"Choice ""Buy the slave."" 1 ""Nevermind."" 2"									0							1
Ciralinde	Savile Imayn	Surely you would not turn down such an offer? I acquired her legally. She was a wanted criminal.										0	Function Choice = 2						1
Ciralinde	Savile Imayn	I'm sorry but you don't have enough gold to afford my fine slaves.										0	Function Choice = 1						1
Ciralinde	Savile Imayn	"Well, well. Ciralinde is now yours. She will be carefully removed from the slavepit and should be waiting for you just inside. I hope you enjoy your purchase."	"Set ciralindeBought to 1
Player->RemoveItem Gold_001 1000
AddItem Gold_001 1000
""Ciralinde""->PositionCell 1030 -2660 180 180 ""Tel Aruhn, Underground""
Set ""Ciralinde"".slaveStatus to 2"									0	Function Choice = 1	Item Gold_001 >= 1000					1
Ciralinde	Savile Imayn	"Unfortunately, I have just been informed that we've lost Ciralinde recently."										0	Dead ciralinde > 0						1
Ciralinde	Savile Imayn	Ciralinde is yours. I hope everything works out. Altmer are unaccustomed to slavery.										0	Local ciralindeBought = 1						1
citizens of the Empire		"We've had peace and prosperity in Morrowind under the Empire for centuries. It's a government by law, and the Legions enforce that law. The Empire has free trade and free religion, so we're rich in pockets and in spirit. Yes, there is corruption. Yes, there are crimes and criminals. Yes, the rich get richer, and the poor poorer. But overall, things are pretty good."	; Balmora				Balmora					0	"Not Cell Balmora, Council Club = 1"	Not Local NoLore = 0					88
citizens of the Empire		"Sure. We're citizens. We don't have much choice, do we?"	;Dunmer; Balmora					Camonna Tong				0	Not Local NoLore = 0						30
citizens of the Empire		"The Dunmer of House Hlaalu are generally proud to be citizens of the Empire. Oh, we complain about the taxes and bureaucrats and greedy merchants like everyone else, but being part of the Empire means free trade and prosperity, and we like that. Other Dunmer -- Houses Redoran and Telvanni, devout Temple-goers, Ashlanders -- are less enthusiastic about the Empire and Imperial control of Morrowind."	;Dunmer; Balmora	Dark Elf			Balmora					50	Not Local NoLore = 0						47
clanfriend		"As a clanfriend of the Urshilaku, you may rest in any Urshilaku bed. But you may not harm another Urshilaku, and must not take their things. Do not offend against these rules of hospitality, or you will no longer be our friend."					Urshilaku Camp					0	Not Local NoLore = 0						17
clannfear	Vala Catraso	"The clannfear is a fierce, green, lizardlike bipedal Daedric summoning. Daedra hearts have modest magical properties, and are prized by alchemists."	;priest									30							1
clannfear	Smokey Morth	"The clannfear is a fierce, green, lizardlike bipedal Daedric summoning. Daedra hearts have modest magical properties, and are prized by alchemists."	;sorcerer									30							1
clay-brained Nord	high_pockets	"Holmar! Inside the bar here. I came in for a drink, minding my own damned business, when that guar-loving drunkard started raving and making fun of me. He grabbed me by the shirt, slid me across the bar, and then kicked me out the door. Hell be singing all of Saryoni's Sermons at once when I've had my revenge."	"Journal ""MS_HolyElf"" 10"									0	Journal MS_HolyElf < 30						1
claymore	Garothmuk gro-Muzgub	"Highland Bretons were the first to use the very heavy two-handed sword called the claymore, but powerful Redguards were quick to adopt these massive shock weapons to their heroic melee styles. Not suitable for use by close order troops, the claymore is favored by the solitary hero-adventurer, particularly against great beasts and otherworldly creatures."										30							1
clear your name		"The %Faction works within the system - not beyond it. We are not above the law. If you have unresolved legal issues, you should seek an officer and turn yourself in. Ultimately, the penalties will be less severe. The %Faction cannot afford anything but the most honorable of reputations."						Morag Tong		Morag Tong		40							27
clear your name		"The %Faction works within the system - not beyond it. We are not above the law. If you have unresolved legal issues, you should seek an officer and turn yourself in. Ultimately, the penalties will be less severe. Your Writs will absolve you of any wrongdoing if you present them to the authorities."						Morag Tong		Morag Tong		60							27
Cleaver of St. Felms	Uvoo Llaren	"Mendel Eves carried the Cleaver of St. Felms the Bold. He was a brave and honorable Buoyant Armiger, but he fell fighting on the northeast slopes of Red Mountain in an Ash Vampire lair known as Tureynulal. I need someone to recover the Cleaver of St. Felms... But perhaps you are not yet ready for this task. Train your body and your mind, %PCName. When you feel you are ready, go to Tureynulal."	Journal TT_FelmsCleaver 10							Temple	Curate	0							1
Cleaver of St. Felms	Uvoo Llaren	"Mendel Eves carried the Cleaver of St. Felms the Bold. He was a brave and honorable Buoyant Armiger, but he fell fighting on the northeast slopes of Red Mountain in an Ash Vampire lair known as Tureynulal. Recover the Cleaver from the hands of our enemies and return it to the Temple."	Journal TT_FelmsCleaver 10							Temple	Curate	0	Function PC Level >= 15						1
Cleaver of St. Felms	Uvoo Llaren	Is that truly the Cleaver of St. Felms the Bold? Will you return it to the care of the Temple?	"Choice ""Give her the Cleaver."" 1 ""Keep the Cleaver."" 2"									0	Item cleaverstfelms >= 1						1
Cleaver of St. Felms	Uvoo Llaren	I am disappointed by your loyalty. And by your lack of faith.	ModDisposition -20									0	Function Choice = 2						1
Cleaver of St. Felms	Uvoo Llaren	Good. I assure you I will be most careful with it.	"Journal TT_FelmsCleaver 100
Player->RemoveItem CleaverStFelms 1
AddItem CleaverStFelms 1
ModPCFacRep 5 ""Temple""
ModDisposition 15
Player->ModReputation 1"									0	Function Choice = 1						1
Cleaver of St. Felms	Uvoo Llaren	You have already returned the Cleaver of St. Felms.										0				Journal TT_FelmsCleaver >= 100			1
Cleaver of St. Felms	Uvoo Llaren	"As the %PCRank, you have the right to take the Cleaver of St. Felms as long as you treat it with the proper care and respect."	"Journal TT_FelmsCleaver 110
RemoveItem CleaverStFelms 1
Player->AddItem CleaverStFelms 1"							Temple	Patriarch	0				Journal TT_FelmsCleaver >= 100			1
Cleaver of St. Felms	Uvoo Llaren	I have entrusted the Cleaver of St. Felms into your care.										0				Journal TT_FelmsCleaver >= 110			1
Cleaver of St. Felms	Uvoo Llaren	You have been expelled from the Temple.										0	Function PC Expelled = 1						1
Cleaver of St. Felms	Uvoo Llaren	"Are you the one who claims to be the Nerevarine? You should speak with Archcanon Saryoni. Before these rumors are put to rest, I cannot give you duties."										0				Journal A2_6_Incarnate >= 50	Journal B8_MeetVivec < 50		1
cliff racer	Gudling the Rascal	"The long-tailed cliff racer is an aggressive, dangerous flying creature with a large vertical sail along its spine. Racer plumes from the native bird-like cliff racer are used locally and throughout the Empire as decorations for garments and household goods."	;hunter									30							1
cliff racer	Briring	"The long-tailed cliff racer is an aggressive, dangerous flying creature with a large vertical sail along its spine. Racer plumes from the native bird-like cliff racer are used locally and throughout the Empire as decorations for garments and household goods."	;barbarian									30							1
Clockwork City	Almalexia	"His lair is as puzzling as the mind of the Sorcerer himself. Ever-moving, ever-changing, its levers and gears responding to its master's will alone. It is here he performs his profane experiments, aided by his magic and tainted by his madness."										0							1
clothes	Nalion	"In Morrowind we speak of four different levels of clothing quality: common, expensive, extravagant, and exquisite. Common clothes are cheap and serviceable. Merchants and lesser nobility wear expensive clothes. Extravagant clothes are worn by wealthy merchants and nobles of upper rank. Only the most wealthy can afford exquisite clothes. Persons of exalted rank may not even speak to you if you are unsuitably dressed, so if you plan to deal with the upper classes, make sure you are well-dressed."	;clothier; trader;									30							1
clothes	Milie Hastien	"In Morrowind we speak of four different levels of clothing quality: common, expensive, extravagant, and exquisite. Common clothes are cheap and serviceable. Merchants and lesser nobility wear expensive clothes. Extravagant clothes are worn by wealthy merchants and nobles of upper rank. Only the most wealthy can afford exquisite clothes. Persons of exalted rank may not even speak to you if you are unsuitably dressed, so if you plan to deal with the upper classes, make sure you are well-dressed."	;clothier; trader;									30							1
Cloudcleaver	Sosia Caristiana	"Oh, I don't think he's ready to get it back quite yet. I can still see the rage burning in those tiny Nord eyes of his. However, if he meets me in three days at the Mage's Guild Hall in Caldera I will return everything I have of his, but not a minute sooner. Tell him that is Sosia's offer."	"Journal ""MV_AbusedHealer"" 50
AddTopic ""Sosia's offer"""									0	Journal MV_AbusedHealer >= 20	Journal MV_AbusedHealer < 50					1
Cloudcleaver	Sosia Caristiana	"Hlormar's obsession with that axe led to his death. I'll leave it with someone who can use it well. I thank you for your help stranger. I think that hothead would've killed me had you not intervened. Here, take these potions as my gift to you, and seek me out if you ever require my services in the future."	";Sosia Caristiana
Journal ""MV_AbusedHealer"" 75
player->additem ""P_Restore_Health_E"" 1
player->additem ""P_Restore_Fatigue_Q"" 1
player->additem ""P_Fortify_Health_Q"" 1
removeitem ""P_Restore_Health_E"" 1
removeitem ""P_Restore_Fatigue_Q"" 1
removeitem ""P_Fortify_Health_Q"" 1"									0	Journal MV_AbusedHealer = 70						1
Cloudcleaver	Hlormar Wine-Sot	A fine axe it is. Perhaps the best ever crafted.										0							1
Cloudcleaver	Hlormar Wine-Sot	"Ah, me axe Cloudcleaver. A fine blade she is, though now I fear what that witch's touch will do to it. Me own father Balmir used it himself to slay the Terror of Wrothgar's Quagmire, he did. Now granted the Terror turned out to be a new born nix-hound eating the neighbor's marshmerrow, but me father found him and slew him nevertheless in as grand a fashion as I have ever borne witness to. I cannot wait to have the blade in my hands again, then I'll use it to take that witch's head clean off, I will."										0	Journal MV_AbusedHealer < 40						1
Cloudcleaver	Hlormar Wine-Sot	"Yes, let me hold her in my hands. Ah, my pretty, I've missed you so...."	";Hlormar Wine-Sot
Choice ""Here's your axe, Hlormar."" 6 ""It belongs with a true warrior. Me."" 7"									0		Item cloudcleaver_unique > 0					1
Cloudcleaver	Hlormar Wine-Sot	"Yes, let me hold her in my hands. Ah, my pretty, I've missed you so...."	";Hlormar Wine-Sot
Choice ""Here's your axe, Hlormar."" 6 ""It belongs with a true warrior. Me."" 7"									0	Dead sosia caristiana > 0	Item cloudcleaver_unique > 0					1
Cloudcleaver	Hlormar Wine-Sot	"Ah, thank you friend. I noticed you admiring the way I fought that old witch, even without the aid of a sharp blade. I don't have any money or treasure to thank you for your help with, but I can give you a few pointers that will help you be stronger in a fight."	";Hlormar Wine-Sot
Player->RemoveItem ""cloudcleaver_unique"" 1
AddItem ""cloudcleaver_unique"" 1
Player->ModStrength 2
AiWander 0,0,60,30,10,0,0,0,0,0,0
MessageBox ""Your Strength has increased by 2.""
Journal ""MV_abusedhealer"" 85"									0	Function Choice = 6						1
Cloudcleaver	Hlormar Wine-Sot	"That is a poor, poor decision on your part, friend."	";Hlormar Wine-Sot
AiWander 0 0 0 0 0 0
Journal ""MV_AbusedHealer"" 80
ModDisposition -100
SetFight 100
StartCombat Player
Goodbye"									0	Function Choice = 7						1
Cloudcleaver	Hlormar Wine-Sot	It is good to have my axe in my hands again!										0	Journal MV_AbusedHealer = 85						1
Cloudcleaver	Hlormar Wine-Sot	"I'm not sure how you got your hands on it again, but I'll have that axe back now!"	";Hlormar Wine-Sot
AiWander 0 0 0 0 0 0
ModDisposition -100
SetFight 100
StartCombat Player
Goodbye"									0	Journal MV_AbusedHealer = 85	Item cloudcleaver_unique > 0					1
Cloudcleaver	Hlormar Wine-Sot	"I will have my axe, cur!"										0	Journal MV_AbusedHealer = 80						1
club	Garothmuk gro-Muzgub	"The club is usually a crude, improvised one-handed blunt weapon common among less technologically sophisticated cultures like the Argonians, but it also a cheap and effective militia weapon used with a light shield in Cyrodiil and the Western provinces."										30							1
clutter	Detritus Caria	"Ah, beautiful, glorious clutter. I can't get enough of it! You know what I'm talking about, traveler. Clutter is everywhere you look. Tamriel's residences are filled with enough worthless housewares to choke a wild kagouti. Tables full of plates and utensils, bottles upon bottles upon bottles, barrels and baskets filled with pillows -- these are my consuming passion. I'm a collector, you see, and I think my collection of Morrowind's clutter is virtually complete. Take a look around!"										0							1
coda flower	Tendris Vedran	The coda flower is the fruiting body collected from the primitive draggle-tail plant of the Bitter Coast.	;alchemist									30	Not Local NoLore = 0						1
coda flower	Anarenen	The coda flower is the fruiting body collected from the primitive draggle-tail plant of the Bitter Coast.	;alchemist									30	Not Local NoLore = 0						1
code book	Sottilde	What code book? I wouldn't talk to you about that sort of thing.										0				Journal FG_Sottilde >= 10			1
code book	Sottilde	"What, *that* book? I just found it in the street. It's gibberish. Since it can't possibly be of any value to you, why not let me keep it?"	"Choice ""Return Book"" 1 ""Keep Book"" 2"									0	Item bk_sottildescodebook >= 1						1
code book	Sottilde	"That code book belongs to the Thieves Guild now, %PCName. Put it down, walk away, and I'll forget about this."	"Choice ""Return Book"" 1 ""Keep Book"" 2"							Thieves Guild		0	Item bk_sottildescodebook >= 1						1
code book	Sottilde	"Look, %PCRank, I'll tell you what's going on. This code book has dirt on the Camonna Tong and the skooma trade. As soon as we get it figured out, we take it to the authorities and take over the trade ourselves. The Fighters Guild works for the Camonna Tong since Sjoring Hard-Heart took over. You have to decide where your loyalties lie, %PCRank."								Thieves Guild		0				Journal FG_Sottilde >= 10			1
code book	Sottilde	What use is it to you?										0	Function Choice = 2						1
code book	Sottilde	"Thanks, %PCName."	"Player->RemoveItem ""bk_SottildesCodeBook"" 1
AddItem ""bk_SottildesCodeBook"" 1"									0	Function Choice = 1						1
code book	Sottilde	"Look, you've got the book. Just leave me alone. It won't do you any good, anyway."								Fighters Guild		0	Item bk_sottildescodebook > 0			Journal FG_Sottilde >= 10			1
code book	Sottilde	"Look, you've got the book. Just leave me alone. It won't do you any good, anyway."								Fighters Guild		0				Journal FG_Sottilde >= 100			1
code book	Sottilde	"Okay, friend. You know about the code book. I don't want any trouble with you, so just take it. Just don't tell anyone I gave it to you."	"RemoveItem ""bk_sottildescodebook"" 1
Player->AddItem ""bk_sottildescodebook"" 1
Journal FG_Sottilde 50"									70				Journal FG_Sottilde >= 10			1
code book	Persius Mercius	These orders you've been given seem okay with me. Just try not to kill Sottilde to get that book. I've heard she's a pushover. I'm sure you can convince her to hand it over.								Fighters Guild		0							1
code book	Persius Mercius	I'm glad you didn't resort to violence.								Fighters Guild		0				Journal FG_Sottilde >= 100			1
code book	Persius Mercius	You didn't have to kill Sottilde.								Fighters Guild		0	Dead sottilde >= 1			Journal FG_Sottilde >= 100			1
code book	Eydis Fire-Eye	"I'm glad to see that code book, %PCName. Hand it over and I'll get your payment."	"Choice ""Give Code Book"" 1 ""Keep Code Book"" 2"							Fighters Guild		0	Item bk_sottildescodebook >= 1			Journal FG_Sottilde >= 1			1
code book	Eydis Fire-Eye	"You already have the code book? You have good instincts. Well, just hand it over and these 50 septims are yours."	"Choice ""Give Code Book"" 1 ""Keep Code Book"" 2"							Fighters Guild		0	Item bk_sottildescodebook >= 1			Journal FG_Sottilde = 0			1
code book	Eydis Fire-Eye	"I'm not paying any more than 50 septims. Don't make this difficult, %PCName."	ModDisposition -5							Fighters Guild		0	Function Choice = 2						1
code book	Eydis Fire-Eye	"Here's your 50 Septims, %PCName. The guild needs more like you -- obedient and efficient. If you want more orders, just ask."	"Player->RemoveItem ""bk_SottildesCodeBook"" 1
AddItem ""bk_SottildesCodeBook"" 1
Player->AddItem Gold_001 50
Journal FG_Sottilde 100
ModPCFacRep 5 ""Fighters Guild""
ModPCFacRep -10 ""Thieves Guild""
ModDisposition 10"							Fighters Guild		0	Function Choice = 1						1
code book	Eydis Fire-Eye	"Since you brought me the Bitter Cup, I'm not working against the Thieves Guild anymore. You have my word."										0				Journal TG_BitterBribe >= 100	Journal FG_RatHunt >= 100		1
code book	Eydis Fire-Eye	"You've been expelled from the Fighters Guild. Until you make amends, I cannot discuss contracts with you."										0	Function PC Expelled = 1						1
code book	Eydis Fire-Eye	The code book our client wants is in the hands of Sottilde at the South Wall in Balmora. Find that code book and bring it back to me.	Journal FG_Sottilde 10							Fighters Guild		30				Journal FG_Telvanni_agents >= 100			1
code book	Eydis Fire-Eye	"Don't go mentioning code books, %PCName. It's unhealthy."								Fighters Guild		30				Journal FG_Sottilde >= 100			1
coded message	Galos Mathendis	"My patron, Master Aryon, wants this coded message delivered to Divayth Fyr. He lives in Tel Fyr. You might need some help getting there. Why not take these potions of water walking? And these potions of healing. And perhaps a few potions of swift swim as well. If Divayth Fyr responds to this message, please deliver his response back to me."	"Journal HT_FyrMessage 10
Player->AddItem ""bk_MessageFromMasterAryon"" 1
Player->AddItem ""p_water_walking_s"" 4
Player->AddItem ""p_swift_swim_q"" 4
Player->AddItem ""p_restore_health_q"" 7
ShowMap ""Tel Fyr"""									0							1
coded message	Galos Mathendis	Has Divayth Fyr given you a response to my patron's message?	"Choice ""Yes, here it is."" 1 ""No, not yet."" 2"									0				Journal HT_FyrMessage >= 10			1
coded message	Galos Mathendis	Then deliver the message to Divayth Fyr and await an answer.										0	Function Choice = 2						1
coded message	Galos Mathendis	You have a response? Bring it to me. This is a matter of utmost urgency.										0	Function Choice = 1						1
coded message	Galos Mathendis	"Thank you, %PCName. I will deliver this message to my patron, Master Aryon. Please take this courier fee of 500 drakes."	"Journal HT_FyrMessage 100
Player->RemoveItem ""bk_ResponseFromDivaythFyr"" 1
Player->AddItem Gold_001 500
ModPCFacRep 5 ""Telvanni""
ModDisposition 5
""Aryon""->ModDisposition 10"									0	Function Choice = 1	Item bk_responsefromdivaythfyr > 0					1
coded message	Galos Mathendis	"I heard you overpowered Divayth Fyr. While I am impressed with this accomplishment, I do not believe Master Aryon will instruct me to give you any more duties."										0	Dead divayth fyr > 0						1
coded message	Galos Mathendis	"You already delivered the message, though the response was somewhat disappointing. I do not have any more messages for you to deliver."										0				Journal HT_FyrMessage >= 100			1
coded message	Divayth Fyr	"A message from Master Aryon? Yes, I will accept this message."	"Choice ""Give him the message."" 3 ""Nevermind."" 4"									0							1
coded message	Divayth Fyr	"You came here to tell me that you had a message from Master Aryon, but you will not give it to me? House Telvanni tolerates madness among some of the more... advanced members, but not among those as young as you."										0	Function Choice = 4						1
coded message	Divayth Fyr	Please wait here while I read this. In just a minute I will write a reply.	"Player->RemoveItem ""bk_MessageFromMasterAryon"" 1
Choice ""Wait."" 1"									0	Function Choice = 3						1
coded message	Divayth Fyr	Here. Take this back to Mouth Galos Mathendis. Tell him that I must reject his master's thoughtful proposal.	"Player->AddItem ""bk_ResponseFromDivaythFyr"" 1
Journal HT_FyrMessage 50"									0	Function Choice = 1						1
coded message	Divayth Fyr	I gave you the response to Master Aryon's request. I will not change my answer.										0				Journal HT_FyrMessage >= 50			1
collector	Geon Auline	"Yes, I have amassed quite a collection of rare items, some of which you see displayed here.  I'm currently working on the last piece of a set, a very rare Droth Dagger.  It's been a challenge to track one down, to say the least."	"Journal MS_EstateSale 10
addtopic ""Droth Dagger"""									0	Journal MS_EstateSale = 0						1
collector	Geon Auline	"This Droth Dagger has had me occupied for quite some time.  I've located one, but have had a rather, ah, difficult time obtaining it.  I freely admit I'm obsessing a bit over it."										0	Journal MS_EstateSale = 10						1
collector	Geon Auline	"I do hope you can acquire that Droth Dagger for me, %PCName.  It would complete a most wonderful collection, perhaps something the Museum of Artifacts would be interested in."										0	Journal MS_EstateSale >= 20						1
collector	Geon Auline	"Perhaps I'd have better luck opening a store of some sort, since oafs like you seem to be more interested in selling things than procuring them for investors. Hear that, %PCName? It's SARCASM."										0	Journal MS_EstateSale = 60						1
collector	Geon Auline	"Well, now that I have the full collection of daggers, I may contact the Mournhold Artifact Museum.  They're all so wonderful, aren't they?"										0	Journal MS_EstateSale = 70						1
Collywobbles	Ygfa	"Collywobbles is a serious common disease affecting a victim's strength, endurance, and mobility. Symptoms include uncontrollable shaking and chronic weariness. It may be contracted from the fiery shalk."	;healers; apothecaries; pilgrims; wise woman;									30							1
Collywobbles	Tendris Vedran	"Collywobbles is a serious common disease affecting a victim's strength, endurance, and mobility. Symptoms include uncontrollable shaking and chronic weariness. It may be contracted from the fiery shalk."	;healers; apothecaries; pilgrims; wise woman;									30							1
Collywobbles	Maela Kaushad	"Collywobbles is a serious common disease affecting a victim's strength, endurance, and mobility. Symptoms include uncontrollable shaking and chronic weariness. It may be contracted from the fiery shalk."	;healers; apothecaries; pilgrims; wise woman;									30							1
Collywobbles	Artisa Arelas	"Collywobbles is a serious common disease affecting a victim's strength, endurance, and mobility. Symptoms include uncontrollable shaking and chronic weariness. It may be contracted from the fiery shalk."	;healers; apothecaries; pilgrims; wise woman;									30							1
comberry	Tendris Vedran	"The comberry is a bush that produces a bitter berry, best known as the basis of the native comberry brandy, a rough but potent alcoholic beverage of Morrowind. Comberry is grown in the Ascadian Isles."	;alchemist									30	Not Local NoLore = 0						1
comberry	Anarenen	"The comberry is a bush that produces a bitter berry, best known as the basis of the native comberry brandy, a rough but potent alcoholic beverage of Morrowind. Comberry is grown in the Ascadian Isles."	;alchemist									30	Not Local NoLore = 0						1
come to die	Dagoth Uthol	"He said you might come to fight. It doesn't matter to me, one way or the other."	"; Dagoth Uthol; Kogoruhn; 
Goodbye"									0							1
come to submit	Dagoth Uthol	"Keep going. These passages lead under the Ghostfence and into the crater of Red Mountain. Then enter the Mount of Dagoth Ur, and find Lord Dagoth. Make your submission, and perhaps you may join us. Ha. If you survive such a journey, we'd be glad to have you join us."	"; Dagoth Uthol; Kogoruhn; 
SetFight 50"									0							1
come unprepared	dagoth_ur_1	"This is the place of destiny. And destiny may only be shaped by the holder of Kagrenac's Tools. I do not know what you think to accomplish. But raise your hand against me, and I shall destroy you."	";Dagoth Ur; not all tools; 
Goodbye"									0							1
come unprepared	dagoth_ur_1	I am glad that this time you did not come unprepared.	";Dagoth Ur; not all tools; 
Goodbye"									0	Item wraithguard >= 1	Item sunder >= 1	Item keening >= 1				1
come unprepared	dagoth_ur_1	I am glad that this time you did not come unprepared.	";Dagoth Ur; not all tools; 
Goodbye"									0	Item wraithguard_jury_rig >= 1	Item sunder >= 1	Item keening >= 1				1
commercial potions	Ygfa	"Commercial potions are guaranteed effective. Most come in five commercial grades -- bargain, cheap, standard, quality, and exclusive -- increasing in effectiveness and duration according to quality and expense. Some potions come in only one grade; they produce a single effect, and are guaranteed effective. Adventurers lacking magic skills must rely on potions, scrolls, or enchantments when they require the benefits of magic effects."	;alchemist; apothecary; healer; trader;									30	Not Local NoLore = 0						1
commercial potions	Tendris Vedran	"Commercial potions are guaranteed effective. Most come in five commercial grades -- bargain, cheap, standard, quality, and exclusive -- increasing in effectiveness and duration according to quality and expense. Some potions come in only one grade; they produce a single effect, and are guaranteed effective. Adventurers lacking magic skills must rely on potions, scrolls, or enchantments when they require the benefits of magic effects."	;alchemist; apothecary; healer; trader;									30	Not Local NoLore = 0						1
commercial potions	Nalion	"Commercial potions are guaranteed effective. Most come in five commercial grades -- bargain, cheap, standard, quality, and exclusive -- increasing in effectiveness and duration according to quality and expense. Some potions come in only one grade; they produce a single effect, and are guaranteed effective. Adventurers lacking magic skills must rely on potions, scrolls, or enchantments when they require the benefits of magic effects."	;alchemist; apothecary; healer; trader;									30	Not Local NoLore = 0						1
commercial potions	Anarenen	"Commercial potions are guaranteed effective. Most come in five commercial grades -- bargain, cheap, standard, quality, and exclusive -- increasing in effectiveness and duration according to quality and expense. Some potions come in only one grade; they produce a single effect, and are guaranteed effective. Adventurers lacking magic skills must rely on potions, scrolls, or enchantments when they require the benefits of magic effects."	;alchemist; apothecary; healer; trader;									30	Not Local NoLore = 0						1
common disease	Ygfa	"There are sixteen common diseases I've encountered on Vvardenfell: rockjoint, helljoint, witbane, chills, serpiginous dementia, greenspore, dampworm, rust chancre, droops, ataxia, wither, swamp fever, collywobbles, brown rot, yellow tick, rattles. We group their effects in three levels: mild, serious, and acute. Serious and acute are more dangerous, of course, but none of them are fatal. But you must get them cured, or they weaken you, and people won't want to talk to you."										30							1
common disease	Vala Catraso	"There are sixteen common diseases I've encountered on Vvardenfell: rockjoint, helljoint, witbane, chills, serpiginous dementia, greenspore, dampworm, rust chancre, droops, ataxia, wither, swamp fever, collywobbles, brown rot, yellow tick, rattles. We group their effects in three levels: mild, serious, and acute. Serious and acute are more dangerous, of course, but none of them are fatal. But you must get them cured, or they weaken you, and people won't want to talk to you."										30							1
common disease	Tendris Vedran	"There are sixteen common diseases I've encountered on Vvardenfell: rockjoint, helljoint, witbane, chills, serpiginous dementia, greenspore, dampworm, rust chancre, droops, ataxia, wither, swamp fever, collywobbles, brown rot, yellow tick, rattles. We group their effects in three levels: mild, serious, and acute. Serious and acute are more dangerous, of course, but none of them are fatal. But you must get them cured, or they weaken you, and people won't want to talk to you."										30							1
common disease	Maela Kaushad	"There are sixteen common diseases, outlander: rockjoint, helljoint, witbane, chills, serpiginous dementia, greenspore, dampworm, rust chancre, droops, ataxia, wither, swamp fever, collywobbles, brown rot, yellow tick, rattles. The healers of the settled peoples divide them into three kinds: mild, serious, and acute. Serious and acute are more dangerous, of course, but none of them are fatal. But you must get them cured, or they weaken you, and people won't want to talk to you."										30							1
common disease	Artisa Arelas	"There are sixteen common diseases I've encountered on Vvardenfell: rockjoint, helljoint, witbane, chills, serpiginous dementia, greenspore, dampworm, rust chancre, droops, ataxia, wither, swamp fever, collywobbles, brown rot, yellow tick, rattles. We group their effects in three levels: mild, serious, and acute. Serious and acute are more dangerous, of course, but none of them are fatal. But you must get them cured, or they weaken you, and people won't want to talk to you."										30							1
common disease		"There are sixteen common diseases, outlander: rockjoint, helljoint, witbane, chills, serpiginous dementia, greenspore, dampworm, rust chancre, droops, ataxia, wither, swamp fever, collywobbles, brown rot, yellow tick, rattles. The healers of the settled peoples divide them into three kinds: mild, serious, and acute. Serious and acute are more dangerous, of course, but none of them are fatal. But you must get them cured, or they weaken you, and people won't want to talk to you."			Wise Woman Service							30							4
compassion	Tuls Valen	"Vivec often showed compassion to his enemies. You must show compassion by curing Bulfim gra-Shugarz, a Sheogorath worshipper in Maelkashishi. Take this potion of cure blight. You can cure Bulfim by giving her the potion... But it is expensive. I would prefer you learned a spell such as ""Rilm's Gift"" and returned the potion to me."	"Journal TT_Compassion 10
Player->AddItem ""p_cure_blight_s"" 1"									0				Journal TT_Compassion = 0			1
compassion	Tuls Valen	"Seek the Orc called Bulfim gra-Shugarz at the Maelkashishi Shrine. Cure her and learn the meaning of compassion. And if at all possible, return the potion which I have entrusted to your care."										0				Journal TT_Compassion = 10			1
compassion	Tuls Valen	"You cured Bulfim gra-Shugharz and have proven your compassion. You might be interested in this book, which has an important lesson on the rewards of compassion. Were you able to preserve the potion?"	"Journal TT_Compassion 99
Player->AddItem BookSkill_Restoration3 1
ModPCFacRep 5 ""Temple""
ModDisposition 10
Choice ""Yes, I have it right here."", 1, ""No. I had to use it."", 2"									0				Journal TT_Compassion >= 50			1
compassion	Tuls Valen	"Unfortunate. But its use promoted a virtuous act. Well done, %PCName. Are you ready for further duties?"	Journal TT_Compassion 100									0	Function Choice = 2			Journal TT_Compassion = 99			1
compassion	Tuls Valen	"Where is it? Oh, I see. You are joking."	"Journal TT_Compassion 100
ModDisposition -5"									0	Function Choice = 1	Item p_cure_blight_s = 0		Journal TT_Compassion = 99			1
compassion	Tuls Valen	"You have performed beyond my expectations, %PCName. You are indeed resourceful as well as compassionate. Are you ready for further duties?"	"Player->RemoveItem ""p_cure_blight_s"" 1
Journal TT_Compassion 110
ModPCFacRep 5 ""Temple""
ModDisposition 10"									0	Function Choice = 1	Item p_cure_blight_s >= 1		Journal TT_Compassion = 99			1
compassion	Tuls Valen	Bulfim gra-Shugharz is dead? That is a shame. Perhaps you can prove your compassion some other way.	Journal TT_Compassion 200									0	Dead bulfim_gra_shugarz >= 1			Journal TT_Compassion = 0			1
compassion	Tuls Valen	You have slain Bulfim gra-Shugharz?! You were to cure her -- not kill her! Perhaps you are not suited for the Temple.	"Journal TT_Compassion 200
ModDisposition -20"									0	Dead bulfim_gra_shugarz > 0			Journal TT_Compassion >= 10			1
compassion	Tuls Valen	You have already proven your compassion.										0				Journal TT_Compassion >= 100			1
compassion	Tuls Valen	Bulfim gra-Shugharz is dead.										0				Journal TT_Compassion >= 200			1
compassion	Tuls Valen	You have been expelled from the Temple.										0	Function PC Expelled = 1						1
compassion	Tuls Valen	"I have heard that you are a False Incarnate. I am not yet convinced, but I no longer trust you."										0				Journal A2_6_Incarnate >= 50	Journal B8_MeetVivec < 50		1
compensation	Torasa Aram	"I'm always looking for new pieces for the Museum of Artifacts. Unique items, armor and weapons of lore--you know the stuff. If you would be willing to donate a couple to the Museum, I'd be willing to part with the shield."	Journal TR_Blade 40									0	Item bladepiece_03 = 0	Journal TR_Blade < 40	Journal TR_Blade > 0				1
compensation	Torasa Aram	"Bring me a couple quality pieces, and I'll be able to help you, friend."										0	Global MuseumDonations < 2	Journal TR_Blade = 40	Item bladepiece_03 = 0				1
compensation	Torasa Aram	"You've already been quite a friend to the Museum. I'll give you the piece. I'm classifying it as a Dwemer Battle Shield. As I said, I'm not sure what to make of it. The spike attached to the front of the shield seems to be loose, but a competent smith can probably take care of that for you. Good luck to you, and if you're able to recreate the Blade of Nerevar, I'd love to see the finished product."	"Journal TR_Blade 45
Player->AddItem ""dwemer_shield_battle_unique"" 1"									0	Global MuseumDonations >= 2						1
compensation	Torasa Aram	The Museum has been compensated quite well. Thank you for your donations.										0	Global MuseumDonations >= 2	Journal TR_Blade >= 45					1
compensation	Teris Raledran	"Well, I figure that 200 septims would be fair. Sounds about right, doesn't it? Yes, that's a fair arrangement. Again, thank you for your trouble. You'll be paid when we arrive at the store."										0	Journal MV_RichTrader < 100						1
compensation	Teris Raledran	"Well, I'm afraid I can't pay you all of what I promised, with the loss of my beloved Rollie. Here, take this. I'll use the rest to have a proper burial for my one true friend, perhaps build him a memorial. At least most of the goods got here, though. He would have wanted it that way. Farewell."	"RemoveItem ""Gold_001"" 100
Player->AddItem ""Gold_001"" 100
Journal ""MV_RichTrader"" 105
Goodbye"									0	Journal MV_RichTrader = 90	Dead guar_rollie_unique > 0					1
compensation	Teris Raledran	"Certainly! The two of us are more than glad to give you your fee. We'd like to thank you again for your companionship. It gets a bit lonely on the road, and sometimes Rollie gets awfully quiet on long trips. (He's getting a little moody in his old age.) Take care, stranger!"	"RemoveItem ""Gold_001"" 200
Player->AddItem ""Gold_001"" 200
Journal ""MV_RichTrader"" 100
Goodbye"									0	Journal MV_RichTrader = 90	Dead guar_rollie_unique = 0					1
competition	Alusaron	"Oh, there's plenty of these days in Vivec. I mean, Ralen Tilvur is my nearest competitor, and he's just a block away. And, oh, the business he does. I'm certain he's doing something shady, but I don't know what it is yet. He just gets all of the big orders."	"Journal ""EB_Deed"" 15"									0	Journal EB_Deed < 20	Dead ralen tilvur = 0					1
conjuration		"The conjuration discipline is the mastery of the spell effects of the College of Conjuration. The conjuration spells summon magical items and beings from the outer realms to serve the caster. Conjuring effects include the mental domination of mundane and magical creatures, summoning of otherworldly weapons and armor, and summoning of Daedric servants and powers to serve and protect the caster."	;Fighters Guild; Mages Guild; Thieves Guild;		Savant							30	Not Local NoLore = 0						19
Conjuration expert	Neloth	"Conjuration expert? OF COURSE I'm an expert, idiot. I'm a mage-lord. But you think I'm sending ghosts to haunt the Gateway Inn? Get OUT of here, you fool!"	";Sadrith Mora; Neloth; Journal ""town_Sadrith"" >= 10; Journal ""town_Sadrith"" < 50; 
modDisposition -10"				Sadrith Mora					0	Journal town_Sadrith >= 10	Journal town_Sadrith < 50					1
Conjuration expert	Arara Uvulas	"A mage skilled at Conjuration is adept at summoning otherworldly creatures, including ghosts."	";Arara Uvulas; Journal ""town_Sadrith"" >= 10; Journal ""town_Sadrith"" < 50;"									0		Journal town_Sadrith < 50					1
Conjuration expert		"Hmm. Conjuration expert? Well, Uleni Heleran of the Mages Guild here at Wolverine Hall teaches Conjuration. Is that what you're looking for? Training?"	";Sadrith Mora, Wolverine Hall Towers; Journal ""town_Sadrith"" >= 10; Journal ""town_Sadrith"" < 50; 
Journal ""town_Sadrith"" 15"				"Sadrith Mora, Wolverine Hall"					0	Journal town_Sadrith >= 10	Journal town_Sadrith < 50	Not ID uleni heleran = 0	Not Local NoLore = 0			11
Conjuration expert		"Hmm. Conjuration expert? Here? In Sadrith Mora? Well, my first thought would be Master Neloth, the mage-lord of Tel Naga. He's a mickle wizard. But Conjuration is not his specialty. In fact, I don't know anyone in Sadrith Mora who TEACHES Conjuration. No. Wait. Uleni Heleran at the Mages Guild at Wolverine Hall teaches Conjuration. I'm sure of it."	";Sadrith Mora; battlemage; Journal ""town_Sadrith"" >= 10; Journal ""town_Sadrith"" < 50;
Journal town_sadrith_expert 1"		Mage		Sadrith Mora					0	Journal town_Sadrith >= 10	Journal town_Sadrith < 50	Not ID uleni heleran = 1	Not Local NoLore = 0			8
Conjuration expert		"Hmm. Conjuration expert? Here? In Sadrith Mora? Well, my first thought would be Master Neloth, the mage-lord of Tel Naga. He's a mickle wizard. But Conjuration is not his specialty. In fact, I don't know anyone in Sadrith Mora who TEACHES Conjuration. No. Wait. Uleni Heleran at the Mages Guild at Wolverine Hall teaches Conjuration. I'm sure of it."	";Sadrith Mora; sorcerer; Journal ""town_Sadrith"" >= 10; Journal ""town_Sadrith"" < 50;
Journal town_sadrith_expert 1"		Sorcerer		Sadrith Mora					0	Journal town_Sadrith >= 10	Journal town_Sadrith < 50	Not Local NoLore = 0				6
Conjuration expert		"Hmm. Conjuration expert? Here? In Sadrith Mora? Well, my first thought would be Master Neloth, the mage-lord of Tel Naga. He's a mickle wizard. But Conjuration is not his specialty. In fact, I don't know anyone in Sadrith Mora who TEACHES Conjuration. No. Wait. Uleni Heleran at the Mages Guild at Wolverine Hall teaches Conjuration. I'm sure of it."	";Sadrith Mora; battlemage; Journal ""town_Sadrith"" >= 10; Journal ""town_Sadrith"" < 50;
Journal town_sadrith_expert 1"		Battlemage		Sadrith Mora					0	Journal town_Sadrith >= 10	Journal town_Sadrith < 50	Not Local NoLore = 0				5
Conjuration expert		"Hmm. Conjuration expert? Here? In Sadrith Mora? Well, my first thought would be Master Neloth, the mage-lord of Tel Naga. He's a mickle wizard. But Conjuration is not his specialty. In fact, I don't know anyone in Sadrith Mora who TEACHES Conjuration. No. Wait. Uleni Heleran at the Mages Guild at Wolverine Hall teaches Conjuration. I'm sure of it."	";Sadrith Mora; battlemage; Journal ""town_Sadrith"" >= 10; Journal ""town_Sadrith"" < 50;
Journal town_sadrith_expert 1"		Mage Service		Sadrith Mora					0	Journal town_Sadrith >= 10	Journal town_Sadrith < 50	Dead uleni heleran = 1	Not Local NoLore = 0			3
Conjuration expert		"Hmm. Conjuration expert? Here? In Sadrith Mora? Well, my first thought would be Master Neloth, the mage-lord of Tel Naga. He's a mickle wizard. But Conjuration is not his specialty. In fact, I don't know anyone in Sadrith Mora who TEACHES Conjuration. No. Wait. Uleni Heleran at the Mages Guild at Wolverine Hall teaches Conjuration. I'm sure of it."	";Sadrith Mora; witchhunter; Journal ""town_Sadrith"" >= 10; Journal ""town_Sadrith"" < 50;
Journal town_sadrith_expert 1"		Enchanter Service		Sadrith Mora					0	Journal town_Sadrith >= 10	Journal town_Sadrith < 50	Not Local NoLore = 0				3
Conjuration expert		"Hmm. Conjuration expert? Here? In Sadrith Mora? Well, my first thought would be Master Neloth, the mage-lord of Tel Naga. He's a mickle wizard. But Conjuration is not his specialty. In fact, I don't know anyone in Sadrith Mora who TEACHES Conjuration. No. Wait. Uleni Heleran at the Mages Guild at Wolverine Hall teaches Conjuration. I'm sure of it."	";Sadrith Mora; witchhunter; Journal ""town_Sadrith"" >= 10; Journal ""town_Sadrith"" < 50;
Journal town_sadrith_expert 1"		Savant Service		Sadrith Mora					0	Journal town_Sadrith >= 10	Journal town_Sadrith < 50	Not Local NoLore = 0				2
Conjuration expert		"Hmm. Conjuration expert? Here? In Sadrith Mora? Well, my first thought would be Master Neloth, the mage-lord of Tel Naga. He's a mickle wizard. But Conjuration is not his specialty. In fact, I don't know anyone in Sadrith Mora who TEACHES Conjuration. No. Wait. Uleni Heleran at the Mages Guild at Wolverine Hall teaches Conjuration. I'm sure of it."	";Sadrith Mora; witchhunter; Journal ""town_Sadrith"" >= 10; Journal ""town_Sadrith"" < 50;
Journal town_sadrith_expert 1"		Enchanter		Sadrith Mora					0	Journal town_Sadrith >= 10	Journal town_Sadrith < 50	Not Local NoLore = 0				2
Conjuration expert		"Hmm. Conjuration expert? Here? In Sadrith Mora? Well, my first thought would be Master Neloth, the mage-lord of Tel Naga. He's a mickle wizard. But Conjuration is not his specialty. In fact, I don't know anyone in Sadrith Mora who TEACHES Conjuration. No. Wait. Uleni Heleran at the Mages Guild at Wolverine Hall teaches Conjuration. I'm sure of it."	";Sadrith Mora; sorcerer; Journal ""town_Sadrith"" >= 10; Journal ""town_Sadrith"" < 50;
Journal town_sadrith_expert 1"		Sorcerer Service		Sadrith Mora					0	Journal town_Sadrith >= 10	Journal town_Sadrith < 50	Not Local NoLore = 0				1
Conjuration expert		"Hmm. Conjuration expert? Here? In Sadrith Mora? Well, my first thought would be Master Neloth, the mage-lord of Tel Naga. He's a mickle wizard. But Conjuration is not his specialty. In fact, I don't know anyone in Sadrith Mora who TEACHES Conjuration. No. Wait. Uleni Heleran at the Mages Guild at Wolverine Hall teaches Conjuration. I'm sure of it."	";Sadrith Mora; witchhunter; Journal ""town_Sadrith"" >= 10; Journal ""town_Sadrith"" < 50;
Journal town_sadrith_expert 1"		Witchhunter		Sadrith Mora					0	Journal town_Sadrith >= 10	Journal town_Sadrith < 50	Not Local NoLore = 0				1
Conjuration expert		"Hmm. Conjuration expert? Here? In Sadrith Mora? Well, my first thought would be Master Neloth, the mage-lord of Tel Naga. He's a mickle wizard. But Conjuration is not his specialty. In fact, I don't know anyone in Sadrith Mora who TEACHES Conjuration. No. Wait. Uleni Heleran at the Mages Guild at Wolverine Hall teaches Conjuration. I'm sure of it."	";Sadrith Mora; witchhunter; Journal ""town_Sadrith"" >= 10; Journal ""town_Sadrith"" < 50;
Journal town_sadrith_expert 1"		Nightblade		Sadrith Mora					0	Journal town_Sadrith >= 10	Journal town_Sadrith < 50	Not Local NoLore = 0				1
Conjuration expert		"Hmm. Conjuration expert? Here? In Sadrith Mora? Well, my first thought would be Master Neloth, the mage-lord of Tel Naga. He's a mickle wizard. But Conjuration is not his specialty. In fact, I don't know anyone in Sadrith Mora who TEACHES Conjuration. No. Wait. Uleni Heleran at the Mages Guild at Wolverine Hall teaches Conjuration. I'm sure of it."	";Sadrith Mora; witchhunter; Journal ""town_Sadrith"" >= 10; Journal ""town_Sadrith"" < 50;
Journal town_sadrith_expert 1"		Battlemage Service		Sadrith Mora					0	Journal town_Sadrith >= 10	Journal town_Sadrith < 50	Not Local NoLore = 0				0
Conjuration expert		"Hmm. Conjuration expert? Here? In Sadrith Mora? Well, my first thought would be Master Neloth, the mage-lord of Tel Naga. He's a mickle wizard. But Conjuration is not his specialty. In fact, I don't know anyone in Sadrith Mora who TEACHES Conjuration. No. Wait. Uleni Heleran at the Mages Guild at Wolverine Hall teaches Conjuration. I'm sure of it."	";Sadrith Mora; witchhunter; Journal ""town_Sadrith"" >= 10; Journal ""town_Sadrith"" < 50;
Journal town_sadrith_expert 1"		Savant		Sadrith Mora					0	Journal town_Sadrith >= 10	Journal town_Sadrith < 50	Not Local NoLore = 0				0
Conjuration expert		"Hmm. Conjuration expert? Here? In Sadrith Mora? Well, my first thought would be Master Neloth, the mage-lord of Tel Naga. He's a mickle wizard. But Conjuration is not his specialty. In fact, I don't know anyone in Sadrith Mora who TEACHES Conjuration. No. Wait. Uleni Heleran at the Mages Guild at Wolverine Hall teaches Conjuration. I'm sure of it."	";Sadrith Mora; witchhunter; Journal ""town_Sadrith"" >= 10; Journal ""town_Sadrith"" < 50;
Journal town_sadrith_expert 1"		Spellsword		Sadrith Mora					0	Journal town_Sadrith >= 10	Journal town_Sadrith < 50	Not Local NoLore = 0				0
conjuration spells	Ygfa	"Unlike spells of the other colleges, there are few variants and versions of the conjuration spells, other than according to effect duration. There are four different classes of restoration spells: domination spells, summoning spells, bound weapons spells, and bound armor spells."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
conjuration spells	Strillian Macro	"Unlike spells of the other colleges, there are few variants and versions of the conjuration spells, other than according to effect duration. There are four different classes of restoration spells: domination spells, summoning spells, bound weapons spells, and bound armor spells."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
conjuration spells	Smokey Morth	"Unlike spells of the other colleges, there are few variants and versions of the conjuration spells, other than according to effect duration. There are four different classes of restoration spells: domination spells, summoning spells, bound weapons spells, and bound armor spells."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
conjuration spells	Melvure Rindu	"Unlike spells of the other colleges, there are few variants and versions of the conjuration spells, other than according to effect duration. There are four different classes of restoration spells: domination spells, summoning spells, bound weapons spells, and bound armor spells."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
conjuration spells	Estirdalin	"Unlike spells of the other colleges, there are few variants and versions of the conjuration spells, other than according to effect duration. There are four different classes of restoration spells: domination spells, summoning spells, bound weapons spells, and bound armor spells."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
conjuration spells	Eraamion	"Unlike spells of the other colleges, there are few variants and versions of the conjuration spells, other than according to effect duration. There are four different classes of restoration spells: domination spells, summoning spells, bound weapons spells, and bound armor spells."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
conjuration spells	Artisa Arelas	"Unlike spells of the other colleges, there are few variants and versions of the conjuration spells, other than according to effect duration. There are four different classes of restoration spells: domination spells, summoning spells, bound weapons spells, and bound armor spells."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
conspiracy against the Emperor	General Darius	I know something is going on. You must find out what. I worry our time is short.										0	Journal IL_TalosTreason >= 10						1
conspiracy against the Emperor	General Darius	This is a most troubling letter. Thank the Divines you found this evidence. Now you must execute Aurius Rulician and Oritius Maro for their crimes.	"Journal IL_TalosTreason 50
;To avoid confusing high-alarm NPC reactions...
""arius rulician""->SetFight 100
""oritius maro""->SetFight 100
additem ""bk_talostreason"" 1
player->removeitem ""bk_talostreason"" 1
""arius rulician""->StartCombat Player
""oritius maro""->StartCombat Player"									0	Item bk_talostreason > 0			Journal IL_TalosTreason >= 10			1
conspiracy against the Emperor	General Darius	"A conspiracy to kill the emperor? Thank the Divines you found this evidence. Well done, %PCName. And, it's good to hear you brought justice to those who would consider such a course of action."	"Journal IL_TalosTreason 100
ModPCFacRep 10 ""Imperial Legion""
ModDisposition 15
additem ""bk_talostreason"" 1
player->removeitem ""bk_talostreason"" 1"									0	Dead arius rulician > 0	Dead oritius maro > 0	Item bk_talostreason > 0	Journal IL_TalosTreason >= 10			1
conspiracy against the Emperor	General Darius	"Now the traitors are dead. It saddens me that this could happen to men under my command. We all swore to serve the Emperor, no matter what happens. You've earned my gratitude, %PCName. Long live Uriel Septim!"	"Journal IL_TalosTreason 100
ModPCFacRep 10 ""Imperial Legion""
ModDisposition 15"									0	Dead arius rulician > 0	Dead oritius maro > 0		Journal IL_TalosTreason >= 50			1
conspiracy against the Emperor	General Darius	I thank you and the Emperor himself may personally thank you when he hears of this. You have done a great service to the Empire. Long live Uriel Septim!										0				Journal IL_TalosTreason >= 100			1
construction contract	Vedam Dren	I am not sure if I should issue you a contract. Vvardenfell faces many threats today. I will grant you a contract if you vow to do what you can for my people.	"Choice ""I vow that I will do what I can."" 1 ""Nevermind."" 2"									0							1
construction contract	Vedam Dren	Then I will not grant you a contract.										0	Function Choice = 2						1
construction contract	Vedam Dren	"That is good enough for me. Take this contract. Use your stronghold for the defense of my people, and as an aid in your fight against our enemies."	"Set doOnce to 1
Player->AddItem bk_stronghold_c_hlaalu 1"									0	Function Choice = 1						1
construction contract	Vedam Dren	"Yes, I know of your deeds, Nerevarine. I will grant you a construction contract. Here, take it as a token of my gratitude for all you have done for my people."	"Set doOnce to 1
Player->AddItem bk_stronghold_c_hlaalu 1"									0				Journal A2_6_Incarnate >= 50			1
construction contract	Vedam Dren	I have issued you a construction contract. I am not going to issue you another.										0	Local doOnce = 1						1
construction contract	Llunela Hleran	"House Telvanni has expanded too quickly. We have allowed our young and ambitious to build unauthorized bases all across Vvardenfell. To avoid trouble with the Grand Council, you should make your stronghold official. Only Duke Vedam Dren in Ebonheart can issue construction contracts."										0							1
construction contract	Llunela Hleran	"Yes, you have given me the construction contract. I trust it was not too difficult."										0				Journal HT_Stronghold >= 50			1
construction contract	Galsa Gindu	"Here on Vvardenfell, the Duke must issue a construction contract before we lay the first founding stones for any building. This rule is often overlooked by the Hlaalu and Telvanni, but House Redoran is honorable, and I will not break these rules."										0							1
construction contract	Galsa Gindu	"You only need one construction contract, %PCName."										0				Journal HR_Stronghold >= 50			1
construction contract	Dondos Driler	"Only the Duke can issue construction contracts. All three Great Houses have been ignoring this rule recently, but I have been ordered to insist that all new stronghold have the proper papers."										0							1
construction contract	Dondos Driler	There is no need for you to get another construction contract.										0				Journal HH_Stronghold >= 50			1
contract	Calvus Horatius	I have no current contract.										0							1
contract	Calvus Horatius	"Our contract is for 30 days, starting %contractCalvusMonth / %contractCalvusDay. You have %Contract_Calvus_Days_Left days left in the contract."										0	Local contract_Calvus > 0						1
control the Ordinators	Vedam Dren	"Alas, you seem to have been expelled from House Hlaalu. When you make amends, speak with me again."										0	Function PC Expelled = 1						1
control the Ordinators	Vedam Dren	"Berel Sala, the leader of the Ordinators, is a fanatic. The Archcanon Tholer Saryoni, on the other hand, seems to be a decent and reasonable man. I need you to convince Archcanon Saryoni to put a stop to the worst of the Ordinator's zeal. Saryoni may be found at the High Fane in Vivec. Here is a key to his quarters."	"Journal HH_WinSaryoni 10
Player->AddItem ""key_archcanon_private"" 1"							Hlaalu	House Father	30							1
control the Ordinators	Vedam Dren	Go speak with Archcanon Tholer Saryoni in Vivec. Get him to put a stop to the worst of Berel Sala's excesses.	Journal HH_WinSaryoni 10							Hlaalu	House Father	30				Journal HH_WinSaryoni >= 10			1
control the Ordinators	Vedam Dren	I have heard that the Archcanon will speak with Berel Sala and the Ordinators. Perhaps he can convince them to leave House Hlaalu's business alone. Please accept my gratitude.	"Journal HH_WinSaryoni 100
ModPCFacRep 10 ""Hlaalu""
ModDisposition 20
Player->ModReputation 1"									30				Journal HH_WinSaryoni >= 70			1
control the Ordinators	Vedam Dren	"Berel Sala has been murdered. There are rumors in town that you were responsible. If you are so careless, I do not believe you should be the Grandmaster of House Hlaalu."	"ModDisposition -10
Goodbye"									30	Dead berel sala > 0						1
control the Ordinators	Vedam Dren	"You bring me news that Berel Sala is dead. Perhaps this will help us control the ordinators, but perhaps it will not. Only time will tell."	"Journal HH_WinSaryoni 110
ModPCFacRep 10 ""Hlaalu"""									30	Dead berel sala > 0			Journal HH_WinSaryoni = 0			1
control the Ordinators	Vedam Dren	The Ordinators seem to be under control now.										30				Journal HH_WinSaryoni >= 100			1
control the Ordinators	Tholer Saryoni	"If you want my aid, you must give me the robe."										0	Function Choice = 2						1
control the Ordinators	Tholer Saryoni	"Good. Yes, I will place this robe somewhere safe. I will speak with Berel Sala and see to it that the Ordinators take their orders from the Temple."	"Player->RemoveItem ""Robe of St Roris"" 1
Journal HH_WinSaryoni 70"									0	Function Choice = 1						1
control the Ordinators	Tholer Saryoni	"I understand your concerns, but the Ordinators are a necessity. Especially in these troubling times."								Hlaalu	House Father	30							1
control the Ordinators	Tholer Saryoni	You have the Robe of St. Roris the martyr. It is the robe he wore when he was slain and was thus blessed with his blood. Will you hand over the robe now?	"Choice ""Yes, here it is."" 1 ""No."" 2"									30	Item robe of st roris >= 1						1
control the Ordinators	Tholer Saryoni	"You have brought me the Robe of St Roris. For this I will speak with Berel Sala, and I will not let him influence Temple policy as much as in the past."										30				Journal HH_WinSaryoni >= 70			1
control the Ordinators	Tholer Saryoni	"I have heard the Duke's concerns. Rest assured that from now on, there will be limits to the Ordinator's influence."										30				Journal HH_WinSaryoni >= 100			1
control the Ordinators	Berel Sala	"What do you want us to do, %PCName? Shall we lie down like dogs in the street and let the heretics and Dagoth Ur's creatures trample over us?"	"Choice ""Our enemy is Dagoth Ur and the Four Corners, not the Hlaalu."" 1 ""Nevermind."" 2"									0							1
control the Ordinators	Berel Sala	"I see that you still have some reason about you. Leave me now, as I am quite busy."	Goodbye									0	Function Choice = 2						1
control the Ordinators	Berel Sala	"Perhaps. Perhaps I would listen to you if I had any respect for you. Saryoni was a far greater man, and he would never place these impossible restrictions on us. Leave me."										0	Function Choice = 1						1
convinced my son	Fathasa Llethri	"Excellent! It sounded like there was a fight going on in there, and from the looks of you, it seems you got the worst of it. No matter. I thank you for your efforts. Here, take this. I think it will help even your kind."	"Journal ""VA_VampRich"" 80
player->additem ""ring_fathasa_unique"" 1"									0	Function PC Vampire = 1	Journal VA_VampRich = 70					1
corkbulb	Synnolian Tunifus	"Corkbulb is a huge bulbous root that protrudes from the ground, with green foliage about man-high. It grows wild, but is easier to find in cultivated patches near the farmhouses of the Ascadian Isles. I think there's a big patch of it just north of Dren Plantation; that's on many maps. And remember: we have an agreement with the plantation owners that lets us collect the corkbulb, so don't be shy."										0							1
corkbulb root	Tendris Vedran	"Corkbulb trees are grown for their tough, fibrous roots which have modest magical properties. On Vvardenfell corkbulb root is used in place of wood, since trees won't grow in this harsh environment. Corkbulb grows best in the Ascadian Isles."	;alchemist									30	Not Local NoLore = 0						1
corkbulb root	Anarenen	"Corkbulb trees are grown for their tough, fibrous roots which have modest magical properties. On Vvardenfell corkbulb root is used in place of wood, since trees won't grow in this harsh environment. Corkbulb grows best in the Ascadian Isles."	;alchemist									30	Not Local NoLore = 0						1
Corky	Llovyn Andus	I call him that 'cause he likes to eat corkbulb.										0				Journal HH_RentCollector >= 10			1
Corky	Llovyn Andus	I can't forgive someone who can just kill a guar like that.										0	Dead guar_llovyn_unique > 0			Journal HH_RentCollector >= 10			1
Corky	Drulene Falen	"Corky, huh? He's too old to butcher, but he looks like he was a fine guar in his youth. I might could use him as a stud. Would you take 200 drakes for him?"	"Choice ""Yes, that's a fair price."" 1 ""No, nevermind."" 2"									0	Local corkyFollow = 1	Dead guar_llovyn_unique = 0					1
Corky	Drulene Falen	"Well, if you change your mind, you know where to find me."										0	Function Choice = 2						1
Corky	Drulene Falen	"All right. Here's your money. Come here, Corky!"	"Player->AddItem Gold_001 200
ModDisposition 10
""guar_llovyn_unique""->AiWander 1024 0 60 20 10 0 0 0 0 0 0
Set corkyFollow to 2"									0	Function Choice = 1						1
Corky	Drulene Falen	"He's doing fine, %PCName."										0	Dead guar_llovyn_unique = 0						1
Corprus	Ygfa	"Corprus is a deadly disease profoundly affecting a victim's mind and body. Symptoms include dementia, violent behavior, and distorted, disfiguring skin growths. It may be contracted from corprus beasts or other blight monsters"	;healers; apothecaries; pilgrims; wise woman;									30							1
Corprus	Tendris Vedran	"Corprus is a deadly disease profoundly affecting a victim's mind and body. Symptoms include dementia, violent behavior, and distorted, disfiguring skin growths. It may be contracted from corprus beasts or other blight monsters"	;healers; apothecaries; pilgrims; wise woman;									30							1
Corprus	Maela Kaushad	"Corprus is a deadly disease that attacks a victim's mind and body. Victims grow mad and violent, and their bodies sprout wild, revolting growths. This disease comes from contact with corprus beasts or other blight monsters"	;healers; apothecaries; pilgrims; wise woman;									30							1
Corprus	Artisa Arelas	"Corprus is a deadly disease profoundly affecting a victim's mind and body. Symptoms include dementia, violent behavior, and distorted, disfiguring skin growths. It may be contracted from corprus beasts or other blight monsters"	;healers; apothecaries; pilgrims; wise woman;									30							1
corprus disease	Ygfa	"Corprus is a rare form of blight disease. Sometimes crusaders get it from fighting corprus monsters inside the Ghostfence. We can't cure it. Victims are sent to the Corprusarium beneath Tel Fyr, the tower of the Telvanni wizard Divayth Fyr. Victims go mad, and the body becomes fat and distorted with unnatural growths. It is always fatal. Sometimes it progresses slowly, sometimes in a matter of days."										30							1
corprus disease	Vala Catraso	"Corprus is a rare form of blight disease. Sometimes crusaders get it from fighting corprus monsters inside the Ghostfence. We can't cure it. Victims are sent to the Corprusarium beneath Tel Fyr, the tower of the Telvanni wizard Divayth Fyr. Victims go mad, and the body becomes fat and distorted with unnatural growths. It is always fatal. Sometimes it progresses slowly, sometimes in a matter of days."										30							1
corprus disease	Uupse Fyr	"The disease takes many forms. For some, the progress is rapid and terrible. For others, the effects on the mind and body are very slow. It's a remarkable affliction, in that once having contracted Corprus, one is completely unaffected by any other diseases. We've always hoped that our research would permit us to isolate the beneficial aspects of corprus, but, alas, we've not been successful."	;Uupse Fyr									0							1
corprus disease	Tendris Vedran	"Corprus is a rare form of blight disease. Sometimes crusaders get it from fighting corprus monsters inside the Ghostfence. We can't cure it. Victims are sent to the Corprusarium beneath Tel Fyr, the tower of the Telvanni wizard Divayth Fyr. Victims go mad, and the body becomes fat and distorted with unnatural growths. It is always fatal. Sometimes it progresses slowly, sometimes in a matter of days."										30							1
corprus disease	Raesa Pullia	"I've heard of corprus disease before, but never seen it. The trooper's flesh was swollen and covered with growths. His bones twisted and lost their shape. He spoke to himself, as if in a dream. We didn't recognize him at first, except for his clothing and armor. The fort chaplain tried spells and potions, but couldn't cure the disease. He died soon after he reached the fort. Didn't realize how fast corprus kills. It sure wasn't pretty. The troops seem shaken. I'm a little worried myself, to tell the truth."										0	Journal A2_2_6thHouse >= 5						1
corprus disease	Maela Kaushad	"Corprus is a rare form of blight disease. Sometimes crusaders get it from fighting corprus monsters inside the Ghostfence. We can't cure it. Victims are sent to the Corprusarium beneath Tel Fyr, the tower of the Telvanni wizard Divayth Fyr. Victims go mad, and the body becomes fat and distorted with unnatural growths. It is always fatal. Sometimes it progresses slowly, sometimes in a matter of days."										30							1
corprus disease	Divayth Fyr	"I'm sorry. The divine disease can't be cured. And the Temple will demand that you be imprisoned here in my Corprusarium, to protect the health of others. A pity. You had better put your affairs in order. The course of the disease varies. Sometimes it's rapid, sometimes very slow. I would hurry, if I were you. Now, excuse me."	";Divayth Fyr; PC has corprus BEFORE he gets it from Dagoth Gares; 
Goodbye"									0	Function PC Corprus >= 1						1
corprus disease	Divayth Fyr	"How interesting. Did you know that corprus makes you immune to disease? Have you ever heard of the prophecies of the Nerevarine? Ashlanders say the Nerevarine will be immune to disease. I've always thought, ""Maybe I have the Nerevarine down in my Corprusarium, and I don't even know it."" Hah. Hah. The Nerevarine is a fat, disgusting corprus monster, and mad as a marsh rat. Wouldn't that be funny?"	";Divayth Fyr; PC got corprus from Dagoth Gares; 
Choice ""Explain that you may fulfill the Nerevarine prophecies."" 1 ""Tell him you know nothing about the Nerevarine prophecies."" 2
Journal ""A2_3_CorprusCure"" 20"									50	Journal A2_2_6thHouse >= 50						1
corprus disease	Divayth Fyr	"I've got a potion. In theory, it should cure corprus. Doesn't work, though. Probably kill you. Killed all my test subjects. But you've got nothing to lose. Before I give it to you, I want you to look around below in the Corprusarium. Know what's in store if you don't take the potion. And while you're there, I want you to pick up a pair of boots from a victim, calls himself Yagrum Bagarn. My oldest patient. Handy fellow, fixes things for me. Bring the boots back, and then you can have the potion."	";Divayth Fyr; 4; 
Journal ""A2_3_CorprusCure"" 25"									50	Function Choice = 4						1
corprus disease	Divayth Fyr	Nerevarine prophecies. Just Ashlander superstitions. Or maybe not. Never can tell where prophecy and Azura are concerned. Hmm. Let me think...	";Divayth Fyr; 2; 
Choice ""Continue"" 4"									50	Function Choice = 2						1
corprus disease	Divayth Fyr	"I've got a potion. In theory, it should cure corprus. Doesn't work, though. Probably kill you. Killed all my test subjects. But you've got nothing to lose. Before I give it to you, I want you to look around below in the Corprusarium. Know what's in store if you don't take the potion. And while you're there, I want you to pick up a pair of boots from a victim, calls himself Yagrum Bagarn. My oldest patient. Handy fellow, fixes things for me. Bring the boots back, and then you can have the potion."	";Divayth Fyr; 3; 
Journal ""A2_3_CorprusCure"" 25"									50	Function Choice = 3						1
corprus disease	Divayth Fyr	"That's a fascinating story you tell. So. You might be the Nerevarine. Means nothing, of course. Corprus victims have all sorts of delusions. But... let me think..."	";Divayth Fyr; 1; 
Choice ""Continue"" 3"									50	Function Choice = 1						1
corprus disease	Divayth Fyr	"Yes, yes. I know. You've got corprus disease. But did you get the boots I sent you to get? Because I'm not giving you any potion until you've given me the boots."	";Divayth Fyr; Journal ""A2_3_CorprusCure"" >= 25; 
Goodbye"									50	Journal A2_3_CorprusCure >= 25						1
corprus disease	Divayth Fyr	"See? No more symptoms. Amazing. A bit surprised, myself."	";Divayth Fyr; Journal ""A2_3_CorprusCure"" >= 50"									50	Journal A2_3_CorprusCure >= 50						1
corprus disease	Delte Fyr	"Those with corprus disease go to the Corprusarium. To get there, just keep heading down."	;Delte Fyr									0	Function PC Corprus = 0						1
corprus disease	Caius Cosades	"I don't know much about it. I've never seen a case myself. You can get it from contact with the Red Mountain monsters they call 'corprus beasts'. I think it's like a blight disease, only worse. It usually drives victims mad, and causes terrible, deformed growths on the body. I'll check my informants, and find out how to cure it. In the meantime, just follow your orders. I don't know what else to do."										0							1
corprus disease	Caius Cosades	"You have corprus disease. It's a rare disease that usually drives victims mad, and causes terrible, deformed growths on the body. I don't know much about it. I'll check my informants, and see how to cure it. In the meantime, we can discuss your orders."										0	Journal A2_2_6thHouse >= 50	Function PC Corprus = 1					1
corprus disease	Beyte Fyr	"Everyone who gets corprus disease comes to our Corprusarium. It's not very pleasant, but at least they're all fed and cared for."	;Beyte Fyr									0							1
corprus disease	Artisa Arelas	"Corprus is a rare form of blight disease. Sometimes crusaders get it from fighting corprus monsters inside the Ghostfence. We can't cure it. Victims are sent to the Corprusarium beneath Tel Fyr, the tower of the Telvanni wizard Divayth Fyr. Victims go mad, and the body becomes fat and distorted with unnatural growths. It is always fatal. Sometimes it progresses slowly, sometimes in a matter of days."										30							1
corprus disease	Alfe Fyr	"If you've got the disease, go down to the dungeon with all the other monsters."	;Alfe Fyr									0	Function PC Corprus >= 1						1
corprus disease		"I'm sorry. But we can't help you. We can't cure corprus. Victims must go to the Corprusarium beneath Tel Fyr, the tower of the Telvanni wizard Divayth Fyr. You will go mad, and your body becomes fat and distorted with unnatural growths. It is always fatal. Sometimes it progresses slowly, sometimes in a matter of days. There is no hope. Go to the Corprusarium, or you may give the disease to others."			Healer							0	Journal A2_2_6thHouse >= 50	Journal A2_3_CorprusCure < 50					55
corprus disease		"I'm sorry. But we can't help you. We can't cure corprus. Victims must go to the Corprusarium beneath Tel Fyr, the tower of the Telvanni wizard Divayth Fyr. You will go mad, and your body becomes fat and distorted with unnatural growths. It is always fatal. Sometimes it progresses slowly, sometimes in a matter of days. There is no hope. Go to the Corprusarium, or you may give the disease to others."			Apothecary Service							0	Journal A2_2_6thHouse >= 50	Journal A2_3_CorprusCure < 30					18
corprus disease		"I'm sorry. But we can't help you. We can't cure corprus. Victims must go to the Corprusarium beneath Tel Fyr, the tower of the Telvanni wizard Divayth Fyr. You will go mad, and your body becomes fat and distorted with unnatural growths. It is always fatal. Sometimes it progresses slowly, sometimes in a matter of days. There is no hope. Go to the Corprusarium, or you may give the disease to others."			Priest							0	Journal A2_2_6thHouse >= 50	Journal A2_3_CorprusCure < 50					17
corprus in Ald'ruhn		Did you hear? They've got corprus in Fort Buckmoth! A trooper got corprus and died. Went mad. Turned into a monster. Whole fort's in an uproar.			Commoner		Ald-ruhn					0	Journal A1_SleepersAwake >= 3	Not Local NoLore = 0					20
corprus in Ald'ruhn		"There's blight plague in Fort Buckmoth! Trooper went mad, turned into a fat, beast with sores and flabby chunks of flesh hanging off. Then he dropped dead, just like that. You can't make me go anywhere near that fort."			Pauper		Ald-ruhn					0	Journal A1_SleepersAwake >= 3	Not Local NoLore = 0					4
Corprus Stalker	Vala Catraso	"Corprus stalkers are the deformed, deranged victims of corprus disease. Aggressive and dangerous, they also carry  corprus disease, a deadly disease profoundly affecting a victim's mind and body."	;priest									30							1
Corprus Stalker	Smokey Morth	"Corprus stalkers are the deformed, deranged victims of corprus disease. Aggressive and dangerous, they also carry  corprus disease, a deadly disease profoundly affecting a victim's mind and body."	;sorcerer									30							1
Corprus Stalker	Hrundi	"You've been expelled from the Fighters Guild. Until you make amends, I can't talk to you about this contract."										0	Function PC Expelled = 1						1
Corprus Stalker	Hrundi	Go to Tel Mora. The Corprus Stalker was trapped in Berwen the Trader's shop last I heard.	Journal FG_CorprusStalker 10							Fighters Guild		30				Journal FG_DissaplaMine >= 100			1
Corprus Stalker	Hrundi	"I heard you killed the Corprus Stalker in Tel Mora. Good work, %PCRank. Here's your 500 septims."	"Journal FG_CorprusStalker 100
ModPCFacRep 5 ""Fighters Guild""
ModDisposition 10
Player->AddItem Gold_001 500"							Fighters Guild		30						Dead corprus_stalker_fgcs = 1	1
Corprus Stalker	Hrundi	"You already killed that Corprus Stalker? Good work, %PCRank. Here's your 500 septims."	"Journal FG_CorprusStalker 100
ModPCFacRep 5 ""Fighters Guild""
ModDisposition 10
Player->AddItem Gold_001 500"							Fighters Guild		30				Journal FG_CorprusStalker = 90		Dead corprus_stalker_fgcs = 1	1
Corprus Stalker	Hrundi	I'll make sure to pass any other jobs like that your way.								Fighters Guild		30				Journal FG_CorprusStalker >= 100			1
Corprus Stalker	Berwen	"We were able to trap it upstairs, but no one wants to risk disease by getting close to it. Normally Master Aryon would take care of it, but he's been so busy recently. Are you saying that you're up to the challenge?"	"Choice ""Yes, I am."" 1, ""No, sorry."" 2"									0				Journal FG_CorprusStalker = 0			1
Corprus Stalker	Berwen	"We were able to trap it upstairs, but no one wants to risk disease by getting close to it. Normally Master Aryon would take care of it, but he's been so busy recently. Please hurry. It's wrecking my shop!"	Journal FG_CorprusStalker 30									0				Journal FG_CorprusStalker = 10			1
Corprus Stalker	Berwen	"Thanks for dispatching that Corprus Stalker, %PCName. You obviously have great skill."	"Journal FG_CorprusStalker 89
ModDisposition 40"									0				Journal FG_CorprusStalker = 1		Dead corprus_stalker_fgcs = 1	1
Corprus Stalker	Berwen	"Thanks for dispatching that Corprus Stalker, %PCName. You obviously have great skill."	"Journal FG_CorprusStalker 90
ModDisposition 40"									0				Journal FG_CorprusStalker = 30		Dead corprus_stalker_fgcs = 1	1
Corprus Stalker	Berwen	Then leave now. It's not safe here with that thing on the loose!	"ModDisposition -2
Goodbye"									0	Function Choice = 2			Journal FG_CorprusStalker = 0			1
Corprus Stalker	Berwen	Excellent! Have at it! But be careful!	Journal FG_CorprusStalker 1									0	Function Choice = 1			Journal FG_CorprusStalker = 0			1
Corprus Stalker	Berwen	Aren't you finished yet? Didn't you say you'd kill it for me?	"ModDisposition -2
Goodbye"									0				Journal FG_CorprusStalker = 1		Dead corprus_stalker_fgcs = 0	1
Corprus Stalker	Berwen	Yes. Thank you very much.										0				Journal FG_CorprusStalker = 89			1
Corprus Stalker	Berwen	Yes. Thank you very much.										0				Journal FG_CorprusStalker = 90			1
Corprus Stalker	Berwen	Thank you for getting rid of it.										0	Journal FG_CorprusStalker >= 89						1
corprus victims	Uupse Fyr	"Be careful if you're going to prowl around down here. We will be VERY angry if you hurt any of our patients. And our patients can be quite a handful, I'll tell you. Strong as ogrim and twice as mean."	;Uupse Fyr;									30							1
corprus victims	Uupse Fyr	I can calm the corprus victims with soothing drum rhythms if you'll bring me their guarskin drum. It must be somewhere here in the Corprusarium.	;Uupse Fyr; Journal A2-3_CorprusCure >= 26									30	Journal A2_3_CorprusSafe >= 10						1
corprus victims	Uupse Fyr	"Be careful if you're going to prowl around down here. We will be VERY angry if you hurt any of our patients. And our patients can be quite a handful, I'll tell you. Strong as ogrim and twice as mean. But they seem to like it when I play the drum. Quiets them down. There's a drum around here someplace. They wander off with it sometimes. But find that drum and bring it to me, and I think I can calm them down for a while."	";Uupse Fyr; 
Journal A2_3_CorprusSafe 10"									50							1
corprus weepings	Tendris Vedran	Corprus weepings are hardened secretions that fall from the fleshy sores of corprus victims.	;alchemist									30	Not Local NoLore = 0						1
corprus weepings	Anarenen	Corprus weepings are hardened secretions that fall from the fleshy sores of corprus victims.	;alchemist									30	Not Local NoLore = 0						1
Corprusarium	vistha_kai	"Lord Fyr shelters and maintains the victims of corprus disease here in the Corprusarium. He does them a great service, because no other could or would help them. He also does the world a great service by keeping them here where they can do no harm to others. The inmates are sad, distorted monsters, angry and cruel, and their sufferings are great, but they still live and feel, and I honor Lord Fyr's care and compassion for them."	;Vistha-Kai;									0							1
Corprusarium	Uupse Fyr	"The Corprusarium is just one of Divayth Fyr's many projects. Our mission here is partly humanitarian, partly research. He has been searching for a cure to corprus disease for a long time. A very long time. But in the meantime, we care for the corprus victims as best we can. The world outside is very cruel to corprus sufferers. They are much better off here with us."	;Uupse Fyr									0							1
Corprusarium	Divayth Fyr	"I collect victims of the divine disease in my Corprusarium in the caverns beneath my tower. Poor devils. Wretched existence. Constant pain. Ferocious appetites and passions. No reason at all. Mad as marsh rats. But marvelous, too, in their way. Completely immune to disease. Live forever, barring accidents. Ancient wizards need projects to keep them occupied, and the Corprusarium is mine."	;Vistha-Kai;									30							1
Corprusarium	Delte Fyr	"This is not the Corprusarium. The Corprusarium is in the caverns down below the tower. Just keep going down. You'll want to speak with Uupse Fyr or Vistha-Kai. They attend to the needs of the Corprusarium inmates -- victims of the corprus disease. If you go down there, be careful. Many corprus victims are completely mad. And quite violent."										0							1
Corprusarium	Caius Cosades	"The Temple sends victims of corprus disease to the Corprusarium. The Corprusarium is beneath Tel Fyr, the tower of the Telvanni wizard Divayth Fyr. I asked Fast Eddie what it was like. 'It's a swell place. Full of doomed crazy people with bloated bodies. You'll love it.'"	;Caius; Journal A2-2_6thHouse >= 50									0	Journal A2_2_6thHouse >= 50						1
corruption	Yngling Half-Troll	You? Accuse me of corruption? Just who do you think you are?										0							1
corruption	Yngling Half-Troll	"Give me my ledger, thief, or you'll regret it."	"Choice ""You're the real thief."" 1 ""Take it."" 2"									0	Item bk_ynglingledger >= 1						1
corruption	Yngling Half-Troll	Good. I'll just tear this ledger up. We are done speaking. Leave before I really get angry.	"Journal TG_SS_Yngling 50
Player->RemoveItem bk_YnglingLedger 1
ModDisposition -20
Goodbye"									0	Function Choice = 2						1
corruption	Yngling Half-Troll	"You'll pay for that, thief!"	"SetFight 100
StartCombat Player
Goodbye"									0	Function Choice = 1						1
corruption	Yngling Half-Troll	I think I told you that our conversation about this was over. You try my patience.	"ModDisposition -10
ModFight 10"									0				Journal TG_SS_Yngling = 110			1
corruption	Yngling Half-Troll	I think I told you that our conversation about this was over. You try my patience.	"ModDisposition -10
ModFight 10"									0				Journal TG_SS_Yngling = 50			1
corruption	Yngling Half-Troll	You? Accuse me of corruption? Just who do you think you are?	ModDisposition -10									30							1
corruption	Stacey	"Yngling Half-Troll is corrupt. Many know this, but no one dares act. The Bal Molagmer bring justice to those who think themselves above justice. Go to Yngling Manor in Vivec. There you will find a ledger with proof of his corruption. Bring that ledger to me."	Journal TG_SS_Yngling 10							Thieves Guild		0				Journal TG_SS_Generosity1 >= 100			1
corruption	Stacey	"Yngling Half-Troll is corrupt. Many know this, but no one dares act. The Bal Molagmer bring justice to those who think themselves above justice. Go to Yngling Manor in Vivec. There you will find a ledger with proof of his corruption. Bring that ledger to me."	Journal TG_SS_Yngling 10							Thieves Guild		0		Dead braynas hlervu >= 1		Journal TG_SS_Generosity1 = 0			1
corruption	Stacey	"You killed Yngling Half-Troll. No need to deny it; I have my sources. You and I know how corrupt he was, but the common people have heard the murderer was a member of the Guild. We need to clear our reputation by showing proof of Yngling's corruption. Go to Yngling Manor in Vivec and bring back Yngling's ledger which has proof of his corruption."	Journal TG_SS_Yngling 10							Thieves Guild		0	Dead yngling half-troll >= 1			Journal TG_SS_Generosity1 >= 100			1
corruption	Stacey	"You killed Yngling Half-Troll. No need to deny it; I have my sources. You and I know how corrupt he was, but the common people have heard the murderer was a member of the Guild. We need to clear our reputation by showing proof of Yngling's corruption. Go to Yngling Manor in Vivec and bring back Yngling's ledger which has proof of his corruption."	Journal TG_SS_Yngling 10							Thieves Guild		0	Dead yngling half-troll >= 1	Dead braynas hlervu >= 1		Journal TG_SS_Generosity1 = 0			1
corruption	Stacey	"Yes, this is the ledger I was looking for. Give it to me now so that I can publish the truth about Yngling Half-Troll."	"Choice ""Give Stacey the ledger."" 1 ""Keep the ledger."" 2"							Thieves Guild		0	Item bk_ynglingledger >= 1			Journal TG_SS_Yngling >= 10			1
corruption	Stacey	I still need the ledger if we are to prove his corruption.								Thieves Guild		0	Item bk_ynglingledger = 0			Journal TG_SS_Yngling >= 10			1
corruption	Stacey	You say he has already destroyed the ledger? How very odd. He must have suspected we were onto him. No matter. I have other jobs for you.	Journal TG_SS_Yngling 110							Thieves Guild		0	Item bk_ynglingledger = 0			Journal TG_SS_Yngling = 50			1
corruption	Stacey	"If you don't give me that ledger, I can't show everyone the truth about Yngling Half-Troll."								Thieves Guild		0	Function Choice = 2						1
corruption	Stacey	"I knew he was misusing some of the money, but it looks like he took almost all of it. Why, Yngling Half-Troll is a bigger thief than any of us!"	"Journal TG_SS_Yngling 100
Player->RemoveItem bk_YnglingLedger 1
ModPCFacRep 5 ""Thieves Guild""
ModDisposition 10"							Thieves Guild		0	Function Choice = 1						1
corruption	Stacey	"I knew he was misusing some of the money, but it looks like he took almost all of it. Why, Yngling Half-Troll was a bigger thief than any of us!"	"Journal TG_SS_Yngling 100
Player->RemoveItem bk_YnglingLedger 1
ModPCFacRep 5 ""Thieves Guild""
ModDisposition 10"							Thieves Guild		0	Function Choice = 1	Dead yngling half-troll >= 1					1
corruption	Stacey	You brought me proof of Yngling Half-Troll's corruption.								Thieves Guild		0				Journal TG_SS_Yngling = 100			1
corruption	Stacey	We'll never be able to prove his corruption with that ledger destroyed.								Thieves Guild		0				Journal TG_SS_Yngling = 110			1
corruption	Stacey	"I'm disappointed in you, %PCName. You've been caught too many times. Tone down your act, pay off yours debts, then come see me again."								Thieves Guild		0	Function PC Crime Level >= 100						1
corruption	Stacey	"I'm very disappointed in you, %PCName. You broke our rules, and I can't have one of your reputation in the Bal Molagmer. Make amends, and perhaps we can speak again."										0	Function PC Expelled = 1						1
Council Club		The Balmora Council Club is across from the Silt Strider.		Dark Elf			Balmora					0	"Not Cell Balmora, Council Club = 1"	Not Local NoLore = 0					41
Counsel	vivec_god	You need to know... where is Dagoth Ur? what are Dagoth Ur's plans? who are Dagoth Ur's servants? who is Dagoth Ur? what are Dagoth Ur's powers? what is known about Dagoth Ur's defenses? how can I prepare for battle against Dagoth Ur? who can help?	";Vivec; Journal ""B8_MeetVivec"" = 50;"									0	Journal B8_MeetVivec >= 50						1
Counsel	Sonummu Zabamat	"For you, outlander, my counsel is free, because it is worthless to you. But someday, perhaps, you will have a problem you can't solve. Then perhaps you'll bring it to me, and perhaps I will help you... for a price."	;Sonummu Zabamat									0							1
Counsel	Sonummu Zabamat	"So you are the outlander who claims to fulfill the Nerevarine prophecies. Then my counsel is simple, and free. Speak to Ashkahn Kaushad, for he has a great curiosity about you."	";Sonummu Zabamat ; Journal ""A2_6_Incarnate"" >= 30;"									0	Journal A2_6_Incarnate >= 50						1
Counsel	Sonummu Zabamat	"Hmm. I see. Ashkhan Kaushad will not take seriously your request to be named as Zainab Nerevarine. Let me tell you a little secret about our chief. Kaushad would not have it be known, but he has a weakness for expensive outlander clothing. If you bring him a pair of exquisite shoes, he might be better disposed towards you."	";Sonummu Zabamat ; Journal ""B3_ZainabBride"" >= 1;  Journal ""B3_ZainabBride"" < 5;
addtopic ""exquisite shoes""
Journal ""B3_ZainabBride"" 3"									0	Journal B3_ZainabBride >= 1	Journal B3_ZainabBride < 5					1
Counsel	Sonummu Zabamat	"Kaushad wants a Telvanni bride, eh? No high-born Telvanni would wed an Ashlander. But I have a plan. Go to my friend, Savile Imayn, slavemistress of the Festival Slave Market in Tel Aruhn, and tell her you need a pretty Dunmer slave to pose as a Telvanni lady. Then Savile Imayn will tell you what clothes to buy, and will dress her like a high-born Telvanni. Then escort the pretty slave to Zainab camp and present her to Ashkhan Kaushad as a high-born Telvanni bride. He won't know the difference."	";Sonummu Zabamat ; Journal ""B3_ZainabBride"" >= 22; 
Journal ""B3_ZainabBride"" 25
showmap ""tel aruhn"""									0	Journal B3_ZainabBride >= 22						1
Counsel	Sonummu Zabamat	"Hah. You do not need my counsel, Nerevarine. But I will give you the words of my dream. 'When the Nerevarine goes to Red Mountain to face Dagoth Ur, he carries the hearts of his kin with him.' Whose hearts? Whose kin? Who knows? Who knows who speaks in my dreams?"	";Sonummu Zabamat ; Journal ""A2_6_Incarnate"" >= 50;"									0	Journal B3_ZainabBride >= 50						1
Counsel	Manirai	"I warn you. Be wary of Ashkhan Ulath-Pal and his supporters. They all hate Outlanders, and love nothing more than to kill them and loot them. They do not respect custom or hospitality, and they think nothing of killing unarmed men, women, or children. They are bad men, and bad leaders, and you should fear them."	; Manirai;									0							1
Counsel	Manirai	"If you would fight Ashkhan Ulath-Pal and his supporters, know your enemy, and come prepared. His supporters are the gulakhans Ahaz, Ranabi, and Ashu-Ahhe. They are the strongest of the fighting Erabenimsun, and more experienced than you. Unless you have hidden skills and resources, or you are a mighty sorcerer or enchanter, I don't know how you could defeat them."	"; Manirai; Journal ""B4_KillWarLovers"" >= 5;"									0	Journal B4_KillWarLovers >= 5	Function PC Level <= 10					1
Counsel	Manirai	"If you would fight Ashkhan Ulath-Pal and his supporters, know your enemy, and come prepared. His supporters are the gulakhans Ahaz, Ranabi, and Ashu-Ahhe. They are the strongest of the fighting Erabenimsun, and much stronger than you. Unless you have hidden skills and resources, or you are a mighty sorcerer or enchanter, I don't know how you could defeat them."	"; Manirai; Journal ""B4_KillWarLovers"" >= 5;"									0	Journal B4_KillWarLovers >= 5	Function PC Strength <= 60					1
Counsel	Manirai	"If you would fight Ashkhan Ulath-Pal and his supporters, know your enemy, and come prepared. His supporters are the gulakhans Ahaz, Ranabi, and Ashu-Ahhe. They are the strongest of the fighting Erabenimsun. Perhaps you could defeat Ranabi and Ashu-Ahhe in single combat. But, unless you have hidden skills and resources, or you are a mighty sorcerer or enchanter, I don't know how you could defeat Ulath-Pal and his bodyguard, Ahaz."	"; Manirai; Journal ""B4_KillWarLovers"" >= 5;"									0	Journal B4_KillWarLovers >= 5	Function PC Level < 15					1
Counsel	Manirai	"If you would fight Ashkhan Ulath-Pal and his supporters, know your enemy, and come prepared. His supporters are the gulakhans Ahaz, Ranabi, and Ashu-Ahhe. They are the strongest of the fighting Erabenimsun. I think you will defeat Ranabi and Ashu-Ahhe in single combat. But if you stand alone against Ulath-Pal and his bodyguard, Ahaz, you may not prevail. If you have hidden skills and resources, or you are a mighty sorcerer or enchanter, perhaps you may defeat them."	"; Manirai; Journal ""B4_KillWarLovers"" >= 5;"									0	Journal B4_KillWarLovers >= 5	Function PC Level >= 15					1
Counsel	Manirai	"Now, with Ashkhan Ulath-Pal and his supporters dead, we may consider the Nerevarine prophecies and how you might be named Erabenimsun Nerevarine."	; Manirai									0	Journal B4_KillWarLovers >= 5	Dead ulath-pal >= 1	Dead ahaz >= 1	Dead ashu-ahhe >= 1	Dead ranabi >= 1		1
Counsel	Manirai	"If you hope to persuade Han-Ammu to become ashkhan, you must find some way to give him strength, willpower, and intelligence. Han-Ammu is unpopular with the tribe, and he knows it. But if he bore tokens recognized by all the tribe as conferring strength, willpower, and intelligence, it would give him the confidence to accept the responsibilities of tribe leadership."	"; Manirai; Journal ""B4_KillWarLovers"" >= 10;"									0	Journal B4_KillWarLovers >= 10						1
Counsel	Manirai	"I have no counsel, Nerevarine. We are both traveling in the dark."										0	Journal B4_KillWarLovers >= 50						1
counsel of Sul-Matuul	Sul-Matuul	"Good. First, I would give you warning. When you are called 'Nerevarine,' the word must spread, and many must hear. Your enemies will hear, and come seeking your blood. And such friends as you may have among the Great Houses, those who heed the words of the Temple, they may forget their love for you. If you have business with the People of the Houses and Temple, you may wish to conduct that business first, before you are named 'Nerevarine.'"	";Sul-Matuul; Journal ""A2_6_Incarnate"" >= 50
Choice ""Continue"" 1"									0	Journal A2_6_Incarnate >= 50						1
counsel of Sul-Matuul	Sul-Matuul	"Second, I tell you, seek the counsel of Wise Woman Nibani Maesa, for you are an Outlander, and ignorant of the ways of our people. Nibani Maesa can tell you of the other tribes, of their ways, and of their ashkhans. If you do not know these things, you will make many mistakes, and waste precious time. That is my counsel. Now, if you wish to be named Urshilaku Nerevarine, we may speak of these things."	";Sul-Matuul; Journal ""A2_6_Incarnate"" >= 50;

Journal ""B1_UnifyUrshilaku"" 1"									0	Journal A2_6_Incarnate >= 50	Function Choice = 1					1
courtesy	Salyn Sarethi	"Yes, I said that the Legion has no courtesy, wit, poetry, or honor. I will concede that you have wit and poetry if you can win a contest of riddles."										0							1
courtesy	Salyn Sarethi	"Yes, I admit I was wrong. You have proven to me that the Legion has courtesy."										0				Journal IL_Courtesy >= 50			1
courtesy	Salyn Sarethi	"Just as I expected, you have proven that the Legion has no courtesy."										0				Journal IL_Courtesy >= 70			1
courtesy	Salyn Sarethi	The contest is over. I admit that I was wrong.										0				Journal IL_Courtesy >= 100			1
courtesy	Salyn Sarethi	The contest is over. And I still say the Legion has no courtesy.										0				Journal IL_Courtesy >= 110			1
courtesy	Hassour Zainsubani	"Ashlanders may challenge a stranger who enters a yurt without invitation. Customs differ with different tribes, but leave when requested, and you may be forgiven. Be particularly careful about ashkhans -- tribal chiefs -- and wise women -- tribal seers and counselors. Some are welcoming, some are hostile. Be courteous, and leave if requested. If offended, they may attack."										0							1
courtesy	Frald the White	"Salyn Sarethi, a Buoyant Armiger at the Tower of Dusk in Ghostgate claims we have no courtesy. Go best him in a duel of wit and poetry."	Journal IL_Courtesy 10							Imperial Legion		0							1
courtesy	Frald the White	"Salyn Sarethi, a Buoyant Armiger at the Tower of Dusk in Ghostgate claims we have no courtesy. Go best him in a duel of wit and poetry. You might want to find the Red Book of Riddles first."	Journal IL_Courtesy 10							Imperial Legion		0	Function PC Intelligence < 50						1
courtesy	Frald the White	"Yes, I heard. You won a poetry riddle contest against Salyn Sarethi, the best of the Buoyant Armigers. What I wouldn't give to be at the Tower of Dusk right now... Ah, but since you are not just a simple warrior, perhaps you would appreciate this book."	"Journal IL_Courtesy 100
Player->AddItem BookSkill_Speechcraft3 1
ModPCFacRep 10 ""Imperial Legion""
ModDisposition 20"									0				Journal IL_Courtesy >= 50			1
courtesy	Frald the White	"Yes, I heard. You lost the contest with Salyn Sarethi. But do not be ashamed. You accepted the challenge and matched wits with the best of the Buoyant Armigers."	"Journal IL_Courtesy 110
ModPCFacRep 5 ""Imperial Legion""
ModDisposition 5"									0				Journal IL_Courtesy >= 70			1
courtesy	Frald the White	"You murdered Salyn Sarethi. Now the Armigers will never accept us as equals. I can't expel you over this, but I can still give you orders: Leave Ebonheart now and do not return."	"ModDisposition -25
Goodbye"							Imperial Legion		0	Dead salyn sarethi >= 1						1
courtesy	Frald the White	You won the duel of courtesy. Perhaps the Armigers won't be so quick to judge us from now on.										0				Journal IL_Courtesy >= 100			1
courtesy	Frald the White	"You lost the challenge, but at least you had the courage to try."										0				Journal IL_Courtesy >= 110			1
courtesy	Frald the White	"You've been expelled, but maybe you can join the Imperial Legion again."										0	Function PC Expelled = 1						1
crab meat	Tendris Vedran	The mudcrab native to Vvardenfell is prized for its sweet crab meat. The flesh of the mudcrab is both tasty and possessed of modest magical properties.	;alchemist									30	Not Local NoLore = 0						1
crab meat	Anarenen	The mudcrab native to Vvardenfell is prized for its sweet crab meat. The flesh of the mudcrab is both tasty and possessed of modest magical properties.	;alchemist									30	Not Local NoLore = 0						1
craftsmen	Yagak gro-Gluk	"You're looking for someone to make a blade? I can make anything. Tell me what you need, and I can forge the blade. I'm that good. You betcha."										0	Journal TR_Blade >= 20	Journal TR_Blade < 65					1
craftsmen	Holmar	Wha?										0							1
craftsmen	Denegor	"Oh yeah, sure. Heard ya the f-f-first time."										0							1
craftsmen	Almalexia	"You'll find a number of them in my fair city. It was these artisans who built this city from ruins under my guidance. This glorious temple was erected by men and mer of stout heart and strong faith. If any in this land can forge that blade, they'll be found in my city."										0	Journal TR_Blade >= 20	Journal TR_Blade < 65					1
craftsmen		"There are many in the city. If it's weaponsmithing you're interested in, try Yagak gro-Gluk at the Craftmen's Hall. He's a sharp one."					Mournhold					0	Journal TR_Blade >= 20	Journal TR_Blade < 65	Not ID ilnori_faustus = 1				115
Crassius Curio	Nileno Dorvayn	He can be very eccentric at times. But his... weaknesses allow him to be manipulated. He lives in the Hlaalu Plaza in Vivec.										0							1
Crassius Curio	Crassius Curio	"Ah, yes. That is my name. But it sounds like music when you say it."										0							1
Crassius Curio		Councilor Crassius Curio has a splendid mansion in the plaza atop the Hlaalu Canton here in Vivec.					Vivec					0	Not Local NoLore = 0						316
crater citadels		Five ancient Dwemer citadels in the crater of Red Mountain are occupied by Dagoth Ur and his ash vampire kin.	"ShowMap Odrosal
ShowMap ""Dagoth Ur""
ShowMap Vemynal
ShowMap Tureynulal"				Ghostgate					30							27
crater citadels		"The ancient Dwemer citadels on Red Mountain are no longer known by their Dwemer names, but now take the names of their Dagoth Lords: Endusal, Odrosal, Vemynal, Tureynulal, and Dagoth Ur."	"ShowMap Odrosal
ShowMap ""Dagoth Ur""
ShowMap Vemynal
ShowMap Tureynulal"				Ghostgate					30	Global Random100 < 66						27
crater citadels		"The only approach to the crater citadels is up Foyada Esannudan from Fort Moonmoth, through the Ghostfence at the fortress of Ghostgate, and down into the crater."	"ShowMap Odrosal
ShowMap ""Dagoth Ur""
ShowMap Vemynal
ShowMap Tureynulal"				Ghostgate					30	Global Random100 < 33						27
crater citadels		Five ancient Dwemer citadels in the crater of Red Mountain are occupied by Dagoth Ur and his ash vampire kin.	"ShowMap Odrosal
ShowMap ""Dagoth Ur""
ShowMap Vemynal
ShowMap Tureynulal"		Buoyant Armiger							30							15
crater citadels		"The ancient Dwemer citadels on Red Mountain are no longer known by their Dwemer names, but now take the names of their Dagoth Lords: Endusal, Odrosal, Vemynal, Tureynulal, and Dagoth Ur."	"ShowMap Odrosal
ShowMap ""Dagoth Ur""
ShowMap Vemynal
ShowMap Tureynulal"		Buoyant Armiger							30	Global Random100 < 66						15
crater citadels		"The only approach to the crater citadels is up Foyada Esannudan from Fort Moonmoth, through the Ghostfence at the fortress of Ghostgate, and down into the crater."	"ShowMap Odrosal
ShowMap ""Dagoth Ur""
ShowMap Vemynal
ShowMap Tureynulal"		Buoyant Armiger							30	Global Random100 < 33						15
crater citadels		Five ancient Dwemer citadels in the crater of Red Mountain are occupied by Dagoth Ur and his ash vampire kin.	"ShowMap Odrosal
ShowMap ""Dagoth Ur""
ShowMap Vemynal
ShowMap Tureynulal"		Ordinator							30							12
crater citadels		"The ancient Dwemer citadels on Red Mountain are no longer known by their Dwemer names, but now take the names of their Dagoth Lords: Endusal, Odrosal, Vemynal, Tureynulal, and Dagoth Ur."	"ShowMap Odrosal
ShowMap ""Dagoth Ur""
ShowMap Vemynal
ShowMap Tureynulal"		Ordinator							30	Global Random100 < 66						12
crater citadels		"The only approach to the crater citadels is up Foyada Esannudan from Fort Moonmoth, through the Ghostfence at the fortress of Ghostgate, and down into the crater."	"ShowMap Odrosal
ShowMap ""Dagoth Ur""
ShowMap Vemynal
ShowMap Tureynulal"		Ordinator							30	Global Random100 < 33						12
crater citadels		Five ancient Dwemer citadels in the crater of Red Mountain are occupied by Dagoth Ur and his ash vampire kin.	"ShowMap Odrosal
ShowMap ""Dagoth Ur""
ShowMap Vemynal
ShowMap Tureynulal"		Priest			Temple				30							4
crater citadels		"The ancient Dwemer citadels on Red Mountain are no longer known by their Dwemer names, but now take the names of their Dagoth Lords: Endusal, Odrosal, Vemynal, Tureynulal, and Dagoth Ur."	"ShowMap Odrosal
ShowMap ""Dagoth Ur""
ShowMap Vemynal
ShowMap Tureynulal"		Priest			Temple				30							4
crater citadels		"The only approach to the crater citadels is up Foyada Esannudan from Fort Moonmoth, through the Ghostfence at the fortress of Ghostgate, and down into the crater."	"ShowMap Odrosal
ShowMap ""Dagoth Ur""
ShowMap Vemynal
ShowMap Tureynulal"		Priest			Temple				30							4
credentials	Trebonius Artorius	"I'm sure I have them somewhere around here. Ah, yes, here you go, %PCName. A letter from Ocato himself."	"Journal MG_SpyCatch 80
Player->AddItem bk_tiramgadarscredentials 1"									0	Dead tiram gadar = 0						1
credentials	Trebonius Artorius	I have already given you Tiram Gadar's credentials. They should assure you that he is a Dunmer of the highest character.										0	Dead tiram gadar = 0			Journal MG_SpyCatch >= 80			1
credentials	Tiram Gadar	"Yes, speak with Trebonius. He will clear me of any suspicion."										0							1
credentials	Tiram Gadar	"Yes, those are my credentials. What about them?"	"Choice ""These credentials look suspicious."" 1 ""Nevermind."" 3"									0	Item bk_tiramgadarscredentials > 0						1
credentials	Tiram Gadar	"Well, I hope you're satisfied."										0	Function Choice = 3						1
credentials	Tiram Gadar	"If you don't stop making baseless accusations, I will be forced to make a complaint to Trebonius."	ModDisposition -5									0	Function Choice = 1						1
crew has failed me	Louis Beauchamp	"I...I suppose I should have...well, you know...gone myself.  But all that...flying, and cold weather and...well, maybe danger!  That's what I...what I get for trying to do...you know, hire...someone else to do the job...well, expedition, really...."										0	Journal BM_Airship >= 40						1
crew has failed me	Louis Beauchamp	"Did they fly off course?  Or maybe...maybe they found the amulet, and...and flew away!  To meet women!  No fair maiden could resist a man with the...the Amulet of Infectious Charm...in an airship, no less!  Say...%PCName.... I...I don't suppose you're...well...for hire?  I would...pay you...greatly...to find my airship.  I'd need proof of what happened to it, of course!  Evidence, as it were...just...just to be sure.  And...of course...to bring me the...the amulet!  I NEED that amulet."	"Journal ""BM_Airship"" 20
Choice ""No, Louis, I can't help you.  I have other matters to attend to."" 1 ""You have a deal, Louis.  I'll head to Solstheim.  I'll bring back some evidence that shows what happened to your airship, and recover the Amulet of Infectious Charm."" 2"									0	Journal BM_Airship >= 10	Journal BM_Airship <= 30					1
crew has failed me	Louis Beauchamp	"Oh...well...that's fine.  I understand...I....  Wait.  %PCName, did you say you would help me?  Why that's...that's...splen...I mean...oh, wonderful!  As I said, the airship is...was...headed north, to Solstheim....  The Amulet of Infectious Charm is...well, it's supposed to be at...that is, in...Hrothmund's Barrow.  At the eye of the beast...the wolf, I mean.  But you must...must say the wolf's name!  To enter!  Say, ""Ondjage.""  Answer wrong, and the barrow will be sealed...forever!"	"Journal ""BM_Airship"" 40"									0	Journal BM_Airship >= 20	Function Choice = 2					1
crew has failed me	Louis Beauchamp	"Oh.  Oh...I see.  Well, um, yes...well.  If you change your mind...that is, if you reconsider my offer...please...please come back and we'll talk...you know, I'll...well.   Right...."	"Journal ""BM_Airship"" 30"									0	Journal BM_Airship >= 0	Function Choice = 1					1
Crimson Plague	Shunari Eye-Fly	"Bad disease it must be, for it makes poor Shunari feel weak, and hurts her poor head. But %PCName has made Shunari feel much better, so Shunari will not dwell on how %PCName allowed disease to spread by opening forbidden tomb. And now brave %PCName will go find and kill Gedna Relvel!"	Journal MS_CrimsonPlague 120									0	Journal MS_CrimsonPlague = 110						1
Crimson Plague	Shunari Eye-Fly	"%PCName must kill Gedna Relvel, and make bad disease go away!"										30	Journal MS_CrimsonPlague >= 120						1
Crimson Plague	Shunari Eye-Fly	Gedna Relvel is gone? Then perhaps others will not get sick from disease like Shunari. %PCName has done a good thing.										30	Journal MS_CrimsonPlague >= 150						1
Crimson Plague	Nerile Andaren	"I had to do quite a bit of research to find any useful information.  It seems the disease was stamped out during the Second Age, but now it's re-surfaced.  I'm not sure how or why, but I know something must be done about it.  It spreads easily, and acts quickly.  Now that you're one of the few people aware of what's really going on, I'm going to enlist your help in learning more about this re-appearance of the Crimson Plague."	"Choice ""Continue"" 1"									30							1
Crimson Plague	Nerile Andaren	"I'd look into this myself, but I need to remain here in case more victims come in for treatment. I imagine that reasoning is becoming all too familiar to you, yes? Perhaps you could check it out for me?  I'd start by checking the sewers and tombs beneath here, if I were you.  The rats seem to be coming from there, and up through the Temple's basement. It must be something they're coming into contact with..."	Journal MS_CrimsonPlague 80									30	Function Choice = 1						1
Crimson Plague	Nerile Andaren	"Any information will be useful, regardless of the source. There must be an explanation for this sudden outbreak."										30	Journal MS_CrimsonPlague >= 80						1
Crimson Plague	Nerile Andaren	"I'm guessing Shunari knows something. Clearly she's come in to contact with the disease herself. You must help Shunari, %PCName, and then perhaps she'll give us some clue as to what's really behind all this."										30	Journal MS_CrimsonPlague = 105						1
Crimson Plague	Nerile Andaren	"Now that you've cured Shunari, perhaps she'll be willing to give you information to help us solve this puzzle."										30	Journal MS_CrimsonPlague = 110						1
Crimson Plague	Nerile Andaren	"I'm not sure I understand how Gedna Relvel can be the cause of this. I'll look into the matter. In the meantime, get down there and see what else you can find out."										30	Journal MS_CrimsonPlague >= 120						1
Crimson Plague	Nerile Andaren	"With Gedna Relvel dead, perhaps we've stemmed the tide of this outbreak, before it's spread too far. I'll have the guards on the lookout for any more rats; there shouldn't be many left now. Mournhold owes you quite a debt, %PCName, whether it knows it or not. I cannot offer you much in the way of payment, but I can grant you the power to heal. I hope you will not often find cause to use it."	"player->addspell ""grace of almsivi""
Journal MS_CrimsonPlague 170"									30	Journal MS_CrimsonPlague >= 150						1
Crimson Plague	Nerile Andaren	"I cannot thank you enough.  This city will never truly know what a service you have done it; you've prevented 

a horrible outbreak that would have ended up affecting us all."										30	Journal MS_CrimsonPlague >= 170						1
Crosier of St. Llothis	Uvoo Llaren	"The former captain of the Buoyant Armigers, Voruse Bethrimo, fought against the terrible creatures of Dagoth Ur, but was slain while protecting those under his command as they retreated. He carried the Crosier of St. Llothis, a holy artifact which is now in the hands of our enemies. You may wait until you are stronger to take this last quest, but I ask you to go to the depths of Red Mountain and retrieve the sacred Crosier of St. Llothis."	Journal TT_LlothisCrosier 10									0							1
Crosier of St. Llothis	Uvoo Llaren	Have you retrieved the Crosier of St. Llothis?	"Choice ""Yes, here it is."" 1 ""No, not yet."" 2"									0				Journal TT_LlothisCrosier >= 10			1
Crosier of St. Llothis	Uvoo Llaren	"I am disappointed, but if you do not believe that you can retrieve it, I will not force you to try."	ModDisposition -5									0	Function Choice = 2						1
Crosier of St. Llothis	Uvoo Llaren	"I am sorry, but I do not believe you. Bring me the Crosier."	ModDisposition -5									0	Function Choice = 1						1
Crosier of St. Llothis	Uvoo Llaren	"Yes, this is the Crosier of St. Llothis. I can feel his undefeated spirit within. You have brought great honor to the Temple, %PCName."	"Journal TT_LlothisCrosier 100
Player->RemoveItem CrosierStLlothis 1
AddItem CrosierStLlothis 1
ModPCFacRep 5 ""Temple""
ModDisposition 25
Player->ModReputation 1"									0	Function Choice = 1	Item crosierstllothis > 0					1
Crosier of St. Llothis	Uvoo Llaren	You have miraculously returned the Crosier of St. Llothis.										0				Journal TT_LlothisCrosier >= 100			1
Crosier of St. Llothis	Uvoo Llaren	"As %PCRank, you may examine any of the sacred relics."	"Journal TT_LlothisCrosier 110
RemoveItem CrosierStLlothis 1
Player->AddItem CrosierStLlothis 1"							Temple	Patriarch	0				Journal TT_LlothisCrosier >= 100			1
Crosier of St. Llothis	Uvoo Llaren	"I have entrusted the Crosier of St. Llothis into your care, %PCRank."										0				Journal TT_LlothisCrosier >= 110			1
Crosier of St. Llothis	Uvoo Llaren	You have been expelled from the Temple.										0	Function PC Expelled = 1						1
Crosier of St. Llothis	Uvoo Llaren	"Are you the one who claims to be the Nerevarine? You should speak with Archcanon Saryoni. Before these rumors are put to rest, I cannot give you duties."										0				Journal A2_6_Incarnate >= 50	Journal B8_MeetVivec < 50		1
cross the water	Sinnammu Mirpal	"I have not the arts of war, but I am a wise woman, and not without power. I can walk upon the water... perhaps not so fast as a great witch-warrior, but fast enough. And while we are on our water journey, if you are hero, you will protect me from slaughterfish and other creatures. And if you are not, I shall perish, and you shall not be named Nerevarine."	"; Sinnammu Mirpal;
Journal ""B2_AhemmusaSafe"" 15"									0							1
cross the water	Sinnammu Mirpal	You know that I can walk on water. You have seen for yourself.	; Sinnammu Mirpal;									0	Journal B2_AhemmusaSafe >= 50						1
crossbow	Garothmuk gro-Muzgub	"The Dwemer crossbow is an ingenious device that permits someone with only modest training and skill to fire a missile bolt massive enough to penetrate heavy armor. The Imperial Legion's mass-produced version is somewhat less effective, and most Imperial missile troops and hunters use the more popular short and long bows."										30							1
crossroads	Falco Galenus	"If he hasn't already, I'm sure Carnius will approach you before long. He will attempt to draw you into his plans for this colony, and though I do not know what they are, I know they will be carried out at the expense of the hard-working people of this colony. Rather than see you fall prey to his greed, I hope that you would give consideration to aiding me in making Raven Rock a better place for us all."										0							1
crossroads	Falco Galenus	"Would you consider aiding me, %PCName? With your help, I could see that much good is done here."										0	Journal CO_Choice = 20						1
crossroads	Falco Galenus	"You know my thoughts. I await your decision on whether or not you will be aiding me, or siding with Carnius."										0	Journal CO_Choice >= 22						1
crossroads	Falco Galenus	"I believe you have made the right choice, %PCName. I hope I will not let you down."										0	Journal CO_Choice = 40						1
crossroads	Falco Galenus	"I hope you will not regret the path you have chosen, %PCName. I fear there will not be an opportunity for you to turn back."										0	Journal CO_Choice = 50						1
Cuirass of the Savior's Hide	Torasa Aram	Ahh... Hircine's Hide.  What a prize!  Are you willing to part with it? I can offer you 30000 gold for it.	"Choice: ""Sell the item."" 1 ""Keep the item."" 2"									0	Local saviorshide = 1						1
Cuirass of the Savior's Hide	Torasa Aram	Ahh... Hircine's Hide.  What a prize!  Are you willing to part with it? I can offer you 30000 gold for it.	"Choice: ""Sell the item."" 1 ""Keep the item."" 2 ""Donate the item."" 3"									0	Local saviorshide = 1	Journal TR_Blade = 40					1
Cuirass of the Savior's Hide	Torasa Aram	"Disappointing, but understandable.  Let me know if you reconsider."										0	Function Choice = 2						1
Cuirass of the Savior's Hide	Torasa Aram	"You don't have the Cuirass of the Savior's Hide with you? Then come back with it, and we'll settle the deal."										0	Function Choice = 1	Item cuirass_savior_unique = 0					1
Cuirass of the Savior's Hide	Torasa Aram	"You don't have the Cuirass of the Savior's Hide with you? Then come back with it, and we'll settle the deal."										0	Function Choice = 3	Item cuirass_savior_unique = 0					1
Cuirass of the Savior's Hide	Torasa Aram	"Thank you, %PCName."	"player->removeitem ""cuirass_savior_unique"" 1
player->additem ""gold_001"" 30000
set saviorshide to 2
""cuirass_savior_unique_x""->Enable"									0	Function Choice = 1	Item cuirass_savior_unique >= 1					1
Cuirass of the Savior's Hide	Torasa Aram	"Thank you, %PCName."	"player->removeitem ""cuirass_savior_unique"" 1
set MuseumDonations to MuseumDonations + 1
set saviorshide to 2
""cuirass_savior_unique_x""->Enable
moddisposition 5"									0	Function Choice = 3	Item cuirass_savior_unique >= 1					1
Cuirass of the Savior's Hide	Torasa Aram	"Yes, thank you for allowing us to add it to our collection."										0	Local saviorshide >= 2	Item cuirass_savior_unique = 0					1
Cuirass of the Savior's Hide	Torasa Aram	How is it that you have this?  It belongs to the Museum!   GUARDS!!!	"setPCCrimeLevel 150000
Set PCThief to 1
Goodbye"									0	Local saviorshide = 3	Item cuirass_savior_unique > 0					1
Cunius Pelelius	Olumba gro-Boglar	Why should I tell you anything?										0	Journal IC13_rich >= 1	Journal IC13_rich < 50					1
Cunius Pelelius	Olumba gro-Boglar	"I'll tell you why Cunius Pelelius is slow to redeem his pledged donation. Because he's gotten in a bit of money trouble. And he's solving the problem by skimming from the mine and smuggling raw ebony. That's what people say in private, anyway. It would be hard to get proof. The slaves in the Caldera ebony mines would know. But they would be hard to persuade to talk. They're afraid, and who can blame them?"	journal IC13_rumor 1									30	Journal IC13_rich >= 1	Journal IC13_rich < 50					1
Cunius Pelelius	Olumba gro-Boglar	He's dead? Why tell me?										30	Journal IC13_rich >= 1	Journal IC13_rich < 50	Dead cunius pelelius = 1				1
Cunius Pelelius	Iulus Truptor	Cunius Pelelius owns part of the Caldera Mine. He's a man of wealth and influence. You'll find him in Caldera at the Governor's Hall.										0	Journal IC13_rich >= 1	Journal IC13_rich < 50					1
Cunius Pelelius	Iulus Truptor	He's dead? How unfortunate... I mean... how sad for his family and friends. But it would also be unfortunate if we were to lose his donation....										0	Journal IC13_rich >= 1	Journal IC13_rich < 50					1
Cunius Pelelius	Cunius Pelelius	Yes. I am Cunius Pelelius.										0							1
Cunius Pelelius		Cunius Pelelius owns part of the Caldera Mine. He's a man of wealth and influence.					Caldera					0							43
Cunius Pelelius		Yes. I heard about his death. Unfortunate.					Caldera					0	Dead cunius pelelius = 1						43
Cunius Pelelius		"I don't know anything about it. Other folk can say all they want, but it's more than my life's worth to pass rumors about a rich man like Cunius Pelelius."					Caldera	_NO FACTION_				0	Journal IC13_rich >= 1	Journal IC14_Ponius < 1					30
Cunius Pelelius		"Cunius Pelelius runs the Caldera Mine. He's a rich man, and powerful."					Caldera Mine					0							7
Cunius Pelelius		"He's dead, you say? Sorry to hear it."					Caldera Mine					0	Dead cunius pelelius = 1						7
Cunius Pelelius		I am afraid. I cannot speak about this... rumor.			Slave		Caldera					0	Journal IC13_rumor >= 1	Journal IC13_rich >= 1	Journal IC14_Ponius < 1				6
Cunius Pelelius		I'm afraid I can't comment on Cunius Pelelius' money problems.					"Caldera, Governor's Hall"					0	Journal IC13_rich >= 1	Journal IC14_Ponius < 1					5
Cunius Pelelius		Dead? We did not know. We know nothing.			Slave		Caldera Mine					0	Journal IC13_rumor >= 1	Journal IC13_rich >= 1	Journal IC14_Ponius < 1	Dead cunius pelelius = 1			4
Cunius Pelelius		It would not be wise for me to comment on Cunius Pelelius' money problems. But... perhaps you should speak with Olumba gro-Boglar. He is not afraid to speak his mind. You should find him here in the Governor's Hall.					"Caldera, Governor's Hall"					50	Journal IC13_rich >= 1	Journal IC14_Ponius < 1					5
Cunius Pelelius		His death is a matter between you and the law. I didn't see anything. And wouldn't say so if I did.					"Caldera, Governor's Hall"					50	Journal IC13_rich >= 1	Journal IC14_Ponius < 1	Dead cunius pelelius = 1				5
Cunius Pelelius		"I am afraid. If I speak about Cunius Pelelius and his smuggling raw ebony, then someone might hear."			Slave		Caldera Mine					55	Journal IC13_rumor >= 1	Journal IC13_rich >= 1	Journal IC14_Ponius < 1				4
Cure Blight	Pierlette Rostorard	"Yes, I usually have potions of Cure Blight in stock..."										0							1
Cure Blight	Pierlette Rostorard	"Yes, I think I have a few potions of Cure Blight for sale..."										0				Journal HT_CureBlight >= 40			1
Cure Blight	Pierlette Rostorard	"I like you, %PCName. I will let you have these potions for the good of House Telvanni. But just this once. You won't get any more free potions from me."	"Player->AddItem p_cure_blight_s 3
Journal HT_CureBlight 40"									90							1
Cure Blight	Hetman Abelmawia	I have scrolls of blight curing if you'd like to barter.										0							1
Cure Blight	General Darius	I'm not a wizard. I don't know where you could learn the spell of cure blight. But I have gotten scrolls of cure blight from Hetman Abelmawia before. Perhaps he has some or knows where you can get some. Scrolls are more reliable anyway.										0							1
Cure Blight	Galos Mathendis	Andil in Tel Vos is the apothecary you should speak with. Get three potions of cure blight and deliver them to Andil. You'll have to buy them from one of the vendors. Andil does not accept homemade potions.	Journal HT_CureBlight 10									0				Journal HT_FyrMessage >= 100			1
Cure Blight	Galos Mathendis	"Andil notified me that he was satisfied with the potions you brought him. Please take these 500 drakes with thanks from my patron, Master Aryon."	"Journal HT_CureBlight 100
Player->AddItem Gold_001 500
ModPCFacRep 5 ""Telvanni""
ModDisposition 5"									0				Journal HT_CureBlight >= 50			1
Cure Blight	Galos Mathendis	You already delivered some potions of Cure Blight to Andil.										0				Journal HT_CureBlight >= 100			1
Cure Blight	Andil	"We had problems with blight here in Tel Vos, and I am nearly out of cure blight potions."										0							1
Cure Blight	Andil	Did Master Aryon send you with more potions of cure blight?	"Choice ""Yes, here they are."" 1 ""No, not yet."" 2"									0	Item p_cure_blight_s >= 3			Journal HT_CureBlight >= 10			1
Cure Blight	Andil	The people of Tel Vos are depending on you. It's not like Master Aryon to be so inefficient.	ModDisposition -10									0	Function Choice = 2						1
Cure Blight	Andil	Good. Thank you. This will help. I can spare a few other potions. Why not take these?	"Journal HT_CureBlight 50
Player->RemoveItem p_cure_blight_s 3
Player->AddItem p_restore_health_q 3
Player->AddItem p_restore_fatigue_q 3"									0	Function Choice = 1						1
Cure Blight	Andil	You already delivered more Cure Blight potions to me.										0				Journal HT_CureBlight >= 50			1
Cure Blight	Andil	"Now that the kwama queen has been cured, I hope there will be less need for my potions."										0				Journal HT_MineCure >= 100			1
Cure Blight		Hm. I believe Pierlette Rostorard carries potions of cure blight.		Dark Elf			Sadrith Mora					0	Not Local NoLore = 0			Journal HT_CureBlight >= 10	Journal HT_CureBlight < 100		57
Cure Disease potion	Theldyn Virith	Are you here to deliver the potion?	"Choice ""Yes"" 1 ""No"" 2"							Redoran		0				Journal HR_Courier >= 10			1
Cure Disease potion	Theldyn Virith	"Oh, I'm sorry. I was expecting a potion from Ald'ruhn, so I assumed..."										0	Function Choice = 2						1
Cure Disease potion	Theldyn Virith	"You are? You're here to deliver the potion? Well, where is it?"										0	Function Choice = 1						1
Cure Disease potion	Theldyn Virith	Good. The Arvel family will be grateful. Anything I can do for you? I might have some duties for you later.	"Player->RemoveItem P_Cure_Common_S 1
AddItem P_Cure_Common_S 1
ModDisposition 10
Journal HR_Courier 40"									0	Function Choice = 1	Item p_cure_common_s > 0					1
Cure Disease potion	Theldyn Virith	Thank you again for delivering the potion. One of the Arvel family was ill.								Redoran		0				Journal HR_Courier >= 40			1
Cure Disease potion	Theldyn Virith	"I heard you'd been expelled, %PCName."										0	Function PC Expelled = 1						1
Cure Disease potion	Nerile Andaren	"Yes, I know it's a menial task, most likely beneath someone of your stature. I'd take it myself, but I need to stay here in case anyone else arrives needing assistance. I do appreciate it, %PCName. Just let me know when you've delivered it."	"Journal MS_CrimsonPLague 20
player->additem ""p_cure_common_s"" 1"									0	Global PlagueActivate = 1						1
Cure Disease potion	Nerile Andaren	"Yes, I know it's a menial task, most likely beneath someone of your stature. I'd take it myself, but I need to stay here in case anyone else arrives needing assistance. I do appreciate it, %PCName. Just let me know when you've delivered it."	"Journal MS_CrimsonPLague 20
player->additem ""p_cure_common_s"" 1"									0	Journal MS_CrimsonPlague = 10						1
Cure Disease potion	Nerile Andaren	"It needs to go to Geon Auline, %PCName. I fear his condition has only worsened since I first heard of it."										0	Journal MS_CrimsonPlague = 20						1
Cure Disease potion	Nerile Andaren	"You delivered the potion? Wonderful, %PCName. I know it was a simple task, perhaps even an annoying one, but it was important nonetheless. I imagine Geon Auline will be feeling much better in the next few days."										0	Journal MS_CrimsonPlague >= 30						1
Cure Disease potion	Nerile Andaren	"Yes, I know. Please don't hate me. But after those vicious rats showed up, I realized I still can't afford to leave the Temple. Besides, I'd like to take a closer look at one of them, to see if I can't really figure out what's going on here. Just take the potion to Athelyn Malas; he should be somewhere outside the Temple, in the courtyard. I do appreciate this, %PCName."	"Journal MS_CrimsonPlague 50
player->additem ""p_cure_common_s"" 1"									0	Journal MS_CrimsonPlague = 40						1
Cure Disease potion	Nerile Andaren	"What do you mean, Athelyn Malas is dead? There's no explanation for that. He was ill, yes, but the disease wouldn't have killed him so quickly. %PCName... I find it difficult to believe you had nothing to do with this. I can't trust you, and I'm afraid I can't work with someone I don't trust. Please leave. Now."	"moddisposition -50
Journal MS_CrimsonPlague 69
Goodbye"									0	Journal MS_CrimsonPlague >= 50	Journal MS_CrimsonPlague < 70	Dead athelyn malas = 1				1
Cure Disease potion	Nerile Andaren	"Thank you for taking care of that, %PCName."										0	Journal MS_CrimsonPlague >= 70						1
Cure Disease potion	Neminda	"Here. Take this Cure Disease Potion to Theldyn Virith in Ald Velothi. While you're there, ask if there's anything he needs done."	"Journal HR_Courier 10
Player->AddItem P_Cure_Common_S 1"							Redoran		0				Journal HR_MudcrabNest >= 100			1
Cure Disease potion	Neminda	I've already given you the potion. Just deliver it to Theldyn Virith in Ald Velothi.								Redoran		0				Journal HR_Courier >= 10			1
Cure Disease potion	Neminda	"Good work, %PCName. I heard you delivered the potion. Just tell me when you're ready for more duties."	"Journal HR_Courier 100
ModPCFacRep 5 Redoran
ModDisposition 5"							Redoran		0				Journal HR_Courier >= 40			1
Cure Disease potion	Neminda	You already delivered the Cure Disease potion.								Redoran		0				Journal HR_Courier >= 100			1
Cure Disease potion	Neminda	I heard that you murdered Theldyn Virith. House Redoran does not tolerate murderers.								Redoran		0	Dead theldyn virith >= 1						1
Cure Disease potion	Neminda	You have been expelled from House Redoran. Make amends and perhaps we can speak again.										0	Function PC Expelled = 1						1
Cure Disease potion	Geon Auline	Are you here to deliver the potion?	"Choice: ""Give him the potion"" 3 ""Keep the potion"" 4"									0	Journal MS_CrimsonPlague = 20						1
Cure Disease potion	Geon Auline	"Oh, I'm sorry. It's just that Nerile at the Temple said she'd send someone over with it. I suppose I assumed it was you; I don't often get visitors."										0	Function Choice = 4						1
Cure Disease potion	Geon Auline	"Is this some kind of joke? I'm a sick man, and I need to return to my work. I don't have time for games."										0	Function Choice = 3						1
Cure Disease potion	Geon Auline	"Thank you so much, %PCName. I'll be able to return to my work in full health. Give my regards to Nerile, would you?"	"player->removeitem ""p_cure_common_s"" 1
additem ""p_cure_common_s"" 1
Journal MS_CrimsonPlague 30"									0	Function Choice = 3	Item p_cure_common_s > 0					1
Cure Disease potion	Geon Auline	"Thank you. It seems you don't quite make a mess of everything, now do you?"	"player->removeitem ""p_cure_common_s"" 1
Journal MS_CrimsonPlague 30"									0	Function Choice = 3	Item p_cure_common_s > 0	Journal MS_EstateSale = 60				1
Cure Disease potion	Geon Auline	"Ah, thank you, %PCName. I was unaware you did charity work in addition to your other talents."	"player->removeitem ""p_cure_common_s"" 1
Journal MS_CrimsonPlague 30"									0	Function Choice = 3	Item p_cure_common_s > 0	Journal MS_EstateSale = 70				1
Cure Disease potion	Geon Auline	"Yes, thank you for helping me. It's a silly story, really. I'd been down in the sewers...  why? Well, I'd gotten a tip that a rare and valuable item might be down there. All I found, however, was rats. No matter now; everything is fine."										0	Journal MS_CrimsonPlague >= 30						1
Cure Disease potion	Athelyn Malas	"What, they sent you out with a potion instead of letting me come in? Fine. Whatever. I don't care. I'm just tired of being sick. Just give it to me, will you?"	"Choice: ""Give him the potion."" 5 ""Keep the potion."" 6"									0							1
Cure Disease potion	Athelyn Malas	"Is it that bad, that you won't even get near me to give me the damned potion? Where's your compassion?"	moddisposition -10									0	Function Choice = 6						1
Cure Disease potion	Athelyn Malas	"It's not enough that an old man can't get help, but he has to suffer mocking at the hands of someone like you? Get away from me, %PCRace!"										0	Function Choice = 5						1
Cure Disease potion	Athelyn Malas	"Well, at least someone around here isn't determined to let an old man die. I'll just take this and go home. No sense in hanging around here."	"player->removeitem ""p_cure_common_s"" 1
additem ""p_cure_common_s"" 1
Journal MS_CrimsonPlague 60"									0	Function Choice = 5	Item p_cure_common_s > 0					1
Cure Disease potion	Athelyn Malas	"Hrmph. At least you made an effort to help. More than I can say for these so-called ""Healers""."										0	Journal MS_CrimsonPlague >= 60						1
cure potions	Ygfa	"Cure potions remove diseases and harmful conditions. Cure potions include: cure poison, cure common disease, cure paralyzation, and cure blight disease."	;alchemist; apothecary; healer; trader;									30	Not Local NoLore = 0						1
cure potions	Tendris Vedran	"Cure potions remove diseases and harmful conditions. Cure potions include: cure poison, cure common disease, cure paralyzation, and cure blight disease."	;alchemist; apothecary; healer; trader;									30	Not Local NoLore = 0						1
cure potions	Nalion	"Cure potions remove diseases and harmful conditions. Cure potions include: cure poison, cure common disease, cure paralyzation, and cure blight disease."	;alchemist; apothecary; healer; trader;									30	Not Local NoLore = 0						1
cure potions	Anarenen	"Cure potions remove diseases and harmful conditions. Cure potions include: cure poison, cure common disease, cure paralyzation, and cure blight disease."	;alchemist; apothecary; healer; trader;									30	Not Local NoLore = 0						1
cure skooma addict	Jobasha	"Khajiit know there is no cure for the skooma addict. And maybe Khajiit know things that are not true. You should read 'Confessions of a Dunmer Skooma-Eater.' Jobasha should have a copy for sale. In good condition, very reasonable."	;Jobasha									0	Journal Romance_Ahnassi < 75						1
cure skooma addict	J'dhannar	"Hah! You call yourself a friend of Ahnassi? Then J'Dhannar curses you, and J'Dhannar curses this faithless mate. Ahnassi calls ME a coward and a fool, the one who is her husband, and whom she must respect? And she leaves me to beg and starve? SHE is the fool, and you are a fool, too. There IS no cure for the skooma addict! All the world knows this! No one knows J'Dhannar's shame better than J'Dhannar! But J'Dhannar is helpless. What can J'Dhannar do? Nothing. But beg and starve and cry and die...."	";J'Dhannar; 
Journal Romance_Ahnassi 70"									0							1
cure skooma addict	J'dhannar	Why do you want to give me this book? What good is a book? Why do you not listen? Why should I trust you?	";J'Dhannar; item ""bk_Confessions"" >= 1"									0	Item bk_Confessions >= 1						1
cure skooma addict	J'dhannar	"J'Dhannar will read this book you gave him. Thank you again. And thank Ahnassi, and tell her... goodbye."										0	Journal Romance_Ahnassi >= 75						1
cure skooma addict	J'dhannar	"J'Dhannar does not understand. What good is a book? I do not want this book. But... J'Dhannar can see you have a good heart. J'Dhannar is sorry for what he says. J'Dhannar will take this book, and will read it. And you... return to Ahnassi and tell her, J'Dhannar is sorry, and J'Dhannar forgives her, and J'Dhannar will always have Ahnassi in his heart, but our bond is broken now, for better or worse, and we must each find our own way from this cold time and hard place."	";J'Dhannar; item ""bk_Confessions"" >= 1; 
Journal Romance_Ahnassi 75
player->removeitem bk_confessions 1"									50	Item bk_Confessions >= 1						1
cure skooma addict	Ahnassi	There is no cure for the skooma addict. All Khajiit know this. But things we all know are true -- sometimes they are not true after all.	;Jobasha									0	Journal Romance_Ahnassi < 75						1
cure skooma addict		"I have not heard that there is a cure for skooma addiction. The Khajiit themselves say there is no cure, and they should know. But there is a book I have heard of, 'Confessions of a Dunmer Skooma-Eater,' which claims to be a memoir of a Dunmer woman who overcame her addiction to skooma. This book praises skooma, and says that skooma addicts are not necessarily foolish or evil. Dunmer won't carry such a book. Try Vivec, Jobasha's Rare Books, in the Foreign Quarter."	;Dunmer; healer;		Healer							0	Not Race Khajiit = 1	Journal Romance_Ahnassi < 75					54
cure skooma addict		"I have not heard that there is a cure for skooma addiction. The Khajiit themselves say there is no cure, and they should know. But there is a book I have heard of, 'Confessions of a Dunmer Skooma-Eater,' which claims to be a memoir of a Dunmer woman who overcame her addiction to skooma. This book praises skooma, and says that skooma addicts are not necessarily foolish or evil. Dunmer won't carry such a book. Try Vivec, Jobasha's Rare Books, in the Foreign Quarter."	;Dunmer; healer;		Healer Service							0	Not Race Khajiit = 1	Journal Romance_Ahnassi < 75					34
cure skooma addict		"I have not heard that there is a cure for skooma addiction. The Khajiit themselves say there is no cure, and they should know. But there is a book I have heard of, 'Confessions of a Dunmer Skooma-Eater,' which claims to be a memoir of a Dunmer woman who overcame her addiction to skooma. This book praises skooma, and says that skooma addicts are not necessarily foolish or evil. Dunmer won't carry such a book. Try Vivec, Jobasha's Rare Books, in the Foreign Quarter."	;Dunmer; healer;		Savant Service							0	Not Race Khajiit = 1	Journal Romance_Ahnassi < 75					20
cure skooma addict		"I have not heard that there is a cure for skooma addiction. The Khajiit themselves say there is no cure, and they should know. But there is a book I have heard of, 'Confessions of a Dunmer Skooma-Eater,' which claims to be a memoir of a Dunmer woman who overcame her addiction to skooma. This book praises skooma, and says that skooma addicts are not necessarily foolish or evil. Dunmer won't carry such a book. Try Vivec, Jobasha's Rare Books, in the Foreign Quarter."	;Dunmer; healer;		Savant							0	Not Race Khajiit = 1	Journal Romance_Ahnassi < 75					19
cure skooma addict		The Khajiit know there is no cure for a Khajiit who has bred skooma in his blood. This one has heard of a book where a Dunmer claims to have been cured of skooma addiction. I have not seen such a book. And how could a Dunmer know more than a Khajiit where skooma and Khajiit are concerned?	;Dunmer; healer;	Khajiit	Healer							0		Journal Romance_Ahnassi < 75					1
cure skooma addict		The Khajiit know there is no cure for a Khajiit who has bred skooma in his blood. This one has heard of a book where a Dunmer claims to have been cured of skooma addiction. I have not seen such a book. And how could a Dunmer know more than a Khajiit where skooma and Khajiit are concerned?	;Dunmer; healer;	Khajiit	Healer Service							0		Journal Romance_Ahnassi < 75					1
cure skooma addict		The Khajiit know there is no cure for a Khajiit who has bred skooma in his blood. This one has heard of a book where a Dunmer claims to have been cured of skooma addiction. I have not seen such a book. And how could a Dunmer know more than a Khajiit where skooma and Khajiit are concerned?	;Dunmer; healer;	Khajiit	Savant Service							0		Journal Romance_Ahnassi < 75					0
cure skooma addict		The Khajiit know there is no cure for a Khajiit who has bred skooma in his blood. This one has heard of a book where a Dunmer claims to have been cured of skooma addiction. I have not seen such a book. And how could a Dunmer know more than a Khajiit where skooma and Khajiit are concerned?	;Dunmer; healer;	Khajiit	Savant							0		Journal Romance_Ahnassi < 75					0
cure spells	Ygfa	"Cure spells remove diseases, poisons, and incapacitation spell effects from the victim. The most common restoration spells of this kind are: cure common disease, cure blight disease, cure poison, and cure paralysis."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
cure spells	Strillian Macro	"Cure spells remove diseases, poisons, and incapacitation spell effects from the victim. The most common restoration spells of this kind are: cure common disease, cure blight disease, cure poison, and cure paralysis."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
cure spells	Smokey Morth	"Cure spells remove diseases, poisons, and incapacitation spell effects from the victim. The most common restoration spells of this kind are: cure common disease, cure blight disease, cure poison, and cure paralysis."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
cure spells	Melvure Rindu	"Cure spells remove diseases, poisons, and incapacitation spell effects from the victim. The most common restoration spells of this kind are: cure common disease, cure blight disease, cure poison, and cure paralysis."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
cure spells	Estirdalin	"Cure spells remove diseases, poisons, and incapacitation spell effects from the victim. The most common restoration spells of this kind are: cure common disease, cure blight disease, cure poison, and cure paralysis."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
cure spells	Eraamion	"Cure spells remove diseases, poisons, and incapacitation spell effects from the victim. The most common restoration spells of this kind are: cure common disease, cure blight disease, cure poison, and cure paralysis."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
cure spells	Artisa Arelas	"Cure spells remove diseases, poisons, and incapacitation spell effects from the victim. The most common restoration spells of this kind are: cure common disease, cure blight disease, cure poison, and cure paralysis."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
current events	Hasphat Antabolis	"The Great Houses hate each other -- theft, murder, assassination, secret raids, standard stuff. The Temple is trying to kill off a rebellious faction called the Dissident priests. Ashlander nomads raid each other, attack traders and pilgrims. A secret cult is killing off Imperial citizens. All bad enough. The real problem, though, is the Blight. Monsters and diseases. The natives say it comes from Red Mountain. It's been a local problem for years, but lately it's gotten badly out of control."										30							1
current events	Artisa Arelas	"Let me tell you about current events. The Great Houses are always fighting each other in the Great House Wars. There's always trouble between outlanders -- non-Dunmer Imperial colonists -- and the Dunmer natives. The Temple is at war with a rebellious faction called the Dissident Priests. A secret cult called the Sixth House is killing Imperial citizens. Misshapen monsters and diseases called 'blight disease' are spreading from Red Mountain, a volcano where the Devil Dagoth Ur and his ash vampires live."	;noble; savant; bard; bookseller;									30							1
current events		"The Great Houses are always fighting each other in the Great House Wars. Rarely do the conflicts break out into open war. Instead the battles go on quietly, behind the scenes."	;noble; savant; bard; bookseller;		Noble							30	Not Local NoLore = 0						73
current events		"There's always trouble between outlanders -- non-Dunmer Imperial colonists -- and the Dunmer natives. Often it just appears to be common theft and crime, but racial and cultural hatreds often lie behind the violence."	;noble; savant; bard; bookseller;		Noble							30	Global Random100 < 80	Not Local NoLore = 0					73
current events		"The Temple is at war with a rebellious faction called the Dissident Priests. Ordinators persecute and imprison the Dissident priests, which has driven them underground."	;noble; savant; bard; bookseller;		Noble							30	Global Random100 < 60	Not Local NoLore = 0					73
current events		"A secret cult called the Sixth House is killing outlanders. No one knows anything about the cult, but outlanders keep dying under suspicious circumstances."	;noble; savant; bard; bookseller;		Noble							30	Global Random100 < 40	Not Local NoLore = 0					73
current events		"Misshapen monsters and diseases called 'blight disease' are spreading from Red Mountain, a volcano where the Devil Dagoth Ur and his ash vampires live. The settled regions are safe enough, but outside the towns and villages travel is becoming dangerous."	;noble; savant; bard; bookseller;		Noble							30	Global Random100 < 20	Not Local NoLore = 0					73
current events		"Let me tell you about current events. The Great Houses are always fighting each other in the Great House Wars. There's always trouble between outlanders -- non-Dunmer Imperial colonists -- and the Dunmer natives. The Temple is at war with a rebellious faction called the Dissident Priests. A secret cult called the Sixth House is killing Imperial citizens. Misshapen monsters and diseases called 'blight disease' are spreading from Red Mountain, a volcano where the Devil Dagoth Ur and his ash vampires live."	;noble; savant; bard; bookseller;		Savant							30	Not Local NoLore = 0						19
curse of Dagoth Ur	Sul-Matuul	"From the unmourned house have come forth the seven curses. The Sixth House is a great evil, and a great danger to all people. This is the need. You have seen this need. You have fought the Sixth House. You have known the curse of corprus. You have harrowed Kogoruhn, and seen the darkness that lies within. When you tell your story, others may be shown the proofs."	";Sul-Matuul; Journal ""A2_6_Incarnate"" >= 50; 
Journal ""B1_UnifyUrshilaku"" 10"									0	Journal B1_UnifyUrshilaku >= 1						1
custom armor	Bols Indalen	"I make ebony armor and glass armor to order, but my specialty is adamantium armor. There's adamantium ore in the rock beneath Mournhold, and our family have been adamantium crafters for many generations."										0							1
custom fur armor	Brynjolfr	"Roaming the wilds of Solsteim are seldom seen, elusive species of wolf and bear.  They're called snow wolves and snow bears, because of their white fur.  It is said that the pelts of these animals have innate magical qualities that help guard against Solstheim's brutal frost and snow.  Just think of the armor I could create with such materials!  If you were to provide me with the pelts and enough gold, I would gladly make you a set of custom snow wolf armor or snow bear armor."										0							1
Cyrodiil	Artisa Arelas	"Cyrodiil is the cradle of Human Imperial high culture on Tamriel. It is the largest region of the continent, and most is endless jungle. The Imperial City is in the heartland, the fertile Nibenay Valley. The densely populated central valley is surrounded by wild rain forests drained by great rivers into the swamps of Argonia and Topal Bay. The land rises gradually to the west and sharply to the north. Between its western coast and its central valley are deciduous forests and mangrove swamps."	";Imperial Legion; Imperial cult; bard, bookseller, savant;"									30							1
Cyrodiil		"Cyrodiil is the cradle of Human Imperial high culture on Tamriel. It is the largest region of the continent, and most is endless jungle. The Imperial City is in the heartland, the fertile Nibenay Valley. The densely populated central valley is surrounded by wild rain forests drained by great rivers into the swamps of Argonia and Topal Bay. The land rises gradually to the west and sharply to the north. Between its western coast and its central valley are deciduous forests and mangrove swamps."	";Imperial Legion; Imperial cult; bard, bookseller, savant;"		Savant							30	Not Local NoLore = 0						19
Cyrodiil		"Cyrodiil is the cradle of Human Imperial high culture on Tamriel. It is the largest region of the continent, and most is endless jungle. The Imperial City is in the heartland, the fertile Nibenay Valley. The densely populated central valley is surrounded by wild rain forests drained by great rivers into the swamps of Argonia and Topal Bay. The land rises gradually to the west and sharply to the north. Between its western coast and its central valley are deciduous forests and mangrove swamps."	";Imperial Legion; Imperial cult; bard, bookseller, savant;"		Knight			Imperial Legion				30	Not Local NoLore = 0						5
Cyrodiil		"Cyrodiil is the cradle of Human Imperial high culture on Tamriel. It is the largest region of the continent, and most is endless jungle. The Imperial City is in the heartland, the fertile Nibenay Valley. The densely populated central valley is surrounded by wild rain forests drained by great rivers into the swamps of Argonia and Topal Bay. The land rises gradually to the west and sharply to the north. Between its western coast and its central valley are deciduous forests and mangrove swamps."	";Imperial Legion; Imperial cult; bard, bookseller, savant;"		Priest Service			Imperial Cult				30							5
Cyrodiil		"Cyrodiil is the cradle of Human Imperial high culture on Tamriel. It is the largest region of the continent, and most is endless jungle. The Imperial City is in the heartland, the fertile Nibenay Valley. The densely populated central valley is surrounded by wild rain forests drained by great rivers into the swamps of Argonia and Topal Bay. The land rises gradually to the west and sharply to the north. Between its western coast and its central valley are deciduous forests and mangrove swamps."	";Imperial Legion; Imperial cult; bard, bookseller, savant;"		Priest			Imperial Cult				30							2
Cyrodiilic brandy		"Cyrodiilic brandy, an invigorating and stimulating alcoholic beverage, is imported and expensive in Morrowind, but it is claimed to have none of the unpleasant side effects of other intoxicants. I hear it fortifies Willpower and Endurance. I don't know, myself... I save this for paying customers."	;publican; trader;		Trader Service							30							61
Cyrodiilic brandy		"Cyrodiilic brandy, an invigorating and stimulating alcoholic beverage, is imported and expensive in Morrowind, but it is claimed to have none of the unpleasant side effects of other intoxicants. I hear it fortifies Willpower and Endurance. I don't know, myself... I save this for paying customers."	;publican; trader;		Trader							30							22
Cyrodiilic brandy		"Cyrodiilic brandy, an invigorating and stimulating alcoholic beverage, is imported and expensive in Morrowind, but it is claimed to have none of the unpleasant side effects of other intoxicants. I hear it fortifies Willpower and Endurance. I don't know, myself... I save this for paying customers."	;publican; trader;		Publican							30							20
Daedra		"The Daedra are our ancestors. Before the Tribunal, we worshipped the Daedra as gods, but they didn't deserve it, since they harmed us as often as they helped us. When they became gods, the Tribunal became our Protectors and High Ancestor Spirits. The good Daedra became loyal friends of the Tribunal, but the bad Daedra remained foul and treacherous."	;Temple; priests; monks; healers;		Priest Service			Temple				30							11
Daedra		"The Temple regards the Daedra as powerful ancestor spirits, similar to the Tribunal, but weaker and more capricious. Before the Tribunal, the Daedra were worshipped as gods by the Dunmer, but were undeserving of this veneration, since they harmed their followers as often as they helped them. When they became gods, the Tribunal became the Protectors and High Ancestor Spirits of the Dunmer. The good Daedra became loyal friends of the Tribunal, but the bad Daedra remained foul and treacherous."	;Temple; priests; monks; healers;		Savant							30	Not Race Dark Elf = 1	Not Local NoLore = 0					8
Daedra		"The Daedra are our ancestors. Before the Tribunal, we worshipped the Daedra as gods, but they didn't deserve it, since they harmed us as often as they helped us. When they became gods, the Tribunal became our Protectors and High Ancestor Spirits. The good Daedra became loyal friends of the Tribunal, but the bad Daedra remained foul and treacherous."	;Temple; priests; monks; healers;		Priest			Temple				30							4
Daedra		"The Daedra are our ancestors. Before the Tribunal, we worshipped the Daedra as gods, but they didn't deserve it, since they harmed us as often as they helped us. When they became gods, the Tribunal became our Protectors and High Ancestor Spirits. The good Daedra became loyal friends of the Tribunal, but the bad Daedra remained foul and treacherous."	;Temple; priests; monks; healers;		Monk			Temple				30							3
Daedra		"The Daedra are our ancestors. Before the Tribunal, we worshipped the Daedra as gods, but they didn't deserve it, since they harmed us as often as they helped us. When they became gods, the Tribunal became our Protectors and High Ancestor Spirits. The good Daedra became loyal friends of the Tribunal, but the bad Daedra remained foul and treacherous."	;Temple; priests; monks; healers;		Healer			Temple				30							1
Daedra cults		"The Temple forbids the worship of the four bad Daedra -- Mehrunes Dagon, Malacath, Molag Bal, and Sheogorath. But it's a big island, and there's a lot of wilderness, with lots of old Daedric ruins just waiting for a new group of worshippers. The Ordinators have their hands full with heretics and dissidents at home. They can't go out chasing Daedra lovers."			Scout				Rank 2			0	Not Local NoLore = 0						19
Daedra Lords	Dagoth Ulen	"Mortals are but simple sport to the Daedra Lords. They pull the strings, and you poor fools leap and dance. Why do you serve them? Why do you fall for their honeyed lies? For ages you've yielded to their temptations, their false promises. How soon you forget their treachery, their deceits."	; Dagoth Ulen; Kogoruhn									0							1
Daedra Skin	Tendris Vedran	"Daedra skin must be removed from the specimen while it remains on the mortal plane. Daedra skin has modest magical properties, but collecting it from the daedra is hard work and dangerous."	;alchemist									30	Not Local NoLore = 0						1
Daedra Skin	Galos Mathendis	"The skins of many kinds of Daedra can be recovered from Daedra who have recently been returned to Oblivion, but whose bodies remain here for a time. Alchemists will often sell Daedra skin as well. When you get the Daedra skin, please deliver it to Master Aryon in Tel Vos directly."	Journal HT_DaedraSkin 10									0				Journal HT_FyrMessage >= 100			1
Daedra Skin	Galos Mathendis	I see you have a Daedra skin. Please take it to Master Aryon in Tel Vos.										0	Item ingred_daedra_skin_01 > 0			Journal HT_DaedraSkin >= 10			1
Daedra Skin	Galos Mathendis	Master Aryon was pleased with the Daedra skin you brought him.										0				Journal HT_DaedraSkin >= 100			1
Daedra Skin	Aryon	"Yes, I am looking for a Daedra skin. If you find one, please bring it to me. I will pay well for its delivery."										0				Journal HT_DaedraSkin >= 10			1
Daedra Skin	Aryon	Have you brought me a Daedra skin? I will pay you 300 drakes for it.	"Choice ""Yes, here it is."" 1 ""No, not yet."" 2"									0	Item ingred_daedra_skin_01 >= 1			Journal HT_DaedraSkin >= 10			1
Daedra Skin	Aryon	I do not need any more Daedra skins at the moment.										0				Journal HT_DaedraSkin >= 100			1
Daedra Skin	Aryon	"Well, your choice, %PCName."										0	Function Choice = 4						1
Daedra Skin	Aryon	"It is rather simple, actually. [Aryon teaches you the spell Paralyze.] This is a simple version of the spell. It is far more useful if you can cast it at a distance."	"Player->AddSpell ""paralysis"""									0	Function Choice = 3						1
Daedra Skin	Aryon	"I would not pay more than 300 drakes. For that price, I could go to an alchemist."	ModDisposition -5									0	Function Choice = 2						1
Daedra Skin	Aryon	"Excellent. Yes, this Daedra Skin will serve my purpose. Take these 300 drakes. You know, Daedra skins if not properly prepared can causes paralysis, a useful effect in some circumstances. Perhaps you would like to paralyze your enemies..."	"Journal HT_DaedraSkin 100
Player->RemoveItem Ingred_Daedra_Skin_01 1
AddItem Ingred_Daedra_Skin_01 1
Player->AddItem Gold_001 300
ModPCFacRep 5 ""Telvanni""
ModDisposition 5
Choice ""Teach me how to paralyze."" 3 ""Nevermind."" 4"									0	Function Choice = 1						1
Daedra Skin	Anarenen	"Daedra skin must be removed from the specimen while it remains on the mortal plane. Daedra skin has modest magical properties, but collecting it from the daedra is hard work and dangerous."	;alchemist									30	Not Local NoLore = 0						1
Daedra Skin		"Anis Seloth the alchemist probably has some. Her shop is on the north side of town, next to Fara's Hole in the Wall."					Sadrith Mora					0	Not ID anis seloth = 0			Journal HT_DaedraSkin >= 10	Journal HT_DaedraSkin < 100		103
Daedra worship		"Council and Temple law forbids the worship of the Rebel Daedra Molag Bal, Malacath, Sheogorath, and Mehrunes Dagon in Morrowind."	;Imperial Legion;					Imperial Legion	Knight Errant			30	Local NoLore = 0						5
Daedra worship		"Cult worship of Molag Bal, Malacath, Sheogorath, and Mehrunes Dagon persists in remote regions despite the efforts of the Ordinators, and is particularly strong among Dunmer dedicated to expulsion of the Empire and restoration of an independent Dunmer nation."	;Imperial Legion;					Imperial Legion	Knight Errant			30	Local NoLore = 0	Global Random100 < 75					5
Daedra worship		"Despite the Empire's public policy of religious toleration, Imperial authority permits the Ordinators a free hand in persecution and extermination of Rebel Daedra cults."	;Imperial Legion;					Imperial Legion	Knight Errant			30	Local NoLore = 0	Global Random100 < 50					5
Daedra worship		"The Mages Guild is permitted to invoke and summon Daedra by Imperial license. This is a source of friction between the Guild and local authorities, and the Guild insists that mages take care to avoid public controversy when using summoning magic."	;Imperial Legion;					Imperial Legion	Knight Errant			30	Local NoLore = 0	Global Random100 < 25					5
Daedra's heart	Tendris Vedran	"A Daedra's heart must be removed during the brief period of its appearance on the mortal plane. The Daedra's heart has modest magical properties, but, since removing the heart is generally fatal to the specimen, the substance is rare and expensive."	;alchemist									30	Not Local NoLore = 0						1
Daedra's heart	Anarenen	"A daedra's heart must be removed during the brief period of its appearance on the mortal plane. The daedra's heart has modest magical properties, but, since removing the heart is generally fatal to the specimen, the substance is rare and expensive."	;alchemist									30	Not Local NoLore = 0						1
Daedra's Pawn	Dagoth Uvil	"Have you asked yourself WHY you are doing Azura's bidding? Are you in the habit of trusting Daedra Lords? Have you forgotten what scheming, treacherous fiends the Daedra are? Come on, hero. Why are you still talking? Are you afraid?"	; Dagoth Uvil; Kogoruhn									0							1
Daedric	Ra'virr	"What? You say these are not Daedric weapons? No, you are right, but Ra'Virr is no liar. When you wish it, Ra'Virr's Fiend, Demon, and Devil weapons will be as sharp as fine Daedric and as light as a netch air sac. The magic lasts a short time, but long enough to punch through the toughest armor. Ra'Virr buys them direct from the Telvanni. You'll not find any cheaper in all Balmora."										0							1
Daedric	Garothmuk gro-Muzgub	"Daedric weapons are made from raw ebony which has been refined using the craft and magical substances of the lesser minions of Oblivion. The process is not a pleasant one for the Daedra involved, and the weapons retain echoes of preternaturally prolonged suffering endured during manufacture. Daedric weapons are the most rare and expensive weapons known in Tamriel."										30							1
Daedric sites	Sinnammu Mirpal	"When the Velothi first came to Morrowind, they worshipped our most terrible ancestors, the Daedra Lords. Legends say the Daedra Lords themselves built these great shrines, because mortals could not build anything grand enough to suit them. When the Tribunal claimed to have tamed the Daedra Lords, they forbid the worship of the Bad Daedra, Malacath, Mehrunes Dagon, Molag Bal, and Sheogorath."	"; Sinnammu Mirpal; Journal ""A2-6_Incarnate"" >= 50; 
Choice ""Continue"" 1"									0	Journal A2_6_Incarnate >= 50						1
Daedric sites	Sinnammu Mirpal	"For thousands of years, the Temple kept these ancient shrines closed, but in recent years, as Dagoth Ur grew stronger and the Temple weaker, there were fewer and fewer priest-soldiers, and they were all sent to Ghostgate. Now the Temple can't keep the witches and warlocks of the Daedra cults from bringing the old shrines back to life."	"; Sinnammu Mirpal; Journal ""A2-6_Incarnate"" >= 50; CHOICE 1"									0	Journal A2_6_Incarnate >= 50						1
Daedric summonings	Vala Catraso	"Certain Daedric summonings are more often encountered on Vvardenfell. Good Daedra are the Daedra associated with Boethiah, Azura, and Mephala -- the winged twilight and the hunger. Bad Daedra are associated with Mehrunes Dagon, Malacath, Sheogorath, and Molag Bal. Atronachs are unaligned Daedra of the elemental planes. But don't judge a summoning by its patron. The summoner commands a summoning, and, good or bad, nice or nasty, they must do the summoner's bidding."	;priest									30							1
Daedric summonings	Smokey Morth	"Certain Daedric summonings are more often encountered on Vvardenfell. Good Daedra are the Daedra associated with Boethiah, Azura, and Mephala -- the winged twilight and the hunger. Bad Daedra are associated with Mehrunes Dagon, Malacath, Sheogorath, and Molag Bal. Atronachs are unaligned Daedra of the elemental planes. But don't judge a summoning by its patron. The summoner commands a summoning, and, good or bad, nice or nasty, they must do the summoner's bidding."	;sorcerer									30							1
Daedric summonings		"Certain Daedric summonings are more often encountered on Vvardenfell. Good Daedra are the Daedra associated with Boethiah, Azura, and Mephala -- the winged twilight and the hunger. Bad Daedra are associated with Mehrunes Dagon, Malacath, Sheogorath, and Molag Bal. Atronachs are unaligned Daedra of the elemental planes. But don't judge a summoning by its patron. The summoner commands a summoning, and, good or bad, nice or nasty, they must do the summoner's bidding."	;priest		Warlock		Ald Daedroth					0							8
Daedric summonings		"Certain Daedric summonings are more often encountered on Vvardenfell. Good Daedra are the Daedra associated with Boethiah, Azura, and Mephala -- the winged twilight and the hunger. Bad Daedra are associated with Mehrunes Dagon, Malacath, Sheogorath, and Molag Bal. Atronachs are unaligned Daedra of the elemental planes. But don't judge a summoning by its patron. The summoner commands a summoning, and, good or bad, nice or nasty, they must do the summoner's bidding."	;priest		Witch		Ald Daedroth					0							7
daedroth	Vala Catraso	"The daedroth are the crocodile-headed Daedric minions of the Daedra Lord Molag Bal. Daedra hearts have modest magical properties, and are also available at reasonable prices and with considerably less excitement  from alchemists."	;priest									30							1
daedroth	Smokey Morth	"The daedroth are the crocodile-headed Daedric minions of the Daedra Lord Molag Bal. Daedra hearts have modest magical properties, and are also available at reasonable prices and with considerably less excitement from alchemists."	;sorcerer									30							1
dagger	Garothmuk gro-Muzgub	"Every culture produces some variant on the short multi-purpose weapon called the dagger. Dagger weapons differ dramatically in quality and effectiveness; they are further differentiated by a wide variety of enchantments commonly placed on these easily concealed weapons. Daedric and glass daggers are shockingly efficient weapons, despite their small size and low mass."										30							1
Dagger of Symmachus	Torasa Aram	"The ceremonial dagger of General Symmachus? How did you come to possess this? What a local treasure! If you're willing to part with it, I can offer you 10,000 gold for it."	"Choice: ""Sell the item."" 1 ""Keep the item."" 2"									0	Local dagsym = 1						1
Dagger of Symmachus	Torasa Aram	"The ceremonial dagger of General Symmachus? How did you come to possess this? What a local treasure! If you're willing to part with it, I can offer you 10,000 gold for it."	"Choice: ""Sell the item."" 1 ""Keep the item."" 2 ""Donate the item."" 3"									0	Local dagsym = 1	Journal TR_Blade = 40					1
Dagger of Symmachus	Torasa Aram	"I understand, though I'm disappointed. It's a piece of such local historical significance."										0	Function Choice = 2						1
Dagger of Symmachus	Torasa Aram	"You don't have the Dagger of Symmachus with you? Well, please go get it, and we can complete our arrangement."										0	Function Choice = 2	Item glass dagger_symmachus_unique = 0					1
Dagger of Symmachus	Torasa Aram	"Thank you, %PCName."	"player->removeitem ""glass dagger_symmachus_unique"" 1
player->additem ""gold_001"" 10000
set dagsym to 2
""glass dagger_symmachus_unique_x""->Enable"									0	Function Choice = 1	Item glass dagger_symmachus_unique > 0					1
Dagger of Symmachus	Torasa Aram	"Thank you, %PCName."	"player->removeitem ""glass dagger_symmachus_unique"" 1
set MuseumDonations to MuseumDonations + 1
set dagsym to 2
""glass dagger_symmachus_unique_x""->Enable
moddisposition 5"									0	Function Choice = 3	Item glass dagger_symmachus_unique > 0					1
Dagger of Symmachus	Torasa Aram	"You don't have the Dagger of Symmachus with you? Well, please go get it, and we can complete our arrangement."										0	Function Choice = 2	Item glass dagger_symmachus_unique = 0					1
Dagger of Symmachus	Torasa Aram	"Yes, it is a wonderful addition to our collection. Thank you again."										0	Local dagsym >= 2	Item glass dagger_symmachus_unique = 0					1
Dagger of Symmachus	Torasa Aram	What? How is it you have the Dagger again? It belongs to the Museum now! GUARDS!!!	"setPCCrimeLevel 20000
Set PCThief to 1
Goodbye"									0	Local dagsym = 3	Item glass dagger_symmachus_unique > 0					1
Dagon Fel	Sorkvild the Raven	The locals haven't shown an appreciation of my unique talents.										0							1
Dagon Fel	Radd Hard-Heart	"It's a village in the Azura's Coast region. Here, I'll mark it on your map."	"ShowMap ""Dagon Fel"""									0							1
Dagon Fel	Artisa Arelas	Dagon Fel is a tiny fishing village on the northern coast of Vvardenfell on the large island called Sheogorad in the Azura's Coast region.	"ShowMap ""Dagon Fel""
;scout; savant;"									0							1
Dagon Fel		Dagon Fel is a tiny fishing village on the northern coast of Vvardenfell on the large island called Sheogorad in the Azura's Coast region.	"ShowMap ""Dagon Fel""
;scout; savant;"		Savant							0	Not Local NoLore = 0						19
Dagon Fel		Dagon Fel is a tiny fishing village on the northern coast of Vvardenfell on the large island called Sheogorad in the Azura's Coast region.	"ShowMap ""Dagon Fel""
;scout; savant;"		Scout		Sadrith Mora					0	Not Local NoLore = 0						2
Dagon Fel		Dagon Fel is a tiny fishing village on the northern coast of Vvardenfell on the large island called Sheogorad in the Azura's Coast region.	"ShowMap ""Dagon Fel""
;scout; savant;"		Scout		Ald Velothi					0	Not Local NoLore = 0						1
Dagon Fel		This is Dagon Fel. It's just a tiny fishing village here on the northern coast of Vvardenfell. We're on the large island called Sheogorad in the Azura's Coast region.	"ShowMap ""Dagon Fel""
;scout; savant;"		Scout		Dagon Fel					0	Not Local NoLore = 0						1
Dagon Fel		"This was a Nord settlement thousands of years ago, until the Dunmer drove the Nords from Morrowind. Then the Dwemer built a city here; the village built on the ruins of the Dwemer city. Since Morrowind became an Imperial province, Nord fishermen have returned here. Imperial scholars and adventurers also come here to explore the various Dwemer and Daedric ruins of Sheogorad."	"ShowMap ""Dagon Fel"""				Dagon Fel					30							24
Dagon Fel		All Dagon Fel wants to be is a simple fishing village. But recent activities of Sorkvild the Raven are a cause for concern.					Dagon Fel					50	Global Random100 < 50						24
Dagon Fel		People seem at ease now that Sorkvild the Raven has been done away with.					Dagon Fel					50	Dead sorkvild the raven >= 1						24
Dagoth brandy	Dagoth Endus	"It is a rare nectar beyond compare, distilled ages before your ancestor's ancestors. And a fitting toast to our challenge. Would you like to sample it?"	";Dagoth Endus [mages, summoning]; 
Choice ""Yes, give me some."" 1 ""No, thank you."" 2"									0							1
Dagoth brandy	Dagoth Endus	Then I drink to your health. Bottoms up....	";Dagoth Endus [mages, summoning]; CHOICE 1; 
player->additem ""potion_Ancient_brandy"" 1
Journal ""C2_Sunder"" 1"									0	Function Choice = 1						1
Dagoth brandy	Dagoth Endus	"No? Pity. But then, a pity to waste it on a coward like you. I'm done talking. I await you first blow, challenger."	";Dagoth Endus [mages, summoning]; CHOICE 2;"									0	Function Choice = 2						1
Dagoth brandy	Dagoth Endus	"Whenever you're ready, then? You're the challenger, and I am your host. So honor demands that you deliver the first blow."	";Dagoth Endus [mages, summoning]; Journal ""C2_Sunder"" >= 1"									0	Journal C2_Sunder >= 1						1
Dagoth Tanis	Faral Retheran	"The stronghold of Falasmaryon is just northeast of Maar Gan, across the Foyada Bani-Dad. You can get into the Foyada east of Maar Gan. Go there and slay Dagoth Tanis. We sent the Buoyant Armiger, Irer Nervion, to Falasmaryon, but he has not returned. If he is dead, bring back his ancestor ring, so that I can return it to his family."	"ShowMap ""Falasmaryon""
Journal HR_DagothTanis 10"									0							1
Dagoth Tanis	Faral Retheran	You have slain Dagoth Tanis? Did you find Irer Nervion? Or do you have his ancestor ring?	"Choice ""Dagoth Tanis is dead and I have the ring."" 1 ""Dagoth Tanis is dead, but I did not find the ring."" 2"									0	Dead dagoth tanis >= 1						1
Dagoth Tanis	Faral Retheran	"That is a shame. I suppose we will never know what happened to him. Still, Dagoth Tanis is dead, and that is a cause for celebration."	"Journal HR_DagothTanis 100
ModPCFacRep 5 ""Redoran""
ModDisposition 10"									0	Function Choice = 2						1
Dagoth Tanis	Faral Retheran	I do not see his ancestor's ring. Are you sure you did not misplace it?										0	Function Choice = 1						1
Dagoth Tanis	Faral Retheran	"Good. It is a shame that Irer Nervion died, but Dagoth Tanis is dead, and you have returned his ancestor ring. Do you have an ancestor ring of your own? Although you are an outlander, I will give you one of my own family's ancestor rings. May Almalexia show you and your ancestors mercy."	"Player->RemoveItem Expensive_Ring_01_HRDT 1
Player->AddItem ""Ancestor's Ring"" 1
Journal HR_DagothTanis 100
ModPCFacRep 10 ""Redoran""
ModDisposition 20"									0	Function Choice = 1	Item Expensive_Ring_01_HRDT > 0					1
Dagoth Tanis	Faral Retheran	Dagoth Tanis is dead.										0				Journal HR_DagothTanis >= 100			1
Dagoth Tanis	Faral Retheran	"I heard you were expelled, %PCName. You need to make amends."										0	Function PC Expelled = 1						1
Dagoth Ur	Vivyne Andrano	"He is the Lord, and Father of the Mountain. He sleeps, but when he wakes, we shall rise from our dreams, shall sweep our land clean of the n'wah. Why have you denied him? As Lord Dagoth has said. 'All shall greet him as flesh, or as dust.'"	;Sleepers; A1_2_AntabolisInformant >= 10;; Dagoth_Hlevul not dead									0	Journal A1_2_AntabolisInformant >= 10	Dead dagoth_hlevul = 0					1
Dagoth Ur	Vivyne Andrano	"It is the Hour of Wakening. He comes forth in his glory, and his people shall rejoice, and his enemies shall scatter like dust."	;Sleepers; Journal A2_2_6thHouse >= 50; Dagoth_Hlevul not dead									0	Journal A2_2_6thHouse >= 50	Dead dagoth_hlevul = 0					1
Dagoth Ur	Vivyne Andrano	"The Devil Dagoth Ur is dead, and all his kin. And the Blight has gone, too, and the skies are blue over Red Mountain."										0	Journal C3_DestroyDagoth >= 50						1
Dagoth Ur	vivec_god	"Dagoth Ur is the former Lord High Councilor of House Dagoth. He was of Lord Nerevar's generation, older than we, and a mighty sorcerer and enchanted in life. In his sustained shadow immortality, he appears to be a highly intelligent, severely deluded immortal monster with unparalleled supernatural abilities. He appears, by turns, lucid and deranged, compassionate and bestial, profoundly wise and profoundly disordered. In short, he is a mad god."	";Vivec; Journal ""B8_MeetVivec"" = 50;"									0	Journal B8_MeetVivec >= 50						1
Dagoth Ur	vivec_god	"He was a god, and now he is dead. IF one can truly kill a god."	";Vivec; Journal ""B8_MeetVivec"" = 50;"									0	Journal C3_DestroyDagoth >= 50						1
Dagoth Ur	Vireveri Darethran	"He is the Lord, and Father of the Mountain. He sleeps, but when he wakes, we shall rise from our dreams, shall sweep our land clean of the n'wah. Why have you denied him? As Lord Dagoth has said. 'All shall greet him as flesh, or as dust.'"	;Sleepers; A1_2_AntabolisInformant >= 10; Dagoth Draven not dead									0	Journal A1_2_AntabolisInformant >= 10	Dead Dagoth Draven = 0					1
Dagoth Ur	Vireveri Darethran	"It is the Hour of Wakening. He comes forth in his glory, and his people shall rejoice, and his enemies shall scatter like dust."	;Sleepers; Journal A2_2_6thHouse >= 50; Dagoth_Draven not dead									0	Journal A2_2_6thHouse >= 50	Dead Dagoth Draven = 0					1
Dagoth Ur	Vireveri Darethran	"The Devil Dagoth Ur is dead, and all his kin. And the Blight has gone, too, and the skies are blue over Red Mountain."										0	Journal C3_DestroyDagoth >= 50						1
Dagoth Ur	Relur Faryon	"He is the Lord, and Father of the Mountain. He sleeps, but when he wakes, we shall rise from our dreams, shall sweep our land clean of the n'wah. Why have you denied him? As Lord Dagoth has said. 'All shall greet him as flesh, or as dust.'"	;Sleepers; A1_2_AntabolisInformant >= 10;; Dagoth_Hlevul not dead									0	Journal A1_2_AntabolisInformant >= 10	Dead dagoth_hlevul = 0					1
Dagoth Ur	Relur Faryon	"It is the Hour of Wakening. He comes forth in his glory, and his people shall rejoice, and his enemies shall scatter like dust."	;Sleepers; Journal A2_2_6thHouse >= 50; Dagoth_Hlevul not dead									0	Journal A2_2_6thHouse >= 50	Dead dagoth_hlevul = 0					1
Dagoth Ur	Relur Faryon	"The Devil Dagoth Ur is dead, and all his kin. And the Blight has gone, too, and the skies are blue over Red Mountain."										0	Journal C3_DestroyDagoth >= 50						1
Dagoth Ur	Rararyn Radarys	"He is the Lord, and Father of the Mountain. He sleeps, but when he wakes, we shall rise from our dreams, shall sweep our land clean of the n'wah. Why have you denied him? As Lord Dagoth has said. 'All shall greet him as flesh, or as dust.'"	;Sleepers; A1_2_AntabolisInformant >= 10;; Dagoth Fovon not dead									0	Journal A1_2_AntabolisInformant >= 10	Dead dagoth fovon = 0					1
Dagoth Ur	Rararyn Radarys	"It is the Hour of Wakening. He comes forth in his glory, and his people shall rejoice, and his enemies shall scatter like dust."	;Sleepers; Journal A2_2_6thHouse >= 50; Dagoth Fovon not dead									0	Journal A2_2_6thHouse >= 50	Dead dagoth fovon = 0					1
Dagoth Ur	Rararyn Radarys	"The Devil Dagoth Ur is dead, and all his kin. And the Blight has gone, too, and the skies are blue over Red Mountain."										0	Journal C3_DestroyDagoth >= 50						1
Dagoth Ur	Nelmil Hler	"He is the Lord, and Father of the Mountain. He sleeps, but when he wakes, we shall rise from our dreams, shall sweep our land clean of the n'wah. Why have you denied him? As Lord Dagoth has said. 'All shall greet him as flesh, or as dust.'"	;Sleepers; A1_2_AntabolisInformant >= 10;; Dagoth_Hlevul not dead									0	Journal A1_2_AntabolisInformant >= 10	Dead dagoth_hlevul = 0					1
Dagoth Ur	Nelmil Hler	"It is the Hour of Wakening. He comes forth in his glory, and his people shall rejoice, and his enemies shall scatter like dust."	;Sleepers; Journal A2_2_6thHouse >= 50; Dagoth_Hlevul not dead									0	Journal A2_2_6thHouse >= 50	Dead dagoth_hlevul = 0					1
Dagoth Ur	Nelmil Hler	"The Devil Dagoth Ur is dead, and all his kin. And the Blight has gone, too, and the skies are blue over Red Mountain."										0	Journal C3_DestroyDagoth >= 50						1
Dagoth Ur	Neldris Llervu	"He is the Lord, and Father of the Mountain. He sleeps, but when he wakes, we shall rise from our dreams, shall sweep our land clean of the n'wah. Why have you denied him? As Lord Dagoth has said. 'All shall greet him as flesh, or as dust.'"	;Sleepers; A1_2_AntabolisInformant >= 10; Dagoth_Hlevul not dead									0	Journal A1_2_AntabolisInformant >= 10	Dead dagoth_hlevul = 0					1
Dagoth Ur	Neldris Llervu	"It is the Hour of Wakening. He comes forth in his glory, and his people shall rejoice, and his enemies shall scatter like dust."	;Sleepers; Journal A2_2_6thHouse >= 50; Dagoth_Hlevul not dead									0	Journal A2_2_6thHouse >= 50	Dead dagoth_hlevul = 0					1
Dagoth Ur	Neldris Llervu	"The Devil Dagoth Ur is dead, and all his kin. And the Blight has gone, too, and the skies are blue over Red Mountain."										0	Journal C3_DestroyDagoth >= 50						1
Dagoth Ur	Llandras Belaal	"He is the Lord, and Father of the Mountain. He sleeps, but when he wakes, we shall rise from our dreams, shall sweep our land clean of the n'wah. Why have you denied him? As Lord Dagoth has said. 'All shall greet him as flesh, or as dust.'"	;Sleepers; A1_2_AntabolisInformant >= 10; Dagoth Fovon not dead									0	Journal A1_2_AntabolisInformant >= 10	Dead dagoth fovon = 0					1
Dagoth Ur	Llandras Belaal	"It is the Hour of Wakening. He comes forth in his glory, and his people shall rejoice, and his enemies shall scatter like dust."	;Sleepers; Journal A2_2_6thHouse >= 50; Dagoth Fovon not dead									0	Journal A2_2_6thHouse >= 50	Dead dagoth fovon = 0					1
Dagoth Ur	Llandras Belaal	"The Devil Dagoth Ur is dead, and all his kin. And the Blight has gone, too, and the skies are blue over Red Mountain."										0	Journal C3_DestroyDagoth >= 50						1
Dagoth Ur	Hasphat Antabolis	"Dagoth Ur was the leader of the extinct Sixth House, House Dagoth, the traitor house destroyed in the War of the First Council. Dagoth Ur is the evil immortal enemy of the Tribunal Temple cult. The Temple blames Dagoth Ur and his hosts for all the evils that beset the Dunmer and Morrowind. Dagoth Ur dwells in fiery caverns beneath Red Mountain, served by his kin and legions of monsters."										0				Journal A1_2_AntabolisInformant >= 10			1
Dagoth Ur	Hasphat Antabolis	"So, %PCName. Dagoth Ur and all his kin are dead. You know. You slew them with your own hand, and the Blight is gone from Morrowind. And it would be very nice if they were to stay dead, forever, this time around. But I am a historian, and so I am a pessimist. I hope we will not grow too complacent."										0				Journal C3_DestroyDagoth >= 50			1
Dagoth Ur	Hanarai Assutlanipal	"The Devil Dagoth Ur is dead, and all his kin. And the Blight has gone, too, and the skies are blue over Red Mountain."										0	Journal C3_DestroyDagoth >= 50						1
Dagoth Ur	Gilvas Barelo	"So long as the Ordinators, Buoyant Armigers, and Tribunal could contain the blight and Dagoth Ur's creatures within the Ghostfence, faith in the Temple's protective power was strong. But now travelers and settlements suffer from blight storms and marauding monsters, and the people fear the Temple is losing its ages-old battle with the Devil Dagoth Ur."	";Gilvas Barelo; 
Journal ""A2_4_MiloGone"" 44"									0	Journal A2_4_MiloGone >= 20						1
Dagoth Ur	Eralane Hledas	"He is the Lord, and Father of the Mountain. He sleeps, but when he wakes, we shall rise from our dreams, shall sweep our land clean of the n'wah. Why have you denied him? As Lord Dagoth has said. 'All shall greet him as flesh, or as dust.'"	;Sleepers; A1_2_AntabolisInformant >= 10;; Dagoth_Hlevul not dead									0	Journal A1_2_AntabolisInformant >= 10	Dead dagoth_hlevul = 0					1
Dagoth Ur	Eralane Hledas	"It is the Hour of Wakening. He comes forth in his glory, and his people shall rejoice, and his enemies shall scatter like dust."	;Sleepers; Journal A2_2_6thHouse >= 50; Dagoth_Hlevul not dead									0	Journal A2_2_6thHouse >= 50	Dead dagoth_hlevul = 0					1
Dagoth Ur	Eralane Hledas	"The Devil Dagoth Ur is dead, and all his kin. And the Blight has gone, too, and the skies are blue over Red Mountain."										0	Journal C3_DestroyDagoth >= 50						1
Dagoth Ur	Endris Dilmyn	"He is the Lord, and Father of the Mountain. He sleeps, but when he wakes, we shall rise from our dreams, shall sweep our land clean of the n'wah. Why have you denied him? As Lord Dagoth has said. 'All shall greet him as flesh, or as dust.'"	;Sleepers; A1_2_AntabolisInformant >= 10; Dagoth Draven not dead									0	Journal A1_2_AntabolisInformant >= 10	Dead Dagoth Draven = 0					1
Dagoth Ur	Endris Dilmyn	"It is the Hour of Wakening. He comes forth in his glory, and his people shall rejoice, and his enemies shall scatter like dust."	;Sleepers; Journal A2_2_6thHouse >= 50; Dagoth_Draven not dead									0	Journal A2_2_6thHouse >= 50	Dead Dagoth Draven = 0					1
Dagoth Ur	Endris Dilmyn	"The Devil Dagoth Ur is dead, and all his kin. And the Blight has gone, too, and the skies are blue over Red Mountain."										0	Journal C3_DestroyDagoth >= 50						1
Dagoth Ur	dreamer_05	"He is the Lord, and Father of the Mountain. He wakes, and the land wakes with him. All the land, and all of its people, shall rise from sleep, and sweep the land clean of the n'wah. Why have you denied him? As Lord Dagoth has said. ""All shall greet him as flesh, or as dust."""	moddisposition -10									0							1
Dagoth Ur	dreamer_04	"He is the Lord, and Father of the Mountain. He wakes, and the land wakes with him. All the land, and all of its people, shall rise from sleep, and sweep the land clean of the n'wah. Why have you denied him? As Lord Dagoth has said. ""All shall greet him as flesh, or as dust."""	moddisposition -10									0							1
Dagoth Ur	dreamer_04	"He is the Lord, and Father of the Mountain. He wakes, and the land wakes with him. All the land, and all of its people, shall rise from sleep, and sweep the land clean of the n'wah. Why have you denied him? As Lord Dagoth has said. ""All shall greet him as flesh, or as dust."""	moddisposition -10									0							1
Dagoth Ur	Dravasa Andrethi	"He is the Lord, and Father of the Mountain. He sleeps, but when he wakes, we shall rise from our dreams, shall sweep our land clean of the n'wah. Why have you denied him? As Lord Dagoth has said. 'All shall greet him as flesh, or as dust.'"	;Sleepers; A1_2_AntabolisInformant >= 10; Hanarai Assutlanipal not dead									0	Journal A1_2_AntabolisInformant >= 10	Dead hanarai assutlanipal = 0					1
Dagoth Ur	Dravasa Andrethi	"It is the Hour of Wakening. He comes forth in his glory, and his people shall rejoice, and his enemies shall scatter like dust."	;Sleepers; Journal A2_2_6thHouse >= 50; Hanarai Assutlanipal not dead									0	Journal A2_2_6thHouse >= 50	Dead hanarai assutlanipal = 0					1
Dagoth Ur	Dravasa Andrethi	"The Devil Dagoth Ur is dead, and all his kin. And the Blight has gone, too, and the skies are blue over Red Mountain."										0	Journal C3_DestroyDagoth >= 50						1
Dagoth Ur	Drarayne Girith	"He is the Lord, and Father of the Mountain. He sleeps, but when he wakes, we shall rise from our dreams, shall sweep our land clean of the n'wah. Why have you denied him? As Lord Dagoth has said. 'All shall greet him as flesh, or as dust.'"	;Sleepers; A1_2_AntabolisInformant >= 10;; Dagoth Fovon not dead									0	Journal A1_2_AntabolisInformant >= 10	Dead dagoth fovon = 0					1
Dagoth Ur	Drarayne Girith	"It is the Hour of Wakening. He comes forth in his glory, and his people shall rejoice, and his enemies shall scatter like dust."	;Sleepers; Journal A2_2_6thHouse >= 50; Dagoth Fovon not dead									0	Journal A2_2_6thHouse >= 50	Dead dagoth fovon = 0					1
Dagoth Ur	Drarayne Girith	"The Devil Dagoth Ur is dead, and all his kin. And the Blight has gone, too, and the skies are blue over Red Mountain."										0	Journal C3_DestroyDagoth >= 50						1
Dagoth Ur	Dralas Gilu	"He is the Lord, and Father of the Mountain. He sleeps, but when he wakes, we shall rise from our dreams, shall sweep our land clean of the n'wah. Why have you denied him? As Lord Dagoth has said. 'All shall greet him as flesh, or as dust.'"	;Sleepers; A1_2_AntabolisInformant >= 10;; Dagoth Fovon not dead									0	Journal A1_2_AntabolisInformant >= 10	Dead dagoth fovon = 0					1
Dagoth Ur	Dralas Gilu	"It is the Hour of Wakening. He comes forth in his glory, and his people shall rejoice, and his enemies shall scatter like dust."	;Sleepers; Journal A2_2_6thHouse >= 50; Dagoth Fovon not dead									0	Journal A2_2_6thHouse >= 50	Dead dagoth fovon = 0					1
Dagoth Ur	Dralas Gilu	"The Devil Dagoth Ur is dead, and all his kin. And the Blight has gone, too, and the skies are blue over Red Mountain."										0	Journal C3_DestroyDagoth >= 50						1
Dagoth Ur	Daynasa Telandas	"He is the Lord, and Father of the Mountain. He sleeps, but when he wakes, we shall rise from our dreams, shall sweep our land clean of the n'wah. Why have you denied him? As Lord Dagoth has said. 'All shall greet him as flesh, or as dust.'"	;Sleepers; A1_2_AntabolisInformant >= 10; Dagoth_Hlevul not dead									0	Journal A1_2_AntabolisInformant >= 10	Dead dagoth_hlevul = 0					1
Dagoth Ur	Daynasa Telandas	"It is the Hour of Wakening. He comes forth in his glory, and his people shall rejoice, and his enemies shall scatter like dust."	;Sleepers; Journal A2_2_6thHouse >= 50; Dagoth_Hlevul not dead									0	Journal A2_2_6thHouse >= 50	Dead dagoth_hlevul = 0					1
Dagoth Ur	Daynasa Telandas	"The Devil Dagoth Ur is dead, and all his kin. And the Blight has gone, too, and the skies are blue over Red Mountain."	;Sleepers; Journal A2_2_6thHouse >= 50; Dagoth_Hlevul not dead									0	Journal C3_DestroyDagoth >= 50						1
Dagoth Ur	Dagoth Ralas	"He will not come to you, Lord Nerevar. It is you who must beg forgiveness. Go to him, beneath Red Mountain, kneel before him, and he will show you mercy."	";ash ghouls; Kogoruhn; Dagoth Girer, Dagoth Delnus, Dagoth Baler, Dagoth Ralas, Dagoth Fervas"									0							1
Dagoth Ur	Dagoth Girer	"He will not come to you, Lord Nerevar. It is you who must beg forgiveness. Go to him, beneath Red Mountain, kneel before him, and he will show you mercy."	";ash ghouls; Kogoruhn; Dagoth Girer, Dagoth Delnus, Dagoth Baler, Dagoth Ralas, Dagoth Fervas"									0							1
Dagoth Ur	Dagoth Gares	"Dagoth Ur is the Awakened Lord of the Sixth House, come to cast down false gods, drive foreigners from the land, and restore the ancient glory of Morrowind. He bids you come to Red Mountain. For the friendship and honor that once you shared, he would grant you counsel and power, if only you would pledge that friendship anew. The path to Red Mountain is long, and filled with danger, but if you are worthy, you will find there wisdom, a firm friend, and all the power you need to set the world aright."	"Journal ""A2_2_6thHouse"" 40"									0							1
Dagoth Ur	Dagoth Fervas	"He will not come to you, Lord Nerevar. It is you who must beg forgiveness. Go to him, beneath Red Mountain, kneel before him, and he will show you mercy."	";ash ghouls; Kogoruhn; Dagoth Girer, Dagoth Delnus, Dagoth Baler, Dagoth Ralas, Dagoth Fervas"									0							1
Dagoth Ur	Dagoth Delnus	"He will not come to you, Lord Nerevar. It is you who must beg forgiveness. Go to him, beneath Red Mountain, kneel before him, and he will show you mercy."	";ash ghouls; Kogoruhn; Dagoth Girer, Dagoth Delnus, Dagoth Baler, Dagoth Ralas, Dagoth Fervas"									0							1
Dagoth Ur	Dagoth Baler	"He will not come to you, Lord Nerevar. It is you who must beg forgiveness. Go to him, beneath Red Mountain, kneel before him, and he will show you mercy."	";ash ghouls; Kogoruhn; Dagoth Girer, Dagoth Delnus, Dagoth Baler, Dagoth Ralas, Dagoth Fervas"									0							1
Dagoth Ur	Assi Serimilk	"He is the Lord, and Father of the Mountain. He sleeps, but when he wakes, we shall rise from our dreams, shall sweep our land clean of the n'wah. Why have you denied him? As Lord Dagoth has said. 'All shall greet him as flesh, or as dust.'"	;Sleepers; A1_2_AntabolisInformant >= 10; Dagoth Draven not dead									0	Journal A1_2_AntabolisInformant >= 10	Dead Dagoth Draven = 0					1
Dagoth Ur	Assi Serimilk	"It is the Hour of Wakening. He comes forth in his glory, and his people shall rejoice, and his enemies shall scatter like dust."	;Sleepers; Journal A2_2_6thHouse >= 50; Dagoth_Draven not dead									0	Journal A2_2_6thHouse >= 50	Dead Dagoth Draven = 0					1
Dagoth Ur	Assi Serimilk	"The Devil Dagoth Ur is dead, and all his kin. And the Blight has gone, too, and the skies are blue over Red Mountain."	;Sleepers; Journal A2_2_6thHouse >= 50; Dagoth_Draven not dead									0	Journal C3_DestroyDagoth >= 50						1
Dagoth Ur	ash_ghoul	"He will not come to you, Lord Nerevar. It is you who must beg forgiveness. Go to him, beneath Red Mountain, kneel before him, and he will show you mercy."	;ash ghoul [ash ghoul 14]									0							1
Dagoth Ur	Alvura Othrenim	"He is the Lord, and Father of the Mountain. He sleeps, but when he wakes, we shall rise from our dreams, shall sweep our land clean of the n'wah. Why have you denied him? As Lord Dagoth has said. 'All shall greet him as flesh, or as dust.'"	;Sleepers; A1_2_AntabolisInformant >= 10; Dagoth_Hlevul not dead									0	Journal A1_2_AntabolisInformant >= 10	Dead dagoth_hlevul = 0					1
Dagoth Ur	Alvura Othrenim	"It is the Hour of Wakening. He comes forth in his glory, and his people shall rejoice, and his enemies shall scatter like dust."	;Sleepers; Journal A2_2_6thHouse >= 50; Dagoth_Hlevul not dead									0	Journal A2_2_6thHouse >= 50	Dead dagoth_hlevul = 0					1
Dagoth Ur	Alvura Othrenim	"The Devil Dagoth Ur is dead, and all his kin. And the Blight has gone, too, and the skies are blue over Red Mountain."										0	Journal C3_DestroyDagoth >= 50						1
Dagoth Ur		"Dagoth Ur is the Devil and the Enemy. Dagoth Ur and his beasts and servants are the source of many evils that beset the Dunmer and Morrowind. Dagoth Ur dwells in fiery caverns beneath Red Mountain, served by his kin, called ash vampires, and by legions of deformed monsters."	;Ashlander					Ashlanders				0							75
Dagoth Ur		"You have slain Dagoth Ur and all his kin. But remember, %PCName. Once before, Lord Nerevar thought Dagoth Ur and all his kin were dead."	;Ashlander					Ashlanders				0	Journal C3_DestroyDagoth >= 50						75
Dagoth Ur		"It is the Hour of Wakening. He comes forth in his glory, and his people shall rejoice, and his enemies shall scatter like dust."	moddisposition -10		Dreamers							0							26
Dagoth Ur		"Dagoth Ur is the evil immortal enemy of the Tribunal Temple cult. The Temple blames Dagoth Ur and his hosts for all the evils that beset the Dunmer and Morrowind. Dagoth Ur dwells in fiery caverns beneath Red Mountain, served by his kin and legions of monsters."			Savant							0	Not Local NoLore = 0						19
Dagoth Ur		"The Devil Dagoth Ur is dead, and all his kin. And the Blight has gone, too, and the skies are blue over Red Mountain."			Savant							0	Journal C3_DestroyDagoth >= 50	Not Local NoLore = 0					19
Dagoth Ur		"Dagoth Ur is the evil immortal enemy of the Tribunal Temple cult. The Temple holds Dagoth Ur and his hosts accountable for all the evils that beset the Dunmer and Morrowind. Dagoth Ur dwells in fiery caverns beneath Red Mountain, served by his kin, called ash vampires, and by legions of deformed monsters."	;Dunmer	Dark Elf	Commoner							30	Not Local NoLore = 0						132
Dagoth Ur		"The Devil Dagoth Ur is dead, and all his kin. And the Blight has gone, too, and the skies are blue over Red Mountain."	;Dunmer	Dark Elf	Commoner							30	Journal C3_DestroyDagoth >= 50	Not Local NoLore = 0					132
Dagoth Ur		"Dagoth Ur is the evil immortal enemy of the Tribunal Temple cult. The Temple holds Dagoth Ur and his hosts accountable for all the evils that beset the Dunmer and Morrowind. Dagoth Ur dwells in fiery caverns beneath Red Mountain, served by his kin, called ash vampires, and by legions of deformed monsters."	;Dunmer	Dark Elf	Pauper							30	Not Local NoLore = 0						13
Dagoth Ur		"The Devil Dagoth Ur is dead, and all his kin. And the Blight has gone, too, and the skies are blue over Red Mountain."	;Dunmer	Dark Elf	Pauper							30	Journal C3_DestroyDagoth >= 50	Not Local NoLore = 0					13
Dagoth Ur		"Dagoth Ur is the evil immortal enemy of the Tribunal Temple cult. The Temple holds Dagoth Ur and his hosts accountable for all the evils that beset the Dunmer and Morrowind. Dagoth Ur dwells in fiery caverns beneath Red Mountain, served by his kin, called ash vampires, and by legions of deformed monsters."	;Dunmer		Priest Service			Temple				30							11
Dagoth Ur		"The Devil Dagoth Ur is dead, and all his kin. And the Blight has gone, too, and the skies are blue over Red Mountain."	;Dunmer		Priest Service			Temple				30	Journal C3_DestroyDagoth >= 50						11
Dagoth Ur		"Dagoth Ur is the evil immortal enemy of the Tribunal Temple cult. The Temple holds Dagoth Ur and his hosts accountable for all the evils that beset the Dunmer and Morrowind. Dagoth Ur dwells in fiery caverns beneath Red Mountain, served by his kin, called ash vampires, and by legions of deformed monsters."	;Dunmer		Priest			Temple				30							4
Dagoth Ur		"The Devil Dagoth Ur is dead, and all his kin. And the Blight has gone, too, and the skies are blue over Red Mountain."	;Dunmer		Priest			Temple				30	Journal C3_DestroyDagoth >= 50						4
Dagoth Ur winning	vivec_god	"Dagoth Ur is winning because he is close to the source of power, Lorkhan's Heart. And because he retains the passion of madness, while we have settled into the lonely and unrewarding posture of dogged dutifulness and perseverance. And, finally, perhaps because he is stronger and smarter than we are, and his followers are more fervent and fanatical. I believe we were careless and complacent, and out-witted. And, in the matter of denying the Nerevarine, we were foolish."	";Vivec; Journal ""B8_MeetVivec"" = 50;"									0	Journal B8_MeetVivec >= 50						1
Dagoth Ur's defenses	vivec_god	Confer with the Ordinators and Buoyant Armigers garrisoning Ghostgate for the latest information about the defenses of the citadels of Dagoth Ur and his heartwight kin.	";Vivec; Journal ""B8_MeetVivec"" = 50;
addtopic ""crater citadels"""									0	Journal B8_MeetVivec >= 50						1
Dagoth Ur's plans	vivec_god	"We know nothing for sure, but we have learned much from interrogating Sixth House cultists and victims of dream compulsions, and from our study of Dagoth Ur's actions. The Temple scholars and Inquisitors have prepared a document, 'Dagoth Ur's Plans,' that summarizes what we know or suspect. Take this copy. It's also available in my library."	";Vivec; Journal ""B8_MeetVivec"" = 50
player->additem ""bk_dagoth_urs_plans"" 1"									0	Journal B8_MeetVivec >= 50						1
Dagoth Ur's plans	vivec_god	Dagoth Ur's Plans' summarizes what we know or suspect. You have a copy. It's also available in my library.	";Vivec; Journal ""B8_MeetVivec"" = 50"									0	Journal B8_MeetVivec >= 50	Item bk_Dagoth_Urs_Plans >= 1					1
Dagoth Ur's powers	vivec_god	"He is able to send his mind into the dreams of susceptible victims across vast distances. The victims are either swayed by his compulsions or driven mad. He also seems nearly invulnerable to physical and magical harm. His flesh, and the flesh of his followers, evolves towards a mutable, magical form. Dagoth Ur and the highest ranks can control the distorted manifestations of their flesh; lower ranks lose control of their bodies, and become mindless corprus monsters."	";Vivec; Journal ""B8_MeetVivec"" = 50;"									0	Journal B8_MeetVivec >= 50						1
Dagoth Ur's servants	vivec_god	"Chief among his servants are his seven brothers, the ash vampires, powerful heartwights and cunning sorcerers of old. These creatures appear to die, but always are revived at the Heart. Somehow Dagoth Ur has conferred some portion of his immortality upon them. Or perhaps they sustain themselves through more conventional sorcery."	";Vivec; Journal ""B8_MeetVivec"" = 50;"									0	Journal B8_MeetVivec >= 50						1
Dagoth Ur's servants	Vala Catraso	"These are the monstrous servants of Dagoth Ur known by name to natives of Vvardenfell. Corprus beasts include the corprus stalker and the lame corprus. Lesser Dagoth followers include the ash slave and ash zombie. The greatest, most feared of Dagoth Ur's servants are the ash ghoul, the ascended sleeper, and the ash vampire."	;priest									30							1
Dagoth Ur's servants	Estirdalin	"These are the monstrous servants of Dagoth Ur known by name to natives of Vvardenfell. Corprus beasts include the corprus stalker and the lame corprus. Lesser Dagoth followers include the ash slave and ash zombie. The greatest, most feared of Dagoth Ur's servants are the ash ghoul, the ascended sleeper, and the ash vampire."	;mage									30							1
Dahrk Mezalf	Baladas Demnevanni	"Mezalf is sometimes referred to as ""Mezalf Bthungthumz."" Perhaps he was from the Dwemer village of Bthungthumz. Go to Maar Gan. Head east past the silt strider, then go north towards the Foyada. Follow the Foyada Bani-Dad to the northwest until you see what remains of Bthungthumz on the right. If you find the ring, bring it to me."	Journal HT_DahrkMezalf 10							Telvanni		0							1
Dahrk Mezalf	Baladas Demnevanni	Did you find the Ring of Dahrk Mezalf?	"Choice ""Yes, here it is."" 1 ""No, not yet."" 2"							Telvanni		0				Journal HT_DahrkMezalf >= 10			1
Dahrk Mezalf	Baladas Demnevanni	"If you bring me the ring, I will reward you. Until you have it, do not remind me of your laziness."	ModDisposition -5							Telvanni		0	Function Choice = 2						1
Dahrk Mezalf	Baladas Demnevanni	"No, you do not have the ring. You will find the ring. You will give it to me."	ModDisposition -5							Telvanni		0	Function Choice = 1						1
Dahrk Mezalf	Baladas Demnevanni	"Yes, this is the ring I was looking for. As a reward, I will order my centurion to assist you. You will find it waiting outside. I have made some improvements to this one. You may also find this storm ring to be of some minor use."	"Journal HT_DahrkMezalf 100
Player->RemoveItem Ring_DahrkMezalf_uniq 1
AddItem Ring_DahrkMezalf_uniq 1
Player->AddItem ""Ring of Lightning Storm"" 1
ModPCFacRep 10 ""Telvanni""
ModDisposition 20
""centurion_shock_baladas""->AIFollow Player 0 0 0 0 0
Player->ModReputation 1"							Telvanni		0	Function Choice = 1		Item ring_dahrkmezalf_uniq > 0				1
Dahrk Mezalf	Baladas Demnevanni	"Yes, this is the ring I was looking for. Since you have brought me the books and this ring, please take this storm ring with my gratitude."	"Journal HT_DahrkMezalf 100
Player->RemoveItem Ring_DahrkMezalf_uniq 1
Player->AddItem ""Ring of Lightning Storm"" 1
AddItem Ring_DahrkMezalf_uniq 1
ModPCFacRep 10 ""Telvanni""
ModDisposition 15
Player->ModReputation 1"							Telvanni		0	Function Choice = 1	Dead centurion_shock_baladas >= 1	Item ring_dahrkmezalf_uniq > 0				1
Dahrk Mezalf	Baladas Demnevanni	You have already brought me Dahrk Mezalf's ring.								Telvanni		0				Journal HT_DahrkMezalf >= 100			1
dai-katana	Garothmuk gro-Muzgub	"These exotic two-handed, single-edged long blades of Akaviri design are neither common nor popular for military or private use. They are superb examples of weaponcraft, but expensive and subtle in technique."										30							1
Dampworm	Ygfa	Dampworm is a serious common disease affecting a victim's mobility. Symptoms include uncontrollable muscle spasms and twitching. It may be contracted from the nix-hound.	;healers; apothecaries; pilgrims; wise woman;									30							1
Dampworm	Tendris Vedran	Dampworm is a serious common disease affecting a victim's mobility. Symptoms include uncontrollable muscle spasms and twitching. It may be contracted from the nix-hound.	;healers; apothecaries; pilgrims; wise woman;									30							1
Dampworm	Maela Kaushad	Dampworm is a serious common disease affecting a victim's mobility. Symptoms include uncontrollable muscle spasms and twitching. It may be contracted from the nix-hound.	;healers; apothecaries; pilgrims; wise woman;									30							1
Dampworm	Artisa Arelas	Dampworm is a serious common disease affecting a victim's mobility. Symptoms include uncontrollable muscle spasms and twitching. It may be contracted from the nix-hound.	;healers; apothecaries; pilgrims; wise woman;									30							1
Danar Uvelas	Moroni Uvelas	"Yes, that's my husband. I only wish I knew what had become of him."										0							1
Danar Uvelas		"A skooma-addict, that one. His wife works all the time in the Hall, and he takes the money and spends it all on the skooma. He and his friends spend all their time down in the Underworks using the stuff. That poor woman."					Vivec					30	Not Local NoLore = 0						316
dance	Hlireni Indavel	"Dance with your partner. Swing the axe and mace. Rough and tumble, the spice of life and death. Don't you understand? Do you want to die like a farmer?"										0							1
dance	Hlireni Indavel	All right. You don't want to dance. Afraid of getting hurt?	";5 Witches and warlocks; Journal ""B2_AhemmusaSafe"" >=  20; Journal ""B2_AhemmusaSafe"" <=  30;"									0	Journal B2_AhemmusaSafe >= 20	Journal B2_AhemmusaSafe <= 30					1
dance		"Don't you know what's going on? Go down and talk to Hlireni Indavel in the Antechamber -- back behind the big room with the Sheogorath statue. There're free drinks, too. And watch out for the gold-hats. They play rough."	;5 Witches and warlocks;		Warlock		Ald Daedroth					0							8
dance		"No, no. Hlireni Indavel says you and the savages don't want to dance. And we're just guests, so we do what the hostess says. But if you change your mind, and want to take a shot at me, go ahead. Just remember -- what goes for you, goes for the Ashlanders, too, bucko."	";5 Witches and warlocks; Journal ""B2_AhemmusaSafe"" >=  20; Journal ""B2_AhemmusaSafe"" <=  30;"		Warlock		Ald Daedroth					0	Journal B2_AhemmusaSafe >= 20	Journal B2_AhemmusaSafe <= 30					8
dance		"Don't you know what's going on? Go down and talk to Hlireni Indavel in the big room with the statue. There's free drinks, too. And watch out for the gold-hats. They play rough."	;5 Witches and warlocks;		Witch		Ald Daedroth					0							7
dance		"No, no. Hlireni Indavel says you and the savages don't want to dance. And we're just guests, so we do what the hostess says. But if you change your mind, and want to take a shot at me, go ahead. Just remember -- what goes for you, goes for the Ashlanders, too, bucko."	";5 Witches and warlocks; Journal ""B2_AhemmusaSafe"" >=  20; Journal ""B2_AhemmusaSafe"" <=  30;"		Witch		Ald Daedroth					0	Journal B2_AhemmusaSafe >= 20	Journal B2_AhemmusaSafe <= 30					7
Dandsa	Radd Hard-Heart	"She is being held captive in Abernanit, a cave on an island southeast of Gnaar Mok. Find her and get her out alive."	Journal IL_Damsel 10							Imperial Legion		0				Journal IL_ScrapMetal >= 100			1
Dandsa	Radd Hard-Heart	"You rescued Dandsa? I'm glad to hear it, %PCName."	"Journal IL_Damsel 100
ModPCFacRep 5 ""Imperial Legion""
ModDisposition 10
""Dandsa""->Disable"							Imperial Legion		0				Journal IL_Damsel >= 70			1
Dandsa	Radd Hard-Heart	You said you rescued her already...										0				Journal IL_Damsel >= 100			1
Dandsa	Radd Hard-Heart	"Dandsa is dead? No, I don't want to hear your excuses. Just get out of my sight."	"Journal IL_Damsel 200
ModDisposition -20"							Imperial Legion		0	Dead Dandsa >= 1			Journal IL_ScrapMetal >= 100			1
Dandsa	Radd Hard-Heart	"You've been expelled, but maybe you can join the Imperial Legion again."										0	Function PC Expelled = 1						1
dangerous trip	Paur Maston	"I've heard the road there is populated by dangerous creatures, and I fear I can't make it alone. Perhaps you'd be willing to escort me? I have little to compensate you for your trouble, but once we meet up with Vanjirra, she should be able to reward you well."	"Journal ""MV_TraderMissed"" 20
Choice ""I can accompany you to Molag Mar."" 1 ""Sorry, I don't have time for that now."" 2"									0							1
dangerous trip	Paur Maston	"No? Well, maybe I'll be able to make it on my own. Good luck to you, then."	"Journal ""MV_TraderMissed"" 40
Goodbye"									0	Function Choice = 2						1
dangerous trip	Paur Maston	"Excellent! Let's be on our way, then."	"Journal ""MV_TraderMissed"" 30
""Paur Maston""->AiFollow Player 0 0 0 0 0 0 0
Goodbye"									0	Function Choice = 1						1
dangerous trip	Paur Maston	"Well, hopefully, I'll be able to make it there in one piece."										0	Journal MV_TraderMissed >= 30	Journal MV_TraderMissed < 100					1
dangerous trip	Paur Maston	Thank you for helping me reach Molag Mar.										0	Journal MV_TraderMissed >= 95						1
Daric Bielle	hides_his_eyes	"The bounty hunter? Too much in the bottle, I think. Good pay, though. An honest man in his own way."										0							1
Daric Bielle	Dranas Sarathram	The bounty hunter? I've heard of him. I've also heard he's been wandering around the woods looking for the same slave for the past few months. Pathetic.										0							1
Daric Bielle		"What a sot. Seemed like a decent enough sort when he came to town, but I think his spirit is just broken."					Suran					0	Not Local NoLore = 0						35
Darius	Widow Vabdas	Darius is one who wants my husband's land.										0							1
Darius	General Darius	You're speaking to me. What do you want to know?	moddisposition -1									0							1
Darius	Chaplain Ogrul	"Darius is the Commandant of the Deathshead Legion Garrison here. It's no picnic keeping the peace between the human and orc troopers, but it's a tribute to his reputation and leadership that he keeps the garrison morale up and the unit up to strength."	;Gnisis;									30							1
Darius	Baladas Demnevanni	"He plays his role in town, and best keep his hands out of my business."										0							1
Darius		"Darius is the Commandant of the Deathshead Legion Garrison here. It can't be easy keeping the peace between his human and orc troopers, but his men all speak well of him."	;Gnisis;				Gnisis					30	Not Local NoLore = 0						62
Darius		Darius is our Imperial Legion Commander here in the Deathshead Legion Garrison. You can find him downstairs at the Madach Tradehouse.					Gnisis	Imperial Legion				30	Not Local NoLore = 0						27
Darius		"He's here, check his office on the lower level."					"Gnisis, Madach Tradehouse"					30							10
Dark Brotherhood	Tsrazami	What does the %PCRace want with the Dark Brotherhood?	"Choice ""I want someone dead."" 1 ""You will tell me of the Dark Brotherhood."" 2 ""Nevermind."" 3"									0							1
Dark Brotherhood	Tsrazami	Fine with %Name.										0	Function Choice = 3						1
Dark Brotherhood	Tsrazami	What makes you think %Name would do this?										0	Function Choice = 2						1
Dark Brotherhood	Tsrazami	"Do you? You think you just talk with the first Khajiit you see? If you do not know how to hire the Dark Brotherhood, you do not deserve their services."	ModDisposition -10									0	Function Choice = 1						1
Dark Brotherhood	Tsrazami	%Name will meet with Eno Hlaalu. But %Name promises nothing.										0				Journal MT_DB_Contact >= 70			1
Dark Brotherhood	Tsrazami	That is between %Name and the Grandmaster.										0				Journal MT_DB_Contact >= 100			1
Dark Brotherhood	Tsrazami	"%Name hears much of you. %Name is loyal to you now, not the Dark Brotherhood. Trust %Name."								Morag Tong	Grandmaster	0				Journal MT_DB_Contact >= 100			1
Dark Brotherhood	Tsrazami	"No more games, %PCName. You are Morag Tong. %Name knows of you. %Name will not betray the Dark Brotherhood for empty threats or a little gold."										60	Function Choice = 2						1
Dark Brotherhood	Tsrazami	Tell your Grandmaster that %Name will speak with him.	Journal MT_DB_Contact 70									90	Function Choice = 2						1
Dark Brotherhood	Tienius Delitian	"You wish to know who sent the assassins to kill you in your sleep? A reasonable desire. I won't deny my knowledge of it, but I believe it is more important now to speak about an official matter."										0	Journal TR_DBHunt >= 100						1
Dark Brotherhood	Tienius Delitian	There's no more to say about that at the moment. Let us speak of other things.										0	Journal TR05_People >= 1						1
Dark Brotherhood	Plitinius Mero	"The Dark Brotherhood have a long and interesting history, though a great deal of it still lies shrouded in mystery. What is certain is that they are deadly and remorseless. Steer clear of them at all costs."										0							1
Dark Brotherhood	miun_gei	I don't know anything. I swear.										0							1
Dark Brotherhood	miun_gei	You want to hire the Dark Brotherhood? How do I know I can trust you?										50							1
Dark Brotherhood	miun_gei	"You don't act like a guard, so I'll tell you. My contact in the Brotherhood is Tsrazami, a Khajiit. She's in the Plaza here in the Foreign Quarter. Tell her I sent you."	Journal MT_DB_Contact 50									70							1
Dark Brotherhood	miun_gei	"Look, I only had one contact in the Brotherhood, a Khajiit named Tsrazami. But she's dead, and I'm not a member myself."	Journal MT_DB_Contact 60									70	Dead tsrazami >= 1						1
Dark Brotherhood	King Hlaalu Helseth	"They are usually a very effective group. Not always, though, I have recently learned."										0							1
Dark Brotherhood	Holmar	Wha?										0							1
Dark Brotherhood	Fedris Hler	"Yes, an interesting group. Effective. Fear and mystery are powerful tools for them. There have been kings that have been rumored to utilize their services, but that is only rumor, of course."										0							1
Dark Brotherhood	Eno Hlaalu	"The Dark Brotherhood rebelled against the Morag Tong many years ago. Since then they have been our enemy. I want you to speak with Miun-Gei, a Mehrunes Dagon cultist who has an Enchantment shop in the Lower Waistworks of the Foreign Quarter. I believe he knows of a contact in the Dark Brotherhood. When you have taken a name from him, bring that name to me."	Journal MT_DB_Contact 10							Morag Tong	Thrall	0							1
Dark Brotherhood	Eno Hlaalu	Is Miun-Gei dead? Hm. Try searching his shop. Perhaps you can find some clues there about who his contact was.										0	Dead miun_gei > 0			Journal MT_DB_Contact >= 10			1
Dark Brotherhood	Eno Hlaalu	That is an interesting note you have there. I believe I know this Tsrazami. I will have agents sent to find her if she still lives.	"Journal MT_DB_Contact 100
ModPCFacRep 5 ""Morag Tong""
ModDisposition 10"									0	Item bk_miungei > 0			Journal MT_DB_Contact >= 10			1
Dark Brotherhood	Eno Hlaalu	So Tsrazami is an agent of the Dark Brotherhood. You have done well. I will send agents to question Tsrazami.	"Journal MT_DB_Contact 100
ModPCFacRep 5 ""Morag Tong""
ModDisposition 10
Tsrazami->Disable"									0				Journal MT_DB_Contact >= 50			1
Dark Brotherhood	Eno Hlaalu	"So Tsrazami is an agent of the Dark Brotherhood. And you have already questioned her yourself. I will certainly be interested in meeting her. At a place and time of my own choosing, of course. Please take these scrolls. I have found them useful at times."	"Journal MT_DB_Contact 100
Player->AddItem ""sc_inasismysticfinger"" 2
Player->AddItem ""sc_invisibility"" 2
ModPCFacRep 5 ""Morag Tong""
ModDisposition 10"									0				Journal MT_DB_Contact >= 70			1
Dark Brotherhood	Eno Hlaalu	"So Tsrazami was an agent of the Dark Brotherhood. Alas, she left Vvardenfell or is dead. Perhaps we can find another contact."	"Journal MT_DB_Contact 100
ModPCFacRep 5 ""Morag Tong""
ModDisposition 10"									0	Dead tsrazami >= 1			Journal MT_DB_Contact >= 10			1
Dark Brotherhood	Eno Hlaalu	We are still at war with the Dark Brotherhood. Do not forget that.										0				Journal MT_DB_Contact >= 100			1
Dark Brotherhood	Denegor	"Oh yeah, sure. Heard ya the f-f-first time."										0							1
Dark Brotherhood	Barenziah	"Not a group of people to be taken lightly. Their reach is far, and their methods well-honed. Take care when dealing with them."										0							1
Dark Brotherhood	Asciene Rane	"Horrible people. Stay clear of them, my friend."										0	Global DBAttack = -1						1
Dark Brotherhood	Apelles Matius	"Perhaps you have been attacked. That's bad business. I don't know who it is that wants you dead, and I don't want to know. Dark Brotherhood activity here on Vvardenfell has been almost unheard of, but I know they have a large contingent back on the mainland."										0	Journal TR_DBAttack >= 10	Journal TR_DBAttack < 100					1
Dark Brotherhood	Apelles Matius	"Perhaps you have been attacked. That's bad business. I don't know who it is that wants you dead, and I don't want to know. Dark Brotherhood activity here on Vvardenfell has been almost unheard of, but I know they have a large contingent back on the mainland."										0	Global DBAttack = -1						1
Dark Brotherhood	Apelles Matius	I understand you've taken care of your problem with them. Good work.										0	Journal TR_DBHunt >= 100						1
Dark Brotherhood		"I don't know anything about who might have sent those people after you. If you're looking for help, try talking to Tienius Delitian at the Royal Palace. If you're a more religious sort, try speaking with Fedris Hler at the Temple. Either of them might be able to help you."					Mournhold					0	Journal TR_DBHunt >= 100						116
Dark Brotherhood		"Scum, all of them. If they're after you, friend, you'd better find yourself some help. Or write a will. Or both."			Guard							0	Journal TR_DBAttack >= 10						82
Dark Brotherhood		"That's a touchy subject, and I'm not comfortable talking about it with someone I don't really trust."			Guard		Mournhold					0							13
Dark Brotherhood		Why would you want anything to do with those scum?	;[THIS WILL BE FOR ROYAL GUARDS]					Royal Guard				0							12
Dark Brotherhood		"That's a touchy subject, and I'm not comfortable talking about it with someone I don't really trust."						Royal Guard				0							12
Dark Brotherhood		You want to know who sent the Dark Brotherhood after you? Don't ask me. I don't want any trouble. Speak with Tienius Delitian. You'll find him in the Throne Room.					Mournhold	Royal Guard				0	Journal TR_DBHunt >= 100						11
Dark Brotherhood		I know of no such brotherhood. Perhaps you need to speak to one of the Imperials in the south.			Guard			Skaal				0	Journal TR_DBAttack > 0						5
Dark Brotherhood		"The Dark Brotherhood is a depraved perversion of the ancient law-abiding order of the Morag Tong. They do not advertise their services or their creed, but they are an outlawed secret society of assassins with an evil reputation, and are often associated with Daedra worship. The Morag Tong is the sworn enemy of the Dark Brotherhood."	;Morag Tong;					Morag Tong				30	Not Local NoLore = 0						27
Dark Brotherhood		The Dark Brotherhood is an ancient secret association of assassins.	;assassins; agents;		Agent			Hlaalu				30	Not Local NoLore = 0						9
Dark Brotherhood		"The Dark Brotherhood do not advertise their services or their creed, but they are an outlawed secret society with an evil reputation, and are often associated with Daedra worship."	;assassins; agents;		Agent			Hlaalu				30	Global Random100 < 66	Not Local NoLore = 0					9
Dark Brotherhood		"The Morag Tong claims the Dark Brotherhood is a depraved perversion of their ancient law-abiding order of assassins, and the Morag Tong is the sworn enemy of the Dark Brotherhood."	;assassins; agents;		Agent			Hlaalu				30	Global Random100 < 33	Not Local NoLore = 0					9
Dark Brotherhood		The Dark Brotherhood is an ancient secret association of assassins.	;assassins; agents;		Agent			Thieves Guild				30	Not Local NoLore = 0						1
Dark Brotherhood		"The Dark Brotherhood do not advertise their services or their creed, but they are an outlawed secret society with an evil reputation, and are often associated with Daedra worship."	;assassins; agents;		Agent			Thieves Guild				30	Global Random100 < 66	Not Local NoLore = 0					1
Dark Brotherhood		"The Morag Tong claims the Dark Brotherhood is a depraved perversion of their ancient law-abiding order of assassins, and the Morag Tong is the sworn enemy of the Dark Brotherhood."	;assassins; agents;		Agent			Thieves Guild				30	Global Random100 < 33	Not Local NoLore = 0					1
Dark Brotherhood		"The Dark Brotherhood is an ancient secret association of assassins. They do not advertise their services or their creed, but they are an outlawed secret society with an evil reputation, and are often associated with Daedra worship. The Morag Tong claims the Dark Brotherhood is a depraved perversion of their ancient law-abiding order of assassins, and the Morag Tong is the sworn enemy of the Dark Brotherhood."	;assassins; agents;		Assassin			Hlaalu				30	Not Local NoLore = 0						1
Dark Brotherhood		I don't know why you'd want to go looking for those demons. Some say they live in the sewers beneath the Great Bazaar.	Journal TR_DBAttack 100		Guard		Mournhold					40							13
Dark Brotherhood		"You want to go looking for them? It's your funeral. Look, I've heard rumors that they have a hideout in the ruins of Old Mournhold. You can get there through the sewers in the Great Bazaar."	Journal TR_DBAttack 100					Royal Guard				40							12
Dark Brotherhood		"You say you've killed the local Dark Brotherhood leader, have you? And he spoke of his ""liege"" before he died? Well, I can tell you that the new king, Helseth, has been rumored to use the Dark Brotherhood's services. If he's the one who's after you, you'd better investigate it immediately. Try speaking with Tienius Delitian, his Captain. He's a reasonable man."					Mournhold Temple					40	Journal TR_DBHunt >= 100	Not Class Guard = 1	Not Faction Temple = 1				9
Dark Brotherhood		You believe you've killed their leader? I wouldn't count on that. You probably ought to speak to Tienius Delitian about it.			Guard		Mournhold	Royal Guard				40	Journal TR_DBHunt >= 100						7
Dark Brotherhood		"You've killed their leader, huh? Don't be so sure. You may have killed a high ranking officer around here, but there's always another to replace him. I don't know anything about who might have hired them, either. That's none of my business. Talk to one of the Royal Guard, or head over to the Temple."			Guard		Mournhold					40	Journal TR_DBHunt >= 100	Not Faction Royal Guard = 1					6
Dark Brotherhood		"You believe you've killed their leader? Maybe, maybe not. Perhaps you should speak with Fedris Hler about this."			Guard		Mournhold	Temple				40	Journal TR_DBHunt >= 100						6
dark business	Kjolver	The matter has been put to rest. My business with you is done.										0	Journal BM_WomanScorned >= 100						1
dark business	Kjolver	You...you've done it?  You've killed Erna the Quiet?	"Choice ""Yes, Kjolver.  Here is Erna's ring.  Your husband's mistress lies dead by my hand."" 3 ""Not yet, Kjolver.  I've been busy with other matters."" 4"									0	Journal BM_WomanScorned >= 30	Journal BM_WomanScorned < 100					1
dark business	Kjolver	"My husband Brandr has been running around behind my back with a harlot named Erna the Quiet. I love my husband.  He's my entire world, and that world isn't big enough for both Erna and me. I want Erna dead. But I'm no killer. Will you help me in this errand, %PCName? You'll be well compensated, of course."	"Journal ""BM_WomanScorned"" 10
Choice ""I'll do it.  Business is business, after all."" 1 ""I'm no assassin, Kjolver.  Get somebody else to do your dirty work."" 2"									0	Journal BM_WomanScorned >= 0	Journal BM_WomanScorned <= 20					1
dark business	Kjolver	"Very well. Not everybody has the stomach for what I need done. If you change your mind, the offer will still be open.  And I trust you to keep this issue to yourself. Good day, %PCName."	"Journal ""BM_WomanScorned"" 20"									0	Function Choice = 2						1
dark business	Kjolver	"Excellent! I knew I was right about you, %PCName. Erna lives in the Skaal Village. You can probably find her at her house. Kill the tramp, and bring me back her ring as proof. You'll be rewarded, and I'll have my Brandr all to myself."	"Journal ""BM_WomanScorned"" 30"									0	Function Choice = 1						1
dark business	Kjolver	"Then why are you here wasting my time? Kill that tramp and bring me her ring. I want her dead, understand?"										0	Function Choice = 4	Journal BM_WomanScorned >= 30	Journal BM_WomanScorned < 100				1
dark business	Kjolver	"Liar!  Do you take me for a fool, %PCName?  This is not the ring of Erna the Quiet.  I should know -- my lout of a husband gave it to her!  Kill the harlot and bring me her ring, or you'll get nothing from me!"										0	Function Choice = 3	Journal BM_WomanScorned >= 30	Journal BM_WomanScorned < 100				1
dark business	Kjolver	"Dead?  Is it true?  Finally, Brandr is mine and mine alone!  %PCName, by slaying that trollop you have given me back my husband.  He will remember his love for me, and we will be happy once again.  I'll always be in your debt.  Here, take this gold.  It's everything I have."	"Journal ""BM_WomanScorned"" 100
additem ""expensive_ring_erna"" 1
player->removeitem ""expensive_ring_erna"" 1
player->additem ""gold_001"" 1000
moddisposition 50"									0	Function Choice = 3	Item expensive_ring_erna > 0	Journal BM_WomanScorned >= 30	Journal BM_WomanScorned < 100			1
Darl Elf savant	Iulus Truptor	"The only Dark Elf savant that comes to mind is Llaalam Dredil. Fortunately, he's close by, in the Ebonheart Grand Council Chambers."										0							1
dart	Garothmuk gro-Muzgub	"Darts are light, easy-to-use missile weapons. Skirmishers throw several darts to weaken and disorder the opponent before advancing into close combat. Darts are also handy for lightly armed, modestly trained, club-and-shield militia troops."										30							1
Darts of Judgement	Eindel	That's none of your business.										0							1
Darts of Judgement	Aengoth	"Eindel has four Darts of Judgement. They're very rare arrows made in my home province of Valenwood. Eindel is a guard at Llethri Manor in Ald'ruhn. If you find the Darts there, feel free to use them, but the Guild will pay good money if you don't want them."	Journal TG_DartsJudgement 10							Thieves Guild		0							1
Darts of Judgement	Aengoth	So you found the Darts of Judgement. Do you want to keep them or sell them to the Guild?	"Choice ""Give him the darts"" 1 ""Keep the darts"" 2"							Thieves Guild		0	Item dart_uniq_judgement >= 1						1
Darts of Judgement	Aengoth	"You put them to good use, then. You've done pretty good work for me, %PCRank. If you've got a price on your head, I'll see if I can't take care of it."	"Journal TG_DartsJudgement 105
SetPCCrimeLevel 0
PayFineThief"							Thieves Guild		0	Function Choice = 2						1
Darts of Judgement	Aengoth	"Here's 500 septims for the Dart. You've done pretty good work for me, %PCRank. If you've got a price on your head, I'll see if I can't take care of it."	"Journal TG_DartsJudgement 100
Player->RemoveItem dart_uniq_Judgement 1
Player->AddItem Gold_001 500
ModPCFacRep 2 ""Thieves Guild""
ModDisposition 5
SetPCCrimeLevel 0
PayFineThief"									0	Function Choice = 1	Item dart_uniq_judgement >= 1					1
Darts of Judgement	Aengoth	"Here's 1000 septims for the Darts. You've done pretty good work for me, %PCRank. If you've got a price on your head, I'll see if I can't take care of it."	"Journal TG_DartsJudgement 100
Player->RemoveItem dart_uniq_Judgement 2
Player->AddItem Gold_001 1000
ModPCFacRep 3 ""Thieves Guild""
ModDisposition 7
SetPCCrimeLevel 0
PayFineThief"									0	Function Choice = 1	Item dart_uniq_judgement >= 2					1
Darts of Judgement	Aengoth	"Here's 1500 septims for the Darts. You've done pretty good work for me, %PCRank. If you've got a price on your head, I'll see if I can't take care of it."	"Journal TG_DartsJudgement 100
Player->RemoveItem dart_uniq_Judgement 3
Player->AddItem Gold_001 1500
ModPCFacRep 4 ""Thieves Guild""
ModDisposition 10
SetPCCrimeLevel 0
PayFineThief"									0	Function Choice = 1	Item dart_uniq_judgement >= 3					1
Darts of Judgement	Aengoth	"Here's 2000 septims for the Darts. You've done pretty good work for me, %PCRank. If you've got a price on your head, I'll see if I can't take care of it."	"Journal TG_DartsJudgement 100
Player->RemoveItem dart_uniq_Judgement 4
Player->AddItem Gold_001 2000
ModPCFacRep 5 ""Thieves Guild""
ModDisposition 15
SetPCCrimeLevel 0
PayFineThief"									0	Function Choice = 1	Item dart_uniq_judgement >= 4					1
Darts of Judgement	Aengoth	You've already reported back to me about the Darts of Judgement.										0				Journal TG_DartsJudgement >= 100			1
Darts of Judgement	Aengoth	"You've been kicked out of the Guild, %PCName. Better make amends, or no one's going to talk to you."										0	Function PC Expelled = 1						1
daughters	Divayth Fyr	"Not bad for something born in a jar, eh? Charming and talented. Not daughters, really. A little project, a side benefit of my researches into corprus disease. Made them myself, from my own flesh. Nice, aren't they? Alfe Fyr, Beyte Fyr, Delte Fyr, and Uupse Fyr. Quite a comfort to me in my old age. Hah hah."										30							1
Davina	Savile Imayn	"Redguards make fine servants. Especially Redguard women. They are just as hardy as the men, but less rebellious. She is 1000 drakes just like the others."	"Choice ""Buy the slave."" 1 ""Nevermind."" 2"									0							1
Davina	Savile Imayn	Come back when you change your mind.										0	Function Choice = 2						1
Davina	Savile Imayn	I'm sorry but you don't have enough gold to afford my fine slaves.										0	Function Choice = 1						1
Davina	Savile Imayn	Davina is now yours. I will have her brought forth from the slavepit. She should be waiting just inside.	"Set davinaBought to 1
Player->RemoveItem Gold_001 1000
AddItem Gold_001 1000
""Davina""->PositionCell 1030 -2660 180 180 ""Tel Aruhn, Underground""
Set ""Davina"".slaveStatus to 2"									0	Function Choice = 1	Item Gold_001 >= 1000					1
Davina	Savile Imayn	I just heard that Davina met with a small accident while waiting for sale. I'm afraid she is no longer available.										0	Dead davina > 0						1
Davina	Savile Imayn	You already purchased Davina. I hope you are satisfied with her work.										0	Local davinaBought = 1						1
death of the horkers	Korst Wind-Eye	"We must find out what has happened. Perhaps this is a sign of prophecy, perhaps not. I prefer to think that it is the work of mortals. I would have you travel to Castle Karstaag, and confirm my suspicions."										0	Journal BM_BearHunt1 >= 100						1
death of the horkers	Korst Wind-Eye	"As I said, I would like you to visit Castle Karstaag to investigate this tragedy."										0	Journal BM_FrostGiant1 >= 30	Journal BM_FrostGiant1 < 100					1
death of the horkers	Korst Wind-Eye	"I feared as much. Even those creatures could not have caused such carnage. This is a bad sign, %PcName, and I fear we have not yet seen the worst. Take this. From what I hear of those grahl, it will be a valuable aid to you. Perhaps it will keep you safe during the troubled times ahead. Now, I fear, we must speak more about the Bloodmoon Prophecy."	"Player->AddItem ""BM ice longsword_FG_Unique"" 1
Journal BM_FrostGiant1 100"									0	Journal BM_FrostGiant1 = 90						1
death of the horkers	Korst Wind-Eye	An odd event indeed. Perhaps it is time we spoke more about the Bloodmoon Prophecy.										0	Journal BM_FrostGiant1 >= 100						1
death of the horkers	BM_riekling_Krish_UNIQU	"Dead horkers? Mmmmm...rancid horker meat. You're asking the wrong guy. I know someone who might be able to help, though. But I've got my own problems!"	Journal BM_FrostGiant1 50									0	Journal BM_FrostGiant1 >= 30	Journal BM_FrostGiant1 < 50					1
death of the horkers	BM_riekling_Krish_UNIQU	"I told you what I know, %PCRace. And I've got my own problems."										0	Journal BM_FrostGiant1 >= 50						1
death of the horkers	BM_riekling_Dulk_UNIQUE	No time for your questions! Krish must be stopped!										0	Journal BM_FrostGiant2 >= 60						1
death of the horkers	BM_riekling_Dulk_UNIQUE	"This was not our doing. Not even Krish could have done this! He was too busy here. I was too busy here! The master is gone, gone with the wolves! Big wolves! Evil wolves! Wolves that walk like men! Took the Master days ago! No time for the fat horkers! And Dulk did none of this!"	"Journal BM_FrostGiant1 90
""BM_riekling_Krish_UNIQU""->AiWander 0 0 0 0 0 0"									0	Journal BM_FrostGiant1 < 90	Journal BM_FrostGiant1 >= 80					1
death of the horkers	BM_riekling_Dulk_UNIQUE	"No more to say. No more to say. The fat ones are dead, but we know nothing of it!"										0	Journal BM_FrostGiant1 >= 90						1
debt money	Persius Mercius	"You can get the debt money from her, or you can pay it yourself. Manos Othreleth works for Orvas Dren, so I suspect this may not be a legitimate Fighters Guild contract."	Journal FG_DeseleDebt 30									0				Journal FG_DeseleDebt >= 10			1
debt money	Persius Mercius	"If you have questions about any other orders you get, just ask."										0				Journal FG_DeseleDebt >= 100			1
debt money	Persius Mercius	"You didn't have to kill her, %PCName."										0	Dead helviane desele >= 1			Journal FG_DeseleDebt = 100			1
debt money	Persius Mercius	"It was not Lirielle Stoine who owed the money, but her brother Ranus Stoine. Ranus was murdered, and I don't think Lirielle has 2000 septims. You'll have to either find the gold Ranus Stoine had or pay the 2000 septims yourself."										0				Journal FG_DebtStoine >= 10			1
debt money	Murudius Flaeus	I said I didn't have it. and I'm not giving you anything.										0				Journal HH_BuriedTreasure >= 10			1
debt money	Murudius Flaeus	I gave you the key to the chest. It's under Fadila's house here in Hla Oad.										0				Journal HH_BuriedTreasure >= 50			1
debt money	Murudius Flaeus	I thought that was all settled. What are you talking to me for?										0				Journal HH_BuriedTreasure >= 100			1
debt money	Murudius Flaeus	"Look around, %PCRace. Do you see 800 drakes anywhere?"										50				Journal HH_BuriedTreasure >= 10			1
debt money	Murudius Flaeus	"Alright, you don't have to say it again. Look, here's a key. There's a chest under Fadila's house, near the docks. Just leave me in peace."	"Journal HH_BuriedTreasure 50
Player->AddItem key_murudius_01 1
RemoveItem key_murudius_01 1"									90				Journal HH_BuriedTreasure >= 10			1
debt money	Manos Othreleth	"I gave the Fighters Guild orders to get that money, and they better get if for me or the House of Earthly Delights is going out of business."										0				Journal FG_DeseleDebt >= 10			1
debt money	Manos Othreleth	"You're the one I got to thank for doing that? I couldn't get anywhere with Desele. You got a real way with people, %PCName."										0				Journal FG_DeseleDebt >= 100			1
debt money	Manos Othreleth	"I heard you killed Desele for the debt money she owed money. You don't understand business, %PCName. If you kill them, they can't keep giving you money."										0	Dead helviane desele >= 1			Journal FG_DeseleDebt >= 100			1
debt money	Lorbumol gro-Aglakh	Lirielle Stoine can be found at The Rat in the Pot in Ald'ruhn. Go there and get the 2000 septims she owes us and report back to me.	Journal FG_DebtStoine 10							Fighters Guild		0	Journal FG_DebtStoine = 5						1
debt money	Lorbumol gro-Aglakh	"I told you to go get me that 2,000 septims from Lirielle Stoine. Now go get it, %PCRank!"								Fighters Guild		0	Journal FG_DebtStoine >= 10	Item Gold_001 < 2000					1
debt money	Lorbumol gro-Aglakh	You got the debt money from Lirielle Stoine?	"Choice ""Yes, here it is"" 1 ""No, not yet"" 2"							Fighters Guild		0	Journal FG_DebtStoine >= 10				Item Gold_001 >= 2000		1
debt money	Lorbumol gro-Aglakh	"Then go get it, %PCRank or you'll never make it to %NextPCRank."								Fighters Guild		0	Function Choice = 2						1
debt money	Lorbumol gro-Aglakh	"It looks like it's all here. Good work, %PCName. Here, you keep half of it."	"Journal FG_DebtStoine 100
Player->RemoveItem Gold_001 1000
ModPCFacRep 5 ""Fighters Guild""
ModDisposition 10"							Fighters Guild		0	Function Choice = 1						1
debt money	Lorbumol gro-Aglakh	I don't have any more debtor contracts.								Fighters Guild		0				Journal FG_DebtStoine >= 100			1
debt money	Lorbumol gro-Aglakh	"You've been expelled, and I don't have to talk to you."										0	Function PC Expelled = 1						1
debt money	Lirielle Stoine	I'm glad it's settled.										0				Journal FG_DebtStoine >= 100			1
debt money	Lirielle Stoine	"My brother Ruran Stoine is dead. The Camonna Tong said he owed them money, which I don't dispute. But now they say that I owe my brother's debts, and I just don't have the money. I can't pay what I don't have, can I?"	Journal FG_DebtStoine 50									40	Journal FG_DebtStoine >= 10	Journal FG_DebtStoine < 100					1
debt money	Helviane Desele	"I don't see why it's any business of yours. I don't like speaking of these things with my friends, much less someone I hardly know."										0							1
debt money	Helviane Desele	I already gave you the debt money.										0				Journal FG_DeseleDebt >= 70			1
debt money	Helviane Desele	"I try and run a respectable business and the Camonna Tong keeps asking for this money ""for my safety."" What is it really for? To keep me safe from Orvas Dren's thugs, that's what it's for, and I'm not paying it."										50							1
debt money	Helviane Desele	"All right, you've convinced me. Here's the 200 gold. Take it and tell those thugs to leave me alone."	"Journal FG_DeseleDebt 70
Player->AddItem Gold_001 200"									75							1
debt money	Eydis Fire-Eye	"Helviane Desele runs a cornerclub in Suran. She owes Manos Othreleth, one of our clients, 200 septims. Bring this money to me and I'll let you keep half of it."	Journal FG_DeseleDebt 10							Fighters Guild		0							1
debt money	Eydis Fire-Eye	Do you have the 200 septims Desele owes our client?	"Choice ""Yes, here it is"" 1 ""No, not yet"" 2"							Fighters Guild		0				Journal FG_DeseleDebt >= 30	Item Gold_001 >= 200		1
debt money	Eydis Fire-Eye	Go get it then.										0	Function Choice = 2						1
debt money	Eydis Fire-Eye	"Good work, %PCName. Here's your share."	"Journal FG_DeseleDebt 100
Player->RemoveItem Gold_001 200
Player->AddItem Gold_001 100
ModPCFacRep 5 ""Fighters Guild""
ModDisposition 10"									0	Function Choice = 1						1
debt money	Eydis Fire-Eye	"You killed Helviane Desele? Well, that's the way it is sometimes. Some people won't pay their debts."	"Journal FG_DeseleDebt 100
ModPCFacRep 5 ""Fighters Guild""
ModDisposition 10"									0	Dead helviane desele >= 1						1
debt money	Eydis Fire-Eye	I'll pass any debt collection contracts your way.								Fighters Guild		0				Journal FG_DeseleDebt >= 100			1
debt money	Eydis Fire-Eye	"You've been expelled from the Fighters Guild. Until you make amends, I cannot discuss contracts with you."										0	Function PC Expelled = 1						1
debt money	Dialog Placeholder	"Elethus Tobor owed money to the Camonna Tong for gambling debts. He's very poor and probably can't pay the money. If you want to complete this contract, you'll have to either kill him or pay the debt yourself."										0							1
debt to pay	Lucretinaus Olcinius	"Cassius did what??? What??? Oh, that foolish boy. Still, he's mine, and I do love him. Here, take this money and repay his debt for me. It amazes me what young people will do sometimes."	"Journal ""EB_Invisible"" 90
Player->AddItem ""Gold_001"" 400
RemoveItem ""Gold_001"" 400"									0	Journal EB_Invisible < 90	Journal EB_Invisible != 70					1
debt to pay	Lucretinaus Olcinius	A debt to that wizard? Foolish boy. The number of times I've heard about stupid things Cassius Olcinius has done would turn your head.										0	Journal EB_Invisible = 70						1
debt to pay	Fevyn Ralen	"He still owes me 400 septims. I haven't even charged interest on the debt, because I don't believe the little fool would understand what it meant."	"Choice ""He should learn to pay his own debts."" 2"									0	Item Gold_001 < 400	Journal EB_Invisible < 70					1
debt to pay	Fevyn Ralen	"He still owes me 400 septims. I haven't even charged interest on the debt, because I don't believe the little fool would understand what it meant. You can pay the debt yourself, if you wish."	"Choice ""I'll pay the debt for him."" 1 ""He should learn to pay his own debts."" 2"									0	Item Gold_001 >= 400	Journal EB_Invisible < 70					1
debt to pay	Fevyn Ralen	You want to pay the debt? Fine with me. I'll remove the spell. But I don't want to see the little fool back here again any time soon.	"Journal ""EB_Invisible"" 70
""Cassius Olcinius""->RemoveSpell ""chameleon_100_unique""
Player->RemoveItem ""Gold_001"" 400
AddItem ""Gold_001"" 400"									0	Function Choice = 1	Item Gold_001 >= 400					1
debt to pay	Fevyn Ralen	"Yes, he should. He's an idiot. A harmless idiot, but an idiot nonetheless."	"Journal ""EB_Invisible"" 80"									0	Function Choice = 2						1
debt to pay	Fevyn Ralen	"It's good that his father is paying off the debt. Makes sense, I suppose. Well, I'll remove the spell. From all I've heard, his father is an honest man, and I've no problem with him."	"Journal ""EB_Invisible"" 100
Player->RemoveItem ""Gold_001"" 400
AddItem ""Gold_001"" 400
""Cassius Olcinius""->RemoveSpell ""chameleon_100_unique"""									0	Journal EB_Invisible = 90	Item Gold_001 >= 400					1
debt to pay	Fevyn Ralen	I heard his father gave you the money to pay his debt. Return when you actually have it.										0	Journal EB_Invisible = 90	Item Gold_001 < 400					1
debt to pay	Fevyn Ralen	I don't want to see that little brat again.										0	Journal EB_Invisible >= 70	Journal EB_Invisible != 80	Journal EB_Invisible != 90				1
decision	Sabinus Oranius	"Hmm, tough question. I think I'd rather see a trader here; maybe that way, more people would be interested in stopping by. Then maybe some of them might want to stay, and that would make the work load lighter for all of us."										0							1
decision	Sabinus Oranius	"It was decided already, %PCName. Aren't there better things to talk about?"										0	Journal CO_4 >= 30						1
decision	Gidar Verothan	"Hmm. I don't know that I really care either way, to be honest. I guess I'd have to say a Trader would be better to have, since I could buy all sorts of things there."										0							1
decision	Gidar Verothan	It's already been decided; there's nothing to talk about.										0	Journal CO_4 >= 30						1
decision	Gamin Girith	"Well, if you ask me, we need a Smith here. If the equipment breaks down, we could just get it fixed here, instead of shipping it off to the mainland. But that's just my opinion."										0							1
decision	Gamin Girith	I hear it's been taken care of already. Doesn't matter what I think now.										0	Journal CO_4 >= 30						1
decision	Falco Galenus	"Raven Rock is expanding nicely, despite the heavy ore quotas Carnius has insisted on. It's time we build something other than housing, and the funds are available to build either a smithy or a trader's outpost. I'm having a difficult time deciding which would suit us better, and I'd value your opinion. Take some time and think it over, talk to the workers if you like, and come back when you've made up your mind."	Journal CO_4 20									0	Global ColonySide = 1						1
decision	Falco Galenus	"So, what do you think, %PCName? Which should it be - the smith, or the trader?"	"Choice: ""The Smith."" 1 ""The Trader."" 2 ""I haven't decided yet."" 3"									0	Journal CO_4 = 20	Global ColonySide = 1					1
decision	Falco Galenus	"So be it. I'll get the men started on construction; you take the news to Carnius. I doubt he'll care, but Stendarr forbid he doesn't know every little detail of what goes on here."	"Journal CO_4 40
Set ColonyService to 2"									0	Function Choice = 5	Global ColonySide = 1					1
decision	Falco Galenus	"Very well. I'll make sure the work starts promptly. Carnius needs to be informed, regardless of whether or not he cares. We can't do anything without the utmost regard for procedure; we don't want to give him an edge."	"Journal CO_4 30
Set ColonyService to 1"									0	Function Choice = 4	Global ColonySide = 1					1
decision	Falco Galenus	"Not quite sure yet, eh? Not to worry, %PCName. Think it over some more."										0	Function Choice = 3						1
decision	Falco Galenus	"A trader, eh? Well, we can certainly build that, though it will take some time. Are you absolutely sure that's what we should build? Once we invest the money in it, we can't change the plans."	"Choice: ""Yes, I'm sure."" 5 ""No, wait."" 3"									0	Function Choice = 2						1
decision	Falco Galenus	"Indeed, a smith would be useful to us. Are you certain that's how we should invest? Once we've started construction, you can't afford to change your mind."	"Choice: ""Yes, I'm sure."" 4 ""No, wait."" 3"									0	Function Choice = 1						1
decision	Falco Galenus	"The decision's been made, %PCName. Has Carnius been informed yet?"										0	Journal CO_4 >= 30	Global ColonySide = 1					1
decision	Falco Galenus	"A good choice, %PCName. The addition will benefit our colony, I'm sure."										0	Journal CO_4 = 50	Global ColonySide = 1					1
decision	Carnius Magius	"You heard me, %PCRank. A smith or a trader. I don't care how you do it. Ask the colonists, decide on your own, pick one out of a hat. Just come back and let me know what it's going to be."	Journal CO_4 20									0	Global ColonySide = 2						1
decision	Carnius Magius	"Let's get this over with, so I can allocate the funds and move on to something more important. What's it going to be?"	"Choice: ""The Smith."" 4 ""The Trader"" 5 ""I haven't decided yet."" 6"									0	Journal CO_4 = 20						1
decision	Carnius Magius	"What do you mean, you haven't decided yet? If you haven't made a decision, why are you even discussing it with me?"	moddisposition -2									0	Function Choice = 6						1
decision	Carnius Magius	"Very well. A trader it is. I'll make sure the money is provided so construction starts soon. That's all for now, %PCRank. It'll take a few days for the construction; come back and see me when it's done."	"Journal CO_4 70
Set ColonyService to 2
StartScript ColonyServTimer
ModPCFacRep 12 ""East Empire Company"""									0	Function Choice = 5						1
decision	Carnius Magius	"Fine, fine. I'll see to it that work starts soon. Now, go find something to keep you occupied for a while. I have other things to attend to, and it will take a few days for the construction to finish."	"Journal CO_4 60
Set ColonyService to 1
StartScript ColonyServTimer
ModPCFacRep 12 ""East Empire Company"""									0	Function Choice = 4						1
decision	Carnius Magius	"What? Fine, fine. That's fine. I honestly don't care. Just make sure there are no problems. I don't want to be bothered with this again."	"player->additem ""gold_001"" 300
Journal CO_4 50
ModPCFacRep 12 ""East Empire Company""
StartScript ColonyServTimer
Goodbye"									0	Journal CO_4 >= 30	Global ColonySide = 1					1
decision	Carnius Magius	"You've already taken care of it, %PCRank. Just let me know when the construction is nearly done."										0	Journal CO_4 >= 50						1
decision	Carnius Magius	"You've already taken care of it, %PCRank."										0	Journal CO_4 >= 100						1
decision	Apronia Alfena	"You're asking me? Well, gee. It's nice to know that you think I'm important! I think it would be great if there were a place where I could go shopping and buy some nice new clothes. Maybe something that isn't wool, you know? I'm a very big fan of wool, of course, but after a while it gets a little itchy, and starts to smell."										0							1
decision	Apronia Alfena	"It was decided already, %PCName."										0	Journal CO_4 >= 30						1
defeat Dagoth Ur	vivec_god	"To defeat Dagoth Ur, go to Red Mountain to recover the artifact hammer Sunder from Gate Citadel Vemynal, then recover the artifact blade Keening from Gate Citadel Odrosal. Then proceed with Wraithguard, Sunder, and Keening to the citadel of Dagoth Ur. Within the citadel, find the Heart of Lorkhan. Use the three artifacts to sever Dagoth Ur's connection to the Heart, and he will be destroyed, and the Blight ended on Morrowind."	";Vivec; Journal ""B8_MeetVivec"" = 50;
Choice ""Continue"" 1"									0							1
defeat Dagoth Ur	vivec_god	"To destroy Dagoth Ur, you must sever his connection with the Heart of Lorkhan. To do this, strike the Heart with the artifact hammer Sunder once, then strike the Heart more than once with the artifact blade Keening. You must wear Wraithguard, because you cannot handle either Sunder or Keening unless you are wearing Wraithguard. That is the short, simple explanation. Here is the long, detailed explanation, written down for your convenience. Read it, study it, commit it to memory."	";Vivec; Journal ""B8_MeetVivec"" = 50; CHOICE 1; 
player->additem ""bk_Vivecs_Plan"" 1
Journal ""B8_MeetVivec"" 55
ShowMap Vemynal 
ShowMap Odrosal
ShowMap ""Dagoth Ur"""									0	Function Choice = 1						1
defeat Dagoth Ur	vivec_god	"I have given you a copy of my proposed plan. Read it, study it, commit it to memory."										0	Journal B8_MeetVivec >= 55						1
defiled these lands	Tharsten Heart-Fang	"Through their carelessness, the Imperials have upset the natural order, the Oneness of the land. This is their nature. It must be balanced once again, and the All-Maker appeased. I wish for you to make things right, %PCName. You will be the one to restore the power of the Skaal."										0	Journal BM_Stones < 30						1
defiled these lands	Tharsten Heart-Fang	"They cut the trees without planting. They dig the earth without care. These Imperials hunt the land's creatures with no honor or forethought. Their ways are shortsighted and foolish, and they are doomed if they continue along this path."										0	Journal BM_Stones >= 30						1
deliver the payment	Rabinna	"No, no. Rabinna is only part of the payment. Rabinna was made to swallow many bags of wrapped moonsugar. That is the true payment. There is no hope of escape."	"Journal ""MV_SlaveMule"" 65"									0	Journal MV_SlaveMule < 65						1
deliver the potion	Gadayn Andarys	"Not yet? Well, let me know when you do!"										0	Journal EB_Unrequited = 70						1
deliver the potion	Gadayn Andarys	"Wonderful! I'm sure this will work. Thank you for your help, my very good friend. I'll make sure to name our first child after you. How does %PCName Andarys sound? Oh, and take this as a token of our friendship. Soon she'll be mine!"	"Journal ""EB_Unrequited"" 95
Player->AddItem ""light ring"" 1
StartScript eraldilScript"									0	Journal EB_Unrequited = 90						1
deliver this slave	Relam Arinith	"Yeah, just a little unfinished business between Vorar Helas and me. I owe him big for a deal we made a while ago. Rabinna here ought to pay for my side of the bargain, and more. There's a lot of money in some of these slaves. You interested in the work?"	"Journal ""MV_SlaveMule"" 20
Choice ""I'll deliver the slave to him for you."" 1 ""Sorry, not interested."" 2"									0							1
deliver this slave	Relam Arinith	"No? Too bad. Just means I'll have to get her there myself. Your loss, friend."	"Journal ""MV_SlaveMule"" 40"									0	Function Choice = 2						1
deliver this slave	Relam Arinith	"Excellent. You'll find Helas in Balmora, in the east side of town. Just tell him Relam Arinith sent you. Take care with this slave, friend. She's worth more than you can imagine. Rabinna here might not look like much, but it's what's on the inside that counts. Know what I mean?"	"Journal ""MV_SlaveMule"" 30
AddTopic ""Relam Arinith""
""Rabinna""->AiFollowCell Player ""Balmora, Vorar Helas' House"" 0, 22, 19, 5, 0"									0	Function Choice = 1						1
deliver this slave	Relam Arinith	"Yeah, got to get that Khajiit to Balmora, one way or another."										0	Journal MV_SlaveMule >= 30						1
deliver this slave	Relam Arinith	Heard you took care of that for me. Thanks.										0	Journal MV_SlaveMule >= 108	Journal MV_SlaveMule <= 109					1
deliver this slave	Relam Arinith	"I heard you brought that slave to some abolitionists. That cost me a lot of money, fool. I can't let that go too easily."	"StartCombat Player
Goodbye"									0	Journal MV_SlaveMule >= 114						1
deliver this slave	Relam Arinith	I heard that the old kitten was dead. I sure hope you took care of things with Vorar Helas. He knows you're responsible.										0	Dead Rabinna > 0	Journal MV_SlaveMule >= 20	Journal MV_SlaveMule != 40	Journal MV_SlaveMule < 108			1
deliver this slave	Relam Arinith	You killed my slave! I needed her for business!	"StartCombat Player
SetFight 100
Goodbye"									0	Dead Rabinna > 0	Journal MV_SlaveMule <= 10					1
deliver this slave	Relam Arinith	"Vorar is dead, huh? Well, not my problem, really. Just means my debt is forgiven."										0	Dead vorar helas > 0	Journal MV_SlaveMule >= 10					1
delivery for Llaalam Dredil	J'zhirr	"Ah, he sent you with his delivery, did he? It is good you have brought it to J'Zhirr. Here, take this back to him. He will be expecting it."	"Journal ""EB_Express"" 40
Player->RemoveItem ""bk_letterfromllaalam"" 1
Player->AddItem ""bk_letterfromjzhirr"" 1"									0	Journal EB_Express = 20	Item bk_letterfromllaalam > 0					1
Delte Fyr	Divayth Fyr	"Delte Fyr is the efficient one. Organized and orderly. She acts as our steward, manages accounts, maintains supplies, keeps the tower and Corprusarium running."										50							1
Delvam Andarys	Tharer Rotheloth	"Delvam Andarys is in Mawia, which is southeast of Molag Mar. From here, follow the river to the east as it heads south. It is not far before it opens into a lake. Turn east again and look for an island just south of the coast. Go there, find Delvam Andarys, and make certain that he does not escape the justice of the Temple."	"Journal TT_Mawia 10
ShowMap ""Tel Branora"""									0							1
Delvam Andarys	Tharer Rotheloth	"Delvam Andarys is dead. You have done the Temple a great service. When you are ready, I have more urgent duties for you."	"Journal TT_Mawia 100
ModPCFacRep 5 ""Temple""
ModDisposition 20"									0	Dead delvam andarys > 0						1
Delvam Andarys	Tharer Rotheloth	You already brought justice to Delvam Andarys? You have done the Temple a great service. I have more urgent duties for you.	"Journal TT_Mawia 100
ModPCFacRep 5 ""Temple""
ModDisposition 20"									0	Dead delvam andarys > 0			Journal TT_Mawia = 0			1
Delvam Andarys	Tharer Rotheloth	You brought the Temple's justice to Delvam Andarys.										0				Journal TT_Mawia >= 100			1
Delvam Andarys	Tharer Rotheloth	You have been expelled from the Temple.										0	Function PC Expelled = 1						1
Delvam Andarys	Tharer Rotheloth	"I have heard that you claim to be the Incarnate. I do not know the truth of the matter, but for now I will not give you duties."										0				Journal A2_6_Incarnate >= 50	Journal B8_MeetVivec < 50		1
Delyna Mandas	Llerar Mandas	She is being held captive in Tel Fyr. I do not want to lose another grandchild to the Telvanni. Please bring her back to me.	Journal HR_RansomMandas 20									0							1
Delyna Mandas	Llerar Mandas	"You have rescued my granddaughter, and I am grateful. Please take this helm from all the Mandas family. Know that you have earned an ally in House Redoran."	"Journal HR_RansomMandas 100
ModDisposition 30
ModPCFacRep 5 ""Redoran""
Player->AddItem Ebony_Closed_Helm 1"									0				Journal HR_RansomMandas >= 70			1
Delyna Mandas	Llerar Mandas	"My granddaughter is safe for now, but I fear she will be in trouble again."										0				Journal HR_RansomMandas >= 100			1
Delyna Mandas	Llerar Mandas	"I heard that Delyna was dead. I don't know if you did it or if that bastard in Tel Fyr did it. Either way, you'll get no help from me."										0	Dead delyna mandas > 0						1
Delyna Mandas	Faral Retheran	Go speak with Llerar Mandas in the Grand Council Chambers in Ebonheart.. He can tell you more.										0							1
Delyna Mandas	Faral Retheran	You rescued Delyna Mandas? Good. I hope this will help cure Arethan Mandas of his madness. Make sure you tell Llerar Mandas that his granddaughter is safe.										0				Journal HR_RansomMandas >= 70			1
Delyna Mandas	Faral Retheran	It was very kind of you to help Arethan Mandas by rescuing his daughter. Make sure you tell Llerar Mandas that his granddaughter is safe.										0				Journal HR_MadMilk >= 90	Journal HR_RansomMandas >= 70		1
Delyna Mandas	Faral Retheran	"It is a shame that you had to kill Arethan Mandas, but at least Delyna is now safe."										0	Dead arethan mandas > 0			Journal HR_RansomMandas >= 70			1
Delyna Mandas	Divayth Fyr	"Delyna Mandas? I do not recall her name. Many people try to steal from my tower or spy on me or enter the Corprusarium. I cannot be expected to keep track of them all. If you want to look for her, go right ahead."	Journal HR_RansomMandas 30									0							1
Delyna Mandas	Divayth Fyr	"So you found her? I will not interfere with your escape, but if she returns to my tower, I will not be held responsible."										0				Journal HR_RansomMandas >= 50			1
Delyna Mandas	Divayth Fyr	So you managed to set her free? Why tell me about it?										0				Journal HR_RansomMandas >= 70			1
Delyna Mandas	Arethan Mandas	My daughter. Where is she? Her locket... is it? Is she? No! Must know! Can't bear to know!	"Choice ""Your daughter is safe. Take her locket."" 1 ""Can you hear me? Are you okay?"" 2"									0	Item expensive_amulet_delyna > 0						1
Delyna Mandas	Arethan Mandas	"No, no, no. Not the pickles. Death's sickles. Tickles. Get out of my head, father."	Goodbye									0	Function Choice = 2						1
Delyna Mandas	Arethan Mandas	"She's... safe. Safe. So safe. I must be there for her. I must. Thank you, %PCName. I will stop now. The attacks on the road. I knew it was wrong. But what could I do? My guards are loyal. Always looking out for me. Tell Athyn to visit."	"Journal HR_MadMilk 70
Player->RemoveItem ""expensive_amulet_delyna"" 1
AddItem ""expensive_amulet_delyna"" 1
Player->ModReputation 1"									0	Function Choice = 1						1
Delyna Mandas	Arethan Mandas	"Yes, my daughter is safe. She's safe. I can think in better categories now. My guards will trouble you no more. Nor the travelers. I await a visitor. My daughter, Delyna, or my old friend, Athyn. I feel I will feel better soon."										0				Journal HR_MadMilk >= 70			1
Delyna Mandas		You will need to speak with Divayth Fyr about her.					"Tower of Tel Fyr, Hall of Fyr"					0	Not ID delyna mandas = 0			Journal HR_RansomMandas < 70			2
Delyna Mandas		You will need to speak with Divayth Fyr about her.					"Tower of Tel Fyr, Onyx Hall"					0	Not ID delyna mandas = 0			Journal HR_RansomMandas < 70			2
destination	Valveli Arelas	"My ship 'Priggage ' can take you from Gnaar Mok to Hla Oad, and Khuul."	;Gnaar Mok; Valveli Arelas; shipmaster									0							1
destination	Tonas Telvani	"My ship, 'Pole Star ,' can take you from the docks here at Tel Mora to the docks at Sadrith Mora, Dagon Fel, Tel Aruhn, and Tel Vos."	;Tel Mora; Tonas Telvani; shipmaster									0							1
destination	Talsi Uvayn	"I can carry you by gondola to the Arena in the center of Vivec, or to the Foreign Quarter in the north, or to the Temple district to the south."										0							1
destination	Talmeni Drethan	"My ship, the 'Omenwedur,' can carry you from Khuul to Gnaar Mok and Dagon Fel."	;Dagon Fel; Haema Farseer; shipmaster									0							1
destination	Selvil Sareloth	"I can get you from Balmora to Ald'ruhn, Suran, Vivec, or Seyda Neen by silt strider."	;Selvil Sareloth									0							1
destination	Seldus Nerendus	"This silt strider can carry you from Khuul to Ald'ruhn, Maar Gan, and Gnisis."										0							1
destination	Sedyni Veran	"My ship, 'Falvilo's Endeavor,' can take you from the docks here at Vos to the docks at Sadrith Mora, Tel Aruhn, and Tel Mora."	;Vos; Sedyni Veran; shipmaster									0							1
destination	Rindral Dralor	"My ship, the 'Whistler,' can carry you from Molag Mar to Ebonheart, Hla Oad, the Foreign Quarter of Vivec, or Tel Branora."	;Molag Mar; Rindral Dralor; shipmaster									0							1
destination	Punibi Yahaz	"From here in Gnisis you can travel by silt strider to Ald'ruhn, Maar Gan, and Khuul."	;Gnisis; Punibi Yahaz; caravaner									0							1
destination	Nireli Farys	"My ship, 'Spring,' can carry you from Tel Branora to Vivec, Ebonheart, Molag Mar, and Sadrith Mora."	;Dagon Fel; Haema Farseer; shipmaster									0							1
destination	Nevosi Hlan	"My ship, 'Chun-Ook,' can carry you from the docks here in Ebonheart to Hla Oad, Sadrith Mora, Tel Branora, and the Foreign Quarter of Vivec."	;Ebonheart; Nevosi Hlan; shipmaster									0							1
destination	Navam Veran	"My silt strider can carry you from Ald'ruhn to Balmora, Gnisis, Khuul, or Maar Gan."	;Ald'ruhn; Navam Veran; caravaner									0							1
destination	Masalinie Merian	"I can teleport you instantly from our Mages Guild here in Balmora to the Vivec Mages Guild, or the Ald'ruhn Mages Guild, or the Caldera Mages Guild, or the Sadrith Mora Mages Guild."										0							1
destination	Iniel	"I can transport you instantaneously to the Mages Guild at Vivec, Caldera, Ald'ruhn, or Balmora."	;Sadrith Mora; Iniel; guild guide									0							1
destination	Haema Farseer	"My ship, the 'Wild Rover,' can carry you from Dagon Fel to Sadrith Mora, Tel Mora, and Khuul."	;Dagon Fel; Haema Farseer; shipmaster									0							1
destination	Gals Arethi	"My ship 'Elf-Skerring' can carry you from Sadrith Mora to Ebonheart, Tel Branora, Tel Mora, or Dagon Fel."	;Sadrith Mora; Gals Arethi; shipmaster									0							1
destination	Folsi Thendas	"I can carry you by silt strider from Suran to Vivec, Molag Mar, Balmora, and Seyda Neen."	;Folsi Thendas									0							1
destination	Flacassia Fauseius	"I can teleport you from the Vivec Mages Guild to the Ald'ruhn Mages Guild, the Balmora Mages Guild, the Caldera Mages Guild, or the Sadrith Mora Mages Guild."	;Vivec; Flacassia Fauseius; guild guide									0							1
destination	Fendryn Drelvi	"I can carry you by gondola to the Arena in the center of Vivec, or to Hlaalu Compound to the west, or to Telvanni Compound to the east."										0							1
destination	Erranil	"I can teleport you instantly from our Mages Guild here in Ald'ruhn to the Vivec Mages Guild, or the Balmora Mages Guild, or the Caldera Mages Guild, or the Sadrith Mora Mages Guild."	;Ald'ruhn; Erranil; guild guide									0							1
destination	Emelia Duronia	"I can teleport you instantly from our Mages Guild here in Caldera to the Vivec Mages Guild, or the Ald'ruhn Mages Guild, or the Balmora Mages Guild, or the Sadrith Mora Mages Guild."										0							1
destination	Dilami Androm	I can take you by silt strider from Molag Mar to Vivec and to the village of Suran in the Ascadian Isles.	;Molag Mar; Dilami Androm; caravaner									0							1
destination	Devas Irano	"I can carry you by gondola to the Arena in the center of Vivec, or to Hlaalu Compound to the west, or to Telvanni Compound to the east."										0							1
destination	Daynas Darys	"My ship, 'Saucy,' can take you from the docks here at Tel Aruhn to the docks at Dagon Fel, Vos, and Tel Mora."	;Vos; Sedyni Veran; shipmaster									0							1
destination	Darvame Hleran	"I can take you by silt strider from Seyda Neen to Balmora, Vivec, Gnisis, and Suran."	;Seyda Neen; Darvame Hleran; caravaner									0							1
destination	Daras Aryon	"This silt strider can carry you from Maar Gan to Ald'ruhn, Gnisis, and Khuul."	;Maar Gan; Daras Aryon; Caravaner									0							1
destination	Dalse Adren	"I can carry you by gondola to the Foreign Quarter in the north, to the Temple district to the south, to Hlaalu Compound to the west, or to Telvanni Compound to the east."										0							1
destination	Baleni Salavel	"From Hla Oad I can take you to Ebonheart, Gnaar Mok, or the Foreign Quarter of Vivec on my ship 'Harpy.'"	;baleni salavel; Hla Oad									0							1
destination	Aren Maren	"I can carry you by gondola to the Arena in the center of Vivec, or to the Foreign Quarter in the north, or to the Temple district to the south."										0							1
destination	Ano Andaram	"My ship, the 'Frost-Ghost,' can carry you from Vivec to Ebonheart, Hla Oad, Molag Mar, and Tel Branora."	;Dagon Fel; Haema Farseer; shipmaster									0							1
destination	Adondasi Sadalvel	"This silt strider can carry you from Vivec to Suran, Seyda Neen, Balmora, and Molag Mar."										0							1
destroy my people	draugr_aesliip	"A group of Frost Daedra had taken up residence deep in the bowels of this island. I thought at first that it was my doing, that I had somehow summoned these fiends. But they were beyond my abilities. I learned that they would wipe this island clean of life, slaughter my people and all we held dear. I knew I must act."										0	Journal BM_Draugr >= 60	Journal BM_Draugr < 62					1
destroy my people	draugr_aesliip	"I realized that is what these Daedra would do, so I realized I must act."										0	Journal BM_Draugr >= 62	Journal BM_Draugr < 80					1
destruction		"The destruction discipline is the mastery of the spell effects of the College of Destruction. The destruction spells harm living and undead creatures, and mages specializing in destruction are usually war wizards."	;Fighters Guild; Mages Guild; Thieves Guild;		Savant							30	Not Race Dark Elf = 1	Not Local NoLore = 0					8
destruction spells	Ygfa	"There are many common variants of destruction spells, not to mention the countless custom versions created by ambitious spellcasters. There are so many different destruction spells that it helps to divide them into five different classes of effects: elemental damage, attribute-draining, attribute-damaging, vulnerability, and disintegration."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
destruction spells	Strillian Macro	"There are many common variants of destruction spells, not to mention the countless custom versions created by ambitious spellcasters. There are so many different destruction spells that it helps to divide them into five different classes of effects: elemental damage, attribute-draining, attribute-damaging, vulnerability, and disintegration."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
destruction spells	Smokey Morth	"There are many common variants of destruction spells, not to mention the countless custom versions created by ambitious spellcasters. There are so many different destruction spells that it helps to divide them into five different classes of effects: elemental damage, attribute-draining, attribute-damaging, vulnerability, and disintegration."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
destruction spells	Melvure Rindu	"There are many common variants of destruction spells, not to mention the countless custom versions created by ambitious spellcasters. There are so many different destruction spells that it helps to divide them into five different classes of effects: elemental damage, attribute-draining, attribute-damaging, vulnerability, and disintegration."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
destruction spells	Estirdalin	"There are many common variants of destruction spells, not to mention the countless custom versions created by ambitious spellcasters. There are so many different destruction spells that it helps to divide them into five different classes of effects: elemental damage, attribute-draining, attribute-damaging, vulnerability, and disintegration."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
destruction spells	Eraamion	"There are many common variants of destruction spells, not to mention the countless custom versions created by ambitious spellcasters. There are so many different destruction spells that it helps to divide them into five different classes of effects: elemental damage, attribute-draining, attribute-damaging, vulnerability, and disintegration."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
destruction spells	Artisa Arelas	"There are many common variants of destruction spells, not to mention the countless custom versions created by ambitious spellcasters. There are so many different destruction spells that it helps to divide them into five different classes of effects: elemental damage, attribute-draining, attribute-damaging, vulnerability, and disintegration."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
Detect Creatures Potion	Skinkintreesshade	"Yes, of course, soft-skin. Take this potion back to Edwinna, along with my apologies. Speak with me again next time you are here. I may have some duties for you, %PCRank."	"Journal MG_Potion 50
Player->AddItem P_Detect_Creatures_S 1
ModDisposition 5"							Mages Guild		30				Journal MG_Potion >= 10			1
Detect Creatures Potion	Skinkintreesshade	"Yes, of course, friend. Take this potion back to Edwinna, along with my apologies. Speak with me again next time you are here. I may have some duties for you, %PCRank."	"Journal MG_Potion 50
Player->AddItem P_Detect_Creatures_S 1
ModDisposition 5"							Mages Guild		30	Function Same Race = 1			Journal MG_Potion >= 10			1
Detect Creatures Potion	Skinkintreesshade	"I have given you the potion, %PCName. Return it to Edwinna in Ald'ruhn."								Mages Guild		30				Journal MG_Potion >= 50			1
Detect Creatures Potion	Skinkintreesshade	I heard Edwinna finally got her potion.								Mages Guild		30				Journal MG_Potion >= 100			1
Detect Creatures Potion	Edwinna Elbert	"Unlike a proper %PCRank, you do not keep your word. I certainly am not going to give you any more duties until you deliver a Detect Creatures potion to me."										0	Function Choice = 2						1
Detect Creatures Potion	Edwinna Elbert	Oh? Where is the potion? Do you have it with you?										0	Function Choice = 1						1
Detect Creatures Potion	Edwinna Elbert	Excellent. Why don't I give you a potion more useful to a %PCRank in the field?	"Journal MG_Potion 100
Player->RemoveItem P_Detect_Creatures_S 1
Additem P_Detect_Creatures_S 1
Player->AddItem P_Chameleon_E 1
ModPCFacRep 5 ""Mages Guild""
ModDisposition 10"									0	Function Choice = 1	Item p_detect_creatures_s > 0					1
Detect Creatures Potion	Edwinna Elbert	What's that? Skink-in-Tree's-Shade is dead? This is just terrible news. I don't think I'll have any more duties for you if Skink is dead.										0	Dead skinkintreesshade > 0						1
Detect Creatures Potion	Edwinna Elbert	"You have been expelled, %PCName. If you want to make amends, you should speak with Guildmaster Trebonius."										0	Global ExpMagesGuild > 0						1
Detect Creatures Potion	Edwinna Elbert	Were you expelled? Or did you clear that up already? You ought to make amends with Guildmaster Trebonius just to be sure.										0	Global ExpMagesGuild > 10						1
Detect Creatures Potion	Edwinna Elbert	"Are you still a member of the guild? Once Trebonius gives the authorization, we can discuss guild matters again."										0	Global ExpMagesGuild > 20						1
Detect Creatures Potion	Edwinna Elbert	It's simply taking Skink-in-Tree's-Shade forever to finish it. Go to Wolverine Hall in Sadrith Mora and bring the potion back to me as soon as Skink is finished.	"Journal MG_Potion 10
ShowMap ""Wolverine Hall"""							Mages Guild		30				Journal MG_NchuleftBook >= 100			1
Detect Creatures Potion	Edwinna Elbert	Just go talk to Skink-in-Tree's-Shade in Sadrith Mora and bring back the Detect Creatures potion.								Mages Guild		30				Journal MG_Potion >= 10			1
Detect Creatures Potion	Edwinna Elbert	"Ah, at last, you've brought me a Detect Creatures potion. Will you give the potion to me now?"	"Choice ""Yes, here it is"" 1 ""No"" 2"							Mages Guild		30				Journal MG_Potion >= 50			1
Detect Creatures Potion	Edwinna Elbert	"Unlike a proper %PCRank, you do not keep your word. I certainly am not going to give you any more duties until you deliver a Detect Creatures potion to me."	ModDisposition -10									30	Function Choice = 2						1
Detect Creatures Potion	Edwinna Elbert	"I appreciated the potion, %PCName. It will prove very useful."								Mages Guild		30				Journal MG_Potion >= 100			1
detect potions	Ygfa	"Detect potions provide magical means of perceiving certain classes of things in space. Detect potions include: detect key, detect creatures, and detect enchantment."	;alchemist; apothecary; healer; trader;									30	Not Local NoLore = 0						1
detect potions	Tendris Vedran	"Detect potions provide magical means of perceiving certain classes of things in space. Detect potions include: detect key, detect creatures, and detect enchantment."	;alchemist; apothecary; healer; trader;									30	Not Local NoLore = 0						1
detect potions	Nalion	"Detect potions provide magical means of perceiving certain classes of things in space. Detect potions include: detect key, detect creatures, and detect enchantment."	;alchemist; apothecary; healer; trader;									30	Not Local NoLore = 0						1
detect potions	Anarenen	"Detect potions provide magical means of perceiving certain classes of things in space. Detect potions include: detect key, detect creatures, and detect enchantment."	;alchemist; apothecary; healer; trader;									30	Not Local NoLore = 0						1
diamond	Tendris Vedran	"The diamond is a rare, transparent, extremely hard gemstone of great value."	;alchemist									30	Not Local NoLore = 0						1
diamond	Habasi	A friend wants a diamond from Habasi. Nalcarya of White Haven had diamonds last time Habasi sniffed out her store. Bring Habasi a diamond.	Journal TG_Diamonds 10							Thieves Guild		0							1
diamond	Habasi	You have a diamond for Habasi?	"Choice ""Yes, here it is."" 1 ""No, nevermind."" 2"							Thieves Guild		0	Item ingred_diamond_01 >= 1			Journal TG_Diamonds >= 10			1
diamond	Habasi	Habasi is concerned. What if Habasi's friend is restless? Then what happens to Habasi?	ModDisposition -10									0	Function Choice = 2						1
diamond	Habasi	"Yes, a diamond. Habasi will take care of everything. Habasi cannot pay you until Habasi's friend pays Habasi... But Habasi has this potion to give you."	"Journal TG_Diamonds 100
Player->RemoveItem Ingred_Diamond_01 1
AddItem Ingred_Diamond_01 1
Player->AddItem P_Invisibility_E 1
ModPCFacRep 5 ""Thieves Guild""
ModDisposition 10"									0	Function Choice = 1						1
diamond	Habasi	Habasi has a diamond. Habasi's friend has a diamond.										0				Journal TG_Diamonds >= 100			1
diamond	Habasi	Habasi hears you broke our agreement. Habasi does not want to speak with you now.										0	Function PC Expelled = 1						1
diamond	Anarenen	"The diamond is a rare, transparent, extremely hard gemstone of great value."	;alchemist									30	Not Local NoLore = 0						1
Dibella		"Dibella, the Goddess of Beauty, is the most popular god of the Nine Divines. In Cyrodiil, she has nearly a dozen different cults, some devoted to women, some to artists and aesthetics, and others to erotic instruction."	;Imperial cult priests; monks; healers;		Priest Service			Imperial Cult				30							5
Dibella		"Dibella, the Goddess of Beauty, is the most popular god of the Nine Divines. In Cyrodiil, she has nearly a dozen different cults, some devoted to women, some to artists and aesthetics, and others to erotic instruction."	;Imperial cult priests; monks; healers;		Healer Service			Imperial Cult				30							4
Dibella		"Dibella, the Goddess of Beauty, is the most popular god of the Nine Divines. In Cyrodiil, she has nearly a dozen different cults, some devoted to women, some to artists and aesthetics, and others to erotic instruction."	;Imperial cult priests; monks; healers;		Priest			Imperial Cult				30							2
Dibella		"Dibella, the Goddess of Beauty, is the most popular god of the Nine Divines. In Cyrodiil, she has nearly a dozen different cults, some devoted to women, some to artists and aesthetics, and others to erotic instruction."	;Imperial cult priests; monks; healers;		Monk			Imperial Cult				30							2
Dibella		"Dibella, the Goddess of Beauty, is the most popular god of the Nine Divines. In Cyrodiil, she has nearly a dozen different cults, some devoted to women, some to artists and aesthetics, and others to erotic instruction."	;Imperial cult priests; monks; healers;		Monk Service			Imperial Cult				30							2
Dibella		"Dibella, the Goddess of Beauty, is the most popular god of the Nine Divines. In Cyrodiil, she has nearly a dozen different cults, some devoted to women, some to artists and aesthetics, and others to erotic instruction."	;Imperial cult priests; monks; healers;		Healer			Imperial Cult				30							1
die like a warrior	Umbra	"I don't believe it is too much to ask to die as a warrior should -- in battle. It is my curse, though, that I have found no one that can best me in combat. Are you the one that can? Can you come and lift me from these shackles of life? Come then, be the new wielder of Umbra!"	"Journal ""MS_Umbra"" 30
Choice ""I will give you the death you deserve."" 1 ""No, I'm sorry."" 2"									0							1
die like a warrior	Umbra	"You disappoint me. Perhaps one day you will come relieve me of my burden. Until then, I will search for the one who will."	"Journal ""MS_Umbra"" 50"									0	Function Choice = 2						1
die like a warrior	Umbra	"Excellent! Perhaps now I will be granted a warrior's death. And if I am not, know that you will be."	"Journal ""MS_Umbra"" 40
SetFight 100
StartCombat Player
Goodbye"									0	Function Choice = 1						1
Dilborn	Thrud	"Dilborn big and mighty wizard. Dilborn read books to Thrud... all the words, big words, two, maybe three times. Now Dilborn gone, no one read books to Thrud. Thrud sad. Thrud miss friend Dilborn. You help Thrud find Dilborn?"	"Choice ""Okay, I will help you."" 1 ""No, thanks. I don't have the time."" 2"									0							1
Dilborn	Thrud	Thrud sad. Thrud want Dilborn come back soon.	"Journal ""MS_BarbarianBook"" 100"									0	Function Choice = 2						1
Dilborn	Thrud	"Thrud happy, happy, %PCRace. Find Dilborn now, yes? Thrud see Dilborn go down in sewers near here. Dilborn go to sewers lots to meet friends, Dilborn says. Most times, Dilborn back soon, and happy, happy. But Dilborn not back soon now. We go to sewers, find Dilborn!"	"Journal ""MS_BarbarianBook"" 20
thrud->AiFollow Player 0,0,0,0,0"									0	Function Choice = 1						1
Dilborn	Thrud	"Go to sewers, %PCName. Thrud see Dilborn go to sewers."										0	Journal MS_BarbarianBook >= 20	Journal MS_BarbarianBook <= 100					1
Dilborn	Thrud	"You help Thrud free Dilborn. Thrud happy, happy, happy -- like pig in mud! Now Dilborn read many books for Thrud, make Thrud smart."										0	Journal MS_BarbarianBook >= 110						1
Dilborn	Thrud	"You try help Thrud free Dilborn. But Dilborn gone. Thrud sad. Now Thrud got books, but not got Dilborn. Thrud stay here now and pray to book spirits so Dilborn not be lonely."										0	Journal MS_BarbarianBook >= 150						1
Dilborn	Thrud	"You help Thrud free Dilborn, and make bad people sad. Thrud happy, happy, happy -- like pig in mud!  Now Dilborn read many books for Thrud, make Thrud smart."										0	Journal MS_BarbarianBook >= 160						1
Disappearance of the Dwarves	Yagrum Bagarn	"Hmm.... I cannot say what happened. I was not there to observe. I was in an Outer Realm at the time, and when I came back, my people were gone. I left Red Mountain, wandering Tamriel for years, searching our deserted colonies, looking for a survivor or an explanation. Then, a long, long time ago, I returned to Red Mountain, still looking for answers. Instead, I found corprus disease, and I have been here ever since. I have theories, if you are interested."										0							1
Disappearance of the Dwarves	Trebonius Artorius	"It's a simple task, surely. Just go to some ruins and... erm... and find out what happened to them. Maybe some people here in the Mages Guild can give you some clues."										0				Journal MG_Dwarves >= 10			1
Disappearance of the Dwarves	Trebonius Artorius	"Oh? Let me see these books, %PCRank. Oh, yes, of course. This ""Egg of Time"" is quite obvious... in its... um... descriptions... of the things... that happened. Yes, of course. It is all quite clear to me. I would prefer that you wrote a report that... um... simplified your findings, but I trust that you have indeed solved the mystery."	"Journal MG_Dwarves 100
ModPCFacRep 20 ""Mages Guild""
ModDisposition 25
Player->ModReputation 1"									0				Journal MG_Dwarves >= 70			1
Disappearance of the Dwarves	Trebonius Artorius	"Well, I'm glad that the mystery is solved at last. Next time the Arch-Mage of Almalexia visits, I'll really have something to brag about."										0				Journal MG_Dwarves >= 100			1
Disappearance of the Dwarves	Trebonius Artorius	"Why, no, %PCRank. You've been expelled, and I really can't trust your scholarship right now."										0	Function PC Expelled = 1						1
Disappearance of the Dwarves	Mallam Ryon	"Yes, this is one of the three questions I want you to ask Baladas Demnevanni."								Telvanni		0				Journal HT_SpyBaladas > 0	Journal HT_SpyBaladas < 100		1
Disappearance of the Dwarves	Hasphat Antabolis	"The disappearance of the Dwarves predates Imperial written records; Dunmer oral accounts record that the Dwemer were utterly destroyed by the gods for profane practices and impiety. Dwarven ruins are scattered across Tamriel, and weapons, armor, housewares, coins, and other items of Dwemer design are often found, but the circumstances surrounding the disappearance of the Dwarves remains one of Tamriel's greatest mysteries."										0							1
Disappearance of the Dwarves	Baladas Demnevanni	It is said that the Dwemer refused to discuss research with those who demonstrated neither interest nor competence in the subject.	Journal HT_SpyBaladas 50							Telvanni		0							1
Disappearance of the Dwarves	Baladas Demnevanni	"As the Dwemer left no corpses or traces of conflict behind, I believe that generations of ritualistic 'anti-creations' resulted in their immediate, but foreseen removal from the Mundus. They retreated behind math, behind color, behind the active principle itself. That the Dwemer vanished during a conflict with Nerevar and the Tribunal is merely coincidence."										0	Function Choice = 1						1
Disappearance of the Dwarves	Baladas Demnevanni	"As the Dwemer left no corpses or traces of conflict behind, I believe that generations of ritualistic 'anti-creations' resulted in their immediate, but foreseen removal from the Mundus. They retreated behind math, behind color, behind the active principle itself. That the Dwemer vanished during a conflict with Nerevar and the Tribunal is merely coincidence."	Journal HT_SpyBaladas 51							Telvanni		0	Function Choice = 1			Journal HT_SpyBaladas > 0			1
Disappearance of the Dwarves	Baladas Demnevanni	"It was unfashionable among the Dwemer to view their spirits as synthetic constructs three, four, or forty creational gradients below the divine. During the Dawn Era they researched the death of the Earth Bones, what we call now the laws of nature, dissecting the process of the sacred willing itself into the profane. I believe their mechanists and tonal architects discovered systematic regression techniques to perform the reverse -- that is, to create the sacred from the deaths of the profane."	"Choice ""Continue"" 1"									70							1
discerning eye		"My starkest madness seeming is divinest sense. Come! Grasp the chain, and prove you're sane!"			Dreamers							0							26
discontent in the Temple	Tienius Delitian	"I don't know much about it. I know there's a rebellious group called the Dissident priests who the Temple have cast out and persecuted as heretics. I also know there are Temple members who disagree with some of the actions and policies of the Temple, but who keep silent and work for change from within. If handled skillfully, a discontented member could be a useful informant on Temple affairs."										0							1
discontent in the Temple	Tienius Delitian	Have you found a Temple informant who can tell us whether the Temple is willing to accept King Helseth -- or whether the Temple plans to act against him?										0	Journal TR06_Temple >= 50						1
discontent in the Temple	Tienius Delitian	You've handled the matter of the Temple informant very well.										0	Journal TR06_Temple >= 100						1
discontent in the Temple	Holmar	What Temple?										0							1
discontent in the Temple	Holmar	Wha?										0							1
discontent in the Temple	Galsa Andrano	"These are difficult times. Everyone says so. But we are told, ""Count only the happy hours."" I am a faithful follower of the Tribunal, and I believe in the Seven Graces and the Seven Virtues. Yet.... No. You must excuse me. You are a stranger, and one does not share ones doubts with strangers."										0							1
discontent in the Temple	Galsa Andrano	"I am a faithful believer.... but Almalexia makes me uneasy. For the last 50 years, the Tribunal stopped walking among us, stopped listening and speaking with us. This worried me, and made me sad. Were our gods abandoning us? Were they growing weak? But since Almalexia has lately come among us again, I feel more worry, not less. Her face glows brightly with hope and power, but her words seem dark and bitter."	"Choice ""Ask about the Temple and King Helseth"" 1 ""Listen patiently and sympathetically."" 2 ""Mention Mehra Milo and the Dissident Priests."" 3"									0	Journal A1_10_MehraMilo >= 50						1
discontent in the Temple	Galsa Andrano	"What? Why do you ask me this? This is a mistake. You are a stranger, and one does not share ones doubts with strangers. I don't want to talk about this with you."	moddisposition -10									0	Function Choice = 1						1
discontent in the Temple	Galsa Andrano	"Almalexia's homilies are full of compassion, understanding, wisdom and acceptance. But now her sermons seem more intent on destroying the wicked, punishing the foolish, and rewarding the faithful -- the unquestioning, obedient faithful. Yes, these are difficult times. And in difficult times, to survive, we must be hard. I tremble for the failing of my faith... but the god I once loved now frightens me."	"Choice ""Ask about the Temple and King Helseth"" 1 ""Ask if you can come speak again another time."" 4
modDisposition 20"									0	Function Choice = 2						1
discontent in the Temple	Galsa Andrano	"You are a friend of Mehra Milo? Then I can speak freely. Helseth has murdered King Llethan and stolen his crown. It does not matter that King Llethan was a fool. He was OUR fool. So long as the puppet king was a joke, we all could laugh and ignore him. Helseth is not a fool, and no one is laughing. If Helseth seeks in earnest to be king, then Almalexia and the Temple are sworn in earnest to destroy him."	Journal TR06_Temple 50									0	Function Choice = 3						1
discontent in the Temple	Galsa Andrano	"Yes, you may come again another time. It is hard to talk of such things. I feel guilty, and disloyal, but in my heart, I know something is not right. It helps a little to be able to speak of it with you."	modDisposition 20									0	Function Choice = 4						1
discontent in the Temple	Galsa Andrano	"I've heard some of the high priests of the Temple are going to be relocated. I haven't heard who or where, or why, but it seems to be a result of some serious disagreement about Temple doctrine between the Alma Rula and some outspoken critics."										0	Journal TR06_Temple >= 50						1
discontent in the Temple	Galsa Andrano	"I've heard that a group of Temple priests plan to reform the Temple, to restore the ancient worship of the ancestors -- and the good Daedra in particular. I think the idea is to worship Almalexia, Sotha Sil, and Vivec more like saints than like gods -- the way Saint Nerevar is worshipped. They say the war with Dagoth Ur has exhausted the Tribunal, and they wish to retire. Since they haven't appeared publicly in so long, the Temple wouldn't be so different, really."										0	Journal TR_SothaSil >= 100						1
discontent in the Temple	Galsa Andrano	"I am a faithful believer.... but Almalexia makes me uneasy. For the last 50 years, the Tribunal stopped walking among us, stopped listening and speaking with us. This worried me, and made me sad. Were our gods abandoning us? Were they growing weak? But since Almalexia has lately come among us again, I feel more worry, not less. Her face glows brightly with hope and power, but her words seem dark and bitter."	"Choice ""Ask about the Temple and King Helseth"" 1 ""Listen patiently and sympathetically."" 2"									60							1
discontent in the Temple	Galsa Andrano	"Helseth has murdered King Llethan and stolen his crown. It does not matter that King Llethan was a fool. He was OUR fool. So long as the puppet king was a joke, we all could laugh and ignore him. Helseth is not a fool, and no one is laughing. If Helseth seeks in earnest to be king, then Almalexia and the Temple are sworn in earnest to destroy him."	Journal TR06_Temple 50									90	Function Choice = 1						1
discontent in the Temple	Galsa Andrano	"Almalexia's homilies are full of compassion, understanding, wisdom and acceptance. But now her sermons seem more intent on destroying the wicked, punishing the foolish, and rewarding the faithful -- the unquestioning, obedient faithful. Yes, these are difficult times. And in difficult times, to survive, we must be hard. I tremble for the failing of my faith... but the god I once loved now frightens me."	"Choice ""Ask about the Temple and King Helseth"" 1 ""Ask if you can come speak again another time."" 4"									90	Function Choice = 2						1
discontent in the Temple	Galsa Andrano	"Yes, you may come again another time. It is hard to talk of such things. I feel guilty, and disloyal, but in my heart, I know something is not right. It helps a little to be able to speak of it with you."										90	Function Choice = 4						1
discontent in the Temple	Denegor	"Oh yeah, sure. Heard ya the f-f-first time."										0							1
discontent in the Temple	Barenziah	"For the Dunmer, Almalexia has always represented the motherly virtues of compassion and forgiveness, healing and protection, but in recent years, since the war with Dagoth Ur, she has become a harsher, more unsympathetic patron. Almalexia has changed, and many followers feel she has not changed for the better. A movement within the priesthood critical of current practices -- the Dissident priests -- has been ruthlessly suppressed by the Temple."										0							1
discontent in the Temple		I'm afraid I don't know much about the Temple.					Mournhold					0							116
discontent in the Temple		Of course there is discontent in the Temple. There is discontent everywhere. Why shouldn't there be?		Dark Elf			Mournhold					0							71
discontent in the Temple		"You know of our problems with the Dissident priests. They refuse to accept the authority of the Alma Rula and the Archcanons. They are heretics, and enemies of the Temple."		Dark Elf			Mournhold			Temple		0							71
discontent in the Temple		"Lord Vivec has forgiven the Dissident priests and welcomed them back into the Temple. There are still many disagreements, and problems to be worked out. But things are not as bad as they used to be."		Dark Elf			Mournhold			Temple		0	Journal B8_MeetVivec >= 50						71
discontent in the Temple		"These are difficult times, with much suffering. There are enemies all around. Yes, there is discontent. But our faith in Almalexia, Mother of All, heals and sustains us."					Mournhold Temple					0							16
discovery	Falco Galenus	"It's some sort of burial cavern, but it's not like any other I've seen here on Solstheim. There's something special about the ice. Do me the small favor of collecting a piece or two, and bringing it back here."	Journal CO_8 10									0	Global ColonySide = 1						1
discuss	Kurapli	"I am amazed. What an interesting story. Thank you for sharing it. Now, then.... Did you want to buy anything?"										0							1
discuss	Kurapli	"So. You want to speak with Sul-Matuul and Nibani Maesa. I doubt that is possible. You are an outlander, and have no permission to speak with them. You cannot risk offending them. I suggest you speak with the gulakhan Zabamund. His yurt is just across from mine. With a recommendation from a sub-chief like Zabamund, Sul-Matuul might be more willing to speak with you."										0	Journal A2_1_MeetSulMatuul >= 1						1
discuss	Kurapli	"I congratulate you on gaining Zabamund's help. Now, was there something you wanted to buy?"										0	Journal A2_1_MeetSulMatuul >= 35						1
discuss	Kurapli	"Now that you are a Clanfriend, can I beg you to assist me with a matter of personal vengeance?"										0	Journal A2_1_MeetSulMatuul >= 45						1
disease	Ygfa	"In Morrowind you worry about three kinds of disease -- common disease, blight disease, and corprus disease. Common disease isn't so bad. You can get cured at shrines or temples easily -- but you need to get cured, or people don't want to talk with you. Blight disease is more serious, and potions and cures are harder come by. Corprus disease can't be cured. And some say vampirism is a disease. But the only cure for a vampire is destroying it. Policy on vampires is 'kill on sight.' Or 'run on sight.'"										30							1
disease	Vala Catraso	"In Morrowind you worry about three kinds of disease -- common disease, blight disease, and corprus disease. Common disease isn't so bad. You can get cured at shrines or temples easily -- but you need to get cured, or people don't want to talk with you. Blight disease is more serious, and potions and cures are harder come by. Corprus disease can't be cured. And some say vampirism is a disease. But the only cure for a vampire is destroying it. Policy on vampires is 'kill on sight.' Or 'run on sight.'"										30							1
disease	Tendris Vedran	"In Morrowind you worry about three kinds of disease -- common disease, blight disease, and corprus disease. Common disease isn't so bad. You can get cured at shrines or temples easily -- but you need to get cured, or people don't want to talk with you. Blight disease is more serious, and potions and cures are harder come by. Corprus disease can't be cured. And some say vampirism is a disease. But the only cure for a vampire is destroying it. Policy on vampires is 'kill on sight.' Or 'run on sight.'"										30							1
disease	Maela Kaushad	"In Morrowind you worry about three kinds of disease -- common disease, blight disease, and corprus disease. Common disease isn't so bad. You can get cured at shrines or temples easily -- but you need to get cured, or people don't want to talk with you. Blight disease is more serious, and potions and cures are harder come by. Corprus disease can't be cured. And some say vampirism is a disease. But the only cure for a vampire is destroying it. Policy on vampires is 'kill on sight.' Or 'run on sight.'"										30							1
disease	bulfim_gra_shugarz	"Yes. I have Ash-Chancre. Look at my face! My hands! That is why the others stay away from me. You'd better stay away, too, if you know what's good for you."										0				Journal TT_Compassion < 50			1
disease	Assantushansar	I have Droops. I can barely move and I have no strength.										0				Journal TT_MinistryHeathen < 50			1
disease	Artisa Arelas	"In Morrowind you worry about three kinds of disease -- common disease, blight disease, and corprus disease. Common disease isn't so bad. You can get cured at shrines or temples easily -- but you need to get cured, or people don't want to talk with you. Blight disease is more serious, and potions and cures are harder come by. Corprus disease can't be cured. And some say vampirism is a disease. But the only cure for a vampire is destroying it. Policy on vampires is 'kill on sight.' Or 'run on sight.'"										30							1
diseased creatures	Gudling the Rascal	"The following creatures are susceptible to common diseases: scrib; kwama worker, cliff racer, alit, shalk, kagouti, and rat. Since disease is contracted by contact, after an encounter with these creatures, make sure you haven't gotten a disease."	;hunter									30							1
diseased creatures	Briring	"The following creatures are susceptible to common diseases: scrib; kwama worker, cliff racer, alit, shalk, kagouti, and rat. Since disease is contracted by contact, after an encounter with these creatures, make sure you haven't gotten a disease."	;barbarian									30							1
disintegration	Ygfa	"There are only two common disintegration spells: weapon eater and armor eater. Each causes the affected item to become worn and less effective. Neither can actually cause an item to cease to exist, but each can reduce its target's effectiveness so much that it becomes completely useless until repaired."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
disintegration	Strillian Macro	"There are only two common disintegration spells: weapon eater and armor eater. Each causes the affected item to become worn and less effective. Neither can actually cause an item to cease to exist, but each can reduce its target's effectiveness so much that it becomes completely useless until repaired."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
disintegration	Smokey Morth	"There are only two common disintegration spells: weapon eater and armor eater. Each causes the affected item to become worn and less effective. Neither can actually cause an item to cease to exist, but each can reduce its target's effectiveness so much that it becomes completely useless until repaired."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
disintegration	Melvure Rindu	"There are only two common disintegration spells: weapon eater and armor eater. Each causes the affected item to become worn and less effective. Neither can actually cause an item to cease to exist, but each can reduce its target's effectiveness so much that it becomes completely useless until repaired."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
disintegration	Estirdalin	"There are only two common disintegration spells: weapon eater and armor eater. Each causes the affected item to become worn and less effective. Neither can actually cause an item to cease to exist, but each can reduce its target's effectiveness so much that it becomes completely useless until repaired."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
disintegration	Eraamion	"There are only two common disintegration spells: weapon eater and armor eater. Each causes the affected item to become worn and less effective. Neither can actually cause an item to cease to exist, but each can reduce its target's effectiveness so much that it becomes completely useless until repaired."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
disintegration	Artisa Arelas	"There are only two common disintegration spells: weapon eater and armor eater. Each causes the affected item to become worn and less effective. Neither can actually cause an item to cease to exist, but each can reduce its target's effectiveness so much that it becomes completely useless until repaired."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
disloyalty among the Guards	Tienius Delitian	"I've replaced many of the former king's guards with more reliable men. But I had to keep some experienced guards, and I can't be certain of their loyalties. I will pretend you wish to join the Royal Guards. That's your excuse for talking to the guards, sounding them out, and looking for evidence of disloyalty. If you find any hint of treason or evidence of disloyalty, report it to me. Take no action. Report to me, and I will judge what action is appropriate."	"Choice ""I'll take care of it."" 1 ""I'm not interested."" 2 ""Ask about specific guards."" 3"									0							1
disloyalty among the Guards	Tienius Delitian	"Good. If you find evidence of disloyalty among the Guards, bring it to me."	Journal TR07_Guard 1									0	Function Choice = 1						1
disloyalty among the Guards	Tienius Delitian	I see. I hope you'll reconsider. It is much safer if the king considers you a loyal friend.										0	Function Choice = 2						1
disloyalty among the Guards	Tienius Delitian	"It's YOUR judgement I'm testing, not mine. Talk to them yourself. Form your own conclusions."	"Choice ""I'll take care of it."" 1 ""I'm not interested."" 2"									0	Function Choice = 3						1
disloyalty among the Guards	Tienius Delitian	Have you found any evidence of disloyalty among the guards?										0	Journal TR07_Guard >= 1						1
disloyalty among the Guards	Tienius Delitian	"Hmm. This copy of 'The Common Tongue' you've found among Irano's things is certainly is a credible source of the rumors concerning King Llethan's death. But not necessarily evidence of disloyalty among the guards. I would hope the Guards would bring such things to my attention. But they are not clever, and they may not realize how foolish it is to listen to idle rumor."										0	Item bk_commontongue_irano >= 1	Journal TR07_Guard >= 1					1
disloyalty among the Guards	Tienius Delitian	"So Ivulen Irano delivered a memorized and not-very-sincere sounding speech about King Helseth. Well, Ivulen Irano is not very bright. It's not necessarily evidence of disloyalty. But follow up on it. There may be more."										0	Journal TR07_Guard >= 5						1
disloyalty among the Guards	Tienius Delitian	"So you spoke to Aleri Aren about your Hlaalu connections, as Ivulen Irano suggested, and Aleri Aren acted like she didn't know what he was talking about. Perhaps you are right. Perhaps Aleri Aren was covering up for Ivulen Irano. See if you can find some more tangible evidence of disloyalty -- something in writing, perhaps. Ivulen Irano seems to be the weak link. Take a careful look at his possessions in the Guard Quarters. But be careful. Don't get caught, or you'll be attacked like a common thief."										0	Journal TR07_Guard = 15						1
disloyalty among the Guards	Tienius Delitian	"The handwriting on the note you found is Ivulen Irano's. He notes the watches when Dralen, Aren, and Irano are the only guards in the Throne Room. I believe I'll change the watch schedules to prevent that. And I'll need to keep a close eye on all three. Very shrewd work, %PCName. You've brought me clear evidence of disloyalty among the guards. Now I need your help finding evidence of conspiracy against King Helseth among the Hlaalu nobles."	"Journal TR07_Guard 100
ModDisposition 10"									0	Journal TR07_Guard >= 50						1
disloyalty among the Guards	Tienius Delitian	"This is Ivulen Irano's handwriting on the note you found. He notes the watches when Dralen, Aren, and Irano are the only guards in the Throne Room. I believe I'll change the watch schedules to prevent that. And I'll need to keep a close eye on all three. Very shrewd work, %PCName. You've brought me clear evidence of disloyalty among the guards. Now I need your help finding evidence of conspiracy against King Helseth among the Hlaalu nobles."	"Journal TR07_Guard 100
ModDisposition 10"									0	Journal TR07_Guard >= 50	Item bk_Irano_note >= 1					1
disloyalty among the Guards	Tienius Delitian	You've brought me clear evidence of disloyalty among the guards. Now I need your help finding evidence of conspiracy against King Helseth among the Hlaalu nobles.										0	Journal TR07_Guard >= 100						1
disloyalty among the Guards	Tienius Delitian	Thank you for assisting me in identifying our risks of disloyalty among the guards.										0	Journal TR08_Hlaalu >= 100						1
disloyalty among the Guards	Tienius Delitian	"I'm not certain about any of the former king's guards: Evo Othreloth, Ivulen Irano, and Aleri Aren. None of them are particularly clever. Not stupid enough to admit treason. But perhaps not clever enough to hide evidence of it."	"Choice ""I'll take care of it."" 1 ""I'm not interested."" 2"									60	Function Choice = 3						1
Dissapla Mine	Teres Arothan	These Nix Hounds think the mine is theirs. Let's travel together back to Novor Drethan so he knows I'm safe.										0							1
Dissapla Mine	Teres Arothan	"Now that I'm safe, Novor Drethan can take care of any other Nix Hounds."										0				Journal FG_DissaplaMine >= 70			1
Dissapla Mine	Novor Drethan	"A pack of nix-hounds was attacking my miners. We thought one of the miners was lost at first, but she turned up safe. Our healer, Teres Arothan went down to look for her and hasn't come back. Would you go down into the mines and bring back Teres Arothan if he still lives?"	"Journal FG_DissaplaMine 30
Choice ""Yes"" 1 ""No"" 2"									0	Journal FG_DissaplaMine < 30						1
Dissapla Mine	Novor Drethan	"A pack of nix hounds was attacking my miners. We thought one of the miners was lost at first, but she turned up safe. Our healer, Teres Arothan went down to look for her and hasn't come back. Would you go down into the mines and bring back Teres Arothan if he still lives? I would go myself, but I should stay here to protect the miners if the nix hounds come back this way."	Journal FG_DissaplaMine 30							Fighters Guild		0				Journal FG_DissaplaMine < 30			1
Dissapla Mine	Novor Drethan	"I hope Teres Arothan is safe. If you find him, bring him back here. Once everyone is accounted for, I have a few spells that should dispense with the rest of the nix hounds quickly and safely."	Journal FG_DissaplaMine 40									0	Function Choice = 1						1
Dissapla Mine	Novor Drethan	I am not impressed by your selfish attitude. I had enough of that with the Telvanni.	"ModDisposition -25
Goodbye"									0	Function Choice = 2						1
Dissapla Mine	Novor Drethan	"Thank you for rescuing Teres Arothan. I don't have anything to offer you except this raw glass, of course."	"Journal FG_DissaplaMine 90
Player->AddItem Ingred_Raw_Glass_01 4"									0				Journal FG_DissaplaMine >= 70			1
Dissapla Mine	Novor Drethan	Thanks for finding Teres Arothan. You are quite the hero.										0				Journal FG_DissaplaMine >= 90			1
Dissapla Mine	Novor Drethan	You're still here?	"ModDisposition -5
Goodbye"									0						Dead teres arothan = 1	1
Dissapla Mine	Novor Drethan	Teres is dead?! Double damn.... Leave me. Now.	"Journal FG_DissaplaMine 55
ModDisposition -30
Goodbye"									0				Journal FG_DissaplaMine <= 55		Dead teres arothan = 1	1
Dissapla Mine	Hrundi	"You've been expelled from the Fighters Guild. Until you make amends, I can't talk to you about this contract."										0	Function PC Expelled = 1						1
Dissapla Mine	Hrundi	"Our client is Novor Drethan, the owner of the mine. Meet him inside the Dissapla Mine, northeast of the Dunmer stronghold Falensarano, which is on the mainland west of Tel Aruhn. Do whatever Novor says needs doing. He said something about Nix Hounds getting loose and attacking the miners."	"Journal FG_DissaplaMine 10
ShowMap Falensarano"							Fighters Guild		30				Journal FG_Nchurdamz >= 100			1
Dissapla Mine	Hrundi	"Sounds like everything went well, %PCName. Here's your share of the contract."	"Journal FG_DissaplaMine 100
ModPCFacRep 5 ""Fighters Guild""
ModDisposition 5
Player->AddItem Gold_001 250"							Fighters Guild		30				Journal FG_DissaplaMine >= 70			1
Dissapla Mine	Hrundi	"I was going to have you speak to Novor Drethan, but he tells me you were around when his healer got killed. Damn! You need to be more careful in your work."	Journal FG_DissaplaMine 110							Fighters Guild		30	Journal FG_DissaplaMine < 10			Dead teres arothan > 0			1
Dissapla Mine	Hrundi	"I was going to have you speak to Novor Drethan, but I know now that he's dead. Damn! I worry about your future, %PCRank."	Journal FG_DissaplaMine 110							Fighters Guild		30	Journal FG_DissaplaMine < 10			Dead novor drethan > 0			1
Dissapla Mine	Hrundi	"Novor Drethan tells me you allowed his healer to get killed, %PCRank. Damn! You need to be more careful in your work."	Journal FG_DissaplaMine 110							Fighters Guild		30	Journal FG_DissaplaMine >= 30			Dead teres arothan > 0			1
Dissapla Mine	Hrundi	I understand that Novor Drethan has been killed. Damn! You need to be more careful in your work. You're becoming quite a disappointment.	Journal FG_DissaplaMine 110							Fighters Guild		30	Journal FG_DissaplaMine >= 30			Dead novor drethan > 0			1
Dissapla Mine	Hrundi	I'll let you know if I hear of any more problems from the mines.								Fighters Guild		30				Journal FG_DissaplaMine >= 100			1
Dissident Priests	Mehra Milo	"The Dissident priests dispute Temple doctrine, and are outlawed and persecuted by the Temple. Ordinators arrest and imprison heretics, and the Empire cannot interfere. 'Progress of Truth' lists their beliefs. In brief, they challenge the purity and divinity of the Tribunal, suggesting their powers are sorcerous, not divine, and perhaps akin to the powers of Dagoth Ur. They also condemn the arbitrary power of the Ordinators, and accuse the Temple hierarchy of self-interest and corruption."	;Mehra Milo									0	Journal A1_10_MehraMilo >= 1	Journal A2_4_MiloGone < 1					1
Dissident Priests	Mehra Milo	"Thanks to you, Vivec has proclaimed an end to the persecution of the Dissident priests. Now we must be patient. It will take time to resolve our conflicts with the Temple hierarchy. Change can only come with mutual trust, and with a renewal of our common purpose."	;Mehra Milo									0	Journal B8_MeetVivec >= 50						1
Dissident Priests	Gilvas Barelo	"A significant part of the Temple hierarchy might be more inclined to accept and tolerate differences of opinion in dogma. But other parts of the Temple, in particular, the Ordinators under Berel Sala, claim that the threat from Red Mountain and Dagoth Ur can only be resisted with a unified, resolute faith. The people are afraid, so they support the hard line. But if we can show ourselves able to confront Dagoth Ur more effectively than the Ordinators, the Temple and the people will support us."	";Gilvas Barelo; 
Journal ""A2_4_MiloGone"" 42"									0	Journal A2_4_MiloGone > 20						1
Dissident Priests	Gilvas Barelo	"I believe our differences with most of the Temple's hierarchy can be resolved, now that the persecution of Dissident priests is ended. Certainly the most difficult conflict -- the denial of the Nerevarine prophecies -- is no longer an issue, now that you have been accepted as Hortator and Nerevarine."	;Gilvas Barelo;									0	Journal C3_DestroyDagoth >= 50						1
Dissident Priests	Galsa Andrano	"The Dissident priests dispute Temple doctrine. They challenge the purity and divinity of the Tribunal, suggesting their powers are sorcerous, not divine. They also condemn the arbitrary power of the Ordinators, and accuse the Temple hierarchy of self-interest and corruption. The Dissident Priests are outlawed and persecuted by the Temple."										0							1
Dissident Priests		Did you hear they stuck that Dissident Priests guy Malur Omayn in the Ministry of Truth? I guess the Temple Priests and Ordinators figure they can straighten him out in there. I'll bet they can.					Vivec					0	Journal B8_MeetVivec < 50	Not Local NoLore = 0					316
Dissident Priests		"I know there's been a lot of talk about it for a long time, but now the Temple Priests and Ordinators are really going after heretics, especially Dissident Priests."						Imperial Legion	Trooper			0	Not Local NoLore = 50	Journal B8_MeetVivec < 0					84
Dissident Priests		"The Dissident priests dispute Temple doctrine, and are outlawed and persecuted by the Temple. They falsely deny the divinity of the Tribunal."					Mournhold Temple					0							16
Dissident Priests		"We are fiercely loyal to the Temple's ancient traditions. But we are troubled that the ultimate source of the Tribunal's divinity might be the same as the source of Dagoth Ur's evil power. Dagoth Ur's power seems to wax as the Tribunal's power wanes. Read 'The Progress of Truth' and other documents of the Apographa in our library, and you'll see why we are uneasy."	";Holamayan; Holamayan Monastery; Journal ""A2_4_MiloGone"" >= 20"				Holamayan Monastery					0	Journal A2_4_MiloGone >= 20						9
Dissident Priests		"Now that Lord Vivec has proclaimed an end to the persecution of the Dissident priests, perhaps we can hope for reconciliation with the Temple."	";Holamayan; Holamayan Monastery; Journal ""A2_4_MiloGone"" >= 20"				Holamayan Monastery					0	Journal C3_DestroyDagoth >= 50						9
distract the guard	Uryn Maren	"It should be a pretty simple task, really. I know that Aldam has a fondness for whiskey. Give this to him, and he should be out of the way long enough for me to do my job. Stay close to him; it's important that we're not seen together until the job is all done. I'll come find you once I've got my hands on the ore. Okay, I'm going to head down near the storeroom."	"removeitem ""potion_cyro_whiskey_01"" 1
player->additem ""potion_cyro_whiskey_01"" 1
Journal CO_6a 40
Goodbye"									0							1
distract the guard	Uryn Maren	"Just give him that whiskey I handed you, %PCName. That should occupy him."										0	Journal CO_6a = 40						1
distract the guard	Uryn Maren	"Nice work. This will put him in a tough position; even if he does realize what happened, he won't be able to do anything about it, because that'll mean admitting he was drinking on the job."										0	Journal CO_6a = 50						1
distract the guard	Uryn Maren	"Thanks for covering for me, %PCName."										0	Journal CO_6a >= 60						1
disturbance on the lake	Korst Wind-Eye	"Fire from water, flame through ice. Strange indeed. Heart-Fang believes that a Draugr Lord who lives beneath the lake is the source of this, but I am not certain. I fear that this could be a sign of the Bloodmoon Prophecy, though I pray to the All-Maker that this is not so."										0	Journal BM_Draugr < 90						1
disturbance on the lake	Korst Wind-Eye	"The flame still burns, though Aesliip is dead. I am not surprised. There is more at work here than just the magic of one mage. There are greater things on the winds."										0	Journal BM_Draugr >= 90						1
disturbance on the lake	Korst Wind-Eye	The fire is gone. It seems the Bloodmoon Prophecy has come to an end.										0	Journal BM_WildHunt >= 100						1
disturbing dreams	Sul-Matuul	"Am I an old woman, that you should tell me these things? No. Speak to a wise woman."										0							1
disturbing dreams	Nibani Maesa	"These dreams are the black lies of the Sharmat Dagoth Ur. Dagoth Ur himself is mad. He is dead, but he dreams he lives. He hears laughter and love, but he makes monsters and ghouls. He woos as a lover, but he reeks with fear and disgust. Do not listen. Do not go to him."										0							1
disturbing dreams	Nibani Maesa	"These dreams are evil sendings from the Sharmat Dagoth Ur. He promises you shall live forever, that you shall gain the power of life and death. But he is the Father of Lies, and thinks to trick you with his gifts. Do not listen. Do not go to him."										0	Journal A1_Dreams >= 5						1
disturbing dreams	Nibani Maesa	"These dreams are the tricks of Dagoth Ur. He speaks to you, but you must resist. He bends his power to compel you, but you must resist. You are in danger, but your heart is wise. Heed your heart. Do not hear the voice of the Sharmat, for it will drive you mad."										0	Journal A1_Dreams >= 10						1
disturbing dreams	Nibani Maesa	"This is a strange dream, indeed. The Sharmat Dagoth Ur speaks to you, in the voice of prophecy. He curses the three betrayers, the three false gods, Vivec, Almalexia, Sotha Sil. He calls you to drive the outlanders from Morrowind. This is a very strong dream, very cunning, a dream to stir hearts. This is a very good lie. He called you Nerevar. And the dream of the Nerevarine is very strong, and very dangerous, for you, and for all my people."										0	Journal A1_Dreams >= 15						1
disturbing dreams	Nibani Maesa	"The Devil's evil dreams are gone, %PCName. Dagoth Ur is dead. I would like to rejoice. But I feel uneasy. I cannot forget that Lord Nerevar once thought Dagoth Ur dead, long, long ago. He was mistaken."										0	Journal C3_DestroyDagoth >= 50						1
disturbing dreams	Mehra Milo	"That means nothing to me. Perhaps you wouldn't know, but the Temple regards disturbing dreams as a sign of soul sickness -- a sign that the mind is deranged by impure impulses and dangerous feelings. The Ashlanders have many superstitions about dreams, but they have superstitions about everything."										0	Journal A2_4_MiloGone < 1						1
disturbing dreams	Mehra Milo	"The mad dreams of Dagoth Ur are gone, now that you have killed him. But the secrets of prophecies appear to be raveled up in dreams. Perhaps at Holamayan we should record and study dreams. We have so much to learn."										0	Journal C3_DestroyDagoth >= 50						1
disturbing dreams	Huleeya	"I'm sorry. I don't know why you'd tell me this. In the old country, they set great store by dreams and omens. But I am an educated creature. Dreams mean nothing. They are just... fancies. Imagination."										0							1
disturbing dreams	Huleeya	"Now that Dagoth Ur is gone, there must be an end to his dark dream sendings."										0	Journal C3_DestroyDagoth >= 50						1
disturbing dreams	Hassour Zainsubani	"Perhaps it means nothing. It is peculiar, the tall figure in the golden mask. It puts me in mind of the golden helm of the Ordinator, but that does not seem to fit the... spirit of the dream. My people take careful account of dreams, but only a wise woman can tease from them their meanings."										0	Journal A1_Dreams >= 1						1
disturbing dreams	Hassour Zainsubani	That is most peculiar. Perhaps you know that Ashlanders believe that prophecies may sometimes come in the form of verses or songs -- or perhaps that only such prophecies linger in the mind and spirit where they may be retrieved and examined. But this dream of verse... it is most disturbing.										0	Journal A1_Dreams >= 15						1
disturbing dreams	Hassour Zainsubani	"The gods and spirits speak to us in dreams. That is what my people believe. And when a mad god speaks, we must expect to hear madness. Dagoth Ur is dead. I hope we will no longer be troubled by his dreams. But I wonder, too, what the ghost of a god would be. And can a dead god dream?"										0	Journal C3_DestroyDagoth >= 50						1
disturbing dreams	Caius Cosades	"You're worrying me, %PCName. You're not going loopy on me, are you? A word of advice. In Morrowind, if you have disturbing dreams, the Temple says you are crazy. And they want to lock you up. And if you have disturbing dreams, and think they MEAN something, then the Temple thinks you're a prophet or witch. And they want to lock you up. So take my advice, and keep a lid on it."										0							1
disturbing dreams		Speak to a wise woman. They know the lore of dreams.						Ashlanders				0							75
disturbing dreams		"These dreams are the sendings of the Sharmat Dagoth Ur. They are evil sendings, black lies. Do not listen to these dreams, or they will drive you mad."			Wise Woman Service			Ashlanders				0							4
disturbing dreams		"The Devil's evil dreams are gone, %PCName. Dagoth Ur is dead. Now my people can dream in peace."			Wise Woman Service			Ashlanders				0	Journal C3_DestroyDagoth >= 50						4
disturbing dreams		"These dreams are the sendings of the Sharmat Dagoth Ur. They are evil sendings, black lies. Do not listen to these dreams, or they will drive you mad."			Wise Woman			Ashlanders				0							2
disturbing dreams		"The Devil's evil dreams are gone, %PCName. Dagoth Ur is dead. Now my people can dream in peace."			Wise Woman			Ashlanders				0	Journal C3_DestroyDagoth >= 50						2
disturbing information	Bakh gro-Sham	"My sources tell me that there's a plot, but not against the king. From what I've been able to gather, there will be an attempt made on the Queen Mother's life. I'm not sure who would want to target her--from what I know, she has no enemies in Mournhold--but that's what my sources are telling me."	"Set HelAss to 2
Journal TR_Assassins 50"									0	Global HelAss = 1						1
disturbing information	Bakh gro-Sham	That's all I know. Do with the information what you will. And tell the big guy hello for me.										0	Journal TR_Assassins >= 50						1
disturbing information	Bakh gro-Sham	I heard that was all taken care of.										0	Journal TR_Assassins >= 100						1
disturbing trends	Falx Carius	"To be sure. The men have been restless, complaining more than usual. They have been lackadaisical in the performance of their duties. I sense a great unease among them, and morale has been low."										0	Journal BM_Morale <= 10						1
disturbing trends	Falx Carius	"As I said, morale has been low."										0	Journal BM_Morale >= 20	Journal BM_Morale < 100					1
disturbing trends	Falx Carius	Don't concern yourself with this any longer.										0	Journal BM_Morale >= 100						1
Divayth Fyr	Uupse Fyr	"As you know, he's probably the oldest and most powerful wizard alive. Not counting liches, or divine sorcerers like Vivec, of course. And there may be some older in the West, on Summerset Isles, perhaps. And I don't think there's a kinder, more generous wizard alive. Not that there's much competition in the kind-and-generous-wizard department, I'll grant you."	;Uupse Fyr									0							1
Divayth Fyr	Galos Mathendis	"He lives in Tel Fyr. He is one of the oldest and most respected wizards in House Telvanni, though he shows an unfortunate lack of interest in politics. To get to Tel Fyr, you'll have to swim or fly southwest from Sadrith Mora. It's a long trip. Perhaps I should mark Tel Fyr on your map."	"ShowMap ""Tel Fyr"""									0							1
Divayth Fyr	Delte Fyr	"Lord Fyr is in his study. I'm sure he won't mind being disturbed. We get few visitors here. You CAN levitate, can't you? The study is on an upper level, accessible only by the central flywell. I'm afraid we aren't set up to accommodate barbarians or peasants. Understand? Go up the ramps to the Hall of Fyr, then walk around, looking up, until you see a shaft above you. Then levitate. Up the shaft. Then look for Lord Fyr in his study."	;Delte Fyr									0							1
Divayth Fyr	Beyte Fyr	He's up above in his study. I hope you can fly. You can't get up there unless you can fly. Or have potions. Sorry.	;Beyte Fyr									0							1
Divayth Fyr	Alfe Fyr	He's in his study. He's busy. He's always busy.	;Alfe Fyr									0							1
Divayth Fyr		"Divayth Fyr is one of the oldest mortals on Tamriel. He could be the Telvanni Archmagister, but he doesn't care about that stuff. He just wants to collect Dwemer artifacts and Daedric artifacts and corprus victims. He welcomes thieves and adventurers, says they can have anything they can get away with. He must have a right rich booty in there, considering the ones that go in and don't come out."	;Tel Fyr;				Tel Fyr					30	Not Local NoLore = 0						0
Divine Intervention	Jon Hawker	"Lucky for me you came prepared -- not just for yourself, but for others. Don't worry about my stuff -- it wasn't worth anything. I just want out of here. Give me that scroll, and I'm free."	"Choice ""Give Divine Intervention scroll."" 1  ""Keep Divine Intervention scroll."" 2"									0	Item sc_divineintervention >= 1						1
Divine Intervention	Jon Hawker	"Thank you, friend. And goodbye. But before I go, let me give you a gift. They took everything, but I managed to keep these gloves hidden. I've always been fond of them, and their maker. Wear them in good health, and in remembrance of me."	"Journal IC25_JonHawker_free 5
player->additem ""Zenithar's_Warning"" 1
player->additem ""Zenithar's_Wiles"" 1
player->removeitem sc_divineintervention 1
player->modReputation 1
disable"									0	Item sc_divineintervention >= 1	Function Choice = 1					1
Divine Intervention	Jon Hawker	"Just my luck. In answer to my prayers, the Nine send me a tight-wad hero. The gods have a funny sense of humor."										0	Item sc_divineintervention >= 1	Function Choice = 2					1
Divine Intervention	Jon Hawker	"You haven't GOT a Divine Intervention scroll? My bad luck, to ALMOST be rescued. I had some Divine Interventions scrolls when I was captured, but they took all my possessions. Maybe you can find a Divine Intervention scroll around here somewhere."	Journal IC25_JonHawker_free 1									0	Item sc_divineintervention < 1						1
Divine Intervention	Jon Hawker	"So. You found a Divine Intervention scroll? Give me that scroll, and I'm free."	"Choice ""Give Divine Intervention scroll."" 3  ""Keep Divine Intervention scroll."" 4"									0	Item sc_divineintervention >= 1	Journal IC25_JonHawker_free >= 1					1
Divine Intervention	Jon Hawker	"Thank you, friend. And goodbye. But before I go, let me give you a gift. They took everything, but I managed to keep these gloves hidden. I've always been fond of them, and their maker. Wear them in good health, and in remembrance of me."	"Journal IC25_JonHawker_free 5
player->removeitem sc_divineintervention 1
player->additem ""Zenithar's_Warning"" 1
player->additem ""Zenithar's_Wiles"" 1
player->modReputation 1
disable"									0	Item sc_divineintervention >= 1	Function Choice = 3					1
Divine Intervention	Jon Hawker	"Just my luck. In answer to my prayers, the Nine send me a tight-wad hero. The gods have a funny sense of humor."										0	Item sc_divineintervention >= 1	Function Choice = 4					1
Divine Intervention	Ama Nin_DisguiseMara	"Mara be praised! And you, too, for your forethought and compassion. Since you came prepared -- not just for yourself, but for other poor victims -- a scroll of Divine Intervention can carry me from this terrible captivity to the safety of an Imperial cult shrine. Please, give me that scroll. I don't want to be here a moment longer."	"Choice ""Give Divine Intervention scroll."" 1  ""Keep Divine Intervention scroll."" 2"									0	Item sc_divineintervention >= 1						1
Divine Intervention	Ama Nin_DisguiseMara	"Bless you, and all your endeavors. Farewell, and good fortune. But before I go, please -- let me at least give you a gift. All I have is this lucky change of clothes I've carried with me on my travels. I never wear them -- I just keep them as a good luck charm. Perhaps you can wear them in remembrance of me, and in token of your generosity to a stranger."	"Journal IC26_AmaNin_free 5
player->removeitem sc_divineintervention 1
player->additem Maras_Skirt 1
player->additem Maras_Blouse 1
player->modReputation 1
disable"									0	Item sc_divineintervention >= 1	Function Choice = 1					1
Divine Intervention	Ama Nin_DisguiseMara	"Woe is me. I prayed for aid, and received a cruel rebuff. It is enough to make one wonder about the gods. Perhaps they are evil and cruel, or careless and indifferent to the fate of poor mortals. Go, then. Leave me to suffer -- no doubt, as the gods intend."										0	Item sc_divineintervention >= 1	Function Choice = 2					1
Divine Intervention	Ama Nin_DisguiseMara	"You haven't GOT a Divine Intervention scroll? But... I thought you were a servant of the Imperial cult? Surely the prudent and pious champion of the faith will carry Divine Interventions scrolls, both for personal use and for the aid of the less fortunate. Alas. I think you should go get a Divine Interventions scroll and bring it back to me so I can be rescued."	Journal IC26_AmaNin_free 1									0	Item sc_divineintervention < 1						1
Divine Intervention	Ama Nin_DisguiseMara	"At last! You have found a Divine Intervention scroll? Give me that scroll, and I'm free."	"Choice ""Give Divine Intervention scroll."" 3  ""Keep Divine Intervention scroll."" 4"									0	Item sc_divineintervention >= 1	Journal IC26_AmaNin_free >= 1					1
Divine Intervention	Ama Nin_DisguiseMara	"Bless you, and all your endeavors. Farewell, and good fortune. But before I go, please -- let me at least give you a gift. All I have is this lucky change of clothes I've carried with me on my travels. I never wear them -- I just keep them as a good luck charm. Perhaps you can wear them in remembrance of me, and in token of your generosity to a stranger."	"Journal IC26_AmaNin_free 5
player->removeitem sc_divineintervention 1
player->additem Maras_Skirt 1
player->additem Maras_Blouse 1
player->modReputation 1
disable"									0	Item sc_divineintervention >= 1	Function Choice = 3					1
Divine Intervention	Ama Nin_DisguiseMara	"Woe is me. I prayed for aid, and received a cruel rebuff. It is enough to make one wonder about the gods. Perhaps they are evil and cruel, or careless and indifferent to the fate of poor mortals. Go, then. Leave me to suffer -- no doubt, as the gods intend."										0	Item sc_divineintervention >= 1	Function Choice = 4					1
Divine Intervention scrolls	Mehra Milo	"I left a note for you that told you I needed Divine Intervention scrolls. I need at least one for my escape plan. If you haven't got one, you'll have to go get me one."	";Mehra Milo; item ""Divine Intervention scroll"" < 1;"									0	Journal A2_4_MiloGone >= 1	Item sc_divineintervention < 1					1
Divine Intervention scrolls	Mehra Milo	"I'll need one Divine Intervention scroll myself for my escape plan. Getting out will be a lot faster and safer for you if you have one, but if you haven't got one for yourself, maybe you can find some other way out. Now, listen. Here's my plan. Give me a Divine Intervention scroll. I'll meet you at the secret Dissident priests monastery at Holamayan. For safety, we'll travel separately...."	";Mehra Milo; item ""sc_divineintervention"" >= 1; 
Choice ""Continue"" 1"									0	Item sc_divineintervention >= 1	Journal A2_4_MiloGone >= 1					1
Divine Intervention scrolls	Mehra Milo	"When you get out of here, look for a woman named Blatta Hateria on the East Docks of Ebonheart. Tell her I sent you, and that you want to 'go fishing.' She'll bring you to Holamayan by boat. I'll meet you there, and we'll get the lost prophecies from Gilvas Barelo, the leader of the Dissident priests. And magic conceals the Holamayan entrance -- speak to Vevrana Aryon, a monk at the dock at Holamayan, about the hidden entrance."	";Mehra Milo; 1;
Journal ""A2_4_MiloGone"" 20
moddisposition 40
Player->RemoveItem ""sc_divineintervention"" 1
ShowMap Holamayan
StartScript MoveMehra"									0		Function Choice = 1					1
Divine Intervention scrolls	Mehra Milo	"I have the scroll. I'll meet you at Holamayan. Goodbye, and good luck."										0	Journal A2_4_MiloGone >= 20						1
Divine Intervention scrolls	Mehra Milo	"Of course, normally I only use Almsivi Intervention scrolls. But for my escape from the Ministry of Truth, a Divine Intervention scroll was just what I needed."					Holamayan Monastery					0							0
Divine Metaphysics	Yagrum Bagarn	"This book is just an explanation of some of Kagrenac's theories. I could spend hours explaining them to you, but Kagrenac is dead, and I believe his theories must die with him."										0	Item bk_DivineMetaphysics > 0						1
Divine Metaphysics	Hasphat Antabolis	"I cannot read the Dwemer language, nor do I know anyone alive who can. Dwemer scholars have long been looking for a translation key. It is said that some of the oldest Telvanni have somehow learned the Dwemer language, but these may only be rumors."										40	Item bk_DivineMetaphysics > 0						1
Divine Metaphysics	Hasphat Antabolis	"With the ""Hanging Gardens"" book as a key, I can make out some of what ""Divine Metaphysics"" is saying. It seems to suggest that new gods may be created through some kind of sorcery. I do not know much of magic. Perhaps you should speak with someone who is both a wizard and a scholar."										40	Item bk_DivineMetaphysics > 0	Item bk_hanginggardenswasten > 0					1
Divine Metaphysics	Hasphat Antabolis	"That is very interesting. I am glad you found a way to translate this book, but what does it mean? Someday you should take these books to Cyrodiil and speak with the scholars there."										40				Journal MG_Dwarves >= 70			1
Divine Metaphysics	Edwinna Elbert	"Hm. I do not know what to tell you about that book. I can make sense of Dwemer plans, but I cannot read their language. You might want to ask Hasphat Antabolis in Balmora."										40	Item bk_DivineMetaphysics > 0						1
Divine Metaphysics	Edwinna Elbert	"I cannot make sense of this. Even when I try using this ""Hanging Gardens"" you've found as a translation key, the words simply do not make any sense. I am certain the author did not know any magic himself. Yes, these are probably just the ramblings of some Dwarven lunatic."										40	Item bk_DivineMetaphysics > 0	Item bk_hanginggardenswasten > 0					1
Divine Metaphysics	Edwinna Elbert	"You have this book translated? What does it say? What? I'm not sure I quite understand... something about making a new god? No, this is useless to my research. Now if I had the plans for how to make a steam centurion, that would be of much more practical use."										40				Journal MG_Dwarves >= 70			1
Divine Metaphysics	Baladas Demnevanni	"Unfortunately, I cannot read the Dwemer language without some kind of translation key."										60	Item bk_DivineMetaphysics > 0						1
Divine Metaphysics	Baladas Demnevanni	"Yes, with the help of ""Hanging Gardens"" I can read some of this book. It is the essence of Kagrenac's theories on how one might create a new god through the ""obedience"" of the Ehlnofey and using the sacred tones on the Heart of Lorkhan. Whatever its value to scholars, his theories did not appear to work quite as he intended."										60	Item bk_DivineMetaphysics > 0	Item bk_hanginggardenswasten > 0					1
Divine Metaphysics	Baladas Demnevanni	"Yes, I can now translate these books. This first one is Bthuand Mzahnch's refutation of a popular theory from Nerevar's time. A few tones of Dwemer believed that using the power Lorkhan's Heart was an unjustifiable risk. ""The Egg of Time"" contains Bthuand's arguments against this idea, many of which are quite compelling. The next book, ""Divine Metaphysics,"" is an explanation of how the Dwemer tried to make a new god, Anumidium, using Kagrenac's tools and the sacred tones on Lorkhan's heart."	Journal MG_Dwarves 70									60	Item bk_DivineMetaphysics > 0	Item bk_hanginggardenswasten > 0	Item bk_EggOfTime > 0				1
Divine Metaphysics	Baladas Demnevanni	"This is an explanation of how the Dwemer tried to make a new god, Anumidium, using Kagrenac's tools and the sacred tones on Lorkhan's Heart. It has several interesting theories about how to bend the Ehlnofey or ""Earth Bones,"" but I am not entirely sure I understand it myself. Perhaps after another century of study I could have a better answer for you."										60				Journal MG_Dwarves >= 70			1
divine powers	vivec_god	"Almalexia, Sotha Sil, and I gained our divine powers from the Heart of Lorkhan. And now we no longer have access to the Heart, so we must lose our divinity. I have always worn my divinity lightly -- fundamentally, I am not at all a serious person -- and I will not miss it. I have tried to do what was necessary. I am afraid I have done some harm. I assure you -- I will be quite content to be a mere mortal again, dedicated to my own amusements."										0	Journal C3_DestroyDagoth >= 50						1
do me a favor	Lucan Ostorius	"Here's the deal: I've got to get these weapons to Yak gro-Skandar in Ald'ruhn as quickly as possible. He was supposed to meet me here, but hasn't shown up yet. I suppose I must have missed him. If you're willing to deliver these to him at the Rat in the Pot, I'd be grateful, and I figure I could throw 100 septims your way. Of course, I'd ask you to swear an oath to Zenithar...may He grace us with lots of loot, that you'd deliver my goods, or, um, face his heavenly wrath."	"Journal ""MV_ThiefTrader"" 10
Choice ""I swear by Zenithar that I will deliver your goods."" 1 ""I will not swear an oath."" 2"									0							1
do me a favor	Lucan Ostorius	No? Damn. I really could have used the help.	"Journal ""MV_ThiefTrader"" 30
Goodbye"									0	Function Choice = 2						1
do me a favor	Lucan Ostorius	"You will? Excellent. And may, uh, Zenithar's divine provincial light shine on all of your...um...merchantly activities. Good luck! Just tell gro-Skandar that you have Lucan's shipment. He'll know what to do."	"Journal ""MV_ThiefTrader"" 20
RemoveItem ""Steel Shortsword"" 1
RemoveItem ""Silver Flameblade"" 1
RemoveItem ""Steel Staff"" 1
RemoveItem ""Silver War Axe"" 1
Player->AddItem ""Steel Shortsword"" 1
Player->AddItem ""Silver Flameblade"" 1
Player->AddItem ""Steel Staff"" 1
Player->AddItem ""Silver War Axe"" 1
AddTopic ""Lucan's Shipment""
Goodbye"									0	Function Choice = 1						1
do me a favor	Lucan Ostorius	As I've told you I need to get that stuff to Yak gro-Skandar in Ald-ruhn.										0	Journal MV_ThiefTrader >= 20	Journal MV_ThiefTrader <= 100					1
do me a favor	Lucan Ostorius	I heard you killed my contact. I can't allow that to happen.	"SetFight 100
StartCombat Player
Goodbye"									0	Journal MV_ThiefTrader >= 20	Journal MV_ThiefTrader <= 25	Dead yak gro-skandar > 0				1
do me a favor	Lucan Ostorius	"Thanks for delivering that shipment, friend. I won't forget your help."										0	Journal MV_ThiefTrader >= 100						1
do you for	Balur Salvu	"Sera Synnolian needs marshmerrow, eh? Not a problem. There's a little field of marshmerrow growing right here next to my house. Help yourself. And my regards to Sera Synnolian. And that's all you need?"	";Balur Salvu; journal IC1_marshmerrow >= 1;  journal IC1_marshmerrow < 50;  
Choice ""That's all, thanks."" 1 ""Teach me something?"" 2"									30	Journal IC1_marshmerrow >= 1	Journal IC1_marshmerrow < 50					1
do you for	Balur Salvu	You're welcome. And good day.	";Balur Salvu; journal IC1_marshmerrow >= 1;  journal IC1_marshmerrow < 50;  CHOICE 1; 
goodbye"									30	Journal IC1_marshmerrow >= 1	Journal IC1_marshmerrow < 50	Function Choice = 1				1
do you for	Balur Salvu	"I'm more than a little busy today. Besides, doubt there's much I could teach such a clever fellow as yourself. Good day."	";Balur Salvu; journal IC1_marshmerrow >= 1;  journal IC1_marshmerrow < 50;  CHOICE 2; 
goodbye"									30	Journal IC1_marshmerrow >= 1	Journal IC1_marshmerrow < 50	Function Choice = 2				1
do you for	Balur Salvu	"Well, now. With this fine Strength potion you brung me, won't take no time at all to grub out those roots for the new marshmerrow plot. Thank you kindly. Why don't you take this book? I know it by heart already. Experience and practice is the real stuff, but there's nothing wrong with a little book learning. Well, then. Reckon I better get back to work. Good day. And my regards to Sera Synnolian."	";Balur Salvu; journal IC1_marshmerrow >= 10;  journal IC1_marshmerrow < 50;  CHOICE 2; 
player->additem BookSkill_Alchemy2 1
Journal IC1_marshmerrow 15
goodbye"									30	Journal IC1_marshmerrow >= 10	Journal IC1_marshmerrow < 50	Function Choice = 2				1
do you for	Balur Salvu	Hope you find the book useful. I did.										30	Journal IC1_marshmerrow >= 15	Journal IC1_marshmerrow < 50					1
doing some business	Relam Arinith	Tell you what...I've got to deliver this slave to a Vorar Helas in Balmora as part of a payment. It shouldn't be a tough job for you.	"Journal ""MV_SlaveMule"" 10"									0	Journal MV_SlaveMule < 10						1
domination spells	Ygfa	"Domination spells permit the caster to bend the will of creatures and humanoids to the caster's service. Affected creatures and humanoids will not, alas, listen to or follow orders, but they will feel a compulsion to aid and protect the caster. Most otherworldly creatures are unaffected, though the undead can be compelled to avoid the caster. The most common domination spells are: turn undead, command creatures, and command humanoids."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
domination spells	Strillian Macro	"Domination spells permit the caster to bend the will of creatures and humanoids to the caster's service. Affected creatures and humanoids will not, alas, listen to or follow orders, but they will feel a compulsion to aid and protect the caster. Most otherworldly creatures are unaffected, though the undead can be compelled to avoid the caster. The most common domination spells are: turn undead, command creatures, and command humanoids."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
domination spells	Smokey Morth	"Domination spells permit the caster to bend the will of creatures and humanoids to the caster's service. Affected creatures and humanoids will not, alas, listen to or follow orders, but they will feel a compulsion to aid and protect the caster. Most otherworldly creatures are unaffected, though the undead can be compelled to avoid the caster. The most common domination spells are: turn undead, command creatures, and command humanoids."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
domination spells	Melvure Rindu	"Domination spells permit the caster to bend the will of creatures and humanoids to the caster's service. Affected creatures and humanoids will not, alas, listen to or follow orders, but they will feel a compulsion to aid and protect the caster. Most otherworldly creatures are unaffected, though the undead can be compelled to avoid the caster. The most common domination spells are: turn undead, command creatures, and command humanoids."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
domination spells	Estirdalin	"Domination spells permit the caster to bend the will of creatures and humanoids to the caster's service. Affected creatures and humanoids will not, alas, listen to or follow orders, but they will feel a compulsion to aid and protect the caster. Most otherworldly creatures are unaffected, though the undead can be compelled to avoid the caster. The most common domination spells are: turn undead, command creatures, and command humanoids."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
domination spells	Eraamion	"Domination spells permit the caster to bend the will of creatures and humanoids to the caster's service. Affected creatures and humanoids will not, alas, listen to or follow orders, but they will feel a compulsion to aid and protect the caster. Most otherworldly creatures are unaffected, though the undead can be compelled to avoid the caster. The most common domination spells are: turn undead, command creatures, and command humanoids."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
domination spells	Artisa Arelas	"Domination spells permit the caster to bend the will of creatures and humanoids to the caster's service. Affected creatures and humanoids will not, alas, listen to or follow orders, but they will feel a compulsion to aid and protect the caster. Most otherworldly creatures are unaffected, though the undead can be compelled to avoid the caster. The most common domination spells are: turn undead, command creatures, and command humanoids."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
donate 500 drakes	Iulus Truptor	"That is a large sum, but the Widows and Orphans Fund needs it badly. And Cunius Pelelius is a part of the trust who received the exclusive Imperial charter to exploit the rich ebony deposits of Caldera Mine, so he must be a very wealthy man, and more than able to spare 500 drakes for such a worthy cause."	"Choice ""Continue"" 10"									0		Journal IC13_rich < 40					1
donate 500 drakes	Iulus Truptor	"Unfortunately, every time we ask Cunius Pelelius for the donation, he says he is very busy at the moment, but he will be happy to discuss the donation at a later date. I suppose he plans to keep deferring the obligation indefinitely until we abandon hope. We must have that money for the Widows and Orphans Fund. You'll just have to find some way to impress upon him the urgency of our cause. We have the greatest faith in you. We know you'll succeed."										0	Function Choice = 10	Journal IC13_rich < 40					1
donate 500 drakes	Cunius Pelelius	"Yes. I recall speaking with someone about a donation to the Widows and Orphans Fund. I am very busy at the moment, but I would be happy to discuss this matter at a later date. Now, if you'll excuse me?"	"Choice ""Demand the money he promised."" 1 ""Press him for a commitment."" 2 ""Thank him for his attention."" 3"									0		Journal IC14_Ponius < 1	Journal IC13_rich >= 1				1
donate 500 drakes	Cunius Pelelius	"Yes. I recall speaking with someone about a donation to the Widows and Orphans Fund. I am very busy at the moment, but I would be happy to discuss this matter at a later date. Now, if you'll excuse me?"	"Choice ""Demand the money he promised."" 1 ""Press him for a commitment."" 2 ""Thank him for his attention."" 3 ""Threaten to reveal his skimming from the ebony mines"" 4"									0		Journal IC14_Ponius < 1	Journal IC13_rich >= 1	Journal IC13_rumor >= 1			1
donate 500 drakes	Cunius Pelelius	"Yes. I recall speaking with someone about a donation to the Widows and Orphans Fund. I am very busy at the moment, but I would be happy to discuss this matter at a later date. Now, if you'll excuse me?"	"Choice ""Demand the money he promised."" 1 ""Press him for a commitment."" 2 ""Thank him for his attention."" 3 ""Threaten to reveal his skimming from the ebony mines"" 4 ""Show him the Secret Caldera Ledger."" 6"									0		Journal IC14_Ponius < 1	Journal IC13_rich >= 1	Item bk_CalderaRecordBook2 >= 1			1
donate 500 drakes	Cunius Pelelius	"Yes. I recall speaking with someone about a donation to the Widows and Orphans Fund. I am very busy at the moment, but I would be happy to discuss this matter at a later date. Now, if you'll excuse me?"	"Choice ""Demand the money he promised."" 1 ""Press him for a commitment."" 2 ""Thank him for his attention."" 3 ""Threaten to reveal his skimming from the ebony mines"" 4 ""Threaten with slave's testimony about stolen ebony."" 5"									0		Journal IC14_Ponius < 1	Journal IC13_rich >= 1	Journal IC13_slave >= 1			1
donate 500 drakes	Cunius Pelelius	"You impertinent hound! Do you doubt my honor? Defend yourself, knave!"	"journal IC13_fight 1
SetFight 90
setDisposition 0
""cunius pelelius""->StartCombat Player
goodbye"									0		Journal IC14_Ponius < 1	Journal IC13_rich >= 1	Function Choice = 1			1
donate 500 drakes	Cunius Pelelius	"Your views are unwelcome, ser. I have said I will be happy to discuss this matter at a later date. We will not discuss this further."	"Journal IC13_rich 10
modDisposition -10
goodbye"									0		Journal IC14_Ponius < 1	Journal IC13_rich >= 1	Function Choice = 2			1
donate 500 drakes	Cunius Pelelius	Thank me? What for? Are you still here?	"Journal IC13_rich 10
goodbye"									0		Journal IC14_Ponius < 1	Journal IC13_rich >= 1	Function Choice = 3			1
donate 500 drakes	Cunius Pelelius	"You are a fool to listen to idle rumor, and a greater fool to confront me with it. Leave me, ser."	"journal IC13_rich 15
modDisposition -10
goodbye"									0		Journal IC14_Ponius < 1	Journal IC13_rich >= 1	Function Choice = 4			1
donate 500 drakes	Cunius Pelelius	"This is most awkward. Since you confront me with this, I presume you intend blackmail? If you hope for cash, I must disappoint you -- I have no ready cash at present. You must content yourself with these pieces of raw ebony. I'm sure you can get your 500 drakes for them... and more. Now, leave me."	"player->additem ingred_raw_ebony_01 3
journal IC13_rich 40
goodbye"									0		Journal IC14_Ponius < 1	Journal IC13_rich >= 1	Function Choice = 5			1
donate 500 drakes	Cunius Pelelius	"This is most awkward. Since you confront me with this, I presume you intend blackmail? If you hope for cash, I must disappoint you -- I have no ready cash at present. You must content yourself with these pieces of raw ebony. I'm sure you can get your 500 drakes for them... and more. Now, leave me."	"player->additem ingred_raw_ebony_01 3
journal IC13_rich 42
goodbye"									0		Journal IC14_Ponius < 1	Journal IC13_rich >= 1	Function Choice = 6			1
donate 500 drakes	Cunius Pelelius	I am busy. Excuse me.	"Choice ""Press him for a commitment."" 6 ""Thank him for his attention."" 6"									0		Journal IC14_Ponius < 1	Journal IC13_rich >= 10				1
donate 500 drakes	Cunius Pelelius	I am busy. Excuse me.	"Choice ""Press him for a commitment."" 6 ""Thank him for his attention."" 6 ""Threaten to reveal his skimming from the ebony mines"" 7"									0		Journal IC14_Ponius < 1	Journal IC13_rich >= 10	Journal IC13_rumor >= 1			1
donate 500 drakes	Cunius Pelelius	I am busy. Excuse me.	"Choice ""Press him for a commitment."" 6 ""Thank him for his attention."" 6 ""Threaten to reveal his skimming from the ebony mines"" 7 ""Show him the Secret Caldera Ledger."" 9"									0		Journal IC14_Ponius < 1	Journal IC13_rich >= 10	Item bk_CalderaRecordBook2 >= 1			1
donate 500 drakes	Cunius Pelelius	I am busy. Excuse me.	"Choice ""Press him for a commitment."" 6 ""Thank him for his attention."" 6 ""Threaten to reveal his skimming from the ebony mines"" 7 ""Threaten with slave's testimony about stolen ebony."" 8"									0		Journal IC14_Ponius < 1	Journal IC13_rich >= 10	Journal IC13_slave >= 1			1
donate 500 drakes	Cunius Pelelius	I said... I am busy. Excuse me.	goodbye									0		Journal IC14_Ponius < 1	Journal IC13_rich >= 10	Function Choice = 6			1
donate 500 drakes	Cunius Pelelius	"You are a fool to listen to idle rumor, and a greater fool to confront me with it. Leave me, ser."	"journal IC13_rich 15
modDisposition -10
goodbye"									0		Journal IC14_Ponius < 1	Journal IC13_rich >= 10	Function Choice = 7			1
donate 500 drakes	Cunius Pelelius	"This is most awkward. Since you confront me with this, I presume you intend blackmail? If you hope for cash, I must disappoint you -- I have no ready cash at present. You must content yourself with these pieces of raw ebony. I'm sure you can get your 500 drakes for them... and more. Now, leave me."	"player->additem ingred_raw_ebony_01 3
journal IC13_rich 40
goodbye"									0		Journal IC14_Ponius < 1	Journal IC13_rich >= 10	Function Choice = 8			1
donate 500 drakes	Cunius Pelelius	"This is most awkward. Since you confront me with this, I presume you intend blackmail? If you hope for cash, I must disappoint you -- I have no ready cash at present. You must content yourself with these pieces of raw ebony. I'm sure you can get your 500 drakes for them... and more. Now, leave me."	"player->additem ingred_raw_ebony_01 3
journal IC13_rich 42
goodbye"									0		Journal IC14_Ponius < 1	Journal IC13_rich >= 10	Function Choice = 9			1
donate 500 drakes	Cunius Pelelius	Our business is concluded. You will leave me in peace.	goodbye									0		Journal IC14_Ponius < 1	Journal IC13_rich >= 40				1
donate 500 drakes	Cunius Pelelius	I don't know what you're talking about. I have reliable information indicating that you are no longer involved in this matter in any official capacity. Leave me immediately. Or I shall be forced to conclude that your intentions are criminal.	"moddisposition -30
modFight 30
goodbye"									0		Journal IC14_Ponius < 1	Journal IC13_rich = 5				1
donate 500 drakes		"If this is about a donation from Cunius Pelelius, you'd best talk directly to him."					"Caldera, Governor's Hall"					0	Not Local NoLore = 0						5
donate Cyrodilic brandy	Iulus Truptor	I'm afraid only Cyrodilic brandy will do for the Fort Moonmoth fund-raising dinner. The sort of person who has money to give to charity turns the nose up at the local comberry brandy they call greef.										0		Journal IC12_dinner < 50					1
donate Cyrodilic brandy	Dulnea Ralaal	"In case you hadn't noticed, I'm a Dunmer. I am a Temple member. I've nothing in particular against the Imperial cult. But I've no particular feelings of generosity towards them, either."										0	Journal IC12_dinner >= 1	Journal IC13_rich < 1					1
donate Cyrodilic brandy	Dulnea Ralaal	"Yes. I see. Perhaps you are right. There's no cheaper way to gather goodwill than to buy a little of it. And the goodwill of the Imperial cult may be worth something in this town, as you say. Very well. Here's a bottle of Cyrodilic brandy for your cult's fund-raising dinner, with my compliments and best wishes."	"player->additem potion_cyro_brandy_01 1
journal IC12_Dulnea 1"									70	Journal IC12_dinner >= 1	Journal IC13_rich < 1					1
donate Cyrodilic brandy	Dulnea Ralaal	Health to you and your cult.										80	Journal IC12_dinner >= 1	Journal IC13_rich < 1	Journal IC12_Dulnea >= 1				1
donate Cyrodilic brandy	Benunius Agrudilius	"FIVE bottles of Cyrodilic brandy? Do you know what that stuff costs? And I don't mind saying, I don't like your manner, either."										0	Journal IC12_dinner >= 1	Journal IC13_rich < 1					1
donate Cyrodilic brandy	Benunius Agrudilius	"I gave you greef, and that's all you're getting."										0	Journal IC12_dinner >= 1	Journal IC13_rich < 1	Journal IC12_Benunius >= 1				1
donate Cyrodilic brandy	Benunius Agrudilius	"For the Nine's sake, leave me alone."										0	Journal IC12_dinner >= 1	Journal IC13_rich < 1	Journal IC12_Benunius >= 5				1
donate Cyrodilic brandy	Benunius Agrudilius	"FIVE bottles of Cyrodilic brandy? For a fund-raising dinner? Do you know what you're asking? That stuff is imported, and very dear indeed. No, I'll give you a bottle of the local greef, which is good enough, and all I'll give you."	"player->additem potion_comberry_brandy_01 1
journal IC12_Benunius 1"									30	Journal IC12_dinner >= 1	Journal IC13_rich < 1					1
donate Cyrodilic brandy	Benunius Agrudilius	Saints and Spirits! Give it a rest! All right. All right. Here. Rob me of my profits and comforts. Take this Cyrodilic brandy for the fund-raising dinner and leave me in peace.	"player->additem potion_cyro_brandy_01 1
journal IC12_Benunius 5"									70	Journal IC12_dinner >= 1	Journal IC13_rich < 1					1
donate Cyrodilic brandy	Banor Seran	Five bottles of Cyrodilic brandy? For the Imperial cult? Do I look like an Imperial stooge to you? Get out of here.										0	Journal IC12_dinner >= 1	Journal IC13_rich < 1					1
donate Cyrodilic brandy	Banor Seran	You're being tiresome. Go away.	"setdisposition 20
goodbye"									0	Journal IC12_dinner >= 1	Journal IC13_rich < 1	Journal IC12_Banor >= 1				1
donate Cyrodilic brandy	Banor Seran	"You seem a decent sort. If stupid.  Let me make myself clear. No brandy for the Imperial cult, imported or otherwise. Do you understand me?"										70	Journal IC12_dinner >= 1	Journal IC13_rich < 1					1
donate Cyrodilic brandy	Banor Seran	"Against my will, I'm impressed by your lack of courtesy and good sense. Here. This is a bottle of Cyrodilic brandy. A small price to be rid of you. Now, go away. And stay away."	"player->additem potion_cyro_brandy_01 1
journal IC12_Banor 1
setdisposition 20
goodbye"									90	Journal IC12_dinner >= 1	Journal IC13_rich < 1					1
donate Cyrodilic brandy	Bacola Closcius	"No, I won't donate. Cyrodiilic brandy is expensive. And I don't like you."										0	Journal IC12_dinner >= 1	Journal IC13_rich < 1					1
donate Cyrodilic brandy	Bacola Closcius	I gave you a bottle. And an idea where to get the others.										0	Journal IC12_dinner >= 1	Journal IC13_rich < 1	Journal IC12_Bacola >= 1				1
donate Cyrodilic brandy	Bacola Closcius	"Sorry. I've only two bottles, and you're welcome to one of them for the cult. But I happen to know that Banor Seran just took delivery of some Cyrodilic brandy. He's probably got it stored in the closet in the hall  just right of the bar. Now of course it would be WRONG to steal that brandy. Even though EVERYONE knows the Council Club is just a front for those Camonna Tong gangsters. But for such a good cause...."	"player->additem potion_cyro_brandy_01 1
journal IC12_Bacola 1"									30	Journal IC12_dinner >= 1	Journal IC13_rich < 1					1
donate Cyrodilic brandy		Talk to Bacola Closius. He owns the South Wall.					"Balmora, South Wall Cornerclub"					30	Journal IC12_dinner >= 1	Journal IC13_rich < 1	Not Local NoLore = 0				8
donate Cyrodilic brandy		"Donation for the Imperial cult? Have you been eating magic mushrooms, pal? Don't talk to me Talk to Banor Seran. He runs the Council Club. And I'm sure he'll find your request amusing."					"Balmora, Council Club"					30	Journal IC12_dinner >= 1	Journal IC13_rich < 1	Not Local NoLore = 0				6
donate Cyrodilic brandy		Talk to Benunius Agrudilius. He owns the Lucky Lockup.					"Balmora, Lucky Lockup"					30	Journal IC12_dinner >= 1	Journal IC13_rich < 1	Not Local NoLore = 0				5
donate Cyrodilic brandy		Talk to Dulnea Ralaal. She's the proprietor.					"Balmora, Eight Plates"					30	Journal IC12_dinner >= 1	Journal IC13_rich < 1	Not Local NoLore = 0				5
don't belong here	ilnori_faustus	"That's right. I'm too good for this place. Slaving over a hot forge is a job best left to the plebes. I mean, look at old Bols over there with his torn, sweat-and-saliva stained shirt, his head like a giant, corprus-infected melon, and that faltering gait of his like a guar with venereal warts. It's a wonder he even remembers to put his pants on in the morning, it really is. Now, compare him with me."	"Choice ""Continue"" 1"									0							1
don't belong here	ilnori_faustus	"Yes, just look at me. I'm the picture of perfection. Look at these nails. Do you know how much I had to pay those filthy Hlaalu manicurists for these? Look at my flawless complexion, the ideal proportions of my body. Do you think the gods created such an image of majesty for the purpose of blacksmithing? Certainly not, my very naive friend. Clearly I am destined to become an adventurer."										0	Function Choice = 1						1
don't belong here	ilnori_faustus	"You heard what I said, you insignificant wretch."										0	Journal MS_JobHunt >= 1						1
Dragonbone Cuirass	Torasa Aram	"Ah, the very definition of an artifact.  They don't make them like this anymore, eh %PCName?  So, will you sell it?  I can offer you 30000 gold for it."	"Choice: ""Sell the item."" 1 ""Keep the item."" 2"									0	Local dragonbone = 1						1
Dragonbone Cuirass	Torasa Aram	"Ah, the very definition of an artifact.  They don't make them like this anymore, eh %PCName?  So, are you willing to part with it? I can offer you 30000 gold for it."	"Choice: ""Sell the item."" 1 ""Keep the item."" 2 ""Donate this item."" 3"									0	Local dragonbone = 1	Journal TR_Blade = 40					1
Dragonbone Cuirass	Torasa Aram	"You don't have the Dragonbone Cuirass with you? Then come back with it, and we'll settle the deal."										0	Function Choice = 1	Item dragonbone_cuirass_unique = 0					1
Dragonbone Cuirass	Torasa Aram	"You don't have the Dragonbone Cuirass with you? Then come back with it, and we'll settle the deal."										0	Function Choice = 3	Item dragonbone_cuirass_unique = 0					1
Dragonbone Cuirass	Torasa Aram	"Thank you, %PCName."	"player->removeitem ""dragonbone_cuirass_unique"" 1
player->additem ""gold_001"" 30000
set dragonbone to 2
""dragonbone_cuirass_unique_x""->Enable"									0	Function Choice = 1	Item dragonbone_cuirass_unique >= 1					1
Dragonbone Cuirass	Torasa Aram	"Thank you, %PCName."	"player->removeitem ""dragonbone_cuirass_unique"" 1
set MuseumDonations to MuseumDonations + 1
set dragonbone to 2
""dragonbone_cuirass_unique_x""->Enable
moddisposition 5"									0	Function Choice = 3	Item dragonbone_cuirass_unique >= 1					1
Dragonbone Cuirass	Torasa Aram	"You're quite sure about that?  Ah, well.  Perhaps at a later date we can discuss it again."										0	Function Choice = 2						1
Dragonbone Cuirass	Torasa Aram	"Yes, we're very honored to have it as part of our collection."										0	Local dragonbone >= 2	Item dragonbone_cuirass_unique = 0					1
Dragonbone Cuirass	Torasa Aram	What?  How is it that you have this?  This was part of the museum's collection!  GUARDS!	"SetPCCrimeLevel 100000
Set PCThief to 1
Goodbye"									0	Local dragonbone = 3	Item dragonbone_cuirass_unique > 0					1
dragons	M'aiq	"Dragons? Oh, they're everywhere! You must fly very high to see most of them, though. The ones nearer the ground are very hard to see, being invisible."										0							1
Drake's Pride	Senise Thindo	"Yes, this is the Drake's Pride that I wear. It is not for sale."										0							1
Drake's Pride	Neloth	"At the present time, Senise Thindo wears the Robe of Drake's Pride. She is a servant of Master Gothren in Tel Aruhn and a mere child of two hundred years. She does not deserve the robe. Correct this injustice and bring the robe to me, as clearly I deserve the robe far more than she does."	Journal HT_DrakePride 10									0							1
Drake's Pride	Neloth	"Oh, is that the Robe of Drake's Pride?"	"Choice ""Yes, here it is"" 1 ""No"" 2"									0	Item exquisite_robe_drake's pride > 0			Journal HT_DrakePride >= 10			1
Drake's Pride	Neloth	"It looks very similar. Are you certain? Do not lie to me, %PCName."	ModDisposition -5									0	Function Choice = 2						1
Drake's Pride	Neloth	"Yes, now the robe is in the proper hands. Here, take these ten drakes for your trouble."	"Journal HT_DrakePride 100
Player->AddItem Gold_001 10
Player->RemoveItem ""exquisite_robe_drake's pride"" 1
AddItem ""exquisite_robe_drake's pride"" 1
ModPCFacRep 5 ""Telvanni""
ModDisposition 10"									0	Function Choice = 1						1
Drake's Pride	Neloth	Were you expelled for getting me the robe? How unfortunate. I will take care of this for you. It's the least I can do. And take these ten drakes for your trouble.	"Journal HT_DrakePride 100
Player->AddItem Gold_001 10
Player->RemoveItem ""exquisite_robe_drake's pride"" 1
AddItem ""exquisite_robe_drake's pride"" 1
ModPCFacRep 5 ""Telvanni""
ModDisposition 5
PCClearExpelled"									0	Function Choice = 1	Function PC Expelled = 1					1
Drake's Pride	Neloth	"Yes, it is a fine and marvelous robe when worn by the rare wizard who is worthy of it."										0				Journal HT_DrakePride >= 100			1
Drake's Pride		"Yes, that is one of Senise Thindo's robes. She is in the tower's living quarters."					Tel Aruhn					0	Dead senise thindo = 0	Not Local NoLore = 0		Journal HT_DrakePride < 100			30
Drake's Pride		Speak with Senise Thindo about that.					"Tel Aruhn, Tower Living Quarters"					0	Dead senise thindo = 0	Not Local NoLore = 0		Journal HT_DrakePride < 100			4
Dram Bero	Nileno Dorvayn	I think he lives somewhere in Vivec.										0							1
Dram Bero	Garding	"Dram is my boss. You want to talk business, talk to him."										0							1
Dram Bero	Crassius Curio	"It's unfortunate that you weren't able to win his support, pudding. I was so certain he'd fall for you the way I did. Well, nevermind. There is always other business."										0				Journal HH_BeroSupport >= 200			1
Dram Bero	Crassius Curio	"You've broken the rules of House Hlaalu, sweetie. It brings tears to my eyes when I think about your disloyalty. Maybe you can make amends and make everything better."										0	Function PC Expelled = 1						1
Dram Bero	Crassius Curio	Dram Bero is very secretive. He lives somewhere here in Vivec.										30							1
Dram Bero	Crassius Curio	So you found Dram Bero? And he gave you his support? Good. Find out who else you need to be the Hlaalu Hortator.										30				Journal B6_BeroHort >= 50			1
Dram Bero	Crassius Curio	"I am sure he will support you if you can find him and state your case. Alas, Dram Bero is very secretive and no one seems to know where he lives. Ask around Vivec, dumpling, perhaps someone can tell you."	Journal HH_BeroSupport 10									30				Journal HH_DestroyTelUvirith >= 100			1
Dram Bero	Crassius Curio	"If you've already gotten his support for Hlaalu Hortator, it shouldn't be too hard to get his support on the council. Just turn your charms on him once more, pudding. He'll yield."	Journal HH_BeroSupport 10									30				Journal HH_DestroyTelUvirith >= 100	Journal B6_BeroHort >= 50		1
Dram Bero	Crassius Curio	"I heard that Dram Bero has pledged to support you. This will help your advancement to Councilman, dumpling."	"Journal HH_BeroSupport 100
ModPCFacRep 10 ""Hlaalu""
ModDisposition 10"									30				Journal HH_BeroSupport >= 70			1
Dram Bero	Crassius Curio	"Dram Bero will support you on the Council, but he doesn't care about you like I do."										30				Journal HH_BeroSupport >= 100			1
Dram Bero		I've seen him in the St. Olms Canton.		Dark Elf			Vivec					0	Not Local NoLore = 0	"Not Cell Vivec, St. Olms Haunted Manor = 0"					228
Dram Bero		"I don't know where he lives, but I've seen him on the top of St. Olms before."		Dark Elf			"Vivec, St. Olms"					0	Not Local NoLore = 0	"Not Cell Vivec, St. Olms Haunted Manor = 0"					31
Dram Bero		Dram Bero is a very secretive man who lives somewhere in Vivec City. Take this Writ and show him that he cannot hide from the Morag Tong.	"Journal MT_WritBero 10
Player->AddItem ""writ_bero"" 1"					Morag Tong	Master	Morag Tong	Grandmaster	0			Journal C3_DestroyDagoth >= 50	Journal MT_WritNavil >= 100	Journal MT_WritBemis >= 50	Journal MT_WritBrilnosu >= 100	4
Dram Bero		"I have given this Writ to you already, %PCName. As you know, Writs are issued only once. Your official paperwork will exonerate you from your deeds when you are confronted by the authorities - so guard it well. If you have lost it, you will have to suffer punishment for your crimes. This can be costly... very costly. But members of the %Faction must have immaculate reputations."						Morag Tong	Master			0	Item writ_bero = 0			Journal MT_WritBero >= 10			4
Dram Bero		"I have given this Writ to you already, %PCName."						Morag Tong	Master			0	Item writ_bero = 1			Journal MT_WritBero >= 10			4
Dram Bero		"You found and honorably executed Dram Bero, %PCRank. Your work is excellent as always."	"Journal MT_WritBero 100
Player->AddItem Gold_001 3000
ModPCFacRep 5 ""Morag Tong""
ModDisposition 20"					Morag Tong	Master	Morag Tong	Grandmaster	0				Journal MT_WritBero >= 80	Journal C3_DestroyDagoth >= 50		4
Dram Bero		"You have already found Dram Bero? And he died by your own hand? Perhaps word of his death has not yet spread to our Telvanni client... But the Writ has been executed, so you must take the payment, %PCRank."	"Journal MT_WritBero 100
Player->AddItem Gold_001 3000
ModPCFacRep 5 ""Morag Tong""
ModDisposition 5"					Morag Tong	Master	Morag Tong	Grandmaster	0	Dead dram bero >= 1			Journal MT_WritBero = 0	Journal C3_DestroyDagoth >= 50		4
Dram Bero		The Writ on Dram Bero has been executed.						Morag Tong	Master	Morag Tong	Grandmaster	0				Journal MT_WritBero >= 100	Journal C3_DestroyDagoth >= 50		4
Dram Bero		You have been expelled.						Morag Tong	Master	Morag Tong	Grandmaster	0	Function PC Expelled = 1				Journal C3_DestroyDagoth >= 50		4
Dranas Sarathram	hides_his_eyes	"The slave trader. Bad man. Hunts my people down. Deserves to be dead, that one does."										0							1
Dranas Sarathram		He's the slave trader in town.					Suran					0	Not Local NoLore = 0						35
Draramu Hloran	Varus Vatinius	Our spies say she is near Sadrith Mora.										0							1
Draramu Hloran	Maranique Jolvanne	"Yes, I know her, though that is no business of yours. You should leave here, stranger. You are not welcome."										0							1
Draramu Hloran		I won't speak of her. Not out loud.					Sadrith Mora					10	Not Local NoLore = 0						104
Draramu Hloran		"The sorceress? We don't even like to speak her name aloud. She lives in the Abanabi caves not far to the southwest of town. Take care if you hope to speak with her, though. There are tales told of fearsome creatures guarding her lair, and she has powerful friends."					Sadrith Mora					75	Not Local NoLore = 0						104
drastic measures	Carnius Magius	"I've underestimated the resolve of several of our investors. Their indominitable greed has kept them from backing out of our arrangement, despite all the terrible things that have befallen Raven Rock. In order to change their minds, something very unfortunate will have to happen. Perhaps if the native Nords on the island slaughter all of the colonists, they might think twice about their choice...."	Journal CO_13a 5									0							1
drastic measures	Carnius Magius	"If a band of raving Nordic lunatics from the North were to slaughter all of the colonists, that might be enough to convince anyone interested in the Raven Rock site that it's just not worth it. You're going to see to it that it happens, %PCRank."										0	Journal CO_13a = 5						1
drastic measures	Carnius Magius	"Just deliver the equipment as I've asked, %PCRank. That's all you need to do; I'm keeping you clear of the actual slaughter."										0	Journal CO_13a = 10						1
Dratha	Sadela Areth	She's right here.										0	Dead dratha = 0						1
Dratha	Nathien	She's in her chamber.										0	Dead dratha = 0						1
Dratha	Dratha	MISTRESS Dratha to you.										0	Function PC Sex = 0						1
Dratha	Dratha	"Yes, I am Mistress Dratha."										0	Function PC Sex = 1						1
Dratha		"Fastest way to get to Mistress Dratha is to fly to the upper terrace. The south-facing entrance to the Upper Tower leads you straight into Dratha's chambers. Or, if you like to climb stairs and ramps, enter through the west-facing lower entrance to the Upper Tower, and keep walking up and up, around and around."					Tel Mora					0	Dead dratha = 0	Not Local NoLore = 0					27
Dratha		Mistress Dratha? Just keep going up and up to the top.					"Tel Mora, Upper Tower"					0	Dead dratha = 0						5
draugr	Tharsten Heart-Fang	"Foul beasts, fit only to stain the blade of my axe. Once proud warriors, now the living dead. They are an abomination."										0							1
draugr	Korst Wind-Eye	"Once, they were warriors much like the Skaal. Trapped and hungry on this island, they feasted on the flesh of their fallen comrades, which is a crime against nature. The All-Maker cursed them with undeath, forever doomed to walk the land in search of more of the flesh of man to consume."										0							1
draugr		Imagine an angry Nord. Now imagine a dead angry Nord with a taste for human flesh. Get the picture?					Solstheim					0							77
draugr		"Ugh. And I thought the live Nords were bad. The dead ones are even worse, especially when they don't want to stay dead."					Raven Rock					0							33
draugr		"These creatures are abhorrent to the Skaal. They are cursed by the All-Maker for atrocities they committed in life. Stay away from these horrors, friend."					Skaal Village					0							24
draugr		"I haven't seen one, but they sound nasty."					Fort Frostmoth					0							18
draugr		"I haven't seen one, but they sound nasty. Undead Nords...that's not a pretty picture. The live ones smell bad enough."					Fort Frostmoth					0	Not Race Nord = 1						16
dream of verse	Hassour Zainsubani	"Even I can reason this for you. The Sharmat Dagoth Ur invites you to visit him at Red Mountain. He offers to change you, to give you power, and enlist you in driving the n'wah from Morrowind. ""N'wah"" means ""foreigner"" or ""slave."" I think this is a harmful vision often given to Ashlanders who are tested in the highlands beneath Red Mountain. But you are called, by name, Lord Nerevar. If you know of the Nerevarine cult, then surely you can understand the significance."										0							1
dreams and visions	Urshamusa Rapli	"The past seven nights, I have had dreams of a White Guar. I know this to be an animal sent by the gods to help my tribe. We have been suffering greatly from disease, and none of my magic will cure the ailment. Find this White Guar for us, stranger. Let it lead you to a new hope for my people."	"Journal ""MS_WhiteGuar"" 20
Choice ""I will try and find the white guar."" 1 ""I'm sorry. I cannot help you."" 2"									0	Journal MS_WhiteGuar < 20						1
dreams and visions	Urshamusa Rapli	"No? Never fight against fate, child. But, we each must choose our own path."	"Journal ""MS_WhiteGuar"" 40"									0	Function Choice = 2						1
dreams and visions	Urshamusa Rapli	"I knew you were the one. Go now. I am certain this animal will appear for you. In my vision, I saw it where the path was forked, where the rocks grow from the earth like fingers on a hand."	"Journal ""MS_WhiteGuar"" 30
AddTopic ""White Guar"""									0	Function Choice = 1						1
dreams and visions	Urshamusa Rapli	The white guar must be found.										0	Journal MS_WhiteGuar >= 30	Journal MS_WhiteGuar < 70					1
dreams and visions	Urshamusa Rapli	"My visions have left me, %PCName. I dream now only of the time when my tribe will be healthy."										0	Journal MS_WhiteGuar >= 80						1
dremora	Vala Catraso	"The Dremora are a class of intelligent, powerful war spirits in the service of the Daedra Lord Mehrunes Dagon. Daedra hearts have modest magical properties."	;priest									30							1
dremora	Smokey Morth	"The Dremora are a class of intelligent, powerful war spirits in the service of the Daedra Lord Mehrunes Dagon. Daedra hearts have modest magical properties."	;sorcerer									30							1
Dren Plantation	Stacey	"It's not hard to find, but it doesn't have to be. It's very well guarded, and they don't take kindly to trespassers. I'll mark the location on your map."	"ShowMap ""Dren Plantation"""									0							1
Dren Plantation	Stacey	"I'm disappointed in you, %PCName. You've been caught too many times. Tone down your act, pay off yours debts, then come see me again."								Thieves Guild		0	Function PC Crime Level >= 100						1
Dren Plantation	Stacey	"I'm very disappointed in you, %PCName. You broke our rules, and I can't have one of your reputation in the Bal Molagmer. Clear your name, and perhaps we can speak again."										0	Function PC Expelled = 1						1
Drerel was killed	Falanu Indaren	Drerel...dead? No! This cannot be happening. It can't be true. Please...leave me.										0							1
dreugh		"Dreugh are ancient sea monsters, half-human, half-octopus in appearance. Dreugh are hunted for their hides, which are used for making armor, and dreugh wax, a tough, waxy substance with modest magical properties, scraped from dreugh shells."	;barbarian		Barbarian							30	Not Local NoLore = 0						222
dreugh		"Dreugh are ancient sea monsters, half-human, half-octopus in appearance. Dreugh are hunted for their hides, which are used for making armor, and dreugh wax, a tough, waxy substance with modest magical properties, scraped from dreugh shells."	;hunter		Hunter							30	Not Local NoLore = 0						38
dreugh wax	Tendris Vedran	"Dreugh wax is a tough, waxy substance with modest magical properties, scraped from dreugh shells. Dreugh are powerful aquatic creatures, and hunting them for their hides and wax is a dangerous occupation."	;alchemist									30	Not Local NoLore = 0						1
dreugh wax	Anarenen	"Dreugh wax is a tough, waxy substance with modest magical properties, scraped from dreugh shells. Dreugh are powerful aquatic creatures, and hunting them for their hides and wax is a dangerous occupation."	;alchemist									30	Not Local NoLore = 0						1
Drinar Varyon	Imsin the Dreamer	"I believe Drinar Varyon is a smuggler. I hate to ask you to break the law, but we need evidence to convict him. Go to his place in Ald'Ruhn and bring me any Dwemer artifacts you find inside."	Journal IL_Smuggler 10							Imperial Legion		0							1
Drinar Varyon	Imsin the Dreamer	Have you found any evidence in Drinar Varyon's home?	"Choice ""Yes, here it is."" 1 ""No, not yet."" 2"									0	Item misc_dwrv_artifact_ils >= 1			Journal IL_Smuggler >= 10			1
Drinar Varyon	Imsin the Dreamer	You seem amused... Do you already have proof that Drinar Varyon is a smuggler?	"Choice ""Yes, here it is."" 1 ""No, not yet."" 2"									0	Item misc_dwrv_artifact_ils >= 1			Journal IL_Smuggler = 0			1
Drinar Varyon	Imsin the Dreamer	Go to his home in Ald'ruhn and bring me any Dwemer artifacts you find.										0	Function Choice = 2						1
Drinar Varyon	Imsin the Dreamer	This along with the word of a member of the Legions should be enough to convict him. I will let you know when we catch him.	"Journal IL_Smuggler 100
Player->RemoveItem misc_dwrv_artifact_ILS 1
ModPCFacRep 5 ""Imperial Legion""
ModDisposition 10"									0	Function Choice = 1						1
Drinar Varyon	Imsin the Dreamer	Drinar Varyon is dead? I did not wish him dead. I was hoping we could use him to find out who was behind the whole operation. But I thank you for your honesty.	"Journal IL_Smuggler 200
ModPCFacRep 5 ""Imperial Legion""
ModDisposition 5"									0	Dead drinar varyon >= 1						1
Drinar Varyon	Imsin the Dreamer	Drinar is dead and there is nothing more to say.										0				Journal IL_Smuggler >= 200			1
Drinar Varyon	Imsin the Dreamer	"I haven't heard any more yet, %PCName. Give it time."										0				Journal IL_Smuggler >= 100			1
Drinar Varyon	Imsin the Dreamer	"You've been expelled, but maybe you can join the Imperial Legion again."										0	Function PC Expelled = 1						1
Drinar Varyon	Drinar Varyon	The one and only.										0							1
Drinar Varyon		Drinar Varyon was arrested for smuggling. He's on his way to a jail on the mainland.					Ald-ruhn					0	Not Local NoLore = 0			Journal HH_EbonyDelivery >= 110			133
Drinar Varyon		Have you heard? Drinar Varyon was found dead in his hut!					Ald-ruhn					0	Dead drinar varyon > 0	Not Local NoLore = 0					133
Drinar Varyon		"Yes, I am aware of him. Wealthy family. Or so he claims. His place is on the west side, across from the Ald Skar Inn."		High Elf			Ald-ruhn					0	Not Local NoLore = 0						5
Drinar Varyon		He's new in town. Claims to be studying native pottery.					Ald-ruhn					20	Not Local NoLore = 0						133
Drinar Varyon		He likes his pots. That's all I can say.		Dark Elf			Ald-ruhn					20	Not Local NoLore = 0						97
Drinar Varyon		"He likes his pots. That's all I can say. His place is on the west side of town, across from the Ald Skar Inn. The one with the cart out front."		Dark Elf			Ald-ruhn					50	Not Local NoLore = 0						97
Drinar Varyon		"Keep it quiet, but he's a smuggler. Works with his sister, Dovrosi Varyon on the coast."		Dark Elf			"Ald-ruhn, The Rat In The Pot"					70	Not Local NoLore = 0						3
drink away	Therdon	"Well, my life isn't exactly gold-kanet-sunshine-happy at the moment. More like bungler's-bane-bummer. I got laid off from my job at the pillow factory last week. The market for pillows has really bottomed out in the last few years. Turns out that the average family home doesn't need 25 pillows per person like we originally thought. Who knew the market would turn so sour so suddenly?"	"Choice ""Continue"" 1"									0							1
drink away	Therdon	"It didn't take long for the money guys in the exquisites upstairs to burn through all our pillow venture capital. Offices in the best Telvanni towers, 1500-septim chairs upholstered in the finest scamp skin, and unlimited stores of matze. We would spend 16 hours a day or more in there, doing what we loved -- crafting pillows. It was a dream come true for me. Ever since I was young, I dreamed of creating the perfect pillow. Well, those days are over now. I need to find work."	"Choice ""Continue"" 2"									0	Function Choice = 1						1
drink away	Therdon	"What's that? Bols Indalen at Craftmen's Hall is looking for a new apprentice? Hmm....  Well, it's not making pillows, but it is work. I just might try that out. Thanks, %PCRace. Next time you see me, perhaps I'll be working in the smith's shop. Have a drink on me!"	"Journal ""MS_JobHunt"" 20
player->AddItem potion_cyro_brandy_01 1
StartScript TherdonCellCheck"									0	Function Choice = 2						1
drink away	Therdon	"Thank you for mentioning that job opportunity at the smithy's to me, %PCName. I hope to check it out very soon, as soon as I finish my shein."										0	Journal MS_JobHunt = 20						1
Droops	Ygfa	Droops is a serious common disease that affects a victim's strength. Symptoms include weak and flaccid muscle tissues. It may be contracted from all forms and stages of kwama.	;healers; apothecaries; pilgrims; wise woman;									30							1
Droops	Tendris Vedran	Droops is a serious common disease that affects a victim's strength. Symptoms include weak and flaccid muscle tissues. It may be contracted from all forms and stages of kwama.	;healers; apothecaries; pilgrims; wise woman;									30							1
Droops	Maela Kaushad	Droops is a serious common disease that affects a victim's strength. Symptoms include weak and flaccid muscle tissues. It may be contracted from all forms and stages of kwama.										30							1
Droops	Assantushansar	"Yes, but I am outcast. The Wise Women will not cure me."	"Choice ""Not my problem."", 1, ""May I try to cure you?"", 2"									0							1
Droops	Assantushansar	What potion? You are mocking me.	"ModDisposition -10
ModFight 10
Goodbye"									0	Function Choice = 4						1
Droops	Assantushansar	Thanks. <drinks>	"; script takes care of the journal entry mod
Player->RemoveItem ""p_cure_common_s"" 1
RemoveSpell ""droops""
Moddisposition 20
Goodbye"									0	Function Choice = 4	Item p_cure_common_s >= 1					1
Droops	Assantushansar	Go ahead.	Goodbye									0	Function Choice = 3						1
Droops	Assantushansar	Have you a potion or will you cure me with a spell?	"Choice ""I shall use a spell."", 3, ""I offer you this potion."", 4"									0	Function Choice = 2						1
Droops	Assantushansar	Then go away.	Goodbye									0	Function Choice = 1						1
Droops	Assantushansar	"You have cured me, %PCName."										0				Journal TT_MinistryHeathen >= 50			1
Droops	Artisa Arelas	Droops is a serious common disease that affects a victim's strength. Symptoms include weak and flaccid muscle tissues. It may be contracted from all forms and stages of kwama.	;healers; apothecaries; pilgrims; wise woman;									30							1
Dro'Sakhar	Persius Mercius	"I have heard of this Khajiit, and he is a known outlaw. I believe that this bounty is a legitimate one, %PCRank."	Journal FG_KhajiitBounty 60									0	Journal FG_KhajiitBounty > 0	Journal FG_KhajiitBounty < 100					1
Dro'Sakhar	Lorbumol gro-Aglakh	"I got a bounty on this Khajiit outlaw Dro'Sakhar. He's hiding here in Vivec. In St. Olms, I think."	Journal FG_KhajiitBounty 10							Fighters Guild		0							1
Dro'Sakhar	Lorbumol gro-Aglakh	I heard you got that Khajiit. Here's the 500 septim bounty.	"Journal FG_KhajiitBounty 100
ModPCFacRep 5 ""Fighters Guild""
ModDisposition 10
Player->AddItem Gold_001 500"							Fighters Guild		0						Dead dro'sakhar >= 1	1
Dro'Sakhar	Lorbumol gro-Aglakh	So Dro'Sakhar is already dead. You get his bounty then. Here's the 500 septims.	"Journal FG_KhajiitBounty 100
ModPCFacRep 5 ""Fighters Guild""
ModDisposition 10
Player->AddItem Gold_001 500"							Fighters Guild		0				Journal FG_KhajiitBounty = 0		Dead dro'sakhar >= 1	1
Dro'Sakhar	Lorbumol gro-Aglakh	"You sure got that Khajiit, %PCRank."								Fighters Guild		0				Journal FG_KhajiitBounty = 100			1
Dro'Sakhar	Lorbumol gro-Aglakh	"You've been expelled, and I don't have to talk to you about any contracts."										0	Function PC Expelled = 1						1
Dro'Sakhar	Dro'sakhar	Yes? What is it?										0							1
Dro'Sakhar		%Name does not know this person.		Khajiit			Vivec					0	Not Local NoLore = 0						11
Dro'Sakhar		%Name knows nothing of this.		Khajiit			"Vivec, St. Olms"					0							3
Dro'Sakhar		%Name knows nothing of this.		Khajiit			"Vivec, St. Olms"					0							3
Dro'Sakhar		There's a Khajiit in one of the homes off the south-side canal. He looked suspicious.					"Vivec, St. Olms"					30	Not Local NoLore = 0						46
Dro'Sakhar		Look around. I think he's been here recently.					"Vivec, St. Olms Canal South-Two"					30							1
Dro'Sakhar		Don't know that one. Check over in St. Olms. Lots of shady characters in that part of Vivec.					Vivec					40	Not Local NoLore = 0						316
Droth Dagger	Geon Auline	"It's one of several made by artisans towards the end of the Second Age.  They were crafted for a group of Dunmer nobles, each bearing a mark of the owner.  Of course, it takes a trained eye to distinguish one from a normal dagger...  I've acquired all but the Droth Dagger, and have recently been made aware that the widow Arnsa Thendas was in possession of one, shortly before her untimely death.  Can you help me find out what happened to it?"	"Choice ""Yes, I'll help."" 6 ""I'm sorry, but I'd rather not get involved."" 2"									0		Dead Arnsa Thendas = 1					1
Droth Dagger	Geon Auline	"It's one of several made by artisans during the 2nd Age.  They were crafted for a group of Dunmer nobles, each bearing a mark of the owner.  Of course, it takes a trained eye to distinguish one from a normal dagger...  I've acquired all but the Droth Dagger, and have recently been made aware that the widow Arnsa Thendas is in possession of one.  Would you be wiling to help me retrieve it?"	"Choice ""Yes, I'll help."" 1 ""I'm sorry, but I'd rather not get involved."" 2"									0		Dead Arnsa Thendas = 0					1
Droth Dagger	Geon Auline	Just come back here once you've gotten it.										0	Journal MS_EstateSale = 20						1
Droth Dagger	Geon Auline	"Well, %PCName?  Have you managed to acquire the dagger?"	"Choice: ""Here's the dagger."" 3 ""I'm keeping the dagger."" 4 ""I sold the dagger."" 5 ""I haven't got the dagger yet."" 7"									0	Journal MS_EstateSale >= 20						1
Droth Dagger	Geon Auline	"Well, let me know when you have it."										0	Function Choice = 7						1
Droth Dagger	Geon Auline	"Wonderful!  I know that she had been planning an Estate Sale to auction off some of her husbands' things.  He died a short while ago, and left her with some rather large debts.  The Thendas manor is here in the Residential District... perhaps the Droth Dagger is still there.  A shame about her death, really.  I will, however, pay you should you be able to get it for me."	Journal MS_EstateSale 20									0	Function Choice = 6						1
Droth Dagger	Geon Auline	"PLEASE don't joke like that, %PCName. I couldn't bear the thought of that beautiful dagger sitting in some dusty shop someplace."										0	Function Choice = 5						1
Droth Dagger	Geon Auline	Very funny.  I see that you've got it there.  Now let's stop these shenanigans.  Just hand it over.	"Choice: ""Here's the the dagger."" 3 ""I'm keeping the dagger."" 4"									0	Function Choice = 5	Item silver dagger_droth_unique = 1					1
Droth Dagger	Geon Auline	"You did WHAT?  What could you possibly have been thinking?  This makes a mess of everything.  Why not just stab me in the back with it, instead?  That'd have been less painful for me.  Get out of my sight."	"Journal MS_EstateSale 60
moddisposition -40
Goodbye"									0	Function Choice = 5	Item silver dagger_droth_unique = 0	Global Droth_var = 1				1
Droth Dagger	Geon Auline	"What?  What can you possibly want it for, especially knowing how important it is to me?  Please reconsider this course of action."	moddisposition -20									0	Function Choice = 4						1
Droth Dagger	Geon Auline	"Well, where is it?  I do appreciate a good sense of humor, but this is not a subject I'm inclined to joke about.  Please bring me the dagger as soon as you have it."										0	Function Choice = 3	Item silver dagger_droth_unique = 0					1
Droth Dagger	Geon Auline	"Fantastic!  I don't need to know the details of how you got it.  In fact, I'd rather not know.  Here is your payment; I think you'll find it's a bit more than the dagger is actually worth.  I do appreciate what you've done for me."	"player->removeitem ""silver dagger_droth_unique"" 1
player->additem ""gold_001"" 800
moddisposition 20
Journal MS_EstateSale 70
StartScript DrothPost"									0	Function Choice = 3	Item silver dagger_droth_unique = 1					1
Droth Dagger	Geon Auline	"That's....disappointing.  Perhaps I can try some other method to acquire the dagger, then.  Ah, well.  I appreciate you listening to the story, at any rate."	Journal MS_EstateSale 90									0	Function Choice = 2						1
Droth Dagger	Geon Auline	"Excellent!  Here's what I can tell you.  Arnsa Thendas has recently been widowed.  Her husband, Sandas, was a local nobleman, but amassed quite a bit of debt during his waning years.  His death has left the widow with quite a financial burden.  As such, she may be willing to part with the dagger for money.  If you can find another way to get it from her, by all means take advantage of it.  I will compensate you adequately, I promise you."	Journal MS_EstateSale 20									0	Function Choice = 1						1
Droth Dagger	Geon Auline	"You have done me a great service, %PCName.  I finally have the full set.  Aren't they beautiful?"										0	Journal MS_EstateSale = 70						1
Droth Dagger	Arnsa Thendas	"It's a horrid-looking thing. I don't know where Sandas got it, and I don't want to know. I'm hoping that someone buys it in the Estate Sale."										0	Journal MS_EstateSale > 30						1
Droth Dagger	Arnsa Thendas	It's yours now. Do with it what you will.										0	Journal MS_EstateSale = 40						1
Droth Dagger	Arnsa Thendas	It's yours now. Do with it what you will.										0	Journal MS_EstateSale = 50						1
Droth Dagger	Arnsa Thendas	"It's not up for discussion anymore, %PCRace. I'm sorry."										0	Journal MS_EstateSale = 70						1
Dro'Zhirr	Aeta Wave-Breaker	"Yes, that scoundrel. He's got my family heirlooms, and I want them back."										0	Journal MV_BanditVictim > 0	Journal MV_BanditVictim < 100					1
Dro'Zhirr		"I've heard of him. Rumor has it he's holed up somewhere around town with his band of thugs. They say he's in some caves to the east of town, on the other side of the hills. I'd just as soon avoid him, myself."					Caldera					40	Journal MV_BanditVictim > 0	Not ID aeta wave-breaker = 1	Not Local NoLore = 0				43
Drulene Falen	Neminda	"To get to Drulene's herd, leave west out of Ald'ruhn and take the road towards Gnisis. When you go into the hills, take the left fork to the southwest. Take the right path at the next fork and you should see her guar straight ahead."	Journal HR_MudcrabNest 20									30							1
Drulene Falen	Drulene Falen	Me? I'm just a guar herder.										40							1
dry fort	Falx Carius	"I have no real interest in banning alcohol at Fort Frostmoth, especially since the morale has been low. Antonius Nuncius, however, felt strongly about it."										0	Journal BM_Morale >= 50	Journal BM_Morale < 70					1
dry fort	Falx Carius	"Yes, you've said that seems to be related to why the morale has been low."										0	Journal BM_Morale >= 70						1
dry fort	Falx Carius	That matter has been settled.										0	Journal BM_Morale >= 100						1
dry fort	Antonius Nuncius	Yes...odd that the Captain would ban liquor for his troops. There's no understanding some people.	"Choice ""He tells me he never banned alcohol."" 1 ""Thank you for your help."" 2"									0	Journal BM_Morale >= 50	Journal BM_Morale < 70					1
dry fort	Antonius Nuncius	"Told you that, did he? I guess he never officially did. Still, the shipments stopped arriving. What's to be done about that?"										0	Journal BM_Morale >= 50	Function Choice = 1					1
dry fort	Antonius Nuncius	I am here to help. As if I had a choice.										0	Journal BM_Morale >= 50	Function Choice = 2					1
dry fort	Antonius Nuncius	"Yes, yes. Terrible thing. Don't know why you'd be asking me about it. Did I mention how the shipments stopped arriving?"										0	Journal BM_Morale >= 70	Global FoundBooze = 1					1
dry fort	Antonius Nuncius	"We've discussed that enough, I think."										0	Journal BM_Morale >= 90						1
dry fort		"It's a pretty foul situation, if you ask me."			Guard		Fort Frostmoth					0	Journal BM_Morale >= 40	Journal BM_Morale < 100					8
dry fort		Got nothing else to say about that right now. Why don't you talk to the Captain?			Guard		Fort Frostmoth					0	Journal BM_Morale = 40						8
dry fort		"Looks like that all got cleared up. I didn't think Captain Carius was such a bad guy. I mean, he's the only one who actually seems to enjoy living on this island."			Guard		Fort Frostmoth					0	Journal BM_Morale >= 100						8
dry fort		"That's right...no liquor at all is allowed at Fort Frostmoth these days. Captain's orders, I guess. Seemed odd coming from him. Captain Carius seemed like a fair enough guy, as long as we carried out our duties. Guess he figured we weren't up to his standards, so he cut us off. Since then, everyone's been in a pretty foul mood."	Journal BM_Morale 40		Guard		Fort Frostmoth					0	Journal BM_Morale < 40	Not ID falx carius = 1					7
dry fort		I'd feel a whole lot better talking about this if I had some booze to wet my whistle.			Guard		Fort Frostmoth					0	Journal BM_Morale < 100	Local gavebooze = 0	Journal BM_Morale > 40				7
dry fort		"Look, I'm not sure what caused all this. I just know that I heard from Antonius Nuncius that the Captain had placed a ban on all alcohol at the fort. And, sure enough, there was none to be found."			Guard		Fort Frostmoth					0	Journal BM_Morale < 100	Local gavebooze = 1	Journal BM_Morale > 40				7
dry fort		"I'd feel a whole lot better talking about this if I had something to wet my whistle, but you seem okay. I just know that I heard from Antonius Nuncius that the Captain had placed a ban on all alcohol at the fort. And, sure enough, there was none to be found."			Guard		Fort Frostmoth					60	Journal BM_Morale < 100	Local gavebooze = 0	Journal BM_Morale > 40				7
duel	Varus Vatinius	I'd rather die than lose my position as a Knight of the Imperial Dragon. Meet me in the Arena in Vivec for a duel to the death.	Journal IL_Grandmaster 10									0							1
duel	Varus Vatinius	I'll be there. Will you?										0				Journal IL_Grandmaster >= 10			1
duel	Varus Vatinius	"I'm waiting, %PCName. Let's end this."					"Vivec, Arena Pit"					0				Journal IL_Grandmaster >= 10			0
duel	Rothis Nethan	"I'm a scholar, not a warrior. Why should I risk my life in this silly duel?"										0				Journal HR_CowardDisgrace >= 10			1
duel	Rothis Nethan	I'm not fighting any duels without some way of evening the odds.										0	Function Choice = 2						1
duel	Rothis Nethan	Okay. Meet me in the Arena. I'll be there this time.	"Journal HR_CowardDisgrace 50
Player->RemoveItem ""p_restore_health_s"" 10
AddItem ""p_restore_health_s"" 10"									0	Function Choice = 1						1
duel	Rothis Nethan	I'll be at the Arena to fight Brethas Deras. Just meet me there. I'll show up this time. Trust me.										0				Journal HR_CowardDisgrace >= 50			1
duel	Rothis Nethan	I won the duel! I still can't believe it. Perhaps the Tribunal favored me.										0				Journal HR_CowardDisgrace >= 70			1
duel	Rothis Nethan	"Okay, I'll meet Breras Deras in the Arena... But you'll have to help me out. Bring me 10 standard potions of healing. That should give me a fair chance against Brethas Deras. I think Relms Gilvilo has these potions over at the Redoran Canton Temple."										50				Journal HR_CowardDisgrace >= 10			1
duel	Rothis Nethan	"Okay, I'll meet Breras Deras in the Arena... But you'll have to help me out. Bring me 10 standard potions of healing. That should give me a fair chance against Brethas Deras. Do you have the potions?"	"Choice ""Yes, here they are."" 1 ""No, not yet."" 2"									50	Item p_restore_health_s >= 10			Journal HR_CowardDisgrace >= 10			1
duel	Garding	Very well. Meet me in the Arena here in Vivec.										0				Journal HH_BeroSupport >= 50			1
duel	Garding	"You won, %PCName."										0				Journal HH_BeroSupport >= 70			1
duel	Faral Retheran	"I believe Rothis Nethan is hiding out at the Flowers of Gold Cornerclub in the Redoran Waistworks here in Vivec. Go talk to him, and make him realize how this has cost the honor of House Redoran."	Journal HR_CowardDisgrace 10									0				Journal HR_RedasTomb >= 100			1
duel	Faral Retheran	So you were able to convince Rothis Nethan at last. I hope he will appear for the duel this time. Meet him in the arena and watch the outcome of this duel.										0				Journal HR_CowardDisgrace >= 50			1
duel	Faral Retheran	The duel is over and House Redoran's honor is saved.	"Journal HR_CowardDisgrace 100
ModPCFacRep 5 ""Redoran""
ModDisposition 10
;below better if PositionCell instead, but that could make a duplicate of the dead one...
""Brethas Deras""->Disable
""Rothis Nethan""->Disable"									0				Journal HR_CowardDisgrace >= 70			1
duel	Faral Retheran	I hope you will never shame House Redoran by failing to appear for a duel.										0				Journal HR_CowardDisgrace >= 100			1
duel	Faral Retheran	"Well, if Brethas Deras is already dead, the duel cannot take place."	Journal HR_CowardDisgrace 200									0	Dead brethas deras > 0			Journal HR_CowardDisgrace = 0			1
duel	Faral Retheran	"Well, if Rothis Nethan is already dead, the duel cannot take place."	Journal HR_CowardDisgrace 200									0	Dead rothis nethan > 0			Journal HR_CowardDisgrace = 0			1
duel	Faral Retheran	"I heard you were expelled, %PCName. You must make amends."										0	Function PC Expelled = 1						1
duel	Brethas Deras	"Redorans sure talk a lot about honor, but when it comes time to test it, they fail."										0				Journal HR_CowardDisgrace >= 10			1
duel	Brethas Deras	You can tell Rothis Nethan that I'll be there. He just better show up this time.										0				Journal HR_CowardDisgrace >= 50			1
duel	Brethas Deras	I won. But at least Rothis Nethan showed up and proved he had some courage.										0				Journal HR_CowardDisgrace >= 70			1
duel	Athyn Sarethi	"The duel is an honorable tradition dating back at least to the founding of Resdayn. Each party to the duel makes an agreement as to the compensation that will be given to the winner. The loser is legally bound to this agreement. Most duels are fought until one party admits defeat or falls in battle. The duel to the death is less common and only ends when one party is dead. The winner of a duel may take what he wants of the loser's possessions, but some consider this dishonorable."	;NOTE maybe better to have Athyn and other informants give the player a book... Lots of info for 512 characters.									0							1
Dumac		Dumac was a king among the Dwemer and a friend of the hero Nerevar before the war began. He served with Nerevar on the First Council and died with Nerevar at Red Mountain.	;Telvanni;					Telvanni				30	Not Local NoLore = 0						162
Dunirai Caverns	Hrundi	"You've been expelled from the Fighters Guild. Until you clear your name, I can't talk to you about this contract."										0	Function PC Expelled = 1						1
Dunirai Caverns	Hrundi	"Workers in the Adas Mine have been complaining that they're out of sujamma, and the Fighters Guild is responsible for supplying the Imperial mines in Vvardenfell. Take this load of sujamma to Nelacar in the Dunirai Caverns southeast of Ghostgate between the Foyada Esannudan and the Foyada Ashur-Dan."	"Journal FG_DuniraiSupply 10
Player->AddItem Potion_Local_Liquor_01 20"							Fighters Guild		30				Journal FG_TenimBounty >= 100			1
Dunirai Caverns	Hrundi	"Workers in the Adas Mine have been complaining that they're out of sujamma, and the Fighters Guild is responsible for supplying the Imperial mines in Vvardenfell. Unfortunately, I've recently learned that my contact there, Nelacar, is dead. We'll have to wait until we get a new contact. There are other orders for you, though."	Journal FG_DuniraiSupply 110							Fighters Guild		30	Dead nelacar > 0			Journal FG_TenimBounty >= 100			1
Dunirai Caverns	Hrundi	I already gave you the sujamma. Just get it to the Dunirai Caverns.										30				Journal FG_DuniraiSupply >= 10			1
Dunirai Caverns	Hrundi	"Good work, %PCName. Here's 500 septims to cover your trouble. It's the best I can do for this type of contract."	"Journal FG_DuniraiSupply 100
ModPCFacRep 5 ""Fighters Guild""
ModDisposition 10
Player->AddItem Gold_001 500"							Fighters Guild		30				Journal FG_DuniraiSupply >= 50			1
Dunirai Caverns	Hrundi	I hope the miners are happy.								Fighters Guild		30				Journal FG_DuniraiSupply >= 100			1
Dunirai Caverns	Hrundi	There's nothing more to say about this.								Fighters Guild		30				Journal FG_DuniraiSupply = 110			1
Dunmer	Vedam Dren	"It will be difficult to overcome the Dunmer's lingering resentment of Imperial occupation. Ironically, it is now, in the face of the menace of Dagoth Ur and Red Mountain, that we have a great opportunity to unite natives and colonists against a common threat. When the Dunmer fight side by side with outlanders like you against the hosts of Dagoth Ur, our common peril and purpose must unite us."										0							1
Dunmer	Iulus Truptor	"The Buckmoth fund, based in Fort Buckmoth, serves the citizens of nearby Ald'ruhn. But most Ald'ruhn residents are Dunmer belonging to House Redoran, and therefore members of the Tribunal Temple, so it may be hard to collect alms for the poor in Ald'ruhn on behalf of the Imperial cult."										0	Journal IC9_Argonian_alms >= 1						1
Dunmer	Artisa Arelas	"We Dunmer are the dark-skinned Elven peoples of the Eastern Empire. Dunmer means ""dark elf."" ""Dark"" in this sense is variously understood to mean ""dark-skinned,"" ""gloomy,"" and ""ill-favored by fate."" The Dunmer and our national character embrace these various connotations with enthusiasm. In the Empire, ""Dark Elves"" is the common usage, but in our Morrowind homeland, and among their Aldmeri brethren, we call ourselves the ""Dunmer""."	";Dunmer; 
Choice ""Continue"" 1"									30	Not Local NoLore = 0						1
Dunmer	Artisa Arelas	"The dark-skinned, red-eyed Dunmer combine powerful intellect with strong and agile physiques, producing superior warriors and sorcerers. On the battlefield, we are noted for our skilled and balanced integration of swordsmen, marksmen, and war wizards. In character, we are grim, aloof, and reserved. We wisely distrust and disdain the lesser achievements of the inferior races."	";Dunmer; CHOICE 1; 
Choice ""Continue"" 2"									30	Function Choice = 1	Not Local NoLore = 0					1
Dunmer	Artisa Arelas	"We Dunmer prize the virtues of duty, gravity, and piety. Duty is to one's own honor, and to one's family and clan. Gravity is the essential seriousness of life. Life is hard, and events must be judged, endured, and reflected upon with due care and earnestness. Piety is respect for the gods, and the virtues they represent. A light, careless life is not worth living. We are proud of being dark-skinned and dark-humored. Our race produces great warriors and wizards in equal proportion."	;Dunmer; CHOICE 2;									30	Function Choice = 2	Not Local NoLore = 0					1
Dunmer		"We are the dark-skinned, red-eyed Elven people of Morrowind. The Westerners call us 'Dark Elves' but we prefer to call ourselves 'Dunmer'."		Dark Elf								0	Not Local NoLore = 0						1593
Dunmer		"We are the Dunmer. Once this was the Dunmer's land, and it will be once again."			Dreamers							0							26
Dunmer		You are the Prophesied One. You must save the Dunmer people.		Dark Elf			Cavern of the Incarnate					0	Not Local NoLore = 0						6
Dunmer		"We are the Dunmer, the dark-skinned, red-eyed Elven people who followed the Prophet Veloth out of the southwest generation upon generation ago, settling here in Morrowind. We are the true Dunmer. We have remained true to the sacred rites and customs of our forefathers. The House People, also called the Settled People, called 'Dark Elves' by the outlanders, are also of the ancient lineage of the Prophet Veloth."	;Ashlanders					Ashlanders				30	Not Local NoLore = 0						75
Dunmer		"Dunmer -- literally 'the Dark, or Cursed People,' or 'Dark Elves' -- are the dark-skinned Elven peoples of the East. 'Dark' is variously understood to mean 'dark-skinned,' 'gloomy,' and 'ill-favored by fate.' The Dunmer and their national character embrace these various connotations enthusiastically. In the Empire, 'Dark Elves' is the common usage."	"; bard, bookseller, savant"		Savant							30	Not Local NoLore = 0						19
Dunmer		"Dark Elves are the dark-skinned, red-eyed Elven peoples of Morrowind. The 'dark' part may come from their dark grey skin, but it also fits their gloomy dispositions. Folks call them 'Dark Elf' in the West, but they call themselves the 'Dunmer.' They have no sense of humor, and always take themselves very seriously. They look down their noses at all the other races -- particularly the Khajiit and Argonians, which they treat like animals."	;all others;		Noble							30	Not Local NoLore = 0	Not Race Dark Elf = 1					15
Dunmer		"We Dunmer are the dark-skinned Elven peoples of the Eastern Empire. Dunmer means ""dark elf."" ""Dark"" in this sense is variously understood to mean ""dark-skinned,"" ""gloomy,"" and ""ill-favored by fate."" The Dunmer and our national character embrace these various connotations with enthusiasm. In the Empire, ""Dark Elves"" is the common usage, but in our Morrowind homeland, and among their Aldmeri brethren, we call ourselves the ""Dunmer""."	";Dunmer; 
Choice ""Continue"" 1"	Dark Elf	Savant							30	Not Local NoLore = 0						11
Dunmer		"The dark-skinned, red-eyed Dunmer combine powerful intellect with strong and agile physiques, producing superior warriors and sorcerers. On the battlefield, we are noted for our skilled and balanced integration of swordsmen, marksmen, and war wizards. In character, we are grim, aloof, and reserved. We wisely distrust and disdain the lesser achievements of the inferior races."	";Dunmer; CHOICE 1; 
Choice ""Continue"" 2"	Dark Elf	Savant							30	Function Choice = 1	Not Local NoLore = 0					11
Dunmer		"We Dunmer prize the virtues of duty, gravity, and piety. Duty is to one's own honor, and to one's family and clan. Gravity is the essential seriousness of life. Life is hard, and events must be judged, endured, and reflected upon with due care and earnestness. Piety is respect for the gods, and the virtues they represent. A light, careless life is not worth living. We are proud of being dark-skinned and dark-humored. Our race produces great warriors and wizards in equal proportion."	;Dunmer; CHOICE 2;	Dark Elf	Savant							30	Not Local NoLore = 0	Function Choice = 2					11
Dunmer metropolitan style	Artisa Arelas	"Vivec City presents a unique panorama of high Dunmer architectural style. Grand multi-tiered blocks are arranged along canals. High bridges lead across the canals to block-top plazas and markets, while below gondoliers guide flat-bottomed skiffs along the canals. The whole city is overshadowed by the grand monumental architectures of Vivec's Palace and the Archcanon's High Fane."	; savant; bard; trader; publican; merchant;									30							1
Dunmer metropolitan style		"Vivec City presents a unique panorama of high Dunmer architectural style. Grand multi-tiered blocks are arranged along canals. High bridges lead across the canals to block-top plazas and markets, while below gondoliers guide flat-bottomed skiffs along the canals. The whole city is overshadowed by the grand monumental architectures of Vivec's Palace and the Archcanon's High Fane."	; savant; bard; trader; publican; merchant;		Savant							30	Not Local NoLore = 0						19
Dunmer savant	Lalatia Varian	Llaalam Dredil in the Grand Council Chambers here in Ebonheart is a Dunmer savant.										0							1
Dunmer scout	Lalatia Varian	Nalasa Sarothren at the Elven Nations Cornerclub in Vivec is a Dunmer scout.										0							1
Dunmer urban style	Artisa Arelas	"Dunmer towns are typically organized around a dominant central feature, either the Temple or the grand manor residences of the Great House nobles. Simple multi-storied public and commercial buildings -- tradehouses, craftguilds, and such -- are usually rectangular in floor plan, built from local materials, featuring organic curves with decorated exteriors. More modest one-story private dwellings follow the same plan, except with less decoration."	"; savant; bard; trader; publican; merchant; 
Choice ""Continue"" 1"									30							1
Dunmer urban style	Artisa Arelas	"Urban Temple compounds feature high-walled outer courtyards, with smaller shelters and halls clustered around the Temple Shrine itself. Aristocratic residences of the Great Houses are similar to Temple compounds with walled outer courts and outbuildings for craftsmen and servants, dominated by a grand manor residence in place of the Temple Shrine."	; ; savant; bard; trader; publican; merchant; CHOICE 1									30	Function Choice = 1						1
Dunmer urban style		"Dunmer towns are typically organized around a dominant central feature, either the Temple or the grand manor residences of the Great House nobles. Simple multi-storied public and commercial buildings -- tradehouses, craftguilds, and such -- are usually rectangular in floor plan, built from local materials, featuring organic curves with decorated exteriors. More modest one-story private dwellings follow the same plan, except with less decoration."	"; savant; bard; trader; publican; merchant; 
Choice ""Continue"" 1"		Savant							30	Not Local NoLore = 0						19
Dunmer urban style		"Urban Temple compounds feature high-walled outer courtyards, with smaller shelters and halls clustered around the Temple Shrine itself. Aristocratic residences of the Great Houses are similar to Temple compounds with walled outer courts and outbuildings for craftsmen and servants, dominated by a grand manor residence in place of the Temple Shrine."	; ; savant; bard; trader; publican; merchant; CHOICE 1		Savant							30	Function Choice = 1	Not Local NoLore = 0					19
Dunmer village style	Artisa Arelas	"The Dunmer village style is the most familiar style in all districts. Huts are built of local materials, with organic curves and undecorated exteriors inspired by the landscape and the shells of giant native insects. Villages are dominated by Temple compounds and courtyards in traditional villages, but in newer plantations, the manor houses are the central features."	; savant; bard; trader; publican; merchant;									30							1
Dunmer village style		"The Dunmer village style is the most familiar style in all districts. Huts are built of local materials, with organic curves and undecorated exteriors inspired by the landscape and the shells of giant native insects. Villages are dominated by Temple compounds and courtyards in traditional villages, but in newer plantations, the manor houses are the central features."	; savant; bard; trader; publican; merchant;		Savant							30	Not Local NoLore = 0						19
Dura gra-Bol	Persius Mercius	It seems straightforward to me. Dura gra-Bol really is wanted for murder.								Fighters Guild		0							1
Dura gra-Bol	Persius Mercius	"You've already killed Dura gra-Bol. If you have questions about any other contract, ask them."								Fighters Guild		0						Dead dura gra-bol >= 1	1
Dura gra-Bol	Eydis Fire-Eye	"This Orc is an outlaw, living openly in a house here in Balmora. I have a contract here that says 250 septims are yours if you bring her to justice."	Journal FG_OrcBounty 10							Fighters Guild		0							1
Dura gra-Bol	Eydis Fire-Eye	I heard that Dura gra-Bol is dead. Here's your 250 septims.	"Journal FG_OrcBounty 100
Player->AddItem Gold_001 250
ModPCFacRep 5 ""Fighters Guild""
ModDisposition 10"							Fighters Guild		0				Journal FG_OrcBounty >= 10		Dead dura gra-bol >= 1	1
Dura gra-Bol	Eydis Fire-Eye	"You already killed Dura gra-Bol? Well, then, these 250 septims are yours."	"Journal FG_OrcBounty 100
Player->AddItem Gold_001 250
ModPCFacRep 5 ""Fighters Guild""
ModDisposition 10"									0				Journal FG_OrcBounty = 0		Dead dura gra-bol >= 1	1
Dura gra-Bol	Eydis Fire-Eye	I don't have any more bounty contracts right now.								Fighters Guild		0				Journal FG_OrcBounty >= 100			1
Dura gra-Bol	Eydis Fire-Eye	"You've been expelled from the Fighters Guild. Until you make amends, I cannot discuss contracts with you."										0	Function PC Expelled = 1						1
Dura gra-Bol	Dura Gra-Bol	"Yeah, what? You're wasting my time."										0							1
Dura gra-Bol		"He lives in town somewhere. Look around, you lazy fetcher."					Balmora					0	Not Local NoLore = 0						94
Dura gra-Bol		"I think he lives by the river, on the east side of town."					Balmora					60	Not Local NoLore = 0						94
Durzogs	Fedris Hler	"Frightening creatures. Possibly even more intelligent than their goblin handlers. You might hear them referred to as ""sludgepuppies,"" but don't let that name fool you. They're strong, smart, and often well-trained creatures. The goblins use them on patrols to hunt down their victims."										0							1
duties	Uvoo Llaren	"I have no duties for anyone under the rank of Curate. Speak with Tharer Rotheloth in Molag Mar, Tuls Valen at the Ald'ruhn Temple, or Endryn Llethan at the High Fane in Vivec."										0							1
duties	Uvoo Llaren	The outcast Ashlander Assantus Hansar has fallen ill.								Temple	Curate	0							1
duties	Uvoo Llaren	I need someone to bring the hermit Sendas Sathis food and drink.								Temple	Adept	0				Journal TT_MinistryHeathen >= 100			1
duties	Uvoo Llaren	Many sacred relics of the Temple have been lost to the Sixth House. I want you to recover a relic that I believe is in Lost Kogoruhn.								Temple	Adept	0				Journal TT_SupplyMonk >= 100			1
duties	Uvoo Llaren	Another sacred relic which has been lost to the Temple is the Cleaver of St. Felms.								Temple	Adept	0				Journal TT_HairShirt >= 100			1
duties	Uvoo Llaren	You have found all the Temple relics I know of save one: Bring me the Crosier of St. Llothis.								Temple	Adept	0				Journal TT_FelmsCleaver >= 100			1
duties	Uvoo Llaren	I have no more duties for you. Speak with Endryn Llethan in Vivec or Tharer Rotheloth in Molag Mar.								Temple	Adept	0				Journal TT_LlothisCrosier >= 100			1
duties	Tuveso Beleth	You have done everything I would ask and more.								Redoran		0				Journal HR_BillCollect >= 100			1
duties	Tuveso Beleth	"Yes, %PCRank?"								Redoran	Councilman	0				Journal HR_BillCollect >= 100			1
duties	Tuveso Beleth	I heard you were expelled for breaking our rules. I cannot speak to you about this until you make amends.										0	Function PC Expelled = 1						1
duties	Tuveso Beleth	I don't have any work for an outlander.										40							1
duties	Tuveso Beleth	"My son, Deval Beleth, wants to make the Ruddy Man Pilgrimage. I want to let him go, but he is young and needs someone to escort him to the Koal Cave."								Redoran		40	Dead deval beleth = 0						1
duties	Tuveso Beleth	"Giras Indaram owes me for several repairs to his armor. I have asked him to pay the debt, but he refuses. I cannot seek redress from a Councilman, since Giras' brothers are among the most respected Buoyant Armigers. I need someone to make Giras Indaram pay his armor repair debts."								Redoran		40				Journal HR_KoalCave >= 100			1
duties	Tuveso Beleth	You have done everything I would ask.								Redoran		40	Dead giras indaram > 0			Journal HR_KoalCave >= 100			1
duties	Tuls Valen	To belong to the Temple is to practice compassion.										0							1
duties	Tuls Valen	A man in Suran named Elvil Vidron is a False Incarnate.										0				Journal TT_Compassion >= 100			1
duties	Tuls Valen	"To demonstrate your faith, you must make the Pilgrimage to Maar Gan."										0				Journal TT_FalseIncarnate >= 100			1
duties	Tuls Valen	"Speak with me again when you have proven yourself in the Temple. I have one more thing to ask of you, but you are not ready. Until then, speak with Uvoo Llaren in Ghostgate or Endryn Llethan in Vivec."										0				Journal TT_MaarGan >= 100	Journal TT_Compassion >= 100	Journal TT_FalseIncarnate >= 100	1
duties	Tuls Valen	A dark cult is practicing the foulest of arts only a few hours from here in the cavern of Hassour.								Temple	Disciple	0				Journal TT_MaarGan >= 100			1
duties	Tuls Valen	I have no more duties for you. Speak with Uvoo Llaren in Ghostgate or Endryn Llethan in Vivec. Thank you for all you have done.	"Journal ""TT_MaarGan"" 110"									0				Journal TT_Hassour >= 100			1
duties	Trebonius Artorius	"Yes, of course. You've been expelled. These things take time. I believe that eventually everyone will forget about how you broke our rules."										0	Function PC Expelled = 1						1
duties	Trebonius Artorius	"Hmm... Duties, you say? Yes, there are several things the Mages Guild needs done. Let's see. Hmm... Find out about the disappearance of the Dwarves. Yes, that's an excellent task for you, %PCRank."	"Journal MG_Dwarves 10
AddTopic ""Trebonius""
addtopic ""egg of time""
addtopic ""divine metaphysics"""									30							1
duties	Trebonius Artorius	"What was it I asked you to do? Oh, yes, find out about the disappearance of the Dwarves. Why not talk to Edwinna in our Ald'ruhn branch? The two of you should get along famously."										30				Journal MG_Dwarves >= 10			1
duties	Trebonius Artorius	"Yes, you solved our little Dwarven mystery quite easily, I'm sure. Once these recent troubles have passed, I may have more duties for you."										30				Journal MG_Dwarves >= 100			1
duties	Trebonius Artorius	"Yes, since you found out about the Dwarves, perhaps you could help with our other little problem: House Telvanni."								Mages Guild		30				Journal MG_Dwarves >= 100	Journal C3_DestroyDagoth >= 50		1
duties	Trebonius Artorius	More duties for you? Hm... Let me think about it.										30				Journal MG_Telvanni >= 100			1
duties	Tholer Saryoni	"I do not have any duties for you at this time, %PCRank. Speak with me again when you have earned the rank of Diviner."										0							1
duties	Tholer Saryoni	"I am old and will soon retire. You are one of the most promising %PCRanks. If you want to replace me as Archcanon of the Temple, you must complete the Pilgrimages of the Four Corners."								Temple	Diviner	0							1
duties	Tholer Saryoni	First you must advance to the rank of %NextPCRank.								Temple	Diviner	0			Journal TT_DagonFel >= 100	Journal TT_AldSotha >= 100	Journal TT_BalUr >= 100	Journal TT_AldDaedroth >= 100	1
duties	Tholer Saryoni	You have completed the Pilgrimages of the Four Corners. Now you should know the enemies of the Temple. I ask only one more thing. You must recover the Ebony Mail.								Temple	Master	0			Journal TT_DagonFel >= 100	Journal TT_AldSotha >= 100	Journal TT_BalUr >= 100	Journal TT_AldDaedroth >= 100	1
duties	Tholer Saryoni	"You are the Archcanon now, %PCName. I will retire from the politics of the Temple and devote the rest of my life to writing."	PCRaiseRank									0				Journal TT_Assarnibibi >= 100			1
duties	Theldyn Virith	I can't give you duties unless you join House Redoran. I suggest talking to Neminda in Ald'ruhn. She's the one who usually signs up new Hirelings.										0	Function Same Faction = 0						1
duties	Theldyn Virith	You've broken our rules and have been expelled from House Redoran. I can't give you duties unless you make amends.										0	Function PC Expelled = 1						1
duties	Theldyn Virith	House Redoran gave you two chances and you failed us. I have no duties for such as you.	"ModDisposition -10
Goodbye"									0	Function PC Expelled = 1	Global ExpRedoran = 1					1
duties	Theldyn Virith	"Not right now, %PCName. Maybe in a few days. Make sure you tell Neminda that you delivered the potion."								Redoran		30							1
duties	Theldyn Virith	"Thank you for asking, %PCName. Normally things are pretty quiet in Ald Velothi, but Old Blue Fin is back and up to his old tricks. It's time someone got rid of Old Blue Fin for good."								Redoran		30				Journal HR_Courier >= 100			1
duties	Theldyn Virith	I don't have any more duties right now. Things are usually quiet here in Ald Velothi. Something might turn up. Why not do a few more duties for Neminda and check back with me?								Redoran		30				Journal HR_OldBlueFin >= 100			1
duties	Theldyn Virith	A diseased shalk got into an egg mine on the trade route to Ald'ruhn. I need someone to kill the shalk in the Ashimanu Mine.								Redoran		30				Journal HR_FoundersHelm >= 100	Journal HR_OldBlueFin >= 100		1
duties	Theldyn Virith	I heard there's been another problem along the Gnisis-Ald'ruhn caravan track. Kagouti have been attacking travelers between Ald'ruhn and Gnisis. I need someone to find this kagouti den.								Redoran		30				Journal HR_AshimanuMine >= 100			1
duties	Theldyn Virith	"House Redoran sent a party to destroy the Telvanni base Shishi. They were supposed to report back to me, but they have not done so. I need someone to find out what's going and bring me the Shishi report."								Redoran		30				Journal HR_Kagouti >= 100			1
duties	Theldyn Virith	"I don't have any more duties for you. Like I said, it's quiet here in Ald Velothi. Check with Neminda in Ald'ruhn or Faral Retheran in Vivec."								Redoran		30				Journal HR_ShishiReport >= 100			1
duties	Theldyn Virith	"I have some duties for you, but this is a tough one. We need someone to slay the cultists in Ashalmawia."								Redoran	House Brother	30				Journal HR_ShishiReport >= 100			1
duties	Theldyn Virith	I have no more duties for you. Speak with Faral Retheran in the Redoran Treasury in Vivec or with Athyn Sarethi.								Redoran	House Brother	30				Journal HR_CultElimination >= 100			1
duties	Theldyn Virith	"I can't give duties to you, %PCRank."								Redoran	Councilman	30				Journal HR_CultElimination >= 100			1
duties	Tharer Rotheloth	"A villager in Tel Mora has fallen ill, but there is no Temple in Tel Mora where she can go for healing. Go to Tel Mora and cure Lette."										0							1
duties	Tharer Rotheloth	"To prove that you are wise and brave, you must make the Pilgrimage to Mount Kand."								Temple		0				Journal TT_CuringTouch >= 100			1
duties	Tharer Rotheloth	One duty of the Temple is to bring justice to Necromancers wherever we may find them. We have heard of a Necromancer known as Delvam Andarys.								Temple		0				Journal TT_MountKand >= 110	Journal TT_CuringTouch >= 100		1
duties	Tharer Rotheloth	"Speak with me again when you have gained the rank of Curate. I will have more duties for you then. Until then, you could ask Tuls Valen at the Ald'ruhn Temple, or Endryn Llethan at the High Fane in Vivec."										0				Journal TT_CuringTouch >= 100	Journal TT_MountKand >= 110	Journal TT_Mawia >= 100	1
duties	Tharer Rotheloth	Another duty of the Temple is to cleanse Vvardenfell of vampires. We have heard of a vampire lair known as Galom Daeus.								Temple	Curate	0				Journal TT_Mawia >= 100			1
duties	Tharer Rotheloth	I have no more duties for you. Try speaking with Tuls Valen in Ald'ruhn or Uvoo Llaren in Ghostgate.										0				Journal TT_GalomDeus >= 100			1
duties	Skinkintreesshade	"What do you wish of me, %PCRank?"								Mages Guild	Arch-Mage	0				Journal MG_VampireCure >= 100			1
duties	Skinkintreesshade	"I may have duties for you later, %PCName. Right now I am busy making a Detect Creatures potion for Edwinna in Ald'ruhn."								Mages Guild		30							1
duties	Skinkintreesshade	"For now, just deliver the potion back to Edwinna in Ald'ruhn."								Mages Guild		30				Journal MG_Potion >= 50			1
duties	Skinkintreesshade	I need someone to escort the scholar Tenyeminwe.								Mages Guild		30				Journal MG_Potion >= 100			1
duties	Skinkintreesshade	"I am looking for a rare book, Vampires of Vvardenfell."								Mages Guild		30				Journal MG_EscortScholar1 >= 100			1
duties	Skinkintreesshade	"You may be able to assist me, %PCName. I would like to speak with one of the Wise Women of the Ashlanders. Perhaps you could arrange a meeting."								Mages Guild		30				Journal MG_VampVol2 >= 100			1
duties	Skinkintreesshade	"When any mage turns to Necromancy, it casts a pale shadow over the whole guild."								Mages Guild		30				Journal MG_WiseWoman >= 100			1
duties	Skinkintreesshade	I do not have duties for you now. Speak with me again when you have the rank of Wizard.								Mages Guild		30				Journal MG_KillNecro1 >= 100			1
duties	Skinkintreesshade	I am concerned about the continuing problems with these strange Ash creatures. Perhaps if I had a soul of one of these creatures to study... Would you bring me the soul of an Ash Ghoul?								Mages Guild	Wizard	30				Journal MG_KillNecro1 >= 100			1
duties	Skinkintreesshade	"I have another task for you, %PCRank, but it is a difficult one. I believe there is another book on Vampires, Galur Rithari's papers."								Mages Guild	Wizard	30				Journal MG_SoulGem2 >= 100			1
duties	Skinkintreesshade	Find out what you need for advancement and speak with me again.								Mages Guild	Wizard	30				Journal MG_VampireCure >= 100			1
duties	Skinkintreesshade	"I am honored to have worked with you, %PCName, and I have one more task. Take this letter to Arch-Mage Trebonius in Vivec."	"Journal MG_Guildmaster 20
Player->AddItem ""bk_ocato_recommendation"" 1
Set givenLetter to 1"							Mages Guild	Master Wizard	30				Journal MG_VampireCure >= 100			1
duties	Skinkintreesshade	Take the letter to Trebonius in Vivec.								Mages Guild	Master Wizard	30	Local givenLetter = 1						1
duties	Ranis Athrys	"Of course, %PCRank, whatever you say."								Mages Guild	Arch-Mage	0				Journal MG_SpyCatch >= 100			1
duties	Ranis Athrys	"I don't have any duties for a %PCRank. Speak with me again when you have proven yourself. In the meantime, speak with Ajira. I believe she may have some small tasks for you."								Mages Guild		30							1
duties	Ranis Athrys	I don't have any duties for a %PCRank... But you may be ready for advancement.								Mages Guild		30	Function Rank Requirement = 3						1
duties	Ranis Athrys	"I need someone to convince an ex-Telvanni to join us. While you're there, you can collect Manwe's guild dues."								Mages Guild	Journeyman	30							1
duties	Ranis Athrys	An Argonian at the South Wall Cornerclub is offering training in Restoration without the sanction of the Guild. I want someone to stop his unsanctioned training.								Mages Guild	Journeyman	30				Journal MG_PayDues >= 100	Journal MG_JoinUs >= 100		1
duties	Ranis Athrys	The scholar Itermerel needs an escort to Pelagiad... But I want Itermerel's notes.								Mages Guild	Journeyman	30				Journal MG_StopCompetition >= 100			1
duties	Ranis Athrys	I believe Tashpi Ashibael in Maar Gan has been practicing Necromancy.								Mages Guild	Journeyman	30				Journal MG_EscortScholar2 >= 100			1
duties	Ranis Athrys	I believe the Mages Guild has been infiltrated by a Telvanni spy.								Mages Guild	Journeyman	30				Journal MG_KillNecro2 >= 100			1
duties	Ranis Athrys	You have completed all the duties I have. Have you spoken with Edwinna in Ald'ruhn or Skink in Sadrith Mora?								Mages Guild	Journeyman	30				Journal MG_SpyCatch >= 100			1
duties	Neminda	"You have broken the noble's code and have been expelled. Until you make amends, I cannot discuss duties with you."										0	Function PC Expelled = 1						1
duties	Neminda	Drulene Falen has asked for our help. She says her guar herds have been having trouble with hostile mudcrabs.								Redoran		30							1
duties	Neminda	I need someone to deliver a Cure Disease potion.								Redoran		30				Journal HR_MudcrabNest >= 100			1
duties	Neminda	A Redoran trader has gone missing. I need someone to help find Mathis Dalobar.								Redoran		30				Journal HR_Courier >= 100			1
duties	Neminda	A Hlaalu guard stole a Founder's Helm from one of our tombs. Would you be willing to recover this Founder's Helm from the godless Hlaalu?								Redoran		30				Journal HR_FindDalobar >= 100	Journal HR_Courier >= 100		1
duties	Neminda	"Like I said, go talk to Alvis Teri at the Eight Plates in Balmora. Get the Founder's Helm back from him, but do not murder him."								Redoran		30				Journal HR_FoundersHelm >= 10			1
duties	Neminda	Drulene Falen needs help with her guar herds again. Sounds like trouble with bandits.										30				Journal HR_FoundersHelm >= 100			1
duties	Neminda	"I don't have duties for anyone under the rank of Lawman. You should pay more attention to your advancement in House Redoran. If you need more duties, try asking Tuveso Beleth here in the council hall or Faral Retheran in Vivec. Theldyn Virith in Ald Velothi might have something else for you to do."								Redoran		30				Journal HR_GuardGuarHerds >= 100	Journal HR_FoundersHelm >= 100		1
duties	Neminda	"Serjo Athyn Sarethi, a councilor of House Redoran, believes his life is in danger. He is in Sarethi Manor under Skar. I need someone to guard Athyn Sarethi."								Redoran	Lawman	30				Journal HR_GuardGuarHerds >= 100			1
duties	Neminda	"I don't have any more duties for you. If you want to advance in House Redoran, you will need one of the Councilors to sponsor you. Talk to each of them, and see if any are willing to sponsor an outlander. You might also want to speak with Faral Retheran in Vivec. She may have more duties for you as well."										30				Journal HR_GuardSarethi >= 100			1
duties	Neminda	I cannot give you duties unless you join House Redoran.										30	Function Same Faction = 0						1
duties	Lloros Sarano	"What can I do for you, %PCRank?"								Redoran	Councilman	0				Journal HR_LostBanner >= 100			1
duties	Lloros Sarano	"You broke the rules and have been expelled from House Redoran. Make amends, %PCName."										0	Function PC Expelled = 1						1
duties	Lloros Sarano	"You must join House Redoran before I can give you duties. If you want Temple duties, speak with the Temple Steward, Tuls Valen."										30							1
duties	Lloros Sarano	I am concerned about the ash statue you showed me. Varvur Sarethi must have acquired it from somewhere in town. I want you to find out where Varvur Sarethi got the ash statue.								Redoran		30							1
duties	Lloros Sarano	One of our Pilgrims left here some weeks ago on the Ruddy Man Pilgrimage. I have not heard from him. Find out what happened to the Pilgrim Fedris Tharen.								Redoran		30				Journal HR_SixthHouseBase >= 100			1
duties	Lloros Sarano	Another pilgrim has gone missing. I want you to find out what happened to Beden Giladren.								Redoran		30				Journal HR_FindTharen >= 100			1
duties	Lloros Sarano	Several Redoran soldiers were sent to the derelict stronghold of Andasreth. They have not returned. I need someone to find out what happened in Andasreth.								Redoran		30				Journal HR_FindGiladren >= 100			1
duties	Lloros Sarano	"I have no more duties for you. Speak with Councilman Athyn Sarethi or the House Redoran Steward, Faral Retheran in Vivec."								Redoran		30				Journal HR_LostBanner >= 100			1
duties	Feldrelo Sadri	I do not have any duties for you. Perhaps you could speak with Endryn Llethan in Ald'ruhn or Tharer Rotheloth in Molag Mar.										0							1
duties	Faral Retheran	"You have performed all the duties I have, %PCRank."										0				Journal HR_AttackRethan >= 100			1
duties	Faral Retheran	"You are the %PCRank now, and I should not be giving you duties."								Redoran	Archmaster	0				Journal HR_AttackRethan >= 100			1
duties	Faral Retheran	You broke our rules and have been expelled. You must make amends before I can give you duties.										0	Function PC Expelled = 1						1
duties	Faral Retheran	I have no time for those who have betrayed House Redoran.										0	Function PC Expelled = 1	Global ExpRedoran = 1					1
duties	Faral Retheran	The son of a Hlaalu noble has slandered House Redoran. Find Meril Hlaano in Balmora and demand that he withdraw the slander.										30							1
duties	Faral Retheran	The last of the Redas family line has bequeathed the family's belongings to House Redoran. I need someone to recover the family treasures from the Redas Tomb.								Redoran		30				Journal HR_HlaanoSlanders >= 100			1
duties	Faral Retheran	"Rothis Nethan failed to appear for a duel of honor with Brethas Deras, a Hlaalu noble. This has shamed House Redoran. Track down the craven Rothis Nethan here in the Redoran Canton and persuade him to attend the duel."								Redoran		30				Journal HR_RedasTomb >= 100			1
duties	Faral Retheran	"I do not have any duties for you, %PCRank. Speak with me again when you are a Brother in House Redoran."								Redoran		30				Journal HR_CowardDisgrace >= 100			1
duties	Faral Retheran	The abandoned stronghold of Falasmaryon in Maar Gan has been taken over by a creature known as Dagoth Tanis.								Redoran	House Brother	30				Journal HR_CowardDisgrace >= 100			1
duties	Faral Retheran	"Before I give you more duties, you must build a stronghold and expand your stronghold."								Redoran	House Brother	30				Journal HR_DagothTanis >= 100			1
duties	Faral Retheran	The Telvanni have begun expanding all over Vvardenfell. This must be stopped. Go to the new Telvanni stronghold of Tel Uvirith and kill the Telvanni Sorcerer Reynel Uvirith.								Redoran	House Brother	30				Journal HR_DagothTanis >= 100	Journal HR_Stronghold >= 200		1
duties	Faral Retheran	"The Hlaalu have also been expanding, and at a more alarming rate. Go to Rethan Manor and kill the new Hlaalu Lord Raynasa Rethan."								Redoran	House Brother	30				Journal HR_AttackUvirith >= 100			1
duties	Endryn Llethan	A holy woman here in Vivec is spreading the Divine Disease to others. Someone must convince Tanusea Veloth to leave Vivec City.										0							1
duties	Endryn Llethan	To prove that you have patience and wisdom you must make the Pilgrimage to the Sanctus Shrine.										0				Journal TT_DiseaseCarrier >= 100			1
duties	Endryn Llethan	"Speak with me again when you are a Curate in the Temple. Until then, you may ask Tharer Rotheloth in Molag Mar or Tuls Valen at the Ald'ruhn Temple."										0				Journal TT_SanctusShrine >= 100			1
duties	Endryn Llethan	"A precious relic of the Temple, the Shoes of St. Rilms, has been lost."								Temple	Curate	0				Journal TT_SanctusShrine >= 100			1
duties	Endryn Llethan	There is a foul cult operating under the St. Delyn Canton here in Vivec. Their meeting place is known as Ihinipalit.										0				Journal TT_RilmsShoes >= 100			1
duties	Endryn Llethan	"I have no more duties for you. Thank you for all you have done, %PCRank %PCName. Speak with Tuls Valen in Ald'ruhn or Tharer Rotheloth in Molag Mar if you seek more duties."										0				Journal TT_StAralor >= 100			1
duties	Endryn Llethan	"Yes, %PCRank. I believe Archcanon Saryoni wishes to speak with you. Here is the key to his rooms, behind the locked door here."	"Journal TT_DagonFel 1
Player->AddItem ""key_archcanon_private"" 1"							Temple	Diviner	0				Journal TT_StAralor >= 100			1
duties	Endryn Llethan	Speak with Archcanon Tholer Saryoni.								Temple	Diviner	0				Journal TT_StAralor >= 100	Journal TT_DagonFel > 0		1
duties	Edwinna Elbert	"Why, it would be inappropriate for me to give you orders, %PCRank."								Mages Guild	Arch-Mage	0				Journal MG_Bethamez >= 100			1
duties	Edwinna Elbert	"Yes, %PCRank, there is something you could do for me. I am looking for a copy of the rare Dwarven book Chronicles of Nchuleft."								Mages Guild		30							1
duties	Edwinna Elbert	I have been waiting for *ages* to get a Detect Creatures potion from Skink-in-Tree's-Shade in Sadrith Mora.								Mages Guild		30				Journal MG_NchuleftBook >= 100			1
duties	Edwinna Elbert	Sirilonwe in the Mages Guild in Vivec has somehow acquired a copy of Chimarvamidium.								Mages Guild		30				Journal MG_Potion >= 100			1
duties	Edwinna Elbert	I have been distracted from my studies by several reports from Maar Gan. Apparently there is some sort of disturbance at Huleen's hut.								Mages Guild		30				Journal MG_StealBook >= 100			1
duties	Edwinna Elbert	"Yes, %PCName, I have finished my study of Chimarvamidium."								Mages Guild		30				Journal MG_Apprentice >= 100			1
duties	Edwinna Elbert	"I have no duties for you now, but speak with me again when you have earned the rank of Conjurer."								Mages Guild		30				Journal MG_ReturnBook >= 100			1
duties	Edwinna Elbert	"I'm so glad you asked, %PCRank. At this delicate phase of my research, I need to study a Dwemer Tube."								Mages Guild	Conjurer	30				Journal MG_ReturnBook >= 100			1
duties	Edwinna Elbert	"Yes, I was wondering if you might check up on one of my colleagues in the Dwemer ruin of Nchuleftingth. The last excavation report is long overdue..."								Mages Guild	Conjurer	30				Journal MG_Science >= 100			1
duties	Edwinna Elbert	I want you to find some Dwemer plans or blueprints.								Mages Guild	Conjurer	30				Journal MG_Excavation >= 100	Journal MG_Science >= 100		1
duties	Edwinna Elbert	I have heard that the miners in the Gnisis Eggmine broke into the ruins of Bethamez.								Mages Guild	Conjurer	30				Journal MG_Mzuleft >= 100			1
duties	Edwinna Elbert	I do not have any more duties for you. Perhaps you should speak with the guild stewards in Balmora or Sadrith Mora.								Mages Guild	Conjurer	30				Journal MG_Bethamez >= 100			1
duties	Edwinna Elbert	"It's a shame the Mages Guild isn't led by someone with your devotion to Scholarship. Perhaps if you speak with Trebonius, you can make him listen to reason."	Journal MG_Guildmaster 10							Mages Guild	Master Wizard	30				Journal MG_Bethamez >= 100			1
duties	Chargen Captain	"This package came with the news of your arrival. You are to take it to Caius Cosades, in the town of Balmora. Go to the South Wall Cornerclub, and ask for Caius Cosades -- they'll know where to find him. Serve him as you would serve the Emperor himself. I also have a letter for you, and a disbursal to your name."	"Journal, ""A1_1_FindSpymaster"", 1
player->AddItem, ""bk_A1_1_DirectionsCaiusCosades"", 1
player->AddItem,  ""bk_a1_1_caiuspackage"", 1
player->Additem, ""Gold_001"", 87
addtopic ""Caius Cosades""
Addtopic ""South Wall""
addtopic ""specific place""
addtopic ""someone in particular""
addtopic ""services""
addtopic ""my trade""
addtopic ""little secret""
addtopic ""latest rumors""
addtopic ""little advice"""									0	Journal A1_1_FindSpymaster = 0						1
duties	Chargen Captain	You know your duties. Take that package to Caius Cosades in Balmora.	;journal gets set to 12 when you give spymaster package. Captian is in legion so he should mention other stuff after this ;that is part of legion.									0	Journal A1_1_FindSpymaster < 12	Journal A1_1_FindSpymaster >= 1					1
duties	Athyn Sarethi	I cannot give duties to anyone who has not joined House Redoran. Speak with Neminda if you wish to join.										0	Function Same Faction = 0						1
duties	Athyn Sarethi	"You have broken our rules and betrayed our trust. Until you make amends, I cannot discuss duties with you."										0	Function PC Expelled = 1						1
duties	Athyn Sarethi	I have no duties for one of your rank. Speak with me again when you have proven yourself in House Redoran.								Redoran		40							1
duties	Athyn Sarethi	Report back to Neminda. Perhaps when things have calmed down I will have some duties for you.								Redoran		40				Journal HR_GuardSarethi >= 50	Journal HR_GuardSarethi < 100		1
duties	Athyn Sarethi	"I would consider sponsoring an outlander. I have done so before, when the circumstances warranted it. Archmaster Bolvyn Venim holds my son hostage for a crime I know he did not commit. If you want me as your sponsor, you must rescue my son, Varvur Sarethi, and return him to me."								Redoran	Lawman	40				Journal HR_GuardSarethi >= 100			1
duties	Athyn Sarethi	"You have rescued my son, and I am grateful, but I need some time to consider what to do next. Leave me for a day or two and I will give you more duties."								Redoran	Lawman	40				Journal HR_RescueSarethi >= 100	Journal HR_GuardSarethi >= 100		1
duties	Athyn Sarethi	"You have rescued my son, and I am grateful, but there is another favor I would ask of you. Varvur Sarethi has been accused of the foul murder of Bralen Carvaren."								Redoran	Lawman	40	Local varvurMoved > 0			Journal HR_RescueSarethi >= 100	Journal HR_GuardSarethi >= 100		1
duties	Athyn Sarethi	"Ondres Nerano, a Hlaalu Noble, claims that Archmagister Bolvyn Venim is guilty of certain indiscretions with the wife of another councilor. While I do not approve of all the Archmaster does, as a Councilman of House Redoran I cannot let this accusation stand. I want you to stop Ondres Nerano's slanders."								Redoran	Lawman	40				Journal HR_ClearSarethi >= 100			1
duties	Athyn Sarethi	I believe there are smugglers operating near the coast in the cave of Shurinbaal.								Redoran	Lawman	40				Journal HR_HonorChallenge >= 100			1
duties	Athyn Sarethi	"Arethan Mandas, once a great noble of House Redoran, now claims to be the Lord of West Gash and is demanding tribute from travelers on the road to Maar Gan. I need someone to stop the Mad Lord Arethan Mandas."								Redoran	Lawman	40				Journal HR_Shurinbaal >= 100			1
duties	Athyn Sarethi	"Unfortunately, I have no duties for one of your rank. You may be ready for advancement. If you need more duties, speak with Faral Retheran in Vivec or Theldyn Virith in Ald Velothi."								Redoran	Lawman	40				Journal HR_MadMilk >= 100	Journal HR_Shurinbaal >= 100		1
duties	Athyn Sarethi	"In order to advance further in House Redoran, you must earn the support of at least two of the Councilmen. I would start by speaking with Mistress Brara Morvayn and Hlaren Ramoran. You must also build a stronghold."								Redoran	House Brother	40				Journal HR_MadMilk >= 100	Journal HR_Shurinbaal >= 100		1
duties	Athyn Sarethi	I will have more duties for you when you are a House Father. You should check what you need for advancement. Have you spoken with Tuveso Beleth? She is a smith in the Redoran Council Hall. I think she may have some duties for you.								Redoran		40				Journal HR_Stronghold >= 100	Journal HR_MorvaynManor >= 100	Journal HR_OldFlame >= 100	1
duties	Athyn Sarethi	"To become a Councilor yourself, you must win the support of the remaining Councilors: Miner Arobar and Garisa Llethri. You must also hire a garrison for your stronghold."								Redoran	House Father	40				Journal HR_Stronghold >= 100	Journal HR_MorvaynManor >= 100	Journal HR_OldFlame >= 100	1
duties	Athyn Sarethi	I will have more duties for you when you are a Councilor of House Redoran. Have you checked what you need for advancement? Perhaps you should speak with Faral Retheran in Vivec. I heard that he was looking for someone to do a few tasks for him.								Redoran		40				Journal HR_Stronghold >= 200	Journal HR_ArobarKidnap >= 100	Journal HR_CalderaDisrupt >= 100	1
duties	Athyn Sarethi	"You have won the support of all the Councilors save one, Archmaster Bolvyn Venim. He will never allow an outlander to become Archmaster of House Redoran. The only way to win the leadership of House Redoran for yourself is to challenge Bolvyn Venim to a duel."								Redoran	Councilman	40				Journal HR_Stronghold >= 200	Journal HR_ArobarKidnap >= 100	Journal HR_CalderaDisrupt >= 100	1
duties	Athyn Sarethi	"You defeated Bolvyn Venim in an honorable duel. You have proven yourself worthy of the title of %NextPCRank. Congratulations, %PCName, %NextPCRank of House Redoran."	PCRaiseRank							Redoran	Councilman	40				Journal B5_VenimHort >= 50			1
duties	Athyn Sarethi	You are now %PCRank of House Redoran. May the Tribunal guide you to use your position wisely.								Redoran	Archmaster	40							1
duties	Ajira	Ajira hears broke the rules and were expelled. Ajira cannot talk to you of duties.										0	Function PC Expelled = 1						1
duties	Ajira	"Ajira has duties for you, yes, but first you must speak with Ranis Athrys and join the Mages Guild."										0	Function Same Faction = 0						1
duties	Ajira	"Yes, Ajira has duties for you. Before Ajira can be a Journeyman in the Mages Guild, Ajira must study local mushrooms."								Mages Guild		30							1
duties	Ajira	"Yes, Ajira has more duties for %PCName. Ajira made a bet with Galbedir..."								Mages Guild		30				Journal MG_BCShrooms >= 100			1
duties	Ajira	Has %PCName done what Ajira asks with the fake soul gem?								Mages Guild		30				Journal MG_Sabotage >= 10			1
duties	Ajira	Ajira must now study local flowers.								Mages Guild		30				Journal MG_Sabotage >= 100			1
duties	Ajira	Ajira is very sorry. Ajira has much work to do on these reports so Ajira can win her bet with Galbedir. Maybe you could fetch a new ceramic bowl for Ajira?								Mages Guild		30				Journal MG_Flowers >= 100			1
duties	Ajira	Ajira must find her stolen reports!								Mages Guild		30	Local doOnce > 0			Journal MG_Flowers >= 100			1
duties	Ajira	"Ajira knows many secrets, but they are not yet for friend %PCName. Speak with Ajira again when you are a Warlock. Ranis Athrys here may have duties for you, but Ajira does not like Ranis much. Maybe you should speak with Ajira's good friend Edwinna Elbert at the Guild of Mages in Ald'ruhn?"								Mages Guild		30				Journal MG_StolenReport >= 100			1
duties	Ajira	Ajira has told you her secrets. What can Ajira do for friend %PCName?										30				Journal MG_WarlocksRing >= 100			1
duties	Ajira	"Ajira has no duties for friend %PCName, but she is ready to tell you a secret. Ajira knows all about the Staff of Magnus."								Mages Guild	Warlock	70				Journal MG_StolenReport >= 100			1
duties	Ajira	Ajira will tell friend %PCName another secret. Ajira also knows about the Warlock's Ring.								Mages Guild	Warlock	70				Journal MG_StaffMagnus >= 100			1
duties		Would you like to join the Mages Guild?						Mages Guild	Wizard			0	Function Same Faction = 0						8
duties		"You have been expelled, %PCName. If you want to make amends, you should speak with Guildmaster Trebonius."						Mages Guild	Wizard			0	Global ExpMagesGuild > 0						8
duties		Were you expelled? Or did you clear that up already? You ought to make amends with Guildmaster Trebonius just to be sure.						Mages Guild	Wizard			0	Global ExpMagesGuild > 10						8
duties		"Are you still a member of the guild? Once Trebonius gives the authorization, we can discuss guild matters again."						Mages Guild	Wizard			0	Global ExpMagesGuild > 20						8
duties		"Before I give you any other duties, you should prove your faith by making the Pilgrimages of the Seven Graces."						Temple	Master			0				Journal TT_SevenGraces < 100			7
duties		I cannot give you duties if you do not join the Temple.						Temple	Master			0	Function Same Faction = 0						7
duties		"I have heard that you claim to be the Nerevarine. I am not sure what to think about this, but I do not trust you, and I will not give you any duties."	;put conditions for PC is Nerevarine through PC has met with Vivec					Temple	Master			0				Journal A2_6_Incarnate >= 50	Journal B8_MeetVivec < 50		7
duties		"What can I do for you, %PCRank?"						Temple	Master	Temple	Patriarch	0							7
duties		"You have broken our rules and have been expelled. If you make amends, I can speak with you about your duties."						Temple	Master			0	Function PC Expelled = 1						7
duties		You have failed the Temple. I have nothing to say to you.						Temple	Master			0	Global ExpTemple >= 1	Function PC Expelled = 1					7
duties		Speak with Edwinna. She's the guild steward here.					"Ald-ruhn, Guild of Mages"	Mages Guild		Mages Guild		0							7
duties		Talk to Skink-in-Tree's-Shade					"Sadrith Mora, Wolverine Hall"	Mages Guild		Mages Guild		0							7
duties		Speak with Ajira.					"Balmora, Guild of Mages"	Mages Guild		Mages Guild		0	Not ID ajira = 1						6
duties		"You could speak with Arch-Mage Trebonius, but between you and me, you might want to ask the guild stewards in Ald'ruhn, Balmora, and Sadrith Mora instead."					"Vivec, Guild of Mages"	Mages Guild		Mages Guild		0							6
duties		Speak with Ajira or Ranis Athrys. They can give you duties.					"Balmora, Guild of Mages"	Mages Guild		Mages Guild	Journeyman	0	Not ID ajira = 1	Not ID ranis athrys = 1					5
duty	Sul-Matuul	"You shall be Nerevarine of all the tribes, and Hortator of all the Great Houses. You shall eat the sin of the unmourned house, and free the false gods. You must defeat the Sixth House, and Dagoth Ur. You must free the Tribunal from their curse. This is the burden of prophecy. This shall be your duty as Urshilaku Nerevarine."	";Sul-Matuul; 
Journal B1_UnifyUrshilaku 25"									0	Journal B1_UnifyUrshilaku >= 1						1
Duvianus Platorius	Sevisa Teran	"Duvianus Platorius is a Census and Excise agent, and a slick one. I've seen him around here before."										0							1
Duvianus Platorius	Duvianus Platorius	I'm just a friend of Addhiranirr.										0							1
Dwarven	Garothmuk gro-Muzgub	"These refined and elegant weapons resist corrosion and retain their edge in spite of hard use, and are notable among the distinctive relics of the extinct Dwemer race. Enterprising adventurers risk life and limb to recover these ornate, heavy weapons from the Dwarven ruins scattered throughout Tamriel."										30							1
dwarven ghost	Vala Catraso	"Dwarven ghosts are encountered in the ancient abandoned Dwemer ruins. They are aggressive and dangerous, but ectoplasm, a filmy residue that remains after the revenant spirit of a Dwemer has been banished from the mortal plane, is a rare, valuable substance with modest magical properties. Normal weapons do not harm them; only enchanted or silver weapons or deadly spells affect them."	;priest									30							1
dwarven ghost	Estirdalin	"Dwarven ghosts are encountered in the ancient abandoned Dwemer ruins. They are aggressive and dangerous, but ectoplasm, a filmy residue that remains after the revenant spirit of a Dwemer has been banished from the mortal plane, is a rare, valuable substance with modest magical properties. Normal weapons do not harm them; only enchanted or silver weapons or deadly spells affect them."	;mage									30							1
dwarven limeware	Bolrin	You say that the limeware you have was on one of my ships? And you managed to get on board to steal it? What are we to do about this?	"Choice ""You should be more careful with your security. Take your limeware."" 3 ""I must be mistaken."" 4"									0	Item misc_lw_bowl >= 5	Item misc_lw_cup >= 5	Journal EB_Shipment < 40				1
dwarven limeware	Bolrin	A shipment of limeware? I know nothing about it. There are strict regulations on that kind of material entering Vvardenfell. You'd have to show me some proof for me to believe that.										0	Item misc_lw_bowl < 5		Journal EB_Shipment < 35				1
dwarven limeware	Bolrin	A shipment of limeware? I know nothing about it. There are strict regulations on that kind of material entering Vvardenfell. You'd have to show me some proof for me to believe that.										0	Item misc_lw_cup < 5		Journal EB_Shipment < 35				1
dwarven limeware	Bolrin	"You were able to take this from one of our ships? I'll have the guards' heads for this! It's good you are an honest person, %PCName, and it is good that I know about the holes in my security at the docks. Here, take this as a reward. I would suggest you stay off my ships in the future."	"Journal ""EB_Shipment"" 50
Player->RemoveItem ""misc_lw_bowl"" 5
Player->RemoveItem ""misc_lw_cup"" 5
AddItem ""misc_lw_bowl"" 5
AddItem ""misc_lw_cup"" 5
Player->AddItem ""Gold_001"" 500"									0	Item misc_lw_bowl >= 5	Item misc_lw_cup >= 5	Journal EB_Shipment < 40	Function Choice = 3			1
dwarven limeware	Bolrin	Hmmm...I'm sure you were. Perhaps you'd better leave right now.	"Journal EB_Shipment 35
ModDisposition -10
ModFight 10"									0	Item misc_lw_bowl >= 5	Item misc_lw_cup >= 5	Journal EB_Shipment < 40	Function Choice = 4			1
dwarven limeware	Alarvyne Indalas	"It didn't used to be as much of a problem, but Bolryn at the East Empire Company has been manipulating the prices; I'm sure of it. And he won't give most of us a license to sell the stuff. Actually, I know for a fact that there's a shipment of limeware being held up on a ship in Ebonheart. If you'd be willing to...recover it for me...I would be willing to reward you very generously. Perhaps 1,500 drakes?"	"Journal ""EB_Shipment"" 10
Choice ""I'll get the limeware for you."" 1 ""I can't help you."" 2"									0	Journal EB_Shipment = 0						1
dwarven limeware	Alarvyne Indalas	"Excellent. You can find the limeware aboard the Chun-Ook, docked in Ebonheart. It is likely to be very well guarded, so take care. There should be at least ten pieces of it...bowls and cups, I believe. Anything else you find -- flasks, plates, or platters -- is probably fake, so leave it behind."	"Journal ""EB_Shipment"" 20"									0	Function Choice = 1						1
dwarven limeware	Alarvyne Indalas	"Well, I suppose I shouldn't have expected your help."	"Journal ""EB_Shipment"" 30"									0	Function Choice = 2						1
dwarven limeware	Alarvyne Indalas	"You got the cups, but where are the bowls? Come back when you have everything."										0	Journal EB_Shipment >= 20	Journal EB_Shipment <= 30	Item misc_lw_bowl < 5	Item misc_lw_cup >= 5			1
dwarven limeware	Alarvyne Indalas	"You got the bowls, but where are the cups? Come back when you have it all."										0	Journal EB_Shipment >= 20	Journal EB_Shipment <= 30	Item misc_lw_bowl >= 5	Item misc_lw_cup < 5			1
dwarven limeware	Alarvyne Indalas	I would be good to get my hands on that shipment. Let me know when you get the pieces.										0	Journal EB_Shipment >= 20	Journal EB_Shipment <= 30	Item misc_lw_bowl < 5	Item misc_lw_cup < 5			1
dwarven limeware	Alarvyne Indalas	"You've gotten it! Well done, %PCName. I was beginning to think we'd never see this kind of merchandise again. As promised, here is your reward. I hope it wasn't too much trouble for you."	"Journal ""EB_Shipment"" 40
Player->RemoveItem ""misc_lw_bowl"" 5
Player->RemoveItem ""misc_lw_cup"" 5
AddItem ""misc_lw_bowl"" 5
AddItem ""misc_lw_cup"" 5
Player->AddItem ""Gold_001"" 1500"									0	Journal EB_Shipment >= 20	Journal EB_Shipment < 40	Item misc_lw_bowl >= 5	Item misc_lw_cup >= 5			1
dwarven limeware	Alarvyne Indalas	It's good to finally get my hands on some good merchandise.										0	Journal EB_Shipment = 40						1
Dwemer	Hasphat Antabolis	"Indeed, without false modesty, I can say I'm an expert on the Dwemer. But I'm not generous with my knowledge, and I won't share what I know until we are better acquainted, and closer associates."										0				Journal A1_2_AntabolisInformant >= 10			1
Dwemer	Hasphat Antabolis	"The Dwemer are the fabled lost Dwarven race whose ruins and splendid artifacts are scattered across Tamriel. Elves use the term ""Dwemer,"" connoting variously ""deep-delving,"" ""profound,"" and ""close-counseled""; Imperial usage is ""Dwarven,"" derived in fable from the affectionate regard of the Giant races for their ""little"" Dwemer friends. There are several Dwemer sites on Vvardenfell, and many have found Dwemer artifacts."										50				Journal A1_2_AntabolisInformant >= 10			1
Dwemer	Ales Julalanie	"Dwemer -- literally, 'the Deep, or Deep-Counseled or Secretive People' -- are the fabled lost Dwarven race whose ruins and splendid artifacts are scattered across Tamriel. Elves use the term 'Dwemer,' connoting variously 'deep-delving,' 'profound,' and 'close-counseled'; Imperial usage is 'Dwarven,' derived in fable from the affectionate regard of the Giant races for their 'little' Dwemer friends."	"; bard, bookseller, savant"									30							1
Dwemer		"Dwemer -- literally, 'the Deep, or Deep-Counseled or Secretive People' -- are the fabled lost Dwarven race whose ruins and splendid artifacts are scattered across Tamriel. Elves use the term 'Dwemer,' connoting variously 'deep-delving,' 'profound,' and 'close-counseled'; Imperial usage is 'Dwarven,' derived in fable from the affectionate regard of the Giant races for their 'little' Dwemer friends."	"; bard, bookseller, savant"		Savant							30	Not Local NoLore = 0						19
Dwemer		"They call them 'Dwarves' in the West. In their folly and pride, the Dwemer conspired to create a god to serve them and to destroy the Dunmer. But now they are no more."	;Temple; priests; monks; healers;		Priest Service			Temple				30							11
Dwemer		"Saint Nerevar and the Tribunal defeated the Dwemer in holy war, and banished them from the face of the world for their blasphemies."	;Temple; priests; monks; healers;		Priest Service			Temple				30	Global Random100 < 66						11
Dwemer		"The Dwemer were ancient enemies of the Dunmer, but they are long dead, destroyed in a holy war by Saint Nerevar and the Tribunal."	;Temple; priests; monks; healers;		Priest Service			Temple				30	Global Random100 < 33						11
Dwemer		"They call them 'Dwarves' in the West. In their folly and pride, the Dwemer conspired to create a god to serve them and to destroy the Dunmer. But now they are no more."	;Temple; priests; monks; healers;		Priest			Temple				30							4
Dwemer		"Saint Nerevar and the Tribunal defeated the Dwemer in holy war, and banished them from the face of the world for their blasphemies."	;Temple; priests; monks; healers;		Priest			Temple				30	Global Random100 < 66						4
Dwemer		"The Dwemer were ancient enemies of the Dunmer, but they are long dead, destroyed in a holy war by Saint Nerevar and the Tribunal."	;Temple; priests; monks; healers;		Priest			Temple				30	Global Random100 < 33						4
Dwemer		"They call them 'Dwarves' in the West. In their folly and pride, the Dwemer conspired to create a god to serve them and to destroy the Dunmer. But now they are no more."	;Temple; priests; monks; healers;		Monk			Temple				30							3
Dwemer		"Saint Nerevar and the Tribunal defeated the Dwemer in holy war, and banished them from the face of the world for their blasphemies."	;Temple; priests; monks; healers;		Monk			Temple				30	Global Random100 < 66						3
Dwemer		"The Dwemer were ancient enemies of the Dunmer, but they are long dead, destroyed in a holy war by Saint Nerevar and the Tribunal."	;Temple; priests; monks; healers;		Monk			Temple				30	Global Random100 < 33						3
Dwemer		"They call them 'Dwarves' in the West. In their folly and pride, the Dwemer conspired to create a god to serve them and to destroy the Dunmer. But now they are no more."	;Temple; priests; monks; healers;		Healer			Temple				30							1
Dwemer		"Saint Nerevar and the Tribunal defeated the Dwemer in holy war, and banished them from the face of the world for their blasphemies."	;Temple; priests; monks; healers;		Healer			Temple				30	Global Random100 < 66						1
Dwemer		"The Dwemer were ancient enemies of the Dunmer, but they are long dead, destroyed in a holy war by Saint Nerevar and the Tribunal."	;Temple; priests; monks; healers;		Healer			Temple				30	Global Random100 < 33						1
Dwemer Animunculi	Llunela Hleran	"There is a book, ""Secrets of Dwemer Animunculi,"" which has been lost for many years. I know that this books lies in the Vampire-infested ruins of Galom Daeus. When I have this book in my possession, your stronghold will be the first in ages to be guarded by Dwemer Centurions."	Journal HT_Stronghold 210							Telvanni	Master	0							1
Dwemer Animunculi	Llunela Hleran	"Have you found this book, %PCName?"	"Choice ""Yes, here it is."" 1 ""No, not yet."" 2"									0	Item bk_SecretsDwemerAnimunculi > 0			Journal HT_Stronghold >= 210			1
Dwemer Animunculi	Llunela Hleran	Then return to Galom Daeus and continue your search.										0	Function Choice = 2						1
Dwemer Animunculi	Llunela Hleran	"Yes, this is exactly what I need. This, along with the schematics you brought me should be enough to unravel the secrets of Dwemer Centurions. I will give the orders to begin the last phase of your stronghold. It should go quickly... but it should take at least five days."	"Journal HT_Stronghold 270
StartScript Strong_Build3_T
Player->ModReputation 1"									0	Function Choice = 1						1
Dwemer Animunculi	Llunela Hleran	"You have brought me the book, %PCName. I hope your stronghold is satisfactory."										0				Journal HT_Stronghold >= 270			1
Dwemer Animunculi	Edwinna Elbert	Let me see it at once!	"Choice ""Give her the book."" 1 ""Keep the book."" 2"							Mages Guild		0	Item bk_SecretsDwemerAnimunculi > 0						1
Dwemer Animunculi	Edwinna Elbert	How can you do this to me?! I've spent my whole life looking for this!!	ModDisposition -20							Mages Guild		0	Function Choice = 2						1
Dwemer Animunculi	Edwinna Elbert	"Yes! This is what I've been looking for. I suppose you wouldn't be willing to part with it... Let me just make a few notes, then... There. I now have most of what I need to make my own centurions. You've made me... that is, us, famous. Wait until I tell Ocato."	"Set givenDocuments to 1
ModPCFacRep 20 ""Mages Guild""
ModDisposition 25"							Mages Guild		0	Function Choice = 1						1
Dwemer Animunculi	Edwinna Elbert	"Yes, you've shown me the book already. It was a quite a find. I'm sure I'll have a working centurion any day now."								Mages Guild		0	Local givenDocuments = 1						1
Dwemer artifact	Caius Cosades	"Fast Eddie says Divayth Fyr collects Dwemer artifacts. Yes, I know it's treason to trade in Dwemer artifacts, but don't worry about it. I'm a big-shot Imperial Spymaster, remember? And, yes, it's worth a fortune. But you're worth it. The cash is for expenses, and just in case. Good luck."	;Caius; Journal A2-2_6thHouse >= 50									0	Journal A2_2_6thHouse >= 50	Journal A2_3_CorprusCure < 50					1
Dwemer artifacts	Ra'zhid	What Dwemer artifacts?										0							1
Dwemer artifacts	Ra'zhid	"Ra'Zhid sees that you've been sniffing around. Will you give those artifacts back to Ra'Zhid, or will Ra'Zhid kill you?"	"Choice ""Give him the artifacts"" 1 ""Keep the artifacts"" 2"									0	Item misc_dwrv_artifact60 >= 1	Item misc_dwrv_bowl00 >= 1	Item misc_dwrv_goblet00 >= 1				1
Dwemer artifacts	Ra'zhid	Ra'Zhid teaches you a lesson.	"SetFight 100
StartCombat Player
Goodbye"									0	Function Choice = 2						1
Dwemer artifacts	Ra'zhid	"So you know who's who around here. Ra'Zhid does not have the Dwemer artifacts. Understand? Run along, kitten."	"Player->RemoveItem misc_dwrv_artifact60 1
AddItem misc_dwrv_artifact60 1
Player->RemoveItem misc_dwrv_goblet00 1
AddItem misc_dwrv_goblet00 1
Player->RemoveItem misc_dwrv_bowl00 1
AddItem misc_dwrv_bowl00 1"									0	Function Choice = 1						1
Dwemer artifacts	Mebestian Ence	I resent your implications. I am an honest merchant.										0				Journal TG_BrotherBragor >= 10			1
Dwemer artifacts	Mebestian Ence	Where did you get that?! It's illegal to have Dwemer artifacts. Get out of here before I summon the authorities.										0	Item misc_dwrv_artifact50 > 0			Journal TG_BrotherBragor >= 10			1
Dwemer artifacts	Mallam Ryon	"Yes, this is one of the three questions I want you to ask Baladas Demnevanni."								Telvanni		0				Journal HT_SpyBaladas > 0	Journal HT_SpyBaladas < 100		1
Dwemer artifacts	Hasphat Antabolis	"Weapons, armor, housewares, coins, and other items of Dwemer design are often found in Dwemer ruins. They are prized by historians and antiquarians, and very valuable. The Emperor, however, has declared all newly discovered Dwemer artifacts to be possessions of the Crown, and forbids their trade or sale. Now smuggling Dwemer artifacts is treason, but smugglers will still risk execution for such a profitable crime."										0				Journal A1_2_AntabolisInformant >= 10			1
Dwemer artifacts	Habasi	"Go to Fatleg's Drop Off in Hla Oad. If Ra'Zhid won't give you the Dwemer artifacts, find them, and return them to Habasi. You must bring Habasi a Dwarven goblet, a Dwarven bowl, and a Dwemer tube."	Journal TG_OverduePayments 10							Thieves Guild		0							1
Dwemer artifacts	Habasi	"No, Ra'Zhid is a liar, like all Khajiti men. Ra'Zhid has the Dwemer artifacts. Habasi knows this. If you kill Ra'Zhid, Habasi thinks less of you, but that is all. If you steal from Ra'Zhid, Habasi thinks you are clever. Go back to Hla Oad, find the Dwemer goblet, bowl, and tube, and bring them all to Habasi."	Journal TG_OverduePayments 50							Thieves Guild		0				Journal TG_OverduePayments >= 30			1
Dwemer artifacts	Habasi	"No, Ra'Zhid is a liar. Ra'Zhid has the Dwemer artifacts. Habasi knows this. If you kill Ra'Zhid, Habasi thinks less of you, but that is all. If you steal from Ra'Zhid, Habasi thinks you are clever. Go back to Hla Oad, find the Dwemer goblet, bowl, and tube, and bring them all to Habasi."	Journal TG_OverduePayments 50							Thieves Guild		0	Function Same Sex = 0			Journal TG_OverduePayments >= 30			1
Dwemer artifacts	Habasi	You have Ra'Zhid's Dwemer artifacts?	"Choice ""Yes, here they are"" 1 ""No, nevermind"" 2"							Thieves Guild		0	Item misc_dwrv_artifact60 >= 1	Item misc_dwrv_bowl00 >= 1	Item misc_dwrv_goblet00 >= 1	Journal TG_OverduePayments >= 10			1
Dwemer artifacts	Habasi	Get them from Ra'Zhid before Ra'Zhid sells them.								Thieves Guild		0	Function Choice = 2						1
Dwemer artifacts	Habasi	"Habasi looks. Yes, a Dwemer tube, a Dwemer bowl, a Dwemer goblet. All here. You have done Habasi a favor and Habasi does you a favor. Habasi gives you some tools."	"Journal TG_OverduePayments 100
Player->RemoveItem misc_dwrv_artifact60 1
Player->RemoveItem misc_dwrv_goblet00 1
Player->RemoveItem misc_dwrv_bowl00 1
Player->AddItem Pick_Master 2
Player->AddItem Probe_Journeyman_01 2
Player->AddItem Repair_Journeyman_01 1
ModPCFacRep 5 ""Thieves Guild""
ModDisposition 10"							Thieves Guild		0	Function Choice = 1						1
Dwemer artifacts	Habasi	You brought the artifacts to your good friend Habasi.								Thieves Guild		0				Journal TG_OverduePayments >= 100			1
Dwemer artifacts	Habasi	Habasi hears you broke our agreement. Habasi does not want to speak with you now.										0	Function PC Expelled = 1						1
Dwemer artifacts	Baladas Demnevanni	"If you seek the artifacts of the Dwemer, visit one of the Dwemer ruins."	Journal HT_SpyBaladas 60							Telvanni		0				Journal HT_SpyBaladas >= 50			1
Dwemer artifacts	Baladas Demnevanni	"In their denial of both phenomena and noumena, the Dwemer found comfort in the creation of Animunculi, which in their operation, combined two incompatible principles, thus denying both. In the first Dwemer ruin I studied, quite by chance in my wandering youth, someone had activated the Animunculi guardians and I was unable to make a proper study of them. Since then, I have, on occasion, found ruins, especially here in Vvardenfell, where the Animunculi are still active."	Journal HT_SpyBaladas 61							Telvanni		70				Journal HT_SpyBaladas >= 50			1
Dwemer artifacts	Artisa Arelas	"Artifacts salvaged from Dwemer ruins are valuable, but protected under Imperial law, and trade in such artifacts is illegal. Most valuable are Dwarven weapons and armor, both for their superb craftsmanship, and for their value to collectors and scholars."	"; bard, bookseller, savant"									30							1
Dwemer artifacts		"Artifacts salvaged from Dwemer ruins are valuable, but protected under Imperial law, and trade in such artifacts is illegal. Most valuable are Dwarven weapons and armor, both for their superb craftsmanship, and for their value to collectors and scholars."	"; bard, bookseller, savant"		Savant							30	Not Local NoLore = 0						19
Dwemer artifacts		I heard Ra'Zhid over at FatLeg's Drop Off was looking for a buyer.					Hla Oad					60	Not Local NoLore = 0						18
Dwemer artifacts		I don't know anything about that.					"Hla Oad, Fatleg's Drop Off"					60	Not Local NoLore = 0						8
Dwemer artifacts		%Name hears that Ra'Zhid had Dwemer artifacts. %Name tells you because %Name does not like Ra'Zhid.		Khajiit			Hla Oad					60	Not Local NoLore = 0						2
Dwemer Battle Shield	Torasa Aram	"Well, I don't know what else to call it. You should probably have a smith look at it, though."										0	Journal TR_Blade < 50						1
Dwemer Battle Shield		"Hmmm...an odd construction to be sure. Let me see.... As I thought. These two pieces aren't supposed to be attached. Looks like a regular Dwemer shield with this other piece attached. Hope you didn't pay too much for that shield, friend. It's nothing special as far as I can see. The other piece is interesting, though. Dwemer in origin, but unlike anything I've seen before."	"player->RemoveItem ""dwemer_shield_battle_unique"" 1
player->AddItem ""dwemer_shield"" 1
player->AddItem ""BLADEPIECE_03"" 1
Journal TR_Blade 50"		Smith							0	Journal TR_Blade < 50	Item dwemer_shield_battle_unique > 0					48
Dwemer boots	Yagrum Bagarn	"Lord Fyr obtained these enchanted Dwemer boots from an unfortunate thief. And, given the quality of their craftsmanship, little wonder the fellow came a bad end. But I can do nothing for them. The fundamental enchantment is flawed. Might as well start over again... if such a pair of boots could still be fashioned in these benighted latter days. But I have done my best. Take them to Lord Fyr, with my sincere apologies."	";Yagrum Bagarn; Journal ""A2_3_CorprusCure"" >= 25
Player->AddItem ""Dwemer_Boots of Flying"" 1
Journal ""A2_3_CorprusCure"" 40"									0	Journal A2_3_CorprusCure >= 25						1
Dwemer boots	Yagrum Bagarn	I gave you the boots. Didn't I?										0	Journal A2_3_CorprusCure >= 40						1
Dwemer centurions	Galar Rothan	"Dwemer centurions are enchanted war devices in the form of animated metal creatures. There are three classes of Dwemer centurions: the centurion spider, the centurion sphere, and the steam centurion. These devices are rarely encountered outside of ancient Dwemer ruins."	;enchanter									30							1
Dwemer centurions	Estirdalin	"Dwemer centurions are enchanted war devices in the form of animated metal creatures. There are three classes of Dwemer centurions: the centurion spider, the centurion sphere, and the steam centurion. These devices are rarely encountered outside of ancient Dwemer ruins."	;mage									30							1
Dwemer goblet	Stacey	"There is a Dwemer goblet in Berel Sala's office in the Hall of Justice. Steal this goblet and donate it to Danso Indules, who is usually outside near the High Fane."	Journal TG_SS_ChurchPolice 10							Thieves Guild		0				Journal TG_SS_Plutocrats >= 100			1
Dwemer goblet	Stacey	That's the right goblet. Take it to Danso Indules outside the High Fane south of here.								Thieves Guild		0	Item misc_dwrv_goblet10_tgcp >= 1			Journal TG_SS_ChurchPolice >= 10			1
Dwemer goblet	Stacey	Good. Danso Indules can sell that goblet and do more good than Berel Sala and the Ordinators ever will.	"Journal TG_SS_ChurchPolice 100
ModPCFacRep 5 ""Thieves Guild""
ModDisposition 10"							Thieves Guild		0				Journal TG_SS_ChurchPolice >= 50			1
Dwemer goblet	Stacey	"You shouldn't have told her where you stole it from, but it can't be helped now."										0				Journal TG_SS_ChurchPolice = 60			1
Dwemer goblet	Stacey	You already gave the goblet to Danso Indules.								Thieves Guild		0				Journal TG_SS_ChurchPolice >= 100			1
Dwemer goblet	Stacey	"I'm disappointed in you, %PCName. You've been caught too many times. Tone down your act, pay off yours debts, then come see me again."								Thieves Guild		0	Function PC Crime Level >= 100						1
Dwemer goblet	Stacey	"I'm very disappointed in you, %PCName. You broke our rules, and I can't have one of your reputation in the Bal Molagmer. Make amends, and perhaps we can speak again."										0	Function PC Expelled = 1						1
Dwemer goblet	Danso Indules	"That goblet looks familiar, what about it?"	"Choice ""Give her the goblet."" 3 ""Keep the goblet."" 4"									0	Item misc_dwrv_goblet10_tgcp >= 1			Journal TG_SS_ChurchPolice >= 10			1
Dwemer goblet	Danso Indules	"Well, if it's none of my business..."										0	Function Choice = 4						1
Dwemer goblet	Danso Indules	"Why are you giving this to me? I know I could use the money, but..."	"Choice ""I stole it from Berel Sala."" 1 ""The Bal Molagmer wish you well."" 2"									0	Function Choice = 3						1
Dwemer goblet	Danso Indules	"Oh, really? There are many stories of their recent return, but I see nothing about you that indicates your involvement."	"Journal TG_SS_ChurchPolice 50
Player->RemoveItem misc_dwrv_goblet10_tgcp 1"									0	Function Choice = 2						1
Dwemer goblet	Danso Indules	"Indeed. I did not realize.... Yes, I see your gloves. I will accept this gift. Thank you."	"Journal TG_SS_ChurchPolice 55
Player->RemoveItem misc_dwrv_goblet10_tgcp 1
ModDisposition 10"									0	Function Choice = 2	Global TGglove = 1					1
Dwemer goblet	Danso Indules	"I cannot accept it, then. Though I need the money, I do not need any trouble with the Ordinators."	"Journal TG_SS_ChurchPolice 60
ModDisposition -10"									0	Function Choice = 1						1
Dwemer goblet	Danso Indules	"Yes, thank you."										0				Journal TG_SS_ChurchPolice >= 50			1
Dwemer goblet	Danso Indules	"No, if that belongs to Berel Sala, I will not accept it."										0				Journal TG_SS_ChurchPolice = 60			1
Dwemer goblet	Danso Indules	"I really can't accept another donation. I appreciate the offer, but I don't need any more trouble with the Ordinators."										0				Journal TG_SS_ChurchPolice >= 100			1
Dwemer language	Mallam Ryon	"Yes, this is one of the three questions I want you to ask Baladas Demnevanni."								Telvanni		0				Journal HT_SpyBaladas > 0	Journal HT_SpyBaladas < 100		1
Dwemer language	Hasphat Antabolis	"[If he were better disposed toward you, he would have more to say on this topic.]"										0				Journal A1_2_AntabolisInformant >= 10			1
Dwemer language	Hasphat Antabolis	"The Dwemer language is largely untranslatable, though the alphabet is known, and short inscriptions can be deciphered, usually from context clues. Fortunately, many Dwemer documents were written in Aldmeris, which is very close to modern Elven languages."										70				Journal A1_2_AntabolisInformant >= 10			1
Dwemer language	Baladas Demnevanni	I do not know the Dwemer language.	Journal HT_SpyBaladas 70							Telvanni		0				Journal HT_SpyBaladas >= 60			1
Dwemer language	Baladas Demnevanni	"The Dwemer language is unknown, perhaps unknowable. Some Dwemer books, especially records dating from after the founding of Resdayn, were written in Aldmeris, making them accessible to modern scholars. However, even in Aldmeris, many Dwemer terms remain uncertain. As the books and other artifacts in Dwemer ruins rarely show signs of wear or age, I believe that the Dwemer knew of a preservative effect, perhaps a device still active which denies or controls the Earth Bones governing time and decay."	Journal HT_SpyBaladas 71							Telvanni		80				Journal HT_SpyBaladas >= 60			1
Dwemer piece	Divayth Fyr	"Oh, yes. I know. You have an interesting Dwemer piece. So what?"	";Divayth Fyr; item misc_dwrv_artifact50 = 1; 
Choice ""Offer the Dwemer artifact as a gift."" 1 ""Politely show him the piece, then put it away."" 2"									0	Item misc_dwrv_artifact50 = 1	Journal A2_3_CorprusCure >= 1					1
Dwemer piece	Divayth Fyr	Are you trying to provoke me? Surely you know I prize and collect such things. It is rude to stimulate my appetites by displaying such things. And I don't have to be polite to rude people.	";Divayth Fyr; item misc_dwrv_artifact50 = 1; 2; 
Journal ""A2_3_CorprusCure"" 12
ModDisposition -10
Goodbye"									0	Item misc_dwrv_artifact50 = 1	Function Choice = 2					1
Dwemer piece	Divayth Fyr	"A gift? For me? How thoughtful. And shrewd. I suppose you know I am a collector. And that such a gift is bound to please me. I congratulate you on your diplomatic skills. So, why have you tried to butter me up? Come to consult the great Divayth Fyr? You have the divine disease? Want to plunder the dungeon? Or leer at my daughters?"	";Divayth Fyr; item misc_dwrv_artifact50 = 1; 1; 
Player->RemoveItem misc_dwrv_artifact50 1
Journal ""A2_3_CorprusCure"" 15
SetDisposition 100"									0	Item misc_dwrv_artifact50 = 1	Function Choice = 1					1
Dwemer piece	Divayth Fyr	Thank you for your gift.										0	Journal A2_3_CorprusCure >= 15						1
Dwemer puzzle box	Hasphat Antabolis	"The little cube I'm looking for is about the size of a fist, maybe a little bigger. It will be made of a coppery metal, with a circular design and symbols on one side and some lined marks on the other sides. That's all I want, that little cube."										0				Journal A1_2_AntabolisInformant >= 1			1
Dwemer puzzle box	Hasphat Antabolis	"Yes. The inscriptions on the box seem to be the directions for setting a Dwemer key to open a specific lock. If you're interested, after you've delivered your report to Caius, come back, and maybe I'll have a key you can take back to Arkngthand."										0				Journal A1_2_AntabolisInformant >= 10			1
Dwemer puzzle box	Hasphat Antabolis	"What? Oh. Yes, I'd forgotten. Here's a Dwemer key, made according to the instructions I found on the puzzle box you brought me. I've no idea what it's good for. But if you take it back to Arkngthand, maybe you'll find the lock it opens."	"Player->AddItem, misc_dwrv_Ark_key00, 1
Journal A1_2_AntabolisInformant 25"									0				Journal A1_2_AntabolisInformant >= 20			1
Dwemer puzzle box	Hasphat Antabolis	"I gave you the Dwemer key, didn't I? The one i made from the instructions I found on the puzzle box you brought me?"										0				Journal A1_2_AntabolisInformant >= 25			1
Dwemer ruins	Baladas Demnevanni	There are many scattered across Vvardenfell. There is one on the coast northwest of here.										0							1
Dwemer ruins	Baladas Demnevanni	"You seem to truly have an interest in the Dwarves, so I will tell you this. Sneak into the Gnisis Eggmine. I heard they made a most unusual discovery recently."										80							1
Dwemer ruins		"The ruins of the lost Dwemer race are found everywhere in Tamriel, but are most common in Morrowind, once the native land of the Dwemer."	;Imperial Legion;					Imperial Legion	Knight Errant			30	Not Local NoLore = 0						27
Dwemer ruins		"Dwemer artifacts taken from Dwemer ruins are very valuable, particularly Dwemer weapons, armor, and other enchanted devices, but they are protected as property of the Emperor by Imperial decree, and trade in such artifacts is illegal."	;Imperial Legion;					Imperial Legion	Knight Errant			30	Not Local NoLore = 0	Global Random100 < 50					27
Dwemer ruins		"Dwemer ruins all over the place up here on the island. Folks come hunting Dwemer artifacts, never mind the Emperor's laws. None of my business."					Dagon Fel					30	Not Local NoLore = 0						24
Dwemer sites	Hasphat Antabolis	"There are many Dwemer sites on Vvardenfell, but the two largest are Mzuleft and Nchuleftingth. Mzuleft is in the Sheogorad region, is cursed and dangerous, and access is forbidden. Nchuleftingth is occupied by an expedition of the Imperial Archaeological Commission, and is not open to visitors."	"ShowMap ""Mzuleft Ruin""
ShowMap Nchuleftingth"									30				Journal A1_2_AntabolisInformant >= 10			1
Dwemer Tube	Edwinna Elbert	"I'm disappointed, %PCName. You are obviously not truly dedicated to research. If you're concerned about Imperial Law, there's no need to worry. I will, of course, turn the device over to the Chair of Dwemer Studies... just as soon as I've finished my research."	ModDisposition -10									0	Function Choice = 4						1
Dwemer Tube	Edwinna Elbert	"I appreciate your dedication, %PCName. Arkngthunch-Sturdumz is northwest of Gnisis, but there's an easier way to get there. Go to Ald Velothi and follow the coast to the west."	"Journal MG_Science 10
ModDisposition 5"									0	Function Choice = 3						1
Dwemer Tube	Edwinna Elbert	"It is not a toy, %PCName. It is a valuable Dwemer artifact that is simply essential to my research."	ModDisposition -10									0	Function Choice = 2						1
Dwemer Tube	Edwinna Elbert	"Yes, this is what I wanted. Now I can finally study these ""bthurkz"" the Dwarves wrote about. I am impressed by your dedication to scholarship. Good work, %PCName."	"Journal MG_Science 100
Player->RemoveItem misc_dwrv_artifact60 1
AddItem misc_dwrv_artifact60 1
ModPCFacRep 5 ""Mages Guild""
ModDisposition 10"									0	Function Choice = 1						1
Dwemer Tube	Edwinna Elbert	"You have been expelled, %PCName. If you want to make amends, you should speak with Guildmaster Trebonius."										0	Global ExpMagesGuild > 0						1
Dwemer Tube	Edwinna Elbert	Were you expelled? Or did you clear that up already? You ought to make amends with Guildmaster Trebonius just to be sure.										0	Global ExpMagesGuild > 10						1
Dwemer Tube	Edwinna Elbert	"Are you still a member of the guild? Once Trebonius gives the authorization, we can discuss guild matters again."										0	Global ExpMagesGuild > 20						1
Dwemer Tube	Edwinna Elbert	They're easy enough to find. I believe I saw some in Arkngthunch-Sturdumz when I was last there. Would you be willing to travel there and bring back the Dwemer Tube?	"Choice ""Yes."" 3 ""No."" 4"							Mages Guild	Conjurer	30				Journal MG_ReturnBook >= 100			1
Dwemer Tube	Edwinna Elbert	Dwemer Tubes shouldn't be too hard to find. Go to Ald Velothi and travel along the coast to the west. You'll cross a bridge and you'll see Arkngthunch-Sturdumz ahead of you. You can't miss it.								Mages Guild	Conjurer	30				Journal MG_Science >= 10			1
Dwemer Tube	Edwinna Elbert	Have you found a Dwemer Tube?	"Choice ""Give her the Dwemer Tube."" 1 ""Keep the Dwemer Tube."" 2"							Mages Guild	Conjurer	30	Item misc_dwrv_artifact60 > 0			Journal MG_Science >= 10			1
Dwemer Tube	Edwinna Elbert	"Your delivery of the Dwemer Tube was commendable, %PCName."								Mages Guild	Conjurer	30				Journal MG_Science >= 100			1
Dwemer's sin	vivec_god	"The sin of the Dwemer was the creation of a new god from the substance of a dead god, Lorkhan. That is also the sin for which we would destroy Dagoth Ur. I hesitate to call it 'sin'. More properly, call it 'destructive evil'. The sin of the Tribunal, however, is in the breaking of an oath to Azura to forebear from tapping the Heart with Kagrenac's tools, and in the folly of seeking to become gods. Breaking the oath was evil. Becoming gods was folly. If we sinned, we have paid the price."	";Vivec; Journal ""B8_MeetVivec"" = 50;"									0	Journal B8_MeetVivec >= 50						1
East Empire Company	Iulus Truptor	"The East Empire Company Hall is just northwest of Ebonheart's dragon statue. You must have seen the dragon statue. It's in the plaza all the way to the east, just before you step down to the docks."										0							1
East Empire Company	Carnius Magius	"Yes, that's right. I'm the local Factor, not that it means much at this point. Our operations are just getting underway, and frankly, we're short-handed. We could use some help. Do you wish to join the East Empire Company?"										0							1
East Empire Company	Carnius Magius	"The East Empire Company is a monopolistic mercantile enterprise chartered by the Emperor and managed by a board of directors appointed by the Emperor. The Company has sole authority to trade in certain goods, like flin, raw ebony, raw glass, and Dwemer artifacts, and it also enjoys favorable tariffs and regulations for import and export of other common and exotic goods, like kwama eggs, marshmerrow pulp, saltrice, and Telvanni bug musk."										0	Function Same Faction = 1						1
East Empire Company	basks_in_the_sun	They are building the mine at Raven Rock.										0							1
East Empire Company		"The East Empire Company is a monopolistic mercantile enterprise chartered by the Emperor and managed by a board of directors appointed by the Emperor. The Company has sole authority to trade in certain goods, like flin, raw ebony, raw glass, and Dwemer artifacts, and it also enjoys favorable tariffs and regulations for import and export of other common and exotic goods, like kwama eggs, marshmerrow pulp, saltrice, and Telvanni bug musk."	";Ebonheart; 
Choice ""Continue"" 1"				Ebonheart					30	Not Local NoLore = 0						81
East Empire Company		"Because of its wealth and the favor of the Emperor, the East Empire company wields considerable influence in the Duke's administration."	;Ebonheart; CHOICE 1				Ebonheart					30	Function Choice = 1	Not Local NoLore = 0					81
Ebonheart	Nileno Dorvayn	"Ebonheart is south of Pelagiad, between Vivec and Seyda Neen. Take the road south to Pelagiad, then continue the road towards Vivec. Keep an eye on the signposts, and you shouldn't have any trouble reaching Ebonheart."	ShowMap Ebonheart									0							1
Ebonheart	Elone	"Ebonheart is south on the road from Pelagiad, built on the western shore of the water-founded city of Vivec. Ebonheart is the seat of the Imperial government for Vvardenfell district, and a busy center of maritime trade. Castle Ebonheart is the home of Duke Vedam Dren, the district's ruler and Emperor's representative. Also located at Castle Ebonheart are the Vvardenfell District Council chambers and the Hawk Moth Legion garrison. The East Empire Company has its headquarters in Ebonheart."	ShowMap Ebonheart									0							1
Ebonheart	Artisa Arelas	"Ebonheart is the seat of the Imperial government for Vvardenfell district, and a busy center of maritime trade. Castle Ebonheart is the home of Duke Vedam Dren, the district's ruler and Emperor's representative. Also located at Castle Ebonheart are the Vvardenfell District Council chambers and the Hawk Moth Legion garrison. The officers, docks, and warehouses of the East Empire Company are also found in Ebonheart."	"ShowMap Ebonheart
;scout; savant;"									0							1
Ebonheart		"Ebonheart is the Imperial headquarters for Vvardenfell district, and a busy seaport. Duke Vedam Dren is the district's ruler and Emperor's representative. The Duke lives in Castle Ebonheart. The District Council chambers and the Hawk Moth Legion garrison are also at Castle Ebonheart. The East Empire Company buildings and docks are outside the castle, facing Vivec to the east."	ShowMap Ebonheart				Ebonheart					0	Not Local NoLore = 0						81
Ebonheart		"Ebonheart is the seat of the Imperial government for Vvardenfell district, and a busy center of maritime trade. Castle Ebonheart is the home of Duke Vedam Dren, the district's ruler and Emperor's representative. Also located at Castle Ebonheart are the Vvardenfell District Council chambers and the Hawk Moth Legion garrison. The officers, docks, and warehouses of the East Empire Company are also found in Ebonheart."	"ShowMap Ebonheart
;scout; savant;"		Savant							0	Not Local NoLore = 0						19
Ebonheart		"Ebonheart is a walled Imperial town in the southern part of the Ascadian Isles region, west of the city of Vivec."	"ShowMap Ebonheart
;scout; savant;"		Scout		Vivec					0	Not Local NoLore = 0						9
Ebonheart		"Ebonheart is a walled Imperial town in the southern part of the Ascadian Isles region, west of the city of Vivec."	"ShowMap Ebonheart
;scout; savant;"		Scout		Suran					0	Not Local NoLore = 0						1
Ebonheart		"Ebonheart is the seat of the Imperial government for Vvardenfell district, and a busy center of maritime trade."	"ShowMap Ebonheart
;scout; savant;"		Scout		Suran					0	Global Random100 < 80	Not Local NoLore = 0					1
Ebonheart		"Castle Ebonheart is the home of Duke Vedam Dren, the district's ruler and Emperor's representative."	"ShowMap Ebonheart
;scout; savant;"		Scout		Suran					0	Global Random100 < 60	Not Local NoLore = 0					1
Ebonheart		The Vvardenfell District Council chambers and the Hawk Moth Legion garrison are located at Castle Ebonheart.	"ShowMap Ebonheart
;scout; savant;"		Scout		Suran					0	Global Random100 < 40	Not Local NoLore = 0					1
Ebonheart		"The officers, docks, and warehouses of the East Empire Company are found in Ebonheart."	"ShowMap Ebonheart
;scout; savant;"		Scout		Suran					0	Global Random100 < 20	Not Local NoLore = 0					1
Ebonheart		"Ebonheart is the seat of the Imperial government for Vvardenfell district, and a busy center of maritime trade."	"ShowMap Ebonheart
;scout; savant;"		Scout		Ebonheart					0	Global Random100 < 80	Not Local NoLore = 0					0
Ebonheart		"Castle Ebonheart is the home of Duke Vedam Dren, the district's ruler and Emperor's representative."	"ShowMap Ebonheart
;scout; savant;"		Scout		Ebonheart					0	Global Random100 < 60	Not Local NoLore = 0					0
Ebonheart		The Vvardenfell District Council chambers and the Hawk Moth Legion garrison are located at Castle Ebonheart.	"ShowMap Ebonheart
;scout; savant;"		Scout		Ebonheart					0	Global Random100 < 40	Not Local NoLore = 0					0
Ebonheart		"The officers, docks, and warehouses of the East Empire Company are found in Ebonheart."	"ShowMap Ebonheart
;scout; savant;"		Scout		Ebonheart					0	Global Random100 < 20	Not Local NoLore = 0					0
Ebonheart		"Castle Ebonheart is the seat of Imperial authority on Vvardenfell. Here Duke Vedam Dren, Duke of Ebonheart, and the Vvardenfell Grand Council determine law and policy for the Vvardenfell administrative district. The Imperial cult shrine here serves the Duke, his retainers, and the castle's garrisons, and is also an administrative center for the Imperial cult presence on Vvardenfell. A unit of the Imperial Guard protects the Duke, and the Hawkmoth Legion is also garrisoned within the walls of the castle."	";Ebonheart; 
ShowMap Ebonheart
Choice ""Continue"" 1"				"Ebonheart, Grand Council Chambers"					30	Not ID Vedam Dren = 1	Not Local NoLore = 0					10
Ebonheart		"Because the East Empire Company is chartered directly by the Emperor, its offices, warehouses, and docks are adjacent to the castle, and its security is assured by the Imperial garrisons. The provinces of Skyrim and Black Marsh maintain diplomatic missions within the walls of Castle Ebonheart to insure that their political interests are respected by the laws and policies of the Duke and Grand Council."	;Ebonheart; CHOICE 1				"Ebonheart, Grand Council Chambers"					30	Function Choice = 1	Not ID Vedam Dren = 1	Not Local NoLore = 0				10
Ebonheart		"Castle Ebonheart is the seat of Imperial authority on Vvardenfell. Here Duke Vedam Dren, Duke of Ebonheart, and the Vvardenfell Grand Council determine law and policy for the Vvardenfell administrative district. The Imperial cult shrine here serves the Duke, his retainers, and the castle's garrisons, and is also an administrative center for the Imperial cult presence on Vvardenfell. A unit of the Imperial Guard protects the Duke, and the Hawkmoth Legion is also garrisoned within the walls of the castle."	";Ebonheart; 
ShowMap Ebonheart
Choice ""Continue"" 1"		Savant		Ebonheart					30	Not Local NoLore = 0						4
Ebonheart		"Because the East Empire Company is chartered directly by the Emperor, its offices, warehouses, and docks are adjacent to the castle, and its security is assured by the Imperial garrisons. The provinces of Skyrim and Black Marsh maintain diplomatic missions within the walls of Castle Ebonheart to insure that their political interests are respected by the laws and policies of the Duke and Grand Council."	;Ebonheart; CHOICE 1		Savant		Ebonheart					30	Function Choice = 1	Not Local NoLore = 0					4
Ebonheart		"Castle Ebonheart is the seat of Imperial authority on Vvardenfell. Here Duke Vedam Dren, Duke of Ebonheart, and the Vvardenfell Grand Council determine law and policy for the Vvardenfell administrative district. The Imperial cult shrine here serves the Duke, his retainers, and the castle's garrisons, and is also an administrative center for the Imperial cult presence on Vvardenfell. A unit of the Imperial Guard protects the Duke, and the Hawkmoth Legion is also garrisoned within the walls of the castle."	";Ebonheart; 
ShowMap Ebonheart
Choice ""Continue"" 1"		Savant Service		Ebonheart					30	Not Local NoLore = 0						1
Ebonheart		"Because the East Empire Company is chartered directly by the Emperor, its offices, warehouses, and docks are adjacent to the castle, and its security is assured by the Imperial garrisons. The provinces of Skyrim and Black Marsh maintain diplomatic missions within the walls of Castle Ebonheart to insure that their political interests are respected by the laws and policies of the Duke and Grand Council."	;Ebonheart; CHOICE 1		Savant Service		Ebonheart					30	Function Choice = 1	Not Local NoLore = 0					1
ebony	Garothmuk gro-Muzgub	"Ebony weapons are made from a rare form of volcanic glass found almost exclusively in the buried deposits and surface lava flows of Vvardenfell's Red Mountain. 'Ebony' refers to the lustrous, black, glassy surface of ebony weapons."										30							1
ebony	Drinar Varyon	"I don't know what you think you know or who you've been talking to, but you better not ask about that again if you know what's good for you."	"ModFight 5
ModDisposition -10
Goodbye"									0							1
ebony	Drinar Varyon	Are you here to deliver the shipment of ebony?										0				Journal HH_EbonyDelivery >= 10	Journal HH_EbonyDelivery < 50		1
ebony armor	Bols Indalen	"You supply the raw ebony and pay for my work, and I provide you with custom ebony armor. Here. I've had a list of armor requirements and prices printed up. Look it over, and if you're interested, and you have the raw ebony and the gold, speak to me again, we'll write up an order, and you'll have your new armor a day later."	"player->additem bk_custom_armor 1
Journal MS_Armor_Crafter 1
goodbye"									0							1
ebony armor	Bols Indalen	"You supply the ebony ore and pay for my work, and I provide you with custom ebony armor. You've got my list of armor requirements and prices. Which piece of armor were you interested in?"	"Choice ""Ebony Cuirass"" 1 ""Left Ebony Pauldron"" 2 ""Right Ebony Pauldron"" 3 ""Left Ebony Bracer"" 4 ""Right Ebony Bracer"" 5 ""Ebony Greaves"" 6 ""Ebony Boots"" 7 ""Ebony Helm"" 8 ""Nothing right now."" 9"									0	Journal MS_Armor_Crafter >= 1						1
ebony armor	Bols Indalen	I'm already busy with a project for you. Just be patient.										0	Journal MS_Armor_Crafter >= 1	Local busy = 1					1
ebony armor	Bols Indalen	You've got my list of armor requirements and prices. I can't make armor without the necessary materials. Come back when you have the ebony we need.	goodbye									0	Function Choice = 1	Journal MS_Armor_Crafter >= 1	Item ingred_raw_ebony_01 < 30				1
ebony armor	Bols Indalen	"You've got my list of armor requirements and prices. You don't have the gold for a Custom Ebony Cuirass, and I'm not going to offer any discounts. Come back when you have the gold."	goodbye									0	Function Choice = 1	Journal MS_Armor_Crafter >= 1	Item Gold_001 < 24500				1
ebony armor	Bols Indalen	"Excellent. Come back in 24 hours, and I will have your Custom Ebony Cuirass ready for you."	"player->removeitem ingred_raw_ebony_01 30
player->removeitem gold_001 24500
set ebonyCuirass to 1
set localdayspassed to 0
set busy to 1
goodbye"									0	Function Choice = 1	Journal MS_Armor_Crafter >= 1	Item ingred_raw_ebony_01 >= 30	Item Gold_001 >= 24500			1
ebony armor	Bols Indalen	You've got my list of armor requirements and prices. I can't make armor without the necessary materials. Come back when you have the ebony we need.	goodbye									0	Function Choice = 2	Journal MS_Armor_Crafter >= 1	Item ingred_raw_ebony_01 < 21				1
ebony armor	Bols Indalen	"You've got my list of armor requirements and prices. You don't have the gold for a Custom Left Ebony Pauldron, and I'm not going to offer any discounts. Come back when you have the gold."	goodbye									0	Function Choice = 2	Journal MS_Armor_Crafter >= 1	Item Gold_001 < 16800				1
ebony armor	Bols Indalen	"Excellent. Come back in 24 hours, and I will have your Custom Left Ebony Pauldron ready for you."	"player->removeitem ingred_raw_ebony_01 21
player->removeitem gold_001 16800
set ebonyLeftPauldron to 1
set localdayspassed to 0
set busy to 1
goodbye"									0	Function Choice = 2	Journal MS_Armor_Crafter >= 1	Item ingred_raw_ebony_01 >= 21	Item Gold_001 >= 16800			1
ebony armor	Bols Indalen	You've got my list of armor requirements and prices. I can't make armor without the necessary materials. Come back when you have the ebony we need.	goodbye									0	Function Choice = 3	Journal MS_Armor_Crafter >= 1	Item ingred_raw_ebony_01 < 21				1
ebony armor	Bols Indalen	"You've got my list of armor requirements and prices. You don't have the gold for a Custom Right Ebony Pauldron, and I'm not going to offer any discounts. Come back when you have the gold."	goodbye									0	Function Choice = 3	Journal MS_Armor_Crafter >= 1	Item Gold_001 < 16800				1
ebony armor	Bols Indalen	"Excellent. Come back in 24 hours, and I will have your Custom Right Ebony Pauldron ready for you."	"player->removeitem ingred_raw_ebony_01 21
player->removeitem gold_001 16800
set ebonyRightPauldron to 1
set localdayspassed to 0
set busy to 1
goodbye"									0	Function Choice = 3	Journal MS_Armor_Crafter >= 1	Item ingred_raw_ebony_01 >= 21	Item Gold_001 >= 16800			1
ebony armor	Bols Indalen	You've got my list of armor requirements and prices. I can't make armor without the necessary materials. Come back when you have the ebony we need.	goodbye									0	Function Choice = 4	Journal MS_Armor_Crafter >= 1	Item ingred_raw_ebony_01 < 12				1
ebony armor	Bols Indalen	"You've got my list of armor requirements and prices. You don't have the gold for a Custom Left Ebony Bracer, and I'm not going to offer any discounts. Come back when you have the gold."	goodbye									0	Function Choice = 4	Journal MS_Armor_Crafter >= 1	Item Gold_001 < 7000				1
ebony armor	Bols Indalen	"Excellent. Come back in 24 hours, and I will have your Custom Left Ebony Bracer ready for you."	"player->removeitem ingred_raw_ebony_01 12
player->removeitem gold_001 7000
set ebonyLeftBracer to 1
set localdayspassed to 0
set busy to 1
goodbye"									0	Function Choice = 4	Journal MS_Armor_Crafter >= 1	Item ingred_raw_ebony_01 >= 12	Item Gold_001 >= 7000			1
ebony armor	Bols Indalen	You've got my list of armor requirements and prices. I can't make armor without the necessary materials. Come back when you have the ebony we need.	goodbye									0	Function Choice = 5	Journal MS_Armor_Crafter >= 1	Item ingred_raw_ebony_01 < 12				1
ebony armor	Bols Indalen	"You've got my list of armor requirements and prices. You don't have the gold for a Custom Right Ebony Bracer, and I'm not going to offer any discounts. Come back when you have the gold."	goodbye									0	Function Choice = 5	Journal MS_Armor_Crafter >= 1	Item Gold_001 < 7000				1
ebony armor	Bols Indalen	"Excellent. Come back in 24 hours, and I will have your Custom Right Ebony Bracer ready for you."	"player->removeitem ingred_raw_ebony_01 12
player->removeitem gold_001 7000
set ebonyRightBracer to 1
set localdayspassed to 0
set busy to 1
goodbye"									0	Function Choice = 5	Journal MS_Armor_Crafter >= 1	Item ingred_raw_ebony_01 >= 12	Item Gold_001 >= 7000			1
ebony armor	Bols Indalen	You've got my list of armor requirements and prices. I can't make armor without the necessary materials. Come back when you have the ebony we need.	goodbye									0	Function Choice = 6	Journal MS_Armor_Crafter >= 1	Item ingred_raw_ebony_01 < 18				1
ebony armor	Bols Indalen	"You've got my list of armor requirements and prices. You don't have the gold for Custom Ebony Greaves, and I'm not going to offer any discounts. Come back when you have the gold."	goodbye									0	Function Choice = 6	Journal MS_Armor_Crafter >= 1	Item Gold_001 < 15400				1
ebony armor	Bols Indalen	"Excellent. Come back in 24 hours, and I will have your Custom  Ebony Greaves ready for you."	"player->removeitem ingred_raw_ebony_01 18
player->removeitem gold_001 15400
set ebonyGreaves to 1
set localdayspassed to 0
set busy to 1
goodbye"									0	Function Choice = 6	Journal MS_Armor_Crafter >= 1	Item ingred_raw_ebony_01 >= 18	Item Gold_001 >= 15400			1
ebony armor	Bols Indalen	You've got my list of armor requirements and prices. I can't make armor without the necessary materials. Come back when you have the ebony we need.	goodbye									0	Function Choice = 7	Journal MS_Armor_Crafter >= 1	Item ingred_raw_ebony_01 < 9				1
ebony armor	Bols Indalen	"You've got my list of armor requirements and prices. You don't have the gold for Custom Ebony Boots, and I'm not going to offer any discounts. Come back when you have the gold."	goodbye									0	Function Choice = 7	Journal MS_Armor_Crafter >= 1	Item Gold_001 < 7000				1
ebony armor	Bols Indalen	"Excellent. Come back in 24 hours, and I will have your Custom  Ebony Boots ready for you."	"player->removeitem ingred_raw_ebony_01 9
player->removeitem gold_001 7000
set ebonyBoots to 1
set localdayspassed to 0
set busy to 1
goodbye"									0	Function Choice = 7	Journal MS_Armor_Crafter >= 1	Item ingred_raw_ebony_01 >= 9	Item Gold_001 >= 7000			1
ebony armor	Bols Indalen	You've got my list of armor requirements and prices. I can't make armor without the necessary materials. Come back when you have the ebony we need.	goodbye									0	Function Choice = 8	Journal MS_Armor_Crafter >= 1	Item ingred_raw_ebony_01 < 12				1
ebony armor	Bols Indalen	"You've got my list of armor requirements and prices. You don't have the gold for a Custom Ebony Helm, and I'm not going to offer any discounts. Come back when you have the gold."	goodbye									0	Function Choice = 8	Journal MS_Armor_Crafter >= 1	Item Gold_001 < 10500				1
ebony armor	Bols Indalen	"Excellent. Come back in 24 hours, and I will have your Custom  Ebony Helm ready for you."	"player->removeitem ingred_raw_ebony_01 12
player->removeitem gold_001 10500
set ebonyHelm to 1
set localdayspassed to 0
set busy to 1
goodbye"									0	Function Choice = 8	Journal MS_Armor_Crafter >= 1	Item ingred_raw_ebony_01 >= 12	Item Gold_001 >= 10500			1
ebony armor	Bols Indalen	"All right. But if you change your mind, come talk to me."	goodbye									0	Function Choice = 9						1
ebony armor	Bols Indalen	Your Custom Ebony Cuirass isn't ready yet. Be patient.	goodbye									0	Local ebonyCuirass = 1	Local localdaysPassed < 2					1
ebony armor	Bols Indalen	"Here's your Custom Ebony Cuirass, hand-crafted by yours truly. I'm sure you'll find it satisfactory, and come back if there's anything else you'd like made."	"player->additem ebony_cuirass 1
set ebonyCuirass to 0
set localdayspassed to 0
set busy to 0
goodbye"									0	Local ebonyCuirass = 1	Local localdaysPassed >= 1					1
ebony armor	Bols Indalen	Your Custom Left Ebony Pauldron isn't ready yet. Be patient.	goodbye									0	Local ebonyLeftPauldron = 1	Local localdaysPassed < 2					1
ebony armor	Bols Indalen	"Here's your Custom Left Ebony Pauldron, hand-crafted by yours truly. I'm sure you'll find it satisfactory, and come back if there's anything else you'd like made."	"player->additem ebony_pauldron_left 1
set ebonyLeftPauldron to 0
set localdayspassed to 0
set busy to 0
goodbye"									0	Local ebonyLeftPauldron = 1	Local localdaysPassed >= 1					1
ebony armor	Bols Indalen	Your Custom Right Ebony Pauldron isn't ready yet. Be patient.	goodbye									0	Local ebonyRightPauldron = 1	Local localdaysPassed < 2					1
ebony armor	Bols Indalen	"Here's your Custom Right Ebony Pauldron, hand-crafted by yours truly. I'm sure you'll find it satisfactory, and come back if there's anything else you'd like made."	"player->additem ebony_pauldron_right 1
set ebonyRightPauldron to 0
set localdayspassed to 0
set busy to 0
goodbye"									0	Local ebonyRightPauldron = 1	Local localdaysPassed >= 1					1
ebony armor	Bols Indalen	Your Custom Left Ebony Bracer isn't ready yet. Be patient.	goodbye									0	Local ebonyLeftBracer = 1	Local localdaysPassed < 2					1
ebony armor	Bols Indalen	"Here's your Custom Left Ebony Bracer, hand-crafted by yours truly. I'm sure you'll find it satisfactory, and come back if there's anything else you'd like made."	"player->additem ebony_bracer_left 1
set ebonyLeftBracer to 0
set localdayspassed to 0
set busy to 0
goodbye"									0	Local ebonyLeftBracer = 1	Local localdaysPassed >= 1					1
ebony armor	Bols Indalen	Your Custom Right Ebony Bracer isn't ready yet. Be patient.	goodbye									0	Local ebonyRightBracer = 1	Local localdaysPassed < 2					1
ebony armor	Bols Indalen	"Here's your Custom Right Ebony Bracer, hand-crafted by yours truly. I'm sure you'll find it satisfactory, and come back if there's anything else you'd like made."	"player->additem ebony_bracer_right 1
set ebonyRightBracer to 0
set localdayspassed to 0
set busy to 0
goodbye"									0	Local ebonyRightBracer = 1	Local localdaysPassed >= 1					1
ebony armor	Bols Indalen	Your Custom Ebony Greaves aren't ready yet. Be patient.	goodbye									0	Local ebonyGreaves = 1	Local localdaysPassed < 2					1
ebony armor	Bols Indalen	"Here's your Custom Ebony Greaves, hand-crafted by yours truly. I'm sure you'll find them satisfactory, and come back if there's anything else you'd like made."	"player->additem ebony_greaves 1
set ebonyGreaves to 0
set localdayspassed to 0
set busy to 0
goodbye"									0	Local ebonyGreaves = 1	Local localdaysPassed >= 1					1
ebony armor	Bols Indalen	Your Custom Ebony Boots aren't ready yet. Be patient.	goodbye									0	Local ebonyBoots = 1	Local localdaysPassed < 2					1
ebony armor	Bols Indalen	"Here's your Custom Ebony Boots, hand-crafted by yours truly. I'm sure you'll find them satisfactory, and come back if there's anything else you'd like made."	"player->additem ebony_boots 1
set ebonyBoots to 0
set localdayspassed to 0
set busy to 0
goodbye"									0	Local ebonyBoots = 1	Local localdaysPassed >= 1					1
ebony armor	Bols Indalen	Your Custom Ebony Helm isn't ready yet. Be patient.	goodbye									0	Local ebonyHelm = 1	Local localdaysPassed < 2					1
ebony armor	Bols Indalen	"Here's your Custom Ebony Helm, hand-crafted by yours truly. I'm sure you'll find it satisfactory, and come back if there's anything else you'd like made."	"player->additem ebony_closed_helm 1
set ebonyHelm to 0
set localdayspassed to 0
set busy to 0
goodbye"									0	Local ebonyHelm = 1	Local localdaysPassed >= 1					1
Ebony Mail	Torasa Aram	"I'd heard of the Ebony Mail, but never seen it.  It would fit well in our collection; will you part with it? I can offer you 30000 gold for it."	"Choice: ""Sell the item."" 3 ""Keep the item."" 4"									0	Local ebonymail = 1						1
Ebony Mail	Torasa Aram	"I'd heard of the Ebony Mail, but never seen it.  It would fit well in our collection; will you part with it? I can offer you 30000 gold for it."	"Choice: ""Sell the item."" 3 ""Keep the item."" 4 ""Donate the item."" 5"									0	Local ebonymail = 1	Journal TR_Blade = 40					1
Ebony Mail	Torasa Aram	As you wish.										0	Function Choice = 4						1
Ebony Mail	Torasa Aram	"You don't have the Ebony Mail with you? Then come back with it, and we'll settle the deal."										0	Function Choice = 3	Item ebon_plate_cuirass_unique = 0					1
Ebony Mail	Torasa Aram	"You don't have the Ebony Mail with you? Then come back with it, and we'll settle the deal."										0	Function Choice = 5	Item ebon_plate_cuirass_unique = 0					1
Ebony Mail	Torasa Aram	Thank you.  I assure you it will be well cared for.	"player->removeitem ""ebon_plate_cuirass_unique"" 1
player->additem ""gold_001"" 30000
set ebonymail to 2
""ebon_plate_cuirass_unique_x""->Enable"									0	Function Choice = 3	Item ebon_plate_cuirass_unique >= 1					1
Ebony Mail	Torasa Aram	Thank you.  I assure you it will be well cared for.	"player->removeitem ""ebon_plate_cuirass_unique"" 1
set MuseumDonations to MuseumDonations + 1
set ebonymail to 2
""ebon_plate_cuirass_unique_x""->Enable
moddisposition 5"									0	Function Choice = 5	Item ebon_plate_cuirass_unique >= 1					1
Ebony Mail	Torasa Aram	"Yes, thank you for allowing us to add it to our collection."										0	Local ebonymail = 2	Item ebon_plate_cuirass_unique = 0					1
Ebony Mail	Torasa Aram	What?  How is it that you have this?  This was part of the museum's collection!  GUARDS!	"SetPCCrimeLevel 120000
Set PCThief to 1
Goodbye"									0	Local ebonymail = 3	Item ebon_plate_cuirass_unique > 0					1
Ebony Mail	Tholer Saryoni	"The Ebony Mail may be found on Mount Assarnibibi, which is north of Molag Mar. Mount Assarnibibi is where Molag Bal oversaw the 99 lovers of Boethiah that gave birth to Almalexia. Go there and pray before the shrine. If you are worthy, you will receive the Ebony Mail. Return it to me and I will make you %NextPCRank of the Temple."	"Journal TT_Assarnibibi 10
ShowMap ""Mount Assarnibibi"""							Temple	Master	0							1
Ebony Mail	Tholer Saryoni	"Have you found the Ebony Mail, %PCName?"	"Choice ""Yes, here it is."" 1 ""No, not yet."" 2"							Temple	Master	0				Journal TT_Assarnibibi >= 10			1
Ebony Mail	Tholer Saryoni	Perhaps you are not devoted enough to be the %NextPCRank of the Temple.	ModDisposition -10							Temple	Master	0	Function Choice = 2						1
Ebony Mail	Tholer Saryoni	So you found it? Where is it? I don't see it...								Temple	Master	0	Function Choice = 1						1
Ebony Mail	Tholer Saryoni	"Ah, keep the Ebony Mail, %PCName. Treat it well and do good deeds when you wear it. You are the new %NextPCRank. I have long wanted to retire from the politics of the Temple and write another book of sermons."	"Journal TT_Assarnibibi 110
PCRaiseRank Temple
ModPCFacRep 10 ""Temple""
ModDisposition 20
Player->ModReputation 3"							Temple	Master	0	Function Choice = 1	Item ebon_plate_cuirass_unique > 0					1
Ebony Mail	Tholer Saryoni	The Ebony Mail is yours. You are the new %NextPCRank of the Temple.								Temple	Patriarch	0				Journal TT_Assarnibibi >= 110			1
Ebony Mail	Tholer Saryoni	"I have heard that you claim to be the Incarnate. This is a serious matter. Before we discuss the Ebony Mail, let me pray and meditate on the validity of these rumors."										0				Journal A2_6_Incarnate >= 50	Journal B8_MeetVivec < 50		1
Ebony Mail	Tholer Saryoni	"It is unfortunate, but you have been expelled from the Temple. Make amends, if you can, and I will speak to you of this."										0	Function PC Expelled = 1						1
Ebony Mail	Tholer Saryoni	You have killed one of the Ashlander tribal leaders. You are not the type of person we want in the Temple.										0				Journal B8_Failed_Nerevarine >= 1			1
ebony trade	Tarvyn Faren	"We had a good deal going with Caldera, but then House Redoran opened their traditional mines for trade with the Empire. Even the Ashlanders have been sneaking across the ghost fence to a mine there and trying to sell ebony."								Hlaalu		30							1
ebony trade	Nileno Dorvayn	You've been expelled from House Hlaalu. You must make amends.										0	Function PC Expelled = 1						1
ebony trade	Nileno Dorvayn	"The East Empire Company threatened to buy ebony from House Redoran unless we lowered prices. Either convince Canctunian Ponius in Ebonheart to buy ebony from us, or kill Darns Tedalen, the head of mining operations in the Sudanit Mine. If you do both, there might be a bonus in it for you."	Journal HH_IndEsp4 10									30				Journal HH_Retaliation >= 100	Journal HH_IndEsp3 >= 100		1
ebony trade	Nileno Dorvayn	"If Canctunian Ponius is dead, you'll have to kill Darns Tedalen in the Sudanit mine."										30	Dead Canctunian Ponius > 0			Journal HH_IndEsp4 >= 10			1
ebony trade	Nileno Dorvayn	"I heard that you shut down the Sudanit mine. Good work, %PCName. Take these 1000 drakes as a gift from House Hlaalu."	"Journal HH_IndEsp4 110
Player->AddItem Gold_001 1000
ModPCFacRep 10 ""Hlaalu""
ModDisposition 20
Player->ModReputation 1"									30	Dead darns tedalen > 0			Journal HH_IndEsp4 >= 10			1
ebony trade	Nileno Dorvayn	"Yes, I heard you convinced Canctunian Ponius. Good work, %PCName. Please take these 1000 drakes as a gift from House Hlaalu."	"Journal HH_IndEsp4 100
Player->AddItem Gold_001 1000
ModPCFacRep 10 ""Hlaalu""
ModDisposition 20
Player->ModReputation 1"									30				Journal HH_IndEsp4 >= 50			1
ebony trade	Nileno Dorvayn	"I heard that you shut down the Sudanit mine and had a few words with Canctunian Ponius. Excellent work, %PCName. Take these 1000 drakes as a gift from House Hlaalu. And why not take this glass armor as a special bonus?"	"Journal HH_IndEsp4 110
Player->AddItem Gold_001 1000
Player->AddItem glass_boots 1
Player->AddItem glass_cuirass 1
Player->AddItem glass_greaves 1
ModPCFacRep 15 ""Hlaalu""
ModDisposition 25
Player->ModReputation 2"									30	Dead darns tedalen > 0			Journal HH_IndEsp4 >= 50			1
ebony trade	Nileno Dorvayn	"You helped protect House Hlaalu's ebony trade, %PCRank."										30				Journal HH_IndEsp4 >= 100			1
ebony trade	Edryno Arethi	You've been expelled. I cannot discuss business with you unless you make amends.										0	Function PC Expelled = 1						1
ebony trade	Edryno Arethi	The Zainab have been trying to sell ebony. Go speak with the Zainab camp and make sure they only sell ebony through us.	Journal HH_AshlanderEbony 10									30				Journal HH_TheExterminator >= 100			1
ebony trade	Edryno Arethi	"Thanks to you, the Empire must still buy all its ebony from House Hlaalu. Take these 1000 drakes as a share of House Hlaalu's future profits."	"Journal HH_AshlanderEbony 100
Player->AddItem Gold_001 1000
ModPCFacRep 5 ""Hlaalu""
ModDisposition 10
Player->ModReputation 1"									30				Journal HH_AshlanderEbony >= 50			1
ebony trade	Edryno Arethi	You've killed some of the Zainab? Hm. I don't think they will deal with you now. We'll need to send someone else to trade with them.	Journal HH_AshlanderEbony 200									30				Journal HH_AshlanderEbony >= 10	Journal B3_ZainabKill >= 1		1
ebony trade	Edryno Arethi	"The ebony trade is going well thanks to you, %PCName."										30				Journal HH_AshlanderEbony >= 100			1
ebony trade	Canctunian Ponius	"Unless House Hlaalu lowers prices, my hands are tied."										0							1
ebony trade	Canctunian Ponius	"You already convinced me, you don't need to ask me again."										0				Journal HH_IndEsp4 >= 50			1
ebony trade	Canctunian Ponius	"Well, if you think you can make me a better offer..."										50							1
ebony trade	Canctunian Ponius	"Okay, you convinced me. Go back and tell House Hlaalu that I will sign a contract for another year."	Journal HH_IndEsp4 50									75							1
ebony trade	Ashibaal	Then I will tell you to leave here.	Goodbye									0	Function Choice = 5						1
ebony trade	Ashibaal	Why does House Hlaalu want our ebony? House Hlaalu already has ebony.	"ModDisposition -10
Choice ""If we both sell ebony the price drops."" 1 ""We do not have enough ebony."" 2"									0	Function Choice = 4						1
ebony trade	Ashibaal	"Yes, that is true. The Zainab are very strong and we have ebony to sell. Why do you want our ebony when you have ebony of your own?"	"ModDisposition 10
Choice ""If we both sell ebony the price drops."" 1 ""We do not have enough ebony."" 2"									0	Function Choice = 3						1
ebony trade	Ashibaal	"We Zainab have ebony and are strong. You do not have ebony of your own, and you are too weak to speak with me."	Goodbye									0	Function Choice = 2						1
ebony trade	Ashibaal	"Yes, I hear the truth of your words. When two strong warriors stand side by side, no one dares challenge them. I will trade ebony with House Hlaalu."	Journal HH_AshlanderEbony 50									0	Function Choice = 1						1
ebony trade	Ashibaal	"No, you have convinced me. We will trade ebony only with our partner, House Hlaalu. We will stand side by side like two strong warriors and the Empire will trade the way we tell them."										0				Journal HH_AshlanderEbony >= 50			1
ebony trade	Ashibaal	Why are you speaking to me about ebony?	"Choice ""The Zainab are now strong enough to sell ebony."" 3 ""I want you to sell ebony to House Hlaalu."" 4 ""I was told to come here."" 5"									30				Journal HH_AshlanderEbony >= 10			1
ebony trade		Ebony? You must speak with gulakhan Ashibaal.	Journal HH_AshlanderEbony 30				Zainab Camp	Ashlanders				0				Journal HH_AshlanderEbony >= 10			10
echo of souls	Dialog Placeholder	"Thou wilt come to me there, my love, our senses tingling, through the inky ocean delight, our voices mingling."	; ash poet [ash ghoul 16]									0							1
ectoplasm	Tendris Vedran	Ectoplasm is a filmy residue with modest magical properties that remains after a revenant spirit has been banished from the mortal plane.	;alchemist									30	Not Local NoLore = 0						1
ectoplasm	Anarenen	Ectoplasm is a filmy residue with modest magical properties that remains after a revenant spirit has been banished from the mortal plane.	;alchemist									30	Not Local NoLore = 0						1
edgy	Falx Carius	"As I said, this is a difficult post. These soldiers are separated from their families and forced to live in harsh conditions. To be fair, most of these men were sent to this island as punishment for a past offense. They are not the best of soldiers. Yet. Still, until recently, they had performed their duties adequately. Lately, I have noticed some disturbing trends."	Journal BM_Morale 10									0	Journal BM_Morale < 10						1
edgy	Falx Carius	They have been on edge. I worry about some of these disturbing trends.										0	Journal BM_Morale >= 10	Journal BM_Morale < 100					1
edgy	Falx Carius	That is no longer a concern.										0	Journal BM_Morale >= 100						1
Edryno Arethi	Nileno Dorvayn	She's a loyal member of House Hlaalu who lives in Vivec. She may have some business opportunities for you.										0							1
Edryno Arethi		Her home is in the Hlaalu Canton Waistworks.					Vivec					0	"Not Cell Vivec, Hlaalu Edryno Arethi's House = 0"	Not Local NoLore = 0					314
Edryno Arethi		She lives near here to the south on the upper level.					"Vivec, Hlaalu Waistworks"					0	"Not Cell Vivec, Hlaalu Edryno Arethi's House = 0"	Not Local NoLore = 0					3
egg mining	Dondos Driler	"I believe there are several egg mines near your stronghold, %PCName. Unfortunately, the only one that is on the land you purchased is the Shurdan-Raplay Egg Mine, which is blighted. If you cure the kwama queen in the Shurdan-Raplay mine and recruit some miners, you will have a profitable business for your stronghold."	Journal HH_Stronghold 110							Hlaalu	Kinsman	0				Journal HH_Stronghold >= 100			1
egg mining	Dondos Driler	"Ilasour Tansumiran and Llaals Ores seem to be the only unemployed miners who could have helped you. And now, If Ilasour Tansumiran and Llaals Ores are dead, that is the end of your ambitions. A stronghold that cannot support itself -- and its House -- is no stronghold at all. So there will be no stronghold for you, and no more advancement."								Hlaalu	Kinsman	0	Dead ilasour tansumiran >= 1	Dead llaals ores >= 1		Journal HH_Stronghold >= 100			1
egg mining	Dondos Driler	"If the kwama queen at Shurdan-Raplay is dead, that is the end of your ambitions. A stronghold that cannot support itself -- and its House -- is no stronghold at all. So there will be no stronghold for you, and no more advancement."								Hlaalu	Kinsman	0	Dead kwama queen_shurdan >= 1			Journal HH_Stronghold >= 100			1
egg mining	Dondos Driler	"Egg mining may not be glamorous, but it's a good, steady business. You may come to appreciate it in time."								Hlaalu	Kinsman	0				Journal HH_Stronghold >= 170			1
Egg of Time	Yagrum Bagarn	"I had not seen this book before, but it reinforces some my own theories. If you were to find more books like this, bring them to me and perhaps I could tell you more."										0	Item bk_EggOfTime > 0						1
Egg of Time	Yagrum Bagarn	"By refreshing my memory with ""Divine Metaphysics,"" I believe I can explain. The Dwemer were not unified in their thinking. Kagrenac and his tonal architects, among them Bthuand Mzahnch, believed they could improve the Dwemer race. Others argued that the attempt would be too great a risk. The war with Nerevar and the Dunmer may have led Kagrenac to carry out his experiments prematurely. Although this book argues that nothing disastrous could result, the disappearance of my race argues otherwise."	Journal MG_Dwarves 70									0	Item bk_EggOfTime > 0	Item bk_DivineMetaphysics > 0					1
Egg of Time	Hasphat Antabolis	"I cannot read and write Dwemer myself, but this is a truly interesting find."										40	Item bk_EggOfTime > 0						1
Egg of Time	Hasphat Antabolis	"This ""Egg of Time"" is certainly very suggestive. I fear I am not quite able to piece together what is going on. You might want to take these books to another Dwemer scholar, perhaps one of the older Telvanni."										40	Item bk_EggOfTime > 0	Item bk_hanginggardenswasten > 0					1
Egg of Time	Hasphat Antabolis	"This is certainly an interesting book. I know many things about the Dwemer ruins here in Vvardenfell, but I'm afraid I can't confirm what this book says. Perhaps this is what destroyed the Dwarves, and perhaps not. The author certainly didn't seem to think so."										40				Journal MG_Dwarves >= 70			1
Egg of Time	Edwinna Elbert	This book is puzzling to me. You might want to ask Hasphat Antabolis in Balmora.										40	Item bk_EggOfTime > 0						1
Egg of Time	Edwinna Elbert	"So you translated this book and it says the Dwarves were destroyed by Lorkhan's heart? That's a very interesting theory, but I don't believe it. In any case, it is not going to help me in my own research."										40				Journal MG_Dwarves >= 70			1
Egg of Time	Divayth Fyr	This is an interesting work. Yagrum Bagarn might be able to tell you more.										0	Item bk_EggOfTime > 0						1
Egg of Time	Baladas Demnevanni	I cannot read and write the Dwemer language.										60	Item bk_EggOfTime > 0						1
Egg of Time	Baladas Demnevanni	"Yes, with the help of ""Hanging Gardens,"" I can translate some of this. This is Bthuand Mzahnch's refutation of a popular theory from Nerevar's time. A few tones of Dwemer believed that using the power Lorkhan's Heart involved unjustifiable risks. ""The Egg of Time"" summarized many of Bthuand's arguments against this idea, many of which are quite compelling."										60	Item bk_EggOfTime > 0	Item bk_hanginggardenswasten > 0					1
Egg of Time	Baladas Demnevanni	"Yes, I can now translate these books. This first one is Bthuand Mzahnch's refutation of a popular theory from Nerevar's time. A few tones of Dwemer believed that using the power Lorkhan's Heart was an unjustifiable risk. ""The Egg of Time"" contains Bthuand's arguments against this idea, many of which are quite compelling. The next book, ""Divine Metaphysics,"" is an explanation of how the Dwemer tried to make a new god, Anumidium, using Kagrenac's tools and the sacred tones on Lorkhan's heart."	Journal MG_Dwarves 70									60	Item bk_EggOfTime > 0	Item bk_DivineMetaphysics > 0	Item bk_hanginggardenswasten > 0				1
Egg of Time	Baladas Demnevanni	"This is Bthuand Mzahnch's refutation of a popular theory from Nerevar's time. A few tones of Dwemer believed that using the power Lorkhan's Heart involved unjustifiable risks. ""The Egg of Time"" summarized many of Bthuand's arguments against this idea, many of which are quite compelling."										60				Journal MG_Dwarves >= 70			1
egg poachers	Findulain	"We haven't seen Sevilo Othan or Daynila Valas. But eggs keep disappearing. And they know the place. Easy for them to get in and out, stay out of sight."										0	Journal FG_Egg_Poachers >= 1						1
egg poachers	Findulain	We've had no problems with missing eggs since you took care of the poachers.										0	Journal FG_Egg_Poachers >= 1	Dead Sevilo Othan = 1	Dead Daynila Valas = 1				1
egg poachers	Eydis Fire-Eye	"Yes. Egg poachers. May sound silly, but those kwama eggs are among the few things worth exporting from this nasty little province. Dram Bero, the owner of Shulk Egg Mine, wants to make an example of these thieves to keep other miners from getting funny ideas. The egg poachers, Sevilo Othan and Daynila Valas, are former egg miners, and long-time local troublemakers. You can handle that, can't you? Report back when the poachers are dead."	Journal FG_Egg_Poachers 1							Fighters Guild		0	Journal FG_RatHunt >= 100						1
egg poachers	Eydis Fire-Eye	Have you taken care of those egg poachers yet?								Fighters Guild		0	Journal FG_Egg_Poachers >= 1						1
egg poachers	Eydis Fire-Eye	You got both of them? Good. Here's your payment. 100 septims. And we've got some extra potions from a recent raid. Take these. They'll come in handy. Just tell me when you're ready for more orders.	"player->additem gold_001 100
player->additem p_restore_fatigue_q 4
Journal FG_Egg_Poachers 100
ModPCFacRep 5 ""Fighters Guild""
ModDisposition 5"							Fighters Guild		0	Journal FG_Egg_Poachers >= 1	Dead Sevilo Othan = 1	Dead Daynila Valas = 1				1
egg poachers	Eydis Fire-Eye	"You taught those poachers a lesson, %PCRank."										0				Journal FG_Egg_Poachers >= 100			1
egg poachers	Eydis Fire-Eye	"You've been expelled, %PCName. You'll have to make amends."										0	Function PC Expelled = 1						1
egg poachers	Dram Bero	You handled the Fighters Guild contract on that? Thank you. I should have handled it myself. But there's so much to do.	moddisposition 5									0	Journal FG_Egg_Poachers >= 100						1
egg poachers	Dram Bero	You handled the Fighters Guild contract on that? Thank you. I should have handled it myself. But there's so much to do.										60	Journal FG_Egg_Poachers >= 100						1
egg poachers	Dinok	Sevilo Othan and Daynila Valas used to work here. Not good people. Could be hiding anywhere in the mine.										0	Journal FG_Egg_Poachers >= 1						1
egg poachers	Dinok	We've had no problems with missing eggs since you took care of the poachers.										0	Journal FG_Egg_Poachers >= 1	Dead Sevilo Othan = 1	Dead Daynila Valas = 1				1
egg poachers		We've had no problems with missing eggs since you took care of the poachers.					Shulk Egg Mine					0	Journal FG_Egg_Poachers >= 100						6
egg poachers		We don't know anything about that. We're just doing our jobs.				Female	Shulk Egg Mine					0	Journal FG_Egg_Poachers >= 1						3
egg poachers		Sevilo Othan and Daynila Valas used to work here. Not good people. Could be hiding anywhere in the mine.				Male	Shulk Egg Mine					0	Journal FG_Egg_Poachers >= 1						3
Eggmine	Vatollia Apo	"It's locked. Yes, I have the key. No you can't have it. I don't care who you are. Darius says no one goes in but the workers."										0							1
Eggmine	Vatollia Apo	"Since you're in the Legion, here's the key. Be careful."	"player->additem, ""key_gnisis_eggmine"", 1
removeitem, ""key_gnisis_eggmine"", 1
set state to 1"							Imperial Legion		0	Local state = 0						1
Eggmine	Vatollia Apo	"Ah, you have a miner's pick. I'll let you in so you can work. They're still working on the north side I think. Anyway, here's the key."	"player->additem, ""key_gnisis_eggmine"", 1
removeitem, ""key_gnisis_eggmine"", 1
set state to 1"									0	Local state = 0	Item miner's pick >= 1					1
Eggmine	Vatollia Apo	"I already gave you the key, now get lost before they see us talking."	moddisposition -1									0	Local state = 1						1
Eggmine	Vatollia Apo	"It's locked and yes, I have the key. If I liked you more, maybe I'd let you in."										50							1
Eggmine	Vatollia Apo	"I'm not supposed to let anyone in. But, you're not so bad. Here, take the key, but don't tell Darius I gave it to you."	"player->additem, ""key_gnisis_eggmine"", 1
removeitem, ""key_gnisis_eggmine"", 1
set state to 1"									70	Local state = 0						1
Eggmine	General Darius	"The eggmine was closed recently because of the risk of spreading the blight, but the miners here need the eggmine to support their families. Find the blighted kwama queen and cure her. Either cast a cure blight spell on her, or speak with Hetman Abelmawia who has scrolls of cure blight."	Journal IL_GnisisBlight 10									0				Journal IL_WidowLand >= 100			1
Eggmine	General Darius	So has the kwama queen been cured?	"Choice ""Yes, sir."" 1 ""No, sir."" 2"									0				Journal IL_GnisisBlight >= 10			1
Eggmine	General Darius	"Well, what are you waiting for? You have your orders."										0	Function Choice = 2						1
Eggmine	General Darius	I'm not sure I believe you. You better go back down in the mines and make sure.										0	Function Choice = 1						1
Eggmine	General Darius	"Good. Now the miners can go back to work. We'll still have to put guards in the lower parts of the eggmine, but at least the villagers can get their eggs. Take these 100 drakes as a reward."	"Journal IL_GnisisBlight 100
ModPCFacRep 5 ""Imperial Legion""
ModDisposition 10
player->additem, gold_001, 100"									0	Function Choice = 1			Journal IL_GnisisBlight >= 50			1
Eggmine	General Darius	You killed the kwama queen? Why did you do that? This is an egg-mining town. It was the only industry here. What a typical Gnisis mess this is.	"ModDisposition -20
Journal IL_GnisisBlight 200"									0	Dead kwama queen_gnisis >= 1	Journal IL_GnisisBlight > 0					1
Eggmine	General Darius	The kwama queen is dead? Usually they don't die from the Blight so quickly. What will the town do now?	Journal IL_GnisisBlight 200									0	Dead kwama queen_gnisis >= 1			Journal IL_GnisisBlight > 0			1
Eggmine	General Darius	The kwama queen has been cured. Now some of the miners can return to work.										0				Journal IL_GnisisBlight >= 100			1
Eggmine	General Darius	"The kwama queen is dead, and there's nothing you can do about it now. Sometimes a kwama colony can recover from losing its queen, and sometimes not. We'll have to wait and see."										0	Dead kwama queen_gnisis >= 1			Journal IL_GnisisBlight >= 100			1
Eggmine	General Darius	"You've been expelled, but maybe you can join the Imperial Legion again."										0	Function PC Expelled = 1						1
Eggmine		"It's up on the hill, on the east side of town. Careful in there, the kwama queen has been blighted. They're only letting miners in."					Gnisis					0	Not Local NoLore = 0						62
Eggmine		"Hey, you're the one who cured the Queen, right? The entire town is thankful."	"moddisposition 10
;only get this disp raise below 60"				Gnisis					0	Journal IL_GnisisBlight = 100	Not Local NoLore = 0					62
Eggmine		That's where you are.					"Gnisis, Eggmine"					0	Not Local NoLore = 0						4
Eggmine		"Yes, you're in the lower part of it."					"Gnisis, Lower Eggmine"					0	Not Local NoLore = 0						1
Eggmine		It's above this cavern.					"Gnisis, Underground Stream"					0	Not Local NoLore = 0						1
Eggmine		"Hey, you're the one who cured the Queen, right? The entire town is thankful."					Gnisis					60	Journal IL_GnisisBlight = 100	Not Local NoLore = 0					62
eggmines	Artisa Arelas	"Kwama eggs are a principal agricultural commodity of Vvardenfell District. Kwama live and breed in large communal subterranean colonies. Miners protect kwama eggs from poachers, predators, and raiding kwama foragers from other colonies, and harvest judiciously, preserving sufficient eggs to sustain colony growth. Consumed locally or exported by ship to the rest of the Empire, kwama eggs are eaten boiled, roasted, or raw, and remain fresh for weeks."	"; bard, bookseller, savant"									30							1
eggmines		"Kwama eggs are a principal agricultural commodity of Vvardenfell District. Kwama live and breed in large communal subterranean colonies. Miners protect kwama eggs from poachers, predators, and raiding kwama foragers from other colonies, and harvest judiciously, preserving sufficient eggs to sustain colony growth. Consumed locally or exported by ship to the rest of the Empire, kwama eggs are eaten boiled, roasted, or raw, and remain fresh for weeks."	"; bard, bookseller, savant"		Savant							30	Not Local NoLore = 0						19
Elanande	Felvan Ienith	"Yeah, that's what Dovor said.  I mean, that's what I want.  I think you can find her in Godsreach."										0							1
Elanande	Felvan Ienith	"You got them?  I mean, you got Elanande's robe and axe?"	"Choice: ""Give him the items."" 1 ""Keep the items."" 2"									0	Journal MS_Warlords >= 60	Dead Elanande = 1					1
Elanande	Felvan Ienith	Umm....  where are they?  Dovor says I can't give you any money unless you give me the things I asked for.  You can't trick me.  Come back when you really have them.										0	Function Choice = 1						1
Elanande	Felvan Ienith	"She was willing to give them to you?...  Oh. I see.  *sigh*  Well, Dovor says most of the people here are bad, and that we're going to do good things, so I guess it's okay.  Right?  Anyway, thank you for the nice things.  Here's the money Dovor said you should have."	"player->removeitem ""ebony war axe_elanande"" 1
player->removeitem ""extravagant_robe_02_elanande"" 1
additem ""ebony war axe_elanande"" 1
additem ""extravagant_robe_02_elanande"" 1
player->additem ""gold_001"" 1000
Journal MS_Warlords 70"									0	Function Choice = 1	Item ebony war axe_elanande = 1	Item extravagant_robe_02_elanande = 1				1
Elanande	Felvan Ienith	"You'd better not fool around.  If Dovor overhears you, he won't think it's funny.  Seriously.  Just give me the stuff, okay?"	ModDisposition -5									0	Function Choice = 2						1
Elanande	Felvan Ienith	I'd better not say anything else.  I don't want Dovor to get mad.  He's real mean when he's mad.										0	Journal MS_Warlords >= 70						1
Elberoth	Falco Galenus	"Baro knew him, yes? I know nothing of him, beyond his name. But if he's made note of his saber... perhaps you should try and find it."										0	Journal CO_5 >= 10						1
Elberoth	Falco Galenus	"You have his saber? The one Baro's mentioned? Hmm. Now, I'm not saying that you should lie to him, but if he doesn't know that Elberoth is dead, he might be very surprised to see someone else holding that sword. Get my drift, %PCName?"	Journal CO_5 55									0	Journal CO_5 >= 10						1
Elberoth	Falco Galenus	"Baro knew him, yes? I know nothing of him, beyond his name. Perhaps Apronia might know something more, since she was on the ship with him."										0	Journal CO_5 >= 10	Journal CO_3b >= 20	Dead Apronia Alfena = 0				1
Elberoth	Falco Galenus	"Apronia gave you his saber? Well, that's something - didn't you say that Baro mentioned it, as well as how good a fighter Elberoth was? Hmm. Now, I'm not saying that you should lie to him, but if he doesn't know that Elberoth is dead, he might be very surprised to see someone else holding that sword. Get my drift, %PCName?"	Journal CO_5 55									0	Journal CO_5 = 50						1
Elberoth	Baro Egnatius	"He's a friend of mine. Not much to look at, and certainly not much of a captain, but he was a hell of a fighter. Always brandishing that stupid sword of his... but what business is it of yours? Let's talk about that extra payment of mine, shall we?"										0							1
Elberoth	Baro Egnatius	"Keep bringing him up, do you? If only he were here. He'd wipe the floor with you; wouldn't be nearly as gracious as I have. A mean little Bosmer, he is. Keep annoying him like this, and he'd likely put his saber through your skull. Next time I see him, I'll make a point of mentioning you. Perhaps he'll pay you a visit."										0	Journal CO_5 >= 40						1
Elberoth	Baro Egnatius	He's dead? He.... he was one of my only friends...										0	Journal CO_5 >= 60						1
Elberoth	Apronia Alfena	"He was completely incompetent as a ship captain, I can tell you that much. Such an odd little Bosmer, too. Thought he was the best fighter in the province. Always waving that sword around. But then the ship crashed, and he was injured. For all his talk of being a good fighter, he sure didn't last long against those horrible undead things. I ended up taking his saber, and using it to defend myself. About the only thing he ended up being good for, in my opinion."										0	Journal CO_5 >= 10						1
Elberoth	Apronia Alfena	"I don't know what else to tell you, %PCName. I might have remembered more, were it not blocked out by the horrible events that ended that trip."										0	Journal CO_5 >= 50						1
Elbert Nermarc	Elbert Nermarc	Yes?										0							1
Elbert Nermarc	Alvan Llarys	"He's the enchanter working over at the Craftsmen's Hall. I have no idea what business she would have with him, but if she's been making the effort to visit him, then perhaps he may have some insight as to her condition. Could you go talk to him, %PCName, and ask him about Golena Sadri? I'd go myself, but I feel that I really should remain here to comfort her."	Journal MS_Thief 20									0	Journal MS_Thief = 10						1
Elbert Nermarc	Alvan Llarys	Have you spoken with him? I'd like to know as much as possible about what's going on.										0	Journal MS_Thief = 20						1
Elbert Nermarc	Alvan Llarys	"He's dead? Well, then I don't know what to think. We'll have to try and deal with this on our own, I suppose."										0	Dead Elbert Nermarc = 1						1
Eleidon's Ward	Torasa Aram	What a wonderful shield that is!  Are you interested in selling it to the museum? I can offer you 30000 gold for it.	"Choice: ""Sell the item."" 1 ""Keep the item."" 2"									0	Local eleidonsward = 1						1
Eleidon's Ward	Torasa Aram	What a wonderful shield that is!  Are you interested in selling it to the museum? Or perhaps donating it? I can offer 30000 gold if you choose to sell it.	"Choice: ""Sell the item."" 1 ""Keep the item."" 2 ""Donate the item."" 3"									0	Local eleidonsward = 1	Journal TR_Blade = 40					1
Eleidon's Ward	Torasa Aram	I'm sorry to hear that.  Perhaps you'll change your mind.										0	Function Choice = 2						1
Eleidon's Ward	Torasa Aram	"You don't have Eleidon's Ward with you? Then come back with it, and we'll settle the deal."										0	Function Choice = 1	Item towershield_eleidon_unique = 0					1
Eleidon's Ward	Torasa Aram	"You don't have Eleidon's Ward with you? Then come back with it, and we'll settle the deal."										0	Function Choice = 3	Item towershield_eleidon_unique = 0					1
Eleidon's Ward	Torasa Aram	"This will make a wonderful addition to our collection, I'm sure."	"player->removeitem ""towershield_eleidon_unique"" 1
player->additem ""gold_001"" 30000
set eleidonsward to 2
""towershield_eleidon_unique_x""->Enable"									0	Function Choice = 1	Item towershield_eleidon_unique >= 1					1
Eleidon's Ward	Torasa Aram	"This will make a wonderful addition to our collection, I'm sure."	"player->removeitem ""towershield_eleidon_unique"" 1
set MuseumDonations to MuseumDonations + 1
set eleidonsward to 2
""towershield_eleidon_unique_x""->Enable
moddisposition 5"									0	Function Choice = 3	Item towershield_eleidon_unique >= 1					1
Eleidon's Ward	Torasa Aram	"Yes, thank you for allowing us to add it to our collection."										0	Local eleidonsward >= 2	Item towershield_eleidon_unique = 0					1
Eleidon's Ward	Torasa Aram	What?  How is it that you have this?  This was part of the museum's collection!  GUARDS!	"SetPCCrimeLevel 100000
Set PCThief to 1
Goodbye"									0	Local eleidonsward = 3	Item towershield_eleidon_unique > 0					1
elemental damage	Ygfa	"Elemental damage spells injure natural and supernatural creatures with magics based on the elemental forces of fire, frost, shock, and poison. Here is a list of the most basic destruction spells, representing all the fundamental classes of elemental damage effects: flame, flamebolt, spark, sparkbolt, shard, shardbolt, poison, and poisonbolt. In general, these effects cause damage on touch or at range, and the '-bolt' version is the ranged variant of the spell."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
elemental damage	Strillian Macro	"Elemental damage spells injure natural and supernatural creatures with magics based on the elemental forces of fire, frost, shock, and poison. Here is a list of the most basic destruction spells, representing all the fundamental classes of elemental damage effects: flame, flamebolt, spark, sparkbolt, shard, shardbolt, poison, and poisonbolt. In general, these effects cause damage on touch or at range, and the '-bolt' version is the ranged variant of the spell."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
elemental damage	Smokey Morth	"Elemental damage spells injure natural and supernatural creatures with magics based on the elemental forces of fire, frost, shock, and poison. Here is a list of the most basic destruction spells, representing all the fundamental classes of elemental damage effects: flame, flamebolt, spark, sparkbolt, shard, shardbolt, poison, and poisonbolt. In general, these effects cause damage on touch or at range, and the '-bolt' version is the ranged variant of the spell."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
elemental damage	Melvure Rindu	"Elemental damage spells injure natural and supernatural creatures with magics based on the elemental forces of fire, frost, shock, and poison. Here is a list of the most basic destruction spells, representing all the fundamental classes of elemental damage effects: flame, flamebolt, spark, sparkbolt, shard, shardbolt, poison, and poisonbolt. In general, these effects cause damage on touch or at range, and the '-bolt' version is the ranged variant of the spell."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
elemental damage	Estirdalin	"Elemental damage spells injure natural and supernatural creatures with magics based on the elemental forces of fire, frost, shock, and poison. Here is a list of the most basic destruction spells, representing all the fundamental classes of elemental damage effects: flame, flamebolt, spark, sparkbolt, shard, shardbolt, poison, and poisonbolt. In general, these effects cause damage on touch or at range, and the '-bolt' version is the ranged variant of the spell."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
elemental damage	Eraamion	"Elemental damage spells injure natural and supernatural creatures with magics based on the elemental forces of fire, frost, shock, and poison. Here is a list of the most basic destruction spells, representing all the fundamental classes of elemental damage effects: flame, flamebolt, spark, sparkbolt, shard, shardbolt, poison, and poisonbolt. In general, these effects cause damage on touch or at range, and the '-bolt' version is the ranged variant of the spell."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
elemental damage	Artisa Arelas	"Elemental damage spells injure natural and supernatural creatures with magics based on the elemental forces of fire, frost, shock, and poison. Here is a list of the most basic destruction spells, representing all the fundamental classes of elemental damage effects: flame, flamebolt, spark, sparkbolt, shard, shardbolt, poison, and poisonbolt. In general, these effects cause damage on touch or at range, and the '-bolt' version is the ranged variant of the spell."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
Elf-Skerring	Tenyeminwe	It's Gals Arethi's ship. It's the one furthest to the west.										0							1
Elf-Skerring	Tenyeminwe	"Thanks for getting me here, %PCName. The Elf-Skerring will take me far, far away from here."										0				Journal MG_EscortScholar1 >= 100			1
Elith-Pal Mine	Persius Mercius	Here's the flin. Deliver it to Dangor. He's a Bosmer who works at the Elith-Pal Mine which is on the base of Red Mountain just west of the Zainab camp.	"Journal FG_ElithPalSupply 10
Player->AddItem Potion_Cyro_Whiskey_01 20"							Fighters Guild		0				Journal FG_SuranBandits >= 100			1
Elith-Pal Mine	Persius Mercius	Just deliver the flin to Dangor at the Elith-Pal Mine.								Fighters Guild		0				Journal FG_ElithPalSupply >= 10			1
Elith-Pal Mine	Persius Mercius	"Good work, %PCName. A load of flin can get heavy after a few steps. I prefer brandy myself. Could I offer you some? Something to wet your throat after the load trip?"	"ModPCFacRep 5 ""Fighters Guild""
ModDisposition 5
Choice Yes 1 No 2"							Fighters Guild		0				Journal FG_ElithPalSupply >= 50			1
Elith-Pal Mine	Persius Mercius	"Well, any time, %PCName. Here's 500 septims for the delivery."	"Player->AddItem Gold_001 500
Journal FG_ElithPalSupply 100"									0	Function Choice = 2						1
Elith-Pal Mine	Persius Mercius	"Here you go, %PCName. And here's the 500 septims I owe you for the contract. Check with me again if you need more orders."	"Player->AddItem Potion_Cyro_Brandy_01 1
Player->AddItem Gold_001 500
Journal FG_ElithPalSupply 100"									0	Function Choice = 1						1
Elith-Pal Mine	Persius Mercius	"Thanks for delivering the flin, %PCName."								Fighters Guild		0				Journal FG_ElithPalSupply >= 100			1
Elith-Pal Mine	Persius Mercius	Dangor is dead? Are you sure? That's sad news indeed. Seems like the Empire's under attack wherever you go.	Journal FG_ElithPalSupply 200									0	Dead dangor >= 1			Journal FG_ElithPalSupply = 0			1
Elith-Pal Mine	Persius Mercius	No point in delivering any supplies if Dangor is dead.										0				Journal FG_ElithPalSupply >= 200			1
Elith-Pal Mine	Persius Mercius	I heard you killed Dangor. Get out of here before I lose my temper.	Goodbye							Fighters Guild		0				Journal FG_ElithPalSupply >= 10		Dead dangor >= 1	1
Elith-Pal Mine	Persius Mercius	"You've been expelled from the Fighters Guild, %PCName."										0	Function PC Expelled = 1						1
Elith-Pal Mine	Persius Mercius	I heard you killed Dangor. Get out of here before I lose my temper.	"ModDisposition -30
Goodbye"							Fighters Guild		50				Journal FG_ElithPalSupply >= 10		Dead dangor >= 1	1
Elmussa Damori	Irgola	She moved here the same time I did. Keeps to herself mostly.										0	Journal HH_CaptureSpy < 100						1
Elmussa Damori	Elmussa Damori	That's me. What do you want?										0							1
Elmussa Damori		%Name heard she is dead. %Name is very sad for her.		Khajiit								0	Dead elmussa damori > 0						124
Elmussa Damori		She lives in the last house on the right if you're coming in from the southern gate.					Caldera					0	Not ID odral helvi = 0						42
Elmussa Damori		She left town and left all her stuff in her house. No one knows where she went. Rather suspicious if you ask me.					Caldera					0	Not ID odral helvi = 0			Journal HH_CaptureSpy >= 100			42
Elmussa Damori		"She keeps to her house during the day, but %Name knows she goes on walks at night. %Name sees her many times."		Khajiit			Caldera					0							6
Elmussa Damori		%Name heard she left town. %Name thinks it very strange she would come and go so quickly.		Khajiit			Caldera					0				Journal HH_CaptureSpy >= 100			6
Elmussa Damori		I can't say I know her well. She is not very sociable.		Imperial			Caldera					0							5
Elmussa Damori		"I heard she was a thief and Odral hired someone to kill her. In any case, she is dead now."		Imperial			Caldera					0	Dead elmussa damori > 0						5
Elmussa Damori		She moved here not too long ago. I don't know anything else about her.		Argonian	Slave		Caldera					0							2
Elone	Caius Cosades	Elone the Scout can usually be found at Arrille's Tradehouse in Seyda Neen. You know where that is. You arrived in Seyda Neen by boat.	Journal blades_elone2 1									0	Journal A1_1_FindSpymaster >= 14	Journal blades_elone2 < 1					1
Elsweyr	Jobasha	It is the home of the Khajiit. Perhaps %Name will return someday.	";Imperial Legion; Imperial cult; bard, bookseller, savant;"									30							1
Elsweyr	Artisa Arelas	"The Khajiit of the southern Elsweyr jungles and river basins are settled city dwellers with ancient mercantile traditions and a stable agrarian aristocracy based on sugarcane and saltrice plantations. The nomadic tribal Khajiit of the dry northern wastes and grasslands are, by contrast, aggressive and territorial tribal raiders periodically united under tribal warlords. While the settled south has been quick to adopt Imperial ways, the northern nomadic tribes cling to their warlike barbarian traditions."	";Imperial Legion; Imperial cult; bard, bookseller, savant;"									30							1
Elsweyr		"The Khajiit of the southern Elsweyr jungles and river basins are settled city dwellers with ancient mercantile traditions and a stable agrarian aristocracy based on sugarcane and saltrice plantations. The nomadic tribal Khajiit of the dry northern wastes and grasslands are, by contrast, aggressive and territorial tribal raiders periodically united under tribal warlords. While the settled south has been quick to adopt Imperial ways, the northern nomadic tribes cling to their warlike barbarian traditions."	";Imperial Legion; Imperial cult; bard, bookseller, savant;"		Savant							30	Not Local NoLore = 0						19
Elsweyr		"The Khajiit of the southern Elsweyr jungles and river basins are settled city dwellers with ancient mercantile traditions and a stable agrarian aristocracy based on sugarcane and saltrice plantations. The nomadic tribal Khajiit of the dry northern wastes and grasslands are, by contrast, aggressive and territorial tribal raiders periodically united under tribal warlords. While the settled south has been quick to adopt Imperial ways, the northern nomadic tribes cling to their warlike barbarian traditions."	";Imperial Legion; Imperial cult; bard, bookseller, savant;"		Knight			Imperial Legion				30	Not Local NoLore = 0						5
Elsweyr		"The Khajiit of the southern Elsweyr jungles and river basins are settled city dwellers with ancient mercantile traditions and a stable agrarian aristocracy based on sugarcane and saltrice plantations. The nomadic tribal Khajiit of the dry northern wastes and grasslands are, by contrast, aggressive and territorial tribal raiders periodically united under tribal warlords. While the settled south has been quick to adopt Imperial ways, the northern nomadic tribes cling to their warlike barbarian traditions."	";Imperial Legion; Imperial cult; bard, bookseller, savant;"		Priest Service			Imperial Cult				30							5
Elsweyr		"The Khajiit of the southern Elsweyr jungles and river basins are settled city dwellers with ancient mercantile traditions and a stable agrarian aristocracy based on sugarcane and saltrice plantations. The nomadic tribal Khajiit of the dry northern wastes and grasslands are, by contrast, aggressive and territorial tribal raiders periodically united under tribal warlords. While the settled south has been quick to adopt Imperial ways, the northern nomadic tribes cling to their warlike barbarian traditions."	";Imperial Legion; Imperial cult; bard, bookseller, savant;"		Priest			Imperial Cult				30							2
Elven ancestry	Athellor	I KNOW I have Falmer ancestors.  I can feel the chill Falmer blood coursing through my veins.  That's why I'm in this bar.  I need to hire an explorer to seek out the evidence I need.										0	Journal BM_Falmer >= 30						1
Elven ancestry	Athellor	"I have long believed that I, Athellor, have the blood of the Falmer flowing through my veins!  I'm on a journey of self-discovery, %PCName.  I wish to know who I am, and where I came from. I'm hoping that if I find some evidence of the Falmer's existence, I will better understand myself, and my past.  But alas, I'm a noble, not an adventurer.  That's why I've come to this establishment.   I'm hoping to hire an explorer to do some of the more...physical work. Another drink?"	"player->additem ""potion_cyro_brandy_01"" 1
Journal ""BM_Falmer"" 30
ModDisposition 10"									0	Journal BM_Falmer >= 10	Journal BM_Falmer < 30					1
embezzled funds	Volmyni Dral	I don't know what you're talking about.										0	Journal IC14_Ponius < 50	Journal IC14_Ponius >= 15					1
embezzled funds	Volmyni Dral	"Please. I beg you. Do not reveal our hiding place. He has done wrong, but he is good-hearted, and I love him."										0	Journal IC14_Ponius < 50	Journal IC14_Ponius >= 15	Journal IC14_Demand >= 1				1
embezzled funds	Volmyni Dral	"Please. I beg you. Do not reveal our hiding place. He has done wrong, but he is good-hearted, and I love him."										0	Journal IC14_Ponius < 50	Journal IC14_Ponius >= 15	Journal IC14_Promise >= 1				1
embezzled funds	Volmyni Dral	"Yes. I'm afraid there's no point in denying it. He was foolish. I've tried to persuade him to return the gold, but he is afraid he'll be sent away from me to rot in a prison in a distant land."										70	Journal IC14_Ponius < 50	Journal IC14_Ponius >= 15					1
embezzled funds	Mossanon	"Yes. I took the 3000 gold. It was foolish. And wrong. But I was in love, and thought that Volmyni could only love a rich man. I was wrong. And foolish. Now I know she loves me -- not my gold. Now I only have 2500 gold left. I spent the rest. I'll give you the 2500 gold, and promise to pay back the rest as soon as I can, if you will promise to keep my whereabouts secret from Canctunian Ponius. If arrested, I'll be sent back to Cyrodiil for trial, and be separated from my precious Volmyni."	"Choice ""Demand the gold, and make no promises."" 1 ""Promise secrecy, and take the gold."" 2 ""Take no action, and consider the offer."" 3"									0	Journal IC14_Ponius < 50	Journal IC14_Ponius >= 15					1
embezzled funds	Mossanon	I have confessed. Now what do you propose to do?	"Choice ""Demand the gold, and make no promises."" 1 ""Promise secrecy, and take the gold."" 2 ""Take no action, and consider the offer."" 3"									0	Journal IC14_Ponius < 50	Journal IC14_Ponius >= 15	Journal IC14_Demand >= 1				1
embezzled funds	Mossanon	I have confessed. Now what do you propose to do?	"Choice ""Demand the gold, and make no promises."" 1 ""Promise secrecy, and take the gold."" 2 ""Take no action, and consider the offer."" 3"									0	Journal IC14_Ponius < 50	Journal IC14_Ponius >= 15	Journal IC14_Promise >= 1				1
embezzled funds	Mossanon	I have confessed. Now what do you propose to do?	"Choice ""Demand the gold, and make no promises."" 1 ""Promise secrecy, and take the gold."" 2 ""Take no action, and consider the offer."" 3"									0	Journal IC14_Ponius < 50	Journal IC14_Ponius >= 15	Journal IC14_Delay >= 1				1
embezzled funds	Mossanon	"If you will make no promise, then I'll not give you the gold."	Journal IC14_Demand 1									0	Journal IC14_Ponius < 50	Journal IC14_Ponius >= 15	Function Choice = 1				1
embezzled funds	Mossanon	"As you say, I suppose I am in no position to make demands. Very well. Take the gold. I must throw myself upon your mercy."	"Journal IC14_Demand 5
removeitem gold_001 2500
player->additem gold_001 2500"									0	Journal IC14_Ponius < 50	Journal IC14_Ponius >= 15	Function PC Level >= 15	Function Choice = 1			1
embezzled funds	Mossanon	"You are very persuasive. Perhaps you are just clever, and well-spoken -- but what you say is true. I am in no position to make demands. Very well. Take the gold. I must throw myself upon your mercy."	"Journal IC14_Demand 5
removeitem gold_001 2500
player->additem gold_001 2500"									0	Journal IC14_Ponius < 50	Journal IC14_Ponius >= 15	Function PC Speechcraft >= 30	Function Choice = 1			1
embezzled funds	Mossanon	I suppose I have no choice but to await your decision.	Journal IC14_Delay 1									0	Journal IC14_Ponius < 50	Journal IC14_Ponius >= 15		Function Choice = 3			1
embezzled funds	Mossanon	"I don't know. You are too quick to promise, and your careless manner gives me no confidence you will keep your promise. I just don't know what to do."	Journal IC14_Promise 1									0	Journal IC14_Ponius < 50	Journal IC14_Ponius >= 15	Function Choice = 2				1
embezzled funds	Mossanon	"I have heard of you, and your adventures. Your reputation speaks well for you. I will trust your promise. Take the gold. And Volmyni and I thank you for keeping our secret."	"Journal IC14_Promise 5
removeitem gold_001 2500
player->additem gold_001 2500"									0	Journal IC14_Ponius < 50	Journal IC14_Ponius >= 15	Function PC Reputation >= 10	Function Choice = 2			1
embezzled funds	Mossanon	I think I am a good judge of character. I believe one earns one's character by effort. And I can sense that you have taken the care to build a personality that inspires trust. I will honor your promise. Take the gold. And Volmyni and I thank you for keeping our secret.	"Journal IC14_Promise 5
removeitem gold_001 2500
player->additem gold_001 2500"									0	Journal IC14_Ponius < 50	Journal IC14_Ponius >= 15	Function PC Personality >= 45	Function Choice = 2			1
embezzled funds	Mossanon	"I have given you the gold, and I am at your mercy. I beg you to keep my secret, but you have the power, and you may do as you wish."										0	Journal IC14_Ponius < 50	Journal IC14_Ponius >= 15	Journal IC14_Demand >= 5				1
embezzled funds	Mossanon	"I have given you the gold, and I am at your mercy. I beg you to keep my secret, but you have the power, and you may do as you wish."										0	Journal IC14_Ponius < 50	Journal IC14_Ponius >= 15	Journal IC14_Promise >= 5				1
embezzled funds	Mossanon	"No one has come looking for us, so I suppose you have kept your promise. Thank you."										0		Journal IC14_Ponius >= 45	Journal IC14_Promise >= 5				1
embezzled funds	Mossanon	"No one has come looking for us, so I suppose you have kept your promise. Thank you."										0		Journal IC14_Ponius >= 45	Journal IC14_Demand >= 5				1
embezzled funds	Mossanon	"As you say, I suppose I am in no position to make demands. Very well. Take the gold. I must throw myself upon your mercy."	"Journal IC14_Demand 5
removeitem gold_001 2500
player->additem gold_001 2500"									70	Journal IC14_Ponius < 50	Journal IC14_Ponius >= 15	Function Choice = 1				1
embezzled funds	Mossanon	"You have an honest face, and I hear honor in your voice. I will trust your promise. Take the gold. And Volmyni and I thank you for keeping our secret."	"Journal IC14_Promise 5
removeitem gold_001 2500
player->additem gold_001 2500"									70	Journal IC14_Ponius < 50	Journal IC14_Ponius >= 15	Function Choice = 2				1
embezzled funds	Canctunian Ponius	"Our clerk Mossanon took 3000 drakes in gold from our treasury. Since he kept all accountings, we didn't even suspect the gold was missing until he disappeared."	Journal IC14_Ponius 18									0	Journal IC14_Ponius < 50						1
embezzled funds	Canctunian Ponius	Did you recover our missing 3000 drakes from Mossanon? Or have you come to report your failure?	"Choice ""I failed to find Mossanon and the missing gold."" 4 ""Not yet. I'm still trying."" 5"									0	Journal IC14_Ponius < 50	Journal IC14_Ponius >= 18	Item Gold_001 < 1000				1
embezzled funds	Canctunian Ponius	Did you recover our missing 3000 drakes from Mossanon? Or have you come to report your failure?	"Choice ""No. Here's 1000 drakes... all I could recover."" 3 ""I failed to find Mossanon and the missing gold."" 4 ""Not yet. I'm still trying."" 5"									0	Journal IC14_Ponius < 50	Journal IC14_Ponius >= 18	Item Gold_001 >= 1000				1
embezzled funds	Canctunian Ponius	Did you recover our missing 3000 drakes from Mossanon? Or have you come to report your failure?	"Choice ""No. Here's 2000 drakes... all I could recover."" 2 ""No. Here's 1000 drakes... all I could recover."" 3 ""I failed to find Mossanon and the missing gold."" 4 ""Not yet. I'm still trying."" 5"									0	Journal IC14_Ponius < 50	Journal IC14_Ponius >= 18	Item Gold_001 >= 2000				1
embezzled funds	Canctunian Ponius	Did you recover our missing 3000 drakes from Mossanon? Or have you come to report your failure?	"Choice ""No. Here's 2500 drakes... all I could recover."" 1 ""No. Here's 2000 drakes... all I could recover."" 2 ""No. Here's 1000 drakes... all I could recover."" 3 ""I failed to find Mossanon and the missing gold."" 4 ""Not yet. I'm still trying."" 5"									0	Journal IC14_Ponius < 50	Journal IC14_Ponius >= 18	Item Gold_001 >= 2500				1
embezzled funds	Canctunian Ponius	A pity. But something is better than nothing. And what you have recovered will at least permit me to redeem my generous pledge to the Imperial cult.	"player->removeitem gold_001 1000
Journal IC14_Ponius 40"									0	Journal IC14_Ponius < 50	Journal IC14_Ponius >= 18	Item Gold_001 >= 1000	Function Choice = 3			1
embezzled funds	Canctunian Ponius	A pity. But something is better than nothing. And what you have recovered will at least permit me to redeem my generous pledge to the Imperial cult.	"player->removeitem gold_001 2000
Journal IC14_Ponius 35"									0	Journal IC14_Ponius < 50	Journal IC14_Ponius >= 18	Item Gold_001 >= 2000	Function Choice = 2			1
embezzled funds	Canctunian Ponius	A pity. But something is better than nothing. And what you have recovered will at least permit me to redeem my generous pledge to the Imperial cult.	"player->removeitem gold_001 2500
Journal IC14_Ponius 30"									0	Journal IC14_Ponius < 50	Journal IC14_Ponius >= 18	Item Gold_001 >= 2500	Function Choice = 1			1
embezzled funds	Canctunian Ponius	"That's unfortunate. Then I'm sorry, but I cannot redeem my generous pledge to the Imperial cult."	Journal IC14_Ponius 25									0	Journal IC14_Ponius < 50	Journal IC14_Ponius >= 18		Function Choice = 4			1
embezzled funds	Canctunian Ponius	Very well. Carry on. And good luck.										0	Journal IC14_Ponius < 50	Journal IC14_Ponius >= 18		Function Choice = 5			1
embezzled funds	Canctunian Ponius	Thank you for your help.										0	Journal IC14_Ponius < 50	Journal IC14_Ponius >= 30					1
emerald	Tendris Vedran	The emerald is a transparent green gem with modest magical properties.	;alchemist									30	Not Local NoLore = 0	Not Local NoLore = 0					1
emerald	Anarenen	The emerald is a transparent green gem with modest magical properties.	;alchemist									30							1
Emperor Crab	Neminda	This whole area was carved out of the shell of an Emperor Crab. They've all been dead since long before you and I were born.										0							1
Emperor Crab	M'aiq	M'Aiq sees lots of them in the ocean. M'Aiq knows you'll see one too if you swim far enough.										0							1
Empire		"The Empire is the greatest achievement of Tamrielic civilization. This melting pot of contrasting cultures is held together by a strong hereditary emperor and bureaucracy, by the rule of law, by a powerful professional army, and by religious tolerance. Education and wealth is broadly distributed through all social classes where Imperial culture has flourished; many citizens are literate and protected under Imperial law."						Imperial Legion				0	Not Race Dark Elf = 1						112
Empire		"The Empire is the greatest achievement of Tamrielic civilization. This melting pot of contrasting cultures is held together by a strong hereditary emperor and bureaucracy, by the rule of law, by a powerful professional army, and by religious tolerance. Education and wealth is broadly distributed through all social classes where Imperial culture has flourished; many citizens are literate and protected under Imperial law."						Imperial Legion	Champion			0							45
Empire		"The Empire is the greatest achievement in history. Thanks to the Emperor, the legions, and the rule of law, we've had peace and prosperity for centuries."						Imperial Cult				0	Not Race Dark Elf = 1						31
Empire		"The Empire is the greatest achievement of Tamrielic civilization. This melting pot of contrasting cultures is held together by a strong hereditary emperor and bureaucracy, by the rule of law, by a powerful professional army, and by religious tolerance. Education and wealth is broadly distributed through all social classes where Imperial culture has flourished; many citizens are literate and protected under Imperial law."			Priest Service			Imperial Cult				0							5
Empire		"The Empire is the greatest achievement of Tamrielic civilization. This melting pot of contrasting cultures is held together by a strong hereditary emperor and bureaucracy, by the rule of law, by a powerful professional army, and by religious tolerance. Education and wealth is broadly distributed through all social classes where Imperial culture has flourished; many citizens are literate and protected under Imperial law."			Priest Service			Imperial Cult				0							5
Empire		"The Empire is the greatest achievement of Tamrielic civilization. This melting pot of contrasting cultures is held together by a strong hereditary emperor and bureaucracy, by the rule of law, by a powerful professional army, and by religious tolerance. Education and wealth is broadly distributed through all social classes where Imperial culture has flourished; many citizens are literate and protected under Imperial law."			Priest			Imperial Cult				0							2
Empire		"Their armies are great, and so is their lust for fortune."	;Temple; priests; monks; healers;		Priest Service			Temple				30							11
Empire		Who can oppose the law and taxes of the Emperor? His hand lies heavy on our ancient land.	;Temple; priests; monks; healers;		Priest Service			Temple				30	Global Random100 < 75						11
Empire		"Give to the Emperor only your coin, and honor only the law which is just."	;Temple; priests; monks; healers;		Priest Service			Temple				30	Global Random100 < 50						11
Empire		"Heed the Emperor's law and might, but dedicate your body and soul to the sacred soil of Morrowind, and to the Temple which schools, nourishes, and protects its people."	;Temple; priests; monks; healers;		Priest Service			Temple				30	Global Random100 < 25						11
Empire		"Their armies are great, and so is their lust for fortune."	;Temple; priests; monks; healers;		Priest			Temple				30							4
Empire		Who can oppose the law and taxes of the Emperor? His hand lies heavy on our ancient land.	;Temple; priests; monks; healers;		Priest			Temple				30	Global Random100 < 75						4
Empire		"Give to the Emperor only your coin, and honor only the law which is just."	;Temple; priests; monks; healers;		Priest			Temple				30	Global Random100 < 50						4
Empire		"Heed the Emperor's law and might, but dedicate your body and soul to the sacred soil of Morrowind, and to the Temple which schools, nourishes, and protects its people."	;Temple; priests; monks; healers;		Priest			Temple				30	Global Random100 < 25						4
Empire		"Their armies are great, and so is their lust for fortune."	;Temple; priests; monks; healers;		Monk			Temple				30							3
Empire		Who can oppose the law and taxes of the Emperor? His hand lies heavy on our ancient land.	;Temple; priests; monks; healers;		Monk			Temple				30	Global Random100 < 75						3
Empire		"Give to the Emperor only your coin, and honor only the law which is just."	;Temple; priests; monks; healers;		Monk			Temple				30	Global Random100 < 50						3
Empire		"Their armies are great, and so is their lust for fortune."	;Temple; priests; monks; healers;		Healer			Temple				30							1
Empire		Who can oppose the law and taxes of the Emperor? His hand lies heavy on our ancient land.	;Temple; priests; monks; healers;		Healer			Temple				30	Global Random100 < 75						1
Empire		"Give to the Emperor only your coin, and honor only the law which is just."	;Temple; priests; monks; healers;		Healer			Temple				30	Global Random100 < 50						1
Enamor	Stacey	"This is Enamor. A Guild member stole it from Salyn Sarethi, a noble and generous Buoyant Armiger. The blade was a gift from Vivec himself. We do not want the Thieves Guild to be blamed for this kind of theft. Take this blade and this note. Put them in Salyn Sarethi's chest in the Tower of Dusk in Ghostgate."	"Journal TG_SS_Enamor 10
Player->AddItem bk_Enamor 1
Player->AddItem Glass_Dagger_Enamor 1"							Thieves Guild		0				Journal TG_SS_Generosity2 >= 100			1
Enamor	Stacey	"This is Enamor. A Guild member stole it from Salyn Sarethi, a noble and generous Buoyant Armiger. The blade was a gift from Vivec himself. We do not want the Thieves Guild to be blamed for this kind of theft. Take this blade and this note. Put them in Salyn Sarethi's chest in the Tower of Dusk in Ghostgate."	"Journal TG_SS_Enamor 10
Player->AddItem bk_Enamor 1
Player->AddItem Glass_Dagger_Enamor 1"							Thieves Guild		0	Dead indrele rathryon >= 1			Journal TG_SS_Generosity2 = 0	Journal TG_SS_Yngling >= 100		1
Enamor	Stacey	Just take the blade Enamor and the note I gave you. Put both of them in Salyn Sarethi's chest in the Tower of Dusk at Ghostgate.								Thieves Guild		0				Journal TG_SS_Enamor >= 10			1
Enamor	Stacey	"So, the blade and note are in Salyn's chest? Good work. I hope you didn't have too much trouble."	"Journal TG_SS_Enamor 100
ModPCFacRep 5 ""Thieves Guild""
ModDisposition 10"							Thieves Guild		0	Local enamorInChest = 1			Journal TG_SS_Enamor >= 10			1
Enamor	Stacey	Saryn Sarethi's blade has been returned to him.								Thieves Guild		0				Journal TG_SS_Enamor >= 100			1
Enamor	Stacey	"I'm disappointed in you, %PCName. You've been caught too many times. Tone down your act, pay off yours debts, then come see me again."								Thieves Guild		0	Function PC Crime Level >= 100						1
Enamor	Stacey	"I'm very disappointed in you, %PCName. You broke our rules, and I can't have one of your reputation in the Bal Molagmer. Make amends, and perhaps we can speak again."										0	Function PC Expelled = 1						1
Enamor	Salyn Sarethi	"Yes, it was stolen. I did not know anyone else knew. It was a priceless blade, a gift from Vivec himself. I was ashamed to report it."										0							1
Enamor	Salyn Sarethi	"I found the blade with a note from the Bal Molagmer which said the sword was stolen by mistake. I have no love for thieves, but perhaps these new Bal Molagmer are like the Bal Molagmer of the old poems. Honorable thieves, worthy of respect. Only time will tell."										0				Journal TG_SS_Enamor >= 100			1
Enamor	Allding	"Yeah, that was me. I didn't know Gentleman Jim was such a big fan of Dunmer poetry. He chewed me out for an hour and even recited some of Salyn Sarethi's poems. I won't make THAT mistake again."										0				Journal TG_SS_Enamor >= 10			1
enchant		"The enchant discipline concerns imbuing physical items with magical properties called enchantments. The simplest enchantment are magical scrolls with a single enchantment that are destroyed with one use. The most complex enchantments are enchanted artifacts, objects with one or more magical effects powered by built-in soul gems. Skilled enchanters also use enchanted items more efficiently, with less waste of the magicka trapped in the soul gems."	;Fighters Guild; Mages Guild; Thieves Guild;		Savant							30	Not Race Dark Elf = 1	Not Local NoLore = 0					8
enchanted weapons	Kaye	"Since you're going to Caldera, look in on the trader Verick Gemain. He might have the kind of enchanted weapons you're looking for -- at a reasonable price."										0							1
enchanters	Artisa Arelas	"Enchanters create enchanted items for themselves and for unskilled spellcasters. A magic scroll is the simplest enchanted item; anyone can use it to cast a single spell with 100% reliability, but the scroll is destroyed in the process. Enchanters also place permanent enchantments on weapons, armor, clothing, and ornaments. These items cast spells reliably, powered by built-in soul gems. A soul gem's power limits the number of an item's uses, but the gems renew their expended power over time."	"; bard, bookseller, savant; enchanters;"									30							1
enchanters		Enchanters create enchanted items for themselves and for unskilled spellcasters.	"; bard, bookseller, savant; enchanters;"		Enchanter Service							30	Not Local NoLore = 0						22
enchanters		"A magic scroll is the simplest enchanted item; anyone can use it to cast a single spell with 100% reliability, but the scroll is destroyed in the process."	"; bard, bookseller, savant; enchanters;"		Enchanter Service							30	Global Random100 < 75	Not Local NoLore = 0					22
enchanters		"Enchanters place permanent enchantments on weapons, armor, clothing, and ornaments. These items cast spells reliably, powered by built-in soul gems."	"; bard, bookseller, savant; enchanters;"		Enchanter Service							30	Global Random100 < 50	Not Local NoLore = 0					22
enchanters		"A soul gem's power limits the number of an item's uses, but the gems renew their expended power over time."	"; bard, bookseller, savant; enchanters;"		Enchanter Service							30	Global Random100 < 25	Not Local NoLore = 0					22
enchanters		"Enchanters create enchanted items for themselves and for unskilled spellcasters. A magic scroll is the simplest enchanted item; anyone can use it to cast a single spell with 100% reliability, but the scroll is destroyed in the process. Enchanters also place permanent enchantments on weapons, armor, clothing, and ornaments. These items cast spells reliably, powered by built-in soul gems. A soul gem's power limits the number of an item's uses, but the gems renew their expended power over time."	"; bard, bookseller, savant; enchanters;"		Savant							30	Not Local NoLore = 0						19
enchanters		Enchanters create enchanted items for themselves and for unskilled spellcasters.	"; bard, bookseller, savant; enchanters;"		Enchanter							30	Not Local NoLore = 0						8
enchanters		"A magic scroll is the simplest enchanted item; anyone can use it to cast a single spell with 100% reliability, but the scroll is destroyed in the process."	"; bard, bookseller, savant; enchanters;"		Enchanter							30	Global Random100 < 75	Not Local NoLore = 0					8
enchanters		"Enchanters place permanent enchantments on weapons, armor, clothing, and ornaments. These items cast spells reliably, powered by built-in soul gems."	"; bard, bookseller, savant; enchanters;"		Enchanter							30	Global Random100 < 50	Not Local NoLore = 0					8
enchanters		"A soul gem's power limits the number of an item's uses, but the gems renew their expended power over time."	"; bard, bookseller, savant; enchanters;"		Enchanter							30	Global Random100 < 25	Not Local NoLore = 0					8
enchanting items	Artisa Arelas	"You can enchant items yourself, using your own skill, or go to an enchanter, who uses his skill to make the item -- and charges handsomely for the service. To enchant an item, you must have the item to be enchanted and a soul gem containing a soul. A soul gem must contain a soul, or it is useless for enchanting. Different items have different capacities for enchantments, and various soul gems are more or less powerful."	"; bard, bookseller, savant; enchanters;
choice ""Continue"" 1"									30							1
enchanting items	Artisa Arelas	"The more effects you want, and the more powerful the effects, the more powerful the soul gem you will need to make the enchantment. Enchanting items is expensive, and failure destroys the item, so enchanting items is most profitable for skilled enchanters."	"; bard, bookseller, savant; enchanters;
choice ""Continue"" 2"									30	Function Choice = 1						1
enchanting items	Artisa Arelas	"To have an enchanter enchant an item for you, bring it to the enchanter, along with a soul gem to power the item. To enchant an item yourself, you'll need a soul gem with sufficient power to support the enchantments you want to add. And have some skill in enchanting, or you will just fail and waste your soul gem. When enchanting an item yourself, you can only enchant items with spell effects you know, and success or failure in enchanting an item depends on your enchanting skill."	"; bard, bookseller, savant; enchanters;"									30	Function Choice = 2						1
enchanting items		"You can enchant items yourself, using your own skill, or go to an enchanter, who uses his skill to make the item -- and charges handsomely for the service."	"; bard, bookseller, savant; enchanters;"		Enchanter Service							30	Not Local NoLore = 0						22
enchanting items		"To enchant an item, you must have the item to be enchanted and a soul gem containing a soul."	"; bard, bookseller, savant; enchanters;"		Enchanter Service							30	Global Random100 < 80	Not Local NoLore = 0					22
enchanting items		"To have an enchanter enchant an item for you, bring it to the enchanter, along with a soul gem to power the item."	"; bard, bookseller, savant; enchanters;"		Enchanter Service							30	Global Random100 < 70	Not Local NoLore = 0					22
enchanting items		"To enchant an item yourself, use a soul gem with sufficient power to support the enchantments you want to add. And have some skill in enchanting, or you will just fail and waste your soul gem."	"; bard, bookseller, savant; enchanters;"		Enchanter Service							30	Global Random100 < 60	Not Local NoLore = 0					22
enchanting items		"When enchanting an item yourself, you can only enchant items with spell effects you know, and success or failure in enchanting an item depends on your enchanting skill."	"; bard, bookseller, savant; enchanters;"		Enchanter Service							30	Global Random100 < 50	Not Local NoLore = 0					22
enchanting items		"Different items have different capacities for enchantments, and various soul gems are more or less powerful."	"; bard, bookseller, savant; enchanters;"		Enchanter Service							30	Global Random100 < 40	Not Local NoLore = 0					22
enchanting items		"Enchanting items is expensive, and failure destroys the item, so enchanting items is most profitable for skilled enchanters."	"; bard, bookseller, savant; enchanters;"		Enchanter Service							30	Global Random100 < 30	Not Local NoLore = 0					22
enchanting items		"A soul gem must contain a soul, or it is useless for enchanting."	"; bard, bookseller, savant; enchanters;"		Enchanter Service							30	Global Random100 < 20	Not Local NoLore = 0					22
enchanting items		"The more effects you want, and the more powerful the effects, the more powerful the soul gem you will need to make the enchantment."	"; bard, bookseller, savant; enchanters;"		Enchanter Service							30	Global Random100 < 10	Not Local NoLore = 0					22
enchanting items		"You can enchant items yourself, using your own skill, or go to an enchanter, who uses his skill to make the item -- and charges handsomely for the service. To enchant an item, you must have the item to be enchanted and a soul gem containing a soul. A soul gem must contain a soul, or it is useless for enchanting. Different items have different capacities for enchantments, and various soul gems are more or less powerful."	"; bard, bookseller, savant; enchanters;
choice ""Continue"" 1"		Savant							30	Not Local NoLore = 0						19
enchanting items		"The more effects you want, and the more powerful the effects, the more powerful the soul gem you will need to make the enchantment. Enchanting items is expensive, and failure destroys the item, so enchanting items is most profitable for skilled enchanters."	"; bard, bookseller, savant; enchanters;
choice ""Continue"" 2"		Savant							30	Function Choice = 1	Not Local NoLore = 0					19
enchanting items		"To have an enchanter enchant an item for you, bring it to the enchanter, along with a soul gem to power the item. To enchant an item yourself, you'll need a soul gem with sufficient power to support the enchantments you want to add. And have some skill in enchanting, or you will just fail and waste your soul gem. When enchanting an item yourself, you can only enchant items with spell effects you know, and success or failure in enchanting an item depends on your enchanting skill."	"; bard, bookseller, savant; enchanters;"		Savant							30	Function Choice = 2	Not Local NoLore = 0					19
enchanting items		"You can enchant items yourself, using your own skill, or go to an enchanter, who uses his skill to make the item -- and charges handsomely for the service."	"; bard, bookseller, savant; enchanters;"		Enchanter							30	Not Local NoLore = 0						8
enchanting items		"To enchant an item, you must have the item to be enchanted and a soul gem containing a soul."	"; bard, bookseller, savant; enchanters;"		Enchanter							30	Global Random100 < 80	Not Local NoLore = 0					8
enchanting items		"To have an enchanter enchant an item for you, bring it to the enchanter, along with a soul gem to power the item."	"; bard, bookseller, savant; enchanters;"		Enchanter							30	Global Random100 < 70	Not Local NoLore = 0					8
enchanting items		"To enchant an item yourself, use a soul gem with sufficient power to support the enchantments you want to add. And have some skill in enchanting, or you will just fail and waste your soul gem."	"; bard, bookseller, savant; enchanters;"		Enchanter							30	Global Random100 < 60	Not Local NoLore = 0					8
enchanting items		"When enchanting an item yourself, you can only enchant items with spell effects you know, and success or failure in enchanting an item depends on your enchanting skill."	"; bard, bookseller, savant; enchanters;"		Enchanter							30	Global Random100 < 50	Not Local NoLore = 0					8
enchanting items		"Different items have different capacities for enchantments, and various soul gems are more or less powerful."	"; bard, bookseller, savant; enchanters;"		Enchanter							30	Global Random100 < 40	Not Local NoLore = 0					8
enchanting items		"Enchanting items is expensive, and failure destroys the item, so enchanting items is most profitable for skilled enchanters."	"; bard, bookseller, savant; enchanters;"		Enchanter							30	Global Random100 < 30	Not Local NoLore = 0					8
enchanting items		"A soul gem must contain a soul, or it is useless for enchanting."	"; bard, bookseller, savant; enchanters;"		Enchanter							30	Global Random100 < 20	Not Local NoLore = 0					8
enchanting items		"The more effects you want, and the more powerful the effects, the more powerful the soul gem you will need to make the enchantment."	"; bard, bookseller, savant; enchanters;"		Enchanter							30	Global Random100 < 10	Not Local NoLore = 0					8
enchantment	Hisin Deep-Raed	"Aye. A foul witch has given me some enchanted disease, leaving me rooted to this spot. She called it Witchwither. Foul temptress! I had been her escort; she was a big woman, friendly...you know. Then the damned witch ensorcelled me, leaving me at this spot, nearly naked, to display my shame to the world! Hisin Deep-Raed is not accustomed to being mocked, stranger! I shall paint the ground with her entrails!"	"Journal ""MV_ParalyzedBarbarian"" 20
Choice ""I can help you. I'll find you a potion that will cure your paralyzation."" 1 ""I should be able to cure your paralyzation with a spell."" 2 ""Sorry, there's nothing I can do for you. You'll just have to wait for it to wear off."" 3"									0							1
enchantment	Hisin Deep-Raed	"Bah! I'll rid myself of this disease through sheer force of will! You'd best be going stranger, for when I break free, I'll want to test the blade of my axe, and your neck will work just fine."	"Journal ""MV_ParalyzedBarbarian"" 50"									0	Function Choice = 3						1
enchantment	Hisin Deep-Raed	"You've a spell to cure this malady? If this is a trick, stranger, yours will be the second neck I snap. Never mind. Go ahead with your spell...I couldn't be worse off than I am now. Treat me fairly, %PCName, and I will reward you. Hisin Deep-Raed shall have his revenge!"	"AddTopic ""spell to Cure Disease""
Journal ""MV_ParalyzedBarbarian"" 60"									0	Function Choice = 2						1
enchantment	Hisin Deep-Raed	"You have honor, %PCName. I am a man of standing among my people. My father and my father's father, and his father before him, have had songs sung of their deeds, and I shall be no different. I distrust potions in general, but bring me one from a reputable alchemist, release me from this bondage, and I will reward you. Then I shall cleave that whore in twain!"	"AddTopic ""potion of Cure Common Disease""
Journal ""MV_ParalyzedBarbarian"" 40"									0	Function Choice = 1						1
enchantment	Hisin Deep-Raed	Ahhh! Filthy witch! I'll wear her bones in my beard! I'll bathe in her tears!										0	Journal MV_ParalyzedBarbarian >= 40	Journal MV_ParalyzedBarbarian < 100					1
enchantment	Hisin Deep-Raed	I can't wait to wrap my hands around the neck of that witch!!!										0	Journal MV_ParalyzedBarbarian >= 100						1
enchantments	Artisa Arelas	"Temple enchanters favor healing and protection spells. Redoran enchanters favor wounding missile loads and shield spells. Hlaalu like weapon enchantments and various spell rings. Imperials use a wide array of weapon and ring damage enchantments. But the masters of enchantment are the Telvanni. They use all effects, often several combined on one item, but they especially like items that summon creatures or magical weapons and armor."	"; bard, bookseller, savant; enchanters;"									30							1
enchantments		"Temple enchanters favor healing and protection spells. Redoran enchanters favor wounding missile loads and shield spells. Hlaalu like weapon enchantments and various spell rings. Imperials use a wide array of weapon and ring damage enchantments. But the masters of enchantment are the Telvanni. They use all effects, often several combined on one item, but they especially like items that summon creatures or magical weapons and armor."	"; bard, bookseller, savant; enchanters;"		Enchanter Service							30	Not Local NoLore = 0						22
enchantments		"Temple enchanters favor healing and protection spells. Redoran enchanters favor wounding missile loads and shield spells. Hlaalu like weapon enchantments and various spell rings. Imperials use a wide array of weapon and ring damage enchantments. But the masters of enchantment are the Telvanni. They use all effects, often several combined on one item, but they especially like items that summon creatures or magical weapons and armor."	"; bard, bookseller, savant; enchanters;"		Savant Service							30	Not Local NoLore = 0						20
enchantments		"Temple enchanters favor healing and protection spells. Redoran enchanters favor wounding missile loads and shield spells. Hlaalu like weapon enchantments and various spell rings. Imperials use a wide array of weapon and ring damage enchantments. But the masters of enchantment are the Telvanni. They use all effects, often several combined on one item, but they especially like items that summon creatures or magical weapons and armor."	"; bard, bookseller, savant; enchanters;"		Savant							30	Not Local NoLore = 0						19
enchantments		"Temple enchanters favor healing and protection spells. Redoran enchanters favor wounding missile loads and shield spells. Hlaalu like weapon enchantments and various spell rings. Imperials use a wide array of weapon and ring damage enchantments. But the masters of enchantment are the Telvanni. They use all effects, often several combined on one item, but they especially like items that summon creatures or magical weapons and armor."	"; bard, bookseller, savant; enchanters;"		Enchanter							30	Not Local NoLore = 0						8
End of Times	Meralyn Othan	"They are a suicide cult, plain and simple. Their beliefs are destructive, heretical, and frightening to me. I don't know how my brother ever got involved with them! I'm beginning to see them all over the city, but you'll most often find them in Godsreach, outside the Winged Guar."	Journal TR_ShowPower 50									0							1
End of Times	Eno Romari	"We are a peaceful group, dedicated to relieving the suffering all are feeling in these troubled times. I teach my followers the way to enlightenment, through understanding of what is happening in our world and what is to come in the next. All of my people know the importance of preparedness for the coming troubles, and many are willing to make great sacrifice for our cause."	Journal TR_ShowPower 55									0	Journal TR_ShowPower < 55						1
End of Times	Eno Romari	"The goddess has created these storms to teach my group true power? They will come to me in droves! This madness is surely another sign of the troubles to come. Take care, %PCName. You have been warned."										0	Journal TR_ShowPower = 100						1
End of Times	Almalexia	"Very little is known about them yet, but there is one very disturbing fact we have learned: many of their members have been found dead."	Journal TR_ShowPower 20									0	Journal TR_ShowPower < 20						1
End of Times	Almalexia	Have you found out more information yet?										0	Journal TR_ShowPower >= 20	Journal TR_ShowPower < 70					1
End of Times	Almalexia	A suicide cult? In my city? What have you learned about their beliefs?										0	Journal TR_ShowPower = 60						1
End of Times	Almalexia	They will not continue to exist in my city.										0	Journal TR_ShowPower >= 60	Journal TR_ShowPower < 100					1
endurance	Ygfa	"A creature's endurance is its property of sustained expenditure of physical energy and its resistance to bodily injury. A creature with greater endurance can withstand long periods of physical exertion without suffering from exhaustion, and is less likely to suffer permanent harm or death from disease or physical injuries."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
endurance	Strillian Macro	"A creature's endurance is its property of sustained expenditure of physical energy and its resistance to bodily injury. A creature with greater endurance can withstand long periods of physical exertion without suffering from exhaustion, and is less likely to suffer permanent harm or death from disease or physical injuries."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
endurance	Smokey Morth	"A creature's endurance is its property of sustained expenditure of physical energy and its resistance to bodily injury. A creature with greater endurance can withstand long periods of physical exertion without suffering from exhaustion, and is less likely to suffer permanent harm or death from disease or physical injuries."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
endurance	Melvure Rindu	"A creature's endurance is its property of sustained expenditure of physical energy and its resistance to bodily injury. A creature with greater endurance can withstand long periods of physical exertion without suffering from exhaustion, and is less likely to suffer permanent harm or death from disease or physical injuries."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
endurance	Estirdalin	"A creature's endurance is its property of sustained expenditure of physical energy and its resistance to bodily injury. A creature with greater endurance can withstand long periods of physical exertion without suffering from exhaustion, and is less likely to suffer permanent harm or death from disease or physical injuries."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
endurance	Eraamion	"A creature's endurance is its property of sustained expenditure of physical energy and its resistance to bodily injury. A creature with greater endurance can withstand long periods of physical exertion without suffering from exhaustion, and is less likely to suffer permanent harm or death from disease or physical injuries."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
endurance	Artisa Arelas	"A creature's endurance is its property of sustained expenditure of physical energy and its resistance to bodily injury. A creature with greater endurance can withstand long periods of physical exertion without suffering from exhaustion, and is less likely to suffer permanent harm or death from disease or physical injuries."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
endure their attacks	vistha_kai	"Do not harm the inmates. I will not tolerate you adding to their suffering. Indeed, they are brutal and ferocious, and they will kill you if they can. But you are their guests, and you may not harm them, or you will answer to me."	;Vistha-Kai									0							1
Engaer	Hrundi	"Engaer is a Bosmer mercenary for Master Neloth. One of our clients wants him dead. Engaer is in Tel Naga, the tower here in Sadrith Mora. Try to avoid the other guards, and just kill Engaer. We don't need more trouble with House Telvanni. I'll give you half the bounty if you take care of this."	Journal FG_EngaerBounty 10							Fighters Guild		0							1
Engaer	Hrundi	"Like I said, go to the tower here in Sadrith Mora and kill Engaer. There's 1000 septims in it when you come back."								Fighters Guild		0				Journal FG_EngaerBounty >= 10			1
Engaer	Hrundi	"Good work, %PCName. Here's the 1000 septims for this bounty."	"Journal FG_EngaerBounty 100
ModPCFacRep 5 ""Fighters Guild""
ModDisposition 10
Player->AddItem Gold_001 1000"							Fighters Guild		0				Journal FG_EngaerBounty >= 10		Dead engaer >= 1	1
Engaer	Hrundi	"You already killed Engaer? I'm impressed, %PCName. Here's the 1000 septims for the bounty."	"Journal FG_EngaerBounty 100
ModPCFacRep 5 ""Fighters Guild""
ModDisposition 10
Player->AddItem Gold_001 1000"							Fighters Guild		0				Journal FG_EngaerBounty = 0		Dead engaer >= 1	1
Engaer	Hrundi	"I don't have any more bounty contracts right now, %PCName."								Fighters Guild		0				Journal FG_EngaerBounty >= 100			1
Engaer	Hrundi	"You've been expelled from the Fighters Guild. Until you make amends, I can't talk to you about this contract."										0	Function PC Expelled = 1						1
Engar Ice-Mane	Tharsten Heart-Fang	"He has been accused of stealing furs from Rigmor Halfhand. Ice-Mane is a fine warrior, and has held a place of honor among the Skaal for many years."										0							1
Engar Ice-Mane	Tharsten Heart-Fang	Ice-Mane has been proven innocent of the crimes of which he was accused. He is still an honored Skaal warrior.										0	Journal BM_Trial >= 70						1
Engar Ice-Mane	Rigmor Halfhand	"He had always been a valuable member of the Skaal. But, he is not a caring man. He leaves his lovely wife for weeks at a time while on the hunt. He probably stole my furs because he wasn't able to provide enough for his family. Such a sad story."										0	Journal BM_Trial >= 20	Journal BM_Trial < 60					1
Engar Ice-Mane	Rigmor Halfhand	"He is a warrior, and I am a fool. What else need be said?"										0	Journal BM_Trial >= 60						1
Engar Ice-Mane	Korst Wind-Eye	"Engar has been a valiant warrior for the Skaal for as long as I can remember. Both his father and his father's father were known to be brave and honest men as well. His wife, Risi Ice-Mane, will be heartbroken if he is found to be guilty. Speak with her, %PCName. She knows him well."	Journal BM_Trial 40									0	Journal BM_Trial >= 20	Journal BM_Trial < 70					1
Engar Ice-Mane	Korst Wind-Eye	"I am not surprised that Ice-Mane did not do this thing. I only wonder what motivated Halfhand to make a false accusation. Even with what you have told me, it seems odd. It is a shame, really."										0	Journal BM_Trial >= 70						1
Engar Ice-Mane	Engar Ice-Mane	"I am Engar Ice-Mane, warrior of the Skaal."										0							1
Engar Ice-Mane		"He is a valiant warrior, and no thief. Any of the Skaal can tell you that. Anyone who would say different is a liar. He has always proven to be brave and true, and it is impossible to imagine that he would be capable of this crime."	Journal BM_Trial 30					Skaal				0	Journal BM_Trial >= 20	Journal BM_Trial < 70					29
Engar Ice-Mane		"A true warrior of the Skaal, as we have always known."						Skaal				0	Journal BM_Trial >= 70						29
Eno Romari	Meralyn Othan	"A lunatic, %PCName. You'll often find him outside the Winged Guar, spouting his nonsense to passersby, and to the drunks stumbling out of the tavern."										0							1
Eno Romari	Eno Romari	I am Eno Romari. How may I ease your mind?										0							1
Eno Romari	Almalexia	"The leader of this little cult. He resides in Mournhold, though he is not known to have a permanent residence. He is dangerous, %PCName, as he spreads discontent among my people. He is not to be killed, though. I want no martyrs to this madman's cause."										0	Journal TR_ShowPower <= 30						1
Eno Romari	Almalexia	"We know he is in the city, but little else about him."										0	Journal TR_ShowPower > 30						1
Eno Romari	Almalexia	I will take care of him.										0	Journal TR_ShowPower >= 100						1
Eno Romari	Almalexia	"I did not want him killed! You displease me, mortal fool."										0	Journal TR_ShowPower >= 100	Dead eno romari > 0					1
ensure our success	Rolf Long-Tooth	"You will act as my second. You are to stay with me at all times during the Ristaag, and to follow my instructions exactly. You have proven your value to the Skaal, but now you must allow me to guide you through this night."	Journal BM_BearHunt1 25									0	Journal BM_BearHunt1 < 25						1
ensure our success	Rolf Long-Tooth	"As I said, stay with me and follow my instructions exactly. We will succeed."										0	Journal BM_BearHunt1 >= 25						1
enter the mead hall	svenja_outside	"The mead hall of Thirsk is closed for repairs, %PCClass.  In his rage, the Udyrfrykte did much damage.  The builders I've hired are working diligently, though, and the mead will flow again soon.  Of course, Thirsk still needs a new chieftain."										0							1
epidemic	Nerile Andaren	"Yes, the whole thing has been blown out of proportion, in my opinion. That does not mean, however, that I am not taking it seriously. Believe me, the Temple is keeping a close eye on the situation, as am I."										0	Journal MS_CrimsonPlague >= 0						1
epidemic	Nerile Andaren	"We'll keep working, and maybe we can stop this from becoming something the public needs to panic over."										0	Journal MS_CrimsonPlague >= 40						1
epidemic	Nerile Andaren	"It could've become something much worse, were it not for you, %PCName."										0	Journal MS_CrimsonPlague >= 170						1
equipment	Valgeir	Why are yeh wastin' my time when yeh don't even have the bear armor and war axe yeh're supposed to?										0	Journal CO_13a = 20						1
equipment	Valgeir	"Oh, enough with the talkin'. Just give me this and go away."	"player->removeitem ""bm bear cuirass"" 1
player->removeitem ""bm bear greaves"" 1
player->removeitem ""bm huntsman war axe"" 1
additem ""bm bear cuirass"" 1
additem ""bm bear greaves"" 1
additem ""bm huntsman war axe"" 1
set valgeirequip to 1"									0	Journal CO_13a = 20	Item BM bear cuirass >= 1	Item BM bear greaves >= 1	Item BM huntsman war axe >= 1			1
equipment	Valgeir	I got nothin' else to say to yeh.	Goodbye									0	Local valgeirequip = 1						1
equipment	Toralf	"Aye, the weapons and armor yeh've got. Give armor and a weapon to each of my men, and let me know when yeh've finished. Hurry up, now."	"Journal CO_13a 20
StartScript ColonyNordEquip
Goodbye"									0	Journal CO_13a = 10						1
equipment	Toralf	"What, have yeh forgotten the things for me? Gah! Get out of my sight, and come back when yeh've got it!"										0	Journal CO_13a = 25						1
equipment	Toralf	"Passed it all out, did yeh? That's a good lackey. Now, I'll just be taking what you've got for me, and then we'll be dispatchin' yeh. 'Fraid so, on Carnius' orders. Seems he don't have much need of yeh anymore, and thought yeh might be a good warm up for us. Nothin' personal, yeh understand."	"player->removeitem ""bm huntsman war axe"" 1
player->removeitem ""bm wolf cuirass"" 1
player->removeitem ""bm wolf greaves"" 1
additem ""bm huntsman war axe"" 1
additem ""bm wolf cuirass"" 1
additem ""bm wolf greaves"" 1
Journal CO_13a 30
SetFight 100
StartCombat Player
Goodbye"									0	Journal CO_13a = 25	Item BM huntsman war axe >= 1	Item BM wolf cuirass >= 1	Item BM wolf greaves >= 1			1
equipment	Ormvard	Yeh don't have it? Well then what're yeh standin' around talkin' for? Come back when yeh've got the bear armor and the war axe I been promised.										0	Journal CO_13a = 20						1
equipment	Ormvard	"Oh, enough with the talkin'. Just give me this and go away."	"player->removeitem ""bm bear cuirass"" 1
player->removeitem ""bm bear greaves"" 1
player->removeitem ""bm huntsman war axe"" 1
additem ""bm bear cuirass"" 1
additem ""bm bear greaves"" 1
additem ""bm huntsman war axe"" 1
set ormvardequip to 1"									0	Journal CO_13a = 20	Item BM bear cuirass >= 1	Item BM bear greaves >= 1	Item BM huntsman war axe >= 1			1
equipment	Ormvard	I got the equipment from yeh. I've got nothin' more to say.	Goodbye									0	Local ormvardequip = 1						1
equipment	Bryngrim	Bah! Come back when yeh actually have the armor and weapon yeh're supposed to give to me.										0	Journal CO_13a = 20						1
equipment	Bryngrim	"Oh, enough with the talkin'. Just give me this and go away."	"player->removeitem ""bm bear cuirass"" 1
player->removeitem ""bm bear greaves"" 1
player->removeitem ""bm huntsman war axe"" 1
additem ""bm bear cuirass"" 1
additem ""bm bear greaves"" 1
additem ""bm huntsman war axe"" 1
set bryngrimequip to 1"									0	Journal CO_13a = 20	Item BM bear cuirass >= 1	Item BM bear greaves >= 1	Item BM huntsman war axe >= 1			1
equipment	Bryngrim	What? Yeh gave me the equipment already. I ain't here to chat with yeh.	Goodbye									0	Local bryngrimequip = 1						1
equipment	Audmund	Yeh don't have it? Well then what're yeh standin' around talkin' for? Come back when yeh've got the bear armor and the war axe I been promised.										0	Journal CO_13a = 20						1
equipment	Audmund	"Oh, enough with the talkin'. Just give me this and go away."	"player->removeitem ""bm bear cuirass"" 1
player->removeitem ""bm bear greaves"" 1
player->removeitem ""bm huntsman war axe"" 1
additem ""bm bear cuirass"" 1
additem ""bm bear greaves"" 1
additem ""bm huntsman war axe"" 1
set audmundequip to 1"									0	Journal CO_13a = 20	Item BM bear cuirass >= 1	Item BM bear greaves >= 1	Item BM huntsman war axe >= 1			1
equipment	Audmund	Yeh've already given me what I need. Now go away.	Goodbye									0	Local audmundequip = 1						1
equipment	Alfbrand	Yeh don't have it? Well then what're yeh standin' around talkin' for? Come back when yeh've got the bear armor and the war axe I been promised.										0	Journal CO_13a = 20						1
equipment	Alfbrand	"Oh, enough with the talkin'. Just give me this and go away."	"player->removeitem ""bm bear cuirass"" 1
player->removeitem ""bm bear greaves"" 1
player->removeitem ""bm huntsman war axe"" 1
additem ""bm bear cuirass"" 1
additem ""bm bear greaves"" 1
additem ""bm huntsman war axe"" 1
set alfbrandequip to 1"									0	Journal CO_13a = 20	Item BM bear cuirass >= 1	Item BM bear greaves >= 1	Item BM huntsman war axe >= 1			1
equipment	Alfbrand	Yeh already gave it to me. Get lost.	Goodbye									0	Local alfbrandequip = 1						1
equipment chest	Eydis Fire-Eye	"You'll find basic supplies: arrows, bolts, healing potions. If you need more healing than that, head to the temple. We're able to resupply the chest once in a while, but don't count on it."										0							1
Erabenimsun	Sul-Matuul	"The war-loving Erabenimsun of Molag Mar are bad people, badly led. The Ashlanders of Erabenimsun camp are greedy and cruel, and have no respect for Ashlander custom. Ashkhan Ulath-Pal is ruthless and arrogant, and he surrounds himself with gulakhans like himself. Blood will be spilled; let it not be yours. There is one gulakhan of their tribe, Han-Ammu, who might be shaped as a new ashkhan. He is a weak reed, but his Wise Woman, Manirai, is strong and resourceful. Seek her counsel."	";Sul-Matuul; Journal ""A2_6_Incarnate"" >= 50;"									0	Journal B1_UnifyUrshilaku >= 1						1
Erabenimsun	Nibani Maesa	"The Erabenimsun of Molag Mar love themselves and their weapons above all else. Their Ashkhan Ulath-Pal is cruel and ambitious, and his gulakhans are just like him. Their Wise Woman, Manirai, is cautious and reasonable. Seek her counsel. Don't waste your speech on the war khans."	"ShowMap ""Erabenimsun camp"""									0	Dead ulath-pal = 0						1
Erabenimsun camp	Sul-Matuul	"Erabenimsun camp is in the wastelands of Molag Amur, the land of fire and smokes in southeastern Vvardenfell. Here. Let me mark it on your map."	"ShowMap ""Erabenimsun Camp""
;Sul-Matuul;"									0							1
Erabenimsun camp	Radd Hard-Heart	"Erabenimsun camp is in the wastelands of Molag Amur, the land of fire and smokes in southeastern Vvardenfell. Here. Let me mark it on your map."	"ShowMap ""Erabenimsun Camp""
;for Radd's quest of rescuing Jocien Ancois"									0							1
Erabenimsun camp		"The camp itself lies north-northwest of Mt. Assarnibibi in the wastelands of Molag Amur. There are no tracks, few landmarks, and the going is difficult. Even we Ashlanders get lost in Molag Amur. You can't go straight; lava lakes, ridges, and ravines block all routes. An outlander like you? Walk north like a pilgrim from Molag Mar, find the shrine at Mount Assarnibibi, then from there search north for the camp."	"ShowMap ""Erabenimsun Camp"""		Hunter			Ashlanders				0							22
Erabenimsun camp		This is Erabenimsun camp.					Erabenimsun Camp	Ashlanders				0							20
Erabenimsun camp		"The Ashlander Erabenimsun tribe has a permanent settlement at Erabenimsun camp, an isolated hut settlement in the middle of the desolate Molag Amur region."	";scout; savant;
ShowMap ""Erabenimsun Camp"""		Savant							0	Not Local NoLore = 0						19
Erabenimsun camp		"The camp itself lies north-northwest of Mt. Assarnibibi in the wastelands of Molag Amur. There are no tracks, few landmarks, and the going is difficult. Even we Ashlanders get lost in Molag Amur. You can't go straight; lava lakes, ridges, and ravines block all routes. An outlander like you? Walk north like a pilgrim from Molag Mar, find the shrine at Mount Assarnibibi, then from there search north for the camp."	"ShowMap ""Erabenimsun Camp"""		Scout			Ashlanders				0							12
Erabenimsun camp		"The Erabenimsun are the Ashlanders of Molag Amur, a barren wasteland of rock, lava, and smoke southeast of Red Mountain. Erabenimsun camp is inland, halfway between the coast and Red Mountain. Here. Let me mark it on your map. The nearest settlement is the stronghold oasis of Molag Maar, on the southeast coast of Vvardenfell. You can get a ship from Vivec to Molag Maar, or silt strider from Suran to Molag Maar. From Molag Maar, head north cross-country -- very nasty country -- to Erabenimsun camp."	"ShowMap ""Erabenimsun Camp"""		Scout		Vivec					0	Not Local NoLore = 0						9
Erabenimsun camp		"The Erabenimsun are the Ashlanders of Molag Amur, a barren wasteland of rock, lava, and smoke southeast of Red Mountain. Erabenimsun camp is inland, halfway between the coast and Red Mountain. Here. Let me mark it on your map. The nearest settlement is the stronghold oasis of Molag Maar, on the southeast coast of Vvardenfell. You can get a ship from Vivec to Molag Maar, or silt strider from Suran to Molag Maar. From Molag Maar, head north cross-country -- very nasty country -- to Erabenimsun camp."	"ShowMap ""Erabenimsun Camp"""		Scout		Balmora					0	Not Local NoLore = 0						4
Erabenimsun camp		"The Erabenimsun are the Ashlanders of Molag Amur, a barren wasteland of rock, lava, and smoke southeast of Red Mountain. Erabenimsun camp is inland, halfway between the coast and Red Mountain. Here. Let me mark it on your map. The nearest settlement is the stronghold oasis of Molag Maar, on the southeast coast of Vvardenfell. You can get a ship from Vivec to Molag Maar, or silt strider from Suran to Molag Maar. From Molag Maar, head north cross-country -- very nasty country -- to Erabenimsun camp."	"ShowMap ""Erabenimsun Camp"""		Scout		Ald-ruhn					0	Not Local NoLore = 0						3
Erabenimsun camp		"The Erabenimsun are the Ashlanders of Molag Amur, a barren wasteland of rock, lava, and smoke southeast of Red Mountain. Erabenimsun camp is inland, halfway between the coast and Red Mountain. Here. Let me mark it on your map. The nearest settlement is the stronghold oasis of Molag Maar, on the southeast coast of Vvardenfell. You can get a ship from Vivec to Molag Maar, or silt strider from Suran to Molag Maar. From Molag Maar, head north cross-country -- very nasty country -- to Erabenimsun camp."	"ShowMap ""Erabenimsun Camp"""		Scout		Sadrith Mora					0	Not Local NoLore = 0						2
Erabenimsun camp		"Erabenimsun camp lies north as the racer flies, between Mt. Kand and Mt. Assarnibibi and beyond. The camp itself lies north-northwest of Mt. Assarnibibi. There is no track, and the going is difficult. You'll need to turn and backtrack to avoid obstacles like lava lakes. The camp itself is a group of five or six yurts."	"ShowMap ""Erabenimsun Camp"""		Scout		Molag Mar					0	Not Local NoLore = 0						1
Erabenimsun camp		"Find Tel Fyr, the tower of Divayth Fyr, on the southern coast of Zafirbel Bay. Tel Fyr is due south from Tel Aruhn, across the bay. Then follow the mainland coastline south until you pass a one-yurt outcast camp. Look southwest for a valley heading west, inland. Follow the valley west, turning south with it, until you see the camp in a small hollow surrounded by hills."	"ShowMap ""Erabenimsun Camp"""		Hunter		Zainab Camp	Ashlanders				0							1
Erabenimsun camp		"Find Tel Fyr, the tower of Divayth Fyr, on the southern coast of Zafirbel Bay. Tel Fyr is due south from Tel Aruhn, across the bay. Then follow the mainland coastline south until you pass a one-yurt outcast camp. Look southwest for a valley heading west, inland. Follow the valley west, turning south with it, until you see the camp in a small hollow surrounded by hills."			Scout		Zainab Camp	Ashlanders				0							1
Erabenimsun Nerevarine	Nibani Maesa	"You must go to Erabenimsun camp. The ashkhan of the Erabenimsun, Ulath-Pal, is a strong chief, but violent and cruel. He and his gulakhans are known as killers, and attack unarmed victims and betray the rules of hospitality. It is a difficult problem. Only the ashkhan can name you Nerevarine. But this ashkhan may not be willing, and even if he were, he is a bad chief, dishonorable, and not to be trusted. I do not know what you should do. Speak to the tribe's wise woman. Perhaps she will give you counsel."										0							1
Erabenimsun Nerevarine	Nibani Maesa	"You have been named Erabenimsun Nerevarine. You have fulfilled one part of that prophecy. But you must be named Nerevarine by all four Ashlander tribes, Urshilaku, Ahemmusa, Zainab, and Erabenimsun, before you have fulfilled the Fifth Trial."										0	Journal B4_KillWarLovers >= 50						1
Erabenimsun Nerevarine	Nibani Maesa	"You have been named Nerevarine by the four tribes of Vvardenfell. You have fulfilled that part of the prophecy. Urshilaku, Ahemmusa, Zainab, and Erabenimsun, all have named you Nerevarine. You have fulfilled the Fifth Trial of the Seven Visions."	"Journal ""B8_All_Nerevarine"" 50"									0	Journal B4_KillWarLovers >= 50	Journal B1_UnifyUrshilaku >= 50	Journal B2_AhemmusaSafe >= 50	Journal B3_ZainabBride >= 50			1
Erabenimsun Nerevarine	Nibani Maesa	"Since you have killed one of the leaders of the Ashlander tribes, there is no possibility that you could be considered the Nerevarine of prophecy. If it had been part of the traditional struggles for tribal leadership, it would not have been dishonorable. But you slew a tribal leader for your own interests, not for the good of the tribe, and the Ashlanders will not accept such a foul murderer as their Nerevarine."										0	Journal B8_Failed_Nerevarine >= 1						1
Erich the Unworthy	Ulfrun	"I told Erich if he kept spreading rumors about me the fates would have their due. Looks like I was right.  He deserved to die, the pig."										0	Journal BM_Missionary >= 0	Dead erich the unworthy = 1					1
Erich the Unworthy	Ulfrun	"Erich and I once...oh, nevermind. He's a swine. That's all you need to know."										0	Journal BM_Missionary >= 0	Dead erich the unworthy = 0					1
Erich the Unworthy	Svenja Snow-Song	"I will honor Erich in death as I would any fallen brother.  But in truth, I will always remember him as a vile swine of a man.  I'm glad he's dead."										0	Journal BM_Missionary >= 0	Dead erich the unworthy = 1					1
Erich the Unworthy	Svenja Snow-Song	"Erich is a disgusting brute of a Nord.  I've met frost boars more charming than that oaf.  He may be my clan brother, but there are days I wish someone would just come in here and teach that oaf some manners.  You get what I'm saying, %PCCLass?"										0	Journal BM_Missionary >= 0	Function Same Sex = 0	Dead erich the unworthy = 0				1
Erich the Unworthy	Svenja Snow-Song	"Erich is a disgusting brute of a Nord.  I've met frost boars more charming than that oaf.  He thinks he's a lady's man, too.  A pretty thing like you should have no problem earning his affections, not that you'd want to.  I'd like to teach him a little respect, but he is my clan brother, after all.  Still, I can't say I'd cry in my mead if someone were to plant their axe in his chest."										0	Journal BM_Missionary >= 0	Function Same Sex = 1	Dead erich the unworthy = 0				1
Erich the Unworthy	Skjoldr Wolf-Runner	"We'll miss the strength of a good warrior, but not the man. Erich was too arrogant for his own good and his days were numbered anyway."										0	Dead erich the unworthy = 1						1
Erich the Unworthy	Skjoldr Wolf-Runner	"Erich is a loyal member of the clan, and has defended Thirsk time and time again. But he's hot headed and loose lipped, and has made more enemies around here than he should have. We can not harm a clan brother, but there are some days...."										0	Dead erich the unworthy = 0						1
Erich the Unworthy	mirisa_shrine	I...I don't even want to hear his name. That pig put me through hell!										0							1
Erich the Unworthy	Mirisa	I...I don't even want to hear his name. That pig put me through hell!										0							1
Erich the Unworthy	Erich the Unworthy	"Oh, I'm worthy enough little lass."										0	Journal BM_Missionary >= 0	Function Same Sex = 0					1
Erich the Unworthy	Erich the Unworthy	"Who you callin' ""unworthy,"" twig?"										0	Journal BM_Missionary >= 0	Function Same Sex = 1					1
Erich the Unworthy	Brynjolfr	"Erich, that pompous ass, is dead. May the worms feast on his rotting corpse for a thousand years."										0	Journal BM_Missionary >= 0	Dead erich the unworthy >= 1					1
Erich the Unworthy	Brynjolfr	"You'll find Erich inside the mead hall. Be careful though, friend. Erich the Unworthy isn't the friendliest Nord you'll meet here on Solstheim, or anywhere else for that matter. He's quick with a foul word, and even quicker with his sword."										0	Journal BM_Missionary >= 0	Dead erich the unworthy = 0					1
Erich the Unworthy	bm_reinhardt	"Yeah, I know Erich. He's a good fighter but that mouth of his is going to get him killed one of these days."										0	Dead erich the unworthy = 0						1
Erich the Unworthy	bm_reinhardt	I heard about Erich's demise. Can't say I'll miss him much.										0	Dead erich the unworthy = 1						1
Erich the Unworthy	bm_bergljot	"He'sh dead, ishn't he?"										0							1
Erich the Unworthy		It's about time somebody killed that miserable cur.					"Solstheim, Thirsk"					0	Dead erich the unworthy = 1						14
Erich the Unworthy		"You'd best stay out of his way, friend. He's as mean as they come."					"Solstheim, Thirsk"					0	Dead erich the unworthy = 0						14
Errand	Sharn Gra-Muzgob	"The errand, then, is very simple. I need the skull of Llevule Andrano. You'll find it in Andrano Ancestral Tomb. But take care not to upset the natives. The Dunmer have some peculiar primitive prejudices against necromancy, and take grave objection to unauthorized tomb visits."	"Journal, ""A1_4_MuzgobInformant"", 10
addtopic necromancers"									0				Journal A1_4_MuzgobInformant >= 1			1
Errand	Sharn Gra-Muzgob	"When you've completed the errand, then we can discuss the information Caius wants."										0				Journal A1_4_MuzgobInformant >= 10	Item misc_Skull_Llevule = 0		1
Errand	Sharn Gra-Muzgob	Very good. I'll just take that skull from you. Perfect for what I have in mind. Thank you. Now. As I promised. I'll answer your questions on the Nerevarine cult. Go ahead.	"Player->RemoveItem, ""misc_skull_llevule"", 1
Journal, ""A1_4_MuzgobInformant"", 15
Player->ModReputation 1
moddisposition 10"									0				Journal A1_4_MuzgobInformant >= 10	Item misc_Skull_Llevule >= 1		1
Errand	Sharn Gra-Muzgob	"Yes, yes. You've completed the errand, and I'm quite satisfied."										0				Journal A1_4_MuzgobInformant >= 15			1
erroneous documents	Tenisi Lladri	"You'll do what he says, %PCName, if you know what's good for you."										0				Journal HH_ReplaceDocs >= 10	Journal HH_ReplaceDocs < 100		1
erroneous documents	Rovone Arvel	I cannot believe that Odral still interferes with my affairs. Will you give me the forged land deed you hold so that I may use it as proof against him?	"Choice ""Give him the land deed."" 1 ""Keep the land deed."" 2"									0	Item bk_landdeedfake_hhrd > 0						1
erroneous documents	Rovone Arvel	"I might give you a small consideration for bringing this to my attention, but I will not submit to blackmail. Do what Odral asks if you think it is in your best interests. But I will remember what you did when the Ordinators investigate this."	ModDisposition -5									0	Function Choice = 2						1
erroneous documents	Rovone Arvel	"Good. I will bring this matter to the Ordinators. It is time they had reason to investigate Odral and his Caldera operations. Perhaps this will be enough to make them act. I am a bit short on drakes today, but I believe you will find this ring is a just compensation."	"Journal HH_ReplaceDocs 55
Player->RemoveItem bk_landdeedfake_hhrd 1
AddItem bk_landdeedfake_hhrd 1
Player->AddItem ""murdrum ring"" 1
ModDisposition 15
Set givenDocuments to 1"									0	Function Choice = 1						1
erroneous documents	Rovone Arvel	You have already given me the forged land deed. I will make sure the Ordinators investigate this matter.										0	Local givenDocuments = 1						1
erroneous documents	Rovone Arvel	I am grateful for the role you played in Odral's arrest.										0				Journal HH_EbonyDelivery >= 110			1
erroneous documents	Odral Helvi	"Do I have to find someone more reliable to do my petty deliveries? Go replace this forg... that is, erroneous deed in the chest at the Hlaalu Treasury in Vivec. Make sure you bring me the original."	ModDisposition -10									0	Function Choice = 2						1
erroneous documents	Odral Helvi	You have not done what I asked! Go to the Hlaalu Records in Vivec. Find a chest of land deeds. Put the scroll I gave you in that chest. Bring me the scroll you find in that chest.	ModDisposition -5									0	Function Choice = 1						1
erroneous documents	Odral Helvi	"I will take your word that you put the deed I gave you in the right place, but I need to have the old land deed as well. Bring that to me."										0	Function Choice = 1	Local replacedDocs = 1					1
erroneous documents	Odral Helvi	"I will take your word that you put the deed I gave you in the right place, but I need to have the old deed as well. Bring that to me."										0	Function Choice = 1	Journal HH_ReplaceDocs >= 50					1
erroneous documents	Odral Helvi	"I will take your word that you put the deed in the right place. This is the erroneous deed, which I will dispose of personally. Take these scrolls for your troubles."	"Journal HH_ReplaceDocs 100
Player->RemoveItem bk_landdeed_hhrd 1
Player->AddItem sc_uthshandofheaven 2
Player->AddItem sc_tranasasspelltwist 2
Player->AddItem sc_blackstorm 2
ModPCFacRep 5 ""Hlaalu""
ModDisposition 15"									0	Function Choice = 1	Item bk_landdeed_hhrd > 0	Local replacedDocs = 1				1
erroneous documents	Odral Helvi	"I will take your word that you put the deed in the right place. This is the erroneous deed, which I will dispose of personally. Take these scrolls for your troubles."	"Journal HH_ReplaceDocs 100
Player->RemoveItem bk_landdeed_hhrd 1
Player->AddItem sc_uthshandofheaven 2
Player->AddItem sc_tranasasspelltwist 2
Player->AddItem sc_blackstorm 2
ModPCFacRep 5 ""Hlaalu""
ModDisposition 15"									0	Function Choice = 1	Item bk_landdeed_hhrd > 0	Journal HH_ReplaceDocs >= 50				1
erroneous documents	Odral Helvi	"I don't think so. You've been expelled. Until you make amends, I don't have to discuss business with you."										0	Function PC Expelled = 1						1
erroneous documents	Odral Helvi	I have discovered a serious error in some of the land deeds for the Ascadian Isles. I want you to take this land deed to the Hlaalu Records in Vivec. Look for a chest of land deeds for the Ascadian Isles. Put this scroll in the chest and bring me the old land deed.	"Journal HH_ReplaceDocs 10
Player->AddItem bk_landdeedfake_hhrd 1"									30				Journal HH_CaptureSpy >= 100			1
erroneous documents	Odral Helvi	Have you done as I asked? Do you have the old land deed? And is the new one in its place?	"Choice ""Yes, I have."" 1 ""No, not yet."" 2"									30				Journal HH_ReplaceDocs >= 10			1
erroneous documents	Odral Helvi	You have done as I asked and corrected the errors in the land deed.										30				Journal HH_ReplaceDocs >= 100			1
erroneous documents	Crassius Curio	"I just love it when you tease me, dumpling."										0	Function Choice = 2						1
erroneous documents	Crassius Curio	"Don't trouble your sweet little head over this anymore. If you don't have the original land deed, you'll still need to fetch that for Odral. When you speak with him again, turn your irresistible charms on him some more. Don't let him suspect a thing. And take this little present from me. Wouldn't want anything to happen to you."	"Journal HH_ReplaceDocs 50
Player->RemoveItem bk_landdeedfake_hhrd 1
Player->AddItem ""amulet of domination"" 1
ModDisposition 10
Set givenDocuments to 1"									0	Function Choice = 1						1
erroneous documents	Crassius Curio	"You've broken the rules of House Hlaalu, sweetie. It brings tears to my eyes when I think about your disloyalty. Maybe you can make amends and make everything better."										0	Function PC Expelled = 1						1
erroneous documents	Crassius Curio	"Give me the old land deed, pudding, and Uncle Crassius will take care of everything."	"Choice ""Give him Odral's land deed."" 1 ""Keep Odral's land deed."" 2"									30	Item bk_landdeedfake_hhrd > 0						1
erroneous documents	Crassius Curio	Don't worry your pretty little head about it. I'll take care of everything.										30	Local givenDocuments = 1						1
erroneous documents	Baren Alen	A land deed from Odral? He does not have the authority to issue land deeds or make corrections. Stay out of the Hlaalu Records and let me take care of this.										0							1
erroneous documents	Baren Alen	"Crassius Curio has told me enough of what Odral is planning. Since Odral will not be satisfied unless he has the original land deed, perhaps you'd like me to make you a copy... for a token fee of 10 gold, of course."	"Choice ""Yes, thank you."" 1 ""No, nevermind."" 2"									0				Journal HH_ReplaceDocs >= 50			1
erroneous documents	Baren Alen	I hope you're not planning on stealing the documents. That would be a serious crime.										0	Function Choice = 2						1
erroneous documents	Baren Alen	"Here you go. I doubt Odral can tell the difference. If he asks you to do anything else odd here in the Hlaalu Treasury or Hlaalu Vaults, be sure to keep me informed."	"Player->AddItem bk_landdeed_hhrd 1
Set givenDocuments to 1"									0	Function Choice = 1						1
erroneous documents	Baren Alen	I made a copy of the land deed for you. You should take it back to Odral in Caldera before he gets suspicious.										0	Local givenDocuments = 1			Journal HH_ReplaceDocs >= 10	Journal HH_ReplaceDocs < 100		1
erroneous documents		"I don't care what Odral told you. Our records are accurate, our integrity is unquestionable, and I resent your implications. I suggest you leave before I call the guards."	"ModDisposition -10
Goodbye"				"Vivec, Hlaalu Records"					30				Journal HH_ReplaceDocs >= 10	Journal HH_ReplaceDocs < 100		2
erroneous documents		"I don't care what Odral told you. Our records are accurate, our integrity is unquestionable, and I resent your implications. I suggest you leave before I call the guards."	"ModDisposition -10
Goodbye"				"Vivec, Hlaalu Treasury"					30				Journal HH_ReplaceDocs >= 10	Journal HH_ReplaceDocs < 100		2
escape	Frelene Acques	"These ordinators are tough. If you open the door, we can make a run for it. Or, if you find the key to these cells, I'll bide my time and sneak out when the Ordinators aren't watching. All the guards use the same key for all the cells. I'm sure there's one somewhere nearby."	"Choice ""Let's make a run for it."" 1 ""I'll give you the key."" 2"									0				Journal HR_Stronghold >= 130			1
escape	Frelene Acques	You don't have the key yet. Go find the key and hand it to me between these bars.										0	Function Choice = 2						1
escape	Frelene Acques	"Yes, this is it. I'll bide my time until the guards aren't watching. Then I'll make my escape. Tell Percius to expect me in a few days."	"Journal HR_Stronghold 145
Player->RemoveItem key_vivec_hlaalu_cell 1"									0	Function Choice = 2	Item key_vivec_hlaalu_cell > 0					1
escape	Frelene Acques	I can't get out. You'll have to unlock the door.										0	Function Choice = 1						1
escape	Frelene Acques	"All right. I'll follow you. Once I'm out of the prison, I can make my own way from there."	"Journal HR_Stronghold 141
AiFollow Player 0 0 0 0 0"									0	Function Choice = 1	Local doorLocked = 0					1
escape	Frelene Acques	"We're on our way out. Let's hurry, %PCName."										0				Journal HR_Stronghold >= 141			1
escape	Frelene Acques	"Thanks for getting me out, %PCName. Tell Percius I'm free."										0				Journal HR_Stronghold >= 144			1
escape	Frelene Acques	You gave me the key already. I can get out on my own.										0				Journal HR_Stronghold >= 145			1
escape from cultists	Malexa	You're here to help me escape? Thank you! I'll follow you out of here.	"Journal ""MV_CultistVictim"" 50
""Malexa""->AiFollow Player 0,-57526,125085,1132,0"									0	Journal MV_CultistVictim = 40						1
escort	Viatrix Petilia	"I need an escort to Ghostgate Shrine, and I need to be there in two days' time. I'll give you a tip when you get me there safely. I haven't got all day. Shall we go?"	"Journal ""MV_RichPilgrim"" 10
Choice ""I will escort you there if I must."" 1 ""I don't have the time to take you there."" 2"									35	Journal MV_RichPilgrim < 10						1
escort	Viatrix Petilia	Hmmmph. I should have expected as much from the likes of you.	"Journal ""MV_RichPilgrim"" 30
Goodbye"									35	Function Choice = 2						1
escort	Viatrix Petilia	Good. Let's go. And be quick about it.	"Journal ""MV_RichPilgrim"" 20
""Viatrix Petilia""->AiFollow Player 0,24454,45500,4538,0"									35	Function Choice = 1						1
escort	Viatrix Petilia	"Yes, I need to get to Ghostgate Shrine."										35	Journal MV_RichPilgrim >= 20	Journal MV_RichPilgrim < 100					1
essential supplies	Somutis Vunnis	"Yes. Caius said a friend was heading into the backcountry, and would need some potions. I've given you cures and fortifies. There's no charge. But, if you'll take my advice, and you can afford it, stock up on the cures. There's are no Imperial cult cure altars north of Ald'ruhn; the one at Gnisis is far to the west. And we've heard many recent reports of diseased creatures and blighted creatures in the northern wilds."	"player->additem p_cure_common_s 2
player->additem p_cure_blight_s 2
player->additem p_fortify_health_c 1
player->additem p_fortify_strength_c 1
player->additem p_fortify_speed_c 1
journal A2_1_Supplies 5"									0							1
essential supplies	Somutis Vunnis	"I gave you the potions. But I have many other potions for sale, and all the proceeds go to support the good works of the Imperial cult."										0	Journal A2_1_Supplies >= 5						1
essential supplies	Crulius Pontanian	"You're %PCName? Caius said you'd come by. I've chosen from my best scroll stocks. I don't know your preferences or situation, but Blessings and Barriers always come in handy. Purity of Body sets you up amazingly in a fight. And, of course, Divine Intervention gets you safe to an Imperial cult shrine when all else fails. Here. They're paid for. Now, I don't know your budget, but you might also want to browse my selection for scrolls to suit your own personal style."	"player->additem sc_divineintervention 1
player->additem sc_secondbarrier 1
player->additem sc_warriorsblessing 1
player->additem sc_purityofbody 2
journal A2_1_Supplies2 5"									0							1
essential supplies	Crulius Pontanian	"I gave you the scrolls. But, as I said, you might also want to browse my selection for scrolls to suit your own personal style."										0	Journal A2_1_Supplies2 >= 5						1
essential supplies	Caius Cosades	"Before you go to Urshilaku camp, see Somutis Vunnis and Crulius Pontanian at Fort Moonmoth. I've asked them to put aside some potions and scrolls for you. Courtesy of the Emperor. In particular, you'll want the cure potions; I hear the blight is very bad up north. And use the Divine Intervention scroll if you find you're over your head. It will get you safe to an Imperial cult shrine, where you can heal, refit, and try again."										0		Journal A2_1_MeetSulMatuul < 60					1
estate	Falco Galenus	"The plans for it have been on the table for quite some time. Carnius just never got around to doing anything about it; it was clear he never had any intention of staying. It's now your choice, however. I've put Aldam Berendus in charge of the construction team. You should find him and have him explain the situation to you."	Journal CO_Estate 10									0	Global ColonySide = 1						1
estate	Falco Galenus	"Talk to Aldam Berendus, %PCName. He's in charge of the team that will be building it."										0	Journal CO_Estate >= 10	Global ColonySide = 1					1
estate	Falco Galenus	I hope it's to your liking.										0	Journal CO_Estate = 50	Global ColonySide = 1					1
estate	Constans Atrius	"Yes. As I said, the plans were drawn up. A team was even assembled for construction. Aldam Berendus was placed in charge of it, I believe. If you find him at the site, he'll take care of the matter for you."	Journal CO_Estate 10									0	Global ColonySide = 2						1
estate	Constans Atrius	"Aldam Berendus will take care of the construction, %PCRank. Speak with him."										0	Journal CO_Estate >= 10	Global ColonySide = 2					1
estate	Constans Atrius	I do hope it meets your expectations.										0	Journal CO_Estate = 50	Global ColonySide = 2					1
estate	Aldam Berendus	"Well, it's a little complicated. At least, it is for me. So I've done as much as I can to make it real easy. See, there's three possible locations we could build on. You need to choose one. So I set up torches at each of the places; you just take me to the torch at the place you want it built at, and say the word. Let me know when you're ready to get started, and I'll follow you."	"Journal CO_Estate 20
Goodbye"									0	Journal CO_Estate = 10						1
estate	Aldam Berendus	"Okay, you want me to follow you now? Just tell me when we're at the spot you want us to build at."	"Choice: ""Follow me."" 1 ""Nevermind."" 2"									0	Journal CO_Estate = 20						1
estate	Aldam Berendus	"Okay, you're the boss. Let me know if you change your mind."										0	Function Choice = 2						1
estate	Aldam Berendus	Off we go! Tell me when we're at the right spot.	"AiFollow Player 0 0 0 0 0 0
Journal CO_Estate 30
Goodbye"									0	Function Choice = 1						1
estate	Aldam Berendus	Okay. Now you have to be really sure this is the right spot. I don't want you to have second thoughts later on. Are you SURE you want it built here?	"Choice: ""Yes."" 3 ""No."" 4"									0	Journal CO_Estate = 30	Local torch = 1					1
estate	Aldam Berendus	Okay. Now you have to be really sure this is the right spot. I don't want you to have second thoughts later on. Are you SURE you want it built here?	"Choice: ""Yes."" 5 ""No."" 6"									0	Journal CO_Estate = 30	Local torch = 2					1
estate	Aldam Berendus	Okay. Now you have to be really sure this is the right spot. I don't want you to have second thoughts later on. Are you SURE you want it built here?	"Choice: ""Yes."" 7 ""No."" 8"									0	Journal CO_Estate = 30	Local torch = 3					1
estate	Aldam Berendus	"What the Factor wants, the Factor gets. I'll see to it that work gets started real soon on this, but it'll probably take a few days to be completed. Just so you know. I'd say at least five, provided we're left alone to work. If you keep coming back, it may slow us down some."	"Journal CO_Estate 40
set ""Aldam Berendus"".factorestate to 1
AiWander 0 0 0 0 0 0
StartScript ColonyEstateTimer
Goodbye"									0	Function Choice = 3						1
estate	Aldam Berendus	"No, huh? Well, okay. There are two other spots, you know. Both of them are east of here. One's a little to the north, the other a little to the south. Maybe you'd like one of those better?"										0	Function Choice = 4						1
estate	Aldam Berendus	"What the Factor wants, the Factor gets. I'll see to it that work gets started real soon on this, but it'll probably take a few days to be completed. Just so you know. I'd say at least five, provided we're left alone to work. If you keep coming back, it may slow us down some."	"Journal CO_Estate 40
set ""Aldam Berendus"".factorestate to 2
AiWander 0 0 0 0 0 0
StartScript ColonyEstateTimer
Goodbye"									0	Function Choice = 5						1
estate	Aldam Berendus	"No, huh? Well, okay. There are two other spots, you know. One south of here, and one at the west end of the colony. Maybe you'd like one of those better?"										0	Function Choice = 6						1
estate	Aldam Berendus	"What the Factor wants, the Factor gets. I'll see to it that work gets started real soon on this, but it'll probably take a few days to be completed. Just so you know. I'd say at least five, provided we're left alone to work. If you keep coming back, it may slow us down some."	"Journal CO_Estate 40
set ""Aldam Berendus"".factorestate to 3
AiWander 0 0 0 0 0 0
StartScript ColonyEstateTimer
Goodbye"									0	Function Choice = 7						1
estate	Aldam Berendus	"No, huh? Well, okay. There are two other spots, you know. One north of here, and one at the west end of the colony. Maybe you'd like one of those better?"										0	Function Choice = 8						1
estate	Aldam Berendus	Should be done soon.										0	Journal CO_Estate = 40						1
estate	Aldam Berendus	I put a lot of work into it. I hope you like it.										0	Journal CO_Estate = 50						1
Estate Sale	Geon Auline	"She's auctioning off some of her late husband's effects, from what I understand. I worry that the Droth dagger may be included in the auction, and I might lose track of it. I, ah, won't be allowed at the auction."										0							1
Estate Sale	Geon Auline	"Well, I wish her all the best with it. And with everything else. Long life, good health, whatever."										0	Journal MS_EstateSale >= 30						1
Estate Sale	Arnsa Thendas	"Yes, I'm still sorting out my late husband's collections.  It's very...difficult for me."										0							1
Estate Sale	Arnsa Thendas	"Yes?  Are you looking for a particular item?  Did you... know my husband, by any chance?"										0	Journal MS_EstateSale = 20						1
Estate Sale	Arnsa Thendas	Was there a particular item you were interested in?										0	Journal MS_EstateSale = 23						1
Estate Sale	Arnsa Thendas	"I'm afraid if there's anything else you're looking for, you'll have to wait until the auction.  As much as I'd like to be rid of these things, I can't keep breaking protocol.  Sandas would be displeased with me."										0	Journal MS_EstateSale = 30						1
Estate Sale	Arnsa Thendas	"Was there a particular item you had an interest in, %PCName?"										0	Journal MS_EstateSale = 35						1
Estate Sale	Arnsa Thendas	"I'm sure you must understand how trying this all is, %PCName, having known Sandas so well."										0	Journal MS_EstateSale = 40						1
Estate Sale	Arnsa Thendas	"Yes, this is all very hard for me.  I miss Sandas terribly, and all these reminders lying about make daily life difficult.  I honestly can't wait to be rid of them.  Is that a bad thing?"										0	Journal MS_EstateSale >= 50						1
Estate Sale	Arnsa Thendas	"I'm sorry, %PCName, the auction was held just the other day.  It went very well, and I must admit I feel better knowing that his possessions will benefit others."										0	Journal MS_EstateSale >= 70						1
eternal wakefulness	Thormoor Gray-Wave	"I suffer this malady no longer, thanks to you.  The curse has been lifted, and I may sleep once more."										0	Journal BM_CursedCaptain >= 50						1
eternal wakefulness	Thormoor Gray-Wave	"As punishment for my incompetence, the seer laid a powerful curse upon me.  I am exhausted, but can't sleep no matter what I try.  Potions, magicka, nothing works.  The truth is, I haven't slept at all in six months.  %PCName, if you happen to run into the seer, maybe you could convince him to lift the curse?  His name is Geilir the Mumbling, and he lives by himself in a dwelling here on Solstheim.  Do this for me, and I will share with you the most valuable secret I learned when I was a ship captain."	Journal BM_CursedCaptain 30									0	Journal BM_CursedCaptain >= 0	Journal BM_CursedCaptain < 50					1
eternal wakefulness	Geilir the Mumbling	"Thormoor's curse has already been removed.  He will be able to sleep now, for as long as he likes."										0	Journal BM_SadSeer >= 0	Journal BM_CursedCaptain >= 40					1
eternal wakefulness	Geilir the Mumbling	"I didn't think I would ever feel the need to relieve Thormoor Gray-Wave's misery, but you did me a great service by returning Oddfrid White-Lip.  As a show of thanks, I will now remove Thormoor's curse.  [Geilir begins making several odd hand gestures, and mumbles under his breath.]  There!  Thormoor's curse has been lifted!  He will now find the sleep I have denied him for so many months.  I...I hope he finds peace.  He'll sleep, but even I can't stop a guilty man's nightmares."	Journal BM_CursedCaptain 40									0	Journal BM_SadSeer >= 40	Journal BM_CursedCaptain = 30					1
eternal wakefulness	Geilir the Mumbling	"Yes, it's true.  I cursed Thormoor Gray-Wave with eternal wakefulness.  He couldn't stay awake and carry out his duties, and now my entire family is dead as a result!  So I made sure Thormoor would never fall asleep again.  Fitting punishment, don't you think?  Sorry, but there's nothing you could do to make me reverse my curse.  Nothing, that....  Well, maybe there is one thing.  If you were to return my only friend, I would be most grateful...grateful enough to lift Thormoor's curse...."										0	Journal BM_CursedCaptain >= 10	Journal BM_SadSeer >= 0	Journal BM_CursedCaptain < 40	Journal BM_SadSeer < 40			1
Ethal Seloth		"You must execute not one, but two: Ethal Seloth and Idroso Vendu. They are murderers, but they are also Telvanni. The Duke will do nothing. The Morag Tong is being paid well by their victim's families to execute justice. Look for them in the temporary housing of the Telvanni Plaza here in Vivec. Swiftness and accuracy to you."	"Journal MT_WritVendu 10
Player->AddItem ""writ_vendu"" 1"					Morag Tong	Master			0					Journal MT_WritYasalmibaal >= 100	Journal MT_WritSaren >= 100	4
Ethal Seloth		"I have given this Writ to you already, %PCName. As you know, Writs are issued only once. Your official paperwork will exonerate you from your deeds when you are confronted by the authorities - so guard it well. If you have lost it, you will have to suffer punishment for your crimes. This can be costly... very costly. But members of the %Faction must have immaculate reputations."						Morag Tong	Master			0	Item writ_vendu = 0			Journal MT_WritVendu >= 10			4
Ethal Seloth		"I have given this Writ to you already, %PCName."						Morag Tong	Master			0	Item writ_vendu = 1			Journal MT_WritVendu >= 10			4
Ethal Seloth		"Both targets are not dead, %PCName. You have not finished the Writ."	ModDisposition -2					Morag Tong	Master			0				Journal MT_WritVendu = 75			4
Ethal Seloth		I heard how to brought justice to Ethal Seloth and Idroso Vendu. You deserve the payment and honor of this Writ.	"Journal MT_WritVendu 100
Player->AddItem Gold_001 1000
ModPCFacRep 5 ""Morag Tong""
ModDisposition 5"					Morag Tong	Master			0				Journal MT_WritVendu = 80			4
Ethal Seloth		"Both targets are not dead, %PCName. You have not finished the Writ."	ModDisposition -2					Morag Tong	Master			0				Journal MT_WritVendu = 85			4
Ethal Seloth		I heard how to brought justice to Ethal Seloth and Idroso Vendu. You deserve the payment and honor of this Writ.	"Journal MT_WritVendu 110
Player->AddItem Gold_001 1000
ModPCFacRep 5 ""Morag Tong""
ModDisposition 10"					Morag Tong	Master			0				Journal MT_WritVendu = 90			4
Ethal Seloth		"So Ethal Seloth and Idroso Vendu are already dead? And you think you are better than those two murderers? By law and tradition I must give you credit for this Writ, but I am not required to give you the payment."	"Journal MT_WritVendu 100
ModPCFacRep 5 ""Morag Tong""
ModDisposition -10"					Morag Tong	Master			0	Dead idroso vendu >= 1	Dead ethal seloth >= 1		Journal MT_WritVendu = 0			4
Ethal Seloth		The Morag Tong executes justice on murderers when the law cannot or will not.						Morag Tong	Master			0				Journal MT_WritVendu >= 100			4
Ethal Seloth		You have been expelled.						Morag Tong	Master			0	Function PC Expelled = 1						4
Ethes Evos	Codus Callonus	He's one of my best customers and a good friend. He's the seneschal of Arobar Manor.										0							1
evidence of conspiracy	Tienius Delitian	"The old king's Hlaalu supporters haven't accepted King Helseth's accession to the Throne with good grace. Maybe they think that another candidate -- a Hlaalu candidate, for example -- would be better. Maybe they have some plan to express such a preference. If so, I doubt they would be candid about it. But maybe you should search Llethan Manor for documents, diaries or other tangible evidence of such plans."	"Choice ""I'll take care of it."" 1 ""I'm not interested."" 2 ""Ask about Llethan Manor defenses."" 3"									0							1
evidence of conspiracy	Tienius Delitian	"Good. If you find evidence of conspiracy, bring it to me."	Journal TR08_Hlaalu 1									0	Function Choice = 1						1
evidence of conspiracy	Tienius Delitian	"Good. I see. You are not interested now, perhaps. But I feel confident that you will change your mind. I'll be here waiting."										0	Function Choice = 2						1
evidence of conspiracy	Tienius Delitian	"If you have to depend on me for such information, you may not be that useful to me."	"Choice ""I'll take care of it."" 1 ""I'm not interested."" 2"									0	Function Choice = 3						1
evidence of conspiracy	Tienius Delitian	Have you found evidence of conspiracy against King Helseth by Hlaalu nobles?										0	Journal TR08_Hlaalu >= 1						1
evidence of conspiracy	Tienius Delitian	"This letter you've found is very interesting. Forven Berano, Hloggar the Bloody, and Bedal Alen are obviously conspiring to assassinate King Helseth. This is treason, punishable by death. I will immediately draw up writs for their execution. You would do the king a great service if you would execute these traitors."	"Choice ""I'll take care of it."" 4 ""I'm not interested."" 5"									0	Journal TR08_Hlaalu >= 50	Item bk_Alen_note >= 1					1
evidence of conspiracy	Tienius Delitian	"Excellent. When you've executed the traitors, report back to me."	"Journal TR08_Hlaalu 70
player->additem writ_Berano 1
player->additem writ_Hloggar 1
player->additem writ_Alen 1"									0	Function Choice = 4						1
evidence of conspiracy	Tienius Delitian	I think you should be interested. Serving King Helseth is in your best interests. But suit yourself. Speak to me again if you change your mind.	Journal TR08_Hlaalu 60									0	Function Choice = 5						1
evidence of conspiracy	Tienius Delitian	"When you've executed Forven Berano, Hloggar the Bloody, and Bedal Alen, report back to me."										0	Journal TR08_Hlaalu >= 70						1
evidence of conspiracy	Tienius Delitian	"You say you've ALREADY executed Forven Berano, Hloggar the Bloody, and Bedal Alen? Hmm. Well. Remarkable how you have anticipated our needs. Well, then..... Congratulations are in order. It is customary to pay the executioner for his services. Here are 3000 gold pieces, with our thanks. And now I'd like your help finding the anonymous writer of 'The Common Tongue'."	"Journal TR08_Hlaalu 170
player->additem gold_001 3000"									0	Journal TR08_Hlaalu >= 70	Dead Bedal Alen >= 1	Dead Hloggar the Bloody >= 1	Dead Forven Berano >= 1			1
evidence of conspiracy	Tienius Delitian	"You say you've ALREADY taken care of Forven Berano, Hloggar the Bloody, and Bedal Alen? Hmm. Well, then.... Congratulations are in order. It is customary to pay the executioner for his services. Here are 3000 gold pieces, with our thanks. And now I'd like your help finding the anonymous writer of 'The Common Tongue'."	"Journal TR08_Hlaalu 170
player->additem gold_001 3000"									0	Journal TR08_Hlaalu >= 70	Dead Bedal Alen >= 1	Dead Hloggar the Bloody >= 1	Journal TR08_Hlaalu_Berano >= 1			1
evidence of conspiracy	Tienius Delitian	"You say you've ALREADY taken care of Forven Berano, Hloggar the Bloody, and Bedal Alen? Hmm. Well, then.... Congratulations are in order. It is customary to pay the executioner for his services. Here are 3000 gold pieces, with our thanks. And now I'd like your help finding the anonymous writer of 'The Common Tongue'."	"Journal TR08_Hlaalu 170
player->additem gold_001 3000"									0	Journal TR08_Hlaalu >= 70	Dead Bedal Alen >= 1	Journal TR08_Hlaalu_Hloggar >= 1	Journal TR08_Hlaalu_Berano >= 1			1
evidence of conspiracy	Tienius Delitian	"You say you've ALREADY taken care of Forven Berano, Hloggar the Bloody, and Bedal Alen? Hmm. Well, then.... Congratulations are in order. It is customary to pay the executioner for his services. Here are 3000 gold pieces, with our thanks. And now I'd like your help finding the anonymous writer of 'The Common Tongue'."	"Journal TR08_Hlaalu 170
player->additem gold_001 3000"									0	Journal TR08_Hlaalu >= 70	Journal TR08_Hlaalu_Alen >= 1	Dead Hloggar the Bloody >= 1	Journal TR08_Hlaalu_Berano >= 1			1
evidence of conspiracy	Tienius Delitian	"You say you've ALREADY taken care of Forven Berano, Hloggar the Bloody, and Bedal Alen? Hmm. Well, then.... Congratulations are in order. It is customary to pay the executioner for his services. Here are 3000 gold pieces, with our thanks. And now I'd like your help finding the anonymous writer of 'The Common Tongue'."	"Journal TR08_Hlaalu 170
player->additem gold_001 3000"									0	Journal TR08_Hlaalu >= 70	Journal TR08_Hlaalu_Alen >= 1	Dead Hloggar the Bloody >= 1	Dead Forven Berano >= 1			1
evidence of conspiracy	Tienius Delitian	"You say you've ALREADY taken care of Forven Berano, Hloggar the Bloody, and Bedal Alen? Hmm. Well, then.... Congratulations are in order. It is customary to pay the executioner for his services. Here are 3000 gold pieces, with our thanks. And now I'd like your help finding the anonymous writer of 'The Common Tongue'."	"Journal TR08_Hlaalu 170
player->additem gold_001 3000"									0	Journal TR08_Hlaalu >= 70	Dead Bedal Alen >= 1	Dead Hloggar the Bloody >= 1	Journal TR08_Hlaalu_Berano >= 1			1
evidence of conspiracy	Tienius Delitian	"You say you've ALREADY taken care of Forven Berano, Hloggar the Bloody, and Bedal Alen? Hmm. Well, then.... Congratulations are in order. It is customary to pay the executioner for his services. Here are 3000 gold pieces, with our thanks. And now I'd like your help finding the anonymous writer of 'The Common Tongue'."	"Journal TR08_Hlaalu 170
player->additem gold_001 3000"									0	Journal TR08_Hlaalu >= 70	Journal TR08_Hlaalu_Alen >= 1	Journal TR08_Hlaalu_Hloggar >= 1	Dead Forven Berano >= 1			1
evidence of conspiracy	Tienius Delitian	"You say you've ALREADY taken care of Forven Berano, Hloggar the Bloody, and Bedal Alen? Hmm. Well, then.... Congratulations are in order. It is customary to pay the executioner for his services. Here are 3000 gold pieces, with our thanks. And now I'd like your help finding the anonymous writer of 'The Common Tongue'."	"Journal TR08_Hlaalu 170
player->additem gold_001 3000"									0	Journal TR08_Hlaalu >= 70	Dead Bedal Alen >= 1	Journal TR08_Hlaalu_Hloggar >= 1	Dead Forven Berano >= 1			1
evidence of conspiracy	Tienius Delitian	"You say you've ALREADY taken care of Forven Berano, Hloggar the Bloody, and Bedal Alen? Hmm. Well, then.... Congratulations are in order. It is customary to pay the executioner for his services. Here are 3000 gold pieces, with our thanks. And now I'd like your help finding the anonymous writer of 'The Common Tongue'."	"Journal TR08_Hlaalu 170
player->additem gold_001 3000"									0	Journal TR08_Hlaalu >= 70	Journal TR08_Hlaalu_Alen >= 1	Dead Hloggar the Bloody >= 1	Dead Forven Berano >= 1			1
evidence of conspiracy	Tienius Delitian	"Forven Berano, Hloggar the Bloody, and Bedal Alen have escaped? All three? There must be a leak here at the Palace. Well, you've done the best you could. You have my thanks, and I'll tell King Helseth that you tried. And now I'd like your help finding the anonymous writer of 'The Common Tongue'."	Journal TR08_Hlaalu 100									0	Journal TR08_Hlaalu >= 70	Journal TR08_Hlaalu_Hloggar >= 1	Journal TR08_Hlaalu_Alen >= 1	Journal TR08_Hlaalu_Berano >= 1			1
evidence of conspiracy	Tienius Delitian	"Forven Berano and Hloggar the Bloody have escaped? There must be a leak here at the Palace. Well, at least you got Bedal Alen. It is customary to pay the executioner for his services. Here are 1000 gold pieces, with our thanks. And now I'd like your help finding the anonymous writer of 'The Common Tongue'."	"Journal TR08_Hlaalu 110
player->additem gold_001 1000"									0	Journal TR08_Hlaalu >= 70	Journal TR08_Hlaalu_Hloggar >= 1	Journal TR08_Hlaalu_Alen_A >= 1	Journal TR08_Hlaalu_Berano >= 1			1
evidence of conspiracy	Tienius Delitian	"Bedal Alen and Hloggar the Bloody have escaped? There must be a leak here at the Palace. Well, at least you got Forven Berano. It is customary to pay the executioner for his services. Here are 1000 gold pieces, with our thanks. And now I'd like your help finding the anonymous writer of 'The Common Tongue'."	"Journal TR08_Hlaalu 120
player->additem gold_001 1000"									0	Journal TR08_Hlaalu >= 70	Journal TR08_Hlaalu_Hloggar >= 1	Journal TR08_Hlaalu_Alen >= 1	Journal TR08_Hlaalu_Berano_A >= 1			1
evidence of conspiracy	Tienius Delitian	"Bedal Alen and Forven Berano have escaped? There must be a leak here at the Palace. Well, at least you got Hloggar the Bloody. It is customary to pay the executioner for his services. Here are 1000 gold pieces, with our thanks. And now I'd like your help finding the anonymous writer of 'The Common Tongue'."	"Journal TR08_Hlaalu 130
player->additem gold_001 1000"									0	Journal TR08_Hlaalu >= 70	Journal TR08_Hlaalu_Hloggar_A >= 1	Journal TR08_Hlaalu_Alen >= 1	Journal TR08_Hlaalu_Berano >= 1			1
evidence of conspiracy	Tienius Delitian	"Bedal Alen escaped? There must be a leak here at the Palace. Well, at least you got Hloggar the Bloody and Forven Berano. It is customary to pay the executioner for his services. Here are 2000 gold pieces, with our thanks. And now I'd like your help finding the anonymous writer of 'The Common Tongue'."	"Journal TR08_Hlaalu 140
player->additem gold_001 2000"									0	Journal TR08_Hlaalu >= 70	Journal TR08_Hlaalu_Hloggar_A >= 1	Journal TR08_Hlaalu_Alen >= 1	Journal TR08_Hlaalu_Berano_A >= 1			1
evidence of conspiracy	Tienius Delitian	"Hloggar the Bloody escaped? There must be a leak here at the Palace. Well, at least you got Bedal Alen and Forven Berano. It is customary to pay the executioner for his services. Here are 2000 gold pieces, with our thanks. And now I'd like your help finding the anonymous writer of 'The Common Tongue'."	"Journal TR08_Hlaalu 150
player->additem gold_001 2000"									0	Journal TR08_Hlaalu >= 70	Journal TR08_Hlaalu_Hloggar >= 1	Journal TR08_Hlaalu_Alen_A >= 1	Journal TR08_Hlaalu_Berano_A >= 1			1
evidence of conspiracy	Tienius Delitian	"Forven Berano escaped? There must be a leak here at the Palace. Well, at least you got Bedal Alen and Hloggar the Bloody. It is customary to pay the executioner for his services. Here are 2000 gold pieces, with our thanks. And now I'd like your help finding the anonymous writer of 'The Common Tongue'."	"Journal TR08_Hlaalu 160
player->additem gold_001 2000"									0	Journal TR08_Hlaalu >= 70	Journal TR08_Hlaalu_Hloggar_A >= 1	Journal TR08_Hlaalu_Alen_A >= 1	Journal TR08_Hlaalu_Berano >= 1			1
evidence of conspiracy	Tienius Delitian	"You've executed Forven Berano, Hloggar the Bloody, and Bedal Alen? Congratulations. It is customary to pay the executioner for his services. Here are 3000 gold pieces, with our thanks. And now I'd like your help finding the anonymous writer of 'The Common Tongue'."	"Journal TR08_Hlaalu 170
player->additem gold_001 3000"									0	Journal TR08_Hlaalu >= 70	Journal TR08_Hlaalu_Hloggar_A >= 1	Journal TR08_Hlaalu_Alen_A >= 1	Journal TR08_Hlaalu_Berano_A >= 1			1
evidence of conspiracy	Tienius Delitian	You've handled this matter.										0	Journal TR08_Hlaalu >= 100						1
evidence of conspiracy	Tienius Delitian	You've handled this matter.  And now I'd like your help finding the anonymous writer of 'The Common Tongue'.										0	Journal TR08_Hlaalu >= 100	Journal TR09_Journalist < 100					1
evidence of conspiracy	Tienius Delitian	"That is a matter for you to study. Only the widow of the dead king, Ravani Llethan, lives at Llethan Manor now. There might be guards. Perhaps you should go to offer your condolences to the widow, and have a look around."	"Journal TR08_Hlaalu_A 5
Choice ""I'll take care of it."" 1 ""I'm not interested."" 2"									60	Function Choice = 3						1
evidence of conspiracy	Hloggar the Bloody	"Yeah? Well, what are you going to do about it?"	"Choice ""Denounce Hloggar the Bloody, and execute him."" 1 ""Warn Hloggar the Bloody, and let him escape."" 2"									0	Journal TR08_Hlaalu >= 70						1
evidence of conspiracy	Hloggar the Bloody	That suits me fine. For Athyn! Let all the world be bathed in your dog's-water blood!	"SetFight 100
SetDisposition 0
StartCombat Player
Goodbye"									0	Journal TR08_Hlaalu >= 70	Function Choice = 1					1
evidence of conspiracy	Hloggar the Bloody	"I don't get it. Don't you want to fight? Oh! Wait! I see. You are a GOOD guy! Sure. I understand. So now I got to get lost. Fast, right? Okay. Time to use that old Recall amulet. So long, pal... and thanks."	"Goodbye
PLAYSOUND ""mysticism cast""
Journal TR08_Hlaalu_Hloggar 1
""Hloggar the Bloody""->disable"									0	Journal TR08_Hlaalu >= 70	Function Choice = 2					1
evidence of conspiracy	Forven Berano	I don't know what you're talking about. This is obviously some mistake....	"Choice ""Denounce Forven Berano, and execute him."" 1 ""Warn Forven Berano, and let him escape."" 2"									0	Journal TR08_Hlaalu >= 70						1
evidence of conspiracy	Forven Berano	You are contemptible. A lackey of the bloody tyrant Helseth. I shall show you a real Hlaalu noble knows how to live -- or die -- for honor and justice.	"SetFight 100
SetDisposition 0
StartCombat Player
Goodbye"									0	Journal TR08_Hlaalu >= 70	Function Choice = 1					1
evidence of conspiracy	Forven Berano	"Oh, gods, THANK you! Blessings of the Nine, and Almsivi, and anything else you like! Thank gods I have a Mark set. I'll be gone instantly -- and I assure you, I will never betray your mercy."	"Goodbye
PLAYSOUND ""mysticism cast""
Journal TR08_Hlaalu_Berano 1
""Forven Berano""->disable"									0	Journal TR08_Hlaalu >= 70	Function Choice = 2					1
evidence of conspiracy	Bedal Alen	"Oh, dear. I KNEW this would happen. Please, have mercy on me!"	"Choice ""Denounce Bedal Alen, and execute him."" 1 ""Warn Bedal Alen, and let him escape."" 2"									0	Journal TR08_Hlaalu >= 70						1
evidence of conspiracy	Bedal Alen	"But... I can see I am doomed. then it is better to die here than rot in Helseth's dungeon. Do your worst, villain!"	"SetFight 100
SetDisposition 0
StartCombat Player
Goodbye"									0	Journal TR08_Hlaalu >= 70	Function Choice = 1					1
evidence of conspiracy	Bedal Alen	"You have shown yourself an honorable %PCRace. I thank you. I will absent myself from Mournhold immediately. And I would die before I'd betray your generosity to me. And now, if you'll excuse me, I believe an Almsivi Intervention will swiftly deliver me out of peril."	"Goodbye
PLAYSOUND ""mysticism cast""
Journal TR08_Hlaalu_Alen 1
""Bedal Alen""->disable"									0	Journal TR08_Hlaalu >= 70	Function Choice = 2					1
evidence of corruption	Stlennius Vibato	Take your accusations elsewhere.										0							1
evidence of corruption	Stlennius Vibato	"If you want a fight, go talk to Cunius. He's a pushover. You won't get anywhere trying to bribe me or threaten me."										75							1
evidence of corruption	Odral Helvi	"Take your accusations elsewhere. I have no time for this. Good day to you, %PCRace."	Goodbye									0							1
evidence of corruption	Odral Helvi	"I respect you, %PCName, but I won't sit here and listen to your accusations."	Goodbye									50							1
evidence of corruption	Garisa Llethri	"Look for journals or record books. Interrogate the miners. I am sure there is corruption there, and I have faith that you will find it."										0							1
evidence of corruption	Garisa Llethri	"Yes, you found the evidence I was looking for."										0				Journal HR_CalderaCorrupt >= 100			1
evidence of corruption	Dahleena	You want evidence? Dahleena tells you where to get it. Odral Helvi has a chest on the second floor of the Governor's Hall. Unlock the chest and you will find a book. A record book. Bring this book back to your friend and watch his eyes when he smiles.	Journal HR_CalderaCorrupt 70									40							1
evidence of corruption	Dahleena	What more evidence do you need?										40				Journal HR_CalderaCorrupt >= 70			1
evidence of corruption	Cunius Pelelius	What are you suggesting?										0							1
evidence of corruption	Cunius Pelelius	"I gave you the key. I'm risking my job here, if not my life. What more do you want?"										0	Local givenKey = 1						1
evidence of corruption	Cunius Pelelius	"All right, all right. I'll tell you this because I trust you. Take this key. There's a record book in Odral's Helvi chest on the second floor. Stendar have mercy on me if anyone finds out about this."	"Player->AddItem key_odral_helvi 1
Set givenKey to 1
Journal HR_CalderaCorrupt 30"									90							1
evidence of corruption		Yeah.					Caldera					0	Not Local NoLore = 0						43
evidence of corruption		I don't know what you're talking about.		Dark Elf			Caldera					0	Not Local NoLore = 0						12
evidence of corruption		Are you accusing me of something?		Orc			Caldera					0	Not Local NoLore = 0						7
evidence of corruption		Tell it to the boss.		Khajiit			Caldera					0							6
evidence of corruption		I get my drakes every week and keep my eyes shut. You want to see what's going on? Go bother those guys at the Governor's Hall.		Imperial			Caldera					0	Not Local NoLore = 0						5
evidence of corruption		Cunius Pelelius and Odral Helvi run the show here. I wouldn't mess with them if I were you.					"Caldera, Governor's Hall"					0							5
evidence of corruption		Tell it to the boss.		Argonian			Caldera					0							3
excavation report	Senilias Cadiusus	"The excavation report is overdue. We've had a few... setbacks. Our native guide, Anes Vendu, is missing."	Journal MG_Excavation 20									30							1
excavation report	Senilias Cadiusus	"I don't exactly have an excavation report for her. Tell Edwinna everything is fine. We've just had a few... setbacks. Our native guide, Anes Vendu, is missing."	Journal MG_Excavation 20							Mages Guild		30				Journal MG_Excavation >= 10			1
excavation report	Senilias Cadiusus	"Anes Vendu took the excavation report with him, and I can't figure out how to get to the lower levels."										30				Journal MG_Excavation >= 20			1
excavation report	Senilias Cadiusus	"You found the report? Deliver it to Edwinna Elbert in Ald'ruhn. I will continue my work here. Now that the lower levels are open, perhaps we can make more discoveries here. In honor of our deceased colleague, Anes Vendu."	Journal MG_Excavation 50									30	Item bk_seniliasreport > 0						1
excavation report	Senilias Cadiusus	I won't be late with the next excavation report.										30				Journal MG_Excavation >= 100			1
excavation report	Pania Cadiusus	"If you must talk about this boring excavation business, you should talk to my father Senilias."										0							1
excavation report	Edwinna Elbert	"I need that report, %PCName. I cannot work with all these meaningless delays."										0	Function Choice = 2						1
excavation report	Edwinna Elbert	"Well, where is it? I don't see any excavation report."										0	Function Choice = 1						1
excavation report	Edwinna Elbert	"Thank you, %PCName. This report will be helpful, I'm sure."	"Journal MG_Excavation 100
Player->RemoveItem ""bk_SeniliasReport"" 1
AddItem ""bk_SeniliasReport"" 1
ModPCFacRep 10 ""Mages Guild""
ModDisposition 10
Player->ModReputation 1"									0	Function Choice = 1	Item bk_seniliasreport > 0					1
excavation report	Edwinna Elbert	"Senilias is dead? I am sorry to hear that, %PCName. I will have to change my entire plan of research."								Mages Guild	Conjurer	0	Dead senilias cadiusus > 0			Journal MG_Excavation >= 10			1
excavation report	Edwinna Elbert	"You have been expelled, %PCName. If you want to make amends, you should speak with Guildmaster Trebonius."										0	Global ExpMagesGuild > 0						1
excavation report	Edwinna Elbert	Were you expelled? Or did you clear that up already? You ought to make amends with Guildmaster Trebonius just to be sure.										0	Global ExpMagesGuild > 10						1
excavation report	Edwinna Elbert	"Are you still a member of the guild? Once Trebonius gives the authorization, we can discuss guild matters again."										0	Global ExpMagesGuild > 20						1
excavation report	Edwinna Elbert	"One of my colleagues, Senilias Cadiusus, is engaged in official Imperial research in Nchuleftingth. He was supposed to give me an excavation report every month, but has not sent one this month. Go to Nchuleftingth and find out what is going on."	"Journal MG_Excavation 10
ShowMap Nchuleftingth"							Mages Guild	Conjurer	30				Journal MG_Science >= 100			1
excavation report	Edwinna Elbert	Go to Nchuleftingth and talk with Senilias Cadiusus. Find out why he hasn't delivered his excavation report.	ShowMap Nchuleftingth							Mages Guild	Conjurer	30				Journal MG_Excavation >= 10			1
excavation report	Edwinna Elbert	"He doesn't have a report for me? Why not? What kind of setbacks? This sounds suspicious, %PCName. I absolutely must have that excavation report. Go back to Nchuleftingth and find out what is really going on."	ShowMap Nchuleftingth							Mages Guild	Conjurer	30				Journal MG_Excavation >= 20			1
excavation report	Edwinna Elbert	Did you get the excavation report? Do you have it with you?	"Choice ""Yes, here it is."" 1 ""No, not yet."" 2"									30				Journal MG_Excavation >= 10			1
excavation report	Edwinna Elbert	"I have the excavation report already, %PCName."										30				Journal MG_Excavation >= 100			1
excavation report	Edwinna Elbert	"If you have such a keen interest in scholarship, perhaps you'd like to join the Mages Guild."										30	Function Same Faction = 0			Journal MG_Excavation >= 100			1
excavation report	Edwinna Elbert	"This is interesting... The excavation report mentions another Dwemer ruin, Mzuleft. Would you go there and look for some blueprints?"								Mages Guild	Conjurer	30				Journal MG_Excavation >= 100			1
excavation report	Edwinna Elbert	The latest excavation report was right on schedule.								Mages Guild	Conjurer	30				Journal MG_Mzuleft >= 100			1
exile	Tharsten Heart-Fang	"Ice-Mane would be forced to leave the Skaal village. His name would be erased from our histories, and his family name will be forgotten. It is the greatest shame any Skaal could envision."										0	Journal BM_Trial >= 20	Journal BM_Trial < 70					1
exile	Tharsten Heart-Fang	"Halfhand would be forced to leave the Skaal Village, never to return. None of the Skaal will hunt him, but neither will they offer him aid, even in his most dire need. He will be dead to this tribe until the end time.The verdict is yours. Make your choice."										0	Journal BM_Trial >= 70	Journal BM_Trial < 100					1
exile	Tharsten Heart-Fang	That was your decision.										0	Journal BM_Trial = 100						1
exile	Risi Ice-Mane	"A horrible fate, but I would rather see my husband exiled than dead. He does not see it that way, though."										0	Journal BM_Trial >= 20	Journal BM_Trial < 70					1
exile	Rigmor Halfhand	"If that is the punishment I am given, such is my fate."										0	Journal BM_Trial >= 60						1
exile	Rigmor Halfhand	"Certainly, that would be the preferable choice. Why die when one might live? True, it would sadden any of the Skaal to leave this place, but better to live alone than to not live at all."										0	Journal BM_Trial >= 20	Journal BM_Trial < 60					1
exile	Korst Wind-Eye	It is the most terrible punishment that may be handed down by the Skaal. To be banished is to be dead to the community. Never to find joy in the comfort of our brothers and sisters. Never to feel the Spirit flow through your body while on a hunt.										0	Journal BM_Trial >= 20	Journal BM_Trial < 70					1
exile	Engar Ice-Mane	"A most horrible punishment, especially for an honest man. To live without my Skaal family. To wander aimlessly through this life without the Spirit to guide me. Living outside the Oneness of the land would be hell, outlander."										0	Journal BM_Trial >= 20	Journal BM_Trial < 70					1
exile		It is a fate worse than death. To no longer live among the Skaal is the worst punishment that can be devised.						Skaal				0	Journal BM_Trial >= 20	Journal BM_Trial < 100					29
exotic armor types	Garothmuk gro-Muzgub	"Fur armor is a light armor style popular among Nord barbarians. Dreugh is a remarkably strong Dunmer medium armor, made from Dreugh hide. But the most famous exotic armor is Dwemer, or Dwarvish armor, a highly ornate heavy armor valued as much for its rarity and antique craftsmanship as for its distinctive impact-absorbing qualities in combat."	;smith; scout; barbarian; bard; master-at-arms; drillmaster;									30							1
exotic armor types	Flaenia Amiulusus	"Fur armor is a light armor style popular among Nord barbarians. Dreugh is a remarkably strong Dunmer medium armor, made from Dreugh hide. But the most famous exotic armor is Dwemer, or Dwarvish armor, a highly ornate heavy armor valued as much for its rarity and antique craftsmanship as for its distinctive impact-absorbing qualities in combat."	;smith; scout; barbarian; bard; master-at-arms; drillmaster;									30							1
exotic armor types	Elone	"Fur armor is a light armor style popular among Nord barbarians. Dreugh is a remarkably strong Dunmer medium armor, made from Dreugh hide. But the most famous exotic armor is Dwemer, or Dwarvish armor, a highly ornate heavy armor valued as much for its rarity and antique craftsmanship as for its distinctive impact-absorbing qualities in combat."	;smith; scout; barbarian; bard; master-at-arms; drillmaster;									30							1
exotic armor types	Briring	"Fur armor is a light armor style popular among Nord barbarians. Dreugh is a remarkably strong Dunmer medium armor, made from Dreugh hide. But the most famous exotic armor is Dwemer, or Dwarvish armor, a highly ornate heavy armor valued as much for its rarity and antique craftsmanship as for its distinctive impact-absorbing qualities in combat."	;smith; scout; barbarian; bard; master-at-arms; drillmaster;									30							1
exotic armor types	Angoril	"Fur armor is a light armor style popular among Nord barbarians. Dreugh is a remarkably strong Dunmer medium armor, made from Dreugh hide. But the most famous exotic armor is Dwemer, or Dwarvish armor, a highly ornate heavy armor valued as much for its rarity and antique craftsmanship as for its distinctive impact-absorbing qualities in combat."	;smith; scout; barbarian; bard; master-at-arms; drillmaster;									30							1
exotic armor types	Ales Julalanie	"Fur armor is a light armor style popular among Nord barbarians. Dreugh is a remarkably strong Dunmer medium armor, made from Dreugh hide. But the most famous exotic armor is Dwemer, or Dwarvish armor, a highly ornate heavy armor valued as much for its rarity and antique craftsmanship as for its distinctive impact-absorbing qualities in combat."	;smith; scout; barbarian; bard; master-at-arms; drillmaster;									30							1
exotic items	Alarvyne Indalas	"Well, some of the finer materials are hard to come by these days. While it would be nice to have such items as dwarven limeware, it has become too difficult to obtain it."										0	Journal EB_Shipment < 20						1
exotic products	Tendris Vedran	"Exotic products of commercial value on Vvardenfell include the following: bonemeal, corprus weepings, Daedra skin, Daedra's heart, ectoplasm, fire salts, frost salts, Ghoul heart, gravedust, raw ebony, raw glass, Scamp skin, Vampire dust, and void salts."	;alchemist; apothecaries;									30	Not Local NoLore = 0						1
exotic products	Anarenen	"Exotic products of commercial value on Vvardenfell include the following: bonemeal, corprus weepings, Daedra skin, Daedra's heart, ectoplasm, fire salts, frost salts, Ghoul heart, gravedust, raw ebony, raw glass, Scamp skin, Vampire dust, and void salts."	;alchemist; apothecaries;									30	Not Local NoLore = 0						1
explanation	Uryn Maren	"Yes, yes! You see, I... well, I was... okay, fine. You caught me. But I swear, I didn't want to do this! Carnius put me up to it - he said he'd kill me if I didn't steal as much ore as I could!"	Journal CO_6 60									0	Journal CO_6 = 50	Global ColonySide = 1					1
explanation	Uryn Maren	"I'm telling you, Carnius made me do it! Go ask him, if you don't believe me!"										0	Journal CO_6 = 60	Global ColonySide = 1					1
explanation	Carnius Magius	"You're going to accuse me of being involved in this? Ha ha! So be it. But I warn you - be very careful with how you handle this, %PCRank. It'll be my word against the word of a thief. Whom do you think will be believed?"	Journal CO_6 70									0	Global ColonySide = 1						1
explanation	Carnius Magius	"I've said all I have to say on the subject, %PCRank. I suggest you leave."	Goodbye									0	Journal CO_6 = 70	Global ColonySide = 1					1
explanation	Carnius Magius	"Hmm? I don't think it matters much now, do you?"										0	Journal CO_6 = 80	Global ColonySide = 1					1
explanations	vivec_god	You want to know... why did I wage war on the Nerevarine? why did I try to suppress the Apographa?  why did I persecute the Dissident Priests? why is Dagoth Ur winning the war? how does the Tribunal fight Dagoth Ur? what are Wraithguard's powers?	";Vivec; Journal ""B8_MeetVivec"" = 50;"									0	Journal B8_MeetVivec >= 50						1
explore together	Larienna Macrina	"I have scoured the world over hunting a specific Daedroth with whom I have had issues in the past. When last we battled, I struck her a blow so grievous that she fled via spell to her dark sanctuary. This is that place. The beast's name is Hrelvesuu. She is weak, and likely recuperating from the damage I caused her. This place is well defended and I need someone to watch my back. You can have whatever ""treasure"" you can find in there. I seek only vengeance. What say you?"	"Choice ,""I'm ready."", 3, ""I cannot help you."", 4"									0				Journal FG_Nchurdamz = 10			1
explore together	Larienna Macrina	"Ah -- I knew you would return. The call of battle is strong, is it not?"	"Choice ,""Let's go."", 3, ""You are insane."", 4"									0				Journal FG_Nchurdamz = 11			1
explore together	Larienna Macrina	"Fine. When you work up the gumption, lemme know. Otherwise, I'm sure someone else will come along and share the riches with me soon."	"Journal FG_Nchurdamz 11
ModDisposition -2"									0	Function Choice = 4		Journal FG_Nchurdamz <= 11	Journal FG_Nchurdamz >= 10			1
explore together	Larienna Macrina	"All right then. Let's go. Remember, let me know if you require aid -- you watch my back and I'll watch yours. Take point and root out the threats. The treasure is yours -- and Hrelvesuu is mine."	"Journal ""FG_Nchurdamz"" 20
ModDisposition 10
AIFollow, Player, 0, 0, 0, 0"									0	Function Choice = 3		Journal FG_Nchurdamz <= 11	Journal FG_Nchurdamz >= 10			1
exquisite clothes	Savile Imayn	"Where can you get exquisite clothes? Tel Mora, Elegnan the Clothier -- she has some VERY nice things. See these clothes I'm wearing? Exquisite shirt? Exquisite skirt? Exquisite shoes? I bought them at her shop. Maybe you should try her. When you have the exquisite clothes, we can talk about the 'something special' you are looking for."	; Savile Imayn ;									0	Journal B3_ZainabBride >= 22	Journal B3_ZainabBride < 35					1
exquisite shoes	Kaushad	"Thank you. These remarkable shoes are... very fancy. Too fancy for a simple Ashlander like myself, But I thank you very much for the gift. It was very thoughtful."	";Ashkhan Kaushad;
player->removeitem exquisite_shoes_01 1
additem exquisite_shoes_01 1
journal B3_ZainabBride 4
ModDisposition 40"									0	Journal A2_6_Incarnate >= 50	Item exquisite_shoes_01 >= 1					1
exquisite shoes	Kaushad	"Yes. They are quite splendid aren't they. Of course... they were a gift. I wear them out of courtesy, %PCName. Not out of vanity. I am not a vain man."	;Ashkhan Kaushad;									0	Journal B3_ZainabBride >= 4						1
extra payment	Falco Galenus	"He's demanding a ridiculous sum of money - I won't even repeat what it is - or else he'll refuse to take any of the ore back to the mainland. This is unacceptable, and something needs to be done about it. I've tried reasoning with him to no avail; I'd like you to talk to him."	Journal CO_5 20									0	Global ColonySide = 1						1
extra payment	Falco Galenus	"He's demanding a ridiculous sum of money - I won't even repeat what it is - or else he'll refuse to take any of the ore back to the mainland. This is unacceptable, and something needs to be done about it. I've tried reasoning with him to no avail; I'd like you to talk to him."	Journal CO_5 20									0	Journal CO_5 = 10	Global ColonySide = 2					1
extra payment	Falco Galenus	"I'm not paying him anything more than what was initially arranged, and that's final. Haven't you sorted it out yet?"										0	Journal CO_5 >= 20						1
extra payment	Falco Galenus	"See? He's completely unreasonable. There MUST be a way around this, %PCName. There must be something about this connection to Elberoth. Maybe you should check the shipwreck site, and see if there's something you missed."										0	Journal CO_5 = 30						1
extra payment	Falco Galenus	"See? He's completely unreasonable. There MUST be a way around this, %PCName. Talk to Apronia. Maybe there's some way to exploit this connection to Elberoth."	Journal CO_5 40									0	Journal CO_5 = 30	Journal CO_3b = 20					1
extra payment	Falco Galenus	"Well done, %PCName, well done! Perhaps things can return to normal. Please get word to Carnius immediately, so that he doesn't think things are a complete disaster here."	"Journal CO_5 65
ModDisposition 10"									0	Journal CO_5 = 60	Global ColonySide = 2					1
extra payment	Falco Galenus	"Well done, %PCName, well done! Perhaps things can return to normal."	"Journal CO_5 80
ModPCFacRep 12 ""East Empire Company""
Player->additem ""gold_001"" 1000
ModDisposition 10"									0	Journal CO_5 = 60	Global ColonySide = 1					1
extra payment	Falco Galenus	"You've already handled this for me, %PCName. Baro hasn't been a problem since."										0	Journal CO_5 >= 80	Global ColonySide = 1					1
extra payment	Falco Galenus	"You've already handled it, %PCName."										0	Journal CO_5 >= 65	Global ColonySide = 2					1
extra payment	Falco Galenus	"It doesn't matter, now that you've killed him."										0	Journal CO_5 = 200						1
extra payment	Baro Egnatius	"That's right. You see this boat? It doesn't go anywhere until I've got that money in my hands. Your boss already knows what I'm after, and unless you're here to give it to me, I suggest you get lost. Otherwise you might get hurt."	Journal CO_5 30									0							1
extra payment	Baro Egnatius	"Hey, I said I'd just go, okay? Forget about the money. It doesn't matter. Just give me a little time, and I'll get on my way."										0	Journal CO_5 >= 60						1
extra payment	Baro Egnatius	"Like I told your boss, I'm not leaving until I get some serious cash from him. I can wait here all day, you know."										50	Journal CO_5 >= 30						1
extra payment	Baro Egnatius	"I like you. I really do. But you're not going to talk me out of it. I want my money, and I want it soon."										80	Journal CO_5 >= 30						1
Eydis Fire-Eye	Persius Mercius	"Eydis Fire-Eye used to be one of Sjoring Hard-Heart's supporters, but something changed her mind. We don't have to worry about her anymore, just kill Lorbumol gro-Aglakh."								Fighters Guild	Guardian	0				Journal FG_ElithPalSupply >= 100	Journal TG_BitterBribe >= 100		1
Eydis Fire-Eye	Persius Mercius	"Regretably, you broke the rules of the Fighters Guild and you have been expelled. First make amends, and then I can speak with you about this again."										0	Function PC Expelled = 1						1
Eydis Fire-Eye	Persius Mercius	You can find her at the Guild of Fighters in Balmora. Kill her and report back to me.	Journal FG_KillCronies 10							Fighters Guild	Guardian	30				Journal FG_ElithPalSupply >= 100			1
Eydis Fire-Eye	Persius Mercius	"Good work, %PCName. You must also kill Lorbumol gro-Aglakh before the Fighters Guild can free itself from corruption."	Journal FG_KillCronies 40							Fighters Guild	Guardian	30				Journal FG_KillCronies >= 10		Dead eydis fire-eye >= 1	1
Eydis Fire-Eye	Persius Mercius	"Now that Eydis Fire-Eye and Lorbumol gro-Aglakh are dead, you must take the battle to Sjoring Hard-Heart."	"Journal FG_KillCronies 100
ModPCFacRep 5 ""Fighters Guild""
ModDisposition 20"							Fighters Guild	Guardian	30				Journal FG_KillCronies >= 10	Dead lorbumol gro-aglakh >= 1	Dead eydis fire-eye >= 1	1
Eydis Fire-Eye	Persius Mercius	"Don't let your conscience trouble you, %PCName. You did the right thing."								Fighters Guild	Guardian	30				Journal FG_KillCronies >= 100			1
eye of the needle		"This token of our tribe, Malipu-Ataman's Belt, is proof of Sul-Matuul's blessing. Let me think....  Perhaps you mean the Needle? It is a tall rock column in the Valley of the Wind. I have slept beneath it once or twice. The Valley of the Wind is a valley on the northeast slopes of Red Mountain. The entrance to the valley is marked by Airan's Teeth, two tall rock spires."	";Ashlander; scout; hunter; Journal ""A2_6_Incarnate"" >= 15; 
Journal ""A2_6_Incarnate"" 20
modDisposition 10"		Hunter		Urshilaku Camp	Ashlanders				30	Journal A2_6_Incarnate >= 15	Journal A2_6_Incarnate < 50	Item malipu_ataman's_belt >= 1				6
eye of the needle		"This token of our tribe, Malipu-Ataman's Belt, is proof of Sul-Matuul's blessing. Let me think....  Perhaps you mean the Needle? It is a tall rock column in the Valley of the Wind. I have slept beneath it once or twice. The Valley of the Wind is a valley on the northeast slopes of Red Mountain. The entrance to the valley is marked by Airan's Teeth, two tall rock spires."	";Ashlander; scout; hunter; Journal ""A2_6_Incarnate"" >= 15; 
Journal ""A2_6_Incarnate"" 20
modDisposition 10"		Scout		Urshilaku Camp	Ashlanders				30	Journal A2_6_Incarnate >= 15	Journal A2_6_Incarnate < 50	Item malipu_ataman's_belt >= 1				1
eye of the needle		"Perhaps you mean the Needle? It is a tall rock column in the Valley of the Wind. I have slept beneath it once or twice. The Valley of the Wind is a valley on the northeast slopes of Red Mountain. The entrance to the valley is marked by Airan's Teeth, two tall rock spires."	";Ashlander; scout; hunter; Journal ""A2_6_Incarnate"" >= 15; 
Journal ""A2_6_Incarnate"" 20"		Hunter		Urshilaku Camp	Ashlanders				50	Journal A2_6_Incarnate >= 15	Journal A2_6_Incarnate < 50					6
eye of the needle		"This token of our tribe, Malipu-Ataman's Belt, is proof of Sul-Matuul's blessing. Let me think....  Perhaps you mean the Needle? It is a tall rock column in the Valley of the Wind. I have slept beneath it once or twice. The Valley of the Wind is a valley on the northeast slopes of Red Mountain. The entrance to the valley is marked by Airan's Teeth, two tall rock spires."	";Ashlander; scout; hunter; Journal ""A2_6_Incarnate"" >= 15; 
Journal ""A2_6_Incarnate"" 20"		Hunter		Urshilaku Camp	Ashlanders				50	Journal A2_6_Incarnate >= 15	Journal A2_6_Incarnate < 50	Item malipu_ataman's_belt >= 1				6
eye of the needle		"Perhaps you mean the Needle? It is a tall rock column in the Valley of the Wind. I have slept beneath it once or twice. The Valley of the Wind is a valley on the northeast slopes of Red Mountain. The entrance to the valley is marked by Airan's Teeth, two tall rock spires."	";Ashlander; scout; hunter; Journal ""A2_6_Incarnate"" >= 15; 
Journal ""A2_6_Incarnate"" 20"		Scout		Urshilaku Camp	Ashlanders				50	Journal A2_6_Incarnate >= 15	Journal A2_6_Incarnate < 50					1
eye of the needle		"This token of our tribe, Malipu-Ataman's Belt, is proof of Sul-Matuul's blessing. Let me think....  Perhaps you mean the Needle? It is a tall rock column in the Valley of the Wind. I have slept beneath it once or twice. The Valley of the Wind is a valley on the northeast slopes of Red Mountain. The entrance to the valley is marked by Airan's Teeth, two tall rock spires."	";Ashlander; scout; hunter; Journal ""A2_6_Incarnate"" >= 15; 
Journal ""A2_6_Incarnate"" 20"		Scout		Urshilaku Camp	Ashlanders				50	Journal A2_6_Incarnate >= 15	Journal A2_6_Incarnate < 50	Item malipu_ataman's_belt >= 1				1
eye of the needle		"Perhaps you mean the Needle? It is a tall rock column in the Valley of the Wind. I have slept beneath it once or twice. The Valley of the Wind is a valley on the northeast slopes of Red Mountain. The entrance to the valley is marked by Airan's Teeth, two tall rock spires."	";Ashlander; scout; hunter; Journal ""A2_6_Incarnate"" >= 15; 
Journal ""A2_6_Incarnate"" 20"		Hunter			Ashlanders				70	Journal A2_6_Incarnate >= 15	Journal A2_6_Incarnate < 50					22
eye of the needle		"Perhaps you mean the Needle? It is a tall rock column in the Valley of the Wind. I have slept beneath it once or twice. The Valley of the Wind is a valley on the northeast slopes of Red Mountain. The entrance to the valley is marked by Airan's Teeth, two tall rock spires."	";Ashlander; scout; hunter; Journal ""A2_6_Incarnate"" >= 15; 
Journal ""A2_6_Incarnate"" 20"		Scout			Ashlanders				70	Journal A2_6_Incarnate >= 15	Journal A2_6_Incarnate < 50					12
factions	Artisa Arelas	"Observers of Vvardenfell's politics have identified eleven main factions, some aligned with Imperial interests, some aligned with native Dunmer interests. The primary Imperial factions are the Imperial cult, the Imperial legions, and the Fighters, Mages, and Thieves Guilds. The primary native Dunmer factions are the three Great Houses, Redoran, Hlaalu, and Telvanni, the Temple, and the Morag Tong. The Ashlander barbarians are native Dunmer, but are opposed to both the Empire and the settled Dunmer."	;noble; savant; bard; bookseller;									30							1
factions		"Observers of Vvardenfell's politics recognize eleven main factions, some aligned with Imperial interests, some aligned with native Dunmer interests."	;noble; savant; bard; bookseller;		Noble							30	Not Local NoLore = 0						73
factions		"The primary Imperial factions are the Imperial cult, the Imperial legions, and the Fighters, Mages, and Thieves Guilds."	;noble; savant; bard; bookseller;		Noble							30	Global Random100 < 75	Not Local NoLore = 0					73
factions		"The primary native Dunmer factions are the three Great Houses, Redoran, Hlaalu, and Telvanni, the Temple, and the Morag Tong."	;noble; savant; bard; bookseller;		Noble							30	Global Random100 < 50	Not Local NoLore = 0					73
factions		"The Ashlander barbarians are native Dunmer, but are opposed to both the Empire and the settled Dunmer."	;noble; savant; bard; bookseller;		Noble							30	Global Random100 < 25	Not Local NoLore = 0					73
factions		"Observers of Vvardenfell's politics have identified eleven main factions, some aligned with Imperial interests, some aligned with native Dunmer interests. The primary Imperial factions are the Imperial cult, the Imperial legions, and the Fighters, Mages, and Thieves Guilds. The primary native Dunmer factions are the three Great Houses, Redoran, Hlaalu, and Telvanni, the Temple, and the Morag Tong. The Ashlander barbarians are native Dunmer, but are opposed to both the Empire and the settled Dunmer."	;noble; savant; bard; bookseller;		Savant							30	Not Local NoLore = 0						19
failed in our quest	Ulfgar the Unending	"Don't you understand?  For five hundred years, I have searched for the entrance to Sovngarde!  I have been all across the Empire and back, but I cannot find it!  Once, my friends and I served Ysgramor, and counted ourselves among his ""Five Hundred Companions.""  We helped drive the Elves out of Skyrim!  We earned our place in Sovngarde!  If, in your travels, you discover the entrance to Sovngarde, let me know, and I will be forever in your debt.  I have tried...and failed."	"Choice ""Actually, Ulfgar, I came upon this book.  It's called 'Sovngarde -- A Reexamination,' and seems to offer new theories on how one may enter Sovngarde.  I think it may have the answers you seek."" 1"									0	Journal BM_BrodirGrove >= 0	Item bk_Sovngarde > 0					1
failed in our quest	Ulfgar the Unending	"Don't you understand?  For five hundred years, I have searched for the entrance to Sovngarde!  I have been all across the Empire and back, but I cannot find it!  Once, my friends and I served Ysgramor, and counted ourselves among his ""Five Hundred Companions.""  We helped drive the Elves out of Skyrim!  We earned our place in Sovngarde!  If, in your travels, you discover the entrance to Sovngarde, let me know, and I will be forever in your debt.  I have tried...and failed."	Journal BM_BrodirGrove 20									0	Journal BM_BrodirGrove >= 0	Item bk_Sovngarde = 0					1
failed in our quest	Ulfgar the Unending	"New theories, you say?  Let me see the book you speak of.  Hmmm.... Could this be?  Is it possible the entrance to Sovngarde lie right before me all along?  It makes so much sense!  %PCName, you've done it!  You've found the way to Sovngarde!  All I need to do is die valiantly in combat!  But how....  I know!  You, %PCName!  You must help me!  You must defeat me in armed combat and send my soul to Sovngarde!  Tell me, will you honor me with a fight to the death?"	"Journal BM_BrodirGrove 40
player->removeitem ""bk_sovngarde"" 1
additem ""bk_sovngarde"" 1
Choice ""Sorry, Ulfgar, I can't help you."" 2 ""I'll help you, Ulfgar.  I will do everything in my power to defeat you in armed combat."" 3"									0	Function Choice = 1						1
failed in our quest	Ulfgar the Unending	"Oh.  I see.  I thought I sensed honor in you, %PCName.  It is why I offered you this chance at glory.  Perhaps I was wrong about you....  If you have a change of heart, return to me and we will fight valiantly to the death.  And don't worry. I'm not going to ambush you.  In order to enter Sovngarde I must die in valiant combat.  I will not lower myself to cowardice and deceit as Grimkell did.  Now leave me, %PCName.  I have much to consider."	"Journal BM_BrodirGrove 50
Goodbye"									0	Function Choice = 2						1
failed in our quest	Ulfgar the Unending	"You honor me with this decision!  Songs will be written of our glorious battle!  It is true that in my heart I wish to be defeated, so that I may enter Sovngarde.  But know, this %PCName.  I will fight, and fight valiantly, as I have all my life.  You will probably die by my hand.  I will grant no quarter, no mercy, and I expect no less from you.  Go now. Prepare for battle.  When you are ready, return here.  We will speak one last time, and then engage in armed combat!"	"Journal BM_BrodirGrove 60
Goodbye"									0	Function Choice = 3						1
faith	ordinator_high fane	Faith conquers all. Have faith in the law.										0							1
fake soul gem	Ajira	"Ajira has made a fake soul gem. Take it and put it in Galbedir's desk upstairs. Galbedir should be coming downstairs to talk with Marayn Dren, so no one will see you do this thing."	"Journal MG_Sabotage 10
Player->AddItem ""misc_fakesoulgem"" 1"							Mages Guild		0				Journal MG_BCShrooms >= 100			1
fake soul gem	Ajira	Take the fake soul gem Ajira gave you and put it in Galbedir's desk upstairs. Hurry before Galbedir returns.								Mages Guild		0				Journal MG_Sabotage >= 10			1
fake soul gem	Ajira	You have put the gem in the desk as Ajira asked? Ajira thanks you.	"Journal MG_Sabotage 100
ModPCFacRep 5 ""Mages Guild""
ModDisposition 10"							Mages Guild		0	Local gemInDesk = 1			Journal MG_Sabotage >= 10			1
fake soul gem	Ajira	"Yes, Ajira thanks you again."								Mages Guild		0				Journal MG_Sabotage >= 100			1
Falco Galenus	Falco Galenus	At your service.										0							1
Falco Galenus	Carnius Magius	"He's the second-in-command, and takes his orders directly from me. Thankfully, he spends almost all his time at the site, so I don't have to listen to his optimistic drivel all the time. You can find him there."										0							1
Falco Galenus	Carnius Magius	"What a terrible shame about his death, eh? Heh."										0	Journal CO_12a >= 40						1
Falco Galenus		"Falco who? No, never heard of him."					Solstheim					0							77
Falco Galenus		"He's not really the boss, but he's the one everyone listens to. Should be around here somewhere, hard at work."					Raven Rock					0							33
Falco Galenus		"He's a real stand-up guy. Spends all his time here at the site. Always working. And friendly, too."					Raven Rock					0	Global Random100 > 33						33
Falco Galenus		How come he's not the one in charge? I don't know how Carnius Magius got the Factor's position - probably bought it. I say Falco should have it.					Raven Rock					0	Global Random100 > 66						33
Falco Galenus		I can't believe he's dead. There's no justice in this world.					Raven Rock					0	Journal CO_12a >= 40						33
Falco Galenus		Did you hear? Someone killed him! This place is a lost cause now.					Raven Rock					0	Journal CO_12a >= 40	Global Random100 > 50					33
Falco Galenus		You can find him at the colony site.						East Empire Company				0							20
Falensarano	Hrundi	You will find it west of here. I will mark it on your map.	"ShowMap ""Falensarano"""									0							1
fallen brother	Dagoth Ralas	"The soul of Dagoth Gares is among us. You have broken his body, but his spirit is with us in our waking dreams."	";ash ghouls; Kogoruhn; Dagoth Girer, Dagoth Delnus, Dagoth Baler, Dagoth Ralas, Dagoth Fervas"									0							1
fallen brother	Dagoth Girer	"The soul of Dagoth Gares is among us. You have broken his body, but his spirit is with us in our waking dreams."	";ash ghouls; Kogoruhn; Dagoth Girer, Dagoth Delnus, Dagoth Baler, Dagoth Ralas, Dagoth Fervas"									0							1
fallen brother	Dagoth Fervas	"The soul of Dagoth Gares is among us. You have broken his body, but his spirit is with us in our waking dreams."	";ash ghouls; Kogoruhn; Dagoth Girer, Dagoth Delnus, Dagoth Baler, Dagoth Ralas, Dagoth Fervas"									0							1
fallen brother	Dagoth Delnus	"The soul of Dagoth Gares is among us. You have broken his body, but his spirit is with us in our waking dreams."	";ash ghouls; Kogoruhn; Dagoth Girer, Dagoth Delnus, Dagoth Baler, Dagoth Ralas, Dagoth Fervas"									0							1
fallen brother	Dagoth Baler	"The soul of Dagoth Gares is among us. You have broken his body, but his spirit is with us in our waking dreams."	";ash ghouls; Kogoruhn; Dagoth Girer, Dagoth Delnus, Dagoth Baler, Dagoth Ralas, Dagoth Fervas"									0							1
fallen brother	ash_ghoul	"The soul of Dagoth Gares is among us. You have broken his body, but his spirit is with us in our waking dreams."	;ash ghoul [ash ghoul 14]									0							1
False Gods	Sul-Matuul	"You have learned the lies of the Tribunal and the false hope they offer of protection from Dagoth Ur. We have heard the priest's own words of the Apographa, and we know them to be true. We have heard the words of the Dissident Priests, and we know them to be true. The False Gods have broken their promises, and have taken up the tools of the Enemy. This is a great evil, and a great danger."	";Sul-Matuul;
Journal ""B1_UnifyUrshilaku"" 15"									0	Journal B1_UnifyUrshilaku >= 1						1
False Gods	ghost_npc_peakstar	"The Tribunal and Dagoth Ur have the unnatural abilities and lifespans of gods. But they gained these things by actions that mock the gods and misuse divine power. They were ambitious and unwise, and the consequences of these ungodly acts threaten all that lives in Morrowind."	";Peakstar; Journal ""A2_6_Incarnate"" <= 50;"									0	Journal A2_6_Incarnate >= 50						1
False Incarnate	Tuls Valen	Elvil Vidron in Suran claims to be the Nerevarine and makes prophecies of doom. We cannot have two Nerevarines. Go to him and prove to him that you are the true Incarnate.	Journal TT_FalseIncarnate 10									0				Journal B8_MeetVivec >= 50			1
False Incarnate	Tuls Valen	"Elvil Vidron in Suran claims to be the Nerevarine and makes prophecies of doom. Clearly he is a heretic. Convince him that he is mistaken or, if all else fails, prove it by killing him. If he is the true Nerevarine, he is protected by prophesy and cannot die."	Journal TT_FalseIncarnate 10									0							1
False Incarnate	Tuls Valen	"Elvil Vidron will do penance for his errors, but I am glad you did not kill him. Please accept these potions of healing in reward for your wisdom in this matter. Are you ready for additional duties?"	"Journal TT_FalseIncarnate 100
Player->AddItem ""p_restore_health_e"" 3
ModPCFacRep 5 ""Temple""
ModDisposition 10"									0				Journal TT_FalseIncarnate >= 50			1
False Incarnate	Tuls Valen	I am sorry that you had to kill Elvil Vidron. Perhaps this will discourage others from making heretical claims.	"Journal TT_FalseIncarnate 100
ModPCFacRep 5 ""Temple""
ModDisposition 10"									0				Journal TT_FalseIncarnate >= 60			1
False Incarnate	Tuls Valen	Elvil Vidron is already dead? That is unfortunate. I wish we could have saved him.	"Journal TT_FalseIncarnate 100
ModPCFacRep 5 ""Temple""
ModDisposition 10"									0	Dead elvil vidron >= 1			Journal TT_FalseIncarnate = 0			1
False Incarnate	Tuls Valen	You put an end to the heresies of the False Incarnate.										0				Journal TT_FalseIncarnate >= 100			1
False Incarnate	Tuls Valen	You have been expelled from the Temple.										0	Function PC Expelled = 1						1
False Incarnate	Tuls Valen	"I have heard that YOU are a False Incarnate. I am not yet convinced, but I no longer trust you. Like Elvil Vidron, if your claim is true, you must prove it to Archcanon Saryoni in Vivec."										0				Journal A2_6_Incarnate >= 50	Journal B8_MeetVivec < 50		1
False Incarnate	Sharn Gra-Muzgob	"The Temple refers to any demented impostor who claims to be the Nerevarine as ""the False Incarnate"". The Temple treats such persons as insane, and Ordinators pursue and imprison them ""for their own protection."" The Temple has reported that the most recent False Incarnate, a girl child named Peakstar, has died, but they've produced no body, and skeptics are suspicious of Temple claims."										0				Journal A1_4_MuzgobInformant >= 15			1
False Incarnate	Huleeya	"In the past, some have claimed to be the reincarnated Nerevar. The most recent is known as Peakstar, a figure of legend among the Wastes tribes for the last 30 years. The Temple says these false Incarnates disprove the prophecies, since the false Incarnates fail and come to nothing, but the mystical Nerevarine cult glorifies rather than shrinks from contradictions, citing the appearance of ""failed Incarnates"" as certain proof of Nerevar's coming rebirth."										0				Journal A1_7HuleeyaInformant >= 20			1
False Incarnate	Elvil Vidron	You disbelieve? I know my destiny. And you will have a hard time proving otherwise. I have seen the message in the dream. Have you not also experienced the waking dream?	"Choice ""I don't know what you're talking about."" 1 ""Yes. But you are not the one I envisioned."" 2"									0				Journal TT_FalseIncarnate >= 10			1
False Incarnate	Elvil Vidron	You disbelieve? I know my destiny. And you will have a hard time proving otherwise. I have seen the message in the dream. Have you not also experienced the waking dream?	"Choice ""I don't know what you're talking about."" 1 ""Yes. But you are not the one I envisioned."" 2 ""Show him the Moon-and-Star ring"" 3"									0	Item moon_and_star > 0			Journal TT_FalseIncarnate >= 10			1
False Incarnate	Elvil Vidron	"You... The vision... The Moon-and-Star! It was you, not I. Forgive me, Nerevar, forgive! I meant only to prepare the way."	Journal TT_Compassion 55									0	Function Choice = 3						1
False Incarnate	Elvil Vidron	"Who then, if not myself? You?! Before you make such claims, you must find a way to convince me."	"ModDisposition -5
Goodbye"									0	Function Choice = 2						1
False Incarnate	Elvil Vidron	"You cannot harm me, pawn of the Temple! Leave before I prove the truth of my prophecies on your flesh!"	"ModDisposition -10
ModFight 10
Goodbye"									0	Function Choice = 1						1
False Incarnate	Elvil Vidron	"I have seen the error of my ways, %PCName. Your wisdom has guided me through this most disturbing time."										0				Journal TT_FalseIncarnate >= 50			1
False Incarnate	Elvil Vidron	"Yes, Nerevar. I see clearly now. I shall repent at the Temple and preach in your name."										0				Journal TT_FalseIncarnate >= 55	Journal A2_6_Incarnate >= 50		1
False Incarnate	Elvil Vidron	"Who then, if not myself? The dreams are unyielding! Every day, every night!  I must be the one.... I must... No, your words are not convincing enough."	"ModDisposition -5
Goodbye"									40	Function Choice = 2						1
False Incarnate	Elvil Vidron	"I pity you, unbeliever. You will be swept away like ash before the storm."	"ModDisposition -5
Goodbye"									50	Function Choice = 1						1
False Incarnate	Elvil Vidron	"Who then, if not myself? There must be a meaning to these dreams. Perhaps you are right... Your words have guided me. I will seek penance for my sins. Forgive me and thank you."	"ModDisposition 15
SetFight 0
StopCombat
Journal TT_FalseIncarnate 50
Goodbye"									65	Function Choice = 2						1
Falura Llervu	Falura Llervu	"Yes, sera. Falura Llervu of Velothis Haven, daughter of Andrano Llervu, lord of Tel Llervu, pleased to make your acquaintance. See? Savile Imayn has taught me well. I shall BE a high-born Telvanni lady, and no one will know the difference. Just like a lady."	"; Falura Llervu; Journal ""B3_ZainabBride"" >= 40; 
Choice ""Continue"" 1"									0	Journal B3_ZainabBride >= 40	Journal B3_ZainabBride < 45					1
Falura Llervu	Falura Llervu	"I admit, I am a little anxious about marrying an Ashlander, even an Ashlander chief, but anything is better than being a slave, and I am very tough and smart, and determined to make the best of my chances. But Savile Imayn said you wanted to give me something. Some presents...."	"; Falura Llervu; Journal ""B3_ZainabBride"" >= 40; CHOICE 1"									0	Journal B3_ZainabBride >= 40	Function Choice = 1	Journal B3_ZainabBride < 45				1
family crest	Tusamircil	"Yes, I've seen a ring like that before. Sinyaramen wears it. Don't expect that he'll speak with you, though. He has little use for your kind. Although...he ordered a potion from me last week. If you deliver it to him for me, he might be willing to talk to you."	"Journal ""VA_VampChild"" 60
Choice ""I'll take it to him."" 1 ""I'll get him to speak to me."" 2"									0	Item extravagant_ring_aund_uni > 0	Journal VA_VampChild >= 30					1
family crest	Tusamircil	Sure you don't want that potion?	"Choice ""Yes, I suppose I do."" 1 ""No. I don't need it."" 2"									0	Item extravagant_ring_aund_uni > 0	Journal VA_VampChild = 65					1
family crest	Tusamircil	"Here you go. Don't know where you'd find him, though. He wandered in here last week and said he'd be back soon. Who knows, though? Could be months before he returns. Better you find him yourself."	"Journal ""VA_VampChild"" 66
player->additem ""p_sinyaramen_unique"" 1
removeitem ""p_sinyaramen_unique"" 1"									0	Item extravagant_ring_aund_uni > 0	Journal VA_VampChild >= 30	Function Choice = 1				1
family crest	Tusamircil	Suit yourself.	"Journal ""VA_VampChild"" 65"									0	Item extravagant_ring_aund_uni > 0	Journal VA_VampChild >= 30	Function Choice = 2				1
family crest	Sinyaramen	"Yes, that ring bears the seal of my great family. Where did you get it? Never mind. I'm sure it was taken off one of my ancestors killed by your kind."										0	Item extravagant_ring_aund_uni > 0						1
family crest	Iniel	"Hmmm...yes. I believe I've seen it before, or at least one similar. I think it was when I was in the Gateway Inn last week, talking to another Altmer. Hard to be certain, though. It was a long night of drinking. I'm sure you would understand."	"Journal ""VA_VampChild"" 50"									0	Item extravagant_ring_aund_uni > 0	Journal VA_VampChild >= 30					1
family crest	Dhaunayne Aundae	Any Altmer who has met one of my kin should recognize the seal on that ring.										0	Journal VA_VampChild >= 10	Journal VA_VampChild < 120					1
family heirlooms	Dro'zhirr	"Heirlooms? Hah! Dro'zhirr has found plenty of heirlooms. They just seem to fall into his pockets! In fact, Dro'zhirr just found a few new pieces earlier today. Took them from some Nord woman. Cried like a baby, she did. ""Oh, my precious jewelry!"""										0	Journal MV_BanditVictim >= 30	Journal MV_BanditVictim < 50					1
family heirlooms	Dro'zhirr	"I thought you were going to return those things to the Nord woman? You'd better get going, or Dro'zhirr will have to take the jewels back from you."										0	Journal MV_BanditVictim = 50						1
family heirlooms	Dro'zhirr	"Ahhh...she made good on her promise then! Nice dealing with you, %PCName. Perhaps we can do business again sometime."	"Journal ""MV_BanditVictim"" 120
AddItem ""Gold_001"" 150
Player->RemoveItem ""Gold_001"" 150
Goodbye"									0	Journal MV_BanditVictim = 110	Item Gold_001 >= 150	Item expensive_amulet_aeta < 1	Item expensive_ring_aeta < 1			1
family heirlooms	Dro'zhirr	"Dro'zhirr thinks you owe him some money, friend. You'd better get that to me soon. Dro'zhirr knows those jewels were worth at least 150 septims. Now, go get my money!"	"ModDisposition -10
Goodbye"									0	Journal MV_BanditVictim = 110	Item Gold_001 < 150	Item expensive_amulet_aeta < 1	Item expensive_ring_aeta < 1			1
family heirlooms	Aeta Wave-Breaker	It's good to have my jewelry back.										0	Journal MV_BanditVictim >= 100						1
family heirlooms	Aeta Wave-Breaker	"Yes, it was a ring and an amulet. They're both inscribed, so it shouldn't be tough to tell which ones are mine."	"Journal ""MV_BanditVictim"" 25"									0	Journal MV_BanditVictim < 50						1
family heirlooms	Aeta Wave-Breaker	"If you can retrieve them for me, I'd be eternally grateful."										0	Journal MV_BanditVictim >= 25	Journal MV_BanditVictim < 100					1
family heirlooms	Aeta Wave-Breaker	"You've found them! I'm so relieved. Here, please take this gold as payment. I was able to keep it hidden when the outlaws robbed me, and I'd be glad for you to have it. Thank you again!"	"Journal ""MV_BanditVictim"" 110
RemoveItem ""Gold_001"" 300
Player->RemoveItem ""expensive_amulet_aeta"" 1
Player->RemoveItem ""expensive_ring_aeta"" 1
AddItem ""expensive_amulet_aeta"" 1
AddItem ""expensive_ring_aeta"" 1
Player->AddItem ""Gold_001"" 300
Goodbye"									0	Journal MV_BanditVictim = 50	Item expensive_amulet_aeta > 0	Item expensive_ring_aeta > 0				1
family heirlooms	Aeta Wave-Breaker	"You've found them! I'm so relieved. Here, please take this gold as payment. I was able to keep it hidden when the outlaws robbed me, and I'd be glad for you to have it. Thank you again!"	"Journal ""MV_BanditVictim"" 100
RemoveItem ""Gold_001"" 300
Player->AddItem ""Gold_001"" 300
Player->RemoveItem ""expensive_amulet_aeta"" 1
Player->RemoveItem ""expensive_ring_aeta"" 1
AddItem ""expensive_amulet_aeta"" 1
AddItem ""expensive_ring_aeta"" 1
Goodbye"									0	Journal MV_BanditVictim >= 30	Item expensive_amulet_aeta > 0	Item expensive_ring_aeta > 0	Journal MV_BanditVictim != 50			1
family heirlooms	Aeta Wave-Breaker	"You've found them! I'm so relieved. Here, please take this gold as payment. I was able to keep it hidden when the outlaws robbed me, and I'd be glad for you to have it. Thank you again!"	"Journal ""MV_BanditVictim"" 105
Player->RemoveItem ""expensive_amulet_aeta"" 1
Player->RemoveItem ""expensive_ring_aeta"" 1
AddItem ""expensive_amulet_aeta"" 1
AddItem ""expensive_ring_aeta"" 1
RemoveItem ""Gold_001"" 300
Player->AddItem ""Gold_001"" 300
Goodbye"									0	Journal MV_BanditVictim < 10	Item expensive_amulet_aeta > 0	Item expensive_ring_aeta > 0				1
Fang of Haynekhtnamet	Torasa Aram	"Ah, yes.  The blade forged from a dragon fang, surpassed in its wonder only by its difficulty to pronounce.  Do you wish to sell this to the museum? I can offer you 16000 gold for it."	"Choice: ""Sell the item."" 1 ""Keep the item."" 2"									0	Local daggerfang = 1						1
Fang of Haynekhtnamet	Torasa Aram	"Ah, yes.  The blade forged from a dragon fang, surpassed in its wonder only by its difficulty to pronounce.  Do you wish to sell this to the museum? Or perhaps donate it? I can offer you 16000 gold if you choose to sell it."	"Choice: ""Sell the item."" 1 ""Keep the item."" 2 ""Donate the item."" 3"									0	Local daggerfang = 1	Journal TR_Blade = 40					1
Fang of Haynekhtnamet	Torasa Aram	"It's your choice, of course."										0	Function Choice = 2						1
Fang of Haynekhtnamet	Torasa Aram	"You don't have the Fang of Haynekhtnamet with you? Then come back with it, and we'll settle the deal."										0	Function Choice = 1	Item dagger_fang_unique = 0					1
Fang of Haynekhtnamet	Torasa Aram	"You don't have the Fang of Haynekhtnamet with you? Then come back with it, and we'll settle the deal."										0	Function Choice = 3	Item dagger_fang_unique = 0					1
Fang of Haynekhtnamet	Torasa Aram	"I'm very proud to have this remarkable piece for our collection.  Thank you, %PCName."	"set daggerfang to 2
player->removeitem ""dagger_fang_unique"" 1
player->additem ""gold_001"" 16000
""dagger_fang_unique_x""->Enable"									0	Function Choice = 1	Item dagger_fang_unique >= 1					1
Fang of Haynekhtnamet	Torasa Aram	"I'm very proud to have this remarkable piece for our collection.  Thank you, %PCName."	"set daggerfang to 2
player->removeitem ""dagger_fang_unique"" 1
set MuseumDonations to MuseumDonations + 1
""dagger_fang_unique_x""->Enable"									0	Function Choice = 3	Item dagger_fang_unique >= 1					1
Fang of Haynekhtnamet	Torasa Aram	"Yes, thank you for allowing us to add it to our collection."										0	Local daggerfang >= 2	Item dagger_fang_unique = 0					1
Fang of Haynekhtnamet	Torasa Aram	What?  How is it that you have this?  This was part of the museum's collection!  GUARDS!	"SetPCCrimeLevel 32000
Set PCThief to 1
Goodbye"									0	Local daggerfang = 3	Item dagger_fang_unique > 0					1
Fargoth's hiding place	Hrisskar Flat-Foot	"I know the little fetcher's got one somewhere in town. Just not sure where yet. I've already gone through his whole house, so I know he's not hiding it there. I'd like you find out where he's stashing his gold. If you can, I'll give you a share of the wealth. Are you up for it?"	"Journal ""MS_Lookout"" 10
Choice ""I'll do it."" 1 ""No thanks."" 2"									0	Journal MS_Lookout = 0						1
Fargoth's hiding place	Hrisskar Flat-Foot	"Excellent. Here's what I want you to do. I'm not sure where he goes, but I know he wanders around town at night. Watch his movements. The best vantage point is on top of the lighthouse south of town. That will give you a nice view of all of Seyda Neen. If you keep an eye on where he goes, I'm sure you'll be able to figure out where he's hiding that gold."	"Journal ""MS_Lookout"" 20"									0	Function Choice = 1						1
Fargoth's hiding place	Hrisskar Flat-Foot	"No? Well, I'll find someone else to do it, then."	"Journal ""MS_Lookout"" 30"									0	Function Choice = 2						1
Fargoth's hiding place	Hrisskar Flat-Foot	I've just got to find where he's hiding his loot.										0	Journal MS_Lookout >= 20	Journal MS_Lookout <= 30					1
Fargoth's hiding place	Hrisskar Flat-Foot	"You've found his hiding place? That's great. Tell you what...I'll give you 100 gold, and you can keep anything else that you found in there. Thanks for your help."	"Player->RemoveItem ""Gold_001"" 300
Player->AddItem ""Gold_001"" 100
Journal ""MS_Lookout"" 100
ModDisposition 40
AddItem ""Gold_001"" 200
Fargoth->ClearForceSneak
Fargoth->AiWander 512 0 0 60 30 10 0 0 0
Set fargothwalk to 3"									0	Journal MS_Lookout = 40	Item Gold_001 >= 300					1
Fargoth's hiding place	Hrisskar Flat-Foot	"You've found his hiding place? That's great, but where's the gold??? You trying to hold out on me, %PCRace?"	ModDisposition -10									0	Journal MS_Lookout = 40	Item Gold_001 < 300					1
Fargoth's hiding place	Hrisskar Flat-Foot	"Good that you found that for me, friend. I'll make that little fetcher pay for lying to me. Although, I've got to be honest, it is kind of fun messing with the little guy. I like to take something from his place and stick it in that old barrel in the Census and Excise courtyard. Hehe...gives the new arrivals something to look forward to."										0	Journal MS_Lookout = 100						1
Fargoth's hiding place	Hrisskar Flat-Foot	"You killed the little runt? I don't know what you were thinking. He was a source of good income for me. If anyone asks, I don't know you."										0	Journal MS_Lookout >= 10	Dead fargoth > 0					1
Fargoth's hiding place	Fargoth	Hiding place? I don't know what you're talking about! Leave me alone.	"ModDisposition -10
Goodbye"									0	Journal MS_Lookout >= 10						1
Fargoth's hiding place	Fargoth	I don't have a hiding place. At least not anymore....	"ModDisposition -10
Goodbye"									0	Journal MS_Lookout = 100						1
Farvyn Oreyn		"Oh, wondrous is Farvyn Oreyen, the powerful battlemage! He single-handedly slew a Daedroth Lord who wished to enslave us all. Even now, he has traveled with his servants to Gnaar Mok, to rid that poor town of some evil presence."	"Journal ""DA_Malacath"" 30"				Vivec					0	Journal DA_Malacath < 30						316
Farvyn Oreyn		"Thank the gods for Farvyn Oreyn. Long will we tell of his heroic conquests. He arrived here only a day ago with his servants to help rid of us some marauding netches. Even now, he has gone to the south of town, making the area safe once again for our fishermen."	"Journal ""DA_Malacath"" 40"				Gnaar Mok					0	Journal DA_Malacath < 40						19
Fast Eddie	Caius Cosades	"Edd Theman, also 'Fast Eddie', also 'Eddie the Rat', is a rare commodity, a former Telvanni wizard who has gone Imperial and joined the Mages Guild. A colorful but unreliable character, but he is an invaluable source of inside information on Great House Telvanni. He has a small house here in Balmora."	";Caius; Journal A2-2_6thHouse >= 50
Journal fast_eddie 1"									0	Journal A2_2_6thHouse >= 50	Journal fast_eddie < 1					1
father's amulet	Satyana	"Yes, my father, Augustus Arenim. He was buried here many years ago, when I was but a child. There are only a few of my family left. I thought I'd try and recover a part of my inheritance. I'd only just arrived when I heard someone. Are you willing to help me out?"	"Choice ""Yes, I'll help you find your father's amulet."" 1 ""Find it yourself."" 2"									0							1
father's amulet	Satyana	"I'm sorry, but I can't let anyone stand in my way."	"Journal MS_ArenimTomb 110
SetFight 100
StartCombat Player
Goodbye"									0	Function Choice = 2						1
father's amulet	Satyana	Good. I'm glad you decided to help. You'll need a key to get into my father's tomb. I can't open the door myself. I think my father had a friend buried in here. Maybe his body has a key. I'll stick nearby and help out when I can.	"Journal MS_ArenimTomb 50
AiFollow Player 0 0 0 0 0"									0	Function Choice = 1						1
father's amulet	Satyana	"Yes, %PCName?"										0				Journal MS_ArenimTomb >= 50			1
father's amulet	Satyana	"Yes, it's around here somewhere."										0	Local doOnce = 1			Journal MS_ArenimTomb >= 50			1
father's amulet	Satyana	"Yes, I think we're near the key... Once we have the key, we can find my father's amulet."										0	Local doOnce = 2			Journal MS_ArenimTomb >= 50			1
father's amulet	Satyana	You've found the key. Now let's make our way around to my father's tomb.										0	Item key_Arenim > 0			Journal MS_ArenimTomb >= 50			1
father's amulet	Satyana	This is where my father was buried. I hope the amulet is still here...										0	Local doOnce = 3			Journal MS_ArenimTomb >= 50			1
father's amulet	Satyana	"Yes, you've given me the amulet. I am grateful to you. Feel free to explore the tomb."										0				Journal MS_ArenimTomb >= 100			1
fatigue	Ygfa	"A creature's fatigue is a measure of its capacity for extended physical exertion. The greater a creature's fatigue attribute, the longer it can run, swim, and fight."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
fatigue	Strillian Macro	"A creature's fatigue is a measure of its capacity for extended physical exertion. The greater a creature's fatigue attribute, the longer it can run, swim, and fight."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
fatigue	Smokey Morth	"A creature's fatigue is a measure of its capacity for extended physical exertion. The greater a creature's fatigue attribute, the longer it can run, swim, and fight."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
fatigue	Melvure Rindu	"A creature's fatigue is a measure of its capacity for extended physical exertion. The greater a creature's fatigue attribute, the longer it can run, swim, and fight."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
fatigue	Estirdalin	"A creature's fatigue is a measure of its capacity for extended physical exertion. The greater a creature's fatigue attribute, the longer it can run, swim, and fight."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
fatigue	Eraamion	"A creature's fatigue is a measure of its capacity for extended physical exertion. The greater a creature's fatigue attribute, the longer it can run, swim, and fight."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
fatigue	Artisa Arelas	"A creature's fatigue is a measure of its capacity for extended physical exertion. The greater a creature's fatigue attribute, the longer it can run, swim, and fight."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
Favel Tomb	Sinnammu Mirpal	"It is west of our camp. Go west along the coast, past the ruins. If you reach the Ashlands, turn back. Outcasts from our tribe live nearby. They are dangerous. Avoid them if you can."										0				Journal MG_WiseWoman >= 10	Journal MG_WiseWoman < 80		1
Favor	Nerile Andaren	"Yes. Well. It's not much, really. A simple delivery that needs to be made, actually. Geon Auline reported being ill earlier this week, yet refuses to come to the Temple for healing. Some nonsense about a collection of his. At any rate, if he will not come to us, then we must take the initiative and go to him. Will you deliver this Cure Disease Potion to him?"										0	Global PlagueActivate = 1						1
Favor	Nerile Andaren	"If you could just deliver that potion, %PCName, I'd be most appreciative. Things have been so busy here that I simply can't do it myself."										0	Journal MS_CrimsonPlague = 20						1
Favor	Nerile Andaren	"Thank you for delivering the potion, %PCName."										0	Journal MS_CrimsonPlague = 30						1
Favor	Nerile Andaren	"I hope it's not too much of an imposition, but there's another sick individual that needs healing. Athelyn Malas is out in the Temple Courtyard; the Ordinators won't let him come in. They've seen the increase in people requesting healing from the Temple, and fear that allowing him access will only spread whatever disease it is he carries. Can you take a Cure Disease Potion to him?"										0	Journal MS_CrimsonPlague = 40						1
Favor	Nerile Andaren	"I know, I know. It's a menial task. I do apologize, but it needs to be done."										0	Journal MS_CrimsonPlague = 50						1
Favor	Nerile Andaren	"Thank you for aiding me, %PCName. I'm afraid there's more serious work to be done, now that I've determined the Crimson Plague is behind all this."										0	Journal MS_CrimsonPlague >= 60						1
Favor	Nerile Andaren	"I've no more favors to ask of you, %PCName. You've done more than enough."										0	Journal MS_CrimsonPlague >= 170						1
Favor	Hasphat Antabolis	"There are Dwemer ruins nearby called Arkngthand. I need you to run over there and find me a little cube with a circular design and some symbols on one side. It's called 'a Dwemer puzzle box'. Bring me back the Dwemer puzzle box, and I'll tell you what you want to know."	"Journal, ""A1_2_AntabolisInformant"", 5"									0				Journal A1_2_AntabolisInformant >= 1			1
Favor	Hasphat Antabolis	"Right. As I said, get me the Dwemer puzzle box from Arkngthand, and I'll tell you what you want to know."										0				Journal A1_2_AntabolisInformant > 1			1
Favor	Hasphat Antabolis	"Perfect. Just what I was looking for. Just let me take this Dwemer puzzle box, and then I'll tell you what Caius will want to know about the Sixth House. And about the Nerevarine. By the way, the inscriptions on the box seem to be the directions for setting a Dwemer key to open a specific lock. If you're interested, after you've delivered your report to Caius, come back, and maybe I'll have a key you can take back to Arkngthand."	"Player->RemoveItem, ""misc_dwrv_Ark_cube00"", 1
Journal, ""A1_2_AntabolisInformant"", 10
moddisposition 10"									0					Item misc_dwrv_ark_cube00 >= 1		1
Favor	Hasphat Antabolis	Yes. The box was just what I was looking for.										0				Journal A1_2_AntabolisInformant >= 10			1
Favor	Gaenor	"Glad you asked. As you may have noticed, I'm not looking my best at the moment. I'm a little, shall we say, down on my luck, which is NOT something I'm used to, let me tell you. At any rate, I'm looking for a little starting capital to get things rolling here in Mournhold - I've recently arrived myself, as well - and I thought you might be able to help me out. Think you could part with, say, fifty gold?"	"Choice: ""Sure, here you are."" 1 ""No, I don't think so. Sorry."" 2
StartScript GetPCGold"									0							1
Favor	Gaenor	"I love it that you want to help, but you don't have that much? Are you sure? Hmm. Well, perhaps we could work out some other sort of deal. Have you got maybe, I don't know, a nice ebony shortsword I could have? I mean, that'd be worth more than fifty gold, I know, but the value of that alone would solve all my problems. What do you say?"	"Choice: ""Okay, here you go.""  14 ""Not a chance."" 15"									0	Function Choice = 1	Global PCGold < 50					1
Favor	Gaenor	"Splendid! I really do appreciate it, and I must say, you're quite the generous soul. In fact, as long as we're talking, and getting along so well, do you think maybe you could spot me another hundred? I'm quite sure that I can pay you back in just a few days time. I've always had excellent luck when it comes to these sort of things. So, what do you say?"	"player->removeitem ""gold_001"" 50
StartScript GetPCGold
Choice: ""I suppose so."" 3 ""No, I don't think so. Sorry."" 4"									0	Function Choice = 1	Global PCGold >= 50					1
Favor	Gaenor	"Are you sure about that? I mean, to look at you, it's obvious that you're a %PCRace of means. I imagine you wouldn't even know that the gold was gone. Think about it for another second or two. Think about how much it'd mean to me, about what a great help it would be."	"Choice: ""Well, okay. Here."" 1 ""No, I really don't think so."" 7
moddisposition -5"									0	Function Choice = 2						1
Favor	Gaenor	"I love it that you want to help, but you don't have that much? Are you sure? Hmm. Well, perhaps we could work out some other sort of deal. Have you got maybe, I don't know, a nice ebony shortsword I could have? I mean, that'd be worth more than fifty gold, I know, but the value of that alone would solve all my problems. What do you say?"	"Choice: ""Okay, here you go."" 14 ""No, I don't think so."" 15"									0	Function Choice = 3	Global PCGold < 100					1
Favor	Gaenor	"You really are something, %PCName. I can see we're going to get along famously! Okay, I'll be up front with you. If I could just have another, oh, thousand gold or so, I can really make it here. I just know it. You've been so good to me, and it's clear that you've got the money...  Just a little more help, that's all I ask for.  You'll do it, right?"	"player->removeitem ""gold_001"" 100
StartScript GetPCGold
Choice: ""Okay. Here you are."" 5 ""No, that's too much. Sorry."" 6"									0	Function Choice = 3	Global PCGold >= 100					1
Favor	Gaenor	"Heh. Umm, maybe I'm not being clear here. I'm trying to say that I'd REALLY appreciate it if you could just help me out a little bit. It's only a hundred gold. I'm sure you've got that much, and I'm sure you wouldn't even miss it. So come on. Really. Help me out!"	"Choice: ""Okay, here you go."" 3 ""No, really. I mean it."" 8
moddisposition -5"									0	Function Choice = 4						1
Favor	Gaenor	"Umm, you don't seem to have that much. Well, I'm not particular. I'll just as easily take an ebony shortsword. Got one of those you can give me?"	"Choice: ""Okay, here you go.""  14 ""Not a chance."" 15"									0	Function Choice = 5	Global PCGold < 1000					1
Favor	Gaenor	"Wow! You have no idea what this means to me, %PCName. I've never held this much gold in my life! Well, heck. You've just got money to burn, don't you? I bet you could spare another 10000 gold, couldn't you? C'mon. I know you've got it. Let's have it!"	"player->removeitem ""gold_001"" 1000
StartScript GetPCGold
Choice: ""Okay, here you are."" 9 ""No way."" 10"									0	Function Choice = 5	Global PCGold >= 1000					1
Favor	Gaenor	"Oh, come on. We've come this far with it. You've already proven yourself to be the generous type; why not go that extra step and really impress me? It's not like I'm asking for your first-born child here... Seriously. Think about it for a moment."	"Choice: ""Well, okay."" 5 ""No, I really mean it."" 11
moddisposition -10"									0	Function Choice = 6						1
Favor	Gaenor	"Ha ha. Quite the communication break-down we're having here, isn't it? I can see I'm just not getting through to you. Let me try this one last time, okay? It's ten gold. I know you have it. You won't miss it. I need it more than you do! Give it to me, okay?"	"Choice: ""Fine, take it."" 1 ""No. I'm not kidding."" 12
moddisposition -10"									0	Function Choice = 7						1
Favor	Gaenor	"Are you some kind of miser or something? I mean, seriously. A hundred gold, and you can't part with it? I've given away ten times as much in my day; a hundred gold is nothing! Now really, just hand it over already!"	"Choice: ""Fine. Take it."" 3 ""No means no."" 12
moddisposition -10"									0	Function Choice = 8						1
Favor	Gaenor	"Oh, I see. You think this is all just some kind of joke. Offering me money you don't have. Well, I won't be laughed at. DO YOU HEAR ME? I won't stand for it! I'll get you, %PCRace. I'll get you back for this, and then we'll see who's laughing!"	"Journal MS_Natural 10
StartScript GaenorTimer
setdisposition 10
Goodbye"									0	Function Choice = 9	Global PCGold < 100000					1
Favor	Gaenor	"I don't even know what to say. I'll never be able to truly pay you back for this. You've restored my faith in the world, %PCName. And boy, are you ever rich! I bet you've got a million gold. In fact, I bet you've got ten million! You must be the richest %PCRace ever! You should give me a million, don't you think? Then we can both be millionaires!"	"player->removeitem ""gold_001"" 10000
StartScript GetPCGold
Choice: ""Sure. Here it is."" 13 ""Not a chance."" 12"									0	Function Choice = 9	Global PCGold >= 10000					1
Favor	Gaenor	"What? Wait - let's try that again. I need ten thousand gold from you. You're going to give it to me, right?"	"Choice: ""Oh, okay. Here."" 9 ""No. Sorry."" 12"									0	Function Choice = 10						1
Favor	Gaenor	"I AM speaking the same language, right? I mean, you understand what I'm saying? Well, then why can't you seem to understand that I need this money? Give it to me!"	"Choice: ""Fine, take it."" 5 ""No. Stop asking."" 12"									0	Function Choice = 11						1
Favor	Gaenor	"No?....   NO? You don't say ""no"" to me! NO ONE SAYS ""NO"" TO GAENOR! Oh, don't you think I'll forget this. I'll remember you, %PCRace, and I'll get you for it. I promise you that!"	"Journal MS_Natural 10
StartScript GaenorTimer
setdisposition 10
Goodbye"									0	Function Choice = 12						1
Favor	Gaenor	"Do you really think I'm that stupid? No one walks around with a million gold on them; that's ludicrous! I won't stand for this kind of patronizing! I WILL NOT BE MOCKED! You'll see, %PCName. You'll ALL see. I'll get you!"	"Journal MS_Natural 10
StartScript GaenorTimer
Goodbye"									0	Function Choice = 13						1
Favor	Gaenor	"What, you don't have one? Well, then don't offer me something you don't have! Sheesh. Some people. But listen. I don't need the sword all that badly, so it's okay. What I could REALLY use is a full suit of Daedric armor. I'm sure you've got an extra lying around someplace, right? Or you could dig one up for me? How about it, %PCName?"	"Choice: ""Sure, I'll get right on that."" 16 ""No. Sorry."" 12"									0	Function Choice = 14	Item ebony shortsword = 0					1
Favor	Gaenor	"Wow. What a great sword. I've held a few swords in my lifetime, but this... this is exquisite. Okay, clearly you've got some connections. How about getting me, your good friend, a full suit of Daedric armor? I'm sure there's enough floating around that you can find it, and get it for me. What do you say?"	"player->removeitem ""ebony shortsword"" 1
Choice: ""Sure, I'll do that."" 16 ""No, I don't think so."" 12"									0	Function Choice = 14	Item ebony shortsword > 0					1
Favor	Gaenor	"I'm sorry, what? Oh, come on. Look at you! I'm sure you've got a whole stash of ebony weapons someplace! Probably have your own Ebony mine! I know you can spare it, so hand it over!"	"Choice: ""Fine, take it."" 14 ""I said no."" 12"									0	Function Choice = 15						1
Favor	Gaenor	"You must REALLY think I'm dense, %PCRace. Like YOU could put together a whole suit of Daedric Armor! I'm sure you just think you're so funny, don't you? Well, I'll teach you to laugh at me! You just wait, %PCName. I'll get you when you least expect it!!!"	"Journal MS_Natural 10
StartScript GaenorTimer
setdisposition 10
Goodbye"									0	Function Choice = 16						1
Fedris Hler	Tienius Delitian	"Hler is the goddess's lapdog. She snaps, he barks."										0							1
Fedris Hler	Tienius Delitian	"Someone killed Hler, from what I hear. Can't say I'm surprised."										0	Dead fedris hler > 0						1
Fedris Hler	Plitinius Mero	"My research tells me that Hler has been with the Lady Almalexia for many years now, serving in an official capacity as her Steward. What these duties entail is not known to me, but there are rumors that he carries out some of the more...unpleasant chores for the goddess."										0							1
Fedris Hler	Plitinius Mero	I have been told that Hler was found murdered. This is surprising news. The goddess must be very angry.										0	Dead fedris hler > 0						1
Fedris Hler	King Hlaalu Helseth	"My sources tell me that Hler is the leader of the Hands of Almalexia. This makes him a potentially dangerous man, or a valuable ally."										0							1
Fedris Hler	King Hlaalu Helseth	"Apparently, Hler has been killed. An interesting development. It will have to be looked into."										0	Dead fedris hler > 0						1
Fedris Hler	Holmar	Wha?										0							1
Fedris Hler	Gavas Drin	Fedris Hler is the Lady Almalexia's Steward. You may find him in his office in the Temple Reception area.										0							1
Fedris Hler	Gavas Drin	"Fedris Hler has been found dead! This is a very sad time for us here at the Temple. But, by the Grace of Our Lady, we will find the culprit."										0	Dead fedris hler > 0						1
Fedris Hler	Fedris Hler	I am Fedris Hler. What do you want?										0							1
Fedris Hler	Denegor	"Oh yeah, sure. Heard ya the f-f-first time."										0							1
Fedris Hler	Barenziah	There is more to Hler than one would think. There are rumors that he was once an assassin. It is fairly widely known that he is the leader of the Hands of Almalexia. This is not a person to be trifled with.										0							1
Fedris Hler	Barenziah	I've heard the man was killed. He was no fool. Whomever killed him must have been very clever.										0	Dead fedris hler > 0						1
Fedris Hler	Almalexia	"Dear Fedris has been my loyal servant for a very long time. He is my Steward, and he oversees many of the day-to-day activities here at the Temple."										0							1
Fedris Hler	Almalexia	"Fedris Hler has been found dead. Murdered, it seems. That anyone would dare do this in my Temple.... My Hands will find the murderer, and he will be dealt with severely."										0	Dead fedris hler > 0						1
Fedris Hler		I've heard that Hler was killed.					Mournhold					0	Dead fedris hler > 0						116
Fedris Hler		Hler is one of folks in charge over at the Temple. You can find him there.			Guard		Mournhold					0							13
Fedris Hler		I heard he was murdered. That's Temple business.			Guard		Mournhold					0	Dead fedris hler > 0						13
Fedris Hler		I've heard that Fedris Hler was killed. I can't believe that could happen!					Mournhold	Temple				0	Dead fedris hler > 0						10
Fedris Hler		Fedris Hler is the Chief Steward of Almalexia. You may find him in the Temple Reception Area.			Guard		Mournhold	Temple				0							6
Fedris Hler		Fedris Hler was found dead. We will find the guilty party.			Guard		Mournhold	Temple				0	Dead fedris hler > 0						6
Fedris Hler		Hler's killer will be punished.					Mournhold	Hands of Almalexia				0	Dead fedris hler > 0						5
Fedris Tharen	Lloros Sarano	"Fedris Tharen left Gnisis several days ago. He was supposed to head to the Koal Cave, just south of Gnisis, but he never arrived. Go to Gnisis and ask around and find out what happened to him."	"Journal HR_FindTharen 10
""fedris tharen""->Enable"									0							1
Fedris Tharen	Lloros Sarano	"I heard you found Fedris Tharen. I will send a healer to him at once. While I'm thinking about it, why not take this cure disease potion?"	"Journal HR_FindTharen 100
ModPCFacRep 5 ""Redoran""
ModDisposition 5
Player->AddItem P_Cure_Common_S 1
""fedris tharen""->Disable"									0				Journal HR_FindTharen >= 50			1
Fedris Tharen	Lloros Sarano	"Thank you for healing Fedris Tharen. To make up for your sacrifice, why not take these cure disease potions? I have more than I need at the moment."	"Journal HR_FindTharen 110
ModPCFacRep 5 ""Redoran""
ModDisposition 5
Player->AddItem P_Cure_Common_S 4
""fedris tharen""->Disable"									0				Journal HR_FindTharen >= 70			1
Fedris Tharen	Lloros Sarano	I hope he is well.										0				Journal HR_FindTharen >= 100			1
Fedris Tharen	Lloros Sarano	"I heard that Fedris Tharen is dead. You have failed me, %PCName."										0	Dead fedris tharen >= 1						1
Fedris Tharen	Fedris Tharen	"Yes, I am Fedris Tharen."										0							1
Fedris Tharen		He may have gotten lost. I'd head south towards the Koal Cave and keep an eye out for him.					Gnisis					0	Not Local NoLore = 0						62
Fedris Tharen		Fedris Tharen the Pilgrim? I saw him leave Gnisis a few days ago. I haven't seen him since. He left south to the Koal Cave.		Dark Elf			Gnisis					0	Not Local NoLore = 0						32
feel ill	Fedris Tharen	"Go get help, please. I don't know how long I can hold on."										0							1
feel ill	Fedris Tharen	Do you have something that could help me?	"Choice ""Give Fedris a potion of cure disease."" 1 ""Nevermind."" 2"									0	Item p_cure_common_s > 0						1
feel ill	Fedris Tharen	"Go get help, please. I don't know how long I can hold on."										0	Function Choice = 2						1
feel ill	Fedris Tharen	"Yes, thank you. Yes, I think I feel better already."	"Player->RemoveItem p_cure_common_s 1
RemoveSpell ""chills"""									0	Function Choice = 1						1
feel ill	Fedris Tharen	"I feel much better, thank you."										0				Journal HR_FindTharen >= 70			1
Felen Maryon's staff	Big Helende	"Felen Maryon has an ebony staff that I'd like to get into our possession. He's a powerful wizard, though, so getting hold of it won't be easy. He's likely to kill you. This is the only job I've got left for you, so if you don't want it, you'll have to go elsewhere for your jobs. I wouldn't even offer it, but it's all I've got. It's up to you."	"Journal ""TG_EbonyStaff"" 10
Choice ""I'm interested."" 1 ""I'll pass on this one."" 2"									0	Journal TG_EbonyStaff = 0						1
Felen Maryon's staff	Big Helende	"Haven't you got that staff yet? I know it's difficult, so if you want to give it up, let me know."	"Choice ""I'll be able to do it."" 3 ""I'll let someone else handle it."" 4"									0	Journal TG_EbonyStaff = 20						1
Felen Maryon's staff	Big Helende	"You've got the staff. Excellent. Tell you what -- I'll give you a choice. I really didn't expect you to be able to get that thing. I didn't expect anyone would be able to, honestly. It's yours if you want it, but I can also sell it and give you a cut of the profits. What do you say?"	"Choice ""I'll keep the staff."" 5 ""Sell the thing."" 6"									0	Journal TG_EbonyStaff = 20	Item ebony staff caper > 0					1
Felen Maryon's staff	Big Helende	"It's your skin. Felen Maryon is in Tel Branora. He's one of Mistress Therana's personal retainers. You'll likely find him in one of the Telvanni towers there. Here, take these. It's tough getting around inside those things. Good luck, %PCRank."	"Journal ""TG_EbonyStaff"" 20
Player->AddItem ""p_levitation_q"" 3"									0	Function Choice = 1						1
Felen Maryon's staff	Big Helende	Can't say I blame you. Someone else will be able to take care of that eventually.	"Journal ""TG_EbonyStaff"" 110"									0	Function Choice = 2						1
Felen Maryon's staff	Big Helende	"Fine with me, %PCRank. Let me know when you've got it."										0	Function Choice = 3						1
Felen Maryon's staff	Big Helende	Can't say I blame you. Someone else will be able to take care of that eventually.	"Journal ""TG_EbonyStaff"" 110"									0	Function Choice = 4						1
Felen Maryon's staff	Big Helende	"That's fair. It's a good staff, after all. Good work getting it, %PCRank. As a reward for the work you've done for me, take this ring. It can be a big help grabbing things when you don't want to be seen. You've done some good work for me, %PCName. If you there's any money on your head, I'll have someone take care of it. Good work."	"Player->AddItem ""ring of telekinesis_UNIQUE"" 1
ModPCFacRep 5 ""Thieves Guild""
ModDisposition 10
Journal ""TG_EbonyStaff"" 105
SetPCCrimeLevel 0
PayFineThief"									0	Function Choice = 5						1
Felen Maryon's staff	Big Helende	"I should be able to get a good price for it. Here, take this as your cut of the profits. You've done good work here, %PCRank. This ring might help you out a bit, too. Helps snatch things from a distance. You've done some good work for me, %PCName. If you there's any money on your head, I'll have someone take care of it. Good work."	"Journal ""TG_EbonyStaff"" 100
Player->RemoveItem ""ebony staff caper"" 1
AddItem ""ebony staff caper"" 1
Player->AddItem ""Gold_001"" 250
Player->AddItem ""ring of telekinesis_UNIQUE"" 1
ModPCFacRep 5 ""Thieves Guild""
ModDisposition 10
SetPCCrimeLevel 0
PayFineThief"									0	Function Choice = 6						1
Felen Maryon's staff	Big Helende	Good that you were able to get your hands on that staff.										0	Journal TG_EbonyStaff >= 100						1
Felen Maryon's staff	Big Helende	Don't worry about the staff.										0	Journal TG_EbonyStaff >= 110						1
Felsen Sethandus	Nileno Dorvayn	"Felsen Sethandus was disfigured in battle and known for always wearing his helm in public. That's the only reason I'd ask you to try and fool Neminda. When you talk with her, make sure you wear the helm I gave you."								Hlaalu		0				Journal HH_DisguisedArmor < 100			1
Felsen Sethandus	Nileno Dorvayn	You've been expelled from House Hlaalu. You must make amends.										0	Function PC Expelled = 1						1
Fen Madach		Fenas Madach is a local-born Breton and the owner and proprietor of the Madach Tradehouse in Gnisis.	;Gnisis;				Gnisis					30	Not ID fenas madach = 1	Not Local NoLore = 0					61
Feruren Oran	Eno Hlaalu	He may be found at the Elven Nations Cornerclub in the Hlaalu Plaza here in Vivec. Slay him honorably and you may join the Morag Tong.										0							1
Feruren Oran	Eno Hlaalu	"Are you here to report your success? If so, perhaps you can join the Morag Tong."										0	Dead feruren oran > 0						1
Feruren Oran	Eno Hlaalu	"Yes, you have slain Feruren Oran. You belong to the Morag Tong."										0				Journal MT_WritOran >= 100			1
festering witch	Hlormar Wine-Sot	"A witch she had to be. I was on my way to Caldera when I met her. She was a stranger here like myself, and our conversations lightened the burden of travel. She was quite friendly and, well, y'know, we set up camp together. But that night she revealed the witch inside. Cast a spell on me. I couldn't so much as blink! Stole everything, even my worn out clothes, but most importantly, she took my prized axe Cloudcleaver. Join with me, stranger! And let's find her and extract her entrails together!"	";Hlormar Wine-Sot
Journal ""MV_AbusedHealer"" 10
Choice ""I will help you find her."" 2 ""I have too much else to do."" 3"									0	Journal MV_AbusedHealer < 10						1
festering witch	Hlormar Wine-Sot	"I knew you had the bloodlust in you, stranger! I believe she is still camped where I left her up to the northwest, though I could be wrong as the spell disoriented me a bit, it did. You know this area better than me -- lead the way! This witch shall rue the day she met Hlormar Wine-Sot!"	"Journal ""MV_AbusedHealer"" 30
""Hlormar Wine-Sot""->AiFollow Player 0,0,0,0,0"									0	Function Choice = 2						1
festering witch	Hlormar Wine-Sot	"Bah, I took you for a coward the moment I saw you!  Stand aside then and make way for any real warriors who be walking this path."	";Hlormar Wine-Sot
Journal ""MV_AbusedHealer"" 35
ModDisposition -10"									0	Function Choice = 3						1
festering witch	Hlormar Wine-Sot	"Onward friend, we must find this witch before she moves again. I can feel Cloudcleaver calling out to me to rescue it from the clutches of evil."										0	Journal MV_AbusedHealer >= 30	Journal MV_AbusedHealer != 35	Journal MV_AbusedHealer < 60				1
festering witch	Hlormar Wine-Sot	That she is. She must pay for what she's done to me!										0	Journal MV_AbusedHealer >= 40		Journal MV_AbusedHealer < 60				1
festering witch	Hlormar Wine-Sot	"I've no more to say to you, coward. Get out of my sight."	ModDisposition -10									0	Journal MV_AbusedHealer = 35						1
festering witch	Hlormar Wine-Sot	It is good she is dead.										0	Journal MV_AbusedHealer >= 10	Dead sosia caristiana > 0	Journal MV_AbusedHealer != 35				1
Fevyn Ralen	Lucretinaus Olcinius	"Fevyn isn't a bad sort, for one of those wizards. From what I hear, he does an excellent job, but his prices can be rather steep."										0	Dead fevyn ralen = 0						1
Fevyn Ralen	Fevyn Ralen	That is I. What do you need?										0							1
Fevyn Ralen	Cassius Olcinius	He's a mage in the Telvanni section of Vivec. I don't know why he'd do this to me. It's just terrible.										0	Journal EB_Invisible != 70	Journal EB_Invisible < 100	Dead fevyn ralen = 0				1
Fevyn Ralen	Cassius Olcinius	He's a mage in the Telvanni section of Vivec. I don't know why he'd do this to me. It's just terrible.										0	Journal EB_Invisible >= 80	Journal EB_Invisible <= 90	Dead fevyn ralen = 0				1
Fields of Kummu	Nevrasa Dralor	"It was there that Lord Vivec met a poor farmer whose only guar had died. This farmer could not harvest his muckspunge without his guar, and could not provide muck for himself or his village. So, the Lord Vivec removed his fine clothes, laid them aside, and toiled in the farmer's fields, acting as a beast of burden until the entire crop was harvested. It is at the Fields of Kummu we go to pray for the same humility Lord Vivec showed on that day. I'll mark it on your map."	"ShowMap ""Fields of Kummu"""									0							1
Fifth trial	Sul-Matuul	"The Fifth Trial is to join the four tribes of the Ashlanders under the Nerevarine. They must put aside pride and tribal squabbles and together face the blighted hosts of Dagoth Ur. The Urshilaku shall name you Nerevarine, but you must concern yourself with the other tribes: the meek Ahemmusa, the wily Zainab, and the war-loving Erabenimsun. They may not be so quick in naming the Nerevarine as the Urshilaku."	";Sul-Matuul; Journal ""A2_6_Incarnate"" >= 50;"									0	Journal B1_UnifyUrshilaku >= 1						1
Fifth trial	Sul-Matuul	"Thus are joined the four tribes of the Ashlanders under one leader, %PCName, the Nerevarine. Ahemmusa, Zainab, Erabenimsun, and Urshilaku, together, will hunt the creatures of Dagoth Ur."										0	Journal B8_All_Nerevarine >= 50						1
Fifth trial	Nibani Maesa	"The Ashlanders are sometimes called the Velothi, for the prophet Veloth who guided us to this land many, many centuries ago. And the Four Tribes are the four tribes of Vvardenfell, the Urshilaku, the Ahemmusa, the Zainab, and the Erabenimsun. It would truly be a miracle to unite these four tribes who have so long raided and warred with one another. But the Nerevarine must be one who performs miracles."										0	Journal A2_1_MeetSulMatuul >= 45						1
Fifth trial	Nibani Maesa	"The Fifth Trial is: 'A stranger's hand unites the Velothi/Four Tribes call him Nerevarine.'  The Four Tribes are the four tribes of Vvardenfell, the Urshilaku, the Ahemmusa, the Zainab, and the Erabenimsun. When you have been named 'Nerevarine' by each of the four Ashlander tribes of Vvardenfell, come to me for further guidance, for you will have passed the Fifth Trial."	";Nibani Maesa ;Journal ""A2_6_Incarnate"" >= 50; 
Journal ""A2_6_Incarnate"" 64"									0	Journal A2_6_Incarnate >= 50						1
Fifth trial	Nibani Maesa	"You have been named Nerevarine by the four tribes of Vvardenfell. You have fulfilled that part of the prophecy. Urshilaku, Ahemmusa, Zainab, and Erabenimsun, all have named you Nerevarine. You have fulfilled the Fifth Trial of the Seven Visions."	;Nibani Maesa									0	Journal B1_UnifyUrshilaku >= 50	Journal B2_AhemmusaSafe >= 50	Journal B3_ZainabBride >= 50	Journal B4_KillWarLovers >= 50			1
fight me	Seler Favelnim	"I'm.... I'm too tired. Just can't fight anymore...  Kill me, won't you? Just tell them you had no choice, that you had to defend yourself. I just don't want to live like this anymore."	"Choice: ""Very well, I'll do as you ask."" 1 ""Why would you want to die?"" 2"									0	Journal CO_7 = 50						1
fight me	Seler Favelnim	"Good, good. Make it quick, will you? As flashy as I wanted this to be, I wasn't looking for lots of pain. I'll at least try and put up a fight, to make you look good. You shouldn't be blamed for this."	"SetFight 100
StartCombat Player
Goodbye"									0	Function Choice = 1						1
fight me	Seler Favelnim	"Why? Look at me. I'm an old man. My health is failing, I'm of no use in the mines, and I'm a burden to my family. I don't want to waste away in bed; don't you see? That's no way for a man to die."	"Choice: ""Very well, I'll do as you ask."" 1 ""What about your wife?"" 3"									0	Function Choice = 2						1
fight me	Seler Favelnim	"My wife will be better off without me, whether she knows it or not. What, you think you know better?"	"Choice: ""No, you're right. I'll do it."" 1 ""This isn't your only option."" 4"									0	Function Choice = 3						1
fight me	Seler Favelnim	"My wife? She's..... she's dead? Then I really have nothing to live for. Let's end this, %PCName, right now!"	"SetFight 100
StartCombat Player
Goodbye"									0	Function Choice = 3	Dead Dralora Favelnim = 1					1
fight me	Seler Favelnim	"I suppose you're going to try and tell me that my family is more important, right? Look, I don't want things to end like this, but I don't want Dralora to have to see me wasting away in front of her. I don't want her to have to take care of me because I can't do it myself. Just kill me, won't you?  Put an end to this!"	"Choice: ""Fine. I'll do it."" 1 ""No, I won't."" 5"									0	Function Choice = 4						1
fight me	Seler Favelnim	"You won't, eh? Well, maybe I won't give you a choice!"	"SetFight 100
StartCombat Player
Goodbye"									0	Function Choice = 5						1
fight me	Seler Favelnim	"You're right, you're right.... I know you're right. I'm sorry. I'll stop, and I'll try to look on the bright side from now on."	Journal CO_7 60									0	Function Choice = 5						1
fight me	Seler Favelnim	"No, you talked me out of it. There's no more need for violence."										0	Journal CO_7 = 60						1
fight my champion	King Hlaalu Helseth	"That is correct. I have come to know you a bit, %PCName. I believe you can be of some use to me. But the plans I have will require someone of great strength or wit. Perhaps both. The time has come for you to prove this to me. You will return here tomorrow, and you will duel Karrod. If you are able to defeat him, we will discuss my plans for you."	"Journal TR_Champion 20
Set FightDay to DaysPassed
StartScript KarrodMovement"									0	Journal TR_Champion < 20						1
fight my champion	King Hlaalu Helseth	You will meet him tomorrow. Report back here tomorrow and be prepared to face Karrod.										0	Journal TR_Champion >= 20	Journal TR_Champion < 70					1
fight my champion	King Hlaalu Helseth	"Ahhh...you have come to meet Karrod in battle. Good for you. Have I mentioned that Karrod has never been defeated? Perhaps I hadn't. This is to be a fair fight. Use whatever weapons or spells are at your disposal. I wish you both luck. At least one of you will need it. None are to interfere, and you will begin on my command."	"Set KarrodFightStart to 3
Journal TR_Champion 70
Goodbye"									0	Journal TR_Champion >= 20	Journal TR_Champion < 70	Global karrodBribe = 0	Global KarrodFightStart = 2			1
fight my champion	King Hlaalu Helseth	"Ahhh...you have come to meet Karrod in battle. Good for you. Karrod is looking a bit under the weather today, but no matter. Perhaps you've heard that Karrod has never been defeated in battle? It's true. Amazing, don't you think? Regardless, this will be a fair fight. You may both use whatever weapons are at your disposal. I wish you both luck. None are to interfere, and you will begin on my command."	"Set KarrodFightStart to 3
Journal TR_Champion 70
Goodbye"									0	Journal TR_Champion >= 20	Journal TR_Champion < 70	Global karrodBribe = 1	Global KarrodFightStart = 2			1
fight my champion	King Hlaalu Helseth	"I see you are prepared to fight my champion, but you have your mercenary with you. Though I understand the value of a good sword at your side, this is to be a personal battle. Please escort your companion out of the Throne Room. He will be safe outside. When you return, we may begin."	Goodbye									0	Journal TR_Champion >= 20	Journal TR_Champion < 70	Global MercenaryNear = 1	Global KarrodFightStart = 2			1
fight my champion	King Hlaalu Helseth	"My champion is dead, %PCName. Your treachery will not go unpunished! Guards!"	"Set KingHit to 1
Goodbye"									0	Journal TR_Champion >= 20	Journal TR_Champion < 70	Dead karrod > 0				1
fight my champion	King Hlaalu Helseth	"I'm impressed, %PCName. None have ever defeated Karrod in battle, and I certainly didn't expect you to be the first. You continue to surprise me. You have proven your worth to me, as well as your loyalty. Take this as a token of my faith in our friendship. It was my father's ceremonial dagger, and I place it now in your possession. Do not disgrace his memory, %PCName. Now, let us discuss my plans for you."	"Player->AddItem ""glass dagger_symmachus_unique"" 1
RemoveItem ""glass dagger_symmachus_unique"" 1
StartScript HelsMoveScript
Journal TR_Champion 80"									0	Journal TR_Champion = 70	Global KarrodBeaten > 0					1
fight my champion	King Hlaalu Helseth	There is no need to speak of this further.										0	Journal TR_Champion >= 80						1
fight through	Tharsten Heart-Fang2	"Perhaps together we can find our way to the end. With you by my side, the Hunter will have met his match. Heart-Fang will bring glory to his people! What say you, %PCName?"	"Choice ""Let us go together."" 1 ""Only one may survive the Hunt. Me."" 2"									0	Journal BM_WildHunt >= 30						1
fight through	Tharsten Heart-Fang2	Then let us go. I will reach the end of this Hunter's game!	"AiFollow Player 0 0 0 0 0 0
Journal BM_Wildhunt 62"									0	Journal BM_WildHunt >= 30	Function Choice = 1					1
fight through	Tharsten Heart-Fang2	"If that is how you feel, so be it. This Hunt was made for Heart-Fang and Heart-Fang alone! For generations, I have led the Skaal, the Ring of Hircine on my finger, granting me eternal life. This Hunt is my birthright! This Hunt is Heart-Fang's destiny! Now you will face me in my true form, the form I was born to wear."	"set fangtalk to 4
Journal BM_WildHunt 64
Goodbye"									0	Journal BM_WildHunt >= 30	Function Choice = 2					1
fight together	Ulyne Henim	Shall we bring justice to the foul Necromancer Daris Adram?	"Choice ""Yes, we fight together"" 1 ""No, wait here"" 2"									0	Local followNow = 0						1
fight together	Ulyne Henim	Shall I wait here for you?	"Choice ""No, we fight together"" 1 ""Yes, wait here"" 2"									0	Local followNow = 1						1
fight together	Ulyne Henim	I will wait here for you.	AiWander 128 6 0 40 30 20 0 0 0 0 0 0									0							1
fight together	Ulyne Henim	I will fight by your side.	";below may need to be adjusted. I was told all zeros was ""follow forever""
Journal FG_Vas 50
AiFollow Player 0 0 0 0 0 0 0 0 0"									0							1
fight together	Ulyne Henim	Daris Adram has met our justice. There is no need to fight together any more.										0						Dead daris adram >= 1	1
fight together	Fjorgeir	Aye. I'll fight by your side until your gold runs dry.	"Choice ""Guard this spot."" 2 ""Fight with me."" 1"									0				Journal HH_Stronghold >= 200			1
fight together	Fjorgeir	"So, I'm to guard right here, eh? You can count on me."	AiWander 0 0 0 10 10 10 0 0 0 0 0 0									0	Function Choice = 2						1
fight together	Fjorgeir	"Just lead the way, %PCName."	"Journal HH_Stronghold 250
AiFollow Player 0 0 0 0 0"									0	Function Choice = 1						1
fighter disciplines		"The nine disciplines traditionally associated with the Fighters Guild are: block, armorer, medium armor, heavy armor, blunt weapon, long blade, axe, spear, and athletics."	;Fighters Guild; Mages Guild; Thieves Guild;		Savant							30	Not Race Dark Elf = 1	Not Local NoLore = 0					8
Fighters Guild	Sjoring Hard-Heart	I'm the head of the Fighters Guild here in Vvardenfell. What do you want?										0							1
Fighters Guild	Sjoring Hard-Heart	"As a member of the Fighters Guild, you'll be around when things start getting dirty here in Vvardenfell. Stick with us, %PCRank. We're going places."								Fighters Guild		0							1
Fighters Guild	Sjoring Hard-Heart	"With our new allies, the Fighters Guild has a bright future. You can share that future with me, %PCName."								Fighters Guild	Guardian	0							1
Fighters Guild	Sjoring Hard-Heart	"You've been expelled, %PCName. You must clear your name before I'll discuss Guild matters with you."										0	Function PC Expelled = 1						1
Fighters Guild	Persius Mercius	"I used to be the Master of the Fighters Guild, but took the opportunity to retire here in Ald'ruhn. Do you want to join the Fighters Guild? We're always looking for recruits."										0							1
Fighters Guild	Persius Mercius	"Things have really gone bad since I was the Master of the Fighters Guild. Sure, Sjoring Hard-Heart's a good fighter, no one disputes that. But I've heard he's been making deals with the wrong crowd. But I've said too much already. Maybe when you've proven yourself we can talk again."								Fighters Guild		0							1
Fighters Guild	Persius Mercius	"Sjoring Hard-Heart is trying to make deals with the Camonna Tong. He thinks he's using them, but I think its the other way around. These Camonna Tong bosses have been working here in Morrowind since before the Empire came. I don't think we can fool them. When I was the Master of the Fighters Guild here, I stayed out of local politics."								Fighters Guild		0				Journal FG_KillCronies >= 10			1
Fighters Guild	Persius Mercius	"You're in charge of the Fighters Guild now, %PCName. Will you be a good %PCRank? Time will tell."								Fighters Guild	Master	0							1
Fighters Guild	Lorbumol gro-Aglakh	You want to join the Fighters Guild? Maybe I got time for you and maybe I don't.										0							1
Fighters Guild	Lorbumol gro-Aglakh	I guess we need every %PCRank we got.								Fighters Guild		0							1
Fighters Guild	Hrundi	You looking to join the Fighters Guild? I handle recruitment for the Guild here in Sadrith Mora.										0							1
Fighters Guild	Hrundi	The Fighters Guild is chartered by the Empire. Citizens can hire us to take care of pests and handle the tasks the Legion doesn't want to dirty its hands with.								Fighters Guild		0							1
Fighters Guild	Hasphat Antabolis	"Services are cheap, and get cheaper as you advance in rank. But since Sjoring Hard-Heart, the new Guildmaster, deposed my old friend, Percius Mercius, things have gone a bit sour. My advice is to watch yourself with Hard-Heart and his cronies. They got more ambition than sense. Go see Percius Mercius in Ald'ruhn. And listen to what he tells you."										50							1
Fighters Guild	Garothmuk gro-Muzgub	"The Fighters Guild is a professional organization chartered by the Emperor to regulate the hiring and training of mercenaries. Training, goods, and services are cheaper for members, and the Guild Stewards know where to find work. Look for chapters in Balmora, Ald'ruhn, Wolverine Hall in Sadrith Mora, and the Foreign Quarter in Vivec."	; savant; bard; smith; master-at-arms; drillmaster;									30							1
Fighters Guild	Eydis Fire-Eye	You want to join the Fighters Guild? I'm the steward here in Balmora.										0							1
Fighters Guild	Eydis Fire-Eye	"It's simple, %PCName. The citizens give us duties and gold, and I pass some of them on to you. When you're ready for advancement, just come ask me and I'll tell you if you're ready or not."								Fighters Guild		0							1
Fighters Guild	Caius Cosades	"The Fighters Guild is a professional organization chartered by the Emperor to regulate the hiring and training of mercenaries. Training, goods, and services are cheaper for members, and the Guild Stewards know where to find work. You'll have to start your service with Eydis Fire-Eye, the Balmora Guild Steward. She's new, and I don't know her well. Percius Mercius, the Ald'ruhn Guild Steward, I know and trust, but he only handles higher-ranking assignments."										0	Journal A1_1_FindSpymaster >= 14						1
Fighters Guild	Artisa Arelas	"The Fighters Guild is a professional organization chartered by the Emperor to regulate the hiring and training of mercenaries. Training, goods, and services are cheaper for members, and the Guild Stewards know where to find work. Look for chapters in Balmora, Ald'ruhn, Wolverine Hall in Sadrith Mora, and the Foreign Quarter in Vivec."	; savant; bard; smith; master-at-arms; drillmaster;									30							1
Fighters Guild		"The Fighters Guild in Balmora is on Trade Street, west of the river, on the right as you head north of the plaza near the south gate and the silt strider port. Eydis Fire-Eye is the steward. Look for her if you're thinking of joining the Fighters Guild."					Balmora					0	"Not Cell Balmora, Guild of Fighters = 1"	"Not Cell Balmora, Council Club = 1"	Not Local NoLore = 0				83
Fighters Guild		Yes. This is the Fighters Guild. Eydis Fire-Eye is the steward. Talk to her if you're thinking of joining the Fighters Guild.					"Balmora, Guild of Fighters"					0							5
Fighters Guild		"The Fighters Guild is a professional organization chartered by the Emperor to regulate the hiring and training of mercenaries. Training, goods, and services are cheaper for members, and the Guild Stewards know where to find work. Look for chapters in Balmora, Ald'ruhn, Wolverine Hall in Sadrith Mora, and the Foreign Quarter in Vivec."	; savant; bard; smith; master-at-arms; drillmaster;		Savant							30	Not Local NoLore = 0						19
Fighters Guild		The Fighters Guild is a professional organization chartered by the Emperor to regulate the hiring and training of mercenaries.	; savant; bard; smith; master-at-arms; drillmaster;		Master-at-Arms							30	Not Race Dark Elf = 1	Not Local NoLore = 0					12
Fighters Guild		"Training, goods, and services are cheaper for Fighters Guild members, and the Guild Stewards know where to find work."	; savant; bard; smith; master-at-arms; drillmaster;		Master-at-Arms							30	Not Race Dark Elf = 1	Global Random100 < 66	Not Local NoLore = 0				12
Fighters Guild		"You'll find Fighters Guild chapters in Balmora, Ald'ruhn, Wolverine Hall in Sadrith Mora, and the Foreign Quarter in Vivec."	; savant; bard; smith; master-at-arms; drillmaster;		Master-at-Arms							30	Not Race Dark Elf = 1	Global Random100 < 33	Not Local NoLore = 0				12
Fighters Guild		The Fighters Guild is a professional organization chartered by the Emperor to regulate the hiring and training of mercenaries.	; savant; bard; smith; master-at-arms; drillmaster;		Drillmaster							30	Not Race Dark Elf = 1	Not Local NoLore = 0					7
Fighters Guild		"Training, goods, and services are cheaper for Fighters Guild members, and the Guild Stewards know where to find work."	; savant; bard; smith; master-at-arms; drillmaster;		Drillmaster							30	Not Race Dark Elf = 1	Global Random100 < 66	Not Local NoLore = 0				7
Fighters Guild		"You'll find Fighters Guild chapters in Balmora, Ald'ruhn, Wolverine Hall in Sadrith Mora, and the Foreign Quarter in Vivec."	; savant; bard; smith; master-at-arms; drillmaster;		Drillmaster							30	Not Race Dark Elf = 1	Global Random100 < 33	Not Local NoLore = 0				7
Fighters Guild		The Fighters Guild is a professional organization chartered by the Emperor to regulate the hiring and training of mercenaries.	; savant; bard; smith; master-at-arms; drillmaster;		Drillmaster Service							30	Not Race Dark Elf = 1	Not Local NoLore = 0					4
Fighters Guild		"Training, goods, and services are cheaper for Fighters Guild members, and the Guild Stewards know where to find work."	; savant; bard; smith; master-at-arms; drillmaster;		Drillmaster Service							30	Not Race Dark Elf = 1	Global Random100 < 66	Not Local NoLore = 0				4
Fighters Guild		"You'll find Fighters Guild chapters in Balmora, Ald'ruhn, Wolverine Hall in Sadrith Mora, and the Foreign Quarter in Vivec."	; savant; bard; smith; master-at-arms; drillmaster;		Drillmaster Service							30	Not Race Dark Elf = 1	Global Random100 < 33	Not Local NoLore = 0				4
filthy lizard	Urven Davor	His kind aren't welcome here. He belongs in the swamp with the rest of them.										0				Journal A1_V_VivecInformants >= 1			1
filthy lizard	Urven Davor	"I don't care. They leave me alone, I leave them alone."										0				Journal A1_7HuleeyaInformant >= 15			1
filthy lizard	Urven Davor	"Okay, okay. He's just a filthy lizard. He can't help it. I'll leave him alone."	"Journal, ""A1_7HuleeyaInformant"", 15"									60			Journal A1_7HuleeyaInformant >= 1	Journal A1_V_VivecInformants >= 1			1
filthy lizard	Favel Gobor	"This rotting piece of trash oughta be chained up somewhere, not running around loose."										0				Journal A1_V_VivecInformants >= 1			1
filthy lizard	Favel Gobor	"Look. Just keep them lizards away from me, and everything'll be just fine."										0				Journal A1_7HuleeyaInformant >= 15			1
filthy lizard	Favel Gobor	"It's an Argonian, and I don't like it. But I can leave it alone."	"Journal, ""A1_7HuleeyaInformant"", 15"									60			Journal A1_7HuleeyaInformant >= 1	Journal A1_V_VivecInformants >= 1			1
filthy lizard	Ethys Savil	"What, are you some kind of filthy lizard lover? You wanta give your little friend a big kiss?"										0				Journal A1_V_VivecInformants >= 1			1
filthy lizard	Ethys Savil	"They're stupid, they stink, whattya expect? Nobody likes 'em. But there're not worth worrying about."										0				Journal A1_7HuleeyaInformant >= 15			1
filthy lizard	Ethys Savil	"Blah, blah, blah. He can stay here forever, for all I care. Not my problem."	"Journal, ""A1_7HuleeyaInformant"", 15"									60			Journal A1_7HuleeyaInformant >= 1	Journal A1_V_VivecInformants >= 1			1
final questions	dagoth_ur_1	My first question is: Are you really Nerevar reborn?	";Dagoth Ur: 
Choice ""By the grace of gods and fate, I am Nerevar reborn."" 4 ""I'm a loyal servant of the Emperor."" 5 ""I am a self-willed hero, and I make my own fate."" 6 ""I know no more than you do."" 7"									0							1
final questions	dagoth_ur_1	"That is bitter. The gods and fates are cruel. I served you faithfully once, Lord Nerevar, and you repaid me with death. I hope this time it will be you who pays for your faithlessness."	";Dagoth Ur: CHOICE 4; 
Choice ""Continue"" 2"									0	Function Choice = 4						1
final questions	dagoth_ur_1	"Then I salute you for your faithful service to your lord. And I curse you and your Emperors as my enemies, for your stealing and spoiling Morrowind and degrading the Dunmer race. Your death and humiliation will give me special pleasure."	";Dagoth Ur: CHOICE 5; 
Choice ""Continue"" 2"									0	Function Choice = 5						1
final questions	dagoth_ur_1	You are bold. I honor your independence. You are one to teach the gods their limits. I hope the bards will praise the glory of your death in song.	";Dagoth Ur: CHOICE 6; 
Choice ""Continue"" 2"									0	Function Choice = 6						1
final questions	dagoth_ur_1	"What a world.... Perhaps we shall never know. But as I have sympathy for you, and the melancholy fate of all mortals, I shall weep for your death."	";Dagoth Ur: CHOICE 7; 
Choice ""Continue"" 2"									0	Function Choice = 7						1
final questions	dagoth_ur_1	"My second question is: if you win, what do you plan to do with the power from the Heart? Will you make yourself a god, and establish a thearchy? Or will you complete Akulakhan, and dispute control of Tamriel with the Septims? Or will you share the Heart with your followers, as I have, and breed a new race of divine immortals?"	";Dagoth Ur: CHOICE 2; 
Choice ""Make myself a god."" 8 ""Complete Akulakhan."" 9 ""Share the Heart."" 10 ""I have my own, secret plan for the Heart."" 11"									0	Function Choice = 2						1
final questions	dagoth_ur_1	"You will follow the model of the Tribunal? That is a dull and unenterprising ambition. See what the Tribunal have done. They've sacrificed the honor and dignity of the Dunmer race, and handed over our ancient land to the mongrel dogs of the Empire. You may mean well, but you lack vision. You are not worthy of the Heart."	";Dagoth Ur: CHOICE 8; 
Choice ""Continue"" 3"									0	Function Choice = 8						1
final questions	dagoth_ur_1	A noble ambition. And anyone who would make war upon the Septims should be my friend. A pity we cannot trust one another as allies.	";Dagoth Ur: CHOICE 9; 
Choice ""Continue"" 3"									0	Function Choice = 9						1
final questions	dagoth_ur_1	"You have a noble spirit. I share the power I have from the Heart to help free mortals from their ancient fears of the gods. Who knows what we may be capable of once we not longer fear death? Your goal is worthy, and I honor you for it."	";Dagoth Ur: CHOICE 10; 
Choice ""Continue"" 3"									0	Function Choice = 10						1
final questions	dagoth_ur_1	Well. Perhaps there may be surprises in store for me yet. Or perhaps you obscure your plans on principle. Or perhaps you are an instinctive bluffer. No matter.	";Dagoth Ur: CHOICE 11; 
Choice ""Continue"" 3"									0	Function Choice = 11						1
final questions	dagoth_ur_1	"My final question is: if I had offered to let you join me, would you have surrendered Wraithguard, Sunder, and Keening to me to seal your oath?"	";Dagoth Ur: CHOICE 3; 
Choice ""No, I would never join you."" 12 ""No, I would never surrender the tools."" 13 ""Yes, perhaps, with the right guarantees."" 14 ""Yes, if I had a cunning plan."" 15"									0	Function Choice = 3						1
final questions	dagoth_ur_1	"Thank you for your forthright response. And now, if you have any questions, ask them. Otherwise, you are the challenger. I await your first blow."	";Dagoth Ur: CHOICE 12; 
Choice ""Ask questions."" 16 ""End the dialog and prepare to attack."" 17"									0	Function Choice = 12						1
final questions	dagoth_ur_1	"An interesting response. You might have been willing to join me, but never to surrender the tools. Very interesting. I'm glad I didn't try to bargain with you. And now, if you have any questions, ask them. Otherwise, you are the challenger. I await your first blow."	";Dagoth Ur: CHOICE 13; 
Choice ""Ask questions"" 16 ""End the dialog and prepare to attack."" 17"									0	Function Choice = 13						1
final questions	dagoth_ur_1	"Since it hardly matters, let me assure you... there are no guarantees that would help you once I had my hands on those tools. Pity I didn't try to bargain with you. It might have made things so much easier. But now, if you have any questions, ask them. Otherwise, you are the challenger. I await your first blow."	";Dagoth Ur: CHOICE 14; 
Choice ""Ask questions"" 16 ""End the dialog and prepare to attack."" 17"									0	Function Choice = 14						1
final questions	dagoth_ur_1	"Yes, of course. I doubt that any cunning plan would have been of much use once I had the tools in hand. But now we'll never know. Pity. But now, if you have any questions, ask them. Otherwise, you are the challenger. I await your first blow."	";Dagoth Ur: CHOICE 15; 
Choice ""Ask questions"" 16 ""End the dialog and prepare to attack."" 17"									0	Function Choice = 15						1
final questions	dagoth_ur_1	What are your questions?	";Dagoth Ur: CHOICE 16;  
Choice ""What is your plan for the Heart?"" 18 ""What is your plan for the Sixth House?"" 19 ""What is your plan for the Dunmer?"" 20 ""How do you justify your crimes?"" 21 ""What happened to the Dwemer?"" 22 ""Why are you building Akulakhan?"" 23 ""I'm finished talking, Defend yourself."" 17"									0	Function Choice = 16						1
final questions	dagoth_ur_1	"I will continue to draw divine power from the Heart and distribute it to my kin and followers. I will continue to broadcast divine power upon the blight winds, so that it will touch each soul on Vvardenfell, and then more broadly, across the waters to the rest of Morrowind and Tamriel. In time, every mortal in Tamriel shall feel the liberating contact with the divine."	";Dagoth Ur: CHOICE 18;  
Choice ""Continue"" 16"									0	Function Choice = 18						1
final questions	dagoth_ur_1	"The Sixth House will serve as the elite cadre of our movement. As cultists evolve through various stages of enlightenment, they will become, as suits their abilities, either holy warriors or priests. Their duty is to prepare themselves for service; their joy and liberation is to enter ever-more-deeply into the profound enlightenment of the divine dreamworld."	";Dagoth Ur: CHOICE 19
Choice ""Continue"" 16"									0	Function Choice = 19						1
final questions	dagoth_ur_1	"I will free the Dunmer from the Imperial yoke, and cast down the false gods of the Temple. I will lead them out of their ancient superstitions, and gift them with intimate knowledge of the divine. Then, perhaps, when Morrowind is once again restored to its ancient glories, it will be time to consider whether the Dunmer should cultivate ambitions of empire."	";Dagoth Ur: CHOICE 20;  

Choice ""Continue"" 16"									0	Function Choice = 20						1
final questions	dagoth_ur_1	"If, by my crimes, you mean the inevitable suffering and destruction caused by war, then I accept the burden of leadership. The Sixth House cannot be restored without war. Enlightenment cannot grow without the risk of upsetting the tradition-bound and complacent herd. And the mongrel armies of the Empire cannot be expelled from Morrowind without bloodshed. As I have charity and compassion, I grieve. But our mission is just and noble."	";Dagoth Ur: CHOICE 21;  

Choice ""Continue"" 16"									0	Function Choice = 21						1
final questions	dagoth_ur_1	"I have no idea what happened to the Dwemer. I have been denied the opportunity to study Wraithguard, and I am not sure how much of Kagrenac's lore was invested in his tools, and how much in his own sorcery and mastery. I have long studied Kagrenac, and have come to admire his wisdom and craft. Someday, after the campaigns of the Sixth House are secure, I hope to have time to dedicate to this mystery."	";Dagoth Ur: CHOICE 22;  

Choice ""Continue"" 16"									0	Function Choice = 22						1
final questions	dagoth_ur_1	"Akulakhan will serve three purposes. First, it will be the champion of my armies, liberating first Vvardenfell, then Morrowind, and then, perhaps the rest of Tamriel. Second, it will serve as a sower and cultivator of the divine substance derived from the Heart. Three, it will serve as the prominent banner and symbol of our cause -- to defy the Empire, to liberate mortals from ancient superstitions, and to glorify our crusade against the gods."	";Dagoth Ur: CHOICE 23;  

Choice ""Continue"" 16"									0	Function Choice = 23						1
final questions	dagoth_ur_1	Very well. If you are impatient to begin. Go ahead. You are the challenger. To you goes the first blow.	";Dagoth Ur: CHOICE 17;
setfight 90
Journal ""C3_DestroyDagoth"" 5"									0	Function Choice = 17						1
final questions	dagoth_ur_1	I believe we've said all there is to be said. Now only deeds can resolve this matter.										0	Journal C3_DestroyDagoth >= 5						1
find our way	Falx Carius2	"That is what the demon told me. We are to fight our way through this maze, which is hunted by the werewolves the demon calls his Hounds. I am weak, my friend, and have been here for too long. Perhaps together, we can find our way to safety. We must find the key to allow us through the gate in the center of this maze."	"Choice ""Let us go together."" 1 ""Only one of us can survive. It will be me."" 2"									0	Journal BM_WildHunt >= 30						1
find our way	Falx Carius2	"I am glad for your companionship. Together we will fight our way through these demon hordes and escape this evil prison. There is a door in the center of this maze, but we will need a key to enter. Let us go find this key and leave this place."	"AiFollow Player 0 0 0 0 0 0
Journal BM_WildHunt 42"									0	Journal BM_WildHunt >= 30	Function Choice = 1					1
find our way	Falx Carius2	"I cannot believe this! Your mind has been clouded by these demons! I am sorry to have to fight you, %PCName, for I thought you a friend. If this is how it must be, I wish you an honorable death."	"SetFight 100
StartCombat Player
Journal BM_WildHunt 44"									0	Journal BM_WildHunt >= 30	Function Choice = 2					1
find our way	Falx Carius2	I believe we can find our way out of this demon realm.										0	Journal BM_WildHunt >= 42						1
find the Captain	Saenus Lusius	"There was a terrible battle. We were caught completely by surprise. And in the aftermath we realized that Captain Carius was missing. I searched thoroughly, and there was no sign of his body, so I do not believe he is dead. And these wolf creatures...they were horrible and fierce. You must find him, %PCName. There is a Nord village on the north end of this island. They may know something about what has occurred."	Journal BM_CariusGone 10									0	Journal BM_Smugglers >= 100	Journal BM_CariusGone < 10					1
find the Captain	Saenus Lusius	You must find Carius. And the Nord village would be a good place to begin looking.										0	Journal BM_CariusGone < 100	Journal BM_CariusGone >= 10					1
find the Captain	Saenus Lusius	"The Skaal say they know nothing of the attack? Interesting. I have no doubt that they were not the instigators of this horror, but I do believe they know more than they have let on to you. For now, return to them. Live among them for a time, and see what you might learn. Take care with them, %PCName. They live by a strict code, and you will be expected to follow it while you are with them."	Journal BM_CariusGone 105									0	Journal BM_CariusGone = 100						1
find the Captain	Saenus Lusius	"He must be found, and it is possible that these Skaal know something of the disappearance, though they claim they do not. Learn what you can from them. They do not seem to be threatening, but I believe they know more than they let on. Stay with them until you have learned more. I will take care of the soldiers here at the fort. I am counting on you. Good luck."										0	Journal BM_CariusGone >= 105						1
find the Captain	Saenus Lusius	Thank the gods that he has returned.										0	Journal BM_WildHunt >= 100	Dead falx carius = 0					1
find the Captain	Saenus Lusius	"There is still no word from the Captain. He is now presumed dead. This is a great loss to all of us at Fort Frostmoth, and a loss to the Legion as a whole."										0	Journal BM_WildHunt >= 100	Dead falx carius2 > 0					1
find the Captain	Gaea Artoria	"There was an attack...some kind of wolf creatures. I don't know exactly how it all happened. We were outmanned, but the soldiers fought valiantly, especially the Cap'n. When it was over, he was gone. I didn't see him go down, so I assume he was alive. My guess is that those savages from the Nord village have something to do with this. You need to find him, %PCName."	Journal BM_CariusGone 10									0							1
find the Captain	Gaea Artoria	You've gotta find him. I'm sure the Nord village is a good place to start.										0	Journal BM_CariusGone < 100	Journal BM_CariusGone >= 10					1
find the Captain	Gaea Artoria	"They don't know anything? I doubt that! You'll need to get closer. They're a cagey bunch. Go live among them, see what you can learn. You may have to stick with them for a long time, but you're up to it. I'll take care of things here--you keep an eye on those Nords. Get in good with them."	Journal BM_CariusGone 110									0	Journal BM_CariusGone = 100						1
find the Captain	Gaea Artoria	"Those Nords may say they don't know nothing, but I don't believe that they don't know nothing! Stick with them for a while. See if you can figure anything out. Even if they didn't take him, I'll bet they know who did! You stick with them. I'll take care of anything here at the fort. Counting on you, %PCName. We have to find the Cap'n. Now go!"										0	Journal BM_CariusGone >= 105						1
find the Captain	Gaea Artoria	He's back! I knew he'd make it. We're all better off with him in charge.										0	Journal BM_WildHunt >= 100	Dead falx carius = 0					1
find the Captain	Gaea Artoria	"We've given up the search. He still might turn up, but I'm not counting on it."										0	Journal BM_WildHunt >= 100	Dead falx carius2 > 0					1
fines		"The punishment for criminals in Morrowind is typically fines. Fines are collected by the state, and compensation is paid to the injured party or his kin."	;Imperial Legion;					Imperial Legion	Knight Errant			30	Not Local NoLore = 0						27
fines		"Fines may sound like a sweet deal -- kill an enemy, then pay the fine -- but folks who have enough money to pay such fines are almost always House lords, and House Wars customs means the Great House of the victim usually buys a writ with the Morag Tong to assassinate the murderer. So murderers pay, and THEN they get killed, too."	;Imperial Legion;					Imperial Legion	Knight Errant			30	Not Local NoLore = 0	Global Random100 < 25					27
fines and compensation		"The punishment for criminals in Morrowind is typically fines and compensation. The fines are collected by the state; the compensation goes to the injured party or his kin. That may sound like a sweet deal -- kill an enemy, then pay the fine -- but folks who have enough money to pay such fines are almost always House lords, and House Wars customs means the Great House of the victim usually buys a writ with the Morag Tong to assassinate the murderer. So murderers pay, and THEN they get killed, too."	;Imperial Legion;					Imperial Legion				30	Not Local NoLore = 0						117
fines and compensation		"That's how we punish crimes in Morrowind. We collect fines, and compensation is paid to the injured party or his kin. Don't pay the fine? Then do hard labor."	;Imperial Legion;		Guard							30	Not Local NoLore = 0						82
Fire and Faith	Dorisa Darvel	"I may have a copy of ""Nchunak's Fire and Faith."" Let me check..."										0							1
Fire and Faith	Baladas Demnevanni	"I know the Hall of Wisdom in Vivec has a copy of this book, but their library is well guarded. Rare booksellers may have a copy. There are certainly a few copies in the hand of private collectors such as myself."	Journal HT_DwemerLaw 5							Telvanni		0							1
Fire and Faith	Baladas Demnevanni	"Have you found a copy of ""Nchunak's Fire and Faith?"""	"Choice ""Yes, here it is."" 1 ""No, not yet."" 2"							Telvanni		0				Journal HT_DwemerLaw >= 5			1
Fire and Faith	Baladas Demnevanni	"Find the book, %PCName."								Telvanni		0	Function Choice = 2						1
Fire and Faith	Baladas Demnevanni	"Oh? And where is it? Have you brought me an invisible book? Bring me the book, %PCName, and no trickery."	ModDisposition -5							Telvanni		0	Function Choice = 1						1
Fire and Faith	Baladas Demnevanni	This is one of the three books I was looking for. Speak with me again when you have delivered all three.	"Journal HT_FireAndFaith 100
AddItem ""bk_NchunaksFireAndFaith"" 1
Player->RemoveItem ""bk_NchunaksFireAndFaith"" 1
ModPCFacRep 5 ""Telvanni""
ModDisposition 10"							Telvanni		0	Function Choice = 1	Item bk_nchunaksfireandfaith > 0					1
Fire and Faith	Baladas Demnevanni	"Yes, this is the last of the three books I was looking for. I know I had another copy of ""Fire and Faith"" once... Ah, well. Please accept these trinkets. I no longer have any use for them."	"Journal HT_FireAndFaith 100
Journal HT_DwemerLaw 110
AddItem ""bk_NchunaksFireAndFaith"" 1
Player->RemoveItem ""bk_NchunaksFireAndFaith"" 1
ModPCFacRep 5 ""Telvanni""
ModDisposition 10
Set givenReward to 1
Player->AddItem ""ondusi's key"" 1
Player->AddItem ""amulet of admonition"" 1
Player->AddItem ""second barrier belt"" 1
Player->AddItem ""common_shoes_02_surefeet"" 1"							Telvanni		0	Function Choice = 1	Item bk_nchunaksfireandfaith > 0	Local givenReward = 0	Journal HT_ChroniclesNchuleft >= 100	Journal HT_DwemerLaw >= 100		1
Fire and Faith	Baladas Demnevanni	"You already brought me a copy of ""Nchunak's Fire and Faith."""								Telvanni		0				Journal HT_FireAndFaith >= 100			1
Fire and Faith		The Hall of Wisdom here in Vivec holds many rare books such as this.	Journal HT_FireAndFaith 30				Vivec	Temple				0	Not Local NoLore = 0						34
Fire and Faith		I think Dorisa Darvel in Balmora has a copy of this book.	Journal HT_FireAndFaith 31		Bookseller							0							8
Fire and Faith		%Name thinks Dorisa's shop in Balmora is the place to look.	Journal HT_FireAndFaith 31	Khajiit	Bookseller							0							1
fire petals	Tendris Vedran	"Fire petals have modest magical properties, and are collected from the fire fern plant that grows on Red Mountain, in Molag Mar, and on Azura's Coast."	;alchemist									30	Not Local NoLore = 0						1
fire petals	Anarenen	"Fire petals have modest magical properties, and are collected from the fire fern plant that grows on Red Mountain, in Molag Mar, and on Azura's Coast."	;alchemist									30	Not Local NoLore = 0						1
fire salts	Tendris Vedran	Fire salts are the crystalline compound that precipitates from elemental fire in solution. Such residues may be collected from the remains of fire atronachs that have been banished from the mortal plane.	;alchemist									30	Not Local NoLore = 0						1
fire salts	Anarenen	Fire salts are the crystalline compound that precipitates from elemental fire in solution. Such residues may be collected from the remains of fire atronachs that have been banished from the mortal plane.	;alchemist									30	Not Local NoLore = 0						1
First trial	Nibani Maesa	"This refers to your birthsign -- to your birth on a certain day to uncertain parents, just like in the Stranger prophecy."										0	Journal A2_1_MeetSulMatuul >= 45						1
flame atronach	Vala Catraso	The flame atronach is a powerful Daedric summoning associated with elemental fire. Crystalline elemental fire compounds called fire salts may be salvaged from the remains of banished fire atronachs.	;priest									30							1
flame atronach	Smokey Morth	The flame atronach is a powerful Daedric summoning associated with elemental fire. Crystalline elemental fire compounds called fire salts may be salvaged from the remains of banished fire atronachs.	;sorcerer									30							1
Flesh Made Whole	Dratha	"Ones of the guards in Tel Naga, Master Neloth's tower in Sadrith Mora, has kept this amulet away from me for the last fifty years or so, the selfish little Bosmer. Deliver this amulet to me and I will reward you."	Journal HT_FleshAmulet 10							Telvanni		0							1
Flesh Made Whole	Dratha	Oh? Have you found the amulet?	"Choice ""Yes, here it is."" 1 ""No, no yet."" 2"									0				Journal HT_FleshAmulet >= 10			1
Flesh Made Whole	Dratha	Do not let me think you are unable to finish this task for me. I despise incompetence.										0	Function Choice = 2						1
Flesh Made Whole	Dratha	"Do not let me think you are unable to finish this task for me. I despise incompetence. Of course, I expected nothing less from a man."										0	Function Choice = 2	Function Same Sex = 0					1
Flesh Made Whole	Dratha	"So you found the amulet, but you want to keep it to yourself? You are walking a fine line, %PCName."	"ModDisposition -20
ModFight 10"									0	Function Choice = 1						1
Flesh Made Whole	Dratha	"Yes, this is right amulet. You've done well, %PCName. Why not take this amulet of mine? And some scrolls as well."	"Journal HT_FleshAmulet 100
Player->AddItem ""Amulet of Spell Absorption"" 1
Player->AddItem ""sc_summongoldensaint"" 4
Player->RemoveItem AmuletFleshMadeWhole_uniq 1
AddItem AmuletFleshMadeWhole_uniq 1
ModPCFacRep 5 ""Telvanni""
ModDisposition 5"									0	Function Choice = 1	Item amuletfleshmadewhole_uniq > 0					1
Flesh Made Whole	Dratha	Good. In exchange I will give you a spare amulet of my own. Here. Take it. You are dismissed.	"Journal HT_FleshAmulet 100
Player->AddItem ""Amulet of Spell Absorption"" 1
Player->RemoveItem AmuletFleshMadeWhole_uniq 1
ModPCFacRep 5 ""Telvanni""
ModDisposition 5"									0	Function Choice = 1	Item amuletfleshmadewhole_uniq > 0	Function Same Sex = 0				1
Flesh Made Whole	Dratha	"I have not yet discovered all the amulet's properties, but I believe it has enchantments that are unique."										0				Journal HT_FleshAmulet >= 100			1
Flesh Made Whole	Dratha	Are you still here? You have my permission to leave.										0	Function Same Sex = 0			Journal HT_FleshAmulet >= 100			1
Flesh Made Whole	Berengeval	What about it?										0							1
Flesh Made Whole		Hm. I believe Berengeval said something about that once. Perhaps you should ask him.					"Sadrith Mora, Tel Naga General Quarters"					60							4
Flesh Made Whole		Berengeval has a strange amulet. He's a guard in the general quarters.					"Sadrith Mora, Tel Naga Great Hall"					60	Not ID nartise arobar = 0						3
Flesh Made Whole		Berengeval has a strange amulet. He's a guard in the general quarters.					"Sadrith Mora, Tel Naga Upper Hall"					60							0
flin	Dangor	You have some flin? Where?										0							1
flin	Dangor	Are you here to deliver the flin?	"Choice ""Yes."" 1 ""No."" 2"									0	Journal FG_ElithPalSupply = 10				Item Potion_Cyro_Whiskey_01 >= 20		1
flin	Dangor	Then why did you come all this way with all that flin? Are you feeling okay?										0	Function Choice = 2						1
flin	Dangor	"Thanks, %PCName. I've been looking forward to this shipment."	"Player->RemoveItem Potion_Cyro_Whiskey_01 20
AddItem Potion_Cyro_Whiskey_01 20
Journal FG_ElithPalSupply 50"									0							1
flin	Dangor	"Thanks for the flin, %PCName."										0				Journal FG_ElithPalSupply >= 50			1
flin		You've got a shipment for us? You'll want to talk to Dangor.					Elith-Pal Mine					0	Journal FG_ElithPalSupply = 10						6
flin		"Imported Cyrodiilic whiskey is called flin. This stimulating beverage is imported and expensive, but has none of the unpleasant side effects of other intoxicating beverages. A sharp boost in strength and willpower is what most people experience."	;publican; trader;		Trader Service							30	Not Local NoLore = 0						61
flin		"Imported Cyrodiilic whiskey is called flin. This stimulating beverage is imported and expensive, but has none of the unpleasant side effects of other intoxicating beverages. A sharp boost in strength and willpower is what most people experience."	;publican; trader;		Trader							30	Not Local NoLore = 0						22
flin		"Imported Cyrodiilic whiskey is called flin. This stimulating beverage is imported and expensive, but has none of the unpleasant side effects of other intoxicating beverages. A sharp boost in strength and willpower is what most people experience."	;publican; trader;		Publican							30	Not Local NoLore = 0						20
flowers	Ajira	"Yes, Ajira must study flowers now. Ajira needs samples of Gold Kanet, Stoneflower Petals, Willow Anther, and Heather. These can all be found on the shores of Lake Amaya."	"Journal MG_Flowers 10
""de_p_desk_01_galbedir""->RemoveItem Misc_fakesoulgem 1"							Mages Guild		0				Journal MG_Sabotage >= 100			1
flowers	Ajira	Do you have the flowers that Ajira wants?	"Choice ""Yes, here they are."" 1 ""No, not yet."" 2"							Mages Guild		0				Journal MG_Flowers >= 10			1
flowers	Ajira	Ajira must make Journeyman before Galbedir. Ajira must have those flowers very soon or Ajira might forget that good things you've done and ask Ajira's good friend Bribanne Erien to bring her the flowers.										0	Function Choice = 2						1
flowers	Ajira	"Do not lie to Ajira. Ajira needs Gold Kanet, Stoneflower Petals, Willow Anther, and Heather. You do not have all that Ajira needs."										0	Function Choice = 1						1
flowers	Ajira	"Yes, these are the flowers that Ajira needs. Ajira has made more potions for you. Ajira hopes that you will use them well."	"Journal MG_Flowers 100
Player->RemoveItem ingred_gold_kanet_01 1
Player->RemoveItem ingred_stoneflower_petals_01 1
Player->RemoveItem ingred_willow_anther_01 1
Player->RemoveItem ingred_heather_01 1
Player->AddItem p_restore_magicka_c 6
ModPCFacRep 5 ""Mages Guild""
ModDisposition 10"									0	Function Choice = 1	Item ingred_gold_kanet_01 > 0	Item ingred_stoneflower_petals_01 > 0	Item ingred_willow_anther_01 > 0	Item ingred_heather_01 > 0		1
flowers	Ajira	You already brought them to Ajira.								Mages Guild		0				Journal MG_Flowers >= 100			1
flowers	Ajira	"Ajira hears you are expelled. Ajira was told to say you should make amends with the Arch-Mage, but Ajira tells you that the wizards here have many things to do and many things on their minds. Soon Ranis Athrys will forget you are expelled and then Ajira can speak with you again."								Mages Guild		0	Function PC Expelled = 1						1
flying creatures	Gudling the Rascal	"Two kinds of flying creatures are common on Vvardenfell: netch and cliff racers. Bull netch are giant, peaceful floating creatures with long tentacles that dangle to the ground. Betty netch are smaller than the bull netch, but more aggressive and dangerous. Cliff racers are winged, leathery flying creatures larger than a man, with long wicked beaks and flailing tails. They're a serious threat, especially in packs."	;hunter									30							1
flying creatures	Briring	"Two kinds of flying creatures are common on Vvardenfell: netch and cliff racers. Bull netch are giant, peaceful floating creatures with long tentacles that dangle to the ground. Betty netch are smaller than the bull netch, but more aggressive and dangerous. Cliff racers are winged, leathery flying creatures larger than a man, with long wicked beaks and flailing tails. They're a serious threat, especially in packs."	;barbarian									30							1
Fons Beren	Marena Gilnith	"HIM?  You must be kidding. Of course I know who he is. I've heard the stories...  You'd really better be right about this, %PCName."										0							1
Fons Beren	Marena Gilnith	Why do I feel like I'm making a mistake?										0	Journal MS_MatchMaker >= 90						1
Fons Beren	Marena Gilnith	"I really owe you an apology, %PCName. I didn't have faith in your choice. I listened to the rumors I heard, instead of believing you. But Fons turned out to be so polite, and so attentive. It was surprising, to say the least! So thank you. You've done so much for me."	Journal MS_MatchMaker 120									0	Global MatchMakeFons = 7						1
Fons Beren	Marena Gilnith	"I really owe you an apology, %PCName. I didn't have faith in your choice. I listened to the rumors I heard, instead of believing you. But Fons turned out to be so polite, and so attentive. It was surprising, to say the least! So thank you. You've done so much for me."	Journal MS_MatchMaker 120									0	Global MatchMakeFons = 10						1
Fons Beren	Marena Gilnith	"I can't BELIEVE I let you talk me into that. Of all the disgusting, arrogant, and vile men I've ever met in my life, none of them can even compare to Fons. I feel like I need to bathe for a week, and all he did was look at me! I swear, I will never forgive you for this, %PCName. I don't ever want to talk to you, or him, again!"	"Journal MS_MatchMaker 150
Goodbye"									0	Global MatchMakeFons = 8						1
Fons Beren	Fons Beren	"The one and only!  Let me guess: you've heard stories about me from the local women. I tell you, they can't get enough of me. Falling all over themselves, they are."										0							1
Fons Beren	Fons Beren	That would be me.										0	Global MatchMakeFons >= 2						1
Food	Drelasa Ramothran	"We've got local fare. It's filling, and priced to move. We've got the local brews, greef, shein, mazte and sujamma. They're cheap, and full of kick. I've got the good stuff, too, behind the counter -- Cyrodiilic brandy and flin -- but it ain't cheap."	;Drelasa Ramothran									0							1
Food		"We've got local fare. It's filling, and priced to move. We've got the local brews, greef, shein, mazte and sujamma. They're cheap, and full of kick. I've got the good stuff, too, behind the counter -- Cyrodiilic brandy and flin -- but it ain't cheap. We don't carry skooma, and we don't like it used here. And we don't like Telvanni bug musk, either -- it clouds the mind and makes fools more foolish."	;Drelasa Ramothran		Publican							0							20
food and drink	Uvoo Llaren	Take this food and drink to Sendas Sathis. He's a hermit who lives on Shuran Island between Sheogorad and Vvardenfell. Take a boat to Dagon Fel and then go towards Rotheran. Shuran Island is just west of Rotheran. I will mark this stronghold on your map.	"Journal TT_SupplyMonk 10
Player->AddItem Food_Kwama_Egg_01 4
Player->AddItem Potion_Local_Brew_01 4
ShowMap ""Rotheran"""									0							1
food and drink	Uvoo Llaren	I gave you the food and drink you need. Four kwama eggs and four bottles of Mazte. Take them to Sendas Sathis.										0				Journal TT_SupplyMonk >= 10			1
food and drink	Uvoo Llaren	You delivered the food and drink? Good.	"Journal TT_SupplyMonk 100
ModPCFacRep 5 ""Temple""
ModDisposition 10"									0				Journal TT_SupplyMonk >= 50			1
food and drink	Uvoo Llaren	Sendas Sathis is dead? This is terrible news. Perhaps you can find some other duties.	Journal TT_SupplyMonk 200									0	Dead sendus sathis > 0						1
food and drink	Uvoo Llaren	Sendas Sathis should have enough supplies at the moment.										0				Journal TT_SupplyMonk >= 100			1
food and drink	Uvoo Llaren	You have been expelled from the Temple.										0	Function PC Expelled = 1						1
food and drink	Uvoo Llaren	"Are you the one who claims to be the Nerevarine? You should speak with Archcanon Saryoni. Before these rumors are put to rest, I cannot give you duties."										0				Journal A2_6_Incarnate >= 50	Journal B8_MeetVivec < 50		1
food and drink	Sendus Sathis	Food and drink? Do you have it with you?										0				Journal TT_SupplyMonk >= 10			1
food and drink	Sendus Sathis	You're here to deliver my food and drink?	"Choice ""Yes, here it is"" 1 ""No, nevermind"" 2"									0	Item food_kwama_egg_01 >= 4	Item Potion_Local_Brew_01 >= 4		Journal TT_SupplyMonk >= 10			1
food and drink	Sendus Sathis	"Ah, well someone will be here soon."										0	Function Choice = 2						1
food and drink	Sendus Sathis	"Kwama eggs again? Well, I should be thankful the Temple supports an old hermit like me."	"Journal TT_SupplyMonk 50
Player->RemoveItem Food_Kwama_Egg_01 4
Player->RemoveItem Potion_Local_Brew_01 4"									0	Function Choice = 1						1
food and drink	Sendus Sathis	"I have what I need, thank you."										0				Journal TT_SupplyMonk >= 50			1
food in Morrowind	Artisa Arelas	"The staple is the saltrice grain, usually eaten as a cooked porridge mixed with scuttle (a cheese-like food from giant domesticated beetles). Hackle-lo (a hardy succulent edible leafy green) is a reliable year-round vegetable, eaten cooked or raw, and bittergreen (a fast-growing slime triggered by rain) is safe and nourishing when boiled, though highly toxic if eaten raw."	"; savant; bard; trader; publican; merchant; 
Choice ""Continue"" 1"									30							1
food in Morrowind	Artisa Arelas	"The most popular sources of protein are kwama eggs and the meat of the domesticated guar. The most popular beverages are mazte (a local beer brewed from fermented saltrice) and sujamma (a potent, bitter liquor)."	; savant; bard; trader; publican; merchant; CHOICE 1									30	Function Choice = 1						1
food in Morrowind		"The staple is the saltrice grain, usually eaten as a cooked porridge mixed with scuttle (a cheese-like food from giant domesticated beetles)."	; savant; bard; trader; publican; merchant;		Publican							30							20
food in Morrowind		"Hackle-lo (a hardy succulent edible leafy green) is a reliable year-round vegetable, eaten cooked or raw."	; savant; bard; trader; publican; merchant;		Publican							30	Global Random100 < 80						20
food in Morrowind		"Bittergreen (a fast-growing slime triggered by rain) is safe and nourishing when boiled, though highly toxic if eaten raw."	; savant; bard; trader; publican; merchant;		Publican							30	Global Random100 < 60						20
food in Morrowind		The most popular sources of protein are kwama eggs and the meat of the domesticated guar.	; savant; bard; trader; publican; merchant;		Publican							30	Global Random100 < 40						20
food in Morrowind		"The most popular beverages are mazte (a local beer brewed from fermented saltrice) and sujamma (a potent, bitter liquor)."	; savant; bard; trader; publican; merchant;		Publican							30	Global Random100 < 20						20
food in Morrowind		"The staple is the saltrice grain, usually eaten as a cooked porridge mixed with scuttle (a cheese-like food from giant domesticated beetles). Hackle-lo (a hardy succulent edible leafy green) is a reliable year-round vegetable, eaten cooked or raw, and bittergreen (a fast-growing slime triggered by rain) is safe and nourishing when boiled, though highly toxic if eaten raw."	"; savant; bard; trader; publican; merchant; 
Choice ""Continue"" 1"		Savant							30	Not Local NoLore = 0						19
food in Morrowind		"The most popular sources of protein are kwama eggs and the meat of the domesticated guar. The most popular beverages are mazte (a local beer brewed from fermented saltrice) and sujamma (a potent, bitter liquor)."	; savant; bard; trader; publican; merchant; CHOICE 1		Savant							30	Function Choice = 1	Not Local NoLore = 0					19
foolishness	Sunel Hlas	"That's what it was, all right.  The folly of youth.  Had dreams, aspirations.  I foolishly followed them, and took my wife to Vvardenfell for what was supposed to be a ""great adventure"".  I paid for my foolishness, paid in full.  Unfortunately, my wife was made to pay as well.  She caught the Blight shortly after arriving, and her frail constitution couldn't handle it.  I lost her to the damned disease, and it ruined me.  No one could replace her.  None of the women I've ever know could ever replace her."	"set MatchMakeSunel to 1
Journal MS_MatchMaker 20"									0							1
foolishness	Sunel Hlas	"Speak no more of it. The less often I think of it, the better."										0	Global MatchMakeSunel >= 1						1
Foreign Quarter		"The Foreign Quarter is the large three-tiered canton to the north. Originally, foreigners were not allowed to enter Vivec any further than the Foreign Quarter, but now outlanders can travel throughout Vivec at will. The Imperial Guilds each have guildhalls and complete services here, and an Imperial cult shrine serves the spiritual needs of the Imperial faithful. Various independent tradesmen, craftsmen, and trainers also rent space here. The Black Shalk Cornerclub rents beds to non-guild visitors."	;Vivec;				Vivec					30	"Not Cell Vivec, Foreign Quarter = 1"	Not Local NoLore = 0					300
foreigners		"Most native Dunmer don't like foreigners. The Dunmer are a proud people, and they look down on other races and cultures. They particularly dislike outland Dunmer -- Dark Elves born and raised to Imperial ways, who don't know what it is to be a Dunmer born-and-bred. Foreigners can be accepted in Morrowind, even adopted into the Great Houses. There's even a Nord on the House Hlaalu Council. But it isn't easy. It takes time and effort to win a native's trust."	; Balmora				Balmora					0	Not Local NoLore = 0						94
foreigners		"We don't like foreigners much in Morrowind. This is our country, and we don't like foreigners who come in and steal our land and our treasures and tell us what to do and how to live."	;Dunmer; Balmora	Dark Elf			Balmora					0	Not Local NoLore = 0						47
foreigners		"We don't like foreigners much in Morrowind. This is our country, and we don't like foreigners who come in and steal our land and our treasures and tell us what to do and how to live."	;Dunmer; Balmora					Camonna Tong				30	Not Local NoLore = 0						30
foreigners		"We don't like foreigners much in Morrowind. We Dunmer are a proud people, and we have good reasons to dislike other races. And, for that matter, we don't much like outland Dunmer -- Dark Elves born and raised to Imperial ways, who don't know what it is to be a Dunmer born-and-bred. Some of us get used to foreigners. We even like some, and adopt some into our Great Houses. But it isn't easy. It takes time and effort to win a native's trust."	;Dunmer; Balmora	Dark Elf			Balmora					50	Not Local NoLore = 0						47
forge the blade	Yagak gro-Gluk	"I can make any blade you want. Don't care whose it was to start with, or who this Nerevar is. Bring me the pieces, and I'll put it together better than it was before. To work with that kind of material, I'll work for free, but I'll need the pieces first. Now go away."										0	Item bladepiece_01 = 0	Item nerevarblade_01 = 0					1
forge the blade	Yagak gro-Gluk	"I can make any blade you want. Don't care whose it was to start with, or who this Nerevar is. Bring me the pieces, and I'll put it together better than it was before. To work with that kind of material, I'll work for free, but I'll need the pieces first. Now go away."										0	Item bladepiece_02 = 0	Item nerevarblade_01 = 0					1
forge the blade	Yagak gro-Gluk	"I can make any blade you want. Don't care whose it was to start with, or who this Nerevar is. Bring me the pieces, and I'll put it together better than it was before. To work with that kind of material, I'll work for free, but I'll need the pieces first. Now go away."										0	Item bladepiece_03 = 0	Item nerevarblade_01 = 0					1
forge the blade	Yagak gro-Gluk	"You've got some interesting pieces there. I can work with this. Make the best blade you've ever seen...not that I figure you'd know a daikatana from a butter knife. Come back in two days' time, and I'll have your blade. Now leave me alone."	"Player->RemoveItem ""bladepiece_01"" 1
Player->RemoveItem ""bladepiece_02"" 1
Player->RemoveItem ""bladepiece_03"" 1
Startscript bladefixScript
set bladefix to 1
Journal TR_Blade 60"									0	Item bladepiece_01 > 0	Item bladepiece_02 > 0	Item bladepiece_03 > 0				1
forge the blade	Yagak gro-Gluk	I said two days!										0	Global bladefix = 1						1
forge the blade	Yagak gro-Gluk	"Here's your blade. And before you ask, I don't know why it doesn't burn. I'm a smith, not an enchanter. You want Dwemer enchantments on this thing, talk to a Dwemer."	"Player->AddItem ""nerevarblade_01"" 1
Journal TR_Blade 65"									0	Journal TR_Blade < 65	Global bladefix = 2					1
forge the blade	Yagak gro-Gluk	"I made your blade for you. Damn good work, too! Now leave me alone."										0	Journal TR_Blade >= 65						1
forge the blade	Almalexia	"The best weaponsmiths in all of Tamriel reside in my city. When you have recovered the pieces of the blade, seek out the finest among these craftsmen, and press him into our service."										0	Journal TR_Blade >= 10	Item nerevarblade_01 = 0	Item nerevarblade_01_flame = 0				1
forge the blade	Almalexia	"The blade is whole, but the fire does not burn! Speak to the one who forged the blade, and find out why it does not burn!"										0	Item nerevarblade_01 > 0						1
forge the blade	Almalexia	"The blade is reforged! Our time has almost arrived. There is but one obstacle that stands in our way, though it pains me to believe it is so. Sotha Sil. I cannot count the times I have fought by the Magician's side. It was he who stood with me the day I fought in Mournhold and banished Mehrunes Dagon to the depths of Oblivion. It was Sotha Sil who was able to delve the mysteries of Kagrenac's tools, and raise me to my rightful station. Now, though, the Tinkerer has become unstable."	Journal TR_Blade 100									0	Item nerevarblade_01_flame > 0						1
forged land deed	Velanda Omani	"I believe you have something that belongs to me. If you give it back to me and leave quietly, I will forget this ever happened."	"Choice ""Give her the land deed' 1 ""Keep the land deed"" 2"									0	Item bk_indreledeed >= 1						1
forged land deed	Velanda Omani	"I don't know how you got that back, but you won't get away with this."										0	Item bk_indreledeed >= 1			Journal TG_SS_Generosity2 = 30			1
forged land deed	Velanda Omani	So be it. Leave before I lose my temper.										0	Function Choice = 2						1
forged land deed	Velanda Omani	Good. Now leave and I'll forget about this.	"Journal TG_SS_Generosity2 30
Player->RemoveItem bk_IndreleDeed 1
AddItem bk_IndreleDeed 1"									0	Function Choice = 1						1
forged land deed	Velanda Omani	"You ruined my plans, %PCName."										0				Journal TG_SS_Generosity2 >= 100			1
forged land deed	Velanda Omani	"Oh, that? I had nothing to do with that, believe me! That was one of my retainers. When I found out what he planned, I sent him back to the mainland."								Hlaalu	Grandmaster	0	Item bk_indreledeed >= 1						1
forged land deed	Velanda Omani	"I don't know how you got that back, but you won't get away with this."	ModDisposition -10									15	Item bk_indreledeed >= 1			Journal TG_SS_Generosity2 = 30			1
forged land deed	Velanda Omani	So be it. Leave before I lose my temper.	ModDisposition -10									15	Function Choice = 2						1
forged land deed	Stacey	"The Hlaalu Councilor Velanda Omani wants Indrele Rathryon's land. Velanda Omani forged a land deed and placed it in the Library of Vivec. Without our help, Velanda Omani's bribes will prevent justice, and allow the forged deed to stand. Go to the Library of Vivec, find the deed, and deliver it to Indrele Rathryon in the name of the Bal Molagmer."	Journal TG_SS_Generosity2 10							Thieves Guild		0				Journal TG_SS_Yngling >= 100			1
forged land deed	Stacey	You have the land deed? Take it to Indrele Rathryon in Seyda Neen.								Thieves Guild		0	Item bk_indreledeed >= 1			Journal TG_SS_Generosity2 >= 10			1
forged land deed	Stacey	I heard you gave the land deed to Indrele Rathryon. Maybe Velanda Omani will leave her alone now.	"Journal TG_SS_Generosity2 100
ModPCFacRep 5 ""Thieves Guild""
ModDisposition 10"							Thieves Guild		0				Journal TG_SS_Generosity2 >= 50			1
forged land deed	Stacey	"Indrele Rathryon has the deed now, and the Temple courts have been stalled."								Thieves Guild		0				Journal TG_SS_Generosity2 >= 100			1
forged land deed	Stacey	"I'm disappointed in you, %PCName. You've been caught too many times. Tone down your act, pay off yours debts, then come see me again."								Thieves Guild		0	Function PC Crime Level >= 100						1
forged land deed	Stacey	"I'm very disappointed in you, %PCName. You broke our rules, and I can't have one of your reputation in the Bal Molagmer. Make amends, and perhaps we can speak again."										0	Function PC Expelled = 1						1
forged land deed	Indrele Rathryon	"Just leave me alone. I already told you. I never signed any land deed. I'm not selling my land, and I'm not moving back to Cyrodiil."	"Choice ""Give her the land deed"" 3 ""Nevermind"" 4"									0	Item bk_indreledeed >= 1						1
forged land deed	Indrele Rathryon	And my answer will be the same next time.										0	Function Choice = 4						1
forged land deed	Indrele Rathryon	What? This looks like the land deed... Why are you giving me this?	"Choice ""I stole it."" 1 ""This deed belongs in your hands."" 2"									0	Function Choice = 3						1
forged land deed	Indrele Rathryon	"I thank you. I have my land deed, and Velanda Omani doesn't."	"Journal TG_SS_Generosity2 50
Player->RemoveItem bk_IndreleDeed 1"									0	Function Choice = 2						1
forged land deed	Indrele Rathryon	"Thank you very much. I can't tell you what this means. And...your gloves...they seem somehow familiar...stories I heard as a child. Anyway, I thank you."	"Journal TG_SS_Generosity2 55
Player->RemoveItem bk_IndreleDeed 1
ModDisposition 25"									0	Function Choice = 2	Global TGglove = 1					1
forged land deed	Indrele Rathryon	"Well, I won't argue with you, but I still don't understand why you did this."	"Journal TG_SS_Generosity2 50
Player->RemoveItem bk_IndreleDeed 1
ModDisposition 25"									0	Function Choice = 1						1
forged land deed	Indrele Rathryon	"You gave me the land deed, and I am grateful."										0				Journal TG_SS_Generosity2 >= 50			1
forged land deed	Indrele Rathryon	"I burned that land deed. If Velanda Omani wants my land she'll have to forge another one. I don't know if she'd do that or not, but for now, my land is safe."										0				Journal TG_SS_Generosity2 >= 100			1
Fork of Horripilation	Big Head	"The Fork of Horripilation? It sings to me, oh yes. Sings like the rocks sing. Songs of weeping. Songs of leaping. Do you weep, stranger? You've come to take it. Will it take you? Then will you weep? Weep like the rocks? It is here! Take it. Take it if you will. Take it if you won't. Singing! Ringing!"	"Journal ""DA_Sheogorath"" 50"									0	Journal DA_Sheogorath >= 30						1
Fork of Horripilation	Big Head	You have the Fork. The Fork is yours! The master loves his forks. Forks for all of us.	"Journal ""DA_Sheogorath"" 50"									0	Journal DA_Sheogorath >= 30	Item fork_horripilation_unique > 0					1
Fort Buckmoth	Caius Cosades	"Fort Buckmoth is the Imperial Legion's garrison for Redoran District. The fort lies south of Ald'ruhn, a short walk from Ald'ruhn's south gate."	"ShowMap ""Buckmoth Legion Fort"""									0	Journal A2_1_MeetSulMatuul >= 60	Journal A2_2_6thHouse < 50					1
Fort business	Falx Carius	"As I've told you, not all of my soldiers here are trustworthy. Many were sent to this Fort in lieu of Ebonheart's dungeons. Now, I fear that a criminal element has shown itself at Fort Frostmoth. I believe that there are weapons being smuggled out of here and sold on Vvardenfell."										0	Journal BM_Smugglers < 10						1
Fort Darius		"The Empire built a fort near Gnisis village with the help of House Redoran. They named this fort after the garrison's commandant, General Darius."					Gnisis					0	Not Local NoLore = 0						62
Fort Darius		This is Fort Darius.					"Gnisis, Fort Darius"					0							8
Fort Frostmoth	Saenus Lusius	"It is a difficult assignment, that is certain. However, some of us make the best of it. It will be better one day, under the leadership of Captain Carius."										0							1
Fort Frostmoth	Saenus Lusius	"The fort is in a terrible state right now. Hopefully, we will be able to get things back to normal soon."										0	Journal BM_Smugglers >= 100						1
Fort Frostmoth	Saenus Lusius	"Things are improving here, but there is still a great deal that must be done. I hold out hope, though."										0	Journal BM_WildHunt >= 100						1
Fort Frostmoth	Sabinus Oranius	"Reminds me a bit of home. Except for the gigantic piles of snow everywhere, of course."										0	Journal CO_1 < 30						1
Fort Frostmoth	Gidar Verothan	"Not exactly the warmest place on the island, is it? But then, at least it's protection from the wolves... and bears... and whatever else is out there."										0	Journal CO_1 < 30						1
Fort Frostmoth	Gamin Girith	"The walls provide some cover from the howling winds, but that's about all I can say for it. I hope the colony ends up being nicer."										0	Journal CO_1 < 30						1
Fort Frostmoth	Gaea Artoria	"It's no easy tour up here at the fort, but I can handle it. You may hear whining and crying from some of the other soldiers here at the fort, but that's not how I see it. This place can be a model fort with Captain Carius commanding us."										0							1
Fort Frostmoth	Gaea Artoria	"This place is a wreck, and the soldiers are pretty messed up. It's not a good thing."										0	Journal BM_Smugglers >= 100						1
Fort Frostmoth	Gaea Artoria	Things are looking up. It'll get better soon.										0	Journal BM_WildHunt >= 100						1
Fort Frostmoth	Falx Carius	"We are an Imperial fort, obviously. My soldiers have the ability to be among the best in all the Empire. This island of Solstheim is not the easiest assignment, though, and sometimes it makes the men edgy."										0	Journal BM_Morale < 10						1
Fort Frostmoth	Falx Carius	"Fort Frostmoth is the Imperial fort here on Solstheim, as I'm sure you know. My soldiers are not the best in the Empire. Not yet. However, with discipline and training, I will mold them into the fiercest warriors the Empire has seen. That is my promise."					Fort Frostmoth					0	Journal BM_Morale >= 10						1
Fort Frostmoth	Falx Carius	The fort will be rebuilt. These soldiers will honor the Empire.										0	Journal BM_WildHunt >= 100						1
Fort Frostmoth	Carnius Magius	"What about it? It's a Fort. It's made of rock, and it's cold. But it's better here than it is at the mining site."										0							1
Fort Frostmoth	Antonius Nuncius	There are better places to be sent than this place.										0							1
Fort Frostmoth	Antonius Nuncius	"This place? Awful. Terrible. I'd do anything to get out of here. But, it has been decided that this is where I am to spend the prime of my life. Here, ministering to these savages and fools."										70							1
Fort Frostmoth		It's the Imperial fort on the southern shore. Pretty hard to miss.					Solstheim					0							77
Fort Frostmoth		I know of the place. Filled with Imperials who have no respect for this place.					Skaal Village					0							24
Fort Frostmoth		"You're in Fort Frostmoth, jewel of the Empire. Get out while you can."					Fort Frostmoth					0							18
Fort Frostmoth		"It's that big Imperial Fort on the southern shore. Pretty much the only sign of civilization on this island, apart from the colony."					Raven Rock	East Empire Company				0							14
Fort Moonmoth	Caius Cosades	"Moonmoth Fort is the Imperial Legion garrison southeast of Balmora, just outside of town. Radd Hard-Heart is the Knight in charge. Between the Imperial Legions and Imperial cult staff, they have about a dozen service providers out there."	"ShowMap ""Moonmoth Legion Fort"""									0							1
Fort Moonmoth		"Fort Moonmoth is the Imperial Legions garrison southeast of Balmora, just outside of town. General Larrius Varro is the commandant, and Radd Hard-Heart is the Chapter Steward. The Chapter Steward is the fellow to talk to if you were thinking of enlisting. Crulius Pontanian, an enchanter, is the Imperial agent. Between the Imperial Legions and Imperial cult staff, they have about a dozen service providers out there."	"ShowMap ""Moonmoth Legion Fort"""				Balmora					0	"Not Cell Balmora, Council Club = 1"	Not Local NoLore = 0					88
fortify potions	Ygfa	"Fortify potions temporarily increase attributes and abilities. Fortify potions include: fortify strength, fortify intelligence, fortify willpower, fortify agility, fortify speed, fortify personality, fortify luck, fortify health, fortify spell points, fortify fatigue, and fortify endurance."	;alchemist; apothecary; healer; trader;									30	Not Local NoLore = 0						1
fortify potions	Tendris Vedran	"Fortify potions temporarily increase attributes and abilities. Fortify potions include: fortify strength, fortify intelligence, fortify willpower, fortify agility, fortify speed, fortify personality, fortify luck, fortify health, fortify spell points, fortify fatigue, and fortify endurance."	;alchemist; apothecary; healer; trader;									30	Not Local NoLore = 0						1
fortify potions	Nalion	"Fortify potions temporarily increase attributes and abilities. Fortify potions include: fortify strength, fortify intelligence, fortify willpower, fortify agility, fortify speed, fortify personality, fortify luck, fortify health, fortify spell points, fortify fatigue, and fortify endurance."	;alchemist; apothecary; healer; trader;									30	Not Local NoLore = 0						1
fortify potions	Anarenen	"Fortify potions temporarily increase attributes and abilities. Fortify potions include: fortify strength, fortify intelligence, fortify willpower, fortify agility, fortify speed, fortify personality, fortify luck, fortify health, fortify spell points, fortify fatigue, and fortify endurance."	;alchemist; apothecary; healer; trader;									30	Not Local NoLore = 0						1
fortify potions		"Fortify potions temporarily increase attributes and abilities. Fortify potions include: fortify strength, fortify intelligence, fortify willpower, fortify agility, fortify speed, fortify personality, fortify luck, fortify health, fortify spell points, fortify fatigue, and fortify endurance."	;alchemist; apothecary; healer; trader;		Trader Service							30	Not Local NoLore = 0						61
fortify potions		"Fortify potions temporarily increase attributes and abilities. Fortify potions include: fortify strength, fortify intelligence, fortify willpower, fortify agility, fortify speed, fortify personality, fortify luck, fortify health, fortify spell points, fortify fatigue, and fortify endurance."	;alchemist; apothecary; healer; trader;		Alchemist Service							30	Not Local NoLore = 0						19
fortify spells	Ygfa	"Fortify spells temporarily increase fundamental attributes for the duration of the spell effects. The most common restoration spells of this kind are: nimbleness, fortitude, vigor, vitality, wisdom, jack of trades, charisma, feet of notorgo, powerwell, orc strength, and iron will."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
fortify spells	Strillian Macro	"Fortify spells temporarily increase fundamental attributes for the duration of the spell effects. The most common restoration spells of this kind are: nimbleness, fortitude, vigor, vitality, wisdom, jack of trades, charisma, feet of notorgo, powerwell, orc strength, and iron will."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
fortify spells	Smokey Morth	"Fortify spells temporarily increase fundamental attributes for the duration of the spell effects. The most common restoration spells of this kind are: nimbleness, fortitude, vigor, vitality, wisdom, jack of trades, charisma, feet of notorgo, powerwell, orc strength, and iron will."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
fortify spells	Melvure Rindu	"Fortify spells temporarily increase fundamental attributes for the duration of the spell effects. The most common restoration spells of this kind are: nimbleness, fortitude, vigor, vitality, wisdom, jack of trades, charisma, feet of notorgo, powerwell, orc strength, and iron will."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
fortify spells	Estirdalin	"Fortify spells temporarily increase fundamental attributes for the duration of the spell effects. The most common restoration spells of this kind are: nimbleness, fortitude, vigor, vitality, wisdom, jack of trades, charisma, feet of notorgo, powerwell, orc strength, and iron will."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
fortify spells	Eraamion	"Fortify spells temporarily increase fundamental attributes for the duration of the spell effects. The most common restoration spells of this kind are: nimbleness, fortitude, vigor, vitality, wisdom, jack of trades, charisma, feet of notorgo, powerwell, orc strength, and iron will."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
fortify spells	Artisa Arelas	"Fortify spells temporarily increase fundamental attributes for the duration of the spell effects. The most common restoration spells of this kind are: nimbleness, fortitude, vigor, vitality, wisdom, jack of trades, charisma, feet of notorgo, powerwell, orc strength, and iron will."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
Forts		"We have garrisons at Fort Pelagiad in Pelagiad, Fort Hawkmoth in Ebonheart, Fort Moonmoth outside Balmora, Fort Buckmoth outside Ald'ruhn, and Fort Darius in Gnisis."						Imperial Legion				30							117
Forts		"There are garrisons all over Vvardenfell, but Fort Frostmoth is the only one around here."					Fort Frostmoth	Imperial Legion				30							7
fortune		"Fortune is the corrupt spirit of commerce, profit, and usury. It is worshipped under the name of Zenithar in the Empire."	;Temple; priests; monks; healers;		Priest Service			Temple				30							11
fortune		"In many lands the spirit of Fortune is worshipped under no name at all, save in its mortal incarnation, the Almighty Coin."	;Temple; priests; monks; healers;		Priest Service			Temple				30	Global Random100 < 75						11
fortune		"Worshippers of Fortune scorn the Temple Law of Fair Price and Fair Labor, and assert that Might makes Right in measuring price and labor."	;Temple; priests; monks; healers;		Priest Service			Temple				30	Global Random100 < 50						11
fortune		Extracting profit from trade and interest steals wealth from the deserving and puts it in the hands of thieves and extortionists.	;Temple; priests; monks; healers;		Priest Service			Temple				30	Global Random100 < 25						11
fortune		"Fortune is the corrupt spirit of commerce, profit, and usury. It is worshipped under the name of Zenithar in the Empire."	;Temple; priests; monks; healers;		Priest			Temple				30							4
fortune		"In many lands the spirit of Fortune is worshipped under no name at all, save in its mortal incarnation, the Almighty Coin."	;Temple; priests; monks; healers;		Priest			Temple				30	Global Random100 < 75						4
fortune		"Worshippers of Fortune scorn the Temple Law of Fair Price and Fair Labor, and assert that Might makes Right in measuring price and labor."	;Temple; priests; monks; healers;		Priest			Temple				30	Global Random100 < 50						4
fortune		Extracting profit from trade and interest steals wealth from the deserving and puts it in the hands of thieves and extortionists.	;Temple; priests; monks; healers;		Priest			Temple				30	Global Random100 < 25						4
fortune		"Fortune is the corrupt spirit of commerce, profit, and usury. It is worshipped under the name of Zenithar in the Empire."	;Temple; priests; monks; healers;		Monk			Temple				30							3
fortune		"In many lands the spirit of Fortune is worshipped under no name at all, save in its mortal incarnation, the Almighty Coin."	;Temple; priests; monks; healers;		Monk			Temple				30	Global Random100 < 75						3
fortune		"Worshippers of Fortune scorn the Temple Law of Fair Price and Fair Labor, and assert that Might makes Right in measuring price and labor."	;Temple; priests; monks; healers;		Monk			Temple				30	Global Random100 < 50						3
fortune		Extracting profit from trade and interest steals wealth from the deserving and puts it in the hands of thieves and extortionists.	;Temple; priests; monks; healers;		Monk			Temple				30	Global Random100 < 25						3
fortune		"Fortune is the corrupt spirit of commerce, profit, and usury. It is worshipped under the name of Zenithar in the Empire."	;Temple; priests; monks; healers;		Healer			Temple				30							1
fortune		"In many lands the spirit of Fortune is worshipped under no name at all, save in its mortal incarnation, the Almighty Coin."	;Temple; priests; monks; healers;		Healer			Temple				30	Global Random100 < 75						1
fortune		"Worshippers of Fortune scorn the Temple Law of Fair Price and Fair Labor, and assert that Might makes Right in measuring price and labor."	;Temple; priests; monks; healers;		Healer			Temple				30	Global Random100 < 50						1
fortune		Extracting profit from trade and interest steals wealth from the deserving and puts it in the hands of thieves and extortionists.	;Temple; priests; monks; healers;		Healer			Temple				30	Global Random100 < 25						1
Forven Berano	Tienius Delitian	He's a faithful Temple-going noble. Look for him in or around the Temple.										0							1
Forven Berano	Tienius Delitian	No one mourns the death of traitors. King Helseth shall learn how well you have served him.										0	Journal TR08_Hlaalu_Berano_A >= 1						1
Forven Berano	Tienius Delitian	He's escaped? That's regrettable... but not a serious problem.										0	Journal TR08_Hlaalu_Berano >= 1						1
Forven Berano	Holmar	Wha?										0							1
Forven Berano	Denegor	"Oh yeah, sure. Heard ya the f-f-first time."										0							1
Forven Berano		"Yes, I heard he's dead."					Mournhold					0	Journal TR08_Hlaalu_Berano_A >= 1	Not ID Forven Berano = 1	Not ID Hloggar the Bloody = 1	Not ID Bedal Alen = 1			114
Forven Berano		Someone said he left Mournhold in a hurry. For good.					Mournhold					0	Journal TR08_Hlaalu_Berano >= 1	Not ID Forven Berano = 1	Not ID Hloggar the Bloody = 1	Not ID Bedal Alen = 1			114
Forven Berano		I'd look up by the Temple.					Mournhold					0	"Not Cell Mournhold, Royal Palace Throne Room = 1"	Not ID Forven Berano = 1	Not ID Hloggar the Bloody = 1	Not ID Bedal Alen = 1			107
Fothyna Herothran	Eydis Fire-Eye	"She's Thieves Guild, a local Dark Elf. She's known on Azura's Coast. She could be trouble. But like I told you: this Caldera Mine trouble is not a Thieves Guild job."										0	Journal FG_Egg_Poachers >= 100						1
Fothyna Herothran	Eydis Fire-Eye	"Not very tough, as it turned out. Eh?"										0	Journal FG_Telvanni_agents >= 100						1
found dead	Meralyn Othan	"Yes, my brother was found dead not long ago. I think it was poison, probably given to him by Eno Romari and those sick End of Times lunatics."										0							1
found dead	Almalexia	"At least seven of them have been found so far. All dead, all in their homes. It appears they ingested a strong poison, and not even my magicks could revive those who were found. We must find out what drives this group, and rid my city of their presence. Speak with Meralyn Othan at the Great Bazaar; her brother Sevil was one of those found. Learn what you can about them, %PCName, and of this Eno Romari. Take care with him, though. The words of a martyr cry louder than those of a zealot."	Journal TR_ShowPower 30									0	Journal TR_ShowPower < 30						1
Founder's Helm	Neminda	"I had higher expectations of you, %PCName. The Founder's Helm does not belong to you."	ModDisposition -5									0	Function Choice = 2						1
Founder's Helm	Neminda	"Thank you, %PCName. You handled Alvis Teri well and did not shame House Redoran."	"Player->RemoveItem Bonemold_Founders_Helm 1
ModDisposition 5
ModPCFacRep 5 Redoran
Journal HR_FoundersHelm 100
Player->ModReputation 1"									0	Function Choice = 1						1
Founder's Helm	Neminda	"By murdering Alvis Teri you have shamed House Redoran. You will be expelled for this, and I will not give you any more duties."	"PCExpell ""Redoran""
Set ExpRedoran to 1
ModDisposition -10"							Redoran		0	Local murderedAlvisTeri = 1			Journal HR_FoundersHelm >= 10			1
Founder's Helm	Neminda	You have been expelled from House Redoran. Make amends and perhaps we can speak again.										0	Function PC Expelled = 1						1
Founder's Helm	Neminda	"Alvis Teri stole a Founder's Helm from the Uveran Ancestral Tomb. He boasts of this feat at the Eight Plates Inn in Balmora and wears the Helm openly. Confront him and demand the Helm. Slay him if necessary, but do not shame House Redoran by murdering him."	Journal HR_FoundersHelm 10							Redoran		30				Journal HR_Courier >= 100	Journal HR_FindDalobar >= 100		1
Founder's Helm	Neminda	"Like I said, get the Founder's Helm from Alvis Teri. Do whatever you must to get the helm back, but do not murder Alvis Teri, for that would shame House Redoran."								Redoran		30				Journal HR_FoundersHelm >= 10			1
Founder's Helm	Neminda	"Good work, %PCName. You have recovered the Founder's Helm and have not brought shame upon House Redoran. Will you give me the Helm now?"	"Choice ""Yes"" 1 ""No"" 2"							Redoran		30	Item bonemold_founders_helm > 0			Journal HR_FoundersHelm >= 10			1
Founder's Helm	Neminda	You have recovered the Founder's Helm.								Redoran		30				Journal HR_FoundersHelm >= 100			1
Founder's Helm	Alvis Teri	I don't think so. I like the way it fits.								Redoran		0							1
Founder's Helm	Alvis Teri	I gave you the helm so just shut up about it. Go away.										0				Journal HR_FoundersHelm >= 50			1
Founder's Helm	Alvis Teri	I stole it fair and square.								Redoran		50							1
Founder's Helm	Alvis Teri	Fine. Take the stupid helm. Just like the Redorans to send a girl to do a man's job.	"""Alvis Teri""->RemoveItem Bonemold_Founders_Helm 1
Player->AddItem Bonemold_Founders_Helm 1
Journal HR_FoundersHelm 50"							Redoran		75	Function Same Sex = 0						1
Founder's Helm	Alvis Teri	Fine. Take the stupid helm. But you're a momma's boy and so is your stupid Founder.	"""Alvis Teri""->RemoveItem Bonemold_Founders_Helm 1
Player->AddItem Bonemold_Founders_Helm 1
Journal HR_FoundersHelm 50"							Redoran		75	Function Same Sex = 1						1
Four Corners	Tholer Saryoni	"The First Corner of the House of Troubles is Malacath, the Daedric patron of the Orcs who tests the Dunmer for weakness. There is a shrine to Malacath on Sheogorad, southwest of Dagon Fel. Head south past the Dwemer ruins and take the second road to the west. Look for the shrine to the north. Take four Daedra hearts to the shrine. When you donate the hearts at the shrine, recite Vivec's ""Four Corners of the House of Troubles."""	Journal TT_DagonFel 10									0							1
Four Corners	Tholer Saryoni	"The Second Corner of the House of Troubles is Mehrunes Dagon, the Daedra of Destruction who represents the trials the Dunmer face in the lands of Morrowind. At Ald Sotha, the daedric ruins northeast of Vivec City, Vivec rescued Sotha Sil, the only survivor of the minor House Sotha, from the armies of Mehrunes Dagon. Fight your way to the statue of Mehrunes Dagon and recite Vivec's ""Four Corners of the House of Troubles."""	"Journal TT_AldSotha 10
ShowMap ""Ald Sotha"""									0				Journal TT_DagonFel >= 100			1
Four Corners	Tholer Saryoni	"The Third Corner of the House of Troubles is Molag Bal, who tries to destroy the Dunmer by corrupting our bloodlines. Bal Ur is known as the Birthplace of Molag Bal where the Doom Drum tricked Molag Bal into becoming mortal. Vivec defeated Molag Bal here and sent him back into Oblivion. Bal Ur is just north of Suran, but to get there easily, you will need a way to levitate over the mountains."	"Journal TT_BalUr 10
ShowMap ""Bal Ur"""									0				Journal TT_DagonFel >= 100	Journal TT_AldSotha >= 100		1
Four Corners	Tholer Saryoni	"The Fourth Corner of the House of Troubles is Sheogorath, the Mad Star, who threatens the Dunmer with madness. It is time to renew a pact Vivec made with Sheogorath long ago. To do so, you must find the Gambolpuddy."										0				Journal TT_DagonFel >= 100	Journal TT_AldSotha >= 100	Journal TT_BalUr >= 100	1
Four Corners	Tholer Saryoni	You have finished the Pilgrimages of the Four Corners of the House of Troubles. I may have more duties for you.										0			Journal TT_DagonFel >= 100	Journal TT_AldSotha >= 100	Journal TT_BalUr >= 100	Journal TT_AldDaedroth >= 100	1
Four Corners	Tholer Saryoni	"You already made these pilgrimages, %PCRank."								Temple	Patriarch	0			Journal TT_DagonFel >= 100	Journal TT_AldSotha >= 100	Journal TT_BalUr >= 100	Journal TT_AldDaedroth >= 100	1
Four Corners	Tholer Saryoni	"I have heard that you claim to be the Incarnate. This is a serious matter. Before we discuss this, let me pray and meditate on the validity of these rumors."										0				Journal A2_6_Incarnate >= 50	Journal B8_MeetVivec < 50		1
Four Corners	Tholer Saryoni	"You have been expelled from the Temple. If you cannot obey our simple rules, you will never advance far in the Temple."										0	Function PC Expelled = 1						1
Four Corners	Tholer Saryoni	You are no longer a member of the Temple. I have nothing more to say to you.										0	Function PC Expelled = 1	Global ExpTemple >= 1					1
Four Corners	Tholer Saryoni	You have killed one of the Ashlander tribal leaders. You are not the type of person we want in the Temple.										0				Journal B8_Failed_Nerevarine >= 1			1
four more pieces	Falco Galenus	"They shouldn't be too hard to find. There's quite an abundance of ebony ore in the area, which is why we chose the site. But Carnius is in such a hurry to get started that he's come right out and said he doesn't care where the ore comes from, so long as he has enough to show to the investors. I'm surprised he didn't just bring some over from Vvardenfell when he arrived. I certainly wouldn't put it past him."										0							1
four more pieces	Falco Galenus	"Managed to get enough, did you? Take it back to Carnius if you would, please."										0	Journal CO_1 = 40	Item ingred_raw_ebony_01 >= 5					1
four more pieces	Falco Galenus	"I'm glad you got them all to Carnius. The smoother things go, the less trouble I get from him."										0	Journal CO_1 = 50						1
four smugglers	Okur	"The four murderers' names are Dudley, Larisus Dergius, Ralos Othrenim, and Thervam Drelas. I have the sense that they are strong and well-armed. Julielle's spirit says that their smugglers cave is called 'Yasamsi', and it lies south along the road from town, before the bridge across the Odai River."	Journal IC19_Restless_Spirit 15									0							1
four smugglers	Okur	They got what they deserved. I have no sympathy for them.										0	Dead dudley = 1	Dead Larisus Dergius = 1	Dead Ralos Othrenim = 1	Dead thervam drelas = 1			1
Fourth trial	Sul-Matuul	"The Fourth Trial is to join the three Great Houses of Vvardenfell under one Hortator. You must be named Hortator in turn by House Redoran, House Hlaalu, and House Telvanni. I know little of the ways of the Great Houses. But first I would try the Redoran, for they are warriors, hard-willed, but straightforward. Then I'd try the Hlaalu, for though they are weak and spoiled, they are cunning and crafty. Save the Telvanni for last. Anyone who is not afraid of a 2000-year-old wizard is a fool."	;Sul-Matuul;									0	Journal B1_UnifyUrshilaku >= 1						1
Fourth trial	Sul-Matuul	"You have fulfilled the Fourth Trial of the prophecy of the Seven Visions. You are Hortator of all three Great Houses, Redoran, Hlaalu, and Telvanni. So I greet you, %PCName, Hortator and Nerevarine."	";Sul-Matuul; Journal ""B8_All_Hortator"" >= 50"									0	Journal B8_All_Hortator >= 50						1
Fourth trial	Nibani Maesa	"A ""Hortator"" is a war-leader chosen when Dunmer great houses must put aside their normal feuds to unite against a common enemy. This has not happened since the Empire invaded our land."										0	Journal A2_1_MeetSulMatuul >= 45						1
Fourth trial	Nibani Maesa	"The Fourth Trial is: 'A stranger's voice unites the Houses./Three Halls call him Hortator.' When you have been named 'Hortator' by each of the three Great Houses of Vvardenfell, come to me for further guidance, for you will have passed the Fourth Trial."	";Nibani Maesa ;Journal ""A2_6_Incarnate"" >= 50; 
Journal ""A2_6_Incarnate"" 60
addtopic ""Telvanni Hortator""
addtopic ""Redoran Hortator""
addtopic ""Hlaalu Hortator""
addtopic ""Redoran councilors""
addtopic ""Hlaalu councilors""
addtopic ""Telvanni councilors"""									0	Journal A2_6_Incarnate >= 50						1
Fourth trial	Nibani Maesa	"You are Hortator of all three Great Houses, Redoran, Hlaalu, and Telvanni. You have fulfilled that part of the prophecy. You have fulfilled the Fourth Trial of the Seven Visions."	";Nibani Maesa; Journal ""B5_RedoranHort"" >= 50; ""B6_HlaaluHort"" >= 50; ""B7_TelvanniHort"" >= 50; 
Journal ""B8_All_Hortator"" 50"									0	Journal B5_RedoranHort >= 50	Journal B6_HlaaluHort >= 50	Journal B7_TelvanniHort >= 50				1
foyada	Hasphat Antabolis	"Foyada' means 'fire-river' in the native Ashlander language. The deep, ash-dark ravines which run down from the Red Mountain volcano are called foyada. The lava from Red Mountain is very fluid, and it runs almost like water, and during an eruption, fire-rivers run down the mountain, clearing the ravines of vegetation. Because they have good footing, are clear of brush, and run long distances, the natives use them like roads."										0							1
foyada		"Foyada' means 'fire-river' in the native Ashlander language. The deep, ash-dark ravines which run down from the Red Mountain volcano are called foyada. The lava from Red Mountain is very fluid, and it runs almost like water, and during an eruption, fire-rivers run down the mountain, clearing the ravines of vegetation. Because they have good footing, are clear of brush, and run long distances, we use them like roads when traveling overland."			Scout							0	Not Local NoLore = 0						78
foyada		"Foyada' means 'fire-river' in the native Ashlander language. The deep, ash-dark ravines which run down from the Red Mountain volcano are called foyada. The lava from Red Mountain is very fluid, and it runs almost like water, and during an eruption, fire-rivers run down the mountain, clearing the ravines of vegetation. Because they have good footing, are clear of brush, and run long distances, we use them like roads when traveling overland."			Savant Service							0	Not Local NoLore = 0						20
foyada		"Foyada' means 'fire-river' in the native Ashlander language. The deep, ash-dark ravines which run down from the Red Mountain volcano are called foyada. The lava from Red Mountain is very fluid, and it runs almost like water, and during an eruption, fire-rivers run down the mountain, clearing the ravines of vegetation. Because they have good footing, are clear of brush, and run long distances, we use them like roads when traveling overland."			Savant							0	Not Local NoLore = 0						19
Foyada Mamaea	Ajira	"Foyadas are valleys made by lava from Red Mountain. Foyada Mamamea is very old, very easily recognized. An old Dwemer bridge crosses the foyada near Fort Moonmoth."										0							1
Foyada Mamaea		Foyada Mamaea is a volcanic ravine that runs from the top of Red Mountain southwest to its end just below Balmora. An old Dwemer bridge crosses the foyada near Fort Moonmoth. The best route to Ghostgate is to follow Foyada Mamaea up from where the Pelagiad-Balmora road crosses the foyada southeast of Fort Moonmoth.					Balmora					0	"Not Cell Balmora, Council Club = 1"	Not Local NoLore = 0					88
Foyada Mamaea		Foyada Mamaea is a volcanic ravine that runs from the top of Red Mountain southwest to its end just below Balmora. An old Dwemer bridge crosses the foyada near Fort Moonmoth. The best route to Ghostgate is to follow Foyada Mamaea up from where the Pelagiad-Balmora road crosses the foyada southeast of Fort Moonmoth.			Scout							0	Not Local NoLore = 0						78
Frald the White	Frald the White	That's me. Any more stupid questions?	moddisposition -2									0							1
Frald the White		He's in charge of the garrison here in Ebonheart. You can find him in the Hawkmoth Legion Garrison.					Ebonheart	Imperial Legion				50	Dead Frald the White = 0						36
freelance work	Caius Cosades	"You can always just wander around and ask for work. Hunt monsters and sell their hides. Collect ingredients for alchemists. Prey on bandits and smugglers. Search ruins for loot. All you need are better skills and conditioning, and knowledge of Morrowind. And spend what you earn on equipment and training. Then come back a little less wet-behind-the-ears, and I won't have to worry so much about you when I send you out on a mission."										0	Function PC Level < 4						1
friendly wager	ignatius_flaccus2	"Not today, I'm afraid.  I still need to get around to repairing my other bots."										0	Journal MS_BattleBots1 >= 60						1
friendly wager	ignatius_flaccus	"Yes, a wager. A bet. I'll double the money you put down if your bot wins. Would you like to place a bet?"	"Choice ""Yes, I would."" 1 ""No, thank you."" 2"									0	Journal MS_BattleBots1 >= 20	Journal MS_BattleBots1 < 60					1
friendly wager	ignatius_flaccus	"Oh, that's too bad. Well, the fight is starting. Let's watch."	"Journal ""MS_BattleBots1"" 90
set ignatius_flaccus.FightStart to 1"									0	Function Choice = 2						1
friendly wager	ignatius_flaccus	"Great, which bot will you bet on? The sphere bot is faster, but the steam centurion is stronger."	"Choice ""I'll take the sphere bot."" 3 ""I'll take the steam centurion."" 4"									0	Function Choice = 1						1
friendly wager	ignatius_flaccus	"Speed over strength, huh?  Well, I'll take that bet. How much would you like to wager?"	"set ignatius_flaccus.BotBetOn to 1
Choice ""50 septims."" 5 ""250 septims."" 6 ""1000 septims."" 7"									0	Function Choice = 3						1
friendly wager	ignatius_flaccus	"Strength over speed, huh? Well, I'll take that bet. Now how much would you like to wager?"	"set ignatius_flaccus.BotBetOn to 2
Choice ""50 septims."" 5 ""250 septims."" 6 ""1000 septims."" 7"									0	Function Choice = 4						1
friendly wager	ignatius_flaccus	"Sorry, %PCRace. It looks like you don't have enough money to bet. Nonetheless, we can still enjoy the fight."	"Journal ""MS_BattleBots1"" 60
set ignatius_flaccus.FightStart to 1
Goodbye"									0	Function Choice = 5						1
friendly wager	ignatius_flaccus	"Playing it safe I see. All right, let's watch the fight."	"set ignatius_flaccus.PCBotBet to 50
Player->RemoveItem Gold_001 50
set ignatius_flaccus.FightStart to 1
GoodBye"									0	Function Choice = 5	Item Gold_001 >= 50					1
friendly wager	ignatius_flaccus	"Sorry, %PCRace. It looks like you don't have enough money to bet.  Nonetheless, we can still enjoy the fight."	"Journal ""MS_BattleBots1"" 60
set ignatius_flaccus.FightStart to 1
Goodbye"									0	Function Choice = 6						1
friendly wager	ignatius_flaccus	"I like your style, %PCRace. A nice, hefty bet. All right, let's watch the fight."	"set ignatius_flaccus.PCBotBet to 250
Player->RemoveItem Gold_001 250
set ignatius_flaccus.FightStart to 1
GoodBye"									0	Function Choice = 6	Item Gold_001 >= 250					1
friendly wager	ignatius_flaccus	"Sorry, %PCRace. It looks like you don't have enough money to bet. Nonetheless, we can still enjoy the fight."	"Journal ""MS_BattleBots1"" 60
set ignatius_flaccus.FightStart to 1
Goodbye"									0	Function Choice = 7						1
friendly wager	ignatius_flaccus	"Wow, you've got some guts, %PCRace. All right. Let's watch the fight."	"set ignatius_flaccus.PCBotBet to 1000
Player->RemoveItem Gold_001 1000
set ignatius_flaccus.FightStart to 1
GoodBye"									0	Function Choice = 7	Item Gold_001 >= 1000					1
friend's bookstore	Huleeya	"My friend, Jobasha the Khajiit, has a bookstore, Jobasha's Rare Books. If you will agree to travel together with me there, I will answer your questions. But before we go, I beg you to try to persuade these troublesome fools to leave us alone. Otherwise, I fear they will attack us the moment we go to leave."	Journal A1_7HuleeyaInformant 1									0				Journal A1_V_VivecInformants >= 1			1
friend's bookstore	Huleeya	"My friend, Jobasha the Khajiit, has a bookstore, Jobasha's Rare Books. He has a remarkable selection of books -- the best on Vvardenfell, I'm sure -- and he is well-educated and well-spoken, knowledgeable in local affairs."										0	"Not Cell Vivec, Black Shalk Cornerclub = 1"			Journal A1_V_VivecInformants >= 1			0
frost atronach	Vala Catraso	The frost atronach is a powerful Daedric summoning associated with elemental frost. Crystalline elemental frost compounds called frost salts may be salvaged from the remains of banished frost atronachs.	;priest									30							1
frost atronach	Smokey Morth	The frost atronach is a powerful Daedric summoning associated with elemental frost. Crystalline elemental frost compounds called frost salts may be salvaged from the remains of banished frost atronachs.	;sorcerer									30							1
frost centurion	Galar Rothan	"The frost centurion is an enchanted animated artifact of Dwemer creation. Constructed in the form of an armored warrior, they are aggressive and dangerous. Scrap metal collected from Dwemer artifacts is rare and precious, and prized both by collectors of antiquities and students of metals and enchantments."	;enchanter									30							1
frost centurion	Estirdalin	"The frost centurion is an enchanted animated artifact of Dwemer creation. Constructed in the form of an armored warrior, they are aggressive and dangerous. Scrap metal collected from Dwemer artifacts is rare and precious, and prized both by collectors of antiquities and students of metals and enchantments."	;mage									30							1
frost salts	Tendris Vedran	Frost salts are the crystalline compound that precipitates from elemental frost in solution. Such residues may be collected from the remains of frost atronachs that have been banished from the mortal plane.	;alchemist									30	Not Local NoLore = 0						1
frost salts	Anarenen	Frost salts are the crystalline compound that precipitates from elemental frost in solution. Such residues may be collected from the remains of frost atronachs that have been banished from the mortal plane.	;alchemist									30	Not Local NoLore = 0						1
fryse hags	bm_reinhardt	"The fryse hags are mages dedicated to the teachings of Kyne, the widow of the god Shor. Each is a powerful sorceress skilled in the use of frost-based magicka. They're vicious lasses, and view most people as a threat to their beliefs. They've been seen out in the wild, and in a couple of the ice caves."										0							1
fryse hags		"The fryse hags are powerful and savage mages dedicated to the teachings of Kyne, the Mother of Men. They despise anyone not of their order, and will attack on sight."					Solstheim					0							77
fund for the widow	Widow Vabdas	It's the least they can do after Lugrub killed my husband.										0							1
fund for the widow	General Darius	Would you like to contribute 50 septims to the fund?	"Choice ""Yes, here's 50 gold."" 1 ""No, nevermind."" 2"									0	Item Gold_001 >= 50						1
fund for the widow	General Darius	I understand. It's not easy on a legionnaire's pay.										0	Function Choice = 2						1
fund for the widow	General Darius	"Thank you, %PCName. I hope we can get everyone to contribute."	"Player->RemoveItem Gold_001 50
Set widowFund to 1"									0	Function Choice = 1						1
fund for the widow	General Darius	You already made your contribution.										0	Local widowFund >= 1						1
fundamental attributes	Ygfa	"The eleven fundamental attributes of natural and supernatural beings are agility, endurance, fatigue, health, intelligence, luck, personality, speed, strength, willpower, magicka. Scholars and sages of the six magic colleges are familiar with these fundamental attributes from the works of the earliest Aldmeri philosophers, and the concepts have been adopted by all the other scholarly disciplines of Imperial culture."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
fundamental attributes	Strillian Macro	"The eleven fundamental attributes of natural and supernatural beings are agility, endurance, fatigue, health, intelligence, luck, personality, speed, strength, willpower, magicka. Scholars and sages of the six magic colleges are familiar with these fundamental attributes from the works of the earliest Aldmeri philosophers, and the concepts have been adopted by all the other scholarly disciplines of Imperial culture."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
fundamental attributes	Smokey Morth	"The eleven fundamental attributes of natural and supernatural beings are agility, endurance, fatigue, health, intelligence, luck, personality, speed, strength, willpower, magicka. Scholars and sages of the six magic colleges are familiar with these fundamental attributes from the works of the earliest Aldmeri philosophers, and the concepts have been adopted by all the other scholarly disciplines of Imperial culture."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
fundamental attributes	Melvure Rindu	"The eleven fundamental attributes of natural and supernatural beings are agility, endurance, fatigue, health, intelligence, luck, personality, speed, strength, willpower, magicka. Scholars and sages of the six magic colleges are familiar with these fundamental attributes from the works of the earliest Aldmeri philosophers, and the concepts have been adopted by all the other scholarly disciplines of Imperial culture."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
fundamental attributes	Estirdalin	"The eleven fundamental attributes of natural and supernatural beings are agility, endurance, fatigue, health, intelligence, luck, personality, speed, strength, willpower, magicka. Scholars and sages of the six magic colleges are familiar with these fundamental attributes from the works of the earliest Aldmeri philosophers, and the concepts have been adopted by all the other scholarly disciplines of Imperial culture."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
fundamental attributes	Eraamion	"The eleven fundamental attributes of natural and supernatural beings are agility, endurance, fatigue, health, intelligence, luck, personality, speed, strength, willpower, magicka. Scholars and sages of the six magic colleges are familiar with these fundamental attributes from the works of the earliest Aldmeri philosophers, and the concepts have been adopted by all the other scholarly disciplines of Imperial culture."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
fundamental attributes	Artisa Arelas	"The eleven fundamental attributes of natural and supernatural beings are agility, endurance, fatigue, health, intelligence, luck, personality, speed, strength, willpower, magicka. Scholars and sages of the six magic colleges are familiar with these fundamental attributes from the works of the earliest Aldmeri philosophers, and the concepts have been adopted by all the other scholarly disciplines of Imperial culture."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
Furius Acilius	Rufinus Alleius	"As I said, ask at the Imperial Guard Garrison."										0							1
Furius Acilius		Hmmm. Try the Imperial Guard Garrison in the Castle. They may know something.					"Ebonheart, Hawkmoth Legion Garrison"					0	Not Local NoLore = 0						11
Furius Acilius		Always had a chip on his shoulder. No one's seen or heard of him since he was banished. He had used the southwest room here.					"Ebonheart, Imperial Guard Garrison"					70	Not Local NoLore = 0						8
further assistance	Bolrin	"Yes. I have some work that would be suited to someone not officially linked to the Company, although it may be dangerous. Perhaps you'd be interested in a bit of information gathering?"	"Journal ""EB_Clients"" 10"									0	Journal EB_Clients < 10						1
future rewards	Volrina Quarra	"Many of the Berne and Aundae are dead by your hand. This is a good thing. I will allow you to feed here in Druscashti. Do not kill the cattle, though, or you will no longer be welcome."	journal va_vampamulet 40									0	Function PC Vampire = 1	Global VampClan = 3	Global VampKills >= 12	Journal VA_VampAmulet = 30			1
future rewards	Volrina Quarra	"Not enough are dead yet, fool! Kill more, and perhaps I will reward you."										0	Function PC Vampire = 1	Global VampClan = 3	Global VampKills < 12	Journal VA_VampAmulet = 30			1
future rewards	Volrina Quarra	"Our business is complete. There are no other ways for you to help me, New Blood."										0	Function PC Vampire = 1	Global VampClan = 3	Global VampKills >= 12	Journal VA_VampAmulet = 40			1
future rewards	Raxle Berne	"You have killed many of the opposing clans' vampires. This is good. As a gift to you, I will allow you use of the cattle we keep here at Galom Daeus. Do not feed too much, though. If one dies by your hand, you will no longer be welcome here."	Journal VA_VampCountess 60									0	Function PC Vampire = 1	Global VampClan = 2	Global VampKills >= 12	Journal VA_VampCountess = 50			1
future rewards	Raxle Berne	"Kill more of the Aundae and Quarra, and perhaps I will have something more to give to you."										0	Function PC Vampire = 1	Global VampClan = 2	Global VampKills < 12				1
future rewards	Raxle Berne	I will have no more to do with you. Leave my presence while you still please me.										0	Function PC Vampire = 1	Global VampClan = 2	Global VampKills >= 12	Journal VA_VampCountess = 60			1
future rewards	Dhaunayne Aundae	"You have done well in ridding the world of many of our opposing clans. As a final gift to you, I will allow you the use of the cattle here in Ashmelech to feed. Feed, but do not kill them. This would displease me greatly."	"Journal ""VA_VampHunter"" 100"									0	Function PC Vampire = 1	Global VampKills >= 12	Global VampClan = 1	Journal VA_VampHunter >= 80	Journal VA_VampHunter < 100		1
future rewards	Dhaunayne Aundae	"I have no rewards for you yet, yearling."										0	Function PC Vampire = 1	Global VampKills < 12	Global VampClan = 1	Journal VA_VampHunter >= 80	Journal VA_VampHunter < 100		1
future rewards	Dhaunayne Aundae	There is nothing further you may do for me.										0	Function PC Vampire = 1	Global VampKills >= 12	Global VampClan = 1	Journal VA_VampHunter = 100			1
Gadayn Andarys	Glathel	The Hlaalu trader? He always seemed like a nice man. I'm amazed he hasn't found himself a wonderful woman to spend his life with.										0	Dead gadayn andarys = 0						1
Gadayn Andarys	Glathel	I couldn't be happier with him. Thank you so much for your help.										0	Journal EB_Unrequited = 110	Dead gadayn andarys = 0					1
Gadayn Andarys	Gadayn Andarys	That's me!										0							1
Gadayn Andarys	Eraldil	That lowly Hlaalu trader? He's ridiculous.										0	Dead gadayn andarys = 0						1
Gadayn Andarys	Eraldil	"That husband of mine? He's cheap, pathetic, stupid, lazy, messy, uncaring, clinging, and rather smelly. But I love him!"										0	Journal EB_Unrequited = 100	Dead gadayn andarys = 0					1
Gaea Artoria	Saenus Lusius	"A fine warrior, second only to the Captain himself. She would be an excellent traveling companion."										0							1
Gaea Artoria	Saenus Lusius	"A fine warrior, second only to the Captain himself. She'll likely be off on errands for Captain Carius now."										0	Global luciuschosen > 0						1
Gaea Artoria	Saenus Lusius	She was one of the finest warriors the Legion has ever known. She will be missed.										0	Dead gaea artoria > 0						1
Gaea Artoria	Gaea Artoria	That's me.										0							1
Gaea Artoria	Falx Carius	"She is one of my most loyal soldiers, and one of my most powerful. I have never seen her bested in combat, and her skill with weapons is legendary here at the fort. Should you encounter any resistance with these smugglers, Artoria would be a valuable ally to have."										0	Journal BM_Smugglers < 30						1
Gaea Artoria	Falx Carius	A powerful warrior and a loyal soldier. One of the best here at the fort.										0	Journal BM_Smugglers >= 30						1
Gaea Artoria	Falx Carius	A powerful warrior and a loyal soldier. One of the best here at the fort. I've asked her to run some errands for me while you two investigate the smuggling.										0	Journal BM_Smugglers >= 30	Global luciuschosen > 0					1
Gaea Artoria	Falx Carius	"I've been told that Artoria has been killed. This is a great loss to Fort Frostmoth, and to the Empire. She will be missed."										0	Journal BM_Smugglers >= 30	Dead gaea artoria > 0					1
Gaea Artoria		"Tough fighter. Short temper. She can be a bit thick, but there's no one I'd want more on my side in a fight. You can probably find her in the General Quarters, Upper Level."			Guard		Fort Frostmoth					0	Dead gaea artoria = 0						8
Gaea Artoria		"Tough fighter. Short temper. She can be a bit thick, but there's no one I'd want more on my side in a fight. I heard she was off on some errand for Captain Carius. She'll be back soon, I'm sure."			Guard		Fort Frostmoth					0	Dead gaea artoria = 0	Global luciuschosen > 0					8
Gaea Artoria		"She's with you, isn't she?"			Guard		Fort Frostmoth					0	Dead gaea artoria = 0	Global artoriachosen > 0					8
Gaea Artoria		I'm sure she's around here somewhere. Check the General Quarters.			Guard		Fort Frostmoth					0	Dead gaea artoria = 0	Global artoriachosen > 0	Journal BM_Smugglers >= 100				8
Gaea Artoria		Heard she'd been killed. That's hard to imagine with the way she swung the steel. I'm going to miss having her around.			Guard		Fort Frostmoth					0	Dead gaea artoria > 0						8
Galasa Uvayn		This Writ is for Galasa Uvayn who offended a Redoran Lord. She may be found at the Hlaalu Treasury in the Waistworks of the Hlaalu Canton. Go.	"Journal MT_WritGalasa 10
Player->AddItem ""writ_galasa"" 1"					Morag Tong	Master			0					Journal MT_WritSadus >= 100	Journal MT_WritVendu >= 100	4
Galasa Uvayn		"I have given this Writ to you already, %PCName. As you know, Writs are issued only once. Your official paperwork will exonerate you from your deeds when you are confronted by the authorities - so guard it well. If you have lost it, you will have to suffer punishment for your crimes. This can be costly... very costly. But members of the %Faction must have immaculate reputations."						Morag Tong	Master			0	Item writ_galasa = 0			Journal MT_WritGalasa >= 10			4
Galasa Uvayn		"I have given this Writ to you already, %PCName."						Morag Tong	Master			0	Item writ_galasa = 1			Journal MT_WritGalasa >= 10			4
Galasa Uvayn		You have honorably slain Galasa Uvayn. You well deserve this payment and the honor of the kill.	"Journal MT_WritGalasa 100
Player->AddItem Gold_001 1000
ModPCFacRep 5 ""Morag Tong""
ModDisposition 5"					Morag Tong	Master			0	Dead galasa uvayn >= 1			Journal MT_WritGalasa = 80			4
Galasa Uvayn		You have honorably slain Galasa Uvayn. You well deserve this payment and the honor of the kill.	"Journal MT_WritGalasa 100
Player->AddItem Gold_001 1000
ModPCFacRep 5 ""Morag Tong""
ModDisposition 10"					Morag Tong	Master			0	Dead galasa uvayn >= 1			Journal MT_WritGalasa = 90			4
Galasa Uvayn		"Galasa Uvayn is already dead? How did she die? I see... I must give you credit for this Writ, but you deserve neither the honor nor the payment."	"Journal MT_WritGalasa 100
ModPCFacRep 5 ""Morag Tong""
ModDisposition -10"					Morag Tong	Master			0	Dead galasa uvayn >= 1			Journal MT_WritGalasa = 0			4
Galasa Uvayn		The Writ on Galasa Uvayn has been executed.						Morag Tong	Master			0				Journal MT_WritGalasa >= 100			4
Galasa Uvayn		You have been expelled.						Morag Tong	Master			0	Function PC Expelled = 1						4
Galmis Dren	Jon Hawker	"I warn you. He is a skilled battlemage, well-armed, well-armored, and dark in the Craft. Take care with him."										0							1
Galom Daeus	Tharer Rotheloth	"Please take the holy implements of the Temple's greatest vampire hunters. You might want to fight against some of Vvardenfell's lesser evils before you take on this challenge, but you have done well in the Temple so far. When you feel you are ready, the elder vampire Raxle Berne hides from the light in the Dwemer ruin of Galom Daeus. I will mark Uvirith's Grave on your map. From there go south until you reach a river of lava. Follow that river to the west until it ends. Galom Daeus lies ahead of you."	"Journal TT_GalomDeus 10
Player->AddItem ""Warden's Ring"" 1
Player->AddItem ""daedric warhammer_ttgd"" 1
Player->AddItem ""belt of balyna's soothing balm"" 1
ShowMap ""Uvirith's Grave"""									0							1
Galom Daeus	Tharer Rotheloth	"Please take the holy implements of the Temple's greatest vampire hunters. When you are ready, the elder vampire Raxle Berne hides from the light in the Dwemer ruin of Galom Daeus. I will mark Uvirith's Grave on your map. From there go south until you reach a river of lava. Follow that river to the west until it ends. Galom Daeus lies ahead of you across another pool of lava."	"Journal TT_GalomDeus 10
Player->AddItem ""Warden's Ring"" 1
Player->AddItem ""daedric warhammer_ttgd"" 1
Player->AddItem ""belt of balyna's soothing balm"" 1
ShowMap ""Uvirith's Grave"""									0	Function PC Level >= 15						1
Galom Daeus	Tharer Rotheloth	"I have given you the garb of one of the Temple's vampire hunters. When you are ready, slay Raxle Berne in the Dunmer stronghold of Galom Daeus."										0				Journal TT_GalomDeus >= 10			1
Galom Daeus	Tharer Rotheloth	"Raxle Berne is already dead? By your own hands? Then you deserve the traditional garb of the Temple's vampire hunters. I salute you, %PCRank %PCName."	"Journal TT_GalomDeus 100
Player->AddItem ""Warden's Ring"" 1
Player->AddItem ""Saint's Shield"" 1
Player->AddItem ""daedric warhammer_ttgd"" 1
ModPCFacRep 10 ""Temple""
ModDisposition 20
Player->ModReputation 1"									0	Dead raxle berne >= 1			Journal TT_GalomDeus = 0			1
Galom Daeus	Tharer Rotheloth	Raxle Berne is dead. He shall no longer plague the lands of Vvardenfell. You have earned great honor with the Temple.	"Journal TT_GalomDeus 100
ModPCFacRep 10 ""Temple""
ModDisposition 20
Player->ModReputation 1"									0	Dead raxle berne >= 1			Journal TT_GalomDeus >= 10			1
Galom Daeus	Tharer Rotheloth	You have slain Raxle Berne. Galom Daeus is no longer a plague waiting to strike out upon the land.										0				Journal TT_GalomDeus >= 100			1
Galom Daeus	Tharer Rotheloth	You have been expelled from the Temple.										0	Function PC Expelled = 1						1
Galom Daeus	Tharer Rotheloth	"I have heard that you claim to be the Incarnate. I do not know the truth of the matter, but for now I will not give you duties."										0				Journal A2_6_Incarnate >= 50	Journal B8_MeetVivec < 50		1
Galom Daeus	Llunela Hleran	"To get to Galom Daeus, go south from your stronghold until you reach a river of lava. Follow that river to the west until it ends. You will see another pool of lava ahead of you. Galom Daeus lies beyond that pool."										0							1
Galur Rithari's papers	Skinkintreesshade	"Yes, these papers allegedly describe how an Ordinator from Bal Ur became a vampire and was cured. I would be most interested in a copy of this book. Ask booksellers and scholars. Someone surely knows where a copy is."	Journal MG_VampireCure 10									0				Journal MG_SoulGem2 >= 100			1
Galur Rithari's papers	Skinkintreesshade	Have you found Galur Rithari's papers?	"Choice ""Yes, here they are."" 1 ""No, not yet."" 2"									0				Journal MG_VampireCure >= 10			1
Galur Rithari's papers	Skinkintreesshade	"Please keep looking, %PCName."										0	Function Choice = 2						1
Galur Rithari's papers	Skinkintreesshade	"I am impressed, %PCName. But did you not bring the papers with you?"										0	Function Choice = 1						1
Galur Rithari's papers	Skinkintreesshade	"Yes, this is excellent, %PCName. A most interesting account. Please take this amulet with my gratitude."	"Journal MG_VampireCure 100
Player->RemoveItem ""bk_galur_rithari's_papers"" 1
Player->AddItem ""amulet_skink_unique"" 1
AddItem ""bk_galur_rithari's_papers"" 1
ModPCFacRep 10 ""Mages Guild""
ModDisposition 10
Player->ModReputation 1"									0	Function Choice = 1	Item bk_galur_rithari's_papers > 0					1
Galur Rithari's papers	Skinkintreesshade	"Yes, this is excellent, %PCName. A most interesting account. Please take this amulet with my gratitude. Perhaps you should travel to the Shrine of Bal Ur yourself."	"Journal MG_VampireCure 100
Player->RemoveItem ""bk_galur_rithari's_papers"" 1
Player->AddItem ""amulet_skink_unique"" 1
AddItem ""bk_galur_rithari's_papers"" 1
ModPCFacRep 10 ""Mages Guild""
ModDisposition 10
Player->ModReputation 1"									0	Function Choice = 1	Item bk_galur_rithari's_papers > 0	Function PC Vampire = 1				1
Galur Rithari's papers	Skinkintreesshade	"Thank you for bringing me Galur Rithari's papers, %PCName."										0				Journal MG_VampireCure >= 100			1
Galur Rithari's papers	Simine Fralinie	"If you're not afraid of some risk, you might find a copy at the library in the Hall of Justice. It may take some searching to find it, but there's bound to be a copy there."										0							1
Galur Rithari's papers	Jobasha	"%Name has heard of this book. You might try looking at the library in the Hall of Justice here in Vivec. It is a well-hidden library and guarded at all times, but you will find a copy there. %Name does not have a copy of this book."										0							1
Galur Rithari's papers		"I have heard of it, but do not know where to find a copy. Try looking in Vivec."			Bookseller							0							8
Gambolpuddy	Tholer Saryoni	"Yes, I know it is a strange name, but all Sheogorath's creations have the touch of madness. Find the Gambolpuddy in Ald Daedroth and donate it to Sheogorath's statue there while reciting Vivec's ""Four Corners."" This will renew the pact and prevent Sheogorath from tormenting us with madness. Ald Daedroth is on one of the islands between Sheogorad and Azura's Coast. I will mark this place on your map."	"Journal TT_AldDaedroth 10
ShowMap ""Ald Daedroth"""									0							1
Gambolpuddy	Tholer Saryoni	"Yes, you found it and returned it to Sheogorath. The pact has been renewed."										0				Journal TT_AldDaedroth >= 100			1
game of shells	Galms Seles	"Shells, yes. I'll put this coin under one of these three mudcrab shell pieces I have here, and then mix them up. All you have to do is tell me where the coin is when I'm done, and you'll win double your money. What do you say?"	"Choice ""You're going to have to stop, Galms. I know you're hustling people."" 1 ""Ok, I'll play."" 2"									0	Local known = 1						1
game of shells	Galms Seles	"Shells, yes. I'll put this coin under one of these three mudcrab shell pieces I have here, and then mix them up. All you have to do is tell me where the coin is when I'm done, and you'll win double your money. What do you say?"	"Choice ""Ok, count me in."" 2 ""No thanks.  I don't gamble."" 3"									0	Local known != 1						1
game of shells	Galms Seles	Too bad. Come back anytime. You might win big.										0	Function Choice = 3						1
game of shells	Galms Seles	"Damn! Who told you? C'mon, buddy, don't be too hard on me  I was just trying to make a few extra gold. Look, if you let me stay,  I promise I'll give everyone fair odds. I'm good for it. If anyone complains of me cheating, they can tell Hession and I'll be out of here in an instant. Thanks, %PCName. I owe you. If you want to play a game of shells, just let me know."	"set ""galms seles"".known to 2
Journal ""MS_Bouncer_Galms"" 50
set hession.HessKnown to 1"									0	Function Choice = 1						1
game of shells	Galms Seles	"Okay, how much you want to wager? If you win, you get double your money back."	"Choice ""100 gold"" 4 ""500 gold"" 5 ""1000 gold"" 6"									0	Function Choice = 2						1
game of shells	Galms Seles	"You don't have the money, %PCRace. Come back when you do."										0	Function Choice = 4	Item Gold_001 < 100					1
game of shells	Galms Seles	"Great, I'll take that from you. Okay, here goes. Keep your eye on the coin!"	"set ""galms seles"".PCBet to 100
player->RemoveItem ""Gold_001"" 100
AddItem ""Gold_001"" 100
Choice ""Continue"" 7"									0	Function Choice = 4	Item Gold_001 >= 100					1
game of shells	Galms Seles	"You don't have the money, %PCRace. Come back when you do."										0	Function Choice = 5	Item Gold_001 < 500					1
game of shells	Galms Seles	"Great, I'll take that from you.  Okay, here goes. Keep your eye on the coin!"	"set ""galms seles"".PCBet to 500
player->RemoveItem ""Gold_001"" 500
AddItem ""Gold_001"" 500
Choice ""Continue"" 7"									0	Function Choice = 5	Item Gold_001 >= 500					1
game of shells	Galms Seles	"You don't have the money, %PCRace. Come back when you do."										0	Function Choice = 6	Item Gold_001 < 1000					1
game of shells	Galms Seles	"Great, I'll take that from you. Okay, here goes. Keep your eye on the coin!"	"set ""galms seles"".PCBet to 1000
player->RemoveItem ""Gold_001"" 1000
AddItem ""Gold_001"" 1000
Choice ""Continue"" 7"									0	Function Choice = 6	Item Gold_001 >= 1000					1
game of shells	Galms Seles	"Oh, too bad, %PCRace. That's not the one. Sorry, better luck next time. Let me know if you want to play another game of shells."										0	Function Choice = 7	Local known = 0					1
game of shells	Galms Seles	"Oh, too bad, %PCRace. That's not the one. Sorry, better luck next time. Let me know if you want to play another game of shells."										0	Function Choice = 7	Local known > 0	Local gamble >= 34				1
game of shells	Galms Seles	"Wow, you got lucky this time %PCRace. Here's your money. Let me know if you want to try your luck at another game of shells."	"player->AddItem ""Gold_001"" 200"									0	Function Choice = 7	Local known > 0	Local gamble <= 33	Local PCBet = 100			1
game of shells	Galms Seles	"Wow, you got lucky this time %PCRace. Here's your money. Let me know if you want to try your luck at another game of shells."	"player->AddItem ""Gold_001"" 1000"									0	Function Choice = 7	Local known > 0	Local gamble <= 33	Local PCBet = 500			1
game of shells	Galms Seles	"Wow, you got lucky this time %PCRace. Here's your money. Let me know if you want to try your luck at another game of shells."	"player->AddItem ""Gold_001"" 2000"									0	Function Choice = 7	Local known > 0	Local gamble <= 33	Local PCBet = 1000			1
Game Pieces	Hlireni Indavel	"You're not a Player? Just here to be a Game Piece? Then step right in, pick a partner, and start swinging. I'm sure you'll find someone to accommodate you."	; Hlireni Indavel;									0							1
game rats	Yngling Half-Troll	"Yes, I raise game rats for the Arena. I train them myself. Leave my rats alone, %PCName."										0							1
game rats	Yngling Half-Troll	"Yes, I raise game rats for the Arena. I train them myself. The rat breeding pen is in my basement. Edryno should have given you a key. Be careful with my rats, %PCName."										30				Journal HH_TheExterminator >= 10			1
game rats	Yngling Half-Troll	"You killed my game rats, %PCName. How can I beat Dram Bero in the Arena if I don't have any game rats?"										30	Dead rat_cave_hhte1 > 1						1
game rats	Yngling Half-Troll	I'm glad you spared my game rats. Go talk to Edryno Arethi. I told her to give you a bonus if you did your job well.										30	Dead rat_cave_hhte2 >= 3	Dead rat_cave_hhte1 = 0		Journal HH_TheExterminator >= 10			1
game rats	Edryno Arethi	"Yngling is dead? That is news to me. When did it happen? Well, I suppose he had a lot of enemies. I'm sure no one cares about his game rats anymore, and if he's dead, I won't get paid for this. Forget I asked, %PCName. Now I might have other business to discuss..."	Journal HH_TheExterminator 200									0	Dead yngling half-troll > 0			Journal HH_EscortMerchant >= 100	Journal HH_Odirniran >= 100		1
game rats	Edryno Arethi	You've been expelled. I cannot discuss business with you unless you make amends.										0	Function PC Expelled = 1						1
game rats	Edryno Arethi	"Yngling Half-Troll raises game rats in Yngling Manor here in Vivec. One of his rivals snuck three blighted rats into his breeding pen. Go to Yngling Manor and kill the blighted rats, but spare his prized game rats. The game rats are used to being handled and should ignore you. The blighted rats are wild and should attack you. Here's a key to Yngling's basement."	"Journal HH_TheExterminator 10
Player->AddItem key_yinglingbasement 1"									30				Journal HH_Odirniran >= 100	Journal HH_EscortMerchant >= 100		1
game rats	Edryno Arethi	I just gave you a key. Go to Yngling Half_Troll's basement and kill the blighted rats. Try and leave the healthy rats alone.										30				Journal HH_TheExterminator >= 10			1
game rats	Edryno Arethi	"You killed the blighted rats, but you also killed some of the game rats. Yngling told me to only pay you a token fee of one drake."	"Journal HH_TheExterminator 100
ModPCFacRep 5 ""Hlaalu""
Player->AddItem Gold_001 1"									30	Dead rat_cave_hhte2 >= 3			Journal HH_TheExterminator >= 10			1
game rats	Edryno Arethi	"Ynging just told me you killed the blighted rats. Since it looks like you spared most of the game rats, Yngling told me to pay you 1000 drakes."	"Journal HH_TheExterminator 100
ModPCFacRep 10 ""Hlaalu""
ModDisposition 15
Player->AddItem Gold_001 1000"									30	Dead rat_cave_hhte2 >= 3	Dead rat_cave_hhte1 <= 1		Journal HH_TheExterminator >= 10			1
game rats	Edryno Arethi	"Ynging just told me you cured the blighted rats. Since you also spared the game rats, Yngling told me to pay you 1000 drakes."	"Journal HH_TheExterminator 100
ModPCFacRep 10 ""Hlaalu""
ModDisposition 15
Player->AddItem Gold_001 1000"									30	Local gameRatsCured >= 3	Dead rat_cave_hhte1 <= 1		Journal HH_TheExterminator >= 10			1
game rats	Edryno Arethi	I wonder if Yngling's rats will win this week in the Arena?										30				Journal HH_TheExterminator >= 100			1
Gang War		"It was inevitable. The local criminal organization, the Camonna Tong, wasn't going to stand by and let the Thieves Guild set up shop in their territory. It'll be bloody. And the Thieves Guild doesn't stand a chance."			Merchant							0	Not Local NoLore = 0						12
Garisa Llethri	Athyn Sarethi	"Garisa Llethri will be in Llethri Manor, the last manor on your left as you enter Skar, between the Redoran Council Hall and my own home. It may be difficult to win his support, but you will have to speak with him and find out what he asks in return."										0							1
Garisa Llethri	Athyn Sarethi	You have earned Garis Llethri's support as Hortator of House Redoran.										0				Journal B5_LlethriHort >= 50			1
Garisa Llethri	Athyn Sarethi	You have won the support of Garisa Llethri. You have also won honor for House Redoran in shutting down the ebony mines in Caldera. You must also win the support of Miner Arobar and garrison your stronghold.										0				Journal HR_CalderaDisrupt >= 100			1
Garisa Llethri	Athyn Sarethi	House Redoran has won much honor by shutting down House Hlaalu's ebony mines in Caldera.										0				Journal HR_CalderaDisrupt >= 100	Journal HR_ArobarKidnap >= 100	Journal HR_MudcrabNest >= 100	1
Garisa Llethri		"Garisa Llethri is in his private quarters. Take the door across from the entrance, then turn right and take the first door you see."					"Ald-ruhn, Llethri Manor Entrance"					0							3
Garisa Llethri		Take the first door just down the steps.					"Ald-ruhn, Llethri Manor Bedrooms"					0							2
Gateway		"Unless you are a Telvanni retainer or kin, you're not supposed to sleep anywhere in Sadrith Mora except the Gateway, the official Telvanni hostel for outsider visitors. In theory, you're not supposed to walk around in Sadrith Mora unless you are Telvanni retainer or kin, unless you have the necessary Hospitality papers from the Prefect of Hospitality, Angaredhel the Dunmer, at the Gateway. In practice, stay out of trouble, and you can go where you want and do what you want."	;Sadrith Mora; non-Dumer				Sadrith Mora					30							104
Gateway		"The Gateway is the official Telvanni hostel for outsiders visiting Sadrith Mora. Unless you are a Telvanni retainer or kin, you may not sleep anywhere else in Sadrith Mora. Unless you are a Telvanni retainer or kin, no one is permitted to walk abroad in Sadrith Mora without Hospitality papers from the Prefect of Hospitality, Angaredhel the Dunmer, at the Gateway."	;Sadrith Mora; Dunmer	Dark Elf			Sadrith Mora					30							57
Gateway haunting	Uleni Heleran	Oh. That. Just ghosts. I suppose. No. I don't know anything about it. Nothing at all.	";Uleni Heleran; Journal ""town_Sadrith"" >= 1"									0	Journal town_Sadrith >= 1						1
Gateway haunting	Uleni Heleran	"No, no, no. It wouldn't be as funny as the first time. Unless there was some clever variation. And... If I could stick someone ELSE with the responsibility for it.... Let me think about it."	";Uleni Heleran; Journal ""town_Sadrith"" >= 35;"									0	Journal town_Sadrith >= 35						1
Gateway haunting	Uleni Heleran	"So. Arara Uvulas thinks a Conjuration expert is behind the Gateway haunting, and someone told you that I'm a Conjuration expert. Well, who cares what Arara Uvulas thinks. And maybe I AM a Conjuration expert, but what does that prove? Nothing."	";Uleni Heleran; Journal ""town_Sadrith"" >= 15; 
Journal ""town_Sadrith"" 30"									20	Journal town_Sadrith >= 15						1
Gateway haunting	Uleni Heleran	"So, %PCRank %PCName. You suspect me of being behind the Gateway haunting? Hah-hah-hah! Angaredhel is taking it pretty hard, eh? He brought me before the magistrate when I first came here for not having my Hospitality Papers. And this is my revenge. But since you are a fellow member of the Guild, at your request, I will put an end to the Gateway haunting. Go tell Angaredhel. And would you please give him these 'Ghost-Free Papers' as a token of my... 'affection' for him?"	";Uleni Heleran; Journal ""town_Sadrith"" >= 15; 
""Gateway_haunt""->disable 
player->additem ""bk_Uleni's_Papers"" 1
Journal ""town_Sadrith"" 35"							Mages Guild	Associate	40	Journal town_Sadrith >= 15						1
Gateway haunting	Uleni Heleran	"So, %PCRank %PCName. You suspect me of being behind the Gateway haunting? Hah-hah-hah! Angaredhel is taking it pretty hard, eh? He brought me before the magistrate when I first came here for not having my Hospitality Papers. And this is my revenge. But since you are a fellow member of the Guild, at your request, I will put an end to the Gateway haunting. Go tell Angaredhel. And would you please give him these 'Ghost-Free Papers' as a token of my... 'affection' for him?"	";Uleni Heleran; Journal ""town_Sadrith"" >= 15; 
""Gateway_haunt""->disable 
player->additem ""bk_Uleni's_Papers"" 1
Journal ""town_Sadrith"" 35"							Mages Guild	Associate	40	Journal town_sadrith_expert >= 1						1
Gateway haunting	Uleni Heleran	"So. You suspect me of being behind the Gateway haunting? Hah-hah-hah! Angaredhel is taking it pretty hard, eh? He brought me before the magistrate when I first came here for not having my Hospitality Papers. And this is my revenge. But since you are a member of the Imperial cult, at your request, I will put an end to the Gateway haunting. Go tell Angaredhel. And would you please give him these 'Ghost-Free Papers' as a token of my... 'affection' for him?"	";Uleni Heleran; Journal ""town_Sadrith"" >= 15; 
""Gateway_haunt""->disable 
player->additem ""bk_Uleni's_Papers"" 1
Journal ""town_Sadrith"" 35"							Imperial Cult	Layman	40	Journal town_Sadrith >= 15						1
Gateway haunting	Uleni Heleran	"So. You suspect me of being behind the Gateway haunting? Hah-hah-hah! Angaredhel is taking it pretty hard, eh? He brought me before the magistrate when I first came here for not having my Hospitality Papers. And this is my revenge. But since you are a member of the Imperial cult, at your request, I will put an end to the Gateway haunting. Go tell Angaredhel. And would you please give him these 'Ghost-Free Papers' as a token of my... 'affection' for him?"	";Uleni Heleran; Journal ""town_Sadrith"" >= 15; 
""Gateway_haunt""->disable 
player->additem ""bk_Uleni's_Papers"" 1
Journal ""town_Sadrith"" 35"							Imperial Cult	Layman	40	Journal town_sadrith_expert >= 1						1
Gateway haunting	Uleni Heleran	"So. You suspect me of being behind the Gateway haunting? Hah-hah-hah! Angaredhel is taking it pretty hard, eh? He brought me before the magistrate when I first came here for not having my Hospitality Papers. And this is my revenge. But since you are a member of the Imperial legion, at your request, I will put an end to the Gateway haunting. Go tell Angaredhel. And would you please give him these 'Ghost-Free Papers' as a token of my... 'affection' for him?"	";Uleni Heleran; Journal ""town_Sadrith"" >= 15; 
""Gateway_haunt""->disable 
player->additem ""bk_Uleni's_Papers"" 1
Journal ""town_Sadrith"" 35"							Imperial Legion	Recruit	40	Journal town_Sadrith >= 15						1
Gateway haunting	Uleni Heleran	"So. You suspect me of being behind the Gateway haunting? Hah-hah-hah! Angaredhel is taking it pretty hard, eh? He brought me before the magistrate when I first came here for not having my Hospitality Papers. And this is my revenge. But since you are a member of the Imperial legion, at your request, I will put an end to the Gateway haunting. Go tell Angaredhel. And would you please give him these 'Ghost-Free Papers' as a token of my... 'affection' for him?"	";Uleni Heleran; Journal ""town_Sadrith"" >= 15; 
""Gateway_haunt""->disable 
player->additem ""bk_Uleni's_Papers"" 1
Journal ""town_Sadrith"" 35"							Imperial Legion	Recruit	40	Journal town_sadrith_expert >= 1						1
Gateway haunting	Uleni Heleran	"So. You suspect me of being behind the Gateway haunting? Hah-hah-hah! Angaredhel is taking it pretty hard, eh? He brought me before the magistrate when I first came here for not having my Hospitality Papers. And this is my revenge. But since you are a member of the Fighters Guild, at your request, I will put an end to the Gateway haunting. Go tell Angaredhel. And would you please give him these 'Ghost-Free Papers' as a token of my... 'affection' for him?"	";Uleni Heleran; Journal ""town_Sadrith"" >= 15; 
""Gateway_haunt""->disable 
player->additem ""bk_Uleni's_Papers"" 1
Journal ""town_Sadrith"" 35"							Fighters Guild	Associate	40	Journal town_Sadrith >= 15						1
Gateway haunting	Uleni Heleran	"So. You suspect me of being behind the Gateway haunting? Hah-hah-hah! Angaredhel is taking it pretty hard, eh? He brought me before the magistrate when I first came here for not having my Hospitality Papers. And this is my revenge. But since you are a member of the Fighters Guild, at your request, I will put an end to the Gateway haunting. Go tell Angaredhel. And would you please give him these 'Ghost-Free Papers' as a token of my... 'affection' for him?"	";Uleni Heleran; Journal ""town_Sadrith"" >= 15; 
""Gateway_haunt""->disable 
player->additem ""bk_Uleni's_Papers"" 1
Journal ""town_Sadrith"" 35"							Fighters Guild	Associate	40	Journal town_sadrith_expert >= 1						1
Gateway haunting	Uleni Heleran	"So. You suspect me of being behind the Gateway haunting? Hah-hah-hah! That squeeze-butt Angaredhel is taking it pretty hard, eh? That clown had me brought up before the magistrate when I first came here for not having my Hospitality Papers. But I suppose you're right. The joke is losing its freshness. And I don't want to get anyone hurt. Go tell Angaredhel that the Gateway haunting will end. But do me a favor, will you? Give him these 'Ghost-Free Papers' from me?"	";Uleni Heleran; Journal ""town_Sadrith"" >= 15; 
""Gateway_haunt""->disable 
player->additem ""bk_Uleni's_Papers"" 1
Journal ""town_Sadrith"" 35"									50	Journal town_Sadrith >= 15						1
Gateway haunting	Uleni Heleran	"So. You suspect me of being behind the Gateway haunting? Hah-hah-hah! That squeeze-butt Angaredhel is taking it pretty hard, eh? That clown had me brought up before the magistrate when I first came here for not having my Hospitality Papers. But I suppose you're right. The joke is losing its freshness. And I don't want to get anyone hurt. Go tell Angaredhel that the Gateway haunting will end. But do me a favor, will you? Give him these 'Ghost-Free Papers' from me?"	";Uleni Heleran; Journal ""town_Sadrith"" >= 15; 
""Gateway_haunt""->disable 
player->additem ""bk_Uleni's_Papers"" 1
Journal ""town_Sadrith"" 35"									50	Journal town_sadrith_expert >= 1						1
Gateway haunting	Arara Uvulas	"I inspected the manifestations in the South Turret bed chamber of the Gateway Inn. I examined the site thoroughly, but I found no evidence of a restless spirit or ancestral influences. The ghost itself is trivial, and easily banished, but I don't know why it reappears, or how to stop the reappearances. I can't be sure, but my experience and intuition tells me that a Conjuration expert is involved. By that, I mean a mage skilled at summoning ghosts. That's all I can tell you."	";Arara Uvulas; Journal ""town_Sadrith"" < 50; 
Journal ""town_Sadrith"" 10"									0	Journal town_Sadrith < 50						1
Gateway haunting	Angaredhel	"The ghost is in the South Turret bed chamber if you want look for yourself. Head upstairs, then keep heading south and up stairs to the room. It isn't hard to drive it away, but it always comes back. Mage-Mistress Arara Uvulas, Master Neloth's Mouth, inspected the room, but couldn't say why it reappears or how to stop it. Go talk to her if you like; she's always at the Telvanni Council House. She thinks it may be some mischievous sorcerer. If that's true, find out who is responsible, and make it stop!"	";Angaredhel; Journal ""town_Sadrith"" >= 5; Journal ""town_Sadrith"" < 35; NOT DEAD Uleni Heleran;
Journal ""town_Sadrith"" 6"									0	Journal town_Sadrith >= 5	Journal town_Sadrith < 35	Dead uleni heleran = 0				1
Gateway haunting		"Angaredhel mentioned your handling of the Gateway haunting affair. It was quite an embarrassment for our house, and we are grateful."	";Sadrith Mora: Telvanni; Journal ""town_Sadrith"" >= 65; 
modDisposition 20"				Sadrith Mora	Telvanni				0	Journal town_Sadrith >= 50						30
Gateway haunting		"You've heard about it? I saw it myself. Open the South Turret bed chamber door and there it is. Another fellow went in an attacked it. He wasn't badly hurt, and it wasn't hard to drive it away. But a couple hours later, someone else went up there and it was back. And it KEEPS coming back, no matter what you do. Neloth's Mouth, Arara Uvulas the mage, looked at it, but he doesn't know what's happening. The Gateway can't rent the room, and Angaredhel is very upset."	";Sadrith Mora, Gateway Inn; NOT DEAD Uleni Heleran;"				"Sadrith Mora, Gateway Inn"					0	Dead uleni heleran = 0						13
Gateway haunting		"By the way, we heard how you handled that business with Uleni Heleran and the Gateway haunting. We all like Uleni very much, and we're glad you kept her name out if it when you spoke with Angaredhel."	";Sadrith Mora; Wolverine Hall; NOT Uleni Heleran; Journal ""town_Sadrith"" >= 50; Journal ""town_Sadrith"" < 65;
modDisposition 20"				"Sadrith Mora, Wolverine Hall"					0	Dead uleni heleran = 0	Not ID uleni heleran = 1	Journal town_Sadrith >= 50	Journal town_Sadrith < 65			11
Gateway haunting		"Angaredhel mentioned your handling of the Gateway haunting affair. It was quite an embarrassment for our house, and we are grateful."	";Sadrith Mora: Telvanni; Journal ""town_Sadrith"" >= 65;"				Sadrith Mora	Telvanni				70	Journal town_Sadrith >= 50						30
Gateway haunting		"By the way, we heard how you handled that business with Uleni Heleran and the Gateway haunting. We all like Uleni very much, and we're glad you kept her name out if it when you spoke with Angaredhel."	";Sadrith Mora; Wolverine Hall; NOT Uleni Heleran; Journal ""town_Sadrith"" >= 50; Journal ""town_Sadrith"" < 65;"				"Sadrith Mora, Wolverine Hall"					70	Dead uleni heleran = 0	Not ID uleni heleran = 1	Journal town_Sadrith >= 50	Journal town_Sadrith < 65			11
Gavas Drin	Tienius Delitian	"The priest? He's head of the Temple here in Mournhold. Never understood anyone who was that religious, myself. I've heard he's powerful, though, and he has Almalexia's ear."										0							1
Gavas Drin	Tienius Delitian	My sources tell me someone did the priest in. I guess even priests feel the bite of good steel.										0	Dead gavas drin > 0						1
Gavas Drin	Plitinius Mero	"Gavas Drin became the Lord Archcanon over 10 years ago, when the former Archcanon died of old age. Drin has spent his life in servitude to the Lady Almalexia, and he has been rewarded with great power."										0							1
Gavas Drin	Plitinius Mero	I have heard that the Lord Archcanon has been murdered. I can't imagine who would do such a thing. Those at the Temple must be very concerned.										0	Dead gavas drin > 0						1
Gavas Drin	King Hlaalu Helseth	"Drin is Almalexia's Lord Archcanon. I distrust him, but he is directly under the goddess's protection."										0							1
Gavas Drin	King Hlaalu Helseth	I've heard the Lord Archcanon was killed. Funny. I would have thought his goddess would have protected him.										0	Dead gavas drin > 0						1
Gavas Drin	Holmar	Wha?										0							1
Gavas Drin	Holmar	Wha?										0							1
Gavas Drin	Gavas Drin	I am the Lord Archcanon Gavas Drin. The grace of the Lady be with you.										0							1
Gavas Drin	Fedris Hler	The Lord Archcanon is most likely in his office here at the Temple. Go there if you wish to speak to him.										0							1
Gavas Drin	Fedris Hler	The Lord Archcanon was found murdered. This crime will not go unpunished.										0	Dead gavas drin > 0						1
Gavas Drin	Denegor	"Oh yeah, sure. Heard ya the f-f-first time."										0							1
Gavas Drin	Barenziah	"Drin is the Lord Archcanon of the Mournhold Temple. He possesses great magical skill, and is utterly devoted to the goddess Almalexia."										0							1
Gavas Drin	Barenziah	I have learned that someone has murdered the Lord Archcanon. This is a troublesome development. I fear the people will be frightened about this development.										0	Dead gavas drin > 0						1
Gavas Drin	Almalexia	"My dear Gavas has been a loyal servant of mine for many, many years. He is a shining example of the glory of the Tribunal."										0							1
Gavas Drin	Almalexia	"My dear Gavas has been found dead. My Hands will find out who has done this horrible thing, and that person will suffer. That someone would dare do such a thing in my Temple...."										0	Dead gavas drin > 0						1
Gavas Drin		I heard the Lord Archcanon was killed. How could someone do that?					Mournhold					0	Dead gavas drin > 0						116
Gavas Drin		The Lord Archcanon can usually be found in his offices here at the Temple.					Mournhold Temple					0							16
Gavas Drin		Someone killed the priest. Let the Ordinators handle it.			Guard		Mournhold					0	Dead gavas drin > 0						13
Gavas Drin		"Someone has murdered the Lord Archcanon! That poor, poor man. How could this happen?"					Mournhold	Temple				0	Dead gavas drin > 0						10
Gavas Drin		The Lord Archcanon was murdered. We will find his killer.			Guard		Mournhold	Temple				0	Dead gavas drin > 0						6
Gavas Drin		"Drin? He's the head priest over at the temple. A powerful man, and has the ear of Almalexia."					Mournhold					40							116
Gedna Relvel	Shunari Eye-Fly	"Shunari has said that she watched %PCName open tomb. Shunari has often wondered what treasure lays in tomb, but door is too heavy. Shunari cannot open it. So when %PCName leaves, Shunari goes in for a look. She finds corpse in coffin, but corpse gets up and attacks! Poor Shunari can do nothing to fight it. It says it is Gedna Relvel, and has come to spread Crimson Plague to all of Mournhold. Even though Shunari feels ill, she comes to find %PCName for help!"										0							1
Gedna Relvel	Shunari Eye-Fly	"Shunari is scared once she catches bad disease, and wants only to get away from evil lich. So Shunari does not see how secret passage in tomb works. But Shunari will tell %PCName what she has seen of it."										0	Journal MS_CrimsonPlague = 120						1
Gedna Relvel	Shunari Eye-Fly	"Shunari has not seen anyone leave the tomb since %PCName arrived last.  Shunari thinks Gedna Relvel must still be in there. Shunari also thinks %PCName should be looking for her, rather than out here talking."										0	Journal MS_CrimsonPlague >= 130						1
Gedna Relvel	Shunari Eye-Fly	"Gedna Relvel is dead this time, yes? And there is no more treasure to be found? Then Shunari has no reason to stay. %PCName should go tell Nerile Andaren that lich is gone. Shunari will not forget what %PCName has done, though her path may not cross %PCName's again. Farewell."	"Journal MS_CrimsonPlague 160
Goodbye"									0	Journal MS_CrimsonPlague >= 150						1
Gedna Relvel	Nerile Andaren	"I've heard enough about her to be scared.  A powerful sorceress, condemned for studying and practicing forbidden magics.  I knew she was laid to rest somewhere under Mournhold many years ago, but I don't think anyone knew she had the power to cheat death itself!"										0	Journal MS_CrimsonPlague >= 80						1
Gedna Relvel	Nerile Andaren	"The old sorceress' plans have been thwarted.  She won't trouble us again, thanks to you, %PCName. And with the spread of the disease on the decline, I think I can finally take a break from work. There isn't much I can offer you, %PCName, but I shall grant you some small amount of healing power. I hope that you will not often find occasion to use it."	"player->addspell ""grace of almsivi""
Journal MS_CrimsonPlague 170"									0	Journal MS_CrimsonPlague >= 150						1
Gedna Relvel	Nerile Andaren	It's good that you dealt with her before she could spread her pestilence across our city.										0	Journal MS_CrimsonPlague = 170						1
generous pledge	Iulus Truptor	"When I spoke with him some time ago, Canctunian Ponius promised us a donation of 1000 drakes for a mission to the Ashlanders. Canctunian Ponius is an important and prominent member of our community, and his word is widely respected. That is why it is strange that he has not been forthcoming with his generous pledge."										0	Journal IC14_Ponius < 50						1
generous pledge	Canctunian Ponius	"You are from the Imperial cult, then? I'll be frank with you, but you must keep this in confidence. I cannot redeem my pledge at this time. Our clerk embezzled funds, and to avoid scandal, I am covering losses to the East Empire Company out of my own fortune."	"Choice ""Offer to track down the clerk and recover the gold."" 1 ""Thank him for his frankness and leave."" 2"									0	Journal IC14_Ponius >= 1	Journal IC14_Ponius < 50					1
generous pledge	Canctunian Ponius	"That is a most welcome offer. Our clerk, an Altmer named Mossanon, absconded with 3000 drakes. We have no idea where he went. To avoid scandal, we have not reported the crime to the guards. If you can track this Mossanon down and recover the missing 3000 drakes, I would be more than happy to immediately redeem my generous pledge to the Imperial cult."	Journal IC14_Ponius 15									0	Journal IC14_Ponius >= 1	Journal IC14_Ponius < 50	Function Choice = 1				1
generous pledge	Canctunian Ponius	Please accept my apologies. I wish things were otherwise.	"Journal IC14_Ponius 10
Goodbye"									0	Journal IC14_Ponius >= 1	Journal IC14_Ponius < 50	Function Choice = 2				1
generous pledge	Canctunian Ponius	"If you recover the embezzled funds from the absconded clerk, Mossanon, I'll be happy to redeem my generous pledge."										0	Journal IC14_Ponius >= 15	Journal IC14_Ponius < 50					1
generous pledge	Canctunian Ponius	Thank you for recovering our embezzled funds. And here are the 1000 drakes I pledged to support an Imperial cult mission to the Ashlanders.	"Journal IC14_Ponius 45
player->additem gold_001 1000"									0	Journal IC14_Ponius >= 30	Journal IC14_Ponius < 50					1
generous pledge	Canctunian Ponius	Thank you again for recovering our embezzled funds.										0	Journal IC14_Ponius >= 45						1
Gentleman Jim Stacey	Stacey	That's me. What is it?										0							1
Gentleman Jim Stacey	Simine Fralinie	You can find him through that door.								Thieves Guild		0	Dead stacey = 0						1
Gentleman Jim Stacey	Simine Fralinie	I've heard of him.										0	Dead stacey = 0						1
Gentleman Jim Stacey	Habasi	Look for him in Vivec. You'll find him in the basement of Simine Fralinie's bookstore in the Foreign Quarter.										0							1
Gentleman Jim Stacey	Big Helende	Look for him in Vivec. You'll find him in the back room of Simine Fralinie's bookstore in the Foreign Quarter.										0							1
Gentleman Jim Stacey	Arantamo	"Open your eyes, %PCRank."								Thieves Guild		0							1
Gentleman Jim Stacey	Arantamo	"Look around, fool."										0							1
Gentleman Jim Stacey	Aengoth	Look for him in Vivec. You'll find him in the basement of Simine Fralinie's bookstore in the Foreign Quarter.										0							1
Gentleman Jim Stacey		"He's gone, %PCRank."						Thieves Guild		Thieves Guild	Master Thief	0							55
Gentleman Jim Stacey		"Check Simine Fralinie's bookstore in the Foreign Quarter, %PCRank. You should be able to find him."					Vivec	Thieves Guild		Thieves Guild		0	Dead stacey = 0						5
Gentleman Jim Stacey		"He's gone, %PCRank."					Vivec	Thieves Guild		Thieves Guild		0	Dead stacey > 0						5
Gentleman Jim Stacey		I don't feel the need to tell you about that.					Vivec					20	Dead stacey = 0	Not Local NoLore = 0					316
Gentleman Jim Stacey		I've heard he frequents a bookseller's place in the Foreign Quarter.					Vivec					50	Dead stacey = 0	Not Local NoLore = 0					316
geographic regions	Artisa Arelas	"Vvardenfell has nine basic geographic regions, each with their own distinctive plants and terrain features. Scholars have based their classifications on the different types of land described by the native Ashlanders, so the designations are recognized by most local traders, travelers, and adventurers. These geographic regions are called: the Ascadian Isles, the Ashlands, Azura's Coast, the Bitter Coast, the Grazelands, Molag Amur, Red Mountain, West Gash, and Sheogorad."	;scout; savant;									0							1
geographic regions		"Vvardenfell has nine regions, each with their own plants and terrain. They're called: the Ascadian Isles, the Ashlands, Azura's Coast, the Bitter Coast, the Grazelands, Molag Amur, Red Mountain, West Gash, and Sheogorad."	;scout; savant;		Scout							0	Not Local NoLore = 0						78
geographic regions		"Vvardenfell has nine basic geographic regions, each with their own distinctive plants and terrain features. Scholars have based their classifications on the different types of land described by the native Ashlanders, so the designations are recognized by most local traders, travelers, and adventurers. These geographic regions are called: the Ascadian Isles, the Ashlands, Azura's Coast, the Bitter Coast, the Grazelands, Molag Amur, Red Mountain, West Gash, and Sheogorad."	;scout; savant;		Savant							0	Not Local NoLore = 0						19
geography of Morrowind	Elone	Morrowind sits on the northeast of Tamriel. To the north and east is the Sea of Ghost. To the west is Skyrim. Southwest is Cyrodiil. Black Marsh is to the south.	;;scout; savant;									0							1
geography of Morrowind	Elone	"Southeast Morrowind is flat, wet, and warm like Black Marsh."	;;scout; savant;									0	Global Random100 < 50						1
geography of Morrowind	Elone	"Western and south-central Morrowind is mountainous, with few settlements."	;;scout; savant;									0	Global Random100 < 40						1
geography of Morrowind	Elone	The rocky coasts and islands of northeast Morrowind has a few small settlements.	;;scout; savant;									0	Global Random100 < 30						1
geography of Morrowind	Elone	"Most of Morrowind's people live the high hills and rich river valleys of central Morrowind, especially around the Inland Sea."	;;scout; savant;									0	Global Random100 < 20						1
geography of Morrowind	Artisa Arelas	"Morrowind is the northeastmost province of the Tamrielic Empire, bounded on the north and east by the Sea of Ghosts, on the west by Skyrim, on the southwest by Cyrodiil (also known as the Imperial Province), and on the south by Black Marsh (also known as Argonia). The southeast is a warm coastal plain with broad cultivated areas and marshes and swamps similar to those found in Black Marsh. The west and south-central region is mountainous and sparsely populated."	";;scout; savant; 
Choice ""Continue"" 1"									0							1
geography of Morrowind	Artisa Arelas	"The rocky, rugged archipelago of the northeast is also sparsely populated. Most of the population is gathered in the high uplands and fertile river valleys of central Morrowind, especially around the Inland Sea. The island of Vvardenfel is dominated by the titanic volcano Red Mountain and its associated ash wastelands; most of the island's population is confined to the relatively hospitable west and southwest coast."	; ;scout; savant; CHOICE 1									0	Function Choice = 1						1
geography of Morrowind	Artisa Arelas	"The rocky, rugged archipelago of the northeast is also sparsely populated. Most of the population is gathered in the high uplands and fertile river valleys of central Morrowind, especially around the Inland Sea. The island of Vvardenfel is dominated by the titanic volcano Red Mountain and its associated ash wastelands; most of the island's population is confined to the relatively hospitable west and southwest coast."	; ;scout; savant; CHOICE 1									0	Function Choice = 1						1
geography of Morrowind		"The island of Vvardenfell, in north-central Morrowind, is known for the giant volcano Red Mountain and its ash wastes. Most of the Vvardenfell's population is squeezed into the green southwest coast."	;;scout; savant;		Scout							0	Global Random100 < 10	Not Local NoLore = 0					78
geography of Morrowind		"Morrowind is the northeastmost province of the Tamrielic Empire, bounded on the north and east by the Sea of Ghosts, on the west by Skyrim, on the southwest by Cyrodiil (also known as the Imperial Province), and on the south by Black Marsh (also known as Argonia). The southeast is a warm coastal plain with broad cultivated areas and marshes and swamps similar to those found in Black Marsh. The west and south-central region is mountainous and sparsely populated."	";;scout; savant; 
Choice ""Continue"" 1"		Scout							0	Not Local NoLore = 0						78
geography of Morrowind		"The rocky, rugged archipelago of the northeast is also sparsely populated. Most of the population is gathered in the high uplands and fertile river valleys of central Morrowind, especially around the Inland Sea. The island of Vvardenfel is dominated by the titanic volcano Red Mountain and its associated ash wastelands; most of the island's population is confined to the relatively hospitable west and southwest coast."	; ;scout; savant; CHOICE 1		Scout							0	Function Choice = 1	Not Local NoLore = 0					78
geography of Morrowind		"Morrowind is the northeastmost province of the Tamrielic Empire, bounded on the north and east by the Sea of Ghosts, on the west by Skyrim, on the southwest by Cyrodiil (also known as the Imperial Province), and on the south by Black Marsh (also known as Argonia). The southeast is a warm coastal plain with broad cultivated areas and marshes and swamps similar to those found in Black Marsh. The west and south-central region is mountainous and sparsely populated."	";;scout; savant; 
Choice ""Continue"" 1"		Savant							0	Not Local NoLore = 0						19
geography of Morrowind		"The rocky, rugged archipelago of the northeast is also sparsely populated. Most of the population is gathered in the high uplands and fertile river valleys of central Morrowind, especially around the Inland Sea. The island of Vvardenfel is dominated by the titanic volcano Red Mountain and its associated ash wastelands; most of the island's population is confined to the relatively hospitable west and southwest coast."	; ;scout; savant; CHOICE 1		Savant							0	Function Choice = 1	Not Local NoLore = 0					19
geography of Vvardenfell	Elone	Vvardenfell District is the island of Vvardenfell surrounded by the Inland Sea. Vvardenfell is known for its giant volcano Red Mountain and its foul ash wastes.	;scout; savant;									0							1
geography of Vvardenfell	Elone	"Vvardenfell was only recently opened to settlement and trade. Most of the island's population is in the southwest, centered on the ancient city of Vivec and the old Great House district centers at Balmora, Ald'ruhn, and Sadrith Mora."	;scout; savant;									0	Global Random100 < 50						1
geography of Vvardenfell	Elone	"Except for the settled southwest, Vvardenfell island is covered by hostile desert wastes, dry grasslands, and volcanic badlands, with a few small Ashlander camps here and there."	;scout; savant;									0	Global Random100 < 25						1
geography of Vvardenfell	Artisa Arelas	"Morrowind is the northeastmost province of the Tamrielic Empire, bounded on the north and east by the ocean, on the west by Skyrim, on the southwest by Cyrodiil (also known as the Imperial Province), and on the south by Black Marsh (also known as Argonia). Vvardenfell District consists of the island of Vvardenfell, surrounded by the Inland Sea, and dominated by the titanic volcano Red Mountain and its associated ash wastelands."	";scout; savant;
Choice ""Continue"" 1"									0							1
geography of Vvardenfell	Artisa Arelas	"Only recently open to settlement and trade, most of the island's population is confined to the relatively hospitable west and southwest coast, centered around the ancient city of Vivec and the old Great House district centers at Balmora, Ald'ruhn, and Sadrith Mora. The rest of the island is covered by hostile desert wastes, arid grasslands, and volcanic badlands, and thinly populated by the nomadic Ashlander tribes."	;scout; savant;									0	Function Choice = 1						1
geography of Vvardenfell		"Morrowind is the northeastmost province of the Tamrielic Empire, bounded on the north and east by the ocean, on the west by Skyrim, on the southwest by Cyrodiil (also known as the Imperial Province), and on the south by Black Marsh (also known as Argonia). Vvardenfell District consists of the island of Vvardenfell, surrounded by the Inland Sea, and dominated by the titanic volcano Red Mountain and its associated ash wastelands."	";scout; savant;
Choice ""Continue"" 1"		Savant							0	Not Local NoLore = 0						19
geography of Vvardenfell		"Only recently open to settlement and trade, most of the island's population is confined to the relatively hospitable west and southwest coast, centered around the ancient city of Vivec and the old Great House district centers at Balmora, Ald'ruhn, and Sadrith Mora. The rest of the island is covered by hostile desert wastes, arid grasslands, and volcanic badlands, and thinly populated by the nomadic Ashlander tribes."	;scout; savant;		Savant							0	Function Choice = 1	Not Local NoLore = 0					19
Geon Auline	Nerile Andaren	"His house is in Godsreach. He rarely leaves it, from what I understand."										0	Journal MS_CrimsonPlague >= 10						1
Geon Auline	Nerile Andaren	"I imagine he should be feeling much better now, %PCName."										0	Journal MS_CrimsonPlague >= 30						1
Geon Auline	Nerile Andaren	"He's dead? There's no explanation for that. He was ill, yes, but the disease wouldn't have killed him so quickly. %PCName... I find it difficult to believe you had nothing to do with this. I can't trust you, and I'm afraid I can't work with someone I don't trust. Please leave. Now."	"moddisposition -50
Journal MS_CrimsonPlague 49
Goodbye"									0	Journal MS_CrimsonPlague >= 20	Journal MS_CrimsonPlague < 50	Dead Geon Auline = 1				1
Geon Auline	Geon Auline	"Yes, that's me."										0							1
get cured		"Get diseases cured at the Temple or Imperial cult, or a healer or apothecary or enchanter. Or get a spell and cure yourself."	;commoner;		Commoner							30	Not Local NoLore = 0						211
get cured		"The Temple and Imperial cult have shrines and altars. Pay for a blessing, and get cured. Ranking members get cured free; others must pay."	;commoner;		Commoner							30	Global Random100 < 75	Not Local NoLore = 0					211
get cured		"Buy cure potions from healers, apothecaries, alchemists, or traders. Enchanters sell cure scrolls. Best way, of course, is learn the spell and cure yourself, so you have an endless, portable, cheap source of cures."	;commoner;		Commoner							30	Global Random100 < 50	Not Local NoLore = 0					211
get cured		"Common disease and blight disease are different, and need different spells and potions for cures. And no one can cure corprus disease, I'm afraid. And I've heard that vampirism is a disease, but I've never heard of a vampirism cure."	;commoner; CHOICE 1		Commoner							30	Global Random100 < 25	Not Local NoLore = 0					211
get cured		"Get diseases cured at the Temple or Imperial cult, or a healer or apothecary or enchanter. Or get a spell and cure yourself."			Pauper							30	Not Local NoLore = 0						33
get cured		"The Temple and Imperial cult have shrines and altars. Pay for a blessing, and get cured. Ranking members get cured free; others must pay."			Pauper							30	Global Random100 < 75	Not Local NoLore = 0					33
get cured		"Buy cure potions from healers, apothecaries, alchemists, or traders. Enchanters sell cure scrolls. Best way, of course, is learn the spell and cure yourself, so you have an endless, portable, cheap source of cures."			Pauper							30	Global Random100 < 50	Not Local NoLore = 0					33
get cured		"Common disease and blight disease are different, and need different spells and potions for cures. And no one can cure corprus disease, I'm afraid. And I've heard that vampirism is a disease, but I've never heard of a vampirism cure."			Pauper							30	Global Random100 < 25	Not Local NoLore = 0					33
get me killed	Han-Ammu	"They only made me a gulakhan because my father was a gulakhan. And I hated my father. He was a stupid brute, and a bully. But Ulath-Pal and the other gulakhans would kill me in a minute if they thought I wanted to be ashkhan."	"; Han-Ammu; Journal ""B4_KillWarLovers"" >= 5;"									0	Journal B4_KillWarLovers >= 5						1
get me killed	Han-Ammu	"All right. I understand. They're dead, and they can't hurt me. I'm not stupid. But you don't listen. I don't want to be ashkhan."	"; Han-Ammu; Journal ""B4_KillWarLovers"" >= 10;"									0	Journal B4_KillWarLovers >= 10						1
get me out	Ragash Gra-Shuzgub	"Yes, I just came to collect taxes as I was told, and he lock me up in this room! Can you help?"	"Choice ""Yes, follow me."" 3 ""No, you're on your own."" 4"									0							1
get me out	Ragash Gra-Shuzgub	Why not? Why you not help me?										0	Function Choice = 4						1
get me out	Ragash Gra-Shuzgub	Thank you. Thank you so much. I need to get out of Arvs Drelen. I'll follow you.	"Journal IL_RescueRagash 50
AiFollow Player 0 -87568 95360 1312 0"									0	Function Choice = 3						1
get me out	Ragash Gra-Shuzgub	Him letting me go? About time he did. I follow you out of here.	"Journal IL_RescueRagash 50
AiFollow Player 0 -87568 95360 1312 0"									0	Function Choice = 3	Journal IL_RescueRagash >= 40					1
get me out	Ragash Gra-Shuzgub	We getting out of here?	"Choice ""Follow me."" 5 ""Wait here."" 6"									0				Journal IL_RescueRagash >= 50			1
get me out	Ragash Gra-Shuzgub	I wait here.	AiWander 0 0 0 60 30 10 0 0 0 0 0 0									0	Function Choice = 6						1
get me out	Ragash Gra-Shuzgub	I follow you out of this place.	AiFollow Player 0 -87568 95360 1312 0									0	Function Choice = 5						1
get me out	Ragash Gra-Shuzgub	You help me escape from that crazy guy. I thought I'd never get out again.										0	Journal IL_RescueRagash >= 70						1
get me out	new_shoes bragor	They said they'd kill me if I escaped from prison again.										0				Journal TG_BrotherBragor < 50			1
get me out	Joshur	"No, Joshur is Khajiit. Joshur just get caught again."										0							1
get me out		You'll need the key to free me of my bonds.										0	Local prisonerFreed = 0						12
get me out		They can't keep me here forever. I'll get you back for this.	ModDisposition -10									0	Function Choice = 2	Local prisonerFreed = 0					12
get me out		"Thank you, %PCName. I'll make my escape as soon as the coast is clear."	"Set prisonerFreed to 1
ModDisposition 25"									0	Function Choice = 1	Local prisonerFreed = 0					12
get me out		I'll make my escape as soon as I can.										0	Local prisonerFreed = 1						12
get me out		"You have the key. Will you free me, %PCName?"	"Choice ""Yes, I will free you."" 1 ""No, rot here in jail."" 2"				"Buckmoth Legion Fort, Prison"					0	Item key_cell_buckmoth_01 > 0	Local prisonerFreed = 0					2
get me out		"You have the key. Will you free me, %PCName?"	"Choice ""Yes, I will free you."" 1 ""No, rot here in jail."" 2"				"Pelagiad, South Wall"					0	Item key_standard_01_pel_fort_prison > 0	Local prisonerFreed = 0					2
get me out		"You have the key. Will you free me, %PCName?"	"Choice ""Yes, I will free you."" 1 ""No, rot here in jail."" 2"				"Ebonheart, Hawkmoth Legion Garrison"					0	Item key_cell_ebonheart_01 > 0	Local prisonerFreed = 0					0
get on with it	Dagoth Araynys	"I'm going to kill you. You don't believe that, or you wouldn't be here. You are the challenger, so, by House Dagoth custom, yours is the first move."	;Dagoth Araynys [thief-mage]									0							1
get rid of him	Falco Galenus	"I'm sure that Carnius just wants him killed. Anything standing between Carnius and his profit deserves a death warrant, so far as he's concerned. But I can't be that harsh. I feel sorry for this poor man. It's clear his own people have abandoned him (though I can certainly understand why). I ask that you don't hurt him, %PCName. Try to reason with him. Failing that, come back and talk to me, and we can work something out."	Journal CO_2 20									0	Journal CO_2 = 10						1
get rid of him	Falco Galenus	"Yes, that's right. Go talk to him, and explain that he's not wanted here, and that he needs to leave."										0	Journal CO_2 = 20						1
get rid of him	Falco Galenus	"Is he really that stubborn? Fine. I don't have time for this. We need to get in there and finish our work. You have my permission to rough him up a little bit. Bare fists only; no weapons, no spells. Are we clear? I want him to understand he's not welcome here; I don't want him dead."	"Choice: ""I'm not very good with hand to hand combat."" 1 ""Can't I just kill him?"" 2"									0	Journal CO_2 = 30	Function PC Hand To Hand < 20					1
get rid of him	Falco Galenus	"Is he really that stubborn? Fine. I don't have time for this. We need to get in there and finish our work. You have my permission to rough him up a little bit. Bare fists only; no weapons, no spells. Are we clear? I want him to understand he's not welcome here; I don't want him dead."	Journal CO_2 40									0	Journal CO_2 = 30	Function PC Hand To Hand >= 20					1
get rid of him	Falco Galenus	Just be quick about it. I don't want to make this any more of a spectacle than it's already become. And don't kill him!										0	Journal CO_2 = 40						1
get rid of him	Falco Galenus	"Good work, %PCName. I appreciate you not being too harsh with him. Things can get back on track now, and not a minute too soon. Take the news to Carnius, will you? And here, take this. It's not much, but I like to reward those that can follow orders."	"player->additem ""gold_001"" 1000
Journal CO_2 70"									0	Journal CO_2 = 50						1
get rid of him	Falco Galenus	"I DIDN'T WANT HIM DEAD! Did I give you orders to kill him? No. Do you have some sort of problems following orders? Clearly I can't trust you to do what's asked of you. Or are you more concerned with what Carnius wants than with the welfare of the colony? Bah, it's too late now. Just get out of here. Go tell Carnius what's happened; I'm sure he'll be delighted."	Journal CO_2 80									0	Journal CO_2 = 60						1
get rid of him	Falco Galenus	"What? You're kidding me, right?... You honestly don't know how to throw a punch? Well, that certainly doesn't speak very highly of you, now does it? Go learn something about it, why don't you. Or use some sort of magic shenanigans to help yourself out. Really, I'm not here to hold your hand. Take some initiative, %PCName."	Journal CO_2 40									0	Function Choice = 1						1
get rid of him	Falco Galenus	"Didn't I say I don't want him dead? That's not the kind of example I'm looking to set for how this colony is run. If you're implying you have a problem with my orders, then I suggest you take it up with Carnius."										0	Function Choice = 2						1
get that contract	Alusaron	"Sure, I'd like that contract! Hmm...how would you like to help me out, friend? If you could steal that contract from Ralen Tilvur, he wouldn't be able to fill the order properly. Then, when his customer shows up to collect, I'll be ready with the proper order!"	"Journal ""EB_Deed"" 20
Choice ""I'll get that contract for you."" 1 ""I can't help you."" 2"									0	Journal EB_Deed = 15						1
get that contract	Alusaron	"Excellent! I knew you were a person who understood a good deal when you heard one. He's probably got the contract locked up in his private quarters beneath his shop, but I don't think he's got it well guarded. Good luck!"	"Journal ""EB_Deed"" 30"									0	Function Choice = 1						1
get that contract	Alusaron	"No? Well, that's a shame. I'm sure there's someone around who can help me out with this."	"Journal ""EB_Deed"" 40"									0	Function Choice = 2						1
get that contract	Alusaron	"I'll get my hands on it, one way or another."										0	Journal EB_Deed >= 30	Journal EB_Deed <= 40					1
get that contract	Alusaron	"You've gotten it? Wonderful! I hope you didn't have to go through too much trouble. As I promised, I have a reward for you. Take this. It's one of the better pieces I've crafted recently."	"Journal ""EB_Deed"" 50
Player->RemoveItem ""bk_contract_ralen"" 1
Player->AddItem ""firebite war axe"" 1
AddItem bk_contract_ralen 1"									0	Journal EB_Deed >= 30	Journal EB_Deed <= 40	Item bk_contract_ralen > 0				1
get upstairs	BM_riekling_Krish_UNIQU	"Right. And neither can you. See, no one can enter the castle without the mast...Karstaag's blessing. Which I have. I figure, you help me get past the grahl, I'll get you into the castle. Then you can ask little Dulk anything you want. So, c'mon. Let's move it."	"Journal BM_FrostGiant1 75
AiFollow Player 0 0 0 0 0 0"									0	Journal BM_FrostGiant1 >= 30	Journal BM_FrostGiant1 < 75					1
get upstairs	BM_riekling_Krish_UNIQU	"Right. Well, I couldn't until you took out those grahl. And you couldn't because no one goes up there without Karstaag's mystical blessing...which I have. Now, though...it shouldn't be a problem for either of us. I'll follow you up there, and you can talk to little Dulk about whatever you want."	"Journal BM_FrostGiant1 81
AiFollow Player 0 0 0 0 0 0"									0	Journal BM_FrostGiant1 >= 30	Journal BM_FrostGiant1 < 75	Global trollsdead = 8				1
get upstairs	BM_riekling_Krish_UNIQU	Just gotta take care of these grahl. I'm not leaving them down here. Wouldn't do when I'm running this place.										0	Journal BM_FrostGiant1 = 75						1
get upstairs	BM_riekling_Krish_UNIQU	Figure we can get up there now. I'll stick with you until you talk to that little weasel Dulk. What a suck-up.										0	Journal BM_FrostGiant1 = 80	Journal BM_FrostGiant1 <= 81					1
get upstairs	BM_riekling_Krish_UNIQU	Taken care of. Obviously. I'm that good.										0	Journal BM_FrostGiant1 >= 90						1
Ghostfence		The Ghostfence is a magic wall created by the Tribunal to imprison the devil Dagoth Ur and his evil servants within the crater of Red Mountain.						Temple	Novice			0							108
Ghostfence		Nothing can pass through the Ghostfence except at Ghostgate. Ghostgate is guarded by Ordinators and Buoyant Armigers at the Tower of Dawn and the Tower of Dusk.						Temple	Novice			0	Global Random100 < 50						108
Ghostfence		"Thanks to you, Nerevarine, Dagoth Ur is dead, and we don't need the Ghostfence."	;Ghostgate;					Temple				30	Journal C3_DestroyDagoth >= 50						125
Ghostfence		"The chiefs of the settled people -- Vivec, Almalexia, and Sotha Sil -- are false gods, but they must be mighty sorcerers to create and feed the powerful magic of the Ghostfence."	;Ashlanders					Ashlanders				30	Global Random100 < 50						75
Ghostfence		The Ghostfence is a magic wall around Red Mountain. The settled people created this barrier to keep the Devil Dagoth Ur and his beasts and servants trapped in Red Mountain.	;Ashlanders					Ashlanders				30							75
Ghostfence		"Now we don't need this magic wall, since you have killed Dagoth Ur."	;Ashlanders					Ashlanders				30	Journal C3_DestroyDagoth >= 50						75
Ghostfence		The Ghostfence is a magic wall running completely around Red Mountain. The barrier keeps blight storms and blight monsters from spreading across Vvardenfell.	;Ghostgate;				Ghostgate					30	Not Local NoLore = 0						27
Ghostfence		The Ghostfence was created and is sustained by the divine powers of Vivec and the Tribunal.	;Ghostgate;				Ghostgate					30	Global Random100 < 50						27
Ghostfence		"In the past, the Ghostfence was completely effective, but now we hear reports of encounters with blighted monsters outside the fence."	;Ghostgate;				Ghostgate					30	Global Random100 < 25						27
Ghostfence		"Dagoth Ur is dead, Nerevarine. We don't need the Ghostfence. But its bare pylons will remain as a tribute to Almsivi, to all the Ordinators and Buoyant Armigers who died, to the victims of the Sixth House, and to you, Nerevar-Born-Again."	;Ghostgate;				Ghostgate					30	Journal C3_DestroyDagoth >= 50						27
Ghostfence		The Ghostfence is a magic wall running completely around Red Mountain. The barrier keeps blight storms and blight monsters from spreading across Vvardenfell.	;Ghostgate;		Buoyant Armiger							30							15
Ghostfence		"In the past, the Ghostfence was completely effective, but now we hear reports of encounters with blighted monsters outside the fence."	;Ghostgate;		Buoyant Armiger							30	Global Random100 < 25						15
Ghostfence		"Thanks to you, Nerevarine, Dagoth Ur is dead, and we don't need the Ghostfence."	;Ghostgate;		Buoyant Armiger							30	Journal C3_DestroyDagoth >= 50						15
Ghostfence		The Ghostfence is a magic wall running completely around Red Mountain. The barrier keeps blight storms and blight monsters from spreading across Vvardenfell.	;Ghostgate;		Ordinator							30							12
Ghostfence		The Ghostfence was created and is sustained by the divine powers of Vivec and the Tribunal.	;Ghostgate;		Ordinator							30	Global Random100 < 50						12
Ghostfence		"In the past, the Ghostfence was completely effective, but now we hear reports of encounters with blighted monsters outside the fence."	;Ghostgate;		Ordinator							30	Global Random100 < 25						12
Ghostfence		"Thanks to you, Nerevarine, Dagoth Ur is dead, and we don't need the Ghostfence."	;Ghostgate;		Ordinator							30	Journal C3_DestroyDagoth >= 50						12
Ghostfence		The Ghostfence is a magic wall running completely around Red Mountain. The barrier keeps blight storms and blight monsters from spreading across Vvardenfell.	;Ghostgate;		Priest Service			Temple				30							11
Ghostfence		The Ghostfence was created and is sustained by the divine powers of Vivec and the Tribunal.	;Ghostgate;		Priest Service			Temple				30	Global Random100 < 50						11
Ghostfence		"In the past, the Ghostfence was completely effective, but now we hear reports of encounters with blighted monsters outside the fence."	;Ghostgate;		Priest Service			Temple				30	Global Random100 < 25						11
Ghostfence		The Ghostfence was created and is sustained by the divine powers of Vivec and the Tribunal.	;Ghostgate;		Buoyant Armiger		Ghostgate					30	Global Random100 < 50						5
Ghostfence		The Ghostfence is a magic wall running completely around Red Mountain. The barrier keeps blight storms and blight monsters from spreading across Vvardenfell.	;Ghostgate;		Priest			Temple				30							4
Ghostfence		The Ghostfence was created and is sustained by the divine powers of Vivec and the Tribunal.	;Ghostgate;		Priest			Temple				30	Global Random100 < 50						4
Ghostfence		"In the past, the Ghostfence was completely effective, but now we hear reports of encounters with blighted monsters outside the fence."	;Ghostgate;		Priest			Temple				30	Global Random100 < 25						4
Ghostgate	Wulf	This is a helluva place. Why are you here?	"Choice ""Perhaps I should keep my business here secret."" 1 ""I am the Nerevarine, and I go to confront Dagoth Ur in his citadel."" 2"									0							1
Ghostgate	Wulf	Suit yourself. I don't know why you'd bother to keep anything a secret here. I was just wondering if you might be headed inside the Ghostfence to Dagoth Ur.										0	Function Choice = 1						1
Ghostgate	Wulf	"What a piece of luck! Look. I'm an old Legion veteran, as old as the poor old Emperor, bless his soul. I'm too old for campaigning. I came this far to look at hell. But I can't go any farther than this. I'd take it kindly if you'd carry this old lucky coin with you when you go to Dagoth Ur. Sort of a token of the tough young hero I used to be. Would you do that for an old man?"	"Choice ""I'm sorry, but my mother told me never to accept gifts from strangers."" 3 ""I'll take your old lucky coin to Dagoth Ur with me."" 4"									0	Function Choice = 2						1
Ghostgate	Wulf	"You're a suspicious sort. But maybe I can't blame you. Worried about a request from a strange old man in a strange place like this. Well, I won't press you. But I would sure be grateful for the favor, if you could see your way to changing your mind."										0	Function Choice = 3						1
Ghostgate	Wulf	"That's very kind of you. Here's the coin. I've had it with me a long time, and it's always brought me luck. But I have no more use for it, and I'd like to pass it on to somebody younger. Somebody going places I can't go anymore. Your generation's shaper of history... an engine of destiny. That coin will bring you luck on the mountain. I promise. 'For Emperor and Empire,' as we say in the legions. Go with Kynareth."	"player->additem ""lucky_coin"" 1
Journal IC30_Imperial_veteran 1
player->addspell luck_of_the_emperor"									0	Function Choice = 4						1
Ghostgate	Wulf	Thank you for taking my old lucky coin with you. I hope it brings you luck in Dagoth Ur.										0	Journal IC30_Imperial_veteran >= 1						1
Ghostgate	Viatrix Petilia	"The Shrine at Ghostgate is a symbol of Almsivi's indomitable will and power. Something you wouldn't understand. It is located within the Ghostfence. We'll pass through the Ghostgate and head northeast. Here, I'll mark Ghostgate on your map, so even an idiot can't get lost."	ShowMap Ghostgate									0	Journal MV_RichPilgrim > 0	Journal MV_RichPilgrim < 95					1
Ghostgate	Viatrix Petilia	"The Shrine at Ghostgate is a symbol of Almsivi's indomitable will and power. It is located within the Ghostfence. We'll pass through the Ghostgate and head northeast. Here, I'll mark Ghostgate on your map."	ShowMap Ghostgate									0	Journal MV_RichPilgrim > 0	Journal MV_RichPilgrim < 95	Journal C3_DestroyDagoth >= 50				1
Ghostgate	Frald the White	Ghostgate guards the only passage through the Ghostfence and into the blighted region of Red Mountain.	ShowMap Ghostgate									30							1
Ghostgate		"Praise Almsivi! The Blight is gone, and the Devil Dagoth Ur is vanquished! Praise the Nerevarine! Bless you for delivering our people, and may Ghostgate stand forever as a monument to our victory."						Temple				0	Journal C3_DestroyDagoth >= 50						125
Ghostgate		Ghostgate is the gate citadel of the Ghostfence Ordinator and Buoyant Armiger garrisons. Ghostgate sits astride the only gap through which the monstrous hosts of Dagoth Ur might emerge from Red Mountain to threaten the rest of Morrowind. The Ghostfence itself is a colossal magical artifact that completely encircles Red Mountain and prevents the Blight from spilling its corruption across the rest of Vvardenfell.	"ShowMap Ghostgate
;scout; savant;"		Savant							0							19
Ghostgate		"Ghostgate was built as the gate citadel of the Ghostfence Ordinator and Buoyant Armiger garrisons. Now, since you've slain Dagoth Ur and banished the Blight, perhaps they should maintain the garrisons as a tribute to Almsivi and you, and all those who died to save Morrowind."	"ShowMap Ghostgate
;scout; savant;"		Savant							0	Journal C3_DestroyDagoth >= 50						19
Ghostgate		Ghostgate is a stronghold that guards the only passage through the Ghostfence and into the blighted region of Red Mountain.	ShowMap Ghostgate		Buoyant Armiger							0							15
Ghostgate		"Ghostgate is garrisoned by the Ordinators and the Buoyant Armigers, and House Redoran maintains a hostel for pilgrims."			Buoyant Armiger							0	Global Random100 < 50						15
Ghostgate		Ghostgate is a stronghold that guards the only passage through the Ghostfence and into the blighted region of Red Mountain.	ShowMap Ghostgate		Ordinator							0							12
Ghostgate		"Ghostgate is garrisoned by the Ordinators and the Buoyant Armigers, and House Redoran maintains a hostel for pilgrims."			Ordinator							0	Global Random100 < 50						12
Ghostgate		Ghostgate is a stronghold that guards the only passage through the Ghostfence and into the blighted region of Red Mountain.	ShowMap Ghostgate		Priest Service			Temple				0							11
Ghostgate		"Ghostgate is garrisoned by the Ordinators and the Buoyant Armigers, and House Redoran maintains a hostel for pilgrims."			Priest Service			Temple				0	Global Random100 < 50						11
Ghostgate		Ghostgate is the stronghold on the south slope of Red Mountain that guards the only passage through the Ghostfence and into the blighted region of Red Mountain.	"ShowMap Ghostgate
;scout; savant;"		Scout		Balmora					0							4
Ghostgate		"Now that Dagoth Ur is dead, and the Blight ended, I wonder if they'll maintain a garrison at Ghostgate. Or will it become a deserted ruin, like the old Dunmer strongholds. Only time will tell, Moon-and-Star."	"ShowMap Ghostgate
;scout; savant;"		Scout		Balmora					0	Journal C3_DestroyDagoth >= 50						4
Ghostgate		Ghostgate is a stronghold that guards the only passage through the Ghostfence and into the blighted region of Red Mountain.	ShowMap Ghostgate		Priest			Temple				0							4
Ghostgate		"Ghostgate is garrisoned by the Ordinators and the Buoyant Armigers, and House Redoran maintains a hostel for pilgrims."			Priest			Temple				0	Global Random100 < 50						4
Ghostgate		"Ghostgate is a great warrior's fort of the settled people. It blocks the only hole in the magic wall that keeps Dagoth Ur and his evil trapped inside. These warriors serve false gods, but they are brave fighters."	"ShowMap Ghostgate
;Ashlanders"					Ashlanders				30							75
Ghostgate		"Ghostgate is a great warrior's fort of the settled people. But you killed the Devil, Nerevarine. Maybe they will abandon the fort, like all the ancient strongholds."	"ShowMap Ghostgate
;Ashlanders"					Ashlanders				30	Journal C3_DestroyDagoth >= 50						75
Ghostgate		Ghostgate is a stronghold that guards the only passage through the Ghostfence and into the blighted region of Red Mountain.	"ShowMap Ghostgate
;Ghostgate;"				Ghostgate					30							27
Ghostgate		"Ghostgate is garrisoned by the Ordinators and the Buoyant Armigers, and House Redoran maintains a hostel for pilgrims."	"ShowMap Ghostgate
;Ghostgate;"				Ghostgate					30	Global Random100 < 50						27
Ghostgate		"For centuries Ordinators and Buoyant Armigers led by the Tribunal would passed through Ghostgate on annual raids against Dagoth Ur's ash vampire kin, but these raids were suspended because of heavy losses to the Temple forces."	"ShowMap Ghostgate
;scout; savant;"				Ghostgate					30	Global Random100 < 25						27
Ghostgate		"I hope they maintain Ghostgate as a stronghold for the Ordinators and the Buoyant Armigers, and as a hostel for pilgrims. You know, Nerevarine, in years to come, they will make pilgrimages here, and to Red Mountain. We won't forget what you've done."	"ShowMap Ghostgate
;Ghostgate;"				Ghostgate					30	Journal C3_DestroyDagoth >= 50						27
Ghostgate		"I hope they maintain Ghostgate as a stronghold for the Ordinators and the Buoyant Armigers, and as a hostel for pilgrims. You know, Nerevarine, in years to come, they will make pilgrimages to Ghostgate and Red Mountain. We won't forget what you've done."	"ShowMap Ghostgate
;Ghostgate;"		Buoyant Armiger							30	Journal C3_DestroyDagoth >= 50						15
Ghostgate		"I hope they maintain Ghostgate as a stronghold for the Ordinators and the Buoyant Armigers, and as a hostel for pilgrims. You know, Nerevarine, in years to come, they will make pilgrimages to Ghostgate and Red Mountain. We won't forget what you've done."	"ShowMap Ghostgate
;Ghostgate;"		Ordinator							30	Journal C3_DestroyDagoth >= 50						12
Ghoul heart	Tendris Vedran	The substance called ghoul heart is heart tissue collected from the remains of an ash ghoul.	;alchemist									30	Not Local NoLore = 0						1
Ghoul heart	Anarenen	The substance called ghoul heart is heart tissue collected from the remains of an ash ghoul.	;alchemist									30	Not Local NoLore = 0						1
giant bull netch	Big Head	"Grandpa netch...lovely fish! Floating, floating. He has no eyes, but he sees you. He comes to visit, brings me cake! Cake to share, enough for all! Tip your hat. He knows you're there. Straight out my door you will find him. Straight through my door, into the other places."	"Journal ""DA_Sheogorath"" 40"									0							1
giant bull netch	Big Head	The netch is dead? Grandpa netch feeds the worms! The netch is dead! Long live the dead netch! Hear his death music? He decomposes.	"Journal ""DA_Sheogorath"" 40"									0	Dead Netch_Giant_UNIQUE > 0						1
Gildan	Caius Cosades	"Nightblade Gildan lives in Ald'ruhn, the Redoran district seat north of here, beyond Caldera. Gildan is in the southeast corner of town, in a house to the right of the steps up to the temple."	";Caius Cosades; Journal A1_1_FindSpymaster >= 14
Journal blades_gildan2 1"									0	Journal A1_1_FindSpymaster >= 14	Journal blades_gildan2 < 1					1
Girith's guar hides	Berwen	"Ahhh...my old friend Girith! I heard you helped him out of some serious trouble not long ago. Some business with a couple of no-good Ashlanders, right? They'll never learn. Anyway, you have my thanks; I had quite an investment in those guar hides. Would have taken quite a beating had Girith not been able to sell them. Here, take these as a token of our appreciation."	"ModDisposition 10
RemoveItem ""P_Fortify_Health_S"" 3
Player->AddItem ""P_Fortify_Health_S"" 3
RemoveItem ""Ring of Hornhand"" 1
Journal ""MV_OutcastAshlanders"" 110
Player->AddItem ""Ring of Hornhand"" 1"									0	Journal MV_OutcastAshlanders < 110	Journal MV_OutcastAshlanders >= 100					1
Girith's guar hides	Berwen	Thank you again for helping us out with that Ashlander business.										0	Journal MV_OutcastAshlanders = 110						1
Girith's guar hides	Athanden Girith	"Yeah, those bastard Ashlanders took my entire shipment. It's easy to identify mine; they have my mark on them."										0							1
Girith's guar hides	Athanden Girith	"Good luck finding them, friend. My entire business depends on getting those back."										0	Journal MV_OutcastAshlanders = 30						1
Girith's guar hides	Athanden Girith	"Good to finally have them back. Don't know how I would have made it without them. Shame you couldn't get rid of those two Ashlanders, but I thank you for your help. Remember to talk to my friend Berwen in Tel Mora. I'll send word to her to keep an eye out for you, %PCName."	"Journal ""MV_OutcastAshlanders"" 102
Player->RemoveItem ""Ingred_Guar_Hide_Girith"" 10
AddItem ""Ingred_Guar_Hide_Girith"" 10"									0	Item ingred_guar_hide_girith >= 10	Dead emul-ran = 0	Dead kashtes ilabael = 0	Journal MV_OutcastAshlanders < 100			1
Girith's guar hides	Athanden Girith	Thank you for getting them back. It's good to hear you were able to make at least one of those fetchers pay as well. Make sure to see Berwen in Tel Mora for your reward. I'll send word along the trade routes to make sure she keeps an eye out for %PCName.	"Journal ""MV_OutcastAshlanders"" 105
Player->RemoveItem ""Ingred_Guar_Hide_Girith"" 10
AddItem ""Ingred_Guar_Hide_Girith"" 10"									0	Item ingred_guar_hide_girith >= 10	Dead emul-ran = 0	Dead kashtes ilabael > 0	Journal MV_OutcastAshlanders < 100			1
Girith's guar hides	Athanden Girith	Thank you for getting them back. It's good to hear you were able to make at least one of those fetchers pay as well. Make sure to see Berwen in Tel Mora for your reward. I'll send word along the trade routes to make sure she keeps an eye out for %PCName.	"Journal ""MV_OutcastAshlanders"" 105
Player->RemoveItem ""Ingred_Guar_Hide_Girith"" 10
AddItem ""Ingred_Guar_Hide_Girith"" 10"									0	Item ingred_guar_hide_girith >= 10	Dead emul-ran > 0	Dead kashtes ilabael = 0	Journal MV_OutcastAshlanders < 100			1
Girith's guar hides	Athanden Girith	Thank you for getting them back. It's good to hear you were able to make those fetchers pay as well. Make sure to see Berwen in Tel Mora for your reward. I'll send word along the trade routes to make sure she keeps an eye out for %PCName.	"Journal ""MV_OutcastAshlanders"" 100
Player->RemoveItem ""Ingred_Guar_Hide_Girith"" 10
AddItem ""Ingred_Guar_Hide_Girith"" 10"									0	Item ingred_guar_hide_girith = 10	Dead emul-ran > 0	Dead kashtes ilabael > 0	Journal MV_OutcastAshlanders < 100			1
Girith's guar hides	Athanden Girith	I'm glad this business is over.										0	Journal MV_OutcastAshlanders >= 100						1
glass	Garothmuk gro-Muzgub	These light and elegant weapons of High Elven design feature extravagant use of rare metals and cutting edges made from rare crystalline materials. Duelists and assassins appreciate the delicate balance and sinister sharpness of glass weapons.										30							1
glass armor	Bols Indalen	"You supply the raw glass and pay for my work, and I provide you with custom glass armor. Here. I've had a list of armor requirements and prices printed up. Look it over, and if you're interested, and you have the raw glass and the gold, speak to me again, we'll write up an order, and you'll have your new armor a day later."	"player->additem bk_custom_armor 1
Journal MS_Armor_Crafter 1
goodbye"									0							1
glass armor	Bols Indalen	"You supply the raw glass and pay for my work, and I provide you with custom glass armor. You've got my list of armor requirements and prices. Which piece of armor were you interested in?"	"Choice ""Glass Cuirass"" 1 ""Left Glass Pauldron"" 2 ""Right Glass Pauldron"" 3 ""Left Glass Bracer"" 4 ""Right Glass Bracer"" 5 ""Glass Greaves"" 6 ""Glass Boots"" 7 ""Glass Helm"" 8 ""Nothing right now."" 9"									0	Journal MS_Armor_Crafter >= 1						1
glass armor	Bols Indalen	I'm already busy with a project for you. Just be patient.										0	Journal MS_Armor_Crafter >= 1	Local busy = 1					1
glass armor	Bols Indalen	You've got my list of armor requirements and prices. I can't make armor without the necessary materials. Come back when you have the glass we need.	goodbye									0	Function Choice = 1	Journal MS_Armor_Crafter >= 1	Item ingred_raw_glass_01 < 30				1
glass armor	Bols Indalen	"You've got my list of armor requirements and prices. You don't have the gold for a Custom Glass Cuirass, and I'm not going to offer any discounts. Come back when you have the gold."	goodbye									0	Function Choice = 1	Journal MS_Armor_Crafter >= 1	Item Gold_001 < 19600				1
glass armor	Bols Indalen	"Excellent. Come back in 24 hours, and I will have your Custom Glass Cuirass ready for you."	"player->removeitem ingred_raw_glass_01 30
player->removeitem gold_001 19600
set glassCuirass to 1
set localdayspassed to 0
set busy to 1
goodbye"									0	Function Choice = 1	Journal MS_Armor_Crafter >= 1	Item ingred_raw_glass_01 >= 30	Item Gold_001 >= 19600			1
glass armor	Bols Indalen	You've got my list of armor requirements and prices. I can't make armor without the necessary materials. Come back when you have the glass we need.	goodbye									0	Function Choice = 2	Journal MS_Armor_Crafter >= 1	Item ingred_raw_glass_01 < 21				1
glass armor	Bols Indalen	"You've got my list of armor requirements and prices. You don't have the gold for a Custom Left Glass Pauldron, and I'm not going to offer any discounts. Come back when you have the gold."	goodbye									0	Function Choice = 2	Journal MS_Armor_Crafter >= 1	Item Gold_001 < 13400				1
glass armor	Bols Indalen	"Excellent. Come back in 24 hours, and I will have your Custom Left Glass Pauldron ready for you."	"player->removeitem ingred_raw_glass_01 21
player->removeitem gold_001 13400
set glassLeftPauldron to 1
set localdayspassed to 0
set busy to 1
goodbye"									0	Function Choice = 2	Journal MS_Armor_Crafter >= 1	Item ingred_raw_glass_01 >= 21	Item Gold_001 >= 13400			1
glass armor	Bols Indalen	You've got my list of armor requirements and prices. I can't make armor without the necessary materials. Come back when you have the glass we need.	goodbye									0	Function Choice = 3	Journal MS_Armor_Crafter >= 1	Item ingred_raw_glass_01 < 21				1
glass armor	Bols Indalen	"You've got my list of armor requirements and prices. You don't have the gold for a Custom Right Glass Pauldron, and I'm not going to offer any discounts. Come back when you have the gold."	goodbye									0	Function Choice = 3	Journal MS_Armor_Crafter >= 1	Item Gold_001 < 13400				1
glass armor	Bols Indalen	"Excellent. Come back in 24 hours, and I will have your Custom Right Glass Pauldron ready for you."	"player->removeitem ingred_raw_glass_01 21
player->removeitem gold_001 13400
set glassRightPauldron to 1
set localdayspassed to 0
set busy to 1
goodbye"									0	Function Choice = 3	Journal MS_Armor_Crafter >= 1	Item ingred_raw_glass_01 >= 21	Item Gold_001 >= 13400			1
glass armor	Bols Indalen	You've got my list of armor requirements and prices. I can't make armor without the necessary materials. Come back when you have the glass we need.	goodbye									0	Function Choice = 4	Journal MS_Armor_Crafter >= 1	Item ingred_raw_glass_01 < 12				1
glass armor	Bols Indalen	"You've got my list of armor requirements and prices. You don't have the gold for a Custom Left Glass Bracer, and I'm not going to offer any discounts. Come back when you have the gold."	goodbye									0	Function Choice = 4	Journal MS_Armor_Crafter >= 1	Item Gold_001 < 5600				1
glass armor	Bols Indalen	"Excellent. Come back in 24 hours, and I will have your Custom Left Glass Bracer ready for you."	"player->removeitem ingred_raw_glass_01 12
player->removeitem gold_001 5600
set glassLeftBracer to 1
set localdayspassed to 0
set busy to 1
goodbye"									0	Function Choice = 4	Journal MS_Armor_Crafter >= 1	Item ingred_raw_glass_01 >= 12	Item Gold_001 >= 5600			1
glass armor	Bols Indalen	You've got my list of armor requirements and prices. I can't make armor without the necessary materials. Come back when you have the glass we need.	goodbye									0	Function Choice = 5	Journal MS_Armor_Crafter >= 1	Item ingred_raw_glass_01 < 12				1
glass armor	Bols Indalen	"You've got my list of armor requirements and prices. You don't have the gold for a Custom Right Glass Bracer, and I'm not going to offer any discounts. Come back when you have the gold."	goodbye									0	Function Choice = 5	Journal MS_Armor_Crafter >= 1	Item Gold_001 < 5600				1
glass armor	Bols Indalen	"Excellent. Come back in 24 hours, and I will have your Custom Right Glass Bracer ready for you."	"player->removeitem ingred_raw_glass_01 12
player->removeitem gold_001 5600
set glassRightBracer to 1
set localdayspassed to 0
set busy to 1
goodbye"									0	Function Choice = 5	Journal MS_Armor_Crafter >= 1	Item ingred_raw_glass_01 >= 12	Item Gold_001 >= 5600			1
glass armor	Bols Indalen	You've got my list of armor requirements and prices. I can't make armor without the necessary materials. Come back when you have the glass we need.	goodbye									0	Function Choice = 6	Journal MS_Armor_Crafter >= 1	Item ingred_raw_glass_01 < 18				1
glass armor	Bols Indalen	"You've got my list of armor requirements and prices. You don't have the gold for Custom Glass Greaves, and I'm not going to offer any discounts. Come back when you have the gold."	goodbye									0	Function Choice = 6	Journal MS_Armor_Crafter >= 1	Item Gold_001 < 12300				1
glass armor	Bols Indalen	"Excellent. Come back in 24 hours, and I will have your Custom  Glass Greaves ready for you."	"player->removeitem ingred_raw_glass_01 18
player->removeitem gold_001 12300
set glassGreaves to 1
set localdayspassed to 0
set busy to 1
goodbye"									0	Function Choice = 6	Journal MS_Armor_Crafter >= 1	Item ingred_raw_glass_01 >= 18	Item Gold_001 >= 12300			1
glass armor	Bols Indalen	You've got my list of armor requirements and prices. I can't make armor without the necessary materials. Come back when you have the glass we need.	goodbye									0	Function Choice = 7	Journal MS_Armor_Crafter >= 1	Item ingred_raw_glass_01 < 9				1
glass armor	Bols Indalen	"You've got my list of armor requirements and prices. You don't have the gold for Custom Glass Boots, and I'm not going to offer any discounts. Come back when you have the gold."	goodbye									0	Function Choice = 7	Journal MS_Armor_Crafter >= 1	Item Gold_001 < 5600				1
glass armor	Bols Indalen	"Excellent. Come back in 24 hours, and I will have your Custom  Glass Boots ready for you."	"player->removeitem ingred_raw_glass_01 9
player->removeitem gold_001 5600
set glassBoots to 1
set localdayspassed to 0
set busy to 1
goodbye"									0	Function Choice = 7	Journal MS_Armor_Crafter >= 1	Item ingred_raw_glass_01 >= 9	Item Gold_001 >= 5600			1
glass armor	Bols Indalen	You've got my list of armor requirements and prices. I can't make armor without the necessary materials. Come back when you have the glass we need.	goodbye									0	Function Choice = 8	Journal MS_Armor_Crafter >= 1	Item ingred_raw_glass_01 < 12				1
glass armor	Bols Indalen	"You've got my list of armor requirements and prices. You don't have the gold for a Custom Glass Helm, and I'm not going to offer any discounts. Come back when you have the gold."	goodbye									0	Function Choice = 8	Journal MS_Armor_Crafter >= 1	Item Gold_001 < 8400				1
glass armor	Bols Indalen	"Excellent. Come back in 24 hours, and I will have your Custom  Glass Helm ready for you."	"player->removeitem ingred_raw_glass_01 12
player->removeitem gold_001 8400
set glassHelm to 1
set localdayspassed to 0
set busy to 1
goodbye"									0	Function Choice = 8	Journal MS_Armor_Crafter >= 1	Item ingred_raw_glass_01 >= 12	Item Gold_001 >= 8400			1
glass armor	Bols Indalen	"All right. But if you change your mind, come talk to me."	goodbye									0	Function Choice = 9						1
glass armor	Bols Indalen	Your Custom Glass Cuirass isn't ready yet. Be patient.	goodbye									0	Local glassCuirass = 1	Local localdaysPassed < 2					1
glass armor	Bols Indalen	"Here's your Custom Glass Cuirass, hand-crafted by yours truly. I'm sure you'll find it satisfactory, and come back if there's anything else you'd like made."	"player->additem glass_cuirass 1
set glassCuirass to 0
set localdayspassed to 0
set busy to 0
goodbye"									0	Local glassCuirass = 1	Local localdaysPassed >= 1					1
glass armor	Bols Indalen	Your Custom Left Glass Pauldron isn't ready yet. Be patient.	goodbye									0	Local glassLeftPauldron = 1	Local localdaysPassed < 2					1
glass armor	Bols Indalen	"Here's your Custom Left Glass Pauldron, hand-crafted by yours truly. I'm sure you'll find it satisfactory, and come back if there's anything else you'd like made."	"player->additem glass_pauldron_left 1
set glassLeftPauldron to 0
set localdayspassed to 0
set busy to 0
goodbye"									0	Local glassLeftPauldron = 1	Local localdaysPassed >= 1					1
glass armor	Bols Indalen	Your Custom Right Glass Pauldron isn't ready yet. Be patient.	goodbye									0	Local glassRightPauldron = 1	Local localdaysPassed < 2					1
glass armor	Bols Indalen	"Here's your Custom Right Glass Pauldron, hand-crafted by yours truly. I'm sure you'll find it satisfactory, and come back if there's anything else you'd like made."	"player->additem glass_pauldron_right 1
set glassRightPauldron to 0
set localdayspassed to 0
set busy to 0
goodbye"									0	Local glassRightPauldron = 1	Local localdaysPassed >= 1					1
glass armor	Bols Indalen	Your Custom Left Glass Bracer isn't ready yet. Be patient.	goodbye									0	Local glassLeftBracer = 1	Local localdaysPassed < 2					1
glass armor	Bols Indalen	"Here's your Custom Left Glass Bracer, hand-crafted by yours truly. I'm sure you'll find it satisfactory, and come back if there's anything else you'd like made."	"player->additem glass_bracer_left 1
set glassLeftBracer to 0
set localdayspassed to 0
set busy to 0
goodbye"									0	Local glassLeftBracer = 1	Local localdaysPassed >= 1					1
glass armor	Bols Indalen	Your Custom Right Glass Bracer isn't ready yet. Be patient.	goodbye									0	Local glassRightBracer = 1	Local localdaysPassed < 2					1
glass armor	Bols Indalen	"Here's your Custom Right Glass Bracer, hand-crafted by yours truly. I'm sure you'll find it satisfactory, and come back if there's anything else you'd like made."	"player->additem glass_bracer_right 1
set glassRightBracer to 0
set localdayspassed to 0
set busy to 0
goodbye"									0	Local glassRightBracer = 1	Local localdaysPassed >= 1					1
glass armor	Bols Indalen	Your Custom Glass Greaves aren't ready yet. Be patient.	goodbye									0	Local glassGreaves = 1	Local localdaysPassed < 2					1
glass armor	Bols Indalen	"Here's your Custom Glass Greaves, hand-crafted by yours truly. I'm sure you'll find them satisfactory, and come back if there's anything else you'd like made."	"player->additem glass_greaves 1
set glassGreaves to 0
set localdayspassed to 0
set busy to 0
goodbye"									0	Local glassGreaves = 1	Local localdaysPassed >= 1					1
glass armor	Bols Indalen	Your Custom Glass Boots aren't ready yet. Be patient.	goodbye									0	Local glassBoots = 1	Local localdaysPassed < 2					1
glass armor	Bols Indalen	"Here's your Custom Glass Boots, hand-crafted by yours truly. I'm sure you'll find them satisfactory, and come back if there's anything else you'd like made."	"player->additem glass_boots 1
set glassBoots to 0
set localdayspassed to 0
set busy to 0
goodbye"									0	Local glassBoots = 1	Local localdaysPassed >= 1					1
glass armor	Bols Indalen	Your Custom Glass Helm isn't ready yet. Be patient.	goodbye									0	Local glassHelm = 1	Local localdaysPassed < 2					1
glass armor	Bols Indalen	"Here's your Custom Glass Helm, hand-crafted by yours truly. I'm sure you'll find it satisfactory, and come back if there's anything else you'd like made."	"player->additem glass_helm 1
set glassHelm to 0
set localdayspassed to 0
set busy to 0
goodbye"									0	Local glassHelm = 1	Local localdaysPassed >= 1					1
Glathel	Eraldil	"She's a decent, if rather common sort. I mean, I don't have much to do with her. She's rather plain, not too bright. But she's not a bad person, for what she is. You can find her at the Elven Nations Cornerclub. She's a serving girl."										0							1
Gnaar Mok	Raesa Pullia	"Gnaar Mok is an island fishing village on the Bitter Coast, roughly west of Caldera and Ald'ruhn. Here. Let me mark it on your map. There is no marked route to Gnaar Mok from Ald'ruhn. It's no easy trip. Our patrols take the Balmora road. At the Gnisis-Balmora-Ald'ruhn signpost, go south, then immediately west on a side road to Drulene Falen's cottage. Then head crosscountry west to the coast, with the old Dunmer stronghold at Andasreth as a landmark. When you hit the coast, turn south."	"Choice ""Continue"" 1"									0	Journal A2_2_6thHouse >= 1						1
Gnaar Mok	Raesa Pullia	"Follow the coast, wading around headlands when necessary. Pass a shipwreck. When the coast levels out and turns from barren rock to green swamp, you're in the Bitter Coast region. Keep south, with the water on your left, until you see Gnaar Mok, an island just off the coast. There's a crude plank bridge through some rocks to the island itself. It's a rough place, popular with adventurers, smugglers, and outlaws, but maybe someone in Gnaar Mok can tell you how to find the Ilunibi sea caverns."	"ShowMap ""Gnaar Mok"""									0	Journal A2_2_6thHouse >= 1	Function Choice = 1					1
Gnaar Mok	Radd Hard-Heart	Gnaar Mok is a tiny island fishing village in the Bitter Coast region of western Vvardenfell.	"ShowMap ""Gnaar Mok"""									30							1
Gnaar Mok	Drulene Falen	"Gnaar Mok is an island fishing village south along the coast. Here. Let me mark it on your map. Legion patrols pass here on their way to Gnaar Mok. They head west for the coast. The ruins of Andasreth, an old Dunmer stronghold, are out to the west. Very large building, hard to miss. The troopers just follow the coast south to Gnaar Mok, I believe. I've never been that way myself."	"ShowMap ""Gnaar Mok"""									0	Journal A2_2_6thHouse >= 1						1
Gnaar Mok	Artisa Arelas	Gnaar Mok is a tiny island fishing village in the Bitter Coast region of western Vvardenfell.	";scout; savant;
ShowMap ""Gnaar Mok"""									0							1
Gnaar Mok		Gnaar Mok is a tiny island fishing village in the Bitter Coast region of western Vvardenfell.	";scout; savant;
ShowMap ""Gnaar Mok"""		Savant							0	Not Local NoLore = 0						19
Gnaar Mok		Everyone's worried about those two breeding netch that have been attacking.	"ShowMap ""Gnaar Mok"""				Gnaar Mok					0	Not Local NoLore = 0						19
Gnaar Mok		Thankfully those breeding netch have been taken care of. Everyone seems a bit better now.	"ShowMap ""Gnaar Mok"""				Gnaar Mok					0	Dead netch_betty_ilgn >= 1	Dead netch_bull_ilgn >= 1	Not Local NoLore = 0				19
Gnaar Mok		Gnaar Mok is a tiny island fishing village in the Bitter Coast region of western Vvardenfell.	";scout; savant;
ShowMap ""Gnaar Mok"""		Scout		Seyda Neen					0							2
Gnaar Mok		Gnaar Mok is a tiny island fishing village in the Bitter Coast region of western Vvardenfell.	";scout; savant;
ShowMap ""Gnaar Mok"""		Scout		Hla Oad					0							0
Gnisis	Synnolian Tunifus	"Gnisis is a small egg mining and trade village on the silt strider caravan route between Ald'ruhn and the northwest tip of Vvardenfell. It's the largest settlement in the West Gash, with a Legion garrison, Fort Darius, a Tribunal Temple, and a tradehouse. Gnisis is on the north side of the Ouada Samsi gorge; the Samsi runs from Gnisis west all the way to the Inner Sea. To reach Gnisis, take the silt strider from Vivec or Seyda Neen, then transfer through Balmora and Ald'ruhn to Gnisis strider port."	"ShowMap Gnisis
; Synnolian Tunifus; journal IC2_muck >= 1;"									30							1
Gnisis	Mallam Ryon	"It's a large enough town, %PCName. You ought to know where it is, even if you are an outlander. If you want, you can have the Mages Guild teleport you to Ald'ruhn and then you can take a silt strider."										0							1
Gnisis	Baladas Demnevanni	Everyone here leaves me alone. That's how I like it.										0							1
Gnisis	Artisa Arelas	Gnisis is a small mining and trade village astride the silt strider caravan route between the northwest West Gash and Ald'ruhn.	"ShowMap Gnisis
;scout; savant;"									0							1
Gnisis		Gnisis is a small mining and trade village astride the silt strider caravan route between the northwest West Gash and Ald'ruhn.	"ShowMap Gnisis
;scout; savant;"		Savant							0	Not Local NoLore = 0						19
Gnisis		Gnisis is a small mining and trade village on the silt strider caravan route between the northwest West Gash and Ald'ruhn.	"ShowMap Gnisis
;scout; savant;"		Scout		Balmora					0	Not Local NoLore = 0						4
Gnisis		Gnisis is a small mining and trade village on the silt strider caravan route between the northwest West Gash and Ald'ruhn.	"ShowMap Gnisis
;scout; savant;"		Scout		Gnisis					0	Not Local NoLore = 0						1
Gnisis		Gnisis is a small mining and trade village on the silt strider caravan route between the northwest West Gash and Ald'ruhn.	"ShowMap Gnisis
;scout; savant;"		Scout		Ald Velothi					0	Not Local NoLore = 0						1
Gnisis		"Gnisis is a small agricultural village on the Ouada Samsi, with a prosperous little eggmine. We sit on the caravan route to Ald'ruhn, with silt strider service, and traders come through here often. Like any small outland caravan village, it has a market, the Gnisis Temple, and a tradehouse -- the Madach Tradehouse. Unlike most outland villages, there's a Deathshead Legion garrison in Gnisis, and pilgrims come to see the Mask of Vivec at the Gnisis Temple."	ShowMap Gnisis				Gnisis					30	Not Local NoLore = 0						62
Gnisis Temple		"Gnisis Temple is the only shrine in Gnisis. Pilgrims visit the Temple to pray before the Mask of Vivec, a holy relic. The Temple maintains a hostel for pilgrims and travelers, and provides the other services common at any small shrine."	;Gnisis;				Gnisis					30	Not Local NoLore = 0						62
go fishing	Blatta Hateria	"I know a fine place. Excellent fishing. My friend, Mehra Milo, says it's her favorite fishing spot. You ready to go?"	"Choice ""Yes"" 1 ""Not Yet"" 2"									0							1
go fishing	Blatta Hateria	Good. I'm ready to take you to Holamayan any time you're ready to travel. And I'll be here to offer that service any time you need it.	Journal A2_4_Milo_hola_go 1									0	Journal A2_4_MiloGone >= 20	Function Choice = 1					1
go fishing	Blatta Hateria	"Well, come see me whenever you're ready to go."										0	Journal A2_4_MiloGone >= 20	Function Choice = 2					1
go fishing	Blatta Hateria	I'm ready to take you to Holamayan any time you're ready to travel.										0	Journal A2_4_Milo_hola_go >= 1						1
go free	Llaals Ores	"No, there is no escape. You'll have to talk to the slavemaster."										0	Item key_telaruhnslaves_01 >= 1						1
go free	hides_his_foot	"Go free? No, I am old and could not make it on my own."										0							1
go free	hides_his_foot	Are you here to set me free? Should we travel together?										0				Journal HH_TwinLamps3 >= 10			1
go free	hides_his_foot	"Yes, I am free now."										0				Journal HH_TwinLamps3 >= 70			1
go free	gah_julan	You have the key. Will you let me go free?	"Choice ""Unlock the slaves' bracers."" 1 ""Nevermind."" 2"									0	Item key_drenplantationslaves_01 >= 1						1
go free	eleedal_lei	"If you want to set us free, look for the key to our bracers somewhere here in the egg mine or in Tel Branora."										0							1
go free	eleedal_lei	Have you found the key?	"Choice ""Unlock his bracers and give him the key."" 1 ""Nevermind."" 2"									0	Item key_abebaalslaves_01 > 0						1
go free	eleedal_lei	"If you set me free, I will free any slaves that remain here and lead them to safety."										0	Function Choice = 2						1
go free	eleedal_lei	"Yes, I am free now. I will free the others and lead them back to Black Marsh."	"Journal HT_SlaveRebellion 50
Player->RemoveItem ""key_abebaalslaves_01"" 1
AddItem ""key_abebaalslaves_01"" 1
Set slaveStatus to 3
Set FreedSlavesCounter to FreedSlavesCounter + 10
ModDisposition 50"									0	Function Choice = 1						1
go free	eleedal_lei	"Yes, I will free the others. Soon we will return to Black Marsh."										0				Journal HT_SlaveRebellion >= 50			1
go free	Dahleena	"Yes, %Name is free! You are a good friend of %Name. Dahleena leaves when the moons are right."	"Set slaveStatus to 3
Set FreedSlavesCounter to FreedSlavesCounter + 1
ModDisposition 50
Journal HR_CalderaDisrupt 50"									0	Function Choice = 1						1
go free		I am sorry. Please forgive me.			Slave							0	Function Choice = 2						188
go free		"Yes, now I am free. Thank you, %PCName."	"Set slaveStatus to 3
Set FreedSlavesCounter to FreedSlavesCounter + 1
ModDisposition 50"		Slave							0	Function Choice = 1						188
go free		You must find the key to these bracers before I can be freed.			Slave							0	Local slaveStatus >= 0						159
go free		Free? You are letting me go free?	"Choice ""Set your slave free."" 1 ""Nevermind."" 2"		Slave							0	Local slaveStatus = 2						159
go free		"You freed me, %PCName."			Slave							0	Local slaveStatus = 3						159
go free		%Name is so very sorry. Please do not punish poor %Name.		Khajiit	Slave							0	Function Choice = 2						80
go free		"Yes, %Name is free! You are a good friend of %Name."	"Set slaveStatus to 3
Set FreedSlavesCounter to FreedSlavesCounter + 1
ModDisposition 50"	Khajiit	Slave							0	Function Choice = 1						80
go free		%Name cannot be freed without the key.		Khajiit	Slave							0	Local slaveStatus >= 0						75
go free		Go free? You let %Name go free?	"Choice ""Set your slave free."" 1 ""Nevermind."" 2"	Khajiit	Slave							0	Local slaveStatus = 2						75
go free		You have the key. Will you let me go free?	"Choice ""Unlock the slaves' bracers."" 1 ""Nevermind."" 2"		Slave		"Rotheran, Arena"					0	Item key_rotheranslaves_01 >= 1						11
go free		No. There is no hope for us.			Slave		Sadrith Mora					0							9
go free		You have the key. Will you let me go free?	"Choice ""Unlock the slaves' bracers."" 1 ""Nevermind."" 2"		Slave		Hlormaren					0	Item key_hlormarenslaves_01 >= 1						9
go free		"No, there is no escape."			Slave		Tel Aruhn					0	Item key_telaruhnslaves_01 >= 1						7
go free		You have the key. Will you let me go free?	"Choice ""Unlock the slaves' bracers."" 1 ""Nevermind."" 2"		Slave		Assarnud					0	Item key_assarnudslaves_01 > 0						6
go free		You have the key. Will you let me go free?	"Choice ""Unlock the slaves' bracers."" 1 ""Nevermind."" 2"		Slave		Sha-Adnius					0	Item key_shaadniusslaves_01 > 0						6
go free		You have the key. Will you let me go free?	"Choice ""Unlock the slaves' bracers."" 1 ""Nevermind."" 2"		Slave		Caldera					0	Item key_calderaslaves_01 >= 1						6
go free		You have the key. Will you let me go free?	"Choice ""Unlock the slaves' bracers."" 1 ""Nevermind."" 2"		Slave		Assarnud					0	Item key_assarnudslaves_01 >= 1						6
go free		"No, there is no need. We are already free. Speak with our leader, Eleedal-Lei and join us in this slave rebellion."			Slave		Abebaal Egg Mine					0							6
go free		"Our leader, Eleedal-Lei will lead us to freedom."			Slave		Abebaal Egg Mine					0				Journal HT_SlaveRebellion >= 50			6
go free		You have the key. Will you let me go free?	"Choice ""Unlock the slaves' bracers."" 1 ""Nevermind."" 2"		Slave		Minabi					0	Item key_minabislaves_01 >= 1						6
go free		You have the key. Will you let me go free?	"Choice ""Unlock the slaves' bracers."" 1 ""Nevermind."" 2"		Slave		Sinsibadon					0	Item key_sinsibadonslaves_01 >= 1						6
go free		No. There is no hope for us.			Slave		"Sadrith Mora, Gateway Inn"					0							6
go free		You have the key. Will you let me go free?	"Choice ""Unlock the slaves' bracers."" 1 ""Nevermind."" 2"		Slave		Yakanalit					0	Item key_yakanalitslaves_01 >= 1						6
go free		No. There is no hope for us.			Slave		Molag Mar					0							6
go free		You have the key. Will you let me go free?	"Choice ""Unlock the slaves' bracers."" 1 ""Nevermind."" 2"		Slave		Saturan					0	Item key_saturanslaves_01 >= 1						5
go free		You have the key. Will you let me go free?	"Choice ""Unlock the slaves' bracers."" 1 ""Nevermind."" 2"		Slave		"Vivec, Telvanni Canalworks"					0	Item key_vivectelvannislaves_01 >= 1						5
go free		You have the key. Will you let me go free?	"Choice ""Unlock the slaves' bracers."" 1 ""Nevermind."" 2"		Slave		Zebabi					0	Item key_zebabislaves_01 >= 1						5
go free		You have the key. Will you let me go free?	"Choice ""Unlock the slaves' bracers."" 1 ""Nevermind."" 2"		Slave		Zainsipilu					0	Item key_zainsipiluslaves_01 >= 1						5
go free		You have the key. Will you let me go free?	"Choice ""Unlock the slaves' bracers."" 1 ""Nevermind."" 2"		Slave		Kudanat					0	Item key_kudanatslaves_01 >= 1						5
go free		You have the key. Will you let me go free?	"Choice ""Unlock the slaves' bracers."" 1 ""Nevermind."" 2"		Slave		Aharunartus					0	Item key_aharunartusslaves_01 > 0						4
go free		You have the key. Will you let me go free?	"Choice ""Unlock the slaves' bracers."" 1 ""Nevermind."" 2"		Slave		Shushishi					0	Item key_shushishislaves > 0						4
go free		No. There is no escape.			Slave		"Suran, Suran Slave Market"					0							4
go free		You have the key. Will you let me go free?	"Choice ""Unlock the slaves' bracers."" 1 ""Nevermind."" 2"		Slave		Hinnabi					0	Item key_hinnabislaves_01 >= 1						4
go free		You have the key. Will you let me go free?	"Choice ""Unlock the slaves' bracers."" 1 ""Nevermind."" 2"		Slave		Shushan					0	Item key_shushanslaves_01 >= 1						4
go free		You have the key. Will you let me go free?	"Choice ""Unlock the slaves' bracers."" 1 ""Nevermind."" 2"		Slave		Habinbaes					0	Item key_habinbaesslaves_01 >= 1						4
go free		You have the key. Will you let me go free?	"Choice ""Unlock the slaves' bracers."" 1 ""Nevermind."" 2"		Slave		Dren Plantation					0	Item key_drenplantationslaves_01 >= 1						4
go free		You have the key. Will you let me go free?	"Choice ""Unlock the slaves' bracers."" 1 ""Nevermind."" 2"		Slave		Panat					0	Item key_panatslaves_01 >= 1						3
go free		You have the key. Will you let me go free?	"Choice ""Unlock the slaves' bracers."" 1 ""Nevermind."" 2"		Slave		Addamasartus					0	Item key_addamasartusslaves_01 >= 1						3
go free		No. There is no escape.			Slave		Tel Branora					0							1
go free		"You freed me, %PCName. Are you in the Twin Lamps?"			Slave							90	Local slaveStatus = 3	Global FreedSlavesCounter > 5					159
go with you	Apronia Alfena	"Oh, you just can't leave me. No one would be that heartless. I'd freeze to death out here! I don't know what I was thinking, hitching a ride on a supply ship in the first place. Who appoints a Wood Elf captain of a ship? I should've known better. And then that horrible crash.... And now they're all dead, and the supplies are ruined, and I just want to get warm. Oh, please take me with you..."	"Choice: ""Follow me."" 1 ""I'm sorry, I can't take you anywhere."" 2"									0							1
go with you	Apronia Alfena	What? You must be joking. You're seriously going to leave me out here? But I'll die!										0	Function Choice = 2						1
go with you	Apronia Alfena	"Oh, thank you! There isn't even any food left to survive on - most of the supplies are gone... Well, I guess you should just take me to whomever your boss is. I mean, I hope you're not offended that I'm assuming that you're not the boss; it's just that people that tend to be bosses of things don't usually wander around the countryside looking for people to help. They send other people out to do those sort of things, don't they? Hey, how come we're not going anywhere yet?"	"AiFollow Player 0 0 0 0 0
Journal CO_3b 10
Goodbye"									0	Function Choice = 1						1
go with you	Apronia Alfena	"Is something wrong? Do I need to wait here or something? I really hope you don't leave me alone, because it's so cold, and I'm just sure there are even worse things than those horrible monsters back at the ship, and I just don't know what I'd do all by myself, and I just really, really need someone to keep me company and talk to me. So what is it?"	"Choice ""Nevermind. Follow me."" 3 ""Wait here."" 4"									0	Journal CO_3b = 10						1
go with you	Apronia Alfena	"Wait here? You mean right here? Because, I mean, if I have to wait for a long time, I might get even colder. Or, if I have to wait for a really long time, I might have to... well, you know... I mean, a person can only hold out for so long, right? And I'd hate to think that you were going to leave me here for that long, but maybe you need to. I don't know; I'm no wilderness, forest expert type. So I'll just wait here, I guess, and you tell me when I can go with you, okay?"	AiWander 0 0 0 10 10 10 0 0 0 0 0 0									0	Function Choice = 4						1
go with you	Apronia Alfena	"Okay, let's go then. I really do want to get warm and dry, and I'm hoping you're taking me someplace where I can do that. I figure you must be from either the colony or the fort, and either one of those options is fine. I mean, where else could you have come from? Some strange little hut in the woods? Ha ha - that sure would be odd, wouldn't it! What kind of person just lives in the woods all alone? Oh, sorry. Are we going now?"	AiFollow Player 0 0 0 0 0									0	Function Choice = 3						1
go with you	Apronia Alfena	"Oh, don't be silly. You've already brought me here; where else would we go? I think I've seen quite enough of the woods, thank you, and one can only look at snow and rocks and dirt for so long before one decides she's seen enough to last her the rest of her life. Of course, I'm desperately trying to politely tell you that I'm not going anywhere else on the island; you do understand that, don't you?"										0	Journal CO_3b >= 20						1
goblin army	Fedris Hler	"Foul, vicious creatures. No wonder Helseth has chosen them to be his footsoldiers. I know that the goblins are being trained nearby, though not where, exactly. Ask around the city about goblins. Someone will know. I wish for you to find the location of goblin training area. When you do, kill the warchiefs--there should be two. Sever the head of this army, and the rest will shatter like a scrib. You might rid the city of their two Altmer trainers, as well. Complete this task, and the Lady will be pleased."	Journal TR_KillGoblins 20									0	Journal TR_KillGoblins <= 10						1
goblin army	Fedris Hler	"You've not completed your task yet? Perhaps you are worthless, after all. Speak to me when you've actually accomplished something."										0	Journal TR_KillGoblins >= 20	Journal TR_KillGoblins < 50					1
goblin army	Fedris Hler	"You've gotten rid of the goblin warchiefs? Excellent. I'm certain the army itself will scatter over the next few weeks. Our Lady will be pleased. A shame you weren't able to find the Altmer training them, but what can one expect from such as you.... Still, the Lady would wish for you to be rewarded. Take this."	"Player->AddItem gold_001 5000
Journal TR_KillGoblins 100"									0	Journal TR_KillGoblins >= 50	Journal TR_KillGoblins < 100					1
goblin army	Fedris Hler	"The warchiefs dead, along with one of the Altmer trainers. Not bad work...for you. Shame you didn't get the other one. It shows a bit of mettle, I suppose. The Lady will be pleased. Take this, and her gratitude."	"Player->AddItem gold_001 10000
Journal TR_KillGoblins 100"									0	Journal TR_KillGoblins >= 50	Dead armion >= 1	Journal TR_KillGoblins < 100				1
goblin army	Fedris Hler	"The warchiefs dead, along with one of the Altmer trainers. Not bad work...for you. Shame you didn't get the other one. It shows a bit of mettle, I suppose. The Lady will be pleased. Take this, and her gratitude."	"Player->AddItem gold_001 10000
Journal TR_KillGoblins 100"									0	Journal TR_KillGoblins >= 50	Dead yarnar >= 1	Journal TR_KillGoblins < 100				1
goblin army	Fedris Hler	"You've killed the warchiefs and their Altmer trainers? And you live to tell the tale...interesting. And surprising. Perhaps I've underestimated you, %PCName. Rest assured, it won't happen again. Take this as a token of our Lady's appreciation. Well done."	"Player->AddItem gold_001 15000
Journal TR_KillGoblins 100"									0	Journal TR_KillGoblins >= 50	Dead armion >= 1	Dead yarnar >= 1	Journal TR_KillGoblins < 100	Dead goblin_warchief1 > 0	Dead goblin_warchief2 > 0	1
goblin army	Fedris Hler	"From all accounts, we won't have to worry about that any longer."										0	Journal TR_KillGoblins = 100						1
goblins	Holmar	Wha?										0							1
goblins	Fedris Hler	"Miserable, horrid creatures. They're vile and viscious. They vary in size from smaller than a Bosmer to larger than a Nord. Some are mindless animals; others have learned the ways of magic. You'll often see them with trained Durzogs, another filthy creature."										0							1
goblins	Denegor	"Oh yeah, sure. Heard ya the f-f-first time."										0							1
goblins		I don't even like to think about the vile little beasts.					Mournhold					0							116
goblins		"Goblins? In Mournhold? I've heard some odd stories of creatures in the sewers beneath Godsreach, but I never thought they might be goblins. Terrible creatures."	Journal TR_KillGoblins 40				Mournhold					40	Journal TR_KillGoblins >= 10						116
goblins		"Little vermin. I'd love to get my hands on some of their scrawny little necks. The people have been making a stink about seeing some around the city recenty, especially in the Godsreach area. I'll keep my eyes out for them."	Journal TR_KillGoblins 40		Guard		Mournhold					40	Journal TR_KillGoblins >= 10						13
Godsreach	Holmar	Wha?										0							1
Godsreach	Denegor	"Oh yeah, sure. Heard ya the f-f-first time."										0							1
Godsreach		"Godsreach is on the western side of the city. There are a number of manors there, owned by some of the more wealthy citizens. You'll also find the Craftsmen's Hall, which is a fine place to find armor and weapons. They'll even make them to order, provided you have the materials. You can check out the Winged Guar Tavern as well. Not a bad place for a drink, or if you need a place to stay for the night. You might check out the Museum of Artifacts as well. The curator is always trying to add to the collection."			Guard		Mournhold					0							13
Godsreach		"You're in Godsreach. That's where the Winged Guar is located. You'll find the Museum and the Craftsmen's Hall nearby, if that's what you're looking for."					"Mournhold, The Winged Guar"					0							9
Godsreach		"You're in Godsreach. The Craftsmen's Hall is to the far east of this section of town, right near the Winged Guar and the Museum of Artifacts."					"Mournhold, Godsreach"					0							8
Godsreach		"You're in Godsreach. That's where thee Craftsmen's Hall is located. As you leave, the two buildings nearby are the Winged Guar, a fine place for a drink or to rent a room, and the Museum of Artifacts."					"Mournhold, Craftsmen's Hall"					0							6
Godsreach		You're in Godsreach.					"Mournhold, Sadri Manor"					0							4
Godsreach		"Godsreach is on the western side of the city. There are a number of manors there, owned by some of the more wealthy citizens. You'll also find the Craftsmen's Hall, which is a fine place to find armor and weapons. They'll even make them to order, provided you have the materials. You can check out the Winged Guar Tavern as well. Not a bad place for a drink, or if you need a place to stay for the night. You might check out the Museum of Artifacts as well. The curator is always trying to add to the collection."			Savant		Mournhold					0							3
Godsreach		You're in Godsreach.					"Mournhold, Llethan Manor"					0							3
Godsreach		You're in Godsreach.					"Mournhold, Vacant Manor"					0							3
Godsreach		You're in Godsreach.					"Mournhold, Ignatius Flaccus' House"					0							2
Godsreach		"Godsreach is on the western side of the city. There are a number of manors there, owned by some of the more wealthy citizens. You'll also find the Craftsmen's Hall, which is a fine place to find armor and weapons. They'll even make them to order, provided you have the materials. You can check out the Winged Guar Tavern as well. Not a bad place for a drink, or if you need a place to stay for the night. You might check out the Museum of Artifacts as well. The curator is always trying to add to the collection."			Publican		Mournhold					0							1
Godsreach		You're in Godsreach.					"Mournhold, Geon Auline's House"					0							1
Godsreach		"You're in Godsreach. As you leave here, you'll see the Winged Guar directly in front of you, and the Craftsmen's Hall on your right."					"Mournhold, Museum of Artifacts"					0							1
Godsreach		You're in Godsreach.					"Mournhold, Thendas Manor"					0							1
Godsreach		You're in Godsreach.					"Mournhold, Velas Manor"					0							1
gold kanet	Tendris Vedran	Gold kanet is a flowering plant commonly found in the Ascadian Isles and on Azura's Coast.	;alchemist									30	Not Local NoLore = 0						1
gold kanet	Anarenen	Gold kanet is a flowering plant commonly found in the Ascadian Isles and on Azura's Coast.	;alchemist									30	Not Local NoLore = 0						1
gold kanet	Ajira	"Gold kanet grows near rocks. It has yellow flowers and broad dark-green leaves. The leaves are spiny, so Ajira warns you not to touch the leaves."	;alchemist									30							1
gold kanet flower	Aurane Frernis	"The flower I need is called Roland's Tear, and it has magical powers greater than the ordinary gold kanet. It grows in the Daedric ruins near Vivec. I'd be grateful if you could go fetch five of the flowers for me.  Mind you, it's one particular type. The others won't do. If you could do this little favor for me I will make you something rare and wonderful from the ingredients left over."	"Journal MS_Gold_kanet_flower 1
choice ""I have better things to do."" 3 ""As long as you make it worth my while."" 2"									0	Journal MS_Gold_kanet_flower < 1						1
gold kanet flower	Aurane Frernis	"Wonderful! Now, I may be wrong, but I think the ruins are east of here. Or was that west. No, no...east. And a bit to the north. Well, it's not very far at any rate. Near the water. I'll mark it on your map. Look to the eastern edge of the ruins. Now hurry, please. Oh, and be careful, I hear there are dangers near. Remember, I don't need regular gold kanet, only the Roland's Tear variety."	"Journal ""MS_Gold_Kanet_flower"" 5
ModDisposition 10
ShowMap ""Ald Sotha"""									0	Function Choice = 2						1
gold kanet flower	Aurane Frernis	"Hmpf! You lot are just rude! Fine. I will have to go get it myself. But if I ruin this outfit, I'm blaming you!!"	ModDisposition -10									0	Function Choice = 3						1
gold kanet flower	Aurane Frernis	"Yes, I must find some Roland's Tear soon."										0	Journal MS_Gold_kanet_flower = 5						1
gold kanet flower	Aurane Frernis	"Just what I needed! Thank you so much. Here, take this, and my gratitude. It's nice to see people will still help each other."	"Journal ""MS_gold_kanet_Flower"" 100
player->removeitem ""Ingred_gold_kanet_unique"" 5
player->additem ""P_Fortify_Luck_E"" 1 
additem ""Ingred_gold_kanet_unique"" 5
removeitem ""P_Fortify_Luck_E"" 1
ModDisposition 10"									0	Journal MS_Gold_kanet_flower >= 5	Item ingred_gold_kanet_unique >= 5	Journal MS_Gold_kanet_flower < 100				1
Goldbrand	Torasa Aram	What an incredible weapon.  Are you sure you wish to part with it? I'm prepared to offer you 30000 gold for it.	"Choice: ""Sell the item."" 1 ""Keep the item."" 2"									0	Local goldbrand = 1						1
Goldbrand	Torasa Aram	What an incredible weapon.  Are you sure you wish to part with it? I can offer you 30000 gold for it.	"Choice: ""Sell the item."" 1 ""Keep the item."" 2 ""Donate the item."" 3"									0	Local goldbrand = 1	Journal TR_Blade = 40					1
Goldbrand	Torasa Aram	I certainly understand.  It is perhaps more valuable when used than when sitting here in a display case.										0	Function Choice = 2						1
Goldbrand	Torasa Aram	"You don't have Goldbrand with you? Then come back with it, and we'll settle the deal."										0	Function Choice = 1	Item katana_goldbrand_unique = 0					1
Goldbrand	Torasa Aram	"You don't have Goldbrand with you? Then come back with it, and we'll settle the deal."										0	Function Choice = 3	Item katana_goldbrand_unique = 0					1
Goldbrand	Torasa Aram	"Very well. I doubt any amount of money can adequately compensate for the loss of such a weapon, but here you go."	"set goldbrand to 2
player->removeitem ""katana_goldbrand_unique"" 1
player->additem ""gold_001"" 30000
""katana_goldbrand_unique_x""->Enable"									0	Function Choice = 1	Item katana_goldbrand_unique >= 1					1
Goldbrand	Torasa Aram	"Very well. You are a true friend of the museum, to offer such an artifact while expecting nothing in return."	"set goldbrand to 2
player->removeitem ""katana_goldbrand_unique"" 1
set MuseumDonations to MuseumDonations + 1
""katana_goldbrand_unique_x""->Enable
moddisposition 5"									0	Function Choice = 3	Item katana_goldbrand_unique >= 1					1
Goldbrand	Torasa Aram	It's been quite popular with the tourists.										0	Local goldbrand >= 2	Item katana_goldbrand_unique = 0					1
Goldbrand	Torasa Aram	What?  How is it that you have this?  This was part of the museum's collection!  GUARDS!	"SetPCCrimeLevel 120000
Set PCThief to 1
Goodbye"									0	Local goldbrand = 3	Item katana_goldbrand_unique > 0					1
golden saints	Vala Catraso	These magical winged females are spawn of Sheogorath. Their hearts have modest magical properties.	;priest									30							1
golden saints	Smokey Morth	These magical winged females are spawn of Sheogorath. Their hearts have modest magical properties.	;sorcerer									30							1
Golena Sadri	Tadera Andules	"The poor dear. We've done what we can for her, but she's... well, she's just not right in the head. No idea what could've happened; she was always such a sweet girl. Now she just babbles to herself, when she's not lashing out at one of us."										0	Journal MS_Thief = 0						1
Golena Sadri	Elbert Nermarc	"A shame about her death. She certainly had some problems, but I still feel badly."										0	Journal MS_Thief = 20	Dead Golena Sadri = 1					1
Golena Sadri	Elbert Nermarc	"NO! I want nothing to do with her...  wait, what? Oh, I'm sorry. I thought you wanted me to go see her. I'm not going anywhere near her again, after what happened. It was fine when she first showed up, asking about enchantments and such. But when she had me look at those strange devices, it was clear I'd gotten in over my head."										0	Journal MS_Thief = 20	Dead Golena Sadri = 0					1
Golena Sadri	Elbert Nermarc	"I've told you everything I can about her. We never spoke about anything other than enchantments, and I have no idea what she intended to do. She's quite paranoid, for some reason."										0	Journal MS_Thief = 30	Dead Golena Sadri = 0					1
Golena Sadri	Elbert Nermarc	"I was sorry to hear about what happened to her. But I must say that I'm glad you're all right, %PCName."										0	Journal MS_Thief >= 90						1
Golena Sadri	Alvan Llarys	"I don't understand what's happened. Tadera and I have taken care of her since her parents died, and she was fine for a long time. Over the last few months, though..."										0							1
Golena Sadri	Alvan Llarys	If only we understood what was going on in her head. I hope that Elbert Nermarc can shed some light on the subject.										0	Journal MS_Thief = 20						1
Golena Sadri	Alvan Llarys	"You killed her? What were you thinking? She was sick, but she didn't deserve that! Get away from me, you animal!"	"moddisposition -40
Goodbye"									0	Journal MS_Thief < 30	Journal MS_Thief > 0	Dead Golena Sadri = 1				1
Golena Sadri	Alvan Llarys	I can't imagine what must be going on in there! We've got to get in there and make sure she's not hurt!										0	Journal MS_Thief = 40						1
Golena Sadri	Alvan Llarys	"Oh, dear. Poor Tadera...  Poor Golena! If only there were something more we could've done for her. But I understand, %PCName. You had no choice but to defend yourself. You did the right thing. She was too detatched from reality to recognize you. Or probably anyone, for that matter. Don't feel guilty."	Journal MS_Thief 90									0	Journal MS_Thief = 80						1
Golena Sadri	Alvan Llarys	"It's just terrible. Such a tragedy. I know that no one is to blame, but I feel so responsible. I only hope she's able to rest now."										0	Journal MS_Thief >= 90						1
gone missing	Moroni Uvelas	"Yes...my husband, Danar Uvelas, is missing again. It happens with him. See, he has a problem with skooma, although he swears he's been trying to stop. Last time he disappeared it was for days, and when he came back, he didn't look so good. I'm worried that he might have been infected with corprus, or something equally horrible. Do you think you might be able to find him for me?"	"Journal ""EB_DeadMen"" 20
""corprus_stalker_danar""->Enable
Choice ""I will find your husband."" 1 ""I cannot help you."" 2"									0	Journal EB_DeadMen = 10						1
gone missing	Moroni Uvelas	You will? I can't tell you how relieved that would make me. Danar and his no-good friends sometimes take to the Underworks near here when they've got some skooma. You might find him down there.	"Journal ""EB_DeadMen"" 30
""corprus_stalker_danar""->Enable"									0	Function Choice = 1						1
gone missing	Moroni Uvelas	"No? Well, I can't blame you. My problems are my own, and I've no reason to expect anyone else to help me out."	"Journal ""EB_DeadMen"" 40"									0	Function Choice = 2						1
gone missing	Moroni Uvelas	I just want to find my husband again.										0	Journal EB_DeadMen >= 30	Journal EB_DeadMen <= 40					1
gone missing	Moroni Uvelas	"You've found my husband's ring? Oh, he must have.... Oh, no. Then the worst has come to pass. I can't say that I'm surprised, though it is difficult to hear. He had been heading toward such an end for years now. Thank you for your help, %PCName. Please, take this for your troubles. Maybe they will do you some good."	"Journal ""EB_DeadMen"" 60
Player->AddItem ""p_cure_common_s"" 3
Player->RemoveItem ""common_ring_danar"" 1
AddItem ""common_ring_danar"" 1"									0	Journal EB_DeadMen = 50	Item common_ring_danar > 0					1
good Daedra		"Boethiah, Mephala, and Azura are loyal friends of the Tribunal. These Daedra are the Good Daedra, which we also call the Anticipations."	;Temple; priests; monks; healers;		Priest Service			Temple				30							11
good Daedra		"The Temple says that Boethiah, Mephala, and Azura, the Anticipations, also called the Good Daedra, are loyal friends of the Tribunal. Malacath, Mehrunes Dagon, Molag Bal, and Sheogorath, the Four Corners of the House of Trouble, also called the Bad Daedra, are inconstant, rebellious, and unreliable, and ever eager to seduce the faithful into sin and profane worship. The loyal Three Good Daedra, knowing the tricks of their rebellious kin, help the Tribunal frustrate the devious schemes of the Bad Daedra."	;Temple; priests; monks; healers;		Savant							30	Not Race Dark Elf = 1	Not Local NoLore = 0					8
good Daedra		"Boethiah, Mephala, and Azura are loyal friends of the Tribunal. These Daedra are the Good Daedra, which we also call the Anticipations."	;Temple; priests; monks; healers;		Priest			Temple				30							4
good Daedra		"Boethiah, Mephala, and Azura are loyal friends of the Tribunal. These Daedra are the Good Daedra, which we also call the Anticipations."	;Temple; priests; monks; healers;		Monk			Temple				30							3
good Daedra		"Boethiah, Mephala, and Azura are loyal friends of the Tribunal. These Daedra are the Good Daedra, which we also call the Anticipations."	;Temple; priests; monks; healers;		Healer			Temple				30							1
Gothren	Gothren	"Yes, I am Gothren."										30							1
Gothren		Gothren lives in the tower. There's a south-facing door into the Upper Tower at the top of stairs from the upper terrace. You have to fly to get to the upper terrace. You can't get to Gothren through the Tower Entry or the Tower Living Quarters.					Tel Aruhn					30	Dead gothren = 0	Not Local NoLore = 0					30
Gothren		"Gothren is in the upper level, to the east."					"Tel Aruhn, Upper Tower"					30	Dead gothren = 0	Not Local NoLore = 0					3
Goval Ralen	Marena Gilnith	"He's not someone I'm familiar with. But you think I should meet him, %PCName, and I trust you."										0	Journal MS_MatchMaker >= 80						1
Goval Ralen	Marena Gilnith	"It's all arranged, then? Good."										0	Journal MS_MatchMaker >= 110						1
Goval Ralen	Marena Gilnith	"Isn't he wonderful? He's so idealistic and full of life. I'm so happy! I honestly can't thank you enough. You've done so much for me. For both of us, really."	Journal MS_MatchMaker 120									0	Global MatchMakeGoval = 7						1
Goval Ralen	Marena Gilnith	"Isn't he wonderful? He's so idealistic and full of life. I'm so happy! I honestly can't thank you enough. You've done so much for me. For both of us, really."	Journal MS_MatchMaker 120									0	Global MatchMakeGoval = 9						1
Goval Ralen	Marena Gilnith	"Isn't he wonderful? He's so idealistic and full of life. I'm so happy! I honestly can't thank you enough. You've done so much for me. For both of us, really."	Journal MS_MatchMaker 120									0	Global MatchMakeGoval = 10						1
Goval Ralen	Marena Gilnith	I just adore him. Don't you?										0	Journal MS_MatchMaker = 120						1
Goval Ralen	Marena Gilnith	"Ugh. I like flattery as much as the next girl, %PCName, but he really layed it on too thick. It got annoying after a while. If this is the kind of man you think I'd be interested in, clearly we've both wasted our time and energy on this. In fact, I think we probably shouldn't talk at all anymore. The last thing I need is a constant reminder of how badly this went. Goodbye, %PCName."	"Journal MS_MatchMaker 150
Goodbye"									0	Global MatchMakeGoval = 8						1
Goval Ralen	Goval Ralen	Hi.										0							1
grace of the lady	Plitinius Mero	"If you've read the work, you'll know that Queen Barenziah is many things--but she is not shy, and she is not ashamed of how her life was led. She knew my work to be true, and I believe she felt a sense of amusement, if not satisfaction, at the tale's telling. She protected me from the Imperial family, and spread the word of my demise at her guards' hands. Since then, I have traveled with her under this name, acting as her scribe, her advisor, and dare I say...her friend. I could ask for no greater honor."										0							1
gracious keeper	Yagrum Bagarn	"I owe my life to Lord Fyr. He took me in when I was a mad monster, out of my mind. In time, I emerged from my dementia, and now I am quite lucid most of the time, though my body is still a grotesque and useless prison. And I still have some feeble hope of a cure. Lord Fyr has tried many spells and potions. None have helped me, but neither have they harmed me. If anyone can cure this disease, Lord Fyr can."										0							1
Grahl		Awful creatures. As if the other things here weren't bad enough....					Solstheim					0							77
Grahl		"I have heard them called that. We do not know what they really are. Perhaps an evil spirit, perhaps a great beast. Whatever they are, they are dangerous. Their claws and tusks rend armor and tear flesh. They will attack alone or in packs. Take care when they are near."					Skaal Village					0							24
Grahl		"I've heard tales of them, but I've never seen them. Don't hope to, for that matter."					Fort Frostmoth					0							18
Grandmaster	Eno Hlaalu	"Traditionally, the Grandmaster of the Morag Tong is honorably executed by the new Grandmaster. You can certainly fight me if you think you can win... But I am tired. If you allow me to retire peacefully, I will name you the new Grandmaster. No one will question our word."	"Journal MT_Grandmaster 20
Choice ""Allow him to retire."" 1 ""Slay him."" 2"							Morag Tong	Exalted Master	0							1
Grandmaster	Eno Hlaalu	So be it.	"SetFight 100
StartCombat Player
Goodbye"									0	Function Choice = 2						1
Grandmaster	Eno Hlaalu	"So be it. I will leave here soon. You are the new Grandmaster of the Morag Tong. Always watch for the Dark Brotherhood, for I am sure they will soon try to regain what you have taken from them here."	"Journal MT_Grandmaster 110
PCRaiseRank
Player->ModReputation 3"									0	Function Choice = 1						1
Grandmaster	Eno Hlaalu	"Yes, I will retire soon. You are the Grandmaster."								Morag Tong	Grandmaster	0							1
Grandmaster		"To become the Grandmaster of the Morag Tong, you must slay the current Grandmaster, Eno Hlaalu."						Morag Tong	Master	Morag Tong	Master	0							4
Grandmaster		"Yes, you are the Grandmaster. What can I do for you?"						Morag Tong	Master	Morag Tong	Grandmaster	0							4
Grandmaster's Retort	Big Helende	"They're not usually for sale, and when they are, they're a bit too pricey for most people. I've heard that Berwen the Trader in Tel Mora is selling one, but you can get it for a ""special discount,"" if you're careful. There may be a few others here and there. Bring me any Grandmaster's Retort, and I'll pay you well for it."	Journal TG_GrandmasterRetort 10									0							1
Grandmaster's Retort	Big Helende	So have you found a Grandmaster's Retort yet?	"Choice ""Yes, here it is"" 1 ""No, not yet"" 2"									0	Item apparatus_g_retort_01 >= 1			Journal TG_GrandmasterRetort >= 10			1
Grandmaster's Retort	Big Helende	"Keep looking, then. You'll find one eventually. Like I said, Berwen in Tel Mora might still have one."										0	Function Choice = 2						1
Grandmaster's Retort	Big Helende	"Yes, even I can see this is a fine retort. Our customer should be quite satisfied. And here's some gold to satisfy you."	"Journal TG_GrandmasterRetort 100
Player->RemoveItem Apparatus_G_Retort_01 1
Player->AddItem ""gold_001"" 200
ModPCFacRep 5 ""Thieves Guild""
ModDisposition 10"									0	Function Choice = 1						1
Grandmaster's Retort	Big Helende	You already brought me a Grandmaster's Retort.										0				Journal TG_GrandmasterRetort >= 100			1
Grandmaster's Retort	Big Helende	I can't talk to you about this until you make amends.										0	Function PC Expelled = 1						1
Graring	Falco Galenus	"He's some kind of outcast from the Nord society here on the island. I don't know the details, nor do I care to. I understand he can be found just south of where the river divides; south of the stone bridge that crosses it."										0	Global ColonySide = 1						1
Graring	Falco Galenus	"He was our only link to the Stalhrim. Without him, there's not much we can do with it."										0	Journal CO_8 >= 60	Global ColonySide = 1	Dead graring >= 1				1
Graring	Falco Galenus	"He could be a very useful ally, %PCName. Take him more Stalhrim whenever you can."										0	Journal CO_8 >= 50						1
Graring	Carnius Magius	"He was one of the only people that knew exactly how valuable the Stalhrim is. Someone conveniently killed him recently, which means he won't be getting in our way. And, since I had an accomplice retrieve his pick axe, you'll now be able to collect the Stalhrim. Take this axe; with it you can chip off pieces of Stalhrim. Bring me at least one."	"player->additem ""BM Nordic Pick"" 1
Journal CO_8a 30"									0	Journal CO_8 = 0	Global ColonySide = 2	Dead graring = 1				1
Graring	Carnius Magius	He's of no consequence. Concentrate on the Stalhrim.										0	Journal CO_8a >= 30	Global ColonySide = 2					1
Graring	Carnius Magius	"Think nothing of him, %PCRank."										0	Journal CO_8a >= 50						1
gravedust	Tendris Vedran	Gravedust is spirit-affinitive dust taken from remains buried in consecrated ground.	;alchemist									30	Not Local NoLore = 0						1
gravedust	Anarenen	Gravedust is spirit-affinitive dust taken from remains buried in consecrated ground.	;alchemist									30	Not Local NoLore = 0						1
Grazelands	Artisa Arelas	"The regular rain and dark soils of the Grazelands produce the rich grazing for Ashlander herds that gives the region its name. The region lies in the northeast of Vvardenfell, sandwiched between the Ashlands and Azura's Coast. Permanent settlements include Vos village and the towers of Tel Vos and Tel Fyr. The Ashlanders of Zainab camp move their herds across the plains in search of fresh grazing. There are no roads or tracks, but travel is easy across the open plains."	;scout; savant;									0							1
Grazelands		"The regular rain and dark soils of the Grazelands produce the rich grazing for Ashlander herds that gives the region its name. The region lies in the northeast of Vvardenfell, sandwiched between the Ashlands and Azura's Coast. Permanent settlements include Vos village and the towers of Tel Vos and Tel Fyr. The Ashlanders of Zainab camp move their herds across the plains in search of fresh grazing. There are no roads or tracks, but travel is easy across the open plains."	;scout; savant;		Savant							0	Not Local NoLore = 0						19
Grazelands		The regular rain and dark soils of the Grazelands make the rich green grass that feeds the Ashlander herds.	;scout; savant;		Scout		Tel Vos					0	Not Local NoLore = 0						1
Grazelands		The regular rain and dark soils of the Grazelands make the rich green grass that feeds the Ashlander herds.	;scout; savant;		Scout		Zainab Camp					0							1
Grazelands		"The Grazelands region lies in the northeast of Vvardenfell, sandwiched between the Ashlands and Azura's Coast."	;scout; savant;		Scout		Tel Vos					0	Global Random100 < 80	Not Local NoLore = 0					1
Grazelands		"The Grazelands region lies in the northeast of Vvardenfell, sandwiched between the Ashlands and Azura's Coast."	;scout; savant;		Scout		Zainab Camp					0	Global Random100 < 80						1
Grazelands		Permanent settlements in the Grazelands include Vos village and the towers of Tel Vos and Tel Fyr.	;scout; savant;		Scout		Tel Vos					0	Global Random100 < 60	Not Local NoLore = 0					1
Grazelands		Permanent settlements in the Grazelands include Vos village and the towers of Tel Vos and Tel Fyr.	;scout; savant;		Scout		Zainab Camp					0	Global Random100 < 60						1
Grazelands		The Ashlanders of Zainab camp move their herds across the Grazelands in search of fresh fodder.	;scout; savant;		Scout		Tel Vos					0	Global Random100 < 40	Not Local NoLore = 0					1
Grazelands		The Ashlanders of Zainab camp move their herds across the Grazelands in search of fresh fodder.	;scout; savant;		Scout		Zainab Camp					0	Global Random100 < 40						1
Grazelands		"There are no roads or tracks in the Grazelands, but travel is easy across the rolling plains."	;scout; savant;		Scout		Tel Vos					0	Global Random100 < 20	Not Local NoLore = 0					1
Grazelands		"There are no roads or tracks in the Grazelands, but travel is easy across the rolling plains."	;scout; savant;		Scout		Zainab Camp					0	Global Random100 < 20						1
Great Bazaar		This is the Great Bazaar. Shop around!					"Mournhold, Great Bazaar"					0							15
Great Bazaar		"You'll find the Great Bazaar in the eastern section of town. We don't want any trouble there, so mind your manners."			Guard		Mournhold					0							13
Great Bazaar		"It's in the eastern section of the Mournhold. You'll find some of the best wares in all of Morrowind on sale there. Check out some of the stores nearby, as well. They sell some excellent items. While you're at the Bazaar, see if there's a public performance. They can be amusing."			Savant		Mournhold					0							3
Great Bazaar		This is the Great Bazaar. Shop around!					"Mournhold, Bookseller"					0							2
Great Bazaar		This is the Great Bazaar. Shop around!					"Mournhold, Magic Shop"					0							2
Great Bazaar		"It's in the eastern section of the Mournhold. You'll find some of the best wares in all of Morrowind on sale there. Check out some of the stores nearby, as well. They sell some excellent items. While you're at the Bazaar, see if anyone is putting on a play. Some of the actors they get are just terrible."			Publican		Mournhold					0							1
Great Bazaar		This is the Great Bazaar. Shop around!					"Mournhold, Armory"					0							1
Great Bazaar		This is the Great Bazaar. Shop around!					"Mournhold, Clothier"					0							1
Great Bazaar		This is the Great Bazaar. Shop around!					"Mournhold, Pawnbroker"					0							1
Great Bazaar		This is the Great Bazaar. Shop around!					"Mournhold, Trader"					0							1
Great Bazaar		You're standing in it.			Guard		"Mournhold, Great Bazaar"					0							0
great horror	Eno Romari	"The Daedra Princes are not our ancestors. Nor are they our allies. They will wash over the land, destroying all that man and mer have built over these thousands of years. The only protection from this scourge will be our true ancestors that have gone before us and watch over us even now. Many of our followers choose to participate in the Cleansing, to prepare the way for the rest of us. It is a sacrifice to be sure, but it is for the greater good."										0							1
Great Houses	Huleeya	"In modern times Morrowind is ruled by five Great Houses: House Hlaalu, House Redoran, House Telvanni, House Indoril, and House Dres. Great Houses culture is partly defined by its roots in ancient Dunmer tribal clans, and partly by later Imperial  influences from other Western cultures. The Great Houses culture is only one of the native Dunmer cultures of Morrowind. The other native culture, the Ashlander culture, is a nomadic barbarian culture largely untouched by Imperial influences."										0				Journal A1_7HuleeyaInformant >= 20			1
Great Houses		"Morrowind is dominated by five noble Great Houses. Three have holdings on Vvardenfell: House Redoran, House Hlaalu, and House Telvanni."			Noble							0	Not Local NoLore = 0						73
Great Houses		"Of the three Great Houses that rule Vvardenfell, House Redoran is the aristocratic house of noble warriors, and strong supporters of the Temple."			Noble							0	Global Random100 < 80	Not Local NoLore = 0					73
Great Houses		"House Hlaalu, the Great House that strongly supports the Empire, is ruled by traders and merchant princes."			Noble							0	Global Random100 < 70	Not Local NoLore = 0					73
Great Houses		"House Telvanni is an independent association of wizard-lords, equally hostile to the Empire, the Temple, and the other Great Houses of Morrowind."			Noble							0	Global Random100 < 60	Not Local NoLore = 0					73
Great Houses		"House Indoril and House Dres are also Great Houses of Morrowind, but they have no holdings on Vvardenfell."			Noble							0	Global Random100 < 50	Not Local NoLore = 0					73
Great Houses		"In modern times Morrowind is ruled by five Great Houses: House Hlaalu, House Redoran, House Telvanni, House Indoril, and House Dres. Three Great Houses, Redoran, Hlaalu, and Telvanni, have territorial interests on Vvardenfell; the other two, Dres and Indoril, are not represented on Vvardenfell."			Noble							0	Global Random100 < 40	Not Local NoLore = 0					73
Great Houses		"Vvardenfell's three Great Houses identify themselves by their traditional colors: red for Redoran, yellow for Hlaalu, and brown for Telvanni. For example, House Hlaalu members are called 'Yellows'."			Noble							0	Global Random100 < 30	Not Local NoLore = 0					73
Great Houses		"Great Houses derive from ancient Dunmer clan and tribes, but now function as political parties."			Noble							0	Global Random100 < 20	Not Local NoLore = 0					73
Great Houses		"Dunmer membership in a Great House is a matter of birth and marriage, but Imperial colonists may become retainers of a Great House, or may be adopted into a Great House."			Noble							0	Global Random100 < 10	Not Local NoLore = 0					73
Great Houses		"Three Great Houses rule Vvardenfell. House Redoran are noble warriors, and strong supporters of the Temple. House Hlaalu are traders and merchant princes, and strong supporters of the Empire. House Telvanni are independent wizard-lords, hostile to the Empire, the Temple, and the other Great Houses."						Thieves Guild				0	Not Local NoLore = 0						55
Great Houses		"Dunmer membership in a Great House is a matter of birth and marriage, but Imperial colonists may become retainers of a Great House, or may be adopted into a Great House."						Thieves Guild				0	Global Random100 < 50	Not Local NoLore = 0					55
Great Houses		"Three Great Houses rule Vvardenfell. House Redoran are noble warriors, and strong supporters of the Temple. House Hlaalu are traders and merchant princes, and strong supporters of the Empire. House Telvanni are independent wizard-lords, hostile to the Empire, the Temple, and the other Great Houses."						Mages Guild				0	Not Local NoLore = 0						48
Great Houses		"Dunmer membership in a Great House is a matter of birth and marriage, but Imperial colonists may become retainers of a Great House, or may be adopted into a Great House."						Mages Guild				0	Global Random100 < 50	Not Local NoLore = 0					48
Great Houses		"Three Great Houses rule Vvardenfell. House Redoran are noble warriors, and strong supporters of the Temple. House Hlaalu are traders and merchant princes, and strong supporters of the Empire. House Telvanni are independent wizard-lords, hostile to the Empire, the Temple, and the other Great Houses."						Fighters Guild				0	Not Local NoLore = 0						29
Great Houses		"Dunmer membership in a Great House is a matter of birth and marriage, but Imperial colonists may become retainers of a Great House, or may be adopted into a Great House."						Fighters Guild				0	Global Random100 < 50	Not Local NoLore = 0					29
Great Houses		"In modern times Morrowind is ruled by five Great Houses: House Hlaalu, House Redoran, House Telvanni, House Indoril, and House Dres. Three of these Great Houses have territorial interests on Vvardenfell; the other two, Dres and Indoril, are not represented on Vvardenfell. The three Great Houses on Vvardenfell identify themselves by their traditional colors: red for Redoran, yellow for Hlaalu, and brown for Telvanni. Thus, members of House Hlaalu may be referred to collectively as Yellows."	"; bard, bookseller, savant; 
Choice ""Continue"" 1"		Savant							30	Not Local NoLore = 0						19
Great Houses		"The Great Houses traditions derive from ancient Dunmer clan and tribes, but now function as political parties. Dunmer Great House membership is largely a matter of birth and marriage, but Imperial colonists may also become retainers of a Great House, or may be adopted into a Great House."	"; bard, bookseller, savant; CHOICE 1"		Savant							30	Function Choice = 1	Not Local NoLore = 0					19
Great Houses		"The Red Party of Redoran preserves the ancient martial traditions of our ancestors, and deserves our thankful respect."	;Temple; priests; monks; healers;		Healer Service			Temple				30							11
Great Houses		"The Brown Party of Telvanni honors great traditions of arcane mastery of our race, and deserve our respect, but they are careless in observance of Temple teaching, and scornful of discipline, doctrine, and obedience."	;Temple; priests; monks; healers;		Priest Service			Temple				30	Global Random100 < 66						11
Great Houses		"The Yellow Party of Hlaalu honors and serves Fortune, Trade, and the Empire, and through such distractions they stray away from the narrow paths of duty, gravity, and piety."	;Temple; priests; monks; healers;		Priest Service			Temple				30	Global Random100 < 33						11
Great Houses		"The Red Party of Redoran preserves the ancient martial traditions of our ancestors, and deserves our thankful respect."	;Temple; priests; monks; healers;		Priest			Temple				30							4
Great Houses		"The Brown Party of Telvanni honors great traditions of arcane mastery of our race, and deserve our respect, but they are careless in observance of Temple teaching, and scornful of discipline, doctrine, and obedience."	;Temple; priests; monks; healers;		Priest			Temple				30	Global Random100 < 66						4
Great Houses		"The Yellow Party of Hlaalu honors and serves Fortune, Trade, and the Empire, and through such distractions they stray away from the narrow paths of duty, gravity, and piety."	;Temple; priests; monks; healers;		Priest			Temple				30	Global Random100 < 33						4
Great Houses		"The Red Party of Redoran preserves the ancient martial traditions of our ancestors, and deserves our thankful respect."	;Temple; priests; monks; healers;		Monk			Temple				30							3
Great Houses		"The Brown Party of Telvanni honors great traditions of arcane mastery of our race, and deserve our respect, but they are careless in observance of Temple teaching, and scornful of discipline, doctrine, and obedience."	;Temple; priests; monks; healers;		Monk			Temple				30	Global Random100 < 66						3
Great Houses		"The Yellow Party of Hlaalu honors and serves Fortune, Trade, and the Empire, and through such distractions they stray away from the narrow paths of duty, gravity, and piety."	;Temple; priests; monks; healers;		Monk			Temple				30	Global Random100 < 33						3
Great Houses		"The Red Party of Redoran preserves the ancient martial traditions of our ancestors, and deserves our thankful respect."	;Temple; priests; monks; healers;		Healer			Temple				30							1
Great Houses		"The Brown Party of Telvanni honors great traditions of arcane mastery of our race, and deserve our respect, but they are careless in observance of Temple teaching, and scornful of discipline, doctrine, and obedience."	;Temple; priests; monks; healers;		Healer			Temple				30	Global Random100 < 66						1
Great Houses		"The Yellow Party of Hlaalu honors and serves Fortune, Trade, and the Empire, and through such distractions they stray away from the narrow paths of duty, gravity, and piety."	;Temple; priests; monks; healers;		Healer			Temple				30	Global Random100 < 33						1
greater bonewalker	Vala Catraso	Greater bonewalkers defend the tombs of clan and kin. Greater bonewalkers are aggressive and dangerous. Bonemeal is a finely ground powder with modest magical properties made from the bones of the bonewalker.	;priest									30							1
greater bonewalker	Estirdalin	Greater bonewalkers defend the tombs of clan and kin. Greater bonewalkers are aggressive and dangerous. Bonemeal is a finely ground powder with modest magical properties made from the bones of the bonewalker.	;mage									30							1
greater honor	Plitinius Mero	"The only thing I hope for is to one day be able to publish further volumes of the work, to chronicle the Lady's life after her marriage to King Eadwyre. Perhaps one day I will be able to, but I am old, and my time grows short. Oh, that I could write fiction as great as the plot the Lady Barenziah has lived!"										0							1
greater purpose	draugr_aesliip	"Fight with me, %PCRace. Together we might vanquish these creatures, send them back to their unholy plane. I will lower the barrier, and we will cleanse the land of this scourge."	"Journal BM_Draugr 67
Choice ""Let us destroy these creatures together."" 1 ""I am honor-bound to end your life."" 2"									0	Journal BM_Draugr >= 62	Journal BM_Draugr < 67					1
greater purpose	draugr_aesliip	"This is wise. I will lower the barrier that keeps the demons at bay. You and I will be victorious, as the lives of all those above are forfeit if we are not."	"Journal BM_Draugr 70
AiFollow Player 0 0 0 0 0 0"									0	Journal BM_Draugr >= 65	Function Choice = 1					1
greater purpose	draugr_aesliip	"As you wish. My death will only mean the death of these people, the Skaal. Your death means only that I will live on in this hell. You have made a poor choice."	"Journal BM_Draugr 75
SetFight 100
StartCombat Player
Goodbye"									0	Journal BM_Draugr >= 65	Function Choice = 2					1
greater purpose	draugr_aesliip	Yes. Let us now destroy these daedra.										0	Journal BM_Draugr >= 70						1
greater saints		"The greater saints of the Temple, listed with their proper spheres, are: Blessed Almalexia the Warden -- Healers, Teachers, Lord Sotha Sil the Magus -- Artificers, Wizards, Lord Vivec the Poet -- Artists, Rogues, Saint Nerevar the Captain -- Warriors, Statesmen, and Saint Veloth the Pilgrim -- Outcasts, Seekers."	;Temple; priests; monks; healers;		Priest Service			Temple				30							11
greater saints		"The greater saints of the Temple, listed with their proper spheres, are: Blessed Almalexia the Warden -- Healers, Teachers, Lord Sotha Sil the Magus -- Artificers, Wizards, Lord Vivec the Poet -- Artists, Rogues, Saint Nerevar the Captain -- Warriors, Statesmen, and Saint Veloth the Pilgrim -- Outcasts, Seekers."	;Temple; priests; monks; healers;		Priest			Temple				30							4
greater saints		"The greater saints of the Temple, listed with their proper spheres, are: Blessed Almalexia the Warden -- Healers, Teachers, Lord Sotha Sil the Magus -- Artificers, Wizards, Lord Vivec the Poet -- Artists, Rogues, Saint Nerevar the Captain -- Warriors, Statesmen, and Saint Veloth the Pilgrim -- Outcasts, Seekers."	;Temple; priests; monks; healers;		Monk			Temple				30							3
greater saints		"The greater saints of the Temple, listed with their proper spheres, are: Blessed Almalexia the Warden -- Healers, Teachers, Lord Sotha Sil the Magus -- Artificers, Wizards, Lord Vivec the Poet -- Artists, Rogues, Saint Nerevar the Captain -- Warriors, Statesmen, and Saint Veloth the Pilgrim -- Outcasts, Seekers."	;Temple; priests; monks; healers;		Healer			Temple				30							1
greef		"The native comberry brandy is locally called greef. Greef is a strong stimulant, but like all intoxicants, it tends to impair physical coordination. That is, it makes you feel real strong, but makes you clumsy."	;publican; trader;		Trader Service							30	Not Local NoLore = 0						61
greef		"The native comberry brandy is locally called greef. Greef is a strong stimulant, but like all intoxicants, it tends to impair physical coordination. That is, it makes you feel real strong, but makes you clumsy."	;publican; trader;		Trader							30	Not Local NoLore = 0						22
greef		"The native comberry brandy is locally called greef. Greef is a strong stimulant, but like all intoxicants, it tends to impair physical coordination. That is, it makes you feel real strong, but makes you clumsy."	;publican; trader;		Publican							30	Not Local NoLore = 0						20
green lichen	Tendris Vedran	Green lichen is a hardy primitive plant with modest magical properties that grows in the Ascadian Isles and Azura's Coast.	;alchemist									30	Not Local NoLore = 0						1
green lichen	Anarenen	Green lichen is a hardy primitive plant with modest magical properties that grows in the Ascadian Isles and Azura's Coast.	;alchemist									30	Not Local NoLore = 0						1
Greenspore	Ygfa	"Greenspore is a serious common disease affecting a victim's behavior. Symptoms include irritability and violent outbursts, and may include mild dementia. It may be contracted from slaughterfish."	;healers; apothecaries; pilgrims; wise woman;									30							1
Greenspore	Tendris Vedran	"Greenspore is a serious common disease affecting a victim's behavior. Symptoms include irritability and violent outbursts, and may include mild dementia. It may be contracted from slaughterfish."	;healers; apothecaries; pilgrims; wise woman;									30							1
Greenspore	Maela Kaushad	"Greenspore is a serious common disease affecting a victim's behavior. Symptoms include irritability and violent outbursts, and may include mild dementia. It may be contracted from slaughterfish."	;healers; apothecaries; pilgrims; wise woman;									30							1
Greenspore	Artisa Arelas	"Greenspore is a serious common disease affecting a victim's behavior. Symptoms include irritability and violent outbursts, and may include mild dementia. It may be contracted from slaughterfish."	;healers; apothecaries; pilgrims; wise woman;									30							1
grew old	draugr_aesliip	"My life had to be extended, so I used my knowledge of the black arts, and I turned myself into the creature you see before you. A Draugr. Eater of Flesh. But my life was infinite. I could keep the barrier intact so that my people might survive. And now you appear. To kill me, perhaps? You may have the power, but perhaps you have a greater purpose here."	Journal BM_Draugr 65									0	Journal BM_Draugr >= 60	Journal BM_Draugr <= 65					1
grew old	draugr_aesliip	"As I said, I became this draugr. But there is a greater purpose."										0	Journal BM_Draugr >= 65						1
grove	Unel Lloran	"Some sort of magical heebie-jeebie, that'd be my guess. Either way, we can't start on the building orders until those trees are gone. Maybe if we could get at the roots or something, but we'd have to do that from underground..."	Journal CO_10 40									0							1
grove	Unel Lloran	"There's no way we can cut those trees down as they are now. We could weaken them maybe if we could get at the roots, but they're probably too far underground to do anything from here."										0	Journal CO_10 = 40						1
grove	Unel Lloran	"Unless we have access to the roots of the trees, there's little chance we can bring them down."										0	Journal CO_10 >= 50						1
grove	Unel Lloran	We'll need to weaken the roots. Then we might be able to cut the trees down.										0	Journal CO_10 >= 70						1
grove	Unel Lloran	"They should soon be weak enough that we can cut them down - thanks to you, of course."										0	Journal CO_10 >= 90						1
grove	Falco Galenus	"Unel has dealt with it? That's good to hear. Perhaps once those trees are gone, the Spriggans won't be so adamant about showing up. Good work, %PCName. Make a point to keep an eye out for them in the future."	"player->additem ""gold_001"" 2000
Journal CO_10 100
StartScript ColonyRootTimer"									0	Journal CO_10 = 90	Global ColonySide = 1					1
Grytewake		"Velfred never docks in Hla Oad, but he sells goods here from time to time. He must have another dock near here."					Hla Oad					30							18
Grytewake		"Right. That's Velfred's ship. It never comes into Hla Oad, but sometimes docks near here. Follow the coast southwest to get to Hla Oad's less public docks."					Hla Oad					70							18
guar	Llovyn Andus	"Corky? Sure. Hey, Corky! This %PCRace here is your new owner! Say hello, Corky!"	"""guar_llovyn_unique""->AiFollow Player 0 0 0 0 0
Set corkyFollow to 1"									0	Dead guar_llovyn_unique = 0			Journal HH_RentCollector >= 10			1
guar	Llovyn Andus	He's your now.										0	Local corkyFollow = 1			Journal HH_RentCollector >= 10			1
guar	Llovyn Andus	"Now, why did you have to go and do a thing like that? When did Corky ever hurt you?"										0		Dead guar_llovyn_unique > 0					1
guar	Gudling the Rascal	"The guar is the dominant domesticated herd animal of Morrowind, useful as a pack animal and for its meat and hides."	;hunter									30							1
guar	Briring	"The guar is the dominant domesticated herd animal of Morrowind, useful as a pack animal and for its meat and hides."	;barbarian									30							1
guar hide	Tendris Vedran	"Guar hide is cured to make guar leather, used in native clothing, armors, and household goods."	;alchemist									30	Not Local NoLore = 0						1
guar hide	Anarenen	"Guar hide is cured to make guar leather, used in native clothing, armors, and household goods."	;alchemist									30	Not Local NoLore = 0						1
guar hide shipment	Tinti	"These are the lands of our people, and the guar hides this trader carried were of our herds. It was our right to take back these hides, and we deny his claim on them. Why has he sent you on this errand? Is he not man enough to defend himself? We will die before seeing that Imperial dog get our hides."	"Journal ""MV_InnocentAshlanders"" 60
Journal ""MV_InnocentAshlanders"" 75"									0	Journal MV_InnocentAshlanders >= 20	Journal MV_InnocentAshlanders <= 60					1
guar hide shipment	Tinti	"You have heard our stance on this issue, and it will not waver."										0			Journal MV_InnocentAshlanders = 75				1
guar hide shipment	Tinti	"These are the lands of our people, and the guar hides this trader carried were of our herds. It was our right to take back these hides, and we deny his claim on them. Why has he sent you on this errand? Is he not man enough to defend himself? But...since you take this man's part, for friendship, we will return the hides to you."	"Journal ""MV_InnocentAshlanders"" 60
Journal ""MV_InnocentAshlanders"" 70
Choice ""Thank you, friends. I will return the hides to the trader."" 1 ""No, these hides clearly belong to you and your people. The trader was wrong to take them."" 2"									0	Journal A2_1_MeetSulMatuul >= 45	Journal MV_InnocentAshlanders >= 30	Journal MV_InnocentAshlanders <= 60				1
guar hide shipment	Tinti	"If this is your decision, %PCName, so be it. Here, take this as a token of our friendship. I hope to meet you again. Travel with the winds, my friend."	"Journal ""MV_InnocentAshlanders"" 80
RemoveItem ""Herder's Belt"" 1
Player->AddItem ""Herder's Belt"" 1"									0	Function Choice = 2						1
guar hide shipment	Tinti	"Very well, %PCName. Let this trader know that should he step foot on our lands again, we will not be so generous with him, be he your friend or not. Travel with speed, my friend."	"Journal ""MV_InnocentAshlanders"" 85
RemoveItem ""Ingred_Guar_Hide_Marsus"" 5
Hairan->RemoveItem ""Ingred_Guar_Hide_Marsus"" 5
Player->AddItem ""Ingred_Guar_Hide_Marsus"" 10"									0	Function Choice = 1						1
guar hide shipment	Tinti	We will abide by your decision.										0	Journal MV_InnocentAshlanders >= 80						1
guar hide shipment	Marsus Tullius	They would be easy enough to recognize as mine. I made sure to put my stamp on them immediately.										0	Journal MV_InnocentAshlanders >= 10	Journal MV_InnocentAshlanders < 60					1
guar hide shipment	Marsus Tullius	"You found them? Well, go get them back for me!"										0		Journal MV_InnocentAshlanders = 60					1
guar hide shipment	Marsus Tullius	"Oh, my. I didn't realize...I just figured it was a herd of wild guar. Well, no danger of me heading back that way. I've no desire to make any more enemies with those folk. Thanks for your help. Make sure you visit my father, Stents Tullius, in Tel Aruhn. I'll make sure to send word ahead about what a help you were to me. I'm sure he'll reward you well."	"AddTopic ""Marsus Tullius' hides""
Journal ""MV_InnocentAshlanders"" 100
Player->RemoveItem ""Ingred_Guar_Hide_Marsus"" 10
AddItem ""Ingred_Guar_Hide_Marsus"" 10"									0	Journal MV_InnocentAshlanders = 85						1
guar hide shipment	Marsus Tullius	"Thanks for your help. Don't know what I would have done without this shipment. Would have taken quite a loss. Make sure you visit my father, Stentus Tullius, in Tel Aruhn. I'll make sure to send word ahead about what a help you were to me. I'm sure he'll reward you well."	"AddTopic ""Marsus Tullius' hides""
Journal ""MV_InnocentAshlanders"" 105
Player->RemoveItem ""Ingred_Guar_Hide_Marsus"" 10
AddItem ""Ingred_Guar_Hide_Marsus"" 10"									0	Journal MV_InnocentAshlanders = 75	Item ingred_guar_hide_marsus >= 10					1
guar hide shipment	Marsus Tullius	"You've already got my hides? Amazing! Thanks for your help. Don't know what I would have done without this shipment. Would have taken quite a loss. Make sure you visit my father, Stentus Tullius, in Tel Aruhn. I'll make sure to send word ahead about what a help you were to me. I'm sure he'll reward you well."	"AddTopic ""Marsus Tullius' hides""
Journal ""MV_InnocentAshlanders"" 105
Player->RemoveItem ""Ingred_Guar_Hide_Marsus"" 10
AddItem ""Ingred_Guar_Hide_Marsus"" 10"									0	Journal MV_InnocentAshlanders < 75	Item ingred_guar_hide_marsus >= 10					1
guar hide shipment	Marsus Tullius	"They were from the Erabenimsun herds? I had no idea! I hope you sent my apologies, friend. I have no quarrel with those people, and I do not wish one. I suppose I'll have to find some other guar, then. I'd tell you to visit my father for your reward, but he was the one paying for this trip. Without those hides, I don't think he'll be able to pay you. Thank you again."	"AddTopic ""Marsus Tullius' hides""
Journal ""MV_InnocentAshlanders"" 110"									0	Journal MV_InnocentAshlanders = 80						1
guar hide shipment	Marsus Tullius	"Well, now that it's all resolved, I'd best get on my way."										0	Journal MV_InnocentAshlanders >= 100						1
guar hide shipment	Hairan	"These are the lands of our people, and the guar hides this trader carried were of our herds. It was our right to take back these hides, and we deny his claim on them. Why has he sent you on this errand? Is he not man enough to defend himself? We will die before seeing that Imperial dog get our hides."	"Journal ""MV_InnocentAshlanders"" 60
Journal ""MV_InnocentAshlanders"" 75
StartCombat Player"									0	Journal MV_InnocentAshlanders >= 20	Journal MV_InnocentAshlanders <= 60					1
guar hide shipment	Hairan	"You have heard our stance on this issue, and it will not waver."										0			Journal MV_InnocentAshlanders = 75				1
guar hide shipment	Hairan	"These are the lands of our people, and the guar hides this trader carried were of our herds. It was our right to take back these hides, and we deny his claim on them. Why has he sent you on this errand? Is he not man enough to defend himself? But...since you take this man's part, for friendship, we will return the hides to you."	"Journal ""MV_InnocentAshlanders"" 60
Journal ""MV_InnocentAshlanders"" 70
Choice ""Thank you, friends. I will return the hides to the trader."" 1 ""No, these hides clearly belong to you and your people. The trader was wrong to take them."" 2"									0	Journal A2_1_MeetSulMatuul >= 45	Journal MV_InnocentAshlanders >= 30	Journal MV_InnocentAshlanders <= 60				1
guar hide shipment	Hairan	"If this is your decision, %PCName, so be it. Here, take this as a token of our friendship. I hope to meet you again. Travel with the winds, my friend."	"Journal ""MV_InnocentAshlanders"" 80
RemoveItem ""Herder's Belt"" 1
Player->AddItem ""Herder's Belt"" 1"									0	Function Choice = 2						1
guar hide shipment	Hairan	"Very well, %PCName. Let this trader know that should he step foot on our lands again, we will not be so generous with him, be he your friend or not. Travel with speed, my friend."	"Journal ""MV_InnocentAshlanders"" 85
RemoveItem ""Ingred_Guar_Hide_Marsus"" 5
Tinti->RemoveItem ""Ingred_Guar_Hide_Marsus"" 5
Player->AddItem ""Ingred_Guar_Hide_Marsus"" 10"									0	Function Choice = 1						1
guar hide shipment	Hairan	We will abide by your decision.										0	Journal MV_InnocentAshlanders >= 80						1
guar hide shipment		"We know of the incident of which you speak. Tinti and Hairan are honorable warriors, and would never steal. Perhaps this trader offended them in some way, or tried to steal from our herds. Speak with them and make your charges, if you have the courage. They are here in camp, should you wish to speak with them."	"Journal ""MV_InnocentAshlanders"" 50"				Erabenimsun Camp					0	Journal MV_InnocentAshlanders >= 30	Journal MV_InnocentAshlanders < 80	Not ID tinti = 0	Not ID hairan = 0			18
guar hide shipment		"None of our tribe would have done this thing, %PCRace. We are an honorable people, and have no needs beyond what we have."	"Journal ""MV_InnocentAshlanders"" 46"				Urshilaku Camp					0	Journal MV_InnocentAshlanders < 60						17
guar hide shipment		"None of our tribe would have done this thing, %PCRace. We are an honorable people, and have no needs beyond what we have."	"Journal ""MV_InnocentAshlanders"" 47"				Ahemmusa Camp					0	Journal MV_InnocentAshlanders < 60						16
guar hide shipment		"None of our tribe would have done this thing, %PCRace. We are an honorable people, and have no needs beyond what we have."	"Journal ""MV_InnocentAshlanders"" 45"				Zainab Camp					0	Journal MV_InnocentAshlanders < 60						10
guar hides	Rolasa Oren	Get out of my shop.										0							1
guar hides	Rolasa Oren	I said I'd buy them from House Hlaalu. What more do you want?										0				Journal HH_IndEsp2 >= 50			1
guar hides	Rolasa Oren	You again? I've already started buying my guar hides from House Hlaalu. What more do you want?										0				Journal HH_IndEsp2 >= 100			1
guar hides	Rolasa Oren	Imported guar hides are not fresh.										40							1
guar hides	Rolasa Oren	House Redoran has provided my guar hides for years.										60							1
guar hides	Rolasa Oren	"Okay, okay. I'll buy guar hides from House Hlaalu. Now leave me alone."	Journal HH_IndEsp2 50									80							1
guar hides	Nileno Dorvayn	"Rolasa is dead? While killing her does keep her from competing with us, it's bad for business. You won't be in House Hlaalu very long if you keep that up."	"Journal HH_IndEsp2 110
;no facrep for you!
ModDisposition -10"									0	Dead rolasa oren > 0			Journal HH_IndEsp2 >= 10			1
guar hides	Nileno Dorvayn	You should not have killed Rolasa Oren. How will we get a share of her sales now?										0				Journal HH_IndEsp2 >= 110			1
guar hides	Nileno Dorvayn	You've been expelled from House Hlaalu. You must make amends.										0	Function PC Expelled = 1						1
guar hides	Nileno Dorvayn	We'll start with the alchemist Rolasa Oren. Go to Vivec and convince her to buy imported House Hlaalu guar hides instead of local House Redoran guar hides.	Journal HH_IndEsp2 10							Hlaalu		30				Journal HH_EggMine >= 100			1
guar hides	Nileno Dorvayn	"I heard you convinced Rolasa Oren to buy guar hides from us. Good work, %PCName. Take these 1000 drakes... A small share of House Hlaalu's future profits."	"Journal HH_IndEsp2 100
Player->AddItem Gold_001 1000
ModPCFacRep 5 ""Hlaalu""
ModDisposition 10"									30				Journal HH_IndEsp2 >= 50			1
guar hides	Nileno Dorvayn	"Yes, I know. You convinced Rolasa Oren to buy guar hides from House Hlaalu."										30				Journal HH_IndEsp2 >= 100			1
guard	Shunari Eye-Fly	"Shunari snuck in, and had to knock poor guard out. Guards do not like Shunari; they take her to jail if they see her, and then Shunari will die because she is sick. %PCName must help Shunari, and then Shunari will help %PCName!"										0							1
guard	Shunari Eye-Fly	"Shunari is sorry that she had to hurt poor man. But he will be fine. %PCName will not tell him what happened, yes?"										0	Journal MS_CrimsonPlague >= 100						1
guard	Shunari Eye-Fly	Why did %PCName kill guard?										0	Journal MS_CrimsonPlague >= 100	Dead ordinator_mh_TBasement = 1					1
guard	Din	Guards? Where? Can't fool me.						Imperial Legion				0							1
guard		Guards keep the peace and chase down criminals.	";this is here to stop bad things from happening with the topic ""guar"""		Barbarian							0	Not Local NoLore = 0						222
guard		"Guards keep the peace and chase down criminals. Each district has its own guards. Legion troopers in Imperial districts, Ordinators in Temple districts, Redoran, Hlaalu, and Telvanni guards in their own Great House districts. Guards collect fines and compensation, or drag you off to prison if you can't pay."						Imperial Legion				0							117
guard		Guards keep the peace and chase down criminals.	";this is here to stop bad things from happening with the topic ""guar"""		Hunter							0	Not Local NoLore = 0						38
guard against bandits	Flaenia Amiulusus	"We do not have enough men to hire to just anyone. But I do know someone you could hire. His name is Fjorgeir. For 1000 septims, I will send him word and a contract."	"Choice ""Pay 1000 gold."" 1 ""Nevermind."" 2"									0				Journal HH_Stronghold >= 205			1
guard against bandits	Flaenia Amiulusus	"Well, if you think you can make other arrangements..."										0	Function Choice = 2						1
guard against bandits	Flaenia Amiulusus	Very well. I will send word to him. He will be waiting for you at your stronghold.	"Journal HH_Stronghold 220
""Fjorgeir""->Enable"									0	Function Choice = 1						1
guard against bandits	Flaenia Amiulusus	I have already given you a contract for Fjorgeir. He is the only mercenary available right now.										0				Journal HH_Stronghold >= 220			1
guard against bandits	Flaenia Amiulusus	"If Fjorgeir is dead, that is unfortunate, but there's nothing more I can do about it."										0				Journal HH_Stronghold >= 220			1
guard against bandits	Fjorgeir	"Aye, I can help ye with the bandits. I know just where they are. A little cave called Zainsipilu just across the Odai River and south over the hills. I can stay here and guard the stronghold while you fight, or we can fight together as long as your gold is good."										0				Journal HH_Stronghold >= 200			1
guard against bandits	Fjorgeir	"Maros Gimayn, the leader of those bandits, is dead."										0	Dead maros gimayn > 0			Journal HH_Stronghold >= 200			1
guard against bandits	Dondos Driler	"Yes, go to the Fighters Guild or the Imperial Legion here in Balmora. See if they will let you hire someone to garrison your stronghold. Perhaps with their aid you can track down the bandits near your stronghold."	Journal HH_Stronghold 210									0				Journal HH_Stronghold >= 200			1
guard against bandits	Dondos Driler	I see that you hired a guard from the Fighters Guild. Now you must find the bandits nearby and kill their leader.										0				Journal HH_Stronghold >= 250			1
guard against bandits	Dondos Driler	The bandit leader is dead? Good. I will give the orders to put the finishing touches on your stronghold.	"Journal HH_Stronghold 270
StartScript Strong_Build3_H"									0	Dead maros gimayn > 0			Journal HH_Stronghold >= 200			1
guard against bandits	Dondos Driler	I hope the hired guard was helpful in rooting out the bandits. I will give the orders to put the finishing touches on your stronghold.	"Journal HH_Stronghold 270
StartScript Strong_Build3_H"									0	Dead maros gimayn > 0			Journal HH_Stronghold >= 220			1
guard against bandits	Dondos Driler	There are no more bandits near your stronghold to guard against.										0				Journal HH_Stronghold >= 270			1
guard against bandits		We need every Legionnaire we have.					Moonmoth Legion Fort	Imperial Legion				0							7
guard against bandits		Speak with Flaenia. She handles contracts.					"Balmora, Guild of Fighters"	Fighters Guild				0				Journal HH_Stronghold >= 205			5
guarskin drum	Uupse Fyr	"Yes. Look around. There's a guarskin drum somewhere. If you'll find it and bring it to me, I'll sooth the corprus victims with a little music."	;Uupse Fyr;									0	Journal A2_3_CorprusCure >= 10						1
guarskin drum	Uupse Fyr	"Yes. That guarskin drum will do perfectly. I'll take it and play a little soothing rhythm, and I think that will pacify the poor corprus victims so they won't be so savage and aggressive."	";Uupse Fyr; Journal A2-3_CorprusCure >= 26; item = misc_de_drum_02; 
player->removeitem ""misc_de_drum_02"" 1
additem ""misc_de_drum_02"" 1
Journal A2_3_CorprusSafe 100
startscript CorprusBeastSafe"									0	Journal A2_3_CorprusCure >= 10	Item misc_de_drum_02 >= 1					1
guarskin drum	Uupse Fyr	"They do seem to find the drumming comforting, poor things. I think they'll be a lot more peaceful now."	;Uupse Fyr;									0	Journal A2_3_CorprusSafe >= 100						1
Guild disciplines		"In the West they speak of three guilds of mercenaries and adventurers: the Fighters Guild, the Mages Guild, and the Thieves Guild. Each of these guilds by tradition acknowledge nine different disciplines as their proper areas of study and mastery. Thus it is common to speak of the nine fighter disciplines, the nine mage disciplines, and the nine stealth disciplines."	;Fighters Guild; Mages Guild; Thieves Guild;		Savant							30	Not Race Dark Elf = 1	Not Local NoLore = 0					8
Guild Dues	Ranis Athrys	"Then go back to Manwe and get the dues from her. If you can't convince her, kill her. Don't come back here again until you get some results."										0	Function Choice = 2						1
Guild Dues	Ranis Athrys	"Good work, %PCName. You are the first %PCRank to get Manwe to pay her dues. I knew I could rely on you. Did you also convince Llarar Bereloth to join us?"	"Journal MG_PayDues 100
Player->RemoveItem Gold_001 1000
ModDisposition 15
ModPCFacRep 5 ""Mages Guild"""									0	Function Choice = 1						1
Guild Dues	Ranis Athrys	"Good work, %PCName. You are the first %PCRank to get Manwe to pay her dues. I knew I could rely on you."	"Journal MG_PayDues 100
Player->RemoveItem Gold_001 1000
ModDisposition 15
ModPCFacRep 5 ""Mages Guild"""									0	Function Choice = 1			Journal MG_JoinUs >= 100			1
Guild Dues	Ranis Athrys	I'll let you know if anyone else hasn't paid their dues.										0				Journal MG_PayDues >= 100			1
Guild Dues	Ranis Athrys	"I'll let you know if anyone else hasn't paid their dues. Once word of this gets around, I shouldn't have any more trouble from these less dedicated wizards."										0	Dead manwe > 0			Journal MG_PayDues >= 100			1
Guild Dues	Ranis Athrys	You have been expelled. I can't say I am surprised. There are so few truly dedicated to our cause here in Vvardenfell.										0	Global ExpMagesGuild > 0						1
Guild Dues	Ranis Athrys	You were expelled some time ago. Do not expect me to help you now.										0	Global ExpMagesGuild > 10						1
Guild Dues	Ranis Athrys	"I have not had word that you were in good standing again. If you persist in this behavior, I will be forced to make a formal complaint to Arch-Mage Trebonius."										0	Global ExpMagesGuild > 20						1
Guild Dues	Ranis Athrys	"Manwe has failed to pay her dues for several years, and she now owes us over 2000 septims. Allegedly she is researching something in Punabi, near Llarar Bereloth in Sulipund. If you can convince her to pay the dues, I will split them with you. Otherwise, kill her."	Journal MG_PayDues 10							Mages Guild	Journeyman	30							1
Guild Dues	Ranis Athrys	I've already told you what I want done. Find Manwe in Punabi and get the dues she owes us.										30				Journal MG_PayDues >= 10			1
Guild Dues	Ranis Athrys	Do you have the 2000 septims that Manwe owes?	"Choice ""Yes."" 1 ""No."" 2"									30				Journal MG_PayDues >= 30	Item Gold_001 >= 2000		1
Guild Dues	Ranis Athrys	"You killed Manwe? Hmm... The lost income is unfortunate, but perhaps it will serve as a lesson to others. What happened with Llarar Bereloth? Did you convince him to join us or not?"	"Journal MG_PayDues 100
ModPCFacRep 5 ""Mages Guild""
ModDisposition 5"									30	Dead manwe > 0						1
Guild Dues	Ranis Athrys	"You killed Manwe? Hmm... The lost income is unfortunate, but perhaps it will serve as a lesson to others."	"Journal MG_PayDues 100
ModPCFacRep 5 ""Mages Guild""
ModDisposition 5"									30	Dead manwe > 0			Journal MG_JoinUs >= 100			1
Guild Dues	Manwe	"I left the Mages Guild and dedicated my life to studying the adaptive responses of quaternary variations in Oblivion streams. If Ranis Athrys wants the dues that much, why don't you just pay them yourself? I am unconcerned with such petty financial matters."	Journal MG_PayDues 40									0							1
Guild Dues	Manwe	I should have expected such discourteous behavior from one of the lower races.										0	Function Choice = 2						1
Guild Dues	Manwe	Your lack of civility is astonishing. Are you sure your ancestors have no Cyrodiil blood?										0	Function Choice = 2	Function Same Race = 1					1
Guild Dues	Manwe	"Here. Take the gold and leave me to my work. I would advise that you leave here now. We are engaged in very serious research here and if you disturb my colleagues, they may not be very understanding."	"Journal MG_PayDues 50
Player->AddItem Gold_001 2000
RemoveItem Gold_001 2000"									0	Function Choice = 1						1
Guild Dues	Manwe	I have already given you the dues you claim I owe. What more do you want of me?	ModDisposition -3									0				Journal MG_PayDues >= 50			1
Guild Dues	Manwe	Will you leave me alone if I give you the 2000 septims? I cannot leave my research unattended.	"Choice ""Yes."" 1 ""No."" 2"									60							1
guild guide	Caius Cosades	"A guild guide is a spellcaster of the Mages Guild who provides magical transport for a small fee. You can only travel from one Mages Guild to another, but it is the fastest way to travel between Vivec, Balmora, Ald'ruhn, Caldera, and Sadrith Mora."										30							1
guild guide		"A guild guide is a spellcaster of the Mages Guild who provides magical transport for a small fee. You can only travel from one Mages Guild to another, but it is the fastest way to travel between Vivec, Balmora, Ald'ruhn, Caldera, and Sadrith Mora."			Scout							0	Not Faction Ashlanders = 1	Not Local NoLore = 0					66
guild guide		"A guild guide is a spellcaster of the Mages Guild who provides magical transport for a small fee. You can only travel from one Mages Guild to another, but it is the fastest way to travel between Vivec, Balmora, Ald'ruhn, Caldera, and Sadrith Mora."			Savant Service							0	Not Local NoLore = 0						20
guild guide		"A guild guide is a spellcaster of the Mages Guild who provides magical transport for a small fee. You can only travel from one Mages Guild to another, but it is the fastest way to travel between Vivec, Balmora, Ald'ruhn, Caldera, and Sadrith Mora."			Savant							0	Not Local NoLore = 0						19
guild guide		"A guild guide is a spellcaster of the Mages Guild who provides magical transport for a small fee. You can only travel from one Mages Guild to another, but it is the fastest way to travel between Vivec, Balmora, Ald'ruhn, Caldera, and Sadrith Mora. Flacassia Fauseius is the guild guide at the Vivec Mages Guild in the Foreign Quarter. For a small fee, she can teleport you directly to the Mages Guild at either Balmora, Ald'ruhn, Caldera, or Sadrith Mora."					Vivec					30	Not Local NoLore = 0	Not ID flacassia fauseius = 1					315
guild guide		"A guild guide is a spellcaster of the Mages Guild who provides magical transport for a small fee. You can only travel from one Mages Guild to another, but it is the fastest way to travel between Vivec, Balmora, Ald'ruhn, Caldera, and Sadrith Mora. Erranil is the guild guide at the Ald'ruhn Mages Guild. For a small fee, she can teleport you directly to the Mages Guild at either Vivec, Balmora, Caldera, or Sadrith Mora."					Ald-ruhn					30	Not Local NoLore = 0	Not ID erranil = 1					132
guild guide		"A guild guide is a spellcaster of the Mages Guild who provides magical transport for a small fee. You can only travel from one Mages Guild to another, but it is the fastest way to travel between Vivec, Balmora, Ald'ruhn, Caldera, and Sadrith Mora. Iniel is the guild guide at the Sadrith Mora Mages Guild at Wolverine Hall. For a small fee, she can teleport you directly to the Mages Guild at either Balmora, Ald'ruhn, Caldera, or Vivec."					Sadrith Mora					30	Not Local NoLore = 0	Not ID iniel = 1					103
guild guide		"A guild guide is a spellcaster of the Mages Guild who provides magical transport for a small fee. You can only travel from one Mages Guild to another, but it is the fastest way to travel between Vivec, Balmora, Ald'ruhn, Caldera, and Sadrith Mora. Masalinie Merian is the guild guide at the Balmora Mages Guild. For a small fee, she can teleport you directly to the Mages Guild at either Vivec, Ald'ruhn, Caldera, or Sadrith Mora."					Balmora					30	Not Local NoLore = 0	Not ID masalinie merian = 1	"Not Cell Balmora, Council Club = 1"				87
Guildmaster	Persius Mercius	"I used to be the Guildmaster. That position now belongs to Sjoring Hard-Heart. He's taken the Fighters Guild in some questionable directions. He's got too many followers in the high ranks, and I can't do much from here to keep the Fighters Guild honest. You can trust me, and you can trust Hrundi in Sadrith Mora. He's not in Sjoring's pocket yet."										0							1
Guildmaster	Persius Mercius	You are the Guildmaster. I hope you will use your power and influence for the greater good of the Fighter's Guild.								Fighters Guild	Master	0							1
Guildmaster	Persius Mercius	"Regretably, you broke the rules of the Fighters Guild and you have been expelled. First clear your name, and then I can speak with you about this again."										0	Function PC Expelled = 1						1
guilds and factions	Caius Cosades	"Groups favoring Imperial interests are the Blades, the Imperial cult, the Imperial Legion, the Fighters Guild, the Mages Guild, and the Thieves Guild. Groups favoring native Dunmer interests are House Redoran, House Hlaalu, and House Telvanni, the Temple, the Morag Tong, the Camonna Tong, and the Ashlanders."										0	Journal A1_1_FindSpymaster >= 14						1
gulakhan	Han-Ammu	"I don't want to be a gulakhan. I'm not good at fighting. And no one likes me, anyway. I can't make anyone do anything. I just want everyone to leave me alone."	; Han-Ammu;									0							1
gulakhan	Han-Ammu	"I never wanted to be a gulakhan. I never wanted to be an ashkhan. I am not the man my father was, and never will be. But you have shown me my duty, and I will do my best."	; Han-Ammu;									0	Journal B4_KillWarLovers >= 35						1
Gurak gro-Bagrat	Synnolian Tunifus	"Gurak gro-Bagrat, netch rancher, horticulturist, and smuggler, lives just north of the bridge from the Vivec Foreign Quarter to the mainland. Everyone knows he smuggles skooma, but he's got friends in the Legion, and Camonna Tong protection, so no one will touch him. Perhaps it is wrong, but I steal willow anther from the willow flowers he grows outside his manor. Be careful. Gurak gro-Bagrat is a dangerous criminal. Under NO circumstances enter his home. Do NOT try to speak to him."										0							1
Guril Retheran		"Guril Retheran may be found in the Flowers of Gold Cornerclub in the Redoran Canton Waistworks. His family is influential in House Redoran, and this may have consequences, but the Writ is genuine and honorable and must be executed."	"Journal MT_WritGuril 10
Player->AddItem ""writ_guril"" 1"					Morag Tong	Master			0					Journal MT_WritSadus >= 100	Journal MT_WritVendu >= 100	4
Guril Retheran		"I have given this Writ to you already, %PCName. As you know, Writs are issued only once. Your official paperwork will exonerate you from your deeds when you are confronted by the authorities - so guard it well. If you have lost it, you will have to suffer punishment for your crimes. This can be costly... very costly. But members of the %Faction must have immaculate reputations."						Morag Tong	Master			0	Item writ_guril = 0			Journal MT_WritGuril >= 10			4
Guril Retheran		"I have given this Writ to you already, %PCName."						Morag Tong	Master			0	Item writ_guril = 1			Journal MT_WritGuril >= 10			4
Guril Retheran		You have executed the Writ on Guril Retheran. You have earned the payment and the honor.	";if possible, script here to make family hate you
Journal MT_WritGuril 100
Player->AddItem Gold_001 1000
ModPCFacRep 5 ""Morag Tong""
ModDisposition 5"					Morag Tong	Master			0				Journal MT_WritGuril = 80			4
Guril Retheran		You have executed the Writ on Guril Retheran. You have earned the payment and the honor.	";if possible, script here to make family hate you
Journal MT_WritGuril 100
Player->AddItem Gold_001 1000
ModPCFacRep 5 ""Morag Tong""
ModDisposition 10"					Morag Tong	Master			0				Journal MT_WritGuril = 90			4
Guril Retheran		"Guril Retheran is already dead? This does not surprise me, %PCName, but you should not have overstepped the law."	";if possible, script here to make family hate you
Journal MT_WritGuril 100
ModPCFacRep 5 ""Morag Tong"""					Morag Tong	Master			0	Dead guril retheran >= 1			Journal MT_WritGuril = 0			4
Guril Retheran		The Writ on Guril Retheran has been executed.						Morag Tong	Master			0				Journal MT_WritGuril >= 100			4
Guril Retheran		You have been expelled.						Morag Tong	Master			0	Function PC Expelled = 1						4
hackle-lo leaf	Tendris Vedran	"Hackle-lo leaf is a tasty edible succulent leaf of the Grazelands, prized both for its taste and its roborative powers."	;alchemist									30	Not Local NoLore = 0						1
hackle-lo leaf	Anarenen	"Hackle-lo leaf is a tasty edible succulent leaf of the Grazelands, prized both for its taste and its roborative powers."	;alchemist									30	Not Local NoLore = 0						1
had my revenge	high_pockets	"Yes, that bastard of a sload-sucking coxcomb. How would you like to help me go in there and teach that flea-bitten, dampworm-infested Nord the lesson of his life?"	"Choice ""Ok, let's go."" 1 ""No, I don't have time for this."" 2"									0	Journal MS_HolyElf < 30						1
had my revenge	high_pockets	"Fantastic. Um, you're bigger than me, so I'll follow you. He's right inside the bar there."	"Journal ""MS_HolyElf"" 20
high_pockets->AiFollow Player 0,0,0,0,0"									0	Function Choice = 1						1
had my revenge	high_pockets	"Well, drat. You're just a no-good, milk-livered fool yourself, just like that Nord. Get out of my sight, maggot."	"Journal ""MS_HolyElf"" 110
Goodbye"									0	Function Choice = 2						1
had my revenge	high_pockets	"That bastard Nord has parked his butt right inside the bar, %PCRace. Let's go teach him some manners!"										0	Journal MS_HolyElf >= 20	Journal MS_HolyElf < 30					1
Haj-Ei	hides_his_eyes	"Yes, the escaped slave. Hunted for many weeks, we did. Took the bounty hunter all around this area looking for him. Never caught him, though. No, never caught him."										0							1
Haj-Ei	Dranas Sarathram	"Haven't heard of him. An escaped slave you say? Not from my shipment. And I don't have a lot of time to worry about the ones that aren't mine. Gets tough to track down the Argonian slaves--they're clever and fast, and other Argonians aren't likely to help. That makes it tough, because few others understand their language or habits."	"Journal ""MV_BountyHunter"" 70"									0							1
Haj-Ei	Dranas Sarathram	"Haven't heard of him. An escaped slave you say? Not from my shipment. And I don't have a lot of time to worry about the ones that aren't mine. Gets tough to track down the Argonian slaves--they're clever and fast, and other Argonians aren't likely to help. That makes it tough, because few others understand their language or habits."	"Journal ""MV_BountyHunter"" 100"									0	Function PC Intelligence >= 70						1
Haj-Ei	Dranas Sarathram	"Yes, that's one of the names I mentioned. Could just be a coincidence, I suppose."										0	Journal MV_BountyHunter >= 80						1
Haj-Ei	Daric Bielle	"Tricky bugger. Can't find him anywhere, but that's probably because I don't know where to look. Running and hiding. Running and hiding...getting a little dry over here!"										0							1
Haj-Ei		"Don't know anything about him. Sorry. Other folks might know more, though."	"Journal ""MV_BountyHunter"" 50"				Suran					50	Not Local NoLore = 0						35
Haj-Ei		"I've heard about that runaway slave Daric Bielle has been looking for. Not too much I can tell you, though. You might check with Dranas Sarthram, the slave trader. He'd probably have the latest news on that kind of thing."	"Journal ""MV_BountyHunter"" 60"				Suran					60	Not Local NoLore = 0						35
Haj-Ei		"Haj-Ei? Yes, I've heard of him. Couldn't tell you where to find him, though. Ask Dranas Sarathram in the Slave Market. He's gotten to be an expert on Argonians, their language, and their habits."					Suran					70	Not Local NoLore = 0						35
halberd	Garothmuk gro-Muzgub	"The long reach and high efficiency of this two-handed long-shafted axe-like weapon makes it well-suited for combat with encumbered, heavily armored opponents. Using this weapon in massed formations requires a high degree of skill and training, and it's bulk makes it difficult to use in close quarters, so the weapon is, with significant exceptions, neither common nor popular for use by mercenaries or adventurers."										30							1
Hall of Justice	Stacey	"The Hall of Justice houses the four orders of the Temple Ordinators: the Order of the Watch, the Order of War, the Order of Doctrine and Ordination, and the Order of the Inquisition. You can access it from either the Temple or the St. Delyn canton."								Thieves Guild		0							1
Hall of Justice		That's where you are.					"Vivec, Hall of Justice"					0							2
Hall of Justice		"The Hall of Wisdom and Hall of Justice contain the executive, administrative, judicial, and martial operations of the Tribunal Temple."	;Vivec;				Vivec					20	Not Local NoLore = 0						316
Hall of Justice		"The Hall of Justice houses the four orders of the Temple Ordinators: the Order of the Watch, the Order of War, the Order of Doctrine and Ordination, and the Order of the Inquisition."	;Vivec;				Vivec					40	Not Local NoLore = 0						316
Hall of Justice		"Grandmaster Berel Sala, chief Ordinator on Vvardenfell, has his offices there."					Vivec					60	Not Local NoLore = 0						316
Hall of Wisdom		"The Hall of Wisdom houses scholars, monks, and priests who study and shape the doctrines of the Temple. The Hall of Wisdom is in the Temple Canton of Vivec."	;Vivec;				Vivec					30	Not Local NoLore = 0						316
Hall of Wisdom		"The Hall of Wisdom and Hall of Justice contain the executive, administrative, judicial, and martial operations of the Tribunal Temple. They're in the Temple Canton of Vivec."	;Vivec;				Vivec					30	Global Random100 < 50	Not Local NoLore = 0					316
Halls of the Dead	Llaalam Dredil	That might be any Dunmer ancestral tomb. The ancient Dunmer word for ancestral tomb is 'cardruhn'. 'Ruhn' translates as 'home' or 'hearth-hall'. 'Card' means 'undeparted kin-wardens'. The sense is very close to your phrase 'Halls of the Dead'.	Journal IC29_Crusher 15									0							1
Halls of the Dead	Lalatia Varian	"My vision revealed that access to Hilbongard's forge would be found only though the Halls of the Dead. I know of no Halls of the Dead, but perhaps if you consult with local Dunmer savants and scouts, you may gain insight into this puzzling reference."										0							1
Halls of the Dead	Lalatia Varian	"Indeed. Any Dunmer ancestral tomb might be a hall of the dead. The gods often speak in riddles -- to test our passion and faith, surely, as much as our wits."										0	Journal IC29_Crusher >= 50						1
Halls of the Dead		I don't know. Such might refer to any ruin or tomb. Perhaps you should consult with a Dunmer savant. Such learned men are better suited to puzzle out the riddle words of vision and prophecy.		Dark Elf	Scout							0	Not Local NoLore = 0						59
Halls of the Dead		That might be any Dunmer ancestral tomb. The ancient Dunmer word for ancestral tomb is 'cardruhn'. 'Ruhn' translates as 'home' or 'hearth-hall'. 'Card' means 'undeparted kin-wardens'. The sense is very close to your phrase 'Halls of the Dead'.	Journal IC29_Crusher 15	Dark Elf	Savant Service							0	Not Local NoLore = 0						14
Halls of the Dead		That might be any Dunmer ancestral tomb. The ancient Dunmer word for ancestral tomb is 'cardruhn'. 'Ruhn' translates as 'home' or 'hearth-hall'. 'Card' means 'undeparted kin-wardens'. The sense is very close to your phrase 'Halls of the Dead'.	Journal IC29_Crusher 15	Dark Elf	Savant							0	Not Local NoLore = 0						11
halt the mining	Garisa Llethri	I have faith that you will find a way to shut down the Caldera ebony mines.										0							1
halt the mining	Garisa Llethri	"The mines have been shut down, but I fear they will be operating again soon."										0				Journal HR_CalderaDisrupt >= 100			1
halt the mining	Dahleena	Shut down the mines? Dahleena is head of all slaves. Let Dahleena go free and there will be no more mining!										0							1
halt the mining		What? Are you crazy?					Caldera					0	Not Local NoLore = 0						43
halt the mining		Free Dahleena and the rest of the slaves. No ones mines ebony without us slaves.			Slave		Caldera					0	Not ID dahleena = 0						5
halt the mining		Why would you do a thing like that?					Caldera					30	Not Local NoLore = 0						43
halt the mining		"Well, I guess if the boss weren't here to tell us what to do..."					Caldera					50	Not Local NoLore = 0	Not ID odral helvi = 0	Not ID stlennius vibato = 0				41
halt the mining		We couldn't keep the slaves in line without Dahleena's help. And Odral Helvi and Stlennius Vibato are the ones who really know the business side of things.		Dark Elf			Caldera					75	Not Local NoLore = 0	Not ID odral helvi = 0	Not ID stlennius vibato = 0				10
halt the mining		Dahleena the Khajiit runs the slaves here. We'd be hard pressed to find another slave like her. Uh... why do you ask?		Imperial			Caldera					75	Not Local NoLore = 0	Not ID dahleena = 0					5
Hammerfell	Artisa Arelas	"Hammerfell is primarily an urban and maritime province, with most of its population confined to the great port and trade cities. The interior is sparsely populated with small poor farms and beastherds. The Redguard love of travel, adventure, and the high seas has dispersed them as sailors, mercenaries, and adventurers in ports of call throughout the Empire."	";Imperial Legion; Imperial cult; bard, bookseller, savant;"									30							1
Hammerfell		"Hammerfell is primarily an urban and maritime province, with most of its population confined to the great port and trade cities. The interior is sparsely populated with small poor farms and beastherds. The Redguard love of travel, adventure, and the high seas has dispersed them as sailors, mercenaries, and adventurers in ports of call throughout the Empire."	";Imperial Legion; Imperial cult; bard, bookseller, savant;"		Savant							30	Not Local NoLore = 0						19
Hammerfell		"Hammerfell is primarily an urban and maritime province, with most of its population confined to the great port and trade cities. The interior is sparsely populated with small poor farms and beastherds. The Redguard love of travel, adventure, and the high seas has dispersed them as sailors, mercenaries, and adventurers in ports of call throughout the Empire."	";Imperial Legion; Imperial cult; bard, bookseller, savant;"		Knight			Imperial Legion				30	Not Local NoLore = 0						5
Hammerfell		"Hammerfell is primarily an urban and maritime province, with most of its population confined to the great port and trade cities. The interior is sparsely populated with small poor farms and beastherds. The Redguard love of travel, adventure, and the high seas has dispersed them as sailors, mercenaries, and adventurers in ports of call throughout the Empire."	";Imperial Legion; Imperial cult; bard, bookseller, savant;"		Priest Service			Imperial Cult				30							5
Hammerfell		"Hammerfell is primarily an urban and maritime province, with most of its population confined to the great port and trade cities. The interior is sparsely populated with small poor farms and beastherds. The Redguard love of travel, adventure, and the high seas has dispersed them as sailors, mercenaries, and adventurers in ports of call throughout the Empire."	";Imperial Legion; Imperial cult; bard, bookseller, savant;"		Priest			Imperial Cult				30							2
Han-Ammu	Manirai	"Han-Ammu is the son of our former chief, Airan-Ammu, but he is nothing like his father. His birth gives him a strong claim to lead the tribe, but of the many virtues required by an ashkhan, he lacks only three things: strength, courage, and wisdom."	"; Manirai; Journal ""B4_KillWarLovers"" >= 5;"									0	Journal B4_KillWarLovers >= 5						1
Han-Ammu	Manirai	"You have persuaded him to accept his responsibilities. Now we will see if he grows in wisdom, and becomes a good and wise chief like his father."	"; Manirai; Journal ""B4_KillWarLovers"" >= 5;"									0	Journal B4_KillWarLovers >= 50						1
hand to hand		"The hand-to-hand discipline is the martial art of unarmed combat. Inspired by the mystical martial arts disciplines of the Khajiit, this unarmed combat style has been adopted in the West by agents and thieves whose scruples forbid them to seriously injure or kill their opponents. Unlike weapon attacks, which only injure and kill, defeating an opponent in hand-to-hand combat renders him unconsciousness and helpless. However, once a target is unconscious, hand-to-hand attacks cause wounds and death."	;Fighters Guild; Mages Guild; Thieves Guild;		Savant							30	Not Race Dark Elf = 1	Not Local NoLore = 0					8
Hands	Fedris Hler	"They are the servants to our Lady Almalexia. When something must be done in her name, the Hands are her instruments. They are the strongest, most pious, and most loyal of all the Lady's followers."										0							1
Hands of Almalexia	Vonos Veri	The Hands of Almalexia are Almalexia's personal guard. I have the honor to be one of Her Hands.										0							1
Hands of Almalexia	Savor Hlan	The Hands of Almalexia are Almalexia's personal guard. I have the honor to be one of Her Hands.										0							1
Hands of Almalexia	Salas Valor	Almalexia's personal guard. I am one of Her Hands... I was... it doesn't matter.										0							1
Hands of Almalexia	Sadas Mavandes	The Hands of Almalexia are Almalexia's personal guard. I have the honor to be one of Her Hands.										0							1
Hands of Almalexia	Mehra Helas	"They're Almalexia's personal guards, body and soul, scimitar and armor fortified by divine enchantments, pledged to honor and protect and serve Almalexia in all ways. They used to spend much of their time punishing criminals and protecting the people. Now they spend all their time protecting Almalexia. I suppose that's right. But it makes me uneasy. Sends the wrong signal. Vengeful might, rather than vigilant mercy."										0							1
Hands of Almalexia	Drals Indobar	The Hands of Almalexia are Almalexia's personal guard. I have the honor to be one of Her Hands.										0							1
Hands of Almalexia	Arnas Therethi	The Hands of Almalexia are Almalexia's personal guard. I have the honor to be one of Her Hands.										0							1
Hands of Almalexia	Almalexia	"The Hands of Almalexia are My personal guard, pledged to honor and protect and serve Me in all ways. Their bodies and souls are buttressed by My Divine Favor. Their armor and weapons are imbued with glory by My Touch. On the face of Tamriel, there are no more terrible warriors than My Hands of Almalexia."										0							1
Hands of Almalexia		"You're looking for one of the Hands of Almalexia? That's interesting. I heard that one of the Hands of Almalexia is wandering around Godsreach, muttering and acting strange."					Mournhold Temple					0	Global Random100 < 50	Journal TR_MissingHand_02 >= 1	Journal TR_MissingHand_02 < 100				16
Hands of Almalexia		"The Hands of Almalexia are the personal guard of the god Almalexia. The Hands are pledged to honor and protect and serve Almalexia in all ways. Their bodies and souls are fortified by divine magic, and their armor and weapons bear fearsome divine enchantments. Some say the Hands are the most terrible mortal warriors in the world."					Mournhold Temple					0	Not ID fedris hler = 1						15
Hands of Almalexia		"The Hands of Almalexia are the personal guard of the god Almalexia. The Hands are pledged to honor and protect and serve Almalexia in all ways. Their bodies and souls are fortified by divine magic, and their armor and weapons bear fearsome divine enchantments. Some say the Hands are the most terrible mortal warriors in the world."					"Mournhold, Great Bazaar"					0							15
Hands of Almalexia		"You're looking for one of the Hands of Almalexia? That's interesting. I heard that one of the Hands of Almalexia is wandering around Godsreach, muttering and acting strange."					"Mournhold, Great Bazaar"					0	Global Random100 < 50	Journal TR_MissingHand_02 >= 1	Journal TR_MissingHand_02 < 100				15
Hands of Almalexia		"The Hands of Almalexia are the personal guard of the god Almalexia. The Hands are pledged to honor and protect and serve Almalexia in all ways. Their bodies and souls are fortified by divine magic, and their armor and weapons bear fearsome divine enchantments. Some say the Hands are the most terrible mortal warriors in the world."					"Mournhold, Godsreach"					0							8
Hands of Almalexia		"You're looking for one of the Hands of Almalexia? That's interesting. One of the Hands of Almalexia is wandering around Godsreach, muttering and acting strange."					"Mournhold, Godsreach"					0	Global Random100 < 50	Journal TR_MissingHand_02 >= 1	Journal TR_MissingHand_02 < 100				8
Hands of Almalexia		"The Hands of Almalexia are the personal guard of the god Almalexia. The Hands are pledged to honor and protect and serve Almalexia in all ways. Their bodies and souls are fortified by divine magic, and their armor and weapons bear fearsome divine enchantments. Some say the Hands are the most terrible mortal warriors in the world."					"Mournhold, Temple Courtyard"					0							8
Hands of Almalexia		"You're looking for one of the Hands of Almalexia? That's interesting. I heard that one of the Hands of Almalexia is wandering around Godsreach, muttering and acting strange."					"Mournhold, Temple Courtyard"					0	Global Random100 < 50	Journal TR_MissingHand_02 >= 1	Journal TR_MissingHand_02 < 100				8
Hands of Almalexia		"The Hands of Almalexia are the personal guard of the god Almalexia. The Hands are pledged to honor and protect and serve Almalexia in all ways. Their bodies and souls are fortified by divine magic, and their armor and weapons bear fearsome divine enchantments. Some say the Hands are the most terrible mortal warriors in the world."					"Mournhold, Temple Courtyard"					0							8
Hanging Gardens	Yagrum Bagarn	"Yes, this book is written in both Aldmeris and in Dwemer. Many books were written in both languages in the days of Resdayn when Dunmer and Dwemer ruled together peacefully. I'd offer to translate, but this is really just a boring travel guide. If you find any other books in Dwemer, I could translate them for you."										0	Item bk_hanginggardenswasten > 0						1
Hanging Gardens	Senilias Cadiusus	"Hm. This book is written in both Dwemer and Aldmeris. If you can find a scholar who can read Aldmeris, this might well be the translation key we've been looking for! This is a very exciting discovery. I only wish Anes Vendu could share it with us."										40	Item bk_hanginggardenswasten > 0						1
Hanging Gardens	Pania Cadiusus	"Frankly, all this study bores me. If you insist on talking about Dwarves, you should talk with my father."										40	Item bk_hanginggardenswasten > 0						1
Hanging Gardens	Hasphat Antabolis	"Did you tell Senilias Cadiusus of this? This may be the translation key they have been searching for. If you find any other Dwemer books, perhaps I could try and translate them with this key."										40	Item bk_hanginggardenswasten > 0						1
Hanging Gardens	Edwinna Elbert	"Now this is an interesting book, %PCName. It appears to be written in both Dwemer and Aldmeris. If you could find a scholar of the Dwemer who knew Aldmeris, you might be able to translate portions of the Dwemer text. This book is priceless in the right hands."										40	Item bk_hanginggardenswasten > 0						1
Hanging Gardens	Baladas Demnevanni	"So you have found a book. Let me see... Yes, this is written in both Dwemer and Aldmeris. I would keep this book somewhere safe. Perhaps you will find other books in the Dwemer language, and could use this book to translate them. If you find anything of interest, bring both the books to me."										60	Item bk_hanginggardenswasten > 0						1
Hannat Zainsubani	Hassour Zainsubani	"I wonder at my son -- he has been so long away, without a word to his father, surely he wishes me to die of worry, so he may inherit this fine brandy. He has proposed to chart the rarely visited ancient underground complex at Mamaea, west of Red Mountain; if you should chance to see him in your travels, chide him, and tell him an old man longs for news of his son-and-heir."	"Journal, ""A1_11_ZainsubaniInformant"", 35"									0				Journal A1_11_ZainsubaniInformant >= 31			1
Hannat Zainsubani	Hassour Zainsubani	"You have spoken with my son? Indeed? He blossoms 'anew beneath tomorrow's sun'? That is my son, indeed. And you have rescued him from a terrible fate, if that is his message. He owes you a debt of gratitude, and I am proud to pay that debt. Who can place a value on life? But please accept these five pieces of raw ebony, rare and valuable. And from me personally, accept this, my own personal blade, and this, the ring from my own finger. May these gifts bless you, as you have blessed my son."	";Hassour Zainsubani; Journal MS_Hannat >=50; Journal MS_Hannat <= 60; 
player->additem ""ring of knuckle luck"" 1
player->additem ""imperial netch blade"" 1
player->additem ingred_raw_ebony_01 5
Journal MS_Hannat 70"									0	Journal MS_Hannat >= 50	Journal MS_Hannat <= 60					1
Hannat Zainsubani	Hassour Zainsubani	Thank you again for rescuing my son.	;Hassour Zainsubani; Journal MS_Hannat >=70;									0	Journal MS_Hannat >= 70						1
Hannat Zainsubani	Hannat Zainsubani	"Yes, I am Hannat Zainsubani, son of Hassour Zainsubani."										0							1
Harrowing	Zabamund	"Among my people, I am accounted brave and able. But I would not go there. These are tales to be told to my sons, and the sons of my sons."										0	Journal A2_6_Incarnate >= 50						1
Hasphat Antabolis	Caius Cosades	"He's Drillmaster of the Balmora Fighters Guild. He's lived in Morrowind all his life, knows the natives, and talks a lot with backcountry mercenaries. He thinks of himself as a scholar, and he's particularly interested in Dwemer ruins and artifacts."										0	Journal A1_2_AntabolisInformant < 50	Journal A1_V_VivecInformants < 1					1
Hassour	Tuls Valen	"There is a dark cult dwelling in Hassour. Go to Hassour and bring the Tribunal's justice to the leader of this cult, Dagoth Fovon. Be warned, %PCRank, that Dagoth Fovon is a terrible foe. You may wish to fight more of the lesser servants of the Sixth House before taking on Dagoth Fovon. Many of the righteous have fallen to him. To get to Hassour, go to Balmora, then head east towards Moonmoth Legion Fort. When you enter the Foyada Mamaea, follow it all the way south."	Journal TT_Hassour 10									0				Journal TT_MaarGan >= 100			1
Hassour	Tuls Valen	"There is a dark cult dwelling in Hassour. Go to Hassour and bring the Tribunal's justice to the leader of this cult, Dagoth Fovon. To get to Hassour, go to Balmora, then head east towards Moonmoth Legion Fort. When you enter the Foyada Mamaea, follow it all the way south."	Journal TT_Hassour 10									0	Function PC Level >= 15			Journal TT_MaarGan >= 100			1
Hassour	Tuls Valen	"You have slain Dagoth Fovon and cleansed the dark cult from Hassour. As these cultists sometimes spread Blight diseases, perhaps you can make use of these scrolls and potions."	"Journal TT_Hassour 100
Player->AddItem ""sc_cureblight_ranged"" 2
Player->AddItem ""p_cure_blight_s"" 2
ModPCFacRep 5 ""Temple""
ModDisposition 10"									0	Dead dagoth fovon > 0			Journal TT_Hassour >= 10			1
Hassour	Tuls Valen	"You have already sought out Hassour and cleansed the land of Dagoth Fovon? I am impressed, %PCName. Surely you do not need these scrolls and potions of cure blight, but take them anyway. As a gift from the Temple."	"Journal TT_Hassour 100
Player->AddItem ""sc_cureblight_ranged"" 2
Player->AddItem ""p_cure_blight_s"" 2
ModPCFacRep 5 ""Temple""
ModDisposition 10"									0	Dead dagoth fovon > 0			Journal TT_Hassour = 0			1
Hassour	Tuls Valen	You cleansed the dark cult from Hassour.										0				Journal TT_Hassour >= 100			1
Hassour	Tuls Valen	You have been expelled from the Temple.										0	Function PC Expelled = 1						1
Hassour	Tuls Valen	"I have heard that you are a False Incarnate. I am not yet convinced, but I no longer trust you."										0				Journal A2_6_Incarnate >= 50	Journal B8_MeetVivec < 50		1
Hassour Zainsubani	Tuundir	"Hassour Zainsubani? The trader? That's him, over there."										0							1
Hassour Zainsubani	Merthierry Laelippe	"Hassour Zainsubani? The trader? That's him, over there."										0							1
Hassour Zainsubani	Hassour Zainsubani	"I am a retired trader. I am well-traveled, and a man of letters, but I am proud of my Ashlander birth and heritage."										0							1
Hassour Zainsubani	Hannat Zainsubani	"You will find my father at the Ald Skar Inn. If you can deliver me from this cavern, I'm sure he will reward you handsomely."	;Hannat Zainsubani;									0							1
Hassour Zainsubani	Hannat Zainsubani	"Ah, then you know my father? You can always find him at the Ald Skar Inn. If you can deliver me from this cavern, I'm sure he will reward you handsomely."	;Hannat Zainsubani ;Journal A1_11_ZainsubaniInformant >= 31									0	Journal A1_11_ZainsubaniInformant >= 31						1
Hassour Zainsubani	Codus Callonus	"Yes. The Ashlander trader. A bibliophile. Likes poetry. I have a few such volumes here, I believe. 'Words of the Wind.' 'Ashland Hymns.' 'The Five Far Stars."" Around here somewhere."										0							1
Hassour Zainsubani	Caius Cosades	"Hassour Zainsubani is an Ashlander who left the Wastes to become a wealthy trader in Ald'ruhn. I'm not sure where to find him, but I'd try the Ald Skar Inn in Ald'ruhn first. That's a more respectable place than The Rat in the Pot or the Council Club."										0	Journal A1_11_ZainsubaniInformant < 50						1
Hassour Zainsubani	Boderi Farano	"He's a trader, and a wealthy one. He has his own room here. He was born an Ashlander, and knows their speech and custom, and has grown rich by trading with them for the things prized by Westerners. Is that what you wanted to know?"										0							1
Hassour Zainsubani		"Hassour Zainsubani? The trader? He'll be downstairs reading. Or in the backroom, below the bar."					"Ald-ruhn, Ald Skar Inn"					0	Not Local NoLore = 0						8
haunted house	Nedhelas	"I'm renting the house, and when I rented it, the landlord told me I couldn't use the cellar. Now I know why. Ever since I moved in, I've had bad dreams, and now this ghost appears, scares me half to death, and chases me out of the house whenever I try to sleep. It's driving me crazy."										0	Journal IC16_Haunting >= 1						1
haunted house	Nedhelas	"Yes, you told me. It's not haunted any more, and I thank you."										0	Journal IC16_Haunting >= 15						1
haunted house	Kaye	I don't know the details. You'll have to go talk to Nedhelas in Caldera.										0							1
haunted house	Kaye	Yes. You took care of that affair.										0	Journal IC16_Haunting >= 50						1
head the Blades	Caius Cosades	"There's nothing to it. Each agent has his own assignment, and reports directly to Cyrodiil. You're promoted to Operative mostly to preserve your independence. You're no fool. The days of the Empire are almost over. When the Emperor dies, nine hells're going to break loose. Forget about the Imperial City. Think locally. Worry about the Sixth House and Dagoth Ur. And squabbles between the Great Houses and the colonists. The rest of the political nonsense doesn't amount to a plate of scuttle."										0	Journal A2_3_CorprusCure >= 50						1
healer	Yenammu	Mamaea is our healer. You'll find her in her tent.	;Yenammu;									0							1
healer	Kausi	Mamaea is our healer. You'll find her in her tent.	;Kausi;									0							1
healer	Dutadalk	Mamaea is our healer. You'll find her in her tent.	;Dutadalk;									0							1
healer		Addut-Lamanu is our healer. You'll find her in her yurt.	";Ashlander, Erabenimsun Camp;"				Erabenimsun Camp	Ashlanders				0	Not ID addut-lamanu = 1						19
healer		Mamaea is our healer. You'll find her in her tent.	";Ashlander, Ahemmusa Camp;"				Ahemmusa Camp	Ashlanders				0	Not ID mamaea = 1	Not ID mabarrabael = 1					14
healer		Tussi is our healer. You'll find her in her tent.					Zainab Camp	Ashlanders				0	Not ID tussi = 1						9
healing altar	Ygfa	"You may pray at Imperial cult healing altars and receive blessings which cure common and blight diseases, cure poisons, and restore attributes. Non-members pay 25 drakes. Newer members pay 10 drakes, while higher-ranking members receive blessings free. Healing altars are found in: Vivec Foreign Quarter; Wolverine Hall in Sadrith Mora; Fort Buckmoth; Fort Moonmoth; Fort Pelagiad; Fort Darius; Ald'ruhn Guild of Mages, and Imperial Chapels in Ebonheart."										0							1
healing altar	Syloria Siruliulus	"You may pray at Imperial cult healing altars and receive blessings which cure common and blight diseases, cure poisons, and restore attributes. Non-members pay 25 drakes. Newer members pay 10 drakes, while higher-ranking members receive blessings free. Healing altars are found in: Vivec Foreign Quarter; Wolverine Hall in Sadrith Mora; Fort Buckmoth; Fort Moonmoth; Fort Pelagiad; Fort Darius; Ald'ruhn Guild of Mages, and Imperial Chapels in Ebonheart."										0							1
healing altar	Somutis Vunnis	"You may pray at Imperial cult healing altars and receive blessings which cure common and blight diseases, cure poisons, and restore attributes. Non-members pay 25 drakes. Newer members pay 10 drakes, while higher-ranking members receive blessings free. Healing altars are found in: Vivec Foreign Quarter; Wolverine Hall in Sadrith Mora; Fort Buckmoth; Fort Moonmoth; Fort Pelagiad; Fort Darius; Ald'ruhn Guild of Mages, and Imperial Chapels in Ebonheart."										0							1
healing altar	Ruccia Conician	"You may pray at Imperial cult healing altars and receive blessings which cure common and blight diseases, cure poisons, and restore attributes. Non-members pay 25 drakes. Newer members pay 10 drakes, while higher-ranking members receive blessings free. Healing altars are found in: Vivec Foreign Quarter; Wolverine Hall in Sadrith Mora; Fort Buckmoth; Fort Moonmoth; Fort Pelagiad; Fort Darius; Ald'ruhn Guild of Mages, and Imperial Chapels in Ebonheart."										0							1
healing altar	Lalatia Varian	"You may pray at Imperial cult healing altars and receive blessings which cure common and blight diseases, cure poisons, and restore attributes. Non-members pay 25 drakes. Newer members pay 10 drakes, while higher-ranking members receive blessings free. Healing altars are found in: Vivec Foreign Quarter; Wolverine Hall in Sadrith Mora; Fort Buckmoth; Fort Moonmoth; Fort Pelagiad; Fort Darius; Ald'ruhn Guild of Mages, and Imperial Chapels in Ebonheart."										0							1
healing altar	Adusamsi Assurnarairan	"You may pray at Imperial cult healing altars and receive blessings which cure common and blight diseases, cure poisons, and restore attributes. Non-members pay 25 drakes. Newer members pay 10 drakes, while higher-ranking members receive blessings free. Healing altars are found in: Vivec Foreign Quarter; Wolverine Hall in Sadrith Mora; Fort Buckmoth; Fort Moonmoth; Fort Pelagiad; Fort Darius; Ald'ruhn Guild of Mages, and Imperial Chapels in Ebonheart."										0							1
health	Ygfa	"A creature's health is a measure of its capacity to withstand physical punishment. A creature with weak health succumbs easily to disease or injury, while a creature with exceptional health can endure and survive deadly diseases and injuries."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
health	Strillian Macro	"A creature's health is a measure of its capacity to withstand physical punishment. A creature with weak health succumbs easily to disease or injury, while a creature with exceptional health can endure and survive deadly diseases and injuries."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
health	Smokey Morth	"A creature's health is a measure of its capacity to withstand physical punishment. A creature with weak health succumbs easily to disease or injury, while a creature with exceptional health can endure and survive deadly diseases and injuries."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
health	Melvure Rindu	"A creature's health is a measure of its capacity to withstand physical punishment. A creature with weak health succumbs easily to disease or injury, while a creature with exceptional health can endure and survive deadly diseases and injuries."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
health	Estirdalin	"A creature's health is a measure of its capacity to withstand physical punishment. A creature with weak health succumbs easily to disease or injury, while a creature with exceptional health can endure and survive deadly diseases and injuries."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
health	Eraamion	"A creature's health is a measure of its capacity to withstand physical punishment. A creature with weak health succumbs easily to disease or injury, while a creature with exceptional health can endure and survive deadly diseases and injuries."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
health	Artisa Arelas	"A creature's health is a measure of its capacity to withstand physical punishment. A creature with weak health succumbs easily to disease or injury, while a creature with exceptional health can endure and survive deadly diseases and injuries."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
heather	Tendris Vedran	"Heather is a low evergreen shrub of the Ascadian Isles, known for its small, pinkish-purple flowers with modest magical properties."	;alchemist									30	Not Local NoLore = 0						1
heather	Anarenen	"Heather is a low evergreen shrub of the Ascadian Isles, known for its small, pinkish-purple flowers with modest magical properties."	;alchemist									30	Not Local NoLore = 0						1
heather	Ajira	"Heather has needles like the trees in Skyrim and High Rock, but it grows near the ground and has pink flowers."	;alchemist									30							1
heavy armor		"The heavy armor discipline is the study and mastery of iron, steel, silver, ebony, and Daedric armor styles. To use any style of armor effectively, the wearer must be trained, conditioned, and skilled in its use."	;Fighters Guild; Mages Guild; Thieves Guild;		Savant							30	Not Race Dark Elf = 1	Not Local NoLore = 0					8
heavy armor styles	Snorri	"In the West, cheap iron, steel, and silver heavy armor is made in quantity for the Legions, and many are trained in its use. In the East, the expense of the superb ebony and daedric heavy armors limits their use to aristocratic families. Suits of ebony and daedric armor are passed down from generation to generation, and represent a sizable portion of a Great House nobles' personal wealth."	;smith; warrior; battlemage; knight; crusader; master-at-arms; drillmaster;									30							1
heavy armor styles	Miles Gloriosus	"In the West, cheap iron, steel, and silver heavy armor is made in quantity for the Legions, and many are trained in its use. In the East, the expense of the superb ebony and daedric heavy armors limits their use to aristocratic families. Suits of ebony and daedric armor are passed down from generation to generation, and represent a sizable portion of a Great House nobles' personal wealth."	;smith; warrior; battlemage; knight; crusader; master-at-arms; drillmaster;									30							1
heavy armor styles	Garothmuk gro-Muzgub	"In the West, cheap iron, steel, and silver heavy armor is made in quantity for the Legions, and many are trained in its use. In the East, the expense of the superb ebony and daedric heavy armors limits their use to aristocratic families. Suits of ebony and daedric armor are passed down from generation to generation, and represent a sizable portion of a Great House nobles' personal wealth."	;smith; warrior; battlemage; knight; crusader; master-at-arms; drillmaster;									30							1
heavy armor styles	Flaenia Amiulusus	"In the West, cheap iron, steel, and silver heavy armor is made in quantity for the Legions, and many are trained in its use. In the East, the expense of the superb ebony and daedric heavy armors limits their use to aristocratic families. Suits of ebony and daedric armor are passed down from generation to generation, and represent a sizable portion of a Great House nobles' personal wealth."	;smith; warrior; battlemage; knight; crusader; master-at-arms; drillmaster;									30							1
heavy armor styles	Dumbuk gro-Bolak	"In the West, cheap iron, steel, and silver heavy armor is made in quantity for the Legions, and many are trained in its use. In the East, the expense of the superb ebony and daedric heavy armors limits their use to aristocratic families. Suits of ebony and daedric armor are passed down from generation to generation, and represent a sizable portion of a Great House nobles' personal wealth."	;smith; warrior; battlemage; knight; crusader; master-at-arms; drillmaster;									30							1
heavy armor styles	Angoril	"In the West, cheap iron, steel, and silver heavy armor is made in quantity for the Legions, and many are trained in its use. In the East, the expense of the superb ebony and daedric heavy armors limits their use to aristocratic families. Suits of ebony and daedric armor are passed down from generation to generation, and represent a sizable portion of a Great House nobles' personal wealth."	;smith; warrior; battlemage; knight; crusader; master-at-arms; drillmaster;									30							1
heavy armor styles	Albecius Colollius	"In the West, cheap iron, steel, and silver heavy armor is made in quantity for the Legions, and many are trained in its use. In the East, the expense of the superb ebony and daedric heavy armors limits their use to aristocratic families. Suits of ebony and daedric armor are passed down from generation to generation, and represent a sizable portion of a Great House nobles' personal wealth."	;smith; warrior; battlemage; knight; crusader; master-at-arms; drillmaster;									30							1
heavy loads	Calvus Horatius	"Right. I can show you what I am carrying, and if I'm not encumbered, I'll carry anything you're not strong enough to carry for yourself. Heh heh. Just speak to me about the topic 'Companion Share', and I'll show you my inventory. You can add or take things as you like -- but remember! I work for profit. I've got my own gear and gold. If you ever leave me with less Profit than my own gear and gold, then I quit immediately, and never work for you again. And one more thing..."	"Choice ""Continue"" 1"									0							1
heavy loads	Calvus Horatius	"Make sure you collect all your own gear from me before my contract expires. After my contract expires, you can't add or remove things from my inventory any more. Unless you rehire me for a new contract, of course."										0	Function Choice = 1						1
held prisoner	Mirisa	We must travel together back to the Imperial Cult Shrine at Fort Frostmoth!										0	Journal BM_Missionary >= 60	Journal BM_Missionary < 100					1
held prisoner	Mirisa	"I am a prisoner no longer, thanks to you!"										0	Journal BM_Missionary >= 100						1
held prisoner	Mirisa	"I came to Thirsk to preach the word of the Cult, and to sway the barbarians from their love of drink. That foul Erich poured mead on me. Then...then he struck me. I awoke in his chambers. That was over three weeks ago, by my reckoning! Every day he comes in to taunt me, and beat me. The only food and drink I've been given is rotting meat and...and mead! Please, stranger, you must release me so that we may travel together back to the Cult Shrine!"	"Journal ""BM_Missionary"" 50
ModDisposition 20"									0	Journal BM_Missionary >= 0	Journal BM_Missionary < 60					1
Helljoint	Ygfa	Helljoint is a mild common disease affecting a victim's mobility and dexterity. Symptoms include persistent irritation and inflammation of joints. It may be contracted from the girdle-tailed cliff racer.	;healers; apothecaries; pilgrims; wise woman;									30							1
Helljoint	Tendris Vedran	Helljoint is a mild common disease affecting a victim's mobility and dexterity. Symptoms include persistent irritation and inflammation of joints. It may be contracted from the girdle-tailed cliff racer.	;healers; apothecaries; pilgrims; wise woman;									30							1
Helljoint	Maela Kaushad	Helljoint is a mild common disease affecting a victim's mobility and dexterity. Symptoms include persistent irritation and inflammation of joints. It may be contracted from the girdle-tailed cliff racer.	;healers; apothecaries; pilgrims; wise woman;									30							1
Helljoint	Artisa Arelas	Helljoint is a mild common disease affecting a victim's mobility and dexterity. Symptoms include persistent irritation and inflammation of joints. It may be contracted from the girdle-tailed cliff racer.	;healers; apothecaries; pilgrims; wise woman;									30							1
Helm of Oreyn Bearclaw	Torasa Aram	"I must admit, I am only vaguely familiar with this piece.  I shall have to do a bit more research on it.  Would you be willing to sell it? I can offer you 30000 if you choose to sell it."	"Choice: ""Sell the item."" 1 ""Keep the item."" 2"									0	Local helmbearclaw = 1						1
Helm of Oreyn Bearclaw	Torasa Aram	"I must admit, I am only vaguely familiar with this piece.  I shall have to do a bit more research on it.  Would you be willing to sell it? Or perhaps donate it? I can offer you 30000 if you choose to sell it."	"Choice: ""Sell the item."" 1 ""Keep the item."" 2 ""Donate the item."" 3"									0	Local helmbearclaw = 1	Journal TR_Blade = 40					1
Helm of Oreyn Bearclaw	Torasa Aram	It's your choice.  I hope you find it useful.										0	Function Choice = 2						1
Helm of Oreyn Bearclaw	Torasa Aram	"You don't have the Helm of Oreyn Bearclaw with you? Then come back with it, and we'll settle the deal."										0	Function Choice = 1	Item helm_bearclaw_unique = 0					1
Helm of Oreyn Bearclaw	Torasa Aram	"You don't have the Helm of Oreyn Bearclaw with you? Then come back with it, and we'll settle the deal."										0	Function Choice = 3	Item helm_bearclaw_unique = 0					1
Helm of Oreyn Bearclaw	Torasa Aram	"Thank you, %PCName.  You are a true friend of the museum."	"set helmbearclaw to 2
player->removeitem ""helm_bearclaw_unique"" 1
player->additem ""gold_001"" 30000
""helm_bearclaw_unique_x""->Enable"									0	Function Choice = 1	Item helm_bearclaw_unique >= 1					1
Helm of Oreyn Bearclaw	Torasa Aram	"Thank you, %PCName.  You are a true friend of the museum."	"set helmbearclaw to 2
player->removeitem ""helm_bearclaw_unique"" 1
set MuseumDonations to MuseumDonations + 1
""helm_bearclaw_unique_x""->Enable
moddisposition 5"									0	Function Choice = 3	Item helm_bearclaw_unique >= 1					1
Helm of Oreyn Bearclaw	Torasa Aram	"Yes, thank you for allowing us to add it to our collection."										0	Local helmbearclaw >= 2	Item helm_bearclaw_unique = 0					1
Helm of Oreyn Bearclaw	Torasa Aram	What?  How is it that you have this?  This was part of the museum's collection!  GUARDS!	"SetPCCrimeLevel 120000
Set PCThief to 1
Goodbye"									0	Local helmbearclaw = 3	Item helm_bearclaw_unique > 0					1
help a poor pilgrim	Fonus Rathryon	"I've been trying to get to Ruddy Man, but I've lost my way. If you would be so kind as to help, I can pay you 150 septims upon our arrival. I need to get there rather quickly, though. I'm on a pilgrimage, and there are others I must meet there. I must be at Ruddy Man, in Koal Cave, within two days. Can you help?"	"journal ""MV_PoorPilgrim"" 10
Choice ""I can escort you to Koal Cave."" 1 ""I'm sorry. I cannot help you."" 2"									0	Journal MV_PoorPilgrim < 10						1
help a poor pilgrim	Fonus Rathryon	I still need to get to Koal Cave. Are you sure you won't help me?	"Choice ""I can escort you to Koal Cave."" 1 ""I'm sorry. I cannot help you."" 2"									0	Journal MV_PoorPilgrim = 23						1
help a poor pilgrim	Fonus Rathryon	"No? Well, maybe I'll find someone else who'll be able to help me out."	"journal ""MV_PoorPilgrim"" 23
Goodbye"									0	Function Choice = 2						1
help a poor pilgrim	Fonus Rathryon	"Excellent! Let us be on our way then. It's on the western shore, so we must hurry."	"journal ""MV_PoorPilgrim"" 20
""Fonus Rathryon""->AiFollow, Player, 0 0 0 0 0 0"									0	Function Choice = 1						1
help a poor pilgrim	Fonus Rathryon	"Excellent! Let us be on our way then. It's on the western shore, so we must hurry."	"journal ""MV_PoorPilgrim"" 24
""Fonus Rathryon""->AiFollow, Player, 0 0 0 0 0 0"									0	Function Choice = 1	Journal MV_PoorPilgrim = 23					1
help a poor pilgrim	Fonus Rathryon	"Yes, I need to get there as soon as possible."										0	Journal MV_PoorPilgrim >= 20	Journal MV_PoorPilgrim != 23					1
help a poor pilgrim	Fonus Rathryon	Thank you for your help.										0	Journal MV_PoorPilgrim = 100						1
help in a fight	Ajira	Ajira sells potions of restore health for when you are bleeding. And potions of restore fatigue when you are weary.										0							1
help me	Bugrol gro-Bagul	"You wanna help? Sure you do, good friend. Look--those guys in Caldera think I did something bad, so they're looking for me. I'm too smart for them, though. I can hide real good. My friend can help me. Maybe you bring her a note for me? I can give you a present. Really!"	"Choice ""Take note from Bugrol."" 1 ""Don't take note from Bugrol."" 2"									0	Journal MV_Bugrol < 20						1
help me	Bugrol gro-Bagul	"P'lah! You just like the rest. No present for you, stinkweed. You go now."	"ModDisposition -30
Journal ""MV_Bugrol"" 25
Goodbye"									0	Function Choice = 2						1
help me	Bugrol gro-Bagul	"Good, good. I guess you know how those townbosses can be, too. Mean, mean. Good thing I'm smarter than them. You take the note to Bashuk gra-Bat in Caldera. She's good friend of Bugrol. She help me out. You're okay by me."	"RemoveItem ""bk_NoteFromBugrol"" 1
player->AddItem ""bk_NoteFromBugrol"" 1
Journal ""MV_Bugrol"" 20
Goodbye"									0	Function Choice = 1						1
help me	Bugrol gro-Bagul	"Hey, you got my note, so go! Don't want to stay out here all day. No fun to sleep on rocks."										0	Journal MV_Bugrol = 20						1
help Shunari	Shunari Eye-Fly	"Yes, yes, %PCName helps now! Shunari saw %PCName go into tomb under temple. When %PCName left, Shunari went in to see if treasure was left. And then... Shunari will not say more. She is sick, and needs help. %PCName will cure her of bad disease, and then Shunari will tell more. Hurry, hurry, before poor Shunari dies! Meet Shunari in Temple Gardens with spell or scroll; Shunari does not trust potions that could be poison. Go see Nerile Andaren. She knows Shunari; she will help."	Journal MS_CrimsonPlague 100									0							1
help Shunari	Shunari Eye-Fly	"Is %PCName going to help now? Cure Shunari, and then Shunari will help %PCName in return."	"Choice: ""I will cure you now."" 1 ""No, not yet"" 2"									0	Journal MS_CrimsonPlague = 105						1
help Shunari	Shunari Eye-Fly	"No? Why does %PCName not help Shunari? Once Shunari is better, she can help %PCName."	moddisposition -5									0	Function Choice = 2						1
help Shunari	Shunari Eye-Fly	"Good, good. Shunari is so weak, and needs curing. Use your spell, %PCName, and then Shunari will help."	Goodbye									0	Function Choice = 1						1
help Shunari	Shunari Eye-Fly	"%PCName is wise and good, to have helped poor, sick Shunari."										0	Journal MS_CrimsonPlague >= 110						1
help Shunari	Nerile Andaren	"Shunari? Yes, I know her. But keep your voice down. The guards have been looking for her. She's quite the accomplished thief, it seems. Here, take this scroll. If she needs curing, she won't have anything to do with potions. She thinks they're all poison, or at least they could be. If you have a spell you can use, that will work too. I believe Galsa offers something that might work. Go quickly, %PCName. We need all the information we can get!"	"player->additem ""sc_chridittepanacea"" 1
Journal MS_CrimsonPlague 105"									0							1
help Shunari	Nerile Andaren	"Yes, attend to her needs as soon as possible. She may have information that will benefit us."										0	Journal MS_CrimsonPlague = 105						1
help Shunari	Nerile Andaren	"Have you been able to aid Shunari? If she has information, you must make sure she is safe. Without her, we may never find out what's happened. I do hope she's all right."										0	Journal MS_CrimsonPlague >= 105	Dead Shunari Eye-Fly = 1					1
help Shunari	Nerile Andaren	"She may not be the most lawful of Mournhold's citizens, but she often has valuable information. I do my best not to judge her actions. I'm glad you've been able to help her, %PCName."										0	Journal MS_CrimsonPlague >= 105						1
help us fight	Stacey	Percius Mercius is the Steward of the Guild of Fighters in Ald'ruhn. He used to be the Master of the Fighters Guild before the Camonna Tong got involved. I believe he will help us fight the Camonna Tong. Go speak with him and listen to what he has to say. Report back to me with any information.	Journal TG_EnemyParley 10							Thieves Guild		0							1
help us fight	Stacey	"Unfortunately, I heard Mercius has been killed. That's a shame; he was a good man. Well, we'll have to explore other avenues. There are other jobs to be done."	Journal TG_EnemyParley 110							Thieves Guild		0	Dead persius mercius > 0						1
help us fight	Stacey	"Well it sounds like Percius came through after all. I can already think of a way to make use of this In the meantime, here's some clink for your pockets."	"Journal TG_EnemyParley 100
Player->AddItem Gold_001 500
ModPCFacRep 5 ""Thieves Guild""
ModDisposition 10"							Thieves Guild		0	Journal TG_EnemyParley >= 70						1
help us fight	Stacey	You already asked Percius Mercius to help us fight. I thank you.								Thieves Guild		0				Journal TG_EnemyParley >= 100			1
help us fight	Stacey	There's nothing more to be said about this.								Thieves Guild		0				Journal TG_EnemyParley = 110			1
help us fight	Stacey	"You've been expelled, %PCName. Make amends and speak with me again."										0	Function PC Expelled = 1						1
help us fight	Persius Mercius	I'm not sure I trust you enough.								Thieves Guild		0							1
help us fight	Persius Mercius	"Eydis Fire-Eye is a good fighter, but there's always been something dark about her. I found out just recently what that was. She's a worshipper of Clavicus Vile. I don't know how you can use this information. I'm sure she can't be blackmailed."	"Journal TG_EnemyParley 60
Choice ""Continue"" 1"							Thieves Guild		0	Function Choice = 2						1
help us fight	Persius Mercius	The new Master of the Fighters Guild is Sjoring Hard-Heart. He owes too much Camonna Tong gold to back out now. There's no way you can convince him. You'll have to kill him.	Journal TG_EnemyParley 70							Thieves Guild		0	Function Choice = 1						1
help us fight	Persius Mercius	I've told you all I can.										0				Journal TG_EnemyParley >= 70			1
help us fight	Persius Mercius	"I can tell you what I know. Hrundi in Sadrith Mora used to be my second in command. He's a good man, and he might be persuaded to join your cause. I hesitate to suggest this, but if you can't convince him, Hrundi has a lover. A Dunmer from what I hear. If you find her, you can convince Hrundi to join your cause."	"Journal TG_EnemyParley 50
Choice ""Continue"" 2"									60							1
help us fight	Persius Mercius	"So you work for the Thieves Guild, too? Hmph. I'll tell you what I know. Hrundi in Sadrith Mora used to be my second in command. He's a good man, and he might be persuaded to join your cause. I hesitate to suggest this, but I trust you. Hrundi has a lover. A Dunmer, from what I hear. If you find her, you can convince Hrundi to join your cause."	"Journal TG_EnemyParley 50
Choice ""Continue"" 2"							Fighters Guild		60	Journal TG_EnemyParley = 10						1
Helseth	Tienius Delitian	"King Hlaalu Helseth is the Duke of Mournhold, ruler of all Morrowind. You would do well to show him respect."										0							1
Helseth	Plitinius Mero	"Helseth is the son of Barenziah, former Queen of Morrowind, who herself was the niece of King Athyn Llethan. It is certain that his bloodline is strong. He is a young king, though, and perhaps a bit rash. He does not yet possess his mother's wisdom or his father's courage."										0							1
Helseth	Plitinius Mero	The young king has been murdered! I cannot imagine who would do such a thing.										0	Dead King Hlaalu Helseth > 0						1
Helseth	King Hlaalu Helseth	"I am King Hlaalu Helseth, ruler of all Morrowind."										0							1
Helseth	Gavas Drin	"Helseth is Morrowind's new king, replacing his recently deceased great-uncle, Athyn Llethan. This child king is a fool, raised by Imperials, educated by Altmer. He knows nothing of the Dunmer people. Have you seen his ears? He had them cropped to look more Imperial! He is a fool, and a dangerous one."										0							1
Helseth	Gavas Drin	"So, the young king is dead. I'm sure there will be another to replace him soon."										0	Dead King Hlaalu Helseth > 0						1
Helseth	Fedris Hler	"Our new young king. He is ruthless, and not foolish, as some would have you believe. He has some of his mother's political savvy, and he has all of his father's ruthlessness."										0							1
Helseth	Fedris Hler	I'm surprised the king has been killed. He seemed like the careful sort.										0	Dead King Hlaalu Helseth > 0						1
Helseth	effe_tei	"This new ruler, King Hlaalu Helseth, is trying to transform the role of King of Morrowind from a mere Imperial figurehead into a powerful, personalized head of state. Athyn Llethan, the previous king, was old and dignified, but few took him seriously. Helseth, by contrast, is dynamic and ambitious. Before Morrowind entered the Empire, the Dunmer had no kings, and many Dunmer prefer the old system of council rule, but Imperial partisans want a strong king along Western Imperial lines."										0							1
Helseth	Barenziah	He is my son. He is also the King of Morrowind.										0							1
Helseth	Barenziah	My son is dead. My only hope is that his murderer will be brought to justice.										0	Dead King Hlaalu Helseth > 0						1
Helseth	Almalexia	"Helseth is the King of Morrowind. He is young, and has much to learn. Soon he will learn the strength of the Tribunal Temple, and its importance to all my people."										0							1
Helseth	Almalexia	I have heard that young King Helseth has been murdered. I do not like these things happening in my city.										0	Dead King Hlaalu Helseth > 0						1
Helseth		I heard the king has been killed! I don't believe he had any heirs.					Mournhold					0	Dead King Hlaalu Helseth > 0						116
Helseth		Helseth is our king. Long live the king.				Male	Mournhold					0							82
Helseth		"He is the King of Morrowind. He became our king not long after he and his mother, Barenziah, arrived in Mournhold."				Female	Mournhold					0							34
Helseth		The king? I imagine you'd find him in the Royal Palace. That's where kings usually are.			Guard		Mournhold					0							13
Helseth		King Helseth was murdered! The killer must be found!			Guard		Mournhold					0	Dead King Hlaalu Helseth > 0						13
Helseth		"Long live His Excellency King Hlaalu Helseth, Duke of Mournhold and Ruler of all Morrowind!"			Guard		Mournhold	Royal Guard				0							7
Helseth		The King has been murdered!			Guard		Mournhold	Royal Guard				0	Dead King Hlaalu Helseth > 0						7
Helseth		He's the new king. What of it?			Guard		Mournhold	Temple				0							6
Helseth		I heard he had been killed. There'll be another soon.			Guard		Mournhold	Temple				0	Dead King Hlaalu Helseth > 0						6
Helseth		"He's our new king, I suppose. I would like to know what happened to King Athyn Llethan. Seems a bit odd that the old man died so soon after Helseth arrived in Mournhold. And what about Talen Vandas, Llethan's nephew? Everyone assumed he would be next in line for the throne. Until his accident, that is...."				Male	Mournhold					60							82
Helseth		"King Helseth is our new king, son of Queen Barenziah. I'd like to know what happened to King Athyn Llethan, and to his young protege, Talen Vandas. It all seems a bit suspicious to me."				Female	Mournhold					60							34
Her Hands	Salas Valor	"I was one of Her Hands. I served her well and faithfully. But she has changed. Once she showered her love on everyone, and it was impossible not to want to love her, to serve her, in turn. But now the only thing she loves is power -- her own power. That's all she thinks about. She doesn't notice anything else... anyone else. I don't know what happened. But I will never go back. Never."	Journal TR_MissingHand_01 20									0							1
Her Hands	Salas Valor	NEVER! I don't CARE what she does to me. I WON'T go back. Leave me ALONE! Go AWAY!										0	Journal TR_MissingHand_01 >= 20						1
Her profession	Ahnassi	"Please forgive Ahnassi, if she purrs like a kitten. But Ahnassi is so pleased! You will come visit Ahnassi often then? And tell her things? And ask her things too, for we are now friends, yes? Ahnassi such secrets knows, she almost bursts. Like... Ahnassi MUST tell her new friend! This Hrordis upstairs? Such a secret I know!"	"; Ahnassi; ; Ahnassi; SameSex = 0, Agi 50; CHOICE 1; 
choice ""Continue"" 3"									0	Function Same Sex = 0	Function Choice = 1					1
Her profession	Ahnassi	"Please excuse poor Ahnassi. She knows you must see her drooping tail and drooping whiskers. But Ahnassi must understand, and save her pride. Ahnassi will pretend she does not care. But to you, Ahnassi can't hide. So sad, so sad, so sad."	"; Ahnassi; ; Ahnassi; SameSex = 0, Agi 50; CHOICE 2;"									0	Function Same Sex = 0	Function Choice = 2					1
Her profession	Ahnassi	"Ahnassi tells you, Ahnassi trusts you. Yes, Ahnassi is a thief. You do not mind? Why? Because Ahnassi loves secret things. She loves secrets, and when she finds them, she loves to have them. Like this strange Hrordis upstairs. Hrordis has a secret, Ahnassi can see, so Ahnassi follows Hrordis, and this is how Ahnassi knows Hrordis serves Mehrunes Dagon. This magic belt Hrordis has, such a pretty belt, but strange writings in strange letters, maybe evil, maybe danger."	"; Ahnassi; Journal ""Romance_Ahnassi"" >=  30

Journal romance_ahnassi 32
Journal ""Romance_Ahnassi"" 30
modDisposition 10"									0		Function Choice = 3					1
Her profession	Ahnassi	"Yes, Ahnassi is a thief. But she is a NICE thief. Don't you think so?"	"; Ahnassi; Journal ""Romance_Ahnassi"" >=  32"									0	Journal Romance_Ahnassi >= 32						1
Her profession	Ahnassi	"What Khajiit can see what she wants, and not take it? Could Ahnassi ask for gift? Don't say 'No' to Ahnassi. Must Ahnassi be the thief?. Must she steal this thing, this %PCName fellow she wants? Or will he give himself as a gift?"	"; Ahnassi; SameSex = 0, Agi 50; 
Choice ""Give Ahnassi the gift of friendship."" 1 ""Refuse Ahnassi the gift of friendship."" 2"									50	Function Same Sex = 0						1
herd animals	Gudling the Rascal	"The two most common herd animals of the Ashlanders are the guar and the shalk. The guar is a large biped, trained as a beast of burden, and raised for meat and hides. Wild guard are encountered in the wilderness; they're usually quite peaceful. The shalk is a large, unaggressive beetle, raised for meat and resin from its shells."	;hunter									30							1
herd animals	Briring	"The two most common herd animals of the Ashlanders are the guar and the shalk. The guar is a large biped, trained as a beast of burden, and raised for meat and hides. Wild guard are encountered in the wilderness; they're usually quite peaceful. The shalk is a large, unaggressive beetle, raised for meat and resin from its shells."	;barbarian									30							1
Hetman Abelmawia		"The Velothi Dunmer Hetman Abelmawia is the village hetman, and village steward for Hlaren Ramoran, Redoran Master, Councilor, Lord of Gnisis."	;Gnisis;				Gnisis					30	Not ID hetman abelmawia = 0	Not Local NoLore = 0					61
Hides His Eyes	hides_his_eyes	"Yes, that is me. What can I do for you?"										0							1
Hides His Eyes	Dranas Sarathram	"I'm not sure what information you're looking for, stranger."										40							1
Hides His Eyes	Dranas Sarathram	"Don't know him. Argonian, right? Sounds like an Argonian name. Not his real name of course, but that's the way of things."										60							1
Hides His Eyes	Daric Bielle	"Good fella, that one. Not worth a damn, but a good fella. Took me all over these parts, looking for that slave. Showed me this place, too, so he's can't be all bad. He seems to like the tradehouse in town. I'm happier in this place. Another drink here!"										0							1
Hides His Eyes		Don't know much about it. He must be new in town.					Suran					50	Not Local NoLore = 0						35
Hides His Eyes		"The Argonian? He came into town a few weeks back. Spends some time in the tradehouse. Seems like a nice enough fellow. Tried to help out that bounty hunter. No luck, though."					Suran					60	Not Local NoLore = 0						35
Hides His Eyes		"Yes, I know him. He's that Argonian that came into town a couple of weeks ago. I can't put my finger on it, but there's something not right about him. Just a feeling I have."					Suran					70	Not Local NoLore = 0						35
Hides His Eyes is Haj-Ei	hides_his_eyes	"You found my secret, you did? I'll not try to hide it from you. I am the one the bounty hunter seeks. What of it? He would take me back to the slavers. That is not for me. So I dragged him around the wilderness for a while...what of it? Does he not deserve it, the drunken fool? And he paid me well! So, you know my secret. What will you do with it? You will not tell, will you?"	"Journal ""MV_BountyHunter"" 110
Choice ""Your secret is save with me, friend."" 1 ""I am honor-bound to tell Bielle what I have learned."" 2"									0							1
Hides His Eyes is Haj-Ei	hides_his_eyes	You would tell that fool? I will not go back. I will never go back!	"Journal ""MV_BountyHunter"" 130
StartCombat Player
ModPCFacRep -5 ""Twin Lamps"""									0	Function Choice = 2						1
Hides His Eyes is Haj-Ei	hides_his_eyes	You are a good friend. I thank you. I will let others know what you have done for me today.	"Journal ""MV_BountyHunter"" 120
ModPCFacRep 5 ""Twin Lamps"" 
Goodbye"									0	Function Choice = 1						1
Hides His Eyes is Haj-Ei	hides_his_eyes	You told that idiot my secret! Fetcher! I will never go back!	"StartCombat Player
SetFight 100
SetDisposition 0
Goodbye"									0	Journal MV_BountyHunter = 140						1
Hides His Eyes is Haj-Ei	Daric Bielle	"Well, don't that beat all. How about that. Maybe you've been spending a little time in the bottle as well, huh friend? Pshhh...okay, okay. Here's your reward. Wasn't much anyway. Plus, I've got good credit at this place. Barkeep, another one over here!"	"Journal ""MV_BountyHunter"" 140
RemoveItem ""Gold_001"" 150
Player->AddItem ""Gold_001"" 150
Goodbye"									0	Journal MV_BountyHunter >= 80	Journal MV_BountyHunter < 140					1
Hides His Eyes is Haj-Ei	Daric Bielle	Sure he is! Knew it all along. You need another drink.										0	Journal MV_BountyHunter = 140						1
High Fane	Stacey	The High Fane is the largest Tribunal temple on Vvardenfell. Go to the Temple area of Vivec in order to find it. Danso Indules is usually nearby.	;Vivec;									0	Journal TG_SS_ChurchPolice >= 10	Journal TG_SS_ChurchPolice < 50					1
High Fane		"The High Fane is the largest Tribunal temple on Vvardenfell. Archcanon Saryoni presides over the temple, along with a large staff of priests, healers, and monks. Pilgrims travel from all over Morrowind to view the High Fane and the Ministry of Truth, and to offer prayer and thanks before the Palace of Vivec."	;Vivec;				Vivec					30	Not Local NoLore = 0						316
High Ordinators	Tienius Delitian	Fine warriors and religious zealouts. A nasty combination. Take care around them.										0							1
High Ordinators	Plitinius Mero	"They are much like the Ordinators you might see in Vivec, but they are even more dangerous. Only the best of this sacred order are chosen to serve in Mournhold. To wear their garb is considered a great honor. Any others caught in it are summarily executed."										0							1
High Ordinators	King Hlaalu Helseth	"The goddess's henchmen. They consider themselves a sacred order, but they are nothing more than religious zealots and thugs."										0							1
High Ordinators	Holmar	Wha?										0							1
High Ordinators	Gavas Drin	The High Ordinators keep the peace here in Mournhold. Only the finest and most devout are chosen to be of their ranks.										0							1
High Ordinators	Fedris Hler	"Perhaps you've seen Ordinators on Vvardenfell. Fierce warriors, all. They were the men judged unfit to serve in our Lady's city. The High Ordinators are the strongest warriors in all of Morrowind. They protect the Temple and the city against all threats. Do not cross them."										0							1
High Ordinators	Denegor	"Oh yeah, sure. Heard ya the f-f-first time."										0							1
High Ordinators	Barenziah	"They are power warriors, some of the most deadly in all of Morrowind. In most areas of Mournhold, they are the law. Take care not to cross them."										0							1
High Ordinators	Almalexia	"My High Ordinators protect the city of Mournhold from any who would do it harm. They are holy warriors, blessed with great speed and strength."										0							1
High Ordinators		They're the police of Mournhold. Take care around them.				Male	Mournhold					0							82
High Ordinators		They're the police of Mournhold. Take care around them.				Female	Mournhold					0							34
High Ordinators		They think they're the law around here. Some would disagree.			Guard		Mournhold					0							13
High Ordinators		"Some of the finest warriors in all of Morrowind. If you have a problem, they can take care of it."				Male	Mournhold	Temple				0							7
High Ordinators		They think they run this place. That just might change soon.			Guard		Mournhold	Royal Guard				0							7
High Ordinators		We are the High Ordinators. Move along.			Guard		Mournhold	Temple				0	Not Cell Mournhold Temple: High Chapel = 1						6
High Ordinators		"The bravest and holiest of warriors in all of Morrowind. They keep the peace here in Mournhold, and I'm glad for it."				Female	Mournhold	Temple				0							3
high places	Ajira	"Yes, Ajira knows. You have the... What do you call it? The curiosity? Yes, Ajira likes to reach all the high places, too. And Ajira has just the potion for you. A potion of rising force."										0	Global PCRace = 0						1
High Rock	Artisa Arelas	"High Rock encompasses the many lands and clans of Greater Betony, the Dellese Isles, the Bjoulsae River tribes, and, by tradition, the Western Reach. The rugged highland strongholds and isolated valley settlements have encouraged the fierce independence of the various local Breton clans, and this contentious tribal nature has never been completely integrated into a provincial or Imperial identity. Nonetheless, their language, bardic traditions, and heroic legends are a unifying common legacy."	";Imperial Legion; Imperial cult; bard, bookseller, savant;"									30							1
High Rock		"High Rock encompasses the many lands and clans of Greater Betony, the Dellese Isles, the Bjoulsae River tribes, and, by tradition, the Western Reach. The rugged highland strongholds and isolated valley settlements have encouraged the fierce independence of the various local Breton clans, and this contentious tribal nature has never been completely integrated into a provincial or Imperial identity. Nonetheless, their language, bardic traditions, and heroic legends are a unifying common legacy."	";Imperial Legion; Imperial cult; bard, bookseller, savant;"		Savant							30	Not Local NoLore = 0						19
High Rock		"High Rock encompasses the many lands and clans of Greater Betony, the Dellese Isles, the Bjoulsae River tribes, and, by tradition, the Western Reach. The rugged highland strongholds and isolated valley settlements have encouraged the fierce independence of the various local Breton clans, and this contentious tribal nature has never been completely integrated into a provincial or Imperial identity. Nonetheless, their language, bardic traditions, and heroic legends are a unifying common legacy."	";Imperial Legion; Imperial cult; bard, bookseller, savant;"		Knight			Imperial Legion				30	Not Local NoLore = 0						5
High Rock		"High Rock encompasses the many lands and clans of Greater Betony, the Dellese Isles, the Bjoulsae River tribes, and, by tradition, the Western Reach. The rugged highland strongholds and isolated valley settlements have encouraged the fierce independence of the various local Breton clans, and this contentious tribal nature has never been completely integrated into a provincial or Imperial identity. Nonetheless, their language, bardic traditions, and heroic legends are a unifying common legacy."	";Imperial Legion; Imperial cult; bard, bookseller, savant;"		Priest Service			Imperial Cult				30							5
High Rock		"High Rock encompasses the many lands and clans of Greater Betony, the Dellese Isles, the Bjoulsae River tribes, and, by tradition, the Western Reach. The rugged highland strongholds and isolated valley settlements have encouraged the fierce independence of the various local Breton clans, and this contentious tribal nature has never been completely integrated into a provincial or Imperial identity. Nonetheless, their language, bardic traditions, and heroic legends are a unifying common legacy."	";Imperial Legion; Imperial cult; bard, bookseller, savant;"		Priest			Imperial Cult				30							2
hire a wizard	Natalinus Flavonius	"Yes, you hired me to guard this room."										0				Journal TG_SadrithMoraDefenses >= 70			1
hire a wizard	Erer Darothril	"Who, me? I'm no guard."										0				Journal TG_SadrithMoraDefenses < 100			1
hire a wizard	Big Helende	Go to the Mages Guild over at Wolverine Hall and see if you can hire a wizard to protect our guildhouse here from the Camonna Tong thugs.	"Journal TG_SadrithMoraDefenses 10
ShowMap ""Wolverine Hall"""									0							1
hire a wizard	Big Helende	"Never mind. I understand that the person in charge of hiring out wizards is dead. That was Arielle Phiencel. A shame. You don't know anything about her death, do you? Anyway, there are other jobs for you to do."	Journal TG_SadrithMoraDefenses 110									0	Dead arielle phiencel > 0						1
hire a wizard	Big Helende	"Yes, our new guard has already arrived. Good work, %PCName. I was using this ring to help defend the place, but I don't need it anymore."	"Journal TG_SadrithMoraDefenses 100
Player->AddItem ""Dire Shardbolt Ring"" 1
ModPCFacRep 5 ""Thieves Guild""
ModDisposition 10"									0				Journal TG_SadrithMoraDefenses >= 70			1
hire a wizard	Big Helende	"You already hired a wizard. When his contract expires, maybe I'll need your help again."										0				Journal TG_SadrithMoraDefenses >= 100			1
hire a wizard	Big Helende	I can't talk to you about this until you make amends.										0	Function PC Expelled = 1						1
hire a wizard	Arielle Phiencel	"Yes, I could arrange for a wizard to guard your precious guildhall. But first you must bring me four pieces of raw ebony for an experiment. If you bring me the ebony, I will send you a guard."	Journal TG_SadrithMoraDefenses 50									0				Journal TG_SadrithMoraDefenses >= 10			1
hire a wizard	Arielle Phiencel	So do you have the ebony?	"Choice ""Yes, here they are"" 1 ""No, not yet"" 2"									0	Item ingred_raw_ebony_01 >= 4			Journal TG_SadrithMoraDefenses >= 50			1
hire a wizard	Arielle Phiencel	"No ebony, no guard for your guildhall."										0	Function Choice = 2						1
hire a wizard	Arielle Phiencel	"Yes, these are all fine samples. I will send one of our fine Battlemages, Natalinus Flavonius, over to Dirty Muriel's."	"Journal TG_SadrithMoraDefenses 70
Player->RemoveItem Ingred_Raw_Ebony_01 4
AddItem Ingred_Raw_Ebony_01 4
""Natalinus Flavonius""->Enable"									0	Function Choice = 1						1
hire a wizard	Arielle Phiencel	"Yes, I have sent you a guard."										0				Journal TG_SadrithMoraDefenses >= 70			1
hire a wizard	Arielle Phiencel	"I don't care what happened to him, all transactions are final, and I'm not sending you another guard. Battlemages don't grow on trees, you know."										0	Dead natalinus flavonius >= 1			Journal TG_SadrithMoraDefenses >= 70			1
hire a wizard		You want to hire a wizard as a guard? Talk to Arielle Phiencel.					"Sadrith Mora, Wolverine Hall"	Mages Guild				0	Dead arielle phiencel = 0						7
hire an explorer	Athellor	I've already hired an explorer -- you.  Now please get going.  I'm anxious to know what evidence you might find.										0	Journal BM_Falmer >= 50	Journal BM_Falmer < 100					1
hire an explorer	Athellor	"Listen, %PCName....  You seem an able sort. And you did listen politely to my ramblings!  Would you be interested in helping me with my research?  I need someone to do a bit of exploring and investigating. I'll pay you, of course, with some gold up front. Are you interested?"	"Choice ""Sounds intriguing, Athellor.  What would you have me do?"" 1 ""Afraid not, Athellor.  I've got more important matters to attend to."" 2"									0	Journal BM_Falmer >= 20	Journal BM_Falmer < 50					1
hire an explorer	Athellor	"Well, that IS disappointing.  You listened so intently to my tale, I thought for sure you'd want to help me.  Oh well.  If you change your mind, the job is open.  Unless, of course, I find another interested party.  Good day, %PCName."	"ModDisposition -20
Journal ""BM_Falmer"" 40
Goodbye"									0	Function Choice = 2						1
hire an explorer	Athellor	"I need you to investigate Solstheim's ancient sites.  Burial barrows, standing stones, that sort of thing.  Who knows what information they hold?  Here's 200 gold for traveling expenses, equipment, or whatever else you may need.  If you find any solid evidence of the Falmer's existence, bring it back to me here."	"ModDisposition 10
player->additem ""gold_001"" 200
Journal ""BM_Falmer"" 50"									0	Function Choice = 1						1
hire guards	Seler Favelnim	I'm an old man. I'd be of no use to you.										0	Journal CO_11 >= 20						1
hire guards	Sabinus Oranius	Ha ha! No.										0	Journal CO_11 >= 20						1
hire guards	Persius Mercius	"I know a few men who can garrison your stronghold, and I'll even recommend them to you for free. But first you'll have to get my friend, Frelene Acques out of prison. She's being held in the prison under the Hlaalu Canton in Vivec. Find a way to get her out and report back to me."	"Journal HR_Stronghold 130
""Frelene Acques""->Enable"									0				Journal HR_Stronghold >= 100			1
hire guards	Persius Mercius	"Oh? You were able to get Frelene Acques out? I will take you word for it. I'll have a few of our better fighters sent over to your stronghold, %PCName."	Journal HR_Stronghold 150									0				Journal HR_Stronghold >= 144			1
hire guards	Persius Mercius	"If you have any trouble with your guards, let me know about it."										0				Journal HR_Stronghold >= 150			1
hire guards	Gratian Caerellius	"This is interesting news. I was just telling someone the other day that someone needs to make sure his place is safe. Looks like I'll get a chance to put my money where my mouth is, eh? I'll do it."	"set gratianguard to 1
Journal CO_11 40"									0							1
hire guards	Gratian Caerellius	"Yes, like I told you, I'll do it."										0	Global gratianguard = 1						1
hire guards	Gidar Verothan	"Good luck with that. I'm afraid you won't see me volunteering. I have enough to do, thank you very much."										0	Journal CO_11 >= 20						1
hire guards	Garnas Uvalen	"So you're looking for volunteers? I've never been one to turn down an offer. It's gotten me this far, and maybe now I can go even farther. Sure, I'll accept."	"set garnasguard to 1
Journal CO_11 50"									0							1
hire guards	Garnas Uvalen	"I've already accepted the opportunity, %PCName."										0	Global garnasguard = 1						1
hire guards	Gamin Girith	"You want me to guard this place? No, I don't think so. Sorry."										0	Journal CO_11 >= 20						1
hire guards	Galsa Gindu	"Yes, speak with Percius Mercius at the local Guild of Fighters. They usually know of a few good Redoran fighters out of work."	Journal HR_Stronghold 110									0				Journal HR_Stronghold >= 100			1
hire guards	Galsa Gindu	"Oh, Percius Mercius agreed to garrison your stronghold? Good. I will give the orders to begin the next phase of construction."	"Journal HR_Stronghold 170
StartScript Strong_Build2_R"									0				Journal HR_Stronghold >= 150			1
hire guards	Galsa Gindu	"There's no need to hire more guards, %PCName."										0				Journal HR_Stronghold >= 170			1
hire guards	Falco Galenus	"I think it's only fair that others take up the responsibility, but it's not something I would be willing to order any of them to do. I'd like to see if there are any volunteers first. Ask around, and see if any of the colonists would be interested. Let me know if you find any."	Journal CO_11 20									0	Global ColonySide = 1	Journal CO_10 = 100					1
hire guards	Falco Galenus	"Have you finished, or are you going to keep looking for colonists willing to act as guards?"	"Choice: ""I've finished."" 1 ""I'll keep looking."" 2"									0	Journal CO_11 >= 20	Global ColonySide = 1					1
hire guards	Falco Galenus	"You haven't found anyone? There must be someone willing to take on guard duty. You'll have to search a little harder, %PCName."										0	Function Choice = 1	Journal CO_11 = 20					1
hire guards	Falco Galenus	Good. Who do we have available?	"Choice ""Garnas Uvalen."" 6 ""Nevermind."" 2"									0	Function Choice = 1	Global garnasguard = 1					1
hire guards	Falco Galenus	Good. Who do we have available?	"Choice ""Gratian Caerellius."" 8 ""Nevermind."" 2"									0	Function Choice = 1	Global gratianguard = 1					1
hire guards	Falco Galenus	Good. Who do we have available?	"Choice ""Afer Flaccus."" 7 ""Nevermind."" 2"									0	Function Choice = 1	Global aferguard = 1					1
hire guards	Falco Galenus	Good. Who do we have available?	"Choice ""Afer Flaccus and Garnas Uvalen."" 5 ""Nevermind."" 2"									0	Function Choice = 1	Global aferguard = 1	Global garnasguard = 1				1
hire guards	Falco Galenus	Good. Who do we have available?	"Choice ""Gratian Caerellius and Garnas Uvalen."" 6 ""Nevermind."" 2"									0	Function Choice = 1	Global gratianguard = 1	Global garnasguard = 1				1
hire guards	Falco Galenus	Good. Who do we have available?	"Choice ""Afer Flaccus and Gratian Caerellius."" 4 ""Nevermind."" 2"									0	Function Choice = 1	Global aferguard = 1	Global gratianguard = 1				1
hire guards	Falco Galenus	Good. Who do we have available?	"Choice ""Afer Flaccus, Gratian Caerellius, and Garnas Uvalen"" 3 ""Nevermind."" 2"									0	Function Choice = 1	Global aferguard = 1	Global gratianguard = 1	Global garnasguard = 1			1
hire guards	Falco Galenus	Very well. Let me know when you've finished polling the colonists.										0	Function Choice = 2						1
hire guards	Falco Galenus	"Only one volunteer? That's disappointing. Ah, well. I'll see to it that they're outfitted with the appropriate equipment. Thank you for doing this, %PCName."	"Journal CO_11 60
ModPCFacRep 6 ""East Empire Company""
StartScript ColonyGuards
Set ColonyState to 13"									0	Function Choice = 9						1
hire guards	Falco Galenus	"Only one volunteer? That's disappointing. Ah, well. I'll see to it that they're outfitted with the appropriate equipment. Thank you for doing this, %PCName."	"Journal CO_11 60
ModPCFacRep 6 ""East Empire Company""
StartScript ColonyGuards
Set ColonyState to 13"									0	Function Choice = 8						1
hire guards	Falco Galenus	"Only one volunteer? That's disappointing. Ah, well. I'll see to it that they're outfitted with the appropriate equipment. Thank you for doing this, %PCName."	"Journal CO_11 60
ModPCFacRep 6 ""East Empire Company""
StartScript ColonyGuards
Set ColonyState to 13"									0	Function Choice = 7						1
hire guards	Falco Galenus	"Two of them have volunteered? Well, that's good.! I'll see to it that they're outfitted with the appropriate equipment. Thank you for doing this, %PCName."	"Journal CO_11 60
ModPCFacRep 9 ""East Empire Company""
StartScript ColonyGuards
Set ColonyState to 13"									0	Function Choice = 6						1
hire guards	Falco Galenus	"Two of them have volunteered? Well, that's good.! I'll see to it that they're outfitted with the appropriate equipment. Thank you for doing this, %PCName."	"Journal CO_11 60
ModPCFacRep 9 ""East Empire Company""
StartScript ColonyGuards
Set ColonyState to 13"									0	Function Choice = 5						1
hire guards	Falco Galenus	"Two of them have volunteered? Well, that's good.! I'll see to it that they're outfitted with the appropriate equipment. Thank you for doing this, %PCName."	"Journal CO_11 60
ModPCFacRep 9 ""East Empire Company""
StartScript ColonyGuards
Set ColonyState to 13"									0	Function Choice = 4						1
hire guards	Falco Galenus	"Three of them have volunteered? Excellent! I'll see to it that they're outfitted with the appropriate equipment. Thank you for doing this, %PCName."	"Journal CO_11 60
ModPCFacRep 12 ""East Empire Company""
StartScript ColonyGuards
Set ColonyState to 13"									0	Function Choice = 3						1
hire guards	Falco Galenus	"You've already taken care of it, %PCName."										0	Journal CO_11 = 60	Global ColonySide = 1					1
hire guards	Falco Galenus	That's Carnius' problem. Not mine.										0	Global ColonySide = 2						1
hire guards	Dralora Favelnim	Not over your dead body.										0	Journal CO_11 >= 20						1
hire guards	Dralora Favelnim	"Oh, no. I have Seler to look after. And I don't think I'm really suited for that sort of thing, do you?"										0	Journal CO_11 >= 20	Dead Seler Favelnim = 0					1
hire guards	Carnius Magius	"Personally, I couldn't care if they all dropped dead tomorrow. But the investors are becoming nervous, and I'm not quite ready for them to pull out of the venture just yet. So you're going to poll the colonists and see if any are willing to volunteer. It'll look better that way, don't you think? Return to me when you've found some willing to take the job."	Journal CO_11 10									0	Global ColonySide = 2	Journal CO_10 >= 110					1
hire guards	Carnius Magius	"Well, have you found anyone to take up the positions?"	"Choice ""Yes."" 10 ""I'm going to keep looking."" 11"									0	Journal CO_11 >= 10	Global ColonySide = 2					1
hire guards	Carnius Magius	"Very well, but don't dawdle. Find out who's willing soon."										0	Function Choice = 11						1
hire guards	Carnius Magius	You haven't found anyone? I find that impossible to believe. Get back out there and keep looking.										0	Function Choice = 10						1
hire guards	Carnius Magius	"Who's it going to be, then?"	"Choice: ""Garnas Uvalen."" 15 ""Nevermind."" 11"									0	Function Choice = 10	Global gratianguard = 1					1
hire guards	Carnius Magius	"Who's it going to be, then?"	"Choice: ""Gratian Caerellius."" 17 ""Nevermind."" 11"									0	Function Choice = 10	Global garnasguard = 1					1
hire guards	Carnius Magius	"Who's it going to be, then?"	"Choice: ""Afer Flaccus."" 16 ""Nevermind."" 11"									0	Function Choice = 10	Global aferguard = 1					1
hire guards	Carnius Magius	"Who's it going to be, then?"	"Choice: ""Gratian Caerellius and Garnas Uvalen."" 15 ""Nevermind."" 11"									0	Function Choice = 10	Global garnasguard = 1	Global gratianguard = 1				1
hire guards	Carnius Magius	"Who's it going to be, then?"	"Choice: ""Afer Flaccus and Garnas Uvalen."" 14 ""Nevermind."" 11"									0	Function Choice = 10	Global aferguard = 1	Global garnasguard = 1				1
hire guards	Carnius Magius	"Who's it going to be, then?"	"Choice: ""Afer Flaccus and Gratian Caerellius."" 13 ""Nevermind."" 11"									0	Function Choice = 10	Global aferguard = 1	Global gratianguard = 1				1
hire guards	Carnius Magius	"Who's it going to be, then?"	"Choice: ""Afer Flaccus, Gratian Caerellius, and Garnas Uvalen."" 12 ""Nevermind."" 11"									0	Function Choice = 10	Global aferguard = 1	Global gratianguard = 1	Global garnasguard = 1			1
hire guards	Carnius Magius	"Only one volunteer? Perhaps they are not all as stupid as I'd assumed. Nevertheless, I will see to it that our guard friend get equipment and orders immediately. Come back in a few days, and I'll have something extra special for you."	"Journal CO_11 70
ModPCFacRep 6 ""East Empire Company""
StartScript ColonyGuards
player->additem ""gold_001"" 500
Set ColonyState to 13"									0	Function Choice = 18						1
hire guards	Carnius Magius	"Only one volunteer? Perhaps they are not all as stupid as I'd assumed. Nevertheless, I will see to it that our guard friend get equipment and orders immediately. Come back in a few days, and I'll have something extra special for you."	"Journal CO_11 70
ModPCFacRep 6 ""East Empire Company""
StartScript ColonyGuards
player->additem ""gold_001"" 500
Set ColonyState to 13"									0	Function Choice = 17						1
hire guards	Carnius Magius	"Only one volunteer? Perhaps they are not all as stupid as I'd assumed. Nevertheless, I will see to it that our guard friend get equipment and orders immediately. Come back in a few days, and I'll have something extra special for you."	"Journal CO_11 70
ModPCFacRep 6 ""East Empire Company""
StartScript ColonyGuards
player->additem ""gold_001"" 500
Set ColonyState to 13"									0	Function Choice = 16						1
hire guards	Carnius Magius	"Two of them volunteered? Falco's ridiculous optimism has not poisoned them all, I see. So be it. I'll see to it that they're outfitted immediately. Come back in a few days, and I'll have something extra special for you."	"Journal CO_11 70
ModPCFacRep 9 ""East Empire Company""
StartScript ColonyGuards
player->additem ""gold_001"" 750
Set ColonyState to 13"									0	Function Choice = 15						1
hire guards	Carnius Magius	"Two of them volunteered? Falco's ridiculous optimism has not poisoned them all, I see. So be it. I'll see to it that they're outfitted immediately. Come back in a few days, and I'll have something extra special for you."	"Journal CO_11 70
ModPCFacRep 9 ""East Empire Company""
StartScript ColonyGuards
player->additem ""gold_001"" 750
Set ColonyState to 13"									0	Function Choice = 14						1
hire guards	Carnius Magius	"Two of them volunteered? Falco's ridiculous optimism has not poisoned them all, I see. So be it. I'll see to it that they're outfitted immediately. Come back in a few days, and I'll have something extra special for you."	"Journal CO_11 70
ModPCFacRep 9 ""East Empire Company""
StartScript ColonyGuards
player->additem ""gold_001"" 750
Set ColonyState to 13"									0	Function Choice = 13						1
hire guards	Carnius Magius	"Three of them volunteered? The poor fools.... So be it. I'll see to it that they're outfitted immediately. Come back in a few days, and I'll have something extra special for you."	"Journal CO_11 70
ModPCFacRep 12 ""East Empire Company""
player->additem ""gold_001"" 1000
StartScript ColonyGuards
Set ColonyState to 13"									0	Function Choice = 12						1
hire guards	Carnius Magius	"It's already been addressed, %PCRank. Any more guards hired now, and it'll just mean that much more carnage in the long run."										0	Journal CO_11 = 70						1
hire guards	Apronia Alfena	"Oh, you're silly. Hee hee! Why would I ever do something like that? With all these big, strong men here, I'm sure they can take care of it."										0	Journal CO_11 >= 20						1
hire guards	Afer Flaccus	"Really? I've got to admit, this mining stuff isn't really for me. It's not that I mind hard work, but I'm just not enjoying it. There's nothing to lose, right? Sure, I'll give it a try."	"set aferguard to 1
Journal CO_11 30"									0	Journal CO_10 >= 10						1
hire guards	Afer Flaccus	I've already said I'll do it. What else do you want me to say?										0	Global aferguard = 1						1
hire guards		"It's already been taken care of, from what I heard."						East Empire Company				0	Journal CO_11 >= 60	Not ID Carnius Magius = 1	Not ID Falco Galenus = 1				18
his madness	Almalexia	"I have suspected for some time that the Lord Sotha Sil had entered Sheogorath's realm. His visits have been more and more infrequent, and punctuated by violent fits of anger. He began to speak of the fall of the Tribunal and the return of the Old Gods. But Sotha Sil is not a Seer; he is a Maker. He shapes the Here and the Now, while only I have been privy to what is to come. I know this...he is no longer the man he once was."										0							1
his saber	Baro Egnatius	"Aye, I'd recognize his sword anywhere, if I saw it. What's it to you?"										0	Journal CO_5 >= 10						1
his saber	Baro Egnatius	"What, you're going to try and tell me you have it? Sure, it's easy to talk. A guy like Elberoth, though. He wouldn't just SAY he had his saber. He'd SHOW you he had it. And a guy looking at Elberoth holding his saber? He'd understand things pretty good, or he'd be REAL sorry."										0	Item steel saber_elberoth >= 1						1
his saber	Baro Egnatius	"How did you.... but where...  so it's true? He's dead? You don't mean to tell me that you....  I mean, you didn't.... you didn't KILL him, did you? Okay, listen. Maybe I made a bit of a mistake, all right? How about I just take the ship and deliver the ore, and we won't have any sort of problem at all. Just... just don't hurt me. Look, I'm going now, see?"	Journal CO_5 60									0	Local saberout = 1						1
his saber	Baro Egnatius	I can't believe you killed him....										0	Journal CO_5 >= 60						1
his saber	Apronia Alfena	"It certainly came in handy. Now that I think of it, though, I don't really have much of a use for it. Here, you take it. Not like it's worth much of anything, but odds are you'd be more likely to use it than I ever will."	"removeitem ""steel saber_elberoth"" 1
player->additem ""steel saber_elberoth"" 1
Journal CO_5 50"									0							1
his saber	Apronia Alfena	"I already gave it to you, %PCName. What, did you lose it? It's not like it was worth much. At least, not to anyone but Elberoth, and he certainly won't be needing it again."										0	Journal CO_5 >= 50						1
history books	Vala Catraso	"Yes, we are always looking for more history books. The students wear them out so fast. They don't always understand that the pages are only for reading, not...cleaning. I'm always looking for donations of all four volumes of ""Brief History of the Empire."""										0							1
history books	Vala Catraso	"You have a complete set of ""A Brief History of the Empire"" to donate to the school?"	"Choice ""Yes, here they are"" 2 ""No, nevermind"" 3"									0	Item bk_BriefHistoryEmpire1 >= 1	Item bk_BriefHistoryEmpire2 >= 1	Item bk_BriefHistoryEmpire3 >= 1	Item bk_BriefHistoryEmpire4 >= 1			1
history books	Vala Catraso	"You have a complete set of ""A Brief History of the Empire"" to donate to the school?"	"Choice ""Yes, here they are"" 1 ""No, nevermind"" 3"									0	Item bk_BriefHistoryEmpire1_oh >= 1	Item bk_BriefHistoryEmpire2_oh >= 1	Item bk_BriefHistoryEmpire3_oh >= 1	Item bk_BriefHistoryEmpire4_oh >= 1			1
history books	Vala Catraso	"If you change your mind, I'll be here."										0	Function Choice = 3						1
history books	Vala Catraso	"Yes, these will do. The old ones are almost completely worn out. I am very grateful, %PCName."	"Journal TG_SS_Plutocrats 30
Player->RemoveItem bk_BriefHistoryEmpire1 1
Player->RemoveItem bk_BriefHistoryEmpire2 1
Player->RemoveItem bk_BriefHistoryEmpire3 1
Player->RemoveItem bk_BriefHistoryEmpire4 1
ModDisposition 20"									0	Function Choice = 2						1
history books	Vala Catraso	"These are exquisite! I've never seen their equal, %PCName. Where did you get them?"	"Choice ""I stole them from Odral Helvi."" 10 ""Consider them a gift from the Bal Molagmer."" 11"									0	Function Choice = 1						1
history books	Vala Catraso	"The Bal Molagmer? Well, with all due respect to this generous gift, I think I probably know more about that than you do. I've heard stories of their return, but you do not wear their trappings. These books are in excellent condition, %PCName. They should last at least a few months."	"Journal TG_SS_Plutocrats 50
Player->RemoveItem bk_BriefHistoryEmpire1_oh 1
Player->RemoveItem bk_BriefHistoryEmpire2_oh 1
Player->RemoveItem bk_BriefHistoryEmpire3_oh 1
Player->RemoveItem bk_BriefHistoryEmpire4_oh 1
ModDisposition 20"									0	Function Choice = 11						1
history books	Vala Catraso	"The Bal Molagmer? I have heard rumors of their return, and now this. Those gloves are priceless, I hope you know. I don't know what to say. Thank you for the books, these should last at least a few months."	"Journal TG_SS_Plutocrats 50
Player->RemoveItem bk_BriefHistoryEmpire1_oh 1
Player->RemoveItem bk_BriefHistoryEmpire2_oh 1
Player->RemoveItem bk_BriefHistoryEmpire3_oh 1
Player->RemoveItem bk_BriefHistoryEmpire4_oh 1
ModDisposition 20"									0	Function Choice = 11			Global TGglove = 1			1
history books	Vala Catraso	"I'll just pretend I didn't hear that last thing you said, whatever it was. Thank you for the books, %PCName."	"Journal TG_SS_Plutocrats 50
Player->RemoveItem bk_BriefHistoryEmpire1_oh 1
Player->RemoveItem bk_BriefHistoryEmpire2_oh 1
Player->RemoveItem bk_BriefHistoryEmpire3_oh 1
Player->RemoveItem bk_BriefHistoryEmpire4_oh 1
ModDisposition 20"									0	Function Choice = 10						1
history books	Vala Catraso	Those last books you brought me haven't worn out yet.										0				Journal TG_SS_Plutocrats >= 50			1
history books	Stacey	"Odral Helvi in Caldera has all four volumes of ""A Brief History of the Empire."" They are personal treasures of his, bound with gold and delicately printed. Family heirlooms. I want you to steal all four of these books and deliver them to Vala Catraso at the reading school at the Guild of Mages in Ald'ruhn. The school always accepts books as donations, but I want you to donate Odral Helvi's books in the name of the Bal Molagmer. You'll find Helvi and the books in the Governor's Hall in Caldera."	Journal TG_SS_Plutocrats 10							Thieves Guild		0				Journal TG_SS_GreedySlaver >= 100			1
history books	Stacey	"Odral Helvi in Caldera has all four volumes of ""A Brief History of the Empire."" They are personal treasures of his, bound with gold and delicately printed. Family heirlooms. I want you to steal all four of these books and deliver them to Vala Catraso at the reading school at the Guild of Mages in Ald'ruhn. The school always accepts these books as donations, but I want you to donate Odral Helvi's books in the name of the Bal Molagmer. You'll find Helvi and the books in the Governor's Hall in Caldera."	Journal TG_SS_Plutocrats 10							Thieves Guild		0	Dead brallion >= 1			Journal TG_SS_GreedySlaver = 0	Journal TG_SS_Enamor >= 100		1
history books	Stacey	"It is not just the charity that is important, but stealing from the unjust. Go steal Odral Helvi's books from the Governor's Hall in Caldera, not some other set of history books, and deliver them to Vala Catraso."								Thieves Guild		0				Journal TG_SS_Plutocrats >= 30			1
history books	Stacey	"Good work, %PCName."	"Journal TG_SS_Plutocrats 100
ModPCFacRep 5 ""Thieves Guild""
ModDisposition 10"							Thieves Guild		0				Journal TG_SS_Plutocrats >= 50			1
history books	Stacey	"I know the school could use more, but you've done your job, %PCName."								Thieves Guild		0				Journal TG_SS_Plutocrats >= 100			1
history books	Stacey	"I'm disappointed in you, %PCName. You've been caught too many times. Tone down your act, pay off yours debts, then come see me again."								Thieves Guild		0	Function PC Expelled = 1						1
history books	Stacey	"I'm very disappointed in you, %PCName. You broke our rules, and I can't have one of your reputation in the Bal Molagmer. Clear you name, and perhaps we can speak again."										0	Function PC Expelled = 1						1
history books	Odral Helvi	"Put that back, %PCName."	ModDisposition -10									0	Item bk_BriefHistoryEmpire4_oh >= 1						1
history books	Odral Helvi	"Put that back, %PCName."	ModDisposition -10									0	Item bk_BriefHistoryEmpire3_oh >= 1						1
history books	Odral Helvi	"Put that back, %PCName."	ModDisposition -10									0	Item bk_BriefHistoryEmpire2_oh >= 1						1
history books	Odral Helvi	"Put that back, %PCName."	ModDisposition -10									0	Item bk_BriefHistoryEmpire1_oh >= 1						1
history books		You'd want Vala. She's around here somewhere. She accepts all the book donations.					"Ald-ruhn, Guild of Mages"					0	Not Local NoLore = 0			Journal TG_SS_Plutocrats >= 10			10
history of the Ashlanders	Huleeya	"In the First Era, the nomadic Ashlanders and the settled Dunmer clans were much alike, but after the First Council and the formation of the Great Houses, Ashlanders have been steadily forced into the poorest and most hostile lands. Now the nomadic tribes look to the prophesied return of Nerevar for a restoration of their ancient rights and religious traditions."										0				Journal A1_7HuleeyaInformant >= 20			1
Hla Oad	Kaye	"Hla Oad is a tiny isolated fishing village on western Vvardenfell in the Bitter Coast region. You can take passage to Hla Oad from the Ebonheart docks. Speak to Nevosi Hlan, shipmaster. His boat is the 'Chun-Ook'."	"ShowMap ""Hla Oad""
ShowMap ""Gnaar Mok"""									0							1
Hla Oad	Imsin the Dreamer	Hla Oad is a tiny fishing village on western Vvardenfell in the Bitter Coast region.	"ShowMap ""Hla Oad"""									30							1
Hla Oad	Habasi	Hla Oad is a backwater town of fishermen southwest of Balmora. You can follow an old trail down the River Odai to get there.	";scout; savant;
ShowMap ""Hla Oad"""									0							1
Hla Oad		Hla Oad is a tiny isolated fishing village on western Vvardenfell in the Bitter Coast region. A rough track along the River Odai connects Hla Oad with the town of Balmora.	";scout; savant;
ShowMap ""Hla Oad"""		Savant							0	Not Local NoLore = 0						19
Hla Oad		"This is just a little fishing village on the Bitter Coast. A rough track along the River Odai connects Hla Oad with the town of Balmora across the hills to the northeast. And you can get a ship to Gnaar Mok or Ebonheart. Otherwise, it's a very long and unpleasant walk along the coast south to Seyda Neen, or a much longer and more unpleasant walk north to nowhere."					Hla Oad					0	Not Local NoLore = 0						18
Hla Oad		Hla Oad is a tiny isolated fishing village on western Vvardenfell in the Bitter Coast region. A rough track along the River Odai connects Hla Oad with Balmora. There's also silt strider service from Vivec.	";scout; savant;
ShowMap ""Hla Oad"""		Scout		Balmora					0	Not Local NoLore = 0						4
Hla Oad		Hla Oad is a tiny isolated fishing village on western Vvardenfell in the Bitter Coast region. A rough track along the River Odai connects Hla Oad with the town of Balmora.	";scout; savant;
ShowMap ""Hla Oad"""		Scout		Seyda Neen					0	Not Local NoLore = 0						2
Hla Oad		Hla Oad is a tiny isolated fishing village on western Vvardenfell in the Bitter Coast region. A rough track along the River Odai connects Hla Oad with the town of Balmora.	";scout; savant;
ShowMap ""Hla Oad"""		Scout		Gnaar Mok					0	Not Local NoLore = 0						2
Hlaalu Compound		"Hlaalu Compound is the westmost canton. Councilor Crassius Curio has a splendid tier-top mansion here. The tiers below contain Hlaalu treasuries, records, holding cells, and various services. There are two public houses: the Elven Nations and the No Name Club. A variety of craftsmen and tradesmen also have shops at Hlaalu Compound. Some House Hlaalu nobles maintain residences in the less-formal St. Delyn and St. Olms cantons. Councilor Velanda Omani's manor is east of the city on Elmas Island."	;Vivec;				Vivec					30	Not Local NoLore = 0						316
Hlaalu councilors	Nileno Dorvayn	Here's a recent edition of the Yellow Book of Great House Hlaalu. It lists the current Hlaalu councilors and their residences. I might tell you more for a small consideration.	"Player->AddItem ""bk_YellowBook426"" 1
Journal B6_HlaaluBook 1
StartScript CouncilorTopicsHlaalu
Choice ""Bribe her 50 drakes."" 1 ""Nevermind."" 2"									0							1
Hlaalu councilors	Nileno Dorvayn	You should consult the recent edition of the Yellow Book of Great House Hlaalu. It lists the current Hlaalu councilors and their residences.	"Choice ""Bribe her 50 drakes."" 1 ""Nevermind."" 2"									0	Journal B6_HlaaluBook >= 1						1
Hlaalu councilors	Nileno Dorvayn	"As I said, Crassius Curio is the most open minded of the Hlaalu Councilors, though somewhat eccentric. If you get lost, consult a recent edition of the Yellow Book."										0				Journal B6_HlaaluBook >= 30			1
Hlaalu councilors	Nileno Dorvayn	Very well.										0	Function Choice = 2						1
Hlaalu councilors	Nileno Dorvayn	"Get some coins in your pocket and come see me again. Otherwise, I'll have to report you for trying to bribe a ranking member of House Hlaalu."	ModDisposition -10									0	Function Choice = 1						1
Hlaalu councilors	Nileno Dorvayn	"The one you should speak with is Crassius Curio. His manor is in the Hlaalu Plaza in Vivec. Of the Hlaalu Councilors, he is one most likely to listen to your requests, whatever they may be."	"Journal B6_HlaaluBook 30
ModDisposition 10
Player->RemoveItem Gold_001 50"									0	Function Choice = 1	Item Gold_001 >= 50					1
Hlaalu councilors	Nibani Maesa	"Go to Balmora, the chief town of the Hlaalu. I believe the councilors meet there in a great house with many rooms. The Hlaalu are soft and cowardly, sly and greedy. Their traders are liars and cheats. Look behind the words they speak for the truths they are hiding."										0	Journal A2_6_Incarnate >= 50						1
Hlaalu councilors	Crassius Curio	I am sure you can persuade Dram Bero to support you as Hortator... if you can find him. Orvas Dren has Nevena Ules and Velanda Omani in his pocket. You might want to make a little trip to the Dren Plantation before talking to them. And then there's Yngling Half-Troll.	ShowMap Dren Plantation									0				Journal B6_CurioHort >= 50	Journal B6_HlaaluHort < 50		1
Hlaalu councilors		Here's a recent edition of the Yellow Book of Great House Hlaalu. It lists the current Hlaalu councilors and their residences.	"Player->AddItem ""bk_YellowBook426"" 1
Journal B6_HlaaluBook 1
StartScript CouncilorTopicsHlaalu"					Hlaalu	Councilman			0							6
Hlaalu councilors		You should consult the recent edition of the Yellow Book of Great House Hlaalu. It lists the current Hlaalu councilors and their residences.						Hlaalu	Councilman			0	Journal B6_HlaaluBook >= 1						6
Hlaalu Hortator	Yngling Half-Troll	A  Hortator is a war leader for a Great House. Why?	"Choice ""Ask how a Hortator is chosen."" 3 ""Tell your story and ask to be confirmed as Hortator."" 4"									0				Journal A2_6_Incarnate >= 50			1
Hlaalu Hortator	Yngling Half-Troll	"That's a touching story, but if you don't have 2000 drakes, you won't get my vote."	Journal B6_YnglingHort 20									0	Function Choice = 4						1
Hlaalu Hortator	Yngling Half-Troll	"That's a touching story, but if you don't have 2000 drakes, you won't get my vote."	"Journal B6_YnglingHort 20
Choice ""Give Yngling 2000 drakes."" 1  ""Stall for time."" 2"									0	Function Choice = 4	Item Gold_001 >= 2000					1
Hlaalu Hortator	Yngling Half-Troll	"That's a touching story, but if you don't have 1000 drakes, you won't get my vote."	Journal B6_YnglingHort 10							Hlaalu		0	Function Choice = 4						1
Hlaalu Hortator	Yngling Half-Troll	"That's a touching story, but if you don't have 1000 drakes, you won't get my vote."	"Journal B6_YnglingHort 10
Choice ""Give Yngling 1000 drakes."" 1  ""Stall for time."" 2"							Hlaalu		0	Function Choice = 4	Item Gold_001 >= 1000					1
Hlaalu Hortator	Yngling Half-Troll	I think the Hlaalu councilors have to vote for him. And all the councilors must vote for the Hortator.	"; Yngling Half-Troll; Journal ""A2-6_Incarnate"" 30; 1"									0	Function Choice = 3			Journal A2_6_Incarnate >= 50			1
Hlaalu Hortator	Yngling Half-Troll	You get my vote for Hortator of House Hlaalu when I get my money.										0				Journal B6_YnglingHort >= 10			1
Hlaalu Hortator	Yngling Half-Troll	You get my vote for Hortator of House Hlaalu when I get my 2000 drakes.	"Choice ""Give Yngling 2000 drakes."" 1  ""Stall for time."" 2"									0	Item Gold_001 >= 2000			Journal B6_YnglingHort >= 10			1
Hlaalu Hortator	Yngling Half-Troll	You get my vote for Hortator of House Hlaalu when I get my 1000 drakes.	"Choice ""Give Yngling 1000 drakes."" 1  ""Stall for time."" 2"							Hlaalu		0	Item Gold_001 >= 1000			Journal B6_YnglingHort >= 10			1
Hlaalu Hortator	Yngling Half-Troll	Go ahead. Take your time. I'm ready when you're ready.										0	Function Choice = 2						1
Hlaalu Hortator	Yngling Half-Troll	"A pleasure doing business with you, %PCName. And I'm a man of my word. You got my vote for the office of Hortator of House Hlaalu. Once you get everyone's vote, talk to Crassius Curio."	"Player->RemoveItem Gold_001 2000
Journal B6_YnglingHort 50"									0	Function Choice = 1						1
Hlaalu Hortator	Yngling Half-Troll	"A pleasure doing business with you, %PCName. And I'm a man of my word. You got my vote for the office of Hortator of House Hlaalu. Once you get everyone's vote, talk to Crassius Curio."	"Player->RemoveItem Gold_001 1000
Journal B6_YnglingHort 50"							Hlaalu		0	Function Choice = 1						1
Hlaalu Hortator	Yngling Half-Troll	"I said you had my vote, and I'm a man of my word, but you have to get the other Hlaalu Councilors to agree."										0				Journal B6_YnglingHort >= 50			1
Hlaalu Hortator	Yngling Half-Troll	"So the other councilors agreed to name you Hortator, eh? Hope you got your money's worth. So you probably have a lot of work to do. And somewhere else to do it. Go see Crassius Curio. He's got the Belt of the Hortator, which you're supposed to wear."										0	Journal B6_BeroHort >= 50	Journal B6_CurioHort >= 50	Journal B6_OmaniHort >= 50	Journal B6_UlesHort >= 50	Journal B6_YnglingHort >= 50		1
Hlaalu Hortator	Yngling Half-Troll	"Haw, haw, haw. You killed a Hlaalu councilor? And you think they'll make you a Hortator? Ha! Hortator? You? Never."	"; Yngling Half-Troll; Journal ""A2-6_Incarnate"" 30; hlaalu_councilor_Dead  =1;
Journal B6_YnglingHort 5"									0	Dead crassius curio >= 1			Journal A2_6_Incarnate >= 30			1
Hlaalu Hortator	Yngling Half-Troll	"Haw, haw, haw. You killed a Hlaalu councilor? And you think they'll make you a Hortator? Ha! Hortator? You? Never."	"; Yngling Half-Troll; Journal ""A2-6_Incarnate"" 30; hlaalu_councilor_Dead  =1;
Journal B6_YnglingHort 5"									0	Dead velanda omani >= 1			Journal A2_6_Incarnate >= 30			1
Hlaalu Hortator	Yngling Half-Troll	"Haw, haw, haw. You killed a Hlaalu councilor? And you think they'll make you a Hortator? Ha! Hortator? You? Never."	"; Yngling Half-Troll; Journal ""A2-6_Incarnate"" 30; hlaalu_councilor_Dead  =1;
Journal B6_YnglingHort 5"									0	Dead nevena ules >= 1			Journal A2_6_Incarnate >= 30			1
Hlaalu Hortator	Yngling Half-Troll	"Haw, haw, haw. You killed a Hlaalu councilor? And you think they'll make you a Hortator? Ha! Hortator? You? Never."	"; Yngling Half-Troll; Journal ""A2-6_Incarnate"" 30; hlaalu_councilor_Dead  =1;
Journal B6_YnglingHort 5"									0	Dead dram bero >= 1			Journal A2_6_Incarnate >= 30			1
Hlaalu Hortator	Velanda Omani	That's a title given to a war leader among the Great Houses. Why are you interested?	"Choice ""Ask how a Hortator is chosen."" 1 ""Tell your story and ask to be confirmed as Hortator."" 2"									0				Journal A2_6_Incarnate >= 50			1
Hlaalu Hortator	Velanda Omani	"That is a very interesting story you tell. And your Moon-and-Star is an impressive ring. Unfortunately I'm very busy at present. I will need to consult with my colleagues, but I'll give the matter every consideration"										0	Function Choice = 2						1
Hlaalu Hortator	Velanda Omani	"That is a very interesting story you tell. And the Moon-and-Star is an impressive ring. I believe your story and credentials are genuine. But I will tell you frankly that I would never confirm you as Hortator without the approval of Orvas Dren. I depend on his patronage, and would not risk his displeasure."	"Journal ""B6_OmaniHort"" 20"							Hlaalu		0	Function Choice = 2						1
Hlaalu Hortator	Velanda Omani	"Yes. Of course. You wished to be named Hortator of House Hlaalu? No sooner said than done. You will, of course, need to receive confirmation from the other Hlaalu councilors. But I have every confidence in your ability to persuade them. Once all the councilors agree, speak with Crassius Curio again. He will give you the Belt of the Hortator."	"Journal ""B6_OmaniHort"" 50"									0				Journal B6_DrenHortator >= 50			1
Hlaalu Hortator	Velanda Omani	"Yes. Of course. You wished to be named Hortator of House Hlaalu? No sooner said than done. You will, of course, need to receive confirmation from the other Hlaalu councilors. But I have every confidence in your ability to persuade them. Once all the councilors agree, speak with Crassius Curio again. He will give you the Belt of the Hortator."	"Journal ""B6_OmaniHort"" 50"									0				Journal HH_WinCamonna >= 50			1
Hlaalu Hortator	Velanda Omani	"Yes, %PCName. I've just heard of Orvas Dren's unfortunate death. As for your request to be named Hortator of House Hlaalu... I believe there'll be no further delays. You have my vote, and I'm sure you'll be able to persuade the other councilors as well. Once all the councilors agree, speak with Crassius Curio again. He will give you the Belt of the Hortator."	"Journal ""B6_OmaniHort"" 50"									0		Dead Orvas Dren Druglord > 0					1
Hlaalu Hortator	Velanda Omani	"A Hortator is a champion chosen in times of war. A Hortator's duty is to lead and inspire the Great Houses against its foes. Only a Great House's councilors can vote for a Hortator, and the vote must be unanimous."										0	Function Choice = 1						1
Hlaalu Hortator	Velanda Omani	I have named you Hortator. Isn't that enough?										0				Journal B6_OmaniHort >= 50			1
Hlaalu Hortator	Velanda Omani	The members of the Hlaalu Council agree. You are Hortator of House Hlaalu. You need only speak with Crassius Curio again to confirm your new title.										0	Journal B6_BeroHort >= 50	Journal B6_CurioHort >= 50	Journal B6_OmaniHort >= 50	Journal B6_UlesHort >= 50	Journal B6_YnglingHort >= 50		1
Hlaalu Hortator	Velanda Omani	"I'm very concerned about what I've heard about you. I heard you were involved in the death of a Hlaalu councilor. You want me to name you Hortator of our house, but under these unfortunate circumstances, I see no chance of that."	"Journal ""B6_OmaniHort"" 5"									0	Dead nevena ules >= 1			Journal A2_6_Incarnate >= 50			1
Hlaalu Hortator	Velanda Omani	"I'm very concerned about what I've heard about you. I heard you were involved in the death of a Hlaalu councilor. You want me to name you Hortator of our house, but under these unfortunate circumstances, I see no chance of that."	"Journal ""B6_OmaniHort"" 5"									0	Dead dram bero >= 1			Journal A2_6_Incarnate >= 50			1
Hlaalu Hortator	Velanda Omani	"I'm very concerned about what I've heard about you. I heard you were involved in the death of a Hlaalu councilor. You want me to name you Hortator of our house, but under these unfortunate circumstances, I see no chance of that."	"Journal ""B6_OmaniHort"" 5"									0	Dead crassius curio >= 1			Journal A2_6_Incarnate >= 50			1
Hlaalu Hortator	Velanda Omani	"That is a very interesting story you tell. And the Moon-and-Star is an impressive ring. I believe your story and credentials are genuine. But I will tell you frankly that I would never confirm you as Hortator without the approval of Orvas Dren. I depend on his patronage, and would not risk his displeasure."	"Journal ""B6_OmaniHort"" 20"									80	Function Choice = 2						1
Hlaalu Hortator	Orvas Dren Druglord	So you want to be Hortator of House Hlaalu. And you've come to me. You show unusual wisdom for an outlander. But what's the title of Hortator worth to you? Why do you want to be Hortator?	"Choice ""Tell your story and ask to be confirmed as Hortator."" 1 ""To defeat Dagoth Ur and bring peace to Morrowind."" 3 ""Nevermind."" 5"									0							1
Hlaalu Hortator	Orvas Dren Druglord	So you want to be Hortator of House Hlaalu. And you've come to me. You show unusual wisdom for an outlander. But what's the title of Hortator worth to you? Why do you want to be Hortator?	"Choice ""Tell your story and ask to be confirmed as Hortator."" 1 ""To defeat Dagoth Ur and bring peace to Morrowind."" 3 ""I have some papers I believe you should see."" 4 ""Nevermind."" 5"									0	Item bk_drenblackmail > 0						1
Hlaalu Hortator	Orvas Dren Druglord	"Well, what do you want, then?"										0	Function Choice = 5						1
Hlaalu Hortator	Orvas Dren Druglord	"So you've been putting your nose in places it's not meant to be, eh? I see how it is. If the title of Hortator is all you want, you're welcome to it. It won't cost me anything at all. I'll make sure Nevena Ules and Velanda Omani understand exactly where we stand."	Journal B6_DrenHortator 50									0	Function Choice = 4						1
Hlaalu Hortator	Orvas Dren Druglord	"You want peace? Like the peace of the grave we've had since the Tribunal betrayed us and signed the Armistice? Dagoth Ur has made me a better offer. The Sixth House will rise again and crush the Empire and those smug hypocrites in the Tribunal. But enough talk. I know you now as my enemy, and you must die with the rest of the foreign devils."	"SetFight 100
StartCombat Player
ModDisposition -50
Goodbye"									0	Function Choice = 3						1
Hlaalu Hortator	Orvas Dren Druglord	"I have long believed it was a mistake to turn from the old gods. Perhaps Azura is with you after all. And perhaps not. I will tell you that I've spoken with Dagoth Ur. He promised me the same thing. That he will drive the foreigners from our lands. But I am not one to ignore opportunity, nor am I one to be troubled by rubbing two sides of a coin. If you are a %PCRace of your word, I am your ally. I will tell Velanda Omani and Nevena Ules to support you as Hortator of House Hlaalu."	Journal B6_DrenHortator 50									0	Function Choice = 2						1
Hlaalu Hortator	Orvas Dren Druglord	"That's the worst story I've ever heard. What makes you think I care about these prophecies? If you're the chosen one, why do you have to come to me? Why aren't you Hortator already, eh? I believe you have wasted enough of my time. Goodbye."	"ModDisposition -10
Goodbye"									0	Function Choice = 1						1
Hlaalu Hortator	Orvas Dren Druglord	"I thought we agreed you'd take over for me. You can name yourself Hortator now. Be strict and uncompromising. Nevena Ules and Velanda Omani will fall in line. What influence I still have, I will use."	Journal B6_DrenHortator 50									0				Journal HH_WinCamonna >= 50			1
Hlaalu Hortator	Orvas Dren Druglord	"I'll give you my full support, %PCName."										0				Journal B6_DrenHortator >= 50			1
Hlaalu Hortator	Orvas Dren Druglord	You're the Hortator of House Hlaalu. What do you need from me?										0				Journal B6_HlaaluHort >= 50			1
Hlaalu Hortator	Orvas Dren Druglord	So you want to be Hortator of House Hlaalu. And you've come to me. You show unusual wisdom for an outlander. But what's the title of Hortator worth to you? Why do you want to be Hortator?	"Choice ""Tell your story and ask to be confirmed as Hortator."" 1 ""To defeat Dagoth Ur and bring peace to Morrowind."" 3 ""To defeat Dagoth Ur and protect Morrowind from the Empire."" 2 ""Nevermind."" 5"									70							1
Hlaalu Hortator	Orvas Dren Druglord	So you want to be Hortator of House Hlaalu. And you've come to me. You show unusual wisdom for an outlander. But what's the title of Hortator worth to you? Why do you want to be Hortator?	"Choice ""Tell your story and ask to be confirmed as Hortator."" 1 ""To defeat Dagoth Ur and bring peace to Morrowind."" 3 ""To defeat Dagoth Ur and protect Morrowind from the Empire."" 2 ""I have some papers I believe you should see."" 4 ""Nevermind."" 5"									70	Item bk_drenblackmail > 0						1
Hlaalu Hortator	Nibani Maesa	"The Hlaalu are great traders, keen for profit, and subtle with words. It will be hard to find someone you can trust -- perhaps impossible. You may have to fight with words to find the truth. Beware of tricks and lies. Seek behind appearances. Look for hidden power. Be wary. Be suspicious."	";Nibani Maesa; Journal ""A2-4_Incarnate"" >= 50;"									0				Journal A2_6_Incarnate >= 50			1
Hlaalu Hortator	Nibani Maesa	"So you have killed a Hlaalu counselor, and they will still consider naming you Hortator? I do not understand the ways of the settled peoples."	"; Nibani Maesa; Journal ""A2-4_Incarnate"" >= 50; hlaalu_councilor_Dead  =1;"									0	Dead yngling half-troll = 1			Journal A2_6_Incarnate >= 50			1
Hlaalu Hortator	Nibani Maesa	I hear you have killed a Hlaalu counselor. They will never call you Hortator. And you will never fulfill the prophecies of the Nerevarine.	"; Nibani Maesa; Journal ""A2-4_Incarnate"" >= 50; hlaalu_councilor_Dead  =1;"									0	Dead crassius curio = 1			Journal A2_6_Incarnate >= 50			1
Hlaalu Hortator	Nibani Maesa	I hear you have killed a Hlaalu counselor. They will never call you Hortator. And you will never fulfill the prophecies of the Nerevarine.	"; Nibani Maesa; Journal ""A2-4_Incarnate"" >= 50; hlaalu_councilor_Dead  =1;"									0	Dead dram bero = 1			Journal A2_6_Incarnate >= 50			1
Hlaalu Hortator	Nibani Maesa	I hear you have killed a Hlaalu counselor. They will never call you Hortator. And you will never fulfill the prophecies of the Nerevarine.	"; Nibani Maesa; Journal ""A2-4_Incarnate"" >= 50; hlaalu_councilor_Dead  =1;"									0	Dead nevena ules = 1			Journal A2_6_Incarnate >= 50			1
Hlaalu Hortator	Nibani Maesa	I hear you have killed a Hlaalu counselor. They will never call you Hortator. And you will never fulfill the prophecies of the Nerevarine.	"; Nibani Maesa; Journal ""A2-4_Incarnate"" >= 50; hlaalu_councilor_Dead  =1;"									0	Dead velanda omani = 1			Journal A2_6_Incarnate >= 50			1
Hlaalu Hortator	Nibani Maesa	"You are Hortator of House Hlaalu. You have fulfilled that part of the prophecy. But you must be Hortator of all three Great Houses, Redoran, Hlaalu, and Telvanni, before you have fulfilled the Fourth Trial."	";Nibani Maesa; Journal ""B5_HlaaluHort"" >= 50;"									0				Journal B6_HlaaluHort >= 50			1
Hlaalu Hortator	Nibani Maesa	"You are Hortator of House Hlaalu. You have fulfilled that part of the prophecy. And you are Hortator of all three Great Houses, Redoran, Hlaalu, and Telvanni. You have fulfilled the Fourth Trial of the Seven Visions."	";Nibani Maesa; Journal ""B5_RedoranHort"" >= 50; Journal ""B6_HlaaluHort"" >= 50; Journal ""B7_TelvanniHort"" >= 50; Journal ""B8_All_Hortator"" 50"									0				Journal B5_RedoranHort >= 50	Journal B6_HlaaluHort >= 50	Journal B7_TelvanniHort >= 50	1
Hlaalu Hortator	Nevena Ules	I think that's some kind of war leader. Why are you interested?	"Choice ""Ask how a Hortator is chosen."" 1 ""Tell your story and ask to be confirmed as Hortator."" 2"									0				Journal A2_6_Incarnate >= 50			1
Hlaalu Hortator	Nevena Ules	"I don't understand at all. What is this about stars and a prophesy? No, don't tell me again. I don't know why you want to be a Hortator. It's all very confusing. Maybe I should talk to the other counselors. And my advisors."										0	Function Choice = 2						1
Hlaalu Hortator	Nevena Ules	"That's a very strange story, with all the stars and prophecies. I'm not sure I understand what you're asking. Maybe you should speak with one of my advisors, Orvas Dren. He owns a plantation in the Ascadian Isles."	"Journal ""B6_UlesHort"" 20"							Hlaalu		0	Function Choice = 2						1
Hlaalu Hortator	Nevena Ules	"Oh. Oh. Yes. Yes, Ser %PCName. The Hortator thing, right? They said, if I knew what was good for me, I would do as you asked. So. You want to be a Hortator? I make you a Hortator. I vote for you. That's all I have to do, right? Once all the councilors agree, make sure you see Crassius Curio."	"Journal ""B6_UlesHort"" 50"									0		Function PC Sex = 0		Journal B6_DrenHortator >= 50			1
Hlaalu Hortator	Nevena Ules	"Oh. Oh. Yes. Yes, Ser %PCName. The Hortator thing, right? They said, if I knew what was good for me, I would do as you asked. So. You want to be a Hortator? I make you a Hortator. I vote for you. That's all I have to do, right? Once all the councilors agree, make sure you see Crassius Curio."	"Journal ""B6_UlesHort"" 50"									0		Function PC Sex = 0		Journal HH_WinCamonna >= 50			1
Hlaalu Hortator	Nevena Ules	"Oh. Oh. Yes. Yes, Sera %PCName. The Hortator thing, right? They said, if I knew what was good for me, I would do as you asked. So. You want to be a Hortator? I make you a Hortator. I vote for you. That's all I have to do, right? Once all the councilors agree, make sure you see Crassius Curio."	"Journal ""B6_UlesHort"" 50"									0		Function PC Sex = 1		Journal B6_DrenHortator >= 50			1
Hlaalu Hortator	Nevena Ules	"Oh. Oh. Yes. Yes, Sera %PCName. The Hortator thing, right? They said, if I knew what was good for me, I would do as you asked. So. You want to be a Hortator? I make you a Hortator. I vote for you. That's all I have to do, right? Once all the councilors agree, make sure you see Crassius Curio."	"Journal ""B6_UlesHort"" 50"									0		Function PC Sex = 1		Journal HH_WinCamonna >= 50			1
Hlaalu Hortator	Nevena Ules	"Oh. Yes. You want to be Hortator. Sure. I think that's a very good idea. You'll be a very special Hortator. Is that okay? Do I need to say anything official? Here. How about... 'In the name of House Hlaalu, I hereby say you are a Hortator. Of this house... House Hlaalu.' I hope that's right. Once all the councilors agree, make sure you see Crassius Curio."	"Journal ""B6_UlesHort"" 50"									0		Dead Orvas Dren Druglord > 0					1
Hlaalu Hortator	Nevena Ules	"I don't know. Don't we already have a Hortator? If we don't, maybe we can find one somewhere."										0	Function Choice = 1						1
Hlaalu Hortator	Nevena Ules	"I have given you my vote, %PCName. There's no need to keep asking me about it. Go talk to the other councilors and get their votes."										0				Journal B6_UlesHort >= 50			1
Hlaalu Hortator	Nevena Ules	"Since everyone agrees, you are the Hortator now, right? Hortator of House Hlaalu? I think you should talk with Crassius Curio again. Something about a belt confirming your title?"										0	Journal B6_BeroHort >= 50	Journal B6_CurioHort >= 50	Journal B6_OmaniHort >= 50	Journal B6_UlesHort >= 50	Journal B6_YnglingHort >= 50		1
Hlaalu Hortator	Nevena Ules	"You have killed one of the councilors, %PCName. I will make sure that your request to be Hortator of House Hlaalu is postponed. Indefinitely."	"Journal ""B6_UlesHort"" 5"									0	Dead velanda omani >= 1			Journal A2_6_Incarnate >= 50			1
Hlaalu Hortator	Nevena Ules	"You have killed one of the councilors, %PCName. I will make sure that your request to be Hortator of House Hlaalu is postponed. Indefinitely."	"Journal ""B6_UlesHort"" 5"									0	Dead crassius curio >= 1			Journal A2_6_Incarnate >= 50			1
Hlaalu Hortator	Nevena Ules	"You have killed one of the councilors, %PCName. I will make sure that your request to be Hortator of House Hlaalu is postponed. Indefinitely."	"Journal ""B6_UlesHort"" 5"									0	Dead dram bero >= 1			Journal A2_6_Incarnate >= 50			1
Hlaalu Hortator	Nevena Ules	"That's a very strange story, with all the stars and prophecies. I'm not sure I understand what you're asking. Maybe you should speak with one of my advisors, Orvas Dren. He owns a plantation in the Ascadian Isles."	"Journal ""B6_UlesHort"" 20"									80	Function Choice = 2						1
Hlaalu Hortator	Dram Bero	A Hortator is the leader of a Great House in times of war.	"Choice ""Ask how a Hortator is chosen."" 1 ""Tell your story and ask to be confirmed as Hortator."" 2"									0				Journal A2_6_Incarnate >= 50			1
Hlaalu Hortator	Dram Bero	"You have found me, and that means you are resourceful. Yes, I will vote for you as Hortator. But my vote alone means nothing. Yngling is a fool. You may bribe him or kill him. Crassius Curio is a man of passion, and can be manipulated. But Velanda and Nevena are Orvas Dren's creatures, and they will do nothing without his approval."	Journal B6_BeroHort 50									0	Function Choice = 2						1
Hlaalu Hortator	Dram Bero	"A Hortator is a House champion chosen in times of war. A Hortator's duty is to lead and inspire the Great Houses against its foes. Only a Great House's councilors can vote for a Hortator, and the vote must be unanimous. For example, for the Hlaalu council to choose a Hortator, all Hlaalu councilors would have to agree."										0	Function Choice = 1						1
Hlaalu Hortator	Dram Bero	"I have already confirmed you as Hortator of House Hlaalu. Now you must convince the other Hlaalu councilors. Once they all agree, speak with Crassius Curio again. He will give you your title and the Belt of the Hortator, a symbol of your office."										0				Journal B6_BeroHort >= 50			1
Hlaalu Hortator	Dram Bero	"So. You have gained the entire council's support. I must congratulate you on your skillful handling of Orvas Dren. To be confirmed as Hortator, see Crassius Curio again. He now holds the Belt of the Hortator. A symbol of your new title."										0	Journal B6_BeroHort >= 50	Journal B6_CurioHort >= 50	Journal B6_OmaniHort >= 50	Journal B6_UlesHort >= 50	Journal B6_YnglingHort >= 50		1
Hlaalu Hortator	Dram Bero	Why would I support you as Hortator for House Hlaalu? I heard you were involved in the death of a Hlaalu councilor. That just won't do. I'm afraid that makes it impossible for me to consider you for the office of Hortator.	"Journal ""B6_BeroHort"" 5"									0	Dead velanda omani >= 1			Journal A2_6_Incarnate >= 50			1
Hlaalu Hortator	Dram Bero	Why would I support you as Hortator for House Hlaalu? I heard you were involved in the death of a Hlaalu councilor. That just won't do. I'm afraid that makes it impossible for me to consider you for the office of Hortator.	"Journal ""B6_BeroHort"" 5"									0	Dead nevena ules >= 1			Journal A2_6_Incarnate >= 50			1
Hlaalu Hortator	Dram Bero	Why would I support you as Hortator for House Hlaalu? I heard you were involved in the death of a Hlaalu councilor. That just won't do. I'm afraid that makes it impossible for me to consider you for the office of Hortator.	"Journal ""B6_BeroHort"" 5"									0	Dead crassius curio >= 1			Journal A2_6_Incarnate >= 50			1
Hlaalu Hortator	Crassius Curio	"A Hortator is a Great House war leader. It's an ancient tradition, seldom invoked in modern times."	"Choice ""Ask how a Hortator is chosen."" 6 ""Tell your story and ask to be confirmed as Hortator."" 8"									0				Journal A2_6_Incarnate >= 50			1
Hlaalu Hortator	Crassius Curio	"You want to be Hortator? A pity. Orvas Dren does NOT want you to be Hortator. And very few councilors would be willing to risk Ser Dren's disapproval. But if you were to give me a small gift of 1000 drakes, I might reconsider."	"Choice ""Give Curio 1000 drakes."" 1  ""Stall for time."" 5"									0	Function Choice = 8						1
Hlaalu Hortator	Crassius Curio	"You want to be Hortator? A pity. Orvas Dren does NOT want you to be Hortator. And very few councilors would be willing to risk Ser Dren's disapproval. But your eloquent passion, your exquisite vulnerability moves me to risk all, and defy Orvas Dren. Yes, sweetie, I will name you Hortator. But I have something to ask of you..."	"Choice ""Continue"" 7"							Hlaalu		0	Function Choice = 8						1
Hlaalu Hortator	Crassius Curio	Will you give me... a kiss?	"Choice ""Oh, all right..."" 4  ""Stall for time."" 5"									0	Function Choice = 7						1
Hlaalu Hortator	Crassius Curio	Will you give me... a kiss?	"Choice ""Oh, all right..."" 4  ""Will you take 500 drakes instead?"" 3 ""Stall for time."" 5"							Hlaalu		0	Function Choice = 7	Item Gold_001 >= 500					1
Hlaalu Hortator	Crassius Curio	"As far as I recall, every one of Hlaalu's councilors must vote to choose a Hortator, and the vote must be unanimous. There must be some situation requiring a war leader, of course, and a worthy candidate who can perform a Hortator's duty."										0	Function Choice = 6						1
Hlaalu Hortator	Crassius Curio	"Please! Take your time, my little flower. What is a little time between such intimate friends?"										0	Function Choice = 5						1
Hlaalu Hortator	Crassius Curio	"How tender and thoughtful! You've made me the happiest fellow in Vivec. And now, pumpkin, it's time for YOUR gift... And I have just what you want. In my formal capacity as Councilor of House Hlaalu, I give you my vote for the title of Hortator. Perhaps I can also give you a little suggestion?"	"moddisposition 30
Journal B6_CurioHort 60"									0	Function Choice = 4						1
Hlaalu Hortator	Crassius Curio	"How tender and thoughtful! You've made me the happiest fellow in Vivec. And now, pumpkin, it's time for YOUR gift... And I have just what you want. In my formal capacity as Councilor of House Hlaalu, I give you my vote for the title of Hortator. And since all the councilors agree, here's the Belt of the Horator. Just snug it around that supple little waist, and don't forget Uncle Crassius, your lonely admirer."	"Journal B6_CurioHort 60
moddisposition 30
Journal B6_HlaaluHort 50
Player->AddItem hortatorbelt 1
Player->ModReputation 4"									0	Function Choice = 4		Journal B6_BeroHort >= 50	Journal B6_OmaniHort >= 50	Journal B6_UlesHort >= 50	Journal B6_YnglingHort >= 50	1
Hlaalu Hortator	Crassius Curio	"You've broken my heart. But in time it will mend. And in the meantime, I'll console myself with your gold. And now, pumpkin, it's time for YOUR gift... And I have just what you want. In my formal capacity as Councilor of House Hlaalu, I give you my vote for the title of Hortator. Perhaps I can also give you a little suggestion?"	"Player->RemoveItem Gold_001 500
moddisposition 10
Journal B6_CurioHort 50"									0	Function Choice = 3						1
Hlaalu Hortator	Crassius Curio	"You've broken my heart. But in time it will mend. And in the meantime, I'll console myself with your gold. And now, pumpkin, it's time for YOUR gift... And I have just what you want. In my formal capacity as Councilor of House Hlaalu, I give you my vote for the title of Hortator. And since all the councilors agree, here's the Belt of the Horator. Just snug it around that supple little waist, and don't forget Uncle Crassius, your lonely admirer."	"Player->RemoveItem Gold_001 500
moddisposition 10
Journal B6_CurioHort 50
Journal B6_HlaaluHort 50
Player->AddItem hortatorbelt 1
Player->ModReputation 4"									0	Function Choice = 3		Journal B6_BeroHort >= 50	Journal B6_OmaniHort >= 50	Journal B6_UlesHort >= 50	Journal B6_YnglingHort >= 50	1
Hlaalu Hortator	Crassius Curio	You can't fool Uncle Crassius. You don't have 1000 drakes.										0	Function Choice = 1						1
Hlaalu Hortator	Crassius Curio	"What a thoughtful gift! How did you know? Gold! It's just what I wanted. And now it's time for YOUR gift... And I have just what you want. In my formal capacity as Councilor of House Hlaalu, I give you my vote for the title of Hortator. Perhaps I can also give you a little suggestion?"	"Journal B6_CurioHort 65
moddisposition 10
Player->RemoveItem Gold_001 1000"									0	Function Choice = 1	Item Gold_001 >= 1000					1
Hlaalu Hortator	Crassius Curio	"What a thoughtful gift! How did you know? Gold! It's just what I wanted. And now it's time for YOUR gift... And I have just what you want. In my formal capacity as Councilor of House Hlaalu, I give you my vote for the title of Hortator. And since all the councilors agree, here's the Belt of the Horator. Just snug it around that supple little waist, and don't forget Uncle Crassius, your lonely admirer."	"moddisposition 10
Journal B6_CurioHort 65
Player->RemoveItem Gold_001 1000
Journal B6_HlaaluHort 50
Player->AddItem hortatorbelt 1
Player->ModReputation 4"									0	Function Choice = 1	Item Gold_001 >= 1000	Journal B6_BeroHort >= 50	Journal B6_OmaniHort >= 50	Journal B6_UlesHort >= 50	Journal B6_YnglingHort >= 50	1
Hlaalu Hortator	Crassius Curio	You certainly won my vote. Just use your charms on the other Hlaalu councilors. I'm sure you can get them to give you anything your precious little heart desires.										0				Journal B6_CurioHort >= 50			1
Hlaalu Hortator	Crassius Curio	"All the councilors agree? Splendid! I'm so happy for you! What an honor! But no more than you deserve, pumpkin. And now, I have a little treat for you. It's a belt given to the Hortator of House Hlaalu. Just snug it around that supple little waist. Now, I know you have important things to do, but don't be a stranger. Don't neglect poor, lonely Uncle Crassius, your devoted admirer."	"Journal B6_HlaaluHort 50
Player->ModReputation 4
Player->AddItem hortatorbelt 1"									0	Journal B6_BeroHort >= 50	Journal B6_CurioHort >= 50	Journal B6_OmaniHort >= 50	Journal B6_UlesHort >= 50	Journal B6_YnglingHort >= 50		1
Hlaalu Hortator	Crassius Curio	"So, you want to be named Hortator of House Hlaalu? A pity. I'm afraid there are some hard feelings in the council concerning the circumstances surrounding the death of another Hlaalu councilor."	"; Crassius Curio; Journal ""A2-6_Incarnate"" 30; hlaalu_councilor_Dead  =1;
Journal B6_CurioHort 5"									0	Dead velanda omani >= 1			Journal A2_6_Incarnate >= 50			1
Hlaalu Hortator	Crassius Curio	"So, you want to be named Hortator of House Hlaalu? A pity. I'm afraid there are some hard feelings in the council concerning the circumstances surrounding the death of another Hlaalu councilor."	"; Crassius Curio; Journal ""A2-6_Incarnate"" 30; hlaalu_councilor_Dead  =1;
Journal B6_CurioHort 5"									0	Dead nevena ules >= 1			Journal A2_6_Incarnate >= 50			1
Hlaalu Hortator	Crassius Curio	"So, you want to be named Hortator of House Hlaalu? A pity. I'm afraid there are some hard feelings in the council concerning the circumstances surrounding the death of another Hlaalu councilor."	"; Crassius Curio; Journal ""A2-6_Incarnate"" 30; hlaalu_councilor_Dead  =1;
Journal B6_CurioHort 5"									0	Dead dram bero >= 1			Journal A2_6_Incarnate >= 50			1
Hlaalu Hortator	Crassius Curio	"You want to be Hortator? A pity. Orvas Dren does NOT want you to be Hortator. And very few councilors would be willing to risk Ser Dren's disapproval. But your eloquent passion, your exquisite vulnerability moves me to risk all, and defy Orvas Dren. Yes, sweetie, I will name you Hortator. But I have something to ask of you..."	"Choice ""Continue"" 7"									70	Function Choice = 8						1
Hlaalu Hortator	Athyn Sarethi	"I do not know of any Hlaalu who would treat you honorably and fairly. I do know that Crassius Curio in Vivec holds some degree of power, though he may be difficult to deal with. Orvas Dren is not official a member of House Hlaalu, but he holds at least as much sway over the Hlaalu Council."										0	Function Same Faction = 1						1
Hlaalu Hortator	Athyn Sarethi	"Yes, you have been named Hortator of House Hlaalu. I hope you did not have to do anything dishonorable in order to get the title."										0	Function Same Faction = 1			Journal B5_RedoranHort >= 50			1
Hlaalu Hortator	Aryon	There are two men you should speak with. Orvas Dren at the Dren Plantation and Crassius Curio in Vivec.										0	Function Same Faction = 1						1
Hlaalu Hortator	Aryon	I heard that you were named Hortator by House Hlaalu.										0	Function Same Faction = 1			Journal B6_HlaaluHort >= 50			1
Hlaalu Hortator		"You are the Hortator of House Hlaalu, %PCName."						Hlaalu	Councilman			0				Journal B6_HlaaluHort >= 50			6
Hlaalu Treasury	Odral Helvi	Go to the Hlaalu Canton in Vivec. You should be able to get better directions there. Tenisi works in the vaults.										0							1
Hlaalu Treasury	Edryno Arethi	"It's not far from here. Just leave my house and go north. The Treasury connects to the vaults, the prison, and the records office."										0							1
Hlaalu Treasury		You can enter the treasury from the Waistworks. The door is on the upper level on the north side.					"Vivec, Hlaalu"					0	Not Local NoLore = 0						35
Hlaalu Treasury		"Yes, this is the House Hlaalu Treasury. The northeast door leads to the prisons. The southeast door leads to the Hlaalu Records. Go downstairs if you want to see Baren Alen or his assistant, Tenisi Lladri, in the Hlaalu Vaults."					"Vivec, Hlaalu Treasury"					0							2
Hlaren Ramoran	Nalvyna Sarinith	"He is a kind and noble man. I swore an oath to serve him. Sometimes it is difficult... It is a great honor, one I struggle to live with every day."										0							1
Hlaren Ramoran	Athyn Sarethi	"Ramoran Manor is between my home and the entrance to Skar. He has a temper, especially with foreigners, but he trusts my judgement. I believe I can convince him to support us."										0							1
Hlaren Ramoran	Athyn Sarethi	You have Hlaren Ramoran's vote for the title of Redoran Hortator.										0				Journal B5_RamoranHort >= 50			1
Hlaren Ramoran	Athyn Sarethi	"Yes, speak with Hlaren Ramoran. He is usually in the Ramoran Manor here in Ald'ruhn. The Ramoran family has fallen on hard times recently along with the Morvayn family, and, I must admit, the Sarethi family. Hlaren Ramoran will probably demand several duties before he grants his support, but his concerns are worldly concerns and should not prove too difficult for you."										0				Journal HR_MadMilk >= 100			1
Hlaren Ramoran	Athyn Sarethi	You have won the support of Hlaren Ramoran for the title of councilor.										0				Journal HR_OldFlame >= 100			1
Hlaren Ramoran	Athyn Sarethi	He asked you to find Nalvilie Saren? I often wondered what happened to Nalvilie myself. I already had a daughter her age when she was on the arms of more men than was proper... But that is another story. What can I do for you?										0				Journal HR_OldFlame >= 100	Journal HR_MorvaynManor >= 100		1
Hlaren Ramoran		Just keep going down to the bottom of the steps and through the door.					"Ald-ruhn, Ramoran Manor"					0							1
Hlervu Locket	Stacey	"Braynas Hlervu is a poor, retired egg miner. He gave his family's treasured locket to the taxmen this year. The locket is now being held in Venim Manor with the rest of the taxes. Wear the gloves I gave you and pay a visit to Venim Manor in Ald'ruhn. Find the Hlervu Locket and return it to Braynas Hlervu in the name of the Bal Molagmer."	Journal TG_SS_Generosity1 10							Thieves Guild		0			Journal TG_SS_Generosity1 < 10	Journal TG_SS_Generosity1 >= 1			1
Hlervu Locket	Stacey	So is that the locket? Take it to Braynas Hlervu in Ald'ruhn. And make sure you wear the gloves.								Thieves Guild		0	Item exquisite_amulet_hlervu1 >= 1			Journal TG_SS_Generosity1 >= 10			1
Hlervu Locket	Stacey	So is that the locket? Take it to Braynas Hlervu in Ald'ruhn.								Thieves Guild		0	Item exquisite_amulet_hlervu1 >= 1	Item common_glove_l_balmolagmer >= 1	Item common_glove_r_balmolagmer >= 1	Journal TG_SS_Generosity1 >= 10			1
Hlervu Locket	Stacey	"Good. Justice has been done. And if you kept a little something for yourself, I can certainly understand. I know something else the reformed Bal Molagmer might do if you're interested."	"Journal TG_SS_Generosity1 100
ModPCFacRep 5 ""Thieves Guild""
ModDisposition 10"							Thieves Guild		0				Journal TG_SS_Generosity1 >= 50			1
Hlervu Locket	Stacey	The Hlervu Locket has been returned.								Thieves Guild		0				Journal TG_SS_Generosity1 >= 100			1
Hlervu Locket	Stacey	"You say Braynas Hlervu is dead? That's terrible to hear. I'm sure you had nothing to do with that. Well, we'll have to move on, then. There are other ways the Bal Molagmer may help."	Journal TG_SS_Generosity1 110							Thieves Guild		0				Dead braynas hlervu > 0			1
Hlervu Locket	Stacey	"You aren't wearing the gloves, %PCRank."										0	Global TGglove = 0						1
Hlervu Locket	Stacey	"I'm disappointed in you, %PCName. You've been caught too many times. Tone down your act, pay off yours debts, then come see me again."								Thieves Guild		0	Function PC Crime Level >= 100						1
Hlervu Locket	Stacey	"I'm very disappointed in you, %PCName. You broke our rules, and I can't have one of your reputation in the Bal Molagmer. Make amends, and perhaps we can speak again."										0	Function PC Expelled = 1						1
Hlervu Locket	Redoran Guard Male	"It was reported stolen. If you know anything about this, you should speak with Archmaster Bolvyn Venim."										0				Journal TG_SS_Generosity1 >= 100			1
Hlervu Locket	Redoran Guard Female	"It was reported stolen. If you know anything about this, you should speak with Archmaster Bolvyn Venim."										0				Journal TG_SS_Generosity1 >= 100			1
Hlervu Locket	Braynas Hlervu	I had to give my family's treasured locket to the taxmen this year. The locket is now being held in Venim Manor with the rest of the taxes. I wouldn't be surprised if one of their damn guards made off with the thing himself.										0					Journal TG_SS_Generosity1 >= 1		1
Hlervu Locket	Braynas Hlervu	I had to give my family's treasured locket to the taxmen this year. The locket is now being held in Venim Manor with the rest of the taxes. I wouldn't be surprised if one of their damn guards made off with the thing himself.										0		Item common_glove_l_balmolagmer >= 1	Item common_glove_r_balmolagmer >= 1		Journal TG_SS_Generosity1 >= 1		1
Hlervu Locket	Braynas Hlervu	Is... Is that my locket?	"Choice ""Yes, take it."" 3 ""No."" 4"									0	Item exquisite_amulet_hlervu1 >= 1	Item common_glove_l_balmolagmer >= 1	Item common_glove_r_balmolagmer >= 1				1
Hlervu Locket	Braynas Hlervu	Oh. My family had a locket just like that. I only thought...										0	Function Choice = 4						1
Hlervu Locket	Braynas Hlervu	This IS my locket! Where did you get this?	"Choice ""I stole it from Venim Manor."" 1 ""In the name of the Bal Molagmer, I return this to you."" 2"									0	Function Choice = 3						1
Hlervu Locket	Braynas Hlervu	"I don't know what that means, but thank you."	"Journal TG_SS_Generosity1 55
Player->RemoveItem Exquisite_Amulet_Hlervu1 1
AddItem Exquisite_Amulet_Hlervu1 1
ModDisposition 20"									0	Function Choice = 2						1
Hlervu Locket	Braynas Hlervu	"Well, I'll accept it as a gift. But what if they come looking for it?"	"Journal TG_SS_Generosity1 50
Player->RemoveItem Exquisite_Amulet_Hlervu1 1
AddItem Exquisite_Amulet_Hlervu1 1
ModDisposition 20"									0	Function Choice = 1						1
Hlervu Locket	Braynas Hlervu	I have hidden it well.										0				Journal TG_SS_Generosity1 >= 50			1
Hlervu Locket	Braynas Hlervu	"Bolvyn Venim sent his Blood Guards to look for the locket, but they didn't find it and left me alone. It's too dangerous to keep here. When my nephew comes to visit, I'll give it to him."										0				Journal TG_SS_Generosity1 >= 100			1
Hlervu Locket	Bolvyn Venim	What are you doing with that? That belongs with the collected taxes. Either give it to me or face justice.	"Choice ""Here, take it."" 1 ""The Bal Molagmer will return it to its owner."" 2"									0	Item exquisite_amulet_hlervu1 >= 1						1
Hlervu Locket	Bolvyn Venim	"I don't know how you got the locket back, but you won't make a fool of me!"	"ModDisposition -50
SetFight 100
StartCombat Player
Goodbye"									0	Item exquisite_amulet_hlervu1 >= 1			Journal TG_SS_Generosity1 >= 30			1
Hlervu Locket	Bolvyn Venim	You are nothing but a common thief. I will prove your guilt upon your body.	"ModDisposition -50
SetFight 100
StartCombat Player
Goodbye"									0	Function Choice = 2						1
Hlervu Locket	Bolvyn Venim	Good. Now leave and do not speak with me of this again.	"Journal TG_SS_Generosity1 30
Player->RemoveItem exquisite_amulet_hlervu1 1
""bolvyn venim""->AddItem exquisite_amulet_hlervu1 1"									0	Function Choice = 1						1
Hlireni Indavel	Sinnammu Mirpal	"All I know is that she is a Dunmer, and she and her followers have defied the Temple's ban against the worship of the Four Corners of the House of Troubles, the four Daedra Lords, Mehrunes Dagon, Molag Bal, Malacath, and Sheogorath. Since so many Ordinators are busy fighting the hosts of Dagoth Ur at Ghostgate, many of the abandoned Daedric sites are once again inhabited."	"; Sinnammu Mirpal; Journal ""A2-6_Incarnate"" >= 50;"									0	Journal A2_6_Incarnate >= 50						1
Hlireni Indavel	Sinnammu Mirpal	She is no longer a concern.	"; Sinnammu Mirpal;  dead "" Hlireni Indavel"" = 1"				Ahemmusa Camp					0	Journal B2_AhemmusaSafe >= 40	Dead hlireni indavel = 1					1
Hlireni Indavel	Sinnammu Mirpal	She is the priestess of Ald Daedroth. But now you have shown that she and her cultists are no threat to us. Now the Ahemmusa and the followers of Hlireni Indavel will learn to live in peace.	"; Sinnammu Mirpal; Journal ""A2-6_Incarnate"" >= 50; dead "" Hlireni Indavel"" = 0"				Ahemmusa Camp					0	Journal B2_AhemmusaSafe >= 50	Dead hlireni indavel = 0					1
Hlireni Indavel	Sinnammu Mirpal	"Once she was the priestess of this shrine. Now she is dead, thanks to you."	"; Sinnammu Mirpal;  dead "" Hlireni Indavel"" = 1"				Ald Daedroth					0	Journal B2_AhemmusaSafe >= 40	Dead hlireni indavel = 1					0
Hlireni Indavel	Sinnammu Mirpal	She is the priestess of this shrine. But now you have shown that she and her cultists are no threat to us. Now the Ahemmusa and the followers of Hlireni Indavel will learn to live in peace on this island.	"; Sinnammu Mirpal; Journal ""A2-6_Incarnate"" >= 50; dead "" Hlireni Indavel"" = 0"				Ald Daedroth					0	Journal B2_AhemmusaSafe >= 50	Dead hlireni indavel = 0					0
Hloggar the Bloody	Tienius Delitian	"I don't know where to find him. Like a lot of those Nord louts, he may be too cheap to pay for lodgings. Try looking down below in the sewers."										0							1
Hloggar the Bloody	Tienius Delitian	He will trouble us no longer.										0	Journal TR08_Hlaalu_Hloggar_A >= 1						1
Hloggar the Bloody	Tienius Delitian	He's escaped? Unfortunate. But he won't be causing us any more trouble.										0	Journal TR08_Hlaalu_Hloggar >= 1						1
Hloggar the Bloody	Holmar	Wha?										0							1
Hloggar the Bloody	Denegor	"Oh yeah, sure. Heard ya the f-f-first time."										0							1
Hloggar the Bloody		"Yes, I heard he's dead."					Mournhold					0	Journal TR08_Hlaalu_Hloggar_A >= 1	Not ID Hloggar the Bloody = 1	Not ID Bedal Alen = 1	Not ID Forven Berano = 1			114
Hloggar the Bloody		Someone said he'd left Mournhold.					Mournhold					0	Journal TR08_Hlaalu_Hloggar >= 1	Not ID Hloggar the Bloody = 1	Not ID Bedal Alen = 1	Not ID Forven Berano = 1			114
Hloggar the Bloody		"The Nord? The big, mean one? A Hlaalu retainer, I think. Isn't he the one who was living rough down in the West Sewers?"	"Choice ""Where are the West Sewers?"" 1 ""Thank you."" 2"				Mournhold					0	"Not Cell Mournhold, Royal Palace Throne Room = 1"	Not ID Forven Berano = 1	Not ID Bedal Alen = 1	Not ID Hloggar the Bloody = 1			107
Hloggar the Bloody		You're welcome.	Goodbye				Mournhold					0	"Not Cell Mournhold, Royal Palace Throne Room = 1"	Not ID Forven Berano = 1	Not ID Bedal Alen = 1	Not ID Hloggar the Bloody = 1	Function Choice = 2		107
Hloggar the Bloody		Do I look like someone who knows the sewers? I don't know. There's a grate in Godsreach that leads to the sewers for the residential areas. I think that leads to the sewers under the palace. The West Sewers are west of that. I think.	Goodbye				Mournhold					0	"Not Cell Mournhold, Royal Palace Throne Room = 1"	Not ID Forven Berano = 1	Not ID Bedal Alen = 1	Not ID Hloggar the Bloody = 1	Function Choice = 1		107
Hlormar	Sosia Caristiana	"Ha! A right funny story that one is! The true story, %PCName, is that I took Hlormar on as a traveling companion for protection only for the road to Caldera. Along the way he was getting entirely too friendly for his own good, to the point where I actually had to cast a sleep spell on him. Just to teach him a lesson in manners, I stripped him and left him by the road.  And to be sure he didn't come after me for retribution, I took that Cloudcleaver he's always fawning over as well."	";Sosia Caristiana
Journal MV_abusedhealer 40"									0							1
Hlormar	Sosia Caristiana	I have no more to say about that barbarian.	;Sosia Caristiana									0	Journal MV_AbusedHealer >= 40						1
Hlormar	Sosia Caristiana	"I am sorry to hear he is dead, but he was a fool. Such is the way fools meet their end. And I will take Cloudcleaver to one who can handle its power."	;Sosia Caristiana									0	Journal MV_AbusedHealer >= 40	Dead hlormar wine-sot > 0					1
Holamayan	Vevrana Aryon	"Holamayan is a secret monastery of the Dissident priests. The monastery itself is beneath the surface of a remote island along Azura's Coast, with only a single entrance hidden from view by hills and vegetation. The monastery is further protected by a magical shield which opens only at dawn and dusk, the magical twilight hours sacred to Azura."										0	Journal A2_4_MiloGone >= 20						1
Holamayan	Mehra Milo	"Holamayan is a secret monastery of the Dissident priests. The monastery itself is beneath the surface of a remote island along Azura's Coast, with only a single entrance hidden from view by hills and vegetation. The monastery is further protected by a magical shield which opens only at dawn and dusk, the magical twilight hours sacred to Azura."										0	Journal A2_4_MiloGone >= 1	Not Cell Holamayan Monastery = 1					1
holy place	Nevrasa Dralor	"Yes, the Fields of Kummu. I am on a pilgrimage to this holiest of places, but I seem to have lost my way. Perhaps you can help me find it? Surely you know this area better than I. I can pay you for your time. Say, 150 septims?"	"Journal ""MV_WanderingPilgrim"" 20
Choice ""I will try and lead you to this place."" 1 ""I'm sorry. I haven't the time."" 2"									0							1
holy place	Nevrasa Dralor	"No? Well, I'm sure I'll eventually find it. Take care, traveler."	"Journal ""MV_WanderingPilgrim"" 40"									0	Function Choice = 2						1
holy place	Nevrasa Dralor	Thank you so much. I know the Fields of Kummu are near the water; the view from there is supposed to be breathtaking. I've also been told there is a farm nearby where pilgrims may sometimes stop and rest weary legs.	"Journal ""MV_WanderingPilgrim"" 30
""Nevrasa Dralor""->AiFollow Player 0,14879,-34134,925,0"									0	Function Choice = 1						1
holy place	Nevrasa Dralor	"Yes, the Fields of Kummu are a most holy place indeed."										0	Journal MV_WanderingPilgrim >= 30						1
homemade potions	Ygfa	"To make homemade potions, you need skill in alchemy, ingredients, and the necessary apparatus. Ingredients can be collected from the animal bodies, plants, and the environment. There are four pieces of alchemist apparatus -- mortar and pestle, alembic, calcinator, and retort. Alchemical apparatus comes in grades of quality; higher quality apparatus is more effective and reliable."	;alchemist; apothecary; healer; trader;									30	Not Local NoLore = 0						1
homemade potions	Tendris Vedran	"To make homemade potions, you need skill in alchemy, ingredients, and the necessary apparatus. Ingredients can be collected from the animal bodies, plants, and the environment. There are four pieces of alchemist apparatus -- mortar and pestle, alembic, calcinator, and retort. Alchemical apparatus comes in grades of quality; higher quality apparatus is more effective and reliable."	;alchemist; apothecary; healer; trader;									30	Not Local NoLore = 0						1
homemade potions	Nalion	"To make homemade potions, you need skill in alchemy, ingredients, and the necessary apparatus. Ingredients can be collected from the animal bodies, plants, and the environment. There are four pieces of alchemist apparatus -- mortar and pestle, alembic, calcinator, and retort. Alchemical apparatus comes in grades of quality; higher quality apparatus is more effective and reliable."	;alchemist; apothecary; healer; trader;									30	Not Local NoLore = 0						1
homemade potions	Anarenen	"To make homemade potions, you need skill in alchemy, ingredients, and the necessary apparatus. Ingredients can be collected from the animal bodies, plants, and the environment. There are four pieces of alchemist apparatus -- mortar and pestle, alembic, calcinator, and retort. Alchemical apparatus comes in grades of quality; higher quality apparatus is more effective and reliable."	;alchemist; apothecary; healer; trader;									30	Not Local NoLore = 0						1
Honthjolf	Frald the White	"Honthjolf was once a member of the Order of Ebonheart. He turned our backs on us and works as a guard for Llarusea Andrethi in Aharnabi, a foul den of sorcerers and Daedra worshippers on the far southeast corner of Azura's coast, near the Shrine of Azura. Find the traitor and kill him."	Journal IL_TraitorWarrior 10									0				Journal IL_Courtesy >= 100			1
Honthjolf	Frald the White	"So Honthjolf is dead. It is always sad when someone betrays the Legions, but we cannot allow such traitors to live."	"Journal IL_TraitorWarrior 100
ModPCFacRep 5 ""Imperial Legion""
ModDisposition 10"									0	Dead honthjolf >= 1			Journal IL_TraitorWarrior >= 10			1
Honthjolf	Frald the White	"Have you already killed Honthjolf? The sooner the better, I suppose. You must have an adventurous spirit to travel to a place like Aharnabi on your own."	"Journal IL_TraitorWarrior 100
ModPCFacRep 5 ""Imperial Legion""
ModDisposition 10"									0	Dead honthjolf >= 1			Journal IL_TraitorWarrior = 0			1
Honthjolf	Frald the White	The traitor is dead.										0				Journal IL_TraitorWarrior >= 100			1
Honthjolf	Frald the White	"You've been expelled, but maybe you can join the Imperial Legion again."										0	Function PC Expelled = 1						1
hope of escape	Rabinna	"Rabinna has none, once in the possession of Vorar Helas. He will likely slaughter Rabinna for the drugs in my belly. My only hope is that you do not take Rabinna to that monster, and instead help me escape. There are those, such as Im-Kilaya in Ebonheart, who are willing to help those like me return to our homes. If you were to take Rabinna to him at the Argonian Mission, Rabinna is sure he would help."	"Journal ""MV_SlaveMule"" 75
Choice ""I will help you get to Im-Kilaya."" 1 ""Sorry. I've already made a deal with Relam. You're bound for Balmora."" 2"									0	Journal MV_SlaveMule < 75						1
hope of escape	Rabinna	"Rabinna has none, once in the possession of Vorar Helas. He will likely slaughter Rabinna for the drugs in my belly. My only hope is that you do not take Rabinna to that monster, and instead help me escape. There are those, such as Im-Kilaya in Ebonheart, who are willing to help those like me return to our homes. But he is dead, so there is no hope for me."	"Journal ""MV_SlaveMule"" 75
Choice ""You are free to go where you please."" 5 ""Sorry. I've already made a deal with Relam. You're bound for Balmora."" 2"									0	Journal MV_SlaveMule < 75	Dead Im_Kilaya > 0					1
hope of escape	Rabinna	"You are like all the rest of them. There will be a day of reckoning, though Rabinna will never live to see it."	"Journal ""MV_SlaveMule"" 100"									0	Function Choice = 2						1
hope of escape	Rabinna	"You would do that? Surely, you are blessed by the gods. Rabinna thanks you. Let us travel together."	"Journal ""MV_SlaveMule"" 95
""Rabinna""->AiFollowCell  Player ""Ebonheart, Argonian Mission"" 0 22 19 5 0
AddTopic ""Rabinna"""									0	Function Choice = 1						1
hope of escape	Rabinna	"You would do that? Surely, you are blessed by the gods. Rabinna thanks you."	"Journal ""MV_SlaveMule"" 113
""Rabinna""->AiWander 256 0 0 0 0 0 0 0"									0	Function Choice = 5						1
hope of escape	Rabinna	"Thank you, a thousand times, thank you."										0	Journal MV_SlaveMule = 95						1
hope of escape	Rabinna	[Rabinna is too frightened to speak to you.]										0	Journal MV_SlaveMule = 100						1
hope of escape	Rabinna	"Yes, with your help Rabinna can make it to Im-Kilaya at the Argonian Mission in Ebonheart. Will you help me?"	"Choice ""I will help you."" 3 ""I can do no more for you."" 4"									0	Journal MV_SlaveMule >= 102	Journal MV_SlaveMule < 112	Dead vorar helas > 0				1
hope of escape	Rabinna	"Yes, with your help Rabinna can make it to Im-Kilaya at the Argonian Mission in Ebonheart. Will you help me?"	"Choice ""Im-Kilaya is dead. I'm sorry. I can do no more for you."" 4"									0	Journal MV_SlaveMule >= 102	Journal MV_SlaveMule < 112	Dead vorar helas > 0	Dead Im_Kilaya > 0			1
hope of escape	Rabinna	You are much too kind to Rabinna. Thank you again for your help. Let us travel together.	"Journal ""MV_SlaveMule"" 112
""Rabinna""->AiFollowCell  Player ""Ebonheart, Argonian Mission"" 0 22 19 5 0"									0	Function Choice = 3						1
hope of escape	Rabinna	"You have done so much already. For that, Rabinna thanks you. Rabinna will hide here until an opportunity presents itself. Thank you for your help."	Journal MV_SlaveMule 113									0	Function Choice = 4						1
hope of escape	Rabinna	Rabinna will eventually find freedom.										0	Journal MV_SlaveMule > 112						1
hope of escape	Rabinna	Rabinna will be safe here. She will stay here.	Rabinna->AiWander 128 0 0 0 0 0 0				"Ebonheart, Argonian Mission"					0	Journal MV_SlaveMule >= 10						0
hope of escape	Rabinna	"Rabinna will be safe here. She will stay here. Even with Im-Kilaya dead, there are those that will help."	Rabinna->AiWander 128 0 0 0 0 0 0				"Ebonheart, Argonian Mission"					0	Journal MV_SlaveMule >= 10	Dead Im_Kilaya > 0					0
horkers	Korst Wind-Eye	Their death is a terrible thing.					Skaal Village					0	Journal BM_FrostGiant2 >= 100						1
horkers		"Strange creatures, horkers. Did you know they can walk on land AND swim in the water?"					Solstheim					0							77
horkers		I heard a story once about a guard at Fort Frostmoth who was out for a swim and had a horker chase him out of the water all the way back to the Fort. The fool left his armor by the shore so the other guards mistook him for one of them berserkers and they almost killed him!					Raven Rock					0	Global Random100 < 50						33
horkers		"Strange creatures, Horkers. Their tusks are unlike anything I've ever seen."					Raven Rock					0	Global Random100 >= 50						33
horkers		"Another of the All-Maker's wondrous creations. These creatures provide a great deal for our people. They are strong swimmers and fierce fighters, on land and in the sea."					Skaal Village					0							24
horkers		I've heard that dead ones are being seen all over the island. What could be the cause of this?					Skaal Village					0	Journal BM_FrostGiant2 >= 100						24
horkers		"Odd beasts. Seem fairly docile, but they can be vicious if provoked."					Fort Frostmoth					0	Global Random100 >= 50						18
horkers		I heard a story once about a guard who used to be stationed here who was out for a swim and had a horker chase him out of the water all the way back to the Fort. They say the guards mistook him for one of them crazy berserkers roaming the wilderness and they accidentally killed him.					Fort Frostmoth					0	Global Random100 < 50						18
horses	M'aiq	"Horses.... Oh, M'Aiq loves horses! Especially with good cream sauce."										0							1
Hortator	Nibani Maesa	"When a greater enemy threatens, the Great Houses put aside their quarrels and choose a Hortator, a single war leader to lead all the Houses. Only a Great House council can name a Hortator, and all councils must agree. Speak with the Redoran councilors, Hlaalu councilors, and Telvanni councilors. Prove to them that Dagoth Ur threatens. When you are named Redoran Hortator, Hlaalu Hortator, and Telvanni Hortator, only then will you be the Hortator named in prophecy."	";Nibani Maesa ;Journal ""A2_6_Incarnate"" ;Nibani Maesa ;Journal ""A2_6_Incarnate"" >= 50; 
Journal ""A2_6_Incarnate"" 62"									0	Journal A2_6_Incarnate >= 50	Journal B5_RedoranHort < 50	Journal B7_TelvanniHort < 50	Journal B6_HlaaluHort < 50			1
Hortator	ghost_npc_peakstar	"You must go before the Councilors of the Great Houses and satisfy them, for only the Councils of the Great Houses can name you 'Hortator.' I do not know the settled people of the Great Houses, and can offer you no counsel."	";Peakstar; Journal ""A2_6_Incarnate"" <= 50;"									0	Journal A2_6_Incarnate >= 50						1
Hortator and Nerevarine	ghost_npc_peakstar	"Dunmer of the Ashlands and Dunmer of the Houses have traditions of a War Leader set over all the tribes in times of need. First, your task is to prove to them their need. Then you must prove that you should be their war leader -- the Nerevarine, for Ashlanders; the Hortator, for the Great Houses."	";Peakstar; Journal ""A2_6_Incarnate"" <= 50; 
Choice ""Continue"" 1"									0	Journal A2_6_Incarnate >= 50						1
Hortator and Nerevarine	ghost_npc_peakstar	"To show them their need, you must tell them about the Tribunal, how they have adopted the profane tools of the Dwarves, how they have betrayed and misled their people -- and give them proofs. You must tell them about Dagoth Ur, and the Sixth House, about their powers and plans, and how the Tribunal no longer has power to contain them."	";Peakstar; Journal ""A2_6_Incarnate"" <= 50; 1; 
Journal ""A2_6_Incarnate"" 54"									0	Journal A2_6_Incarnate >= 50	Function Choice = 1					1
Hortator's duty	Aryon	"A Hortator is a champion who leads by inspiration. He challenges opposing heroes in single combat. He goes on long, desperate quests. He goes alone into the citadels of the enemy. He confronts the dangers no one else in the House is strong enough... or courageous enough... to face."										0				Journal A2_6_Incarnate >= 50			1
Hortator's duty		"A Hortator is a champion who leads by inspiration. He challenges opposing heroes in single combat. He goes on long, desperate quests. He goes alone into the citadels of the enemy. He confronts the dangers no one else in the House is strong enough... or courageous enough... to face."						Telvanni	Mouth			0	Not ID therana = 0			Journal A2_6_Incarnate >= 50			26
Hortator's duty		"A Hortator is a champion who leads by inspiration. He challenges opposing heroes in single combat. He goes on long, desperate quests. He goes alone into the citadels of the enemy. He confronts the dangers no one else in the House is strong enough... or courageous enough... to face."						Hlaalu	Councilman			0				Journal A2_6_Incarnate >= 50			6
Hortator's duty		Hortator is more a chief hero than a general. The councils plan and approve strategy. It's a terrible system. The Legions aren't like that. The generals ignore the politicians. And win the wars. But a Hortator leads by doing. The champion who wins every battle and inspires by example. The hero who challenges and defeats the opposing hero in single combat. Doesn't have to be polite or smart. Or even a nice person. Just has to win. And make others want to win.						Redoran	Councilman			0				Journal A2_6_Incarnate >= 50			6
hospitality	Kaushad	"Travelers are always welcome here, outlander. All that is required is that you speak and act with courtesy, and you share your news of the outside world to pay for your hospitality, for a wise chief keeps himself informed about events."	;Ashkhan Kaushad									0							1
hospitality	Ahnassi	"You are always welcome at Ahnassi's house, my VERY special friend. Take what you need, give what you can. What Ahnassi has is yours. There should be plenty of food and drink downstairs, and a comfortable bed. You want the robe from Ahnassi's shoulders? All you need to do is ask."	;Ahnassi; Journal Romance_Ahnassi >= 80									0	Journal Romance_Ahnassi >= 80						1
hospitality	Ahnassi	"You are always welcome here, my VERY special friend. Ahnassi's house is %PCName's house. Take what you need, give what you can. What Ahnassi has is yours. There should be plenty of food and drink downstairs, and a comfortable bed. You want the robe from Ahnassi's shoulders? All you need to do is ask."	;Ahnassi; Journal Romance_Ahnassi >= 80				"Pelagiad, Ahnassi's House"					0	Journal Romance_Ahnassi >= 80						0
Hospitality Papers	Angaredhel	"According to the Collective Articles of the Council of the Great House Telvanni, out-house and outlander guests in Sadrith Mora may not travel in town or speak to or conduct business with citizens, tradesmen, or publicans unless they have Hospitality Papers. This is for the comfort and safety of our guests. As Prefect of Hospitality for Sadrith Mora, I can provide you with these papers for 25 gold. Would you care to purchase these Hospitality Papers?"	";Angaredhel; item gold_001 >= 25;
 Choice ""Yes, I'll purchase the papers."" 1 ""Not at the moment, thank you."" 3"									0							1
Hospitality Papers	Angaredhel	"According to the Collective Articles of the Council of the Great House Telvanni, out-house and outlander guests in Sadrith Mora may not travel in town or speak to or conduct business with citizens, tradesmen, or publicans unless they have Hospitality Papers. This is for the comfort and safety of our guests. As Prefect of Hospitality for Sadrith Mora, I can provide you with these papers for 25 gold. Would you care to purchase these Hospitality Papers?"	";Angaredhel; item gold_001 < 25; 
Choice ""I don't have 25 gold."" 2 ""Not at the moment, thank you."" 3"									0	Item Gold_001 < 25						1
Hospitality Papers	Angaredhel	"I've told you must have these papers. Will you not purchase these Hospitality Papers, and comply with our laws?"	";Angaredhel; item gold_001 < 25; 
 Choice ""Yes, I'll purchase the papers."" 1 ""Not at the moment, thank you."" 3"									0		Journal Hospitality_Papers >= 1					1
Hospitality Papers	Angaredhel	"I've told you must have these papers. Will you not purchase these Hospitality Papers, and comply with our laws?"	";Angaredhel; item gold_001 < 25; 
Choice ""I don't have 25 gold."" 2 ""Not at the moment, thank you."" 3"									0	Item Gold_001 < 25	Journal Hospitality_Papers >= 1					1
Hospitality Papers	Angaredhel	"Then another time. But I caution you. Do not travel in town and speak to and conduct business with citizens, tradesmen, and publicans anywhere in Sadrith Mora until you have Hospitality Papers. Disrespect for the laws of the Telvanni Council will not make you a welcome guest of House Telvanni."	";Angaredhel; CHOICE 2; 
Journal ""Hospitality_Papers"" 1"									0	Function Choice = 2						1
Hospitality Papers	Angaredhel	"Then another time. But I caution you. Do not travel in town and speak to and conduct business with citizens, tradesmen, and publicans anywhere in Sadrith Mora until you have Hospitality Papers. Disrespect for the laws of the Telvanni Council will not make you a welcome guest of House Telvanni."	";Angaredhel; CHOICE 2; 
Journal ""Hospitality_Papers"" 1"									0	Function Choice = 3						1
Hospitality Papers	Angaredhel	"Thank you. And here are your papers. They permit you to travel in town and speak to and conduct business with citizens, tradesmen, and publicans anywhere in Sadrith Mora. Of course, we hope you will stay with us here at the Gateway Inn. Travelers of all professions, factions, and professions are welcomed and made comfortable here."	";Angaredhel; CHOICE 1; 
player->removeitem ""gold_001"" 25
player->additem ""bk_Hospitality_Papers"" 1
Journal ""Hospitality_Papers"" 50"									0	Function Choice = 1						1
Hospitality Papers	Angaredhel	I see you already have your papers. Good.	";Angaredhel; Journal ""Hospitality_Papers"" >= 50;"									0	Journal Hospitality_Papers >= 50						1
hostile mudcrabs	Neminda	"Drulene Falen is dead? I had not heard that. I suppose someone else will take over her guar herd. In the meantime, I may have other duties for you."	"ModDisposition -10
Journal HR_MudcrabNest 200"							Redoran		0	Dead drulene falen > 0						1
hostile mudcrabs	Neminda	I heard you murdered Drulene Falen. I cannot believe you would do such a thing. I will have you expelled from House Redoran for this.	"PCExpell ""Redoran""
Set ExpRedoran to 1"							Redoran		0	Dead drulene falen > 0			Journal HR_MudcrabNest > 0			1
hostile mudcrabs	Neminda	There's no need to ask about the hostile mudcrabs if Drulene Falen is dead.								Redoran		0				Journal HR_MudcrabNest >= 200			1
hostile mudcrabs	Neminda	You have been expelled from House Redoran. Make amends and perhaps we can speak again.										0	Function PC Expelled = 1						1
hostile mudcrabs	Neminda	"Go talk to Drulene Falen. Her guar herd is due west of here, just over the hills. She can tell you more about her mudcrab problem."	Journal HR_MudcrabNest 10							Redoran		30							1
hostile mudcrabs	Neminda	"You've killed the mudcrabs for Drulene Falen? Good work, %PCName. Speak with me again when you are ready for more duties."	"Journal HR_MudcrabNest 100
ModPCFacRep 5 Redoran
ModDisposition 5"							Redoran		30						Dead mudcrab_hrmudcrabnest > 1	1
hostile mudcrabs	Neminda	"You took care of the hostile mudcrabs, %PCName."								Redoran		30				Journal HR_MudcrabNest >= 100			1
hostile mudcrabs	Drulene Falen	"It can be an acquired taste. Thanks again, %PCName."	"Journal HR_MudcrabNest 40
ModDisposition 15"									0	Function Choice = 2						1
hostile mudcrabs	Drulene Falen	"Here you go, %PCName. After a hard day there's nothing better than chewing some Hackle-Lo."	"Player->AddItem Ingred_Hackle-Lo_Leaf_01 2
Journal HR_MudcrabNest 40
ModDisposition 15"									0	Function Choice = 1						1
hostile mudcrabs	Drulene Falen	"There's a pair of them that's been hunting my guar. Just the other day they killed one and dragged it off. They usually come from the coast to the southwest. If this keeps up, I might have to sell what I still got and move back to Tear."	Journal HR_MudcrabNest 30									30							1
hostile mudcrabs	Drulene Falen	"You killed the mudcrabs that were bothering my guar? Thank the Tribunal! I might not have to move back to Tear after all... You look tired, %PCName. Can I offer you some Hackle-Lo?"	"Choice ""Yes"" 1 ""No"" 2"									30						Dead mudcrab_hrmudcrabnest > 1	1
hostile mudcrabs	Drulene Falen	"I haven't seen any more mudcrabs. Thanks for asking, though."										30				Journal HR_MudcrabNest >= 40			1
hound meat	Tendris Vedran	"Hound meat is the flesh of the nix-hound. The meat is sweet and tender, and has modest magical properties."	;alchemist									30							1
hound meat	Anarenen	"Hound meat is the flesh of the nix-hound. The meat is sweet and tender, and has modest magical properties."	;alchemist									30							1
House Dagoth	Hasphat Antabolis	House Dagoth was the Sixth of the Seven Dunmer Great Houses. Nothing remains of the Sixth House. Its members were all slain or adopted into other Great Houses following their treason in the War of the First Council. Their clanstead was called Kogoruhn.										0				Journal A1_2_AntabolisInformant >= 10			1
House Dres	Artisa Arelas	"Of the five Dunmer Great Houses, House Dres is one of two houses without holdings or interest in Vvardenfell. Dres District is in the south of Morrowind, bordering the swamps and marshes of Black Marsh. House Dres is an agrarian agricultural society, and its large saltrice plantations rely completely on slave labor for their economic viability. Always firm Temple supporters, House Dres is hostile to Imperial law and culture, and in particular opposed to any attempts to limit the institution of slavery."	;noble; savant; bard; bookseller;									30							1
House Dres		"Of the five Dunmer Great Houses, House Dres is one of two houses without holdings or interest in Vvardenfell."	;noble; savant; bard; bookseller;		Noble							30	Not Race Dark Elf = 1	Not Local NoLore = 0					15
House Dres		"Dres District is in the south of Morrowind, bordering the swamps and marshes of Black Marsh. House Dres is an agrarian agricultural society, and its large saltrice plantations rely completely on slave labor for their economic viability."	;noble; savant; bard; bookseller;		Noble							30	Not Race Dark Elf = 1	Global Random100 < 66	Not Local NoLore = 0				15
House Dres		"Always firm Temple supporters, House Dres is hostile to Imperial law and culture, and in particular opposed to any attempts to limit the institution of slavery."	;noble; savant; bard; bookseller;		Noble							30	Not Race Dark Elf = 1	Global Random100 < 33	Not Local NoLore = 0				15
House Dres		"Of the five Dunmer Great Houses, House Dres is one of two houses without holdings or interest in Vvardenfell. Dres District is in the south of Morrowind, bordering the swamps and marshes of Black Marsh. House Dres is an agrarian agricultural society, and its large saltrice plantations rely completely on slave labor for their economic viability. Always firm Temple supporters, House Dres is hostile to Imperial law and culture, and in particular opposed to any attempts to limit the institution of slavery."	;noble; savant; bard; bookseller;		Savant							30	Not Race Dark Elf = 1	Not Local NoLore = 0					8
House Hlaalu	Sul-Matuul	The khans of the Great Houses are called 'councilors.' The khans of House Hlaalu meet in a place on a river far away. They call the place 'Balmora' -- 'stonewood' in our speech. You must find these councilors and persuade them to name you Hortator. I can tell you nothing about these people. You must go there and learn for yourself.	";Sul-Matuul; Journal ""A2-6_Incarnate"" >= 50"									0	Journal A2_6_Incarnate >= 50						1
House Hlaalu	Nileno Dorvayn	The Hlaalu councilors have conferred upon me the great honor of interviewing those who wish to become members of our illustrious house. Do you want to join House Hlaalu?										0	Function Same Faction = 0	Function Rank Requirement = 3					1
House Hlaalu	Elmussa Damori	"They're just lackeys for the Camonna Tong. Orvas Dren runs the show. The Thieves Guild is fighting for its life against House Hlaalu, and here you are helping them with their business... Now not everyone in House Hlaalu is against us, but Odral Helvi sure is."								Thieves Guild		0				Journal HH_CaptureSpy >= 10	Journal HH_CaptureSpy < 100		1
House Hlaalu	Caius Cosades	"House Hlaalu is one of the three Dunmer Great Houses on Vvardenfell. They're loyal supporters of the Empire, open-minded in religious and cultural matters, and greedy and ambitious in the best Imperial tradition. It's difficult to rise in their ranks as an outlander, but the Great Houses hold the power in Morrowind. Talk to Hlaalu councilors if you want to become a Hlaalu retainer."										0	Journal A1_1_FindSpymaster >= 14						1
House Hlaalu	Artisa Arelas	"House Hlaalu is one of the three Dunmer Great Houses with holdings on Vvardenfell. House Hlaalu has always been loyal to the Emperor and the Empire. Hlaalu welcomes Imperial law and the Legions, and freedom of trade and religion. We still respect the old Dunmer ways, the ancestors, the Temple, and the noble houses. But times change, and the Empire changes with the times. House Hlaalu hopes to live in peace and harmony with the other races, and share in the growth and prosperity of the Empire."	;noble; savant; bard; bookseller;									30							1
House Hlaalu		"House Hlaalu has always been loyal to the Emperor and the Empire. Hlaalu welcomes Imperial law and the Legions, and freedom of trade and religion."	;Dunmer; Balmora					Hlaalu				0	Not Local NoLore = 0						121
House Hlaalu		"House Hlaalu still respects the old Dunmer ways, the ancestors, the Temple, and the noble houses. But times change, and the Empire changes with the times."	;Dunmer; Balmora					Hlaalu				0	Global Random100 < 66	Not Local NoLore = 0					121
House Hlaalu		"House Hlaalu hopes to live in peace and harmony with the other races, and share in the growth and prosperity of the Empire."	;Dunmer; Balmora					Hlaalu				0	Global Random100 < 33	Not Local NoLore = 0					121
House Hlaalu		"Yes, we both belong to House Hlaalu. Are you here to discuss business?"						Hlaalu				0	Function Same Faction = 1						121
House Hlaalu		"If you wish to learn more of my House, go to Balmora."		Dark Elf				Hlaalu				0	Function Same Faction = 0	Not Local NoLore = 0					102
House Hlaalu		"House Hlaalu is the only Great House that knows how to do business with the Empire. They are more tolerant of foreigners like myself and more willing to do business. They're not paranoid and insular like the Telvanni, nor do they try and covert you to the Tribunal Temple like House Redoran."	;Dunmer; Balmora				Balmora	Hlaalu				0	Not Local NoLore = 0						13
House Hlaalu		"House Hlaalu has always been loyal to the Emperor. We welcome Imperial law and the legions, and the trade they bring. We still respect the old Dunmer ways, the ancestors, the Temple, and the noble houses. But times change, and we change with the times. We can live in harmony with the other races. And share in the prosperity of the Empire."	;Dunmer; Balmora	Dark Elf			Balmora	Hlaalu				0							11
House Hlaalu		"If you wish to join my House, speak with Nileno Dorvayn at the Hlaalu Council Manor."		Dark Elf			Balmora	Hlaalu				0	Function Same Faction = 0	Function Rank Requirement = 3	Not ID nileno dorvayn = 0				10
House Hlaalu		"House Hlaalu is one of the three Dunmer Great Houses with holdings on Vvardenfell. House Hlaalu has always been loyal to the Emperor and the Empire. Hlaalu welcomes Imperial law and the Legions, and freedom of trade and religion. We still respect the old Dunmer ways, the ancestors, the Temple, and the noble houses. But times change, and the Empire changes with the times. House Hlaalu hopes to live in peace and harmony with the other races, and share in the growth and prosperity of the Empire."	;noble; savant; bard; bookseller;		Noble							30	Not Local NoLore = 0						73
House Hlaalu		House Hlaalu is one of the three Dunmer Great Houses with holdings on Vvardenfell.	;noble; savant; bard; bookseller;	Dark Elf	Noble							30	Not Local NoLore = 0						58
House Hlaalu		"House Hlaalu is one of the three Dunmer Great Houses with holdings on Vvardenfell. House Hlaalu has always been loyal to the Emperor and the Empire. Hlaalu welcomes Imperial law and the Legions, and freedom of trade and religion. We still respect the old Dunmer ways, the ancestors, the Temple, and the noble houses. But times change, and the Empire changes with the times. House Hlaalu hopes to live in peace and harmony with the other races, and share in the growth and prosperity of the Empire."	;noble; savant; bard; bookseller;		Savant Service							30	Not Local NoLore = 0						20
House Hlaalu		"House Hlaalu is one of the three Dunmer Great Houses with holdings on Vvardenfell. House Hlaalu has always been loyal to the Emperor and the Empire. Hlaalu welcomes Imperial law and the Legions, and freedom of trade and religion. We still respect the old Dunmer ways, the ancestors, the Temple, and the noble houses. But times change, and the Empire changes with the times. House Hlaalu hopes to live in peace and harmony with the other races, and share in the growth and prosperity of the Empire."	;noble; savant; bard; bookseller;		Savant							30	Not Local NoLore = 0						19
House Hlaalu		"House Hlaalu has always been loyal to the Emperor and the Empire. Hlaalu welcomes Imperial law and the Legions, and freedom of trade and religion."	;noble; savant; bard; bookseller;		Noble							30	Not Race Dark Elf = 1	Not Local NoLore = 0					15
House Hlaalu		"House Hlaalu, the Great House that strongly supports the Empire, is ruled by traders and merchant princes."	;noble; savant; bard; bookseller;		Noble							30	Not Race Dark Elf = 1	Global Random100 < 50	Not Local NoLore = 0				15
House Indoril	Artisa Arelas	"House Indoril is one of the five Dunmer Great Houses, and one of the two houses without holdings or interest in Vvardenfell. The city of Almalexia is located in Indoril District, and the Indoril are orthodox and conservative supporters of the Temple and Temple authority. House Indoril is openly hostile to Imperial culture and religion, and preserves many traditional Dunmer customs and practices in defiance of Imperial law."	;noble; savant; bard; bookseller;									30							1
House Indoril		"House Indoril is one of the five Dunmer Great Houses, and one of the two houses without holdings or interest in Vvardenfell."	;noble; savant; bard; bookseller;		Noble							30	Not Race Dark Elf = 1	Not Local NoLore = 0					15
House Indoril		"The city of Almalexia is located in Indoril District, on the mainland, and the Indoril are orthodox and conservative supporters of the Temple and Temple authority."	;noble; savant; bard; bookseller;		Noble							30	Not Race Dark Elf = 1	Global Random100 < 66	Not Local NoLore = 0				15
House Indoril		"House Indoril is openly hostile to Imperial culture and religion, and preserves many traditional Dunmer customs and practices in defiance of Imperial law."	;noble; savant; bard; bookseller;		Noble							30	Not Race Dark Elf = 1	Global Random100 < 33	Not Local NoLore = 0				15
House Indoril		"House Indoril is one of the five Dunmer Great Houses, and one of the two houses without holdings or interest in Vvardenfell. The city of Almalexia is located in Indoril District, and the Indoril are orthodox and conservative supporters of the Temple and Temple authority. House Indoril is openly hostile to Imperial culture and religion, and preserves many traditional Dunmer customs and practices in defiance of Imperial law."	;noble; savant; bard; bookseller;		Savant							30	Not Race Dark Elf = 1	Not Local NoLore = 0					8
House Redoran	Sul-Matuul	The khans of the Great Houses are called 'councilors.' The khans of House Redoran meet in a great crab shell in a place called Ald'ruhn. You must find these councilors and persuade them to name you Hortator. I know little of the settled people. You must go there and learn for yourself.	";Sul-Matuul; Journal ""A2-6_Incarnate"" >= 50"									0	Journal A2_6_Incarnate >= 50						1
House Redoran	Neminda	The Redoran councilors have entrusted me with the responsibility of examining those who wish to serve our House. Do you wish to join House Redoran?										50	Function Same Faction = 0						1
House Redoran	Caius Cosades	"House Redoran is one of the three Dunmer Great Houses on Vvardenfell -- a very serious and honorable bunch. It's difficult for an outlander to join and rise in their ranks, but the Great Houses are where the power lies in Morrowind. Talk to Redoran councilors if you want to be become a Redoran retainer."										0	Journal A1_1_FindSpymaster >= 14						1
House Redoran	Artisa Arelas	"House Redoran is one of the three Great Houses on Vvardenfell. The Redoran prize the duty, gravity, and piety. They believe a light, careless life is not worth living. If you want to know more, go to Ald'ruhn, their seat of power."	;noble; savant; bard; bookseller;									30							1
House Redoran		"Ald'ruhn is considered a Redoran city, even though only a few citizens actually belong to House Redoran."					Ald-ruhn					0	Not Local NoLore = 0						133
House Redoran		I belong to House Redoran and serve honorably.						Redoran				0	Not Local NoLore = 0						122
House Redoran		"They are the true warriors of the ancient Dunmer. Although House Hlaalu has adopted more of the Empire's ways, I have more respect for the warriors of House Redoran."						Imperial Legion				0	Not Local NoLore = 0						117
House Redoran		The Redoran Council Hall is here in Ald'ruhn under Skar. Go there if you want to know more about House Redoran.		Dark Elf			Ald-ruhn					0	Not Local NoLore = 0						97
House Redoran		"If you want to join House Redoran, speak with Neminda in the Redoran Council Hall."					Ald-ruhn	Redoran				0	Function Same Faction = 0	Not ID neminda = 1					42
House Redoran		"We of House Redoran have the honor of serving the greatest and most noble House, for we are the righteous warriors and hereditary defenders of Morrowind."						Redoran	Kinsman			0	Not Local NoLore = 0						37
House Redoran		"Yes, this is the Redoran Canton of Vivec, but if you have business with House Redoran, you should travel to Ald'ruhn."					"Vivec, Redoran"	Redoran				0	Not Local NoLore = 0						13
House Redoran		"House Redoran is one of the three Great Houses on Vvardenfell. The Redorans are honorable and fair in their dealings with other houses, but they have no business sense. Those of us in House Hlaalu understand the power of wealth and do not ponder morality day after day."	;noble; savant; bard; bookseller;					Hlaalu	Kinsman			30	Not Local NoLore = 0						45
House Redoran		House Redoran is one of the three Great Houses on Vvardenfell. The Redorans talk and talk and talk about duty and honor and piety and their proper role in life. We Telvanni have a more pragmatic approach.	;noble; savant; bard; bookseller;					Telvanni	Mouth			30	Not Local NoLore = 0						27
House Redoran		"House Redoran is one of the three Great Houses on Vvardenfell. The Redoran prize the duty, gravity, and piety. They believe a light, careless life is not worth living. If you want to know more, go to Ald'ruhn, their seat of power."	;noble; savant; bard; bookseller;		Noble							30	Not Race Dark Elf = 1	Not Local NoLore = 0					15
House Redoran		"House Redoran is one of the three Dunmer Great Houses with holdings on Vvardenfell. The Redoran prize the virtues of duty, gravity, and piety. Duty is to one's own honor, and to one's family and clan. Gravity is the essential seriousness of life. Life is hard, and events must be judged, endured, and reflected upon with due care and earnestness. Piety is respect for the gods, and the virtues they represent. A light, careless life is not worth living."	;noble; savant; bard; bookseller;		Savant							30	Not Race Dark Elf = 1	Not Local NoLore = 0					8
House Telvanni	Trebonius Artorius	"They are the enemy, %PCRank. They oppose everything the Mages Guild stands for."										0							1
House Telvanni	Trebonius Artorius	"You belong to House Telvanni, do you not? Where do your true loyalties lie? House Telvanni opposes our every effort at modernizing the way magic is practiced here in Vvardenfell."								Telvanni		0							1
House Telvanni	Trebonius Artorius	"Yes, House Telvanni simply does not get along well with the Mages Guild. I do not think that we can resolve this conflict peacefully. Therefore, I request that you kill the Councilors of House Telvanni: Master Aryon, Mistress Dratha, Master Gothren, Master Neloth, and Mistress Therana."	Journal MG_KillTelvanni 10							Mages Guild		0				Journal C3_DestroyDagoth >= 50	Journal MG_Dwarves >= 100		1
House Telvanni	Trebonius Artorius	"It's not a difficult task for a %PCRank. Just find all the Telvanni Councilors: Master Aryon, Mistress Dratha, Master Gothren, Master Neloth, and Mistress Therana. Then kill them all. Simple, really."								Mages Guild		0				Journal MG_KillTelvanni >= 10			1
House Telvanni	Trebonius Artorius	"Ah, so all the Telvanni Councilors are dead? That is good news indeed, %PCRank. I've feared for my life working here on this island with all those Telvanni around. Now that they're gone, I don't need this amulet or this staff. They're yours now, %PCRank."	"Journal MG_KillTelvanni 100
RemoveItem necromancers_amulet_uniq 1
Player->AddItem necromancers_amulet_uniq 1
RemoveItem ebony_staff_trebonius 1
Player->AddItem ebony_staff_trebonius 1
ModPCFacRep 20 ""Mages Guild""
ModDisposition 25"							Mages Guild		0	Dead aryon > 0	Dead dratha > 0	Dead gothren > 0	Dead neloth > 0	Dead therana > 0	Journal MG_KillTelvanni >= 10	1
House Telvanni	Trebonius Artorius	"Thanks to you, things will be much more peaceful for the Mages Guild here on Vvardenfell. Perhaps there's hope for the Empire after all."	Journal MG_KillTelvanni 100							Mages Guild		0				Journal MG_KillTelvanni >= 100			1
House Telvanni	Therana	"It's a funny sort of house, with all those glowing blue crystals all over it. Did I ever tell you about when I was a little girl? I always liked going to the house. That's where everyone keeps their toys. Are you listening to me? You'd better be. Yes, that's better. No need to do that. I'd offer you something, but I'm all out of kwama eggs."										0							1
House Telvanni	Sul-Matuul	"The khans of the Great Houses are called 'councilors.' The khans of House Telvanni meet in a very strange place, I'm told. They call it 'Sadrith Mora,' which means 'forest of the mushrooms' in our tongue. I have heard the Telvanni live in giant mushrooms. I'm sure it is a very bad place. But you must go and find their councilors and persuade them to name you Hortator."	";Sul-Matuul; Journal ""A2-6_Incarnate"" >= 50"									0	Journal A2_6_Incarnate >= 50						1
House Telvanni	Caius Cosades	"House Telvanni is one of the three Dunmer Great Houses on Vvardenfell. Their nobles are thousand-year-old wizards. Telvanni are supposed to hate politics, foreigners, and just about everything else, but the Vvardenfell Telvanni are apparently more ambitious and adventurous than most. I don't know much about them, but they do hire Western mercenaries, and some even rise to higher ranks. Talk to Telvanni councilors if you want to be become a Telvanni retainer."										0	Journal A1_1_FindSpymaster >= 14						1
House Telvanni	Aryon	"I am Master Aryon. I have heard of you, %PCName. Might you want to join House Telvanni? No one here will stop you from looking into any line of inquiry, nor do we force you to share your secrets like those in the Mages Guild."				Female						0	Function Same Faction = 0	Function Rank Requirement = 3					0
House Telvanni	Artisa Arelas	"House Telvanni is one of the three Dunmer Great Houses with holdings on Vvardenfell. The Telvanni wizard-lords have traditionally isolated themselves, pursuing wisdom and mastery in solitude. But certain ambitious wizards-lords, their retainers, and clients have entered whole-heartily into the competition to control and exploit Vvardenfell's land and resources, building towers and bases all along the eastern coast. The Telvanni think that wisdom confers power, and power confers right."	;noble; savant; bard; bookseller;									30							1
House Telvanni		"We live comfortably. Our wizard-lords keep us secure, and otherwise leave us alone. All we want is to be left in peace to do as we wish."						Telvanni				0	Function Same Faction = 0	Not Local NoLore = 0					162
House Telvanni		We don't care about politics. We don't care what other think. We just want to be left alone. And our wizard-lords and their mercenaries make sure no one bothers us.						Telvanni				0	Function Same Faction = 0	Global Random100 < 50	Not Local NoLore = 0				162
House Telvanni		"House Telvanni is one of the Great Houses. We value talent, knowledge, and initiative. Perhaps you would like to join House Telvanni?"						Telvanni	Mouth			0	Function Same Faction = 0	Function Rank Requirement = 3					27
House Telvanni		"House Telvanni is one of the Great Houses. We value talent, knowledge, and initiative. Perhaps you would like to join House Telvanni?"						Telvanni	Mouth			0	Function Same Faction = 0	Function Rank Requirement = 3					27
House Telvanni		"Trebonius asked you to kill the Telvanni Council? I wouldn't even try to do that if I were you. Even if you were successful, there's no telling how the Telvanni would respond."					"Vivec, Guild of Mages"	Mages Guild				0				Journal MG_KillTelvanni >= 10			6
House Telvanni		"I am Master %Name, one of the Councilors of House Telvanni. If you want to learn about House Telvanni, speak with my Mouth in the Telvanni Council House in Sadrith Mora."						Telvanni	Master			0	Function Same Faction = 0	Function Rank Requirement = 3					5
House Telvanni		"I am Mistress %Name, one of the Councilors of House Telvanni. If you want to learn about House Telvanni, speak with my Mouth in the Telvanni Council House in Sadrith Mora."				Female		Telvanni	Master			0	Function Same Faction = 0	Function Rank Requirement = 3					2
House Telvanni		House Telvanni is one of the three Dunmer Great Houses with holdings on Vvardenfell.	;noble; savant; bard; bookseller;		Noble							30	Not Local NoLore = 0						73
House Telvanni		"The Telvanni wizard-lords have traditionally isolated themselves, pursuing wisdom and mastery in solitude. But certain ambitious wizards-lords have joined the competition to control and exploit Vvardenfell's land and resources, building towers and bases all along the eastern coast."	;noble; savant; bard; bookseller;		Noble							30	Global Random100 < 50	Not Local NoLore = 0					73
House Telvanni		"The Telvanni think that wisdom confers power, and power confers right."	;noble; savant; bard; bookseller;		Noble							30	Global Random100 < 25	Not Local NoLore = 0					73
House Telvanni		"House Telvanni is one of the three Dunmer Great Houses with holdings on Vvardenfell. The Telvanni wizard-lords have traditionally isolated themselves, pursuing wisdom and mastery in solitude. But certain ambitious wizards-lords, their retainers, and clients have entered whole-heartily into the competition to control and exploit Vvardenfell's land and resources, building towers and bases all along the eastern coast. The Telvanni think that wisdom confers power, and power confers right."	;noble; savant; bard; bookseller;		Savant							30	Not Faction Telvanni = 1	Not Local NoLore = 0					19
House Wars	Artisa Arelas	"By the immemorial custom of Dunmer society, a House may challenge the honor of another House in the person of one of the House's ranking nobles. The ranking noble of the impugned House is 'marked for death' -- in ancient times, actually formally marked with a black banner, but in modern times, served with a formal written public announcement. If within a year of the challenge, the marked noble still lives, the challenging House must publicly forego any further complaint or scandal on the matter."	"; Dunmer; 
Choice ""Continue"" 1"									30	Not Faction Ashlanders = 1						1
House Wars	Artisa Arelas	"Only a ranking challenging noble or a Morag Tong may attack the marked noble; in modern times, Houses routinely engage Morag Tong. This custom permits Houses to war upon one another on a small scale without threatening public peace and rule of law. Such violent disputes among Great Houses are called 'House Wars.'"	"; Dunmer; CHOICE 1; 
Choice ""Continue"" 2"									30	Function Choice = 1	Not Faction Ashlanders = 1					1
House Wars	Artisa Arelas	"Codes of behavior under House Wars of Honor are complex and subtle, and the Morag Tong specialize in the honorable and legal prosecution of these factional vendettas. House Wars are expensive, dangerous, and disruptive to all Houses involved, but on the island of Vvardenfell alone, a dozen or more Marked Challenges are being prosecuted at any time."	; Dunmer; CHOICE 2									30	Function Choice = 2	Not Faction Ashlanders = 1					1
House Wars		"The Great Houses have always fought private wars among themselves. Sometimes they fight about land, sometimes about wealth, sometimes about politics, sometimes about honor."		Dark Elf	Noble							0	Not Faction Ashlanders = 1	Not Local NoLore = 0					58
House Wars		"The Dunmer Great Houses long ago adopted certain customs and rules to avoid open warfare. House Wars are supervised by the Temple, and private feuds and writs of assassination are contracted through the Morag Tong."		Dark Elf	Noble							0	Not Faction Ashlanders = 1	Global Random100 < 50	Not Local NoLore = 0				58
House Wars		"The Great Houses have always fought among themselves. Long ago they banded together against one house, House Dagoth, and falsely denounced the house as traitors, and thought to destroy House Dagoth for all eternity. But they failed, for House Dagoth was but sleeping, and now has awakened. Now all the Great Houses must join House Dagoth to drive the foreigners and false gods from our soil."			Dreamers							0							26
House Wars		"By the immemorial custom of Dunmer society, a House may challenge the honor of another House in the person of one of the House's ranking nobles. The ranking noble of the impugned House is 'marked for death' -- in ancient times, actually formally marked with a black banner, but in modern times, served with a formal written public announcement. If within a year of the challenge, the marked noble still lives, the challenging House must publicly forego any further complaint or scandal on the matter."	"; Dunmer; 
Choice ""Continue"" 1"		Savant							30	Not Faction Ashlanders = 1	Not Local NoLore = 0					19
House Wars		"Only a ranking challenging noble or a Morag Tong may attack the marked noble; in modern times, Houses routinely engage Morag Tong. This custom permits Houses to war upon one another on a small scale without threatening public peace and rule of law. Such violent disputes among Great Houses are called 'House Wars.'"	"; Dunmer; CHOICE 1; 
Choice ""Continue"" 2"		Savant							30	Function Choice = 1	Not Faction Ashlanders = 1	Not Local NoLore = 0				19
House Wars		"Codes of behavior under House Wars of Honor are complex and subtle, and the Morag Tong specialize in the honorable and legal prosecution of these factional vendettas. House Wars are expensive, dangerous, and disruptive to all Houses involved, but on the island of Vvardenfell alone, a dozen or more Marked Challenges are being prosecuted at any time."	; Dunmer; CHOICE 2		Savant							30	Function Choice = 2	Not Faction Ashlanders = 1	Not Local NoLore = 0				19
household slaves	Savile Imayn	"The following slaves are available for purchase: S'Bakha, a Khajiit male; Manilian Scerius, an Imperial male; Menelras, a Bosmer male; Ciralinde, an Altmer female; Jadier Mannick, a Breton male, and Davina, a Redguard female."	";in case the player has never had this topic added... rare
AddTopic ""go free"""									0							1
Hroldar the Strange	Hroldar the Strange	"Do you dare to mock Hroldar, the messenger of Nature herself? Then you too shall fall in the coming storm that shall wipe this land clean of your pestilence!"										0							1
Hroldar the Strange	Hroldar the Strange	"Just leave me alone, okay?"										0	Journal CO_2 >= 50						1
Hroldar the Strange	Falco Galenus	"I have no idea where he came from. It wasn't a problem until now. Annoying, yes, but nothing that kept us from getting our work done. I want him out of here before he starts spooking the men."										0							1
Hroldar the Strange	Falco Galenus	Did you get rid of him?										0	Journal CO_2 >= 50						1
Hroldar the Strange	Falco Galenus	"Thank you for taking care of him, %PCName."										0	Journal CO_2 = 70						1
Hroldar the Strange	Falco Galenus	I hope you're not proud of what you did...										0	Journal CO_2 = 80						1
Hroldar the Strange	Falco Galenus	"Thank you for taking care of him, %PCName."										0	Journal CO_2 = 90						1
Hroldar the Strange	Falco Galenus	I hope you're not proud of what you did...										0	Journal CO_2 = 100						1
Hroldar the Strange	Carnius Magius	"Let me guess. Falco has come up with some ridiculous solution to the problem that's more trouble than it's worth. We don't need these kind of setbacks; the colony is too important. If he won't move, and you can't convince him to move, then kill him. I've found that killing anyone who gets in your way is a very effective deterrent for those that would cause problems."										0	Journal CO_2 >= 20						1
Hroldar the Strange	Carnius Magius	"Have you completed your assignment? If not, I suggest you resolve the situation with Falco immediately."										0	Journal CO_2 >= 50						1
Hroldar the Strange	Carnius Magius	"The matter is settled, is it not? Then stop bringing it up."	moddisposition -1									0	Journal CO_2 = 90						1
Hroldar the Strange	Carnius Magius	"Yes, yes. Fine job. Let's move on to other things."										0	Journal CO_1 = 100						1
Hroldar the Strange	Carnius Magius	"Clever little trick, that ring I gave him. Certainly looked like you killed him, didn't it? But it set such a wonderful precedent. Really helped to motivate the workers, I think."										0	Journal CO_9a >= 10	Journal CO_2 = 100	Global ColonySide = 2				1
Hroldar the Strange	Carnius Magius	"Settled for good, is he? I assure you, no tricks this time. He's dead and gone, as he should be."										0	Journal CO_9a >= 90	Journal CO_2 = 100	Global ColonySide = 2				1
Hroldar the Strange		"He's a pain, all right. It's gotten to the point where we don't even listen to his ramblings anymore. Strange how you can just tune a person out like that, if he's annoying enough."					Raven Rock	East Empire Company				0							14
Hroldar the Strange		Haven't seen him lately. Guess all that talk of a curse was just talk.					Raven Rock	East Empire Company				0	Journal CO_2 >= 90						14
Hrordis	Hrordis	Yes. That's my name. MINE. Do you understand? And I don't like it when other people use my name without my invitation.	ModDisposition -10									0							1
Hrordis	Ahnassi	"This Hrordis, this thing she has, it is a very strange belt. Magic. Very much magic. And Ahnassi knows more, that Hrordis visits this Ald Sotha, near Vivec City. And more, Ahnassi makes her business to know some things, and one thing she knows, this Ald Sotha ruin, this is where they worship Mehrunes Dagon. Do you believe this? Ahnassi does not care so much, gods are gods, but this Mehrunes Dagon, is he not very cruel? Very evil?"	; Ahnassi;									0	Journal Romance_Ahnassi >= 30						1
Hrothmund's Barrow	Louis Beauchamp	"It's a gravesite, you see.  Located...situated near...um...well, if the stories are true, and I believe...well, I hope they are...Hrothmund's Barrow is at the eye...eye of the wolf, you see.  You can only see the eye...only see the whole wolf, really...from the air!  So...if I may say so...the airship was a brilliant idea."										0	Journal BM_Airship >= 20						1
Hrothmund's Barrow	Louis Beauchamp	"Hrothmund's Barrow is a grave...well...crypt.  It is said to lie...that is, the barrow is at the eye...of the wolf. There's a formation, you see.  Rock...ice...that sort of thing.  Shaped like a wolf...the wolf that killed Hrothmund!  He's said to be um....entombed...at the wolf's eye.  It's only visible from the sky...or, well...an airship.  That's why I...built it.  Build the airship, hire the crew, they find the barrow and recover the amulet. Then they bring it to me!  Perfect plan, I thought...."										0	Journal BM_Airship >= 0	Journal BM_Airship < 20					1
Hrundi's woman	Stacey	"Like Percius Mercius said, Hrundi has a Dunmer lover. If you can find out who she is, you can pressure Hrundi to join our cause. You can find Hrundi in the Sadrith Mora Fighters Guild. I'm sure you can find out something by asking around town."	Journal TG_Hostage 10							Thieves Guild		0	Dead hrundi = 0						1
Hrundi's woman	Stacey	"Did you talk him into joining? Good. We're making progress, %PCName."	"Journal TG_Hostage 100
ModPCFacRep 5 ""Thieves Guild""
ModDisposition 10"							Thieves Guild		0				Journal TG_Hostage >= 70			1
Hrundi's woman	Stacey	Hrundi agreed to join our cause.										0				Journal TG_Hostage >= 100			1
Hrundi's woman	Stacey	"You've been expelled, %PCName. Make amends and speak with me again."										0	Function PC Expelled = 1						1
Hrundi's woman	Hrundi	You dare to speak this way to me? Leave me!	"ModDisposition -10
Goodbye"									0				Journal TG_Hostage >= 10	Journal TG_Hostage < 60		1
Hrundi's woman	Hrundi	You already know my secret. What is it you'd have me do?										0				Journal TG_Hostage = 60			1
Hrundi's woman	Hrundi	I've told you I would join your cause. Let us not speak of this again.	Goodbye									0				Journal TG_Hostage = 70			1
Hrundi's woman	Falena Hlaren	You're asking the wrong girl. Leave me alone. There's nothing going on between Hrundi and me.										0							1
Hrundi's woman	Falena Hlaren	"You already know. Hrundi and I are lovers. When he saves up enough money, we're going to move far, far away from here."										0				Journal TG_Hostage >= 60			1
Hrundi's woman	Falena Hlaren	"You don't work for Sjoring Hard-Heart, do you? Okay, then, I'll admit it. Hrundi and I are lovers."	Journal TG_Hostage 60									50							1
Hrundi's woman		"I don't know, but Hrundi usually hangs out at Fara's Hole in the Wall."					Sadrith Mora					50	Not ID nartise arobar = 0	Not Local NoLore = 0		Journal TG_Hostage >= 10	Journal TG_Hostage < 100		103
Hrundi's woman		Hrundi comes here as often as he can to see Falena Hlaren.	Journal TG_Hostage 60				"Sadrith Mora, Fara's Hole in the Wall"					50	Not Local NoLore = 0			Journal TG_Hostage >= 10	Journal TG_Hostage < 100		5
Huleen's hut	Edwinna Elbert	"Well, maybe Tarandur can do it. I'll ask next time I see him. You're not the only %PCRank we have, you know."										0	Function Choice = 2						1
Huleen's hut	Edwinna Elbert	"Excellent, %PCName. Go to Maar Gan. I'm sure someone there can give you further directions. Take care of this for me so I can continue my studies in peace."	Journal MG_Apprentice 10									0	Function Choice = 1						1
Huleen's hut	Edwinna Elbert	"There was a Scamp loose in Huleen's hut? This needs more investigation, %PCName. Go back to Huleen's hut and see if you can find Huleen's apprentice, Listien Bierles."	Journal MG_Apprentice 20							Mages Guild		0	Dead scamp_mg_apprentice > 0			Journal MG_Apprentice >= 10			1
Huleen's hut	Edwinna Elbert	"So Huleen's apprentice summoned a scamp? Is that all? I can't believe I was distracted from my studies for something so trivial. Speaking of which, I discovered these scrolls during my research. You may find them useful."	"Journal MG_Apprentice 100
Player->AddItem sc_fifthbarrier 2
ModPCFacRep 5 ""Mages Guild""
ModDisposition 10
""Listien Bierles""->Disable"							Mages Guild		0				Journal MG_Apprentice >= 40			1
Huleen's hut	Edwinna Elbert	You've been to Huleen's Hut? What happened? Is her apprentice okay?	"Choice ""I killed the little runt."" 3 ""He summoned a Scamp and it killed him."" 4"							Mages Guild		0	Dead listien bierles > 0						1
Huleen's hut	Edwinna Elbert	I might believe that story if I knew you better. What did you really find at Huleen's hut?								Mages Guild		0	Function Choice = 4						1
Huleen's hut	Edwinna Elbert	"You what?! You killed Listien? I don't care what he summoned. The Mages Guild does not kill its own members, except in a few rare and extreme cases. I will see that you are expelled for this."	"Journal MG_Apprentice 200
PCExpell ""Mages Guild""
Goodbye"							Mages Guild		0	Function Choice = 3						1
Huleen's hut	Edwinna Elbert	"You have been expelled, %PCName. If you want to make amends, you should speak with Guildmaster Trebonius."										0	Global ExpMagesGuild > 0						1
Huleen's hut	Edwinna Elbert	Were you expelled? Or did you clear that up already? You ought to make amends with Guildmaster Trebonius just to be sure.										0	Global ExpMagesGuild > 10						1
Huleen's hut	Edwinna Elbert	"Are you still a member of the guild? Once Trebonius gives the authorization, we can discuss guild matters again."										0	Global ExpMagesGuild > 20						1
Huleen's hut	Edwinna Elbert	"Since Huleen is a member of the Guild, we really ought to do something about the disturbance. I simply haven't had time to do it myself. My research is at an absolutely critical phase. Would you go to Maar Gan and take a look for me?"	"Choice ""Yes."" 1 ""No."" 2"							Mages Guild		30				Journal MG_StealBook >= 100			1
Huleen's hut	Edwinna Elbert	"Well, maybe Tarandur can do it. I'll ask next time I see him. You're not the only %PCRank we have, you know."	ModDisposition -10									30	Function Choice = 2						1
Huleen's hut	Edwinna Elbert	"Just go to Huleen's hut in Maar Gan and find out what's going on. Don't distract me from my work, %PCName."								Mages Guild		30				Journal MG_Apprentice >= 10			1
Huleen's hut	Edwinna Elbert	I'm trying to forget about it.								Mages Guild		30				Journal MG_Apprentice >= 100			1
Huleen's hut	Edwinna Elbert	"That is unfortunate. If he could summon as scamp with such little training, he had promise."	"Journal MG_Apprentice 100
ModPCFacRep 5 ""Mages Guild""
ModDisposition 5"							Mages Guild		60	Function Choice = 4						1
Huleen's hut		"It's outside the town walls to the southeast, near the shrine."					Maar Gan					0	Not ID listien bierles = 0	Not Local NoLore = 0					24
Huleeya	Jobasha	"Huleeya is not here, %PCRace. Look for her in the Foreign Quarter."										0							1
Huleeya	Jobasha	Huleeya is here.										0				Journal A1_7HuleeyaInformant >= 20			1
Huleeya	Jobasha	Huleeya was a good friend of Jobasha. And Jobasha hears you are the one who killed Huleeya.	"ModDisposition -20
Goodbye"									0	Dead huleeya > 0						1
Huleeya	Huleeya	"I am in the service of the Morag Tong, a modest Thrall in rank, and by vocation and training an agent and executioner. In my private life, I am a student of history. There is little else to tell."										0				Journal A1_V_VivecInformants >= 1			1
Huleeya	Caius Cosades	"Huleeya is an Argonian and a Morag Tong assassin. You'll find him in Vivec, at the Black Shalk Cornerclub in the Lower Waistworks of the Foreign Quarter. In addition to his other skills, Huleeya is also known around Vivec City as a student of history and a lover of books and old things."										0	Journal A1_7HuleeyaInformant < 50						1
Huleeya		"Huleeya? The Argonian Morag Tong? Not many Argonians in the Morag Tong. I'd look for him at the Black Shalk Cornerclub in the Lower Waistworks of the Foreign Quarter. Or at Jobasha's Books, on the same level of the Lower Waistworks as the Black Shalk Cornerclub."					"Vivec, Foreign Quarter"					0	Not Local NoLore = 0						16
Humanoid Races	Artisa Arelas	"Elves consider themselves the only 'truly human race,' being descended directly from the gods, and regard the Manish and Beast races as highly intelligent animals. On the other hand, Imperial scholars consider Men, Elves, and Beastmen as 'men,' on the basis that individuals of all three groups can mate with one another."	";bard, bookseller, savant; 
Choice ""Continue"" 1"									30							1
Humanoid Races	Artisa Arelas	"Offspring of inter-racial matings have the racial appearance of the mother, but may occasionally share inherited characteristics and abilities of the father. Sloads, dragons, and other sentient races cannot mate with Men, Elves, or Beastmen, and are not considered 'human.' Exceptional accounts of matings between men and daedra do not fit smoothly into this scheme."	"; bard, bookseller, savant;; CHOICE 1;"									30	Function Choice = 1						1
Humanoid Races		"Elves consider themselves the only 'truly human race,' being descended directly from the gods, and regard the Manish and Beast races as highly intelligent animals. On the other hand, Imperial scholars consider Men, Elves, and Beastmen as 'men,' on the basis that individuals of all three groups can mate with one another."	";bard, bookseller, savant; 
Choice ""Continue"" 1"		Savant							30	Not Local NoLore = 0						19
Humanoid Races		"Offspring of inter-racial matings have the racial appearance of the mother, but may occasionally share inherited characteristics and abilities of the father. Sloads, dragons, and other sentient races cannot mate with Men, Elves, or Beastmen, and are not considered 'human.' Exceptional accounts of matings between men and daedra do not fit smoothly into this scheme."	"; bard, bookseller, savant;; CHOICE 1;"		Savant							30	Function Choice = 1	Not Local NoLore = 0					19
Humans	Artisa Arelas	"The human races are short-lived, socially aggressive humanoids, shorter than Elves and more technologically advanced than the Beastfolk. Warlike human cultures have subjugated their Elven and Beastfolk neighbors and synthesized their arts, literature, magick, technology, and theology into Tamriel's dominant culture -- the Empire. Obsessed with progress and destiny, human civilization constantly reinvents itself from materials plundered from conquered cultures and re-shaped by human myths and dreams."	"; bard, bookseller, savant"									30							1
Humans		"The human races are short-lived, socially aggressive humanoids, shorter than Elves and more technologically advanced than the Beastfolk. Warlike human cultures have subjugated their Elven and Beastfolk neighbors and synthesized their arts, literature, magick, technology, and theology into Tamriel's dominant culture -- the Empire. Obsessed with progress and destiny, human civilization constantly reinvents itself from materials plundered from conquered cultures and re-shaped by human myths and dreams."	"; bard, bookseller, savant"		Savant							30	Not Local NoLore = 0						19
hunger	Vala Catraso	The hunger is one of the many voracious servants of the Daedra Lord Boethiah. Daedra hearts have modest magical properties.	;priest									30							1
hunger	Smokey Morth	The hunger is one of the many voracious servants of the Daedra Lord Boethiah. Daedra hearts have modest magical properties.	;sorcerer									30							1
Hunter's Game	Korst Wind-Eye	"According to legend, it varies from era to era. Our Grandfathers' Grandfathers tell of a time when the Hunter and his Hounds preyed upon entire tribes of men. Taken to the Hunting Grounds, the men were hunted by the Hounds. The ones that died were the lucky--the survivors faced the Hunter himself. In another era, the Hunter took only a single man as his Prey. It is said if the Prey can last through the Bloodmoon, the Hunter returns to his demon realm for another era. We have only to await the Hunter's plan."										0	Journal BM_WildHunt < 15						1
Hunter's Game	Korst Wind-Eye	"It remains to be seen what the Game shall be. As always, it follows the Hunter's plan, but there is no way for us to know what this will bring. Gather your strength, Blodskaal. It may be needed in the coming days."										0	Journal BM_WildHunt >= 15	Journal BM_WildHunt < 100					1
Hunter's plan	Korst Wind-Eye	"There is little to be done until he lets it be known to us. Certainly it will not be long. I fear for our people, Blodskaal. There is little I can do to protect them in these times. I have only to pray to the All-Maker that he watches over us and keeps us from the Hunter's grasp."	"StartScript wildhuntStartScript
Journal BM_WildHunt 15"									0	Journal BM_WildHunt < 15						1
Hunter's plan	Korst Wind-Eye	We must wait and see. I only pray to the All-Maker that we are not all a part of this plan.										0	Journal BM_WildHunt >= 15	Journal BM_WildHunt < 100					1
husband was murdered	Widow Vabdas	"My husband went to the Eggmine and never came home. He knew the mine was closed by you foreigners and guarded by the Legions, but we had no fresh kwama eggs. If you want to help me, go the mines and find out the truth."	Journal IL_WidowLand 40									0				Journal IL_WidowLand >= 10			1
husband was murdered	Widow Vabdas	"If you have proof that my husband was murdered, take the proof to Darius over at the Madach Tradehouse."										0	Item lugrub's axe >= 1			Journal IL_WidowLand >= 10			1
husband was murdered	Widow Vabdas	So now you know the truth.										0				Journal IL_WidowLand >= 70			1
husband was murdered	Widow Vabdas	"What do you care, foreigner? You stole my land and it is as if you murdered him yourself. Get out of my house."	Goodbye									0				Journal IL_WidowLand = 100			1
hypha facia	Tendris Vedran	Hypha facia is a light brown shelf fungus collected from the trunks of trees in the Bitter Coast Region.	;alchemist									30	Not Local NoLore = 0						1
hypha facia	Anarenen	Hypha facia is a light brown shelf fungus collected from the trunks of trees in the Bitter Coast Region.	;alchemist									30	Not Local NoLore = 0						1
hypha facia	Ajira	"Hypha Facia looks much like Bungler's Bane and grows like a shelf on trees and other things. Hypha Facia is safe to eat, but make sure it is not Bungler's Bane."	;alchemist									30							1
Ice Blade of the Monarch	Torasa Aram	"Ah, the Ice Blade.  Often have I heard tales of it...  one wonders what might have become of it, had the assassination succeeded.  Well, no matter.  Do you wish to sell it? I'm prepared to offer you 30000 gold for it."	"Choice: ""Sell the item."" 1 ""Keep the item."" 2"									0	Local iceblade = 1						1
Ice Blade of the Monarch	Torasa Aram	"Ah, the Ice Blade.  Often have I heard tales of it...  one wonders what might have become of it, had the assassination succeeded.  Well, no matter.  Do you wish to sell it? Or maybe donate it? I can offer you 30000 gold if you choose to sell."	"Choice: ""Sell the item."" 1 ""Keep the item."" 2 ""Donate the item."" 3"									0	Local iceblade = 1	Journal TR_Blade = 40					1
Ice Blade of the Monarch	Torasa Aram	"Very well, %PCName.  But do keep an eye on it -- they say the blade passes from owner to owner of its own accord."										0	Function Choice = 2						1
Ice Blade of the Monarch	Torasa Aram	"You don't have the Ice Blade of the Monarch with you? Then come back with it, and we'll settle the deal."										0	Function Choice = 1	Item claymore_iceblade_unique = 0					1
Ice Blade of the Monarch	Torasa Aram	"You don't have the Ice Blade of the Monarch with you? Then come back with it, and we'll settle the deal."										0	Function Choice = 3	Item claymore_iceblade_unique = 0					1
Ice Blade of the Monarch	Torasa Aram	"I personally don't believe the rumors that the blade chooses who wields it, and I think it will be quite safe here in our display case.  Thank you, %PCName."	"set iceblade to 2
player->removeitem ""claymore_iceblade_unique"" 1
player->additem ""gold_001"" 30000
""claymore_iceblade_unique_x""->Enable"									0	Function Choice = 1	Item claymore_iceblade_unique >= 1					1
Ice Blade of the Monarch	Torasa Aram	"I personally don't believe the rumors that the blade chooses who wields it, and I think it will be quite safe here in our display case.  Thank you, %PCName."	"set iceblade to 2
player->removeitem ""claymore_iceblade_unique"" 1
set MuseumDonations to MuseumDonations + 1
""claymore_iceblade_unique_x""->Enable"									0	Function Choice = 3	Item claymore_iceblade_unique >= 1					1
Ice Blade of the Monarch	Torasa Aram	"Yes, thank you for allowing us to add it to our collection."										0	Local iceblade >= 2	Item claymore_iceblade_unique = 0					1
Ice Blade of the Monarch	Torasa Aram	What?  How is it that you have this?  This was part of the museum's collection!  GUARDS!	"SetPCCrimeLevel 100000
Set PCThief to 1
Goodbye"									0	Local iceblade = 3	Item claymore_iceblade_unique > 0					1
Ice Blade of the Monarch	Lalatia Varian	"The Evil Archmage Almion Celmo of the Summerset Isles created the blade for a warrior, Thurgnarr Assi, who was to assassinate a king. The assassination failed, Thurgnarr Assi was slain, Almion Celmo was imprisoned, and the Ice Blade fell into the hands of a series of malefactors. The weapon is a claymore enchanted to cause frost damage, and is rumored to pass from owner to owner of its own volition."										0							1
Idroso Vendu		"You must execute not one, but two: Ethal Seloth and Idroso Vendu. They are murderers, but they are also Telvanni. The Duke will do nothing. The Morag Tong is being paid well by their victim's families to execute justice. Look for them in the temporary housing of the Telvanni Plaza here in Vivec. Swiftness and accuracy to you."	"Journal MT_WritVendu 10
Player->AddItem ""writ_vendu"" 1"					Morag Tong	Master			0					Journal MT_WritYasalmibaal >= 100	Journal MT_WritSaren >= 100	4
Idroso Vendu		"I have given this Writ to you already, %PCName. As you know, Writs are issued only once. Your official paperwork will exonerate you from your deeds when you are confronted by the authorities - so guard it well. If you have lost it, you will have to suffer punishment for your crimes. This can be costly... very costly. But members of the %Faction must have immaculate reputations."						Morag Tong	Master			0	Item writ_vendu = 0			Journal MT_WritVendu >= 10			4
Idroso Vendu		"I have given this Writ to you already, %PCName."						Morag Tong	Master			0	Item writ_vendu = 1			Journal MT_WritVendu >= 10			4
Idroso Vendu		"Both targets are not dead, %PCName. You have not finished the Writ."	ModDisposition -2					Morag Tong	Master			0				Journal MT_WritVendu = 75			4
Idroso Vendu		I heard how to brought justice to Ethal Seloth and Idroso Vendu. You deserve the payment and honor of this Writ.	"Journal MT_WritVendu 100
Player->AddItem Gold_001 1000
ModPCFacRep 5 ""Morag Tong""
ModDisposition 5"					Morag Tong	Master			0				Journal MT_WritVendu = 80			4
Idroso Vendu		"Both targets are not dead, %PCName. You have not finished the Writ."	ModDisposition -2					Morag Tong	Master			0				Journal MT_WritVendu = 85			4
Idroso Vendu		I heard how to brought justice to Ethal Seloth and Idroso Vendu. You deserve the payment and honor of this Writ.	"Journal MT_WritVendu 110
Player->AddItem Gold_001 1000
ModPCFacRep 5 ""Morag Tong""
ModDisposition 10"					Morag Tong	Master			0				Journal MT_WritVendu = 90			4
Idroso Vendu		"So Ethal Seloth and Idroso Vendu are already dead? And you think you are better than those two murderers? By law and tradition I must give you credit for this Writ, but I am not required to give you the payment."	"Journal MT_WritVendu 100
ModPCFacRep 5 ""Morag Tong""
ModDisposition -10"					Morag Tong	Master			0	Dead idroso vendu >= 1	Dead ethal seloth >= 1		Journal MT_WritVendu = 0			4
Idroso Vendu		The Morag Tong executes justice on murderers when the law cannot or will not.						Morag Tong	Master			0				Journal MT_WritVendu >= 100			4
Idroso Vendu		You have been expelled.						Morag Tong	Master			0	Function PC Expelled = 1						4
Ienas Sarandas	Tiras Sadus	"The young fellow's family has lived in Ald'ruhn a long time. His parents died recently and left him their house and estate. But Ienas has fallen in with a fast crowd. I believe he's taken to drinking expensive liquor and has incurred some gambling debts. He's a charming lad, everyone likes him, but he's not very sensible, and suddenly becoming rich seems to have made him an irresponsible fool."	;Tiras Sadus;									30							1
Ienas Sarandas	Tiras Sadus	Have you heard he has given his house to the Temple and is studying to be a priest at the Ald'ruhn Temple? The word is all over town.	;Tiras Sadus; Journal Town_Ald'ruhn >= 45;									30	Journal Town_Aldruhn >= 45						1
Ienas Sarandas	Llether Vari	"The young fellow's family has lived in Ald'ruhn a long time. His parents died recently and left him their house and estate. But Ienas has fallen in with a fast crowd. I believe he's taken to drinking expensive liquor and has incurred some gambling debts. He's a charming lad, everyone likes him, but he's not very sensible, and suddenly becoming rich seems to have made him an irresponsible fool."	 ;Llether Vari: Enchanter;									30							1
Ienas Sarandas	Llether Vari	Have you heard he has given his house to the Temple and is studying to be a priest at the Ald'ruhn Temple? The word is all over town.	 ;Llether Vari: Enchanter; Journal Town_Ald'ruhn >= 45;									30	Journal Town_Aldruhn >= 45						1
Ienas Sarandas	Daynes Redothril	"The young fellow's family has lived in Ald'ruhn a long time. His parents died recently and left him their house and estate. But Ienas has fallen in with a fast crowd. I believe he's taken to drinking expensive liquor and has incurred some gambling debts. He's a charming lad, everyone likes him, but he's not very sensible, and suddenly becoming rich seems to have made him an irresponsible fool."	;Daynes Redothril;									30							1
Ienas Sarandas	Daynes Redothril	Have you heard he has given his house to the Temple and is studying to be a priest at the Ald'ruhn Temple? The word is all over town.	;Daynes Redothril; Journal Town_Ald'ruhn >= 45;									30	Journal Town_Aldruhn >= 45						1
Ienas Sarandas	Bivale Teneran	"The young fellow's family has lived in Ald'ruhn a long time. His parents died recently and left him their house and estate. But Ienas has fallen in with a fast crowd. I believe he's taken to drinking expensive liquor and has incurred some gambling debts. He's a charming lad, everyone likes him, but he's not very sensible, and suddenly becoming rich seems to have made him an irresponsible fool."	;Bivale Teneran: Clothier [Expensive clothes];									30							1
Ienas Sarandas	Bivale Teneran	Have you heard he has given his house to the Temple and is studying to be a priest at the Ald'ruhn Temple? The word is all over town.	;Bivale Teneran: Clothier [Expensive clothes]; Journal Town_Ald'ruhn >= 45;									30	Journal Town_Aldruhn >= 45						1
Ienas Sarandas	Bevene Releth	"The young fellow's family has lived in Ald'ruhn a long time. His parents died recently and left him their house and estate. But Ienas has fallen in with a fast crowd. I believe he's taken to drinking expensive liquor and has incurred some gambling debts. He's a charming lad, everyone likes him, but he's not very sensible, and suddenly becoming rich seems to have made him an irresponsible fool."	;Bevene Releth;									30							1
Ienas Sarandas	Bevene Releth	Have you heard he has given his house to the Temple and is studying to be a priest at the Ald'ruhn Temple? The word is all over town.	;Bevene Releth; Journal Town_Ald'ruhn >= 45;									30	Journal Town_Aldruhn >= 45						1
Ienith	Stacey	Navil and Ranes Ienith can be found on the Dren Plantation. The Thieves Guild won't be safe from the Camonna Tong until their best enforcers are dead. Kill them and report back to me.	"Journal TG_KillIenith 10
ShowMap Dren Plantation"							Thieves Guild		0							1
Ienith	Stacey	"So Navil and Ranes Ienith are dead. Good work, %PCName. Their deaths, along with the improved defenses at our Guild halls, will keep the Camonna Tong off our backs, but the Fighters Guild is still a problem. Oh, and I found a ring you might like."	"Journal TG_KillIenith 100
Player->AddItem ""Ring of Shadow Form"" 1
ModPCFacRep 5 ""Thieves Guild""
ModDisposition 10"							Thieves Guild		0	Dead Ranes Ienith >= 1	Dead Navil Ienith >= 1					1
Ienith	Stacey	"You've already killed Navil and Ranes Ienith? Good work, %PCName. Their deaths, along with the improved defenses at our Guild halls, will keep the Camonna Tong off our backs, but the Fighters Guild is still a problem. Oh, and I found a ring you might like."	"Journal TG_KillIenith 100
Player->AddItem ""Ring of Shadow Form"" 1
ModPCFacRep 5 ""Thieves Guild""
ModDisposition 10"							Thieves Guild		0	Dead Ranes Ienith >= 1	Dead Navil Ienith >= 1		Journal TG_KillIenith = 0			1
Ienith	Stacey	You killed Navil and Ranes Ienith.										0				Journal TG_KillIenith >= 100			1
Ienith	Stacey	"You've been expelled, %PCName. Make amends and speak with me again."										0	Function PC Expelled = 1						1
Ienith		"This is a Writ for two of Orvas Dren's men, Navil Ienith and Ranes Ienith. Both must be executed. They may be found on the Dren Plantation, which is east of Pelagiad and west of Suran. Mephala be with you."	"Journal MT_WritNavil 10
Player->AddItem ""writ_navil"" 1
ShowMap ""Dren Plantation"""					Morag Tong	Master			0					Journal MT_WritBrilnosu >= 100	Journal MT_WritBemis >= 100	4
Ienith		"I have given this Writ to you already, %PCName. As you know, Writs are issued only once. Your official paperwork will exonerate you from your deeds when you are confronted by the authorities - so guard it well. If you have lost it, you will have to suffer punishment for your crimes. This can be costly... very costly. But members of the %Faction must have immaculate reputations."						Morag Tong	Master			0	Item writ_navil = 0			Journal MT_WritNavil >= 10			4
Ienith		"I have given this Writ to you already, %PCName."						Morag Tong	Master			0	Item writ_navil = 1			Journal MT_WritNavil >= 10			4
Ienith		"Both Navil and Ranes must be executed to claim this Writ's completion. Finish the job, %PCName."	ModDisposition -5					Morag Tong	Master			0				Journal MT_WritNavil = 75			4
Ienith		You have honorably executed Orvas Dren's men. You deserve the credit and payment for this Writ.	"Journal MT_WritNavil 100
Player->AddItem Gold_001 2000
ModPCFacRep 5 ""Morag Tong""
ModDisposition 10"					Morag Tong	Master			0				Journal MT_WritNavil = 80			4
Ienith		"Both Navil and Ranes must be executed to claim this Writ's completion. Finish the job, %PCName."	ModDisposition -5					Morag Tong	Master			0				Journal MT_WritNavil = 85			4
Ienith		You have honorably executed Orvas Dren's men. You deserve the credit and payment for this Writ.	"Journal MT_WritNavil 100
Player->AddItem Gold_001 2000
ModPCFacRep 5 ""Morag Tong""
ModDisposition 15"					Morag Tong	Master			0				Journal MT_WritNavil = 90			4
Ienith		"I can see no reason why you would have already murdered these men. The Morag Tong are honorable assassins, not common thugs. Still, by law and tradition, I must give you credit for this Writ."	"Journal MT_WritNavil 100
ModPCFacRep 5 ""Morag Tong""
ModDisposition -10"					Morag Tong	Master			0	Dead Ranes Ienith >= 1	Dead Navil Ienith >= 1		Journal MT_WritNavil = 0			4
Ienith		The Writ on Navil and Ranes Ienith has been executed.						Morag Tong	Master			0				Journal MT_WritNavil >= 100			4
Ienith		You have been expelled.						Morag Tong	Master			0	Function PC Expelled = 1						4
Ihinipalit	Endryn Llethan	"The cult meets there. I know only that Ihinipalit is somewhere beneath the St. Delyn Canton. Go there with fire in your eyes and in your heart. Bring the Temple's justice to the leader of this cult, Bjadmund. I wish I could accompany you, %PCRank %PCName, but I cannot. However, I can offer you these scrolls. This place holds as much danger as Ald Sotha. I did not believe you were ready, but you have proven me wrong. I hope that you will surprise me and return unharmed from Ihinipalit as well."	"Journal TT_StAralor 10
Player->AddItem ""sc_hellfire"" 2
Player->AddItem ""sc_elementalburstfire"" 2
Player->AddItem ""sc_fifthbarrier"" 2"							Temple	Curate	0							1
Ihinipalit	Endryn Llethan	"The cult meets there. I know only that Ihinipalit is somewhere beneath the St. Delyn Canton. Go there with fire in your eyes and in your heart. Bring the Temple's justice to the leader of this cult, Bjadmund. I wish I could accompany you, %PCRank %PCName, but I cannot. However, I can offer you these scrolls."	"Journal TT_StAralor 10
Player->AddItem ""sc_hellfire"" 2
Player->AddItem ""sc_elementalburstfire"" 2
Player->AddItem ""sc_fifthbarrier"" 2"							Temple	Curate	0	Function PC Level >= 15						1
Ihinipalit	Endryn Llethan	"Find Ihinipalit beneath the St. Delyn Canton. Bring the Temple's justice to the leader of this cult, Bjadmund."										0				Journal TT_StAralor >= 10			1
Ihinipalit	Endryn Llethan	"Yes, I heard Bjadmund is dead and the dark cult has been cleansed from the shrine of Ihinipalit. You have earned the respect of the Ancestors. Please take this Ancestral Wisdom Staff and my gratitude."	"Journal TT_StAralor 100
Player->AddItem SteelStaffAncestors_TTSA 1
ModPCFacRep 5 ""Temple""
ModDisposition 15"									0	Dead bjadmund > 0			Journal TT_StAralor >= 10			1
Ihinipalit	Endryn Llethan	You already cleansed the dark cult from Ihinipalit? Then you have earned the respect of the Ancestors. Please take this Ancestral Wisdom Staff and my gratitude.	"Journal TT_StAralor 100
Player->AddItem SteelStaffAncestors_TTSA 1
ModPCFacRep 5 ""Temple""
ModDisposition 15"									0	Dead bjadmund > 0			Journal TT_StAralor = 0			1
Ihinipalit	Endryn Llethan	Ihinipalit has been cleansed of the dark cult.										0				Journal TT_StAralor >= 100			1
Ihinipalit	Endryn Llethan	You have been expelled from the Temple.										0	Function PC Expelled = 1						1
Ihinipalit	Endryn Llethan	"I have heard that you are a False Incarnate. I am not yet convinced, but I no longer trust you."										0				Journal A2_6_Incarnate >= 50	Journal B8_MeetVivec < 50		1
illusion		"The illusion discipline is the mastery of the spell effects of the College of Illusion. The illusion spells affect the perception and mind of living subjects. Illusion effects include blinding, paralyzing, and silencing subjects, calming and enraging subjects, and distracting observers so they do not notice the caster -- the invisibility effect."	;Fighters Guild; Mages Guild; Thieves Guild;		Savant							30	Not Race Dark Elf = 1	Not Local NoLore = 0					8
illusion potions	Ygfa	"Illusion potions provide beneficial magical effects from the domain of the Arcane College of Illusion. Illusion potions include: night-eye, invisibility, and light."	;alchemist; apothecary; healer; trader;									30	Not Local NoLore = 0						1
illusion potions	Tendris Vedran	"Illusion potions provide beneficial magical effects from the domain of the Arcane College of Illusion. Illusion potions include: night-eye, invisibility, and light."	;alchemist; apothecary; healer; trader;									30	Not Local NoLore = 0						1
illusion potions	Nalion	"Illusion potions provide beneficial magical effects from the domain of the Arcane College of Illusion. Illusion potions include: night-eye, invisibility, and light."	;alchemist; apothecary; healer; trader;									30	Not Local NoLore = 0						1
illusion potions	Anarenen	"Illusion potions provide beneficial magical effects from the domain of the Arcane College of Illusion. Illusion potions include: night-eye, invisibility, and light."	;alchemist; apothecary; healer; trader;									30	Not Local NoLore = 0						1
illusion spells	Ygfa	"There are many common variants of illusion spells, not to mention the countless custom versions created by ambitious spellcasters. But here is a list of the most basic spells, representing all the fundamental classes of spell effects produced by this college: hide, chameleon, light, chameleon, night-eye, charming touch, paralysis, silence, blind, earwig, calm humanoid, calm creature, frenzy humanoid, frenzy creature, demoralize humanoid, demoralize creature, rally humanoid, and rally creature."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
illusion spells	Strillian Macro	"There are many common variants of illusion spells, not to mention the countless custom versions created by ambitious spellcasters. But here is a list of the most basic spells, representing all the fundamental classes of spell effects produced by this college: hide, chameleon, light, chameleon, night-eye, charming touch, paralysis, silence, blind, earwig, calm humanoid, calm creature, frenzy humanoid, frenzy creature, demoralize humanoid, demoralize creature, rally humanoid, and rally creature."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
illusion spells	Smokey Morth	"There are many common variants of illusion spells, not to mention the countless custom versions created by ambitious spellcasters. But here is a list of the most basic spells, representing all the fundamental classes of spell effects produced by this college: hide, chameleon, light, chameleon, night-eye, charming touch, paralysis, silence, blind, earwig, calm humanoid, calm creature, frenzy humanoid, frenzy creature, demoralize humanoid, demoralize creature, rally humanoid, and rally creature."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
illusion spells	Melvure Rindu	"There are many common variants of illusion spells, not to mention the countless custom versions created by ambitious spellcasters. But here is a list of the most basic spells, representing all the fundamental classes of spell effects produced by this college: hide, chameleon, light, chameleon, night-eye, charming touch, paralysis, silence, blind, earwig, calm humanoid, calm creature, frenzy humanoid, frenzy creature, demoralize humanoid, demoralize creature, rally humanoid, and rally creature."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
illusion spells	Estirdalin	"There are many common variants of illusion spells, not to mention the countless custom versions created by ambitious spellcasters. But here is a list of the most basic spells, representing all the fundamental classes of spell effects produced by this college: hide, chameleon, light, chameleon, night-eye, charming touch, paralysis, silence, blind, earwig, calm humanoid, calm creature, frenzy humanoid, frenzy creature, demoralize humanoid, demoralize creature, rally humanoid, and rally creature."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
illusion spells	Eraamion	"There are many common variants of illusion spells, not to mention the countless custom versions created by ambitious spellcasters. But here is a list of the most basic spells, representing all the fundamental classes of spell effects produced by this college: hide, chameleon, light, chameleon, night-eye, charming touch, paralysis, silence, blind, earwig, calm humanoid, calm creature, frenzy humanoid, frenzy creature, demoralize humanoid, demoralize creature, rally humanoid, and rally creature."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
illusion spells	Artisa Arelas	"There are many common variants of illusion spells, not to mention the countless custom versions created by ambitious spellcasters. But here is a list of the most basic spells, representing all the fundamental classes of spell effects produced by this college: hide, chameleon, light, chameleon, night-eye, charming touch, paralysis, silence, blind, earwig, calm humanoid, calm creature, frenzy humanoid, frenzy creature, demoralize humanoid, demoralize creature, rally humanoid, and rally creature."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
Ilmeni Dren	Varona Nelas	You can find her in Vivec. I care not for her.										10							1
Ilmeni Dren	Stacey	"Ilmeni Dren lives here in Vivec in the St. Delyn Canalworks South-One. Be courteous with her, %PCName. The last thing we need right now is trouble with the Duke."										0							1
Ilmeni Dren	Stacey	Maybe she can use the money from the ring you brought her to help end slavery.										0				Journal TG_SS_GreedySlaver >= 50			1
Ilmeni Dren	Stacey	I have heard of her death. It is a sad thing.										0	Dead ilmeni dren > 0						1
Ilmeni Dren	Ilmeni Dren	Yes?										0							1
Ilmeni Dren		I've heard the name. Try the St. Delyn canton.					Vivec					40	Not Local NoLore = 0						316
Ilmeni Dren		Of course. She lives in South-One here in St. Delyn.					"Vivec, St. Delyn"					40	Not Local NoLore = 0						29
Ilnori Faustus	Bols Indalen	"Aye, he's my apprentice, and the last Imperial apprentice I'll ever be forced into taking, that's for sure. He doesn't do a lick of work, preferring to sit around cleaning those damned fingernails of his and telling me what a bloody oaf I am. I doubt he'll be around much longer to bother me. He seems drawn to death like a lodestone."										0	Local change = 0	Dead ilnori_faustus < 1					1
Ilnori Faustus	Bols Indalen	"Damn that cockered, scrib-sucking son-of-a-Hammerfell-whore. He left me just a few hours ago without so much as a wave goodbye. Just walked out the door. Well, good riddance, I suppose, but I still need an apprentice. If you find any able-bodied young person looking for work, let them know I need a new apprentice."	"Journal ""MS_JobHunt"" 10"									0	Local change = 1	Journal MS_JobHunt <= 10					1
Ilnori Faustus	Bols Indalen	"Damn that cockered, scrib-sucking son-of-a-Hammerfell-whore. The idiot got himself killed. No loss, you'll say, and I won't argue with you, but it leaves me without an apprentice. If you find any able-bodied young person looking for work, let them know I need a new apprentice."	"Journal ""MS_JobHunt"" 10"									0	Dead ilnori_faustus >= 1	Journal MS_JobHunt <= 10					1
Ilunibi	Raesa Pullia	"That's what the dead trooper called the sea caverns where he found the Sixth House base. It's not on our maps, and no one here has heard of it. Maybe the locals in Gnaar Mok can tell you where to find it. Or you may have to search for it yourself."										0	Journal A2_2_6thHouse >= 5						1
Ilunibi		"Ilunibi Caverns. That's what they call the old sea cave up on the north end of the island, right on Khartag Point. Don't poke around in there. It's a convenient smuggler's hole, and they might not welcome visitors."	"ShowMap ""Khartag Point"""				Gnaar Mok					30	Function PC Sneak >= 30	Not Local NoLore = 0					19
Ilunibi		"There's an old sea cave nearby, called Ilunibi Caverns, up on the north end of the island, right on Khartag Point. Nothing but rats and slaughterfish. Sometimes smugglers and outlaws use it for a hide-out, but it's wet and nasty, and not real comfortable."	"ShowMap ""Khartag Point"""		Scout		Gnaar Mok					30	Not Local NoLore = 0						2
Ilunibi		"Ilunibi Caverns. That's what they call the old sea cave up on the north end of the island, right on Khartag Point. Don't be poking your nose in there. Someone might object."	"ShowMap ""Khartag Point"""				Gnaar Mok					50	Not Local NoLore = 0						19
Ilunibi shrine	Dagoth Gares	"Ilunibi shrine is just a small, quiet retreat for Sixth House servants, a place to contemplate and grow strong and wise in Lord Dagoth's ways. Here we share the sacraments of flesh and blood, and dream the dreams of our Lord. This and other lesser shrines are hidden from prying eyes throughout the land. But the greatest shrines of Sixth House servants lie beneath Red Mountain, in the citadels of our Lord and his close kin."	"Journal ""A2_2_6thHouse"" 48"									0							1
Imperial	Chargen Captain	"I'm proud to be an Imperial. Through our legions and rule of law, we've brought peace and civilization to the provinces of Tamriel."										0							1
Imperial	Artisa Arelas	"The Imperials are the educated and well-spoken natives of the civilized, cosmopolitan province of Cyrodiil. Imperials are known for their enlightened rule of law and government, and the discipline and training of their citizen armies. Though physically less imposing than the other races, they are shrewd diplomats and traders. Their legions have enabled them to subdue all the other nations and races of Tamriel, and to have erected the monument to peace and prosperity that comprises the Glorious Empire."	; Imperial ;									30	Not Local NoLore = 0						1
Imperial		"Our civilization has brought peace and prosperity to all Tamriel. We place our faith in hard work, education, and discipline. We prefer free trade and diplomacy, but are not ashamed to use force."	; Imperial ;	Imperial								30	Not Local NoLore = 0						256
Imperial		"The Imperials came out of the West and tricked the gods of the settled people, the false gods called the Tribunal. Now the Imperials act like they own Morrowind, and they claim we are ruled by their chief, the one they call Emperor. We think nothing of this foolishness, but they have great armies of soldiers in armor who come and burn our yurts and slay our children. So we hate them, but we must remember to be quiet and patient and cunning, as Boethiah has taught us."	; Ashlanders					Ashlanders				30	Not Local NoLore = 0						75
Imperial		"The Imperials are clever, industrious thieves and con men. Their legions are invincible, but individually they are weak and cowardly. Their civilization is a shabby imitation of High Elven culture, cheapened by the common greed and grasping nature of their merchants and monopolists. They have subjugated and enslaved the various peoples of Tamriel, and called this coerced submission 'peace.'"	;Dunmer; SameRace =! 1;	Dark Elf	Noble							30	Global PCRace != 5	Not Local NoLore = 0					58
Imperial		"The Imperials are the educated and well-spoken natives of the civilized, cosmopolitan province of Cyrodiil. Imperials are known for their enlightened rule of law and government, and the discipline and training of their citizen armies. Though physically less imposing than the other races, they are shrewd diplomats and traders. Their legions have enabled them to subdue all the other nations and races of Tamriel, and to have erected the monument to peace and prosperity that comprises the Glorious Empire."	; Imperial ;		Savant							30	Not Local NoLore = 0						19
Imperial Blades		"The Blades is an prestigious service order for citizens demonstrating the greatest loyalty to the Emperor. To be named to the Blades by the Emperor is a great honor, and publicly acknowledged members serve openly in noble courts and diplomatic posts. Privately, many Blades members act as the Empire's intelligence agency. Such agents conceal themselves with secret identities, operating in disguise as couriers, observers, and spies throughout the Empire."	;Imperial Legion; Imperial cult;					Imperial Legion	Knight Errant			30	Not Local NoLore = 0						27
Imperial Blades		"The Blades is an prestigious service order for citizens demonstrating the greatest loyalty to the Emperor. To be named to the Blades by the Emperor is a great honor, and publicly acknowledged members serve openly in noble courts and diplomatic posts. Privately, many Blades members act as the Empire's intelligence agency. Such agents conceal themselves with secret identities, operating in disguise as couriers, observers, and spies throughout the Empire."	;Imperial Legion; Imperial cult;		Priest Service			Imperial Cult				30							5
Imperial Blades		"The Blades is an prestigious service order for citizens demonstrating the greatest loyalty to the Emperor. To be named to the Blades by the Emperor is a great honor, and publicly acknowledged members serve openly in noble courts and diplomatic posts. Privately, many Blades members act as the Empire's intelligence agency. Such agents conceal themselves with secret identities, operating in disguise as couriers, observers, and spies throughout the Empire."	;Imperial Legion; Imperial cult;		Priest			Imperial Cult				30							2
Imperial corruption		"And how do you think it was that bloated Imperial plutocrats got the charter to exploit the Caldera ebony deposits, and not a native Great House or local colonist? Big fat bribes, I tell you. And friends in high places."						Redoran				0	Not Local NoLore = 0						122
Imperial corruption		The people who control the wealth in Vvardenfell are the tax agents and bureaucrats. They skim the liquor off the scuttle.						Hlaalu				0	Not Local NoLore = 0						121
Imperial corruption		The guys who are making the REAL money are the tax agents and bureaucrats. They take their percentages off the top.			Trader Service							0	Not Faction Ashlanders = 1	Not Local NoLore = 0					56
Imperial corruption		The guys who are making the REAL money are the tax agents and bureaucrats. They take their percentages off the top.			Trader							0	Not Faction Ashlanders = 1	Not Local NoLore = 0					22
Imperial cult	Caius Cosades	"The Imperial cult worships the Nine Divines: the Aedra Akatosh, Dibella, Arkay, Zenithar, Mara, Stendarr, Kynareth, and Julianos, and Tiber Septim, founder and patron of the Empire. In Morrowind, it's partly maintaining the faith for outlanders like us, and partly a missionary cult, bringing enlightment to the heathen Dunmer. You can see Somutis Vunnis at Fort Moonmoth to join, but you have to go to Ebonheart if you want to become a lay servant."										0	Journal A1_1_FindSpymaster >= 14						1
Imperial cult		"Ald'ruhn's Imperial cult shrine is in Fort Buckmoth, south of town. The altar there cures disease and poison. Cocistian Quaspus, the apothecary, sells cure potions, and they also have a savant, an enchanter, and a trader."					Ald-ruhn					0	Not Local NoLore = 0						133
Imperial cult		"The Sadrith Mora Imperial cult shrine is in Wolverine Hall on the coast at the south edge of town. The altar there cures disease and poison. Aunius Autrus is the Imperial Priest, and Scelian Plebo the Healer has curing potions for sale."	"ShowMap ""Wolverine Hall"""				Sadrith Mora					0	Not Local NoLore = 0						104
Imperial cult		"Balmora's Imperial cult shrine is outside of town to the southeast, in Fort Moonmoth. Aldasi Thirothran is the priest in charge there. The altar there cures disease and poison, and they offer various other services as well."					Balmora					0	Not Local NoLore = 0						94
Imperial cult		"Ebonheart's Imperial cult shrine is in a small walled keep in the far western end of Castle Ebonheart. The altar there cures disease and poison. Lalatia Varian is the Imperial Priestess, Synnolian Tunifus, the Mara Healer, Kaye the Zenithar Trader, and Iulus Truptor, the Stendarr Savant."					Ebonheart					0	Not Local NoLore = 0						81
Imperial cult		"The Gnisis Imperial cult shrine is in Fort Darius at the far east edge of town. The altar there cures disease and poison. Chaplain Ogrul is the cult Healer for the Deathshead Legion garrison, but he also serves the civilian populace as well."					Gnisis					0	Not Local NoLore = 0						62
Imperial cult		"Pelagiad's Imperial cult shrine is in Fort Pelagiad, at the eastern end of the main street. The altar there cures disease and poison, and Ygfa, the healer, sells cure potions."					Pelagiad					0	Not Local NoLore = 0						21
Imperial cult		"This is a nice Dunmer establishment. For native Dunmer. We aren't interested in the Imperial cult, outlander. We aren't interested in anything Imperial here. Understand?"		Dark Elf			"Balmora, Council Club"					0	Not Local NoLore = 0						6
Imperial cult		"Pelagiad's Imperial cult shrine is here in Fort Pelagiad, behind that door over there. The healing altar cures disease and poison, and Ygfa, the healer, sells cure potions."					"Pelagiad, Fort Pelagiad"					0	Not Local NoLore = 0						3
Imperial cult		The Imperial cult is the official Imperial religion. The cult worships the Nine Divines. Imperial cult priests serve Imperial shrines in settlements throughout Vvardenfell.	;Temple; priests; monks; healers;		Priest Service			Temple				30	Not Local NoLore = 0						11
Imperial cult		"Imperial law supports and protects the Imperial cult, but the Nine Divines are neither gods nor worthy ancestors, and their worship is just foolish superstition."	;Temple; priests; monks; healers;		Priest Service			Temple				30	Global Random100 < 50	Not Local NoLore = 0					11
Imperial cult		Imperial cult priests provide worship and services for the Nine Divines at Imperial shrines in settlements throughout Vvardenfell.	;Imperial cult priests; monks; healers;		Priest Service			Imperial Cult				30	Not Local NoLore = 0						5
Imperial cult		"The Imperial cult worships the Nine Divines: Akatosh, Dibella, Arkay, Zenithar, Mara, Stendarr, Kynareth, Julianos, and Tiber Septim."	;Imperial cult priests; monks; healers;		Priest Service			Imperial Cult				30	Global Random100 < 75	Not Local NoLore = 0					5
Imperial cult		"The Imperial cult combines the worship of the Aedra Akatosh, Dibella, Arkay, Zenithar, Mara, Stendarr, Kynareth, and Julianos, with worship of the divine god-hero Tiber Septim, founder and patron of the Empire."	;Imperial cult priests; monks; healers;		Priest Service			Imperial Cult				30	Global Random100 < 50	Not Local NoLore = 0					5
Imperial cult		"The missionary arm of the great faiths, the Imperial cult brings divine inspiration and consolation to the Empire's remote provinces."	;Imperial cult priests; monks; healers;		Priest Service			Imperial Cult				30	Global Random100 < 25	Not Local NoLore = 0					5
Imperial cult		The Imperial cult is the official Imperial religion. The cult worships the Nine Divines. Imperial cult priests serve Imperial shrines in settlements throughout Vvardenfell.	;Temple; priests; monks; healers;		Priest			Temple				30	Not Local NoLore = 0						4
Imperial cult		"Imperial law supports and protects the Imperial cult, but the Nine Divines are neither gods nor worthy ancestors, and their worship is just foolish superstition."	;Temple; priests; monks; healers;		Priest			Temple				30	Global Random100 < 50	Not Local NoLore = 0					4
Imperial cult		The Imperial cult is the official Imperial religion. The cult worships the Nine Divines. Imperial cult priests serve Imperial shrines in settlements throughout Vvardenfell.	;Temple; priests; monks; healers;		Monk			Temple				30	Not Local NoLore = 0						3
Imperial cult		"Imperial law supports and protects the Imperial cult, but the Nine Divines are neither gods nor worthy ancestors, and their worship is just foolish superstition."	;Temple; priests; monks; healers;		Monk			Temple				30	Global Random100 < 50	Not Local NoLore = 0					3
Imperial cult		Imperial cult priests provide worship and services for the Nine Divines at Imperial shrines in settlements throughout Vvardenfell.	;Imperial cult priests; monks; healers;		Priest			Imperial Cult				30	Not Local NoLore = 0						2
Imperial cult		Imperial cult priests provide worship and services for the Nine Divines at Imperial shrines in settlements throughout Vvardenfell.	;Imperial cult priests; monks; healers;		Monk			Imperial Cult				30	Not Local NoLore = 0						2
Imperial cult		"The Imperial cult worships the Nine Divines: Akatosh, Dibella, Arkay, Zenithar, Mara, Stendarr, Kynareth, Julianos, and Tiber Septim."	;Imperial cult priests; monks; healers;		Priest			Imperial Cult				30	Global Random100 < 75	Not Local NoLore = 0					2
Imperial cult		"The Imperial cult worships the Nine Divines: Akatosh, Dibella, Arkay, Zenithar, Mara, Stendarr, Kynareth, Julianos, and Tiber Septim."	;Imperial cult priests; monks; healers;		Monk			Imperial Cult				30	Global Random100 < 75	Not Local NoLore = 0					2
Imperial cult		"The Imperial cult combines the worship of the Aedra Akatosh, Dibella, Arkay, Zenithar, Mara, Stendarr, Kynareth, and Julianos, with worship of the divine god-hero Tiber Septim, founder and patron of the Empire."	;Imperial cult priests; monks; healers;		Priest			Imperial Cult				30	Global Random100 < 50	Not Local NoLore = 0					2
Imperial cult		"The Imperial cult combines the worship of the Aedra Akatosh, Dibella, Arkay, Zenithar, Mara, Stendarr, Kynareth, and Julianos, with worship of the divine god-hero Tiber Septim, founder and patron of the Empire."	;Imperial cult priests; monks; healers;		Monk			Imperial Cult				30	Global Random100 < 50	Not Local NoLore = 0					2
Imperial cult		"The missionary arm of the great faiths, the Imperial cult brings divine inspiration and consolation to the Empire's remote provinces."	;Imperial cult priests; monks; healers;		Priest			Imperial Cult				30	Global Random100 < 25	Not Local NoLore = 0					2
Imperial cult		"The missionary arm of the great faiths, the Imperial cult brings divine inspiration and consolation to the Empire's remote provinces."	;Imperial cult priests; monks; healers;		Monk			Imperial Cult				30	Global Random100 < 25	Not Local NoLore = 0					2
Imperial cult		The Imperial cult is the official Imperial religion. The cult worships the Nine Divines. Imperial cult priests serve Imperial shrines in settlements throughout Vvardenfell.	;Temple; priests; monks; healers;		Healer			Temple				30	Not Local NoLore = 0						1
Imperial cult		"Imperial law supports and protects the Imperial cult, but the Nine Divines are neither gods nor worthy ancestors, and their worship is just foolish superstition."	;Temple; priests; monks; healers;		Healer			Temple				30	Global Random100 < 50	Not Local NoLore = 0					1
Imperial cult		Imperial cult priests provide worship and services for the Nine Divines at Imperial shrines in settlements throughout Vvardenfell.	;Imperial cult priests; monks; healers;		Healer			Imperial Cult				30	Not Local NoLore = 0						1
Imperial cult		"The Imperial cult worships the Nine Divines: Akatosh, Dibella, Arkay, Zenithar, Mara, Stendarr, Kynareth, Julianos, and Tiber Septim."	;Imperial cult priests; monks; healers;		Healer			Imperial Cult				30	Global Random100 < 75	Not Local NoLore = 0					1
Imperial cult		"The Imperial cult combines the worship of the Aedra Akatosh, Dibella, Arkay, Zenithar, Mara, Stendarr, Kynareth, and Julianos, with worship of the divine god-hero Tiber Septim, founder and patron of the Empire."	;Imperial cult priests; monks; healers;		Healer			Imperial Cult				30	Global Random100 < 50	Not Local NoLore = 0					1
Imperial cult		"The missionary arm of the great faiths, the Imperial cult brings divine inspiration and consolation to the Empire's remote provinces."	;Imperial cult priests; monks; healers;		Healer			Imperial Cult				30	Global Random100 < 25	Not Local NoLore = 0					1
Imperial cult doctrine		"We look to the Nine Divines as models for living a good and virtuous life. Each of the Nine represent different aspects of life, and how it should be lived. But the simplest statement of our doctrines is -- help and protect one another. The stronger one is, the wealthier one is, the more one bears responsibility for helping and protecting others. One's first duty, of course, is to one's fellow members of the Imperial Cult. But after that, one should help and protect any needy persons."	"Choice ""Continue"" 1"		Priest Service			Imperial Cult				0							5
Imperial cult doctrine		"We also say -- do not harm one another. It is forbidden to attack another person of the Imperial cult, and of course, forbidden to kill another member. It is forbidden to steal from another member, whether by open theft or by covert pickpocketing. It is forbidden to trespass upon the private property of another member -- private property being understood to be anything behind a locked door. Break any one of these rules, and be expelled from the cult."			Priest Service			Imperial Cult				0	Function Choice = 1						5
Imperial cult doctrine		"We look to the Nine Divines as models for living a good and virtuous life. Each of the Nine represent different aspects of life, and how it should be lived. But the simplest statement of our doctrines is -- help and protect one another. The stronger one is, the wealthier one is, the more one bears responsibility for helping and protecting others. One's first duty, of course, is to one's fellow members of the Imperial Cult. But after that, one should help and protect any needy persons."	"Choice ""Continue"" 1"		Healer Service			Imperial Cult				0							4
Imperial cult doctrine		"We also say -- do not harm one another. It is forbidden to attack another person of the Imperial cult, and of course, forbidden to kill another member. It is forbidden to steal from another member, whether by open theft or by covert pickpocketing. It is forbidden to trespass upon the private property of another member -- private property being understood to be anything behind a locked door. Break any one of these rules, and be expelled from the cult."			Healer Service			Imperial Cult				0	Function Choice = 1						4
Imperial cult doctrine		"We look to the Nine Divines as models for living a good and virtuous life. Each of the Nine represent different aspects of life, and how it should be lived. But the simplest statement of our doctrines is -- help and protect one another. The stronger one is, the wealthier one is, the more one bears responsibility for helping and protecting others. One's first duty, of course, is to one's fellow members of the Imperial Cult. But after that, one should help and protect any needy persons."	"Choice ""Continue"" 1"		Monk			Imperial Cult				0							2
Imperial cult doctrine		"We look to the Nine Divines as models for living a good and virtuous life. Each of the Nine represent different aspects of life, and how it should be lived. But the simplest statement of our doctrines is -- help and protect one another. The stronger one is, the wealthier one is, the more one bears responsibility for helping and protecting others. One's first duty, of course, is to one's fellow members of the Imperial Cult. But after that, one should help and protect any needy persons."	"Choice ""Continue"" 1"		Monk Service			Imperial Cult				0							2
Imperial cult doctrine		"We look to the Nine Divines as models for living a good and virtuous life. Each of the Nine represent different aspects of life, and how it should be lived. But the simplest statement of our doctrines is -- help and protect one another. The stronger one is, the wealthier one is, the more one bears responsibility for helping and protecting others. One's first duty, of course, is to one's fellow members of the Imperial Cult. But after that, one should help and protect any needy persons."	"Choice ""Continue"" 1"		Priest			Imperial Cult				0							2
Imperial cult doctrine		"We also say -- do not harm one another. It is forbidden to attack another person of the Imperial cult, and of course, forbidden to kill another member. It is forbidden to steal from another member, whether by open theft or by covert pickpocketing. It is forbidden to trespass upon the private property of another member -- private property being understood to be anything behind a locked door. Break any one of these rules, and be expelled from the cult."			Priest			Imperial Cult				0	Function Choice = 1						2
Imperial cult doctrine		"We also say -- do not harm one another. It is forbidden to attack another person of the Imperial cult, and of course, forbidden to kill another member. It is forbidden to steal from another member, whether by open theft or by covert pickpocketing. It is forbidden to trespass upon the private property of another member -- private property being understood to be anything behind a locked door. Break any one of these rules, and be expelled from the cult."			Monk			Imperial Cult				0	Function Choice = 1						2
Imperial cult doctrine		"We also say -- do not harm one another. It is forbidden to attack another person of the Imperial cult, and of course, forbidden to kill another member. It is forbidden to steal from another member, whether by open theft or by covert pickpocketing. It is forbidden to trespass upon the private property of another member -- private property being understood to be anything behind a locked door. Break any one of these rules, and be expelled from the cult."			Monk Service			Imperial Cult				0	Function Choice = 1						2
Imperial cult doctrine		"We look to the Nine Divines as models for living a good and virtuous life. Each of the Nine represent different aspects of life, and how it should be lived. But the simplest statement of our doctrines is -- help and protect one another. The stronger one is, the wealthier one is, the more one bears responsibility for helping and protecting others. One's first duty, of course, is to one's fellow members of the Imperial Cult. But after that, one should help and protect any needy persons."	"Choice ""Continue"" 1"		Healer			Imperial Cult				0							1
Imperial cult doctrine		"We also say -- do not harm one another. It is forbidden to attack another person of the Imperial cult, and of course, forbidden to kill another member. It is forbidden to steal from another member, whether by open theft or by covert pickpocketing. It is forbidden to trespass upon the private property of another member -- private property being understood to be anything behind a locked door. Break any one of these rules, and be expelled from the cult."			Healer			Imperial Cult				0	Function Choice = 1						1
Imperial cult ranks	Synnolian Tunifus	"The ten ranks of status in the Imperial cult are, from lowest rank to highest rank: Rank One, Layman; Rank Two, Novice; Rank Three, Initiate; Rank Four, Acolyte; Rank Five, Adept; Rank Six, Disciple; Rank Seven, Oracle; Rank Eight, Invoker; Rank Nine, Theurgist; and Rank Ten, Primate. You are currently at rank %PCRank, %PCName."										0							1
Imperial cult ranks	Lalatia Varian	"The ten ranks of status in the Imperial cult are, from lowest rank to highest rank: Rank One, Layman; Rank Two, Novice; Rank Three, Initiate; Rank Four, Acolyte; Rank Five, Adept; Rank Six, Disciple; Rank Seven, Oracle; Rank Eight, Invoker; Rank Nine, Theurgist; and Rank Ten, Primate. You are currently at rank %PCRank, %PCName."										0							1
Imperial cult ranks	Kaye	"The ten ranks of status in the Imperial cult are, from lowest rank to highest rank: Rank One, Layman; Rank Two, Novice; Rank Three, Initiate; Rank Four, Acolyte; Rank Five, Adept; Rank Six, Disciple; Rank Seven, Oracle; Rank Eight, Invoker; Rank Nine, Theurgist; and Rank Ten, Primate. You are currently at rank %PCRank, %PCName."										0							1
Imperial cult ranks	Iulus Truptor	"The ten ranks of status in the Imperial cult are, from lowest rank to highest rank: Rank One, Layman; Rank Two, Novice; Rank Three, Initiate; Rank Four, Acolyte; Rank Five, Adept; Rank Six, Disciple; Rank Seven, Oracle; Rank Eight, Invoker; Rank Nine, Theurgist; and Rank Ten, Primate. You are currently at rank %PCRank, %PCName."										0							1
Imperial culture	Artisa Arelas	"Imperial culture is a pragmatic melting pot of the various contrasting cultures of the Imperial provinces, unified by a strong hereditary emperor and bureaucracy, the rule of law, a powerful professional army, and tolerance of disparate polytheistic cult worships. Education and wealth is broadly distributed through all social classes where Imperial culture has flourished; many citizens are literate and protected under Imperial law."	"; bard, bookseller, savant; 
Choice ""Continue"" 1"									30							1
Imperial culture	Artisa Arelas	"Persons of all races and creeds can advance in wealth and status in commerce, the bureaucracy, and the military. However, moral and political corruption at the highest levels of Imperial society, and the economic strain of maintaining military occupations in widely separated hostile provinces like Morrowind, signals the impending decline of the Empire."	"; bard, bookseller, savant; CHOICE 1"									30	Function Choice = 1						1
Imperial culture		"Imperial culture is a pragmatic melting pot of the various contrasting cultures of the Imperial provinces, unified by a strong hereditary emperor and bureaucracy, the rule of law, a powerful professional army, and tolerance of disparate polytheistic cult worships. Education and wealth is broadly distributed through all social classes where Imperial culture has flourished; many citizens are literate and protected under Imperial law."	"; bard, bookseller, savant; 
Choice ""Continue"" 1"		Savant							30	Not Local NoLore = 0						19
Imperial culture		"Persons of all races and creeds can advance in wealth and status in commerce, the bureaucracy, and the military. However, moral and political corruption at the highest levels of Imperial society, and the economic strain of maintaining military occupations in widely separated hostile provinces like Morrowind, signals the impending decline of the Empire."	"; bard, bookseller, savant; CHOICE 1"		Savant							30	Function Choice = 1	Not Local NoLore = 0					19
Imperial Guard		The Imperial Guard is an elite unit of the Imperial Legion. The Guard is charged with the defense of the Emperor and various of his direct representatives in the provinces. The Duke's rank and responsibilities entitle him to the protection of this elite unit. There is a traditional rivalry between the Imperial Guard and their counterparts in the regular Legions.	;Ebonheart;				Ebonheart					30	Not Local NoLore = 0						81
Imperial guilds		"In the Western Empire, mercenaries and adventurers have organized themselves into guilds to promote the welfare of the members, to serve as a clearinghouse for information and employment opportunities, and to provide services and training for the members. The Fighters Guild and the Mages Guild are official trade guilds, chartered by the Emperor. The Thieves Guild is a private, informal, and semi-secret organization. Each of the Guilds provides training in what are called the Guild disciplines."					Balmora					0	Not Local NoLore = 0						94
Imperial law	Artisa Arelas	"An adventurer should know the basics of Imperial law concerning life and property. Verbal assault, pickpocketing, and trespassing are minor crimes, punished by fines or hard labor. Theft and foul murder are felonies. Theft is punished by fines proportional to the value of the property stolen, or by hard labor. Foul murder is punishable by fines of at least 1000 drakes, or by hard labor."	";Savant, bard, the old super-long one. Probably shouldn't mention prices as these may change.
Choice ""Continue"" 1"									30							1
Imperial law	Artisa Arelas	"Fines and compensation are determined by magistrates, and may be paid to guards. In place of fines, the criminal may serve extended sentences of hard labor. The workcamps are hard places for hard men, and for each day served, expect to lose some hard-earned skill as a result of physical, mental, or emotional punishment."	";Savant, bard, the old long one continued"									30	Function Choice = 1						1
Imperial law		"Don't steal. Don't brawl or start fights. Don't kill, except in self-defense. If you're caught, guards will let you choose your punishment: fines or hard labor."			Guard							0							82
Imperial law		"We uphold Imperial law as well as the laws of the Temple. We enforce the laws against theft, brawling, verbal assault, and murder. Guards like me determine your punishment, whether you may pay fines and compensation, or must serve hard labor."			Guard			Temple				0							12
Imperial law		"They have laws? It is difficult to tell. The Skaal, however, have strict laws. Do not steal from another, for you will be provided with what you need. Do not attack your brother, though you may defend yourself if needed. For a Skaal, there are strict punishments for these laws. For one that is not Skaal-born, the punishment is always death."			Guard		Skaal Village					0							4
Imperial law		"An adventurer should know the basics of Imperial law concerning life and property. Verbal assault, pickpocketing, and trespassing are minor crimes, punished by fines or hard labor. Theft and foul murder are felonies. Theft is punished by fines proportional to the value of the property stolen, or by hard labor. Foul murder is punishable by fines of at least 1000 drakes, or by hard labor."	";Savant, bard, the old super-long one. Probably shouldn't mention prices as these may change.
Choice ""Continue"" 1"		Savant Service							30	Not Local NoLore = 0						20
Imperial law		"Fines and compensation are determined by magistrates, and may be paid to guards. In place of fines, the criminal may serve extended sentences of hard labor. The workcamps are hard places for hard men, and for each day served, expect to lose some hard-earned skill as a result of physical, mental, or emotional punishment."	";Savant, bard, the old long one continued"		Savant Service							30	Function Choice = 1	Not Local NoLore = 0					20
Imperial law		"An adventurer should know the basics of Imperial law concerning life and property. Verbal assault, pickpocketing, and trespassing are minor crimes, punished by fines or hard labor. Theft and foul murder are felonies. Theft is punished by fines proportional to the value of the property stolen, or by hard labor. Foul murder is punishable by fines of at least 1000 drakes, or by hard labor."	";Savant, bard, the old super-long one. Probably shouldn't mention prices as these may change.
Choice ""Continue"" 1"		Savant							30	Not Local NoLore = 0						19
Imperial law		"Fines and compensation are determined by magistrates, and may be paid to guards. In place of fines, the criminal may serve extended sentences of hard labor. The workcamps are hard places for hard men, and for each day served, expect to lose some hard-earned skill as a result of physical, mental, or emotional punishment."	";Savant, bard, the old long one continued"		Savant							30	Function Choice = 1	Not Local NoLore = 0					19
Imperial Legion	Din	Bunch of guys who run around in suits of armor. They never go fishing! Except me. What were we talking about? Go away!										0	Journal MV_MonsterDisease < 49						1
Imperial Legion	Chargen Class	"The Imperial legion provides security for the Census and Excise Offices here in Seyda Neen. The troopers you see here are assigned to guard duty here. And the troopers outside, in Seyda Neen, they're guards -- officers of the law."										0							1
Imperial Legion	Caius Cosades	"The Imperial Legion has several fort garrisons here on Vvardenfell. The lower ranks handle law enforcement, escorts, rescues, dangerous predators, diseased and blighted beasts, and so forth. Only one fort accepts recruits -- Fort Darius in Gnisis. Gnisis is a frontier outpost, isolated, a little rough. But good experience. If you're interested, see General Darius in Gnisis."										0	Journal A1_1_FindSpymaster >= 14						1
Imperial Legion		"For the glory of Tiber Septim, you and I should be honored to be in its service."	;you belong to legion.					Imperial Legion				0	Function Same Faction = 1						117
Imperial Legion		"The most disciplined and effective military force in history, the Imperial Legions preserve the peace and rule of law in the Empire. The legions have garrisons in the major settlements of Vvardenfell, but the units mostly serve as guards to enforce the law in Morrowind. The legions hire qualified recruits of proven skill and character, and provide training, goods, and services at discounts. The lower ranks are common troopers and officers, but the upper ranks include the orders of the Imperial knights."			Savant							0	Not Race Dark Elf = 1	Not Local NoLore = 0					8
Imperial Legion		We're here to uphold the law and protect everyone from folks like you. Now get on with it.						Imperial Legion				10							117
Imperial Legion		"The most disciplined and effective military force in history, the Imperial Legions preserve the peace and rule of law in the Empire."						Imperial Legion				30							117
Imperial Legion		"The legions hire qualified recruits of proven skill and character, and provide training, goods, and services at discounts. The lower ranks are common troopers and officers, but the upper ranks include the orders of the Imperial knights."						Imperial Legion				40							117
Imperial Legion		"We have garrisons at Fort Pelagiad in Pelagiad, Hawkmoth Fort in Ebonheart, Fort Moonmoth in Balmora, Fort Buckmoth in Ald'ruhn, and Fort Darius in Gnisis. Were you looking to join the Imperial Legion?"						Imperial Legion				45							117
Imperial matter	Severia Gratius	"That matter has been put to rest, thanks to you."										0	Journal BM_MoonSugar = 100						1
Imperial matter	Severia Gratius	"The matter is still under investigation, and I suggest you get a move on."										0	Journal BM_MoonSugar >= 30	Journal BM_MoonSugar < 100					1
Imperial matter	Severia Gratius	"If it were just the locals the Empire couldn't be bothered. But now one of our own has been affected! Last week our Cult priest was stricken with moon sugar euphoria after drinking some wine. I don't have the manpower to deal with this problem, but my superiors are getting impatient. They want the culprit dead. I need to call upon you, as a loyal member of the Imperial Legion, to bring this poisoner to justice. What say you? Will you serve me, and the Empire?"	"Choice ""I would be honored to serve the Empire.  What must I do, Severia?"" 3 ""I can't help you right now, Severia. I have other pressing matters to attend to."" 4"									0	Journal BM_MoonSugar >= 0	Function Same Faction = 1	Journal BM_MoonSugar < 30				1
Imperial matter	Severia Gratius	"If it were just the locals the Empire couldn't be bothered. But now one of our own has been affected! Last week our Cult priest was stricken with moon sugar euphoria after drinking some wine. I don't have the manpower to deal with this problem, but my superiors are getting impatient. He wants the culprit dead. I know you're not a member of the Imperial Legion, but I'd like to hire you to help in the investigation. I'll make it worth your while. Are you interested?"	"Choice ""I'll help you Severia.  Just tell me what you need done."" 1 ""No thanks, Severia.  This is an Imperial matter, and I've got other business to attend to."" 2"									0	Journal BM_MoonSugar >= 0	Function Same Faction = 0	Journal BM_MoonSugar < 30				1
Imperial matter	Severia Gratius	"Very well, then. I hope you will put any personal matters to rest as quickly as you're able, and then return to accept this mission. You are a member of the Imperial Legion, %PCName, and our first duty is to the Empire. I know thinngs seem a bit lax around here, and some of the other guards aren't as motivated as they should be. I expected better from you. Good day."	"Journal BM_MoonSugar 20
ModPCFacRep -10 ""Imperial Legion""
ModDisposition -15
Goodbye"									0	Function Choice = 4						1
Imperial matter	Severia Gratius	"Excellent. You are a credit to the Imperial Legion, %PCName. I hereby order you to kill the man responsible for the moon sugar poisonings. Jeleen, our Cult priest, was the most recent victim, and he actually caught a glimpse of the culprit. It was a man wearing, oddly enough, a unique white Colovian fur helm. Bring me this white helm, and I'll know justice has been served. Be sure to question Jeleen at the Cult shrine before you depart. He may have some more information."	"Journal BM_MoonSugar 30
ModDisposition 10
ModPCFacRep 5 ""Imperial Legion"""									0	Function Choice = 3						1
Imperial matter	Severia Gratius	"I see. Well, if you change your mind, come talk to me. This issue isn't going to resolve itself, and I hardly have the resources to deal with it effectively. Good day, %PCClass."	"Journal BM_MoonSugar 20
ModPCFacRep -5 ""Imperial Legion""
ModDisposition -10
Goodbye"									0	Function Choice = 2						1
Imperial matter	Severia Gratius	"It's simple, really. I want you to kill the man responsible for the moon sugar poisonings. Jeleen, our Cult priest, was the most recent victim, and he actually caught a glimpse of the culprit. It was a man wearing, oddly enough, a unique white Colovian fur helm. Bring me this white helm, and I'll know the deed is done. Now, go speak with Jeleen at the Cult shrine here in Frostmoth before you depart. He may have some more information."	"Journal BM_MoonSugar 30
ModDisposition 10"									0	Function Choice = 1						1
Imperial neighbors	Elone	"The Dunmer see Imperials as apes posing as civilized beings. The Dunmer respect Imperial cunning in creating organized armies from peasants, and admire their engineering and work ethic, but they scorn their lack of honor and refinement, and they despise their mercantile greed and mongrelized culture."	;scout; savant;									0							1
Imperial neighbors	Artisa Arelas	"Native Dunmer regard Imperials as apes posing as civilized beings. The Dunmer respect Imperial cunning in creating organized armies from peasants, and admire their engineering and work ethic, but they scorn their lack of honor and refinement, and they despise their crass commercialism and tolerance of cultural mongrelization."	;scout; savant;									0							1
Imperial neighbors		"Imperials are apes posing as civilized beings. we respect Imperial. They can make armies from peasants, and are hard workers and gifted engineers. But Imperials lack of honor and refinement, and we despise their mercantile greed and mongrelized culture."	;scout; savant;	Dark Elf	Scout							0	Not Local NoLore = 0						59
Imperial neighbors		"Native Dunmer regard Imperials as apes posing as civilized beings. The Dunmer respect Imperial cunning in creating organized armies from peasants, and admire their engineering and work ethic, but they scorn their lack of honor and refinement, and they despise their crass commercialism and tolerance of cultural mongrelization."	;scout; savant;		Savant							0	Not Local NoLore = 0						19
Imperial Office of Census and Excise		"Imperial taxes are based on head counts of citizens; Census and Excise is responsible both for head counts and tax assessment and collection. Census and Excise officers also administer many Imperial licenses -- importation, mercenary company incorporation, for example."	;Imperial Legion;					Imperial Legion				30	Not Local NoLore = 0						117
Imperial provinces	Artisa Arelas	"The Empire of Tamriel encompasses the nine Imperial provinces: Skyrim, High Rock, Hammerfell, Summerset Isle, Valenwood, Elsweyr, Black Marsh, Morrowind, and the ancient Imperial province itself, Cyrodiil. Morrowind was among the last of the provinces to be integrated into the Empire, and because it was added by treaty, and not by conquest, Morrowind retains exceptional power to define local law by reference to ancient Great House precedents."	";Imperial Legion; Imperial cult; bard, bookseller, savant;"									30							1
Imperial provinces		"The Empire of Tamriel encompasses the nine Imperial provinces: Skyrim, High Rock, Hammerfell, Summerset Isle, Valenwood, Elsweyr, Black Marsh, Morrowind, and the ancient Imperial province itself, Cyrodiil. Morrowind was among the last of the provinces to be integrated into the Empire, and because it was added by treaty, and not by conquest, Morrowind retains exceptional power to define local law by reference to ancient Great House precedents."	";Imperial Legion; Imperial cult; bard, bookseller, savant;"		Savant							30	Not Local NoLore = 0						19
Imperial provinces		"The Empire of Tamriel encompasses the nine Imperial provinces: Skyrim, High Rock, Hammerfell, Summerset Isle, Valenwood, Elsweyr, Black Marsh, Morrowind, and the ancient Imperial province itself, Cyrodiil. Morrowind was among the last of the provinces to be integrated into the Empire, and because it was added by treaty, and not by conquest, Morrowind retains exceptional power to define local law by reference to ancient Great House precedents."	";Imperial Legion; Imperial cult; bard, bookseller, savant;"		Priest Service			Imperial Cult				30							5
Imperial provinces		"The Empire of Tamriel encompasses the nine Imperial provinces: Skyrim, High Rock, Hammerfell, Summerset Isle, Valenwood, Elsweyr, Black Marsh, Morrowind, and the ancient Imperial province itself, Cyrodiil. Morrowind was among the last of the provinces to be integrated into the Empire, and because it was added by treaty, and not by conquest, Morrowind retains exceptional power to define local law by reference to ancient Great House precedents."	";Imperial Legion; Imperial cult; bard, bookseller, savant;"		Knight			Imperial Legion				30							5
Imperial provinces		"The Empire of Tamriel encompasses the nine Imperial provinces: Skyrim, High Rock, Hammerfell, Summerset Isle, Valenwood, Elsweyr, Black Marsh, Morrowind, and the ancient Imperial province itself, Cyrodiil. Morrowind was among the last of the provinces to be integrated into the Empire, and because it was added by treaty, and not by conquest, Morrowind retains exceptional power to define local law by reference to ancient Great House precedents."	";Imperial Legion; Imperial cult; bard, bookseller, savant;"		Priest			Imperial Cult				30							2
Imperial urban style	Artisa Arelas	"Imperial urban style mixes with Dunmer urban style in Hlaalu District and Vivec suburbs, but dominates in new Hlaalu and Imperial chartered towns. Houses, shops, and tradehouses are of timbered, half-timbered, or stone construction in the Western manner, with peaked roofs, right angles and flat planes, and plain, undecorated exteriors."	; savant; bard; trader; publican; merchant;									30							1
Imperial urban style		"Imperial urban style mixes with Dunmer urban style in Hlaalu District and Vivec suburbs, but dominates in new Hlaalu and Imperial chartered towns. Houses, shops, and tradehouses are of timbered, half-timbered, or stone construction in the Western manner, with peaked roofs, right angles and flat planes, and plain, undecorated exteriors."	; savant; bard; trader; publican; merchant;		Savant							30	Not Local NoLore = 0						19
important cult matter	Jeleen	The matter is now officially closed.										0	Journal BM_Missionary >= 110						1
important cult matter	Jeleen	"Yes.  You see, my protg Mirisa left the shrine over a month ago for those forsaken frozen wastes.  Her challenge was to bring the word of the Imperial Cult to the local savages.  She hasn't returned, and I fear the worst."										0	Journal BM_Missionary >= 0	Journal BM_Missionary < 110					1
improve my effectiveness	Calvus Horatius	"If you want better performance, give me better gear. Think of it as an investment in your future. I'm skilled with long blades and blunt weapons, and trained with shield, heavy armor, and medium armor."										0							1
Imsin the Dreamer	Imsin the Dreamer	Not much to tell. What else do you want?	moddisposition -2									0							1
Imsin the Dreamer		She's the Knight in charge of the Buckmoth Garrison here. You can usually find her downstairs at the shrine in the fort.					Buckmoth Legion Fort					30	Not Local NoLore = 0						17
Inanius egg mine	Nileno Dorvayn	You've been expelled from House Hlaalu. You must make amends.										0	Function PC Expelled = 1						1
Inanius egg mine	Nileno Dorvayn	"A rival of mine in House Hlaalu gets his wealth from the Inanius Egg Mine. It is just across the mountains east of Suran. Go there and kill the kwama queen and ruin my rival's business. There won't be any miners to deal with this time of year, and I doubt the mine will recover."	Journal HH_EggMine 10							Hlaalu		30				Journal HH_IndEsp1 >= 100			1
Inanius egg mine	Nileno Dorvayn	You killed the queen? Good. Take these 500 drakes with my gratitude.	"Journal HH_EggMine 100
Player->AddItem Gold_001 500
ModPCFacRep 5 ""Hlaalu""
ModDisposition 10
""Avon Oran""->ModDisposition -20
Player->ModReputation 1"									30	Dead Kwama Queen_HHEM >= 1						1
Inanius egg mine	Nileno Dorvayn	"You already killed that Kwama Queen? Good work, %PCName, but don't kill any more queens in House Hlaalu egg mines unless I say so."	"Journal HH_EggMine 100
Player->AddItem Gold_001 500
ModPCFacRep 5 ""Hlaalu""
ModDisposition 10
""Avon Oran""->ModDisposition -20
Player->ModReputation 1"									30	Dead Kwama Queen_HHEM >= 1	Journal HH_EggMine = 0					1
Inanius egg mine	Nileno Dorvayn	You killed the queen in the Inanius egg mine.										30				Journal HH_EggMine >= 100			1
Inanius egg mine	Nileno Dorvayn	"So you've spoken with Avon Oran? I won't turn this into a bidding war, but I'm not sure if I can trust you after this."										30				Journal HH_EggMine >= 200			1
Inanius egg mine	Nileno Dorvayn	"Ha! You got Avon Oran's gold and you killed the queen anyway. I like your style, %PCName. You understand how business is done in House Hlaalu. You deserve these 500 drakes for this."	"Journal HH_EggMine 210
Player->AddItem Gold_001 500
ModPCFacRep 5 ""Hlaalu""
;Yes, you get it twice
ModDisposition 10
""Avon Oran""->ModDisposition -30
Player->ModReputation 1"									30	Dead Kwama Queen_HHEM > 0			Journal HH_EggMine >= 200			1
Inanius egg mine	Nileno Dorvayn	"I respect the way you handled it, %PCName."										30				Journal HH_EggMine >= 210			1
Inanius egg mine	Avon Oran	"Well then, what can I do for you?"										0	Function Choice = 4						1
Inanius egg mine	Avon Oran	So Nileno wants to disrupt my business. Suppose I paid you 1000 drakes to leave the egg mine alone?	"Choice ""I accept your offer."" 1 ""No, I gave my word."" 2"									0	Function Choice = 3						1
Inanius egg mine	Avon Oran	Perhaps you misjudged how much the mine is worth to me. 1000 drakes is my final offer.										0	Function Choice = 2						1
Inanius egg mine	Avon Oran	Good. Good. Here are the drakes. Stay out of the egg mine and tell Nileno she lost this time.	"Journal HH_EggMine 200
Player->AddItem Gold_001 1000
ModPCFacRep 5 ""Hlaalu""
;yes, you can get FacRep twice
ModDisposition 20
""Nileno Dorvayn""->ModDisposition -15
Player->ModReputation 1"									0	Function Choice = 1						1
Inanius egg mine	Avon Oran	"Yes, that is one of my egg mines. Why do you ask?"	"Choice ""Nileno Dorvayn asked me to kill the kwama queen."" 3 ""Nothing, nevermind."" 4"							Hlaalu		30				Journal HH_IndEsp1 >= 100			1
Inanius egg mine	Avon Oran	"If Nileno Dorvayn makes a better offer, come see me first."										30				Journal HH_EggMine >= 200			1
Inanius egg mine	Avon Oran	"Yes, thank you for reminding me. You killed the kwama queen after you gave me your word. I will make sure the rest of House Hlaalu hears about this."	"ModDisposition -10
Goodbye"									30	Dead Kwama Queen_HHEM > 0			Journal HH_EggMine >= 200			1
Inanius egg mine	Avon Oran	I wish you had told me of this sooner. I could have made you a better offer.										30				Journal HH_EggMine = 100			1
Inanius egg mine		Ser Avon Oran's egg mine? Just go south around those hills to the east. Then follow the hills back north from the river and you can't miss it.					Suran					0	Not ID avon oran = 0	Not Local NoLore = 0					34
Indrele Rathryon	Stacey	"She is a poor widow who lives in Seyda Neen. Her husband, a Legionnaire, was killed by Camonna Tong thugs. She is a Dunmer, but she grew up in Cyrodiil and belongs to the Imperial Cult, so the Tribunal Temple will not give her charity."										0							1
Indrele Rathryon	Stacey	"Without the land deed, perhaps Velanda Omani will leave Indrele Rathryon alone."										0				Journal TG_SS_Generosity2 >= 100			1
Indrele Rathryon	Indrele Rathryon	Yes? What can I do for you?										0							1
Indrele Rathryon		You'll find her shack on the west side of town.					Seyda Neen					50	Not Local NoLore = 0						25
information gathering	Bolrin	"There is a Telvanni enchanter in Vivec--Audenian Valius. I believe you helped him with a nasty little rat problem. Shame, that was. He has a rather exclusive clientele, and he sells very exclusive products at quite a large profit. It would be of interest to the Company to know who his clients are, and to know what items they require. If you can bring me a list of these clients and items, I would be most appreciative."	"Journal ""EB_Clients"" 20
Choice ""I will help you get the list."" 1 ""I cannot help you."" 2"									0	Journal EB_Clients < 20						1
information gathering	Bolrin	"That's the attitude we like here at the Company. Go quickly and quietly. No one should know the details of your business. And if you are discovered, the Company will deny all knowledge of your existence. Good luck."	"Journal ""EB_Clients"" 30
""bk_clientlist""->enable"									0	Function Choice = 1						1
information gathering	Bolrin	"Hmmm...a pity. Perhaps you are not the person I thought you to be. This conversation, of course, never took place. You understand, I'm sure."	"Journal ""EB_Clients"" 40"									0	Function Choice = 2						1
information gathering	Bolrin	We must take advantage of every opportunity we can.										0	Journal EB_Clients >= 30	Journal EB_Clients <= 40					1
information gathering	Bolrin	Ahhh...you've gotten the list! This will prove most advantageous. Business is all about having even a little advantage over your competitors. You have done well. Take this as a reward. And mention this to no one.	"Player->removeitem ""bk_clientlist"" 1
AddItem ""bk_clientlist"" 1
Journal ""EB_Clients"" 50
Player->additem ""gold_001"" 700"									0	Item bk_clientlist > 0	Journal EB_Clients >= 30	Journal EB_Clients < 50				1
ingredients	Tendris Vedran	"Ingredients sought by alchemists and apothecaries fall into four broad categories: animal, vegetable, and mineral products, and a fourth category loosely described as exotic. Animal products come from mortal beasts. Vegetable products come from plants. Mineral products come from the earth. Exotic products come from many sources, but are generally of magical or otherworldly origin. When eaten, some ingredients have useful effects; others have bad effects; the scale of effect depends on alchemy skill."	;alchemist; apothecaries;									30	Not Local NoLore = 0						1
ingredients	Anarenen	"Ingredients sought by alchemists and apothecaries fall into four broad categories: animal, vegetable, and mineral products, and a fourth category loosely described as exotic. Animal products come from mortal beasts. Vegetable products come from plants. Mineral products come from the earth. Exotic products come from many sources, but are generally of magical or otherworldly origin. When eaten, some ingredients have useful effects; others have bad effects; the scale of effect depends on alchemy skill."	;alchemist; apothecaries;									30	Not Local NoLore = 0						1
initiation rite	Sul-Matuul	"To be adopted into the tribe, you must undergo a harrowing. In a harrowing, you will be judged by the spirits and ancestors to see if you are worthy. Go to the Urshilaku Burial Caverns and fetch me Sul-Senipul's Bonebiter Bow. Sul-Senipul was my father, and his spirit guards his bonemold long bow deep in the burial caverns. Return to me with this bow, and I will adopt you into the Ashlander tribes as a Clanfriend."	"Journal ""A2_1_MeetSulMatuul"" 40"									0	Journal A2_1_MeetSulMatuul >= 30						1
initiation rite	Sul-Matuul	"Until you bring me the Bonebiter Bow, you may not go before Nibani Maesa to be tested for the Nerevarine prophecies."										0	Journal A2_1_MeetSulMatuul >= 40	Item bonebiter_bow_unique = 0					1
initiation rite	Sul-Matuul	"This is my father's Bonebiter Bow. You have completed the initiation rite. I name you %PCName, Clanfriend of the Ashlanders. Keep my father's bow, and bear it with honor. You are a friend of our tribe, and may rest in any Urshilaku bed, but do not harm other tribe members, or take their things. And now I will fulfill my other promise. Go to the wise woman's yurt, and Nibani Maesa shall examine you, and test you against the Nerevarine prophecies."	"Journal ""A2_1_MeetSulMatuul"" 45
PCJoinFaction Ashlanders
moddisposition 10"									0	Journal A2_1_MeetSulMatuul >= 40	Item bonebiter_bow_unique >= 1					1
initiation rite	Sul-Matuul	You have already completed the initiation rite.										0	Journal A2_1_MeetSulMatuul >= 45						1
Inner Sea	Artisa Arelas	The waters enclosed between mainland Morrowind and Vvardenfell Island are called the Inner Sea.	;scout; savant;									0							1
Inner Sea		The waters enclosed between mainland Morrowind and Vvardenfell Island are called the Inner Sea.	;scout; savant;		Scout							0	Not Local NoLore = 0						78
Inner Sea		The waters enclosed between mainland Morrowind and Vvardenfell Island are called the Inner Sea.	;scout; savant;		Savant							0	Not Local NoLore = 0						19
inside the Ghostfence		"All our intelligence is old. No one has ventured far inside the fence for years. This map shows the locations of the citadels of the various ash vampires. Sixth House creatures have become more numerous and powerful, and the most powerful can conjure powerful daedra. Until recently, we've been able to clear routes and keep them clean with raids, but no longer. There are no safe refuges or services inside the fence; you must return here to rest and heal."	";buoyant armigers; ghostfence; Journal B8_MeetVivec >= 50; 
player->additem ""bk_red_mountain_map"" 1
Journal C0_Act_C_Expo 1"		Buoyant Armiger		Ghostgate					0	Journal B8_MeetVivec >= 50						5
inside the Ghostfence		"All our intelligence is old. No one has ventured far inside the fence for years. Sixth House creatures have become more numerous and powerful, and the most powerful can conjure powerful daedra. Until recently, we've been able to clear routes and keep them clean with raids, but no longer. There are no safe refuges or services inside the fence; you must return here to rest and heal. I'm sorry. That's all we can tell you."	;buoyant armigers; ghostfence; Journal C0_Act_C_Expo >= 1		Buoyant Armiger		Ghostgate					0	Journal C0_Act_C_Expo >= 1						5
intelligence	Ygfa	"A creature's intelligence is its property of reasoning, analysis, and retention of facts and experience. Other than its critical utility in problem-solving, this property is most important for the comprehension and manipulation of the arcane forces associated with magic, and creatures with high intelligence are proven to have greater capacity to cast larger and more powerful spell effects."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
intelligence	Strillian Macro	"A creature's intelligence is its property of reasoning, analysis, and retention of facts and experience. Other than its critical utility in problem-solving, this property is most important for the comprehension and manipulation of the arcane forces associated with magic, and creatures with high intelligence are proven to have greater capacity to cast larger and more powerful spell effects."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
intelligence	Smokey Morth	"A creature's intelligence is its property of reasoning, analysis, and retention of facts and experience. Other than its critical utility in problem-solving, this property is most important for the comprehension and manipulation of the arcane forces associated with magic, and creatures with high intelligence are proven to have greater capacity to cast larger and more powerful spell effects."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
intelligence	Melvure Rindu	"A creature's intelligence is its property of reasoning, analysis, and retention of facts and experience. Other than its critical utility in problem-solving, this property is most important for the comprehension and manipulation of the arcane forces associated with magic, and creatures with high intelligence are proven to have greater capacity to cast larger and more powerful spell effects."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
intelligence	Estirdalin	"A creature's intelligence is its property of reasoning, analysis, and retention of facts and experience. Other than its critical utility in problem-solving, this property is most important for the comprehension and manipulation of the arcane forces associated with magic, and creatures with high intelligence are proven to have greater capacity to cast larger and more powerful spell effects."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
intelligence	Eraamion	"A creature's intelligence is its property of reasoning, analysis, and retention of facts and experience. Other than its critical utility in problem-solving, this property is most important for the comprehension and manipulation of the arcane forces associated with magic, and creatures with high intelligence are proven to have greater capacity to cast larger and more powerful spell effects."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
intelligence	Artisa Arelas	"A creature's intelligence is its property of reasoning, analysis, and retention of facts and experience. Other than its critical utility in problem-solving, this property is most important for the comprehension and manipulation of the arcane forces associated with magic, and creatures with high intelligence are proven to have greater capacity to cast larger and more powerful spell effects."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
investigate a crime	Tharsten Heart-Fang	"Engar Ice-Mane has been accused of theft. His accuser, Rigmor Halfhand, claims that Ice-Mane stole furs from his house. These furs were, indeed, found in Ice-Mane's residence. The Skaal do not take such things lightly. We have little, and each is given according to his need. This offense is punishable by exile or sacrifice to the wolves. Ice-Mane will surely choose the wolves. Now, speak with the Skaal. Find out what you can. Then, report your findings to me, so the guilty may be punished appropriately."	Journal BM_Trial 20									0	Journal BM_Trial < 20						1
investigate a crime	Tharsten Heart-Fang	You are to investigate the charges of theft brought against Engar Ice-Mane. Speak with me again when you have learned something of value.										0	Journal BM_Trial >= 20	Journal BM_Trial < 70					1
investigate a crime	Tharsten Heart-Fang	"Come to me when you have more information, %PCName. This matter is a serious one, and we will not proceed until all of the facts have been discovered."										0	Journal BM_Trial >= 30	Journal BM_Trial < 70					1
investigate a crime	Tharsten Heart-Fang	"You seem to have uncovered some important information. Go to Halfhand and present the information to him, and then bring the man to me. This matter will be resolved."										0	Journal BM_Trial >= 50	Journal BM_Trial <= 55					1
investigate a crime	Tharsten Heart-Fang	"So, Halfhand has invented this tale of theft? Over a woman? By the All-Maker, this will not go unpunished! By Skaal tradition, making a false accusation carries the same penalty as the crime that is claimed. In this case, either exile or death by sacrifice to the wolves. The verdict is yours to decide."	Journal BM_Trial 70									0	Journal BM_Trial >= 60	Journal BM_Trial < 90					1
investigate a crime	Tharsten Heart-Fang	"Halfhand is dead? This is not our way, %PCName. I am displeased by your actions, though I suspected that Halfhand was a liar. Perhaps there was some wisdom in his death, after all. Now, though, you are to prove your strength as a warrior."	Journal BM_Trial 200									0	Dead rigmor halfhand > 0	Journal BM_Trial < 90					1
investigate a crime	Tharsten Heart-Fang	You have made your decision. The matter is settled.										0	Journal BM_Trial >= 100						1
investigate a crime	Risi Ice-Mane	"Engar would never do a thing such as this. He is a man of honor, and we want for nothing. I cannot imagine what would drive Rigmor to make such an accusation. Perhaps he is jealous of my husband, and these charges are meant to disgrace him."	Journal BM_Trial 45									0	Journal BM_Trial >= 20	Journal BM_Trial < 70					1
investigate a crime	Risi Ice-Mane	"Rigmor Halfhand is a clever one, and his words can be like honey. You saw the letter he wrote me. It may be the reason he has brought these accusations against my husband."										0	Journal BM_Trial >= 50	Journal BM_Trial < 70	Item bk_BMtrial_unique > 0				1
investigate a crime	Rigmor Halfhand	"I can't understand why he would do such a thing. We of the Skaal give to each according to need. If Ice-Mane had needed more furs, they would have been provided. But, instead, he stole them from my home. It is difficult to explain. I feel sorry for his lovely wife, who will be left all alone."										0	Journal BM_Trial >= 20	Journal BM_Trial < 70					1
investigate a crime	Rigmor Halfhand	"You...found that letter. But why would...? This is an outrage! I never.... I only wanted the woman. Why did that fool have to choose the wolves? He could have simply left, and she and I could have been together forever! You know my crime, and I know you must tell Heart-Fang. Let us go to him, and I will accept my fate."	"Journal BM_Trial 60
AiFollow Player 0 0 0 0 0 0"									0	Journal BM_Trial >= 50	Journal BM_Trial < 60	Item bk_BMtrial_unique > 0				1
investigate a crime	Rigmor Halfhand	"I have told you my crime. My life is forfeit. Do what you must, stranger."	Goodbye									0	Journal BM_Trial = 60						1
investigate a crime	Korst Wind-Eye	"I have heard about this crime, and it puzzles me. Engar Ice-Mane is known to be an honorable warrior. Still, making a false accusation against another man seems a risky thing to do. I doubt even Rigmor Halfhand would do such a thing."										0	Journal BM_Trial >= 20	Journal BM_Trial < 70					1
investigate a crime	Engar Ice-Mane	"I know what I am accused of, and I know that it is a lie! I have no need for the furs of Rigmor Halfhand. I am a Skaal warrior. My honor and the honor of the Skaal are my life. But I will bear this injustice as any warrior should--with dignity."										0	Journal BM_Trial >= 20	Journal BM_Trial < 70					1
investigate a crime		The accusations that Rigmor Halfhand has made against Engar Ice-Mane? A terrible situation.						Skaal				0	Journal BM_Trial >= 20	Journal BM_Trial < 70					29
investigate the disturbance	Tienius Delitian	"Obviously, we can't allow these attacks to continue, but we need to know more about the source. It seems the attacks originated from some Dwemer ruins that have been buried deep beneath Mournhold. The Memorial statue has been destroyed, and we've cleared a passage below. My reports tell me that the creatures that attacked were at least partially mechanical, so perhaps they were of Dwemer origin. I want you to explore these ruins, find out where these creatures have come from, and report back to me."	Journal TR_Bamz 15									0	Journal TR_Bamz = 0						1
investigate the disturbance	Tienius Delitian	"Do as you were told. Investigate the ruins of the Dwemer city that have been unearthed in the Plaza Brindisi Dorom. When you have learned the source of these attacks, report to me. This is a matter for the Empire to handle."										0	Journal TR_Bamz >= 10	Journal TR_Bamz <= 17					1
investigate the disturbance	Tienius Delitian	"The Dwemer constructs were fighting these...fabricants? This situation gets more and more disturbing to me. Your effort has been appreciated, though, %PCName. In fact, I believe the King himself would like to speak with you."	Journal TR_Bamz 100									0	Journal TR_Bamz = 50						1
investigate the disturbance	Tienius Delitian	That's been taken care of.										0	Journal TR_Bamz >= 100						1
investigate the disturbance	Tienius Delitian	"I heard you reported your findings to Hler. I'm disappointed, %PCName. Still, we were able to retrieve the information as well."										0	Journal TR_Bamz = 105						1
investigate the disturbance	Fedris Hler	"These attacks are an affront to this city and to the Lady. We must learn more about them. I understand a passage has opened up in the Plaza that leads to some Dwemer ruins. The Memorial Statue has been destroyed, and an entrance has been discovered in the rubble from which the creatures emerged. Perhaps these things are of Dwemer origin--I have been told that they look at least partially mechanical. Investigate these ruins, %PCName, and report your findings to me immediately."	Journal TR_Bamz 10									0	Journal TR_Bamz = 0						1
investigate the disturbance	Fedris Hler	"Do just as Delitian suggested: investigate the ruins of the Dwemer city that have opened in the Plaza Brindisi Dorom. When you have learned anything about the creatures, return to me and report your findings. The Temple will deal with this."										0	Journal TR_Bamz >= 15	Journal TR_Bamz <= 17					1
investigate the disturbance	Fedris Hler	You say these new creatures were fighting with the Dwemer creatures? This is very disturbing. Only someone with great power could control these fabricant creatures. Almalexia will be interested to hear this news. I'm sure she'll have some insight into it.	Journal TR_Bamz 105									0	Journal TR_Bamz = 50						1
investigate the disturbance	Fedris Hler	"I understand you reported your findings to Delitian. A shame, %PCName. This is clearly a Temple matter. However, we have retrieved the information ourselves, in spite of your efforts."										0	Journal TR_Bamz = 100						1
investigate the disturbance	Fedris Hler	We've nothing further to discuss on that topic.										0	Journal TR_Bamz = 105						1
invitation	Hlireni Indavel	"Were you summoned? Or do you come of your own free will? It hardly matters... the party is open to all. But make sure you pay your respects to the host. And grab a drink from Lustidrike, over in the corner. Then feel free to mingle with the other guests, to join the dancing, chancing throng. I believe the ones in the gold masks are party crashers, but all are welcome to the Mad God's Masque and Bellicose Ball."	; Hlireni Indavel									0							1
Irgola	Irgola	"It's just a nickname. Means ""master"" in the goblin tongue. I wasted my youth in the Dragontail Mountains and earned a reputation for goblin-hunting."										0							1
Irgola		He's a pawnbroker. He hasn't been here in Caldera long.		Dark Elf			Caldera					0	Not ID odral helvi = 0	Not Local NoLore = 0					11
Irgola		"%Name likes Irgola's hunting stories, and when Irgola moved here, he brought us sweetmeats from Elsweyr."		Khajiit			Caldera					0							6
Irgola		Irgola's shop is across from the Governor's Hall.		Imperial			Caldera					0	Not Local NoLore = 0						5
Irgola		"You are in his shop, citizen."					"Caldera, Irgola: Pawnbroker"					0	Not Local NoLore = 0						1
iron	Garothmuk gro-Muzgub	"For centuries, cheap and serviceable iron and iron-reinforced weapons have been produced in quantity for the Legions. These and similarly made iron weapons are in use throughout the Empire."										30							1
Itermerel's notes	Ranis Athrys	"Itermerel has just arrived in Balmora and doesn't know his way around. He wants to be escorted to the Halfway Tavern in Pelagiad. I don't care if he makes it or not, %PCName. I just want a copy of his notes. He should be waiting at the Eight Plates."	"Journal MG_EscortScholar2 10
""Itermerel""->Enable"									0				Journal MG_StopCompetition >= 100			1
Itermerel's notes	Ranis Athrys	"Well, do you have the notes or not?"	"Choice ""Yes, here they are."" 1 ""No, not yet."" 2"									0				Journal MG_EscortScholar2 >= 10			1
Itermerel's notes	Ranis Athrys	Don't just stand here. Go find Itermerel and get his notes for me. My patience is limited.	ModDisposition -5									0	Function Choice = 2						1
Itermerel's notes	Ranis Athrys	So you have the notes? Bring them to me.										0	Function Choice = 1						1
Itermerel's notes	Ranis Athrys	"Good work, %PCName. You'll go far in the Mages Guild."	"Player->RemoveItem ""bk_ItermerelsNotes"" 1
AddItem ""bk_ItermerelsNotes"" 1
Journal MG_EscortScholar2 100
ModDisposition 15
ModPCFacRep 5 ""Mages Guild""
""Itermerel""->Disable"									0	Function Choice = 1	Item bk_itermerelsnotes > 0					1
Itermerel's notes	Ranis Athrys	"The notes were quite valuable to me. Thank you, %PCName."										0				Journal MG_EscortScholar2 >= 100			1
Itermerel's notes	Ranis Athrys	You have been expelled. I can't say I am surprised. There are so few truly dedicated to our cause here in Vvardenfell.										0	Global ExpMagesGuild = 1						1
Itermerel's notes	Ranis Athrys	You were expelled some time ago. Do not expect me to help you now.										0	Global ExpMagesGuild > 0						1
Itermerel's notes	Ranis Athrys	"I have not had word that you were in good standing with the Mages Guild again. If you persist in this behavior, I will be forced to make a formal complaint to Arch-Mage Trebonius."										0	Global ExpMagesGuild > 10						1
Itermerel's notes	Ranis Athrys	"Someone saw you kill Itermerel. I'll take care of this for you, but you should be more careful."	"PCClearExpelled
Player->RemoveItem ""bk_ItermerelsNotes"" 1
AddItem ""bk_ItermerelsNotes"" 1
Journal MG_EscortScholar2 100
ModDisposition 15
ModPCFacRep 5 ""Mages Guild""
""Itermerel""->Disable"									0	Function PC Expelled = 1		Item bk_itermerelsnotes > 0	Journal MG_EscortScholar2 >= 10	Journal MG_EscortScholar2 < 100	Dead itermerel > 0	1
Itermerel's notes	Itermerel	Are you sure you are worthy of such knowledge? We should travel together to the Halfway Tavern in Pelagiad.										0				Journal MG_EscortScholar2 >= 10			1
Itermerel's notes	Itermerel	"You have been very gracious to escort me to Pelagiad, and you show great promise for a %PCRank. I have never met anyone with such enthusiasm for my research. Take this copy of my notes as a sign of my gratitude."	"Journal MG_EscortScholar2 80
Player->AddItem ""bk_ItermerelsNotes"" 1"									0				Journal MG_EscortScholar2 >= 70			1
Itermerel's notes	Itermerel	I believe you have a copy of my notes already.										0				Journal MG_EscortScholar2 >= 80			1
Itermerel's notes	Itermerel	"It is refreshing to see a young %PCRace with an interest in scholarship, but I can't give my notes to just anyone. Perhaps after I arrive in Pelagiad."										50				Journal MG_EscortScholar2 >= 10			1
its own drama	Meryn Othralas	"Yes, well, wouldn't you know that the very day we're supposed to debut our show, our lead actor, Tarvus Beleth, comes down with collywobbles. We can't find anyone to take over his part. I would do it, but my expertise is desperately needed backstage. So now I've just got to stand up here and try to drive people away from our heavily promoted production. I just wish we could find someone who looks like Tarvus..."										0	Journal MS_Performers = 0						1
Jadier Mannick	Savile Imayn	"You are looking for a Breton? I am pleased. I thought I might never get rid of this one. He'll make a fine slave, I'm sure. It's just that Bretons are not as hard working as Orcs or Argonians. He is the same price as the others. 1000 drakes."	"Choice ""Buy the slave."" 1 ""Nevermind."" 2"									0							1
Jadier Mannick	Savile Imayn	Come back when you change your mind.										0	Function Choice = 2						1
Jadier Mannick	Savile Imayn	I'm sorry but you don't have enough gold to afford my fine slaves.										0	Function Choice = 1						1
Jadier Mannick	Savile Imayn	Very well. Jadier Mannick is now yours. I will give the orders to have him removed from the slave pit. You can find him just inside.	"Set jadierBought to 1
Player->RemoveItem Gold_001 1000
AddItem Gold_001 1000
""jadier mannick""->PositionCell 1030 -2660 180 180 ""Tel Aruhn, Underground""
Set ""jadier mannick"".slaveStatus to 2"									0	Function Choice = 1	Item Gold_001 >= 1000					1
Jadier Mannick	Savile Imayn	"Alas, I cannot not offer him to you. I heard that Jadier Mannick died recently."										0	Dead jadier mannick > 0						1
Jadier Mannick	Savile Imayn	You already purchased him. I trust there was nothing wrong with the sale?										0	Local jadierBought = 1						1
Jeanne	Jeanne	I am Jeanne. What can I do for you?										0							1
Jeanne	Balen Andrano	She's got a shop over in the Foreign Quarter. Been taking a lot of my business.										0							1
Jeanne		She's a trader in the Foreign Quarter.					Vivec					0	Not Local NoLore = 0						316
jewels	Maurrie Aurmine	"What's that? Oh, never mind the jewels! I just want to find the bandit again. He was charming, and funny, and I simply must see him again. His name? Nelos...Nelos Onmar...a name that will stay on my lips for eternity. Perhaps you can find him for me? Please, I cannot live without knowing if he could ever love me. I have nothing to offer you in return, but could you not help me for the sake of love?"	"Journal ""MV_VictimRomance"" 30
AddTopic ""Nelos Onmar""
Choice ""I will try and find this man, if only for love's sake."" 1 ""I have no times for your foolish games, girl."" 2"									0							1
jewels	Maurrie Aurmine	"Have you no heart? No soul? Can you not see that this must be true love? No matter. Though it may take years, I'm certain we will be reunited one day."	"Journal ""MV_VictimRomance"" 50
Goodbye"									0	Function Choice = 2						1
jewels	Maurrie Aurmine	"You'll try? Thank you so! I'm sure you'll be able to find him. He mentioned something about having to head north, so I imagine he might be found in Pelagiad. Please, if you find him, give him this glove for me, as a token of my love. I'm certain he will want to find me again."	"Journal ""MV_VictimRomance"" 40
AddTopic ""Maurrie's glove""
RemoveItem ""Extravagant_Glove_Left_Maur"" 1
Player->AddItem ""Extravagant_Glove_Left_Maur"" 1"									0	Function Choice = 1						1
jewels	Maurrie Aurmine	"Yes, they were taken, but that's of little importance. It's the man who took them I must find."										0	Journal MV_VictimRomance >= 40	Journal MV_VictimRomance < 100					1
jewels	Maurrie Aurmine	I don't care about them at all anymore.										0	Journal MV_VictimRomance >= 100						1
Jobasha	Huleeya	"Jobasha is a friend of mine, a Khajiit. He owns Jobasha's Rare Books, which has a wide selection of rare and obscure books. He has very passionate moral and political views, which he shares freely. As a result, he and his bookshop arouse strong feelings in some quarters."										0				Journal A1_V_VivecInformants >= 1			1
Jobasha's Rare Books	Huleeya	"Jobasha's Rare Books is a bookshop with a wide selection of rare and obscure books. My friend, Jobasha, a Khajiit, is the owner. The shop is here in Vivec's Foreign Quarter, in the Lower Waistworks, on the same level as the Black Shalk Cornerclub, but down at the end of the west corridor."										0				Journal A1_V_VivecInformants >= 1			1
Jobasha's Rare Books	Huleeya	"Jobasha's Rare Books is a bookshop with a wide selection of rare and obscure books. My friend, Jobasha, a Khajiit, is the owner."					"Vivec, Jobasha's Rare Books"					0				Journal A1_V_VivecInformants >= 1			0
Jobasha's Rare Books		It's in the Foreign Quarter.					Vivec					0	"Not Cell Vivec, Jobasha's Rare Books = 1"	Not Local NoLore = 0					315
Jobasha's Rare Books		"It's here in the Foreign Quarter, on the west end of the lower waistworks."					"Vivec, Foreign Quarter"					0	"Not Cell Vivec, Jobasha's Rare Books = 1"	Not Local NoLore = 0					16
jobs	Stacey	"I've heard you're a promising young member, but I'd like to see you a bit more seasoned. Come talk to me when you're a Captain. Until then, practice your skills, and talk to Big Helende, Habasi, or Aengoth. They've generally got work that needs to be done."								Thieves Guild		0							1
jobs	Stacey	A fellow thief and member of the Guild has gone missing. Would you track down Nads Tharen for me?								Thieves Guild	Captain	0							1
jobs	Stacey	"The Fighters Guild is betraying the Empire for Camonna Tong gold. Percius Mercius, the old guildmaster in Ald'ruhn, might be willing to help us fight."								Thieves Guild		0				Journal TG_BrotherThief >= 100			1
jobs	Stacey	"Based on what Percius Mercius told you, I think we can win over Eydis Fire-Eye if we can find the Bitter Cup."								Thieves Guild		0				Journal TG_EnemyParley >= 100			1
jobs	Stacey	"Based on what we know, I think we can win over Eydis Fire-Eye if we can find the Bitter Cup."								Thieves Guild		0				Journal TG_EnemyParley = 110			1
jobs	Stacey	"Based on what Percius Mercius told you, Hrundi might join our cause and betray his leaders in the Fighters Guild. If that doesn't work, we could put pressure on Hrundi's woman."								Thieves Guild		0				Journal TG_BitterBribe >= 100			1
jobs	Stacey	"Based on what we know, Hrundi might join our cause and betray his leaders in the Fighters Guild. If that doesn't work, we could put pressure on Hrundi's woman."								Thieves Guild		0				Journal TG_BitterBribe >= 110			1
jobs	Stacey	Come talk to me again when you're a Mastermind in the Guild.								Thieves Guild		0				Journal TG_Hostage >= 100			1
jobs	Stacey	The Camonna Tong's best enforcers are Navil and Ranes Ienith.								Thieves Guild	Mastermind	0				Journal TG_Hostage >= 100			1
jobs	Stacey	"You've made progress getting the Camonna Tong off our backs, but we can't rest until Sjoring Hard-Heart is dead."								Thieves Guild	Mastermind	0				Journal TG_KillIenith >= 100			1
jobs	Stacey	"Actually, this is the final job I'll give you. Take care of the Guild. You've done great things, %PCName. With you here, I think it's safe for me to take a little vacation. Maybe go back to Hammerfell, see the old family. Until I get back, I'm leaving the Guild in your capable hands."	PCRaiseRank							Thieves Guild	Mastermind	0				Journal TG_KillHardHeart >= 100			1
jobs	Habasi	A good friend of Habasi wants a diamond. Nalcarya the Alchemist has diamonds.										0							1
jobs	Habasi	Habasi wants the key to Nerano Manor.										0				Journal TG_Diamonds >= 100			1
jobs	Habasi	"Ra'Zhid, no good friend of Habasi, stole Dwemer artifacts from the Guild."										0				Journal TG_ManorKey >= 100			1
jobs	Habasi	"Ralen Hlaalo died recently, but left a bottle of Vintage Brandy."	Journal TG_VintageBrandy 5									0				Journal TG_OverduePayments >= 100			1
jobs	Habasi	"Fort Pelagiad's jail holds a member of the Guild, New-Shoes Bragor."										0				Journal TG_VintageBrandy >= 100			1
jobs	Habasi	A master of security lives here in Balmora. Habasi knows only that he is an Altmer. Perhaps he can help secure the South Wall.	Journal TG_BalmoraDefenses 5									0				Journal TG_BrotherBragor >= 100			1
jobs	Habasi	Habasi has no jobs for you. Ask Aengoth the Jeweler in Ald'ruhn or Big Helende in Sadrith Mora.										0			Dead hecerinde > 0	Journal TG_BrotherBragor >= 100			1
jobs	Habasi	Habasi has no jobs for you. Ask Aengoth the Jeweler in Ald'ruhn or Big Helende in Sadrith Mora.										0				Journal TG_BalmoraDefenses >= 100			1
jobs	Big Helende	We've been hired to fetch a Dispel potion recipe.										0							1
jobs	Big Helende	One of our customers wants a Grandmaster's Retort.										0	Journal TG_CookbookAlchemy >= 100						1
jobs	Big Helende	One of our customers wants a Grandmaster's Retort.										0	Journal TG_CookbookAlchemy = 0	Dead tusamircil > 0					1
jobs	Big Helende	We need to protect ourselves from the Camonna Tong. Maybe we could hire a wizard from the Mages Guild.										0				Journal TG_GrandmasterRetort >= 100			1
jobs	Big Helende	"One of our customers wants the book ""Redoran Cooking Secrets."""										0				Journal TG_SadrithMoraDefenses >= 100			1
jobs	Big Helende	I'd like you to see if you can't get Felen Maryon's staff.										0				Journal TG_RedoranCookbook >= 100			1
jobs	Big Helende	"I don't have any jobs for you. Try asking Sugar-Lips Habasi in Balmora or Aengoth the Jeweler in Ald'ruhn. If they don't have anything for you, you can speak to the boss himself, Gentleman Jim Stacey."										0				Journal TG_EbonyStaff >= 100			1
jobs	Aengoth	I got a job for you. Something that might add some clink to your pockets. I've heard the Ald'ruhn Guild of Mages has been left unguarded. I want you to get Anareren's Devil Tanto.										0							1
jobs	Aengoth	There's a customer who wants a Redoran Master Helm.										0				Journal TG_LootAldruhnMG >= 100			1
jobs	Aengoth	Gandosa Arobar is a Councilor's daughter if you know what I mean. I hear she's got a copy of Boethiah's Pillow Book.										0				Journal TG_MasterHelm >= 100			1
jobs	Aengoth	"There's another book I want you to fetch for me. It's called ""Withershins."""										0				Journal TG_BadGandosa >= 100			1
jobs	Aengoth	"We got some Dwemer Spider Centurions from a friend, and we got Estoril who can fix them up, but we don't have any scrap metal."										0				Journal TG_Withershins >= 100			1
jobs	Aengoth	"Eindel, a Bosmer like me, has some fine arrows, the Darts of Judgement."										0				Journal TG_AldruhnDefenses >= 100			1
jobs	Aengoth	"I got no jobs for you, %PCRank. Try Sugar-Lips Habasi in Balmora or Big Helende in Sadrith Mora. Or you could talk to the Master Thief himself, Gentleman Jim Stacey. He's in Vivec, but is very choosy about who he has work for him."										0				Journal TG_DartsJudgement >= 100			1
jobs		I can't give you jobs if you're not in the Guild.						Thieves Guild	Ringleader			0	Function Same Faction = 0						6
jobs		I can't give you jobs if you're not in the Guild. You want to join the Thieves Guild?						Thieves Guild	Ringleader			0	Function Same Faction = 0	Function Rank Requirement = 3					6
jobs		"What do you want, %PCRank?"						Thieves Guild	Ringleader	Thieves Guild	Master Thief	0							6
jobs		"You broke the rules, %PCName. Maybe you can make amends, and maybe not."						Thieves Guild	Ringleader			0	Function PC Expelled = 1						6
Jocien Ancois	Zennammu	"You want to take Jocien from us? But how can we work our magic without a man? I will let Jocien go if you can bring us a better man. The brave hunter Assaba-Bentus of the Erabenimsun is young, strong, and handsome. If you bring him here, we will let Jocien go."	Journal IL_RescueHermit 20									0							1
Jocien Ancois	Zennammu	Assaba-Bentus is on his way? I will believe that when he is here. Go wait outside for him.										0				Journal IL_RescueHermit >= 25			1
Jocien Ancois	Zennammu	"Yes, you have brought us a better man. We will let Jocien go."	Journal IL_RescueHermit 50									0				Journal IL_RescueHermit >= 30			1
Jocien Ancois	Zennammu	I had forgotten him. He was easy to forget.										0				Journal IL_RescueHermit >= 100			1
Jocien Ancois	Radd Hard-Heart	"Jocien has been trying to teach the Erabenimsun of Imperial culture and virtue, but some Ashlanders do not appreciate his efforts. He was at the Erabenimsun camp, but was taken from there. Go find Jocien, deal with his captors, make sure he is safe, and report back to me."	Journal IL_RescueHermit 10									0				Journal IL_ScrapMetal >= 100			1
Jocien Ancois	Radd Hard-Heart	You rescued Jocien? Good. Now he can continue his good works here in Vvardenfell.	"""Jocien Ancois""->disable
Journal IL_RescueHermit 100
ModPCFacRep 5 ""Imperial Legion""
ModDisposition 10"									0				Journal IL_RescueHermit >= 50			1
Jocien Ancois	Radd Hard-Heart	You rescued him already.										0				Journal IL_RescueHermit >= 100			1
Jocien Ancois	Radd Hard-Heart	He's dead? This is horrible.	"Journal IL_RescueHermit 200
ModDisposition -20"									0	Dead jocien ancois > 0						1
Jocien Ancois	Radd Hard-Heart	"You've been expelled, but maybe you can join the Imperial Legion again."										0	Function PC Expelled = 1						1
Jocien Ancois	Mimanu Zeba-Adad	Talk to Zennammu in the yurt.										0							1
Jocien Ancois	Mamaea Ashun-Idantus	Talk to Zennammu in the yurt.										0							1
Jocien Ancois	Kummu	"He came with so many books. Tried to teach us. Then went to the Mabrigash. So many books. They were old, pages always falling out. I kept picking them up after him. If you seek him, look for a trail of pages."										0							1
Jocien Ancois	Assaba-Bentus	"He came to our camp speaking many lies from a large book. We told him the Mabrigash wanted to hear his words. Of course he was captured by the Mabrigash, who hold him captive still. He couldn't escape from his shirt without help."										0							1
Jocien Ancois	Assaba-Bentus	What of him? I heard he was back in the Erabenimsun camp.										0				Journal IL_RescueHermit >= 100			1
Jocien Ancois		"He is like the Nix-Hound chasing a bone. We told him the Mabrigash wanted to hear him speak from his books. He went to them, and never returned."					Erabenimsun Camp	Ashlanders				0							20
Jocien Ancois		"Yes, he speaks from his books and we listen to him. The way a guar listens to its owner."					Erabenimsun Camp	Ashlanders				0	Dead jocien ancois = 0			Journal IL_RescueHermit >= 100			20
join House Hlaalu	Nileno Dorvayn	"I am sorry, but you do not meet our requirements."										0	Function Same Faction = 0						1
join House Hlaalu	Nileno Dorvayn	"Yes, you are a worthy candidate, and we accept anyone who wants to join, even outlanders. Are you interested in joining?"	"Choice ""Yes."" 1 ""No, nevermind."" 3"									0	Function Rank Requirement = 3	Function Same Faction = 0					1
join House Hlaalu	Nileno Dorvayn	You already belong to House Hlaalu.										0	Function Same Faction = 1						1
join House Hlaalu	Nileno Dorvayn	"You belong to House Hlaalu, but your record is tainted. You should make amends or no one will discuss business with you."										0	Function PC Expelled = 1						1
join House Hlaalu	Nileno Dorvayn	"I am sorry, but you already belong to House Redoran. We cannot accept anyone who has joined another House."								Redoran		0							1
join House Hlaalu	Nileno Dorvayn	"I am sorry, but you already belong to House Telvanni. We cannot accept anyone who has joined another House."								Telvanni		0							1
join House Hlaalu	Nileno Dorvayn	"The rules of House Hlaalu are simple. You must never interfere with the business of House Hlaalu. Or if you do, be sure you are not caught. If you're never caught stealing from a member of attacking a member, you'll be fine. If you are expelled, you will have to make amends which can be expensive. Are you still interested?"	"Choice ""Yes, I would like to join."" 1 ""No, nevermind."" 3"									0	Function Choice = 4						1
join House Hlaalu	Nileno Dorvayn	"You could do very well in House Hlaalu. If you change your mind, let me know."										0	Function Choice = 3						1
join House Hlaalu	Nileno Dorvayn	"Are you sure? Remember that once you are bound by oath to House Hlaalu, no other Great House will accept you as a member. You may also wish to know our rules. If you are sure you want to join our House, say yes."	"Choice ""Yes, I would like to join."" 1 ""No, nevermind."" 3 ""Hear the rules of House Hlaalu."" 4"									0	Function Choice = 2						1
join House Hlaalu	Nileno Dorvayn	"Very well. You are now a member of House Hlaalu. When you are ready, we can discuss business and advancement in House Hlaalu."	"PCJoinFaction ""Hlaalu"""									0	Function Choice = 1						1
join House Hlaalu		Go to the Balmora Council Manor. It is on the hill on the west side of town.					Balmora	Hlaalu				0	Function Same Faction = 0						13
join House Hlaalu		Speak with Nileno Dorvayn					"Balmora, Hlaalu Council Manor"					0	Function Same Faction = 0						8
join House Redoran	Neminda	"House Redoran is the greatest of the Great Houses. We are true and noble warriors, the hereditary defenders of Morrowind. Are you sure you wish to become a member? Or would you like to hear our rules?"	"Choice ""Join House Redoran."" 4 ""Hear the rules of House Redoran."" 1 ""Nevermind."" 3"									0							1
join House Redoran	Neminda	Are you sure you want to join House Redoran? Remember that you cannot join any other Great House once you have made an oath to us.	"Choice ""Yes, I want to join."" 2 ""Hear the rules of House Redoran."" 1 ""Nevermind."" 3"									0							1
join House Redoran	Neminda	Then what can I do for you?										0	Function Choice = 3						1
join House Redoran	Neminda	"So be it. You are now %NextPCRank %PCName in House Redoran. I will inform our trainers. Make use of them. If you truly wish to serve House Redoran, I can give you duties to perform. You may also check with me for advancement."	"PCJoinFaction ""Redoran"""									0	Function Choice = 2						1
join House Redoran	Neminda	"Do not steal from your kin, strike your kin unprovoked, or murder your kin. Do not break your word. Honor your superiors and do your duty to your House. Respect the teachings of the Tribunal. Defend your House, your People, and your Honor. If you fail in these things, you will be cast out. If you fail twice, you will be cast out with no chance of regaining your honor."	"Choice ""Join House Redoran."" 2 ""Nevermind."" 3"									0	Function Choice = 1						1
join House Redoran	Neminda	"House Redoran only accepts the best and more honorable warriors. Unfortunately, you do not meet our requirements."										0	Function Rank Requirement < 3						1
join House Redoran	Neminda	You have already been adopted by House Telvanni. We cannot accept members of other Great Houses.								Telvanni		0							1
join House Redoran	Neminda	You have already been adopted by House Hlaalu. We cannot accept members of other Great Houses.								Hlaalu		0							1
join House Redoran	Neminda	"You are a fraud. You hide behind the false prophecies of the 'Incarnate' and the 'Nerevarine,' but Berel Sala, Captain of the Watch, says you are an agent in the pay of the Imperial Intelligence Service. You are an outlaw without honor, and cannot hope to be admitted to House Redoran. Go away."	Goodbye									0	Journal A2_6_Incarnate >= 50	Journal B5_SarethiHort < 50					1
join House Redoran	Neminda	"You have already been adopted by House Redoran, %PCName."										0	Function Same Faction = 1						1
join House Redoran	Neminda	"House Redoran does not tolerate traitors. Make amends, %PCName, if you still can."										0	Function PC Expelled = 1						1
join House Telvanni	Therana	"Join with the house? No thank you. I prefer to be in the house, not of the house."										0							1
join House Telvanni		Go to Sadrith Mora and speak with the Mouths in the Telvanni Council Hall.						Telvanni				0	Function Same Faction = 0						162
join House Telvanni		Speak with the Mouths in the Telvanni Council Hall.					Sadrith Mora	Telvanni				0	Function Same Faction = 0						30
join House Telvanni		You must speak with one of the Mouths.					"Sadrith Mora, Telvanni Council House"	Telvanni				0	Function Same Faction = 0						10
join House Telvanni		"I regret to inform you that you do not meet our high standards. If you passed even the minimum requirements, perhaps we would reconsider."					"Sadrith Mora, Telvanni Council House"	Telvanni	Mouth			0	Function Same Faction = 0						7
join House Telvanni		"Yes, you may be a worthy candidate. Would you like to join?"	"Choice ""Yes, I want to join."" 2 ""No, nevermind."" 3"				"Sadrith Mora, Telvanni Council House"	Telvanni	Mouth			0	Function Same Faction = 0	Function Rank Requirement = 3					7
join House Telvanni		You have already joined House Telvanni. Your decision is not reversible.					"Sadrith Mora, Telvanni Council House"	Telvanni	Mouth			0	Function Same Faction = 1						7
join House Telvanni		I have heard you were expelled. But it is a simple matter to correct. Reflect on your misdeeds and speak with me again when you are ready.	"PCClearExpelled
Goodbye"				"Sadrith Mora, Telvanni Council House"	Telvanni	Mouth			0	Function PC Expelled = 1						7
join House Telvanni		Of course you wish to join our Great House. But you already belong to House Redoran. We cannot allow you to join.					"Sadrith Mora, Telvanni Council House"	Telvanni	Mouth	Redoran		0							7
join House Telvanni		Of course you wish to join our Great House. But you already belong to House Hlaalu. We cannot allow you to join.					"Sadrith Mora, Telvanni Council House"	Telvanni	Mouth	Hlaalu		0							7
join House Telvanni		"We trust all members of House Telvanni to use their own judgement. If you steal from another Telvanni, but still live, then clearly you deserve whatever you stole. Murdering your opponents by magic or treachery is the traditional way of settling disputes. If you win, then clearly your argument has more merit. You may be expelled as in any other Great House, but most Telvanni will not care or even know about it. Does this appeal to you?"	"Choice ""Yes, I am eager to join."" 1 ""No, nevermind."" 3"				"Sadrith Mora, Telvanni Council House"	Telvanni	Mouth			0	Function Choice = 4						7
join House Telvanni		"If you change your mind, House Telvanni will welcome you."					"Sadrith Mora, Telvanni Council House"	Telvanni	Mouth			0	Function Choice = 3						7
join House Telvanni		"Are you certain? Remember that once you join, you cannot join any other Great House. Perhaps you would like to hear our rules?"	"Choice ""Yes, I want to join."" 1 ""No, nevermind."" 3 ""Hear the rules of House Telvanni."" 4"				"Sadrith Mora, Telvanni Council House"	Telvanni	Mouth			0	Function Choice = 2						7
join House Telvanni		"You are now a member of House Telvanni. Welcome, %PCRank %PCName. When you are ready, speak with me about your chores and your advancement in House Telvanni."	"PCJoinFaction ""Telvanni"""				"Sadrith Mora, Telvanni Council House"	Telvanni	Mouth			0	Function Choice = 1						7
join House Telvanni		"You are already a member of House Telvanni, %PCRank."					"Sadrith Mora, Telvanni Council House"	Telvanni	Mouth			0	Function Same Faction = 1						7
join House Telvanni		"Oh, you've been expelled? Nothing to fear. I will take care of this for you. What else did you want?"	PCClearExpelled				"Sadrith Mora, Telvanni Council House"	Telvanni	Mouth			0	Function Same Faction = 1	Function PC Expelled = 1					7
join House Telvanni		Speak with my Mouth at the Telvanni Council House in Sadrith Mora.						Telvanni	Master			0	Function Same Faction = 0						5
join our cause	Stacey	"Talk to Hrundi. If you can convince him to join our cause, you won't have to track down Hrundi's woman."										0							1
join our cause	Stacey	"Did you talk him into joining? Good. We're making progress, %PCName."	"Journal TG_Hostage 100
ModPCFacRep 5 ""Thieves Guild""
ModDisposition 10"									0				Journal TG_Hostage >= 70			1
join our cause	Stacey	"I understand Hrundi has been killed. Unfortunately, we won't be able to use him in our plans. There are still other jobs for you to take care of."	Journal TG_Hostage 110									0	Dead hrundi > 0						1
join our cause	Stacey	Hrundi agreed to join our cause.										0				Journal TG_Hostage >= 100			1
join our cause	Stacey	There's no point in speaking about this anymore.										0				Journal TG_Hostage = 110			1
join our cause	Stacey	Maybe you need to join our cause. Make amends and speak with me again.										0	Function PC Expelled = 1						1
join our cause	Hrundi	"No. Why would I support the Thieves Guild? Who told you that? Get out of here, thief."								Thieves Guild		0							1
join our cause	Hrundi	"Know about Falena Hlaren too? Alright, then, I guess I have to help you. Just remember that Sjoring also knows who my lover is. Take Sjoring out quickly. Don't give him a chance to regroup. For her sake. And yours."	Journal TG_Hostage 70							Thieves Guild		0				Journal TG_Hostage >= 50			1
join our cause	Hrundi	I've agreed to join your cause.										0				Journal TG_Hostage >= 70			1
join our cause	Hrundi	"I sympathize, believe me. But I have a good reason to obey Sjoring Hard-Heart. I can't support you. I would if I could, believe me."								Thieves Guild		40							1
join our cause	Hrundi	"Alright, %PCName. You've convinced me. But Sjoring knows who my lover is. If he suspects anything, he'll take her away from me. I'll go along for now. Just be sure to take Sjoring out quickly. Don't give him a chance to regroup. For her sake. And yours."	Journal TG_Hostage 70							Thieves Guild		80							1
join the Council	Baladas Demnevanni	I have little interest in the affairs of House Telvanni... But it would not be an inconvenience to me. I will agree to join the Council on the condition that you do three chores for me.	Journal HT_BaladasAlly 30									0				Journal HT_BaladasAlly >= 10			1
join the Council	Baladas Demnevanni	"You have brought me the books that I desired, and so I will consider young Aryon's offer. I will join the Council, at least for the next century or two, and sponsor a Mouth to send to Sadrith Mora."	";enable Baladas Mouth Here
Journal HT_BaladasAlly 50
""Enar Releth""->Enable
Player->ModReputation 1"									0			Journal HT_BaladasAlly >= 10	Journal HT_FireAndFaith >= 100	Journal HT_DwemerLaw >= 100	Journal HT_ChroniclesNchuleft >= 100	1
join the Council	Baladas Demnevanni	"Yes, I will join the council. Tell Aryon to expect me to take a more active role in House Telvanni."										0				Journal HT_BaladasAlly >= 50			1
join the Council	Baladas Demnevanni	"I have joined the Council as your patron, young Aryon, desired."										0				Journal HT_BaladasAlly >= 100			1
join the Council	Aryon	"Yes, speak with Baladas Demnevanni and convince him to join the Council. With his support we can wrest control from the old, cautious, and unimaginative like Gothren and Neloth. Once you have convinced him, speak with me again and I will sponsor you in House Telvanni."	Journal HT_BaladasAlly 10							Telvanni	Lawman	0							1
join the Council	Aryon	"Baladas will be joining the council, and, as we agreed, I will be your patron. Please accept this Silver Staff of Peace, the traditional patron's gift to his protege. You are now my Mouth in House Telvanni with all the duties and privileges of that rank."	"Journal HT_BaladasAlly 100
ModPCFacRep 5 ""Telvanni""
ModDisposition 20
Player->AddItem ""Silver Staff of Peace"" 1
PCRaiseRank
;get rid of his old mouth...
""galos mathendis""->Disable"							Telvanni		0				Journal HT_BaladasAlly >= 50			1
join the Council	Aryon	"Baladas is now on the Council. While I doubt he will participate as often as I would like, I expect we will have his vote on crucial issues."								Telvanni		0				Journal HT_BaladasAlly >= 100			1
join the East Empire Company	Carnius Magius	"At a closer glance, it seems you'd be of little use to me. You certainly don't meet the requirements."										0	Function Same Faction = 0						1
join the East Empire Company	Carnius Magius	"Your interest is commendable, and we can certainly use the manual labor, if nothing else. As with all business, make sure you understand the requirements before agreeing to anything. So, are you willing?"	"Choice ""Yes, hire me!"" 1 ""What are the requirements?"" 2"									0	Function Rank Requirement = 3	Function Same Faction = 0					1
join the East Empire Company	Carnius Magius	Makes little difference to me. Others can be found to do the job.										0	Function Choice = 4						1
join the East Empire Company	Carnius Magius	"The East Empire Company is a business at heart. Applicants should have a winning personality, and a strong will. Those with the ability to speak eloquently and barter shrewdly are most valuable. Given the hostile environments the Company often ventures into, applicants should have a keen sense of security. Finally, all applicants should be trained in the time-honored virtues of long blades and medium armor, as has been customary for the Company for generations."	"Choice ""Okay, I'm in."" 1 ""No, sorry."" 4"									0	Function Choice = 2						1
join the East Empire Company	Carnius Magius	"Very well, then. You are now an %NextPCRank in the East Empire Company, %PCName. I'll make it clear to you now that I am the one in charge; see me when you're ready for an assignment or want a promotion."	"PCRaiseRank
ModDisposition 5"									0	Function Choice = 1						1
join the East Empire Company	Carnius Magius	You're already working for the East Empire Company. Is this an attempt at humor? I'm not amused.	moddisposition -1									0	Function Same Faction = 1						1
join the Fighters Guild		The Fighters Guild can't just sign up anyone. You don't meet our requirements.						Fighters Guild	Warder			0	Function Same Faction = 0						5
join the Fighters Guild		"You look like you could take care of yourself. Before I sign you up, you might want to look at the Fighters Guild Charter. Are you ready to sign up now?"	"Choice ""Sign me up"" 1 ""Read Charter"" 2"					Fighters Guild	Warder			0	Function Rank Requirement = 3	Function Same Faction = 0					5
join the Fighters Guild		"You are already a member of the Fighters Guild, %PCName."						Fighters Guild	Warder			0	Function Same Faction = 1						5
join the Fighters Guild		"You've been expelled from the Fighters Guild. We take the Fighters Guild Charter very seriously. If you break the rules just once, we think of it as a lesson. If you clear your name, you can be a member again. Do you wish to clear your name?"	"choice ""Yes I do"" 3 ""No. Why should I?"" 4"					Fighters Guild	Warder			0	Function PC Expelled = 1						5
join the Fighters Guild		Worthless traitor. Get out of my sight.	"ModDisposition -15
goodbye"					Fighters Guild	Warder			0	Function PC Expelled = 1	Global ExpFightersGuild = 1					5
join the Fighters Guild		Hmmm. No skin off mine.	ModDisposition -5					Fighters Guild	Warder			0	Function Choice = 4						5
join the Fighters Guild		"The Fighters Guild can forgive your actions this one time only, %PCRank %PCName. Personally, I'd like to kick your backside up around your ears, but there are some who think you might amount to something. You're back in."	PCClearExpelled					Fighters Guild	Warder			0	Function Choice = 3						5
join the Fighters Guild		"Your duties are to your Lords and brethren. In all ways, proceed with honor and valor. Keep a keen and watchful mind and never succumb to the craven tricks of the weak. As a member, you are permitted to use items in our equipment chest. It is traitorous to fight or thieve from other members of your guild. If you break these rules, you must speak with at least a Warder of the Guild to redeem your standing. Do you feel you can uphold these simple ideals?"	"Choice ""You bet!"" 1 ""Nope."" 4"					Fighters Guild	Warder			0	Function Choice = 2						5
join the Fighters Guild		"You are now %PCName the %NextPCRank in the Fighters Guild. Work hard, follow orders, and you'll do just fine. Seek me out if you feel you are ready for advancement."	"PCRaiseRank
ModDisposition 5"					Fighters Guild	Warder			0	Function Choice = 1						5
join the Imperial Cult	Ygfa	"We accept all citizens of good character and earnest faith. We ask for 50 drakes from new members, but since you have been so kind to Piernette, let's forget that. The only other cost of membership comes when you use our health, healing, and blessing shrines -- modest fees which help us spread the blessings of the Nine to those less fortunate than ourselves. Do you wish to join the Imperial Cult? Or would you rather I review the Imperial cult doctrines with you before you join?"	"Choice ""Join the Imperial Cult."" 1 ""Review the doctrines."" 2"									0	Function Rank Requirement = 3	Function Same Faction = 0	Journal MS_Piernette = 100				1
join the Imperial Cult	Ygfa	"You are now a %NextPCRank in the Imperial Cult. Welcome, %PCName, to our community, and may your rejoice in its blessings. Can I tell you about our services? Or, if you can donate more time and effort, would you like to become a lay servant?"	"PCJoinFaction ""Imperial cult""
Journal IC0_ImperialCult 1
player->additem bk_formygodsandemperor 1
journal IC_guide 2"									0	Function Choice = 1	Journal MS_Piernette >= 100					1
join the Imperial Cult	Ygfa	"You are now a %NextPCRank in the Imperial Cult. Welcome, %PCName, to our community, and may your rejoice in its blessings. Can I tell you about our services? Or, if you can donate more time and effort, would you like to become a lay servant?"	"PCJoinFaction ""Imperial cult""
Journal IC0_ImperialCult 1"									0	Function Choice = 1	Journal MS_Piernette >= 100	Journal IC_guide >= 1				1
join the Imperial Cult		"Speak with Ygfa at Fort Pelagiad, Syloria Siruliulus at Fort Buckmoth, Somutis Vunnis at Fort Moonmoth, Ruccia Conician in the Grand Council Chambers in Ebonheart, or Lalatia Varian in the Imperial Chapels at Ebonheart."						Imperial Cult	Layman			0	Function Same Faction = 0	Not ID ygfa = 1	Not ID somutis vunnis = 1	Not ID syloria siruliulus = 1	Not ID Ruccia Conician = 1	Journal IC_guide >= 1	29
join the Imperial Cult		"Speak with Ygfa at Fort Pelagiad, Syloria Siruliulus at Fort Buckmoth, Somutis Vunnis at Fort Moonmoth, Ruccia Conician in the Grand Council Chambers in Ebonheart, or Lalatia Varian in the Imperial Chapels at Ebonheart. And here's my copy of 'For my Gods and Emperor'. It's a handbook for members of the Imperial cult. Keep it. Read it. It may help you decide whether you should join the Imperial cult."	"player->additem bk_formygodsandemperor 1
journal IC_guide 1"					Imperial Cult	Layman			0	Function Same Faction = 0	Not ID ygfa = 1	Not ID somutis vunnis = 1	Not ID syloria siruliulus = 1	Not ID Ruccia Conician = 1	Not ID Lalatia Varian = 1	28
join the Imperial Cult		"I'm sorry for you, and for your misfortunes. Perhaps your attributes are so greatly reduced by curse or disease. But in your case, I'm afraid we cannot offer membership."						Imperial Cult	Adept			0	Function Same Faction = 0						11
join the Imperial Cult		"We accept all citizens of good character and earnest faith. We ask only a one-time pledge of 50 drakes to aid us in our good works. Thereafter, the only cost of membership comes when you use our health, healing, and blessing shrines -- modest fees which help us spread the blessings of the Nine to those less fortunate than ourselves. Do you wish to join the Imperial Cult? Or would you rather I review the Imperial cult requirements and doctrines with you before you join?"	"Choice ""Join the Imperial Cult."" 1 ""Review the requirements and doctrines."" 2"					Imperial Cult	Adept			0	Function Rank Requirement = 3	Function Same Faction = 0					11
join the Imperial Cult		"You are already a member of the Imperial Cult, %PCRank %PCName."						Imperial Cult	Adept			0	Function Same Faction = 1						11
join the Imperial Cult		"You've been expelled from the Imperial cult. If you heartily repent your misdeeds, we will give you a second chance -- only one second chance -- to return as a member of our community. Do you wish to atone?"	"Choice ""Yes, please forgive me"" 3 ""No"" 4"					Imperial Cult	Adept			0	Function PC Expelled = 1						11
join the Imperial Cult		"With greatest sorrow, we must turn away our faces. You have done the unforgivable, and are henceforth cast out from our community."	"ModDisposition -10
goodbye"					Imperial Cult	Adept			0	Function PC Expelled = 1	Global ExpImperialCult = 1					11
join the Imperial Cult		"Please reconsider, %PCName, and come to us again. There is great strength and comfort in the solace of the Nine."	ModDisposition -5					Imperial Cult	Adept			0	Function Choice = 4						11
join the Imperial Cult		"All mortals are weak. But your will to make amends is praiseworthy. You are now again, a member of the cult. But I caution you. Do not again forget yourself, for there is no further recourse if you should be expelled once more."	"PCClearExpelled
Set ExpImperialCult to 1"					Imperial Cult	Adept			0	Function Choice = 3						11
join the Imperial Cult		"To serve and glorify the Nine Divines, you must cultivate a noble personality and a strong will. Respect the magical arts, especially the colleges of Restoration, Mysticism, and Conjuration. Those who swear to avoid bloodshed, to take the field unarmored, to fight only with blunt weapons, are especially praiseworthy. Knowledge of enchantments and the gift of diplomatic speech are other qualities we look for in our initiates."	"Choice ""Continue"" 6"					Imperial Cult	Adept			0	Function Choice = 2						11
join the Imperial Cult		"Our doctrines are simple. We acknowledge the divinity of the Nine Divines: Akatosh, Dibella, Arkay, Zenithar, Mara, Stendarr, Kynareth, Julianos, and Tiber Septim. We preach the Nine Virtues: Humility, Inspiration, Piety, Work, Compassion, Justice, Ambition, Learning, and Civility. Our Emperor is the Defender of the Faith, and the Empire is the worldly working of the Divine Plan. We pledge aid and comfort to all citizens in need, and serve the Emperor and Empire at his will."	"Choice ""Continue"" 5"					Imperial Cult	Adept			0	Function Choice = 6						11
join the Imperial Cult		"Our rules are equally simple. It is forbidden to attack another person of the Imperial cult, and of course, forbidden to kill another cult member. It is forbidden to steal from another member, whether by open theft or by covert pickpocketing. It is forbidden to trespass upon the private property of another member -- private property being understood to be anything behind a locked door. Break any one of these rules, and you shall be expelled from the cult. Now, %PCName. Do you wish to join?"	"Choice ""Yes, I wish to join."" 1 ""No, not at this time."" 4"					Imperial Cult	Adept			0	Function Choice = 5						11
join the Imperial Cult		At present you don't have the one-time pledge of 50 gold that we require. We'll be pleased to reconsider your request when you have the gold.						Imperial Cult	Adept			0	Function Choice = 1	Item Gold_001 < 50					11
join the Imperial Cult		"You are now a %NextPCRank in the Imperial Cult. Welcome, %PCName, to our community, and may your rejoice in its blessings. Can I tell you about our services? Or, if you can donate more time and effort, would you like to become a lay servant?"	"player->removeitem gold_001 50
PCJoinFaction ""Imperial cult""
Journal IC0_ImperialCult 1
player->additem bk_formygodsandemperor 1
journal IC_guide 2"					Imperial Cult	Adept			0	Function Choice = 1	Item Gold_001 >= 50					11
join the Imperial Cult		"You are now a %NextPCRank in the Imperial Cult. Welcome, %PCName, to our community, and may your rejoice in its blessings. Can I tell you about our services? Or, if you can donate more time and effort, would you like to become a lay servant?"	"player->removeitem gold_001 50
PCJoinFaction ""Imperial cult""
Journal IC0_ImperialCult 1"					Imperial Cult	Adept			0	Function Choice = 1	Item Gold_001 >= 50	Journal IC_guide >= 1				11
join the Imperial Legion	General Darius	"Sorry, the Imperial Legion only takes the best of the best of the best. You don't meet our requirements.."										0	Function Same Faction = 0						1
join the Imperial Legion	General Darius	"Son, you got what we need here at the Imperial Legion. Do want to join? Or do you want to hear what we're all about?"	"Choice ""Sign me up, sir!"" 1 ""Tell me about the Imperial Legion, sir."" 2"									0	Function Rank Requirement = 3	Function Same Faction = 0					1
join the Imperial Legion	General Darius	"Young lady, you got what we need here at the Imperial Legion. Do want to join? Or do you want to hear what we're all about?"	"Choice ""Sign me up, sir!"" 1 ""Tell me about the Imperial Legion, sir."" 2"									0	Function Rank Requirement = 3	Function Same Faction = 0	Function PC Sex = 1				1
join the Imperial Legion	General Darius	"%PCName, you are a %PCRank of the Imperial Legion. Don't you forget it!"										0	Function Same Faction = 1						1
join the Imperial Legion	General Darius	"Your duties are to the Empire and to your commanding officers - in that order. Carry yourself with dignity and uphold the law. You are the face of the Empire to the common man. Respect all members of the Imperial Legion. It is treasonous to fight or steal from other members. If you break these rules, you must speak with your recruiting officer, me, to redeem your standing. Do you swear to adhere to what I have stated?"	"Choice ""Yes sir."" 1 ""No sir."" 4"									0	Function Choice = 2						1
join the Imperial Legion	General Darius	"You are now a %NextPCRank in the Imperial Legion. Welcome, %PCName. You'll have to stay in uniform, so take this chain cuirass. You better be wearing a Legion cuirass of some kind in the presence of a higher ranking member. Take your orders from me and other knights, and your advancement through the ranks will be swift if you meet the requirements."	"PCJoinFaction ""Imperial Legion""
Player->additem, ""imperial_chain_cuirass"", 1"									0	Function Choice = 1						1
join the Imperial Legion	Din	Join? Why would I want to do that? I already did! I don't think you'd fit in. Not a lot of slaughterfish in the Legion. Not even talking ones that look like a %PCRace.										0	Journal MV_MonsterDisease < 49						1
join the Imperial Legion		"Your activities have led some to question your allegiance. At the moment there is some debate as to your continued affiliation with the Imperial Legion. Would you care to explain yourself, %PCRank %PCName? This had better be good."	"Choice ""I was a victim of circumstance..."" 3 ""Nevermind."" 4"					Imperial Legion	Knight Protector			0	Function PC Expelled = 1						9
join the Imperial Legion		You had your chance and you blew it. Get out of my sight.	"ModDisposition -30
Goodbye"					Imperial Legion	Knight Protector			0	Function PC Expelled = 1	Global ExpImperialLegion = 1					9
join the Imperial Legion		I see.	"ModDisposition -5
goodbye"					Imperial Legion	Knight Protector			0	Function Choice = 4						9
join the Imperial Legion		"The %Faction can forgive your actions this one time only, %PCRank %PCName. Your record will be permanently marred by this incident. Now return to your post."	"PCClearExpelled
Set ExpImperialLegion to 1"					Imperial Legion	Knight Protector			0	Function Choice = 3						9
join the Imperial Legion		We could use a few recruits here in the Deathshead Legion garrison. See General Darius.					Gnisis	Imperial Legion				30	Function Same Faction = 0						27
join the Imperial Legion		"All the garrisons are presently at full strength. Except, perhaps, the Deathshead Legion at Fort Darius, in the West Gash near the village of Gnisis. If you're interested, you'll have to talk to General Darius there."						Imperial Legion				45	Function Same Faction = 0						117
join the Mages Guild		"Hmm... No, you are not a worthy candidate. A true wizard must know at least the basics of the magical arts. You should review our requirements."						Mages Guild	Wizard			0	Function Same Faction = 0						8
join the Mages Guild		"Hmm... Yes, you look like the sort we could use in the Mages Guild. Will you take The Mage's Oath and join the Guild?"	"Choice ""Yes."" 1 ""What is the Mage's Oath?"" 2"					Mages Guild	Wizard			0	Function Rank Requirement = 3	Function Same Faction = 0					8
join the Mages Guild		"You are already a member of the Mages Guild, %PCName."						Mages Guild	Wizard			0	Function Same Faction = 1						8
join the Mages Guild		"You are a member of the Mages Guild, though not a member in good standing."						Mages Guild	Wizard			0	Function PC Expelled = 1						8
join the Mages Guild		"Well, you certainly qualify for membership. If you every change you mind..."						Mages Guild	Wizard			0	Function Choice = 3						8
join the Mages Guild		Perform any duties assigned to you by the masters of the Guild. Learn from them and grow strong. Always share your knowledge freely with other Guild members. Never strike or steal from another guild member. Does this appeal to you?	"Choice ""Yes, I would like to join."" 1 ""No, nevermind."" 3"					Mages Guild	Wizard			0	Function Choice = 2						8
join the Mages Guild		"You are now a member of the Mages Guild. Welcome, %NextPCRank. When you are ready, you can ask for duties to perform, and once you are ready, you can ask me about advancement in the Guild."	"PCJoinFaction ""Mages Guild"""					Mages Guild	Wizard			0	Function Choice = 1						8
join the Morag Tong	Ordinator Wander	"Here in Morrowind, members of the Morag Tong follow an honorable and traditional profession. I do see them from time to time at this post."					"Vivec, Arena Canalworks"					0							0
join the Morag Tong	Ordinator Wander	If you seek the Morag Tong you should look in the storage area here in the Canalworks.					"Vivec, Arena Canalworks"					40	Function PC Reputation > 10	Function PC Crime Level = 0					0
join the Morag Tong	Movis Darys	Morag Tong? But I'm just a simple peasant. What do I know about killing and all that?	"Choice ""We know who you are. If you do not join, I will give you an honorable death."" 1 ""Nevermind."" 2"									0				Journal MT_DB_Darys = 10			1
join the Morag Tong	Movis Darys	"Had me worried there. Must be a mistake, eh?"										0	Function Choice = 2						1
join the Morag Tong	Movis Darys	"If you know, then it is over... I swore an oath to the Dark Brotherhood, but I have learned that their ways not as honorable as the Morag Tong. All I can promise is that I will speak with Eno Hlaalu. If that is enough, report to him. If not, I will test your skill. Take this belt as a sign of my good faith."	"Journal MT_DB_Darys 50
RemoveItem ""sanguinebeltdenial"" 1
Player->AddItem ""sanguinebeltdenial"" 1"									0	Function Choice = 1						1
join the Morag Tong	Movis Darys	"I will speak with Eno Hlaalu if you let me live. Your move, %PCName."										0				Journal MT_DB_Darys >= 50			1
join the Morag Tong	Huleeya	"Perhaps, but I do not believe you are ready."										0							1
join the Morag Tong	Huleeya	"Yes, you may be worthy. Your first test is to find Grandmaster Eno Hlaalu. By tradition he lives in the secret tunnels under the Arena here in Vivec. Only the Grandmaster can allow foreigners like us to join."										40	Function PC Reputation >= 10			Journal A1_7HuleeyaInformant >= 50			1
join the Morag Tong	Eno Hlaalu	"Your skills are weak and your discipline is untempered. Still, you have found me, so perhaps I will let you ask again when you have something to offer."	Goodbye									0	Function Same Faction = 0						1
join the Morag Tong	Eno Hlaalu	"The Morag Tong has been watching you, and we are pleased. One of your exceptional talent cannot go unmastered. Join us."	"Choice ""Yes, I will join."" 1 ""What do you stand for?"" 2"									0	Function Rank Requirement = 3	Function Same Faction = 0					1
join the Morag Tong	Eno Hlaalu	You were unwise to have contacted me.	"ModDisposition -10
Goodbye"									0	Function Choice = 4						1
join the Morag Tong	Eno Hlaalu	"The Morag Tong executes writs and performs special duties as the ruling houses direct. Guild members never harm or steal from any brother or sister - regardless of rank. Never betray our secrets or our identities. If you break any of these rules, you must immediately speak with a Master to regain your good standing or you may be targeted for execution. Do you feel you can succeed within these guidelines?"	"choice ""Yes. I wish to bring honor to the Guild."" 1 ""No. I don't want any part of this."" 4"									0	Function Choice = 2						1
join the Morag Tong	Eno Hlaalu	"I will let you join as a probationer. To gain full membership, you must pass a test. Here is a writ for the honorable execution of Feruren Oran. You can find him in the Elven Nations Cornerclub, which is in the Hlaalu Plaza. Slay him honorably and report to me."	"Journal MT_WritOran 10
""Feruren Oran""->Enable
Player->AddItem writ_oran 1
PCJoinFaction ""Morag Tong"""									0	Function Choice = 1						1
join the Morag Tong	Eno Hlaalu	I have given you the authority to act in the name of the Morag Tong. You are charged with the honorable execution of Feruren Oran. Succeed and join us. Fail and die.										0				Journal MT_WritOran >= 10			1
join the Morag Tong	Eno Hlaalu	"Feruren Oran is dead? Then welcome %PCName, to the Morag Tong. Any Master of the Morag Tong can tell you what writs are available and weather you are a candidate for advancement. When you have proven yourself, I will have special duties for you."	"Journal MT_WritOran 100
StartScript TopicsWebspinner"									0		Dead feruren oran >= 1		Journal MT_WritOran >= 10			1
join the Morag Tong	Eno Hlaalu	"You belong to us already, %PCRank %PCName."										0				Journal MT_WritOran >= 100			1
join the Morag Tong		"If you wish to join us, you must seek out Eno Hlaalu, the Grandmaster of the Morag Tong in Vivec."						Morag Tong				0	Function Same Faction = 0						27
join the Morag Tong		"I see them from time to time, but I do not know where to find them."		Dark Elf			"Vivec, Arena"					0							15
join the Morag Tong		"I have heard the Morag Tong stays in secret tunnels somewhere under the Arena, but I do not know how one might join."			Agent		Vivec					0							9
join the Morag Tong		"By tradition, the Grandmaster of the Morag Tong lives in the Arena Canton here in Vivec."					Vivec	Morag Tong				0							7
join the Morag Tong		So you have found our headquarters. This speaks well of you. Perhaps you should speak with Grandmaster Eno Hlaalu.					"Vivec, Arena Hidden Area"	Morag Tong				0							6
join the Morag Tong		"You are already one of us, sister %PCName."					"Vivec, Arena Hidden Area"	Morag Tong		Morag Tong		0							6
join the Morag Tong		"You are already one of us, brother %PCName."					"Vivec, Arena Hidden Area"	Morag Tong		Morag Tong		0	Function PC Sex = 0						6
join the Morag Tong		I believe the current Grandmaster is Eno Hlaalu. I have heard rumors that the Morag Tong has a base somewhere under the Arena here in Vivec.			Savant Service		Vivec					0							5
join the Morag Tong		Grandmaster Eno Hlaalu may be found in the Arena Canton here in Vivec.			Assassin		Vivec					0							5
join the Morag Tong		I believe the current Grandmaster is Eno Hlaalu. I have heard rumors that the Morag Tong has a base somewhere under the Arena here in Vivec.			Savant		Vivec					0							3
join the Royal Guards	Tienius Delitian	"If people ask you questions about your background and qualifications, play the close-mouthed professional -- tell them to mind their own business. But I'll let slip my concerns about you hiding close dealings with House Hlaalu in the past. Only a fool would share confidences with a stranger. But perhaps we are dealing with a fool."										0							1
join the Royal Guards	Tienius Delitian	Hmm. I doubt someone of your temperment would find the duty interesting. But there's no further need to maintain the pretense.										0	Journal TR07_Guard >= 100						1
join the Royal Guards	Milvela Dralen	"I serve King Helseth, just like I served King Llethan, and I keep my mouth shut. You want to be in the Royal Guards? That's Tienius Delitian's business, and your business, and none of mine."	"Choice ""Ask about King Llethan."" 1 ""Ask about King Helseth."" 2 ""Mention your Hlaalu connections."" 3"									0	Journal TR07_Guard >= 1						1
join the Royal Guards	Milvela Dralen	I'd rather not talk about it.										0	Journal TR07_Guard >= 1	Function Choice = 1					1
join the Royal Guards	Milvela Dralen	It is my honor to serve King Helseth and Queen Barenziah.										0	Journal TR07_Guard >= 1	Function Choice = 2					1
join the Royal Guards	Milvela Dralen	"If you join the Royal Guard, you swear an oath to the king. Your loyalty to the king is the important thing. And of course House Hlaalu is loyal to King Helseth."										0	Journal TR07_Guard >= 1	Function Choice = 3					1
join the Royal Guards	Ivulen Irano	"What did Tienius Delitian send you to me for? If he wants you to be a Royal Guard, then you'll be a Royal Guard. Nothing to do with me. How do I like it? You think I was born yesterday? My mom didn't teach me to blabber to strangers. So old King Llethan was a bit of a fool, but he was good to me. And King Helseth is no fool. He's got to keep some experienced men like me around. All these new fellows, like you... someone's gotta teach them their business, 'cause they don't know it."	"Choice ""Ask about King Llethan."" 1 ""Ask about King Helseth."" 2 ""Mention your Hlaalu connections."" 3"									0	Journal TR07_Guard >= 1						1
join the Royal Guards	Ivulen Irano	"You hear folks say old King Llethan was a fool. Well, folks should keep their mouths shut. Maybe he was a fool, but lots of folk are fools. Maybe he had no business being a king, but that's what he was, so folk should show some respect to the old fellow."										0	Journal TR07_Guard >= 1	Function Choice = 1					1
join the Royal Guards	Ivulen Irano	It's an honor... to serve.... It is my honor to serve King Helseth and Queen Barenziah. That's right. Just what I said. An honor.	Journal TR07_Guard 5									0	Journal TR07_Guard >= 1	Function Choice = 2					1
join the Royal Guards	Ivulen Irano	Oh? Really? Does Tienius Delitian know that? Did you talk to Aleri Aren? You should tell her that you're House Hlaalu. Really. But don't tell Tienius Delitian. Just tell Aleri Aren.	Journal TR07_Guard 10									0	Journal TR07_Guard >= 1	Function Choice = 3					1
join the Royal Guards	Evo Othreloth	"I don't care. If Tienius Delitian thinks you're qualified, that's fine with me. How do I like being in the Guard? I'm new here, and haven't formed an opinion. But I know and trust Tienius Delitian, and expect he'll do right by me."	"Choice ""Ask about King Llethan."" 1 ""Ask about King Helseth."" 2 ""Mention your Hlaalu connections."" 3"									0	Journal TR07_Guard >= 1						1
join the Royal Guards	Evo Othreloth	Don't know anything about him. I'm new here.										0	Journal TR07_Guard >= 1	Function Choice = 1					1
join the Royal Guards	Evo Othreloth	"I bet he makes a bad enemy. Hard to tell what he's thinking. But if I do my job right, I know Tienius Delitian will take care of me."										0	Journal TR07_Guard >= 1	Function Choice = 2					1
join the Royal Guards	Evo Othreloth	"Hmm. Nothing wrong with House Hlaalu. Not sure they're very happy about King Helseth succeeding their King Llethan. But no point in hiding it from Tienius Delitian. He's bound to find out sooner or later, so you might as well tell him straight off."										0	Journal TR07_Guard >= 1	Function Choice = 3					1
join the Royal Guards	Ervis Verano	"Suit yourself. It's Delitian's call. I like it here. I know Tienius Delitian pretty well, and when Helseth became king, Delitian asked me if I was interested. It's respectable, quiet work, and the pay is fine with me."	"Choice ""Ask about King Llethan."" 1 ""Ask about King Helseth."" 2 ""Mention your Hlaalu connections."" 3"									0	Journal TR07_Guard >= 1						1
join the Royal Guards	Ervis Verano	"He was an old fool, they tell me. Don't know any more than that. Never saw him in my life."										0	Journal TR07_Guard >= 1	Function Choice = 1					1
join the Royal Guards	Ervis Verano	"He's smart. Serious. Good personal touch. He's making a real effort to win over the people of Mournhold. From what I hear, that's more than King Llethan ever did."										0	Journal TR07_Guard >= 1	Function Choice = 2					1
join the Royal Guards	Ervis Verano	"That may be a strike against you... but it depends. Some of the old guard Hlaalu are quite upset about Helseth becoming king instead of some Hlaalu noble. But sensible Hlaalu know the future is with the Empire, and King Helseth has excellent Imperial connections."										0	Journal TR07_Guard >= 1	Function Choice = 3					1
join the Royal Guards	Drusus Gratus	"My father had the honor to serve King Helseth and Queen Barenziah in Wayrest. My family has served the Queen for three generations. I don't know your qualifications, but I presume you've satisfied Tienius Delitian, or we wouldn't be talking."	"Choice ""Ask about King Llethan."" 1 ""Ask about King Helseth."" 2 ""Mention your Hlaalu connections."" 3"									0	Journal TR07_Guard >= 1						1
join the Royal Guards	Drusus Gratus	It is improper to speak ill of the dead.										0	Journal TR07_Guard >= 1	Function Choice = 1					1
join the Royal Guards	Drusus Gratus	"It is my honor to serve King Helseth and Queen Barenziah. Morrowind is lucky to have him, if you want my opinion."										0	Journal TR07_Guard >= 1	Function Choice = 2					1
join the Royal Guards	Drusus Gratus	I'm not sure it matters. Tell Tienius Delitian.										0	Journal TR07_Guard >= 1	Function Choice = 3					1
join the Royal Guards	Diradeni Farano	"I've had worse jobs. Tienius Delitian knows what he's doing. He offered me a position, and I took it. Delitian is a hard-ass, but he's fair. I got no complaints."	"Choice ""Ask about King Llethan."" 1 ""Ask about King Helseth."" 2 ""Mention your Hlaalu connections."" 3"									0	Journal TR07_Guard >= 1						1
join the Royal Guards	Diradeni Farano	He's dead. He doesn't matter.										0	Journal TR07_Guard >= 1	Function Choice = 1					1
join the Royal Guards	Diradeni Farano	"King Llethan was a joke king. King Helseth is a real king. I like to be on the winning side, and King Helseth looks like winning to me."										0	Journal TR07_Guard >= 1	Function Choice = 2					1
join the Royal Guards	Diradeni Farano	"I don't think it's important. But you should mention it to Tienius Delitian, if you haven't already. He doesn't like surprises."										0	Journal TR07_Guard >= 1	Function Choice = 3					1
join the Royal Guards	Alusannah	"I was with Prince Helseth back west. King Helseth, I mean. It's an honor to serve His Majesty and Her Majesty. I didn't know we needed any new Guards. But that's up to Tienius Delitian."	"Choice ""Ask about King Llethan."" 1 ""Ask about King Helseth."" 2 ""Mention your Hlaalu connections."" 3"									0	Journal TR07_Guard >= 1						1
join the Royal Guards	Alusannah	Nine blessings for the old man. Pity. But we all come to it in the end.										0	Journal TR07_Guard >= 1	Function Choice = 1					1
join the Royal Guards	Alusannah	"A great man. And his mother is a great woman. They've had some tough luck back west. But I think that's all over. With his mother to counsel him, I think Helseth will be a great leader here in Mournhold."										0	Journal TR07_Guard >= 1	Function Choice = 2					1
join the Royal Guards	Alusannah	"Tell Tienius Delitian, if you haven't already. It may not be important. But Delitian won't like it if you try to keep it secret."										0	Journal TR07_Guard >= 1	Function Choice = 3					1
join the Royal Guards	Aleri Aren	"I've been a Royal Guard all my life, and so was my mother and her mother. I served King Llethan for many years, and now I'll serve King Helseth. Long live the King, and long live the Emperor. It's none of my business, of course, but why do you want to be a guard? You look like you've done well enough for yourself as an adventurer."	"Choice ""Ask about King Llethan."" 1 ""Ask about King Helseth."" 2 ""Mention your Hlaalu connections."" 3"									0	Journal TR07_Guard >= 1						1
join the Royal Guards	Aleri Aren	"What about him? He was what he was. He was the king, and my noble lord, and I served him faithfully."										0	Journal TR07_Guard >= 1	Function Choice = 1					1
join the Royal Guards	Aleri Aren	It is my honor to serve King Helseth and Queen Barenziah.										0	Journal TR07_Guard >= 1	Function Choice = 2					1
join the Royal Guards	Aleri Aren	"I see. My ancestors have all been Hlaalu.... But my primary loyalty, of course, is to King Helseth."										0	Journal TR07_Guard >= 1	Function Choice = 3					1
join the Royal Guards	Aleri Aren	He what? Ivulen Irano told you to tell me about your Hlaalu connections? And told you NOT to tell Tienius Delitian? I have no idea what that's all about. Are you sure you heard him right? He's not the brightest star in the sky... he gets confused sometimes. I wouldn't worry about it. I'll talk to Ivulen Irano later when I get a chance. I'm sure it's just a misunderstanding.	Journal TR07_Guard 15									0	Journal TR07_Guard >= 10	Function Choice = 3					1
join the Temple		"Speak with Endryn Llethan at the High Fane or the Archcanon, Tholer Saryoni."					Vivec	Temple				0	Function Same Faction = 0						34
join the Temple		I'm afraid our standards are a bit beyond your reach. But the Temple does thank you for your interest.						Temple	Master			0	Function Same Faction = 0						7
join the Temple		You have a promising look. Perhaps we could use you. Do you wish to join? Or shall you hear our doctrine first?	"Choice ""Join the Temple"" 1 ""Hear the doctrine"" 2"					Temple	Master			0	Function Rank Requirement = 3	Function Same Faction = 0					7
join the Temple		"You are already a member of the Temple, %PCRank %PCName."						Temple	Master			0	Function Same Faction = 1						7
join the Temple		"You've been expelled from the Temple. If you tarnish the fourfold duties just once, we think of it as a lesson. With atonement, you can be a member again. Do you wish to atone?"	"Choice ""Yes, please forgive me"" 3 ""No"" 4"					Temple	Master			0	Function PC Expelled = 1						7
join the Temple		Leave now. You are nothing to the Temple.	"ModDisposition -10
goodbye"					Temple	Master			0	Function PC Expelled = 1	Global ExpTemple = 1					7
join the Temple		"You claim to fulfill the false prophecies of the 'Incarnate' and the 'Nerevarine,' but you are really an agent in the pay of the Imperial Intelligence Service. You are an outlaw and a fraud. Yet you have the nerve to ask to join the Temple. Go away."	Goodbye					Temple	Master			0	Journal A2_6_Incarnate >= 50	Journal B8_MeetVivec < 50					7
join the Temple		"Hmmm. The choice is, of course, yours to make %PCName."	ModDisposition -5					Temple	Master			0	Function Choice = 4						7
join the Temple		"The Temple understands the failings in all of us. But your will to repent is admirable. You are now %PCName, the %PCRank. Do not forget the four again."	PCClearExpelled					Temple	Master			0	Function Choice = 3						7
join the Temple		"Your fourfold duties are to: Faith, Family, Masters, and all that is good. Perform holy quests and bring luster to the Temple. Never transgress against your brothers or sisters -- in thought or deed -- as we are all one body. If you somehow fail to uphold these ideals, you must speak with a Master or the Patriarch to be cleansed of your wrongdoings. Still want to join?"	"Choice ""Yes, I am worthy"" 1 ""No"" 4"					Temple	Master			0	Function Choice = 2						7
join the Temple		"You are now a %PCRank in the %Faction. Welcome, brother %PCName. I am one of several Masters you can go to get your duties and if you perform well, advancement in the %Faction is not out of the question."	"PCRaiseRank
ModDisposition 5"					Temple	Master			0	Function Choice = 1						7
join the Temple		"You are now a %PCRank in the %Faction. Welcome, sister %PCName. I am one of several Masters you can go to get your duties and if you perform well, advancement in the %Faction is not out of the question."	"PCRaiseRank
ModDisposition 5"					Temple	Master			0	Function Choice = 1	Function PC Sex = 1					7
join the Temple		Speak with Feldrelo Sadri here at the Temple.					"Balmora, Temple"	Temple				0	Function Same Faction = 0						6
join the Temple		Speak with Tuls Valen here at the Temple.					"Ald-ruhn, Temple"	Temple				0	Function Same Faction = 0						5
join the Temple		Speak with Tharer Rotheloth here at the Temple.					"Molag Mar, Temple"	Temple				0	Function Same Faction = 0						5
join the Temple		"I'm sorry, but we have only a small chapel here in Sadrith Mora. Speak with Tharer Rotheloth at the Temple in Molag Mar, or with Endryn Llethan at the High Fane in Vivec."					Sadrith Mora	Temple				0	Function Same Faction = 0						5
join the Temple		"I'm sorry, but we have only a small chapel here in Gnisis. Speak with Tuls Valen in the Ald'ruhn Temple to the south."					"Gnisis, Temple"	Temple				0	Function Same Faction = 0						3
join the Thieves Guild		Aengoth the Jeweler is the mer you want.					"Ald-ruhn, The Rat In The Pot"					0		Function Same Faction = 0					12
join the Thieves Guild		You want Big Helende. She runs this place. Can't miss her.					"Sadrith Mora, Dirty Muriel's Cornerclub"					0		Function Same Faction = 0					9
join the Thieves Guild		Talk to Sugar-Lips.					"Balmora, South Wall Cornerclub"					0		Function Same Faction = 0					8
join the Thieves Guild		"Oh, no Thieves Guild here in Ald'ruhn, no ser. But maybe you should check for yourself over at the Rat in the Pot."					Ald-ruhn	Thieves Guild				0		Function Same Faction = 0					8
join the Thieves Guild		"Hm. Maybe we could use you. Why not visit the South Wall Cornerclub? Spend some time there, ask around. Maybe you'll learn something."					Balmora	Thieves Guild				0		Function Same Faction = 0					7
join the Thieves Guild		"Alright, you want to go to Dirty Muriel's and talk with Big Helende. She'll tell you what's what."					Sadrith Mora	Thieves Guild				0		Function Same Faction = 0					6
join the Thieves Guild		Maybe we could use you. Talk to Gentleman Jim Stacey in Simine Fralinie's shop?					Vivec	Thieves Guild				0		Function Same Faction = 0	Function Rank Requirement = 3				5
join the Thieves Guild		"Don't you already belong, brother %PCName?"						Thieves Guild	Mastermind			0	Function Same Faction = 1						4
join the Thieves Guild		"Don't you already belong, sister %PCName?"						Thieves Guild	Mastermind			0	Function Same Faction = 1	Function PC Sex = 1					4
join the Thieves Guild		"We have our standards, %PCRace, and you do not meet them."						Thieves Guild	Mastermind			0	Function Same Faction = 0						4
join the Thieves Guild		You look like you may have some skill... You want to join? Or maybe you want to know what we're all about.	"Choice ""Yeah, yeah lemme in."" 1 ""Hear the rules."" 2"					Thieves Guild	Mastermind			0	Function Rank Requirement = 3	Function Same Faction = 0					4
join the Thieves Guild		"You're already a %PCRank in the Thieves Guild, %PCName."						Thieves Guild	Mastermind			0	Function Same Faction = 1						4
join the Thieves Guild		"You really screwed the netch this time, but I may be able to pull some strings... If you make amends."	moddisposition -10					Thieves Guild	Mastermind			0	Function PC Expelled = 1						4
join the Thieves Guild		Got any friends here? Thought not.	"ModDisposition -20
goodbye"					Thieves Guild	Mastermind			0	Function PC Expelled = 1	Global ExpThievesGuild = 1					4
join the Thieves Guild		"Hmmm. Whatever you say, chum. But we'll keep our eyes on you."	ModDisposition -10					Thieves Guild	Mastermind			0	Function Choice = 4						4
join the Thieves Guild		"Just remember there *is* honor among thieves. Do not steal from a brother thief. Everyone else is a mark. Do not attack a brother thief. Do what you will to everyone else. If you have a price on your head, we have ways of taking care of it. If you break these rules, you must speak with one of the Masterminds here in Vvardenfell to regain your good standing. Think you can handle it?"	"Choice ""Yes."" 1 ""No, nevermind."" 4"					Thieves Guild	Mastermind			0	Function Choice = 2						4
join the Thieves Guild		"You are now a %PCRank in the Thieves Guild. Welcome, brother %PCName. Talk to me when you want some odd jobs to do and when you think you're ready for advancement. If you have a price on your head, there are those you can talk to as well."	"PCJoinFaction ""Thieves Guild""
ModDisposition 5"					Thieves Guild	Mastermind			0	Function Choice = 1						4
join the Thieves Guild		"You are now a %PCRank in the Thieves Guild. Welcome, sister %PCName. Talk to me when you want some odd jobs to do and when you think you're ready for advancement. If you have a price on your head, there are those you can talk to as well."	"PCJoinFaction ""Thieves Guild""
ModDisposition 5"					Thieves Guild	Mastermind			0	Function Choice = 1	Function PC Sex = 1					4
join the Thieves Guild		"Tell you what. Why not visit the South Wall Cornerclub in Balmora? Spend some time there, ask around. If people like what they see, maybe you'll learn something."					"Pelagiad, Halfway Tavern"	Thieves Guild				0		Function Same Faction = 0					2
join us	Ranis Athrys	You dealt with Llarar Bereloth to my satisfaction %PCRank.										0				Journal MG_JoinUs >= 100			1
join us	Ranis Athrys	You have been expelled. I can't say I am surprised. There are so few truly dedicated to our cause here in Vvardenfell.										0	Global ExpMagesGuild > 0						1
join us	Ranis Athrys	You were expelled some time ago. Do not expect me to help you now.										0	Global ExpMagesGuild > 10						1
join us	Ranis Athrys	"I have not had word that you were in good standing again. If you persist in this behavior, I will be forced to make a formal complaint to Arch-Mage Trebonius."										0	Global ExpMagesGuild > 20						1
join us	Ranis Athrys	"The Telvanni's name is Llarar Bereloth. He's in Sulipund. If you can't convince him to join, kill him. While you're there, collect the guild dues from Manwe. She is in Punabi, nearby."	Journal MG_JoinUs 10							Mages Guild	Journeyman	30							1
join us	Ranis Athrys	"It's not hard, %PCRank. Just go to Sulipund and convince Llarar Bereloth to join. If you can't convince him, kill him. And don't forget to pay Manwe a visit in Punabi."										30				Journal MG_JoinUs >= 10			1
join us	Ranis Athrys	"Good work, %PCName. Maybe he'll give us some info on the Telvanni. I suppose I should find something to give you for your efforts... Here, take these spare potions. And did you get Manwe's guild dues?"	"Journal MG_JoinUs 100
Player->AddItem p_restore_magicka_q 4
ModPCFacRep 5 ""Mages Guild""
ModDisposition 10"									30				Journal MG_JoinUs >= 30			1
join us	Ranis Athrys	"Good work, %PCName. Maybe he'll give us some info on the Telvanni. I suppose I should find something to give you for your efforts... Here, take these spare potions."	"Journal MG_JoinUs 100
Player->AddItem p_restore_magicka_q 4
ModPCFacRep 5 ""Mages Guild""
ModDisposition 10"									30				Journal MG_JoinUs >= 30	Journal MG_PayDues >= 100		1
join us	Ranis Athrys	"It's too bad you had to kill him, %PCRank, but we can't let anyone sell magic services without the sanction of the Mages Guild. I have a few potions for you. Did you get Manwe's guild dues while you were there?"	"Journal MG_JoinUs 100
Player->AddItem p_restore_magicka_q 2
ModPCFacRep 5 ""Mages Guild""
ModDisposition 5"									30				Journal MG_JoinUs >= 10		Dead llarar Bereloth >= 1	1
join us	Ranis Athrys	"It's too bad you had to kill him, %PCRank, but we can't let anyone sell magic services without the sanction of the Mages Guild. I have a few potions for you."	"Journal MG_JoinUs 100
Player->AddItem p_restore_magicka_q 2
ModPCFacRep 5 ""Mages Guild""
ModDisposition 5"									30				Journal MG_JoinUs >= 10	Journal MG_PayDues >= 100	Dead llarar Bereloth >= 1	1
join us	Llarar Bereloth	Do I look like a fool? Collect your dues from someone else. Or at least give me a reason to listen to your drivel.										0				Journal MG_JoinUs >= 10			1
join us	Llarar Bereloth	What is it now? I already said I would join the Mages Guild next time I'm in Balmora.										0				Journal MG_JoinUs >= 30			1
join us	Llarar Bereloth	"Yes, I am a member now. Just leave me to my research."										0				Journal MG_JoinUs >= 100			1
join us	Llarar Bereloth	"If I agree to join, will you leave me to my research? Fine, then. I will join the Mages Guild next time I'm in Balmora."	Journal MG_JoinUs 30									70				Journal MG_JoinUs >= 10			1
joining Great Houses	Artisa Arelas	"Outlanders may join a Great House. Initially one gains status as an oath-bonded hireling, pledging exclusive loyalty to a given house, but with faithful service and advancement in lower ranks, an outlander may be adopted into a Great House. Adoption and advancement to higher ranks in a Great House requires that a councilor stand as sponsor for the candidate's character and loyalty. Finding a councilor to sponsor an outlander often involves performing a great service for the prospective sponsor."	;noble; savant; bard; bookseller;									30							1
joining Great Houses		"Outlanders may join a Great House. Initially one gains status as an hireling, pledging exclusive loyalty to a given house, but with faithful service and advancement in lower ranks, an outlander may prove his worth."	;noble; savant; bard; bookseller;		Noble							30	Not Local NoLore = 0						73
joining Great Houses		Adoption and advancement to higher ranks in a Great House requires that a councilor stand as sponsor for the candidate's character and loyalty. Finding a councilor to sponsor an outlander often involves performing a great service for the prospective sponsor.	;noble; savant; bard; bookseller;		Noble							30	Global Random100 < 50	Not Local NoLore = 0					73
joining Great Houses		"Outlanders may join a Great House. Initially one gains status as an oath-bonded hireling, pledging exclusive loyalty to a given house, but with faithful service and advancement in lower ranks, an outlander may be adopted into a Great House. Adoption and advancement to higher ranks in a Great House requires that a councilor stand as sponsor for the candidate's character and loyalty. Finding a councilor to sponsor an outlander often involves performing a great service for the prospective sponsor."	;noble; savant; bard; bookseller;		Savant							30	Not Local NoLore = 0						19
Joncis Dalomax	Imsin the Dreamer	"Joncis is being held in Ashurnibibi, a Daedric Ruin on an island northwest of Hla Oad. We cannot afford the ransom. Go there and rescue Joncis Dalomax if he still lives."	Journal IL_RescueKnight 10									0				Journal IL_Smuggler >= 10			1
Joncis Dalomax	Imsin the Dreamer	"I am glad to hear that Joncis is safe. You have my gratitude, %PCName."	"Journal IL_RescueKnight 100
ModPCFacRep 5 ""Imperial Legion""
ModDisposition 15
""joncis dalomax""->disable"									0				Journal IL_RescueKnight >= 50			1
Joncis Dalomax	Imsin the Dreamer	I am glad you rescued him.										0				Journal IL_RescueKnight >= 100			1
Joncis Dalomax	Imsin the Dreamer	"I told you to rescue him, not kill him. This is inexcusable. Joncis would never murder a fellow Knight. I will see that you are expelled for this."	"ModDisposition -25
PCExpell ""Imperial Legion"""									0	Dead joncis dalomax >= 1						1
Joncis Dalomax	Imsin the Dreamer	"Joncis is dead? That is unfortunate. He was not the best of us, but he was kind and honest."	Journal IL_RescueKnight 200									0	Dead joncis dalomax >= 1			Journal IL_RescueKnight = 0			1
Joncis Dalomax	Imsin the Dreamer	"You have been expelled from the Legions, %PCName. You need to make amends."										0	Function PC Expelled = 1						1
Joncis Dalomax	Imsin the Dreamer	"You've been expelled, but maybe you can join the Imperial Legion again."										0	Function PC Expelled = 1						1
J'Saddha	Sadal Doren	"Yes, if you see him, please tell me where he is."	"Choice ""Truth: He is by the Daedric ruin."" 1 ""Lie: He left town."" 2"									0							1
J'Saddha	Sadal Doren	"Now that he's dead, I can buy some new equipment, take a ship to the mainland, strike out on my own. There's need for mercenaries in the Empire, I hear."										0	Dead j_saddha > 0						1
J'Saddha	Garyn Girith	"There's good money for the one who kills him. If you see him, let me know."	"Choice ""Truth: He is by the Daedric ruin."" 1 ""Lie: He left town."" 2"									0							1
J'Saddha	Garyn Girith	He's dead now and our job here is over.										0	Dead j_saddha > 0						1
J'Saddha	Galyn Arvel	He is hiding in some Daedric ruins east of here. Find him and escort him back to town. Make sure the slavehunters do not see him.										30				Journal HH_TwinLamps1 >= 5			1
J'Saddha	Galyn Arvel	Thank you for bringing him here. He will have a better life back in his native land. You should report back to Ilmeni Dren that the slave has arrived safely.										30				Journal HH_TwinLamps1 >= 70			1
J'Saddha	Galyn Arvel	We have taken him to friends on the mainland. He will return to his homeland.										30				Journal HH_TwinLamps1 >= 100			1
J'Saddha	Anes Hlaren	"Yes, that dirty little Khajiit better be good at hiding. Have you seen him?"	"Choice ""Truth: He is by the Daedric ruin."" 1 ""Lie: He left town."" 2"									0							1
J'Saddha	Anes Hlaren	The bounty on J'Saddha will keep me in wine and women for a month!										0	Dead j_saddha > 0						1
J'Saddha		"Right. Sure. ""He left town."" I can't believe you thought I was that stupid. I don't like you, %PCRace. You better stay out of this."	"Set toldSlavehunter to -1
ModDisposition -10"									0	Function Choice = 2						3041
J'Saddha		"I'll take a look over there. Thank you, %PCName."	"AiTravel -82056 123879 1393 0
Set toldSlavehunter to 1"									0	Function Choice = 1						3041
J'Saddha		You said he left town. There's no reason for me to stick around here.										0	Local toldSlavehunter = 2						3
J'Saddha		"I'm going to look around the ruins, like you said."										0	Local toldSlavehunter = 1						3
J'Saddha		"You lied to me once, %PCName. I don't care what you say about J'Saddha, I'm staying right here."										0	Local toldSlavehunter = -1						3
J'Saddha		"No idea where he went? Damn. He's probably halfway to the mainland by now... Thanks, %PCName. I'd best start looking for the next slave on my list, then."	"AiTravel -86635 123184 755 0
Set toldSlavehunter to 2"									60	Function Choice = 2						3041
Juicedaw Feather Ring	Nar gro-Shagramph	I don't got any ring. I don't know what you're talking about.										0							1
Juicedaw Feather Ring	Nar gro-Shagramph	I gave you the ring. You lose it already?										0				Journal FG_DebtOrc >= 50			1
Juicedaw Feather Ring	Nar gro-Shagramph	Fine. Take it. Never liked the stupid ring anyway.	"Journal FG_DebtOrc 50
RemoveItem ""juicedaw ring"" 1
Player->AddItem ""juicedaw ring"" 1"									60							1
Juicedaw Feather Ring	Lorbumol gro-Aglakh	"Nar gro-Shagramph said he'd get a Juicedaw Feather Ring for our client. Nar says he doesn't have the ring, but he's a liar. Find him in the Hlaalu Canton Plaza and bring me that ring."	Journal FG_DebtOrc 10									0							1
Juicedaw Feather Ring	Lorbumol gro-Aglakh	Just go to the Hlaalu Canton Plaza and get me the ring from Nar gro-Shagramph.										0	Journal FG_DebtOrc = 10						1
Juicedaw Feather Ring	Lorbumol gro-Aglakh	You have the ring? Good. Give me the ring and I'll get your pay.	"Choice ""Give him the ring."" 1 ""Keep the ring."" 2"									0	Item juicedaw ring > 0						1
Juicedaw Feather Ring	Lorbumol gro-Aglakh	"What? Nar's already dead? Well, serves him right. You want more orders, I got 'em."	Journal FG_DebtOrc 200									0	Dead nar gro-shagramph > 0			Journal FG_DebtOrc = 0			1
Juicedaw Feather Ring	Lorbumol gro-Aglakh	"Nar's dead? I like your style, %PCRace. Give me the ring and I'll get your pay."	"Choice ""Give him the ring."" 1 ""Keep the ring."" 2"									0	Item juicedaw ring > 0	Dead nar gro-shagramph > 0					1
Juicedaw Feather Ring	Lorbumol gro-Aglakh	"Don't make me mad, %PCRank. Just hand the ring over."	ModDisposition -10									0	Function Choice = 2						1
Juicedaw Feather Ring	Lorbumol gro-Aglakh	"Here's 100 septims, %PCRank. Easy money. You want more orders, I got them."	"Journal FG_DebtOrc 100
Player->AddItem Gold_001 100
Player->RemoveItem ""juicedaw ring"" 1
AddItem ""juicedaw ring"" 1
ModPCFacRep 5 ""Fighters Guild""
ModDisposition 10"									0	Function Choice = 1						1
Juicedaw Feather Ring	Lorbumol gro-Aglakh	Nar gro-Shagramph learned his lesson.										0				Journal FG_DebtOrc >= 100			1
Juicedaw Feather Ring	Lorbumol gro-Aglakh	"You've been expelled, and I don't have to talk to you about any contracts."										0	Function PC Expelled = 1						1
Julianos		"Julianos, God of Wisdom and Logic, is the deity of literature, law, history, sorcery, enchantment, and alchemy. Monastic orders founded by Tiber Septim and dedicated to Julianos are the keepers of the Elder Scrolls."	;Imperial cult priests; monks; healers;		Priest Service			Imperial Cult				30							5
Julianos		"Julianos, God of Wisdom and Logic, is the deity of literature, law, history, sorcery, enchantment, and alchemy. Monastic orders founded by Tiber Septim and dedicated to Julianos are the keepers of the Elder Scrolls."	;Imperial cult priests; monks; healers;		Healer Service			Imperial Cult				30							4
Julianos		"Julianos, God of Wisdom and Logic, is the deity of literature, law, history, sorcery, enchantment, and alchemy. Monastic orders founded by Tiber Septim and dedicated to Julianos are the keepers of the Elder Scrolls."	;Imperial cult priests; monks; healers;		Priest			Imperial Cult				30							2
Julianos		"Julianos, God of Wisdom and Logic, is the deity of literature, law, history, sorcery, enchantment, and alchemy. Monastic orders founded by Tiber Septim and dedicated to Julianos are the keepers of the Elder Scrolls."	;Imperial cult priests; monks; healers;		Monk			Imperial Cult				30							2
Julianos		"Julianos, God of Wisdom and Logic, is the deity of literature, law, history, sorcery, enchantment, and alchemy. Monastic orders founded by Tiber Septim and dedicated to Julianos are the keepers of the Elder Scrolls."	;Imperial cult priests; monks; healers;		Monk Service			Imperial Cult				30							2
Julianos		"Julianos, God of Wisdom and Logic, is the deity of literature, law, history, sorcery, enchantment, and alchemy. Monastic orders founded by Tiber Septim and dedicated to Julianos are the keepers of the Elder Scrolls."	;Imperial cult priests; monks; healers;		Healer			Imperial Cult				30							1
Julielle's amulet	Okur	"It is nothing but a common amulet, worth little. But it bears an inscription that shows it belongs to Julielle Aumine. She says that the smugglers burned her body and scattered the ashes. Perhaps that is why her spirit is so restless, and why her amulet is so important to her."										0							1
Julielle's amulet	Okur	I will return it to her husband as soon as possible.										0							1
justice	ordinator_high fane	No foul deed goes unpunished. No wickedness goes unseen.										0							1
Justice Offices	Frald the White	"They are in the Hall of Justice, in Vivec."										20							1
Justice Offices		They are in the Hall of Justice here in Vivec.					Vivec					30	Not Local NoLore = 0						316
Justice Offices		"Yes, you have found them."					"Vivec, Justice Offices"					30							4
Justice Offices		They are on the north end.					"Vivec, Hall of Justice"					30							2
kagouti	Gudling the Rascal	"The  kagouti is a large, aggressive, dangerous, short-tailed bipedal creature with huge tusks. Kagouti hide is made into leather and used in clothing and household goods."	;hunter									30							1
kagouti	Edras Oril	"Yes, good thing you were able to take care of the situation with them. Although it might have been interesting to continue to study their habits. Did I tell you about how territorial they are? Fascinating, actually. You see, the dominant male tends to.... What's that? Oh, perhaps another time, then."										0	Journal MV_StrayedPilgrim >= 100						1
kagouti	Edras Oril	"You've killed the kagouti! I thought that might have been the case. I could no longer hear their calls anymore. You know... the kagouti have a very distinctive call. One type of vocalization you'll hear is used for mating, another for territorial disputes. And the coloration on them is beautiful! The one who chased me here was a real ripper! Well, I could go on all day about this. I'll just follow you back to Thoronor now."	"Journal ""MV_StrayedPilgrim"" 48
""Edras Oril""->AiFollow Player 0,17153,-30966,795,0"									0	Dead kagouti_mating >= 2	Journal MV_StrayedPilgrim > 30	Journal MV_StrayedPilgrim < 90				1
kagouti	Edras Oril	"Oh, I can still hear them out there. I think I'll stay put. And take notes, of course. Have you noticed the various vocalizations they make? And the posturing is quite fascinating...."	Goodbye									0	Dead kagouti_mating < 2	Journal MV_StrayedPilgrim > 30	Journal MV_StrayedPilgrim < 100				1
kagouti	Edras Oril	"Magnificent beasts, aren't they. Truly gorgeous creatures!"										0		Journal MV_StrayedPilgrim >= 90					1
kagouti	Briring	"The  kagouti is a large, aggressive, dangerous, short-tailed bipedal creature with huge tusks. Kagouti hide is made into leather and used in clothing and household goods."	;barbarian									30							1
Kagouti den	Theldyn Virith	"A den of Kagouti have been attacking travelers just south of the Ouada Samsi. Find this Kagouti den, kill the pack leader, and report back to me."	Journal HR_Kagouti 10									0							1
Kagouti den	Theldyn Virith	"Good work, %PCName. We need to keep the trade routes running, even with all that's going on."	"Journal HR_Kagouti 100
ModPCFacRep 5 ""Redoran""
ModDisposition 10"									0						Dead kagouti_hrk >= 1	1
Kagouti den	Theldyn Virith	"Well, I guess the Kagouti you already killed near there are the ones that were attacking travelers. If I hear about any more attacks I'll let you know."	"Journal HR_Kagouti 100
ModPCFacRep 5 ""Redoran""
ModDisposition 10"									0				Journal HR_Kagouti = 0		Dead kagouti_hrk >= 1	1
Kagouti den	Theldyn Virith	"I haven't heard about any more trouble along the caravan track, %PCName."										0				Journal HR_Kagouti >= 100			1
kagouti hide	Tendris Vedran	Kagouti hide is the skin of the wild kagouti. The hide is made into leather and used in clothing and household goods.	;alchemist									30	Not Local NoLore = 0						1
kagouti hide	Anarenen	Kagouti hide is the skin of the wild kagouti. The hide is made into leather and used in clothing and household goods.	;alchemist									30	Not Local NoLore = 0						1
Kagrenac's enchantments	Yagrum Bagarn	Let me be clear. It is better that Kagrenac's work be lost forever. Perhaps I could recreate his work. But I wouldn't. Perhaps I could rediscover the principles of Kagrenac's tools that permit them to draw power from Lorkhan's Heart. But I wouldn't. That tale is finished. Forever.	"; Yagrum Bagarn; Journal ""C3_DestroyDagoth"" >= 50"									0	Journal C3_DestroyDagoth >= 50						1
Kagrenac's Journals	Yagrum Bagarn	"Kagrenac recorded every step in his manufacture and testing of enchanted items. His journals will record any modifications or enhancements made to his original designs. I don't know where the journals might be. I am fairly sure they haven't been discovered, or Divayth Fyr would have heard, and would have told me. That suggests they remain to be discovered in some Dwemer ruin here on Vvardenfell."	";Yagrum Bagarn; 
Journal CX_BackPath 10"									0							1
Kagrenac's Planbook	Yagrum Bagarn	"Kagrenac carefully planned all his projects in advance. His planbook will have all his original designs. I don't know where the planbook might be. I am fairly sure it hasn't been discovered, or Divayth Fyr would have heard, and would have told me. That suggests it remains to be discovered in some Dwemer ruin here on Vvardenfell."	";Yagrum Bagarn; 
Journal CX_BackPath 5"									0							1
Kagrenac's Tools	Nibani Maesa	"In The Lost Prophecy, 'star-blessed hand wields thrice-cursed blade.' Gilvas Barelo has told you of Kagrenac's Tools, the enchanted devices the Tribunal use to steal power from Lorkhan's heart. One of these tools is the blade Keening. Your star-blessed hand must wield Keening. If Vivec has this blade, it is your fate to take this blade from him."										0	Journal B8_MeetVivec < 50						1
Karpal	Manirai	"Karpal is very stupid, but very strong. I have seen him slay a beast with a single blow. Keep him at a distance, or he will crush you. He is always at Ulath-Pal's side."	"; Manirai; Journal ""B4_KillWarLovers"" >= 5;"									0	Journal B4_KillWarLovers >= 5						1
Karrod	Ra'tesh	Mmmm...the big Redguard. Ra'Tesh serves the brawny man his brandy almost every night. Ra'Tesh hears you are to duel him tomorrow. Ra'Tesh is sorry he will be losing a new customer.										0							1
Karrod	Ra'tesh	Rumor says you were able to best Karrod. Ra'Tesh has heard he was not badly damaged. This is a good thing.										0	Journal TR_Champion >= 80	Dead karrod = 0					1
Karrod	Ra'tesh	Ra'Tesh knows the beautiful Karrod is dead. Ra'Tesh thinks you had something to do with it. You are a very bad person.	"ModDisposition -10
Goodbye"									0		Dead karrod > 0					1
Karrod	Plitinius Mero	"Best fighter I've ever seen, and I've seen the best in Tamriel. Hell with a sword, deadly with his bare hands. Shrugs off most attacks like they were beestings. A good fellow, though. Doesn't speak, but you can tell by looking in his eyes. Can drink most of my men under the table, too! Take care with him, %PCName. If you haven't already, you might speak with the Lady Barenziah about him. She's spent some time in his company."										0	Journal TR_Champion < 70	Journal TR_Champion >= 10					1
Karrod	Plitinius Mero	I heard you defeated him! Amazing!										0		Journal TR_Champion >= 80					1
Karrod	King Hlaalu Helseth	"I met him many years ago, a deaf and dumb child wandering the streets of Wayrest. The boy actually had the audacity to try and rob my stepsister, Elysana. I marveled at his courage, and took him into my employ. When a dog has been beaten, %PCName, it will lick the hand of one who feeds it even the most meager of scraps. Now he is my most loyal of servants, and one of my most deadly. I wish for you to fight my champion."	Journal TR_Champion 10									0	Journal TR_Champion < 10						1
Karrod	King Hlaalu Helseth	"The finest fighter I have ever known, as you will soon learn."	Journal TR_Champion 10									0	Journal TR_Champion >= 10	Journal TR_Champion < 80					1
Karrod	King Hlaalu Helseth	"I'm amazed you were able to defeat him. There may be the stuff of greatness in you, %PCName."										0	Journal TR_Champion >= 70	Global KarrodBeaten > 0					1
Karrod	King Hlaalu Helseth	"I'm amazed you were able to defeat him. There may be the stuff of greatness in you, %PCName."										0	Journal TR_Champion >= 80						1
Karrod	King Hlaalu Helseth	"My champion is dead, and you are to blame. Guards!"	"Set KingHit to 1
Goodbye"									0	Dead karrod > 0						1
Karrod	Karrod	"I am Karrod, Champion of King Hlaalu Helseth, and eternal friend to you, %PCName."										0	Journal TR_Champion >= 80						1
Karrod	Barenziah	"As fierce a warrior as I have ever seen, and completely loyal to my son. You'll often find him at the Winged Guar, enjoying a Cyrodiilic Brandy. It will be difficult for you to defeat this man in combat, %PCName. I wish you luck."	Journal TR_Champion 30									0	Journal TR_Champion >= 20						1
Karrod	Barenziah	"He is a dangerous man, but could be a powerful ally."										0	Journal TR_Blade >= 25						1
Karrod	Barenziah	"He is mute, %PCName. None have ever heard him utter a word. And the only way to get near him is in battle. You will need to convince Helseth to let you duel his champion. Speak with my son...perhaps it can be arranged."	Journal TR_Blade 25									0	Journal TR_Blade < 25	Journal TR_Champion = 0					1
Karrod	Barenziah	"So you have defeated the Redguard? I am impressed, %PCName. He is a truly powerful adversary. I can only imagine my son's surprise!"										0	Journal TR_Champion >= 80	Journal TR_Blade = 0					1
Karrod	Barenziah	"You have already defeated him in battle, %PCName, and I have heard that he actually spoke to you. You are full of surprises. He may be willing to speak with you about this blade you seek. I wish you luck."	Journal TR_Blade 30									0	Journal TR_Blade < 25	Journal TR_Champion >= 100	Journal TR_Blade >= 20				1
Karrod	Barenziah	The Redguard had a piece of the blade! Excellent.										0	Journal TR_Champion >= 80	Item bladepiece_01 > 0					1
Karrod		"I thought I saw him headed over to the Winged Guar. He goes there most nights to have a few bottles of brandy. Tough fellow, that one."						Royal Guard				80	Journal TR_Champion >= 30	Journal TR_Champion < 70					12
Karstangz-Bcharn	Almalexia	"Loosely translated: the Weather Witch. At its height, the Dwemer civilization was masterful in the use of machinery. In a time of drought, Dwemer scholars were commissioned to create a machine that would bring rain to their lands. They created the Karstangz-Bcharn. Its existence was little more than a myth until recently, when the ruins opened beneath my city. I wish for you to activate the machine, make it to create ashstorms in Mournhold. Then, these heretics will know the power of Almalexia!"										0	Journal TR_ShowPower < 80						1
Karstangz-Bcharn	Almalexia	Go. Take the Dwemer Coherer and restart the machine. I will have ashstorms in Mournhold!										0	Journal TR_ShowPower = 80						1
Karstangz-Bcharn	Almalexia	"I see you have restarted the machine, but this is not what I asked for! This weather is not uncommon in the city. Only an ashstorm will show these people my true power!"										0	Global MournWeather != 7	Journal TR_ShowPower >= 90	Journal TR_ShowPower < 100				1
Karstangz-Bcharn	Almalexia	"Well done, %PCName. This is the effect I was looking for! Ashstorms in Mournhold! My magic will prevent anyone from further tampering with this machine. You will, of course, keep silent about this. My powers are a bit drained, mortal...they are not gone. My ordinators will take care of the remains of this End of Times cult and their leader. You have done well."	Journal TR_ShowPower 100									0	Journal TR_ShowPower = 95	Global MournWeather = 7					1
Karstangz-Bcharn	Almalexia	It will remain active until I decide otherwise. The ashstorms will continue in Mournhold until I feel that these people have grown to appreciate all I do for them.										0	Journal TR_ShowPower = 100						1
katana	Garothmuk gro-Muzgub	"Elegant and efficient, the Akaviri katana is too expensive and sophisticated a weapon to be popular with the Legions or hero-adventurers, but well-heeled nobles, collectors, and swordmasters prize the blade for its superior balance and effectiveness."										30							1
Keening	Dagoth Odros	"It is well hidden. %PCName. Even if I should fall, you'll never find it. But if you choose to serve, perhaps Lord Dagoth might even consent to grant you the use of it. Surely, by coming so far, you have drawn his discerning eye, and earned his favor. Be reasonable, %PCName. Why risk blood and life for that which might be won by words and service?"	;Dagoth Odros; thief									0							1
keep me from my task	draugr_aesliip	"I have been in this cave for many centuries. The draugr you met in this place are not my kin. Mindless creatures, driven only by desire for living flesh. My story is quite different."										0	Journal BM_Draugr >= 40	Journal BM_Draugr < 60					1
keep me from my task	draugr_aesliip	Nothing must keep me from it.										0	Journal BM_Draugr >= 60						1
keep me healthy	Calvus Horatius	"Use a 'Heal Other' spell to heal my wounds. You can give me healing potions, but I won't use them except when I'm in combat. I'll rest when you rest, and restore my health and fatigue when you rest. The bottom line is that I have to depend on you to keep me alive. But you'll regret it if your faithful mercenary dies because of your carelessness and neglect... not to mention how disappointed I'll be."										0							1
keep me healthy	Calvus Horatius	"My injuries are serious. Use a 'Heal Other' spell to heal my wounds, or you'll be losing me -- permanently. Or rest, and give me a chance to rest, too, and restore my health."										0	Function Health Percent < 50	Local companion = 1					1
keep me healthy	Calvus Horatius	"My injuries are VERY serious. Use a 'Heal Other' spell to heal my wounds, or you'll be losing me -- permanently. Or rest, and give me a chance to rest, too, and restore my health."										0	Function Health Percent < 25	Local companion = 1					1
Khajiit	Ra'gruzgob	That's right. Ra'Gruzgob the Khajiit. How do you like my tail?	"Choice ""Uh..."" 1 ""Looks fine"" 2"									0							1
Khajiit	Ra'gruzgob	"Hey, Ra'Gruzgob likes you."	"Journal MS_RaGruzgob 10
ModDisposition 10"									0	Function Choice = 2						1
Khajiit	Ra'gruzgob	What? You never seen a Khajiit before?	ModDisposition -10									0	Function Choice = 1						1
Khajiit	Ra'gruzgob	"Hey, Ra'Gruzgob likes you. Maybe Ra'Gruzgob tells you a little secret."	"Journal MS_RaGruzgob 10
ModDisposition 10"									70	Function Choice = 2						1
Khajiit	Jobasha	"We are from the deserts and forests of Elsweyr. There are many Khajiit, but only the small, agile Suthay-raht are common here in Vvardenfell. When people think of Khajiit, they think of thieves. Perhaps because it is hard for us to understand ""property."""	;Dunmer;									30	Function Same Race = 0						1
Khajiit	Artisa Arelas	"The Khajiit are the cat people of the province of Elsweyr. Though the race has a variety of sub-types, each with different forms and habits, only the smooth, quick, agile Suthay-raht are encountered in Vvardenfell. When most people think of Suthay-raht, they think of thieves -- with good reason, since many Suthay-raht are cunning, acquisitive, and slow to embrace the sanctity of personal property. But the speed, agility, and bold spirit of the Suthay-raht also make them gifted traders and adventurers."	;Dunmer;									30							1
Khajiit	Ahnassi	"Yes, Ahnassi is %Race. And %PCName is %PCRace. What does it matter? We are all outlanders in this place."										0							1
Khajiit	Ahnassi	"Yes, Ahnassi is %Race. And %PCName is %PCRace. What does it matter? You are not one of these race-hating natives, are you?"										0	Global PCRace = 3						1
Khajiit	Ahnassi	"Yes, Ahnassi is %Race. And %PCName is %PCRace. This suits Ahnassi just fine."										0	Function PC Agility >= 45						1
Khajiit		"Suthay-raht make good jumpers and sneakers, but not good warriors like the Cathay-raht."	; Khajiit ;	Khajiit								30	Not Local NoLore = 0						124
Khajiit		"Some Khajiit are thieves, others are very good thieves."	; Khajiit ;	Khajiit								30	Not Local NoLore = 0	Global Random100 < 87					124
Khajiit		Suthay-raht prefer claws to weapons. Fast and always ready.	; Khajiit ;	Khajiit								30	Not Local NoLore = 0	Global Random100 < 75					124
Khajiit		"Khajiit love sweets, especially the Moon Sugar."	; Khajiit ;	Khajiit								30	Not Local NoLore = 0	Global Random100 < 62					124
Khajiit		"In Vvardenfell Khajiit are all Suthay-raht like me -- smart, quick, and agile."	; Khajiit ;	Khajiit								30	Not Local NoLore = 0	Global Random100 < 50					124
Khajiit		Khajiit wear many skins from the smooth-skin Ohmes to the fat-fur Senche-raht.	; Khajiit ;	Khajiit								30	Not Local NoLore = 0	Global Random100 < 37					124
Khajiit		"Khajiit love Emperor very much, think of him often."	; Khajiit ;	Khajiit								30	Not Local NoLore = 0	Global Random100 < 25					124
Khajiit		Proud Khajiit come from the deserts of Elsweyr.	; Khajiit ;	Khajiit								30	Not Local NoLore = 0	Global Random100 < 12					124
Khajiit		"The Khajiit are savage half-men of the southern deserts and jungles. They are ignorant and superstitious, but they are clever and dangerous. Our fathers  used to keep them as slaves, but they are sneaky and untrustworthy. The settled people still keep them as slaves to feed them and keep their great houses clean."	; Ashlanders					Ashlanders				30	Not Local NoLore = 0						75
Khajiit		"Khajiit are clever animals, and useful servants when trained from early youth, and so long as they are kept away from skooma. They are compulsive thieves and liars, lamentable traits that can be amended by stern punishment. By Imperial law, free Khajiit have the rights of citizens. Now there are Khajiit thieves everywhere."	;Dunmer;	Dark Elf	Noble							30	Global PCRace != 6	Not Local NoLore = 0					58
Khajiit		"The Khajiit are the cat people of the province of Elsweyr. Though the race has a variety of sub-types, each with different forms and habits, only the smooth, quick, agile Suthay-raht are encountered in Vvardenfell. When most people think of Suthay-raht, they think of thieves -- with good reason, since many Suthay-raht are cunning, acquisitive, and slow to embrace the sanctity of personal property. But the speed, agility, and bold spirit of the Suthay-raht also make them gifted traders and adventurers."	;Dunmer;		Savant							30	Global PCRace != 6	Not Local NoLore = 0					19
Kharag gro-Khar	Farvyn Oreyn	"Who? Oh, the orc. I'm sure I don't know...all right, stranger. It's all true. Do you think it's easy carrying on this kind of family name? Everyone expects a lot, you know. Of course, it does have its benefits--the adoration of everyone, the Imperial stipend. Why have you sought me out, then?"	"Journal ""DA_Malacath"" 50
Choice ""I come on the behest of Malacath to end this lie."" 1 ""I have no wish to trouble you further."" 2"									0							1
Kharag gro-Khar	Farvyn Oreyn	"That is noble of you. However, I'm afraid I can't let someone go around ruining my family's good name. Guards! Silence this fool!"	"""dreynis nothro""->StartCombat Player
""vala herennius""->StartCombat Player"									0	Function Choice = 2	Journal DA_Malacath >= 40					1
Kharag gro-Khar	Farvyn Oreyn	"Well, if that is how it must be. Guards! Kill this fool!"	"""dreynis nothro""->StartCombat Player
""vala herennius""->StartCombat Player"									0	Function Choice = 1	Journal DA_Malacath >= 40					1
Khartag Point	Duma gro-Lag2	"Yup, here we are at Khartag Point. Good place here. Lots of good rocks. Might stay here for a while."	"ShowMap ""Khartag Point"""									0							1
Khartag Point	Duma gro-Lag	"Khartag Point? I tell you, it on coast up north. Great big rock. Named after famous orc hero. He kill himself there. Very famous. Long way down from that rock."	"ShowMap ""Khartag Point"""									0							1
Khartag Point		Glorious Khartag Point! Very famous for orcs. Great hero Khartag who had fought some battle or something died there. Very famous.	"ShowMap ""Khartag Point"""	Orc								0	Not Local NoLore = 0						171
Khartag Point		"Oh, Khartag Point has changed I hear. Now, have to climb up big ugly statue to jump. Still good time, though. Can't wait to see if new statue is as high as rock it carved from."		Orc								0	Journal DA_Boethiah >= 70	Not Local NoLore = 0					171
Khartag Point		"Going to Khartag Point, are you? You'll find that on the western coast not far from Gnaar Mok. Nothing there but a big rock. Don't know why anyone cares about it."	"ShowMap ""Khartag Point"""				Caldera					0	Journal DA_Boethiah >= 50	Not Local NoLore = 0					43
Khartag Point		I've heard there are some changes at Khartag Point. Some daedric statue or other there now. And it was carved by some orc! Imagine that.	"ShowMap ""Khartag Point"""				Caldera					0	Journal DA_Boethiah >= 70	Not Local NoLore = 0					43
Khartag Point		"Yes, that's on the western coast, not far from here. It's a gigantic boulder. Some of the orcs consider it a landmark. Why, I don't know. Some orc or another jumped off on a dare. It didn't end well."	"ShowMap ""Khartag Point"""				Gnaar Mok					0	Not Local NoLore = 0						19
Khartag Point		"Well, I guess the new statue there isn't bad, even for an orc sculptor."					Gnaar Mok					0	Journal DA_Boethiah >= 70	Not Local NoLore = 0					19
Khuul	Kaye	"Khuul is a small village on the northwest coast of Vvardenfell. Silt strider can carry you as far as Gnisis. Then you'll have to travel north on foot, cross-country. The only certain landmarks in the region are the village of Khuul, the Daedric ruins at Ashalmawia southwest of Khuul, and the village of Ald Velothi, on the coast west of both Ashalmawia and Khuul."	"ShowMap Khuul
ShowMap Ashalmawia
ShowMap ""Ald Velothi"""									0							1
Khuul	Artisa Arelas	Khuul is a tiny fishing village on the northern coast of the West Gash.	"ShowMap Khuul
;scout; savant;"									0							1
Khuul		Khuul is a tiny fishing village on the northern coast of the West Gash.	"ShowMap Khuul
;scout; savant;"		Savant							0	Not Local NoLore = 0						19
Khuul		"Khuul is just a fishing village. Not much else here. You can rent a bed at Thongar's Tradehouse. But other than the Daedric ruins to the southwest, there's not much around here worth looking at."	ShowMap Khuul				Khuul					0	Not Local NoLore = 0						14
Khuul		Khuul is a tiny fishing village on the northern coast of the West Gash.	"ShowMap Khuul
;scout; savant;"		Scout		Balmora					0	Not Local NoLore = 0						4
Khuul		Khuul is a tiny fishing village on the northern coast of the West Gash.	"ShowMap Khuul
;scout; savant;"		Scout		Ald Velothi					0	Not Local NoLore = 0						1
Khuul		Khuul is a tiny fishing village on the northern coast of the West Gash.	"ShowMap Khuul
;scout; savant;"		Scout		Gnisis					0	Not Local NoLore = 0						1
kill me	tongue_toad	What? Why would they want me dead?	"Choice ""Just kill him"" 1 ""Talk"" 4"									0							1
kill me	tongue_toad	"The Fighters Guild licks the boots of the Camonna Tong. You wouldn't kill a brother thief, would you? Would you let me leave town and tell the Fighters Guild that I fled?"	"Choice ""Just kill him"" 1 ""Let him leave town"" 3"							Thieves Guild		0							1
kill me	tongue_toad	What if I were to leave town? Would you let me go and report that I have fled?	"Choice ""Let him leave town"" 3 ""Just kill him"" 1"									0	Function Choice = 4						1
kill me	tongue_toad	"Thank you, %PCName. I will leave soon. May Stendarr watch over you."	Journal FG_TongueToad 70									0	Function Choice = 3						1
kill me	tongue_toad	What are you doing?!	Goodbye									0	Function Choice = 1						1
kill me	tongue_toad	"Don't worry about me, soft-skin. Report back to the Fighters Guild. If I have to, I'll just *swim* to the mainland."										0				Journal FG_TongueToad >= 70			1
kill me	tongue_toad	"Don't worry about me, %PCName. Just report back to the Fighter's Guild. If I must, I'll *swim* back to our home. I have friends in the Twin Lamps who can help."										0	Function Same Race = 1			Journal FG_TongueToad >= 70			1
killed by your kind	Sinyaramen	"A few have been. The most recent was Vilandon, my grandfather. Perhaps that ring was his."	"Journal ""VA_VampChild"" 80"									0	Journal VA_VampChild = 70	Function PC Vampire = 1					1
killing and murder	Dumbuk gro-Bolak	"According to Imperial custom, killing is justifiable in war, self-defense, defense of property, and affairs of honor. Other killings are murder, and punishable by fines and compensation, or by punitive labor. Local custom also permits killing in House Wars sanctioned by the state. Outlaws have no rights, and may be killed without scandal or sanction. Guards may use deadly force in the line of duty."	;knights									30	Not Local NoLore = 0						1
killing and murder		"By House Redoran custom, killing is justified in war, self-defense, defense of property, affairs of honor, and House Wars affairs. Other killings are foul murder, and punishable by fines, hard labor, or writ of assassination."	; [Redoran]					Redoran				0	Not Local NoLore = 0						122
killing and murder		"Justifiable but unnecessary or cruel killing is scandalous, and grounds for sanction or expulsion."	; [Redoran]					Redoran				0	Not Local NoLore = 0						122
killing and murder		An opponent who yields may not be slain honorably.	; [Redoran]					Redoran				0	Not Local NoLore = 0						122
killing and murder		"According to the unwritten Code of the Thieves Guild, killing is always inefficient, inelegant, and counter-productive."	; [Thieves Guild]					Thieves Guild				0	Not Local NoLore = 0						55
killing and murder		"A reputation for respecting life is good for business, and the Thieves Guild is very sensitive to public opinion."	; [Thieves Guild]					Thieves Guild				0	Global Random100 < 66	Not Local NoLore = 0					55
killing and murder		Unnecessary killing may be grounds for expulsion from the Guild.	; [Thieves Guild]					Thieves Guild				0	Global Random100 < 33	Not Local NoLore = 0					55
killing and murder		"By House Hlaalu law and custom, killing is justifiable in war, self-defense, defense of property, affairs of honor, and House Wars affairs under the sanction of the state. Other killings are foul murder and punishable by compensation, punitive labor, or, in sanctioned House Wars affairs, by writ of assassination. Justifiable but unnecessary or cruel killing is scandalous but legal. A cynical acceptable of abuse of power by the rich and powerful is a feature of Hlaalu philosophy."	; [Hlaalu]					Hlaalu	House Cousin			0	Not Local NoLore = 0						31
killing and murder		"Killing is justifiable when you can get away with it, and it serves your purposes."	; [Cammona Tong]					Camonna Tong				0	Not Local NoLore = 0						30
killing and murder		"Killing is useful to educate and intimidate others, especially when brutal, cruel, and arbitrary."	; [Cammona Tong]					Camonna Tong				0	Global Random100 < 66	Not Local NoLore = 0					30
killing and murder		"Killing is neither sinful nor dishonorable, but may be imprudent or wasteful."	; [Cammona Tong]					Camonna Tong				0	Global Random100 < 33	Not Local NoLore = 0					30
killing and murder		"According to Telvanni custom, killing is justifiable on any practical grounds -- in particular, justifiable if you can get away with it, and it serves your purposes. Killing is neither sinful nor dishonorable. Telvanni abide by Imperial law only so far as it is enforced. No Imperial guards or Legion garrisons are found in most Telvanni settlements."	; [Telvanni]					Telvanni	Mouth			0	Not Local NoLore = 0						27
killing and murder		"According Morag Tong custom, killing civilians is scandalous, and grounds for expulsion."	;[Morag Tong]					Morag Tong				0	Not Local NoLore = 0						27
killing and murder		"For the Morag Tong, killing anyone but a victim marked by writ is dishonorable, a sign of incompetence and disrespect for the Tong, and grounds for sanction or expulsion."	;[Morag Tong]					Morag Tong				0	Not Local NoLore = 0						27
killing and murder		Killing a victim marked by a writ is sacred and honorable.	;[Morag Tong]					Morag Tong				0	Not Local NoLore = 0						27
killing and murder		"Killing is justifiable in war, self-defense, defense of property, affairs of honor, Great House affairs under the sanction of the state, and affairs of heresy. Other killings are foul murder, and punishable by compensation, punitive labor, or, in sanctioned House Wars affairs, by writ of assassination."	"; [Tribunal Temple; 
Choice ""Continue"" 1"		Priest Service			Temple				0	Not Local NoLore = 0						11
killing and murder		"Justifiable but unnecessary or cruel killing is sinful, punishable by Temple courts, but not illegal under Imperial law. The justice of killing heretics is a source of bitter controversy among contemporary Temple authorities. Killing heretics is against Imperial law, but not dishonorable or scandalous."	; [Tribunal Temple; CHOICE 1		Priest Service			Temple				0	Function Choice = 1	Not Local NoLore = 0					11
killing and murder		"Killing is justifiable in war, self-defense, defense of property, affairs of honor, Great House affairs under the sanction of the state, and affairs of heresy. Other killings are foul murder, and punishable by compensation, punitive labor, or, in sanctioned House Wars affairs, by writ of assassination."	"; [Tribunal Temple; 
Choice ""Continue"" 1"		Priest			Temple				0	Not Local NoLore = 0						4
killing and murder		"Justifiable but unnecessary or cruel killing is sinful, punishable by Temple courts, but not illegal under Imperial law. The justice of killing heretics is a source of bitter controversy among contemporary Temple authorities. Killing heretics is against Imperial law, but not dishonorable or scandalous."	; [Tribunal Temple; CHOICE 1		Priest			Temple				0	Function Choice = 1	Not Local NoLore = 0					4
killing and murder		"According to Imperial custom, killing is justifiable in war, self-defense, defense of property, and affairs of honor. Other killings are murder, and punishable by fines and compensation, or by punitive labor."	;knights		Priest Service			Imperial Cult				30	Not Local NoLore = 0						5
killing and murder		Local custom permits killing in House Wars when sanctioned by the state.	;knights		Priest Service			Imperial Cult				30	Global Random100 < 66	Not Local NoLore = 0					5
killing and murder		"Outlaws have no rights, and may be killed without scandal or sanction. Guards may use deadly force in the line of duty."	;knights		Priest Service			Imperial Cult				30	Global Random100 < 33	Not Local NoLore = 0					5
killing and murder		"According to Imperial custom, killing is justifiable in war, self-defense, defense of property, and affairs of honor. Other killings are murder, and punishable by fines and compensation, or by punitive labor."	;knights		Knight			Imperial Legion				30	Not Local NoLore = 0						5
killing and murder		Local custom permits killing in House Wars when sanctioned by the state.	;knights		Knight			Imperial Legion				30	Not Local NoLore = 0	Global Random100 < 66					5
killing and murder		"Outlaws have no rights, and may be killed without scandal or sanction. Guards may use deadly force in the line of duty."	;knights		Knight			Imperial Legion				30	Not Local NoLore = 0	Global Random100 < 33					5
killing and murder		"According to Imperial custom, killing is justifiable in war, self-defense, defense of property, and affairs of honor. Other killings are murder, and punishable by fines and compensation, or by punitive labor."	;knights		Priest			Imperial Cult				30	Not Local NoLore = 0						2
killing and murder		Local custom permits killing in House Wars when sanctioned by the state.	;knights		Priest			Imperial Cult				30	Global Random100 < 66	Not Local NoLore = 0					2
killing and murder		"Outlaws have no rights, and may be killed without scandal or sanction. Guards may use deadly force in the line of duty."	;knights		Priest			Imperial Cult				30	Global Random100 < 33	Not Local NoLore = 0					2
kindly Redguard	Unjara	"%Name has heard tales of this. Not far from here, but farther than %Name will ever go."										0	Journal MV_FakeSlave <= 55						1
kindly Redguard	twice_bitten	"To the north and west I have heard, but it is just stories that are told."										0	Journal MV_FakeSlave <= 55						1
kindly Redguard	Tul	"Yes, great one. A Redguard who will help those like me. Perhaps he is nearby."										0	Journal MV_FakeSlave <= 55						1
kindly Redguard	Tsalani	"%Name has heard tales of this. Not far from here, but farther than %Name will ever go."										0	Journal MV_FakeSlave <= 55						1
kindly Redguard	Serer Andrano	The only Redguard I know around here is Sterdecan. He's got a farm to the northwest of here. Just follow the path.	Journal MV_FakeSlave 55									0	Journal MV_FakeSlave <= 55						1
kindly Redguard	Ri'zaadha	"%Name has heard tales of this. Not far from here, but farther than %Name will ever go."										0	Journal MV_FakeSlave <= 55						1
kindly Redguard	morning_clouds	"To the north and west I have heard, but it is just stories that are told."										0	Journal MV_FakeSlave <= 55						1
kindly Redguard	grey_throat	"To the north and west I have heard, but it is just stories that are told."										0	Journal MV_FakeSlave <= 55						1
kindly Redguard	Drolora Salen	The only Redguard I know around here is Sterdecan. He's got a farm to the northwest of here. Just follow the path.	Journal MV_FakeSlave 55									0	Journal MV_FakeSlave <= 55						1
King Llethan's death	Trels Varis	I've presented my views on this subject elsewhere. You're welcome to examine them at your leisure.										0							1
King Llethan's death	Tienius Delitian	Let me know when you've learned the source of the rumors about King Llethan's death.										0							1
King Llethan's death	Tienius Delitian	"So. According to a broadside sheet called 'The Common Tongue', King Helseth poisoned many people in the West, so maybe he poisoned Athyn Llethan. Very interesting. I'd like to see a copy of 'The Common Tongue', if you can bring me one. Thank you. You've done well. But now... we lack sources of information in Almalexia's Temple. Could you help me find a Temple informant?"	Journal TR05_People 100									0	Journal TR05_People >= 50						1
King Llethan's death	Tienius Delitian	"So. According to a broadside sheet called 'The Common Tongue', King Helseth poisoned many people in the West, so maybe he poisoned Athyn Llethan. Very interesting. I'd like to see a copy of 'The Common Tongue', if you can bring me one. Thank you. You've done well. But now... we lack sources of information in Almalexia's Temple. Could you help me find a Temple informant?"	Journal TR05_People 100									0	Journal TR05_People_Ravani >= 1						1
King Llethan's death	Tienius Delitian	"Thank you for bringing me this copy of 'The Common Tongue'. I believe this is indeed the source of the rumors. I see no source or evidence for its speculation -- just vague falsehoods. Thank you. Well done. I'll mention your loyal services and exceptional qualities to King Helseth. And I think we might find you further employment. For example, we lack sources of information in Almalexia's Temple. Could you help me find a Temple informant?"	Journal TR05_People 110									0	Item bk_commontongue >= 1	Journal TR05_People >= 1					1
King Llethan's death	Tienius Delitian	"Thank you for bringing me this copy of 'The Common Tongue'. I believe this is indeed the source of the rumors. I see no source or evidence for its speculation -- just vague falsehoods. Thank you. Well done. I'll mention your loyal services and exceptional qualities to King Helseth. And I think we might find you further employment. For example, we lack sources of information in Almalexia's Temple. Could you help me find a Temple informant?"	Journal TR05_People 110									0	Item bk_commontongue_irano >= 1	Journal TR05_People >= 1					1
King Llethan's death	Tienius Delitian	"You've resolved this matter satisfactorily -- though it would be nice to see a copy of ""The Common Tongue""."										0	Journal TR05_People >= 100						1
King Llethan's death	Tienius Delitian	"Thank you for bringing me this copy of 'The Common Tongue'. I believe this is indeed the source of the rumors. I see no source or evidence for its speculation -- just vague falsehoods. Thank you. Well done. I'll mention your loyal services and exceptional qualities to King Helseth. And I think we might find you further employment. For example, we lack sources of information in Almalexia's Temple. Could you help me find a Temple informant?"	"Journal TR05_People 110
modDisposition 10"									0	Item bk_commontongue >= 1	Journal TR05_People >= 100					1
King Llethan's death	Tienius Delitian	"Thank you for bringing me this copy of 'The Common Tongue'. You found it with Irano's belongings? Interesting. This could well be the source of the rumors. I see no source or evidence for its speculation -- just vague falsehoods. Thank you. Well done. I'll mention your loyal services and exceptional qualities to King Helseth. And I think we might find you further employment. For example, we lack sources of information in Almalexia's Temple. Could you help me find a Temple informant?"	"Journal TR05_People 110
modDisposition 10"									0	Item bk_commontongue_irano >= 1	Journal TR05_People >= 100					1
King Llethan's death	Tienius Delitian	Thank you for bringing me this copy of 'The Common Tongue'. I believe this is indeed the source of the rumors. I see no source or evidence for its speculation -- just vague falsehoods. Thank you. Well done. I'll mention your loyal services and exceptional qualities to King Helseth.	"Journal TR05_People 110
modDisposition 10"									0	Item bk_commontongue >= 1	Journal TR06_Temple >= 1					1
King Llethan's death	Tienius Delitian	Thank you for bringing me this copy of 'The Common Tongue'. You found it with Irano's belongings? Interesting. This could well be the source of the rumors. I see no source or evidence for its speculation -- just vague falsehoods. Thank you. Well done. I'll mention your loyal services and exceptional qualities to King Helseth.	"Journal TR05_People 110
modDisposition 10"									0	Item bk_commontongue_irano >= 1	Journal TR06_Temple >= 1					1
King Llethan's death	Tienius Delitian	You've resolved this matter satisfactorily. But I wish you would help us find a Temple informant.										0	Journal TR05_People >= 110						1
King Llethan's death	Tienius Delitian	You've resolved this matter satisfactorily.										0	Journal TR06_Temple >= 100						1
King Llethan's death	Ravani Llethan	"They murdered him. Helseth and his spiders. Everyone knows, and no one lifts a finger. Imperial justice! Hah! I SPIT on Imperial justice! They killed my husband, and now that wicked man is king. I curse Helseth, and all his kin! May they die tomorrow, weeping, watching their children die today!"	"Choice ""Offer condolences."" 1 ""Ask how she knows Llethan was murdered."" 2 ""Vow to avenge King Llethan's death."" 3"									0							1
King Llethan's death	Ravani Llethan	Bless your honorable soul. Few enough have come to pay their respects. People forget their friends when the wind changes.	ModDisposition 10									0	Function Choice = 1						1
King Llethan's death	Ravani Llethan	"Everyone knows. It's there in print, for everyone to see, in the broadside sheet called ""The Common Tongue"". It says Helseth poisoned hundreds of people when he was in the West. If Helseth was a wicked murderer before, why not now?"	Journal TR05_People_Ravani 1									0	Function Choice = 2						1
King Llethan's death	Ravani Llethan	Bless you. May fortune smile on your blade. There are those among my husband's friends who will not rest until justice is done. I shall mention your name to them.	ModDisposition 10									0	Function Choice = 3						1
King Llethan's death	Ravani Llethan	Bless your honorable soul. Few enough have come to pay their respects. People forget their friends when the wind changes.										70	Function Choice = 1						1
King Llethan's death	Ravani Llethan	Bless you. May fortune smile on your blade. There are those among my husband's friends who will not rest until justice is done. I shall mention your name to them.										70	Function Choice = 3						1
King Llethan's death	King Hlaalu Helseth	"May his spirit rest among his ancestors. We did all that could be done for him, but in the end, he seemed to have lost his will to live. He was a great man, and we mourn his loss."										0							1
King Llethan's death	Holmar	Wha?										0							1
King Llethan's death	Fedris Hler	"Who can doubt that Helseth is responsible for Athyn Llethan's death? Though out of fear, few will speak openly, I think you'll find most Dunmer in Mournhold are convinced that Llethan was killed to make way for the Helseth. Of course, I doubt that it could be proven. Helseth is too clever for that. But no one can doubt the truth of the matter."										0							1
King Llethan's death	Donus Serethi	[He looks at you and smiles unpleasantly.] The King is dead. Long live the King.										0							1
King Llethan's death	Donus Serethi	"They say he died of old age. That's possible. But is it likely? Have you seen a broadside sheet called ""The Common Tongue"". In there it says Helseth poisoned hundreds of people when he was in the West. So why wouldn't he poison one old man to become king in Morrowind?"	Journal TR05_People 50									70							1
King Llethan's death	Denegor	"Oh yeah, sure. Heard ya the f-f-first time."										0							1
King Llethan's death	Barenziah	"I am sorry for his widow. He was an old man, and had lived a rich and rewarding life, but that is little consolation to those left behind."										0							1
King Llethan's death	Anrel	[She eyes you suspiciously.] He was an old man. Old men die. And now Helseth is king. Long live the king.										0							1
King Llethan's death	Anrel	"All right. I'll tell you what I think. He was old. But not that old. Maybe he just died, like they said. But maybe someone helped him along. There's a broadside sheet called ""The Common Tongue"". In there it says Helseth poisoned hundreds of people when he was in the West, so why not here?"	Journal TR05_People 50									70							1
King Llethan's death		The King is dead. Long live the King.					Mournhold					0							116
King Llethan's death		He was an old man. Old men die. And now Helseth is king. Long live the king.				Male	Mournhold					0	Global Random100 >= 50						82
King Llethan's death		They say he died of old age. Maybe so. Dunmer live a long time... but they also know how to keep their mouths shut.		Dark Elf		Male	Mournhold					0							47
King Llethan's death		"He'd been ill. He was old. He had no sons or daughters. Helseth is Llethan's great-nephew -- Barenziah is Llethan's niece. Queen Barenziah renounced her claim to the throne, so, according to Imperial custom, the crown goes to Prince Helseth."				Female	Mournhold					0	Global Random100 >= 50						34
King Llethan's death		Gods rest his soul... but he won't be missed. The Dunmer don't have kings -- that's just Imperial foolishness.		Dark Elf		Female	Mournhold					0							24
King Llethan's death		"May his spirit rest among his ancestors. But he was king in name only. The Dunmer do not, and never have, submitted to kings like the Westerners, regardless of what the Empire says."		Dark Elf		Female	Mournhold					0	Global Random100 >= 50						24
King Llethan's death		The King is dead. Long live the King. What more do you want me to say?		Dark Elf			"Mournhold, Great Bazaar"					0							12
King Llethan's death		He was an old man. He wasn't going to live forever.					"Mournhold, Royal Palace Throne Room"					0							7
King Llethan's death		He was an old man. He wasn't going to live forever.					"Mournhold, Royal Palace: Barenziah's Chambers"					0							5
King Llethan's death		He was an old man. He wasn't going to live forever.					"Mournhold, Royal Palace: Helseth's Chambers"					0							2
King Llethan's death		He was an old man. He wasn't going to live forever.					"Mournhold, Royal Palace: Imperial Cult Services"					0							2
King Llethan's death		The King is dead. Long live the King. What more do you want me to say?		Dark Elf			"Mournhold, Plaza Brindisi Dorom"					0							2
King Llethan's death		He was an old man. He wasn't going to live forever.					"Mournhold, Royal Palace: Guards' Quarters"					0							1
King Llethan's death		He was an old man. He wasn't going to live forever.					"Mournhold, Royal Palace: Reception Area"					0							1
King Llethan's death		He was an old man. He wasn't going to live forever.					"Mournhold, Royal Palace: Basement"					0							0
King Llethan's death		He was an old man. He wasn't going to live forever.					"Mournhold, Royal Palace: Legion Depot"					0							0
King Llethan's death		The King is dead. Long live the King. What more do you want me to say? The Palace says he died of old age. I'm not sure that's what they'd say over at Llethan Manor.		Dark Elf			"Mournhold, Great Bazaar"					70							12
King Llethan's death		The King is dead. Long live the King. What more do you want me to say? The Palace says he died of old age. I'm not sure that's what they'd say over at Llethan Manor.		Dark Elf			"Mournhold, Plaza Brindisi Dorom"					70							2
King Llethan's death		"He was old. But not that old. Maybe he just died, like they said. But maybe someone helped him along. There's a broadside sheet called 'The Common Tongue'. In there it says Helseth poisoned hundreds of people when he was in the West, so why not here?"	Journal TR05_People 50	Dark Elf		Male	Mournhold					90							47
King Llethan's death		"He was old. But not that old. Maybe he just died, like they said. But maybe someone helped him along. There's a broadside sheet called 'The Common Tongue'. In there it says Helseth poisoned hundreds of people when he was in the West, so why not here?"	Journal TR05_People 50	Dark Elf		Male	"Mournhold, Great Bazaar"					90							6
kiss	Nels Llendo	"Yes, all I desire is a single kiss from beautiful lady such as yourself. Will you not grant Nels Llendo so simple a boon?"	"Choice ""What harm could one kiss do?"" 1 ""I'd sooner kiss a guar."" 2"									0	Journal MV_3_Charming = 0						1
kiss	Nels Llendo	"No? Ah well, perhaps it was too much to hope for a simple man such as Nels Llendo. But, if you ever change your mind, you know where to find me. Good day, madam."	"journal ""MV_3_Charming"" 130
ModDisposition -10
Goodbye"									0	Function Choice = 2						1
kiss	Nels Llendo	"Ahhhh...yes. Though it is Nels Llendo they call thief, it is you, %PCName, who has stolen my heart. Your kiss is worth more gold than I might find in a Duke's treasury. I must take my leave of you now, dear lady, but I take my lodging at the Halfway Tavern in Pelagiad. Perhaps you will visit Nels Llendo there some time. I'm certain I will be able to be of some service to you then. Until that time, good bye."	"journal ""MV_3_Charming"" 120
ModDisposition 30
Goodbye"									0	Function Choice = 1						1
Kjeld	Dhaunayne Aundae	"He is of the Quarra Clan, and resides in Druscashti. He is powerful, and will be well guarded, but such is your lot. Go."										0	Function PC Vampire = 1	Global VampClan = 1	Journal VA_VampChild >= 90	Dead kjeld = 0			1
Kjeld	Dhaunayne Aundae	"Well done, new meat. You have some potential, perhaps. This matter is now settled. You have access to the clan services."	"Journal ""VA_VampChild"" 120"									0	Function PC Vampire = 1	Global VampClan = 1	Journal VA_VampChild >= 90	Dead kjeld > 0	Journal VA_VampChild != 130		1
know my husband	Arnsa Thendas	Were you an acquaintance of my husband's?	"Choice: ""[Lie] Yes, we served in the Imperial Legion together."" 1 ""[Lie] Yes, we both worked for the Fighters' Guild."" 2 ""No, I didn't know him."" 3"									0	Journal MS_EstateSale = 20						1
know my husband	Arnsa Thendas	"As I said, it's too bad you didn't know him. Everyone was fond of him."										0	Journal MS_EstateSale = 23						1
know my husband	Arnsa Thendas	"It's a shame you never met him, really.  He was such a good man... but, if you didn't know him, then why exactly are you here?  Does it have something to do with the Estate Sale?"	Journal MS_EstateSale 23									0	Function Choice = 3						1
know my husband	Arnsa Thendas	"My husband never worked for the Fighters' Guild...  what is this, some sort of scam?  How DARE you lie to a woman about her dead husband!  I'll have nothing further to do with you!  Now get out of here!"	"moddisposition -50
Journal MS_EstateSale 25
Goodbye"									0	Function Choice = 2						1
know my husband	Arnsa Thendas	"Hmm.  I'm afraid Sandas never spoke of you, and he talked quite a bit about his time in the Legion.  Well, if you're truly here to pay your respects, then I thank you.  Otherwise, I really must be getting back to taking care of his personal effects."										0	Function Choice = 1						1
know my husband	Arnsa Thendas	"Yes, you've already mentioned it. As I said, I don't recall him ever speaking of you."										0	Journal MS_EstateSale = 35						1
know my husband	Arnsa Thendas	"I'm so glad I've met someone else who knew Sandas.  These are such trying times, and the comfort of friends is all I have."										0	Journal MS_EstateSale = 40						1
know my husband	Arnsa Thendas	"It doesn't matter now. He's gone, and I have to try to move on."										0	Journal MS_EstateSale >= 50						1
know my husband	Arnsa Thendas	"Oh, I'm sorry...I had no idea. Sandas always spoke so fondly of his time in the Legion.  I'm sure you must miss him almost as terribly as I do.  Since you were so close, perhaps there's a particular item you'd like to remember him by?  I can afford to part with something before the sale."	Journal MS_EstateSale 35									80	Function Choice = 1						1
know you	Blatta Hateria	Right. You're %PCName. My friend said you might want to go fishing.										0	Journal A2_4_MiloGone >= 20						1
Koal Cave	Tuveso Beleth	"Talk to my son, Deval Beleth, and escort him to the Koal Cave, a famous pilgrimage site south of Gnisis."	Journal HR_KoalCave 10							Redoran		0							1
Koal Cave	Tuveso Beleth	Thank you for keeping my son safe on his pilgrimage. Please take this sword with my gratitude.	"Journal HR_KoalCave 100
ModPCFacRep 5 ""Redoran""
ModDisposition 10
Player->AddItem ""Steel Firesword"" 1"									0				Journal HR_KoalCave >= 70			1
Koal Cave	Tuveso Beleth	Thank you for keeping my son safe on his pilgrimage.										0				Journal HR_KoalCave >= 100			1
Koal Cave	Tuveso Beleth	You were expelled from House Redoran. You need to make amends.										0	Function PC Expelled = 1						1
Koal Cave	Tuveso Beleth	My son is dead. I have nothing to say to you.										0	Dead deval beleth >= 1						1
Koal Cave	Fonus Rathryon	"The Koal Cave is south of Gnisis. If we travel west and a bit south, we can arrive there. If you have a map, I can mark the location for you."	"ShowMap ""Koal Cave Entrance"""									0							1
Koal Cave	Fonus Rathryon	We are here. Thank you for your help.										0	Journal MV_PoorPilgrim >= 100						1
Koal Cave	Deval Beleth	"The Koal Cave is south of Gnisis. Cross the river, the Ouada Samsi, and head southwest towards the coast."	"ShowMap ""Koal Cave Entrance"""									0				Journal HR_KoalCave >= 50			1
Koal Cave	Deval Beleth	Let me stay here awhile. I will travel back to Ald'ruhn with another pilgrim.										0				Journal HR_KoalCave >= 70			1
Koal Cave	Deval Beleth	"Thank you for taking me to the Koal Cave, %PCName."										0				Journal HR_KoalCave >= 100			1
Kogoruhn	Sul-Matuul	"Kogoruhn was an ancient Dunmer stronghold. Here. Let me mark it on your map. Go by day, in good weather, or you may miss your way. Follow the coast east from Urshilaku camp to the ruined Dunmer stronghold called Valenvaryon, then turn southwest. You'll see Ebernanit, a ruined Daedric shrine. Continue south from Ebernanit to Kogoruhn, a great table of stone with many ruined buildings. There are many rooms. The passages are old and deep. Beneath are caves with pools of fire. It is a bad place. Go prepared."	"ShowMap Kogoruhn
ShowMap Valenvaryon"									0	Journal A2_6_Incarnate >= 5						1
Korst Wind-Eye	Tharsten Heart-Fang	"The shaman. He should spend more time with steel and less in studies. Still, he can provide good advice."										0							1
Korst Wind-Eye	Sattir the Bold	"He is the shaman of the Skaal. His wisdom is great, and his magic is strong. He is a powerful ally and a good source of information."										0							1
Korst Wind-Eye	Rolf Long-Tooth	"He is the shaman in our village, a very wise man. He has powerful magic and keen insight. Seek him out in times of confusion."										0							1
Korst Wind-Eye	Korst Wind-Eye	I am Korst Wind-Eye. How may I help you?										0							1
Korst Wind-Eye	Grerid Axe-Wife	I have often sought Wind-Eye for advice on important matters.										0							1
Korst Wind-Eye		I can't say I know who that is.					Solstheim					0							77
Korst Wind-Eye		"He is the shaman in our village, and his wisdom is unparalleled. You will usually find him in the Shaman's Hut, though he often wanders our lands on his own business. If you have any questions, Wind-Eye would be good counsel."					Skaal Village					0							24
Korst Wind-Eye		The shaman is dead! This is a bad omen for our people.					Skaal Village					0	Dead korst wind-eye > 0						24
kresh fiber	Tendris Vedran	Kreshweed fiber is a resinous fiber with modest magical properties that comes from the coarse grass of the Grazelands and Azura's Coast called kreshweed.	;alchemist									30	Not Local NoLore = 0						1
kresh fiber	Anarenen	Kreshweed fiber is a resinous fiber with modest magical properties that comes from the coarse grass of the Grazelands and Azura's Coast called kreshweed.	;alchemist									30	Not Local NoLore = 0						1
kwama	Briring	"Kwama colonies, also known as eggmines, are inhabited by the following varieties of kwama: kwama queen, kwama warrior, kwama worker, kwama forager, and scrib."	;barbarian									30							1
kwama		"Kwama colonies, also known as eggmines, are inhabited by the following varieties of kwama: kwama queen, kwama warrior, kwama worker, kwama forager, and scrib."	;miner		Miner							30	Not Cell Sudanit Mine = 1	Not Cell Dissapla Mine = 1	Not Cell Elith-Pal Mine = 1	Not Cell Halit Mine = 1	Not Cell Caldera Mine = 1	Not Cell Yassu Mine = 1	41
kwama cuttle	Tendris Vedran	"Kwama cuttle is a tough, waxy substance that comes from the beak of kwama beasts. Kwama cuttle has modest magical properties."	;alchemist									30	Not Local NoLore = 0						1
kwama cuttle	Anarenen	"Kwama cuttle is a tough, waxy substance that comes from the beak of kwama beasts. Kwama cuttle has modest magical properties."	;alchemist									30	Not Local NoLore = 0						1
kwama egg	Tendris Vedran	"Kwama eggs are a rich, nutritious foodstuff with modest magical properties. Popular throughout the Empire, kwama eggs stay fresh for a long time, and kwama mining is a profitable industry on Vvardenfell."	;alchemist									30	Not Local NoLore = 0						1
kwama egg	Anarenen	"Kwama eggs are a rich, nutritious foodstuff with modest magical properties. Popular throughout the Empire, kwama eggs stay fresh for a long time, and kwama mining is a profitable industry on Vvardenfell."	;alchemist									30	Not Local NoLore = 0						1
kwama forager	Briring	"The kwama forager scouts the surface of the land and natural underground passages, searching for suitable locations for new colonies, and hunting for prey. Foragers are aggressive but not very dangerous."	;barbarian									30							1
kwama forager		"The kwama forager scouts the surface of the land and natural underground passages, searching for suitable locations for new colonies, and hunting for prey. Foragers are aggressive but not very dangerous."	;miner		Miner							30	Not Cell Sudanit Mine = 1	Not Cell Halit Mine = 1	Not Cell Elith-Pal Mine = 1	Not Cell Dissapla Mine = 1	Not Cell Caldera Mine = 1	Not Cell Yassu Mine = 1	41
kwama queen	Briring	"The  kwama queen is the huge, bloated kwama that produces the nest's eggs. They are too large and fat to move, and all their needs are attended by worker kwama."	;barbarian									30							1
kwama queen		"The  kwama queen is the huge, bloated kwama that produces the nest's eggs. They are too large and fat to move, and all their needs are attended by worker kwama."	;miner		Miner							30	Not Cell Dissapla Mine = 1	Not Cell Elith-Pal Mine = 1	Not Cell Sudanit Mine = 1	Not Cell Halit Mine = 1	Not Cell Caldera Mine = 1	Not Cell Yassu Mine = 1	41
kwama warrior	Briring	The kwama warrior defends the kwama colony's tunnels and chambers. Warriors are aggressive and dangerous.	;barbarian									30							1
kwama warrior		The kwama warrior defends the kwama colony's tunnels and chambers. Warriors are aggressive and dangerous.	;miner		Miner							30	Not Cell Dissapla Mine = 1	Not Cell Sudanit Mine = 1	Not Cell Elith-Pal Mine = 1	Not Cell Halit Mine = 1	Not Cell Caldera Mine = 1	Not Cell Yassu Mine = 1	41
kwama worker	Briring	"The kwama worker digs the colony's tunnels and chambers and tends the queen and the eggs. Workers are unaggressive, but not completely helpless."	;barbarian									30							1
kwama worker		"The kwama worker digs the colony's tunnels and chambers and tends the queen and the eggs. Workers are unaggressive, but not completely helpless."	;miner		Miner							30	Not Cell Sudanit Mine = 1	Not Cell Dissapla Mine = 1	Not Cell Elith-Pal Mine = 1	Not Cell Halit Mine = 1	Not Cell Caldera Mine = 1	Not Cell Yassu Mine = 1	41
Kynareth		"Kynareth, Goddess of Air, is the deity of the heavens, the winds, the elements, and the unseen spirits of the air. Patron of sailors and travelers, Kynareth is invoked for auspicious stars at birth and for good fortune in daily life."	;Imperial cult priests; monks; healers;		Priest Service			Imperial Cult				30							5
Kynareth		"Kynareth, Goddess of Air, is the deity of the heavens, the winds, the elements, and the unseen spirits of the air. Patron of sailors and travelers, Kynareth is invoked for auspicious stars at birth and for good fortune in daily life."	;Imperial cult priests; monks; healers;		Healer Service			Imperial Cult				30							4
Kynareth		"Kynareth, Goddess of Air, is the deity of the heavens, the winds, the elements, and the unseen spirits of the air. Patron of sailors and travelers, Kynareth is invoked for auspicious stars at birth and for good fortune in daily life."	;Imperial cult priests; monks; healers;		Priest			Imperial Cult				30							2
Kynareth		"Kynareth, Goddess of Air, is the deity of the heavens, the winds, the elements, and the unseen spirits of the air. Patron of sailors and travelers, Kynareth is invoked for auspicious stars at birth and for good fortune in daily life."	;Imperial cult priests; monks; healers;		Monk			Imperial Cult				30							2
Kynareth		"Kynareth, Goddess of Air, is the deity of the heavens, the winds, the elements, and the unseen spirits of the air. Patron of sailors and travelers, Kynareth is invoked for auspicious stars at birth and for good fortune in daily life."	;Imperial cult priests; monks; healers;		Monk Service			Imperial Cult				30							2
Kynareth		"Kynareth, Goddess of Air, is the deity of the heavens, the winds, the elements, and the unseen spirits of the air. Patron of sailors and travelers, Kynareth is invoked for auspicious stars at birth and for good fortune in daily life."	;Imperial cult priests; monks; healers;		Healer			Imperial Cult				30							1
lady in distress	Synette Jeline	"Well, I dropped my ring and I can't seem to find it. I think it must have rolled down into this pool here, but I can't go in to get it because I am expected at the keep shortly. You see, I'm a...dancer...and I can't very well smell like muckwater now can I? Would you please get it for me? I'd be forever in your debt."	"Choice ""Sure."" 1 ""Sorry, tough luck."" 2
Journal MV_LostRing 10"									0	Function PC Sex = 1						1
lady in distress	Synette Jeline	"Well, I dropped my ring and I can't seem to find it. I think it must have rolled down into this pool here, but I can't go in to get it because I am expected in Gnisis shortly. You see, I'm...a private dancer...and I can't very well smell like icky muckwater now can I? Would you please get it for me? The water's not very deep, and I'd be very grateful and in your debt."	"Choice ""It would be my pleasure."" 1 ""I can't help you."" 2
Journal MV_LostRing 10"									0	Function PC Sex = 0						1
lady in distress	Synette Jeline	"Hmmm. Well, thanks anyway. I understand you are busy."	Journal MV_LostRing 30									0	Function Choice = 2						1
lady in distress	Synette Jeline	"Oh, thank you!"	"Journal MV_LostRing 20
set doneHighSign to 1"									0	Function PC Sex = 1	Function Choice = 1					1
lady in distress	Synette Jeline	"Oh, thank you! When I finish dancing this evening, perhaps we can get together and ... discuss your reward."	"Journal MV_LostRing 20
set doneHighSign to 1"									0	Function PC Sex = 0	Function Choice = 1					1
lady in distress	Synette Jeline	I simply must get my ring back.										0	Journal MV_LostRing >= 20	Journal MV_LostRing <= 30					1
Lady of Mercy	Mehra Helas	"Almalexia's the Mother of us all, healer and protector. Always has been. I suppose She doesn't seem that way now. It's the war with Dagoth Ur. It's hard for all of us. She's had to change -- to toughen Herself and Her followers. It's true that sometimes dissenters disappear when they question Her doctrines. The Hands of Almalexia are more like inquisitors than knights of loving mercy. And Mournhold doesn't feel much like the City of Love any more. But hard times demand hard gods."										0							1
Lake Amaya	Ajira	"To get to Lake Amaya, go southeast out of Balmora, past Fort Moonmoth. Then follow the signs and take the road to Pelagiad. After you cross the Foyada Mamaea, go towards Suran at the next crossroads. All the flowers Ajira needs are near the path to Suran which runs along the north shore of Lake Amaya."										0							1
Lake Fjalding		"It's toward the northeast of the island, and is covered by ice year-round."					Solstheim					0							77
Lake Fjalding		"It's toward the northeast of the island, and is covered by ice year-round."					Raven Rock					0							33
Lake Fjalding		The lake is the largest on Solstheim. It is often used as a mating ground for the horkers of the island.					Skaal Village					0							24
Lake Fjalding		I have heard there are strange things going on at the lake. What can it mean?					Skaal Village					0	Journal BM_Draugr >= 100						24
Lake Fjalding		"It's a big lake toward the northeast. Of course, it's covered by ice, so it's not of much use."					Fort Frostmoth					0							18
lame corprus	Vala Catraso	"The lame corprus is a deformed, deranged victim of corprus disease. Aggressive and dangerous, they carry corprus disease, a deadly disease profoundly affecting a victim's mind and body."	;priest									30							1
lame corprus	Smokey Morth	"The lame corprus is a deformed, deranged victim of corprus disease. Aggressive and dangerous, they carry corprus disease, a deadly disease profoundly affecting a victim's mind and body."	;sorcerer									30							1
land deed	Widow Vabdas	My husband was murdered by a legionnaire and now you come asking for his land. You will never get his land. I will fight you and all of Gnisis will fight you until all you foreigners leave us in peace. Now get out of my house.	Journal IL_WidowLand 30									0				Journal IL_WidowLand >= 10			1
land deed	Widow Vabdas	You will not steal my husband's land.										0				Journal IL_WidowLand >= 30			1
land deed	Widow Vabdas	"You surprise me, foreigner. Perhaps you are not the thief I thought you were."										0				Journal IL_WidowLand >= 70			1
land deed	Widow Vabdas	"You mock me in my grief, foreigner. You stole the land, and I will make sure everyone knows about it."										0				Journal IL_WidowLand = 100			1
land deed	General Darius	"Mansilamat Vabdas died recently in the eggmine. He is survived by his wife who now owns a parcel of land we could use for another dock. Talk to the Widow Vabdas and get the deed to her land. Don't take ""no"" for an answer. Get me that land deed."	Journal IL_WidowLand 10							Imperial Legion		0							1
land deed	General Darius	So do you have the land deed?	"Choice ""Yes, here it is"" 1 ""No, not yet"" 3"									0	Item bk_widowdeed >= 1			Journal IL_WidowLand >= 10			1
land deed	General Darius	So do you have the land deed?	"Choice ""Mansilamat Vabdas was murdered"" 2 ""No, not yet"" 3"									0	Item lugrub's axe > 0			Journal IL_WidowLand >= 10			1
land deed	General Darius	So do you have the land deed?	"Choice ""Yes, here it is"" 1 ""Mansilamat Vabdas was murdered"" 2 ""No, not yet"" 3"									0	Item lugrub's axe >= 1	Item bk_widowdeed >= 1		Journal IL_WidowLand >= 10			1
land deed	General Darius	"What part of ""Bring me the land deed"" did you not understand? You have your orders."										0	Function Choice = 3						1
land deed	General Darius	Murdered? Do you have any proof?										0	Function Choice = 2						1
land deed	General Darius	"Yes, this is the land deed. I hope you didn't have to do anything illegal... I have more orders for you. Also, take this broadsword for a job well done."	"Journal IL_WidowLand 100
Player->RemoveItem bk_WidowDeed 1
ModPCFacRep 5 ""Imperial Legion""
ModDisposition 10
Player->additem ""imperial broadsword"", 1"									0	Function Choice = 1						1
land deed	General Darius	Forget about the land. Bring Lugrub gro-Ogdum to justice.										0				Journal IL_WidowLand >= 70			1
land deed	General Darius	"If Lugrub is dead, justice has been served. Good work, %PCName. I have more orders for you. Also, take this broadsword for a job well done."	"Journal IL_WidowLand 120
ModPCFacRep 5 ""Imperial Legion""
ModDisposition 20
Player->additem ""imperial broadsword"", 1"									0	Dead lugrub gro-ogdum >= 1			Journal IL_WidowLand >= 70			1
land deed	General Darius	You already brought me the land deed.										0				Journal IL_WidowLand >= 100			1
land deed	General Darius	I won't try and get her land. Not after what happened. Some other members of the Legion are making a fund for the widow.										0				Journal IL_WidowLand >= 110			1
land deed	General Darius	"You've been dismissed from the Imperial Legion for behavior unbecoming a Legionnaire, but maybe you can join the Imperial Legion again."										0	Function PC Expelled = 1						1
land deed	Dondos Driler	"Yes, you will need a land deed. Baren Alen at the Hlaalu Treasury can sell you one."										0							1
land deed	Baren Alen	"Yes, I have the land deed for the abandoned Rethan Manor. We just need to barter and agree on the method of payment."										0	Local hasLandDeed = 1						1
land deed	ancestor_ghost_vabdas	Do not let them take my lands. Avenge my death and let my wife live in peace.										0							1
large bipedal predators	Gudling the Rascal	"Two large bipedal creatures native to Vvardenfell are dangerous predators. The alit and the kagouti are similar in appearance, but the alit is smaller, and the kagouti has a distinctive bony neck shield. They are both savage hunters, and quite dangerous."	;hunter									30							1
large bipedal predators	Briring	"Two large bipedal creatures native to Vvardenfell are dangerous predators. The alit and the kagouti are similar in appearance, but the alit is smaller, and the kagouti has a distinctive bony neck shield. They are both savage hunters, and quite dangerous."	;barbarian									30							1
Larrius Varro		"With the recent troubles, we have had many Writs issued. The most challenging I have saved for you, %PCRank. This one is for Larrius Varro in Fort Moonmoth near Balmora."	"Journal MT_WritVarro 10
Player->AddItem ""writ_varro"" 1"					Morag Tong	Master	Morag Tong	Grandmaster	0			Journal C3_DestroyDagoth >= 50	Journal MT_WritBemis >= 100	Journal MT_WritBrilnosu >= 100	Journal MT_WritNavil >= 100	4
Larrius Varro		"I have given this Writ to you already, %PCName. As you know, Writs are issued only once. Your official paperwork will exonerate you from your deeds when you are confronted by the authorities - so guard it well. If you have lost it, you will have to suffer punishment for your crimes. This can be costly... very costly. But members of the %Faction must have immaculate reputations."						Morag Tong	Master			0	Item writ_varro = 0			Journal MT_WritVarro >= 10			4
Larrius Varro		"I have given this Writ to you already, %PCName."						Morag Tong	Master			0	Item writ_varro = 1			Journal MT_WritVarro >= 10			4
Larrius Varro		"Excellent work, %PCRank. I heard how cleverly you killed Larrius Varro. As you are the Grandmaster and the executor of the Writ, the full payment must go to you."	"Journal MT_WritVarro 100
Player->AddItem Gold_001 4000
ModPCFacRep 5 ""Morag Tong""
ModDisposition 20"					Morag Tong	Master	Morag Tong	Grandmaster	0				Journal MT_WritVarro >= 80	Journal C3_DestroyDagoth >= 50		4
Larrius Varro		"Oh? Larrius Varro is already dead? You must have heard about this Writ before me, %PCRank. The full payment is yours."	"Journal MT_WritVarro 100
Player->AddItem Gold_001 4000
ModPCFacRep 5 ""Morag Tong"""					Morag Tong	Master	Morag Tong	Grandmaster	0	Dead larrius varro >= 1			Journal MT_WritVarro = 0	Journal C3_DestroyDagoth >= 50		4
Larrius Varro		The Writ on Larrius Varro has been executed.						Morag Tong	Master	Morag Tong	Grandmaster	0				Journal MT_WritVarro >= 100	Journal C3_DestroyDagoth >= 50		4
Larrius Varro		You have been expelled.						Morag Tong	Master			0	Function PC Expelled = 1				Journal C3_DestroyDagoth >= 50		4
Larrius Varro		You're the one Larrius Varro wanted to talk to. You'll find him in the fort.			Guard		Moonmoth Legion Fort					0	Journal town_balmora >= 10	Journal town_balmora < 15					1
Last Living Dwarf	Yagrum Bagarn	"This is how I style myself. I do not know for a fact that I am the last. But in my travels thousands of years ago, I never encountered another. And since I have been here, I often ask Lord Fyr, but he says he has never heard a credible rumor of another Dwemer, on Tamriel, or in any Outer Realm."										0							1
latest rumors	Yak gro-Skandar	I hear the head of the Thieves Guild is pretty mad about some missing artifacts.										30							1
latest rumors	Wayn	They say the Legion gives out good armor to their best recruits.										30							1
latest rumors	Vivyne Andrano	I've heard there's a cult of Daedra worshippers right here in Vivec. Somewhere in the St. Delyn Canton.										30							1
latest rumors	Vinnus Laecinnius	Have you heard of the Talos Cult? A secret group within the Legion. What's that about? Are they planning something?										30							1
latest rumors	Vilyn Rervam	What could kill two Ordinators before they can draw their weapons? Slit their throats? Happened right here in Vivec. Must be a sorcerer or vampire. The Office of the Watch in the Hall of Justice is worried about sending their own Ordinators out after this killer. The rumor is that the Office of the Watch is looking for outside help. You're an outlander. Did you know five other outlanders were killed just the same way?	";Vivec; default; Dunmer; 
Journal town_Vivec 1"									30	Dead dreamer prophet = 0	Journal town_Vivec < 50					1
latest rumors	Vedam Dren	"I'm told you claim to be the Incarnate -- Nerevar reborn according to legend. My father used to say, 'When you hear something unbelievable, don't believe it.' From what I hear, your story is remarkable enough without relying on ancient prophecies. I suggest you stand upon your reputation, and leave superstitions to the prophets and holy men."										30	Journal A2_6_Incarnate >= 50						1
latest rumors	Vedam Dren	"The Great Houses have named you Hortator? Remarkable. My staff have kept me up-to-date on your adventures, of course. But uniting the fractious Great Houses under a single war leader is a remarkable achievement. Now you must marshal the Great House forces against Dagoth Ur and the Sixth House."										30	Journal B8_All_Hortator >= 50						1
latest rumors	Vedam Dren	"The four Ashlander tribes have named you Nerevarine? Remarkable. My staff have kept me up-to-date on your adventures, of course. But uniting the squabbling Ashlander tribes under one ashkhan is a remarkable achievement. Now I hope you will lead the tribes in our war against Dagoth Ur and the Sixth House."										30	Journal B8_All_Nerevarine >= 50						1
latest rumors	Vedam Dren	"So you have been named Hortator and Nerevarine, fulfilling the Nerevarine prophecies. I would not have believed it. But my informants assure me it is true. If now you can also achieve a reconciliation with the Temple, you may be able to unite all of Morrowind's force against Dagoth Ur and Red Mountain."										30	Journal B8_All_Nerevarine >= 50	Journal B8_All_Hortator >= 50					1
latest rumors	Vedam Dren	The Archcanon has announced that Lord Vivec has selected you as a champion of the Temple in the war against Dagoth Ur and the Sixth House. Now the fate of Morrowind and its people lies in your hands.										30	Journal B8_MeetVivec >= 50						1
latest rumors	Vedam Dren	"You have slain Dagoth Ur, defeated the Sixth House, and ended the Blight, Nerevarine. That's all anyone is talking about now, %PCName."										30	Journal C3_DestroyDagoth >= 50						1
latest rumors	Tyermaillin	I'm just support here. I don't pay much attention to what's going on.	;Tyermallin; SameFaction = 1;									30	Function Same Faction = 1						1
latest rumors	Tuundir	The ashlands are full of diseased and blighted creatures.										30							1
latest rumors	Tremona Maren	Edwinna thinks she just needs a few more Dwemer artifacts before she figures out how to make her own Centurions. I just hope the Empire doesn't find out what's she's been up to or we'll all be in trouble.										30							1
latest rumors	Traven Marvos	Been hearing voices at night. Do you?										30							1
latest rumors	Tolvise Othralen	"My cousin claimed he saw a city in the water near Gnaar Mok. He's a drunkard, though, and spends too much time in the sun."										30							1
latest rumors	Thongar	A group of hard cases came through here recently. And an old druegher says he's seen people putting goods ashore from a small boat on the coast northeast of Khuul. I think someone has a smugglers operation in a cave nearby where they're stashing the stuff.										30							1
latest rumors	Thaeril	"A fisherman said he thinks smugglers are working out of a cave on the coast south of Tel Mora. He said he saw a small boat unloading goods on a beach. He's not sure of the exact location, but he knows it was north of Indoranyon, the old Dunmer stronghold, the best landmark on that stretch of coast."										30							1
latest rumors	Thadar Ertis	"Do you know what the Legion does with the stolen goods they take off their prisoners? They stick them in evidence chests, right there in the forts."										30							1
latest rumors	Ten-Tongues_Weerhat	"Ten-Tongues does business with many adventurers -- hes and shes that run about the ruins down below. Now and then they find something nice, and they bring it to Ten-Tongues. Maybe you are this kind of person? If so, you see people down there, look like poor helpless people with no home? Maybe they are, and maybe they aren't. Maybe they are the Black Dart Gang, and they surprise you, kill you dead *snap* like that with one poison dart, take your stuff, and goodbye to you forever."										30							1
latest rumors	Tedril Vandram	"You have to understand Telvanni council politics. No one LIKES Archmagister Gothren. But no one gets to vote for Telvanni archmagister, either. The Telvanni Archmagister only changes when someone kills the old archmagister. And there's no one in a position to challenge him now. Not even close."										30	Dead gothren = 0						1
latest rumors	Tarer Braryn	The Bemis gang has taken up in the tombs somewhere under Vivec.										30							1
latest rumors	Talis Drurel	Elvil Vidron in Suran is claiming to be the Incarnate. So far the Temple hasn't said anything about it.										30							1
latest rumors	svenja_outside	Rumors? Are you mad? There's no time for such nonsense!										0							1
latest rumors	Surane Leoriane	"I'm keeping an eye on the Caldera Mining Company. We all think something fishy is going on -- probably several somethings -- but we haven't penetrated their operation. They're probably skimming cash, or raw ebony, or both. But we're not quite sure who 'they' are. The Company has tight security. Worried about the Redoran -- who think THEY should own Caldera -- and the Twin Lamps, who want to embarrass the Company or help slaves escape."	;Surane Leoriane; SameFaction = 1;									30	Function Same Faction = 1						1
latest rumors	Snorri	"A caravaner told me he delivered a bunch of pilgrims in robes and a pile of equipment to a drop site east of Lake Nabia, northwest of Mount Kand. There's nothing out there to interest a pilgrim. You want to bet that's a bunch of rogue Telvanni setting up housekeeping?"										30							1
latest rumors	Smokey Morth	Master Aryon has been trying to talk some of the reclusive Telvanni into joining the Council. I think he may be planning to challenge the Archmagister.										30							1
latest rumors	Sjorvar Horse-Mouth	"I monitor smuggling along the Bitter Coast. And the job's too big for me. They move moon sugar, skooma, raw ebony, Dwemer artifacts, you name it, through Hla Oad and Gnaar Mok. With the coast honeycombed with smuggler caves, and Camonna Tong locals carrying tiny packages overland by night, I'll never catch them. But maybe you'll have better luck."	;Sjorvar Horse-Mouth; SameFaction = 1;									30	Function Same Faction = 1						1
latest rumors	Sirollus Saccus	"I've heard there's a shrine to Sheogorath hidden in Vivec. Some claim to have spoken to the Daedra Prince, but they must be madmen. At least, they are now."										30							1
latest rumors	Sirilonwe	The Dark Brotherhood is ready to make their move on the Morag Tong. I hear the Night Mother herself has come to Vvardenfell.										30							1
latest rumors	Simine Fralinie	I hear Lesley's working out of a cave on the island east of Vivec.	;default									30							1
latest rumors	Shenk	"There was some orc in town recently, running like a madman from the guards. I don't know what it was about, but it was funny to watch."										30	Journal MV_Bugrol < 10	Dead bugrol gro-bagul = 0	Dead bashuk gra-bat = 0				1
latest rumors	Sharn Gra-Muzgob	Ajira made a bet with Galbedir about who would get to the rank of Journeyman first. I hope it doesn't end with more flame atronachs in the guild library like last time.										30	Journal MG_StolenReport < 100						1
latest rumors	Shargam gro-Shagdulg	Everyone's still talking about the murder of Ralen Hlaalo.										30							1
latest rumors	Shadbak Gra-Burbug	"Promotions come quickly in the Legion, if you don't screw up. And they also hand out some pretty choice armor when you get promoted."										30							1
latest rumors	Selkirnemus	"Tidros Indaram had to bail out Giras again. One of these days, Giras is going to go to far and even his family name won't protect him."										30							1
latest rumors	Saruse Hloran	What could kill two Ordinators before they can draw their weapons? Slit their throats? Happened right here in Vivec. Must be a sorcerer or vampire. The Office of the Watch in the Hall of Justice is worried about sending their own Ordinators out after this killer. The rumor is that the Office of the Watch is looking for outside help. You're an outlander. Did you know five other outlanders were killed just the same way?	";Vivec; default; Dunmer; 
Journal town_Vivec 1"									30	Dead dreamer prophet = 0	Journal town_Vivec < 50					1
latest rumors	Sanvyn Llethri	"I don't know any rumors, dark one."					Ald-ruhn					30	Function PC Vampire = 1						1
latest rumors	Salas Valor	Who cares. Go away.	Goodbye									0							1
latest rumors	Sakin Sanammasour	Navil and Ranes Ienith are the Camonna Tong's best enforcers. They work for Orvas Dren.										30							1
latest rumors	Rithleen	I'm just a courier. Delivery boy. Follow orders and get paid. I don't know nothing. And I'm perfectly happy that way.	;Rithleen; SameFaction = 1;									30	Function Same Faction = 1						1
latest rumors	Rerlas Mon	"If you're thinking of going down the sewers to explore Old Mournhold, watch out for the Black Dart Gang. They look like helpless paupers, but they are deadly. They prey on adventurers coming out of the ruins loaded with treasure. They call them the Black Dart Gang on account of the poisoned black darts they use -- deadly poison -- one is enough to kill you."										30							1
latest rumors	Relur Faryon	What could kill two Ordinators before they can draw their weapons? Slit their throats? Happened right here in Vivec. Must be a sorcerer or vampire. The Office of the Watch in the Hall of Justice is worried about sending their own Ordinators out after this killer. The rumor is that the Office of the Watch is looking for outside help. You're an outlander. Did you know five other outlanders were killed just the same way?	";Vivec; default; Dunmer; 
Journal town_Vivec 1"									30	Dead dreamer prophet = 0	Journal town_Vivec < 50					1
latest rumors	Relms Gilvilo	What could kill two Ordinators before they can draw their weapons? Slit their throats? Happened right here in Vivec. Must be a sorcerer or vampire. The Office of the Watch in the Hall of Justice is worried about sending their own Ordinators out after this killer. The rumor is that the Office of the Watch is looking for outside help. You're an outlander. Did you know five other outlanders were killed just the same way?	";Vivec; default; Dunmer; 
Journal town_Vivec 1"									30	Dead dreamer prophet = 0	Journal town_Vivec < 50					1
latest rumors	Ra'tesh	"Whatever you do, don't play cards with Galms Seles. He's a hustler just moved here from Vvardenfell. He thinks he can out-distance his reputation, but a friend in Sadrith Mora tipped me off. I wish he would leave. He's put a damper on the action."	"set ""galms seles"".known to 1"									30							1
latest rumors	Raril Giral	"This is the way Herd figures it. He's got his bandit hideaway right between Ald Sotha and Bal Fell, two of the nastiest holes in Vvardenfell, but convenient by boat to both Ebonheart and Vivec. The appalling neighbors keep traffic down, but as long as he leaves the Daedra cultists alone, he feels he's safe enough."	;default									30							1
latest rumors	Rararyn Radarys	The Hlaalu and Telvanni have been fighting over Odirniran for years.										30							1
latest rumors	Raig	"Dro'Zaymar, a Khajiit in St. Delyn, can jump higher than anyone I know. I wonder what his secret is."										30							1
latest rumors	Raflod the Braggart	A friend of mine says you HAVE to visit the House of Earthly Delights in Suran!										30							1
latest rumors	Orvona Vadryon	"I've been meaning to make the pilgrimage to the Sanctus Shrine, but it's such a long way...."										30							1
latest rumors	Orrent Geontene	"Edwinna often complains about how the Archmage of Vvardenfell, Trebonius, doesn't really care about scholarship."										30							1
latest rumors	Onlyhestandsthere	"Tsiya has a little bit of a ""sweet tooth,"" if you know what I mean. I heard her connection hasn't arrived yet, though, and she's been acting a bit jumpy."										30	Dead tsiya = 0	Journal MV_SkoomaCorpse < 100					1
latest rumors	Olfin gro-Logrob	"I have heard of a traveling mage who summons creatures, just so he can slay them and capture their souls."										30							1
latest rumors	Niras Farys	Mistress Therana's having trouble with her slaves again. She has more trouble with her slaves than other Telvanni.										30							1
latest rumors	nine_toes	"I'm trying to update our maps of the Bitter Coast. There are no goods maps of this area. Period. Islands, mountains, swamps, lakes, rivers. It's impossible. I'm getting to know the swamps and waterways here, maybe as well as the natives. But I can't blend with the natives, and I'm useless in the West Gash or the Ashlands. And I don't see why the maps are so important. Smuggling, maybe. But I'm wondering if they're thinking about landing and moving the Legions through here. In case of trouble."	;Nine-Toes; SameFaction = 1;									30	Function Same Faction = 1						1
latest rumors	Nevil Malvayn	What could kill two Ordinators before they can draw their weapons? Slit their throats? Happened right here in Vivec. Must be a sorcerer or vampire. The Office of the Watch in the Hall of Justice is worried about sending their own Ordinators out after this killer. The rumor is that the Office of the Watch is looking for outside help. You're an outlander. Did you know five other outlanders were killed just the same way?	";Vivec; default; Dunmer; 
Journal town_Vivec 1"									30	Dead dreamer prophet = 0	Journal town_Vivec < 50					1
latest rumors	Natalinus Flavonius	One of the Mages over at Wolverine Hall wants to talk to an Ashlander Wise Woman. But there's not much chance of getting a wise woman to visit Sadrith Mora.										30							1
latest rumors	Nalasa Sarothren	"You know, you look just like that special friend of Crassius Curio that everyone was talking about. Wonder what ever happened to him? You know, come to think of it, all of Curio's companions have looked like that. If you run into Curio, I'd be careful if I was you."										30							1
latest rumors	Nachael	"No one knows what happened to Brilnosu Llarys. She's a Battlemage gone bad, wanted by half the guards in Vvardenfell. No one's seen her for a long time."										30							1
latest rumors	Morusu Varen	Yngling Half-Troll's game rats won at the arena again. When will they learn to stop betting against him?										30	Dead yngling half-troll = 0						1
latest rumors	Moroni Uvelas	"Rumors? Sorry, I haven't really been paying attention to those things since my husband has gone missing."	"Journal ""EB_DeadMen"" 10"									30	Journal EB_DeadMen < 60						1
latest rumors	Mevil Molor	Mavon Drenim heard the Morag Tong was after her. She's prepared an ambush in the Telvanni Tower in Vivec.										30	Journal MT_WritMavon < 100						1
latest rumors	Meril Hlaano	"House Redoran's in trouble. Hlaalu's got all the ebony trade, Telvanni are grabbing land right and left. I hear Bolvyn Venim is sleeping with Fathasa Llethri, and Garisa won't do anything about it. A Redoran in Vivec refused to show up for a duel the other day. House Redoran isn't what it used to be, that's for sure."										30				Journal HR_HlaanoSlanders < 10			1
latest rumors	Mehra Helas	"I've heard there's a new, strange disease going around. Nerile Andaren -- one of our healers in the Temple -- seems to think it has to do with rats. You don't look like someone who'd be afraid of rats. Maybe you could talk to her, and offer your help."	Journal MS_CrimsonPlague 10									30	Global PlagueActivate = 1						1
latest rumors	Maren Uvaren	I heard Master Aryon enchanted a pair of gloves in his youth with powerful conjuration spells.										30							1
latest rumors	Marcel Maurard	"Have you heard? Seven victims? Here in Vivec? All with their throats slit? When it was just a few outlanders killed, the Ordinators weren't making much fuss. But now that they've had two of their own people with slit throats, they seem very concerned at the Hall of Justice. I've heard that the Office of the Watch is quietly looking around for some special help. Anything that can kill TWO Ordinators before they can draw their weapons sounds like it will NEED special help."	";Vivec; default; all others; 
Journal town_Vivec 5"									30	Dead dreamer prophet = 0	Journal town_Vivec < 50					1
latest rumors	Manse Andus	The word I hear is that a team of smugglers are working out of a cave in the hills south of Maar Gan.										30							1
latest rumors	Llathyno Hlaalu	"Ranis Athrys in the Balmora Mages Guild has something against wizards who aren't in the guild. I think it has something to do with her parents, who were murdered by the old Telvanni Archmagister, the one before Gothren."										30							1
latest rumors	Larrius Varro	Take care when walking the roads. There have been rumors of a bandit robbing careless travelers near Hla Oad.										30	Dead Fjol = 0						1
latest rumors	Kunthar	"The Legion in Gnisis is Orcs, mostly, but word is that they're recruiting for anyone over there."										30							1
latest rumors	keel_raniur	"...so Throknolf the Craven, who is strong and tough, but not the brightest star in the sky, wanders into Shenk's Shovel and drinks enough to choke a guar. Then he tells everyone about the loads of loot stashed in their cave, and how the guards will never find it. And then he stumbles out of Shenk's Shovel and wanders west of town, not paying any attention to me following along behind, and after a while he ducks into this cave. Poor fellow. He will never learn."										30	Dead throknolf the craven = 0						1
latest rumors	Janand Maulinie	"Have you heard? Seven victims? Here in Vivec? All with their throats slit? When it was just a few outlanders killed, the Ordinators weren't making much fuss. But now that they've had two of their own people with slit throats, they seem very concerned at the Hall of Justice. I've heard that the Office of the Watch is quietly looking around for some special help. Anything that can kill TWO Ordinators before they can draw their weapons sounds like it will NEED special help."	";Vivec; default; all others; 
Journal town_Vivec 5"									30	Dead dreamer prophet = 0	Journal town_Vivec < 50					1
latest rumors	Idonea Munia	"Have you heard? Seven victims? Here in Vivec? All with their throats slit? When it was just a few outlanders killed, the Ordinators weren't making much fuss. But now that they've had two of their own people with slit throats, they seem very concerned at the Hall of Justice. I've heard that the Office of the Watch is quietly looking around for some special help. Anything that can kill TWO Ordinators before they can draw their weapons sounds like it will NEED special help."	";Vivec; default; all others; 
Journal town_Vivec 5"									30	Dead dreamer prophet = 0	Journal town_Vivec < 50					1
latest rumors	Holmar	Wha?										0							1
latest rumors	Hloris Farano	Watch out for Mistress Therana. She's eccentric and unpredictable.										30							1
latest rumors	Hjotra the Peacock	"Madayna Sarendas tells me Kirginia had the shipmaster drop her and her mates off in the middle of nowhere, on the beach north of Rotheran on Sheogorad. So she doesn't realize this looks odd? How many times has Kirginia done hard time for smuggling? She may not be smart, but she certainly is persistent."										30	Dead Kirginia = 0						1
latest rumors	hides_his_eyes	"Narese Athrys said she ran into a rogue Telvanni base out in the middle of the ashlands. Unfortunately, when she used her Almsivi Intervention to escape, she failed to note her position. All she could say was that she was somewhere in the ashlands between Foyada Mamaea on the west and Foyada Ashur-Dan on the east, and north of Lake Nabia. That covers a lot of empty territory."	;random100 <= 50;									30							1
latest rumors	Hetman Abelmawia	The Gnisis Eggmine wasn't closed because of the Blight. I wish I knew the real reason they're keeping the miners out of the lower levels.										30							1
latest rumors	Helviane Desele	"Well, I don't know if anyone else has seen him, but I saw some crazy guy wandering around the hills east of here recently. He was all decked out in armor and waving his sword, mumbling about there being no one to challenge him. I'd steer clear, stranger."	"Journal ""MS_Umbra"" 10"									30	Journal MS_Umbra = 0						1
latest rumors	Heddvild	House Hlaalu must have a spy in Ald'ruhn. They always seem to know what the Redoran Council is planning.										30							1
latest rumors	Haening	I've heard that a ship called the Prelude sank somewhere around Bal Fell. It was supposed to be loaded with treasure.										30							1
latest rumors	Gols Nilvon	"The last Buoyant Armiger assault against Red Mountain ended in defeat. They retreated and most survived, but I heard they had to leave an artifact behind."										30	Journal C3_DestroyDagoth < 50						1
latest rumors	Gildan	"I keep tabs on Redoran's conflicts with Hlaalu and Telvanni. It's fairly easy. The Redoran Council is public and above-board, and they openly fund and support strikes against the rogue Telvanni bases. The dispute over Caldera with Hlaalu is more subtle. Redoran feels it should jurisdiction over the ebony mines, but Hlaalu and the Caldera Mining Company out-maneuvered them. Either one of those conflicts could flare into open war. Little we can do about it, but keep the Legion informed."	;Gildan; SameFaction = 1;									30	Function Same Faction = 1						1
latest rumors	Galtis Guvron	Did you hear that high ranking Legion officers duel each other for rank?										30							1
latest rumors	Galar Rothan	Llunela Hleran said she wanted to incorporate some of the defenses she's seen in Dwemer ruins into her next stronghold.										30							1
latest rumors	Gadela Andus	Odral Helvi's up to no good. He's the most corrupt fatcat in all of Caldera.										30	Journal HH_EbonyDelivery < 50	Dead odral helvi = 0					1
latest rumors	Gadela Andus	Sarayn Sadus fled from Vivec. I heard the Morag Tong has a writ on him.										30	Journal MT_WritSadus < 100						1
latest rumors	Fryfnhild	"A shipmaster on the Tel Mora-Dagon Fel run said he dropped a group of wizards and mercenaries off on a little island somewhere between the point near Ahemmusa camp and Dagon Fel. Unfortunately, he couldn't -- or wouldn't -- give me a more specific description. My guess is that they were rogue Telvanni planning to set up a base out there."										30							1
latest rumors	Fenas Madach	"Bilsa Andaram said she heard a group of smugglers talking about a trans-shipment point in a cave up on the coast in the West Gash. All she could catch was that it was north of Koal Cave and the Odai River, and that it was near a natural bridge of rock that arched over the water."	;default									30							1
latest rumors	Fathasa Llethri	I have no interest in spreading rumors.					Ald-ruhn					30	Function PC Vampire = 1						1
latest rumors	Fasele Viralaine	"Have you heard? Seven victims? Here in Vivec? All with their throats slit? When it was just a few outlanders killed, the Ordinators weren't making much fuss. But now that they've had two of their own people with slit throats, they seem very concerned at the Hall of Justice. I've heard that the Office of the Watch is quietly looking around for some special help. Anything that can kill TWO Ordinators before they can draw their weapons sounds like it will NEED special help."	";Vivec; default; all others; 
Journal town_Vivec 5"									30	Dead dreamer prophet = 0	Journal town_Vivec < 50					1
latest rumors	Fandus Puruseius	"An Orc over at the Gateway Inn in Sadrith Mora by the name of Gluronk was bragging about how her boss gave her a ""sanguine belt."""										30	Dead gluronk gra-shula = 0						1
latest rumors	Ervona Barys	"Lately the Ordinators have been taking verbal shots at the Legion guards. The Legion brass has got a muzzle on the troops, but they don't like it one bit."										30							1
latest rumors	Eris Telas	Duke Dren argued with Berel Sala again over the proper role of the Ordinators.										30							1
latest rumors	Erirvase Drinith	"Odral Helvi wants to set up a netch ranch of his own in the Ascadian Isles, but none of the farmers are selling."										30	Journal HH_EbonyDelivery < 50	Dead odral helvi = 0					1
latest rumors	Eraldil	"Have you heard? Seven victims? Here in Vivec? All with their throats slit? When it was just a few outlanders killed, the Ordinators weren't making much fuss. But now that they've had two of their own people with slit throats, they seem very concerned at the Hall of Justice. I've heard that the Office of the Watch is quietly looking around for some special help. Anything that can kill TWO Ordinators before they can draw their weapons sounds like it will NEED special help."	";Vivec; default; all others; 
Journal town_Vivec 5"									30	Dead dreamer prophet = 0	Journal town_Vivec < 50					1
latest rumors	Eloroth	Dram Bero is a very secretive man. Only his closest friends know where he lives.										30							1
latest rumors	Elone	"Part of the time I keep an eye on who comes and goes here in Seyda Neen. But most of my job is learning the land. Morrowind has been a province for centuries, but we really haven't had access to Vvardenfell until the last decade or so. It's a wild place, and even the natives get lost once they get off the roads."	;Elone; SameFaction = 1;									30	Function Same Faction = 1						1
latest rumors	Eldrar Fathyron	The Bemis gang has taken up in the tombs somewhere under Vivec. I hope the guards catch them soon.										30	Dead mathyn bemis = 0						1
latest rumors	Eiruki Hearth-Healer	"Did you hear? The Lord's Mail has been taken. They're trying to keep it quiet, but some heads will roll, you can be sure."										30							1
latest rumors	effe_tei	"The old king, Athyn Llethan, is dead. Long live King Hlaalu Helseth. Things are pretty grim here in the City of Light since the troubles with Dagoth Ur. Mournhold is Almalexia's city, and she's become more of a Warrior Queen than a Lady of Mercy. And there's always been hostility between the Temple and the Imperial administration, but since Helseth's accession, the tension between Imperial-leaning Dunmer and Almalexia's supporters is much worse."										0							1
latest rumors	Drelayn Dredayn	One of the Temple's priests dreamt that the Shoes of St. Rilms are in the ruins of Ald Sotha.										30							1
latest rumors	Drathas Reyas	"Have you heard? A terribly powerful and evil wizard -- 'something-or-other Velas'. I think they said --  has taken up residence nearby?  At the bar the other night, they were talking of the strange lights and sinister laughter late at night. I'd be on my toes if I were you. I'd bet this wizard will try to make a display of his power soon."	StartScript VelasCellCheck									0	Local change != 1						1
latest rumors	Drarayne Girith	"A shipmaster told me he ferried a group of young Telvanni and their guard from Tel Aruhn to the mainland south of Indoranyon, the old Dunmer stronghold. When the shipmaster left, he said it looked like the Telvanni were planning to set themselves up somewhere west of Indoranyon."										30							1
latest rumors	Dranas Sarathram	I heard Orvas Dren is really cracking down on escaped slaves. He's hired bounty hunters to track down any who would help them.										30							1
latest rumors	Dralosa Athren	I heard the East Empire Company was fed up with House Hlaalu and were looking for another source of Ebony.										30							1
latest rumors	Dralcea Arethi	House Hlaalu's guar herders have had some hard times these last few years.										30							1
latest rumors	Dorisa Darvel	Baladas Demnevanni has studied Dwemer ruins all over Vvardenfell. I hear he's always looking for books on the Dwemer.										30							1
latest rumors	Dilvene Venim	"There's a ban on new Great House settlements without Duke Dren's approval, but rogue Telvanni are developing sites in defiance of the Duke's orders. I hear these rogue Telvanni are just ambitious hedgewizards -- not full-blown Telvanni mage-lords -- so they might be easy pickings."	;random100 <= 66;				Ald-ruhn					30							1
latest rumors	Devas Irano	What could kill two Ordinators before they can draw their weapons? Slit their throats? Happened right here in Vivec. Must be a sorcerer or vampire. The Office of the Watch in the Hall of Justice is worried about sending their own Ordinators out after this killer. The rumor is that the Office of the Watch is looking for outside help. You're an outlander. Did you know five other outlanders were killed just the same way?	";Vivec; default; Dunmer; 
Journal town_Vivec 1"									30	Dead dreamer prophet = 0	Journal town_Vivec < 50					1
latest rumors	Denegor	"Oh yeah, sure. Heard ya the f-f-first time."										0							1
latest rumors	Delmene Helas	What could kill two Ordinators before they can draw their weapons? Slit their throats? Happened right here in Vivec. Must be a sorcerer or vampire. The Office of the Watch in the Hall of Justice is worried about sending their own Ordinators out after this killer. The rumor is that the Office of the Watch is looking for outside help. You're an outlander. Did you know five other outlanders were killed just the same way?	";Vivec; default; Dunmer; 
Journal town_Vivec 1"									30	Dead dreamer prophet = 0	Journal town_Vivec < 50					1
latest rumors	Daroso Sethri	What could kill two Ordinators before they can draw their weapons? Slit their throats? Happened right here in Vivec. Must be a sorcerer or vampire. The Office of the Watch in the Hall of Justice is worried about sending their own Ordinators out after this killer. The rumor is that the Office of the Watch is looking for outside help. You're an outlander. Did you know five other outlanders were killed just the same way?	";Vivec; default; Dunmer; 
Journal town_Vivec 1"									30	Dead dreamer prophet = 0	Journal town_Vivec < 50					1
latest rumors	Danso Indules	What could kill two Ordinators before they can draw their weapons? Slit their throats? Happened right here in Vivec. Must be a sorcerer or vampire. The Office of the Watch in the Hall of Justice is worried about sending their own Ordinators out after this killer. The rumor is that the Office of the Watch is looking for outside help. You're an outlander. Did you know five other outlanders were killed just the same way?	";Vivec; default; Dunmer; 
Journal town_Vivec 1"									30	Dead dreamer prophet = 0	Journal town_Vivec < 50					1
latest rumors	Dalse Adren	What could kill two Ordinators before they can draw their weapons? Slit their throats? Happened right here in Vivec. Must be a sorcerer or vampire. The Office of the Watch in the Hall of Justice is worried about sending their own Ordinators out after this killer. The rumor is that the Office of the Watch is looking for outside help. You're an outlander. Did you know five other outlanders were killed just the same way?	";Vivec; default; Dunmer; 
Journal town_Vivec 1"									30	Dead dreamer prophet = 0	Journal town_Vivec < 50					1
latest rumors	Craeita Jullalian	Senilias Cadiusus has been digging around in Nchuleftingth for years.										30							1
latest rumors	Chuna	Fast Eddie was complaining the other day about how he was overlooked for advancement in House Telvanni. Again.										30	Journal HT_RecruitEddie < 50						1
latest rumors	Chanil_Lee	"One hears whispers in Ebonheart of the Lord's Mail -- that it has disappeared. The best armor in all of Tamriel, it is."										30							1
latest rumors	Chalone	"Have you heard? Seven victims? Here in Vivec? All with their throats slit? When it was just a few outlanders killed, the Ordinators weren't making much fuss. But now that they've had two of their own people with slit throats, they seem very concerned at the Hall of Justice. I've heard that the Office of the Watch is quietly looking around for some special help. Anything that can kill TWO Ordinators before they can draw their weapons sounds like it will NEED special help."	";Vivec; default; all others; 
Journal town_Vivec 5"									30	Dead dreamer prophet = 0	Journal town_Vivec < 50					1
latest rumors	Celegorn	"Mistress Dratha has been looking for something called a ""Flesh Amulet."" I heard Master Neloth is keeping it from her, to try and get some concession on the Council."										30							1
latest rumors	Cassius Olcinius	"Have you heard? Seven victims? Here in Vivec? All with their throats slit? When it was just a few outlanders killed, the Ordinators weren't making much fuss. But now that they've had two of their own people with slit throats, they seem very concerned at the Hall of Justice. I've heard that the Office of the Watch is quietly looking around for some special help. Anything that can kill TWO Ordinators before they can draw their weapons sounds like it will NEED special help."	";Vivec; default; all others; 
Journal town_Vivec 5"									30	Dead dreamer prophet = 0	Journal town_Vivec < 50					1
latest rumors	Calvus Horatius	"What's the most dangerous thing in Mournhold? Apart from Helseth's Royal Guards and the Hands of Almalexia -- which you've got no business fooling with anyway -- I'd say the Black Dart Gang. I've had no experience with them, personally, but from what I hear, they are really bad news."										30							1
latest rumors	Calvus Horatius	"You killed the Black Dart Gang? I didn't think it was possible! I've heard their darts can fetch a king's ransom in gold. You didn't happen to grab them, did you? Ah, I must be going now...."										30	Journal MS_BlackDart >= 100						1
latest rumors	Busheeus	"Have you heard? Seven victims? Here in Vivec? All with their throats slit? When it was just a few outlanders killed, the Ordinators weren't making much fuss. But now that they've had two of their own people with slit throats, they seem very concerned at the Hall of Justice. I've heard that the Office of the Watch is quietly looking around for some special help. Anything that can kill TWO Ordinators before they can draw their weapons sounds like it will NEED special help."	";Vivec; default; all others; 
Journal town_Vivec 5"									30	Dead dreamer prophet = 0	Journal town_Vivec < 50					1
latest rumors	Bugdurash Gra-Gashel	There's been something strange going on in Huleen's hut. Sounds like someone's been moving furniture.										30	Dead scamp_mg_apprentice = 0						1
latest rumors	Baurin	"Have you heard? Seven victims? Here in Vivec? All with their throats slit? When it was just a few outlanders killed, the Ordinators weren't making much fuss. But now that they've had two of their own people with slit throats, they seem very concerned at the Hall of Justice. I've heard that the Office of the Watch is quietly looking around for some special help. Anything that can kill TWO Ordinators before they can draw their weapons sounds like it will NEED special help."	";Vivec; default; all others; 
Journal town_Vivec 5"									30	Dead dreamer prophet = 0	Journal town_Vivec < 50					1
latest rumors	Balver Sarethan	What could kill two Ordinators before they can draw their weapons? Slit their throats? Happened right here in Vivec. Must be a sorcerer or vampire. The Office of the Watch in the Hall of Justice is worried about sending their own Ordinators out after this killer. The rumor is that the Office of the Watch is looking for outside help. You're an outlander. Did you know five other outlanders were killed just the same way?	";Vivec; default; Dunmer; 
Journal town_Vivec 1"									30	Dead dreamer prophet = 0	Journal town_Vivec < 50					1
latest rumors	Baissa	This one overheard two cloaked characters whispering about a room underneath the Arena in Vivec.										30							1
latest rumors	Ashumanu Eraishah	"Well, I don't know if anyone else has seen him, but I saw some crazy guy wandering around the hills east of here recently. He was all decked out in armor and waving his sword, mumbling about there being no one to challenge him. I'd steer clear, stranger."	"Journal ""MS_Umbra"" 10"									30	Journal MS_Umbra = 0						1
latest rumors	Artisa Arelas	"The Temple has been pressuring Mistress Dratha to allow them to put some healers in Tel Mora. Women, of course."										30							1
latest rumors	Artisa Arelas	"Someone thinks the Masque of Clavicus Vile is here on Vvardenfell. Apparently there are many copies of 'N'Gasta! Kvata! Kvakis!' here on Vvardenfell. N'Gasta was a great Sload necromancer and servant of Clavicus Vile in the Second Era, and he may have had a wizard's tower here. An agent came to me asking questions about N'Gasta. The agent would not give his name, but I have learned he was in the employ of someone named Sorkvild the Raven."										30	Global Random100 < 50						1
latest rumors	Arrille	I heard that Hrisskar upstairs is having some financial troubles. Can't seem to win a wager these days.										30	Journal MS_Lookout = 0						1
latest rumors	Aroa Nethalen	What could kill two Ordinators before they can draw their weapons? Slit their throats? Happened right here in Vivec. Must be a sorcerer or vampire. The Office of the Watch in the Hall of Justice is worried about sending their own Ordinators out after this killer. The rumor is that the Office of the Watch is looking for outside help. You're an outlander. Did you know five other outlanders were killed just the same way?	";Vivec; default; Dunmer; 
Journal town_Vivec 1"									30	Dead dreamer prophet = 0	Journal town_Vivec < 50					1
latest rumors	Arara Uvulas	Skink-in-Tree's-Shade seems like a decent sort... for an Argonian. But he has an unhealthy interest in vampires.										30							1
latest rumors	Ales Julalanie	"A caravaner told me he delivered a bunch of pilgrims in robes and a pile of equipment to a drop site east of Lake Nabia, northwest of Mount Kand. There's nothing out there to interest a pilgrim. You want to bet that's a bunch of rogue Telvanni setting up housekeeping?"	;default									30							1
latest rumors	Alds Baro	The Dremora over at the shrine has been unusually short-tempered lately.										30							1
latest rumors	Alds Baro	I've heard that some traders have been having problems with the Ashlanders. It's not wise to hunt in Ashlander territory.										30	Journal MV_VictimRomance >= 100						1
latest rumors	Albecius Colollius	"Did you hear that some fool lost Mentor's Ring. In a tomb along the Bitter Coast, or so they say."										30							1
latest rumors	Ahnassi	"Have you heard about the noble girl and her special friend, the bandit? The poets say they're deeply in love, and they have run away together. Is it not romantic?"										30	Journal MV_VictimRomance >= 100						1
latest rumors	Agning	"Have you heard of the Chrysamere? It's a sword of legend, and held by the Legion in Ebonheart."										30							1
latest rumors	Adrusu Rothrano	What could kill two Ordinators before they can draw their weapons? Slit their throats? Happened right here in Vivec. Must be a sorcerer or vampire. The Office of the Watch in the Hall of Justice is worried about sending their own Ordinators out after this killer. The rumor is that the Office of the Watch is looking for outside help. You're an outlander. Did you know five other outlanders were killed just the same way?	";Vivec; default; Dunmer; 
Journal town_Vivec 1"									30	Dead dreamer prophet = 0	Journal town_Vivec < 50					1
latest rumors		I heard there has been some trouble up at Fort Frostmoth. Never heard of it? It's on an island called Solstheim north of Vvardenfell.	Journal BM_Rumors 10									0	Journal BM_Rumors < 50	Not Local NoLore = 0					3041
latest rumors		I hear you're in a little trouble with the law. Why don't you pay the magistrate? You know you owe it. Why don't you pay it?										0	Function PC Crime Level >= 100	Not Cell Cavern of the Incarnate = 1	Not Local NoLore = 0	Not Faction Ashlanders = 1			2832
latest rumors		Everyone's saying you've got a price on your head. Some people are going to start looking at your skin like it might be a handy way to pay off a few debts.										0	Function PC Crime Level >= 1000	Not Cell Cavern of the Incarnate = 1	Not Local NoLore = 0	Not Faction Ashlanders = 1			2832
latest rumors		I've been told that the Empire has granted a new charter to do some mining on the island of Solstheim. Why anyone would want to go there is beyond me.		Dark Elf								0	Journal BM_Rumors = 10	Not Local NoLore = 0					1593
latest rumors		"My son was recently shipped up to Fort Frostmoth on the island of Solstheim. I don't know what he did to deserve that, but it couldn't have been good."	Journal BM_Rumors 10	Imperial								0	Journal BM_Rumors < 10	Not Local NoLore = 0					256
latest rumors		"I heard how you handled that affair with Ienas Sarandas. I hear Ienas Sarandas was found dead in his home. I don't suppose YOU had anything to do with that? Of course, there were no witnesses. But everyone knows you killed that poor fool. Don't think anyone here will forgive you for that."	";Ald'ruhn; Journal Town_Ald'ruhn >= 75; 
ModDisposition -20"				Ald-ruhn					0	Journal Town_Aldruhn >= 1	Dead ienas sarandas > 0	Not Local NoLore = 0				133
latest rumors		I heard how you handled that affair with Ienas Sarandas. And a very pretty thing you did. The town's merchant's think the world of you. The word is all over town. Have you heard he has given his house to the Temple and is studying to be a priest at the Ald'ruhn Temple?	";Ald'ruhn; Journal Town_Ald'ruhn >= 45; 
ModDisposition 20"				Ald-ruhn					0	Journal Town_Aldruhn >= 45	Not ID ienas sarandas > 0	Not Local NoLore = 0				132
latest rumors		Have you heard what the natives say about reavers? I've heard Fort Frostmoth patrols encounter them up north.					Raven Rock					0							33
latest rumors		"Be careful out there. Seems like everywhere you turn, there's a wolf or bear waiting to maul you."					Raven Rock					0	Global Random100 >= 20						33
latest rumors		"They say there is buried treasure somewhere on Solstheim. Problem is, nobody has ever found the map."					Raven Rock					0	Global Random100 >= 30						33
latest rumors		"I'm telling you, I saw a ship flying in the sky! It was headed north into the Moesring Mountains. I lost sight of it when a blizzard hit."					Raven Rock					0	Global Random100 >= 40						33
latest rumors		I've heard there's a spot just to the south of us that always seems to have smugglers come ashore. There are other spots around the island that smugglers like to use as camps.					Raven Rock					0	Global Random100 >= 60						33
latest rumors		"Locals say berserkers aren't normal, they've gone wild and roam among the animals on the island."					Raven Rock					0	Global Random100 >= 70						33
latest rumors		"Ever been to Brodir Grove? Those stones used to be men, before some nasty wizard got to 'em. That's what the legend says, anyway"					Raven Rock					0	Global Random100 >= 80						33
latest rumors		"Be careful out there. Seems like everywhere you turn, there's a wolf or bear waiting to maul you."					Raven Rock					0	Global ColonyState >= 3						33
latest rumors		"They say there is buried treasure somewhere on Solstheim. Problem is, nobody has ever found the map."					Raven Rock					0	Global ColonyState >= 30	Global Random100 >= 10					33
latest rumors		"Ever been to Brodir Grove? Those stones used to be men, before some nasty wizard got to 'em. That's what the legend says, anyway"					Raven Rock					0	Global ColonyState >= 30	Global Random100 >= 20					33
latest rumors		"I'm telling you, I saw a ship flying in the sky! It was headed north into the Moesring Mountains. I lost sight of it when a blizzard hit."					Raven Rock					0	Global ColonyState >= 30	Global Random100 >= 30					33
latest rumors		I've heard there's a spot just to the south of us that always seems to have smugglers come ashore. There are other spots around the island that smugglers like to use as camps.					Raven Rock					0	Global ColonyState >= 3	Global Random100 >= 40					33
latest rumors		Have you heard what the natives say about reavers? I've heard Fort Frostmoth patrols encounter them up north.					Raven Rock					0	Global ColonyState >= 3	Global Random100 >= 50					33
latest rumors		"Locals say berserkers aren't normal, they've gone wild and roam among the animals on the island."					Raven Rock					0	Global ColonyState >= 3	Global Random100 >= 60					33
latest rumors		"Finally, a boat to Fort Frostmoth. I often see you coming and going. You should check it out. It's on the shore just south of us."					Raven Rock					0	Global ColonyState >= 3	Global Random100 >= 70					33
latest rumors		"It may come as a surprise to you, but some of us don't like outlanders. And don't want to talk to them."						Camonna Tong				0	Not Local NoLore = 0						30
latest rumors		"Have you seen it? The raven? It's been spotted at the Altar of Thrond. It's huge, and black as midnight. Some say it's a sign that witches have come to Solstheim."	Journal BM_WolfGiver 10					Skaal				0	Global PCWerewolf = 1						29
latest rumors		"It is not a rumor. It is the truth. Lord Dagoth, Dagoth Ur, Lord of the Sixth House, and Savior of the Dunmer people, has awakened. And with him shall all sleepers awaken, and Morrowind shall be cleansed of the stain of false gods and foreign rule."			Dreamers							0	Journal C3_DestroyDagoth < 50						26
latest rumors		"I'm telling you, I saw a ship flying in the sky! It was headed west into the Moesring Mountains. I lost sight of it when a blizzard hit."					Skaal Village					0	Global Random100 <= 10						24
latest rumors		"Our ancestral barrows can be found all over the island. I wouldn't go into them, if I were you."					Skaal Village					0	Global Random100 <= 20						24
latest rumors		"Did you hear? Sigvatr the Strong killed Gustav Two-Teeth in cold blood! Gustav's widow Kolfinna is seeking retribution. She deserves it, if you ask me."					Skaal Village					0	Global Random100 <= 50						24
latest rumors		"You didn't hear this from me, but Kjolver is looking to hire someone for some kind of job...someone who's not afraid to get blood on their gauntlets, if you know what I mean."					Skaal Village					0	Global Random100 <= 70						24
latest rumors		"Wolves are fine creatures but some can be diseased, and they become a danger to us all."					Skaal Village					0	Global Random100 <= 90						24
latest rumors		"Watch yourself at Thirsk. Nothing but a bunch of drunken barbarians, I tell you."					Fort Frostmoth					0							18
latest rumors		"Locals say berserkers aren't normal, they've gone wild and roam among the animals on the island."					Fort Frostmoth					0	Global Random100 >= 30						18
latest rumors		Heard the stories about a flying ship? They say it was headed north of here into a thick blizzard. Can't imagine it survived that storm.					Fort Frostmoth					0	Global Random100 >= 40						18
latest rumors		"Ever been to Brodir Grove? Those stones used to be men, before some nasty wizard got to 'em. That's what the legend says, anyway"					Fort Frostmoth					0	Global Random100 >= 50						18
latest rumors		Smuggler camps can be found all over the island. We'll clean them out one of these days. One at a time.					Fort Frostmoth					0	Global Random100 >= 60						18
latest rumors		There are diseased wolves and bears out there. A few cure potions wouldn't be a bad idea.					Fort Frostmoth					0	Global Random100 >= 70						18
latest rumors		"Don't worry about reavers around here. Our northern patrols run into them now and then, but they stay away from defended settlements and forts like this one."					Fort Frostmoth					0	Global Random100 >= 80						18
latest rumors		"Have you seen it? The raven? It's been spotted at the Altar of Thrond. It's huge, and black as midnight. Some say it's a sign that witches have come to Solstheim."	Journal BM_WolfGiver 10				"Solstheim, Thirsk"					0	Global PCWerewolf = 1						14
latest rumors		"I heard how you handled that affair with Ienas Sarandas. I hear Ienas Sarandas was found dead in his home. I don't suppose YOU had anything to do with that? Of course, there were no witnesses. But everyone knows you killed that poor fool. Don't think anyone here will forgive you for that."	;Ald'ruhn; Journal Town_Ald'ruhn >= 75				Ald-ruhn					10	Journal Town_Aldruhn >= 1	Dead ienas sarandas > 0	Not Local NoLore = 0				133
latest rumors		"These Imperial tax collectors have really started to get on everyone's nerves. Haven't seen the local one in a while, though...not that anyone is complaining."					Seyda Neen					20	Journal MV_DeadTaxman < 10	Not Local NoLore = 0					25
latest rumors		The Blight is gone. Completely. Blue skies over Red Mountain. We all owe you a debt of gratitude.										30	Not Local NoLore = 0	Journal C3_DestroyDagoth >= 50					3041
latest rumors		"Have you noticed, for all its proclamations about protecting the rights of property and preserving law and order, the Imperial legion does little enough to capture and prosecute abolitionists? That's a bit hypocritical, don't you think?"		Dark Elf								30	Not Local NoLore = 0						1593
latest rumors		"At first, it seemed the fuss about the Nerevarine prophecy was just silly superstition. Then I learned that the Dunmer have been waiting for Lord Nerevar to come back for centuries. The 'Incarnate', they call it. Every few years an Ashlander appears, and the tribes call him the Incarnate. Then the Temple goes out, hunts him down, and reveals him as a fake. Why does the Temple worry so much about it?"										30	Not Race Dark Elf = 1	Journal C3_DestroyDagoth < 50	Not Local NoLore = 0				1448
latest rumors		Did you hear they stuck that Dissident Priests guy Malur Omayn in the Ministry of Truth? I guess the Temple Priests and Ordinators figure they can straighten him out in there. I'll bet they can.	;default				Vivec					30	Journal C3_DestroyDagoth < 50	Not Local NoLore = 0					316
latest rumors		"Have you heard? Seven victims? Here in Vivec? All with their throats slit? When it was just a few outlanders killed, the Ordinators weren't making much fuss. But now that they've had two of their own people with slit throats, they seem very concerned at the Hall of Justice. I've heard that the Office of the Watch is quietly looking around for some special help. Anything that can kill TWO Ordinators before they can draw their weapons sounds like it will NEED special help."	";Vivec; default; all others; 
Journal town_Vivec 5"				Vivec					30	Not Local NoLore = 0						316
latest rumors		The Office of the Watch says they got the one who killed the two Ordinators. They didn't say how. But I heard it was an outlander that tracked the killer down. And I also heard the outlander was a %PCRace that looked a lot like you. What a remarkable coincidence.	;Vivec; default; Journal town_Vivec >= 50				Vivec					30	Journal town_Vivec >= 50	Global Random100 < 75	Not Local NoLore = 0				316
latest rumors		"I've been hearing of a lot of people with bad dreams, seeing bad omens, stuff like that. Haven't you?"	;random100 <= 75;				Vivec					30	Global Random100 < 75	Not Local NoLore = 0					316
latest rumors		"You'd think she'd be more discreet, seeing as how the Duke's her father. But Ilmene Dren is a strong-willed young woman, and she hates slavery with a passion. Her family's wealth and influence means nothing to her. She's proud of living in a St. Delyn slum. And she doesn't mind being seen with known abolitionists like that bookseller, Jobasha."	;random100 <= 75;				Vivec					30	Global Random100 < 65	Not Local NoLore = 0					316
latest rumors		Have you noticed? People staying up until all hours of the night? Walking the streets? Tradesmen open all the time? Strange. Like they can't get to sleep or something. Or don't want to go to sleep. Maybe something in their sleep is bothering them. If you follow my meaning.	;random100 <= 65; ;Vivec; A1_2_AntabolisInformant >= 10; Dagoth Hlevul not dead				Vivec					30	Global Random100 < 60	Journal A1_2_AntabolisInformant >= 10	Dead dagoth_hlevul = 0	Not Local NoLore = 0			316
latest rumors		The blight storms have been really bad this year. My friend who makes the Maar Gan pilgrimage every year got caught in a real doozy. He was in a pretty bad way until they got him back to a Temple.	;random100 <= 50;				Vivec					30	Global Random100 < 50	Journal C3_DestroyDagoth < 50	Not Local NoLore = 0				316
latest rumors		I hear the same thing from everybody. Everybody's feeling tired. Wonder if something is going around.	;random100 <= 50; ;Vivec; A1_2_AntabolisInformant >= 10; Dagoth Hlevul not dead				Vivec					30	Global Random100 < 50	Journal A1_2_AntabolisInformant >= 10	Dead dagoth_hlevul = 0	Not Local NoLore = 0			316
latest rumors		"Tanusea Veloth has the Divine Disease, but she refuses to leave the city."	;random100 <= 50; ;Vivec; A1_2_AntabolisInformant >= 10; Dagoth Hlevul not dead				Vivec					30	Global Random100 < 40	Journal TT_DiseaseCarrier < 100	Not Local NoLore = 0				316
latest rumors		A sailor from Soulrest says he heard the Expeditionary Force has put down the tribal uprisings in Black Marsh. He says local traders expect exports of gold and timber to resume after the plantations and mines are rebuilt.	;random100 <= 25;				Vivec					30	Global Random100 < 25	Not Local NoLore = 0					316
latest rumors		"You know what I heard about Baram? The other day he woke up in the Temple, but couldn't remember how he got there or why he went there. He made a big joke of it, saying he must have tied one on last night, and forgot all about it."	;random100 <= 25; ;Vivec; A1_2_AntabolisInformant >= 10; Dagoth Hlevul not dead				Vivec					30	Global Random100 < 25	Journal A1_2_AntabolisInformant >= 10	Dead dagoth_hlevul = 0	Not Local NoLore = 0			316
latest rumors		"Crassius Curio is quite a patron of the arts. He commissioned some artists to do a mural for him, and I heard that he has written a new play, and would like to have it performed."					Vivec					30	Journal EB_Actor > 10	Journal EB_Actor < 70	Not Local NoLore = 0				316
latest rumors		What could kill two Ordinators before they can draw their weapons? Slit their throats? Happened right here in Vivec. Got to be a sorcerer or vampire. The Office of the Watch in the Hall of Justice is worried about sending their own Ordinators out after this killer. The rumor is that the Office of the Watch is looking for outside help. You're an outlander. Did you know five other outlanders were killed just the same way?	";Vivec; default; Dunmer; 
Journal town_Vivec 1"	Dark Elf			Vivec					30	Not Local NoLore = 0						231
latest rumors		"I've heard that the youngest Llethri runt has decided he wants to become one of your kind. Maybe you can help with that. Of course, his mother is against it, and she's got a lot of money."					Ald-ruhn					30	Function PC Vampire = 1	Not Local NoLore = 0					133
latest rumors		"Have you seen Ienas Sarandas lately? What a remarkably good-looking young man he is. And so tastefully dressed. I thought I heard something about him having a little money trouble, but you'd never think it to look at him. And I hear he has become a prisoner of strong drink. That would never have happened while his devout, Temple-fearing parents were alive."	;Ald-ruhn;				Ald-ruhn					30	Not ID daynes redothril = 0	Not ID llether vari = 0	Not Local NoLore = 0	Not ID bevene releth = 0	Not ID tiras sadus = 0	Not ID ienas sarandas = 0	128
latest rumors		You were visited by Tiber Septim! We heard this -- we were told that the Oracle of the Imperial Cult in the Imperial Chapels of Ebonheart says you saw Tiber Septim. Did you see him in the flesh? Did you see his ghost? Did he come and speak to you?  Is that true? Wonders never cease.						Imperial Legion				30	Journal IC30_Imperial_veteran >= 10	Not Local NoLore = 0					117
latest rumors		The wild rats have been a real problem in Mournhold lately.					Mournhold					30	Not Local NoLore = 0						116
latest rumors		"There seems to be a new, strange disease going around. Nerile Andaren -- the healer over at the Temple -- has been asking around for anyone who knows anything about all the rats we've been seeing."					Mournhold					30	Not Local NoLore = 0	Global PlagueActivate = 1					116
latest rumors		"Beggars are really becoming a problem in Mournhold. They just won't take 'no' for an answer. Sure, this is Almalexia's City of Love and Charity. But sometimes I want to smack those whining pests."					Mournhold					30	Not Local NoLore = 0	Global Random100 <= 65					116
latest rumors		"Did you hear the guards caught and killed the thief who stole the Bipolar Blade from the Museum of Artifacts? Those artifacts are so valuable that as soon as Torasa Aram reported the theft, immediate kill-on-sight orders went out to the guards. I don't know why anyone would be so stupid as to steal from the Museum. I mean... where could you fence a priceless item like that?"					Mournhold					30	Not Local NoLore = 0	Global Random100 <= 30					116
latest rumors		"The situation in Plaza Brindisi Dorom is under control. But -- you were there, I guess. I've heard it was pretty terrible."					Mournhold					30	Global MournholdAttack = -1						116
latest rumors		"Have you seen that mage Dilborn around lately? You know... the little guy who travels around with the big barbarian brute. They look so cute together. Dilborn is quite the charmer, and his big friend, Thrud, is pleasant enough if you keep to words of one syllable. But Dilborn has an unfortunate gambling problem. He loses... and keeps borrowing and losing some more. I hope he hasn't gotten himself in big trouble...."					Mournhold					30	Not Local NoLore = 0	Global Random100 <= 55	Not ID Dilborn = 1	Not ID thrud = 1	Not ID drathas nerus = 1		115
latest rumors		"Detritus Caria at the Craftsmen's Hall? He's not a craftsmen at all -- just a collector. Collects the strangest things -- spoons, candlesticks, plates. Says it's hard to come by complete sets of some things, and people will pay good money for them. Takes all kinds to make a world."					Mournhold					30	Not Local NoLore = 0	Global Random100 <= 35	Not ID detritus caria = 1				115
latest rumors		"Packrats. Really. You think I'm kidding. But Rerlas Mon is selling them in the Great Bazaar. You'd be surprised how well-trained they are, and how much they can carry. Cheap, too. And in a tight spot, they're pretty good for stew."					Mournhold					30	Not Local NoLore = 0	Global Random100 <= 25	Not ID rerlas mon = 1				115
latest rumors		Have you heard anyone talking about 'plague' or anything? I thought I overheard a pair of priests talking quietly about something like 'red plague' or something... but they shut right up when I tried to get closer to them.					Mournhold					30	Not Local NoLore = 0	Global Random100 <= 60	Not ID Nerile Andaren = 1	Not ID Shunari Eye-Fly = 1			114
latest rumors		"I thought Widow Thendas was going to have an estate sale to sell off some of that loot her late husband collected. She said she was going sell off some things a while back, but I keep asking about it, and she says she's still got a lot to do."					Mournhold					30	Not Local NoLore = 0	Global Random100 <= 50	Not ID Arnsa Thendas = 1	Not ID Geon Auline = 1			114
latest rumors		"That play Meryn Othralas has going in the Great Bazaar -- The Horror of Castle Xyr? I hear it's pretty good. No! If you've seen it already, don't tell me... I hear it has a surprise ending."					Mournhold					30	Not Local NoLore = 0	Global Random100 <= 40	Not ID meryn othralas = 1	Not ID gureryne selvilo = 1			114
latest rumors		Haven't been any shows at the Robot Arena lately. Has Ignatius Flaccus been having problems with his Dwemer centurions again?					Mournhold					30	Not Local NoLore = 0	Global Random100 <= 20	Not ID ignatius_flaccus = 1	Not ID ignatius_flaccus2 = 1			114
latest rumors		"I picked up a couple of Intervention scrolls from 'Ten-Tongues' Weeraht for a song. Even from a pawnbroker, they were ridiculously cheap. Wonder where he gets them?"					Mournhold					30	Not Local NoLore = 0	Global Random100 <= 15	Journal MS_ScrollSales < 100	Not ID Ten-Tongues_Weerhat = 1	Not ID Ahnia = 1	Not ID Elbert Nermarc = 1	114
latest rumors		"There've been a lot of thefts lately -- high-class stuff, not just petty burglary and pickpocketing. I think there's someone new in town. Someone ambitious. Someone really good."					Mournhold					30	Not Local NoLore = 0	Global Random100 <= 70	Not ID Golena Sadri = 1	Not ID Alvan Llarys = 1	Not ID Elbert Nermarc = 1		113
latest rumors		"I don't like the looks of that Dovor Oren character. He's always so nice and friendly -- it isn't natural. He's around here all the time, asking questions and acting nosy -- and then suddenly you don't see him anymore. Like he disappeared or something. I don't like seeing him, but NOT seeing him makes me nervous."					Mournhold					30	Not Local NoLore = 0	Global Random100 <= 45	Not ID Dovor Oren = 1	Not ID Felvan Ienith = 1	Not ID Olvyne Dobar = 1		113
latest rumors		Deldrise Andoren has no idea what's going on behind her back. And I'm sure not going to tell her.					Mournhold					30	Not Local NoLore = 0	Global Random100 <= 10	Journal MS_Adulterer < 100	Not ID deldrise andoren = 1	Not ID taren andoren = 1	Not ID velyna seran = 1	113
latest rumors		"I'd like to step into the Winged Guar for a mazte, but after all the trouble they've been having there, I'm afraid to get caught in some brawl. Hession needs to get a bouncer who can handle that crowd."					Mournhold					30	Not Local NoLore = 0	Global Random100 <= 5	"Not Cell Mournhold, The Winged Guar = 1"				107
latest rumors		"The Temple forbids the worship of the four bad Daedra -- Mehrunes Dagon, Malacath, Molag Bal, and Sheogorath. But it's a big island, and there's a lot of wilderness, with lots of old Daedric ruins just waiting for a new group of worshippers. The Ordinators have their hands full with heretics and dissidents at home. They can't go out chasing Daedra lovers."	;default				Sadrith Mora					30	Not Local NoLore = 0						104
latest rumors		I tell you. This Peakstar? The Temple says she's dead. So how could she be the Nerevarine if she's dead?	;random100 <= 75;				Sadrith Mora					30	Global Random100 <= 75	Journal C3_DestroyDagoth < 50	Not Local NoLore = 0				104
latest rumors		"It's strange, isn't it? Lots of people I know are having bad dreams. Seeing strange visions. Acting funny. The Tribunal Temple just goes on and on about sin and wickedness, but they're just religious fanatics. It is odd. Wonder if it has anything to do with all the blight storms this year?"	;random100 <= 50;				Sadrith Mora					30	Global Random100 <= 50	Journal C3_DestroyDagoth < 50	Not Local NoLore = 0				104
latest rumors		The blight storms have been so bad around Red Mountain this year that the crops and herds of the outlying villages are really suffering. The price of everything is got to go up.	;random100 <= 25;				Sadrith Mora					30	Global Random100 <= 25	Journal C3_DestroyDagoth < 50	Not Local NoLore = 0				104
latest rumors		"Heard about the Gateway haunting? A ghost is haunting the South Turret bed chamber. Somebody drives it out? And it comes right back. The Gateway is too new to have its own haunts. Some sorcerer up to mischief is my guess. But it's ruining business at the Gateway, and Angaredhel the Prefect is NOT happy. Be good if somebody would take care of it before someone gets hurt."	";Sadrith Mora; NOT DEAD Uleni Heleran; 
Journal ""town_Sadrith"" 1"				Sadrith Mora					30	Dead uleni heleran = 0	Not ID angaredhel = 1	Not Local NoLore = 0				103
latest rumors		"It was inevitable. The local criminal organization, the Camonna Tong, wasn't going to stand by and let the Thieves Guild set up shop in their territory. It'll be bloody. And the Thieves Guild doesn't stand a chance."	;default				Balmora					30	Not Local NoLore = 0						94
latest rumors		"And how do you think it was that bloated Imperial plutocrats got the charter to exploit the Caldera ebony deposits, and not a native Great House or local colonist? Big fat bribes, I tell you. And friends in high places."	;random100 <= 90;				Balmora					30	Global Random100 < 90	Not Local NoLore = 0					94
latest rumors		You won't believe what old Avus said yesterday. 'I could live in a nutshell and be consumed with infinite space were it not that I have bad dreams.' What the hell is he talking about?	;random100 <= 90; ;balmora; Journal A1_2_AntabolisInformant >= 10; Dagoth Fovon not dead				Balmora					30	Global Random100 < 90	Journal A1_2_AntabolisInformant >= 10	Dead dagoth fovon = 0	Not Local NoLore = 0			94
latest rumors		The guys who are making the REAL money are the tax agents and bureaucrats. They take their percentages off the top.	;random100 <= 75;				Balmora					30	Global Random100 < 75	Not Local NoLore = 0					94
latest rumors		A guard found Naryn walking around in his nightshirt near the fort. He said he didn't remember how he got there. Sounds to me like he's getting old before his time.	;random100 <= 75; ;balmora; Journal A1_2_AntabolisInformant >= 10; Dagoth Fovon not dead				Balmora					30	Global Random100 < 75	Journal A1_2_AntabolisInformant >= 10	Dead dagoth fovon = 0	Not Local NoLore = 0			94
latest rumors		"It's not bad enough with the blight storms this year, but the Ashlanders are also going crazy, jumping caravans and pilgrims, raiding villages, scrapping with the Legions. They ought to send the Legions out and teach them a lesson."	;random100 <= 60;				Balmora					30	Global Random100 < 60	Not Local NoLore = 0	Journal C3_DestroyDagoth < 50				94
latest rumors		"Why is everybody so grouchy and tired lately? You don't suppose folks are all having bad dreams all at once? I'm not saying I'm having bad dreams. No, sera, not at all. I'm fine. But you do hear folks talking among themselves sometimes. About having bad dreams and not being able to sleep nights."	;random100 <= 60; ;balmora; Journal A1_2_AntabolisInformant >= 10; Dagoth Fovon not dead				Balmora					30	Global Random100 < 60	Journal A1_2_AntabolisInformant >= 10	Dead dagoth fovon = 0	Not Local NoLore = 0	Journal C3_DestroyDagoth < 50		94
latest rumors		Yeah. Right. The Temple SAYS this Peakstar heretic is dead. But did they produce a body? I don't see no body.	;random100 <= 45;				Balmora					30	Global Random100 < 50	Not Local NoLore = 0	Journal C3_DestroyDagoth < 50				94
latest rumors		Everyone knows who really runs House Hlaalu. It's not the councilors. No one sits on that council unless it suits Orvas Dren.	;random100 <= 30;				Balmora					30	Global Random100 < 30	Not Local NoLore = 0					94
latest rumors		"Well, the Temple has always said that madness is a soul sickness, and a sign of sin. But in the Empire, they say it's just another kind of disease."	;random100 <= 30;				Balmora					30	Global Random100 < 30	Not Local NoLore = 0					94
latest rumors		"Look. It's not just the crops and herds. The blight storms are making everyone sick. It's not an easy cure, even for a Temple, and all they've got in the backcountry is the odd healer and pilgrim shrine."	;random100 <= 15;				Balmora					30	Global Random100 < 15	Not Local NoLore = 0					94
latest rumors		"The Legion Champion, Larrius Varro, over at Moonmoth Legion Fort, has sworn an oath to stop corruption. He hasn't had much luck going through official channels. The syndicates have got their people covered coming and going. He'll never get anywhere working through the system. He's going to have to find someone who can get him around the system. Or through the system. Like straight and HARD through the system."	"; balmora; 
Journal town_balmora 5"				Balmora					30	Not Local NoLore = 0						94
latest rumors		"Everyone knows the Balmora magistrate, Nolus Atrius, is on the take. Thieves, thugs, and murderers are getting ridiculous sentences, or paying a drake and walking free. But they'll never get Atrius. He's got fatcats and family back in the City to cover him. The Legion Champion, Larrius Varro, over at Moonmoth Legion Fort, he has sworn an oath to stop corruption. But I don't see what he can do."	"; balmora; 
Journal town_balmora 1"				Balmora					30	Journal town_balmora < 30	Global Random100 < 50	Not Local NoLore = 0				94
latest rumors		"They say someone hit the Camonna Tong at the Council Club. Hard. And the guards SAY they're very concerned, and they're following all leads... But somehow they don't seem very sincere. And Larrius Varro? Champion at Fort Moonmoth? He's been quoted as saying, 'I swore an oath to stop corruption, but it seems the gods have seen fit to fulfill my oath for me.' And you know what's funny? Someone said they saw YOU talking to Larrius Varro several times recently. A coincidence? I don't think so."	; balmora;				Balmora					30	Journal town_balmora >= 30	Not Local NoLore = 0					94
latest rumors		None of the Tribunal have been seen in public in years. I know the strain of the war with Dagoth Ur has kept them busy. But what good is it having Living Gods if you never see them?					Mournhold					30	Not Local NoLore = 0	Global Random100 <= 95	Not Cell Mournhold Temple = 1	"Not Cell Mournhold, Temple Courtyard = 1"			92
latest rumors		I heard Bolvyn Venim was having an affair with the wife of one of the other Councilors.	;default				Ald-ruhn					30	Global Random100 < 90	Dead bolvyn venim = 0	Not Faction Redoran = 0	Not Local NoLore = 0			90
latest rumors		"Did you hear Bolvyn Venim killed another outlander in a duel. The man was an officer in the House Guard, but Bolvyn Venim insulted his ancestors at a meal, so of course the officer had to demand satisfaction. And of course he had no chance against Venim. So it was murder, really. You're an outlander, yes? Then take warning. Be very careful in your dealings with Venim. Or, better yet, stay away from him."	;random100 <= 33;				Ald-ruhn					30	Not Local NoLore = 0	Not Faction Redoran = 0	Global Random100 < 10				90
latest rumors		Some Ashlanders near Maar Gan have been bragging about how they captured a famous noble. I wonder who it is.	;random <= 60				Ald-ruhn					30	Global Random100 < 70	Not Faction Redoran = 1	Not Local NoLore = 0				90
latest rumors		"I know they announced it a while ago, but now the Temple Priests and Ordinators are really going after heretics, especially Dissident Priests."	;random <= 60				Ald-ruhn					30	Global Random100 < 60	Not Faction Redoran = 1	Journal C3_DestroyDagoth < 50	Not Local NoLore = 0			90
latest rumors		"People seem tired lately. Everybody is talking about it, giving all sorts of excuses -- the weather, noise, over-work, worries. But you also hear some people talking quietly about having bad dreams. You know the Temple doesn't want to hear that stuff, and folks keep it to themselves. But it would explain a lot."	;random <= 60; ;ald-ruhn; Journal A1_2_AntabolisInformant >= 10; Hanarai Assutlanipal dead				Ald-ruhn					30	Global Random100 < 60	Journal A1_2_AntabolisInformant >= 10	Dead hanarai assutlanipal = 0	Not Faction Redoran = 1	Journal C3_DestroyDagoth < 50	Not Local NoLore = 0	90
latest rumors		The guar herders west of Ald'ruhn were having trouble with bandits.	;random100 <= 40;				Ald-ruhn					30	Global Random100 < 50	Not Faction Redoran = 1	Not Local NoLore = 0				90
latest rumors		"Madness is a sickness in the soul. It comes from a lack of faith, and a love of sin. All this talk of bad dreams and bad omens, superstition... it's just a sign that people have abandoned the Temple and fallen into greed and wickedness."	;random100 <= 40;				Ald-ruhn					30	Global Random100 < 40	Not Faction Redoran = 1	Journal C3_DestroyDagoth < 50	Not Local NoLore = 0			90
latest rumors		"It feels like everyone's working too hard, trying to live the Good Life. Seems like everyone I talk to is always tired. Just not getting enough sleep."	;random100 <= 30; ;ald-ruhn; Journal A1_2_AntabolisInformant >= 10; Hanarai Assutlanipal dead				Ald-ruhn					30	Global Random100 < 30	Journal A1_2_AntabolisInformant >= 10	Dead hanarai assutlanipal = 0	Not Faction Redoran = 1	Not Local NoLore = 0		90
latest rumors		It's not just the blight storms that're bad this year. They got all sorts of blighted beasts coming down from the mountain. It's pretty bad on the trails and in the outback villages.	;random100 <= 20;				Ald-ruhn					30	Global Random100 < 20	Not Faction Redoran = 1	Journal C3_DestroyDagoth < 50	Not Local NoLore = 0			90
latest rumors		Everybody's complaining about not getting enough sleep. Maybe it's the weather.	;random100 <= 20; ;ald-ruhn;				Ald-ruhn					30	Global Random100 < 20	Journal A1_2_AntabolisInformant >= 10	Dead hanarai assutlanipal = 0	Not Faction Redoran = 1	Journal C3_DestroyDagoth < 50	Not Local NoLore = 0	90
latest rumors		Someone's been selling strange red statues in Ald'ruhn.	;random100 <= 20; ;ald-ruhn; Journal A1_2_AntabolisInformant >= 10; Hanarai Assutlanipal dead				Ald-ruhn					30	Global Random100 < 10	Journal C3_DestroyDagoth < 50	Not Local NoLore = 0	Not Faction Redoran = 1			90
latest rumors		"With all the unrest in Cyrodiil City, a trooper told me they might have to recall the Legions to protect the Emperor."	;default				Ebonheart					30	Not Local NoLore = 0						81
latest rumors		"They call them 'corprus beasts.' They come from Red Mountain. Once they were men. Then blight storms come. They walk in the storms. They get sick, grow fat and stupid. Now they wander like mad beasts, killing and eating. Very bad, very bad."						Ashlanders				30							75
latest rumors		We know of the Nerevarine prophecies. We have also heard that an outlander comes to fulfill these prophecies. Perhaps you are that outlander. Perhaps not.						Ashlanders				30	Global Random100 < 25	Journal A2_1_MeetSulMatuul >= 50					75
latest rumors		Everyone is very curious about this outlander who claims to be the Nerevarine.						Ashlanders				30		Journal A2_1_MeetSulMatuul >= 50					75
latest rumors		"We are living in strange times, outlander. The voices that speak in dreams say the Sleeper awakes. Dagoth Ur stirs beneath Red Mountain, and all his hosts shall spill forth and spoil the land."						Ashlanders				30		Journal A2_6_Incarnate >= 50					75
latest rumors		"You are the prophesied one? Strange times. When will you go to Red Mountain to face the Devil Dagoth Ur? When you go, you go with our blessing."						Ashlanders				30	Global Random100 < 25	Journal A2_6_Incarnate >= 50					75
latest rumors		"The ways of the world are mysterious. How strange. The Nerevarine, an outlander."						Ashlanders				30	Global Random100 < 5	Journal A2_6_Incarnate >= 50					75
latest rumors		So. You are Nerevarine. When will you go to Red Mountain to face the Devil Dagoth Ur?						Ashlanders				30		Journal B8_All_Nerevarine >= 50					75
latest rumors		The skies are clear all over Morrowind? Even on Red Mountain? I cannot believe it.						Ashlanders				30		Journal C3_DestroyDagoth >= 50					75
latest rumors		"Yes, I've heard what Bilsa Andaram has been saying. Of course they're smugglers on the West Gash coast. When was that ever news?"	;default				Gnisis					30	Not Local NoLore = 0						62
latest rumors		"I've heard there are a number of young locals who follow a vampire named Lord Irarak. They hide themselves in one of the ancestral burial tombs nearby and do whatever it is they do. Idiots, if you ask me."	Journal VA_VampCult 40				Gnisis					30	Journal VA_VampCult >= 20	Journal VA_VampCult < 120	Not Local NoLore = 0				62
latest rumors		"Ghosts and Ancestors! We have heard how you went to Kogoruhn, and what you found there. It is terrible. And we have heard of Azura's cave, and the great ring. Will you show this ring to me? Please? Truly. It is a marvel."						Ashlanders				30	Global Random100 < 50	Journal A2_6_Incarnate >= 50	Not Cell Urshilaku Camp = 1				58
latest rumors		"I must tell you, all this self-righteous Western clamor against slavery is really tiresome. Our right to own slaves is protected by law -- IMPERIAL law. People who free slaves are breaking the law. It's as simple as that."		Dark Elf			Sadrith Mora					30	Not Local NoLore = 0						57
latest rumors		"The sick, the needy, and the poor don't get the same attention they used to get when Almalexia walked among the people herself. The Temple still tries to help these people, but it's not the same."		Dark Elf			Mournhold					30	Not Local NoLore = 0	Global Random100 <= 90	Not Cell Mournhold Temple = 1	"Not Cell Mournhold, Temple Courtyard = 1"			50
latest rumors		"Almalexia is the Lady of Mercy, Mother of us all, healer and protector. But Almalexia has been more concerned with Dagoth Ur and his threats for years. Mournhold doesn't feel much like the City of Love any more, but hard times demand hard gods."		Dark Elf			Mournhold					30	Not Local NoLore = 0	Global Random100 <= 85	Not Cell Mournhold Temple = 1	"Not Cell Mournhold, Temple Courtyard = 1"			50
latest rumors		"Why have people strayed from the Tribunal Temple? Actually, the wonder is that they've stayed in the Temple at all. It is true that the Tribunal have protected us from Dagoth Ur, and that is a big job -- a critical job. But as gods, they've become almost like Western gods -- absent and silent. What made them special was that they were Living Gods, among the people, a personal presence. Now the Mournhold Temple and the Ordinators are more oppressive than protective."		Dark Elf			Mournhold					30	Not Local NoLore = 0	Global Random100 <= 80	Not Cell Mournhold Temple = 1	"Not Cell Mournhold, Temple Courtyard = 1"			50
latest rumors		"We used to feel the love and concern of the Tribunal -- here in Mournhold most especially, since it is the home of the Lady of Mercy, Almalexia, and her temple. But now we feel more like... I don't know exactly... confusion... fear... uneasiness... something missing... something wrong."		Dark Elf			Mournhold					30	Not Local NoLore = 0	Global Random100 <= 75	Not Cell Mournhold Temple = 1	"Not Cell Mournhold, Temple Courtyard = 1"			50
latest rumors		"Did you hear about the pilgrims headed east of Lake Nabia, northwest of Mount Kand. That's no place for a party of pilgrims."	;default				Molag Mar					30	Not Local NoLore = 0						49
latest rumors		"People don't realize how deeply the Dark Elves resent the Occupation. The real powers behind the Hlaalu council, Orvas Dren and his Camonna Tong syndicate, nurse those ancient resentments. They haven't a chance of challenging Imperial authority now, but if the stability of the Empire were threatened -- for example, if the legions were recalled because of some problem with the Septim succession -- Dren and the Tong might move openly to drive the Imperials out of Morrowind."	; balmora;				Balmora					30	Not Race Dark Elf = 1	Global Random100 < 75	Not Local NoLore = 0				47
latest rumors		"Poor Moroni Uvelas. Her husband hasn't been home in days, and she's worried about him. No telling what that no-good man is doing."	"Journal ""EB_DeadMen"" 10"				"Vivec, St. Olms"					30	Journal EB_DeadMen = 0	Not Local NoLore = 0					46
latest rumors		"Redoran is not going to stand by and watch Telvanni setting up those bases without a charter. Ever since we let the Telvanni get away with Tel Vos, they've been sending out wizards and mercenaries to stake their claims on promising sites. And if we don't do something about it, those damn necromancers will end up on our doorsteps."	;default				Ald-ruhn	Redoran				30	Global Random100 < 90	Not Local NoLore = 0					43
latest rumors		Morvayn Manor was overrun by corprus monsters. I thought they couldn't get out of the Ghostfence.	;random100 <= 66;				Ald-ruhn	Redoran				30	Global Random100 < 70	Journal C3_DestroyDagoth < 50	Not Local NoLore = 0				43
latest rumors		"House Redoran isn't going to let those Hlaalu take Caldera and the ebony mines without a fight. Caldera is traditionally House Redoran territory, so we are the ones who should have the charter. As soon as we have proof that the Hlaalu are cheating the Empire, we'll take Caldera back by force."	;random100 <= 66;				Ald-ruhn	Redoran				30	Global Random100 < 60	Not Local NoLore = 0					43
latest rumors		"There's a ban on new Great House settlements without Duke Dren's approval, but rogue Telvanni are developing sites in defiance of the Duke's orders. I hear these rogue Telvanni are just ambitious hedgewizards -- not full-blown Telvanni mage-lords -- so they might be easy pickings."	;random100 <= 66;				Ald-ruhn	Redoran				30	Global Random100 < 50	Not Local NoLore = 0					43
latest rumors		"These outlanders won't be happy until slavery is outlawed. Personally, I don't want slaves. No one I know has any. But it's our right to have slaves, by law and custom, and it's none of their damn business."	;random100 <= 33;				Ald-ruhn	Redoran				30	Global Random100 < 30	Not Local NoLore = 0					43
latest rumors		"Uriel Septim is sick, and wizards say his heir, Geldall Septim, and the younger Septims, Enman and Ebel, are just doppelgangers placed in the household during Jagar Tharn's tenure as Imperial Battlemage. They say the Guard charged a mob demanding destruction of the false heirs -- lots of folks were killed."	;default				Caldera					30	Not Local NoLore = 0						43
latest rumors		"House Redoran is really steamed up about the Caldera land grab. They say that Caldera is in their territory, and that they should have gotten the charter. Worse yet, they say that Hlaalu is skimming the top off the Imperial fatcat company that got the charter. Since it's an Imperial company, Redoran can't even get a House War contract on it. It'll come to violence, you mark my words."					Caldera					30	Global Random100 <= 66	Not Local NoLore = 0					43
latest rumors		"Odral Helvi was arrested on charges of smuggling. It seems someone he hired for a delivery of smuggled ebony turned him over to the authorities. Now Helvi's cooling his heels in some lockup on the mainland, awaiting trial."					Caldera					30	Global Random100 <= 90	Journal HH_EbonyDelivery >= 110	Not Local NoLore = 0				43
latest rumors		"Athyn Sarethi may be the 'Hope of the Redoran,' but someone wants him dead. He's fended off three Morag Tong attacks already."	;random100 <= 66;				Ald-ruhn	Redoran				30	Global Random100 < 80	Not ID bolvyn venim = 1	Not Local NoLore = 0				42
latest rumors		"Everyone says Varvur Sarethi murdered Bralen Carvaren, but I don't believe it. They were the best of friends."	;random100 <= 33;				Ald-ruhn	Redoran				30	Global Random100 < 20	Not Local NoLore = 0	"Not Cell Ald-ruhn, Venim Manor Entrance = 0"	"Not Cell Ald-ruhn, Venim Manor Guard Quarters = 0"	"Not Cell Ald-ruhn, Venim Manor Private Quarters = 0"	"Not Cell Ald-ruhn, Venim Manor Right Wing = 0"	41
latest rumors		"The other day a Redoran in Vivec refused a duel. With cowards even in House Redoran, who will protect us next time the Nords invade?"	;random100 <= 66;	Dark Elf			Ald-ruhn	Redoran				30	Global Random100 < 40	Not Local NoLore = 0					40
latest rumors		"I hear there's a secret organization called the Twin Lamps. It helps runaway slaves escape. It's against the law to aid runaway slaves. But I think slavery is wrong, and I can understand why these Abolitionists would be willing to break the law."	;default				Ebonheart	Imperial Legion				30	Not Local NoLore = 0						36
latest rumors		"I'm telling you, it's making me worried. My neighbor was outside in the middle of the night last night, running around, talking nonsense, and in the morning, he doesn't remember a thing about it. Those scholars talk stuff about delusion diseases and such. What the hell does that mean? And why can't the priests cure it?"	;default				Suran					30	Journal C3_DestroyDagoth < 50	Not Local NoLore = 0					35
latest rumors		"This caravaner friend of mine says that with so many more blight storms around Red Mountain this year than last year, he's thinking about getting out of the business."	;random100 <= 50;				Suran					30	Global Random100 <= 75	Journal C3_DestroyDagoth < 50	Not Local NoLore = 0				35
latest rumors		"Narese Athrys found a rogue Telvanni base out in the middle of the ashlands, but she used Almsivi Intervention to escape, and now she doesn't know exactly where the base was."	;random100 <= 50;				Suran					30	Global Random100 <= 50	Not Local NoLore = 0					35
latest rumors		"You've got to hand it to the little daemon-charmers. They surprised us. The Telvanni got these little groups squatting down all over the island, and we've done little to stop them. They're going to be tough to root out. It's going to cost money and lives. But we better make the investment now, before it's too late."	;default				"Vivec, Hlaalu"					30	Not Local NoLore = 0						35
latest rumors		The guys who are making the REAL money are the tax agents and bureaucrats. They take their percentages off the top.	;random100 <= 50;				"Vivec, Hlaalu"					30	Global Random100 <= 50	Not Local NoLore = 0					35
latest rumors		"There's been a pretty bad rat problem in the Telvanni section of Vivec. Audenian Valius the enchanter has gotten the worst of it, apparently."	"Journal ""EB_Pest"" 10"				"Vivec, Telvanni"					30	Journal EB_Pest = 0	Not Local NoLore = 0					33
latest rumors		"Are you %PCName? I heard the strangest thing. Someone said they heard you spoke with Tiber Septim at Ghostgate. The Emperor. The one who built the Empire, and died centuries ago, and became a god. They say the Emperor gave you a lucky coin, and blessed you with good fortune. That's just a story, isn't it? It couldn't be true, could it?"						Imperial Cult				30	Journal IC30_Imperial_veteran >= 1	Global Random100 < 5	Not Local NoLore = 0				33
latest rumors		You were visited by Tiber Septim! We heard this -- we were told that the Oracle of the Imperial Cult in the Imperial Chapels of Ebonheart says you saw Tiber Septim. Did you see him in the flesh? Did you see his ghost? Did he come and speak to you?  Is that true? Wonders never cease.						Imperial Cult				30	Journal IC30_Imperial_veteran >= 10	Not Local NoLore = 0					33
latest rumors		"We've been fortunate. We tested the resolve of the Duke and the other Houses when we grabbed Tel Vos. And we found out they weren't going to fight to protect the settlement charters, we sent out our deviants and malcontents to stake new claims. Some will survive, some won't. Hlaalu and Redoran have to respond. But in the end, the ones that survive will extend our power and influence here on Vvardenfell."	;default				Sadrith Mora	Telvanni				30	Not Local NoLore = 0						30
latest rumors		"These outlanders won't be happy until slavery is outlawed. I don't know what I'd do without slaves. Hire some shiftless, untrustworthy, evil-smelling pauper? It's our right to have slaves, by law and custom, and it's none of their damn business."	;random100 <= 66;				Sadrith Mora	Telvanni				30	Global Random100 <= 66	Not Local NoLore = 0					30
latest rumors		"Of course, most Mages Guild wizards are pathetic clowns. But I must admit, that lizard that goes by the barbarous title of 'Skink-in-Tree's-Shade' is a very astute practitioner, almost as sage and learned as Telvanni aspirants five times his age. But I have heard he carries his anti-slavery politics a little too far, and much farther than Imperial law allows."	;random100 <= 33;				Sadrith Mora	Telvanni				30	Global Random100 <= 33	Not Local NoLore = 0					30
latest rumors		Wonder where those young Telvanni were headed with all that gear? Shipmaster said they had quite a load.					Tel Aruhn					30	Not Local NoLore = 0						30
latest rumors		"It's the law of Morrowind. Slavery is legal. The Empire doesn't like it, but the Emperor signed the Armistice, and that made it legal for the Dunmer to retain their ancient laws and customs. Now, there's some Abolitionists who say, 'To hell with the law... slavery is wrong.' I'm not saying I disagree, in theory. But it's the law."	;default				Gnisis	Imperial Legion				30	Not Local NoLore = 0						27
latest rumors		"You know, I just heard someone say they'd heard about smugglers on the coast around here. Sorry. I don't remember the details."					Tel Mora					30	Not Local NoLore = 0						27
latest rumors		"I've heard that there's a powerful vampire in the Drethan tomb near Ald Daedroth. She's slaughtered any mortals that have gone in the place. From what I've heard, she's killed a number of your kind as well."	"Journal ""VA_VampMarara"" 10"				Tel Mora					30	Function PC Vampire = 1	Dead marara = 0	Not Local NoLore = 0				27
latest rumors		"I've heard that the local tax collector, Processus Vitellius, is missing. No surprise, really. He wasn't well liked around here."					Seyda Neen					30	Journal MV_DeadTaxman < 10	Not Local NoLore = 0					25
latest rumors		Some Ashlanders nearby have been bragging about how they captured a famous noble. I wonder who it is.					Maar Gan					30	Global Random100 < 80	Not Local NoLore = 0					25
latest rumors		"Tilena Thalor will never stop smuggling. It's all she knows. And if you see her here in Maar Gan, she's got something going on. But where?"					Maar Gan					30	Global Random100 < 40	Not Local NoLore = 0					25
latest rumors		I heard a shipmaster on the Tel Mora-Dagon Fel run dropped a group of wizards and mercenaries off on a little island somewhere. Think that was a bunch of  rogue Telvanni planning to set up a base?					Dagon Fel					30	Not Local NoLore = 0						24
latest rumors		"Kirginia is back in Dagon Fel. And when you see Kirginia, you know there's smuggling going on."					Dagon Fel					30	Global Random100 < 50	Dead Kirginia = 0	Not Local NoLore = 0				24
latest rumors		"A rumor says the Emperor has repealed the War Tax. We've heard nothing official here, but it's about damn time. We haven't had a war in ten years."	;default				Pelagiad					30	Not Local NoLore = 0						21
latest rumors		"I must tell you, all this self-righteous Western clamor against slavery is really tiresome. Our right to own slaves is protected by law -- IMPERIAL law. People who free slaves are breaking the law. It's as simple as that."		Dark Elf			"Vivec, Telvanni"					30	Not Local NoLore = 0						20
latest rumors		"And how do you think it was that bloated Imperial plutocrats got the charter to exploit the Caldera ebony deposits, and not a native Great House or local colonist? Big fat bribes, I tell you. And friends in high places."	;random100 <= 50;				Pelagiad					30	Global Random100 <= 50	Not ID yakum hairshashishi = 1	Not Local NoLore = 0				20
latest rumors		"It was inevitable. The local criminal organization, the Camonna Tong, wasn't going to stand by and let the Thieves Guild set up shop in their territory. It'll be bloody. And the Thieves Guild doesn't stand a chance."	;default				Gnaar Mok					30	Not Local NoLore = 0						19
latest rumors		The smugglers working out of Shurinbaal lost their contact in Balmora. I hear they're working now with someone in Ald'ruhn.	;default				Gnaar Mok					30	Global Random100 < 50	Not Local NoLore = 0					19
latest rumors		"House Redoran has been sending groups of mercenaries against the rogue Telvanni bases cropping up out in Molag Amur and the Ashlands. They don't seem to be having much luck, even though these rogue Telvanni are small fry compared to the mage-lords of the Telvanni towers. Maybe the hard-headed Redorans are sticking too closely to the armored-knight charge-and-bash drill. Maybe someone with a little subtlety might do better."	;default				"Vivec, Redoran"					30	Not Local NoLore = 0						19
latest rumors		I heard someone kidnapped Miner Arobar's daughter.	;default				"Vivec, Redoran"					30	Global Random100 < 50	Journal HR_ArobarKidnap < 50	Not Local NoLore = 0				19
latest rumors		"Our new mage-lord, Master Aryon, has done a lot for Tel Vos, and most of us are very happy with him. But he is still having trouble with the nearby Zainab Ashlander tribe. Part of the problem is that we settled villagers and the Ashlander nomads don't really understand each other very well. Aryon's captain, Turedus Talanian, is looking for someone who can help forge a bond with the Zainab. If you know anything about Ashlanders, you might be able to help them out."	;vos				Vos					30	Journal town_Tel_Vos < 30	Not Local NoLore = 0					19
latest rumors		Did you hear about poor Jeanne? No one will go into her store anymore. People say it's haunted.					"Vivec, Redoran"					30	Journal EB_Bone >= 60	Journal EB_Bone < 100	Not Local NoLore = 0				19
latest rumors		"It was inevitable. The local criminal organization, the Camonna Tong, wasn't going to stand by and let the Thieves Guild set up shop in their territory. It'll be bloody. And the Thieves Guild doesn't stand a chance."	;default				Hla Oad					30	Not Local NoLore = 0						18
latest rumors		"I have heard that you have taken personal vengeance for the murder of Airan-Ahhe, dead husband of our trader, Kurapli. This is well done, Clanfriend. I have also heard that she gave you Spirit Spear. May it find a home in the hearts of your foes."	player->modDisposition 10				Urshilaku Camp					30	Journal A2_1_Kurapli_Zallay >= 50						17
latest rumors		"House Redoran has been sending groups of mercenaries against the rogue Telvanni bases cropping up out in Molag Amur and the Ashlands. They don't seem to be having much luck, even though these rogue Telvanni are small fry compared to the mage-lords of the Telvanni towers. Maybe the hard-headed Redorans are sticking too closely to the armored-knight charge-and-bash drill. Maybe someone with a little subtlety might do better."	;default				"Vivec, Foreign Quarter"					30	Not Local NoLore = 0						16
latest rumors		"Now that they found Lesley's little hole over by Ebonheart, where do you suppose she's moved her operation? It's got to be close by, with the volume of stuff she's smuggling."	;default				"Vivec, Foreign Quarter"					30	Global Random100 < 66	Not Local NoLore = 0					16
latest rumors		So Herd the Bandit has become Herd the Pirate? I guess he's decided to try his luck with sea-going banditry. How do you like the idea of Herd and his mob in a boat? I hope they've invested in water-breathing potions.	;default				"Vivec, Foreign Quarter"					30	Global Random100 < 33	Not Local NoLore = 0					16
latest rumors		"Our new mage-lord, Master Aryon, has done a lot for Tel Vos, and most of us are very happy with him. But he is still having trouble with the nearby Zainab Ashlander tribe. Part of the problem is that we settled villagers and the Ashlander nomads don't really understand each other very well. Aryon's captain, Turedus Talanian, is looking for someone who can help forge a bond with the Zainab. If you know anything about Ashlanders, you might be able to help them out."	;vos				Tel Vos					30	Journal town_Tel_Vos < 30	Not ID turedus talanian = 1	Not ID aryon = 1	Not Local NoLore = 0			16
latest rumors		I've heard that Balen Andrano over in the Redoran section has had a real tough time lately. He's losing a lot of business.					"Vivec, Foreign Quarter"					30	Journal EB_Bone = 0	Not Local NoLore = 0					16
latest rumors		I've heard that Miun-Gei the enchanter is getting really fed up with some obnoxious Breton selling wares outside his shop. Ridiculous what some people will do to earn a drake.					"Vivec, Foreign Quarter"					30	Journal EB_Actor = 0	Not ID miun_gei = 1	Not ID marcel maurard = 1	Not Local NoLore = 0			15
latest rumors		"With all the troubles on Vvardenfell, any decent mercenaries demand fancy wages there, and get them, no questions asked. Doesn't leave much choice around here for hiring. That Imperial fellow, Calvus Horatius, is the only one I know about. He's new to Mournhold -- no reputation, no references -- but he looks like a veteran, and has an honest face."					"Mournhold, Great Bazaar"					30	Dead Calvus Horatius < 1	Not Local NoLore = 0					15
latest rumors		"I heard about your fight with that Velas wizard, %PCName. Tough talk, but not much bite there, eh? Doesn't make much sense, does it? There is a Velas Manor here in Mournhold, but I've never heard of any Velas living here."					"Mournhold, Great Bazaar"					30	Journal MS_Summoner >= 1	Not Local NoLore = 0	Journal MS_Summoner < 30				15
latest rumors		"I heard about your encounters with the Velas wizards. What is it about wizards, anyway? So many of them turn to evil. Do you suppose that the study of power ultimately corrupts the student?"					"Mournhold, Great Bazaar"					30		Not Local NoLore = 0	Journal MS_Summoner >= 30				15
latest rumors		"Some strange men came through here not long ago. Stopped by Thongar's Tradehouse. Tight-lipped, suspicious bunch."					Khuul					30	Not Local NoLore = 0						14
latest rumors		"You've got to hand it to the little daemon-charmers. They surprised us. The Telvanni got these little groups squatting down all over the island, and we've done little to stop them. They're going to be tough to root out. It's going to cost money and lives. But we better make the investment now, before it's too late."	;default				Balmora	Hlaalu				30	Global Random100 < 90	Not Local NoLore = 0					13
latest rumors		I heard Bolvyn Venim was having an affair with the wife of one of the other Councilors.	;random100 <= 66;				Balmora	Hlaalu				30	Global Random100 < 60	Not Local NoLore = 0					13
latest rumors		"House Hlaalu would much rather have the Caldera charter, thank you very much, and run those ebony mines ourselves. But it hasn't worked out so badly. The Imperial Caldera Mining Company is laying out the cash and doing the work, and we're talking the cream off the top in graft and bribes. No wonder Redoran is angry. And when they're angry, they're dangerous."	;random100 <= 66;				Balmora	Hlaalu				30	Global Random100 < 40	Not Local NoLore = 0					13
latest rumors		"These outlanders won't be happy until slavery is outlawed. Our plantations depend on slaves, mostly down south in Dres District, but here in the Ascadian Isles, too. It's our right to have slaves, by law and custom, and it's none of their damn business."	;random100 <= 33;				Balmora	Hlaalu				30	Global Random100 < 20	Not Local NoLore = 0					13
latest rumors		"I've heard rumors of a vampire hunter in the city recently, dark one. You should take care."	"Journal ""VA_VampHunter"" 40"				"Ald-ruhn, Guild of Mages"					30	Journal VA_VampHunter > 10	Journal VA_VampHunter < 80	Dead ano vando = 0	Not Local NoLore = 0			10
latest rumors		"I hear there's a secret organization called the Twin Lamps. It helps runaway slaves escape. It's against the law to aid runaway slaves. But I think slavery is wrong, and I can understand why these Abolitionists would be willing to break the law."	;default				Ebonheart	Imperial Cult				30	Not Local NoLore = 0						9
latest rumors		"Have you seen 'The Horror of Castle Xyr' yet? It's playing in the west of Godsreach, near the Palace, shows continuous daily. It's quite an honor to have Tarvus Beleth is in the starring role -- he's one of the best known actors in the East."					"Mournhold, Godsreach"					30	Not Local NoLore = 0						8
latest rumors		"Whatever you do, don't play cards with Galms Seles. The word is that he's a hustler just moved here from Vvardenfell."	"set ""galms seles"".known to 1"				"Mournhold, Godsreach"					30		Global Random100 <= 75			Not Local NoLore = 0		8
latest rumors		"One of the Hands of Almalexia is wandering around Godsreach, muttering and acting strange."					"Mournhold, Godsreach"					30	Global Random100 <= 50	Not Local NoLore = 0	Dead Salas Valor < 1				8
latest rumors		"Someone brought a big piece of adamantium ore out of the ruins again. You'd think they'd have been worked clean by now. But, then again, they say they're still parts of the old city left unexplored after all these centuries. It's partly a matter of engineering -- most passages of the old city collapsed ages ago. But it's also a matter of what's down in those sealed passages. Some says those passages were sealed for a reason."					"Mournhold, Godsreach"					30	Global Random100 <= 25	Not Local NoLore = 0					8
latest rumors		"Would you believe it? Even after the trouble in the Plaza, 'The Horror of Castle Xyr' is still going on. It's playing in the west of Godsreach, near the Palace. It's the right thing to do, though. Life must go on."					"Mournhold, Godsreach"					30	Global MournholdAttack = -1						8
latest rumors		Venasa Sarano said she heard some strange noises from the Robot Arena.					"Mournhold, Godsreach"					30	Not Local NoLore = 0	Journal MS_BattleBots1 >= 60	Journal MS_BattleBots2 < 20	Not ID venasa sarano = 1			7
latest rumors		That bigmouth Varro over at Moonmoth Legion Fort says he's going to stop corruption. He doesn't know what he's talking about. What he calls corruption is just the routine greasing of the wheels of commerce. These outlanders come in here and think they know how things should work. They don't understand anything about the way things work in Morrowind.	; balmora;				"Balmora, Council Club"					30	Not Local NoLore = 0						6
latest rumors		"Whatever you do, don't play cards with Galms Seles. He's a hustler just moved here from Vvardenfell. He thinks he can out-distance his reputation, but a friend in Sadrith Mora tipped me off. I wish he would leave. He's put a damper on the action."	"set ""galms seles"".known to 1"				"Mournhold, The Winged Guar"					30		Not ID denegor = 1	Not ID galms seles = 1	Not ID hession = 1	Not Local NoLore = 0		6
latest rumors		I've heard that Miun-Gei in the Foreign Quarter is getting really fed up with some obnoxious Breton selling wares outside his shop. Ridiculous what some people will do to earn a drake.			Enchanter Service		Vivec					30	Journal EB_Actor = 0	Not Local NoLore = 0					4
latest rumors		"Everything seems to be under control. People are at their best in emergencies like this. But I hope someone can find out what those things are, and where they came from, and what they're doing here."				Male	"Mournhold, Plaza Brindisi Dorom"					30	Global MournholdAttack = -1						3
latest rumors		"It's the law of Morrowind. Slavery is legal. The Empire doesn't like it, but the Emperor signed the Armistice, and that made it legal for the Dunmer to retain their ancient laws and customs. Now, there's some Abolitionists who say, 'To hell with the law... slavery is wrong.' I'm not saying I disagree, in theory. But it's the law."	;default				Pelagiad	Imperial Legion				30	Not Local NoLore = 0						2
latest rumors		"It's the law of Morrowind. Slavery is legal. The Empire doesn't like it, but the Emperor signed the Armistice, and that made it legal for the Dunmer to retain their ancient laws and customs. Now, there's some Abolitionists who say, 'To hell with the law... slavery is wrong.' I'm not saying I disagree, in theory. But it's the law."	;default				Ald-ruhn	Imperial Legion				30	Not Local NoLore = 0						0
latest rumors		"I hear there's a secret organization called the Twin Lamps. It helps runaway slaves escape. It's against the law to aid runaway slaves. But I think slavery is wrong, and I can understand why these Abolitionists would be willing to break the law."	;default				Balmora	Imperial Legion				30	Global Random100 < 80	Not Local NoLore = 0					0
latest rumors		"I hear there's a secret organization called the Twin Lamps. It helps runaway slaves escape. It's against the law to aid runaway slaves. But I think slavery is wrong, and I can understand why these Abolitionists would be willing to break the law."	;default				Vivec	Imperial Cult				30	Not Local NoLore = 0						0
latest rumors		"I think everyone's stilll in shock. I've heard they came from the old Dwemer ruins. Perhaps there're ancient DWemer guard machines, come to life somehow, or under control of some unknown enemy. We're all worried. Suppose they come back?"				Female	"Mournhold, Plaza Brindisi Dorom"					30	Global MournholdAttack = -1						0
latest rumors		I heard how you handled that affair with Ienas Sarandas. And a very pretty thing you did. The word is all over town. Have you heard he has given his house to the Temple and is studying to be a priest at the Ald'ruhn Temple?	;Ald'ruhn; Journal Town_Ald'ruhn >= 45;				Ald-ruhn					70	Journal Town_Aldruhn >= 45	Not ID ienas sarandas > 0	Not Local NoLore = 0				132
latest rumors		"I have heard that you have taken personal vengeance for the murder of Airan-Ahhe, dead husband of our trader, Kurapli. This is well done, Clanfriend. I have also heard that she gave you Spirit Spear. May it find a home in the hearts of your foes."					Urshilaku Camp					70	Journal A2_1_Kurapli_Zallay >= 50						17
law	ordinator_high fane	"Theft, Trespass, Assault, Foul Murder, and Contempt are serious crimes; criminals must pay compensation or serve sentences of punitive labor."										0							1
law in Morrowind	Chargen Class	"Theft, Trespass, Assault, Foul Murder, and Contempt are serious crimes; criminals pay compensation or serve sentences of punitive labor. If you commit a crime, turn yourself in to any guard and pay your fine. Here in Seyda Neen the guards are all Imperial legion troopers. In other towns, they may be local Great House guards."										0							1
law in Morrowind	Chargen Captain	"Theft, Trespass, Assault, Foul Murder, and Contempt are serious crimes; criminals pay compensation or serve sentences of punitive labor. If you commit a crime, turn yourself in to any guard and pay your fine. If you don't have the gold, you'll have to do punitive labor. Take my word for it. You don't want to do punitive labor."										0							1
law in Morrowind		"Morrowind is governed under Imperial Law, and under the law and customs of the Dunmer Great Houses. Conflicts of Imperial and Great House Law are governed under the Treaty of the Armistice, which reserves most local government functions to the Dunmer Great House councils. Local Magistrates judge cases and determine sentences; local guards execute the judgements of the Magistrates and enforce the laws."	"Choice ""Continue"" 1"		Savant							0	Not Local NoLore = 0						19
law in Morrowind		"Theft, Trespass, Assault, Foul Murder, and Contempt are serious crimes; criminals must pay fines or serve sentences of hard labor. Treason is a most serious crime, punished by death. Noble House Dunmer have right of appeal to the House Councils; Imperial citizens have right of appeal to the King of Morrowind and his Dukes. By ancient House custom, offended House nobles appealing to House councils may refuse to accept compensation and may demand death for many crimes."			Savant							0	Function Choice = 1	Not Local NoLore = 0					19
law in Morrowind		"Morrowind is governed under Imperial Law, and under the law and customs of the Dunmer Great Houses."	;Imperial Legion ;		Knight			Imperial Legion				30							5
law in Morrowind		"Conflicts of Imperial and Great House Law are governed under the Treaty of the Armistice, which reserves most local government functions to the Dunmer Great House councils."	;Imperial Legion ;		Knight			Imperial Legion				30	Global Random100 < 70						5
law in Morrowind		Local Magistrates judge cases and determine sentences; local guards execute the judgements of the Magistrates and enforce the laws.	;Imperial Legion ;		Knight			Imperial Legion				30	Global Random100 < 60						5
law in Morrowind		Noble House Dunmer have right of appeal to the House Councils; Imperial citizens have right of appeal to the King of Morrowind and his Dukes.	;Imperial Legion ;		Knight			Imperial Legion				30	Global Random100 < 50						5
law in Morrowind		"Theft, Trespass, Assault, Foul Murder, and Contempt are serious crimes; criminals must pay fines or serve sentences of hard labor."	;Imperial Legion ;		Knight			Imperial Legion				30	Global Random100 < 40						5
law in Morrowind		"Treason is a most serious crime, punished by death."	;Imperial Legion ;		Knight			Imperial Legion				30	Global Random100 < 30						5
law in Morrowind		"By ancient House custom, offended House nobles appealing to House councils may refuse to accept compensation and may demand death for many crimes."	;Imperial Legion ;		Knight			Imperial Legion				30	Global Random100 < 20						5
lay healers		"Lay healers gather ingredients for health and healing potions, and minister to the sick and hurt in poor and isolated communities. It is difficult and sometimes dangerous work, but the spiritual rewards are great. If you are interested, speak to Synnolian Tunifus at the Imperial Chapels in Ebonheart."						Imperial Cult	Layman	Imperial Cult	Layman	0							33
lay member		"We accept all citizens of good character and earnest faith. We ask only a one-time pledge of 50 drakes to aid us in our good works. To become a lay member of the Imperial cult, speak with Ygfa at Fort Pelagiad, Syloria Siruliulus at Fort Buckmoth, Somutis Vunnis at Fort Moonmoth, Ruccia Conician in the Grand Council Chambers in Ebonheart, or Lalatia Varian in the Imperial Chapels at Ebonheart."						Imperial Cult				0	Function Same Faction = 0						33
lay member		"We accept all citizens of good character and earnest faith. We ask only a one-time pledge of 50 drakes to aid us in our good works. Thereafter, the only cost of membership comes when you use a healing altar -- modest and nominal fees which help us in our mission to bring the words and blessings of the Nine to those less fortunate than ourselves. Do you wish to join the Imperial Cult?"						Imperial Cult	Adept			0	Function Same Faction = 0						11
lay servant	Caius Cosades	"Lay servants serve the Imperial cult by doing various tasks. Not a lot of excitement, but safe, honorable, and rewarding. First you have to join the Imperial cult, then go to the Imperial Chapels in Ebonheart to get work. See Synnolian Tunifus to become a lay healer. See Iulus Truptor to become an almoner -- a fund raiser. See Kaye to become a shrine sergeant -- they do the more dangerous jobs."										0							1
lay servant		"It is not possible to become a priest or consecrated cleric without joining cult orders. You would be forced to devote yourself full time to the Imperial Cult, which doesn't suit adventurous people like yourself. But we do need lay servants -- earnest laymen dedicated to serving the Nine -- for certain unglamorous but spiritually rewarding tasks. At present we need almoners to serve Zenithar, lay healers to serve Mara, and shrine sergeants to serve Stendarr."						Imperial Cult	Layman	Imperial Cult	Layman	0							33
leaflet	Galuro Belan	"I'm sure I don't know what you're talking about...what makes you think.... All right. I admit it. Business has been slow, though. And that Rernis gets a lot of the business around here. Tell you what: I'll pay you 100 drakes to keep this to yourself. What do you say?"	"Journal ""EB_False"" 50
Choice ""I'll keep your secret."" 3 ""I will expose your lies."" 4"									0	Journal EB_False >= 30	Journal EB_False <= 35					1
leaflet	Galuro Belan	"Excellent. I appreciate your help. Make sure you don't mention this, though. It could really cause problems for me."	"Journal ""EB_False"" 55
Player->AddItem ""Gold_001"" 100"									0	Function Choice = 3						1
leaflet	Galuro Belan	No? This is going to ruin me! My reputation will be destroyed! I hope you're happy with yourself. You'll likely put me out of business.	"Journal ""EB_False"" 56
Goodbye"									0	Function Choice = 4						1
leaflet	Galuro Belan	I've said all there is to say about that.										0	Journal EB_False >= 55						1
leaflet	Domalen	"You got your leaflet, didn't you? Important stuff."										0	Journal EB_False < 20						1
leaflet	Domalen	What about it?	"Choice ""These are all lies. Frernis is an honest woman."" 1 ""Tell me where these leaflets are from!"" 2"									0	Journal EB_False = 20						1
leaflet	Domalen	"Listen, friend, times have been tough for me and mine. So, when Belan offered me some gold to hand these out for her, I jumped at the chance. Gotta make ends meet, you know? Belan makes the leaflets. I just distribute them."	"Journal ""EB_False"" 30
AddTopic ""Belan makes the leaflets"""									0	Function Choice = 1						1
leaflet	Domalen	"Look, I don't have to tell you a thing. Get out of my way."	"ModDisposition -20
ModFight 20"									0	Function Choice = 2						1
leaflet	Domalen	"I'm just going to hand these out until Belan stops paying me. I've got nothing against Frernis, but she's not paying the bills."										0	Journal EB_False >= 30	Journal EB_False < 50					1
leaflet	Domalen	It has important information in it. Something must be done.										0	Journal EB_False = 10						1
leaflet	Aurane Frernis	"A leaflet? What's this? This is ridiculous! It's all lies! Why...someone must pay for this. Tell you what, %PCName, if you can find out who is behind this slander, I'll reward you well. Ask whoever gave you this leaflet what's going on. This is an outrage!"	"Journal ""EB_False"" 20"									0	Journal EB_False = 10						1
learn more about the attacks	King Hlaalu Helseth	"I believe that the only person who might shed more light on this situation is Almalexia herself. All indications are that these creatures must be the constructs of Sotha Sil, and only Almalexia is likely to have information about him. I wish for you to speak to her, learn what she knows about the creatures, and report to me. There is no reason for the goddess to suspect that you and I may be allied. Use this to your advantage. Do not approach me again until you have learned all that you can."	Journal TR_Champion 100									0	Journal TR_Champion < 100						1
learn more about the attacks	King Hlaalu Helseth	"When you know more, come talk to me. For now, visit the ""goddess."""										0	Journal TR_Champion >= 100						1
learn more about the attacks	King Hlaalu Helseth	"The attacks were Almalexia's doing? And now you say that both she and Sotha Sil lie dead in the Clockwork City? She murders Sotha Sil, and then tries to kill you as well. Astounding! I believe your tale, %PCName, but do not expect my people to be so accepting of it. You will find it is not so easy to kill these gods in the hearts and minds of their followers. It will take time, but this will be a new era for Morrowind, and I will lead them into it. You have done well, my friend. You have my gratitude."	"Journal TR_Champion 110
Player->AddItem ""Helsethguard_boots"" 1
Player->AddItem ""Helsethguard_cuirass"" 1
Player->AddItem ""Helsethguard_gauntlet_left"" 1
Player->AddItem ""Helsethguard_gauntlet_right"" 1
Player->AddItem ""Helsethguard_greaves"" 1
Player->AddItem ""Helsethguard_Helmet"" 1
Player->AddItem ""Helsethguard_pauldron_left"" 1
Player->AddItem ""Helsethguard_pauldron_right"" 1"									0	Journal TR_SothaSil >= 110						1
learn more about the attacks	King Hlaalu Helseth	"The attacks were Almalexia's doing? She murders Sotha Sil, and then tries to kill you as well. Astounding! With Vivec dead as well, this is truly the end of the Tribunal. I believe your tale, %PCName, but do not expect my people to be so accepting of it. You will find it is not so easy to kill these gods in the hearts and minds of their followers. It will take time, but this will be a new era for Morrowind, and I will lead them into it. You have done well, my friend. You have my gratitude."	"Journal TR_Champion 110
Player->AddItem ""Helsethguard_boots"" 1
Player->AddItem ""Helsethguard_cuirass"" 1
Player->AddItem ""Helsethguard_gauntlet_left"" 1
Player->AddItem ""Helsethguard_gauntlet_right"" 1
Player->AddItem ""Helsethguard_greaves"" 1
Player->AddItem ""Helsethguard_Helmet"" 1
Player->AddItem ""Helsethguard_pauldron_left"" 1
Player->AddItem ""Helsethguard_pauldron_right"" 1"									0	Journal TR_SothaSil >= 110	Dead vivec_god > 0					1
learn more about the attacks	King Hlaalu Helseth	"I have heard your story, my friend. I will not forget what you have done."										0	Journal TR_Champion >= 110						1
leave immediately		"I don't know how you got in here, but if you don't leave on your own two feet now, you'll leave in a bag."	";appears to be an orphan; topic not set; greeting in design doc A2-4_MiloGone but not in esm
ModDisposition -30
Goodbye"				"Ministry of Truth, Hall of Processing"	Temple				0							7
leave immediately		"No, no. Just take your time."	";appears to be an orphan; topic not set; greeting in design doc A2-4_MiloGone but not in esm
ModDisposition -30
Goodbye"				"Ministry of Truth, Hall of Processing"	Temple				0	Item indoril helmet >= 1	Item indoril cuirass >= 1	Item indoril pauldron right >= 1	Item indoril pauldron left >= 1			7
leave Vivec City	Tanusea Veloth	Why should I leave?	"Choice ""You have the Divine Disease."" 1 ""Do this as a favor for me."" 2"									0							1
leave Vivec City	Tanusea Veloth	Why should I leave?	"Choice ""Quote from Saryoni's Sermons."" 1 ""Do this as a favor for me."" 2"									0	Item bk_SaryonisSermons >= 1						1
leave Vivec City	Tanusea Veloth	I believe my place is here in Vivec City. I will not leave just because some stranger with bad manners asks me to.	Goodbye									0	Function Choice = 2						1
leave Vivec City	Tanusea Veloth	"I have heard others make these claims. Why should I believe you? Am I disfigured? Do I look as if I have Corprus? If you were more pious, perhaps I would listen to you. I doubt you have even read ""Saryoni's Sermons."""	Journal TT_DiseaseCarrier 30									0	Function Choice = 1						1
leave Vivec City	Tanusea Veloth	"Enough. You do not need to quote from your copy of ""Saryoni's Sermons."" I will do as you ask and go to the Corprusarium."	"Journal TT_DiseaseCarrier 50
StartScript TeleportTanusea"									0	Function Choice = 1	Item bk_SaryonisSermons >= 1					1
leave Vivec City	Tanusea Veloth	I will go to the Corprusarium. Give me time. I am an old woman.										0				Journal TT_DiseaseCarrier >= 50			1
leave Vivec City	Tanusea Veloth	"Yes, I left Vivec City as you asked. I have been treated well. Divayth Fyr has been studying me, and I have been trying to teach him the ways of the Temple. If it is the will of the Tribunal, perhaps he will find a cure... Or perhaps I can convince him of the truth in the Tribunal's teachings."					"Tower of Tel Fyr, Hall of Fyr"					0							0
leave Vivec City	Tanusea Veloth	I believe my place is here in Vivec City. You have not yet persuaded me otherwise.										50	Function Choice = 2						1
leave Vivec City	Tanusea Veloth	I believe you are a decent %PCRace at heart. I will go to the Corprusarium because you have asked me so kindly.	"Journal TT_DiseaseCarrier 50
StartScript TeleportTanusea"									80	Function Choice = 2						1
leave Vivec City	Endryn Llethan	Tanusea Veloth is a holy Pilgrim and well loved by the people. Do not kill her unless there is no other way. Try and convince her to go to the Corprusarium before she spreads the Divine Disease to others. She is very devout and would be most easily impressed by some show of your devotion to the Temple's teachings.	Journal TT_DiseaseCarrier 10									0							1
leave Vivec City	Endryn Llethan	"I wish you had brought me better news. If Tanusea Veloth is dead, she will not spread the disease any longer. But with her death, we have lost one of the Temple's most faithful. Please stay with me for a moment of silence."	"Journal TT_DiseaseCarrier 110
ModPCFacRep 5 ""Temple""
Goodbye"									0	Dead tanusea veloth >= 1						1
leave Vivec City	Endryn Llethan	"I am glad you were able to convince Tanusea Veloth to leave. She will be cared for in the Corprusarium and will no longer spread the disease. Since you may have been exposed to a blight disease, please take these potions. Are you ready for further duties?"	"Journal TT_DiseaseCarrier 100
Player->AddItem P_Cure_Blight_S 2
ModPCFacRep 5 ""Temple""
ModDisposition 10"									0				Journal TT_DiseaseCarrier >= 50			1
leave Vivec City	Endryn Llethan	Tanusea Veloth will be leaving Vivec City.										0				Journal TT_DiseaseCarrier >= 100			1
leave Vivec City	Endryn Llethan	Tanusea Veloth is no longer with us.										0				Journal TT_DiseaseCarrier = 110			1
leave Vivec City	Endryn Llethan	You have been expelled from the Temple.										0	Function PC Expelled = 1						1
leave Vivec City	Endryn Llethan	"I have heard that you are a False Incarnate. I am not yet convinced, but I no longer trust you."										0				Journal A2_6_Incarnate >= 50	Journal B8_MeetVivec < 50		1
lesser saints		"The lesser saints of the Temple are: Saint Felms the Bold -- Butchers, Fishmongers, Saint Llothis the Pious --  Tailors, Dyers, Saint Meris the Peacemaker -- Farmers, Laborers, Saint Roris the Martyr -- Furnishers and Caravaners, Saint Aralor the Penitent -- Tanners and Miners, Saint Delyn the Wise -- Potters, Glassmakers, Saint Olms the Just -- Sailors, Chandlers, Clerks, Saint Rilms the Barefooted -- Pilgrims, Beggars, and Saint Seryn the Merciful -- Brewers, Bakers, Distillers."	;Temple; priests; monks; healers;		Priest Service			Temple				30							11
lesser saints		"The lesser saints of the Temple are: Saint Felms the Bold -- Butchers, Fishmongers, Saint Llothis the Pious --  Tailors, Dyers, Saint Meris the Peacemaker -- Farmers, Laborers, Saint Roris the Martyr -- Furnishers and Caravaners, Saint Aralor the Penitent -- Tanners and Miners, Saint Delyn the Wise -- Potters, Glassmakers, Saint Olms the Just -- Sailors, Chandlers, Clerks, Saint Rilms the Barefooted -- Pilgrims, Beggars, and Saint Seryn the Merciful -- Brewers, Bakers, Distillers."	;Temple; priests; monks; healers;		Priest			Temple				30							4
lesser saints		"The lesser saints of the Temple are: Saint Felms the Bold -- Butchers, Fishmongers, Saint Llothis the Pious --  Tailors, Dyers, Saint Meris the Peacemaker -- Farmers, Laborers, Saint Roris the Martyr -- Furnishers and Caravaners, Saint Aralor the Penitent -- Tanners and Miners, Saint Delyn the Wise -- Potters, Glassmakers, Saint Olms the Just -- Sailors, Chandlers, Clerks, Saint Rilms the Barefooted -- Pilgrims, Beggars, and Saint Seryn the Merciful -- Brewers, Bakers, Distillers."	;Temple; priests; monks; healers;		Monk			Temple				30							3
lesser saints		"The lesser saints of the Temple are: Saint Felms the Bold -- Butchers, Fishmongers, Saint Llothis the Pious --  Tailors, Dyers, Saint Meris the Peacemaker -- Farmers, Laborers, Saint Roris the Martyr -- Furnishers and Caravaners, Saint Aralor the Penitent -- Tanners and Miners, Saint Delyn the Wise -- Potters, Glassmakers, Saint Olms the Just -- Sailors, Chandlers, Clerks, Saint Rilms the Barefooted -- Pilgrims, Beggars, and Saint Seryn the Merciful -- Brewers, Bakers, Distillers."	;Temple; priests; monks; healers;		Healer			Temple				30							1
lesson in power	Almalexia	"These fools must be reminded of the true power of a god. Since the attack on the city, much of my own power has been spent caring for my people. The number of wounded has been astronomical, and caring for them all has been taxing to even me. Still, I must demonstrate to these people what it is to mock the will of a god. You will travel to the ruins of Bamz-Amschend and activate the Karstangz-Bcharn."	Journal TR_ShowPower 70									0	Journal TR_ShowPower < 70						1
Lette	Tharer Rotheloth	"The Temple does not proselytize, but we do good works for non-believers. Lette, a Redguard in Tel Mora, has swamp fever. Cure her of swamp fever and return to me."	Journal TT_CuringTouch 10									0							1
Lette	Tharer Rotheloth	"Has Lette been cured? You are indeed worthy of the Tribunal's praise. Perhaps you would enjoy this book. Although it is clearly heretical, it contains a gem of truth in it's lesson on healing and resistance. Are you ready for more duties?"	"Journal TT_CuringTouch 100
Player->AddItem BookSkill_Restoration4 1
ModPCFacRep 5 ""Temple""
ModDisposition 10"									0				Journal TT_CuringTouch >= 50			1
Lette	Tharer Rotheloth	What did you say? Lette is dead? I see. That is indeed unfortunate.	Journal TT_CuringTouch 200									0	Dead lette > 0			Journal TT_CuringTouch = 0			1
Lette	Tharer Rotheloth	"You did what?! You killed her? By all that is sacred! This will damage our relations with the commoners greatly. Listen to me, %PCName, perhaps the %Faction is not your calling."	"Journal TT_CuringTouch 200
ModDisposition -20"									0	Dead lette > 0						1
Lette	Tharer Rotheloth	You have cured Lette. Well done.										0				Journal TT_CuringTouch >= 100			1
Lette	Tharer Rotheloth	Lette is dead.										0				Journal TT_CuringTouch >= 200			1
Lette	Tharer Rotheloth	You have been expelled from the Temple.										0	Function PC Expelled = 1						1
Lette	Tharer Rotheloth	"I have heard that you claim to be the Incarnate. I do not know the truth of the matter, but for now I will not give you duties."										0				Journal A2_6_Incarnate >= 50	Journal B8_MeetVivec < 50		1
Lette		She's on the shore to the north.					Tel Mora					0	Not ID lette = 0	Dead lette = 0	Not Local NoLore = 0	Journal TT_CuringTouch > 0	Journal TT_CuringTouch < 100		26
Library of Vivec	Stacey	"You'll be able to access the Library through the Hall of Wisdom, which is accessible from the St. Olms' canton."										0	Journal TG_SS_Generosity2 > 0	Journal TG_SS_Generosity2 < 100					1
life as a trader	Hassour Zainsubani	"I am too old to travel, now, to risk the beasts and bitter blights of the Wastes. Now I sit here warm and savor my imported Cyrodilic brandy, while my adventurous son, Hannat Zainsubani, assists me in my trade, seeking out sources of fine ebony, and fetching them at fine prices."										0				Journal A1_11_ZainsubaniInformant >= 31			1
lifeless one	Derar Hlervu	"Yes, I am familiar with vampirism, and I find your kind pitiable. But I have nothing here to help you. My lord Molag Bal may be able to cure you of your affliction, but I am not privy to my lord's whims. Speak with the great Molag Bal yourself, blood fiend."	"Journal ""MS_VampireCure"" 20"									0	Function PC Vampire = 1	Journal MS_VampireCure < 20					1
light armor		"The light armor discipline is the study and mastery of leather, boiled leather, chitin, and glass armor styles. To use any style of armor effectively, the wearer must be trained, conditioned, and skilled in its use."	;Fighters Guild; Mages Guild; Thieves Guild;		Savant							30	Not Local NoLore = 0						19
light armor styles	Mervs Uvayn	"Both the Western 'militia' and eastern 'Ashlander' armor styles depends on light, cheap leather armors. The Eastern reinforced chitin armor, however, is distinctly superior to Western-style leather armors, and offers better protection, pound for pound and drake for drake, than any other armor. The 'glass' light armors of the noble Great Houses are in the high Altmer style, strikingly light and stylish, and comparable with the ebony and daedric in protection, but are expensive and in short supply."	;smith; rogue; archer; thief; assassin; agent; master-at-arms; drillmaster;									30							1
light armor styles	Ingokning	"Both the Western 'militia' and eastern 'Ashlander' armor styles depends on light, cheap leather armors. The Eastern reinforced chitin armor, however, is distinctly superior to Western-style leather armors, and offers better protection, pound for pound and drake for drake, than any other armor. The 'glass' light armors of the noble Great Houses are in the high Altmer style, strikingly light and stylish, and comparable with the ebony and daedric in protection, but are expensive and in short supply."	;smith; rogue; archer; thief; assassin; agent; master-at-arms; drillmaster;									30							1
light armor styles	Ian	"Both the Western 'militia' and eastern 'Ashlander' armor styles depends on light, cheap leather armors. The Eastern reinforced chitin armor, however, is distinctly superior to Western-style leather armors, and offers better protection, pound for pound and drake for drake, than any other armor. The 'glass' light armors of the noble Great Houses are in the high Altmer style, strikingly light and stylish, and comparable with the ebony and daedric in protection, but are expensive and in short supply."	;smith; rogue; archer; thief; assassin; agent; master-at-arms; drillmaster;									30							1
light armor styles	Garothmuk gro-Muzgub	"Both the Western 'militia' and eastern 'Ashlander' armor styles depends on light, cheap leather armors. The Eastern reinforced chitin armor, however, is distinctly superior to Western-style leather armors, and offers better protection, pound for pound and drake for drake, than any other armor. The 'glass' light armors of the noble Great Houses are in the high Altmer style, strikingly light and stylish, and comparable with the ebony and daedric in protection, but are expensive and in short supply."	;smith; rogue; archer; thief; assassin; agent; master-at-arms; drillmaster;									30							1
light armor styles	Flaenia Amiulusus	"Both the Western 'militia' and eastern 'Ashlander' armor styles depends on light, cheap leather armors. The Eastern reinforced chitin armor, however, is distinctly superior to Western-style leather armors, and offers better protection, pound for pound and drake for drake, than any other armor. The 'glass' light armors of the noble Great Houses are in the high Altmer style, strikingly light and stylish, and comparable with the ebony and daedric in protection, but are expensive and in short supply."	;smith; rogue; archer; thief; assassin; agent; master-at-arms; drillmaster;									30							1
light armor styles	Fenas Madach	"Both the Western 'militia' and eastern 'Ashlander' armor styles depends on light, cheap leather armors. The Eastern reinforced chitin armor, however, is distinctly superior to Western-style leather armors, and offers better protection, pound for pound and drake for drake, than any other armor. The 'glass' light armors of the noble Great Houses are in the high Altmer style, strikingly light and stylish, and comparable with the ebony and daedric in protection, but are expensive and in short supply."	;smith; rogue; archer; thief; assassin; agent; master-at-arms; drillmaster;									30							1
light armor styles	Athal Nerano	"Both the Western 'militia' and eastern 'Ashlander' armor styles depends on light, cheap leather armors. The Eastern reinforced chitin armor, however, is distinctly superior to Western-style leather armors, and offers better protection, pound for pound and drake for drake, than any other armor. The 'glass' light armors of the noble Great Houses are in the high Altmer style, strikingly light and stylish, and comparable with the ebony and daedric in protection, but are expensive and in short supply."	;smith; rogue; archer; thief; assassin; agent; master-at-arms; drillmaster;									30							1
light armor styles	Angoril	"Both the Western 'militia' and eastern 'Ashlander' armor styles depends on light, cheap leather armors. The Eastern reinforced chitin armor, however, is distinctly superior to Western-style leather armors, and offers better protection, pound for pound and drake for drake, than any other armor. The 'glass' light armors of the noble Great Houses are in the high Altmer style, strikingly light and stylish, and comparable with the ebony and daedric in protection, but are expensive and in short supply."	;smith; rogue; archer; thief; assassin; agent; master-at-arms; drillmaster;									30							1
limitations to our power		"We are shunned by almost all who live in the sunlight. While some mages will tolerate us, all others consider us abominations. And the sunlight...do not walk in the sunlight. It will be your death."						Clan Berne				0							19
limitations to our power		"We are shunned by almost all who live in the sunlight. While some mages will tolerate us, all others consider us abominations. And the sunlight...do not walk in the sunlight. It will be your death."						Clan Aundae				0							15
limitations to our power		"We are shunned by almost all who live in the sunlight. While some mages will tolerate us, all others consider us abominations. And the sunlight...do not walk in the sunlight. It will be your death."						Clan Quarra				0							14
line of work	Marcel Maurard	"I am an actor! Or at least I hope to be. I am the poor player who struts and frets for a while on a stage and then has lunch. I am full of sound and furiousness! Oh, if there were but a good theater troupe in this town, I could give up selling these baubles. Oh! Woe is me!"	"Journal ""EB_Actor"" 40
Choice ""You should leave this area."" 1 ""Leave here now or die."" 2"									0	Journal EB_Actor < 40	Journal EB_Actor >= 20					1
line of work	Marcel Maurard	"Slay me? No, kind friend. For who would slay a talent such as mine? All I need is an outlet for my art so the people will adore me! Although, there lies more peril in your sword than in twenty of their eyes.... No! I must stay here, friend. Slay me if you must, but it would be a loss to the world."										0	Function Choice = 2						1
line of work	Marcel Maurard	"Leave here? I could not! It is the finest spot in all Vivec from which to sell my wares. Otherwise, I'd have nothing upon which to support myself. Dear friend, neither a borrower nor an honest tradesman be--that's what my father always told me."										0	Function Choice = 1						1
line of work	Marcel Maurard	"Oh, to be an actor. To act, perchance to earn some money!"										0	Journal EB_Actor > 40						1
Linus Iulus	Kaye	"Lalatia Varian gave him the Silver Staff of Shaming and sent him in search of a traitor who had betrayed the cult. I believe she knew he was not equal to the task, though he begged for the quest, and I think his death is a burden on her conscience. I doubt that any of his physical remains will survive years of exposure to the elements. But you might find his Maran Amulet and Stendarran Belt. It would be a comfort to pass them on to other lay servants, to honor the memory of Linus Iulus."										0							1
Linus Iulus	Kaye	"I am sorry for his loss, but happy you recovered his lost staff."										0	Journal IC18_Silver_Staff >= 50						1
Linus Iulus	Kaye	"I am sorry for his loss, but happy you recovered his staff, amulet, and belt. And I hope you find the staff useful in your travels."										0	Journal IC18_Silver_Staff >= 55						1
Lirielle Stoine	Lorbumol gro-Aglakh	"Yes, her. Go collect that debt from her. Find her in Ald'ruhn, at The Rat in the Pot."										0	Journal FG_DebtStoine >= 10	Journal FG_DebtStoine < 100					1
Lirielle Stoine	Lirielle Stoine	I am Lirielle. How may I help you?										0							1
Lirielle Stoine		She's around somewhere. Usually behind the bar.					"Ald-ruhn, The Rat In The Pot"					0	Dead lirielle stoine = 0	Not Local NoLore = 0					12
Lirielle Stoine		I believe she works at The Rat in the Pot here in town.					Ald-ruhn					50	Not Local NoLore = 0						133
literacy	Vala Catraso	"Literacy is fundamental to the Empire. If the Empire wants to keep Morrowind, we must teach the Dunmer to read. And we must teach them about our common heritage."										0							1
little advice	Vodunius Nuccius	"Take the silt strider to Vivec or Balmora. Fast and cheap. Go see Darvame Hleran over at the strider port, over the bridge and east along the water. And tell her Vodunius Nuccius sent you."										0							1
little advice	Vodunius Nuccius	"New here? Take the silt strider to Vivec or Balmora. Fast and cheap. No trouble with wild animals. And smugglers. And bandits. And outlaws. Go see Darvame Hleran over at the strider port, over the bridge and east along the water. And tell her Vodunius Nuccius sent you."										0	Function PC Level < 2						1
little advice	Vedam Dren	"Don't make enemies. If someone is determined to be your enemy, then fight. But do not turn friends or potential friends into enemies through arrogance or carelessness."										0							1
little advice	Trerayna Dalen	"Stay out of things that don't concern you, outlander. This affair is between myself and Therana. I want no help. I'll tolerate no interference."	;default; random100 <= 33;									0							1
little advice	svenja_outside	"Just because Hrothmund's Bane is magically sealed, that doesn't mean there isn't...something inside waiting for you. Be ready for a fight."										0							1
little advice	Salas Valor	My advice... leave me alone.	Goodbye									0							1
little advice	Irwaen	"Trerayna Dalen is our mistress, and this is a high Telvanni affair. There's no profit for you in this."	;default; random100 <= 33;									0							1
little advice	Holmar	Wha?										0							1
little advice	Foronir	"Go back the way you came, outlander. Trerayna Dalen is our mistress, and this is a high Telvanni affair."	;default; random100 <= 33;									0							1
little advice	Estinan	"Stay clear, outlander. Trerayna Dalen is our mistress, and this is a high Telvanni affair."	;default; random100 <= 33;									0							1
little advice	Endring	"You don't belong here, outlander. Trerayna Dalen is our mistress, and this is a high Telvanni affair."	;default; random100 <= 33;									0							1
little advice	Eldafire	You look like you can take care of yourself. Then why don't you do something about those smugglers in Addamasartus cave? It's right over there near the silt strider port. Yet these guards! Look at them. Just strutting around. Someone must have paid them to ignore the smuggling going on here.										0	Dead Melar Baram = 0	Dead Tanisie Verethi = 0	Dead Mulvisie Othril = 0				1
little advice	effe_tei	"Don't forget. You can't levitate in Mournhold. They say Almalexia doesn't want anyone's head rising higher than hers. If that's how you avoid trouble, it won't work here. You CAN levitate down in the sewers and ruins of Old Mournhold. I guess Almalexia doesn't go down there much. And it's also a cheap place to sleep, if you don't mind the rats and thieves."										0							1
little advice	Denegor	"Oh yeah, sure. Heard ya the f-f-first time."										0							1
little advice	Cun	"Trerayna Dalen is our mistress, and this is a high Telvanni affair. You won't be welcome."	;default; random100 <= 33;									0							1
little advice	Crassius Curio	I am sure you can persuade Dram Bero to support you as Hortator... if you can find him. Orvas Dren has Nevena Ules and Velanda Omani in his pocket. You might want to make a little trip to the Dren Plantation before talking to them. And then there's Yngling Half-Troll.										0				Journal B6_CurioHort >= 50	Journal B6_HlaaluHort < 50		1
little advice	Calvus Horatius	"If you're looking for excitement and loot, try the sewers. The residential and the Temple sewers are two completely separate drainage systems. Use grates in Godsreach and the Great Bazaar to reach the residential sewers -- and also in the Royal Palace, I've heard. I don't know about the Temple system -- probably in the Temple itself. The poor and the lawless live under the city, %PCName. It's dangerous -- but it's the only way to reach the ruins of Old Mournhold, where the real treasure lies."										0							1
little advice	Caius Cosades	"About doing quests for factions. If you try to complete every task you're given, sooner or later you'll run into trouble. Don't assume that, just because someone gives you a job, you ought to be able to complete it. When you get a job that's over your head, be patient. Go do something else for a while, and come back when you're tougher, better skilled, and better equipped."										0							1
little advice	Caius Cosades	"How do you know when you've been given a task too tough for you? You have to decide. If it seems too tough, it probably is. Guild stewards and faction leaders don't really know how much you can handle. And some don't care. You have to look out for yourself. But as long as you haven't been given a deadline for completion, it's usually smart to wait and tackle those tough jobs after you're stronger and better equipped."										0	Global Random100 < 66						1
little advice	Caius Cosades	"How do you judge a job's difficulty? Consider three things: location, opposition, and payoff. Long walks into the wilderness are usually tougher than local or town tasks. Tough opponents make tough jobs. Daedra, vampires, rogue Telvanni -- you'll learn which ones to look out for. And finally, if the reward offered is large, the dangers will be large, too."										0	Global Random100 < 33						1
little advice	Arrille	"If you need directions, talk to our local scout, Elone the Redguard. She's here in the tradehouse somewhere. And you might want a copy of 'Guide to Vvardenfell' -- I think I still have a copy for sale."										0	Function Talked To PC = 0						1
little advice	Arrille	"If you want to live to a ripe old age, buy a weapon and as much armor as you can wear and still run from trouble. Buy a spell or two. And practice your skills. Don't practice on citizens. We call that foul murder, and we don't like it. But you can kill smugglers and bandits and other outlaws all you like. Outlaws have no rights. Plenty of adventurers make a living from killing and looting outlaws. That smuggler scum down in Addamasartus, for instance. The cave down near the silt strider platform."										0							1
little advice		"If you're heading into the backcountry, always carry a couple of Restore Health, Restore Fatigue, Cure Disease, and Cure Blight potions with you."	;bottom; default									0	Not Local NoLore = 0						3041
little advice		"If you find yourself stumbling into trouble when you're tired, stop being so reckless. Keep an eye out. If you're entering unfamiliar territory, and you think it might be hostile, slow down to a walk, look around, catch your breath, and be ready for trouble."	;bottom; default									0	Global Random100 < 90	Not Local NoLore = 0					3041
little advice		Don't fight when you're tired. Don't try to cast spells when you're tired. You'll fail much more often when you're tired. That's why veterans always carry a couple of Restore Fatigue potions for an emergency.	;bottom; default									0	Global Random100 < 80	Not Local NoLore = 0					3041
little advice		"If you want to improve a skill you're terrible at, it's worth paying for a little training, just to get you started. Sure, you can teach yourself, but it can be slow and frustrating."	;bottom; default									0	Global Random100 < 70	Not Local NoLore = 0					3041
little advice		"When you take a job, you have to have the good sense to hold off until you're stronger if it seems too hard for you."	;bottom; default									0	Global Random100 < 90	Function Talked To PC = 0	Not Local NoLore = 0	Not Faction Ashlanders = 1			2966
little advice		"If you kill yourself trying to complete a job that's too difficult for you, it's nobody's fault but your own."	;bottom; default									0	Function Talked To PC = 0	Global Random100 < 80	Not Local NoLore = 0	Not Faction Ashlanders = 1			2966
little advice		"If you take a job that's too hard for you, don't kill yourself. Wait until you're bigger and stronger, then try again."	;bottom; default									0	Global Random100 < 70	Function Talked To PC = 0	Not Local NoLore = 0	Not Faction Ashlanders = 1			2966
little advice		"If you do the crime, pay the fine, don't do the time. You might think a little hard labor isn't a bad price to pay, but while you're breaking rocks for the Empire, you lose the edge in your useful skills, and it takes a long time to get back to where you were before."	;bottom; default									0	Global Random100 < 60	Not Local NoLore = 0	Not Faction Ashlanders = 1				2966
little advice		I've never seen a successful adventurer who didn't carry a couple of Divine Intervention scrolls with him on long expeditions. Two reasons. Emergency exit. And it lets you move a LOT more loot than you can carry on foot. And faster goes without saying.	;bottom; default									0	Global Random100 < 50	Not Local NoLore = 0	Not Faction Ashlanders = 1				2966
little advice		"Best bargain for a risk-taker is a jug of sujamma. Makes you strong as an ogrim -- not for long, but long enough."	;bottom; default	Dark Elf								0	Global Random100 < 40	Not Local NoLore = 0					1593
little advice		"If all it takes is a little persuasion, a flask of Telvanni bug musk is what you need. Makes even an Orc charming."	;bottom; default	Dark Elf								0	Global Random100 < 30	Not Race Orc = 1	Not Local NoLore = 0				1593
little advice		"There's an enchanted transportation system in the old Dunmer strongholds. Created ages ago, but still works. You need a thing called an 'index' to use the system. Not many of them around. Collectors will pay a pretty drake for them."	;bottom; default	Dark Elf								0	Global Random100 < 10	Not Local NoLore = 0					1593
little advice		"Yes, buying and selling Dwarven artifacts without an Imperial charter is illegal. But I've never heard of anyone pinched for it."	;bottom; default	Dark Elf								0	Global Random100 < 20	Not ID hetman abelmawia = 0	Not Local NoLore = 0				1592
little advice		I've never seen a successful adventurer who didn't carry a couple of Almsivi Intervention scrolls with him on long expeditions. Two reasons. Emergency exit. And it lets you move a LOT more loot than you can carry on foot. And faster goes without saying.	;bottom; default	Dark Elf								0	Global Random100 < 50	Not Local NoLore = 0	Not Faction Ashlanders = 1				1519
little advice		"If you were to ask me for the model of a warrior, I'd have to say Miles Gloriosus. He's at the Andus Tradehouse in Maar Gan right now, on a crusade to kill off all the monsters sneaking through the Ghostfence, but he always has time to talk with an admirer."			Warrior							0	Not ID miles gloriosus = 1	Not Local NoLore = 0	Global Random100 < 90				229
little advice		"Briring is a barbarian at the Skyrim Mission in Ebonheart. He's remarkably educated and well-spoken for a barbarian, but he knows the things a barbarian should know."			Barbarian							0	Not ID Briring = 1	Not Local NoLore = 0	Global Random100 < 90				221
little advice		"Outlanders new in Vvardenfell do best in Balmora. House Hlaalu is Imperial through and through, and you get a good mix of native and Imperial people and services. Not as friendly to outlanders up north in House Redoran country, or down in big Vivec City, and DEFINITELY not friendly out east with the Telvanni wizards. Shop the outfitters, then check out the guilds for work. If you want to be adopted by a Great House, you'll need a patron, and that's easier when you've got a reputation."	;default				Balmora					0	Not Class Guard = 1	Not Local NoLore = 0	Global Random100 < 75				94
little advice		"The easy way to get started is to join a Guild. Do their jobs, earn your way up the ranks, get the discounts, training, and other services. Gets you out and around in Vvardenfell, a little at a time, get to know the country and the people. The Guild takes an interest in you, doesn't send you in over your head. The Fighters Guild and the Legion, anyway. The Mages Guild is another story. Some old chair-polisher, doesn't have a clue what he's sending you into, doesn't much care."	;default; random 100 >= 50				Balmora					0	Global Random100 < 30	Not Class Guard = 1	Not Local NoLore = 0				94
little advice		"If you want to know the sorcerer's tricks and trade, talk to Smokey Morth at Varo's Tradehouse in Vos. It's a long trek, but few sorcerers are as friendly and down-to-earth as Smokey."			Sorcerer							0	Dead smokey morth = 1	Not Local NoLore = 0	Global Random100 < 90				90
little advice		Mervs Uvayn has been an agent for House Hlaalu for quite a while. You'll find him at the Hlaalu Council Manor in Balmora. Talk to him if you want to know about the agent's trade.			Agent							0	Not ID mervs uvayn = 1	Not Local NoLore = 0	Global Random100 < 90				77
little advice		"If you want to know about a place on Vvardenfell, talk to a scout. And the scout I'd talk to is Elone. You can find her at Arrille's Tradehouse in Seyda Neen. She's traveled all over the island."			Scout							0	Not ID elone = 1	Not Local NoLore = 0	Global Random100 < 90				77
little advice		They say spriggans die three deaths. Best to avoid them if I were you.					Solstheim					0							77
little advice		"Carry good nourishing food. When you stumble wearily into trouble, eat and refresh yourself, so you will fight well."						Ashlanders				0							75
little advice		"Go around trouble. Leave it behind you. Then return, later, when you can give trouble a big surprise."						Ashlanders				0	Global Random100 < 50						75
little advice		"No one will ever grow rich hunting. But it is a pure pleasure for itself. Take your time. Sneak up on your prey. Surprise it with a swift, silent arrow. There is no greater pleasure than to drop a cliff racer with a single arrow."						Ashlanders				0	Global Random100 < 25						75
little advice		"Llevana Salaren at the Temple in Molag Mar is the most knowledgeable acrobat I know. I didn't say BEST acrobat. There's others who can leap higher and jump farther, but she can TALK acrobat talk better than any other acrobat I've ever met."			Acrobat							0	Not ID llevana salaren = 1	Not Local NoLore = 0	Global Random100 < 90				71
little advice		Albecius Colollius is a veteran battlemage. He hangs out at Arrille's Tradehouse in Seyda Neen. Talk to him if you want to know about battlemages and how they work here in Morrowind.			Battlemage							0	Not ID albecius colollius = 1	Not Local NoLore = 0	Global Random100 < 90				69
little advice		"If you want to talk to an archer about archery, talk to Ian in Ebonheart. You can usually find him wandering around on the plaza near the docks, where the dragon statue is."			Archer							0	Not ID Ian = 1	Not Local NoLore = 0	Global Random100 < 90				65
little advice		"Most assassins don't like to talk about their trade. Take the Morag Tong, for instance. Tight-lipped about everything. But Ingokning, the assassin at the Skyrim Mission in Ebonheart? He doesn't mind talking. In fact, he'll bend your ear if you aren't careful."			Assassin							0	Not ID Ingokning = 1	Not Local NoLore = 0	Global Random100 < 90				63
little advice		"Athal Nerano is the proverbial 'silver-tongued rogue'. He knows the rogue's trade, and loves to talk about it. He lists his residence as Madach's Tradehouse in Gnisis."			Rogue							0	Not ID athal nerano = 1	Not Local NoLore = 0	Global Random100 < 90				62
little advice		"Fenas Madach is the thief's thief. Retired, of course. Or so he says. He has a business up in Gnisis, Madach's Tradehouse. You want to talk shop with a thief, go talk to Fenas Madach."			Thief							0	Not ID fenas madach = 1	Not Local NoLore = 0	Global Random100 < 90				62
little advice		"You want to know about traders and how they work in Morrowind, talk to Nalion at the Gateway Inn in Sadrith Mora. He knows what he's talking about."			Trader Service							0	Not ID nalion = 1	Not Local NoLore = 0	Global Random100 < 90				61
little advice		"If you want to know everything there is to know about being a mage, let me suggest Estirdalin at the Balmora Mages Guild. You want to talk to an expert in the trade, patient, and well-spoken -- someone who likes to talk about the subjects. You don't want a trainer -- not unless you expect to pay for the information. And you don't want someone too busy or important to talk to you. Try Estirdalin. He's smart, friendly, and ready to talk."			Mage							0	Not ID estirdalin = 1	Not Local NoLore = 0	Global Random100 < 90				58
little advice		"Are you interested in the healer's trade in Morrowind? Maybe you should talk with Ygfa at Fort Pelagiad in Pelagiad village. She's very nice, experienced, and very patient with questions."			Healer							0	Not ID ygfa = 1	Not Local NoLore = 0	Global Random100 < 90				55
little advice		"There's a crusader in residence at Desele's House of Earthly Delights in Suran. His name is Snorri. Talk to him if you want a good, long lecture on a crusader's experiences on Vvardenfell."			Crusader							0	Not ID snorri = 1	Not Local NoLore = 0	Global Random100 < 90				51
little advice		Buy paralyze as soon as you can. Keeps the creatures off you and allows you to cast those more elaborate spells.						Mages Guild				0		Global Random100 < 80	Not Local NoLore = 0				48
little advice		Buy a spell of every type that you can find. This will give you the best options later when you're creating your own custom spells.						Mages Guild				0		Global Random100 < 70	Not Local NoLore = 0				48
little advice		"Use the spellmaker. It's cheap, and a custom-designed spell tailored to your skills, magicka reservoirs, and spellcasting style will always outperform the standard spells you buy from service casters."						Mages Guild				0		Global Random100 < 60	Not Local NoLore = 0				48
little advice		"Don't be afraid to invest in armor. Even if you carefully avoid close combat like a smart spellcaster, things go wrong, and armor can save your skin when the unexpected happens."						Mages Guild				0		Global Random100 < 55	Not Local NoLore = 0				48
little advice		"When you think you are just about to encounter some heavy opposition, get those shield-style spells up. The life they save may be your own."						Mages Guild				0		Global Random100 < 50	Not Local NoLore = 0				48
little advice		"Invest in potions to restore your magicka. In hostile territory, these potions can save you a lot of downtime. Even supposing you can find some safe place to get some rest and regain your magicka, who needs the aggravation?"						Mages Guild				0		Global Random100 < 40	Not Local NoLore = 0				48
little advice		"Learn the Mark, Recall, Levitation, and Open spells. Mark and Recall are essential for any long-distance travel. There are plenty of places you can't get to without Levitation. And treasure does you no good if it's behind a locked door or in a locked chest."						Mages Guild				0		Global Random100 < 30	Not Local NoLore = 0				48
little advice		"A good strategy is to paralyze your opponent, cast some kind of touch spell that does damage for awhile, like poison, then retreat to a farther range to cast your targeted, long range spells. Recast paralyze if the creature isn't dead by the time they reach you again."						Mages Guild				0		Global Random100 < 20	Not Local NoLore = 0				48
little advice		Join the Mages Guild. Rise ranks to get good rates for services. And stay in their good graces by minding their rules and performing the required duties.						Mages Guild				0		Global Random100 < 15	Not Local NoLore = 0				48
little advice		"Use illusion spells like invisibility to scout an area before you go on the offensive. Often a cunning spellcaster can simply avoid opponents and obstacles, move right to the objective, and leave without taking a scratch."						Mages Guild				0		Global Random100 < 10	Not Local NoLore = 0				48
little advice		"The farther from civilization you go, the worse the dangers. But there're exceptions to that rule. Ald Sotha is a short walk from Vivec. But only a five-year veteran with full kit ought to be peeking into that hole. And I hear there's a couple of spots in Vivec's sewers where you wouldn't send a team of Ordinators. But it's your call. You see something you don't like, back out, and find something else to do while you train and build up your kit."						Mages Guild				0	Function Talked To PC = 0	Global Random100 < 50	Not Local NoLore = 0				48
little advice		"How do you know when you've got a quest too tough for you? If it sounds too tough for you, it probably is. You must use your own judgement. Guild stewards don't really get to know your abilities. All they know is that a guy never comes back. They don't know if he got lost interest, or got eaten."						Mages Guild				0	Function Talked To PC = 0	Global Random100 < 25	Not Local NoLore = 0				48
little advice		"If you want to talk to a smith about his trade, talk to Garothmuk gro-Muzgub. He is not a master smith, but he's well-spoken, friendly, and knows a lot about smithing in Morrowind."			Smith							0	Not ID garothmuk gro-muzgub = 1	Not Local NoLore = 0	Global Random100 < 90				47
little advice		"My notion of the ideal knight is an Orc named Dumbuk gro-Bolak. He serves with the Legion under General Darius up in Gnisis. You'll usually find him in the barracks. Look him up. He knows his trade, and Vvardenfell."			Knight							0	Not ID dumbuk gro-bolak = 1	Not Local NoLore = 0	Global Random100 < 90				46
little advice		"If you're looking for someone to talk to about the witchhunter's trade in Morrowind, you should talk to Melvure Rindu at the Hall of Justice in Vivec."			Witchhunter							0	Not ID melvure rindu = 1	Not Local NoLore = 0	Global Random100 < 90				39
little advice		"Have you met Gudling the Rascal in your travels? Lately he's taken up residence at St. Veloth's Hostel in Molag Mar. If you're interested in the hunter's craft, he's worth talking to."			Hunter							0	Not ID gudling the rascal = 1	Not Local NoLore = 0	Global Random100 < 90				37
little advice		"Are you interested in the healer's trade in Morrowind? Maybe you should talk with Ygfa at Fort Pelagiad in Pelagiad village. She's very nice, experienced, and very patient with questions."			Healer Service							0	Not ID ygfa = 1	Not Local NoLore = 0	Global Random100 < 90				34
little advice		"My notion of the ideal knight is an Orc named Dumbuk gro-Bolak. He serves with the Legion under General Darius up in Gnisis. You'll usually find him in the barracks. Look him up. He knows his trade, and Vvardenfell."			Bard							0	Not ID ales julalanie = 1	Not Local NoLore = 0	Global Random100 < 90				34
little advice		"At night, when the snow starts falling, it's hard to see more than a few feet in front of you. Either use a good light source or get indoors until morning."					Raven Rock					0							33
little advice		"If you're looking for a good short-bladed weapon, try to get your hands on a frysehag's winterwound dagger. Its magical frost can damage flesh and disintegrate armor."					Raven Rock					0	Global Random100 <= 20						33
little advice		"If you run into any snow wolves or snow bears, attack them with fire. They have a natural weakness to it"					Raven Rock					0	Global Random100 <= 30						33
little advice		Sometimes it's worth killing a berserker just to get his weapon. Some of them favor special silver blades that are enchanted to do extra damage to their opponents.					Raven Rock					0	Global Random100 <= 40						33
little advice		They say spriggans die three deaths. Best to avoid them if I were you.					Raven Rock					0	Global Random100 <= 60						33
little advice		It's always a good idea to carry some cure disease potions while you're on Solstheim. A lot of the animals carry Ataxia or Yellow Tick.					Raven Rock					0	Global Random100 <= 80						33
little advice		"Artisa Arelas is a well-traveled and knowledgeable pilgrim. She works over in the Canon Offices at the Temple. If you're polite and respectful, she'll answer any questions you have."			Pilgrim							0	Not ID artisa arelas = 1	Not Local NoLore = 0	Global Random100 < 90				31
little advice		"If you want to talk with a spellsword with extensive experience in Morrowind, talk to Strillian Macro at the barracks in Gnisis. He's served with several garrisons on Vvardenfell, knows the island and its people, and doesn't mind taking time out to talk with anyone who shares his interest in his profession."			Spellsword							0	Not ID strillian macro = 1	Not Local NoLore = 0	Global Random100 < 90				30
little advice		"You want my advice, outlander? Stay clear of the Cammona Tong. We don't like outlanders."						Camonna Tong				0	Not Local NoLore = 0						30
little advice		"Nobody is going to coddle you in the Fighters Guild. In the Imperial cult, they give you stuff that old ladies could do in their sleep. But here, you get in line for work, and if something comes to you that is out of your depth, you're supposed to be smart enough to back off and come at it again later when you have the equipment and chops."						Fighters Guild				0	Function Talked To PC = 0	Global Random100 < 50	Not Local NoLore = 0				29
little advice		"How do you judge a job, decide if it's too tough for you? Good question. Me, I check three things: location, opposition, and payoff. First, if it's a long walk, I worry. If it's a Daedric ruin, or a Dunmer stronghold, or a Telvanni tower, I worry. If it's way up north, or near Red Mountain, I worry. Second, if the opposition is tough, I worry. Daedra worry me. Vampires worry me. Telvanni wizards worry me. Third, if the reward is fat, I worry. Nobody pays you a crate of gold for a walk in the park."						Fighters Guild				0	Function Talked To PC = 0	Global Random100 < 25	Not Local NoLore = 0				29
little advice		Eraamion at the Caldera Guild of Mages is a useful resource if you have questions about the nightblade's trade as it is practiced in Morrowind.			Nightblade							0	Not ID eraamion = 1	Not Local NoLore = 0	Global Random100 < 90				27
little advice		"Vala Catraso at the Ald'ruhn Guild of Mages runs a little class for new arrivals in Vvardenfell. And, by the way, she is also happy to talk about her vocation as priest."			Priest Service							0	Not ID vala catraso = 1	Not Local NoLore = 0	Global Random100 < 90				25
little advice		"You should speak with the monk An-Deesei at the Argonian Mission. If the monk's life interests you, that is."			Monk							0	Not ID An_Deesei = 1	Not Local NoLore = 0	Global Random100 < 90				25
little advice		"You should speak with the monk An-Deesei at the Argonian Mission. If the monk's life interests you, that is."			Monk Service							0	Not ID An_Deesei = 1	Not Local NoLore = 0	Global Random100 < 90				23
little advice		"The master-at-arms at Fort Pelagiad, Angoril, is a good source if you are curious about the master-at-arms's trade in Morrowind. He's a little long-winded, but he knows his stuff, and he's always willing."			Master-at-Arms							0	Not ID angoril = 1	Not Local NoLore = 0	Global Random100 < 90				22
little advice		"If you want to talk to an enchanter about enchanting, try Galar Rothan at the Telvanni Council House. He's not a stiff shirt like a lot of the Telvanni wizards, and he knows his stuff."			Enchanter Service							0	Not ID galar rothan = 1	Not Local NoLore = 0	Global Random100 < 90				21
little advice		"You want to know about traders and how they work in Morrowind, talk to Nalion at the Gateway Inn in Sadrith Mora. He knows what he's talking about."			Trader							0	Not ID nalion = 1	Not Local NoLore = 0	Global Random100 < 90				21
little advice		"Anarenen at the Ald'ruhn Guild of Mages is happy to talk your ear off about alchemy. He's been on Vvardenfell a while, and knows everything there is to know about practicing the profession here."			Alchemist Service							0	Not ID anarenen = 1	Not Local NoLore = 0	Global Random100 < 90				18
little advice		"It's hard to find a wise woman who'll talk about her trade. If you're interested, you might try Maela Kaushad in Vos. She married a villager, left the tribes, and settled down in town."			Wise Woman							0	Not ID maela kaushad = 1	Not Local NoLore = 0	Global Random100 < 90				18
little advice		"At night, when the snow starts falling, it's hard to see more than a few feet in front of you. Either use a good light source or get indoors until morning."					Fort Frostmoth					0							18
little advice		"If you run into any snow wolves or snow bears, attack them with fire. They have a natural weakness to it"					Fort Frostmoth					0	Global Random100 <= 20						18
little advice		It's always a good idea to carry some cure disease potions while you're on Solstheim. A lot of the animals carry Ataxia or Yellow Tick.					Fort Frostmoth					0	Global Random100 <= 40						18
little advice		"If you're looking for a good short-bladed weapon, try to get your hands on a frysehag's winterwound dagger. Its magical frost can damage flesh and disintegrate armor."					Fort Frostmoth					0	Global Random100 <= 60						18
little advice		Sometimes it's worth killing a berserker just to get his weapon. Some of them favor special silver blades that are enchanted to do extra damage to their opponents.					Fort Frostmoth					0	Global Random100 <= 80						18
little advice		"Tendris Vedran is the person I'd talk to if I wanted to know about the apothecary's trade in Morrowind. I've spoken with him on several occasions, and he's smart, well-spoken, and well-informed."			Apothecary Service							0	Not ID tendris vedran = 1	Not Local NoLore = 0	Global Random100 < 90				17
little advice		"Fenas Madach is the thief's thief. Retired, of course. Or so he says. He has a business up in Gnisis, Madach's Tradehouse. You want to talk shop with a thief, go talk to Fenas Madach."			Thief Service							0	Not ID fenas madach = 1	Not Local NoLore = 0	Global Random100 < 90				17
little advice		"Vala Catraso at the Ald'ruhn Guild of Mages runs a little class for new arrivals in Vvardenfell. And, by the way, she is also happy to talk about her vocation as priest."			Priest							0	Not ID vala catraso = 1	Not Local NoLore = 0	Global Random100 < 90				16
little advice		Eraamion at the Caldera Guild of Mages is a useful resource if you have questions about the nightblade's trade as it is practiced in Morrowind.			Nightblade Service							0	Not ID eraamion = 1	Not Local NoLore = 0	Global Random100 < 90				15
little advice		"Whatever you do, don't mess with the Hands of Almalexia. If you think Ordinators are tough, imagine Ordinators with bodies, souls, armor, and weapons personally blessed and fortified by Almalexia."					"Mournhold, Great Bazaar"					0	Not Local NoLore = 0						15
little advice		"If you want to know everything there is to know about being a mage, let me suggest Estirdalin at the Balmora Mages Guild. You want to talk to an expert in the trade, patient, and well-spoken -- someone who likes to talk about the subjects. You don't want a trainer -- not unless you expect to pay for the information. And you don't want someone too busy or important to talk to you. Try Estirdalin. He's smart, friendly, and ready to talk."			Mage Service							0	Not ID estirdalin = 1	Not Local NoLore = 0	Global Random100 < 90				14
little advice		"Flaenia Amiulusus is a drillmaster at the Balmora Fighters Guild. If you want to talk to someone about the drillmaster's trade, she's the one I'd pick."			Drillmaster							0	Not ID flaenia amiulusus = 1	Not Local NoLore = 0	Global Random100 < 90				12
little advice		"If you need to know something about the merchant's trade, talk to Bolrin in Ebonheart at the East Empire Company Hall. He's been a merchant with the East Empire Company here for years, and he knows his stuff."			Merchant							0	Not ID Bolrin = 1	Not Local NoLore = 0	Global Random100 < 90				11
little advice		"If you need to know about clothes, and you want to talk to a clothier, talk to Milie Hastien in Balmora."			Clothier							0	Not ID milie hastien = 1	Not Local NoLore = 0	Global Random100 < 90				10
little advice		"Most assassins don't like to talk about their trade. Take the Morag Tong, for instance. Tight-lipped about everything. But Ingokning, the assassin at the Skyrim Mission in Ebonheart? He doesn't mind talking. In fact, he'll bend your ear if you aren't careful."			Assassin Service							0	Not ID Ingokning = 1	Not Local NoLore = 0	Global Random100 < 90				9
little advice		"If you want to talk to an enchanter about enchanting, try Galar Rothan at the Telvanni Council House. He's not a stiff shirt like a lot of the Telvanni wizards, and he knows his stuff."			Enchanter							0	Not ID galar rothan = 1	Not Local NoLore = 0	Global Random100 < 90				8
little advice		We don't like outlanders. We don't like them in our Council Club. We don't like trouble. We do like a little peace and quiet. If you don't mind.					Balmora	Camonna Tong				0	Not Class Guard = 1	Not Local NoLore = 0					8
little advice		"Whatever you do, don't mess with the Hands of Almalexia. If you think Ordinators are tough, imagine Ordinators with bodies, souls, armor, and weapons personally blessed and fortified by Almalexia."					"Mournhold, Godsreach"					0	Not Local NoLore = 0						8
little advice		"Anarenen at the Ald'ruhn Guild of Mages is happy to talk your ear off about alchemy. He's been on Vvardenfell a while, and knows everything there is to know about practicing the profession here."			Alchemist							0	Not ID anarenen = 1	Not Local NoLore = 0	Global Random100 < 90				6
little advice		"If you want to know the sorcerer's tricks and trade, talk to Smokey Morth at Varo's Tradehouse in Vos. It's a long trek, but few sorcerers are as friendly and down-to-earth as Smokey."			Sorcerer Service							0	Dead smokey morth = 1	Not Local NoLore = 0	Global Random100 < 90				4
little advice		"It's hard to find a wise woman who'll talk about her trade. If you're interested, you might try Maela Kaushad in Vos. She married a villager, left the tribes, and settled down in town."			Wise Woman Service							0	Not ID maela kaushad = 1	Not Local NoLore = 0	Global Random100 < 90				4
little advice		Albecius Colollius is a veteran battlemage. He hangs out at Arrille's Tradehouse in Seyda Neen. Talk to him if you want to know about battlemages and how they work here in Morrowind.			Battlemage Service							0	Not ID albecius colollius = 1	Not Local NoLore = 0	Global Random100 < 90				4
little advice		"Well, if you're considering a mercenary career, the Fighters Guild isn't too choosy. No, don't take offense. I just mean they're relaxed, easy going, give along, get along. Legion is a lot tougher outfit, and fussy about ends and means, if you follow me. And those House Redoran people -- well, they are tough and sharp, but a bit tiresome in the duty-and-honor line."	;fighters; ; random 100 >= 90		Scout		Balmora					0	Global Random100 < 75	Not Class Guard = 1	Not Local NoLore = 0				4
little advice		"You look like you might not faint wearing heavy armor. You might check out the Legion garrison at Fort Moonmoth. They like 'em big over there, and maybe they're looking for recruits. Good benefits, chance for advancement, get a piece of land at retirement, maybe even end up a knight."	;fighters; random 100 >= 50		Scout		Balmora					0	Global Random100 < 30	Not Class Guard = 1	Not Local NoLore = 0				4
little advice		"Be smart. Join the Guild. Honor among thieves, right? You're new here, don't know your way around, get in a little trouble -- a lot of trouble, more likely. Oh, you'll learn, fast enough, I guess. But get gold on your head, and things get tougher. The Guild will steer you straight, towards the sweet and away from the sour. And they're a regular guild -- discounts on your training and services and everything. Do yourself a favor. Start easy, with friends. Then later, you want to freelance, fine."	;thieves; random 100 >= 90		Agent		Balmora					0	Global Random100 < 75	Not Class Guard = 1	Not Local NoLore = 0				4
little advice		"If you need to meet a guy, you want to look in at the South Wall, cornerclub, south of the river. Talk around; if they like your looks, they'll open up. But be careful. The Council Club, also on the south side, is Camonna Tong territory, the local mob. They don't like outlanders, except under building foundations."	;thieves; random 100 >= 50		Agent		Balmora					0	Global Random100 < 30	Not Class Guard = 1	Not Local NoLore = 0				4
little advice		"Well, if you're considering a mercenary career, the Fighters Guild isn't too choosy. No, don't take offense. I just mean they're relaxed, easy going, give along, get along. Legion is a lot tougher outfit, and fussy about ends and means, if you follow me. And those House Redoran people -- well, they are tough and sharp, but a bit tiresome in the duty-and-honor line."	;fighters; ; random 100 >= 90		Warrior		Balmora					0	Global Random100 < 75	Not Class Guard = 1	Not Local NoLore = 0				3
little advice		"You look like you might not faint wearing heavy armor. You might check out the Legion garrison at Fort Moonmoth. They like 'em big over there, and maybe they're looking for recruits. Good benefits, chance for advancement, get a piece of land at retirement, maybe even end up a knight."	;fighters; random 100 >= 50		Warrior		Balmora					0	Global Random100 < 30	Not Class Guard = 1	Not Local NoLore = 0				3
little advice		"Be smart. Join the Guild. Honor among thieves, right? You're new here, don't know your way around, get in a little trouble -- a lot of trouble, more likely. Oh, you'll learn, fast enough, I guess. But get gold on your head, and things get tougher. The Guild will steer you straight, towards the sweet and away from the sour. And they're a regular guild -- discounts on your training and services and everything. Do yourself a favor. Start easy, with friends. Then later, you want to freelance, fine."	;thieves; random 100 >= 90		Assassin		Balmora					0	Global Random100 < 75	Not Class Guard = 1	Not Local NoLore = 0				3
little advice		"If you need to meet a guy, you want to look in at the South Wall, cornerclub, south of the river. Talk around; if they like your looks, they'll open up. But be careful. The Council Club, also on the south side, is Camonna Tong territory, the local mob. They don't like outlanders, except under building foundations."	;thieves; random 100 >= 50		Assassin		Balmora					0	Global Random100 < 30	Not Class Guard = 1	Not Local NoLore = 0				3
little advice		"If you want to make your mark as a mage, you haven't got much choice. It's the Mages Guild or nothing. Oh, you can pick up experience and education from the Temple or the Imperial cult, but here in the settled West, the Mages Guild has all the best people, best libraries and facilities, best work opportunities. Of course, all the REAL wizards are Telvanni Dunmer, out on the east coast. But they are all either cranky or crazy or just plain mean. You got to be tough just to TALK with those wizard-lords."	;mages; random 100 <= 90		Sorcerer		Balmora					0	Global Random100 < 75	Not Class Guard = 1	Not Local NoLore = 0				2
little advice		"One little word. 'Ingredients.' Pointy hats and bottlepackers all need their ingredients. Go out, pop a skeleton apart, get the bonemeal, make a quick drake. Now, you have to be careful, because the locals don't like you out digging up their aunties. So get a book, read up, know the kinds of rocks and herbs you're looking for, and off you go. Start small. Leave the big Daedra and scary stuff alone, right?"	;mages; random 100 >= 50		Sorcerer		Balmora					0	Global Random100 < 30	Not Class Guard = 1	Not Local NoLore = 0				2
little advice		"Well, if you're considering a mercenary career, the Fighters Guild isn't too choosy. No, don't take offense. I just mean they're relaxed, easy going, give along, get along. Legion is a lot tougher outfit, and fussy about ends and means, if you follow me. And those House Redoran people -- well, they are tough and sharp, but a bit tiresome in the duty-and-honor line."	;fighters; ; random 100 >= 90		Barbarian		Balmora					0	Global Random100 < 75	Not Class Guard = 1	Not Local NoLore = 0				2
little advice		"Well, if you're considering a mercenary career, the Fighters Guild isn't too choosy. No, don't take offense. I just mean they're relaxed, easy going, give along, get along. Legion is a lot tougher outfit, and fussy about ends and means, if you follow me. And those House Redoran people -- well, they are tough and sharp, but a bit tiresome in the duty-and-honor line."	;fighters; ; random 100 >= 90		Rogue		Balmora					0	Global Random100 < 75	Not Class Guard = 1	Not Local NoLore = 0				2
little advice		"You look like you might not faint wearing heavy armor. You might check out the Legion garrison at Fort Moonmoth. They like 'em big over there, and maybe they're looking for recruits. Good benefits, chance for advancement, get a piece of land at retirement, maybe even end up a knight."	;fighters; random 100 >= 50		Barbarian		Balmora					0	Global Random100 < 30	Not Class Guard = 1	Not Local NoLore = 0				2
little advice		"You look like you might not faint wearing heavy armor. You might check out the Legion garrison at Fort Moonmoth. They like 'em big over there, and maybe they're looking for recruits. Good benefits, chance for advancement, get a piece of land at retirement, maybe even end up a knight."	;fighters; random 100 >= 50		Rogue		Balmora					0	Global Random100 < 30	Not Class Guard = 1	Not Local NoLore = 0				2
little advice		"If you want to make your mark as a mage, you haven't got much choice. It's the Mages Guild or nothing. Oh, you can pick up experience and education from the Temple or the Imperial cult, but here in the settled West, the Mages Guild has all the best people, best libraries and facilities, best work opportunities. Of course, all the REAL wizards are Telvanni Dunmer, out on the east coast. But they are all either cranky or crazy or just plain mean. You got to be tough just to TALK with those wizard-lords."	;mages; random 100 <= 90		Mage		Balmora					0	Global Random100 < 75	Not Class Guard = 1	Not Local NoLore = 0				1
little advice		"One little word. 'Ingredients.' Pointy hats and bottlepackers all need their ingredients. Go out, pop a skeleton apart, get the bonemeal, make a quick drake. Now, you have to be careful, because the locals don't like you out digging up their aunties. So get a book, read up, know the kinds of rocks and herbs you're looking for, and off you go. Start small. Leave the big Daedra and scary stuff alone, right?"	;mages; random 100 >= 50		Mage		Balmora					0	Global Random100 < 30	Not Class Guard = 1	Not Local NoLore = 0				1
little advice		"Be smart. Join the Guild. Honor among thieves, right? You're new here, don't know your way around, get in a little trouble -- a lot of trouble, more likely. Oh, you'll learn, fast enough, I guess. But get gold on your head, and things get tougher. The Guild will steer you straight, towards the sweet and away from the sour. And they're a regular guild -- discounts on your training and services and everything. Do yourself a favor. Start easy, with friends. Then later, you want to freelance, fine."	;thieves; random 100 >= 90		Bard		Balmora					0	Global Random100 < 75	Not Class Guard = 1	Not Local NoLore = 0				1
little advice		"If you need to meet a guy, you want to look in at the South Wall, cornerclub, south of the river. Talk around; if they like your looks, they'll open up. But be careful. The Council Club, also on the south side, is Camonna Tong territory, the local mob. They don't like outlanders, except under building foundations."	;thieves; random 100 >= 50		Bard		Balmora					0	Global Random100 < 30	Not Class Guard = 1	Not Local NoLore = 0				1
little advice		"Tendris Vedran is the person I'd talk to if I wanted to know about the apothecary's trade in Morrowind. I've spoken with him on several occasions, and he's smart, well-spoken, and well-informed."			Apothecary							0	Not ID tendris vedran = 1	Not Local NoLore = 0	Global Random100 < 90				0
little advice		"If you want to make your mark as a mage, you haven't got much choice. It's the Mages Guild or nothing. Oh, you can pick up experience and education from the Temple or the Imperial cult, but here in the settled West, the Mages Guild has all the best people, best libraries and facilities, best work opportunities. Of course, all the REAL wizards are Telvanni Dunmer, out on the east coast. But they are all either cranky or crazy or just plain mean. You got to be tough just to TALK with those wizard-lords."	;mages; random 100 <= 90		Battlemage		Balmora					0	Global Random100 < 75	Not Class Guard = 1	Not Local NoLore = 0				0
little advice		"If you want to make your mark as a mage, you haven't got much choice. It's the Mages Guild or nothing. Oh, you can pick up experience and education from the Temple or the Imperial cult, but here in the settled West, the Mages Guild has all the best people, best libraries and facilities, best work opportunities. Of course, all the REAL wizards are Telvanni Dunmer, out on the east coast. But they are all either cranky or crazy or just plain mean. You got to be tough just to TALK with those wizard-lords."	;mages; random 100 <= 90		Healer		Balmora					0	Global Random100 < 75	Not Class Guard = 1	Not Local NoLore = 0				0
little advice		"If you want to make your mark as a mage, you haven't got much choice. It's the Mages Guild or nothing. Oh, you can pick up experience and education from the Temple or the Imperial cult, but here in the settled West, the Mages Guild has all the best people, best libraries and facilities, best work opportunities. Of course, all the REAL wizards are Telvanni Dunmer, out on the east coast. But they are all either cranky or crazy or just plain mean. You got to be tough just to TALK with those wizard-lords."	;mages; random 100 <= 90		Nightblade		Balmora					0	Global Random100 < 75	Not Class Guard = 1	Not Local NoLore = 0				0
little advice		"If you want to make your mark as a mage, you haven't got much choice. It's the Mages Guild or nothing. Oh, you can pick up experience and education from the Temple or the Imperial cult, but here in the settled West, the Mages Guild has all the best people, best libraries and facilities, best work opportunities. Of course, all the REAL wizards are Telvanni Dunmer, out on the east coast. But they are all either cranky or crazy or just plain mean. You got to be tough just to TALK with those wizard-lords."	;mages; random 100 <= 90		Spellsword		Balmora					0	Global Random100 < 75	Not Class Guard = 1	Not Local NoLore = 0				0
little advice		"If you want to make your mark as a mage, you haven't got much choice. It's the Mages Guild or nothing. Oh, you can pick up experience and education from the Temple or the Imperial cult, but here in the settled West, the Mages Guild has all the best people, best libraries and facilities, best work opportunities. Of course, all the REAL wizards are Telvanni Dunmer, out on the east coast. But they are all either cranky or crazy or just plain mean. You got to be tough just to TALK with those wizard-lords."	;mages; random 100 <= 90		Witchhunter		Balmora					0	Global Random100 < 75	Not Class Guard = 1	Not Local NoLore = 0				0
little advice		"One little word. 'Ingredients.' Pointy hats and bottlepackers all need their ingredients. Go out, pop a skeleton apart, get the bonemeal, make a quick drake. Now, you have to be careful, because the locals don't like you out digging up their aunties. So get a book, read up, know the kinds of rocks and herbs you're looking for, and off you go. Start small. Leave the big Daedra and scary stuff alone, right?"	;mages; random 100 >= 50		Battlemage		Balmora					0	Global Random100 < 30	Not Class Guard = 1	Not Local NoLore = 0				0
little advice		"One little word. 'Ingredients.' Pointy hats and bottlepackers all need their ingredients. Go out, pop a skeleton apart, get the bonemeal, make a quick drake. Now, you have to be careful, because the locals don't like you out digging up their aunties. So get a book, read up, know the kinds of rocks and herbs you're looking for, and off you go. Start small. Leave the big Daedra and scary stuff alone, right?"	;mages; random 100 >= 50		Healer		Balmora					0	Global Random100 < 30	Not Class Guard = 1	Not Local NoLore = 0				0
little advice		"One little word. 'Ingredients.' Pointy hats and bottlepackers all need their ingredients. Go out, pop a skeleton apart, get the bonemeal, make a quick drake. Now, you have to be careful, because the locals don't like you out digging up their aunties. So get a book, read up, know the kinds of rocks and herbs you're looking for, and off you go. Start small. Leave the big Daedra and scary stuff alone, right?"	;mages; random 100 >= 50		Nightblade		Balmora					0	Global Random100 < 30	Not Class Guard = 1	Not Local NoLore = 0				0
little advice		"One little word. 'Ingredients.' Pointy hats and bottlepackers all need their ingredients. Go out, pop a skeleton apart, get the bonemeal, make a quick drake. Now, you have to be careful, because the locals don't like you out digging up their aunties. So get a book, read up, know the kinds of rocks and herbs you're looking for, and off you go. Start small. Leave the big Daedra and scary stuff alone, right?"	;mages; random 100 >= 50		Spellsword		Balmora					0	Global Random100 < 30	Not Class Guard = 1	Not Local NoLore = 0				0
little advice		"One little word. 'Ingredients.' Pointy hats and bottlepackers all need their ingredients. Go out, pop a skeleton apart, get the bonemeal, make a quick drake. Now, you have to be careful, because the locals don't like you out digging up their aunties. So get a book, read up, know the kinds of rocks and herbs you're looking for, and off you go. Start small. Leave the big Daedra and scary stuff alone, right?"	;mages; random 100 >= 50		Witchhunter		Balmora					0	Global Random100 < 30	Not Class Guard = 1	Not Local NoLore = 0				0
little advice		"Well, if you're considering a mercenary career, the Fighters Guild isn't too choosy. No, don't take offense. I just mean they're relaxed, easy going, give along, get along. Legion is a lot tougher outfit, and fussy about ends and means, if you follow me. And those House Redoran people -- well, they are tough and sharp, but a bit tiresome in the duty-and-honor line."	;fighters; ; random 100 >= 90		Archer		Balmora					0	Global Random100 < 75	Not Class Guard = 1	Not Local NoLore = 0				0
little advice		"Well, if you're considering a mercenary career, the Fighters Guild isn't too choosy. No, don't take offense. I just mean they're relaxed, easy going, give along, get along. Legion is a lot tougher outfit, and fussy about ends and means, if you follow me. And those House Redoran people -- well, they are tough and sharp, but a bit tiresome in the duty-and-honor line."	;fighters; ; random 100 >= 90		Crusader		Balmora					0	Global Random100 < 75	Not Class Guard = 1	Not Local NoLore = 0				0
little advice		"Well, if you're considering a mercenary career, the Fighters Guild isn't too choosy. No, don't take offense. I just mean they're relaxed, easy going, give along, get along. Legion is a lot tougher outfit, and fussy about ends and means, if you follow me. And those House Redoran people -- well, they are tough and sharp, but a bit tiresome in the duty-and-honor line."	;fighters; ; random 100 >= 90		Knight		Balmora					0	Global Random100 < 75	Not Class Guard = 1	Not Local NoLore = 0				0
little advice		"You look like you might not faint wearing heavy armor. You might check out the Legion garrison at Fort Moonmoth. They like 'em big over there, and maybe they're looking for recruits. Good benefits, chance for advancement, get a piece of land at retirement, maybe even end up a knight."	;fighters; random 100 >= 50		Archer		Balmora					0	Global Random100 < 30	Not Class Guard = 1	Not Local NoLore = 0				0
little advice		"You look like you might not faint wearing heavy armor. You might check out the Legion garrison at Fort Moonmoth. They like 'em big over there, and maybe they're looking for recruits. Good benefits, chance for advancement, get a piece of land at retirement, maybe even end up a knight."	;fighters; random 100 >= 50		Crusader		Balmora					0	Global Random100 < 30	Not Class Guard = 1	Not Local NoLore = 0				0
little advice		"You look like you might not faint wearing heavy armor. You might check out the Legion garrison at Fort Moonmoth. They like 'em big over there, and maybe they're looking for recruits. Good benefits, chance for advancement, get a piece of land at retirement, maybe even end up a knight."	;fighters; random 100 >= 50		Knight		Balmora					0	Global Random100 < 30	Not Class Guard = 1	Not Local NoLore = 0				0
little advice		"Be smart. Join the Guild. Honor among thieves, right? You're new here, don't know your way around, get in a little trouble -- a lot of trouble, more likely. Oh, you'll learn, fast enough, I guess. But get gold on your head, and things get tougher. The Guild will steer you straight, towards the sweet and away from the sour. And they're a regular guild -- discounts on your training and services and everything. Do yourself a favor. Start easy, with friends. Then later, you want to freelance, fine."	;thieves; random 100 >= 90		Acrobat		Balmora					0	Global Random100 < 75	Not Class Guard = 1	Not Local NoLore = 0				0
little advice		"Be smart. Join the Guild. Honor among thieves, right? You're new here, don't know your way around, get in a little trouble -- a lot of trouble, more likely. Oh, you'll learn, fast enough, I guess. But get gold on your head, and things get tougher. The Guild will steer you straight, towards the sweet and away from the sour. And they're a regular guild -- discounts on your training and services and everything. Do yourself a favor. Start easy, with friends. Then later, you want to freelance, fine."	;thieves; random 100 >= 90		Pilgrim		Balmora					0	Global Random100 < 75	Not Class Guard = 1	Not Local NoLore = 0				0
little advice		"Be smart. Join the Guild. Honor among thieves, right? You're new here, don't know your way around, get in a little trouble -- a lot of trouble, more likely. Oh, you'll learn, fast enough, I guess. But get gold on your head, and things get tougher. The Guild will steer you straight, towards the sweet and away from the sour. And they're a regular guild -- discounts on your training and services and everything. Do yourself a favor. Start easy, with friends. Then later, you want to freelance, fine."	;thieves; random 100 >= 90		Monk		Balmora					0	Global Random100 < 75	Not Class Guard = 1	Not Local NoLore = 0				0
little advice		"Be smart. Join the Guild. Honor among thieves, right? You're new here, don't know your way around, get in a little trouble -- a lot of trouble, more likely. Oh, you'll learn, fast enough, I guess. But get gold on your head, and things get tougher. The Guild will steer you straight, towards the sweet and away from the sour. And they're a regular guild -- discounts on your training and services and everything. Do yourself a favor. Start easy, with friends. Then later, you want to freelance, fine."	;thieves; random 100 >= 90		Thief		Balmora					0	Global Random100 < 75	Not Class Guard = 1	Not Local NoLore = 0				0
little advice		"If you need to meet a guy, you want to look in at the South Wall, cornerclub, south of the river. Talk around; if they like your looks, they'll open up. But be careful. The Council Club, also on the south side, is Camonna Tong territory, the local mob. They don't like outlanders, except under building foundations."	;thieves; random 100 >= 50		Acrobat		Balmora					0	Global Random100 < 30	Not Class Guard = 1	Not Local NoLore = 0				0
little advice		"If you need to meet a guy, you want to look in at the South Wall, cornerclub, south of the river. Talk around; if they like your looks, they'll open up. But be careful. The Council Club, also on the south side, is Camonna Tong territory, the local mob. They don't like outlanders, except under building foundations."	;thieves; random 100 >= 50		Monk		Balmora					0	Global Random100 < 30	Not Class Guard = 1	Not Local NoLore = 0				0
little advice		"If you need to meet a guy, you want to look in at the South Wall, cornerclub, south of the river. Talk around; if they like your looks, they'll open up. But be careful. The Council Club, also on the south side, is Camonna Tong territory, the local mob. They don't like outlanders, except under building foundations."	;thieves; random 100 >= 50		Pilgrim		Balmora					0	Global Random100 < 30	Not Class Guard = 1	Not Local NoLore = 0				0
little advice		"If you need to meet a guy, you want to look in at the South Wall, cornerclub, south of the river. Talk around; if they like your looks, they'll open up. But be careful. The Council Club, also on the south side, is Camonna Tong territory, the local mob. They don't like outlanders, except under building foundations."	;thieves; random 100 >= 50		Thief		Balmora					0	Global Random100 < 30	Not Class Guard = 1	Not Local NoLore = 0				0
little advice		"If you need to earn some money to support yourself while you're in Vivec, try the Imperial Guilds in the Foreign Quarter. They often have odd jobs for willing adventurers. And ask tradesmen and craftsmen you meet. They often have simple errands that need doing. The pay is small, but the goodwill gained by serving local people and the experience traveling around the city may be worth more than the gold you earn."	;Vivec;				Vivec					30	Not Class Guard = 1	Global Random100 < 75	Not Local NoLore = 0				312
little advice		"Vivec is huge. It is easy to get lost. But if you observe the law, you can't get into much trouble. My advice is wander freely. Learn your way around. See what the craftsmen and traders have to sell. See the sights the pilgrims come to see -- the Ministry of Truth, the High Fane, the Palace of Vivec. And while you're here, go take a tour of Ebonheart, the Imperial town across the lagoon to the west. A lot to see and do over there, too."	;Vivec; Dunmer;	Dark Elf			Vivec					30	Not Class Guard = 1	Global Random100 < 75	Not Local NoLore = 0				227
little advice		"Just because your lord gives you a task, don't assume you should be able to do it. Your lord doesn't really know what you can or can't handle. And most Telvanni lords don't care."						Telvanni				30	Function Talked To PC = 0	Global Random100 < 50	Not Local NoLore = 0				162
little advice		"If you want weapons or arms in Ald'ruhn, or need weapons and armor repaired, look for Dandera Selaro the Smith in Ald'ruhn-under-Skar. Dandera Selaro serves all comers, and has a quality selection. The other three smiths in Ald'ruhn have faction associations. Ergnir the Nord is the Fighters Guild smith, and Tuveso Beleth is the House Redoran smith at Redoran Council Hall. Yambagorn gro-Shulor is the Legion's smith at Fort Buckmoth. And Daynes Redothril the pawnbroker may also be worth a look."	;Ald'ruhn;				Ald-ruhn					30	Not Class Guard = 1	Global Random100 < 75	Not Local NoLore = 0				127
little advice		"Let me warn you. The quests for the Temple at lower ranks are not too difficult. But suddenly after you reach Curate rank, the quests get very, very difficult. Don't be surprised if you have to do a lot of skill-building outside the Temple before you can handle the higher rank quests. These tasks are tests of faith, yes, but they are also tests of good judgement and common sense."						Temple				30	Function Talked To PC = 0	Global Random100 < 50	Not Local NoLore = 0				125
little advice		"If you accept a task from a superior, you are honor-bound to complete it. But unless there is a deadline, or an issue of honor, you are NOT supposed to die trying. Use common sense. If you find you are not yet ready to face a challenge, be patient, train, outfit yourself, and revisit the task at a later date."						Redoran				30	Function Talked To PC = 0	Global Random100 < 50	Not Local NoLore = 0				122
little advice		"Just because your superior gives you a task, don't assume you should be able to do it. Your superior doesn't really know what you can or can't handle. And some superiors don't care."						Hlaalu				30	Function Talked To PC = 0	Global Random100 < 50	Not Local NoLore = 0				121
little advice		"Nobody is going to hold your hand in the Legion. In the Imperial cult, they just test your faith and your shoe leather. But here, your superior gives you orders, and you find you're out of your depth, you're supposed to be smart enough to be patient, get some training, experience, and new equipment, and try it again later when you're better prepared."						Imperial Legion				30	Function Talked To PC = 0	Global Random100 < 50	Not Local NoLore = 0				117
little advice		"If you're looking for some action, try poking around in the sewers, Be careful. Others with similar ideas also spend their spare time down there. But you look like you can take care of yourself."					Mournhold					30	Not Local NoLore = 0						116
little advice		Don't get cocky. There's always someone tougher than you.					Mournhold					30	Not Local NoLore = 0	Global Random100 <= 80					116
little advice		Overconfidence kills. Don't judge an enemy by his gear. The really dangerous ones don't NEED gear to kill you.					Mournhold					30	Not Local NoLore = 0	Global Random100 <= 60					116
little advice		"You're an adventurer? Then you carry cure poison, dispel, and restore fatigue potions, as well as levitate and restore health potions. Right?"					Mournhold					30	Not Local NoLore = 0	Global Random100 <= 50					116
little advice		"Don't forget. You can't levitate in Mournhold. If that's the way you're used to bailing out of trouble, it won't work here."					Mournhold					30	Not Local NoLore = 0	Global Random100 <= 40					116
little advice		Don't be a sap. Don't pay for a bed. Go sleep rough in the sewers. You look like you can take care of yourself.					Mournhold					30	Not Local NoLore = 0	Global Random100 <= 20					116
little advice		"Sadrith Mora is the only place to shop for goods and services in the Telvanni District. All the other Telvanni settlements are small, with very few services and very poor selections."	;Sadrith Mora; default				Sadrith Mora					30	Not Class Guard = 1	Global Random100 < 80	Not Local NoLore = 0				102
little advice		"Looking for work in Sadrith Mora? Start with the Fighters Guild and the Mages Guild at Wolverine Hall. If you're thinking of trying to serve House Telvanni, go talk to the Telvanni Mouths over at the Council Hall."	;Sadrith Mora; random100 <= 66;				Sadrith Mora					30	Global Random100 <= 60	Not Class Guard = 1	Not Local NoLore = 0				102
little advice		"The best way to travel in Sadrith Mora is by the guild guide teleports at the Mages Guild in Wolverine Hall. It gets you past the foolishness at the Gateway, and most of the services you need are right in Wolverine Hall."	;Sadrith Mora; random <= 33				Sadrith Mora					30	Global Random100 <= 50	Not Class Guard = 1	Not Local NoLore = 0				102
little advice		"The Imperial Legion may be recruiting. I hear the units are at full strength in the town forts, but there might be openings on the frontier, up at Fort Darius. Speak to Frald the White, Knight Bachelor and Chapter Steward of the Hawkmoth Legion."	;Ebonheart;				Ebonheart					30	Not Class Guard = 1	Global Random100 < 75	Not Local NoLore = 0				75
little advice		"According to the Collective Articles of the Council of the Great House Telvanni, out-house and outlander guests in Sadrith Mora may not travel in town or speak to or conduct business with citizens, tradesmen, or publicans unless they have Hospitality Papers. Hospitality Papers may be obtained from the Prefect of Hospitality, Angaredhel, at the Gateway Inn for 25 gold."	";Sadrith Mora; default; Journal ""Hospitality_Papers"" = 0
Journal ""Hospitality_Papers"" 1"				Sadrith Mora					30	Journal Hospitality_Papers = 0	Not Faction Telvanni = 1	Not ID angaredhel = 1	Not Class Guard = 1	Global Random100 < 70	Not Local NoLore = 0	74
little advice		Practice stealing and pickpocketing by taking cheap things from small merchants. Don't go after the big stuff until you're experienced.						Thieves Guild				30		Global Random100 < 65	Not Local NoLore = 0				55
little advice		"Always study your target, and take a good inventory of what he has before attempting to steal anything. If he has his eye on that shiny silver claymore, he won't notice you pocketing a few tarnished throwing stars."						Thieves Guild				30		Global Random100 < 60	Not Local NoLore = 0				55
little advice		"If possible, always take a single item at a time. It increases the risk, but it's excellent practice."						Thieves Guild				30		Global Random100 < 55	Not Local NoLore = 0				55
little advice		"Keep a good sense of your surroundings, no matter how good you are sneaking, you're always better off if no one is around."						Thieves Guild				30		Global Random100 < 50	Not Local NoLore = 0				55
little advice		You will get slaughtered if you start acting like a warrior. Always sneak up to your target and take advantage of your stealth. Even a dagger is effective if used in the right way at the right time.						Thieves Guild				30		Global Random100 < 45	Not Local NoLore = 0				55
little advice		"You can't be a successful thief if you always steal from the same merchant, or even stay in the same town. After you've picked them clean, explore somewhere else to give them a chance to restock."						Thieves Guild				30		Global Random100 < 40	Not Local NoLore = 0				55
little advice		The elite of Morrowind may not have all the armor and equipment you need as an adventurer. But don't overlook precious stones or fine jewelry and clothing; to the right merchant those items can be worth more and be more easy to carry than some heavy iron armor.						Thieves Guild				30		Global Random100 < 35	Not Local NoLore = 0				55
little advice		"Noble families often aren't around to watch their manors so they lock everything up. This makes them a wonderful opportunity to practice your skill at picking locks in the privacy of someone else's house. And of course, don't neglect to check the contents of that chest after you pick it."						Thieves Guild				30		Global Random100 < 30	Not Local NoLore = 0				55
little advice		Merchants know their own inventories far better than you do. Never attempt to trick them into buying something you stole from them.						Thieves Guild				30		Global Random100 < 25	Not Local NoLore = 0				55
little advice		Alchemists are easy targets for inexperienced thieves. They have far too many ingredients for them to keep an eye on all of them all of the time.						Thieves Guild				30		Global Random100 < 20	Not Local NoLore = 0				55
little advice		"Don't risk a frontal confrontation with anything. When in doubt, sneak."						Thieves Guild				30		Global Random100 < 15	Not Local NoLore = 0				55
little advice		"If you have the patience, sneak around everywhere you go. It will take longer, and may arouse suspicion, but it's excellent practice."						Thieves Guild				30		Global Random100 < 10	Not Local NoLore = 0				55
little advice		Higher quality picks and probes are definitely worth their higher price. But keep cheaper ones around as well for the easier locks and traps. Also be sure to find a good source for buying these instruments.						Thieves Guild				30		Global Random100 < 5	Not Local NoLore = 0				55
little advice		"Since you're here, you should take a look at the Mask of Vivec. Ask Mehra Drora at the Temple to tell you the story behind the Mask of Vivec."	;Gnisis;				Gnisis					30	Not Class Guard = 1	Global Random100 < 75	Not Local NoLore = 0				51
little advice		"If you're looking for work, you might consider the Deathshead Legion. This is not a very popular posting, and there might be openings. Check with General Darius."	;Gnisis;  random100 <= 80;				Gnisis					30	Global Random100 < 60	Not Class Guard = 1	Not Local NoLore = 0				51
little advice		"It's pretty quiet right around Gnisis, especially for a questing hero like yourself. But out to the east are a bunch of bandit caves. Might be some loot and bandits there that'd be easy pickings for someone like you."	;Gnisis;  random100 <= 60;				Gnisis					30	Global Random100 < 45	Not Class Guard = 1	Not Local NoLore = 0				51
little advice		"Don't go poking around in the Old Velothi tower. The renegade Telvanni wizard Baladas Demnevanni lives there, and he doesn't welcome visitors."	;Gnisis;  random100 <= 40;				Gnisis					30	Global Random100 < 30	Not Class Guard = 1	Not Local NoLore = 0				51
little advice		They've sealed off the eggmine. Only letting miners in. But there is a secret entrance from the river bed.	;Gnisis;  random100 <= 20;				Gnisis					30	Global Random100 < 15	Not Class Guard = 1	Not Local NoLore = 0				51
little advice		"Most pilgrims will need guards and guides to reach the pilgrim sites, but someone like you should have no trouble on your own. Follow Foyada Ilibaal northwest to Mount Kand, then Mount Assarnibibi is northeast of Mount Kand, across Foyada Zabirbael. Just take your time, keep landmarks in sight, and be ready to hoof it back to the stronghold if you get in trouble."	;Molag Mar;				Molag Mar					30	Not Class Guard = 1	Global Random100 < 75	Not Local NoLore = 0				48
little advice		"Watch out for small camps of outcast Ashlanders. They prey on careless pilgrims. There's a large Ashlander camp beyond Mount Kand and Mount Assarnibibi to the north -- Erabenimsun camp. The Erabenimsun tribe is not very hospitable, but we're more or less at peace with them at present, so don't rile them."	;Molag Mar; random100 <= 50;				Molag Mar					30	Global Random100 < 30	Not Class Guard = 1	Not Local NoLore = 0				48
little advice		"Caldera is a quiet, law-abiding town. Not much call for adventurers or mercenaries here. A good place to shop for equipment and look for a trainer, though."	;Caldera;				Caldera					30	Not Class Guard = 1	Global Random100 < 75	Not Local NoLore = 0				43
little advice		"Go to the Prefect of Hospitality, Angaredhel the Altmer, at the Gateway, and purchase the necessary Hospitality papers. It's not that expensive, and you don't want any trouble with the guards."	;Sadrith Mora; Dunmer;	Dark Elf			Sadrith Mora					30	Not ID angaredhel = 1	Not Faction Telvanni = 1	Not Class Guard = 1	Global Random100 < 40	Not Local NoLore = 0		34
little advice		"The Fields of Kummu is an easy, safe walk southeast from town. Visit the shrine, and earn the blessing of Vivec."	;Suran				Suran					30	Not Class Guard = 1	Global Random100 < 75	Not Local NoLore = 0				34
little advice		"Don't bother looking for a convenient system of bridges or ferries across the lakes and rivers. There aren't any. If you're traveling in the Ascadian Isles, be prepared to get wet, or to use magic to fly or walk across the waterways."	;Suran; random100 <= 66;				Suran					30	Global Random100 <= 50	Not Class Guard = 1	Not Local NoLore = 0				34
little advice		"The Shrine of Molag Bal is not a pilgrimage for the casual traveler. The interior is cursed and dangerous, and the Temple has not been successful in keeping it clean of Daedra-worshipping witches and warlocks. Go view the ruins from the outside, but don't go inside unless you are strong and well-prepared."	;Suran; random100 <= 33;				Suran					30	Global Random100 <= 25	Not Class Guard = 1	Not Local NoLore = 0				34
little advice		"The services required at lower ranks in the Imperial cult are not very difficult or dangerous. But any task you do for the Oracle, Lalatia Varian, will be very difficult, very dangerous, and suited only for experienced, powerful, well-equipped adventurers."						Imperial Cult				30	Function Talked To PC = 0	Global Random100 < 50	Not Local NoLore = 0				33
little advice		"You wouldn't think so, but there are number of old abandoned tombs in the area. I thought this area had never been settled, but apparently, long before the Empire opened Vvardenfell up for settlement, someone has put a lot of ancestors to rest here. Most of us can't get past a superstitious distaste for rooting around in ancestral tombs. But you're an outlander. It shouldn't bother you, should it?"	;Sadrith Mora; Telvanni				Sadrith Mora	Telvanni		Telvanni		30	Not Class Guard = 1	Global Random100 < 20	Not Local NoLore = 0				28
little advice		"In principle, a member is not be given tasks that exceed the member's rank or abilities. In practice, sometimes mistakes are made. You are not expected to fail and die for those mistakes. Use judgement. Be patient. Take the initiative. Train yourself. Equip yourself. Study your target and situation more carefully. Then return to your task when you are ready, and succeed."						Morag Tong				30	Function Talked To PC = 0	Global Random100 < 50	Not Local NoLore = 0				27
little advice		"You look like someone who is thinking about going into Red Mountain. We will not stop you. But we warn you: without protection from blight diseases, you won't get far. And even with protection, and plenty of blight cures when protection fails, you must plan on short forays inside and quick returns for heals and cures. And the creatures inside are terrible and numerous. And the ruins and citadels are worse."	;Ghostgate;				Ghostgate					30	Not Class Guard = 1	Global Random100 < 75	Journal C3_DestroyDagoth < 50	Not Local NoLore = 0			26
little advice		Mistress Dratha prefers female mercenaries and adventurers. Go see her. She may have some work for you.	;Tel Mora; female			Female	Tel Mora					30	Not Class Guard = 1	Global Random100 < 75	Not ID dratha = 1	Not Local NoLore = 0			26
little advice		"Visit the Tower shrine, and ask the priests there about it. Quite a story. 'To you, Lord Dagon, I bite my thumb.'  Hah hah hah. Quite a trick. Maybe, if you're a questing hero, you'd like to match your wits against a Daedra?"	;Maar Gan;				Maar Gan					30	Not Class Guard = 1	Global Random100 < 30	Not Local NoLore = 0				25
little advice		We've had a lot of trouble with blight monsters escaping through the Ghostfence and attacking the village and outlying settlements. The Temple and House Redoran has called for volunteers to come help protect Maar Gan from monster attacks. Talk to the priests at the shrine if you might be willing to help. And talk to the volunteers who are lodging at the Andus Tradehouse.	;Maar Gan; random100 <= 50;				Maar Gan					30	Global Random100 < 30	Not Class Guard = 1	Not Local NoLore = 0				25
little advice		"Lots of ruins here on Sheogorad. If you're an adventurer looking for loot, or trouble, it might be worthwhile exploring the island. Mzuleft is the big Dwemer ruin everyone knows about. But there are other places on the island, less famous, less often visited, that might be more interesting. And safer."	;Dagon Fel;				Dagon Fel					30	Not Class Guard = 1	Global Random100 < 75	Not Local NoLore = 0				23
little advice		"We get pilgrims here from time to time, since we're the closest port to a pair of sites, the Malacath shrine and the Sanctus Shrine. If you were thinking of visiting the sites, let me warn you. I heard that a group of orcs are camped out over at the site of the Malacath shrine."	;Dagon Fel;  random100 <= 50;				Dagon Fel					30	Global Random100 < 30	Not Class Guard = 1	Not Local NoLore = 0				23
little advice		"We see a lot of new faces like yours here in Seyda Neen. If you're hoping to stand out from the crowd, you need to practice a lot to improve your skills. And if you want to increase your general level of competence, focus on your major skills -- the ones most important to your trade. That way you'll advance more quickly. And another little tip newcomers forget. Always carry a little food so you can freshen up when fatigue gets you down. Eat a little, and you can feel your energy coming back."	;Seyda Neen;				Seyda Neen					30	Not Class Guard = 1	Global Random100 < 95	Not Local NoLore = 0				21
little advice		"Your first visit to Morrowind, outlander? Then learn the law and local customs. Get a copy of Law and Custom in Morrowind. Slavery is legal here. Foul murder is illegal, but if he strikes the first blow, you're in the clear. A verbal attack is illegal, just like an unprovoked physical attack. Folks are touchy about personal honor. Watch your tongue, or you'll get called out to a duel."	;Seyda Neen;				Seyda Neen					30	Function Talked To PC = 0	Not Class Guard = 1	Not Local NoLore = 0				21
little advice		"Hmm. You'll be looking for better armor. And a decent weapon. Let me make a suggestion. A lot of people out there are wearing very nice armor and carrying very nice weapons. You don't want to go taking those things from honest citizens, because you'll end up doing hard labor. But if you happen to find some outlaws wearing nice armor and carrying nice weapons, well, the bailiffs don't mind at all if you knock them over the head and take their stuff."	;Seyda Neen; random100 <= 55;				Seyda Neen					30	Global Random100 <= 55	Not Class Guard = 1	Not Local NoLore = 0				21
little advice		Thinking of setting yourself up as a mercenary or questing hero? Not much call for that around here. Rats and the occasional bandit are our only problems.	;Pelagiad;				Pelagiad					30	Not Class Guard = 1	Global Random100 < 75	Not Local NoLore = 0				21
little advice		Looking for work? Not much around here. Better head to one of the towns to the north -- Balmora and Ald'ruhn -- and try the Fighters Guild and the Mages Guild. Or head for the big city -- Vivec -- to the east.	;Pelagiad;  random100 <= 66;				Pelagiad					30	Global Random100 < 50	Not Class Guard = 1	Not Local NoLore = 0				21
little advice		"Things are pretty tame hereabouts. But get off the roads and head northwest into the Bitter Coast, or northeast into the Ashlanders, and things get a lot more interesting in a hurry."	;Pelagiad; random100 <= 33;				Pelagiad					30	Global Random100 < 25	Not Class Guard = 1	Not Local NoLore = 0				21
little advice		"A fellow looking for trouble might take a peek around in the old Daedric ruins on an island to the south. Probably safer than stirring up trouble in town, anyway."	;Gnaar Mok;				Gnaar Mok					30	Not Class Guard = 1	Global Random100 < 75	Not Local NoLore = 0				19
little advice		"If you're a mercenary, or a questing hero, you must go visit Master Aryon. He always has lots of very ambitious projects going on. And you MUST see his tower. It's really something."	;Vos ;				Vos					30	Not Class Guard = 1	Global Random100 < 75	Not Local NoLore = 0				19
little advice		"This is still very wild country out here in the Grazelands. Master Aryon is trying to get along with the Ashlanders, but there are still plenty of outcasts and renegade Ashlanders who attack outsiders on sight. The big Zainab Ashlander camp is off to the southwest. Don't start trouble with them. They are very sneaky, and their warriors are great fighters, but we're more-or-less at peace with them right now."	;Vos ; ; random100 <= 50;				Vos					30	Global Random100 <= 30	Not Class Guard = 1	Not Local NoLore = 0				19
little advice		"Mind your own business is my advice to visitors. Don't get nosy, or some people may take strong objection. If you think you're hot stuff, and you want to throw your weight around, go ahead. But I warned you."	;Hla Oad; default;				Hla Oad					30	Not Class Guard = 1	Global Random100 < 75	Not Local NoLore = 0				18
little advice		"Here's a notion. Steal from thieves. Perfectly legal. Outlaws got no rights, and they'll none of them be missed. You're a big hero if you bag a few thieves. And you end up with their stuff. Slick, eh? Of course, it's dangerous. But you can't get ahead without taking some risks."	;Hla Oad; random100 <= 70;				Hla Oad					30	Global Random100 < 65	Not Class Guard = 1	Not Local NoLore = 0				18
little advice		"You may have heard people refer to the Bitter Coast as the Smuggler's Coast. There's a reason for that. A lot of islands and coastline, with plenty of caves and hidey-holes, and few people around. Perfect for men with boats who want to keep their business private."	;Hla Oad; random100 <= 55;				Hla Oad					30	Global Random100 < 55	Not Class Guard = 1	Not Local NoLore = 0				18
little advice		There are nests of dreugh somewhere along the Bitter Coast. They're not to be trifled with. I don't think the value of the hide is worth the trouble. But it's the challenge and danger itself that attracts some people. More power to them.	;Hla Oad; random100 <= 40;				Hla Oad					30	Global Random100 < 40	Not Class Guard = 1	Not Local NoLore = 0				18
little advice		"There's a lot of wildlife in the Bitter Coast swamps. There's a market for alit and kagouti hide, and some folks swear rat meat is the sweetest meat in Morrowind."	;Hla Oad; random100 <= 30;				Hla Oad					30	Global Random100 < 30	Not Class Guard = 1	Not Local NoLore = 0				18
little advice		"If you're looking for trouble, and not particularly superstitious, there are a number of ancient abandoned tombs in these parts."	;Hla Oad; random100 <= 15;				Hla Oad					30	Global Random100 < 15	Not Class Guard = 1	Not Local NoLore = 0				18
little advice		"Look. If you're the bloody-minded type, tries to complete every task a boss gives you, you're in for a world of hurt. Happens all the time. You breeze through a couple of jobs, then you hit one you can't budge. I can't tell you what to do, but me, I go find something else to do for a while. Sure, nobody likes to admit you can't do a job. You brood over it, lie awake nights figuring how your gonna crack that nut. But patience and good sense is as important as blood and courage in this business."			Thief			Thieves Guild				30	Function Talked To PC = 0	Global Random100 < 50	Not Local NoLore = 0				17
little advice		"You're a freelance adventurer, yes? There're many tombs, ruins, and lairs in the Grazelands to the south and west. Just keep your eyes open. They're often marked by a clump of rocks or trees at the entrance."	;Vos ;				Tel Vos					30	Not Class Guard = 1	Global Random100 < 75	Not Local NoLore = 0				17
little advice		"You're a freelance adventurer, yes? If you're looking for challenge, try Esutanamus, a Daedric shrine on an offshore island to the southeast, or Nchuleft, a Dwemer ruin to the southeast where the plains and the slopes of Red Mountain meet. They're large ruins -- easy to find."	;Vos ; ; random100 <= 50;				Tel Vos					30	Global Random100 < 30	Not Class Guard = 1	Not Local NoLore = 0				17
little advice		"Strangers get lost up here. Be careful. My advice is keep an eye to the coast, then pick a landmark, then keep them both is sight as you explore. The Daedric ruins to the east, for example, are visible for a long distance."	;Ald Velothi;				Ald Velothi					30	Not Class Guard = 1	Global Random100 < 75	Not Local NoLore = 0				16
little advice		"While you're here, you have to take a look at the Daedric ruins. Ashalmawia. Very old. Remarkable. Safe to go up there, in the daytime at least. I wouldn't go inside, though. Place is cursed."	;Ald Velothi;  random100 <= 50;				Ald Velothi					30	Global Random100 < 30	Not Class Guard = 1	Not Local NoLore = 0				16
little advice		People around here are suspicious of strangers asking a lot of questions. Maybe something they're doing isn't exactly legal. They don't want anyone poking around. You understand?	;Khuul;				Khuul					30	Not Class Guard = 1	Global Random100 < 75	Not Local NoLore = 0				14
little advice		"Not much up here to keep a questing hero like yourself busy, I'm afraid. It's pretty quiet, and that's the way we like it. You might take a look at the Daedric ruins to the southwest, though. Don't know anything about them, myself. No business fooling with that stuff. But they say a lot of those old sites have hidden treasures."	;Khuul; random100 <= 50;				Khuul					30	Global Random100 < 30	Not Class Guard = 1	Not Local NoLore = 0				14
little advice		"Phew. You're bittergreen green, outlander. Might as well wear a sign, ""New in Town."" Word of advice. Buy a little good will. Lose a few drakes, gain a friend. Folks will loosen up if your spread a little of the Emperor's gold around."	;Seyda Neen; PCLevel <2;  random100 <= 90;		Commoner		Seyda Neen					30	Global Random100 <= 90	Not Class Guard = 1	Not Local NoLore = 0				12
little advice		"Me, I can afford it, so I buy my bed and board here. But there's no harm in sleeping rough, and eating what you can find. Anywhere outside of town you can just lay down and take your rest -- provided there ain't no thieves or kagouti around. But the guards don't like you sleeping in the streets. It annoys the gentry."	;Seyda Neen; random100 <=60;		Commoner		Seyda Neen					30	Global Random100 <= 60	Not Class Guard = 1	Not Local NoLore = 0				12
little advice		"Best bet if you're new here is to hook up with one of the Imperial Guilds -- Fighters Guild or Mages Guild. It's not what you know, it's who you know. You'll get discounts on training and services, and if you need work, they know where to find it."	;Seyda Neen; random100 <= 30;		Commoner		Seyda Neen					30	Global Random100 <= 30	Not Class Guard = 1	Not Local NoLore = 0				12
little advice		"It pays to take it slow when you first come to Morrowind. When you talk to folks, keep an eye on their dispositions. They let you know if you don't like them, and it's smart to get on a f'lah's good side before you ask for a favor."	;Seyda Neen; random100 <= 25;		Commoner		Seyda Neen					30	Global Random100 <= 25	Not Class Guard = 1	Not Local NoLore = 0				12
little advice		"Some rough customers come into town now and then for supplies. I think they might be smugglers and bandits holed up locally. Be doing a public service to clean them up, and might find yourself some nice loot in the bargain."	;Seyda Neen; random100 <= 15;		Commoner		Seyda Neen					30	Global Random100 <= 15	Not Class Guard = 1	Not Local NoLore = 0				12
little advice		Stay away from the mudcrabs. Swamp Fever. Or join the Tribunal Temple. Initiates get free Cure Disease at the shrines.	;Seyda Neen; random100 <= 5;		Commoner		Seyda Neen					30	Global Random100 <= 5	Not Class Guard = 1	Not Local NoLore = 0				12
little advice		"If you do the crime, pay the fine. You KNOW you owe it. So why don't you just PAY the fine? You wonder why people look at you with a lousy disposition? Because there's gold on your head, and maybe someone in Black Marsh doesn't know it, but he's the only one."	;Seyda Neen; PCCrimeGold >= 100		Commoner		Seyda Neen					30	Function PC Crime Level >= 100	Not Class Guard = 1	Not Local NoLore = 0				12
little advice		"Don't expect the natives to take to you right away. Colonists like us -- outlanders, settlers from the other provinces -- will be more open and friendly at the start. Then, maybe when you do a few things, get your name around, gain a reputation, then the locals will open up a little. Stick to your own kind to start, and it will go a little easier."	;Seyda Neen; random100 <= 40;				Seyda Neen					30	Global Random100 <= 40	Not Race Dark Elf = 1	Not Class Guard = 1	Not Local NoLore = 0			11
little advice		"New in Morrowind, eh? Well, the natives are not very friendly. They still resent the Empire, and they look down on the other races. They don't like outlander Dunmer very much either. If you aren't Dunmer and native-born, you're an outlander, just like the rest of us."	;Seyda Neen; random100 <= 20;				Seyda Neen					30	Global Random100 <= 20	Not Race Dark Elf = 1	Not Class Guard = 1	Not Local NoLore = 0			11
little advice		"Some neglected ancestral tombs around here. Locals don't like it, but you can find some nice bits. Ghosts and ancestral spirit guardians are dangerous."	;Seyda Neen; random100 <= 10;				Seyda Neen					30	Global Random100 <= 10	Not Race Dark Elf = 1	Not Class Guard = 1	Not Local NoLore = 0			11
little advice		"Well, most outlanders stick close to the Imperial Guilds and the legions. But you might consider service in one of the Dunmer Great Houses. They aren't real fond of outlanders. And you have to look around hard for a patron -- someone who'll speak for you, help you advance to the higher ranks. But the Great Houses are where the real opportunities are. House Hlaalu and House Redoran are pretty reasonable. House Telvanni -- the wizard house -- they're another story."	;Seyda Neen; random100 <= 45;	Dark Elf			Seyda Neen					30	Global Random100 <= 45	Not Class Guard = 1	Not Local NoLore = 0				10
little advice		"Do yourself a favor, mate. Hook up with the Guild. Now, maybe I got you wrong, don't take offense. But I'm watching you, and you look and move like someone in the Trade. The Guild can help you. And frankly, the Guild could use your help. Maybe you know, maybe you don't.... The Guild and the Camonna Tong are in a Guild War for control of Vvardenfell. The Camonna Tong are the ancient Dunmer syndicate. They hate outlanders, and always will. If they win, there'll be no place for you here, outlander."	;Ald'ruhn; Thieves Guild; Samefaction = 0				Ald-ruhn	Thieves Guild				30	Function Same Faction = 0	Not Class Guard = 1	Global Random100 < 75	Not Local NoLore = 0			8
little advice		"You look like you're looking for something. It might be you'll find it at the Rat in the Pot. A fellow named Aengoth the Jeweler. He's good at looking for things. And finding them. And a warning. Stay clear of the Camonna Tong. They don't like outlanders, and what they don't like, they kill."	;Ald'ruhn; Thieves Guild;				Ald-ruhn	Thieves Guild				30	Not Class Guard = 1	Global Random100 < 75	Not ID aengoth = 1	Not Local NoLore = 0			7
little advice		"Ald'ruhn is fortunate in having two enchanters and two alchemists. Even though Cienne Sintieve and Llether Vari are up in the more expensive Manor District, I think you'll find the selection and service with Tanar Llervi and Anarenen at the Mages Guild every bit as good. Of course, if you're affiliated with the Mages Guild, you'll want to try Tanar Llervi and Anarenen first."	;Ald'ruhn; mages;				Ald-ruhn	Mages Guild				30	Not Class Guard = 1	Global Random100 < 75	Not Local NoLore = 0				7
little advice		"If you are looking for work, and have skill and experience in the arcane arts, you can't do better than the Ald'ruhn Mages Guild. Edwinna Elbert, the guild steward, is in her own world, like most mages, but she's good-hearted and sensible, if you can get her attention. And you can't advance very far in other factions around here unless you have good fighter's skills. Except, the Temple, if that's to your taste. People with arcane skills can rise pretty fast in their ranks."	;Ald'ruhn; mages;				Ald-ruhn	Mages Guild				30	Not Class Guard = 1	Global Random100 < 75	Not Local NoLore = 0				7
little advice		"Ald'ruhn is a good place for experienced fighters and mercenaries. Both the Fighters Guild and the Imperial Legion are looking for recruits, and they offer rapid advancement if you do well with the tasks the guild steward or the chapter steward assigns you. And if you're planning to make a career here in Ald'ruhn, you might consider House Redoran. It's hard for outlanders to rise above a certain rank, but if you show promise, and get a sponsor, you can go all the way to the top... in theory, anyway."	;Ald'ruhn; fighters				Ald-ruhn	Fighters Guild				30	Not Class Guard = 1	Global Random100 < 75	Not Local NoLore = 0				4
little advice		"Don't know anything about adventuring? Here's the basics. Travel light, run like a kagouti. Don't go poking in holes unless you know what you're doing. Common sense."	;Seyda Neen; random100 <= 70;		Scout		Seyda Neen					30	Global Random100 <= 70	Not Class Guard = 1	Not Local NoLore = 0				2
little advice		"DON'T head for the back country until you're ready. I did, and they took my stuff, and I count myself lucky. There's plenty of work, good opportunities near the towns down here in the southwest. But Red Mountain? No way. Out east with the Telvanni? Not yet. Up north in Sheogorad? Just toss your stuff in the water and slit your throat -- it'll be much faster, and less painful."	;Seyda Neen; random100 <= 50;	Wood Elf			Seyda Neen					30	Global Random100 <= 50	Not Class Guard = 1	Not Local NoLore = 0				1
little advice		"You look like a f'lah who knows his way around, eh? Looking for what others are looking for. Well, they don't have an Imperial charter, but there's honor among thieves, if you know what I mean. Look in the tradehouses and cornerclubs, talk around. If you look likely, and talk likely, they'll give you the word."	;Seyda Neen; random100 <= 35;		Rogue		Seyda Neen					30	Global Random100 <= 35	Not Class Guard = 1	Not Local NoLore = 0				1
little advice		"Where to start. Probably in Balmora. That's the House Hlaalu district seat. They've got a Fighters Guild and Mages Guild there, and a legion fort -- though I don't know if they're recruiting. They have all the services you need -- trainers, smiths, outfitters -- and if you join a guild and work your way up, the discounts and perks are worthwhile."	;Seyda Neen; PCLevel <2;  random100 <= 80;		Trader		Seyda Neen					30	Global Random100 <= 80	Not Class Guard = 1	Not Local NoLore = 0				0
little advice		"You can read, can't you? Well, read some books. That's what they write 'em for. Got all the damn advice anyone could want in 'em. Buy 'em, read 'em, sell 'em back. Most folks don't mind if you take a peek at what books they got. Proud of being book-learned. Of course, if the f'lah is SELLING books, he wants you to buy 'em, THEN read 'em. It stands to reason."	;Seyda Neen; random100 <= 65;		Trader		Seyda Neen					30	Global Random100 <= 65	Not Class Guard = 1	Not Local NoLore = 0				0
little advice		"Go on inside if you like. Look around. But don't mess with anything. And if you're going to talk to anyone, talk real nice. Stay out of the dungeon, that's where all the corprus victims are. It's not pretty. And they aren't mean, really. Just crazy mad and hungry."	;Tel Fyr;				Tel Fyr					30	Not Class Guard = 1	Global Random100 < 75	Not Local NoLore = 0				0
little advice		"Mistress Dratha doesn't like men. She won't roast you or anything. But if you want something from her, like a favor, or a job, be very proper and polite. Don't try to be funny. She does hire men for various tasks. But I always wondered if she saves the nasty work for males."	;Tel Mora; male			Male	Tel Mora					30	Not Class Guard = 1	Global Random100 < 75	Not ID dratha = 1	Not Local NoLore = 0			0
little advice		"Trerayna Dalen has challenged Mistress Therana for Tel Branora. Dalen and her mercenaries have been camped out here for months, but they haven't got much to show for it. I think she may have run out of steam. Or maybe the mercenaries are getting restless. Might be Therana's captain, Mollimo, would welcome some help."	;default;				Tel Branora					50	Not Local NoLore = 0	Not ID trerayna dalen = 1	Not ID mollimo of cloudrest = 1	Dead trerayna dalen = 0	Not Class Guard = 1	Global Random100 < 75	32
little advice		"Security is pretty tight at the tower, what with Trerayna Dalen's siege and all. Better not ruffle any feathers if you have any business in the tower. If Mollimo thinks you've got something cooked up with Dalen, he might kill you first and let the old necromancer ask questions later. Heh-heh."	;default; random100 <= 66;				Tel Branora					50	Global Random100 <= 50	Not ID trerayna dalen = 1	Not ID mollimo of cloudrest = 1	Not Local NoLore = 0	Dead trerayna dalen = 0	Not Class Guard = 1	32
little advice		"I bet old Mollimo and his hirelings could make short work of Trerayna Dalen. But they way I hear it, Mistress Therana has got Mollimo on a short leash. Won't let him out of the tower, wants to keep him and the guard real close so everything safe. Granted, it's probably the safest, and most economical tactic, but it's dull and tiresome, and I think it's getting on Mollimo's nerves."	;default; random100 <= 33;				Tel Branora					50	Global Random100 <= 25	Not ID trerayna dalen = 1	Not ID mollimo of cloudrest = 1	Not Local NoLore = 0	Dead trerayna dalen = 0	Not Class Guard = 1	32
little advice		"I bet you couldn't throw a stone around here without hitting a smuggler. 'Smuggler's Coast' is what they call this stretch of coast from Seyda Neen north to West Gash. Now, no one HERE would think of trying to cheat the Emperor of his taxes. No. We're loyal citizens."	;Gnaar Mok;				Gnaar Mok					60	Not Class Guard = 1	Global Random100 < 75	Not Local NoLore = 0				19
little secret	Vedam Dren	Orvas Dren is my brother. I don't know what you've heard of him. I won't defend everything he's done. But don't become his enemy.										30							1
little secret	Traven Marvos	Somebody said Larrius Varro over at Fort Moonmoth is looking for you. Said he wanted to talk to you. Don't know what about.	"; balmora; 
Journal town_balmora 10"									30		"Not Cell Balmora, Council Club = 1"					1
little secret	svenja_outside	"The name of the wolf that killed Hrothmund is ""Ondjage."" You'll need to say his name to enter Hrothmund's Barrow. Say any other name and you'll NEVER be able to get in!"										0							1
little secret	Salas Valor	Here's our little secret. I can kill you without quickening my pulse.	Goodbye									0							1
little secret	Ranis Athrys	Somebody said Larrius Varro over at Fort Moonmoth is looking for you. Said he wanted to talk to you. Don't know what about.	"; balmora; 
Journal town_balmora 10"									30		"Not Cell Balmora, Council Club = 1"					1
little secret	Ra'gruzgob	"No moon sugar, no secrets."										30							1
little secret	Ra'gruzgob	Got any moon sugar for your pal Ra'Gruzgob?	"Choice ""Yes, here it is"" 1 ""No, nevermind"" 2"									30	Item ingred_moon_sugar_01 > 0						1
little secret	Ra'gruzgob	No moon sugar? No moon sugar for poor Ra'Gruzgob? Damn fleas...	ModDisposition -10									30	Function Choice = 2						1
little secret	Ra'gruzgob	Ra'Gruzgob knows something you'd like. Ra'Gruzgob put it under his pillow. For the sugar-fairy.	"Journal MS_RaGruzgob 30
Player->RemoveItem ""ingred_moon_sugar_01"" 1
ModDisposition 10"									30	Function Choice = 1						1
little secret	Ra'gruzgob	You find Ra'Gruzgob's little secret? Ra'Gruzgob knows you like it.										30				Journal MS_RaGruzgob >= 30			1
little secret	Kaye	"An associate was on an expedition to Azura's Coast -- he just walks the beaches and islands, looking for opportunities --  and the oddest thing -- he came back with tons of cash. Said he'd bumped into a real big spender... seemed sort of frazzled by the whole thing. He was pretty tight-lipped about the guy -- only said that he was a bit eccentric and seemed to have a serious alcohol problem."										30							1
little secret	Holmar	Wha?										0							1
little secret	hides_his_foot	"I delivered a message to his assassins, Ranes and Navil Ienith. The message was a plot to kill his brother, Duke Vedam Dren. This message is in the basement of Dren's Villa, behind two locked and trapped doors, in a small chest on a bookshelf. If you ever need to influence Orvan Dren, this book would be ideal."										30				Journal HH_TwinLamps3 >= 70			1
little secret	Fasile Charascel	Somebody said Larrius Varro over at Fort Moonmoth is looking for you. Said he wanted to talk to you. Don't know what about.	"; balmora; 
Journal town_balmora 10"									30		"Not Cell Balmora, Council Club = 1"					1
little secret	Ennbjof	"Oh, well."										0	Function Choice = 1						1
little secret	Ennbjof	You do that.										0	Function Choice = 2						1
little secret	Ennbjof	"Thanks for the mazte. Such generosity should be repaid. You know the Nord once ruled this land, don't you? Back when these Dark Elves were squatting around campfires in nix skins? Back in the First Age when the sons of Harald Hand-Free ruled the northern coasts of Tamriel, during the Skyrim Conquests? Well, I bet you didn't know Olmgerd the Outlaw, Harald's bastard, was buried as befits a Nord lord's son, in his ship, in a tomb deep in the mother rock."	"Choice ""Continue"" 4"									0	Function Choice = 3						1
little secret	Ennbjof	"And of course they buried Stormkiss with him. Stormkiss was Olmgerd's enchanted battle-axe. And you see this old key? See what it says on it? 'Stormkiss.' Here. Take it. Healer says the mazte is killing me. I'm going home to Skyrim to die. You, you got your life ahead of you. Go ahead. Take it."	"Choice ""Continue"" 5"									0	Function Choice = 4						1
little secret	Ennbjof	"They say they buried Olmgerd in the bottom of an ancient Dunmer tomb. From the skald's telling, the burial was on a long finger of land on the southeast coast of Vvardenfell, on a little island close to shore on the west coast of the peninsula. Figure it's somewhere on the stretch between the Daedric ruins at Zaintiraris and Tel Branora. Gods be with you. And thanks for the mazte."	"player->removeitem Potion_Local_Brew_01 1
additem Potion_Local_Brew_01 1
player->additem key_tukushapal_1 1
journal MS_nord_burial 1"									0	Function Choice = 5						1
little secret	Ennbjof	"Gods be with you, %PCName. And thanks for the mazte."										0	Journal MS_Nord_burial >= 1						1
little secret	Ennbjof	Can you spare a jug of mazte for an tired old sea reaver?	"Choice ""Sorry, old-timer."" 1 ""Don't have any. But I can get some."" 2"									30	Item Potion_Local_Brew_01 < 1						1
little secret	Ennbjof	Can you spare a jug of mazte for an tired old sea reaver?	"Choice ""Sorry, old-timer."" 1 ""Sure. Here."" 3"									30	Item Potion_Local_Brew_01 >= 1						1
little secret	effe_tei	"If you are looking for access to the places of power, start with Tienius Delitian, King Helseth's Captain of the Royal Guard. He's fair and professional, and King Helseth is no simple figurehead, unlike his predecessor. There's real power there, and Helseth is just going to get more powerful as he learns how Mournhold works."										0							1
little secret	Denegor	"Oh yeah, sure. Heard ya the f-f-first time."										0							1
little secret	Calvus Horatius	"Modern Mournhold is built upon the ruins of Old Mournhold. At the end of the First Era, Mournhold was destroyed by Mehrunes Dagon. Sotha Sil and Almalexia arrived and drove Mehrunes Dagon back into Oblivion, but the city already lay in ruins. You can reach the abandoned passages of Old Mournhold through the sewers beneath Mournhold, and adventurers still seek lost treasures in the First Era ruins."										0							1
little secret	Benunius Agrudilius	Somebody said Larrius Varro over at Fort Moonmoth is looking for you. Said he wanted to talk to you. Don't know what about.	"; balmora; 
Journal town_balmora 10"									30		"Not Cell Balmora, Council Club = 1"					1
little secret	Bashag gro-Snagdu	"You thinking about looking around for Dwemer sites? Well, it's your funeral. There's a well-known one called Mzahnch, on an island a ways east of Vivec. You don't look ready for that kind of excitement, but, heck, you don't try, you'll never learn, right?"										30	Function PC Level < 12						1
little secret	Bacola Closcius	Somebody said Larrius Varro over at Fort Moonmoth is looking for you. Said he wanted to talk to you. Don't know what about.	"; balmora; 
Journal town_balmora 10"									30		"Not Cell Balmora, Council Club = 1"					1
little secret	Arantamo	"I like your style, n'wah. Here's a tip. Propylon. Ever been in a Dunmer stronghold? Have you seen the propylon chambers, with the two big stone pillars? They're transportation devices. Except you need a key to use them -- a tiny little thing called a 'propylon index'. A guy tried to sell me one -- wanted a fortune for it, so I told him to blow. Later I hear this guy went to a Daedric shrine called Maelkashishi, and forgot to come back. So maybe the propylon index went there with him. And stayed."	Journal MS_propylon 1							Thieves Guild	Toad	30	Journal MS_propylon < 1						1
little secret	Arantamo	"I like your style, n'wah. Here's a tip. Propylon. Ever been in a Dunmer stronghold? Have you seen the propylon chambers, with the two big stone pillars? They're transportation devices. Except you need a key to use them -- a tiny little thing called a 'propylon index'. A guy tried to sell me one -- wanted a fortune for it, so I told him to blow. Later I hear this guy went to a Daedric shrine called Maelkashishi, and forgot to come back. So maybe the propylon index went there with him. And stayed."	Journal MS_propylon 1									60	Journal MS_propylon < 1						1
little secret		"They say there's pirate treasure buried somewhere on the island.  Been here for a hundred years, and nobody's ever found it."					Solstheim					0							77
little secret		"I'm %Rank rank in %Faction, and I'd think twice about going down in a Daedric ruin without a crateful of potions and scrolls."						Temple	Adept			0	Global Random100 < 20	Not Local NoLore = 0					60
little secret		"There's a lot of money to be made looting the Dwarven ruins. Against the law, yes, but where's there's a profit to be made, folks turn a blind eye. One problem -- the artifacts are often made of metal, and heavy as hell. Unless you're a big brute, it's tough to carry away all the loot. Me, I carry a Divine Intervention or an Almsivi intervention scroll. Load up, read the scroll, and I'm back in town with a load of goods."						Thieves Guild				0	Global Random100 < 20	Not Local NoLore = 0					55
little secret		"Interested in Dwarven artifacts? Fine. Dwarven ruins are fascinating. And there's good loot. Just one suggestion: you find yourself over your head, back out, and go back to running errands and hunting rats for a while. Seriously. Those centurions -- spider centurions, sphere centurions, steam centurions -- they are far too dangerous for most adventurers."						Mages Guild				0	Global Random100 < 20	Not Local NoLore = 0					48
little secret		"Want to cure a blighted queen, but don't have the cure blight spell? Then you need to buy some Scroll of Daerir's Blessing scrolls. NOT Daerir's Miracle -- they cure YOU. Daerir's Blessing scrolls cure the target. Try Crulius Pontanian at Fort Moonmoth, or Miraso Seran at Telvanni Council Hall, or Ureso Drath at the Ald'ruhn Temple."			Miner	Male						0	Not Local NoLore = 0						46
little secret		"Kwama foragers and warriors won't attack us, since they're used to our smell. But they attack intruders. And you smell like an intruder. But don't worry. The queen squirts out foragers and warriors like seeds. If the foragers and warriors bother you, kill them, or run past, whichever is easier. But do us a favor, and don't kill the workers. They won't bother you, and we need them to keep the queen laying and the eggs ripening."			Miner	Male						0	Function PC Level < 6	Not Local NoLore = 0					46
little secret		"I'm %Rank rank in %Faction, and I'd think twice about going down in a Daedric ruin without a crateful of potions and scrolls."						Imperial Legion	Champion			0	Global Random100 < 20	Not Local NoLore = 0					45
little secret		"You want my advice, rookie? I've been around. I've risen to %Rank rank in the Legion by being smart and careful. And if I were you, I'd stay away from Daedric ruins until you have a little more experience, and a heftier kit bag."						Imperial Legion	Champion			0	Global Random100 < 20	Function PC Level < 6	Not Local NoLore = 0				45
little secret		"So, you think House Hlaalu is just an Imperial puppet? Shows what you know. Who really runs House Hlaalu? Not the house council. Those posers do what Orvas Dren tells them. Orvas Dren is the Camonna Tong kingpin. And one day, when the time is right, Orvas Dren, the Camonna Tong, and all right-thinking Dunmer will rise up, murder you outlanders in your beds, and restore Morrowind to its ancient glory."						Camonna Tong				0	Not Local NoLore = 0						30
little secret		"You like to poke your nose into doors out in the backcountry? A little suggestion. The places that look like they're made of a golden metal? With spires and towers? Those are Dwarven ruins. They're kinda dangerous -- partly because of the old Dwarven machines in them, and partly because of the kind of things that like to hide out in such old ruins. All the old ruins inside the Ghostfence, for example, are ancient Dwarven ruins. And I hear that vampires like them, too."						Fighters Guild				0	Global Random100 < 20	Not Local NoLore = 0					29
little secret		"When the blight gets a mine, you have to kill or cure them. It doesn't pay to cure the foragers, workers, or warriors -- a healthy queen can produce them fast enough. But you HAVE to cure the queen, or the mine is doomed. To cure the queen, you need to cast a cure blight spell or have scroll of Daerir's Blessing."			Miner	Female						0	Not Local NoLore = 0						20
little secret		"We miners don't grow the eggs. We just harvest them. The queen lays the eggs, the workers plant them, tend them, and nourish them, and we harvest them. Doesn't hurt the colony. They grow far more than they need."			Miner	Female						0	Function PC Level < 6	Not Local NoLore = 0					20
little secret		"I'm %Rank rank in %Faction, and I'd think twice about going down in a Daedric ruin without a crateful of potions and scrolls."						Thieves Guild	Operative			0	Global Random100 < 20	Not Local NoLore = 0					18
little secret		"There's a body at the bottom of Lake Fjalding! I saw it once, through a hole in the ice."					Fort Frostmoth					0							18
little secret		"If you're looking for some moon sugar, Uncle Sweetshare is the man you want to see."					Fort Frostmoth					0							18
little secret		"They say wolf dung has powerful healing properties. Hey, that's what I heard!"					Fort Frostmoth					0							18
little secret		"I heard this guy talking...he said there's some kind of thieves' stash hidden in one of the ice caves, but it's guarded by a few Grahl..."					Fort Frostmoth					0							18
little secret		"I'm %Rank rank in %Faction, and I'd think twice about going down in a Daedric ruin without a crateful of potions and scrolls."						Fighters Guild	Protector			0	Global Random100 < 20	Not Local NoLore = 0					14
little secret		"You want my advice, rookie? I've been around. I've risen to %Rank rank in this outfit by being smart and careful. And if I were you, I'd stay away from Daedric ruins until you have a little more experience, and a heftier kit bag."						Fighters Guild	Protector			0	Global Random100 < 20	Function PC Level < 8	Not Local NoLore = 0				14
little secret		"I'm %Rank rank in %Faction, and I'd think twice about going down in a Daedric ruin without a crateful of potions and scrolls."						Mages Guild	Conjurer			0	Global Random100 < 20	Not Local NoLore = 0					14
little secret		"You want my advice, rookie? I've been around. I've risen to %Rank rank in the Guild by being smart and careful. And if I were you, I'd stay away from Daedric ruins until you have a little more experience, and a heftier kit bag."						Mages Guild	Conjurer			0	Global Random100 < 20	Function PC Level < 6	Not Local NoLore = 0				14
little secret		"I'm %Rank rank in %Faction, and I'd think twice about going down in a Daedric ruin without a crateful of potions and scrolls."						Imperial Cult	Adept			0	Global Random100 < 20	Not Local NoLore = 0					11
little secret		"You want my advice, rookie? I've been around. I've risen to %Rank rank in the cult by being smart and careful. And if I were you, I'd stay away from Daedric ruins until you have a little more experience, and a heftier kit bag."						Imperial Cult	Adept			0	Global Random100 < 20	Function PC Level < 6	Not Local NoLore = 0				11
little secret		"Smuggling raw glass is a crime. All raw glass belongs to the Emperor, so it's the crime of treason, and punished by death. But... there's so much money to be made selling black market raw glass that it's a rare merchant who'll refuse to buy a piece from you. Of course, if the mine guards catch you stealing raw glass, they just kill you. Which is why we don't steal raw glass."			Miner		Halit Mine					0	Not Local NoLore = 0						6
little secret		"There must be more diamond deposits on Vvardenfell. This kind of rock is common here. But even though people have been here for thousands of years, the island has never been fully explored."			Miner		Abaelun Mine					0	Not Local NoLore = 0						4
little secret		"Smuggling ebony is a crime. All ebony belongs to the Emperor, so it's the crime of treason, and punished by death. But... there's so much money to be made selling black market ebony that it's a rare merchant who'll refuse to buy a piece from you. Of course, if the mine guards catch you stealing ebony, they just kill you. Which is why we don't steal ebony."			Miner		Elith-Pal Mine					0	Not Local NoLore = 0						4
little secret		"Smuggling ebony is a crime. All ebony belongs to the Emperor, so it's the crime of treason, and punished by death. But... there's so much money to be made selling black market ebony that it's a rare merchant who'll refuse to buy a piece from you. Of course, if the mine guards catch you stealing ebony, they just kill you. Which is why we don't steal ebony."			Miner		Sudanit Mine					0	Not Local NoLore = 0						4
little secret		"Smuggling raw glass is a crime. All raw glass belongs to the Emperor, so it's the crime of treason, and punished by death. But... there's so much money to be made selling black market raw glass that it's a rare merchant who'll refuse to buy a piece from you. Of course, if the mine guards catch you stealing raw glass, they just kill you. Which is why we don't steal raw glass."			Miner		Yassu Mine					0	Not Local NoLore = 0						4
little secret		"Smuggling raw glass is a crime. All raw glass belongs to the Emperor, so it's the crime of treason, and punished by death. But... there's so much money to be made selling black market raw glass that it's a rare merchant who'll refuse to buy a piece from you. Of course, if the mine guards catch you stealing raw glass, they just kill you. Which is why we don't steal raw glass."			Miner		Dunirai Caverns					0	Not Local NoLore = 0						4
little secret		"Smuggling raw glass is a crime. All raw glass belongs to the Emperor, so it's the crime of treason, and punished by death. But... there's so much money to be made selling black market raw glass that it's a rare merchant who'll refuse to buy a piece from you. Of course, if the mine guards catch you stealing raw glass, they just kill you. Which is why we don't steal raw glass."			Miner		Dissapla Mine					0	Not Local NoLore = 0						4
little secret		"This is a dangerous place, so none of the House people will come here. So we have kept the secret of the ebony all to ourselves. Now you know our secret. you are brave to come so far, outlander, so we will let you live, but do not touch the ebony."			Miner		Yanemus Mine					0	Not Local NoLore = 0						3
little secret		"Smuggling ebony is a crime. All ebony belongs to the Emperor, so it's the crime of treason, and punished by death. But... there's so much money to be made selling black market ebony that it's a rare merchant who'll refuse to buy a piece from you. Of course, if the mine guards catch you stealing ebony, they just kill you. Which is why we don't steal ebony."			Miner		Caldera Mine					0	Not Local NoLore = 0						3
little secret		"Talk to everyone. Talk is cheap. Ask questions. You don't ask, you never learn."										30	Not Local NoLore = 0						3041
little secret		"If someone attacks you first, you have the right to defend yourself. If someone DOESN'T attack you first, you're going to break the law if you attack him."										30	Global Random100 < 80	Not Local NoLore = 0					3041
little secret		Buy from merchants and traders who like you. You get better prices. Members of your own factions usually like you best.										30	Global Random100 < 60	Not Local NoLore = 0					3041
little secret		"If you're thinking of traveling up country, near Sheogorad, or out Molag Amur way, or inside the Ghostfence, you need to know about corprus. It's a disease that turns normal creatures into beasts. Turns men into twisted, mad lumps of flesh, superhumanly strong, and full of hatred. You get corprus from fighting with diseased creatures. It's hard to get corprus, but harder to get rid of it. In fact, I hear there is no cure."										30	Global Random100 < 50	Not Local NoLore = 0					3041
little secret		"Have you heard of this new secret cult, the Sixth House? They say they sit around in caves, cutting off pieces of their own flesh and eating it. It's that corprus disease -- makes the flesh grow wild and crazy. Cut a piece off, and another piece grows back, bigger and better. Guards say, 'We're looking into it.' Right. That makes me feel better."										30	Global Random100 < 40	Journal A1_2_AntabolisInformant >= 10	Journal C3_DestroyDagoth < 50	Not Local NoLore = 0	Not Faction Ashlanders = 1		2966
little secret		"Daedra? You know what they are, right? Well, Daedric shrines are where Daedra cults worship Daedra. Bad people who summon bad Daedra. Stay away from them. Why? Because Daedra are nasty. And the folks that worship them are even nastier."				Male						30	Not Cell Balmora = 1	Not Cell Vivec = 1	Not Cell Ald-ruhn = 1	Not Cell Sadrith Mora = 1	Not Local NoLore = 0	Global Random100 < 30	1408
little secret		"They say they don't have much of a problem here with vampires. From my experience, that's the truth in the settled parts of Vvardenfell. But in the backcountry, you hear rumors. Out near Dagon Fel, Maar Gan, Molag Mar, you hear people talk of running into vampires in Dwemer ruins, and in ancestral tombs. Best to be careful. You don't want to run into those babies. And if you do, you want a nice, crisp copy of Divine Intervention so you can get safe, fast, all in one piece."				Female						30	Global Random100 < 20	Not Local NoLore = 0					1172
little secret		"Vampires are not as much of a problem here as back in the West. Here, the Dark Elves burned them out centuries ago, and the Temple makes sure they don't come back."				Male						30	Global Random100 < 20	Not Local NoLore = 0	Not Faction Ashlanders = 1	Not Race Dark Elf = 1			940
little secret		"They say a vampire can hide among us? Nonsense. One look at the face, and you know a vampire. You can't disguise that. You can wear a helmet. But here in Morrowind, we don't trust anyone who won't take off a helmet in public. In Morrowind, someone like that is looking to spend some time in a big, hot fire."		Dark Elf		Male						30	Global Random100 < 20	Not Local NoLore = 0					929
little secret		"They say a vampire can hide among us? Nonsense. One look at the face, and you know a vampire. You can't disguise that. You can wear a helmet. But here in Morrowind, we don't trust anyone who won't take off a helmet in public. In Morrowind, someone like that is looking to spend some time in a big, hot fire. What? Well... now that you mention it, I don't think I've ever seen a Telvanni guard with his helmet off. Hmm...."		Dark Elf		Male						30	Global Random100 < 10	Not Local NoLore = 0					929
little secret		"How do you recognize a Daedric shrine? Well, they've got long, funny names, like Ashurnibibi or Zaintiraris. Some are well-known sites, like Ald Sotha and Bal Fell. And stone and architecture is unmistakable. Big, dark, grey-green stone ruins, funny angles, funny markings and patterns on the stone. Weird oval crooked doors. And inside, all funny angles."				Female						30	Not Cell Balmora = 1	Not Cell Vivec = 1	Not Cell Ald-ruhn = 1	Not Cell Sadrith Mora = 1	Not Local NoLore = 0	Global Random100 < 50	858
little secret		"In Morrowind, we don't like to hear about vampires. We know that, back West, the Mages Guild helps them hide. The Mages Guild is full of necromancers, and we don't like that one bit. If we see a vampire here in Morrowind, we put him on a stake and roast him. Well, truth be, we tell the Ordinators, let them take care of it. Private citizens have no business fighting vampires. They're too dangerous."		Dark Elf		Female						30	Global Random100 < 20	Not Local NoLore = 0					664
little secret		"What are the most dangerous places in Morrowind? Well, probably the ash vampire citadels inside the Ghost Fence, on Red Mountain. But outside the Ghostfence? I guess the Daedric ruins would be the worst. They're all over the place, and full of bad Daedra, and the crazy folks who summon them. I hear vampires are pretty bad, too, but I've never seen any, personally. And the Dwemer sites are pretty bad, too."		Dark Elf		Female						30	Not Cell Balmora = 1	Not Cell Vivec = 1	Not Cell Ald-ruhn = 1	Not Cell Sadrith Mora = 1	Not Local NoLore = 0	Global Random100 < 50	460
little secret		"You're an outlander, maybe you don't know about the kinds of Daedric ruins we have here in Morrowind. Daedra cults worship the Bad Daedra. You can learn more about that at the Temple. Anyway, long ago, before the Temple put a stop to it, people used to worship bad Daedra -- Molag Bal, Malacath, Sheogorath, and Mehrunes Dagon -- at Daedra shrines. But lately, since the Empire came in, some people have taken up worshipping the bad Daedra at these old sites. And I warn you. These are dangerous places."		Dark Elf		Female						30	Not Cell Balmora = 1	Not Cell Vivec = 1	Not Cell Ald-ruhn = 1	Not Cell Sadrith Mora = 1	Not Local NoLore = 0	Global Random100 < 50	460
little secret		"Did you hear about the fellow they found in the canal? Flesh was swollen and covered with growths. His arms and legs were all twisted and out of shape. And the face? It was a face, you could tell from the eyes and the holes for nose and mouth. But it wasn't a face you'd ever want to see again. The priest said it looked like corprus. Corprus? Here in Vivec? That's a worry."					Vivec					30	Global Random100 < 40	Journal A1_11_ZainsubaniInformant >= 50	Journal C3_DestroyDagoth < 50	Not Local NoLore = 0			316
little secret		Sadrith Mora is the best town to shop for spells.						Telvanni				30	Global Random100 < 50	Not Local NoLore = 0					162
little secret		"Falasmaryon, the old Dunmer stronghold, up near Ald Velothi? You know the place I'm talking about? I heard Mangolodh, the Legion scout, stuck his head in there, just looking around, saw a corprus monster, and teleported right out. He reported to the Legion, but I don't know what they're going to do about it. Pass it on to the Temple, that's my guess."					Ald-ruhn					30	Global Random100 < 40	Journal A1_11_ZainsubaniInformant >= 50	Journal C3_DestroyDagoth < 50	Not Local NoLore = 0			133
little secret		Don't be in such a hurry when you're traveling. Take your time. Keep your eyes open. Learn from your experiences. You're on the road to learn about yourself and the world around you.						Temple				30	Global Random100 < 50	Not Local NoLore = 0					125
little secret		"If you help someone, they'll remember. If you're loyal to others, they'll be loyal to you. Do the right thing. You know the right thing. Do the right thing, so you'll never regret what you've done."						Redoran				30	Global Random100 < 50	Not Local NoLore = 0					122
little secret		"If you're having trouble persuading someone, offer a bribe. Don't be so stuffy. Bribes are the lubricant of honest commerce."						Hlaalu				30	Global Random100 < 50	Not Local NoLore = 0					121
little secret		"Don't carry those cheap armorer's hammers around with you. Hammers are dead weight. Buy them, and use them on the spot. If you're a shortblade specialist, and you like to travel light, it's often cheaper to own and carry backup weapons."						Imperial Legion				30	Global Random100 < 50	Not Local NoLore = 0					117
little secret		I've heard that a fellow named Dovor Oren has deep pockets. He is looking for weapons and armor -- special items -- and he pays well. I can't tell you where to find him. Just keep your eyes out for him and his associates.					Mournhold					30	Not Local NoLore = 0						116
little secret		"You're an adventurer, right? Then watch out if you go down in the sewers. That's the way to the ruins of Old Mournhold, yes, and that's where an adventurer can make his fortune. But... the Black Dart Gang preys on adventurers down below. They look harmless -- like outcasts or beggars. You may think you're tough... you can handle anything. But not the Black Dart Gang."					Mournhold					30	Not Local NoLore = 0	Global Random100 <= 80					116
little secret		"If you are looking for access to the places of power, start with Tienius Delitian, King Helseth's Captain of the Royal Guard. He's fair and professional, and King Helseth is no simple figurehead, unlike his predecessor. There's real power there, and Helseth is just going to get more powerful as he learns how Mournhold works."					Mournhold					30	Not Local NoLore = 0	Global Random100 <= 60					116
little secret		Don't mess with the Royal Guard. It's not a mistake you'll get to repeat.					Mournhold					30	Not Local NoLore = 0	Global Random100 <= 20					116
little secret		Don't mess with the Hands of Almalexia. It's not a mistake you'll get to repeat.					Mournhold					30	Not Local NoLore = 0	Global Random100 <= 10					116
little secret		"All the power in Mournhold starts with Almalexia at the Temple. Of course, no mere mortal is going to get access to the Lady of Mercy. But Fedris Hler, her steward, is quite approachable. Start with him, win his confidence, and then maybe things will open up for you."					Mournhold					30	Not Local NoLore = 0	Global Random100 <= 40	Not ID fedris hler = 1				115
little secret		"I heard the Ordinators burned out a camp of Nerevarine cult worshippers out by the Ghostfence, in Foyada Ashur-Dan. The Temple seems to be going to a lot of trouble to exterminate a bunch of simple Ashlanders. They can't help being ignorant. They're just primitive savages. And nobody takes that 'return of Lord Nerevar' stuff seriously. Crazy rag-robed prophets. Not much threat there."					Balmora					30	Global Random100 < 40	Journal A2_6_Incarnate < 50	Journal C3_DestroyDagoth < 50	Not Local NoLore = 0			94
little secret		Somebody said Larrius Varro over at Fort Moonmoth is looking for you. Said he wanted to talk to you. Don't know what about.	"; balmora; 
Journal town_balmora 10"				Balmora					30	Journal town_balmora < 30	"Not Cell Balmora, Council Club = 1"	Not Local NoLore = 0	Function PC Level >= 3			88
little secret		"Kushtashpi, that is the name of old Daedric stones west of Ahemmusa camp. No one goes there. It is a deep and dark place."						Ashlanders				30	Not Local NoLore = 0						75
little secret		"Falasmaryon, the old Dunmer stronghold, up near Ald Velothi? You know the place I'm talking about? I heard Mangolodh, the Legion scout, stuck his head in there, just looking around, saw a corprus monster, and teleported right out. He reported to the Legion, but I don't know what they're going to do about it. Pass it on to the Temple, that's my guess."					Gnisis					30	Global Random100 < 40	Journal A1_11_ZainsubaniInformant >= 50	Journal C3_DestroyDagoth < 50	Not Local NoLore = 0			62
little secret		"Always carry a jug of sujamma with you. That burst of strength, and the ability to penetrate armor and deal serious damage, will give you the one-time punch to face an opponent you normally can't handle."						Thieves Guild				30	Global Random100 < 50	Not Local NoLore = 0					55
little secret		Do you know where Telasero is? The old Dunmer stronghold between Suran and Molag Mar? The Temple just sent three Ordinators from the Order of War up there. Some trader reported seeing corprus monsters there.					Molag Mar					30	Global Random100 < 40	Journal A1_2_AntabolisInformant >= 10	Journal C3_DestroyDagoth < 50	Not Local NoLore = 0			49
little secret		"Everybody can learn a few spells. You don't need to be a wizard to cast spells. It makes life easier. And when you learn a spell, practice. It's the only way to learn, and it helps to pass the time."						Mages Guild				30	Global Random100 < 50	Not Local NoLore = 0					48
little secret		"Why is the Temple so upset about this Nerevarine prophecy? Crazy old gentlemen, wandering around the ashlands and staring at the sun, talking to themselves. Big deal. 'Lord Nerevar is coming back to save Morrowind.' About time, I say. Where was he when the Empire walked in here and took over?"					Caldera					30	Global Random100 < 40	Journal A2_6_Incarnate < 50	Journal C3_DestroyDagoth < 50	Not Local NoLore = 0			43
little secret		Do you know where Telasero is? The old Dunmer stronghold between Suran and Molag Mar? The Temple just sent three Ordinators from the Order of War up there. Some trader reported seeing corprus monsters there.					Suran					30	Global Random100 < 40	Journal A1_2_AntabolisInformant >= 10	Journal C3_DestroyDagoth < 50	Not Local NoLore = 0			35
little secret		"Remember: there's always a welcome for you in the Imperial cult. If you're having a hard time here in Morrowind, outlander, come home to the Imperial cult shrine. We'll find a use for you, and help you feel good while doing good."						Imperial Cult				30	Global Random100 < 50	Not Local NoLore = 0					33
little secret		"Keep your weapons sharp, your armor in good shape. If you can't afford to have others do it, learn to do it yourself. Get the best quality you can afford. You can be no better than the quality of your tools."						Fighters Guild				30	Global Random100 < 50	Not Local NoLore = 0					29
little secret		"Never take a life carelessly. It cheapens you, and diminishes you. Take life seriously, if taking life is your profession."						Morag Tong				30	Global Random100 < 50	Not Local NoLore = 0					27
little secret		"Why is the Temple so upset about this Nerevarine prophecy? Crazy old gentlemen, wandering around the ashlands and staring at the sun, talking to themselves. Big deal. 'Lord Nerevar is coming back to save Morrowind.' About time, I say. Where was he when the Empire walked in here and took over?"					Pelagiad					30	Global Random100 < 40	Journal A2_6_Incarnate < 50	Journal C3_DestroyDagoth < 50	Not Local NoLore = 0			21
little secret		Southeast of Erabenimsun camp is an old stone place called Tusenend. That is where we send outlanders when we are tired of listening to them.					Erabenimsun Camp	Ashlanders				30	Not Local NoLore = 0						20
little secret		All outlanders are looking for the old Deep Elf places. Have you heard of Nchardumz? Maybe not. Maybe you will be surprised when you see it.					Erabenimsun Camp	Ashlanders				30	Global Random100 < 25	Not Local NoLore = 0					20
little secret		"Do the old places of the Deep Elves interest you? Then you should go see Nchuleftingth. The walls still glow with strange lights, and terrible things walk and squeal in the passages. it is a bad place, and very dangerous, but it is filled with wonders."					Erabenimsun Camp	Ashlanders				30	Global Random100 < 5	Not Local NoLore = 0					20
little secret		The ancient Dunmer stronghold at Valenvaryon... we have seen orcs there. Orcs worship Malacath. It is a bad place.	ShowMap Valenvaryon				Urshilaku Camp	Ashlanders				30	Not Local NoLore = 0						17
little secret		"At the ruins of Assurnabitashpi, they have an old shrine to Mehrunes Dagon. Stay far from that place -- it is cursed."	Showmap Assurnabitashpi				Urshilaku Camp	Ashlanders				30	Global Random100 < 25	Not Local NoLore = 0					17
little secret		"Vampires have returned to Vvardenfell. In the ruins of the Deep Elves at Druscashti. They are foul, and must be destroyed... but these are difficult times, and who can risk his life or his tribe by drawing the attention of such creatures?"	ShowMap Druscashti				Urshilaku Camp	Ashlanders				30	Global Random100 < 5	Not Local NoLore = 0					17
little secret		"That bookseller, Jobasha, in Jobasha's Rare Books, talks like an abolitionist, but no one's ever pinned anything on him. The Ordinators have a guard in there keeping an eye on him, but somehow he stays out of trouble. Maybe he has friends in high places...."					"Vivec, Foreign Quarter"					30	Global Random100 < 40	Not Local NoLore = 0					16
little secret		"Kushtashpi, that is the name of old Daedric stones west of Ahemmusa camp. No one goes there. It is a deep and dark place."					Ahemmusa Camp	Ashlanders				30	Not Local NoLore = 0						16
little secret		The old stones at Zergonipal... beneath those stones are dark chambers and a great statue. None of our people have been there in many years.	ShowMap Zergonipal				Ahemmusa Camp	Ashlanders				30	Global Random100 < 50	Not Local NoLore = 0					16
little secret		"Are you interested in seeing the old places of the Daedra worshippers? Look upon Esutanamus. It sits upon an island east of the mainland beaches, southeast of the Telvanni town of Tel Mora. Sometimes a champion will enter there in search of ancient weapons and treasures."					Ahemmusa Camp	Ashlanders				30	Global Random100 < 25	Not Local NoLore = 0					16
little secret		"South and west of Kushtashpi, the old Daedric place west of Ahemmusa camp, is the entrance to an old cavern called Sanit. That is where they found two hunter dead, their flesh white and bloated by the corprus. That is not a place where a wise man would go."					Ahemmusa Camp	Ashlanders				30	Global Random100 < 5	Not Local NoLore = 0					16
little secret		"Everyone knows the people who worship Mehrunes Dagon have returned to Indoranyon. It is none of our business, and they are very unpleasant if disturbed. They stay in the dark, and do not bother us or our herds."	ShowMap Indoranyon				Zainab Camp	Ashlanders				30	Not Local NoLore = 0						10
little secret		"Do the old places of the Deep Elves interest you? then you must look upon Nchuleft. That place is very old, and you can still go down inside. The walls still glow with strange lights, and terrible things walk and squeal in the passages."	ShowMap Nchuleft				Zainab Camp	Ashlanders				30	Global Random100 < 25	Not Local NoLore = 0					10
little secret		Southeast of Zainab camp is an old cave they call Pulk. Everyone says there are bandits hiding there. But I do not know if it is true. I have not seen for myself.					Zainab Camp	Ashlanders				30	Global Random100 < 5	Not Local NoLore = 0					10
little secret		"That bookseller in the Foreign Quarter, Jobasha, is an avowed abolitionist, but so far he has managed to avoid being caught. There's an Ordinator in there all the time, keeping an eye on his activities, so he must be very discreet."					"Ebonheart, Argonian Mission"					30	Global Random100 < 40	Not Local NoLore = 0					6
little secret		"Have you heard about poor Ienas Sarandas? He lost his patrimony betting on the guar. Sold every piece of the family silverware to pay his debts. A pity. I think it's driven him a bit mad. Wears clothes fit for a lord, and hasn't got a drake for a meal."	";Ald-ruhn; Journal Ald'ruhn_Saradnus < 45; 
Journal town_ald_ienas 1"				Ald-ruhn					60	Journal Town_Aldruhn < 45	Not Local NoLore = 0					133
little secret		"You know, people say the Zainab -- and Ashlanders in general -- are lying and untrustworthy. But I think it is partly a problem of pride. If the truth will shame them, they don't want to say it. Among the Ashlanders, no one would be rude enough to force an Ashlander to admit something shameful. But we civilized people, in may ways we are less careful of another's feelings than the Ashlander savages. In particular, the men are very proud. I don't know about the women. We rarely see them here."	;vos				Vos					70	Not Local NoLore = 0						19
little secret		"You know, people say the Zainab -- and Ashlanders in general -- are lying and untrustworthy. But I think it is partly a problem of pride. If the truth will shame them, they don't want to say it. Among the Ashlanders, no one would be rude enough to force an Ashlander to admit something shameful. But we civilized people, in may ways we are less careful of another's feelings than the Ashlander savages. In particular, the men are very proud. I don't know about the women. We rarely see them here."	;tel vos				Tel Vos					70	Not Local NoLore = 0						18
little story	Larrius Varro	"Once upon a time there was a bad magistrate who took gold from criminal organizations to reduce the sentences and fines of criminals. Everybody knew he was doing this, but nobody could prove it. Because even if it could be proved, the bad magistrate had important friends, and proof is not as powerful as important friends."	";Larrius Varro; 
Choice ""Continue"" 1"									30							1
little story	Larrius Varro	"At the same time there was a good officer who enforced the laws because he thought laws made people happy and safe. And it bothered the good officer that enforcing the laws did no good, because the bad magistrate let the criminals go as quick as the officer caught them."	";Larrius Varro; CHOICE 1; 
Choice ""Continue"" 2"									30	Function Choice = 1						1
little story	Larrius Varro	"For a long time, the good officer sighed, and said, 'What can I do? Because the bad magistrate has important friends, and nothing I can do will touch him.' But then, the good officer said, 'Say. Wait a minute. What about the bad people who are BRIBING the bad magistrate? THEY haven't got important friends. And if they aren't around, then the bad magistrate can't get any more bribes.'"	";Larrius Varro; CHOICE 2; 
Choice ""Continue"" 3"									30	Function Choice = 2						1
little story	Larrius Varro	"And even better, the good officer suspected that the bad people who were bribing the bad magistrate were probably criminals themselves. So the good officer decided that it would be good if the bad people who were bribing the bad magistrate should go away. Forever."	";Larrius Varro; CHOICE 3; 
Choice ""Continue"" 4"									30	Function Choice = 3						1
little story	Larrius Varro	"So that good officer made a little special prayer that there would be a little bloodbath to wash the bad people away. There. Isn't that a nice little story? Maybe not a perfect story. Because it ends with a prayer, and not a bloodbath. But maybe the story isn't over yet."	";Larrius Varro; ; CHOICE 4; 
Journal town_balmora 15"									30	Function Choice = 4						1
little story	Larrius Varro	Maybe the story will have a perfect ending. It isn't over yet.	;Larrius Varro; ; Journal town_balmora >= 25									30	Journal town_balmora >= 25						1
little story	Larrius Varro	So the little story has a perfect ending. All the bad people washed away. It almost makes you believe in the power of prayer.	;Larrius Varro; ; Journal town_balmora >= 30									30	Journal town_balmora >= 30						1
little suggestion	Crassius Curio	I am sure you can persuade Dram Bero to support you as Hortator... if you can find him. Orvas Dren has Nevena Ules and Velanda Omani in his pocket. You might want to make a little trip to the Dren Plantation before talking to them. And then there's Yngling Half-Troll.										0	Dead Orvas Dren Druglord = 1						1
little suggestion	Crassius Curio	I am sure you can persuade Dram Bero to support you as Hortator... if you can find him. Orvas Dren has Nevena Ules and Velanda Omani in his pocket. You might want to make a little trip to the Dren Plantation before talking to them. And then there's Yngling Half-Troll.										0	Dead Orvas Dren Druglord = 0	Journal B6_DrenHortator < 50					1
Living Gods	Mehra Helas	"Almalexia and Vivec have always been among us -- our fathers and forefathers to many generations -- living and speaking gods and ancestors, guardians and heroes. Sotha Sil... He's the Father of Mysteries, and always kept to himself, but long ago even He used to appear now and then. That's the difference between the Temple and the Western faiths. We have gods who were once mortals. They understand what it is like to live, eat, sleep, suffer, worry... and to fear death."										0							1
Llethri Manor	Big Helende	You'll find it in Ald'ruhn. Ask around there about where it is.								Thieves Guild		0							1
Llethri Manor		"You'll find it Under-Skar. That's the giant shell on the north side of town, outlander."					Ald-ruhn					40	Not Local NoLore = 0						133
Llethri Manor		You are in Llethri Manor.					"Ald-ruhn, Llethri Manor Entrance"					40							3
Llethri Manor		You are in Llethri Manor.					"Ald-ruhn, Llethri Private Quarters"					40							3
Llethri Manor		You are in Llethri Manor.					"Ald-ruhn, Llethri Manor Bedrooms"					40							2
Llethri Manor		You'll find the entrance at the northwest corner. Move along.					"Ald-ruhn, Manor District"					40							0
Llethri Manor		You are in Llethri Manor.					"Ald-ruhn, Llethri Guard Quarters"					40							0
Llevule Andrano	Sharn Gra-Muzgob	"He was no one special. A journeyman enchanter. There may be many skulls in Andrano Tomb, but you'll have no problem recognizing Llevule's skull from the ritual markings."										0							1
Llovyn Andus	Shatalg	He is just up the road north.										0							1
Llovyn Andus	Odral Helvi	"Yes, he's one of the farmers I want you to get the rent and taxes from. His farm is just west of the Dren Plantation."										0							1
Llovyn Andus	Odral Helvi	I am glad you were able to take care of the matter.										0	Dead llovyn andus > 0			Journal HH_RentCollector >= 110			1
Llovyn Andus	Manat Varnan-Adda	His farm is down the road past the Dren and Arvel Plantations to the southwest.										0							1
Llovyn Andus		His farm is just down the road west of here.					Dren Plantation					0	Not Local NoLore = 0						26
Llovyn Andus		Go around Fort Pelagiad due east towards the Dren Plantation. Turn south at the first road.					Pelagiad					0	Not Local NoLore = 0						21
Llovyn Andus		"His farm is down the road to the southwest, past the Dren Plantation."	;add CELL Arvel Plantation when that cell name is merged				Arvel Plantation					0	Not Local NoLore = 0						9
Llunela Hleran	Llunela Hleran	"Yes, I am Llunela. I am the stronghold builder for House Telvanni."										0							1
Llunela Hleran	Aryon	She is in the Hermitage at the Telvanni Council House in Sadrith Mora.										0							1
Llunela Hleran		She is in the Hermitage at the Telvanni Council House.					"Sadrith Mora, Telvanni Council House"	Telvanni	Mouth			0							7
local brews	Ajira	"Yes, Ajira sells mazte, flin, and sujamma. They make you as strong as a kagouti and half as smart. Puts hair on your face."										0							1
local savages	Jeleen	"What else would you call them?  They're hardly civilized, with all that bear and wolf worship.  And they hardly even recognize the Nine Divines!  Most Nords are too busy worshiping heathen gods like Alduin and Orkey.  That's why Mirisa's missionary work was so important."										0	Journal BM_Missionary >= 110						1
local savages	Jeleen	"What else would you call them?  They're hardly civilized, with all that bear and wolf worship.  And they hardly even recognize the Nine Divines!  Most Nords are too busy worshiping heathen gods like Alduin and Orkey.  That's why Mirisa's missionary work is so important."										0	Journal BM_Missionary >= 0	Journal BM_Missionary < 110					1
locked door	Bols Indalen	I keep my more valuable supplies there under lock and key. If it's any of your business.										0	Journal TR09_Journalist >= 20	Journal TR09_Journalist < 100					1
locked door	Bols Indalen	Behind my locked door? A trap door? What are you doing...? I don't know anything about a trap door.... Oh. THAT trap door. Don't know anything about it. Never opened it. Was here when I got here. Why would I lie about a thing like that?										0	Journal TR09_Journalist >= 40						1
lockpicks	Mervs Uvayn	Lockpicks are used to open locked doors and other locked containers. Locksmiths use these devices when the owner has lost his keys. Professionals of another sort use lockpicks for less honorable purposes.	;agent									30							1
lockpicks	Fenas Madach	Lockpicks are used to open locked doors and other locked containers. Locksmiths use these devices when the owner has lost his keys. Professionals of another sort use lockpicks for less honorable purposes.	;thief									30							1
long blade		"The long blade weapon discipline is the study and mastery of the broadsword, saber, longsword, claymore, katana, and dai-katana weapon styles. To use any style of weapon effectively, the user must be trained, conditioned, and skilled in its use."	;Fighters Guild; Mages Guild; Thieves Guild;		Savant							30	Not Race Dark Elf = 1	Not Local NoLore = 0					8
long blades	Snorri	"The broadsword, saber, longsword, and claymore are Western weapons. The katana and dai-katana are Akaviri-style blades. Long blades, one-handed or two-handed, and the most common weapons here. The claymore and dai-katana are two-handed weapons, and relatively heavy and slow; the rest are one-handed. Rank them by effectiveness as broadsword, saber, longsword, katana, claymore, and dai-katana, with broadsword least effective."	;smith; warrior; crusader; knight; bard; master-at-arms; drillmaster;									30							1
long blades	Miles Gloriosus	"The broadsword, saber, longsword, and claymore are Western weapons. The katana and dai-katana are Akaviri-style blades. Long blades, one-handed or two-handed, and the most common weapons here. The claymore and dai-katana are two-handed weapons, and relatively heavy and slow; the rest are one-handed. Rank them by effectiveness as broadsword, saber, longsword, katana, claymore, and dai-katana, with broadsword least effective."	;smith; warrior; crusader; knight; bard; master-at-arms; drillmaster;									30							1
long blades	Garothmuk gro-Muzgub	"The broadsword, saber, longsword, and claymore are Western weapons. The katana and dai-katana are Akaviri-style blades. Long blades, one-handed or two-handed, and the most common weapons here. The claymore and dai-katana are two-handed weapons, and relatively heavy and slow; the rest are one-handed. Rank them by effectiveness as broadsword, saber, longsword, katana, claymore, and dai-katana, with broadsword least effective."	;smith; warrior; crusader; knight; bard; master-at-arms; drillmaster;									30							1
long blades	Flaenia Amiulusus	"The broadsword, saber, longsword, and claymore are Western weapons. The katana and dai-katana are Akaviri-style blades. Long blades, one-handed or two-handed, and the most common weapons here. The claymore and dai-katana are two-handed weapons, and relatively heavy and slow; the rest are one-handed. Rank them by effectiveness as broadsword, saber, longsword, katana, claymore, and dai-katana, with broadsword least effective."	;smith; warrior; crusader; knight; bard; master-at-arms; drillmaster;									30							1
long blades	Dumbuk gro-Bolak	"The broadsword, saber, longsword, and claymore are Western weapons. The katana and dai-katana are Akaviri-style blades. Long blades, one-handed or two-handed, and the most common weapons here. The claymore and dai-katana are two-handed weapons, and relatively heavy and slow; the rest are one-handed. Rank them by effectiveness as broadsword, saber, longsword, katana, claymore, and dai-katana, with broadsword least effective."	;smith; warrior; crusader; knight; bard; master-at-arms; drillmaster;									30							1
long blades	Angoril	"The broadsword, saber, longsword, and claymore are Western weapons. The katana and dai-katana are Akaviri-style blades. Long blades, one-handed or two-handed, and the most common weapons here. The claymore and dai-katana are two-handed weapons, and relatively heavy and slow; the rest are one-handed. Rank them by effectiveness as broadsword, saber, longsword, katana, claymore, and dai-katana, with broadsword least effective."	;smith; warrior; crusader; knight; bard; master-at-arms; drillmaster;									30							1
long blades	Ales Julalanie	"The broadsword, saber, longsword, and claymore are Western weapons. The katana and dai-katana are Akaviri-style blades. Long blades, one-handed or two-handed, and the most common weapons here. The claymore and dai-katana are two-handed weapons, and relatively heavy and slow; the rest are one-handed. Rank them by effectiveness as broadsword, saber, longsword, katana, claymore, and dai-katana, with broadsword least effective."	;smith; warrior; crusader; knight; bard; master-at-arms; drillmaster;									30							1
long bow	Garothmuk gro-Muzgub	"A powerful but demanding weapon, the long bow is historically associated with Altmer aristocrats and Bosmer hunters. The less-powerful bonemold long bow of Morrowind is traditionally a noble's hunting weapon, but has been adopted for wider use by many outlander sportsmen and mercenaries."										30							1
longsword	Garothmuk gro-Muzgub	"The longsword is the standard officer's weapon in the Legions, and a noble's weapon in the West. In Morrowind, glass, ebony, and Daedric longswords are precious heirlooms passed down through generations of noble warriors in a Great House."										30							1
looks like Tarvus	Meryn Othralas	"Hmmm....  Wait just a minute there, %PCRace. You know, you kind of look a little like Tarvus. I think this might work. What do you say, %PCRace? Would you like to take on the part of Clavides, Captain of the Imperial Guard, in our production?"	"Choice ""Yes, I'd love to help."" 1 ""No thanks, I don't have time."" 2"									0	Journal MS_Performers < 10						1
looks like Tarvus	Meryn Othralas	"Oh, that's too bad. Well, maybe another Tarvus look-alike will come along sooner or later."	"Journal ""MS_Performers"" 100"									0	Function Choice = 2						1
looks like Tarvus	Meryn Othralas	"Fantastic. Here, take a copy of the script. As you can see, people are already starting to gather, so we need to get this show started. I'm sure you know ""The Horror of Castle Xyr"" quite well, don't you? Of course you do, so there's no need for a lengthy rehearsal. Review the script for the next two minutes, then talk to me again. Make sure you come back within two minutes, as our play requires exact timing to pull off correctly."	"Journal ""MS_Performers"" 10
player->AddItem ""bk_playscript"" 1
Goodbye"									0	Function Choice = 1						1
Lorbumol gro-Aglakh	Persius Mercius	"Regretably, you broke the rules of the Fighters Guild and you have been expelled. Make amends and we'll speak of this again."										0	Function PC Expelled = 1						1
Lorbumol gro-Aglakh	Persius Mercius	Lorbumol is in the Guild of Fighters in Vivec. Kill him and report back to me.	Journal FG_KillCronies 15							Fighters Guild	Guardian	30							1
Lorbumol gro-Aglakh	Persius Mercius	"Good work, %PCName. You must also kill Eydis Fire-Eye."	Journal FG_KillCronies 60							Fighters Guild	Guardian	30				Journal FG_KillCronies >= 10		Dead lorbumol gro-aglakh >= 1	1
Lorbumol gro-Aglakh	Persius Mercius	"Now that Eydis Fire-Eye and Lorbumol gro-Aglakh are dead, you must take this battle to Sjoring Hard-Heart."	"Journal FG_KillCronies 100
ModPCFacRep 5 ""Fighters Guild""
ModDisposition 20"							Fighters Guild	Guardian	30				Journal FG_KillCronies >= 10	Dead eydis fire-eye >= 1	Dead lorbumol gro-aglakh >= 1	1
Lorbumol gro-Aglakh	Persius Mercius	"Now that Lorbumol gro-Aglakh is dead, you must take this battle to Sjoring Hard-Heart."	"Journal FG_KillCronies 100
ModPCFacRep 5 ""Fighters Guild""
ModDisposition 20"							Fighters Guild	Guardian	30				Journal FG_KillCronies >= 10	Journal TG_BitterBribe >= 100	Dead lorbumol gro-aglakh >= 1	1
Lorbumol gro-Aglakh	Persius Mercius	The Fighters Guild is better off without him.								Fighters Guild	Guardian	30				Journal FG_KillCronies >= 100			1
Lord Irarak	Volrina Quarra	"Lord Irarak? Hah! Well, you have done well in destroying that fool. As I promised, you will be allowed access to the services here in Druscashti. Do not overstay your welcome."	"Journal ""VA_VampCult"" 120"									0	Journal VA_VampCult = 110	Dead Irarak > 0	Global VampClan = 3				1
Lord Irarak	Volrina Quarra	"You let the ""Lord"" live? You are no longer welcome here, foul creature. Leave, or you will die where you stand."	"Journal ""VA_VampCult"" 130
ModDisposition -30
Goodbye"									0	Journal VA_VampCult = 90	Dead Irarak = 0	Global VampClan = 3				1
Lord Irarak	Irarak	"Yes, I am the Lord Irarak. What can I do for you, Blood Friend?"										0	Journal VA_VampCult >= 40	Function PC Vampire = 1					1
Lord Irarak		"We serve Irarak. He is our master, and one day he will bestow upon us his Dark Gift."					Ginith Ancestral Tomb					0	Dead Irarak < 1	Not ID Irarak = 1					5
Lord Irarak		"Lord...ha! He's just a vampire, and not even a particularly menacing one at that. His real name is Gulmon Droth. I don't know where he got all this ""Lord Irarak"" stuff from. What an idiot."	Journal VA_VampCult 60				Gnisis					30	Journal VA_VampCult >= 40	Not Local NoLore = 0					62
Lord Irarak		"What a moron. I've heard he's got himself holed up in the Ginith Ancestral Tomb. Has all of his little followers waiting on him hand and foot. Pathetic, that's what it is."					Gnisis					50	Journal VA_VampCult >= 40	Not Local NoLore = 0					62
Lord's friendship	Dagoth Gares	"Lord Dagoth gives me these words to say to you, so you may give them thought. 'Once we were friends and brothers, Lord Nerevar, in peace and in war. Yet beneath Red Mountain, you struck me down as I guarded the treasure you bound me by oath to defend. But, remembering our old friendship, I would forgive you, and raise you high in my service.'"	"Choice ""Continue"" 1"									0							1
Lord's friendship	Dagoth Gares	"My Lord Dagoth bids you come to Red Mountain. For the friendship and honor that once you shared, he would grant you counsel and power, if only you would pledge that friendship anew. I am not your Lord Dagoth, yet I, too, would say to you... Do you come with weapons to strike me down? Or would you put away your weapon, and join me in friendship?"	"Journal ""A2_2_6thHouse"" 49"									0	Function Choice = 1						1
Lord's Mail	Varus Vatinius	"The Lord's Mail is a cuirass, sometimes called the Armor of Morihaus. It has been kept in a Shrine on the lower level of the Imperial Commission here, but was recently stolen. Take this key. It will allow you entrance to the Shrine."	"Journal ""IL_KnightShield"" 10
Player->AddItem ""key_ebon_tomb"" 1
RemoveItem ""key_ebon_tomb"" 1"							Imperial Legion	Knight Protector	0							1
Lord's Mail	Varus Vatinius	"That cuirass is important to us, %PCRank. Find it quickly."										0				Journal IL_KnightShield >= 10			1
Lord's Mail	Varus Vatinius	"You have found the Lord's Mail! Well done, %PCRank. Give it to me and I will make sure it is well cared for."	"Choice ""Give him the Lord's Mail."" 1 ""Nevermind."" 3"									0	Item lords_cuirass_unique > 0						1
Lord's Mail	Varus Vatinius	"What? You are dangerously close to treason, %PCName. I will ask you once more: Will you give me the Lord's Mail?"	"Choice ""Give him the Lord's Mail."" 1 ""Nevermind."" 2"									0	Function Choice = 3						1
Lord's Mail	Varus Vatinius	Then it is my duty to take the Lord's Mail from you!	"SetFight 100
StartCombat Player
Goodbye"									0	Function Choice = 2						1
Lord's Mail	Varus Vatinius	"Yes, this is the legendary Lord's Mail, %PCRank. As reward, you are welcome in our Order here. Take this armor reserved for the Order of Ebonheart. I have another task for you. I want you to find Chrysamere."	"Journal ""IL_KnightShield"" 50
ModPCFacRep 5 ""Imperial Legion""
;PCRaiseRank ""Imperial Legion"" ;should not raise rank here Todd 4/02/02
AddItem ""lords_cuirass_unique"" 1
Player->RemoveItem ""lords_cuirass_unique"" 1
Player->Additem ""silver_dukesguard_cuirass"" 1"									0	Function Choice = 1						1
Lord's Mail	Varus Vatinius	You have returned the Lord's Mail. Now you must find Chrysamere.										0				Journal IL_KnightShield >= 50			1
Lord's Mail	Varus Vatinius	You have returned the Lords Mail and found Chrysamere.										0				Journal IL_KnightShield >= 100			1
Lord's Mail	Varus Vatinius	You've been expelled. Join the Imperial Legion again. Then you can return the Lord's Mail with honor.										0	Function PC Expelled = 1						1
Lord's Mail	Torasa Aram	"Well, this is quite a find. Do you wish to part with it? I can offer you 30000 gold if you choose to sell it."	"Choice ""Sell the item."" 4 ""Keep the item."" 5"									0	Local lordsmail = 1						1
Lord's Mail	Torasa Aram	"Well, this is quite a find. Do you wish to part with it? I can offer you 30000 gold if you choose to sell it."	"Choice ""Sell the item."" 4 ""Keep the item."" 5 ""Donate the item."" 6"									0	Local lordsmail = 1	Journal TR_Blade = 40					1
Lord's Mail	Torasa Aram	I'm sorry you feel that way.										0	Function Choice = 5						1
Lord's Mail	Torasa Aram	"You don't have the Lord's Mail with you? Then come back with it, and we'll settle the deal."										0	Function Choice = 4	Item lords_cuirass_unique = 0					1
Lord's Mail	Torasa Aram	Thank you so much.  This should be adequate payment.	"player->removeitem ""lords_cuirass_unique"" 1
player->additem ""gold_001"" 30000
set lordsmail to 2
""lords_cuirass_unique_x""->Enable"									0	Function Choice = 4	Item lords_cuirass_unique >= 1					1
Lord's Mail	Torasa Aram	Thank you so much.  This will be a wonderful addition to the Museum.	"player->removeitem ""lords_cuirass_unique"" 1
set MuseumDonations to MuseumDonations + 1
set lordsmail to 2
""lords_cuirass_unique_x""->Enable
moddisposition 5"									0	Function Choice = 6	Item lords_cuirass_unique >= 1					1
Lord's Mail	Torasa Aram	"Yes, thank you for allowing us to add it to our collection."										0	Local lordsmail >= 2	Item lords_cuirass_unique = 0					1
Lord's Mail	Torasa Aram	What?  How is it that you have this?  This was part of the museum's collection!  GUARDS!	"SetPCCrimeLevel 190000
Set PCThief to 1
Goodbye"									0	Local lordsmail = 3	Item lords_cuirass_unique > 0					1
Lord's Mail	Torasa Aram	"You don't have the Lord's Mail with you? Then come back with it, and we'll settle the deal."										0	Function Choice = 6	Item lords_cuirass_unique = 0					1
Lord's Mail	Rufinus Alleius	"I have hunch, yes. Furius Acilius, who was banished from the Legion some time ago. He spoke of the armor before his leave, and of secret caves below the castle. Motive and opportunity; he seemed to have both. Ask about him at the Imperial Guard Garrison, he used to stay there."										0							1
Lord's Mail	Furius Acilius	"The Lord's Mail? You see me wearing it, don't you? And it's mine now. Bastards kicked me out of the Legion...and for what? Idiots, all of them. I'm surprised the fools even knew it was gone. But it's mine now. And that's how it will stay."	"Journal ""IL_KnightShield"" 30
SetFight 100
StartCombat Player
Goodbye"									0							1
Lord's Mail	Duke's Guard_tomb2	"Yes, it has gone missing. I can assure you that no one got past us. We've been right here. I suspect foul play, or evil magicka. Whoever has it, got in some other way."										0							1
Lord's Mail	Duke's Guard_tomb	"Yes, it has gone missing. I can assure you that no one got past us. We've been right here. I suspect foul play, or evil magicka. Whoever has it, got in some other way."										0							1
Lord's Mail		"Yes, I heard it was found."					Ebonheart					0				Journal IL_KnightShield >= 50			81
Lord's Mail		"Yes, the Lord's Mail. Quite a wondrous piece of armor. It's a tragedy it was taken."					Ebonheart	Imperial Legion		Imperial Legion		0							36
Lord's Mail		"I'm glad you returned the Lord's Mail, %PCRank."					Ebonheart	Imperial Legion		Imperial Legion		0				Journal IL_KnightShield >= 50			36
Lord's Mail		It's good to see the Lord's Mail in good hands again.					Ebonheart	Imperial Legion		Imperial Legion		0	Item lords_cuirass_unique >= 1						36
Lord's Mail		"Taken from the Imperial Commission here, right? You're a friend, so if I were you, I'd talk to Rufinus there. He keeps his ears open."					Ebonheart					70	Not Local NoLore = 0						81
losing a new customer	Ra'tesh	"Why you, of course! Karrod cannot lose...although you look a bit dangerous to Ra'Tesh. Ra'Tesh would not like to see lovely Karrod disfigured in any way! Ra'Tesh would hate to see that! If you promise not to mar the lovely Karrod, Ra'Tesh will help you in the duel. What do you say?"	"Journal TR_Champion 40
Choice ""I will do my best not to harm him."" 1 ""I can promise nothing."" 2"									0							1
losing a new customer	Ra'tesh	"Excellent. Ra'Tesh will have one of his barmaids occupy Karrod for the evening. He will be very tired when it comes time for the duel. Fight well, but don't hurt the face! Not the lovely, lovely face. Ra'Tesh would miss seeing beautiful Karrod."	"Set KarrodBribe to 1
Journal TR_Champion 50"									0	Function Choice = 1						1
losing a new customer	Ra'tesh	"Ra'Tesh thinks you are a bad person, and hopes Karrod beats you severely."	Journal TR_Champion 60									0	Function Choice = 2						1
losing a new customer	Ra'tesh	Ra'Tesh hopes all will be well with the customers he likes.										0	Journal TR_Champion >= 50						1
Lost Kogoruhn	Uvoo Llaren	"I do not know where Lost Kogoruhn is. One of our valiant Ordinators, Feril Salmyn, wore the Hair Shirt of St. Aralor. He was searching for Lost Kogoruhn, but is now lost himself. He is presumed dead, but if you can find him alive or recover the Hair Shirt of St. Aralor, the Temple would be grateful."	Journal TT_HairShirt 10									0							1
Lost Kogoruhn	Uvoo Llaren	"Yes, that is the Hair Shirt of St. Aralor. Will you hand it over to the Temple?"	"Choice ""Yes, here it is."" 1 ""No."" 2"									0	Item expensive_shirt_hair >= 1						1
Lost Kogoruhn	Uvoo Llaren	That is a priceless relic. It should be in the Temple's care.										0	Function Choice = 2						1
Lost Kogoruhn	Uvoo Llaren	"Good. I suppose this means that Feril Salmyn is dead? It is unfortunate, but at least the relic has been returned."	"Journal TT_HairShirt 100
Player->RemoveItem Expensive_Shirt_Hair 1
AddItem Expensive_Shirt_Hair 1
Player->ModReputation 1"									0	Function Choice = 1						1
Lost Kogoruhn	Uvoo Llaren	You have returned the Hair Shirt of St. Aralor.										0				Journal TT_HairShirt >= 100			1
Lost Kogoruhn	Uvoo Llaren	"As %PCRank, you may take the Hair Shirt of St. Aralor for safekeeping."	"Journal TT_HairShirt 110
RemoveItem Expensive_Shirt_Hair 1
Player->AddItem Expensive_Shirt_Hair 1"							Temple	Patriarch	0				Journal TT_HairShirt >= 100			1
Lost Kogoruhn	Uvoo Llaren	I have given you the Hair Shirt of St. Aralor for safekeeping.										0				Journal TT_HairShirt >= 110			1
Lost Kogoruhn	Uvoo Llaren	You have been expelled from the Temple.										0	Function PC Expelled = 1						1
Lost Kogoruhn	Uvoo Llaren	"Are you the one who claims to be the Nerevarine? You should speak with Archcanon Saryoni. Before these rumors are put to rest, I cannot give you duties."										0				Journal A2_6_Incarnate >= 50	Journal B8_MeetVivec < 50		1
Lost Kogoruhn		"Kogoruhn used to lie north of the northern boundary of the Ghostfence. It was northeast of Maar Gan and west of the present-day Vos. It was near the stronghold of Falasmaryon, which I can mark on your map."	"ShowMap ""Falasmaryon"""		Scout							0	Not Local NoLore = 0			Journal TT_HairShirt >= 10	Journal TT_HairShirt < 100		78
Lost Kogoruhn		Lost Kogoruhn was somewhere north of the northern boundary of the Ghostfence. It was closer to Maar Gan than Ghostgate.					Ghostgate					0	Not Local NoLore = 0			Journal TT_HairShirt >= 10	Journal TT_HairShirt < 100		27
Lost Kogoruhn		Kogoruhn used to be somewhere northeast of here.					Maar Gan					0	Not Local NoLore = 0			Journal TT_HairShirt >= 10	Journal TT_HairShirt < 100		25
Lost Kogoruhn		Kogoruhn? It used to be west of here. No one's been there in years.					Vos					0	Not Local NoLore = 0			Journal TT_HairShirt >= 10	Journal TT_HairShirt < 100		19
Lost Kogoruhn		Kogoruhn? It used to be west of here. No one's been there in years.					Tel Vos					0	Not Local NoLore = 0			Journal TT_HairShirt >= 10	Journal TT_HairShirt < 100		18
lost prophecies	Nibani Maesa	"There are Nerevarine prophecies that have been lost. The Seven Curses. And others. Some are forgotten. Some hidden. Some deliberately lost. The wise women are the memory of the Velothi people. But it is a faulty memory, and we are mortal, and our knowledge dies with us. But we hear that the Dissident Priests of the Temple study our Nerevarine prophecies, and record them in books. Such written words never die. You must go to them and ask for these books, and bring what you find to me."	"Journal ""A2_1_MeetSulMatuul"" 56"									0	Journal A2_1_MeetSulMatuul >= 45						1
lost prophecies	Nibani Maesa	"You have these lost prophecies? You will tell me these things, over and over, until I have them by heart. And then you will tell me what these priests say, what they see in these words. And then, you must leave me. Hunt. Sleep. Train. Feed. Learn the land. I must bring these things into me, and place them before my ancestors, and listen to them, and to the skies and stars of my dreams. And then, when the moons have come and gone, return, and I will give you my judgement."	";Nibani Maesa ;Journal ""A2_4_MiloGone"" >= 50; 
modDisposition 10
player->modReputation 1
Journal ""A2_6_Incarnate"" 1"									0	Journal A2_4_MiloGone >= 50						1
lost prophecies	Nibani Maesa	You have told me of these lost prophecies.	";Nibani Maesa ;Journal ""A2_6_Incarnate"" >= 1"									0	Journal A2_6_Incarnate >= 1						1
lost prophecies	Mehra Milo	"We can't talk now, but in the 'Apographa' -- the hidden teachings of the Temple -- there are several extensive references to 'lost prophecies' -- prophecies no longer current among the Ashlanders, but recorded by earlier Temple pilgrims and scholars. Caius thinks you'll find what you're looking for in the Apographa. And I'm trying to get you access to the Apographa through the Dissident priests."	;Mehra Milo;									0	Journal A2_4_MiloGone < 1	Journal A2_1_MeetSulMatuul >= 60					1
lost prophecies	Mehra Milo	"We can't talk now, but in the 'Apographa' -- the hidden teachings of the Temple -- there are several extensive references to 'lost prophecies' -- prophecies no longer current among the Ashlanders, but recorded by earlier Temple pilgrims and scholars. And I think you'll find what you're looking for in the libraries of Holamayan."	;Mehra Milo;				"Ministry of Truth, Holding Cells"					0	Journal A2_4_MiloGone >= 1						0
lost prophecies	Gilvas Barelo	"I have reviewed the Apographa, and have found two passages of particular interest. We've made copies of these passages to give you. Many are familiar with the two Nerevarine prophecies current among the Ashlanders called 'The Stranger' and 'The Seven Vision'. We have two other prophecies, 'The Lost Prophecy' and 'The Seven Curses', that may offer additional insights into the riddles surrounding the coming of the Incarnate. Perhaps these are the Lost Prophecies that your friend Nibani Maesa told you about."	";Gilvas Barelo; Journal ""A2_4_MiloGone"" >= 20; ;Gilvas Barelo; 
Choice ""Continue"" 1"									0	Journal A2_4_MiloGone >= 20						1
lost prophecies	Gilvas Barelo	"We have also prepared a document for you called 'Kagrenac's Tools'. This document will explain to you, and to others, the terrible secret that the Temple conceals about the true history of the Tribunal and the corrupt nature of their divine powers. It is to conceal this secret that the Temple persecutes the Nerevarine and the Dissident Priests. This persecution must stop. We must be united against the true enemy, Dagoth Ur. And if you are the Nerevarine, you must lead us against him."	";Gilvas Barelo; Journal ""A2_4_MiloGone"" >= 20; 1; 
Journal ""A2_4_MiloGone"" 50
Journal ""A2_4_MiloGone"" 49
Player->AddItem ""bk_TheLostProphecy"" 1
Player->AddItem ""bk_TheSevenCurses"" 1
Player->AddItem ""bk_Kagrenac'sTools"" 1"									0	Journal A2_4_MiloGone >= 1	Function Choice = 1					1
lost prophecies	Gilvas Barelo	"We have given you copies of 'Kagrenac's Tools', 'The Lost Prophecy', and 'The Seven Curses'. From what you tell me, you may now have the Lost Prophecies the Wise Woman Nibani Maesa asked you to seek. Perhaps you should share your new knowledge with her."	";Gilvas Barelo; Journal ""A2_4_MiloGone"" >= 50;"									0	Journal A2_4_MiloGone >= 50						1
lost prophecies	Caius Cosades	"This sounds like something that Mehra Milo can help me with. I'll have to be careful. I don't want to risk getting her in trouble. But she may be able to find out whether the Dissident Priests do have any records of Ashlander Nerevarine prophecies, and, if so, how we might get a look at them. It may take some time. But I'll let you know when I find out."										0	Journal A2_1_MeetSulMatuul >= 60						1
lost prophecies	Caius Cosades	"Mehra Milo says the Dissident Priests do have records of Ashlander Nerevarine prophecies, and she has an idea how we might get a look at them."										0	Journal A2_1_MeetSulMatuul >= 60						1
love letter	Gadayn Andarys	"You found that? Oh, dear. I really meant to throw that away. It's all true, though. I have loved her since the moment I first set eyes on her. I just haven't had the courage to speak to her yet. Perhaps you'll speak to her for me? Plead my case? I'd be very grateful."	"Journal ""EB_Unrequited"" 10
Choice ""I will speak to her on your behalf."" 1 ""Sorry. You're on your own."" 2"									0	Journal EB_Unrequited = 0						1
love letter	Gadayn Andarys	"You will? Wonderful. If you'll just tell her how I feel, tell her how happy I'd make her, I'm sure she'd be interested. You'll probably find her in the Waistworks. That's where I've watched...seen her at times."	"Journal ""EB_Unrequited"" 20"									0	Function Choice = 1						1
love letter	Gadayn Andarys	"No? Well, perhaps one day I'll get the courage to speak with her myself."	"Journal ""EB_Unrequited"" 30"									0	Function Choice = 2						1
love letter	Gadayn Andarys	One day she'll be mine. I'm sure of it.										0	Journal EB_Unrequited >= 20	Journal EB_Unrequited <= 30					1
love letter	Gadayn Andarys	"You've already shown it to her? So, you've spoken to Eraldil? What did she say?"										0	Journal EB_Unrequited = 40						1
love letter	Gadayn Andarys	"Well, none of that matters anymore. I've heard that Eraldil is dead. Now we'll never be together."										0	Dead eraldil > 0	Journal EB_Unrequited < 10					1
love letter	Eraldil	"He thinks I might be interested in him? Ha! That's a ridiculous notion. The very thought...insane. I mean, has he seen himself in a mirror lately? I'm sure he's a decent enough sort, but that's ridiculous. He might be more suited for my cousin Glathel. She's low-born, plain, and desperate for a husband. But me? You can tell Gadayn that you've spoken to Eraldil, and she's not interested!"	"Journal ""EB_Unrequited"" 40"									0	Journal EB_Unrequited < 40						1
lover feels	Dialog Placeholder	You stand upon my native shore. I'm pledged to guard Lord Dagoth's door.	;ash deathguard [ash ghoul 15]									0							1
Lucan's shipment	Yak gro-Skandar	"First he don't show. Now he send you, and you don't have all the weapons. I think you find them, and quick. Get going."	"ModPCFacRep -5 ""Thieves Guild"""									0	Journal MV_ThiefTrader >= 20	Journal MV_ThiefTrader <= 30				Item steel staff < 1	1
Lucan's shipment	Yak gro-Skandar	"First he don't show. Now he send you, and you don't have all the weapons. I think you find them, and quick. Get going."	"ModPCFacRep -5 ""Thieves Guild"""									0	Journal MV_ThiefTrader >= 20	Journal MV_ThiefTrader <= 30			Item steel shortsword < 1		1
Lucan's shipment	Yak gro-Skandar	"First he don't show. Now he send you, and you don't have all the weapons. I think you find them, and quick. Get going."	"ModPCFacRep -5 ""Thieves Guild"""									0	Journal MV_ThiefTrader >= 20	Journal MV_ThiefTrader <= 30		Item silver flameblade < 1			1
Lucan's shipment	Yak gro-Skandar	"First he don't show. Now he send you, and you don't have all the weapons. I think you find them, and quick. Get going."	"ModPCFacRep -5 ""Thieves Guild"""									0	Journal MV_ThiefTrader >= 20	Journal MV_ThiefTrader <= 30	Item silver staff < 1				1
Lucan's shipment	Yak gro-Skandar	"Supposed to meet me with shipment. Didn't show. Don't like that. Good that you brought them, though. Good weapons. Here."	"Journal ""MV_ThiefTrader"" 100
ModPCFacRep 5 ""Thieves Guild""
Player->RemoveItem ""Silver War Axe"" 1
Player->RemoveItem ""Silver Flameblade"" 1
Player->RemoveItem ""Steel Shortsword"" 1
Player->RemoveItem ""Steel Staff"" 1
AddItem ""Silver War Axe"" 1
AddItem ""Silver Flameblade"" 1
AddItem ""Steel Staff"" 1
AddItem ""Steel Shortsword"" 1
RemoveItem ""Gold_001"" 100
Player->AddItem ""Gold_001"" 100
Goodbye"									0	Journal MV_ThiefTrader >= 20	Journal MV_ThiefTrader <= 30	Item silver war axe >= 1	Item silver flameblade >= 1	Item steel shortsword >= 1	Item steel staff >= 1	1
Lucan's shipment	Yak gro-Skandar	"Lucan don't show when he supposed to. Now you don't have weapons he gave you, brother? You better find the weapons. Quick."	"ModPCFacRep -5 ""Thieves Guild"""							Thieves Guild		0	Journal MV_ThiefTrader >= 20	Journal MV_ThiefTrader <= 30	Item silver staff = 0	Item steel shortsword = 0	Item silver flameblade = 0	Item silver war axe = 0	1
Lucan's shipment	Yak gro-Skandar	"Expected Lucan a while back. Good he send you, though, brother. Not bad stuff. Here's your gold."	"Journal ""MV_ThiefTrader"" 105
ModPCFacRep 5 ""Thieves Guild""
Player->RemoveItem ""Silver War Axe"" 1
Player->RemoveItem ""Silver Flameblade"" 1
Player->RemoveItem ""Steel Shortsword"" 1
Player->RemoveItem ""Steel Staff"" 1
AddItem ""Silver War Axe"" 1
AddItem ""Silver Flameblade"" 1
AddItem ""Steel Staff"" 1
AddItem ""Steel Shortsword"" 1
RemoveItem ""Gold_001"" 100
Player->AddItem ""Gold_001"" 100
Goodbye"							Thieves Guild		0	Journal MV_ThiefTrader >= 20	Journal MV_ThiefTrader <= 30	Item silver staff >= 1	Item silver flameblade >= 1	Item silver war axe >= 1	Item steel shortsword >= 1	1
Lucan's shipment	Yak gro-Skandar	"Heard Lucan didn't think you were delivering his shipment. He gets that way. Deal's off as far as I'm concerned. If you still got it, you keep the stuff."										0	Journal MV_ThiefTrader = 90						1
Lucan's shipment	Yak gro-Skandar	I got it. You got your gold. Leave me alone.										0	Journal MV_ThiefTrader >= 100						1
Lucan's shipment	Yak gro-Skandar	"Yeah, good weapons. Good you brought them."								Thieves Guild		0	Journal MV_ThiefTrader >= 100						1
Lucan's shipment	Lucan Ostorius	"That's right. Just tell Yak gro-Skandar that's what you have. And hurry up about it. Those weapons will get to Ald-ruhn quickly, or there will be trouble."										0	Dead yak gro-skandar = 0						1
Lucan's shipment	Lucan Ostorius	You killed my contact. I'll have your head for that.	"SetFight 100
StartCombat Player
Goodbye"									0	Dead yak gro-skandar > 0	Journal MV_ThiefTrader >= 20	Journal MV_ThiefTrader <= 25				1
Lucan's shipment	Lucan Ostorius	Good thing that you were able to deliver it. Could have been a problem.										0	Journal MV_ThiefTrader >= 100						1
luck	Ygfa	"A creature's luck is its property of aligning itself with the subtle currents of fate and destiny. This is the most subtle of fundamental attributes, and can only be judged by observation of the favorable and unfavorable outcomes of a creature's actions over a long period of time."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
luck	Strillian Macro	"A creature's luck is its property of aligning itself with the subtle currents of fate and destiny. This is the most subtle of fundamental attributes, and can only be judged by observation of the favorable and unfavorable outcomes of a creature's actions over a long period of time."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
luck	Smokey Morth	"A creature's luck is its property of aligning itself with the subtle currents of fate and destiny. This is the most subtle of fundamental attributes, and can only be judged by observation of the favorable and unfavorable outcomes of a creature's actions over a long period of time."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
luck	Melvure Rindu	"A creature's luck is its property of aligning itself with the subtle currents of fate and destiny. This is the most subtle of fundamental attributes, and can only be judged by observation of the favorable and unfavorable outcomes of a creature's actions over a long period of time."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
luck	Estirdalin	"A creature's luck is its property of aligning itself with the subtle currents of fate and destiny. This is the most subtle of fundamental attributes, and can only be judged by observation of the favorable and unfavorable outcomes of a creature's actions over a long period of time."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
luck	Eraamion	"A creature's luck is its property of aligning itself with the subtle currents of fate and destiny. This is the most subtle of fundamental attributes, and can only be judged by observation of the favorable and unfavorable outcomes of a creature's actions over a long period of time."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
luck	Artisa Arelas	"A creature's luck is its property of aligning itself with the subtle currents of fate and destiny. This is the most subtle of fundamental attributes, and can only be judged by observation of the favorable and unfavorable outcomes of a creature's actions over a long period of time."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
Lugrub gro-Ogdum	General Darius	"Lugrub is one of my best soldiers, though he's sometimes rash and quick to anger."								Imperial Legion		0							1
Lugrub gro-Ogdum	General Darius	"Kill him to avenge the Widow Vabdas. If we don't act soon, his murder of Mansilamat Vabdas will ruin the reputation of the Legion."										0				Journal IL_WidowLand >= 70			1
Lugrub gro-Ogdum	General Darius	So you killed Lugrub. Good. Now the Widow Vabdas is avenged and justice has been served. I have more orders for you.	"Journal IL_WidowLand 120
ModPCFacRep 5 ""Imperial Legion""
ModDisposition 20"									0	Dead lugrub gro-ogdum >= 1			Journal IL_WidowLand >= 70			1
Lugrub gro-Ogdum	General Darius	Lugrub is dead. Justice has been served.										0				Journal IL_WidowLand >= 120			1
Lugrub gro-Ogdum	General Darius	"You've been expelled, but maybe you can join the Imperial Legion again."										0	Function PC Expelled = 1						1
Lugrub gro-Ogdum	ancestor_ghost_vabdas	"I came to the mines to get fresh kwama eggs for my family. Lugrub gro-Ogdum was sleeping, and I snuck past him. When I found enough eggs, I went back the way I came, only this time Lugrub was awake. Lugrub murdered me so that no one would know he failed his duty. He dropped the broken axe he used next to my body in the water behind me."	"Journal ""IL_WidowLand"" 50"									0							1
Lugrub gro-Ogdum	ancestor_ghost_vabdas	Lugrub is dead and my death is avenged. Speak with Darius and do not let him take my wife's land. Then I can rest.										0	Journal IL_WidowLand >= 50	Dead lugrub gro-ogdum > 0					1
luminous russula	Tendris Vedran	"Luminous russula is a squat, mottled-brown-and-green toadstool mushroom of the Bitter Coast region with modest magical properties."	;alchemist									30	Not Local NoLore = 0						1
luminous russula	Anarenen	"Luminous russula is a squat, mottled-brown-and-green toadstool mushroom of the Bitter Coast region with modest magical properties."	;alchemist									30	Not Local NoLore = 0						1
luminous russula	Ajira	"Russula comes from a short, smelly toadstool which is brown on top."	;alchemist									30							1
Maar Gan	Tuls Valen	"Go to the shrine in Maar Gan. Read the inscription on the rock and imitate Vivec's actions. If you have trouble, speak with the priest. He will assist you."	"ShowMap ""Maar Gan""
Journal TT_MaarGan 10"									0				Journal TT_FalseIncarnate >= 100			1
Maar Gan	Tuls Valen	"If you killed the Daedra at the shrine before taunting him, you must wait for his body to reform. Go back, taunt him into attacking, and then pray at the shrine."										0	Dead dremora_ttmg > 0			Journal TT_MaarGan >= 10			1
Maar Gan	Tuls Valen	"You made the Pilgrimage to Maar Gan? It sounds like you handled Anhaedra well. Since you have learned another of Vivec's lessons, please take this book as a gift."	"Journal TT_MaarGan 100
Player->AddItem BookSkill_Block1 1
ModPCFacRep 5 ""Temple""
ModDisposition 10"									0				Journal TT_MaarGan >= 30			1
Maar Gan	Tuls Valen	You already made the Pilgrimage to Maar Gan.										0				Journal TT_MaarGan >= 100			1
Maar Gan	Tuls Valen	"You have been expelled from the Temple, %PCName."										0	Function PC Expelled = 1						1
Maar Gan	Tuls Valen	"I have heard that you are a False Incarnate. I am not yet convinced, but I no longer trust you."										0				Journal A2_6_Incarnate >= 50	Journal B8_MeetVivec < 50		1
Maar Gan	Hassour Zainsubani	"Maar Gan is a small village north of Ald'ruhn. A road runs from Ald'ruhn towards Gnisis to the northwest and Maar Gan to the north. Take the right branch at the fork to reach Maar Gan. But it  is a long and difficult road, and outlanders may get lost. The silt strider goes from Ald'ruhn to Maar Gan. It costs little, and you don't risk getting lost."	"ShowMap ""Maar Gan""
;Hassour Zainsubani; new topic"									0							1
Maar Gan	Artisa Arelas	Maar Gan is a small isolated village in a remote region north of Ald'ruhn. The Maar Gan shrine is an important Temple pilgrimage site.	"ShowMap ""Maar Gan""
;scout; savant;"									0							1
Maar Gan		Maar Gan is a small isolated village in a remote region north of Ald'ruhn. The Maar Gan shrine is an important Temple pilgrimage site.	"ShowMap ""Maar Gan""
;scout; savant;"		Savant							0	Not Local NoLore = 0						19
Maar Gan		Maar Gan is a small isolated village in a remote region north of Ald'ruhn. Maar Gan's shrine is an important Temple pilgrimage site.	"ShowMap ""Maar Gan""
;scout; savant;"		Scout		Ald-ruhn					0	Not Local NoLore = 0						3
Maar Gan		"The road leads north from the west gate of Ald'ruhn. Turn northeast -- right --  when the road forks, and head towards the village of Maar Gan. The track runs under the highland skirts of Red Mountain on the east. Maar Gan is the only settlement along the road."	"ShowMap ""Maar Gan""
;scout, Ald'ruhn"		Scout		Ald-ruhn					0	Not Local NoLore = 0						3
Maar Gan		Maar Gan is a small isolated village in a remote region north of Ald'ruhn. Maar Gan's shrine is an important Temple pilgrimage site.	"ShowMap ""Maar Gan""
;scout; savant;"		Scout		Maar Gan					0	Not Local NoLore = 0						2
Maar Gan		Maar Gan is a small isolated village in a remote region north of Ald'ruhn. Maar Gan's shrine is an important Temple pilgrimage site.	"ShowMap ""Maar Gan""
;scout; savant;"		Scout		Buckmoth Legion Fort					0	Not Local NoLore = 0						1
Maar Gan		Maar Gan is a small isolated village in a remote region north of Ald'ruhn. Maar Gan's shrine is an important Temple pilgrimage site.	"ShowMap ""Maar Gan""
;scout; savant;"		Scout		Urshilaku Camp					0							1
Maar Gan		"Maar Gan is a Redoran eggmining village in the northern Ashlands, north of Ald'ruhn, close to Foyada Bani-Dad, the Ghostfence, on the plains beneath Red Mountain. Monsters have been breaking through the Ghostfence here and attacking the villagers. Fortunately, monster fighters have answered the call for volunteers to come help protect Maar Gan. Pilgrims of the Tribunal Temple come to visit the Maar Gan Tower shrine where Lord Vivec outwitted the Bad Daedra Lord Mehrunes Dagon."	"ShowMap ""Maar Gan""
;Maar Gan;"				Maar Gan					30	Not Local NoLore = 0						25
mabrigash	Assaba-Bentus	What? You want me to go live with the witch-women? Do you think I am a fool like Jocien? Do you think I would fall for their charms?	"Choice ""Are you afraid of a few women?"" 4 ""Are you sure you can resist their charms?"" 5 ""Nevermind."" 6"									0	Journal IL_RescueHermit = 20						1
mabrigash	Assaba-Bentus	"Then what do you want, outlander?"										0	Function Choice = 6						1
mabrigash	Assaba-Bentus	Mimanu tried her charms on me. I let her think they were working and escaped the next morning.	"Choice ""Then you can enjoy her charms and escape again."" 2 ""Nevermind."" 6"									0	Function Choice = 5						1
mabrigash	Assaba-Bentus	I am a hunter of the Erabinimsun. I have proven my bravery many times against the war-loving Erabinimsun who think all the peace-lovers are cowards.	"Choice ""So you ARE afraid."" 1 ""Nevermind."" 6"									0	Function Choice = 4						1
mabrigash	Assaba-Bentus	Your words move me. I will show you how a real warrior deals with these witch-women. I will follow you to the mabrigash camp.	"Journal IL_RescueHermit 25
AiFollow Player 0 85344 -3536 640 0
Goodbye"									0	Function Choice = 2						1
mabrigash	Assaba-Bentus	I will show you that I am not afraid of any witch-woman. I will follow you to the mabrigash camp.	"Journal IL_RescueHermit 25
AiFollow Player 0 85344 -3536 640 0
Goodbye"									0	Function Choice = 1						1
mabrigash	Assaba-Bentus	"Yes, we travel together to the Mabrigash camp."										0				Journal IL_RescueHermit >= 25			1
mabrigash	Assaba-Bentus	I am here as I promised. Do not worry about me. No witch-woman can hold a real warrior for long.										0				Journal IL_RescueHermit >= 30			1
mabrigash	Artisa Arelas	"A mabrigash is an Ashlander witch-warrior, a renegade wise woman who has forsaken the established rules of behavior for an Ashlander woman to become a master of dark magic and the weapons of war. By secret rituals the mabrigash steals a man's vital essence and makes herself a powerful sorcerer and warrior. The manifestation of her dark power is called a 'ghost snake' that paralyzes and drains a victim's vitality."	;scout ; savant; bard; bookseller;									30							1
mabrigash		"A mabrigash is an Ashlander witch-warrior, a renegade wise woman who has forsaken the established rules of behavior for an Ashlander woman to become a master of dark magic and the weapons of war."	;scout ; savant; bard; bookseller;		Scout							30	Not Local NoLore = 0						78
mabrigash		By secret rituals the mabrigash steals a man's vital essence and makes herself a powerful sorcerer and warrior.	;scout ; savant; bard; bookseller;		Scout							30	Global Random100 < 66	Not Local NoLore = 0					78
mabrigash		The manifestation of the mabrigash's dark power is called a 'ghost snake' that paralyzes and drains a victim's vitality.	;scout ; savant; bard; bookseller;		Scout							30	Global Random100 < 33	Not Local NoLore = 0					78
mabrigash		"The wise-woman who left us, and our rules. She steals a man's vital essence to make herself a powerful sorcerer. Her camp is to the west, along the lava. She has others with her and I would stay away. It'll be hard to find the camp in this landscape anyway."					Erabenimsun Camp					30							20
mabrigash		"A mabrigash is an Ashlander witch-warrior, a renegade wise woman who has forsaken the established rules of behavior for an Ashlander woman to become a master of dark magic and the weapons of war. By secret rituals the mabrigash steals a man's vital essence and makes herself a powerful sorcerer and warrior. The manifestation of her dark power is called a 'ghost snake' that paralyzes and drains a victim's vitality."	;scout ; savant; bard; bookseller;		Savant							30	Not Local NoLore = 0						19
mace	Garothmuk gro-Muzgub	"The mace is a favored weapon of the Western knight, combined with a standard shield. Dwemer and Daedric maces, superb weapons, but expensive and rare, are prized heirlooms of the Dunmer Great House nobility."										30							1
Mace of Molag Bal	Torasa Aram	Simply beautiful.  Are you willing to part with it? I can offer you 17500 gold for it.	"Choice: ""Sell the item."" 1 ""Keep the item."" 2"									0	Local macemolagbal = 1						1
Mace of Molag Bal	Torasa Aram	Simply beautiful.  Are you willing to part with it? I can offer you 17500 gold for it.	"Choice: ""Sell the item."" 1 ""Keep the item."" 2 ""Donate the item."" 3"									0	Local macemolagbal = 1	Journal TR_Blade = 40					1
Mace of Molag Bal	Torasa Aram	"You don't have the Mace of Molag Bal with you? Then come back with it, and we'll settle the deal."										0	Function Choice = 1	Item mace of molag bal_unique = 0					1
Mace of Molag Bal	Torasa Aram	"You don't have the Mace of Molag Bal with you? Then come back with it, and we'll settle the deal."										0	Function Choice = 3	Item mace of molag bal_unique = 0					1
Mace of Molag Bal	Torasa Aram	"It will occupy a place of honor in our collection.  Thank you, %PCName."	"set macemolagbal to 2
player->removeitem ""mace of molag bal_unique"" 1
player->additem ""gold_001"" 17500
""mace of molag bal_unique_x""->Enable"									0	Function Choice = 1	Item mace of molag bal_unique >= 1					1
Mace of Molag Bal	Torasa Aram	"It will occupy a place of honor in our collection.  Thank you, %PCName."	"set macemolagbal to 2
player->removeitem ""mace of molag bal_unique"" 1
set MuseumDonations to MuseumDonations + 1
""mace of molag bal_unique_x""->Enable
moddisposition 5"									0	Function Choice = 3	Item mace of molag bal_unique >= 1					1
Mace of Molag Bal	Torasa Aram	"It's your choice, of course."										0	Function Choice = 2						1
Mace of Molag Bal	Torasa Aram	"Yes, thank you for allowing us to add it to our collection."										0	Local macemolagbal >= 2	Item mace of molag bal_unique = 0					1
Mace of Molag Bal	Torasa Aram	What?  How is it that you have this?  This was part of the museum's collection!  GUARDS!	"SetPCCrimeLevel 25000
Set PCThief to 1
Goodbye"									0	Local macemolagbal = 3	Item mace of molag bal_unique >= 0					1
Mace of Slurring	Torasa Aram	"Yes, it's a rather...odd piece. From what I've gathered, it was crafted near the end of the Second Age by Kyanka, a slightly deranged Altmer weaponsmith and enchanter. He had a rather warped sense of humor, and apparently delighted at the thought of reducing opponents to a gibbering mess before crushing them to death. The mace has, admittedly, seen little use. Do you wish to part with it? I can offer you 10000 gold for it."	"Choice: ""Sell the item."" 1 ""Keep the item."" 2"									0	Local maceslurring = 1						1
Mace of Slurring	Torasa Aram	"Yes, it's a rather...odd piece. From what I've gathered, it was crafted near the end of the Second Age by Kyanka, a slightly deranged Altmer weaponsmith and enchanter. He had a rather warped sense of humor, and apparently delighted at the thought of reducing opponents to a gibbering mess before crushing them to death. The mace has, admittedly, seen little use. Do you wish to part with it? I can offer you 10000 gold for it."	"Choice: ""Sell the item."" 1 ""Keep the item."" 2 ""Donate the item."" 3"									0	Local maceslurring = 1	Journal TR_Blade = 40					1
Mace of Slurring	Torasa Aram	"You don't have the Mace of Slurring with you? Well, bring it in and we can settle the deal."										0	Function Choice = 1						1
Mace of Slurring	Torasa Aram	"You don't have the Mace of Slurring with you? Well, bring it in and we can settle the deal."										0	Function Choice = 3						1
Mace of Slurring	Torasa Aram	"Thank you, %PCName. It will take up a, err, special place in our museum. Somewhere upstairs, perhaps. Somewhere dark, as well."	"set maceslurring to 2
player->removeitem ""mace of slurring"" 1
player->additem ""gold_001"" 10000
""mace of slurring_x""->enable"									0	Function Choice = 1	Item Mace of Slurring = 1					1
Mace of Slurring	Torasa Aram	"Thank you, %PCName. It will take up a, err, special place in our museum. Somewhere upstairs, perhaps. Somewhere dark, as well."	"set maceslurring to 2
player->removeitem ""mace of slurring"" 1
set MuseumDonations to MuseumDonations + 1
""mace of slurring_x""->enable
moddisposition 5"									0	Function Choice = 3	Item Mace of Slurring = 1					1
Mace of Slurring	Torasa Aram	"As you wish, %PCName. Be careful you are not accidentally struck with it, lest we be unable to hold a conversation in the future."										0	Function Choice = 2						1
Mace of Slurring	Torasa Aram	"Yes, thank you for allowing us to add it to our collection."										0	Local maceslurring = 2						1
Mace of Slurring	Torasa Aram	What? How is it that you have this? This is part of the museum's collection! GUARDS!	"SetPCCrimeLevel 10000
Set PCThief to 1
Goodbye"									0	Local maceslurring = 3	Item Mace of Slurring = 1					1
mad hermit		"Old Big Head? He lives on an island a ways north of Ald Redaynia, if he's even still alive. Stay clear of that one, though. I think he's dangerous."	"Journal ""DA_Sheogorath"" 20"				Dagon Fel					0	Not Local NoLore = 0						24
made invisible	Cassius Olcinius	"Yes, the wizard Fevyn Ralen cursed me with invisibility. You can't imagine what's it's like living like this! No one will talk to me; everyone thinks I'm a ghost of some sort. I can't take this any longer. I'm afraid to go talk to the wizard, and my  father the trader will think me a fool. Please, can you help?"	"Journal ""EB_Invisible"" 20
Choice ""I will try to help you."" 1 ""There's nothing I can do for you."" 2"									0	Journal EB_Invisible < 20						1
made invisible	Cassius Olcinius	"Yes, the wizard Fevyn Ralen cursed me with invisibility. What? He's dead??? Now I'll never become visible again!"	"Journal ""EB_Invisible"" 140"									0	Journal EB_Invisible < 20	Dead fevyn ralen > 0					1
made invisible	Cassius Olcinius	"You will? Thank you so much! I can't tell you how awful this is. People always walking into me, knocking me down. No one to talk to. It's awful."	"Journal ""EB_Invisible"" 30"									0	Function Choice = 1						1
made invisible	Cassius Olcinius	No? You're just like my father! Everyone thinks I'm a fool. I can't take this much longer.	"Journal ""EB_Invisible"" 40"									0	Function Choice = 2						1
made invisible	Cassius Olcinius	I just want to be seen again. That's not so much to ask.										0	Journal EB_Invisible >= 30	Journal EB_Invisible < 70					1
Madstone	Sinnammu Mirpal	"The Madstone of the Ahemmusa is a protection against the spells of witch-warriors. When you use it, and touch your enemy, it causes the voices of the ancestors to cry out in his head, confusing him, and fuddling his witcheries. I warn you, though; when you use the Madstone, the ancestors also cry out in your ears, so you, too, are made mad by their wailing. It is the Madstone. Perhaps it will not please a wizard, but it may greatly please a warrior."	"; Sinnammu Mirpal; Journal ""B2_AhemmusaSafe"" >= 50;"									0	Journal B2_AhemmusaSafe >= 50						1
Madura Seran	Rawia Ashirbibi	You'll have to talk to Abassel. He's inside.	;ashlander outside tent									20							1
Madura Seran	Madura Seran	"Yes, I'm her."										0							1
Madura Seran	Kund Assarnibani	You'll have to talk to Abassel. He's inside.	;ashlander outside tent									20							1
Madura Seran	General Darius	"I have a report from Ald Velothi that one of their own, Medura Seran, is being held hostage in an outcast ashlander camp just south of their village. Go there and escort her to safety."	Journal IL_RescuePilgrim 10									0				Journal IL_GnisisBlight >= 100			1
Madura Seran	General Darius	"So you got Medura Seran out of the camp and in one piece. Good work, %PCName."	"Journal IL_RescuePilgrim 100
;ModPCFacRep 5 ""Imperial Legion"" NOW DONE IN MADURA SCRIPT
;ModPCFacRep 5 ""Temple"" NOW DONE IN MADURA SCRIPT
ModDisposition 10
""Madura Seran""->Disable"									0				Journal IL_RescuePilgrim >= 70			1
Madura Seran	General Darius	"Medura Seran was safe, last I heard."										0	Journal IL_RescuePilgrim >= 100						1
Madura Seran	General Darius	"Medura Seran was safe, last I heard."										0	Global MaduraRescued > 0	Journal IL_RescuePilgrim = 0					1
Madura Seran	General Darius	"You say Madura Seran is dead? This will hurt our standing with the Temple, %PCName. I wish it hadn't happened this way."	Journal IL_RescuePilgrim 200									0	Dead madura seran > 0	Journal IL_RescuePilgrim > 0					1
Madura Seran	General Darius	"You've been expelled, but maybe you can join the Imperial Legion again."										0	Function PC Expelled = 1						1
Madura Seran	Abassel Asserbassalit	"No, foreigner. We will keep this pilgrim."										0							1
Madura Seran	Abassel Asserbassalit	Come back when you are ready to trade.	Goodbye									0	Function Choice = 2						1
Madura Seran	Abassel Asserbassalit	"Thank you, %PCName. She is free to go."	"Journal IL_RescuePilgrim 40
Player->RemoveItem Gold_001 500
Additem, gold_001, 500"									0	Function Choice = 1						1
Madura Seran	Abassel Asserbassalit	She is free to go.										0				Journal IL_RescuePilgrim >= 40			1
Madura Seran	Abassel Asserbassalit	She is dead.										0	Dead madura seran > 0						1
Madura Seran	Abassel Asserbassalit	"So, this pilgrim has value? I will give her to you for 500 drakes, but you seem short on gold. Come back when you have more."										60	Item Gold_001 < 500						1
Madura Seran	Abassel Asserbassalit	"So, this pilgrim has value? I will give her to you for 500 drakes."	"Choice ""Pay 500 drakes."" 1 ""Nevermind."" 2"									60	Item Gold_001 >= 500						1
Madura Seran		You're the one who rescued her right? It's nice to see someone of courage.	moddisposition 5				Ald Velothi					0	Global MaduraRescued > 0	Not Local NoLore = 0					16
Madura Seran		Someone has killed her. It's a shame.					Ald Velothi					0	Dead madura seran > 0	Not Local NoLore = 0					16
Madura Seran		"Some rogue Ashlanders have a small camp just south of the village. They took her there. Look for the camp past the lighted tree, up on the hill. Watch yourself."					Ald Velothi					40	Not Local NoLore = 0						16
Madura Seran		You did a brave thing rescuing her from those ashlanders.					Ald Velothi					50	Global MaduraRescued > 0	Not Local NoLore = 0					16
Maelkashishi	Tuls Valen	"Travel to Ald Velothi and head east past the Daedric ruin of Ashalmawia. Continue due east until you reach the mountains. Then follow the trails south until you see another Daedric ruin. Be careful in Maelkashishi, %PCName. The followers of Sheogorath are unpredictable. Don't go further into the ruins than you must."										0							1
mage disciplines		"The nine disciplines traditionally associated with the Mages Guild are: enchant, destruction, alteration, illusion, conjuration, mysticism, restoration, alchemy, and unarmored."	;Fighters Guild; Mages Guild; Thieves Guild;		Savant							30	Not Race Dark Elf = 1	Not Local NoLore = 0					8
Mages Guild	Strillian Macro	"The Mages Guild is a professional organization chartered by the Emperor to promote study of the arcane arts. And it's where you go to find wizards for hire. Training, goods, and services are cheaper for members, and the Guild Stewards know where to find work. If you're thinking of making wizardry your profession, you should join and work your way up the ranks. Look for guild halls in Balmora, Ald'ruhn, Wolverine Hall in Sadrith Mora, and the Foreign Quarter in Vivec."	; savant; bard; mage; spellsword; nightblade; sorcerer;									30							1
Mages Guild	Smokey Morth	"The Mages Guild is a professional organization chartered by the Emperor to promote study of the arcane arts. And it's where you go to find wizards for hire. Training, goods, and services are cheaper for members, and the Guild Stewards know where to find work. If you're thinking of making wizardry your profession, you should join and work your way up the ranks. Look for guild halls in Balmora, Ald'ruhn, Wolverine Hall in Sadrith Mora, and the Foreign Quarter in Vivec."	; savant; bard; mage; spellsword; nightblade; sorcerer;									30							1
Mages Guild	Sharn Gra-Muzgob	"A rat's nest. Unsound practices. Slipshod scholarship. Politics. Lamebrains and lunatics. But essential for research. And worthwhile for the discounts on services, if nothing else. Marayn Dren here, she's not so bad. Good intentions. And Edwinna Elbert, over in Ald'ruhn. Interesting projects. A bit out of touch, perhaps. But sound and sensible."										50							1
Mages Guild	Estirdalin	"The Mages Guild is a professional organization chartered by the Emperor to promote study of the arcane arts. And it's where you go to find wizards for hire. Training, goods, and services are cheaper for members, and the Guild Stewards know where to find work. If you're thinking of making wizardry your profession, you should join and work your way up the ranks. Look for guild halls in Balmora, Ald'ruhn, Wolverine Hall in Sadrith Mora, and the Foreign Quarter in Vivec."	; savant; bard; mage; spellsword; nightblade; sorcerer;									30							1
Mages Guild	Eraamion	"The Mages Guild is a professional organization chartered by the Emperor to promote study of the arcane arts. And it's where you go to find wizards for hire. Training, goods, and services are cheaper for members, and the Guild Stewards know where to find work. If you're thinking of making wizardry your profession, you should join and work your way up the ranks. Look for guild halls in Balmora, Ald'ruhn, Wolverine Hall in Sadrith Mora, and the Foreign Quarter in Vivec."	; savant; bard; mage; spellsword; nightblade; sorcerer;									30							1
Mages Guild	Caius Cosades	"It's a guild for the arcane arts. And it's where you go to find wizards for hire. Training, goods, and services are cheaper for members, and the Guild Stewards know where to find work. If you want to be a wizard, join and work your way up the ranks. The Mages Guild here is a better bet than the Fighters Guild. Ranis Athrys is the guild steward, so talk to her if you want to join up. She's got a chip on her shoulder, but her apprentice, Ajira, seems okay for a Khajiit."										0	Journal A1_1_FindSpymaster >= 14						1
Mages Guild	Artisa Arelas	"The Mages Guild is a professional organization chartered by the Emperor to promote study of the arcane arts. And it's where you go to find wizards for hire. Training, goods, and services are cheaper for members, and the Guild Stewards know where to find work. If you're thinking of making wizardry your profession, you should join and work your way up the ranks. Look for guild halls in Balmora, Ald'ruhn, Wolverine Hall in Sadrith Mora, and the Foreign Quarter in Vivec."	; savant; bard; mage; spellsword; nightblade; sorcerer;									30							1
Mages Guild		The Mages Guild is dedicated to the preservation and distribution of magical knowledge.						Mages Guild				0							48
Mages Guild		"The Mages Guild is dedicated to the preservation and distribution of magical knowledge. Pursue your studies diligently, %PCName, and the benefits of belonging to the Mages Guild will become clear to you."						Mages Guild		Mages Guild		0							48
Mages Guild		The Mages Guild is a professional organization chartered by the Emperor to promote study of the arcane arts.	; savant; bard; mage; spellsword; nightblade; sorcerer;		Sorcerer							30	Not Race Dark Elf = 1	Not Local NoLore = 0					35
Mages Guild		"Training, goods, and services are cheaper for Mages Guild members, and the Guild Stewards know where to find work."	; savant; bard; mage; spellsword; nightblade; sorcerer;		Sorcerer							30	Not Race Dark Elf = 1	Global Random100 < 66	Not Local NoLore = 0				35
Mages Guild		"Look for Mages Guild halls in Balmora, Ald'ruhn, Caldera, Wolverine Hall in Sadrith Mora, and the Foreign Quarter in Vivec."	; savant; bard; mage; spellsword; nightblade; sorcerer;		Sorcerer							30	Not Race Dark Elf = 1	Global Random100 < 33	Not Local NoLore = 0				35
Mages Guild		The Mages Guild is a professional organization chartered by the Emperor to promote study of the arcane arts.	; savant; bard; mage; spellsword; nightblade; sorcerer;		Mage							30	Not Race Dark Elf = 1	Not Local NoLore = 0					22
Mages Guild		"Training, goods, and services are cheaper for Mages Guild members, and the Guild Stewards know where to find work."	; savant; bard; mage; spellsword; nightblade; sorcerer;		Mage							30	Not Race Dark Elf = 1	Global Random100 < 66	Not Local NoLore = 0				22
Mages Guild		"Look for Mages Guild halls in Balmora, Ald'ruhn, Caldera, Wolverine Hall in Sadrith Mora, and the Foreign Quarter in Vivec."	; savant; bard; mage; spellsword; nightblade; sorcerer;		Mage							30	Not Race Dark Elf = 1	Global Random100 < 33	Not Local NoLore = 0				22
Mages Guild		"The Mages Guild is a professional organization chartered by the Emperor to promote study of the arcane arts. And it's where you go to find wizards for hire. Training, goods, and services are cheaper for members, and the Guild Stewards know where to find work. If you're thinking of making wizardry your profession, you should join and work your way up the ranks. Look for guild halls in Balmora, Ald'ruhn, Wolverine Hall in Sadrith Mora, and the Foreign Quarter in Vivec."	; savant; bard; mage; spellsword; nightblade; sorcerer;		Savant							30	Not Local NoLore = 0						19
Mages Guild		The Mages Guild is a professional organization chartered by the Emperor to promote study of the arcane arts.	; savant; bard; mage; spellsword; nightblade; sorcerer;		Spellsword							30	Not Race Dark Elf = 1	Not Local NoLore = 0					17
Mages Guild		"Training, goods, and services are cheaper for Mages Guild members, and the Guild Stewards know where to find work."	; savant; bard; mage; spellsword; nightblade; sorcerer;		Spellsword							30	Not Race Dark Elf = 1	Global Random100 < 66	Not Local NoLore = 0				17
Mages Guild		"Look for Mages Guild halls in Balmora, Ald'ruhn, Caldera, Wolverine Hall in Sadrith Mora, and the Foreign Quarter in Vivec."	; savant; bard; mage; spellsword; nightblade; sorcerer;		Spellsword							30	Not Race Dark Elf = 1	Global Random100 < 33	Not Local NoLore = 0				17
Mages Guild		The Mages Guild is a professional organization chartered by the Emperor to promote study of the arcane arts.	; savant; bard; mage; spellsword; nightblade; sorcerer;		Nightblade							30	Not Race Dark Elf = 1	Not Local NoLore = 0					10
Mages Guild		"Training, goods, and services are cheaper for Mages Guild members, and the Guild Stewards know where to find work."	; savant; bard; mage; spellsword; nightblade; sorcerer;		Nightblade							30	Not Race Dark Elf = 1	Global Random100 < 66	Not Local NoLore = 0				10
Mages Guild		"Look for Mages Guild halls in Balmora, Ald'ruhn, Caldera, Wolverine Hall in Sadrith Mora, and the Foreign Quarter in Vivec."	; savant; bard; mage; spellsword; nightblade; sorcerer;		Nightblade							30	Not Race Dark Elf = 1	Global Random100 < 33	Not Local NoLore = 0				10
Mages Guild		The Mages Guild is a professional organization chartered by the Emperor to promote study of the arcane arts.	; savant; bard; mage; spellsword; nightblade; sorcerer;		Mage Service							30	Not Race Dark Elf = 1	Not Local NoLore = 0					4
Mages Guild		"Training, goods, and services are cheaper for Mages Guild members, and the Guild Stewards know where to find work."	; savant; bard; mage; spellsword; nightblade; sorcerer;		Mage Service							30	Not Race Dark Elf = 1	Global Random100 < 66	Not Local NoLore = 0				4
Mages Guild		"You'll find Mages Guild halls in Balmora, Ald'ruhn, Caldera, Wolverine Hall in Sadrith Mora, and the Foreign Quarter in Vivec."	; savant; bard; mage; spellsword; nightblade; sorcerer;		Mage Service							30	Not Race Dark Elf = 1	Global Random100 < 33	Not Local NoLore = 0				4
Mages Guild monopoly	Bolvyn Venim	I would never support such a law.										0							1
Mages Guild monopoly	Athyn Sarethi	"I do not trust you. I don't even like you. Why should I listen to you, Telvanni?"	Goodbye							Telvanni		0							1
Mages Guild monopoly	Athyn Sarethi	I have agreed to help you overturn the Mages Guild monopoly. Perhaps you can convince the other councilors with an appeal to fairness.								Telvanni		0	Local mageMonopolyVote = 1						1
Mages Guild monopoly	Athyn Sarethi	I believe you have all the votes you need.								Telvanni		0				Journal HT_Monopoly >= 100			1
Mages Guild monopoly	Athyn Sarethi	"Yes, I see your point, the Mages Guild monopoly is unfair. I will support this resolution to overturn the Mage Guild monopoly. Perhaps you could convince the other councilors with an appeal to fairness. The only councilor who would never support this resolution is Archmaster Bolvyn Venim."	set mageMonopolyVote to 1							Telvanni		50							1
Mages Guild monopoly	Athyn Sarethi	"Yes, I see your point, the Mages Guild monopoly is unfair. I will support this resolution to overturn the Mage Guild monopoly. Perhaps you could convince the other councilors with an appeal to fairness."	set mageMonopolyVote to 1							Telvanni		50	Dead bolvyn venim > 0						1
Mages Guild monopoly	Aryon	"According to one interpretation of the Armistice, only the Mages Guild can officially offer spells and training to non-members. Speak with the House Redoran Councilors in Ald'ruhn. If you can convince at least three Councilors, we will have enough support in the Grand Council. I would start with Athyn Sarethi. as he seems to be the most open-minded."	Journal HT_Monopoly 10									0							1
Mages Guild monopoly	Aryon	You have convinced at least three Councilors. This deserves a reward. Perhaps you could use this glove. I enchanted it myself many years ago.	"Journal HT_Monopoly 100
Player->AddItem aryongloveleft 1
ModPCFacRep 5 ""Telvanni""
ModDisposition 10
Player->ModReputation 1"									0	Global MonopolyVotes > 2			Journal HT_Monopoly >= 10			1
Mages Guild monopoly	Aryon	You already convinced enough Councilors of House Redoran on this issue. Soon we will take it before the Grand Council.										0				Journal HT_Monopoly >= 100			1
Mages Guild monopoly	Aryon	"Hm. It seems you have killed too many Redoran Councilors. I do not believe we can get enough votes to overturn the Mages Guild Monopoly. Well, no matter, there will be more councilors to persuade another day."	Journal HT_Monopoly 200									0	Global MonopolyVotes = -1						1
Mages Guild monopoly		No. Why would I aid the Telvanni? Get out of my manor.						Redoran	Councilman			0							6
Mages Guild monopoly		"Yes, I agree that the Mages Guild monopoly is unfair. I will support this resolution."						Redoran	Councilman			0	Local mageMonopolyVote = 1						5
magicka	Ygfa	A creature's magicka is a measure of its reserves of supernatural energies. Spellcasting creatures expend supernatural energies from their reservoirs when they create magical effects. This reservoir is replenished by resting and by other arcane methods.	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
magicka	Strillian Macro	A creature's magicka is a measure of its reserves of supernatural energies. Spellcasting creatures expend supernatural energies from their reservoirs when they create magical effects. This reservoir is replenished by resting and by other arcane methods.	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
magicka	Smokey Morth	A creature's magicka is a measure of its reserves of supernatural energies. Spellcasting creatures expend supernatural energies from their reservoirs when they create magical effects. This reservoir is replenished by resting and by other arcane methods.	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
magicka	Melvure Rindu	A creature's magicka is a measure of its reserves of supernatural energies. Spellcasting creatures expend supernatural energies from their reservoirs when they create magical effects. This reservoir is replenished by resting and by other arcane methods.	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
magicka	Estirdalin	A creature's magicka is a measure of its reserves of supernatural energies. Spellcasting creatures expend supernatural energies from their reservoirs when they create magical effects. This reservoir is replenished by resting and by other arcane methods.	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
magicka	Eraamion	A creature's magicka is a measure of its reserves of supernatural energies. Spellcasting creatures expend supernatural energies from their reservoirs when they create magical effects. This reservoir is replenished by resting and by other arcane methods.	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
magicka	Artisa Arelas	A creature's magicka is a measure of its reserves of supernatural energies. Spellcasting creatures expend supernatural energies from their reservoirs when they create magical effects. This reservoir is replenished by resting and by other arcane methods.	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
Magister	Aryon	"I can grant you the rank of Master now. That will give you an equal place on the Telvanni Council. But if you aspire to a higher claim, I can also grant you the title of Magister. By accepting the title of Magister, you are announcing that you deserve the title of Archmagister more than Gothren who currently holds that rank. Which will it be?"	"Choice ""Grant me the title of Master. I have no plans of fighting Gothren."" 1 ""I will topple Gothren from his tower. Proclaim me Magister."" 2 ""I need to think about this."" 3"							Telvanni	Wizard	0							1
Magister	Aryon	"Since Gothren's untimely death, none of the Councilors have tried to take his title for themselves. I doubt anyone would challenge your claim to be the new Archmagister of House Telvanni. Congratulations, Archmagister."	"PCRaiseRank
PCRaiseRank
PCRaiseRank
ModPCFacRep 20 ""Telvanni""
Player->ModReputation 2"							Telvanni	Wizard	0	Dead gothren > 0						1
Magister	Aryon	"You have been named Hortator of House Telvanni, so you already have the support of the surviving Councilors. No one is more deserving to be the new Archmagister than you. Congratulations, Archmagister."	"PCRaiseRank
PCRaiseRank
PCRaiseRank
ModPCFacRep 20 ""Telvanni""
Player->ModReputation 2"							Telvanni	Wizard	0				Journal B7_TelvanniHort >= 50			1
Magister	Aryon	You have foresworn the title of Magister... But perhaps you have changed your mind. Will you fight Archmagister Gothren and claim the title as your own?	"Choice ""I have decided to fight Gothren."" 4 ""No, not yet."" 3"							Telvanni	Master	0							1
Magister	Aryon	You are now the Magister of House Telvanni. Defeat Gothren and you shall be the Archmagister.	PCRaiseRank									0	Function Choice = 4						1
Magister	Aryon	Take your time.										0	Function Choice = 3						1
Magister	Aryon	Good. I have long waited to see who the next Archmagister would be. I can think of no better qualified candidates. You have my support and that of the surviving councilors. Now you must dispose of Archmagister Gothren. You will find him in his tower in Tel Aruhn.	"Journal HT_Archmagister 10
PCRaiseRank
PCRaiseRank
ModPCFacRep 10 ""Telvanni""
ModDisposition 10
Player->ModReputation 2"									0	Function Choice = 2						1
Magister	Aryon	"Very well. I must admit I am surprised. I thought you would surely claim the title for yourself. You understand that if you choose the title of Master now, you can NEVER advance further in House Telvanni? You can never again make a claim for Archmagister?"	"Choice ""I understand. I shall remain a Master, and never seek advancement in House Telvanni again."" 5 ""Let me think about this."" 6"									0	Function Choice = 1						1
Magister	Aryon	"Very well, then. You are now raised to the rank of Master, and so you shall remain forever."	PCRaiseRank									0	Function Choice = 5						1
Magister	Aryon	Take your time.										0	Function Choice = 6						1
Magister	Aryon	"Once you have disposed of Archmagister Gothren, speak with me again."								Telvanni	Magister	0							1
Magister	Aryon	"You have the support of the other Councilors, and Gothren is dead. Congratulations, Archmagister %PCName."	"PCRaiseRank
ModPCFacRep 10 ""Telvanni""
Player->ModReputation 2"							Telvanni	Magister	0	Dead gothren > 0						1
Magister	Aryon	You are the new Archmagister of House Telvanni.	Journal HT_Archmagister 100							Telvanni	Archmagister	0							1
maiden's token	Varona Nelas	How dare you demand that after what you did to Alimir? Now it's your turn!	StartCombat Player									0	Dead allimir >= 1						1
maiden's token	Varona Nelas	I already gave it to you.										0	Journal IL_MaidenToken >= 50						1
maiden's token	Varona Nelas	"Ah yes. I have it, and can tell of its owner. But I don't like you enough to just hand it over."										50	Dead allimir = 0						1
maiden's token	Varona Nelas	"I like you. Here take it. Ilmeni Dren of Vivec gave this to a Buoyant Armiger, and she'd hate for that secret to get out. Do what you will with it, I have more important things to deal with then this sad love affair."	"Journal IL_MaidenToken 50
RemoveItem expensive_glove_left_ilmeni 1
Player->AddItem expensive_glove_left_ilmeni 1"									70	Dead allimir = 0						1
maiden's token	Imsin the Dreamer	"The outcast Telvanni Varona Nelas is blackmailing a Buoyant Armiger. Varona Nelas has an embroidered glove which was given to this Buoyant Armiger as a token of affection. It would cause a scandal if it were known that they are lovers. Go to Assumanu, which is southeast of Ald Redaynia, and recover the glove at all costs."	"journal ""il_maidentoken"" 10"									0				Journal IL_RescueKnight >= 100			1
maiden's token	Imsin the Dreamer	Do you have the glove?	"Choice ""Yes, here it is."" 1 ""No, not yet."" 2"									0	Item expensive_glove_left_ilmeni >= 1			Journal IL_RescueKnight >= 10			1
maiden's token	Imsin the Dreamer	Go to Assumanu and recover the maiden's glove. Hurry before Varona Nelas uses the glove for blackmail.										0	Function Choice = 2						1
maiden's token	Imsin the Dreamer	"Yes, thank you. I will return the glove to it's proper owner."	"Journal IL_MaidenToken 100
Player->RemoveItem expensive_glove_left_ilmeni 1
ModPCFacRep 5 ""Imperial Legion""
ModDisposition 10"									0	Function Choice = 1						1
maiden's token	Imsin the Dreamer	"You gave the glove back to Ilmeni Dren? I did not want anyone else to know who the glove belonged to, but thank you."	"Journal IL_MaidenToken 110
ModPCFacRep 5 ""Imperial Legion""
ModDisposition 10"									0				Journal IL_MaidenToken >= 70			1
maiden's token	Imsin the Dreamer	Varona Nelas is dead? Then this secret dies with her.	"Journal IL_MaidenToken 120
ModPCFacRep 5 ""Imperial Legion""
ModDisposition 10"									0	Dead varona nelas >= 1						1
maiden's token	Imsin the Dreamer	The matter has been settled. No good can come from speaking of it again.										0				Journal IL_MaidenToken >= 100			1
maiden's token	Imsin the Dreamer	"You've been expelled, but maybe you can join the Imperial Legion again."										0	Function PC Expelled = 1						1
maiden's token	Ilmeni Dren	"Yes, it is my glove."										0							1
make a deal	Saenus Lusius	"Interesting. Well, I suppose you could let him go. I know Spurius, and while he wasn't the best soldier, he wasn't the worst, either. And I know he has a family to feed back home. Still, he has stolen from the Legion, and his crimes are punishable by death. I'm afraid the decision is yours, my friend. Whatever you decide, I will support it."										0	Journal BM_Smugglers = 90						1
make a deal	Gualtierus Spurius	"I'll get off the island. Leave the weapons behind. You just let me go peacefully and don't cause any trouble with Carius, and I'm gone. And, look, I'll give you this nice axe as a little bonus for keeping this quiet. Carius will never miss me, and I'll just disappear. Ask Lusius about it. He'll give you good advice."	"Journal BM_Smugglers 90
Goodbye"									0	Journal BM_Smugglers < 90	Journal BM_Smugglers >= 30					1
make a deal	Gualtierus Spurius	"As I said, you let me walk, and no one ever sees me again. The weapons stay here. And, I'll give you this axe. I think it's pretty valuable. What do you say, %PCName?"	"Choice ""You can go. Don't come back."" 1 ""I can't let you do that."" 2"									0	Journal BM_Smugglers = 90						1
make a deal	Gualtierus Spurius	"Sounds good. You won't regret this. I'll be gone as soon as possible. Here, take this. I found it while doing a bit of traveling here on the island. Had a friend of mine throw a little enchantment on it as well. And, hey, take whatever you want from this stash. I'm sure nothing will be missed. Our secret...just between us."	"Journal BM_Smugglers 93
set fightmod to 1
Player->AddItem ""BM nordic silver axe_spurius"" 1
Goodbye"									0	Function Choice = 1						1
make a deal	Gualtierus Spurius	"No? I thought Lusius would have given you better advice. I'm sorry. I can't let you ruin what I've got going on here. You'll have to kill me and all of my friends. Leave one, and he will carry on. Now, it is time for you to die."	"Journal BM_Smugglers 95
SetFight 100
StartCombat Player
Goodbye"									0	Function Choice = 2						1
make amends	Trebonius Artorius	"Well, of course, %PCName. We value your membership as much as any %PCRank. Reflect on your failures. Time heals all things. In a week or two you will be a %PCRank in good standing. I am certain of it."										0	Function PC Expelled = 1						1
make amends	Trebonius Artorius	It has been a few days since your unfortunate behavior began. But I still believe you will soon be a member in good standing once more. Perhaps in another week.										0	Function PC Expelled = 1	Global ExpMagesGuild > 10					1
make amends	Trebonius Artorius	"Yes, any day now the Mages Guild will review all those expelled from the ranks. If your case comes up, I will put in a good word for you."										0	Function PC Expelled = 1	Global ExpMagesGuild > 20					1
make amends	Nileno Dorvayn	"Yes, you've been expelled. I might could have you reinstated for a small consideration... Say 500 gold?"	"Choice ""Pay 500 gold."" 1 ""Nevermind."" 2"									0	Function PC Expelled = 1						1
make amends	Nileno Dorvayn	I'll be here when you change your mind.										0	Function Choice = 2						1
make amends	Nileno Dorvayn	Do you take me for a fool? You don't have 500 gold.										0	Function Choice = 1						1
make amends	Nileno Dorvayn	"Very well. I will use this gold to patch up your reputation, %PCName. You are now a member of House Hlaalu in good standing."	"Player->RemoveItem Gold_001 500
PCClearExpelled"									0	Function Choice = 1						1
make amends	Neminda	"Yes, you have broken the rules of House Redoran. I will forgive this one time, but if you break our rules again, you will be an enemy of House Redoran."	"PCClearExpelled
Set ExpRedoran to 1"									0	Function PC Expelled = 1						1
make amends	Neminda	You have broken our rules. Nothing you say or do will let you join House Redoran again.										0	Function PC Expelled = 1	Global ExpRedoran = 1					1
make amends	Crassius Curio	"Yes, you've been expelled, sweetie, but a small consideration of 500 gold will make everything all better."	"Choice ""Pay 500 gold."" 1 ""Nevermind."" 2"									0	Function PC Expelled = 1						1
make amends	Crassius Curio	"Let me know if you change your mind, pudding."										0	Function Choice = 2						1
make amends	Crassius Curio	"You know I'd love to, but you just don't have 500 gold. I wish I could give you a discount, but there's nothing I can do."										0	Function Choice = 1						1
make amends	Crassius Curio	Uncle Crassius will take care of everything. You're back in good standing.	"Player->RemoveItem Gold_001 500
PCClearExpelled"									0	Function Choice = 1						1
make amends	Athyn Sarethi	"You broke our rules, but this is forgivable. Once. If you break our rules again, even my influence will not allow you to regain your rank in House Redoran."	"PCClearExpelled
Set ExpRedoran to 1"									0	Function PC Expelled = 1						1
make amends	Athyn Sarethi	You have broken our rules. What makes you think anyone can trust you?										0	Function PC Expelled = 1	Global ExpRedoran = 1					1
make amends		Speak with a Mouth or one of the Councilors.						Telvanni				0	Function PC Expelled = 1	Not ID therana = 0					161
make amends		You must speak with a Master of the Temple to clear your name.						Temple				0	Function PC Expelled = 1						125
make amends		Speak with Neminda or Athyn Sarethi. They can clear your name.						Redoran				0	Function PC Expelled = 1						122
make amends		Speak with Crassius Curio or Nileno Dorvayn. They have enough influence to clear your name.						Hlaalu				0	Function PC Expelled = 1						121
make amends		"You should speak with one of the Stewards: Sugar-Lips Habasi, Aengoth the Jeweler, Big Helende, or Gentleman Jim Stacey."						Thieves Guild				0	Function PC Expelled = 1						55
make amends		"Oh, yes, there was some trouble with you and a member of the Guild... You might want to speak with Archmage Trebonius in Vivec."						Mages Guild				0	Function PC Expelled = 1						48
make amends		You should speak with one of the Masters of the Morag Tong. They may allow you to clear your name.						Morag Tong				0	Function PC Expelled = 1						27
make amends		"Of course, I understand. No need to explain, %PCRank. You will be reinstated in House Telvanni at your current rank."	PCClearExpelled					Telvanni	Mouth			0	Function PC Expelled = 1	Not ID therana = 0					26
make amends		"The Temple welcomes everyone into its fellowship, but not all are able to complete their journey. You broke our rules, but you have great potential, and I will forgive you this once offense. But nothing like this must ever occur again. If it does, the Temple will have no use for your potential."	"PCClearExpelled
Set ExpTemple to 1"					Temple	Master			0	Function PC Expelled = 1						7
make amends		"You have broken our rules twice. How can we trust you? No, you may not make amends, %PCName. You are not of the fellowship."						Temple	Master			0	Function PC Expelled = 1	Global ExpTemple = 1					7
make amends		"That's right. You've been expelled. If you apologize for your actions, I'll give you one more chance."	"Choice ""I am sorry for what I did..."" 1 ""Nevermind."" 2"					Fighters Guild	Warder			0	Function PC Expelled = 1						5
make amends		"What? You screwed up twice, %PCName. It's too late to make amends now. Get out of my sight or you'll be sorry."	"ModDisposition -10
Goodbye"					Fighters Guild	Warder			0	Function PC Expelled = 1	Global ExpFightersGuild = 1					5
make amends		"Fine, then. We don't need any %PCRace like you in the Fighters Guild."	"ModDisposition -5
Goodbye"					Fighters Guild	Warder			0	Function Choice = 2						5
make amends		"Alright. You'll have your old rank in the Fighters Guild in just a moment... But if you screw up again, there's nothing I can do for you."	"PCClearExpelled
Set ExpFightersGuild to 1"					Fighters Guild	Warder			0	Function Choice = 1						5
make amends		"Your actions of late have not gone unnoticed. There is currently a writ against you. I can have it rescinded, but I must have your word that this was an isolated incident and nothing of the sort will ever happen again. Do I have your word?"	"Choice ""Yes, Master. You have my word."" 1 ""No."" 2"					Morag Tong	Master			0	Function PC Expelled = 1						4
make amends		You were unwise to have contacted me.	"moddisposition -50
SetFight 100
StartCombat Player
Goodbye"					Morag Tong	Master			0	Function Choice = 2						4
make amends		"I will personally revoke the writ. You are reinstated in the %Faction as %PCName, the %PCRank. I do not need to remind you the consequences of failing a second time."	"PCClearExpelled
Set ExpMoragTong to 1"					Morag Tong	Master			0	Function Choice = 1						4
make amends		"You have broken the honor among thieves. You must make amends. As this was your first offense, you must pay 1000 septims for crimes against your fellow thieves."	"Choice ""Pay it"" 1 ""Nevermind"" 2"					Thieves Guild	Mastermind			0	Function PC Expelled = 1						4
make amends		"You have broken the honor among thieves. You must make amends, but you are not prepared. Come back with at least 1000 septims and we'll talk."						Thieves Guild	Mastermind			0	Function PC Expelled = 1	Item Gold_001 < 1000					4
make amends		You have broken the honor among thieves. You don't seem to learn your lesson. You must pay 5000 septims to make amends.	"Choice ""Pay it"" 1 ""Nevermind"" 2"					Thieves Guild	Mastermind			0	Function PC Expelled = 1	Global ExpThievesGuild > 0					4
make amends		You have broken the honor among thieves again. And you don't have enough gold to make amends. Come back with at least 5000 septims and we'll talk.						Thieves Guild	Mastermind			0	Function PC Expelled = 1	Item Gold_001 < 5000	Global ExpThievesGuild > 0				4
make amends		"You have broken the honor among thieves. Are you sure you really want to be in the Thieves Guild? For this many offenses, you must pay 10,000 septims to make amends."	"Choice ""Pay it"" 1 ""Nevermind"" 2"					Thieves Guild	Mastermind			0	Function PC Expelled = 1	Global ExpThievesGuild > 2					4
make amends		"You have broken the honor among thieves. You've shown nothing but disrespect for the Thieves Guild, so it is not surprising that you come here with less than 10,000 septims. Come back when you're serious."						Thieves Guild	Mastermind			0	Function PC Expelled = 1	Item Gold_001 < 10000	Global ExpThievesGuild > 2				4
make amends		Come back when you are ready to pay.						Thieves Guild	Mastermind			0	Function Choice = 2						4
make amends		"Okay, now we're on the level. Be more careful about who you're dealing with from now on."	"Player->RemoveItem Gold_001 1000
PCClearExpelled
Set ExpThievesGuild to ExpThievesGuild + 1"					Thieves Guild	Mastermind			0	Function Choice = 1						4
make amends		"Okay, now we're on the level. You've been warned before. Don't attack a brother thief. Don't steal from members of the Guild. There's plenty of marks out there to steal from."	"Player->RemoveItem Gold_001 5000
PCClearExpelled
Set ExpThievesGuild to ExpThievesGuild + 1"					Thieves Guild	Mastermind			0	Function Choice = 1	Global ExpThievesGuild > 0					4
make amends		"Alright, but you've been warned before, %PCName."	"Player->RemoveItem Gold_001 10000
PCClearExpelled
Set ExpThievesGuild to ExpThievesGuild + 1"					Thieves Guild	Mastermind			0	Function Choice = 1	Global ExpThievesGuild > 2					4
make amends		"No, you have shown that you have no honor at all."						Thieves Guild	Mastermind			0	Function PC Expelled = 1	Global ExpThievesGuild > 5					4
make it safe	Sinnammu Mirpal	"First you will go to Ald Daedroth. You will make it safe for the Ahemmusa. You are the hero. You decide what must be done. We are not traders, to haggle over the meaning of 'safe.' We are not a warlike people. We are not strong with warriors and witch-wizards. Make Ald Daedroth safe for us. Then, when I accompany you to Ald Daedroth, then you and I will judge whether it is safe."	"; Sinnammu Mirpal; Journal ""A2-6_Incarnate"" >= 50; 
Journal ""B2_AhemmusaSafe"" 5"									0	Journal A2_6_Incarnate >= 50						1
make it safe	Sinnammu Mirpal	"Have you made Ald Daedroth safe for the Ahemmusa? Have you dealt with the priest Hlireni Indavel? Are there cultists or creatures of Sheogorath to threaten us? Are there any other dangers that may cause us harm? Remember... to make sure it is safe, I must accompany you to Ald Daedroth, and see for myself. If I die on my journey, it is not safe... and you shall not be named Ahemmusa Nerevarine."	"; Sinnammu Mirpal; Journal ""A2-6_Incarnate"" >= 50;"									0	Journal B2_AhemmusaSafe >= 5						1
make it safe	Sinnammu Mirpal	"Yes. Ald Daedroth is indeed a safe refuge for the Ahemmusa. Thank you, %PCName."	; Sinnammu Mirpal;									0	Journal B2_AhemmusaSafe >= 40						1
make your submission	Dagoth Uthol	"Lord Dagoth says you will join us or die. I thought you might just leave us alone, and go about your own affairs. But Lord Dagoth says it is not your way, to leave a thing well enough alone. Perhaps. I cannot remember you at all. But I do my Lord's bidding. I have always done his bidding. So go to him and submit. You will be given power and place. And, perhaps, peace and forgiveness. Do as you like."	"; Dagoth Uthol; Kogoruhn; 
SetFight 50
Goodbye"									0							1
making a deal	Pemenie	"Look, I'm just a poor merchant just trying to make my way to Gnaar Mok with some trade goods. I could use an escort, though, since mine seems to have buggered off. If you'd be willing to take me there, I'll give you...no, I shouldn't. Although, it is a dangerous trip. All right, I'll give you the Boots of Blinding Speed, although I'll be overpaying you by quite a bit."	"AddTopic ""Pemenie the trader""
Journal ""MV_TraderAbandoned"" 10
Choice ""I can take you to Gnaar Mok."" 1 ""Sorry. You're on your own."" 2"									0	Journal MV_TraderAbandoned < 10						1
making a deal	Pemenie	"No? Well, no matter. I'm sure someone else will be along shortly to take me up on my offer. Good day."	"Journal ""MV_TraderAbandoned"" 30
Goodbye"									0	Function Choice = 2						1
making a deal	Pemenie	"Excellent...although, that seems to be quite a high payment. The Boots of Blinding Speed are a rare and wondrous thing. Never mind. I've made the deal, and I'm an honest woman. Let's get going."	"Journal ""MV_TraderAbandoned"" 20
""Pemenie""->AiFollow Player 0,17153,30966,795,0
Goodbye"									0	Function Choice = 1						1
making a deal	Pemenie	"You know the deal. You get me to Gnaar Mok, and I'll give you 50 septims. What? Oh, sorry. The Boots of Blinding Speed, then."										0	Journal MV_TraderAbandoned >= 20	Journal MV_TraderAbandoned < 90					1
making a deal	Pemenie	We don't have a deal.										0	Journal MV_TraderAbandoned = 30						1
making a deal	Pemenie	"Our deal is complete, friend. You've already robbed me blind, taking my precious boots. Begone!"	Goodbye									0	Journal MV_TraderAbandoned > 90						1
making ourselves ready	Eno Romari	"We realize that the end of the era will bring many changes. We believe that the gates of Oblivion will open, and the multitude of daedra will roam this world freely. Some might tell you that this is a good thing, that we are descended from the daedra and it will be a return to the natural order of things. I know differently, though. The coming age will be a time of great horror."										0							1
Mallapi	Lirielle Stoine	All I know is that it is near Gnaar Mok. Perhaps you can find out more there.										0	Journal FG_DebtStoine >= 10	Journal FG_DebtStoine < 100					1
Mallapi		"Mallapi is near here, yes. A bit to the northeast of town, actually."					Gnaar Mok					50	Not Local NoLore = 0						19
man he once was	Almalexia	"He is completely mad. It was his creations, these Fabricants, that attacked my city. This once great man is now a danger to Mournhold and to all of Morrowind. He must be stopped, %PCName."										0							1
Manat Varnan-Adda	Odral Helvi	"Yes, that's one of the farmers I want you to find. He lives just east of the Arvel Plantation."										0							1
Manat Varnan-Adda	Odral Helvi	I am glad you disposed of him. I believe I can find better uses for his land.										0	Dead manat varnan-adda > 0			Journal HH_RentCollector >= 110			1
Manat Varnan-Adda	Llovyn Andus	"His farm is up the road to the northeast, past the Dren and Arvel Plantations, but before you reach any of the rivers."										0							1
Manat Varnan-Adda	Llerusa Hlaalu	His farm is across the river to the northwest.										0							1
Manat Varnan-Adda	Daynasa Telandas	His farm is across the river to the northwest.										0							1
Manat Varnan-Adda		His farm is up the road to the northeast.					Dren Plantation					0	Not Local NoLore = 0						26
Manat Varnan-Adda		"His farm is east of here, past the Dren and Arvel Plantations."					Pelagiad					0	Not Local NoLore = 0						21
Manat Varnan-Adda		His farm is east of here.					Arvel Plantation					0	Not Local NoLore = 0						9
Manilian Scerius	Savile Imayn	"Imperials are hard workers, but you have to watch them. Especially this one. He is the same price as the others, 1000 drakes."	"Choice ""Buy the slave."" 1 ""Nevermind."" 2"									0							1
Manilian Scerius	Savile Imayn	Come back when you change your mind.										0	Function Choice = 2						1
Manilian Scerius	Savile Imayn	I'm sorry but you don't have enough gold to afford my fine slaves.										0	Function Choice = 1						1
Manilian Scerius	Savile Imayn	Very well. Manilian Scerius is now yours. I will give the orders to have him removed from the slave pit. You can find him just inside.	"Set manilianBought to 1
Player->RemoveItem Gold_001 1000
AddItem Gold_001 1000
""Manilian Scerius""->PositionCell 1030 -2660 180 180 ""Tel Aruhn, Underground""
Set ""Manilian Scerius"".slaveStatus to 2"									0	Function Choice = 1	Item Gold_001 >= 1000					1
Manilian Scerius	Savile Imayn	"Alas, I cannot not offer him to you. I believe Manilian is dead."										0	Dead manilian scerius > 0						1
Manilian Scerius	Savile Imayn	You already purchased Manilian. I hope he is working hard for you.										0	Local manilianBought = 1						1
Mantle of Woe	Tymvaul	"Behold the vestments I now wear!  When I read the old stories I had to learn the truth.  Could it be that an item of such grand magicka lie so close at hand, in the caves beneath my very village?  I could contain my eagerness no longer, and jumped into the well.  I braved Rimhull's dangers, and at last my efforts were rewarded.  Soon the dead shall walk, and Tymvaul the Dark shall lead them!"	"Choice ""You're insane, Tymvaul.  You must die, as all evil should!"" 1 ""I too practice the dark arts.  Let me join with you, and together we shall bring death and fire to the worms of Solstheim!"" 3 ""Your affairs are your own business, Tymvaul.  I care not for the magic you've uncovered, and will take my leave."" 4 ""Such power must never be wielded by one so feeble!  The Mantle will be mine!"" 5"									0	Journal BM_Tymvaul >= 0	Journal BM_Tymvaul < 30					1
Mantle of Woe	Tymvaul	"Behold the vestments I now wear!  When I read the old stories I had to learn the truth.  Could it be that an item of such grand magicka lie so close at hand, in the caves beneath my very village?  I could contain my eagerness no longer, and jumped into the well.  I braved Rimhull's dangers, and at last my efforts were rewarded.  Soon the dead shall walk, and Tymvaul the Dark shall lead them!"	"Journal BM_Tymvaul 40
Choice ""You're insane! You must die, as all evil should!"" 1 ""I've been sent your father. Take off that robe, and end this madness. Your father loves you, Tymvaul, and only wants you to be happy."" 2 ""Let me join with you, and together we shall bring death to the worms of Solstheim!"" 3 ""Your affairs are your own business, Tymvaul, and I will take my leave."" 4 ""Such power must never be wielded by one so feeble!  The Mantle will be mine!"" 5"									0	Journal BM_Tymvaul >= 30	Journal BM_Tymvaul < 50					1
Mantle of Woe	Tymvaul	"The Mantle of Woe is now yours, %PCName. I urge you to destroy the robe, lest its dark power take hold over you as it did me."										0	Journal BM_Tymvaul >= 50						1
Mantle of Woe	Tymvaul	"So, you seek the Mantle's power for your own?  A dark duel it shall be, then!"	"SetFight 100
goodbye"									0	Function Choice = 5						1
Mantle of Woe	Tymvaul	"I think not, stranger!  You're finding me here was destiny.  I seek to raise an army of the dead, and I need as many fresh corpses as I can get!"	"SetFight 100
goodbye"									0	Function Choice = 4						1
Mantle of Woe	Tymvaul	Fool!  Such power cannot be shared!  I alone wear the Mantle of Woe!  I alone am master of the dead!  I shall slay you and add your corpse to my ranks!	"SetFight 100
goodbye"									0	Function Choice = 3						1
Mantle of Woe	Tymvaul	"Father? My...father? Could it be that he still holds me dear to his heart? I...I only wanted to study magic, free from the laws of the Skaal. Necromancy was quick, and easy. The power it offers is so overwhelming. Here...take the Mantle of Woe! Destroy it! I have brought shame to my father. I will leave Solstheim, I will find a place to study magicka, true magicka. Tell my father his love has saved me. I will return to him some day, when I can truly make him proud."	"""tymvaul""->removeitem ""mantle of woe"" 1 
Player->AddItem ""mantle of woe"" 1
journal bm_tymvaul 50
goodbye"									0	Function Choice = 2						1
Mantle of Woe	Tymvaul	"Evil, you say?  Self-righteous fool!  Spare me your sanctimonious lecturing!  There is no good in the world, save that which we give ourselves.  But enough talk.  I will show you the true meaning of power!"	"SetFight 100
goodbye"									0	Function Choice = 1						1
Mara		"Mara, Goddess of Love, is the Mother-Goddess, patron of the bountiful earth, and source of mortal compassion and understanding. She is associated with Nir of the 'Anuad', the female principle of the cosmos that gave birth to creation."	;Imperial cult priests; monks; healers;		Priest Service			Imperial Cult				30							5
Mara		"Mara, Goddess of Love, is the Mother-Goddess, patron of the bountiful earth, and source of mortal compassion and understanding. She is associated with Nir of the 'Anuad', the female principle of the cosmos that gave birth to creation."	;Imperial cult priests; monks; healers;		Healer Service			Imperial Cult				30							4
Mara		"Mara, Goddess of Love, is the Mother-Goddess, patron of the bountiful earth, and source of mortal compassion and understanding. She is associated with Nir of the 'Anuad', the female principle of the cosmos that gave birth to creation."	;Imperial cult priests; monks; healers;		Priest			Imperial Cult				30							2
Mara		"Mara, Goddess of Love, is the Mother-Goddess, patron of the bountiful earth, and source of mortal compassion and understanding. She is associated with Nir of the 'Anuad', the female principle of the cosmos that gave birth to creation."	;Imperial cult priests; monks; healers;		Monk			Imperial Cult				30							2
Mara		"Mara, Goddess of Love, is the Mother-Goddess, patron of the bountiful earth, and source of mortal compassion and understanding. She is associated with Nir of the 'Anuad', the female principle of the cosmos that gave birth to creation."	;Imperial cult priests; monks; healers;		Monk Service			Imperial Cult				30							2
Mara		"Mara, Goddess of Love, is the Mother-Goddess, patron of the bountiful earth, and source of mortal compassion and understanding. She is associated with Nir of the 'Anuad', the female principle of the cosmos that gave birth to creation."	;Imperial cult priests; monks; healers;		Healer			Imperial Cult				30							1
Marena Gilnith	Sunel Hlas	"Ugh. What about her? Just go talk to her and get it over with. I have work to attend to, and this is taking up far too much of my time."										0	Global MatchMakeSunel = 2						1
Marena Gilnith	Sunel Hlas	"I don't know why I'm even discussing this. There's no way this is going to work out. It'll just end in heartbreak. *sigh* Very well, %PCName. I'll meet her."	"Journal MS_MatchMaker 100
StartScript MatchMakerTimer
Set MatchMakeSunel to 4"									0	Global MatchMakeSunel = 3						1
Marena Gilnith	Sunel Hlas	"What about her, %PCName? You think you have some brilliant words of wisdom to impart to me?"	"Choice: ""Don't act so depressed. Try and be optimistic. You might surprise yourself."" 1 ""Just be yourself."" 2 ""Stoires about your late wife would show her how compassionate you are. Talk about her at length."" 3"									0	Journal MS_MatchMaker = 100						1
Marena Gilnith	Sunel Hlas	"Are you trying to be funny? No? Hmm. Well, I do have many stories I could tell. I'll think about it."	"set MatchMakeSunel to 5
Goodbye"									0	Function Choice = 3						1
Marena Gilnith	Sunel Hlas	"Well of COURSE I'm going to be myself! Who else would I be? Honestly, %PCName. Sometimes you just don't think before you open your mouth."	"set MatchMakeSunel to 4
Goodbye"									0	Function Choice = 2						1
Marena Gilnith	Sunel Hlas	"I... I guess you're right. I can't live in the past forever, and Marena certainly doesn't deserve that kind of attitude. Thanks, %PCName."	"Set MatchMakeSunel to 6
Goodbye"									0	Function Choice = 1						1
Marena Gilnith	Sunel Hlas	"She wants to meet someone else, not me? Well, that's just fine. Couldn't care less. Let's just forget the whole thing, shall we?"	set matchmakesunel to 20									0	Global MatchMakeGoval = 4						1
Marena Gilnith	Sunel Hlas	"She wants to meet someone else, not me? Well, that's just fine. Couldn't care less. Let's just forget the whole thing, shall we?"	set matchmakesunel to 20									0	Global MatchMakeFons = 4						1
Marena Gilnith	Sunel Hlas	"%PCName, I don't know what to say. Marena is just what I needed in my life, but without your help, I'd have been too blind to see it. Thank you so much. I... I know it's wrong to offer you something, as if in payment, but I want you to take this. It's sort of valuable, I guess, except that no one has ever wanted it, and, well, just take it and think of me. Or something. I don't know. I'm not very good at this sentimental stuff."	"set MatchMakeSunel to 10
moddisposition 20
player->additem ""BiPolar Blade"" 1"									0	Global MatchMakeSunel = 7						1
Marena Gilnith	Sunel Hlas	"It's high time that I get on with the rest of my life, and Marena is the perfect woman to do that with. Thank you again."										0	Global MatchMakeSunel = 10						1
Marena Gilnith	Sunel Hlas	"What, you're surprised? Went just the way I thought it would. Don't know why I bothered in the first place. And frankly, I don't wish to discuss it anymore. Rather just forget the whole thing ever happened."										0	Global MatchMakeSunel = 8						1
Marena Gilnith	Sunel Hlas	"Oh, don't start that again. Just forget it."										0	Global MatchMakeSunel = 20						1
Marena Gilnith	Marena Gilnith	That's me.										0							1
Marena Gilnith	Goval Ralen	"Have you said anything to her? You should mention me if you talk to her again. I know it's a long shot, but why not take it?"										0	Global MatchMakeGoval = 2						1
Marena Gilnith	Goval Ralen	"From what you say, %PCName, she sure sounds real nice. Okay, I'll meet her."	"Journal MS_MatchMaker 110
StartScript MatchMakerTimer
set MatchMakeGoval to 4"									0	Global MatchMakeGoval = 3						1
Marena Gilnith	Goval Ralen	"I'm kinda nervous. What do you think I should do, %PCName?"	"Choice: ""Relax. Just go meet her."" 1 ""Be sure you tell her frequently how pretty she is, and how awed you are."" 3"									0	Journal MS_MatchMaker = 110						1
Marena Gilnith	Goval Ralen	"I'm kinda nervous. What do you think I should do, %PCName?"	"Choice: ""Relax. Just go meet her."" 1 ""Take this money, get yourself some new clothes, and stop acting so starry-eyed."" 2 ""Be sure you tell her frequently how pretty she is, and how awed you are."" 3"									0	Journal MS_MatchMaker = 110	Global PCGold >= 200					1
Marena Gilnith	Goval Ralen	"That's funny. That's just what I was thinking! Okay, %PCName. I'll do it."	"Set MatchMakeGoval to 5
Goodbye"									0	Function Choice = 3						1
Marena Gilnith	Goval Ralen	"You...you think so? Hmm. Okay, then. Thanks for the money. I'll stop on my way to see her and buy some new clothes. Gosh, isn't this exciting?"	"player->removeitem ""gold_001"" 200
set MatchMakeGoval to 6
Goodbye"									0	Function Choice = 2						1
Marena Gilnith	Goval Ralen	"Well, okay then. Thanks, %PCName. I'll try to relax some."	"set MatchMakeGoval to 4
Goodbye"									0	Function Choice = 1						1
Marena Gilnith	Goval Ralen	"She's not interested anymore? Oh. Well, that's okay, I guess."	set matchmakegoval to 20									0	Global MatchMakeSunel >= 4						1
Marena Gilnith	Goval Ralen	"She's not interested anymore? Oh. Well, that's okay, I guess."	set matchmakegoval to 20									0	Global MatchMakeFons >= 4						1
Marena Gilnith	Goval Ralen	"I can't thank you enough, %PCName! She's everything I ever dreamed of, and more. You really helped me out, so I want you to have this. It's not much, but it's the least I can do for someone who's done so much for me. It's a family heirloom, you know."	"removeitem ""belt_goval"" 1
player->additem ""belt_goval"" 1
set MatchMakeGoval to 10
moddisposition 20"									0	Global MatchMakeGoval = 7						1
Marena Gilnith	Goval Ralen	"I can't thank you enough, %PCName! She's everything I ever dreamed of, and more. You really helped me out - I think the new clothes did the trick. Here, I want you to have this. It's not much, but it's the least I can do for someone who's done so much for me. It's a family heirloom, you know."	"removeitem ""belt_goval"" 1
player->additem ""belt_goval"" 1
set MatchMakeGoval to 10
moddisposition 20"									0		Global MatchMakeGoval = 9					1
Marena Gilnith	Goval Ralen	"I guess it didn't go too well. She was real nice about it, but she said she didn't want to see me again. Oh, well. At least we gave it a try, right? Thanks, %PCName. I appreciate it."										0	Global MatchMakeGoval = 8						1
Marena Gilnith	Goval Ralen	She's amazing. I never thought I'd be so lucky.										0	Global MatchMakeGoval = 10						1
Marena Gilnith	Goval Ralen	"Well, hey. At least we gave it a shot, right?"										0	Global MatchMakeGoval = 20						1
Marena Gilnith	Fons Beren	"Have you talked to her? If you do, make sure you mention me. I mean, not like you need to. I'm sure she's heard of me already, and she'll be dying for a chance to see me..."										0	Global MatchMakeFons = 2						1
Marena Gilnith	Fons Beren	"Marena....  yes, I shall definitely have to meet her.  She'll probably be so awed by my charisma and charm, she'll throw herself at my feet...."	"StartScript MatchMakerTimer
Journal MS_MatchMaker 90
set MatchMakeFons to 4"									0	Global MatchMakeFons = 3						1
Marena Gilnith	Fons Beren	"Yes, yes.  I haven't forgotten.  I'll meet her at the Winged Guar.  She doesn't know what she's in for, I can tell you that!  So, what should I expect?  I mean, besides her throwing herself at my feet, just like the rest of them."	"Choice: ""I'm sure she'll like you just the way you are."" 1 ""Make sure you list all your past conquests.  She'll love that."" 2 ""Try really listening to what she has to say, instead of talking about yourself."" 3"									0	Journal MS_MatchMaker = 90						1
Marena Gilnith	Fons Beren	"Well... that's an interesting idea. And... this works, you say? Women like this sort of thing? Hmm. I'll take it under advisement, %PCName."	"set MatchMakeFons to 6
Goodbye"									0	Function Choice = 3						1
Marena Gilnith	Fons Beren	Ha! Like you could tell me anything about women I don't already know! Don't worry. I know just how to impress her.	"Set MatchMakeFons to 5
Goodbye"									0	Function Choice = 2						1
Marena Gilnith	Fons Beren	"Of course she will!  How could she possibly not love me?  It'll be a quick meeting, I'm sure.  Then it'll be off to the bedroom!"	"set MatchMakeFons to 4
Goodbye"									0	Function Choice = 1						1
Marena Gilnith	Fons Beren	"She's not interested? Oh, I see what's going on. Guess maybe I'm not the only one who likes women, eh %PCName? No big loss, I suppose."	set matchmakefons to 20									0	Global MatchMakeSunel >= 4						1
Marena Gilnith	Fons Beren	"She's not interested? Oh, I see what's going on. Guess maybe I'm not the only one who likes women, eh %PCName? No big loss, I suppose."	set matchmakefons to 20									0	Global MatchMakeGoval >= 4						1
Marena Gilnith	Fons Beren	"I really have to thank you, %PCName.  She's something else.  I... I don't quite know what to say.  I haven't felt like this about anyone before.  Can you believe I'm actually thinking about settling down?  I know, I know.  It'll be quite a blow to the ladies of Mournhold, but maybe they'll be able to get over it."	"set MatchMakeFons to 10
moddisposition 20"									0	Global MatchMakeFons = 7						1
Marena Gilnith	Fons Beren	"Oh, nevermind her. There's plenty more where she came from."										0	Global MatchMakeFons = 20						1
Marena Gilnith	Fons Beren	"From now on, it's just one woman for me. I'm turning over a new leaf. Really, I am. No, seriously."										0	Global MatchMakeFons = 10						1
Marena Gilnith	Fons Beren	"Well, something's clearly wrong with the woman. I mean, I don't like to speculate, but maybe she just hates men. You know what I'm saying? Ah, well. No matter. There are plenty of other women here in Mournhold."										0	Global MatchMakeFons = 8						1
marksman		"The marksman weapon discipline is the study and mastery of the short bow, long bow, crossbow, throwing stars, and throwing knives weapon styles. To use any style of weapon effectively, the user must be trained, conditioned, and skilled in its use."	;Fighters Guild; Mages Guild; Thieves Guild;		Savant							30	Not Race Dark Elf = 1	Not Local NoLore = 0					8
marksman weapons	Llevana Salaren	"Short bows and long bows use arrows. Crossbows use bolts. Bow and crossbows are more cumbersome, two-handed weapons, but more effective. Throwing stars and throwing knives are fast, light, one-handed attacks, but less damaging than bows and crossbows."	;smith; archer; acrobat; assassin; pilgrim; master-at-arms; drillmaster;									30							1
marksman weapons	Ingokning	"Short bows and long bows use arrows. Crossbows use bolts. Bow and crossbows are more cumbersome, two-handed weapons, but more effective. Throwing stars and throwing knives are fast, light, one-handed attacks, but less damaging than bows and crossbows."	;smith; archer; acrobat; assassin; pilgrim; master-at-arms; drillmaster;									30							1
marksman weapons	Ian	"Short bows and long bows use arrows. Crossbows use bolts. Bow and crossbows are more cumbersome, two-handed weapons, but more effective. Throwing stars and throwing knives are fast, light, one-handed attacks, but less damaging than bows and crossbows."	;smith; archer; acrobat; assassin; pilgrim; master-at-arms; drillmaster;									30							1
marksman weapons	Garothmuk gro-Muzgub	"Short bows and long bows use arrows. Crossbows use bolts. Bow and crossbows are more cumbersome, two-handed weapons, but more effective. Throwing stars and throwing knives are fast, light, one-handed attacks, but less damaging than bows and crossbows."	;smith; archer; acrobat; assassin; pilgrim; master-at-arms; drillmaster;									30							1
marksman weapons	Flaenia Amiulusus	"Short bows and long bows use arrows. Crossbows use bolts. Bow and crossbows are more cumbersome, two-handed weapons, but more effective. Throwing stars and throwing knives are fast, light, one-handed attacks, but less damaging than bows and crossbows."	;smith; archer; acrobat; assassin; pilgrim; master-at-arms; drillmaster;									30							1
marksman weapons	Artisa Arelas	"Short bows and long bows use arrows. Crossbows use bolts. Bow and crossbows are more cumbersome, two-handed weapons, but more effective. Throwing stars and throwing knives are fast, light, one-handed attacks, but less damaging than bows and crossbows."	;smith; archer; acrobat; assassin; pilgrim; master-at-arms; drillmaster;									30							1
marksman weapons	Angoril	"Short bows and long bows use arrows. Crossbows use bolts. Bow and crossbows are more cumbersome, two-handed weapons, but more effective. Throwing stars and throwing knives are fast, light, one-handed attacks, but less damaging than bows and crossbows."	;smith; archer; acrobat; assassin; pilgrim; master-at-arms; drillmaster;									30							1
marshmerrow	Tendris Vedran	"The sweet pulp of marshmerrow reeds is a delectable foodstuff, and when eaten fresh or prepared, it has modest healing properties. Marshmerrow is an important cash crop of the farms and plantations of the Ascadian Isles, but it also grows wild in the Grazelands and on Azura's Coast."	;alchemist									30	Not Local NoLore = 0						1
marshmerrow	Synnolian Tunifus	"Tall stalk with triple radiating leaves at intervals along the stalk. Marshmerrow's good for restore health potions. Mixes with corkbulb. And what most folks don't know, corprus weepings also have healing properties."	; Synnolian Tunifus; journal IC1_marshmerrow >= 1;									0	Journal IC1_marshmerrow >= 1						1
marshmerrow	Anarenen	"The sweet pulp of marshmerrow reeds is a delectable foodstuff, and when eaten fresh or prepared, it has modest healing properties. Marshmerrow is an important cash crop of the farms and plantations of the Ascadian Isles, but it also grows wild in the Grazelands and on Azura's Coast."	;alchemist									30	Not Local NoLore = 0						1
Marsus Tullius	Stentus Tullius	"Yes, my son told me all about that business. Shame it all happened, really. I've warned him to stay away from the Ashlanders' herds, but he's still young. I wish I could repay you for saving his skin, but all of my money was tied up in that shipment. Thank you for your help, though."										0	Journal MV_InnocentAshlanders = 110						1
Marsus Tullius	Stentus Tullius	"Ah, yes, my son told me how you helped him out with that business. Nice of you to do so. I know you saved me a load of money. Here, take this as a reward. Thank you again, friend."	Journal MV_InnocentAshlanders 115									0	Journal MV_InnocentAshlanders >= 100	Journal MV_InnocentAshlanders < 110					1
Marsus Tullius' hides	Stentus Tullius	Thank you again for your help.										0	Journal MV_InnocentAshlanders = 115						1
Marsus Tullius' hides	Stentus Tullius	"Yes, my son told me all about that business. Shame it all happened, really. I've warned him to stay away from the Ashlanders' herds, but he's still young. I wish I could repay you for saving his skin, but all of my money was tied up in that shipment. Thank you for your help, though."										0	Journal MV_InnocentAshlanders = 110						1
Marsus Tullius' hides	Stentus Tullius	"Ah, yes, my son told me how you helped him out with that business. Nice of you to do so. I know you saved me a load of money. Here, take this as a reward. Thank you again, friend."	"RemoveItem ""Gold_001"" 200
Player->AddItem ""Gold_001"" 200
Journal MV_InnocentAshlanders 115"									0	Journal MV_InnocentAshlanders >= 100	Journal MV_InnocentAshlanders < 110					1
martial arts	Ygfa	"The unarmed, unarmored martial arts traditions of the Marshmerrow, Salt Rice, and Golden Reed societies of the Dissident Priest, patterned on the 'Rain-of-Sand' fighting styles of Elsweyr, are slow to be adopted in the Empire, associated as they are with the ascetic renunciation of worldly wealth and material goods, and the rigid disciplines and mystical philosophies so alien to the Imperial West."	";bard, bookseller, savant; monk; healer;"									30							1
martial arts	Mervs Uvayn	"Admirers of the unarmed, unarmored martial arts traditions of the Marshmerrow, Salt Rice, and Golden Reed societies have adapted them for use in the Mages Guild, in the criminal subcultures, and among opponents of Imperial occupation of Morrowind."	;acrobat; agent; mage;									30							1
martial arts	Llevana Salaren	"Admirers of the unarmed, unarmored martial arts traditions of the Marshmerrow, Salt Rice, and Golden Reed societies have adapted them for use in the Mages Guild, in the criminal subcultures, and among opponents of Imperial occupation of Morrowind."	;acrobat; agent; mage;									30							1
martial arts	Garothmuk gro-Muzgub	"The unarmed, unarmored martial arts traditions of the Marshmerrow, Salt Rice, and Golden Reed societies of the Dissident Priest, patterned on the 'Rain-of-Sand' fighting styles of Elsweyr, are slow to be adopted in the Empire, associated as they are with the ascetic renunciation of worldly wealth and material goods, and the rigid disciplines and mystical philosophies so alien to the Imperial West."	";bard, bookseller, savant; monk; healer;"									30							1
martial arts	Estirdalin	"Admirers of the unarmed, unarmored martial arts traditions of the Marshmerrow, Salt Rice, and Golden Reed societies have adapted them for use in the Mages Guild, in the criminal subcultures, and among opponents of Imperial occupation of Morrowind."	;acrobat; agent; mage;									30							1
martial arts	An_Deesei	"The unarmed, unarmored martial arts traditions of the Marshmerrow, Salt Rice, and Golden Reed societies of the Dissident Priest, patterned on the 'Rain-of-Sand' fighting styles of Elsweyr, are slow to be adopted in the Empire, associated as they are with the ascetic renunciation of worldly wealth and material goods, and the rigid disciplines and mystical philosophies so alien to the Imperial West."	";bard, bookseller, savant; monk; healer;"									30							1
martial arts	Ales Julalanie	"The unarmed, unarmored martial arts traditions of the Marshmerrow, Salt Rice, and Golden Reed societies of the Dissident Priest, patterned on the 'Rain-of-Sand' fighting styles of Elsweyr, are slow to be adopted in the Empire, associated as they are with the ascetic renunciation of worldly wealth and material goods, and the rigid disciplines and mystical philosophies so alien to the Imperial West."	";bard, bookseller, savant; monk; healer;"									30							1
martial arts		"The unarmed, unarmored martial arts traditions of the Marshmerrow, Salt Rice, and Golden Reed societies of the Dissident Priest, patterned on the 'Rain-of-Sand' fighting styles of Elsweyr, are slow to be adopted in the Empire, associated as they are with the ascetic renunciation of worldly wealth and material goods, and the rigid disciplines and mystical philosophies so alien to the Imperial West."	";bard, bookseller, savant; monk; healer;"		Savant							30	Not Local NoLore = 0						19
Mask of Vivec		Vivec's Ash Mask is a holy relic displayed within the shrine of the Gnisis Temple. Pilgrims travel from all over Morrowind to view this sacred artifact.	;Gnisis;				Gnisis					30	Not Local NoLore = 0						62
Masque of Clavicus Vile	Sorkvild the Raven	I've heard of such a thing. No doubt it exists. But I have no idea where it might be.										0							1
Masque of Clavicus Vile	Artisa Arelas	"It is a powerful Daedric artifact that makes its wearer seem charming and trustworthy. According to legend, it seems to come and go as it pleases, appearing here and there according to the perverse whims of its patron."										0							1
Master Aryon	Galos Mathendis	Master Aryon is my patron. He lives in the new Telvanni city of Tel Vos.										0	Dead aryon = 0						1
Master Aryon		"If you want to speak with him, you must levitate up to the top of the tower and look for a door facing south."					Tel Vos					0	Dead aryon = 0	"Not Cell Tel Vos, Aryon's Chambers = 0"	Not Local NoLore = 0				16
Master Barelo		"Master Gilvas Barelo is the abbot of our monastery, and the head of our secret order."	";Holamayan; Holamayan Monastery; Journal ""A2_4_MiloGone"" >= 20"				Holamayan Monastery					0	Journal A2_4_MiloGone >= 20	Not ID gilvas barelo = 1					8
master is gone	BM_riekling_Dulk_UNIQUE	No time to talk now! Not with Krish still on the loose!										0	Journal BM_FrostGiant1 < 80						1
master is gone	BM_riekling_Dulk_UNIQUE	"Yes, yes, the master is gone. He must return soon. The wolves came and took him away. Big wolves, evil wolves! Wolves that walk like men! Left Dulk all alone! But the master will be back soon. The master must come back soon!"										0	Journal BM_FrostGiant1 >= 80						1
Master Neloth	Aryon	"He lives in Tel Naga, the tower in Sadrith Mora. He has a short temper, but he will listen to reason if you are persuasive enough. Do not expect him to be polite."										0	Dead neloth = 0						1
Master Neloth	Arara Uvulas	"Yes, he is my patron and I represent him on the Telvanni Council. Master Neloth lives in the tower of Tel Naga, here in Sadrith Mora. What do you want?"										0	Dead neloth = 0						1
master thief	Sjoring Hard-Heart	"What? You're the Master Thief? Well, why didn't you say so from the start? Tell you what, %PCName, between you and me and Camonna Tong, we've got a good deal here. Let's start by you telling me everything you know about the Thieves Guild operations in Vvardenfell."	"Choice ""Tell All"" 1 ""Refuse"" 2"							Thieves Guild	Master Thief	0							1
master thief	Sjoring Hard-Heart	"That's too bad, %PCName. We could have worked together. Instead, you'll die alone."	"Journal FG_BigBosses 110
SetFight 100
StartCombat Player
Goodbye"									0	Function Choice = 2						1
master thief	Sjoring Hard-Heart	"That information will help a great deal when I take over the Thieves Guild and the Camonna Tong myself. Now who's the ""Master Thief,"" %PCName?"	"Journal FG_BigBosses 110
SetFight 100
StartCombat Player
Goodbye"									0	Function Choice = 1						1
master thief	Sjoring Hard-Heart	"You've been expelled, %PCName. You must make amends before I'll discuss Guild matters with you."										0	Function PC Expelled = 1						1
master thief	Sjoring Hard-Heart	First you need to advance to the rank of Champion.								Fighters Guild	Guardian	30							1
master thief	Sjoring Hard-Heart	"The Master Thief and his second-in-command are in Simine Fralinie's bookstore. Get rid of Gentleman Jim Stacey, the Redguard. He's in charge. I wouldn't mind if you took out his lackey as well. Once you have crippled the Thieves Guild, I will make you the new Guildmaster and retire."	Journal FG_BigBosses 10							Fighters Guild	Champion	30							1
master thief	Sjoring Hard-Heart	"I hear you killed the Master Thief. Great work, %PCName. Thanks for taking care of the Thieves Guild for me. Now the only one who can threaten my position...is you. You showed promise, but a bit too much ambition. You will not be missed."	"Journal FG_BigBosses 100
SetFight 100
StartCombat Player
Goodbye"							Fighters Guild	Champion	30	Dead stacey >= 1						1
material and craft	Garothmuk gro-Muzgub	"Weapons popular in Morrowind can be categorized according to their material and craft. In approximate order of value and utility, the types are: chitin, iron, steel, silver, dwarven, nordic, glass, ebony, and daedric."										30							1
material gains	Irarak	"Yes, well...there are those benefits as well. Look, I am beginning to see your angle here. I've got a good thing going, and I don't want it ruined. I'll pay you well to leave us in peace here, friend vampire. I will tell them that you are my Blood-Friend who walks above, spreading our word to others. I'll also pay you well. What do you say?"	"Journal ""VA_VampCult"" 80
Choice ""I'll let you live, for a price."" 1 ""You are a buffoon. You must die."" 2"									0	Function PC Vampire = 1	Journal VA_VampCult < 80					1
material gains	Irarak	"Sounds like a bargain, but it would be best if you never returned here. Take this."	"Journal ""VA_VampCult"" 90
Player->AddItem Gold_001 1000"									0	Function Choice = 1						1
material gains	Irarak	"Me die? I think not, vampire. To me, my minions! Slay this false god! He seeks to kill me!!!"	"Journal ""VA_VampCult"" 90
StartCombat Player
ModDisposition -50
SetFight 100"									0	Function Choice = 2						1
material gains	Irarak	I think we've said enough on that topic.										0	Journal VA_VampCult >= 90						1
Mathis Dalobar	Neminda	"I heard Mathis Dalobar was dead. I don't have any proof, but I believe you were responsible. I will have you expelled for this and will not give you any more duties."	"PCExpell ""Redoran""
Set ExpRedoran to 1
ModDisposition -15
Journal HR_FindDalobar 200"							Redoran		0	Dead mathis dalobar > 0						1
Mathis Dalobar	Neminda	You have been expelled from House Redoran. Make amends and perhaps we can speak again.										0	Function PC Expelled = 1						1
Mathis Dalobar	Neminda	Mathis Dalobar is a trader who comes through Ald'ruhn just about every month. He was probably headed towards Maar Gan or Gnisis. Talk to the people in Maar Gan and find out if anyone there knows what happened to him. I'll mark these towns on your map.	"Journal HR_FindDalobar 10
""Mathis Dalobar""->Enable
ShowMap ""Maar Gan""
ShowMap ""Gnisis"""							Redoran		30				Journal HR_MudcrabNest >= 100	Journal HR_Courier >= 100		1
Mathis Dalobar	Neminda	"I heard that Mathis Dalobar made it to Maar Gan with your help. Good work, %PCName. I have more duties for you."	"Journal HR_FindDalobar 100
""Mathis Dalobar""->Disable
ModPCFacRep 5 ""Redoran""
ModDisposition 5"							Redoran		30				Journal HR_FindDalobar >= 70			1
Mathis Dalobar	Neminda	Mathis Dalobar is doing well last I heard.								Redoran		30				Journal HR_FindDalobar >= 100			1
Mathis Dalobar	Miles Gloriosus	"If Mathis Dalobar thinks he can get out of his delivery contract with me, he's mistaken. He should have been here days ago."										0				Journal HR_FindDalobar < 100			1
Mathis Dalobar	Mathis Dalobar	"Yes, I'm Mathis Dalobar. Let's travel together back to Maar Gan."										0							1
Mathis Dalobar	Mathis Dalobar	Thanks for getting me back to Maar Gan.										0				Journal HR_FindDalobar >= 70			1
Mathis Dalobar		"He should be here any day now. If you want to find him, you might meet him on the road to Maar Gan or Ald'ruhn."					Gnisis					0	Not Local NoLore = 0			Journal HR_FindDalobar >= 10	Journal HR_FindDalobar < 50		62
Mathis Dalobar		I bet Mathis Dalobar was just delayed a bit by the ash storm.					Maar Gan					0	Not Local NoLore = 0			Journal HR_FindDalobar >= 10	Journal HR_FindDalobar < 50		25
Mathis Dalobar		Maybe he got stuck in the ash storm.		Dark Elf			Maar Gan					0	Not Local NoLore = 0			Journal HR_FindDalobar >= 10	Journal HR_FindDalobar < 50		17
Mathis Dalobar		"He hasn't been here recently. He'll turn up though. Always does. And he'll make up some excuse or other and charge higher prices than last year, too."			Publican		Maar Gan					0	Not Local NoLore = 0			Journal HR_FindDalobar < 50			1
Mathis Dalobar		Mathis Dalobar? The trader? He should have been here ages ago. Maybe he got caught in the ash storm.		Nord			Maar Gan					0	Not Local NoLore = 0			Journal HR_FindDalobar >= 10	Journal HR_FindDalobar < 50		0
Mathis Dalobar		%Name sees no Mathis Dalobar here. %Name saw a great ash storm and hid inside.		Khajiit			Maar Gan					0	Not Local NoLore = 0			Journal HR_FindDalobar >= 10	Journal HR_FindDalobar < 50		0
Mathis Dalobar		I have not seen Mathis Dalobar. Perhaps he is no longer in business.		High Elf			Maar Gan					0	Not Local NoLore = 0			Journal HR_FindDalobar >= 10	Journal HR_FindDalobar < 50		0
Mathyn Bemis		Mathyn Bemis may be found in the Ancestral Vaults in the Hlaalu Canalworks. He is the head of a gang of outlaws who will defend him from Morag Tong justice. Swiftness and accuracy to you.	"Journal MT_WritBemis 10
Player->AddItem ""writ_bemis"" 1"					Morag Tong	Master			0					Journal MT_WritMavon >= 100	Journal MT_WritBelvayn >= 100	4
Mathyn Bemis		"I have given this Writ to you already, %PCName. As you know, Writs are issued only once. Your official paperwork will exonerate you from your deeds when you are confronted by the authorities - so guard it well. If you have lost it, you will have to suffer punishment for your crimes. This can be costly... very costly. But members of the %Faction must have immaculate reputations."						Morag Tong	Master			0	Item writ_bemis = 0			Journal MT_WritBemis >= 10			4
Mathyn Bemis		"I have given this Writ to you already, %PCName."						Morag Tong	Master			0	Item writ_bemis = 1			Journal MT_WritBemis >= 10			4
Mathyn Bemis		So Mathyn Bemis is dead. No trouble? Good. Here is your payment.	"Journal MT_WritBemis 100
Player->AddItem Gold_001 1000
ModPCFacRep 5 ""Morag Tong""
ModDisposition 5"					Morag Tong	Master			0				Journal MT_WritBemis = 80			4
Mathyn Bemis		So Mathyn Bemis is dead. No trouble? Good. Here is your payment.	"Journal MT_WritBemis 100
Player->AddItem Gold_001 1000
ModPCFacRep 5 ""Morag Tong""
ModDisposition 10"					Morag Tong	Master			0				Journal MT_WritBemis = 90			4
Mathyn Bemis		"You say Mathyn Bemis is already dead by your hand. Very well, the credit for this Writ will go to you."	"Journal MT_WritBemis 100
ModPCFacRep 5 ""Morag Tong"""					Morag Tong	Master			0	Dead mathyn bemis = 1			Journal MT_WritBemis = 0			4
Mathyn Bemis		Mathyn Bemis is dead.						Morag Tong	Master			0				Journal MT_WritBemis >= 100			4
Mathyn Bemis		You have been expelled.						Morag Tong	Master			0	Function PC Expelled = 1						4
matters to discuss	Fedris Hler	"Perhaps you have already met young King Hlaalu Helseth. A foul man, unworthy to sit on a throne. Still, he holds right of succession. The Lady must keep an ever-watchful eye on this King, though, lest he do something that would be detrimental to the Temple, our fair city, or perhaps all of Morrowind. Currently, there are concerns about some new recruits that Helseth seems to be training."										0	Journal TR_KillGoblins < 10						1
Maurrie and Nelos	Emusette Bracques	I'm sure they'll be very happy together.										0							1
Maurrie and Nelos	Barnand Erelie	I'm sure they'll be very happy together.										0							1
Maurrie and Nelos		"Yes, the lady and the rogue. I've heard their love grows every day. The bards sing songs about it."					Tel Branora					0	Journal MV_VictimRomance >= 100	Not Local NoLore = 0	Dead maurrie aurmine = 0	Dead nelos onmar = 0			34
Maurrie and Nelos		Oh...I've heard the bards singing of the love of these two. No one has seen either of them in a long time. It's said they ran off together to live away from prying eyes.					Tel Aruhn					0	Journal MV_VictimRomance >= 100	Not Local NoLore = 0	Dead maurrie aurmine = 0	Dead nelos onmar = 0			30
Maurrie and Nelos		"I've heard the bards singing of how the rogue stole the lady's heart. Amazing stuff, but I don't believe a word of it."					Pelagiad					0	Journal MV_VictimRomance >= 100	Not Local NoLore = 0	Dead maurrie aurmine = 0	Dead nelos onmar = 0			21
Maurrie Aurmine	Emusette Bracques	"Ah...so you're the one who brought Maurrie and Nelos together. Nothing has been seen or heard of them since then, but the bards are singing songs of their love. Well, done %PCName! Please, take these as a token of my gratitude."	"ModDisposition 20
AddTopic ""Maurrie and Nelos""
Journal ""MV_VictimRomance"" 115
Player->AddItem ""p_restore_health_e"" 3
StartScript maurrieScript"									0		Journal MV_VictimRomance = 105					1
Maurrie Aurmine	Barnand Erelie	"Ah...so you're the one who brought Maurrie and Nelos together. Nothing has been seen or heard of them since then, but the bards are singing songs of their love. Well, done %PCName! Please, take these as a token of my gratitude."	"ModDisposition 20
AddTopic ""Maurrie and Nelos""
Journal ""MV_VictimRomance"" 110
Player->AddItem ""p_restore_health_e"" 3
StartScript maurrieScript"									0	Function PC Sex = 1	Journal MV_VictimRomance = 100					1
Maurrie's glove	Nelos Onmar	"You have what? How...odd. She was a lovely young woman, but what would she want with a rogue like me? She is beautiful, though, and seemed sweet. For the first time in my life, I actually felt a little remorse for robbing someone. I should see her again. Here, take this. Tell her you have a note from Nelos. I must see her again. I won't forget this, friend."	"Journal ""MV_VictimRomance"" 60
Player->RemoveItem ""Extravagant_Glove_Left_Maur"" 1
AddItem ""Extravagant_Glove_Left_Maur"" 1
RemoveItem ""bk_NoteFromNelos"" 1
Player->AddItem ""bk_NoteFromNelos"" 1
AddTopic ""note from Nelos"""									0	Journal MV_VictimRomance = 40	Item extravagant_glove_left_maur > 0					1
Maurrie's glove	Nelos Onmar	"Until I am with her again, I'll keep it close to my heart. Now, go! She must get that letter!"										0	Journal MV_VictimRomance = 60						1
Maurrie's jewels	Maurrie Aurmine	"What's that? Oh, never mind the jewels! I just want to find the bandit again. He was charming, and funny, and I simply must see him again. His name? Nelos...Nelos Onmar...a name that will stay on my lips for eternity. Perhaps you can find him for me? Please, I cannot live without knowing if he could ever love me. I have nothing to offer you in return, but could you not help me for the sake of love?"	"Journal ""MV_VictimRomance"" 30
Choice ""I will try and find this man, if only for love's sake."" 1 ""I have no times for your foolish games, girl."" 2"									0							1
Maurrie's jewels	Maurrie Aurmine	"Have you no heart? No soul? Can you not see that this must be true love? No matter. Though it may take years, I'm certain we will be reunited one day."	"Journal ""MV_VictimRomance"" 50
Goodbye"									0	Function Choice = 2						1
Maurrie's jewels	Maurrie Aurmine	"You'll try? Thank you so! I'm sure you'll be able to find him. He mentioned something about having to head to the city, so I imagine he might be found in Pelagiad. Please, if you find him, give him this glove for me, as a token of my love. I'm certain he will want to find me again."	"Journal ""MV_VictimRomance"" 40
AddTopic ""Maurrie's glove""
RemoveItem ""Extravagant_Glove_Left_Maur"" 1
Player->AddItem ""Extravagant_Glove_Left_Maur"" 1"									0	Function Choice = 1						1
Maurrie's jewels	Maurrie Aurmine	"Yes, they were taken, but that's of little importance. It's the man who took them I must find."										0	Journal MV_VictimRomance >= 40	Journal MV_VictimRomance < 100					1
Mavon Drenim		This Writ is for the honorable execution of  Mavon Drenim. He may be found in the Telvanni tower in the Plaza of the Telvanni Compound in Vivec. Mephala guide your hand.	"Journal MT_WritMavon 10
Player->AddItem ""writ_mavon"" 1"					Morag Tong	Master			0					Journal MT_WritGuril >= 100	Journal MT_WritGalasa >= 100	4
Mavon Drenim		"I have given this Writ to you already, %PCName. As you know, Writs are issued only once. Your official paperwork will exonerate you from your deeds when you are confronted by the authorities - so guard it well. If you have lost it, you will have to suffer punishment for your crimes. This can be costly... very costly. But members of the %Faction must have immaculate reputations."						Morag Tong	Master			0	Item writ_mavon = 0			Journal MT_WritMavon >= 10			4
Mavon Drenim		"I have given this Writ to you already, %PCName."						Morag Tong	Master			0	Item writ_mavon = 1			Journal MT_WritMavon >= 10			4
Mavon Drenim		"You have honorably executed Mavon Drenim. Please take the payment and credit, %PCName."	"Journal MT_WritMavon 100
Player->AddItem Gold_001 1000
ModPCFacRep 5 ""Morag Tong""
ModDisposition 5"					Morag Tong	Master			0				Journal MT_WritMavon = 80			4
Mavon Drenim		"You have honorably executed Mavon Drenim. Please take the payment and credit, %PCName."	"Journal MT_WritMavon 100
Player->AddItem Gold_001 1000
ModPCFacRep 5 ""Morag Tong""
ModDisposition 10"					Morag Tong	Master			0				Journal MT_WritMavon = 90			4
Mavon Drenim		"You say Mavon Drenim is already dead? Then I am sorry I have wasted your time with this request, %PCName. I will give you credit for this Writ."	"Journal MT_WritMavon 100
ModPCFacRep 5 ""Morag Tong"""					Morag Tong	Master			0	Dead mavon drenim >= 1			Journal MT_WritMavon = 0			4
Mavon Drenim		Mavon Drenim is dead.						Morag Tong	Master			0				Journal MT_WritMavon >= 100			4
Mavon Drenim		You have been expelled.						Morag Tong	Master			0	Function PC Expelled = 1						4
mazte		"Mazte is a local beer brewed from fermented saltrice. Cheap, plentiful, and invigorating, this beverage is very popular, despite its dulling effect of wit and judgement. For the price, folks are willing to feel dumb and weak-willed, so long as they feel really strong."	;publican; trader;		Trader Service							30	Not Local NoLore = 0						61
mazte		"Mazte is a local beer brewed from fermented saltrice. Cheap, plentiful, and invigorating, this beverage is very popular, despite its dulling effect of wit and judgement. For the price, folks are willing to feel dumb and weak-willed, so long as they feel really strong."	;publican; trader;		Trader							30	Not Local NoLore = 0						22
mazte		"Mazte is a local beer brewed from fermented saltrice. Cheap, plentiful, and invigorating, this beverage is very popular, despite its dulling effect of wit and judgement. For the price, folks are willing to feel dumb and weak-willed, so long as they feel really strong."	;publican; trader;		Publican							30	Not Local NoLore = 0						20
mead	Ulfrun	"Aye, mead is the nectar of the gods!  It's made from fermented honey, and has been known to knock even the strongest Nord on her backside!"										0							1
mead	mirisa_shrine	"Blech! Mead is a vile drink, and it turns normal people into slobbering savages. I've seen what it can do. Trust me."										0							1
mead	Mirisa	"Blech! Mead is a vile drink, and it turns normal people into slobbering savages. I've seen what it can do. Trust me."										0							1
mead	bm_reinhardt	"Surely you jest! Mead is the nectar of the god Shor! It's made from fermented honey, and is the finest drink ever to touch a Nord's lips."										0							1
mead	bm_bergljot	"Mead ish the finesht drink on Solshteim! Finesht drink on Shkyrim too, for that matter! *burp!*"										0							1
mead		It's honey wine. Pretty strong stuff.					Solstheim					0							77
mead		Some kind of sweet Nord drink. Terrible stuff. You won't catch many of the soldiers at this fort asking for it.					Fort Frostmoth					0							18
mead		"Mead is fermented honey wine. It is a strong drink, brewed by strong Nords. The mead here at Thirsk is shipped all the way from Skyrim."					"Solstheim, Thirsk"					0							14
mead hall business	Svenja Snow-Song	"As chieftain of Thirsk, there are certain things you may order the clan to do. As your second-in-command, I will make sure your orders are carried out. So, what is your command, my lord?"	"Choice ""Order mead from Skyrim"" 1  ""Collect mead hall profits"" 2 ""Send out hunters to kill snow bears and snow wolves, and return with their pelts"" 3"									0							1
mead hall business	Svenja Snow-Song	"Yes, my chieftain. I will send out the hunters. They will kill as many snow bears and snow wolves as they are able, and bring back their pelts. Brynjolfr the smith can use these pelts to craft some custom armor. These are elusive creatures, however, and it may be some time before the hunters return. Check back in a few days."	journal BM_MeadHall_c 10									0	Function Choice = 3	Journal BM_MeadHall_c < 10					1
mead hall business	Svenja Snow-Song	"The hunters have returned, %PCName. Here are the snow bear and snow wolf pelts they were able to secure. The heads of these creatures have been mounted and placed on the walls upstairs, oh great chieftain."	"player->additem ""ingred_snowbear_pelt_unique"" 5
player->additem ""ingred_snowwolf_pelt_unique"" 5
journal BM_MeadHall_c 20"									0	Function Choice = 3	Local localdaysPassed >= 5	Journal BM_MeadHall_c = 10				1
mead hall business	Svenja Snow-Song	"The hunters are still out in the wild, %PCName. Remember, snow bears and snow wolves are elusive creatures, and they may take some time to find and kill. Check back in a few days."										0	Function Choice = 3	Journal BM_MeadHall_c = 10	Local localdaysPassed < 5				1
mead hall business	Svenja Snow-Song	"The hunters have already returned, great chieftain, and you have been given the snow bear and snow wolf pelts. They killed as many of the elusive creatures as they could find, and assured me it would be no use going out again."										0	Function Choice = 3	Journal BM_MeadHall_c >= 20					1
mead hall business	Svenja Snow-Song	"Yes, great chieftain. I will put in the order for mead. It should arrive from Skyrim in about a week."	"Journal BM_MeadHall_b 10
set LocalDaysPassed to 0"									0	Function Choice = 1		Journal BM_MeadHall_b < 10				1
mead hall business	Svenja Snow-Song	"Great chieftain of Thirsk, I am afraid you are unable to collect any profits from the sale of mead.  We have run low on the sweet nectar, and don't have enough to make a profit on.  If you direct me to order more mead from Skyrim, I will be happy to do so."										0	Function Choice = 2	Journal BM_MeadHall_b < 20					1
mead hall business	Svenja Snow-Song	"We have plenty of mead in stock, %PCName, and you can collect the profits every week. Here is the gold we earned this week."	"player->additem ""gold_001"" 50
set LocalDaysPassed to 0"									0	Function Choice = 2	Journal BM_MeadHall_b >= 20	Local localdaysPassed >= 7				1
mead hall business	Svenja Snow-Song	"You have already collected the profits for this week, %PCName.  Talk to me again when seven days have passed, and I will give you the gold I have collected."										0	Function Choice = 2	Journal BM_MeadHall_b >= 20	Local localdaysPassed < 7				1
mead hall business	Svenja Snow-Song	"The mead has been ordered, great %PCName, but has not yet arrived from Skyrim.  As I mentioned before, it will take a total of seven days for the mead to get here."										0	Journal BM_MeadHall_b = 10	Local localdaysPassed < 7	Function Choice = 1				1
mead hall business	Svenja Snow-Song	"The mead has arrived! We now have plenty to sell. Oh, and I've seen to it that three cases of Skyrim's finest honey wine have been placed upstairs in your quarters, my chieftain. Drink and be merry!"	Journal BM_MeadHall_b 20									0	Function Choice = 1	Journal BM_MeadHall_b = 10	Local localdaysPassed >= 7				1
mead hall business	Svenja Snow-Song	"The mead has already arrived, my chieftain.  It is upstairs in your quarters."										0	Function Choice = 1	Journal BM_MeadHall_b >= 20					1
medium armor		"The medium armor discipline is the study and mastery of chain, scale, bonemold, and Orcish armor styles. To use any style of armor effectively, the wearer must be trained, conditioned, and skilled in its use."	;Fighters Guild; Mages Guild; Thieves Guild;		Savant							30	Not Race Dark Elf = 1	Not Local NoLore = 0					8
medium armor styles	Garothmuk gro-Muzgub	"The chain and scale medium armors of the Western 'Imperial guard' style offer less protection than the heavy iron and steel plate armors of the Legions, but with a considerable advantage in mobility. The Dunmer bonemold medium armor is generally lighter and more durable than its Western equivalent. The most prized of medium armors, Orcish, is limited in availability and very expensive, but markedly superior, and is the medium armor of choice for nobles and mercenaries in both the West and East."	;smith; scout; barbarian; pilgrim; master-at-arms; drillmaster;									30							1
medium armor styles	Flaenia Amiulusus	"The chain and scale medium armors of the Western 'Imperial guard' style offer less protection than the heavy iron and steel plate armors of the Legions, but with a considerable advantage in mobility. The Dunmer bonemold medium armor is generally lighter and more durable than its Western equivalent. The most prized of medium armors, Orcish, is limited in availability and very expensive, but markedly superior, and is the medium armor of choice for nobles and mercenaries in both the West and East."	;smith; scout; barbarian; pilgrim; master-at-arms; drillmaster;									30							1
medium armor styles	Elone	"The chain and scale medium armors of the Western 'Imperial guard' style offer less protection than the heavy iron and steel plate armors of the Legions, but with a considerable advantage in mobility. The Dunmer bonemold medium armor is generally lighter and more durable than its Western equivalent. The most prized of medium armors, Orcish, is limited in availability and very expensive, but markedly superior, and is the medium armor of choice for nobles and mercenaries in both the West and East."	;smith; scout; barbarian; pilgrim; master-at-arms; drillmaster;									30							1
medium armor styles	Briring	"The chain and scale medium armors of the Western 'Imperial guard' style offer less protection than the heavy iron and steel plate armors of the Legions, but with a considerable advantage in mobility. The Dunmer bonemold medium armor is generally lighter and more durable than its Western equivalent. The most prized of medium armors, Orcish, is limited in availability and very expensive, but markedly superior, and is the medium armor of choice for nobles and mercenaries in both the West and East."	;smith; scout; barbarian; pilgrim; master-at-arms; drillmaster;									30							1
medium armor styles	Artisa Arelas	"The chain and scale medium armors of the Western 'Imperial guard' style offer less protection than the heavy iron and steel plate armors of the Legions, but with a considerable advantage in mobility. The Dunmer bonemold medium armor is generally lighter and more durable than its Western equivalent. The most prized of medium armors, Orcish, is limited in availability and very expensive, but markedly superior, and is the medium armor of choice for nobles and mercenaries in both the West and East."	;smith; scout; barbarian; pilgrim; master-at-arms; drillmaster;									30							1
medium armor styles	Angoril	"The chain and scale medium armors of the Western 'Imperial guard' style offer less protection than the heavy iron and steel plate armors of the Legions, but with a considerable advantage in mobility. The Dunmer bonemold medium armor is generally lighter and more durable than its Western equivalent. The most prized of medium armors, Orcish, is limited in availability and very expensive, but markedly superior, and is the medium armor of choice for nobles and mercenaries in both the West and East."	;smith; scout; barbarian; pilgrim; master-at-arms; drillmaster;									30							1
Meet someone new	Marena Gilnith	"Yes, that's right.  Believe it or not, I had no intention of working here when I came to Mournhold.  It's quite a sob story; are you sure you want to hear it?"	"Choice: ""Please continue."" 1 ""I'm not interested right now."" 2"									0							1
Meet someone new	Marena Gilnith	"Oh?  Have you met someone, %PCName?  I have to tell you up front that I'm very apprehensive about all this. I'm taking a big risk here, not to mention that I need to leave work for a bit. So you'd better be right about this. If you've found someone who's all wrong for me, I'll simply never forgive you. You sure you want to do this?"	"Choice: ""Yes, I'm sure."" 7 ""No, sorry."" 8"									0	Journal MS_MatchMaker >= 40						1
Meet someone new	Marena Gilnith	"Yes, I made my decision.  Have you talked to him yet?"										0	Journal MS_MatchMaker >= 60						1
Meet someone new	Marena Gilnith	"I'm excited, and also nervous. I do hope you're right about him, %PCName."										0	Journal MS_MatchMaker >= 90						1
Meet someone new	Marena Gilnith	"Goval Ralen?  Never heard of him.  I do hope he's charming.  And worldly... someone exciting.  Well, if you're sure he's worth it, %PCName, I'll trust you.  Tell him to meet me at the Winged Guar two days from now."	"Journal MS_MatchMaker 80
set MatchMakeGoval to 3"									0	Function Choice = 11						1
Meet someone new	Marena Gilnith	"Sunel Hlas, you say?  Hmm... I think I've heard the name before, but can't remember where.  Whew.  Okay, I'm really trusting your judgment, %PCName.  Tell him to meet me at the Winged Guar two days from now.  I hope he's nice..."	"Journal MS_MatchMaker 70
set MatchMakeSunel to 3"									0	Function Choice = 10						1
Meet someone new	Marena Gilnith	"That's funny, %PCName. I thought you said Fons Beren for a second. Wait...."	"Journal MS_MatchMaker 60
Set MatchMakeFons to 3"									0	Function Choice = 9						1
Meet someone new	Marena Gilnith	"Okay, that's fine.  I'll go back to work, and you just come back when you're sure you've found a good one.   Hee, hee!  I sound like I'm sending you off to go fishing; isn't that silly of me?"	Goodbye									0	Function Choice = 8						1
Meet someone new	Marena Gilnith	"I'm serious, %PCName. Please don't joke around. If you meet someone, let me know, okay?"										0	Function Choice = 7						1
Meet someone new	Marena Gilnith	"Okay, %PCName.  What's his name?"	"Choice: ""Sunel Hlas."" 10  ""Nevermind."" 8"									0	Function Choice = 7	Global MatchMakeSunel = 2					1
Meet someone new	Marena Gilnith	"Okay, %PCName.  What's his name?"	"Choice: ""Goval Ralen."" 11  ""Nevermind."" 8"									0	Function Choice = 7	Global MatchMakeGoval = 2					1
Meet someone new	Marena Gilnith	"Okay, %PCName.  What's his name?"	"Choice: ""Fons Beren."" 9  ""Nevermind."" 8"									0	Function Choice = 7	Global MatchMakeFons = 2					1
Meet someone new	Marena Gilnith	"Okay, %PCName.  What's his name?"	"Choice:  ""Sunel Hlas."" 10 ""Goval Ralen"" 11 ""Nevermind."" 8"									0	Function Choice = 7	Global MatchMakeGoval = 2	Global MatchMakeSunel = 2				1
Meet someone new	Marena Gilnith	"Okay, %PCName.  What's his name?"	"Choice: ""Fons Beren."" 9 ""Sunel Hlas."" 10 ""Nevermind."" 8"									0	Function Choice = 7	Global MatchMakeFons = 2	Global MatchMakeSunel = 2				1
Meet someone new	Marena Gilnith	"Okay, %PCName.  What's his name?"	"Choice: ""Fons Beren."" 9 ""Goval Ralen."" 11 ""Nevermind."" 8"									0	Function Choice = 7	Global MatchMakeFons = 2	Global MatchMakeGoval = 2				1
Meet someone new	Marena Gilnith	"Okay, %PCName.  What's his name?"	"Choice: ""Fons Beren."" 9 ""Sunel Hlas."" 10 ""Goval Ralen."" 11 ""Nevermind."" 8"									0	Function Choice = 7	Global MatchMakeFons = 2	Global MatchMakeGoval = 2	Global MatchMakeSunel = 2			1
Meet someone new	Marena Gilnith	"Well then!  If that's all you think I am, then clearly we have nothing more to say to one another."	"ModDisposition -40
Journal MS_Matchmaker 200
Goodbye"									0	Function Choice = 4						1
Meet someone new	Marena Gilnith	"I was foolish about it, to be sure.  I never considered that I'd need money to survive on my own.  I was determined, though, not to go crawling back to the village and beg forgiveness from my parents and that loathesome man.  I'd make it on my own, and only then would I contact my parents and let them know where I was.  So I started working... and now it's all I do.  I never have time to meet anyone.  *sigh* Let me know if you meet any nice, single men, will you?"	Journal MS_MatchMaker 50									0	Function Choice = 3						1
Meet someone new	Marena Gilnith	Just as well.  There's much to be done.  Please excuse me.	Goodbye									0	Function Choice = 2						1
Meet someone new	Marena Gilnith	"Well, it's mostly my fault, really.  I grew up in a small village in the south of Morrowind.  They cared for me a great deal, and only wanted the best for me.  But when they arranged my marriage to a wealthy nobleman, I couldn't take it.  He was disgusting, and I wanted nothing to do with him.  So I ran away, and ended up here in Mournhold.  I was convinced that I'd be able to find the man of my dreams.  Only, it hasn't worked out that way."	"Choice: ""Go on..."" 3 ""What a silly girl.  I've no time for this foolishness."" 4"									0	Function Choice = 1						1
Meet someone new	Marena Gilnith	"Oh, %PCName. There's no need to worry about that now. I doubt I'll need to think about such a thing!"										0	Global MatchMakeFons = 7						1
Meet someone new	Marena Gilnith	"Oh, %PCName. There's no need to worry about that now. I doubt I'll need to think about such a thing!"										0	Global MatchMakeFons = 10						1
Meet someone new	Marena Gilnith	"Oh, %PCName. There's no need to worry about that now. I doubt I'll need to think about such a thing!"										0	Global MatchMakeGoval = 7						1
Meet someone new	Marena Gilnith	"Oh, %PCName. There's no need to worry about that now. I doubt I'll ever need to think about such a thing again!"										0	Global MatchMakeGoval = 9						1
Meet someone new	Marena Gilnith	"Oh, %PCName. There's no need to worry about that now. I doubt I'll ever need to think about such a thing again!"										0	Global MatchMakeGoval = 10						1
Meet someone new	Marena Gilnith	"Oh, %PCName. There's no need to worry about that now. I doubt I'll ever need to think about such a thing again!"										0	Global MatchMakeSunel = 7						1
Meet someone new	Marena Gilnith	"Oh, %PCName. There's no need to worry about that now. I doubt I'll ever need to think about such a thing again!"										0	Global MatchMakeSunel = 10						1
Meet someone new	Marena Gilnith	"I'm not going to get angry. It's not worth it. It's just that I feel like you wasted my time, %PCName. Nevermind. I don't want to talk about it."										0	Global MatchMakeFons = 8						1
Meet someone new	Marena Gilnith	"I'm not going to get angry. It's not worth it. It's just that I feel like you wasted my time, %PCName. Nevermind. I don't want to talk about it."										0	Global MatchMakeSunel = 8						1
Meet someone new	Marena Gilnith	"I'm not going to get angry. It's not worth it. It's just that I feel like you wasted my time, %PCName. Nevermind. I don't want to talk about it."										0	Global MatchMakeSunel = 8						1
meet the archcanon	Danso Indules	I thought the conditions of the archcanon's offer were clear. There is no reason for a meeting until you have fulfilled the Hortator and Nerevarine conditions of the prophecies. I'm sure the archcanon would have nothing to say to you at this point.	"; Danso Indules; Journal ""B8_MeetVivec"" = 1;"									0	Journal B8_MeetVivec >= 1						1
meet the archcanon	Danso Indules	"You have been acknowledged Hortator by House Redoran, House Hlaalu, and House Telvanni."	"; Danso Indules; Journal ""B8_MeetVivec"" = 1;

Choice ""Continue"" 1"									0	Journal B8_MeetVivec >= 1	Journal B5_RedoranHort >= 50	Journal B6_HlaaluHort >= 50	Journal B7_TelvanniHort >= 50			1
meet the archcanon	Danso Indules	"But you have not been named Nerevarine by each of the Ashlander tribes --  the Urshilaku, Ahemmusa, Zainab, and Erabenimsun. I thought the conditions of the archcanon's offer were clear. There is no reason for a meeting until you have fulfilled both the Hortator and Nerevarine conditions of the prophecies. I'm sure the archcanon would have nothing to say to you at this point."	"; Danso Indules; Journal ""B8_MeetVivec"" = 1;"									0	Journal B8_MeetVivec >= 1					Function Choice = 1	1
meet the archcanon	Danso Indules	"You have also been named Nerevarine by the Urshilaku, Ahemmusa, Zainab, and Erabenimsun Ashlander tribes. The archcanon wishes to speak with you in his private quarters, but I warn you... avoid confrontations with Ordinators at all costs. If the blood of faithful servants of the Temple is spilled, it will make a reconciliation all that much more difficult."	"; Danso Indules; Journal ""B8_MeetVivec"" = 1;
Journal B8_All_Hortator 50
Journal B8_All_Nerevarine 50"									0	Journal B8_MeetVivec >= 1	Journal B1_UnifyUrshilaku >= 50	Journal B2_AhemmusaSafe >= 50	Journal B3_ZainabBride >= 50	Journal B4_KillWarLovers >= 50	Function Choice = 1	1
meet the archcanon	Danso Indules	"The archcanon is in his private quarters, and he very much wishes to speak with you, but I am to warn you... avoid confrontations with the Ordinators at all costs. The archcanon has spoken with the High Fane Ordinators, but if you are a wanted criminal, they may try to arrest you. If the blood of faithful servants of the Temple is spilled, it will make a reconciliation all that much more difficult."	"; Danso Indules; Journal ""B8_All_Hortator"" >= 50; Journal ""B8_All_Nerevarine"" >= 50
Journal ""B8_MeetVivec""  5
""ordinator_high fane""->setFight 30
""ordinator_high fane""->setDisposition 50"									0	Journal B8_All_Hortator >= 50	Journal B8_All_Nerevarine >= 50					1
meet the archcanon	Danso Indules	I hear your meeting with the archcanon went well. I hope good comes of it.	"; Danso Indules; Journal ""B8_MeetVivec"" >= 30;"									0	Journal B8_MeetVivec >= 30						1
meet the archcanon	Danso Indules	"We've all heard the news! It's wonderful! Vivec has proclaimed you as his champion, and you go to confront Dagoth Ur beneath Red Mountain! And, joy of joys, the Temple is reconciled with the Dissident Priests, and once again we are united in our faith and mission."	"; Danso Indules; Journal ""B8_MeetVivec"" >= 50;"									0	Journal B8_MeetVivec >= 50						1
meet the archcanon	Danso Indules	"Since you have killed one of the leaders of the Ashlander tribes, there is no possibility that you could be considered the Nerevarine of prophecy. They will not accept you. And now there is no chance that the Archcanon would wish to speak with you."	; Danso Indules;									0	Journal B8_Failed_Nerevarine >= 1						1
Mehra Drora		"Mehra Drora is our local priestess over at the Gnisis Temple. She heals and trains the Temple faithful... for a fee. She's Indoril -- a Great House traditionally linked to the New Temple cult -- but not a snob or prig, like most Indorils."	;Gnisis;				Gnisis					30	Not Local NoLore = 0						62
Mehra Milo	Velms Sadryon	"She works here in the library. If she's not here right now, you might find her in her private quarters. Her door is across from the Canon Offices here in the Hall of Wisdom."										0							1
Mehra Milo	Nevil Malvayn	"She works in the library. If she's not there, you might find her in her private quarters. Her door is across from the Canon Offices here in the Hall of Wisdom."										0							1
Mehra Milo	Garyne Uvenim	"She works in the library. If she's not there, you might find her in her private quarters. Her door is across from the Canon Offices here in the Hall of Wisdom."										0							1
Mehra Milo	Delmene Helas	"She works in the library. If she's not there, you might find her in her private quarters. Her door is across from the Canon Offices here in the Hall of Wisdom."										0							1
Mehra Milo	Caius Cosades	"Mehra Milo is a Temple priestess who works in the libraries at the Hall of Wisdom and Justice. She's a friend, so be careful, and don't get her in trouble. The Temple is suspicious of outlanders, and wouldn't be happy to find Mehra talking with you about religious matter. She'll be easy to spot. Look for the priestess with the copper hair and copper eyes."										0	Journal A1_10_MehraMilo < 50						1
Mehra Milo	Balver Sarethan	"She works here in the library. If she's not here right now, you might find her in her private quarters. Her door is across from the Canon Offices here in the Hall of Wisdom."										0							1
Mehra Milo	Adrusu Rothrano	"She works in the library. If she's not there, you might find her in her private quarters. Her door is across from the Canon Offices here in the Hall of Wisdom."	; not Adrusu!; cell Hall of Wisdom!!!!!!!!!!!!									0							1
Mehra Milo		"Mehra Milo has run terrible risks remaining at the Hall of Wisdom and Truth, and we are grateful that you have rescued her from the Ministry of Truth."					Holamayan Monastery					0	Journal A2_4_MiloGone >= 20	Not ID mehra milo = 1					9
Mehra Milo		"Mehra Milo? Isn't she the librarian at the Library of Vivec? That's here in the Vivec Temple canton, in the Hall of Wisdom section. That's the lower levels on the eastern side of the canton. It's a bit of a maze in there -- just keep looking."					"Vivec, Temple"					0	Journal A2_4_MiloGone < 1						4
Mehrunes Dagon	Hrordis	That is a beautiful name. Far too beautiful a name to be found in the mouth of a contemptible worm like you. It will give me great pleasure to beat that beautiful name right out of your maggoty mouth.	";Hrordis;
ModFight 100
Goodbye"									0							1
Menelras	Savile Imayn	"The Bosmer are the truly the least of the elven races. He is the same price as the others, 1000 drakes."	"Choice ""Buy the slave."" 1 ""Nevermind."" 2"									0							1
Menelras	Savile Imayn	Come back when you change your mind.										0	Function Choice = 2						1
Menelras	Savile Imayn	I'm sorry but you don't have enough gold to afford my fine slaves.										0	Function Choice = 1						1
Menelras	Savile Imayn	Very well. Menelras is now yours. I will give the orders to have him removed from the slave pit. You can find him just inside.	"Set menelrasBought to 1
Player->RemoveItem Gold_001 1000
AddItem Gold_001 1000
""Menelras""->PositionCell 1030 -2660 180 180 ""Tel Aruhn, Underground""
Set ""Menelras"".slaveStatus to 2"									0	Function Choice = 1	Item Gold_001 >= 1000					1
Menelras	Savile Imayn	"Alas, I cannot not offer him to you. I believe Menelras is dead."										0	Dead menelras > 0						1
Menelras	Savile Imayn	You already purchased Menelras. I hope he is working hard for you.										0	Local menelrasBought = 1						1
Meow	Ra'gruzgob	Meow.										0							1
Meow	Ra'gruzgob	You like Ra'Gruzgob? Ra'Gruzgob likes you.										75				Journal MS_RaGruzgob >= 10			1
Meralyn Othan	Meralyn Othan	I am she.										0							1
Meralyn Othan	Almalexia	Look for her in the Bazaar. Find out what she knows.										0	Journal TR_ShowPower <= 50						1
Meralyn Othan		She's around here somewhere. Check over to the west end of the Bazaar.					"Mournhold, Great Bazaar"					0	Journal TR_ShowPower >= 10						15
mercantile		"The mercantile discipline is the art of buying low and selling high. This skill is useful in dealing with merchants, both for purchasing goods, equipment, and services at the lowest rates, and for getting the best prices for the treasures collected during adventuring."	;Fighters Guild; Mages Guild; Thieves Guild;		Savant							30	Not Race Dark Elf = 1	Not Local NoLore = 0					8
mercantile skills	Nalion	"Mercantile skills are the skills of evaluation and negotiation -- the estimation of worth, and the resolution of conflicts over worth. The immediate goal is profit, of course, but more important is the long-term relationship, the client's loyalty and confidence. Money makes the world go 'round, true, but more important is the sense of getting value for your money."	;rogue; pilgrim; savant; trader; merchant									30							1
mercantile skills	Bolrin	"Mercantile skills are the skills of evaluation and negotiation -- the estimation of worth, and the resolution of conflicts over worth. The immediate goal is profit, of course, but more important is the long-term relationship, the client's loyalty and confidence. Money makes the world go 'round, true, but more important is the sense of getting value for your money."	;rogue; pilgrim; savant; trader; merchant									30							1
mercantile skills	Athal Nerano	"Mercantile skills are the skills of evaluation and negotiation -- the estimation of worth, and the resolution of conflicts over worth. The immediate goal is profit, of course, but more important is the long-term relationship, the client's loyalty and confidence. Money makes the world go 'round, true, but more important is the sense of getting value for your money."	;rogue; pilgrim; savant; trader; merchant									30							1
mercantile skills	Artisa Arelas	"Mercantile skills are the skills of evaluation and negotiation -- the estimation of worth, and the resolution of conflicts over worth. The immediate goal is profit, of course, but more important is the long-term relationship, the client's loyalty and confidence. Money makes the world go 'round, true, but more important is the sense of getting value for your money."	;rogue; pilgrim; savant; trader; merchant									30							1
mercantile skills		"Mercantile skills are the skills of evaluation and negotiation -- the estimation of worth, and the resolution of conflicts over worth. The immediate goal is profit, of course, but more important is the long-term relationship, the client's loyalty and confidence. Money makes the world go 'round, true, but more important is the sense of getting value for your money."	;rogue; pilgrim; savant; trader; merchant		Savant							30	Not Local NoLore = 0						19
mercenaries		Mercenary work is always available through the Fighters and Mages guilds.	;Fighters Guild;					Fighters Guild				30	Global Random100 < 75						29
mercenaries		"The Dunmer Great Houses also hire mercenaries, and though they are more particular about whom they hire, the rewards are considerable, both in coin and in access to training and other services."	;Fighters Guild;					Fighters Guild				30	Global Random100 < 50						29
mercenaries		"Great Houses require loyalty from their mercenaries; they seldom hire those who serve other houses, and only for small, unimportant tasks."	;Fighters Guild;					Fighters Guild				30	Global Random100 < 25						29
mercenaries		Mercenaries of all kinds find easy employment in Morrowind.	;Fighters Guild;					Fighters Guild	Protector			30							14
Merta	Raxle Berne	"As I've said, she is a very powerful vampire living near Maar Gan. Look to the west of that city, in any tombs you may find. There you will find this rogue. She may be well guarded, but it is her you should concern yourself with. She must die for the disrespect she has shown me!"										0	Function PC Vampire = 1	Global VampClan = 2					1
Merta	Raxle Berne	It is good she is dead.										0	Function PC Vampire = 1	Global VampClan = 2	Dead merta > 0				1
Merta	Raxle Berne	"You've killed her? Astounding! I expected you dead by now. Perhaps you have some potential, you horrible accident. Here is an amulet. It will allow you to return to Galom Daeus if you have need to. Kill some of the other clans worthless vampires, and perhaps I will have future rewards for you. Speak with me no more. I have no more need of you."	"Journal ""VA_VampCountess"" 50
Player->AddItem ""amulet_berne"" 1"									0	Function PC Vampire = 1	Global VampClan = 2	Dead merta > 0	Journal VA_VampCountess = 40			1
message	ancestor_ghost_Variner	"My name is Variner. I was killed by the Black Dart Gang. I beg you -- avenge my death. Their hideout is in Old Mournhold, Temple Sewers West. Many have died fighting them. But there is a mechanism that can flood the room, drowning the gang. Find a lever that looks like a torch holder, near the east end of the chamber. But whatever you do, don't get too close or you will join me in the afterlife."	Journal MS_BlackDart 25									0							1
message	ancestor_ghost_Variner	"I have delivered my message. Now, at last, my spirit may find rest, and join in peaceful silence with my ancestors."	goodbye									0	Journal MS_BlackDart >= 25						1
messenger	Hroldar the Strange_b	"Aye, that's right. Should be somewhere between here an' the colony, I figure. Don' worry about me; I'll take of the wolves. You just make sure the lad shows up here, eh?"										0	Journal CO_9a = 30						1
messenger	Hroldar the Strange_b	Don't yeh worry yerself about it. My wolves'll take good care of him.										0	Journal CO_9a = 40						1
messenger	Hroldar the Strange_b	"Yeh see the look on his face? Ha ha! Wasn' expectin' that, I can tell yeh!"										0	Journal CO_9a >= 50						1
messenger	Hroldar the Strange	Go meet Hroldar in the courtyard. He'll take you to the ambush location.										0	Journal CO_9a = 10						1
messenger	Carnius Magius	"Let me make this clear: it's important that he never reaches the fort. If anyone were to see him here, my ability to deny receiving the report, and thus holding Falco responsible, diminishes greatly. We cannot outright kill him either; that might also raise questions. So instead, we are going to use Hroldar's innate abilities with wildlife. You will bring the messenger to Hroldar, who will sic wolves on him. To anyone finding the body, it will appear that the report bearer had an unfortunate accident."	Journal CO_9a 10									0							1
messenger	Carnius Magius	"I didn't want you to kill Hroldar.... well, at least, not yet...  Just take care of the messenger. Feed him to the bears, if you have to."										0	Journal CO_9a >= 20	Dead Hroldar the Strange = 1	Dead Tirvel Balen = 0				1
messenger	Carnius Magius	"You should be out with Hroldar, %PCRank."										0	Journal CO_9a >= 20	Dead Hroldar the Strange_b = 0					1
messenger	Carnius Magius	"I understand he was dealt with. But perhaps you have other matters that you need to attend to as well? Make sure you complete your assignment in full, %PCRank."										0	Journal CO_9a >= 50	Dead Hroldar the Strange_b = 0					1
messenger	Carnius Magius	It's been taken care of. Don't worry about it anymore.										0	Journal CO_9a >= 90						1
Miner Arobar	Neloth	"It is none of your concern. Now, if you don't have anything else to blather about..."										0				Journal HR_ArobarKidnap >= 10	Journal HR_ArobarKidnap < 100		1
Miner Arobar	Nartise Arobar	"Yes, my father."										0							1
Miner Arobar	Nartise Arobar	My father will be thankful that you rescued me from Neloth. Go speak with him at his manor in Ald'ruhn. I am sure he will reward you.										0				Journal HR_ArobarKidnap >= 70			1
Miner Arobar	Athyn Sarethi	You must speak with Miner Arobar. His Manor is the last on your right as you enter Skar. Between the Redoran Council Hall and the Morag Tong Guildhall.										0							1
Miner Arobar	Athyn Sarethi	Miner Arobar has given you his support for the title of Redoran Hortator.										0				Journal B5_ArobarHort >= 50			1
Miner Arobar	Athyn Sarethi	Miner Arobar did not even consider your case? This is troubling. I believe from this and from his recent votes on the Council that Miner Arobar may be under Telvanni influence. Go to Sadrith Mora and find out who is influencing Miner Arobar and how.								Redoran	House Brother	0				Journal HR_ArobarKidnap >= 10			1
Miner Arobar	Athyn Sarethi	"So you believe Master Neloth is holding Miner Arobar's daughter hostage. This is terrible news, but it explains his behavior recently. I do not want to ask this of you, but I must. Return to Sadrith Mora and rescue Nartise Arobar from Tel Naga."								Redoran	House Brother	0				Journal HR_ArobarKidnap >= 34			1
Miner Arobar	Athyn Sarethi	You have rescued Nartise Arobar. Speak with Miner Arobar again and give him this news if he has not already heard. I believe you'll find that he will be more than willing to offer his support now.								Redoran	House Brother	0				Journal HR_ArobarKidnap >= 70			1
Miner Arobar	Athyn Sarethi	You have won the support of Miner Arobar. You must also win the support of Garisa Llethri and you must garrison your stronghold.								Redoran	House Brother	0				Journal HR_ArobarKidnap >= 100			1
Miner Arobar	Athyn Sarethi	I am sure Miner Arobar is grateful to you for rescuing his daughter.								Redoran	House Brother	0				Journal HR_ArobarKidnap >= 100	Journal HR_CalderaDisrupt >= 100	Journal HR_MudcrabNest >= 100	1
Miner Arobar		I heard that Master Neloth has some influence over Miner Arobar.		Dark Elf			Sadrith Mora					0	Not Local NoLore = 0			Journal HR_ArobarKidnap >= 10	Journal HR_ArobarKidnap < 100		57
Miner Arobar		I've heard a rumor that Nartise Arobar is being held hostage by one of the Telvanni.		Wood Elf			Sadrith Mora					0	Not Local NoLore = 0			Journal HR_ArobarKidnap >= 10	Journal HR_ArobarKidnap < 100		11
Miner Arobar		I've heard a rumor that Nartise Arobar is being held hostage by one of the Telvanni.		Imperial			Sadrith Mora					0	Not Local NoLore = 0			Journal HR_ArobarKidnap >= 10	Journal HR_ArobarKidnap < 100		7
Miner Arobar		The politics of House Redoran are not my concern.		High Elf			Sadrith Mora					0	Not Local NoLore = 0			Journal HR_ArobarKidnap >= 10	Journal HR_ArobarKidnap < 100		7
Miner Arobar		That's none of your business.					"Sadrith Mora, Tel Naga Upper Tower"					0	Not Local NoLore = 0			Journal HR_ArobarKidnap >= 10	Journal HR_ArobarKidnap < 100		5
Miner Arobar		%Name heard that Neloth has Miner Arobar's daughter locked up in Tel Naga.		Khajiit			Sadrith Mora					0	Not Local NoLore = 0			Journal HR_ArobarKidnap >= 10	Journal HR_ArobarKidnap < 100		4
Miner Arobar		That's none of your business.					"Sadrith Mora, Tel Naga Great Hall"					0	Not Local NoLore = 0			Journal HR_ArobarKidnap >= 10	Journal HR_ArobarKidnap < 100		4
Miner Arobar		That's none of your business.					"Sadrith Mora, Tel Naga General Quarters"					0	Not Local NoLore = 0			Journal HR_ArobarKidnap >= 10	Journal HR_ArobarKidnap < 100		4
Miner Arobar		Go down the hall and through the door. Miner's rooms are on the left.					"Ald-ruhn, Arobar Private Quarters"					0							1
Miner Arobar		Go through the door to the dining area. Then take a right and go through the door. Miner's rooms are on the left.					"Ald-ruhn, Arobar Guard Quarters"					0							1
Miner Arobar		"Miner Arobar is currently in his rooms. Go through the door to the guard quarters, then through the next door and turn right. Miner's rooms are on the left."					"Ald-ruhn, Arobar Manor Entrance"					0							1
Miner Arobar		That's none of your business.					"Sadrith Mora, Tel Naga Upper Hall"					0	Not Local NoLore = 0			Journal HR_ArobarKidnap >= 10	Journal HR_ArobarKidnap < 100		0
mineral products	Tendris Vedran	"Mineral products of commercial value on Vvardenfell include the following: ash salts, diamond, emerald, ruby, and scrap metal. Pearl is not a mineral product, but is traditionally included with gems because of its association with precious stones and their ornamental value."	;alchemist; apothecaries;									30	Not Local NoLore = 0						1
mineral products	Anarenen	"Mineral products of commercial value on Vvardenfell include the following: ash salts, diamond, emerald, ruby, and scrap metal. Pearl is not a mineral product, but is traditionally included with gems because of its association with precious stones and their ornamental value."	;alchemist; apothecaries;									30	Not Local NoLore = 0						1
Ministry of Truth		The Ministry of Truth is a celestial body suspended by Vivec's mighty power over the Great Temple of the High Fane in Vivec City.	;Vivec;				Vivec					30	Not Local NoLore = 0						316
Ministry of Truth		The Ministry of Truth was hollowed out to provide a prison and re-education center operated by the Temple Ordinators for the correction of heretics.	;Vivec;				Vivec					30	Global Random100 < 50	Not Local NoLore = 0					316
Ministry of Truth		The Ministry of Truth is a celestial body suspended by Vivec's mighty power over the Great Temple of the High Fane in Vivec City.	;Temple; priests; monks; healers;		Priest Service			Temple				30							11
Ministry of Truth		The Ministry of Truth was hollowed out to provide a prison and re-education center operated by the Temple Ordinators for the correction of heretics.	;Temple; priests; monks; healers;		Priest Service			Temple				30	Global Random100 < 50						11
Ministry of Truth		The Ministry of Truth is a celestial body suspended by Vivec's mighty power over the Great Temple of the High Fane in Vivec City.	;Temple; priests; monks; healers;		Priest			Temple				30							4
Ministry of Truth		The Ministry of Truth was hollowed out to provide a prison and re-education center operated by the Temple Ordinators for the correction of heretics.	;Temple; priests; monks; healers;		Priest			Temple				30	Global Random100 < 50						4
Ministry of Truth		The Ministry of Truth is a celestial body suspended by Vivec's mighty power over the Great Temple of the High Fane in Vivec City.	;Temple; priests; monks; healers;		Monk			Temple				30							3
Ministry of Truth		The Ministry of Truth was hollowed out to provide a prison and re-education center operated by the Temple Ordinators for the correction of heretics.	;Temple; priests; monks; healers;		Monk			Temple				30	Global Random100 < 50						3
Ministry of Truth		The Ministry of Truth is a celestial body suspended by Vivec's mighty power over the Great Temple of the High Fane in Vivec City.	;Temple; priests; monks; healers;		Healer			Temple				30							1
Ministry of Truth		The Ministry of Truth was hollowed out to provide a prison and re-education center operated by the Temple Ordinators for the correction of heretics.	;Temple; priests; monks; healers;		Healer			Temple				30	Global Random100 < 50						1
Mirisa never returned	Ulfrun	Talk to Erich. That's all I'll say.										0	Journal BM_Missionary >= 10	Dead erich the unworthy = 0					1
Mirisa never returned	svenja_outside	"She was here, locked in Erich's room, but now she's gone. Hopefully she made it back to wherever she came from."										0		Dead mirisa = 0	Journal BM_Missionary >= 60				1
Mirisa never returned	svenja_outside	"She was here, locked in Erich's room, but now she's gone. I let her go when the workers came to repair the mead hall. Hopefully she made it back to wherever she came from."										0	Journal BM_Missionary >= 10	Dead mirisa = 0	Journal BM_Missionary < 60				1
Mirisa never returned	svenja_outside	"Word is she's dead, poor thing. Would you know anything about that?"										0	Journal BM_Missionary >= 10	Dead mirisa = 1					1
Mirisa never returned	Svenja Snow-Song	"She was here, locked in Erich's room, but now she's gone. I let her go when the workers came to repair the mead hall.  Hopefully she made it back to wherever she came from."										0	Journal BM_Missionary >= 10	Journal BM_MeadHall >= 40	Dead mirisa = 0				1
Mirisa never returned	Svenja Snow-Song	"Word is she's dead, poor thing. Would you know anything about that?"										0	Journal BM_Missionary >= 10	Journal BM_MeadHall >= 40	Dead mirisa = 1				1
Mirisa never returned	Svenja Snow-Song	Erich knows where she is. That's all I can tell you. As much as I hate the lumbering oaf he's still my clan brother.										0	Journal BM_Missionary >= 10	Journal BM_MeadHall < 40	Dead erich the unworthy = 0	Journal BM_Trial < 100			1
Mirisa never returned	Svenja Snow-Song	"Well, now that Erich's dead I suppose it doesn't matter if I tell you. Last I saw her she was upstairs, locked in Erich's room."										0	Journal BM_Missionary >= 10	Journal BM_MeadHall < 40	Journal BM_Trial >= 100				1
Mirisa never returned	Svenja Snow-Song	"Well, now that Erich's dead I suppose it doesn't matter if I tell you. Last I saw her she was upstairs, locked in Erich's room."										0	Journal BM_Missionary >= 10		Dead erich the unworthy >= 1	Journal BM_Trial < 100			1
Mirisa never returned	Skjoldr Wolf-Runner	"Well, it would seem Erich has finally met his destiny, so there's no harm in letting you know the truth. The missionary is upstairs, locked in Erich's room. She's been there for quite a while, too, poor thing. If you intend to let her go, no one here will stop you."	Journal BM_Missionary 30									0	Dead erich the unworthy >= 1						1
Mirisa never returned	Skjoldr Wolf-Runner	"Aye, the missionary came here several weeks ago. She started talking about her Shrine, and then began preaching about the evils of mead. Nice lass, but a little high-strung. Erich, he...he didn't really like what she had to say. Thought he'd teach her a lesson. I'm...I'm not really sure where she is now. [Skjoldr gives you a knowing look, and then gestures with his head to the staircase leading to the second floor.]"										0	Dead erich the unworthy = 0						1
Mirisa never returned	Mirisa	"Erich has had me locked in this room every day! I could have escaped a couple of times, but I was afraid he would kill me if I got caught! Please, you have to get me out of here!"										0	Journal BM_Missionary < 100						1
Mirisa never returned	Mirisa	"But I have returned, thanks to you!"										0	Journal BM_Missionary > 100						1
Mirisa never returned	Jeleen	"With my Mirisa dead, I have nothing to live for. Life just seems so...empty."										0	Journal BM_Missionary = 120						1
Mirisa never returned	Jeleen	"But she has returned, thanks to you!"										0	Journal BM_Missionary = 110						1
Mirisa never returned	Jeleen	She was headed north to preach the way of the Nine Divines.  Surely she should have been back by now.										0	Journal BM_Missionary >= 10	Journal BM_Missionary < 110					1
Mirisa never returned	Jeleen	"I...I don't suppose you would be willing to look for Mirisa?  She means a great deal to me.  That is, she...her work...is very important to the Imperial Cult.  You have the look of an adventurer about you, %PCName.  If you could find Mirisa and return her to me, I would gladly empty the shrine's coffers into your purse.  She left here over a month ago and headed north, toward Lake Fjalding.  You should begin your search in that area."	Journal BM_Missionary 10									0	Journal BM_Missionary >= 0	Journal BM_Missionary < 10					1
Mirisa never returned	Jeleen	"You...you say my Mirisa is dead? Noooooooo! Why? Why did this happen? She was so young, so innocent.... %PCName...I thank you for relaying this information, tragic as it may be. I'm sure you did everything in your power to help my love. Please, take this gold as payment for your services. Now if you don't mind, I wish to be alone."	"Journal BM_Missionary 130
""jeleen""->removeitem ""gold_001"" 100
player->additem ""gold_001"" 100
StartScript JeleenScript
Goodbye"									0	Journal BM_Missionary >= 0	Journal BM_Missionary < 10	Dead mirisa >= 1				1
Mirisa never returned	Ingmar	"I met the lass a few weeks ago, while I was out here hunting bear for Brynjolfr. She was headed to Thirsk to preach about her gods.  If you ask me, that woman's more interested in getting us Nords to give up our mead than convert to her shrine.  Must have something against drinking. She'd better be good and blessed if she plans on spreading that dung in the mead hall!"	Journal BM_Missionary 20									0	Journal BM_Missionary >= 10	Journal BM_Missionary < 100					1
Mirisa never returned	Erna the Quiet	"Mirisa? That missionary? I saw her a few weeks ago near the Thirsk mead hall, just south of here. She told me she wanted to preach to the Thirsk Nords abouts the evils of drink. I hope she succeeds. I've seen many a good man ruined by mead...."	Journal BM_Missionary 20									0	Journal BM_Missionary >= 10	Journal BM_Missionary < 100					1
Mirisa never returned	Erich the Unworthy	"Well, isn't that sad. Boo hoo. I don't know nothin'."										0	Journal BM_Missionary >= 10						1
Mirisa never returned	Erich the Unworthy	"Yeah, she came here. The self-righteous harpy wouldn't shut up. What right did she have, telling Nords to give up their mead? Maybe she got lost in the snow. Or maybe the wolves got her. Solstheim can be a dangerous place...if you get my meaning."										60	Journal BM_Missionary >= 10						1
Mirisa never returned	Erich the Unworthy	"Ha! You want to know a secret? I have the little tramp locked upstairs in my room! That's right. She came here preaching about how mead is evil. Made me right furious, it did. So I took her. I smack her around every now and then, throw mead on her, that sort of thing! Ha ha ha ha ha!"	Journal BM_Missionary 30									90	Journal BM_Missionary >= 10						1
Mirisa never returned	Brynjolfr	"She's dead. You wouldn't happen to know anything about that, would you?"										0	Journal BM_Missionary >= 10	Dead mirisa >= 1					1
Mirisa never returned	Brynjolfr	"Aye, you're damn right the poor lass never returned. She came here preaching about the evils of drink. Erich the Unworthy got right furious. He took that missionary, and has her locked in his room! He likes to taunt her, even beat her. It's just not right. That Erich's a bully and a braggart, and is unloved by the lot of us. But he IS a clan brother, and we can't interfere in his business, much as we'd like to. Shame someone doesn't teach the lout a lesson."	Journal BM_Missionary 30									0	Journal BM_Missionary >= 10	Dead mirisa = 0	Journal BM_Missionary < 100				1
Mirisa never returned	Brandr	"You talking about that missionary from the Imperial Cult? Pretty little thing, Redguard?  Yeah, I saw her.  It was a few weeks ago.  Said something about heading to the Thirsk mead hall to turn the residents away from their mead.  Thought it was evil, or some such nonsense."	Journal BM_Missionary 20									0	Journal BM_Missionary >= 10	Journal BM_Missionary < 100					1
Mirisa never returned	bm_reinhardt	"I saw the missionary near Thirsk, but I haven't been back to the mead hall in several weeks."										0	Journal BM_Missionary >= 10	Journal BM_Missionary < 100					1
Mirisa never returned	bm_reinhardt	"I heard about your rescue of the missionary, %PCName. Well done."										0	Journal BM_Missionary >= 100						1
Mirisa never returned		"There's no Mirisa around here. If she left the Imperial Cult shrine and was headed north, she never made it this far."					Skaal Village					0	Journal BM_Missionary >= 10	Journal BM_Missionary < 100					24
Mirisa never returned		"You say the missionary has been returned to the Imperial shrine? Ha! Good for you, %PCName!"					"Solstheim, Thirsk"					0	Journal BM_Missionary >= 100	Journal BM_Missionary <= 110					14
Mirisa never returned		"She's dead, poor girl."					"Solstheim, Thirsk"					0	Dead mirisa >= 1						14
Mirisa never returned		"Well, now that Erich's dead I guess it doesn't matter if I tell you. Last I saw of her, she was locked in Erich's room."					"Solstheim, Thirsk"					0	Dead erich the unworthy >= 1	Journal BM_Missionary < 100					14
Mirisa never returned		Talk to Erich the Unworthy. That's all I'll say.					"Solstheim, Thirsk"					0	Dead erich the unworthy = 0	Journal BM_Missionary < 100					14
missing Hand	Almalexia	"One of my most faithful guards, one of my very own Hands of Almalexia, pledged to honor and protect and serve me in all ways, has lost his mind. Salas Valor has abandoned me, and now spews vile and slanderous untruths about me to any who would listen. I pity him, and know he is not responsible for his actions. To view the splendor of a god may drive even the strongest mortal mad. But now he presents a threat to us, and he is very dangerous. I fear you may not be able to spare his life."	"Choice ""Continue"" 1"									0							1
missing Hand	Almalexia	"Now Salas Valor haunts the streets and sewers of Mournhold. His wild, distracted manner frightens the people, but even my Ordinators are afraid to confront so terrible a weaponmaster and war-wizard. I beg you -- seek out Salas Valor. Relieve us of this threat to my beloved people, and bring peace to my sacred city of Mournhold."	Journal TR_MissingHand_02 1									0	Function Choice = 1						1
missing Hand	Almalexia	"Salas Valor is already dead? The pain is almost more than I can bear... but somehow, you have anticipated my need and served me faithfully! It is a sign! This miracle compels me to grant you a divine blessing. Would you like skin as tough as iron? Would you like the terrible force of lightning tamed as your protector? Or would you wish to always bask in warm comfort of my reflected glory? Quick, now! Choose! You must not keep your Deity waiting!"	"Choice ""Skin like iron, please!"" 2 ""Tamed lightning, please!"" 3 ""Warm, reflected glory, please!"" 4 ""Uh... nothing for me, right now... but thanks."" 5"									0	Function Choice = 1	Journal TR_MissingHand_01 = 90					1
missing Hand	Almalexia	"When you have removed the threat Salas Valor represents to Our peace and security, report back to me."										0	Journal TR_MissingHand_02 >= 1						1
missing Hand	Almalexia	"Salas Valor is dead? The pain is almost more than I can bear... but you have served me faithfully, and it is in my mind to grant you a divine blessing. Would you like skin as tough as iron? Would you like my protection against paralyzing terror? Or would you wish to always bask in warm comfort of my reflected glory? Quick, now! Choose! You must not keep your Deity waiting!"	"Choice ""Skin like iron, please!"" 2 ""Protection against paralysis, please!"" 3 ""Warm, reflected glory, please!"" 4 ""Uh... nothing for me, right now... but thanks."" 5"									0	Journal TR_MissingHand_02 >= 90						1
missing Hand	Almalexia	"I bless you with my gift, and mark you as my own. Be ever faithful in your service, and you may expect more generous rewards."	"player->addspell ""her_ironskin""
moddisposition 10
Journal TR_MissingHand_02 100
goodbye"									0	Function Choice = 2						1
missing Hand	Almalexia	"I bless you with my gift, and mark you as my own. Be ever faithful in your service, and you may expect more generous rewards."	"player->addspell ""her_protection""
moddisposition 10
Journal TR_MissingHand_02 100
goodbye"									0	Function Choice = 3						1
missing Hand	Almalexia	"I bless you with my gift, and mark you as my own. Be ever faithful in your service, and you may expect more generous rewards."	"player->addspell ""her_reflected_glory""
moddisposition 10
Journal TR_MissingHand_02 100
goodbye"									0	Function Choice = 4						1
missing Hand	Almalexia	[Almalexia regards you coolly.] Perhaps you think yourself too proud to accept the gifts of your Mistress? Very well. It is as you wish.	"moddisposition -30
Journal TR_MissingHand_02 110
goodbye"									0	Function Choice = 5						1
missing Hand	Almalexia	You have done well in removing this threat to Our peace and security										0	Journal TR_MissingHand_02 >= 100						1
missing Hand		"Someone wearing the armor of the Hands of Almalexia has been walking around Godsreach, muttering to himself and acting strangely. Is that who you are looking for? Look out. I wouldn't want to tangle with with one of Almalexia's personal guards in a bad mood."					"Mournhold, Godsreach"					0	Journal TR_MissingHand_02 >= 1	Dead Salas Valor = 0					8
missing silver bowl	Piernette Beluelle	A silver bowl given to my husband disappeared from my house recently. Do you know what happened to it?	"Choice ""I found your silver bowl."" 1 ""No, I don't. Sorry to trouble you."" 2"									0	Journal MS_Piernette >= 1						1
missing silver bowl	Piernette Beluelle	"Well, then, good day to you."										0	Journal MS_Piernette >= 1	Function Choice = 2					1
missing silver bowl	Piernette Beluelle	"That bowl disappeared from my house while I was visiting friends at Fort Pelagiad. My husband -- he's an officer in the Legions serving in Argonia -- received the bowl as a gift from grateful East Empire Company merchants. His file was escorting a Company courier when they were overwhelmed by bandits, but my husband slew the bandit chief and drove the bandits away. Were you... planning to return the bowl to me?"	"Choice ""Yes, of course. Here's the bowl."" 3 ""I was expecting a reward."" 4 ""No. I found it. I'm keeping it."" 5"									0	Journal MS_Piernette >= 1	Function Choice = 1	Item misc_Beluelle_silver_bowl >= 1				1
missing silver bowl	Piernette Beluelle	"That bowl disappeared from my house while I was visiting friends at Fort Pelagiad. My husband -- he's an officer in the Legions serving in Argonia -- received the bowl as a gift from grateful East Empire Company merchants. His file was escorting a Company courier when they were overwhelmed by bandits, but my husband slew the bandit chief and drove the bandits away. Were you... planning to return the bowl to me?"	"Choice ""I was expecting a reward."" 4 ""No. I found it. I'm keeping it."" 5 ""I don't have the bowl."" 6"									0	Journal MS_Piernette >= 1	Function Choice = 1	Item misc_Beluelle_silver_bowl = 0				1
missing silver bowl	Piernette Beluelle	"I'm not sure I understand. But if you do get the bowl, please bring it to me."										0	Journal MS_Piernette >= 1	Function Choice = 6					1
missing silver bowl	Piernette Beluelle	"I'm sorry. I'm a poor farmer. I have nothing to offer as a reward. And, as I am a defenseless woman, and my husband is away, I am at your mercy."	"Choice ""Yes, of course. Here's the bowl."" 3 ""I found it. I'm keeping it."" 5"									0	Journal MS_Piernette >= 1	Function Choice = 4					1
missing silver bowl	Piernette Beluelle	"I'm sorry. I'm a poor farmer. I have nothing to offer as a reward. And, as I am a defenseless woman, and my husband is away, I am at your mercy."										0	Journal MS_Piernette >= 1	Function Choice = 4	Item misc_Beluelle_silver_bowl = 0				1
missing silver bowl	Piernette Beluelle	You are bold. And cruel. You may do as you wish. But I promise you. Others shall know of your disgraceful behavior.	"Journal MS_Piernette 90
ygfa->modDisposition -20"									0	Journal MS_Piernette >= 1	Function Choice = 5					1
missing silver bowl	Piernette Beluelle	"Thank you very much. It means a lot to me and my husband. I'm sorry. I'm just a poor farmer, and have little to offer as a reward. But I've lived here for years, and my husband and I have many friends. Perhaps I can offer you some valuable advice on how to get best value for your goods. And can I introduce you to a good friend at Fort Pelagiad? Ygfa is a Healer and Imperial cult Adept. She might try to get you to join the Imperial cult. But that's not a bad thing."	"player->removeitem misc_Beluelle_silver_bowl 1
player->modMercantile 1
MessageBox ""Your Mercantile skill has increased by 1.""
Journal MS_Piernette 100
ygfa->modDisposition 20"									0	Journal MS_Piernette >= 1	Function Choice = 3	Item misc_Beluelle_silver_bowl = 1				1
missing silver bowl	Piernette Beluelle	Thank you again. That bowl means a lot to my husband and me.										0	Journal MS_Piernette >= 100						1
missionary work	Jeleen	"After everything that's happened, I have decided to suspend the missionary program.  There are just too many dangers in an untamed land like Solstheim."										0	Journal BM_Missionary >= 110						1
missionary work	Jeleen	"Mirisa has a passion for preaching.  She thought she could be most effective by spreading the tenets of the Imperial Cult to the residents of Solstheim.  It's dangerous but necessary work.  Her journeys into the wild have been very successful in the past, but Mirisa never returned from her last outing.  I fear something terrible has happened to her."										0	Journal BM_Missionary >= 0	Journal BM_Missionary < 110					1
Mistress Dratha	Dratha	"She is my patron, and I am her Mouth on the council. If you have personal business with her, you may find her in Tel Mora."										0	Dead dratha = 0						1
Mistress Dratha	Aryon	"Mistress Dratha is the oldest living Telvanni Councilor and is sustained by the necromantic arts. She dislikes men of all races, though I do not know why. You may find her in her tower in Tel Mora."										0	Dead dratha = 0						1
Mistress Therana	Felisa Ulessen	"She is my patron in House Telvanni, and I am her Mouth. She can be... difficult at times. Be very careful if you must speak with her."										0	Dead therana = 0						1
Mistress Therana	Aryon	"She has not aged well and becomes more eccentric every year. Her tower is in Tel Branora, which on Azura's Coast far to the southeast."										0	Dead therana = 0						1
Mistress Therana		Mistress Therana is a dangerous and unstable Telvanni wizard. She lives in the Tower of Tel Branora. Take this Writ and end her insanity.	"Journal MT_WritTherana 10
Player->AddItem ""writ_therana"" 1
ShowMap ""Tel Branora"""					Morag Tong	Master	Morag Tong	Grandmaster	0			Journal C3_DestroyDagoth >= 50	Journal MT_WritBemis >= 100	Journal MT_WritBrilnosu >= 100	Journal MT_WritNavil >= 100	4
Mistress Therana		"I have given this Writ to you already, %PCName. As you know, Writs are issued only once. Your official paperwork will exonerate you from your deeds when you are confronted by the authorities - so guard it well. If you have lost it, you will have to suffer punishment for your crimes. This can be costly... very costly. But members of the %Faction must have immaculate reputations."						Morag Tong	Master			0	Item writ_therana = 0			Journal MT_WritTherana >= 10			4
Mistress Therana		"I have given this Writ to you already, %PCName."						Morag Tong	Master			0	Item writ_therana = 1			Journal MT_WritTherana >= 10			4
Mistress Therana		"You have honorably executed Mistress Therana, a most dangerous foe. I am impressed, %PCRank. Please accept the payment for this Writ."	"Journal MT_WritTherana 100
Player->AddItem Gold_001 10000
ModPCFacRep 5 ""Morag Tong""
ModDisposition 20"					Morag Tong	Master	Morag Tong	Grandmaster	0				Journal MT_WritTherana >= 80	Journal C3_DestroyDagoth >= 50		4
Mistress Therana		"Mistress Therana is already dead? Our Hlaalu client will be pleased. As %PCRank, you deserve the full payment."	"Journal MT_WritTherana 100
Player->AddItem Gold_001 10000
ModPCFacRep 5 ""Morag Tong""
ModDisposition 10"					Morag Tong	Master	Morag Tong	Grandmaster	0	Dead therana >= 1			Journal MT_WritTherana = 0	Journal C3_DestroyDagoth >= 1		4
Mistress Therana		The Writ on Mistress Therana has been executed.						Morag Tong	Master	Morag Tong	Grandmaster	0				Journal MT_WritTherana >= 100	Journal C3_DestroyDagoth >= 50		4
Mistress Therana		You have been expelled.						Morag Tong	Master	Morag Tong	Grandmaster	0	Function PC Expelled = 1				Journal C3_DestroyDagoth >= 50		4
misuse it	Graring	"We learned that Stalhrim can be forged much like iron or steel. We were made outcasts for it; the Skaal are too narrow-minded to understand its practical value. Some, like this woman, hear of it and come seeking it, but will not get it from us. You, however, have earned my respect. We will now see if you can truly be trusted - take this pick axe, and use it to chip off a piece of Stalhrim. Bring that piece to me."	"removeitem ""BM Nordic Pick"" 1
player->additem ""BM Nordic Pick"" 1
Journal CO_8 30"									0	Journal CO_8 = 20						1
misuse it	Graring	"I do not believe you will put these things to a bad use, %PCName. You are not like the others."										0	Journal CO_8 = 50						1
M'nashi	Uncle Sweetshare	"M'nashi was my assistant!  He helped me make my candy!  He so loved his sugar, M'nashi did.  Loved it a little too much, I'm afraid!  He died, you see.  His, ah, sweet tooth got the better of him.  I buried him, just outside.  We had a lovely little ceremony.  The horkers came and sang for him, they did!  He he he!  Ha ha ha ha ha!"										0	Journal BM_MoonSugar >= 0						1
Molag Amur	Ranis Athrys	"Molag Amur is the rocky, uninhabited wilderness interior of southeastern Vvardenfell. There are only a few paths in this area and travel is hazardous because of the lava pools."	;ranis for quest									30							1
Molag Amur	Artisa Arelas	"Located inland in the southeast of Vvardenfell, Molag Amur is an uninhabited wasteland of rocky hills, steep-sided ravines, lava pools, and barren ash pavements. Pathfinding and travel is extremely difficult in this trackless wilderness, and is complicated by frequent ash storms. The Ashlanders of Erabenimsun camp hunt game here, but few others venture into this region. The worst part of Molag Amur is considered impassible even by the Ashlanders."	;scout; savant;									0							1
Molag Amur		"Located inland in the southeast of Vvardenfell, Molag Amur is an uninhabited wasteland of rocky hills, steep-sided ravines, lava pools, and barren ash pavements. Pathfinding and travel is extremely difficult in this trackless wilderness, and is complicated by frequent ash storms. The Ashlanders of Erabenimsun camp hunt game here, but few others venture into this region. The worst part of Molag Amur is considered impassible even by the Ashlanders."	;scout; savant;		Savant							0	Not Local NoLore = 0						19
Molag Amur		The Molag Amur region lies inland in the southeast of Vvardenfell.	;scout; savant;		Scout		Erabenimsun Camp					0							3
Molag Amur		"Molag Amur is an empty wasteland of rocky hills, steep ravines, lava pools, and barren ash pavements."	;scout; savant;		Scout		Erabenimsun Camp					0	Global Random100 < 80						3
Molag Amur		"Pathfinding and travel is extremely difficult in this trackless wilderness, and is complicated by frequent ash storms."	;scout; savant;		Scout		Erabenimsun Camp					0	Global Random100 < 60						3
Molag Amur		"The Ashlanders of Erabenimsun camp hunt game here, but few others venture into this region."	;scout; savant;		Scout		Erabenimsun Camp					0	Global Random100 < 40						3
Molag Amur		The worst part of Molag Amur is considered impassible even by the Ashlanders.	;scout; savant;		Scout		Erabenimsun Camp					0	Global Random100 < 20						3
Molag Amur		The Molag Amur region lies inland in the southeast of Vvardenfell.	;scout; savant;		Scout		Molag Mar					0	Not Local NoLore = 0						1
Molag Amur		"Molag Amur is an empty wasteland of rocky hills, steep ravines, lava pools, and barren ash pavements."	;scout; savant;		Scout		Molag Mar					0	Global Random100 < 80	Not Local NoLore = 0					1
Molag Amur		"Pathfinding and travel is extremely difficult in this trackless wilderness, and is complicated by frequent ash storms."	;scout; savant;		Scout		Molag Mar					0	Global Random100 < 60	Not Local NoLore = 0					1
Molag Amur		"The Ashlanders of Erabenimsun camp hunt game here, but few others venture into this region."	;scout; savant;		Scout		Molag Mar					0	Global Random100 < 40	Not Local NoLore = 0					1
Molag Amur		The worst part of Molag Amur is considered impassible even by the Ashlanders.	;scout; savant;		Scout		Molag Mar					0	Global Random100 < 20	Not Local NoLore = 0					1
Molag Amur		"Molag Amur is the rocky, uninhabited wilderness interior of southeastern Vvardenfell. Molag Mar is the only settlement, and it's more a fortress than a village. Pilgrims come here to visit Mount Kand and Mount Assarnibibi, but they can't travel without well-equipped, heavily armed escorts. There are no paths, and ravines, ridges, and lava pools make it impossible to travel straight over land. And if you get in trouble, you're on your own."	;Molag Mar;				Molag Mar					30	Not Local NoLore = 0						49
Molag Mar	Tharer Rotheloth	This is the stronghold of Molag Mar. It is a garrison maintained by the Tribunal Temple and House Redoran. Many come here to rest before making the dangerous pilgrimages to Mount Kand and Mount Assarnibibi.	;Molag Mar;									30							1
Molag Mar	Paur Maston	"We'll need to head to the east part of Vvardenfell. Here, I'll mark it on your map."	"ShowMap ""Molag Mar"""									0							1
Molag Mar	Paur Maston	Vanjirra should be around Molag Mar somewhere.										0	Journal MV_TraderMissed >= 95						1
Molag Mar	Artisa Arelas	"The outpost at Molag Mar is a fortified stronghold on the southeastern edge of the desolate Molag Amur region. Pilgrims bound for the nearby pilgrimage sites at Mount Assarnibibi  and Mount Kand take refuge at the outpost's hostels, comforted by the garrison of Redoran and Buoyant Armiger crusaders stationed at the stronghold."	"ShowMap ""Molag Mar""
;scout; savant;"									0							1
Molag Mar		"The outpost at Molag Mar is a fortified stronghold on the southeastern edge of the desolate Molag Amur region. Pilgrims bound for the nearby pilgrimage sites at Mount Assarnibibi  and Mount Kand take refuge at the outpost's hostels, comforted by the garrison of Redoran and Buoyant Armiger crusaders stationed at the stronghold."	"ShowMap ""Molag Mar""
;scout; savant;"		Savant							0	Not Local NoLore = 0						19
Molag Mar		The outpost at Molag Mar is a fortified stronghold on the southeastern edge of the desolate Molag Amur region.	"ShowMap ""Molag Mar""
;scout; savant;"		Scout		Erabenimsun Camp					0							3
Molag Mar		"Pilgrims bound for the nearby pilgrimage sites at Mount Assarnibibi  and Mount Kand take refuge at Molag Mar's hostels, comforted by the garrison of Redoran and Buoyant Armiger crusaders stationed at the stronghold."	"ShowMap ""Molag Mar""
;scout; savant;"		Scout		Erabenimsun Camp					0	Global Random100 < 50						3
Molag Mar		The outpost at Molag Mar is a fortified stronghold on the southeastern edge of the desolate Molag Amur region.	"ShowMap ""Molag Mar""
;scout; savant;"		Scout		Molag Mar					0	Not Local NoLore = 0						1
Molag Mar		"Pilgrims bound for the nearby pilgrimage sites at Mount Assarnibibi  and Mount Kand take refuge at Molag Mar's hostels, comforted by the garrison of Redoran and Buoyant Armiger crusaders stationed at the stronghold."	"ShowMap ""Molag Mar""
;scout; savant;"		Scout		Molag Mar					0	Global Random100 < 50	Not Local NoLore = 0					1
Molag Mar		Molag Mar Stronghold is a combination frontier garrison and pilgrimage hostel jointly staffed and maintained by the Tribunal Temple and House Redoran. Both the Temple and House Redoran have garrisons of elite volunteers here to defend the stronghold. Pilgrims use the stronghold as a base from which they can attempt the difficult and dangerous pilgrimages to the Mount Kand and Mount Assarnibibi sites to the north in the Molag Amur wastelands.	;Molag Mar;				Molag Mar					30	Not Local NoLore = 0						49
moon sugar	Tendris Vedran	"Moon sugar is a grainy powder of small white crystals refined from cane grasses of Elseweyr's coasts and estuaries. Used as a spice in Elsweyr, it has modest magical properties, and is also a potent narcotic, and illegal in Morrowind and the rest of the Empire. Criminals have attempted to grow moon sugar grasses in Vvardenfell, without success."	;alchemist									30	Not Local NoLore = 0						1
moon sugar	Anarenen	"Moon sugar is a grainy powder of small white crystals refined from cane grasses of Elseweyr's coasts and estuaries. Used as a spice in Elsweyr, it has modest magical properties, and is also a potent narcotic, and illegal in Morrowind and the rest of the Empire. Criminals have attempted to grow moon sugar grasses in Vvardenfell, without success."	;alchemist									30	Not Local NoLore = 0						1
moon sugar investigation	Uncle Sweetshare	"That Severia Gratius is so grumpy!  Maybe I should visit her next!  Because that's what I do, %PCName!  I visit the sad and miserable and spread all the happiness I can! It is the way of Uncle Sweetshare, you see!  Now that Jeleen, there's a sad, sad boy.  His true love has disappeared, don't you know.  Very sad, very sad.  That's why I sang to him, %PCName!  He needed something extra, something special!  Sugar and a song!  It cures all!"										0	Journal BM_MoonSugar >= 30						1
moon sugar investigation	Severia Gratius	"The matter has been resolved. The poisoner has been brought to justice, and the Imperial Legion has you to thank."										0	Journal BM_MoonSugar = 100						1
moon sugar investigation	Severia Gratius	"You're in charge of the investigation now, %PCName. I suggest you stop wasting time and get on with it."										0	Journal BM_MoonSugar >= 30	Journal BM_MoonSugar < 100					1
moon sugar investigation	Severia Gratius	"You're new at Frostmoth so I guess you haven't heard. Over the past couple of months several people across Solstheim have been poisoned...with moon sugar. Someone has been slipping it into their food and wine. They experience temporary euphoria, and then complete exhaustion. I've been charged with finding the culprit and bringing him to justice. Recently our Cult priest Jeleen was poisoned, so it is now officially an Imperial matter."	Journal BM_MoonSugar 10									0	Journal BM_MoonSugar >= 0	Journal BM_MoonSugar < 30					1
moon sugar investigation	Jeleen	"Yes, I too was stricken with moon sugar euphoria.  It was just last week, after a Cult service.  I sat down to some wine, and moments later realized something was wrong.  I am a law-biding man, %PCName, and have never experienced anything so...free, in all my life!  The laughing, the dancing...it was horrible!  And then, as I drifted off, I saw him.  A strange man...old and frail -- certainly no Nord -- wearing a white Colovian fur helm.  But even stranger was his silly song."										0	Journal BM_MoonSugar >= 0						1
Moon-and-Star	Sul-Matuul	"You wear the Moon-and-Star of Nerevar. The legend of Moon-and-Star is known to all loremasters. No man but Nerevar may wear that ring and live. This is a true sign. This is a miracle, a blessing of Azura, and no man may deny it."	";Sul-Matuul; 
Journal ""B1_UnifyUrshilaku"" 20"									0	Journal B1_UnifyUrshilaku >= 1						1
Moon-and-Star	ghost_npc_peakstar	"You bear the Moon-and-Star, the ring of Nerevar. None may deny; you ARE Nerevar Reborn, the prophesied Incarnate. The Temple will know you as an enemy. Ordinators will mark you for death, and the Tribunal Faithful of the Great Houses will hate and fear you. The doubters of the Tribes will test your strength and doubt your honor. You will be known. You must prepare, and be ready."	";Peakstar; Journal ""A2_6_Incarnate"" <= 50; 
Journal ""A2_6_Incarnate"" 52"									0	Journal A2_6_Incarnate >= 50						1
Moon-and-Star		"The enchanted ring called Moon-and-Star -- or One-Clan-Under-Moon-and-Star, as the Ashlanders call it -- was forged for the hero Nerevar by one of the Dwemer Sorcerer-Priest Kagrenac's smiths, and blessed by the Daedra Lord Azura. The ring gave Nerevar supernatural powers of persuasion and indisputable proof of identity, since any other who tried to wear the ring would be killed instantly."	;Telvanni;					Telvanni				30	Not ID therana = 0						161
Morag Tong	Huleeya	"I am only a low-ranking member. But pauper and commoner do not suffer from war here as they do in the West, thanks to the honored traditions of House War and the Morag Tong. I am an Argonian, yet they treat me with respect. If you are curious, find a copy of ""The Black Glove."" But please... do not mistake us for the Dark Brotherhood! The Dark Brotherhood is a perversion of ancient Dunmer traditions. They have sold their honor for profit, and are no more than a league of murderers-for-hire."										0				Journal A1_V_VivecInformants >= 1			1
Morag Tong	Caius Cosades	"The Morag Tong is a guild of executioners and assassins, completely legal, and guided by a strict code of conduct. It's an ancient Dunmer society, steeped in  tradition, but I know and respect a few Westerners who belong to the Morag Tong. They are nothing like the Dark Brotherhood. I have no idea how to join them."										0	Journal A1_1_FindSpymaster >= 14						1
Morag Tong	Artisa Arelas	"The Morag Tong is an assassins guild sanctioned by the Empire to provide three varieties of execution: public executions, private executions, and House Wars executions. Constrained by ancient traditions and rigid codes of conduct, the Morag Tong only recruits candidates of proven skill and honor. Morag Tong only accepts legally approved contracts called 'writs,' but rumor hints at the execution of secret extralegal 'grey writs.' The Morag Tong is the sworn enemy of the Dark Brotherhood."	; savant; bard; agent; assassin; noble									30							1
Morag Tong		"The Morag Tong is an assassins guild sanctioned by the Empire to provide three varieties of execution: public executions, private executions, and House Wars executions."	; savant; bard; agent; assassin; noble		Agent							30	Not Local NoLore = 0						78
Morag Tong		"Guided by ancient traditions and rigid codes of conduct, the Morag Tong only recruits candidates of proven skill and honor."	; savant; bard; agent; assassin; noble		Agent							30	Global Random100 < 75	Not Local NoLore = 0					78
Morag Tong		The Morag Tong only accepts legally approved contracts called 'writs.'	; savant; bard; agent; assassin; noble		Agent							30	Global Random100 < 50	Not Local NoLore = 0					78
Morag Tong		"The uninformed associate the Morag Tong with the Dark Brotherhood, a Western assassins guild. But the Morag Tong is the sworn enemy of the Dark Brotherhood, and they couldn't be more different in practice or principle."	; savant; bard; agent; assassin; noble		Agent							30	Global Random100 < 25	Not Local NoLore = 0					78
Morag Tong		"The Morag Tong is an assassins guild sanctioned by the Empire to provide three varieties of execution: public executions, private executions, and House Wars executions."	; savant; bard; agent; assassin; noble		Noble							30	Not Local NoLore = 0						73
Morag Tong		"Guided by ancient traditions and rigid codes of conduct, the Morag Tong only recruits candidates of proven skill and honor."	; savant; bard; agent; assassin; noble		Noble							30	Global Random100 < 75	Not Local NoLore = 0					73
Morag Tong		"The Morag Tong only accepts legally approved contracts called 'writs,' but rumor hints at the execution of secret extralegal 'grey writs.'"	; savant; bard; agent; assassin; noble		Noble							30	Global Random100 < 50	Not Local NoLore = 0					73
Morag Tong		"The uninformed associate the Morag Tong with the Dark Brotherhood, a Western assassins guild. But the Morag Tong is the sworn enemy of the Dark Brotherhood, and they couldn't be more different in practice or principle."	; savant; bard; agent; assassin; noble		Noble							30	Global Random100 < 25	Not Local NoLore = 0					73
Morag Tong		"The Morag Tong is an assassins guild sanctioned by the Empire to provide three varieties of execution: public executions, private executions, and House Wars executions."	; savant; bard; agent; assassin; noble		Assassin							30	Not Local NoLore = 0						64
Morag Tong		"Guided by ancient traditions and rigid codes of conduct, the Morag Tong only recruits candidates of proven skill and honor."	; savant; bard; agent; assassin; noble		Assassin							30	Global Random100 < 75	Not Local NoLore = 0					64
Morag Tong		The Morag Tong only accepts legally approved contracts called 'writs.' Some Assassins are not quite so noble.	; savant; bard; agent; assassin; noble		Assassin							30	Global Random100 < 50	Not Local NoLore = 0					64
Morag Tong		"The uninformed associate the Morag Tong with the Dark Brotherhood, a Western assassins guild. But the Morag Tong is the sworn enemy of the Dark Brotherhood, and they couldn't be more different in practice or principle."	; savant; bard; agent; assassin; noble		Assassin							30	Global Random100 < 25	Not Local NoLore = 0					64
Morag Tong		"The Morag Tong is the ancient traditional assassins guild of the Dunmer. We provide three varieties of execution: public, private, and House War. We only recruit candidates of proven skill and honor, and only Grandmaster Eno Hlaalu in Vivec can authorize new members to join the Morag Tong."	;Morag Tong;					Morag Tong				30	Not Local NoLore = 0						27
Morag Tong		"What can I do for you, sister?"	;Morag Tong;					Morag Tong				30	Function Same Faction = 1						27
Morag Tong		"What can I do for you, brother?"	;Morag Tong;					Morag Tong				30	Function Same Faction = 1	Function PC Sex = 0					27
Morag Tong		"The Morag Tong is an assassins guild sanctioned by the Empire to provide three varieties of execution: public executions, private executions, and House Wars executions. Constrained by ancient traditions and rigid codes of conduct, the Morag Tong only recruits candidates of proven skill and honor. Morag Tong only accepts legally approved contracts called 'writs,' but rumor hints at the execution of secret extralegal 'grey writs.' The Morag Tong is the sworn enemy of the Dark Brotherhood."	; savant; bard; agent; assassin; noble		Savant							30	Not Local NoLore = 0						19
morale has been low	Falx Carius	"Very low. This is not normal. My instinct tells me that there is one among my troops who is fanning the fires of this discontent, and I wish to know who it is. They will never let me know who the culprit is...as their commanding officer, I must regretfully keep some distance between these fine soldiers and myself. They may be willing to speak with you, though. See if you can't gain their trust. If you learn anything, report to me."	Journal BM_Morale 20									0	Journal BM_Morale <= 10						1
morale has been low	Falx Carius	"As I said, it troubles me. I wish for these soldiers to be the most excellent in the Empire, and I believe that one among them is poisoning the minds of the others. Perhaps it is a reflection on my leadership that this has occurred, but regardless it must end soon."										0	Journal BM_Morale >= 20	Journal BM_Morale < 40					1
morale has been low	Falx Carius	"Hmmm...I imagined that the lack of alcohol might have some effects on the morale, but I didn't ever actually ban it. Personally, I didn't even care about the alcohol; it was the priest, Antonius Nuncius, who was worried about the effect it was having on the men. I disagreed, but the question became moot: our shipments stopped coming in months ago. Speak with the soldiers a bit more, and see if you can find out who the source of this discontent is."	Journal BM_Morale 50									0	Journal BM_Morale >= 40	Journal BM_Morale < 50					1
morale has been low	Falx Carius	Yes. Please investigate the matter further and report to me.										0	Journal BM_Morale >= 50	Journal BM_Morale <= 55					1
morale has been low	Falx Carius	"If there's reason to suspect Antonius Nuncius, find the proof. If you feel you have it, confront the man himself. Then report to me. Let's do this right, %PCname."										0	Journal BM_Morale >= 60	Journal BM_Morale <= 80					1
morale has been low	Falx Carius	"You say that Antonius Nuncius started this whole thing because he wanted to go home? The twit! I could have had him reassigned, had he just asked me. Now, though, I think he might do his best work here, saving the souls of my men. With the new abundance of liquor at the fort, someone will have to deliver their salvation. Thank you for your help, %PCName. Take these. There are diseases on this island that we have never encountered before. And the weapon may serve you well. Now, on to more fort business."	"Player->AddItem p_cure_common_s 3
Player->AddItem ""silver sparkblade"" 1
Journal BM_Morale 100"									0	Journal BM_Morale = 95						1
morale has been low	Falx Carius	"You say that the shipment had merely been misplaced and this was all a big miscommunication? That's ridiculous. I expected better of my men, and myself. Especially of myself. Thank you for your help, %PCName. Take these--there are diseases on this island we have never encountered. I would hate to see you take ill. Now, though, there is more fort business to discuss."	"Player->AddItem p_cure_common_s 3
Journal BM_Morale 110"									0	Journal BM_Morale = 93						1
morale has been low	Falx Carius	I believe that business is complete. Thank you for your help.										0	Journal BM_Morale >= 100						1
morale has been low	Falx Carius	"Never mind. I've been informed that one of my priests has been killed. With things like this happening at the fort, I can't worry about a small morale problem."	Journal BM_Morale 200									0	Journal BM_Morale < 100	Dead antonius nuncius > 0					1
morale has been low	Falx Carius	"Never mind. I've been informed that one of my priests has been killed. With things like this happening at the fort, I can't worry about a small morale problem. Even though you may have suspected his involvement, it doesn't matter now."	Journal BM_Morale 200									0	Journal BM_Morale < 100	Dead antonius nuncius > 0	Global FoundBooze = 1				1
morale has been low	Falx Carius	There's nothing more to say about it.										0	Journal BM_Morale >= 200						1
morale has been low	Antonius Nuncius	"Yes, I know it has. These soldiers lead a difficult existence on this island. It's cold, wet, dangerous, and far from home. The men here are denied all luxuries. This place is just damned awful!"										0	Journal BM_Morale >= 20	Journal BM_Morale < 70					1
morale has been low	Antonius Nuncius	"It has, but that's all I know. Why should I know any more? I'm just a priest."										0	Journal BM_Morale >= 70	Journal BM_Morale <= 80					1
morale has been low	Antonius Nuncius	I don't want to talk about that further.										0	Journal BM_Morale >= 90						1
morale has been low	Antonius Nuncius	Seems you've taken care of that.										0	Journal BM_Morale >= 100						1
More Ashlander raids		"It's not bad enough with the blight storms this year, but the Ashlanders are also going crazy, jumping caravans and pilgrims, raiding villages, scrapping with the Legions. They ought to send the Legions out and teach them a lesson."		Imperial					Rank 2			0	Not Local NoLore = 0						94
More Blight Storms		The blight storms have been really bad this year. My friend who makes the Maar Gan pilgrimage every year got caught in a real doozy. He was in a pretty bad way until they got him back to a Temple.						Temple				0	Not Local NoLore = 0						125
More Blight Storms		"This caravaner friend of mine says that with so many more blight storms around Red Mountain this year than last year, he's thinking about getting out of the business."						Hlaalu				0	Not Local NoLore = 0						121
More Blight Storms		"Look. It's not just the crops and herds. The blight storms are making everyone sick. It's not an easy cure, even for a Temple, and all they've got in the backcountry is the odd healer and pilgrim shrine."			Scout							0	Not Local NoLore = 0						78
More Blight Storms		It's not just the blight storms that're bad this year. They got all sorts of blighted beasts coming down from the mountain. It's pretty bad on the trails and in the outback villages.						Fighters Guild				0	Not Local NoLore = 0						29
More Blight Storms		The blight storms have been so bad around Red Mountain this year that the crops and herds of the outlying villages are really suffering. The price of everything is got to go up.			Merchant				Rank 2			0	Not Local NoLore = 0						2
Moroni Uvelas	Moroni Uvelas	I am she. How may I help you?										0							1
Moroni Uvelas		"I've heard of her. She works in the St. Olms Brewers and Fishmongers Hall. Nice woman. Shame about her no-account husband, Danar Uvelas, though."					Vivec					0	Not Local NoLore = 0						316
Morrowind	Vedam Dren	"Morrowind is a peculiar mixture of Dunmer tradition and Imperial modernism. The council system of government works well, and the Temple provides shelter, education, and health for all. At the same time, the Legions and magistrates guarantee rule of law and justice, and free trade makes us prosperous. Looking forward, we must overcome lingering resentments by engaging the Great Houses in the creation of a new Morrowind rooted in Dunmer tradition but incorporating the best features of Imperial civil society."										0							1
Morrowind	Jobasha	How do you like it here?										30							1
Morrowind	Chargen Class	"Yes. This is Morrowind. You're in the Census and Excise Offices in the port of Seyda Neen, in Vvardenfell District of the province of Morrowind."										0							1
Morrowind	Chargen Captain	"Yes. You're in Morrowind. I don't know why you're here. Or why you were released from prison and shipped here. But your authorization comes directly from Emperor Uriel Septim VII himself. And I don't need to know any more than that. When you leave this office, you are a free man. But before you go, I have instructions on your duties. Instructions from the Emperor. So pay careful attention."										0							1
Morrowind	Artisa Arelas	"Morrowind is one of the oldest civilizations of Tamriel. Once we were a nation of Dunmer, with our own Dunmer government, religion, and culture. Now we're part of the Empire, and citizens of all races live here, but because of the Treaty of the Armistice, and because Morrowind alone was never conquered by Tiber Septim's legions, of all the conquered provinces of Tamriel, Morrowind has best preserved its ancient culture and traditions."	;Dunmer; Balmora									50	Global Random100 >= 10						1
Morrowind		"Morrowind is the northeastmost province of the Tamrielic Empire, bounded on the north and east by the ocean, on the west by Skyrim, on the southwest by Cyrodiil, also known as the Imperial Province, and on the south by Black Marsh, also known as Argonia."	;;scout; savant;		Scout							0	Not Local NoLore = 0						78
Morrowind		"Morrowind is the ancient homeland of the Dunmer people. Once, long ago, this was our land, but now the creatures from the West have come, and the House Dunmer have meekly submitted to their rule. Now, in all the lands of the Morrowind, only the Ashlanders still lead the free, reverent lives of honor of the ancient Dunmer."						Ashlanders				0							75
Morrowind		"Morrowind was a great nation when the Empire was a bunch of savages running around in skins with clams shells tied to sticks. And Morrowind is still a great nation, and the Dunmer a great people."	;Dunmer					Camonna Tong				0	Not Local NoLore = 0						30
Morrowind		"Morrowind is the ancient homeland of the Dunmer people. Once, in ancient days, when the Dunmer ruled themselves in their own land, this place was called Resdayn. Now we are weak -- no more than slaves --  ruled by foreigners who serve false gods. But now Lord Dagoth, Dagoth Ur, Lord of the Sixth House, has awakened. Now the restless shall wake from sleep, and this will once more be the land of the free and proud Dunmer."			Dreamers							0							26
Morrowind		"Morrowind is the northeastmost province of the Tamrielic Empire, bounded on the north and east by the ocean, on the west by Skyrim, on the southwest by Cyrodiil, also known as the Imperial Province, and on the south by Black Marsh, also known as Argonia. Vvardenfell District consists of the island of Vvardenfell, surrounded by the Inland Sea, and dominated by the titanic volcano Red Mountain and its associated ash wastelands."	";;scout; savant; 
Choice ""Continue"" 1"		Savant							0	Not Local NoLore = 0						19
Morrowind		"Only recently open to settlement and trade, most of the island's population is confined to the relatively hospitable west and southwest coast, centered around the ancient city of Vivec and the old Great House district centers at Balmora, Ald'ruhn, and Sadrith Mora. The rest of the island is covered by hostile desert wastes, arid grasslands, and volcanic badlands, and thinly populated by the nomadic Ashlander tribes."	; ;scout; savant;CHOICE 1		Savant							0	Function Choice = 1	Not Local NoLore = 0					19
Morrowind		"A darkness is on the land, and only you can bring the light."					Cavern of the Incarnate					0							6
Morrowind		"Morrowind, homeland of the Dunmer peoples, is the northeastmost province of the Tamrielic Empire. Most of the population is gathered in the high uplands and fertile river valleys of central Morrowind, especially around the Inland Sea. The island Vvardenfel is encircled by the Inner Sea, and is dominated by the titanic volcano Red Mountain and its associated ash wastelands; most of the island's population is confined to the relatively hospitable west and southwest coast."	";Imperial Legion; Imperial cult; bard, bookseller, savant;"		Knight			Imperial Legion				30	Not Local NoLore = 0						5
Morrowind		"Morrowind, homeland of the Dunmer peoples, is the northeastmost province of the Tamrielic Empire. Most of the population is gathered in the high uplands and fertile river valleys of central Morrowind, especially around the Inland Sea. The island Vvardenfel is encircled by the Inner Sea, and is dominated by the titanic volcano Red Mountain and its associated ash wastelands; most of the island's population is confined to the relatively hospitable west and southwest coast."	";Imperial Legion; Imperial cult; bard, bookseller, savant;"		Priest Service			Imperial Cult				30							5
Morrowind		"Morrowind, homeland of the Dunmer peoples, is the northeastmost province of the Tamrielic Empire. Most of the population is gathered in the high uplands and fertile river valleys of central Morrowind, especially around the Inland Sea. The island Vvardenfel is encircled by the Inner Sea, and is dominated by the titanic volcano Red Mountain and its associated ash wastelands; most of the island's population is confined to the relatively hospitable west and southwest coast."	";Imperial Legion; Imperial cult; bard, bookseller, savant;"		Priest			Imperial Cult				30							2
Morrowind		"Morrowind is a peculiar mixture of Dunmer tradition and Imperial modernism. The council system of government works well, and the Temple provides shelter, education, and health for all. At the same time, the Legions and magistrates guarantee rule of law and justice, and free trade has made everybody in Vvardenfell prosperous. But there's still a lot of race hatred, and slavery ought to be outlawed, regardless of 'sacred Dunmer customs.' And the proud Dunmer will always be bitter about the Occupation."	; Balmora		Noble							50	Not Race Dark Elf = 0	Not Local NoLore = 0					15
Morrowind cultures	Artisa Arelas	"Morrowind has three main cultures: the native Dunmer culture -- also sometimes known as the House Dunmer culture or the Dark Elf culture, the Ashlander culture, and the Imperial culture."	"; bard, bookseller, savant;"									30							1
Morrowind cultures		"Morrowind has three main cultures: the native Dunmer culture -- also sometimes known as the House Dunmer culture or the Dark Elf culture, the Ashlander culture, and the Imperial culture."	"; bard, bookseller, savant;"		Savant							30	Not Local NoLore = 0						19
Morrowind history	Hasphat Antabolis	"I won't bore you blathering about history. That's what Caius is for. But if you're really interested, try 'On Morrowind, the Imperial Province', by Erramanwe of Sunhold. I have an extra copy you can have. What an adventurer like you REALLY needs is a sense of current events. Who hates who? Where's trouble brewing? That's where opportunity lies for an outlander like you."	"player->additem bk_OnMorrowind 1
Journal book_OnMorrowind 1"									30							1
Morrowind history	Hasphat Antabolis	"Caius says he's fed up with heroes. The Empire keeps sending them out here to the provinces to 'civilize' things. The fools don't seem to realize that their 'destinies' are being created by historical processes. And they're too ignorant and impatient to understand it. So Caius sends you to me, hoping you'll be different. Poor Caius. So many disappointments. So maybe you'll read 'On Morrowind, the Imperial Province'? And learn something about current events? That's what I recommend."										30	Journal book_OnMorrowind >= 1						1
Morrowind history	Hasphat Antabolis	"Caius and I always argue over the role of the individual in history. Is the individual shaped and controlled by history? Or can an exceptional individual shape history? Are individuals carried in the stream? Or do they dam and divert the flow? I say Tiber Septim changed the world. Caius says that Tiber Septim was a product of his time, and if he hadn't lived, some other person would have served his function. What about you? Are you going to change the world? Or just be carried by the flow?"										30	Journal book_OnMorrowind >= 1	Global Random100 < 66					1
Morrowind history	Hasphat Antabolis	"When we UNDERSTAND the events that occur to us, the events become history. History is understanding. Otherwise we're all just dumb animals trying to get in out of the cold."										30	Journal book_OnMorrowind >= 1	Global Random100 < 33					1
Morrowind history	Caius Cosades	"Jeanette Sitte's little book is a good place to start. I have a copy here. Take it. You might also look for  'On Morrowind, the Imperial Province', by Erramanwe of Sunhold."	"player->additem bk_ShortHistoryMorrowind 1
Journal book_history 1"									30	Journal A1_4_MuzgobInformant < 50						1
Morrowind history	Caius Cosades	"As I said, Jeanette Sitte's little book is a good place to start. And I also recommend 'On Morrowind, the Imperial Province', by Erramanwe of Sunhold."										30	Journal book_history >= 1	Journal A1_4_MuzgobInformant < 50					1
Morrowind history	Artisa Arelas	"I quote from Jeanette Sitte's 'Short History of Morrowind'. 'Led by the legendary prophet Veloth, the ancestors of the Dunmer, exiles from Altmer cultures in present-day Summerset Isles, came to the region of Morrowind. In earliest times the Dunmer were alternately harassed and dominated by stronger Nord sea raiders. When the scattered Dunmer tribes consolidated into the predecessors of the modern Great House clans, they threw out the Nord oppressors and successfully resisted further incursions.'"	"; savant; bard; mage; bookseller; merchant; 
Choice ""Continue"" 1"									30							1
Morrowind history	Artisa Arelas	"The ancient ancestor worship of the tribes was in time superceded by the monolithic Tribunal Temple theocracy, and the Dunmer grew into a great nation called Resdayn. Resdayn was the last of the provinces to submit to Tiber Septim; alone of all the provinces, it was never successfully invaded, and was peacefully incorporated by treaty into the Empire as the Province of Morrowind.'"	"; savant; bard; mage; bookseller; merchant; CHOICE 1; 
Choice ""Continue"" 2"									30	Function Choice = 1						1
Morrowind history	Artisa Arelas	"Almost four centuries after the coming of the Imperial Legions, Morrowind is still occupied by Imperial legions, with a figurehead Imperial King, though the Empire has reserved most functions of the traditional local government to the Ruling Councils of the Five Great Houses.' For a good treatment of Morrowind since it became part of the Empire, look for 'On Morrowind, the Imperial Province', by Erramanwe of Sunhold."	; savant; bard; mage; bookseller; merchant; CHOICE 2									30	Function Choice = 2						1
Morrowind history		"Here's a copy of a short work by Jeanette Sitte distributed by the Imperial cult. For a good treatment of Morrowind since it became part of the Empire, look for 'On Morrowind, the Imperial Province', by Erramanwe of Sunhold. Both are by Imperial scholars, but balanced and fair."	"; savant; bard; mage; bookseller; merchant; 
player->additem bk_ShortHistoryMorrowind 1
Journal book_history 1"		Savant							30	Not Local NoLore = 0						19
Morrowind history		I hope you found 'Short History of Morrowind' useful.			Savant							30	Journal book_history >= 1	Not Local NoLore = 0					19
Morrowind lore	Vedam Dren	"We have grown too complacent about the threat of Dagoth Ur and Red Mountain. For ages we've relied on the Tribunal to contain the menace. But Dagoth Ur's power is waxing as the Tribunal's power is waning. The Legion garrisons here are insufficient to protect our settlements, and there's no hope for reinforcements. Our people have always relied on a charismatic leader to rally squabbling factions against a common foe. Now would be a good time for such a leader to emerge."										0							1
Morrowind lore	Vedam Dren	"We have grown too complacent about the threat of Dagoth Ur and Red Mountain. For ages we've relied on the Tribunal to contain the menace. But Dagoth Ur's power is waxing as the Tribunal's power is waning. The Legion garrisons here are insufficient to protect our settlements, and there's no hope for reinforcements. Our people have always relied on a charismatic leader to rally squabbling factions against a common foe. Perhaps you are that leader. Only time will tell."										0	Journal A2_6_Incarnate >= 50						1
Morrowind lore	Vedam Dren	"We have grown too complacent about the threat of Dagoth Ur and Red Mountain. For ages we've relied on the Tribunal to contain the menace. But Dagoth Ur's power is waxing as the Tribunal's power is waning. The Legion garrisons here are insufficient to protect our settlements, and there's no hope for reinforcements. Our people have always relied on a charismatic leader to rally squabbling factions against a common foe. You are that leader. Now we must rely on you."										0	Journal B8_All_Hortator >= 50						1
Morrowind lore	Salas Valor	"Do I look like a poor scholar, grubbing for tips? Go away."	Goodbye									0							1
Morrowind lore	Holmar	Wha?										0							1
Morrowind lore	Din	"I don't know anything about that! I never even met Morrowind! Nosy fish, you are."										0	Journal MV_MonsterDisease < 49						1
Morrowind lore	Denegor	"Oh yeah, sure. Heard ya the f-f-first time."										0							1
Morrowind lore		"Mournhold is built on the site on a much older city. You won't find any evidence above ground, but down in the sewers you can find ways into the old ruins."					Mournhold					0	Not Local NoLore = 0						116
Morrowind lore		"Read a book or something. You can read, can't you?"	;default; random100 <= 10;					Camonna Tong				0	Not Local NoLore = 0						30
Morrowind lore		"The raw glass deposits here on Vvardenfell are the richest in the world. There's a fortune in raw glass here. It all used to belong to the Temple, but now it belongs to the Emperor -- or anyone of his cronies he gives a mine charter."			Miner		Halit Mine					0							6
Morrowind lore		"The raw ebony deposits here on Vvardenfell are the richest in the world. And the deposit in Caldera is the biggest on Vvardenfell. There's a fortune in ebony here. It all used to belong to the Temple, but now it belongs to the Emperor -- or anyone of his cronies he gives a mine charter."			Miner		Sudanit Mine					0							4
Morrowind lore		"The raw ebony deposits here on Vvardenfell are the richest in the world. And the deposit in Caldera is the biggest on Vvardenfell. There's a fortune in ebony here. It all used to belong to the Temple, but now it belongs to the Emperor -- or anyone of his cronies he gives a mine charter."			Miner		Elith-Pal Mine					0							4
Morrowind lore		"The raw glass deposits here on Vvardenfell are the richest in the world. There's a fortune in raw glass here. It all used to belong to the Temple, but now it belongs to the Emperor -- or anyone of his cronies he gives a mine charter."			Miner		Yassu Mine					0							4
Morrowind lore		"The raw glass deposits here on Vvardenfell are the richest in the world. There's a fortune in raw glass here. It all used to belong to the Temple, but now it belongs to the Emperor -- or anyone of his cronies he gives a mine charter."			Miner		Dissapla Mine					0							4
Morrowind lore		"The raw glass deposits here on Vvardenfell are the richest in the world. There's a fortune in raw glass here. It all used to belong to the Temple, but now it belongs to the Emperor -- or anyone of his cronies he gives a mine charter."			Miner		Dunirai Caverns					0							4
Morrowind lore		There are not many diamond mines here on Vvardenfell. I don't know of any others.			Miner		Abaelun Mine					0							4
Morrowind lore		"The raw ebony deposits here on Vvardenfell are the richest in the world. And the deposit in Caldera is the biggest on Vvardenfell. There's a fortune in ebony here. It all used to belong to the Temple, but now it belongs to the Emperor -- or anyone of his cronies he gives a mine charter."			Miner		Caldera Mine					0							3
Morrowind lore		"The raw ebony deposits here are the richest in the world. And they are ours. Do not touch the ebony, outlander."			Miner		Yanemus Mine					0							3
Morrowind lore		"Worn-out weapons and armor work poorly. Repair them yourself, if you have some skill, or take them to a smith for repair."										30	Not Local NoLore = 0						3041
Morrowind lore		"In case you didn't know, weapons and armor are less effective when they get worn out. Repair them yourself, if you have the skill, or take them to a smith for repair."										30	Not Local NoLore = 0	Global Random100 < 90					3041
Morrowind lore		The Blight is a sickness you get from being outside during ash storms. The sickness comes from Red Mountain; it makes normal creatures into terrible monsters.										30	Not Local NoLore = 0	Global Random100 < 46					3041
Morrowind lore		"The Blight is weather caused by the big volcano, Red Mountain."	;default; random100 <= 15;									30	Global Random100 < 13	Not Local NoLore = 0					3041
Morrowind lore		"Within the Ghostfence, on Red Mountain's slopes, and in its crater, the weather is always blighted and gloomy."	;default; random100 <= 15;									30	Global Random100 < 12	Not Local NoLore = 0					3041
Morrowind lore		The Blight is a health-threatening volcanic cloud full of ash. Plants and creatures in the Blight get blight diseases.	;default; random100 <= 15;									30	Global Random100 < 10	Not Local NoLore = 0					3041
Morrowind lore		The Great Houses are always fighting each other in the Great House Wars.	;default; random100 <= 10;									30	Global Random100 < 9	Not Local NoLore = 0					3041
Morrowind lore		"Misshapen monsters and diseases called 'blight disease' are spreading from Red Mountain, a volcano where the Devil Dagoth Ur and his ash vampires live."	;default; random100 <= 10;									30	Global Random100 < 5	Not Local NoLore = 0					3041
Morrowind lore		"About 50% of Vvardenfell's inhabitants are Dunmer. The other half are Redguard, Breton, Nord, Altmer, Dunmer, Bosmer, Imperial, Khajiit, Argonian, and Orc in roughly equal proportion."										30	Not Local NoLore = 0	Global Random100 < 80	Not Faction Ashlanders = 1				2966
Morrowind lore		"The two criminal guilds here are the Camonna Tong, the native criminal syndicate, and the Thieves Guild, the Imperial newcomers. The Thieves Guild is fighting for its life against the ruthless and well-established Camonna Tong."										30	Not Local NoLore = 0	Global Random100 < 64	Not Faction Ashlanders = 1				2966
Morrowind lore		"The Morag Tong are honorable, law-abiding executioners and assassins. They hate the Dark Brotherhood, the outlaw Western assassins guild."										30	Not Local NoLore = 0	Global Random100 < 52	Not Faction Ashlanders = 1				2966
Morrowind lore		"Three cultures live on Vvardenfel: the nomadic Ashlanders: the settled House Dunmer, and the Western Imperial colonists of all races."										30	Not Local NoLore = 0	Global Random100 < 50	Not Faction Ashlanders = 1				2966
Morrowind lore		Ashlanders are primitive native nomads living in the wilderness. There aren't many of them.										30	Not Local NoLore = 0	Global Random100 < 49	Not Faction Ashlanders = 1				2966
Morrowind lore		"House Dunmer are the common Dark Elves of Morrowind. They live everywhere on Vvardenfell, in towns, villages, manors, and farms."										30	Not Local NoLore = 0	Global Random100 < 48	Not Faction Ashlanders = 1				2966
Morrowind lore		Western Imperial colonists of various races live mostly in the towns and villages of southwest Vvardenfell.										30	Not Local NoLore = 0	Global Random100 < 47	Not Faction Ashlanders = 1				2966
Morrowind lore		"In the First Age, the prophet Veloth led the ancestors of the Dunmer from Summerset Isles to the region of Morrowind."	;default;									30	Global Random100 < 42	Not Faction Ashlanders = 1	Not Local NoLore = 0				2966
Morrowind lore		The First Age Dunmer tribes that settled Morrowind became the modern Great House clans. Ashlanders also descend from these early Dunmer tribes.	;default;									30	Global Random100 < 41	Not Faction Ashlanders = 1	Not Local NoLore = 0				2966
Morrowind lore		"The first Dunmer nation, Resdayn, was ruled by the First Council and the Tribunal Temple. The name changed to Morrowind when it became an Imperial province."	;default;									30	Global Random100 < 40	Not Faction Ashlanders = 1	Not Local NoLore = 0				2966
Morrowind lore		"Morrowind is an Imperial province, though the Treaty of the Armistice lets the Dunmer Great House councils control most local government functions."	;default;									30	Global Random100 < 39	Not Faction Ashlanders = 1	Not Local NoLore = 0				2966
Morrowind lore		The Imperial cult brings Imperial religion to the Empire's remote provinces. Imperial cult priests provide worship and services for the Nine Divines at Imperial shrines throughout Vvardenfell.	;default; random100 <= 65;									30	Global Random100 < 38	Not Faction Ashlanders = 1	Not Local NoLore = 0				2966
Morrowind lore		"Ashlanders are nomadic barbarians, living in camps of small portable huts."	;default; random100 <= 60;									30	Global Random100 < 37	Not Faction Ashlanders = 1	Not Local NoLore = 0				2966
Morrowind lore		Recent Imperial colonies like Pelagiad look like the same homes and castles you see in Daggerfall or any other Western province.	;default; random100 <= 60;									30	Global Random100 < 36	Not Faction Ashlanders = 1	Not Local NoLore = 0				2966
Morrowind lore		"The native Dunmer cultures are the civilized Great House societies of House Redoran, House Hlaalu, and House Telvanni, each with their own architectures, customs, and traditions."	;default; random100 <= 60;									30	Global Random100 < 35	Not Faction Ashlanders = 1	Not Local NoLore = 0				2966
Morrowind lore		Ashlander nomadic camps are groups of small portable huts.	";default; random100 <= 55;

addtopic ""settlements in Morrowind"""									30	Global Random100 < 34	Not Faction Ashlanders = 1	Not Local NoLore = 0				2966
Morrowind lore		"Rural Dunmer live in villages, groups of small huts centered around Temple compounds."	";default; random100 <= 55;

addtopic ""settlements in Morrowind"""									30	Global Random100 < 33	Not Faction Ashlanders = 1	Not Local NoLore = 0				2966
Morrowind lore		"Town and city Dunmer live either in the metropolitan style of Vivec City, the urban style of towns like Ald'ruhn, or the Imperial style of recent settlements like Caldera."	";default; random100 <= 55;

addtopic ""settlements in Morrowind"""									30	Global Random100 < 32	Not Faction Ashlanders = 1	Not Local NoLore = 0				2966
Morrowind lore		"In Telvanni District, the few Telvanni tower towns are just big villages with wizard towers."	";default; random100 <= 55;

addtopic ""settlements in Morrowind"""									30	Global Random100 < 31	Not Faction Ashlanders = 1	Not Local NoLore = 0				2966
Morrowind lore		"By Redoran customs, killing is justified in war, self-defense, defense of property, affairs of honor, and House Wars affairs. Other killings are foul murder, and must be punished."	;default; random100 <= 45;									30	Global Random100 < 27	Not Faction Ashlanders = 1	Not Local NoLore = 0				2966
Morrowind lore		"Foul murder is punished by compensation, hard labor, or sometimes by writ of assassination."	;default; random100 <= 45;									30	Global Random100 < 26	Not Faction Ashlanders = 1	Not Local NoLore = 0				2966
Morrowind lore		"Ashlanders are the nomadic Dunmer barbarians of the Morrowind wastelands. They live in camps of small, mobile huts, herding guar and hunting wildlife for meat and hides."	;default; random100 <= 40;									30	Global Random100 < 25	Not Faction Ashlanders = 1	Not Local NoLore = 0				2966
Morrowind lore		"By tradition, Ashlanders claim the right to raid other Ashlander tribes -- and non-Ashlander settlements -- for booty and slaves."	;default; random100 <= 40;									30	Global Random100 < 24	Not Faction Ashlanders = 1	Not Local NoLore = 0				2966
Morrowind lore		"The Ashlanders worship their ancestors. Ashlander tribes are led by their ashkhan war chiefs, and guided by the wisdom and prophecies of their wise women."	;default; random100 <= 40;									30	Global Random100 < 23	Not Faction Ashlanders = 1	Not Local NoLore = 0				2966
Morrowind lore		"Of Morrowind's five Great Houses, three are represented on Vvardenfell. House Redoran, House Hlaalu, and House Telvanni."	;default; random100 <= 35;									30	Global Random100 < 22	Not Faction Ashlanders = 1	Not Local NoLore = 0				2966
Morrowind lore		House Indoril and House Dres are the two of Morrowind's Great Houses that have no holdings on Vvardenfell.	;default; random100 <= 35;									30	Global Random100 < 21	Not Faction Ashlanders = 1	Not Local NoLore = 0				2966
Morrowind lore		House Redoran is an aristocratic house of noble warriors. They are strong supporters of the Tribunal Temple.	;default; random100 <= 35;									30	Global Random100 < 20	Not Faction Ashlanders = 1	Not Local NoLore = 0				2966
Morrowind lore		House Hlaalu is an ambitious house of traders and merchant princes. They are strong supporters of the Empire.	;default; random100 <= 35;									30	Global Random100 < 19	Not Faction Ashlanders = 1	Not Local NoLore = 0				2966
Morrowind lore		"House Telvanni is an independent association of wizard-lords, equally hostile to the Empire, the Temple, and Morrowind's other Great Houses."	;default; random100 <= 35;									30	Global Random100 < 18	Not Faction Ashlanders = 1	Not Local NoLore = 0				2966
Morrowind lore		"A group called the Dissident priests rebelled against Temple authority. The Temple outlawed the Dissident priests, and persecutes them."	;default; random100 <= 30;									30	Global Random100 < 17	Not Faction Ashlanders = 1	Not Local NoLore = 0				2966
Morrowind lore		"Ordinators arrest and imprison Dissident priests and other heretics. By the terms of the Armistice, the Empire cannot interfere."	;default; random100 <= 30;									30	Global Random100 < 16	Not Faction Ashlanders = 1	Not Local NoLore = 0				2966
Morrowind lore		"The Dissident priests challenge certain traditional doctrines of the Temple. They also criticize abuses of power by the Ordinators, and accuse the Temple leaders of greed and corruption."	;default; random100 <= 30;									30	Global Random100 < 15	Not Faction Ashlanders = 1	Not Local NoLore = 0				2966
Morrowind lore		"Morrowind used to be free farmers and herders and fishermen ruled by great houses and their noble councils. But since the Imperial occupation, the Dunmer are more dependent on trade and industry."	;default; random100 <= 25;									30	Global Random100 < 14	Not Faction Ashlanders = 1	Not Local NoLore = 0				2966
Morrowind lore		"Let me tell you a little about the Blight. The Blight is a weather phenomenon associated with Vvardenfell's colossal volcano, Red Mountain. Persistent within the Ghostfence -- that is, within the crater and on the volcano's slopes -- and intermittent near the volcano, the Blight is a health-threatening, ash-heavy volcanic cloud. Plants and creatures exposed to the Blight may contract a variety of blight diseases. So stay away from Red Mountain and the Blight, unless you're some mighty hero or wizard."	;default; random100 <= 15;									30	Global Random100 < 11	Not Faction Ashlanders = 1	Not Local NoLore = 0				2966
Morrowind lore		There's always trouble in Morrowind between outlanders -- non-Dunmer Imperial colonists -- and the Dunmer natives.	;default; random100 <= 10;									30	Global Random100 < 8	Not Faction Ashlanders = 1	Not Local NoLore = 0				2966
Morrowind lore		The Tribunal Temple is at war with a rebellious faction called the Dissident Priests.	;default; random100 <= 10;									30	Global Random100 < 7	Not Faction Ashlanders = 1	Not Local NoLore = 0				2966
Morrowind lore		A secret cult called the Sixth House is killing Imperial citizens.	;default; random100 <= 10;									30	Global Random100 < 6	Not Faction Ashlanders = 1	Not Local NoLore = 0				2966
Morrowind lore		"Verbal assault, pickpocketing, and trespassing are minor crimes, punished by fines or hard labor."	;Hlaalu Guard;									30	Global Random100 < 4	Not Local NoLore = 0	Not Faction Ashlanders = 1				2966
Morrowind lore		"Theft and foul murder are serious crimes. Theft is punished by fines related to the value of the stolen goods, or by hard labor. Foul murder is punished by fines of at least 1000 drakes, or by hard labor."	;Hlaalu Guard;									30	Global Random100 < 3	Not Local NoLore = 0	Not Faction Ashlanders = 1				2966
Morrowind lore		"By Imperial law and custom, killing is fair in war, self-defense, defense of property, affairs of honor, and sanctioned affairs of state. Other killings are murder, and punishable by death, fines, or hard labor."	;Hlaalu Guard; random100 <= 50;									30	Global Random100 < 2	Not Local NoLore = 0	Not Faction Ashlanders = 1				2966
Morrowind lore		"Outlaws have no rights, and may be killed without scandal or sanction. Guards may use deadly force in the line of duty."	;Hlaalu Guard; random100 <= 50;									30	Global Random100 < 1	Not Cell Cavern of the Incarnate = 1	Not Local NoLore = 0	Not Faction Ashlanders = 1			2832
Morrowind lore		"Light armor is weak but less tiring, good for running. Heavy armor is strong but slow and tiring. Medium armor is in-between. Unarmored style -- evading attacks instead of using armor -- least tiring of all."		Dark Elf								30	Not Local NoLore = 0	Global Random100 < 70					1593
Morrowind lore		"Red Mountain is a terrible place. Dagoth Ur, the ash vampires and his foul host live there. Only the Ghostfence keeps Dagoth Ur from sweeping across Morrowind and killing everyone."		Dark Elf								30	Not Local NoLore = 0	Global Random100 < 44					1593
Morrowind lore		"Ashlanders live with their herds in camps in the wilderness. They are primitive people, but proud, and I fear they can never become civilized."		Dark Elf								30	Not Local NoLore = 0	Global Random100 < 65	Not Faction Ashlanders = 1				1519
Morrowind lore		Morrowind was a great nation before the Western men were even civilized. Sometimes it makes us impatient to hear the Imperials preach to us of civilization.		Dark Elf								30	Not Local NoLore = 0	Global Random100 < 45	Not Faction Ashlanders = 1				1519
Morrowind lore		"When you've joined one Great House, you can never join any other Great House. They won't trust you. So when you join a Great House, make sure its the one you want forever."		Dark Elf								30	Not Local NoLore = 0	Global Random100 < 43	Not Faction Ashlanders = 1				1519
Morrowind lore		"you know why we don't like outlanders? We are a proud people, and we don't like being reminded that we were conquered by foreigners."	;default; random100 <= 50;	Dark Elf								30	Global Random100 < 30	Not Faction Ashlanders = 1	Not Local NoLore = 0				1519
Morrowind lore		"We don't like foreigners or outlanders much in Morrowind. We are a proud people, and we don't like being a conquered nation."	;default; random100 <= 50;	Dark Elf								30	Global Random100 < 30	Not Faction Ashlanders = 1	Not Local NoLore = 0				1519
Morrowind lore		Many Dunmer in Morrowind don't like outlander Dunmer. Dark Elves born and raised to Imperial ways can't understand what it is to be a Dunmer born-and-bred.	;default; random100 <= 50;	Dark Elf								30	Global Random100 < 29	Not Faction Ashlanders = 1	Not Local NoLore = 0				1519
Morrowind lore		"Some Dunmer get used to outlanders. We even like some outlanders, and adopt them into our Great Houses. But it isn't easy. It takes time and effort to win our trust."	;default; random100 <= 50;	Dark Elf								30	Global Random100 < 28	Not Faction Ashlanders = 1	Not Local NoLore = 0				1519
Morrowind lore		"Imperials worship powerful spirits -- but are they the RIGHT spirits? They are powerful, but are they GOOD? We used to worship the Daedra, but now we worship the true gods, the Tribunal, and the Daedra serve the true gods in fear and humility."		Dark Elf								30	Not Local NoLore = 0	Global Random100 < 62	Not Faction Imperial Cult = 1	Not Faction Imperial Legion = 1	Not Faction Ashlanders = 1		1512
Morrowind lore		"The two criminal guilds here are the Camonna Tong, the native criminal syndicate, and the Thieves Guild, the Imperial upstarts. The Camonna Tong accepts only native Dunmer. The Camonna Tong has sworn to exterminate the outlander-dominated Thieves Guild."		Dark Elf								30	Not Local NoLore = 0	Global Random100 < 63	Not Faction Ashlanders = 1	Not Faction Thieves Guild = 1			1501
Morrowind lore		"Slavery is protected by law in Morrowind. Slavery is illegal throughout the rest of the Empire. But some Dunmer still defend their 'ancient right' to own slaves. In Morrowind slaves are bound by enchanted slaver bracers. The bracers drain the magicka from the slaves so they can't use magic to escape. Unless you have a key, you can't get the slave bracers off. The Emperor should put a stop to slavery, but the Dunmer claim the right to own slaves is guaranteed by the Armistice."										30	Not Local NoLore = 0	Global Random100 < 70	Not Race Dark Elf = 1				1448
Morrowind lore		"Though some Dunmer are Imperial cult initiates, most of them are also members of the Tribunal Temple. Religious fervor is exceptional in the Empire, compared with Morrowind's more passionate Temple worshippers, and Dunmer who adopt the Imperial cult often share the moderation and religious tolerance of Imperial culture."	;Hlaalu; random100 <= 70;									30	Global Random100 < 3	Not Race Dark Elf = 1	Not Local NoLore = 0				1448
Morrowind lore		"The Imperial cult worships the Nine Divines, Akatosh, Dibella, Arkay, Zenithar, Mara, Stendarr, Kynareth, and Julianos, and Tiber Septim, founder and patron of the Empire. Imperials are more tolerant than Dunmer when it comes to religion."										30	Not Local NoLore = 0	Not Race Dark Elf = 1	Global Random100 < 61	Not Faction Ashlanders = 1			1447
Morrowind lore		"The Dunmer don't like outlanders. After four centuries, they still aren't really part of the Empire. I understand their loyalty to religion and culture, but at heart, I think they just hate other races."										30	Not Local NoLore = 0	Not Race Dark Elf = 1	Global Random100 < 60	Not Faction Ashlanders = 1			1447
Morrowind lore		"Three Dunmer Great Houses dominate Vvardenfell politics. The Hlaalu are loyal friends of the Empire, and love trade and wealth. The Redoran honor the traditions of the noble warrior houses. The Telvanni are ruled by thousand-year-old sorcerers who care for nothing but magic and power."										30	Not Local NoLore = 0	Not Race Dark Elf = 1	Global Random100 < 59	Not Faction Ashlanders = 1			1447
Morrowind lore		"The Imperial legions are the greatest fighting force Tamriel has ever known. In Morrowind they serve as guards, but the garrisons are insurance that the Dunmer will never rise in rebellion against the Empire."										30	Not Local NoLore = 0	Not Race Dark Elf = 1	Global Random100 < 58	Not Faction Ashlanders = 1			1447
Morrowind lore		"Most Dunmer worship the Tribunal, three mortals who became gods in the distant past before Tiber Septim. The Temple takes care of the poor, provides health and education, and teaches family duty."										30	Not Local NoLore = 0	Not Race Dark Elf = 1	Global Random100 < 57	Not Faction Ashlanders = 1			1447
Morrowind lore		"The Dunmer are a serious people, and very serious about their gods and the Temple."										30	Not Local NoLore = 0	Not Race Dark Elf = 1	Global Random100 < 56	Not Faction Ashlanders = 1			1447
Morrowind lore		"Dunmer say they hate necromancers, vampires, and all undead. But they guard their tombs with the ghosts and animated spirits of their ancestors. What's the difference?"										30	Not Local NoLore = 0	Not Race Dark Elf = 1	Global Random100 < 55	Not Faction Ashlanders = 1			1447
Morrowind lore		"According to the Temple, killing is fair in war, self-defense, defense of property, affairs of honor, Great House affairs under the sanction of the state, and affairs of heresy. Other killings are foul murder, and punishable by fines or hard labor."	; Temple;					Temple				30	Global Random100 < 28	Not Local NoLore = 0					125
Morrowind lore		"In the Temple, the justice of killing heretics is a subject of bitter controversy. Killing heretics is against Imperial law, but the Temple doesn't feel it is dishonorable or evil to kill heretics."	; Temple;					Temple				30	Global Random100 < 26	Not Local NoLore = 0					125
Morrowind lore		"In Morrowind we believe the Daedra are powerful ancestor spirits, similar to gods, but weaker and more untrustworthy."	;Temple; random100 <= 90;					Temple				30	Global Random100 < 24	Not Local NoLore = 0					125
Morrowind lore		"In the olden times, the Daedra were worshipped as gods by the Dunmer, but they didn't deserve this worship, since they harmed followers as often as they helped them."	;Temple; random100 <= 90;					Temple				30	Global Random100 < 22	Not Local NoLore = 0					125
Morrowind lore		"When they became gods, the Tribunal became High Ancestor Spirits of the Dunmer. Good Daedra became loyal friends of the Tribunal, but Bad Daedra remained foul and treacherous."	;Temple; random100 <= 90;					Temple				30	Global Random100 < 20	Not Local NoLore = 0					125
Morrowind lore		"Red Mountain is the great volcano in the center of Vvardenfell island. The crater of Red Mountain is called the Dagoth Ur region, where Dagoth Ur and his evil servants dwell."	;Temple; random100 <= 80;					Temple				30	Global Random100 < 18	Not Local NoLore = 0					125
Morrowind lore		"The Tribunal built the Ghostfence around Red Mountain to imprison Dagoth Ur and his servants, and to protect Morrowind from the blight storms that boil out of Dagoth Ur's crater."	;Temple; random100 <= 80;					Temple				30	Global Random100 < 16	Not Local NoLore = 0					125
Morrowind lore		Dagoth Ur is the evil immortal enemy of the Tribunal Temple cult. Dagoth Ur and his hosts are responsible for all the evils that trouble the Dunmer and Morrowind.	;Temple; random100 <= 70;					Temple				30	Global Random100 < 14	Not Local NoLore = 0					125
Morrowind lore		"Dagoth Ur dwells in fiery caverns beneath Red Mountain, served by his kin, called ash vampires, and by legions of deformed monsters."	;Temple; random100 <= 70;					Temple				30	Global Random100 < 12	Not Local NoLore = 0					125
Morrowind lore		"The Imperial legions have garrisons in the major settlements, but they mostly serve as guards to keep the peace."	;Temple; random100 <= 60;					Temple				30	Global Random100 < 10	Not Local NoLore = 0					125
Morrowind lore		"The legions hire qualified recruits of proven skill and character, and provide training, goods, and services at discounts. The lower ranks are common troopers and officers, but the upper ranks include the orders of the Imperial knights."	;Temple; random100 <= 60;					Temple				30	Global Random100 < 8	Not Local NoLore = 0					125
Morrowind lore		"Most Dunmer worship the Tribunal, three mortals who became gods in the distant past before Tiber Septim."	;Temple; random100 <= 10;					Temple				30	Global Random100 < 6	Not Local NoLore = 0					125
Morrowind lore		"The Dunmer are a serious people, and very serious about their gods and the Temple. You won't find beggars in Morrowind; the Temple takes care of the poor. The Temple provides health and education for worshippers, and stresses family duty."	;Temple; random100 <= 10;					Temple				30	Global Random100 < 4	Not Local NoLore = 0					125
Morrowind lore		"The Tribunal are named Almalexia, Sotha Sil, and Vivec. When you refer to all three of the Tribunals at once, you call them 'Almsivi'."	;Temple; random100 <= 10;					Temple				30	Global Random100 < 2	Not Local NoLore = 0					125
Morrowind lore		"Three Dunmer Great Houses dominate Vvardenfell politics. Only House Redoran honors the ancient noble traditions and faith of our ancestors. House Hlaalu is infected with the greed of the West. They fawn over their Imperial masters. The Telvanni are, as always, heartless, predatory, and unpredictable."						Redoran				30	Not Local NoLore = 0	Global Random100 < 2					122
Morrowind lore		"Want to join a Great House? Study all three Great Houses, and think carefully before you join, because once you've joined one house, no other house will ever consider you for membership."	;Hlaalu					Hlaalu				30	Global Random100 < 62	Not Local NoLore = 0					121
Morrowind lore		"Loyalty is very important in the Great Houses. When you join, you become family, and, by Dunmer standards, it's a matter of blood and kin, and irreversible. Even if you get kicked out of one house, no other house will have you."	;Hlaalu					Hlaalu				30	Global Random100 < 60	Not Local NoLore = 0					121
Morrowind lore		"Verbal assault, pickpocketing, and trespassing are minor crimes, punished by fines or labor. Theft and foul murder are felonies. Theft is punishable by fines and compensation proportional to the value of the property stolen, or by punitive labor. Foul murder is punishable by fines and compensation of at least 1000 drakes, or by punitive labor."	;Hlaalu; random100 <= 85; Redoran default;;					Hlaalu				30	Global Random100 < 58	Not Local NoLore = 0					121
Morrowind lore		"Theft and foul murder are serious crimes. Theft is punishable by fines according to the value of the property stolen, or by hard labor. Foul murder is punished by fines of at least 1000 drakes, or by hard labor."	;Hlaalu; random100 <= 85; Redoran default;;					Hlaalu				30	Global Random100 < 56	Not Local NoLore = 0					121
Morrowind lore		"No Great House may build new settlements on Vvardenfell without Duke Dren's approval. But 'rogue' Telvanni occupied many sites on Vvardenfell, defying the Duke's authority."	;Hlaalu; random100 <= 80; Redoran; random100 <= 50;					Hlaalu				30	Global Random100 < 54	Not Local NoLore = 0					121
Morrowind lore		"Rogue Telvanni occupy many sites on Vvardenfell in defiance of the Duke's authority. House Telvanni denies supporting the rogue settlements, but no one believes that."	;Hlaalu; random100 <= 80; Redoran; random100 <= 50;					Hlaalu				30	Global Random100 < 52	Not Local NoLore = 0					121
Morrowind lore		"Volunteer expeditions and mercenary raids against rogue Telvanni settlements are silently endorsed by the Duke, but they haven't done much good."	;Hlaalu; random100 <= 80; Redoran; random100 <= 50;					Hlaalu				30	Global Random100 < 50	Not Local NoLore = 0					121
Morrowind lore		"Smuggling is the most profitable criminal enterprise here. They smuggle skooma, moon sugar, ebony, Dwemer artifacts, exotic Dunmer weapons and armor, slaves, alcoholic beverages."	;Hlaalu; random100 <= 75;					Hlaalu				30	Global Random100 < 48	Not Local NoLore = 0					121
Morrowind lore		"Though some Dunmer are Imperial cult initiates, most of them are also members of the Tribunal Temple. Religious passions like the Tribunal Temple are the exception in the Empire. Dark Elves who join the Imperial cult are usually more moderate and tolerant."	;Hlaalu; random100 <= 70;					Hlaalu				30	Global Random100 < 44	Not Local NoLore = 0					121
Morrowind lore		"According to the Unwritten Code of the Thieves Guild, killing is always bad policy. Respecting life is good for business, and the Thieves Guild is very sensitive to public opinion."	;Hlaalu; random100 <= 65;					Hlaalu				30	Global Random100 < 42	Not Local NoLore = 0					121
Morrowind lore		"The Thieves Guild is like any trade guild, really. In the Empire, the Thieves Guild is old and powerful, but here in Morrowind, the Thieves Guild is young and weak. The old and powerful criminal guild of Morrowind is the Camonna Tong. The Camonna Tong doesn't like the newcomers, and threatens to destroy the Thieves Guild."	;Hlaalu; random100 <= 60;					Hlaalu				30	Global Random100 < 40	Not Local NoLore = 0					121
Morrowind lore		"By Telvanni custom, killing is okay -- IF you can get away with it, and IF it serves your purposes. Killing is neither sinful nor dishonorable."	;Hlaalu; random100 <= 55;					Hlaalu				30	Global Random100 < 38	Not Local NoLore = 0					121
Morrowind lore		"The Mages Guild is a guild for students of the arcane arts. Go there to find wizards for hire, or training, goods, and services. Guild Stewards know where to find work."	;Hlaalu; random100 <= 50;					Hlaalu				30	Global Random100 < 36	Not Local NoLore = 0					121
Morrowind lore		"Native Dunmer and Imperials alike know a noble has to answer a challenge of honor. Only nobles fight duels, and the higher the rank, the stronger the obligation."	;Hlaalu; random100 <= 45;					Hlaalu				30	Global Random100 < 34	Not Local NoLore = 0					121
Morrowind lore		"By House Hlaalu custom, killing is fair in war, self-defense, defense of property, affairs of honor, and House Wars affairs. Other killings are foul murder and punishable by fines or hard labor, or by writ of assassination."	;Hlaalu; random100 <= 40;					Hlaalu				30	Global Random100 < 32	Not Local NoLore = 0					121
Morrowind lore		"You should know how the Camonna Tong feels about killing. According to the criminal customs of the Camonna Tong, killing is justifiable on any practical grounds -- in particular, justifiable if you can get away with it, and it serves your purposes. Killing is useful to educate and intimidate others, especially when brutal, cruel, and arbitrary. Killing is neither sinful nor dishonorable, but may be imprudent or wasteful."	;Hlaalu; random100 <= 35;					Hlaalu				30	Global Random100 < 30	Not Local NoLore = 0					121
Morrowind lore		"The Camonna Tong is Morrowind's local crime gang. They're powerful and ruthless, and have great influence in the higher ranks of House Hlaalu."	;Hlaalu; random100 <= 30;					Hlaalu				30	Global Random100 < 28	Not Local NoLore = 0					121
Morrowind lore		"The Camonna Tong are in direct competition with the Thieves Guild for control of illegal trade in Morrowind, and they have sworn to exterminate the upstart outlander newcomers. The Camonna Tong are known for their brutal disregard for human life."	;Hlaalu; random100 <= 30;					Hlaalu				30	Global Random100 < 26	Not Local NoLore = 0					121
Morrowind lore		"As it wears out, armor becomes less effective. Broken armor is useless until you repair it, but worn armor stops only part of the damage that good armor does. Learn armor repair, and fix your armor, piece by piece, before every big battle. Or pay a smith to fix your armor."	;Hlaalu; random100 <= 25;					Hlaalu				30	Global Random100 < 24	Not Local NoLore = 0					121
Morrowind lore		"Weapons are less effective as they wear out. Eventually they break, and are useless until you repair them. A worn weapon does only part of the damage it should do. Learn to repair your weapons, or pay a smith to do it."	;Hlaalu; random100 <= 20;					Hlaalu				30	Global Random100 < 22	Not Local NoLore = 0					121
Morrowind lore		"Short blades include the dagger, tanto, shortsword, and wakizashi."	;Hlaalu; random100 <= 15;					Hlaalu				30	Global Random100 < 20	Not Local NoLore = 0					121
Morrowind lore		"Long blades include the broadsword, saber, longsword, katana, claymore, and dai-katana."	;Hlaalu; random100 <= 15;					Hlaalu				30	Global Random100 < 18	Not Local NoLore = 0					121
Morrowind lore		"Blunt weapons include the club, staff, mace, morningstar, and warhammer."	;Hlaalu; random100 <= 15;					Hlaalu				30	Global Random100 < 16	Not Local NoLore = 0					121
Morrowind lore		Axes include the war axe and battle axe.	;Hlaalu; random100 <= 15;					Hlaalu				30	Global Random100 < 14	Not Local NoLore = 0					121
Morrowind lore		Spears include spears and halberds.	;Hlaalu; random100 <= 15;					Hlaalu				30	Global Random100 < 12	Not Local NoLore = 0					121
Morrowind lore		"Marksman weapons include short bow, long bow, crossbow, throwing star, and throwing knife. Bows shoot arrows; crossbows shoot bolts."	;Hlaalu; random100 <= 15;					Hlaalu				30	Global Random100 < 10	Not Local NoLore = 0					121
Morrowind lore		"The heavy armor styles, called 'Legion' or 'knight' style in the West and 'ebony' style in the East, require great strength and endurance."	;Hlaalu; random100 <= 10;					Hlaalu				30	Global Random100 < 8	Not Local NoLore = 0					121
Morrowind lore		"The light armor styles, called 'militia' in the West and 'Ashlander' in the East, favors speed and agility."	;Hlaalu; random100 <= 10;					Hlaalu				30	Global Random100 < 6	Not Local NoLore = 0					121
Morrowind lore		"The medium armor styles, called 'Imperial guard' in the West and 'Great House' in the East, are compromises between the heavy and light styles, balancing protection against mobility."	;Hlaalu; random100 <= 10;					Hlaalu				30	Global Random100 < 4	Not Local NoLore = 0					121
Morrowind lore		"The Fighters Guild controls hiring and training of mercenaries. Training, goods, and services are cheaper for members, and the Guild Stewards know where to find work."	;Hlaalu; random100 <= 5;					Hlaalu				30	Global Random100 < 2	Not Local NoLore = 0					121
Morrowind lore		We don't like outlanders. Morrowind belongs to the Dunmer. We only want to be left alone to live as our forefathers lived.		Dark Elf				Telvanni				30	Not Local NoLore = 0	Global Random100 < 66	Not Cell Tel Vos = 1				85
Morrowind lore		"We are nomads, living in camps of small portable huts. We travel from place to place, build our camps, then move on to find new grass for our herds and new ranges for hunting."	;default; random100 <= 60;					Ashlanders				30							75
Morrowind lore		"The Imperial legions are mighty warriors. No one can defeat them when they march in rows in open fields. But here, in our ashlands and wild places, they are no match for us."						Ashlanders				30			Global Random100 < 80				75
Morrowind lore		"The Imperial legions are mighty warriors. No one can defeat them when they march in rows in open fields. But here, in our ashlands and wild places, they are no match for us."						Ashlanders				30			Global Random100 < 58				75
Morrowind lore		"In the First Age, the prophet Veloth led the ancestors of our people from Summerset Isles to Vvardenfell."	;default;					Ashlanders				30	Global Random100 < 43						75
Morrowind lore		A few of the Dunmer tribes that settled Morrowind became the Great House clans. Our Ashlander tribes also descend from these early Dunmer tribes.	;default;					Ashlanders				30	Global Random100 < 41						75
Morrowind lore		"We are nomads, living in camps of small portable huts. We travel from place to place, build our camps, then move on to find new grass for our herds and new ranges for hunting."	;default; random100 <= 60;					Ashlanders				30	Global Random100 < 37						75
Morrowind lore		Our camps are groups of small portable huts we call 'yurts'.	;default; random100 <= 55;					Ashlanders				30	Global Random100 < 34						75
Morrowind lore		"Some Ashlanders get used to outlanders. We even like some outlanders, and now and then we may adopt them into our tribes. But it takes time and effort to win our trust."	;default; random100 <= 50;					Ashlanders				30	Global Random100 < 28						75
Morrowind lore		"We are the nomadic Dunmer barbarians of the Morrowind wastelands. We live in our yurts, gather in camps, herd guar and hunt wild beasts for meat and hides."	;default; random100 <= 40;					Ashlanders				30	Global Random100 < 25						75
Morrowind lore		We claim the right to raid other Ashlander tribes -- and non-Ashlander settlements -- for booty and slaves. It is our way.	;default; random100 <= 40;					Ashlanders				30	Global Random100 < 24						75
Morrowind lore		"We worship our ancestors. Our tribes are led by our war chiefs, the ashkhans and gulakhans. Our chiefs are guided by the wisdom and prophecies of our wise women. And our hunters and herders guard the treasures of the land that nourish us and make us strong."	;default; random100 <= 40;					Ashlanders				30	Global Random100 < 23						75
Morrowind lore		"House Redoran is a house of warriors. There are good ones and bad ones. Some have honor and speak truth. Others speak with their weapons, and steal our lands and treasures."	;default; random100 <= 35;					Ashlanders				30	Global Random100 < 20						75
Morrowind lore		"House Hlaalu is a pack of lying thieves. They send their traders to try to trick us out of our treasure. And if they cannot trick us, they send soldiers to drive us away from our lands. They want to steal our land and put houses and towns there."	;default; random100 <= 35;					Ashlanders				30	Global Random100 < 19						75
Morrowind lore		"House Telvanni is ruled by old, evil wizards -- Daedra worshippers and necromancers. They used to leave us alone, but now they sneak into our lands and try to steal them."	;default; random100 <= 35;					Ashlanders				30	Global Random100 < 18						75
Morrowind lore		"We hear the Temple is at war with itself. These Dissident priests rebelled against Temple rulers, so the Temple outlawed the Dissident priests, and imprison and torment them."	;default; random100 <= 30;					Ashlanders				30	Global Random100 < 17						75
Morrowind lore		"Morrowind used to be free hunters and herders -- the proud tribes of the Dunmer. But since the outlanders rule our land, the Dunmer live in the cities and grow soft and mild like herd beasts."	;default; random100 <= 25;					Ashlanders				30	Global Random100 < 14						75
Morrowind lore		We don't like outlanders. Morrowind belongs to the Dunmer. We only want to be left alone to live as our forefathers lived.		Dark Elf				Ashlanders				30		Global Random100 < 66	Not Cell Tel Vos = 1				73
Morrowind lore		"Let me tell you about current events. The Great Houses are always fighting each other in the Great House Wars. There's always trouble between outlanders -- non-Dunmer Imperial colonists -- and the Dunmer natives. The Temple is at war with a rebellious faction called the Dissident Priests. A secret cult called the Sixth House is killing Imperial citizens. Misshapen monsters and diseases called 'blight disease' are spreading from Red Mountain, a volcano where the Devil Dagoth Ur and his ash vampires live."	;default; random100 <= 10;		Bard							30	Global Random100 <= 10	Not Local NoLore = 0					35
Morrowind lore		"Ancestor worship is the religion of the Ashlanders. The Tribunal Temple still practices ancestor worship, but only as a minor part of their faith."	;Imperial cult; default;					Imperial Cult				30	Global Random100 < 4	Not Local NoLore = 0					33
Morrowind lore		"The Daedra and the Saints are worshipped as ancestors by the Temple, and each family maintains a shrine dedicated to the remains and spirits of the clan's dead."	;Imperial cult; default;					Imperial Cult				30	Global Random100 < 2	Not Local NoLore = 0					33
Morrowind lore		"Shields and tower shields give good protection, but you can only use one-handed weapons with them."	;Fighters Guild; default; Imperial Legion; default;					Fighters Guild				30	Global Random100 < 6	Not Local NoLore = 0					29
Morrowind lore		"When choosing body armor, get a cuirass first for the chest, then greaves for the legs, helm for the head, and boots for the feet. Add left and right pauldrons for upper arms and gauntlets or bracers for lower arms."	;Fighters Guild; default; Imperial Legion; default;					Fighters Guild				30	Global Random100 < 4	Not Local NoLore = 0					29
Morrowind lore		"When choosing body armor, balance protection against weight. You can't fight if you're exhausted by the weight of your armor."	;Fighters Guild; default; Imperial Legion; default;					Fighters Guild				30	Global Random100 < 2	Not Local NoLore = 0					29
Morrowind lore		"The Morag Tong is an assassins guild sanctioned by the Empire to provide three varieties of execution: public executions, private executions, and House Wars executions."	;MoragTong					Morag Tong				30	Global Random100 < 8	Not Local NoLore = 0					27
Morrowind lore		"Constrained by ancient traditions and rigid codes of conduct, the Morag Tong only recruits candidates of proven skill and honor."	;MoragTong					Morag Tong				30	Global Random100 < 6	Not Local NoLore = 0					27
Morrowind lore		Morag Tong will only accept legally approved contracts called 'writs.' There's no truth to rumors of secret extralegal 'grey writs.'	;MoragTong					Morag Tong				30	Global Random100 < 4	Not Local NoLore = 0					27
Morrowind lore		"According to the Morag Tong, killing civilians is wrong, and grounds for expulsion. Killing anyone but a victim marked by writ is dishonorable and incompetent. Killing a victim marked by a writ is sacred and honorable."	;MoragTong; random100 <= 50;					Morag Tong				30	Global Random100 < 2	Not Local NoLore = 0					27
Morrowind lore		"Let me tell you the basics about armor wear. As it wears out, armor becomes less effective. Broken armor is completely useless until you repair it, but worn armor stops only a fraction of the damage that new or well-maintained armor does. Learn the basics of armor repair, and go over your armor, piece by piece, before every big battle. Or visit a smith regularly to keep your armor in good shape."			Savant							30	Not Local NoLore = 0						19
Morrowind lore		"Let me tell you the basics of Imperial law concerning life and property. Verbal assault and pickpocketing are malfeasances, punishable by fines and compensation of less than 100 drakes, or by punitive labor. Theft and foul murder are felonies. Theft is punishable by fines and compensation proportional to the value of the property stolen, or by punitive labor. Foul murder is punishable by fines and compensation of at least 1000 drakes, or by punitive labor."	;Hlaalu; random100 <= 85; Redoran default;;		Savant							30	Global Random100 < 98	Not Local NoLore = 0					19
Morrowind lore		"Verbal assault and pickpocketing are minor crimes, punishable by fines or hard labor. Theft and foul murder are serious crimes. Theft is punishable by fines or hard labor. Foul murder is punishable by fines of at least 1000 drakes, or by hard labor."	;Hlaalu; random100 <= 85; Redoran default;;		Savant							30	Global Random100 < 96	Not Local NoLore = 0					19
Morrowind lore		"In Morrowind, whether you're a professional mercenary, or a pilgrim or traveler, you'll want some armor. Shields and tower shields are basic armor protection, but limit you to one-handed weapons. For body armor, get a cuirass first for the chest, then greaves for the legs, helm for the head, and boots for the feet. Add left and right pauldrons for upper arms and gauntlets or bracers for lower arms. Balance protection against weight; you can't fight if you're exhausted by the weight of your armor."	;Fighters Guild; default; Imperial Legion; default;		Savant							30	Not Local NoLore = 0	Global Random100 < 94					19
Morrowind lore		"Let me tell you about the ten races most commonly encountered in Morrowind: Redguard, Breton, Nord, Altmer, Dunmer, Bosmer, Imperial, Khajiit, Argonian, and Orc. Dunmer are the native majority, but on Vvardenfell, heavily colonized by Imperial outlanders, only one in two individuals are Dunmer. The other nine races are about equally distributed. As mercenaries, House Hlaalu prefers Imperials and Redguards, Redoran prefers Nords and Altmer, and Telvanni prefer Bosmer and Bretons."	;Imperial Legion; random100 <= 50;		Savant							30	Global Random100 < 92	Not Local NoLore = 0					19
Morrowind lore		"The three armor styles common here are light, medium, and heavy. Light armor is weak but less tiring to wear, and is better for fast running. Heavy armor is strong but slow and tiring. Medium armor is a compromise between light and heavy. The fourth style is unarmored, evading attacks rather than absorbing them with armor."			Savant							30	Not Local NoLore = 0	Global Random100 < 90					19
Morrowind lore		"There are three cultures on Vvardenfel: the nomadic Ashlanders: the settled House Dunmer, and the Western Imperial colonists of all races. Ashlanders are few in number, and confined to wilderness regions. House Dunmer live everywhere, in towns, villages, manors, and farms. The Western Imperial colonists live mostly in the towns and villages of the southwest."			Savant							30	Not Local NoLore = 0	Global Random100 < 88					19
Morrowind lore		"Let me tell you about the three major cultural groups of Morrowind. Ashlanders are nomadic barbarians, living in camps of small portable huts. Recent Imperial colonies like Pelagiad look like the same sturdy half-timbered homes and stone castles you might see in Daggerfall or any other Western province. The native Dunmer cultures are the civilized Great House societies of House Redoran, House Hlaalu, and House Telvanni, each with their own architectures, customs, and traditions."	;default; random100 <= 60;		Savant							30	Global Random100 < 86	Not Local NoLore = 0					19
Morrowind lore		"Let me tell you about settlements in Morrowind. Ashlander nomadic camps are groups of small portable huts. Rural Dunmer live in villages, groups of small huts centered around Temple compounds. Town and city folk live either in the metropolitan style of Vivec City, the urban style of towns like Ald'ruhn, or the Imperial style of recent settlements like Caldera. In sparsely populated Telvanni District, the few Telvanni tower towns are essentially large villages dominated by wizard towers."	";default; random100 <= 55;

addtopic ""settlements in Morrowind"""		Savant							30	Global Random100 < 84	Not Local NoLore = 0					19
Morrowind lore		"Let me tell you how House Redoran feels about killing. According to House Redoran custom, killing is justifiable in war, self-defense, defense of property, affairs of honor, and House Wars affairs. Other killings are foul murder, and punishable by compensation, punitive labor, or, in sanctioned House Wars affairs, by writ of assassination. Justifiable but unnecessary or cruel killing is scandalous, and grounds for sanction or expulsion. An opponent who yields may not be slain honorably."	;default; random100 <= 45;		Savant							30	Global Random100 < 82	Not Local NoLore = 0					19
Morrowind lore		"Let me tell you about the Ashlanders. Ashlanders are the nomadic Dunmer barbarians of the Morrowind wastelands. They live in camps of small, mobile huts, herding guar and hunting wildlife for meat and hides. By tradition, the Ashlanders claim the right to raid other Ashlander tribes -- and non-Ashlander settlement -- for booty and slaves. The Ashlanders worship their ancestors, and are led by their ashkhan war chiefs, counseled by the arcane wisdom and prophecies of their wise women."	;default; random100 <= 40;		Savant							30	Global Random100 < 80	Not Local NoLore = 0					19
Morrowind lore		"Let me tell you a little about the Blight. The Blight is a weather phenomenon associated with Vvardenfell's colossal volcano, Red Mountain. Persistent within the Ghostfence -- that is, within the crater and on the volcano's slopes -- and intermittent near the volcano, the Blight is a health-threatening, ash-heavy volcanic cloud. Plants and creatures exposed to the Blight may contract a variety of blight diseases. So stay away from Red Mountain and the Blight, unless you're some mighty hero or wizard."	;default; random100 <= 15;		Savant							30	Global Random100 < 78	Not Local NoLore = 0					19
Morrowind lore		"If you are thinking of joining a Great House, let me give you some advice. Study all three Great Houses, and think carefully before you join, because once you've joined one house, no other house will ever consider you for membership. Loyalty is very important in the Great Houses. When you join, you become family, and, by Dunmer standards, it's a matter of blood and kin, and irreversible. Even if you get kicked out of one house, no other house will have you."	;Hlaalu		Savant							30	Global Random100 < 76	Not Local NoLore = 0					19
Morrowind lore		"Want to join a Great House? Study all three Great Houses, and think carefully before you join, because once you've joined one house, no other house will ever consider you for membership. Loyalty is very important in the Great Houses. When you join, you become family, and, by Dunmer standards, it's a matter of blood and kin, and irreversible. Even if you get kicked out of one house, no other house will have you."	;Hlaalu		Savant							30	Global Random100 < 74	Not Local NoLore = 0					19
Morrowind lore		"Let me tell you the basics of Imperial law concerning life and property. Verbal assault and pickpocketing, are malfeasances, punishable by fines and compensation of less than 100 drakes, or by punitive labor. Theft and foul murder are felonies. Theft is punishable by fines and compensation proportional to the value of the property stolen, or by punitive labor. Foul murder is punishable by fines and compensation of at least 1000 drakes, or by punitive labor."	;Hlaalu; random100 <= 85; Redoran default;;		Savant							30	Global Random100 < 72	Not Local NoLore = 0					19
Morrowind lore		"Let me tell you about smuggling here. Smuggling is the most profitable and dangerous of criminal enterprises in Vvardenfell. Most high-price smuggling concerns skooma, moon sugar, ebony, Dwemer artifacts, exotic Dunmer weapons and armor, and slaves. Local low-level smuggling involves the local alcoholic beverages; the Empire has a low tax on flin and a high tax on local alcohol, and many merchants and private citizens try to evade these tariffs."	;Hlaalu; random100 <= 75;		Savant							30	Global Random100 < 70	Not Local NoLore = 0					19
Morrowind lore		"Let me tell you how the Thieves Guild feels about killing. According to the Unwritten Code of the Thieves Guild, killing is always inefficient, inelegant, and counter-productive. A reputation for respecting life is good for business, and the Thieves Guild is very sensitive to public opinion. Unnecessary killing may be grounds for expulsion from the Guild."	;Hlaalu; random100 <= 65;		Savant							30	Global Random100 < 68	Not Local NoLore = 0					19
Morrowind lore		"Let me tell you about the Thieves Guild in Morrowind. The Thieves Guild is like any trade guild, an organization of professionals, except the professionals are thieves and robbers and pickpockets and smugglers and other criminals. In the Empire, the Thieves Guild is old and powerful, but here in Morrowind, the Thieves Guild is young and weak. The old and powerful criminal guild of Morrowind is the Camonna Tong. The Camonna Tong doesn't like the newcomers, and threatens to destroy the Thieves Guild."	;Hlaalu; random100 <= 60;		Savant							30	Global Random100 < 66	Not Local NoLore = 0					19
Morrowind lore		"You should know how the Telvanni feel about killing. According to Telvanni custom, killing is justifiable on any practical grounds -- in particular, justifiable if you can get away with it, and it serves your purposes. Killing is neither sinful nor dishonorable. Telvanni abide by Imperial law only so far as it is enforced. No Imperial guards or Legion garrisons are found in most Telvanni settlements."	;Hlaalu; random100 <= 55;		Savant							30	Global Random100 < 64	Not Local NoLore = 0					19
Morrowind lore		"Let me tell you about affairs of honor. Native Dunmer and Imperials alike recognize a noble's obligation to answer a challenge of honor. A challenge of honor is a public declaration of a scandal against a private party. Only nobles fight duels, and the higher the rank, the stronger the obligation. Law and custom despises dishonorable duelists. If the victim was bullied, intimidated, or goaded by a stronger party with suspect motives, magistrates often convict the stronger party of foul murder."	;Hlaalu; random100 <= 45;		Savant							30	Global Random100 < 62	Not Local NoLore = 0					19
Morrowind lore		"Let me tell you how House Hlaalu feels about killing. By House Hlaalu custom, killing is justifiable in war, self-defense, defense of property, affairs of honor, and House Wars affairs. Other killings are foul murder and punishable by compensation, punitive labor, or, in sanctioned House Wars affairs, by writ of assassination. Justifiable but unnecessary or cruel killing is scandalous but legal. A cynical acceptable of abuse of power by the rich and powerful is a feature of Hlaalu philosophy."	;Hlaalu; random100 <= 40;		Savant							30	Global Random100 < 60	Not Local NoLore = 0					19
Morrowind lore		"Let me tell you about the weapon types most common in Morrowind. Short blades include the dagger, tanto, shortsword, and wakizashi. Long blades include the broadsword, saber, longsword, katana, claymore, and dai-katana. Blunt weapons include the club, staff, mace, morningstar, and warhammer. Axes include the war axe and battle axe. Spears include spears and halberds. Marksman weapons include short bow, long bow, crossbow, throwing star, and throwing knife. Bows shoot arrows; crossbows shoot bolts."	;Hlaalu; random100 <= 15;		Savant							30	Global Random100 < 58	Not Local NoLore = 0					19
Morrowind lore		"Let me tell you about the armor styles most common in Morrowind. The heavy armor styles, called 'Legion' or 'knight' style in the West and 'ebony' style in the East, require great strength and endurance. The light armor styles, called 'militia' in the West and 'Ashlander' in the East, favors speed and agility. The medium armor styles, called 'Imperial guard' in the West and 'Great House' in the East, are compromises between the heavy and light styles, balancing protection against mobility."	;Hlaalu; random100 <= 10;		Savant							30	Global Random100 < 56	Not Local NoLore = 0					19
Morrowind lore		"Let me tell you about the Fighters Guild in Morrowind. The Fighters Guild is a professional organization chartered by the Emperor to regulate the hiring and training of mercenaries. Training, goods, and services are cheaper for members, and the Guild Stewards know where to find work. Consider joining and working your way up the ranks. It's a smart move for the ambitious sell-sword."	;Hlaalu; random100 <= 5;		Savant							30	Global Random100 < 54	Not Local NoLore = 0					19
Morrowind lore		"Let me tell you how the Morag Tong feels about killing. According to the codes and customs of the Morag Tong, killing civilians is scandalous, and grounds for expulsion. Killing anyone but a victim marked by writ is dishonorable, a sign of incompetence and disrespect for the Tong, and grounds for sanction or expulsion. Killing a victim marked by a writ is sacred and honorable."	;MoragTong; random100 <= 50;		Savant							30	Global Random100 < 52	Not Local NoLore = 0					19
Morrowind lore		"Let me tell you about the Imperial Legions in Morrowind. The legions have garrisons in the major settlements, but they mostly serve as guards to keep the peace. The legions hire qualified recruits of proven skill and character, and provide training, goods, and services at discounts. The lower ranks are common troopers and officers, but the upper ranks include the orders of the Imperial knights."	;Temple; random100 <= 60;		Savant							30	Global Random100 < 50	Not Local NoLore = 0					19
Morrowind lore		"An adventurer should know the basics of Imperial law concerning life and property. Verbal assault, pickpocketing, and trespassing are malfeasances, punishable by fines and compensation of less than 100 drakes, or by punitive labor. Theft and foul murder are felonies. Theft is punishable by fines and compensation proportional to the value of the property stolen, or by punitive labor. Foul murder is punishable by fines and compensation of at least 1000 drakes, or by punitive labor."	;Hlaalu Guard;		Savant							30	Global Random100 < 48	Not Local NoLore = 0					19
Morrowind lore		"You should know the Empire's attitudes about killing. According to Imperial law and custom, killing is justifiable in war, self-defense, defense of property, affairs of honor, and sanctioned affairs of state. Other killings are murder, and punishable by death or imprisonment. Outlaws have no rights, and may be killed without scandal or sanction. Guards may use deadly force in the line of duty."	;Hlaalu Guard; random100 <= 50;		Savant							30	Global Random100 < 46	Not Local NoLore = 0					19
Morrowind lore		"In Morrowind, whether you're a professional mercenary, or a pilgrim or traveler, you'll want some armor. Shields and tower shields are basic armor protection, but limit you to one-handed weapons. For body armor, get a cuirass first for the chest, then greaves for the legs, helm for the head, and boots for the feet. Add left and right pauldrons for upper arms and gauntlets or bracers for lower arms. Balance protection against weight; you can't fight if you're exhausted by the weight of your armor."	;Fighters Guild; default; Imperial Legion; default;		Savant							30	Global Random100 < 44	Not Local NoLore = 0					19
Morrowind lore		"Let me tell you about rogue Telvanni. No house may build new settlements on Vvardenfell with Duke Dren's approval. However, the Duke has little power to enforce restrictions, and 'rogue' Telvanni have occupied many sites on Vvardenfell, defying the Duke's authority. House Telvanni publicly denies supporting the rogue settlements. Volunteer expeditions and mercenary raids on these outlawed settlements are silently endorsed by the Duke, but have been largely ineffective."	;Hlaalu; random100 <= 80; Redoran; random100 <= 50;		Savant							30	Global Random100 < 22	Not Faction Telvanni = 1	Not Local NoLore = 0				19
Morrowind lore		The Morag Tong are executioners and assassins who operate within the law and under a strict code of behavior. They have nothing to do with the Dark Brotherhood; the Morag Tong and the Dark Brotherhood are bitter enemies.			Savant							30	Not Local NoLore = 0	Global Random100 < 20	Not Faction Morag Tong = 1				19
Morrowind lore		"Let me tell you the basics about weapon wear. Weapons become less effective with wear. Eventually they break, and are useless until you repair them, but a worn weapon does only a fraction of the damage it should do. You'll hack and stab and slash away, and suddenly realize you're doing almost nothing to your enemy. So learn the basics of weapon repair, and touch up your weapons before every big fight, or pay a smith to keep your weapons in top shape."	;default		Savant							30	Global Random100 < 14	Not Local NoLore = 0					19
Morrowind lore		"Let me tell you about rogue Telvanni. No Great House may build new settlements on Vvardenfell without Duke Dren's approval. However, the Duke has little power to enforce restrictions, and 'rogue' Telvanni have occupied many sites on Vvardenfell, defying the Duke's authority. House Telvanni publicly denies supporting the rogue settlements. Volunteer expeditions and mercenary raids on these outlawed settlements are silently endorsed by the Duke, but have been largely ineffective."	;Hlaalu; random100 <= 80; Redoran; random100 <= 50;		Savant							30	Global Random100 < 5	Not Faction Telvanni = 1	Not Local NoLore = 0				19
Morrowind lore		"Let me tell you about the Dissident priests. A group called the Dissident priests has rebelled against Temple authority, and are outlawed and persecuted by the Temple. Ordinators arrest and imprison these heretics, and according to the terms of the Armistice, the Empire cannot interfere. The Dissident priests challenge certain traditional doctrines of the Temple. They also condemn the arbitrary power of the Ordinators, and accuse the Temple hierarchy of self-interest and corruption."	;default; random100 <= 30;		Savant							30	Global Random100 < 12	Not Faction Temple = 1	Not Faction Redoran = 1	Not Local NoLore = 0			17
Morrowind lore		"We don't like foreigners or outlanders much in Morrowind. We Dunmer are a proud people, and we have good reasons to dislike other outlander races. And, for that matter, we don't much like outlander Dunmer -- Dark Elves born and raised to Imperial ways, who don't know what it is to be a Dunmer born-and-bred. Some of us get used to outlanders. We even like some, and adopt some into our Great Houses. But it isn't easy. It takes time and effort to win a native's trust."	;default; random100 <= 50;	Dark Elf	Savant							30	Global Random100 < 24	Not Local NoLore = 0					11
Morrowind lore		"Let me tell you a little about Morrowind history. The prophet Veloth led the ancestors of the Dunmer from Summerset Isles to the region of Morrowind. Various Dunmer tribes became the modern Great House clans; Ashlanders descend from other Dunmer tribes. The first Dunmer nation was called Resdayn and ruled by the First Council and the Tribunal Temple. Now Morrowind is an Imperial province, though the Treaty of the Armistice reserves most local government functions to the Dunmer Great House councils."	;default;		Savant							30	Global Random100 < 18	Not Race Dark Elf = 1	Not Local NoLore = 0				8
Morrowind lore		"Let me tell you about the Imperial cult. The Imperial cult brings divine inspiration and consolation to the Empire's remote provinces. The cult combines the worship of the Nine Divines -- the Aedra Akatosh, Dibella, Arkay, Zenithar, Mara, Stendarr, Kynareth, and Julianos -- and the Talos cult, dedicated to the divine god-hero Tiber Septim, founder and patron of the Empire. Imperial cult priests provide worship and services for all these gods at Imperial shrines in settlements throughout Vvardenfell."	;default; random100 <= 65;		Savant							30	Global Random100 < 16	Not Race Dark Elf = 1	Not Local NoLore = 0				8
Morrowind lore		"Of Morrowind's five Great Houses, three are represented on Vvardenfell. House Redoran is an aristocratic house of noble warriors, strong supporters of the Temple. House Hlaalu is an enterprising house of traders and merchant princes, strong supporters of the Empire. House Telvanni is an independent association of wizard-lords, equally hostile to the Empire, the Temple, and the other houses. House Indoril and House Dres are the two Great Houses not represented on Vvardenfell."	;default; random100 <= 35;		Savant							30	Global Random100 < 15	Not Race Dark Elf = 1	Not Local NoLore = 0				8
Morrowind lore		"Let me tell you about Morrowind's economy. Morrowind used to be an agrarian aristocracy, mostly free farmers and herders and fishermen ruled by great houses and their noble councils. But since the Imperial occupation, and especially here on Vvardenfell, the Dunmer are developing a mercantile economy on the model of the Empire, ruled by the Emperor, law, and legions, but driven by trade in crafts and goods."	;default; random100 <= 25;		Savant							30	Global Random100 < 10	Not Race Dark Elf = 1	Not Local NoLore = 0				8
Morrowind lore		"Three Great Houses dominate Vvardenfell's politics. Aristocratic, warlike House Redoran champions ancient Dunmer honor and morality, and strongly supports the Temple. Great House Hlaalu is an aggressive mercantile culture, influenced by Imperial values of progress, tolerant polytheism, and free enterprise. The sorcerer-lords of Great House Telvanni dedicate themselves to ruthless competition among themselves for arcane mastery, and competition with other Great Houses for Vvardenfell's resources."	;default; random100 <= 20;		Savant							30	Global Random100 < 8	Not Race Dark Elf = 1	Not Local NoLore = 0				8
Morrowind lore		"Let me tell you about current events. The Great Houses are always fighting each other in the Great House Wars. There's always trouble between outlanders -- non-Dunmer Imperial colonists -- and the Dunmer natives. The Temple is at war with a rebellious faction called the Dissident Priests. A secret cult called the Sixth House is killing Imperial citizens. Misshapen monsters and diseases called 'blight disease' are spreading from Red Mountain, a volcano where the Devil Dagoth Ur and his ash vampires live."	;default; random100 <= 10;		Savant							30	Global Random100 < 6	Not Race Dark Elf = 1	Not Local NoLore = 0				8
Morrowind lore		"Let me tell you about Dunmer who join the Imperial cult. Though some Dunmer are Imperial cult initiates, most of these are also nominal members of the Tribunal Temple. Religious fervor is exceptional in the Empire, compared with Morrowind's more passionate Temple worshippers, and Dunmer who adopt the Imperial cult often share the moderation and religious tolerance of Imperial culture."	;Hlaalu; random100 <= 70;		Savant							30	Global Random100 < 4	Not Race Dark Elf = 1	Not Local NoLore = 0				8
Morrowind lore		"Let me tell you about the Mages Guild in Morrowind. The Mages Guild is a professional organization chartered by the Emperor to promote study of the arcane arts. And it's where you go to find wizards for hire. Training, goods, and services are cheaper for members, and the Guild Stewards know where to find work. If you're thinking of making wizardry your profession, you should join and work your way up the ranks."	;Hlaalu; random100 <= 50;		Savant							30	Global Random100 < 2	Not Race Dark Elf = 1	Not Local NoLore = 0				8
Morrowind lore		"Let me tell you about the Morag Tong in Morrowind. The Morag Tong is an assassins guild sanctioned by the Empire to provide three varieties of execution: public executions, private executions, and House Wars executions. Constrained by ancient traditions and rigid codes of conduct, the Morag Tong only recruits candidates of proven skill and honor. Morag Tong will only accept legally approved contracts called 'writs.' There's no truth to rumors of secret extralegal 'grey writs.'"	;MoragTong		Savant			Temple				30	Global Random100 < 42	Not Local NoLore = 0					1
Morrowind lore		"Let me tell you about the Tribunal Temple. Most Dunmer worship the Tribunal, three mortals who became gods in the distant past before Tiber Septim. The Dunmer are a serious people, and very serious about their gods and the Temple. You won't find beggars in Morrowind; the Temple takes care of the poor. The Temple provides health and education for worshippers, and stresses family duty. The Tribunal are named Almalexia, Sotha Sil, and Vivec, collectively called Almsivi. See a Temple priest to learn more."	;Temple; random100 <= 10;		Savant			Temple				30	Global Random100 < 38	Not Local NoLore = 0					1
Morrowind lore		"Let me tell you about Red Mountain. Red Mountain is the great volcano in the center of Vvardenfell island. The crater of Red Mountain is called the Dagoth Ur region, where Dagoth Ur and his evil servants dwell. The Tribunal built the Ghostfence around Red Mountain to imprison Dagoth Ur and his servants, and to protect Morrowind from the blight storms that issue from Dagoth Ur's crater."	;Temple; random100 <= 80;		Savant			Temple				30	Global Random100 < 34	Not Local NoLore = 0					1
Morrowind lore		"Let me say a little about Daedra here in Morrowind. Here we believe the Daedra are powerful ancestor spirits, similar to gods, but weaker and more capricious. In the olden times, the Daedra were worshipped as gods by the Dunmer, but were undeserving of this veneration, since they harmed followers as often as they helped them. With their Apotheosis, the Tribunal became High Ancestor Spirits of the Dunmer. Good Daedra became loyal friends of the Tribunal, but Bad Daedra remained foul and treacherous."	;Temple; random100 <= 90;		Savant			Temple				30	Global Random100 < 30	Not Local NoLore = 0					1
Morrowind lore		"You should know how the Temple feels about killing. Killing is justifiable in war, self-defense, defense of property, affairs of honor, Great House affairs under the sanction of the state, and affairs of heresy. Other killings are foul murder, and punishable by compensation, punitive labor, or, in sanctioned House Wars affairs, by writ of assassination. The justice of killing heretics is a source of bitter controversy. Killing heretics is against Imperial law, but not dishonorable or scandalous."	; Temple;		Savant			Temple				30	Global Random100 < 28	Not Local NoLore = 0					1
Morrowind lore		"Let me tell you about the Camonna Tong. The Camonna Tong is Morrowind's native criminal syndicate. They're grown powerful and ruthless since the Imperial occupation, and have great influence in the higher ranks of House Hlaalu. The Camonna Tong are in direct competition with the Thieves Guild for control of illegal trade, and they have sworn to exterminate the upstart outlander newcomers. The Camonna Tong are known for their brutal disregard for human life."	;Hlaalu; random100 <= 30;		Savant			Temple				30	Global Random100 < 26	Not Local NoLore = 0					1
Morrowind lore		"Let me tell you about ancestor worship in Morrowind. Ancestor worship is the dominant form of worship among the Ashlanders, a personal and pervasive feature of their everyday life. The Tribunal Temple retains veneration of ancestors as a minor aspect of worship, greatly overshadowed by the awe-inspiring power and benevolence of the Tribunes. The Daedra and the Saints are worshipped as ancestors, and each Temple family maintains a shrine dedicated to the remains and spirits of the clan's dead."	;Imperial cult; default;		Savant			Imperial Cult				30	Global Random100 < 40	Not Local NoLore = 0					0
Morrowind lore		"Let me tell you about Dagoth Ur. Dagoth Ur is the evil immortal enemy of the Tribunal Temple cult. The Temple blames Dagoth Ur and his hosts for all the evils that beset the Dunmer and Morrowind. Dagoth Ur dwells in fiery caverns beneath Red Mountain, served by his kin, called ash vampires, and by legions of deformed monsters."	;Temple; random100 <= 70;		Savant			Imperial Cult				30	Global Random100 < 36	Not Local NoLore = 0					0
Morrowind's economy	Artisa Arelas	"Morrowind used to be an agrarian aristocracy, mostly free farmers and herders and fishermen ruled by great houses and their noble councils. But since the Imperial occupation, and especially here on Vvardenfell, the Dunmer are developing a mercantile economy on the model of the Empire, ruled by the Emperor, law, and legions, but driven by trade in crafts and goods."	"; bard, bookseller, savant"									30							1
Morrowind's economy		"Morrowind used to be an agrarian aristocracy, mostly free farmers and herders and fishermen ruled by great houses and their noble councils. But since the Imperial occupation, and especially here on Vvardenfell, the Dunmer are developing a mercantile economy on the model of the Empire, ruled by the Emperor, law, and legions, but driven by trade in crafts and goods."	"; bard, bookseller, savant"		Savant							30	Not Local NoLore = 0						19
Morrowind's neighbors	Elone	"Morrowind's Dunmer dislike all foreigners, and think they're racially inferior."	;scout; savant;									0							1
Morrowind's neighbors	Elone	"Morrowind's Dunmer strongly dislike their Imperial neighbors to the southwest, who conquered and occupied their land. They despise their Argonian neighbors to the south, thinking them fit only for slavery."	;scout; savant;									0	Global Random100 < 66						1
Morrowind's neighbors	Elone	"Dunmer dislike their Nord neighbors to the west. In the past, Nords raided and occupied Morrowind, and today the Nords still have a greedy eye on Morrowind's borders."	;scout; savant;									0	Global Random100 < 33						1
Morrowind's neighbors	Artisa Arelas	"The Dunmer of Morrowind dislike and disrespect all foreigners, who they regard as racially and culturally inferior. They thoroughly dislike their Imperial neighbors to the southwest, who conquered and occupied their land. They passionately hate and despise their Argonian neighbors to the south, thinking them savage animals fit only for slavery."	";scout; savant;
Choice ""Continue"" 1"									0							1
Morrowind's neighbors	Artisa Arelas	"Dunmer casually dislike their Nord neighbors to the west; in the past, Nords raided and made war against Morrowind, and today the Nords still have territorial ambitions for the coast and highlands of Morrowind's northwest borders."	;scout; savant;									0	Function Choice = 1						1
Morrowind's neighbors		"The Dunmer of Morrowind dislike and disrespect all foreigners, who they regard as racially and culturally inferior. They thoroughly dislike their Imperial neighbors to the southwest, who conquered and occupied their land. They passionately hate and despise their Argonian neighbors to the south, thinking them savage animals fit only for slavery."	";scout; savant;
Choice ""Continue"" 1"		Savant							0	Not Local NoLore = 0						19
Morrowind's neighbors		"Dunmer casually dislike their Nord neighbors to the west; in the past, Nords raided and made war against Morrowind, and today the Nords still have territorial ambitions for the coast and highlands of Morrowind's northwest borders."	;scout; savant;		Savant							0	Function Choice = 1	Not Local NoLore = 0					19
Mortar and Pestle	Synnolian Tunifus	Mortar and Pestle is a bowl and grinding tool for mechanically reducing raw materials into the powders or pulps used in alchemical preparations.	;alchemist									30							1
Mortar and Pestle	Anarenen	Mortar and Pestle is a bowl and grinding tool for mechanically reducing raw materials into the powders or pulps used in alchemical preparations.	;alchemist									30	Not Local NoLore = 0						1
Mortrag Glacier	Falx Carius	I hope never to see the place again.										0	Journal BM_WildHunt >= 100						1
Mortrag Glacier		There is a giant glacier to the north of the island. Not much is known about it.					Solstheim					0							77
Mortrag Glacier		I heard there was a glacier in the northwest corner of the island. Don't know much more than that.					Raven Rock					0							33
Mortrag Glacier		Some have been saying that the glacier collapsed on itself. I'm just glad Raven Rock is far away from the place.					Raven Rock					0	Journal BM_WildHunt >= 100						33
Mortrag Glacier		"You'll find the glacier in the northwest part of Solstheim. Very little lives in the area, and it is said that the glacier itself is haunted by evil spirits."					Skaal Village					0							24
Mortrag Glacier		"We have heard strange tidings of the glacier--that it has collapsed in on itself. These are strange times, friend."					Skaal Village					0	Journal BM_WildHunt >= 100						24
Mortrag Glacier		"Heard there was a big glacier up to the north somewhere. Can't say I've heard much else, though."					Fort Frostmoth					0							18
Mortrag Glacier		I heard the whole thing collapsed! What could cause that?					Fort Frostmoth					0	Journal BM_WildHunt >= 100						18
Morvayn Manor	Brara Morvayn	"I am a widow. My husband died defending Morvayn Manor from misshapen beasts that came through the Ghostfence. He believed that the beasts were attracted by a statue we recieved a few weeks before the attacks began. Go to Morvyan Manor, just east of Skar, here's the key. Get the statue, and take it to Lloros Sarano at the Temple. Once the statue has been destroyed, I will support you on the Council."	"Journal HR_MorvaynManor 10
Player->AddItem ""key_morvaynmanor"" 1"									0							1
Morvayn Manor	Brara Morvayn	"I have given you a key to my manor, which is just west of Skar. Go there and find the ash statue that has caused us so much misery. Take the statue to Lloros Sarano at the Temple."										0				Journal HR_MorvaynManor >= 10			1
Morvayn Manor	Brara Morvayn	"You have destroyed the statue and I am grateful. Know that you have my support on the Council, and although I lost much of my wealth when Morvyan Manor fell, please take this amulet."	"Journal HR_MorvaynManor 100
Player->AddItem ""amulet of mighty blows"" 1
ModPCFacRep 10 ""Redoran""
ModDisposition 25
Player->ModReputation 1"									0				Journal HR_MorvaynManor >= 50			1
Morvayn Manor	Brara Morvayn	"I will hire priests to clean and purify Morvayn Manor. Once this crisis is over, we can start repairing what we all have lost."										0				Journal HR_MorvaynManor >= 100			1
Morvayn Manor	Brara Morvayn	"You have been expelled from House Redoran. You must make amends, if you can."										0	Function PC Expelled = 1						1
Mossanon	Volmyni Dral	"Yes. He is a High Elf, and he lives here with me. We are... very close friends."										0							1
Mossanon	Sinyaramen	"A High Elf named Mossanon? Yes. I saw a High Elf in the market and introduced myself. He was with a local Telvanni woman -- I don't recall her name. I have seen them around several times since, but they both seemed a bit shy and quiet -- and quite taken with one another -- so I didn't intrude. Perhaps you might ask the ladies of the town. A Dark Elven woman with a High Elven friend might excite comment."	Journal IC14_Sinyaramen 1									30							1
Mossanon	Shazgob Gra-Luzgan	"He doesn't work here anymore, and I don't think the Company wants us to discuss him with outsiders."										0	Journal IC14_Ponius < 50						1
Mossanon	Shazgob Gra-Luzgan	"I was disappointed in Mossanon. A pleasant, hard-working clerk. Then, suddenly, completely unreliable. Before he went missing, I heard that he had been seen frequently coming and going from the Guildguide service at the Mages Guild in Vivec's Foreign Quarter. It seemed odd that a clerk with modest pay could afford to teleport so often."	Journal IC14_Shazgob 1									50	Journal IC14_Ponius < 50						1
Mossanon	Okan_Shei	"He doesn't work here anymore, and I don't think the Company wants us to discuss him with outsiders."										0	Journal IC14_Ponius < 50						1
Mossanon	Okan_Shei	"You know, I think he had a Telvanni girlfriend. He kept her a secret. I don't know why. But I saw them together once in the Foreign Quarter at Vivec. She was quite attractive."	Journal IC14_Okan 1									50	Journal IC14_Ponius < 50						1
Mossanon	Mossanon	Yes. I am Mossanon.										0							1
Mossanon	Flacassia Fauseius	Yes. I remember a High Elf named Mossanon. Went back and forth from Sadrith Mora quite a lot a while back. Sometimes traveled with a Telvanni woman. But I haven't seen him recently.	Journal IC14_Flacassia 1									30	Journal IC14_Ponius < 50						1
Mossanon	Canctunian Ponius	"He was an excellent clerk, a proper High Elf, well-spoken, diligent, orderly, good with figures, reliable -- until recently. I believe we all noticed a change in his behavior, but thought nothing of it. In particular, we noticed a marked rise in his absences from the office. We have been reluctant to discuss the subject with the other employees, for obvious reasons. But perhaps, if you are discreet, and persuasive, you may learn something from speaking with them."	Journal IC14_Ponius 20									0	Journal IC14_Ponius < 45						1
Mossanon	Canctunian Ponius	Have you found Mossanon?  Or have you come to report your failure?	"Choice ""I failed to find Mossanon and the missing gold."" 3 ""Not yet. I'm still trying."" 4"									0	Journal IC14_Ponius < 50	Journal IC14_Ponius >= 20					1
Mossanon	Canctunian Ponius	Have you found Mossanon?  Or have you come to report your failure?	"Choice ""I found him, but I won't say where."" 1 ""I found him in Sadrith Mora living with a Telvanni woman."" 2 ""I failed to find Mossanon and the missing gold."" 3 ""Not yet. I'm still trying."" 4"									0	Journal IC14_Ponius < 50	Journal IC14_Ponius >= 20	Journal IC14_Demand >= 1				1
Mossanon	Canctunian Ponius	Have you found Mossanon?  Or have you come to report your failure?	"Choice ""I found him, but I won't say where."" 1 ""I found him in Sadrith Mora living with a Telvanni woman."" 2 ""I failed to find Mossanon and the missing gold."" 3 ""Not yet. I'm still trying."" 4"									0	Journal IC14_Ponius < 50	Journal IC14_Ponius >= 20	Journal IC14_Promise >= 1				1
Mossanon	Canctunian Ponius	Have you found Mossanon?  Or have you come to report your failure?	"Choice ""I found him, but I won't say where."" 1 ""I found him in Sadrith Mora living with a Telvanni woman."" 2 ""I failed to find Mossanon and the missing gold."" 3 ""Not yet. I'm still trying."" 4"									0	Journal IC14_Ponius < 50	Journal IC14_Ponius >= 20	Journal IC14_Delay >= 1				1
Mossanon	Canctunian Ponius	I understand. Discretion may be essential to obtain the cooperation of the parties in affairs like this.	Journal IC14_NotTell 1									0	Journal IC14_Ponius < 50	Journal IC14_Ponius >= 20	Function Choice = 1				1
Mossanon	Canctunian Ponius	"Good. If we decide to report this matter to the authorities, I will pass this information on to the guards."	Journal IC14_Tell 1									0	Journal IC14_Ponius < 50	Journal IC14_Ponius >= 20	Function Choice = 2				1
Mossanon	Canctunian Ponius	"That's unfortunate. Then I'm sorry, but I cannot redeem my generous pledge to the Imperial cult."	Journal IC14_Ponius 25									0	Journal IC14_Ponius < 50	Journal IC14_Ponius >= 20	Function Choice = 3				1
Mossanon	Canctunian Ponius	Very well. Carry on. And good luck.										0	Journal IC14_Ponius < 50	Journal IC14_Ponius >= 20	Function Choice = 4				1
Mossanon	Canctunian Ponius	I understand. Discretion may be essential to obtain the cooperation of the parties in affairs like this.										0			Journal IC14_NotTell >= 1				1
Mossanon	Canctunian Ponius	"Good. If we decide to report this matter to the authorities, I will pass this information on to the guards."										0			Journal IC14_Tell >= 1				1
Mossanon	Canctunian Ponius	The Mossanon matter is closed.										0			Journal IC14_Ponius >= 25				1
Mossanon		"He doesn't work here anymore, and I don't think the Company wants us to discuss him with outsiders."					"Ebonheart, East Empire Company Hall"					0	Journal IC14_Ponius < 50	Not Local NoLore = 0					6
Mossanon		"A High Elf named Mossanon? I don't know anyone by that name. But there aren't many High Elves in Sadrith Mora. Why don't you ask Sinyaramen over at the Gateway Inn? He's a High Elf, and a trader. He might know."					Sadrith Mora					30	Not ID iniel = 1						103
Mossanon		"A High Elf named Mossanon with a Dark Elven woman? I don't know anyone by that name. But I have seen a High Elf in the company of a local woman, Volmyni Dral. She has a pod over near Wolverine Hall."				Female	Sadrith Mora					30	Journal IC14_Sinyaramen >= 1	Not Local NoLore = 0					44
Mossanon		"A High Elf named Mossanon? Traveling with an 'attractive' Telvanni woman? I don't know anyone by that name. But I have seen a High Elf in the company of a local woman, Volmyni Dral. She has a pod over near Wolverine Hall. She's young. But not all that attractive."				Female	Sadrith Mora					30	Journal IC14_Okan >= 1						44
Mossanon		You're looking for a High Elf and Volmyni Dral? Go talk to her. She has a pod over near Wolverine Hall.				Female	Sadrith Mora					30	Journal IC14_Mossanon >= 1						44
Mossanon		"A High Elf named Mossanon? I don't know anyone by that name. But there aren't many High Elves in Sadrith Mora. Why don't you ask Sinyaramen? He's a High Elf here in the Gateway, and a trader. He might know."					"Sadrith Mora, Gateway Inn"					30	Not Local NoLore = 0						13
Mossanon		"Mossanon? A High Elf? He was in and out here not long ago -- but not recently. Was asking for the guild guide, Flacassia Fauseius."	Journal IC14_Flacassia 1				"Vivec, Guild of Mages"					30	Journal IC14_Ponius < 50	Not Local NoLore = 0					7
Mossanon		"A High Elf named Mossanon? I don't know anyone by that name. But there aren't many High Elves in Sadrith Mora. Why don't you ask Sinyaramen? He's a High Elf here in the Gateway, and a trader. He might know."					"Sadrith Mora, Gateway Inn: North Wing"					30	Not Local NoLore = 0						2
Mossanon		"A High Elf named Mossanon? I don't know anyone by that name. But there aren't many High Elves in Sadrith Mora. Why don't you ask Sinyaramen? He's a High Elf here in the Gateway, and a trader. He might know."					"Sadrith Mora, Gateway Inn: West Wing"					30	Not Local NoLore = 0						2
Mossanon		"A High Elf named Mossanon? I don't know anyone by that name. But there aren't many High Elves in Sadrith Mora. Why don't you ask Sinyaramen? He's a High Elf here in the Gateway, and a trader. He might know."					"Sadrith Mora, Gateway Inn: South Wing"					30	Not Local NoLore = 0						1
Mossanon		"Well... I'm not sure the Company would appreciate my talking about this. But you seem a decent sort. Mossanon was always a good clerk, and a pleasant fellow. Then, recently, he seemed to have something else on his mind. He was acting strangely. He was absent a lot, often without letting anyone know. I didn't know him well. Perhaps you should talk to Okan-Shei, or Shazgob gra-Luzgan -- they worked together."					"Ebonheart, East Empire Company Hall"					50	Journal IC14_Ponius < 50	Not Local NoLore = 0					6
mother's heart		I'm sure she loves you. And she'll miss you when you're gone.	"ModDisposition -30
SetFight 100
Goodbye"				"Ministry of Truth, Hall of Processing"	Temple				0							7
mother's heart		"Oh? What? No, no.... Nothing.  Just talking to myself...."					"Ministry of Truth, Hall of Processing"	Temple				0	Item indoril cuirass >= 1	Item indoril helmet >= 1	Item indoril pauldron left >= 1	Item indoril pauldron right >= 1			7
Mount Kand	Tharer Rotheloth	"I want you to make the Pilgrimage to Mount Kand, which is northwest of Molag Mar. It's on the left side of the trail. I will mark it on your map. On Mount Kand, Vivec won a contest of wits with three Daedra. There are few lights in the caverns. You may need these potions. If you are not good with riddles, you may want to find a copy of ""The Yellow Book of Riddles."" Several booksellers have this book."	"Journal TT_MountKand 10
ShowMap ""Mount Kand""
Player->AddItem ""p_night-eye_q"" 4"							Temple		0				Journal TT_CuringTouch >= 100			1
Mount Kand	Tharer Rotheloth	"As I said, go to Mount Kand and answer the Daedra's riddles. If you answer correctly, you do not have to fight them."								Temple		0				Journal TT_MountKand >= 10			1
Mount Kand	Tharer Rotheloth	"Yes, I heard you defeated the Daedra at Mount Kand in a contest of riddles and received Vivec's blessings. I celebrate your success. I have other duties for you when you are ready."	Journal TT_MountKand 110									0				Journal TT_MountKand >= 100			1
Mount Kand	Tharer Rotheloth	You have been expelled from the Temple.										0	Function PC Expelled = 1						1
Mount Kand	Tharer Rotheloth	"I have heard that you claim to be the Incarnate. I do not know the truth of the matter, but for now I will not give you duties."										0				Journal A2_6_Incarnate >= 50	Journal B8_MeetVivec < 50		1
Mount Kand	Kaye	"Mount Kand is in the Molag Amur region. Speak to Nevosi Hlan, shipmaster at the Ebonheart docks. Take a ship to Tel Branora; from there, you can get a ship to Molag Mar. From Molag Mar travel on foot north by roads, watching for signs to Mount Kand. I don't know the region myself, but I've heard it is wild and dangerous, and easy to get lost in."	"ShowMap ""Molag Mar""
ShowMap ""Mount Kand"""									0							1
Mount Kand	atronach_storm_ttmk	I serve in Mount Kand -- eternally. Like my brethren. Now. Answer my riddle.										0							1
Mount Kand	atronach_frost_ttmk	I serve in Mount Kand -- eternally. Like my brethren. Now. Answer my riddle.										0							1
Mount Kand	atronach_flame_ttmk	I ssserve in Mount Kand -- eternally. My riddle ... you will anssswer it. And then you will perish in flames.										0							1
mounts	M'aiq	You would wish to ride upon a beast? There is a way.... Go to one of the many silt-strider ports and pay your fee! You wish one for personal use? Bah! Walk if you must; run if you are chased!										0							1
Mournhold	effe_tei	"Mournhold is the Imperial capital of Morrowind and the Holy City of Almalexia, one of Morrowind's three Living Gods. Modern Mournhold is built upon the ruins of Old Mournhold, which was destroyed by Mehrunes Dagon at the end of the First Era. You can reach the abandoned passages of Old Mournhold through the sewers beneath Mournhold, and adventurers still seek lost treasures in the First Era ruins."										0							1
Mouth	Raven Omayn	"There is a Telvanni in Balmora who is ready for the rank of Mouth, but the other Councilors believe that he is not trustworthy. His calls himself Fast Eddie."	Journal HT_RecruitEddie 30									0	Journal HT_RecruitEddie < 100			Journal HT_RecruitEddie >= 10			1
Mouth	Enar Releth	"If you are looking for a mouth of your own, you might ask Fast Eddie in Balmora."	Journal HT_RecruitEddie 30							Telvanni		0	Journal HT_RecruitEddie < 100			Journal HT_RecruitEddie >= 10			1
Mouth	Edd Theman	You want me to be your Mouth?	"Choice ""Yes."" 3 ""No."" 4"							Telvanni		0				Journal HT_RecruitEddie >= 10			1
Mouth	Edd Theman	"Well, I've waited a few years. I can wait a few more."	ModDisposition -5									0	Function Choice = 4						1
Mouth	Edd Theman	"If I'm your Mouth, you'll be my patron. You'll need to give me a Silver Staff of Peace."										0	Function Choice = 3						1
Mouth	Edd Theman	"If I'm your Mouth, you'll be my patron. You'll need to give me a Silver Staff of Peace."	"Choice ""Give him a Silver Staff of Peace."" 1 ""Not yet."" 2"									0	Function Choice = 3	Item silver staff of peace > 0					1
Mouth	Edd Theman	That's okay. I've been waiting to be a Mouth for years.										0	Function Choice = 2						1
Mouth	Edd Theman	"I've waited for years to be someone's Mouth. I won't disappoint you. I'll go to the Council Hall right away. If you want me to do any chores for you, just let me know."	"Journal HT_RecruitEddie 50
Player->RemoveItem ""Silver Staff of Peace"" 1
AddItem ""Silver Staff of Peace"" 1
RaiseRank
ModDisposition 25"									0	Function Choice = 1						1
Mouth	Edd Theman	"I said I'd be your Mouth, and I will."										0				Journal HT_RecruitEddie >= 50			1
Mouth	Edd Theman	I am your Mouth. Just tell me how you want me to vote in the Council or if you want me to do chores for you.										0				Journal HT_RecruitEddie >= 100			1
Mouth	Aryon	"Each Mouth represents his or her patron, who is one of the older and more respected members of the Council. The Mouths receive messengers from their patrons and cast their patron's votes in the Council."								Telvanni		0							1
Mouth	Aryon	"While other Councilors would insist that you stay in the Telvanni Council Hall day and night awaiting my decisions, I understand the insignificance of the daily business of the Council."								Telvanni	Mouth	0							1
Mouth	Aryon	"I have heard of a promising Telvanni in Balmora who might agree to be your Mouth, but I do not know more than this. Ask the other Telvanni if they know of someone who would agree to be your Mouth."	Journal HT_RecruitEddie 10							Telvanni	Spellwright	0				Journal HT_Shishi >= 100			1
Mouth	Aryon	"You have found a Mouth to represent you on the Council. As your protege, Fast Eddie will do chores for you. I am pleased to see my own protege rise so quickly to the rank of %NextPCRank in House Telvanni. Please accept this glove. It was one of my first successful enchantments."	"Journal HT_RecruitEddie 100
Player->AddItem AryonGloveRight 1
ModPCFacRep 5 ""Telvanni""
PCRaiseRank ""Telvanni""
ModDisposition 15
""Edd Theman""->PositionCell -305 -295 360 50 ""Sadrith Mora, Telvanni Council House""
Player->ModReputation 1"									0				Journal HT_RecruitEddie >= 50			1
Mouth	Aryon	You have a Mouth to be your voice in the Council.										0				Journal HT_RecruitEddie >= 100			1
Mouth		Isn't Fast Eddie near that rank?		Dark Elf			Balmora					0	Not Local NoLore = 0			Journal HT_RecruitEddie >= 10	Journal HT_RecruitEddie < 100		47
Mouth		The Telvanni Mouths are in the main Council House.					"Sadrith Mora, Telvanni Council House"	Telvanni				0							10
Mouth		I am a Mouth in House Telvanni. I speak the words of my patron here in the Telvanni Council					"Sadrith Mora, Telvanni Council House"	Telvanni	Mouth			0							7
Mouth		Mouth? What about your mouth?		Khajiit			Balmora					0	Not Local NoLore = 0			Journal HT_RecruitEddie >= 10	Journal HT_RecruitEddie < 100		5
Mouth		"I am not a Mouth for anyone. I oversee the construction of strongholds and bases for House Telvanni. If you have business with House Telvanni, speak with one of the Mouths in the Telvanni Council House."					"Sadrith Mora, Telvanni Council House"	Telvanni	Spellwright			0							1
mouth of the cave	Nibani Maesa	"If the door is only seen at dawn and dusk, then it may be that the mouth of the cave is hidden or magical, and cannot be seen except when it is 'opened' by the 'key' -- Azura's Star."	";Nibani Maesa; Journal ""A2_6_Incarnate"" >= 15; Journal ""A2_6_Incarnate"" >= 28; 
Journal ""A2_6_Incarnate"" 29"									0	Journal A2_6_Incarnate >= 28	Journal A2_6_Incarnate < 50					1
mouth of the cave	Nibani Maesa	"If the door is only seen at dawn and dusk, then it may be that the mouth of the cave is hidden or magical, and cannot be seen except when it is 'opened' by the 'key' -- Azura's Star."	";Nibani Maesa; Journal ""A2_6_Incarnate"" >= 15; Journal ""A2_6_Incarnate"" >= 28; 
Journal ""A2_6_Incarnate"" 29"									0	Journal A2_6_Incarnate >= 28	Journal A2_6_Incarnate < 50					1
mouth of the cave		But what cave? There are many caves.			Hunter			Ashlanders				30	Journal A2_4_MiloGone >= 20						22
mouth of the cave		But what cave? There are many caves.			Scout			Ashlanders				30	Journal A2_6_Incarnate >= 15	Journal A2_6_Incarnate < 50					12
mouth of the cave		"Malipu-Ataman's Belt... I know this token, and I wish to help you. But I'm sorry. I know the Needle, and yes, I see that the whitish rock atop the spire might remind someone of pearl. But I don't know of any cave or mouth of a cave in that valley."	";Ashlander; scout; hunter; Journal ""A2_6_Incarnate"" >= 15; Journal ""A2_6_Incarnate"" >= 20; 
Journal ""A2_6_Incarnate"" 24
modDisposition 10"		Hunter		Urshilaku Camp	Ashlanders				30	Journal A2_6_Incarnate >= 20	Item malipu_ataman's_belt >= 1					6
mouth of the cave		"Malipu-Ataman's Belt... I know this token, and I wish to help you. But I'm sorry. I know the Needle, and yes, I see that the whitish rock atop the spire might remind someone of pearl. But I don't know of any cave or mouth of a cave in that valley."	";Ashlander; scout; hunter; Journal ""A2_6_Incarnate"" >= 15; Journal ""A2_6_Incarnate"" >= 20; 
Journal ""A2_6_Incarnate"" 24
modDisposition 10"		Scout		Urshilaku Camp	Ashlanders				30	Journal A2_6_Incarnate >= 20	Item malipu_ataman's_belt >= 1	Journal A2_6_Incarnate < 50				1
mouth of the cave		"I'm sorry. I know the Needle, and yes, I see that the whitish rock atop the spire might remind someone of pearl. But I don't know of any cave or mouth of a cave in that valley."	";Ashlander; scout; hunter; Journal ""A2_6_Incarnate"" >= 15; Journal ""A2_6_Incarnate"" >= 20; 
Journal ""A2_6_Incarnate"" 24"		Hunter		Urshilaku Camp	Ashlanders				50	Journal A2_6_Incarnate >= 20						6
mouth of the cave		"Malipu-Ataman's Belt... I know this token, and I wish to help you. But I'm sorry. I know the Needle, and yes, I see that the whitish rock atop the spire might remind someone of pearl. But I don't know of any cave or mouth of a cave in that valley."	";Ashlander; scout; hunter; Journal ""A2_6_Incarnate"" >= 15; Journal ""A2_6_Incarnate"" >= 20; 
Journal ""A2_6_Incarnate"" 24"		Hunter		Urshilaku Camp	Ashlanders				50	Journal A2_6_Incarnate >= 20	Item malipu_ataman's_belt >= 1					6
mouth of the cave		"I'm sorry. I know the Needle, and yes, I see that the whitish rock atop the spire might remind someone of pearl. But I don't know of any cave or mouth of a cave in that valley."	";Ashlander; scout; hunter; Journal ""A2_6_Incarnate"" >= 15; Journal ""A2_6_Incarnate"" >= 20; 
Journal ""A2_6_Incarnate"" 24"		Scout		Urshilaku Camp	Ashlanders				50	Journal A2_6_Incarnate >= 20	Journal A2_6_Incarnate < 50					1
mouth of the cave		"Malipu-Ataman's Belt... I know this token, and I wish to help you. But I'm sorry. I know the Needle, and yes, I see that the whitish rock atop the spire might remind someone of pearl. But I don't know of any cave or mouth of a cave in that valley."	";Ashlander; scout; hunter; Journal ""A2_6_Incarnate"" >= 15; Journal ""A2_6_Incarnate"" >= 20; 
Journal ""A2_6_Incarnate"" 24"		Scout		Urshilaku Camp	Ashlanders				50	Journal A2_6_Incarnate >= 20	Item malipu_ataman's_belt >= 1	Journal A2_6_Incarnate < 50				1
mouth of the cave		"I'm sorry. I know the Needle, and yes, I see that the whitish rock atop the spire might remind someone of pearl. But I don't know of any cave or mouth of a cave in that valley."	";Ashlander; scout; hunter; Journal ""A2_6_Incarnate"" >= 15; Journal ""A2_6_Incarnate"" >= 20; 
Journal ""A2_6_Incarnate"" 24"		Hunter			Ashlanders				70	Journal A2_6_Incarnate >= 20						22
mouth of the cave		"I'm sorry. I know the Needle, and yes, I see that the whitish rock atop the spire might remind someone of pearl. But I don't know of any cave or mouth of a cave in that valley."	";Ashlander; scout; hunter; Journal ""A2_6_Incarnate"" >= 15; Journal ""A2_6_Incarnate"" >= 20; 
Journal ""A2_6_Incarnate"" 24"		Scout			Ashlanders				70	Journal A2_6_Incarnate >= 20	Journal A2_6_Incarnate < 50					12
moving corpses	M'aiq	Moving corpses? This sounds frightening to M'Aiq. The undead are nothing to be toyed with.										0							1
Movis Darys	Eno Hlaalu	"Movis Darys is in the Mages Guild in Ald'ruhn. He is posing as a student in the Imperial school there. Speak with him and if you cannot convince him to join our cause, end his life. He is not like the others in the Dark Brotherhood. If you must kill him, make sure his death is honorable."	Journal MT_DB_Darys 10									0					Journal MT_S_Fleetness = 100		1
Movis Darys	Eno Hlaalu	"Movis Darys is already dead? Did you know he was a member of the Dark Brotherhood? Well, perhaps next time you should not be so hasty in your judgements. As long as his execution was honorable, I am not displeased."	Journal MT_DB_Darys 110									0	Dead movis darys >= 1			Journal MT_DB_Darys = 0	Journal MT_S_Fleetness >= 100		1
Movis Darys	Eno Hlaalu	So Movis Darys has agreed to join us. Good. I shall pay you as if you had executed a Writ on Movis Darys. Take these 1000 drakes.	"Journal MT_DB_Darys 100
Player->AddItem Gold_001 1000
ModPCFacRep 5 ""Morag Tong""
ModDisposition 10"									0				Journal MT_DB_Darys >= 50			1
Movis Darys	Eno Hlaalu	"So Movis Darys is dead. It is unfortunate, but if he wouldn't join us... In any case, I shall pay you as if this was a Writ. Take these 1000 drakes with my gratitude."	"Journal MT_DB_Darys 110
Player->AddItem Gold_001 1000
ModPCFacRep 5 ""Morag Tong""
ModDisposition 10"									0	Dead movis darys >= 1			Journal MT_DB_Darys >= 10			1
Movis Darys	Eno Hlaalu	Movis Darys has agreed to join the Morag Tong. He will be our eyes and ears in the Dark Brotherhood.										0				Journal MT_DB_Darys >= 100			1
Movis Darys	Eno Hlaalu	"Movis Darys is dead, %PCName. There is no more to discuss."										0	Dead movis darys >= 1			Journal MT_DB_Darys >= 100			1
much to atone for	Tharsten Heart-Fang	"The Imperials in their fort have brought nothing but harm to these lands. They cut the trees and dig the earth. They are wasteful, lazy, and careless. They have no comprehension of the Oneness of the land. It is this Oneness from which the Skaal derive our strength, and the Imperials have defiled these lands."	Journal BM_Stones 20									0	Journal BM_Stones < 20						1
much to atone for	Tharsten Heart-Fang	The Imperials take no care with the land. It will be their ruin. Perhaps you can help them atone for this.	Journal BM_Stones 20									0	Journal BM_Stones >= 20						1
much to do	vivec_god	"There are many blighted beasts and horrors that have survived, and must be hunted down and destroyed. There are lesser monsters and villains of all kinds who prey upon the people. There are unsolved mysteries, and legendary treasures undiscovered. I'm sure you will find much to occupy you."	";Vivec; Journal ""C3_DestroyDagoth"" >= 50"									0	Journal C3_DestroyDagoth >= 50						1
muck	Tendris Vedran	"Muck is the damp, fibrous slime from crushed muckspunge plants that grow in the West Gash and on Azura's Coast. Unless properly prepared in the native manner, it is mildly toxic."	;alchemist									30	Not Local NoLore = 0						1
muck	Synnolian Tunifus	"Muck is a damp, fibrous slime from the muckspunge plant. It has cure common disease properties. Other common and easily obtained substances with the cure common disease property include chokeweed and green lichen. Oddly enough, gravedust also has this beneficial property."	; Synnolian Tunifus; journal IC2_muck >= 1;									30	Journal IC2_Muck >= 1						1
muck	Raven Omayn	"Yes, I am looking for five portions of muck. Many alchemists sell it and you can gather it yourself from muckspunge. Once you have five portions of muck, bring them to me."	Journal HT_Muck 10							Telvanni		0							1
muck	Raven Omayn	Do you have the five portions of muck?	"Choice ""Yes, here they are."" 1 ""No, not yet."" 2"							Telvanni		0				Journal HT_Muck >= 10			1
muck	Raven Omayn	You already brought me five portions of muck.								Telvanni		0				Journal HT_Muck >= 100			1
muck	Raven Omayn	"Oh, very well. [Raven instructs you in the spell.] There. Now if you do not wish for more chores, go about your business."	"Player->AddSpell ""cure common disease"""									0	Function Choice = 4						1
muck	Raven Omayn	"Good. Perhaps you are not totally hopeless. If you do not want any more chores, go about your business."										0	Function Choice = 3						1
muck	Raven Omayn	Then go get them.	ModDisposition -5							Telvanni		0	Function Choice = 2						1
muck	Raven Omayn	"Do not try my patience with lies and stories, %PCName. Bring me five portions of muck."	ModDisposition -5							Telvanni		0	Function Choice = 1						1
muck	Raven Omayn	"Good. Here, take these hundred drakes for your trouble. I already have enough gravedust and green lichen to finish these potions of cure disease. It would be so much easier if everyone could cure themselves... You CAN do that, can't you?"	"Journal HT_Muck 100
Player->RemoveItem Ingred_Muck_01 5
ModPCFacRep 5 ""Telvanni""
ModDisposition 10
Choice ""Yes, of course."" 3 ""No. Could you teach me?"" 4"							Telvanni		0	Function Choice = 1	Item ingred_muck_01 > 4					1
muck	Anarenen	"Muck is the damp, fibrous slime from crushed muckspunge plants that grow in the West Gash and on Azura's Coast. Unless properly prepared in the native manner, it is mildly toxic."	;alchemist									30	Not Local NoLore = 0						1
muck		"You're looking for muck? Ask Anis Seloth here in town. Her shop is on the north side of town, next to Fara's Hole in the Wall."					Sadrith Mora					0	"Not Cell Sadrith Mora, Anis Seloth: Alchemist = 0"	Not Local NoLore = 0		Journal HT_Muck >= 10	Journal HT_Muck < 100		102
muck		"You can find muck just about anywhere there are muckspunge pools. Muckspunge is kinda brown and grows taller and fatter than me. Believe me, you can't miss it."			Farmer							0	Local NoLore = 0						3
Mudan-Mul Egg Mine	Aryon	"This mine is due west of my tower here in Tel Vos, just a few minutes from here. There's also a shortcut if you go through the dungeon. The Kwama queen there has a blight disease. If you wish, I can teach you a spell of cure blight that you can cast on the queen."	"Journal HT_MineCure 10
Choice ""Yes, teach me the spell."" 1 ""Nevermind."" 2"									0							1
Mudan-Mul Egg Mine	Aryon	"I trust you can already cast this spell, then. If not, speak with Hetman Abelmawia in Gnisis. He sells scrolls of cure blight."										0	Function Choice = 2						1
Mudan-Mul Egg Mine	Aryon	"It is a rather complicated spell. [Aryon teaches you a targeted cure blight spell.] You should understand the principle now. You will find this spell is much more efficient than most. If you want, you can also buy scrolls of cure blight from Hetman Abelmawia in Gnisis."	"Journal HT_MineCure 20
Player->AddSpell ""cure_blight_target"""									0	Function Choice = 1						1
Mudan-Mul Egg Mine	Aryon	"Yes, I have taught you the spell. Now you just need to go find the queen and cure her of the blight."										0				Journal HT_MineCure >= 20			1
Mudan-Mul Egg Mine	Aryon	"You have killed the queen? That is unfortunate. Wait a few days and return to the mind to see if a new queen has been born If not, the mine is lost forever and I will be somewhat disappointed."										0	Dead kwama queen_mudan > 0						1
Mudan-Mul Egg Mine	Aryon	"So, the queen is no longer blighted? Very good work, %PCName. As your patron, I suppose I should give you some lessons. This book, though somewhat simplistic, has a good lesson on the school of Alteration."	"Journal HT_MineCure 100
Player->AddItem BookSkill_Alteration1 1
ModPCFacRep 5 ""Telvanni""
ModDisposition 5
Player->ModReputation 1"									0				Journal HT_MineCure >= 70			1
Mudan-Mul Egg Mine	Aryon	You have already cured the kwama queen.										0				Journal HT_MineCure >= 100			1
Mudan-Mul Egg Mine		It's northwest of here. Due west of Tel Vos.		Dark Elf			Vos					0	Not Local NoLore = 0						17
Mudan-Mul Egg Mine		It's due west of here.		Dark Elf			Tel Vos					0	Not Local NoLore = 0						7
Mudcrab	Neminda	"Of course, as an outlander like myself you must know very little about mudcrabs. They are small creatures with a hard shell. They live mostly along the coast and they're usually not aggressive... but if they ever get the taste of meat, they become hunters. Some naturalists believe they are related to the Emperor Crab."										40							1
Mudcrab	Gudling the Rascal	"The mudcrab is a large, edible crab found in marine, coastal, and cavern environments. The mudcrab is rarely aggressive, but tough and territorial, and groups of mudcrabs may become a nuisance. Larger mudcrab species, like the king mudcrab and mudcrab titan, may be a threat to careless travelers."	;hunter									30							1
Mudcrab	Drulene Falen	Seems like the ones around here are all hostile mudcrabs.										0							1
Mudcrab	Briring	"The mudcrab is a large, edible crab found in marine, coastal, and cavern environments. The mudcrab is rarely aggressive, but tough and territorial, and groups of mudcrabs may become a nuisance. Larger mudcrab species, like the king mudcrab and mudcrab titan, may be a threat to careless travelers."	;barbarian									30							1
muddled	Din	"I'm just having some problems concentrating since the  slaughterfish bite. Having some problems controlling myself, too. You have a problem with that? Huh? Well? Sorry...I really need some help. Maybe you can get me to a healer? To hell with the healers. I don't need one! That Mehra Drora is a healer, but I don't like the way she looks at me. All of Gnisis is like that. Don't look at me!"	"Journal ""MV_MonsterDisease"" 30
Choice ""Perhaps you'd better follow me to the healer in Gnisis. I think she can help you."" 1 ""Perhaps I can cast a spell to cure your disease."" 2 ""I'm sorry, there's nothing I can do to help you."" 3"									0							1
muddled	Din	Fine! Can't trust you slaughterfish anyway! Are you threatening me? Go away!	"Journal ""MV_MonsterDisease"" 48"									0	Function Choice = 3						1
muddled	Din	"A spell, huh? Never heard of a slaughterfish that could cast spells. Give it your best shot! Stop looking at me!"	"Journal ""MV_MonsterDisease"" 46"									0	Function Choice = 2						1
muddled	Din	Go to Gnisis with you? A slaughterfish? Ha! Hmmm...maybe I should follow you. That way I can keep my eye on you.	"Journal ""MV_MonsterDisease"" 40
AddTopic ""slaughterfish bite""
""Din""->AiFollowCell,Player, ""Gnisis, Temple"", 0, 950, 2168, -638, 0"									0	Function Choice = 1						1
muddled	Din	"Yes, but everything is so much clearer now. Thank you for bringing me here. I'd really like to reward you for your generosity. I have very little, but please take this gold. Even during all my days in the legion, I've never felt anything so strange. I'll make sure to mention to my Legion friends how helpful you were. Thank you again. If you ever need anything, don't hesitate to ask."	"Journal ""MV_MonsterDisease"" 60
RemoveItem ""Gold_001"" 30
Player->AddItem ""Gold_001"" 30
ModPCFacRep 5 ""Imperial Legion""
Goodbye"									0	Journal MV_MonsterDisease = 50						1
muddled	Din	Muddled? Where? No! Don't play in the muddled. You'll get a dirty mind.										0	Journal MV_MonsterDisease >= 40	Journal MV_MonsterDisease < 49					1
muddled	Din	"What's this? I...I...thank you. I'm not sure what happened. Everything is sort of hazy after that slaughterfish bite. Thank you so much for your help. I'd like to reward you for your generosity. I have very little, but please take this gold. Even during all my days in the legion, I've never felt anything so strange. I'll make sure to mention to my Legion friends how helpful you were. Thank you again. If you ever need anything, don't hesitate to ask."	"Journal ""MV_MonsterDisease"" 60
RemoveItem ""Gold_001"" 30
Player->AddItem ""Gold_001"" 30
ModPCFacRep 5 ""Imperial Legion""
Goodbye"									0	Journal MV_MonsterDisease >= 49	Journal MV_MonsterDisease < 50					1
muddled	Din	"Yes, everything was so confusing there for a while. You've got to watch those slaughterfish bites. I'd heard they can cause disease, but I didn't realize how severely."										0	Journal MV_MonsterDisease >= 60						1
multiplayer	M'aiq	"M'Aiq does not know this word. You wish others to help you in your quest? Coward! If you must, search for the Argonian Im-Leet, or perhaps the big Nord, Rolf the Uber. They will certainly wish to join you."										0							1
murder Nerevar	vivec_god	"We did not murder Nerevar. The legend that we murdered Nerevar comes from a story told by a shield-companion to Nerevar, Alandro Sul, who lived among the Ashlanders. The Ashlanders have retained Alandro Sul's account as part of their oral histories. The account is persuasive in some details, implausible in others, and is in any case false. I have two accounts of Nerevar's death here in my library. Read them, and judge for yourself."	";Vivec; Journal ""B8_MeetVivec"" = 50;"									0	Journal B8_MeetVivec >= 50						1
murder of Processus Vitellius	Thavere Vedrano	"Processus, murdered! No! Tell me it's not so. He was the gentlest man I've ever met. He and I had become so close in the past few months...I don't know what I will do without him. I've only seen him get angry once or twice; and never raised a hand to anyone. This is so sad."	"AddTopic ""Processus' Ring"""									0	Journal MV_DeadTaxman >= 48	Journal MV_DeadTaxman <= 50					1
murder of Processus Vitellius	Thavere Vedrano	I still can't believe he's gone.										0		Journal MV_DeadTaxman >= 60					1
murder of Processus Vitellius	Foryn Gilnith	"That fetcher? You're damn right I did him in, and a good thing, too. He was skimming a load of money from all of us honest people; overcharging us on our taxes and keeping the difference for himself. He was always flaunting his money around, showing off his new clothes and jewels. So, I killed the bastard, and left his body out there to rot, with all his ill-begotten gold still on him."	"Journal ""MV_DeadTaxman"" 70
Choice ""I believe what you say. I'll say nothing to the authorities."" 5 ""Sorry, that is no excuse for murder, and your punishment has been decided."" 6"									0	Journal MV_DeadTaxman < 70						1
murder of Processus Vitellius	Foryn Gilnith	"Well, it's the truth. They've all been gouging us for years. The whole office is corrupt, I tell you. Once of these days, they'll get exposed, I swear it! Here, though. This was his ring. Looks like his woman gave it to him. She should probably have it. She wasn't to blame in all this."	"Journal ""MV_DeadTaxman"" 80
RemoveItem ""Exquisite_Ring_Processus"" 1
Player->AddItem ""Exquisite_Ring_Processus"" 1
AddTopic ""Processus' Ring"""									0	Function Choice = 5						1
murder of Processus Vitellius	Foryn Gilnith	"You're one of them, huh? Come to kill me? Well, give it your best shot, %PCRace. I've no problem spilling more of the blood of the Emperor's lackeys!"	"Journal ""MV_DeadTaxman"" 85
SetFight 100
AddTopic ""Processus' Ring""
Goodbye"									0	Function Choice = 6						1
murder of Processus Vitellius	Chargen Class	"Murdered you say? He has been missing for a while. I'll need proof of that before I begin an official inquiry, though."										0	Item bk_seydaneentaxrecord = 0	Journal MV_DeadTaxman = 10					1
murder of Processus Vitellius	Chargen Class	"Murdered? What a waste. Processus was a good man. I had been wondering why we hadn't heard from him in a few days. Still, these are dangerous times we live in, and these sorts of things will happen. Did you happen to find the tax money he'd collected? I hate to be so callous, but I do have a job to do."	"Journal ""MV_DeadTaxman"" 20
Choice ""Yes, but I no longer have the money."" 3 ""No, he didn't have anything on him."" 2"									0	Item bk_seydaneentaxrecord > 0	Item Gold_001 < 200	Journal MV_DeadTaxman < 20				1
murder of Processus Vitellius	Chargen Class	"Murdered? What a waste. Processus was a good man. I had been wondering why we hadn't heard from him in a few days. Still, these are dangerous times we live in, and these sorts of things will happen. Did you happen to find the tax money he'd collected? I hate to be so callous, but I do have a job to do."	"Journal ""MV_DeadTaxman"" 20
Choice ""Yes, I found 200 septims on his body."" 1 ""No, he didn't have anything on him."" 2"									0	Item bk_seydaneentaxrecord > 0	Item Gold_001 >= 200	Journal MV_DeadTaxman < 20				1
murder of Processus Vitellius	Chargen Class	"You've already spent it? That's not good to hear. That was Imperial tax money, after all. You'd do well to get that money back and return it to me."	"Journal ""MV_DeadTaxman"" 45"									0	Function Choice = 3						1
murder of Processus Vitellius	Chargen Class	"No? It figures, I suppose. Well, thank you for letting me know what had happened."	"Journal ""MV_DeadTaxman"" 40"									0	Function Choice = 2						1
murder of Processus Vitellius	Chargen Class	"You did? How odd that he was murdered but not robbed. Your honesty is appreciated, I can tell you that. I won't forget this, %PCName. In fact, if you're looking for some money for yourself, I'd like to see the murderer of Processus punished. Killing an Emperor's tax collector is punishable by death. Find his murderer, bring him to justice, and the Census and Excise Office will pay you 500 septims."	"Journal ""MV_DeadTaxman"" 30
Player->RemoveItem ""Gold_001"" 200
AddItem ""Gold_001"" 200
Journal ""MV_DeadTaxman"" 48"									0	Function Choice = 1						1
murder of Processus Vitellius	Chargen Class	"Good to see you were able to recover the Emperor's coin. I appreciate that kind of honesty. Since you've proven trustworthy, here's something you might be interested in. I'd like to see the murderer of Processus punished. Killing an Emperor's tax collector is punishable by death. Find his murderer, bring him to justice, and the Census and Excise office will pay you 500 septims."	"Journal ""MV_DeadTaxman"" 46
Player->RemoveItem ""Gold_001"" 200
AddItem ""Gold_001"" 200
Journal ""MV_DeadTaxman"" 48"									0	Journal MV_DeadTaxman = 45	Item Gold_001 >= 200					1
murder of Processus Vitellius	Chargen Class	Don't come back until you've recovered the Emperor's gold.										0	Journal MV_DeadTaxman = 45	Item Gold_001 < 200					1
murder of Processus Vitellius	Chargen Class	Hope you'll bring that murderer to justice soon.										0	Journal MV_DeadTaxman >= 48	Journal MV_DeadTaxman < 85	Dead foryn gilnith = 0				1
murder of Processus Vitellius	Chargen Class	"I heard you had been asking around about his murder. I'm glad to see this matter brought to its completion. Here's your reward, %PCName. Good to see there are still some citizens who understand their loyalty to our Emperor."	"Journal ""MV_DeadTaxman"" 100
RemoveItem ""Gold_001"" 500
Player->AddItem ""Gold_001"" 500
Goodbye"									0	Dead foryn gilnith > 0	Journal MV_DeadTaxman >= 70	Journal MV_DeadTaxman < 100				1
murder of Processus Vitellius	Chargen Class	"Quite a shame. He was a good man, and a loyal servant to the Emperor."										0	Journal MV_DeadTaxman >= 100						1
murder of Processus Vitellius	Chargen Class	"Quite a shame. He was a good man, and a loyal servant to the Emperor."										0	Journal MV_DeadTaxman = 40						1
murder of Processus Vitellius		"Found his body, huh? Well, it's up to you what to do with that information. I suppose that Socucius Ergalla in the Census and Excise Office would be the one to tell, if that's your inclination."					Seyda Neen					0	Journal MV_DeadTaxman = 10	Not Local NoLore = 0	Not ID thavere vedrano = 1				24
murder of Processus Vitellius		"Someone finally got him, huh? Well, it's no surprise, I suppose. No one likes a tax collector, especially one who flaunts his wealth while taking our hard-earned cash. Only one who could stomach him at all was Thavere over in the lighthouse. The two of them spent some time together. Shame, really. She seemed like a nice woman."	"Journal ""MV_DeadTaxman"" 50"				Seyda Neen					0	Journal MV_DeadTaxman >= 48	Journal MV_DeadTaxman <= 70	Not Local NoLore = 0	Not ID thavere vedrano = 1			24
murder of Processus Vitellius		"We heard. He was a good man, and his murder should be avenged."					"Seyda Neen, Census and Excise Office"					0	Journal MV_DeadTaxman >= 20	Journal MV_DeadTaxman <= 60					3
murderer's description	Uryne Nirith	The Dunmer who murdered Ralen Hlaalo was young with red hair in a tall row over his head as is fashionable these days. He wore bonemold armor and wielded a Dwemer War Axe. I do not know more than that. I am sorry. I wish you luck.	Journal HH_Retaliation 50									30							1
murderer's description	Uryne Nirith	You found Ralen Hlaalo's murderer. I am sure you killed the right one.										30	Dead thanelen velas > 0			Journal HH_Retaliation >= 50			1
murderer's description	Uryne Nirith	You killed Nine-Toes. He was not the murderer.										30	Dead nine_toes > 0			Journal HH_Retaliation >= 50			1
murderer's description	Thanelen Velas	"Just a coincidence, I assure you. Nine-Toes is the real murderer."										30				Journal HH_Retaliation < 100			1
murderer's description	nine_toes	See? Now you know I am innocent.										30				Journal HH_Retaliation < 100			1
murderer's description		I don't know anyone like that.					Balmora					30	Journal HH_Retaliation < 100	Not Local NoLore = 0					94
murderer's description		That could be Thanelen Velas at the Council Club over by the Silt Strider.	Journal HH_Retaliation 60	Dark Elf			Balmora					30	Journal HH_Retaliation < 100	Not Local NoLore = 0					47
murderer's description		Hmm... I believe Thanelen Velas over at the Council Club might fit that description.	Journal HH_Retaliation 60	Imperial			Balmora					30	Journal HH_Retaliation < 100	Not Local NoLore = 0					8
murderer's description		"Why, no. I don't know anyone like that. Everyone here at the Council Club thinks that Nine-Toes murdered Ralen Hlaalo."					"Balmora, Council Club"					30	Not Local NoLore = 0			Journal HH_Retaliation < 100			6
murderer's description		"%Name thinks %Name saw someone like that over at the Council Club, just across from the Silt Strider."		Khajiit			Balmora					30	Journal HH_Retaliation < 100	Not Local NoLore = 0					5
murderous outlaws	Fjol	"Indeed. Like me. You'll be giving me 100 septims now, if you want to live through the day. Either way you choose is fine with me."	"Journal ""MV_Bastard"" 100
Choice ""Give Fjol 100 septims"" 1 ""Refuse to give Fjol 100 septims"" 2"									0							1
murderous outlaws	Fjol	"Hrmph. It seemed a small price to pay for your life. No matter, though. I'll have that gold one way or another."	"ModDisposition -40
SetFight 100
Startcombat Player
Goodbye"									0	Function Choice = 2						1
murderous outlaws	Fjol	"A wise choice, traveler. As I mentioned, these are dangerous times. You had best be on your way now."	"Journal ""MV_Bastard"" 105
Player->RemoveItem ""Gold_001"" 100
AddItem ""Gold_001"" 100
Goodbye"									0	Function Choice = 1						1
murderous outlaws	Fjol	"You're still here? I think you'd best be on your way. I'd hate for any of those ""outlaws"" to find you. Heh."										0	Journal MV_Bastard = 105						1
murderous outlaws	Fjol	"Oh, yes, these are dangerous times. They'll rob you blind and cut your throat without giving it a second thought. It's a bad idea to carry anything of value on your person. In fact, it's probably best if you give me that gold of yours...100 septims, perhaps? I think you'll find the way less dangerous if you do."	"Journal ""MV_Bastard"" 100
Choice ""Give Fjol 100 septims."" 1 ""Refuse to give Fjol 100 septims."" 2"									40							1
Murudius Flaeus	Murudius Flaeus	I'm Murudius Flaeus. You here to collect the debt money?										30				Journal HH_BuriedTreasure >= 10	Journal HH_BuriedTreasure < 100		1
Murudius Flaeus	Edryno Arethi	Then do not waste my time. Go to Hla Oad and get Murudius Flaeus to pay the money.	ModDisposition -10									0	Function Choice = 3						1
Murudius Flaeus	Edryno Arethi	"So you killed him? Good work, but I can't pay you if you didn't find the debt money."	"Journal HH_BuriedTreasure 110
ModPCFacRep 5 ""Hlaalu""
ModDisposition 10"									0	Function Choice = 2						1
Murudius Flaeus	Edryno Arethi	"Don't play games with me, %PCName, or I'll send someone to get the money from you the same way I sent you to get the money from Murudius."										0	Function Choice = 1						1
Murudius Flaeus	Edryno Arethi	"Yes, it's all here. I hope Murudius Flaeus wasn't too much trouble. You get to keep half of it, like we agreed."	"Journal HH_BuriedTreasure 100
Player->RemoveItem Gold_001 400
ModPCFacRep 5 ""Hlaalu""
ModDisposition 10"									0	Function Choice = 1	Item Gold_001 >= 800					1
Murudius Flaeus	Edryno Arethi	You've been expelled. I cannot discuss business with you unless you make amends.										0	Function PC Expelled = 1						1
Murudius Flaeus	Edryno Arethi	"Murudius Flaeus owes a House Hlaalu noble over 800 drakes in gambling debts. He lives in Hla Oad. Go there and get the drakes from him. If he refuses to give you the money, you can kill him, but if you get the money, you can keep half of it."	Journal HH_BuriedTreasure 10									30				Journal HH_BankCourier >= 100			1
Murudius Flaeus	Edryno Arethi	Do you have the 800 drakes that Murudius Flaeus owes one of our nobles?	"Choice ""Yes, here it is."" 1 ""No, not yet."" 3"									30				Journal HH_BuriedTreasure >= 10			1
Murudius Flaeus	Edryno Arethi	Do you have the 800 drakes that Murudius Flaeus owes one of our nobles?	"Choice ""Yes, here it is."" 1 ""Murudius Flaeus is dead."" 2 ""No, not yet."" 3"									30	Dead Murudius Flaeus > 0			Journal HH_BuriedTreasure >= 10			1
Murudius Flaeus	Edryno Arethi	"You have already dealt with Murudius Flaeus, %PCName."										30				Journal HH_BuriedTreasure >= 100			1
Murudius Flaeus		He often goes swimming near Fadila's house. I wonder what he's doing out there?					Hla Oad					30	Not Race Khajiit = 0	Not Local NoLore = 0		Journal HH_BuriedTreasure >= 10	Journal HH_BuriedTreasure < 100		16
Murudius Flaeus		"He looks like he doesn't have any money, but he sure does spend it."		Dark Elf			Hla Oad					30	Not Local NoLore = 0			Journal HH_BuriedTreasure >= 10	Journal HH_BuriedTreasure < 100		7
Museum of Artifacts	Torasa Aram	"The Museum is privately funded, and is an effort to collect and display many of the artifacts from this part of the world.  Should you want to sell something you feel the Museum will be interested in, bring the item here and we can assess its value.  Be warned, however, that theft is a serious matter, and likely to equal a death warrant for any foolish enough to attempt it."	Journal MS_Museum 10									0							1
Museum of Artifacts	Torasa Aram	"The Museum is always interested in expanding its collection; do you wish to sell something?  I must advise you, however, that all transactions are final.  This is not a pawn shop; you may not come back and reclaim artifacts when you feel like it. I can tell you that the Museum is prepared to offer fifty percent of the value of any artifact, up to 30000 gold; I believe you'll find this is a more profitable offer than any other that will be made to you."										0	Journal MS_Museum = 10						1
mushrooms	Ajira	"To finish Ajira's report, Ajira needs samples of Luminous Russula, Violet Coprinus, Bungler's Bane, and Hypha Facia. Ajira knows you can find all these on the Bitter Coast. The easiest way is go south along the River Odai until you see a wooden bridge across the river. Get out of the river there and find a path west over the hills."	Journal MG_BCShrooms 10							Mages Guild		0							1
mushrooms	Ajira	"Do you have samples of all the mushrooms? Luminous Russula, Violet Coprinus, Bungler's Bane, and Hypha Facia?"	"Choice ""Yes, here they are."" 1 ""No, not yet"" 2"							Mages Guild		0				Journal MG_BCShrooms >= 10			1
mushrooms	Ajira	"Please hurry, %PCName. Ajira wants to be Journeyman very soon."										0	Function Choice = 2						1
mushrooms	Ajira	Where are these samples? Ajira does not see all four samples.										0	Function Choice = 1						1
mushrooms	Ajira	"Yes, these are all good samples. Now Ajira can write the report and be a Journeyman of the Mages Guild. Ajira has made potions for you to take in return. Ajira is no great alchemist yet, but Ajira thinks you can use these."	"Journal MG_BCShrooms 100
Player->RemoveItem ""ingred_bc_bungler's_bane"" 1
Player->RemoveItem ""ingred_bc_hypha_facia"" 1
Player->RemoveItem ""ingred_coprinus_01"" 1
Player->RemoveItem ""ingred_russula_01"" 1
Player->AddItem ""p_restore_health_c"" 4
ModPCFacRep 5 ""Mages Guild""
ModDisposition 10"									0	Function Choice = 1	Item ingred_bc_hypha_facia > 0	Item ingred_coprinus_01 > 0	Item ingred_russula_01 > 0	Item ingred_bc_bungler's_bane > 0		1
mushrooms	Ajira	Ajira thanks you again for bringing her the samples.								Mages Guild		0				Journal MG_BCShrooms >= 100			1
mushrooms	Ajira	"Ajira hears you are expelled. Ajira was told to say you should make amends with the Arch-Mage, but Ajira tells you that the wizards here have many things to do and many things on their minds. Soon Ranis Athrys will forget you are expelled and then Ajira can speak with you again."										0	Function PC Expelled = 1						1
must act	draugr_aesliip	"I tried to warn my people, but I was an empty voice to them, as though I were dead. So I used my magic to erect a barrier deep in this ice, strong enough to contain these Daedra and keep them from overrunning the island. The barrier held; for years I maintained it. But I grew old, and I knew that my death would mean the death of all life on Solstheim."	Journal BM_Draugr 62									0	Journal BM_Draugr >= 60	Journal BM_Draugr < 65					1
must act	draugr_aesliip	"As I said, I tried to warn the Skaal, but they would not listen. I erected a barrier to keep the monsters at bay."										0	Journal BM_Draugr >= 62	Journal BM_Draugr < 80					1
must be cleansed	Gavas Drin	"No...certainly not by you. This task falls to one of Almalexia's chosen. You will escort this young priest, Urvel Dulni, to the shrine. Protect him well, %PCName. His experience is limited, but he is necessary to complete the ritual. The Shrine is protected by the Profane, powerful liches who feed from the power of the shrine. You must destroy them for Dulni to perform his duties. I stress again...protect Dulni at all costs. It is he who must perform the ceremony. If he is not able, there are no others."	Journal TR_ShrineDead 40									0	Journal TR_ShrineDead < 40	Dead urvel dulni = 0					1
must be stopped	Almalexia	"I believe it is your calling to stop Sotha Sil's mad schemings. I do not know that he can be reasoned with, %PCName, but it is possible. If he cannot be, you must end his life. Though the idea saddens me, it is best for Morrowind...and it is best for him, as well. You have the power to do this. The Trueflame can kill a god, if wielded by one of noble intent. Steel yourself, %PCName, and do what must be done. I will send you to his Clockwork City now, if you are prepared. Good luck, Nerevarine."	"Journal TR_SothaSil 10
Choice ""I am prepared to go."" 1 ""I need time to prepare."" 2"									0	Journal TR_SothaSil < 10						1
must be stopped	Almalexia	Are you prepared now to stop Sotha Sil and take your place amongst the gods?	"Choice ""I am prepared to go."" 1 ""I need time to prepare."" 2"									0	Journal TR_SothaSil = 10						1
must be stopped	Almalexia	"Then I shall send you now. Do what you must, Nerevarine."	"Journal TR_SothaSil 20
StartScript SothaSilTeleport
Goodbye"									0	Function Choice = 1						1
must be stopped	Almalexia	There is not time to waste. Make your preparations quickly.	Goodbye									0	Function Choice = 2						1
must get home	reeh_jah	"Yes, home."										0							1
must get home	reeh_jah	"Okay. Don't tell no one you seen me, okay? I'm off now."	"Journal ""MV_RunawaySlave"" 36"									0	Function Choice = 3						1
must get home	reeh_jah	No! I should have known you bounty hunter! Don't hurt me. I'll come along. Just don't hurt me no more.	"Journal ""MV_RunawaySlave"" 35
AddTopic ""Reeh-Jah""
""Reeh_Jah""->AiFollow Player 0, 12409, 48252, 735, 0"									0	Function Choice = 2						1
must get home	reeh_jah	"You want to help me? That a rare thing in these parts, I tell you what. Maybe you get us there, maybe not, but I rather be on my way than have them find me here."	"Journal ""MV_RunawaySlave"" 30
AddTopic ""Reeh-Jah""
""Reeh_Jah""->AiFollowCell Player ""Ebonheart, Argonian Mission"" 0, -302, -114, 242, 0"									0	Function Choice = 1						1
must get home	reeh_jah	"One day, I will hopefully get there."										0	Journal MV_RunawaySlave >= 30	Journal MV_RunawaySlave <= 36					1
must get home	reeh_jah	"No, not home. To the Argonian Mission in Ebonheart before they find me, that's where I must go. The Tel Aruhn hunters be out looking for me, no doubt about it. If they find Reeh-Jah, that's it for me!"	"Journal ""MV_RunawaySlave"" 20
Choice ""A runaway slave? I'll help you to the Mission."" 1 ""A runaway slave, huh? You'll be worth some money back in Tel Aruhn. Come with me, or I'll kill you where you stand."" 2 ""Go on your way. I have no wish to get involved in this."" 3"									50	Journal MV_RunawaySlave < 20						1
my airship	Louis Beauchamp	"Oh, %PCName, the ship...well, airship...is so very beautiful.  The best...most ambitious thing...that is to say...it was my, well...pet project.  And it flew...so very well! Well...um...it flew, and I...um..I guess that was good enough...hmmm...."										0	Journal BM_Airship >= 20						1
my airship	Louis Beauchamp	"I...built an airship, you see.  Quite a...quite a...um...beautiful craft, if I may be so...bold. Some scavenged Dwemer equip...um...parts, a few, you know...ahh...long-lasting levitation spells.  Very clever...a capital idea, I know!  Even hired a gang of...well, a crew I guess you'd call them.  They were to fly far...to the north!  Away from all this dust...to Solstheim! I paid them...paid them rather well.  They were to locate Hrothmund's Barrow, and find a certain...um...item."	"Journal ""BM_Airship"" 10"									0	Journal BM_Airship >= 0	Journal BM_Airship < 20					1
my bridegroom	Falura Llervu	"He is very distinguished-looking, isn't he? A bit severe, perhaps, but the lines on his face, there, show that he likes to smile. Oh, sera. I think I will be very happy."	"; Falura Llervu; Journal ""B3_ZainabBride"" >= 47"									0	Journal B3_ZainabBride >= 47						1
my bridegroom	Falura Llervu	"Thank you, sera. I am very pleased with Ashkhan Kaushad. He is good-looking, clever, and rich, although a bit full of himself, like all men. Thank you for being my matchmaker and benefactor, and I hope you will return to visit when I have brought many fine sons and daughters to Ashkhan Kaushad."	"; Falura Llervu; Journal ""B3_ZainabBride"" >= 50;
Journal ""B3_ZainabBride"" 55"									0	Journal B3_ZainabBride >= 50						1
my collection	Detritus Caria	"While my shelves full of Morrowind's clutter are impressive, they are not yet definitive. I am looking to recruit a brave and stalwart adventurer to become my Champion of Clutter, venturing into the world and seeking the items I need to complete my collections. Are you interested? Of course, I will reward you well."	"Choice ""I'd be happy to help."" 1 ""I've got more important work than chasing after utensils."" 2"									0	Journal MS_ClutterCollector < 10						1
my collection	Detritus Caria	"Oh, that's truly a pity. I suppose I shall have to remain my own Champion of Clutter for now."	"Journal ""MS_ClutterCollector"" 100
ModDisposition -10"									0	Function Choice = 2						1
my collection	Detritus Caria	Fabulous! I require two items for my Imperial collection at the moment. The first is a bolt of Imperial rat hair fabric. It is easy to recognize by its burgundy color and diamond pattern on the side. The second is a brushed silver pitcher. Please return when you have these two items.	"Journal ""MS_ClutterCollector"" 1
ModDisposition 10"									0	Function Choice = 1						1
my collection	Detritus Caria	I don't know if I'll ever fill out my collection now. I'm far too busy finding the perfect arrangement for my limeware to go out and acquire new items.										0	Journal MS_ClutterCollector >= 80						1
my collection	Detritus Caria	"Do you have the bolt of fabric and the pitcher I asked you for, %PCName?"	"Choice ""Yes, here you are."" 3 ""No, not yet."" 4"									0	Journal MS_ClutterCollector = 1						1
my collection	Detritus Caria	"Well, please get them to me as soon as possible. this matter is of the highest urgency. Remember, the fabric is burgundy and has a diamond pattern on the side, and the pitcher is silver."										0	Function Choice = 4						1
my collection	Detritus Caria	Why do you lie to me %PCName? I'm just a simple collector of clutter looking for my Champion. Come back again when you have the cloth and pitcher.	ModDisposition -10									0	Function Choice = 3						1
my collection	Detritus Caria	"Oh how wonderful! This is exactly what I wanted. Thank you so much, %PCName. I hereby christen you the Champion of Clutter! Take this money as a token of my appreciation. Come back again and I may have more work for you."	"Journal ""MS_ClutterCollector"" 10
Player->RemoveItem ""misc_clothbolt_02"" 1
Player->RemoveItem ""misc_imp_silverware_pitcher"" 1
Player->AddItem ""Gold_001"" 300
ModDisposition 10"									0	Function Choice = 3	Item misc_clothbolt_02 >= 1	Item misc_imp_silverware_pitcher >= 1				1
my collection	Detritus Caria	"My collection is looking better thanks to your efforts, but it is still incomplete. I have another task for you, if you're interested."	"Choice ""Yes, I'm interested."" 5 ""No thanks. Once was enough."" 6"									0	Journal MS_ClutterCollector = 10						1
my collection	Detritus Caria	"Oh, that's truly a pity. I must hereby abonlish your title of Champion of Clutter. Please leave me now."	"Journal ""MS_ClutterCollector"" 90
ModDisposition -20
Goodbye"									0	Function Choice = 6						1
my collection	Detritus Caria	"Wonderful! If you'll look on the shelf in the back corner, you'll notice the glaring absence of a particular redware pot. The pot is tall, with vertical lines going down its side, and is shaped much like the adjacent blue glass pot. I also require a complete set of Imperial silverware -- that's fork, knife, and spoon. Finally, I require a common metal plate. The plate is yellow in color and features a picture of the sun in the center. Find these for me, Champion, and I will reward you well."	"Journal ""MS_ClutterCollector"" 20
ModDisposition 10"									0	Function Choice = 5						1
my collection	Detritus Caria	"Do you have the items I requested, %PCName?"	"Choice ""Yes, here they are."" 7 ""No, I don't."" 8"									0	Journal MS_ClutterCollector = 20						1
my collection	Detritus Caria	Please hurry. I simply cannot wait to sit on my bed and gaze with gratification upon my completed collections.										0	Function Choice = 8						1
my collection	Detritus Caria	"This is behavior unbecoming of the Champion of Clutter, %PCName. Please don't lie to me any further, and get the items to me as soon as you can."										0	Function Choice = 7						1
my collection	Detritus Caria	"Excellent! Thank you so much, %PCName. You are truly the Champion of Clutter. Accept this as my reward. Come back again and I may have more work for you."	"Journal ""MS_ClutterCollector"" 30
Player->RemoveItem ""misc_de_pot_redware_04"" 1
Player->RemoveItem ""misc_com_silverware_fork"" 1
Player->RemoveItem ""misc_com_silverware_knife"" 1
Player->RemoveItem misc_com_silverware_spoon 1
Player->RemoveItem ""misc_com_metal_plate_03"" 1
Player->AddItem ""Gold_001"" 500
ModDisposition 10"									0	Function Choice = 7	Item misc_com_silverware_fork >= 1	Item misc_com_silverware_knife >= 1	Item misc_com_silverware_spoon >= 1	Item misc_com_metal_plate_03 >= 1	Item misc_de_pot_redware_04 >= 1	1
my collection	Detritus Caria	"My collection is almost complete, but I require one more set of extremely rare objects. Are you up to the challenge, my Champion?"	"Choice ""Yes, I am."" 9 ""No, I'm not."" 10"									0	Journal MS_ClutterCollector = 30						1
my collection	Detritus Caria	"Oh, that's truly a pity. I must hereby abolish your title of Champion of Clutter. Please leave me now."	"Journal ""MS_ClutterCollector"" 80
Goodbye"									0	Function Choice = 10						1
my collection	Detritus Caria	"Fabulous! I have searched far and wide for a complete set of Dwemer tableware, to no avail. I am not skilled enough to search through the dwarven ruins themselves, but you can, my Champion. The complete set includes two goblets -- one slightly larger than the other -- a pitcher, a tankard, and a large bowl. Bring these to me, and I will pay you handsomely."	"Journal ""MS_ClutterCollector"" 40
ModDisposition 10"									0	Function Choice = 9						1
my collection	Detritus Caria	"Have you managed to find the Dwemer items yet, %PCName?"	"Choice ""Yes, here you are."" 11 ""No, not yet."" 12"									0	Journal MS_ClutterCollector = 40						1
my collection	Detritus Caria	"Ah, I knew it would take you time. This is a quest truly befitting the one and only Champion of Clutter!"										0	Function Choice = 12						1
my collection	Detritus Caria	"Really, Champion, you shouldn't lie like that. You raise my hopes only to dash them a second later. Go find the Dwemer table set, and don't come back until you have it."	ModDisposition -10									0	Function Choice = 11						1
my collection	Detritus Caria	"Amazing! I can't believe I'm actually holding the definitive collection of Dwarven clutter in my hands. You have done well, %PCName. I hereby confer upon you the title of Champion of Clutter for all time. And here is your reward."	"Journal ""MS_ClutterCollector"" 50
Player->RemoveItem ""misc_dwrv_goblet00"" 1
Player->RemoveItem ""misc_dwrv_goblet10"" 1
Player->RemoveItem ""misc_dwrv_bowl00"" 1
Player->RemoveItem ""misc_dwrv_mug00"" 1
Player->RemoveItem ""misc_dwrv_pitcher00"" 1
Player->AddItem ""Gold_001"" 2000
ModDisposition 10"									0	Function Choice = 11	Item misc_dwrv_bowl00 >= 1	Item misc_dwrv_mug00 >= 1	Item misc_dwrv_pitcher00 >= 1	Item misc_dwrv_goblet00 >= 1	Item misc_dwrv_goblet10 >= 1	1
my collection	Detritus Caria	"Thank you for all your hard work, Champion of Clutter.  My collection has never looked livelier."										0	Journal MS_ClutterCollector = 50						1
my friend	Thoronor	"Yes, my friend Edras Oril and I were traveling to Vivec, and he heard a strange animal sound nearby. He's sort of an amateur naturalist, and he felt compelled to seek out what was making the noises. That was hours ago, and I'm afraid something terrible has happened to him. If you could find him, and bring him back safely, I'd really appreciate it. I'd go myself, but I'm really more of a scholar, as is he. That's why we were traveling together--a little safety in numbers, you know. Can you help?"	"Journal ""MV_StrayedPilgrim"" 10
Choice ""I'll try and find your friend."" 1 ""I've not got time for that now."" 2"									0	Journal MV_StrayedPilgrim < 10						1
my friend	Thoronor	"No? Well, I'm sure you're a very busy person. He'll be fine, no doubt...as will I. I mean, I'm sure I'll be able to find him. Or he'll make his way back here. Oh, dear...I fear I'll never see him again! Well, thank you for your time. Don't worry about me...."	"Journal ""MV_StrayedPilgrim"" 21"									0	Function Choice = 2						1
my friend	Thoronor	"Thank you! Oh, thank you. Truly, I fear for his life."	"Journal ""MV_StrayedPilgrim"" 20"									0	Function Choice = 1						1
my friend	Thoronor	"My friend, Edras Oril, is missing, and I fear he's in trouble. He has such a tendency to wander off. He's quite the scholar, but not quite as worldly-wise as I am."										0	Journal MV_StrayedPilgrim >= 20	Journal MV_StrayedPilgrim < 90					1
my friend	Thoronor	"Thank you so much. I can't tell you how much this means to me. I'm afraid I don't have much to give you as a reward, but this amulet may help you in your travels. It's helped the two of us out on a number of occasions. Take care!"	"Journal ""MV_StrayedPilgrim"" 100
Player->AddItem ""Amulet of Slowfalling"" 1
RemoveItem ""Amulet of Slowfalling"" 1
Goodbye"									0	Journal MV_StrayedPilgrim = 90		Dead edras oril = 0				1
my friend	Thoronor	"What? Edras didn't make it? Oh, my. I, I...I don't know what to say. He did love the outdoors, though, and it seems only fitting that he meet his end here. Such a kind, gentle soul to meet such a bitter end. I'll miss my friend greatly. Well, %PCName, I thank you for your time, even if it turned out so poorly. Please, take this. It was...Edras'. I must go now...it just seems pointless to continue my journey without my dear friend. Goodbye."	"Journal ""MV_StrayedPilgrim"" 110
Player->AddItem ""BookSkill_Speechcraft3"" 1
RemoveItem ""BookSkill_Speechcraft3"" 1
Goodbye"									0		Journal MV_StrayedPilgrim < 100	Dead edras oril > 0				1
my friend	Edras Oril	"Yes, I became separated from my friend Thoronor when I went off to investigate some sounds I heard. It turns out it was a pack of wild kagouti near here, and they trapped me here. You haven't seen them? Oh, dear, I don't dare try and go back while they're still prowling the area. Perhaps you can take care of them, or find another way for us to get back?"	"Journal ""MV_StrayedPilgrim"" 24
Choice ""I'll get rid of the kagouti."" 3 ""I don't have time for this. You're on your own."" 4 ""Another way? Such as?"" 5"									0	Journal MV_StrayedPilgrim < 24	Dead kagouti_mating < 2					1
my friend	Edras Oril	"Yes, I became separated from my friend Thoronor when I went off to investigate some sounds I heard. It turns out it was a pack of wild kagouti near here, and they trapped me here. You've killed them? Excellent! Can you lead me back to Thoronor?"	"Journal ""MV_StrayedPilgrim"" 24
Choice ""I don't have time for this. You're on your own."" 4 ""Follow me."" 10"									0	Journal MV_StrayedPilgrim < 24	Dead kagouti_mating >= 2					1
my friend	Edras Oril	"Yes, I became separated from my friend Thoronor when I went off to investigate some sounds I heard. It turns out it was a pack of wild kagouti near here, and they trapped me here. Since they can't see me right now, might you lead me back to Thoronor?"	"Journal ""MV_StrayedPilgrim"" 24
Choice ""I don't have time for this. You're on your own."" 11 ""Follow me."" 10"									0	Journal MV_StrayedPilgrim < 24	Local inviso = 1					1
my friend	Edras Oril	"You've met Thoronor, then? I don't dare try and go back while they're still prowling the area. Perhaps you can take care of them, or find another way for us to get back?"	"Journal ""MV_StrayedPilgrim"" 40
Choice ""I'll get rid of the kagouti."" 3 ""I don't have time for this. You're on your own."" 4 ""Another way? Such as?"" 5"									0	Journal MV_StrayedPilgrim >= 30	Dead kagouti_mating < 2	Journal MV_StrayedPilgrim < 90				1
my friend	Edras Oril	"Yes, let's get back to him as soon as we can."										0	Journal MV_StrayedPilgrim = 28						1
my friend	Edras Oril	"Yes, let's get back to him as soon as we can."										0	Journal MV_StrayedPilgrim = 45						1
my friend	Edras Oril	"Well, nothing comes to mind right away...I was hoping you had a way. I just fear those kagouti will attack me again if they see me."	"Choice ""Perhaps I can cast a spell on you so they can't see you."" 7 ""Nothing comes to mind. I'll try and get rid of the kagouti for you."" 8 ""I'm sorry. I cannot help you."" 9"									0	Function Choice = 5						1
my friend	Edras Oril	"Oh. Well. Um...I suppose I'll find a way out of here. In the meantime, I can just take notes on their behaviors. Fascinating. I hope to publish a volume when I'm done. Well, assuming I get out of here. No matter. Good luck to you!"	"Journal ""MV_StrayedPilgrim"" 26
Goodbye"									0	Function Choice = 9						1
my friend	Edras Oril	"You'll get rid of them? Excellent! Although, they're such marvelous beasts. Quite interesting, you know."	"Journal ""MV_StrayedPilgrim"" 25
Goodbye"									0	Function Choice = 8						1
my friend	Edras Oril	"Why, thank you! If you can do that, perhaps I'll be able to sneak by. And, if I got close enough, it would really give me a chance to examine the distinctive markings on the beasts."	Goodbye									0	Function Choice = 7						1
my friend	Edras Oril	"Oh. Well. Um...I suppose I'll find a way out of here. In the meantime, I can just take notes on their behaviors. Fascinating. I hope to publish a volume when I'm done. Well, assuming I get out of here. No matter. Good luck to you!"	"Journal ""MV_StrayedPilgrim"" 26
Goodbye"									0	Function Choice = 4						1
my friend	Edras Oril	"Oh. Well. Um...I suppose I'll find a way out of here. In the meantime, I can just take notes on their behaviors. Fascinating. I hope to publish a volume when I'm done. Well, assuming I get out of here. No matter. Good luck to you!"	"Journal ""MV_StrayedPilgrim"" 29
Goodbye"									0	Function Choice = 11						1
my friend	Edras Oril	"Fantastic! Let's go. Did you happen to notice anything interesting about the kagouti while you were slaying them? Any distinctive colorations...mating calls? No? Ah, well...."	"Journal ""MV_StrayedPilgrim"" 45
""Edras Oril""->AiFollow Player 0 0 0 0 0 0"									0	Function Choice = 10						1
my friend	Edras Oril	"You'll get rid of them? Excellent! Although, they're such marvelous beasts. Quite interesting, you know."	"Journal ""MV_StrayedPilgrim"" 25
Goodbye"									0	Function Choice = 3						1
my friend	Edras Oril	"Ah...you've met Thoronor! Yes, he and I became separated when I went off to investigate some sounds I heard. Of course, it turned out to be a pack of kagouti that trapped me here. But, I see you've taken care of them. Did you notice any distinctive sounds they may have made when you were battling them? They have the most fascinating vocalizations. But, enough of that for now. Shall we go back and meet Thoronor?"	"Journal ""MV_StrayedPilgrim"" 30
""Edras Oril""->AiFollow Player 0 0 0 0 0 0 0
Goodbye"									0	Journal MV_StrayedPilgrim >= 30	Dead kagouti_mating >= 2	Journal MV_StrayedPilgrim < 90	Journal MV_StrayedPilgrim != 45			1
my friend	Edras Oril	"You've gotten rid of them? Excellent! Well, let's head back to Thoronor then, shall we?"	"Journal ""MV_StrayedPilgrim"" 30
""Edras Oril""->AiFollow Player 0 0 0 0 0 0 0
Goodbye"									0	Journal MV_StrayedPilgrim >= 40	Dead kagouti_mating >= 2	Journal MV_StrayedPilgrim < 90	Journal MV_StrayedPilgrim != 48	Journal MV_StrayedPilgrim != 45		1
my friend	Edras Oril	"Thoronor is dead? That can't be! Well, I have no reason to go on. Good day."	"Journal MV_StrayedPilgrim 115
AiWander 128 0 0 0 0 0 0
Goodbye"									0		Dead thoronor > 0					1
my glove	Ilmeni Dren	"Where did you... No, I need not ask. Will you return the glove to me?"	"Choice ""Yes, take it"" 1 ""No"" 2"									0	Item expensive_glove_left_ilmeni >= 1						1
my glove	Ilmeni Dren	"What do you want, %PCName? I will not pay you or influence my father over this matter."										0	Function Choice = 2						1
my glove	Ilmeni Dren	"Thank you, %PCName. I am in your debt."	"Journal IL_MaidenToken 70
Player->RemoveItem expensive_glove_left_ilmeni 1
AddItem expensive_glove_left_ilmeni 1
ModDisposition 20"									0	Function Choice = 1						1
my glove	Ilmeni Dren	We won't be so careless in the future.										0				Journal IL_MaidenToken >= 70	Journal IL_MaidenToken < 100		1
my gulakhans	Sinnammu Mirpal	"The gulakhans of the Ahemmusa are Kausi, Herder and Initiate; Dutadalk, Hunter and Brother; and Yenammu, Scout and Brother."										0							1
my husband	Dralora Favelnim	"I just don't know what's gotten into him! He's been sick lately, and I think he's tired. Tired of being old, tired of feeling useless... but I just don't know why he'd do this! Please make sure he's safe, %PCName. I don't know what I'd do without him. Don't hurt him, whatever you do. If he tries to fight you, just don't fight back. He can't keep it up for long..."	Journal CO_7 30									0	Journal CO_7 = 10						1
my husband	Dralora Favelnim	"I just don't know what's gotten into him! He's been sick lately, and I think he's tired. Tired of being old, tired of feeling useless... but I just don't know why he'd do this! Please make sure he's safe, %PCName. I don't know what I'd do without him. Don't hurt him, whatever you do. If he tries to fight you, just don't fight back. He can't keep it up for long..."	Journal CO_7 30									0	Journal CO_7 = 20						1
my husband	Dralora Favelnim	"You will make sure he's all right, won't you? He's an old man. He can't really hurt anyone."										0	Journal CO_7 >= 30						1
my husband	Dralora Favelnim	You.... you killed him? How could you do such a thing?										0	Journal CO_7 = 70						1
my husband	Dralora Favelnim	You.... you killed him? How could you do such a thing?										0	Journal CO_7 = 90						1
my husband	Dralora Favelnim	You.... you killed him? How could you do such a thing?										0	Journal CO_7 = 110						1
my husband	Dralora Favelnim	Thank you for sparing him.										0	Journal CO_7 = 60						1
my husband	Dralora Favelnim	Thank you for sparing him.										0	Journal CO_7 = 80						1
my husband	Dralora Favelnim	Thank you for sparing him.										0	Journal CO_7 = 100						1
my imprisonment	Mastrius	"I have been trapped in this place for centuries, kept here by Azura, damn her meddlesome ways. I had lived for years, feeding off the human cattle until she imprisoned me here, leaving me weak, powerless, and helpless. I tire of feeding off rats to keep me alive. But I may have found a way to escape."	"Journal ""VA_VampCurse"" 20"									0							1
My judgement	Nibani Maesa	"The ancestors and stars have given me clear signs. The lost prophecies leave no doubt -- the Incarnate shall be an outlander. You, blessed by Azura, must lift the seven curses of Dagoth Ur. Prophecy has shown the seven steps of the Nerevarine's path, and I have been chosen as your guide for each step on that path. I will read the signs, and show you the way. It is time for you to walk the path of the Seven Visions, and pass the Seven Trials of the Seven Visions."	";Nibani Maesa ;
Choice ""Continue"" 1"									0	Journal A2_6_Incarnate >= 1	Local localdaysPassed >= 2					1
My judgement	Nibani Maesa	"You are born on a certain day to uncertain parents. So you have passed the first trial. My dreams show me that you also fulfill the second trial, that 'neither blight nor age can harm him/The Curse-of-Flesh before him flies'. I have read the signs, but I cannot understand. Can you explain this to me?"	";Nibani Maesa ;
Choice ""Tell how I got corprus disease and was cured"" 2"									0	Journal A2_6_Incarnate >= 1	Local localdaysPassed >= 2	Function Choice = 1				1
My judgement	Nibani Maesa	"That you have overcome the Curse-of-Flesh is strange enough, but that it should protect you from blight and age is past belief. Yet the signs of my dreams are clear. You have passed the second trial. But the third trial is unfulfilled. The mystery of the third trial is not my secret to share. Go to Sul-Matuul, the guardian of our cult, and he shall tell you of the third trial. When you have fulfilled the third trial, return to me for guidance on your next steps on the path of the Nerevarine."	";Nibani Maesa ;
Journal ""A2_6_Incarnate"" 5"									0	Journal A2_6_Incarnate >= 1	Local localdaysPassed >= 2	Function Choice = 2				1
My judgement	Nibani Maesa	"You do not listen. I said: when the moons have come and gone, return, and I will give you my judgement."	;Nibani Maesa ;									0	Journal A2_6_Incarnate >= 1	Local localdaysPassed < 2					1
My judgement	Nibani Maesa	"Sul-Matuul shall tell you of the third trial, and I shall guide each of your steps on the path of the Nerevarine."	;Nibani Maesa ;									0	Journal A2_6_Incarnate >= 5	Journal A2_6_Incarnate < 50					1
my library	vivec_god	I want your trust. And willing cooperation. So I've had the priests make copies of a number of documents. They're here for you to read or take with you. Take a look at them. Help yourself.	";Vivec; Journal ""B8_MeetVivec"" = 50;"									0	Journal B8_MeetVivec >= 50						1
my locket	Delyna Mandas	"Yes, I will give it to you so that you can prove to my father, Arethan Mandas, that I am safe. But first I must *be* safe. Let's travel together and escape this tower."										0							1
my locket	Delyna Mandas	"I am safe, but I have duties that cannot be ignored. I will go visit my father when I can. In the meantime, please take this locket to my Father. I do not know where he is now, but perhaps his old friend Athyn Sarethi in Ald'ruhn can tell you."	"Journal HR_RansomMandas 90
Player->AddItem ""expensive_amulet_delyna"" 1"									0				Journal HR_RansomMandas >= 70			1
my locket	Delyna Mandas	"Take the locket to my father, Arethan Mandas."										0				Journal HR_RansomMandas >= 90			1
my only friend	Geilir the Mumbling	"Oddfrid White-Lip is with me once again, thanks to you, %PCName."										0	Journal BM_SadSeer >= 40						1
my only friend	Geilir the Mumbling	"With my family gone, I am all alone, except for Oddfrid White-Lip.  She talks to me.  She tells me the future.  But she's been kidnapped by a draugr who lives in Kolbjorn! %PCClass, will you go to the barrow and rescue Oddfrid White-Lip?  If you do, then Oddfrid will help me reveal your future!  And, as a show of good faith, I'll also reverse Thormoor's curse!"	"Journal BM_SadSeer 10
Choice ""Sorry, but no."" 1 ""I'll rescue Oddfrid for you, Geilir."" 3"									0	Journal BM_SadSeer >= 0	Journal BM_CursedCaptain = 30	Journal BM_SadSeer < 40				1
my only friend	Geilir the Mumbling	"My entire family was lost at sea a few months ago, and now I am all alone. My only companion is Oddfrid White-Lip.  She talks to me.  She tells me things, tells me the future.  I rescued her from Kolbjorn Barrow many months ago.  But she's been kidnapped by a draugr who lives in Kolbjorn! %PCClass, will you go to the barrow and rescue Oddfrid White-Lip?  If you do, then Oddfrid will help me reveal your future!"	"Journal BM_SadSeer 10
Choice ""Sorry, but no."" 1 ""I'll rescue Oddfrid for you, Geilir."" 2"									0	Journal BM_SadSeer >= 0	Journal BM_CursedCaptain < 30	Journal BM_SadSeer < 40				1
my only friend	Geilir the Mumbling	"Excellent.  Of course, I knew you were going to help me.  I am a seer after all.  Now, Kolbjorn Barrow lies to the southeast of here, near the coast.  I need you to enter the barrow, find Oddfrid, and return her to me.  Do be careful, %PCClass.  The draugrs are fast, vicious and entirely without remorse.  Go now.  I will eagerly await your return."	"Journal BM_SadSeer 35
Goodbye"									0	Function Choice = 3						1
my only friend	Geilir the Mumbling	"Excellent.  Of course, I knew you were going to help me.  I am a seer after all.  Now, Kolbjorn Barrow lies to the southeast of here, near the coast.  I need you to enter the barrow, find Oddfrid, and return her to me.  Do be careful, %PCClass.  The draugrs are fast, vicious and entirely without remorse.  Go now.  I will eagerly await your return."	"Journal BM_SadSeer 30
Goodbye"									0	Function Choice = 2						1
my only friend	Geilir the Mumbling	"All right then.  If you have a change of heart, let me know.  I barely escaped from the draugrs the first time I rescued Oddfrid from Kolbjorn Barrow.  I'm not sure I want to risk my life again, no matter how much I enjoy Oddfrid's company.  Leave me now, %PCClass.  As you can see, I have a lot of cleaning up to do."	"Journal BM_SadSeer 20
Goodbye"									0	Function Choice = 1						1
my own problems	BM_riekling_Krish_UNIQU	"The master...Karstaag that is...has taken off. Gone. Don't know why, don't know where. Didn't seem like he was coming back. So, some of the boys and I figured we'd take over the place. Dulk has been running the show upstairs. Moron. Toady. Master's pet."	Journal BM_FrostGiant1 60									0	Journal BM_FrostGiant1 >= 30	Journal BM_FrostGiant1 < 60					1
my own problems	BM_riekling_Krish_UNIQU	I told you. I was trying to take over once Karstaag took off. It hasn't gone well so far.										0	Journal BM_FrostGiant1 >= 60	Journal BM_FrostGiant1 < 80					1
my own problems	BM_riekling_Krish_UNIQU	Things are looking up.										0	Journal BM_FrostGiant1 >= 80						1
my race	Yagrum Bagarn	"Once I was a Master Crafter in the service of Lord Kagrenac, chief architect of the great Second Empire freeholds, and the greatest enchanter of his time. I could not match the genius of Lord Kagrenac, but what he could envision, I and my colleagues could build. All of that is gone forever. I still retain my cunning, but my hands and eyes fail me, and my memories have long faded. My only consolation is each day to mock the gods who destroyed my race, and condemned me to this bleak existence."										0							1
my story	ghost_npc_idrenie nerot	"I lived in the late years of the Tribunate, and behind the scenes, I helped us demoralize, then repel the Akaviri invaders. I knew nothing of the Nerevarine or Dagoth Ur until I took refuge with the Ashlanders. I died a fool, trying to loot ruined Kogoruhn. Here. Take these. Maybe there's something in the world left worth stealing."	"; Idrenie Nerothan; Journal ""A2_6_Incarnate"" <= 50
player->additem pick_master 1
player->additem probe_master 1
Journal ""A2_6_Idrenie"" 100"									0	Journal A2_6_Incarnate >= 50						1
my story	ghost_npc_idrenie nerot	I have failed. I was not the one.	; Idrenie Nerothan;									0	Journal A2_6_Idrenie >= 100						1
my story	ghost_npc_hort_ledd	"I died four hundred years ago, in the last days of turmoil and unrest after the Empire came to Morrowind. I was a thinker, and not a doer, and though I was marked by the stars, I was not a hero. Take these things of mine. My bones won't complain."	"; Hort-Ledd; Journal ""A2_6_Incarnate"" <= 50
player->additem bookskill_alteration3 1
player->additem hort_ledd_robe_unique 1
Journal ""A2_6_Hort-Ledd"" 100"									0	Journal A2_6_Incarnate >= 50						1
my story	ghost_npc_hort_ledd	I have failed. I was not the one.	; Hort-Ledd;									0	Journal A2_6_Hort-Ledd >= 100						1
my story	ghost_npc_erur-dan	"I saw Morrowind fall to the Empire. I lived through the humiliation of the surrender, swore hatred and vengeance against Imperial and Tribunal alike for their betrayals. In later years, I despaired, and turned to Red Mountain, where I grew old and died fighting the blight and Red Mountain monsters. Take my weapons and armor. I have no further use for them."	"; Erur-Dan; Journal ""A2_6_Incarnate"" <= 50
player->additem erur_dan_spear_unique 1
player->additem erur_dan_cuirass_unique 1
Journal ""A2_6_Erur-Dan"" 100"									0	Journal A2_6_Incarnate >= 50						1
my story	ghost_npc_erur-dan	I have failed. I was not the one.	; Erur-Dan;									0	Journal A2_6_Erur-Dan >= 100						1
my story	ghost_npc_conoon chodal	"I was an ashkhan. I led my people against the Akaviri while the Cyrodiil dogs fled before them like kagouti. I quested deep into the strongholds and Red Mountain, cleansing the unclean things in their own blood. I did not heed the counsel of the women, and, to my shame, I craved glory, but never saw my real enemies. My axe and boots are yours, with my blessing."	"; Conoon Chodala; Journal ""A2_6_Incarnate"" <= 50
player->additem conoon_chodala_axe_unique 1
player->additem conoon_chodala_boots_unique 1
Journal ""A2_6_Conoon"" 100"									0	Journal A2_6_Incarnate >= 50						1
my story	ghost_npc_conoon chodal	I have failed. I was not the one.	; Conoon Chodala;									0	Journal A2_6_Conoon >= 100						1
my story	ghost_npc_ane teria	"I was a holy crusader of the Temple in the golden era of the Tribunate. I contributed substantially to the writings that were later suppressed by the Temple, and now would be called apographa. I followed the Tribunal unquestioningly, to my regret. I never believed in the Nerevarine prophecies until it was too late. Take my humble possessions, with my blessing."	"; Ane Teria; Journal ""A2_6_Incarnate"" <= 50
player->additem ""bookskill_heavy armor5"" 1
player->additem ane_teria_mace_unique 1
Journal ""A2_6_Ane_Teria"" 100"									0	Journal A2_6_Incarnate >= 50						1
my story	ghost_npc_ane teria	I have failed. I was not the one.	; Ane Teria;									0	Journal A2_6_Ane_Teria >= 100						1
my story	draugr_aesliip	"I was once a mage, of the people who call themselves the Skaal. I was powerful, mortal. Powerful beyond their reckoning. But I strayed. I delved into the black arts, became learned in the ways of necromancy. When this was discovered, I was cast out by my people. Alone, I wandered to this place."	Journal BM_Draugr 60									0	Journal BM_Draugr >= 40	Journal BM_Draugr < 60					1
my story	draugr_aesliip	"I have begun to tell you my story, and how I was cast out."										0	Journal BM_Draugr >= 60	Journal BM_Draugr < 80					1
my trade	Viras Guls	"I am the Hetman of this new settlement at Indarys Manor. I handle disputes and enforce the law while you are away, %PCName."								Redoran		0							1
my trade	Vedam Dren	"I am a noble, a leader and diplomat."										0							1
my trade	Uleni Heleran	"I am a mage and a member of the Mages Guild. In addition to my other duties, I teach Conjuration and Mysticism and Destruction. I'm not very experienced, but the Sadrith Mora chapter is not a popular posting because of the hostility of the Telvanni towards the Mages Guild, and they were glad to have me. It's been particularly unpleasant for me, since I'm an outlander Dark Elf, raised and educated in the West, and I much prefer Western ways to the cold, sour, dull seriousness of the locals."	;Uleni Heleran									0							1
my trade	Ulath-Pal	I am the ashkhan of the Erabenimsun. You are a fool if you do not know that.										0							1
my trade	Tuundir	"I am a netch herder. That is, when I'm working. Right now, I'm not working. And that's fine with me."	;Herder; ashlands ecology									30							1
my trade	Turedus Talanian	"I'm a warrior by trade, and an officer by training. I served in the Legions, and I know how to run a garrison. I know how to fight, and I know how to lead men. Master Aryon is a very original thinker, and I help him keep his feet on the ground."	;Turedus Talanian									0							1
my trade	Tiram Gadar	I am a Special Advisor to Guildmaster Trebonius on Dunmer Issues.										0							1
my trade	Sul-Matuul	"I do not like to boast, but my people call me a champion, a noble warrior of the Ashlanders. I have the duty of protecting the honor of the tribe in peace and war."										0							1
my trade	Ra'gruzgob	Are you blind? Ra'Gruzgob's a Khajiit.										0							1
my trade	Movis Darys	I am a student here. At the school. I want to learn to read.										0				Journal MT_DB_Darys < 50			1
my trade	Kaushad	"I do not like to boast, but my people call me a champion, a noble warrior of the Ashlanders. I have the duty of protecting the honor of the tribe in peace and war."										0							1
my trade	Jobasha	"Jobasha reads books, buys books, sells books. What more can Jobasha say? Jobasha knows a little about everything. So you ask, and maybe Jobasha will talk."										0							1
my trade	J'dhannar	Trade? J'Dhannar has no trade. J'Dhannar has the sugar? What does J'Dhannar need with trade? Just go away and leave J'Dhannar alone.										0							1
my trade	J'dhannar	J'Dhannar has no trade. J'Dhannar once had a trade. Before the sugar. J'Dhannar remembers. Everything was different before the sugar.										30	Journal Romance_Ahnassi >= 75						1
my trade	Irvama Othrelas	"I am a netch herder. It's long hours, but easy work. Just keep them from wandering off."	;Herder; ashlands ecology									30							1
my trade	Ienas Sarandas	Trade? I have no trade. I'm a man of independent means. I do not need to labor like a commoner.	;Ienas Sarandas;									30							1
my trade	Ienas Sarandas	Trade? I'm afraid I have no trade. I shall have to think what to do.	;Ienas Sarandas;									30							1
my trade	Ienas Sarandas	"I have decided to seek a vocation in the Temple. I'm studying to be a priest, but for the present, I serve the Temple by teaching what I know."	;Ienas Sarandas;				"Ald-ruhn, Temple"					30							0
my trade	Hlormar Wine-Sot	"Makes me living as a fighter for hire I do. Learned the way as a lad in the basement of every seedy bar in Windhelm. After me father's life was claimed by the snow elves, I had to provide for meself with odd mercenary jobs. I'm good with me fists, and better with me axe. I came to Vvardenfell once it was opened to search out some new fortune among these damn dark elves. Now look what's happened to me."										30							1
my trade	Hassour Zainsubani	"I'm a trader. I know the Ashlands, their people and their ways. I know what they will buy and sell, and what will bring good money here among the settled people."										0							1
my trade	Glonagoth	"I am a netch herder. That is, when I'm working. Right now, I'm not working. And that's fine with me."	;Herder; ashlands ecology									30							1
my trade	ghost_npc_peakstar	"An ancestor has no trade, but to guard and counsel the living kin."										0							1
my trade	ghost_npc_idrenie nerot	"An ancestor has no trade, but to guard and counsel the living kin."										0							1
my trade	ghost_npc_hort_ledd	"An ancestor has no trade, but to guard and counsel the living kin."										0							1
my trade	ghost_npc_erur-dan	"An ancestor has no trade, but to guard and counsel the living kin."										0							1
my trade	ghost_npc_conoon chodal	"An ancestor has no trade, but to guard and counsel the living kin."										0							1
my trade	ghost_npc_ane teria	"An ancestor has no trade, but to guard and counsel the living kin."										0							1
my trade	Gashnakh Gra-Mughol	"I'm the foreman here at Tel Uvirith. I keep the workers in line and make sure the job gets done, though these mushrooms just about grow themselves."										0							1
my trade	Frinnius Posuceius	"I am a netch herder. It's long hours, but easy work. Just keep them from wandering off."	;Herder; ashlands ecology									30							1
my trade	Fevasa Saryon	"I am a netch herder. It's long hours, but easy work. Just keep them from wandering off."	;Herder; ashlands ecology									30							1
my trade	Erich the Unworthy	I'm a lover and a killer. What more is there in life?										0							1
my trade	Elam Andas	"I'm what the Temple call a crusader. Crusaders are warriors who serve the Tribunal, but now any heavily armored warrior with a self-proclaimed cause calls himself a crusader. My personal cause is hunting down necromancers and witches, thieves, murderers, bandits, heretics, and other evil-doers. I'm the commander of the Ordinator Order of the Watch here in Vivec."	;Elam Andas									0							1
my trade	Durbul gro-Rush	I'm the foreman here at Rethan Manor. I keep the workers in line and make sure the job gets done.										0							1
my trade	Drinar Varyon	I am studying native Dunmer pottery. Please do not waste any more of my time.										0							1
my trade	Chargen Captain	"I am a Knight Errant of the Order of Ebonheart, and an Imperial emissary attached to the Census and Excise Office here in Seyda Neen."										0							1
my trade	Bugdul gro-Kharbush	I'm the foreman here at Indarys Manor. I keep the workers in line and make sure the job gets done.										0							1
my trade	Bivale Teneran	I am a clothier. I make clothes and sell them. Of course. I make clothes with style and distinction. My clients are either discerning nobles or merchants or commoners with exceptional taste... and financial resources.	;Bivale Teneran: Clothier [Expensive clothes];									30							1
my trade	Beldrose Dralor	"I'm the treasurer of House Redoran. I'm very busy. So, if you'll just let me get back to work...."	;Beldrose Dralor;									30							1
my trade	Arethan Mandas	"I'm a knight by night. Not the best night to be a knight. No horse, no title, no stronghold."										0							1
my trade	Ano Vando	"I am a vampire hunter. It is my life's work as it was my father's and his father before him. I seek out the dark ones wherever they may hide. With Light of Day in my hand and Darksun on my arm, I kill them, that they may no longer pray upon the innocent people of Tamriel. Fear these creatures, outlander. Destroy them if you can, run if you must, but never let their disease flow through your veins. Or I will find you."										0							1
my trade	Angaredhel	"I am a mage by profession, an accomplished master of destruction and alteration. However, at present I serve my house and council as Prefect of Hospitality for Sadrith Mora. House Telvanni maintains the Gateway Inn for the comfort and convenience of out-house and outlander guests in Sadrith Mora. For your own safety, unless you are retainer or kin of House Telvanni, we ask that you not travel in town without Hospitality Papers, and that you not sleep anywhere but here at the Gateway Inn."	;Angaredhel									0							1
my trade	Ahnassi	"Ahnassi is a monk. In mind and spirit, Ahnassi is a student of the hidden mysteries, of the unseen world. In body, Ahnassi is a student of the ancient martial arts, the 'Rain-of-Sand' style of home. When Ahnassi must defend herself, Ahnassi prefers claw-and-close and wears no armor, because what Ahnassi does not have, Ahnassi cannot lose."	;Ahnassi									30							1
my trade	Ahnassi	"Oh, well, yes, Ahnassi must tell you, Ahnassi is a monk, yes, but perhaps Ahnassi is more gentle thief than a monk. Ahnassi takes things, yes, but not like some. Ahnassi spills no blood. No weapon. No fighting. Ahnassi comes and goes and is not seen. It is not easy to explain to the unclawed. A thing is precious, but not protected? That is foolish. And if Ahnassi takes this thing, it is the fool's fault, not Ahnassi. That is the way of my people."	;Ahnassi; Journal Romance_Ahnassi >= 30									30	Journal Romance_Ahnassi >= 30						1
my trade	Ahnassi	"Oh, well, yes, Ahnassi must tell you, Ahnassi is a monk, yes, but perhaps Ahnassi is more gentle thief than a monk. Ahnassi takes things, yes, but not like some. Ahnassi spills no blood. No weapon. No fighting. Ahnassi comes and goes and is not seen. But %PCName is Khajiit, so %PCName understands. A thing is precious, but not protected? That is foolish. And if Ahnassi takes this thing, it is the fool's fault, not Ahnassi. Is that not right?"	;Ahnassi; Journal Romance_Ahnassi >= 30; PC = Khajiit									30	Journal Romance_Ahnassi >= 30	Global PCRace = 6					1
my trade		"I'm a warrior by trade. I know how to fight, when necessary, but I much rather look so tough that critters give up or run away when they see me. Personally, I favor long blades of all kinds -- they use long blades of many different styles and craftsmanships here in Morrowind -- and I wear medium armor, for a decent balance of protection and mobility. But I train with various weapon types and armor types. And like any good warrior, I'm my own armorer -- don't want to fight with worn weapons in worn armor."	";Warrior; Longblade, Medium Armor, Armorer"		Warrior							30	Not Local NoLore = 0						230
my trade		"I'm a barbarian, and proud of it. I like the wilderness, and know how to live comfortably off the land. I know the various creatures of the wild, how to hunt them, what bits are good to eat, and what bits the city-folk will pay for. I know weapons and armor, and how to stay healthy, so I can play soldier for pay. But I hate taking orders, so I rather live by hunting."	;Barbarian; Wildlife		Barbarian							30	Not Local NoLore = 0						222
my trade		"I am a commoner. I do whatever needs doing -- cooking, cleaning, building, baking, making, breaking. And, by your accent, I can tell YOU are an outlander. Since you're new to these parts, perhaps you'd like me to share a little local lore."	";Commoner; Morrowind lore, local lore"		Commoner							30	Not Local NoLore = 0						211
my trade		"I am a slave, sera. I serve my owner and master as commanded. I clean, prepare food, fetch and carry, do the shopping and marketing, and do other tasks too tiresome or menial for my master."	";Slave; prepared food, ingredients, garments, cash, fish"		Slave							30	Not Local NoLore = 0						188
my trade		"I am a sorcerer. Through my mastery of special disciplines of the College of Conjuration, and my private studies of the Outer Realms and their Powers and Principalities, I have learned to summon and command their denizens to do my bidding. I do these things for coin, or to suit my own interests. I also am an enchanter, enchanting items for my own use and for the use of others. My skill with enchantments also makes me more efficient in using enchanted items that I collect on my research expeditions."	";Sorcerer; Conjuration, Enchant"		Sorcerer							30	Not Local NoLore = 0						90
my trade		"I'm a scout. I know places, people, plants, paths, wind, and weather. I serve as guide for travelers and traders, or work as advance guard and pathfinder for expeditions. I know the geography of Vvardenfell, and the various geographic regions. My best defense is stealth, sneaking past trouble, but I can fight bow or blade, in various armor styles, when the job requires it."	;Scout; Geography		Scout							30	Not Local NoLore = 0						78
my trade		"I'm an agent. I work for a House, or a company, or the state, and I do things that need doing. All sorts of things. Mostly I handle matters in the business or diplomatic line, things that require mercantile skills, or the arts of speechcraft. I trade in knowledge -- hard facts and rumors. 'Knowledge is power,' as they say. And sometimes I do other sorts of things. Things I can't talk about."	";Agent; Rumors, Mercantile"		Agent							30	Not Local NoLore = 0						78
my trade		"I'm an agent. I work for a House, or a company, or the state, and I do things that need doing. Mostly I handle matters in the business or diplomatic line, things that require mercantile skills, or the arts of speechcraft. I trade in knowledge -- hard facts and rumors. 'Knowledge is power,' as they say. And sometimes I do other sorts of things. Things I can't talk about."	";Agent; SERVICE; Rumors, Mercantile"		Agent							30	Not Local NoLore = 0						78
my trade		"I am a noble, elevated by birth and distinction to the highest ranks of Imperial society. I do not have a trade, as such, though I may dabble in various affairs, collecting rare treasures of beauty and refinement. And if such things are valuable, there's no harm in it. My lofty station is not without responsibilities, of course. I must serve at the command of the Emperor and the Councils, giving counsel and support, and, when duty calls, taking spell and sword to protect the smallfolk of the Empire."	;Noble; generic [Imperial]; make sure more specific Great House noble topics are above this one		Noble							30	Not Local NoLore = 0						73
my trade		"I'm an acrobat. As an entertainer, my job is to amaze and amuse my patrons. But in my more discrete vocation as a second-story man and connoisseur of treasures and secrets, my job is to come and go without attracting notice, and to effectively discourage pursuit when I am noticed. Running, swimming, or leaping, my art is to leave my less-agile, less-swift pursuit behind."	";Acrobat; Athletics, Acrobatics"		Acrobat							30	Not Local NoLore = 0						72
my trade		"I am a Battlemage. Though arrayed as a Western knight with heavy armor, axes and long blades, my primary training is in the College of Alteration, the College of Destruction, and the College of Conjuration. To round out my education, I have mastered enchantments and alchemy. Potions made through alchemy, or purchased from alchemists, grant me the magics of the Restoration, Mysticism, and Illusion Colleges. And can there be any more terrible master of the science of war than a battlemage? I think not."	";Battlemage; Potions, Alchemy"		Battlemage							30	Not Local NoLore = 0						70
my trade		"I'm an archer. I'm the kind of fighter who hates getting hurt, so I ambush with my marksman weapons from a distance, then run like crazy when I can, and fight with long blades or spears when I must. I prefer spears because they're longer, and I keep farther from things trying to hurt me. If that sounds cowardly to you, you better stick with tin suits and fat axes."	";Archer; Bows, Spear"		Archer							30	Not Local NoLore = 0						66
my trade		"I'm an assassin. Killing is my profession. I am discrete, efficient, and reliable. In Morrowind, the assassin's trade is an ancient and honorable profession, restricted by a rigid code of conduct, and operating strictly within the law. Because I am discreet, I prefer short blades for swift, close-and personal work, while the marksman weapons like throwing stars and throwing knives are more suitable for stealth and surprise."	";Assassin; Short Blade, Misc. Missile"		Assassin							30	Not Local NoLore = 0						64
my trade		"I'm a lovable rogue, a silver-tongued devil with a taste for the better things in life. But lovable as I am, some people get upset with me, and so I must fight -- purely in self-defense, you understand. I like light armor and short blades for self defense; heavy armor and heavy weapons just tire you out. But I train with various different weapon types and armor types, so I can improvise when the situation demands it."	";Rogue; Light Armor, Short Blade"		Rogue							30	Not Local NoLore = 0						63
my trade		"I'm a thief. I was born to be a thief. I love to sneak around in rich people's houses, and liberate their possessions. I enjoy puzzling out the security provisions on doors and chests, thrilling to the challenge and suspense of picking locks and disarming traps. And I've always had an interest in Imperial law -- property rights, criminal justice, bribes and graft. Me and the guards, we're old friends. And punitive labor isn't all that bad -- free food and board, fresh air, and good fellowship."	";Thief; Sneak, Security. Imperial law"		Thief							30	Not Local NoLore = 0						63
my trade		"I am a trader, a general merchant. I buy and sell a little of everything -- weapons ,armor, clothes, books, miscellaneous items of all kinds. Take a look around; let me know what you want. Or if you have things you'd like to sell, let me take a look at them, and I'll give you a price."	;Trader;		Trader Service							30	Not Local NoLore = 0						61
my trade		"I am a mage. My study is the destruction and alteration of the visible and invisible world. I study magic for its pure intellectual challenge and rewards, but I am paid in gold for the practical applications of my knowledge. Further, when undertaking expeditions in search of knowledge, I defend myself with spells of the College of Destruction, and leap, swim, and levitate with the spells of the College of Alteration."	";Mage; Destruction, Alteration"		Mage							30	Not Local NoLore = 0						58
my trade		"I am a healer. I have sworn solemn oaths in the College of Restoration to heal the afflicted and cure the diseased. But I have also learned that preventing harm to others often requires a more active opposition to monsters and malefactors, so I have studied both the unarmed, unarmored martial arts of the Khajiit and the light armored and blunt weapon styles of the Imperial West, both for self-defense, and for disabling or killing dangerous opponents."	";Healer; Restoration, Ingredients"		Healer							30	Not Local NoLore = 0						55
my trade		"I'm what they call a crusader. Crusaders used to be warriors in service to a cult, but now any heavily armored warrior with a good cause calls himself a crusader. My good cause is hunting down necromancers and witches and bandits and other malefactors. And I do well by doing good -- salvage on arms, armor, and goods taken from malefactors earns me a good living. I'm tough and strong, so I wear heavy armor and use blunt weapons. And I won't fight with worn weapons or worn armor, so I'm my own armorer."	";Crusader; Blunt, Heavy Armor, Armorer"		Crusader							30	Not Local NoLore = 0						52
my trade		"I am a miner. Usually here on Vvardenfell, being a miner means you're an eggminer. Scrib jerky and scrib jelly, kwama eggs and kwama cuttle are the basis of our Vvardenfell economy. Yes, there are more valuable resources we take from mines -- raw ebony, raw glass, dreugh wax, daedra skin, daedra heart, diamond, ash salts, and so forth -- and that's good work, too. But it's the eggminers that feed Morrowind, and bring cash from all over the Empire."	;Miner; egg mines ecology		Miner							30	Not Cell Yanemus Mine = 1	Not Cell Elith-Pal Mine = 1	Not Cell Sudanit Mine = 1	Not Cell Mausur Caverns = 1	Not Cell Caldera Mine = 1	Not Cell Abaelun Mine = 1	48
my trade		"I am a smith. I make, sell, and repair weapons and armor. I can tell you about the basic armor styles and weapon types. I can also tell you how to take care of worn weapons and worn armor, and sell you the armorer tools you need. I also repair weapons and armor, for a fee."	;Smith; Repair Weapons and Armor; basic weapon and armor descriptions		Smith							30	Not Local NoLore = 0						48
my trade		"I'm a knight. In the West, you need a horse and land to be a knight, but here, we have no horses, and all you need is good armor, good weapons, and the skill to use them. I prefer to fight with axes and shields. Since I live by my weapons, I have to pay careful attention to local feelings about killing and murder -- what's right and what's wrong."	";Knight; Axe, Shields, killing and murder"		Knight							30	Not Local NoLore = 0						47
my trade		"I am a witchhunter. I dedicate body and soul to the destruction of profane magics. Most foul are necromancers, who defile the bodies and spirits of the sacred dead. Equally abominable are the evil Daedra worshippers. The Daedra Lords delight in the torment and corruption of mortals, and they reward followers with terrible powers always used for evil purposes. In employing the tools of the Enemy -- the spells of the College of Conjuration -- I risk contamination, but fire must be fought with fire."	";Witchhunter; Daedra, Necromancy"		Witchhunter							30	Not Local NoLore = 0						40
my trade		"I am a hunter. I range across the ashlands and wastes, hunting for meat and hides. I know the native creatures of Vvardenfell, and know to avoid the diseased creatures, and the blighted creatures, for they are foul and worthless, and deadly to the careless hunter. I know the Ashlands and the Grazelands, Azura's Coast and Molag Amur, and can tell you of these places."	;Hunter; Ashlands geography		Hunter							30	Not Local NoLore = 0						38
my trade		"I am a bard. As an entertainer, I share songs and stories with patrons and peasants. As a scholar, I travel the world, speaking with people, and learning the lessons of history and human nature. And because a good bard must experience adventure at first hand in order to present its drama effectively, I have learned to defend myself with the noble tools of medium armor and long blade, and have mastered minor mysteries of alchemy, enchantment, and illusion."	";Bard; History, Speechcraft, Teach Ballads"		Bard							30	Not Local NoLore = 0						35
my trade		"I am a healer. I have sworn solemn oaths in the College of Restoration to heal the afflicted and cure the diseased. But I have also studied both the unarmed, unarmored martial arts of the Khajiit and the light armored and blunt weapon styles of the Imperial West, both for self-defense, and for disabling or killing dangerous opponents. I sell spells, and I am a spellmaker who creates spells to your specifications. I can also teach you in my skills, for a fee."	";Healer; SERVICE; Restoration, Ingredients"		Healer Service							30	Not Local NoLore = 0						35
my trade		"I am a pauper, one of the humble smallfolk. I make my way in the world as best I can, laboring in the fields, kitchens, and factories of lords and merchants. When times are good, I live well enough by my own work. When times are hard, I must hope for the charity of the nobles and wealthy merchants."	";Pauper; Common Sense Morrowind, Local Info"		Pauper							30	Not Local NoLore = 0						33
my trade		"I am a pilgrim. I search for enlightenment, and hope to purify my soul through facing and overcoming the challenges of pilgrimages that reenact the tests and trials of gods, saints, and heroes. I visit the shrines and make devotions everywhere I travel -- in village Temple shrines, and the High Fane of Vivec, or at the remote shrines scattered all over Vvardenfell."	";Pilgrim; Shrines, Pilgrimages"		Pilgrim							30	Not Local NoLore = 0						32
my trade		"I am a spellsword. I make war with spell and sword, combining the arts of the College of Restoration, the College of Alteration, and the College of Destruction with training in medium armor style, in block defense, and in the offensive disciplines of axes, blunt weapons, and long blades. I rely on enchanted weapons and enchanted armors to further augment my offensive and defensive abilities. This balance of steel and spell, offense and defense, mobility and protection is the signature of the Spellsword."	;Spellsword; Enchanted Weapons and Armor		Spellsword							30	Not Local NoLore = 0						31
my trade		"We are the Ashlander witch-warriors, women who defy the man's rules of behavior for women, mastering the man's weapons of war and the sorcerer's powerful magics. Craven men whine that we steal their vital essences to feed our dark purposes. But men are fools and cowards. Only women can understand the secrets of the ghost snake and its hidden mysteries that make men tremble like maidens."			Mabrigash							30	Not Local NoLore = 0						29
my trade		"I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."	";Nightblade; Illusion, Mysticism"		Nightblade							30	Not Local NoLore = 0						27
my trade		"I am a farmer. I grow crops, and raise animals for food, and gather animal products and vegetable products from the land for my own use or for sale at the markets."	;Farmer; animal products and vegetable products;		Farmer							30	Not Local NoLore = 0						27
my trade		"I am a monk. In mind and spirit, I am a student of the hidden mysteries, of the unseen world that lies behind the objects and ideas of everyday life. In body, I am a student of the ancient martial arts, patterned on the 'Rain-of-Sand' fighting styles of Elsweyr. I pursue hand-to-hand and unarmored self-defense, because what you don't have, you cannot lose. I also train with the blunt weapons called staffs, because even the poorest peasant can own a staff."	";Monk; Blunt [staff], Hand-to-Hand, Unarmored"		Monk							30	Not Local NoLore = 0						26
my trade		"I am an enforcer. There are rules. The boss makes the rules. I enforce them. You break the rules, and you don't get to live a long productive life. So don't break the rules."	;Enforcer; the rules		Enforcer							30	Not Local NoLore = 0						25
my trade		"I'm a witch. I have bound myself by oath and deed to the service of a Daedra lord, and in return have received gifts of knowledge and power. The Temple calls my patrons the bad Daedra, and perhaps they aren't very nice... but I guess I'm not very nice, either. If you are curious, and not afraid, I can tell you a little about the bad Daedra and Daedric summonings."	";Witch; Daedra, Necromancy"		Witch							30	Not Local NoLore = 0						24
my trade		"I am a monk. In mind and spirit, I am a student of the hidden mysteries, of the unseen world that lies behind the objects and ideas of everyday life. In body, I am a student of the ancient martial arts, patterned on the 'Rain-of-Sand' fighting styles of Elsweyr. I pursue hand-to-hand and unarmored self-defense, because what you don't have, you cannot lose. I also train with the blunt weapons called staves, because even the poorest peasant can own a staff. To earn my keep, I train others in my skills."	";Monk; SERVICE; E2Blunt [staff], Hand-to-Hand, Unarmored"		Monk Service							30	Not Local NoLore = 0						23
my trade		I'm a shipmaster. I can transport you by ship to various destinations for a modest fee.	";Shipmaster; Destinations [like location infos], Boat"		Shipmaster							30	Not Local NoLore = 0						23
my trade		"I am a master-at-arms. I am a master of all the basic hand weapon types: long blades, short blades, axes, blunt weapons, and spears. I am willing to train with weapons, for a fee."	";Master-at-Arms; Long Blade, Short Blade, Blunt Weapon, Axe, Spear, weapon types"		Master-at-Arms							30	Not Local NoLore = 0						23
my trade		"I am an enchanter. I enchant things, and sell them. I have scrolls, which are cheap, but only work once, and enchanted items, which work over and over again, but which are NOT cheap. I also make my enchanter's lab available to those who want to enchant items, but who can't afford the expense of building and maintaining a lab. I charge for the service, of course, but you must provide the items, soul gems, and magic effects. I also buy and sell enchanted weapons, enchanted armor, and enchanted clothing."	;Enchanter; Enchanted Weapons and Armor; enchanted clothing;		Enchanter Service							30	Not Local NoLore = 0						22
my trade		"I am a trader, a general merchant. I travel, look for opportunities to make a profit. I'm not making any trades at present."	;Trader;		Trader							30	Not Local NoLore = 0						22
my trade		"I am a noble of Great House Hlaalu. It is my privilege and pleasure to serve my house and clan as a leader and protector of its ancient prerogatives. In the grand mercantile traditions of House Hlaalu, I am a merchant prince. I concern myself with the wealth and influence of our house, and strive to bring profit and wealth to myself, my retainers, and my humble clients and kinsmen. I serve at the pleasure of the Clan and Council, providing such public works and services as befits my station."	;Noble; Hlaalu		Noble			Hlaalu				30	Not Local NoLore = 0						21
my trade		"I am a pawnbroker. I buy your goods, giving you cash on the counter, and if, at a later date, you wish to recover your goods, you need only pay me what they are worth -- with a small profit, of course, for my time and trouble. I also sell things, sometimes used and worn, sometimes almost new, and all for a fraction of what they'd cost if purchased elsewhere."	;Pawnbroker;		Pawnbroker							30	Not Local NoLore = 0						21
my trade		"I am a publican. I have food to buy, and beds for lodgers. I also know the neighborhood, and can share the local lore, or, if you prefer, I can give you a little Morrowind lore. I also am likely to have heard the latest rumors, and am happy to share them with you in the spirit of fellowship."	";Publican; pub food, sleeping"		Publican							30	Not Local NoLore = 0						20
my trade		"I'm an alchemist. Alchemy is the process of refining and preserving the magical properties hidden in natural and supernatural ingredients. I sell potions. I also sell the various kinds of apparatus alchemists need to make potions, and buy and sell ingredients."	";Alchemist; Alchemy, Ingredients, Potions"		Alchemist Service							30	Not Local NoLore = 0						19
my trade		"I am a herder. I watch over the tribe's herds of guar and shalk. I butcher the guar and shalk and preserve their meats to feed the tribe. I tan the guar hides, render the shalk resins, and season the shalk shells. Then the tribe's craftsmen take these things and make the things we need for ourselves, and the things we sell to traders and other tribes."	;Herder; ashlands ecology		Herder							30	Not Local NoLore = 0						19
my trade		"I am a wise woman. I am councilor to my Ashlander tribe, guardian of secret knowledge, spirit guide and seer into the world unseen. I can tell you about the ancestors, and about Ashlander customs."	";Wise Woman; Ashlander customs, ancestors"		Wise Woman							30	Not Local NoLore = 0						19
my trade		"I'm an alchemist. Alchemy is the process of refining and preserving the magical properties hidden in natural and supernatural ingredients. I sell potions. I also sell the various kinds of apparatus alchemists need to make potions, and buy and sell ingredients."	";Alchemist; Alchemy, Ingredients, Potions"		Alchemist Service							30	Not Local NoLore = 0						19
my trade		"I'm an apothecary. I brew and sell potions to heal wounds, restore bodily and mental attributes, and cure diseases. I also buy and sell ingredients."	";Apothecary; Alchemy, Ingredients"		Apothecary Service							30	Not Local NoLore = 0						18
my trade		"I'm a thief. I was born to be a thief. I love to sneak around in rich people's houses, and liberate their possessions. I enjoy puzzling out the security provisions on doors and chests, thrilling to the challenge and suspense of picking locks and disarming traps. I can sell you the tools of the trade -- the lockpick and probe. I can train you to be a better thief yourself, but you must make a generous contribution to my retirement fund."	";Thief; SERVICE; Sneak, Security. Imperial law"		Thief Service							30	Not Local NoLore = 0						17
my trade		"I am a nightblade. Blending the disciplines of the agent and wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. I sell spells, and I am a spellmaker who creates spells to your specifications. I can also teach you in my skills, for a fee."	";Nightblade; SERVICE; Illusion, Mysticism"		Nightblade Service							30	Not Local NoLore = 0						16
my trade		"I am a mage. My study is the destruction and alteration of the visible and invisible world. I study magic for its pure intellectual challenge and rewards, but I am paid in gold for the practical applications of my knowledge. I defend myself with spells of the College of Destruction, and leap, swim, and levitate with the spells of the College of Alteration. I sell spells, and I am a spellmaker who creates spells to your specifications. I can also teach you in my skills, for a fee."	";Mage; SERVICE; Destruction, Alteration"		Mage Service							30	Not Local NoLore = 0						15
my trade		"I am a Buoyant Armiger, a member of a small military order of the Tribunal Temple, exclusively dedicated to and answering to Lord Vivec. We pattern ourselves on Lord Vivec's heroic spirit of exploration and adventure, and emulate his mastery of the varied arts of personal combat, chivalric courtesy, and subtle verse. We serve the Temple as champions and knights-errant, and are friendly rivals of the more solemn Ordinators in our dedicated service to Lord Vivec and the Temple."			Buoyant Armiger							30	Not Local NoLore = 0						15
my trade		"I am a drillmaster. I train and condition the local militia. I teach the citizens the basics of block, spear, and long blade, but mostly I concentrate on athletics and acrobatics, because conditioning is the biggest weakness of the citizen-soldier. No point teaching them to fight if they pass out after a short jog in full kit."	";Drillmaster; Improving Athletics, Acrobatics, blocking"		Drillmaster							30	Not Local NoLore = 0						13
my trade		"I am a pauper, one of the humble smallfolk. I make my way in the world as best I can, laboring in the fields, kitchens, and factories of the Great House lords. When times are good, I live well enough by my own work. When times are hard, I live by the grace and generosity of the clan, and by the charity and good works of the Temple. I am no rude beggar; we are all educated in the Temple, free of charge, and it may be I can teach you something of Morrowind lore."	";Pauper; Dunmer; MAKE SURE THIS TOPIC IS ABOVE THE GENERIC IMPERIAL PAUPER; Common Sense Morrowind, Local Info"	Dark Elf	Pauper							30	Not Local NoLore = 0						13
my trade		"I am a savant. I am a man of wide learning and cosmopolitan tastes, a well-traveled man, educated, refined in manner, able to converse on various topics with authority, and a man ever ready to defend his honor, and the honor of my companions. In short, you see before you a gentleman. I can discourse upon history, speechcraft, language, and customs. And, for a fee, I offer training that will permit you to share a few of my many virtues."	";Savant; MALE; History, Speechcraft, Language and Usage in Modern Morrowind"		Savant	Male						30	Not Local NoLore = 0						13
my trade		"I am a savant. I am a man of wide learning and cosmopolitan tastes, a well-traveled man, educated, refined in manner, able to converse on various topics with authority, and a man ever ready to defend his honor, and the honor of my companions. In short, you see before you a gentleman. I can discourse upon history, speechcraft, language, and customs. And, for a fee, I offer training that will permit you to share a few of my many virtues."	";Savant; MALE; History, Speechcraft, Language and Usage in Modern Morrowind"		Savant Service	Male						30	Not Local NoLore = 0						13
my trade		"I am a merchant. I look for goods that are well-made, that people want to buy, that I can buy and sell at a profit. There are many different kinds of materials I can buy and sell -- animal products, vegetable products, mineral products, even exotic products. Crafts and manufactured goods I deal in include weapons, armor, clothing, books, potions, enchanted items, and various housewares. I travel, talk with people I meet, buy what I like, and sell what people like."	";Merchant; generic merchants do not have services, and do not buy and sell; they are just merchant quest and scenery characters"		Merchant							30	Not Local NoLore = 0						12
my trade		"I am a noble of Great House Redoran. It is my grave duty and honor to serve my house and clan as a leader and protector of its ancient rights. In the ancient martial traditions of House Redoran, I am a knight and champion of the clan. I concern myself with the welfare and influence of our house, and strive to bring honor and glory to myself, my retainers, and my humble kinsmen. I serve at the pleasure of the Clan and Temple, providing such public works and services as befits my station."	;Noble; Redoran		Noble			Redoran				30	Not Local NoLore = 0						12
my trade		"I am a clothier. I make clothes and sell them. I also buy clothes in good condition; with a little work I can make them good as new and resell them. Mostly I make and sell Dunmer clothing, but some people also want Imperial clothes and Ashlander clothes."	;Clothier; Dunmer clothing; Imperial Clothing; Ashlander clothing		Clothier							30	Not Local NoLore = 0						11
my trade		"I am a drillmaster. I train and condition the local militia. I teach the citizens the basics of block, spear, and long blade, but mostly I concentrate on athletics and acrobatics, because conditioning is the biggest weakness of the citizen-soldier. No point teaching them to fight if they pass out after a short jog in full kit."	";Drillmaster; Improving Athletics, Acrobatics, blocking"		Drillmaster Service							30	Not Local NoLore = 0						11
my trade		"I am a priest of the Tribunal Temple, an intercessor between Almsivi and their worshippers. caretaker of the temple and shrines, and councilor and educator for the faithful and laymen. I can tell you about the Temple, the Daedra, the saints, and the ancestors. I can explain about pilgrimages, and why we hate necromancy. I can also tell you something about other cults."	";Priest; Cults, Shrines [Temple], Healing, Cure Disease shrines"		Priest Service			Temple				30	Not Local NoLore = 0						11
my trade		"I'm a warlock. I have bound myself by oath and deed to the service of a Daedra lord, and in return have received gifts of knowledge and power. The Temple calls my patrons the bad Daedra, and perhaps they aren't very nice... but I guess I'm not very nice, either. If you are curious, and not afraid, I can tell you a little about the bad Daedra and Daedric summonings."	";Warlock; Daedra, Necromancy"		Warlock							30	Not Local NoLore = 0						11
my trade		"I'm an assassin. Killing is my profession. I am discrete, efficient, and reliable. In Morrowind, the assassin's trade is an ancient and honorable profession, restricted by a rigid code of conduct, and operating strictly within the law. Because I am discreet, I prefer short blades for swift, close-and personal work, while the marksman weapons like throwing stars and throwing knives are more suitable for stealth and surprise. I charge fair prices to train apprentices in the assassin's skills."	";Assassin; SERVICE; Short Blade, Misc. Missile"		Assassin Service							30	Not Local NoLore = 0						9
my trade		I'm a caravaner. I can transport you by silt strider to various destinations for a modest fee.	";Caravaner; Destinations [like location infos], Silt Strider,"		Caravaner							30	Not Local NoLore = 0						9
my trade		"I do not like to boast, but my people call me a champion, a noble warrior of the Ashlanders. I have the duty of protecting the honor of the tribe in peace and war. I give counsel to the ashkhan in tribal affairs, and represent the tribe to guests and intruders. There are things you should know about courtesy and challenges among the Ashlanders if you wish not to give offense."	";Champion; Ashlanders in war, ashkhan, courtesy; challenges"		Champion							30	Not Local NoLore = 0						9
my trade		"I am a sharpshooter. I make my living as a mercenary, working on short contracts as a caravan guard or expedition escort, or for long term contracts to nobles or merchants. I have mastered the various marksman weapons, and can train you in their use, for a modest fee."	;Sharpshooter; like Archer		Sharpshooter							30	Not Local NoLore = 0						9
my trade		"I'm a bookseller. I buy and sell books. I also read books, and know the sorts of things you read in books. I don't mind sharing what I know about Morrowind lore, and am happy to share a little advice, if you're interested. I can also suggest who to talk to if you want to know more about a subject."	";Bookseller; History, Who to talk to."		Bookseller							30	Not Local NoLore = 0						8
my trade		"I am an enchanter. I enchant things, and sell them. I have scrolls, which are cheap, but only work once, and enchanted items, which work over and over again, but which are NOT cheap. I also make my enchanter's lab available to those who want to enchant items, but who can't afford the expense of building and maintaining a lab. I charge for the service, of course, but you must provide the items, soul gems, and magic effects. I also buy and sell enchanted weapons, enchanted armor, and enchanted clothing."	;Enchanter; Enchanted Weapons and Armor; enchanted clothing;		Enchanter							30	Not Local NoLore = 0						8
my trade		"I am a savant. I am a woman of wide learning and cosmopolitan tastes, a well-traveled woman, educated, refined in manner, able to converse on various topics with authority, and a woman ever ready to defend her honor, and the honor of my companions. In short, you see before you a gentlewoman. I can discourse upon history, speechcraft, language, and customs. And, for a fee, I offer training that will permit you to share a few of my many virtues."	";Savant; FEMALE; History, Speechcraft, Language and Usage in Modern Morrowind"		Savant Service	Female						30	Not Local NoLore = 0						7
my trade		"I'm an alchemist. Alchemy is the process of refining and preserving the magical properties hidden in natural and supernatural ingredients. I sell potions. I also sell the various kinds of apparatus alchemists need to make potions, and buy and sell ingredients."	";Alchemist; Alchemy, Ingredients, Potions"		Alchemist							30	Not Local NoLore = 0						6
my trade		"I'm an raw glass miner. The raw glass deposits here on Vvardenfell are the richest in the world. The matrix is a very hard stone, and separating raw glass from the matrix is hard work. Hard, honest work that pays well."			Miner		Halit Mine					30							6
my trade		"I am a savant. I am a woman of wide learning and cosmopolitan tastes, a well-traveled woman, educated, refined in manner, able to converse on various topics with authority, and a woman ever ready to defend her honor, and the honor of my companions. In short, you see before you a gentlewoman. I can discourse upon history, speechcraft, language, and customs. And, for a fee, I offer training that will permit you to share a few of my many virtues."	";Savant; FEMALE; History, Speechcraft, Language and Usage in Modern Morrowind"		Savant	Female						30	Not Local NoLore = 0						6
my trade		I'm a gondolier. I can ferry you by gondola to various nearby destinations for a modest fee.	";Gondolier; Destinations [like location infos], Gondola"		Gondolier							30	Not Local NoLore = 0						5
my trade		I'm a guild guide. I can teleport you to various destinations for a modest fee.	";Guild Guide; Destinations [like location infos], Mage Guild teleportal"		Guild Guide							30	Not Local NoLore = 0						5
my trade		I am a priest of the Imperial cult. My role is advocate to the gods on behalf of our cult members. The Imperial cult provides certain benefits for its members at our shrines.	";Priest; Cults, Shrines [Imperial Cult], Healing, Cure Disease shrines"		Priest Service			Imperial Cult				30	Not Local NoLore = 0						5
my trade		"I am a sorcerer. I am a master of the College of Conjuration, and I have learned to summon and command the denizens of the Outer Realms to do my bidding. I also am an enchanter, enchanting items for my own use and for the use of others. My skill with enchantments also makes me more efficient in using enchanted items that I collect on my research expeditions. I sell spells, and I am a spellmaker who creates spells to your specifications. I can also teach you in my skills, for a fee."	";Sorcerer; SERVICE; Conjuration, Enchant"		Sorcerer Service							30	Not Local NoLore = 0						4
my trade		"I am a Battlemage. Though arrayed as a Western knight with heavy armor, axes and long blades, my primary training is in the College of Alteration, the College of Destruction, and the College of Conjuration. To round out my education, I have mastered enchantments and alchemy. I sell spells, and I am a spellmaker who creates spells to your specifications. I can also teach you in my skills, for a fee."	";Battlemage; SERVICE; Potions, Alchemy"		Battlemage Service							30	Not Local NoLore = 0						4
my trade		"I'm an ebony miner. The raw ebony deposits here on Vvardenfell are the richest in the world. The matrix is a very hard stone, and separating ebony from the matrix is hard work. Hard, honest work that pays well."			Miner		Caldera					30							4
my trade		"I'm an ebony miner. The raw ebony deposits here on Vvardenfell are the richest in the world. The matrix is a very hard stone, and separating ebony from the matrix is hard work. Hard, honest work that pays well."			Miner		Sudanit Mine					30							4
my trade		"I'm an ebony miner. The raw ebony deposits here on Vvardenfell are the richest in the world. The matrix is a very hard stone, and separating ebony from the matrix is hard work. Hard, honest work that pays well."			Miner		Elith-Pal Mine					30							4
my trade		"I'm an raw glass miner. The raw glass deposits here on Vvardenfell are the richest in the world. The matrix is a very hard stone, and separating raw glass from the matrix is hard work. Hard, honest work that pays well."			Miner		Yassu Mine					30							4
my trade		"I'm an raw glass miner. The raw glass deposits here on Vvardenfell are the richest in the world. The matrix is a very hard stone, and separating raw glass from the matrix is hard work. Hard, honest work that pays well."			Miner		Dunirai Caverns					30							4
my trade		"I'm an raw glass miner. The raw glass deposits here on Vvardenfell are the richest in the world. The matrix is a very hard stone, and separating raw glass from the matrix is hard work. Hard, honest work that pays well."			Miner		Dissapla Mine					30							4
my trade		"I'm a diamond miner. It's hard work. The rock is hard, and the hours long. But it pays well."			Miner		Abaelun Mine					30							4
my trade		"I am a priest of the Tribunal Temple, an intercessor between Almsivi and their worshippers. caretaker of the temple and shrines, and councilor and educator for the faithful and laymen. I can tell you about the Temple, the Daedra, the saints, and the ancestors. I can explain about pilgrimages, and why we hate necromancy. I can also tell you something about other cults."	";Priest; Cults, Shrines [Temple], Healing, Cure Disease shrines"		Priest			Temple				30	Not Local NoLore = 0						4
my trade		"I am a wise woman. I am councilor to my Ashlander tribe, guardian of secret knowledge, spirit guide and seer into the world unseen. I can tell you about the ancestors, and about Ashlander customs."	";Wise Woman; Ashlander customs, ancestors"		Wise Woman Service							30	Not Local NoLore = 0						4
my trade		I'm an ebony miner. This is dangerous work. And we are dangerous miners. Do not touch our ebony.			Miner		Yanemus Mine					30							3
my trade		"I gather the news -- what happens -- what people care about, and need to know. And I print it, and make it available, so people can learn the truth about what's going on."			Journalist							30	Not Local NoLore = 0						3
my trade		"I am a noble of Great House Telvanni. I rule my lands and kinsmen by superior right of wit, will, wealth, and wisdom. In the ancient arcane traditions of House Telvanni, I am a wizard, skilled in all the crafts of war and rulership. By my own craft and dominion, I bring prosperity and power to my tower, honor to my house, and security to my kinsmen and retainers. So long as none dare challenge my sorcerous mastery, I thereby insure the health, wealth, and security of my house and its people."	;Noble; Telvanni		Noble			Telvanni				30	Not Local NoLore = 0						2
my trade		I am a priest of the Imperial cult. My role is advocate to the gods on behalf of our cult members. The Imperial cult provides certain benefits for its members at our shrines.	";Priest; Cults, Shrines [Imperial Cult], Healing, Cure Disease shrines"		Priest			Imperial Cult				30	Not Local NoLore = 0						2
my trade		"I keep things clean and running smoothly. I keep an eye on things. I make sure we have enough of what is needed, and make sure no one walks off with things."			Caretaker							30	Not Local NoLore = 0						1
my trade		"I tend the plants and trees, and keep things looking pretty. I keep an eye on the weather, keep things watered when it's dry and dusty."			Gardener							30	Not Local NoLore = 0						1
my trade		"I'm an apothecary. I brew and sell potions to heal wounds, restore bodily and mental attributes, and cure diseases. I also buy and sell ingredients."	";Apothecary; Alchemy, Ingredients"		Apothecary							30	Not Local NoLore = 0						0
my unfortunate brother	Gavis Velas	"Yes, Ovis always did like to take credit for my exploits. Too bad that this time, in trying to become my doppleganger, it would appear he went too far. I understand your position, %PCName -- you have to defend yourself. But I also must ask you to understand mine -- I have to avenge my brother. Thus, a duel is called for, and there is no time like the present. Prepare yourself, %PCName. Thy doom is imminent, and I have other matters to attend to."	"Journal ""MS_Summoner"" 20
StartCombat Player
Goodbye"									0							1
Myn Dhrur	dwarven ghost_radac	"Deep, deep caves. An old Daedric ruin. Fool Dunmer...worshipping those beasts. I say kill 'em all! Used to be a good spot for all sorts of resources, though. Of course, that was when there were any of us left who needed them! You can find the place through a cave-in at the Passage of the Walker. Take care down there, youngster. No telling what you may run into. You might discover a new way to die. That'd be something, at least. You should be able to find some Pyroil Tar, though. Bring that back to me."	Journal TR_Blade 77									0							1
Myn Dhrur	dwarven ghost_radac	"Nasty place, that."										0	Journal TR_Blade >= 77						1
Mystery of the Dwarves	M'aiq	"There is no mystery. M'Aiq knows all. The dwarves were here, and now they are not! They were very short folks...or perhaps they were not. It all depends on your perspective. I'm sure they thought they were about the right height."										0							1
mysticism		"The mysticism discipline is the mastery of the spell effects of the College of Mysticism. The mysticism spells involve the manipulation of magical forces and boundaries to bypass the structures and limitations of the physical world. These spells bind souls in gems, or teleport the caster's body, or manipulate the world with telekinesis, or absorb or reflect magical energies, or sense unseen objects at a distance."	;Fighters Guild; Mages Guild; Thieves Guild;		Savant							30	Not Race Dark Elf = 1	Not Local NoLore = 0					8
mysticism potions	Ygfa	"Mysticism potions provide beneficial magical effects from the domain of the Arcane College of Mysticism. Mysticism potions include: spell absorption, reflect, dispel, and telekinesis."	;alchemist; apothecary; healer; trader;									30	Not Local NoLore = 0						1
mysticism potions	Tendris Vedran	"Mysticism potions provide beneficial magical effects from the domain of the Arcane College of Mysticism. Mysticism potions include: spell absorption, reflect, dispel, and telekinesis."	;alchemist; apothecary; healer; trader;									30	Not Local NoLore = 0						1
mysticism potions	Nalion	"Mysticism potions provide beneficial magical effects from the domain of the Arcane College of Mysticism. Mysticism potions include: spell absorption, reflect, dispel, and telekinesis."	;alchemist; apothecary; healer; trader;									30	Not Local NoLore = 0						1
mysticism potions	Anarenen	"Mysticism potions provide beneficial magical effects from the domain of the Arcane College of Mysticism. Mysticism potions include: spell absorption, reflect, dispel, and telekinesis."	;alchemist; apothecary; healer; trader;									30	Not Local NoLore = 0						1
mysticism spells	Ygfa	"There are many common variants of mysticism spells, not to mention the countless custom versions created by ambitious spellcasters. It helps to divide mysticism into three different classes of effects: transport spells, absorption spells, and other mysticism spells."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
mysticism spells	Strillian Macro	"There are many common variants of mysticism spells, not to mention the countless custom versions created by ambitious spellcasters. It helps to divide mysticism into three different classes of effects: transport spells, absorption spells, and other mysticism spells."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
mysticism spells	Smokey Morth	"There are many common variants of mysticism spells, not to mention the countless custom versions created by ambitious spellcasters. It helps to divide mysticism into three different classes of effects: transport spells, absorption spells, and other mysticism spells."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
mysticism spells	Melvure Rindu	"There are many common variants of mysticism spells, not to mention the countless custom versions created by ambitious spellcasters. It helps to divide mysticism into three different classes of effects: transport spells, absorption spells, and other mysticism spells."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
mysticism spells	Estirdalin	"There are many common variants of mysticism spells, not to mention the countless custom versions created by ambitious spellcasters. It helps to divide mysticism into three different classes of effects: transport spells, absorption spells, and other mysticism spells."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
mysticism spells	Eraamion	"There are many common variants of mysticism spells, not to mention the countless custom versions created by ambitious spellcasters. It helps to divide mysticism into three different classes of effects: transport spells, absorption spells, and other mysticism spells."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
mysticism spells	Artisa Arelas	"There are many common variants of mysticism spells, not to mention the countless custom versions created by ambitious spellcasters. It helps to divide mysticism into three different classes of effects: transport spells, absorption spells, and other mysticism spells."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
mythopoeic enchantments	Yagrum Bagarn	"I'm not sure I can explain. In his search for the secrets of immortality, Kagrenac sought to control supernatural forces that you might call 'divine'. This artifact -- called 'Wraithguard -- was one of the tools that he created for this purpose. Some believed his tampering with such forces was profane, and terribly dangerous. You know the Dwemer disappeared? His use of these tools may have been responsible."	";Yagrum Bagarn; item = misc_wraithguard_no_equip; 
Choice ""Sounds dangerous to me. Thank you."" 1 ""I don't think this artifact is working. Can you restore the artifact?"" 2"									0	Item misc_wraithguard_no_equip >= 1						1
mythopoeic enchantments	Yagrum Bagarn	"It probably is very dangerous. You couldn't have known, but you took a great risk handling it."	;Yagrum Bagarn; item = misc_wraithguard_no_equip; CHOICE 1									0	Item misc_wraithguard_no_equip >= 1	Function Choice = 1					1
mythopoeic enchantments	Yagrum Bagarn	"I'm not sure. Let me see. [Examines the artifact.] No. I don't think so. Not without Kagrenac's Planbook and Kagrenac's Journals. But, if the originals still exist, and I could study them, then, yes, perhaps I could restore the artifact. Whether I should or would, on the other hand, that is a different matter."	";Yagrum Bagarn; item = misc_wraithguard_no_equip; CHOICE 2; 
Choice ""Offer payment or service."" 3 ""Plead on the basis of my reputation."" 4"									0	Item misc_wraithguard_no_equip >= 1	Function Choice = 2					1
mythopoeic enchantments	Yagrum Bagarn	"I'm not sure. Let me see. [Examines the artifact.] No. I don't think so. Not without Kagrenac's Planbook and Kagrenac's Journals. But, if the originals still exist, and I could study them, then, yes, perhaps I could restore the artifact. Whether I should or would, on the other hand, that is a different matter."	";Yagrum Bagarn; item = misc_wraithguard_no_equip; item = Vivecs_Plan; item = Dagoth_Urs_Plans; CHOICE 2; 
Choice ""Offer payment or service."" 3 ""Plead on the basis of my reputation."" 4 ""Show him 'Vivec's Plan' and 'Dagoth Ur's Plans'."" 5"									0	Item misc_wraithguard_no_equip >= 1	Item bk_vivecs_plan >= 1	Item bk_Dagoth_Urs_Plans >= 1	Function Choice = 2			1
mythopoeic enchantments	Yagrum Bagarn	"This is not a matter of personal gain. This is a matter of right and wrong, and the risk of potential harm... and the question of your motivations and character."	;Yagrum Bagarn; item = misc_wraithguard_no_equip; CHOICE 3									0	Item misc_wraithguard_no_equip >= 1	Function Choice = 3					1
mythopoeic enchantments	Yagrum Bagarn	I'm sorry. Your reputation is not so great that I would risk putting such a powerful device in your hands without a very compelling reason.	;Yagrum Bagarn; item = misc_wraithguard_no_equip; CHOICE 4									0	Item misc_wraithguard_no_equip >= 1	Function Choice = 4					1
mythopoeic enchantments	Yagrum Bagarn	"I see. I thought I had heard of you. But I had not realized that all these good deeds you describe were your handiwork. Yes. I am satisfied of your motivations and character. I believe I can trust you. If you can find Kagrenac's Planbook and Kagrenac's Journals and bring them to me, I will do my best to restore Wraithguard to its proper functions."	";Yagrum Bagarn; item = misc_wraithguard_no_equip; PC Reputation >= 100; CHOICE 4; 
Journal CX_BackPath 1"									0	Item misc_wraithguard_no_equip >= 1	Function PC Reputation >= 30					1
mythopoeic enchantments	Yagrum Bagarn	"[Reads 'Vivec's Plan' and 'Dagoth Ur's Plans'.] I see. Dagoth Ur's use of the enchantments on the Heart of Lorkhan presents a great danger. And you need this artifact -- Wraithguard -- to destroy those enchantments, and Dagoth Ur. This is a good cause. If you can find Kagrenac's Planbook and Kagrenac's Journals and bring them to me, I will do my best to restore Wraithguard to its proper functions."	";Yagrum Bagarn; item = misc_wraithguard_no_equip; CHOICE 5; 
Journal CX_BackPath 1"									0	Item misc_wraithguard_no_equip >= 1	Function Choice = 5					1
mythopoeic enchantments	Yagrum Bagarn	Good! Very good! You have found Kagrenac's Planbook! Now you must also find Kagrenac's Journals and bring them to me before I can attempt to restore the mythopoeic enchantments on Wraithguard.	;Yagrum Bagarn; ; Journal CX_BackPath >= 1; item = Kagrenac's Planbook; item != Kagrenac's Journals									0	Journal CX_BackPath >= 1	Item bk_kagrenac'splans_excl >= 1	Item bk_kagrenac'sjournal_excl = 0				1
mythopoeic enchantments	Yagrum Bagarn	Good! Very good! You have found Kagrenac's Journals! Now you must also find Kagrenac's Planbook and bring them to me before I can attempt to restore the mythopoeic enchantments on Wraithguard.	;Yagrum Bagarn; Journal CX_BackPath >= 1;  item != Kagrenac's Planbook; item = Kagrenac's Journals									0	Journal CX_BackPath >= 1	Item bk_kagrenac'splans_excl = 0	Item bk_kagrenac'sjournal_excl >= 1				1
mythopoeic enchantments	Yagrum Bagarn	You must find Kagrenac's Planbook and Kagrenac's Journals and bring them to me before I can attempt to restore the mythopoeic enchantments on Wraithguard.	;Yagrum Bagarn; Journal CX_BackPath >= 1;  item != Kagrenac's Planbook; item != Kagrenac's Journals									0	Journal CX_BackPath >= 1	Item bk_kagrenac'sjournal_excl = 0	Item bk_kagrenac'splans_excl = 0				1
mythopoeic enchantments	Yagrum Bagarn	You've found Kagrenac's Journals and Kagrenac's Planbook. But where is the unique Dwemer artifact?	;Yagrum Bagarn; Journal CX_BackPath >= 1;  item = Kagrenac's Planbook; item = Kagrenac's Journals; ; item != misc_wraithguard_no_equip									0	Journal CX_BackPath >= 1	Item bk_kagrenac'sjournal_excl >= 1	Item bk_kagrenac'splans_excl >= 1	Item misc_wraithguard_no_equip = 0			1
mythopoeic enchantments	Yagrum Bagarn	"You've found Kagrenac's Journals and Kagrenac's Planbook! Good. I'll take them and study them. It shouldn't take long. Give me a day, then come back, and I think I can restore Wraithguard's mythopoeic enchantments."	";Yagrum Bagarn; Journal CX_BackPath >= 1;  item = Kagrenac's Planbook; item = Kagrenac's Journals; ; item = misc_wraithguard_no_equip; 
Journal CX_BackPath 25"									0	Journal CX_BackPath >= 1	Item bk_kagrenac'sjournal_excl >= 1	Item bk_kagrenac'splans_excl >= 1	Item misc_wraithguard_no_equip >= 1			1
mythopoeic enchantments	Yagrum Bagarn	Patience! These things take time!	;Yagrum Bagarn; Journal CX_BackPath >= 25; dayspassed < 1									0	Journal CX_BackPath >= 25	Local localdaysPassed < 1					1
mythopoeic enchantments	Yagrum Bagarn	"I'm ready, but you don't have the unique Dwemer artifact."	;Yagrum Bagarn; Journal CX_BackPath >= 25; dayspassed >= 1; item != misc_wraithguard_no_equip;									0	Journal CX_BackPath >= 25	Local localdaysPassed >= 1	Item misc_wraithguard_no_equip = 0				1
mythopoeic enchantments	Yagrum Bagarn	"I've studied Kagrenac's Planbook and Journals. I know what to do. The artifact simply must be harmonized with your personal magicka signature. However, the process is dangerous, and I think equipping Wraithguard would kill you. There is no risk now, while I harmonize the artifact with your magicka, but when you first equip Wraithguard, you would be badly injured, and probably killed. Are you ready for me to activate Wraithguard and harmonize it to your magicka signature?"	";Yagrum Bagarn; Journal CX_BackPath >= 25; dayspassed >= 1; item = misc_wraithguard_no_equip; PC Health < 200
Choice ""Please activate Wraithguard."" 1 ""Not right now. I'd like to prepare myself."" 2"									0	Journal CX_BackPath >= 25	Local localdaysPassed >= 1	Item misc_wraithguard_no_equip >= 1	Function PC Health < 200			1
mythopoeic enchantments	Yagrum Bagarn	"Very well. [Yagrum Bagarn takes the unique Dwemer artifact, and performs a series of manipulations. He then returns it.] Now, the first time you equip Wraithguard, you will experience a terrible shock. If you are in perfect health, and you have fortified your health as much as possible, there is a slight chance you will survive. If you survived, Wraithguard would work as designed. If you eat right, exercise, and improve your health, when you are MUCH healthier, then you MIGHT risk equipping Wraithguard."	";Yagrum Bagarn; Journal CX_BackPath >= 25; dayspassed >= 1; item = misc_wraithguard_no_equip; PC Health < 200; CHOICE 1; 
player->removeitem ""misc_wraithguard_no_equip"" 1
player->additem ""Wraithguard_jury_rig"" 1
Journal CX_BackPath 65"									0	Journal CX_BackPath >= 25	Local localdaysPassed >= 1	Item misc_wraithguard_no_equip >= 1	Function PC Health < 200	Function Choice = 1		1
mythopoeic enchantments	Yagrum Bagarn	"I've studied Kagrenac's Planbook and Journals. I know what to do. The artifact must be harmonized with your personal magicka signature. However, the process is dangerous. You will certainly be injured. You may be killed. There is no risk now, while I harmonize the artifact with your magicka, but when you first equip Wraithguard, you MUST fortify your health as much as possible, to improve your chances of survival. Are you ready for me to activate Wraithguard and harmonize it to your magicka signature?"	";Yagrum Bagarn; Journal CX_BackPath >= 25; dayspassed >= 1; item = misc_wraithguard_no_equip; PC Health >= 200
Choice ""Please activate Wraithguard."" 1 ""Not right now. I'd like to prepare myself."" 2"									0	Journal CX_BackPath >= 25	Local localdaysPassed >= 1	Item misc_wraithguard_no_equip >= 1	Function PC Health >= 220			1
mythopoeic enchantments	Yagrum Bagarn	"Very well. [Yagrum Bagarn takes the unique Dwemer artifact, and performs a series of manipulations. He then returns it.] Now, the first time you equip Wraithguard, you will experience a terrible shock. If you are in perfect health, and you have fortified your health as much as possible, there is a good chance you will survive. But the risk is great, and you MUST fortify your health as much as possible beforehand. Afterwards, Wraithguard should be working as designed, and everything will be fine."	";Yagrum Bagarn; Journal CX_BackPath >= 25; dayspassed >= 1; item = misc_wraithguard_no_equip; PC Health >= 200; CHOICE 1; 
player->removeitem ""misc_wraithguard_no_equip"" 1
player->additem ""Wraithguard_jury_rig"" 1
Journal CX_BackPath 60"									0	Journal CX_BackPath >= 25	Item misc_wraithguard_no_equip >= 1	Local localdaysPassed >= 1	Function PC Health >= 200	Function Choice = 1		1
mythopoeic enchantments	Yagrum Bagarn	"I've studied Kagrenac's Planbook and Journals. I know what to do. The artifact simply must be harmonized with your personal magicka signature. However, the process is dangerous. You will certainly be injured. I am not sure you will survive the process. There is no risk now, while I harmonize the artifact with your magicka, but when you first equip Wraithguard, you should fortify your health as much as possible. Are you ready for me to activate Wraithguard and harmonize it to your magicka signature?"	";Yagrum Bagarn; Journal CX_BackPath >= 25; dayspassed >= 1; item = misc_wraithguard_no_equip; PC Health >= 220
Choice ""Please activate Wraithguard"" 1 ""Not right now. I'd like to prepare myself."" 2"									0	Journal CX_BackPath >= 25	Local localdaysPassed >= 1	Item misc_wraithguard_no_equip >= 1	Function PC Health >= 220			1
mythopoeic enchantments	Yagrum Bagarn	"Very well. [Yagrum Bagarn takes the unique Dwemer artifact, and performs a series of manipulations. He then returns it.] Now, the first time you equip Wraithguard, you will experience a terrible shock. If you are in perfect health, and you have fortified your health as much as possible, I believe you will survive. But you MUST fortify your health as much as possible beforehand. Afterwards, Wraithguard should be working as designed, and everything will be fine."	";Yagrum Bagarn; Journal CX_BackPath >= 25; dayspassed >= 1; item = misc_wraithguard_no_equip; PC Health >= 220; CHOICE 1; 
player->removeitem ""misc_wraithguard_no_equip"" 1
player->additem ""Wraithguard_jury_rig"" 1
Journal CX_BackPath 55"									0	Journal CX_BackPath >= 25	Local localdaysPassed >= 1	Item misc_wraithguard_no_equip >= 1	Function PC Health >= 220	Function Choice = 1		1
mythopoeic enchantments	Yagrum Bagarn	"I've studied Kagrenac's Planbook and Journals. I know what to do. The artifact simply must be harmonized with your personal magicka signature. However, the process is dangerous. You will certainly be injured. I am certain, however, that you will survive the process. Are you ready for me to activate Wraithguard and harmonize it to your magicka signature?"	";Yagrum Bagarn; Journal CX_BackPath >= 25; dayspassed >= 1; item = misc_wraithguard_no_equip; PC Health >= 230;
Choice ""Please activate Wraithguard."" 1 ""Not right now. I'd like to prepare myself."" 2"									0	Journal CX_BackPath >= 25	Local localdaysPassed >= 1	Item misc_wraithguard_no_equip >= 1	Function PC Health >= 230			1
mythopoeic enchantments	Yagrum Bagarn	"Very well. [Yagrum Bagarn takes the unique Dwemer artifact, and performs a series of manipulations. He then returns it.] Now, the first time you equip Wraithguard, you will experience a terrible shock. If you are in perfect health, I am confident you will survive. But you may want to fortify your health as much as possible beforehand, just in case. Afterwards, Wraithguard should be working as designed, and everything will be fine."	";Yagrum Bagarn; Journal CX_BackPath >= 25; dayspassed >= 1; item = misc_wraithguard_no_equip; PC Health >= 230; CHOICE 1; 
player->removeitem ""misc_wraithguard_no_equip"" 1
player->additem ""Wraithguard_jury_rig"" 1
Journal CX_BackPath 50"									0	Journal CX_BackPath >= 25	Local localdaysPassed >= 1	Item misc_wraithguard_no_equip >= 1	Function Choice = 1	Function PC Health >= 230		1
mythopoeic enchantments	Yagrum Bagarn	"Very well. Whenever you are ready, come back, and I'll perform the necessary procedures."	;Yagrum Bagarn; Journal CX_BackPath >= 25; dayspassed >= 1; item = misc_wraithguard_no_equip; CHOICE 2;									0	Journal CX_BackPath >= 25	Local localdaysPassed >= 1	Item misc_wraithguard_no_equip >= 1	Function Choice = 2			1
mythopoeic enchantments	Yagrum Bagarn	"If you are in perfect health, and you have fortified your health as much as possible, I am confident you will survive the first time you equip Wraithguard. And thereafter, Wraithguard will work as designed."	;Yagrum Bagarn; Journal CX_BackPath >= 50; PC Health >= 230									0	Journal CX_BackPath >= 50	Function PC Health >= 230					1
mythopoeic enchantments	Yagrum Bagarn	"If you are in perfect health, and you have fortified your health as much as possible, there is a very good chance you will survive the first time you equip Wraithguard. And thereafter, Wraithguard will work as designed."	;Yagrum Bagarn; Journal CX_BackPath >= 50; PC Health >= 220									0	Journal CX_BackPath >= 50	Function PC Health >= 220					1
mythopoeic enchantments	Yagrum Bagarn	"If you are in perfect health, and you have fortified your health as much as possible, there is a good chance you will survive the first time you equip Wraithguard. And thereafter, Wraithguard will work as designed."	;Yagrum Bagarn; Journal CX_BackPath >= 50; PC Health >= 200									0	Journal CX_BackPath >= 50	Function PC Health >= 200					1
mythopoeic enchantments	Yagrum Bagarn	"Even if you were in perfect health, and if you fortified your health as much as possible, there is a good chance that you would be killed the first time you equipped Wraithguard. I would not risk it in your condition."	;Yagrum Bagarn; Journal CX_BackPath >= 50; PC Health < 200									0	Journal CX_BackPath >= 25	Function PC Health < 200					1
mythopoeic enchantments	Yagrum Bagarn	I won't even consider this procedure until you are in perfect health. Come back to me when you're completely healed.	";Yagrum Bagarn; Journal CX_BackPath >= 50; PC Health < 200
goodbye"									0	Journal CX_BackPath >= 25	Function PC Health Percent < 100					1
mythopoeic enchantments	Yagrum Bagarn	You have equipped Wraithguard and lived to tell about it. Congratulations.	;Yagrum Bagarn; Journal CX_BackPath >= 50; wraithguardEquipped =1									0	Journal CX_BackPath >= 50	Global wraithguardEquipped >= 1					1
mythopoeic enchantments	Yagrum Bagarn	"Well. Perhaps your reputation is not all that it might be. But I like you, and I trust my instincts. If you can find Kagrenac's Planbook and Kagrenac's Journals and bring them to me, I will do my best to restore Wraithguard to its proper functions."	";Yagrum Bagarn; item = misc_wraithguard_no_equip; CHOICE 4; 
Journal CX_BackPath 1"									90	Item misc_wraithguard_no_equip >= 1	Function Choice = 4	Function PC Reputation >= 20				1
Nads Tharen	Stacey	"He used to hang out at the Elven Nations Cornerclub here in Vivec's Hlaalu Compound. He was supposed deliver a key to me. Find out what happened to him. If he's dead, as I fear, find his key and bring it to me."	Journal TG_BrotherThief 10							Thieves Guild		0							1
Nads Tharen	Stacey	So you found Nads Tharen and got the key.	"Choice ""Give him the key"" 1 ""Keep the key"" 2"							Thieves Guild		0	Item key_tgbt >= 1						1
Nads Tharen	Stacey	So you avenged Nads Tharen and got the key.	"Choice ""Give him the key"" 1 ""Keep the key"" 2"							Thieves Guild		0	Item key_tgbt >= 1	Dead arvama rathri >= 1					1
Nads Tharen	Stacey	I'm not sure you understand who's in charge here.										0	Function Choice = 2						1
Nads Tharen	Stacey	"Yes, this is the right key. This buys us some time in our war with the Camonna Tong. Keep an eye on Arvama Rathri. I believe she may be working for the Camonna Tong herself. And here's a little something for you."	"Journal TG_BrotherThief 100
Player->RemoveItem key_tgbt 1
""stacey""->AddItem key_tgbt 1
Player->AddItem Gold_001 500
ModPCFacRep 5 ""Thieves Guild""
ModDisposition 10"									0	Function Choice = 1						1
Nads Tharen	Stacey	"Yes, this is the right key. This buys us some time in our war with the Camonna Tong. I'm glad you killed Arvama Rathri. She was probably working for the Camonna Tong. Here's a little something for you."	"Journal TG_BrotherThief 110
Player->RemoveItem key_tgbt 1
""stacey""->AddItem key_tgbt 1
Player->AddItem Gold_001 1000
ModPCFacRep 5 ""Thieves Guild""
ModDisposition 15"									0	Function Choice = 1	Dead arvama rathri = 1					1
Nads Tharen	Stacey	"I wish Nads Tharen hadn't died getting us this key. Everyone hopes never to see a fellow thief dead, but it happens."								Thieves Guild		0				Journal TG_BrotherThief >= 100			1
Nads Tharen	Stacey	"You've been expelled, %PCName. Make amends and speak with me again."										0	Function PC Expelled = 1						1
Nads Tharen	Sovali Uvayn	Ask Arvama. She spoke with him										0							1
Nads Tharen	Sovali Uvayn	"Arvama Rathri spoke with him the last time he was in here. You might check his residence, but I don't know where he lives. Ask Gadela. She knows her customers well, although she is reticent to speak of them."	Journal TG_BrotherThief 20									0							1
Nads Tharen	Sovali Uvayn	"Well, I guess that's settled then."										0				Journal TG_BrotherThief >= 100			1
Nads Tharen	Gadela Andus	I really couldn't say.										0							1
Nads Tharen	Gadela Andus	So that's settled then.										0				Journal TG_BrotherThief >= 100			1
Nads Tharen	Gadela Andus	"Alright, I'll tell you just one thing. I saw Nads Tharen talking with Arvama Rathri the last day he was here. Haven't seen him in a while, though. Check over in St. Delyn canton, South Side canalworks. That's where he lives."	Journal TG_BrotherThief 25									90							1
Nads Tharen	Arvama Rathri	"I saw him from time to time, but I never spoke with him."	Journal TG_BrotherThief 50									0							1
Nads Tharen	Arvama Rathri	What are you suggesting?	ModDisposition -5									0				Journal TG_BrotherThief >= 50			1
Nads Tharen	Arvama Rathri	So he's dead. What does that have to do with me?	"Choice ""I believe you killed him."" 1 ""Nothing."" 2"									0	Item key_tgbt = 1			Journal TG_BrotherThief >= 50			1
Nads Tharen	Arvama Rathri	Perhaps I did. But you won't live to tell anyone.	"StartCombat Player
Goodbye"									0	Item key_tgbt = 1	Function Choice = 1		Journal TG_BrotherThief >= 50			1
Nads Tharen	Arvama Rathri	"Didn't think so. Get out of here, before I get angry."	ModDisposition -25									0	Item key_tgbt = 1	Function Choice = 2		Journal TG_BrotherThief >= 50			1
Nads Tharen	Arvama Rathri	You look like a smart %PCRace. Too smart to be asking me about that again. Let his death be a lesson to you.										0				Journal TG_BrotherThief >= 100			1
Nads Tharen		I haven't seen him for a few weeks. He used to come here every day.					"Vivec, Elven Nations Cornerclub"					0	Not Local NoLore = 0						7
naked liches	M'aiq	"A horrible thing indeed. If you see one, let M'Aiq know. M'Aiq wants to make sure to look in the other direction."										0							1
Nalcarya of White Haven	Nalcarya Of White Haven	I am Nalcarya. How may I help you?										0							1
Nalcarya of White Haven	Habasi	"Her shop is on the northwest side of town. Go across the river, turn right, and keep going. If you reach the temple, turn left."										0	Dead nalcarya of white haven = 0						1
Nalcarya of White Haven		Her shop is a two-story building on the northwest side of town.					Balmora					0	Not ID nalcarya of white haven = 0	Dead nalcarya of white haven = 0	Not Local NoLore = 0				93
Nalcarya of White Haven		This is her shop.					"Balmora, Nalcarya of White Haven: Fine Alchemist"					0	Not ID nalcarya of white haven = 0	Dead nalcarya of white haven = 0					0
Nalvilie Saren	Tralayn Vavas	"Yes, I knew her. I sometimes wish I didn't. It's not a good thing these days to have been one of her lovers. If you really want to see her, she lives near here, in St. Olms Canalworks South-One."										0							1
Nalvilie Saren	Toris Saren	I do not wish to discuss it.										0							1
Nalvilie Saren	Toris Saren	Please leave. I do not want to discuss this any more.	ModDisposition -30									0	Function Choice = 2						1
Nalvilie Saren	Toris Saren	"Very well. Nalvilie owns a consignment shop on the south-side canals of the St. Olms Canton. She is disgraced, and she disgraces any who speak with her. Now, please leave as you promised."	Journal HR_OldFlame 40									0	Function Choice = 1						1
Nalvilie Saren	Toris Saren	I hope you found whatever you were looking for. She is no longer a member of this family.										0				Journal HR_OldFlame >= 40			1
Nalvilie Saren	Toris Saren	Nalvilie Saren is disgraced. Please do not remind me of this.										60							1
Nalvilie Saren	Toris Saren	"If I tell you, will you leave here and promise to never mention the subject in my presence again?"	"Choice ""Yes."" 1 ""No."" 2"									80							1
Nalvilie Saren	Tanusea Veloth	"Yes, I remember her. We grew up together in Vivec. She always had a man on each arm."										0							1
Nalvilie Saren	Relms Gilvilo	"Nalvilie? Yes, I remember her. I don't know where she is now, though."										0							1
Nalvilie Saren	Nalvyna Sarinith	"She has disgraced herself and her family. I do not understand why my Lord would still wish to find her after the way she treated him. Sometimes I wish... But no, it would not be proper."	";breaking the ""rules"" here... but best way to do this, I think. Should be ""secret.""
AddTopic ""Nalvyna Sarinith"""									0							1
Nalvilie Saren	Nalvyna Sarinith	"Who? Oh, I do not think my lord has spoken of her recently."										0				Journal HR_OldFlame >= 110			1
Nalvilie Saren	Nalis Gals	She lives near here in St. Olms Canalworks South-One. I'm glad my brother warned me about her before she could test her favors on me.										0							1
Nalvilie Saren	Hlaren Ramoran	"Nalvilie Saren was an acquaintance of mine... I was quite fond of her and have often wondered what happened to her. I believe the Saren family lives in the Redoran Compound in Vivec. That may be a good place to start. When you find her, tell that I do not care what happened in the past and that I can support her. Invite her to meet with me here in Ald'ruhn."	Journal HR_OldFlame 10									0							1
Nalvilie Saren	Hlaren Ramoran	"She refused to even see me? I feared she would be too proud to accept charity, but I didn't expect her to reject me again so soundly. Well, you did find her, and so I shall give you my support on the council."	"Journal HR_OldFlame 100
ModPCFacRep 10 ""Redoran""
ModDisposition 10"									0				Journal HR_OldFlame >= 50			1
Nalvilie Saren	Hlaren Ramoran	"She is dead? I am saddened to hear this, but perhaps it is for the best. Well, you did what you could. I will give you my support on the council."	"Journal HR_OldFlame 101
ModPCFacRep 10 ""Redoran"""									0				Journal HR_OldFlame >= 50			1
Nalvilie Saren	Hlaren Ramoran	I will try and forget about her.										0				Journal HR_OldFlame >= 100			1
Nalvilie Saren	Hlaren Ramoran	"Surprisingly, I haven't thought about her at all recently."										0				Journal HR_OldFlame >= 110			1
Nalvilie Saren	Faral Retheran	Nalvilie... Now that's a name I haven't heard in years. I heard she's had some hard times after she lost her youth and beauty.										0							1
Nalvilie Saren	Eno Hlaalu	"Yes, she is 'much blown upon' as the Ashlanders would say. A disgrace... Though I must admit I enjoyed her favors myself many years ago. She lives in the St. Olms Canton now. I believe she runs a shop there."										0							1
Nalvilie Saren	Elms Llervu	"I see her now and then, though we're not close like we used to be, before I realized what her game was. I think she has a shop on the south side of the Canalworks."										0							1
Nalvilie Saren	Canctunian Ponius	"I haven't heard that name in years... I have many fond memories of her, but I don't know where she is now."										0							1
Nalvilie Saren	Balen Andrano	"Nalvilie? Yes, I knew her. I knew her quite well, in fact. I haven't seen her in years."										0							1
Nalvilie Saren	Arns Saren	It is impolite to speak of such things.										0							1
Nalvilie Saren	Arns Saren	She is no longer my daughter.										60							1
Nalvilie Saren	Arns Saren	She had disgraced our family. I will not say more.										80							1
Nalvilie Saren		I think she has a shop somewhere around here in St. Olms.					"Vivec, St. Olms"					0	Not Race Khajiit = 0	Not ID nalvilie saren = 0	Not Local NoLore = 0	Journal HR_OldFlame < 100			42
Nalvilie Saren		I heard she was disgraced and living somewhere here in Vivec. Perhaps you should speak with the Saren family who live in the Redoran Plaza.					"Vivec, St. Delyn"					0	Not Race Khajiit = 0	Not ID nalvilie saren = 0	Not Local NoLore = 0	Journal HR_OldFlame < 100			27
Nalvilie Saren		I believe Nalvilie Saren is a shopkeeper in Vivec.	Journal HR_OldFlame 30		Savant							0	Not Local NoLore = 0						19
Nalvilie Saren		The name sounds familiar... Perhaps you should speak with the Saren family. They have a manor in the Redoran Plaza.					"Vivec, Redoran"					0	Not Race Khajiit = 0	Not ID nalvilie saren = 0	Not Local NoLore = 0	Journal HR_OldFlame < 100			19
Nalvilie Saren		Speak with the Saren family. Their manor is nearby.					"Vivec, Redoran Plaza"					0	Not Race Khajiit = 0	Not ID nalvilie saren = 0	Not Local NoLore = 0	Journal HR_OldFlame < 100			4
Nalvyna Sarinith	Hlaren Ramoran	She is an excellent warrior with an unblemished record who has served me faithfully for several years.	"Choice ""Tell him that Nalvyna cares for him."" 3 ""Nevermind."" 4"									0							1
Nalvyna Sarinith	Hlaren Ramoran	"Yes, quite."										0	Function Choice = 4						1
Nalvyna Sarinith	Hlaren Ramoran	She... I... Hmm... I don't know what to say. Perhaps if I were younger... If it weren't so improper...	"Choice ""Try to convince him."" 1 ""Nevermind."" 2"									0	Function Choice = 3						1
Nalvyna Sarinith	Hlaren Ramoran	"Of course, it was just speculation. Just the harmless thoughts of an old man."										0	Function Choice = 2						1
Nalvyna Sarinith	Hlaren Ramoran	"True, I did not care so much for propriety when pursuing Nalvilie Saren. I will consider what you have said. Until then, forget about Nalvilie Saren. I will give you my support on the council."	"Journal HR_OldFlame 110
ModPCFacRep 10 ""Redoran""
ModDisposition 10"									0	Function Choice = 1						1
Nalvyna Sarinith	Hlaren Ramoran	"True, I did not care so much for propriety when pursuing Nalvilie Saren. I will consider what you have said. Until then, forget about Nalvilie Saren. I will give you my support on the council."	Journal HR_OldFlame 110									0	Function Choice = 1			Journal HR_OldFlame >= 100			1
Nalvyna Sarinith	Hlaren Ramoran	"Yes, I am in your debt for showing me who truly cares for me. I will give you my support on the council."										0				Journal HR_OldFlame >= 110			1
name is unimportant	Umbra	"What is the use of knowing my name? If it will make you more comfortable, you may call me Umbra. It is the name of my blade, though it may as well be mine."	"Journal ""MS_Umbra"" 20"									0							1
name you Nerevarine	Sinnammu Mirpal	"You have made this place safe for the Ahemmusa. And so I name you Ahemmusa Nerevarine, War Leader of the Ahemmusa, and Protector of the People. I also give you the Madstone of the Ahemmusa, which shall be a sign to all Dunmer, that you are the Nerevarine, and that the Ahemmusa shall follow you, in all things, even unto death, until the Enemy is defeated, or until you are dead. Now, I can stay only briefly. Soon I must return to Ahemmusa camp and make preparations to relocate here."	"; Sinnammu Mirpal; Journal ""B2_AhemmusaSafe"" >= 40; 
Journal ""B2_AhemmusaSafe"" 50
AiWander 512 6 0 40 30 20 0 0 0 0 0 0
Player->AddItem ""Madstone"" 1
Player->ModReputation 1
modDisposition 10
StartScript MoveSinnammu"									0	Journal B2_AhemmusaSafe >= 40						1
name you Nerevarine	Sinnammu Mirpal	"I have named you Ahemmusa Nerevarine, War Leader of the Ahemmusa, and Protector of the People. You have saved the Ahemmusa. Now we hope that you shall also fulfill the other Nerevarine prophecies. I can stay only briefly. Soon I must return to Ahemmusa camp and make preparations to relocate here."	"; Sinnammu Mirpal; Journal ""B2_AhemmusaSafe"" >= 50;"									0	Journal B2_AhemmusaSafe >= 50						1
name you Nerevarine	Sinnammu Mirpal	"I have named you Ahemmusa Nerevarine, War Leader of the Ahemmusa, and Protector of the People. You have saved the Ahemmusa. Now we hope that you shall also fulfill the other Nerevarine prophecies."	"; Sinnammu Mirpal; Journal ""B2_AhemmusaSafe"" >= 50;"				Ahemmusa Camp					0	Journal B2_AhemmusaSafe >= 50						1
name you Nerevarine	Han-Ammu	I am not the ashkhan. I cannot name you Nerevarine.	"; Han-Ammu; Journal ""B4_KillWarLovers"" >= 35"									0							1
name you Nerevarine	Han-Ammu	"Thank you, %PCName. I promise that, as ashkhan, I shall do my best to amend the dark reputation of the Erabenimsun. And as my first action as chief, I now name you Erabenimsun Nerevarine, Champion of the Erabenimsun, and Protector of the People. You must also go to wise woman Manirai and get from her the Seizing of the Erabenimsun, an enchanted heirloom of the tribe, which shall be a sign to all Dunmer that the Erabenimsun have named you Nerevarine."	"; Han-Ammu; Journal ""B4_KillWarLovers"" >= 35
Journal ""B4_KillWarLovers"" 50
Player->ModReputation 1"									0	Journal B4_KillWarLovers >= 35						1
name you Nerevarine	Han-Ammu	"Yes. You are Erabenimsun Nerevarine, Champion of the Erabenimsun, and Protector of the People, and so shall you be known to all the Ashlander tribes."	"; Han-Ammu; Journal ""B4_KillWarLovers"" >= 50"									0	Journal B4_KillWarLovers >= 50						1
naming the Nerevarine	Sul-Matuul	"For you to fulfill the prophecy and unite the four tribes, you must be named as the Nerevarine by each of the four Vvardenfell tribes. When you tell your story to the ashkhan of each tribe, and show them your proofs, he should acknowledge you as Nerevarine on behalf of his tribe. But it may not be so simple. An ashkhan may take the opportunity to extract a favor or service from you. Or the Erabenimsun may not be so ready to accept an outlander as Nerevarine."	";Sul-Matuul; Journal ""A2_6_Incarnate"" >= 50;"									0	Journal B1_UnifyUrshilaku >= 1						1
native creatures	Gudling the Rascal	"Vvardenfell has many native creatures, some more dangerous than others. The main varieties are: kwama, flying creatures, herd animals, large bipedal predators, small predators, and water creatures. Two types of creatures are particularly dangerous, because they carry disease: diseased creatures -- creatures suffering from milder local common diseases -- and blighted creatures -- creatures suffering from the more dangerous blight diseases."	;hunter									30							1
native creatures	Briring	"Vvardenfell has many native creatures, some more dangerous than others. The main varieties are: kwama, flying creatures, herd animals, large bipedal predators, small predators, and water creatures. Two types of creatures are particularly dangerous, because they carry disease: diseased creatures -- creatures suffering from milder local common diseases -- and blighted creatures -- creatures suffering from the more dangerous blight diseases."	;barbarian									30							1
native Dunmer culture	Artisa Arelas	"Native Dunmer culture shares common roots with the other Aldmeri races -- the Altmer, or High Elves, and the Bosmer, or Wood Elves. All Aldmeri cultures are ancient, complex, and sophisticated. The native Dunmer have dark grey skin, unlike their cousins. Native Dunmer have strong militaristic and authoritarian traditions, founded in their ancient practices of ancestor worship, and fostered and elaborated in the theocratic religion of the Tribunal Temple."	"; bard, bookseller, savant; 
Choice ""Continue"" 1"									30							1
native Dunmer culture	Artisa Arelas	"The clan and family structures of the Dunmer Great House system are strong forces for social and political stability. The feudal monarchy of the Altmer, by contrast, has a long history of conflict and instability, while the informal anarchy of Bosmer clan structures produces a consciously unstable society."	"; bard, bookseller, savant; CHOICE 1"									30	Function Choice = 1						1
native Dunmer culture		"Native Dunmer culture shares common roots with the other Aldmeri races -- the Altmer, or High Elves, and the Bosmer, or Wood Elves. All Aldmeri cultures are ancient, complex, and sophisticated. The native Dunmer have dark grey skin, unlike their cousins. Native Dunmer have strong militaristic and authoritarian traditions, founded in their ancient practices of ancestor worship, and fostered and elaborated in the theocratic religion of the Tribunal Temple."	"; bard, bookseller, savant; 
Choice ""Continue"" 1"		Savant							30	Not Local NoLore = 0						19
native Dunmer culture		"The clan and family structures of the Dunmer Great House system are strong forces for social and political stability. The feudal monarchy of the Altmer, by contrast, has a long history of conflict and instability, while the informal anarchy of Bosmer clan structures produces a consciously unstable society."	"; bard, bookseller, savant; CHOICE 1"		Savant							30	Function Choice = 1	Not Local NoLore = 0					19
Nchuleft	Mallam Ryon	This Dwemer ruin lies west of the town of Vos. Apparently these ruins are what Archmagister Gothren wanted Ainat Sanababi to look for. Archmagister Gothren wants some plans or blueprints from from Nchuleft. Find these plans and return them to me.	Journal HT_NchuleftKey 10									0				Journal HT_SpyBaladas >= 100			1
Nchuleft	Mallam Ryon	Have you found the plans Archmagister Gothren was looking for?	"Choice ""Yes, here they are."" 1 ""No, not yet."" 2"									0				Journal HT_NchuleftKey >= 10			1
Nchuleft	Mallam Ryon	Archmagister Gothren was right to question your loyalty and rapid advance in House Telvanni.	"ModDisposition -5
Goodbye"									0	Function Choice = 2						1
Nchuleft	Mallam Ryon	I do not appreciate any %PCRank who tries to trick me. Bring me the plans or else.	"ModDisposition -10
Goodbye"									0	Function Choice = 1						1
Nchuleft	Mallam Ryon	"Good. If you were successful, Archmagister Gothren wanted you to have this."	"Journal HT_NchuleftKey 100
Player->RemoveItem misc_dwrv_artifact40 1
Player->AddItem ""cephalopod_helm_HTNK"" 1
ModPCFacRep 5 ""Telvanni""
ModDisposition 10"									0	Function Choice = 1	Item misc_dwrv_artifact40 > 0					1
Nchuleft	Mallam Ryon	You have already found the plans in Nchuleft.										0				Journal HT_NchuleftKey >= 100			1
Nchuleftingth	Hasphat Antabolis	I encourage you visit Senilias Cadiusus. Make sure you bring the letter of introduction I gave you.										50				Journal MG_Excavation >= 1			1
Nchuleftingth	Hasphat Antabolis	"Yes, I heard that Anes Vendu was dead. Is the expedition going well otherwise? Did they find the Dwemer translation key?"										50				Journal MG_Excavation >= 30			1
Nchuleftingth	Hasphat Antabolis	"My friend, Senilias Cadiusus, is the head of the Nchuleftingth expedition, and he is accompanied by his charming daughter, Pania Cadiusus. The Dwemer language has never been translated, and they are searching Nchuleftingth for a book that may be a Dwemer translation key. Here. Let me give you a letter of introduction. They might be willing to hire you."	"Journal MG_Excavation 1
Player->AddItem, ""bk_A1_2_IntroToCadiusus"", 1
ShowMap Nchuleftingth"									70				Journal A1_2_AntabolisInformant >= 10			1
Nchuleftingth	Edwinna Elbert	"You can get there by going around the mountains near Suran and heading northeast along the Foyada Nadanat, or you can start in Molag Mar and head northwest towards Mount Kand. Go north around Mount Kand and along the north side of the Foyada."	ShowMap Nchuleftingth									0							1
Nchurdamz	Hrundi	"Go to Nchurdamz, a Dwemer ruin far south of Sadrith Mora, and talk to Larienna Macrina. Help her clear out the necromancers there and report back to me. I'll mark the position on your map."	"Journal FG_Nchurdamz 10
ShowMap Nchurdamz
""Larienna Macrina""->Enable
daedroth_fg_nchur->Enable"							Fighters Guild		0							1
Nchurdamz	Hrundi	I heard Larienna was pleased with your work. Here's the 500 septims I owe you for this contract.	"Journal FG_Nchurdamz 100
ModPCFacRep 5 ""Fighters Guild""
ModDisposition 10
Player->AddItem Gold_001 500"							Fighters Guild		0				Journal FG_Nchurdamz >= 90			1
Nchurdamz	Hrundi	"Larienna is dead? You were supposed to protect her, %PCName. Obviously I can't trust you. This is very disappointing."	Journal FG_Nchurdamz 110							Fighters Guild		0	Dead Larienna Macrina >= 1						1
Nchurdamz	Hrundi	I heard Larienna has left Vvardenfell. She's allegedly looking for an unplundered Dwemer ruin near Blacklight. Some work unfinished I think.								Fighters Guild		0				Journal FG_Nchurdamz >= 100			1
Nchurdamz	Hrundi	There's no more to say about this.								Fighters Guild		0	Journal FG_Nchurdamz = 110						1
Nchurdamz	Hrundi	"You've been expelled from the Fighters Guild. Until you make amends name, I can't talk to you about this contract."										0	Function PC Expelled = 1						1
necromancers	Sharn Gra-Muzgob	No. Of course not. I can't teach you spells. I'm NOT a necromancer. No. Absolutely not. Not a necromancer.	Journal MG_Sharn_Necro 1									0							1
necromancers	Sharn Gra-Muzgob	"Where did you get that? That's MY copy of Legions of the Dead. Oh, all right. I'm a necromancer. Look. I'll teach you a spell, but you'll have to keep your mouth shut about this. I can teach you the Summon Ancestral Ghost spell, or, if you prefer, I can teach you Summon Skeletal Minion."	"Choice ""Teach me a ghost summoning."" 1 ""Teach me a skeleton summoning"" 2"									0	Item bk_sharnslegionsofthedead >= 1						1
necromancers	Sharn Gra-Muzgob	"As you wish. It's a simple matter, really. [Sharn takes you aside and teaches you how to summon an ancestral ghost.] Now. Remember. You said you'd keep quiet about this."	"Journal MG_Sharn_Necro 10
player->addspell ""summon ancestral ghost""
Goodbye"									0	Function Choice = 1						1
necromancers	Sharn Gra-Muzgob	"As you wish. It's a simple matter, really. [Sharn takes you aside and teaches you how to summon a skeletal minion.] Now. Remember. You said you'd keep quiet about this."	"Journal MG_Sharn_Necro 10
player->addspell ""summon skeletal minion""
Goodbye"									0	Function Choice = 2						1
necromancers	Sharn Gra-Muzgob	"I can teach you more necromancy spells. For a price, of course. And as long as you keep quite about this."										0	Journal MG_Sharn_Necro >= 10						1
necromancy	Telura Ulver	"Yes, I am a Necromancer. What of it? Are you foolish enough to think you can punish me?"										80							1
necromancy	Tashpi Ashibael	Necromancy? I am NOT a necromancer. Who said I was a... a necromancer?	"Choice ""Ranis Athrys."" 3 ""Not your concern."" 4
Journal MG_KillNecro2 40"									0							1
necromancy	Tashpi Ashibael	Very well. I'll leave for the mainland once I get a few things together. Report back to Ranis Athrys that I am dead.	ModDisposition 20									0	Function Choice = 5						1
necromancy	Tashpi Ashibael	Ask anyone in the village. I'm no necromancer and anyone around here can tell you the truth of the matter.										0	Function Choice = 4						1
necromancy	Tashpi Ashibael	"Oh, I see. I refused to join the Mages Guild. I chose to practice healing among my people, away from the politics of the Guild. Since I was a Velothi and not well born like Ranis... Well, it's not important now. Maybe I know a way out of this situation."	"Choice ""Tell me more."" 1 ""Die necromancer!"" 2"									0	Function Choice = 3						1
necromancy	Tashpi Ashibael	Spirits of my ancestors protect me!	"PlaceAtPC ancestor_ghost 1 256 0
SetFight 100
StartCombat Player
Goodbye"									0	Function Choice = 2						1
necromancy	Tashpi Ashibael	"If Ranis has held a grudge this long, it would be best for me to leave for the mainland. There are plenty of towns that could use a healer. Tell Ranis Athrys that I am dead. I will leave Vvardenfell and Ranis need never know."	"Journal MG_KillNecro2 50
Choice ""I agree. I will let you go."" 5 ""You cannot escape justice!"" 2"									0	Function Choice = 1						1
necromancy	Tashpi Ashibael	I'll leave for the mainland as soon as I get a few things together. There are many other towns in need of a healer. Tell Ranis Athrys that I am dead.										0				Journal MG_KillNecro2 >= 50			1
necromancy	Sorkvild the Raven	"No matter what the locals say, the practice is not outlawed by the Empire, you should know that. They have nothing to fear of me."										0							1
necromancy	Skinkintreesshade	"The Necromancer is Telura Ulver, a former Mages Guild member. She may be found in Shal."	Journal MG_KillNecro1 10							Mages Guild		0				Journal MG_WiseWoman >= 100			1
necromancy	Skinkintreesshade	Kill the necromancer Telura Ulver and report back to me.								Mages Guild		0				Journal MG_KillNecro1 >= 10			1
necromancy	Skinkintreesshade	"While killing is never pleasant, it is sometimes necessary. Telura Ulver is dead. You have proven yourself to the Guild, %PCName."	"Journal MG_KillNecro1 100
ModPCFacRep 5 ""Mages Guild""
ModDisposition 10"							Mages Guild		0				Journal MG_KillNecro1 >= 10		Dead telura ulver >= 1	1
necromancy	Skinkintreesshade	It is always a shame when any wizard turns to necromancy.								Mages Guild		0				Journal MG_KillNecro1 >= 100			1
necromancy	Skinkintreesshade	I cannot discuss these matters with you. You have been expelled.										0	Global ExpMagesGuild = 1						1
necromancy	Skinkintreesshade	You were still expelled from the Mages Guild last I heard. Be patient. The Guild does not move quickly here in Vvardenfell.										0	Global ExpMagesGuild = 2						1
necromancy	Skinkintreesshade	"I have not yet had word from Arch-Mage Trebonius in Vivec. Until then, I must consider you expelled."										0	Global ExpMagesGuild = 3						1
necromancy	Sharn Gra-Muzgob	"In the Empire, necromancy is a legitimate discipline, though body and spirit are protected property, and may not be used without permission of the owner. But in Morrowind, the Dunmer loathe necromancers, and put them to death. That's absurd, of course, since the Dunmer summon their OWN dead to guard tombs and defend the family. Sacred necromancy is righteous, while philosophical necromancy is evil. It's primitive superstition, that's all."										0							1
necromancy	Ranis Athrys	Find Tashpi Ashibael in Maar Gan and kill her. The Mages Guild cannot tolerate necromancers.	Journal MG_KillNecro2 10									0				Journal MG_EscortScholar2 >= 100			1
necromancy	Ranis Athrys	"It's not a difficult assignment, %PCName. Go to Maar Gan. Find Tashpi Ashibael. Kill her."										0				Journal MG_KillNecro2 >= 10			1
necromancy	Ranis Athrys	Did you kill the necromancer?	"Choice ""Lie: Yes."" 1 ""No."" 2"									0				Journal MG_KillNecro2 >= 40			1
necromancy	Ranis Athrys	"I do not see what could possibly be difficult about this assignment, %PCName. Find Tashpi Ashibael in Maar Gan and kill her."										0	Function Choice = 2						1
necromancy	Ranis Athrys	"She is truly dead? You have done me... the Guild, that is, a great service. These scrolls should help you deal with any other necromancers you find."	"Journal MG_KillNecro2 100
Player->AddItem sc_elementalburstfire 2
Player->AddItem sc_fourthbarrier 2
ModPCFacRep 10 ""Mages Guild""
ModDisposition 15
""Tashpi Ashibael""->Disable
Player->ModReputation 1"									0	Function Choice = 1						1
necromancy	Ranis Athrys	"You've killed Tashpi? Good work, %PCName. These scrolls should help you deal with any other necromancers you find."	"Journal MG_KillNecro2 100
Player->AddItem sc_elementalburstfire 2
Player->AddItem sc_fourthbarrier 2
ModPCFacRep 5 ""Mages Guild""
ModDisposition 20
Player->ModReputation 1"									0				Journal MG_KillNecro2 >= 10		Dead tashpi ashibael >= 1	1
necromancy	Ranis Athrys	Wait... You already killed Tashpi? I wish you had told me sooner.	"Journal MG_KillNecro2 100
ModPCFacRep 5 ""Mages Guild""
ModDisposition 10
Player->ModReputation 1"									0				Journal MG_KillNecro2 = 0		Dead tashpi ashibael >= 1	1
necromancy	Ranis Athrys	"There is one less necromancer here in Vvardenfell thanks to you, %PCName."										0				Journal MG_KillNecro2 >= 100			1
necromancy	Ranis Athrys	You have been expelled. I can't say I am surprised. There are so few truly dedicated to our cause here in Vvardenfell.										0	Global ExpMagesGuild > 0						1
necromancy	Ranis Athrys	You were expelled some time ago. Do not expect me to help you now.										0	Global ExpMagesGuild > 10						1
necromancy	Ranis Athrys	"I have not had word that you were in good standing again. If you persist in this behavior, I will be forced to make a formal complaint to Arch-Mage Trebonius."										0	Global ExpMagesGuild > 20						1
necromancy		"Necromancy is the evil sorcery of the invaders, an abomination to our ancestors. All true Dunmer worship their ancestors, and honor their traditions. Our ancestors now are mad with shame and hatred, seeing us brought low by beasts and lesser races. Only when we have driven the foreigners from the land can our ancestors rest."			Dreamers							0							26
necromancy		Tashpi? The healer? She's no necromancer.					Maar Gan					0	Not Local NoLore = 0			Journal MG_KillNecro2 >= 10	Journal MG_KillNecro2 < 100		25
necromancy		Tashpi is not a necromancer. Who have you been talking to?		Dark Elf			Maar Gan					0	Not Local NoLore = 0			Journal MG_KillNecro2 >= 10	Journal MG_KillNecro2 < 100		17
necromancy		Necromancy is both illegal and utterly evil according to our custom and religion.	;Dunmer;	Dark Elf	Commoner							30	Not Local NoLore = 0						132
necromancy		"Under the terms of the Armistice, necromancy defined as ""animation and control of a deceased's flesh or spirit"" is punishable by death."	;Dunmer;	Dark Elf	Commoner							30	Not Local NoLore = 0	Global Random100 < 75					132
necromancy		The traditional Dunmer practices of ancestor worship are NOT necromancy. Only ignorant outlanders could confuse our sacred practices with the vile sorceries of necromancers.	;Dunmer;	Dark Elf	Commoner							30	Not Local NoLore = 0	Global Random100 < 50					132
necromancy		The traditional Dunmer practices of sanctified invocation of spiritual and bodily remains to protect sacred and family property are universally approved and protected by Temple and Imperial law.	;Dunmer;	Dark Elf	Commoner							30	Not Local NoLore = 0	Global Random100 < 25					132
necromancy		"Our practice of binding our dead to protect sacred and family property is our right, and protected by Temple and Imperial law."	;Dunmer;	Dark Elf	Commoner							30	Not Local NoLore = 0	Global Random100 < 25					132
necromancy		"In the Empire, body and spirit are protected as property, and may not be used without permission of the owner, and public display of the living dead is widely prohibited. But necromancy itself is not really illegal."	;Imperial Legion; Imperial cult;					Imperial Legion				30	Not Local NoLore = 0						117
necromancy		"In the Empire, mages may legally purchase corpses and souls for philosophical research, and may do with them as they wish in private."	;Imperial Legion; Imperial cult;					Imperial Legion				30	Not Local NoLore = 0	Global Random100 < 66					117
necromancy		"In the Empire, necromancers and vampires are widely confused in the public mind, and persecuted, but in remote locations, necromancers are usually free to pursue their studies without legal interference."	;Imperial Legion; Imperial cult;					Imperial Legion				30	Not Local NoLore = 0	Global Random100 < 33					117
necromancy		Necromancy is an evil magic that forces the spirits and remains of our ancestors to serve a black sorcerer. There is no greater evil than profaning the bones or spirits of our fathers.	;Ashlanders					Ashlanders				30	Not Local NoLore = 0						75
necromancy		Foolish outlanders believe WE are necromancers because we are protected by our ancestors. Outlanders know nothing about the sacred honor of ancestors faithfully protecting their living kin.	;Ashlanders					Ashlanders				30	Not Local NoLore = 0	Global Random100 < 50					75
necromancy		"In the Empire, body and spirit are protected as property, and may not be used without permission of the owner, and public display of the living dead is widely prohibited. But necromancy itself is not really illegal."	;Imperial Legion; Imperial cult;					Imperial Cult				30	Not Local NoLore = 0						33
necromancy		"In the Empire, mages may legally purchase corpses and souls for philosophical research, and may do with them as they wish in private."	;Imperial Legion; Imperial cult;					Imperial Cult				30	Not Local NoLore = 0	Global Random100 < 66					33
necromancy		"In the Empire, necromancers and vampires are widely confused in the public mind, and persecuted, but in remote locations, necromancers are usually free to pursue their studies without legal interference."	;Imperial Legion; Imperial cult;					Imperial Cult				30	Not Local NoLore = 0	Global Random100 < 33					33
necromancy		"According to the Dunmer, animation or control of a deceased's flesh or spirit is righteous when practiced according to established cult ritual, but illegal and abominable when practiced by secular sorcerers. However, in Telvanni districts, necromancy is privately practiced by wizards in defiance of Temple censure."	;Dunmer; CHOICE 1		Savant							30		Not Local NoLore = 0					19
necromancy		Necromancy is both illegal and utterly evil according to our custom and religion.	;Dunmer;	Dark Elf	Pauper							30	Not Local NoLore = 0						13
necromancy		"Under the terms of the Armistice, necromancy is punishable by death."	;Dunmer;	Dark Elf	Pauper							30	Not Local NoLore = 0	Global Random100 < 75					13
necromancy		Our traditional practice of ancestor worship is NOT necromancy. Only ignorant outlanders could mistake our sacred rituals for the vile sorceries of necromancers.	;Dunmer;	Dark Elf	Pauper							30	Not Local NoLore = 0	Global Random100 < 50					13
necromancy		"Necromancy is a loathsome abomination. Necromancers and vampires are foul and evil beyond reckoning, and must be destroyed."	;Temple; priests; monks; healers;		Priest Service			Temple				30	Not Local NoLore = 0						11
necromancy		"Ignorant foreigners confuse our communication and reliance upon our ancestor spirits with necromancy, but ancestor veneration is holy and pious, while necromancy is godless, perverse sorcery."	;Temple; priests; monks; healers;		Priest Service			Temple				30	Not Local NoLore = 0	Global Random100 < 50					11
necromancy		"Necromancy is not illegal, per se, in the Empire, though body and spirit are protected as property, and may not be used without permission of the owner, and public display of the living dead is widely prohibited. Mages may purchase corpses and souls for philosophical research, and may do with them as they wish in private. Necromancers and vampires are widely confused in the public mind, and persecuted, but in remote locations, necromancers are free to pursue their studies without legal interference."	;Imperial Legion; Imperial cult;		Savant							30	Not Local NoLore = 0	Not Race Dark Elf = 1					8
necromancy		"Necromancy is a loathsome abomination. Necromancers and vampires are foul and evil beyond reckoning, and must be destroyed."	;Temple; priests; monks; healers;		Priest			Temple				30	Not Local NoLore = 0						4
necromancy		"Ignorant foreigners confuse our communication and reliance upon our ancestor spirits with necromancy, but ancestor veneration is holy and pious, while necromancy is godless, perverse sorcery."	;Temple; priests; monks; healers;		Priest			Temple				30	Not Local NoLore = 0	Global Random100 < 50					4
necromancy		"Necromancy is a loathsome abomination. Necromancers and vampires are foul and evil beyond reckoning, and must be destroyed."	;Temple; priests; monks; healers;		Monk			Temple				30	Not Local NoLore = 0						3
necromancy		"Ignorant foreigners confuse our communication and reliance upon our ancestor spirits with necromancy, but ancestor veneration is holy and pious, while necromancy is godless, perverse sorcery."	;Temple; priests; monks; healers;		Monk			Temple				30	Not Local NoLore = 0	Global Random100 < 50					3
necromancy		"Necromancy is a loathsome abomination. Necromancers and vampires are foul and evil beyond reckoning, and must be destroyed."	;Temple; priests; monks; healers;		Healer			Temple				30	Not Local NoLore = 0						1
necromancy		"Ignorant foreigners confuse our communication and reliance upon our ancestor spirits with necromancy, but ancestor veneration is holy and pious, while necromancy is godless, perverse sorcery."	;Temple; priests; monks; healers;		Healer			Temple				30	Not Local NoLore = 0	Global Random100 < 50					1
Nedhelas	Kaye	"I don't know anything about the fellow, other than that he has a haunted house in Caldera."										0							1
Nedhelas	Kaye	I trust you remembered to tell Nedhelas that his house is no longer haunted.										0	Journal IC16_Haunting >= 50						1
Nedhelas		"Nedhelas? He's dead. You should know that, since you were responsible for his death. If you had any business with Nedhelas, you should have taken care of it BEFORE you killed him."					Caldera					0	Journal IC16_Haunting >= 1	Dead nedhelas >= 1	Not Local NoLore = 0				43
Nedhelas		Nedhelas? The fellow who says his house is haunted? He lives just to the right of the south gate. I'd look for him there.					Caldera					0	Journal IC16_Haunting >= 1	Journal IC16_Haunting < 15	Not ID nedhelas = 1	Not Local NoLore = 0			42
Nedhelas		You're the one who took care of Nedhelas's haunted house problem. It's good to know you can rely on the Imperial cult for help. Thank you for your trouble.	modDisposition 10				Caldera					0	Journal IC16_Haunting >= 15	Not ID nedhelas = 1	Not Local NoLore = 0				42
Nedhelas		You're the one who took care of Nedhelas's haunted house problem. It's good to know you can rely on the Imperial cult for help. Thank you for your trouble.					Caldera					70	Journal IC16_Haunting >= 15	Not ID nedhelas = 1	Not Local NoLore = 0				42
need	Sul-Matuul	"Know the words of the prophecies. The curse of Dagoth Ur and the Sixth House threatens our land. The False Gods lie, and offer false hope of protection. You bear the Moon-and-Star of Nerevar. Azura's hand is upon you. These are the proofs you must show to all people as Urshilaku Nerevarine."	"Journal ""B1_UnifyUrshilaku"" 5"									0	Journal A2_6_Incarnate >= 1						1
need wives	Viras Guls	"I am sure there are many single women in Ald'ruhn who would move here. You could ask there. If you cannot find any wives, you could buy slaves in Tel Aruhn and bring them here. Many would prefer marriage over slavery."										0				Journal HR_Stronghold >= 200			1
need wives	Viras Guls	You have found women who will move here to Indarys Manor. I will tell the others.	"Journal HR_Stronghold 250
StartScript StrongholdWifeTeleport"									0				Journal HR_Stronghold >= 240			1
need wives	Viras Guls	You have found women who will move here to Indarys Manor. I will tell the others.	"Journal HR_Stronghold 250
StartScript StrongholdWifeTeleport"									0	Local agreedWife = 1						1
need wives	Viras Guls	"Yes, you have found more women who will move to Indarys Manor. Our settlement will grow and prosper."										0				Journal HR_Stronghold >= 250			1
need wives	Savile Imayn	"I do not have any slaves right now that would be suitable as wives... But for 2000 drakes, I could purchase two and send them to your manor. Is this acceptable?"	"Choice ""Yes, here are 2000 drakes."" 1 ""No, nevermind."" 2"									0				Journal HR_Stronghold < 240			1
need wives	Savile Imayn	"Good luck finding someone to live out there. If you change your mind, I will be here."										0	Function Choice = 2						1
need wives	Savile Imayn	"I appreciate the business, %PCName, but you simply do not have 2000 drakes. Come back when you're ready to do business."										0	Function Choice = 1						1
need wives	Savile Imayn	"Agreed. As soon as I find two suitable slaves, I will have them sent to your manor."	"Journal HR_Stronghold 240
Player->RemoveItem Gold_001 2000
AddItem Gold_001 2000
""Assimusa Samsi""->Enable
""Heniele Milielle""->Enable"									0	Function Choice = 1	Item Gold_001 >= 2000					1
need wives	Savile Imayn	"Yes, I will send the slaves to you as soon as I find them. I will keep my word, %PCName."										0				Journal HR_Stronghold = 240			1
need wives	Ilmeni Dren	"I am spoken for, but if you have the idea I think you have, you should speak with Galyn Arvel in Ald Velothi."										0				Journal HH_TwinLamps1 >= 5	Journal HR_Stronghold < 250		1
need wives	Heniele Milielle	"Yes, I may find a husband here, or I may return to High Rock. Who can say?"										0							1
need wives	Helviane Desele	"How about a drink, then?"										0	Function Choice = 2						1
need wives	Helviane Desele	"Hm. That is an interesting offer. I will ask my girls. Perhaps some of the older ones are ready to settle down somewhere. I will ask them, but that is all I can promise."	"Journal HR_Stronghold 242
""Assimusa Samsi""->Enable
""Heniele Milielle""->Enable"									0	Function Choice = 1						1
need wives	Helviane Desele	"As I said, I will ask my girls, but I cannot promise anything."										0				Journal HR_Stronghold = 242			1
need wives	Helviane Desele	"I am sorry if you have the wrong impression. My girls are dancers, nothing more."	"Choice ""No, not for me, I need women to go to Indarys Manor."" 1 ""Nevermind."" 2"									70				Journal HR_Stronghold < 240			1
need wives	Galyn Arvel	"Yes, I know. You're the lord of Indarys Manor. You said you needed wives there? Why are you asking me? I'm not looking for a husband."	"Choice ""The Twin Lamps light the way to freedom. Send your slaves to Indarys Manor."" 1 ""I'm sorry. I will ask someone else."" 2"									0				Journal HH_TwinLamps1 >= 5	Journal HR_Stronghold < 240		1
need wives	Galyn Arvel	I don't know anyone around here you could ask. Try Ald'ruhn instead.										0	Function Choice = 2						1
need wives	Galyn Arvel	"You want us to send some of the slaves we get to your manor? Hm. That might work, though I doubt your men want to marry Khajiit or Argonians. I will send you the next suitable slaves that pass through here, but it is up to you to protect them."	"Journal HR_Stronghold 245
""Assimusa Samsi""->Enable
""Heniele Milielle""->Enable"									0	Function Choice = 1						1
need wives	Galyn Arvel	I will send the next slaves we get to your manor. I am sure they will be happier as wives than slaves.										0				Journal HR_Stronghold = 245			1
need wives	Fathusa Girethi	What? Why would I leave here with a complete stranger to marry a man I've never met?	ModDisposition -10									0							1
need wives	Fathusa Girethi	"I'm sorry, but I'm confused. I don't think I will ever understand what you're asking."	Set agreedWife to 2									0	Function Choice = 2						1
need wives	Fathusa Girethi	"Okay. I agree. Just let me take care of a few things here in town, and I'll pay a visit to Indarys Manor."	"Set agreedWife to 1
Journal HR_Stronghold 232"									0	Function Choice = 1						1
need wives	Fathusa Girethi	"I have some things to do here in town, but I will come visit Indarys Manor as soon as I can."										0	Local agreedWife = 1						1
need wives	Fathusa Girethi	"No, I'm sorry, but I just don't understand at all. You'll have to find someone else to be your friend's wife. If that's what you wanted."										0	Local agreedWife = 2						1
need wives	Fathusa Girethi	"Yes, you were right. These men need wives. Have you seen how they dress? Perhaps I will stay here a few days."					"Indarys Manor, Manor Services"					0							0
need wives	Fathusa Girethi	"I understand what you're asking, and I'm not offended. But I'm not sure I should leave Ald'ruhn."										60							1
need wives	Fathusa Girethi	"Wait. If I understand you, you're saying that this ""Indarys Manor"" has a dozen eligible men. And there are only a few women there. And you want me to move there to find a husband, right?"	"Choice ""That's right."" 1 ""Well, um, not exactly."" 2"									90							1
need wives	Assimusa Samsi	I am glad to be here in Indarys Manor with so many men to choose from.										0							1
need wives	Aryni Orethi	Do you think I'd marry just anyone?	ModDisposition -10									0							1
need wives	Aryni Orethi	"You've convinced me, %PCName. I'm moving to Indarys Manor."										0	Local agreedWife = 1						1
need wives	Aryni Orethi	"Yes, I have no chosen my husband yet, but I think I will settle down here at Indarys Manor."					"Indarys Manor, Raram's House"					0							0
need wives	Aryni Orethi	I must admit I'm interested in you offer. But not quite interested enough to accept.										60							1
need wives	Aryni Orethi	Okay. I might as well try looking around Indarys Manor. There certainly aren't any real men around here.	"Set agreedWife to 1
Journal HR_Stronghold 231"									90							1
need wives		"Have you asked Aryni Orethi? Many have, but she has refused them all."		Dark Elf		Male	Ald-ruhn					0	Not Local NoLore = 0			Journal HR_Stronghold < 240			57
need wives		Try asking Fathusa Girethi at the Ald Skar Inn.		Dark Elf		Female	Ald-ruhn					0	Not Local NoLore = 0			Journal HR_Stronghold < 240			40
need wives		"There's only one place in town for that, %PCName, Desele's House of Earthly Delights."					Suran					0	Not Local NoLore = 0			Journal HR_Stronghold < 240			35
need wives		Savile Imayn is the only one here who might be able to find you a wife. She runs the slave market on the northwest side of the tower.					Tel Aruhn					0	Not Local NoLore = 0			Journal HR_Stronghold < 240			30
Nelos Onmar	Nelos Onmar	I am Nelos. What do you want?				Male	Pelagiad					0	Journal MV_VictimRomance < 100						1
Nelos Onmar		"Nelos Onmar? I've seen him around here. Quiet man, keeps to himself. Not too sure what he does, actually. Other folks might know more than I do, though. Might check in the tavern. They get all sorts of folks there."				Male	Pelagiad					0	Journal MV_VictimRomance < 100	Not Local NoLore = 0					12
Nelos Onmar		"Certainly, I know who he is. Handsome fellow. Quiet, though. I don't think he actually lives around here, but he's often around. You might check in the Halfway Tavern. Quite a few folks gather in that place."				Female	Pelagiad					0	Journal MV_VictimRomance < 100	Not Local NoLore = 0					9
Nelos Onmar		He's here in the tavern somewhere. Check over by the bar.					"Pelagiad, Halfway Tavern"					0	Journal MV_VictimRomance < 100						7
Neloth	Vares Reram	Master Neloth is right here.										30	Dead neloth = 0						1
Neloth	Neloth	"Yes, yes, I'm Neloth. What do you want?"										30							1
Neloth		"If you want to speak to Master Neloth, he's in the Upper Tower of Tel Naga. There's a west-facing entrance from the upper terrace. I suppose you could get there from the Great Hall or Upper Hall, but it's confusing, and you still have to fly. From the west-facing upper terrace entrance, just take the passage east to Master Neloth. And you'll have to cross the central shaft -- don't fall down it."					Sadrith Mora					30	Dead neloth = 0	Not Local NoLore = 0					104
Neloth		"To speak to Master Neloth, just head east along the central passage. And mind the central shaft -- it's a long fall."					"Sadrith Mora, Tel Naga Upper Tower"					30	Dead neloth = 0						5
Nels Llendo	Nels Llendo	That is I. Nels Llendo at your service.										0	Journal MV_3_Charming >= 100						1
Nels Llendo	Nels Llendo	"I see by your blush that my name is familiar to you. Fear not, fair lady. Nels Llendo is far from the heartless villain some have made me out to be. From as charming and gracious a woman as you, I would ask for but a single kiss. It would be the most precious prize I have ever solicited from a...client."										0	Function PC Sex = 1	Journal MV_3_Charming = 0					1
Nels Llendo	Nels Llendo	"Ah...I see you have heard of me. I am not surprised. No, no...do not tremble in fear. Nels Llendo is a reasonable man, hardly the cutthroat some would make me out to be. I offer you a fair and healthy proposition."										0	Function PC Sex = 0	Journal MV_3_Charming = 0					1
Nels Llendo	Nels Llendo	That is I. Nels Llendo at your service.					"Pelagiad, Halfway Tavern"					0	Journal MV_3_Charming >= 100						0
Nels Llendo		"Probably drinking and whoring at the Halfway, if I know that lout. I'd love to get my hands on him one of these days."				Male	Pelagiad					0	Journal MV_3_Charming >= 100	Not Local NoLore = 0					12
Nels Llendo		"That rogue? Probably out robbing innocent people of their money, if I what I have heard is true. Tried to steal a kiss from my wife once, the bastard. If I ever get my hands on him...."				Male	Pelagiad					0	Journal MV_3_Charming = 0	Not Local NoLore = 0					12
Nels Llendo		"Nels? He frequents the Halfway Tavern, I believe...not that I go there much, mind you. I've just heard he can be found there. Do send my regards, though."				Female	Pelagiad					0	Journal MV_3_Charming >= 100	Not Local NoLore = 0					9
Nels Llendo		"Oh....Nels...charming man. A bit forward, though. Probably out on the roads somewhere, earning his keep. What a cad."				Female	Pelagiad					0	Journal MV_3_Charming = 0	Not Local NoLore = 0					9
Nels Llendo		"Oh, he's around here somewhere."					"Pelagiad, Halfway Tavern"					0	Journal MV_3_Charming >= 100						7
Nerano Ancestral Tomb	Kaushad	"Nerano Ancestral Tomb is to the north. But you are a stranger, and may get lost. Listen. Go west from our camp until you reach the mountains, then turn north and follow the mountains, keeping them on your left. When you pass the ruins of Nchuleft, keep your eyes to the east, looking for an entrance flanked by two trees on the western slope of a hill in the center of the Grazelands. That will be Nerano Ancestral Tomb."										0							1
Nerano Manor	Sovor Trandel	That's where I work.										0							1
Nerano Manor	Sovor Trandel	Just don't tell Ondres Nerano where you got the key.										0				Journal TG_ManorKey >= 50			1
Nerano Manor	Sovor Trandel	"That's where I work. For a small consideration, I might tell you a bit more."	Journal TG_ManorKey 30									70							1
Nerano Manor	Sovor Trandel	"That's where I work. For a small consideration, I might...hey! Where's my key? I had it here a minute ago...."										70	Item key_neranomanor > 0						1
Nerano Manor	Ondres Nerano	"Yes, this is Nerano Manor. Can I do something for you? Why are you here anyway?"										0							1
Nerano Manor	Habasi	"Habasi wants the key to Nerano Manor. Downstairs Manors are rarely locked, but Habasi wants to go upstairs secretly. Who has the key? Ondres Nerano has a key. Habasi thinks Nerano's servant, Sovor Trandel at the Council Club, has a key."	Journal TG_ManorKey 10							Thieves Guild		0							1
Nerano Manor	Habasi	You have a key for Habasi?	"Choice ""Yes, here it is."" 1 ""No, nevermind."" 2"							Thieves Guild		0				Journal TG_ManorKey >= 10			1
Nerano Manor	Habasi	You... gave the key back to Ondres Nerano? Habasi asks why did you do this thing? You must get the key back from Ondres Nerano.	"Choice ""I have an extra key. Here."" 1 ""Okay."" 2"									0				Journal TG_ManorKey = 70			1
Nerano Manor	Habasi	Habasi is no patient clan mother. Bring the key to Habasi.	ModDisposition -10									0	Function Choice = 2						1
Nerano Manor	Habasi	Habasi sees no key. Bring the key to Habasi.										0	Function Choice = 1						1
Nerano Manor	Habasi	"Yes, Habasi likes this key very much. Habasi pays you well for this key."	"Journal TG_ManorKey 100
Player->RemoveItem key_neranomanor 1
AddItem key_neranomanor 1
Player->AddItem Gold_001 500
ModPCFacRep 5 ""Thieves Guild""
ModDisposition 10"									0	Function Choice = 1	Item key_neranomanor > 0					1
Nerano Manor	Habasi	"Habasi likes this key, yes, but Habasi hears that Ondres Nerano is dead. This makes Habasi's job very hard and Habasi does not want to pay you."	"Journal TG_ManorKey 100
Player->RemoveItem key_neranomanor 1
AddItem key_neranomanor 1
ModPCFacRep 5 ""Thieves Guild"""									0	Function Choice = 1	Dead ondres nerano > 0	Item key_neranomanor > 0				1
Nerano Manor	Habasi	Habasi has the key. You know this. Why ask Habasi more about the key?										0				Journal TG_ManorKey >= 100			1
Nerano Manor	Habasi	Habasi hears you broke our agreement. Habasi does not want to speak with you now.										0	Function PC Expelled = 1						1
Nerer Beneran	Persius Mercius	"Regretably, you broke the rules of the Fighters Guild and you have been expelled. First make amends, and then I can speak with you about this again."										0	Function PC Expelled = 1						1
Nerer Beneran	Persius Mercius	Nerer Beneran was a member of House Redoran. He is now the leader of an outlaw band in Sargon which is north of Maar Gan. Find Nerer Beneran and bring him to justice.	Journal FG_BeneranBounty 10							Fighters Guild		30				Journal FG_Vas >= 100			1
Nerer Beneran	Persius Mercius	"Like I said, go to the outlaw refuge Sargon and bring Nerer Beneran to justice."								Fighters Guild		30				Journal FG_BeneranBounty >= 10			1
Nerer Beneran	Persius Mercius	"Good work. Nerer Beneran has been brought to justice. Here's your share of the bounty, %PCName."	"ModPCFacRep 5 ""Fighters Guild""
ModPCFacRep 5 ""Redoran""
ModDisposition 10
Player->AddItem Gold_001 500
Journal FG_BeneranBounty 100"							Fighters Guild		30						Dead nerer beneran >= 1	1
Nerer Beneran	Persius Mercius	"Well, if you've already brought Nerer Beneran to justice, %PCName, you have my gratitude and the gratitude of House Redoran. Here's your share of the Bounty."	"ModPCFacRep 5 ""Fighters Guild""
ModPCFacRep 5 ""Redoran""
ModDisposition 10
Player->AddItem Gold_001 500
Journal FG_BeneranBounty 100"							Fighters Guild		30				Journal FG_BeneranBounty = 0		Dead nerer beneran >= 1	1
Nerer Beneran	Persius Mercius	House Redoran offered their thanks to the Fighters Guild for bringing Nerer to justice.								Fighters Guild		30				Journal FG_BeneranBounty >= 100			1
Nerevar	Sharn Gra-Muzgob	"Nerevar is a First Age hero of the Dunmer people. He was a great general and leader. He helped form the First Council, and united the Dunmer Houses against foreign invaders aided by the traitors of House Dagoth. He triumphed over Morrowind's enemies at Red Mountain, but died in the battle."										0				Journal A1_4_MuzgobInformant >= 15			1
Nerevar	Gilvas Barelo	"By the way, here are a few books from our library you might find of interest. Each gives a very different impression of Nerevar."	"Journal A2_4_MiloGone_books 1
player->additem bk_RealNerevar 1
player->additem bk_NerevarMoonandStar 1
player->additem bk_SaintNerevar 1
addtopic ""Moon-and-Star"""									0							1
Nerevar	Gilvas Barelo	I hope you find the books useful.										0	Journal A2_4_MiloGone_books >= 1						1
Nerevar	Artisa Arelas	"Ages ago, Nerevar was the greatest Dunmer general, First Councilor, and companion of Vivec, Almalexia, and Sotha Sil, who, with the power of the great Ring of the Ancestors, One-Clan-Under-Moon-and-Star, united the Dunmer Houses to confront the evil Dwemer, the treacherous House Dagoth, and their Western allies at Red Mountain. By Providence, the faithless Dwemer were utterly destroyed, and their allies and the traitor Dagoth Ur were defeated."	"; bard, bookseller, savant; 
Choice ""Continue"" 1"									30							1
Nerevar	Artisa Arelas	"Nerevar died not long after, but he lived to see the birth of the Temple, and to bless the unity of the Dunmer into the safekeeping of Almsivi, the Temple, and all its communion of saints."	"; bard, bookseller, savant; CHOICE 1"									30	Function Choice = 1						1
Nerevar		"Nerevar was a legendary Dunmer general who, in ancient times, defeated the evil Dwarves, Nords, Orcs, and traitor Dunmer at the Battle of Red Mountain. Nerevar was also one of the founders of the First Council of Great Houses, and friend and companion of Vivec, Almalexia, and Sotha Sil, who later became the gods of the Tribunal Temple."			Savant							0	Not Local NoLore = 0						19
Nerevar		"In ancient days, the Deep Elves and a great host of outlanders from the West came stealing the land of the Dunmer. In that time, Nerevar was the great khan and warleader of the House People, but he honored the Ancient Spirits and the Tribal law, and became as one of us. So, when Nerevar pledged upon his great Ring of the Ancestors, One-Clan-Under-Moon-and-Star, to honor the ways of the Spirits and rights of the Land, all the Tribes joined the House People fighting a great battle at Red Mountain."	";Ashlander; 
Choice ""Continue"" 1"					Ashlanders				30	Journal B1_UnifyUrshilaku < 50	Journal B2_AhemmusaSafe < 50	Journal B3_ZainabBride < 50	Journal B4_KillWarLovers < 50			75
Nerevar		"Though many Dunmer, Tribesman and Houseman, died at Red Mountain, the Dwemer were defeated and their evil magicks destroyed, and the outlanders driven from the land. But after this great victory, the power-hungry khans of the Great Houses slew Nerevar in secret, set themselves up as gods, and forgot Nerevar's promises to the Tribes. But Nerevar will come again and cast down the false gods, and by the power of his ring will make good his promises, honor the Spirits, and drive the outsiders from the land."	; Ashlander; CHOICE 1					Ashlanders				30	Function Choice = 1						75
Nerevar		"The ring was called Moon-and-Star, and it helped Nerevar unite the various clans into the First Council. Later, however, disputes over religion divided the Council, with House Dwemer and House Dagoth on one side and all the other Houses on the other. Dumac and Dagoth invited Orc and Nord clans as allies, and held northwest Morrowind, while Nerevar mustered the other Houses and nomad tribes and marched to meet the Dwemer-Dagoth-Westerner forces."	"; Telvanni;; CHOICE 1; 
Choice ""Continue"" 2"					Telvanni	Mouth			30	Function Choice = 1						27
Nerevar		"The armies met at Red Mountain, a Dwemer stronghold. The Dwemer were defeated, and terrible sorceries were used, resulting in the utter extermination of House Dwemer, House Dagoth, and their allies. Nerevar died after the battle, and his ring was lost, but Nerevar's alliance survives in Morrowind's ruling political institution, the Grand Council."	; Telvanni;; CHOICE 2					Telvanni	Mouth			30	Function Choice = 2						27
Nerevar		"When the Dunmer followed Veloth to Morrowind, they were many warring clans, with no law or leader in common. One Dunmer warlord, Nerevar, had the ambition to rule all the Dunmer. In that time, House Dwemer were great enchanters, so Nerevar went in secret to a Dwemer smith and asked for an enchanted ring that would help him. The ring gave its wearer great powers of persuasion; for safety, it was enchanted to instantly kill anyone who wore it except Nerevar."	";Telvanni; 
Choice ""Continue"" 1"					Telvanni	Mouth			30	Not ID therana = 0						26
Nerevar		"Ages ago, Nerevar was the greatest Dunmer general, First Councilor, and companion of Vivec, Almalexia, and Sotha Sil, who, with the power of the great Ring of the Ancestors, One-Clan-Under-Moon-and-Star, united the Dunmer Houses to confront the evil Dwemer, the treacherous House Dagoth, and their Western allies at Red Mountain. By Providence, the faithless Dwemer were utterly destroyed, and their allies and the traitor Dagoth Ur were defeated."	"; bard, bookseller, savant; 
Choice ""Continue"" 1"	Dark Elf	Savant							30	Not Local NoLore = 0						11
Nerevar		"Nerevar died not long after, but he lived to see the birth of the Temple, and to bless the unity of the Dunmer into the safekeeping of Almsivi, the Temple, and all its communion of saints."	"; bard, bookseller, savant; CHOICE 1"	Dark Elf	Savant							30	Function Choice = 1	Not Local NoLore = 0					11
Nerevarine	Zebba	"We know about the prophecies. Our ashkhan and gulakhans say they are foolish superstition. There will be trouble if you speak with them. Perhaps you should speak to our wise woman, Manirai."	"setFight 100
StartCombat Player
Goodbye"									0	Journal A2_6_Incarnate >= 50						1
Nerevarine	Zebba	"We were told these prophecies were foolish superstition. But you have made many changes here. Now we think, maybe these are not foolish superstition. Maybe you are something special. Maybe we can hope for something better."	"; Massarapal, Ulibabi, Yantus, Addut-Lamanu, Assemmus, Zebba; Journal ""B4_KillWarLovers"" >= 50"									0	Journal B4_KillWarLovers >= 50						1
Nerevarine	Yenammu	"Speak to the wise woman, Sinnammu Mirpal. She is our leader."	";Yenammu; Journal ""A2-6_Incarnate"" >= 50;

Journal B2c_Yenammu 1"									0	Journal A2_6_Incarnate >= 50						1
Nerevarine	Yantus	"We know about the prophecies. Our ashkhan and gulakhans say they are foolish superstition. There will be trouble if you speak with them. Perhaps you should speak to our wise woman, Manirai."	"; Massarapal, Ulibabi, Yantus, Addut-Lamanu, Assemmus, Zebba; Journal ""A2_6_Incarnate"" >= 50;"									0	Journal A2_6_Incarnate >= 50						1
Nerevarine	Yantus	"We were told these prophecies were foolish superstition. But you have made many changes here. Now we think, maybe these are not foolish superstition. Maybe you are something special. Maybe we can hope for something better."	"; Massarapal, Ulibabi, Yantus, Addut-Lamanu, Assemmus, Zebba; Journal ""B4_KillWarLovers"" >= 50"									0	Journal B4_KillWarLovers >= 50						1
Nerevarine	Ulibabi	"We know about the prophecies. Our ashkhan and gulakhans say they are foolish superstition. There will be trouble if you speak with them. Perhaps you should speak to our wise woman, Manirai."	"; Massarapal, Ulibabi, Yantus, Addut-Lamanu, Assemmus, Zebba; Journal ""A2_6_Incarnate"" >= 50;"									0	Journal A2_6_Incarnate >= 50						1
Nerevarine	Ulibabi	"We were told these prophecies were foolish superstition. But you have made many changes here. Now we think, maybe these are not foolish superstition. Maybe you are something special. Maybe we can hope for something better."	"; Massarapal, Ulibabi, Yantus, Addut-Lamanu, Assemmus, Zebba; Journal ""B4_KillWarLovers"" >= 50"									0	Journal B4_KillWarLovers >= 50						1
Nerevarine	Therana	Nerevarine? Is that a new play? I like plays.										0							1
Nerevarine	Sinnammu Mirpal	"I know the prophecies. I know an outlander, clanfriend of the Urshilaku, has done great deeds, and claims to fulfill those prophecies. Are you that outlander? And why are you here?"	"; Sinnammu Mirpal; Journal ""A2-6_Incarnate"" >= 50; 
Choice ""Who is the ashkhan of the Ahemmusa?"" 1 ""I want the Ahemmusa to name me Nerevarine."" 2"									0	Journal A2_6_Incarnate >= 50						1
Nerevarine	Sinnammu Mirpal	"The Ahemmusa have no ashkhan. I am the wise woman of the Ahemmusa, and I speak for the tribe."	"; Sinnammu Mirpal; Journal ""A2-6_Incarnate"" >= 50; CHOICE 1"									0	Journal A2_6_Incarnate >= 50	Function Choice = 1					1
Nerevarine	Sinnammu Mirpal	"I will examine your proofs, and you will tell me your story. And if I am satisfied, according to custom, and with reference to the prophecies, I will name you Ahemmusa Nerevarine. But there will be a price. The Ahemmusa need a safe place, and you will provide that safe place."	"; Sinnammu Mirpal; Journal ""A2-6_Incarnate"" >= 50; CHOICE 2"									0	Journal A2_6_Incarnate >= 50	Function Choice = 2					1
Nerevarine	Sinnammu Mirpal	You are an outlander. It is no surprise that you do not know how to behave. But it is a surprise that you do not know how to listen. We will not speak of this until you have shown courtesy to my gulakhans.	"; Sinnammu Mirpal; Journal ""A2-6_Incarnate"" >= 50;"									0	Journal A2_6_Incarnate >= 50	Journal B2a_Kausi < 1	Journal B2b_Dutadalk < 1	Journal B2c_Yenammu < 1			1
Nerevarine	Sinnammu Mirpal	"You are the Ahemmusa Nerevarine. I have named you, and given you the Madstone, so that you may be known to all Peoples of the Wastes."	"; Sinnammu Mirpal;Journal ""B2_AhemmusaSafe"" >= 50;"									0	Journal B2_AhemmusaSafe >= 50						1
Nerevarine	Sinnammu Mirpal	"The Devil is Dead, and the Blight is gone. Thank you, %PCName. Thank you, Nerevarine. You have made Morrowind safe for all of us."	"; Sinnammu Mirpal;Journal ""B2_AhemmusaSafe"" >= 50;"									0	Journal C3_DestroyDagoth >= 50						1
Nerevarine	Sharn Gra-Muzgob	The Ashlanders have a prophecy that the legendary hero Nerevar will be reborn. They call this reincarnated hero the 'Nerevarine'.										0				Journal A1_4_MuzgobInformant >= 15			1
Nerevarine	Sharn Gra-Muzgob	"Very interesting. So you are this Nerevar hero, reborn? Do you remember anything from the life of this Nerevar? Can you think like him? Talk to him? Are you like a lich, with the spirit of this old dead hero riding your flesh? Very interesting, indeed. Here. Stick out your tongue. Can you feel it when I do THIS? I must make a careful examination of you for my... mystical studies."										0				Journal C3_DestroyDagoth >= 50			1
Nerevarine	Nibani Maesa	"In times of great danger, the four Ashlander tribes unite under a single war leader. If you can prove to the Urshilaku, Ahemmusa, Zainab, and Erabenimsun tribes that you are the Nerevarine, and that the tribes must unite against the threat of the Sixth House, then each ashkhan will declare you 'Nerevarine' and war leader of all tribes. You must go to all the tribal ashkhans, but go first to Sul-Matuul, who is your friend, and who will surely grant you the honor."	";Nibani Maesa ;Journal ""A2_6_Incarnate"" >= 50; 
Journal ""A2_6_Incarnate"" 66
addtopic ""Urshilaku Nerevarine""
addtopic ""Ahemmusa Nerevarine""
addtopic ""Zainab Nerevarine""
addtopic ""Erabenimsun Nerevarine"""									0	Journal A2_6_Incarnate >= 50						1
Nerevarine	Nibani Maesa	"Sul-Matuul has named you Urshilaku Nerevarine. But until you have been named Ahemmusa Nerevarine, Zainab Nerevarine, and Erabenimsun Nerevarine as well, you have not passed the Fifth Trial."	";Nibani Maesa ;Journal ""B1_UnifyUrshilaku"" >= 50;"									0	Journal B1_UnifyUrshilaku >= 50						1
Nerevarine	Nibani Maesa	"You have been named Nerevarine by the four tribes of Vvardenfell. You have fulfilled that part of the prophecy. Urshilaku, Ahemmusa, Zainab, and Erabenimsun, all have named you Nerevarine. You have fulfilled the Fifth Trial of the Seven Visions."	";Nibani Maesa ;
Journal ""B8_All_Nerevarine"" 50"									0	Journal B1_UnifyUrshilaku >= 50	Journal B2_AhemmusaSafe >= 50	Journal B3_ZainabBride >= 50	Journal B4_KillWarLovers >= 50			1
Nerevarine	Nibani Maesa	"It is as my dreams have shown me. The Devil is dead, and the Blight is gone. This is a good time to have lived, and to have seen you with my own eyes."	;Nibani Maesa ;									0	Journal C3_DestroyDagoth >= 50						1
Nerevarine	Massarapal	"We know about the prophecies. Our ashkhan and gulakhans say they are foolish superstition. There will be trouble if you speak with them. Perhaps you should speak to our wise woman, Manirai."	"; Massarapal, Ulibabi, Yantus, Addut-Lamanu, Assemmus, Zebba; Journal ""A2_6_Incarnate"" >= 50;"									0	Journal A2_6_Incarnate >= 50						1
Nerevarine	Massarapal	"We were told these prophecies were foolish superstition. But you have made many changes here. Now we think, maybe these are not foolish superstition. Maybe you are something special. Maybe we can hope for something better."	"; Massarapal, Ulibabi, Yantus, Addut-Lamanu, Assemmus, Zebba; Journal ""B4_KillWarLovers"" >= 50"									0	Journal B4_KillWarLovers >= 50						1
Nerevarine	Manirai	Many of our tribe believe these prophecies to be no more than foolish superstition. I do not know myself what to think.	"; Massarapal, Ulibabi, Yantus, Addut-Lamanu, Assemmus, Zebba; Kummu; Assaba-Bentus;"									0	Journal A2_6_Incarnate >= 50						1
Nerevarine	Manirai	Well. Now you are the Erabenimsun Nerevarine. Now perhaps we shall see what that means.	"; Massarapal, Ulibabi, Yantus, Addut-Lamanu, Assemmus, Zebba; Kummu; Assaba-Bentus;"									0	Journal B4_KillWarLovers >= 50						1
Nerevarine	Manirai	"You have proven to all the truth of the prophecies. Give thanks to Azura for guiding your way. The Devil is dead, and the Blight is gone. Thank you, Nerevarine, and may Azura's blessings bring you peace."	"; Massarapal, Ulibabi, Yantus, Addut-Lamanu, Assemmus, Zebba; Kummu; Assaba-Bentus;"									0	Journal C3_DestroyDagoth >= 50						1
Nerevarine	Kummu	"We know about the prophecies. Our ashkhan and gulakhans say they are foolish superstition. There will be trouble if you speak with them. Perhaps you should speak to our wise woman, Manirai."	"; Massarapal, Ulibabi, Yantus, Addut-Lamanu, Assemmus, Zebba; Journal ""A2_6_Incarnate"" >= 50;"									0	Journal A2_6_Incarnate >= 50						1
Nerevarine	Kummu	"We were told these prophecies were foolish superstition. But you have made many changes here. Now we think, maybe these are not foolish superstition. Maybe you are something special. Maybe we can hope for something better."	"; Massarapal, Ulibabi, Yantus, Addut-Lamanu, Assemmus, Zebba; Kummu; Assaba-Bentus;"									0	Journal B4_KillWarLovers >= 50						1
Nerevarine	King Hlaalu Helseth	I know all about you and the prophecies. And I know the Temple's position on the matter. My policy is to avoid involving the government in Temple matters wherever possible.										0							1
Nerevarine	Kausi	"Do you come to claim the name of Nerevarine? I hope you come to do the deeds of the Nerevarine. We need the deeds, not the name. You must speak to the wise woman, Sinnammu Mirpal. We are a poor, sad tribe, without an ashkhan, and led by a wise woman. And we are its gulakhans. We say this with shame, for we are as weak and helpless as children. Go to her, outlander. Tell her you will do the deeds of a hero, and save the Ahemmusa. Maybe then you will have earned the name 'Nerevarine.'"	";Kausi; Journal ""A2-6_Incarnate"" >= 50; 
Journal B2a_Kausi 1"									0	Journal A2_6_Incarnate >= 50						1
Nerevarine	Kaushad	"We have heard the rumors. We know you to be the outlander who claims to fulfill the Nerevarine prophecies. But how could an outlander be the Nerevarine? You must admit... that just sounds silly. You seem pleasant enough, and strong and healthy for an outlander. But excuse me if I'm not disposed to take your demands seriously."	";Ashkhan Kaushad; Journal ""A2_6_Incarnate"" >= 30;
Journal ""B3_ZainabBride"" 1"									0	Journal A2_6_Incarnate >= 50						1
Nerevarine	Kaushad	Very well. We understand. We do not wish to embarrass a guest. But we think it strange that you will not speak openly with us about this.	";Ashkhan Kaushad; Journal ""A2_6_Incarnate"" >= 30; CHOICE 1"									0	Journal A2_6_Incarnate >= 50	Function Choice = 1					1
Nerevarine	Kaushad	"Ho, ho! Excuse me. Do not think me rude. But seriously. Do you believe this story yourself? I mean no offense, but you must admit, you are an outlander, and completely ignorant of our ways. How could you ever be our war leader? What sensible ashkhan would ever choose you to lead the tribes? Ho, ho."	";Ashkhan Kaushad; Journal ""A2_6_Incarnate"" >= 30; CHOICE 2;
Choice ""Ask Kaushad to set you a task."" 5 ""Persuade Kaushad that you are the one."" 6"									0	Journal A2_6_Incarnate >= 50	Function Choice = 2					1
Nerevarine	Kaushad	"Very well. A vampire named Calvario has taken refuge in nearby Nerano Ancestral Tomb. If you are as worthy as you say you are, it should be a small matter for you to dispose of this vampire. There. You have your task. Now perhaps you would leave me in peace for a bit?"	";Ashkhan Kaushad; Journal ""A2_6_Incarnate"" >= 30; CHOICE 5;
Journal ""B3_ZainabBride"" 5"									0	Journal A2_6_Incarnate >= 50	Function Choice = 5					1
Nerevarine	Kaushad	"Skies above! If talk were wealth, you'd make me rich. Don't you ever get tired of talking?"	";Ashkhan Kaushad; Journal ""A2_6_Incarnate"" >= 30; CHOICE 6;"									0	Journal A2_6_Incarnate >= 50	Function Choice = 6					1
Nerevarine	Kaushad	"Have you taken care of this vampire Calvario? No? Really? Did you forget our little talk? You asked me to set you a task, and I suggested you might go kill the vampire Calvario in nearby Nerano Ancestral Tomb. Sun and wind, man! How can you be so forgetful? Is THAT the mark of a great war leader?"	;Ashkhan Kaushad									0	Journal B3_ZainabBride >= 5						1
Nerevarine	Kaushad	"Well. So you killed the vampire Calvario? Ahem. Well. I will be happy to acknowledge you as Zainab Nerevarine. But... it is customary for one seeking an honor from the Ashkhan to offer the Ashkhan a generous gift as a mark of respect. Because you are an outlander, and do not know our customs, I will do you the great favor of naming the gift I wish to receive -- a high-born Telvanni bride -- a pretty one, plump, with big hips to bring me many sons."	";Ashkhan Kaushad; Journal ""B3_ZainabBride"" >= 15; 
Choice ""Continue"" 3"									0	Journal B3_ZainabBride >= 5	Dead calvario = 1					1
Nerevarine	Kaushad	"Where will you find a high-born Telvanni bride? That is simple. You should visit high-born Telvanni lords and inform them that Ashkhan Kaushad of the Lordly Zainab would do them the honor of making their daughter his bride. Surely many Telvanni lords would be honored to receive such an offer. Consider carefully the many daughters offered and choose for me the finest. Take counsel with my wise woman, Sonummu Zabamat. She knows my mind well in such matters."	";Ashkhan Kaushad; Journal ""B3_ZainabBride"" >= 15; CHOICE 3; 
Journal ""B3_ZainabBride"" 22
Journal ""B3_ZainabBride"" 20
""falura llervu""->enable"									0	Journal B3_ZainabBride >= 5	Function Choice = 3					1
Nerevarine	Kaushad	"When I have my high-born Telvanni bride, then I shall name you Nerevarine."	;Ashkhan Kaushad;									0	Journal B3_ZainabBride >= 22						1
Nerevarine	Kaushad	"Yes, I have named you Zainab Nerevarine. And we will listen with interest for tales of your exploits, %PCName."										0	Journal B3_ZainabBride >= 50						1
Nerevarine	Kaushad	"Well, %PCName, now you are a great hero, and I am very proud of the part I played in making you what you have become. So thank you for all you have done. And thank you especially for my bride. Isn't she wonderful?"										0	Journal C3_DestroyDagoth >= 50						1
Nerevarine	Kaushad	"We have heard the rumors. We know you to be the outlander who claims to fulfill the Nerevarine prophecies. But teach us, %PCName... how could an outlander be the Nerevarine?"	";Ashkhan Kaushad; Journal ""A2_6_Incarnate"" >= 30; 
Choice ""Politely steer the conversation away from the topic"" 1 ""Tell your story, show your proofs, and ask to be named Nerevarine."" 2"									70	Journal A2_6_Incarnate >= 50						1
Nerevarine	Huleeya	"When the Ashlanders joined Nerevar in the Battle of Red Mountain, he swore on his great Ring, One-Clan-Under-Moon-and-Star, to honor the ways of the Spirits and rights of the Land. But after the victory, Ashlanders say the power-hungry Tribunal slew Nerevar in secret. Then, setting themselves up as gods, the Tribunal and the Great Houses forgot Nerevar's promises to the Tribes. Ashlanders say Nerevar will come again with his ring, cast down the false gods, and make good his promises to the Tribes."										0				Journal A1_7HuleeyaInformant >= 20			1
Nerevarine	Huleeya	"Like Lord Nerevar, you have won the Battle of Red Mountain. And you bear Nerevar's great Ring, One-Clan-Under-Moon-and-Star. Will you make good Lord Nerevar's promises to the Ashlander tribes? We live in interesting times, %PCName."										0				Journal C3_DestroyDagoth >= 50			1
Nerevarine	Holmar	Wha?										0							1
Nerevarine	Hasphat Antabolis	You have a favor to do first. Then we can talk about the Nerevarine.										0				Journal A1_2_AntabolisInformant >= 1			1
Nerevarine	Hasphat Antabolis	"The Ashlanders believe a reborn Nerevar will unite the Dunmer against the outlander invaders and restore the ancient Dark Elven nation. Nerevar is a legendary hero and saint of the Temple, but the Temple denies the prophecy, and persecutes heretics who believe in the Nerevarine. Tell Caius that Sharn gra-Muzgob would be a better person to ask about the native faiths and superstitions."										0				Journal A1_2_AntabolisInformant >= 10			1
Nerevarine	Hasphat Antabolis	"Now you are a part of history, %PCName. It is an honor to know you. And yet, there is still the mystery. Does the hero shape the times, or do the times shape the hero? Perhaps you should write a history book, %PCName."										0				Journal C3_DestroyDagoth >= 50			1
Nerevarine	Han-Ammu	Everyone says these prophecies are nothing more than superstition. I know nothing about this.	"; Massarapal, Ulibabi, Yantus, Addut-Lamanu, Assemmus, Zebba; Kummu; Assaba-Bentus;"									0	Journal A2_6_Incarnate >= 50						1
Nerevarine	Han-Ammu	"You wished to be named Nerevarine, and I have named you Nerevarine. Are you not satisfied?"	"; Massarapal, Ulibabi, Yantus, Addut-Lamanu, Assemmus, Zebba; Kummu; Assaba-Bentus;"									0	Journal B4_KillWarLovers >= 50						1
Nerevarine	Han-Ammu	"You were right, %PCName. I am not much of a hero, but I can only try to do my duty to the tribe. And now that the Devil is dead, and the Blight is gone, perhaps there will be time enough and peace enough for me to learn what I must learn to be a leader... like my father."	"; Massarapal, Ulibabi, Yantus, Addut-Lamanu, Assemmus, Zebba; Kummu; Assaba-Bentus;"									0	Journal C3_DestroyDagoth >= 50						1
Nerevarine	Gilvas Barelo	"Our interest in the Nerevarine used to be a matter of principle, a willingness to consider the validity of mystical insights rejected by Temple doctrine. Now, Dagoth Ur grows stronger while the Tribunal grows weaker, and the return of Saint Nerevar, even if only reborn in spirit, may be our best prospect of salvation."	";Gilvas Barelo; 
Journal ""A2_4_MiloGone"" 40"									0	Journal A2_4_MiloGone >= 20						1
Nerevarine	Gilvas Barelo	"Saint Nerevar walks among us, and the Devil is dead. Surely we live in an age of wonders."	;Gilvas Barelo;									0	Journal C3_DestroyDagoth >= 50						1
Nerevarine	ghost_npc_peakstar	You are the Nerevarine. You are the Incarnate. You are the one. You must not fail.	";Peakstar; Journal ""A2_6_Incarnate"" <= 50;"									0							1
Nerevarine	ghost_npc_peakstar	"You must go before the ashkhans of the Wastes People and satisfy them, for only the ashkhans of the Four Tribes can name you 'Nerevarine.' Speak first with Sul-Matuul of the Urshilaku, and with Wise Woman Nibani Maesa, for of all the Ashlanders, they are wisest in the lore of the Incarnate, and you have already shown Sul-Matuul proof of your worth."	";Peakstar; Journal ""A2_6_Incarnate"" <= 50;"									0	Journal A2_6_Incarnate >= 50						1
Nerevarine	ghost_npc_peakstar	"The Devil is dead, and the Blight is gone. You are the Nerevarine. You are the Incarnate. You are the one."	";Peakstar; Journal ""A2_6_Incarnate"" <= 50;"									0	Journal C3_DestroyDagoth >= 50						1
Nerevarine	ghost_npc_idrenie nerot	You are the Nerevarine. You are the Incarnate. You are the one. You must not fail.	";Peakstar; Journal ""A2_6_Incarnate"" <= 50;"									0							1
Nerevarine	ghost_npc_idrenie nerot	"The Devil is dead, and the Blight is gone. You are the Nerevarine. You are the Incarnate. You are the one."	";Peakstar; Journal ""A2_6_Incarnate"" <= 50;"									0	Journal C3_DestroyDagoth >= 50						1
Nerevarine	ghost_npc_hort_ledd	You are the Nerevarine. You are the Incarnate. You are the one. You must not fail.	";Peakstar; Journal ""A2_6_Incarnate"" <= 50;"									0							1
Nerevarine	ghost_npc_hort_ledd	"The Devil is dead, and the Blight is gone. You are the Nerevarine. You are the Incarnate. You are the one."	";Peakstar; Journal ""A2_6_Incarnate"" <= 50;"									0	Journal C3_DestroyDagoth >= 50						1
Nerevarine	ghost_npc_erur-dan	You are the Nerevarine. You are the Incarnate. You are the one. You must not fail.	";Peakstar; Journal ""A2_6_Incarnate"" <= 50;"									0							1
Nerevarine	ghost_npc_erur-dan	"The Devil is dead, and the Blight is gone. You are the Nerevarine. You are the Incarnate. You are the one."	";Peakstar; Journal ""A2_6_Incarnate"" <= 50;"									0	Journal C3_DestroyDagoth >= 50						1
Nerevarine	ghost_npc_conoon chodal	You are the Nerevarine. You are the Incarnate. You are the one. You must not fail.	";Peakstar; Journal ""A2_6_Incarnate"" <= 50;"									0							1
Nerevarine	ghost_npc_conoon chodal	"The Devil is dead, and the Blight is gone. You are the Nerevarine. You are the Incarnate. You are the one."	";Peakstar; Journal ""A2_6_Incarnate"" <= 50;"									0	Journal C3_DestroyDagoth >= 50						1
Nerevarine	ghost_npc_ane teria	You are the Nerevarine. You are the Incarnate. You are the one. You must not fail.	";Peakstar; Journal ""A2_6_Incarnate"" <= 50;"									0							1
Nerevarine	ghost_npc_ane teria	"The Devil is dead, and the Blight is gone. You are the Nerevarine. You are the Incarnate. You are the one."	";Peakstar; Journal ""A2_6_Incarnate"" <= 50;"									0	Journal C3_DestroyDagoth >= 50						1
Nerevarine	Falura Llervu	"You are the Nerevarine? But... you are an outlander. How can that be? Such wonders in the world. Before, I was a slave; now I am a companion of the Nerevarine and the bride of a Zainab chief."										0	Journal B3_ZainabBride >= 45						1
Nerevarine	Falura Llervu	"Yes, Nerevarine. I am very happy. And I think Kaushad is happy with his bride. I hope soon to bear Kaushad many fine sons and daughters, and I think our first-born should bear your name, if the spirits are willing."										0	Journal C3_DestroyDagoth >= 50						1
Nerevarine	Erich the Unworthy	"Neva-what? You making fun of me, little one?"										0							1
Nerevarine	Dutadalk	"Speak to the wise woman, Sinnammu Mirpal. Tell her you will find a safe place for the Ahemmusa. That is what I would wish to hear from one who wants to be named Nerevarine."	";Dutadalk; Journal ""A2-6_Incarnate"" >= 50;
Journal B2b_Dutadalk 1"									0	Journal A2_6_Incarnate >= 50						1
Nerevarine	Denegor	"Oh yeah, sure. Heard ya the f-f-first time."										0							1
Nerevarine	Caius Cosades	"Some Dunmer believe that an orphan and outcast, a youth born on a certain day to uncertain parents, will one day unite all the tribes of the Dunmer, drive out the invaders of Morrowind, and reestablish the ancient laws and customs of the Dark Elven nations. They call this orphan and outcast the ""Nerevarine,"" and say the Nerevarine will be a reincarnation of the long-dead Dunmer General and First Councilor, Lord Indoril Nerevar."										0							1
Nerevarine	Caius Cosades	The Emperor and his advisors want you to satisfy the conditions of the Nerevarine prophecies. Will that make you the Nerevarine? It sounded stupid to me. It still sounds like hokey superstition. But it does seem... spooky. Is this how history works? Who knows. Who knows.										0	Journal A1_11_ZainsubaniInformant >= 50						1
Nerevarine	Caius Cosades	The Emperor and his counselors say you have the 'appearance' of satisfying the conditions of the Nerevarine prophecy. I'm still skeptical. But it's hard to believe this is all just coincidence.										0	Journal A2_1_MeetSulMatuul >= 1						1
Nerevarine	Barenziah	"I know a little about the prophecies. I know about you and the Temple. Some people in the West set great store in signs and portents, but for thousands of years we Dunmer have had the luxury of being able to speak directly to our gods. We have no need of prophets, and distrust anyone who claims to speak for the gods."										0							1
Nerevarine	Assemmus	"We know about the prophecies. Our ashkhan and gulakhans say they are foolish superstition. There will be trouble if you speak with them. Perhaps you should speak to our wise woman, Manirai."	"; Massarapal, Ulibabi, Yantus, Addut-Lamanu, Assemmus, Zebba; Journal ""A2_6_Incarnate"" >= 50;"									0	Journal A2_6_Incarnate >= 50						1
Nerevarine	Assemmus	"We were told these prophecies were foolish superstition. But you have made many changes here. Now we think, maybe these are not foolish superstition. Maybe you are something special. Maybe we can hope for something better."	"; Massarapal, Ulibabi, Yantus, Addut-Lamanu, Assemmus, Zebba; Journal ""B4_KillWarLovers"" >= 50"									0	Journal B4_KillWarLovers >= 50						1
Nerevarine	Assaba-Bentus	"We know about the prophecies. Our ashkhan and gulakhans say they are foolish superstition. There will be trouble if you speak with them. Perhaps you should speak to our wise woman, Manirai."	"; Massarapal, Ulibabi, Yantus, Addut-Lamanu, Assemmus, Zebba; Journal ""A2_6_Incarnate"" >= 50;"									0	Journal A2_6_Incarnate >= 50						1
Nerevarine	Assaba-Bentus	"We were told these prophecies were foolish superstition. But you have made many changes here. Now we think, maybe these are not foolish superstition. Maybe you are something special. Maybe we can hope for something better."	"; Massarapal, Ulibabi, Yantus, Addut-Lamanu, Assemmus, Zebba; Kummu; Assaba-Bentus;"									0	Journal B4_KillWarLovers >= 50						1
Nerevarine	Addut-Lamanu	"We know about the prophecies. Our ashkhan and gulakhans say they are foolish superstition. There will be trouble if you speak with them. Perhaps you should speak to our wise woman, Manirai."	"; Massarapal, Ulibabi, Yantus, Addut-Lamanu, Assemmus, Zebba; Journal ""A2_6_Incarnate"" >= 50;"									0	Journal A2_6_Incarnate >= 50						1
Nerevarine	Addut-Lamanu	"We were told these prophecies were foolish superstition. But you have made many changes here. Now we think, maybe these are not foolish superstition. Maybe you are something special. Maybe we can hope for something better."	"; Massarapal, Ulibabi, Yantus, Addut-Lamanu, Assemmus, Zebba; Journal ""B4_KillWarLovers"" >= 50"									0	Journal B4_KillWarLovers >= 50						1
Nerevarine	Addhiranirr	No. Addhiranirr is not talking about this with you.										0							1
Nerevarine	Addhiranirr	"No. Addhiranirr is not talking about this with you, because Addhiranirr is very distracted by an annoying taxman."										0				Journal A1_V_VivecInformants >= 1			1
Nerevarine	Addhiranirr	"No. Addhiranirr is not talking about this with you, because Addhiranirr is very angry with you."										0				Journal A1_6_AddhiranirrInformant >= 56			1
Nerevarine	Addhiranirr	"Yes, Addhiranirr knows nothing about this Nerevarine cult, because it is just silly superstition. So you tell Caius this. Nobody in her right mind pays any attention to this nonsense. Prophecies and ancient heroes reborn and other silliness. Fuzzy tales for little kitties."										0				Journal A1_6_AddhiranirrInformant = 30			1
Nerevarine	Addhiranirr	"Yes, Addhiranirr knows nothing about this Nerevarine cult, because it is just silly superstition. So you tell Caius this. Nobody in her right mind pays any attention to this nonsense. Prophecies and ancient heroes reborn and other silliness. Fuzzy tales for little kitties."										0				Journal A1_6_AddhiranirrInformant = 60			1
Nerevarine	Addhiranirr	"Just like Addhiranirr said... silly superstition. Maybe you got lucky? Maybe this Dagoth, poor old fellow, and tired, so he falls down? All the stories Addhiranirr hears? Make you sound like some kind of hero or something."										0				Journal A1_6_AddhiranirrInformant = 60			1
Nerevarine	Addhiranirr	"Yes, Addhiranirr knows this Nerevarine cult is just silly superstition. So you tell Caius this. Nobody in her right mind pays any attention to this moon-yeowling. Prophecies and ancient heroes reborn and other silliness. Fuzzy tales for little kitties."										0				Journal A1_6_AddhiranirrInformant = 45			1
Nerevarine		"Word has gotten around about you and the prophecies. Most people think it's just harmless superstition, not worth getting upset over. The Temple feels otherwise, of course. They say you're all heretics. It's a difficult situation."										0	Journal A2_6_Incarnate >= 50	Not Faction Ashlanders = 1	Not Cell Cavern of the Incarnate = 1	Not Local NoLore = 0			2832
Nerevarine		"The Devil is dead, and the Blight is gone. You have conquered Red Mountain, destroyed Dagoth Ur and all his kin. We offer you our thanks in this happy hour."	moddisposition 10									0	Not Local NoLore = 0	Not Faction Ashlanders = 1	Journal C3_DestroyDagoth >= 50	Not Cell Cavern of the Incarnate = 0			2832
Nerevarine		Everyone is talking about it. The curse upon the Nerevarine is lifted. The persecution of the Dissident Priests is ended. Vivec says you are the Incarnate of prophecy. That's hopeful news. But no one will sleep well until you have gone to Red Mountain and destroyed Dagoth Ur and the Sixth House.										0	Journal B8_MeetVivec >= 50	Not Faction Ashlanders = 1	Journal C3_DestroyDagoth < 50	Not Cell Cavern of the Incarnate = 0	Not Local NoLore = 0		2832
Nerevarine		"The Ashlanders have a prophecy that one day a reincarnation of the legendary hero Nerevar will unite the Dunmer against the invaders and restore the ancient Dark Elven nation. But the Tribunal Temple says this is a false and profane superstition, and the Ordinators deal mercilessly with those who profess such beliefs."		Dark Elf								0	Not Local NoLore = 0						1593
Nerevarine		The Temple was wrong. You are Lord Nerevar reborn -- you've proven that. You've done what no one else could do. Not even Lord Vivec. Of course we are grateful for what you've done.		Dark Elf								0	Not Local NoLore = 0	Journal C3_DestroyDagoth >= 50					1593
Nerevarine		"House Telvanni pays little attention to religious doctrine, or prophecies and other superstitions, for that matter. Call yourself the Nerevarine. We don't care."						Telvanni				0	Journal A2_6_Incarnate >= 50	Not Local NoLore = 0					162
Nerevarine		"So. You're going to Red Mountain to kill Dagoth Ur? Vivec couldn't do it, so he's elected you. Doesn't that worry you?"						Telvanni				0	Journal B8_MeetVivec >= 50	Journal C3_DestroyDagoth < 50	Not Local NoLore = 0				162
Nerevarine		"So. You went all the way to Red Mountain, slew Dagoth Ur, and ended the Blight. A remarkable achievement."	moddisposition 10					Telvanni				0	Not Local NoLore = 0	Journal C3_DestroyDagoth >= 50					162
Nerevarine		"You're the one they call the Nerevarine. You are a heretic, and all who support you are heretics. You may think Imperial law protects heretics, and you may be right, but some of the Temple faithful care little for Imperial law."						Temple				0	Journal A2_6_Incarnate >= 50	Not Local NoLore = 0					125
Nerevarine		"We have heard the proclamation. Vivec has removed his curse upon the Nerevarine, and has ended the persecution of the Dissident Priests. Vivec has acknowledged you as the Incarnate and Nerevarine, the prophesied savior of Morrowind, and the last hope to withstand the menace of Dagoth Ur and the Sixth House."						Temple				0	Journal B8_MeetVivec >= 50	Journal C3_DestroyDagoth < 50	Not Local NoLore = 0				125
Nerevarine		"Praise Almsivi! Praise the Nerevarine! The Devil is dead, and the Blight is gone!"	moddisposition 10					Temple				0		Journal C3_DestroyDagoth >= 50	Not Local NoLore = 0				125
Nerevarine		"You're the one they claim fulfills the Nerevarine prophecies? Then you are a heretic, as the Temple says, and you can expect no welcome from House Redoran."						Redoran				0	Journal A2_6_Incarnate >= 50	Not Local NoLore = 0					122
Nerevarine		Everything is changed. Now the Temple says you are the Incarnate and Nerevarine of prophecy. It takes some getting used to. But our hopes and prayers go with you to Red Mountain.						Redoran				0	Journal B8_MeetVivec >= 50	Journal C3_DestroyDagoth < 50	Not Local NoLore = 0				122
Nerevarine		"You are indeed the Incarnate and Nerevarine of prophecy. It takes some getting used to. But the Devil is dead, and the Blight is gone, and there is no doubt who we have to thank for it."	moddisposition 10					Redoran				0		Journal C3_DestroyDagoth >= 50	Not Local NoLore = 0				122
Nerevarine		"The Nerevarine is a heretic, according to the Temple, and so are all those who support the Nerevarine. But House Hlaalu policy is to avoid extremist religious views. We follow the Imperial practice of religious toleration for various cults and beliefs, so long as they do not challenge law or public order."						Hlaalu				0	Journal A2_6_Incarnate >= 50	Not Local NoLore = 0					121
Nerevarine		"The Temple says Vivec has removed his curse from the Nerevarine, and  the persecution of the Dissident Priests is ended. But if you are the Incarnate and Nerevarine of prophecy, shouldn't you be on Red Mountain fighting Dagoth Ur?"						Hlaalu				0	Journal B8_MeetVivec >= 50	Journal C3_DestroyDagoth < 50	Not Local NoLore = 0				121
Nerevarine		"Welcome back, Nerevarine. And thank you for all you have done. Your name and deeds are on everyone's lips. Tell me... did you find much treasure on Red Mountain?"	moddisposition 10					Hlaalu				0		Journal C3_DestroyDagoth >= 50	Not Local NoLore = 0				121
Nerevarine		"It's the reincarnation of some Dark Elven hero, supposed to come and drive the Empire out of Morrowind. Just some local superstition... but the Temple says it's wicked and evil, and you'll be very sorry if you talk about it with the priests and Temple guard."						Imperial Legion				0	Not Local NoLore = 0						117
Nerevarine		"So. It turns out the Nerevarine is an outlander after all. And, from what I hear, being Nerevarine was no picnic for you. Well done."	moddisposition 10					Imperial Legion				0	Not Local NoLore = 0	Journal C3_DestroyDagoth >= 50					117
Nerevarine		"We Ashlanders have a prophecy that one day a reincarnation of the legendary hero Nerevar will unite the Dunmer against the outlander invaders, driving them from our land, and restoring the ancient faith and honor of the Dark Elven peoples as taught us by the Prophet Veloth. You are an outlander, so it is not proper that we should speak with you about this."						Ashlanders				0	Not Local NoLore = 0						75
Nerevarine		"The hand that struck down the Devil. Hero of Red Mountain. An outlander. And Nerevarine. It is a great honor, %PCName. And we give you thanks for the great gift you have given us."						Ashlanders				0	Not Local NoLore = 0	Journal C3_DestroyDagoth >= 50					75
Nerevarine		Prophecies say Lord Nerevar will come again to drive the foreigners from the land and restore the Dunmer and Morrowind to its ancient glory.			Dreamers							0							26
Nerevarine		We know about the prophecies. We think they are foolish superstition. Don't bother us with this nonsense.	";Ashlander, Erabenimsun Camp; Journal ""A2_6_Incarnate"" >= 30;"				Erabenimsun Camp	Ashlanders				0	Journal A2_6_Incarnate >= 50						20
Nerevarine		"We know about the prophecies. We think they are foolish superstition. But we have a new chief, so maybe it is time to think differently."	";Ashlander, Erabenimsun Camp; Journal ""B4_KillWarLovers"" >= 50"				Erabenimsun Camp	Ashlanders				0	Journal B4_KillWarLovers >= 50						20
Nerevarine		Perhaps you are. We shall see.					Urshilaku Camp	Ashlanders				0	Journal A2_1_MeetSulMatuul >= 60						17
Nerevarine		"You have faced trials, and have passed them. But trials still lie before you."					Urshilaku Camp	Ashlanders				0	Journal A2_6_Incarnate >= 50						17
Nerevarine		"Do you come to claim the name of Nerevarine? Then you want to speak to the wise woman, Sinnammu Mirpal. But first, you must show respect, and speak to one of our gulakhans. You will find them in their yurts. They will speak with you."	";Ashlander, Ahemmusa Camp; Journal ""A2-6_Incarnate"" >= 50;"				Ahemmusa Camp	Ashlanders				0	Journal A2_6_Incarnate >= 50						16
Nerevarine		"You are the Nerevarine. You have saved the Ahemmusa, and our leader, Sinnammu Mirpal, has named you Nerevarine of the Ahemmusa, and given you the Madstone."	modDisposition 10				Ahemmusa Camp	Ashlanders				0	Journal B2_AhemmusaSafe >= 50						16
Nerevarine		"Blades keep tabs on the Emperor's enemies. The Nerevarine cult seems to be a bunch of Ashlanders, and  Ashlanders are our enemies. They'd love to see us dead or gone from Vvardenfell. But they're only a few simple savages, and they mostly just want to be left alone."	;Blades; SameFaction = 1;					Blades				0	Function Same Faction = 1						9
Nerevarine		"We hear YOU'RE the Nerevarine. It's a funny world, isn't it?"	;Blades; SameFaction = 1;;Journal A2_6_Incarnate >= 1; PC Nerevarine					Blades				0	Function Same Faction = 1	Journal A2_4_MiloGone >= 1					9
Nerevarine		"When you came to Vvardenfell, you were just a wet-behind-the-ears %PCRace. And now you're the Nerevarine, and Morrowind's biggest hero. Well, it's an honor to know you."	";Blades; SameFaction = 1;;Journal A2_6_Incarnate >= 1; PC Nerevarine
moddisposition 10"					Blades				0	Function Same Faction = 1	Journal C3_DestroyDagoth >= 50					9
Nerevarine		"We have heard that our chief has named you Zainab Nerevarine. We are surprised. But our chief is wise, and we trust his judgement. Perhaps some good will come of this. Stranger things have happened."	ModDisposition 10				Zainab Camp	Ashlanders				0	Journal B3_ZainabBride >= 50	Not ID kaushad = 1					9
Nerevarine		"The Devil is dead, and the Blight is gone. You have conquered Red Mountain, destroyed Dagoth Ur and all his kin. We offer you our thanks in this happy hour."										60	Not Local NoLore = 0	Not Faction Ashlanders = 1	Journal C3_DestroyDagoth >= 50	Not Cell Cavern of the Incarnate = 0			2832
Nerevarine		"So. You went all the way to Red Mountain, slew Dagoth Ur, and ended the Blight. A remarkable achievement."						Telvanni				60	Not Local NoLore = 0	Journal C3_DestroyDagoth >= 50					162
Nerevarine		"Praise Almsivi! Praise the Nerevarine! The Devil is dead, and the Blight is gone!"						Temple				60		Journal C3_DestroyDagoth >= 50	Not Local NoLore = 0				125
Nerevarine		"You are indeed the Incarnate and Nerevarine of prophecy. It takes some getting used to. But the Devil is dead, and the Blight is gone, and there is no doubt who we have to thank for it."						Redoran				60		Journal C3_DestroyDagoth >= 50	Not Local NoLore = 0				122
Nerevarine		"Welcome back, Nerevarine. And thank you for all you have done. Your name and deeds are on everyone's lips. Tell me... did you find much treasure on Red Mountain?"						Hlaalu				60		Journal C3_DestroyDagoth >= 50	Not Local NoLore = 0				121
Nerevarine		"So. It turns out the Nerevarine is an outlander after all. And, from what I hear, being Nerevarine was no picnic for you. Well done."						Imperial Legion				60	Not Local NoLore = 0	Journal C3_DestroyDagoth >= 50					117
Nerevarine		"When you came to Vvardenfell, you were just a wet-behind-the-ears %PCRace. And now you're the Nerevarine, and Morrowind's biggest hero. Well, it's an honor to know you."	";Blades; SameFaction = 1;;Journal A2_6_Incarnate >= 1; PC Nerevarine
moddisposition 10"					Blades				60	Function Same Faction = 1	Journal C3_DestroyDagoth >= 50					9
Nerevarine		"We have heard that our chief has named you Zainab Nerevarine. We are surprised. But our chief is wise, and we trust his judgement. Perhaps some good will come of this. Stranger things have happened."					Zainab Camp	Ashlanders				60	Journal B3_ZainabBride >= 50	Not ID kaushad = 1					9
Nerevarine		"You are the Nerevarine. You have saved the Ahemmusa, and our leader, Sinnammu Mirpal, has named you Nerevarine of the Ahemmusa, and given you the Madstone."	modDisposition 10				Ahemmusa Camp	Ashlanders				70	Journal B2_AhemmusaSafe >= 50						16
Nerevarine cult	Sharn Gra-Muzgob	"When you've taken care of the errand, we can discuss the Nerevarine cult."										0							1
Nerevarine cult	Sharn Gra-Muzgob	"This Ashlander cult believes the long-dead hero Nerevar will be reborn to honor ancient promises to the tribes. According to legend, the prophesied Nerevarine will cast down the false gods of the Tribunal Temple, restore the traditional ancestor worship practiced by the Ashlanders, and drive all outlanders from Morrowind. Both Temple and Empire outlaw the cult, but it persists among the Ashlanders, who care little for Imperial or Temple law. Here. Take this copy of my notes on the topic for Caius."	"Player->AddItem, ""bk_A1_4_SharnsNotes"", 1
Journal, ""A1_4_MuzgobInformant"", 20"									0				Journal A1_4_MuzgobInformant >= 15			1
Nerevarine cult	Sharn Gra-Muzgob	I gave you a copy of my notes for Caius. Read them.										0				Journal A1_4_MuzgobInformant >= 20			1
Nerevarine cult	Sharn Gra-Muzgob	"Now YOU are the expert on the Nerevarine cult, eh, Nerevarine?"										0				Journal C3_DestroyDagoth >= 50			1
Nerevarine cult	Mehra Milo	"The Temple worships Nerevar as a saint and hero, but prophecies of his reincarnation are punished as wicked heresy. The Nerevarine cult claims the Tribunal are false gods, hence the Temple's persecution of the Nerevarine cult. A group called the Dissident Priests disputes Temple doctrine on the Nerevarine prophecies. The proscribed book 'Progress of Truth' describes their beliefs. Get a copy of 'Progress of Truth' for Caius Cosades. That will tell him things he needs to know about the Nerevarine cult."	";Mehra Milo
Journal, ""A1_10_MehraMilo"", 50
modDisposition 10"									0	Journal A1_V_VivecInformants >= 1						1
Nerevarine cult	Mehra Milo	"As I said, the Dissident priests have a book called 'Progress of Truth' which gives their views on the beliefs of the Nerevarine cult."										0	Journal A1_10_MehraMilo >= 50						1
Nerevarine cult	Mehra Milo	"It is strange, %PCName. Now that you have fulfilled the Nerevarine prophecies, will there continue to be a Nerevarine cult? I wonder -- are there other Nerevarine prophecies? We must search the libraries at Holamayan."										0	Journal C3_DestroyDagoth >= 50						1
Nerevarine cult	Huleeya	"To understand the Nerevarine cult, you must understand the history of the Ashlanders. Nerevar means something very different to the Ashlanders from what he means to Dunmer of the Great Houses. You should also know about the persecution of the Nerevarine, and the legacy of the False Incarnate, for the Nerevarine cult is at the heart of the ancient conflict between the nomadic Ashlanders and the settled Great House Dunmer. Here is a summary for Caius, but ask your questions, and I'll answer in detail."	"Player->AddItem, ""bk_A1_7_HuleeyaInformant"", 1
Journal, ""A1_7HuleeyaInformant"", 50"									0				Journal A1_7HuleeyaInformant >= 20			1
Nerevarine cult	Huleeya	"I gave you a summary for Caius. Feel free to read it, of course."										0				Journal A1_7HuleeyaInformant >= 50			1
Nerevarine cult	Huleeya	"You have destroyed the Devil Dagoth Ur, and ended the Blight in Morrowind. Now, I wonder, will you fulfill the other ancient prophecies of the Nerevarine? Will you drive the foreigners from the land, and restore the ancient lands and rights of the Ashlander peoples?"										0				Journal C3_DestroyDagoth >= 50			1
Nerevarine cult	Hassour Zainsubani	That is not a subject for idle conversation.										0							1
Nerevarine cult	Hassour Zainsubani	"They worship the Great Ashkhan and Hortator, Nerevar Moon-and-Star, who in ages past destroyed the evil, godless dwarves and banished the treacherous Dagoth Ur and his foul hosts beneath Red Mountain. The cult is of small consequence in Ashlander worship, and only among the Urshilaku do its followers have any influence. Others Ashlanders tribes share the sentiments of the cult, but regard the Nerevarine prophecies with suspicion and skepticism."										0				Journal A1_11_ZainsubaniInformant >= 31			1
Nerevarine cult	Hassour Zainsubani	"I suspect the Nerevarine cult will continue to look for the other prophesied blessings. Will you drive the foreigners from Morrowind, I wonder. And renew the ancient promises of the Dunmer to honor the lands and ancient rights of the Ashlanders?"										0				Journal C3_DestroyDagoth >= 50			1
Nerevarine cult		That's an Ashlander cult that believes that the ancient hero Nerevar will be reborn to cast down the Temple and drive the Imperials out of Morrowind.			Scout							0	Not Local NoLore = 0						78
Nerevarine cult		"Well, %PCName, you're a hero, and people worship heroes. It must be strange, having a cult to worship you."			Scout							0	Journal C3_DestroyDagoth >= 50	Not Local NoLore = 0					78
Nerevarine cult		"An Ashlander religious cult called the Nerevarine cult believes prophecies of a reincarnation of the ancient Dunmer hero Nerevar who will come to cast down the false gods of the Tribunal Temple, and drive all outlanders from Morrowind. The cult is outlawed by the Temple and the Empire."	;Imperial Legion;					Imperial Legion	Knight Errant			30	Not Local NoLore = 0						27
Nerevarine cult		"So how does it feel to have a cult worshipping you, %PCName?"	;Imperial Legion;					Imperial Legion	Knight Errant			30	Not Local NoLore = 0	Journal C3_DestroyDagoth >= 50					27
Nerevarine prophecies	Zabamund	"The Nerevarine Prophecies are not for outlanders. Why should Sul-Matuul and Nibani Maesa speak to you about these things? Who are you, that we should trust you?"	";Zabamund
Choice ""Offer to fight a duel to the death for the right to speak to Sul-Matuul"" 1 ""Boast of my worthy deeds, and demand the right to speak to Sul-Matuul"" 2 ""Tell all I have learned of the Sixth House and the Nerevarine, and ask humbly to speak to Sul-Matuul"" 3 ""Offer to pay a tribute of 200 gold to speak with Sul-Matuul"" 4"									0	Journal A2_1_MeetSulMatuul >= 1						1
Nerevarine prophecies	Zabamund	You are a mere stripling. I might win as much honor by killing a dog. You shall not speak to Sul-Matuul or Nibani Maesa.	;Zabamund									0	Journal A2_1_MeetSulMatuul >= 1	Function Choice = 1	Function PC Level < 6				1
Nerevarine prophecies	Zabamund	"You would not stand a chance against me. But I hear honor in your words, and courage in your heart. Very well. Perhaps Sul-Matuul will be angry with me. But I think I can bear that. Go to the Ashkhan's Yurt and speak with Sul-Matuul. Ask him your questions, and tell him I have sent you."	";Zabamund

Journal A2_1_MeetSulMatuul 35
""sul-matuul""->setdisposition 50
""sul-matuul""->setfight 30
""sul-matuul""->stopcombat"									0	Journal A2_1_MeetSulMatuul >= 1	Function Choice = 1	Function PC Level >= 6				1
Nerevarine prophecies	Zabamund	"You are not an unworthy opponent. I hear honor in your words, and courage in your heart. I would regret killing you. But regret even more should you kill me. Very well. Perhaps Sul-Matuul will be angry with me. But I think I can bear that. Go to the Ashkhan's Yurt and speak with Sul-Matuul. Ask him your questions, and tell him I have sent you."	";Zabamund

Journal A2_1_MeetSulMatuul 35
""sul-matuul""->setdisposition 50
""sul-matuul""->setfight 30
""sul-matuul""->stopcombat"									0	Journal A2_1_MeetSulMatuul >= 1	Function Choice = 1	Function PC Level >= 6				1
Nerevarine prophecies	Zabamund	You think well of yourself. But I do not share your opinion. You shall not speak to Sul-Matuul or Nibani Maesa.	;Zabamund									0	Journal A2_1_MeetSulMatuul >= 1	Function Choice = 2	Function PC Reputation < 10				1
Nerevarine prophecies	Zabamund	"Hmm. I know not what to make of your deeds. Your words may be more worthy than your deeds. But you are well-spoken, and you do tell a pretty tale. Perhaps Sul-Matuul will be angry with me. But I think I can bear that. Go to the Ashkhan's Yurt and speak with Sul-Matuul. Ask him your questions, and tell him I have sent you."	";Zabamund
Journal A2_1_MeetSulMatuul 35
""sul-matuul""->setdisposition 50
""sul-matuul""->setfight 30
""sul-matuul""->stopcombat"									0	Journal A2_1_MeetSulMatuul >= 1	Function Choice = 2	Function PC Speechcraft >= 30				1
Nerevarine prophecies	Zabamund	"These are indeed worthy deeds. I hear the truth in your words. Perhaps Sul-Matuul will be angry with me. But I think I can bear that. Go to the Ashkhan's Yurt and speak with Sul-Matuul. Ask him your questions, and tell him I have sent you."	";Zabamund
Journal A2_1_MeetSulMatuul 35
""sul-matuul""->setdisposition 50
""sul-matuul""->setfight 30
""sul-matuul""->stopcombat"									0	Journal A2_1_MeetSulMatuul >= 1	Function Choice = 2	Function PC Reputation >= 20				1
Nerevarine prophecies	Zabamund	"All of that may be true, and I'm sure you think it is very important, but it has nothing to do with us -- at least, not the way you tell it. I'm sorry, but I will not let you bother Sul-Matuul or Nibani Maesa with all this."	;Zabamund									0	Journal A2_1_MeetSulMatuul >= 1	Function Choice = 3	Function PC Speechcraft < 30				1
Nerevarine prophecies	Zabamund	"Hmm. These are not simple matters. You know a great deal more than I would have thought. And some of what you say is news to me. I believe you should speak to Sul-Matuul. Perhaps he will be angry with me. But I think I can bear that. Go to the Ashkhan's Yurt and speak with Sul-Matuul. Ask him your questions, and tell him I have sent you."	";Zabamund
Journal A2_1_MeetSulMatuul 35
""sul-matuul""->setdisposition 50
""sul-matuul""->setfight 30
""sul-matuul""->stopcombat"									0	Journal A2_1_MeetSulMatuul >= 1	Function Choice = 3	Function PC Speechcraft >= 30				1
Nerevarine prophecies	Zabamund	"Hah. Perhaps if you HAD 200 good coins, then perhaps it would be a worthy tribute. But you do not. As it is, you shall not speak to Sul-Matuul or Nibani Maesa."	;Zabamund									0	Journal A2_1_MeetSulMatuul >= 1	Function Choice = 4	Item Gold_001 < 200				1
Nerevarine prophecies	Zabamund	"Yes, a gift of 200 gold coins. That is an earnest proof of your respect. Yes, I believe you should speak to our ashkhan. Perhaps he will be angry with me. But I think I can bear that. Go to the Ashkhan's Yurt and speak with Sul-Matuul. Ask him your questions, and tell him I have sent you."	";Zabamund

player->removeitem gold_001 200
Journal A2_1_MeetSulMatuul 35
""sul-matuul""->setdisposition 50
""sul-matuul""->setfight 30
""sul-matuul""->stopcombat"									0	Journal A2_1_MeetSulMatuul >= 1	Function Choice = 4	Item Gold_001 >= 200				1
Nerevarine prophecies	Zabamund	I will not listen. I will only hear your word of challenge.	";Zabamund;; Journal ""A2-1 Meet Sul-Matuul"" = 11; Journal ""A2-1 Meet Sul-Matuul"" 13;
ModDisposition -10"									0	Journal A2_1_MeetSulMatuul = 11						1
Nerevarine prophecies	Zabamund	I will not listen. I will only hear your word of challenge.	";Zabamund;; Journal ""A2-1 Meet Sul-Matuul"" = 11; Journal ""A2-1 Meet Sul-Matuul"" 13;
ModDisposition -10"									0	Journal A2_1_MeetSulMatuul = 13						1
Nerevarine prophecies	Zabamund	Go to Sul-Matuul's yurt. Tell him that Zabamund has sent you to speak to him.										0	Journal A2_1_MeetSulMatuul >= 35						1
Nerevarine prophecies	Zabamund	"It is strange to hear an outlander claim the signs of prophecy. Stranger still to hear an outlander speak of Nerevar Moon-and-Star, and ask to be tested. Very strange."										0	Journal A2_1_MeetSulMatuul >= 45						1
Nerevarine prophecies	Zabamund	"I still can't believe it. An outlander.... But you are an outlander no more, %PCName. You came to us as an outlander, according to prophecy. But now you are one of us."										0	Journal A2_6_Incarnate >= 50						1
Nerevarine prophecies	Yenammu	Please. Do not speak to me about prophecies. We need help right now.	";Yenammu; Journal ""A2-6_Incarnate"" >= 50;"									0	Journal A2_6_Incarnate >= 50						1
Nerevarine prophecies	Ulath-Pal	"You want me to name you Erabenimsun Nerevarine? I would rather name you '%PCName Guar-Dung.' You are a hound. I despise you for a foreign fool, as do all my loyal gulakhans. The only honor I will show you is to kill you with my own hand if you ever trouble me again. Leave my sight, now, while you can."	"; Ulath-Pal; Journal ""A2_6_Incarnate"" >= 30; 
SetDisposition 0
Journal ""B4_KillWarLovers"" 1"									0	Journal B4_KillWarLovers >= 50						1
Nerevarine prophecies	Ulath-Pal	Very well. This problem has an easy solution.	"; Ulath-Pal; Journal ""B4_KillWarLovers"" >= 1; 
SetFight 100
SetDisposition 0"									0	Journal B4_KillWarLovers >= 1						1
Nerevarine prophecies	Sul-Matuul	I know of these prophecies. But you intrude here without welcome. Leave my yurt. Now.	Goodbye									0							1
Nerevarine prophecies	Sul-Matuul	"You think you fulfill the Nerevarine prophecies. You wish to be tested to see if you are the Nerevarine. No outlander may join the Nerevarine cult. If you were a Clanfriend, an adopted member of the Ashlander tribes, then perhaps. I have an initiation rite in mind. If you pass this rite, I will adopt you as a Clanfriend of the Ashlanders. And then I will submit you to Nibani Maesa, our wise woman, who is skilled in oracles and mysteries, and who will test you against the prophecies."										0	Journal A2_1_MeetSulMatuul >= 30						1
Nerevarine prophecies	Sul-Matuul	"Now that you are a Clanfriend, I want to speak plainly. I find it hard to believe that you are the Nerevarine. You are an outlander, but the Nerevarine comes to drive all outlanders from Morrowind. How could an outlander be the Incarnate? The Great Houses stole our lands and mocked us with false gods. The godless outlanders steal our land and our dignity. The Nerevarine is the last hope the Ashlanders have. I will let no outlander steal this hope from us."	"Choice ""Continue"" 1"									0	Journal A2_1_MeetSulMatuul >= 45						1
Nerevarine prophecies	Sul-Matuul	"These are serious words, %PCName, words of life and death. I see honor and merit in you, and am proud to name you Clanfriend. But take care what you say and do in the name of the Nerevarine. Now go question Nibani Maesa, and learn all she can tell you."										0	Journal A2_1_MeetSulMatuul >= 45	Function Choice = 1					1
Nerevarine prophecies	Sul-Matuul	Prophecies are but words. I would judge you by your deeds -- the deeds of a warrior.										0	Journal A2_1_MeetSulMatuul >= 60						1
Nerevarine prophecies	Sharn Gra-Muzgob	"Ashlander culture honors dream visions and prophecy, unlike the Temple and the Western cults, which regard visions and prophecy as primitive superstition. Wise women interpret dreams and visions, and pass them on to succeeding generations. The most common version of the Nerevarine Prophecy is THE STRANGER. Did you know that Nerevar was known to possess a magical ring named ""One-Clan-Under-Moon-and-Star."" Nerevar swore his promise to honor ancient Ashlander traditions and land rights on this magical ring."										0	Journal A1_4_MuzgobInformant >= 15						1
Nerevarine prophecies	Sharn Gra-Muzgob	"The Temple and the Western cults have often dismissed visions and prophecy as primitive superstition. But, in fact, it is foolish prejudice against ancient, secret wisdoms that prevents us from unlocking the secrets of the universe."										0	Journal C3_DestroyDagoth >= 50						1
Nerevarine prophecies	Salattanat	Nobody cares about that. You just make us tired. Go away.	"; Karpal, Ahaz, Ashu-Ahhe, Ranabi, Kushishi, Hirarend, Ainab, Salattanat; Journal ""A2_6_Incarnate"" >= 30; ; 
ModDisposition -10"									0	Journal A2_6_Incarnate >= 50						1
Nerevarine prophecies	Ranabi	Nobody cares about that. You just make us tired. Go away.	"; Karpal, Ahaz, Ashu-Ahhe, Ranabi, Kushishi, Hirarend, Ainab, Salattanat; Journal ""A2_6_Incarnate"" >= 30; ; 
ModDisposition -10"									0	Journal A2_6_Incarnate >= 50						1
Nerevarine prophecies	Nibani Maesa	"There are many Nerevarine prophecies, and they suggest many things. Aspect and uncertain parents. The moon-and-star. Sleepers. Seven curses. The curses' bane. The prophecy of the Stranger. The prophecy of the Seven Visions. The lost prophecies."	"Choice ""Continue"" 1"									0	Journal A2_1_MeetSulMatuul >= 45						1
Nerevarine prophecies	Nibani Maesa	"Ask me of these things. If you are patient. If you would be wise. Or, if you are impatient to know, just ask: 'Do I pass the test of the Nerevarine prophecies?' Go ahead, outlander. I am the wise woman. Ask your questions. And I will answer."										0	Journal A2_1_MeetSulMatuul >= 45	Function Choice = 1					1
Nerevarine prophecies	Nibani Maesa	"I will give you what counsel I can. But I only see what may be, not what must be."										0	Journal A2_1_MeetSulMatuul >= 60						1
Nerevarine prophecies	Nibani Maesa	"Now, with the lost prophecies, much is revealed. You, the 'Outlander Incarnate beneath Red Mountain', must face Dagoth Ur to lift the seven curses of the Sixth House -- Curse-of-Fire, Curse-of-Ash, Curse-of-Flesh, Curse-of-Ghosts, Curse-of-Seed, Curse-of-Despair, Curse-of-Dreams. To remove these curses, you must go to Red Mountain and defeat Dagoth Ur and all his hosts. It is an unspeakable task. But perhaps, with Azura's blessing, at least we have hope."										0	Journal A2_6_Incarnate >= 5						1
Nerevarine prophecies	Mehra Milo	"The Ashlanders have a mystical tradition of interpreting dreams and visions as prophecies. These prophecies are recorded in verse, and may be lost or garbled over the generations. But the Dissident Priests have collected many ancient prophecies of the Nerevarine, many of which they believe to be genuine. Collectively these are called the Lost Prophecies of the Incarnate. One of the sacred missions of the Dissident Priests is the collection and study of these prophecies."	;Mehra Milo									0							1
Nerevarine prophecies	Mehra Milo	"The monks at Holamayan will dedicate themselves to the study of prophecies. The Temple has long dismissed prophecy as a medium of revelation and enlightenment. But you and your deeds on Red Mountain prove that wisdom may be hidden in prophecy, if only we are wise and patient enough to seek for it."	;Mehra Milo									0	Journal C3_DestroyDagoth >= 50						1
Nerevarine prophecies	Manirai	"You wish to be named Erabenimsun Nerevarine? Never. Not while Ashkhan Ulath-Pal and his war-loving Erabenimsun live. They all hate Outlanders, and are proud and haughty, and will never suffer an Outlander to rule them. If you would be Nerevarine of the Erabenimsun, you must kill Ulath-Pal and his supporters, the gulakhans Ahaz, Ranabi, and Ashu-Ahhe. Then you must help me make peace-loving Erabenimsun Gulakhan Han-Ammu our ashkhan. Ashkhan Han-Ammu could then name you Nerevarine Erabenimsun."	"; Manirai; Journal ""A2_6_Incarnate"" >= 30; 
Choice ""Continue"" 1"									0	Journal A2_6_Incarnate >= 50						1
Nerevarine prophecies	Manirai	"But before anything else can be done, you must first eliminate Ulath-Pal and his supporters. Then you should come speak with me, and we will discuss further how you might be named Erabenimsun Nerevarine."	"; Manirai; Journal ""A2_6_Incarnate"" >= 30; 
Journal ""B4_KillWarLovers"" 5"									0	Journal A2_6_Incarnate >= 50	Function Choice = 1					1
Nerevarine prophecies	Manirai	"Now, with Ulath-Pal and his supporters out of the way, it is a simple matter to be named Nerevarine of the Erabenimsun. All you need to do is persuade Gulakhan Han-Ammu to become the ashkhan of the Erabenimsun. Seek him out in his gulakyurt. Be prepared, however. Han-Ammu is not the material one would choose when looking to make an ashkhan. He may be difficult to persuade."	"; Manirai; Journal ""B4_KillWarLovers"" >= 5; ALL DEAD;
Journal ""B4_KillWarLovers"" 10"									0	Journal B4_KillWarLovers >= 5	Dead ulath-pal >= 1		Dead ashu-ahhe >= 1	Dead ahaz >= 1	Dead ranabi >= 1	1
Nerevarine prophecies	Manirai	"So Han-Ammu has accepted his responsibilities as ashkhan, and has named you Erabenimsun Nerevarine. Congratulations. And I must also give you the Seizing of the Erabenimsun, a tribal heirloom that ought to be held by our chosen champion as a token that we have named you Nerevarine."	"; Manirai; Journal ""B4_KillWarLovers"" >= 50;"									0	Journal B4_KillWarLovers >= 50						1
Nerevarine prophecies	Manirai	"You are Erabenimsun Nerevarine, and you bear the Seizing of the Erabenimsun, and so you shall be known to all the tribes."	"; Manirai; Journal ""B4_KillWarLovers"" >= 50;"									0	Journal B4_KillWarLovers >= 505						1
Nerevarine prophecies	Kushishi	Nobody cares about that. You just make us tired. Go away.	"; Karpal, Ahaz, Ashu-Ahhe, Ranabi, Kushishi, Hirarend, Ainab, Salattanat; Journal ""A2_6_Incarnate"" >= 30; ; 
ModDisposition -10"									0	Journal A2_6_Incarnate >= 50						1
Nerevarine prophecies	Kausi	"We have heard of these prophecies. We have heard of an outlander who comes to claim the name of Nerevarine. What good are these prophecies? Where is this hero who comes to save us? Our herds, our people, our lands die, and no one will help us. Who is this Nerevarine?"	";Kausi; Journal ""A2-6_Incarnate"" >= 50;"									0	Journal A2_6_Incarnate >= 50						1
Nerevarine prophecies	Kaushad	"Yes. We know of the prophecies. We know there are many prophecies, all of them mysterious and obscure. Our wise woman, Sonummu Zabamat, has told her chief all about these prophecies, and given her interpretations. 'A certain day to uncertain parents.' 'The Curse-of-Flesh before him flies.' 'In caverns dark Azura's eye sees, and makes to shine the moon and star.' Standard prophet-talk. Voices and verses. Very interesting. But... true? Who can tell."	";Ashkhan Kaushad; Journal ""A2_6_Incarnate"" >= 30;"									30	Journal A2_6_Incarnate >= 50						1
Nerevarine prophecies	Hirarend	Nobody cares about that. You just make us tired. Go away.	"; Karpal, Ahaz, Ashu-Ahhe, Ranabi, Kushishi, Hirarend, Ainab, Salattanat; Journal ""A2_6_Incarnate"" >= 30; ; 
ModDisposition -10"									0	Journal A2_6_Incarnate >= 50						1
Nerevarine prophecies	Hassour Zainsubani	"I'm sorry, but that is not a topic for casual conversation with strangers."										0							1
Nerevarine prophecies	Hassour Zainsubani	"I have heard it said that prophecies foretell the return of a reincarnated Nerevar, who shall drive the foreigners from the Ashlands and who shall cast down the false gods of the Temple, and restore the true worships of the Ancestors. It is a dream that would appeal to every Ashlander, but it is thought but a silly ancient legend, and little more, by many Ashlanders - myself included."										0	Journal A1_11_ZainsubaniInformant >= 31						1
Nerevarine prophecies	Hassour Zainsubani	"Very interesting. At least part of the Nerevarine Prophecies are true. You, %PCName, and your deeds are living proof of this. But.. are you also the Nerevarine who will drive the foreigners from the land and redeem the false promises of the Great House Dunmer? Very interesting."										0	Journal C3_DestroyDagoth >= 50						1
Nerevarine prophecies	Han-Ammu	But why tell me? I am not ashkhan. I can do nothing. And Ulath-Pal and his supporters would slash my face and kick me to death if I did not do as they say.	"; Han-Ammu; Journal ""B4_KillWarLovers"" >= 5;"									0	Journal B4_KillWarLovers >= 5						1
Nerevarine prophecies	Han-Ammu	"You have killed Ulath-Pal and his supporters? So you killed them, just because of these prophecies? You are mad. I tell you -- I am not the ashkhan, and I do not want to be ashkhan."	"; Han-Ammu; Journal ""B4_KillWarLovers"" >= 5;"									0	Journal B4_KillWarLovers >= 5	Dead ulath-pal >= 1	Dead ahaz >= 1	Dead ashu-ahhe >= 1	Dead ranabi >= 1		1
Nerevarine prophecies	Han-Ammu	"This is your affair. I know nothing about it. I do not really understand this. But you have done me a great kindness, and I am grateful."										0	Journal B4_KillWarLovers >= 50						1
Nerevarine prophecies	Dutadalk	"You must forgive us. Perhaps these are great days. Perhaps the prophecies are fulfilled. But to the Ahemmusa, all we know is that hunger and disease stalks us, and monsters prey upon us. A hero reborn may be a wonderful thing. But it means little to us, unless we have a safe place."	";Dutadalk; Journal ""A2-6_Incarnate"" >= 50;"									0	Journal A2_6_Incarnate >= 50						1
Nerevarine prophecies	Caius Cosades	"The illiterate Ashlanders pass down their customs and history in the form of poetic verses. Among the things they preserve in verse are the dreams and prophetic visions of their wise women, in particular the verses that foretell the coming of the Nerevarine. But I don't know much about it. That's why I'm sending you to find out."										0	Journal A1_11_ZainsubaniInformant < 50						1
Nerevarine prophecies	Caius Cosades	"The package you gave me described the prophecy's conditions, and you seem to match them. 'An orphan and outcast.' 'A youth born on a certain day to uncertain parents.' Standard vague prophecy stuff. I can see how it would be nice to have a Nerevarine in our pocket. Just in case. But the Emperor and his advisors seem to think this prophecy is genuine -- whatever a 'genuine' prophecy is -- and we're going to take it seriously. AREN'T we, %PCName?"										0	Journal A1_11_ZainsubaniInformant >= 50	Journal A2_1_MeetSulMatuul < 50					1
Nerevarine prophecies	Ashu-Ahhe	Nobody cares about that. You just make us tired. Go away.	"; Karpal, Ahaz, Ashu-Ahhe, Ranabi, Kushishi, Hirarend, Ainab, Salattanat; Journal ""A2_6_Incarnate"" >= 30; ; 
ModDisposition -10"									0	Journal A2_6_Incarnate >= 50						1
Nerevarine prophecies	Ainab	Nobody cares about that. You just make us tired. Go away.	"; Karpal, Ahaz, Ashu-Ahhe, Ranabi, Kushishi, Hirarend, Ainab, Salattanat; Journal ""A2_6_Incarnate"" >= 30; ; 
ModDisposition -10"									0	Journal A2_6_Incarnate >= 50						1
Nerevarine prophecies	Ahaz	Nobody cares about that. You just make us tired. Go away.	"; Karpal, Ahaz, Ashu-Ahhe, Ranabi, Kushishi, Hirarend, Ainab, Salattanat; Journal ""A2_6_Incarnate"" >= 30; ; 
ModDisposition -10"									0	Journal A2_6_Incarnate >= 50						1
Nerevarine prophecies		"The Nerevarine Prophecies are fulfilled. The Devil is dead, the Blight is gone, and the False Gods are revealed. You have triumphed at Red Mountain, guided by Azura's hand."						Ashlanders				0	Journal C3_DestroyDagoth >= 50						75
Nerevarine prophecies		"This is not a matter for idle talk with strangers. Why should I trust you, outlander?"	";Ashlander, Urshilaku Camp"				Urshilaku Camp	Ashlanders				0							17
Nerevarine prophecies		"I am not surprised you are ignorant, outlander. And it is not my job to teach you."	";Ashlander, Urshilaku Camp;;2"				Urshilaku Camp	Ashlanders				0	Journal A2_1_MeetSulMatuul >= 1	Function Choice = 2					17
Nerevarine prophecies		"I do not believe what I am hearing. You think you are the Nerevarine, and you wish to speak to Sul-Matuul and Nibani Maesa. You do not look like the Nerevarine. But you do not speak like a fool, or a madman. This is a puzzle. I tell you... go speak with Zabamund in his yurt. He is a gulakhan, Sul-Matuul's champion, and he will decide what is right. If Zabamund gives you permission, then you may enter the Ashkhan's Yurt and speak with Sul-Matuul."	";Ashlander, Urshilaku Camp;;1, high Disposition
Journal A2_1_MeetSulMatuul 20"				Urshilaku Camp	Ashlanders				0	Journal A2_1_MeetSulMatuul >= 1	Function Choice = 1					17
Nerevarine prophecies		I do not talk of such things with killers of my kinsmen.	";Ashlander, Urshilaku Camp;; Journal ""A2-1 Meet Sul-Matuul"" = 11; Journal ""A2-1 Meet Sul-Matuul"" 13"				Urshilaku Camp	Ashlanders				0	Journal A2_1_MeetSulMatuul = 11						17
Nerevarine prophecies		I do not talk of such things with killers of my kinsmen.	";Ashlander, Urshilaku Camp;; Journal ""A2-1 Meet Sul-Matuul"" = 11; Journal ""A2-1 Meet Sul-Matuul"" 13"				Urshilaku Camp	Ashlanders				0	Journal A2_1_MeetSulMatuul = 13						17
Nerevarine prophecies		"I hear rumors, favored guest. I hear the Outlander earns honor and hospitality of the tribe. I hear the Outlander makes claim to be named 'Nerevarine'. The People respect their ashkhan and wise woman. But these are strange tidings, and hard to believe."					Urshilaku Camp	Ashlanders				0	Journal A2_1_MeetSulMatuul >= 45						17
Nerevarine prophecies		"The ways of the world are mysterious. How strange. The Nerevarine, an outlander. Yet Nibani Maesa tells us, was not Nerevar himself an outlander? Yet we never once thought...."					Urshilaku Camp	Ashlanders				0	Journal A2_6_Incarnate >= 50						17
Nerevarine prophecies		We know of these prophecies. We have also heard that an outlander comes to fulfill these prophecies. Perhaps you are that outlander. Perhaps not.	";Ashlander, Ahemmusa Camp; Journal ""A2-6_Incarnate"" >= 50;"				Ahemmusa Camp	Ashlanders				0	Journal A2_6_Incarnate >= 50						16
Nerevarine prophecies		"You give us new hope. You have saved the Ahemmusa, and perhaps you shall fulfill the Nerevarine prophecies."					Ahemmusa Camp	Ashlanders				0	Journal B2_AhemmusaSafe >= 40						16
Nerevarine prophecies		"We heard rumors. Some outlander says he is the Nerevarine. So you are that outlander? What do you say to that, eh?"	";Ashlander, Zainab Camp;
Choice ""Politely decline to comment."" 1 ""Tell my story and show my proofs."" 2"				Zainab Camp	Ashlanders				0	Journal A2_6_Incarnate >= 50						10
Nerevarine prophecies		"It does not matter. It is not a big thing. But you should talk to Ashkhan Kaushad, if you know something about this outlander who claims to be the Nerevarine. The ashkhan has heard the rumors, and is very curious."					Zainab Camp	Ashlanders				0	Journal A2_6_Incarnate >= 50	Function Choice = 1					10
Nerevarine prophecies		"Hmm. Is that all true? That is a very interesting ring. It is part of the story of Nerevar, the ring Moon-and-Star, that none may wear but Nerevar himself. You should talk to Ashkhan Kaushad. The ashkhan is very curious about this outlander who claims to be the Nerevarine."	";Ashlander, Zainab Camp; Journal ""A2_6_Incarnate"" >= 30; CHOICE 2"				Zainab Camp	Ashlanders				0	Journal A2_6_Incarnate >= 50	Function Choice = 2					10
Nerevarine prophecies		"We are living in strange times, outlander. The voices that speak in dreams say the Sleeper awakes. Dagoth Ur stirs beneath Red Mountain, and all his hosts shall spill forth and spoil the land. So it is said. And then you come, the prophesied one. Strange times. When will you go to Red Mountain to face the Devil Dagoth Ur? You go with our blessing."					Zainab Camp	Ashlanders				0	Journal B3_ZainabBride >= 50						10
Nerevarine prophecies		What does an outlander have to say to an Urshilaku of the Nerevarine prophecy?	";Ashlander, Urshilaku Camp;
Choice ""Say I fulfill the Nerevarine prophecies, and wish to speak to Sul-Matuul and Nibani Maesa."" 1 ""Say I know little, and am curious."" 2"				Urshilaku Camp	Ashlanders				60	Journal A2_1_MeetSulMatuul >= 1						17
netch leather	Tendris Vedran	"Cured netch skin, durable, flexible, and variously colored, is used throughout the Empire in garments, armor, weapons, household goods, and furnishings. Raw skins and prepared netch leather are important export products of Vvardenfell District."	;alchemist									30	Not Local NoLore = 0						1
netch leather	Anarenen	"Cured netch skin, durable, flexible, and variously colored, is used throughout the Empire in garments, armor, weapons, household goods, and furnishings. Raw skins and prepared netch leather are important export products of Vvardenfell District."	;alchemist									30	Not Local NoLore = 0						1
Nevena Ules	Nileno Dorvayn	"She lives in Ules Manor, near Suran. Just take the road north out of Suran, cross the bridge heading west, and look for a manor south of the road."										30							1
Nevena Ules	Fruscia Abitius	I believe the councilor is upstairs in her room. She will receive you there.										30							1
Nevena Ules	Crassius Curio	"She lives in Ules Manor, near Suran. Just take the road north out of Suran, cross the bridge heading west, and look for a manor south of the road."										30							1
Nevena Ules		"Nevena Ules lives at Ules Manor across the lake to the west. There's an east-west rope-and-plank bridge north of town that crosses the water just before you enter the highlands. Cross the bridge heading west, and Ules Manor is the first building on the left, south of the road."					Suran					30	Not Local NoLore = 0						35
new clothes	Therana	"Oh, is that my new skirt? How do I know it's not cursed? Why don't you put it on."	Goodbye									0	Item therana's skirt > 0			Journal HT_TheranaClothes >= 10			1
new clothes	Therana	"New clothes? What new clothes? Oh, yes, I wanted a Khajiit fur skirt. Are you listening? Yes, pay attention. A Khajiit fur skirt. Tell Felisa that I already have one, thank you."	Goodbye									0				Journal HT_TheranaClothes >= 72			1
new clothes	Ra'zahr	You want me to wear that skirt?	"Choice ""Yes, wear it."" 1 ""Nevermind."" 2"									0	Item therana's skirt > 0						1
new clothes	Ra'zahr	%Name does whatever %PCName says.										0	Function Choice = 2						1
new clothes	Ra'zahr	"Give %Name the skirt. Yes, %Name wears the skirt."	"Journal HT_TheranaClothes 72
Player->RemoveItem ""Therana's Skirt"" 1
AddItem ""Therana's Skirt"" 1
Therana->StartCombat ""Ra'Zahr""
Goodbye"									0	Function Choice = 1						1
new clothes	Felisa Ulessen	Take this skirt and deliver it to Mistress Therana. She lives in Tel Branora and can be... eccentric at times. Take these ALMSIVI Intervention scrolls. Don't hesitate to use them if Therana becomes... difficult.	"Journal HT_TheranaClothes 10
Player->AddItem ""therana's skirt"" 1
Player->AddItem ""sc_almsiviintervention"" 2
ShowMap ""Tel Branora"""							Telvanni		0							1
new clothes	Felisa Ulessen	"I gave you the skirt. Deliver it to Mistress Therana in Tel Branora. You have to deliver it to her personally, not just put it somewhere in Tel Branora."										0				Journal HT_TheranaClothes >= 10			1
new clothes	Felisa Ulessen	"I know Mistress Therana can be difficult. If you have any trouble, just use the scroll I gave you."										0				Journal HT_TheranaClothes >= 50			1
new clothes	Felisa Ulessen	"I trust you did not have any trouble... Well, in any case, I owe you 500 drakes for the delivery. Perhaps I could also teach you how to Mark and Recall if you don't know how already."	"Journal HT_TheranaClothes 100
Player->AddItem Gold_001 500
ModPCFacRep 5 ""Telvanni""
ModDisposition 10
Choice ""Teach me Mark and Recall."" 3 ""Nevermind."" 4"									0				Journal HT_TheranaClothes >= 70			1
new clothes	Felisa Ulessen	I do not have anything else for you to deliver to Mistress Therana.										0				Journal HT_TheranaClothes >= 100			1
new clothes	Felisa Ulessen	"Your choice, %PCName."										0	Function Choice = 4						1
new clothes	Felisa Ulessen	"First, you must set a Mark. Then you can use Recall to return to that Mark at any time. [Felisa teaches you how to cast these spells.]"	"Player->AddSpell ""Mark""
Player->AddSpell ""Recall"""									0	Function Choice = 3						1
new friend	Ahnassi	"Yes, among new friends, Ahnassi has good things to share. This is Ahnassi's special custom with new friends, to share. Share a gift, share a care. You will forgive Ahnassi, she is so forward? But sharing gifts, sharing cares, that is what friends do, yes?"	;Ahnassi; Journal Romance_Ahnassi >= 30									0							1
new play	Crassius Curio	"It is almost completed. I call it ""The Lusty Argonian Maid."" It's a rather bawdy tale, but I think it will play well with the people. Be sweet to Uncle Crassius, and there's something in it for you, sweetcakes. Here, take a look at some of the work so far. I think it's scrumptious!"	"Player->AddItem ""bk_lustyargonianmaid"" 1
RemoveItem ""bk_lustyargonianmaid"" 1
Journal EB_Actor 55"									0	Journal EB_Actor >= 30	Journal EB_Actor <= 60	Item bk_lustyargonianmaid = 0				1
new play	Crassius Curio	"It's going to be fabulous, my little sweetroll. ""The Lusty Argonian Maid"" will stir the soul, touch the heart, and rouse the...masses from their slumber."										0	Journal EB_Actor > 60						1
new play		"Well, it's probably no better than Crassius' old plays, which were awful. ""Dance of the Three-Legged Guar"" was quite a sight, though."					Vivec					0	Not Local NoLore = 0						316
new recruits	Fedris Hler	"A standing army is nothing new in the city, though it is largely unnecessary. Mournhold is protected by her walls from the outside, and by our Lady Almalexia from within. None would dare mount an attack here. Still, tradition dictates that the king maintain an army. We believe that Helseth is raising quite a different sort of army...a goblin army."	Journal TR_KillGoblins 10									0	Journal TR_KillGoblins < 10						1
new recruits	Fedris Hler	"As I said, a goblin army."										0	Journal TR_KillGoblins >= 20						1
new recruits	Fedris Hler	That matter is taken care of.										0	Journal TR_KillGoblins >= 100						1
news	Kaushad	"Thank you for sharing these tales and rumors. For our part, we have little news. We hear other tribes are troubled by blight storms and monsters. But we are the mighty Zainab, and such things do not bother us."	;Ashkhan Kaushad									0							1
New-Shoes Bragor	Shadbak Gra-Burbug	New-Shoes broke the law. He has to serve his time. There's nothing I can do.										0				Journal TG_BrotherBragor >= 10			1
New-Shoes Bragor	Shadbak Gra-Burbug	"Where did you get that Dwemer artifact? I bet you stole it from Mebestien, thief!"	"Choice ""Yeah, I stole it."" 2 ""How did you know Mebestien had one?"" 4"									0	Item misc_dwrv_artifact50 >= 1			Journal TG_BrotherBragor >= 10			1
New-Shoes Bragor	Shadbak Gra-Burbug	Because Mebestien pays me good money to keep it sec--	"Choice ""Let New-Shoes go, and I'll forget about it."" 1"									0	Function Choice = 4						1
New-Shoes Bragor	Shadbak Gra-Burbug	"I'll teach you a lesson, thief!"	"SetFight 100
StartCombat Player
Goodbye"									0	Function Choice = 2						1
New-Shoes Bragor	Shadbak Gra-Burbug	"Okay, you got me this time. I'll let him go. But it's not over between us, %PCName. I'll remember you."	Journal TG_BrotherBragor 50									0	Function Choice = 1						1
New-Shoes Bragor	Shadbak Gra-Burbug	"I said I'd let him go, didn't I?"										0				Journal TG_BrotherBragor >= 50			1
New-Shoes Bragor	new_shoes bragor	Can you get me out of here?										0							1
New-Shoes Bragor	new_shoes bragor	"Shadbak said she'd let me go as soon as the paperwork's done. I'll be sure to tell everyone what you did for me. Hey, you want these shoes? They've been nothing but trouble for me."	"Choice ""Sure, I'll take them"" 1 ""No thanks"" 2"									0				Journal TG_BrotherBragor >= 50			1
New-Shoes Bragor	new_shoes bragor	"Well, okay then. Thanks, %PCName. I'll be out of here soon."										0	Function Choice = 2						1
New-Shoes Bragor	new_shoes bragor	Here you go. Take good care of them.	"Journal TG_BrotherBragor 70
RemoveItem exquisite_shoes_01 1
Player->AddItem exquisite_shoes_01 1"									0	Function Choice = 1						1
New-Shoes Bragor	new_shoes bragor	"Hang on to those shoes for me, %PCName."										0				Journal TG_BrotherBragor >= 70			1
New-Shoes Bragor	Mebestian Ence	I don't know what you're talking about. I know nothing about some thief rotting away in Fort Pelagiad.										0							1
New-Shoes Bragor	Mebestian Ence	I know nothing of him! Get out of here before I summon the authorities.										0	Item misc_dwrv_artifact50 >= 1						1
New-Shoes Bragor	Habasi	Habasi knows a way to free New-Shoes. Mebestien Ence in Pelagiad smuggles Dwemer items. Shadbak gra-Burbug takes bribes from Mebestien. Fetch a mysterious Dwemer device from Mebestien's shop and take it to Shadbak. Tell Shadbak to let New-Shoes go or you'll let everyone know Shadbak takes bribes.	Journal TG_BrotherBragor 10							Thieves Guild		0							1
New-Shoes Bragor	Habasi	"New-Shoes is free? Habasi knew you could do this thing. Take these 1000 drakes, less than what it would cost without your help."	"Journal TG_BrotherBragor 100
Player->AddItem Gold_001 1000
""New_Shoes Bragor""->Disable
ModPCFacRep 5 ""Thieves Guild""
ModDisposition 10"							Thieves Guild		0				Journal TG_BrotherBragor >= 50			1
New-Shoes Bragor	Habasi	New-Shoes is free.								Thieves Guild		0				Journal TG_BrotherBragor >= 100			1
New-Shoes Bragor	Habasi	"Habasi wanted to help our brother escape from prison, but it seems the person who would be able to help us is dead. This is bad, %PCRank. If he tries to leave without help from the inside, they will kill him. We will have to move on to other jobs."	Journal TG_BrotherBragor 110							Thieves Guild		0	Dead shadbak gra-burbug > 0	Journal TG_BrotherBragor < 110					1
New-Shoes Bragor	Habasi	There is no more to say about that.								Thieves Guild		0		Journal TG_BrotherBragor = 110					1
New-Shoes Bragor	Habasi	Habasi hears you broke our agreement. Habasi does not want to speak with you now.										0	Function PC Expelled = 1						1
nice present	Larrius Varro	"What is the nice present from the Emperor? I'm sure I don't know. I think it is supposed to be a surprise. And, as I said, I'm not sure where it is. But I might find it. Any time. So check back and see if I've found it. Later. After you have done some work."	";Larrius Varro; ; 
Journal town_balmora 3"									30							1
nice present	Larrius Varro	"Do you like it? It's called the Ring of Surroundings. It's useful for sneaking about. I don't know much about it, but I believe it used to belong to a bad person. We don't usually need that sort of thing in the Legion. We're a little more straightforward in our methods. Usually."	;Larrius Varro; ; Journal town_balmora >= 30									30	Journal town_balmora >= 30						1
Nine Divines		"Foreigners are foolish to worship the Nine as gods, for though both Aedra and Daedra are mighty supernatural beings, neither group is as worthy of trust and faith as the Tribunal. Great power does not make a being a god."	;Temple; priests; monks; healers;		Priest Service			Temple				30							11
Nine Divines		"Many foreigners worship the Nine as gods. They have divine power, like the Daedra, but they are not worthy of worship. Some are better than others, but none are trustworthy."	;Temple; priests; monks; healers;		Priest Service			Temple				30	Global Random100 < 66						11
Nine Divines		"The official religion of the Empire, the Imperial cult, worships the Nine Divines. The Nine Divines are the Aedra Akatosh, Dibella, Arkay, Zenithar, Mara, Stendarr, Kynareth, and Julianos, and the divine god-hero Tiber Septim, founder and patron of the Empire. These are indeed powerful spirits, but they are untrustworthy, and unworthy of worship."	;Temple; priests; monks; healers;		Priest Service			Temple				30	Global Random100 > 33						11
Nine Divines		"The official religion of the Empire, the Imperial cult, worships the Nine Divines. The Nine Divines are the Aedra Akatosh, Dibella, Arkay, Zenithar, Mara, Stendarr, Kynareth, and Julianos, and the divine god-hero Tiber Septim, founder and patron of the Empire."	;Temple; priests; monks; healers;		Savant							30	Not Race Dark Elf = 1	Not Local NoLore = 0					8
Nine Divines		"The official religion of the Empire, the Imperial cult, worships the Nine Divines. The Nine Divines are the Aedra Akatosh, Dibella, Arkay, Zenithar, Mara, Stendarr, Kynareth, and Julianos, and the divine god-hero Tiber Septim, founder and patron of the Empire."	;Temple; priests; monks; healers;		Priest Service			Imperial Cult				30							5
Nine Divines		"Foreigners are foolish to worship the Nine as gods, for though both Aedra and Daedra are mighty supernatural beings, neither group is as worthy of trust and faith as the Tribunal. Great power does not make a being a god."	;Temple; priests; monks; healers;		Priest			Temple				30							4
Nine Divines		"Many foreigners worship the Nine as gods. They have divine power, like the Daedra, but they are not worthy of worship. Some are better than others, but none are trustworthy."	;Temple; priests; monks; healers;		Priest			Temple				30	Global Random100 < 66						4
Nine Divines		"The official religion of the Empire, the Imperial cult, worships the Nine Divines. The Nine Divines are the Aedra Akatosh, Dibella, Arkay, Zenithar, Mara, Stendarr, Kynareth, and Julianos, and the divine god-hero Tiber Septim, founder and patron of the Empire. These are indeed powerful spirits, but they are untrustworthy, and unworthy of worship."	;Temple; priests; monks; healers;		Priest			Temple				30	Global Random100 > 33						4
Nine Divines		"The official religion of the Empire, the Imperial cult, worships the Nine Divines. The Nine Divines are the Aedra Akatosh, Dibella, Arkay, Zenithar, Mara, Stendarr, Kynareth, and Julianos, and the divine god-hero Tiber Septim, founder and patron of the Empire."	;Temple; priests; monks; healers;		Healer Service			Imperial Cult				30							4
Nine Divines		"Foreigners are foolish to worship the Nine as gods, for though both Aedra and Daedra are mighty supernatural beings, neither group is as worthy of trust and faith as the Tribunal. Great power does not make a being a god."	;Temple; priests; monks; healers;		Monk			Temple				30							3
Nine Divines		"Many foreigners worship the Nine as gods. They have divine power, like the Daedra, but they are not worthy of worship. Some are better than others, but none are trustworthy."	;Temple; priests; monks; healers;		Monk			Temple				30	Global Random100 < 66						3
Nine Divines		"The official religion of the Empire, the Imperial cult, worships the Nine Divines. The Nine Divines are the Aedra Akatosh, Dibella, Arkay, Zenithar, Mara, Stendarr, Kynareth, and Julianos, and the divine god-hero Tiber Septim, founder and patron of the Empire. These are indeed powerful spirits, but they are untrustworthy, and unworthy of worship."	;Temple; priests; monks; healers;		Monk			Temple				30	Global Random100 > 33						3
Nine Divines		"The official religion of the Empire, the Imperial cult, worships the Nine Divines. The Nine Divines are the Aedra Akatosh, Dibella, Arkay, Zenithar, Mara, Stendarr, Kynareth, and Julianos, and the divine god-hero Tiber Septim, founder and patron of the Empire."	;Temple; priests; monks; healers;		Monk			Imperial Cult				30							2
Nine Divines		"The official religion of the Empire, the Imperial cult, worships the Nine Divines. The Nine Divines are the Aedra Akatosh, Dibella, Arkay, Zenithar, Mara, Stendarr, Kynareth, and Julianos, and the divine god-hero Tiber Septim, founder and patron of the Empire."	;Temple; priests; monks; healers;		Monk Service			Imperial Cult				30							2
Nine Divines		"The official religion of the Empire, the Imperial cult, worships the Nine Divines. The Nine Divines are the Aedra Akatosh, Dibella, Arkay, Zenithar, Mara, Stendarr, Kynareth, and Julianos, and the divine god-hero Tiber Septim, founder and patron of the Empire."	;Temple; priests; monks; healers;		Priest			Imperial Cult				30							2
Nine Divines		"Foreigners are foolish to worship the Nine as gods, for though both Aedra and Daedra are mighty supernatural beings, neither group is as worthy of trust and faith as the Tribunal. Great power does not make a being a god."	;Temple; priests; monks; healers;		Healer			Temple				30							1
Nine Divines		"Many foreigners worship the Nine as gods. They have divine power, like the Daedra, but they are not worthy of worship. Some are better than others, but none are trustworthy."	;Temple; priests; monks; healers;		Healer			Temple				30	Global Random100 < 66						1
Nine Divines		"The official religion of the Empire, the Imperial cult, worships the Nine Divines. The Nine Divines are the Aedra Akatosh, Dibella, Arkay, Zenithar, Mara, Stendarr, Kynareth, and Julianos, and the divine god-hero Tiber Septim, founder and patron of the Empire. These are indeed powerful spirits, but they are untrustworthy, and unworthy of worship."	;Temple; priests; monks; healers;		Healer			Temple				30	Global Random100 < 33						1
Nine Divines		"The official religion of the Empire, the Imperial cult, worships the Nine Divines. The Nine Divines are the Aedra Akatosh, Dibella, Arkay, Zenithar, Mara, Stendarr, Kynareth, and Julianos, and the divine god-hero Tiber Septim, founder and patron of the Empire."	;Temple; priests; monks; healers;		Healer			Imperial Cult				30							1
Nine-Toes	nine_toes	"Yes, I am Nine-Toes."										0							1
Nine-Toes	Caius Cosades	"To get to Hunter Nine-Toes, leave my door facing south. Go right, down the steps, then turn left and head south, looking for his door on your left."	";Caius Cosades; Journal A1_1_FindSpymaster >= 14
Journal blades_nine_toes2 1"									0	Journal A1_1_FindSpymaster >= 14	Journal blades_nine_toes2 < 1					1
Nine-Toes	Caius Cosades	You may have heard that he is a murderer. I have known Nine-Toes for many years. I do not believe he could be the real murderer. Why not see for yourself? From my house go down the steps to your right. His house is the first on your left.										0	Journal HH_Retaliation > 0	Journal HH_Retaliation < 100					1
Nine-Toes		His house is in the middle row east of the river Odai.		Dark Elf			Balmora					0	Not Local NoLore = 0						47
Nine-Toes		I am sure he is not the murderer.		Argonian			Balmora					0	Journal HH_Retaliation > 0	Journal HH_Retaliation < 100	Not Local NoLore = 0				5
nix-hound	Gudling the Rascal	"The nix-hound is a medium-sized, aggressive pack predator. The meat of the nix-hound is sweet and tender, and has modest magical properties."	;hunter									30							1
nix-hound	Briring	"The nix-hound is a medium-sized, aggressive pack predator. The meat of the nix-hound is sweet and tender, and has modest magical properties."	;barbarian									30							1
no public appearance	Mehra Helas	"You know about Almsivi, the Living Gods of our Temple? Gods, but at the same time, living folks like you and me. Almalexia, the Lady of Mercy, walked the streets of Mournhold Herself, healed the sick, fed the poor -- gave them clothes from Her own hand. The same with Lord Vivec. Then, ten years ago, about the time of the Ghostfence, They stopped appearing in public -- needed all Almsivi's power for the Ghostfence, They said. High priests still talk with Them, but we don't see Them."										0							1
Nord	Artisa Arelas	"The Nords of Skyrim are a tall and fair-haired people, aggressive and fearless in war, industrious and enterprising in trade and exploration. Skilled sailors, they can be found in seaports and settlements along all the coasts and rivers of Tamriel. Strong, stubborn, and hardy, they are famous for their resistance to cold, even magical frost. Violence is an accepted and comfortable aspect of Nord culture, and they cheerfully face battle with an ecstatic ferocity that shocks and appalls their foes."	;Nords ;									30	Not Local NoLore = 0						1
Nord		"We Nords of Skyrim are big, strong, stubborn, and hardy. We love to fight, and are afraid of nothing."	;Nords ;	Nord								30	Not Local NoLore = 0						276
Nord		"The Nords of Skyrim are the ancient enemies of the Dunmer. In the time of the Prophet Veloth, the Nords invaded our lands and drove us out of the good places. Later we grew strong and cunning, and we came down and slew them, and took our land back. Since then, we have kept our land free of the Nords, but they are always scheming to return and steal our good places."	;Ashlanders					Ashlanders				30	Not Local NoLore = 0						75
Nord		"Nords are treacherous, violent, and greedy. They've invaded our land in the past, and still have designs on our territories. They are fierce warriors, but impulsive and undisciplined. They are superstitious, and easily cowed by displays of powerful sorcery. They can be as simple and trusting as children, and lack the basic elements of courtesy and diplomacy. As mercenaries, they are useful only on the offensive, and their treatment of unarmed civilians and captives is barbaric."	;Dunmer; not Nord	Dark Elf	Noble							30	Global PCRace != 7	Not Local NoLore = 0					58
Nord		"The Nords of Skyrim are a tall and fair-haired people, aggressive and fearless in war, industrious and enterprising in trade and exploration. Skilled sailors, they can be found in seaports and settlements along all the coasts and rivers of Tamriel. Strong, stubborn, and hardy, they are famous for their resistance to cold, even magical frost. Violence is an accepted and comfortable aspect of Nord culture, and they cheerfully face battle with an ecstatic ferocity that shocks and appalls their foes."	;Nords ;		Savant							30	Not Local NoLore = 0						19
Nord neighbors	Theldyn Virith	"Nords are dangerous savages dressed up as civilized people. Everything good about the Nords is borrowed from the Dunmer. Greed, violence, primitive religion, and treacherous history are all you can expect from Nords."	;dark elf scout									0							1
Nord neighbors	Elone	"The Dunmer see Nords as dangerous savages dressed up as civilized people. The Dunmer say everything good about the Nords is borrowed from the Dunmer. Greed, violence, primitive religion, and treacherous history are all you can expect from Nords."	;scout; savant;									0							1
Nord neighbors	Artisa Arelas	"The Dunmer regard Nords as dangerous savages with a thin veneer of civilization. The Dunmer say everything civilized about the Nords is borrowed from the Dunmer. Nord greed, violence, primitive religion, and sordid history are artifacts of their savage clan culture."	;scout; savant;									0							1
Nord neighbors		"The Dunmer regard Nords as dangerous savages with a thin veneer of civilization. The Dunmer say everything civilized about the Nords is borrowed from the Dunmer. Nord greed, violence, primitive religion, and sordid history are artifacts of their savage clan culture."	;scout; savant;		Savant							0	Not Local NoLore = 0						19
Nord village	Saenus Lusius	"It is on the northeastern tip of Solstheim. These Skaal are nature-worshippers, and they seem to have a special commune with the creatures of this island. If anyone knows what attacked the fort, it will be these Nords. I will mark their location on your map. I would like you to earn their trust and find out what you can. You may have to remain with them for many days, but I believe you are up to the task. Here, take this--it was found in one of their tombs. Perhaps they will take it as a sign of good faith."	"AiWander 0 0 0 0 0 0
""gaea artoria""->AiWander 0 0 0 0 0 0
Journal BM_CariusGone 25
Player->AddItem misc_Skull_Skaal 1
ShowMap ""Skaal Village"""									0	Journal BM_CariusGone < 20						1
Nord village	Saenus Lusius	Go there and find out what you can about the Captain's disappearance. It is on the northeastern tip of the island.										0	Journal BM_CariusGone >= 20	Journal BM_CariusGone < 100					1
Nord village	Gaea Artoria	"They're a bunch of savages that live on the northeast tip of the island. The Skaal, they call themselves. I'll mark their village on your map. A bunch of animal spirit-worshipping freaks...wolves especially. What does that tell you? I'm sure they know what happened to the Captain. Now you go find out. They're not likely to trust you, so take this. They'll like it. You should stay with them until you find out what's happened. Get in good with them, earn their trust."	"AiWander 0 0 0 0 0 0
""saenus lusius""->AiWander 0 0 0 0 0 0
Journal BM_CariusGone 20
Player->AddItem misc_Skull_Skaal 1
ShowMap ""Skaal Village"""									0	Journal BM_CariusGone < 20						1
Nord village	Gaea Artoria	Go find those savages and see what they've done with the Cap'n.										0	Journal BM_CariusGone >= 20	Journal BM_CariusGone < 100					1
Nord woman	Dro'zhirr	"You've met her, huh? What has that got to do with me? Dro'zhirr is in this for the cash, not for some ridiculous sentiment. No more to say to you, unless you've got a better offer."	"Choice ""I'll bring them back to her, then give you half of what she pays me."" 1 ""I just want the jewels."" 2"									0							1
Nord woman	Dro'zhirr	"Nothing else to say? Then as far as I'm concerned, you're just another victim, trespassing on my property. You'd better leave. Now."	ModDisposition -20									0	Function Choice = 2						1
Nord woman	Dro'zhirr	"Hmmm...an interesting bargain. If the woman pays you what she says, that would be a great deal better than what Dro'zhirr can get for them from our associates. Sounds like a fair deal, friend. Make sure you come back with my share, though. Dro'zhirr has friends who wouldn't be happy to know he's been cheated."	"Journal ""MV_BanditVictim"" 50
RemoveItem ""expensive_amulet_aeta"" 1
RemoveItem ""expensive_ring_aeta"" 1
Player->AddItem ""expensive_amulet_aeta"" 1
Player->AddItem ""expensive_ring_aeta"" 1"									0	Function Choice = 1						1
Nord woman	Dro'zhirr	Dro'zhirr is done talking about her.										0	Journal MV_BanditVictim >= 50						1
Nordic	Garothmuk gro-Muzgub	"These massive steel weapons are forged according to the secret metalcrafts of the Nord smiths, and engraved with runes in the manner of the legendary witch-warriors of Skyrim."										30							1
Nords		"These people are our ancient enemies. Like all man races, they are of inferior blood, but otherwise are human in every respect. Are they capable of enlightenment? Do they have souls? Who can say?"	;Temple; priests; monks; healers;		Priest Service			Temple				30							11
Nords		"These people are our ancient enemies. Like all man races, they are of inferior blood, but otherwise are human in every respect. Are they capable of enlightenment? Do they have souls? Who can say?"	;Temple; priests; monks; healers;		Priest			Temple				30							4
Nords		"These people are our ancient enemies. Like all man races, they are of inferior blood, but otherwise are human in every respect. Are they capable of enlightenment? Do they have souls? Who can say?"	;Temple; priests; monks; healers;		Monk			Temple				30							3
Nords		"These people are our ancient enemies. Like all man races, they are of inferior blood, but otherwise are human in every respect. Are they capable of enlightenment? Do they have souls? Who can say?"	;Temple; priests; monks; healers;		Healer			Temple				30							1
Not his real name	Dranas Sarathram	"Well, of course. It's just a translation from the Argonian. That would translate to something like Hajeekius, Hajesheeus, maybe Haj-Ei. Literal translations can get a little awkward sometimes. Most folks don't bother to learn the language of these savages; they find it too hard to pronounce. For me, though, it makes business a little bit easier."	"Journal ""MV_BountyHunter"" 80
AddTopic ""Hides His Eyes is Haj-Ei"""									0	Journal MV_BountyHunter >= 30						1
not the one	ghost_npc_peakstar	"I am a failed Incarnate. So are all these who remain here with me in the Cavern of the Incarnate. I survived the blight, but I fell in battle with an Ash Vampire. I could not master the arts of war. Nor could I learn the ways of the Great Houses. They would not have accepted me as Hortator. Take these few poor things... they are of no use to me."	";Peakstar; Journal ""A2_6_Incarnate"" <= 50; 
player->additem peakstar_belt_unique 1
player->additem peakstar_pants_unique 1
Journal ""A2_6_Peakstar"" 100"									0	Journal A2_6_Incarnate >= 50						1
not the one	ghost_npc_peakstar	I have failed. I was not the one.	;Peakstar;									0	Journal A2_6_Peakstar >= 100						1
note from Bashuk	Bugrol gro-Bagul	"Yes, yes! I got note, you got present! Go away! You ruin my hiding!"										0	Journal MV_Bugrol >= 100						1
note from Bashuk	Bugrol gro-Bagul	Whew! Good thing you got my note to her. She'll help. I suppose you want your present?	"AddItem ""bk_NoteFromBashuk"" 1
player->RemoveItem ""bk_NoteFromBashuk"" 1
Journal ""MV_Bugrol"" 40"									0	Journal MV_Bugrol = 35						1
note from Bugrol	Bashuk Gra-Bat	"Yeah, that Bugrol always getting in trouble. Not me, though. I'm too smart. He a good hider, but I'm a better finder. I'll find him near tree and rock and other rock. No problem. He feel better if you take this note to him, if you can find him. I bet you not as good a finder as me. Not even close, I bet. But, give it a try, big shot."	"player->addItem ""bk_NoteFromBashuk"" 1
Journal ""MV_Bugrol"" 35
Goodbye"									0	Journal MV_Bugrol >= 20	Journal MV_Bugrol < 35					1
note from Bugrol	Bashuk Gra-Bat	"Yeah, yeah, I got Bugrol's note, and you've got mine for him! What, you can't find him? You not a good finder like me?"										0		Journal MV_Bugrol >= 35					1
note from Bugrol	Bashuk Gra-Bat	"Yeah, I know I got note! And you gave him mine! Good for you, Big Hero. I find him when I damn good and ready!"										0	Journal MV_Bugrol >= 100						1
Note From Ernil	Tsiya	"You've got a note from Ernil for Tsiya? That's odd...Tsiya was expecting him here any day now. He's dead? Oh, no. Ernil was a good man, and always dealt fairly. Tsiya doesn't suppose you found anything he might have been delivering to Tsiya did you?"	"Journal ""MV_SkoomaCorpse"" 10
Choice ""Yes, there was something on the body that might have belonged to you."" 1 ""No, I didn't find anything."" 2"									0	Journal MV_SkoomaCorpse < 10						1
Note From Ernil	Tsiya	"Nothing? Well, thanks for the news, anyway."	"Journal ""MV_SkoomaCorpse"" 30
Goodbye"									0	Function Choice = 2						1
Note From Ernil	Tsiya	"Ah, well, it's a shame you didn't pick up that skooma pipe. No need to skooma-coat what it was. Tsiya was looking forward to getting her pipe. Well, thanks for the information."	"AddTopic ""Skooma Pipe""
Player->RemoveItem ""bk_notefromernil"" 1
Journal ""MV_SkoomaCorpse"" 15"									0	Function Choice = 1	Item apparatus_a_spipe_tsiya = 0					1
Note From Ernil	Tsiya	"Oh, this. Well, this was really for a friend...never mind. Thank you for returning it. Tsiya can't imagine you care whose it is. In fact, take this. It was supposed to be Ernil's when he brought Tsiya these things."	"AddTopic ""Skooma Pipe""
Journal ""MV_SkoomaCorpse"" 20
RemoveItem ""Gold_001"" 50
AddItem ""Apparatus_A_Spipe_Tsiya"" 1
Player->RemoveItem ""Apparatus_A_Spipe_Tsiya"" 1
Player->AddItem ""Gold_001"" 50
RemoveItem ""Ingred_Moon_Sugar_01"" 10
Player->AddItem ""Ingred_Moon_Sugar_01"" 10
AddItem ""bk_notefromernil"" 1
Player->RemoveItem ""bk_notefromernil"" 1"									0	Function Choice = 1	Item apparatus_a_spipe_tsiya = 1					1
Note From Ernil	Tsiya	"Yes, thank you for the note. Tsiya will miss him."										0	Journal MV_SkoomaCorpse >= 20	Journal MV_SkoomaCorpse <= 30					1
note from Nelos	Nelos Onmar	"Yes, just tell her you have a note from Nelos. I think she'll be happy with it."										0	Journal MV_VictimRomance > 10	Journal MV_VictimRomance < 100					1
note from Nelos	Maurrie Aurmine	"He gave you a letter to give to me? Wonderful! Thank you so! I knew that he cared. You know, you didn't have to do all of this for me, and I really appreciate it. You're clearly a wonderful person. You should visit my friend Barnand Erelie in Tel Branora. He's a wonderful person, and I think the two of you would get along famously."	"Journal ""MV_VictimRomance"" 100
AddTopic ""Maurrie Aurmine""
AddItem ""bk_notefromnelos"" 1
Player->RemoveItem ""bk_notefromnelos"" 1"									0	Journal MV_VictimRomance = 60	Item bk_notefromnelos > 0	Function PC Sex = 1				1
note from Nelos	Maurrie Aurmine	"He gave you a letter to give to me? Wonderful! Thank you so! I knew that he cared. You know, you didn't have to do all of this for me, and I really appreciate it. You're clearly a wonderful person. You should visit my friend Emusette Bracques in Tel Aruhn. She's a wonderful person, and I think the two of you would get along famously."	"Journal ""MV_VictimRomance"" 105
AddTopic ""Maurrie Aurmine""
AddItem ""bk_notefromnelos"" 1
Player->RemoveItem ""bk_notefromnelos"" 1"									0	Journal MV_VictimRomance = 60	Item bk_notefromnelos > 0	Function PC Sex = 0				1
nothing could be better	Gadayn Andarys	"It's been simply wonderful, my friend. Glathel and I are perfectly suited for one another. Here, please take this as a token of our gratitude."	"Player->AddItem ""flamemirror robe"" 1
ModMercantile -30
ModDisposition 30
Journal EB_Unrequited 110"									0	Journal EB_Unrequited < 110						1
nothing left	Umbra	"I have no more to do in this life. I have saved whole towns from packs of daedra, and I have slaughtered men for the glory of countless nobles. All that is left for me is my own death, and the gods have cheated me of that. All I ask is to die like a warrior, but how can that be?"										0							1
nudity	M'aiq	"Ahh...the beauty of the naked form. These Dunmer are rather prudish, are they not? Of course, there is an island you can reach filled with wonderful, naked, glistening bodies. It only appears when the moons are full, the rain falls, the seas run red, and it's M'Aiq's birthday."										0							1
n'wah must die	Vivyne Andrano	"You, foreigner! You must die. Beasts and men, outlander mer, all must die. Flee his wrath and quit this land, if you would live, or your flesh shall feed the earth."	";sleeper; Journal A2_3_CorprusCure >= 50; not dunmer; Dagoth_Hlevul not dead
ModFight 10
ModDisposition -10"									0	Journal A2_3_CorprusCure >= 50	Function Same Race = 0	Dead dagoth_hlevul = 0				1
n'wah must die	Vivyne Andrano	"The slave and foreigner, beast and man, all must die. All mer must accept our dominion, or flee our wrath."	;sleeper; Journal A2_3_CorprusCure >= 50 ;dunmer; Dagoth_Hlevul not dead									0	Journal A2_3_CorprusCure >= 50	Function Same Race = 1	Dead dagoth_hlevul = 0				1
n'wah must die	Vireveri Darethran	"You, foreigner! You must die. Beasts and men, outlander mer, all must die. Flee his wrath and quit this land, if you would live, or your flesh shall feed the earth."	";sleeper; Journal A2_3_CorprusCure >= 50; not dunmer; Dagoth Draven not dead
ModFight 10
ModDisposition -10"									0	Journal A2_3_CorprusCure >= 50	Function Same Race = 0	Dead Dagoth Draven = 0				1
n'wah must die	Vireveri Darethran	"The slave and foreigner, beast and man, all must die. All mer must accept our dominion, or flee our wrath."	;sleeper; Journal A2_3_CorprusCure >= 50 ;dunmer; Dagoth Draven not dead									0	Journal A2_3_CorprusCure >= 50	Function Same Race = 1	Dead Dagoth Draven = 0				1
n'wah must die	Relur Faryon	"You, foreigner! You must die. Beasts and men, outlander mer, all must die. Flee his wrath and quit this land, if you would live, or your flesh shall feed the earth."	";sleeper; Journal A2_3_CorprusCure >= 50; not dunmer; Dagoth_Hlevul not dead
ModFight 10
ModDisposition -10"									0	Journal A2_3_CorprusCure >= 50	Function Same Race = 0	Dead dagoth_hlevul = 0				1
n'wah must die	Relur Faryon	"The slave and foreigner, beast and man, all must die. All mer must accept our dominion, or flee our wrath."	;sleeper; Journal A2_3_CorprusCure >= 50 ;dunmer; Dagoth_Hlevul not dead									0	Journal A2_3_CorprusCure >= 50	Function Same Race = 1	Dead dagoth_hlevul = 0				1
n'wah must die	Rararyn Radarys	"You, foreigner! You must die. Beasts and men, outlander mer, all must die. Flee his wrath and quit this land, if you would live, or your flesh shall feed the earth."	";sleeper; Journal A2_3_CorprusCure >= 50; not dunmer; Dagoth Fovon not dead
ModFight 10
ModDisposition -10"									0	Journal A2_3_CorprusCure >= 50	Function Same Race = 0	Dead dagoth fovon = 0				1
n'wah must die	Rararyn Radarys	"The slave and foreigner, beast and man, all must die. All mer must accept our dominion, or flee our wrath."	;sleeper; Journal A2_3_CorprusCure >= 50 ;dunmer; Dagoth Fovon not dead									0	Journal A2_3_CorprusCure >= 50	Function Same Race = 1	Dead dagoth fovon = 0				1
n'wah must die	Nelmil Hler	"You, foreigner! You must die. Beasts and men, outlander mer, all must die. Flee his wrath and quit this land, if you would live, or your flesh shall feed the earth."	";sleeper; Journal A2_3_CorprusCure >= 50; not dunmer; Dagoth_Hlevul not dead
ModFight 10
ModDisposition -10"									0	Journal A2_3_CorprusCure >= 50	Function Same Race = 0	Dead dagoth_hlevul = 0				1
n'wah must die	Nelmil Hler	"The slave and foreigner, beast and man, all must die. All mer must accept our dominion, or flee our wrath."	;sleeper; Journal A2_3_CorprusCure >= 50 ;dunmer; Dagoth_Hlevul not dead									0	Journal A2_3_CorprusCure >= 50	Function Same Race = 1	Dead dagoth_hlevul = 0				1
n'wah must die	Neldris Llervu	"You, foreigner! You must die. Beasts and men, outlander mer, all must die. Flee his wrath and quit this land, if you would live, or your flesh shall feed the earth."	";sleeper; Journal A2_3_CorprusCure >= 50; not dunmer; Dagoth_Hlevul not dead
ModFight 10
ModDisposition -10"									0	Journal A2_3_CorprusCure >= 50	Function Same Race = 0	Dead dagoth_hlevul = 0				1
n'wah must die	Neldris Llervu	"The slave and foreigner, beast and man, all must die. All mer must accept our dominion, or flee our wrath."	;sleeper; Journal A2_3_CorprusCure >= 50 ;dunmer; Dagoth_Hlevul not dead									0	Journal A2_3_CorprusCure >= 50	Function Same Race = 1	Dead dagoth_hlevul = 0				1
n'wah must die	Llandras Belaal	"You, foreigner! You must die. Beasts and men, outlander mer, all must die. Flee his wrath and quit this land, if you would live, or your flesh shall feed the earth."	";sleeper; Journal A2_3_CorprusCure >= 50; not dunmer; Dagoth Fovon not dead
ModFight 10
ModDisposition -10"									0	Journal A2_3_CorprusCure >= 50	Function Same Race = 0	Dead dagoth fovon = 0				1
n'wah must die	Llandras Belaal	"The slave and foreigner, beast and man, all must die. All mer must accept our dominion, or flee our wrath."	;sleeper; Journal A2_3_CorprusCure >= 50 ;dunmer; Dagoth Fovon not dead									0	Journal A2_3_CorprusCure >= 50	Function Same Race = 1	Dead dagoth fovon = 0				1
n'wah must die	Eralane Hledas	"You, foreigner! You must die. Beasts and men, outlander mer, all must die. Flee his wrath and quit this land, if you would live, or your flesh shall feed the earth."	";sleeper; Journal A2_3_CorprusCure >= 50; not dunmer; Dagoth_Hlevul not dead
ModFight 10
ModDisposition -10"									0	Journal A2_3_CorprusCure >= 50	Function Same Race = 0	Dead dagoth_hlevul = 0				1
n'wah must die	Eralane Hledas	"The slave and foreigner, beast and man, all must die. All mer must accept our dominion, or flee our wrath."	;sleeper; Journal A2_3_CorprusCure >= 50 ;dunmer; Dagoth_Hlevul not dead									0	Journal A2_3_CorprusCure >= 50	Function Same Race = 1	Dead dagoth_hlevul = 0				1
n'wah must die	Endris Dilmyn	"You, foreigner! You must die. Beasts and men, outlander mer, all must die. Flee his wrath and quit this land, if you would live, or your flesh shall feed the earth."	";sleeper; Journal A2_3_CorprusCure >= 50; not dunmer; Dagoth Draven not dead
ModFight 10
ModDisposition -10"									0	Journal A2_3_CorprusCure >= 50	Function Same Race = 0	Dead Dagoth Draven = 0				1
n'wah must die	Endris Dilmyn	"The slave and foreigner, beast and man, all must die. All mer must accept our dominion, or flee our wrath."	;sleeper; Journal A2_3_CorprusCure >= 50 ;dunmer; Dagoth Draven not dead									0	Journal A2_3_CorprusCure >= 50	Function Same Race = 1	Dead Dagoth Draven = 0				1
n'wah must die	Dravasa Andrethi	"You, foreigner! You must die. Beasts and men, outlander mer, all must die. Flee his wrath and quit this land, if you would live, or your flesh shall feed the earth."	";sleeper; Journal A2_3_CorprusCure >= 50; not dunmer; Hanarai Assutlanipal not dead
ModFight 10
ModDisposition -10"									0	Journal A2_3_CorprusCure >= 50	Function Same Race = 0	Dead hanarai assutlanipal = 0				1
n'wah must die	Dravasa Andrethi	"The slave and foreigner, beast and man, all must die. All mer must accept our dominion, or flee our wrath."	;sleeper; Journal A2_3_CorprusCure >= 50 ;dunmer; Hanarai Assutlanipal not dead									0	Journal A2_3_CorprusCure >= 50	Function Same Race = 1	Dead hanarai assutlanipal = 0				1
n'wah must die	Drarayne Girith	"You, foreigner! You must die. Beasts and men, outlander mer, all must die. Flee his wrath and quit this land, if you would live, or your flesh shall feed the earth."	";sleeper; Journal A2_3_CorprusCure >= 50; not dunmer; Dagoth Fovon not dead
ModFight 10
ModDisposition -10"									0	Journal A2_3_CorprusCure >= 50	Function Same Race = 0	Dead dagoth fovon = 0				1
n'wah must die	Drarayne Girith	"The slave and foreigner, beast and man, all must die. All mer must accept our dominion, or flee our wrath."	;sleeper; Journal A2_3_CorprusCure >= 50 ;dunmer; Dagoth Fovon not dead									0	Journal A2_3_CorprusCure >= 50	Function Same Race = 1	Dead dagoth fovon = 0				1
n'wah must die	Dralas Gilu	"You, foreigner! You must die. Beasts and men, outlander mer, all must die. Flee his wrath and quit this land, if you would live, or your flesh shall feed the earth."	";sleeper; Journal A2_3_CorprusCure >= 50; not dunmer; Dagoth Fovon not dead
ModFight 10
ModDisposition -10"									0	Journal A2_3_CorprusCure >= 50	Function Same Race = 0	Dead dagoth fovon = 0				1
n'wah must die	Dralas Gilu	"The slave and foreigner, beast and man, all must die. All mer must accept our dominion, or flee our wrath."	;sleeper; Journal A2_3_CorprusCure >= 50 ;dunmer; Dagoth Fovon not dead									0	Journal A2_3_CorprusCure >= 50	Function Same Race = 1	Dead dagoth fovon = 0				1
n'wah must die	Daynasa Telandas	"You, foreigner! You must die. Beasts and men, outlander mer, all must die. Flee his wrath and quit this land, if you would live, or your flesh shall feed the earth."	";sleeper; Journal A2_3_CorprusCure >= 50; not dunmer; Dagoth_Hlevul not dead
ModFight 10
ModDisposition -10"									0	Journal A2_3_CorprusCure >= 50	Function Same Race = 0	Dead dagoth_hlevul = 0				1
n'wah must die	Daynasa Telandas	"The slave and foreigner, beast and man, all must die. All mer must accept our dominion, or flee our wrath."	;sleeper; Journal A2_3_CorprusCure >= 50 ;dunmer; Dagoth_Hlevul not dead									0	Journal A2_3_CorprusCure >= 50	Function Same Race = 1	Dead dagoth_hlevul = 0				1
n'wah must die	Assi Serimilk	"You, foreigner! You must die. Beasts and men, outlander mer, all must die. Flee his wrath and quit this land, if you would live, or your flesh shall feed the earth."	";sleeper; Journal A2_3_CorprusCure >= 50; not dunmer; Dagoth Draven not dead
ModFight 10
ModDisposition -10"									0	Journal A2_3_CorprusCure >= 50	Function Same Race = 0	Dead Dagoth Draven = 0				1
n'wah must die	Assi Serimilk	"The slave and foreigner, beast and man, all must die. All mer must accept our dominion, or flee our wrath."	;sleeper; Journal A2_3_CorprusCure >= 50 ;dunmer; Dagoth Draven not dead									0	Journal A2_3_CorprusCure >= 50	Function Same Race = 1	Dead Dagoth Draven = 0				1
n'wah must die	Alvura Othrenim	"You, foreigner! You must die. Beasts and men, outlander mer, all must die. Flee his wrath and quit this land, if you would live, or your flesh shall feed the earth."	";sleeper; Journal A2_3_CorprusCure >= 50; not dunmer; Dagoth_Hlevul not dead
ModFight 10
ModDisposition -10"									0	Journal A2_3_CorprusCure >= 50	Function Same Race = 0	Dead dagoth_hlevul = 0				1
n'wah must die	Alvura Othrenim	"The slave and foreigner, beast and man, all must die. All mer must accept our dominion, or flee our wrath."	;sleeper; Journal A2_3_CorprusCure >= 50 ;dunmer; Dagoth_Hlevul not dead									0	Journal A2_3_CorprusCure >= 50	Function Same Race = 1	Dead dagoth_hlevul = 0				1
Odai	Ajira	The Odai is the river here in Balmora. Goes right through middle of town.										0							1
Odai		The River Odai flows through the center of Balmora to the coast near Hla Oad.		Dark Elf			Balmora					0	"Not Cell Balmora, Council Club = 1"	Not Local NoLore = 0					41
Odaishah Yasalmibaal		An honorable Writ has been issued by a noble of House Telvanni for the Ashlander Odaishah Yasalmibaal. It will more trouble tracking him down that killing him. Take a boat from Sadrith Mora to Tel Aruhn. Swim southwest until you reach the coast. Odaishah has built his yurt right on the coast near the end of a small peninsula.	"Journal MT_WritYasalmibaal 10
Player->AddItem ""writ_yasalmibaal"" 1"					Morag Tong	Master			0							4
Odaishah Yasalmibaal		"I have given this Writ to you already, %PCName. As you know, Writs are issued only once. Your official paperwork will exonerate you from your deeds when you are confronted by the authorities - so guard it well. If you have lost it, you will have to suffer punishment for your crimes. This can be costly... very costly. But members of the %Faction must have immaculate reputations."						Morag Tong	Master			0	Item writ_yasalmibaal = 0			Journal MT_WritYasalmibaal >= 10			4
Odaishah Yasalmibaal		"I have given this Writ to you already, %PCName."						Morag Tong	Master			0	Item writ_yasalmibaal = 1			Journal MT_WritYasalmibaal >= 10			4
Odaishah Yasalmibaal		I hear that Odaishah Yasalmibaal is dead. Good. Here is your payment for this Writ.	"Journal MT_WritYasalmibaal 100
Player->AddItem Gold_001 500
ModPCFacRep 5 ""Morag Tong""
ModDisposition 5"					Morag Tong	Master			0				Journal MT_WritYasalmibaal = 80			4
Odaishah Yasalmibaal		I hear that Odaishah Yasalmibaal is dead. Good. Here is your payment for this Writ.	"Journal MT_WritYasalmibaal 110
Player->AddItem Gold_001 500
ModPCFacRep 5 ""Morag Tong""
ModDisposition 5"					Morag Tong	Master			0				Journal MT_WritYasalmibaal = 90			4
Odaishah Yasalmibaal		"Odaishah Yasalmibaal is dead by your hand!? I had not yet given you the proper contract... It is not healthy for you to anticipate the Morag Tong. Still, the credit is yours by law and tradition."	"Journal MT_WritYasalmibaal 100
ModPCFacRep 5 ""Morag Tong""
ModDisposition -10"					Morag Tong	Master			0	Dead odaishah yasalmibaal >= 1			Journal MT_WritYasalmibaal = 0			4
Odaishah Yasalmibaal		"You have executed this Writ already, %PCName."						Morag Tong	Master			0				Journal MT_WritYasalmibaal >= 100			4
Odaishah Yasalmibaal		You have been expelled.						Morag Tong	Master			0	Function PC Expelled = 1						4
Odirniran	Vedelea Othril	"The fight here went badly for us. Take me back to me sister, Remasa Othril, if you can."										0							1
Odirniran	Vedelea Othril	"Yes, thank you %PCName. I think we can hold Odirniran from the Telvanni now."										0				Journal HH_Odirniran >= 70			1
Odirniran	Remasa Othril	"Yes, we've had trouble with a Telvanni necromancer. He's still somewhere in Odirniran, and he's taken my sister hostage. We are still recovering from our last assault, but most of his minions are dead. Kill the necromancer and rescue my sister, Vedelea Othril. Please hurry, %PCName. Who knows what he's doing to her?"	Journal HH_Odirniran 30							Hlaalu		0							1
Odirniran	Remasa Othril	"Vedelea is safe! Thank you, %PCName. but someone still needs to kill the Telvanni necromancer."								Hlaalu		0				Journal HH_Odirniran >= 70			1
Odirniran	Remasa Othril	"You killed the necromancer, but where is Vedelea? Is she okay? Escort her back to me if you find her."								Hlaalu		0	Dead milyn faram > 0						1
Odirniran	Remasa Othril	"I am sorry to hear about my sister. I should have expected this. Still, the necromancer is dead, and she died for a good cause."	Journal HH_Odirniran 80							Hlaalu		0	Dead milyn faram > 0	Dead vedelea othril > 0					1
Odirniran	Remasa Othril	"You killed Milyn Faram and found Vedelea! Thank you, %PCName. We can take care of anything else left here in Odirniran."	Journal HH_Odirniran 90							Hlaalu		0	Dead milyn faram > 0			Journal HH_Odirniran >= 70			1
Odirniran	Remasa Othril	"You've already helped us, %PCName. You should report back to Edryno Arethi."								Hlaalu		0				Journal HH_Odirniran >= 80			1
Odirniran	Remasa Othril	The Telvanni should leave Odirniran in peace now.								Hlaalu		0				Journal HH_Odirniran >= 100			1
Odirniran	Milyn Faram	Odirniran is mine. You shall not take it from me.										0							1
Odirniran	Milyn Faram	"Yes, Odirniran is my home. If you wish to help me, please kill Remasa Othril, the leader of these Hlaalu who pester me. Feel free to kill my servants. I can usually raise them again. Also, please leave Vedelea Othril to me. I do not want her damaged or altered in any way... At least not by you."	Journal HT_Odirniran 30							Telvanni		0							1
Odirniran	Milyn Faram	"Is Remasa Othril dead? She is? Excellent. I can get on with my experiments. Since you helped me with these meddling Hlaalu, I might be persuaded to share the results of my research."	"Journal HT_Odirniran 50
ModDisposition -10
Choice ""Listen to what he has to say."" 2 ""Not interested."" 4"							Telvanni		0	Dead remasa othril > 0						1
Odirniran	Milyn Faram	"Is Remasa Othril is dead, yes, but you also killed her sister, Vedelea Othril. I was... saving her for an experiment of mine and now you've ruined it. Report back to Aryon that I am well. And don't come here every again."	"Journal HT_Odirniran 50
ModDisposition -10
Goodbye"							Telvanni		0	Dead remasa othril > 0	Dead vedelea othril > 0					1
Odirniran	Milyn Faram	"You are not interested in my research? Fine, then. I have important work to do."	Goodbye							Telvanni		0	Function Choice = 4						1
Odirniran	Milyn Faram	"Scrolls of summoning are, without exception, based on the Law of Similarity as you must know. While others use parts of the creature, such as Daedra skin for summoning Daedra, I have developed a new methods, based on a recovered Dwemer machine. My scrolls only have an image of the Daedra, which works almost as well as a Daedra skin or heart... And at a fraction of the cost."	"Choice ""Keep listening"" 1 ""Leave"" 4"							Telvanni		0	Function Choice = 2						1
Odirniran	Milyn Faram	"Yes, quite. Why not take a sample of these new scrolls and examine them yourself? Now, if you will excuse me, I really must get back to work now."	"Journal HT_Odirniran 60
Player->AddItem sc_summondaedroth_hto 7
ModDisposition 10
Goodbye"							Telvanni		0	Function Choice = 1						1
Odirniran	Milyn Faram	"It is so much happier here now that Remasa Othril is dead. Now, go away, I have work to do."	Goodbye							Telvanni		0				Journal HT_Odirniran >= 50			1
Odirniran	Edryno Arethi	You've been expelled. I cannot discuss business with you unless you make amends.										0	Function PC Expelled = 1						1
Odirniran	Edryno Arethi	"Go to Odirniran, on Azura's coast, west of the shrine to Azura and south of the old Dwemer ruins of Nchurdamz. I will mark these ruins on your map. If there are any survivors, ask them what needs to be done. If there are no survivors, take revenge on the foul Telvanni there."	"Journal HH_Odirniran 10
ShowMap ""Nchurdamz""
StartScript ShishiOdirniranFights"							Hlaalu		30				Journal HH_EscortMerchant >= 100			1
Odirniran	Edryno Arethi	You've already killed the Necromancer in Odirniran? Good work. Take these 500 drakes for anticipating my needs so well.	"Journal HH_Odirniran 100
ModPCFacRep 5 ""Hlaalu""
ModDisposition 15
Player->AddItem Gold_001 500
Player->ModReputation 1"							Hlaalu		30	Dead milyn faram > 0			Journal HH_Odirniran = 0			1
Odirniran	Edryno Arethi	I'm glad to hear that the Telvanni threat in Odirniran has ended. Please take these 500 drakes for a job well done.	"Journal HH_Odirniran 100
ModPCFacRep 5 ""Hlaalu""
ModDisposition 15
Player->AddItem Gold_001 500
Player->ModReputation 1"							Hlaalu		30	Dead milyn faram > 0			Journal HH_Odirniran >= 10			1
Odirniran	Edryno Arethi	You killed the Telvanni and you rescued Vedelea Othril? This was a great service to House Hlaalu. Please take these 1000 drakes for a job well done.	"Journal HH_Odirniran 100
ModPCFacRep 10 ""Hlaalu""
ModDisposition 20
Player->AddItem Gold_001 1000
Player->ModReputation 1"							Hlaalu		30	Dead milyn faram > 0			Journal HH_Odirniran >= 70			1
Odirniran	Edryno Arethi	There is no more Telvanni threat in Odirniran.								Hlaalu		30				Journal HH_Odirniran >= 100			1
Odirniran	Aryon	"It is on Azura's coast, west of the shrine to Azura and south of the old Dwemer ruins of Nchurdamz. I will mark these ruins on your map. Go there and speak with Milyn Faram who is under attack by forces of House Hlaalu. He is probably making his last stand at the top of his tower."	"Journal HT_Odirniran 10
ShowMap ""Nchurdamz""
StartScript ShishiOdirniranFights"							Telvanni		0							1
Odirniran	Aryon	"Yes, the leader of the Hlaalu in Odirniran has been retired... Perhaps they will not be so hasty to oppose us next time."	"Journal HT_Odirniran 100
ModPCFacRep 5 ""Telvanni""
ModDisposition 5
Player->ModReputation 1"							Telvanni		0	Dead remasa othril > 0						1
Odirniran	Aryon	"Yes, the leader of the Hlaalu in Odirniran has been retired... It is unfortunate that Milyn Faram is also dead. His research was unusual, but promising."	"Journal HT_Odirniran 100
ModPCFacRep 5 ""Telvanni""
ModDisposition 5
Player->ModReputation 1"							Telvanni		0	Dead remasa othril > 0	Dead milyn faram > 0					1
Odirniran	Aryon	"Yes, Milyn Faram sent me a messenger who spoke highly of you. Perhaps the Hlaalu will not be so hasty to oppose us next time. Why not take this book? It shows one of the many uses of illusions. I have also been researching how to make a Staff of Hunger. It is not quite perfected, but perhaps you could find some use for it."	"Journal HT_Odirniran 100
Player->AddItem bookskill_illusion3 1
Player->AddItem ""silver staff of hunger"" 1
ModPCFacRep 5 ""Telvanni""
ModDisposition 5
Player->ModReputation 1"							Telvanni		0				Journal HT_Odirniran >= 60			1
Odirniran	Aryon	You dealt with the problems in Odirniran.								Telvanni		0				Journal HT_Odirniran >= 100			1
Odirniran		"Yes, this is Odirniran. We've been having trouble with a Telvanni necromancer and one of our party was captured. Speak with our leader, Remasa Othril."					Odirniran	Hlaalu		Hlaalu		0							6
Odirniran		"House Hlaalu will be able to hold Odirniran now, %PCName."					Odirniran	Hlaalu		Hlaalu		0				Journal HH_Odirniran >= 90			6
official matter	Tienius Delitian	"%PCName. Yes, I know your name. And I'm Tienius Delitian, Captain of King Helseth's Royal Guards. I have influence with King Helseth. And King Helseth is known for rewarding his friends. I have an official matter you might be able to help me with."	"Choice ""Tell me more."" 1  ""I'm not interested."" 2"									0							1
official matter	Tienius Delitian	"%PCName. Yes, I know your name. And I'm Tienius Delitian, Captain of King Helseth's Royal Guards. I have influence with King Helseth. And King Helseth is known for rewarding his friends. I have an official matter you might be able to help me with."	"Choice ""Tell me more."" 1  ""I'm not interested."" 2 ""Show him evidence Helseth tried to have you killed."" 3"									0	Item bk_dbcontract > 0						1
official matter	Tienius Delitian	"There are rumors among the people about King Llethan's death. Rumors that Athyn Llethan did not die a natural death. There's no truth to them, of course. Speak to the people about King Llethan's death. You are not known to them as my representative, and they may be more candid with you. Let me know if you find the source of these rumors."	"Choice ""I'll take care of it."" 4 ""Ask whether Athyn Llethan died a natural death."" 5"									0	Function Choice = 1						1
official matter	Tienius Delitian	"I see. Then we haven't much to talk about. If you change your mind, I'll be here."	Goodbye									0	Function Choice = 2						1
official matter	Tienius Delitian	"I won't pretend I don't know about this. Of course, I'll deny it publicly. But don't take it personally. You appeared to present a threat to King Helseth. Perhaps mistakes were made. But you can prove they were mistakes, if you can prove your loyalty to King Helseth. So. Are you interested in helping me with my problem?"	"Choice ""Tell me more."" 1  ""I'm not interested."" 2"									0	Function Choice = 3						1
official matter	Tienius Delitian	Good. Report to me when you've learned the source of the rumors about King Llethan's death.	Journal TR05_People 1									0	Function Choice = 4						1
official matter	Tienius Delitian	That's a silly question. I don't like silly questions.	"Choice ""I'll take care of it."" 4 ""I'm not interested."" 2"									0	Function Choice = 5						1
official matter	Tienius Delitian	Have you learned the source of the rumors about about King Llethan's death?										0	Journal TR05_People >= 1						1
official matter	Tienius Delitian	Have you discovered a Temple informant?										0	Journal TR06_Temple >= 1						1
official matter	Tienius Delitian	Have you found any evidence of disloyalty among the Guards?										0	Journal TR07_Guard >= 1						1
official matter	Tienius Delitian	Have you found evidence of conspiracy against King Helseth by Hlaalu nobles?										0	Journal TR08_Hlaalu >= 1						1
official matter	Tienius Delitian	"The evidence of conspiracy is conclusive. When you have executed Forven Berano, Hloggar the Bloody, and Bedal Alen, I'll want a full report."										0	Journal TR08_Hlaalu >= 70						1
official matter	Tienius Delitian	We're looking for the anonymous writer of 'The Common Tongue'.										0	Journal TR08_Hlaalu >= 100						1
official matter	Tienius Delitian	Have you located the anonymous writer of 'The Common Tongue'?										0	Journal TR09_Journalist >= 1						1
official matter	Tienius Delitian	"We are quite satisfied with the way you handled the anonymous writer of 'The Common Tongue'. I haven't anything more for you, but I understand Lady Barenziah would like to speak with you."										0	Journal TR09_Journalist >= 100						1
official matter	Tienius Delitian	"We are quite satisfied with the way you handled the anonymous writer of 'The Common Tongue'. I haven't anything more for you, but perhaps there will be more to discuss later."										0	Journal TR09_Journalist >= 100	Journal TR_MHAttack > 10					1
official matter	Tienius Delitian	There is absolutely no evidence to suggest that Athyn Llethan died anything but a natural death. I assure you. Absolutely no evidence.	"Choice ""I'll take care of it."" 4 ""I'm not interested."" 2"									70	Function Choice = 5						1
ogrim	Vala Catraso	"Ogrim are massive, powerful, dimly intelligent servants of the Daedra Lord Malacath. Daedra hearts have modest magical properties, but you have to dig through a lot of Daedra to get at an ogrim's heart."	;priest									30							1
ogrim	Smokey Morth	"Ogrim are massive, powerful, dimly intelligent servants of the Daedra Lord Malacath. Daedra hearts have modest magical properties, but you have to dig through a lot of Daedra to get at an ogrim's heart."	;sorcerer									30							1
Okur	Kaye	"She's got a touch of the Sight. Some Argonians are like that. It may seem spooky, but you can trust what she says."										0							1
Okur	Kaye	Thanks for taking care of that matter.										0	Journal IC19_Restless_Spirit >= 50						1
Okur		"Okur? The Argonian? I hear they found her dead in her shack. Murdered by some thief, I guess. If you had any business with her, you're out of luck."					Hla Oad					0	Dead Okur = 1	Not Local NoLore = 0					18
Okur		"Okur? The Argonian? Her shack is over that way, by the path."					Hla Oad					0	Not ID Okur = 1	Not Local NoLore = 0					17
Old Blue Fin	Theldyn Virith	"I heard you'd been expelled, %PCName."										0	Function PC Expelled = 1						1
Old Blue Fin	Theldyn Virith	He's a Slaughterfish we see around here every couple of years. He came back bigger and meaner than ever and has been hanging around the docks. Me and him go way back... But this time he's gone too far. Kill him before he puts my fishermen out of business.	"Journal HR_OldBlueFin 20
""slaughterfish_hr_sfavd""->Enable"							Redoran		40							1
Old Blue Fin	Theldyn Virith	So Old Blue Fin is finally dead. The Dreughers here in town asked me to give you this Dreugh wax if you got rid of Old Blue fin.	"Journal HR_OldBlueFin 100
ModDisposition 10
ModPCFacRep 5 Redoran
Player->AddItem Ingred_Dreugh_Wax_01 10"							Redoran		40						Dead slaughterfish_hr_sfavd >= 1	1
Old Blue Fin	Theldyn Virith	"Without Old Blue Fin stirring things up, Ald Velothi will be quiet again. You know, I'm almost sorry to see him go."								Redoran		40				Journal HR_OldBlueFin >= 100			1
old man's anguish	Lassnr	"Please, %PCRace -- what news of my son Tymvaul?"	"Choice ""Tymvaul was alive, but had been driven mad by some dark magic he found in Rimhull.  He spoke of raising the dead, and then attacked me.  I'm sorry, Lassnr -- I had no choice but to kill Tymvaul."" 4 ""(Lie) I found Tymvaul's body at the bottom of the well.  I gave him a proper burial in the ice caves. I am so sorry, Lassnr."" 5"									0	Journal BM_Tymvaul = 60						1
old man's anguish	Lassnr	"Please, %PCRace -- what news of my son Tymvaul?"	"Choice ""Tymvaul lives! He has given up his study of the dark arts, and is leaving Solstheim to study legitimate magicka. He said he will return some day and make you proud."" 3"									0	Journal BM_Tymvaul = 50						1
old man's anguish	Lassnr	"My son, Tymvaul, was getting water, and fell into our well.  I am so lonely without him.  Ever since his mother passed, Tymvaul has been my only companion.  The pool beneath the well leads to a series of ice caves known as Rimhull.  So my boy may still be alive.  But I am too frail to search the caves, and everyone else in the village is convinced Tymvaul is already dead.  I must know if he still lives! Please, %PCRace, will you enter Rinhull and learn the fate of my son?"	"Journal ""BM_Tymvaul"" 10
Choice ""I can't help you, Lassnr."" 1 ""I'll help you, Lassnr.  It's possible Tymvaul still lives."" 2"									0	Journal BM_Tymvaul >= 0	Journal BM_Tymvaul < 40	Dead tymvaul < 1				1
old man's anguish	Lassnr	"Will no one help an old man?  Must I spend the rest of my life alone, not knowing if I could have saved my son's life?  Leave me now, %PCRace.  I no longer wish to speak to you."	"Journal ""BM_Tymvaul"" 20
Goodbye"									0	Function Choice = 1						1
old man's anguish	Lassnr	"You...you will help me?  Oh, thank you, %PCRace!  Since my son fell into our well I have kept it locked, to avoid any more unfortunate accidents.  Here's the key -- the well is out back.  The waters of the well lead to Rimhull, but there is said to be another, more direct entrance to the ice caves, somewhere outside the village.  I know not where such an entrance may be, though it's probably hidden somewhere nearby. Now hurry!  Return when you have news of my son!"	"Journal ""BM_Tymvaul"" 30
removeitem ""key_Lassnr_well"" 1
player->additem ""key_Lassnr_well"" 1"									0	Function Choice = 2						1
old man's anguish	Lassnr	"Please hurry, %PCRace.  My son may still be alive, but he can't survive down there for long."										0	Journal BM_Tymvaul = 30						1
old man's anguish	Lassnr	"I knew he was alive! Oh thank you, %PCName! Although I hate to see him leave, I know Tymvaul will return some day and bring pride and honor to our family. I don't have much to offer as a reward, but I want you to have these. They are the pelts of a snow bear I killed many years ago. Brynjolfr at Thirsk can forge them into special armor for you. Thanks again, kind %PCName."	"Journal BM_Tymvaul 100
removeitem ""ingred_snowbear_pelt_unique"" 5
player->additem ""ingred_snowbear_pelt_unique"" 5
moddisposition 50
Goodbye"									0	Function Choice = 3						1
old man's anguish	Lassnr	"You...you killed my son? I send you to find him, save him, and you end his life? No! You will pay for this! You have killed my only son!"	"Setfight 100
Goodbye"									0	Function Choice = 4						1
old man's anguish	Lassnr	"Dead.  So it is as I feared. Well, at least now I know the truth.  Thank you so much, %PCRace. Without my son for company, I feel I shall soon wither and pass.  But so be it.  I will soon see my wife and son again in the afterlife.  Again, my thanks.  I don't have much to offer as a reward, but I want you to have these. They are the pelts of a snow bear I killed many years ago. Brynjolfr at Thirsk can forge them into special armor for you. Thanks again, kind %PCName."	"Journal BM_Tymvaul 100
removeitem ""ingred_snowbear_pelt_unique"" 2
player->additem ""ingred_snowbear_pelt_unique"" 2
moddisposition 50
Goodbye"									0	Function Choice = 5						1
old man's anguish	Lassnr	"I thank you again for helping me, %PCRace. You came to my aid when no one else would, and for that I will be forever grateful."										0	Journal BM_Tymvaul = 100						1
ominous signs	Korst Wind-Eye	"There have been many, though I've been reluctant to speak of them. The coming of the werewolves, the fire on the lake...and now I've been told that the northern shores are the scene of a massacre. Many horkers are dead. The shores are littered with corpses, and the death of the horkers has not been explained. All these things are suggested in the Bloodmoon Prophecy."	Journal BM_FrostGiant1 10									0	Journal BM_FrostGiant1 < 10						1
ominous signs	Korst Wind-Eye	"There have been many, including the death of the horkers."										0	Journal BM_FrostGiant1 >= 10						1
ominous signs	Korst Wind-Eye	"They are many, and I fear they relate to the Bloodmoon Prophecy."										0	Journal BM_FrostGiant1 >= 100						1
ominous signs	Korst Wind-Eye	"The signs are gone, and I feel we are no longer in peril."										0	Journal BM_WildHunt >= 100						1
Ondres Nerano	Sovor Trandel	I work for him. What else do you want to know?										0							1
Ondres Nerano	Sovor Trandel	Just don't tell him how you got the key.										0				Journal TG_ManorKey >= 50			1
Ondres Nerano	Ondres Nerano	"Yeah, I'm Ondres Nerano. What do you want?"										0							1
Ondres Nerano	Habasi	He lives near Nalcarya's shop. His home is in the middle of the street.										0							1
Ondres Nerano	Athyn Sarethi	Ondres Nerano is a Hlaalu noble who lives in Balmora. Go there and stop his slanders about Bolvyn Venim.										0							1
Ondres Nerano	Athyn Sarethi	"I do not think he will slander House Redoran again, %PCName."										0				Journal HR_HonorChallenge >= 70			1
Ondres Nerano		"There was a duel in Nerano manor, and Ondres lost."					Balmora					0	Not Local NoLore = 0			Journal HR_HonorChallenge >= 70			94
Ondres Nerano		Ondres Nerano? You can find him in Nerano Manor. It's on the northwest side of town in the middle of the plaza.					Balmora					0	"Not Cell Balmora, Nerano Manor = 1"	Not Local NoLore = 0					93
Ondres Nerano		I heard he was spreading rumors about some Redoran noble.		Dark Elf			Balmora					0	Not Local NoLore = 0						47
Ondres Nerano		"He said something that got the Redorans upset, that's for sure. Then he challenged one of their best warriors to a duel and lost. The Nerano family was always hotheaded."		Dark Elf			Balmora					0	Not Local NoLore = 0			Journal HR_HonorChallenge >= 70			47
One destiny	Nibani Maesa	"Veloth's people are the Dunmer, all Dunmer, Ashlander and Great House. The last time the Velothi were united were with Nerevar at the Battle of Red Mountain. Now Nerevar will come once again and unite the Dunmer. He will restore Morrowind to the Dunmer, and restore the former greatness of the Velothi people."										0	Journal A2_1_MeetSulMatuul >= 45	Journal A2_6_Incarnate < 50					1
one more task	svenja_outside	"You must go to the mountains and find the barrow of Hrothmund the Red, the first chieftain of Thirsk.  One may only be named chieftain of the mead hall if Hrothmund's spirit approves.  Inside the barrow is Hrothmund's great axe.  Lay your hands on this weapon and utter your intention to rule over Thirsk.  If you are found worthy, Hrothmund will grant his blessing.  Go now.  Seek Hrothmund's Barrow at the eye of the wolf.  While you're away, I will see to the repairs of the mead hall."	"Journal BM_MeadHall 60
Goodbye"									0							1
one piece	Torasa Aram	"I don't even have it on display, because I haven't been able to positively identify it yet. It's a shield of Dwemer make, but not traditional in any sense of the word. The pieces of it just don't seem to match, and I've wondered if it isn't some sort of a fake. I suppose I might be able to part with it, but I'll need some compensation."										0							1
one thing further	Mastrius	"This spell will take a great deal of strength to dispel. Azura has left me weakened, and I will not be strong enough to do it myself. You must lend me your strength, your endurance, your very life essence in order for me to succeed. Do this, and I will be free of this place, and will begin my conquest of the world above!"	"Journal ""VA_VampCurse"" 60
Choice ""Yes. Drain my power so you may complete your escape."" 1 ""No. I will not allow this."" 2"									0							1
one thing further	Mastrius	"Then I will begin. Soon, the mortals will once again tremble at the mention of my name."	"Journal ""VA_VampCurse"" 70"									0	Function Choice = 1						1
one thing further	Mastrius	You would come this far and not allow me to complete the spell? Fool! Weakling! I should have known you were an imperfect servant! Be gone. Leave me to my misery. Another will come to free me from this place.	"Journal ""VA_VampCurse"" 80"									0	Function Choice = 2						1
one thing further	Mastrius	Get out of here! I have no further use for you!										0	Journal VA_VampCurse > 60						1
Oneness	Tharsten Heart-Fang	"This is what gives the Skaal power! It is the balance of our lands, the trees and the waters, wolf and bear. The Imperials have no respect for this balance, and we pay the price."										0							1
Oneness	Korst Wind-Eye	"There is a careful balance that lies in all things of this world. The animals, the trees, even the rocks and the winds. It is a harmony that the Skaal draw power from, by the grace of the All-Maker, He who gave us these gifts. When this balance is upset, our power is lessened."										0							1
opportunities	Artisa Arelas	"The greatest opportunities of Vvardenfell lie in its untapped wealth, its rich mines and ancient treasures, its unexplored and unclaimed lands. And even its threats represent limitless opportunity to any bold adventurer determined enough to fight and scheme his way to distinction, earning the attention of the great lords and wizards of Morrowind."	"; bard, bookseller, savant;;"									30							1
opportunities		"The greatest opportunities of Vvardenfell lie in its untapped wealth, its rich mines and ancient treasures, its unexplored and unclaimed lands. And even its threats represent limitless opportunity to any bold adventurer determined enough to fight and scheme his way to distinction, earning the attention of the great lords and wizards of Morrowind."	"; bard, bookseller, savant;;"		Savant							30	Not Local NoLore = 0						19
Optio Bologra	Optio Bologra	I keep a watchful eye. So don't cause any trouble.										0							1
Optio Bologra		"Here's here somewhere, check around."					"Gnisis, Barracks"					20							8
Optio Bologra		"Optio Bologra is the Camp Prefect of the Deathshead Legion garrison at Fort Darius. He's a tough and violent orc, not clever or polished, but nonetheless an effective and respected officer."	;Gnisis;				Gnisis					30	Not Local NoLore = 0						62
Oracle's Quests	Lalatia Varian	"I ask you to bind yourself to me by solemn oath, to assist me in solving the riddles of the mystical visions I am granted by the Nine. You must swear to serve faithfully, and to do as I ask you, without question, without fail. Only if you are bound by such an oath may I reveal the secret visions granted to me. Will you swear to dedicate yourself to me, to perform the Oracle's Quests? Will you swear before the Nine Divines?"	"Choice ""I swear to dedicate myself to the Oracle's Quests."" 1 ""I must consider carefully before swearing such an oath."" 2 ""I will not swear."" 3"							Imperial Cult	Acolyte	0	Journal IC25_JonHawker < 25						1
Oracle's Quests	Lalatia Varian	"I warn you. An Oracle's Quests are perilous. You may face opponents of far greater skill, power, and experience than yourself. Where strength and wisdom may fail, caution and cunning may prevail. But you will face grave risks, and may not yet be equal to the task. In spite of this warning, do you still wish to swear oath to serve me in my Oracle's Quests?"	"Choice ""I am resolved to swear, and defy the risks."" 4 ""I'll be careful. Let me try."" 5 ""I will wait until I am stronger."" 6"							Imperial Cult	Acolyte	0	Function PC Level < 10	Journal IC25_JonHawker < 50					1
Oracle's Quests	Lalatia Varian	"Very well. I ask you to bind yourself to me by solemn oath, to assist me in solving the riddles of the mystical visions I am granted by the Nine. You must swear to serve faithfully, and to do as I ask you, without question, without fail. Only if bound by such an oath may I reveal the secret visions granted to me. Will you swear to dedicate yourself to me, to perform the Oracle's Quests? Will you swear before the Nine Divines?"	"Choice ""I swear to dedicate myself to the Oracle's Quests."" 1 ""I must consider carefully before swearing such an oath."" 2 ""I will not swear."" 3"							Imperial Cult	Acolyte	0	Function Choice = 4	Journal IC25_JonHawker < 50					1
Oracle's Quests	Lalatia Varian	"Very well. I ask you to bind yourself to me by solemn oath, to assist me in solving the riddles of the mystical visions I am granted by the Nine. You must swear to serve faithfully, and to do as I ask you, without question, without fail. Only if bound by such an oath may I reveal the secret visions granted to me. Will you swear to dedicate yourself to me, to perform the Oracle's Quests? Will you swear before the Nine Divines?"	"Choice ""I swear to dedicate myself to the Oracle's Quests."" 1 ""I must consider carefully before swearing such an oath."" 2 ""I will not swear."" 3"							Imperial Cult	Acolyte	0	Function Choice = 5	Journal IC25_JonHawker < 50					1
Oracle's Quests	Lalatia Varian	And I will wait for your return.								Imperial Cult	Acolyte	0	Function Choice = 6	Journal IC25_JonHawker < 50					1
Oracle's Quests	Lalatia Varian	"I welcome you, and give thanks. Speak to me again when you are ready to perform your first service."	"Journal IC24_OracleQuest 1
Goodbye"							Imperial Cult	Acolyte	0	Function Choice = 1	Journal IC25_JonHawker < 50					1
Oracle's Quests	Lalatia Varian	I await your decision.								Imperial Cult	Acolyte	0	Function Choice = 2	Journal IC25_JonHawker < 50					1
Oracle's Quests	Lalatia Varian	"It is your free choice. Should you change your mind, speak to me again."								Imperial Cult	Acolyte	0	Function Choice = 3	Journal IC25_JonHawker < 50					1
Oracle's Quests	Lalatia Varian	Your first quest shall be the vision of the Ring in Darkness.								Imperial Cult	Acolyte	0	Journal IC24_OracleQuest >= 1	Journal IC25_JonHawker < 50					1
Orc	Ra'gruzgob	Orc? Ra'Gruzgob is no Orc!										0							1
Orc	Artisa Arelas	"The Orc peoples of the Wrothgarian and Dragontail Mountains are brave and hardy barbarians. Once they were feared and hated by everyone else in Tamriel. Now many have gained an education and Imperial citizenship through service in the legions. Their armorers are the finest in the world, and Orc warriors in heavy armor are the best front-line troops in all Tamriel. Detractors say that Orcs are rough and cruel, but Orcs say they are hard, but fair, and stern, but just."	; Orc ;									30	Not Local NoLore = 0						1
Orc		"They call us barbarians because we are brave in war and we laugh at hardship. But we have earned our citizenship by service in the legions, and we are as civilized as any race. We make the finest weapons and armor in the world, and our warriors are the bravest and toughest in Tamriel."	; Orc ;	Orc								30	Not Local NoLore = 0						171
Orc		"The Orcs are savage half-men that the Westerners call 'human'. They should go back to their mountains in the West and leave us alone. The Emperor uses them as his soldiers, and they are indeed fierce warriors, cunning with leather and steel."	; Orc ;					Ashlanders				30	Not Local NoLore = 0						75
Orc		"Orcs are the beast barbarians of the Wrothgarian and Dragontail Mountains. They are wonderful warriors and armorers, but they are not civilized beings, and they worship the Bad Daedra. They have come as legion veterans to settle in Morrowind, and by law, they have rights as citizens. Many serve us as reliable mercenaries and hirelings, and as a people, they may someday come to be civilized. But many Orcs are savages and outlaws, and as a race they cannot be trusted."	;Dunmer;	Dark Elf	Noble							30	Global PCRace != 8	Not Local NoLore = 0					58
Orc		"The Orc peoples of the Wrothgarian and Dragontail Mountains are brave and hardy barbarians. Once they were feared and hated by everyone else in Tamriel. Now many have gained an education and Imperial citizenship through service in the legions. Their armorers are the finest in the world, and Orc warriors in heavy armor are the best front-line troops in all Tamriel. Detractors say that Orcs are rough and cruel, but Orcs say they are hard, but fair, and stern, but just."	; Orc ;		Savant							30	Not Local NoLore = 0						19
Orcs at a Daedric ruin	Vedam Dren	"I have no reason to hate Orcs. In fact, I admire King Gortwog for his political skill. In the case of the Orcs at Alof's farm, however, I've heard that the leader is the Barbarian Burub gra-Bamog. She is wanted for murder, theft, and banditry. If Burub is gathering forces in Ashunartes, I want someone to put a stop to it."										50							1
Orcs at a Daedric ruin	Vedam Dren	You have prevented the Barbarian Burub gra-Bamog from becoming a threat to Vvardenfell and for that you have my gratitude.										50				Journal FG_AlofsFarm = 100			1
Orcs at a Daedric ruin	Eydis Fire-Eye	Duke Vedam Dren himself gave us a contract to take care of the problem. Go to Alof's Farm northeast of Pelagiad and just north of the Arvel Plantation. Alof can tell you where the Orcs are and what needs to be done.	Journal FG_AlofsFarm 10									0							1
Orcs at a Daedric ruin	Eydis Fire-Eye	"Duke Vedam Dren himself gave us a contract to take care of the problem. Go to Alof's Farm northeast of Pelagiad.... What do you mean Alof is dead? What were you thinking, %PCRank? Well, the contract still needs to be filled. Apparently, our only source of information is dead, so you'll just have to search the area until you figure out which orcs to get rid of. Check for any ruins nearby; it'd be a good place for them to hide out."	Journal FG_AlofsFarm 15									0	Dead alof the easterner > 0						1
Orcs at a Daedric ruin	Eydis Fire-Eye	Alof says the Orcs are gone. Here's 500 septims for the Duke's contract.	"Journal FG_AlofsFarm 100
ModPCFacRep 10 ""Fighters Guild""
ModDisposition 10
Player->AddItem Gold_001 500"									0						Dead burub gra-bamog >= 1	1
Orcs at a Daedric ruin	Eydis Fire-Eye	"If you already killed those Orcs, why did I get this contract? Well, rules are rules. Here's the 500 septims, your share of what the Duke paid."	"Journal FG_AlofsFarm 100
ModPCFacRep 10 ""Fighters Guild""
ModDisposition 10
Player->AddItem Gold_001 500"									0				Journal FG_AlofsFarm = 0		Dead burub gra-bamog >= 1	1
Orcs at a Daedric ruin	Eydis Fire-Eye	"You made the Fighters Guild look good for the Duke, %PCName."										0				Journal FG_AlofsFarm >= 100			1
Orcs at a Daedric ruin	Eydis Fire-Eye	"You've been expelled from the Fighters Guild. Until you make amends, I cannot discuss contracts with you."										0	Function PC Expelled = 1						1
Orcs at a Daedric ruin	Alof the Easterner	"The Orcs come from what the local Dunmer call Ashunartes. It's a Daedric ruin northeast of here and just west of an old Dunmer stronghold. I heard these Orcs are led by the Barbarian Burub gra-Bamog. If you kill the leader, the rest of them might leave us farmers in peace."	Journal FG_AlofsFarm 30									0							1
Orcs at a Daedric ruin	Alof the Easterner	"I'm glad you got rid of those Orcs, %PCName. You better report back to Eydis Fire-Eye before she decides to keep the contract money for herself."	Journal FG_AlofsFarm 50									0						Dead burub gra-bamog >= 1	1
Order of the Watch	Elam Andas	"The Order of the Watch provides guards for temples and shrines. Here in Vivec, which is a Temple city, we are the guards who enforce the law and preserve order."	;Elam Andas									0							1
Orders	Varus Vatinius	I have no orders for anyone who is not a Knight Protector. Check with Frald the White here in Ebonheart.										30							1
Orders	Varus Vatinius	"If you wish to become a Knight of the Garland of the Order of Ebonheart, I will need you to return two of the Order's possessions that have been stolen. The first is the Lord's Mail. Find it, and return it to me."								Imperial Legion	Knight Protector	30							1
Orders	Varus Vatinius	"You have returned the Lord's Mail. Now you must find the Paladin's Blade, Chrysamere."								Imperial Legion	Knight Protector	30				Journal IL_KnightShield >= 50			1
Orders	Varus Vatinius	Only a Knight of the Garland can take the next step. You have not made enough advancement.								Imperial Legion	Knight Protector	30				Journal IL_KnightShield >= 100			1
Orders	Varus Vatinius	"I have no more orders for you. If you still wish for further advancement, you must defeat me in an honorable duel to become the Knight of the Imperial Dragon."								Imperial Legion	Knight of the Garland	30				Journal IL_KnightShield >= 100			1
Orders	Sjoring Hard-Heart	"Until you earn a better rank, you'll take your orders from my Champion, Lorbumol gro-Aglakh."								Fighters Guild		0							1
Orders	Sjoring Hard-Heart	"I've watched your progress in the Fighters Guild, %PCName. You'll make a fine Guildmaster someday. But with all the unrest in Cyrodiil city, we need allies to make sure there's still a Fighter's Guild here for you. I need you to kill the Thieves Guild bosses."								Fighters Guild	Guardian	30							1
Orders	Sjoring Hard-Heart	Just kill the Thieves Guild bosses like I told you. Then we can talk about the future of the Fighters Guild.										30				Journal FG_KillBosses >= 10			1
Orders	Sjoring Hard-Heart	You did quite a job on the local heads of the Thieves Guild. Now it's time to take care of the Master Thief in Vivec.								Fighters Guild	Champion	30				Journal FG_BigBosses >= 100			1
Orders	Radd Hard-Heart	The Buoyant Armigers have challenged us to a hunt. Go kill a Dwemer Centurion and bring me the scrap metal.										30							1
Orders	Radd Hard-Heart	I need a %PCRank to rescue the hermit Jocien Ancois.										30				Journal IL_ScrapMetal >= 100			1
Orders	Radd Hard-Heart	Go to Abernanit and rescue the Imperial citizen Dandsa.										30				Journal IL_RescueHermit >= 100			1
Orders	Radd Hard-Heart	Go to Gnaar Mok and kill the pair of breeding netch that threaten the town.										30				Journal IL_Damsel >= 100			1
Orders	Radd Hard-Heart	There's a necromancer up near Dagon Fel who calls himself Sorkvild the Raven.										30				Journal IL_GiantNetch >= 100			1
Orders	Radd Hard-Heart	I have no more orders to give you. Speak with the Knight Protectors in the other Legion forts.										30				Journal IL_Necromancer >= 100			1
Orders	Radd Hard-Heart	"I am at your service, %PCName."								Imperial Legion	Knight of the Imperial Dragon	30				Journal IL_Necromancer >= 100			1
Orders	Persius Mercius	"I don't have much work for anyone under the rank of Swordsman. These Redorans are honorable enough, and they keep things pretty quiet around here. If you ever need any advice or have any questions about the orders you get, come talk to me. I used to be the Guildmaster. There's a few things I might tell a promising %PCRank. Seek Eydis Fire-Eye in Balmora to get your feet wet or Hrundi in Sadrith Mora if you're up for some challenges. You may also speak with Lorbumol gro-Uglakh in Vivec for your orders."								Fighters Guild		0							1
Orders	Persius Mercius	"Sometimes we get a contract from one of the locals and sometimes they're a bit strange. Ulyne Henim, a young Buoyant Armiger, has hired us to provide some extra muscle to clean out a den of Necromancers known as Vas."								Fighters Guild	Swordsman	30							1
Orders	Persius Mercius	The Fighters Guild often enacts justice when there is no one else who can do so. I just received a contract straight from Cyrodiil. I need someone to find the murderer and outlaw Nerer Beneran.								Fighters Guild	Swordsman	30				Journal FG_Vas >= 100			1
Orders	Persius Mercius	Serjo Avon Oran of Suran has given us a contract. He's been having problems with bandits in Suran.								Fighters Guild	Swordsman	30				Journal FG_BeneranBounty >= 100			1
Orders	Persius Mercius	I have a small task for you. The Empire charges the Fighters Guild with keeping the forts and mines supplied. Would you be willing to take a load of flin to the Elith-Pal Mine?								Fighters Guild	Swordsman	30				Journal FG_SuranBandits >= 100			1
Orders	Persius Mercius	"Come back a talk to me when you're a Guardian in the Fighters Guild. I've been impressed with your work so far, %PCName. I'll tell you more when I can. You might want to check with Hrundi in Sadrith Mora. He's a good man, and you can trust him."								Fighters Guild	Swordsman	30				Journal FG_ElithPalSupply >= 100			1
Orders	Persius Mercius	"The only way to save the Fighters Guild from the corruption of the Camonna Tong is to get rid of Sjoring Hard-Heart and those loyal to him. If you kill his chief supporters, Eydis Fire-Eye and Lorbumol gro-Aglakh, I'll put my own life on the line and support you as the new Guildmaster."								Fighters Guild	Guardian	30				Journal FG_ElithPalSupply >= 100			1
Orders	Persius Mercius	"The only way to save the Fighters Guild from the corruption of the Camonna Tong is to get rid of Sjoring Hard-Heart and those loyal to him. I heard Eydis Fire-Eye was no longer one of his chief supporters, but Lorbumol gro-Aglakh still needs to be dealt with."								Fighters Guild	Guardian	30				Journal FG_ElithPalSupply >= 100	Journal TG_BitterBribe >= 100		1
Orders	Persius Mercius	"There is one more thing you must do, %PCName. Once you have done this, I will name you Guildmaster. You must kill Sjoring Hard-Heart."								Fighters Guild	Guardian	30				Journal FG_KillCronies >= 100			1
Orders	Persius Mercius	You've already done more than I could have hoped for.								Fighters Guild	Master	30				Journal FG_KillHardHeart >= 100			1
Orders	Persius Mercius	You've already done more than I could have hoped for.								Fighters Guild	Master	30							1
Orders	Lorbumol gro-Aglakh	"Nar gro-Shagramph said he'd deliver a ring to Ranes Ienith, but he hasn't delivered. Go talk to Ranes Ienith and bring the Juicedaw Feather Ring to me."								Fighters Guild		30							1
Orders	Lorbumol gro-Aglakh	There's an Argonian that can't keep its mouth shut. Go shut Tongue-Toad's mouth.								Fighters Guild		30				Journal FG_DebtOrc >= 100			1
Orders	Lorbumol gro-Aglakh	I got a bounty on a Khajiit. Name's Dro'Sakhar.								Fighters Guild		30				Journal FG_TongueToad >= 100			1
Orders	Lorbumol gro-Aglakh	Suvryn Doves says that Lirielle Stoine in Ald'ruhn owes him 2000 septims. Get Lirielle's debt money and bring it back to me. You get to keep half of it yourself.	Journal FG_DebtStoine 5							Fighters Guild		30				Journal FG_KhajiitBounty >= 100			1
Orders	Lorbumol gro-Aglakh	I don't have orders for anyone under the rank of Protector. Check what you need for advancement and come back.								Fighters Guild		30				Journal FG_DebtStoine >= 100			1
Orders	Lorbumol gro-Aglakh	I have a bounty contracted worth 500 gold for Adraria Vandacia.								Fighters Guild	Protector	30				Journal FG_DebtStoine >= 100			1
Orders	Lorbumol gro-Aglakh	One of the magistrates has been giving the Fighters Guild trouble. I don't want the Fighters Guild to have any more trouble from Rufinus Alleius.								Fighters Guild	Protector	30				Journal FG_SilenceTaxgirl >= 100			1
Orders	Lorbumol gro-Aglakh	"I don't have any orders for you. Talk to Sjoring Hard-Heart the Guildmaster. If he doesn't have any orders for you, check with Eydis Fire-Eye in Balmora or Hrundi in Sadrith Mora. I guess you could ask the old guildmaster in Ald'ruhn too."										30				Journal FG_SilenceMagistrate >= 100			1
Orders	Lorbumol gro-Aglakh	"What do you want, %PCRank?"								Fighters Guild	Master	30				Journal FG_SilenceMagistrate >= 100			1
Orders	Imsin the Dreamer	Dwemer artifacts are being smuggled through Ald'Ruhn. I believe Drinar Varyon is responsible.										30							1
Orders	Imsin the Dreamer	"I need you to rescue a Knight of the Order of Ebonheart, Joncis Dalomax."										30				Journal IL_Smuggler >= 100			1
Orders	Imsin the Dreamer	I need you to bring me a maiden's token.										30				Journal IL_RescueKnight >= 100			1
Orders	Imsin the Dreamer	I have no more orders for you. Check with the Knight Protectors in the other Legion forts.										30				Journal IL_MaidenToken >= 100			1
Orders	Imsin the Dreamer	What can I do for a %PCRank?								Imperial Legion	Knight of the Imperial Dragon	30				Journal IL_MaidenToken >= 100			1
Orders	Hrundi	Larienna Macrina wants us to provide some assistance with her expedition in the Dwemer ruins of Nchurdamz.								Fighters Guild		30							1
Orders	Hrundi	"Normally I wouldn't give any orders to someone as inexperienced as you. But if you feel up to it, Larienna Macrina wants us to provide some assistance with her expedition in the Dwemer ruins of Nchurdamz."								Fighters Guild		30	Function PC Level < 5						1
Orders	Hrundi	Novor Drethan has hired us to help him take care of some problems at the Dissapla Mine.								Fighters Guild		30				Journal FG_Nchurdamz >= 100			1
Orders	Hrundi	There's a creature loose in Berwen the Trader's shop in Tel Mora. There's 200 septims for whoever takes care of this Corprus Stalker. There's also a contract for an outlaw nearby. Another 200 septims for whoever brings Rels Tenim to justice.								Fighters Guild		30				Journal FG_DissaplaMine >= 100			1
Orders	Hrundi	I need someone to get a load of sujamma to the Dunirai Caverns.								Fighters Guild		30				Journal FG_TenimBounty >= 100	Journal FG_CorprusStalker >= 100		1
Orders	Hrundi	"I don't have any work for anyone below the rank of Protector. You might want to check with the Guild Stewards in Ald'ruhn, Balmora, and Vivec City."								Fighters Guild		30				Journal FG_DuniraiSupply >= 100			1
Orders	Hrundi	I have a contract to assist another Imperial researcher. I need someone to escort Sondaale of Shimmerene.								Fighters Guild	Protector	30				Journal FG_DuniraiSupply >= 100			1
Orders	Hrundi	I have a contract for 2000 septims for anyone who can bring Engaer to justice.								Fighters Guild	Protector	30				Journal FG_Telasero >= 100			1
Orders	Hrundi	We've been hired to find the Pudai Egg Mine.								Fighters Guild	Protector	30				Journal FG_EngaerBounty >= 100			1
Orders	Hrundi	"I don't have any more work for you, %PCName. You might want to speak with Percius in Ald'ruhn."								Fighters Guild		30				Journal FG_FindPudai >= 100			1
Orders	Hrundi	"What can I do for you, %PCRank %PCName?"								Fighters Guild	Master	30				Journal FG_FindPudai >= 100			1
Orders	Hrundi	I told you there'd be no more orders from me. Go talk to someone else about it. Maybe that old fool Mercius in Ald'ruhn.								Fighters Guild		30				Journal FG_Telasero = 110			1
Orders	General Darius	"Yes, let's see if you truly are loyal to our cause here in Morrowind. There's a little issue of a land deed here in Gnisis I need you to take care of."								Imperial Legion		30							1
Orders	General Darius	Go get the Widow Vabdas' land deed.										30	Journal IL_WidowLand >= 1						1
Orders	General Darius	Forget about the land deed. Kill Lugrub gro-Ogdun to avenge the death of Mansilamat Vabdas.										30	Journal IL_WidowLand >= 70						1
Orders	General Darius	You've proven yourself so far. Perhaps you can help with the Gnisis Eggmine.										30	Journal IL_WidowLand >= 100						1
Orders	General Darius	Cure the Kwama Queen in the Gnisis Eggmine.										30	Journal IL_GnisisBlight >= 1						1
Orders	General Darius	"Yes, I need a %PCRank to find Madura Seran, who is missing."										30	Journal IL_GnisisBlight >= 100	Global MaduraRescued = 0					1
Orders	General Darius	Go to Ald Velothi and rescue the pilgrim Madura Seran.										30	Journal IL_RescuePilgrim > 0						1
Orders	General Darius	Find out what happened to Ragash gra-Shuzgub.	;this one skips the madura rescue if you already did it on your own.									30	Journal IL_GnisisBlight >= 100	Global MaduraRescued > 0					1
Orders	General Darius	Find out what happened to Ragash gra-Shuzgub.										30	Journal IL_RescuePilgrim >= 100						1
Orders	General Darius	You need further advancement. Talk to me again when you've earned the rank of Champion.	";should never get this, took out rank requirement for talos quest, todd 1/15/02"									30	Journal IL_RescueRagash >= 100						1
Orders	General Darius	"I suspect there is something going on with some of my troopers. Informants have told me of a conspiracy brewing involving the Talos Cult, but I have not yet been able to find any proof of this. Investigate this, %PCName, and bring me any information you find."	"Journal ""IL_TalosTreason"" 10"							Imperial Legion		30	Journal IL_RescueRagash >= 100						1
Orders	General Darius	"I don't have any more orders for you. Check with the Knight Protectors in each of the Forts, and, when you're ready, check with the Knight of the Imperial Dragon, Varus Vatinius in Ebonheart."								Imperial Legion		30	Journal IL_TalosTreason >= 100						1
Orders	General Darius	The Emperor Uriel Septim VII wants the plans for the Anumidium.	;the journal entry here is set so that you never get this quest. It has been commented out for now.							Imperial Legion	Champion	30	Journal IL_Blueprints >= 1						1
Orders	General Darius	What can I do for a %PCRank? I am at your service.								Imperial Legion	Knight of the Imperial Dragon	30							1
Orders	Frald the White	The Buoyant Armigers claim we have no courtesy.										30							1
Orders	Frald the White	Find the traitor Honthjolf.										30				Journal IL_Courtesy >= 100			1
Orders	Frald the White	An Ordinator is spreading lies about the Order of Ebonheart. Stop Suryn Athones' slanders.										30				Journal IL_TraitorWarrior >= 100			1
Orders	Frald the White	A member of our Order is a murderer. Find Saprius Entius before the Ordinators do.										30				Journal IL_FalseOrdinator >= 100			1
Orders	Frald the White	"Saprius Entius is dead, I have no more orders for you."										30	Dead saprius entius > 0			Journal IL_FalseOrdinator >= 100			1
Orders	Frald the White	"Before I give you these orders, you must pay for your crimes. I don't want you being followed or watched for what I must ask you to do."										30	Function PC Crime Level >= 200			Journal IL_FalseOrdinator >= 100			1
Orders	Frald the White	"I have no more orders for you. Check with the Knight Protectors of each of the Legion forts, and check with Varus Vatinius, the Knight of the Imperial Dragon here in Ebonheart."										30				Journal IL_ProtectEntius >= 100			1
Orders	Frald the White	Now why would a %PCRank be visiting me?								Imperial Legion	Knight of the Imperial Dragon	30				Journal IL_ProtectEntius >= 100			1
Orders	Eydis Fire-Eye	I have a very simple contract to end an infestation of cave rats. You might be able to handle it.								Fighters Guild		30							1
Orders	Eydis Fire-Eye	A local egg mine has problems with egg poachers. And you're going to solve those problems.	"AddTopic ""Shulk Egg Mine"""							Fighters Guild		30				Journal FG_RatHunt >= 105			1
Orders	Eydis Fire-Eye	We have a contract from the Caldera Mining Company to kill four Telvanni agents responsible for trouble at the Caldera Mine.								Fighters Guild		30				Journal FG_Egg_Poachers >= 100			1
Orders	Eydis Fire-Eye	I need someone to return a code book that belongs to our client.								Fighters Guild		30				Journal FG_Telvanni_agents >= 100			1
Orders	Eydis Fire-Eye	Helaviane Desele owes one of our clients 200 septims. Deliver Desele's debt money to me.								Fighters Guild		30				Journal FG_Egg_Poachers >= 100	Journal TG_BitterBribe >= 100		1
Orders	Eydis Fire-Eye	Helaviane Desele owes one of our clients 200 septims. Deliver Desele's debt money to me.								Fighters Guild		30				Journal FG_Sottilde >= 100			1
Orders	Eydis Fire-Eye	I have a bounty contract for the Orc Dura gra-Bol.								Fighters Guild		30				Journal FG_DeseleDebt >= 100			1
Orders	Eydis Fire-Eye	"I don't have orders for anyone under the rank of Protector. Find out what you need for advancement. The Guild Stewards at Vivec City, Sadrith Mora, or Ald'ruhn might have some work for you in the meantime."								Fighters Guild		30				Journal FG_OrcBounty >= 100			1
Orders	Eydis Fire-Eye	Alof the Easterner has seen Orc outlaws near his farm. I have a contract from Duke Dren himself to investigate the Orcs at a Daedric ruin.								Fighters Guild	Protector	30				Journal FG_OrcBounty >= 100			1
Orders	Eydis Fire-Eye	A distinguished client has placed a contract on the Verethi Gang.								Fighters Guild	Protector	30				Journal FG_AlofsFarm >= 100			1
Orders	Eydis Fire-Eye	There is a dangerous creature loose in the Sarano Tomb.								Fighters Guild	Protector	30				Journal FG_VerethiGang >= 100			1
Orders	Eydis Fire-Eye	"I don't have any more orders for you, %PCName. Try asking the Guild Stewards at Vivec City, Sadrith Mora, or Ald'ruhn."								Fighters Guild	Protector	30				Journal FG_HungerLoose >= 100			1
Orders	Eydis Fire-Eye	"What can I do for you, Guildmaster?"								Fighters Guild	Master	30				Journal FG_HungerLoose >= 100			1
Orders	Caius Cosades	What are you talking about? Nobody gave me any orders. Not that I know about.										0							1
Orders	Caius Cosades	"Perhaps I wasn't sufficiently clear. First, we will take care of the ""Report to Caius Cosades"" business. Because until you have properly reported to me, and meekly agreed to follow my orders, then you won't be getting any orders from me. Is there any part of that you don't understand? Am I going too fast for you?"										0	Journal A1_1_FindSpymaster >= 12						1
Orders	Caius Cosades	"First thing, pilgrim. You're new. And you look it. Here's 200 drakes. Go get yourself a decent weapon. Or armor. Or a spell. And second thing... you need a cover identity. Around here, 'freelance adventurer' is a common profession. Sign on with the Fighters Guild, or Mages Guild, or Imperial cult, or Imperial legion, advance in the ranks, gain skill and experience. Or go out on your own, look for freelance work, or trouble. Then, when you're ready, come back, and I'll have orders for you."	"Journal, ""A1_1_FindSpymaster"", 18
player->additem gold_001 200"									0	Function PC Level >= 1	Journal A1_1_FindSpymaster >= 14					1
Orders	Caius Cosades	"Like I said, pilgrim. Go get yourself some decent gear. And you need a cover identity -- 'freelance adventurer'. Join the Fighters Guild, or Mages Guild, or Imperial cult, or Imperial legion, advance in the ranks, gain skill and experience. Or go out on your own, look for freelance work, or trouble. Then, when you're ready, come back, and I'll have orders for you."										0	Function PC Level >= 1	Journal A1_1_FindSpymaster >= 18					1
Orders	Caius Cosades	"Well... one look at you, and anyone can see you're an experienced adventurer. That can be your cover identity. Around here, freelance adventurers are thick as fleas on a guar. You'll want to keep active in that line, just to avoid unwanted attention. So. I have orders for you, whenever you're ready."	"Journal, ""A1_1_FindSpymaster"", 22"									0	Function PC Level >= 4	Journal A1_1_FindSpymaster >= 14					1
Orders	Caius Cosades	Ready for orders? Good. Go talk to Hasphat Antabolis at the Balmora Fighters Guild. Ask him what he knows about the Nerevarine secret cult and the Sixth House secret cult. You'll have to do him a favor first. Probably an ugly favor. But do it. Then get the information from Antabolis and report back to me.	"Choice ""Continue"" 1"									0	Journal A1_1_FindSpymaster >= 18						1
Orders	Caius Cosades	By the way... Hasphat is a student of Morrowind history. Take the chance to get a little education. And I have a few history books in here. Help yourself. You're welcome to them. No point in being part of history if you're too ignorant to understand it.	"Journal, ""A1_2_AntabolisInformant"", 1
StartScript Sleepers"									0	Journal A1_1_FindSpymaster >= 18	Function Choice = 1					1
Orders	Caius Cosades	"You're ready for your orders? Good. I want you to talk to Hasphat Antabolis at the Balmora Fighters Guild... WHAT?! You KILLED Hasphat Antabolis? Get OUT OF HERE! And don't come back! I don't CARE what the Emperor wants! I don't CARE about your excuses! GET OUT OF HERE! 

[This path to your destiny is blocked.]"	"SetDisposition 0
Goodbye"									0	Journal A1_1_FindSpymaster >= 18	Dead hasphat antabolis >= 1					1
Orders	Caius Cosades	"Get the information about the Nerevarine secret cult and the Sixth House secret cult from Hasphat Antabolis, like I told you."										0	Journal A1_2_AntabolisInformant >= 1						1
Orders	Caius Cosades	"These notes are from Hasphat Antabolis? Excellent. I trust he didn't work you too hard for them. I'll look them over in more detail later, but now, I have some new orders for you."	"Player->RemoveItem, ""bk_A1_2_AntabolisToCosades"", 1
Journal, ""A1_2_AntabolisInformant"", 20
moddisposition 10"									0	Item bk_a1_2_antabolistocosades >= 1	Journal A1_2_AntabolisInformant >= 15					1
Orders	Caius Cosades	So. You say Hasphat Antabolis gave you notes to give to me? But you don't actuallly HAVE the notes? Perhaps... I hesitate to suggest it... you might go get the notes and bring them to me?										0	Journal A1_2_AntabolisInformant >= 15	Item bk_a1_2_antabolistocosades <= 0					1
Orders	Caius Cosades	"WHAT?! You KILLED Hasphat Antabolis? Get OUT OF HERE! And don't come back! I don't CARE what the Emperor wants! I don't CARE about your excuses! GET OUT OF HERE! 

[This path to your destiny is blocked.]"	"SetDisposition 0
Goodbye"									0	Journal A1_2_AntabolisInformant >= 1	Dead hasphat antabolis >= 1					1
Orders	Caius Cosades	"I've glanced at Hasphat Antabolis' notes. They cover the Sixth House admirably, but not the Nerevarine cult. Hop on over to the Balmora Mages Guild. It's right next to the Balmora Fighters Guild. Get Sharn gra-Muzgob to tell you what she knows about the Nerevarine. She'll have some silly errand for you. Do what she asks. And report back when she's given you the information."	"Journal, ""A1_4_MuzgobInformant"", 1"									0	Journal A1_2_AntabolisInformant >= 20						1
Orders	Caius Cosades	"Get the information from Sharn gra-Muzgob at the Balmora Mages Guild like I asked you, and report back."										0	Journal A1_4_MuzgobInformant >= 1						1
Orders	Caius Cosades	"And these are Sharn's notes on the Nerevarine cult? Excellent. I'm promoting you to Blades Apprentice, %PCName.  I'd like some time to think how this fits in with the Emperor's plans for you. So if you'd like to get in a little freelance adventuring, go ahead. But whenever you're ready, I'll have new orders for you."	"Player->RemoveItem, ""bk_A1_4_SharnsNotes"", 1
ModDisposition, 10
Journal, ""A1_4_MuzgobInformant"", 30
PCRaiseRank"									0	Function PC Level >= 3		Item bk_a1_4_sharnsnotes >= 1	Journal A1_4_MuzgobInformant >= 20			1
Orders	Caius Cosades	"Oh, dear. Sharn gave you notes on the Nerevarine cult. But you can't GIVE them to me. Because you don't HAVE them. Well? What are you waiting for? Go get the notes. Bring them to me. Fly like the wind."										0	Item bk_a1_4_sharnsnotes <= 0			Journal A1_4_MuzgobInformant >= 20			1
Orders	Caius Cosades	"And these are Sharn's notes on the Nerevarine cult? Excellent. I'm promoting you to Blades Apprentice, %PCName. Now give me some time to think how this fits in with the Emperor's plans for you. And I'd like to see you at a higher level of conditioning before I send you out again. So take some time to polish your skills and enhance your cover story with a little freelance adventuring. Then, when you're at the level of performance I want to see, I'll have new orders ready for you."	"Player->RemoveItem, ""bk_A1_4_SharnsNotes"", 1
ModDisposition, 10
Journal, ""A1_4_MuzgobInformant"", 25
PCRaiseRank"									0	Function PC Level < 3		Item bk_a1_4_sharnsnotes >= 1	Journal A1_4_MuzgobInformant >= 20			1
Orders	Caius Cosades	"WHAT?! You KILLED Sharn gra-Muzgob? Get OUT OF HERE! And don't come back! I don't CARE what the Emperor wants! I don't CARE about your excuses! GET OUT OF HERE! 

[This path to your destiny is blocked.]"	"SetDisposition 0
Goodbye"									0			Dead sharn gra-muzgob >= 1	Journal A1_4_MuzgobInformant >= 1			1
Orders	Caius Cosades	"I'm not ready for you yet. And you're not at the level of performance I'm looking for yet. So, as I said, take some time to polish your skills and flesh out your cover story with a little freelance adventuring. Then, when you've gotten some exercise and loot, come back, and I'll have some new orders for you."										0				Journal A1_4_MuzgobInformant >= 25	Function PC Level < 3		1
Orders	Caius Cosades	"I've thought it over, and I want you to interview three informants in Vivec City concerning the Nerevarine and the Sixth House. First, I want you to speak with Addhiranirr, a Khajiit Thieves Guild operative. Second, I want you to speak with Huleeya, an Argonian in the Morag Tong. Finally, I want you to speak with Mehra Milo, a Temple priestess. Here. I've written the details down, so you won't forget. And here are 200 drakes. For bribes and other expenses."	"Player->AddItem, ""Gold_001"", 200
Player->AddItem, ""bk_A1_V_VivecInformants"", 1
Journal, ""A1_V_VivecInformants"", 1"									0				Journal A1_4_MuzgobInformant >= 25	Function PC Level >= 3		1
Orders	Caius Cosades	"I was going to send you to speak with Addhiranirr in Vivec. But Addhiranirr is DEAD! And you were responsible! Get OUT OF HERE! And don't come back! I don't CARE what the Emperor wants! I don't CARE about your excuses! GET OUT OF HERE! 

[This path to your destiny is blocked.]"	"SetDisposition 0
Goodbye"									0				Journal A1_4_MuzgobInformant >= 25	Function PC Level >= 3	Dead addhiranirr >= 1	1
Orders	Caius Cosades	"I was going to send you to speak with Huleeya in Vivec. But Huleeya is DEAD! And you were responsible! Get OUT OF HERE! And don't come back! I don't CARE what the Emperor wants! I don't CARE about your excuses! GET OUT OF HERE! 

[This path to your destiny is blocked.]"	"SetDisposition 0
Goodbye"									0				Journal A1_4_MuzgobInformant >= 25	Function PC Level >= 3	Dead huleeya >= 1	1
Orders	Caius Cosades	"I was going to send you to speak with Mehra Milo in Vivec. But Mehra Milo is DEAD! And you were responsible! Get OUT OF HERE! And don't come back! I don't CARE what the Emperor wants! I don't CARE about your excuses! GET OUT OF HERE! 

[This path to your destiny is blocked.]"	"SetDisposition 0
Goodbye"									0				Journal A1_4_MuzgobInformant >= 25	Function PC Level >= 3	Dead mehra milo >= 1	1
Orders	Caius Cosades	"Like I said, I want you to interview three informants in Vivec City concerning the Nerevarine and the Sixth House. First, I want you to speak with Addhiranirr, a Khajiit Thieves Guild operative. Second, I want you to speak with Huleeya, an Argonian in the Morag Tong. Finally, I want you to speak with Mehra Milo, a Temple priestess. I gave you the details on paper. Go read them."										0				Journal A1_V_VivecInformants >= 1			1
Orders	Caius Cosades	Did you speak with Addhiranirr yet? Make sure you've gotten everything she can tell me about the Sixth House cult and the Nerevarine cult. Then report back.										0			Journal A1_V_VivecInformants >= 1	Journal A1_6_AddhiranirrInformant < 60			1
Orders	Caius Cosades	"I have your report, and I'll make copies of your notes from Huleeya and the 'Progress of Truth.' Give me time to read and digest all this. In the meantime, I'm promoting you to Journeyman. You're doing good work. And here are 200 drakes. Go out and treat yourself to a new pair of shoes. And go do some jobs for the guilds, or other freelance work, just to keep your cover story current. Or get some training. Then, when you're fit and rested, come back, and I'll have new orders for you."	"Journal ""A1_V_VivecInformants"" 50
moddisposition 10
PCRaiseRank
player->additem gold_001 200"									0	Journal A1_6_AddhiranirrInformant = 45	Journal A1_7HuleeyaInformant >= 50	Journal A1_10_MehraMilo >= 50				1
Orders	Caius Cosades	"I have your report, and I'll make copies of your notes from Huleeya and the 'Progress of Truth.' Give me time to read and digest all this. In the meantime, I'm promoting you to Journeyman. You're doing good work. And here are 200 drakes. Go out and treat yourself to a new pair of shoes. And go do some jobs for the guilds, or other freelance work, just to keep your cover story current. Or get some training. Then, when you're fit and rested, come back, and I'll have new orders for you."	"Journal ""A1_V_VivecInformants"" 50
moddisposition 10
PCRaiseRank
player->additem gold_001 200"									0	Journal A1_6_AddhiranirrInformant = 60	Journal A1_7HuleeyaInformant >= 50	Journal A1_10_MehraMilo >= 50				1
Orders	Caius Cosades	Did you speak with Addhiranirr yet? Make sure you've gotten everything she can tell me about the Sixth House cult and the Nerevarine cult. Then report back.										0			Journal A1_V_VivecInformants >= 1	Journal A1_6_AddhiranirrInformant < 45			1
Orders	Caius Cosades	Did you speak with Huleeya yet? Make sure you've gotten everything he can tell me about the Sixth House cult and the Nerevarine cult. Then report back.										0			Journal A1_V_VivecInformants >= 1	Journal A1_7HuleeyaInformant < 50			1
Orders	Caius Cosades	"Where are the notes Huleeya gave you? Whatever you did with them, get them and bring them to me."										0	Item bk_A1_7_HuleeyaInformant = 0			Journal A1_7HuleeyaInformant >= 50			1
Orders	Caius Cosades	Did you speak with Mehra Milo yet? Make sure you've gotten everything she can tell me about the Sixth House cult and the Nerevarine cult. Then report back.										0			Journal A1_V_VivecInformants >= 1	Journal A1_10_MehraMilo < 50			1
Orders	Caius Cosades	"If Mehra Milo says I must have a copy of 'Progress of Truth,' then I must have one. Go get a copy and bring it back to me. Buy a copy if you can. The 200 drakes I gave you for expenses should cover it. Now get moving."										0	Item bk_progressoftruth = 0			Journal A1_10_MehraMilo >= 50			1
Orders	Caius Cosades	"We need an Ashlander informant. I have heard of a fellow in Ald'ruhn named Hassour Zainsubani, an Ashlander who left the Wastes to become a wealthy trader. They say the Ashlanders like to give and receive presents. Take these 100 drakes. Find out what Zainsubani likes, and get him a gift. Then give him the gift, and see if he will tell you about the Ashlanders and the Nerevarine cult. Then report back to me."	"Journal, ""A1_11_ZainsubaniInformant"", 1
player->additem gold_001 100"									0			Local localdaysPassed >= 1	Journal A1_V_VivecInformants >= 50			1
Orders	Caius Cosades	"I was going to send you to speak with Hassour Zainsubani in Ald'ruhn. But Hassour Zainsubani is DEAD! And you were responsible! Get OUT OF HERE! And don't come back! I don't CARE what the Emperor wants! I don't CARE about your excuses! GET OUT OF HERE! 

[This path to your destiny is blocked.]"	"SetDisposition 0
Goodbye"									0			Local localdaysPassed >= 1	Journal A1_V_VivecInformants >= 50	Dead hassour zainsubani >= 1		1
Orders	Caius Cosades	"I'm not ready for you yet. I told you. Go out and brush up your skills, or do some freelance work to support your cover story. Or go shopping. Or do some sightseeing. Just leave me alone and let me think."										0			Local localdaysPassed < 1	Journal A1_V_VivecInformants >= 50			1
Orders	Caius Cosades	Did you speak with Hassour Zainsubani yet? Make sure you've gotten everything you can about the Ashlanders and the Nerevarine cult. Then report back.										0				Journal A1_11_ZainsubaniInformant >= 1			1
Orders	Caius Cosades	"Thanks for your report. But keep Zainsubani's notes on the Ashlanders. You'll need them. I'm promoting you, and sending you to the Urshilaku camp to speak with Sul-Matuul and Nibani Maesa. But before you go, I think it may be time to tell you what's going on."	"Choice ""Continue"" 1"									0	Journal A1_11_ZainsubaniInformant >= 50						1
Orders	Caius Cosades	The Emperor and his advisors think you have the appearance of meeting the conditions of the Nerevarine prophecies. That's why you were pulled out of prison on his Majesty's authority and sent to me. So you could satisfy the conditions of the Nerevarine prophecies and become the Nerevarine. Here. This is a decoded copy of the coded package you gave me when you arrived. Read it later. It should explain everything.	"Choice ""Continue"" 2"									0	Journal A1_11_ZainsubaniInformant >= 50	Function Choice = 1					1
Orders	Caius Cosades	"As you'll see in the decoded message, the Emperor and his counselors say you have the 'appearance' of satisfying the conditions of the prophecy. Do you REALLY satisfy the prophecy? Are you REALLY the prophesied Nerevarine? At first, I thought we were just supposed to create a persuasive impostor. Now I don't know what to think. But I am sure of one thing. This is not just primitive superstition, and we will treat it seriously, just as his Majesty commands."	"Choice ""Continue"" 3"									0	Journal A1_11_ZainsubaniInformant >= 50	Function Choice = 2					1
Orders	Caius Cosades	"So. Zainsubani says Sul-Matuul and Nibani Maesa at Urshilaku camp are the heads of the Nerevarine cult. So I'm sending you to speak with them. Tell them your story, and have them test you against the Nerevarine prophecies. As heads of the Nerevarine cult, they can best judge whether you satisfy the prophecies. When you've spoken with them, report back to me. Here's 200 drakes for expenses. And pick up essential supplies at Fort Moonmoth."	";Caius Cosades
PCRaiseRank
Journal ""A2_1_MeetSulMatuul"" 1
player->additem gold_001 200
player->additem bk_A1_1_PackageDecoded 1"									0	Journal A1_11_ZainsubaniInformant >= 50	Function Choice = 3					1
Orders	Caius Cosades	"I was going to send you to speak with Sul-Matuul at Urshilaku camp. But Sul-Matuul is DEAD! And you were responsible! Get OUT OF HERE! And don't come back! I don't CARE what the Emperor wants! I don't CARE about your excuses! GET OUT OF HERE! 

[This path to your destiny is blocked.]"	"SetDisposition 0
Goodbye"									0	Journal A1_11_ZainsubaniInformant >= 50	Dead sul-matuul >= 1					1
Orders	Caius Cosades	"I was going to send you to speak with Nibani Maesa at Urshilaku camp. But Nibani Maesa is DEAD! And you were responsible! Get OUT OF HERE! And don't come back! I don't CARE what the Emperor wants! I don't CARE about your excuses! GET OUT OF HERE! 

[This path to your destiny is blocked.]"	"SetDisposition 0
Goodbye"									0	Journal A1_11_ZainsubaniInformant >= 50	Dead nibani maesa >= 1					1
Orders	Caius Cosades	"As I said, go to Urshilaku camp to speak with Sul-Matuul and Nibani Maesa. Tell them your story, and have them test you against the Nerevarine prophecies. As heads of the Nerevarine cult, they should be able to judge whether you might be the Nerevarine. When you've spoken with them, report back to me."	;Caius Cosades									0	Journal A2_1_MeetSulMatuul >= 1						1
Orders	Caius Cosades	"You've spoken with Sul-Matuul and Nibani Maesa, and, from what they say, it sounds like you could really be the Nerevarine. That's just incredible. But I'll have to get used to the idea. Let me try to get word to Mehra Milo. Maybe she can find out whether the Dissident Priests have any lost prophecies. But in the meantime, I have a very tough assignment for you. Do you think you're ready?"	"Choice "" I'm ready for anything."" 1 "" I'm willing, but cautious."" 2"									0	Journal A2_1_MeetSulMatuul >= 60						1
Orders	Caius Cosades	"Hmm. Don't get over-confident. But it so happens that I agree -- you're ready. But just in case I'm going to give you 400 drakes. Before you head out, make sure you outfit yourself with healing potions, new gear, a little training, whatever you think you need most. And remember: if you get in trouble, back off, rest up, and go back fresh. Don't get cocky. I think this will be a tough one."	"Choice ""Continue"" 3"									0	Journal A2_1_MeetSulMatuul >= 60	Function Choice = 1					1
Orders	Caius Cosades	"Good. Cautious is smart. I'm going to give you the mission. But I'm going to give you 400 drakes. Before you head out, make sure you outfit yourself with healing potions, new gear, a little training, whatever you think you need most. And if you get in trouble, back off, rest up, and go back fresh. Don't take any chances. I think this will be a tough one."	"Choice ""Continue"" 3"									0	Journal A2_1_MeetSulMatuul >= 60	Function Choice = 2	Function PC Level >= 6				1
Orders	Caius Cosades	"I'm cautious too. So I recommend you take time to improve your skills. Do a few jobs for the guilds, cash in some loot, and upgrade your equipment. Here're 400 drakes that might come in handy. And when you're ready, come back to me, and I'll give you your next mission."	"Journal ""A2_2_6thHouse"" 1
Player->AddItem Gold_001 400"									0	Journal A2_1_MeetSulMatuul >= 60	Function Choice = 2	Function PC Level < 6				1
Orders	Caius Cosades	"Good to see you back. I trust you've worked on your skills and your outfit. As I said before, I have a very tough assignment for you. Do you think you're ready?"	"Choice "" I'm ready."" 4 "" I'm willing, but cautious."" 5"									0	Journal A2_2_6thHouse = 1						1
Orders	Caius Cosades	"Good. I'm going to give you the mission. Before you head out, make sure you outfit yourself with healing potions, new gear, a little training, whatever you think you need most. And if you get in trouble, back off, rest up, and go back fresh. Don't take any chances. I think this will be a tough one."	"Choice ""Continue"" 3"									0	Journal A2_1_MeetSulMatuul >= 60	Function Choice = 4					1
Orders	Caius Cosades	"Hmm. Maybe you're still not ready. Why don't you go back out and do some freelance work. And put everything you earn back into training and equipment. Come back to me when you're ready, and I'll give you your next mission."	"Journal ""A2_2_6thHouse"" 2"									0	Journal A2_1_MeetSulMatuul >= 60	Function Choice = 5	Function PC Level < 6				1
Orders	Caius Cosades	"Hmm. Maybe you're still not ready. But I have to give you the mission anyway. You'll just have to be careful. Before you head out, make sure you outfit yourself with healing potions, new gear, a little training, whatever you think you need most. Remember! If you get in trouble, back off, rest up, and go back fresh. Don't take any chances. I think this will be a tough one."	"Choice ""Continue"" 3"									0	Journal A2_1_MeetSulMatuul >= 60	Function Choice = 5	Function PC Level >= 6				1
Orders	Caius Cosades	"Here's your mission. Fort Buckmoth sent a patrol to Gnaar Mok, hunting smugglers with Sixth House connections. They found a Sixth House base, a Sixth House shrine, and a Sixth House priest named Dagoth Gares. Speak to Champion Raesa Pullia at Fort Buckmoth; she'll tell you about the patrol and the Sixth House base. Your orders: find that Sixth House base, kill Dagoth Gares, and bring me a full report on the Sixth House base."	"Journal ""A2_2_6thHouse"" 5
Player->AddItem Gold_001 400
""dagoth gares""->enable"									0	Journal A2_1_MeetSulMatuul >= 60	Function Choice = 3					1
Orders	Caius Cosades	"I was going to send you to speak with Raesa Pullia at Buckmoth Fort. But Raesa Pullia is DEAD! And you were responsible! Get OUT OF HERE! And don't come back! I don't CARE what the Emperor wants! I don't CARE about your excuses! GET OUT OF HERE! 

[This path to your destiny is blocked.]"	"SetDisposition 0
Goodbye"									0	Journal A2_1_MeetSulMatuul >= 60	Dead raesa pullia >= 1					1
Orders	Caius Cosades	"Your orders were to find that Sixth House base near Gnaar Mok, kill the Sixth House priest Dagoth Gares, and bring me a full report on the Sixth House base. Don't come back until you've completed the mission."										0	Journal A2_2_6thHouse >= 5						1
Orders	Caius Cosades	"With Dagoth Gares dead, the Sixth House shrine is no longer a threat. You've more than earned a promotion to the rank of Traveler. I'm very worried that you have corprus disease. But I have some good news in that department."	";Caius; Journal A2_2_6thHouse >= 50; 
Choice ""Continue"" 1"									0	Journal A2_2_6thHouse >= 50						1
Orders	Caius Cosades	"I canvassed my informants for possible treatments, just in case you contracted the disease during your mission. I learned from Fast Eddie that your best chance of getting cured is Divayth Fyr, an ancient Telvanni wizard who runs a Corprusarium for victims of the disease."	";Caius; 1; Journal A2_2_6thHouse >= 50;
Choice ""Continue"" 2"									0	Journal A2_2_6thHouse >= 50	Function Choice = 1					1
Orders	Caius Cosades	"Here. Take this Dwemer artifact and 1000 drakes, and go to Tel Fyr. Divayth Fyr will like the Dwemer artifact. A gift may sweeten his disposition. The gold is for expenses. And here're a couple of Levitation potions. I hear you'll need them in Telvanni towers, because wizards don't use stairs. So get moving, and get that corprus disease cured. Then hurry back. I think I know how to get the lost prophecies Nibani Maesa asked for."	";Caius; 1; Journal A2_2_6thHouse >= 50; 
Journal ""A2_3_CorprusCure"" 1
moddisposition 10
PCRaiseRank
Player->AddItem misc_dwrv_artifact50 1
Player->AddItem, ""Gold_001"", 1000
Player->AddItem, ""P_Levitation_Q"", 3"									0	Journal A2_2_6thHouse >= 50	Function Choice = 2					1
Orders	Caius Cosades	"I was going to send you to speak with Divayth Fyr at Tel Fyr. But Divayth Fyr is DEAD! And you were responsible! Get OUT OF HERE! And don't come back! I don't CARE what the Emperor wants! I don't CARE about your excuses! GET OUT OF HERE! 

[This path to your destiny is blocked.]"	"SetDisposition 0
Goodbye"									0	Journal A2_2_6thHouse >= 50	Dead divayth fyr >= 1					1
Orders	Caius Cosades	Go to Tel Fyr and get that corprus disease cured. Then hurry back. I think I know how to get the lost prophecies Nibani Maesa asked for.										0	Journal A2_3_CorprusCure >= 1						1
Orders	Caius Cosades	"Continue pursuing the Nerevarine prophecies, as the Emperor commands. First, go to the Hall of Wisdom and Justice, and get Mehra Milo to help you find the lost prophecies. She's being watched; if something has gone wrong, find her private quarters; she'll leave you a message there under the code word 'amaya.' Then take the lost prophecies to Nibani Maesa. From that point, you'll have to follow her directions, and follow the prophecies. Good luck."	"Journal ""A2_4_MiloGone"" 1
PCRaiseRank
""bk_notetoamaya""->enable
""Mehra Milo""->modDisposition 20
""Mehra Milo""->PositionCell, -680, -363, 88, 270, ""Ministry of Truth, Holding Cells"""									0	Journal A2_3_CorprusCure >= 50						1
Orders	Caius Cosades	"You know what to do. Get Mehra Milo to help you find the lost prophecies. Then take those lost prophecies to Nibani Maesa. From that point, you'll have to follow her directions, and follow the prophecies. Good luck."										0	Journal A2_4_MiloGone >= 1						1
Orders	Caius Cosades	"I was going to send you to speak with Mehra Milo in Vivec. But Mehra Milo is DEAD! And you were responsible! Get OUT OF HERE! And don't come back! I don't CARE what the Emperor wants! I don't CARE about your excuses! GET OUT OF HERE! 

[This path to your destiny is blocked.]"	"SetDisposition 0
Goodbye"									0	Journal A1_10_MehraMilo >= 50	Dead mehra milo >= 1					1
Orders	Caius Cosades	"You broke the rules. The rules are simple. Break the rules, and you're out of the Blades. Forever."	"SetDisposition 0
Goodbye"									0	Function PC Expelled = 1						1
Orders	Angoril	"Things have been very quiet here. Sorry, no pressing business. Check with the Knight Protectors of the other Legion forts."								Imperial Legion		0							1
Orders		Talk to Varus Vatinius in the Grand Council Chambers or Frald the White at the Hawkmoth Legion Garrison.					Ebonheart	Imperial Legion				0		Function Same Faction = 1					36
Orders		But you are the Knight of the Imperial Dragon! You don't need to take orders.					Ebonheart	Imperial Legion		Imperial Legion	Knight of the Imperial Dragon	0							36
Orders		Talk to Darius. He's in the Madach Tradehouse.					Gnisis	Imperial Legion				0	"Not Cell Gnisis, Madach Tradehouse = 0"	Function Same Faction = 1					21
Orders		I don't have any orders for you. Move along.						Imperial Legion	Knight Protector			0	Function Same Faction = 0						9
Orders		You look like you can handle a sword. Want to join the Imperial Legion?						Imperial Legion	Knight Protector			0	Function Same Faction = 0	Function Rank Requirement = 3					9
Orders		"You have been expelled, %PCName. You should review our rules and then join the Imperial Legion again.."						Imperial Legion	Knight Protector			0	Function PC Expelled = 1						9
Orders		Talk to Imsin the Dreamer.					Buckmoth Legion Fort	Imperial Legion				0	Not ID imsin the dreamer = 0	Function Same Faction = 1					8
Orders		Talk to Radd Hard-Heart.					Moonmoth Legion Fort	Imperial Legion				0	Not ID radd hard-heart = 0	Function Same Faction = 1					6
Orders		Do you want to join the Fighters Guild?						Fighters Guild	Warder			0	Function Same Faction = 0						5
Orders		You've been expelled from the Fighters Guild for breaking the rules. You'll have to make amends before I give you any orders.						Fighters Guild	Warder			0	Function PC Expelled = 1						5
Orders		You want orders? Talk to Percius.					Ald-ruhn	Fighters Guild				0							4
Orders		The Guild Steward here in Balmora is Eydis Fire-Eye.					Balmora	Fighters Guild				0	Not ID hasphat antabolis = 1						4
Orders		Orders? You want to talk with Hrundi.					Sadrith Mora	Fighters Guild				0							3
Orders		Talk to Lorbumol.					"Vivec, Arena"	Fighters Guild				0							0
Ordinators	Sinnammu Mirpal	"The Ordinators, the priest-soldiers of the Temple, have the duty of keeping worshippers from restoring the old Daedric sites scattered throughout the wastelands and along the rocky coasts and islands of Vvardenfell. Now these Ordinators are busy elsewhere, and the old Daedric sites are coming back to life. Some traders reported a ship carrying a few Ordinators has sailed from Molag Maar for Ald Daedroth, but my timid scouts won't dare approach the island."	"; Sinnammu Mirpal; Journal ""A2-6_Incarnate"" >= 50;"									0	Journal A2_6_Incarnate >= 50						1
Ordinators	Hyna Dorn'ke	"Hard-nosed, mean bunch of god-soldiers. Serious as corprus. But at least they aren't at me all the time. It could be worse. And I'll be out soon enough. And I won't be poaching the Puzzle Canal pilgrims again, sure enough. I learned my lesson."										0							1
Ordinators		The Ordinators are the holy guards and soldiers of the Temple.	;Ghostgate;				Ghostgate					30					Not Faction Ashlanders = 1	Not ID wulf = 1	24
Ordinators		The four orders of Ordinators answer to the Alma Rula in Almalexia.	;Ghostgate;				Ghostgate					30	Global Random100 < 60				Not Faction Ashlanders = 1	Not ID wulf = 1	24
Ordinators		Grandmaster Berel Sala is the chief Ordinator on Vvardenfell.	;Ghostgate;				Ghostgate					30	Global Random100 < 50				Not Faction Ashlanders = 1	Not ID wulf = 1	24
Ordinators		The Order of the Watch provides guards for temples and shrines.	;Ghostgate;				Ghostgate					30	Global Random100 < 40				Not Faction Ashlanders = 1	Not ID wulf = 1	24
Ordinators		The Order of War fights the enemies of the Temple; most War Ordinators are stationed near Red Mountain.	;Ghostgate;				Ghostgate					30	Global Random100 < 30				Not Faction Ashlanders = 1	Not ID wulf = 1	24
Ordinators		The Order of Doctrine and Ordination are militant scholars.	;Ghostgate;				Ghostgate					30	Global Random100 < 20				Not Faction Ashlanders = 1	Not ID wulf = 1	24
Ordinators		The Order of the Inquisition identifies and suppresses heresy among priests and laymen.	;Ghostgate;				Ghostgate					30	Global Random100 < 10				Not Faction Ashlanders = 1	Not ID wulf = 1	24
Ordinators		The Ordinators are the holy guards and soldiers of the Temple.	;Ghostgate;		Pilgrim			Temple				30							12
Ordinators		The four orders of Ordinators answer to the Alma Rula in Almalexia.	;Ghostgate;		Priest Service			Temple				30	Global Random100 < 60						11
Ordinators		Grandmaster Berel Sala is the chief Ordinator on Vvardenfell.	;Ghostgate;		Priest Service			Temple				30	Global Random100 < 50						11
Ordinators		The Order of the Watch provides guards for temples and shrines.	;Ghostgate;		Priest Service			Temple				30	Global Random100 < 40						11
Ordinators		The Order of War fights the enemies of the Temple; most War Ordinators are stationed near Red Mountain.	;Ghostgate;		Priest Service			Temple				30	Global Random100 < 30						11
Ordinators		The Order of Doctrine and Ordination are militant scholars.	;Ghostgate;		Priest Service			Temple				30	Global Random100 < 20						11
Ordinators		The Order of the Inquisition identifies and suppresses heresy among priests and laymen.	;Ghostgate;		Priest Service			Temple				30	Global Random100 < 10						11
Ordinators		The Ordinators are the holy guards and soldiers of the Temple.	;Ghostgate;		Priest			Temple				30							4
Ordinators		The four orders of Ordinators answer to the Alma Rula in Almalexia.	;Ghostgate;		Priest			Temple				30	Global Random100 < 60						4
Ordinators		Grandmaster Berel Sala is the chief Ordinator on Vvardenfell.	;Ghostgate;		Priest			Temple				30	Global Random100 < 50						4
Ordinators		The Order of the Watch provides guards for temples and shrines.	;Ghostgate;		Priest			Temple				30	Global Random100 < 40						4
Ordinators		The Order of War fights the enemies of the Temple; most War Ordinators are stationed near Red Mountain.	;Ghostgate;		Priest			Temple				30	Global Random100 < 30						4
Ordinators		The Order of Doctrine and Ordination are militant scholars.	;Ghostgate;		Priest			Temple				30	Global Random100 < 20						4
Ordinators		The Order of the Inquisition identifies and suppresses heresy among priests and laymen.	;Ghostgate;		Priest			Temple				30	Global Random100 < 10						4
Ordinators		The Ordinators are the holy guards and soldiers of the Temple.	;Ghostgate;		Monk			Temple				30							3
Ordinators		The four orders of Ordinators answer to the Alma Rula in Almalexia.	;Ghostgate;		Monk			Temple				30	Global Random100 < 60						3
Ordinators		Grandmaster Berel Sala is the chief Ordinator on Vvardenfell.	;Ghostgate;		Monk			Temple				30	Global Random100 < 50						3
Ordinators		The Order of the Watch provides guards for temples and shrines.	;Ghostgate;		Monk			Temple				30	Global Random100 < 40						3
Ordinators		The Order of War fights the enemies of the Temple; most War Ordinators are stationed near Red Mountain.	;Ghostgate;		Monk			Temple				30	Global Random100 < 30						3
Ordinators		The Order of Doctrine and Ordination are militant scholars.	;Ghostgate;		Monk			Temple				30	Global Random100 < 20						3
Ordinators		The Order of the Inquisition identifies and suppresses heresy among priests and laymen.	;Ghostgate;		Monk			Temple				30	Global Random100 < 10						3
Ordinators		The Ordinators are the holy guards and soldiers of the Temple.	;Ghostgate;		Healer			Temple				30							1
Ordinators		The four orders of Ordinators answer to the Alma Rula in Almalexia.	;Ghostgate;		Healer			Temple				30	Global Random100 < 60						1
Ordinators		Grandmaster Berel Sala is the chief Ordinator on Vvardenfell.	;Ghostgate;		Healer			Temple				30	Global Random100 < 50						1
Ordinators		The Order of the Watch provides guards for temples and shrines.	;Ghostgate;		Healer			Temple				30	Global Random100 < 40						1
Ordinators		The Order of War fights the enemies of the Temple; most War Ordinators are stationed near Red Mountain.	;Ghostgate;		Healer			Temple				30	Global Random100 < 30						1
Ordinators		The Order of Doctrine and Ordination are militant scholars.	;Ghostgate;		Healer			Temple				30	Global Random100 < 20						1
Ordinators		The Order of the Inquisition identifies and suppresses heresy among priests and laymen.	;Ghostgate;		Healer			Temple				30	Global Random100 < 10						1
Ordinators have failed	Tholer Saryoni	"It is rare, but recently... Perhaps you could help with one of these failures. There is a cavern, Assemanu, known to those who follow Dagoth Ur. In this cavern is the Robe of St. Roris, a holy relic. If you can succeed where the Ordinators failed by bringing me the Robe, I will speak with Berel Sala."	Journal HH_WinSaryoni 50							Hlaalu	House Father	30							1
Ordinators have failed	Tholer Saryoni	You have succeeded where the Ordinators have failed. Give me the robe and I will help Duke Dren control the Ordinators.										30	Item robe of st roris >= 1						1
Ordinators have failed	Tholer Saryoni	You have succeeded where the Ordinators have failed. I will listen to your words and do what I can to control the Ordinators.										30				Journal HH_WinSaryoni >= 70			1
Oreyn Bearclaw	Farvyn Oreyn	My most wonderful ancestor--father of my father's father's father! He began the Oreyn tradition of helping the helpless.										0	Journal DA_Malacath >= 10						1
Oreyn Bearclaw		"Great are the tales of Oreyn Bearclaw! And his legacy continues! Farvyn Oreyn, the great battlemage lives the life of his ancestors, protecting all the people of the land from danger."	"Journal ""DA_Malacath"" 20"				Vivec					0	Journal DA_Malacath >= 10	Not Local NoLore = 0					316
Oreyn Bearclaw		"Most wondrous are the tales of Oreyn Bearclaw, slayer of beasts and protector of man and mer. I believe he has relatives still living in Vivec. Oh, if only I could meet them."					Ald-ruhn					0	Journal DA_Malacath >= 10	Not Local NoLore = 0					133
Oreyn Bearclaw		"Oh, wondrous Oreyn Bearclaw! And how his legacy lives on in Farvyn Oreyn!"					Gnaar Mok					0	Journal DA_Malacath >= 10	Not Local NoLore = 0					19
Oreyn Bearclaw		"Bearclaw...pah! A sham he was, and his kin are as well. He is off doing some good for the poor people of Gnaar Mok. Not that he ever does anything himself anyway. It's those bodyguards of his."		Orc			Vivec					0	Journal DA_Malacath >= 10	Not Local NoLore = 0					11
Oreyn Bearclaw		"Bearclaw...pah! A sham he was, and his kin are as well. Heard he struts around Vivec like a king."		Orc			Gnaar Mok					0	Journal DA_Malacath >= 10	Not Local NoLore = 0					0
Oritius Maro	Oritius Maro	Speaking.										0							1
Oritius Maro	Optio Bologra	He's been poking around the storeroom. Very suspicious that one.										0							1
Oritius Maro		I heard he's been killed.					Gnisis					20	Dead oritius maro >= 1	Not Local NoLore = 0					62
Oritius Maro		"Here's here somewhere, look around."					"Gnisis, Barracks"					30							8
Oritius Maro		"Yes, he's a member of the Talos Cult. Check the Barracks."					Gnisis	Imperial Legion				60	Not Local NoLore = 0						27
Oritius Maro		"Check the Barracks. If you really want info on folks there, talk to Optio Bologra."					Gnisis	Imperial Legion				60	Global Random100 <= 25	Not Local NoLore = 0					27
Orphan of Arnesia	Nileno Dorvayn	Then go speak with Neminda and bring me the orders she gives you.										0	Function Choice = 2						1
Orphan of Arnesia	Nileno Dorvayn	"Well, where did you put it? Bring me the orders you got from Neminda."										0	Function Choice = 1						1
Orphan of Arnesia	Nileno Dorvayn	"Yes, this is exactly what I wanted. Good work, %PCName. Keep the helm, and take these 500 drakes for a job well done."	"Journal HH_DisguisedArmor 100
Player->RemoveItem bk_nemindasorders 1
Player->AddItem Gold_001 500
ModPCFacRep 5 ""Hlaalu""
ModDisposition 15
Neminda->SetFight 30
Neminda->StopCombat"									0	Function Choice = 1	Item bk_nemindasorders > 0					1
Orphan of Arnesia	Nileno Dorvayn	Neminda is dead? I did not ask you to kill Neminda. You have no idea how this sets us back in the eyes of House Redoran. I don't want to deal with you right now.	"Journal HH_DisguisedArmor 200
ModDisposition -30
Goodbye"									0	Item bk_nemindasorders = 0	Dead neminda > 0					1
Orphan of Arnesia	Nileno Dorvayn	You already gave me Neminda's orders.										0				Journal HH_DisguisedArmor >= 100			1
Orphan of Arnesia	Nileno Dorvayn	You talked to Neminda without wearing the helm I gave you and ruined our best chance to find out what House Redoran is planning.										0				Journal HH_DisguisedArmor >= 150			1
Orphan of Arnesia	Nileno Dorvayn	Neminda is dead. There is no way we can get the orders now.										0				Journal HH_DisguisedArmor >= 200			1
Orphan of Arnesia	Nileno Dorvayn	You've been expelled from House Hlaalu. You must make amends.										0	Function PC Expelled = 1						1
Orphan of Arnesia	Nileno Dorvayn	"Yes, that is the code phrase you should use when you speak with Neminda. Make sure you wear the helm I gave you."								Hlaalu		30							1
Orphan of Arnesia	Nileno Dorvayn	Did you get the orders from Neminda?	"Choice ""Yes, here it is."" 1 ""No, not yet."" 2"									30				Journal HH_DisguisedArmor >= 50			1
Orphan of Arnesia	Neminda	"Thank you, Hlaalu. I will be sure our codes are changed. And we will avenge the deaths of all honorable Redorans."	"Journal HH_DisguisedArmor 150
Goodbye"							Hlaalu		0							1
Orphan of Arnesia	Neminda	Who are you? That's... that's Relmerea's helm!	"SetFight 100
StartCombat Player
Goodbye"							Hlaalu		0	Item bonemold_gah-julan_hhda >= 1						1
Orphan of Arnesia	Neminda	Who are you? That's... that's Felsen's helm!	"SetFight 100
StartCombat Player
Goodbye"							Hlaalu		0	Item bonemold_gah-julan_hhda >= 1	Function Same Sex = 0					1
Orphan of Arnesia	Neminda	"Oh, certainly Felsen, here are you orders. They are in code, of course. Deliver them to Maar Gan as usual."	"RemoveItem ""bk_NemindasOrders"" 1
Player->AddItem ""bk_NemindasOrders"" 1
Journal HH_DisguisedArmor 50"							Hlaalu		0	Global wearingHelmHHDA = 1						1
Orphan of Arnesia	Neminda	"Oh, certainly Relmerea, here are your orders. They are in code, of course. Deliver them to Maar Gan as usual."	"RemoveItem ""bk_NemindasOrders"" 1
Player->AddItem ""bk_NemindasOrders"" 1
Journal HH_DisguisedArmor 50"							Hlaalu		0	Global wearingHelmHHDA = 1	Function Same Sex = 1					1
Orphan of Arnesia	Neminda	You... you're not Relmerea!	"SetFight 100
StartCombat Player
Goodbye"									0	Function Same Sex = 1			Journal HH_DisguisedArmor >= 50			1
Orphan of Arnesia	Neminda	You... you're not Felsen!	"SetFight 100
StartCombat Player
Goodbye"									0	Function Same Sex = 0			Journal HH_DisguisedArmor >= 50			1
Orphan of Arnesia	Neminda	You... you're not Relmerea!										0	Global wearingHelmHHDA = 1	Function PC Clothing Modifier <= 167	Function Same Sex = 1				1
Orphan of Arnesia	Neminda	You... you're not Felsen!										0	Global wearingHelmHHDA = 1	Function PC Clothing Modifier <= 167	Function Same Sex = 0				1
Orphan of Arnesia	Neminda	I've already given you the scroll. Deliver it to Maar Gan as usual.										0	Global wearingHelmHHDA = 1			Journal HH_DisguisedArmor >= 50			1
Orphan of Arnesia	Neminda	Leave now and do not return.	"ModDisposition -20
Goodbye"							Hlaalu		0				Journal HH_DisguisedArmor >= 100			1
Orvas Dren	Vedam Dren	"Alas, you seem to have been expelled from House Hlaalu. When you make amends, speak with me again."										0	Function PC Expelled = 1						1
Orvas Dren	Vedam Dren	"Yes, he is my brother."										30							1
Orvas Dren	Vedam Dren	He is my brother and the head of the Camonna Tong. You may find him on the Dren Plantation between Pelagiad and Suran. Spare his life if you can.										30				Journal HH_WinCamonna >= 10			1
Orvas Dren	Vedam Dren	"I am glad you were able to spare his life, %PCName."										30				Journal HH_WinCamonna >= 100			1
Orvas Dren	Vedam Dren	"I am saddened at his death, but perhaps it was necessary."										30	Dead Orvas Dren Druglord > 0			Journal HH_WinCamonna >= 10			1
Orvas Dren	Sjoring Hard-Heart	"He's strong, but tough and fair. With his help, I'm sure the Fighters Guild here in Vvardenfell will survive."										40							1
Orvas Dren	Sjoring Hard-Heart	"Since Orvas Dren died, I've been thinking I might want to look somewhere else for allies."										40	Dead Orvas Dren Druglord > 0						1
Orvas Dren	Persius Mercius	"Orvas Dren is the real head of the Camonna Tong. If you don't act soon, he'll control the Fighters Guild as well."										40				Journal FG_KillHardHeart >= 10			1
Orvas Dren	Persius Mercius	"Orvas Dren used the be the head of the Camonna Tong. Since no one has taken his place, now is a good time to strike back at the Camonna Tong before they can get their act together."										40	Dead Orvas Dren Druglord > 0			Journal FG_KillHardHeart >= 10			1
Orvas Dren	Persius Mercius	"We don't have to worry about Orvas Dren's influence anymore, thanks to you."										40	Dead Orvas Dren Druglord > 0						1
Orvas Dren	Crassius Curio	"He is the head of the Camonna Tong and lives in a plantation in the Ascadian Isles. You may be able to bribe him or trick him. He despises the Empire, and I have heard rumors that he has made some kind of deal with the Sixth House."										0				Journal B6_CurioHort >= 10			1
Orvas Dren	Crassius Curio	So you have found some accommodation with Orvas Dren. Good. Now I'm sure the other councilors will support you.										0				Journal B6_DrenHortator >= 50			1
Orvas Dren	Crassius Curio	So Orvas Dren is dead. I hope you will not make his mistakes.										0	Dead Orvas Dren Druglord > 0						1
Orvas Dren		What do you want to talk to Orvas Dren for? He's not likely to want to see you.					Dren Plantation					0	Not Class Slave = 0	"Not Cell Dren Plantation, Dren's Villa = 0"	Dead Orvas Dren Druglord = 0				19
Orvas Dren		Master Dren is in his villa on the east side of the plantation. Slaves are not allowed there.			Slave		Dren Plantation					0	"Not Cell Dren Plantation, Dren's Villa = 0"	Dead Orvas Dren Druglord = 0					4
Orvas Dren		He's the brother of Duke Vedam Dren and a very wealthy and influential man. He has a netch ranch in the Ascandian Isles.						Hlaalu				30	Dead Orvas Dren Druglord = 0	Not Local NoLore = 0					121
Orvas Dren		Orvas Dren is the real power behind the Camonna Tong.						Thieves Guild				30	Dead Orvas Dren Druglord = 0	Not Local NoLore = 0					55
Orvas Dren		He's the brother of Duke Vedam Dren. An important businessman. Brave and loyal to his people and our rightful homeland.		Dark Elf				Camonna Tong				30	Dead Orvas Dren Druglord = 0	Not Local NoLore = 0					30
Orvas Dren		"He's the Duke's brother. Talks too much about freeing Morrowind from us foreigners, but he's a good friend to have in this wasteland."						Camonna Tong				30	Dead Orvas Dren Druglord = 0	Not Race Dark Elf = 0	Not Local NoLore = 0				0
Orvas Dren		"You want to see Orvas Dren? He's in his villa, on the east side of the plantation."					Dren Plantation					50	"Not Cell Dren Plantation, Dren's Villa = 0"	Dead Orvas Dren Druglord = 0					23
other cults		"The Imperial cult are the official religion of the Empire. Their worship is false and unworthy, but their worshippers are no more good or evil than any superstitious savage."	;Temple; priests; monks; healers;		Priest Service			Temple				30							11
other cults		The Daedric cult worship the bad Daedra; these cults and their worshippers are evil.	;Temple; priests; monks; healers;		Priest Service			Temple				30	Global Random100 < 66						11
other cults		"The Ashlanders have a primitive cult that worships the Daedra and tribal ancestors; this is the faith of our ancient forefathers, and not evil, but their worship is ignorant and unenlightened."	;Temple; priests; monks; healers;		Priest Service			Temple				30	Global Random100 < 33						11
other cults		"The Imperial cult are the official religion of the Empire. Their worship is false and unworthy, but their worshippers are no more good or evil than any superstitious savage."	;Temple; priests; monks; healers;		Priest			Temple				30							4
other cults		The Daedric cult worship the bad Daedra; these cults and their worshippers are evil.	;Temple; priests; monks; healers;		Priest			Temple				30	Global Random100 < 66						4
other cults		"The Ashlanders have a primitive cult that worships the Daedra and tribal ancestors; this is the faith of our ancient forefathers, and not evil, but their worship is ignorant and unenlightened."	;Temple; priests; monks; healers;		Priest			Temple				30	Global Random100 < 33						4
other cults		"The Imperial cult are the official religion of the Empire. Their worship is false and unworthy, but their worshippers are no more good or evil than any superstitious savage."	;Temple; priests; monks; healers;		Monk			Temple				30							3
other cults		The Daedric cult worship the bad Daedra; these cults and their worshippers are evil.	;Temple; priests; monks; healers;		Monk			Temple				30	Global Random100 < 66						3
other cults		"The Ashlanders have a primitive cult that worships the Daedra and tribal ancestors; this is the faith of our ancient forefathers, and not evil, but their worship is ignorant and unenlightened."	;Temple; priests; monks; healers;		Monk			Temple				30	Global Random100 < 33						3
other cults		"The Imperial cult are the official religion of the Empire. Their worship is false and unworthy, but their worshippers are no more good or evil than any superstitious savage."	;Temple; priests; monks; healers;		Healer			Temple				30							1
other cults		The Daedric cult worship the bad Daedra; these cults and their worshippers are evil.	;Temple; priests; monks; healers;		Healer			Temple				30	Global Random100 < 66						1
other cults		"The Ashlanders have a primitive cult that worships the Daedra and tribal ancestors; this is the faith of our ancient forefathers, and not evil, but their worship is ignorant and unenlightened."	;Temple; priests; monks; healers;		Healer			Temple				30	Global Random100 < 33						1
other matters	Barenziah	"Mournhold is a town of two minds. On the one hand, there is the monarchy, led by Helseth, and on the other there is the Temple, and the goddess Almalexia. It is hard to know whom you may trust. While there has been no open hostility between the two, there are always undercurrents that bear watching. I would like you to make yourself known to the Temple. See what you can learn. Speak to Fedris Hler. He is a powerful man in the Temple, a confidant of Almalexia. See if you can get to know him a bit."										0							1
other mysticism spells	Ygfa	"Other mysticism spells work directly upon the subtle magical forces of the unseen world. The most common of these mysticism spells are: purge magicka, touch dispel, Almalexia's grace, soul trap, telekinesis, detect creature, detect enchantment, detect key, spell absorption, and reflect."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
other mysticism spells	Strillian Macro	"Other mysticism spells work directly upon the subtle magical forces of the unseen world. The most common of these mysticism spells are: purge magicka, touch dispel, Almalexia's grace, soul trap, telekinesis, detect creature, detect enchantment, detect key, spell absorption, and reflect."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
other mysticism spells	Smokey Morth	"Other mysticism spells work directly upon the subtle magical forces of the unseen world. The most common of these mysticism spells are: purge magicka, touch dispel, Almalexia's grace, soul trap, telekinesis, detect creature, detect enchantment, detect key, spell absorption, and reflect."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
other mysticism spells	Melvure Rindu	"Other mysticism spells work directly upon the subtle magical forces of the unseen world. The most common of these mysticism spells are: purge magicka, touch dispel, Almalexia's grace, soul trap, telekinesis, detect creature, detect enchantment, detect key, spell absorption, and reflect."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
other mysticism spells	Estirdalin	"Other mysticism spells work directly upon the subtle magical forces of the unseen world. The most common of these mysticism spells are: purge magicka, touch dispel, Almalexia's grace, soul trap, telekinesis, detect creature, detect enchantment, detect key, spell absorption, and reflect."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
other mysticism spells	Eraamion	"Other mysticism spells work directly upon the subtle magical forces of the unseen world. The most common of these mysticism spells are: purge magicka, touch dispel, Almalexia's grace, soul trap, telekinesis, detect creature, detect enchantment, detect key, spell absorption, and reflect."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
other mysticism spells	Artisa Arelas	"Other mysticism spells work directly upon the subtle magical forces of the unseen world. The most common of these mysticism spells are: purge magicka, touch dispel, Almalexia's grace, soul trap, telekinesis, detect creature, detect enchantment, detect key, spell absorption, and reflect."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
Ouada Samsi	Theldyn Virith	"Ouada means ""river,"" outlander. The Samsi river is the one south and east of Gnisis. The Kagouti have been attacking travelers on the trail just a few paces south of the river."										40							1
our business	dagoth_ur_1	"You are the challenger here, after all. So to you goes the courtesy of the first blow. I'm waiting...."	;Dagoth Ur; has tools									0							1
our collection	Mehra Milo	"Volumes of general interest can be found in our Main Reading Room. Other collections are found in rooms adjoining the Main Reading Room. Our special collections include Western Studies -- the Empire and the provinces -- history, arts and crafts, law and custom, and geography. The reserve room contains works on heathen cults. These volumes are not for sale, of course, and may not leave these rooms."	;Mehra Milo									0	Journal A2_4_MiloGone < 1						1
our dark powers		"The Berne vampire travels as the shadows do. Silent, unnoticed. We are more agile than the other clans, and even on crowded streets, we pass unnoticed. Our victims never suspect our presence...until their blood is on our lips."						Clan Berne				0							19
our dark powers		"As an Aundae, you will find your mind even more powerful than vampires of other clans, and your spellcasting unparalleled. We have achieved perfection of the mind and the body. We are sublime."						Clan Aundae				0							15
our dark powers		"As a Quarra, you are gifted above all. Your strength and fighting skills are unmatched by any. Throw away your armor and weapons, for so great is our skill, that they are unneeded."						Clan Quarra				0							14
our enemy	Dagoth Gares	"Lord Dagoth would far rather have you as a friend than as an enemy. But until you submit to him, Sixth House servants will treat you as an enemy, and try to destroy you. If you wish to be our friend, first you must go to Lord Dagoth in his citadel on Red Mountain, and make your submission."	"Journal ""A2_2_6thHouse"" 46"									0							1
outlander	Ulath-Pal	I have nothing to say to you. I despise you and your kind. Go away.	"; Ulath-Pal
ModDisposition -10"									0							1
outlander	Salattanat	Why do you bother us? We don't like you. Go away.	"; Karpal, Ahaz, Ashu-Ahhe, Ranabi, Kushishi, Hirarend, Ainab, Salattanat; 
ModDisposition -10"									0							1
outlander	Ranabi	Why do you bother us? We don't like you. Go away.	"; Karpal, Ahaz, Ashu-Ahhe, Ranabi, Kushishi, Hirarend, Ainab, Salattanat; 
ModDisposition -10"									0							1
outlander	Kushishi	Why do you bother us? We don't like you. Go away.	"; Karpal, Ahaz, Ashu-Ahhe, Ranabi, Kushishi, Hirarend, Ainab, Salattanat; 
ModDisposition -10"									0							1
outlander	Hirarend	Why do you bother us? We don't like you. Go away.	"; Karpal, Ahaz, Ashu-Ahhe, Ranabi, Kushishi, Hirarend, Ainab, Salattanat; 
ModDisposition -10"									0							1
outlander	Ashu-Ahhe	Why do you bother us? We don't like you. Go away.	"; Karpal, Ahaz, Ashu-Ahhe, Ranabi, Kushishi, Hirarend, Ainab, Salattanat; 
ModDisposition -10"									0							1
outlander	Ainab	Why do you bother us? We don't like you. Go away.	"; Karpal, Ahaz, Ashu-Ahhe, Ranabi, Kushishi, Hirarend, Ainab, Salattanat; 
ModDisposition -10"									0							1
outlander	Ahaz	Why do you bother us? We don't like you. Go away.	"; Karpal, Ahaz, Ashu-Ahhe, Ranabi, Kushishi, Hirarend, Ainab, Salattanat; 
ModDisposition -10"									0							1
outlander		"An outlander is anyone born and raised outside of Morrrowind. Most Dunmer think anyone who isn't a native-born Dunmer is an outlander. Dunmer with Western words and ways are also immediately identified as outlanders -- Dunmer are very sensitive to accents, clothes, and manners in Morrowind. Outlanders are foreigners, and Morrowind doesn't like foreigners. It's not bad here in Hlaalu territory, but on the rest of Vvardenfell, folk are very cool to outlanders."	; Balmora				Balmora					0	Not Local NoLore = 0						94
outlander		"An outlander is anyone born and raised outside of Morrrowind. Most Dunmer think anyone who isn't a native-born Dunmer is an outlander. Dunmer with Western words and ways are also immediately identified as outlanders -- we're very sensitive to accents, clothes, and manners in Morrowind. Outlanders are foreigners, and Morrowind doesn't like foreigners. It's not bad here in Hlaalu territory, but on the rest of Vvardenfell, folk are very cool to outlanders. Be patient, and pleasant, you'll do all right."	;Dunmer; Balmora	Dark Elf			Balmora					0	Not Local NoLore = 0						47
outlander		An outlander is anyone born and raised outside of Morrrowind. You. And the Cammona Tong doesn't like outlanders. Thanks for asking.	;Dunmer; Balmora					Camonna Tong				0	Not Local NoLore = 0						30
overdue payment	Ienas Sarandas	"Yes, I do have some overdue payments with local merchants. But I'm afraid I can't pay my debts right now. You see, I'm a little strapped for cash at the moment. But I have certain very attractive prospects underway, and I'm sure I'll be able to pay very soon."	";Ienas Sarandas;  
Choice ""Threaten to take the merchant's goods by violence."" 6 ""Take no immediate action."" 10"									30							1
overdue payment	Ienas Sarandas	"Yes, I do have some overdue payments with local merchants. But I'm afraid I can't pay my debts right now. You see, I'm a little strapped for cash at the moment. But I have certain very attractive prospects underway, and I'm sure I'll be able to pay very soon."	";Ienas Sarandas;  item = Potion_Cyro_Whiskey_01; 
Choice ""Offer a drink of whiskey and a sympathetic ear."" 1 ""Threaten to take the merchant's goods by violence."" 6; ""Take no immediate action."" 10"									30	Item Potion_Cyro_Whiskey_01 >= 1						1
overdue payment	Ienas Sarandas	"Yes, I do have some overdue payments with local merchants. But I'm afraid I can't pay my debts right now. You see, I'm a little strapped for cash at the moment. But I have certain very attractive prospects underway, and I'm sure I'll be able to pay very soon."	";Ienas Sarandas;  item = Potion_Cyro_Brandy_01; 
Choice ""Offer a drink of brandy and a sympathetic ear."" 2 ""Threaten to take the merchant's goods by violence."" 6 ""Take no immediate action."" 10"									30	Item potion_cyro_brandy_01 >= 1						1
overdue payment	Ienas Sarandas	"Yes, I do have some overdue payments with local merchants. But I'm afraid I can't pay my debts right now. You see, I'm a little strapped for cash at the moment. But I have certain very attractive prospects underway, and I'm sure I'll be able to pay very soon."	";Ienas Sarandas;  item = Potion_Comberry_Brandy_01; 
Choice ""Offer a drink of brandy and a sympathetic ear."" 3 ""Threaten to take the merchant's goods by violence."" 6 ""Take no immediate action."" 10"									30	Item potion_comberry_brandy_01 >= 1						1
overdue payment	Ienas Sarandas	"Yes, I do have some overdue payments with local merchants. But I'm afraid I can't pay my debts right now. You see, I'm a little strapped for cash at the moment. But I have certain very attractive prospects underway, and I'm sure I'll be able to pay very soon."	";Ienas Sarandas;  item = bk_SaryonisSermons; 
Choice ""Offer a quote from 'Saryoni's Sermons' and a sympathetic ear."" 4 ""Threaten to take the merchant's goods by violence."" 6 ""Take no immediate action."" 10"									30	Item bk_SaryonisSermons >= 1						1
overdue payment	Ienas Sarandas	"Yes, I do have some overdue payments with local merchants. But I'm afraid I can't pay my debts right now. You see, I'm a little strapped for cash at the moment. But I have certain very attractive prospects underway, and I'm sure I'll be able to pay very soon."	";Ienas Sarandas;  PC Speechcraft >= 50; 
Choice ""Offer a sympathetic ear and friendly advice."" 5 ""Threaten to take the merchant's goods by violence."" 6 ""Take no immediate action."" 10"									30	Function PC Speechcraft >= 50						1
overdue payment	Ienas Sarandas	"Yes. Indeed. That is FINE whiskey. Thank you, friend. It's... It's... Oh, it's too much to bear! I've been such a fool. I've lost everything my parents left me, and sold all the furnishings, just to pay my gambling debts. I've tried to pretend it will all work out, but I'm just fooling myself."	";Ienas Sarandas; CHOICE 1; 
Choice ""Continue"" 7"									30	Function Choice = 1						1
overdue payment	Ienas Sarandas	"Yes. Indeed. That is FINE brandy. Thank you, friend. It's... It's... Oh, it's too much to bear! I've been such a fool. I've lost everything my parents left me, and sold all the furnishings, just to pay my gambling debts. I've tried to pretend it will all work out, but I'm just fooling myself."	";Ienas Sarandas; CHOICE 2; 
Choice ""Continue"" 7"									30	Function Choice = 2						1
overdue payment	Ienas Sarandas	"Yes. Indeed. That is FINE brandy. Thank you, friend. It's... It's... Oh, it's too much to bear! I've been such a fool. I've lost everything my parents left me, and sold all the furnishings, just to pay my gambling debts. I've tried to pretend it will all work out, but I'm just fooling myself."	";Ienas Sarandas; CHOICE 3; 
Choice ""Continue"" 7"									30	Function Choice = 3						1
overdue payment	Ienas Sarandas	"Yes. Yes. You're so right. You've been very patient and reasonable, %PCName. As you say, I have the goods, I owe the money, and the honorable thing to do would be just to return the goods. It's... It's... Oh, it's too much to bear! I've lost everything my parents left me, and sold all the furnishings, just to pay my gambling debts. I've tried to pretend it will all work out, but I'm just fooling myself."	";Ienas Sarandas; CHOICE 4
Choice ""Continue"" 5"									30	Function Choice = 4						1
overdue payment	Ienas Sarandas	"Here. Take these items and return them. Give the brocade shirt and silk pants to Bivale Teneran. Give the racer suede belt to Tiras Sadus. Give the ebony ring and the glass ring to Daynes Redothril. Give the designer shoes to Llether Vari. Give the firejade amulet to Bevene Releth. They are all merchants in Ald'ruhn. Return the goods, with my apologies."	";Ienas Sarandas; CHOICE 7; 
Choice ""Continue"" 8"									30	Function Choice = 7						1
overdue payment	Ienas Sarandas	"It's time I faced facts. And lived up to the hopes my poor departed parents had for me. I'll just have to sell the house, and find some better, more honorable way to live. It's hard. But it's fair. I've learned my lesson. From this day forward, I will make my honest way in the world."	";Ienas Sarandas; CHOICE 8; transfer stuff; 
player->additem Sarandas_shoes_2 1
removeitem Sarandas_shoes_2 1
player->additem Sarandas_shirt_2 1
removeitem Sarandas_shirt_2 1
player->additem Sarandas_ring_2 1
removeitem Sarandas_ring_2 1
player->additem Sarandas_ring_1 1
removeitem Sarandas_ring_1 1
player->additem Sarandas_pants_2 1
removeitem Sarandas_pants_2 1
player->additem Sarandas_belt 1
removeitem Sarandas_belt 1
player->additem Sarandas_amulet 1
removeitem Sarandas_amulet 1
startscript movesarandas
Journal Town_Aldruhn 45"									30	Function Choice = 8						1
overdue payment	Ienas Sarandas	"Indeed, it is as you say. '...Nor encumber myself with profitless treasures, but shall share freely among house and hearth.' I have forgotten the Grace of Generosity, the words of  Lord Vivec. You are right to remind me of Saryoni's Sermons. I've been a fool. I've wasted my family fortunes, all in pursuit of profitless treasures. I should share freely, rather than squander the great gifts of home and hearth."	";Ienas Sarandas; CHOICE 5
Choice ""Continue"" 7"									30	Function Choice = 5						1
overdue payment	Ienas Sarandas	"Here. Take these items and return them. Give the brocade shirt and silk pants to Bivale Teneran. Give the racer suede belt to Tiras Sadus. Give the ebony ring and the glass ring to Daynes Redothril. Give the designer shoes to Llether Vari. Give the firejade amulet to Bevene Releth. They are all merchants in Ald'ruhn. Return the goods, with my apologies."	";Ienas Sarandas; CHOICE 7; 
Choice ""Continue"" 9"									30	Function Choice = 7						1
overdue payment	Ienas Sarandas	"Now I know what I must do. I must give my parent's house to the Temple. And I shall enter the Temple myself, and see if I can make something of my life. Thank you, %PCName. You've taught me a valuable lesson. From this day forward, I shall make my honest way in the world, and try to be of service to others."	";Ienas Sarandas; CHOICE 9; transfer stuff; 
player->additem Sarandas_shoes_2 1
removeitem Sarandas_shoes_2 1
player->additem Sarandas_shirt_2 1
removeitem Sarandas_shirt_2 1
player->additem Sarandas_ring_2 1
removeitem Sarandas_ring_2 1
player->additem Sarandas_ring_1 1
removeitem Sarandas_ring_1 1
player->additem Sarandas_pants_2 1
removeitem Sarandas_pants_2 1
player->additem Sarandas_belt 1
removeitem Sarandas_belt 1
player->additem Sarandas_amulet 1
removeitem Sarandas_amulet 1
moddisposition 30
player->modReputation 1
startscript movesarandas
Journal Town_Aldruhn 45"									30	Function Choice = 9						1
overdue payment	Ienas Sarandas	"You clearly do not appreciate the finer points of honor, outlander. No self-respecting Dunmer would allow himself to be influenced by crude threats. I told you. I have not the cash now, but I expect to have it soon. These are the words of a gentleman. And I will not have my honor questioned by a rude outlander."	";Ienas Sarandas; CHOICE 6; 
Journal Town_Aldruhn 40"									30	Function Choice = 6						1
overdue payment	Ienas Sarandas	"I'm sorry, but I have no gold to give you, and that is that."	";Ienas Sarandas; CHOICE 10; 
Journal Town_Aldruhn 35"									30	Function Choice = 10						1
overdue payment	Ienas Sarandas	Yes. The items should be returned to the Ald'ruhn merchants with my apologies. Thank you.	;Ienas Sarandas; Journal Town_Ald'ruhn >= 45									30	Journal Town_Aldruhn >= 45						1
overdue payment	Ienas Sarandas	"Yes, I do have some overdue payments with local merchants. But I'm afraid I can't pay my debts right now. You see, I'm a little strapped for cash at the moment. But I have certain very attractive prospects underway, and I'm sure I'll be able to pay very soon."	";Ienas Sarandas;  Disposition >= 60 
Choice ""Offer a sympathetic ear and friendly advice."" 5 ""Threaten to take the merchant's goods by violence."" 6 ""Take no immediate action."" 10"									60							1
owe me money	Drathas Nerus	"That's right, %PCRace. We indulge in a bit of gambling down here from time to time, away from the prying eyes of the guards, you know? Dilborn is one of our best customers. He currently owes... if my memory serves me right...  yes, Dilborn owes me the sum total of 3,000 septims. And he's not leaving here until he pays his debts."	"Journal ""MS_BarbarianBook"" 30
Choice ""Could you lower his ransom at all?"" 1 ""Hold on, I can pay his ransom."" 2 ""Let him go now or feel my wrath."" 3"									0							1
owe me money	Drathas Nerus	"Not for you, my little %PCRace friend. If they owe me money, even my closest associates have trouble persuading me to back off a debt."										0	Function Choice = 1						1
owe me money	Drathas Nerus	"You can pay me 1,000 septims, or go away and stop annoying me. What will it be?"	"Choice ""Okay, here's the money."" 4 ""Forget it. Let him go now."" 3"									0	Journal MS_BarbarianBook = 40						1
owe me money	Drathas Nerus	"How unfortunate. Boys, go ahead and get rid of that naked Breton monkey. I'll take care of the hero and his witless man-child over here."	"set ""alam merys"".attack to 1
set ""melur savil"".attack to 1
set dilborn.attacked to 1
StartCombat Player
Goodbye"									0	Function Choice = 3						1
owe me money	Drathas Nerus	"You don't have the cash, %PCRace. Bring it to me when you do. Dilborn doesn't move unless I have the money in my hands."										0	Function Choice = 2	Item Gold_001 < 3000					1
owe me money	Drathas Nerus	"All right, he can go. Alam, remove his bracers. Dilborn, never show your face to me again, or I'll slice it off with a rusty spoon, you hear me?"	"Journal ""MS_BarbarianBook"" 110
dilborn->RemoveItem ""slave_bracer_left"" 1
dilborn->RemoveItem ""slave_bracer_right"" 1
player->removeitem gold_001 3000
additem gold_001 3000
thrud->AiWander 0,0,0,0,0
""alam merys""->AiTravel 40, -6187, 782, 0
""melur savil""->AiTravel -413, -6189, 782, 0
Goodbye"									0	Function Choice = 2	Item Gold_001 >= 3000					1
owe me money	Drathas Nerus	"You don't have the cash, %PCRace. Bring it to me when you do. Dilborn doesn't move unless I have the money in my hands."										0	Function Choice = 4	Item Gold_001 < 1000					1
owe me money	Drathas Nerus	"All right, he can go.  Alam, remove his bracers.  Dilborn, never show your face to me again, or I'll slice it off with a rusty spoon, you hear me?"	"Journal ""MS_BarbarianBook"" 110
player->removeitem gold_001 1000
additem gold_001 1000
dilborn->RemoveItem ""slave_bracer_left"" 1
dilborn->RemoveItem ""slave_bracer_right""1
thrud->AiWander 0,0,0,0,0
""alam merys""->AiTravel 40, -6187, 782, 0
""melur savil""->AiTravel -413, -6189, 782, 0
Goodbye"									0	Function Choice = 4	Item Gold_001 >= 1000					1
owe me money	Drathas Nerus	"Get out of my sight, %PCRace."	Goodbye									0	Journal MS_BarbarianBook >= 110						1
owe me money	Drathas Nerus	"Well... I hesitate to set a precedent... but only because I can't abide his constant whining, I'll reduce his ransom to the inconsequential sum of 1,000 septims. Now, are you going to pay for little Dilborn or not?"	"Journal ""MS_BarbarianBook"" 40
Choice ""Okay, here's the money."" 4 ""Forget it. Let him go now."" 3"									80	Function Choice = 1						1
pack of nix-hounds	Novor Drethan	A pack of them is loose here in the Dissapla Mine and causing all sorts of trouble.										0							1
pack of nix-hounds	Novor Drethan	"Now that Teres Arothan is with us, we can clean out the rest of these nix hounds on our own."										0	Journal FG_DissaplaMine >= 70						1
Padomaic Ocean	Artisa Arelas	"The waters of the Padomaic Ocean completely surround Tamriel. The continent of Akavir lies across the Padomaic Ocean to the east, and the continent of Atmora lies across the Sea of Ghosts to the north."	;scout; savant;									0							1
Padomaic Ocean		"The waters of the Padomaic Ocean completely surround Tamriel. The continent of Akavir lies across the Padomaic Ocean to the east, and the continent of Atmora lies across the Sea of Ghosts to the north."	;scout; savant;		Scout							0	Not Local NoLore = 0						78
Padomaic Ocean		"The waters of the Padomaic Ocean completely surround Tamriel. The continent of Akavir lies across the Padomaic Ocean to the east, and the continent of Atmora lies across the Sea of Ghosts to the north."	;scout; savant;		Savant							0	Not Local NoLore = 0						19
Palace of Vivec		"The Palace of Vivec is the abode of the mortal form of the god-hero Lord Vivec, the Warrior-Poet of the three deities who comprise Almsivi, the divine patrons of the Tribunal Temple. Only the most devout are admitted to the presence of Lord Vivec, and only at his initiation. Beneath the Palace of Vivec is the Puzzle Canal, a place of worship and testing for questing heroes hoping to receive Vivec's favor. Many choice treasures are guarded by Daedric servants in the Puzzle Canal's dark passages."	;Vivec;				Vivec					30	Not Local NoLore = 0						316
pants	Hentus Yansurnummu	I was taking a bath and Hainab Lasamsi stole my pants. Maybe you could talk to him and get my pants back.	Journal MS_HentusPants 10									0							1
pants	Hentus Yansurnummu	Those aren't my pants. Hainab Lasamsi has my pants.										0	Item common_pants_02 >= 1			Journal MS_HentusPants >= 10			1
pants	Hentus Yansurnummu	You got my pants back? I wish I could stand up to Hainab like you did.	"Choice ""Give him his pants."" 1 ""Keep his pants."" 2"									0	Item common_pants_02_hentus >= 1			Journal MS_HentusPants >= 10			1
pants	Hentus Yansurnummu	"You got my pants back? I didn't like Hainab, but I didn't want him dead."	"Choice ""Give him his pants."" 1 ""Keep his pants."" 2"									0	Item common_pants_02_hentus >= 1	Dead hainab lasamsi >= 1		Journal MS_HentusPants >= 10			1
pants	Hentus Yansurnummu	You too? What did I ever do to you?										0	Function Choice = 2						1
pants	Hentus Yansurnummu	"I don't have much to give you, but I have some hackle-lo. Here, take it. Thanks for getting my pants back."	"Journal MS_HentusPants 100
Player->AddItem ""ingred_hackle-lo_leaf_01"" 3
Player->RemoveItem Common_Pants_02_Hentus 1
AddItem common_pants_02_hentus 1
StartScript HentusTravel"									0	Function Choice = 1						1
pants	Hentus Yansurnummu	Thanks for getting my pants back.										0				Journal MS_HentusPants >= 100			1
pants	Hainab Lasamsi	Why do you want Hentus' pants? That s'wit couldn't put them on without help.										0				Journal MS_HentusPants >= 10			1
pants	Hainab Lasamsi	I guess you were serious about wanting those pants.										0				Journal MS_HentusPants >= 50			1
pants	Hainab Lasamsi	"If you wanted the pants that bad, why didn't you say so? Here, take 'em. It was a stupid joke anyway."	"Journal MS_HentusPants 50
Player->AddItem ""common_pants_02_hentus"" 1
RemoveItem ""common_pants_02_hentus"" 1"									80				Journal MS_HentusPants >= 10			1
particular item	Arnsa Thendas	"A what?  A Droth Dagger, you say?  I think I recall seeing one.  I can't remember where I put it, though.  In one of these chests, maybe?.."										0	Journal MS_EstateSale >= 20						1
particular item	Arnsa Thendas	"Suit yourself.  It'll sell in the auction, then, and I'll likely get even more for it."										0	Function Choice = 2						1
particular item	Arnsa Thendas	"A Droth Dagger?  Hmm.  I thought there was one in here someplace, but I don't know where it is.  I'd have to look around for it."										0	Journal MS_EstateSale >= 30						1
particular item	Arnsa Thendas	"A Droth Dagger?  Yes, he did indeed have one.  Something he'd mentioned to you, I presume?  Well, you're certainly welcome to it.  I don't like weapons, to be honest.  Please take this, and think fondly of Sandas.  I'm sure he'd want you to have it."	"player->additem ""silver dagger_droth_unique"" 1
com_chest_02_thendas1->removeitem ""silver dagger_droth_unique"" 1
Journal MS_EstateSale 40
set Droth_var to 1"									0	Journal MS_EstateSale = 35	Global Droth_var = 0	Item silver dagger_droth_unique = 0				1
particular item	Arnsa Thendas	"That dagger was what you were looking for, wasn't it %PCName?  If there's anything else you're looking for, I'm afraid it'll have to wait until the auction."										0	Journal MS_EstateSale >= 40						1
particular item	Arnsa Thendas	"I'm afraid there isn't anything left, %PCName.  The Estate Sale went quite well, and everything was sold.  I'm sorry."										0	Journal MS_EstateSale >= 70						1
particular item	Arnsa Thendas	"A Droth Dagger?  Well, that's quite a coincidence.  My husband did, in fact, own one.  A rare item, I've learned.  I honestly have no idea where he got it, and I frankly don't like the look of the thing.  You seem like a good sort, so I'll make you a deal.  I'd like to get rid of it, so I'll part with it for, say, 600 gold.  Interested?"	"StartScript GetPCGold
Choice: ""I accept your offer."" 1 ""No, thank you."" 2"									70	Journal MS_EstateSale >= 20	Item silver dagger_droth_unique = 0					1
particular item	Arnsa Thendas	"I'd agree to the deal, but it looks like you don't have the money for it.  Come back when you do, and the dagger is yours."										70	Function Choice = 1	Global PCGold < 600					1
particular item	Arnsa Thendas	"Very well, then.  I'm glad to be rid of it.  Be on the lookout for Geon Auline, though.  He's a nasty little man who's been after it for some time now.  I ended up refusing to sell it to him out of spite."	"set Droth_var to 1
player->removeitem ""gold_001"" 600
player->additem ""silver dagger_droth_unique"" 1
com_chest_02_thendas1->removeitem ""silver dagger_droth_unique"" 1
Journal MS_EstateSale 50"									70	Function Choice = 1	Global PCGold >= 600					1
parting words	dagoth_ur_1	"Now that you have come to me here, there can be but one result. Many times I have considered offering to share this place with you. I considered offering to accept your oath of service. You might try to buy my trust by giving me Wraithguard, Keening, and Sunder. I thought we might once again be friends... comrades... brothers in arms."	";Dagoth Ur; has tools; 
Choice ""Continue"" 1"									0	Item wraithguard >= 1	Item sunder >= 1	Item keening >= 1				1
parting words	dagoth_ur_1	"Now that you have come to me here, there can be but one result. Many times I have rehearsed speeches offering to share this place with you. 'If you dare to defy the gods, take my hand.' 'To seal our oath of alliance, you shall give me Wraithguard.' 'You have ability. Special gifts you don't even understand. Serve me, and I can help you master those gifts.'"	";Dagoth Ur; has tools; 
Choice ""Continue"" 1"									0	Item wraithguard_jury_rig >= 1	Item sunder >= 1	Item keening >= 1				1
parting words	dagoth_ur_1	"But I have won this place and power by right of conquest. By right of daring and enterprise. I will not risk it to cunning and deceit. I offer you no deals. If you are my enemy, I cannot trust you. And even if you are not my enemy, I cannot let you live."	";Dagoth Ur; has tools; CHOICE 1; 
Choice ""Continue"" 2"									0	Function Choice = 1						1
parting words	dagoth_ur_1	"It will all be decided here. I believe I will prevail. But I cannot be sure, and I am vain enough that, should I fall, I would wish to be remembered in my own words. So, if you have final questions you would ask, ask them now. I have final questions I would ask you, if you would answer."	;Dagoth Ur; has tools; CHOICE 2;									0	Function Choice = 2						1
pass the test	Nibani Maesa	"You are not the Nerevarine. You are one who may become the Nerevarine. It is a puzzle, and a hard one. But you have found some of the pieces, and you may find more. Do you choose to be the Nerevarine? Then seek the lost prophecies among the Dissident priests of the Temple. Find the lost prophecies, bring them to me, and I will be your guide. And take these copies of the Stranger and the Seven Visions. Now. I have told you all I know. Go. Think on what I've told you. And do what must be done."	"Journal ""A2_1_MeetSulMatuul"" 60
Player->AddItem ""bk_A2_1_SevenVisions"" 1
Player->AddItem ""bk_A2_1_TheStranger"" 1
moddisposition 10"									0	Journal A2_1_MeetSulMatuul >= 45						1
pass the test	Nibani Maesa	I have told you all I know. Go. Think on what I've told you. And do what must be done.										0	Journal A2_1_MeetSulMatuul >= 60	Journal A2_6_Incarnate < 50					1
patron	Mallam Ryon	Archmagister Gothren is not interested in taking on any more proteges.								Telvanni	Lawman	0	Dead gothren = 0						1
patron	Galos Mathendis	"My patron, Master Aryon, is quite open-minded. You might ask him. If Aryon becomes your patron, I can stop being Aryon's Mouth here on the Council. Perhaps I can get some research of my own done."								Telvanni	Lawman	0							1
patron	Felisa Ulessen	Mistress Therana is an... unwise choice for a patron.								Telvanni	Lawman	0	Dead therana = 0						1
patron	Enar Releth	"I do not think my own patron, Baladas Demnevanni, would be able to sponsor another, but you can ask him if you want."								Telvanni	Lawman	0	Dead baladas demnevanni = 0						1
patron	Baladas Demnevanni	It would not be proper of me to be your patron. But I am pleased that you would ask.								Telvanni	Lawman	0							1
patron	Aryon	"Yes, I will be your patron, but first you must convince Baladas Demnevanni to join the Council."								Telvanni	Lawman	0				Journal HT_DaedraSkin >= 100			1
patron	Aryon	I am your patron.								Telvanni	Lawman	0				Journal HT_BaladasAlly >= 100			1
patron	Aryon	"You do not need a patron anymore, %PCRank %PCName."								Telvanni	Master	0				Journal HT_BaladasAlly >= 100			1
patron	Arara Uvulas	I do not think Dratha would agree to be your patron.								Telvanni	Lawman	0	Dead dratha = 0						1
patron	Arara Uvulas	Master Neloth is not taking on any proteges.								Telvanni	Lawman	0	Dead neloth = 0						1
patron		"You have a patron already, %PCName."					"Sadrith Mora, Telvanni Council House"	Telvanni	Mouth	Telvanni	Mouth	0							7
Peace in Black Marsh		A sailor from Soulrest says he heard the Expeditionary Force has put down the tribal uprisings in Black Marsh. He says local traders expect exports of gold and timber to resume after the plantations and mines are rebuilt.			Trader		Ebonheart					0							1
peace-loving Erabenimsun	Manirai	"I am of the peace-loving Erabenimsun. We only wish to live and hunt as we have in the past, and do not wish to anger our neighbors by raiding and warfare. But Ashkhan Ulath-Pal and his supporters are strong and sure of themselves. They have grown rich by raiding and fighting, and they will not be ruled by the counsel of their wise woman."										0	Journal A2_6_Incarnate >= 50	Journal B4_KillWarLovers < 50					1
peace-loving Erabenimsun	Manirai	"You have defeated the war-loving Erabenimsun, and the peace-loving Erabenimsun rule our tribe. But now we have no ashkhan, and I fear we will suffer from the attacks of outcast Ashlanders. You must persuade Han-Ammu to become our ashkhan."										0	Journal B4_KillWarLovers >= 10	Journal B4_KillWarLovers < 50					1
peace-loving Erabenimsun	Manirai	"Now that we have an ashkhan, perhaps the peace-loving Erabenimsun can grow to be a prosperous tribe again. With my counsel, perhaps Han-Ammu will grow to be a strong, wise leader like his father."										0	Journal B4_KillWarLovers >= 50						1
Peakstar	Sharn Gra-Muzgob	"The most recent case of a person claiming to be the Nerevarine is a girl child named Peakstar. After a long period of searching unsuccessfully for her, the Ordinators recently reported that Peakstar is dead. That may be true, but I haven't heard that the Temple has offered any convincing proof that she is dead."										0				Journal A1_4_MuzgobInformant >= 15			1
Peakstar		Yeah. Right. The Temple SAYS she's dead. But did they produce a body? I don't see no body.						Thieves Guild				0	Not Local NoLore = 0						55
Peakstar		I tell you. The Temple says she's dead. So how could she be the Nerevarine if she's dead?		Orc					Rank 2			0	Not Local NoLore = 0						17
Peakstar		"Peakstar was an Ashlander girl found washed ashore near Ald Redaynia. She was raised by the Urshilaku, and many believed she was the Incarnate. Some Ashlanders believe that Peakstar was a false Incarnate and that she is dead. Others believe that she will soon return to fulfill the rest of the prophecies. Temple warriors claim she was captured and imprisoned. No one really knows what happened to her."	;Ashlanders					Ashlanders				30	Journal A2_6_Incarnate < 50						75
pearl	Tendris Vedran	"These smooth, round, lustrous beads are prized for ornamental purposes. The cave collop and other native Morrowind mollusks only occasionally produce pearls; their scarcity increases their market value."	;alchemist									30	Not Local NoLore = 0						1
pearl	Anarenen	"These smooth, round, lustrous beads are prized for ornamental purposes. The cave collop and other native Morrowind mollusks only occasionally produce pearls; their scarcity increases their market value."	;alchemist									30	Not Local NoLore = 0						1
Pelagiad	Tarvyn Faren	"It's not a large town, but I do alot of business in Pelagiad, especially in imported Imperial furnishings. It's almost an Imperial town and quite friendly to House Hlaalu."										0							1
Pelagiad	Synnolian Tunifus	"Pelagiad is a newly chartered Imperial village on the road north from Vivec to Balmora, right on the western edge of the Ascadian Isles region. The village is right outside the Imperial Legion garrison at Fort Pelagiad. The houses and shops are built in the Western Imperial style, and Pelagiad looks more like a village in the western Empire than a Morrowind settlement."	"ShowMap Pelagiad
; Synnolian Tunifus; journal IC1_marshmerrow >= 1;"									0	Journal IC1_marshmerrow >= 1						1
Pelagiad	Elone	"Pelagiad is a newly chartered Imperial village on the road north from Vivec to Balmora, right on the western edge of the Ascadian Isles region. The village is right outside the Imperial Legion garrison at Fort Pelagiad. The houses and shops are built in the Western Imperial style, and Pelagiad looks more like a village in the western Empire than a Morrowind settlement."	ShowMap Pelagiad									0							1
Pelagiad	Artisa Arelas	"Pelagiad is a newly charted Imperial village between Balmora and Vivec City on the western edge of the Ascadian Isles region. The village is right outside the Imperial Legion garrison at Fort Pelagiad. The houses and shops are built in the Western Imperial style, and Pelagiad looks more like a village in the western Empire than a Morrowind settlement."	"ShowMap Pelagiad
;scout; savant;"									0							1
Pelagiad		"Pelagiad is a newly charted Imperial village between Balmora and Vivec City on the western edge of the Ascadian Isles region. The village is right outside the Imperial Legion garrison at Fort Pelagiad. The houses and shops are built in the Western Imperial style, and Pelagiad looks more like a village in the western Empire than a Morrowind settlement."	"ShowMap Pelagiad
;scout; savant;"		Savant							0	Not Local NoLore = 0						19
Pelagiad		Pelagiad is a newly chartered Imperial village between Balmora and Vivec City on the western edge of the Ascadian Isles region.	"ShowMap Pelagiad
;scout; savant;"		Scout		Vivec					0	Not Local NoLore = 0						9
Pelagiad		The village is right outside the Imperial Legion garrison at Fort Pelagiad.	"ShowMap Pelagiad
;scout; savant;"		Scout		Vivec					0	Global Random100 < 66	Not Local NoLore = 0					9
Pelagiad		"The houses and shops of Pelagiad are built in the Western Imperial style, and Pelagiad looks more like a village in the western Empire than a Morrowind settlement."	"ShowMap Pelagiad
;scout; savant;"		Scout		Vivec					0	Global Random100 < 33	Not Local NoLore = 0					9
Pelagiad		Pelagiad is a newly chartered Imperial village between Balmora and Vivec City on the western edge of the Ascadian Isles region.	"ShowMap Pelagiad
;scout; savant;"		Scout		Suran					0	Not Local NoLore = 0						1
Pelagiad		The village is right outside the Imperial Legion garrison at Fort Pelagiad.	"ShowMap Pelagiad
;scout; savant;"		Scout		Suran					0	Global Random100 < 66	Not Local NoLore = 0					1
Pelagiad		"The houses and shops of Pelagiad are built in the Western Imperial style, and Pelagiad looks more like a village in the western Empire than a Morrowind settlement."	"ShowMap Pelagiad
;scout; savant;"		Scout		Suran					0	Global Random100 < 33	Not Local NoLore = 0					1
Pelagiad		"The Empire built a little fort here to guard the roads between Vivec, Seyda Neen, Balmora, and points north. And then some veterans took their mustering-out pay and built themselves some little farms here. And pretty soon there's a few shops and a tradehouse. It's a pleasant little village. If you didn't know better, you'd think you were in Daggerfall or some other High Rock town."	;Pelagiad				Pelagiad					30	Not ID yakum hairshashishi = 1						20
Pemenie the trader	Pemenie	That's me. Just an honest trader.										0							1
Pemenie the trader		"Oh, I heard she met an untimely end while on one of her ""trade"" excursions. Some trader...all she ever sold was low-quality and poorly enchanted. Only a real scuttlehead would deal with that thief."					Caldera					0	Dead pemenie > 0	Not Local NoLore = 0					43
Pemenie the trader		"Oh, that one. She's got a bounty on her head, I believe, although no one would bother trying to collect on it. She's a slippery one. Often deals in shoddy items. Great promise, but low reward. You know?"					Caldera					0	Dead pemenie = 0	Not Local NoLore = 0					43
Pemenie the trader		"Oh, I heard she met an untimely end while on one of her ""trade"" excursions. Some trader...all she ever sold was low-quality and poorly enchanted. Only a real scuttlehead would deal with that thief."					Gnaar Mok					0	Dead pemenie > 0	Not Local NoLore = 0					19
Pemenie the trader		"Oh, that one. She's got a bounty on her head, I believe, although no one would bother trying to collect on it. She's a slippery one. Often deals in shoddy items. Great promise, but low reward. You know?"					Gnaar Mok					0	Dead pemenie = 0	Not Local NoLore = 0					19
people cannot read	Vala Catraso	Obviously you do not really care about my school or the literacy of the Dunmer. How can Morrowind truly be a part of the Empire when most Dunmer cannot read and know little of our common culture?										0	Function Choice = 2						1
people cannot read	Vala Catraso	"These will be of more help than you know, %PCName. I am grateful."	"Journal HH_LiteracyCampaign 50
Player->RemoveItem ""bk_ABCs"" 1
Player->RemoveItem ""bk_AnnotatedAnuad"" 1
ModDisposition 25"									0	Function Choice = 1						1
people cannot read	Vala Catraso	"These will be of more help than you know, %PCName. I am grateful."	"Journal HH_LiteracyCampaign 50
Player->RemoveItem ""bk_ABCs"" 1
Player->RemoveItem ""bk_ChildrensAnuad"" 1
ModDisposition 25"									0	Function Choice = 1	Item bk_ChildrensAnuad > 0					1
people cannot read	Vala Catraso	Have you brought me books for my students?	"Choice ""Yes, here they are"" 1 ""No"" 2"									30	Item bk_ABCs > 0	Item bk_ChildrensAnuad > 0		Journal HH_LiteracyCampaign >= 10			1
people cannot read	Vala Catraso	Have you brought me books for my students?	"Choice ""Yes, here they are"" 1 ""No"" 2"									30	Item bk_ABCs > 0	Item bk_AnnotatedAnuad > 0		Journal HH_LiteracyCampaign >= 10			1
people cannot read	Vala Catraso	"Thank you for bringing me the books, %PCName."										30				Journal HH_LiteracyCampaign >= 50			1
people cannot read	Ilmeni Dren	"Vala Catraso is dead? Am I to believe that you are not responsible somehow? No, I shall not have any more business with you."										0	Dead vala catraso > 0						1
people cannot read	Ilmeni Dren	"There are teachers in the Mages Guilds, but they often do not have enough books to teach from. Go to a bookstore and find the books ""Annotated Anuad' and ""ABCs for Barbarians."" Bring a copy of each of these to Vala Catraso in the Ald'ruhn Guild of Mages."	Journal HH_LiteracyCampaign 10									30							1
people cannot read	Ilmeni Dren	You have done a good deed for Vala Catraso's students. You have my gratitude.	"Journal HH_LiteracyCampaign 100
ModPCFacRep 5 ""Hlaalu""
ModDisposition 15"									30				Journal HH_LiteracyCampaign >= 50			1
people cannot read	Ilmeni Dren	You have done a good deed for Vala Catraso's students. You have my gratitude.										30				Journal HH_LiteracyCampaign >= 100			1
people of Morrowind	vivec_god	"I love the people of Morrowind. I became a god to make their lives more comfortable and secure. I am most close to my faithful followers; I am literally in their hearts and minds. I feel the most sympathy with House Redoran; they are Dunmer driven by creeds and deeds, like I am. House Indoril is closer to the compassion and sympathy of Almalexia, a comfortable and secure serenity. House Telvanni matches the disposition of my brother Sotha Sil -- iconoclastic, profane, unconventional."	";Vivec; Journal ""B8_MeetVivec"" = 50; 
Choice ""Continue"" 1"									0	Journal B8_MeetVivec >= 50						1
people of Morrowind	vivec_god	"House Hlaalu represents the future of the Dunmer, integrated into the sophisticated mainstream of the traditionless, raceless, godless culture of the Empire. House Dres represents the past of pre-Tribunal Great House culture, a persistent tradition of Daedra- and ancestor-worshipping civilized Dunmer clans. And I even love the Ashlanders for their preservation of the most ancient barbarian tribal traditions of the Dunmer who first settled Morrowind."	";Vivec; Journal ""B8_MeetVivec"" = 50; CHOICE 1;"									0	Journal B8_MeetVivec >= 50	Function Choice = 1					1
persecute the Dissident Priests	vivec_god	"Suppression and persecution of dissent is just one of the standard tools of statecraft. I believe we erred in trusting the judgement of Berel Sala. He and his Ordinators served valiantly in the war against Dagoth Ur. We mistook his misplaced zeal for energy and dedication. Mistakes were made. But no more. There shall be no more persecution of the Dissident Priests, and I hope both sides shall swiftly be reconciled."	";Vivec; Journal ""B8_MeetVivec"" = 50;"									0	Journal B8_MeetVivec >= 50						1
persecuted by the Temple	Mehra Milo	"Why does the Temple persecute the Dissident Priests? Because attacks on the Temple weaken the faith, and leave the people defenseless against the influence of Dagoth Ur. Faith is what strengthens the will of the believer against Dagoth Ur's lies. Faith is the source of the divine power that sustains the Tribunal in their battle with Dagoth Ur. Since the Empire, some Dunmer have turned away from the Temple; that's why Dagoth Ur grows stronger, why blight storms and monsters threaten the land."	;Mehra Milo									0	Journal A1_V_VivecInformants >= 1						1
persecution of the Nerevarine	Mehra Milo	"It's an Ashlander cult -- primitive superstition, says the Temple. Nerevarines say the Tribunal are false gods. I've never understood why the Temple wastes so much energy on them. The faithful cannot be shaken by such attacks, and the Ashlanders are just ignorant savages. But since the submission of the Temple to the Empire, and the erosion of faith among the Dunmer, the militant wing of the Temple is increasingly fierce in its attacks on heretics and heathens."										0	Journal A1_V_VivecInformants >= 1						1
persecution of the Nerevarine	Huleeya	"The Temple treats the Nerevarine prophecies as heresy, and the Temple imprisons and executes heretics, unless prevented by Imperial law. But, since the Nerevarine cult is hostile to the Empire, the Empire does not interfere when Temple persecutes the cult. Ashlanders hate the Temple, and particularly the Ordinators, for their ruthless treatment of Nerevarine cultists."										0				Journal A1_7HuleeyaInformant >= 20			1
personal vengeance	Kurapli	"Zallay Subaddamael, an outcast ashlander, betrayed Urshilaku hospitality and killed my husband. If you could find Zallay Subaddamael, kill him, and bring the justice of his death to me, I can promise you a fine reward -- my dead husband's enchanted Spirit Spear. It is a great treasure, but I would be glad if it might purchase the vengeance that would set my husband's spirit to rest. Bring me news of Zallay Subaddamael's death, and the Spirit Spear is yours."	"Journal ""A2_1_Kurapli_Zallay"" 1"									0							1
personal vengeance	Kurapli	"You have killed the murderer of my husband, Airan-Ahhe. I thank you, and do you honor, Clanfriend. I have long kept Airan-Ahhe's spear. He no longer has any use for it. It is with pride that I pass it on to you, and ask only that you remember his name when you use it."	"Journal A2_1_Kurapli_Zallay 50
player->additem ""Airan_Ahhe's_Spirit_Spear_uniq"" 1"									0	Dead zallay subaddamael >= 1						1
personal vengeance	Kurapli	"I thank you, Clanfriend, for giving me vengeance for the murder of my husband."										0	Dead zallay subaddamael >= 1	Journal A2_1_Kurapli_Zallay >= 50					1
personality	Ygfa	"A creature's personality is its property of exciting the emotions of interest, trust, and loyalty in other creatures. For example, a creature with a powerful personality is more able to persuade and influence other creatures through speech, gesture, and demeanor."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
personality	Strillian Macro	"A creature's personality is its property of exciting the emotions of interest, trust, and loyalty in other creatures. For example, a creature with a powerful personality is more able to persuade and influence other creatures through speech, gesture, and demeanor."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
personality	Smokey Morth	"A creature's personality is its property of exciting the emotions of interest, trust, and loyalty in other creatures. For example, a creature with a powerful personality is more able to persuade and influence other creatures through speech, gesture, and demeanor."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
personality	Melvure Rindu	"A creature's personality is its property of exciting the emotions of interest, trust, and loyalty in other creatures. For example, a creature with a powerful personality is more able to persuade and influence other creatures through speech, gesture, and demeanor."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
personality	Estirdalin	"A creature's personality is its property of exciting the emotions of interest, trust, and loyalty in other creatures. For example, a creature with a powerful personality is more able to persuade and influence other creatures through speech, gesture, and demeanor."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
personality	Eraamion	"A creature's personality is its property of exciting the emotions of interest, trust, and loyalty in other creatures. For example, a creature with a powerful personality is more able to persuade and influence other creatures through speech, gesture, and demeanor."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
personality	Artisa Arelas	"A creature's personality is its property of exciting the emotions of interest, trust, and loyalty in other creatures. For example, a creature with a powerful personality is more able to persuade and influence other creatures through speech, gesture, and demeanor."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
pick axes	Falco Galenus	"Yes, there were several miner's picks that were supposed to be sent over. We can manage without the other things, but we really need those to make any decent progress in the mine. Did you happen to check the wreckage? There's always a chance that a few of the supplies survived the wreck. Well, if you come across any, I'd be willing to pay you to deliver them here. Keep it in mind, will you?"	Journal CO_3a 10									0	Journal CO_3a = 0						1
pick axes	Falco Galenus	Any pick axes you can bring us will be an immense help.										0	Journal CO_3a = 10	Local picks < 6					1
pick axes	Falco Galenus	"You've found one of them! I feared they'd all been lost in the wreck. Thank you, %PCName. I'll give you 500 gold for it, if only because I'm so desperate to have it."	"player->removeitem ""miner's pick"" 1
player->additem ""gold_001"" 500
set ""Falco Galenus"".picks to ( ""Falco Galenus"".picks + 1 )"									0	Journal CO_3a = 10	Item miner's pick = 1	Local picks = 0				1
pick axes	Falco Galenus	"Every pick axe makes our job easier, %PCName. Thank you for bringing me this one."	"player->removeitem ""miner's pick"" 1
player->additem ""gold_001"" 500
set ""Falco Galenus"".picks to ( ""Falco Galenus"".picks + 1 )"									0	Journal CO_3a = 10	Item miner's pick = 1	Local picks >= 1				1
pick axes	Falco Galenus	"One more pick should be all we need, %PCName. Thank you for finding them all."	"player->removeitem ""miner's pick"" 1
player->additem ""gold_001"" 500
set ""Falco Galenus"".picks to 6
Journal CO_3a 20"									0	Journal 11111 test journal = 0	Item miner's pick >= 1	Local picks = 5				1
pick axes	Falco Galenus	"You have two of them? Excellent! I'll take those, and I can give you 500 gold a piece. A good bit more than they're worth, but I'm willing to pay it; we're in dire need of them. Thank you, %PCName."	"player->removeitem ""miner's pick"" 2
player->additem ""gold_001"" 1000
set ""Falco Galenus"".picks to ( ""Falco Galenus"".picks + 2 )"									0	Journal CO_3a = 10	Local picks = 0	Item miner's pick = 2				1
pick axes	Falco Galenus	"More picks? Wonderful. They're much needed. Thank you, %PCName. And here, take this."	"player->removeitem ""miner's pick"" 2
player->additem ""gold_001"" 1000
set ""Falco Galenus"".picks to ( ""Falco Galenus"".picks + 2 )"									0	Journal CO_3a = 10	Local picks < 4	Local picks >= 1	Item miner's pick = 2			1
pick axes	Falco Galenus	"Two picks will round out what we need, %PCName. I appreciate the effort you've made in getting them."	"player->removeitem ""miner's pick"" 2
player->additem ""gold_001"" 1000
set ""Falco Galenus"".picks to 6
Journal CO_3a 20"									0	Journal CO_3a = 10	Local picks = 4	Item miner's pick = 2				1
pick axes	Falco Galenus	"I'll take all three of those picks, %PCName. They'll make a big difference. But we could still use more, if you can find them."	"player->removeitem ""miner's pick"" 3
player->additem ""gold_001"" 1500
set ""Falco Galenus"".picks to ( ""Falco Galenus"".picks + 3 )"									0	Journal CO_3a = 10	Local picks <= 2	Item miner's pick = 3				1
pick axes	Falco Galenus	"Three pick axes are just what we needed, %PCName. Thank you for finding them. That should be enough for now; I appreciate your efforts, and I won't soon forget you did this for us."	"player->removeitem ""miner's pick"" 3
player->additem ""gold_001"" 1500
set ""Falco Galenus"".picks to 6"									0	Journal CO_3a = 10	Local picks = 3	Item miner's pick >= 3				1
pick axes	Falco Galenus	"You've found four of them? Well, that's good news. I'll gladly take those off your hands; I trust 500 gold each will suffice? We could still use one or two more, if you can find them."	"player->removeitem ""miner's pick"" 4
player->additem ""gold_001"" 2000
set ""Falco Galenus"".picks to 4"									0	Journal CO_3a = 10	Local picks = 0	Item miner's pick = 4				1
pick axes	Falco Galenus	"Found four more, have you? Excellent work. If you can find one more, we should have enough to last us for a while."	"player->removeitem ""miner's pick"" 4
player->additem ""gold_001"" 2000
set ""Falco Galenus"".picks to ( ""Falco Galenus"".picks + 4 )"									0	Journal CO_3a = 10	Local picks = 1	Item miner's pick = 4				1
pick axes	Falco Galenus	"Four more picks should fill out what we need, %PCName. I appreciate you taking the time to find them for us. Here's the money."	"player->removeitem ""miner's pick"" 4
player->additem ""gold_001"" 2000
set ""Falco Galenus"".picks to ( ""Falco Galenus"".picks + 4 )
Journal CO_3a 20"									0	Journal CO_3a = 10	Local picks = 2	Item miner's pick >= 4				1
pick axes	Falco Galenus	"Five of them, eh? Very well - I'll take all of them. I trust that 500 gold a piece is acceptable; it is much more than they're worth. Thank you, %PCName. I'll pay you for one more, if you can find it."	"player->removeitem ""miner's pick"" 5
player->additem ""gold_001"" 2500
set ""Falco Galenus"".picks to 5"									0	Journal CO_3a = 10	Item miner's pick = 5	Local picks = 0				1
pick axes	Falco Galenus	"You have some more, do you? Well, these five should do just fine. That'll get us started, at least. Thank you for your help, %PCName. I appreciate the effort. Here's the money for them."	"player->removeitem ""miner's pick"" 5
player->additem ""gold_001"" 2500
set ""Falco Galenus"".picks to 6
Journal co_3a 20"									0	Journal CO_3a = 10	Local picks = 1	Item miner's pick >= 5				1
pick axes	Falco Galenus	"Well, it seems you've come across several of them! I can afford to take six of those off your hands; I hope 500 gold each is sufficient. I believe it's quite a bit more than their actual worth, but we do need them. Thank you, %PCName. I won't be requiring any more, I don't think."	"player->removeitem ""miner's pick"" 6
player->additem ""gold_001"" 3000
Journal CO_3a 20
set ""Falco Galenus"".picks to 6"									0	Journal CO_3a = 10	Item miner's pick >= 6	Local picks = 0				1
pick axes	Falco Galenus	"We've got all the picks we need for now, %PCName."										0	Journal CO_3a >= 20						1
pieces of the blade	Torasa Aram	"The pieces of the Blade of Nerevar here in Mournhold? Now there's something I'd like to get my hands on for the Museum. I can't say that I have seen any that I know of, but I do have one piece from roughly the same time, and it seems to be of Dwemer construction."										0	Journal TR_Blade < 40						1
pieces of the blade	Plitinius Mero	"An attempt to reforge the blade of Nerevar. Interesting.... I wish I knew where to tell you to look, but my knowledge of the blade is somewhat limited. Perhaps you'd do better speaking with Torasa Aram, the curator at the Museum. Her knowledge is extensive when it comes to unique items. Of course, it is always wise to consult the Lady Barenziah. One never knows what the Lady has heard."										0	Journal TR_Blade < 100						1
pieces of the blade	Plitinius Mero	You've recreated the Blade of Nerevar? The Trueflame forged once again! Amazing. I shall have to take note of this for my new volume.										0	Journal TR_Blade >= 100						1
pieces of the blade	Karrod	"When I was a child, my father gave me this weapon. He told me that as long as I had it, none would defeat me in battle...until the rightful owner came to claim it from me. I know now that you are the one of whom he spoke. I give it to you freely. May it serve you as well as it has served me."	"Journal TR_Blade 35
Player->AddItem ""BLADEPIECE_01"" 1
Karrod->removeItem ""bladepiece_01"" 1
Karrod->AddItem ""adamantium_claymore"" 1
Set KGaveBlade to 1"									0	Journal TR_Champion >= 80	Global KGaveBlade = 0					1
pieces of the blade	Karrod	"I have given you all I can, %PCName. I wish you well in your quest."										0		Global KGaveBlade = 1					1
pieces of the blade	Karrod	"Good luck in your quest, my friend. When it is done, the blade will serve you well."										0	Journal TR_Champion >= 100	Journal TR_Blade >= 35	Item bladepiece_01 > 0				1
pieces of the blade	Karrod	"Good luck in your quest, my friend. When it is done, the blade will serve you well."										0	Journal TR_Champion >= 100	Journal TR_Blade >= 35	Item nerevarblade_01 > 0				1
pieces of the blade	Karrod	"You have forged the blade anew. I am in awe, my friend. Use it well."										0	Journal TR_Blade >= 100						1
pieces of the blade	Karrod	[Karrod says nothing.]										0	Journal TR_Champion < 100						1
pieces of the blade	Barenziah	"Reforge the blade of Nerevar? I have heard rumors of the Nerevarine returning...could it be you? I wonder.... If what Almalexia says is true, and all the pieces of the blade are here in Mournhold, I have few suggestions for you. Helseth's champion, Karrod, carries a blade that is of ancient Dwemer design. Perhaps you will learn more from him, though it will be difficult to get the information out of Karrod."										0	Journal TR_Champion < 100						1
pieces of the blade	Barenziah	"Reforge the blade of Nerevar? I have heard rumors of the Nerevarine returning...could it be you? I wonder.... If what Almalexia says is true, and all the pieces of the blade are here in Mournhold, I have few suggestions for you. Helseth's champion, Karrod, carries a blade that is of ancient Dwemer design. Perhaps you will learn more from him. He respects you, %PCName, and that is a rare thing indeed."	Journal TR_Blade 30									0	Journal TR_Champion >= 100						1
pieces of the blade	Barenziah	"You've retrieved one of the pieces. Excellent. I don't know what else I can tell you, my friend. Perhaps dear Plitinius can give you some advice. Good luck, %PCName."										0	Item bladepiece_01 > 0	Item bladepiece_03 = 0					1
pieces of the blade	Barenziah	"You have all the pieces. Well done, %PCName. I wish you well."										0	Item bladepiece_01 > 0	Item bladepiece_03 > 0	Item bladepiece_02 > 0				1
pieces of the blade	Barenziah	"I understand you've been able to forge the Blade of Nerevar once again! I commend you, %PCName."										0	Journal TR_Blade >= 100						1
pieces of the blade	Almalexia	"As I said, they are nearby. Look to those in the city that you know and trust for guidance. Find those who would have use for items such as this. Prove your mettle to me, Nerevarine, and soon we will stand together once again!"										0	Journal TR_Blade < 100						1
pilgrimage		"The pilgrimage shrine nearby commemorates the labor and inspiration of the Tribunal in creating and maintaining the arcane barriers of the Ghostgate. It also memorializes the courage and sacrifice of the Ordinators, Buoyant Armigers, crusaders, and pilgrims who have lost their lives here defending Morrowind against the damnable hosts of Dagoth Ur."	;Ghostgate;				Ghostgate					30	Not Faction Ashlanders = 1	Not Local NoLore = 0					25
pilgrimages		"The most pious members of the Temple make pilgrimages to various sites on Vvardenfell where gods, saints, and heroes have faced test and trials."	;Temple; priests; monks; healers;		Priest Service			Temple				30							11
pilgrimages		"At pilgrimage sites the Temple maintains shrines commemorating sacred events. By retracing the holy feats of saints and heroes, and by contemplating their experiences, the faithful may advance on the path of enlightenment."	;Temple; priests; monks; healers;		Priest Service			Temple				30	Global Random100 < 66						11
pilgrimages		A book called The Pilgrim's Path describes many of the Temple's pilgrimages and their shrines.	;Temple; priests; monks; healers;		Priest Service			Temple				30	Global Random100 < 33						11
pilgrimages		"The most pious members of the Temple make pilgrimages to various sites on Vvardenfell where gods, saints, and heroes have faced test and trials."	;Temple; priests; monks; healers;		Priest			Temple				30							4
pilgrimages		"At pilgrimage sites the Temple maintains shrines commemorating sacred events. By retracing the holy feats of saints and heroes, and by contemplating their experiences, the faithful may advance on the path of enlightenment."	;Temple; priests; monks; healers;		Priest			Temple				30	Global Random100 < 66						4
pilgrimages		A book called The Pilgrim's Path describes many of the Temple's pilgrimages and their shrines.	;Temple; priests; monks; healers;		Priest			Temple				30	Global Random100 < 33						4
pilgrimages		"The most pious members of the Temple make pilgrimages to various sites on Vvardenfell where gods, saints, and heroes have faced test and trials."	;Temple; priests; monks; healers;		Monk			Temple				30							3
pilgrimages		"At pilgrimage sites the Temple maintains shrines commemorating sacred events. By retracing the holy feats of saints and heroes, and by contemplating their experiences, the faithful may advance on the path of enlightenment."	;Temple; priests; monks; healers;		Monk			Temple				30	Global Random100 < 66						3
pilgrimages		A book called The Pilgrim's Path describes many of the Temple's pilgrimages and their shrines.	;Temple; priests; monks; healers;		Monk			Temple				30	Global Random100 < 33						3
pilgrimages		"The most pious members of the Temple make pilgrimages to various sites on Vvardenfell where gods, saints, and heroes have faced test and trials."	;Temple; priests; monks; healers;		Healer			Temple				30							1
pilgrimages		"At pilgrimage sites the Temple maintains shrines commemorating sacred events. By retracing the holy feats of saints and heroes, and by contemplating their experiences, the faithful may advance on the path of enlightenment."	;Temple; priests; monks; healers;		Healer			Temple				30	Global Random100 < 66						1
pilgrimages		A book called The Pilgrim's Path describes many of the Temple's pilgrimages and their shrines.	;Temple; priests; monks; healers;		Healer			Temple				30	Global Random100 < 33						1
pillow shipment	Drarayne Thelas	"A shipwreck? That's horrible! Oh, all of those wonderful pillows.... Well, I thank you, %PCName. It is good to know what became of my shipment, though the loss of pillows saddens me. A few of those were stuffed with racer plumes. A real shame. Still, thank you for your help with this. Take this as a token of my appreciation. It has served me well."	"Player->removeitem ""bk_pillowinvoice"" 1
Player->AddItem ""misc_uni_pillow_unique"" 1
RemoveItem ""misc_uni_pillow_unique"" 1"									0	Item bk_pillowinvoice > 0						1
plan	Tashpi Ashibael	"If Ranis has held a grudge this many years, it would be best for me to leave for the mainland. There are plenty of places there that could use my services. Tell Ranis Athrys that I am dead. I don't believe she will waste any more resources tracking me down."	Journal MG_KillNecro2 50									0							1
plan to serve me	Dhaunayne Aundae	"You try my patience, but I suppose I can make further use of you. You are expendable after all. I wish for you to take care of a bothersome vampire hunter."										0	Function PC Vampire = 1	Global VampClan = 1	Journal VA_VampChild >= 120	Journal VA_VampHunter < 10			1
plan to serve me	Dhaunayne Aundae	"You? An unfortunate accident perpetrated by one of my kind? Hmmm...you are expendable enough, so may be of use. I have some questions about my past I need answered, and you might be fit to get this information. Answers about my family."	"Journal ""VA_VampChild"" 10"									0	Function PC Vampire = 1	Global VampClan = 1	Journal VA_VampChild < 10				1
plans for you	King Hlaalu Helseth	All in good time. First you will prove yourself.										0	Journal TR_Champion < 80						1
plans for you	King Hlaalu Helseth	"As I'm certain you know, Mournhold is one of the seats of power for the Tribunal. The goddess Almalexia resides here in her Temple, surrounded by her High Ordinators. I have no great love for Almalexia, her Ordinators, or the Tribunal of which she is a part. In light of recent events, I believe it is time to gather more information about them."										0	Journal TR_Champion = 80						1
plans for you	King Hlaalu Helseth	"As I've said, they relate to the recent events in the city."										0	Journal TR_Champion = 100						1
Player of the Game	Hlireni Indavel	"If you want to be a Player, then you want to Play with me. Go ahead, %PCName. You're the guest. You make the first move."	; Hlireni Indavel;									0							1
Player of the Game	Hlireni Indavel	"Well, well, well. Do you have a game you want to play? Tell me..."	"; Hlireni Indavel; Journal ""B2_AhemmusaSafe"" >= 1
Choice ""Plead the pitiful case of the Ahemmusa."" 1 ""Offer to spare her life in exchange for shelter for the Ahemmusa."" 2 ""Challenge her to a duel."" 3"									0	Journal B2_AhemmusaSafe >= 1						1
Player of the Game	Hlireni Indavel	"That's so sad. We all shed a tear for the poor little savages. It's a terrible world for the little helpless things. But... life must have its little tragedies, mustn't it? Or else it would be cheerful and dull."	"; Hlireni Indavel; Journal ""B2_AhemmusaSafe"" >= 1; CHOICE 1"									0	Journal B2_AhemmusaSafe >= 1	Function Choice = 1					1
Player of the Game	Hlireni Indavel	"My... goodness. Never have I heard such a speech. Such a moving tale. Such suffering. And right here at our front door. You shame me. Please, bring the poor little things here. We won't hurt them. I can't speak for the Ordinators, of course, but I promise my followers will not harm the Ahemmusa while they are here at Ald Daedroth."	"; Hlireni Indavel; Journal ""B2_AhemmusaSafe"" >= 1; CHOICE 1; PC Speechcraft >= 50; 
Journal ""B2_AhemmusaSafe"" 20
SetFight 10
startScript fightStopWitches"									0	Journal B2_AhemmusaSafe >= 1	Function PC Speechcraft >= 50	Function Choice = 1				1
Player of the Game	Hlireni Indavel	"Tee-hee. How cute! How sweet of you to offer to spare my life. Thank you, from the bottom of my heart. Tee-hee. Of course, if you were not such a pathetic little worm, that threat would have little more bite. But never mind. Tee-hee. Quite charming."	"; Hlireni Indavel; Journal ""B2_AhemmusaSafe"" >= 1; CHOICE 2;"									0	Journal B2_AhemmusaSafe >= 1	Function Choice = 2					1
Player of the Game	Hlireni Indavel	"Ah. I see. You propose that I permit these poor Ahemmusa tribesmen to come take shelter here on the island, and in return, you won't kill me. So the game is 'Challenge and Bluff.' And, given the apparent high level of your skills, I hesitate to call your bluff. So. You win. I concede. I can't speak for the Ordinators, of course, but I promise you may bring the Ahemmusa here, and my followers will not harm them. I swear on the Mad God."	"; Hlireni Indavel; Journal ""B2_AhemmusaSafe"" >= 1; CHOICE 2; PC Level >= 20; 
Journal ""B2_AhemmusaSafe"" 25
SetFight 10
startScript fightStopWitches"									0	Journal B2_AhemmusaSafe >= 1	Function Choice = 2	Function PC Level >= 20				1
Player of the Game	Hlireni Indavel	"Ah. I see. You propose that I permit these poor Ahemmusa tribesmen to come take shelter here on the island, and in return, you won't kill me. So the game is 'Challenge and Bluff.' And, given your rather impressive reputation, I hesitate to call your bluff. So. You win. I concede. I can't speak for the Ordinators, of course, but I promise you may bring the Ahemmusa here, and my followers will not harm them. I swear on the Mad God."	"; Hlireni Indavel; Journal ""B2_AhemmusaSafe"" >= 1; CHOICE 2; Reputation >= 20; 
Journal ""B2_AhemmusaSafe"" 30
SetFight 10
startScript fightStopWitches"									0	Journal B2_AhemmusaSafe >= 1	Function Choice = 2	Function PC Reputation >= 20				1
Player of the Game	Hlireni Indavel	"Your manners are a credit to your upbringing. But there's no need to be so formal. This is a dance, %PCName. If you want to dance, just pick a partner, and start swinging. And if you want ME to be your partner, go ahead. You're the guest. You make the first move."	"; Hlireni Indavel; Journal ""B2_AhemmusaSafe"" >= 1;"									0	Journal B2_AhemmusaSafe >= 1	Function Choice = 3					1
Player of the Game	Hlireni Indavel	"My... goodness. Never have I heard such a speech. Such a moving tale. Such suffering. And right here at our front door. You shame me. Please, bring the poor little things here. We won't hurt them. I can't speak for the Ordinators, of course, but I promise my followers will not harm the Ahemmusa while they are here at Ald Daedroth."	"; Hlireni Indavel; Journal ""B2_AhemmusaSafe"" >= 1; CHOICE 1; PC Speechcraft >= 50; 
Journal ""B2_AhemmusaSafe"" 20
SetFight 10
startScript fightStopWitches"									90	Journal B2_AhemmusaSafe >= 1		Function Choice = 1				1
Plaza Brindisi Dorom		"You'll find the Plaza in the southern part of Mournhold. It's a public place, so keep the litter off the ground."			Guard		Mournhold					0							13
Plaza Brindisi Dorom		You'll find the Plaza in the southern part of Mournhold. The place is a mess since the attack.			Guard		Mournhold					0	Journal TR_MHAttack >= 10						13
Plaza Brindisi Dorom		"You'll find the Plaza in the southern part of Mournhold. It is a beautiful area, a good place to spend a restful day."			Savant		Mournhold					0							3
Plaza Brindisi Dorom		"You'll find the Plaza in the southern part of Mournhold. It was a beautiful place, but I'm sure it's been damaged by the attack."			Savant		Mournhold					0	Journal TR_MHAttack >= 10						3
Plaza Brindisi Dorom		"This is the Plaza Brindisi Dorom. The statue in the center honors Almalexia and her battle with Mehrunes Dagon. Must have been quite a battle, as almost the entire city was destroyed."					"Mournhold, Plaza Brindisi Dorom"					0							3
Plaza Brindisi Dorom		This is the Plaza Brindisi Dorom. Although one can hardly tell after that attack.					"Mournhold, Plaza Brindisi Dorom"					0	Journal TR_MHAttack >= 30						3
Plaza Brindisi Dorom		"You'll find the Plaza in the southern part of Mournhold. A nice park, with fountains and trees. Very restful."			Publican		Mournhold					0							1
Plaza Brindisi Dorom		You'll find the Plaza in the southern part of Mournhold. I hope it's not too badly hurt by the attack.			Publican		Mournhold					0	Journal TR_MHAttack >= 10						1
Plaza Brindisi Dorom		"This is the Plaza Brindisi Dorom. The statue in the center honors the Lady Almalexia and her defeat of the Daedra Prince Mehrunes Dagon. The battle leveled the city, but the lives of many were saved by the goddess' valor."					"Mournhold, Plaza Brindisi Dorom"	Temple				0							1
please the All-Maker	Korst Wind-Eye	"That is the purpose of the Ristaag, a ritual hunt we Skaal perform in times of great need. It is done to please the All-Maker, to show him our gratitude for the gifts he has given us."	Journal BM_BearHunt1 10									0	Journal BM_BearHunt1 = 0						1
please the All-Maker	Korst Wind-Eye	"That is the purpose of the Ristaag, a ritual hunt we Skaal perform in times of great need. It is done to please the All-Maker, to show him our gratitude for the gifts he has given us."	Journal BM_BearHunt1 10									0	Journal BM_BearHunt1 = 0	Journal BM_Ceremony1 >= 100					1
please the All-Maker	Korst Wind-Eye	The Ristaag will please Him.										0	Journal BM_BearHunt1 >= 10						1
please the All-Maker	Korst Wind-Eye	The Ristaag is complete. I can now only hope that the All-Maker is pleased.										0	Journal BM_BearHunt1 >= 100						1
please the All-Maker	Korst Wind-Eye	The Ristaag has failed.										0	Journal BM_BearHunt1 = 105						1
pligrimage		"The pilgrimage shrine nearby commemorates the labor and inspiration of the Tribunal in creating and maintaining the arcane barriers of the Ghostgate. It also memorializes the courage and sacrifice of the Ordinators, Buoyant Armigers, crusaders, and pilgrims who have lost their lives here defending Morrowind against the damnable hosts of Dagoth Ur."	;Ghostgate;				Ghostgate					30	Not Local NoLore = 0						27
Plitinius Mero	Barenziah	"Ahhh...Plitinius. He's a dear friend of mine. An author, a man of the people. He's a good source of information. These royal trappings don't allow me to get out as much as I'd like, but I can always count on Plitinius to know how the winds will change. You'll often find him wandering about in the Palace Courtyard. Get to know him, %PCName. His knowledge and judgement are unparalleled."										0							1
Plitinius Mero	Barenziah	"I heard he had been killed. He was a dear, dear friend of mine. If I find out who was responsible, there will be retribution."										0	Dead plitinius mero > 0						1
plot	Plitinius Mero	"You're not speaking of the type of plot I'm used to, are you? Heleseth has told you of a plot against his throne? Odd. He's well protected, you know. I would suggest meeting his informant and seeing what he has to say. If you have any further questions, please come and speak with me. If the Queen Mother has sent you to me, she must feel you worthy. Good luck to you."	Journal TR_Assassins 30									0	Global HelAss = 1						1
plot	Plitinius Mero	"A plot against Barenziah? That's ridiculous! I can't think of anyone who would want to harm her. Take care with this friend. King Helseth is a wary one, and delights in testing the loyalty of his new friends. I do not believe the King would hesitate to put his own mother in danger in order to do so."	Journal TR_Assassins 70									0	Global HelAss = 2						1
plot	Plitinius Mero	"It seems you've taken care of that situation. I find the whole thing very odd, my friend. You should take care."										0	Global HelAss = 3						1
plot	King Hlaalu Helseth	"Some of my informants have learned of a possible assassination plot against our royal person. I would like more information on this. However, I do not want to compromise the safety of my guards or of my informant. I believe, however, you would be suitable for this matter."										0	Journal TR_Assassins < 10	Global HelAss = 0					1
plot	King Hlaalu Helseth	Find out what you can.										0	Global HelAss = 1						1
plot	King Hlaalu Helseth	"Yes...I expected you would find out as much. Other sources of mine indicate the same thing, and that the attempt will be made tomorrow night. Our mother must be protected at all costs, but I do not wish to tip my hand to these assassins. Here is how we will protect Barenziah."										0	Global HelAss = 2						1
plot	King Hlaalu Helseth	It must be stopped.										0	Global HelAss = 2	Journal TR_Assassins >= 80					1
plot	Barenziah	"My son believes someone would try to assassinate him? It's possible, I suppose, but not likely to succeed. He's more well-guarded than the emperor himself. It's all a bit overdone, if you ask me. Still...someone could be up to something. I suggest you speak with an old friend of mine, Plitinius Mero."	Journal TR_Assassins 20									0	Global HelAss = 1						1
plot	Barenziah	"Someone try to kill me? Ridiculous! Certainly I've made my share of enemies in my life, but those times are long forgotten. I suppose someone might think to use me to get to my son, but with the way this palace is guarded, if someone could reach me, they could just as easily reach Helseth. The whole idea seems ludicrous to me. But, if someone wishes to try...I've forgotten more about defending myself than most will ever learn...."	Journal TR_Assassins 60									0	Global HelAss = 2						1
plot	Barenziah	"Do what you must, my friend. I am not concerned."										0	Journal TR_Assassins >= 80	Journal TR_Assassins < 90					1
plot	Barenziah	It seems that's been taken care of. Good work.										0	Journal TR_Assassins >= 90						1
plunder the dungeon	vistha_kai	"For his own amusement, Divayth Fyr permits thieves to test their skills by attempting to steal the treasures he keeps below in the Corprusarium. The dangers are fearful. The inmates are savage, and they carry the most terrible disease on Tamriel. The treasures themselves are guarded by traps and terrors. And the guards, myself chief among them, will take great delight in trying to kill you. Those are the rules. Abide by them ,or leave."	;Vistha-Kai;									0							1
plunder the dungeon	Divayth Fyr	"When you live for thousands of years, you need a hobby. Something you love, always sparks your interest. I collect treasures, and invite thieves to steal them. I'm a collector, and a sportsman. I collect enchanted items and ancient artifacts. Have quite a few Dwemer pieces. And, as a sportsman, I love letting thieves try to steal my well-guarded treasures. Only a few rules. One, don't hurt the inmates. Two, don't hurt my daughters. My Warden and guards can look out for themselves."										50							1
plunder the dungeon	Delte Fyr	"Really? Is that what you had in mind? Don't let me discourage you. But you do know that you are almost certain to get corprus disease if you enter the Corprusarium? And I hope you understand how frightfully dangerous our inmates can be? And we do have guards, you know. Quite good ones. You're free to try, of course. But I don't advise it."	;Delte Fyr									0							1
plunder the dungeon	Beyte Fyr	You'd be surprised how many people come in here trying to steal Lord Fyr's treasures. He does have quite a collection of relics and artifacts. But he keeps them down in the Corprusarium. And who wants to risk catching corprus disease? Not to mention who wants to get ripped in half. Pity. We don't see many good thieves here. Just the stupid ones.	;Beyte Fyr									0							1
plunder the dungeon	Alfe Fyr	You're smart. Get corprus disease. Get killed by corprus monsters. Get killed by Vistha-Kai. A very good plan. Plunder the dungeon of a 4000-year-old wizard. What could be easier?	;Alfe Fyr									0							1
politics and religion	Artisa Arelas	"Vvardenfell District's Grand Council, presided over by the sovereign Lord Vedam Dren, Duke of Ebonheart and Vvardenfell, is dominated by five interest groups: the three Great Houses, the Temple, and the Imperial colonists. The Temple and House Redoran are champions of ancient Dunmer customs and privileges, and uncompromising and intolerant worshippers of the native religion call the Tribunal Temple, which venerates three immortal god-kings -- Lord Vivec, Lord Sotha Sil, and Lady Almalexia."	";bard, bookseller, savant; 
Choice ""Continue"" 1"									30							1
politics and religion	Artisa Arelas	"The Imperial colonists and House Hlaalu find common cause in their shared tastes for progress, tolerant polytheism, free trade, and vigorous exploitation of Vvardenfell's untapped resources. The policies of House Telvanni's sorcerer-lords are completely unpredictable, whimsically allying with or opposing one faction or another for their own obscure reasons."	"; bard, bookseller, savant; CHOICE 1;"									30	Function Choice = 1						1
politics and religion		"Vvardenfell District's Grand Council, presided over by the sovereign Lord Vedam Dren, Duke of Ebonheart and Vvardenfell, is dominated by five interest groups: the three Great Houses, the Temple, and the Imperial colonists. The Temple and House Redoran are champions of ancient Dunmer customs and privileges, and uncompromising and intolerant worshippers of the native religion call the Tribunal Temple, which venerates three immortal god-kings -- Lord Vivec, Lord Sotha Sil, and Lady Almalexia."	";bard, bookseller, savant; 
Choice ""Continue"" 1"		Savant							30	Not Local NoLore = 0						19
politics and religion		"The Imperial colonists and House Hlaalu find common cause in their shared tastes for progress, tolerant polytheism, free trade, and vigorous exploitation of Vvardenfell's untapped resources. The policies of House Telvanni's sorcerer-lords are completely unpredictable, whimsically allying with or opposing one faction or another for their own obscure reasons."	"; bard, bookseller, savant; CHOICE 1;"		Savant							30	Function Choice = 1	Not Local NoLore = 0					19
poor old Emperor	Wulf	"The Emperor is getting old. Don't know how much longer he'll hang on. So is the whole Empire, for that matter. Getting old, that is. The Emperor and the legions have held the Empire together for hundreds of years. It's been a good thing, by and large. But maybe it's time for a change. Time for something young and new. What? No idea. Because I'm old. Old dog doesn't get new ideas. But maybe young folks like you should try some new ideas. I don't know. Could be messy. But change is never pretty."										0							1
popular potions	Arrille	"Cure Common Disease and Cure Blight Disease potions are most popular with travelers. Fortify strength, endurance, speed, agility are very helpful in combat. Fortify personality is popular with merchants and shy persons. Of course, fortify fatigue keeps you fighting at your best. Restore health and restore fatigue are perhaps our most popular items. And for a short burst of power during a fight, you can't beat greef, shein, flin, mazte, and sujamma."										0							1
popular scrolls	Arrille	"Vigor and Vitality are our best-selling bargain items, restoring fatigue and health, respectively. Almsivi Intervention and Divine Intervention transport you instantly to the nearest Temple or nearest Imperial shrine -- good for routine or emergency transportation. Heartwise helps with persuasion. Summon Skeletal Minion brings help in a jiffy. And Drathis' Winter Guest does a lot of damage at a touch -- handy to whittle a too-tough opponent down to size."										0							1
potion	Divayth Fyr	"Yes. As I said, go down into the Corprusarium. Find an inmate named Yagrum Bagarn. Get a pair of boots from him. Then bring them back to me, and I'll give you a potion that will cure you of corprus. I think."	";Divayth Fyr; Journal ""A2_3_CorprusCure"" >= 25"									50	Journal A2_3_CorprusCure >= 25						1
potion	Divayth Fyr	"The boots first, please. And now, I'll give you the potion, on the following condition: you must drink it here, before my eyes. It should act immediately, and I need to observe you very carefully. Agreed?"	";Divayth Fyr; Journal ""A2_3_CorprusCure"" >= 25; item Dwemer Boots of Flying = 1; 
Player->RemoveItem ""Dwemer_Boots of Flying"" 1
Choice ""Yes, give me the potion"" 1 ""No, I'm not ready."" 2 ""No, give me the potion, but let me use it as I please."" 3"									50	Journal A2_3_CorprusCure >= 25	Item dwemer_boots of flying = 1					1
potion	Divayth Fyr	"So. As I said, I'll give you the potion, on the following condition: you must drink it here, before my eyes. It should act immediately, and I need to observe you very carefully. Agreed?"	";Divayth Fyr; Journal ""A2_3_CorprusCure"" >= 46
Choice ""Yes, give me the potion"" 1 ""No, I'm not ready."" 2 ""No, give me the potion, but let me use it as I please."" 3"									50	Journal A2_3_CorprusCure >= 46						1
potion	Divayth Fyr	"No, I' m sorry. You take it here, before my eyes, or you don't get it. Go away, and come back when you're ready to take the potion."	";Divayth Fyr; Journal ""A2_3_CorprusCure"" >= 25; 3; 
Journal ""A2_3_CorprusCure"" 46
Goodbye"									50	Journal A2_3_CorprusCure >= 25	Function Choice = 3					1
potion	Divayth Fyr	"What? Lost your nerve? Think there might be someone else who can cure your corprus? Very well. Go away, and come back when you're ready to take the potion."	";Divayth Fyr; Journal ""A2_3_CorprusCure"" >= 25; 2
Journal ""A2_3_CorprusCure"" 46"									50	Journal A2_3_CorprusCure >= 25	Function Choice = 2					1
potion	Divayth Fyr	"Good. Open your mouth, and close your eyes..."	";Divayth Fyr; Journal ""A2_3_CorprusCure"" >= 46; 1; 
Choice ""Continue"" 4"									50	Journal A2_3_CorprusCure >= 25	Function Choice = 1					1
potion	Divayth Fyr	Good. Now swallow... Goodness... Good grief! Look! Look! It's...  WORKING!	";Divayth Fyr; Journal ""A2_3_CorprusCure"" >= 46; 4; 
Choice ""Continue"" 5"									50	Journal A2_3_CorprusCure >= 25	Function Choice = 4					1
potion	Divayth Fyr	"Remarkable. Let me check your skin... your eyes... your tongue.... Amazing. I think it worked. No sign of the disease at all. Of course, you still have corprus disease, just like I planned. But all your symptoms are gone. Marvelous. I'll go try it out on some of the more desperate inmates. But I'll answer any questions you have before you go."	";Divayth Fyr; Journal ""A2_3_CorprusCure"" >= 46; 5; 
Journal ""A2_3_CorprusCure"" 50
player->addspell ""common disease immunity""
player->addspell ""blight disease immunity""
player->addspell ""corprus immunity""
Cast ""Cure Common Disease Other"" Player
Cast ""Cure Blight Disease"" Player
player->removespell corprus"									50	Journal A2_3_CorprusCure >= 25	Function Choice = 5					1
potion	Divayth Fyr	"It worked, didn't it? Remarkable. Perhaps it will work on the other inmates. I'll have to proceed carefully, of course. You may be an exceptional case."	";Divayth Fyr; Journal ""A2_3_CorprusCure"" >= 50"									50	Journal A2_3_CorprusCure >= 50						1
potion of Cure Common Disease	Hisin Deep-Raed	"Ah, you've got the potion. Give it to me! Yes, yes! I'm free of this enchantment! Hisin Deep-Raed calls you friend, %PCName. Take this, my family's helm, Icecap. It was worn by my father, and his father, and by his father before him. It will protect you from the coldest of nights. Wear it with honor. Now, I must go kill that witch. I shall plant her head on a stake for all to see!"	"Journal ""MV_ParalyzedBarbarian"" 100
Player->RemoveItem ""p_cure_common_s"" 1
RemoveSpell ""witchwither""
RemoveItem ""Icecap_unique"" 1
Player->AddItem ""Icecap_unique"" 1
Journal ""MV_ParalyzedBarbarian"" 110"									0	Journal MV_ParalyzedBarbarian = 40	Item p_cure_common_s > 0					1
potion of Cure Common Disease	Hisin Deep-Raed	"Ah, you've got the potion. Give it to me! Yes, yes! I'm free of this enchantment! Hisin Deep-Raed calls you friend, %PCName. Take this, my family's helm, Icecap. It was worn by my father, and his father, and by his father before him. It will protect you from the coldest of nights. Wear it with honor. Now, I must go kill that witch. I shall plant her head on a stake for all to see!"	"Journal ""MV_ParalyzedBarbarian"" 100
Player->RemoveItem ""p_cure_common_s"" 1
RemoveSpell ""witchwither""
RemoveItem ""Icecap_unique"" 1
Player->AddItem ""Icecap_unique"" 1
Journal ""MV_ParalyzedBarbarian"" 110"									0	Journal MV_ParalyzedBarbarian = 60	Item p_cure_common_s > 0					1
potion of Cure Common Disease	Hisin Deep-Raed	You have no potion that I'd be willing to take! Hurry! I must take that witches head from her shoulders and feed it to the rats!										0	Journal MV_ParalyzedBarbarian = 40	Item p_cure_common_s < 1					1
potion of Cure Common Disease	Hisin Deep-Raed	You have no potion that I'd be willing to take! Hurry! I must take that witches head from her shoulders and feed it to the rats!										0	Journal MV_ParalyzedBarbarian = 60	Item p_cure_common_s < 1					1
potion of Cure Common Disease	Hisin Deep-Raed	"I need no potion now, friend! I'll feed that witch's entrails to the nix-hounds!"										0	Journal MV_ParalyzedBarbarian >= 100						1
potion recipe	Tusamircil	"Yes, I made an agreement with the Guild to bring me a potion recipe. Why are you standing here talking to me instead of looking for this recipe?"										0				Journal TG_CookbookAlchemy >= 10			1
potion recipe	Tusamircil	So do you have a recipe for a potion of dispel magic?	"Choice ""Yes, here it is"" 1 ""No, not yet"" 2"									0	Item bk_dispelrecipe_tgca >= 1			Journal TG_CookbookAlchemy >= 10			1
potion recipe	Tusamircil	"Well, then what are you doing talking to me about it? Find a recipe for a potion of dispel magic and bring it to me."	Goodbye									0	Function Choice = 2						1
potion recipe	Tusamircil	"Yes, this recipe will do nicely. Now leave me to my studies."	"Journal TG_CookbookAlchemy 50
Player->RemoveItem bk_DispelRecipe_TGCA 1
AddItem bk_DispelRecipe_TGCA 1"									0	Function Choice = 1						1
potion recipe	Tusamircil	You already brought me the recipe. I have it here somewhere...										0				Journal TG_CookbookAlchemy >= 50			1
potion recipe	Big Helende	"We don't usually do business with the Mages Guild, but Tusamircil wants a recipe for a potion of dispel magic. Everyone says the best alchemist in town is Anis Seloth. You might want to start looking for the recipe there. When you find it, deliver it straight to Tusamircil at Wolverine Hall."	"Journal TG_CookbookAlchemy 10
ShowMap ""Wolverine Hall""
""crate_01_anis seloth""->AddItem ""bk_dispelrecipe_tgca"" 1"									0							1
potion recipe	Big Helende	So do you have the potion recipe? Good. Deliver it to Tusamircil at Wolverine Hall.										0	Item bk_dispelrecipe_tgca >= 1			Journal TG_CookbookAlchemy >= 10			1
potion recipe	Big Helende	"Yes, I heard you delivered the potion to Tusamircil. Here's a little something for your trouble."	"Journal TG_CookbookAlchemy 100
Player->AddItem Gold_001 500
ModPCFacRep 5 ""Thieves Guild""
ModDisposition 10"									0				Journal TG_CookbookAlchemy >= 50			1
potion recipe	Big Helende	"You already delivered the potion recipe, %PCName."										0				Journal TG_CookbookAlchemy >= 100			1
potion recipe	Big Helende	"What do you mean Tusamircil is dead? If I find out you're involved in this, we'll have words, %PCRank. For now, though, I'll continue to give you jobs."	"Journal TG_CookbookAlchemy 110
ModPCFacRep -5 ""Thieves Guild""
ModDisposition -10"									0	Dead tusamircil > 0			Journal TG_CookbookAlchemy >= 10			1
potion recipe	Big Helende	I can't talk to you about this until you make amends.										0	Function PC Expelled = 1						1
potion recipe	Anis Seloth	"I wouldn't give out my potion recipes to anyone, no matter who they were!"										0	Journal TG_CookbookAlchemy >= 10						1
potions	Ygfa	"Alchemists, apothecaries, and healers, as well as general merchants, sell commercial potions. These potions are easy and reliable, but costly. If you have training and skill in alchemy, and the necessary apparatus and ingredients, you can make your own homemade potions in the field. The eleven kinds of potions are: cure potions, restore potions, fortify potions, resist potions, aquatic potions, mysticism potions, alteration potions, illusion potions, detect potions, shield potions, and toxic potions."	;alchemist; apothecary; healer; trader;									30	Not Local NoLore = 0						1
potions	Tendris Vedran	"Alchemists, apothecaries, and healers, as well as general merchants, sell commercial potions. These potions are easy and reliable, but costly. If you have training and skill in alchemy, and the necessary apparatus and ingredients, you can make your own homemade potions in the field. The eleven kinds of potions are: cure potions, restore potions, fortify potions, resist potions, aquatic potions, mysticism potions, alteration potions, illusion potions, detect potions, shield potions, and toxic potions."	;alchemist; apothecary; healer; trader;									30	Not Local NoLore = 0						1
potions	Nalion	"Alchemists, apothecaries, and healers, as well as general merchants, sell commercial potions. These potions are easy and reliable, but costly. If you have training and skill in alchemy, and the necessary apparatus and ingredients, you can make your own homemade potions in the field. The eleven kinds of potions are: cure potions, restore potions, fortify potions, resist potions, aquatic potions, mysticism potions, alteration potions, illusion potions, detect potions, shield potions, and toxic potions."	;alchemist; apothecary; healer; trader;									30	Not Local NoLore = 0						1
potions	Anarenen	"Alchemists, apothecaries, and healers, as well as general merchants, sell commercial potions. These potions are easy and reliable, but costly. If you have training and skill in alchemy, and the necessary apparatus and ingredients, you can make your own homemade potions in the field. The eleven kinds of potions are: cure potions, restore potions, fortify potions, resist potions, aquatic potions, mysticism potions, alteration potions, illusion potions, detect potions, shield potions, and toxic potions."	;alchemist; apothecary; healer; trader;									30	Not Local NoLore = 0						1
powers all vampires possess		"As is obvious, we are stronger, faster, more focused than normal creatures. You will find your body lacks the frailties of the normal man or mer. Disease is nothing, and those who would seek to paralyze you will always fail. We float through the night air with ease, always watching. And, of course, we can drain the warmblooded ones with but a touch, restoring our own life force."						Clan Berne				0							19
powers all vampires possess		"As is obvious, we are stronger, faster, more focused than normal creatures. You will find your body lacks the frailties of the normal man or mer. Disease is nothing, and those who would seek to paralyze you will always fail. We float through the night air with ease, always watching. And, of course, we can drain the warmblooded ones with but a touch, restoring our own life force."						Clan Aundae				0							15
powers all vampires possess		"As is obvious, we are stronger, faster, more focused than normal creatures. You will find your body lacks the frailties of the normal man or mer. Disease is nothing, and those who would seek to paralyze you will always fail. We float through the night air with ease, always watching. And, of course, we can drain the warmblooded ones with but a touch, restoring our own life force."						Clan Quarra				0							14
practice your skills	Arrille	"Practice on creatures. And outlaws. And anyone who attacks you first. When in doubt, run away. And if you attack a citizen by accident, DON'T kill him. Turn yourself in to a guard, pay your fine, and clear your name. Or people will treat you like an outlaw."										0							1
Prelude	Edryno Arethi	Have you found the Wakizashi?	"Choice ""Give her the Wakizashi."" 1 ""Keep the Wakizashi."" 2"									0				Journal HH_SunkenTreasure >= 10			1
Prelude	Edryno Arethi	"You can keep everything else, but that Wakizashi is mine."	ModDisposition -10									0	Function Choice = 2						1
Prelude	Edryno Arethi	You found the Wakizashi? What did you do with it? Bring it here.										0	Function Choice = 1						1
Prelude	Edryno Arethi	"Yes, this is the one. Here, take these 500 drakes as a finders fee."	"Journal HH_SunkenTreasure 100
Player->RemoveItem ""daedric wakizashi_hhst"" 1
AddItem ""daedric wakizashi_hhst"" 1
Player->AddItem Gold_001 500
ModPCFacRep 5 ""Hlaalu""
ModDisposition 20"									0	Function Choice = 1	Item daedric wakizashi_hhst > 0					1
Prelude	Edryno Arethi	You already brought me the Wakizashi.										0				Journal HH_SunkenTreasure >= 100			1
Prelude	Edryno Arethi	You've been expelled. I cannot discuss business with you unless you make amends.										0	Function PC Expelled = 1						1
Prelude	Edryno Arethi	"The ship was trying to land at a secret dock and is likely to be hard to find. I believe they crashed on an island east of Bal Fell. Start there, head due east, and look around the islands you pass. It should be within two or three islands of Bal Fell. The ship was carrying a Daedric Wakizashi when it sank. Bring that Wakizashi to me. You can keep anything else you find there."	"Journal HH_SunkenTreasure 10
ShowMap ""Bal Fell"""									30				Journal HH_AshlanderEbony >= 100			1
prepare for battle	vivec_god	"Prepare for war. Beyond the Ghostfence, there are no safe places, no allies. Stockpile resources. Plan for retreat and replenishment. Quest for artifacts of power."	";Vivec; Journal ""B8_MeetVivec"" = 50;"									0	Journal B8_MeetVivec >= 50						1
present	Bugrol gro-Bagul	"Present??? I been waiting here long time. Very tired! It takes energy to hide good as me. Stupid wizards think they the only ones can be invisible. Ha! What Bashuk say? You talked to her, right?"										0							1
present	Bugrol gro-Bagul	"You get present when I get help! Come on, Big Hero! Let's go...get my note to Bashuk!"										0	Item bk_notefrombugrol = 1						1
present	Bugrol gro-Bagul	"Yeah, a present! A good one, too. Really! Smart guy like me not try to cheat brave hero like you! Come on!"										0	Journal MV_Bugrol = 10						1
present	Bugrol gro-Bagul	Here's your present. Hehe...I'm sure you'll like it. It a nice rock! Hahahaha! Stupid hero.	"RemoveItem ""Ingred_Diamond_01"" 1
player->addItem ""Ingred_Diamond_01"" 1
Journal ""MV_Bugrol"" 100
Goodbye"									0	Journal MV_Bugrol = 40						1
present	Bugrol gro-Bagul	You got your present! Now go away!										0	Journal MV_Bugrol = 100						1
preserve the peace		Many forces threaten the peace of Morrowind. The Legion is here to preserve the peace.	;Imperial Legion;					Imperial Legion				30	Not Local NoLore = 0						117
preserve the peace		"Bandits threaten traders and travelers, and smuggling is a widespread criminal enterprise, particularly smuggling of raw ebony, moon sugar, and artifacts salvaged from Dwemer ruins."	;Imperial Legion;					Imperial Legion				30	Not Local NoLore = 0	Global Random100 < 60					117
preserve the peace		Both the Temple and the Empire outlaw Daedra worship and the Nerevarine cult.	;Imperial Legion;					Imperial Legion				30	Not Local NoLore = 0	Global Random100 < 40					117
preserve the peace		Rogue Telvanni build settlements in defiance of the Duke's edicts.	;Imperial Legion;					Imperial Legion				30	Not Local NoLore = 0	Global Random100 < 30					117
preserve the peace		"Vampires are rare, but hated by the Dunmer."	;Imperial Legion;					Imperial Legion				30	Not Local NoLore = 0	Global Random100 < 20					117
preserve the peace		Abolitionists fight slavery by helping slaves escape their masters in defiance of Imperial law.	;Imperial Legion;					Imperial Legion				30	Not Local NoLore = 0	Global Random100 < 10					117
pressing business	Rasha	"Yes. Most pressing. I have, you see, a shipment of clothing...fine clothing, it is...to get to Ald-ruhn. But, I fear other business draws me away. Perhaps, I think, you and I might come to an arrangement, yes? If you will deliver Rasha's shirts...these fine, fine shirts...to Bivale Teneran the clothier in Ald-ruhn, she will pay you for your services. And a generous woman she is. I would ask that you swear an oath to Zenithar to seal our arrangement, though. Yes. What do you think of my offer, hmmmm?"	"Journal ""MV_TraderLate"" 20
Choice ""I swear to Zenithar I will deliver your shipment."" 1 ""I'm sorry. I cannot do that now."" 2"									0	Journal MV_TraderLate < 20						1
pressing business	Rasha	"Most excellent, yes? We will both gain from this...I shall keep my good name, and you shall benefit from Teneran's generosity. Wonderful. Take care, %PCName, one should not take an oath sworn to Zenithar lightly. No, never lightly."	"AddTopic ""Rasha's Shirts""
Journal ""MV_TraderLate"" 30
RemoveItem ""Exquisite_Shirt_01_Rasha"" 5
Player->AddItem ""Exquisite_Shirt_01_Rasha"" 5"									0	Function Choice = 1						1
pressing business	Rasha	"No? Very sad for both of us. We both stood to gain much. Perhaps you are already cursed by Zenithar, yes? Perhaps he will not accept your oath. I must go. I don't want your curse to be rubbing off on me. No, not on me."	"Journal ""MV_TraderLate"" 40
Goodbye"									0	Function Choice = 2						1
pressing business	Rasha	"Yes, we have made our arrangement. Now go, Oath-Swearer. You must deliver those shirts for me."										0	Journal MV_TraderLate = 30						1
pressing business	Rasha	"I will find another way to deliver my shirts, you who are not helpful."										0	Journal MV_TraderLate = 40						1
pressing business	Rasha	It is good the shirts have been delivered. I thank you.										0	Journal MV_TraderLate = 100						1
price on your head	tongue_toad	"Well, word on the street is that you've got about %PCCrimeLevel gold on your head. As you're a Thieves Guild member in good standing, I should be able to fix that for %CrimeGoldDiscount gold. Sound fair to you?"	"Choice ""Thanks. I'll pay it."" 1 ""No thanks. I can take care of it."" 2"							Thieves Guild		0	Function PC Crime Level >= 1						1
price on your head	tongue_toad	That's not a problem for you now.										0	Function PC Crime Level = 0						1
price on your head	Rissinia	"Well, word on the street is that you've got about %PCCrimeLevel gold on your head. As you're a Thieves Guild member in good standing, I should be able to fix that for %CrimeGoldDiscount gold. Sound fair to you?"	"Choice ""Thanks. I'll pay it."" 1 ""No thanks. I can take care of it."" 2"							Thieves Guild		0	Function PC Crime Level >= 1						1
price on your head	Rissinia	That's not a problem for you now.										0	Function PC Crime Level = 0						1
price on your head	Phane Rielle	"Well, word on the street is that you've got about %PCCrimeLevel gold on your head. As you're a Thieves Guild member in good standing, I should be able to fix that for %CrimeGoldDiscount gold. Sound fair to you?"	"Choice ""Thanks. I'll pay it."" 1 ""No thanks. I can take care of it."" 2"							Thieves Guild		0	Function PC Crime Level >= 1						1
price on your head	Phane Rielle	That's not a problem for you now.										0	Function PC Crime Level = 0						1
price on your head	Arantamo	"Well, word on the street is that you've got about %PCCrimeLevel gold on your head. As you're a Thieves Guild member in good standing, I should be able to fix that for %CrimeGoldDiscount gold. Sound fair to you?"	"Choice ""Thanks. I'll pay it."" 1 ""No thanks. I can take care of it."" 2"							Thieves Guild		0	Function PC Crime Level >= 1						1
price on your head	Arantamo	That's not a problem for you now.										0	Function PC Crime Level = 0						1
price on your head		"Smart thinking, %PCRank, but you don't have the gold to cover that. Come back to me when you do."										0	Function Choice = 1						3041
price on your head		"Smart thinking, %PCRank. I'll take care of everything."	"Player->RemoveItem Gold_001 CrimeGoldDiscount
SetPCCrimeLevel 0
PayFineThief
;StartScript TGDiscountScript"									0	Function Choice = 1	Global PCHasGoldDiscount = 1					3041
price on your head		"Well, that's your choice. Let me know if you change your mind, %PCRank."										0	Function Choice = 2						3041
price on your head		"You've been expelled from the guild, %PCName. Take care of that, and maybe we can talk."						Thieves Guild				0	Function PC Expelled = 1						55
price on your head		"If there's a price on your head, there are a few people who can make it go away. In Balmora, talk to Phane Rielle; in Ald'ruhn, it's Tongue-Toad; in Sadrith Mora, Rissinia; and you should speak to Crazy-Legs Arantamo in Vivec. They're the people who can take care of those nasty bounties, for a price."						Thieves Guild		Thieves Guild		0	Not ID phane rielle = 0	Not ID arantamo = 0	Not ID rissinia = 0	Not ID tongue_toad = 0			51
price on your head		There are those that can take care of that. We can explain more to you about that later.						Thieves Guild	Mastermind			0							4
prices are a bit high	Mevure Hlen	"Yes, they are. Of course, since we only have one supplier, they set all the prices. The East Empire Company has a stranglehold on all of the imports to Vivec, so we are forced to pay whatever prices they set. While some other shipments of goods come into the ports at Ebonheart, they get held up by so much bureaucracy, it simply isn't profitable for them to ship here."	"Journal ""EB_TradeSpy"" 10"									0	Journal EB_TradeSpy = 0						1
prices are a bit high	J'zhirr	"A bit high? J'zhirr does not understand what you mean. All of our prices are set legally. They are, of course, confidential, and kept in a safe place."										0	Journal EB_TradeSpy < 50						1
private back entrance	Danso Indules	"A door on the eastern canalside level leads through a smaller room and into Saryoni's private quarters. But the door is always locked, and the Ordinators control the keys."	"; Danso Indules; Journal ""B8_All_Hortator"" >= 50; Journal ""B8_All_Nerevarine"" >= 50"									0	Journal B8_All_Hortator >= 50	Journal B8_All_Nerevarine >= 50					1
private quarters	Danso Indules	The archcanon is waiting alone to speak with you in his private quarters. His private quarters are in the southern half of the East Chapel of the High Fane. But there are Ordinators at the entrances to both the East and West Chapels.	"; Danso Indules; Journal ""B8_All_Hortator"" >= 50; Journal ""B8_All_Nerevarine"" >= 50"									0	Journal B8_All_Hortator >= 50	Journal B8_All_Nerevarine >= 50					1
probes	Mervs Uvayn	"Probes are used for detecting and disarming traps on doors and other containers. Although locksmiths have perfectly legitimate uses for these tools, they are more often used for less legitimate purposes by thieves and agents."	;agent									30							1
probes	Fenas Madach	"Probes are used for detecting and disarming traps on doors and other containers. Although locksmiths have perfectly legitimate uses for these tools, they are more often used for less legitimate purposes by thieves and agents."	;thief									30							1
Processus' Ring	Thavere Vedrano	"I gave him the ring many months ago, and it was dear to him. I would like it to remember him by."										0	Journal MV_DeadTaxman < 90						1
Processus' Ring	Thavere Vedrano	"Oh, you've found the ring I gave him. Thank you so much, %PCName. It's good to have something to remember him by, though I'll never see him again. Here, take this. He usually traveled with a couple when he was doing his job, but he didn't this last time. If only he had...."	"Journal ""MV_DeadTaxman"" 90
RemoveItem ""P_Restore_Health_S"" 2
Player->AddItem ""P_Restore_Health_S"" 2
Player->RemoveItem ""exquisite_ring_processus"" 1
AddItem ""exquisite_ring_processus"" 1"									0	Item exquisite_ring_processus > 0						1
Processus' Ring	Thavere Vedrano	Thank you again for returning it to me.										0	Journal MV_DeadTaxman = 90						1
profane tools	ghost_npc_peakstar	"Kagrenac, high priest of the Dwemer, forged enchanted artifacts to steal the power of the gods. Nerevar fought the Dwemer to prevent this blasphemy. But Dagoth Ur took these tools to make himself a god. And the Tribunal took these tools to make themselves gods. Though the Tribunal sought to do good with their power, they are tainted by the same corrupt desires that move Dagoth Ur."	";Peakstar; Journal ""A2_6_Incarnate"" <= 50;"									0	Journal A2_6_Incarnate >= 50						1
profit	Calvus Horatius	"I am in this for the money. I won't be robbed. I start with gear worth 500 gold, and with the 250 gold you're paying me. As long as I always have at least that much in gold and goods, I'll serve you according to contract. But if you take any gear or gold from me, I quit. You can take gold or goods from me -- but ONLY if you are replacing it with other gold and goods so my gear and gold are worth 750."										0							1
Progress of Truth	Mehra Milo	"This book lists the disputes of the Dissident priests with Tribunal Temple doctrines. The Temple has outlawed the sale or possession of the book, so it will be hard to find. We have a copy here, but I fear I'm being watched by Ordinators here. A safer plan would be to search local booksellers. Some booksellers ignore Temple bans on outlawed books for profits or for principles."	"Journal, ""A1_10_MehraMilo"", 30"									0	Journal A1_V_VivecInformants >= 1	Journal A2_4_MiloGone < 1					1
promoted to Operative	Caius Cosades	"That makes you the ranking Blades agent here in Vvardenfell district. As far as I know. There may be other Blades agents here I don't know about. It wouldn't surprise me. I may be gone a while, and you'll have expenses. Here's some gold. And you can use the house until I return. And I won't be needing these blacks or the ring while I'm in Cyrodiil. Maybe they'll come in handy. Take good care of them."	"Player->AddItem ""Gold_001"" 750
Player->AddItem Caius_pants 1
Player->AddItem caius_shirt 1
Player->AddItem caius_ring 1
Journal A2_4_MiloCaiusGone  5"									0	Journal A2_3_CorprusCure >= 50						1
promoted to Operative	Caius Cosades	Yes. That makes you the ranking Blades agent here in Vvardenfell district while I'm gone. And I may be gone a while.										0	Journal A2_4_MiloCaiusGone >= 5						1
promotion	Falco Galenus	"Very well. You are now %PCName, %NextPCRank of the East Empire Company."	"PCRaiseRank ""East Empire Company"""							East Empire Company		0	Function Rank Requirement = 3						1
promotion	Falco Galenus	"You've done admirable work for the colony, %PCName, but you could use a little self-improvement before you go further. Work on your skills, and we'll discuss it."								East Empire Company		0	Function Rank Requirement = 2						1
promotion	Falco Galenus	"You're certainly qualified, but I'd like you to complete another assignment or two before we discuss a promotion."								East Empire Company		0	Function Rank Requirement = 1						1
promotion	Falco Galenus	"You're going to have to work on those skills some, and complete another assignment or two before I consider promoting you, %PCName."								East Empire Company		0	Function Rank Requirement = 0						1
promotion	Falco Galenus	"I don't have the authoity to promote you past Deputy, %PCName. Not while Carnius is the Factor."								East Empire Company	Deputy	0	Journal CO_13 < 40						1
promotion	Falco Galenus	"Why would I do that? You're working for Carnius, which means you're only in this for yourself. Get him to promote you."										0	Global ColonySide = 2						1
promotion	Falco Galenus	"I can't promote you, %PCName. You'd need to be re-hired first, and Carnius is the only one who can do that."										0	Function Same Faction = 0						1
promotion	Falco Galenus	"You'll have to see Carnius about it, %PCName."										0	Global ColonySide = 0						1
promotion	Falco Galenus	You're already the Factor. There is no higher position.								East Empire Company	Factor	0							1
promotion	Carnius Magius	"Very well. You're now %PCName, %NextPCRank of the East Empire Company."	"PCRaiseRank ""East Empire Company"""									0	Function Rank Requirement = 3						1
promotion	Carnius Magius	"You've performed well enough, but I don't think you're qualified just yet. Work on your skills some."								East Empire Company		0	Function Rank Requirement = 2						1
promotion	Carnius Magius	"You've got the qualifications, but you haven't done enough to prove to me you're ready. Complete another assignment or two and then we'll talk."								East Empire Company		0	Function Rank Requirement = 1						1
promotion	Carnius Magius	"You've demonstrated neither the skills necessary nor completed enough tasks for me to even consider it, %PCRank."								East Empire Company		0	Function Rank Requirement = 0						1
promotion	Carnius Magius	"Are you daft? I'm not about to promote you to my position, %PCRank. I'm not stupid."								East Empire Company	Deputy	0							1
promotion	Carnius Magius	"You're Falco's little puppet, not mine. Beg him instead."								East Empire Company		0	Global ColonySide = 1						1
promotion	Carnius Magius	"I can't promote you if you don't work for me. It's a simple concept, really, but apparently one that escapes you."										0	Function Same Faction = 0						1
proof	General Darius	What kind of proof do you have?	"Choice ""I spoke with the ghost of Mansilamat Vabdas."" 1 ""Here is Lugrub's Axe."" 2 ""Nevermind."" 3"									0	Item lugrub's axe >= 1			Journal IL_WidowLand >= 10			1
proof	General Darius	"These are serious accusations, %PCName, and Lugrub is your superior officer. If you don't have any proof, I might have to press charges of insubordination."	moddisposition -5									0	Function Choice = 3						1
proof	General Darius	"Hm. Yes, this is Lugrub's Axe. I can see how it's been damaged from hitting bone here and here. With this, I have no choice but to believe your story. Lugrub gro-Odgum is an outlaw. Find him and kill him. Then justice will be served."	"Journal IL_WidowLand 70
Player->RemoveItem ""Lugrub's Axe"" 1
moddisposition 3"									0	Function Choice = 2						1
proof	General Darius	I don't care if you saw the ghost of Tiber Septim. I can't tell the Legion officers in Cyrodiil that I condemned a soldier to death because you talked to a ghost.	moddisposition -2									0	Function Choice = 1						1
proof	General Darius	"I have seen your proof, and I am convinced. Find Lugrub gro-Ogdum in the Gnisis Eggmine and kill him to avenge Mansilamat Vabdas."										0				Journal IL_WidowLand >= 70			1
proof	General Darius	I am glad you brought me the axe. Now I know I was mistaken about Lugrub.										0				Journal IL_WidowLand >= 120			1
proof	General Darius	Proof of a conspiracy against the Emperor.										0	Journal IL_TalosTreason >= 10						1
proof	General Darius	"You've been expelled, but maybe you can join the Imperial Legion again."										0	Function PC Expelled = 1						1
proper authorization	Grand Inquisitor	Am I supposed to believe such a tale? GUARDS! SEIZE HIM!	"SetDisposition 0
SetFight 100
Goodbye"									0							1
proper authorization	Grand Inquisitor	"That is a very curious tale indeed. I've never heard of such a thing. But go ahead, as long as you're here. I'll give you my key, but you'll need to get the cell key from the desk in the prison."	"RemoveItem key_ministry_sectors 1
Player->AddItem key_ministry_sectors 1
Journal A2_4_MiloPrisonSafe 100
StartScript PrisonSafe"									70	Item indoril helmet >= 1	Item indoril cuirass >= 1	Item indoril pauldron left >= 1	Item indoril pauldron right >= 1	Not Race Argonian = 1	Not Race Khajiit = 1	1
proposition	Nels Llendo	"A very simple proposition, actually. You will give me 50 septims, and in return, you will be allowed to continue safely on your journey. Nels Llendo gives you his word as a gentleman that, once our transaction has taken place, you have nothing to fear from me. In fact, I can be a very good friend to have. What say you?"	"Choice ""Fine. Take my money, brigand."" 1 ""Never!"" 2"									0	Journal MV_3_Charming = 0						1
proposition	Nels Llendo	Hmmmm...you don't seem to have the gold that Nels Llendo requires. That is a problem.	"journal ""MV_3_Charming"" 90
ModDisposition -30
SetFight 100
Goodbye"									0	Function Choice = 1	Item Gold_001 < 50					1
proposition	Nels Llendo	"An excellent choice, my friend. As I said, Nels Llendo can be a very good friend to have. If you are ever in Pelagiad, I can usually be found at the Halfway Tavern. Do stop by and visit -- I'm certain I can be of some service to you. Now, I must be off. Good day to you, sir!"	"journal ""MV_3_Charming"" 100
additem ""Gold_001"" 50
player->removeitem ""Gold_001"" 50
ModDisposition 30
Goodbye"									0	Function Choice = 1	Item Gold_001 >= 50					1
proposition	Nels Llendo	"I fear you are making an unwise decision, my friend. But, so be it...though I hate to soil my clothes with your blood. No matter. Such is the life of Nels Llendo."	"journal ""MV_3_Charming"" 90
ModDisposition -30
SetFight 100
StartCombat Player
Goodbye"									0	Function Choice = 2						1
proposition	Nels Llendo	There's no more to be said now. Perhaps I'll see you again some time.										0	Journal MV_3_Charming >= 100						1
protect Barenziah	Plitinius Mero	"Protect her? Ha! My sympathies lie with the assassins, friend. The Lady is far from helpless, as many have come to find out the hard way. Still, it is odd that someone would even attempt it. Why kill her? Her son lives only down the hall, and he bears the burden of rule. There is no understanding the machinations of madmen or politicians."										0	Journal TR_Assassins = 80						1
protect Barenziah	King Hlaalu Helseth	"It would be unwise to station more guards outside her doors, as that would alert the killers to our knowledge. Better to catch them in the act. One of our royal guards could be involved in this attempt, so they will be kept occupied elsewhere. You will stay in the antechamber outside our mother's chambers tomorrow evening, and deal with these assassins when they arrive. Close the door behind you and hide behind the screens, so as not to alert them to your presence. Meantime, find out whatever else you can."	Journal TR_Assassins 80									0	Journal TR_Assassins < 80						1
protect Barenziah	King Hlaalu Helseth	"Wait in the antechamber outside Barenziah's room at nightfall and protect her from the assassins. You are to hide behind the screens in the anteroom, and make sure to close the door to the room behind you. We do not want to let the assassins know they are expected. In the meantime, find out whatever else you can about the attempt. Report to us when you have completed your task."										0	Journal TR_Assassins = 80						1
protect Barenziah	King Hlaalu Helseth	"You were able to hold off the assassins. Interesting. Perhaps the threat was not as great as it seemed. We commend you. Take this as a show of our appreciation. We are impressed with your efforts so far. When you are ready, speak to me about further service to your king."	"Player->AddItem ""Helseth's Collar"" 1
Journal TR_Assassins 100"									0	Journal TR_Assassins = 90						1
protect Barenziah	King Hlaalu Helseth	It is good you were able to do your job.										0	Journal TR_Assassins >= 100						1
protect Barenziah	Barenziah	"My son has sent you to protect me? Ha! Please, friend...I mean no disrespect. I'm not laughing at you, or at the seemingly noble sentiments my son exhibits. It just seems odd to me that any would want to have me killed. And my son knows as well as any that I can protect myself. Still, do as he has commanded you. He is the king, and it is best to concede to his wishes. Take care, my friend."										0	Journal TR_Assassins = 80						1
protect these people	Korst Wind-Eye	"You have done well by the Skaal. My worst fears have been realized, %PCName. These creatures are werewolves, as you surely know. This is not a good omen for our village. And I have more troubling news. I have used my magic to detect any of the infection these beasts leave in their wake. You, my friend, have been infected."										0	Journal BM_SkaalAttack <= 40	Journal BM_SkaalAttack >= 30					1
Protector of Morrowind	vivec_god	"There is much to do. You still have Kagrenac's Tools, potent weapons, and the wit and experience of a proven hero. The Tribunal and the Temple are happy to yield to you the duties of fighting the enemies of Morrowind."	";Vivec; Journal ""C3_DestroyDagoth"" >= 50"									0	Journal C3_DestroyDagoth >= 50						1
prove your strength	Tharsten Heart-Fang	"I wish for you to travel to Lake Fjalding. I will mark it on your map. Seek out Korst Wind-Eye, who has traveled there already. He will give you further instructions. Look for him on the northern shore of the lake."	"Journal BM_Draugr 20
""korst wind-eye""->PositionCell -158513 195175 90 0 ""Solstheim, Lake Fjalding"""									0	Journal BM_Draugr < 100						1
prove your strength	Korst Wind-Eye	"Heart-Fang has sent you here to show your strength, your ability to survive in the harshest of conditions. Beneath that lake there are a series of ice caves. In one of those caves, you will find Aesliip, a Draugr Lord. Heart-Fang believes he is the one responsible for the disturbance on the lake."	Journal BM_Draugr 40									0	Journal BM_Draugr < 40						1
prove your wisdom	Tharsten Heart-Fang	"Though I believe your heart may be one with the Skaal, your mind must be as well. To that end, I would have you investigate a crime. It involves two of the Skaal, and your actions may decide their fates."	Journal BM_Trial 10									0	Journal BM_Trial = 0						1
prove your wisdom	Tharsten Heart-Fang	"To prove your wisdom, you are to investigate a crime."										0	Journal BM_Trial >= 10						1
prove your wisdom	Tharsten Heart-Fang	You will prove your wisdom to the Skaal.										0	Journal BM_Trial >= 70	Journal BM_Trial < 100					1
prove your wisdom	Tharsten Heart-Fang	That matter is settled.										0	Journal BM_Trial >= 100						1
prove your wisdom	Korst Wind-Eye	"Heart-Fang is testing you, as is his nature. He is distrustful of all those beyond the Skaal village, and he is slow to accept others into his confidence. Expect him to continue testing you. Heart-Fang is a hard man, and his challenges may be dangerous. I will help you whenever I can. You may trust in me."										0	Journal BM_Trial >= 20	Journal BM_Trial < 100					1
prove yourself	King Hlaalu Helseth	"I require all those close to me to be powerful, able to defend me from any adversary. Perhaps you have met my personal bodyguard, Karrod? He is a perfect example: the finest fighter I have met in all my travels, and loyal to me to the death."										0	Journal TR_Champion < 10						1
provide comfort	Irarak	"Yes. They supply me with food, shelter, and other material gains. They are my children, protecting me from those who would hunt our kind. And, if they earn it, perhaps I will one day bring them into my Dark Embrace to walk the night with me as vampire."										0							1
Pudai Egg Mine	Hrundi	"No one knows exactly where the Pudai Egg Mine is. I believe it is somewhere on or near the island of Sheogorad north of here. It is said that there are seven eggs of gold there. If you find Pudai and these eggs, bring them to me. I wouldn't worry too much if you can't find it. No one else has, but it's the only contract I've got right now."	Journal FG_FindPudai 10									0							1
Pudai Egg Mine	Hrundi	So have you found the Eggs of Gold?	"Choice ""Yes, here they are"" 1 ""No, not yet"" 2"									0				Journal FG_FindPudai >= 10			1
Pudai Egg Mine	Hrundi	"Well, keep looking. Who knows if the place really exists?"										0	Function Choice = 2						1
Pudai Egg Mine	Hrundi	"Well, where are they? I don't see them."										0	Function Choice = 1						1
Pudai Egg Mine	Hrundi	"Well! These are the Eggs of Gold. I'll tell you I honestly didn't believe they existed. Good work, %PCRank. Our client, a Telvanni, is paying us well. Take these 10,000 septims."	"Journal FG_FindPudai 100
Player->RemoveItem misc_uniq_egg_of_gold 7
AddItem misc_uniq_egg_of_gold 7
Player->AddItem Gold_001 10000
ModPCFacRep 5 ""Fighters Guild""
ModDisposition 15"									0	Function Choice = 1	Item misc_uniq_egg_of_gold >= 7					1
Pudai Egg Mine	Hrundi	You already brought me the Eggs of Gold.										0				Journal FG_FindPudai >= 100			1
Pudai Egg Mine	Hrundi	"You've been expelled from the Fighters Guild. Until you make amends, I can't talk to you about this contract."										0	Function PC Expelled = 1						1
punabi	Ranis Athrys	Leave Balmora going towards Fort Moonmoth to the east. Cross the old Dwemer bridge just north of the fort that leads into Molag Amur. Go past the Dwemer ruin and follow the winding trail east until you reach a lake. You will see Marandus to your south. I will mark this stronghold on your map. Head north from Marandus on the path between the hills. Punabi will be on your right and Sulipund is further up the path on the left. Just follow the signs to Molag Mar.	"ShowMap ""Marandus"""							Mages Guild	Journeyman	0							1
punishment	Minabibi Assardarainat	"Our warriors caught an escaped slave. I showed him kindness. I brought him food and water in secret. When the warriors began speaking of killing him to make a rug for the Ashkhan's tent, I freed him. I wanted to follow him, to go with him to the endless sands he spoke of, but I could not leave the Ahemmusa. Wise Woman Sinnammu gave me this task as a lesson."										70				Journal MG_WiseWoman >= 10			1
punishment	Minabibi Assardarainat	Sinnammu thinks she is punishing me by sending me here to Sadrith Mora. Let her keep thinking that.										70				Journal MG_WiseWoman >= 100			1
Puzzle Canal		"Beneath the Palace of Vivec is the Puzzle Canal, a place of worship and testing for questing heroes hoping to receive Vivec's favor. Many choice treasures are guarded by Daedric servants in the Puzzle Canal's dark passages."	;Vivec;				Vivec					30	Not Local NoLore = 0						316
Pyroil Tar	dwarven ghost_radac	"Just a little something to apply to that blade of yours. Fine looking blade, by the way. Should give you that ""fiery blade"" effect that everyone has always been so fond of."										0							1
Pyroil Tar	dwarven ghost_radac	"Ah...that's the stuff. Here, I'll do this. There. There's your sword. Not a bad looking blade, actually. Good luck to you, youngster. Now leave this old dwarf alone. Go!"	"Player->RemoveItem nerevarblade_01 1
Player->RemoveItem pyroil_tar_unique 1
Player->AddItem nerevarblade_01_flame 1
Journal TR_Blade 80"									0	Item pyroil_tar_unique > 0	Item nerevarblade_01 > 0	Journal TR_Blade < 80				1
Pyroil Tar	dwarven ghost_radac	"Well, you've got the tar, but where's the blade? I could just apply it to your hands, but I figure you'd cause yourself some serious injury. Get the damn blade, you daft child!"										0	Item pyroil_tar_unique > 0	Item nerevarblade_01 = 0					1
Pyroil Tar	dwarven ghost_radac	"I've used the tar on the blade, you moron! What do they teach you kids nowadays??? See if you can follow these instructions: Turn around. Place left foot forward. Place right foot forward. Now repeat these steps until you're out of my damn sight!"										0	Journal TR_Blade >= 80						1
Quarra		"They fear nothing, and with good reason. Of all the clans, they are the strongest...at least physically. They are not subtle, and would rather slaughter an entire village than choose a few on which to feed."						Clan Berne				0	Function PC Vampire = 1						19
Quarra		"Brutes. Ugly and foolish. Offensive to the eyes. They live and feed through sheer physical strength. And they are strong, dark walker."						Clan Aundae				0	Function PC Vampire = 1						15
Quarra		"Above all clans, we stand alone! We have few limitations to our power, so great is our gift. Our dark powers make us perfect predators, perfect warriors. Those who live in the sunlight fear our name."						Clan Quarra				0	Function PC Vampire = 1						14
Quarra Blood Potion	Raxle Berne	"You will find it near Volrina Quarra, I would imagine. If you don't die first. Look for her in the Quarra lair in Druscashti."										0	Journal VA_VampBlood >= 10	Journal VA_VampBlood < 50					1
Quarra Blood Potion	Raxle Berne	Yes...it will make me more powerful. And the Quarra will die.										0	Journal VA_VampBlood = 50	Function PC Vampire = 1	Global VampClan = 2				1
Quarra Blood Potion	Raxle Berne	"You have found it? You surprise me, clanless one. As I promised, you may use the services here at Galom Daeus freely. Do not overstay your welcome."	"Journal ""VA_VampBlood"" 50
Player->RemoveItem ""p_quarrablood_UNIQUE"" 1
AddItem ""p_quarrablood_UNIQUE"" 1"									0	Item p_quarrablood_UNIQUE > 0	Journal VA_VampBlood >= 20	Journal VA_VampBlood < 50				1
Quarra Blood Potion	Raven Omayn	"Mistress Dratha believes that the study of the Blood of the Quarra Ancients could lead to a greater understanding of the abilities your kind possesses. It is important for her to obtain it. If her information is correct, the potion will be found close to Volrina Quarra, in her clan's lair in Druscashti. If it is not, only your kind might know where it resides now. Return it to me, vampire."	Journal VA_VampBlood2 10									0	Journal VA_VampBlood2 < 10	Function PC Vampire = 1	Item p_quarrablood_UNIQUE = 0				1
Quarra Blood Potion	Raven Omayn	"Mistress Dratha believes that the study of the Blood of the Quarra Ancients could lead to a greater understanding of the abilities your kind possesses. It is important for her to obtain it. If her information is correct, the potion will be found close to Volrina Quarra, in her clan's lair in Druscashti. If it is not, only your kind might know where it resides now. Return it to me, vampire."	Journal VA_VampBlood2 15									0	Journal VA_VampBlood2 < 15	Function PC Vampire = 1	Item p_quarrablood_UNIQUE = 0	Journal VA_VampBlood = 50			1
Quarra Blood Potion	Raven Omayn	"You have the Blood. Well done, vampire. Perhaps your kind can be trained after all. As a reward for your effort, I have something your kind might be able to use. During an enchanting experiment, I created this Jinksword. It is strong and sharp, but the enchantment did not go as planned. I believe one of your ilk might find it valuable, though, as you seem to have a natural resistance to the spell in question."	"Journal VA_VampBlood2 100
Player->RemoveItem ""p_quarrablood_UNIQUE"" 1
AddItem ""p_quarrablood_UNIQUE"" 1
Player->AddItem ""dwe_jinksword_curse_Unique"" 1"									0	Journal VA_Rimintil = 100	Function PC Vampire = 1	Item p_quarrablood_UNIQUE > 0	Journal VA_VampBlood2 >= 10	Journal VA_VampBlood2 <= 15		1
Quarra Blood Potion	Raven Omayn	"You already have the Blood, vampire? An interesting coincidence. Mistress Dratha will be pleased to have it in her possession. As a reward for your effort, I have something your kind might be able to use. During an enchanting experiment, I created this Jinksword. It is strong and sharp, but the enchantment did not go as planned. I believe one of your ilk might find it valuable, though, as you seem to have a natural resistance to the spell in question."	"Journal VA_VampBlood2 100
Player->RemoveItem ""p_quarrablood_UNIQUE"" 1
AddItem ""p_quarrablood_UNIQUE"" 1
Player->AddItem ""dwe_jinksword_curse_Unique"" 1"									0	Journal VA_Rimintil = 100	Function PC Vampire = 1	Item p_quarrablood_UNIQUE > 0	Journal VA_VampBlood2 = 0			1
Quarra Blood Potion	Raven Omayn	Mistress Dratha will be pleased to be able to study the Blood.										0	Journal VA_Rimintil = 100	Function PC Vampire = 1		Journal VA_VampBlood2 = 100			1
Queen Mother	Plitinius Mero	"You've spoken with her, and she said to speak with me? She's a wonderful person, and has become a great friend of mine over the years."										0							1
Queen Mother	Plitinius Mero	"Oh! The Lady Barenziah! A wonderful person. She's quite an interesting story, don't you think?"										0							1
Queen Mother	King Hlaalu Helseth	"You know, of course, of Queen Barenziah. We returned to Mournhold together, after the unpleasantness in Wayrest. An amazing woman, our mother. Not one to be taken lightly. Not much happens in Mournhold that she is not aware of. She is a valuable asset to us."										0							1
Queen Mother	Barenziah	"I suppose that is my official title. It means little to me. I have been a queen twice over now, and I have no wish to be involved in any of the intrigue. Still, it seems to bring joy to the people of Mournhold when they see the processions and the ceremonies. For that, I suppose, it is all worth it."										0							1
questions	vivec_god	You are curious... what really happened at Red Mountain? what really happened to the Dwemer? what was the Dwemer's sin? what is it like to be a god? do I remember being mortal? how do I feel about the people of Morrowind?	";Vivec; Journal ""B8_MeetVivec"" = 50;"									0	Journal B8_MeetVivec >= 50						1
Rabinna	Rabinna	Yes?										0							1
Rabinna	Im_Kilaya	"It is good that you brought her here. We have heard tales of drugs being smuggled inside these poor people. There seems to be no low the smugglers and slavers won't stoop to for profit. We will give her the help she needs. Thank you, and please take this in return. Perhaps it will help you in funding other missions of goodwill. Take care."	"Journal ""MV_SlaveMule"" 115
Player->AddItem ""Gold_001"" 400
ModPCFacRep 10 ""Twin Lamps"""									0	Journal MV_SlaveMule = 114	Dead Rabinna = 0					1
Rabinna	Im_Kilaya	Are you going to bring here here? She would be safe.										0	Journal MV_SlaveMule = 112	Dead Rabinna = 0					1
Rabinna	Im_Kilaya	Are you going to bring here here? She would be safe.										0	Journal MV_SlaveMule = 95	Dead Rabinna = 0					1
Rabinna	Im_Kilaya	"She is in good hands now. Thank you, %PCName."										0	Journal MV_SlaveMule = 115	Dead Rabinna = 0					1
Rabinna	Im_Kilaya	We heard the slave had been killed. This is a very sad thing.										0	Dead Rabinna > 0						1
racer plumes	Tendris Vedran	Racer plumes from the native bird-like cliff racer are used locally and throughout the Empire as decorations for garments and household goods.	;alchemist									30	Not Local NoLore = 0						1
racer plumes	Anarenen	Racer plumes from the native bird-like cliff racer are used locally and throughout the Empire as decorations for garments and household goods.	;alchemist									30	Not Local NoLore = 0						1
races	Artisa Arelas	"The ten races commonly encountered in Morrowind are: Redguard, Breton, Nord, Altmer, Dunmer, Bosmer, Imperial, Khajiit, Argonian, and Orc. Dunmer are the native majority, but on Vvardenfell, heavily colonized by Imperial outlanders, only one in two individuals are Dunmer. The other nine races are about equally distributed, with more Argonian and Khajiit slaves. As mercenaries, House Hlaalu prefers Imperials and Redguards, Redoran prefers Nords and Altmer, and Telvanni prefer Bosmer and Bretons."	"; bard, bookseller, savant;;"									30							1
races		"The ten races commonly encountered in Morrowind are: Redguard, Breton, Nord, Altmer, Dunmer, Bosmer, Imperial, Khajiit, Argonian, and Orc. Dunmer are the native majority, but on Vvardenfell, heavily colonized by Imperial outlanders, only one in two individuals are Dunmer. The other nine races are about equally distributed, with more Argonian and Khajiit slaves. As mercenaries, House Hlaalu prefers Imperials and Redguards, Redoran prefers Nords and Altmer, and Telvanni prefer Bosmer and Bretons."	"; bard, bookseller, savant;;"		Savant							30	Not Local NoLore = 0						19
Ragash gra-Shuzgub	General Darius	"She was sent to Arvs Drelen, but no word has been heard since, and I suspect foul play. Find her and bring her back. Careful with old Baladas, though. I don't trust him."	Journal IL_RescueRagash 10									0				Journal IL_RescuePilgrim >= 100			1
Ragash gra-Shuzgub	General Darius	Haven't you found her yet? Ask Baladas Demnevanni about her.										0				Journal IL_RescueRagash >= 10			1
Ragash gra-Shuzgub	General Darius	Excellent! Good to hear you were able to get her out of there.	"Journal IL_RescueRagash 100
ModPCFacRep 5 ""Imperial Legion""
ModDisposition 10
""ragash gra-shuzgub""->Disable"									0				Journal IL_RescueRagash >= 70			1
Ragash gra-Shuzgub	General Darius	"What do you mean she's dead? I ordered you to find her, not get her killed! You've disappointed me, %PCName."	"ModDisposition -20
Journal IL_RescueRagash 200"									0	Dead ragash gra-shuzgub >= 1						1
Ragash gra-Shuzgub	General Darius	"So she's dead already? That's too bad. Now I need a new tax collector. Well, you did what you could, %PCName."	Journal IL_RescueRagash 200									0	Dead ragash gra-shuzgub >= 1			Journal IL_RescueRagash = 0			1
Ragash gra-Shuzgub	General Darius	You got Ragash away from Baladas' tower.										0				Journal IL_RescueRagash >= 100			1
Ragash gra-Shuzgub	General Darius	"Ragash is dead, and I need a new tax collector."										0				Journal IL_RescueRagash >= 200			1
Ragash gra-Shuzgub	General Darius	"You've been expelled, but maybe you can join the Imperial Legion again."										0	Function PC Expelled = 1						1
Ragash gra-Shuzgub	Baladas Demnevanni	"She came demanding tribute for the Empire of men. I was here before Gnisis, before the Empire of men. I will be here after Gnisis is gone and after this short-lived Empire has crumbled. The people of Gnisis live only because I tolerate them. Why should I pay tribute?"	"Choice ""Ragash learned her lesson."" 1 ""Let her go and no one will trouble you again."" 2 ""Everyone pays taxes."" 3"									0							1
Ragash gra-Shuzgub	Baladas Demnevanni	Leave. Now.										0	Function Choice = 3						1
Ragash gra-Shuzgub	Baladas Demnevanni	You trouble me now. Do you think I have nothing better to do than listen to such lies? Leave now or you shall join the orc in my prison.										0	Function Choice = 2						1
Ragash gra-Shuzgub	Baladas Demnevanni	What? So soon? Even the short-lived orcs need time to reflect on their transgressions.										0	Function Choice = 1						1
Ragash gra-Shuzgub	Baladas Demnevanni	The matter is settled as far as I am concerned.										0				Journal IL_RescueRagash >= 40			1
Ragash gra-Shuzgub	Baladas Demnevanni	I have given you the key. Get her out of my tower before I reconsider.										0				Journal IL_RescueRagash = 40			1
Ragash gra-Shuzgub	Baladas Demnevanni	She is dead.										0	Dead ragash gra-shuzgub > 0						1
Ragash gra-Shuzgub	Baladas Demnevanni	"I do not pay tribute to any man. Do not anger me, or you shall join the orc in my prison."	ModDisposition -10									30	Function Choice = 3						1
Ragash gra-Shuzgub	Baladas Demnevanni	"You are of respectable rank in House Telvanni, but I am the better wizard. Do you care to test your skills against mine, child?"	ModDisposition -10							Telvanni	Master	30	Function Choice = 3						1
Ragash gra-Shuzgub	Baladas Demnevanni	Can you make such a promise? I do not know if I should trust you... But I shall. Take this key and take the orc with you when you leave.	"Journal IL_RescueRagash 40
Player->AddItem key_arvs-drelen_cell 1
removeitem ""key_arvs-drelen_cell"" 1
Set timer to -1"									60	Function Choice = 2						1
Ragash gra-Shuzgub	Baladas Demnevanni	Very well. I shall let her go. Take this key and take the orc with you when you leave.	"Journal IL_RescueRagash 40
Player->AddItem key_arvs-drelen_cell 1
removeitem ""key_arvs-drelen_cell"" 1
Set timer to -1"									60	Function Choice = 1						1
Ra'Gruzgob	Ra'gruzgob	Ra'Gruzgob wants some MORE MOON SUGAR HERE!										0							1
Ra'Gruzgob	Ra'gruzgob	"Hey, Lustidrike! Ra'Gruzgob wants some MORE MOON SUGAR HERE!"										0	Global Random100 >= 20						1
Ra'Gruzgob	Ra'gruzgob	"I said, ""Ra'Gruzgob wants some MORE MOON SUGAR HERE!"""										0	Global Random100 >= 40						1
Ra'Gruzgob	Ra'gruzgob	Why you look at Ra'Gruzgob that way?										0	Global Random100 >= 60						1
Ra'Gruzgob	Ra'gruzgob	"Fifty drakes, same as in town."										0	Global Random100 >= 80						1
Ralen Hlaalo	Uryne Nirith	"Yes, I was one of Ralen Hlaalo's servants. I saw the Dunmer who killed him with my own eyes. I can give you the murderer's description."										30							1
Ralen Hlaalo	Uryne Nirith	You brought justice to his murderer. I am grateful. You should speak with Nileno Dorvayn at the Hlaalu Council Hall. I believe she is offering a reward.										30	Dead thanelen velas > 0			Journal HH_Retaliation >= 10			1
Ralen Hlaalo	Uryne Nirith	"You murdered Nine-Toes. I'm not fond of Argonians, but he was not the real murderer."										30	Dead nine_toes > 0			Journal HH_Retaliation >= 10			1
Ralen Hlaalo	Uryne Nirith	"You murdered Nine-Toes. I'm not fond of your kind, but the murderer was a Dunmer, not an Argonian."	;pc is argonian									30	Dead nine_toes > 0	Global PCRace = 1		Journal HH_Retaliation >= 10			1
Ralen Hlaalo	Thanelen Velas	"Me? No, you are mistaken. It was that Argonian, Nine-Toes."										30							1
Ralen Hlaalo	Thanelen Velas	"Thanks for trusting me, %PCName."										30				Journal HH_Retaliation >= 100			1
Ralen Hlaalo	nine_toes	"I have heard the rumors, but I am not a murderer. I believe someone is spreading these rumors because I am a foreigner and an Argonian."										30							1
Ralen Hlaalo	nine_toes	"I heard you found the real murderer. I am grateful to you, soft-skin."										30				Journal HH_Retaliation >= 100			1
Ralen Hlaalo	nine_toes	"I heard you found the real murderer. It is good to trust each other among these slavers, %PCName."										30	Function Same Race = 1			Journal HH_Retaliation >= 100			1
Ralen Hlaalo	Nileno Dorvayn	You've been expelled from House Hlaalu. You must make amends.										0	Function PC Expelled = 1						1
Ralen Hlaalo	Nileno Dorvayn	"Yes, I am looking for the murderer of Ralen Hlaalo. If you find the murderer and bring him to justice, let me know."	Journal HH_Retaliation 15									30							1
Ralen Hlaalo	Nileno Dorvayn	"So. You do not belong to any House, but you have brought Ralen Hlaalo's murderer to justice. I will make sure House Hlaalu hears about what you did. There was a reward of 1000 drakes which is now yours. If you wish to join House Hlaalu, I will put in a good word for you."	"Journal HH_Retaliation 150
Player->AddItem Gold_001 1000
ModPCFacRep 10 ""Hlaalu""
ModDisposition 15
Player->ModReputation 1"									30	Dead nine_toes > 0						1
Ralen Hlaalo	Nileno Dorvayn	"So. You do not belong to any House, but you have brought Ralen Hlaalo's murderer to justice. I will make sure House Hlaalu hears about what you did. There was a reward of 1000 drakes which is now yours. If you wish to join House Hlaalu, I will put in a good word for you."	"Journal HH_Retaliation 150
Player->AddItem Gold_001 1000
ModPCFacRep 10 ""Hlaalu""
ModDisposition 15
Player->ModReputation 1"									30	Dead thanelen velas > 0						1
Ralen Hlaalo	Nileno Dorvayn	"So. You are a Redoran, but you have brought Ralen Hlaalo's murderer to justice. I will make sure House Hlaalu hears about what you did. There was a reward of 1000 drakes which is now yours."	"Journal HH_Retaliation 150
Player->AddItem Gold_001 1000
ModPCFacRep 10 ""Hlaalu""
ModDisposition 15
Player->ModReputation 1"							Redoran		30	Dead nine_toes > 0						1
Ralen Hlaalo	Nileno Dorvayn	"So. You are a Redoran, but you have brought Ralen Hlaalo's murderer to justice. I will make sure House Hlaalu hears about what you did. There was a reward of 1000 drakes which is now yours."	"Journal HH_Retaliation 150
Player->AddItem Gold_001 1000
ModPCFacRep 10 ""Hlaalu""
ModDisposition 15
Player->ModReputation 1"							Redoran		30	Dead thanelen velas > 0						1
Ralen Hlaalo	Nileno Dorvayn	"So. You are a Telvanni, but you have brought Ralen Hlaalo's murderer to justice. I will make sure House Hlaalu hears about what you did. There was a reward of 1000 drakes which is now yours."	"Journal HH_Retaliation 150
Player->AddItem Gold_001 1000
ModPCFacRep 10 ""Hlaalu""
ModDisposition 15
Player->ModReputation 1"							Telvanni		30	Dead nine_toes > 0						1
Ralen Hlaalo	Nileno Dorvayn	"So. You are a Telvanni, but you have brought Ralen Hlaalo's murderer to justice. I will make sure House Hlaalu hears about what you did. There was a reward of 1000 drakes which is now yours."	"Journal HH_Retaliation 150
Player->AddItem Gold_001 1000
ModPCFacRep 10 ""Hlaalu""
ModDisposition 15
Player->ModReputation 1"							Telvanni		30	Dead thanelen velas > 0						1
Ralen Hlaalo	Nileno Dorvayn	"Ralen Hlaalo was a noble who lived here in Balmora. When you find out who murdered Ralen Hlaalo, kill them so that no one will ever dare raise their hand against a Hlaalu noble again. Here is a key to Hlaalo Manor where Ser Ralen was killed."	"Journal HH_Retaliation 10
Player->AddItem key_hlaalo_manor 1"							Hlaalu		30							1
Ralen Hlaalo	Nileno Dorvayn	"Once you think you know who the murderer is, you should kill them and report back to me."								Hlaalu		30				Journal HH_Retaliation >= 10			1
Ralen Hlaalo	Nileno Dorvayn	You killed Thanelen Velas. House Hlaalu will not soon forget this act of vengeance. Take these 1000 drakes as a reward for solving this murder.	"Journal HH_Retaliation 110
ModPCFacRep 10 ""Hlaalu""
ModDisposition 15
Player->AddItem Gold_001 1000
Player->ModReputation 1"							Hlaalu		30	Dead thanelen velas > 0			Journal HH_Retaliation >= 10			1
Ralen Hlaalo	Nileno Dorvayn	You killed Nine-Toes. House Hlaalu will not soon forget this act of vengeance. Take these 1000 drakes as a reward for solving this murder.	"Journal HH_Retaliation 100
ModPCFacRep 10 ""Hlaalu""
ModDisposition 15
Player->AddItem Gold_001 1000
Player->ModReputation 1"							Hlaalu		30	Dead nine_toes > 0			Journal HH_Retaliation >= 10			1
Ralen Hlaalo	Nileno Dorvayn	"You killed both the suspects... While murder is usually bad business, I cannot fault your actions here. Take these 1000 drakes as thanks from House Hlaalu."	"Journal HH_Retaliation 120
ModPCFacRep 10 ""Hlaalu""
ModDisposition 15
Player->AddItem Gold_001 1000
Player->ModReputation 1"							Hlaalu		30	Dead thanelen velas > 0	Dead nine_toes > 0		Journal HH_Retaliation >= 10			1
Ralen Hlaalo	Nileno Dorvayn	"I believe that Thanelen Velas was the murderer. If so, you have already taken care of the matter. My thanks from House Hlaalu."	"Journal HH_Retaliation 200
ModPCFacRep 10 ""Hlaalu""
ModDisposition 15"							Hlaalu		30				Journal town_balmora >= 30			1
Ralen Hlaalo	Nileno Dorvayn	You solved the murder of Ralen Hlaalo.										30				Journal HH_Retaliation >= 100			1
Ralen Hlaalo	Habasi	"Yes, Ralen Hlaalo is dead, so he does not need the brandy. He lives on the northwest side of town, up on the hill."										0				Journal TG_VintageBrandy >= 5			1
Ralen Hlaalo		Who?					Balmora					30	Journal HH_Retaliation < 100	Not Local NoLore = 0					94
Ralen Hlaalo		"Hlaalo Manor is on the northwest side of town. Just head southwest from the Temple, go up the first steps you see, then look to your left. Though I don't know why you'd want to go there after what's happened."		Dark Elf			Balmora					30	Not Local NoLore = 0						47
Ralen Hlaalo		I heard that Nine-Toes the Argonian killed him.	Journal HH_Retaliation 30	Dark Elf			Balmora					30	Journal HH_Retaliation < 100	Journal HH_Retaliation > 0	Not Local NoLore = 0				47
Ralen Hlaalo		"Why not ask Ralen Hlaalo's servant, Uryne Nirith. She's probably still in Hlaalo Manor. I don't think she has anywhere else to go."					Balmora	Hlaalu				30	Journal HH_Retaliation < 100	Journal HH_Retaliation > 0	Not Local NoLore = 0				13
Ralen Hlaalo		Talk to Nileno Dorvayn at the Hlaalu Council Manor. She had some kind of contract on the murderer.					Balmora	Hlaalu				30	Journal HH_Retaliation < 100	Dead nine_toes > 0	Journal HH_Retaliation > 0	Not Local NoLore = 0			13
Ralen Hlaalo		Talk to Nileno Dorvayn at the Hlaalu Council Manor. She had some kind of contract on the murderer.					Balmora	Hlaalu				30	Journal HH_Retaliation < 100	Dead thanelen velas > 0	Journal HH_Retaliation > 0	Not Local NoLore = 0			13
Ralen Hlaalo		I heard that a red-haired Dunmer was seen leaving Hlaalo Manor the day that Ralen Hlaalo was murdered.		Imperial			Balmora					30	Journal HH_Retaliation < 100	Journal HH_Retaliation > 0	Not Local NoLore = 0				8
Ralen Hlaalo		I heard an Argonian murdered Ralen Hlaalo.		High Elf			Balmora					30	Journal HH_Retaliation < 100	Journal HH_Retaliation > 0	Not Local NoLore = 0				7
Ralen Hlaalo		"Yes, it's just terrible."		Breton			Balmora					30	Journal HH_Retaliation < 100	Journal HH_Retaliation > 0	Not Local NoLore = 0				5
Ralen Hlaalo		%Name has heard nothing of the murder. %Name minds %Name's business.		Khajiit			Balmora					30	Journal HH_Retaliation < 100	Journal HH_Retaliation > 0	Not Local NoLore = 0				5
Ralen Hlaalo		I have heard only false rumors. Nine-Toes cannot be the murderer.		Argonian			Balmora					30	Journal HH_Retaliation < 100	Journal HH_Retaliation > 0	Not Local NoLore = 0				5
Ralen Tilvur	Ralen Tilvur	That's me.										0							1
Ralen Tilvur	Edryno Arethi	"Ralen Tilvur is dead? I suppose the thief killed him, then. I may have other business for you."	Journal HH_GuardMerchant 200									0	Dead ralen tilvur > 0			Journal HH_GuardMerchant = 0			1
Ralen Tilvur	Edryno Arethi	You've been expelled. I cannot discuss business with you unless you make amends.										0	Function PC Expelled = 1						1
Ralen Tilvur	Edryno Arethi	"As I said, thieves have broken into his shop three nights in a row. I suspect they will try again tonight. His shop is in the Plaza of the Foreign Quarter here in Vivec. Go there and kill any thieves that arrive."	Journal HH_GuardMerchant 10									30				Journal HH_SunkenTreasure >= 100			1
Ralen Tilvur	Edryno Arethi	Ralen Tilvur told me that you let the thief escape. Perhaps you are not as loyal to House Hlaalu as I thought.	"ModDisposition -10
;next line for Justin Case
""Drarel Andus""->Disable"									30				Journal HH_GuardMerchant >= 50			1
Ralen Tilvur	Edryno Arethi	Thank you for protecting Ralen Tilvur. Take these 1000 drakes as a reward from House Hlaalu.	"Journal HH_GuardMerchant 100
Player->AddItem Gold_001 1000
ModPCFacRep 5 ""Hlaalu""
ModDisposition 10
Player->ModReputation 1"									30	Dead drarel andus > 0			Journal HH_GuardMerchant >= 50			1
Ralen Tilvur	Edryno Arethi	I heard of Ralen Tilvur's death. I believe you are the one that killed him. I do not believe we have any more business to discuss.	"ModDisposition -10
Goodbye"									30	Dead ralen tilvur > 0			Journal HH_GuardMerchant >= 10			1
Ralen Tilvur	Edryno Arethi	I doubt the thieves will return soon.										30				Journal HH_GuardMerchant >= 100			1
Ralen Tilvur	Edryno Arethi	There's been alot of merchants around here killed recently. I hope the guards catch whoever is responsible.										30				Journal HH_GuardMerchant >= 200			1
Ralen Tilvur	Drarel Andus	"He's a fool, %PCRace. Stand aside and let me get on with my work."										0							1
Ralen Tilvur		You'll find his shop in the Plaza of the Foreign Quarter.					Vivec					0	Not Local NoLore = 0						316
Ralen Tilvur		His shop is in the Plaza here in the Foreign Quarter.					"Vivec, Foreign Quarter"					0	Not Local NoLore = 0						16
Ralen Tilvur		His shop is on the southeast side of the plaza.					"Vivec, Foreign Quarter Plaza"					0	Not Local NoLore = 0						4
Ranabi	Manirai	"Ranabi is mean and solitary. He is cunning, but he relies too much on the power of his ancestor's enchantments. He is not so strong, but beware -- he bears a poisoned blade."	"; Manirai; Journal ""B4_KillWarLovers"" >= 5;"									0		Dead ranabi = 0					1
Rasha's shirts	Bivale Teneran	"Ah...you've brought the shirts from Rasha. Wonderful! He does such fine work, and he sells them to me for very reasonable prices. He's a careful sort, but that's just smart business if you ask me. Thank you for your help, and here's your payment."	"Player->RemoveItem ""Exquisite_Shirt_01_Rasha"" 5
AddItem ""Exquisite_Shirt_01_Rasha"" 5
Player->AddItem ""Belt of Iron Will"" 1
Journal ""MV_TraderLate"" 100"									0	Item exquisite_shirt_01_rasha = 5						1
Rasha's shirts	Bivale Teneran	"Do you not have the shirts, friend? I can see you are oath-bound to Zenithar to deliver them. You had better recover them and deliver them to me."										0	Journal MV_TraderLate = 30	Item exquisite_shirt_01_rasha < 5					1
Rasha's shirts	Bivale Teneran	"Thank you again. Rasha does do good work, does he not?"										0	Journal MV_TraderLate = 100						1
rat	Gudling the Rascal	"The rat is a hardy, abundant hunter-scavenger, found on the land surface and in natural and excavated underground environments. Rat meat is tough and greasy, with an unpleasant odor and taste. Nonetheless, it is cheap, abundant, and nutritious, and palatable when cooked in a stew and masked by strong spices."										0							1
rat	Briring	"The rat is a hardy, abundant hunter-scavenger, found on the land surface and in natural and excavated underground environments. Rat meat is tough and greasy, with an unpleasant odor and taste. Nonetheless, it is cheap, abundant, and nutritious, and palatable when cooked in a stew and masked by strong spices."										0							1
rat infestation	Audenian Valius	"Oh, how I hate those damn rats."										0							1
rat infestation	Audenian Valius	"It's been awful in the past few weeks, and nothing I do seems to help. I've tried poison, spells, everything! I've even got a couple of them shut up in my back room. I'd be grateful if you could take care of this for me, and I would be willing to pay you for your services."	"Journal ""EB_Pest"" 20
Choice ""I can get rid of those rats for you."" 1 ""I can't help you."" 2
""rat_telvanni_unique""->Enable"									0	Journal EB_Pest = 10						1
rat infestation	Audenian Valius	"It's been awful in the past few weeks, and nothing I do seems to help. I've tried poison, spells, everything! I know you've killed the ones in my back room, and for that I thank you, but they'll just keep coming back unless they're stamped out at the source. I'd be grateful if you could take care of this for me, and I would be willing to pay you for your services."	"Journal ""EB_Pest"" 20
Choice ""I can get rid of those rats for you."" 1 ""I can't help you."" 2
""rat_telvanni_unique""->Enable"									0	Journal EB_Pest = 10	Dead rat_telvanni_unique_2 = 2					1
rat infestation	Audenian Valius	You will? Excellent. Just let me know when you've solved my rat problem.	"Journal ""EB_Pest"" 25"									0	Function Choice = 1						1
rat infestation	Audenian Valius	Oh well. I'm sure I'll find a way to take care of this problem.	"Journal ""EB_Pest"" 26"									0	Function Choice = 2						1
rat infestation	Audenian Valius	"You've killed the rats in my back room? Well, I could have done that! I'm talking about the source of the infestation. There must be a nest of them somewhere, probably down in the Underworks. When you've gotten rid of those, let me know, and I'll reward you."	"Journal ""EB_Pest"" 30"									0	Journal EB_Pest >= 25	Journal EB_Pest <= 26	Dead rat_telvanni_unique_2 = 2	Dead rat_telvanni_unique < 10			1
rat infestation	Audenian Valius	"You've gotten rid of them all? Excellent! Well, as promised, here's something for your troubles. They're not particularly easy to come by, but I appreciate your effort."	"Journal ""EB_Pest"" 40
Player->AddItem ""misc_soulgem_grand"" 1"									0	Journal EB_Pest >= 25	Dead rat_telvanni_unique >= 10	Journal EB_Pest < 40	Dead rat_telvanni_unique_2 >= 2			1
rat infestation	Audenian Valius	I don't believe you've killed them all. I still can hear them skittering around below.										0	Journal EB_Pest >= 30	Journal EB_Pest < 40	Dead rat_telvanni_unique < 10				1
rat meat	Tendris Vedran	"Rat meat is tough and greasy, with an unpleasant odor and taste. Nonetheless, it is cheap, abundant, and nutritious, and palatable when cooked in a stew and masked by strong strong spices."	;alchemist									30	Not Local NoLore = 0						1
rat meat	Anarenen	"Rat meat is tough and greasy, with an unpleasant odor and taste. Nonetheless, it is cheap, abundant, and nutritious, and palatable when cooked in a stew and masked by strong strong spices."	;alchemist									30	Not Local NoLore = 0						1
Rattles	Ygfa	Rattles is a mild common diseased affecting a victim's willpower and dexterity. Symptoms include muscle spasms and listlessness. It may be contracted from the nix-hound.	;healers; apothecaries; pilgrims; wise woman;									30							1
Rattles	Tendris Vedran	Rattles is a mild common diseased affecting a victim's willpower and dexterity. Symptoms include muscle spasms and listlessness. It may be contracted from the nix-hound.	;healers; apothecaries; pilgrims; wise woman;									30							1
Rattles	Maela Kaushad	Rattles is a mild common diseased affecting a victim's willpower and dexterity. Symptoms include muscle spasms and listlessness. It may be contracted from the nix-hound.	;healers; apothecaries; pilgrims; wise woman;									30							1
Rattles	Artisa Arelas	Rattles is a mild common diseased affecting a victim's willpower and dexterity. Symptoms include muscle spasms and listlessness. It may be contracted from the nix-hound.	;healers; apothecaries; pilgrims; wise woman;									30							1
Raven Rock	Tharsten Heart-Fang	I have heard that the Imperials have begun mining there. Fools. They take no care with this land.										0	Global ColonyState >= 3						1
Raven Rock	Korst Wind-Eye	"Rumor has it the Imperials have established a colony there. They should take care with the land, %PCName."										0	Global ColonyState >= 3						1
Raven Rock	Falco Galenus	"It's the proposed site for the Empire's mining colony. There's ebony ore to be had here, and we'll do what we can to get all of it."										0							1
Raven Rock	Falco Galenus	"It has the potential to be something great, %PCName. Both for the Empire, and for us. Let's try and see that it lives up to its potential."								East Empire Company		0							1
Raven Rock	Falco Galenus	"It's turning out well, don't you think? Still needs a lot of work, though."										0	Global ColonyState >= 3						1
Raven Rock	Falco Galenus	"The colony grows day by day, %PCName, with no small thanks to you."										0	Global ColonyState >= 10						1
Raven Rock	Falco Galenus	"It's turned into something remarkable. I'm very proud of it, and also very proud of you, %PCName."										0	Global ColonyState >= 30						1
Raven Rock	Carnius Magius	"I have every intention of making it as profitable as possible, no matter what it takes. Keep that in mind."										0							1
Raven Rock	Carnius Magius	"Now that I know there's Stalhrim here, I want to make sure the colony doesn't survive long. The fewer eyes there are to see what's really going on, the better."										0	Journal CO_8a >= 50						1
Raven Rock	basks_in_the_sun	"The empire wishes to build a mine west of here. Ebony, they say. I say they will be very, very cold."										0							1
Raven Rock	basks_in_the_sun	"The colony grows. With any luck, it will bring more travelers."										0	Global ColonyState >= 1						1
Raven Rock	basks_in_the_sun	"The empire's mining colony, bringing wealth to the empire. But at what cost?"										0	Journal 11111 test journal >= 3						1
Raven Rock		"Raven Rock is on the southern shore, toward the west end of the island. It's name comes from the black coloring caused by all the ebony ore that can be found there."					Solstheim					0	Global ColonyState < 3						77
Raven Rock		There's a mining colony there now. It was just a matter of time before someone came to claim all that ebony ore.					Solstheim					0	Global ColonyState >= 3						77
Raven Rock		I have heard of no such place.					Skaal Village					0	Global ColonyState < 3						24
Raven Rock		"Hmph...I have heard that's where these people have been settling recently, tearing the rock from the ground. This is not good."					Skaal Village					0	Global ColonyState >= 3						24
Raven Rock		"Yep, that's where we are. May not have all the comforts of Cyrodiil, but it's not as bad as living in a cave like some savage."		Imperial			Raven Rock	East Empire Company				0							6
raw ebony	Tendris Vedran	"Raw ebony is one of the most precious substances in the Empire, and most of the continent's deposits are here on Vvardenfell. Raw ebony itself is an extremely hard, durable, black glass-like substance, said to be the crystalized blood of the gods. Raw ebony is protected by Imperial law, and may not be mined or exported without an Imperial charter. Ebony smuggling is a profitable but dangerous source of illegal wealth on Vvardenfell."	;alchemist									30	Not Local NoLore = 0						1
raw ebony	Arielle Phiencel	I don't know where you can find it. Buy it. Steal it. Mine it yourself. I just know what I need if you want to hire a wizard.										0	Journal TG_SadrithMoraDefenses >= 10	Journal TG_SadrithMoraDefenses < 70					1
raw ebony	Anarenen	"Raw ebony is one of the most precious substances in the Empire, and most of the continent's deposits are here on Vvardenfell. Raw ebony itself is an extremely hard, durable, black glass-like substance, said to be the crystalized blood of the gods. Raw ebony is protected by Imperial law, and may not be mined or exported without an Imperial charter. Ebony smuggling is a profitable but dangerous source of illegal wealth on Vvardenfell."	;alchemist									30	Not Local NoLore = 0						1
raw glass	Tendris Vedran	"Raw glass is similar to raw ebony, but less well-known. Ebony is jet black, while glass is a milky translucent green. Less durable, but much lighter and more flexible than ebony, glass is used primarily to make the distinctive, elegant glass armors and weapons of High Elven design."	;alchemist									30	Not Local NoLore = 0						1
raw glass	Anarenen	"Raw glass is similar to raw ebony, but less well-known. Ebony is jet black, while glass is a milky translucent green. Less durable, but much lighter and more flexible than ebony, glass is used primarily to make the distinctive, elegant glass armors and weapons of High Elven design."	;alchemist									30	Not Local NoLore = 0						1
raw materials	Volrina Quarra	"There are a number of them, some not easy to obtain. It could take you many days to find what I need, and you will likely die in the attempt. Do you feel yourself up for the task, Fresh Blood?"	"Journal ""VA_VampAmulet"" 10
Choice ""I will do as you ask."" 1 ""No, I have no interest in this."" 2"									0	Journal VA_VampAmulet < 10						1
raw materials	Volrina Quarra	"Fine, then. Here is what you must retrieve for me: five extravagant sapphire amulets, two portions of void salts, the heart of a daedra, some ectoplasm, a skull of a man or a mer, and some vampire dust. Now go, so that you might find your end more quickly."	"Journal ""VA_VampAmulet"" 20"									0	Function Choice = 1						1
raw materials	Volrina Quarra	As I expected. I will have one of my competent minions complete my task. Leave my sight.	"Journal ""VA_VampAmulet"" 25"									0	Function Choice = 2						1
raw materials	Volrina Quarra	"Return to me when you have all of the ingredients I need, waste of my blood."										0	Journal VA_VampAmulet = 20						1
raw materials	Volrina Quarra	"You have found them all? You surprise me, New Meat. I expected much less of you. You shall be rewarded, though. Take this amulet; it is one of my unsuccessful attempts. However, it will allow you to return to Druscashti at will. And, since you have been less incompetent than I imagined, I will have future rewards for you, if you are able to rid this world of enough of the other vampire clans that stain it."	"Player->RemoveItem ""extravagant_amulet_01"" 5
Player->RemoveItem ""ingred_void_salts_01"" 2
Player->RemoveItem ""ingred_daedras_heart_01"" 1
Player->RemoveItem ""ingred_vampire_dust_01"" 1
Player->RemoveItem ""misc_skull00"" 1
Player->AddItem ""amulet_quarra"" 1
Journal ""VA_VampAmulet"" 30"									0	Item extravagant_amulet_01 >= 5	Item ingred_void_salts_01 >= 2	Item ingred_daedras_heart_01 >= 1	Item ingred_vampire_dust_01 >= 1	Item misc_skull00 >= 1	Journal VA_VampAmulet = 20	1
raw materials	Volrina Quarra	"You have found them all? You surprise me, New Meat. I expected much less of you. You shall be rewarded, though. Take this amulet; it is one of my unsuccessful attempts. However, it will allow you to return to Druscashti at will. And, since you have been less incompetent than I imagined, I will have future rewards for you, if you are able to rid this world of enough of the other vampire clans that stain it."	"Player->RemoveItem ""extravagant_amulet_01"" 5
Player->RemoveItem ""ingred_void_salts_01"" 2
Player->RemoveItem ""ingred_daedras_heart_01"" 1
Player->RemoveItem ""ingred_vampire_dust_01"" 1
Player->RemoveItem ""misc_skull10"" 1
Player->AddItem ""amulet_quarra"" 1
Journal ""VA_VampAmulet"" 30"									0	Item extravagant_amulet_01 >= 5	Item ingred_void_salts_01 >= 2	Item ingred_daedras_heart_01 >= 1	Item ingred_vampire_dust_01 >= 1	Item misc_skull10 >= 1	Journal VA_VampAmulet = 20	1
raw materials	Volrina Quarra	There is no need to speak further about this.										0	Journal VA_VampAmulet >= 30						1
Raynasa Rethan	Faral Retheran	"Rethan Manor is on the Odai Plateau, on the River Odai which heads south from Balmora. Go there and slay Raynasa Rethan. Show these Hlaalu that we mean business."	"Journal HR_AttackRethan 10
ShowMap ""Odai Plateau"""							Redoran		0				Journal HR_AttackUvirith >= 100			1
Raynasa Rethan	Faral Retheran	"So Rethan Manor now has no Hlaalu lord. Good work, %PCName."	"Journal HR_AttackRethan 100
ModPCFacRep 10 ""Redoran""
ModDisposition 10
Player->ModReputation 1"							Redoran		0	Dead raynasa rethan > 0			Journal HR_AttackRethan >= 10			1
Raynasa Rethan	Faral Retheran	"So Raynasa Rethan is already dead. Good work, %PCName."	"Journal HR_AttackRethan 100
ModPCFacRep 10 ""Redoran""
ModDisposition 10
Player->ModReputation 1"							Redoran		0	Dead raynasa rethan > 0			Journal HR_AttackRethan = 0			1
Raynasa Rethan	Faral Retheran	The Hlaalu will have a hard time doing business there with Raynasa Rethan gone.								Redoran		0				Journal HR_AttackRethan >= 100			1
Raynasa Rethan	Faral Retheran	You've been expelled from House Redoran. Make amends if you can.										0	Function PC Expelled = 1						1
Raynasa Rethan	Aryon	Rethan Manor is on the Odai Plateau. Follow the Odai River south from Balmora and you will see it on your right. Go there and slay this young Hlaalu noble.	"Journal HT_AttackRethan 10
ShowMap ""Odai Plateau"""							Telvanni		0				Journal HT_RecruitEddie >= 100			1
Raynasa Rethan	Aryon	"So Raynasa Rethan is no more. You are a credit to your House, %PCName."	"Journal HT_AttackRethan 100
ModPCFacRep 10 ""Telvanni""
ModDisposition 10
Player->ModReputation 1"							Telvanni		0	Dead raynasa rethan > 0			Journal HT_AttackRethan >= 10			1
Raynasa Rethan	Aryon	"She is already dead? This is excellent news, %PCName."	"Journal HT_AttackRethan 100
ModPCFacRep 10 ""Telvanni""
ModDisposition 10
Player->ModReputation 1"							Telvanni		0	Dead raynasa rethan > 0			Journal HT_AttackRethan = 0			1
Raynasa Rethan	Aryon	A stronghold is no good without its master.								Telvanni		0				Journal HT_AttackRethan >= 100			1
ready to go	Gidar Verothan	"Gamin, Sabinus and I need to get to the site so we can start work. Can we leave, or do you need more time?"	"Choice ""I'm ready. Let's go."" 1 ""Wait, I need more time."" 2"							East Empire Company		0							1
ready to go	Gidar Verothan	"Well, hurry it up. We can't stay here forever, else we'll get Carnius mad. Trust me, you don't want to see him when he's mad."	Goodbye							East Empire Company		0	Function Choice = 2						1
ready to go	Gidar Verothan	"All right then. We all voted, and decided that you get to take the lead. None of us are particularly fond of the woods - I'm not saying we're cowards, mind you - and we felt that you'd be better off leading the way. I can at least mark the spot on your map, so you know which way to head. Lead on!"	"Journal CO_1 20
ShowMap ""Raven Rock""
AiFollow Player 0 0 0 0 0
Goodbye"							East Empire Company		0	Function Choice = 1						1
ready to go	Gidar Verothan	" We're still headed for Raven Rock, right?"	"Choice: ""Wait here."" 3 ""Follow me."" 4"							East Empire Company		0	Journal CO_1 = 20						1
ready to go	Gidar Verothan	Gladly. Let's go.	"AiFollow Player 0 0 0 0 0 0
Goodbye"							East Empire Company		0	Function Choice = 4						1
ready to go	Gidar Verothan	"You're kidding, aren't you? We'll be eaten alive if we stay here! ....I hope you know what you're doing. Hurry back, okay?"	"AiWander 0 0 0 0 0 0 
Goodbye"							East Empire Company		0	Function Choice = 3						1
ready to go	Gidar Verothan	What? You've already helped us get here; where else would we go?										0	Journal CO_1 >= 30						1
Reavers		Its just a Nord word for 'raiders.' We're told the reavers are out-islanders -- Nord raiders from the far north.					Raven Rock					0	Global Random100 > 50						33
Reavers		We're safe from them. They avoid large settlements.					Raven Rock					0	Global Random100 <= 50						33
Reavers		They are small parties of off-island axemen and archers that stage hit-and-run raids on one-hut settlements and hunting camps. There's not much threat to us.					Fort Frostmoth					0	Global Random100 < 50						18
Reavers		Reavers don't like to beach their ships -- afraid of getting them stolen or burned -- so they stay out to sea after dropping off their raiding parties.					Fort Frostmoth					0	Global Random100 >= 50						18
rebuilding the Temple	vivec_god	"There are still issues to be resolved between the Temple and the Dissident Priests. And now that our greatest enemy is gone, we must reorganize the Temple to meet the needs of the people. We have less need of Ordinators, for example, and greater need of priests and healers and teachers. And we must find time to mourn and honor the dead."	";Vivec; Journal ""C3_DestroyDagoth"" >= 50"									0	Journal C3_DestroyDagoth >= 50						1
Recall the Legions		"With all the unrest in Cyrodiil City, a trooper told me they might have to recall the Legions from the East to protect the Emperor."			Smith							0	Not Local NoLore = 0						48
recalled	Caius Cosades	"Internal politics. Some concern about my sugar. I thought about refusing the recall. But they have members of my family back in the capital. I'm afraid it may have something to do with the problems with the succession. As the Emperor's health declines, factions are maneuvering for advantage. I may be gone a while -- that's why you're promoted to Operative."										0	Journal A2_3_CorprusCure >= 50						1
recent events	King Hlaalu Helseth	"The attack on Mournhold was as unexpected to me as it was destructive to the city. And I make it my business to remain forewarned of this sort of event. Many believed the attacking creatures to have been Dwemer constructs, but we know now that this is not the case. These creatures were beyond anything dreamt of by the Dwarves, creatures it would take the power of a god to create. I would like you to learn more about the attacks."										0	Journal TR_Champion >= 80	Journal TR_Champion < 100					1
recent events	King Hlaalu Helseth	We've discussed this enough. You know what you must do.										0	Journal TR_Champion >= 100						1
reclaim your station	Almalexia	"For years, the Chimer and the Dwemer had been at war. The Dwemer spurned the Daedra that the Chimer worshipped, instead placing their faith in their metal creations. It was only when the Nords invaded Resdayn that the two nations were able to join as one, under the leadership of our Nerevar and the Dwarf-King Dumac. In time, the two generals became blood friends, and on the day that Nerevar and I were wed, Dumac presented us with twin blades, Hopesfire and Trueflame."										0	Journal TR_Blade <= 10						1
recover some gold	Hrisskar Flat-Foot	"That's right. See, I had a bad run of luck playing Nine-holes, and lost a bit of money. Normally, I'd be fine. We can usually keep some gold in our pockets just from the money the locals pay us for...protection. But I know some of them are holding out on me, especially that little fetcher Fargoth. He's come up light the past couple of weeks when I've shaken him down. I know he's stashing it somewhere. I'd like you to find Fargoth's hiding place."										0	Journal MS_Lookout < 10						1
recover the amulet	Louis Beauchamp	"My crew...I...I guess you'd call them...they were to recover the Amulet of Infectious Charm.  It can make its holder...wearer, I'd guess you'd say...well, it can make a man....  Well, let's just say, there's this...this girl.  And I was thinking the amulet could...might be able to...well, you know...."										0	Journal BM_Airship >= 20						1
recover the amulet	Louis Beauchamp	"They were to recover...that is, bring me a special amulet.  According to stories...legends and such...Horthmund was quite the...well...he had plenty of lady friends!  He was ugly, too...ugly as a troll!  But he had a magic trinket...he wore it.  The Amulet of Infectious Charm, it was called.  By...all records...he was buried with it.  That's why I built the airship...hired the crew. I just...I must have that amulet, %PCName.  But...there's been no word.  I worry...I fear the crew has failed me."										0	Journal BM_Airship >= 0	Journal BM_Airship < 20					1
recruit some miners	Savile Imayn	"I do not know about any free miners here, but I have a slave, Llaals Oren, who says he used to be a miner. He is rebellious and lazy. I will sell him to you for 200 drakes. A bargain."	"Choice ""Agreed. 200 drakes."" 1 ""Nevermind."" 2"									0				Journal HH_Stronghold >= 140			1
recruit some miners	Savile Imayn	There are no other miners to recruit here in Tel Aruhn. I will see you again.										0	Function Choice = 2						1
recruit some miners	Savile Imayn	Good. I will give orders to have Llaals taken from the slave pit. Go on inside. He's your problem now.	"""Llaals Ores""->PositionCell 1030 -2660 180 180 ""Tel Aruhn, Underground""
Journal HH_Stronghold 150
Player->RemoveItem Gold_001 200"									0	Function Choice = 1						1
recruit some miners	Savile Imayn	I have no miners to sell today.										0				Journal HH_Stronghold >= 150			1
recruit some miners	Llaals Ores	"Yes, I was once a miner, but now I am slave."										0							1
recruit some miners	Llaals Ores	"You want me to work in an egg mine? That's the best thing I've heard in months. I know where Shurdan-Raplay is. I'll meet you there. You didn't waste your money, and I'll prove it to you."										0				Journal HH_Stronghold >= 150			1
recruit some miners	Ilasour Tansumiran	"Yes, I am an egg miner, and I'm looking for work. Why do you ask?"	"Choice ""I need miners in the Shurdan-Raplay mine."" 1 ""Nevermind."" 2"									0							1
recruit some miners	Ilasour Tansumiran	I know. Work is hard to find these days.										0	Function Choice = 2						1
recruit some miners	Ilasour Tansumiran	You are? Wait... I heard that mine was blighted. You won't find any miners willing to work in a blighted mine.										0	Function Choice = 1						1
recruit some miners	Ilasour Tansumiran	"I heard that the Shurdan-Raplay Mine was going to open again, despite the bandits and the blight. I will serve you and your House faithfully. I will be at the mine with my crew in a few days."	"Journal HH_Stronghold 150
Set hiredMiner to 1"									0	Function Choice = 1			Journal HH_Stronghold >= 130			1
recruit some miners	Ilasour Tansumiran	I will be at the mine as soon as my men are ready.										0				Journal HH_Stronghold >= 150			1
recruit some miners	Ilasour Tansumiran	I have found work here in Gnisis.										0	Local hiredMiner = 0			Journal HH_Stronghold >= 150			1
recruit some miners	Ilasour Tansumiran	We should be able to handle a mine this size.					Shurdan-Raplay Egg Mine					0				Journal HH_Stronghold >= 150			0
recruit some miners	Dondos Driler	"In House Hlaalu, we always have a shortage of egg miners. But this gives us the opportunity to recruit miners from the other Houses. There are usually some unemployed miners in Gnisis and Tel Aruhn. Go to either of these cities and ask around."	Journal HH_Stronghold 130							Hlaalu	Kinsman	0				Journal HH_Stronghold >= 100			1
recruit some miners	Dondos Driler	You've recruited some miners and the Shurdan-Raplay Egg Mine should give you some steady income.								Hlaalu	Kinsman	0				Journal HH_Stronghold >= 150			1
recruit some miners		I heard Ilasour Tansumiran was looking for work. He lives on the north side of Gnisis between the Temple and the mines.		Dark Elf			Gnisis					0	Not Local NoLore = 0						32
recruit some miners		"I do not know of any egg miners around here. Perhaps the slave trader, Savile Imayn, has one for sale."		Dark Elf			Tel Aruhn					0	Not Local NoLore = 0						15
Red Book of Riddles	Frald the White	"I believe a former Champion in the Legions, Codus Callonus, has a copy. His bookstore is in Ald'ruhn."										0							1
Red Book of Riddles	Frald the White	Did you find the book useful?										0				Journal IL_Courtesy >= 100			1
Red Book of Riddles	Codus Callonus	"Yes, I have a copy... Why do you ask?"	"Choice ""I must have a duel of wits with Salyn Sarethi."" 1 ""Nevermind."" 2"									0				Journal IL_Courtesy >= 10			1
Red Book of Riddles	Codus Callonus	"Well, then, would you like to buy something?"										0	Function Choice = 2						1
Red Book of Riddles	Codus Callonus	"Ha! I've always wanted to see someone beat Salyn Sarethi at his own game. Tell you what, I'll give you my copy for free."	"Set redBookRiddles to 1
Player->AddItem ""bk_RedBookOfRiddles"" 1"									0	Function Choice = 1						1
Red Book of Riddles	Codus Callonus	I already gave you my copy. Use it well.										0	Local redBookRiddles >= 1						1
Red Book of Riddles	Codus Callonus	I heard how easily you beat Salyn Sarethi. I'll be sure and mention that the next time I hear a Buoyant Armiger insulting the Legions.										0				Journal IL_Courtesy >= 100			1
Red Book of Riddles	Codus Callonus	I heard about your duel with Salyn Sarethi. Don't be ashamed. The Buoyant Armigers are going to accuse the Legions of all sorts of things no matter what we do.										0				Journal IL_Courtesy >= 110			1
red lichen	Tendris Vedran	"Red lichen is a hardy primitive plant that grows in the harsh conditions of Red Mountain, Molag Amur, and the Ashlands."	;alchemist									30	Not Local NoLore = 0						1
red lichen	Anarenen	"Red lichen is a hardy primitive plant that grows in the harsh conditions of Red Mountain, Molag Amur, and the Ashlands."	;alchemist									30	Not Local NoLore = 0						1
Red Mountain	vivec_god	"In my library, I have made available two conflicting accounts of the events of Red Mountain, my own true account, and another false account common among the Ashlanders and preserved in the Apographa. I don't care whether you believe my account or not. I leave it up to you to judge which is true."	";Vivec; Journal ""B8_MeetVivec"" = 50;"									0							1
Red Mountain		"Now that you have killed Dagoth Ur and ended the Blight, the skies over Red Mountain are clear and blue by day, and dark and filled with stars by night."		Dark Elf	Commoner							0	Journal C3_DestroyDagoth >= 50	Not Local NoLore = 0					132
Red Mountain		"Red Mountain is the great mountain of fire in the center of Vvardenfell. The outer slopes are steep and rugged, and the crater is deep and filled with burning rock. Beasts and servants of the Devil Dagoth Ur live on Red Mountain. The settled people built a magical barrier called Ghostfence to keep the evils inside. Within the Ghostfence, rain never falls and the sun never shines; the only weather is the red and deadly ash-blight."	;scout; savant;					Ashlanders				0							75
Red Mountain		"Now that you have killed Dagoth Ur and ended the Blight, the skies over Red Mountain are clear and blue by day, and dark and filled with stars by night."						Ashlanders				0	Journal C3_DestroyDagoth >= 50						75
Red Mountain		"Now that you have killed Dagoth Ur and ended the Blight, the skies over Red Mountain are clear and blue by day, and dark and filled with stars by night."					Ghostgate					0	Journal C3_DestroyDagoth >= 50	Not Local NoLore = 0					27
Red Mountain		"Red Mountain is the heart of Morrowind. There Lord Dagoth Ur dwells, and from Red Mountain he shall come to drive out the foreigners and restore the ancient glories of the Dunmer. Leave while you can, or die."			Dreamers							0	Function Same Race = 0						26
Red Mountain		"Red Mountain is the heart of Morrowind. There Lord Dagoth Ur dwells, and from Red Mountain he shall come to drive out the foreigners and restore the ancient glories of the Dunmer. Go to him, beneath Red Mountain, kneel before him, and he will show you mercy, and gather you into his household."			Dreamers							0	Function Same Race = 1						26
Red Mountain		"The dominant feature of Vvardenfell, Red Mountain is a vast volcano in the center of Vvardenfell. The outer slopes are steep and rugged, and the crater is deep and dotted with surface lava. The Ghostfence, a magical barrier which blocks travel as well as seals in the harmful, disease-laden weather called 'blight,' rings the volcano's outer slopes, and is broken only at Ghostgate. Within the Ghostfence, rain never falls and the sun never shines; the only weather is the red and deadly ash-blight."	;scout; savant;		Savant							0	Not Local NoLore = 0						19
Red Mountain		"Now that you have killed Dagoth Ur and ended the Blight, the skies over Red Mountain are clear and blue by day, and dark and filled with stars by night."	;scout; savant;		Savant							0	Journal C3_DestroyDagoth >= 50	Not Local NoLore = 0					19
Red Mountain		"Now that you have killed Dagoth Ur and ended the Blight, the skies over Red Mountain are clear and blue by day, and dark and filled with stars by night."		Dark Elf	Pauper							0	Journal C3_DestroyDagoth >= 50	Not Local NoLore = 0					13
Red Mountain		"Red Mountain is the great volcano in the center of Vvardenfell island. To reach Red Mountain, follow Foyada Mamaea from the old Dwemer bridge near Fort Moonmoth to Ghostgate."	"Showmap Ghostgate
Showmap ""Moonmoth Legion Fort"""		Scout		Balmora					0	Not Local NoLore = 0						4
Red Mountain		"Red Mountain is the great volcano in the center of Vvardenfell island. To reach Red Mountain, follow Foyada Mamaea from the old Dwemer bridge near Fort Moonmoth to Ghostgate."	"Showmap Ghostgate
Showmap ""Moonmoth Legion Fort"""		Scout		Ghostgate					0	Not Local NoLore = 0						2
Red Mountain		The Tribunal built the Ghostfence around Red Mountain to imprison Dagoth Ur and his servants.			Scout		Ghostgate					0	Global Random100 < 40	Not Local NoLore = 0					2
Red Mountain		"The crater of Red Mountain is called the Dagoth Ur region, where Dagoth Ur and his evil servants dwell."			Scout		Ghostgate					0	Global Random100 < 30	Not Local NoLore = 0					2
Red Mountain		Red Mountain is the great volcano in the center of Vvardenfell island.			Scout		Ghostgate					0	Global Random100 < 20	Not Local NoLore = 0					2
Red Mountain		Ghostgate is the only way through the Ghostfence and into Red Mountain. But no one sane would go there. Certain death.			Scout		Ghostgate					0	Global Random100 < 10	Not Local NoLore = 0					2
Red Mountain		"Red Mountain is the great volcano in the center of Vvardenfell island. The crater of Red Mountain is called the Dagoth Ur region, where Dagoth Ur and his evil servants dwell. The Tribunal built the Ghostfence around Red Mountain to imprison Dagoth Ur and his servants, and to protect Morrowind from the blight storms that issue from Dagoth Ur's crater."	;Dunmer	Dark Elf	Commoner							30	Not Local NoLore = 0						132
Red Mountain		"Red Mountain is the great volcano in the center of Vvardenfell island. The crater of Red Mountain is called the Dagoth Ur region, where Dagoth Ur and his evil servants dwell. The Tribunal built the Ghostfence around Red Mountain to imprison Dagoth Ur and his servants, and to protect Morrowind from the blight storms that issue from Dagoth Ur's crater."	;Dunmer	Dark Elf	Pauper							30	Not Local NoLore = 0						13
Redas Tomb	Faral Retheran	"Go to the Redas Ancestral Tomb and  bring me the Redas War Axe, the Redas Chalice, and the Redas Robe of Deeds. The tomb is just south of Molag Mar, but you'll have to go around the mountains. I'd suggest following the mountains west and then following them back east. The tomb is in the side of the mountain, near an ashlander camp."	Journal HR_RedasTomb 10									0				Journal HR_HlaanoSlanders >= 100			1
Redas Tomb	Faral Retheran	"Yes, %PCName. You have all three of the treasures. Will you give them to me now?"	"Choice ""Yes, here they are."" 1 ""No."" 2"									0	Item misc_de_goblet_01_redas >= 1	Item Extravagant_Robe_01_Red >= 1	Item dwarven war axe_redas >= 1				1
Redas Tomb	Faral Retheran	"That is very disappointing, %PCName."	ModDisposition -10									0	Function Choice = 2						1
Redas Tomb	Faral Retheran	Good. You are doing well. Speak to me again when you want more duties.	"Journal HR_RedasTomb 100
Player->RemoveItem Misc_De_Goblet_01_Redas 1
Player->RemoveItem Extravagant_Robe_01_Red 1
Player->RemoveItem ""Dwarven War Axe_Redas"" 1
ModPCFacRep 5 ""Redoran""
ModDisposition 10"									0	Function Choice = 1						1
Redas Tomb	Faral Retheran	You have already returned the treasures.										0				Journal HR_RedasTomb >= 100			1
Redas Tomb	Faral Retheran	"Do you want the family treasures, %PCRank?"	"Choice ""Yes"" 3 ""No"" 4"							Redoran	Archmaster	0				Journal HR_RedasTomb >= 100			1
Redas Tomb	Faral Retheran	Then I shall keep them safe.										0	Function Choice = 4						1
Redas Tomb	Faral Retheran	"Here. Take them, %PCRank. You have certainly earned the right to keep them."	"Journal HR_RedasTomb 110
Player->AddItem Misc_De_Goblet_01_Redas 1
Player->AddItem Extravagant_Robe_01_Red 1
Player->AddItem ""Dwarven War Axe_Redas"" 1"							Redoran	Archmaster	0	Function Choice = 3						1
Redas Tomb	Faral Retheran	May Vivec guide your hand when you use the Redas treasures.										0				Journal HR_RedasTomb >= 110			1
Redguard	Artisa Arelas	"Redguards consider themselves the most gifted warriors of Tamriel. The dark-skinned, wiry-haired people of Hammerfell are born to battle, though pride and independent spirit makes them better scouts or skirmishers, or free-ranging heroes and adventurers, than rank-and-file soldiers. They are quick of foot and hardy of constitution, and quickly adopt new weapon and armor styles."	;Redguards									30	Not Local NoLore = 0						1
Redguard		"We are warriors by nature, quick of foot and hardy of constitution. We are good with all weapons and armors. Look for us in the thick of battle."	;Redguards	Redguard								30	Not Local NoLore = 0						126
Redguard		"Redguards are outlanders, foreigners, Westerners. They don't belong here. They should go back where they came from."	; Ashlander					Ashlanders				30	Not Local NoLore = 0						75
Redguard		"Redguards are loud, loutish, and boastful. With education and discipline, they make passable mercenaries. They are stubborn and bloody-minded, but courageous and tough. They have little aptitude for the arcane arts, but they are quick enough to make good archers and skirmishers. They have little respect for law or tradition, and are often successful as smugglers and bandits."	; Dunmer; not Redguard	Dark Elf	Noble							30	Global PCRace != 9	Not Local NoLore = 0					58
Redguard		"Redguards consider themselves the most gifted warriors of Tamriel. The dark-skinned, wiry-haired people of Hammerfell are born to battle, though pride and independent spirit makes them better scouts or skirmishers, or free-ranging heroes and adventurers, than rank-and-file soldiers. They are quick of foot and hardy of constitution, and quickly adopt new weapon and armor styles."	;Redguards		Savant							30	Not Local NoLore = 0						19
Redoran Compound		"Redoran Compound is the canton south of the Foreign Quarter, west of and next to the Arena. The Redoran administrative center there includes the Redoran Treasury, Hall of Records, and Holding Cells. On the lowest tier is a Redoran shrine and ancestral vaults. Two noble families, the Sarens and the Dralors, have top-tier manors. There are many tradesmen, craftsmen, and trainers, and the Flowers of Gold cornerclub provides lodgings for Redoran kin and retainers."	;Vivec;				Vivec					30	Not Local NoLore = 0						316
Redoran Cooking Secrets	Fara	"Yes, I lost last years contest because Dinara put ash salts in my desert. This year, I've hired extra security... But if I also have Dinara's book of cooking secrets, I'm sure to win."										0				Journal TG_RedoranCookbook >= 10			1
Redoran Cooking Secrets	Fara	So do you have the book with you?	"Choice ""Yes, here it is"" 1 ""No, not yet"" 2"									0	Item bk_redorancookingsecrets >= 1			Journal TG_RedoranCookbook >= 10			1
Redoran Cooking Secrets	Fara	"Well, find the book and bring it to me or Big Helende."										0	Function Choice = 2						1
Redoran Cooking Secrets	Fara	"Yes, this will definitely help me win this year's contest."	"Journal TG_RedoranCookbook 50
Player->RemoveItem bk_RedoranCookingSecrets 1"									0	Function Choice = 1						1
Redoran Cooking Secrets	Fara	You already brought me the book. I'm sure I'll win this year's contest.										0				Journal TG_RedoranCookbook >= 50			1
Redoran Cooking Secrets	Dinara Othrelas	"Yes, I have a copy of it. I'm surprised you'd be interested in cooking."										0				Journal TG_RedoranCookbook >= 10			1
Redoran Cooking Secrets	Dinara Othrelas	I gave you the book already.										0				Journal TG_RedoranCookbook >= 30			1
Redoran Cooking Secrets	Dinara Othrelas	I heard what you did. It won't make any difference. I'll still beat Fara like I did last year.										0				Journal TG_RedoranCookbook >= 50			1
Redoran Cooking Secrets	Dinara Othrelas	I heard what you did. It won't make any difference. I'll still beat Fara like I did last year.	ModDisposition -10									20				Journal TG_RedoranCookbook >= 50			1
Redoran Cooking Secrets	Dinara Othrelas	"Well, if you feel that strongly about it... Here you go, %PCName."	"Journal TG_RedoranCookbook 30
Player->AddItem bk_RedoranCookingSecrets 1
""De_R_Chest_01_Dinara1""->RemoveItem bk_RedoranCookingSecrets 1"									95	Item bk_redorancookingsecrets < 1			Journal TG_RedoranCookbook >= 10			1
Redoran Cooking Secrets	Big Helende	"Fara, the proprietor of Fara's Hole in the Wall, and Dinara Othrelas, the cook over at Llethri Manor in Ald'ruhn, have an annual cooking contest. Fara wants an edge in this year's contest, and she's hired us to steal Dinara Othrelas' copy of ""Redoran Cooking Secrets,"" which should be somewhere in Llethri Manor."	Journal TG_RedoranCookbook 10									0							1
Redoran Cooking Secrets	Big Helende	Have you found Dinara Othrelas' copy of Redoran Cooking Secrets?	"Choice ""Yes, here it is"" 1 ""No, not yet"" 2"									0	Item bk_redorancookingsecrets >= 1						1
Redoran Cooking Secrets	Big Helende	"Well, keep looking. I'm sure you can find it."										0	Function Choice = 2						1
Redoran Cooking Secrets	Big Helende	"Yes, I'm sure Fara will appreciate this. Well done, %PCRank. And take this, it could come in handy."	"Journal TG_RedoranCookbook 100
Player->RemoveItem bk_RedoranCookingSecrets 1
Player->AddItem ""p_chameleon_q"" 1
ModPCFacRep 5 ""Thieves Guild""
ModDisposition 10"									0	Function Choice = 1						1
Redoran Cooking Secrets	Big Helende	"Oh, you delivered the book to Fara?"	"Journal TG_RedoranCookbook 100
ModPCFacRep 5 ""Thieves Guild""
ModDisposition 10"									0				Journal TG_RedoranCookbook >= 50			1
Redoran Cooking Secrets	Big Helende	You already brought me Redoran Cooking Secrets.										0				Journal TG_RedoranCookbook >= 100			1
Redoran Cooking Secrets	Big Helende	I can't talk to you about this until you make amends.										0	Function PC Expelled = 1						1
Redoran councilors	Nibani Maesa	"Go to Ald'ruhn, the chief town of the Redoran. They say the council meets under the shell of a giant Emperor crab. The Redoran are proud and haughty, known as great warriors and great worshippers of the Tribunal. Since they love the Temple and Vivec, they cannot love you. The Temple warriors hate the Nerevarine prophecies, and will kill you if they see you. Be careful."										0	Journal A2_6_Incarnate >= 50	Journal B5_RedoranHort < 50					1
Redoran councilors	Neminda	The Redoran councilors are among the most distinguished and honorable Dunmer in Morrowind. Here. Perhaps you'd like to review a recent edition of the Red Book of Great House Redoran. It lists the current Redoran councilors and their residences.	"Player->AddItem ""bk_RedBook426"" 1
Journal B5_RedoranBook 1"									0							1
Redoran councilors	Neminda	"Perhaps if you consult the recent edition of the Red Book of Great House Redoran, you'll note that it lists the current Redoran councilors and their residences."										0		Journal B5_RedoranBook >= 1					1
Redoran councilors	Bolvyn Venim	"Even if you get the councilors on your side, I will veto them. I would rather die than see House Redoran dishonored by an outlander."										0							1
Redoran councilors	Athyn Sarethi	"Currently the Redoran Councilors are myself, Athyn Sarethi, the Archmaster Bolvyn Venim, Garisa Llethri, Hlaren Ramoran, Brara Morvayn, and Miner Arobar. Please take this copy of the Red Book. It lists each of the councilors and where they currently reside."	"Player->AddItem ""bk_RedBook426"" 1
Journal B5_RedoranBook 1"									0							1
Redoran councilors	Athyn Sarethi	"Currently the Redoran Councilors are myself, Athyn Sarethi, the Archmaster Bolvyn Venim, Garisa Llethri, Hlaren Ramoran, Brara Morvayn, and Miner Arobar. Did you not get a Red Book of the Great House Redoran?"										0				Journal B5_RedoranBook >= 1			1
Redoran councilors	Athyn Sarethi	You have killed one of the Redoran Councilors. I will not give you any aid.										0	Global RedoranMurdered > 0						1
Redoran councilors		Here's a recent edition of the Red Book of Great House Redoran. It lists the current Redoran councilors and their residences.	"Player->AddItem ""bk_RedBook426"" 1
Journal B5_RedoranBook 1"					Redoran	Councilman			0							6
Redoran councilors		You should consult the recent edition of the Red Book of Great House Redoran. It lists the current Redoran councilors and their residences.						Redoran	Councilman			0		Journal B5_RedoranBook >= 1					6
Redoran Hortator	Nibani Maesa	"I do not know the ways of the settled people. But I do know, in the council of chiefs, you must cultivate a friend, and beware an enemy. Find one who is willing, or who is well disposed to you. Win him, and use him to win the others. And the most powerful chief, he is most likely an enemy, since he loves his power, and hates to share it. Recognize your enemy, and prepare for him."										0				Journal A2_6_Incarnate >= 50			1
Redoran Hortator	Nibani Maesa	I hear you have killed a Redoran counselor. They will never call you Hortator. And you will never fulfill the prophecies of the Nerevarine.										0	Dead athyn sarethi = 1			Journal A2_6_Incarnate >= 50			1
Redoran Hortator	Nibani Maesa	I hear you have killed a Redoran counselor. They will never call you Hortator. And you will never fulfill the prophecies of the Nerevarine.										0	Dead miner arobar = 1			Journal A2_6_Incarnate >= 50			1
Redoran Hortator	Nibani Maesa	I hear you have killed a Redoran counselor. They will never call you Hortator. And you will never fulfill the prophecies of the Nerevarine.										0	Dead hlaren ramoran = 1			Journal A2_6_Incarnate >= 50			1
Redoran Hortator	Nibani Maesa	I hear you have killed a Redoran counselor. They will never call you Hortator. And you will never fulfill the prophecies of the Nerevarine.										0	Dead brara morvayn = 1			Journal A2_6_Incarnate >= 50			1
Redoran Hortator	Nibani Maesa	I hear you have killed a Redoran counselor. They will never call you Hortator. And you will never fulfill the prophecies of the Nerevarine.										0	Dead garisa llethri = 1			Journal A2_6_Incarnate >= 50			1
Redoran Hortator	Nibani Maesa	I hear you have killed a Redoran counselor. They will never call you Hortator. And you will never fulfill the prophecies of the Nerevarine.										0	Dead bolvyn venim = 1	Journal B5_VenimHort < 50		Journal A2_6_Incarnate >= 50			1
Redoran Hortator	Nibani Maesa	"You are Hortator of House Redoran. You have fulfilled that part of the prophecy. But you must be Hortator of all three Great Houses, Redoran, Hlaalu, and Telvanni, before you have fulfilled the Fourth Trial."										0				Journal B5_RedoranHort >= 50			1
Redoran Hortator	Nibani Maesa	"You are Hortator of House Redoran. You have fulfilled that part of the prophecy. And you are Hortator of all three Great Houses, Redoran, Hlaalu, and Telvanni. You have fulfilled the Fourth Trial of the Seven Visions."	"Journal ""B8_All_Hortator"" 50"									0				Journal B5_RedoranHort >= 50	Journal B6_HlaaluHort >= 50	Journal B7_TelvanniHort >= 50	1
Redoran Hortator	Miner Arobar	Hortator' is an ancient term for a war leader and champion chosen by a Great House council. Why do you ask?	"Choice ""Ask how a Hortator is chosen."" 1 ""Tell your story and ask to be confirmed as Hortator."" 2"									0				Journal A2_6_Incarnate >= 50			1
Redoran Hortator	Miner Arobar	"I am a patient man and I have heard many stories such as this in the past. There is nothing worse than being forced to listen to someone who enjoys the sound of their own voice more than the content and relevance of their words. Perhaps I could lend you a copy of Saryoni's sermon against evil speaking and the dangers of loose tongues... But that is something I would do only for a friend, and you are just an Imperial spy and an imposter."										0	Function Choice = 3						1
Redoran Hortator	Miner Arobar	"I have spoken with Athyn Sarethi. He believes your story and says you can be trusted. I have known Athyn Sarethi since he was a child, and I have absolute faith his judgement. Please accept my apologies for not seeking you out and accepting you at once. Forgive me also for believing these rumors about you being an Imperial spy. You have my vote. Miner Arobar hereby confirms %PCName as Hortator of House Redoran. Tell the other councilors that I have given you my blessings."	"Journal ""B5_ArobarHort"" 50"									0	Function Choice = 3			Journal B5_SarethiHort >= 50			1
Redoran Hortator	Miner Arobar	"If you were not oath-kin, I'd say you were crazy. But I know the legend of the Moon-and-Star. None could wear it but Nerevar. And I'm a gods-fearing, faithful follower of the Temple. I don't know if what you say about the Tribunal is true, but it seems the Temple can no longer protect us from Dagoth Ur. Perhaps you are the one to lead us against the Sixth House. Tell the other councilors that you have my blessings. Miner Arobar hereby confirms %PCName as Hortator of House Redoran."	"Journal ""B5_ArobarHort"" 60"							Redoran	Kinsman	0	Function Choice = 3						1
Redoran Hortator	Miner Arobar	"You came to tell me that you are the reincarnation of Indoril Nerevar. Azura spoke with you. In a cave. And told you that because you are the reincarnation of Nerevar, that you must become the Hortator of all three Great Houses. And that is why you are standing here now, telling me this story of the Tribunal stealing power from a god's heart with Dwemer tools. And that Dagoth Ur is not dead, but even now plots to conquer Morrowind with the power of this alleged heart. Is that correct?"	"Choice ""That's correct."" 3"									0	Function Choice = 2						1
Redoran Hortator	Miner Arobar	"Only the Redoran councilors can choose a Hortator for House Redoran, and it must be unanimous. The Hortator's duty is defined by ancient custom and House Redoran law, but, in essence, a Hortator is a House champion who must be both skilled in combat and known for his courage and honor. It is a grave and perilous office, but one that all Redorans would not hesitate to adopt if they were called to serve their House in such a dramatic fashion."										0	Function Choice = 1						1
Redoran Hortator	Miner Arobar	"I have spoken with Athyn Sarethi. He believes your story and says you can be trusted. I have known Athyn Sarethi since he was a child, and I have absolute faith his judgement. Please accept my apologies for not seeking you out and accepting you at once. Forgive me also for believing these rumors about you being an Imperial spy. You have my vote. Miner Arobar hereby confirms %PCName as Hortator of House Redoran. Tell the other councilors that I have given you my blessings."	"Journal ""B5_ArobarHort"" 50"									0				Journal B5_SarethiHort >= 50			1
Redoran Hortator	Miner Arobar	"I have given you my own vote for the great title of Hortator of House Redoran. The challenge of convincing the rest of the House Redoran Council is now yours. Perhaps a word of advice is in order. You may find that the Archmaster Bolvyn Venim will be difficult to win to your side. If you cannot convince him of your good will, may I suggest challenging him to a duel? He will be difficult to defeat in combat, but if you are truly the Hortator and the Nerevarine, you are fated to succeed."										0				Journal B5_ArobarHort >= 50			1
Redoran Hortator	Miner Arobar	"So, the council has agreed, and you are the new Hortator of House Redoran with all the responsibilities of that high and untarnished office. Take my sincere congratulations and remember to always set an example of the best of House Redoran and sacred Dunmer tradition. Show us heroic accomplishments and unconquerable spirit! Smite the vile servants of Dagoth Ur! Corner them in their lairs and show them no mercy! I salute you, Hortator! Hmm. Oh! Did you get the Ring of the Hortator from Athyn Sarethi?"										0	Journal B5_ArobarHort >= 50	Journal B5_LlethriHort >= 50	Journal B5_MorvaynHort >= 50	Journal B5_RamoranHort >= 50	Journal B5_SarethiHort >= 50	Journal B5_VenimHort >= 50	1
Redoran Hortator	Miner Arobar	You have killed a Redoran counselor. I don't care why. That's a matter for the magistrates. But I'll never give you my vote for Hortator. And that's final.	"Journal ""B5_ArobarHort"" 5"									0	Global RedoranMurdered = 1			Journal A2_6_Incarnate >= 50			1
Redoran Hortator	Miner Arobar	You have murdered a Redoran counselor. I don't know why you're walking the streets free. But I promise you. I'll never give you my vote for Hortator.	"Journal ""B5_ArobarHort"" 10"									0	Global RedoranMurdered = 2			Journal A2_6_Incarnate >= 50			1
Redoran Hortator	Miner Arobar	You have been chosen as Hortator of House Redoran. Do not let the sacred duties and responsibilities of this high office weigh too heavily upon your shoulders. For it is also a great honor and privilege never before granted to an outlander. Go forth now when our need is greatest and smite the enemies of this House and of every Great House! Find the cowardly servants of Dagoth Ur who cower in their burrows like scribs in a thunderstorm!										0				Journal B5_RedoranHort >= 50			1
Redoran Hortator	Miner Arobar	"Normally I would believe you mad and call a priest to attend to you. But I am a gods-fearing, faithful servant of the Temple, and I have heard the story of the Moon-and-Star. Your story troubles me, and I am tempted to believe... But I must consider Berel Sala's accusations, and you have little proof, and I am reluctant to give such responsibility to a stranger. I will consider what you have said and consult with the Temple and my fellow councilors."	"Journal ""B5_ArobarHort"" 20"									50	Function Choice = 3						1
Redoran Hortator	Hlaren Ramoran	The Hortator is a war leader of a Great House. Why do you ask?	"Choice ""Ask how a Hortator is chosen."" 1 ""Tell your story and ask to be confirmed as Hortator."" 2"									0				Journal A2_6_Incarnate >= 50			1
Redoran Hortator	Hlaren Ramoran	I'm not interested in listening to a long story. I don't like long stories or Imperial spies.										0	Function Choice = 2						1
Redoran Hortator	Hlaren Ramoran	"Athyn Sarethi has spoken of your good judgement, and I trust him. I will vote for you as Hortator of House Redoran."	"Journal ""B5_RamoranHort"" 50"									0	Function Choice = 2			Journal B5_SarethiHort >= 50			1
Redoran Hortator	Hlaren Ramoran	"I believe your story. Your ring is genuine. You look like a hero to me. You are a member of our House, and, as far as I know, a good one. Berel Sala must be mistaken about you spying for the Empire, as anyone who knows you as I do knows where your true loyalties lie. You are my choice for Hortator of House Redoran."	"Journal ""B5_RamoranHort"" 60"							Redoran	Kinsman	0	Function Choice = 2						1
Redoran Hortator	Hlaren Ramoran	"Only the Redoran councilors can choose a Hortator for House Redoran, and it must be unanimous. The Hortator's duty is defined by ancient custom, but, in essence, a Hortator is a House champion, and must be both skilled in combat and known for his courage and honor."										0	Function Choice = 1						1
Redoran Hortator	Hlaren Ramoran	"Athyn Sarethi has spoken of your good judgement, and I trust him. I will vote for you as Hortator of House Redoran."	"Journal ""B5_RamoranHort"" 50"									0				Journal B5_SarethiHort >= 50			1
Redoran Hortator	Hlaren Ramoran	"You have my vote as Hortator of House Redoran, but the decision must be unanimous."										0				Journal B5_RamoranHort >= 50			1
Redoran Hortator	Hlaren Ramoran	I hear the rest of the council has voted for you. Now we'll find out if you work as hard as you talk. See Athyn Sarethi. He'll give you the Ring of the Hortator which is traditionally worn by House Redoran war leaders.										0	Journal B5_ArobarHort >= 50	Journal B5_LlethriHort >= 50	Journal B5_MorvaynHort >= 50	Journal B5_RamoranHort >= 50	Journal B5_SarethiHort >= 50	Journal B5_VenimHort >= 50	1
Redoran Hortator	Hlaren Ramoran	"You killed a councilor, didn't you? And you think I'll make you Hortator? Get out of my manor before I call the guards."	"Journal ""B5_RamoranHort"" 5"									0	Global RedoranMurdered = 1			Journal A2_6_Incarnate >= 50			1
Redoran Hortator	Hlaren Ramoran	"You murdered a councilor, didn't you? And you think I'll make you Hortator? No. Never. Get out of my manor before I call the guards."	"Journal ""B5_RamoranHort"" 10"									0	Global RedoranMurdered = 2			Journal A2_6_Incarnate >= 50			1
Redoran Hortator	Hlaren Ramoran	"You are the Hortator of House Redoran now, %PCName. May the Tribunal guide your hand."										0				Journal B5_RedoranHort >= 50			1
Redoran Hortator	Hlaren Ramoran	"That's a good story. And an impressive ring. You look like a hero. But you're an outsider, and I don't know if I can trust you. Especially when the honorable Berel Sala claims you are an Imperial spy. Let me talk to the others. I will consider what you have said, but that is all I can promise."	"Journal ""B5_RamoranHort"" 20"									80	Function Choice = 2						1
Redoran Hortator	Garisa Llethri	The Hortator is a war leader chosen by the councilors of a Great House. Why do you ask?	"Choice ""Ask how a Hortator is chosen."" 1 ""Tell your story and ask to be confirmed as Hortator."" 2"									0				Journal A2_6_Incarnate >= 50			1
Redoran Hortator	Garisa Llethri	That's ridiculous. If you were my friend or someone important I might listen to your nonsense. But Berel Sala says you're just an Imperial spy and a pretender.										0	Function Choice = 2						1
Redoran Hortator	Garisa Llethri	"How do you expect anyone to believe such a story? All this about prophecies and reincarnated heroes and Daedra Lords appearing in caves... And Berel Sala claims you are an Imperial spy. But enough talk. I judge a man by his actions. From what I've heard, you might make a good Hortator of House Redoran. I will speak with the other councilors, but that is all that I will promise."	"Journal ""B5_LlethriHort"" 20"							Redoran	Kinsman	0	Function Choice = 2						1
Redoran Hortator	Garisa Llethri	"I spoke with Athyn Sarethi. I like what he told me about you. You get things done, and show good judgement. Your story is crazy. But your story doesn't matter to me, as long as you can do something about Dagoth Ur and his servants. I'm making you my choice for Hortator of House Redoran."	"Journal ""B5_LlethriHort"" 50"									0	Function Choice = 2			Journal B5_SarethiHort >= 50			1
Redoran Hortator	Garisa Llethri	"I don't believe your story. I will tell you honestly that it sounds like superstitious nonsense. However, despite what Berel Sala may say about you, I know that you have the best interests of House Redoran at heart. You are a fellow councilor and a friend of Athyn Sarethi. I will name you Hortator of House Redoran."	"Journal ""B5_LlethriHort"" 60"							Redoran	Councilman	0	Function Choice = 2						1
Redoran Hortator	Garisa Llethri	"Only the Redoran councilors can choose a Hortator for House Redoran, and it must be unanimous. The Hortator's duty is defined by ancient custom, but, in essence, a Hortator is a House champion who must be skilled in combat and known for courage and honor."										0	Function Choice = 1						1
Redoran Hortator	Garisa Llethri	"I spoke with Athyn Sarethi. I like what he told me about you. You get things done, and show good judgement. Your story is crazy. But your story doesn't matter to me, as long as you can do something about Dagoth Ur and his servants. I'm making you my choice for Hortator of House Redoran."	"Journal ""B5_LlethriHort"" 50"									0				Journal B5_SarethiHort >= 50			1
Redoran Hortator	Garisa Llethri	"I agreed to make you Hortator, %PCName. Speak with the other councilors. Show them the truth in your heart, and they will agree."										0				Journal B5_LlethriHort >= 50			1
Redoran Hortator	Garisa Llethri	"So the council agrees? Then you're our Hortator. You should get the Ring of the Hortator from Athyn Sarethi. It's an enchanted ring worn by champions of the council. Now go forth to war, %PCName. Make House Redoran proud."										0	Journal B5_ArobarHort >= 50	Journal B5_LlethriHort >= 50	Journal B5_MorvaynHort >= 50	Journal B5_RamoranHort >= 50	Journal B5_SarethiHort >= 50	Journal B5_VenimHort >= 50	1
Redoran Hortator	Garisa Llethri	"Hortator? You killed a councilor. It is said that you provoked him, that you practically forced him to defend his honor and his property. A Hortator does not threaten. A Hortator does not steal. A Hortator does not lie. You are no Hortator."	"Journal ""B5_LlethriHort"" 5"									0	Global RedoranMurdered = 1			Journal A2_6_Incarnate >= 50			1
Redoran Hortator	Garisa Llethri	Hortator? You murdered a councilor. Nice work for a hero. I will not name you Hortator. I will not name you anything.	"Journal ""B5_LlethriHort"" 10"									0	Global RedoranMurdered = 2			Journal A2_6_Incarnate >= 50			1
Redoran Hortator	Garisa Llethri	"Hortator? You killed Brara Morvayn. It is said that you provoked her, that you acted like a beast. It is a great injustice that you are a free %PCRace and standing here before me. You will never be Hortator of House Redoran."	"Journal ""B5_LlethriHort"" 5"									0	Global RedoranMurdered > 0	Dead brara morvayn > 0		Journal A2_6_Incarnate >= 50			1
Redoran Hortator	Garisa Llethri	You have been named Hortator of House Redoran. Act honorably and make House Redoran proud.										0				Journal B5_RedoranHort >= 50			1
Redoran Hortator	Garisa Llethri	"How do you expect anyone to believe such a story? All this about prophecies and reincarnated heroes and Daedra Lords appearing in caves... I've also heard that you are an Imperial spy. But enough talk. I judge a man by his actions, and I don't know much about yours. I will speak with the other councilors, but that is all that I will promise."	"Journal ""B5_LlethriHort"" 20"									70	Function Choice = 2						1
Redoran Hortator	Crassius Curio	You should talk with Athyn Sarethi first. He's always been fair with me. You can find him under the crabshell in Ald'ruhn.										0	Function Same Faction = 1						1
Redoran Hortator	Crassius Curio	"Yes, I know. They named you Hortator."										0	Function Same Faction = 1			Journal B6_HlaaluHort >= 50			1
Redoran Hortator	Brara Morvayn	A Hortator is a Great House war leader. Why do you ask?	"Choice ""Ask how a Hortator is chosen."" 1 ""Tell your story and ask to be confirmed as Hortator."" 2"									0				Journal A2_6_Incarnate >= 50			1
Redoran Hortator	Brara Morvayn	"If I had any reason to trust you, your story would worry me. But right now, you worry me more than your story. I don't think I can help you."										0	Function Choice = 2						1
Redoran Hortator	Brara Morvayn	"Athyn Sarethi says he believes your story, and believes you can be trusted. I still have my doubts, especially with these rumors that you are a spy for the Empire, but life cannot be lived without risks. I agree we need a Hortator, and I see no better candidate than you. So let the record show that Councilor Morvayn confirms %PCName as Hortator of House Redoran."	"Journal ""B5_MorvaynHort"" 50"									0	Function Choice = 2			Journal B5_SarethiHort >= 50			1
Redoran Hortator	Brara Morvayn	"I'm troubled. In politics, I expect subtlety and deceit. But not from my Temple. I believe your story. Your ring is genuine. And you have the manner of a hero. I've heard the rumors that you are a spy for the Empire, but you are a member of our House, and what I know of you inclines me to trust you. For these reasons, I name you, %PCName, as Hortator of House Redoran."	"Journal ""B5_MorvaynHort"" 60"							Redoran	Kinsman	0	Function Choice = 2						1
Redoran Hortator	Brara Morvayn	"I'm troubled. In politics, I expect subtlety and deceit. But not from the Temple. I believe your story. Your ring is genuine. And you have the manner of a hero. I've heard the rumors that you are a spy for the Empire, but you recovered the cursed ash statue from Morvayn Manor, so I know you can fight the Sixth House. And I trust you. For these reasons, I name you, %PCName, as Hortator of House Redoran."	"Journal ""B5_MorvaynHort"" 60"							Redoran	Kinsman	0	Function Choice = 2			Journal HR_MorvaynManor >= 100			1
Redoran Hortator	Brara Morvayn	"Only the Redoran councilors can choose a Hortator for House Redoran, and it must be unanimous. The Hortator's duty is defined by ancient custom, but, in essence, a Hortator is a House champion who must be skilled in combat and known for courage and honor."										0	Function Choice = 1						1
Redoran Hortator	Brara Morvayn	"Athyn Sarethi says he believes your story, and believes you can be trusted. I still have my doubts, especially with these rumors that you are a spy for the Empire, but life cannot be lived without risks. I agree we need a Hortator, and I see no better candidate than you. So let the record show that Councilor Morvayn confirms %PCName as Hortator of House Redoran."	"Journal ""B5_MorvaynHort"" 50"									0				Journal B5_SarethiHort >= 50			1
Redoran Hortator	Brara Morvayn	You have my vote as Hortator of House Redoran. Speak with the other councilors. Tell them you have earned my trust. I believe they will agree with you.										0				Journal B5_MorvaynHort >= 50			1
Redoran Hortator	Brara Morvayn	"You have my vote as Hortator of House Redoran. Speak with the other councilors. Tell them you have earned my trust. You may have trouble convincing Bolvyn Venim. He has done great things for House Redoran, but he can be a difficult man. He cannot honorably decline a challenge if you have the council's support, and if he were to die in an honorable duel, I and the other councilors would still support you."										0	Dead bolvyn venim = 0			Journal B5_MorvaynHort >= 50			1
Redoran Hortator	Brara Morvayn	The members of the Redoran Council agree. You will be Hortator of House Redoran. Speak with Athyn Sarethi. He'll give you the Ring of the Hortator and confirm your title. ALMSIVI bless you.										0	Journal B5_ArobarHort >= 50	Journal B5_LlethriHort >= 50	Journal B5_MorvaynHort >= 50	Journal B5_RamoranHort >= 50	Journal B5_SarethiHort >= 50	Journal B5_VenimHort >= 50	1
Redoran Hortator	Brara Morvayn	"I will never support you for Hortator. You have killed an honest and just councilor. I do not care if it was a fair fight or foul. You have harmed our House, and are not fit to lead as our champion."	"Journal ""B5_MorvaynHort"" 5"									0	Global RedoranMurdered = 1			Journal A2_6_Incarnate >= 50			1
Redoran Hortator	Brara Morvayn	"I will never support you for Hortator. You have murdered an honest and just councilor. You may pay for your crime, but you cannot purchase honor. You are not fit to lead as the champion of our house."	"Journal ""B5_MorvaynHort"" 10"									0	Global RedoranMurdered = 2			Journal A2_6_Incarnate >= 50			1
Redoran Hortator	Brara Morvayn	"ALMSIVI bless you, Hortator."										0				Journal B5_RedoranHort >= 50			1
Redoran Hortator	Brara Morvayn	"I'm troubled. In politics, I expect subtlety and deceit. But not from my Temple. I believe your story. Your ring is genuine. And you have the makings of a hero about you. But I do not know you, and I cannot trust blindly. I must consider your request, and share my concerns with the other councilors. That's all I can say for now."	"Journal ""B5_MorvaynHort"" 20"									70	Function Choice = 2						1
Redoran Hortator	Bolvyn Venim	A  Hortator is a war leader and champion chosen by a Great House council. Why?	"Choice ""Ask how a Hortator is chosen."" 1 ""Tell your story and ask to be confirmed as Hortator."" 2"									0				Journal A2_6_Incarnate >= 50			1
Redoran Hortator	Bolvyn Venim	"You are an fool. An ignorant, ill-mannered, outlander fool. I'd rather make a monkey Hortator. As long as I am head of this House, you will never be Hortator."	"Journal ""B5_VenimHort"" 20
ModDisposition -10
Goodbye"									0	Function Choice = 2						1
Redoran Hortator	Bolvyn Venim	"You have played your tricks with the other Councilors, but they will not work on me. This has gone far enough. If you are not a coward, as well as a fraud, I will put a stop to your ambitions at the Arena in Vivec. I will meet you there if you dare face me in a duel to the death."	Journal B5_VenimHort 30									0	Journal B5_ArobarHort >= 50	Journal B5_LlethriHort >= 50	Journal B5_MorvaynHort >= 50	Journal B5_RamoranHort >= 50	Journal B5_SarethiHort >= 50		1
Redoran Hortator	Bolvyn Venim	"Only the Redoran councilors can choose a Hortator for House Redoran, and it must be unanimous. The duties are defined by ancient custom, but, in essence, a Hortator is a House champion, and must be both skilled in combat and known for his courage and honor."										0	Function Choice = 1						1
Redoran Hortator	Bolvyn Venim	"Are you trying to manipulate me? Do you take me for a fool? Do you think I can be so easily won over? You are a fraud. Cunning, for an outlander, but a complete fraud. No, you will never be Hortator. I will not permit it."	"Journal ""B5_VenimHort"" 20
ModDisposition -25"									75	Function Choice = 2						1
Redoran Hortator	Athyn Sarethi	That's a title given to a war leader among the Great Houses. Why are you interested?	"Choice ""Ask how a Hortator is chosen."" 1 ""Tell your story and ask to be confirmed as Hortator."" 2"									0				Journal A2_6_Incarnate >= 50			1
Redoran Hortator	Athyn Sarethi	"You have told a remarkable story. It has the ring of truth. You may have been deceived, but I believe you. I may be able to persuade other councilors to believe you as well. But, as a condition of my support, I require a favor. Rescue my son, Varvur Sarethi, from Venim Manor."	Journal HR_RescueSarethi 10									0	Function Choice = 2						1
Redoran Hortator	Athyn Sarethi	"You rescued my son. Words cannot express my gratitude. Therefore, I name you Hortator of House Redoran. I also promise that I will use my influence with the other councilors of House Redoran. Alas, there is one obstacle. Bolvyn Venim will never name an outlander Hortator. But if you have the full support of the council, he may agree to an honorable duel."	"Journal ""B5_SarethiHort"" 50
Journal HR_RescueSarethi 100
modFactionReaction Redoran Nerevarine 4"									0	Function Choice = 2			Journal HR_RescueSarethi >= 70	Journal A2_6_Incarnate >= 50		1
Redoran Hortator	Athyn Sarethi	"You rescued my son. Words cannot express my gratitude. Therefore, I name you Hortator of House Redoran. I also promise that I will use my influence with the other councilors of House Redoran. Alas, there is one obstacle. Bolvyn Venim will never name an outlander Hortator. But if you have the full support of the council, he may agree to an honorable duel."	";don't mod faction reaction if you belong to Redoran already.
Journal ""B5_SarethiHort"" 50
Journal HR_RescueSarethi 100"							Redoran		0	Function Choice = 2			Journal HR_RescueSarethi >= 70	Journal A2_6_Incarnate >= 50		1
Redoran Hortator	Athyn Sarethi	"That is a remarkable story... but, if you truly are the Nerevarine, worse is yet come. Much worse. I owe you a personal debt, and would be glad to repay you, if you want this honor. But truly, I believe in you. I think you have the strength to undertake this quest, and the courage and passion to see it through. I name you, %PCName, Hero and Hortator of House Redoran. I am sure the other councilors will agree."	"Journal ""B5_SarethiHort"" 50"							Redoran	Archmaster	0	Function Choice = 2						1
Redoran Hortator	Athyn Sarethi	"Only the Redoran councilors can choose a Hortator for House Redoran, and it must be unanimous. The Hortator's duty is defined by ancient custom, but, in essence, a Hortator is a House champion, and must be both skilled in combat and known for his courage and honor."										0	Function Choice = 1						1
Redoran Hortator	Athyn Sarethi	"You rescued my son. Words cannot express my gratitude. Therefore, I name you Hortator of House Redoran. I also promise that I will use my influence with the other councilors of House Redoran. Alas, there is one obstacle. Bolvyn Venim will never name an outlander Hortator. But if you have the full support of the council, he may agree to an honorable duel."	"Journal ""B5_SarethiHort"" 50
Journal HR_RescueSarethi 100
modFactionReaction Redoran Nerevarine 4"									0				Journal HR_RescueSarethi >= 70	Journal A2_6_Incarnate >= 50		1
Redoran Hortator	Athyn Sarethi	"You rescued my son. Words cannot express my gratitude. Therefore, I name you Hortator of House Redoran. I also promise that I will use my influence with the other councilors of House Redoran. Alas, there is one obstacle. Bolvyn Venim will never name an outlander Hortator. But if you have the full support of the council, he may agree to an honorable duel."	"Journal ""B5_SarethiHort"" 50
Journal HR_RescueSarethi 100"							Redoran		0				Journal HR_RescueSarethi >= 70	Journal A2_6_Incarnate >= 50		1
Redoran Hortator	Athyn Sarethi	"With my influence, the other councilors should agree to name you Hortator. All except Bolvyn Venim. He would never allow an outlander to be named Hortator, nor can you simply kill him without provoking the other councilors. But if you have the support of the Redoran Council, perhaps Venim will agree to an honorable duel."										0				Journal B5_SarethiHort >= 50			1
Redoran Hortator	Athyn Sarethi	"I have named you Hortator of House Redoran. Speak with the other councilors. Now that Bolvyn Venim is no longer resisting us, I am sure the other councilors will hear your story and name you Hortator."										0				Journal B5_SarethiHort >= 50	Journal B5_VenimHort >= 50		1
Redoran Hortator	Athyn Sarethi	"The Council of House Redoran is in agreement. You are the Hortator of House Redoran. I hope you are as successful in persuading the rest of Morrowind to unite against Dagoth Ur and his blighted hosts. On behalf of the house and council, take the Ring of the Hortator, a token of your office. By this ring others shall know you as our chosen champion."	"Choice ""Continue"" 3"									0	Journal B5_MorvaynHort >= 50	Journal B5_LlethriHort >= 50	Journal B5_MorvaynHort >= 50	Journal B5_RamoranHort >= 50	Journal B5_VenimHort >= 50	Journal B5_SarethiHort >= 50	1
Redoran Hortator	Athyn Sarethi	"As you are already the Archmaster of House Redoran, you shall be the Hortator of House Redoran. I hope you are as successful in persuading the rest of Morrowind to unite against Dagoth Ur and his blighted hosts. On behalf of the house and council, take the Ring of the Hortator, a token of your office. By this ring others shall know you as our chosen champion."	"Choice ""Continue"" 3"							Redoran	Archmaster	0							1
Redoran Hortator	Athyn Sarethi	"I also have a sealed package for you. I do not know what it contains, but I received it from a contact in the highest ranks of the Temple. My guess is that it has something to do with the Temple's position on your claim to fulfill the Nerevarine prophecies. And here is a copy of a recent public notice identifying you as an Imperial agent. I am satisfied of your sincerity, but I warn you that others may not be so understanding."	"Player->AddItem ""bk_NerevarineNotice"" 1
Journal ""B5_RedoranHort"" 70
player->additem ""bk_saryoni_note"" 1
Journal ""B8_MeetVivec"" 1
Journal ""B5_RedoranHort"" 50
Journal ""B5_RedoranHort"" 60
Player->AddItem ""hortatorring"" 1
Player->ModReputation 4"									0	Function Choice = 3						1
Redoran Hortator	Athyn Sarethi	"You have killed a Redoran councilor. You must be judged by the law. But regardless of the law's judgement, I'll never give you my vote for Hortator. And that's final."	"Journal ""B5_SarethiHort"" 5"									0	Global RedoranMurdered = 1			Journal A2_6_Incarnate >= 50			1
Redoran Hortator	Athyn Sarethi	You have murdered a councilor of House Redoran. I will leave the duty of your punishment to the law. But you will never be named Hortator of House Redoran	Journal B5_SarethiHort 10									0	Global RedoranMurdered = 2			Journal A2_6_Incarnate >= 50			1
Redoran Hortator	Athyn Sarethi	"You are our Hortator, %PCName. Now go forth and fight for House Redoran until Dagoth Ur and his Blight has been swept from the land."										0				Journal B5_RedoranHort >= 70			1
Redoran Hortator	Athyn Sarethi	"Dagoth Ur is no more. You have done your duty as Hortator, but there are still troubles ahead. For this reason, I believe you should keep your title."										0				Journal B5_RedoranHort >= 50	Journal C3_DestroyDagoth >= 50		1
Redoran Hortator	Aryon	"I know little of House Redoran, but I have had dealings with Athyn Sarethi in the past. Perhaps you should speak with him first. He lives under Skar in Ald'ruhn."										0	Function Same Faction = 1						1
Redoran Hortator	Aryon	"Yes, I heard. You are the Hortator of House Redoran."										0	Function Same Faction = 1			Journal B5_RedoranHort >= 50			1
Redoran Master Helm	Aengoth	"A client of ours wants a Redoran Master Helm. Most of the Councilors in House Redoran have one, but they can be hard to find. I know Miner Arobar has one, probably in his bedroom. You'd have to check Arobar Manor here in Ald'ruhn, Under-Skar."	Journal TG_MasterHelm 10							Thieves Guild		0							1
Redoran Master Helm	Aengoth	Did you get a Redoran Master Helm?	"Choice ""Yes, here it is"" 1 ""No, not yet"" 2"							Thieves Guild		0	Item redoran_master_helm >= 1			Journal TG_MasterHelm >= 10			1
Redoran Master Helm	Aengoth	"A client of ours wants a Redoran Master Helm, and I see you have one on you. Will you hand this over to the Guild, or get us another one?"	"Journal TG_MasterHelm 10
Choice ""Yes, take the helm"" 1 ""I'll find you another helm"" 2"							Thieves Guild		0	Item redoran_master_helm >= 1			Journal TG_MasterHelm = 0			1
Redoran Master Helm	Aengoth	"Well get us a Redoran Master Helm, %PCName. I can't keep our clients waiting forever."										0	Function Choice = 2						1
Redoran Master Helm	Aengoth	Good work. I hope our client appreciates this. Here. Take a little gold for your trouble.	"Journal TG_MasterHelm 100
Player->RemoveItem Redoran_Master_Helm 1
Player->AddItem Gold_001 1000
ModPCFacRep 5 ""Redoran""
ModDisposition 10"									0	Function Choice = 1						1
Redoran Master Helm	Aengoth	You already brought me a Redoran Master Helm.										0				Journal TG_MasterHelm >= 100			1
Redoran Master Helm	Aengoth	"You've been kicked out of the Guild, %PCName. Better make amends, or no one's going to talk to you."										0	Function PC Expelled = 1						1
Reeh-Jah	Savile Imayn	"Got rid of an escapee for me, did you, bounty hunter? Well, I'd rather have them back alive, but it serves as a good example to the rest. Here's the reward."	"Journal ""MV_RunawaySlave"" 105
ModPCFacRep -10 ""Twin Lamps""
Player->AddItem ""Gold_001"" 50"									0	Dead reeh_jah > 0						1
Reeh-Jah	Savile Imayn	"Brought one back for me, have you? Good work, bounty hunter. Good for the others to see, you know. Let them know there's no escaping this place. Here's your reward."	"Journal ""MV_RunawaySlave"" 105
ModPCFacRep -10 ""Twin Lamps""
Player->AddItem ""Gold_001"" 150
Reeh_jah->AiWander 0 0 0 40 30 20 0 0 0 0 0 0"									0	Journal MV_RunawaySlave = 103	Dead reeh_jah = 0					1
Reeh-Jah	Savile Imayn	"One of my slaves who has run away. Bring him back, and I'll reward you. Or...just kill him. It's a good lesson to teach the others."										0	Dead reeh_jah = 0	Journal MV_RunawaySlave < 97					1
Reeh-Jah	reeh_jah	That's me.										0							1
Reeh-Jah	Im_Kilaya	We heard of the death of this poor slave. At least he did not die in captivity.										0	Dead reeh_jah > 0	Journal MV_RunawaySlave != 105					1
Reeh-Jah	Im_Kilaya	"You have done a good thing here, %PCName. You have helped one of our people with no promise of reward, and at great peril to yourself. I see good things for you if you continue on this path. The lamps burn brightly for you, I can see that. Take this as a show of our gratitude."	"Journal ""MV_RunawaySlave"" 100
ModPCFacRep 10 ""Twin Lamps""
Player->AddItem ""Blood Belt"" 1
Reeh_jah->AiWander 0 0 0 40 30 20 0 0 0 0 0 0"									0	Dead reeh_jah = 0	Journal MV_RunawaySlave = 97					1
Reeh-Jah	Im_Kilaya	"We've heard you returned that poor man to his captors. Do you know what happened to him after you brought him in? No? They had him flogged until the skin was flayed from his back. No, he's not dead. That would be too easy, you see, and he wouldn't bring a profit. They healed him, so they could flog him again. That's how the slavers serve notice to their slaves that escape is not an option. I hope you feel pride in your work. Get out of here, %PCRace. Get out while you can."	"ModPCFacRep -5 ""Twin Lamps""
ModDisposition -10
ModFight 20
Journal ""MV_RunawaySlave"" 140
Reeh_Jah->Disable"									0	Journal MV_RunawaySlave = 105	Dead reeh_jah = 0					1
Reeh-Jah	Im_Kilaya	"We will get him back to his people. Soon, by the Root, he will be back among his people, with the sweet smell of the Hist making fire in his veins."										0	Journal MV_RunawaySlave = 100						1
Reeh-Jah	Im_Kilaya	"Reeh-Jah? He sounds like one of our people, but I do not know him myself."										0	Journal MV_RunawaySlave < 97	Dead reeh_jah = 0					1
regret this mistake	Grand Inquisitor	"It's your misfortune. It is hard to believe that someone so foolish could be dangerous, but I can't afford to take the risk."	"ModDisposition -30
SetFight 100
Goodbye"									0							1
regret this mistake	Grand Inquisitor	"No, just get on with it. And don't let it happen again."										0	Journal A2_4_MiloPrisonSafe = 100						1
re-hire	Falco Galenus	"Your employment is in good standing, %PCName. Don't worry about it."										0	Function PC Expelled = 0						1
re-hire	Falco Galenus	"I don't like doing this, because it's not exactly on the level. I know a few people on the Board of Directors, and I can get you reinstated. But it'll mean greasing a few palms, and that takes money. So here's what we'll do. You give me 5000 gold, and I can make sure the paperwork goes through."	"Choice: ""Pay it."" 5 ""Nevermind."" 6"									0	Global ColonySide = 1	Function PC Expelled = 1					1
re-hire	Falco Galenus	"If I'm going to do this for you, the least you can do is be honest with me. Don't try and pull the wool over my eyes; come back when you actually have the money."										0	Function Choice = 5	Item Gold_001 < 5000					1
re-hire	Falco Galenus	"Okay. Consider yourself reinstated to the East Empire Company. Now, get back to your current assignment."	"player->removeitem ""gold_001"" 5000
PCClearExpelled"									0	Function Choice = 5	Item Gold_001 >= 5000					1
re-hire	Falco Galenus	It's your choice. You know where to find me if you change your mind.										0	Function Choice = 6						1
re-hire	Falco Galenus	"You'll have to take it up with Carnius, %PCName. There's nothing I can do about it."										0	Global ColonySide != 1						1
re-hire	Falco Galenus	"I'm not going to re-hire you, %PCName. You failed to deliver that report. Clearly I can't count on you."										0	Journal CO_9 = 110	Global ColonySide = 1					1
re-hire	Carnius Magius	You're a current employee of the company. I can't re-hire you.										0							1
re-hire	Carnius Magius	"Of course, I don't do this for just anyone. You'll have to do something for me to make it worthwhile...  perhaps, say, 5000 gold pieces? What do you say?"	"Choice: ""Pay it."" 1 ""Nevermind."" 2"							East Empire Company		0	Global ColonySide != 1	Function PC Expelled = 1					1
re-hire	Carnius Magius	"Failed your first assignment? What makes you think I'd consider you again? You'll have to do something for me to make it worthwhile...  perhaps, say, 5000 gold pieces? What do you say?"	"Choice: ""Pay it."" 1 ""Nevermind."" 2"							East Empire Company		0	Journal CO_1 = 310	Function PC Expelled = 1	Local failedfirst = 0				1
re-hire	Carnius Magius	"You don't even have that much with you, and yet still you try to gain my favor? This does not speak well of you, %PCRank."	Moddisposition -5							East Empire Company		0	Function Choice = 1	Item Gold_001 < 5000					1
re-hire	Carnius Magius	"Very well. I'll see to it that the paperwork is processed. Concentrate on your assignments, %PCRank, and try not to let this happen again."	"player->removeitem ""gold_001"" 5000
PCClearExpelled"							East Empire Company		0	Function Choice = 1	Item Gold_001 >= 5000					1
re-hire	Carnius Magius	"Very well. I'll see to it that the paperwork is processed. Concentrate on your assignments, %PCRank, and try not to let this happen again."	"player->removeitem ""gold_001"" 5000
PCClearExpelled
set ""Carnius Magius"".failedfirst to 1"							East Empire Company		0	Function Choice = 1	Item Gold_001 >= 5000	Local failedfirst = 0				1
re-hire	Carnius Magius	"Well now. It seems to me that you should've known better than to do anything to put yourself in this position. Considering that, I think it's only fair of me to ask a rather high price in exchange for reinstating you. How about this: you bring me two pieces of stalhrim, and I'll see take care of it. Not really fair, I suppose, but then you don't have much of a choice, do you?"	"Choice: ""Pay it."" 3 ""Nevermind."" 2"							East Empire Company		0	Journal CO_8a >= 20	Function PC Expelled = 1					1
re-hire	Carnius Magius	Your choice. I can always find someone else to make sure things get done.										0	Function Choice = 2						1
re-hire	Carnius Magius	"You don't have the Stalhrim? Well, then I'm afraid you're not going to get anywhere."								East Empire Company		0	Function Choice = 3	Item ingred_raw_Stalhrim_01 < 2					1
re-hire	Carnius Magius	"Excellent. I'll just take this, and see that the paperwork is sent through. You can now concentrate on your current assignment, %PCRank."	"player->removeitem ""ingred_raw_stalhrim_01"" 2
PCClearExpelled"							East Empire Company		0	Function Choice = 3	Item ingred_raw_Stalhrim_01 >= 2					1
re-hire	Carnius Magius	"Not a chance. You killed Toralf, and I won't forgive that. Just be grateful I've allowed you to live."										0	Local nordhit = 1	Function PC Expelled = 1					1
Relam Arinith	Vorar Helas	The slave died on the way? Damn. Did you get the shipment from her? The moon sugar she was carrying in her was worth a fortune. I can't abide someone else taking Vorar's moon sugar.	"Journal ""MV_SlaveMule"" 103"									0	Dead Rabinna > 0	Journal MV_SlaveMule > 10	Journal MV_SlaveMule < 103				1
Relam Arinith	Vorar Helas	"Yes, this slave was his final payment to me...or rather what she was carrying. All that moon sugar he had her swallow will fetch me a good price. Thank you for your help in delivering the shipment. Here, take this."	"Journal ""MV_SlaveMule"" 103
AddItem ""Ingred_Moon_Sugar_01"" 20
Rabinna->RemoveItem ""Ingred_Moon_Sugar_01"" 20
RemoveItem ""Ring of Medusa's Gaze"" 1
RemoveItem ""Gold_001"" 400
Player->AddItem ""Ring of Medusa's Gaze"" 1
Player->AddItem ""Gold_001"" 400
Journal ""MV_SlaveMule"" 108
Goodbye"									0	Journal MV_SlaveMule = 102						1
Relam Arinith	Vorar Helas	Tell him I'd be willing to business with him again some time.										0	Journal MV_SlaveMule >= 108	Journal MV_SlaveMule < 115					1
Relam Arinith	Rabinna	[Rabinna is too frightened to speak to you.]										20	Journal MV_SlaveMule < 65						1
Relam Arinith	Rabinna	Yes...he was my master. But now I must deliver the payment.										50	Journal MV_SlaveMule < 65						1
Relmerea Saram	Nileno Dorvayn	"Relmerea Saram was disfigured in battle and known for always wearing her helm in public. That's the only reason I'd ask you to try and fool Neminda. When you talk with her, make sure you wear the helm I gave you."								Hlaalu		0				Journal HH_DisguisedArmor < 100			1
Relmerea Saram	Nileno Dorvayn	You've been expelled from House Hlaalu. You must make amends.										0	Function PC Expelled = 1						1
Rels Tenim	Hrundi	"Rels Tenim is a murderer who has escaped from justice. He was last seen near Vos. While you're taking care of the Corprus Stalker, you might want to see if you can track down Rels Tenim."	Journal FG_TenimBounty 10									0							1
Rels Tenim	Hrundi	"I heard that Rels Tenim is dead. Good work, %PCName. Here's the 200 septims for the contract."	"Journal FG_TenimBounty 100
Player->AddItem Gold_001 200
ModPCFacRep 5 ""Fighters Guild""
ModDisposition 15"									0						Dead rels tenim >= 1	1
Rels Tenim	Hrundi	"Well, if you've already dealt with Rels Tenim, you certainly deserve the 200 septims."	"Journal FG_TenimBounty 100
Player->AddItem Gold_001 200
ModPCFacRep 5 ""Fighters Guild""
ModDisposition 15"									0				Journal FG_TenimBounty = 0		Dead rels tenim >= 1	1
Rels Tenim	Hrundi	"The victims of Rels Tenim are grateful to you, %PCName."										0				Journal FG_TenimBounty >= 100			1
Rels Tenim	Hrundi	"You've been expelled from the Fighters Guild. Until you make amends, I can't talk to you about this contract."										0	Function PC Expelled = 1						1
Rels Tenim		Rels Tenim is a thief and outlaw. He's stolen from some of the farmers in Vos. Check with some of the local farmers. I'm sure they'll know something about him.					Vos					0	Not Local NoLore = 0						19
Rels Tenim		"Rels Tenim? He's a bandit. He stole some guar, and some crops, and I don't know what else. I don't know where he is now, but the Ahemmusa might know. Check at the Ahemussa Camp north of here."	"ShowMap ""Ahemmusa Camp"""		Farmer		Vos					0	Not Local NoLore = 0						7
Rels Tenim		"A man went to the cavern of Shallit, on a small island southwest of Ald Daedroth. He left at night when neither Masser nor Secunda could be seen. Perhaps this is the man you seek. To get there, cross the water to the first island north of camp. From that island, travel northwest, two more islands. On the second island's north side, the entrance to Shallit will be found at the water's edge in a small cove."	"Journal ""FG_TenimBounty"" 60"				Ahemmusa Camp					50							16
remarkable hat	Ingwold	I'm sorry. Really sorry. They made me wear it. I have no idea where it came from. Probably one of the little scamps was being forced to wear it in some terrible well of Oblivion when I summoned him. But you must admit -- it certainly is a conversation piece.										0							1
remember being mortal	vivec_god	"I remember. I do not feel it. I can, if I choose, remember the feeling. But I do not choose. It is very, very sad being mortal. There is happiness, yes. But mostly sadness. As I have said, ""Count only the happy hours."" For mortals, they are all too few. But for gods -- for me -- there is no more feeling. Only knowing. [Pause]"	";Vivec; Journal ""B8_MeetVivec"" = 50; 
Choice ""Continue"" 1"									0	Journal B8_MeetVivec >= 50						1
remember being mortal	vivec_god	"Not quite no more feeling. I still want to win. I want to defeat Dagoth Ur. Perhaps I have lost the feeling for the people, for their suffering. I don't want that feeling. It is no use to me. That is no longer what matters to me. I only want not to lose .To lose would be very, very bitter."	";Vivec; Journal ""B8_MeetVivec"" = 50; CHOICE 1"									0	Journal B8_MeetVivec >= 50	Function Choice = 1					1
Renda's Dower	Sevisa Teran	Addhiranirr is part-owner of a Nilichi junk called Renda's Dower. The boat is docked at St. Olms canalside.										50							1
Renda's Dower	Aldyne Arenim	Addhiranirr is part owner of a Nilichi junk called Renda's Dower. The boat docks at St. Olms canalside.										60							1
rent and taxes	Rovone Arvel	"Odral is demanding fifty drakes from the farmers under my protection? I will deal with this matter myself. In the meantime, take these hundred drakes and return them to Odral Helvi."	"Journal HH_RentCollector 65
Player->AddItem Gold_001 100"									0				Journal HH_RentCollector >= 10			1
rent and taxes	Rovone Arvel	Go to Odral Helvi in Caldera. Give him the hundred drakes. I will meet with him when I am not so busy. Now if you'll excuse me?	Goodbye									0				Journal HH_RentCollector >= 65			1
rent and taxes	Rovone Arvel	I've heard that Odral Helvi is... no longer with House Hlaalu. Things will be back to normal once I find a new caretaker.										0				Journal HH_EbonyDelivery >= 110			1
rent and taxes	Odral Helvi	Then go get it. I'm tired of waiting.										0	Function Choice = 2						1
rent and taxes	Odral Helvi	"Hm. I must admit I did not think you could actually get the rent, %PCName. Well then, shall we discuss other business?"	"Journal HH_RentCollector 100
Player->RemoveItem Gold_001 100
ModPCFacRep 5 ""Hlaalu""
ModDisposition -5
Player->ModReputation 1"									0	Function Choice = 1						1
rent and taxes	Odral Helvi	"I don't think so. You've been expelled. Until you make amends, I don't have to discuss business with you."										0	Function PC Expelled = 1						1
rent and taxes	Odral Helvi	"The two farmers I want you to speak with are Manat Varnan-Adda and Llovyn Andus. Get fifty drakes from each of them and return to me. If they refuse to pay, kill them to set an example for others."	Journal HH_RentCollector 10									30				Journal HH_ReplaceDocs >= 100			1
rent and taxes	Odral Helvi	Do you have the hundred drakes from  Manat Varnan-Adda and Llovyn Andus?	"Choice ""Yes, here it is."" 1 ""No, not yet."" 2"									30	Item Gold_001 >= 100			Journal HH_RentCollector >= 10			1
rent and taxes	Odral Helvi	"You killed Manat and Llovyn? Now that the farmers are out of the way, I can put that land to better use. I believe we still have other business to discuss."	"Journal HH_RentCollector 110
Player->RemoveItem Gold_001 100
ModPCFacRep 5 ""Hlaalu""
ModDisposition 15
Player->ModReputation 1"									30	Dead manat varnan-adda >= 1	Dead llovyn andus >= 1		Journal HH_RentCollector >= 10			1
rent and taxes	Odral Helvi	You already brought me the rent and taxes from the farmers.										30				Journal HH_RentCollector >= 100			1
rent and taxes	Odral Helvi	I will put the land to good use.										30				Journal HH_RentCollector >= 110			1
rent and taxes	Manat Varnan-Adda	Fifty drakes?! I can't pay fifty drakes! I'll take this matter to Rovone Arvel.	Journal HH_RentCollector 60									0				Journal HH_RentCollector >= 10			1
rent and taxes	Manat Varnan-Adda	"No, there's no way. I just can't afford it."										0				Journal HH_RentCollector >= 60			1
rent and taxes	Llovyn Andus	I don't have fifty drakes. Look around if you want. I can't stop you. You can take my guar if you want.	Journal HH_RentCollector 50									0				Journal HH_RentCollector >= 10			1
rent and taxes	Llovyn Andus	"I don't have fifty drakes, but Corky's a good guar. He's worth fifty drakes, at least. If you don't want him, I'm sure Drulene Falen up near Ald'ruhn would be willing to take him off your hands."										0	Local corkyFollow = 1			Journal HH_RentCollector >= 50			1
rent and taxes	Llovyn Andus	"You killed my guar, Corky. Without him there's no way I can earn enough to pay Odral's new taxes. I think he just wants to chase us farmers off, but I'm not leaving. Not even if you kill me."										0	Dead guar_llovyn_unique > 0			Journal HH_RentCollector >= 10			1
rent and taxes	Crassius Curio	"You've broken the rules of House Hlaalu, sweetie. It brings tears to my eyes when I think about your disloyalty. Maybe you can make amends and make everything better."										0	Function PC Expelled = 1						1
rent and taxes	Crassius Curio	"A few drakes is nothing to one as worldy as you or I, dumpling. The farmers may not have five drakes to spare, much less fifty, and I suspect Odral merely wants them killed. Here, take these 500 drakes for keeping me informed and pay the rent yourself. Don't risk your succulent skin trying to find the farmers."	"Player->AddItem Gold_001 500
Journal HH_RentCollector 70"									30				Journal HH_RentCollector >= 10			1
rent and taxes	Crassius Curio	Take the gold I just gave you and pay Odral Helvi yourself. Keep me informed of his actions and I will reward you.										30				Journal HH_RentCollector >= 70			1
rent and taxes	Crassius Curio	"You dealt with the situation well, sweetie pie."										30				Journal HH_RentCollector >= 100			1
rent and taxes	Crassius Curio	"I must say I am disappointed in you. Do you want to be a mere errand boy and assassin for the likes of Odral Helvi? Don't sell yourself short, dumpling."										30				Journal HH_RentCollector >= 110			1
reorganize the Temple	vivec_god	"Without the power of the Heart, our divine powers diminish. Our days as gods are numbered. I have told my priests that I shall withdraw from the world, and that the Temple should be prepared for a change. We may be honored no longer as gods, but as saints and heroes, and the Temple will return to the faith of our forefathers -- the worship of our ancestors and the three good daedra, Azura, Mephala, and Boethiah. The missions and traditions of the Temple must continue... but without its Living Gods."										0	Journal C3_DestroyDagoth >= 50						1
repair my bots	ignatius_flaccus	"My enchanting skills are incomparable, but after so much wear and tear from fighting each other, my robots are simply in need of some new parts. Would you be interested in helping me acquire the parts I need?"	"Choice ""Yes, I will help you."" 1 ""No, sorry. I don't have time."" 2"									0	Journal MS_BattleBots1 < 1						1
repair my bots	ignatius_flaccus	"Oh, that's really too bad. Then I doubt we'll be having any more Robot Arena fights for a while."	"Journal ""MS_BattleBots1"" 100"									0	Function Choice = 2						1
repair my bots	ignatius_flaccus	"I'm glad to hear it. If you bring me ten pieces of Dwemer scrap metal, I can fashion the parts I need on my own. When I get the bots repaired, perhaps I can let you watch a fight."	"Journal ""MS_BattleBots1"" 1"									0	Function Choice = 1						1
repair my bots	ignatius_flaccus	"Do you have the scrap metal I requested, %PCName?"	"Choice ""Yes, here they are."" 3 ""No, not yet."" 4"									0	Journal MS_BattleBots1 = 1						1
repair my bots	ignatius_flaccus	"We can't watch a fight until you bring me the ten pieces of scrap metal, %PCRace."										0	Function Choice = 4						1
repair my bots	ignatius_flaccus	"Do not lie to me, outlander. If you want to see a bot fight, you have to bring me ten pieces of scrap metal."										0	Function Choice = 3						1
repair my bots	ignatius_flaccus	"Yes, these are exactly what I was looking for. Thank you! Now, one more favor from you, and I can finish my repairs. The final pieces I require are three Dwemer cogs. Bring those to me, and we can watch the bots fight together."	"Journal ""MS_BattleBots1"" 10
Player->RemoveItem ingred_scrap_metal_01 10"									0	Function Choice = 3	Item ingred_scrap_metal_01 >= 10					1
repair my bots	ignatius_flaccus	"Do you have the cogs I requested, %PCName?"	"Choice ""Yes, here they are."" 5 ""No, not yet."" 6"									0	Journal MS_BattleBots1 = 10						1
repair my bots	ignatius_flaccus	"I can't repair my robots until you bring me those cogs, %PCRace."										0	Function Choice = 6						1
repair my bots	ignatius_flaccus	"Do not lie to me, outlander. If you want to see a bot fight, you have to bring me three Dwemer cogs."										0	Function Choice = 5						1
repair my bots	ignatius_flaccus	"Excellent! Thank you very much. Now, let me start my repairs. Come back in a little while, and I'll have these warbots ready to go."	"Journal ""MS_BattleBots1"" 20
Player->RemoveItem misc_dwrv_gear00 3
set ignatius_flaccus.WinLose to 2
set ignatius_flaccus.BotFix to 0
StartScript IgnatiusCellCheck
Goodbye"									0	Function Choice = 5	Item misc_dwrv_gear00 >= 3					1
repair my bots	ignatius_flaccus	"Thank you, %PCRace. Because of you, the Robot Arena can continue to entertain the citizens of Mournhold."										0	Journal MS_BattleBots1 >= 20	Journal MS_BattleBots1 != 100					1
repair my bots	ignatius_flaccus	I don't know if my bots will ever be repaired now.										0	Journal MS_BattleBots1 = 100						1
Repeal of the War Tax		"A rumor says the Emperor has repealed the War Tax. We've heard nothing official here, but it's about damn time. We haven't had a war in ten years."			Pauper							0	Not Race Khajiit = 0	Not Local NoLore = 0					31
report	Tirvel Balen	"Yeah, how did you know? I'm supposed to take this to the Fort, but..... but I don't really want to go. There's wolves and bears and things out there, you know? I'd feel much safer if I had an escort. Do you think maybe you'd go with me? I do need to get there soon."	"Choice: ""Yes"" 1 ""No"" 2"									0							1
report	Tirvel Balen	"Really? Oh, that's great. Okay, let's get going. This has to get to Carnius as soon as possible."	"AiFollow Player 0 -178944.422 153570.813 1020.390 0
Journal CO_9a 40
Goodbye"									0	Function Choice = 1						1
report	Tirvel Balen	"No? Hrmph. Well, I'm not moving from this spot until someone goes with me."										0	Function Choice = 2						1
report	Falco Galenus	I don't have time to explain. Just take it and get going. Head straight for his office at the fort; don't waste time doing anything else. Now go!	"Journal CO_9 10
player->additem ""bk_colonyreport"" 1
StartScript ColonyReportTimer"									0	Global ColonySide = 1						1
report	Falco Galenus	"It needs to be in Carnius' hands in five hours, and you're going to get it to him. Don't let me down."										0	Journal CO_9 = 10						1
report	Falco Galenus	"You got it to him on time? Excellent. I was sure he created that deadline out of spite, never intending my report to get to him before it expired. You've done good work, %PCName. You've bought us some more time."	"Journal CO_9 60
player->additem ""gold_001"" 1000
ModPCFacRep 12 ""East Empire Company"""									0	Journal CO_9 = 50						1
report	Falco Galenus	I'm sure Carnius didn't think you'd get it there on time. I'm glad you proved him wrong.										0	Journal CO_9 = 60						1
report	Falco Galenus	"You didn't make it? I trusted you, %PCName!.... I can't allow you to remain employed if I can't count on you to get the job done. You're fired, and I probably will be before long, too."	"Journal CO_9 110
PCExpell
Goodbye"									0	Journal CO_9 = 100						1
report	Falco Galenus	"You disappointed me, %PCName. I thought you could get the job done."										0	Journal CO_9 = 110	Global ColonySide = 1					1
report	Falco Galenus	"I have someone else taking care of it, %PCName. Don't worry yourself about it."										0	Journal CO_9a >= 10						1
report	Falco Galenus	"It never made it to the fort, and Tirvel never returned....  I don't know what happened."										0	Journal CO_9a >= 90						1
report	Constans Atrius	"Let's see. He had quite a busy schedule for today. I believe he's out at Brodir Grove, looking at potential sites for expanding Raven Rock. Perhaps you can catch him there?"	Journal CO_9 20									0	Journal CO_9 = 10	Global Carniusloc = 0					1
report	Constans Atrius	Factor Magius had quite a bit to do today. I believe he was headed out to location of that awful shipwreck that happened recently. Maybe you can catch him on the way?	Journal CO_9 30									0	Journal CO_9 = 10	Global Carniusloc = 1					1
report	Constans Atrius	"The Factor had a good amount of business to attend to today. I believe he's.... ah, he's out looking at prospective expansion sites today. Somewhere on the Eastern Coast of the island, I think. East of that big rock arch, you know, the one with the tomb at the base?"	Journal CO_9 40									0	Journal CO_9 = 10	Global Carniusloc = 2					1
report	Constans Atrius	I've told you all I know. Now please excuse me.	Goodbye									0	Journal CO_9 >= 20						1
report	Carnius Magius	"Hrmph. Well. I must say, I'm surprised - I didn't expect to see this report on time. Very well, %PCRank. Let Falco know I've received it."	"player->removeitem ""bk_colonyreport"" 1
Journal CO_9 50"									0	Journal CO_9 >= 20	Journal CO_9 < 50					1
report	Carnius Magius	"You already delivered the report, %PCRank."										0	Journal CO_9 >= 50						1
report	Carnius Magius	"I'm afraid you've missed the deadline, %PCRank. What a pity, both for you and for Falco. Now, I've work to do, so I suggest you just run along..."	"player->removeitem ""bk_colonyreport"" 1
Goodbye"									0	Journal CO_9 = 100	Item bk_colonyreport = 1					1
report	Carnius Magius	"I'm afraid you've missed the deadline, %PCRank. What a pity, both for you and for Falco. Now, I've work to do, so I suggest you just run along..."	"
Goodbye"									0	Journal CO_9 >= 100						1
report	Carnius Magius	"I've placed some rather impossible demands on Falco lately, with the intention of his failing to meet them. When he does, it will erode confidence in the chain of command for the colony, and help convince the investors to pull out. One of those demands has been to deliver status reports. I'm concerned that one may make it through. Meet Hroldar in the courtyard, and follow him. Then go collect the messenger, and make sure he meets Hroldar as well, if you understand me..."										0	Global ColonySide = 2						1
report	Carnius Magius	"I don't need the report. In fact, it's better if I don't have it. I just want to make sure it doesn't reach this fort. Are we clear?"										0	Journal CO_9a >= 10						1
report	Carnius Magius	The report didn't matter. It was the messenger I was concerned with.										0	Journal CO_9a >= 50						1
Report to Caius Cosades	Caius Cosades	"So. You say your name is %PCName, and you've been told to report to me and deliver a package. Perhaps you'll let me look at it?"	"Choice, ""Yes"", 1, ""No"", 2"									0	Journal A1_2_AntabolisInformant < 1						1
Report to Caius Cosades	Caius Cosades	"So. You say your name is %PCName, and you've been told to report to me and deliver a package. But... let me see if I have this right... you don't HAVE the package? So... come back to me when you HAVE the package. Simple, right? I'm not speaking too quickly for you, I hope. Goodbye."	"ModDisposition, -10
Goodbye"									0	Item bk_a1_1_caiuspackage = 0	Journal A1_2_AntabolisInformant < 1					1
Report to Caius Cosades	Caius Cosades	So. Are you ready to give me the package?	"Choice, ""Yes"", 1, ""No"", 2"									0	Journal A1_2_AntabolisInformant < 1		Item bk_a1_1_caiuspackage >= 1	Journal A1_1_FindSpymaster = 11			1
Report to Caius Cosades	Caius Cosades	Then we have nothing to talk about... until you're ready to give me the package. Goodbye.	"Journal, ""A1_1_FindSpymaster"", 11
ModDisposition -10
Goodbye"									0	Function Choice = 2	Journal A1_2_AntabolisInformant < 1					1
Report to Caius Cosades	Caius Cosades	"Yes. Very interesting. So. It says here the Emperor wants me to make you a Novice in the Blades. And that means you'll be following my orders. Are you ready to follow my orders, %PCName?"	"Player->RemoveItem, ""bk_A1_1_CaiusPackage"", 1
Choice, ""Yes"", 3, ""No"", 4"									0	Function Choice = 1	Journal A1_2_AntabolisInformant < 1					1
Report to Caius Cosades	Caius Cosades	"Are you ready to join the Blades and follow my orders, as the Emperor commands?"	"Choice, ""Yes"", 3, ""No"", 4"									0	Journal A1_2_AntabolisInformant < 1			Journal A1_1_FindSpymaster >= 12			1
Report to Caius Cosades	Caius Cosades	"Fine. Then get out of here, and come back when you are ready."	"Journal, ""A1_1_FindSpymaster"", 12
ModDisposition, -10
Goodbye"									0	Function Choice = 4	Journal A1_2_AntabolisInformant < 1					1
Report to Caius Cosades	Caius Cosades	"Good. Welcome to the service, Novice %PCName. Now you belong to the Blades. We're the Emperor's eyes and ears in the provinces. You can use my bed if you need to rest, but leave my personal stuff alone unless I say otherwise. If you like, you can improve your modest skills with our Blades Trainers now. Or if you're in a hurry. I can give you orders right away. But don't forget to visit the Blades Trainers."	"Journal, ""A1_1_FindSpymaster"", 14
PCJoinFaction ""Blades""
modDisposition 10
""Rithleen""->modDisposition 20
""Tyermaillin""->modDisposition 20
""Nine_Toes""->modDisposition 20
""Surane Leoriane""->modDisposition 20
""Gildan""->modDisposition 20
""Sjorvar Horse-Mouth""->modDisposition 20"									0	Function Choice = 3	Journal A1_2_AntabolisInformant < 1					1
Report to Caius Cosades	Caius Cosades	"So, %PCName. Are you looking for orders? Or did you have a question about the Blade Trainers?"										0	Journal A1_2_AntabolisInformant < 1			Journal A1_1_FindSpymaster >= 14			1
require aid	Larienna Macrina	"Ah. I see. Alright, hold still."	"set healCompanion to 1
Goodbye"									0	Local healCount >= 4			Journal FG_Nchurdamz >= 20			1
require aid	Larienna Macrina	Really? Again?	"set healCompanion to 1
Goodbye"									0	Local healCount = 3			Journal FG_Nchurdamz >= 20			1
require aid	Larienna Macrina	Purity and honor...	"set healCompanion to 1
Goodbye"									0	Local healCount = 2			Journal FG_Nchurdamz >= 20			1
require aid	Larienna Macrina	By the powers that govern all that is good...	"set healCompanion to 1
Goodbye"									0	Local healCount = 1			Journal FG_Nchurdamz >= 20			1
require aid	Larienna Macrina	"Understand that this does deplete my strength. However, I trust your judgement."	"set healCompanion to 1
Goodbye"									0	Local healCount = 0			Journal FG_Nchurdamz >= 20			1
Requirements	Nileno Dorvayn	"To join House Hlaalu, one must be swift and agile. We value the refined arts of speech and barter. House Hlaalu places exceptional value on property and its protection, and thus the knowledge of security is essential. Although our House avoids violence whenever possible, a Hlaalu must know how to use light armor, short blades, and ranged weapons to provide for the House's security."										0							1
Requirements	Neminda	"House Redoran honors strength and endurance. We value all the skills of war, but especially the arts of long blade, spear, blocking, marksmanship, and athletics. Redorans must know how to use and repair heavy and medium armor. Only when armed with these skills can we perform our inherited duties as the warriors and defenders of the Dunmer."										0							1
Requirements	Crassius Curio	"To join House Hlaalu, one must be swift and agile. We value the refined arts of speech and barter. House Hlaalu places exceptional value on property and its protection, and thus the knowledge of security is essential. Although our House avoids violence whenever possible, a Hlaalu must know how to use light armor, short blades, and ranged weapons to provide for the House's security."										0							1
Requirements	Athyn Sarethi	"House Redoran honors strength and endurance. We value all the skills of war, but especially the arts of long blade, spear, blocking, marksmanship, and athletics. Redorans must know how to use and repair heavy and medium armor. Only when armed with these skills can we perform our inherited duties as the warriors and defenders of the Dunmer."										0							1
Requirements	Aryon	"House Telvanni seeks candidates of high intelligence and dominant will. We value the arts of magic: Mysticism, Conjuration, Illusion, Alteration, and Destruction. We also expect members to be capable of enchanting items"										0							1
Requirements		"Our favored attributes are Personality and Willpower. Our favored skills are Speechcraft, Unarmored, Restoration, Mysticism, Conjuration, Enchant, and Blunt Weapon. To advance a rank, you must have at least one skill -- your highest of our favored skills -- at the required primary skill level for the new rank, and at least two skills at the required favored skill level for the new rank."						Imperial Cult				0							33
Requirements		"The Legion selects for endurance, the soldierly virtue, and personality, the citizen's virtue, for service in the Legion is the model for the duties of Imperial citizenship. As a trooper or knight, you must master the long blade, spear, and blunt weapons. You must block whatever blows you can, and take unblocked blows upon your heavy armor. The Legion recruit must also be athletic to evade, maneuver, and charge on the field of battle."						Imperial Legion	Knight Protector			0							9
Requirements		"The Guild of Mages only accepts candidates of keen intelligence and dominant will. Candidates must exhibit mastery in the great schools of magic: Destruction, Alteration, Illusion, and Mysticism. Candidates must also display practical knowledge of enchantments and alchemical processes."						Mages Guild	Wizard			0							8
Requirements		"The Temple admires those who have the personality to lead others and the will to resist the world's temptations. When it cannot be avoided, we fight with staves and hammers, armored only in our faith. We study Restoration and Alchemy to heal the people and Mysticism to learn more of the divine. We must also study Conjuration to speak with the spirits of our ancestors and protect against those who traffic with the Four Corners."						Temple	Master			0							7
Requirements		"House Telvanni seeks candidates of high intelligence and dominant will. We value the arts of magic: Mysticism, Conjuration, Illusion, Alteration, and Destruction. We also expect members to be capable of enchanting items"					"Sadrith Mora, Telvanni Council House"	Telvanni	Mouth			0							7
Requirements		"The Guild selects for strength and endurance. Stewards accept only those proficient with long blade, axe, and blunt weapons. Guildsmen must know how to block and how to fight in heavy armor. Guildsmen must also provide for the repair and upkeep of their armor."						Fighters Guild	Guardian			0							5
Requirements		"Thieves must be fast and agile. Being able to move undetected and a knowledge of security are essential to our trade. Most thieves prefer light arms such as daggers, though many use bows or throwing stars. Thieves usually prefer light armor as well, since it is gives some protection, but you can still jump while wearing it."						Thieves Guild	Mastermind			0							4
Requirements		"Swift and agile are the Morag Tong. Silent and unseen they move. Illusions they supply to misdirect their prey. Close and sure they strike with shortblade, or distant and secure they strike from afar with accurate missile fire. Light armor protects them from harm, and the acrobatic discipline finds for them the unseen and unlooked-for path. Have you these virtues? Then, perhaps, your oath and service may please the Morag Tong."						Morag Tong	Exalted Master			0							1
resin	Tendris Vedran	"Resins are the tough, soluble substances of vegetable origin used by the Dunmer as glues and stiffeners in the manufacture of their unique chitin and bonemold armors and weapons."	;alchemist									30	Not Local NoLore = 0						1
resin	Anarenen	"Resins are the tough, soluble substances of vegetable origin used by the Dunmer as glues and stiffeners in the manufacture of their unique chitin and bonemold armors and weapons."	;alchemist									30	Not Local NoLore = 0						1
resist potions	Ygfa	"Resist potions increase the subject's natural resistances to various harmful forces and conditions. Resist potions include: resist fire, resist frost, resist shock, resist magicka, resist disease, and resist poison."	;alchemist; apothecary; healer; trader;									30	Not Local NoLore = 0						1
resist potions	Tendris Vedran	"Resist potions increase the subject's natural resistances to various harmful forces and conditions. Resist potions include: resist fire, resist frost, resist shock, resist magicka, resist disease, and resist poison."	;alchemist; apothecary; healer; trader;									30	Not Local NoLore = 0						1
resist potions	Nalion	"Resist potions increase the subject's natural resistances to various harmful forces and conditions. Resist potions include: resist fire, resist frost, resist shock, resist magicka, resist disease, and resist poison."	;alchemist; apothecary; healer; trader;									30	Not Local NoLore = 0						1
resist potions	Anarenen	"Resist potions increase the subject's natural resistances to various harmful forces and conditions. Resist potions include: resist fire, resist frost, resist shock, resist magicka, resist disease, and resist poison."	;alchemist; apothecary; healer; trader;									30	Not Local NoLore = 0						1
resist spells	Ygfa	"Resist spells increase the subject's ability to resist the hostile effects of a variety of malign influences. The most common restoration spells of this kind are: resist fire, resist frost, resist shock, resist magicka, resist common disease, resist blight disease, resist poison, and resist paralysis."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
resist spells	Strillian Macro	"Resist spells increase the subject's ability to resist the hostile effects of a variety of malign influences. The most common restoration spells of this kind are: resist fire, resist frost, resist shock, resist magicka, resist common disease, resist blight disease, resist poison, and resist paralysis."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
resist spells	Smokey Morth	"Resist spells increase the subject's ability to resist the hostile effects of a variety of malign influences. The most common restoration spells of this kind are: resist fire, resist frost, resist shock, resist magicka, resist common disease, resist blight disease, resist poison, and resist paralysis."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
resist spells	Melvure Rindu	"Resist spells increase the subject's ability to resist the hostile effects of a variety of malign influences. The most common restoration spells of this kind are: resist fire, resist frost, resist shock, resist magicka, resist common disease, resist blight disease, resist poison, and resist paralysis."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
resist spells	Estirdalin	"Resist spells increase the subject's ability to resist the hostile effects of a variety of malign influences. The most common restoration spells of this kind are: resist fire, resist frost, resist shock, resist magicka, resist common disease, resist blight disease, resist poison, and resist paralysis."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
resist spells	Eraamion	"Resist spells increase the subject's ability to resist the hostile effects of a variety of malign influences. The most common restoration spells of this kind are: resist fire, resist frost, resist shock, resist magicka, resist common disease, resist blight disease, resist poison, and resist paralysis."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
resist spells	Artisa Arelas	"Resist spells increase the subject's ability to resist the hostile effects of a variety of malign influences. The most common restoration spells of this kind are: resist fire, resist frost, resist shock, resist magicka, resist common disease, resist blight disease, resist poison, and resist paralysis."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
respect House Hlaalu	Velfred	This discussion is over.	"SetFight 100
Goodbye"									0							1
respect House Hlaalu	Velfred	"I already agreed, %PCName."										0				Journal HH_NordSmugglers >= 50			1
respect House Hlaalu	Velfred	"Back off, %PCRace."										30							1
respect House Hlaalu	Velfred	Why should I? I already pay half my profits to the Empire.										50							1
respect House Hlaalu	Velfred	Alright. I'll pay House Hlaalu the proper respects. But you better carry out your side of the deal.	Journal HH_NordSmugglers 50									75							1
respect House Hlaalu	Crassius Curio	"Yes, once you find Velfred, you'll need to convince him to show us more respect. If he gives you any trouble, don't hesitate to rough him up a little or even kill him."								Hlaalu		0							1
respect House Hlaalu	Crassius Curio	"If anyone else needs convincing, I'll keep you in mind, dumpling."								Hlaalu		0				Journal HH_NordSmugglers >= 100			1
respect House Hlaalu	Crassius Curio	"Perhaps YOU'RE the one who doesn't respect House Hlaalu. But if you make amends, Uncle Crassius will make it all better."										0	Function PC Expelled = 1						1
restoration		"The Restoration discipline is the mastery of the spell effects of the College of Restoration. The restoration spells heal, restore, and fortify the body's attributes and abilities, cure disease, and protect it from other malign influences. The primary spells of this college heal wounds, cure disease, and restore lost vitality, but can also augment strength, endurance, intelligence, agility, and other bodily attributes."	;Fighters Guild; Mages Guild; Thieves Guild;		Savant							30	Not Race Dark Elf = 1	Not Local NoLore = 0					8
restoration spells	Ygfa	"There are many common variants of restoration spells, not to mention the countless custom versions created by ambitious spellcasters. It helps to divide restoration into four different classes of effects: cure spells, restore spells, fortify spells, and resist spells."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
restoration spells	Strillian Macro	"There are many common variants of restoration spells, not to mention the countless custom versions created by ambitious spellcasters. It helps to divide restoration into four different classes of effects: cure spells, restore spells, fortify spells, and resist spells."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
restoration spells	Smokey Morth	"There are many common variants of restoration spells, not to mention the countless custom versions created by ambitious spellcasters. It helps to divide restoration into four different classes of effects: cure spells, restore spells, fortify spells, and resist spells."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
restoration spells	Melvure Rindu	"There are many common variants of restoration spells, not to mention the countless custom versions created by ambitious spellcasters. It helps to divide restoration into four different classes of effects: cure spells, restore spells, fortify spells, and resist spells."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
restoration spells	Estirdalin	"There are many common variants of restoration spells, not to mention the countless custom versions created by ambitious spellcasters. It helps to divide restoration into four different classes of effects: cure spells, restore spells, fortify spells, and resist spells."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
restoration spells	Eraamion	"There are many common variants of restoration spells, not to mention the countless custom versions created by ambitious spellcasters. It helps to divide restoration into four different classes of effects: cure spells, restore spells, fortify spells, and resist spells."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
restoration spells	Artisa Arelas	"There are many common variants of restoration spells, not to mention the countless custom versions created by ambitious spellcasters. It helps to divide restoration into four different classes of effects: cure spells, restore spells, fortify spells, and resist spells."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
Restore Health potions	Synnolian Tunifus	"To make a Restore Health potion, combine two ore more of the following cheap and common ingredients in the mortar and pestle: marshmerrow, wickwheat, corkbulb root, and saltrice. It isn't easy, of course. If you aren't very skilled, you will often ruin the ingredients and fail to make the potion. But with practice and training, you'll improve. And a complete set of alchemical apparatus can improve your success rate."										0							1
restore potions	Ygfa	"Restore potions permanently restore attributes and abilities reduced by harmful spells or supernatural attacks. Restore potions include: restore strength, restore intelligence, restore willpower, restore agility, restore speed, restore personality, restore luck, restore health, restore spell points, restore fatigue, and restore endurance."	;alchemist; apothecary; healer; trader;									30	Not Local NoLore = 0						1
restore potions	Tendris Vedran	"Restore potions permanently restore attributes and abilities reduced by harmful spells or supernatural attacks. Restore potions include: restore strength, restore intelligence, restore willpower, restore agility, restore speed, restore personality, restore luck, restore health, restore spell points, restore fatigue, and restore endurance."	;alchemist; apothecary; healer; trader;									30	Not Local NoLore = 0						1
restore potions	Nalion	"Restore potions permanently restore attributes and abilities reduced by harmful spells or supernatural attacks. Restore potions include: restore strength, restore intelligence, restore willpower, restore agility, restore speed, restore personality, restore luck, restore health, restore spell points, restore fatigue, and restore endurance."	;alchemist; apothecary; healer; trader;									30	Not Local NoLore = 0						1
restore potions	Anarenen	"Restore potions permanently restore attributes and abilities reduced by harmful spells or supernatural attacks. Restore potions include: restore strength, restore intelligence, restore willpower, restore agility, restore speed, restore personality, restore luck, restore health, restore spell points, restore fatigue, and restore endurance."	;alchemist; apothecary; healer; trader;									30	Not Local NoLore = 0						1
restore spells	Ygfa	"Restore spells restore fundamental attributes reduced by attribute-damaging magical effects. These spells are the only means of restoring attributes injured in this fashion. The most common restoration spells of this kind are: restore agility, restore endurance, restore fatigue, restore health, restore intelligence, restore luck, restore personality, restore speed, restore strength, restore willpower, and restore spell points."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
restore spells	Strillian Macro	"Restore spells restore fundamental attributes reduced by attribute-damaging magical effects. These spells are the only means of restoring attributes injured in this fashion. The most common restoration spells of this kind are: restore agility, restore endurance, restore fatigue, restore health, restore intelligence, restore luck, restore personality, restore speed, restore strength, restore willpower, and restore spell points."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
restore spells	Smokey Morth	"Restore spells restore fundamental attributes reduced by attribute-damaging magical effects. These spells are the only means of restoring attributes injured in this fashion. The most common restoration spells of this kind are: restore agility, restore endurance, restore fatigue, restore health, restore intelligence, restore luck, restore personality, restore speed, restore strength, restore willpower, and restore spell points."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
restore spells	Melvure Rindu	"Restore spells restore fundamental attributes reduced by attribute-damaging magical effects. These spells are the only means of restoring attributes injured in this fashion. The most common restoration spells of this kind are: restore agility, restore endurance, restore fatigue, restore health, restore intelligence, restore luck, restore personality, restore speed, restore strength, restore willpower, and restore spell points."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
restore spells	Estirdalin	"Restore spells restore fundamental attributes reduced by attribute-damaging magical effects. These spells are the only means of restoring attributes injured in this fashion. The most common restoration spells of this kind are: restore agility, restore endurance, restore fatigue, restore health, restore intelligence, restore luck, restore personality, restore speed, restore strength, restore willpower, and restore spell points."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
restore spells	Eraamion	"Restore spells restore fundamental attributes reduced by attribute-damaging magical effects. These spells are the only means of restoring attributes injured in this fashion. The most common restoration spells of this kind are: restore agility, restore endurance, restore fatigue, restore health, restore intelligence, restore luck, restore personality, restore speed, restore strength, restore willpower, and restore spell points."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
restore spells	Artisa Arelas	"Restore spells restore fundamental attributes reduced by attribute-damaging magical effects. These spells are the only means of restoring attributes injured in this fashion. The most common restoration spells of this kind are: restore agility, restore endurance, restore fatigue, restore health, restore intelligence, restore luck, restore personality, restore speed, restore strength, restore willpower, and restore spell points."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
restore the power of the Skaal	Tharsten Heart-Fang	"It is right that you do this, as it is your people who have caused the damage. Speak with Korst Wind-Eye, in the Shaman's Hut. He will give you further instructions."	Journal BM_Stones 30									0	Journal BM_Stones = 20						1
restore the power of the Skaal	Tharsten Heart-Fang	Wind-Eye will tell you more.										0	Journal BM_Stones = 30						1
restore the power of the Skaal	Tharsten Heart-Fang	"Wind-Eye has told you of the Ritual of the Gifts, has he not? Go to it."										0	Journal BM_Stones >= 40	Journal BM_Stones < 80					1
restore the power of the Skaal	Tharsten Heart-Fang	"You have completed the Ritual of the Gifts. I am impressed with your efforts, outlander. But there is more to be done. You have shown a certain loyalty to the Skaal, and it surprises me. Tradition dictates that you now hold this, the Mace of Aevar Stonesinger. This is a treasure of the Skaal that I do not relish giving to an outsider. Still, you have earned it. For now. Now it is time to prove your wisdom."	"player->AddItem BM_Mace_Aevar_UNI 1
Journal BM_Stones 100"									0	Journal BM_Stones = 80						1
restore the power of the Skaal	Tharsten Heart-Fang	The power is restored. The Oneness of the lands is in balance.										0	Journal BM_Stones = 100						1
restore the power of the Skaal	Korst Wind-Eye	"Heart-Fang wishes for you to do this, does he? Then I will assist you. There is a ritual that must be completed. On Solstheim, you will find six Standing Stones, each representing one of the six gifts of the All-Maker. At each of these Stones, a ritual must be completed. Once the Ritual of the Gifts is complete, the Oneness should be restored."	Journal BM_Stones 40									0	Journal BM_Stones = 30						1
restore the power of the Skaal	Korst Wind-Eye	You are to perform the Ritual of the Gifts.										0	Journal BM_Stones >= 40	Journal BM_Stones < 80					1
restore the power of the Skaal	Korst Wind-Eye	You have completed the Ritual of the Gifts!										0	Journal BM_Stones = 80						1
Retort	Synnolian Tunifus	"An retort is a vessel with a beaked cap or head used in alchemical processes to transform, purify, or refine raw materials into the sublime substances used in alchemical preparations."	;alchemist									30							1
Retort	Anarenen	"An retort is a vessel with a beaked cap or head used in alchemical processes to transform, purify, or refine raw materials into the sublime substances used in alchemical preparations."	;alchemist									30	Not Local NoLore = 0						1
return to Vivec	Vevrana Aryon	"You'll return to Vivec by boat, arriving at the West Docks in Ebonheart. Are you ready?"	"; Vevrana Aryon; Journal ""A2_4_MiloGone"" >= 20
Choice ""Yes"" 1 ""Not Yet"" 2"									0	Journal A2_4_MiloGone >= 20						1
return to Vivec	Vevrana Aryon	Then I'm ready to take you to Ebonheart whenever you're ready to travel.	"; Vevrana Aryon; Journal ""A2_4_MiloGone"" >= 20; 1;"									0	Journal A2_4_MiloGone >= 20	Function Choice = 1					1
return to Vivec	Vevrana Aryon	"When you're ready, I'll be here, waiting."	"; Vevrana Aryon; Journal ""A2_4_MiloGone"" >= 20; 2"									0	Journal A2_4_MiloGone >= 20	Function Choice = 2					1
return to Vivec		"Vevrana Aryon, a monk at the docks outside, can arrange for travel back to Vivec. You can only enter or leave Holamayan at dusk and dawn; the entrance is sealed at all other hours. But please make yourself comfortable here. Rest in our beds, and make good use of our services. You may read our books, but don't take them. Do not abuse our hospitality. Do not take personal items or alchemical apparatus or ingredients or other private property."					Holamayan Monastery					0	Journal A2_4_MiloGone >= 20						9
return your favor	Chaplain Ogrul	"So Synnolian suggested I might teach you a little trick, eh? Well, I might at that. In fact, I'll give you a choice. Which would you rather learn? A restore strength spell? A restore willpower spell? A restore speed spell? Or a restore luck spell?"	"; Chaplain Ogrul; Journal IC2_muck >= 10; Journal IC2_muck >= 50; 
Choice ""Restore strength, please."" 1 ""Restore willpower, please."" 2 ""Restore speed, please."" 3 ""Restore luck, please."" 4 ""No spell for me, thanks."" 5"									30		Journal IC2_Muck < 50					1
return your favor	Chaplain Ogrul	"As you wish. [Chaplain Ogrul teaches you his version of the Restore Strength spell.] There. I hope you find it useful. Now, if you'll excuse me, I must return to my duties. Farewell, and give my regards to Synnolian."	"; Chaplain Ogrul; Journal IC2_muck >= 10; Journal IC2_muck >= 50; CHOICE 1; 
player->addspell ""Ogrul's_Strong_Again""
Journal IC2_muck 15"									30	Journal IC2_Muck >= 10	Journal IC2_Muck < 50	Function Choice = 1				1
return your favor	Chaplain Ogrul	"As you wish. [Chaplain Ogrul teaches you his version of the Restore Willpower spell.] There. I hope you find it useful. Now, if you'll excuse me, I must return to my duties. Farewell, and give my regards to Synnolian."	"; Chaplain Ogrul; Journal IC2_muck >= 10; Journal IC2_muck >= 50; CHOICE 2; 
player->addspell ""Ogrul's_Staunch_Again""
Journal IC2_muck 15"									30	Journal IC2_Muck >= 10	Journal IC2_Muck < 50	Function Choice = 2				1
return your favor	Chaplain Ogrul	"As you wish. [Chaplain Ogrul teaches you his version of the Restore Speed spell.] There. I hope you find it useful. Now, if you'll excuse me, I must return to my duties. Farewell, and give my regards to Synnolian."	"; Chaplain Ogrul; Journal IC2_muck >= 10; Journal IC2_muck >= 50; CHOICE 3; 
player->addspell ""Ogrul's_Quick_Again""
Journal IC2_muck 15"									30	Journal IC2_Muck >= 1	Journal IC2_Muck < 50	Function Choice = 3				1
return your favor	Chaplain Ogrul	"As you wish. [Chaplain Ogrul teaches you his version of the Restore Luck spell.] There. I hope you find it useful. Now, if you'll excuse me, I must return to my duties. Farewell, and give my regards to Synnolian."	"; Chaplain Ogrul; Journal IC2_muck >= 10; Journal IC2_muck >= 50; CHOICE 4; 
player->addspell ""Ogrul's_Lucky_Again""
Journal IC2_muck 15"									30	Journal IC2_Muck >= 1	Journal IC2_Muck < 50	Function Choice = 4				1
return your favor	Chaplain Ogrul	"As you wish. Now, if you'll excuse me, I must return to my duties. Farewell, and give my regards to Synnolian."	"; Chaplain Ogrul; Journal IC2_muck >= 10; Journal IC2_muck >= 50; CHOICE 5; 
Journal IC2_muck 20"									30	Journal IC2_Muck >= 1	Journal IC2_Muck < 50	Function Choice = 5				1
return your favor	Chaplain Ogrul	"Hmm. You wouldn't want me to think you greedy, eh? One trick is all you get."	; Chaplain Ogrul; Journal IC2_muck >= 15;									30	Journal IC2_Muck >= 15						1
revolt	BM_riekling_Dulk_UNIQUE	"Many of them are. Not me, though. Not loyal Dulk. I serve the master still. But Krish and the others have surrounded the castle. I am but one, and he is many! He says he is the master now. You must help. You must make Krish stop! The master will not be pleased."										0	Journal BM_FrostGiant1 >= 40						1
revolt	BM_riekling_Dulk_UNIQUE	Yes! Krish is in revolt!										0	Journal BM_FrostGiant1 >= 50	Journal BM_FrostGiant1 < 80					1
revolt	BM_riekling_Dulk_UNIQUE	That is done. Master will be happy.										0	Journal BM_FrostGiant1 >= 80						1
reward	Vanjirra	Certainly! Thank you for helping Paur to get here safely. I hope you'll find this adequate compensation.	"RemoveItem ""Light Amulet"" 1
Player->AddItem ""Light Amulet"" 1
Journal ""MV_TraderMissed"" 100"									0	Journal MV_TraderMissed = 95	Dead paur maston = 0					1
reward	Vanjirra	"Well, I suppose I could give you something for your troubles. Please take this as a token of my appreciation."	"RemoveItem ""Gold_001"" 50
Player->AddItem ""Gold_001"" 50
Journal ""MV_TraderMissed"" 130
Goodbye"									0	Journal MV_TraderMissed >= 90	Dead paur maston > 0	Journal MV_TraderMissed < 100				1
reward	Vanjirra	I've already given you your reward. Thank you again.										0	Journal MV_TraderMissed >= 100						1
reward	Paur Maston	"You certainly deserve it. If you speak with Vanjirra, I'm sure she'll give you the reward you're due. Thank you again for your help."										0	Journal MV_TraderMissed = 95						1
reward	Paur Maston	"Well, like I said, I have very little for you. But when we meet up with Vanjirra in Molag Mar, she should have plenty to compensate you for your services."										0	Journal MV_TraderMissed >= 20	Journal MV_TraderMissed < 100					1
reward	Paur Maston	"Oh...well, like I told you, I don't have much. But, since Vanjirra doesn't seem to be around, I'll give you what I can. I certainly hope she's not in any trouble."										0	Journal MV_TraderMissed = 95	Dead vanjirra > 0					1
reward	Paur Maston	I believe Vanjirra has already given you your reward. I wish I had more to offer you for your help.										0	Journal MV_TraderMissed = 100						1
Reynel Uvirith	Faral Retheran	You've been expelled from House Redoran. Make amends if you can.										0	Function PC Expelled = 1						1
Reynel Uvirith	Faral Retheran	"The so-called ""Tel Uvirith"" is built on Uvirith's grave, which can be found west of Tel Fyr and northwest of the Erabenimsun camp. Go there and make sure the Telvanni understand that we will not tolerate this illegal expansion."	"Journal HR_AttackUvirith 10
ShowMap ""Uvirith's Grave"""							Redoran		30				Journal HR_DagothTanis >= 100			1
Reynel Uvirith	Faral Retheran	"Yes, Reynel Uvirith is dead. This will send those Telvanni a message."	"Journal HR_AttackUvirith 100
ModPCFacRep 10 ""Redoran""
ModDisposition 10
Player->ModReputation 1"							Redoran		30	Dead reynel uvirith > 0			Journal HR_AttackUvirith >= 10			1
Reynel Uvirith	Faral Retheran	"Reynel Uvirith is already dead? You understand the politics of the situation well, %PCName. Maybe even the Telvanni will think twice about expanding illegally."	"Journal HR_AttackUvirith 100
ModPCFacRep 10 ""Redoran""
ModDisposition 10
Player->ModReputation 1"							Redoran		30	Dead reynel uvirith > 0			Journal HR_AttackUvirith = 0			1
Reynel Uvirith	Faral Retheran	Reynel Uvirith is dead. Tel Uvirith will not be a threat unless some other Telvanni moves in.								Redoran		30				Journal HR_AttackUvirith >= 100			1
Reynel Uvirith	Crassius Curio	"You've broken the rules of House Hlaalu, sweetie. It brings tears to my eyes when I think about your disloyalty. Maybe you can make amends and make everything better."										0	Function PC Expelled = 1						1
Reynel Uvirith	Crassius Curio	"The Telvanni Stronghold of Tel Uvirith is built on Uvirith's Grave due west of Tel Fyr and northwest of the Erabenimsun camp. I'll mark these on your map. Don't be subtle, sweetie. Make sure House Telvanni gets the message."	"Journal HH_DestroyTelUvirith 10
ShowMap ""Tel Fyr""
ShowMap ""Uvirith's Grave""
ShowMap ""Erabenimsun Camp"""									30				Journal HH_BeroSupport >= 100			1
Reynel Uvirith	Crassius Curio	"I heard that Reynel Uvirith was dead. I am so proud of you, dumpling. Please take another thousand drakes from House Hlaalu."	"Journal HH_DestroyTelUvirith 100
Player->AddItem Gold_001 1000
ModPCFacRep 10 ""Hlaalu""
ModDisposition 10
Player->ModReputation 1"									30	Dead reynel uvirith >= 1			Journal HH_DestroyTelUvirith >= 10			1
Reynel Uvirith	Crassius Curio	"If you already killed Reynel Uvirith, you are learning to anticipate my needs, dumpling. Here's 1000 drakes from House Hlaalu. Buy something pretty for Uncle Crassius."	"Journal HH_DestroyTelUvirith 100
Player->AddItem Gold_001 1000
ModPCFacRep 10 ""Hlaalu""
ModDisposition 10
Player->ModReputation 1"									30	Dead reynel uvirith >= 1			Journal HH_DestroyTelUvirith = 0			1
Reynel Uvirith	Crassius Curio	There are now fewer troubles for House Hlaalu.										30				Journal HH_DestroyTelUvirith >= 100			1
rid me of this unlife	Marara	"I have walked in darkness for many mortal lifetimes. I have watched kings rise and fall, empires expand and contract like a beating heart. I have no wish to continue with this existence. My only hope is to find one worthy enough to end my life."	"Journal ""VA_VampMarara"" 20"									0	Journal VA_VampMarara < 20						1
riddle	Salyn Sarethi	I will ask of you a riddle and you must give the answer as a rhyme. Are you ready?	"Choice ""I am ready"" 8 ""I am not ready yet"" 12"									0				Journal IL_Courtesy >= 10			1
riddle	Salyn Sarethi	Come back when you are ready to meet my challenge.										0	Function Choice = 12						1
riddle	Salyn Sarethi	You have lost the challenge. Go tell your commander that the Legions have no courtesy.	"Journal IL_Courtesy 70
ModDisposition -10"									0	Function Choice = 10						1
riddle	Salyn Sarethi	"It has a tail, a side, and a head
I call it what I call a snake
It has no body, and it is dead..."	"Choice ""Uh... wait a minute... let me think..."" 10 ""I'm not ready for this."" 12"									0	Function Choice = 8						1
riddle	Salyn Sarethi	"It has a tail, a side, and a head
I call it what I call a snake
It has no body, and it is dead..."	"Choice ""Uh... wait a minute... let me think..."" 10 ""I'm not ready for this."" 12 ""It must be a drake."" 6"									0	Function Choice = 8	Item bk_redbookofriddles >= 1					1
riddle	Salyn Sarethi	"It has a tail, a side, and a head
I call it what I call a snake
It has no body, and it is dead..."	"Choice ""Uh... wait a minute... let me think..."" 10 ""I'm not ready for this."" 12 ""It must be a drake."" 6"									0	Function Choice = 8	Function PC Intelligence >= 50					1
riddle	Salyn Sarethi	"Very good. Now for the next riddle:
Poets know the hearts of Men and Mer
But beasts can't know my heart, you see
This book was written by a bear..."	"Choice ""Uh... I don't know"" 10 ""I'm not ready for this."" 12"									0	Function Choice = 6						1
riddle	Salyn Sarethi	"Very good. Now for the next riddle:
Poets know the hearts of Men and Mer
But beasts can't know my heart, you see
This book was written by a bear..."	"Choice ""Uh... I don't know"" 10 ""I'm not ready for this."" 12 ""Then it's not a book of poetry."" 4"									0	Function Choice = 6	Item bk_redbookofriddles >= 1					1
riddle	Salyn Sarethi	"Very good. Now for the next riddle:
Poets know the hearts of Men and Mer
But beasts can't know my heart, you see
This book was written by a bear..."	"Choice ""Uh... I don't know"" 10 ""I'm not ready for this."" 12 ""Then it's not a book of poetry."" 4"									0	Function Choice = 6	Function PC Intelligence >= 50					1
riddle	Salyn Sarethi	"You are doing better than I expected. But the next riddle is harder still:
I gave you a sock, not unlike a box
With hammers and nails all around it
Two lids open when it knocks..."	"Choice ""Uh... A sock? I don't get it."" 10 ""I'm not ready for this."" 12"									0	Function Choice = 4						1
riddle	Salyn Sarethi	"You are doing better than I expected. But the next riddle is harder still:
I gave you a sock, not unlike a box
With hammers and nails all around it
Two lids open when it knocks..."	"Choice ""Uh... A sock? I don't get it."" 10 ""I'm not ready for this."" 12 ""It must have been a great hit."" 2"									0	Function Choice = 4	Item bk_redbookofriddles >= 1					1
riddle	Salyn Sarethi	"You are doing better than I expceted. But the next riddle is harder still:
I gave you a sock, not unlike a box
With hammers and nails all around it
Two lids open when it knocks..."	"Choice ""Uh... A sock? I don't get it."" 10 ""I'm not ready for this."" 12 ""It must have been a great hit."" 2"									0	Function Choice = 4	Function PC Intelligence >= 50					1
riddle	Salyn Sarethi	Well. You haven proven to me that you have wit and poetry. Perhaps the Legion has courtesy after all.	"Journal IL_Courtesy 50
ModDisposition 20"									0	Function Choice = 2						1
riddle	Salyn Sarethi	"Yes, you have proven to me that the Legion has courtesy. I admit I was wrong."										0				Journal IL_Courtesy >= 50			1
riddle	Salyn Sarethi	You have failed my challenge.										0				Journal IL_Courtesy >= 70			1
riddle	Salyn Sarethi	You proved that the Legion has courtesy.										0				Journal IL_Courtesy >= 100			1
riddle	Salyn Sarethi	You failed my challenge.										0				Journal IL_Courtesy >= 110			1
riddle	atronach_storm_ttmk	"My fellow Atronach, Zedias-soko, was slain. The Altmer claims the Dunmer is guilty. The Dunmer says the Khajiit did it. The Orc swears he didn't kill Zedias-soko. The Khajiit says the Dunmer is lying. If only one of these speaks the truth, who killed Zedias-soko?"	"Choice ""The Altmer."" 2 ""The Dunmer."" 2 ""The Orc."" 1 ""The Khajiit."" 2"									0				Journal TT_MountKand >= 50			1
riddle	atronach_storm_ttmk	"You have failed my riddle, mortal. You will now die."	"SetFight 100
StartCombat Player
Goodbye"									0	Function Choice = 2						1
riddle	atronach_storm_ttmk	I acknowledge that your answer is correct.	"Journal TT_MountKand 75
Goodbye"									0	Function Choice = 1						1
riddle	atronach_storm_ttmk	"You have answered correctly, mortal."	Goodbye									0				Journal TT_MountKand >= 75			1
riddle	atronach_storm_ttmk	You have not answered the riddles of my two brothers. Leave now and ponder your failure for a time. You may start anew when you return.										0				Journal TT_MountKand < 50			1
riddle	atronach_frost_ttmk	"If you lie to me I will slay you with my sword. If you tell me the truth, I will slay you with a spell."	"Choice ""You will slay me with your sword."" 1 ""You will slay me with a spell."" 2 ""Don't kill me!"" 2"									0				Journal TT_MountKand >= 25			1
riddle	atronach_frost_ttmk	You have failed the second riddle. You are unworthy.	"SetFight 100
StartCombat Player
Goodbye"									0	Function Choice = 2						1
riddle	atronach_frost_ttmk	"Excellent. You are a worthy opponent. If you do not wish to feel the chills of Oblivion, you may pass."	"Journal TT_MountKand 50
Goodbye"									0	Function Choice = 1						1
riddle	atronach_frost_ttmk	"You have answered my riddle, mortal. Go on to the next challenge before your warm flesh angers me further."										0				Journal TT_MountKand >= 50			1
riddle	atronach_frost_ttmk	"Ah! First you must pass the Fire Daedra's riddle. Leave this place, unworthy one."										0				Journal TT_MountKand < 25			1
riddle	atronach_flame_ttmk	"[The Daedra speaks slowly in words it obviously memorized.]
A metal neither black nor red
As hheavy as man's golden greed
What you do to ssstay ahead
With fffriend or arrow or sssteed"	"Choice ""Ebony."" 2 ""Glass."" 2 ""Daedric."" 2 ""Lead."" 1 ""Iron."" 2"									0							1
riddle	atronach_flame_ttmk	"You fail! Now taste flame, mortal!"	"SetFight 100
StartCombat Player
Goodbye"									0	Function Choice = 2						1
riddle	atronach_flame_ttmk	"Passs, mortal."	"Journal TT_MountKand 25
Goodbye"									0	Function Choice = 1						1
riddle	atronach_flame_ttmk	You ansswered my tessst.	Goodbye									0				Journal TT_MountKand >= 25			1
Rieklings	Tharsten Heart-Fang	I cannot count the number of them I have bloodied my axe with. They are creatures hardly worthy of a warrior's attention. Mindless beasts.										0							1
Rieklings	Korst Wind-Eye	"Vile little beasts, but not as mindless as some may think. These creatures are intelligent, %PCName. Some are capable of speech, and all are capable of great cunning."										0							1
Rieklings	Falx Carius	"I have heard of these creatures. Vicious and vile, they say. I hope not to meet them, but rest assured, if they disturb this fort, they will pay the price."										0							1
Rieklings		"They're vicious little things. If you see one, you're in for a fight. If you see one riding a Tusked Bristleback, you're in for a REAL fight."					Solstheim					0							77
Rieklings		"Heard of them, but I've never seen one. I don't venture far to the north, and they don't come down this way. That suits me fine."					Raven Rock					0							33
Rieklings		"Foul creatures. Some call them the Falmer, claim they are related to the other elves. This I do not know, but they are vile. Some are intelligent enough to speak, but they speak only nonsense."					Skaal Village					0							24
Rieklings		I've heard they're like little ice goblins. Sound like fodder to me.					Fort Frostmoth					0							18
Rigmor Halfhand	Tharsten Heart-Fang	"Rigmor is not much of a warrior, but he is a smart man, and a valuable member of the Skaal community."										0	Journal BM_Trial >= 0						1
Rigmor Halfhand	Tharsten Heart-Fang	Halfhand has shown his true nature. He will no longer trouble the Skaal.										0	Journal BM_Trial >= 70						1
Rigmor Halfhand	Risi Ice-Mane	"He had been a good friend to me until this accusation. We had spent...some time together. But now, he has decided to ruin my family."										0	Journal BM_Trial >= 20	Journal BM_Trial < 70					1
Rigmor Halfhand	Risi Ice-Mane	"You have found the letter, have you not? It is true that Rigmor and I had a brief affair, but that has ended. He refuses to let me go, though. I fear that he has caused this trouble just to get rid of Engar. You must put a stop to this. My husband is a good man, and does not deserve this fate."	Journal BM_Trial 55									0	Journal BM_Trial >= 20	Journal BM_Trial < 70	Item bk_BMtrial_unique > 0				1
Rigmor Halfhand	Rigmor Halfhand	I am Rigmor Halfhand.										0							1
Rigmor Halfhand	Korst Wind-Eye	"Rigmor has never been a warrior, but he has distinguished himself many times as a clever, clever man. He is a bit rash, and I fear his sharp wit and quick temper may have prevented him from ever finding a mate among the Skaal. Still, he has been a valuable member of the community."										0	Journal BM_Stones >= 20	Journal BM_Stones < 70					1
Rigmor Halfhand	Korst Wind-Eye	It seems Rigmor has made a mistake. It is a shame to see so clever a man fall to such a level. There is no knowing what might drive a man to such a foolish action. I only hope that his spirit finds rest in this life or the next.										0	Journal BM_Trial >= 70						1
Rigmor Halfhand	Engar Ice-Mane	"I had no quarrel with Halfhand until this day. I thought him a friend to my family, to my wife, Risi Ice-Mane, especially. While I was on the hunt, he was known to keep counsel with her and others who remained in the village. And now this from him!"										0	Journal BM_Trial >= 20	Journal BM_Trial < 70					1
Rigmor Halfhand	Engar Ice-Mane	There is no Rigmor Halfhand. He is dead to the Skaal.										0	Journal BM_Trial >= 70						1
Rigmor Halfhand		"He is a clever one. He is wise and crafty, and perhaps for this, he is not well-liked. Still, he is of the Skaal, and we must take his accusation seriously."						Skaal				0	Journal BM_Trial >= 20	Journal BM_Trial < 70					29
Rigmor Halfhand		There is no Rigmor Halfhand. Do not speak the name.						Skaal				0	Journal BM_Trial >= 70						29
Rigmor Halfhand		"A smart man, but there is something not right about him. He spends too much time at Ice-Mane's home while Engar is on a hunt. This is not appropriate."						Skaal				70	Journal BM_Trial >= 20	Journal BM_Trial < 70					29
Rimintil	Raven Omayn	"Yes, he poses a problem for Mistress Dratha. That is not your concern. Your people reek of death; it is only fitting we use your penchant for bringing it upon others to our own ends. You will find him in the Central Tower of Tel Vos. Dispose of him and return to me."	Journal VA_Rimintil 10									0	Journal VA_Rimintil = 0	Function PC Vampire = 1	Dead rimintil = 0				1
Rimintil	Raven Omayn	"You have already killed him. That is good. Your kind has its uses. There are many of us who would like to learn more about your...inner workings, but that is unimportant now. You have done well. Take this for your own use. I think your kind will find it valuable. There is one thing further Mistress Dratha requires from you: the Quarra Blood Potion."	"Player->AddItem ""flamemirror robe"" 1
Journal VA_Rimintil 100"									0	Journal VA_Rimintil = 0	Function PC Vampire = 1	Dead rimintil > 0				1
Rimintil	Raven Omayn	"I understand you've taken care of the troublesome Rimintil. Your kind does have its uses. There are many of us who would like to learn more about your...inner workings, but that is unimportant now. You have done well. Take this for your own use. I think your kind will find it valuable. There is one thing further Mistress Dratha requires from you: the Quarra Blood Potion."	"Player->AddItem ""flamemirror robe"" 1
Journal VA_Rimintil 100"									0	Journal VA_Rimintil = 10	Function PC Vampire = 1	Dead rimintil > 0				1
Rimintil	Raven Omayn	It is good he is dead. Mistress Dratha is pleased.										0	Journal VA_Rimintil = 100	Function PC Vampire = 1	Dead rimintil > 0				1
ring	Fargoth	"I swear one of the Guards has it. I had it last week before their weekly ""Let's shake down Fargoth"" ritual. An engraved healing ring, family heirloom of mine. You haven't seen it have you?"	"Journal MS_FargothRing 10
choice ""Uhhh. No, sorry. No ring."" 1 ""Yes, I found it! Here take it."" 2"									0							1
ring	Fargoth	"You found it! Amazing! Thank you, thank you! You are now my favorite friend. I'll be sure to tell the others, especially my friend Arrille who runs the tradehouse here. Go see him, he'll be happy to see you now!"	"Journal MS_FargothRing 100
additem ""ring_keley"" 1
player->removeitem ""ring_keley"" 1
set state to -1
moddisposition 50
""arrille""->moddisposition 40"									0	Function Choice = 2	Item ring_keley > 0					1
ring	Fargoth	"That's not it! Don't mess with me, I don't like that. If you really find it, let me know."	moddisposition -5									0	Function Choice = 2	Item ring_keley = 0					1
ring	Fargoth	Darn. Well if you see it let me know. It's an Engraved Ring of Healing. I know it's in there somewhere.										0	Function Choice = 1						1
ring	Fargoth	"Yes, thank you for finding it! Those guards better look out."										0	Local state = -1						1
Ring in Darkness	Lalatia Varian	"I have seen a Ring in Darkness. I have seen the Ring of the Wind, a legendary treasure of Elsweyr, sacred to Kynareth. I have seen the wind upon a dark elf's hand. I have seen fire gleam upon a Dwarf's face. I have seen darkness on a ring of water. I have heard no name whispered in the mouth of stone. Seek the Ring in Darkness, and bring it to me. Speak with a Dunmer savant and Dunmer scout to discover the meaning of this vision. Take these gifts. May they make your journey easier."	"player->additem sc_divineintervention 2
player->additem sc_vigor 2
player->additem sc_vitality 2
Journal IC25_JonHawker 1"									0	Journal IC24_OracleQuest >= 1						1
Ring in Darkness	Lalatia Varian	"When you have found the Ring of the Wind, bring it to me."										0	Journal IC25_JonHawker >= 1						1
Ring in Darkness	Lalatia Varian	"So you have found the Ring of the Wind in darkness, and brought it out?"	"Choice ""Continue"" 1"									0	Journal IC25_JonHawker >= 1	Item ring_wind_unique >= 1					1
Ring in Darkness	Lalatia Varian	"You have done well, and it is clear to me that you were meant to keep the ring for yourself, to keep it safe, and to use it in the service of the Nine. Congratulations. Speak to me again when you are ready to undertake another of the Oracle's Quests."	"Journal IC25_JonHawker 50
ModPCFacRep, 10, ""Imperial Cult""
player->modReputation 1
modDisposition 10
Goodbye"									0	Journal IC25_JonHawker >= 1	Item ring_wind_unique >= 1	Function Choice = 1				1
Ring in Darkness	Lalatia Varian	"So you have found the Ring of the Wind in darkness, and brought it out?"	"Choice ""Mention your rescue of Jon Hawker and your reward."" 2 ""Say nothing about Jon Hawker."" 3"									0	Journal IC25_JonHawker >= 1	Item ring_wind_unique >= 1	Journal IC25_JonHawker_free >= 5				1
Ring in Darkness	Lalatia Varian	"How strange. And these tokens of Zenithar -- they bear remarkable enchantments, strikingly appropriate to the god they honor. I wonder... might you have been tested by an avatar of the god Zenithar himself? Strange. Very strange. But you have done well, and it is clear to me that you were meant to keep the ring for yourself, to keep it safe, and to use it in the service of the Nine. Congratulations. Speak to me again when you are ready to undertake another of the Oracle's Quests."	"Journal IC25_JonHawker 50
ModPCFacRep, 10, ""Imperial Cult""
player->modReputation 2
modDisposition 10"									0	Journal IC25_JonHawker >= 1	Item ring_wind_unique >= 1	Journal IC25_JonHawker_free >= 5	Function Choice = 2			1
Ring in Darkness	Lalatia Varian	"You have done well, and it is clear to me that you were meant to keep the ring for yourself, to keep it safe, and to use it in the service of the Nine. Congratulations. Speak to me again when you are ready to undertake another of the Oracle's Quests."	"Journal IC25_JonHawker 50
ModPCFacRep, 10, ""Imperial Cult""
player->modReputation 1
modDisposition 10
Goodbye"									0	Journal IC25_JonHawker >= 1	Item ring_wind_unique >= 1	Journal IC25_JonHawker_free >= 5	Function Choice = 3			1
Ring in Darkness	Lalatia Varian	"You have done well. Keep the ring safe, and use it to the glory of the Nine."										0	Journal IC25_JonHawker >= 50						1
Ring of Equity	Edd Theman	"The Ring of Equity is well hidden in Tel Naga, Neloth's tower here in Sadrith Mora. I'll fetch it for you if you bring me the key to Tel Naga. Master Neloth has a key and many of his servants probably have keys as well. They're all the same. Just find one of these keys and bring it back to me."	Journal HT_EddieRing 10									0							1
Ring of Equity	Edd Theman	"I know Master Neloth is dead, but you probably didn't see all the hiding places I know about. See if there are still some keys to Tel Naga. Bring me one of those keys, and I'll get the Ring of Equity for you."	Journal HT_EddieRing 10									0	Dead neloth >= 1						1
Ring of Equity	Edd Theman	Have you found the key yet?	"Choice ""Yes, here it is."" 1 ""No, not yet."" 2"									0				Journal HT_EddieRing >= 10			1
Ring of Equity	Edd Theman	I'll just wait here until you find the key then.										0	Function Choice = 2						1
Ring of Equity	Edd Theman	Where is it? You need to give me the key before I'll risk going into Tel Naga for the Ring of Equity.										0	Function Choice = 1						1
Ring of Equity	Edd Theman	"Great. I'll go to Tel Naga and get the Ring of Equity. If I'm not back in a week, I'm probably dead."	"Player->RemoveItem Key_NelothTelNaga 1
Journal HT_EddieRing 50
StartScript FastEddieRing"									0	Function Choice = 1	Item key_nelothtelnaga > 0					1
Ring of Equity	Edd Theman	I'll be on my way soon. I shouldn't be gone more than two or three days.										0				Journal HT_EddieRing >= 50			1
Ring of Equity	Edd Theman	"I got the ring for you. It's all yours. It should help if you have a fight another wizard, but you can only use it once or twice in a fight."	"Player->AddItem Ring_Equity_uniq 1
Journal HT_EddieRing 100
ModPCFacRep 5 ""Telvanni""
Player->ModReputation 1"									0				Journal HT_EddieRing >= 70			1
Ring of Equity	Edd Theman	I already gave you the ring. That's the only Ring of Equity I know of.										0				Journal HT_EddieRing >= 100			1
Ring of Phynaster	Torasa Aram	"Ah, Phynaster's Ring.  I trust it has served you as well as it served him all those years ago.  Are you interested in selling it to the Museum? I can offer you 9000 gold for it."	"Choice: ""Sell the item."" 1 ""Keep the item."" 2"									0	Local ringphynaster = 1						1
Ring of Phynaster	Torasa Aram	"Ah, Phynaster's Ring.  I trust it has served you as well as it served him all those years ago.  Are you interested in selling it to the Museum? Or perhaps donating it? I can offer you 9000 gold if you choose to sell it."	"Choice: ""Sell the item."" 1 ""Keep the item."" 2 ""Donate the item."" 3"									0	Local ringphynaster = 1	Journal TR_Blade = 40					1
Ring of Phynaster	Torasa Aram	"Your choice, %PCName.  I take it you have an aversion to poison and lightning?  Not surprising at all.  I hope the ring serves you well."										0	Function Choice = 2						1
Ring of Phynaster	Torasa Aram	"You don't have the Ring of Phynaster with you? Then come back with it, and we'll settle the deal."										0	Function Choice = 1	Item ring_phynaster_unique = 0					1
Ring of Phynaster	Torasa Aram	"You don't have the Ring of Phynaster with you? Then come back with it, and we'll settle the deal."										0	Function Choice = 3	Item ring_phynaster_unique = 0					1
Ring of Phynaster	Torasa Aram	"Excellent.  Small though it is, it shall hold a prominent place in our collection."	"set ringphynaster to 2
player->removeitem ""ring_phynaster_unique"" 1 
player->additem ""gold_001"" 9000
""ring_phynaster_unique_x""->Enable"									0	Function Choice = 1	Item ring_phynaster_unique >= 1					1
Ring of Phynaster	Torasa Aram	"Excellent.  Small though it is, it shall hold a prominent place in our collection."	"set ringphynaster to 2
player->removeitem ""ring_phynaster_unique"" 1 
set MuseumDonations to MuseumDonations + 1
""ring_phynaster_unique_x""->Enable
moddisposition 5"									0	Function Choice = 3	Item ring_phynaster_unique >= 1					1
Ring of Phynaster	Torasa Aram	"Yes, thank you for allowing us to add it to our collection."										0	Local ringphynaster >= 2	Item ring_phynaster_unique = 0					1
Ring of Phynaster	Torasa Aram	What?  How is it that you have this?  This was part of the museum's collection!  GUARDS!	"SetPCCrimeLevel 10000
Set PCThief to 1
Goodbye"									0	Local ringphynaster = 3	Item ring_phynaster_unique > 0					1
Ring of the Wind	Llaalam Dredil	"Perhaps I can help you with the Oracle's riddle. Nammu, or 'no-name,' is a cavern in the wildlands of Sunna Guradan. Its east-facing entrance is west-north-west from the Daedric ruin Yansirramus. At the heart of the cavern is a great high chamber, flooded, with a central spire rising from the water. The water around the bottom of the spire might be the ring of water in darkness from the Oracle's vision."	"Journal IC25_JonHawker 10
ShowMap Yansirramus"									0	Journal IC25_JonHawker >= 1						1
Ring of the Wind	Llaalam Dredil	"So. You found the Ring of the Wind, eh. Good for you."										0	Journal IC25_JonHawker >= 50						1
Ring of the Wind	Lalatia Varian	"The Ring of the Wind is a legendary treasure of Elsweyr, sacred to Kynareth. It was owned by the nimble acrobat Kisimba Spring-Snow, who was said to always land on her feet, except when she chose to land on the feet of others."										0	Journal IC24_OracleQuest >= 1						1
Ring of the Wind		"Perhaps I can help you with the Oracle's riddle. Nammu, or 'no-name,' is a cavern in the wildlands of Sunna Guradan. Its east-facing entrance is west-north-west from the Daedric ruin Yansirramus. At the heart of the cavern is a great high chamber, flooded, with a central spire rising from the water. The water around the bottom of the spire might be the ring of water in darkness from the Oracle's vision."	"Journal IC25_JonHawker 5
ShowMap Yansirramus"	Dark Elf	Scout							0	Journal IC25_JonHawker >= 1	Not Local NoLore = 0					59
Ring of the Wind		So. You found the Ring of the Wind? Fascinating. Sit down and tell me all about it....		Dark Elf	Scout							0	Journal IC25_JonHawker >= 50	Not Local NoLore = 0					59
Ring of the Wind		"Perhaps I can help you with the Oracle's riddle. Nammu, or 'no-name,' is a cavern in the wildlands of Sunna Guradan. Its east-facing entrance is west-north-west from the Daedric ruin Yansirramus. At the heart of the cavern is a great high chamber, flooded, with a central spire rising from the water. The water around the bottom of the spire might be the ring of water in darkness from the Oracle's vision."	"Journal IC25_JonHawker 10
ShowMap Yansirramus"	Dark Elf	Savant Service							0	Journal IC25_JonHawker >= 1	Not Local NoLore = 0					14
Ring of the Wind		"So. You found the Ring of the Wind, eh. Good for you."		Dark Elf	Savant Service							0	Journal IC25_JonHawker >= 50	Not Local NoLore = 0					14
Ring of the Wind		"Perhaps I can help you with the Oracle's riddle. Nammu, or 'no-name,' is a cavern in the wildlands of Sunna Guradan. Its east-facing entrance is west-north-west from the Daedric ruin Yansirramus. At the heart of the cavern is a great high chamber, flooded, with a central spire rising from the water. The water around the bottom of the spire might be the ring of water in darkness from the Oracle's vision."	"Journal IC25_JonHawker 10
ShowMap Yansirramus"	Dark Elf	Savant							0	Journal IC25_JonHawker >= 1	Not Local NoLore = 0					11
Ring of the Wind		"So. You found the Ring of the Wind, eh. Good for you."		Dark Elf	Savant							0	Journal IC25_JonHawker >= 50	Not Local NoLore = 0					11
Risi Ice-Mane	Tharsten Heart-Fang	A fine looking woman. Well-bred.										0	Journal BM_Trial >= 20	Journal BM_Trial < 70					1
Risi Ice-Mane	Tharsten Heart-Fang	"Apparently, she needs to be kept in line. Engar will take care of that."										0	Journal BM_Trial >= 70						1
Risi Ice-Mane	Risi Ice-Mane	I am Risi Ice-Mane.										0							1
Risi Ice-Mane	Rigmor Halfhand	"A beautiful woman, deserving of better than her husband. Were I her mate, she would lead a much better life."										0	Journal BM_Trial >= 20	Journal BM_Trial < 60					1
Risi Ice-Mane	Rigmor Halfhand	"I fear I have done her a disservice, and her husband, too. If only the lout had spent more time with her...but that matters not any longer."										0	Journal BM_Trial >= 60						1
Risi Ice-Mane	Korst Wind-Eye	"She is a good woman, and comes from good people. Her heart is open and full of love and life. I only hope that her heart does not get broken by this entire affair."										0	Journal BM_Trial >= 20	Journal BM_Trial < 70					1
Risi Ice-Mane	Korst Wind-Eye	"She is guilty of poor judgement, but she will not be punished. I believe she will punish herself for this for the rest of her days."										0	Journal BM_Trial >= 70						1
Risi Ice-Mane	Engar Ice-Mane	"She is my wife, a wise and beautiful woman. Her life is not an easy one, as I am often gone for weeks on a hunt, but she is strong, and our children will be fine warriors."										0							1
Risi Ice-Mane	Engar Ice-Mane	"She has made mistakes, but she is a good woman. I will need to pay more attention to her, lest she stray again. I do not blame her for this, though. I blame this situation on Halfhand."										0	Journal BM_Trial >= 70						1
Risi Ice-Mane		"She is a good woman, the wife of Engar Ice-Mane. She must be strong while her husband spends long weeks away on the hunt."					Skaal Village					0	Journal BM_Trial >= 20	Journal BM_Trial < 70					24
Risi Ice-Mane		"She has made a mistake, and that shame will always be with her. We can only hope she learns to lead a better life."					Skaal Village					0	Journal BM_Trial >= 70						24
Risi Ice-Mane		"A good woman, but she spends too much time in the company of Halfhand. It is not appropriate while her husband is away on the hunt."					Skaal Village					70	Journal BM_Trial >= 20	Journal BM_Trial < 70					24
Ristaag	Rolf Long-Tooth	"In the Ristaag, we hunt the Spirit Bear that is conjured by the Totem of Claw and Fang. When it is slain, we will return its heart back to Wind-Eye, who will ask for the blessings of the All-Maker. If the Ristaag fails, or does not succeed by daybreak, the All-Maker will be displeased. You will help ensure our success, friend."	Journal BM_BearHunt1 20									0	Journal BM_BearHunt1 = 15						1
Ristaag	Rolf Long-Tooth	"I have explained the hunt to you, and how you will help ensure our success. Now we must see it through."	Journal BM_BearHunt1 20									0	Journal BM_BearHunt1 >= 20						1
Ristaag	Rolf Long-Tooth	"The hunt will be more difficult with Sattir dead, but we must see it through."										0	Journal BM_BearHunt1 >= 40	Journal BM_BearHunt1 < 50					1
Ristaag	Rolf Long-Tooth	"It is up to us to complete the Ristaag, my friend. We must not let our Skaal brothers down."										0	Journal BM_BearHunt1 >= 55	Journal BM_BearHunt1 < 75					1
Ristaag	Rolf Long-Tooth	The Spirit Bear has been killed. We must return the heart to Wind-Eye.										0	Journal BM_BearHunt1 >= 75	Journal BM_BearHunt1 < 100					1
Ristaag	Rolf Long-Tooth	"It is completed. You have done well, friend."										0	Journal BM_BearHunt1 >= 100						1
Ristaag	Rolf Long-Tooth	The Ristaag has failed. Woe unto the Skaal should the All-Maker not be pleased.										0	Journal BM_BearHunt1 = 105						1
Ristaag	Korst Wind-Eye	"A ceremony of blessing and cleansing that we Skaal perform only very rarely. These are frightening times, my friend. There have been ominous portents, and they concern me. Heart-Fang is missing, and I fear that the All-Maker does not breathe freely on the Skaal this day. The ceremony must be completed, but first I will need you to retrieve the Totem of Claw and Fang."	Journal BM_Ceremony1 10									0	Journal BM_Ceremony1 = 0						1
Ristaag	Korst Wind-Eye	The time has almost come. We perform the ceremony in order to please the All-Maker.										0	Journal BM_Ceremony1 >= 10						1
Ristaag	Korst Wind-Eye	"You have been of great service to the Skaal, and it seems right that you take part in the ceremony. Meet at nightfall with Rolf Long-Tooth, one of our Skaal hunters. You will find him by the western shores of Lake Fjalding. He will tell you more about the Ristaag and the part you will play in it."	"Journal BM_BearHunt1 15
""rolf long-tooth""->Enable
""sattir the bold""->Enable
""grerid axe-wife""->Enable"									0	Journal BM_BearHunt1 > 0						1
Ristaag	Korst Wind-Eye	"You have been of great service to the Skaal, and it seems right that you take part in the ceremony. Meet at nightfall with Rolf Long-Tooth, one of our Skaal hunters. You will find him by the western shores of Lake Fjalding. He will tell you more about the Ristaag and the part you will play in it."	"Journal BM_BearHunt1 15
""rolf long-tooth""->Enable
""sattir the bold""->Enable
""grerid axe-wife""->Enable"									0	Journal BM_Ceremony1 >= 100						1
Ristaag	Korst Wind-Eye	Speak with Rolf Long-Tooth at nightfall on the western shores of Lake Fjalding. He will tell you more about the ceremony.										0	Journal BM_BearHunt1 >= 15	Journal BM_BearHunt1 < 20					1
Ristaag	Korst Wind-Eye	It is important to perform the Ristaag. Long-Tooth will guide your way.										0	Journal BM_BearHunt1 >= 20	Journal BM_BearHunt1 < 30					1
Ristaag	Korst Wind-Eye	"You have completed the Ristaag, but you do not have the heart. Quickly, %PCName...you must return the heart to me by daybreak!"										0	Journal BM_BearHunt1 >= 75	Journal BM_BearHunt1 <= 80	Item BM_bearheart_UNIQUE = 0				1
Ristaag	Korst Wind-Eye	"You have the heart! You have done well, as the Skaal have come to expect of you. Your efforts are not unappreciated. Allow me to teach you more of the Skaal magic. The ritual I teach you now will allow you to summon a bear to your side to aid you in battle. You have earned this, Blodskaal. Now, I fear we must speak more of the ominous signs that have appeared on the island."	"Player->removeitem bm_bearheart_unique 1
Player->addspell bm_summonbear
Journal BM_BearHunt1 100"									0	Journal BM_BearHunt1 >= 75	Journal BM_BearHunt1 <= 80	Item BM_bearheart_UNIQUE > 0				1
Ristaag	Korst Wind-Eye	The Ristaag is complete. The All-Maker will be pleased.										0	Journal BM_BearHunt1 >= 100						1
Ristaag	Korst Wind-Eye	"The Ristaag has failed. This is a bad omen. Perhaps I was wrong to send an outsider to assist with such an important ceremony. Still, our fate will remain in the hands of the All-Maker. I believe it is possible you can redeem yourself. Let us speak of the ominous signs that have appeared on this island."	"""rolf long-tooth""->Disable
""grerid axe-wife""->Disable
""sattir the bold""->Disable"									0	Journal BM_BearHunt1 = 105						1
Ristaag	Korst Wind-Eye	"The Ristaag has failed. This is a bad omen. Still, our fate will remain in the hands of the All-Maker. I believe it is possible you can redeem yourself. Let us speak of the ominous signs that have appeared on this island."	"Journal BM_BearHunt1 105
""rolf long-tooth""->Disable
""grerid axe-wife""->Disable
""sattir the bold""->Disable"									0	Journal BM_BearHunt2 >= 30						1
Rithleen	Caius Cosades	"Warrior Rithleen lives two houses south, upstairs."	";Caius Cosades; Journal A1_1_FindSpymaster >= 14
Journal blades_rithleen2 1"									0	Journal A1_1_FindSpymaster >= 14	Journal blades_rithleen2 < 1					1
Ritual of the Gifts	Korst Wind-Eye	"It would be too much for any not of the Skaal to remember. Here, take this. It will explain the rituals and guide you on your way. This book may be of some use to you as well. If you are to remain with the Skaal, you should understand our beliefs."	"Journal BM_Stones 50
Player->AddItem bk_BM_Aevar 1
Player->AddItem bk_BM_StoneMap 1"									0	Journal BM_Stones < 50						1
Ritual of the Gifts	Korst Wind-Eye	"You may return to me once it is completed. I will aid you in any way I can. I see a light in you, %PCName. I believe you can be of value to our people. Good luck to you."										0	Journal BM_Stones >= 50	Journal BM_Stones < 80					1
Ritual of the Gifts	Korst Wind-Eye	"I can tell that the Ritual is completed. The Oneness once again flows through the land. Can you hear it in the trees? Do you feel the humming of the living land? It is a good thing you have done here, %PCName."										0	Journal BM_Stones = 80						1
robbed me	Athanden Girith	"Yes, the bastard n'wahs nearly killed me, and they took my entire shipment of guar hides. It's easy to tell they're mine; they have my damn mark on them! Look, if you can help me get those hides back, and kill the fetchers who stole them, I promise you an excellent reward. Although I have nothing left since I was attacked, my friend Berwen in Tel Mora will be most generous, I promise you. What do you say?"	"Journal ""MV_OutcastAshlanders"" 20
AddTopic ""Girith's guar hides""
Choice ""I'll see if I can find your hides for you."" 1 ""I'm sorry. You'll have to find them yourself."" 2"									0	Journal MV_OutcastAshlanders <= 25						1
robbed me	Athanden Girith	Figures. No one left in this world willing to help an honest trader.	"Journal ""MV_OutcastAshlanders"" 40"									0	Function Choice = 2						1
robbed me	Athanden Girith	"Excellent. Go get those bastard Ashlanders. I promise, when you get those hides back to me, Berwen will be very generous. She has a stake in this trade, after all, and we can't let an unwarranted attack on a guar hide trader ruin business."	"Journal ""MV_OutcastAshlanders"" 30"									0	Function Choice = 1						1
robbed me	Athanden Girith	"It was those damned Ashlanders, I tell you. Took my guar hides! I'll teach them to steal Athanden Girith's guar hides!"										0	Journal MV_OutcastAshlanders < 100	Journal MV_OutcastAshlanders >= 30					1
Robe of the Lich	Torasa Aram	"Information is scarce at best when it comes to this artifact. Some have said it was pulled from a lich when it was defeated; others say it was developed by an evil mage who wanted the power of a lich without the.... drawbacks. Either way, it is a powerful item indeed. Do you wish to part with it? I can offer you 11000 gold for it."	"Choice: ""Sell the item."" 1 ""Keep the item."" 2"									0	Local robelich = 1						1
Robe of the Lich	Torasa Aram	"Information is scarce at best when it comes to this artifact. Some have said it was pulled from a lich when it was defeated; others say it was developed by an evil mage who wanted the power of a lich without the.... drawbacks. Either way, it is a powerful item indeed. Do you wish to part with it? I can offer you 11000 gold for it."	"Choice: ""Sell the item."" 1 ""Keep the item."" 2 ""Donate the item."" 3"									0	Local robelich = 1	Journal TR_Blade = 40					1
Robe of the Lich	Torasa Aram	"The decision is yours, %PCName. Though I will advise caution if you intend to make use of the robe."										0	Function Choice = 2						1
Robe of the Lich	Torasa Aram	Splendid. I must say I feel more comfortable with this in the Museum's collection than I would knowing it was somewhere out in the world.	"set robelich to 2
player->removeitem ""robe_lich_unique"" 1 
player->additem ""gold_001"" 11000
""robe_lich_unique_x""->Enable"									0	Function Choice = 1	Item robe_lich_unique >= 1					1
Robe of the Lich	Torasa Aram	Splendid. I must say I feel more comfortable with this in the Museum's collection than I would knowing it was somewhere out in the world.	"set robelich to 2
player->removeitem ""robe_lich_unique"" 1 
set MuseumDonations to MuseumDonations + 1
""robe_lich_unique_x""->Enable
moddisposition 5"									0	Function Choice = 3	Item robe_lich_unique >= 1					1
Robe of the Lich	Torasa Aram	"You don't have the Robe of the Lich with you? Then come back with it, and we'll settle the deal."										0	Function Choice = 1	Item robe_lich_unique = 0					1
Robe of the Lich	Torasa Aram	"You don't have the Robe of the Lich with you? Then come back with it, and we'll settle the deal."										0	Function Choice = 3	Item robe_lich_unique = 0					1
Robe of the Lich	Torasa Aram	"Yes, thank you for allowing us to add it to our collection."										0	Local robelich = 2						1
Robe of the Lich	Torasa Aram	What? How is it that you have this? This belongs to the Museum! GUARDS!	"SetPCCrimeLevel 10000
Set PCThief to 1
Goodbye"									0	Local robelich = 3	Item robe_lich_unique > 0					1
Robot Arena	Venasa Sarano	"Yes, the Robot Arena that Ignatius Flaccus runs in his residence. I used to go quite regularly, but I haven't been by lately since he was looking to repair his warbots. I just went by to see if he had made any progress, but the door was locked and no one answered. Strange whirring and grinding noises were coming from inside. I confess that I fear for Ignatius' safety. His warbots did seem a bit unreliable at times."	"Journal ""MS_BattleBots2"" 1
EX_MH_door_02_ignatius->lock 40"									0	Journal MS_BattleBots1 >= 60	Journal MS_BattleBots2 < 20					1
Robot Arena	Venasa Sarano	"Yes, the Robot Arena that Ignatius Flaccus runs in his residence. I used to go quite regularly, but I haven't been by lately since he was looking to repair his warbots. His warbots did seem a bit unreliable at times."										0	Journal MS_BattleBots1 >= 60	Journal MS_BattleBots2 < 20	Dead ignatius_flaccus >= 1				1
Robot Arena	Venasa Sarano	"Yes, the Robot Arena that Ignatius Flaccus runs in his residence. I used to go quite regularly, but I haven't been by lately since he was looking to repair his warbots. I just went by to see if he had made any progress, but the door was locked and no one answered. Strange whirring and grinding noises were coming from inside. I confess that I fear for Ignatius' safety. His warbots did seem a bit unreliable at times."										0	Journal MS_BattleBots1 >= 60	Journal MS_BattleBots2 < 20	Journal MS_BattleBots2 >= 1				1
Robot Arena	ignatius_flaccus	"With my mastery of exotic enchantments, I was able to reanimate several warbots recovered from Dwemer ruins. Now I present robot exhibitions for people whenever I can. Mournhold citizens refer to my entertainments as 'the Robot Arena'."										0							1
Rockjoint	Ygfa	Rockjoint is an acute common disease affecting a victim's manual dexterity. Symptoms include painful swelling and immobility of all joints. It may be contracted from the domesticated guar or dusky alit.	;healers; apothecaries; pilgrims; wise woman;									30							1
Rockjoint	Tendris Vedran	Rockjoint is an acute common disease affecting a victim's manual dexterity. Symptoms include painful swelling and immobility of all joints. It may be contracted from the domesticated guar or dusky alit.	;healers; apothecaries; pilgrims; wise woman;									30							1
Rockjoint	Maela Kaushad	Rockjoint is an acute common disease affecting a victim's manual dexterity. Symptoms include painful swelling and immobility of all joints. It may be contracted from the domesticated guar or dusky alit.	;healers; apothecaries; pilgrims; wise woman;									30							1
Rockjoint	Artisa Arelas	Rockjoint is an acute common disease affecting a victim's manual dexterity. Symptoms include painful swelling and immobility of all joints. It may be contracted from the domesticated guar or dusky alit.	;healers; apothecaries; pilgrims; wise woman;									30							1
Rogue Telvanni		"No Great House may build new settlements on Vvardenfell without Duke Dren's approval. However, the Duke has little power to enforce restrictions, and 'rogue' Telvanni have occupied many sites on Vvardenfell, defying the Duke's authority."	;Imperial Legion;					Imperial Legion	Knight Errant			30	Not Local NoLore = 0						27
Rogue Telvanni		"House Telvanni publicly denies supporting the rogue settlements, but no one believes them."	;Imperial Legion;					Imperial Legion	Knight Errant			30	Not Local NoLore = 0	Global Random100 < 66					27
Rogue Telvanni		"Volunteer expeditions and mercenary raids on these outlawed settlements are silently endorsed by the Duke, but have been largely ineffective."	;Imperial Legion;					Imperial Legion	Knight Errant			30	Not Local NoLore = 0	Global Random100 < 33					27
Rolasa Oren	Nileno Dorvayn	"She lives in Vivec, like I said. Somewhere in the Foreign Quarter."								Hlaalu		0	Dead rolasa oren = 0			Journal HH_EggMine >= 100			1
Rolasa Oren		Try the Foreign Quarter.					Vivec					0	Not ID rolasa oren = 0	Not Local NoLore = 0	Dead rolasa oren = 0				315
Rolasa Oren		She has a small stall in the Upper Waistworks along with a few other merchants.					"Vivec, Foreign Quarter"					0	Not ID rolasa oren = 0	Not Local NoLore = 0	Dead rolasa oren = 0				15
Rolasa Oren		Her shop is right over there.					"Vivec, Foreign Quarter Upper Waistworks"					0	Not ID rolasa oren = 0	Not Local NoLore = 0	Dead rolasa oren = 0				2
Rollie	Teris Raledran	"Finest pack guar I've ever had the privilege of knowing. He and I have been together for years. Sure, he and I have our arguments, and he sometimes can be a little bit stubborn, but we always seem to be able to work things out."										0							1
Rollie	Teris Raledran	"Yes, he's the best guar in the world! Wouldn't trade him for anything. Plus, I don't think he'd enjoy traveling with others as much as he does with me."										0	Journal MV_RichTrader > 100	Dead guar_rollie_unique = 0					1
Rollie	Teris Raledran	"I can't believe he's gone! I don't know what I'm going to do. He was the finest guar I'd ever met...kind, compassionate, funny, loving. I'll miss him terribly."										0	Dead guar_rollie_unique > 0						1
roobrush	Tendris Vedran	"Roobrush is a tough, low, wiry shrub growing in arid, poor, ashy soils of the West Gash."	;alchemist									30	Not Local NoLore = 0						1
roobrush	Anarenen	"Roobrush is a tough, low, wiry shrub growing in arid, poor, ashy soils of the West Gash."	;alchemist									30	Not Local NoLore = 0						1
roots	Unel Lloran	"They've got to be way underground; too far down for us to dig to. They're probably as tough as the trees themselves, so anyone that ran into them would know it. I'd ask the workers in the mine about it, but... well, you know. It's dark down there."										0							1
roots	Unel Lloran	Really? That sounds like what I'm looking for. Can you take me to see them?	"Choice: ""Let's go"" 1 ""No"" 2"									0	Journal CO_10 >= 50						1
roots	Unel Lloran	"Okay! Now we're getting somewhere. Lead on, %PCName."	"AIFollow Player 0 0 0 0
Journal CO_10 60"									0	Function Choice = 1						1
roots	Unel Lloran	"No? I think that might be what we're looking for, though. And if I could see them, perhaps I could figure a way out of this mess."										0	Function Choice = 2						1
roots	Unel Lloran	You just take me to wherever they are. I'll figure out how to handle it once we get there.										0	Journal CO_10 = 60						1
roots	Unel Lloran	"Well, if this is the right place, maybe there's something I can do about it. If these roots are drinking from this pool of water, we can try poisoning the water to weaken them. If they're weakened, the trees might fall. But I'd need some bittergreen petals.... Can you get some for me? I'll need at least five of them. I doubt you'll find any on Solstheim, but you can probably dredge them up someplace more civilized."	Journal CO_10 80									0	Journal CO_10 = 70						1
roots	Unel Lloran	Do you have the bittergreen petals?	"Choice: ""Yes"" 3 ""No"" 4"									0	Journal CO_10 = 80						1
roots	Unel Lloran	Where are they? I don't see any.										0	Function Choice = 3	Item ingred_bittergreen_petals_01 < 1					1
roots	Unel Lloran	"I'll need more than what you have. Make sure you've got at least five of them, or it won't be enough to have an effect."										0	Function Choice = 3	Item ingred_bittergreen_petals_01 >= 1					1
roots	Unel Lloran	Great. I'll take these and see what I can do. There's nothing more that you can do right now; why don't you let the boss know things are taken care of?	"player->removeitem ""ingred_bittergreen_petals_01"" 5
Journal CO_10 90"									0	Function Choice = 3	Item ingred_bittergreen_petals_01 >= 5					1
roots	Unel Lloran	"Well, let me know when you've got them. We can't proceed until we do something about this."										0	Function Choice = 4						1
roots	Unel Lloran	"It's all taken care of, thanks to you."										0	Journal CO_10 >= 90						1
roots		"Roots? We had a real problem with those. Had a whole passage in the mine blocked off by 'em, and we just couldn't seem to hack through all of them. Decided it wasn't worth the effort, so we gave up on it. You can see for yourself; they're down at the bottom, off of that northern passage."	Journal CO_10 50				"Raven Rock, Mine"	East Empire Company				0	Journal CO_10 = 40						3
roots		"Yep, that whole shaft was full of them, so we just left it alone. Too much work."					"Raven Rock, Mine"	East Empire Company				0	Journal CO_10 = 50						3
rope climbing	M'aiq	Climbing ropes that hang is too difficult. M'Aiq prefers to climb the ones that are tied horizontally.										0							1
Rothan Tomb	Mathis Dalobar	I got stuck in here after the ash storm hit. Let's get out of here before the door gets stuck again and travel together back to Maar Gan.										0							1
Rothan Tomb	Mathis Dalobar	"It saved my life, %PCName. Too bad I couldn't save my guar, too."										0				Journal HR_FindDalobar >= 70			1
Rothan Tomb		It's on the main road on the right just before the road turns south to Ald'ruhn.					Maar Gan					0	Not Local NoLore = 0						25
Rotheran	Lalatia Varian	"The ancient Dunmer stronghold of Rotheran is located on the southern coast of Sheogorad. It is a place of evil reputation, remote, and seldom visited."	ShowMap Rotheran									0							1
Rovone Arvel	Manat Varnan-Adda	Rovone Arvel owns this land. Odral's just the caretaker. Not even Rovone Arvel would expect a farmer to pay fifty drakes.										0				Journal HH_RentCollector < 100	Journal HH_RentCollector >= 10		1
Rovone Arvel	Manat Varnan-Adda	I hope Rovone hires someone with more sense now that Odral Helvi is in jail.										0	Dead odral helvi = 0			Journal HH_EbonyDelivery >= 110			1
Royal Guard	Tienius Delitian	I am the leader of the Royal Guards. We live to protect King Helseth. Only the strongest and most loyal were picked by our king to serve. Any who would threaten the monarchy will be dealth with severely.										0							1
Royal Guard	Plitinius Mero	"They're an elite group, picked by King Helseth for their bravery and complete devotion to him. Some have been with him since his time in Wayrest. Their leader, Tienius Delitian, is a fine soldier, and a good man."										0							1
Royal Guard	King Hlaalu Helseth	"They are my personal guard, loyal only to me. I chose them myself, selecting only the most loyal and skilled warriors from all of Tamriel."										0							1
Royal Guard	Holmar	Wha?										0							1
Royal Guard	Gavas Drin	Young King Helseth's handpicked thugs. Ridiculous that they are allowed to dispense justice in the Lady's city. The High Ordinators do a fine job of keeping the peace around here.										0							1
Royal Guard	Fedris Hler	"They're Helseth's personal guard. Handpicked by the young king, and all loyal to him to the death. They're led by Tienius Delitian, an Imperial who followed Helseth back from Wayrest."										0							1
Royal Guard	Denegor	"Oh yeah, sure. Heard ya the f-f-first time."										0							1
Royal Guard	Barenziah	"Oh, they're my son's personal guard. Effective soldiers, from what I've seen of them."										0							1
Royal Guard	Almalexia	The king's guards? I don't concern myself with them. My Hands are the most powerful warriors in all of Mournhold.										0							1
Royal Guard		"They're handpicked by the king. Scary lot, if you ask me."				Male	Mournhold					0							82
Royal Guard		"You'll find the Royal Guard around the Royal Palace, mostly. I understand that they're King Helseth's personal bodyguards."				Female	Mournhold					0							34
Royal Guard		King Helseth's Royal guard are an elite group chosen by the king himself. You'll find them in the Royal Palace.			Guard		Mournhold					0							13
Royal Guard		I am of the Royal Guard. What can I do for you?					Mournhold	Royal Guard				0							11
Royal Guard		Hmmph. Amateurs.			Guard		Mournhold	Temple				0							6
Royal Guard		"A bunch of thugs, that's what I say. Brought in to be the muscle for our new king."				Male	Mournhold					60							82
Royal Guard		"You'll find the Royal Guard around the Royal Palace, mostly. I've heard they're dangerous men. I know I'm going to stay clear of them."				Female	Mournhold					60							34
ruby	Tendris Vedran	Rubies are transparent red gems that appear occasionally on the surface and more often in subterranean deposits on Vvardenfell.	;alchemist									30	Not Local NoLore = 0						1
ruby	Anarenen	Rubies are transparent red gems that appear occasionally on the surface and more often in subterranean deposits on Vvardenfell.	;alchemist									30							1
Rufinus Alleius	Rufinus Alleius	That's me.										0							1
Rufinus Alleius	Persius Mercius	Killing an Imperial Magistrate is a serious offense. All I can suggest is to disobey orders and refuse this contract.										0							1
Rufinus Alleius	Persius Mercius	"You shouldn't have killed him, %PCName."	ModDisposition -10									0						Dead Rufinus Alleius >= 1	1
Rufinus Alleius	Lorbumol gro-Aglakh	"One of the Magistrates has been giving our client trouble. Go to the Grand Council in Ebonheart and kill Rufinus Alleius, and this 1000 septim bounty is yours."	Journal FG_SilenceMagistrate 10									0							1
Rufinus Alleius	Lorbumol gro-Aglakh	Good work. I hope the guards didn't give you any trouble. Here's the 1000 septims I owe you.	"Journal FG_SilenceMagistrate 100
ModPCFacRep 10 ""Fighters Guild""
ModDisposition 20
Player->AddItem Gold_001 1000"									0						Dead Rufinus Alleius >= 1	1
Rufinus Alleius	Lorbumol gro-Aglakh	"You already killed him? I don't know if I ought to believe that. Well, here's the bounty I owe you."	"Journal FG_SilenceMagistrate 100
ModPCFacRep 10 ""Fighters Guild""
ModDisposition 20
Player->AddItem Gold_001 1000"									0				Journal FG_SilenceMagistrate = 0		Dead Rufinus Alleius >= 1	1
Rufinus Alleius	Lorbumol gro-Aglakh	I don't have any more contracts for a %PCRank right now.										0				Journal FG_SilenceMagistrate = 100			1
Rufinus Alleius	Lorbumol gro-Aglakh	"You've been expelled, and I don't have to talk to you about any contracts."										0	Function PC Expelled = 1						1
Rufinus Alleius		Rufinus? He's actually next door in the Imperial Commission. You can get there through a door in the north side of this building.					"Ebonheart, Grand Council Chambers"					60	Dead Rufinus Alleius = 0	Not Local NoLore = 0					11
Rufinus Alleius		He's around here somewhere.					"Ebonheart, Imperial Commission"					60	Dead Rufinus Alleius = 0	Not Local NoLore = 0					4
Rufinus Alleius		Rufinus? He's actually next door in the Imperial Commission.					"Ebonheart, Grand Council Chambers Tower"					60	Dead Rufinus Alleius = 0	Not Local NoLore = 0					1
rules	Din	"Rules? There are lots! Break 'em all, I say! Or don't."										0	Journal MV_MonsterDisease < 49						1
rules	Caius Cosades	"The rules for the Blades are simple. Follow orders. My orders. Don't steal from the Blades. Don't attack anyone from the Blades. Simple rules. Follow them, or you'll be expelled. And once you're expelled, you're out forever."										0							1
rules		"Uphold the law of the Empire. Praise the glory of the Emperor. Follow the orders of your superiors. Never assault a member of the Legion, or steal from another member."	Journal rules_legion 1					Imperial Legion				0							117
rules		"The rules of House Hlaalu are simple. You must never interfere with the business of House Hlaalu. Or if you do, be sure you are not caught. If you're never caught stealing from a member of attacking a member, you'll be fine. If you are expelled, you will have to make amends."	Journal rules_hlaalu 1					Hlaalu	Kinsman			0							45
rules		"Steal from your kin, strike your kin unprovoked, or murder your kin, and you shall be cast out from us and called our enemy. Do not break your word of honor. Know your place, serve your superiors, and do your duty to your House. Respect the teachings of the Tribunal. Defend your House, your People, and your Honor."	Journal rules_redoran 1					Redoran	Kinsman			0							37
rules		"Your duties are to your Lords and brethren. In all ways, proceed with honor and valor. Keep a keen and watchful mind and never succumb to the craven tricks of the weak. It is traitorous to fight or thieve from other members of your guild. If you break these rules, you must speak with at least a Warder of the Guild to redeem your standing."	Journal rules_fighters 1					Fighters Guild				0							29
rules		"The %Faction executes writs and performs special duties as the ruling houses direct. Guild members never harm or steal from anyone - except the target of a legal Writ of execution. Never betray our secrets or our identities. If you break any of these rules, you must immediately speak with a Master to regain your good standing or you may be targeted for execution."	Journal rules_morag 1					Morag Tong				0							27
rules		"If you steal from another Telvanni, but still live, then clearly you deserve whatever you stole. Murdering your opponents by magic or treachery is the traditional way of settling disputes. If you win, then clearly your argument has more merit. You may be expelled as in any other Great House, but most Telvanni will not care or even know about it."	Journal rules_telvanni 1					Telvanni	Mouth			0		Not ID therana = 0					26
rules		"The rules for the Blades are simple. Follow orders. Don't steal from the Blades. Don't attack anyone from the Blades. Simple rules. Follow them, or you'll be expelled. And once you're expelled, you're out forever."	Journal rules_blades 1					Blades				0	Journal rules_blades < 1						9
rules		Perform any duties assigned to you by the masters of the Guild. Learn from them and grow strong. Always share your knowledge freely with other Guild members. Never strike or steal from another guild member.	Journal rules_mages 1					Mages Guild	Wizard			0							8
rules		"Your fourfold duties are to: Faith, Family, Masters, and all that is good. Perform holy quests and bring luster to the Temple. Never transgress against your brothers or sisters -- in thought or deed -- as we are all one body."	Journal rules_temple 1					Temple	Master			0							7
rules		Just remember there *is* honor among thieves. Do not steal from a brother thief. Everyone else is a mark. Do not attack a brother thief. Do what you will to everyone else.	Journal rules_thieves 1					Thieves Guild	Mastermind			0							4
run of bad luck	Balen Andrano	"It's just been a really slow time for me, and we're not getting shipments in as regularly as we used to. So, the prices for us have gotten really high. Then there's that Jeanne over in the foreign quarter. She's always got the merchandise, so she's always got customers. I'd really like to change her luck."										0	Journal EB_Bone < 15						1
runaway slave	On_Wan	Yes. I said this. This is true.										0							1
runaway slave	Im_Kilaya	"Thank you for bringing this to our attention. Surely someone has exceeded his authority, and jeopardized our Mission by disregarding the unjust laws of this land. I trust you will not mention this to others, since you are admittedly eager to maintain our good will."	modDisposition 40									0	Journal IC9_slave_hiding >= 5						1
runaway slave	Im_Kilaya	"Thank you for bringing this to our attention. Surely someone has exceeded his authority, and jeopardized our Mission by disregarding the unjust laws of this land. I trust you will not mention this to others, since you are admittedly eager to maintain our good will."										80	Journal IC9_slave_hiding >= 5						1
running an errand	Llaalam Dredil	"Yes, I need someone to deliver this letter for me. It's important that it get to J'zhirr at the East Empire Company as soon as possible. He should also have something for me in return, which I'll need you to bring back. Can you do this?"	"Journal ""EB_Express"" 10
Choice ""I'll deliver it for you."" 1 ""I can't help you."" 2"									0	Journal EB_Express = 0						1
running an errand	Llaalam Dredil	"Excellent. Here is the letter. Please get it to him as soon as possible. Just tell J'zhirr you have a delivery from Llaalam Dredil. He will know what to do, and should give you something to bring back to me."	"Journal ""EB_Express"" 20
Player->AddItem ""bk_letterfromllaalam"" 1
RemoveItem ""bk_letterfromllaalam"" 1
AddTopic ""delivery for Llaalam Dredil"""									0	Function Choice = 1						1
running an errand	Llaalam Dredil	"Fine, then. I will find a more suitable courier."	"Journal ""EB_Express"" 30"									0	Function Choice = 2						1
running an errand	Llaalam Dredil	You've delivered the package? Excellent. And you have a letter from J'Zhirr? Well done. Here is your reward.	"Journal ""EB_Express"" 50
Player->AddItem ""Gold_001"" 75
RemoveItem ""Gold_001"" 75
Player->RemoveItem ""bk_letterfromjzhirr"" 1
AddItem ""bk_letterfromjzhirr"" 1"									0	Journal EB_Express = 40	Item bk_letterfromjzhirr > 0					1
running an errand	Llaalam Dredil	"You've delivered the package? Excellent. You should have a letter in return for me, though. Where is it?"										0	Journal EB_Express = 40	Item bk_letterfromjzhirr = 0					1
running an errand	Llaalam Dredil	Why haven't you delivered that letter yet?										0	Journal EB_Express = 20						1
Ruran Stoine	Lirielle Stoine	"He knew he was in debt. He went off to ""seek his fortune"" in some place called Mallapi northeast of Gnaar Mok. I haven't heard from him since."										50				Journal FG_DebtStoine >= 10			1
Ruran Stoine	Lirielle Stoine	"I heard you took care of his debt. I do miss my brother, fool that he was."										50				Journal FG_DebtStoine >= 100			1
Rust Chancre	Ygfa	"Rust chancre is a mild common disease affecting a victim's mobility and behavior. Symptoms include swelling and rash, and painful muscle spasms. It may be contracted from the waste rat."	;healers; apothecaries; pilgrims; wise woman;									30							1
Rust Chancre	Tendris Vedran	"Rust chancre is a mild common disease affecting a victim's mobility and behavior. Symptoms include swelling and rash, and painful muscle spasms. It may be contracted from the waste rat."	;healers; apothecaries; pilgrims; wise woman;									30							1
Rust Chancre	Maela Kaushad	"Rust chancre is a mild common disease affecting a victim's mobility and behavior. Symptoms include swelling and rash, and painful muscle spasms. It may be contracted from the waste rat."	;healers; apothecaries; pilgrims; wise woman;									30							1
Rust Chancre	Artisa Arelas	"Rust chancre is a mild common disease affecting a victim's mobility and behavior. Symptoms include swelling and rash, and painful muscle spasms. It may be contracted from the waste rat."	;healers; apothecaries; pilgrims; wise woman;									30							1
saber	Garothmuk gro-Muzgub	"The sabre is the weapon of Imperial light cavalry. Since horses cannot adapt to Vvardenfell's harsh climate, sabers are uncommon, except among Legion veterans."										30							1
sacred	Graring	"The Skaal consider the Stalhrim to be holy. During the great war with the Dark Elves, many heroes fell in battle. Some could not be returned to Skyrim, and were buried here. Great magicks were worked on their tombs to protect their belongings from grave robbers, and their corpses from worse things. Energy was drawn from the land itself, and our heroes were encased in tombs of ice. That ice is Stalhrim."										0							1
sacrifice to the wolves	Tharsten Heart-Fang	"A more honorable death, fit for a warrior...perhaps not for a thief. Ice-Mane would be fed to the Caenlorn, the ceremonial wolves of the Skaal. His spirit would be purified and reborn into a new life. The Caenlorn are only summoned for such ceremonies as this. Other times, they reside in the world of the spirit with the All-Father."										0	Journal BM_Trial >= 20	Journal BM_Trial < 70					1
sacrifice to the wolves	Tharsten Heart-Fang	"The more honorable death, perhaps. The Caenlorn, the ceremonial wolves of the tribe, would be summoned by the shamen, and Halfhand would be fed to them. In that way, his spirit will be purified and reborn, perhaps to a better life than this one that he has chosen to throw away. It is up to you. The verdict is yours to decide."										0	Journal BM_Trial >= 70	Journal BM_Trial < 100					1
sacrifice to the wolves	Tharsten Heart-Fang	That was your choice.										0	Journal BM_Trial = 105						1
sacrifice to the wolves	Risi Ice-Mane	"The Spirit must live on. I understand the concept. Still, I cannot bear the thought of my husband being eaten by the Caenlorn. It is too much!"										0	Journal BM_Trial >= 20	Journal BM_Trial < 70					1
sacrifice to the wolves	Rigmor Halfhand	"A barbaric tradition. True, the Spirit may cycle back through another life, but who could stand the horror of it, the pain?"										0	Journal BM_Trial >= 20	Journal BM_Trial < 60					1
sacrifice to the wolves	Rigmor Halfhand	I fear the thought of it.										0	Journal BM_Trial >= 60						1
sacrifice to the wolves	Korst Wind-Eye	A death suited for a warrior. Allowing the sacred wolves to consume the flesh ensures that the Spirit may cycle through this world once again.										0	Journal BM_Trial >= 20	Journal BM_Trial < 70					1
sacrifice to the wolves	Engar Ice-Mane	"If a warrior must be sentenced, it is the preferred way to die. The wolves will cycle the Spirit, that I may live again in a different form. But I do not deserve this."										0	Journal BM_Trial >= 20	Journal BM_Trial < 70					1
sacrifice to the wolves		"The Caenlorn are sacred wolves, blessed by our shaman. They are powerful with the Spirit, and by consuming the flesh of the warrior, that Spirit lives on in another life. It is an honorable way to die."						Skaal				0	Journal BM_Trial >= 20	Journal BM_Trial < 100					29
Sadrith Mora	Artisa Arelas	"Sadrith Mora is the district seat of House Telvanni, and home of the Telvanni Council, though only one Telvanni councilor actually lives in Sadrith Mora. Sadrith Mora is an island settlement, and accessible only by sea and teleportation. The town is large, with many craftsmen, traders, and trainers, but it is open only to Telvanni retainers; outsiders should confine themselves to the Gateway Inn."	"ShowMap ""Sadrith Mora""
;scout; savant;"									0							1
Sadrith Mora		"Sadrith Mora is the district seat of House Telvanni, and home of the Telvanni Council, though only one Telvanni councilor actually lives in Sadrith Mora. Sadrith Mora is an island settlement, and accessible only by sea and teleportation. The town is large, with many craftsmen, traders, and trainers, but it is open only to Telvanni retainers; outsiders should confine themselves to the Gateway Inn."	"ShowMap ""Sadrith Mora""
;scout; savant;"		Savant							0	Not Local NoLore = 0						19
Sadrith Mora		"Sadrith Mora is the district seat of House Telvanni, and home of the Telvanni Council. The town is large, with many craftsmen, traders, and trainers, but the island is accessible only by sea and teleportation."	"ShowMap ""Sadrith Mora""
;scout; savant;"		Scout		Ahemmusa Camp					0							3
Sadrith Mora		"Sadrith Mora is the district seat of House Telvanni, and home of the Telvanni Council. The town is large, with many craftsmen, traders, and trainers, but the island is accessible only by sea and teleportation."	"ShowMap ""Sadrith Mora""
;scout; savant;"		Scout		Sadrith Mora					0	Not Local NoLore = 0						2
Sadrith Mora		"Sadrith Mora is the district seat of House Telvanni, and home of the Telvanni Council. The town is large, with many craftsmen, traders, and trainers, but the island is accessible only by sea and teleportation."	"ShowMap ""Sadrith Mora""
;scout; savant;"		Scout		Tel Mora					0	Not Local NoLore = 0						2
Sadrith Mora		"Sadrith Mora is the House Telvanni seat, home of the Telvanni Council House and site of Tel Naga, the Councilor Mage-Lord Master Neloth's wizard tower. Visitors cannot enter the town, but must stay in the Gateway, a merchant inn for outsiders. Retainers and kin of the Telvanni can travel freely in town. Many outlanders live here, but most are Telvanni mercenaries, craftsmen, traders, or slavers."	"ShowMap ""Sadrith Mora""
;Sadrith Mora;"				Sadrith Mora					30	Not Local NoLore = 0						104
Saenus Lusius	Saenus Lusius	I am Saenus Lusius. What may I do for you?										0							1
Saenus Lusius	Gaea Artoria	"He's a good guy. Bright one, too."										0							1
Saenus Lusius	Gaea Artoria	"He's a good guy. Bright one, too. He'll be running some errands for Captain Carius about now. Sure he'll be back soon, though."										0	Global artoriachosen > 0						1
Saenus Lusius	Gaea Artoria	I heard he'd been killed. I'll find whoever did it.										0	Dead saenus lusius > 0						1
Saenus Lusius	Falx Carius	"Lusius knows more about the daily activities here at the Fort than any other soldier in my command. While not our strongest fighter, he more than makes up for it with his savvy. He may be the best suited to ferret out the smuggling ring."										0	Journal BM_Smugglers < 30						1
Saenus Lusius	Falx Carius	A wise soldier. One of my best.										0	Journal BM_Smugglers >= 30						1
Saenus Lusius	Falx Carius	A wise soldier. One of my best. He will be on some errands for me while you complete your investigation.										0	Journal BM_Smugglers >= 30	Global artoriachosen > 0					1
Saenus Lusius	Falx Carius	I heard that Lusius has been killed. This is a great loss for Fort Frostmoth. It will be difficult to replace such a fine soldier.										0	Journal BM_Smugglers >= 30	Dead saenus lusius > 0					1
Saenus Lusius		"Smart as they come, that's Lusius. Everyone around here likes him, too. Real easy to talk to. Not the most handy guy with the steel, but he makes up for it in smarts. You can probably find him in the General Quarters."			Guard		Fort Frostmoth					0	Dead saenus lusius = 0						8
Saenus Lusius		"Smart as they come, that's Lusius. Everyone around here likes him, too. Real easy to talk to. Not the most handy guy with the steel, but he makes up for it in smarts. I heard he was off on some business for the captain while you two complete your business."			Guard		Fort Frostmoth					0	Global artoriachosen > 0						8
Saenus Lusius		"He's with you, isn't he?"			Guard		Fort Frostmoth					0	Global luciuschosen > 0						8
Saenus Lusius		He must be around the fort somewhere. Check the General Quarters.			Guard		Fort Frostmoth					0	Global luciuschosen > 0	Journal BM_Smugglers >= 100					8
Saenus Lusius		I heard Lusius was killed. That's just a shame. He was a good guy. We'll miss him.			Guard		Fort Frostmoth					0	Dead saenus lusius > 0						8
safe place	Yenammu	"We need a place to go where our herds and people can be safe from the blight and blight monsters. For us, it is a matter of life and death. We hope some happy day the Nerevarine of prophecy will defeat Dagoth Ur, and cast down the false gods, and the blight will be gone, and there will be no more sick animals or monsters, and we can live here in peace. But if we do not find a safe place now, we will not survive to see that happy day."	";Yenammu; Journal ""A2-6_Incarnate"" >= 50;"									0	Journal A2_6_Incarnate >= 50						1
safe place	Yenammu	"You have made Ald Daedroth a safe refuge for the Ahemmusa. Thank you, %PCName."	";Yenammu; Journal ""B2_AhemmusaSafe"" >= 50;"									0	Journal B2_AhemmusaSafe >= 40						1
safe place	Sinnammu Mirpal	"In seasons past, when threatened, the Ahemmusa could take shelter in the ruins of Ald Daedroth. But now the priestess Hlireni Indavel has come and restored the Daedric shrine, and worshippers of Sheogorath dwell there, protected by terrible sorceries and summonings. First, you will go to Ald Daedroth and make it safe for the Ahemmusa. Then you will return, and I will accompany you there, and if Ald Daedroth is a safe place for my people, then I will name you Nerevarine."	"; Sinnammu Mirpal; Journal ""A2-6_Incarnate"" >= 50; 
Journal ""B2_AhemmusaSafe"" 1"									0	Journal A2_6_Incarnate >= 50						1
safe place	Sinnammu Mirpal	"You have made Ald Daedroth a safe refuge for the Ahemmusa. Thank you, %PCName."										0	Journal B2_AhemmusaSafe >= 40						1
Saint Aralor		"Saint Aralor the Penitent is the patron of Tanners and Miners. This foul criminal repented his sins, and to prove his repentance, he completed a circuit of the great pilgrimages on his knees."	;Temple; priests; monks; healers;		Priest			Temple				30							4
Saint Aralor		"Saint Aralor the Penitent is the patron of Tanners and Miners. This foul criminal repented his sins, and to prove his repentance, he completed a circuit of the great pilgrimages on his knees."	;Temple; priests; monks; healers;		Priest			Temple				30							4
Saint Aralor		"Saint Aralor the Penitent is the patron of Tanners and Miners. This foul criminal repented his sins, and to prove his repentance, he completed a circuit of the great pilgrimages on his knees."	;Temple; priests; monks; healers;		Monk			Temple				30							3
Saint Aralor		"Saint Aralor the Penitent is the patron of Tanners and Miners. This foul criminal repented his sins, and to prove his repentance, he completed a circuit of the great pilgrimages on his knees."	;Temple; priests; monks; healers;		Healer			Temple				30							1
Saint Delyn		"Saint Delyn the Wise is the patron of Potters and Glassmakers. Saint Delyn was head of House Indoril, a skilled lawyer, and author of many tomes on Tribunal law and custom."	;Temple; priests; monks; healers;		Priest			Temple				30							4
Saint Delyn		"Saint Delyn the Wise is the patron of Potters and Glassmakers. Saint Delyn was head of House Indoril, a skilled lawyer, and author of many tomes on Tribunal law and custom."	;Temple; priests; monks; healers;		Monk			Temple				30							3
Saint Delyn		"Saint Delyn the Wise is the patron of Potters and Glassmakers. Saint Delyn was head of House Indoril, a skilled lawyer, and author of many tomes on Tribunal law and custom."	;Temple; priests; monks; healers;		Healer			Temple				30							1
Saint Felms		"Saint Felms the Bold is the patron of Butchers and Fishmongers. This cruel warlord killed many Nord infidels who deserved killing. He couldn't read or write, but received inspiration directly from the voice of Blessed Almalexia in his head."	;Temple; priests; monks; healers;		Priest Service			Temple				30							11
Saint Felms		"Saint Felms the Bold is the patron of Butchers and Fishmongers. This cruel warlord killed many Nord infidels who deserved killing. He couldn't read or write, but received inspiration directly from the voice of Blessed Almalexia in his head."	;Temple; priests; monks; healers;		Priest			Temple				30							4
Saint Felms		"Saint Felms the Bold is the patron of Butchers and Fishmongers. This cruel warlord killed many Nord infidels who deserved killing. He couldn't read or write, but received inspiration directly from the voice of Blessed Almalexia in his head."	;Temple; priests; monks; healers;		Monk			Temple				30							3
Saint Felms		"Saint Felms the Bold is the patron of Butchers and Fishmongers. This cruel warlord killed many Nord infidels who deserved killing. He couldn't read or write, but received inspiration directly from the voice of Blessed Almalexia in his head."	;Temple; priests; monks; healers;		Healer			Temple				30							1
Saint Llothis		"Saint Llothis the Pious is the patron of Tailors and Dyers. Companion of the Tribunals and greatest Alma Rula of the Tribunal Temple, he formulated the central rituals and principles of the New Temple Faith. Saint Llothis is the symbolic bridge between the gods and the faithful, and the model of the Temple priest."	;Temple; priests; monks; healers;		Priest			Temple				30							4
Saint Llothis		"Saint Llothis the Pious is the patron of Tailors and Dyers. Companion of the Tribunals and greatest Alma Rula of the Tribunal Temple, he formulated the central rituals and principles of the New Temple Faith. Saint Llothis is the symbolic bridge between the gods and the faithful, and the model of the Temple priest."	;Temple; priests; monks; healers;		Monk			Temple				30							3
Saint Llothis		"Saint Llothis the Pious is the patron of Tailors and Dyers. Companion of the Tribunals and greatest Alma Rula of the Tribunal Temple, he formulated the central rituals and principles of the New Temple Faith. Saint Llothis is the symbolic bridge between the gods and the faithful, and the model of the Temple priest."	;Temple; priests; monks; healers;		Healer			Temple				30							1
Saint Meris		"Saint Meris the Peacemaker is the patron of Farmers and Laborers. As a girl, Saint Meris showed healing gifts, and trained as a Healer. She marched across battlefields with her followers dressed in white robes, healing warriors and wizards on both sides without discrimination. Great House troops adopted white robes as her standard, and disobeyed orders to fight."	;Temple; priests; monks; healers;		Priest			Temple				30							4
Saint Meris		"Saint Meris the Peacemaker is the patron of Farmers and Laborers. As a girl, Saint Meris showed healing gifts, and trained as a Healer. She marched across battlefields with her followers dressed in white robes, healing warriors and wizards on both sides without discrimination. Great House troops adopted white robes as her standard, and disobeyed orders to fight."	;Temple; priests; monks; healers;		Monk			Temple				30							3
Saint Meris		"Saint Meris the Peacemaker is the patron of Farmers and Laborers. As a girl, Saint Meris showed healing gifts, and trained as a Healer. She marched across battlefields with her followers dressed in white robes, healing warriors and wizards on both sides without discrimination. Great House troops adopted white robes as her standard, and disobeyed orders to fight."	;Temple; priests; monks; healers;		Healer			Temple				30							1
Saint Nerevar		"Saint Nerevar the Captain is the patron of Warriors and Statesmen. He united the Dunmer tribes into a great nation, but died leading the Dunmer to victory against the evil Dwemer and the traitorous House Dagoth at the Battle of Red Mountain."	;Temple; priests; monks; healers;		Priest Service			Temple				30							11
Saint Nerevar		"Saint Nerevar the Captain is the patron of Warriors and Statesmen. He united the Dunmer tribes into a great nation, but died leading the Dunmer to victory against the evil Dwemer and the traitorous House Dagoth at the Battle of Red Mountain."	;Temple; priests; monks; healers;		Monk			Temple				30							3
Saint Nerevar		"Saint Nerevar the Captain is the patron of Warriors and Statesmen. He united the Dunmer tribes into a great nation, but died leading the Dunmer to victory against the evil Dwemer and the traitorous House Dagoth at the Battle of Red Mountain."	;Temple; priests; monks; healers;		Healer			Temple				30							1
Saint Olms		"Saint Olms the Just is the patron of Chandlers and Clerks. Founder of the Ordinators, Saint Olms conceived and articulated the Inquisitorial principles of testing, ordeal, and forced repentance."	;Temple; priests; monks; healers;		Priest			Temple				30							4
Saint Olms		"Saint Olms the Just is the patron of Chandlers and Clerks. Founder of the Ordinators, Saint Olms conceived and articulated the Inquisitorial principles of testing, ordeal, and forced repentance."	;Temple; priests; monks; healers;		Monk			Temple				30							3
Saint Olms		"Saint Olms the Just is the patron of Chandlers and Clerks. Founder of the Ordinators, Saint Olms conceived and articulated the Inquisitorial principles of testing, ordeal, and forced repentance."	;Temple; priests; monks; healers;		Healer			Temple				30							1
Saint Rilms		"Saint Rilms the Barefooted is the patron of Pilgrims and Beggars. This rich noble gave away her shoes, then dressed and appeared as a beggar to better acquaint herself with the poor."	;Temple; priests; monks; healers;		Priest			Temple				30							4
Saint Rilms		"Saint Rilms the Barefooted is the patron of Pilgrims and Beggars. This rich noble gave away her shoes, then dressed and appeared as a beggar to better acquaint herself with the poor."	;Temple; priests; monks; healers;		Priest			Temple				30							4
Saint Rilms		"Saint Rilms the Barefooted is the patron of Pilgrims and Beggars. This rich noble gave away her shoes, then dressed and appeared as a beggar to better acquaint herself with the poor."	;Temple; priests; monks; healers;		Monk			Temple				30							3
Saint Rilms		"Saint Rilms the Barefooted is the patron of Pilgrims and Beggars. This rich noble gave away her shoes, then dressed and appeared as a beggar to better acquaint herself with the poor."	;Temple; priests; monks; healers;		Healer			Temple				30							1
Saint Roris		"Saint Roris the Martyr is the patron of Furnishers and Caravaners. Captured by Argonians before the Arnesian War, Roris refused to renounce the Tribunal faith, and was tortured and martyred. Vengeance for the Saint Roris was a rallying cry of the Arnesian War."	;Temple; priests; monks; healers;		Priest Service			Temple				30							11
Saint Roris		"Saint Roris the Martyr is the patron of Furnishers and Caravaners. Captured by Argonians before the Arnesian War, Roris refused to renounce the Tribunal faith, and was tortured and martyred. Vengeance for the Saint Roris was a rallying cry of the Arnesian War."	;Temple; priests; monks; healers;		Priest			Temple				30							4
Saint Roris		"Saint Roris the Martyr is the patron of Furnishers and Caravaners. Captured by Argonians before the Arnesian War, Roris refused to renounce the Tribunal faith, and was tortured and martyred. Vengeance for the Saint Roris was a rallying cry of the Arnesian War."	;Temple; priests; monks; healers;		Monk			Temple				30							3
Saint Roris		"Saint Roris the Martyr is the patron of Furnishers and Caravaners. Captured by Argonians before the Arnesian War, Roris refused to renounce the Tribunal faith, and was tortured and martyred. Vengeance for the Saint Roris was a rallying cry of the Arnesian War."	;Temple; priests; monks; healers;		Healer			Temple				30							1
Saint Seryn		"Saint Seryn the Merciful is the patron of Brewers, Bakers, and Distillers. This pure but less-than-handsome virgin could heal all diseases at the price of taking the disease upon herself. Tough as a guar, she lived to a ripe and sprightly old age."	;Temple; priests; monks; healers;		Priest Service			Temple				30							11
Saint Seryn		"Saint Seryn the Merciful is the patron of Brewers, Bakers, and Distillers. This pure but less-than-handsome virgin could heal all diseases at the price of taking the disease upon herself. Tough as a guar, she lived to a ripe and sprightly old age."	;Temple; priests; monks; healers;		Priest			Temple				30							4
Saint Seryn		"Saint Seryn the Merciful is the patron of Brewers, Bakers, and Distillers. This pure but less-than-handsome virgin could heal all diseases at the price of taking the disease upon herself. Tough as a guar, she lived to a ripe and sprightly old age."	;Temple; priests; monks; healers;		Monk			Temple				30							3
Saint Seryn		"Saint Seryn the Merciful is the patron of Brewers, Bakers, and Distillers. This pure but less-than-handsome virgin could heal all diseases at the price of taking the disease upon herself. Tough as a guar, she lived to a ripe and sprightly old age."	;Temple; priests; monks; healers;		Healer			Temple				30							1
Saint Veloth		Saint Veloth the Pilgrim is the patron of Outcasts and Spiritual Seekers. This prophet and mystic led the Dunmer out of the decadent home country of the Summerset Isles and into the promised land of Morrowind.	;Temple; priests; monks; healers;		Priest Service			Temple				30							11
Saint Veloth		"Saint Veloth taught the difference between the Good and Bad Daedra, and won the aid of the Good Daedra for his people while teaching how to deal with the Bad Daedra."	;Temple; priests; monks; healers;		Priest Service			Temple				30	Global Random100 < 50						11
Saint Veloth		Saint Veloth the Pilgrim is the patron of Outcasts and Spiritual Seekers. This prophet and mystic led the Dunmer out of the decadent home country of the Summerset Isles and into the promised land of Morrowind.	;Temple; priests; monks; healers;		Priest			Temple				30							4
Saint Veloth		"Saint Veloth taught the difference between the Good and Bad Daedra, and won the aid of the Good Daedra for his people while teaching how to deal with the Bad Daedra."	;Temple; priests; monks; healers;		Priest			Temple				30	Global Random100 < 50						4
Saint Veloth		Saint Veloth the Pilgrim is the patron of Outcasts and Spiritual Seekers. This prophet and mystic led the Dunmer out of the decadent home country of the Summerset Isles and into the promised land of Morrowind.	;Temple; priests; monks; healers;		Monk			Temple				30							3
Saint Veloth		"Saint Veloth taught the difference between the Good and Bad Daedra, and won the aid of the Good Daedra for his people while teaching how to deal with the Bad Daedra."	;Temple; priests; monks; healers;		Monk			Temple				30	Global Random100 < 50						3
Saint Veloth		Saint Veloth the Pilgrim is the patron of Outcasts and Spiritual Seekers. This prophet and mystic led the Dunmer out of the decadent home country of the Summerset Isles and into the promised land of Morrowind.	;Temple; priests; monks; healers;		Healer			Temple				30							1
Saint Veloth		"Saint Veloth taught the difference between the Good and Bad Daedra, and won the aid of the Good Daedra for his people while teaching how to deal with the Bad Daedra."	;Temple; priests; monks; healers;		Healer			Temple				30	Global Random100 < 50						1
saints		"The Temple honors our greatest ancestors as saints, celebrating them as models of virtue and piety, and invoking their aid and protection."	;Temple; priests; monks; healers;		Pilgrim			Temple				30							12
saints		Each of the greater saints and lesser saints has his own proper sphere of influence -- those worshippers of various walks of life that the saint has the most sympathy and affection for.	;Temple; priests; monks; healers;		Priest Service			Temple				30	Global Random100 < 50						11
saints		"The Temple honors our greatest ancestors as saints, celebrating them as models of virtue and piety, and invoking their aid and protection."	;Temple; priests; monks; healers;		Priest			Temple				30							4
saints		Each of the greater saints and lesser saints has his own proper sphere of influence -- those worshippers of various walks of life that the saint has the most sympathy and affection for.	;Temple; priests; monks; healers;		Priest			Temple				30	Global Random100 < 50						4
saints		"The Temple honors our greatest ancestors as saints, celebrating them as models of virtue and piety, and invoking their aid and protection."	;Temple; priests; monks; healers;		Monk			Temple				30							3
saints		Each of the greater saints and lesser saints has his own proper sphere of influence -- those worshippers of various walks of life that the saint has the most sympathy and affection for.	;Temple; priests; monks; healers;		Monk			Temple				30	Global Random100 < 50						3
saints		"The Temple honors our greatest ancestors as saints, celebrating them as models of virtue and piety, and invoking their aid and protection."	;Temple; priests; monks; healers;		Healer			Temple				30							1
saints		Each of the greater saints and lesser saints has his own proper sphere of influence -- those worshippers of various walks of life that the saint has the most sympathy and affection for.	;Temple; priests; monks; healers;		Healer			Temple				30	Global Random100 < 50						1
Salas Valor	Almalexia	"Salas Valor was once my most trusted Hand and faithful servant. But recently his behavior has been erratic. He has been quiet and unresponsive. I am afraid... I may have allowed him to come too close. It is impossible that a mortal and a god might meet on equal ground, but... perhaps he had deluded himself. I regret his lamentable state, and am sorry that I may have been partly responsible for his condition."										0							1
saltrice	Tendris Vedran	"Saltrice is another of the tasty and nutritious foodstuffs with modest magical properties raised as export crops by Morrowind's farmers and plantation owners. Most saltrice seen in the Empire comes from southeastern Morrowind, but there are also some new and prospering farms and plantations in the Ascadian Isles. Saltrice also grows wild  in the Grazelands and on Azura's Coast."	;alchemist									30	Not Local NoLore = 0						1
saltrice	Anarenen	"Saltrice is another of the tasty and nutritious foodstuffs with modest magical properties raised as export crops by Morrowind's farmers and plantation owners. Most saltrice seen in the Empire comes from southeastern Morrowind, but there are also some new and prospering farms and plantations in the Ascadian Isles. Saltrice also grows wild  in the Grazelands and on Azura's Coast."	;alchemist									30	Not Local NoLore = 0						1
Salyn Sarethi	Salyn Sarethi	Yes?										0							1
Salyn Sarethi	Frald the White	He said we have no courtesy. Just like them to think that.										0							1
Salyn Sarethi		"Yes, you can find him on the Lower Level of the Tower of Dusk."					Ghostgate					35	Not Faction Ashlanders = 1	Not Local NoLore = 0					25
Sanctus Shrine	Llirala Sendas	"Yes, this is the Sanctus Shrine. This is the very shack Tholer Saryoni lived in when he wrote his sermons. I am merely the caretaker."										0							1
Sanctus Shrine	Endryn Llethan	"To make the Pilgrimage, I must swear you to silence. If you speak with anyone before reaching the shrine, you will have broken your vow. Before you are sworn to silence, you may wish to purchase some potions of levitation or water walking. There is no easy way to get to the Sanctus Shrine in Dagon Fel and the waters can be dangerous. Tell me when you are ready to take the vow of Silence."	"Journal TT_SanctusShrine 10
Choice ""Take vow of silence"" 1 ""Wait"" 2"									0							1
Sanctus Shrine	Endryn Llethan	You may wait as long as you wish.										0	Function Choice = 2						1
Sanctus Shrine	Endryn Llethan	I swear you to silence. You may not speak again until you reach the Sanctus Shrine in Dagon Fel. The shrine is on an island west of Sheogorad. Look for a shack with a triolith beside it. I will mark it on your map.	"Journal TT_SanctusShrine 20
ShowMap ""Sanctus Shrine"""									0	Function Choice = 1						1
Sanctus Shrine	Endryn Llethan	"You made the Pilgrimage to the Sanctus Shrine, and you have proven your piety. I celebrate your devotion. Perhaps you would enjoy these books."	"Journal TT_SanctusShrine 100
ModPCFacRep 5 ""Temple""
ModDisposition 15
Player->ModReputation 1
Player->AddItem ""bookskill_illusion2"" 1
Player->AddItem ""BookSkill_Blunt Weapon5"" 1
Player->AddItem ""bookskill_restoration3"" 1
Player->AddItem ""bookskill_speechcraft5"" 1"									0				Journal TT_SanctusShrine = 50			1
Sanctus Shrine	Endryn Llethan	"You broke your oath of silence, %PCRank %PCName. This is disappointing. Perhaps you are not suited for the Temple."	"Journal TT_SanctusShrine 110
ModDisposition -5"									0				Journal TT_SanctusShrine >= 70			1
Sanctus Shrine	Endryn Llethan	You have already made your Pilgrimage to the Sanctus Shrine.										0				Journal TT_SanctusShrine = 100			1
Sanctus Shrine	Endryn Llethan	You have already attempted your Pilgrimage to the Sanctus Shrine.										0				Journal TT_SanctusShrine = 110			1
Sanctus Shrine	Endryn Llethan	You have been expelled from the Temple. You must make amends.										0	Function PC Expelled = 1						1
Sanctus Shrine	Endryn Llethan	"I have heard that you are a False Incarnate. I am not yet convinced, but I no longer trust you."										0				Journal A2_6_Incarnate >= 50	Journal B8_MeetVivec < 50		1
Sanguine Balanced Armor	Eno Hlaalu	"I see you have the Belt of Sanguine Balanced Armor, one of the Threads of the Webspinner that Mephala dedicated to our cause long ago. Will you return this Thread to the custody of the Morag Tong?"	"Choice ""Yes, here it is"" 1 ""No"" 2"							Morag Tong		0	Item sanguinebeltbalancedarmor >= 1						1
Sanguine Balanced Armor	Eno Hlaalu	You have been expelled from the Morag Tong... But I see you have one of the Threads of the Webspinner. Will you return this Thread?	"Choice ""Yes, here it is"" 1 ""No"" 2"							Morag Tong		0	Item sanguinebeltbalancedarmor >= 1	Function PC Expelled = 1					1
Sanguine Balanced Armor	Eno Hlaalu	"If you do not return this Thread, how can I be sure where your true loyalties lie?"	ModDisposition -10							Morag Tong		0	Function Choice = 2						1
Sanguine Balanced Armor	Eno Hlaalu	The threads of the Webspinner return to us one by one.	"Journal MT_S_BalancedArmor 100
Player->RemoveItem SanguineBeltBalancedArmor 1
Set ThreadsWebspinner to ThreadsWebspinner + 1
ModPCFacRep 5 ""Morag Tong""
ModDisposition 10"							Morag Tong		0	Function Choice = 1						1
Sanguine Balanced Armor	Eno Hlaalu	"With this, you have returned all the Threads of the Webspinner to the Morag Tong. You will be blessed by Mephala's skill."	"Journal MT_S_BalancedArmor 100
Player->RemoveItem SanguineBeltBalancedArmor 1
Player->AddSpell SkillMephala_SP
Set ThreadsWebspinner to ThreadsWebspinner + 1
ModPCFacRep 25 ""Morag Tong""
ModDisposition 25"							Morag Tong		0	Function Choice = 1	Global ThreadsWebspinner >= 25					1
Sanguine Balanced Armor	Eno Hlaalu	You have returned the Belt of Sanguine Balanced Armor.								Morag Tong		0				Journal MT_S_BalancedArmor >= 100			1
Sanguine Deep Biting	Eno Hlaalu	"You have in your possession the Belt of Sanguine Deep Biting, one of Mephala's Threads. Will you deliver the belt back to the service of the Morag Tong?"	"Choice ""Yes, here it is"" 1 ""No"" 2"							Morag Tong		0	Item sanguinebeltdeepbiting >= 1						1
Sanguine Deep Biting	Eno Hlaalu	You have been expelled from the Morag Tong... But I see you have one of the Threads of the Webspinner. Will you return this Thread?	"Choice ""Yes, here it is"" 1 ""No"" 2"							Morag Tong		0	Function PC Expelled = 1	Item sanguinebeltdeepbiting >= 1					1
Sanguine Deep Biting	Eno Hlaalu	How can I trust you if you will not do this one simple favor in Mephala's dark name?	ModDisposition -10							Morag Tong		0	Function Choice = 2						1
Sanguine Deep Biting	Eno Hlaalu	The Threads of the Webspinner return to us one by one.	"Journal MT_S_DeepBiting 100
Player->RemoveItem SanguineBeltDeepBiting 1
Set ThreadsWebspinner to ThreadsWebspinner + 1
ModPCFacRep 5 ""Morag Tong""
ModDisposition 10"							Morag Tong		0	Function Choice = 1						1
Sanguine Deep Biting	Eno Hlaalu	"With this belt, you have returned all the Threads of the Webspinner to the Morag Tong. You will be blessed by Mephala's skill."	"Journal MT_S_DeepBiting 100
Player->RemoveItem SanguineBeltDeepBiting 1
Player->AddSpell SkillMephala_SP
Set ThreadsWebspinner to ThreadsWebspinner + 1
ModPCFacRep 25 ""Morag Tong""
ModDisposition 25"							Morag Tong		0	Function Choice = 1	Global ThreadsWebspinner >= 25					1
Sanguine Deep Biting	Eno Hlaalu	You have returned the Belt of Sanguine Deep Biting.								Morag Tong		0				Journal MT_S_DeepBiting >= 100			1
Sanguine Denial	Eno Hlaalu	So Movis Darys had this belt. Shall it be returned to Mephala's black hands?	"Choice ""Yes, here it is"" 1 ""No"" 2"							Morag Tong		0	Item sanguinebeltdenial >= 1						1
Sanguine Denial	Eno Hlaalu	You have been expelled from the Morag Tong... But I see you have one of the Threads of the Webspinner. Will you return this Thread?	"Choice ""Yes, here it is"" 1 ""No"" 2"							Morag Tong		0	Function PC Expelled = 1	Item sanguinebeltdenial >= 1					1
Sanguine Denial	Eno Hlaalu	So you do not truly believe in our cause. I shall remember this.	ModDisposition -10							Morag Tong		0	Function Choice = 2						1
Sanguine Denial	Eno Hlaalu	Thus do Mephala's Threads return to us one by one.	"Journal MT_S_Denial 100
Player->RemoveItem SanguineBeltDenial 1
Set ThreadsWebspinner to ThreadsWebspinner + 1
ModPCFacRep 5 ""Morag Tong""
ModDisposition 10"							Morag Tong		0	Function Choice = 1						1
Sanguine Denial	Eno Hlaalu	"With this, you have returned all the Threads of the Webspinner to the Morag Tong. You will be blessed by Mephala's skill."	"Journal MT_S_Denial 100
Player->RemoveItem SanguineBeltDenial 1
Player->AddSpell SkillMephala_SP
Set ThreadsWebspinner to ThreadsWebspinner + 1
ModPCFacRep 25 ""Morag Tong""
ModDisposition 25"							Morag Tong		0	Function Choice = 1	Global ThreadsWebspinner >= 25					1
Sanguine Denial	Eno Hlaalu	You have returned the Belt of Sanguine Denial.								Morag Tong		0				Journal MT_S_Denial >= 100			1
Sanguine Enterprise	Eno Hlaalu	"The amulet of Sanguine Enterprise is one of the threads of the Webspinner. I already have this thread. Perhaps you will find other threads. When you do, bring them to me."										0							1
Sanguine Enterprise	Eno Hlaalu	You have returned all the Threads of the Webspinner.										0	Global ThreadsWebspinner >= 25						1
Sanguine Fleetness	Hrordis	"What? No, of course I won't hand it over. This belt is mine."	"ModDisposition -10
Goodbye"									0							1
Sanguine Fleetness	Eno Hlaalu	"Over the years, the Threads of the Webspinner have found the way into the hands of our enemies. By Mephala's subtle manipulations, all these Threads shall return to us. Hrordis has this belt. She is a Nord, a Sorceress, and a member of the Dark Brotherhood. Find her in Pelagiad at the Halfway Inn. Return the belt to me."	"Journal MT_S_Fleetness 10
ShowMap ""Pelagiad"""							Morag Tong		0					Journal MT_DB_Contact >= 100		1
Sanguine Fleetness	Eno Hlaalu	"You have the Belt of Sanguine Fleetness, one of the Threads of the Webspinner. Now then, return the Belt to me so that it may once again be dedicated to Mephala's service."	"Choice ""Here it is"" 1 ""Keep it"" 2"							Morag Tong		0	Item sanguinebeltfleetness >= 1				Journal MT_DB_Contact >= 100		1
Sanguine Fleetness	Eno Hlaalu	So. You do not truly care for our cause.	ModDisposition -10							Morag Tong		0	Function Choice = 2						1
Sanguine Fleetness	Eno Hlaalu	"The Belt of Sanguine Fleetness will take its place with the rest of the Threads of the Webspinner. Soon all these Threads will be returned to us by the machinations of Mephala, for all Threads lead to her black hands."	"Journal MT_S_Fleetness 100
Player->RemoveItem SanguineBeltFleetness 1
Set ThreadsWebspinner to ThreadsWebspinner + 1
ModPCFacRep 5 ""Morag Tong""
ModDisposition 10"							Morag Tong		0	Function Choice = 1						1
Sanguine Fleetness	Eno Hlaalu	"With this, you have returned all the Threads of the Webspinner to the Morag Tong. You will be blessed by Mephala's skill."	"Journal MT_S_Fleetness 100
Player->RemoveItem SanguineBeltFleetness 1
Set ThreadsWebspinner to ThreadsWebspinner + 1
ModPCFacRep 25 ""Morag Tong""
ModDisposition 25
Player->AddSpell SkillMephala_SP"							Morag Tong		0	Function Choice = 1	Global ThreadsWebspinner >= 25					1
Sanguine Fleetness	Eno Hlaalu	"You have returned the Belt of Sanguine Fleetness, but this is only one of the Threads of the Webspinner."								Morag Tong		0				Journal MT_S_Fleetness >= 100			1
Sanguine Fleetness	Eno Hlaalu	"You have been expelled, %PCName. Make amends, and perhaps we will speak again."										0	Function PC Expelled = 1						1
Sanguine Fluid Evasion	Eno Hlaalu	So you have the Ring of Sanguine Fluid Evasion. Will you deliver this ring to Mephala's service?	"Choice ""Yes, here it is"" 1 ""No"" 2"							Morag Tong		0	Item sanguineringfluidevasion >= 1						1
Sanguine Fluid Evasion	Eno Hlaalu	You have been expelled from the Morag Tong... But I see you have one of the Threads of the Webspinner. Will you return this Thread?	"Choice ""Yes, here it is"" 1 ""No"" 2"							Morag Tong		0	Function PC Expelled = 1	Item sanguineringfluidevasion >= 1					1
Sanguine Fluid Evasion	Eno Hlaalu	Are you loyal to the Morag Tong? Sometimes I wonder.	ModDisposition -10							Morag Tong		0	Function Choice = 2						1
Sanguine Fluid Evasion	Eno Hlaalu	The Threads of the Webspinner return to us one by one.	"Journal MT_S_FluidEvasion 100
Player->RemoveItem SanguineRingFluidEvasion 1
Set ThreadsWebspinner to ThreadsWebspinner + 1
ModPCFacRep 5 ""Morag Tong""
ModDisposition 10"							Morag Tong		0	Function Choice = 1						1
Sanguine Fluid Evasion	Eno Hlaalu	"With this ring, you have returned all the Threads of the Webspinner to the Morag Tong. You will be blessed by Mephala's skill."	"Journal MT_S_FluidEvasion 100
Player->RemoveItem SanguineRingFluidEvasion 1
Player->AddSpell SkillMephala_SP
Set ThreadsWebspinner to ThreadsWebspinner + 1
ModPCFacRep 25 ""Morag Tong""
ModDisposition 25"							Morag Tong		0	Function Choice = 1	Global ThreadsWebspinner >= 25					1
Sanguine Fluid Evasion	Eno Hlaalu	You have returned the Ring of Sanguine Fluid Evasion.								Morag Tong		0				Journal MT_S_FluidEvasion >= 100			1
Sanguine Glib Speech	Eno Hlaalu	So you have found the Amulet of Sanguine Glib Speech. Is it time for this Amulet to be reunited with its brothers in Mephala's service?	"Choice ""Yes, here it is"" 1 ""No"" 2"							Morag Tong		0	Item sanguineamuletglibspeech >= 1						1
Sanguine Glib Speech	Eno Hlaalu	You have been expelled from the Morag Tong... But I see you have one of the Threads of the Webspinner. Will you return this Thread?	"Choice ""Yes, here it is"" 1 ""No"" 2"							Morag Tong		0	Function PC Expelled = 1	Item sanguineamuletglibspeech >= 1					1
Sanguine Glib Speech	Eno Hlaalu	So your true loyalties shine through. Rest assured that the Morag Tong will have all the Threads of the Webspinner very soon.	ModDisposition -10							Morag Tong		0	Function Choice = 2						1
Sanguine Glib Speech	Eno Hlaalu	So the Threads return to us one by one.	"Journal MT_S_GlibSpeech 100
Player->RemoveItem SanguineAmuletGlibSpeech 1
Set ThreadsWebspinner to ThreadsWebspinner + 1
ModPCFacRep 5 ""Morag Tong""
ModDisposition 10"							Morag Tong		0	Function Choice = 1						1
Sanguine Glib Speech	Eno Hlaalu	"With this amulet, you have returned all the Threads of the Webspinner to the Morag Tong. You will be blessed by Mephala's skill."	"Journal MT_S_GlibSpeech 100
Player->RemoveItem SanguineAmuletGlibSpeech 1
Player->AddSpell SkillMephala_SP
Set ThreadsWebspinner to ThreadsWebspinner + 1
ModPCFacRep 25 ""Morag Tong""
ModDisposition 25"							Morag Tong		0	Function Choice = 1	Global ThreadsWebspinner >= 25					1
Sanguine Glib Speech	Eno Hlaalu	You have returned the Amulet of Sanguine Glib Speech.								Morag Tong		0				Journal MT_S_GlibSpeech >= 100			1
Sanguine Golden Wisdom	Eno Hlaalu	So you have the Ring of Sanguine Golden Wisdom. Will you deliver this ring to Mephala's service?	"Choice ""Yes, here it is"" 1 ""No"" 2"							Morag Tong		0	Item sanguineringgoldenw >= 1						1
Sanguine Golden Wisdom	Eno Hlaalu	You have been expelled from the Morag Tong... But I see you have one of the Threads of the Webspinner. Will you return this Thread?	"Choice ""Yes, here it is"" 1 ""No"" 2"							Morag Tong		0	Function PC Expelled = 1	Item sanguineringgoldenw >= 1					1
Sanguine Golden Wisdom	Eno Hlaalu	Are you loyal to the Morag Tong? Sometimes I wonder.	ModDisposition -10							Morag Tong		0	Function Choice = 2						1
Sanguine Golden Wisdom	Eno Hlaalu	The Threads of the Webspinner return to us one by one.	"Journal MT_S_Golden 100
Player->RemoveItem SanguineRingGoldenW 1
Set ThreadsWebspinner to ThreadsWebspinner + 1
ModPCFacRep 5 ""Morag Tong""
ModDisposition 10"							Morag Tong		0	Function Choice = 1						1
Sanguine Golden Wisdom	Eno Hlaalu	"With this ring, you have returned all the Threads of the Webspinner to the Morag Tong. You will be blessed by Mephala's skill."	"Journal MT_S_Golden 100
Player->RemoveItem SanguineRingGoldenW 1
Player->AddSpell SkillMephala_SP
Set ThreadsWebspinner to ThreadsWebspinner + 1
ModPCFacRep 25 ""Morag Tong""
ModDisposition 25"							Morag Tong		0	Function Choice = 1	Global ThreadsWebspinner >= 25					1
Sanguine Golden Wisdom	Eno Hlaalu	You have returned the Ring of Sanguine Golden Wisdom.								Morag Tong		0				Journal MT_S_Golden >= 100			1
Sanguine Green Wisdom	Eno Hlaalu	"I see you have the Ring of Sanguine Green Wisdom, one of the Threads of the Webspinner that Mephala dedicated to our cause long ago. Will you return this Thread to the custody of the Morag Tong?"	"Choice ""Yes, here it is"" 1 ""No"" 2"							Morag Tong		0	Item sanguineringgreenw >= 1						1
Sanguine Green Wisdom	Eno Hlaalu	You have been expelled from the Morag Tong... But I see you have one of the Threads of the Webspinner. Will you return this Thread?	"Choice ""Yes, here it is"" 1 ""No"" 2"							Morag Tong		0	Item sanguineringgreenw >= 1	Function PC Expelled = 1					1
Sanguine Green Wisdom	Eno Hlaalu	"If you do not return this Thread, how can I be sure where your true loyalties lie?"	ModDisposition -10							Morag Tong		0	Function Choice = 2						1
Sanguine Green Wisdom	Eno Hlaalu	The threads of the Webspinner return to us one by one.	"Journal MT_S_Green 100
Player->RemoveItem SanguineRingGreenW 1
Set ThreadsWebspinner to ThreadsWebspinner + 1
ModPCFacRep 5 ""Morag Tong""
ModDisposition 10"							Morag Tong		0	Function Choice = 1						1
Sanguine Green Wisdom	Eno Hlaalu	"With this ring, you have returned all the Threads of the Webspinner to the Morag Tong. You will be blessed by Mephala's skill."	"Journal MT_S_Green 100
Player->RemoveItem SanguineRingGreenW 1
Player->AddSpell SkillMephala_SP
Set ThreadsWebspinner to ThreadsWebspinner + 1
ModPCFacRep 25 ""Morag Tong""
ModDisposition 25"							Morag Tong		0	Function Choice = 1	Global ThreadsWebspinner >= 25					1
Sanguine Green Wisdom	Eno Hlaalu	You have returned the Ring of Sanguine Green Wisdom.								Morag Tong		0				Journal MT_S_Green >= 100			1
Sanguine Hewing	Eno Hlaalu	"You have the Belt of Sanguine Hewing, one of the Threads of the Webspinner. Return the Belt to me and it shall once again be dedicated to Mephala's service."	"Choice ""Here it is"" 1 ""Keep it"" 2"							Morag Tong		0	Item sanguinebelthewing >= 1						1
Sanguine Hewing	Eno Hlaalu	So you do not truly care for our cause.	ModDisposition -10							Morag Tong		0	Function Choice = 2						1
Sanguine Hewing	Eno Hlaalu	"The Belt of Sanguine Hewing will take its place with the rest of the Threads of the Webspinner. Soon all these Threads will be returned to us by the machinations of Mephala, for all Threads lead to her black hands."	"Journal MT_S_Hewing 100
Player->RemoveItem SanguineBeltHewing 1
Set ThreadsWebspinner to ThreadsWebspinner + 1
ModPCFacRep 5 ""Morag Tong""
ModDisposition 10"							Morag Tong		0	Function Choice = 1						1
Sanguine Hewing	Eno Hlaalu	"With the return of the Belt of Sanguine Hewing, all the Threads of Webspinner have been returned to the Morag Tong. Mephala will bless you with a portion of her skills."	"Journal MT_S_Hewing 100
Player->RemoveItem SanguineBeltHewing 1
Player->AddSpell SkillMephala_SP
Set ThreadsWebspinner to ThreadsWebspinner + 1
ModPCFacRep 25 ""Morag Tong""
ModDisposition 25"							Morag Tong		0	Function Choice = 1	Global ThreadsWebspinner >= 25					1
Sanguine Hewing	Eno Hlaalu	"You have returned the Belt of Sanguine Hewing, one of the 27 Threads of the Webspinner."								Morag Tong		0				Journal MT_S_Hewing >= 100			1
Sanguine Horny Fist	Eno Hlaalu	So you have found the Glove of Sanguine Horny Fist. Is it time for this glove to be reunited with its brothers in Mephala's service?	"Choice ""Yes, here it is"" 1 ""No"" 2"							Morag Tong		0	Item sanguinerglovehornyfist >= 1						1
Sanguine Horny Fist	Eno Hlaalu	You have been expelled from the Morag Tong... But I see you have one of the Threads of the Webspinner. Will you return this Thread?	"Choice ""Yes, here it is"" 1 ""No"" 2"							Morag Tong		0	Function PC Expelled = 1	Item sanguinerglovehornyfist >= 1					1
Sanguine Horny Fist	Eno Hlaalu	So your true loyalties shine through. Rest assured that the Morag Tong will have all the Threads of the Webspinner very soon.	ModDisposition -10							Morag Tong		0	Function Choice = 2						1
Sanguine Horny Fist	Eno Hlaalu	So the Threads return to us one by one.	"Journal MT_S_HornyFist 100
Player->RemoveItem SanguineRGloveHornyFist 1
Set ThreadsWebspinner to ThreadsWebspinner + 1
ModPCFacRep 5 ""Morag Tong""
ModDisposition 10"							Morag Tong		0	Function Choice = 1						1
Sanguine Horny Fist	Eno Hlaalu	"With this glove, you have returned all the Threads of the Webspinner to the Morag Tong. You will be blessed by Mephala's skill."	"Journal MT_S_HornyFist 100
Player->RemoveItem SanguineRGloveHornyFist 1
Player->AddSpell SkillMephala_SP
Set ThreadsWebspinner to ThreadsWebspinner + 1
ModPCFacRep 25 ""Morag Tong""
ModDisposition 25"							Morag Tong		0	Function Choice = 1	Global ThreadsWebspinner >= 25					1
Sanguine Horny Fist	Eno Hlaalu	You have returned the Glove of Sanguine Horny Fist.								Morag Tong		0				Journal MT_S_HornyFist >= 100			1
Sanguine Impaling Thrust	Eno Hlaalu	"You have in your possession the Belt of Sanguine Impaling Thrust, one of Mephala's Threads. Will you deliver the belt back to the service of the Morag Tong?"	"Choice ""Yes, here it is"" 1 ""No"" 2"							Morag Tong		0	Item sanguinebeltimpaling >= 1						1
Sanguine Impaling Thrust	Eno Hlaalu	You have been expelled from the Morag Tong... But I see you have one of the Threads of the Webspinner. Will you return this Thread?	"Choice ""Yes, here it is"" 1 ""No"" 2"							Morag Tong		0	Function PC Expelled = 1	Item sanguinebeltimpaling >= 1					1
Sanguine Impaling Thrust	Eno Hlaalu	How can I trust you if you will not do this one simple favor in Mephala's dark name?	ModDisposition -10							Morag Tong		0	Function Choice = 2						1
Sanguine Impaling Thrust	Eno Hlaalu	The Threads of the Webspinner return to us one by one.	"Journal MT_S_Impaling 100
Player->RemoveItem SanguineBeltImpaling 1
Set ThreadsWebspinner to ThreadsWebspinner + 1
ModPCFacRep 5 ""Morag Tong""
ModDisposition 10"							Morag Tong		0	Function Choice = 1						1
Sanguine Impaling Thrust	Eno Hlaalu	"With this belt, you have returned all the Threads of the Webspinner to the Morag Tong. You will be blessed by Mephala's skill."	"Journal MT_S_Impaling 100
Player->RemoveItem SanguineBeltImpaling 1
Player->AddSpell SkillMephala_SP
Set ThreadsWebspinner to ThreadsWebspinner + 1
ModPCFacRep 25 ""Morag Tong""
ModDisposition 25"							Morag Tong		0	Function Choice = 1	Global ThreadsWebspinner >= 25					1
Sanguine Impaling Thrust	Eno Hlaalu	You have returned the Belt of Sanguine Impaling Thrust.								Morag Tong		0				Journal MT_S_Impaling >= 100			1
Sanguine Leaping	Eno Hlaalu	"I see you have the Shoes of Sanguine Leaping, one of the Threads of the Webspinner that Mephala dedicated to our cause long ago. Will you return this Thread to the custody of the Morag Tong?"	"Choice ""Yes, here it is"" 1 ""No"" 2"							Morag Tong		0	Item sanguineshoesleaping >= 1						1
Sanguine Leaping	Eno Hlaalu	You have been expelled from the Morag Tong... But I see you have one of the Threads of the Webspinner. Will you return this Thread?	"Choice ""Yes, here it is"" 1 ""No"" 2"							Morag Tong		0	Item sanguineshoesleaping >= 1	Function PC Expelled = 1					1
Sanguine Leaping	Eno Hlaalu	"If you do not return this Thread, how can I be sure where your true loyalties lie?"	ModDisposition -10							Morag Tong		0	Function Choice = 2						1
Sanguine Leaping	Eno Hlaalu	The threads of the Webspinner return to us one by one.	"Journal MT_S_Leaping 100
Player->RemoveItem SanguineShoesLeaping 1
Set ThreadsWebspinner to ThreadsWebspinner + 1
ModPCFacRep 5 ""Morag Tong""
ModDisposition 10"							Morag Tong		0	Function Choice = 1						1
Sanguine Leaping	Eno Hlaalu	"With this, you have returned all the Threads of the Webspinner to the Morag Tong. You will be blessed by Mephala's skill."	"Journal MT_S_Leaping 100
Player->RemoveItem SanguineShoesLeaping 1
Player->AddSpell SkillMephala_SP
Set ThreadsWebspinner to ThreadsWebspinner + 1
ModPCFacRep 25 ""Morag Tong""
ModDisposition 25"							Morag Tong		0	Function Choice = 1	Global ThreadsWebspinner >= 25					1
Sanguine Leaping	Eno Hlaalu	You have returned the Shoes of Sanguine Leaping.								Morag Tong		0				Journal MT_S_Leaping >= 100			1
Sanguine Martial Craft	Eno Hlaalu	"So you have found the Belt of Sanguine Martial Craft, another Thread of the Webspinner. Are you ready to return the belt to Mephala's black hands?"	"Choice ""Yes, here it is"" 1 ""No"" 2"							Morag Tong		0	Item sanguinebeltmartialcraft >= 1						1
Sanguine Martial Craft	Eno Hlaalu	You have been expelled from the Morag Tong... But I see you have one of the Threads of the Webspinner. Will you return this Thread?	"Choice ""Yes, here it is"" 1 ""No"" 2"							Morag Tong		0	Function PC Expelled = 1	Item sanguinebeltmartialcraft >= 1					1
Sanguine Martial Craft	Eno Hlaalu	So you do not truly believe in our cause. I shall remember this.	ModDisposition -10							Morag Tong		0	Function Choice = 2						1
Sanguine Martial Craft	Eno Hlaalu	Thus do Mephala's Threads return to us one by one.	"Journal MT_S_MartialCraft 100
Player->RemoveItem SanguineBeltMartialCraft 1
Set ThreadsWebspinner to ThreadsWebspinner + 1
ModPCFacRep 5 ""Morag Tong""
ModDisposition 10"							Morag Tong		0	Function Choice = 1						1
Sanguine Martial Craft	Eno Hlaalu	"With this, you have returned all the Threads of the Webspinner to the Morag Tong. You will be blessed by Mephala's skill."	"Journal MT_S_MartialCraft 100
Player->RemoveItem SanguineBeltMartialCraft 1
Player->AddSpell SkillMephala_SP
Set ThreadsWebspinner to ThreadsWebspinner + 1
ModPCFacRep 25 ""Morag Tong""
ModDisposition 25"							Morag Tong		0	Function Choice = 1	Global ThreadsWebspinner >= 25					1
Sanguine Martial Craft	Eno Hlaalu	You have returned the Belt of Sanguine Martial Craft.								Morag Tong		0				Journal MT_S_MartialCraft >= 100			1
Sanguine Nimble Armor	Eno Hlaalu	"I see you have the Amulet of Sanguine Nimble Armor, one of the Threads of the Webspinner that Mephala dedicated to our cause long ago. Will you return this Thread to the custody of the Morag Tong?"	"Choice ""Yes, here it is"" 1 ""No"" 2"							Morag Tong		0	Item sanguineamuletnimblearmor >= 1						1
Sanguine Nimble Armor	Eno Hlaalu	You have been expelled from the Morag Tong... But I see you have one of the Threads of the Webspinner. Will you return this Thread?	"Choice ""Yes, here it is"" 1 ""No"" 2"							Morag Tong		0	Item sanguineamuletnimblearmor >= 1	Function PC Expelled = 1					1
Sanguine Nimble Armor	Eno Hlaalu	"If you do not return this Thread, how can I be sure where your true loyalties lie?"	ModDisposition -10							Morag Tong		0	Function Choice = 2						1
Sanguine Nimble Armor	Eno Hlaalu	The threads of the Webspinner return to us one by one.	"Journal MT_S_NimbleArmor 100
Player->RemoveItem SanguineAmuletNimbleArmor 1
Set ThreadsWebspinner to ThreadsWebspinner + 1
ModPCFacRep 5 ""Morag Tong""
ModDisposition 10"							Morag Tong		0	Function Choice = 1						1
Sanguine Nimble Armor	Eno Hlaalu	"With this, you have returned all the Threads of the Webspinner to the Morag Tong. You will be blessed by Mephala's skill."	"Journal MT_S_NimbleArmor 100
Player->RemoveItem SanguineAmuletNimbleArmor 1
Player->AddSpell SkillMephala_SP
Set ThreadsWebspinner to ThreadsWebspinner + 1
ModPCFacRep 25 ""Morag Tong""
ModDisposition 25"							Morag Tong		0	Function Choice = 1	Global ThreadsWebspinner >= 25					1
Sanguine Nimble Armor	Eno Hlaalu	You have returned the Amulet of Sanguine Nimble Armor.								Morag Tong		0				Journal MT_S_NimbleArmor >= 100			1
Sanguine Red Wisdom	Eno Hlaalu	"You have in your possession the Ring of Sanguine Red Wisdom, one of Mephala's Threads. Will you deliver the belt back to the service of the Morag Tong?"	"Choice ""Yes, here it is"" 1 ""No"" 2"							Morag Tong		0	Item sanguineringredw >= 1						1
Sanguine Red Wisdom	Eno Hlaalu	You have been expelled from the Morag Tong... But I see you have one of the Threads of the Webspinner. Will you return this Thread?	"Choice ""Yes, here it is"" 1 ""No"" 2"							Morag Tong		0	Function PC Expelled = 1	Item sanguineringredw >= 1					1
Sanguine Red Wisdom	Eno Hlaalu	How can I trust you if you will not do this one simple favor in Mephala's dark name?	ModDisposition -10							Morag Tong		0	Function Choice = 2						1
Sanguine Red Wisdom	Eno Hlaalu	The Threads of the Webspinner return to us one by one.	"Journal MT_S_Red 100
Player->RemoveItem SanguineRingRedW 1
Set ThreadsWebspinner to ThreadsWebspinner + 1
ModPCFacRep 5 ""Morag Tong""
ModDisposition 10"							Morag Tong		0	Function Choice = 1						1
Sanguine Red Wisdom	Eno Hlaalu	"With this ring, you have returned all the Threads of the Webspinner to the Morag Tong. You will be blessed by Mephala's skill."	"Journal MT_S_Red 100
Player->RemoveItem SanguineRingRedW 1
Player->AddSpell SkillMephala_SP
Set ThreadsWebspinner to ThreadsWebspinner + 1
ModPCFacRep 25 ""Morag Tong""
ModDisposition 25"							Morag Tong		0	Function Choice = 1	Global ThreadsWebspinner >= 25					1
Sanguine Red Wisdom	Eno Hlaalu	You have returned the Ring of Sanguine Red Wisdom.								Morag Tong		0				Journal MT_S_Red >= 100			1
Sanguine Safekeeping	Eno Hlaalu	"So you have found the Glove of Sanguine Safekeeping, another Thread of the Webspinner. Are you ready to return the glove to Mephala's black hands?"	"Choice ""Yes, here it is"" 1 ""No"" 2"							Morag Tong		0	Item sanguinelglovesafekeeping >= 1						1
Sanguine Safekeeping	Eno Hlaalu	You have been expelled from the Morag Tong... But I see you have one of the Threads of the Webspinner. Will you return this Thread?	"Choice ""Yes, here it is"" 1 ""No"" 2"							Morag Tong		0	Function PC Expelled = 1	Item sanguinelglovesafekeeping >= 1					1
Sanguine Safekeeping	Eno Hlaalu	So you do not truly believe in our cause. I shall remember this.	ModDisposition -10							Morag Tong		0	Function Choice = 2						1
Sanguine Safekeeping	Eno Hlaalu	Thus do Mephala's Threads return to us one by one.	"Journal MT_S_Safekeeping 100
Player->RemoveItem SanguineLGloveSafekeeping 1
Set ThreadsWebspinner to ThreadsWebspinner + 1
ModPCFacRep 5 ""Morag Tong""
ModDisposition 10"							Morag Tong		0	Function Choice = 1						1
Sanguine Safekeeping	Eno Hlaalu	"With this, you have returned all the Threads of the Webspinner to the Morag Tong. You will be blessed by Mephala's skill."	"Journal MT_S_Safekeeping 100
Player->RemoveItem SanguineLGloveSafekeeping 1
Player->AddSpell SkillMephala_SP
Set ThreadsWebspinner to ThreadsWebspinner + 1
ModPCFacRep 25 ""Morag Tong""
ModDisposition 25"							Morag Tong		0	Function Choice = 1	Global ThreadsWebspinner >= 25					1
Sanguine Safekeeping	Eno Hlaalu	You have returned the Glove of Sanguine Safekeeping.								Morag Tong		0				Journal MT_S_Safekeeping >= 100			1
Sanguine Silver Wisdom	Eno Hlaalu	"So you have found the Ring of Sanguine Silver Wisdom, another Thread of the Webspinner. Are you ready to return the ring to Mephala's black hands?"	"Choice ""Yes, here it is"" 1 ""No"" 2"							Morag Tong		0	Item sanguineringsilverw >= 1						1
Sanguine Silver Wisdom	Eno Hlaalu	You have been expelled from the Morag Tong... But I see you have one of the Threads of the Webspinner. Will you return this Thread?	"Choice ""Yes, here it is"" 1 ""No"" 2"							Morag Tong		0	Function PC Expelled = 1	Item sanguineringsilverw >= 1					1
Sanguine Silver Wisdom	Eno Hlaalu	So you do not truly believe in our cause. I shall remember this.	ModDisposition -10							Morag Tong		0	Function Choice = 2						1
Sanguine Silver Wisdom	Eno Hlaalu	Thus do Mephala's Threads return to us one by one.	"Journal MT_S_Silver 100
Player->RemoveItem SanguineRingSilverW 1
Set ThreadsWebspinner to ThreadsWebspinner + 1
ModPCFacRep 5 ""Morag Tong""
ModDisposition 10"							Morag Tong		0	Function Choice = 1						1
Sanguine Silver Wisdom	Eno Hlaalu	"With this, you have returned all the Threads of the Webspinner to the Morag Tong. You will be blessed by Mephala's skill."	"Journal MT_S_Silver 100
Player->RemoveItem SanguineRingSilverW 1
Player->AddSpell SkillMephala_SP
Set ThreadsWebspinner to ThreadsWebspinner + 1
ModPCFacRep 25 ""Morag Tong""
ModDisposition 25"							Morag Tong		0	Function Choice = 1	Global ThreadsWebspinner >= 25					1
Sanguine Silver Wisdom	Eno Hlaalu	You have returned the Ring of Sanguine Silver Wisdom.								Morag Tong		0				Journal MT_S_Silver >= 100			1
Sanguine Smiting	Eno Hlaalu	So you have the Belt of Sanguine Smiting. Will you deliver this belt to Mephala's service?	"Choice ""Yes, here it is"" 1 ""No"" 2"							Morag Tong		0	Item sanguinebeltsmiting >= 1						1
Sanguine Smiting	Eno Hlaalu	You have been expelled from the Morag Tong... But I see you have one of the Threads of the Webspinner. Will you return this Thread?	"Choice ""Yes, here it is"" 1 ""No"" 2"							Morag Tong		0	Function PC Expelled = 1	Item sanguinebeltsmiting >= 1					1
Sanguine Smiting	Eno Hlaalu	Are you loyal to the Morag Tong? Sometimes I wonder.	ModDisposition -10							Morag Tong		0	Function Choice = 2						1
Sanguine Smiting	Eno Hlaalu	The Threads of the Webspinner return to us one by one.	"Journal MT_S_Smiting 100
Player->RemoveItem SanguineBeltSmiting 1
Set ThreadsWebspinner to ThreadsWebspinner + 1
ModPCFacRep 5 ""Morag Tong""
ModDisposition 10"							Morag Tong		0	Function Choice = 1						1
Sanguine Smiting	Eno Hlaalu	"With this ring, you have returned all the Threads of the Webspinner to the Morag Tong. You will be blessed by Mephala's skill."	"Journal MT_S_Smiting 100
Player->RemoveItem SanguineBeltSmiting 1
Player->AddSpell SkillMephala_SP
Set ThreadsWebspinner to ThreadsWebspinner + 1
ModPCFacRep 25 ""Morag Tong""
ModDisposition 25"							Morag Tong		0	Function Choice = 1	Global ThreadsWebspinner >= 25					1
Sanguine Smiting	Eno Hlaalu	You have returned the Belt of Sanguine Smiting.								Morag Tong		0				Journal MT_S_Smiting >= 100			1
Sanguine Stalking	Eno Hlaalu	"You have in your possession the Shoes of Sanguine Stalking, one of Mephala's Threads. Will you deliver the shoes to the service of the Morag Tong?"	"Choice ""Yes, here it is"" 1 ""No"" 2"							Morag Tong		0	Item sanguineshoesstalking >= 1						1
Sanguine Stalking	Eno Hlaalu	You have been expelled from the Morag Tong... But I see you have one of the Threads of the Webspinner. Will you return this Thread?	"Choice ""Yes, here it is"" 1 ""No"" 2"							Morag Tong		0	Function PC Expelled = 1	Item sanguineshoesstalking >= 1					1
Sanguine Stalking	Eno Hlaalu	How can I trust you if you will not do this one simple favor in Mephala's dark name?	ModDisposition -10							Morag Tong		0	Function Choice = 2						1
Sanguine Stalking	Eno Hlaalu	The Threads of the Webspinner return to us one by one.	"Journal MT_S_Stalking 100
Player->RemoveItem SanguineShoesStalking 1
Set ThreadsWebspinner to ThreadsWebspinner + 1
ModPCFacRep 5 ""Morag Tong""
ModDisposition 10"							Morag Tong		0	Function Choice = 1						1
Sanguine Stalking	Eno Hlaalu	"With this Belt, you have returned all the Threads of the Webspinner to the Morag Tong. You will be blessed by Mephala's skill."	"Journal MT_S_Stalking 100
Player->RemoveItem SanguineShoesStalking 1
Player->AddSpell SkillMephala_SP
Set ThreadsWebspinner to ThreadsWebspinner + 1
ModPCFacRep 25 ""Morag Tong""
ModDisposition 25"							Morag Tong		0	Function Choice = 1	Global ThreadsWebspinner >= 25					1
Sanguine Stalking	Eno Hlaalu	You have returned the Shoes of Sanguine Stalking								Morag Tong		0				Journal MT_S_Stalking >= 100			1
Sanguine Stolid Armor	Eno Hlaalu	"I see you have the Belt of Sanguine Stolid Armor, one of the Threads of the Webspinner that Mephala dedicated to our cause long ago. Will you return this Thread to the custody of the Morag Tong?"	"Choice ""Yes, here it is"" 1 ""No"" 2"							Morag Tong		0	Item sanguinebeltstolidarmor >= 1						1
Sanguine Stolid Armor	Eno Hlaalu	You have been expelled from the Morag Tong... But I see you have one of the Threads of the Webspinner. Will you return this Thread?	"Choice ""Yes, here it is"" 1 ""No"" 2"							Morag Tong		0	Item sanguinebeltstolidarmor >= 1	Function PC Expelled = 1					1
Sanguine Stolid Armor	Eno Hlaalu	"If you do not return this Thread, how can I be sure where your true loyalties lie?"	ModDisposition -10							Morag Tong		0	Function Choice = 2						1
Sanguine Stolid Armor	Eno Hlaalu	The threads of the Webspinner return to us one by one.	"Journal MT_S_StolidArmor 100
Player->RemoveItem SanguineBeltStolidArmor 1
Set ThreadsWebspinner to ThreadsWebspinner + 1
ModPCFacRep 5 ""Morag Tong""
ModDisposition 10"							Morag Tong		0	Function Choice = 1						1
Sanguine Stolid Armor	Eno Hlaalu	"With this, you have returned all the Threads of the Webspinner to the Morag Tong. You will be blessed by Mephala's skill."	"Journal MT_S_StolidArmor 100
Player->RemoveItem SanguineBeltStolidArmor 1
Player->AddSpell SkillMephala_SP
Set ThreadsWebspinner to ThreadsWebspinner + 1
ModPCFacRep 25 ""Morag Tong""
ModDisposition 25"							Morag Tong		0	Function Choice = 1	Global ThreadsWebspinner >= 25					1
Sanguine Stolid Armor	Eno Hlaalu	You have returned the Belt of Sanguine Stolid Armor.								Morag Tong		0				Journal MT_S_StolidArmor >= 100			1
Sanguine Sublime Wisdom	Eno Hlaalu	"The Ring of Sanguine Sublime Wisdom is held by Anel Rethelas. He may be found in the Daedric ruins of Yasammidan west of Ald Velothi, past the Dwemer ruins."	Journal MT_S_Sublime 10									0				Journal MT_S_Fleetness >= 100	Journal MT_DB_Carecalmo >= 100		1
Sanguine Sublime Wisdom	Eno Hlaalu	So you have found the Ring of Sanguine Sublime Wisdom. Is it time for this ring to be reunited with its brothers in Mephala's service?	"Choice ""Yes, here it is"" 1 ""No"" 2"							Morag Tong		0	Item sanguineringsublimew >= 1				Journal MT_DB_Carecalmo >= 100		1
Sanguine Sublime Wisdom	Eno Hlaalu	You have been expelled from the Morag Tong... But I see you have one of the Threads of the Webspinner. Will you return this Thread?	"Choice ""Yes, here it is"" 1 ""No"" 2"							Morag Tong		0	Function PC Expelled = 1	Item sanguineringsublimew >= 1					1
Sanguine Sublime Wisdom	Eno Hlaalu	So your true loyalties shine through. Rest assured that the Morag Tong will have all the Threads of the Webspinner very soon.	ModDisposition -10							Morag Tong		0	Function Choice = 2						1
Sanguine Sublime Wisdom	Eno Hlaalu	So the Threads return to us one by one.	"Journal MT_S_Sublime 100
Player->RemoveItem SanguineRingSublimeW 1
Set ThreadsWebspinner to ThreadsWebspinner + 1
ModPCFacRep 5 ""Morag Tong""
ModDisposition 10"							Morag Tong		0	Function Choice = 1						1
Sanguine Sublime Wisdom	Eno Hlaalu	"With this, you have returned all the Threads of the Webspinner to the Morag Tong. You will be blessed by Mephala's skill."	"Journal MT_S_Sublime 100
Player->RemoveItem SanguineRingSublimeW 1
Player->AddSpell SkillMephala_SP
Set ThreadsWebspinner to ThreadsWebspinner + 1
ModPCFacRep 25 ""Morag Tong""
ModDisposition 25"							Morag Tong		0	Function Choice = 1	Global ThreadsWebspinner >= 25					1
Sanguine Sublime Wisdom	Eno Hlaalu	You have returned the Ring of Sanguine Sublime Wisdom.								Morag Tong		0				Journal MT_S_Sublime >= 100			1
Sanguine Sureflight	Eno Hlaalu	"You have in your possession the Belt of Sanguine Sureflight, one of Mephala's Threads. Will you deliver the belt back to the service of the Morag Tong?"	"Choice ""Yes, here it is"" 1 ""No"" 2"							Morag Tong		0	Item sanguinebeltsureflight >= 1						1
Sanguine Sureflight	Eno Hlaalu	You have been expelled from the Morag Tong... But I see you have one of the Threads of the Webspinner. Will you return this Thread?	"Choice ""Yes, here it is"" 1 ""No"" 2"							Morag Tong		0	Function PC Expelled = 1	Item sanguinebeltsureflight >= 1					1
Sanguine Sureflight	Eno Hlaalu	How can I trust you if you will not do this one simple favor in Mephala's dark name?	ModDisposition -10							Morag Tong		0	Function Choice = 2						1
Sanguine Sureflight	Eno Hlaalu	The Threads of the Webspinner return to us one by one.	"Journal MT_S_Sureflight 100
Player->RemoveItem SanguineBeltSureflight 1
Set ThreadsWebspinner to ThreadsWebspinner + 1
ModPCFacRep 5 ""Morag Tong""
ModDisposition 10"							Morag Tong		0	Function Choice = 1						1
Sanguine Sureflight	Eno Hlaalu	"With this Belt, you have returned all the Threads of the Webspinner to the Morag Tong. You will be blessed by Mephala's skill."	"Journal MT_S_Sureflight 100
Player->RemoveItem SanguineBeltSureflight 1
Player->AddSpell SkillMephala_SP
Set ThreadsWebspinner to ThreadsWebspinner + 1
ModPCFacRep 25 ""Morag Tong""
ModDisposition 25"							Morag Tong		0	Function Choice = 1	Global ThreadsWebspinner >= 25					1
Sanguine Sureflight	Eno Hlaalu	You have returned the Belt of Sanguine Sureflight.								Morag Tong		0				Journal MT_S_Sureflight >= 100			1
Sanguine Swiftblade	Eno Hlaalu	You have the Glove of Sanguine Swiftblade one of the Threads of the Webspinner. Return the glove to me so that it may once again be dedicated to Mephala's service.	"Choice ""Here it is"" 1 ""Keep it"" 2"							Morag Tong		0	Item sanguinergloveswiftblade >= 1						1
Sanguine Swiftblade	Eno Hlaalu	"Even though you have been expelled, you have the Glove of Sanguine Swiftblade one of the Threads of the Webspinner. Return the glove to me so that it may once again be dedicated to Mephala's service."	"Choice ""Here it is"" 1 ""Keep it"" 2"							Morag Tong		0	Item sanguinergloveswiftblade >= 1	Function PC Expelled = 1					1
Sanguine Swiftblade	Eno Hlaalu	So you do not truly care for our cause.	ModDisposition -10							Morag Tong		0	Function Choice = 2						1
Sanguine Swiftblade	Eno Hlaalu	"The Glove of Sanguine Swiftblade will take its place with the rest of the Threads of the Webspinner. Soon all these Threads will be returned to us by the machinations of Mephala, for all Threads lead to her black hands."	"Journal MT_S_Swiftblade 100
Player->RemoveItem SanguineRGloveSwiftblade 1
Set ThreadsWebspinner to ThreadsWebspinner + 1
ModPCFacRep 5 ""Morag Tong""
ModDisposition 10"							Morag Tong		0	Function Choice = 1						1
Sanguine Swiftblade	Eno Hlaalu	"With the return of the Glove of Sanguine Swiftblade, all the Threads of Webspinner have been returned to the Morag Tong. Mephala will bless you with a portion of her skills."	"Journal MT_S_Swiftblade 100
Player->RemoveItem SanguineRGloveSwiftblade 1
Player->AddSpell SkillMephala_SP
Set ThreadsWebspinner to ThreadsWebspinner + 1
ModPCFacRep 25 ""Morag Tong""
ModDisposition 25"							Morag Tong		0	Function Choice = 1	Global ThreadsWebspinner >= 25					1
Sanguine Swiftblade	Eno Hlaalu	"You have returned the Glove of Sanguine Swiftblade, one of the 27 Threads of the Webspinner."								Morag Tong		0				Journal MT_S_Swiftblade >= 100			1
Sanguine Transcendence	Eno Hlaalu	"You have the Ring of Sanguine Transcendence, one of the Threads of the Webspinner. Return the ring to me so that it may once again be dedicated to Mephala's service."	"Choice ""Here it is"" 1 ""Keep it"" 2"							Morag Tong		0	Item sanguineringtranscendw >= 1						1
Sanguine Transcendence	Eno Hlaalu	"You have been expelled, but you have the Ring of Sanguine Transcendence, one of the Threads of the Webspinner. Return the ring to me so that it may once again be dedicated to Mephala's service."	"Choice ""Here it is"" 1 ""Keep it"" 2"							Morag Tong		0	Item sanguineringtranscendw >= 1	Function PC Expelled = 1					1
Sanguine Transcendence	Eno Hlaalu	So you do not truly care for our cause.	ModDisposition -10							Morag Tong		0	Function Choice = 2						1
Sanguine Transcendence	Eno Hlaalu	"The Ring of Sanguine Transcendence will take its place with the rest of the Threads of the Webspinner. Soon all these Threads will be returned to us by the machinations of Mephala, for all Threads lead to her black hands."	"Journal MT_S_Transcendent 100
Player->RemoveItem SanguineRingTranscendW 1
Set ThreadsWebspinner to ThreadsWebspinner + 1
ModPCFacRep 5 ""Morag Tong""
ModDisposition 10"							Morag Tong		0	Function Choice = 1						1
Sanguine Transcendence	Eno Hlaalu	"With the return of the Ring of Sanguine Transcendence, all the Threads of Webspinner have been returned to the Morag Tong. Mephala will bless you with a portion of her skills."	"Journal MT_S_Transcendent 100
Player->RemoveItem SanguineRingTranscendW 1
Player->AddSpell SkillMephala_SP
Set ThreadsWebspinner to ThreadsWebspinner + 1
ModPCFacRep 25 ""Morag Tong""
ModDisposition 25"							Morag Tong		0	Function Choice = 1	Global ThreadsWebspinner >= 25					1
Sanguine Transcendence	Eno Hlaalu	"You have returned the Ring of Sanguine Transcendence, one of the 27 Threads of the Webspinner."								Morag Tong		0				Journal MT_S_Transcendent >= 100			1
Sanguine Transfiguring	Eno Hlaalu	So you have the Ring of Sanguine Transfiguring. Will you deliver this ring to Mephala's service?	"Choice ""Yes, here it is"" 1 ""No"" 2"							Morag Tong		0	Item sanguineringtransfigurw >= 1						1
Sanguine Transfiguring	Eno Hlaalu	You have been expelled from the Morag Tong... But I see you have one of the Threads of the Webspinner. Will you return this Thread?	"Choice ""Yes, here it is"" 1 ""No"" 2"							Morag Tong		0	Function PC Expelled = 1	Item sanguineringtransfigurw >= 1					1
Sanguine Transfiguring	Eno Hlaalu	Are you loyal to the Morag Tong? Sometimes I wonder.	ModDisposition -10							Morag Tong		0	Function Choice = 2						1
Sanguine Transfiguring	Eno Hlaalu	The Threads of the Webspinner return to us one by one.	"Journal MT_S_Transfiguring 100
Player->RemoveItem SanguineRingTransfigurW 1
Set ThreadsWebspinner to ThreadsWebspinner + 1
ModPCFacRep 5 ""Morag Tong""
ModDisposition 10"							Morag Tong		0	Function Choice = 1						1
Sanguine Transfiguring	Eno Hlaalu	"With this ring, you have returned all the Threads of the Webspinner to the Morag Tong. You will be blessed by Mephala's skill."	"Journal MT_S_Transfiguring 100
Player->RemoveItem SanguineRingTransfigurW 1
Player->AddSpell SkillMephala_SP
Set ThreadsWebspinner to ThreadsWebspinner + 1
ModPCFacRep 25 ""Morag Tong""
ModDisposition 25"							Morag Tong		0	Function Choice = 1	Global ThreadsWebspinner >= 25					1
Sanguine Transfiguring	Eno Hlaalu	You have returned the Ring of Sanguine Transfiguring.								Morag Tong		0				Journal MT_S_Transfiguring >= 100			1
Sanguine Unseen Wisdom	Eno Hlaalu	"I see you have the Ring of Sanguine Unseen Wisdom, one of the Threads of the Webspinner that Mephala dedicated to our cause long ago. Will you return this Thread to the custody of the Morag Tong?"	"Choice ""Yes, here it is"" 1 ""No"" 2"							Morag Tong		0	Item sanguineringunseenw >= 1						1
Sanguine Unseen Wisdom	Eno Hlaalu	You have been expelled from the Morag Tong... But I see you have one of the Threads of the Webspinner. Will you return this Thread?	"Choice ""Yes, here it is"" 1 ""No"" 2"							Morag Tong		0	Item sanguineringunseenw >= 1	Function PC Expelled = 1					1
Sanguine Unseen Wisdom	Eno Hlaalu	"If you do not return this Thread, how can I be sure where your true loyalties lie?"	ModDisposition -10							Morag Tong		0	Function Choice = 2						1
Sanguine Unseen Wisdom	Eno Hlaalu	The threads of the Webspinner return to us one by one.	"Journal MT_S_Unseen 100
Player->RemoveItem SanguineRingUnseenW 1
Set ThreadsWebspinner to ThreadsWebspinner + 1
ModPCFacRep 5 ""Morag Tong""
ModDisposition 10"							Morag Tong		0	Function Choice = 1						1
Sanguine Unseen Wisdom	Eno Hlaalu	"With this, you have returned all the Threads of the Webspinner to the Morag Tong. You will be blessed by Mephala's skill."	"Journal MT_S_Unseen 100
Player->RemoveItem SanguineRingUnseenW 1
Player->AddSpell SkillMephala_SP
Set ThreadsWebspinner to ThreadsWebspinner + 1
ModPCFacRep 25 ""Morag Tong""
ModDisposition 25"							Morag Tong		0	Function Choice = 1	Global ThreadsWebspinner >= 25					1
Sanguine Unseen Wisdom	Eno Hlaalu	You have returned the Ring of Sanguine Unseen Wisdom.								Morag Tong		0				Journal MT_S_Unseen >= 100			1
Saprius Entius	Saprius Entius	Speaking.										0							1
Saprius Entius	Frald the White	"He is a fellow Knight of the Order of Ebonheart. Alas, he is also a murderer. I know a way to get him to the mainland where he will be tried with Imperial justice. The Ordinators are too prejudiced to give him a fair trial. I believe he is hiding somewhere in Vivec City. Find him before the Ordinators do and bring him back to me."	"Journal IL_ProtectEntius 10
""Saprius Entius""->Enable"									0				Journal IL_FalseOrdinator >= 100			1
Saprius Entius	Frald the White	"Saprius Entius is hiding someone in Vivec. Find him and bring him here. We protect our own, %PCName."										0				Journal IL_ProtectEntius >= 10			1
Saprius Entius	Frald the White	I'm glad you both got here safely. I'll find a way to get him out of the city. This helm was my father's when he served in the Legions. He had it enchanted and gave it to me. Now I'm giving it to you.	"Journal IL_ProtectEntius 100
Player->AddItem Imperial_Helm_Frald_uniq 1
ModPCFacRep 5 ""Imperial Legion""
ModDisposition 10
StartScript FraldCounter"									0				Journal IL_ProtectEntius >= 70			1
Saprius Entius	Frald the White	He's safe for now. In a few days he'll be on his way to Cyrodiil.										0				Journal IL_ProtectEntius >= 100			1
Saprius Entius	Frald the White	"Yes, I got him out of Vivec. He will stand trial in Cyrodiil, but I have not heard any more word about his case. I'm not surprised with all the unrest in Cyrodiil City."										0	Local daysPassed >= 5			Journal IL_ProtectEntius >= 100			1
Saprius Entius	Frald the White	"I'm sorry to hear about that, %PCName. I ordered you to bring me Saprius Entius alive, and you've failed me."										0	Dead saprius entius > 0						1
Saprius Entius	Frald the White	"Saprius Entius was a murderer, true. But you cannot just take justice in your own hands. I have no choice but to expel you from the Legions."	"Journal IL_ProtectEntius 200
PCExpell ""Imperial Legion"""									0	Dead saprius entius > 0			Journal IL_ProtectEntius >= 70			1
Saprius Entius	Frald the White	"You murdered Saprius Entius, %PCName. I haven't forgotten that."										0	Dead saprius entius > 0			Journal IL_ProtectEntius >= 200			1
Saprius Entius	Frald the White	"You've been expelled, but maybe you can join the Imperial Legion again."										0	Function PC Expelled = 1						1
Saprius Entius		We're looking for him as well. I don't think I like your line of questioning.	";for Ordinators
moddisposition -5"		Guard		"Vivec, Arena"	Temple				0				Journal IL_ProtectEntius >= 10	Journal IL_ProtectEntius < 100		0
Saprius Entius		There were some Ordinators here asking the same question. I'll tell you what I told them: I don't know anything about it. That's all I'm saying. For now.					"Vivec, Arena"					30	Not Local NoLore = 0			Journal IL_ProtectEntius >= 10	Journal IL_ProtectEntius < 100		22
Saprius Entius		I did see one of your kind over by the Arena.		Dark Elf			Vivec					60	Not Local NoLore = 0			Journal IL_ProtectEntius >= 10	Journal IL_ProtectEntius < 100		231
Saprius Entius		I heard someone in the Legions was hiding in one of the storerooms on the Canal level.					"Vivec, Arena"					60	Not Local NoLore = 0			Journal IL_ProtectEntius >= 10	Journal IL_ProtectEntius < 100		22
Saprius Entius		%Name saw such a man near the Arena. %Name does not know where he hides now.		Khajiit			Vivec					60	Not Local NoLore = 0			Journal IL_ProtectEntius >= 10	Journal IL_ProtectEntius < 100		11
Sarano Tomb	Eydis Fire-Eye	"A Hunger has violated the Sarano Tomb. Go to this tomb, which is over the hills southeast of Fort Moonmoth between the Ashlands and Lake Amaya, and kill the Hunger."	Journal FG_HungerLoose 10									0							1
Sarano Tomb	Eydis Fire-Eye	You already killed the Hunger? Then take the 1000 septims for this contract.	"Journal FG_HungerLoose 100
Player->AddItem Gold_001 1000
ModPCFacRep 10 ""Fighters Guild""
ModDisposition 10"									0	Dead hunger_fghl >= 1			Journal FG_HungerLoose = 0			1
Sarano Tomb	Eydis Fire-Eye	"I am sure the Sarano family is grateful. In the meantime, here's some more tangible gratitude: 1000 septims."	"Journal FG_HungerLoose 100
Player->AddItem Gold_001 1000
ModPCFacRep 10 ""Fighters Guild""
ModDisposition 10"									0	Dead hunger_fghl >= 1	Journal FG_HungerLoose = 10					1
Sarano Tomb	Eydis Fire-Eye	Everyone is grateful to you for clearing the Tomb of the Hunger.										0				Journal FG_HungerLoose >= 100			1
Sarano Tomb	Eydis Fire-Eye	"You've been expelled from the Fighters Guild. Until you make amends, I cannot discuss contracts with you."										0	Function PC Expelled = 1						1
Sarano Tomb		"You wish to go there? Leave the fort and follow the path to the southeast, through the mountain pass. Continue to follow the path southeast along the shoreline. After you reach the fields of Kummu, follow the path north to the tomb. Take care in that place."					Moonmoth Legion Fort					0	Not Local NoLore = 0			Journal FG_HungerLoose >= 10			11
Sarayn Sadus		"A Writ has been invoked on Sarayn Sadus. I assign it to you, %PCName. He is hiding with other outlaws in Zaintirari. This is near the hut where you honorably murdered Odaishah Yasalmibaal. I will mark the Erabenimsun Camp on your map. From there, head northwest until you reach a steampit surrounded by dead trees. Zaintirari is to the north of this pit, but hidden by rocks. Search well, %PCName."	"Journal MT_WritSadus 10
Player->AddItem ""writ_sadus"" 1
ShowMap ""Erabenimsun Camp"""					Morag Tong	Master			0					Journal MT_WritYasalmibaal >= 100	Journal MT_WritSaren >= 100	4
Sarayn Sadus		"I have given this Writ to you already, %PCName. As you know, Writs are issued only once. Your official paperwork will exonerate you from your deeds when you are confronted by the authorities - so guard it well. If you have lost it, you will have to suffer punishment for your crimes. This can be costly... very costly. But members of the %Faction must have immaculate reputations."						Morag Tong	Master			0	Item writ_sadus = 0			Journal MT_WritSadus >= 10			4
Sarayn Sadus		"I have given this Writ to you already, %PCName."						Morag Tong	Master			0	Item writ_sadus = 1			Journal MT_WritSadus >= 10			4
Sarayn Sadus		You have honorably executed the Writ on Sarayn Sadus. The payment and honor for this Writ is yours.	"Journal MT_WritSadus 100
Player->AddItem ""Gold_001"" 500
ModPCFacRep 5 ""Morag Tong""
ModDisposition 5"					Morag Tong	Master			0				Journal MT_WritSadus = 80			4
Sarayn Sadus		You have honorably executed the Writ on Sarayn Sadus. The payment and honor for this Writ is yours.	"Journal MT_WritSadus 110
Player->AddItem ""Gold_001"" 500
ModPCFacRep 5 ""Morag Tong""
ModDisposition 10"					Morag Tong	Master			0				Journal MT_WritSadus = 90			4
Sarayn Sadus		"Sarayn Sadus is already dead? You must learn more restraint, %PCName. I will give you credit for this Writ, but I do not believe it was honorably executed."	"Journal MT_WritSadus 100
ModPCFacRep 5 ""Morag Tong""
ModDisposition -10"					Morag Tong	Master			0	Dead sarayn sadus >= 1			Journal MT_WritSadus = 0			4
Sarayn Sadus		You have already executed the Writ on Sarayn Sadus.						Morag Tong	Master			0				Journal MT_WritSadus >= 100			4
Sarayn Sadus		You have been expelled.						Morag Tong	Master			0	Function PC Expelled = 1						4
Sargon	Persius Mercius	You might want to ask around Maar Gan. I've heard this outlaw refuge is on an island and well-hidden.										0				Journal FG_BeneranBounty < 100			1
Sargon	Persius Mercius	"I'm sure the Nord sailors that travel along the north coast of Vvardenfell are grateful to you, %PCName."										0				Journal FG_BeneranBounty >= 100			1
Sargon	Persius Mercius	"Regretably, you broke the rules of the Fighters Guild and you have been expelled. First clear your name, and then I can speak with you about this again."										0	Function PC Expelled = 1						1
Sargon		"Why would you want to go there? Well, it's your business."					Maar Gan					0	Not Local NoLore = 0			Journal FG_BeneranBounty < 100			25
Sargon		"It's almost due north of here, but you'll need a way get across the sea. It's on an island, and it's a long walk with a long swim after it. You know where Vas is? Well, it's a bit southwest of there. Like I said, it's a long way to go. I suppose you could travel west from Dagon Fel, but it's a long trip from there as well."	"Journal FG_BeneranBounty 50
ShowMap Vas"		Scout		Maar Gan					0				Journal FG_BeneranBounty < 100			2
Sargon		"Can't think of why you'd want to go to that place. I'm not sure where it is, but check with Bugdurash gra-Gashel or Nuleno Tedas. They both know the land around here well. Check for them at the outpost, or maybe at the tradehouse."					Maar Gan					60	Not Local NoLore = 0			Journal FG_BeneranBounty < 100			25
Saryoni's Sermons	high_pockets	"Say, is that Saryoni's Sermons you have there, %PCRace. Hmm...  It reminds me of my childhood. My parents, festering maggots though they were, always dragged me to the temple whenever they could. I wonder if you would let me borrow that book?"	"Choice ""Sure, as long as I get it back."" 1 ""No, I'm not finished with it."" 2"									0	Item bk_SaryonisSermons >= 1						1
Saryoni's Sermons	high_pockets	"Oh, that's too bad. Well, maybe you can still help me with that clay-brained Nord."										0	Function Choice = 2						1
Saryoni's Sermons	high_pockets	"Thank you so much, %PCRace. I feel an overwhelming urge to review the good, old-fashioned wisdoms of the good book. Just let me browse through it for a while, and I'll give it back to you."	"Journal ""MS_HolyElf"" 30
player->RemoveItem ""bk_SaryonisSermons"" 1
StartScript HighPocketsCellCheck
Goodbye"									0	Function Choice = 1						1
Saryoni's Sermons	high_pockets	It was the most excellent book I've ever read.										0	Journal MS_HolyElf > 30						1
Saryoni's Sermons	high_pockets	"Not quite done yet, %PCName. Thanks for letting me read it, though. I'll be done shortly, I'm sure."										0	Journal MS_HolyElf = 30						1
Sathasa Nerothren	Eydis Fire-Eye	"She's Thieves Guild, a local Dark Elf, no one important. And this Caldera Mine trouble has nothing to do with the Thieves Guild."										0	Journal FG_Egg_Poachers >= 100						1
Sathasa Nerothren	Eydis Fire-Eye	She wasn't important.										0	Journal FG_Telvanni_agents >= 100						1
Savile Imayn	Sonummu Zabamat	Savile Imayn is the Slavemistress of the Festival Slave Market in Tel Aruhn. The market is on the northwest side of the village; that's where you'll find her.										0	Journal B3_ZainabBride >= 22						1
say that again	Nileno Dorvayn	I expected better of you. Perhaps you don't deserve the title of %PCRank.										0	Function Choice = 2						1
say that again	Nileno Dorvayn	"Good. Take this helm and speak with Neminda at the Redoran Council. Take a silt strider to Ald'ruhn, then look under Skar. When she asks what you want, say you are an orphan of Arnesia. Neminda should give you a coded message to deliver. Bring that coded message to me instead."	"Journal HH_DisguisedArmor 11
Player->AddItem Bonemold_Gah-Julan_HHDA 1
Neminda->AddItem bk_nemindasorders 1"									0	Function Choice = 1	Function Same Sex = 1					1
say that again	Nileno Dorvayn	"Good. Take this helm and speak with Neminda at the Redoran Council. Take a silt strider to Ald'ruhn, then look under Skar. When she asks what you want, say you are an orphan of Arnesia. Neminda should give you a coded message to deliver. Bring that coded message to me instead."	"Journal HH_DisguisedArmor 10
Player->AddItem Bonemold_Gah-Julan_HHDA 1
Neminda->AddItem bk_nemindasorders 1"									0	Function Choice = 1	Function Same Sex = 0					1
say that again	Nileno Dorvayn	You've been expelled from House Hlaalu. You must make amends.										0	Function PC Expelled = 1						1
say that again	Nileno Dorvayn	"How fortunate! Your voice sounds almost like the Redoran Relmerea Saram who died... um, just recently. Would you be willing to disguise yourself as Relmerea Saram and get orders from House Redoran, then deliver the orders to me?"	"Choice ""Yes."" 1 ""No, too busy."" 2"							Hlaalu		30	Function Same Sex = 1	Global PCRace != 1	Global PCRace != 6	Journal HH_DisguisedArmor < 100			1
say that again	Nileno Dorvayn	"How fortunate! Your voice sounds almost like the Redoran Felsen Sethandus who died... um, just recently. Would you be willing to disguise yourself as Felsen Sethandus and get orders from House Redoran, then deliver the orders to me?"	"Choice ""Yes."" 1 ""No, too busy."" 2"							Hlaalu		30	Function Same Sex = 0	Global PCRace != 1	Global PCRace != 6	Journal HH_DisguisedArmor < 100			1
say that again	Nileno Dorvayn	I expected better of you. Perhaps you don't deserve the title of %PCRank.	ModDisposition -10									30	Function Choice = 2						1
say that again	Nileno Dorvayn	You don't need to say it again.								Hlaalu		30				Journal HH_DisguisedArmor >= 10	Journal HH_DisguisedArmor < 100		1
S'Bakha	Savile Imayn	"Ah, a traditionalist. The Khajiit are naturally well suited for slavery. He is the same price as the others, 1000 drakes."	"Choice ""Buy the slave."" 1 ""Nevermind."" 2"									0							1
S'Bakha	Savile Imayn	I suspect you are going to buy him just to set him free. It makes no different to me. I get paid either way. 1000 drakes.	"Choice ""Buy the slave."" 1 ""Nevermind."" 2"									0	Global PCRace = 6						1
S'Bakha	Savile Imayn	Come back when you change your mind.										0	Function Choice = 2						1
S'Bakha	Savile Imayn	I'm sorry but you don't have enough gold to afford my fine slaves.										0	Function Choice = 1						1
S'Bakha	Savile Imayn	Very well. S'Bakha is now yours. I will give the orders to have him removed from the slave pit. You can find him just inside.	"Set sbakhaBought to 1
Player->RemoveItem Gold_001 1000
AddItem Gold_001 1000
""S'Bakha""->PositionCell 1030 -2660 180 180 ""Tel Aruhn, Underground""
Set ""S'Bakha"".slaveStatus to 2"									0	Function Choice = 1	Item Gold_001 >= 1000					1
S'Bakha	Savile Imayn	"Alas, I cannot not offer him to you. I believe S'Bakha is dead."										0	Dead s'bakha > 0						1
S'Bakha	Savile Imayn	You already purchased S'Bakha. I hope he is working hard for you.										0	Local sbakhaBought = 1						1
scales	Tendris Vedran	"The meat of the slaughterfish is meally and noisome, but dried slaughterfish scales are said by locals to be 'a crunchy treat' when prepared in the native manner. Foreigners are advised to beware of slaughterfish scales."	;alchemist									30	Not Local NoLore = 0						1
scales	Anarenen	"The meat of the slaughterfish is meally and noisome, but dried slaughterfish scales are said by locals to be 'a crunchy treat' when prepared in the native manner. Foreigners are advised to beware of slaughterfish scales."	;alchemist									30	Not Local NoLore = 0						1
Scamp	Vala Catraso	"The scamp is a weak, cowardly servant of Mehrunes Dagon. Scamps may be summoned by conjurers, and their skin is sought by alchemists for its magical properties."	;priest									30							1
Scamp	Smokey Morth	"The scamp is a weak, cowardly servant of Mehrunes Dagon. Scamps may be summoned by conjurers, and their skin is sought by alchemists for its magical properties."	;sorcerer									30							1
Scamp	Listien Bierles	Kill it! Kill the scamp before it causes any more trouble!										0							1
Scamp	Listien Bierles	"At first he did everything I told him, but he tricked me! He wasn't really under my control. Then he started tearing the place up, and he took all my clothes, and I locked myself in this closet, and it's been just horrible. I don't want to be a Sorcerer anymore. I won't ever summon another Daedra as long as I live."	Journal MG_Apprentice 40									0	Dead scamp_mg_apprentice > 0						1
Scamp skin	Tendris Vedran	"Scamp skin must be removed from the specimen while it is still bound on the mortal plane. It is an unpleasant business for both the scamp and skin-farmer, and alchemists have trouble keeping the substance in stock."	;alchemist									30	Not Local NoLore = 0						1
Scamp skin	Anarenen	"Scamp skin must be removed from the specimen while it is still bound on the mortal plane. It is an unpleasant business for both the scamp and skin-farmer, and alchemists have trouble keeping the substance in stock."	;alchemist									30	Not Local NoLore = 0						1
scared	Olvyne Dobar	"Felvan said that?  I mean, we don't talk too much since Dovor doesn't like it, but that's kind of how I feel, too.  I hate that I got myself mixed up in all this.  I just didn't think I could get out of it.  This is awful.  What should I do, %PCName?"	"Choice:  ""Turn yourself in.  Get out of this mess before it gets worse.""  3   ""Just relax, and everything will be okay.""  4"									0	Journal MS_Warlords_a = 20						1
scared	Olvyne Dobar	"You're right, I know you're right.  I have to stop being such a coward, and take responsibility for all this. It's gotten way out of hand.  I'll see if I can talk to Felvan after you've gone."	"Journal MS_Warlords_a 30
StartScript Warlord_aScript"									0	Function Choice = 3						1
scared	Olvyne Dobar	"You really think so?  I don't like being a part of this outfit.  But if you think it'll be all right, maybe it will."										0	Function Choice = 4						1
scared	Felvan Ienith	"Okay, but don't tell Dovor that I said anything. All this stuff about his money?  Well... it's not really true. I mean, he's real smart and strong and all, but he did some bad things to get it. I helped him take some from people. And, well, he hurt them. A lot. So like I said, I get a little scared sometimes."	Journal MS_Warlords_a 10									0							1
scared	Felvan Ienith	"Yeah, I don't like where this is going. I mean, when Dovor talks it all makes sense, but then when I think about it in my head, it gets all muddled. If you hurt people, doesn't that make you just as bad as the ""bad"" people you're hurting?  I want to get out of here, but I'm afraid of Dovor. What should I do?"	"Choice:  ""Turn yourself in to the authorities.  It's the only thing you can do."" 1  ""Don't worry, I'm sure it'll all be okay."" 2"									0	Journal MS_Warlords_a = 10						1
scared	Felvan Ienith	"Yeah, maybe you're right.  I don't know if I can stand up to him, though.  He's awful tough."	Journal MS_Warlords_a 20									0	Function Choice = 1						1
scared	Felvan Ienith	You think so?  I don't want to make any more trouble.  I just want this to all be over.										0	Function Choice = 2						1
scared	Felvan Ienith	"I know, I know. I'm thinking about doing the right thing.   I just don't know if I can.  I mean, it'd be just me against the other two.  I don't like those odds."										0	Journal MS_Warlords_a = 20						1
scared	Felvan Ienith	"I'm still thinking about it, %PCName. Just give me some time, okay? Thinking is hard."										0	Journal MS_Warlords_a = 30						1
scathecraw	Tendris Vedran	"Scathecraw is the soft inner flesh of long, tough reddish grasses growing in the thermal ash regions of the Ashlands, Molag Amur, and Red Mountain."	;alchemist									30	Not Local NoLore = 0						1
scathecraw	Anarenen	"Scathecraw is the soft inner flesh of long, tough reddish grasses growing in the thermal ash regions of the Ashlands, Molag Amur, and Red Mountain."	;alchemist									30	Not Local NoLore = 0						1
scrap metal	Tendris Vedran	"Scrap metal refers not to common scraps of iron and steel, but to bits of exotic metals recovered from animated Dwemer artifacts like the centurion. Such metal is rare and precious, and prized both by collectors of antiquities and students of metals and enchantments."	;alchemist									30	Not Local NoLore = 0						1
scrap metal	Radd Hard-Heart	"The Ordinators have challenged us to a hunt. They claim they will bring in the skin of a Corprus beast. We will do them one better by bringing in the scrap metal from a Dwemer centurion. The only Dwemer ruins I know of near here is Arkngthand, just to the north. But I hear it's been overrun by bandits."	Journal IL_ScrapMetal 10							Imperial Legion		0							1
scrap metal	Radd Hard-Heart	Do you have the scrap metal?	"Choice ""Yes, here it is."" 1 ""No, not yet."" 2"									0				Journal IL_ScrapMetal >= 10			1
scrap metal	Radd Hard-Heart	Then go to a Dwemer ruin and find some. We will lose by default if we have nothing to show.										0	Function Choice = 2						1
scrap metal	Radd Hard-Heart	Well? Where did you put it? I don't see any scrap metal.										0	Function Choice = 1						1
scrap metal	Radd Hard-Heart	"Yes, excellent. As you've guaranteed our victory over the Ordinators, I should probably give you a little something for your trouble. Here's 500 drakes."	"Journal IL_ScrapMetal 100
Player->RemoveItem Ingred_Scrap_Metal_01 1
Player->AddItem Gold_001 500
ModPCFacRep 5 ""Imperial Legion""
ModDisposition 10"									0	Function Choice = 1	Item ingred_scrap_metal_01 > 0					1
scrap metal	Radd Hard-Heart	You already brought me some scrap metal.										0				Journal IL_ScrapMetal >= 100			1
scrap metal	Radd Hard-Heart	"You've been expelled, but maybe you can join the Imperial Legion again."										0	Function PC Expelled = 1						1
scrap metal	Anarenen	"Scrap metal refers not to common scraps of iron and steel, but to bits of exotic metals recovered from animated Dwemer artifacts like the centurion. Such metal is rare and precious, and prized both by collectors of antiquities and students of metals and enchantments."	;alchemist									30	Not Local NoLore = 0						1
scrap metal	Aengoth	"You can find scrap metal in most Dwemer ruins. I wish I knew a better place to get some, but I don't. We need four pieces of scrap metal to be on the safe side, but you don't need to try and clear out a Dwemer ruin, just run in, snatch some, and get out."	Journal TG_AldruhnDefenses 10							Thieves Guild		0							1
scrap metal	Aengoth	Did you find some scrap metal?	"Choice ""Yes, here it is"" 1 ""No, not yet"" 2"							Thieves Guild		0	Item ingred_scrap_metal_01 >= 4			Journal TG_AldruhnDefenses >= 10			1
scrap metal	Aengoth	"Well, keep looking. We used to have some Spider Centurion guards, and I sure felt safer with them around."								Thieves Guild		0	Function Choice = 2						1
scrap metal	Aengoth	"So you found some, eh? Well, I'll give you a fair price for it. How about 250 septims each? That should put some clink in your pockets."	"Journal TG_AldruhnDefenses 100
Player->RemoveItem Ingred_Scrap_Metal_01 4
Player->AddItem ""Gold_001"" 1000
ModPCFacRep 5 ""Thieves Guild""
ModDisposition 10"							Thieves Guild		0	Function Choice = 1						1
scrap metal	Aengoth	You already brought me some scrap metal. Estoril can keep the Centurions working for a while.								Thieves Guild		0				Journal TG_AldruhnDefenses >= 100			1
scrap metal	Aengoth	"You've been kicked out of the Guild, %PCName. Better make amends, or no one's going to talk to you."										0	Function PC Expelled = 1						1
scrib	Briring	The scrib is a late larval form of the kwama. Crushed scribs produce a nutritious but sour-tasting gelatin with modest magical properties that the natives eat with gusto.	;barbarian									30							1
scrib		The scrib is a late larval form of the kwama. Crushed scribs produce a nutritious but sour-tasting gelatin with modest magical properties that the natives eat with gusto.	;miner		Miner							30	Not Cell Sudanit Mine = 1	Not Cell Yanemus Mine = 1	Not Cell Elith-Pal Mine = 1	Not Cell Mausur Caverns = 1	Not Cell Caldera Mine = 1		52
scrib jelly	Tendris Vedran	Scribs are a larval form of the kwama. Crushed scribs produce a nutritious but sour-tasting gelatin with modest magical properties that the natives eat with gusto.	;alchemist									30	Not Local NoLore = 0						1
scrib jelly	Synnolian Tunifus	Scribs are a larval form of the kwama. Crushed scribs produce a nutritious but sour-tasting gelatin with modest magical properties that the natives eat with gusto.	;alchemist									30							1
scrib jelly	Findulain	"Scribs are little baby kwama. We shuck the shells, crush the flesh into a jelly. Doesn't taste bad. And filling. Takes a while getting used to the texture, though."										30							1
scrib jelly	Findulain	You're looking for scrib jelly? Plenty of scribs in Shulk Eggmine. Help yourself. The hive replaces them in no time. And look around outside. Scribs wander around outside the mines. I'm sure I saw one out here just a while ago.										30	Journal IC4_scrib >= 1	Journal IC4_scrib < 50					1
scrib jelly	Dinok	I gave you all I have.	"player->additem ingred_scrib_jelly_01 1
journal IC4_scrib_A 1"									30	Journal IC4_scrib_A >= 1						1
scrib jelly	Dinok	"You want scrib jelly for the Imperial cult? For cure poison potions, I suppose. Here. I have a little bit left from my shift."	"player->additem ingred_scrib_jelly_01 1
journal IC4_scrib_A 2"									50	Journal IC4_scrib >= 1	Journal IC4_scrib < 50					1
scrib jelly	Anarenen	Scribs are a larval form of the kwama. Crushed scribs produce a nutritious but sour-tasting gelatin with modest magical properties that the natives eat with gusto.	;alchemist									30	Not Local NoLore = 0						1
scrib jerky	Tendris Vedran	"Scribs cut into strips and dried in the sun are called scrib jerky. Scrib jerky has modest magical properties, and tastes scarcely worse when spoiled than when fresh, and are a practical foodstuff for the hardy native traveler."	;alchemist									30	Not Local NoLore = 0						1
scrib jerky	Anarenen	"Scribs cut into strips and dried in the sun are called scrib jerky. Scrib jerky has modest magical properties, and tastes scarcely worse when spoiled than when fresh, and are a practical foodstuff for the hardy native traveler."	;alchemist									30	Not Local NoLore = 0						1
scroll	Nileno Dorvayn	"Yes, you need to deliver the scroll to Bivale Teneran."										0				Journal HH_IndEsp2 >= 100			1
scroll	Nileno Dorvayn	Have you delivered the orders to Bivale Teneran?										0				Journal HH_IndEsp3 >= 50			1
scroll	Nileno Dorvayn	You delivered new orders to Bivale Teneran already. I don't want to use the same messenger more than once.										0				Journal HH_IndEsp3 >= 100			1
scroll	Nileno Dorvayn	You've been expelled from House Hlaalu. You must make amends.										0	Function PC Expelled = 1						1
scroll	Bivale Teneran	"Well, are you going to give me the scroll or not?"	"Choice ""Give her the scroll."" 1 ""Keep the scroll."" 2"							Hlaalu		0	Item bk_ordersforbivaleteneran > 0			Journal HH_IndEsp3 >= 10			1
scroll	Bivale Teneran	I'm sorry. I must have mistaken you for someone else. What are you hear for? A new shirt? How about this one?										0	Function Choice = 2						1
scroll	Bivale Teneran	"Yes, as I expected. Tell Nileno Dorvayn that I received the scroll and understood the message. Why not take this outfit? A present for my efficient courier."	"Journal HH_IndEsp3 50
Player->RemoveItem ""bk_OrdersForBivaleTeneran"" 1
Player->AddItem exquisite_shirt_01 1
Player->AddItem extravagant_pants_02 1"									0	Function Choice = 1						1
scroll	Bivale Teneran	"You gave me the scroll already, %PCName."										0				Journal HH_IndEsp3 >= 50			1
sculptor	Verick Gemain	"A sculptor? Not going to find many around here. Art's not really at a premium, you know? There's an orc in town who likes to carve up some stones, but I'm not about to buy his sculptures. He lives in Ghorak Manor with a bunch of other orcs. Odd ones, to be sure."										0	Journal DA_Boethiah = 30						1
sculptor	Duma gro-Lag	"Me? Well, I have done a few pieces. Mostly, Ghorak just throw them really far. You interested in buying a piece? I'm working on one now...for now, I call ""Untitled Rock."""	"Journal ""DA_Boethiah"" 40
Choice ""I wish for you to recreate the Shrine of Boethiah."" 1 ""No, I'm not interested in your work."" 2"									0	Journal DA_Boethiah < 40						1
sculptor	Duma gro-Lag	"No? Okay, you come back if you want ""Untitled Rock,"" though."	"Journal ""DA_Boethiah"" 45"									0	Journal DA_Boethiah >= 40	Function Choice = 2					1
sculptor	Duma gro-Lag	"Me do big statue? Hmmm...could be good. Ghorak not throw that far at all! Tell you what--I make you statue. Need money, though for material. Need 2,000 septims for everything. And need plans. How I supposed to make big statue just like old one and not know what old one look like? Must be statue book somewhere tell me how to make shrine! Find me plans and gold, and I make your statue. Meantime, I find a good place to build it."	"Journal ""DA_Boethiah"" 50"									0	Function Choice = 1	Journal DA_Boethiah >= 40					1
sculptor	Duma gro-Lag	"You got the stuff? Good, give it here. Okay, I found a place. Nice and away from stuff. Take me a few weeks, though. Gotta get some assistant sculpturists to help me out. Not easy to find, you know? Anyhow, it be done in not too long. I gonna build it at Khartag Point up on coast from here. Up north. You can't miss. It real big."	"Journal ""DA_Boethiah"" 60
Player->RemoveItem ""Gold_001"" 2000
Player->RemoveItem ""bk_Boethiah's Glory_unique"" 1
AddItem ""Gold_001"" 2000
AddItem ""bk_Boethiah's Glory_unique"" 1
StartScript ShrineBoethiah
AddTopic ""Shrine of Boethiah"""									0	Item Gold_001 >= 2000	Item bk_Boethiah's Glory_unique > 0	Journal DA_Boethiah >= 40	Journal DA_Boethiah < 60			1
sculptor	Duma gro-Lag	Come back when you got the stuff I need.										0		Item bk_Boethiah's Glory_unique < 1	Journal DA_Boethiah >= 50	Journal DA_Boethiah < 60			1
sculptor	Duma gro-Lag	Come back when you got the stuff I need.										0	Item Gold_001 < 2000		Journal DA_Boethiah >= 50	Journal DA_Boethiah < 60			1
sculptor		"I certainly haven't heard of one around here. You might ask Verick Gemaine, though. He's a trader here in town, and buys and sells many different things. If anyone knows of a local sculptor, it would be him."					Caldera					0	Journal DA_Boethiah = 30	Not Local NoLore = 0					43
scuttle	Tendris Vedran	"Scuttle is Vvardenfell's favorite local dish. This cheese-like, greasy substance made from the flesh of local beetles is remarkably tasty, and has modest magical properties."	;alchemist									30	Not Local NoLore = 0						1
scuttle	Anarenen	"Scuttle is Vvardenfell's favorite local dish. This cheese-like, greasy substance made from the flesh of local beetles is remarkably tasty, and has modest magical properties."	;alchemist									30	Not Local NoLore = 0						1
Sea of Ghosts	Artisa Arelas	The Sea of Ghosts is the name for northern waters lying between Tamriel and the northern continent of Atmora.	;scout; savant;									0							1
Sea of Ghosts		The Sea of Ghosts is the name for northern waters lying between Tamriel and the northern continent of Atmora.	;scout; savant;		Scout							0	Not Local NoLore = 0						78
Sea of Ghosts		The Sea of Ghosts is the name for northern waters lying between Tamriel and the northern continent of Atmora.	;scout; savant;		Savant							0	Not Local NoLore = 0						19
sealed Daedric ruin	Lalatia Varian	"In my vision, the warhammer Skull-Crusher would be found in a Daedric ruin, but one whose passages had collapsed, sealing access to its lower precincts."										0							1
sealed Daedric ruin	Lalatia Varian	"Indeed, you must have located Hilbongard's long-lost forge in the ruins of Andunabia."										0	Journal IC29_Crusher >= 50						1
sealed Daedric ruin		"A Daedric ruin sealed by a rockfall. That might well be Anudnabia, a ruin near Sadrith Mora. The lower halls of Anudnubia have been inaccessible since the First Era. And several other Daedric ruins are known to have within their chambers glowing pools of molten stone. Such pools might have fueled the forge of a master weaponmaker and his enchanter."	Journal IC29_Crusher 10	Dark Elf	Scout							0	Not Local NoLore = 0						59
sealed Daedric ruin		"I know of no such Daedric ruin. Perhaps you should consult with a Dunmer scout, who may better know the lore of the land."		Dark Elf	Savant Service							0	Not Local NoLore = 0						14
sealed Daedric ruin		"I know of no such Daedric ruin. Perhaps you should consult with a Dunmer scout, who may better know the lore of the land."		Dark Elf	Savant							0	Not Local NoLore = 0						11
sealed orders	Tenisi Lladri	Then why did you come here? Are you feeling well? There's a Temple here in Vivec.										0	Function Choice = 2						1
sealed orders	Tenisi Lladri	"Yes, good. Here, take these 100 drakes as a courier's fee."	"Journal HH_BankFraud 50
Player->RemoveItem ""bk_TreasuryOrders"" 1
AddItem bk_TreasuryOrders 1
Player->AddItem Gold_001 100
ModDisposition 10
Set givenOrders to 1"									0	Function Choice = 1						1
sealed orders	Tenisi Lladri	There orders are no longer sealed. It is not proper to read the private papers of your employer. I will be sure that Odral Helvi hears of this.	"Journal HH_BankFraud 50
Player->RemoveItem ""bk_TreasuryOrders"" 1
AddItem bk_TreasuryOrders 1
ModDisposition -10
Set givenOrders to 1"									0	Function Choice = 1	Global UnsealedOdral1 = 1					1
sealed orders	Tenisi Lladri	You already gave me the sealed orders.										0	Local givenOrders = 1						1
sealed orders	Tenisi Lladri	"Sealed orders? Well, you might as well give them to me."	"Choice ""Here they are."" 1 ""Nevermind."" 2"									30	Item bk_treasuryorders > 0						1
sealed orders	Rovone Arvel	"Odral Helvi wanted to deliver sealed orders to the Treasury? Well, give them to me."	"Choice ""Here they are."" 1 ""Nevermind."" 2"									0	Item bk_treasuryorders > 0						1
sealed orders	Rovone Arvel	Then why did you say you had sealed orders for me?										0	Function Choice = 2						1
sealed orders	Rovone Arvel	So Odral Helvi wants to take my lands by forgery since he failed to take them by force... Take these 500 drakes for informing me of this matter.	"Journal HH_BankFraud 65
Player->RemoveItem ""bk_TreasuryOrders"" 1
AddItem bk_TreasuryOrders 1
Player->AddItem Gold_001 500
ModDisposition 20
Set givenOrders to 1"									0	Function Choice = 1						1
sealed orders	Rovone Arvel	I am grateful to you for making me aware of Odral Helvi's deceptions.										0	Local givenOrders = 1						1
sealed orders	Odral Helvi	"I don't think so. You've been expelled. Until you make amends, I don't have to discuss business with you."										0	Function PC Expelled = 1						1
sealed orders	Odral Helvi	"Take these sealed orders to the Hlaalu Treasury in Vivec. Deliver them to Tenisi Lladri, the assistant clerk. Whatever you do, do NOT deliver them to the head of the treasury, Baren Alen. Or to anyone else. This is a... trivial matter, and you don't have to trouble anyone but the assistant clerk."	"Journal HH_BankFraud 10
Player->AddItem ""bk_TreasuryOrders"" 1"							Hlaalu	Kinsman	30				Journal HH_BankFraud >= 5			1
sealed orders	Odral Helvi	I've already given you the orders. Take them to Tenisi Lladri at the Hlaalu Treasury in Vivec.								Hlaalu	Kinsman	30				Journal HH_BankFraud >= 10			1
sealed orders	Odral Helvi	You delivered the orders? Good. I have more business to discuss with you.	"Journal HH_BankFraud 100
ModPCFacRep 5 ""Hlaalu""
ModDisposition 15"									30				Journal HH_BankFraud >= 50			1
sealed orders	Odral Helvi	"You should not have opened the orders, %PCName, but at least you delivered them to the right person. I might have more business to discuss with you."	"Journal HH_BankFraud 100
ModPCFacRep 5 ""Hlaalu"""									30	Global UnsealedOdral1 = 1			Journal HH_BankFraud = 50			1
sealed orders	Odral Helvi	You delivered them  to the wrong person. You were supposed to deliver the sealed orders to Tenisi Lladri. I am not sure whether to trust you with any more business or not.	"Journal HH_BankFraud 110
ModPCFacRep 5 ""Hlaalu""
ModDisposition -30"									30				Journal HH_BankFraud >= 60			1
sealed orders	Odral Helvi	I do not have any more sealed orders for you to deliver.										30				Journal HH_BankFraud >= 100			1
sealed orders	Crassius Curio	"Well, I wouldn't advise giving them to Tenisi Lladri. You don't know what you might get involved in. I wouldn't want anything to happen to you, dumpling."										0	Function Choice = 2						1
sealed orders	Crassius Curio	"Good, good. Now we have some proof of Odral's corruption, but it takes time for the wheels of law to turn. I will make sure these orders are... edited, sealed, and delivered to Tenisi Lladri. For being a sweetie and keeping me informed, why not take this gift of 500 drakes? Buy yourself something pretty for Uncle Crassius."	"Journal HH_BankFraud 55
Player->RemoveItem ""bk_TreasuryOrders"" 1
AddItem bk_TreasuryOrders 1
Player->AddItem Gold_001 500
ModDisposition 15
Set givenOrders to 1"									0	Function Choice = 1						1
sealed orders	Crassius Curio	"You've already given me the orders, pudding."										0	Local givenOrders = 1						1
sealed orders	Crassius Curio	"You've broken the rules of House Hlaalu, sweetie. It brings tears to my eyes when I think about your disloyalty. Maybe you can make amends and make everything better."										0	Function PC Expelled = 1						1
sealed orders	Crassius Curio	"So he asked you to deliver orders to Tenisi Lladri instead of Baren Alen, the Treasury clerk? This is interesting. Give the orders to me instead, pudding, and I will take care of everything."	"Choice ""Here they are."" 1 ""Nevermind."" 2"									30	Item bk_treasuryorders > 0						1
sealed orders	Baren Alen	"Sealed orders? From Odral Helvi? Well, give them to me."	"Choice ""Here they are."" 1 ""Nevermind."" 2"									0	Item bk_treasuryorders > 0						1
sealed orders	Baren Alen	I thought you meant that you had sealed orders for me... Obviously I was mistaken.										0	Function Choice = 2						1
sealed orders	Baren Alen	"These orders are addressed to Ten... Hmm... Yes, this is very interesting, %PCName. Here, take these 500 drakes and forget about this matter."	"Journal HH_BankFraud 60
Player->RemoveItem ""bk_TreasuryOrders"" 1
AddItem bk_TreasuryOrders 1
Player->AddItem Gold_001 500
ModDisposition 10
Set givenOrders to 1"									0	Function Choice = 1						1
sealed orders	Baren Alen	You gave me the orders already. Don't let yourself be troubled by it.										0	Local givenOrders = 1						1
sealed report	Edryno Arethi	You've been expelled. I cannot discuss business with you unless you make amends.										0	Function PC Expelled = 1						1
sealed report	Edryno Arethi	"Take this sealed report to Baren Alen, the clerk of the Hlaalu Treasury in Vivec."	"Journal HH_BankCourier 10
Player->AddItem ""bk_TreasuryReport"" 1"									30							1
sealed report	Edryno Arethi	"Like I said, deliver the sealed report to Baren Alen at the Hlaalu Treasury."										30				Journal HH_BankCourier >= 10			1
sealed report	Edryno Arethi	"I'm glad you were able to get that report to Baren Alen in time. Here, take these 50 drakes for your trouble."	"Journal HH_BankCourier 100
ModPCFacRep 5 ""Hlaalu""
ModDisposition 10
Player->AddItem Gold_001 50"									30				Journal HH_BankCourier >= 50			1
sealed report	Edryno Arethi	"I'm glad you delivered the report, but you should not have opened it. That kind of unreliability is why I must send all my messages in code."	"Journal HH_BankCourier 100
ModPCFacRep 5 ""Hlaalu""
ModDisposition -10"									30	Global UnsealedEdryno1 = 1			Journal HH_BankCourier >= 50			1
sealed report	Edryno Arethi	What? Are you saying that Baren Alen is dead? This is a major blow to House Hlaalu. I am not sure what kinds of business I can give you now that he's dead.										30	Dead baren alen > 0						1
sealed report	Edryno Arethi	"You already delivered the sealed report, %PCName."										30				Journal HH_BankCourier >= 100			1
sealed report	Baren Alen	Another treasury report? Do you have it with you?										0							1
sealed report	Baren Alen	Is that report for me?	"Choice ""Yes, take it."" 1 ""No, nevermind."" 2"									0	Item bk_treasuryreport > 0						1
sealed report	Baren Alen	"Well, thank Almalexia. I'm tired of dealing with all the reports I get."										0	Function Choice = 2						1
sealed report	Baren Alen	"Good, good. You can tell Edryno Arethi that you delivered it."	"Journal HH_BankCourier 50
Player->RemoveItem bk_TreasuryReport 1
AddItem bk_TreasuryReport 1
ModDisposition 10"									0	Function Choice = 1						1
sealed report	Baren Alen	"The seal on this has been broken, %PCName. I will tell Edryno Arethi not to use you as a courier again."	"Journal HH_BankCourier 50
Player->RemoveItem bk_TreasuryReport 1
AddItem bk_TreasuryReport 1
ModDisposition -10"									0	Function Choice = 1	Global UnsealedEdryno1 = 1					1
sealed report	Baren Alen	"You already gave me the sealed report, %PCName."										0				Journal HH_BankCourier >= 50			1
Second trial	Nibani Maesa	"I'm not sure what this means. Will the Nerevarine come as a spirit who is not harmed by blight or age? I don't know. But I think Curse-of-Flesh means the blight disease corprus, which causes terrible, distorted growths on its victims. Perhaps the Nerevarine can heal this disease. Perhaps that will be a sign of the Nerevarine."										0	Journal A2_1_MeetSulMatuul >= 45						1
Second trial	Nibani Maesa	"That you have overcome the Curse-of-Flesh is miracle enough, but that it should protect you from blight and age is past belief. Now the signs of my dreams are clear. You fulfill the second trial."										0	Journal A2_6_Incarnate >= 5						1
secret order		We have adopted the name 'Dissident priests'. We are not ashamed of our disputes with the Temple's hierarchy.	";Holamayan; Holamayan Monastery; Journal ""A2_4_MiloGone"" >= 20"				Holamayan Monastery					0	Journal A2_4_MiloGone >= 20						9
secret passage	Shunari Eye-Fly	"Shunari does not know for sure how passage works. She sees Gedna Relvel walk down ladder, and up to wall between two columns. Shunari looked away, and when she looked back, nasty lich was gone. Will brave %PCName try and enter passage, and kill foul lich?"	Journal MS_CrimsonPlague 130									0							1
secret passage	Shunari Eye-Fly	"%PCName should look in room with wooden ladder; columns are there, and wall is between them. Shunari does not know how Gedna Relvel opens the wall; Shunari last saw her standing right in front of it."										0	Journal MS_CrimsonPlague = 130						1
secret passage	Shunari Eye-Fly	"%PCName has found the passage, yes? Then %PCName should not be here talking to Shunari. %PCName should be finding Gedna Relvel."										0	Journal MS_CrimsonPlague = 140						1
secret passage	Shunari Eye-Fly	Shunari is happy to have helped %PCName find the passage.										0	Journal MS_CrimsonPlague >= 150						1
security	Hecerinde	I have some knowledge of this. Of what use is that to you?	;Fighters Guild; Mages Guild; Thieves Guild;							Thieves Guild		30	Journal TG_BalmoraDefenses >= 10	Journal TG_BalmoraDefenses < 100					1
security		The security discipline involves defeating locks and traps designed to prevent access to locations and containers. This skill is essential for agents and thieves alike.	;Fighters Guild; Mages Guild; Thieves Guild;		Savant							30	Not Race Dark Elf = 1	Not Local NoLore = 0					8
see my husband	Deldrise Andoren	"My husband has recently developed the bad habit of heading out late at night and not returning until the morning, if he returns at all. I don't know what to think. I'm worried he's cheating on me. Do you think you could find him, and follow him, and let me know what he's up to?"	"Choice ""Yes, I will help you."" 1 ""No, sorry, I don't have time."" 2"									0	Journal MS_Adulterer = 0	Dead velyna seran = 0					1
see my husband	Deldrise Andoren	"Well, that's okay, I guess. I'm sure he's not doing anything like cheating, right? I'm sure he wouldn't do anything like that...."	"Journal ""MS_Adulterer"" 100"									0	Function Choice = 2						1
see my husband	Deldrise Andoren	"Maybe you can find out what he's doing. I've heard he can sometimes be found hanging out in front of the Winged Guar Tavern, doing Vivec-knows-what. Head there and tail him, but don't get too close. If he thinks someone's following him, he'll immediately suspect me. Just find out what he's doing. If there's a woman . . . I don't know. Do what you have to. Report back when you're done."	"Journal ""MS_Adulterer"" 10"									0	Function Choice = 1						1
see my husband	Deldrise Andoren	"You haven't been able to find my husband yet? Well, keep trying. Many have seen him outside the Winged Guar Tavern at night quite regularly, so I'd check there."										0	Journal MS_Adulterer = 10						1
see my husband	Deldrise Andoren	He caught you?!? He's leaving me?!? Oh no! This isn't what I wanted! I wish I had never seen you! Get out of here %PCRace!  GET OUT RIGHT NOW!	"Journal ""MS_Adulterer"" 170
moddisposition -20
Goodbye"									0	Journal MS_Adulterer = 110						1
see my husband	Deldrise Andoren	"I knew it! That scrib-sucking cheat! Well, thank you for following him for me, %PCRace. I only wish you could've taken care of that brazen hussy he's seeing, but no matter. I will deal with that worthless husband of mine myself. Here is your payment."	"player->AddItem ""Gold_001"" 250
moddisposition 20
Journal ""MS_Adulterer"" 150
goodbye"									0	Journal MS_Adulterer = 30						1
see my husband	Deldrise Andoren	"I knew it! That scrib-sucking cheat! Well, thank you for following him for me, %PCRace. I only wish you could've taken care of that brazen hussy he's seeing, but no matter. I will deal with that worthless husband of mine myself. Here is your payment."	"player->AddItem ""Gold_001"" 250
moddisposition 20
Journal ""MS_Adulterer"" 150
goodbye"									0	Journal MS_Adulterer = 30						1
see my husband	Deldrise Andoren	You KILLED him? You killed my HUSBAND? Oh no! This isn't what I wanted! I wish I had never seen you! Get out of here %PCRace!  GET OUT RIGHT NOW!	"Journal ""MS_Adulterer"" 160
moddisposition -20
Goodbye"									0	Journal MS_Adulterer = 120						1
see us dead	King Hlaalu Helseth	"Does this surprise you? Even now, there are those that would see our head on a pike. What better way to achieve one's goals than to have others remove those that would oppose you? Surely you have some understanding of this? In fact, we have recently been told of a plot against the throne."										0	Global HelAss = 0						1
see us dead	King Hlaalu Helseth	Some would wish it. They will live to regret it.										0	Global HelAss > 0						1
seen anything	Sabinus Oranius	"What? No, no sign of a ship. Sorry, %PCName."										0	Journal CO_3 >= 20						1
seen anything	Gidar Verothan	"What? No, I don't know anything about a ship."										0	Journal CO_3 >= 20						1
seen anything	Gamin Girith	"Well, maybe I did see something, now that you mention it. Night before last, I saw a light off to the northwest. Thought maybe it was a reaver boat, or a raiding party or something, and I wasn't about to go check it out, but maybe it was our supply ship."	Journal CO_3 30									0	Journal CO_3 = 20						1
seen anything	Gamin Girith	"I already told you what I can, %PCName. Just that light to the northwest. Maybe you should go take a look."										0	Journal CO_3 >= 30						1
seen anything	Gamin Girith	"So that was the ship, huh?"										0	Journal CO_3 >= 50						1
seen anything	Falco Galenus	I spend all my time trying to get things from falling apart. I'm afraid I have little time to watch for a ship that might or might not arrive. It's possible that someone else has seen something; why don't you ask around?										0	Journal CO_3 = 10						1
seen anything	Falco Galenus	"As I said, I haven't been watching for a ship. Ask around, and see if anyone else has seen anything."										0	Journal CO_3 = 20						1
seen anything	Falco Galenus	"A light northwest of here? Well, I guess that could be it, though I can't imagine how they managed to miss the colony... can you go and take a look? We're not desperate for supplies, but they were supposed to deliver a shipment of picks that will make our work much easier."	Journal CO_3 40									0	Journal CO_3 >= 30						1
seen anything	Falco Galenus	"Any news about the ship, %PCName? I'm almost as anxious about the supplies as Carnius is."										0	Journal CO_3 >= 35						1
seen anything	Falco Galenus	"Wrecked? Are you sure? Well, then there's little more that can be done. A terrible shame that there wasn't even a single survivor. I told Carnius it was a bad idea to take the lowest bidder, and that this was too important to not take seriously. Well, at least you've solved that mystery, %PCName. Thank you for looking into it; you just need to make sure word gets to Carnius. If only we had those pick axes..."	Journal CO_3 60									0	Journal CO_3 = 50	Journal CO_3b = 0					1
seen anything	Falco Galenus	"Wrecked? Are you sure? Well, then there's little more that can be done. At least a single survivor made it. I told Carnius it was a bad idea to take the lowest bidder, and that this was too important to not take seriously. Well, at least you've solved that mystery, %PCName. Thank you for looking into it; you just need to make sure word gets to Carnius. If only we had those pick axes..."	Journal CO_3 60									0	Journal CO_3 = 50	Journal CO_3b >= 10					1
seen anything	Falco Galenus	"It's a terrible shame. If only Carnius were willing to spend the money on making sure things run smoothly... instead we lose our shipment of pick axes, and only a single survivor is left after the wreck. Just horrible."										0	Journal CO_3 >= 60						1
seen him get angry	Thavere Vedrano	"Well, not even angry, I suppose. I saw him arguing once with Foryn Gilnith about his taxes. He thought Processus had been levying too much, and skimming off the top for himself. Ridiculous! Processus wouldn't have done such a thing, I'm sure of it. Please find out what happened, friend. And if you find out what became of Processus' ring, it would ease my heart."	"Journal ""MV_DeadTaxman"" 60"									0	Journal MV_DeadTaxman < 60						1
Seizing of the Erabenimsun	Manirai	"Here. Take this enchanted token of the Erabenimsun, that all may know that we have named you Nerevarine and Champion."	"; Manirai; Journal ""B4_KillWarLovers"" >= 50; 
Journal ""B4_KillWarLovers"" 55
player->additem ""Seizing"" 1
modDisposition 10"									0	Journal B4_KillWarLovers >= 50						1
Seizing of the Erabenimsun	Manirai	"Yes. I have given you the Seizing, an enchanted token of the Erabenimsun, that all may know that we have named you Nerevarine and Champion."	"; Manirai; Journal ""B4_KillWarLovers"" >= 55;"									0	Journal B4_KillWarLovers >= 55						1
Seler Favelnim	Falco Galenus	"I don't know what's gotten into him. Word is that he's been trying to fight anyone who walks into the bar. This just isn't like him at all. Find out what's going on, and see if you can settle him down, all right %PCName? He's probably still in there."	Journal CO_7 10									0	Global ColonySide = 1						1
Seler Favelnim	Falco Galenus	"Have you figured out what's going on with him, %PCName?"										0	Journal CO_7 >= 10	Global ColonySide = 1					1
Seler Favelnim	Falco Galenus	"Thank you, %PCName. It would've been easy to kill him, and it would have been in your right to do so. You've shown great compassion, and I wish to reward that."	"player->additem ""gold_001"" 1500
Journal CO_7 80
ModPCFacRep 12 ""East Empire Company""
Set ColonyState to 11"									0	Journal CO_7 = 60	Global ColonySide = 1					1
Seler Favelnim	Falco Galenus	"He's dead? This is not at all what I wanted... I realize you had to defend yourself, but I had hoped this could be resolved peacefully. What's done is done, I suppose. At least the matter is settled."	"Journal CO_7 90
Set ColonyState to 11
ModPCFacRep 6 ""East Empire Company"""									0	Journal CO_7 = 70	Global ColonySide = 1					1
Seler Favelnim	Falco Galenus	Thank you again for dealing with him.										0	Journal CO_7 >= 80						1
Seler Favelnim	Dralora Favelnim	"My husband is a good man, and wouldn't hurt anyone on purpose."										0	Journal CO_7 >= 20						1
Seler Favelnim	Dralora Favelnim	How could you do that to him?										0	Journal CO_7 = 70						1
Seler Favelnim	Carnius Magius	"I don't know the whole story, nor do I care to. He's causing problems, and is disrupting business. Make sure he stops causing problems, understand? He's at the bar. Go take care of it."										0	Global ColonySide = 2						1
Seler Favelnim	Carnius Magius	"Has the problem been resolved? I need the miners focused on their work, not on some loony old man."										0	Journal CO_7 >= 30	Global ColonySide = 2					1
Seler Favelnim	Carnius Magius	"He's been taken care of? Good. I have no use for those that can't just focus on their work. In fact, perhaps I'll have him thrown out of the colony for this. That'll certainly send a message, won't it? No matter. It's good to know I can trust you to take care of things, %PCRank."	"Journal CO_7 100
player->additem ""gold_001"" 2000
ModPCFacRep 10 ""East Empire Company""
Set ColonyState to 11"									0	Journal CO_7 = 60	Global ColonySide = 2					1
Seler Favelnim	Carnius Magius	"Dead, eh? Well. Can't say I care much. In fact, it might serve as a good lesson to the rest of the miners. Good job, %PCRank."	"Journal CO_7 110
player->additem ""gold_001"" 2000
ModPCFacRep 10 ""East Empire Company""
Set ColonyState to 11"									0	Journal CO_7 = 70	Global ColonySide = 2					1
Seler Favelnim	Carnius Magius	"Yes, yes. You've already settled the matter. Focus on your current assignment, %PCRank."										0	Journal CO_7 >= 100	Global ColonySide = 2					1
Seler Favelnim	Alcedonia Amnis	"I cut him off a while ago, but he hasn't calmed down. Something's got to be done; it's ruining what little business I have."										0	Journal CO_7 >= 10						1
Seler Favelnim	Alcedonia Amnis	"So he's going to knock it off, huh? Good. But he's still not getting any more drinks from me."										0	Journal CO_7 = 60						1
Seler Favelnim	Alcedonia Amnis	"Was that really necessary? Now I'll have to mop the floor, and it still probably won't get the stains out..."										0	Journal CO_7 = 70						1
Seler Favelnim	Alcedonia Amnis	The matter's been settled; don't waste any more thought on it.										0	Journal CO_7 >= 80						1
sell something	Torasa Aram	"The museum is interested in purchasing unique artifacts from all over Morrowind. If you have anything we might have an interest in, we can discuss the specifics. I can tell you up front that the Museum is willing to offer half the total value of any artifact sold, up to 30000 gold. We do have a limited budget, you see."										0	Journal MS_Museum >= 0						1
selling off	Rerlas Mon	"That's right, you can have a scrib for the low, low price of 20 gold, or a rat for 25. They are trained to follow you and attack anyone who attacks you. OR you can buy my exclusive pack rat for 100 gold. They not only follow and fight, but also carry small burdens. And, in a pinch, you've got fresh meat on the hoof, whenever you need it. What do you say?  Would you like one?"	"Choice ""Yes, I'd like to buy a scrib."" 1 ""Yes, I'd like to buy a rat."" 2 ""Yes, I'd like to buy your exclusive pack rat."" 3 ""No, thank you."" 4"									0							1
selling off	Rerlas Mon	"Well, come back anytime you think you need one. I sure could use the business."										0	Function Choice = 4						1
selling off	Rerlas Mon	"I'd love to sell you one, %PCRace, but it doesn't look like you can afford it. Come back when you have the money and I'll have the creature packaged up and ready to go."										0	Function Choice = 1						1
selling off	Rerlas Mon	"Thanks, %PCRace. Here is your very own scrib. He'll follow you around, right behind you, wherever you go. Come back anytime if you need another or want a replacement!"	"PlaceAtPC, scrib_rerlas, 1, 256, 0
set scribs to scribs + 1
player->RemoveItem Gold_001 20
Journal ""MS_BadPets"" 100
Goodbye"									0	Function Choice = 1	Item Gold_001 >= 20					1
selling off	Rerlas Mon	"Sorry, %PCRace. I don't have any more in my stable, and it takes a while to train them. Tell you what. Check by with me later, and I'll see what can be done."										0	Function Choice = 1	Item Gold_001 >= 20	Local scribs >= 3				1
selling off	Rerlas Mon	"Here is one of my finest pet scribs. He'll follow you around, right behind you, wherever you go. But take good care of him. They're hard to train, you know. Seems a shame to eat the poor little fellows, after all the trouble I have in capturing them and training them. But.. the customer is always right, and they're yours to do with as you wish."	"PlaceAtPC, scrib_rerlas, 1, 256, 0
set scribs to scribs + 1
player->RemoveItem Gold_001 25
Goodbye"									0	Function Choice = 1	Item Gold_001 >= 20	Dead scrib_rerlas >= 3				1
selling off	Rerlas Mon	"Sorry, %PCRace. I don't have any pet scribs in my stable, and I don't think I'll have any more in the foreseeable future."										0	Function Choice = 1	Item Gold_001 >= 20	Local scribs >= 6				1
selling off	Rerlas Mon	"Good grief, %PCName. Six of the best scribs ever to come out of my stable... dead! And you want me to sell you more? No, sera! I just can't stand it! All that work I put into training them, and you treating them like grocery items? No! It just won't do!"	"Journal ""MS_BadPets"" 150
Goodbye"									0	Function Choice = 1	Item Gold_001 >= 20	Dead scrib_rerlas >= 6				1
selling off	Rerlas Mon	"I'd love to sell you one, %PCRace, but it doesn't look like you can afford it. Come back when you have the money and I'll have the creature packaged up and ready to go."										0	Function Choice = 2						1
selling off	Rerlas Mon	"Thanks, %PCRace. Here is your very own rat. He'll follow you around, right behind you, wherever you go. Come back anytime if you need another or want a replacement!"	"PlaceAtPC, rat_rerlas, 1, 256, 0
set rats to rats + 1
player->RemoveItem Gold_001 25
Journal ""MS_BadPets"" 100
Goodbye"									0	Function Choice = 2	Item Gold_001 >= 25					1
selling off	Rerlas Mon	"Sorry, %PCRace. I don't have any more in my stable, and it takes a while to train them. Tell you what. Check by with me later, and I'll see what can be done."										0	Function Choice = 2	Item Gold_001 >= 25	Local rats >= 3				1
selling off	Rerlas Mon	"Here is one of my finest pet rats. He'll follow you around, right behind you, wherever you go. But take good care of him. They're hard to train, you know. Seems a shame to eat the poor little fellows, after all the trouble I have in capturing them and training them. But.. the customer is always right, and they're yours to do with as you wish."	"PlaceAtPC, rat_rerlas, 1, 256, 0
set rats to rats + 1
player->RemoveItem Gold_001 25
Goodbye"									0	Function Choice = 2	Item Gold_001 >= 25	Dead Rat_rerlas >= 3				1
selling off	Rerlas Mon	"Sorry, %PCRace. I don't have any pet rats in my stable, and I don't think I'll have any more in the foreseeable future."										0	Function Choice = 2	Item Gold_001 >= 25	Local rats >= 6				1
selling off	Rerlas Mon	"Good grief, %PCName. Six of the best rats ever to come out of my stable... dead! And you want me to sell you more? No, sera! I just can't stand it! All that work I put into training them, and you treating them like grocery items? No! It just won't do!"	"Journal ""MS_BadPets"" 150"									0	Function Choice = 2	Item Gold_001 >= 25	Dead Rat_rerlas >= 6				1
selling off	Rerlas Mon	"I'd love to sell you one, %PCRace, but it doesn't look like you can afford it. Come back when you have the money and I'll have the creature packaged up and ready to go."										0	Function Choice = 3						1
selling off	Rerlas Mon	"Thanks, %PCRace. Here is your very own pack rat. He'll follow you around, right behind you, wherever you go. AND he'll carry small burdens for you. But take good care of him. They don't grow on trees, you know."	"PlaceAtPC, rat_pack_rerlas, 1, 256, 0
set packrats to packrats + 1
messagebox ""Just activate your pack rat to access its inventory.""
player->RemoveItem Gold_001 100
Journal ""MS_BadPets"" 110
Goodbye"									0	Function Choice = 3	Item Gold_001 >= 100					1
selling off	Rerlas Mon	"Sorry, %PCRace. I don't have any more in my stable, and it takes a while to train them. Tell you what. Check by with me later, and I'll see what can be done."										0	Function Choice = 3	Item Gold_001 >= 100	Local packrats >= 3				1
selling off	Rerlas Mon	"Here is one of my finest pack rats.  He'll follow you around, right behind you, wherever you go. AND he'll carry small burdens for you. But take good care of him. Seems a shame to eat the poor little fellows, after all the trouble I have in capturing them and training them. But.. the customer is always right, and they're yours to do with as you wish."	"PlaceAtPC, rat_pack_rerlas, 1, 256, 0
set packrats to packrats + 1
messagebox ""Just activate your pack rat to access its inventory.""
player->RemoveItem Gold_001 100
Goodbye"									0	Function Choice = 3	Item Gold_001 >= 100	Dead Rat_pack_rerlas >= 3				1
selling off	Rerlas Mon	"Sorry, %PCRace. I don't have any packrats in my stable, and I don't think I'll have any more in the foreseeable future."										0	Function Choice = 3	Item Gold_001 >= 100	Local packrats >= 6				1
selling off	Rerlas Mon	"Good grief, %PCName. Six of the best packrats ever to come out of my stable... dead! And you want me to sell you more? No, sera! I just can't stand it! All that work I put into training them, and you treating them like grocery items? No! It just won't do!"	"Journal ""MS_BadPets"" 150"									0	Function Choice = 3	Item Gold_001 >= 100	Dead Rat_pack_rerlas >= 6				1
sensitive matters	Taros Dral	"The great Daedra Mephala has given me information that must be acted on. If you would be willing to work with me, I'm certain Mephala would be grateful."	"Journal ""DA_Mephala"" 10
Choice ""I would like to help."" 1 ""I do not wish to become involved."" 2"									0	Journal DA_Mephala < 10						1
sensitive matters	Taros Dral	"I understand. I trust you will speak to no one about this. Mephala would be most displeased, and her reach is great."	"Journal ""DA_Mephala"" 30"									0	Function Choice = 2						1
sensitive matters	Taros Dral	"Excellent. There is a member of our brotherhood living in Balmora, Balyn Omavel. He has been...freelancing, if you will. This is unacceptable, and he must be removed. Unfortunately, his brother is a rather important member of our brotherhood, so it would be difficult to bring it to the attention of the others. Use this poison in his food. It acts swiftly, as should you."	"RemoveItem ""ingred_treated_bittergreen_uniq"" 5
Player->AddItem ""ingred_treated_bittergreen_uniq"" 5
Journal ""DA_Mephala"" 40"									0	Function Choice = 1						1
sensitive matters	Taros Dral	"You have been given your task, %PCName. You should complete it before Mephala is angered."										0	Journal DA_Mephala = 40						1
sensitive matters	Taros Dral	"Unfortunately, you were seen going into the house of Balyn Omavel. Mephala is not pleased. No matter. I will find someone more competent to complete this task. Goodbye."										0	Journal DA_Mephala = 55						1
sensitive matters	Taros Dral	Well done. Mephala wishes to speak to you directly. This is a great honor for you. Approach her altar.										0	Journal DA_Mephala = 50						1
sensitive matters	Taros Dral	You've killed him in a way other than was described? That was unwise. Mephala is not pleased. Leave here.	"Journal DA_Mephala 57
ModDisposition -20"									0	Journal DA_Mephala > 0	Dead balyn omavel > 0	Journal DA_Mephala < 57				1
sensitive matters	Taros Dral	There is no more to say about this matter.										0			Journal DA_Mephala = 57				1
Serpiginous dementia	Ygfa	Serpiginous dementia is a serious common disease affecting the victim's mind and behavior. Symptoms include hallucinations and an itchy and unsightly scaly skin condition resembling snake scales. It may be contracted from the bull netch and betty netch.	;healers; apothecaries; pilgrims; wise woman;									30							1
Serpiginous dementia	Tendris Vedran	Serpiginous dementia is a serious common disease affecting the victim's mind and behavior. Symptoms include hallucinations and an itchy and unsightly scaly skin condition resembling snake scales. It may be contracted from the bull netch and betty netch.	;healers; apothecaries; pilgrims; wise woman;									30							1
Serpiginous dementia	Maela Kaushad	Serpiginous dementia is a serious common disease affecting the victim's mind and behavior. Symptoms include hallucinations and an itchy and unsightly scaly skin condition resembling snake scales. It may be contracted from the bull netch and betty netch.	;healers; apothecaries; pilgrims; wise woman;									30							1
Serpiginous dementia	Artisa Arelas	Serpiginous dementia is a serious common disease affecting the victim's mind and behavior. Symptoms include hallucinations and an itchy and unsightly scaly skin condition resembling snake scales. It may be contracted from the bull netch and betty netch.	;healers; apothecaries; pilgrims; wise woman;									30							1
serve me	Raxle Berne	"Hmmm...you wish to be of service? Very well. You are expendable. The Quarra Vampires are a powerful clan that makes their lair in Drucashti. Volrina Quarra is their leader, a powerful vampire indeed. She draws much of her strength by drinking from the blood of her Quarra elders. Get me that Quarra Blood Potion, and I will allow access to the services here in Galom Daeus."	"Journal ""VA_VampBlood"" 20
Choice ""I will serve you."" 1 ""I am not interested."" 2"									0	Function PC Vampire = 1	Global VampClan = 2	Journal VA_VampBlood < 20				1
serve me	Raxle Berne	"You wish to be of service once again, you ridiculous mistake? I will allow it, but only this time, and never again. If you wish, I have an errand for you."										0	Journal VA_VampBlood >= 50	Function PC Vampire = 1	Global VampClan = 2	Dead merta < 1	Journal VA_VampCountess < 10		1
serve me	Raxle Berne	"Hmmm...you will likely die, but so be it. Go then, to Druscashti, and bring me the blood I desire."										0	Function PC Vampire = 1	Global VampClan = 2	Function Choice = 1				1
serve me	Raxle Berne	I expected no better. Leave me. I grow tired of you.										0	Function PC Vampire = 1	Global VampClan = 2	Function Choice = 2				1
serve me	Raxle Berne	I do not feel the need to speak with your kind any further about this.										0	Function PC Vampire = 1	Global VampClan = 2	Journal VA_VampBlood >= 30	Journal VA_VampBlood < 50			1
service to our Lady	Gavas Drin	"Yes. Beneath this Temple, there is a large sewer system, built around the ruins of Old Mournhold. You smell like you may have spent some time there.... Regardless, in these ruins, there lies a shrine. This shrine has been corrupted."	Journal TR_ShrineDead 20									0	Journal TR_ShrineDead < 20						1
service to our Lady	Gavas Drin	"Finish your task at hand, and then maybe we will speak about it."										0	Journal TR_ShrineDead >= 40	Journal TR_ShrineDead < 100					1
service to our Lady	Gavas Drin	"Unfortunately, I know of nothing you may do for the Lady now. Speak with Fedris Hler. He usually has errands that must be completed by the lowly. Don't let him tell you he has nothing to be done. I'm sure there's something."	Journal TR_MazedBand 10									0	Journal TR_ShrineDead >= 100						1
service to our Lady	Gavas Drin	I know of nothing you may do for the Lady Almalexia at this time.										0	Journal TR_MazedBand >= 100						1
service to our Lady	Fedris Hler	"I am always aware of those who might be able to serve our Lady Almalexia. Few are worthy to do so. The Temple and the city is guarded by the High Ordinators, and the Hands fulfill other duties for the Lady. I am her Chief Steward, Fedris Hler. Now, if you wish to be of use, we have some matters to discuss."										0	Journal TR_KillGoblins < 10						1
service to our Lady	Fedris Hler	"Hmmm...I have nothing for you at this time. Speak with Gavas Drin, the Lord Archcanon. He was in consultation with the Lady Almalexia this very morning. Perhaps he has something for you."	Journal TR_ShrineDead 10									0	Journal TR_KillGoblins >= 100						1
service to our Lady	Fedris Hler	"I spoke with the Lady earlier today, and there may be something that one of your skill will be able to help with. The Lady Almalexia would like you to retrieve a powerful artifact -- Barilzar's Mazed Band."	Journal TR_ShrineDead 20									0	Journal TR_MazedBand = 10						1
service to our Lady	Fedris Hler	Yes. You are to retrieve Barilzar's Mazed Band.										0	Journal TR_MazedBand >= 20	Journal TR_MazedBand < 70					1
service to our Lady	Fedris Hler	"I have nothing I need you to do. If something comes up, you'll be informed."										0	Journal TR_MazedBand >= 100						1
service to your king	King Hlaalu Helseth	"By your actions so far, you have proven yourself to be both strong and loyal to our throne. It is now time for you to prove yourself to me. Personally. I have plans for you, %PCName, and it is almost time they were put into motion."										0	Journal TR_Champion < 10						1
service to your king	King Hlaalu Helseth	"Ah, yes. We were to discuss my plans for you. Let us do that."										0	Journal TR_Champion >= 100						1
Services	Ygfa	"You can find Imperial cult services in Fort Buckmoth, Fort Moonmoth, Fort Pelagiad, Fort Darius, Wolverine Hall in Sadrith Mora, Vivec Foreign Quarter, and Imperial chapels in Ebonheart. Seek training at Wolverine Hall, Fort Buckmoth, Fort Moonmoth, Ebonheart Imperial Chapels, Governor's Hall in Caldera, and Ald Velothi Outpost. Many Imperial cult locations have healing altars."										30							1
Services	Ulfrun	"I sell all the mead here at Thirsk, friend. Drink, and be merry!"										0							1
Services	Syloria Siruliulus	"You can find Imperial cult services in Fort Buckmoth, Fort Moonmoth, Fort Pelagiad, Fort Darius, Wolverine Hall in Sadrith Mora, Vivec Foreign Quarter, and Imperial chapels in Ebonheart. Seek training at Wolverine Hall, Fort Buckmoth, Fort Moonmoth, Ebonheart Imperial Chapels, Governor's Hall in Caldera, and Ald Velothi Outpost. Many Imperial cult locations have healing altars."										30							1
Services	Sonummu Zabamat	"I sell potions and spells, charms and marvels. And I can teach some of what I know, if you can pay."	;Sonummu Zabamat									30							1
Services	Somutis Vunnis	"You can find Imperial cult services in Fort Buckmoth, Fort Moonmoth, Fort Pelagiad, Fort Darius, Wolverine Hall in Sadrith Mora, Vivec Foreign Quarter, and Imperial chapels in Ebonheart. Seek training at Wolverine Hall, Fort Buckmoth, Fort Moonmoth, Ebonheart Imperial Chapels, Governor's Hall in Caldera, and Ald Velothi Outpost. Many Imperial cult locations have healing altars."										30							1
Services	Sathyn Andrano	"Aside from this shop, you mean? Well, that's an easy answer. Nothing. If it's not for sale here, you'll have to try checking at Fort Frostmoth. And, given my stock, it's probably not for sale here."										0							1
Services	Sabrina Vitellia	"You're standing the midst of the services Raven Rock has to offer. If you need anything else, you're better off checking at Fort Frostmoth."										0							1
Services	Ruccia Conician	"You can find Imperial cult services in Fort Buckmoth, Fort Moonmoth, Fort Pelagiad, Fort Darius, Wolverine Hall in Sadrith Mora, Vivec Foreign Quarter, and Imperial chapels in Ebonheart. Seek training at Wolverine Hall, Fort Buckmoth, Fort Moonmoth, Ebonheart Imperial Chapels, Governor's Hall in Caldera, and Ald Velothi Outpost. Many Imperial cult locations have healing altars."										30							1
Services	Mirisa	"Once I get back to the Imperial Cult shrine, I can sell you potions as well as spells."										0	Journal BM_Missionary < 100						1
Services	Mirisa	"I can sell you potions and spells, %PCName. You'll find them very helpful when traveling Solstheim."										0	Journal BM_Missionary >= 100						1
Services	Lalatia Varian	"You can find Imperial cult services in Fort Buckmoth, Fort Moonmoth, Fort Pelagiad, Fort Darius, Wolverine Hall in Sadrith Mora, Vivec Foreign Quarter, and Imperial chapels in Ebonheart. Seek training at Wolverine Hall, Fort Buckmoth, Fort Moonmoth, Ebonheart Imperial Chapels, Governor's Hall in Caldera, and Ald Velothi Outpost. Many Imperial cult locations have healing altars."										30							1
Services	Ladia Flarugrius	"Mebestien Ence, the Breton, he's a trader, deals in a bit of everything. Uulernil is a High Elf, and fair armorer. Fort Pelagiad has Imperial Legion services. Some folks offer training, but you have to know the right people. And who are the right people? If you don't know, I can't tell you. And they say the Thieves Guild has some people in Pelagiad. But why would I know anything about that?"	; Ladia Flarugrius									30							1
Services	Jeleen	"If you want to receive a blessing, just pray at the altar and leave a donation. Mirisa can sell you spells and potions as well."										0	Journal BM_Missionary >= 100	Journal BM_Missionary <= 110					1
Services	Jeleen	"If you want to receive a blessing, just pray at the altar and leave a donation. If Mirisa ever returns to the shrine, she can sell you spells and potions as well."										0	Journal BM_Missionary < 100						1
Services	Jeleen	"If you want to receive a blessing, just pray at the altar and leave a donation."										0	Journal BM_Missionary >= 120						1
Services	Holmar	Wha?										0							1
Services	Denegor	"Oh yeah, sure. Heard ya the f-f-first time."										0							1
Services	Caius Cosades	"We have our own Blades Trainers, of course. And there're many public services available in Balmora. Members get better prices from Guild Services. The Balmora Fighters Guild and Balmora Mages Guild are across the river. You'll find contacts for the Balmora Thieves Guild in the South Wall up the street. And there's an Imperial Cult shrine at nearby Moonmoth Legion Fort."										0				Journal A1_1_FindSpymaster >= 14	Journal A1_4_MuzgobInformant < 50		1
Services	Brynjolfr	"Aye, laddie, I can sell you weapons and armor, and repair your worn equipment."										0							1
Services	Adusamsi Assurnarairan	"You can find Imperial cult services in Fort Buckmoth, Fort Moonmoth, Fort Pelagiad, Fort Darius, Wolverine Hall in Sadrith Mora, Vivec Foreign Quarter, and Imperial chapels in Ebonheart. Seek training at Wolverine Hall, Fort Buckmoth, Fort Moonmoth, Ebonheart Imperial Chapels, Governor's Hall in Caldera, and Ald Velothi Outpost. Many Imperial cult locations have healing altars."										30							1
Services		"You'll find the smith Bols Indalen at Craftmen's Hall in Godsreach, along with several other fine craftsmen. There's a healer and an Imperial altar in the Royal Palace. Go to the Temple for Temple services. Otherwise, most trainers, crafters, and merchants are in the Great Bazaar."					Mournhold					0							116
Services		"If you want to stock up on supplies, you'd best take the boat back to Vvardenfell. You'll find plenty of armor and weapons on Solstheim, but little else."					Solstheim					0							77
Services		No services here. Colony isn't big enough to warrant it.					Raven Rock					0							33
Services		"I hear that we're getting a smith. Good thing, too - we go through pick axes like no one's business."					Raven Rock					0	Global ColonyService = 1						33
Services		"There's a trader's oupost in the works, but nothing at the moment."					Raven Rock					0	Global ColonyService = 2						33
Services		"I hear that we're getting a smith. Good thing, too - we go through pick axes like no one's business."					Raven Rock					0	Global ColonyService = 3						33
Services		"We're building a trader's outpost right now, as a matter of fact."					Raven Rock					0	Global ColonyService = 4						33
Services		"There's a smithy here at the site, but that's about it. Might be able to find more at Fort Frostmoth..."					Raven Rock					0	Global ColonyService = 5						33
Services		"There's a trader here, but that's about all we can offer. You might want to check at Fort Frostmoth."					Raven Rock					0	Global ColonyService = 6						33
Services		Ask around. Like everyone else.						Camonna Tong				0	Not Local NoLore = 0						30
Services		"We've precious few services to offer. We're simple people, and we need but our weapons and our health. If your weapons are your problem, check with Snedbrir the Smith. If it's your health that concerns you, speak with Bronrod the Roarer."					Skaal Village					0	Not ID bronrod_the_roarer = 1	Not ID snedbrir the smith = 1					22
Services		"You'll find Zeno Faustus in the Armory. He'll repair your weapons or sell you a new one. If you're sick, try the Imperial Cult Shrine. For a small donation, you can usually get a cure for what ails you."					Fort Frostmoth					0	Not ID zeno faustus = 1						17
Services		"Here in Thirsk, you can sleep on any bedroll you like. We don't stand on ceremony. Brynjolfr the smith is just outside, and he can supply you with weapons and armor. Oh, and if you want to buy some mead, talk to Ulfrun."					"Solstheim, Thirsk"					0	Journal BM_Trial < 100						14
Services		"Here in Thirsk, you can sleep on any bedroll you like. We don't stand on ceremony. Brynjolfr the smith is just outside, and he can supply you with weapons and armor."					"Solstheim, Thirsk"					0	Journal BM_Trial >= 100						14
Services		"You'll find Zeno Faustus in the Armory. He'll repair your weapons or sell you a new one. If you're sick, use the shrine here. For a small donation, you can usually get a cure for what ails you."					"Fort Frostmoth, Imperial Cult Shrine"					0	Not ID zeno faustus = 1						4
Services		"You'll find Zeno Faustus here in the Armory. He'll repair your weapons or sell you a new one. If you're sick, try the Imperial Cult Shrine. For a small donation, you can usually get a cure for what ails you."					"Fort Frostmoth, Armory"					0	Not ID zeno faustus = 1						0
Services		"Every canton has its own services. If you're with an Imperial Guild, go to the Foreign Quarter. If you serve a Great House, go to the Hlaalu Compound, Redoran Compound, or Telvanni Compound. If you belong to the Temple, go to the High Fane. Beyond that, there are many independent smiths, traders, alchemists, clothiers, booksellers, craftsmen, tradesmen, and trainers of all sorts in all the cantons. You just have to look around."	;Vivec;				Vivec					30	Not Class Guard = 1	Not Local NoLore = 0					312
Services		"House Redoran services are in the Manor District, under Skar. Temple services? The Ald'ruhn Temple is on the east side of town. Go to Fort Buckmoth south of town for Imperial Legion and Imperial cult services. The Fighters Guild and Mages Guild are near the South Gate. Pricy but high-quality clothier, alchemist, and enchanter shops are under Skar as well. You can get more reasonable prices, but a smaller selection, from the smith, clothier, trader, pawnbroker, and bookseller near the entrance to Skar."	;Ald'ruhn;				Ald-ruhn					30	Not Class Guard = 1	Not Local NoLore = 0					127
Services		"Some Telvanni and Temple services are available at Council Hall; other Telvanni services have houses in town. Many services are offered at the Great Market. Look for Fighters Guild, Mages Guild, and Imperial cult services at Wolverine Hall. Thieves Guild types hang out at Dirty Muriel's Cornerclub."	;Sadrith Mora;				Sadrith Mora					30	Not Class Guard = 1	Not Local NoLore = 0					102
Services		"Go to Hlaalu Council Manor for House Hlaalu services. Temple faithful go to the Balmora Temple. Outlanders go to Fort Moonmoth for the Imperial Legion and the Imperial cult southeast of town. Try Balmora Fighters Guild or Balmora Mages Guild. Morag Tong offers services. Better shops are in High Town on the hill. Plenty of merchants in the Commercial District, east of the river. And a few traders in Labor Town, west of the river."	;Balmora				Balmora					30	Not Class Guard = 1	"Not Cell Balmora, Council Club = 1"	Not Local NoLore = 0				88
Services		"Agning is the publican of the Six Fishes; he rents beds and sells food and sundries. The Imperial cult shrine services include a priest, healer, monk, enchanter, apothecary, trader, and savant. The Imperial Legion services of the Hawkmoth Legion Garrison include a healer, smith, master-at-arms, scout, trader, chaplain, and battlemage. For other services, visit Vivec City -- the Foreign Quarter, in particular, for Fighters Guild and Mages Guild services, and the Great House compounds for kin and retainers."	;Ebonheart;				Ebonheart					30	Not Class Guard = 1	Not Local NoLore = 0					75
Services		"In the center of the village, try the merchants outside the Temple, or see Mehra Drora at the Temple for Temple services. Get Imperial Legions and Imperial cult services at Fort Darius east of the village. Madach is the publican at Madach's Tradehouse here in the village."	;Gnisis;				Gnisis					30	Not ID fenas madach = 1	Not Class Guard = 1	Not Local NoLore = 0	Not ID mehra drora = 1			49
Services		"Saetring the Nord is our local independent smith, and Vasesius Viciulus is a trader. The slaver trader is Zabarbael. The Temple faithful will find a monk, healer, and apothecary at Molag Mar Temple. Redoran retainers and kin have their own smith, drillmaster, trader, and savant with the Redoran garrison."	;Molag Mar;				Molag Mar					30	Not Class Guard = 1	Not Local NoLore = 0					48
Services		"Shenk's Shovel, the tradehouse by the South Gate, has beds, food, and sundries. Hodlismod the Nord is our smith, Verick Gemain our trader, Irgola our pawnbroker, and Falanaamo our clothier. House Hlaalu services are available at the big Governor's Hall on the hill to the northeast. The Mages Guild is in the southwest corner of town; they have an alchemist, enchanter, mage, and nightblade. Various other folks in town offer training."	;Caldera;				Caldera					30	Not Class Guard = 1	Not Local NoLore = 0					43
Services		"For Temple services, go to the Suran Temple. For services for House Hlaalu retainers and kin, go to Oran Manor. Our local tradesmen and trainers include Dranas Sarathram at the Suran Slave Market, Garothmuk gro-Muzgb the smith, Ibarnadad Assirnarari the apothecary, Goldyn Belaram the pawnbroker, Verara Rendo the clothier, Ranosa Gilvayn the trader, and Ralds Oril the trader."	;Suran				Suran					30	Not Class Guard = 1	Not Local NoLore = 0					34
Services		"Get food and rooms from Sethan's Tradehouse. Galen Berer sells and repairs armor and weapons. The tower has a sorcerer, alchemist, nightblade, and monk -- House Telvanni, of course. A few others in the village may offer training."	;Tel Branora;				Tel Branora					30	Not Class Guard = 1	Not Local NoLore = 0					34
Services		"Public services, including an enchanter, a smith, a trader, and an apothecary, lie northeast of the tower. There's a publican at the Plot and Plaster tradehouse, and a Mages Guild member in residence there who offers training. Savile Imayn runs the Festival Slave Market northwest of the tower. At Tel Aruhn tower itself, we have an apothecary, alchemist, enchanter, healer, all House Telvanni retainers. Daynas Darys is the shipmaster for the docks to the south."	;Suran				Tel Aruhn					30	Not Class Guard = 1	Not Local NoLore = 0	Not ID savile imayn = 1	Not ID Daynas Darys = 1	Not ID Drarayne Girith = 1	Not ID emusette bracques = 1	27
Services		"There's a Telvanni mage, sorcerer, nightblade, and alchemist at Tel Mora. Outside the tower we also have Berwen the trader, Radras the smith, Elenan the clothier, and Jolda the apothecary. Thaeril at the Covenant can rent you a room and sell food and sundries."	;Tel Mora;				Tel Mora					30	Not Class Guard = 1	Not Local NoLore = 0					27
Services		"We have several priests -- two at the Tower shrine and one at the Maar Gan Outpost. We also have a Redoran smith, master-at-arms, drillmaster, and scout at the Outpost. Manse Andus at the Andus Tradehouse rents rooms and sells food and sundries."	;Maar Gan;				Maar Gan					30	Not Class Guard = 1	Not Local NoLore = 0					25
Services		"House Redoran maintains a hostel with beds, food, and sundries in the Tower of Dusk. Redoran also offers services here for retainers and kin. The Temple has healers and other services in the Tower of Dawn."	;Ghostgate;				Ghostgate					30	Not Class Guard = 1	Not Local NoLore = 0	Not Faction Ashlanders = 1				24
Services		"Fryfnhild is a trader. Hjotra the Peacock, also at the End of the World, is a pawnbroker; he buys and sells many things. We don't have a smith or a healer."	;Dagon Fel;				Dagon Fel					30	Not Class Guard = 1	Not Local NoLore = 0					23
Services		"This is a private plantation. But some people may be willing to train you on the side. Drillmaster Arver Rethul, Scout Suvryn Doves, Master-at-Arms Ivrosa Verethi, and Savant Guldrise Dralor have shacks in the western part of the compound."					Dren Plantation					30	"Not Cell Dren Plantation, Dren's Villa = 0"	Not Local NoLore = 0					23
Services		Get food and sundries from Arrille's Tradehouse. That's also where you'll find anyone who offers training. Not much else in the way of services in this damp little squat.	;Seyda Neen;				Seyda Neen					30	Not ID arrille = 1	Not Local NoLore = 0	Not Class Guard = 1	Not Local NoLore = 0			20
Services		"Mebestien Ence, the Breton, he's a trader, deals in a bit of everything. Uulernil is a High Elf, and fair smith. Shadbak gra-Burbug is the smith at Fort Pelagiad. The Imperial cult shrine is at Fort Pelagiad, with a healing altar, and Ygfa the healer sells cure potions. Ladia Flarugrius and Ahnassi are trainers; you can usually find them at the Halfway Tavern."	;Pelagiad				Pelagiad					30	Not Class Guard = 1	Not Local NoLore = 0	Not ID mebestian ence = 0	Not ID a shady smuggler = 0			20
Services		"A few folks in town offer services, but they're either independents, like Perien Aurelie the Pawnbroker and Pallia Ceno, or they're Camonna Tong, and only offer services to their own people."	;Hla Oad;				Hla Oad					30	Not Class Guard = 1	Not Local NoLore = 0					18
Services		"Thanks to Master Aryon, now we have a Tribunal priest, Eldrilu Dalen, at the Vos Chapel, and a new tradehouse, the Varo Tradehouse. Burcanius Varo can rent you beds there, and sell food and sundries. And at Tel Vos, Master Aryon has a healer, enchanter, apothecary, and monk who provide services to Telvanni. Master Aryon says we are all his clients, and we can come get services at Tel Vos whenever we want."	;Vos ;				Vos					30	Not Class Guard = 1	Not ID eldrilu dalen = 0	Not ID burcanius varo = 0	Not Local NoLore = 0			17
Services		"The only services offered here are over at the Ald Velothi Outpost. They have a publican, Trivura Arenim, and Orero Omothan, a Redoran smith, and Sedam Omalen, a Redoran trader."	;Ald Velothi;				Ald Velothi					30	Not Class Guard = 1	Not Local NoLore = 0					16
Services		"Services? You're out of luck. Thongar rents beds, and can sell you some food and sundries. But if you need anything else, you might try the Ald Velothi Redoran outpost down up the coast to the west. They have a smith and a trader, and a little shrine."	;Khuul;				Khuul					30	Not Class Guard = 1	Not Local NoLore = 0					14
Services		"Services like trainers and tradesmen are in the northwest tower. We call it the Services Tower. Who wouldn't? Milar Maryon is our healer. Alenus Vendu is an enchanter. An Altmer, Andil, is our apothecary, and Mirvon Andrethi is a monk. If you need traders, smiths, or other services, the village of Vos is close by to the east, and Tel Mora, the tower of Mistress Dratha, has a larger settlement with many merchants and tradesmen."	;Vos ;				Tel Vos					30	Not ID mirvon andrethi = 1	Not ID milar maryon = 1	Not ID alenus vendu = 1	Not ID andil = 1	Not Local NoLore = 0	Not ID turedus talanian = 1	13
Services		"If you're House Hlaalu retainer or kin, get your services at Arenim Manor. If you're Guild, then you want Wadarkhu, Balan, or Hinald at the Druegh-jigger's Rest. You might get some services at Nadene Rotheran's shack. And you might not."	;Gnaar Mok;				Gnaar Mok					30	Not ID wadarkhu = 1	Not ID balan = 1	Not ID hinald = 1	Not Class Guard = 1	"Not Cell Gnaar Mok, Nadene Rotheran's Shack = 1"	Not Local NoLore = 0	12
Services		"Mebestien Ence, the Breton, he's a trader, deals in a bit of everything. Uulernil is a High Elf, and fair smith. Shadbak gra-Burbug is the smith at Fort Pelagiad. The Imperial cult shrine is at Fort Pelagiad, with a healing altar, and Ygfa the healer sells cure potions. Ladia Flarugrius and Ahnassi are trainers; you can usually find them here at the Halfway Tavern. And they say the Thieves Guild has some people in Pelagiad. But why would I know anything about that?"	;Pelagiad				"Pelagiad, Halfway Tavern"					30	Not Class Guard = 1	Not Local NoLore = 0	Not ID ladia flarugrius = 1	Not ID ahnassi = 1			5
Services		"Niras Farys is a priest, Galero Andaram is a healer, and Hloris Farano is a monk. And, of course, you may receive blessings from the Tribunal shrine here, just as you can in Temples and other holy places."	;Sadrith Mora;				"Sadrith Mora, Telvanni Council House, Chambers"	Temple				30	Not Class Guard = 1	Not Local NoLore = 0					3
Services		"Mebestien Ence, the Breton, he's a trader, deals in a bit of everything. Uulernil is a High Elf, and fair smith. Shadbak gra-Burbug is the smith here at Fort Pelagiad. The Imperial cult shrine here has a healing altar, and Ygfa the healer sells cure potions. Ladia Flarugrius and Ahnassi are trainers; you can usually find them at the Halfway Tavern."	;Pelagiad				"Pelagiad, Fort Pelagiad"					30	Not Class Guard = 1	Not Local NoLore = 0	Not ID shadbak gra-burbug = 1	Not ID ygfa = 1			1
Services		"Not much in the way of services here. Lord Fyr doesn't offer training, even to Telvanni retainers or kin, and neither do his wizard women. Alfe Fyr, Beyte Fyr, Delte Fyr, and Uupse Fyr. All four of them identical except for their hair. Very strange indeed."	;Tel Fyr;				Tel Fyr					30	Not Class Guard = 1	Not Local NoLore = 0					0
services and hospitality		"You're welcome to rest in our beds. Speak with the others here, and you may find they can be of service in various ways."	;Holamayan; Holamayan Monastery;				Holamayan Monastery					0							9
serving Great Houses	Artisa Arelas	"Outlanders may find employment in the Dunmer Great Houses. Great Houses give preference to those who join as oath-bonded hirelings, but occasionally offer work to unaligned freelancers."	;noble; savant; bard; bookseller;									30							1
serving Great Houses		"Outlanders may find employment in the Dunmer Great Houses. Dunmer membership in a Great House is a matter of birth and marriage, but Imperial colonists may become retainers of a Great House, or may be adopted into a Great House."	;noble; savant; bard; bookseller;		Noble							30	Not Local NoLore = 0						73
serving Great Houses		"Candidates seeking to join a Great House should be experienced and capable. For advancement beyond the lower ranks, you'll need a patron on a Great House council."	;noble; savant; bard; bookseller;		Noble							30	Global Random100 < 66	Not Local NoLore = 0					73
serving Great Houses		Finding a patron to support an outlander's advancement to higher ranks in a Great House can be difficult. First look for a friendly member of a Great House council. Then perform services to win that councilor's support.	;noble; savant; bard; bookseller;		Noble							30	Global Random100 < 33	Not Local NoLore = 0					73
serving Great Houses		"Outlanders may find employment in the Dunmer Great Houses. Dunmer membership in a Great House is a matter of birth and marriage, but Imperial colonists may become retainers of a Great House, or may be adopted into a Great House. Candidates should be experienced and capable. For advancement beyond the lower ranks, a patron on a Great House council is essential."	;noble; savant; bard; bookseller;		Savant							30	Not Local NoLore = 0						19
setting the prices	Mevure Hlen	"Well, I know they're not set simply by the market value of the goods. If you can find me some sort of a price list, I might be able to get an idea of what kind of game is being run here."										0	Journal EB_TradeSpy = 30						1
setting the prices	Mevure Hlen	"You've found a price list? Excellent! I...I can't believe this! This is from the Duke's office. He must be setting the margins for the Company and taking a cut of the profits! This is an outrage. I'll find another way to restock my goods. Thank you, %PCName. I'm sure you've learned a bit about business from all of this. I'm sure this knowledge will help you in business dealings in the future."	"Journal ""EB_TradeSpy"" 50
Player->RemoveItem ""bk_letterfromllaalam2"" 1
AddItem ""bk_letterfromllaalam2"" 1
MessageBox ""Your Mercantile skill has increased by 2.""
Player->ModMercantile 2"									0	Journal EB_TradeSpy >= 30	Journal EB_TradeSpy < 50	Item bk_letterfromllaalam2 > 0				1
setting the prices	J'zhirr	"Set the prices? J'Zhirr does not understand. Prices are determined by simple supply and demand. Perhaps you were reading things you shouldn't have been, eh? Perhaps J'Zhirr should call the guards?"										0							1
settlements in Morrowind		"The smallest settlements are Ashlander nomadic camps, comprised of small portable huts."			Scout							30	Not Faction Ashlanders = 1						66
settlements in Morrowind		"Rural people live in Dunmer village style, groups of small huts centered around Temple compounds."			Scout							30	Not Faction Ashlanders = 1	Global Random100 < 75					66
settlements in Morrowind		"Town and city folk live either in the metropolitan style of Vivec City, the native urban style of towns like Ald'ruhn, or the Imperial style of recent settlements like Caldera."			Scout							30	Not Faction Ashlanders = 1	Global Random100 < 50					66
settlements in Morrowind		"In sparsely populated Telvanni District, the few Telvanni tower towns are essentially large villages dominated by monumental wizard tower complexes."			Scout							30	Not Faction Ashlanders = 1	Global Random100 < 25					66
settlements in Morrowind		"The smallest settlements are Ashlander nomadic camps, comprised of small portable huts. Rural people live in Dunmer village style, groups of small huts centered around Temple compounds. Town and city folk live either in the metropolitan style of Vivec City, the urban style of towns like Ald'ruhn, or the Imperial style of recent settlements like Caldera. In sparsely populated Telvanni District, the few Telvanni tower towns are essentially large villages dominated by monumental wizard tower complexes."	; trader; publican; merchant;		Savant							30	Not Faction Ashlanders = 1						19
seven curses	Nibani Maesa	"It is another Ashlander prophecy of the Nerevarine. It is called ""The Seven Curses of the Sharmat."" But I do not know it, and I know no one who does. It may be lost. Such things happen. A wise woman dies, or forgets, or a clan is wiped out. Perhaps someone knows, but is keeping it secret. Perhaps it is in one of those many books of your settled peoples. I have heard that the Dissident priests of the Temple may have such books."										0	Journal A2_1_MeetSulMatuul >= 45	Journal A2_4_MiloGone < 50					1
Seven Graces		"It is customary for every member of the Temple to do the Pilgrimages of the Seven Graces. If you want to learn more, read ""The Pilgrim's Path."""						Temple	Curate			0				Journal TT_SevenGraces < 100			44
Seven Graces		"Take this book, ""The Pilgrim's Path."" It describes where the pilgrimage sites are. After you have completed these pilgrimages, speak with me again. I should warn you that while most of these are easy, the pilgrimages of Ghostgate and the Ruddy Man are more difficult. You may wish to do those last."	"Journal TT_SevenGraces 10
Player->AddItem ""bk_PilgrimsPath"" 1
ShowMap ""Gnisis""
ShowMap ""Vivec""
ShowMap ""Ghostgate""
ShowMap ""Koal Cave Entrance""
ShowMap ""Fields of Kummu"""					Temple	Master	Temple		0							7
Seven Graces		"You have been given a copy of ""The Pilgrim's Path."" Simply follow the directions in that book to each shrine. When you have visited all these shrines, speak with me again."						Temple	Master	Temple		0				Journal TT_SevenGraces >= 10			7
Seven Graces		You have completed the Pilgrimages of the Seven Graces.						Temple	Master	Temple		0				Journal TT_SevenGraces >= 100			7
Seven Graces		"Yes, you have finished the Pilgrimages of the Seven Graces. I commend you for this. You are now ready for more challenging duties."	"Journal TT_SevenGraces 100
ModPCFacRep 20 ""Temple"""					Temple	Master	Temple		0	Local completedGraces = 1			Journal TT_SevenGraces >= 10			6
Seven Graces		"Yes, you have finished the Pilgrimages of the Seven Graces. I commend you for this. You are now ready for more challenging duties and advancement."	"Journal TT_SevenGraces 100
ModPCFacRep 20 ""Temple"""					Temple	Master	Temple		0	Local completedGraces = 1	Function Rank Requirement = 3		Journal TT_SevenGraces >= 10			6
Seven Graces		Oh? You have already finished these Pilgrimages? The Temple must be your true calling. I admire your dedication.	"Journal TT_SevenGraces 100
ModPCFacRep 20 ""Temple"""					Temple	Master	Temple		0	Local completedGraces = 1			Journal TT_SevenGraces = 0			6
Seven Graces		"Take this book, ""The Pilgrim's Path."" It describes where the pilgrimage sites are. After you have completed these pilgrimages, speak with me again. The pilgrimage to Ghostgate is the most difficult, but if you have already come this far, the rest should be no trouble for you. You should start by visiting the Ghostgate shrine just north of the gate while you're here."	"Journal TT_SevenGraces 10
Player->AddItem ""bk_PilgrimsPath"" 1
ShowMap ""Gnisis""
ShowMap ""Vivec""
ShowMap ""Ghostgate""
ShowMap ""Koal Cave Entrance""
ShowMap ""Fields of Kummu"""				Ghostgate	Temple	Master	Temple		0							1
Seven trials	Nibani Maesa	"The Incarnate cannot fail. What others have tried, he will do. What Nerevar started, the Incarnate shall finish."										0	Journal A2_1_MeetSulMatuul >= 45	Journal C3_DestroyDagoth < 50					1
Seven trials	Nibani Maesa	"Sul-Matuul shall tell you of the third trial, and I shall guide each of your steps on the path of the Nerevarine."	";Nibani Maesa ; Journal ""A2_6_Incarnate"" >= 5"									0	Journal A2_6_Incarnate >= 5	Journal C3_DestroyDagoth < 50					1
Seven trials	Nibani Maesa	"It once seemed a dream. Now it seems real. You have passed the Third Trial. Now you must pass the Fourth Trial and the Fifth Trial... they are much the same. Each Ashlander tribe, each Great House on Vvardenfell must choose you as war leader to unite the Dunmer against Dagoth Ur's terrible menace. Each tribe must name you 'Nerevarine.' Each Great House must name you 'Hortator.' You have come for guidance, and I will give it to you."	";Nibani Maesa ;Journal ""A2_6_Incarnate"" >= 50;"									0	Journal A2_6_Incarnate >= 50	Journal C3_DestroyDagoth < 50					1
Seven trials	Nibani Maesa	"Each tribe has named you 'Nerevarine.' You have passed the Fifth Trial. Now each Great House must name you 'Hortator.' When you have been named Redoran Hortator, Hlaalu Hortator, and Telvanni Hortator, then you will have passed the Fourth Trial."	";Nibani Maesa ;Journal ""A2_6_Incarnate"" >= 50;"									0	Journal B8_All_Nerevarine >= 50	Journal C3_DestroyDagoth < 50					1
Seven trials	Nibani Maesa	"You have been named Redoran Hortator, Hlaalu Hortator, and Telvanni Hortator, and you have passed the Fifth Trial. Now you must be named Nerevarine by each of the tribes -- Urshilkau, Ahemmusa, Zainab, and Erabenimsun."	";Nibani Maesa ;Journal ""A2_6_Incarnate"" >= 50;"									0		Journal B8_All_Hortator >= 50	Journal C3_DestroyDagoth < 50				1
Seven trials	Nibani Maesa	"You have been named Hortator and Nerevarine. Now you have passed the Fourth and Fifth Trials. Now the Sixth and Seventh Trials lie before you. Vivec's high priest, Saryoni, has asked to see you when you are Hortator and Nerevarine. Go to him, and demand to speak with the false god Vivec. Vivec has tried to keep Kagrenac's Tools secret, but you will need these tools when you stand before Dagoth Ur. Get Kagrenac's Tools from Vivec. They are the keys to the riddle of the Sixth and Seventh Trials."	";Nibani Maesa ;Journal ""A2_6_Incarnate"" >= 50;
Journal B8_Nibani_2_Vivec 1"									0	Journal B8_All_Nerevarine >= 50	Journal B8_All_Hortator >= 50	Journal C3_DestroyDagoth < 50				1
seven victims	Elam Andas	"None of the five outlander victims had been on Vvardenfell longer than a week. Two were found in Foreign Quarters corridors, one on Foreign Quarter Canalside, one in a Hlaalu Compound corridor, and one in the water near the Arena. All were armed. Only one, a mage, appears to have put up a fight. All had their throats slit with a dagger. Until the two Ordinators were killed, we thought it might be an anti-Imperial fanatic. And it still might be."	";Elam Andas; Journal town_Vivec < 50; 
Choice ""Continue"" 1"									0	Journal town_Vivec < 50						1
seven victims	Elam Andas	"The two Ordinators were found dead near the victim at Hlaalu Compound, and we think they coincidentally interrupted the killer at work. Both had their throats slit with a dagger. That neither Ordinator had drawn a weapon is extremely unsettling. It suggests either extraordinary stealth, or a very powerful sorcerer. That's all we know about the victims. And there's not much information from witnesses, either."	";Elam Andas; Journal town_Vivec < 50; CHOICE 1; 
Journal town_Vivec 15"									0	Function Choice = 1	Journal town_Vivec < 50					1
Seventh trial	Nibani Maesa	"The cursed false gods' must be the Tribunal. They are surely false gods, evil sorcerers and necromancers, and they murdered Nerevar so they might set themselves up as gods. ""Binds the broken"" must refer to Nerevar's broken promise to the Ashlanders to honor the ways of the Spirits and rights of the Land."										0	Journal A2_1_MeetSulMatuul > 45						1
Seventh trial	Nibani Maesa	"I was blind, but Azura's star has guided me through my dreams. Vivec's high priest, Saryoni, has asked to see you when you are Hortator and Nerevarine. Go to him, and demand to speak with the false god Vivec. Vivec has tried to keep Kagrenac's Tools secret, but you will need these tools when you stand before Dagoth Ur. Get Kagrenac's Tools from Vivec. They are the keys to the riddle of the Sixth and Seventh Trials."	Journal B8_Nibani_2_Vivec 1									0	Journal B8_All_Hortator >= 50	Journal B8_All_Nerevarine >= 50					1
Sevil	Meralyn Othan	"You've heard about my brother? It's hard to imagine he's gone. All would be well if he hadn't fallen in with Eno Romari and those End of Times lunatics. Sevil was a lonely man, a bit lost, but he was hardly stupid. It was that cult that caused his death!"	Journal TR_ShowPower 40									0							1
Sevil	Almalexia	"Meralyn Othan's brother. He was found dead, just like the others."										0							1
sewers and ruins	effe_tei	"If you're an adventurer, you'll want to go down there. The poor and the lawless live in the sewers under the city. It's dangerous -- but it's the only way to reach the ruins of Old Mournhold, where the real treasure lies. I'm probably wasting my breath -- but be careful down there. Maybe you think you're tough, and maybe you are... but there're things down there can kill you before you get your weapon out."										0							1
Seyda Neen	Artisa Arelas	"The piercing light of the Grand Pharos at the mouth of the harbor of the port village of Seyda Neen is a beacon to mariners throughout the Inner Sea. Most visitors from the Empire make landfall at the port of Seyda Neen, where they are processed by the Imperial Census and Excise Commission agents of the Coastguard station. The Coastguard cutters docked here control smuggling and piracy on the Inner Sea."	"ShowMap ""Seyda Neen""
;scout; savant;"		Savant							0							0
Seyda Neen		"The piercing light of the Grand Pharos at the mouth of the harbor of the port village of Seyda Neen is a beacon to mariners throughout the Inner Sea. Most visitors from the Empire make landfall at the port of Seyda Neen, where they are processed by the Imperial Census and Excise Commission agents of the Coastguard station. The Coastguard cutters docked here control smuggling and piracy on the Inner Sea."	"ShowMap ""Seyda Neen""
;scout; savant;"		Savant							0	Not Local NoLore = 0						19
Seyda Neen		"Seyda Neen is a small seaport in the Bitter Coast region, on the southwest coast of Vvardenfell."	"ShowMap ""Seyda Neen""
;scout; savant;"		Scout		Seyda Neen					0	Not Local NoLore = 0						2
Seyda Neen		"Seyda Neen is a small seaport in the Bitter Coast region, on the southwest coast of Vvardenfell."	"ShowMap ""Seyda Neen""
;scout; savant;"		Scout		Gnaar Mok					0	Not Local NoLore = 0						2
Seyda Neen		The lighthouse of Seyda Neen is a beacon to mariners throughout the Inner Sea.	"ShowMap ""Seyda Neen""
;scout; savant;"		Scout		Seyda Neen					0	Global Random100 < 75	Not Local NoLore = 0					2
Seyda Neen		The lighthouse of Seyda Neen is a beacon to mariners throughout the Inner Sea.	"ShowMap ""Seyda Neen""
;scout; savant;"		Scout		Gnaar Mok					0	Global Random100 < 75	Not Local NoLore = 0					2
Seyda Neen		"Most visitors from the Empire make landfall at the port of Seyda Neen, where they are processed by the Imperial Census and Excise Commission agents of the Coastguard station."	"ShowMap ""Seyda Neen""
;scout; savant;"		Scout		Seyda Neen					0	Global Random100 < 50	Not Local NoLore = 0					2
Seyda Neen		"Most visitors from the Empire make landfall at the port of Seyda Neen, where they are processed by the Imperial Census and Excise Commission agents of the Coastguard station."	"ShowMap ""Seyda Neen""
;scout; savant;"		Scout		Gnaar Mok					0	Global Random100 < 50	Not Local NoLore = 0					2
Seyda Neen		The Coastguard cutters of Census and Excise docked here control smuggling and piracy on the Inner Sea.	"ShowMap ""Seyda Neen""
;scout; savant;"		Scout		Seyda Neen					0	Global Random100 < 25	Not Local NoLore = 0					2
Seyda Neen		The Coastguard cutters of Census and Excise docked here control smuggling and piracy on the Inner Sea.	"ShowMap ""Seyda Neen""
;scout; savant;"		Scout		Gnaar Mok					0	Global Random100 < 25	Not Local NoLore = 0					2
Shal	Skinkintreesshade	"It may be hard to find. Go to Hla Oad and head north along the road. When you cross the wooden bridge, stay left along the coast until you come to another bridge to an island. Shal is on that island. The door faces the swamp, just north of a Daedric ruin."										0							1
shalk	Gudling the Rascal	"The shalk is a large, moderately aggressive beetle. Shalk resins are the tough, soluble substances extracted from shalk hides. Shalk resins are used as glues and stiffeners in manufacturing bonemold and chitin armors."										0							1
shalk	Briring	"The shalk is a large, moderately aggressive beetle. Shalk resins are the tough, soluble substances extracted from shalk hides. Shalk resins are used as glues and stiffeners in manufacturing bonemold and chitin armors."										0							1
shalk resin	Tendris Vedran	"Shalk resins are the tough, soluble substances extracted from shalk hides. Shalk resins are used as glues and stiffeners in manufacturing bonemold and chitin armors."	;alchemist									30	Not Local NoLore = 0						1
shalk resin	Anarenen	"Shalk resins are the tough, soluble substances extracted from shalk hides. Shalk resins are used as glues and stiffeners in manufacturing bonemold and chitin armors."	;alchemist									30	Not Local NoLore = 0						1
shame House Redoran	Neminda	"You must not murder Alvis Teri. Threaten him, taunt him, these are allowed. You may even slay him as long as he strikes the first blow. But if you resort to murder, the Hlaalu will brag for years that all Redorans are thugs and murderers."										0							1
shame House Redoran	Neminda	Do not fear. You did not bring shame upon House Redoran.										0				Journal HR_FoundersHelm >= 100			1
shame House Redoran	Neminda	You murdered Alvis Teri and brought shame upon House Redoran.										0				Journal HR_FoundersHelm >= 200			1
share a care	Ahnassi	"Forgive Ahnassi. Ahnassi is so ashamed, to ask her new friend to share such a care. But Ahnassi is afraid, very afraid. This dustman, bad person, he frightens Ahnassi. He comes, tells Ahnassi there is no more Thieves Guild, there is just Camonna Tong, and Ahnassi will join Camonna Tong, and be 'protected.' Otherwise, unless Ahnassi is 'protected', Ahnassi might get hurt. This dustman, he talks quiet, but very mean. Ahnassi is so sorry, sorry to trouble her new friend. But Ahnassi is scared."	";Ahnassi; Journal Romance_Ahnassi >= 30; 
Choice ""Offer to take care of the bad person for Ahnassi."" 1 ""Express concern, but make no commitment."" 2"									0	Journal Romance_Ahnassi >= 30						1
share a care	Ahnassi	"You are too kind, %PCName. Ahnassi knows she places great burden on new friend, but Ahnassi cannot fight, cannot shed blood, she has sworn such an oath. Ahnassi tries to be good, but Ahnassi thinks now she is in great danger. This bad person, Daren Adryn, a Dark Elf, he is Camonna Tong bigwig in Gnaar Mok. He is found at Nadene Rotheran's Shack. Ahnassi is so ashamed that she asks a life, a very great gift, from her new friend, but Ahnassi has no one else."	";Ahnassi; Journal Romance_Ahnassi >= 30; CHOICE 1; 
Journal Romance_Ahnassi 40
""Daren Adryn""->enable
addtopic ahnassi"									0	Journal Romance_Ahnassi >= 30	Function Choice = 1					1
share a care	Ahnassi	"You are kind to listen, %PCName. Ahnassi thanks you."	";Ahnassi; Journal Romance_Ahnassi >= 30; CHOICE 2; 
Journal Romance_Ahnassi 33"									0	Journal Romance_Ahnassi >= 30	Function Choice = 2					1
share a care	Ahnassi	"Ahnassi is worried and afraid, new friend, but Ahnassi understands, must be patient. New friend %PCName says he will take care of the bad person for Ahnassi, and Ahnassi knows he will keep his word."	;Ahnassi; Journal Romance_Ahnassi >= 40;									0	Journal Romance_Ahnassi >= 40						1
share a care	Ahnassi	"Ahnassi is safe? This bad person is no more? If you get a price on your head for helping Ahnassi, Ahnassi calls in all her favors, gets this fixed. Promise. Ahnassi thanks you with her hands, her lips, her heart. You are not just a new friend, %PCName. You are a good friend, and true friend. Now Ahnassi can share a gift, a special gift she has found for her true and good friend."	";Ahnassi; Journal Romance_Ahnassi >= 40; Dead Daren Adryn =1; 
Journal Romance_Ahnassi 45
SetPCCrimeLevel 0
modDisposition 20"									0	Journal Romance_Ahnassi >= 40	Dead daren adryn = 1					1
share a care	Ahnassi	Ahnassi thanks you again and again.	;Ahnassi; ; Journal Romance_Ahnassi >= 45;									0	Journal Romance_Ahnassi >= 45						1
share a care	Ahnassi	"After you are so good to Ahnassi, Ahnassi is ashamed to ask. And Ahnassi feels strange telling her good friend this thing. But Ahnassi has a mate. Once Ahnassi loves him very much. But now, this mate is a slave to skooma. Ahnassi no longer loves him, but once one has been in your blood, there is shared blood forever. Ahnassi begs him to abandon the skooma, but he will not. Ahnassi knows not what to do. Can you help Ahnassi? Can you persuade this foolish mate to give up his skooma?"	";Ahnassi; ; Journal Romance_Ahnassi  >= 45; Agility >= 65; 
Choice ""I don't know, but I will try."" 1 ""I'm sorry, but I don't think I can succeed where you have failed."" 2"									0	Journal Romance_Ahnassi >= 45						1
share a care	Ahnassi	"Ahnassi understands all too well. Ahnassi has tried, and failed. Cure skooma addict? It can't be done. But Ahnassi sees something in her true and good friend, something that says the things that can't be done might be done. And it gives Ahnassi hope. Ahnassi's mate is called J'Dhannar, and he lives where he can in St. Olms Canton. Please find him, and persuade him to give up the sugar."	";Ahnassi; ; Journal Romance_Ahnassi >= 45; Agility >= 65; CHOICE 1; 
Journal Romance_Ahnassi 65
addtopic ""cure skooma addict"""									0	Journal Romance_Ahnassi >= 45		Function Choice = 1				1
share a care	Ahnassi	"Ahnassi understands all too well. Ahnassi has tried, and failed. Ahnassi thanks her true and good friend anyway, thanks for sharing her care. For what are friends for, but to share each others cares?"	;Ahnassi; ; Journal Romance_Ahnassi > =45; Agility >= 65; CHOICE 2									0	Journal Romance_Ahnassi >= 45		Function Choice = 2				1
share a care	Ahnassi	"A friend tells Ahnassi that J'Dhannar has left Vivec to return to Elsweyr. She says that he looks well, and that he has stopped using sugar. Ahnassi is not sorry that she is free of her bond with J'Dhannar, but Ahnassi is very happy that he seems to be better. Ahnassi is VERY grateful to her VERY special friend. And Ahnassi hopes that her VERY special friend will come visit her at Ahnassi's house here in Pelagiad."	";Ahnassi; ; Journal Romance_Ahnassi >= 75; Agility >= 80; 
Choice ""Continue"" 1"									0	Journal Romance_Ahnassi >= 75						1
share a care	Ahnassi	"We mustn't keep meeting here in this old cornerclub. At Ahnassi's house, Ahnassi can show her VERY special friend some good, old-fashioned Khajiit hospitality. It's the house here in Pelagiad, across the street from the Halfway, by the fort wall, off the street, with the stone fences nearby. Here. You'll need the key. If you come by the Halfway again, and I'm not here, I'll be at the house."	";Ahnassi; ; Journal Romance_Ahnassi >= 75; Agility >= 80; CHOICE 1; 
player->additem ""key_Ahnassi"" 1
Journal Romance_Ahnassi 80
""J'Dhannar""->disable
StartScript MoveAhnassi
modDisposition 10"									0	Journal Romance_Ahnassi >= 75		Function Choice = 1				1
share a care	Ahnassi	"Ahnassi has just one care she wants to share. Ahnassi hopes her VERY special friend will stay close to Ahnassi and never go away. Ahnassi worries, because Ahnassi looks forward to seeing you so much.... But Ahnassi understands. And Ahnassi is very busy, too. So Ahnassi is happy when she is busy, and happy when she sees you, and that is enough happiness for anyone."	;Ahnassi; ; Journal Romance_Ahnassi >= 80									0	Journal Romance_Ahnassi >= 80						1
share a gift	Ahnassi	"Here. This is a little nothing that Ahnassi finds. A tasty treat, and handy."	";Ahnassi; Journal Romance_Ahnassi >= 30; 
Player->Additem ""P_Feather_Q"" 1
Journal Romance_Ahnassi 37"									0							1
share a gift	Ahnassi	You are so welcome. It is nothing. It pleases Ahnassi to give her new friends such gifts.	;Ahnassi; Journal Romance_Ahnassi >= 37									0	Journal Romance_Ahnassi >= 37						1
share a gift	Ahnassi	"Look what Ahnassi found? Isn't it pretty? And it is just your size! You will look so fine, Ahnassi is proud to have such a fine-looking friend. And LOOK! What a surprise! Inside these clothes, what do I find but a book, a very special book, a book Ahnassi knows her friend will like."	";Ahnassi; Journal Romance_Ahnassi >= 45; 
Choice ""Continue"" 1"									0	Journal Romance_Ahnassi >= 45						1
share a gift	Ahnassi	And Ahnassi has a NEW secret to share with her true and good friend. Guess what Ahnassi hears? Beldrose Dralor. You know this name? The biggest fatcat factor of Redoran? Guess who has a very special key to very special chests in the Redoran Treasury at the Redoran Compound in Vivec? YOU GUESSED! Beldrose Dralor. But you do not guess where he KEEPS this key! It is so silly! You won't believe! In HIS WIFE'S CLOTHES CHEST! In his manor on tier-top! What do you think? Is this not a fine gift Ahnassi shares?	";Journal Romance_Ahnassi >= 55; Agility >= 75; 
Journal Romance_Ahnassi 60
player->Additem ""Extravagant_Shirt_02"" 1
player->Additem ""Extravagant_Pants_02"" 1
player->Additem ""BookSkill_Short Blade5"" 1
Journal Romance_Ahnassi 50"									0	Function Choice = 1						1
share a gift	Ahnassi	Ahnassi's friend likes the gifts Ahnassi gives? Good. Then perhaps Ahnassi will think hard about another nice gift when her friend comes to see her again.										0	Journal Romance_Ahnassi >= 50						1
share a gift	Ahnassi	"Ahnassi sees how her VERY good friend is always doing, always learning new tricks. So Ahnassi must tell you a secret. Ahnassi has a friend, Senyndie, a nice Redguard female, who trains fighters at the Arena in Vivec. And the secret Ahnassi tells is that Senyndie is a secret master of the guild discipline called 'acrobatics.' Do you know what that means? That means there is no one else on Vvardenfell who is so fine an acrobat as Senyndie. And no one else can train you so well."	";Ahnassi; Journal Romance_Ahnassi >= 80; 
Choice ""Continue"" 2"									0	Journal Romance_Ahnassi >= 80						1
share a gift	Ahnassi	"So go see Senyndie, and tell her Ahnassi sends you. Senyndie is Ahnassi's friend, and I know she will be happy to see you."	";Ahnassi; Journal Romance_Ahnassi >= 80; CHOICE 1; 
Journal Romance_Ahnassi 81
addtopic ahnassi"									0	Journal Romance_Ahnassi >= 80	Function Choice = 2					1
share a gift	Ahnassi	"Ahnassi hopes you will visit with her friend Senyndie, and learn many fine tricks. And now it is YOUR turn to give Ahnassi a gift. And Ahnassi knows JUST what she wants. FLOWERS! Of course a special friend knows JUST what flowers to get. So Ahnassi will tell you. Just two! One for you, and one for me. A pretty coda flower for Ahnassi, and a pretty gold kanet for %PCname. Ahnassi can't WAIT to get her pretty flowers."	";Ahnassi; Journal Romance_Ahnassi >= 82;
journal romance_ahnassi 82"									0	Journal Romance_Ahnassi >= 81						1
share a gift	Ahnassi	"Where are Ahnassi's pretty flowers? A pretty coda flower for Ahnassi, and a pretty gold kanet for %PCname? Ahnassi can't WAIT to get her pretty flowers."										0	Journal Romance_Ahnassi >= 82						1
share a gift	Ahnassi	"I LOVE my pretty coda flower. And I LOVE your pretty gold kanet, too. So you keep the gold kanet, yes, and treasure it always. Thank you so much. Thank you, thank you, thank you. And now... you can ask Ahnassi to share a gift again, for it is Ahnassi's turn! Isn't this fun?"	"player->removeitem ingred_bc_coda_flower 1
journal romance_ahnassi 83"									0	Journal Romance_Ahnassi >= 82	Item ingred_bc_coda_flower >= 1	Item ingred_gold_kanet_01 >= 1				1
share a gift	Ahnassi	"Ahnassi has a secret! Do you know what a Flamemirror Robe is? Well, Ahnassi does not, but she knows it is VERY valuable. And... A friend has told Ahnassi where it is! In the Telvanni Tower in Vivec! At the Telvanni Compound! This wizard Mavon Drenim, he does not wear it, so he keeps in it his clothes closet! Because you are so smart, Ahnassi knows you will get this Flamemirror Robe. And bring it to show Ahnassi how smart you are."	";Ahnassi; Journal Romance_Ahnassi >= 82; Agility >= 85; 
Journal Romance_Ahnassi 85"									0	Journal Romance_Ahnassi >= 83						1
share a gift	Ahnassi	Ahnassi can't wait to see this Flamemirror Robe. Very valuable. Very mysterious. Ahnassi can't wait to see what it is.	;Ahnassi; Journal Romance_Ahnassi >= 85; item = Flamemirror Robe;									0	Journal Romance_Ahnassi >= 85						1
share a gift	Ahnassi	"Oh, look! A Flamemirror Robe! How clever you are! But we both knew that, did we not? And my goodness. Such enchantments. And very, very pretty...."	";Ahnassi; Journal Romance_Ahnassi >= 85; item = Flamemirror Robe;
Choice ""Thank Ahnassi for the tip."" 3 ""Give Ahnassi the robe as a gift."" 4"									0	Journal Romance_Ahnassi >= 85	Item flamemirror robe >= 1					1
share a gift	Ahnassi	"You are very, very welcome. Ahnassi hopes you treasure the robe always."	";Ahnassi; Journal Romance_Ahnassi >= 85; item = Flamemirror Robe;
Journal romance_ahnassi 95"									0	Journal Romance_Ahnassi >= 85	Item flamemirror robe >= 1	Function Choice = 3				1
share a gift	Ahnassi	"Oh.... But... it's too much. For Ahnassi? Ahnassi.... It is so lovely. But you must let Ahnassi give you a gift in return. What could possibly be so rare, so fine? Here. Ahnassi gives you these. They are rare and precious. Ahnassi could never use them. But Ahnassi hopes they bring you luck in a hard place."	";Ahnassi; Journal Romance_Ahnassi >= 85; item = Flamemirror Robe;
player->removeitem ""flamemirror robe"" 1
player->additem ""ebony throwing star"" 20
Journal romance_ahnassi 87"									0	Journal Romance_Ahnassi >= 85	Item flamemirror robe >= 1	Function Choice = 4				1
share a gift	Ahnassi	"Ahnassi has another surprise? Are you ready? Have you heard of Elvul's Black Blindfold, a magic glove which blinds and befuddles archers? Ahnassi knows nothing about magic, but she has heard this is a wonderful glove, very beautiful, very valuable. But so sad. It is in Rufinus Alleius's chest of drawers in the living quarters of the Imperial Commission in Ebonheart. Many Imperial guards. Very tough, very dangerous. So sad...."	";Ahnassi; Journal Romance_Ahnassi >= 85; Agility >= 90; 
Choice ""Continue"" 5"									0	Journal Romance_Ahnassi >= 87						1
share a gift	Ahnassi	"But so GLAD!! Guess what! There is a secret passage, hidden underwater, to sneak into the Imperial Commission! And all you have to do is search for the hidden underwater entrance. It must be nearby! Too easy!"	";Ahnassi; Journal Romance_Ahnassi >= 85; Agility >= 90; CHOICE 1; 
Journal Romance_Ahnassi 90"									0	Journal Romance_Ahnassi >= 87		Function Choice = 5				1
share a gift	Ahnassi	"Yes, Ahnassi is very happy that we have shared so many gifts. But that is what friends are for, yes?"	;Ahnassi; Journal Romance_Ahnassi >= 90;									0	Journal Romance_Ahnassi >= 90						1
share a gift	Ahnassi	"Yes, I see! Very clever is Ahnassi's friend, and a very fine glove is Elvul's Black Blindfold. Ahnassi likes this glove very much... but it is Ahnassi's gift to her friend, and her friend must keep it. Ahnassi is very happy that we have shared so many gifts. But that is what friends are for, yes?"	;Ahnassi; Journal Romance_Ahnassi >= 90;									0	Journal Romance_Ahnassi >= 90	Item black_blindfold_glove >= 1					1
Sharn gra-Muzgob	Caius Cosades	"Very smart. For an Orc. An unhealthy interest in the dark arts, perhaps, but very smart. She's always worried that the Temple will bust in and stick her in a fire. And worried with good reason."										0	Journal A1_4_MuzgobInformant < 50	Journal A1_V_VivecInformants < 1					1
shein		"The native comberry wine is locally called shein. Shein is a strong stimulant, but using it results in impaired judgement. You may gain a lot of endurance, but you won't be very smart."	;publican; trader;		Trader Service							30	Not Local NoLore = 0						61
shein		"The native comberry wine is locally called shein. Shein is a strong stimulant, but using it results in impaired judgement. You may gain a lot of endurance, but you won't be very smart."	;publican; trader;		Trader							30	Not Local NoLore = 0						22
shein		"The native comberry wine is locally called shein. Shein is a strong stimulant, but using it results in impaired judgement. You may gain a lot of endurance, but you won't be very smart."	;publican; trader;		Publican							30	Not Local NoLore = 0						20
Sheogorad	Artisa Arelas	"The large island of Sheogorad lies north of Vvardenfell. Sheogorad island and its associated lesser islands are a maritime wilderness extending north from Vvardenfell into the Sea of Ghosts. The region is largely hostile and uninhabited, with two small villages at Ald Redaynia and Dagon Fel. Dagon Fel is the only settlement reached by ship services; all other island-to-island transport in Sheogorad must be provided by the traveler."										0							1
Sheogorad		Sheogorad island and the countless nearby smaller islands and barren rocks are a desolate wilderness from the main island of Vvardenfell into the Sea of Ghosts.			Scout							0	Global Random100 < 75	Not Local NoLore = 0					78
Sheogorad		"Sheogorad is largely hostile and uninhabited, with two small villages at Ald Redaynia and Dagon Fel."			Scout							0	Global Random100 < 50	Not Local NoLore = 0					78
Sheogorad		Dagon Fel is the only settlement reached by ship services; all other island-to-island transport must be provided by the traveler.			Scout							0	Global Random100 < 25	Not Local NoLore = 0					78
Sheogorad		"The large island of Sheogorad lies north of Vvardenfell. Sheogorad island and its associated lesser islands are a maritime wilderness extending north from Vvardenfell into the Sea of Ghosts. The region is largely hostile and uninhabited, with two small villages at Ald Redaynia and Dagon Fel. Dagon Fel is the only settlement reached by ship services; all other island-to-island transport in Sheogorad must be provided by the traveler."			Savant							0	Not Local NoLore = 0						19
Sheogorad		The large island of Sheogorad lies north of Vvardenfell.			Scout		Dagon Fel					0	Not Local NoLore = 0						1
Sheogorath	Sinnammu Mirpal	"For those who serve Sheogorath, the Mad Lord, there is no good or evil, right or wrong, true or false, real or unreal. For them, there is only what they want, and what they see. With such carelessness, only the very strong and very lucky cultists survive, while the weak provide sport and amusement for the others. And the Spawn of Sheogorath are never twice the same, and each more terrible than the next. It is an evil cult, and dangerous."	"; Sinnammu Mirpal; Journal ""A2-6_Incarnate"" >= 50;"									0							1
Sheogorath	Big Head	"Lovely master! He never sings. He brings no cake. Only visions, things to see. He tells me things I cannot hear. Loud they are, loud, loud, loud. Whisper, master. Whisper."										0							1
shield potions	Ygfa	"Shield potions protect the subject from various forms of physical attack while injuring attackers in close proximity. Shield potions include: fire shield, lightning shield, and frost shield."	;alchemist; apothecary; healer; trader;									30	Not Local NoLore = 0						1
shield potions	Tendris Vedran	"Shield potions protect the subject from various forms of physical attack while injuring attackers in close proximity. Shield potions include: fire shield, lightning shield, and frost shield."	;alchemist; apothecary; healer; trader;									30	Not Local NoLore = 0						1
shield potions	Nalion	"Shield potions protect the subject from various forms of physical attack while injuring attackers in close proximity. Shield potions include: fire shield, lightning shield, and frost shield."	;alchemist; apothecary; healer; trader;									30	Not Local NoLore = 0						1
shield potions	Anarenen	"Shield potions protect the subject from various forms of physical attack while injuring attackers in close proximity. Shield potions include: fire shield, lightning shield, and frost shield."	;alchemist; apothecary; healer; trader;									30	Not Local NoLore = 0						1
shields	Snorri	"The two basic shield styles are the standard shield and the much larger and heavier tower shield. Use the bigger shield if you have the strength and endurance. Different materials are heavier and lighter, but your actual effectiveness with the shield depends on your skill in the light, medium or heavy armored fighting styles."	;smith; warrior; crusader; knight; master-at-arms; drillmaster;									30							1
shields	Miles Gloriosus	"The two basic shield styles are the standard shield and the much larger and heavier tower shield. Use the bigger shield if you have the strength and endurance. Different materials are heavier and lighter, but your actual effectiveness with the shield depends on your skill in the light, medium or heavy armored fighting styles."	;smith; warrior; crusader; knight; master-at-arms; drillmaster;									30							1
shields	Garothmuk gro-Muzgub	"The two basic shield styles are the standard shield and the much larger and heavier tower shield. Use the bigger shield if you have the strength and endurance. Different materials are heavier and lighter, but your actual effectiveness with the shield depends on your skill in the light, medium or heavy armored fighting styles."	;smith; warrior; crusader; knight; master-at-arms; drillmaster;									30							1
shields	Flaenia Amiulusus	"The two basic shield styles are the standard shield and the much larger and heavier tower shield. Use the bigger shield if you have the strength and endurance. Different materials are heavier and lighter, but your actual effectiveness with the shield depends on your skill in the light, medium or heavy armored fighting styles."	;smith; warrior; crusader; knight; master-at-arms; drillmaster;									30							1
shields	Dumbuk gro-Bolak	"The two basic shield styles are the standard shield and the much larger and heavier tower shield. Use the bigger shield if you have the strength and endurance. Different materials are heavier and lighter, but your actual effectiveness with the shield depends on your skill in the light, medium or heavy armored fighting styles."	;smith; warrior; crusader; knight; master-at-arms; drillmaster;									30							1
shields	Angoril	"The two basic shield styles are the standard shield and the much larger and heavier tower shield. Use the bigger shield if you have the strength and endurance. Different materials are heavier and lighter, but your actual effectiveness with the shield depends on your skill in the light, medium or heavy armored fighting styles."	;smith; warrior; crusader; knight; master-at-arms; drillmaster;									30							1
shipment of ebony	Segunivus Mantedius	Ebony? Why do you have ebony? Are you a licensed trader?	"Choice ""Truth: Odral Helvi ordered me to deliver it."" 5 ""Lie: Yes, of course."" 6"									0							1
shipment of ebony	Segunivus Mantedius	I assure you I will investigate this matter.										0				Journal HH_EbonyDelivery >= 60			1
shipment of ebony	Segunivus Mantedius	Odral Helvi and Drinar Varyon have been found guilty of the crime of ebony smuggling.										0				Journal HH_EbonyDelivery >= 110			1
shipment of ebony	Segunivus Mantedius	"If you know of an illegal shipment, you must bring me the evidence. Otherwise, my hands are tied."										0				Journal HH_EbonyDelivery = 100			1
shipment of ebony	Segunivus Mantedius	Go about your business then.										0	Function Choice = 6						1
shipment of ebony	Segunivus Mantedius	Odral Helvi ordered you to deliver the ebony? To whom?	"Choice ""Truth: Drinar Varyon in Ald'ruhn."" 3 ""Lie."" 4"									0	Function Choice = 5						1
shipment of ebony	Segunivus Mantedius	That's a very interesting story. I'm not sure if I believe it. I'm going to pretend this conversation never happened.	ModDisposition -10									0	Function Choice = 4						1
shipment of ebony	Segunivus Mantedius	"Give me the ebony, and I will investigate Drinar Varyon and Odral Helvi. If what you say is true, I will have them both arrested."	"Choice ""Give Ebony."" 1 ""Keep Ebony."" 2"									0	Function Choice = 3						1
shipment of ebony	Segunivus Mantedius	"If you keep the ebony, I will be forced to have you arrested for failing to cooperate with an Imperial investigation."	ModDisposition -10									0	Function Choice = 2						1
shipment of ebony	Segunivus Mantedius	"This matter is now out of your hands. I will send men to investigate Odral Helvi and Drinar Varyon. If they can confirm your story, I will have both of them arrested."	"Player->RemoveItem Ingred_Raw_Ebony_01 5
Journal HH_EbonyDelivery 60
""Drinar Varyon""->Disable
""Odral Helvi""->Disable"									0	Function Choice = 1						1
shipment of ebony	Odral Helvi	"I don't think so. You've been expelled. Until you make amends, I don't have to discuss business with you."										0	Function PC Expelled = 1						1
shipment of ebony	Odral Helvi	Take these five pieces of raw ebony to Drinar Varyon in Ald'ruhn. He will deliver them to... friends of mine on the mainland. Do not speak of this to anyone.	"Journal HH_EbonyDelivery 10
Player->AddItem Ingred_Raw_Ebony_01 5"									30				Journal HH_RentCollector >= 100			1
shipment of ebony	Odral Helvi	"Like I said, take the ebony to Drinar Varyon in Ald'ruhn."										30				Journal HH_EbonyDelivery >= 10			1
shipment of ebony	Odral Helvi	Thank you for delivering the ebony to Drinar Varyon. Take these 500 drakes for your service.	"Journal HH_EbonyDelivery 100
Player->AddItem Gold_001 500
ModPCFacRep 5 ""Hlaalu""
ModDisposition 10"									30				Journal HH_EbonyDelivery >= 50			1
shipment of ebony	Odral Helvi	"What? Drinar Varyon is dead? Now I'll need to find a new contact. Nevermind, %PCName."										30	Dead drinar varyon > 0						1
shipment of ebony	Odral Helvi	You already delivered the ebony.										30				Journal HH_EbonyDelivery >= 100			1
shipment of ebony	Drinar Varyon	"You have the ebony? Give it to me, quickly."	"Choice ""Give him the ebony."" 7 ""Keep the ebony."" 8"									0	Item ingred_raw_ebony_01 >= 5			Journal HH_EbonyDelivery >= 10	Journal HH_EbonyDelivery < 50		1
shipment of ebony	Drinar Varyon	Then I'll take it from your dead body.	"SetFight 100
StartCombat Player
Goodbye"									0	Function Choice = 8						1
shipment of ebony	Drinar Varyon	"Yes, five pieces. Good. You are dismissed. I will tell Odral you made the delivery."	"Player->RemoveItem Ingred_Raw_Ebony_01 5
Journal HH_EbonyDelivery 50"									0	Function Choice = 7						1
shipment of ebony	Drinar Varyon	You gave me the ebony. We have no more business to discuss.										0				Journal HH_EbonyDelivery = 50			1
shipment of ebony	Crassius Curio	"You've broken the rules of House Hlaalu, sweetie. It brings tears to my eyes when I think about your disloyalty. Maybe you can make amends and make everything better."										0	Function PC Expelled = 1						1
shipment of ebony	Crassius Curio	"This is the last of the evidence we needed. Instead of delivering the ebony to Drinar Varyon, take it to Segunivus Mantedius at the Fort Buckmoth near Ald'ruhn. I bet if you turn your charms on Segunivus Mantedius, he will have Odral Helvi and Drinar Varyon arrested for this."	Journal HH_EbonyDelivery 20									30				Journal HH_EbonyDelivery >= 10			1
shipment of ebony	Crassius Curio	"I wish you had spoken to me about this, my little pudding pie. This was out best chance to arrest Odral Helvi and now that chance is gone."	ModDisposition -10									30				Journal HH_EbonyDelivery >= 50			1
shipment of ebony	Crassius Curio	"You did well, my little pudding pie. Odral Helvi is now on a prison ship. The same situation you found yourself in when you first came here. Take these little rings, sweetie. They'll look good on you."	"Journal HH_EbonyDelivery 110
Player->AddItem ""dire shardbolt ring"" 1
Player->AddItem ""eye-maze ring"" 1
ModPCFacRep 10 ""Hlaalu""
ModDisposition 20"									30				Journal HH_EbonyDelivery >= 60			1
shipment of ebony	Crassius Curio	"I wish you had listened to my advice, but what's done is done. Odral knows someone's after him now. I don't think he'll have any more special favors to ask of you."										30				Journal HH_EbonyDelivery >= 100			1
shipment of ebony	Crassius Curio	"You did well, dumpling. Without Odral Helvi, our operations in Caldera will go so much smoother. Not to mention our relations with House Redoran."										30				Journal HH_EbonyDelivery >= 110			1
shipments stopped arriving	Antonius Nuncius	"Well, I have no idea why. I am but a simple priest, forced to serve these pathetic soldiers on this terrible frozen excuse for an island. It's not my concern why the alcohol hasn't arrived. You have no proof I've done anything wrong. Stop asking me these questions!"	"Journal BM_Morale 70
Goodbye"									0	Global FoundBooze = 0						1
shipments stopped arriving	Antonius Nuncius	I think we've said all there is to say about that.										0	Journal BM_Morale >= 90						1
shipments stopped arriving	Antonius Nuncius	"Well, I have no idea.... You've been in my desk? My desk? You've been in there? Why...that's an outrage! Stolen liquor? I have no idea.... All right. Perhaps I have been hiding the alcohol. It was for their own good! And...I had hoped that if the soldiers got fed up and revolted, I'd be able to justify going home to my superiors. Look, I don't want any trouble from you."	"Journal BM_Morale 90
Choice ""I'll need to report this to Carius."" 1 ""Your secret is safe with me."" 2"									0	Global FoundBooze = 1	Journal BM_Morale < 90					1
shipments stopped arriving	Antonius Nuncius	"I'm finished. I'll never leave this island now. At least not alive. Carius will have my head! What have you done? I hope you're happy, %PCName."	"Journal BM_Morale 95
ModDisposition -30"									0	Function Choice = 1						1
shipments stopped arriving	Antonius Nuncius	"Thank you. Thank you so much. Look, take this key. You'll find all of the misplaced liquor in the closet. The troops will be happy to have it again. I'm sure they'll be more than happy to talk to you. Just don't tell them what I did."	"Journal BM_Morale 93
ModDisposition 30
Player->AddItem key_nuncius 1"									0	Function Choice = 2						1
shirt and vest	Zebba	"No. I can't help you. That's a Western style. No one is interested in that style here. But you might try the High Elf Falanaamo. He has a shop in Caldera, and he specializes in the traditional Western styles."										30	Journal IC11_shirt >= 1	Journal IC12_dinner < 1					1
shirt and vest	Verara Rendo	"No. I can't help you. That's a Western style. No one is interested in that style here. But you might try the High Elf Falanaamo. He has a shop in Caldera, and he specializes in the traditional Western styles."										30	Journal IC11_shirt >= 1	Journal IC12_dinner < 1					1
shirt and vest	Nalvilie Saren	"No. I can't help you. That's a Western style. No one is interested in that style here. But you might try the High Elf Falanaamo. He has a shop in Caldera, and he specializes in the traditional Western styles."										30	Journal IC11_shirt >= 1	Journal IC12_dinner < 1					1
shirt and vest	Milie Hastien	I'm sorry. I have nothing in that style.										10	Journal IC11_shirt >= 1	Journal IC12_dinner < 1					1
shirt and vest	Milie Hastien	"I'm sorry. I have nothing in that style. But you might try the High Elf Falanaamo. He has a shop in Caldera, and he specializes in the traditional Western styles."										30	Journal IC11_shirt >= 1	Journal IC12_dinner < 1					1
shirt and vest	Mevure Hlen	"No. I can't help you. That's a Western style. No one is interested in that style here. But you might try the High Elf Falanaamo. He has a shop in Caldera, and he specializes in the traditional Western styles."										30	Journal IC11_shirt >= 1	Journal IC12_dinner < 1					1
shirt and vest	Iulus Truptor	"I'm told that a shirt and vest together is what they call here a 'common shirt.' There are many styles of common shirt, but we must have a red shirt with a black vest to symbolize the drake's fire that warms us in long, cold winter nights. Since the red shirt and black vest are a Western style, Dunmer clothiers may not have them. You may have better luck in Vivec's Foreign Quarter, or Balmora, Caldera, or Pelagiad."										30							1
shirt and vest	Iulus Truptor	Thank you. Just what we were looking for.										30	Journal IC11_shirt >= 50						1
shirt and vest	Frik	"Where did I get this shirt and vest? Let me think.... It was a High Elf clothier in Caldera. I don't remember his name. In the west end of town, next to the Mages Guild."										30	Journal IC11_shirt >= 1	Journal IC12_dinner < 1					1
shirt and vest	Falanaamo	"Yes, I have such a red shirt with a black vest. But why should I give this to you for free? The Imperial cult is too poor to pay me for my work? I don't think so."										30	Journal IC11_shirt >= 1	Journal IC12_dinner < 1					1
shirt and vest	Falanaamo	"Indeed? I do make a fine garment, if I do say so myself, and the red shirt with the black vest is one of my favorite traditional designs. And, I admit, I am weak when it comes to such generous praise. Here. Please accept the shirt and vest for the Imperial cult, with my compliments. And also, for yourself, take another shirt, with these matching trousers."	"player->additem tailored_trousers 1
player->additem common_shirt_04_c 2
journal IC11_shirt 10"									80	Journal IC11_shirt >= 1	Journal IC12_dinner < 1					1
shirt and vest	Falanaamo	I hope you are pleased with my donations.										80	Journal IC11_shirt >= 10	Journal IC12_dinner < 1					1
shirt and vest	Elegnan	I'm sorry. I have nothing in that style.										10	Journal IC11_shirt >= 1	Journal IC12_dinner < 1					1
shirt and vest	Elegnan	"I'm sorry. I have nothing in that style. But you might try the High Elf Falanaamo. He has a shop in Caldera, and he specializes in the traditional Western styles."										30	Journal IC11_shirt >= 1	Journal IC12_dinner < 1					1
shirt and vest	Bivale Teneran	"No. I can't help you. That's a Western style. No one is interested in that style here. But you might try the High Elf Falanaamo. He has a shop in Caldera, and he specializes in the traditional Western styles."										30	Journal IC11_shirt >= 1	Journal IC12_dinner < 1					1
shirt and vest	Bevene Releth	"No. I can't help you. That's a Western style. No one is interested in that style here. But you might try the High Elf Falanaamo. He has a shop in Caldera, and he specializes in the traditional Western styles."										30	Journal IC11_shirt >= 1	Journal IC12_dinner < 1					1
shirt and vest	Agrippina Herennia	I'm sorry. I have nothing in that style.										10	Journal IC11_shirt >= 1	Journal IC12_dinner < 1					1
shirt and vest	Agrippina Herennia	"I'm sorry. I have nothing in that style. But you might try the High Elf Falanaamo. He has a shop in Caldera, and he specializes in the traditional Western styles. But he is not known as a generous man. I doubt he'll donate anything -- unless you have exceptional gifts of persuasion."										30	Journal IC11_shirt >= 1	Journal IC12_dinner < 1					1
Shishi	Faves Andas	"You must kill Brerama Selas. Once she is dead, I will take care of the other Redorans in my time."										0							1
Shishi	Faves Andas	"Have you killed Brerama Selas? Excellent. I can handle the other Redorans on my own. I will tell Master Aryon that you assisted me. You might find these books of interest, %PCName. I have already studied them."	"Journal HT_Shishi 50
Player->AddItem BookSkill_Alteration5 1
Player->AddItem bookskill_destruction3 1
RemoveItem BookSkill_Alteration5 1
RemoveItem bookskill_destruction3 1"									0	Dead brerama selas >= 1						1
Shishi	Faves Andas	"You already dealt with Brerama Selas, the only Redoran I was worried about. Report back to Aryon and I will handle any Redorans still here in my own time."										0				Journal HT_Shishi >= 50			1
Shishi	Aryon	"Several Redoran have infiltrated Shishi and the Telvanni Faves Andes has gone into hiding. Shishi is a Velothi tower in middle of the Foyada Bani-Dad northwest of Maar Gan. Leave Maar Gan, go east past the silt strider, then follow the Foyada north and west. If you cannot find Faves Andes, look for a skull on a desk, which opens a door to a secret storage space."	"Journal HT_Shishi 10
StartScript ShishiOdirniranFights"									0				Journal HT_Monopoly >= 100			1
Shishi	Aryon	"I am glad to hear that Faves Andes is safe. Perhaps this will keep House Redoran from making any other unwise decisions. Vvardenfell has plenty of land for all three Great Houses. I have prepared for you a Silver Staff of War, another tradition gift of House Telvanni."	"Journal HT_Shishi 100
Player->AddItem ""Silver Staff of War"" 1
ModPCFacRep 5 ""Telvanni""
ModDisposition 5
Player->ModReputation 1"									0	Dead brerama selas > 0						1
Shishi	Aryon	So Faves Andes is dead? What about the Redorans in Shishi? Return to Shishi and make sure the leader of the Redorans is dead.										0	Dead faves andas > 0						1
Shishi	Aryon	"Yes, the Faves Andas may no longer be living, but the Redorans will not have Shishi either. You have saved a potentially embarrassing situation, %PCName."	"Journal HT_Shishi 100
ModPCFacRep 5 ""Telvanni"""									0	Dead faves andas > 0	Dead brerama selas > 0					1
Shishi	Aryon	You have already ended the Redoran siege of Shishi.										0				Journal HT_Shishi >= 100			1
Shishi report	Theldyn Virith	"Shishi is a Velothi tower in the middle of the Foyada Bani-Dad northwest of Maar Gan. Go to Maar Gan, head east past the Silt Strider, then follow the Foyada north and west until you see it. It's right in the middle of the Foyada. The leader of the expedition you need to speak with is Brerama Selas."	"Journal HR_ShishiReport 10
StartScript ShishiOdirniranFights"									0				Journal HR_Kagouti >= 100			1
Shishi report	Theldyn Virith	Do you have the report from Shishi?	"Choice ""Yes, here it is."" 1 ""No, not yet."" 2"									0				Journal HR_ShishiReport >= 10			1
Shishi report	Theldyn Virith	I need that report. There may be lives at stake.										0	Function Choice = 2						1
Shishi report	Theldyn Virith	"Well, where is it? Bring me that report, %PCName."										0	Function Choice = 1						1
Shishi report	Theldyn Virith	"Thanks for the report, %PCName. Hopefully the Telvanni will give up their claims on the tower now."	"Journal HR_ShishiReport 100
ModPCFacRep 5 ""Redoran""
ModDisposition 5
Player->RemoveItem ""bk_ShishiReport"" 1
AddItem ""bk_ShishiReport"" 1
Player->ModReputation 1"									0	Function Choice = 1	Item bk_shishireport > 0					1
Shishi report	Theldyn Virith	"Yes, this is the report I wanted. What was that? You also found a Telvanni wizard hiding there? Good work, %PCName. Maybe now the Telvanni will give up their claims to Shishi."	"Journal HR_ShishiReport 110
ModPCFacRep 10 ""Redoran""
ModDisposition 15
Player->RemoveItem ""bk_ShishiReport"" 1
AddItem ""bk_ShishiReport"" 1
Player->ModReputation 1"									0	Function Choice = 1	Item bk_shishireport > 0	Dead faves andas > 0				1
Shishi report	Theldyn Virith	Shishi is still disputed territory. I hope the Duke does something about all these rogue Telvanni soon.										0				Journal HR_ShishiReport >= 100			1
Shishi report	Theldyn Virith	"I heard you were expelled, %PCName."										0	Function PC Expelled = 1						1
Shishi report	Temis Romavel	"Brerama Selas believes that all the Telvanni have been found, but I don't know... I think there may be a few hiding somewhere. Sometimes I hear strange noises in the room below this one."										0				Journal HR_ShishiReport >= 10			1
Shishi report	Temis Romavel	You found a Telvanni sorcerer? I'm relieved. I thought I might be going crazy.										0	Dead faves andas > 0			Journal HR_ShishiReport >= 10			1
Shishi report	Brerama Selas	"Oh, of course. Here, take the report."	"Journal HR_ShishiReport 30
RemoveItem ""bk_ShishiReport"" 1
Player->AddItem ""bk_ShishiReport"" 1"									0				Journal HR_ShishiReport >= 10			1
Shishi report	Brerama Selas	I already gave you the report.										0				Journal HR_ShishiReport >= 30			1
Shishi report	Brerama Selas	Be sure you mention that you found and killed the Telvanni wizard when you deliver the report.										0	Dead faves andas > 0			Journal HR_ShishiReport >= 30			1
Shishi report	Brerama Selas	The Telvanni have no more claims on Shishi. I hope the Duke acts soon.										0				Journal HR_ShishiReport >= 100			1
Shoes of St. Rilms	Endryn Llethan	"In a dream, a priest had a vision of the Shoes of St. Rilms lying neglected in the depths of Ald Sotha, just northeast of Vivec. Go to Ald Sotha and, if this is a true vision, return this sacred relic to the Temple. Ald Sotha may be too difficult for you, %PCName, but you might make it through with the aid of these potions. In the priests' vision, the shoes were in a chest, behind a statue of Mehrunes Dagon."	"Journal TT_RilmsShoes 10
Player->AddItem ""p_heroism_s"" 1
Player->AddItem ""p_restore_health_e"" 4
Player->AddItem ""p_invisibility_q"" 2"									0							1
Shoes of St. Rilms	Endryn Llethan	"In a dream, a priest had a vision of the Shoes of St. Rilms lying neglected in the depths of Ald Sotha, just northeast of Vivec. Go to Ald Sotha and, if this is a true vision, return this sacred relic to the Temple. I offer you these potions to aid you in your quest."	"Journal TT_RilmsShoes 10
Player->AddItem ""p_heroism_s"" 1
Player->AddItem ""p_restore_health_e"" 4
Player->AddItem ""p_invisibility_q"" 2"							Temple	Curate	0	Function PC Level >= 15						1
Shoes of St. Rilms	Endryn Llethan	"Go to Ald Sotha, just northeast of Vivec, and return this sacred relic to the Temple."										0				Journal TT_RilmsShoes >= 10			1
Shoes of St. Rilms	Endryn Llethan	"Yes, these are the Shoes of St. Rilms. Will you return them to their proper place in the Temple?"	"Choice ""Give shoes"" 1 ""Keep shoes"" 2"									0	Item shoes of st. rilms >= 1						1
Shoes of St. Rilms	Endryn Llethan	Are... are those the Shoes of St. Rilms? Have you already recovered them from the depths of Ald Sotha?	"Choice ""Give her the shoess"" 1 ""Keep the shoes."" 2"									0	Item shoes of st. rilms >= 1			Journal TT_RilmsShoes = 0			1
Shoes of St. Rilms	Endryn Llethan	Perhaps you do not understand the importance of this priceless relic.	ModDisposition -10									0	Function Choice = 2						1
Shoes of St. Rilms	Endryn Llethan	Good. I will make sure they are cared for.	"Journal TT_RilmsShoes 100
Player->RemoveItem ""Shoes of St. Rilms"" 1
AddItem ""Shoes of St. Rilms"" 1
ModPCFacRep 5 ""Temple""
ModDisposition 15"									0	Function Choice = 1						1
Shoes of St. Rilms	Endryn Llethan	You brought me the Shoes of St. Rilms. I assure you they are being well cared for.										0				Journal TT_RilmsShoes >= 100			1
Shoes of St. Rilms	Endryn Llethan	You have been expelled from the Temple.										0	Function PC Expelled = 1						1
Shoes of St. Rilms	Endryn Llethan	"I have heard rumors that you claim to be the Nerevarine. I do not know what to think of these rumors, but I will not give you any duties right now."										0				Journal A2_6_Incarnate >= 50	Journal B8_MeetVivec < 50		1
Shoes of St. Rilms	Endryn Llethan	As Archcanon you may examine the shoes. I entrust them to your care.	"Journal TT_RilmsShoes 110
RemoveItem ""Shoes of St. Rilms"" 1
Player->AddItem ""Shoes of St. Rilms"" 1"							Temple	Patriarch	0				Journal TT_RilmsShoes >= 100			1
Shoes of St. Rilms	Endryn Llethan	"I gave you the Shoes of St. Rilms. Do you not remember? No, I see that you have them with you."										0				Journal TT_RilmsShoes >= 110			1
Shoes of St. Rilms	Endryn Llethan	I trust that you placed the shoes somewhere for safekeeping?										0	Item shoes of st. rilms = 0			Journal TT_RilmsShoes >= 110			1
short blade		"The short blade weapon discipline is the study and mastery of the dagger, tanto, short sword, and wakizashi weapon styles. To use any style of weapon effectively, the user must be trained, conditioned, and skilled in its use."	;Fighters Guild; Mages Guild; Thieves Guild;		Savant							30	Not Race Dark Elf = 1	Not Local NoLore = 0					8
short blades	Mervs Uvayn	"The dagger and short sword are Western Imperial weapons. The tanto and wakizashi are styled after Akaviri blades. These weapons are light and fast, most effective against lightly armored opponents, but a skilled user can outlast more heavily armed and armored opponents. The dagger, tanto, and short sword are thrusting weapons, the wakizashi a chopping and slashing weapon. Rank them by effectiveness as dagger, tanto, short sword, and wakizashi, with dagger least effective."	;smith; thief; assassin; agent; rogue; master-at-arms; drillmaster;									30							1
short blades	Ingokning	"The dagger and short sword are Western Imperial weapons. The tanto and wakizashi are styled after Akaviri blades. These weapons are light and fast, most effective against lightly armored opponents, but a skilled user can outlast more heavily armed and armored opponents. The dagger, tanto, and short sword are thrusting weapons, the wakizashi a chopping and slashing weapon. Rank them by effectiveness as dagger, tanto, short sword, and wakizashi, with dagger least effective."	;smith; thief; assassin; agent; rogue; master-at-arms; drillmaster;									30							1
short blades	Garothmuk gro-Muzgub	"The dagger and short sword are Western Imperial weapons. The tanto and wakizashi are styled after Akaviri blades. These weapons are light and fast, most effective against lightly armored opponents, but a skilled user can outlast more heavily armed and armored opponents. The dagger, tanto, and short sword are thrusting weapons, the wakizashi a chopping and slashing weapon. Rank them by effectiveness as dagger, tanto, short sword, and wakizashi, with dagger least effective."	;smith; thief; assassin; agent; rogue; master-at-arms; drillmaster;									30							1
short blades	Flaenia Amiulusus	"The dagger and short sword are Western Imperial weapons. The tanto and wakizashi are styled after Akaviri blades. These weapons are light and fast, most effective against lightly armored opponents, but a skilled user can outlast more heavily armed and armored opponents. The dagger, tanto, and short sword are thrusting weapons, the wakizashi a chopping and slashing weapon. Rank them by effectiveness as dagger, tanto, short sword, and wakizashi, with dagger least effective."	;smith; thief; assassin; agent; rogue; master-at-arms; drillmaster;									30							1
short blades	Fenas Madach	"The dagger and short sword are Western Imperial weapons. The tanto and wakizashi are styled after Akaviri blades. These weapons are light and fast, most effective against lightly armored opponents, but a skilled user can outlast more heavily armed and armored opponents. The dagger, tanto, and short sword are thrusting weapons, the wakizashi a chopping and slashing weapon. Rank them by effectiveness as dagger, tanto, short sword, and wakizashi, with dagger least effective."	;smith; thief; assassin; agent; rogue; master-at-arms; drillmaster;									30							1
short blades	Athal Nerano	"The dagger and short sword are Western Imperial weapons. The tanto and wakizashi are styled after Akaviri blades. These weapons are light and fast, most effective against lightly armored opponents, but a skilled user can outlast more heavily armed and armored opponents. The dagger, tanto, and short sword are thrusting weapons, the wakizashi a chopping and slashing weapon. Rank them by effectiveness as dagger, tanto, short sword, and wakizashi, with dagger least effective."	;smith; thief; assassin; agent; rogue; master-at-arms; drillmaster;									30							1
short blades	Angoril	"The dagger and short sword are Western Imperial weapons. The tanto and wakizashi are styled after Akaviri blades. These weapons are light and fast, most effective against lightly armored opponents, but a skilled user can outlast more heavily armed and armored opponents. The dagger, tanto, and short sword are thrusting weapons, the wakizashi a chopping and slashing weapon. Rank them by effectiveness as dagger, tanto, short sword, and wakizashi, with dagger least effective."	;smith; thief; assassin; agent; rogue; master-at-arms; drillmaster;									30							1
short bow	Garothmuk gro-Muzgub	"In the West, the wooden short bow is the standard weapon of Legionary missile troops and scouts. In Morrowind, however, wood is in very short supply, and the chitin bow favored by the Ashlanders is laminated bone-shell-and resin."										30							1
shortsword	Garothmuk gro-Muzgub	Cheap iron and steel shortswords are standard issue for Legion troopers. The Imperial shortsword is a superior Legion guardsman's weapon. Retired Legion smiths settling in Morrowind have popularized Imperial shortswords with the growing Dunmer merchant class and with Hlaalu nobles and their retainers.										30							1
shrine has been corrupted	Gavas Drin	"The Shrine of the Dead was once a place of great power. It served as a channel to the ancestors, allowing the faithful to learn from them...to harness their power. Over the years, it has been forgotten, and it has grown sour. The power that radiates from the shrine has drawn hordes of the undead to it. The Shrine of the Dead must be cleansed."										0	Journal TR_ShrineDead < 40						1
Shrine of Boethiah	M'aiq	You seek the shrine that is no longer there? An interesting concept. Look to the seas to the West. There lies what was once the shrine. Take a deep breath and begin your search.	"Journal ""DA_Boethiah"" 10"									0							1
Shrine of Boethiah	Duma gro-Lag2	"Not done yet. Soon, though. You go away and let me work now. Can't work with people watching. Sometimes I don't even watch. Big rock, you know."										0	Journal DA_Boethiah = 60						1
Shrine of Boethiah	Duma gro-Lag2	"Shrine got built. Big shrine. Not bad work, I think myself did one real good job. I a legend in my own shrine."										0	Journal DA_Boethiah >= 61						1
Shrine of Boethiah	Duma gro-Lag	Gonna go work soon. Leave me alone so I can think about shrine! Gonna build it up the coast. Should be good.										0	Journal DA_Boethiah = 60						1
Shrine of the Dead	Urvel Dulni	"I-I'd rather not speak of it. I know what must be done, but the place frightens me to the core. I don't know why I was chosen, but Our Lady believes I must be the one to go, as the shrine must be cleansed."										0	Journal TR_ShrineDead >= 40	Journal TR_ShrineDead < 100					1
Shrine of the Dead	Urvel Dulni	It seems we've done our job. The Shrine is cleansed.										0	Journal TR_ShrineDead <= 100	Journal TR_ShrineDead >= 60					1
Shrine of the Dead	Urvel Dulni	It seems we've done our job. The Shrine is cleansed.										0		Journal TR_ShrineDead = 200					1
Shrine of the Dead	Plitinius Mero	"I've read about the shrine. At one point, it was rumored to hold great power. It was used by the Dunmer to harness the power of their ancestors. Some said it could have been used to summon legions of the undead, but that's never been proven to be true. Either way, it could have been a very powerful tool, but it was buried at the end of the First Era, along with the rest of Mournhold."										0							1
Shrine of the Dead	Gavas Drin	"As I said, it holds immense power to speak with the ancestors and harness their power. The Lady Almalexia wishes to use this power for the good of Morrowind. I realize that ancestor worship falls a bit...outside traditional Temple doctrine, but the Lady knows best, and her will is law. To find the Shrine, enter the sewers through the Temple basement. Then head east to the ruined Temple Gardens, and south to the Shrine of the Dead."	Journal TR_ShrineDead 30									0	Journal TR_ShrineDead < 30						1
Shrine of the Dead	Gavas Drin	Take Urvel Dulni there and allow him to perform the ritual.										0	Journal TR_ShrineDead >= 40	Journal TR_ShrineDead < 60					1
Shrine of the Dead	Gavas Drin	"You allowed Urvel Dulni to die? Fool! The Lady will not be pleased by this. And you did not get the Shrine cleansed. Pathetic. You were to be of service to our Lady, yet you have failed miserably. Pathetic and typical."	Journal TR_ShrineDead 110									0	Dead urvel dulni > 0	Global ShrineCleanse = 0					1
Shrine of the Dead	Gavas Drin	"You allowed Urvel Dulni to die? Fool...but at least you managed to get the Shrine cleansed. He wasn't the best of priests, anyway. You were to be of service to our Lady, not get one of her followers killed. But, the Lady demands you be rewarded for your troubles. Her wisdom be praised. Take this."	"Journal TR_ShrineDead 115
Player->AddItem gold_001 5000"									0	Dead urvel dulni > 0	Global ShrineCleanse = 1					1
Shrine of the Dead	Gavas Drin	"Urvel Dulni is dead, and there is no one to cleanse the shrine. This is a disappointment."	Journal TR_ShrineDead 116									0	Dead urvel dulni > 0	Journal TR_ShrineDead < 40					1
Shrine of the Dead	Gavas Drin	"Interesting. You've performed your duty well, %PCName. The goddess is very pleased. Take this Blessed Spear as a gift from the Lady Almalexia. It is good that you have been of service to our Lady."	"Journal TR_ShrineDead 100
Player->AddItem ""ebony spear_blessed_unique"" 1
""urvel dulni""-> AiWander 0 0 0 0 0 0"									0	Journal TR_ShrineDead = 60	Dead urvel dulni = 0					1
Shrine of the Dead	Gavas Drin	There is nothing further to say about that.										0	Journal TR_ShrineDead >= 100						1
Shrine of the Dead	Fedris Hler	I know nothing about that shrine. Speak with Drin about it.										0							1
Shrine of the Dead	Barenziah	"The Shrine of the Dead? An ancient shrine dedicated to ancestor worship, if I remember correctly. I can't imagine what the goddess would want with it. From what I understand, it was destroyed centuries ago."										0							1
shrine sergeant	Kaye	"A shrine sergeant helps keep order at the shrines, carries messages and packages, and sometimes escorts priests and lay servants on dangerous missions. This occasional service is ideal for bold, free-spirited adventurers like you. Supervising the shrine sergeants is my responsibility."								Imperial Cult	Layman	0							1
shrine sergeant		"A shrine sergeant helps keep order at the shrines, carries messages and packages, and sometimes escorts priests and lay servants on dangerous missions. This occasional service is ideal for bold, free-spirited adventurers like you. If you are interested, speak to Kaye at the Imperial Chapels in Ebonheart."						Imperial Cult	Layman	Imperial Cult	Layman	0							33
shrines		"Shrines are sanctified objects where the humble and faithful may communicate more directly with their gods. In the Temple, shrines take the form of three-sided trioliths, with one side inscribed with the image of a saint of the Temple. In the Imperial cult, shrines take the form of altars consecrated to the Nine Divines. The faithful and respectful guests may make offerings and receive blessings at shrines; the faithful of higher ranks need make no offering to receive blessings."			Savant							0	Not Local NoLore = 0						19
shrines		Shrines are three-sided trioliths where prayer and offerings are made for healing and blessings.	;Temple; priests; monks; healers;		Priest Service			Temple				30							11
shrines		"Shrines may be found in temples, at pilgrimage sites, or in ancestral tombs."	;Temple; priests; monks; healers;		Priest Service			Temple				30	Global Random100 < 50						11
shrines		Temple members and respectful guests may make offerings and receive blessings at shrines; the faithful of higher ranks need make no offering to receive blessings.	;Temple; priests; monks; healers;		Priest Service			Temple				30	Global Random100 < 25						11
shrines		Shrines are altars where prayer and offerings are made to the Nine Divines for healing and blessings.	;Imperial cult priests; monks; healers;		Priest Service			Imperial Cult				30							5
shrines		You can worship the Nine Divines at altars of the Imperial cult in legion forts throughout Vvardenfell.	;Imperial cult priests; monks; healers;		Priest Service			Imperial Cult				30	Global Random100 < 80						5
shrines		The main Imperial cult shrine on Vvardenfell is the Imperial chapels in Ebonheart.	;Imperial cult priests; monks; healers;		Priest Service			Imperial Cult				30	Global Random100 < 60						5
shrines		"Altars are found in Imperial cult chapels and shrines. In Morrowind, Imperial cult shrines are usually found in legion forts."	;Imperial cult priests; monks; healers;		Priest Service			Imperial Cult				30	Global Random100 < 40						5
shrines		Temple members and respectful guests may make offerings and receive blessings at shrines; the faithful of higher ranks need make no offering to receive blessings.	;Imperial cult priests; monks; healers;		Priest Service			Imperial Cult				30	Global Random100 < 20						5
shrines		Shrines are three-sided trioliths where prayer and offerings are made for healing and blessings.	;Temple; priests; monks; healers;		Priest			Temple				30							4
shrines		Shrines are three-sided trioliths where prayer and offerings are made for healing and blessings.	;Temple; priests; monks; healers;		Monk			Temple				30							3
shrines		"Shrines may be found in temples, at pilgrimage sites, or in ancestral tombs."	;Temple; priests; monks; healers;		Monk			Temple				30	Global Random100 < 50						3
shrines		Temple members and respectful guests may make offerings and receive blessings at shrines; the faithful of higher ranks need make no offering to receive blessings.	;Temple; priests; monks; healers;		Monk			Temple				30	Global Random100 < 25						3
shrines		Shrines are altars where prayer and offerings are made to the Nine Divines for healing and blessings.	;Imperial cult priests; monks; healers;		Priest			Imperial Cult				30							2
shrines		Shrines are altars where prayer and offerings are made to the Nine Divines for healing and blessings.	;Imperial cult priests; monks; healers;		Monk			Imperial Cult				30							2
shrines		You can worship the Nine Divines at altars of the Imperial cult in legion forts throughout Vvardenfell.	;Imperial cult priests; monks; healers;		Priest			Imperial Cult				30	Global Random100 < 80						2
shrines		You can worship the Nine Divines at altars of the Imperial cult in legion forts throughout Vvardenfell.	;Imperial cult priests; monks; healers;		Monk			Imperial Cult				30	Global Random100 < 80						2
shrines		The main Imperial cult shrine on Vvardenfell is the Imperial chapels in Ebonheart.	;Imperial cult priests; monks; healers;		Priest			Imperial Cult				30	Global Random100 < 60						2
shrines		The main Imperial cult shrine on Vvardenfell is the Imperial chapels in Ebonheart.	;Imperial cult priests; monks; healers;		Monk			Imperial Cult				30	Global Random100 < 60						2
shrines		"Altars are found in Imperial cult chapels and shrines. In Morrowind, Imperial cult shrines are usually found in legion forts."	;Imperial cult priests; monks; healers;		Priest			Imperial Cult				30	Global Random100 < 40						2
shrines		"Altars are found in Imperial cult chapels and shrines. In Morrowind, Imperial cult shrines are usually found in legion forts."	;Imperial cult priests; monks; healers;		Monk			Imperial Cult				30	Global Random100 < 40						2
shrines		Temple members and respectful guests may make offerings and receive blessings at shrines; the faithful of higher ranks need make no offering to receive blessings.	;Imperial cult priests; monks; healers;		Priest			Imperial Cult				30	Global Random100 < 20						2
shrines		Temple members and respectful guests may make offerings and receive blessings at shrines; the faithful of higher ranks need make no offering to receive blessings.	;Imperial cult priests; monks; healers;		Monk			Imperial Cult				30	Global Random100 < 20						2
shrines		Shrines are three-sided trioliths where prayer and offerings are made for healing and blessings.	;Temple; priests; monks; healers;		Healer			Temple				30							1
shrines		"Shrines may be found in temples, at pilgrimage sites, or in ancestral tombs."	;Temple; priests; monks; healers;		Healer			Temple				30	Global Random100 < 50						1
shrines		Temple members and respectful guests may make offerings and receive blessings at shrines; the faithful of higher ranks need make no offering to receive blessings.	;Temple; priests; monks; healers;		Healer			Temple				30	Global Random100 < 25						1
shrines		Shrines are altars where prayer and offerings are made to the Nine Divines for healing and blessings.	;Imperial cult priests; monks; healers;		Healer			Imperial Cult				30							1
shrines		You can worship the Nine Divines at altars of the Imperial cult in legion forts throughout Vvardenfell.	;Imperial cult priests; monks; healers;		Healer			Imperial Cult				30	Global Random100 < 80						1
shrines		The main Imperial cult shrine on Vvardenfell is the Imperial chapels in Ebonheart.	;Imperial cult priests; monks; healers;		Healer			Imperial Cult				30	Global Random100 < 60						1
shrines		"Altars are found in Imperial cult chapels and shrines. In Morrowind, Imperial cult shrines are usually found in legion forts."	;Imperial cult priests; monks; healers;		Healer			Imperial Cult				30	Global Random100 < 40						1
shrines		Temple members and respectful guests may make offerings and receive blessings at shrines; the faithful of higher ranks need make no offering to receive blessings.	;Imperial cult priests; monks; healers;		Healer			Imperial Cult				30	Global Random100 < 20						1
Shulk Egg Mine	Synnolian Tunifus	"The mine is a short distance southwest of Balmora, in the bluffs west of the Odai River. The old suspension bridge across the Odai is just southeast of the mine entrance. A path leads through a break in the mountains from the Pelagiad-Balmora road, but the turnoff isn't marked. It may be easiest to go all the way to Balmora, then head south from the gate near the strider port, climb over the ridge, keeping the river on your left. Watch for the fire of the mining camp at the entrance."										0							1
Shulk Egg Mine	Eydis Fire-Eye	"The mine is a short distance southwest of Balmora, in the bluffs west of the Odai River. The old suspension bridge across the Odai is just southeast of the mine entrance. Follow the river south of Balmora until you see the bridge overhead. You're not afraid of a little swim, are you?"	Journal FG_Egg_Poachers 10									0		Journal FG_Egg_Poachers < 10					1
Shulk Egg Mine	Eydis Fire-Eye	I already told you how to get there. And I don't like repeating myself.										0		Journal FG_Egg_Poachers >= 10					1
Shurdan-Raplay	Dondos Driler	"It's just across he River Odai from your stronghold. The queen there is blighted. If you need scrolls of cure blight, try speaking with Hetman Abelmawia in Gnisis or Pierlette Rostorad in Sadrith Mora."	Journal HH_Stronghold 120							Hlaalu	Kinsman	0				Journal HH_Stronghold >= 100			1
Shurdan-Raplay	Dondos Driler	The queen there is no longer blighted. Now you can recruit some miners.								Hlaalu	Kinsman	0				Journal HH_Stronghold >= 140			1
Shurdan-Raplay	Dondos Driler	The Shurdan-Raplay Egg Mine is back in business.								Hlaalu	Kinsman	0				Journal HH_Stronghold >= 150			1
Shurinbaal	Drinar Varyon	Get out of my house.	"ModDisposition -20
Goodbye"									0							1
Shurinbaal	Drinar Varyon	"We don't want any involvement with the Thieves Guild. Talk all you want, but I'm not joining."								Thieves Guild		0							1
Shurinbaal	Drinar Varyon	"Take your questions somewhere else, guar fetcher."	ModDisposition -20									30							1
Shurinbaal	Drinar Varyon	I don't know what you're talking about.	ModDisposition -20									50							1
Shurinbaal	Athyn Sarethi	Shurinbaal is a cave southwest of Gnaar Mok. I'll mark this town on your map. I have heard that the smugglers are led by a Dunmer named Daroder and the Redguard Enjine. Kill the leaders and report back to me. I believe the smugglers have a local contact somewhere here in Ald'ruhn. It may be worth your time to investigate here as well.	"Journal HR_Shurinbaal 10
ShowMap ""Gnaar Mok"""							Redoran		0							1
Shurinbaal	Athyn Sarethi	So the leaders of Shurinbaal are dead? Good. They shall trouble House Redoran no longer.	"Journal HR_Shurinbaal 100
ModPCFacRep 5 ""Redoran""
ModDisposition 10"									0	Dead Daroder Helni >= 1	Dead Enjine >= 1		Journal HR_Shurinbaal >= 10			1
Shurinbaal	Athyn Sarethi	"Oh, you already took care of their smuggling operation? Good. You'll do well in House Redoran."	"Journal HR_Shurinbaal 100
ModPCFacRep 5 ""Redoran""
ModDisposition 10"							Redoran		0	Dead Daroder Helni >= 1	Dead Enjine >= 1		Journal HR_Shurinbaal = 0	Journal HR_HonorChallenge >= 100		1
Shurinbaal	Athyn Sarethi	You stopped the smugglers in Shurinbaal.										0				Journal HR_Shurinbaal >= 100			1
Sigvatr the Strong	Kolfinna	"Sigvatr killed my Gustav, and I can never forgive him for that.  But at least Pinetear is now mine, and wergild has been paid."										0	Journal BM_Retribution = 100						1
Sigvatr the Strong	Kolfinna	"He was my husband's friend.  Sigvatr and Gustav were drinking, and Sigvatr...he...he slew my husband where he stood! There were witnesses!  I demand wergild, the traditional retribution of my people.  It is my right."										0	Journal BM_Retribution >= 0	Journal BM_Retribution < 100					1
silly pilgrims	Vobend Dulfass	"You know. God-grubbers, rubbin' themselves where the saints have trod and all that. Got jack-all. Give it all to the Temple, the fools. Dressed in bags and sacks. Sour, pinch-coin altar-lickers. Make me puke."										0							1
silly song	Jeleen	"It's rather embarrassing, really.  I mean, I was deeply affected by the moon sugar, and I'm not even sure I can trust my own recollections.  But, well, I heard singing.  It was a very strange tune, more like a nursery rhyme.  Something you'd sing to a child, maybe.  I only caught a little of it.  Something about a workshop in the snow, and lanterns all aglow.  And I remember something about candy.  Oh yes, and there were lots of he he he's and ha ha ho's.  It's all so absurd, I know."	Journal BM_MoonSugar 40									0	Journal BM_MoonSugar >= 30						1
silt strider	Chargen Captain	"Silt striders carry passengers and cargo between settlements on Vvardenfell. Fares depend on distance to be traveled. Silt striders are giant insects. A compartment for passengers and cargo is hollowed from the creature's shell; the driver directs the beast by directly manipulating exposed organs and tissues. Silt striders travel between Ald'ruhn, Balmora, Seyda Neen, Suran, Gnisis, Molag Mar, Maar Gan, and North Landing near Vivec."										0							1
silt strider	Caius Cosades	"Silt striders carry passengers and cargo between settlements on Vvardenfell. Fares depend on distance to be traveled. Silt striders are giant insects. A compartment for passengers and cargo is hollowed from the creature's shell; the driver directs the beast by directly manipulating exposed organs and tissues. Silt striders travel between Ald'ruhn, Balmora, Seyda Neen, Suran, Gnisis, Molag Mar, Maar Gan, and North Landing near Vivec."										0	Journal A1_4_MuzgobInformant >= 50	Journal A1_11_ZainsubaniInformant < 50					1
silt strider		"Silt striders carry passengers and cargo between settlements on Vvardenfell. Fares depend on distance to be traveled. Silt striders are giant insects. A compartment for passengers and cargo is hollowed from the creature's shell; the driver directs the beast by directly manipulating exposed organs and tissues. Silt striders travel between Ald'ruhn, Balmora, Seyda Neen, Suran, Gnisis, Molag Mar, Maar Gan, and North Landing near Vivec."			Scout							0	Not Local NoLore = 0						78
silt strider		"Silt striders carry passengers and cargo between settlements on Vvardenfell. Fares depend on distance to be traveled. Silt striders are giant insects. A compartment for passengers and cargo is hollowed from the creature's shell; the driver directs the beast by directly manipulating exposed organs and tissues. Silt striders travel between Ald'ruhn, Balmora, Seyda Neen, Suran, Gnisis, Molag Mar, Maar Gan, and North Landing near Vivec."			Savant Service							0	Not Local NoLore = 0						20
silt strider		"Silt striders carry passengers and cargo between settlements on Vvardenfell. Fares depend on distance to be traveled. Silt striders are giant insects. A compartment for passengers and cargo is hollowed from the creature's shell; the driver directs the beast by directly manipulating exposed organs and tissues. Silt striders travel between Ald'ruhn, Balmora, Seyda Neen, Suran, Gnisis, Molag Mar, Maar Gan, and North Landing near Vivec."			Savant							0	Not Local NoLore = 0						19
silt strider		"Silt striders carry passengers and cargo between settlements on Vvardenfell. Fares depend on distance to be traveled. Silt striders are giant insects. A compartment for passengers and cargo is hollowed from the creature's shell; the driver directs the beast by directly manipulating exposed organs and tissues. Silt striders travel between Ald'ruhn, Balmora, Seyda Neen, Suran, Gnisis, Molag Mar, Maar Gan, and North Landing near Vivec."			Caravaner							0	Not Local NoLore = 0						9
silt strider service		"Navam Veran runs the silt strider port on the western side of town, just north of the west gate. Silt strider service goes to Balmora, Gnisis, and Maar Gan. From Balmora you can get silt striders to Seyda Neen, and from Seyda Neen to Vivec. From Vivec you can get silt striders north to Suran and east to Molag Mar. Gnisis and Maar Gan are the end of the line for silt strider service."					Ald-ruhn					30	Not Local NoLore = 0	Not ID navam veran = 1					132
silt strider service		"Selvil Sareloth runs the silt strider port on the southwest side of town, just inside the wall. Fares vary depending on the distance. From here in Balmora you can travel to Seyda Neen and Ald'ruhn. From Seyda Neen you can travel to Vivec. From Ald'ruhn you can travel to Gnisis and Maar Gan."					Balmora					30	Not Local NoLore = 0	Not ID selvil sareloth = 1					93
silver	Garothmuk gro-Muzgub	High-quality steel is plated or filigreed with silver because of the arcane effects of the precious metal on the flesh of magical and supernatural creatures. Well-heeded aristocrats and bravos also sport such weapons for their distinctive elegance.										30							1
silver longsword	dremora_ttpc	I can only accept plain silver longswords. I didn't make the rules.										0							1
silver longsword	dremora_ttpc	"I remember you, %PCName. You have already given me a silver longsword."										0				Journal TT_PuzzleCanal >= 50			1
silver longsword	dremora_ttpc	As you see. I am unarmed. But you are brave and gallant. <sigh> Will you give me your longsword so that I may stand a chance against your might?	"Choice ""Yes, take it."" 1 ""No, nevermind."" 2"									0	Item silver longsword > 0						1
silver longsword	dremora_ttpc	Perhaps you should read the shrine again.										0	Function Choice = 2						1
silver longsword	dremora_ttpc	"Yes, I accept this sword. Thank you, %PCName. You have the grace of courtesy. You should read the inscription on the shrine to complete your pilgrimage."	"Journal TT_PuzzleCanal 50
Player->RemoveItem ""silver longsword"" 1
""com_chest_02_puzzlecana""->AddItem ""silver longsword"" 1"									0	Function Choice = 1						1
Silver Staff of Shaming	Lalatia Varian	"As I told Kaye, I believe the Silver Staff of Shaming, and the remains of Linus Iulus, will be found in the shadow of Mount Kand. I do not think the time of day is important. I believe the shadow is symbolic, representing the shadow of death which has fallen over Linus Iulus. I hope you retrieve the staff. And I hope you find other of his personal effects so that we may honor them in token of one who has fallen in our service."										0							1
Silver Staff of Shaming	Lalatia Varian	"I heard you recovered the staff. I thank the Nine for their gifts of sight, and I thank you for your courage and resolve in recovering the staff."										0	Journal IC18_Silver_Staff >= 50						1
Silver Staff of Shaming	Lalatia Varian	"I heard you recovered the staff. I thank the Nine for their gifts of sight, and I hope you will find the Silver Staff of Shaming useful in your service to the cult."										0	Journal IC18_Silver_Staff >= 55						1
Silver Staff of Shaming	Kaye	"Lalatia Varian, our oracle, says that in a dream she has seen the Silver Staff of Shaming lying in the land of burning rock, under the shadow of the Mountain of Fear. I don't understand the mumbo-jumbo of dream interpretation, but she tells me that an old name for Mount Kand is Mountain of Fear. As she reads her dream, she believes the staff will be found either east or west of the mountain, in the shadow of the rising or setting sun. The Detect Enchantment ring should help you find the staff."	Journal IC18_Silver_Staff 2									0							1
Silver Staff of Shaming	Kaye	Thank you for recovering the staff.										0	Journal IC18_Silver_Staff >= 50						1
Silver Staff of Shaming	Kaye	"I'm glad you recovered the staff, and hope you can make good use of it."										0	Journal IC18_Silver_Staff >= 55						1
Sinyaramen	Tusamircil	Nice enough fellow. Pre-paid for the potion he wanted.										0							1
Sinyaramen	Iniel	"Doesn't sound familiar to me. I meet many people, though. It's hard to keep them straight."										0							1
Sixth House	Vivyne Andrano	"The Sixth House, the Sleeping House, House Dagoth, the House of Lord Dagoth. The true house, the one house to welcome all true Dunmer, and drive the n'wah from our land. Take heed, outlander. The day of reckoning is at hand. Take what you can, and leave our place, for when Lord Dagoth comes, this will be no place for you."	";Sleepers; A1_2_AntabolisInformant >= 10
ModFight 10
ModDisposition -10"									0	Journal A1_2_AntabolisInformant >= 10	Function Same Race = 0					1
Sixth House	Vivyne Andrano	"The Sixth House, the Sleeping House, House Dagoth, the House of Lord Dagoth. The true house, the one house to welcome all true Dunmer, and drive the n'wah from our land. Rejoice, and join us. Come to Red Mountain, and prepare the way for his coming."	;Sleepers; A1_2_AntabolisInformant >= 10									0	Journal A1_2_AntabolisInformant >= 10	Function Same Race = 1					1
Sixth House	Vivyne Andrano	Do you mean... have I been... under a spell? A curse? And this was caused by Sixth House cultists? Good grief. What have I done... I hope... but I haven't thanked you. Please forgive me. I have nothing to offer but my thanks. But I will tell everyone I know how you have saved my life.	";Sleepers; Dagoth_Hlevul dead
player->ModReputation 1
Journal A1_Sleepers_Vivyne 1"									0	Journal A1_2_AntabolisInformant >= 10	Dead dagoth_hlevul = 1					1
Sixth House	Vivyne Andrano	Thank you again. I will tell everyone I know how you have saved my life.	;Sleepers; Dagoth_Hlevul dead									0	Journal A1_2_AntabolisInformant >= 10	Dead dagoth_hlevul = 1	Journal A1_Sleepers_Vivyne >= 1				1
Sixth House	Vivyne Andrano	Do you mean... have I been... under a spell? A curse? And this was caused by Sixth House cultists? Good grief. What have I done... I hope... but I haven't thanked you. Please forgive me. I have nothing to offer but my thanks. But I will tell everyone I know how you have saved my life.	";Sleepers; Dagoth_Hlevul dead
player->ModReputation 1
Journal A1_Sleepers_Vivyne 1"									0	Journal C3_DestroyDagoth >= 50						1
Sixth House	Vivyne Andrano	Thank you again. I will tell everyone I know how you have saved my life.	;Sleepers; Dagoth_Hlevul dead									0	Journal C3_DestroyDagoth >= 50		Journal A1_Sleepers_Vivyne >= 1				1
Sixth House	Vireveri Darethran	"The Sixth House, the Sleeping House, House Dagoth, the House of Lord Dagoth. The true house, the one house to welcome all true Dunmer, and drive the n'wah from our land. Take heed, outlander. The day of reckoning is at hand. Take what you can, and leave our place, for when Lord Dagoth comes, this will be no place for you."	";Sleepers; A1_2_AntabolisInformant >= 10
ModFight 10
ModDisposition -10"									0	Journal A1_2_AntabolisInformant >= 10	Function Same Race = 0					1
Sixth House	Vireveri Darethran	"The Sixth House, the Sleeping House, House Dagoth, the House of Lord Dagoth. The true house, the one house to welcome all true Dunmer, and drive the n'wah from our land. Rejoice, and join us. Come to Red Mountain, and prepare the way for his coming."	;Sleepers; A1_2_AntabolisInformant >= 10									0	Journal A1_2_AntabolisInformant >= 10	Function Same Race = 1					1
Sixth House	Vireveri Darethran	Do you mean... have I been... under a spell? A curse? And this was caused by Sixth House cultists? Good grief. What have I done... I hope... but I haven't thanked you. Please forgive me. I have nothing to offer but my thanks. But I will tell everyone I know how you have saved my life.	";Sleepers; Dagoth Draven dead
player->ModReputation 1
Journal A1_Sleepers_Vireveri 1"									0	Journal A1_2_AntabolisInformant >= 10	Dead Dagoth Draven = 1					1
Sixth House	Vireveri Darethran	Thank you again. I will tell everyone I know how you have saved my life.	;Sleepers; Dagoth Draven dead									0	Journal A1_2_AntabolisInformant >= 10	Dead Dagoth Draven = 1	Journal A1_Sleepers_Vireveri >= 1				1
Sixth House	Vireveri Darethran	Do you mean... have I been... under a spell? A curse? And this was caused by Sixth House cultists? Good grief. What have I done... I hope... but I haven't thanked you. Please forgive me. I have nothing to offer but my thanks. But I will tell everyone I know how you have saved my life.	";Sleepers; Dagoth Draven dead
player->ModReputation 1
Journal A1_Sleepers_Vireveri 1"									0	Journal C3_DestroyDagoth >= 50						1
Sixth House	Vireveri Darethran	Thank you again. I will tell everyone I know how you have saved my life.	;Sleepers; Dagoth Draven dead									0	Journal C3_DestroyDagoth >= 50		Journal A1_Sleepers_Vireveri >= 1				1
Sixth House	Relur Faryon	"The Sixth House, the Sleeping House, House Dagoth, the House of Lord Dagoth. The true house, the one house to welcome all true Dunmer, and drive the n'wah from our land. Take heed, outlander. The day of reckoning is at hand. Take what you can, and leave our place, for when Lord Dagoth comes, this will be no place for you."	";Sleepers; A1_2_AntabolisInformant >= 10
ModFight 10
ModDisposition -10"									0	Journal A1_2_AntabolisInformant >= 10	Function Same Race = 0					1
Sixth House	Relur Faryon	"The Sixth House, the Sleeping House, House Dagoth, the House of Lord Dagoth. The true house, the one house to welcome all true Dunmer, and drive the n'wah from our land. Rejoice, and join us. Come to Red Mountain, and prepare the way for his coming."	;Sleepers; A1_2_AntabolisInformant >= 10									0	Journal A1_2_AntabolisInformant >= 10	Function Same Race = 1					1
Sixth House	Relur Faryon	Do you mean... have I been... under a spell? A curse? And this was caused by Sixth House cultists? Good grief. What have I done... I hope... but I haven't thanked you. Please forgive me. I have nothing to offer but my thanks. But I will tell everyone I know how you have saved my life.	";Sleepers; Dagoth_Hlevul dead
player->ModReputation 1
Journal A1_Sleepers_Relur 1"									0	Journal A1_2_AntabolisInformant >= 10	Dead dagoth_hlevul = 1					1
Sixth House	Relur Faryon	Thank you again. I will tell everyone I know how you have saved my life.	;Sleepers; Dagoth_Hlevul dead									0	Journal A1_2_AntabolisInformant >= 10	Dead dagoth_hlevul = 1	Journal A1_Sleepers_Relur >= 1				1
Sixth House	Relur Faryon	Do you mean... have I been... under a spell? A curse? And this was caused by Sixth House cultists? Good grief. What have I done... I hope... but I haven't thanked you. Please forgive me. I have nothing to offer but my thanks. But I will tell everyone I know how you have saved my life.	";Sleepers; Dagoth_Hlevul dead
player->ModReputation 1
Journal A1_Sleepers_Relur 1"									0	Journal C3_DestroyDagoth >= 50						1
Sixth House	Relur Faryon	Thank you again. I will tell everyone I know how you have saved my life.	;Sleepers; Dagoth_Hlevul dead									0	Journal C3_DestroyDagoth >= 50		Journal A1_Sleepers_Relur >= 1				1
Sixth House	Rararyn Radarys	"The Sixth House, the Sleeping House, House Dagoth, the House of Lord Dagoth. The true house, the one house to welcome all true Dunmer, and drive the n'wah from our land. Take heed, outlander. The day of reckoning is at hand. Take what you can, and leave our place, for when Lord Dagoth comes, this will be no place for you."	";Sleepers; A1_2_AntabolisInformant >= 10
ModFight 10
ModDisposition -10"									0	Journal A1_2_AntabolisInformant >= 10	Function Same Race = 0					1
Sixth House	Rararyn Radarys	"The Sixth House, the Sleeping House, House Dagoth, the House of Lord Dagoth. The true house, the one house to welcome all true Dunmer, and drive the n'wah from our land. Rejoice, and join us. Come to Red Mountain, and prepare the way for his coming."	;Sleepers; A1_2_AntabolisInformant >= 10									0	Journal A1_2_AntabolisInformant >= 10	Function Same Race = 1					1
Sixth House	Rararyn Radarys	Do you mean... have I been... under a spell? A curse? And this was caused by Sixth House cultists? Good grief. What have I done... I hope... but I haven't thanked you. Please forgive me. I have nothing to offer but my thanks. But I will tell everyone I know how you have saved my life.	";Sleepers; Dagoth Fovon dead
player->ModReputation 1
Journal A1_Sleepers_Rararyn 1"									0	Journal A1_2_AntabolisInformant >= 10	Dead dagoth fovon = 1					1
Sixth House	Rararyn Radarys	Thank you again. I will tell everyone I know how you have saved my life.	;Sleepers; Dagoth Fovon dead									0	Journal A1_2_AntabolisInformant >= 10	Dead dagoth fovon = 1	Journal A1_Sleepers_Rararyn >= 1				1
Sixth House	Rararyn Radarys	Do you mean... have I been... under a spell? A curse? And this was caused by Sixth House cultists? Good grief. What have I done... I hope... but I haven't thanked you. Please forgive me. I have nothing to offer but my thanks. But I will tell everyone I know how you have saved my life.	";Sleepers; Dagoth Fovon dead
player->ModReputation 1
Journal A1_Sleepers_Rararyn 1"									0	Journal C3_DestroyDagoth >= 50						1
Sixth House	Rararyn Radarys	Thank you again. I will tell everyone I know how you have saved my life.	;Sleepers; Dagoth Fovon dead									0	Journal C3_DestroyDagoth >= 50		Journal A1_Sleepers_Rararyn >= 1				1
Sixth House	Nelmil Hler	"The Sixth House, the Sleeping House, House Dagoth, the House of Lord Dagoth. The true house, the one house to welcome all true Dunmer, and drive the n'wah from our land. Take heed, outlander. The day of reckoning is at hand. Take what you can, and leave our place, for when Lord Dagoth comes, this will be no place for you."	";Sleepers; A1_2_AntabolisInformant >= 10
ModFight 10
ModDisposition -10"									0	Journal A1_2_AntabolisInformant >= 10	Function Same Race = 0					1
Sixth House	Nelmil Hler	"The Sixth House, the Sleeping House, House Dagoth, the House of Lord Dagoth. The true house, the one house to welcome all true Dunmer, and drive the n'wah from our land. Rejoice, and join us. Come to Red Mountain, and prepare the way for his coming."	;Sleepers; A1_2_AntabolisInformant >= 10									0	Journal A1_2_AntabolisInformant >= 10	Function Same Race = 1					1
Sixth House	Nelmil Hler	Do you mean... have I been... under a spell? A curse? And this was caused by Sixth House cultists? Good grief. What have I done... I hope... but I haven't thanked you. Please forgive me. I have nothing to offer but my thanks. But I will tell everyone I know how you have saved my life.	";Sleepers; Dagoth_Hlevul dead
player->ModReputation 1
Journal A1_Sleepers_Nelmil 1"									0	Journal A1_2_AntabolisInformant >= 10	Dead dagoth_hlevul = 1					1
Sixth House	Nelmil Hler	Thank you again. I will tell everyone I know how you have saved my life.	;Sleepers; Dagoth_Hlevul dead									0	Journal A1_2_AntabolisInformant >= 10	Dead dagoth_hlevul = 1	Journal A1_Sleepers_Nelmil >= 1				1
Sixth House	Nelmil Hler	Do you mean... have I been... under a spell? A curse? And this was caused by Sixth House cultists? Good grief. What have I done... I hope... but I haven't thanked you. Please forgive me. I have nothing to offer but my thanks. But I will tell everyone I know how you have saved my life.	";Sleepers; Dagoth_Hlevul dead
player->ModReputation 1
Journal A1_Sleepers_Nelmil 1"									0	Journal C3_DestroyDagoth >= 50						1
Sixth House	Nelmil Hler	Thank you again. I will tell everyone I know how you have saved my life.	;Sleepers; Dagoth_Hlevul dead									0	Journal C3_DestroyDagoth >= 50		Journal A1_Sleepers_Nelmil >= 1				1
Sixth House	Neldris Llervu	"The Sixth House, the Sleeping House, House Dagoth, the House of Lord Dagoth. The true house, the one house to welcome all true Dunmer, and drive the n'wah from our land. Take heed, outlander. The day of reckoning is at hand. Take what you can, and leave our place, for when Lord Dagoth comes, this will be no place for you."	";Sleepers; A1_2_AntabolisInformant >= 10
ModFight 10
ModDisposition -10"									0	Journal A1_2_AntabolisInformant >= 10	Function Same Race = 0					1
Sixth House	Neldris Llervu	"The Sixth House, the Sleeping House, House Dagoth, the House of Lord Dagoth. The true house, the one house to welcome all true Dunmer, and drive the n'wah from our land. Rejoice, and join us. Come to Red Mountain, and prepare the way for his coming."	;Sleepers; A1_2_AntabolisInformant >= 10									0	Journal A1_2_AntabolisInformant >= 10	Function Same Race = 1					1
Sixth House	Neldris Llervu	Do you mean... have I been... under a spell? A curse? And this was caused by Sixth House cultists? Good grief. What have I done... I hope... but I haven't thanked you. Please forgive me. I have nothing to offer but my thanks. But I will tell everyone I know how you have saved my life.	";Sleepers; Dagoth_Hlevul dead
player->ModReputation 1
Journal A1_Sleepers_Neldris 1"									0	Journal A1_2_AntabolisInformant >= 10	Dead dagoth_hlevul = 1					1
Sixth House	Neldris Llervu	Do you mean... have I been... under a spell? A curse? And this was caused by Sixth House cultists? Good grief. What have I done... I hope... but I haven't thanked you. Please forgive me. I have nothing to offer but my thanks. But I will tell everyone I know how you have saved my life.	";Sleepers; Dagoth_Hlevul dead
player->ModReputation 1
Journal A1_Sleepers_Neldris 1"									0	Journal A1_2_AntabolisInformant >= 10	Dead dagoth_hlevul = 1					1
Sixth House	Neldris Llervu	Thank you again. I will tell everyone I know how you have saved my life.	;Sleepers; Dagoth_Hlevul dead									0	Journal C3_DestroyDagoth >= 50		Journal A1_Sleepers_Neldris >= 1				1
Sixth House	Neldris Llervu	Thank you again. I will tell everyone I know how you have saved my life.	;Sleepers; Dagoth_Hlevul dead									0	Journal C3_DestroyDagoth >= 50		Journal A1_Sleepers_Neldris >= 1				1
Sixth House	Llandras Belaal	"The Sixth House, the Sleeping House, House Dagoth, the House of Lord Dagoth. The true house, the one house to welcome all true Dunmer, and drive the n'wah from our land. Take heed, outlander. The day of reckoning is at hand. Take what you can, and leave our place, for when Lord Dagoth comes, this will be no place for you."	";Sleepers; A1_2_AntabolisInformant >= 10
ModFight 10
ModDisposition -10"									0	Journal A1_2_AntabolisInformant >= 10	Function Same Race = 0					1
Sixth House	Llandras Belaal	"The Sixth House, the Sleeping House, House Dagoth, the House of Lord Dagoth. The true house, the one house to welcome all true Dunmer, and drive the n'wah from our land. Rejoice, and join us. Come to Red Mountain, and prepare the way for his coming."	;Sleepers; A1_2_AntabolisInformant >= 10									0	Journal A1_2_AntabolisInformant >= 10	Function Same Race = 1					1
Sixth House	Llandras Belaal	Do you mean... have I been... under a spell? A curse? And this was caused by Sixth House cultists? Good grief. What have I done... I hope... but I haven't thanked you. Please forgive me. I have nothing to offer but my thanks. But I will tell everyone I know how you have saved my life.	";Sleepers; Dagoth Fovon dead
player->ModReputation 1
Journal A1_Sleepers_Llandras 1"									0	Journal A1_2_AntabolisInformant >= 10	Dead dagoth fovon = 1					1
Sixth House	Llandras Belaal	Thank you again. I will tell everyone I know how you have saved my life.	;Sleepers; Dagoth Fovon dead									0	Journal A1_2_AntabolisInformant >= 10	Dead dagoth fovon = 1	Journal A1_Sleepers_Llandras >= 1				1
Sixth House	Llandras Belaal	Do you mean... have I been... under a spell? A curse? And this was caused by Sixth House cultists? Good grief. What have I done... I hope... but I haven't thanked you. Please forgive me. I have nothing to offer but my thanks. But I will tell everyone I know how you have saved my life.	";Sleepers; Dagoth Fovon dead
player->ModReputation 1
Journal A1_Sleepers_Llandras 1"									0	Journal C3_DestroyDagoth >= 50						1
Sixth House	Llandras Belaal	Thank you again. I will tell everyone I know how you have saved my life.	;Sleepers; Dagoth Fovon dead									0	Journal C3_DestroyDagoth >= 50		Journal A1_Sleepers_Llandras >= 1				1
Sixth House	Hasphat Antabolis	You have a favor to do first. Then we can talk about the Sixth House.										0	Journal A1_2_AntabolisInformant >= 1						1
Sixth House	Hasphat Antabolis	"House Dagoth is the Sixth House, the ""lost"" Sixth House. In the First Age, House Dagoth betrayed the other Great Houses during the War of the First Council, and was destroyed for their treason. I can answer any questions you have, but I'll also give you some notes to give to Caius, and recommend some Sixth House references he should read."	"Player->AddItem, ""bk_A1_2_AntabolisToCosades"", 1
Journal, ""A1_2_AntabolisInformant"", 15"									0				Journal A1_2_AntabolisInformant >= 10			1
Sixth House	Hasphat Antabolis	I gave you the notes. Give them to Caius.										0				Journal A1_2_AntabolisInformant >= 15			1
Sixth House	Hanarai Assutlanipal	Do you mean... have I been... under a spell? A curse? And this was caused by Sixth House cultists? Good grief. What have I done... I hope... but I haven't thanked you. Please forgive me. I have nothing to offer but my thanks. But I will tell everyone I know how you have saved my life.										0	Journal C3_DestroyDagoth >= 50						1
Sixth House	Gilvas Barelo	"This is a new threat, and not yet widely recognized as another face of the Devil Dagoth Ur. But it is clearly a sign of a coming crisis, and the Temple may no longer be able to protect Morrowind. In such troubled times, the Dunmer may turn to the ancient pillars of faith, the ancestors and the Daedra, and especially to the prophetic visions granted by Lord Azura. Then they may look to the Nerevarine, Saint Nerevar Reborn, to lead them against the grim armies of Dagoth Ur."	";Gilvas Barelo; 
Journal ""A2_4_MiloGone"" 46"									0	Journal A2_4_MiloGone >= 20						1
Sixth House	Eralane Hledas	"The Sixth House, the Sleeping House, House Dagoth, the House of Lord Dagoth. The true house, the one house to welcome all true Dunmer, and drive the n'wah from our land. Take heed, outlander. The day of reckoning is at hand. Take what you can, and leave our place, for when Lord Dagoth comes, this will be no place for you."	";Sleepers; A1_2_AntabolisInformant >= 10
ModFight 10
ModDisposition -10"									0	Journal A1_2_AntabolisInformant >= 10	Function Same Race = 0					1
Sixth House	Eralane Hledas	"The Sixth House, the Sleeping House, House Dagoth, the House of Lord Dagoth. The true house, the one house to welcome all true Dunmer, and drive the n'wah from our land. Rejoice, and join us. Come to Red Mountain, and prepare the way for his coming."	;Sleepers; A1_2_AntabolisInformant >= 10									0	Journal A1_2_AntabolisInformant >= 10	Function Same Race = 1					1
Sixth House	Eralane Hledas	Do you mean... have I been... under a spell? A curse? And this was caused by Sixth House cultists? Good grief. What have I done... I hope... but I haven't thanked you. Please forgive me. I have nothing to offer but my thanks. But I will tell everyone I know how you have saved my life.	";Sleepers; Dagoth_Hlevul dead
player->ModReputation 1
Journal A1_Sleepers_Eralane 1"									0	Journal A1_2_AntabolisInformant >= 10	Dead dagoth_hlevul = 1					1
Sixth House	Eralane Hledas	Thank you again. I will tell everyone I know how you have saved my life.	;Sleepers; Dagoth_Hlevul dead									0	Journal A1_2_AntabolisInformant >= 10	Dead dagoth_hlevul = 1	Journal A1_Sleepers_Eralane >= 1				1
Sixth House	Eralane Hledas	Do you mean... have I been... under a spell? A curse? And this was caused by Sixth House cultists? Good grief. What have I done... I hope... but I haven't thanked you. Please forgive me. I have nothing to offer but my thanks. But I will tell everyone I know how you have saved my life.	";Sleepers; Dagoth_Hlevul dead
player->ModReputation 1
Journal A1_Sleepers_Eralane 1"									0	Journal C3_DestroyDagoth >= 50						1
Sixth House	Eralane Hledas	Thank you again. I will tell everyone I know how you have saved my life.	;Sleepers; Dagoth_Hlevul dead									0	Journal C3_DestroyDagoth >= 50		Journal A1_Sleepers_Eralane >= 1				1
Sixth House	Endris Dilmyn	"The Sixth House, the Sleeping House, House Dagoth, the House of Lord Dagoth. The true house, the one house to welcome all true Dunmer, and drive the n'wah from our land. Take heed, outlander. The day of reckoning is at hand. Take what you can, and leave our place, for when Lord Dagoth comes, this will be no place for you."	";Sleepers; A1_2_AntabolisInformant >= 10
ModFight 10
ModDisposition -10"									0	Journal A1_2_AntabolisInformant >= 10	Function Same Race = 0					1
Sixth House	Endris Dilmyn	"The Sixth House, the Sleeping House, House Dagoth, the House of Lord Dagoth. The true house, the one house to welcome all true Dunmer, and drive the n'wah from our land. Rejoice, and join us. Come to Red Mountain, and prepare the way for his coming."	;Sleepers; A1_2_AntabolisInformant >= 10									0	Journal A1_2_AntabolisInformant >= 10	Function Same Race = 1					1
Sixth House	Endris Dilmyn	Do you mean... have I been... under a spell? A curse? And this was caused by Sixth House cultists? Good grief. What have I done... I hope... but I haven't thanked you. Please forgive me. I have nothing to offer but my thanks. But I will tell everyone I know how you have saved my life.	";Sleepers; Dagoth Draven dead
player->ModReputation 1
Journal A1_Sleepers_Endris 1"									0	Journal A1_2_AntabolisInformant >= 10	Dead Dagoth Draven = 1					1
Sixth House	Endris Dilmyn	Thank you again. I will tell everyone I know how you have saved my life.	;Sleepers; Dagoth Draven dead									0	Journal A1_2_AntabolisInformant >= 10	Dead Dagoth Draven = 1	Journal A1_Sleepers_Endris >= 1				1
Sixth House	Endris Dilmyn	Do you mean... have I been... under a spell? A curse? And this was caused by Sixth House cultists? Good grief. What have I done... I hope... but I haven't thanked you. Please forgive me. I have nothing to offer but my thanks. But I will tell everyone I know how you have saved my life.	";Sleepers; Dagoth Draven dead
player->ModReputation 1
Journal A1_Sleepers_Endris 1"									0	Journal C3_DestroyDagoth >= 50						1
Sixth House	Endris Dilmyn	Thank you again. I will tell everyone I know how you have saved my life.	;Sleepers; Dagoth Draven dead									0	Journal C3_DestroyDagoth >= 50		Journal A1_Sleepers_Endris >= 1				1
Sixth House	Dravasa Andrethi	"The Sixth House, the Sleeping House, House Dagoth, the House of Lord Dagoth. The true house, the one house to welcome all true Dunmer, and drive the n'wah from our land. Take heed, outlander. The day of reckoning is at hand. Take what you can, and leave our place, for when Lord Dagoth comes, this will be no place for you."	";Sleepers; A1_2_AntabolisInformant >= 10
ModFight 10
ModDisposition -10"									0	Journal A1_2_AntabolisInformant >= 10	Function Same Race = 0					1
Sixth House	Dravasa Andrethi	"The Sixth House, the Sleeping House, House Dagoth, the House of Lord Dagoth. The true house, the one house to welcome all true Dunmer, and drive the n'wah from our land. Rejoice, and join us. Come to Red Mountain, and prepare the way for his coming."	;Sleepers; A1_2_AntabolisInformant >= 10									0	Journal A1_2_AntabolisInformant >= 10	Function Same Race = 1					1
Sixth House	Dravasa Andrethi	Do you mean... have I been... under a spell? A curse? And this was caused by Sixth House cultists? Good grief. What have I done... I hope... but I haven't thanked you. Please forgive me. I have nothing to offer but my thanks. But I will tell everyone I know how you have saved my life.	";Sleepers; Hanarai Assutlanipal dead
player->ModReputation 1
Journal A1_Sleepers_Dravasa 1"									0	Journal A1_2_AntabolisInformant >= 10	Dead hanarai assutlanipal = 1					1
Sixth House	Dravasa Andrethi	Thank you again. I will tell everyone I know how you have saved my life.	;Sleepers; Hanarai Assutlanipal dead									0	Journal A1_2_AntabolisInformant >= 10	Dead hanarai assutlanipal = 1	Journal A1_Sleepers_Dravasa >= 1				1
Sixth House	Dravasa Andrethi	Do you mean... have I been... under a spell? A curse? And this was caused by Sixth House cultists? Good grief. What have I done... I hope... but I haven't thanked you. Please forgive me. I have nothing to offer but my thanks. But I will tell everyone I know how you have saved my life.	";Sleepers; Hanarai Assutlanipal dead
player->ModReputation 1
Journal A1_Sleepers_Dravasa 1"									0	Journal C3_DestroyDagoth >= 50						1
Sixth House	Dravasa Andrethi	Thank you again. I will tell everyone I know how you have saved my life.	;Sleepers; Hanarai Assutlanipal dead									0	Journal C3_DestroyDagoth >= 50		Journal A1_Sleepers_Dravasa >= 1				1
Sixth House	Drarayne Girith	"The Sixth House, the Sleeping House, House Dagoth, the House of Lord Dagoth. The true house, the one house to welcome all true Dunmer, and drive the n'wah from our land. Take heed, outlander. The day of reckoning is at hand. Take what you can, and leave our place, for when Lord Dagoth comes, this will be no place for you."	";Sleepers; A1_2_AntabolisInformant >= 10
ModFight 10
ModDisposition -10"									0	Journal A1_2_AntabolisInformant >= 10	Function Same Race = 0					1
Sixth House	Drarayne Girith	"The Sixth House, the Sleeping House, House Dagoth, the House of Lord Dagoth. The true house, the one house to welcome all true Dunmer, and drive the n'wah from our land. Rejoice, and join us. Come to Red Mountain, and prepare the way for his coming."	;Sleepers; A1_2_AntabolisInformant >= 10									0	Journal A1_2_AntabolisInformant >= 10	Function Same Race = 1					1
Sixth House	Drarayne Girith	Do you mean... have I been... under a spell? A curse? And this was caused by Sixth House cultists? Good grief. What have I done... I hope... but I haven't thanked you. Please forgive me. I have nothing to offer but my thanks. But I will tell everyone I know how you have saved my life.	";Sleepers; Dagoth Fovon dead
player->ModReputation 1
Journal A1_Sleepers_Drarayne 1"									0	Journal A1_2_AntabolisInformant >= 10	Dead dagoth fovon = 1					1
Sixth House	Drarayne Girith	Thank you again. I will tell everyone I know how you have saved my life.	;Sleepers; Dagoth Fovon dead									0	Journal A1_2_AntabolisInformant >= 10	Dead dagoth fovon = 1	Journal A1_Sleepers_Drarayne >= 1				1
Sixth House	Drarayne Girith	Do you mean... have I been... under a spell? A curse? And this was caused by Sixth House cultists? Good grief. What have I done... I hope... but I haven't thanked you. Please forgive me. I have nothing to offer but my thanks. But I will tell everyone I know how you have saved my life.	";Sleepers; Dagoth Fovon dead
player->ModReputation 1
Journal A1_Sleepers_Drarayne 1"									0	Journal C3_DestroyDagoth >= 50						1
Sixth House	Drarayne Girith	Thank you again. I will tell everyone I know how you have saved my life.	;Sleepers; Dagoth Fovon dead									0	Journal C3_DestroyDagoth >= 50		Journal A1_Sleepers_Drarayne >= 1				1
Sixth House	Dralas Gilu	"The Sixth House, the Sleeping House, House Dagoth, the House of Lord Dagoth. The true house, the one house to welcome all true Dunmer, and drive the n'wah from our land. Take heed, outlander. The day of reckoning is at hand. Take what you can, and leave our place, for when Lord Dagoth comes, this will be no place for you."	";Sleepers; A1_2_AntabolisInformant >= 10
ModFight 10
ModDisposition -10"									0	Journal A1_2_AntabolisInformant >= 10	Function Same Race = 0					1
Sixth House	Dralas Gilu	"The Sixth House, the Sleeping House, House Dagoth, the House of Lord Dagoth. The true house, the one house to welcome all true Dunmer, and drive the n'wah from our land. Rejoice, and join us. Come to Red Mountain, and prepare the way for his coming."	;Sleepers; A1_2_AntabolisInformant >= 10									0	Journal A1_2_AntabolisInformant >= 10	Function Same Race = 1					1
Sixth House	Dralas Gilu	Do you mean... have I been... under a spell? A curse? And this was caused by Sixth House cultists? Good grief. What have I done... I hope... but I haven't thanked you. Please forgive me. I have nothing to offer but my thanks. But I will tell everyone I know how you have saved my life.	";Sleepers; Dagoth Fovon dead
player->ModReputation 1
Journal A1_Sleepers_Dralas 1"									0	Journal A1_2_AntabolisInformant >= 10	Dead dagoth fovon = 1					1
Sixth House	Dralas Gilu	Thank you again. I will tell everyone I know how you have saved my life.	;Sleepers; Dagoth Fovon dead									0	Journal A1_2_AntabolisInformant >= 10	Dead dagoth fovon = 1	Journal A1_Sleepers_Dralas >= 1				1
Sixth House	Dralas Gilu	Do you mean... have I been... under a spell? A curse? And this was caused by Sixth House cultists? Good grief. What have I done... I hope... but I haven't thanked you. Please forgive me. I have nothing to offer but my thanks. But I will tell everyone I know how you have saved my life.	";Sleepers; Dagoth Fovon dead
player->ModReputation 1
Journal A1_Sleepers_Dralas 1"									0	Journal C3_DestroyDagoth >= 50						1
Sixth House	Dralas Gilu	Thank you again. I will tell everyone I know how you have saved my life.	;Sleepers; Dagoth Fovon dead									0	Journal C3_DestroyDagoth >= 50		Journal A1_Sleepers_Dralas >= 1				1
Sixth House	Daynasa Telandas	"The Sixth House, the Sleeping House, House Dagoth, the House of Lord Dagoth. The true house, the one house to welcome all true Dunmer, and drive the n'wah from our land. Take heed, outlander. The day of reckoning is at hand. Take what you can, and leave our place, for when Lord Dagoth comes, this will be no place for you."	";Sleepers; A1_2_AntabolisInformant >= 10
ModFight 10
ModDisposition -10"									0	Journal A1_2_AntabolisInformant >= 10	Function Same Race = 0					1
Sixth House	Daynasa Telandas	"The Sixth House, the Sleeping House, House Dagoth, the House of Lord Dagoth. The true house, the one house to welcome all true Dunmer, and drive the n'wah from our land. Rejoice, and join us. Come to Red Mountain, and prepare the way for his coming."	;Sleepers; A1_2_AntabolisInformant >= 10									0	Journal A1_2_AntabolisInformant >= 10	Function Same Race = 1					1
Sixth House	Daynasa Telandas	Do you mean... have I been... under a spell? A curse? And this was caused by Sixth House cultists? Good grief. What have I done... I hope... but I haven't thanked you. Please forgive me. I have nothing to offer but my thanks. But I will tell everyone I know how you have saved my life.	";Sleepers; Dagoth_Hlevul dead
player->ModReputation 1
Journal A1_Sleepers_Daynasa 1"									0	Journal A1_2_AntabolisInformant >= 10	Dead dagoth_hlevul = 1					1
Sixth House	Daynasa Telandas	Thank you again. I will tell everyone I know how you have saved my life.	;Sleepers; Dagoth_Hlevul dead									0	Journal A1_2_AntabolisInformant >= 10	Dead dagoth_hlevul = 1	Journal A1_Sleepers_Daynasa >= 1				1
Sixth House	Daynasa Telandas	Do you mean... have I been... under a spell? A curse? And this was caused by Sixth House cultists? Good grief. What have I done... I hope... but I haven't thanked you. Please forgive me. I have nothing to offer but my thanks. But I will tell everyone I know how you have saved my life.	";Sleepers; Dagoth_Hlevul dead
player->ModReputation 1
Journal A1_Sleepers_Daynasa 1"									0	Journal C3_DestroyDagoth >= 50						1
Sixth House	Daynasa Telandas	Thank you again. I will tell everyone I know how you have saved my life.	;Sleepers; Dagoth_Hlevul dead									0	Journal C3_DestroyDagoth >= 50		Journal A1_Sleepers_Daynasa >= 1				1
Sixth House	Dagoth Gares	"The Sixth House was not dead, but only sleeping. Now it wakes from its long dream, and with its Lord, Dagoth Ur, it comes forth to free Morrowind of foreign rulers and divine pretenders. When the land is swept clean of false friends and greedy thieves, the children of Veloth will build anew a garden of plenty in this blighted wasteland."	"Journal ""A2_2_6thHouse"" 42"									0							1
Sixth House	Caius Cosades	"A trusted informant says they're a secret cult associated with some strange events recently, and, more important, my informant thinks these recent disturbances are related in some way to the Nerevarine Prophecies."										0							1
Sixth House	Assi Serimilk	"The Sixth House, the Sleeping House, House Dagoth, the House of Lord Dagoth. The true house, the one house to welcome all true Dunmer, and drive the n'wah from our land. Take heed, outlander. The day of reckoning is at hand. Take what you can, and leave our place, for when Lord Dagoth comes, this will be no place for you."	";Sleepers; A1_2_AntabolisInformant >= 10
ModFight 10
ModDisposition -10"									0	Journal A1_2_AntabolisInformant >= 10	Function Same Race = 0					1
Sixth House	Assi Serimilk	"The Sixth House, the Sleeping House, House Dagoth, the House of Lord Dagoth. The true house, the one house to welcome all true Dunmer, and drive the n'wah from our land. Rejoice, and join us. Come to Red Mountain, and prepare the way for his coming."	;Sleepers; A1_2_AntabolisInformant >= 10									0	Journal A1_2_AntabolisInformant >= 10	Function Same Race = 1					1
Sixth House	Assi Serimilk	Do you mean... have I been... under a spell? A curse? And this was caused by Sixth House cultists? Good grief. What have I done... I hope... but I haven't thanked you. Please forgive me. I have nothing to offer but my thanks. But I will tell everyone I know how you have saved my life.	";Sleepers; Dagoth Draven dead
player->ModReputation 1
Journal A1_Sleepers_Assi 1"									0	Journal A1_2_AntabolisInformant >= 10	Dead Dagoth Draven = 1					1
Sixth House	Assi Serimilk	Thank you again. I will tell everyone I know how you have saved my life.	;Sleepers; Dagoth Draven dead									0	Journal A1_2_AntabolisInformant >= 10	Dead Dagoth Draven = 1	Journal A1_Sleepers_Assi >= 1				1
Sixth House	Assi Serimilk	Do you mean... have I been... under a spell? A curse? And this was caused by Sixth House cultists? Good grief. What have I done... I hope... but I haven't thanked you. Please forgive me. I have nothing to offer but my thanks. But I will tell everyone I know how you have saved my life.	";Sleepers; Dagoth Draven dead
player->ModReputation 1
Journal A1_Sleepers_Assi 1"									0	Journal C3_DestroyDagoth >= 50						1
Sixth House	Assi Serimilk	Thank you again. I will tell everyone I know how you have saved my life.	;Sleepers; Dagoth Draven dead									0	Journal C3_DestroyDagoth >= 50		Journal A1_Sleepers_Assi >= 1				1
Sixth House	Alvura Othrenim	"The Sixth House, the Sleeping House, House Dagoth, the House of Lord Dagoth. The true house, the one house to welcome all true Dunmer, and drive the n'wah from our land. Take heed, outlander. The day of reckoning is at hand. Take what you can, and leave our place, for when Lord Dagoth comes, this will be no place for you."	";Sleepers; A1_2_AntabolisInformant >= 10
ModFight 10
ModDisposition -10"									0	Journal A1_2_AntabolisInformant >= 10	Function Same Race = 0					1
Sixth House	Alvura Othrenim	"The Sixth House, the Sleeping House, House Dagoth, the House of Lord Dagoth. The true house, the one house to welcome all true Dunmer, and drive the n'wah from our land. Rejoice, and join us. Come to Red Mountain, and prepare the way for his coming."	;Sleepers; A1_2_AntabolisInformant >= 10									0	Journal A1_2_AntabolisInformant >= 10	Function Same Race = 1					1
Sixth House	Alvura Othrenim	Do you mean... have I been... under a spell? A curse? And this was caused by Sixth House cultists? Good grief. What have I done... I hope... but I haven't thanked you. Please forgive me. I have nothing to offer but my thanks. But I will tell everyone I know how you have saved my life.	";Sleepers; Dagoth_Hlevul dead
player->ModReputation 1
Journal A1_Sleepers_Alvura 1"									0	Journal A1_2_AntabolisInformant >= 10	Dead dagoth_hlevul = 1					1
Sixth House	Alvura Othrenim	Thank you again. I will tell everyone I know how you have saved my life.	;Sleepers; Dagoth_Hlevul dead									0	Journal A1_2_AntabolisInformant >= 10	Dead dagoth_hlevul = 1	Journal A1_Sleepers_Alvura >= 1				1
Sixth House	Alvura Othrenim	Do you mean... have I been... under a spell? A curse? And this was caused by Sixth House cultists? Good grief. What have I done... I hope... but I haven't thanked you. Please forgive me. I have nothing to offer but my thanks. But I will tell everyone I know how you have saved my life.	";Sleepers; Dagoth_Hlevul dead
player->ModReputation 1
Journal A1_Sleepers_Alvura 1"									0	Journal C3_DestroyDagoth >= 50						1
Sixth House	Alvura Othrenim	Thank you again. I will tell everyone I know how you have saved my life.	;Sleepers; Dagoth_Hlevul dead									0	Journal C3_DestroyDagoth >= 50		Journal A1_Sleepers_Alvura >= 1				1
Sixth House		"Haven't heard anything about them, other than vague rumors. But something is different around here recently. There're always people with secrets around here -- mostly smugglers, criminal syndicates, Daedric cults, other such -- but lately everyone seems to be a little uneasy, like maybe there's a new player, and nobody knows much about him, and nobody wants to get caught with their guard down."	;Blades; SameFaction = 1;					Blades				0	Function Same Faction = 1	Not ID caius cosades = 1					8
Sixth House		We've heard. It sounds serious. We're glad you're on the case.	;Blades; SameFaction = 1;;Journal A2-2_6thHouse >= 1;					Blades				0	Function Same Faction = 1	Journal A2_2_6thHouse >= 1	Not ID caius cosades = 1				8
Sixth House base	Raesa Pullia	"Only one trooper returned. He died soon after, horribly disfigured with corprus disease, and out of his wits. In his ravings, he spoke of a cavern on the coast -- he called it ""Ilunibi."" It's not on our maps; try asking locals in Gnaar Mok. They fought with cultists and disfigured man-beasts -- corprus monsters, I think. They fled the attackers and got lost in the caves. Then they ran into a half-man creature named Dagoth Gares."	"Choice ""Continue"" 1"									0	Journal A2_2_6thHouse >= 5						1
Sixth House base	Raesa Pullia	"This Dagoth Gares slew the rest of the patrol, but spared the one trooper. He told the trooper he was being spared, so he might tell others that ""The Sleeper Awakes,"" and ""The Sixth House has Risen,"" and ""Dagoth Ur is Lord, and I am his Priest,"" and ""All will be One with Him in the Flesh."" The trooper awakened outside the caves and returned here. We couldn't recognize him, and he didn't respond to questions... just kept rambling on like a madman until he died."	"Journal ""A2_2_6thHouse"" 10"									0	Journal A2_2_6thHouse >= 5	Function Choice = 1					1
Sixth House base	Caius Cosades	"Champion Raesa Pullia at Fort Buckmoth says a patrol found a Sixth House base in a cave the locals call Ilunibi. However, the one trooper who escaped to report has died of corprus disease. Before he died, the trooper reported fighting with monsters and cultists, and something about a powerful Sixth House priest called Dagoth Gares. But go talk to Raesa Pullia at Fort Buckmoth. She'll have all the details."	"Journal ""A2_2_6thHouse"" 7"									0	Journal A2_1_MeetSulMatuul >= 60	Journal A2_2_6thHouse < 50					1
Sixth House cult	Huleeya	"I've never heard of such a thing. House Dagoth was the Sixth House, but in the War of the First Council, they betrayed the other Great Houses, and were destroyed for their treason. But I've never heard of anyone worshipping them. Dagoth Ur, the ancient head of House Dagoth, is the Devil of the Tribunal faith, but I've never heard of anyone worshipping him, either."										0				Journal A1_7HuleeyaInformant >= 20			1
Sixth House cult	Hasphat Antabolis	"I've heard something about a secret cult worshipping Dagoth Ur. The idea is that the Tribunal are false gods who have betrayed Morrowind to the Imperials. The cult plans to overthrow the Temple and drive the Empire from Morrowind. The cult is outlawed by the Temple, the Great Houses, or the Empire, and I doubt it's very popular. I've also heard there's some connection with smuggling... that they smuggle goods, or hire smugglers, or something like that."										0				Journal A1_2_AntabolisInformant >= 10			1
Sixth House cult	Addhiranirr	No. Addhiranirr is not talking about this with you.										0							1
Sixth House cult	Addhiranirr	"No. Addhiranirr is not talking about this with you, because Addhiranirr is very distracted by an annoying taxman."										0				Journal A1_V_VivecInformants >= 1			1
Sixth House cult	Addhiranirr	"No. Addhiranirr is not talking about this with you, because Addhiranirr is very angry with you."										0				Journal A1_6_AddhiranirrInformant = 56			1
Sixth House cult	Addhiranirr	"This Addhiranirr knows about, because it is about smuggling. Some smart smugglers are suddenly too busy for their old clients, because they have a new employer, the Sixth House, who pays VERY well. But what do they smuggle now? Addhiranirr doesn't know, because they are very secret. And this is odd, because these smugglers are always loud and bragging, and now they hush up like fat-bellied kitties full of sweet-meats."	"Journal, ""A1_6_AddhiranirrInformant"", 45"									0				Journal A1_6_AddhiranirrInformant = 60			1
Sixth House cult	Addhiranirr	"This Addhiranirr knows about, because it is about smuggling. Some smart smugglers are suddenly too busy for their old clients, because they have a new employer, the Sixth House, who pays VERY well. But what do they smuggle now? Addhiranirr doesn't know, because they are very secret. And this is odd, because these smugglers are always loud and bragging, and now they hush up like fat-bellied kitties full of sweet-meats."	"Journal, ""A1_6_AddhiranirrInformant"", 45"									0				Journal A1_6_AddhiranirrInformant = 45			1
Sixth House cult	Addhiranirr	"This Addhiranirr knows about, because it is about smuggling. Some smart smugglers are suddenly too busy for their old clients, because they have a new employer, the Sixth House, who pays VERY well. But what do they smuggle now? Addhiranirr doesn't know, because they are very secret. And this is odd, because these smugglers are always loud and bragging, and now they hush up like fat-bellied kitties full of sweet-meats."	"Journal, ""A1_6_AddhiranirrInformant"", 45"									0				Journal A1_6_AddhiranirrInformant = 30			1
Sixth House cult	Addhiranirr	"All RIGHT! Addhiranirr is still mad. But wants you to GO AWAY! Addhiranirr knows about smuggling. Some smart smugglers are suddenly too busy for their old clients, because they have a new employer, the Sixth House, who pays VERY well. But what do they smuggle now? Addhiranirr doesn't know, because they are very secret. And this is odd, because these smugglers are always loud and bragging, and now they hush up like fat-bellied kitties full of sweet-meats. Happy? Now go away."	"Journal, ""A1_6_AddhiranirrInformant"", 45"									70				Journal A1_6_AddhiranirrInformant >= 56			1
Sixth House references	Hasphat Antabolis	"Here's a list of cheap books; all of them will tell you something about the Sixth House and how it ended: 'The War Of The First Council,' 'Saint Nerevar,' 'Nerevar Moon-And-Star,' and 'The Real Nerevar.' Try the bookseller Dorisa Darvel over in the Commercial District. She'll have at least some of these titles."										0				Journal A1_2_AntabolisInformant >= 10			1
Sixth House servants	Dagoth Gares	"Forgive the rude welcome, but until you have declared for us, we must treat you as our enemy. The Sleepers and Dreamers are newly come to Lord Dagoth, and not yet blessed with his power. But the Children of His Flesh, they are deep in the heart of his mysteries. Their bodies swell to contain his glory, and to yield the rich sacraments of our Lord's feasts. And we are the least of his servants, for Ash Poets, Ascended Sleepers, and Ash Vampires stand high above us in the Lord's bountiful grace."	"Journal ""A2_2_6thHouse"" 44"									0							1
Sixth trial	Nibani Maesa	"I am not sure. ""The tribe unmourned"" may mean the Sixth House, House Dagoth, which was exterminated after the Battle of Red Mountain. But it may also mean the Dwemer, or the Dwarves, as Westerners call them. And ""eating sin"" is doing atonement for another's sin."										0	Journal A2_1_MeetSulMatuul >= 45						1
Sixth trial	Nibani Maesa	"I was blind, but Azura's star has guided me through my dreams. Vivec's high priest, Saryoni, has asked to see you when you are Hortator and Nerevarine. Go to him, and demand to speak with the false god Vivec. Vivec has tried to keep Kagrenac's Tools secret, but you will need these tools when you stand before Dagoth Ur. Get Kagrenac's Tools from Vivec. They are the keys to the riddle of the Sixth and Seventh Trials."	Journal B8_Nibani_2_Vivec 1									0	Journal B8_All_Hortator >= 50	Journal B8_All_Nerevarine >= 50					1
Sjoring Hard-Heart	Stacey	"We'll get back to him another time. For now, concentrate on your tasks at hand."								Thieves Guild		0							1
Sjoring Hard-Heart	Stacey	"He's the head of the Fighters Guild here in Vvardenfell. We've tried bribes, blackmail, and even diplomacy. Sjoring has some personal stake in this. I don't know what, but even without the Camonna Tong's backing, he's already planning an attack on all our Guild halls. Go to the Fighters Guild here in Vivec. Kill Sjoring Hard-Heart and report back to me."	Journal TG_KillHardHeart 10							Thieves Guild		0	Journal TG_KillIenith >= 100						1
Sjoring Hard-Heart	Stacey	"You already killed Sjoring, too, %PCName? Well, then. I guess that's settled. Sjoring Hard-Heart won't trouble our Guild again. Since you've saved the Thieves Guild here in Vvardenfell, I think you deserve this. It's the Skeleton Key--the most perfect tool ever created for lockpicking. I found when I lived in Hammerfell. Use it wisely. Now, I have new jobs for you to do."	"Journal TG_KillHardHeart 100
Player->AddItem Skeleton_key 1
ModPCFacRep 15 ""Thieves Guild""
ModDisposition 15"							Thieves Guild		0	Dead sjoring hard-heart >= 1			Journal TG_KillHardHeart = 0			1
Sjoring Hard-Heart	Stacey	"You already killed Sjoring, too, %PCName? What? You're the new Master of the Fighters Guild, too? Oh, what luck! With you in charge, I'm sure both guilds will prosper. Since you've saved the Thieves Guild here in Vvardenfell, I think you deserve this. It's the Skeleton Key--the most perfect tool ever created for lockpicking. I found it when I lived in Hammerfell. Use it wisely. Now, I have new jobs for you to do."	"Journal TG_KillHardHeart 100
Player->AddItem Skeleton_key 1
ModPCFacRep 15 ""Thieves Guild""
ModDisposition 15"							Fighters Guild	Master	0	Function Same Faction = 1	Dead sjoring hard-heart >= 1					1
Sjoring Hard-Heart	Stacey	"So Sjoring Hard-Heart is dead. Whatever his personal vendetta, he won't trouble our Guild again. The remaining leaders of the Fighters Guild are more sympathetic to us. Since you've saved the Thieves Guild here in Vvardenfell, I think you deserve this. It's the Skeleton Key--the most perfect tool ever created for lockpicking. I found it when I lived in Hammerfell. Use it wisely. Now, I have new jobs for you to do."	"Journal TG_KillHardHeart 100
Player->AddItem Skeleton_key 1
ModPCFacRep 15 ""Thieves Guild""
ModDisposition 15"							Thieves Guild		0	Dead sjoring hard-heart >= 1	Journal TG_KillHardHeart = 10					1
Sjoring Hard-Heart	Stacey	Sjoring Hard-Heart is dead. His vendetta is over.								Thieves Guild		0				Journal TG_KillHardHeart >= 100			1
Sjoring Hard-Heart	Stacey	"You've been expelled, %PCName. Make amends and speak with me again."										0	Function PC Expelled = 1						1
Sjoring Hard-Heart	Persius Mercius	"There is one more step to freeing the Fighters Guild from corruption. You must kill the Guildmaster Sjoring Hard-Heart. Take this key, %PCName. It will let you into my private rooms. In the chests you will find two suits of armor. They were mine from years ago. They may help you fight Sjoring Hard-Heart. In spite of his faults, he's one of the best warriors in Vvardenfell, so be careful. He'll likely be in the Fighters Guild in Vivec, and he'll be expecting you."	"Player->AddItem ""Key_Persius Mercius"" 1
Journal FG_KillHardHeart 10"							Fighters Guild	Guardian	0	Journal FG_KillHardHeart < 10			Journal FG_KillCronies >= 100			1
Sjoring Hard-Heart	Persius Mercius	"You must kill the Guildmaster Sjoring Hard-Heart. He'll likely be in the Fighters Guild in Vivec, and he'll be expecting you."								Fighters Guild	Guardian	0	Journal FG_KillHardHeart >= 10	Journal FG_KillHardHeart < 100					1
Sjoring Hard-Heart	Persius Mercius	"You have saved the Fighters Guild from Sjoring Hard-Heart and his allies in the Camonna Tong. As I promised, I am naming you the new Guildmaster. Congratulations, Master %PCName."	"Journal FG_KillHardHeart 100
PCRaiseRank
PCRaiseRank
ModDisposition 25"							Fighters Guild	Guardian	0				Journal FG_KillHardHeart >= 10		Dead sjoring hard-heart >= 1	1
Sjoring Hard-Heart	Persius Mercius	"Sjoring is already dead? I'm glad to hear it, %PCName. You've saved the Fighters Guild from the corruption of the Camonna Tong. As I promised, I am naming you the new Guildmaster. Congratulations, Master %PCName."	"Journal FG_KillHardHeart 100
PCRaiseRank
PCRaiseRank
ModDisposition 25"							Fighters Guild	Guardian	0				Journal FG_KillHardHeart = 0		Dead sjoring hard-heart >= 1	1
Sjoring Hard-Heart	Persius Mercius	"Although Sjoring Hard-Heart is dead, we must not rest easily. I fear there are troubling times ahead, not just for the Fighters Guild, but for all of Tamriel. Be wary and always ready for the threats yet to come. Use your position as Guildmaster to try and protect the Fighters Guild, not by allying with such as the Camonna Tong, but with hard work and high standards."								Fighters Guild	Guardian	0				Journal FG_KillHardHeart >= 100			1
Sjoring Hard-Heart	Persius Mercius	"Regretably, you broke the rules of the Fighters Guild and you have been expelled. Make amends, and then I can speak with you about this again."										0	Function PC Expelled = 1						1
Sjorvar Horse-Mouth	Caius Cosades	"Master-at-Arms Sjorvar Horse-Mouth lives in a guar herder's hut in the middle of nowhere west of Caldera. I've only been there once, and couldn't give your directions. Go look for him if you feel like a little hike."	";Caius Cosades; Journal A1_1_FindSpymaster >= 14
Journal blades_sjorvar2 1"									0	Journal A1_1_FindSpymaster >= 14	Journal blades_sjorvar2 < 1					1
Skaal	Saenus Lusius	"They are a mysterious bunch, but to be truthful, I know very little about them."										0							1
Skaal	Gaea Artoria	I don't trust them. Worshipping wolves and bears and the like. Just not right.										0							1
Skaal	bm_reinhardt	"They live in a village on the northeast end of Solstheim, and view the island's bears and wolves as sacred."										0							1
Skaal	bereditte jastal_out	"Oh yes, the Skaal are quite fascinating! Any study of Solstheim must include the Skaal, for they've played an integral part in shaping this island's history."										0							1
Skaal	Bereditte Jastal	"Oh yes, the Skaal are quite fascinating! Any study of Solstheim must include the Skaal, for they've played an integral part in shaping this island's history."										0							1
Skaal		They live in a village on the northern coast of Solstheim. They hold the island's bears and wolves in very high regard.					Solstheim					0							77
Skaal		"They're those Nords that live up north, aren't they? I've never met them, and would like to keep it that way. If they don't bother us, we won't bother them."					Raven Rock					0							33
Skaal		We are the Skaal.					Skaal Village					0							24
Skaal		The Nords to the north? I don't know much about them.					Fort Frostmoth					0							18
Skaal		"Thirsk was built by a group of Nords who left the Skaal Village, hundreds of years ago. We may not agree with their beliefs, but we respect them as fellow Nords."					"Solstheim, Thirsk"					0							14
Skaal attack	Gratian Caerellius_guar	"Gave them a run for their money, we did. But I'm not going in there after them. We have to stay here, in case any more show up."										0	Journal CO_13 >= 5	Global ColonySide = 1					1
Skaal attack	Gratian Caerellius_guar	"You killed them all by yourself? Nice work, %PCName."										0	Journal CO_13 >= 10	Global ColonySide = 1	Global ColonyNord = 10				1
Skaal attack	Garnas Uvalen_guard	We pushed them back into the mine. I don't think they were expecting a fight; there were more of them than there are of us; they could've beaten us if they'd really tried.										0	Journal CO_13 >= 5	Global ColonySide = 1					1
Skaal attack	Garnas Uvalen_guard	"Good work, %PCName."										0	Journal CO_13 >= 10	Global ColonySide = 1	Global ColonyNord = 10				1
Skaal attack	Falco Galenus	"I don't understand it. We've never had problems with them before, but ten or so of them attacked us almost immediately after you left. We put up a better fight than they were expecting, I think, and so they took refuge in the mine. There are workers in there, %PCName. I need you to go in and make sure they're safe. Kill all the Nords if you have to; my men are my top priority."	Journal CO_13 10									0	Global ColonyState >= 21	Global ColonySide = 1	Global ColonyNord < 10				1
Skaal attack	Falco Galenus	"Get in the mine, and make sure the workers are safe. Kill the Nords if you have to."										0	Journal CO_13 = 10	Global ColonySide = 1					1
Skaal attack	Falco Galenus	They're all dead? Somehow that doesn't make me feel better.... This just doesn't add up. There's no good reason why the Skaal would attack us now. And something about those Nords didn't look right. Did you check all the bodies? This just doesn't make sense.										0	Global ColonyNord = 10						1
Skaal attack	Falco Galenus	"Wait - what's that note? That was on one of the Nords? Here, let me have it. Give me a moment to read it."	"player->removeitem ""bk_colony_toralf"" 1
Journal CO_13 20
Goodbye"									0	Global ColonyNord = 10	Item bk_colony_Toralf = 1					1
Skaal attack	Falco Galenus	"I can't believe Carnius would go to these lengths. To make us think that the Skaal wanted us dead, when he really just wanted us out of the way."										0	Journal CO_13 >= 20	Global ColonySide = 1					1
Skaal attack	Carnius Magius	"I'm sorry, I don't have the slightest idea what you're talking about. Where's this proof you supposedly have?...."										0	Journal CO_13 = 30	Global ColonySide = 1					1
Skaal attack	Carnius Magius	"You've ruined EVERYTHING, do you realize that? All that work - all the money I spent to get that equipment and get those men here...  all of it, wasted! And it's ALL YOUR FAULT!"	"Journal CO_13 40
SetFight 100
StartCombat Player
Goodbye"									0	Journal CO_13 = 30	Global ColonySide = 1					1
Skaal attack	Afer Flaccus_guard	I'm keeping an eye on Falco. Do whatever he needs you to do.										0	Journal CO_13 >= 5	Global ColonySide = 1					1
Skaal attack	Afer Flaccus_guard	"Beat them all down, did you? Good job."										0	Journal CO_13 >= 10	Global ColonySide = 1	Global ColonyNord = 10				1
Skar		"Skar is the shell of the Emperor crab, outlander. The homes and shops of the Manor District inside are ""under Skar."""		Dark Elf			Ald-ruhn					0	Not Local NoLore = 0						97
skeleton	Vala Catraso	"The skeleton is a revenant that protects the tombs of clan and kin. Bonemeal, the finely ground powder made from the bones of the skeleton, has modest magical properties."	;priest									30							1
skeleton	Estirdalin	"The skeleton is a revenant that protects the tombs of clan and kin. Bonemeal, the finely ground powder made from the bones of the skeleton, has modest magical properties."	;mage									30							1
skin of the pearl		Is that a place? That's not familiar. A pearl skin is white and round. Perhaps that is what you should look for.	";Ashlander; scout; hunter; Journal ""A2_6_Incarnate"" >= 15;"		Hunter			Ashlanders				30	Journal A2_6_Incarnate >= 15	Journal A2_6_Incarnate < 50					22
skin of the pearl		Is that a place? That's not familiar. A pearl skin is white and round. Perhaps that is what you should look for.	";Ashlander; scout; hunter; Journal ""A2_6_Incarnate"" >= 15;"		Scout			Ashlanders				30	Journal A2_6_Incarnate >= 15	Journal A2_6_Incarnate < 50					12
skin of the pearl		"You bear Malipu-Ataman's Belt. This is important... Just a moment. You mention the Needle, in the Valley of the Wind? I recall, at the top of that tall spire is -- not white, but much lighter than other rocks nearby. The head of the Valley of the Wind sits right under the Needle. It is a good, safe campground, sheltered from wind, with only one approach. That whitish rock at the top of the needle-- that might be the pearl you're looking for."	";Ashlander; scout; hunter; Journal ""A2_6_Incarnate"" >= 15; Journal ""A2_6_Incarnate"" >= 20; 
Journal ""A2_6_Incarnate"" 24
modDisposition 10"		Hunter		Urshilaku Camp	Ashlanders				30	Item malipu_ataman's_belt >= 1	Journal A2_6_Incarnate >= 20	Journal A2_6_Incarnate < 50				6
skin of the pearl		"You bear Malipu-Ataman's Belt. This is important... Just a moment. You mention the Needle, in the Valley of the Wind? I recall, at the top of that tall spire is -- not white, but much lighter than other rocks nearby. The head of the Valley of the Wind sits right under the Needle. It is a good, safe campground, sheltered from wind, with only one approach. That whitish rock at the top of the needle -- that might be the pearl you're looking for."	";Ashlander; scout; hunter; Journal ""A2_6_Incarnate"" >= 15; Journal ""A2_6_Incarnate"" >= 20; 
Journal ""A2_6_Incarnate"" 24
modDisposition 10"		Scout		Urshilaku Camp	Ashlanders				30	Item malipu_ataman's_belt >= 1	Journal A2_6_Incarnate >= 20	Journal A2_6_Incarnate < 50				1
skin of the pearl		"Just a moment. You mention the Needle, in the Valley of the Wind? I recall, at the top of that tall spire is -- not white, but much lighter than other rocks nearby. The head of the Valley of the Wind sits right under the Needle. It is a good, safe campground, sheltered from wind, with only one approach. That whitish rock at the top of the needle-- that might be the pearl you're looking for."	";Ashlander; scout; hunter; Journal ""A2_6_Incarnate"" >= 15; Journal ""A2_6_Incarnate"" >= 20; 
Journal ""A2_6_Incarnate"" 24"		Hunter		Urshilaku Camp	Ashlanders				50		Journal A2_6_Incarnate >= 20	Journal A2_6_Incarnate < 50				6
skin of the pearl		"You bear Malipu-Ataman's Belt. This is important... Just a moment. You mention the Needle, in the Valley of the Wind? I recall, at the top of that tall spire is -- not white, but much lighter than other rocks nearby. The head of the Valley of the Wind sits right under the Needle. It is a good, safe campground, sheltered from wind, with only one approach. That whitish rock at the top of the needle-- that might be the pearl you're looking for."	";Ashlander; scout; hunter; Journal ""A2_6_Incarnate"" >= 15; Journal ""A2_6_Incarnate"" >= 20; 
Journal ""A2_6_Incarnate"" 24"		Hunter		Urshilaku Camp	Ashlanders				50	Item malipu_ataman's_belt >= 1	Journal A2_6_Incarnate >= 20	Journal A2_6_Incarnate < 50				6
skin of the pearl		"Just a moment. You mention the Needle, in the Valley of the Wind? I recall, at the top of that tall spire is -- not white, but much lighter than other rocks nearby. The head of the Valley of the Wind sits right under the Needle. It is a good, safe campground, sheltered from wind, with only one approach. That whitish rock at the top of the needle -- that might be the pearl you're looking for."	";Ashlander; scout; hunter; Journal ""A2_6_Incarnate"" >= 15; Journal ""A2_6_Incarnate"" >= 20; 
Journal ""A2_6_Incarnate"" 24"		Scout		Urshilaku Camp	Ashlanders				50		Journal A2_6_Incarnate >= 20	Journal A2_6_Incarnate < 50				1
skin of the pearl		"You bear Malipu-Ataman's Belt. This is important... Just a moment. You mention the Needle, in the Valley of the Wind? I recall, at the top of that tall spire is -- not white, but much lighter than other rocks nearby. The head of the Valley of the Wind sits right under the Needle. It is a good, safe campground, sheltered from wind, with only one approach. That whitish rock at the top of the needle -- that might be the pearl you're looking for."	";Ashlander; scout; hunter; Journal ""A2_6_Incarnate"" >= 15; Journal ""A2_6_Incarnate"" >= 20; 
Journal ""A2_6_Incarnate"" 24"		Scout		Urshilaku Camp	Ashlanders				50	Item malipu_ataman's_belt >= 1	Journal A2_6_Incarnate >= 20	Journal A2_6_Incarnate < 50				1
skin of the pearl		"Just a moment. You mention the Needle, in the Valley of the Wind? I recall, at the top of that tall spire is -- not white, but much lighter than other rocks nearby. The head of the Valley of the Wind sits right under the Needle. It is a good, safe campground, sheltered from wind, with only one approach. That whitish rock at the top of the needle-- that might be the pearl you're looking for."	";Ashlander; scout; hunter; Journal ""A2_6_Incarnate"" >= 15; Journal ""A2_6_Incarnate"" >= 20; 
Journal ""A2_6_Incarnate"" 24"		Hunter			Ashlanders				70		Journal A2_6_Incarnate >= 20	Journal A2_6_Incarnate < 50				22
skin of the pearl		"Just a moment. You mention the Needle, in the Valley of the Wind? I recall, at the top of that tall spire is -- not white, but much lighter than other rocks nearby. The head of the Valley of the Wind sits right under the Needle. It is a good, safe campground, sheltered from wind, with only one approach. That whitish rock at the top of the needle -- that might be the pearl you're looking for."	";Ashlander; scout; hunter; Journal ""A2_6_Incarnate"" >= 15; Journal ""A2_6_Incarnate"" >= 20; 
Journal ""A2_6_Incarnate"" 24"		Scout			Ashlanders				70		Journal A2_6_Incarnate >= 20	Journal A2_6_Incarnate < 50				12
skooma		"Skooma is an illegal narcotic substance made from refined moon sugar. Criminals use it as a kind of currency. They say it makes you fast and strong, but clumsy and stupid. Of course, I want nothing to do with it."	;publican; trader;		Trader Service							30							61
skooma		"Skooma is an illegal narcotic substance made from refined moon sugar. Criminals use it as a kind of currency. They say it makes you fast and strong, but clumsy and stupid. Of course, I want nothing to do with it."	;publican; trader;		Trader							30							22
skooma		"Skooma is an illegal narcotic substance made from refined moon sugar. Criminals use it as a kind of currency. They say it makes you fast and strong, but clumsy and stupid. Of course, I want nothing to do with it."	;publican; trader;		Publican							30							20
skooma		"Skooma is an illegal narcotic substance made from refined moon sugar. Criminals use it as a kind of currency. They say it makes you fast and strong, but clumsy and stupid. Of course, %Name wants nothing to do with breaking laws. That would be wrong."	;publican; trader;	Khajiit	Trader Service							30							3
skooma		"Skooma is an illegal narcotic substance made from refined moon sugar. Criminals use it as a kind of currency. They say it makes you fast and strong, but clumsy and stupid. Of course, %Name wants nothing to do with breaking laws. That would be wrong."	;publican; trader;	Khajiit	Trader							30							1
skooma		"Skooma is an illegal narcotic substance made from refined moon sugar. Criminals use it as a kind of currency. They say it makes you fast and strong, but clumsy and stupid. Of course, %Name wants nothing to do with breaking laws. That would be wrong."	;publican; trader;	Khajiit	Publican							30							0
Skooma pipe	Tsiya	"Yes, well, Ernil was supposed to be delivering that to me. Would have been nice to have."										0	Journal MV_SkoomaCorpse > 0						1
Skooma pipe	Tsiya	"Oh, you've found it! Excellent. Here's a little something for you. It was supposed to be Ernil's when he got here. Tsiya would appreciate it if you'd keep quiet about this. You understand, yes?"	"Journal ""MV_SkoomaCorpse"" 20
RemoveItem ""Gold_001"" 50
AddItem ""Apparatus_A_Spipe_Tsiya"" 1
Player->RemoveItem ""Apparatus_A_Spipe_Tsiya"" 1
Player->AddItem ""Gold_001"" 50
RemoveItem ""Ingred_Moon_Sugar_01"" 10
Player->AddItem ""Ingred_Moon_Sugar_01"" 10"									0	Journal MV_SkoomaCorpse = 15	Item apparatus_a_spipe_tsiya = 1					1
Skooma pipe	Tsiya	Good to have it back. Thank you.										0	Journal MV_SkoomaCorpse = 20						1
Skull-Crusher	Torasa Aram	"Hilbongard's masterpiece, the Skull Crusher.  I am impressed, %PCName.  This is quite a find.  Do you wish to turn it over to the museum? I can offer you 24000 gold for it."	"Choice: ""Sell the item."" 5 ""Keep the item."" 6"									0	Local skullcrusher = 1						1
Skull-Crusher	Torasa Aram	"Hilbongard's masterpiece, the Skull Crusher.  I am impressed, %PCName.  This is quite a find.  Do you wish to turn it over to the museum? If you wish to sell it, I can offer you 24000 gold in exchange."	"Choice: ""Sell the item."" 5 ""Keep the item."" 6 ""Donate the item."" 7"									0	Local skullcrusher = 1	Journal TR_Blade = 40					1
Skull-Crusher	Torasa Aram	"You don't have Skull-Crusher with you? Then come back with it, and we'll settle the deal."										0	Function Choice = 5	Item warhammer_crusher_unique = 0					1
Skull-Crusher	Torasa Aram	"You don't have Skull-Crusher with you? Then come back with it, and we'll settle the deal."										0	Function Choice = 7	Item warhammer_crusher_unique = 0					1
Skull-Crusher	Torasa Aram	Excellent.  This will make a wonderful addition to our collection.	"set skullcrusher to 2
player->removeitem ""warhammer_crusher_unique"" 1
player->additem ""gold_001"" 24000
""warhammer_crusher_unique_x""->Enable"									0	Function Choice = 5	Item warhammer_crusher_unique >= 1					1
Skull-Crusher	Torasa Aram	Excellent.  This will make a wonderful addition to our collection.	"set skullcrusher to 2
player->removeitem ""warhammer_crusher_unique"" 1
set MuseumDonations to MuseumDonations + 1
""warhammer_crusher_unique_x""->Enable
moddisposition 5"									0	Function Choice = 7	Item warhammer_crusher_unique >= 1					1
Skull-Crusher	Torasa Aram	"It is your choice, of course.  Please let me know if you wish to reconsider your decision."										0	Function Choice = 6						1
Skull-Crusher	Torasa Aram	"Yes, thank you for allowing us to add it to our collection."										0	Local skullcrusher >= 2	Item warhammer_crusher_unique = 0					1
Skull-Crusher	Torasa Aram	What?  How is it that you have this?  This was part of the museum's collection!  GUARDS!	"SetPCCrimeLevel 80000
Set PCThief to 1
Goodbye"									0	Local skullcrusher = 3	Item warhammer_crusher_unique > 0					1
Skull-Crusher	Lalatia Varian	"During the Skyrim Captivity, the master weaponsmith Hilbongard of Skyrim and the enchanter Dorach Gusal created an enchanted warhammer -- feather-light, yet brutal as an atronach's fist. This artifact, christened 'Skull-Crusher' by its makers, was lost when thieves snatched it from a festival display. Legend says its makers gave Skull-Crusher the power to betray unlawful possessors, returning by its own will to its makers."	"Choice ""Continue"" 1"									0							1
Skull-Crusher	Lalatia Varian	"All accounts indicate that Dorach Gusal and Hilbongard forged Skull-Crusher at a Daedric site on Vvardenfell, but no one has ever identified the site. But Stendarr has given me a sign. He has shown me a vision of Hilbongard's forge -- a Daedric ruin with a forge of molten stone at its heart. But fate has sealed this Daedric ruin forever from the world above by a colossal rockfall."	"Choice ""Continue"" 2"									0	Function Choice = 1						1
Skull-Crusher	Lalatia Varian	"Yet there is another way into Hilbongard's forge. It lies through the Halls of the Dead. I do not know where these Halls of the Dead lie. But I know the way is dark, and guarded by restless spirits. And the forge itself is guarded by the powerful Daedra who served Dorach Gusal in his enchantment rituals."	"Choice ""Continue"" 3"									0	Function Choice = 2						1
Skull-Crusher	Lalatia Varian	"Ask a Dunmer savant and a Dunmer scout about a sealed Daedric ruin which might conceal Hilbongard's forge. And ask about the Halls of the Dead -- another ruin or grave guarded by undead spirits near this site. Through such a portal might the questing hero seek Skull-Crusher, the peerless warhammer, lost to men since the First Era. I believe this legendary weapon is fated to your hand. If you find Skull-Crusher, bring it to me, so I may bless it and free it of its creators' curse."	Journal IC29_Crusher 1									0	Function Choice = 3						1
Skull-Crusher	Lalatia Varian	"I believe this artifact has been shown to me because it is meant for your hand. But bring it to me, so that I may bless it, and remove any curse placed on it by its creators that may enable it to betray you."										0	Journal IC29_Crusher >= 1						1
Skull-Crusher	Lalatia Varian	"I pray that, through the power of Stendarr, this weapon will serve you as faithfully as you have served the Nine."										0	Journal IC29_Crusher >= 50						1
Skull-Crusher		I've never heard of such a weapon. Perhaps you should consult with a Dunmer savant about such things.		Dark Elf	Scout							0	Not Local NoLore = 0						59
Skull-Crusher		"A legendary artifact of that name was forged in the First Era by the master weaponsmith Hilbongard of Skyrim and enchanted by his partner, the mage Dorach Gusal. Though wondrously light in the hand, it is said to strike the mighty blows of a Daedra prince. It was lost in the First Era, and unreported since then. It was said to bear a curse that would betray anyone who stole it from its creators."		Dark Elf	Savant Service							0	Not Local NoLore = 0						14
Skull-Crusher		"A legendary artifact of that name was forged in the First Era by the master weaponsmith Hilbongard of Skyrim and enchanted by his partner, the mage Dorach Gusal. Though wondrously light in the hand, it is said to strike the mighty blows of a Daedra prince. It was lost in the First Era, and unreported since then. It was said to bear a curse that would betray anyone who stole it from its creators."		Dark Elf	Savant							0	Not Local NoLore = 0						11
Skyrim	Artisa Arelas	"Skyrim, also known as the Old Kingdom or the Fatherland, was the first region of Tamriel settled by humans from the continent of Atmora: the hardy, brave, warlike Nords, whose descendants still occupy this rugged land. Though more restrained and civilized than their barbarian ancestors, the Nords of the pure blood still excel in the manly virtues of red war and bold exploration."	";Imperial Legion; Imperial cult; bard, bookseller, savant;"									30							1
Skyrim		"Skyrim, also known as the Old Kingdom or the Fatherland, was the first region of Tamriel settled by humans from the continent of Atmora: the hardy, brave, warlike Nords, whose descendants still occupy this rugged land. Though more restrained and civilized than their barbarian ancestors, the Nords of the pure blood still excel in the manly virtues of red war and bold exploration."	";Imperial Legion; Imperial cult; bard, bookseller, savant;"		Savant							30	Not Local NoLore = 0						19
Skyrim		"Skyrim, also known as the Old Kingdom or the Fatherland, was the first region of Tamriel settled by humans from the continent of Atmora: the hardy, brave, warlike Nords, whose descendants still occupy this rugged land. Though more restrained and civilized than their barbarian ancestors, the Nords of the pure blood still excel in the manly virtues of red war and bold exploration."	";Imperial Legion; Imperial cult; bard, bookseller, savant;"		Knight			Imperial Legion				30	Not Local NoLore = 0						5
Skyrim		"Skyrim, also known as the Old Kingdom or the Fatherland, was the first region of Tamriel settled by humans from the continent of Atmora: the hardy, brave, warlike Nords, whose descendants still occupy this rugged land. Though more restrained and civilized than their barbarian ancestors, the Nords of the pure blood still excel in the manly virtues of red war and bold exploration."	";Imperial Legion; Imperial cult; bard, bookseller, savant;"		Priest Service			Imperial Cult				30							5
Skyrim		"Skyrim, also known as the Old Kingdom or the Fatherland, was the first region of Tamriel settled by humans from the continent of Atmora: the hardy, brave, warlike Nords, whose descendants still occupy this rugged land. Though more restrained and civilized than their barbarian ancestors, the Nords of the pure blood still excel in the manly virtues of red war and bold exploration."	";Imperial Legion; Imperial cult; bard, bookseller, savant;"		Priest			Imperial Cult				30							2
Skyrim Mission	Iulus Truptor	"The Skyrim Mission is Skyrim's diplomatic embassy to Vvardenfell District. Leave the Imperial Chapels, pass through the Grand Council Chambers, cross the bridge, then down the stairs, out through the gate. As you look south from the gate, the Skyrim Mission is to the right, west of the well."										0							1
slander	Suryn Athones	I spoke nothing but the truth. The Legion is just a mob of blunt-eared apes playing at being soldiers. Is it just your cowardice? Or the incompetence of your so-called Knights? Or is it just the way you smell?	ModDisposition -10									0							1
slander	Ondres Nerano	"Slander? I told the truth about Bolvyn Venim. I guess you Redorans are too dumb to know what the truth is. If you want a duel over this, you got one."	"Choice ""Challenge him to a duel."" 1 ""Nevermind."" 2"									0				Journal HR_HonorChallenge >= 10			1
slander	Ondres Nerano	So it's true what they say about Redorans and about Bolvyn Venim.	ModDisposition -10									0	Function Choice = 2						1
slander	Ondres Nerano	"Alright, we'll duel right here, right now. When you're ready, %PCName."	"Journal HR_HonorChallenge 50
SetFight 100
StartCombat Player
Goodbye"									0	Function Choice = 1						1
slander	Ondres Nerano	I *said* I withdrew my statements. What else do you want?										0				Journal HR_HonorChallenge >= 80			1
slander	Meril Hlaano	Make me.										0							1
slander	Meril Hlaano	I said I was sorry already. Just leave me alone.										0				Journal HR_HlaanoSlanders >= 50			1
slander	Meril Hlaano	"Don't make me mad, %PCName, or I'll say what I think of you, too."										50							1
slander	Meril Hlaano	"Okay, okay. I, Meril Hlaano, withdraw the statements I made against House Redoran. There. I said it. Happy?"	Journal HR_HlaanoSlanders 50									75							1
slander	Frald the White	"The slanders are being spread by Suryn Athones, an Ordinator at the Justice Offices in Vivec. Find him and silence his lying mouth with blood."	Journal IL_FalseOrdinator 10									0				Journal IL_TraitorWarrior >= 100			1
slander	Frald the White	"So you found Suryn Athones and silenced him. Good. We want good relations with the Ordinators, but we can't tolerate slanders on our character."	"Journal IL_FalseOrdinator 100
ModPCFacRep 5 ""Imperial Legion""
ModDisposition 10"									0	Dead suryn athones >= 1			Journal IL_FalseOrdinator >= 10			1
slander	Frald the White	"You've already killed Suryn Athones? How did you get involved with him? No, nevermind, clearly it's not important. Suryn has been silenced and that is that."	"Journal IL_FalseOrdinator 100
ModPCFacRep 5 ""Imperial Legion""
ModDisposition 10"									0	Dead suryn athones >= 1			Journal IL_FalseOrdinator = 0			1
slander	Frald the White	You already silenced Suryn Athones' slanders.										0				Journal IL_FalseOrdinator >= 100			1
slander	Frald the White	"You've been expelled, but maybe you can join the Imperial Legion again."										0	Function PC Expelled = 1						1
slander	Faral Retheran	You can find Meril Hlaano at the Eight Plates in Balmora. Speak with him and make him withdraw the slander.	Journal HR_HlaanoSlanders 10									0							1
slander	Faral Retheran	Meril Hlaano has withdrawn his slanderous statements against our House. Please accept this shield as a reward.	"Journal HR_HlaanoSlanders 100
Player->AddItem ""holy_shield"" 1
ModPCFacRep 5 ""Redoran""
ModDisposition 15"									0				Journal HR_HlaanoSlanders >= 50			1
slander	Faral Retheran	"By killing Meril Hlaano, you have certainly prevented him from continuing his slanders, but this action has cost House Redoran much honor. But I must not blame you as you are an outlander and you cannot understand such things."	"Journal HR_HlaanoSlanders 100
ModDisposition -15"									0	Dead meril hlaano > 0			Journal HR_HlaanoSlanders >= 10			1
slander	Faral Retheran	The matter is closed.										0				Journal HR_HlaanoSlanders >= 100			1
slander	Athyn Sarethi	"The slander is being spread by Ondres Nerano. Track him down, and demand that he withdraw his slander. If he refuses, challenge him to a duel, but do not shame House Redoran by murdering him."	Journal HR_HonorChallenge 10							Redoran		0				Journal HR_ClearSarethi >= 100			1
slander	Athyn Sarethi	You have defeated Ondres Nerano in a duel and defended the honor of your House.	"Journal HR_HonorChallenge 100
ModPCFacRep 5 ""Redoran""
ModDisposition 10"							Redoran		0				Journal HR_HonorChallenge >= 70			1
slander	Athyn Sarethi	You have murdered Ondres Nerano. You should have challenged him to a duel or provoked him. House Redoran will lose honor over this.	"Journal HR_HonorChallenge 200
ModDisposition -20"									0	Local duelOndresNerano = 2						1
slander	Athyn Sarethi	The honor of House Redoran has been defended.								Redoran		0				Journal HR_HonorChallenge >= 100			1
slander	Athyn Sarethi	"You have cost House Redoran honor by murdering Ondres Nerano, but we cannot change the past."										0				Journal HR_HonorChallenge >= 200			1
slaughter	Carnius Magius	"I'd never dream of actually attempting to contact the barbarians that live here. No, I've simply seen to it that some of their equipment has been acquired. And now you're going to see to it that the equipment gets to the men I have arriving on the island. Mercenaries, of course. But properly outfitted, they'll look just like the Skaal. There are two bags under the table out in the hall; take the armor and weapons in them and deliver them to Toralf."	Journal CO_13a 10									0	Global ColonySide = 2						1
slaughter	Carnius Magius	"You just deliver that equipment to Toralf and his men, they'll take care of the colonists."										0	Journal CO_13a = 10	Global ColonySide = 2					1
slaughterfish	Gudling the Rascal	"The slaughterfish is an aggressive creature found both in open waters and subterranean pools. The meat of the slaughterfish is meally and noisome, but dried slaughterfish scales are said by locals to be 'a crunchy treat' when prepared in the native manner"	;hunter									30							1
slaughterfish	Briring	"The slaughterfish is an aggressive creature found both in open waters and subterranean pools. The meat of the slaughterfish is meally and noisome, but dried slaughterfish scales are said by locals to be 'a crunchy treat' when prepared in the native manner"	;barbarian									30							1
slaughterfish bite	Mehra Drora	He should be fine now. It is good that you brought him here.										0	Journal MV_MonsterDisease = 60						1
slaughterfish bite	Mehra Drora	"Ahh...this man has been bitten by a slaughterfish. That would explain the behavior you've described to me. Those slaughterfish bites can cause Greenspore on rare occasions. Once afflicted with it, the victim will often have violent outbursts and show signs of dementia. But, enough talk; this man needs my help."										0	Journal MV_MonsterDisease = 40	Dead ulwaen = 0					1
slave	Falura Llervu	"My name is Falura Llervu, sera. If you wish to purchase me, you must speak to Savile Imayn."	; Falura Llervu									0	Journal B3_ZainabBride < 47	Journal B3_ZainabBride >= 25					1
slave	Falura Llervu	"My name is Falura Llervu. Savile Imayn has told me that you plan for me to marry an Ashlander lord. Savile Imayn has taught me what to say and do, and I would be very happy to do this thing. All that remains is for you to purchase me."	; Falura Llervu									0	Journal B3_ZainabBride >= 30	Journal B3_ZainabBride < 47					1
slave	Falura Llervu	I am yours. Now I cannot wait to meet my bridegroom.	; Falura Llervu									0	Journal B3_ZainabBride >= 40	Journal B3_ZainabBride < 47					1
slave rebellion	Felisa Ulessen	The slaves have revolted in the Abebaal Egg Mine. Go there and put an end to this rebellion before it spread to Mistress Therana's other holdings.	Journal HT_SlaveRebellion 10							Telvanni		0				Journal HT_TheranaClothes >= 10			1
slave rebellion	Felisa Ulessen	"You say the slaves have escaped? Hm. I suppose I will have to hire someone else to track them down. If you ever have holdings of your own, you'll want to be able to command them forcefully. I can teach you a spell that might help with this if you want."	"Journal HT_SlaveRebellion 110
ModPCFacRep 5 ""Telvanni""
ModDisposition 5
Player->ModReputation 1
Choice ""Teach me to command slaves."" 1 ""Nevermind."" 2"							Telvanni		0				Journal HT_SlaveRebellion >= 50			1
slave rebellion	Felisa Ulessen	The leader of this rebellion is dead? Very good. Mistress Therana asked me to give you this ring if you killed the leader.	"Journal HT_SlaveRebellion 100
Player->AddItem ""ring of fire storm"" 1
ModPCFacRep 5 ""Telvanni""
ModDisposition 5
Player->ModReputation 1"							Telvanni		0	Dead eleedal_lei > 0						1
slave rebellion	Felisa Ulessen	The rebellious slaves are dead? Very good. Mistress Therana asked me to give you these if you killed the slaves.	"Journal HT_SlaveRebellion 100
Player->AddItem ""ring of fire storm"" 1
Player->AddItem ""ring of toxic cloud"" 1
ModPCFacRep 5 ""Telvanni""
ModDisposition 5
Player->ModReputation 1"							Telvanni		0	Dead dan_ru > 0	Dead eleedal_lei > 0	Dead seen-rei > 0	Dead ahnarra > 0	Dead dro'zah > 0	Dead j'dato > 0	1
slave rebellion	Felisa Ulessen	The slave rebellion is no more.								Telvanni		0				Journal HT_SlaveRebellion >= 100			1
slave rebellion	Felisa Ulessen	"Your choice, %PCName."								Telvanni		0	Function Choice = 2						1
slave rebellion	Felisa Ulessen	So be it. [Felisa teaches you spells of command.] May your slaves be more obedient.	"Player->AddSpell ""command humanoid""
Player->AddSpell ""command creature"""							Telvanni		0	Function Choice = 1						1
slave rebellion	eleedal_lei	"Yes, we are rebelling. If Therana sent you, go ahead and kill us."	"Choice ""Listen to their grievances."" 1 ""Order them back to work."" 5 ""Kill them."" 2"									0							1
slave rebellion	eleedal_lei	I would rather die free than be a slave again.	"StartScript AbebaalAttack
Goodbye"									0	Function Choice = 5						1
slave rebellion	eleedal_lei	"You will free us? I am not sure I believe you... Very well. Try and find a key to my slave bracers in Tel Branora or here in the egg mine. Once I am free, I will let the others go free and lead them to safety."	Journal HT_SlaveRebellion 15									0	Function Choice = 4						1
slave rebellion	eleedal_lei	"I am surprised you are willing to listen... Will you help us? I was a sorcerer in Black Marsh, but I cannot cast spells with these slave bracers on. Will you find the key to our slave bracers and free us? There may be a key here, but we have not yet found it. I am sure there is a key in Tel Branora."	"Choice ""Agree to free them."" 4 ""Order them back to their duties."" 5"									0	Function Choice = 3						1
slave rebellion	eleedal_lei	I would rather die free than be a slave again.	"StartScript AbebaalAttack
Goodbye"									0	Function Choice = 2						1
slave rebellion	eleedal_lei	"Therana is mad. She demands more and more kwama eggs, and when the mine is empty, she still demands more. I delivered the eggs last time, and found she was not even eating them. She was decorating her home with rotting kwama eggs. It was then I decided I could not go on."	"Choice ""Keep listening."" 3 ""Order them back to work."" 5 ""Kill them."" 2"									0	Function Choice = 1						1
slave rebellion	eleedal_lei	Have you found the key? Will you ley me go free?										0				Journal HT_SlaveRebellion >= 15			1
slave rebellion	eleedal_lei	"Yes, I will free the other slaves. I will guide them back to Black Marsh when it is safe."										0				Journal HT_SlaveRebellion >= 50			1
slave rebellion		"Talk to our leader, Eleedal-Lei."			Slave		Abebaal Egg Mine					0							6
slavehunters	Galyn Arvel	"Yes, the slavehunters are Anes Hlaren, Garyn Girith, and Sadal Doren. They have been patrolling in town and near the docks since they heard of J'Saddha's escape. You will need to get rid of them or avoid being seen. Remember it is J'Saddha they are looking for, not you."										0				Journal HH_TwinLamps1 >= 5			1
slavehunters	Galyn Arvel	J'Saddha arrived safely.										0				Journal HH_TwinLamps1 >= 70			1
slavery	Ilmeni Dren	"I am always glad to meet another member. There is a family in Ald Velothi, the Arvels, who need our help. Go to Ald Velothi and speak with Galyn Arvel."	Journal HH_TwinLamps1 10									0	Function Choice = 4						1
slavery	Ilmeni Dren	I am sorry. I thought we might have a common interest.										0	Function Choice = 3						1
slavery	Ilmeni Dren	I am sorry. I thought we might have a common interest.										0	Function Choice = 2						1
slavery	Ilmeni Dren	I am sorry. I thought we might have a common interest.										0	Function Choice = 1						1
slavery	Ilmeni Dren	"Oh, have you seen the twin lamps?"	"Choice ""Yes."" 1 "" No."" 2"									30							1
slavery	Ilmeni Dren	"Oh, have you seen the twin lamps?"	"Choice ""They light the way to freedom."" 4 ""Yes."" 1 ""No."" 2"									30				Journal HH_TwinLamps1 >= 5			1
slavery	Ilmeni Dren	"As I asked, go to Ald Velothi and speak with Galyn Arvel."										30				Journal HH_TwinLamps1 >= 10			1
slavery	Ilmeni Dren	"I heard that you helped the Arvel family. When you have time, speak with me again, for there is still much work to done."	"Journal HH_TwinLamps1 100
ModPCFacRep 5 ""Hlaalu""
ModDisposition 20
Player->ModReputation 1"									30				Journal HH_TwinLamps1 >= 70			1
slavery	Ilmeni Dren	The slaves on the Dren Plantation suffer the worst. One of them knows things about Orvas Dren that are valuable to the Twin Lamps. We can use him to blackmail Orvas Dren. I want you to free Hides-His-Foot from the Dren Plantation. Escort him to Sterdecan's Farm. Hides-His-Foot knows the way.	"Journal HH_TwinLamps3 10
ShowMap Dren Plantation"									30				Journal HH_TwinLamps1 >= 100			1
slavery	Ilmeni Dren	You have saved Hides-His-Foot from slavery. I am grateful to you and I will speak to my father on your behalf.	"Journal HH_TwinLamps3 100
ModPCFacRep 5 ""Hlaalu""
ModDisposition 20
Player->ModReputation 1"									30				Journal HH_TwinLamps3 >= 70			1
slavery	Ilmeni Dren	I heard that you killed Hides-His-Foot. You do not belong in the Twin Lamps.	"ModDisposition -10
Goodbye"									30	Dead hides_his_foot > 0						1
slavery	Ilmeni Dren	I heard that you killed Sterdecan. You do not belong in the Twin Lamps.	"ModDisposition -10
Goodbye"									30	Dead sterdecan > 0						1
slavery	Ilmeni Dren	I heard that you were responsible for the death of that poor Khajiit in Ald Velothi. I should have known better than to trust a foreigner.	"ModDisposition -10
Goodbye"									30	Dead j_saddha > 0						1
slavery	Ilmeni Dren	I heard that you killed Galyn Arvel. You do not belong in the Twin Lamps.	"ModDisposition -10
Goodbye"									30	Dead galyn arvel > 0						1
slavery	Ilmeni Dren	You have done all that I would ask. Continue to do the work of the Twin Lamps.										30				Journal HH_TwinLamps3 >= 100			1
slavery	Huleeya	"I am an Imperial citizen, and I believe slavery should be outlawed, as it is elsewhere in Tamriel. Many of Tamriel's people once practiced slavery, but have now rejected it as cruel and immoral. I hope that in my lifetime, slavery might be outlawed in Morrowind, but the Armistice confirmed slavery as lawful, and the Great Houses strongly resist any diminishment of the rights guaranteed by that ancient agreement between the Empire and the Dunmer."										30				Journal A1_7HuleeyaInformant >= 20			1
slavery	Galyn Arvel	"You know the Twin Lamps? Well then, yes, we are having some trouble here. A Khajiti slave, J'Saddha, was supposed to meet us at our boat. He sent us a message that he is hiding in some ruins east of here, but there are three slavehunters in town, and we cannot risk being discovered."	Journal HH_TwinLamps1 30									30				Journal HH_TwinLamps1 > 5			1
slavery	Galyn Arvel	Thank you for bringing J'Saddha here safely. You should speak with Ilmeni Dren again.										30				Journal HH_TwinLamps1 >= 70			1
slavery	Galyn Arvel	Continue your work to end slavery here in Morrowind.										30				Journal HH_TwinLamps1 >= 100			1
slavery	Eldafire	"It's shameful in this day and age. But it's legal here in Morrowind. Many Dark Elves own Argonian and Khajiit slaves. Their treatment is disgraceful. You would think the practice would die out as Morrowind adopts Imperial ways, but the natives persist in their cruel and barbaric 'traditions'."										0							1
slavery	Brallion	"The Dark Elves have traditionally permitted enslavement of Humans, Orcs, Argonians, and Khajiit, and mistreatment of these races is not recognized as a crime, other than as a crime against property. Slavery is not now practiced in Summerset Isles or Valenwood, and its practice is on the wane in Morrowind. By terms of the Armistice, Morrowind defines its own laws and customs, and slavery remains legal. Slavery is uncommon in Redoran and Hlaalu Districts, common in Telvanni, Indoril, and Dres Districts."	;Dunmer;									30							1
slavery		"The Dunmer people have all been slaves, sleeping in shame, serving the outland overlords like meek children. But now the sleepers awake, and shall be slaves no longer. Now we shall be the Dunmer once again, free and proud -- rulers, not ruled."			Dreamers							0							26
slavery		"Dunmer have traditionally permitted enslavement of humans, orcs, Argonians, and Khajiit. We do not recognize the mistreatment of slaves of these races as a serious crime, other than as a crime against property. By terms of the Armistice, Morrowind may define its own laws and customs, and slavery remains legal. Slavery is uncommon in Redoran and Hlaalu Districts, but common in Telvanni Districts."	;Dunmer	Dark Elf	Savant							30	Not Faction Ashlanders = 1	Not Local NoLore = 0					11
slavery		"Slavery is protected by law in Morrowind. Slavery is illegal throughout the Empire, and considered barbaric. Slavery had disappeared in Sumerset Isles and Valenwood long before their incorporation into the Empire. Most Imperial citizens assume the practice will die out as Morrowind adopts Imperial ways, and the subject excites little passion except among Argonian and Khajiit abolitionists, outraged that the Empire does little to suppress persistent illegal cross-border slave raiding in southern Morrowind."	;Imperial Legion;		Savant							30	Local NoLore = 0						10
slavery		"Slavery is protected by law in Morrowind. Slavery is illegal throughout the rest of the Empire, and considered barbaric by most citizens."	;Imperial Legion;					Imperial Legion	Knight Errant			30	Local NoLore = 0						5
slavery		"Most Imperial citizens assume the practice will die out as Morrowind adopts Imperial ways, and the subject excites little passion except among Argonians abolitionists."	;Imperial Legion;					Imperial Legion	Knight Errant			30	Local NoLore = 0	Global Random100 < 66					5
slavery		Argonians abolitionists are outraged that the Empire does so little to suppress persistent illegal cross-border slave raiding in southern Morrowind.	;Imperial Legion;					Imperial Legion	Knight Errant			30	Local NoLore = 0	Global Random100 < 33					5
slaves	Eldafire	You didn't know that slavery was legal in Morrowind?										0							1
Sleeper attacks	Raesa Pullia	"Crazies with clubs have been attacking non-Dunmer. Call themselves Sleepers. Some folks hurt. A few killed. Sleepers go nuts when you try to arrest them, so we have to put them down. Some are strangers we can't trace. Others are locals, gone nuts. Ones we capture alive have complete amnesia, no idea where they are or what's going on. Just keep talking gibberish about the Sixth House awakening, serving Lord Dagoth, running foreigners out of Morrowind. Sounds like a new crazy cult or something."										0	Journal A1_SleepersAwake >= 3						1
Sleeper attacks	Caius Cosades	"""Serve your Lord, Dagoth Ur. The Sixth House is risen, and Dagoth is its glory."" That's what they say. There've been several attacks recently, and these Sleepers all say the same thing."										0	Journal A2_2_6thHouse >= 50						1
Sleeper attacks		"Crazies with clubs have been attacking non-Dunmer. Call themselves Sleepers. Some folks hurt. A few killed. Sleepers go nuts when you try to arrest them, so we have to put them down. Some are strangers we can't trace. Others are locals, gone nuts. Ones we capture alive have complete amnesia, no idea where they are or what's going on. Just keep talking gibberish about the Sixth House awakening, serving Lord Dagoth, running foreigners out of Morrowind. Sounds like a new crazy cult or something."						Imperial Legion	Trooper			0	Journal A1_SleepersAwake >= 3	Not Local NoLore = 0					84
Sleepers	Nibani Maesa	"Rumors say that in the towns, mad cultists called ""sleepers"" are attacking people, saying that Dagoth Ur has awakened, and will drive the outlanders from Morrowind. Perhaps it is just a coincidence. But I think it is a sign of the Nerevarine. Not necessarily a sign that YOU are the Nerevarine. Perhaps the time of the Nerevarine has come. And you have come at the same time. This is not passing a test. But it may mean you have some part to play in the coming of the Nerevarine."	"Journal ""A2_1_MeetSulMatuul"" 53"									0	Journal A2_1_MeetSulMatuul >= 45						1
Sleepers	Nibani Maesa	"Rumors say that in the towns, mad cultists called ""sleepers"" are attacking people, saying that Dagoth Ur has awakened, and will drive the outlanders from Morrowind. And that these sleepers have attacked you may just be coincidence. But I don't think so. I think the prophesied time of the Nerevarine has come. I don't think you are the Nerevarine. But I do think you may have some part to play in his coming."	"Journal ""A2_1_MeetSulMatuul"" 53"									0	Journal A2_1_MeetSulMatuul >= 45	Journal A1_SleepersAwake >= 3					1
Sleepers	Nibani Maesa	"Dagoth Ur is dead. But many of his greater servants still live. The Sleepers driven mad by the dreams he sent has awakened from their nightmares. But many of his victims will never awake from their fevered dreams. Who knows what harm they may do? You must seek them out, and deliver them all from their misery."	"Journal ""A2_1_MeetSulMatuul"" 53"									0	Journal C3_DestroyDagoth >= 50						1
slight inconvenience	King Hlaalu Helseth	"We understand you were visited by some Dark Brotherhood assassins. A regrettable occurrence. They are a difficult lot, but they do have their usefulness. I'm certain that will no longer be a problem for you."										0	Global HelAss = 0						1
Sload Soap	Tendris Vedran	Sload soap is a waxy substance made from the immature non-sentient forms of the sload.	;alchemist									30	Not Local NoLore = 0						1
Sload Soap	Arara Uvulas	"Yes, Master Neloth needs five portions of sload soap to help with his research. Here are 500 drakes. You can keep what is left after you purchase the sload soap."	"Journal HT_SloadSoap 10
Player->AddItem Gold_001 500"							Telvanni		0							1
Sload Soap	Arara Uvulas	Do you have the five portions of sload soap?	"Choice ""Yes, here they are."" 1 ""No, not yet."" 2"									0				Journal HT_SloadSoap >= 10			1
Sload Soap	Arara Uvulas	"Master Neloth is venerable and patient, but he will not wait forever."	ModDisposition -5									0	Function Choice = 2						1
Sload Soap	Arara Uvulas	"I do not appreciate tricks, %PCName. Either bring me the sload soap, or..."	ModDisposition -5									0	Function Choice = 1						1
Sload Soap	Arara Uvulas	"Perhaps these will put Master Neloth in a better mood. He is old, you see, and has trouble moving about. I use the soap along with some roobrush and bonemeal to make an ointment for his joints."	"Journal HT_SloadSoap 100
Player->RemoveItem Ingred_Sload_Soap_01 5
ModPCFacRep 5 ""Telvanni""
ModDisposition 5
""neloth""->ModDisposition 20"									0	Function Choice = 1						1
Sload Soap	Arara Uvulas	I have all the sload soap I need right now.										0				Journal HT_SloadSoap >= 100			1
Sload Soap	Anarenen	Sload soap is a waxy substance made from the immature non-sentient forms of the sload.	;alchemist									30	Not Local NoLore = 0						1
Sload Soap		"Sload soap? Anis Seloth might have some. Her shop is on the north side of town, next to Fara's Hole in the Wall."					Sadrith Mora					0	"Not Cell Sadrith Mora, Anis Seloth: Alchemist = 0"	Not Local NoLore = 0		Journal HT_SloadSoap >= 10	Journal HT_SloadSoap < 100		102
small predators	Gudling the Rascal	"Two smaller but dangerous predators of Vvardenfell are the nix-hound and the rat. Cave rats are found everywhere, often in close proximities to their slightly larger relative, the cave rat and the rust rat  The nix-hound is a rangy quadruped with long, purple feeding spikes. Its cousin, the rogue nix-hound, is larger and much more dangerous."	;hunter									30							1
small predators	Briring	"Two smaller but dangerous predators of Vvardenfell are the nix-hound and the waste rat. Cave rats are found everywhere, often in close proximities to their slightly larger relative, the cave rat and the rust rat  The nix-hound is a rangy quadruped with long, purple feeding spikes. Its cousin, the rogue nix-hound, is larger and much more dangerous."	;barbarian									30							1
smooth moves	Ahnassi	"How can Ahnassi not see? Must she be blind? She sees you walk, and she likes what she sees. It is her profession, to see such things as the flow of the body, and the grace of the eye, and admire."	"; Ahnassi; SameSex = 0, Agi 50;"									50	Function Same Sex = 0						1
Smuggling	Sjoring Hard-Heart	"It's dangerous, but the money is good. Our new allies can take care of it. I'd advise staying out of the way."										60							1
Smuggling	Falx Carius	"It is a dangerous thing here at Fort Frostmoth. Our supplies are limited, and without them, I fear the soldiers will grow even more restless. And what is a fort without its weapons? Useless!"										0	Journal BM_Smugglers < 100						1
Smuggling	Addhiranirr	No. Addhiranirr is not talking about this with you.										0							1
Smuggling	Addhiranirr	"No. Addhiranirr is not talking about this with you, because Addhiranirr is very distracted by an annoying taxman."										0				Journal A1_V_VivecInformants >= 1			1
Smuggling	Addhiranirr	"Smuggling is big business. The Empire says we can't trade skooma, moon sugar, ebony, Dwemer artifacts, exotic Dunmer weapons and armor, and slaves. So smugglers trade these things. Smugglers also smuggle greef, shein, and sujamma to avoid Imperial tax. And now the Sixth House hires smugglers, though what they smuggle, Addhiranirr cannot say."										0				Journal A1_6_AddhiranirrInformant >= 15			1
Smuggling	Addhiranirr	"No. Addhiranirr is not talking about this with you, because Addhiranirr is very angry with you."										0				Journal A1_6_AddhiranirrInformant = 56			1
Smuggling	Addhiranirr	"Smuggling is big business. The Empire says we can't trade skooma, moon sugar, ebony, Dwemer artifacts, exotic Dunmer weapons and armor, and slaves. So smugglers trade these things. Smugglers also smuggle greef, shein, and sujamma to avoid Imperial tax. And now the Sixth House hires smugglers, though what they smuggle, Addhiranirr cannot say."										70				Journal A1_V_VivecInformants >= 1			1
Smuggling		Smuggling is the most profitable and dangerous of criminal enterprises in Vvardenfell.	;Imperial Legion;					Imperial Legion	Knight Errant			30	Not Local NoLore = 0						27
Smuggling		"Most high-price smuggling concerns skooma, moon sugar, ebony, Dwemer artifacts, exotic Dunmer weapons and armor, and slaves."	;Imperial Legion;					Imperial Legion	Knight Errant			30	Not Local NoLore = 0	Global Random100 < 75					27
Smuggling		"Local low-level smuggling involves the local alcoholic beverages; the Empire has a low tax on flin and a high tax on local alcohol, and many merchants and private citizens try to evade these tariffs."	;Imperial Legion;					Imperial Legion	Knight Errant			30	Not Local NoLore = 0	Global Random100 < 50					27
Smuggling		"Stealing from smugglers is difficult and dangerous, but legal (since the smugglers are outlaws) and profitable."	;Imperial Legion;					Imperial Legion	Knight Errant			30	Not Local NoLore = 0	Global Random100 < 25					27
smuggling raw ebony	Olumba gro-Boglar	"He takes raw ebony from the mines. He does not tell anyone. He pays no tax on it. He steals it from the mine, and avoids the tax. So when he sells it to smugglers, he makes a very fine profit indeed. No costs. All profit."										0							1
smuggling raw ebony		This slave says nothing. Stay safe? Stay quiet.			Slave		Caldera Mine					0	Journal IC13_rich >= 1	Journal IC14_Ponius < 1					4
smuggling raw ebony		"Thank you, friend. I have my freedom, so you will have the truth. The boss man, Cunius Pelelius? He comes at night. He thinks he sneaks, thinks no one sees him. But everyone sees. He takes ebony and puts it in a bag. Then he sneaks out again."	journal IC13_slave 1		Slave		Caldera Mine					0	Journal IC13_rich >= 1	Journal IC14_Ponius < 1	Local slaveStatus = 3				4
smuggling raw ebony		"Thank you, friend. Because of you, %Name has freedom, so you must have truth. The boss man, Cunius Pelelius? He comes at night. He thinks he sneaks, thinks no one sees him. But everyone sees. He takes ebony and puts it in a bag. Then he sneaks out again."	journal IC13_slave 1	Khajiit	Slave		Caldera Mine					0	Journal IC13_rich >= 1	Journal IC14_Ponius < 1	Local slaveStatus = 3				2
smuggling raw ebony		"All right, all right. I will tell you what I know. The boss man, Cunius Pelelius? He comes at night. He thinks he sneaks, thinks no one sees him. But everyone sees. He takes ebony and puts it in a bag. Then he sneaks out again."	journal IC13_slave 1		Slave		Caldera Mine					55	Journal IC13_rich >= 1	Journal IC14_Ponius < 1					4
smuggling raw ebony		"All right, all right. %Name will tell you what %Name knows. The boss man, Cunius Pelelius? He comes at night. He thinks he sneaks, thinks no one sees him. But everyone sees. He takes ebony and puts it in a bag. Then he sneaks out again."	journal IC13_slave 1	Khajiit	Slave		Caldera Mine					55	Journal IC13_rich >= 1	Journal IC14_Ponius < 1					2
sneak		The sneak discipline is the art of moving unseen and unheard by observers.	;Fighters Guild; Mages Guild; Thieves Guild;		Savant							30	Not Race Dark Elf = 1	Not Local NoLore = 0					8
sneak past	Danso Indules	"Ordinators are highly trained, and sneaking past them, even aided by magic, may be very difficult. But if you have any art in stealth or magic, you should use it to avoid trouble."	"; Danso Indules; Journal ""B8_All_Hortator"" >= 50; Journal ""B8_All_Nerevarine"" >= 50"									0	Journal B8_All_Nerevarine >= 50	Journal B8_All_Hortator >= 50					1
snow	Falco Galenus	It won't keep us from getting our job done.										0							1
snow		It's white and wet. What more can I tell you?					Solstheim					0							77
snow		No thanks. We have plenty here already.					Raven Rock					0							33
snow		"A gift from the All-Maker. It allows the hunter to track his prey, and it can be tunneled into for shelter."					Skaal Village					0							24
snow		"Yeah, snow. Can't get enough of it up here. If we could export it, we'd all be rich."					Fort Frostmoth					0							18
snow bear armor	Brynjolfr	"It's simple.  You bring me the snow bear pelts and gold, and I'll make a piece of custom light snow bear armor.  I even have a special method of treating the fur that will enhance the natural protective properties against frost.  Whatever you order will be ready in twenty-four hours.  Take this scroll.  It lists my prices and requirements for each piece of armor.  If you're interested, and you have enough pelts and gold, talk to me again.  I'll fire up my forge, and you'll have your new armor in a day."	"player->additem ""sc_fur_armor"" 1
Journal BM_FurArmor 10
Goodbye"									0							1
snow bear armor	Brynjolfr	"You bring me the snow bear pelts and gold, and I'll make a piece of custom snow bear armor.  I'll have it ready in twenty-four hours.  You've got my list of prices and pelt requirements.  Which piece of armor were you interested in?"	"Choice ""Snow Bear Cuirass"" 1 ""Snow Bear Right Pauldron"" 2 ""Snow Bear Left Pauldron"" 3 ""Snow Bear Right Gauntlet"" 4 ""Snow Bear Left Gauntlet"" 5 ""Snow Bear Greaves"" 6 ""Snow Bear Boots"" 7 ""Snow Bear Helm"" 8 ""Nothing Right Now"" 9"									0	Journal BM_FurArmor >= 10						1
snow bear armor	Brynjolfr	I'm already crafting you a piece of custom armor. Just be patient. You can't rush quality.	Goodbye									0	Journal BM_FurArmor >= 10	Local busy = 1					1
snow bear armor	Brynjolfr	"You've got my list of armor requirements and prices, %PCName.  I can't make you a custom piece without the right materials.  Come back when you have enough snow bear pelts."	Goodbye									0	Function Choice = 1	Journal BM_FurArmor >= 10	Item ingred_snowbear_pelt_unique < 5				1
snow bear armor	Brynjolfr	"You've got my list of armor requirements and prices, %PCName.  It takes a lot of work and a lot of skill to craft such fine armor, and quality like that is going to cost you.  Come back when you have enough gold."	Goodbye									0	Function Choice = 1	Journal BM_FurArmor >= 10	Item Gold_001 < 6000				1
snow bear armor	Brynjolfr	"Aha!  I knew you'd come through, %PCName!  Give me the pelts and gold.  Come back tomorrow, same time, and I'll have your custom Snow Bear Cuirass ready."	"player->removeitem ""ingred_snowbear_pelt_unique"" 5
player->removeitem ""gold_001"" 6000
set SnowBearCuirass to 1
set LocalDaysPassed to 0
set busy to 1
Goodbye"									0	Function Choice = 1	Journal BM_FurArmor >= 10	Item ingred_snowbear_pelt_unique >= 5	Item Gold_001 >= 6000			1
snow bear armor	Brynjolfr	"You've got my list of armor requirements and prices, %PCName.  I can't make you a custom piece without the right materials.  Come back when you have enough snow bear pelts."	Goodbye									0	Function Choice = 2	Journal BM_FurArmor >= 10	Item ingred_snowbear_pelt_unique < 2				1
snow bear armor	Brynjolfr	"You've got my list of armor requirements and prices, %PCName.  It takes a lot of work and a lot of skill to craft such fine armor, and quality like that is going to cost you.  Come back when you have enough gold."	Goodbye									0	Function Choice = 2	Journal BM_FurArmor >= 10	Item Gold_001 < 1000				1
snow bear armor	Brynjolfr	"Aha!  I knew you'd come through, %PCName!  Give me the pelts and gold.  Come back tomorrow, same time, and I'll have your custom Snow Bear Right Pauldron ready."	"player->removeitem ""ingred_snowbear_pelt_unique"" 2
player->removeitem ""gold_001"" 1000
set SnowBearRightPauldron to 1
set LocalDaysPassed to 0
set busy to 1
Goodbye"									0	Function Choice = 2	Journal BM_FurArmor >= 10	Item ingred_snowbear_pelt_unique >= 2	Item Gold_001 >= 1000			1
snow bear armor	Brynjolfr	"You've got my list of armor requirements and prices, %PCName.  I can't make you a custom piece without the right materials.  Come back when you have enough snow bear pelts."	Goodbye									0	Function Choice = 3	Journal BM_FurArmor >= 10	Item ingred_snowbear_pelt_unique < 2				1
snow bear armor	Brynjolfr	"You've got my list of armor requirements and prices, %PCName.  It takes a lot of work and a lot of skill to craft such fine armor, and quality like that is going to cost you.  Come back when you have enough gold."	Goodbye									0	Function Choice = 3	Journal BM_FurArmor >= 10	Item Gold_001 < 1000				1
snow bear armor	Brynjolfr	"Aha!  I knew you'd come through, %PCName!  Give me the pelts and gold.  Come back tomorrow, same time, and I'll have your custom Snow Bear Left Pauldron ready."	"player->removeitem ""ingred_snowbear_pelt_unique"" 2
player->removeitem ""gold_001"" 1000
set SnowBearLeftPauldron to 1
set LocalDaysPassed to 0
set busy to 1
Goodbye"									0	Function Choice = 3	Journal BM_FurArmor >= 10	Item ingred_snowbear_pelt_unique >= 2	Item Gold_001 >= 1000			1
snow bear armor	Brynjolfr	"You've got my list of armor requirements and prices, %PCName.  I can't make you a custom piece without the right materials.  Come back when you have enough snow bear pelts."	Goodbye									0	Function Choice = 4	Journal BM_FurArmor >= 10	Item ingred_snowbear_pelt_unique < 2				1
snow bear armor	Brynjolfr	"You've got my list of armor requirements and prices, %PCName.  It takes a lot of work and a lot of skill to craft such fine armor, and quality like that is going to cost you.  Come back when you have enough gold."	Goodbye									0	Function Choice = 4	Journal BM_FurArmor >= 10	Item Gold_001 < 1000				1
snow bear armor	Brynjolfr	"Aha!  I knew you'd come through, %PCName!  Give me the pelts and gold.  Come back tomorrow, same time, and I'll have your custom Snow Bear Right Gauntlet ready."	"player->removeitem ""ingred_snowbear_pelt_unique"" 2
player->removeitem ""gold_001"" 1000
set SnowBearRightGauntlet to 1
set LocalDaysPassed to 0
set busy to 1
Goodbye"									0	Function Choice = 4	Journal BM_FurArmor >= 10	Item ingred_snowbear_pelt_unique >= 2	Item Gold_001 >= 1000			1
snow bear armor	Brynjolfr	"You've got my list of armor requirements and prices, %PCName.  I can't make you a custom piece without the right materials.  Come back when you have enough snow bear pelts."	Goodbye									0	Function Choice = 5	Journal BM_FurArmor >= 10	Item ingred_snowbear_pelt_unique < 2				1
snow bear armor	Brynjolfr	"You've got my list of armor requirements and prices, %PCName.  It takes a lot of work and a lot of skill to craft such fine armor, and quality like that is going to cost you.  Come back when you have enough gold."	Goodbye									0	Function Choice = 5	Journal BM_FurArmor >= 10	Item Gold_001 < 1000				1
snow bear armor	Brynjolfr	"Aha!  I knew you'd come through, %PCName!  Give me the pelts and gold.  Come back tomorrow, same time, and I'll have your custom Snow Bear Left Gauntlet ready."	"player->removeitem ""ingred_snowbear_pelt_unique"" 2
player->removeitem ""gold_001"" 1000
set SnowBearLeftGauntlet to 1
set LocalDaysPassed to 0
set busy to 1
Goodbye"									0	Function Choice = 5	Journal BM_FurArmor >= 10	Item ingred_snowbear_pelt_unique >= 2	Item Gold_001 >= 1000			1
snow bear armor	Brynjolfr	"You've got my list of armor requirements and prices, %PCName.  I can't make you a custom piece without the right materials.  Come back when you have enough snow bear pelts."	Goodbye									0	Function Choice = 6	Journal BM_FurArmor >= 10	Item ingred_snowbear_pelt_unique < 4				1
snow bear armor	Brynjolfr	"You've got my list of armor requirements and prices, %PCName.  It takes a lot of work and a lot of skill to craft such fine armor, and quality like that is going to cost you.  Come back when you have enough gold."	Goodbye									0	Function Choice = 6	Journal BM_FurArmor >= 10	Item Gold_001 < 5000				1
snow bear armor	Brynjolfr	"Aha!  I knew you'd come through, %PCName!  Give me the pelts and gold.  Come back tomorrow, same time, and I'll have your custom Snow Bear Greaves ready."	"player->removeitem ""ingred_snowbear_pelt_unique"" 4
player->removeitem ""gold_001"" 5000
set SnowBearGreaves to 1
set LocalDaysPassed to 0
set busy to 1
Goodbye"									0	Function Choice = 6	Journal BM_FurArmor >= 10	Item ingred_snowbear_pelt_unique >= 4	Item Gold_001 >= 5000			1
snow bear armor	Brynjolfr	"You've got my list of armor requirements and prices, %PCName.  I can't make you a custom piece without the right materials.  Come back when you have enough snow bear pelts."	Goodbye									0	Function Choice = 7	Journal BM_FurArmor >= 10	Item ingred_snowbear_pelt_unique < 3				1
snow bear armor	Brynjolfr	"You've got my list of armor requirements and prices, %PCName.  It takes a lot of work and a lot of skill to craft such fine armor, and quality like that is going to cost you.  Come back when you have enough gold."	Goodbye									0	Function Choice = 7	Journal BM_FurArmor >= 10	Item Gold_001 < 3000				1
snow bear armor	Brynjolfr	"Aha!  I knew you'd come through, %PCName!  Give me the pelts and gold.  Come back tomorrow, same time, and I'll have your custom Snow Bear Boots ready."	"player->removeitem ""ingred_snowbear_pelt_unique"" 3
player->removeitem ""gold_001"" 3000
set SnowBearBoots to 1
set LocalDaysPassed to 0
set busy to 1
Goodbye"									0	Function Choice = 7	Journal BM_FurArmor >= 10	Item ingred_snowbear_pelt_unique >= 3	Item Gold_001 >= 3000			1
snow bear armor	Brynjolfr	"You've got my list of armor requirements and prices, %PCName.  I can't make you a custom piece without the right materials.  Come back when you have enough snow bear pelts."	Goodbye									0	Function Choice = 8	Journal BM_FurArmor >= 10	Item ingred_snowbear_pelt_unique < 2				1
snow bear armor	Brynjolfr	"You've got my list of armor requirements and prices, %PCName.  It takes a lot of work and a lot of skill to craft such fine armor, and quality like that is going to cost you.  Come back when you have enough gold."	Goodbye									0	Function Choice = 8	Journal BM_FurArmor >= 10	Item Gold_001 < 2000				1
snow bear armor	Brynjolfr	"Aha!  I knew you'd come through, %PCName!  Give me the pelts and gold.  Come back tomorrow, same time, and I'll have your custom Snow Bear Helm ready."	"player->removeitem ""ingred_snowbear_pelt_unique"" 2
player->removeitem ""gold_001"" 2000
set SnowBearHelm to 1
set LocalDaysPassed to 0
set busy to 1
Goodbye"									0	Function Choice = 8	Journal BM_FurArmor >= 10	Item ingred_snowbear_pelt_unique >= 2	Item Gold_001 >= 2000			1
snow bear armor	Brynjolfr	"So be it, %PCName.  Come talk to me again if you change your mind."	Goodbye									0	Function Choice = 9						1
snow bear armor	Brynjolfr	"Your custom Snow Bear Cuirass isn't ready yet, %PCName.  Come back later."	Goodbye									0	Local SnowBearCuirass = 1	Local localdaysPassed < 2					1
snow bear armor	Brynjolfr	"Your custom piece of armor is ready!  Here you go, %PCName, one expertly crafted Snow Bear Cuirass.  It came out even better than I expected.  If you need anything else, I'm your man!"	"player->additem ""BM_bear_cuirass_snow"" 1
set SnowBearCuirass to 0
set localDayspassed to 0
set busy to 0
Goodbye"									0	Local SnowBearCuirass = 1	Local localdaysPassed >= 1					1
snow bear armor	Brynjolfr	"Your custom Snow Bear Right Pauldron isn't ready yet, %PCName.  Come back later."	Goodbye									0	Local SnowBearRightPauldron = 1	Local localdaysPassed < 2					1
snow bear armor	Brynjolfr	"Your custom piece of armor is ready!  Here you go, %PCName, one expertly crafted Snow Bear Right Pauldron.  It came out even better than I expected.  If you need anything else, I'm your man!"	"player->additem ""BM_bear_right_pauldron_snow"" 1
set SnowBearRightPauldron to 0
set localDayspassed to 0
set busy to 0
Goodbye"									0	Local SnowBearRightPauldron = 1	Local localdaysPassed >= 1					1
snow bear armor	Brynjolfr	"Your custom Snow Bear Left Pauldron isn't ready yet, %PCName.  Come back later."	Goodbye									0	Local SnowBearLeftPauldron = 1	Local localdaysPassed < 2					1
snow bear armor	Brynjolfr	"Your custom piece of armor is ready!  Here you go, %PCName, one expertly crafted Snow Bear Left Pauldron.  It came out even better than I expected.  If you need anything else, I'm your man!"	"player->additem ""BM_bear_left_pauldron_snow"" 1
set SnowBearLeftPauldron to 0
set localDayspassed to 0
set busy to 0
Goodbye"									0	Local SnowBearLeftPauldron = 1	Local localdaysPassed >= 1					1
snow bear armor	Brynjolfr	"Your custom Snow Bear Right Gauntlet isn't ready yet, %PCName.  Come back later."	Goodbye									0	Local SnowBearRightGauntlet = 1	Local localdaysPassed < 2					1
snow bear armor	Brynjolfr	"Your custom piece of armor is ready!  Here you go, %PCName, one expertly crafted Snow Bear Right Gauntlet.  It came out even better than I expected.  If you need anything else, I'm your man!"	"player->additem ""BM_bear_right_gauntlet_snow"" 1
set SnowBearRightGauntlet to 0
set localDayspassed to 0
set busy to 0
Goodbye"									0	Local SnowBearRightGauntlet = 1	Local localdaysPassed >= 1					1
snow bear armor	Brynjolfr	"Your custom Snow Bear Left Gauntlet isn't ready yet, %PCName.  Come back later."	Goodbye									0	Local SnowBearLeftGauntlet = 1	Local localdaysPassed < 2					1
snow bear armor	Brynjolfr	"Your custom piece of armor is ready!  Here you go, %PCName, one expertly crafted Snow Bear Left Gauntlet.  It came out even better than I expected.  If you need anything else, I'm your man!"	"player->additem ""BM_bear_left_gauntlet_snow"" 1
set SnowBearLeftGauntlet to 0
set localDayspassed to 0
set busy to 0
Goodbye"									0	Local SnowBearLeftGauntlet = 1	Local localdaysPassed >= 1					1
snow bear armor	Brynjolfr	"Your custom Snow Bear Greaves aren't ready yet, %PCName.  Come back later."	Goodbye									0	Local SnowBearGreaves = 1	Local localdaysPassed < 2					1
snow bear armor	Brynjolfr	"Your custom armor is ready!  Here you go, %PCName, one expertly crafted set of Snow Bear Greaves.  They came out even better than I expected.  If you need anything else, I'm your man!"	"player->additem ""BM_bear_greaves_snow"" 1
set SnowBearGreaves to 0
set localDayspassed to 0
set busy to 0
Goodbye"									0	Local SnowBearGreaves = 1	Local localdaysPassed >= 1					1
snow bear armor	Brynjolfr	"Your custom Snow Bear Boots aren't ready yet, %PCName.  Come back later."	Goodbye									0	Local SnowBearBoots = 1	Local localdaysPassed < 2					1
snow bear armor	Brynjolfr	"Your custom armor is ready!  Here you go, %PCName, one expertly crafted pair of Snow Bear Boots.  They came out even better than I expected.  If you need anything else, I'm your man!"	"player->additem ""BM_bear_boots_snow"" 1
set SnowBearBoots to 0
set localDayspassed to 0
set busy to 0
Goodbye"									0	Local SnowBearBoots = 1	Local localdaysPassed >= 1					1
snow bear armor	Brynjolfr	"Your custom Snow Bear Helm isn't ready yet, %PCName.  Come back later."	Goodbye									0	Local SnowBearHelm = 1	Local localdaysPassed < 2					1
snow bear armor	Brynjolfr	"Your custom piece of armor is ready!  Here you go, %PCName, one expertly crafted Snow Bear Helm.  It came out even better than I expected.  If you need anything else, I'm your man!"	"player->additem ""BM_bear_helmet_snow"" 1
set SnowBearHelm to 0
set localDayspassed to 0
set busy to 0
Goodbye"									0	Local SnowBearHelm = 1	Local localdaysPassed >= 1					1
snow bears	Brynjolfr	"Snow bears are larger than normal bears, and have thick white fur that protects them against the frost and cold. They're very aggressive when encountered, and their attacks have been known to freeze human flesh. Snow bears can be pretty hard to find, but hunters have seen them in the snowy forested regions along Solstheim's southern coast"	Journal BM_FurArmor 5									0							1
snow bears		"Snow bears? And they're white, you say? Sorry, haven't seen any."					Solstheim					0							77
snow bears		"What is that, some sort of bear made out of snow? Sorry, I don't know anything about it."					Raven Rock					0							33
snow bears		"Maybe I saw one. Maybe it was just snowing really hard. Either way, haven't seen one since."					Raven Rock					0	Global Random100 >= 95						33
snow bears		"They're big, and deadly! Their claws and teeth can freeze the flesh of an enemy."					"Solstheim, Thirsk"					0							14
snow wolf armor	Brynjolfr	"It's simple.  You bring me the snow wolf pelts and gold, and I'll make a piece of custom light snow wolf armor.  I even have a special method of treating the fur that will enhance the natural protective properties against frost.  Whatever you order will be ready in twenty-four hours.  Take this scroll.  It lists my prices and requirements for each piece of armor.  If you're interested, and you have enough pelts and gold, talk to me again.  I'll fire up my forge, and you'll have your new armor in a day."	"player->additem ""sc_fur_armor"" 1
Journal BM_FurArmor 10
Goodbye"									0							1
snow wolf armor	Brynjolfr	"You bring me the snow wolf pelts and gold, and I'll make a piece of custom snow wolf armor.  I'll have it ready in twenty-four hours.  You've got my list of prices and pelt requirements.  Which piece of armor were you interested in?"	"Choice ""Snow Wolf Cuirass"" 1 ""Snow Wolf Right Pauldron"" 2 ""Snow Wolf Left Pauldron"" 3 ""Snow Wolf Right Gauntlet"" 4 ""Snow Wolf Left Gauntlet"" 5 ""Snow Wolf Greaves"" 6 ""Snow Wolf Boots"" 7 ""Snow Wolf Helm"" 8 ""Nothing Right Now"" 9"									0	Journal BM_FurArmor >= 10						1
snow wolf armor	Brynjolfr	I'm already crafting you a piece of custom armor. Just be patient. You can't rush quality.	Goodbye									0	Journal BM_FurArmor >= 10	Local busy = 1					1
snow wolf armor	Brynjolfr	"You've got my list of armor requirements and prices, %PCName.  I can't make you a custom piece without the right materials.  Come back when you have enough snow wolf pelts."	Goodbye									0	Function Choice = 1	Journal BM_FurArmor >= 10	Item ingred_snowwolf_pelt_unique < 5				1
snow wolf armor	Brynjolfr	"You've got my list of armor requirements and prices, %PCName.  It takes a lot of work and a lot of skill to craft such fine armor, and quality like that is going to cost you.  Come back when you have enough gold."	Goodbye									0	Function Choice = 1	Journal BM_FurArmor >= 10	Item Gold_001 < 6000				1
snow wolf armor	Brynjolfr	"Aha!  I knew you'd come through, %PCName!  Give me the pelts and gold.  Come back tomorrow, same time, and I'll have your custom Snow Wolf Cuirass ready."	"player->removeitem ""ingred_snowwolf_pelt_unique"" 5
player->removeitem ""gold_001"" 6000
set SnowWolfCuirass to 1
set LocalDaysPassed to 0
set busy to 1
Goodbye"									0	Function Choice = 1	Item ingred_snowwolf_pelt_unique >= 5	Item Gold_001 >= 6000	Journal BM_FurArmor >= 10			1
snow wolf armor	Brynjolfr	"You've got my list of armor requirements and prices, %PCName.  I can't make you a custom piece without the right materials.  Come back when you have enough snow wolf pelts."	Goodbye									0	Function Choice = 2	Journal BM_FurArmor >= 10	Item ingred_snowwolf_pelt_unique < 2				1
snow wolf armor	Brynjolfr	"You've got my list of armor requirements and prices, %PCName.  It takes a lot of work and a lot of skill to craft such fine armor, and quality like that is going to cost you.  Come back when you have enough gold."	Goodbye									0	Function Choice = 2	Journal BM_FurArmor >= 10	Item Gold_001 < 1000				1
snow wolf armor	Brynjolfr	"Aha!  I knew you'd come through, %PCName!  Give me the pelts and gold.  Come back tomorrow, same time, and I'll have your custom Snow Wolf Right Pauldron ready."	"player->removeitem ""ingred_snowwolf_pelt_unique"" 2
player->removeitem ""gold_001"" 1000
set SnowWolfRightPauldron to 1
set LocalDaysPassed to 0
set busy to 1
Goodbye"									0	Function Choice = 2	Journal BM_FurArmor >= 10	Item ingred_snowwolf_pelt_unique >= 2	Item Gold_001 >= 1000			1
snow wolf armor	Brynjolfr	"You've got my list of armor requirements and prices, %PCName.  I can't make you a custom piece without the right materials.  Come back when you have enough snow wolf pelts."	Goodbye									0	Function Choice = 3	Journal BM_FurArmor >= 10	Item ingred_snowwolf_pelt_unique < 2				1
snow wolf armor	Brynjolfr	"You've got my list of armor requirements and prices, %PCName.  It takes a lot of work and a lot of skill to craft such fine armor, and quality like that is going to cost you.  Come back when you have enough gold."	Goodbye									0	Function Choice = 3	Journal BM_FurArmor >= 10	Item Gold_001 < 1000				1
snow wolf armor	Brynjolfr	"Aha!  I knew you'd come through, %PCName!  Give me the pelts and gold.  Come back tomorrow, same time, and I'll have your custom Snow Wolf Left Pauldron ready."	"player->removeitem ""ingred_snowwolf_pelt_unique"" 2
player->removeitem ""gold_001"" 1000
set SnowWolfLeftPauldron to 1
set LocalDaysPassed to 0
set busy to 1
Goodbye"									0	Function Choice = 3	Journal BM_FurArmor >= 10	Item ingred_snowwolf_pelt_unique >= 2	Item Gold_001 >= 1000			1
snow wolf armor	Brynjolfr	"You've got my list of armor requirements and prices, %PCName.  I can't make you a custom piece without the right materials.  Come back when you have enough snow wolf pelts."	Goodbye									0	Function Choice = 4	Journal BM_FurArmor >= 10	Item ingred_snowwolf_pelt_unique < 2				1
snow wolf armor	Brynjolfr	"You've got my list of armor requirements and prices, %PCName.  It takes a lot of work and a lot of skill to craft such fine armor, and quality like that is going to cost you.  Come back when you have enough gold."	Goodbye									0	Function Choice = 4	Journal BM_FurArmor >= 10	Item Gold_001 < 1000				1
snow wolf armor	Brynjolfr	"Aha!  I knew you'd come through, %PCName!  Give me the pelts and gold.  Come back tomorrow, same time, and I'll have your custom Snow Wolf Right Gauntlet ready."	"player->removeitem ""ingred_snowwolf_pelt_unique"" 2
player->removeitem ""gold_001"" 1000
set SnowWolfRightGauntlet to 1
set LocalDaysPassed to 0
set busy to 1
Goodbye"									0	Function Choice = 4	Journal BM_FurArmor >= 10	Item ingred_snowwolf_pelt_unique >= 2	Item Gold_001 >= 1000			1
snow wolf armor	Brynjolfr	"You've got my list of armor requirements and prices, %PCName.  I can't make you a custom piece without the right materials.  Come back when you have enough snow wolf pelts."	Goodbye									0	Function Choice = 5	Journal BM_FurArmor >= 10	Item ingred_snowwolf_pelt_unique < 2				1
snow wolf armor	Brynjolfr	"You've got my list of armor requirements and prices, %PCName.  It takes a lot of work and a lot of skill to craft such fine armor, and quality like that is going to cost you.  Come back when you have enough gold."	Goodbye									0	Function Choice = 5	Journal BM_FurArmor >= 10	Item Gold_001 < 1000				1
snow wolf armor	Brynjolfr	"Aha!  I knew you'd come through, %PCName!  Give me the pelts and gold.  Come back tomorrow, same time, and I'll have your custom Snow Wolf Left Gauntlet ready."	"player->removeitem ""ingred_snowwolf_pelt_unique"" 2
player->removeitem ""gold_001"" 1000
set SnowWolfLeftGauntlet to 1
set LocalDaysPassed to 0
set busy to 1
Goodbye"									0	Function Choice = 5	Journal BM_FurArmor >= 10	Item ingred_snowwolf_pelt_unique >= 2	Item Gold_001 >= 1000			1
snow wolf armor	Brynjolfr	"You've got my list of armor requirements and prices, %PCName.  I can't make you a custom piece without the right materials.  Come back when you have enough snow wolf pelts."	Goodbye									0	Function Choice = 6	Journal BM_FurArmor >= 10	Item ingred_snowwolf_pelt_unique < 4				1
snow wolf armor	Brynjolfr	"You've got my list of armor requirements and prices, %PCName.  It takes a lot of work and a lot of skill to craft such fine armor, and quality like that is going to cost you.  Come back when you have enough gold."	Goodbye									0	Function Choice = 6	Journal BM_FurArmor >= 10	Item Gold_001 < 5000				1
snow wolf armor	Brynjolfr	"Aha!  I knew you'd come through, %PCName!  Give me the pelts and gold.  Come back tomorrow, same time, and I'll have your custom Snow Wolf Greaves ready."	"player->removeitem ""ingred_snowwolf_pelt_unique"" 4
player->removeitem ""gold_001"" 5000
set SnowWolfGreaves to 1
set LocalDaysPassed to 0
set busy to 1
Goodbye"									0	Function Choice = 6	Journal BM_FurArmor >= 10	Item ingred_snowwolf_pelt_unique >= 4	Item Gold_001 >= 5000			1
snow wolf armor	Brynjolfr	"You've got my list of armor requirements and prices, %PCName.  I can't make you a custom piece without the right materials.  Come back when you have enough snow wolf pelts."	Goodbye									0	Function Choice = 7	Journal BM_FurArmor >= 10	Item ingred_snowwolf_pelt_unique < 3				1
snow wolf armor	Brynjolfr	"You've got my list of armor requirements and prices, %PCName.  It takes a lot of work and a lot of skill to craft such fine armor, and quality like that is going to cost you.  Come back when you have enough gold."	Goodbye									0	Function Choice = 7	Journal BM_FurArmor >= 10	Item Gold_001 < 3000				1
snow wolf armor	Brynjolfr	"Aha!  I knew you'd come through, %PCName!  Give me the pelts and gold.  Come back tomorrow, same time, and I'll have your custom Snow Wolf Boots ready."	"player->removeitem ""ingred_snowwolf_pelt_unique"" 3
player->removeitem ""gold_001"" 3000
set SnowWolfBoots to 1
set LocalDaysPassed to 0
set busy to 1
Goodbye"									0	Function Choice = 7	Journal BM_FurArmor >= 10	Item ingred_snowwolf_pelt_unique >= 3	Item Gold_001 >= 3000			1
snow wolf armor	Brynjolfr	"You've got my list of armor requirements and prices, %PCName.  I can't make you a custom piece without the right materials.  Come back when you have enough snow wolf pelts."	Goodbye									0	Function Choice = 8	Journal BM_FurArmor >= 10	Item ingred_snowwolf_pelt_unique < 2				1
snow wolf armor	Brynjolfr	"You've got my list of armor requirements and prices, %PCName.  It takes a lot of work and a lot of skill to craft such fine armor, and quality like that is going to cost you.  Come back when you have enough gold."	Goodbye									0	Function Choice = 8	Journal BM_FurArmor >= 10	Item Gold_001 < 2000				1
snow wolf armor	Brynjolfr	"Aha!  I knew you'd come through, %PCName!  Give me the pelts and gold.  Come back tomorrow, same time, and I'll have your custom Snow Wolf Helm ready."	"player->removeitem ""ingred_snowwolf_pelt_unique"" 2
player->removeitem ""gold_001"" 2000
set SnowWolfHelm to 1
set LocalDaysPassed to 0
set busy to 1
Goodbye"									0	Function Choice = 8	Journal BM_FurArmor >= 10	Item ingred_snowwolf_pelt_unique >= 2	Item Gold_001 >= 2000			1
snow wolf armor	Brynjolfr	"So be it, %PCName.  Come talk to me again if you change your mind."	Goodbye									0	Function Choice = 9						1
snow wolf armor	Brynjolfr	"Your custom Snow Wolf Cuirass isn't ready yet, %PCName.  Come back later."	Goodbye									0	Local SnowWolfCuirass = 1	Local localdaysPassed < 2					1
snow wolf armor	Brynjolfr	"Your custom piece of armor is ready!  Here you go, %PCName, one expertly crafted Snow Wolf Cuirass.  It came out even better than I expected.  If you need anything else, I'm your man!"	"player->additem ""BM_wolf_cuirass_snow"" 1
set SnowWolfCuirass to 0
set localDayspassed to 0
set busy to 0
Goodbye"									0	Local SnowWolfCuirass = 1	Local localdaysPassed >= 1					1
snow wolf armor	Brynjolfr	"Your custom Snow Wolf Right Pauldron isn't ready yet, %PCName.  Come back later."	Goodbye									0	Local SnowWolfRightPauldron = 1	Local localdaysPassed < 2					1
snow wolf armor	Brynjolfr	"Your custom piece of armor is ready!  Here you go, %PCName, one expertly crafted Snow Wolf Right Pauldron.  It came out even better than I expected.  If you need anything else, I'm your man!"	"player->additem ""BM_wolf_right_pauldron_snow"" 1
set SnowWolfRightPauldron to 0
set localDayspassed to 0
set busy to 0
Goodbye"									0	Local SnowWolfRightPauldron = 1	Local localdaysPassed >= 1					1
snow wolf armor	Brynjolfr	"Your custom Snow Wolf Left Pauldron isn't ready yet, %PCName.  Come back later."	Goodbye									0	Local SnowWolfLeftPauldron = 1	Local localdaysPassed < 2					1
snow wolf armor	Brynjolfr	"Your custom piece of armor is ready!  Here you go, %PCName, one expertly crafted Snow Wolf Left Pauldron.  It came out even better than I expected.  If you need anything else, I'm your man!"	"player->additem ""BM_wolf_left_pauldron_snow"" 1
set SnowWolfLeftPauldron to 0
set localDayspassed to 0
set busy to 0
Goodbye"									0	Local SnowWolfLeftPauldron = 1	Local localdaysPassed >= 1					1
snow wolf armor	Brynjolfr	"Your custom Snow Wolf Right Gauntlet isn't ready yet, %PCName.  Come back later."	Goodbye									0	Local SnowWolfRightGauntlet = 1	Local localdaysPassed < 2					1
snow wolf armor	Brynjolfr	"Your custom piece of armor is ready!  Here you go, %PCName, one expertly crafted Snow Wolf Right Gauntlet.  It came out even better than I expected.  If you need anything else, I'm your man!"	"player->additem ""BM_wolf_right_gauntlet_snow"" 1
set SnowWolfRightGauntlet to 0
set localDayspassed to 0
set busy to 0
Goodbye"									0	Local SnowWolfRightGauntlet = 1	Local localdaysPassed >= 1					1
snow wolf armor	Brynjolfr	"Your custom Snow Wolf Left Gauntlet isn't ready yet, %PCName.  Come back later."	Goodbye									0	Local SnowWolfLeftGauntlet = 1	Local localdaysPassed < 2					1
snow wolf armor	Brynjolfr	"Your custom piece of armor is ready!  Here you go, %PCName, one expertly crafted Snow Wolf Left Gauntlet.  It came out even better than I expected.  If you need anything else, I'm your man!"	"player->additem ""BM_wolf_left_gauntlet_snow"" 1
set SnowWolfLeftGauntlet to 0
set localDayspassed to 0
set busy to 0
Goodbye"									0	Local SnowWolfLeftGauntlet = 1	Local localdaysPassed >= 1					1
snow wolf armor	Brynjolfr	"Your custom Snow Wolf Greaves aren't ready yet, %PCName.  Come back later."	Goodbye									0	Local SnowWolfGreaves = 1	Local localdaysPassed < 2					1
snow wolf armor	Brynjolfr	"Your custom armor is ready!  Here you go, %PCName, one expertly crafted set of Snow Wolf Greaves.  They came out even better than I expected.  If you need anything else, I'm your man!"	"player->additem ""BM_wolf_greaves_snow"" 1
set SnowWolfGreaves to 0
set localDayspassed to 0
set busy to 0
Goodbye"									0	Local SnowWolfGreaves = 1	Local localdaysPassed >= 1					1
snow wolf armor	Brynjolfr	"Your custom Snow Wolf Boots aren't ready yet, %PCName.  Come back later."	Goodbye									0	Local SnowWolfBoots = 1	Local localdaysPassed < 2					1
snow wolf armor	Brynjolfr	"Your custom armor is ready!  Here you go, %PCName, one expertly crafted pair of Snow Wolf Boots.  They came out even better than I expected.  If you need anything else, I'm your man!"	"player->additem ""BM_wolf_boots_snow"" 1
set SnowWolfBoots to 0
set localDayspassed to 0
set busy to 0
Goodbye"									0	Local SnowWolfBoots = 1	Local localdaysPassed >= 1					1
snow wolf armor	Brynjolfr	"Your custom Snow Wolf Helm isn't ready yet, %PCName.  Come back later."	Goodbye									0	Local SnowWolfHelm = 1	Local localdaysPassed < 2					1
snow wolf armor	Brynjolfr	"Your custom piece of armor is ready!  Here you go, %PCName, one expertly crafted Snow Wolf Helm.  It came out even better than I expected.  If you need anything else, I'm your man!"	"player->additem ""BM_wolf_helmet_snow"" 1
set SnowWolfHelm to 0
set localDayspassed to 0
set busy to 0
Goodbye"									0	Local SnowWolfHelm = 1	Local localdaysPassed >= 1					1
snow wolves	Brynjolfr	"The snow wolves are larger, more elusive cousins of Solstheim's common wolves. They have a thick coat that protects them from the frost and cold. You can find snow wolves in and around the Moesring Mountains. Legend has it they're the descendents of Ondjage, the Fell Wolf that devoured Hrothmund the Red. It is said their attacks have been known to freeze human flesh, so be careful if you encounter one!"	Journal BM_FurArmor 7									0							1
snow wolves		"I've never seen a snow wolf, sorry."					Solstheim					0							77
snow wolves		"Wolves? Sure, there are plenty of them around here. But I don't know anything about a snow wolf."					Raven Rock					0							33
snow wolves		"Funny you should mention it. I'd swear I saw one the other day. But maybe it was just my eyes playing tricks on me. All this snow all the time, and you're bound to start thinking you're seeing things in it."					Raven Rock					0	Global Random100 >= 95						33
snow wolves		"Fell creatures! It is said they descended from Ondjage, the great wolf that killed Hrothmund the Red. Hrothmund was one of the builders of this mead hall, and is revered as a hero."					"Solstheim, Thirsk"					0							14
Solstheim	S'virr	"S'virr can take you to Solstheim. At a fair price, too."										0							1
Solstheim	svenja_outside	"This island is not for the faint of heart. The weather is rough, and the wildlife aggressive. You'll find Fort Frostmoth on the southern tip of the island, and the Skaal on the northeastern tip."										0							1
Solstheim	Brynjolfr	"Aye, Solstheim IS quite a beautiful place, isn't it? I came here from Skyrim...to escape the bad weather."										0							1
Solstheim	basks_in_the_sun	"Yes, this is the place. Miserable, miserable place. So very cold. I will be glad to leave."										0							1
Solstheim		"A miserable place, from what I've heard. Too cold for me. I understand there's someone in Khuul who will take folks there, though."	Journal BM_Rumors 50									0	Journal BM_Rumors < 50						3041
Solstheim		"A terrible place, I've heard. There's a boat from Khuul, if you have any reason to go."										0	Journal BM_Rumors >= 50						3041
Solstheim		"This island is not for the faint of heart. The weather is rough, and the wildlife aggressive. You'll find Fort Frostmoth on the southern tip of the island, and the Skaal on the northeastern tip."					Solstheim					0							77
Solstheim		"What can I say? Snow, animals and Nords. That about sums this place up."					Solstheim					0	Global Random100 > 50						77
Solstheim		"A terribly harsh environment, but there are resources here to be tapped. Perhaps with the Empire's help, this place will become more valuable to us all."					Raven Rock					0							33
Solstheim		"This is the island of Solstheim, a jewel of an island and home to the Skaal. We settled here many generations ago."					Skaal Village					0							24
Solstheim		"It's an inhospitable place, to be sure. Bears, wolves, and other creatures I'd rather not imagine abound. It's cold, windy, and generally unfriendly."					Fort Frostmoth					0							18
Solstheim		You want to go to Solstheim? Look around the docks for S'virr. His boat can get you there.					Khuul					0	Journal BM_Rumors < 100						14
Solstheim		You want to go to Solstheim? Look around the docks for S'virr. His boat can get you there.					Khuul					0	Journal BM_Rumors >= 100						14
Solstheim		"That's the frozen island up to the north, right? Sounds awful to me. If you're looking to get there, you might check for transportation in Khuul."	Journal BM_Rumors 50									40	Journal BM_Rumors < 50						3041
Solstheim		"I've heard of the place. I believe there's an Imperial fort up there. Fort Frostmoth, or something. If you want to go there, check around in Khuul. There may be a ship that'll take you."	Journal BM_Rumors 50									70	Journal BM_Rumors < 50						3041
some notorious thieves	Aeta Wave-Breaker	"Yes, just a few hours ago I was robbed. I'm certain it was the group led by the Khajiit, Dro'zhirr. They stole all of my jewelry, but most importantly, they got two family heirlooms of mine. They've been in my family for years. If you can return them to me, I'd gladly pay your their weight in gold."	"Journal ""MV_BanditVictim"" 20
Choice ""I'll get your jewels back."" 1 ""I don't have time to run errands for you now."" 2"									0	Journal MV_BanditVictim < 20						1
some notorious thieves	Aeta Wave-Breaker	"Well! I'm sorry you're too busy to help out someone in need. Goodbye to you, then!"	"Journal ""MV_BanditVictim"" 40
Goodbye"									0	Function Choice = 2						1
some notorious thieves	Aeta Wave-Breaker	"You will? Excellent. I believe their hideout is somewhere east of Caldera, although none of the local authorities has been able to find them. No great surprise there."	"Journal ""MV_BanditVictim"" 30"									0	Function Choice = 1						1
some notorious thieves	Aeta Wave-Breaker	They've still got my jewels. Perhaps I'll get them back one day.										0	Journal MV_BanditVictim >= 30	Journal MV_BanditVictim <= 40					1
some presents	Falura Llervu	I'm sure she said you had some presents for me. She said you would give them to me before we leave for Zainab camp to meet my bridegroom.	"; Falura Llervu; Journal ""B3_ZainabBride"" >= 40; Journal ""B3_ZainabBride"" < 45;"									0	Journal B3_ZainabBride >= 40	Journal B3_ZainabBride < 45					1
some presents	Falura Llervu	"Oh, sera! These clothes! They are divine! Such a perfume! Only the very rich can afford this! I shall do everything I can to please you and my new master... that is, my gracious lord and husband-to-be. Come! I am so excited, I cannot wait! Let us travel together to Zainab camp and meet this Zainab lord."	"; Falura Llervu; Journal ""B3_ZainabBride"" >= 40; Journal ""B3_ZainabBride"" < 45; item ""Potion_T_Bug_musk_01"" = 1; item ""exquisite_shirt_01"" >= 1; item ""exquisite_skirt_01"" >= 1; item ""exquisite_shoes_01"" >= 1; 
player->removeitem ""exquisite_shirt_01"" 1
player->removeitem ""exquisite_skirt_01"" 1
player->removeitem ""exquisite_shoes_01"" 1
player->removeitem ""Potion_T_Bug_musk_01"" 1
additem ""exquisite_shirt_01"" 1
additem ""exquisite_skirt_01"" 1
additem ""exquisite_shoes_01"" 1
additem ""Potion_T_Bug_musk_01"" 1
Journal ""B3_ZainabBride"" 45"									0	Journal B3_ZainabBride >= 40	Journal B3_ZainabBride < 45	Item potion_t_bug_musk_01 >= 1	Item exquisite_shirt_01 >= 1	Item exquisite_shoes_01 >= 1	Item exquisite_skirt_01 >= 1	1
some research	Athellor	"Yes, I'm here on Solstheim doing some research on the Falmer.  The locals think the legendary Falmer are actually the Rieklings, those hideous little ice creatures that inhabit the island.  What an absurd notion."										0	Journal BM_Falmer >= 10	Function Talked To PC = 1					1
some research	Athellor	"Yes, research on the Falmer.  Some call them Snow Elves, though I find that designation a gross oversimplification.  You see, according to Nord legend, the Falmer are an elusive race of Elves who dwell in cold, remote regions.  They're usually blamed for any number of disasters -- blizzards, missing children, you name it.  The locals think those vile Riekling ice creatures are the Falmer of legend, an insulting and absurd notion if ever there was one.  Here, please, have another drink...."	"player->additem ""potion_cyro_brandy_01"" 1
Journal ""BM_Falmer"" 10
ModDisposition 10"									0	Journal BM_Falmer >= 0	Journal BM_Falmer < 10					1
some understanding	King Hlaalu Helseth	I assume you've heard of the Morag Tong? And of the Dark Brotherhood? They have their purpose in Morrowind.										0							1
some work	Hession	"Yes, well, you see my usual bouncer, Grub, didn't show today. Probably got lost in the Pavilion again, the Orcish ninny.  Anyway, would you be willing to stand in for him? All you would have to do is make one sweep through the bar crowd. If memory serves, we don't get too many people coming and going this time of day. What do you say?  Are you up for it?"	"Choice ""Yes, I can do that."" 1 ""No thanks. I don't have the time."" 2"									0	Journal MS_Bouncer = 0						1
some work	Hession	"Well, that's okay.  I'm sure Grub will be making his way back here... eventually."	"Journal ""MS_Bouncer"" 200"									0	Function Choice = 2						1
some work	Hession	"Fantastic!  Here's all you have to do:  Go around and talk to everyone in the bar. If they're too drunk, or unruly, or just a bad character, throw them out. Report to me when you're done."	"Journal ""MS_Bouncer"" 10"									0	Function Choice = 1						1
someone in particular	Vedam Dren	"I'm Duke Vedam Dren. The other Grand Council members are with me here. Rufinus Alleius is the Imperial magistrate. Cavortius Albuttian is the head of the Imperial Guard, my palace guard. Frald the White, Knight Bachelor of the Imperial Legion, is the head of the Hawkmoth Legion Garrison. Lalatia Varian is the head priest of the castle's Imperial cult shrine. The wealthy Canctunian Ponius is the chief factor and banker of the East Empire Company."	;Ebonheart;									30							1
someone in particular	Tsiya	"What do you mean you're looking for me? I don't know you, do I? You say you have a note from Ernil?"	"AddTopic ""Note From Ernil"""									0	Item bk_notefromernil > 0	Journal MV_SkoomaCorpse < 10					1
someone in particular	Ladia Flarugrius	"Angoril of Vulkhel Guard is the boss up at the fort. Nobody else important I can think of. And if you're looking for someone in jail, you need to look at the fort. Of course."										30							1
someone in particular	Holmar	Wha?										0							1
someone in particular	Falco Galenus	"Aside from myself, there's Sabrina Vitella, the smith, and Alcedonia Alfena runs the bar. The rest of the good people here are just hard working colonists and miners."										0	Global ColonyService = 5						1
someone in particular	Falco Galenus	"Aside from myself, there's Sathyn Andrano, the trader, and Alcedonia Alfena runs the bar. The rest of the good people here are just hard working colonists and miners."										0	Global ColonyService = 6						1
someone in particular	Falco Galenus	I'm the only one here.										0	Journal CO_1 < 30						1
someone in particular	Falco Galenus	It's just me and the colonists here at the site.										0	Global ColonyState >= 1						1
someone in particular	Denegor	"Oh yeah, sure. Heard ya the f-f-first time."										0							1
someone in particular	Carnius Magius	"Aside from Captain Carius, I'm the only one here worth talking to."										0							1
someone in particular	bm_reinhardt	"If you get to Thirsk, heed the wisdom of Svenja Snow-Song. She has long been my good friend, and I have always known her advice to be sound."										0							1
someone in particular		"Almalexia, our Lady of Mercy, dwells in her Temple. Her steward, Fedris Hler, and the Lord Archcanon, Gavas Drin, also reside in the Temple. King Hlaalu Helseth and his mother, Queen Barenziah, live in the Royal Palace. Tienius Delitian is Captain of the Royal Guard. It's a big city. If there's someone else you want, ask around."					Mournhold					0	Not ID fedris hler = 1	Not ID gavas drin = 1	Not ID King Hlaalu Helseth = 1	Not ID barenziah = 1	Not ID Tienius Delitian = 1		111
someone in particular		"Try Fort Frostmoth, the Skaal Village or Thirsk. That's always a good place to start."					Solstheim					0							77
someone in particular		Falco Galenus is the man in charge here at the colony site. He'll be around someplace.					Raven Rock					0							33
someone in particular		"I mind my own business. Why don't you mind yours, outlander?"						Camonna Tong				0	Not Local NoLore = 0						30
someone in particular		"If your weapons and armor are in need of repair, speak with Snedbrir the Smith. You'll find him in his house, usually. If it's a disease you've got, Bronrod the Roarer may be able to help."					Skaal Village					0	Not ID snedbrir the smith = 1	Not ID bronrod_the_roarer = 1					22
someone in particular		"If you're looking for some new armor or weapons, check with Zeno Faustus in the Armory. He can get most of what you need. If you're sick, head to the Imperial Cult Shrine."					Fort Frostmoth					0	Not ID zeno faustus = 1						17
someone in particular		"You should see Brynjolfr the smith. He sells all the armor and weapons you'll need, and will even craft custom pieces. He's just outside, in the hut by the back of the mead hall."					"Solstheim, Thirsk"					0							14
someone in particular		"The public bazaar, with its various itinerent merchants and crafters, are in the western part of the Great Bazaar. Meryn Othralas also presents plays there. In the east, two buildings house a variety of permanent shops -- bookseller, merchant mage, armorer, clothier, pawnbroker, and trader. It's a big city. If there's someone else you want, you'll have to ask around."				Female	"Mournhold, Great Bazaar"					0	Not ID meryn othralas = 1						6
someone in particular		"If you're looking for some new armor or weapons, check with Zeno Faustus. He's in the Armory, and can get most of what you need. If you're sick, use the shrine here to cure yourself--it's but a small donation that's needed."					"Fort Frostmoth, Imperial Cult Shrine"					0	Not ID zeno faustus = 1						4
someone in particular		"The manors are in the west; the Winged Guar -- the local cornerclub -- the Craftmen's Hall and the Museum of Artifacts are in the east. Hession is the publican of the Winged Guar, and Torasa Aram is the curator of the museum. Bols Indalen, our celebrated local smith, has a forge at Craftmen's Hall, along with other merchants and crafters. It's a big city. If there's someone else you want, you'll have to ask around."				Female	"Mournhold, Godsreach"					0	Not ID hession = 1	Not ID Torasa Aram = 1	Not ID bols indalen = 1				3
someone in particular		"If you're looking for some new armor or weapons, check with Zeno Faustus. He's here in the Armory, and can get most of what you need. If you're sick, head to the Imperial Cult Shrine."					"Fort Frostmoth, Armory"					0	Not ID zeno faustus = 1						0
someone in particular		"Imperial guildsmen are in the Foreign Quarter. Redorans are in Redoran Compound and Telvanni are in Telvanni Compound. Hlaalu are in Hlaalu Compound, but also in St. Delyn and St. Olms Cantons. Temple priests, clerks, and Ordinators are in the Hall of Wisdom and the Hall of Justice. Some fighters live and train at the Arena."	;Vivec;				Vivec					30	Not Local NoLore = 0	Not Class Guard = 1					312
someone in particular		"All six Redoran councilors, Brara Morvayn, Hlaren Ramoran, Athyn Sarethi, Garisa Llethri, Miner Arobar, and Bolvyn Venim, live in the Manor District. Edwinna Elbert is Mages Guild steward, Percius Mercius is Fighters Guild steward. Old Methal Seran is an eminent Temple priest and scholar. Raesa Pullia is commandant of Fort Buckmoth, but Imsin the Dreamer is the chapter steward. The Redguard Hean is priest of the Imperial cult. Find Goren Andarys, guild steward of the Morag Tong, in the Manor District."	;Ald'ruhn;				Ald-ruhn					30	Not Local NoLore = 0	Not ID edwinna elbert = 1	Not ID persius mercius = 1	Not ID methal seran = 1	Not ID Goren Andarys = 1	Not Class Guard = 1	123
someone in particular		"None of the Hlaalu counselors live in Balmora. Nileno Dorvayn at the Council Hall is the ranking Hlaalu local. At the Fighters Guild, Eydis Fire-Eye is the steward. Ethasi Rilvayn is the Morag Tong steward. Feldrelo Sadri is the steward for the Balmora Tribunal Temple. Sugar Lips Habasi is the local Thieves Guild boss. Who am I missing? Oh. Mages Guild. Ranis Athrys is their steward."	;Balmora				Balmora					30	Not ID nileno dorvayn = 1	Not Local NoLore = 0	Not ID ethasi rilvayn = 1	Not ID feldrelo sadri = 1	Not ID habasi = 1	Not ID ranis athrys = 1	89
someone in particular		"Cavortius Albuttian is the head of the Imperial Guard, Duke Dren's palace guard. Frald the White, Knight Bachelor of the Imperial Legion, is the head of the Hawkmoth Legion Garrison. Lalatia Varian is the head priest of the castle's Imperial cult shrine. The wealthy Canctunian Ponius is the chief factor and banker of the East Empire Company."	;Ebonheart; CHOICE 1				Ebonheart					30	Function Choice = 1	Not Local NoLore = 0					81
someone in particular		"Duke Vedam Dren, Duke of Ebonheart, is head of the Grand Council and Uriel VII's representative on Vvardenfell. The Grand Council representatives are: Llerar Mandas, House Redoran; Galas Drenim, House Telvanni; Relen Hlaalu, House Hlaalu; Llivas Othravel, Tribunal Temple; Ruccia Conician, Imperial Commission. Rufinus Alleius is the Imperial magistrate."	";Ebonheart; 
Choice ""Continue"" 1"				Ebonheart					30	Not Local NoLore = 0	Not ID llerar mandas = 1	Not ID Galas Drenim = 1	Not ID Relam Arinith = 1	Not ID Llivas Othravel = 1	Not ID Ruccia Conician = 1	77
someone in particular		"If you're not Telvanni or Telvanni retainers, you only need Angaredhel, Prefect of Hospitality at the Gateway merchant inn and Ery, Gateway's publican. Otherwise, look at the Council Hall for the Telvanni Mouths, Felisa Ulessen, Galos Mathendis, Arara Uvulas, Mallam Ryon, Raven Omayn, spokesmen for their councilor mage-lords, and Dalyne Arvel, Telvanni Council clerk."	";Sadrith Mora;
Choice ""Continue"" 1"				Sadrith Mora					30	"Not Cell Sadrith Mora, Gateway Inn = 1"	Not Local NoLore = 0	"Not Cell Sadrith Mora, Telvanni Council House = 1"	Not Class Guard = 1	Not Cell Wolverine Hall = 1	"Not Cell Sadrith Mora, Tel Naga Upper Tower = 1"	69
someone in particular		"Over at Wolverine Hall, look for Hrundi the Nord, Fighters Guild steward; Procyon Nigilius, Mages Guild steward; and Aunius Autrus, Imperial cult priest. Councilor Mage-Lord Master Neloth lives in Tel Naga, the wizard tower in the center of town. Big Helende, the Thieves Guild Boss, hangs out at Durty Muriel's Cornerclub."	;Sadrith Mora;				Sadrith Mora					30	Not Cell Wolverine Hall = 1	Function Choice = 1	"Not Cell Sadrith Mora, Telvanni Council House = 1"	"Not Cell Sadrith Mora, Tel Naga Upper Tower = 1"	"Not Cell Sadrith Mora, Gateway Inn = 1"	Not Class Guard = 1	69
someone in particular		"Mehra Drora is Gnisis Temple Priestess. Hetman Abelmawia is Village Hetman. General Darius leads the Deathshead Legion garrison at Fort Darius; Optio Bologra, an Orc, is Deathshead Legion's Camp Prefect. Fenas Madach runs the Madach Tradehouse. A renegade Telvanni wizard, Baladas Demnevanni, lives in Arvs Drelen, the Old Veloth tower."	;Gnisis;				Gnisis					30	Not ID mehra drora = 1	Not Local NoLore = 0	Not ID general darius = 1	Not ID fenas madach = 1	Not ID baladas demnevanni = 1	Not ID optio bologra = 1	57
someone in particular		"All sorts of people live here in St. Olms. Three Hlaalu lords also live here -- Crassius Curio, Yngling Half-Troll, and Dram Bero. A number of Hlaalu lords and retainers live in Hlaalu Compound and in St. Olms. Redorans live in Redoran Compound and Telvanni live in Telvanni Compound. Temple priests, clerks, and Ordinators are in the Hall of Wisdom and the Hall of Justice. Some fighters live and train at the Arena. Imperial guildsmen are in the Foreign Quarter."	;Vivec;				"Vivec, St. Olms"					30	Not Local NoLore = 0	Not Class Guard = 1					46
someone in particular		Birer Indaram is the Buoyant Armiger Deputy Marshal and head of the Buoyant Armiger garrison at the Molag Mar Stronghold. Hakar the Candle is the ranking Redoran of the Redoran garrison. Tharer Rotheloth is the Molag Mar Temple Steward.	;Molag Mar;				Molag Mar					30	Not ID birer indaram = 1	Not ID hakar the candle = 1	Not ID tharer rotheloth = 1	Not Class Guard = 1	Not Local NoLore = 0		45
someone in particular		"Odral Helvi at the Governor's Hall is the town reeve of Caldera. Stlennius Vibato, the mine boss, lives on site at the mines to the southwest. Shenk the Redguard is the publican of Shenk's Shovel, the local tradehouse."	;Caldera;				Caldera					30	Not ID odral helvi = 1	Not ID stlennius vibato = 1	Not ID shenk = 1	Not Class Guard = 1	Not Local NoLore = 0		40
someone in particular		"Stlennius Vibato, the mine boss, lives on site at the mines to the southwest. Shenk the Redguard is the publican of Shenk's Shovel, the local tradehouse. Odral Helvi used to be the town reeve of Caldera, but he's been sent to the mainland to await trial on smuggling charges."	;Caldera;				Caldera					30	Not ID odral helvi = 1	Not ID stlennius vibato = 1	Not ID shenk = 1	Not Class Guard = 1	Journal HH_EbonyDelivery >= 110	Not Local NoLore = 0	40
someone in particular		"Baren Alen in the Hlaalu Vaults is the head Treasurer. Edryno Arethi's house is in the waistworks. Crassius Curio has a manor in the Hlaalu Plaza. Yngling Half-Troll lives in the St. Olms Canton. Temple priests, clerks, and Ordinators are in the Hall of Wisdom and the Hall of Justice. Some fighters live and train at the Arena. Imperial guildsmen are in the Foreign Quarter."	;Vivec;				"Vivec, Hlaalu"					30	Not Local NoLore = 0	Not Class Guard = 1					33
someone in particular		"All the important Telvanni retainers and mercenaries live here in the Telvanni Compound. Mavon Drenim, the ranking Telvanni lord here in Vivec, lives in the tower. Various Hlaalu retainers live in Hlaalu Compound, St. Olms, and St. Delyn. Redorans live in Redoran Compound. Temple priests, clerks, and Ordinators are in the Hall of Wisdom and the Hall of Justice. Some fighters live and train at the Arena. Imperial guildsmen are in the Foreign Quarter."	;Vivec;				"Vivec, Telvanni"					30	Not Local NoLore = 0	Not Class Guard = 1					32
someone in particular		"Elynu Saren is the priest of the Suran Temple. Avon Oran of Oran Manor is the House Hlaalu Lord of Suran. Ashumanu Eraishah is publican of Suran Tradehouse. Helviane Desele is publican of Desele's House of Earthly Delights. Nevena Ules, the Grandmaster of the House Hlaalu Council, lives at Ules Manor across the lake to the west. Plantations to the southwest include Orvas Dren of Dren Plantation, Rovone Arvel of Arvel Manor, Direr Arano of Arano Plantation, and Gurak gro-Bagrat of gro-Bagrat Plantation."	"ShowMap Dren Plantation
;Suran"				Suran					30	Not ID elynu saren = 1	Not ID avon oran = 1	Not ID ashumanu eraishah = 1	Not ID helviane desele = 1	Not Class Guard = 1	Not Local NoLore = 0	30
someone in particular		"In the village, Llorayna Sethan runs Sethan's Tradehouse. Galen Berer is a smith and armorer. Fadase Selvayn is a trader. In the tower, Mistress Therana is our lady sorceress. Darvasa Vedas is her second-in-command, and the Altmer Mollimo of Cloudrest is her guard captain. And Trerayna Dalen, Mistress Therana's Telvanni challenger, has a camp just outside the village."	;Tel Branora;				Tel Branora					30	Not ID llorayna sethan = 1	Not ID galen berer = 1	Not ID fadase selvayn = 1	Not Local NoLore = 0	Not ID darvasa vedas = 1	Not ID mollimo of cloudrest = 1	29
someone in particular		"All sorts of people live here in St. Delyn. A lot of Hlaalu lords and retainers live in Hlaalu Compound and in St. Delyn. Redorans live in Redoran Compound and Telvanni live in Telvanni Compound. Temple priests, clerks, and Ordinators are in the Hall of Wisdom and the Hall of Justice. Some fighters live and train at the Arena. Imperial guildsmen are in the Foreign Quarter."	;Vivec;				"Vivec, St. Delyn"					30	Not Local NoLore = 0	Not Class Guard = 1					29
someone in particular		"Orvas Dren is in his villa, in the southeast corner of the plantation. Off-duty guards should be in the guardhouse. Slaves, workers, craftsmen, trainers are on the west side of the compound. Guards on duty patrol the grounds. So watch yourself."					Dren Plantation					30	"Not Cell Dren Plantation, Dren's Villa = 0"	Not Local NoLore = 0					23
someone in particular		"Mistress Dratha is our Telvanni mage-lord patron. She's been a Telvanni councilor since they invented dirt. And she doesn't like men. Thaeril is the publican at the Covenant. And there's Berwen the trader, Radras the smith, Elegnan the clothier, and Jolda the apothecary."	;Tel Mora;				Tel Mora					30	Not Local NoLore = 0	Not ID thaeril = 1	Not ID berwen = 1	Not ID radras = 1	Not ID elegnan = 1	Not ID jolda = 1	22
someone in particular		"Some fighters live and train here at the Arena. Imperial guildsmen are in the Foreign Quarter. Redorans are in Redoran Compound and Telvanni are in Telvanni Compound. Hlaalu are in Hlaalu Compound, but also in St. Delyn and St. Olms Cantons. Temple priests, clerks, and Ordinators are in the Hall of Wisdom and the Hall of Justice."	;Vivec;				"Vivec, Arena"					30	Not Local NoLore = 0	Not Class Guard = 1					22
someone in particular		"The Ordinator Grand Commander Ralyn Othravel is in the Tower of Dawn. Buoyant Armiger Grand Marshal Galdal Omayn, Ordinator Knight Commander Enar Dralor, and Anise Romoran, publican of the Redoran hostel, are in the Tower of Dusk. Rilvase Avani is the priest of the Temple."	;Ghostgate;				Ghostgate					30	Not ID ralyn othravel = 1	Not ID galdal omayn = 1	Not ID enar dralor = 1	Not ID anise romoran = 1	Not ID rilvase avani = 1	Not Faction Ashlanders = 1	21
someone in particular		"Fryfnhild is the publican and proprietor of the End of the World tradehouse. Sarnir the Clerk is an Imperial agent, here to investigate the disappearance of a scholar. A Nord wizard, Sorkvild the Raven, has occupied an old wizard's tower east of town."	;Dagon Fel;				Dagon Fel					30	Not ID fryfnhild = 1	Not ID sarnir the clerk = 1	Not ID sorkvild the raven = 0	Not Class Guard = 1	Not Local NoLore = 0		20
someone in particular		"Manse Andus is the publican of Andus Tradehouse, and Miles Gloriosus, famous questing swordsman and monster-slayer, is taking his lodgings there while he hunts the blight creatures plaguing the village. Tralas Rendas and Salen Ravel are the Tribunal priests at the Tower shrine. Alds Baro, the smith, is ranking Redoran at the Maar Gan Outpost."	;Maar Gan;				Maar Gan					30	Not ID manse andus = 1	Not ID miles gloriosus = 1	Not ID tralas rendas = 1	Not ID salen ravel = 1	Not ID alds baro = 1	Not Class Guard = 1	20
someone in particular		The Altmer Arrille runs Arrille's Tradehouse. Socucius Ergalla is the chief agent at the Census and Excise offices.	;Seyda Neen;				Seyda Neen					30	Not ID arrille = 1	Not ID chargen class = 1	Not Local NoLore = 0	Not Class Guard = 1			19
someone in particular		"Faral Retheran, the treasurer, is in the Redoran Vaults. Various other Redoran lords and retainers live her in Redoran Compound. Telvanni live in Telvanni Compound. Hlaalu are in Hlaalu Compound, but also in St. Delyn and St. Olms Cantons. Temple priests, clerks, and Ordinators are in the Hall of Wisdom and the Hall of Justice. Some fighters live and train at the Arena. Imperial guildsmen are in the Foreign Quarter."	;Vivec;				"Vivec, Redoran"					30	Not Local NoLore = 0	Not Class Guard = 1					19
someone in particular		"Angoril of Vulkhel Guard is the boss of Fort Pelagiad. Drelasa Ramothran is the publican of the Halfway Tradehouse. Nobody else important I can think of. And if you're looking for someone in jail, you need to look in the fort. Of course."	;Pelagiad				Pelagiad					30	Not ID angoril = 1	Not ID drelasa ramothran = 1	Not Class Guard = 1	Not Local NoLore = 0			19
someone in particular		"The Redguard Trasteve is owner and publican of Fat Leg's Drop-Off, the only tradehouse. And Baleni Salavel can get you out of here by ship to Ebonheart or Gnaar Mok. Other than that, nobody important here. By the way, this is Camonna Tong country. There are some Camonna Tong people around, and they don't like fat lip, or Thieves Guild folks."	;Hla Oad;				Hla Oad					30	Not ID Trasteve = 1	Not ID baleni salavel = 1	Not Class Guard = 1	Not Local NoLore = 0			16
someone in particular		"Here in the Foreign Quarter, you'll find the Imperial Guilds -- Fighters Guild, Mages Guild -- and an Imperial cult shrine down in the Canalworks. Redorans are in Redoran Compound and Telvanni are in Telvanni Compound. Hlaalu are in Hlaalu Compound, but also in St. Delyn and St. Olms Cantons. Temple priests, clerks, and Ordinators are in the Hall of Wisdom and the Hall of Justice. Some fighters live and train at the Arena."	;Vivec;				"Vivec, Foreign Quarter"					30	Not Local NoLore = 0	Not Class Guard = 1					16
someone in particular		"All the Telvanni Mouths and most Telvanni service providers are here. Councilor Mage-Lord Master Neloth lives in Tel Naga, the wizard tower in the center of town. Heads of the Imperial guilds and cult are at Wolverine Hall. Angaredhel, Prefect of Hospitality, is at the Gateway merchant inn, along with Ery, Gateway's publican."					"Sadrith Mora, Telvanni Council House"					30	Not Local NoLore = 0						15
someone in particular		"Maela Kaushad is the village hetwoman. Eldrilu Dalen is the priest at the Vos Chapel. Burcanius Varo and his wife Ferise Varo run the Varo Tradehouse. Master Aryon is the mage-lord of Tel Vos, the wizard tower. Master Aryon is a councilor of House Telvanni, a very important person, very good to us, but a very strange wizard. Turedus Talanian is Lord Aryon's chief of mercenaries."	;Vos ;				Vos					30	Not ID maela kaushad = 1	Not ID eldrilu dalen = 1	Not ID burcanius varo = 1	Not ID ferise varo = 1	Not Class Guard = 1	Not Local NoLore = 0	15
someone in particular		"Theldyn Virith is in charge of the Ald Velothi Outpost, the Redoran-style building with the watchtower. Also at the outpost are Orero Omothan, a Redoran smith, and Sedam Omalen, a Redoran trader. The rest of us are fishermen."	;Ald Velothi;				Ald Velothi					30	Not ID theldyn virith = 1	Not ID orero omothan = 1	Not ID sedam omalen = 1	Not Class Guard = 1	Not Local NoLore = 0		13
someone in particular		"Thongar the Nord runs Thongar's Tradehouse, the Redoran-style building over to the east. The rest of these shacks are fisherman's homes."	;Khuul;				Khuul					30	Not ID thongar = 1	Not Class Guard = 1	Not Local NoLore = 0				13
someone in particular		"Master Aryon is our mage-lord and Telvanni councilor. Master Aryon's Chambers are a pod high up on the central spire-vine. The door faces to the south. If you want to speak to him, you need to fly -- no stairs at all. You'll find Turedus Talanian there, too. He's Aryon's chief of mercenaries. And all the tower's service people are in the Services Tower. Fancy that."	;Vos ;				Tel Vos					30	Not ID milar maryon = 1	Not ID alenus vendu = 1	Not ID andil = 1	Not ID mirvon andrethi = 1	Not Local NoLore = 0	Not ID turedus talanian = 1	13
someone in particular		"Wadarkhu the Khajiit hangs around the Druegh-jigger's Rest; he's very serious business. Almse Arenim, she's Hlaalu, of Arenim Manor; the Arenims are the local Hlaalu lords. Nadene Rotheran's place is where the Camonna Tong people hang out. You stay away from there, outlander."	;Gnaar Mok;				Gnaar Mok					30	Not ID wadarkhu = 1	Not ID almse arenim = 1	Not ID nadene rotheran = 1	Not Class Guard = 1	"Not Cell Gnaar Mok, Nadene Rotheran's Shack = 1"	Not Local NoLore = 0	12
someone in particular		"Angaredhel is the Prefect of Hospitality here at the Gateway merchant inn, and Ery is Gateway's publican. The Telvanni Mouths are over at Telvanni Council Hall. Councilor Mage-Lord Master Neloth lives in Tel Naga, the wizard tower in the center of town. At Wolverine Hall, Hrundi the Nord is Fighters Guild steward, Procyon Nigilius is Mages Guild steward, and Aunius Autrus is the Imperial cult priest."					"Sadrith Mora, Gateway Inn"					30	Not Local NoLore = 0	Not ID angaredhel = 1	Not ID ery = 1				11
someone in particular		"If you are looking for the Duke, or a member of the Grand Council, this is the place to look."	;Ebonheart;				"Ebonheart, Grand Council Chambers"					30	Function Choice = 1	Not ID Vedam Dren = 1	Not Local NoLore = 0				10
someone in particular		"The Duke and the Grand Council members are here. Rufinus Alleius is the Imperial magistrate. Cavortius Albuttian is the head of the Imperial Guard, Duke Dren's palace guard. Frald the White, Knight Bachelor of the Imperial Legion, is the head of the Hawkmoth Legion Garrison. Lalatia Varian is the head priest of the castle's Imperial cult shrine. The wealthy Canctunian Ponius is the chief factor and banker of the East Empire Company."	;Ebonheart;				"Ebonheart, Grand Council Chambers"					30	Not Local NoLore = 0	Not ID Vedam Dren = 1					10
someone in particular		"Here at Wolverine Hall, Hrundi the Nord is Fighters Guild steward, Procyon Nigilius is Mages Guild steward, and Aunius Autrus is the Imperial cult priest. The Telvanni Mouths are over at Telvanni Council Hall. Councilor Mage-Lord Master Neloth lives in Tel Naga, the wizard tower in the center of town. Big Helende, the Thieves Guild Boss, hangs out at Durty Muriel's Cornerclub."					"Sadrith Mora, Wolverine Hall"					30	Not Local NoLore = 0	Not ID hrundi = 1	Not ID procyon nigilius = 1	Not ID aunius autrus = 1			9
someone in particular		"Nileno Dorvayn at the Council Hall is the ranking Hlaalu local. None of the Hlaalu counselors actually live in Balmora. Ethasi Rilvayn is the Morag Tong steward. Feldrelo Sadri is the steward for the Balmora Tribunal Temple. Sugar Lips Habasi, who should die tomorrow, if today isn't convenient, is the local Thieves Guild boss."	;Balmora				Balmora	Camonna Tong				30	Not ID nileno dorvayn = 1	Not Local NoLore = 0	Not ID ethasi rilvayn = 1	Not ID feldrelo sadri = 1	Not ID habasi = 1	Not ID ranis athrys = 1	8
someone in particular		"The Telvanni Mouths are over at Telvanni Council Hall. Over at Wolverine Hall, look for Hrundi the Nord, Fighters Guild steward; Procyon Nigilius, Mages Guild steward; and Aunius Autrus, Imperial cult priest. Councilor Mage-Lord Master Neloth lives in Tel Naga, the wizard tower in the center of town. Big Helende, the Thieves Guild Boss, hangs out here at Durty Muriel's."					"Sadrith Mora, Dirty Muriel's Cornerclub"					30	Not Local NoLore = 0	Not ID big helende = 1					8
someone in particular		"If you are looking for the Duke, or a member of the Grand Council, the Grand Council Chambers is in the castle to the west. If you're looking for those associated with the East Empire Company, this is the place."	;Ebonheart; CHOICE 1				"Ebonheart, East Empire Company Hall"					30	Function Choice = 1	Not Local NoLore = 0					6
someone in particular		"This is Tel Naga, the tower of Master Neloth. The Mouths of the other councilors are at Telvanni Council Hall. Imperials are at Wolverine Hall. Angaredhel, Prefect of Hospitality, is at the Gateway merchant inn, along with Ery, Gateway's publican."					"Sadrith Mora, Tel Naga Upper Tower"					30	Not Local NoLore = 0	Not ID neloth = 1					4
someone in particular		"This is Tel Naga, the tower of Master Neloth. The Mouths of the other councilors are at Telvanni Council Hall. Imperials are at Wolverine Hall. Angaredhel, Prefect of Hospitality, is at the Gateway merchant inn, along with Ery, Gateway's publican."					"Sadrith Mora, Tel Naga Great Hall"					30	Not Local NoLore = 0						4
someone in particular		"This is Tel Naga, the tower of Master Neloth. The Mouths of the other councilors are at Telvanni Council Hall. Imperials are at Wolverine Hall. Angaredhel, Prefect of Hospitality, is at the Gateway merchant inn, along with Ery, Gateway's publican."					"Sadrith Mora, Tel Naga General Quarters"					30	Not Local NoLore = 0						4
someone in particular		"The most important people in the Temple Compound are Archcanon Saryoni at the High Fane, Berel Sala in the Justice Offices, and Elam Andas in the Office of the Watch. Redorans are in Redoran Compound and Telvanni are in Telvanni Compound. Hlaalu are in Hlaalu Compound, but also in St. Delyn and St. Olms Cantons. Imperial guildsmen are in the Foreign Quarter. Some fighters live and train at the Arena."	;Vivec;				"Vivec, High Fane"					30	Not Local NoLore = 0	Not Class Guard = 1	Not ID tholer saryoni = 1				4
someone in particular		"The most important people in the Temple Compound are Archcanon Saryoni at the High Fane, Berel Sala in the Justice Offices, and Elam Andas in the Office of the Watch. Redorans are in Redoran Compound and Telvanni are in Telvanni Compound. Hlaalu are in Hlaalu Compound, but also in St. Delyn and St. Olms Cantons. Imperial guildsmen are in the Foreign Quarter. Some fighters live and train at the Arena."	;Vivec;				"Vivec, Temple"					30	Not Local NoLore = 0	Not Class Guard = 1					3
someone in particular		"The most important people in the Temple Compound are Archcanon Saryoni at the High Fane, Berel Sala in the Justice Offices, and Elam Andas in the Office of the Watch. Redorans are in Redoran Compound and Telvanni are in Telvanni Compound. Hlaalu are in Hlaalu Compound, but also in St. Delyn and St. Olms Cantons. Imperial guildsmen are in the Foreign Quarter. Some fighters live and train at the Arena."	;Vivec;				"Vivec, Justice Offices"					30	Not Local NoLore = 0	Not Class Guard = 1	Not ID berel sala = 1				3
someone in particular		"The most important people in the Temple Compound are Archcanon Saryoni at the High Fane, Berel Sala in the Justice Offices, and Elam Andas in the Office of the Watch. Redorans are in Redoran Compound and Telvanni are in Telvanni Compound. Hlaalu are in Hlaalu Compound, but also in St. Delyn and St. Olms Cantons. Imperial guildsmen are in the Foreign Quarter. Some fighters live and train at the Arena."	;Vivec;				"Vivec, Library of Vivec"					30	Not Local NoLore = 0	Not Class Guard = 1	Not ID elam andas = 1				3
someone in particular		"The most important people in the Temple Compound are Archcanon Saryoni at the High Fane, Berel Sala in the Justice Offices, and Elam Andas in the Office of the Watch. Redorans are in Redoran Compound and Telvanni are in Telvanni Compound. Hlaalu are in Hlaalu Compound, but also in St. Delyn and St. Olms Cantons. Imperial guildsmen are in the Foreign Quarter. Some fighters live and train at the Arena."	;Vivec;				"Vivec, Canon Quarters"					30	Not Local NoLore = 0	Not Class Guard = 1					2
someone in particular		"The most important people in the Temple Compound are Archcanon Saryoni at the High Fane, Berel Sala in the Justice Offices, and Elam Andas in the Office of the Watch. Redorans are in Redoran Compound and Telvanni are in Telvanni Compound. Hlaalu are in Hlaalu Compound, but also in St. Delyn and St. Olms Cantons. Imperial guildsmen are in the Foreign Quarter. Some fighters live and train at the Arena."	;Vivec;				"Vivec, Hall of Justice"					30	Not Local NoLore = 0	Not Class Guard = 1					2
someone in particular		"The most important people in the Temple Compound are Archcanon Saryoni at the High Fane, Berel Sala in the Justice Offices, and Elam Andas in the Office of the Watch. Redorans are in Redoran Compound and Telvanni are in Telvanni Compound. Hlaalu are in Hlaalu Compound, but also in St. Delyn and St. Olms Cantons. Imperial guildsmen are in the Foreign Quarter. Some fighters live and train at the Arena."	;Vivec;				"Vivec, Hall of Wisdom"					30	Not Local NoLore = 0	Not Class Guard = 1					2
someone in particular		"The most important people in the Temple Compound are Archcanon Saryoni at the High Fane, Berel Sala in the Justice Offices, and Elam Andas in the Office of the Watch. Redorans are in Redoran Compound and Telvanni are in Telvanni Compound. Hlaalu are in Hlaalu Compound, but also in St. Delyn and St. Olms Cantons. Imperial guildsmen are in the Foreign Quarter. Some fighters live and train at the Arena."	;Vivec;				"Vivec, Canon Offices"					30	Not Local NoLore = 0	Not Class Guard = 1					1
someone in particular		"The most important people in the Temple Compound are Archcanon Saryoni at the High Fane, Berel Sala in the Justice Offices, and Elam Andas in the Office of the Watch. Redorans are in Redoran Compound and Telvanni are in Telvanni Compound. Hlaalu are in Hlaalu Compound, but also in St. Delyn and St. Olms Cantons. Imperial guildsmen are in the Foreign Quarter. Some fighters live and train at the Arena."	;Vivec;				"Vivec, Office of the Watch"					30	Not Local NoLore = 0	Not Class Guard = 1	Not ID elam andas = 1				1
someone in particular		"This is Tel Naga, the tower of Master Neloth. The Mouths of the other councilors are at Telvanni Council Hall. Imperials are at Wolverine Hall. Angaredhel, Prefect of Hospitality, is at the Gateway merchant inn, along with Ery, Gateway's publican."					"Sadrith Mora, Tel Naga Upper Hall"					30	Not Local NoLore = 0						0
someone in particular		"Divayth Fyr, Telvanni Mage-Lord Divayth Fyr, he lives in the tower along with his four wizard women, Alfe Fyr, Beyte Fyr, Delte Fyr, and Uupse Fyr. That's everyone here."	;Tel Fyr;				Tel Fyr					30	Not Class Guard = 1	Not Local NoLore = 0					0
someone killed	Sirilonwe	"Yes. I need to have a rival eliminated, but I don't wish to be directly involved in the affair. His name is Shashev, and my informants tell me he is at the Ald-Skar Inn in Ald'ruhn. Kill him for me, vampire, and return with his key."	Journal VA_Shashev 10									0	Dead shashev = 0	Function PC Vampire = 1					1
someone killed	Sirilonwe	"You've already killed Shashev, Dark One? Well done indeed. But I need his key from him. Get it for me."										0	Dead shashev > 0	Function PC Vampire = 1	Item key_shashev = 0				1
someone killed	Sirilonwe	"You've already killed Shashev, Dark One? Well done indeed. And it is good you brought me the key as well. If you are still looking for something to do, I require some vampire dust for a spell I'm researching."	"Journal ""VA_Shashev"" 100
Player->RemoveItem ""key_shashev"" 1
AddItem ""key_shashev"" 1"									0	Dead shashev > 0	Function PC Vampire = 1	Item key_shashev = 1				1
someone killed	Sirilonwe	"Excellent. Sometimes I wonder if it is not a good thing your kind exists. You may keep whatever else you found on his corpse. I'm sure that the fool had something of use to you. If you are still looking for something to do, I require some vampire dust for a spell I'm researching."	"Journal ""VA_Shashev"" 100
Player->RemoveItem ""key_shashev"" 1
AddItem ""key_shashev"" 1
StartScript blueScript"									0	Dead shashev > 0	Journal VA_Shashev = 10	Item key_shashev > 0				1
someone killed	Sirilonwe	"Excellent. Sometimes I wonder if it is not a good thing your kind exists. You may keep whatever else you found on his corpse. I'm sure that the fool had something of use to you. If you are still looking for something to do, I require some vampire dust for a spell I'm researching."	"Journal ""VA_Shashev"" 100
Player->RemoveItem ""key_shashev"" 1
AddItem ""key_shashev"" 1
StartScript blueScript"									0	Dead shashev > 0	Journal VA_Shashev = 0	Item key_shashev > 0				1
someone killed	Sirilonwe	"He is dead, but you do not have his key! Stupid creature. I need that key if I am to gain access to all of his research."	Journal VA_Shashev 10									0	Dead shashev > 0	Journal VA_Shashev = 10	Item key_shashev < 0				1
someone killed	Sirilonwe	My rival is dead by your hands.	Journal VA_Shashev 10									0	Journal VA_Shashev = 100						1
something special	Savile Imayn	"I'm sorry, but all we have at the moment are standard household slaves. Would you like me to tell you about them?"	; Savile Imayn ;									0							1
something special	Savile Imayn	"You need a slave to pose as a high-born Telvanni lady? Sweet Alma, that Sonummu Zabamat and her cunning plans.... I do have the slave you want, Falura Llervu, a pretty Dunmer girl. But first you must get an exquisite shirt, an exquisite skirt, and exquisite shoes, to dress her in. Go get these exquisite clothes and bring them to me, and then we will discuss a price for her."	"; Savile Imayn ; Journal ""B3_ZainabBride"" >= 25; 
Journal ""B3_ZainabBride"" 30"									0	Journal B3_ZainabBride >= 25						1
something special	Savile Imayn	"No. This will not work unless we do it my way. You cannot change my mind on this. When you have an exquisite shirt, an exquisite skirt, and exquisite shoes to dress Falura Llervu in, then we will discuss her price."	"; Savile Imayn ; Journal ""B3_ZainabBride"" >= 30"									0	Journal B3_ZainabBride >= 30						1
something special	Savile Imayn	Good. These clothes are perfect. Hold onto them. You'll give them to her when you've bought her. But I need a little more time to coach Falura Llervu to play the part of a high-born Telvanni lady. I know just the thing we need! Go get a bottle of Telvanni Bug musk perfume! Try Bildren Areleth the Apothecary here in Tel Aruhn or Jolda the Apothecary in Tel Mora. That will make Falura Llervu completely irresistible! Go! Hurry!	"; Savile Imayn ; Journal ""B3_ZainabBride"" >= 30; item ""exquisite_shirt_01"" >= 1; item ""exquisite_skirt_01"" >= 1; item ""exquisite_shoes_01"" >= 1; 
Journal ""B3_ZainabBride"" 35"									0	Journal B3_ZainabBride >= 30	Item exquisite_shirt_01 >= 1	Item exquisite_skirt_01 >= 1	Item exquisite_shoes_01 >= 1			1
something special	Savile Imayn	"No. This will not work unless we do it my way. You cannot change my mind on this. When you have brought me the Telvanni Bug Musk perfume I asked you for, then Falura Llervu will be ready, and then, and only then, we will discuss her price."	"; Savile Imayn ; Journal ""B3_ZainabBride"" >= 35;"									0	Journal B3_ZainabBride >= 35						1
something special	Savile Imayn	"You have the Telvanni Bug Musk? Excellent. No, don't give it to me. You'll give it to her when you have bought her. Now. Let me tell you my price. For this superb specimen, skillfully coached to play her part in your little scheme, I am pleased to accept from you the modest sum of 1200 drakes. And I only offer you this special price out of my friendship for Sonummu Zabamat."	"; Savile Imayn ; Journal ""B3_ZainabBride"" >= 35; item ""Potion_T_Bug_musk_01"" >= 1; item ""gold_001"" < 1200; 
Choice ""I don't have that much. ""1 ""Let me consider your offer"" 3"									0	Journal B3_ZainabBride >= 35	Item potion_t_bug_musk_01 >= 1	Item Gold_001 < 1200				1
something special	Savile Imayn	"You have the Telvanni Bug Musk? Excellent. No, don't give it to me. You'll give it to her when you have bought her. Now. Let me tell you my price. For this superb specimen, skillfully coached to play her part in your little scheme, I am pleased to accept from you the modest sum of 1200 drakes. And I only offer you this special price out of my friendship for Sonummu Zabamat."	"; Savile Imayn ; Journal ""B3_ZainabBride"" >= 35; item ""Potion_T_Bug_musk_01"" >= 1; item ""gold_0001"" >= 1200; 
Choice ""I'll buy her for 1200 drakes."" 2 ""Let me consider your offer"" 3"									0	Journal B3_ZainabBride >= 35	Item potion_t_bug_musk_01 >= 1	Item Gold_001 >= 1200				1
something special	Savile Imayn	"You have the Telvanni Bug Musk? Excellent. No, don't give it to me. You'll give it to her when you have bought her. Now. Let me tell you my price. For this superb specimen, skillfully coached to play her part in your little scheme, I am pleased to accept from you the modest sum of 1200 drakes. And I only offer you this special price out of my friendship for Sonummu Zabamat."	"; Savile Imayn ; Journal ""B3_ZainabBride"" >= 35; item ""Potion_T_Bug_musk_01"" >= 1; item ""gold_0001"" >= 1200; PC Mercantile >= 40;  
Choice ""Let me consider your offer"" 3 ""I'll give you 1000 drakes"" 4"									0	Journal B3_ZainabBride >= 35	Item potion_t_bug_musk_01 >= 1	Item Gold_001 >= 1200	Function PC Mercantile >= 40			1
something special	Savile Imayn	"You have the Telvanni Bug Musk? Excellent. No, don't give it to me. You'll give it to her when you have bought her. Now. Let me tell you my price. For this superb specimen, skillfully coached to play her part in your little scheme, I am pleased to accept from you the modest sum of 1200 drakes. And I only offer you this special price out of my friendship for Sonummu Zabamat."	"; Savile Imayn ; Journal ""B3_ZainabBride"" >= 35; item ""Potion_T_Bug_musk_01"" >= 1; item ""gold_0001"" >= 800; PC Mercantile >= 60;
Choice ""Let me consider your offer"" 3 ""I'll give you 800 drakes"" 5"									0	Journal B3_ZainabBride >= 35	Item potion_t_bug_musk_01 >= 1	Item Gold_001 >= 800	Function PC Mercantile >= 60			1
something special	Savile Imayn	"You have the Telvanni Bug Musk? Excellent. No, don't give it to me. You'll give it to her when you have bought her. Now. Let me tell you my price. For this superb specimen, skillfully coached to play her part in your little scheme, I am pleased to accept from you the modest sum of 1200 drakes. And I only offer you this special price out of my friendship for Sonummu Zabamat."	"; Savile Imayn ; Journal ""B3_ZainabBride"" >= 35; item ""Potion_T_Bug_musk_01"" >= 1; item ""gold_0001"" >= 600; PC Mercantile >= 80; 
Choice ""Let me consider your offer"" 3 ""I'll give you 600 drakes"" 6"									0	Journal B3_ZainabBride >= 35	Item potion_t_bug_musk_01 >= 1	Item Gold_001 >= 600	Function PC Mercantile >= 80			1
something special	Savile Imayn	"I'm sure it won't take you long to raise the funds. We'll be here, waiting, until you return."	"; Savile Imayn ; Journal ""B3_ZainabBride"" >= 35; CHOICE 1"									0	Journal B3_ZainabBride >= 35	Function Choice = 1					1
something special	Savile Imayn	"Very good. Thank you for your custom, and come back soon. Now, here's the key to her cage. I've removed her slave bracers. When you're ready, you should speak to Falura Llervu, give her the presents -- the exquisite clothes and Telvanni Bug Musk -- and explain to her that she is to follow you back to Zainab camp to meet her future husband, Ashkhan Kaushad."	"; Savile Imayn ; Journal ""B3_ZainabBride"" >= 35; item ""Potion_T_Bug_musk_01"" >= 1; item ""gold_0001"" >= 1200; CHOICE 2; 
player->AddItem ""Key_SavileCageKey"" 1
player->removeitem ""gold_001"" 1200
additem ""gold_001"" 1200
addtopic ""Falura Llervu""
Journal ""B3_ZainabBride"" 40"									0	Journal B3_ZainabBride >= 35	Item potion_t_bug_musk_01 >= 1	Item Gold_001 >= 1200	Function Choice = 2			1
something special	Savile Imayn	"Well.... Since I like you, I'll take 1100 drakes. Thank you for your custom, and come back soon. Now, here's the key to her cage. I've removed her slave bracers. When you're ready, you should speak to Falura Llervu, give her the presents -- the exquisite clothes and Telvanni Bug Musk -- and explain to her that she is to follow you back to Zainab camp to meet her future husband, Ashkhan Kaushad."	"; Savile Imayn ; Journal ""B3_ZainabBride"" >= 35; item ""Potion_T_Bug_musk_01"" >= 1; item ""gold_0001"" >= 1200; CHOICE 2; 
player->AddItem ""Key_SavileCageKey"" 1
player->removeitem ""gold_001"" 1100
additem ""gold_001"" 1100
addtopic ""Falura Llervu""
Journal ""B3_ZainabBride"" 40"									0	Journal B3_ZainabBride >= 35	Item potion_t_bug_musk_01 >= 1	Item Gold_001 >= 1200	Function Choice = 7			1
something special	Savile Imayn	"Of course, of course. But don't take too long. I'm sure I could sell her for twice the price to another client."	"; Savile Imayn ; Journal ""B3_ZainabBride"" >= 35; CHOICE 3"									0	Journal B3_ZainabBride >= 35	Function Choice = 3					1
something special	Savile Imayn	"Yes. Yes. I believe that is a fair price. Thank you for your custom, and come back soon. Now, here's the key to her cage. I've removed her slave bracers. When you're ready, you should speak to Falura Llervu, give her the presents -- the exquisite clothes and Telvanni Bug Musk -- and explain to her that she is to follow you back to Zainab camp to meet her future husband, Ashkhan Kaushad."	"; Savile Imayn ; Journal ""B3_ZainabBride"" >= 35; item ""Potion_T_Bug_musk_01"" >= 1; item ""gold_0001"" >= 1000; CHOICE 4; 
player->AddItem ""Key_SavileCageKey"" 1
addtopic ""Falura Llervu""
player->removeitem ""gold_001"" 1000
additem ""gold_001"" 1000
Journal ""B3_ZainabBride"" 40"									0	Journal B3_ZainabBride >= 35	Item potion_t_bug_musk_01 >= 1	Item Gold_001 >= 1000	Function Choice = 4			1
something special	Savile Imayn	"You drive a hard bargain. But I like to see a happy customer. I'll accept your offer, and thank you for your custom. Now, here's the key to her cage. I've removed her slave bracers. When you're ready, you should speak to Falura Llervu and explain to her that she is to follow you back to Zainab camp to meet her future husband, Ashkhan Kaushad."	"; Savile Imayn ; Journal ""B3_ZainabBride"" >= 35; item ""Potion_T_Bug_musk_01"" >= 1; item ""gold_0001"" >= 800; CHOICE 5; 
player->AddItem ""Key_SavileCageKey"" 1
addtopic ""Falura Llervu""
player->removeitem ""gold_001"" 800
additem ""gold_001"" 800
Journal ""B3_ZainabBride"" 40"									0	Journal B3_ZainabBride >= 35	Item potion_t_bug_musk_01 >= 1	Item Gold_001 >= 800	Function Choice = 5			1
something special	Savile Imayn	"Sweet Alma. I hope I don't encounter another trader as sharp as you, or I'll end up paying YOU for my goods. But I'll accept your offer, and thank you for your custom. Now, here's the key to her cage. I've removed her slave bracers. When you're ready, you should speak to Falura Llervu, give her the presents -- the exquisite clothes and Telvanni Bug Musk -- and explain to her that she is to follow you back to Zainab camp to meet her future husband, Ashkhan Kaushad."	"; Savile Imayn ; Journal ""B3_ZainabBride"" >= 35; item ""Potion_T_Bug_musk_01"" >= 1; item ""gold_0001"" >= 600; CHOICE 6; 
player->AddItem ""Key_SavileCageKey"" 1
addtopic ""Falura Llervu""
player->removeitem ""gold_001"" 600
additem ""gold_001"" 600
Journal ""B3_ZainabBride"" 40"									0	Journal B3_ZainabBride >= 35	Item potion_t_bug_musk_01 >= 1	Item Gold_001 >= 600	Function Choice = 6			1
something special	Savile Imayn	Falura Llervu is yours now. do with her as you will.	"; Savile Imayn ; Journal ""B3_ZainabBride"" >= 35; item ""Potion_T_Bug_musk_01"" >= 1; item ""gold_0001"" >= 600; CHOICE 6;"									0	Journal B3_ZainabBride >= 40						1
something special	Savile Imayn	"You have the Telvanni Bug Musk? Excellent. No, don't give it to me. You'll give it to her when you have bought her. Now. Let me tell you my price. For this superb specimen, skillfully coached to play her part in your little scheme, I am pleased to accept from you the modest sum of 1200 drakes. And I only offer you this special price out of my friendship for Sonummu Zabamat."	"; Savile Imayn ; Journal ""B3_ZainabBride"" >= 35; item ""Potion_T_Bug_musk_01"" >= 1; item ""gold_0001"" >= 1200; 
Choice ""I'll buy her for 1200 drakes."" 2 ""Will you take 1100 drakes?"" 7 ""Let me consider your offer"" 3"									60	Journal B3_ZainabBride >= 35	Item potion_t_bug_musk_01 >= 1	Item Gold_001 >= 1200				1
Sondaale of Shimmerene	Hrundi	"Go to Telasero, which is between Suran and the Silt Strider port near Molag Mar. Speak with Sondaale of Shimmerene and escort her through Telasero. She lacks the field experience of Larienna Macrina, so she will likely need more protection."	"Journal FG_Telasero 10
""sondaale of shimmerene""->Enable
ShowMap Telasero"									0							1
Sondaale of Shimmerene	Hrundi	"Get moving, %PCRank. I need you to escort Sondaale through Telasero."										0	Journal FG_Telasero >= 10	Journal FG_Telasero < 30					1
Sondaale of Shimmerene	Hrundi	"Good work, %PCName. Here's the 500 septims for this contract."	"Journal FG_Telasero 100
ModPCFacRep 5 ""Fighters Guild""
ModDisposition 10
Player->AddItem Gold_001 500"									0				Journal FG_Telasero >= 70			1
Sondaale of Shimmerene	Hrundi	I heard Sondaale of Shimmerene was dead. You idiot! You won't be getting any more contracts from me.	"Journal FG_Telasero 110
ModDisposition -10"									0						Dead sondaale of shimmerene >= 1	1
Sondaale of Shimmerene	Hrundi	There's no more to say about your pathetic efforts.	Goodbye									0	Journal FG_Telasero = 110					Dead sondaale of shimmerene >= 1	1
Sondaale of Shimmerene	Hrundi	"Sondaale of Shimmerene is dead? How do you know? Well, that's a shame. I don't have any more work for you, %PCName."										0				Journal FG_Telasero = 0		Dead sondaale of shimmerene >= 1	1
Sondaale of Shimmerene	Hrundi	"Last I heard, she was trying to get permission to study in the city of Sotha Sil."										0				Journal FG_Telasero >= 100			1
Sondaale of Shimmerene	Hrundi	"You've been expelled from the Fighters Guild. Until you make amends, I can't talk to you about this contract."										0	Function PC Expelled = 1						1
Sorkvild the Raven	Sorkvild the Raven	Speaking.										0							1
Sorkvild the Raven	Sarnir the Clerk	"He is known to the local people as a necromancer. His tower is to the east of town. He has, from time to time, tried to engage me in conversation on various topics, including Clavicus Vile and his legendary Second Era servant, N'Gasta the Sload. He is charming and personable, but I do not trust him."										30							1
Sorkvild the Raven	Sarnir the Clerk	I doubt that many will mourn his loss.										30	Dead sorkvild the raven >= 1						1
Sorkvild the Raven	Radd Hard-Heart	The Dunmer despise necromancy. I can't say I like it much myself. We must prove to the Dunmer of Vvardenfell that the Imperial Legion is the first to root out necromancers wherever they try to hide. Find Sorkvild the Raven near Dagon Fel and kill him.	Journal IL_Necromancer 10									0				Journal IL_GiantNetch >= 100			1
Sorkvild the Raven	Radd Hard-Heart	"Sorkvild the Raven is dead? Good work, %PCName."	"Journal IL_Necromancer 100
ModPCFacRep 5 ""Imperial Legion""
ModDisposition 10"									0	Dead sorkvild the raven >= 1			Journal IL_Necromancer >= 10			1
Sorkvild the Raven	Radd Hard-Heart	You took care of that necromancer.										0				Journal IL_Necromancer >= 100			1
Sorkvild the Raven	Radd Hard-Heart	"You've been expelled, but maybe you can join the Imperial Legion again."										0	Function PC Expelled = 1						1
Sorkvild the Raven	Artisa Arelas	"Sarnir the Clerk of Dagon Fel has spoken of him. Sorkvild the Raven has occupied an old wizard's tower in those parts, and he has a local reputation as a necromancer."										30							1
Sorkvild the Raven		The local Dunmer are pleased with your efforts. It's made it better for us all. Thanks.	moddisposition 5				Dagon Fel					0	Dead sorkvild the raven >= 1	Not Local NoLore = 0					24
Sorkvild the Raven		You were the one who killed him? This is excellent news. Let that be a message to all who practice the dark arts.	moddisposition 5	Dark Elf			Dagon Fel					0	Dead sorkvild the raven >= 1	Not Local NoLore = 0					1
Sorkvild the Raven		The local dark elves don't approve of his necromancy. He gives me the creeps too. You'll find his tower on the east side of town.					Dagon Fel					25	Not Local NoLore = 0						24
Sorkvild the Raven		"He is practicing necromancy. This should not be done in these parts. If he wishes to do so, he should return to his native Skyrim. Someone needs to take care of him."		Dark Elf			Dagon Fel					25	Not Local NoLore = 0						1
Sorkvild the Raven		Thank you for getting rid of him.					Dagon Fel					60	Dead sorkvild the raven >= 1	Not Local NoLore = 0					24
Soscean	Dovor Oren	"Oh, I'm sure you've noticed him, strutting around as if he were Lord Vivec himself.  Of course, no one mentions the horrible things HE'S done to get where he is.  And for what?  He's just another noble, something Mournhold has no use for.  But the tools he's used to step on others and get where he is today, now THOSE Mournhold has use for.  Indeed, I have use for them.  Would you be willing to get them?"	"Choice: ""Yes, I'll get them."" 1 ""No, I want nothing to do with this."" 2"									0							1
Soscean	Dovor Oren	"What, too timid for the challenge?  Very well, %PCName.  I'd suggest, then, that you not return here.  And I'd also suggest you not tell anyone that we're here."	Journal MS_Warlords 200									0	Function Choice = 2						1
Soscean	Dovor Oren	"Excellent.  Though the idea may seem distasteful at first, I assure you you're doing us all a favor, %PCName.  And, of course, there's money to ease the burden of guilt, should that be a problem for you.... Just bring me his sword and cuirass, and the money is yours. You'll likely find him wasting time in that damned bar, as usual."	Journal MS_Warlords 30									0	Function Choice = 1						1
Soscean	Dovor Oren	"I assure you, he deserves whatever he has coming to him.  He's of no consequence."										0	Journal MS_Warlords >= 30						1
Soscean	Dovor Oren	"So, Soscean wouldn't go quietly, eh?  As I've said, he won't be missed.  Now, where are those items?"	"Choice: ""Here are the items."" 3 ""I'm keeping the items."" 4"									0	Journal MS_Warlords >= 30	Dead Soscean = 1					1
Soscean	Dovor Oren	"I'm afraid I don't see the humor in this situation.  You tell me Soscean is dead, yet you have nothing for me?  Perhaps you should rethink attempting to make such jokes.  Just bring me what I've asked for."	ModDisposition -10									0	Function Choice = 3						1
Soscean	Dovor Oren	"Ah, wonderful.  Now, these tools can be put to freeing Mournhold from the yoke of the oppressor... that has a nice ring to it, wouldn't you say?  Here is your payment, %PCName -- know that you have my gratitude.  If you still wish to assist us, of course, there's more that can be done..."	"player->removeitem ""ebony shortsword_soscean"" 1
player->removeitem ""ebony_cuirass_soscean"" 1
additem ""ebony shortsword_soscean"" 1
additem ""ebony_cuirass_soscean"" 1
player->additem ""gold_001"" 5000
Journal MS_Warlords 40"									0	Function Choice = 3	Item ebony shortsword_soscean = 1	Item ebony_cuirass_soscean = 1				1
Soscean	Dovor Oren	"I.... I'm afraid I don't understand.  You did us this favor, and yet now wish to keep the items?  I certainly cannot pay you for a task you have not completed."	ModDisposition -5									0	Function Choice = 4						1
Soscean	Dovor Oren	"There are few who have the courage to do what's right, even when everyone is against them.  You, %PCName, have done what is right, and for that I... we commend you.  Now, let us talk of how else you can assist us."										0	Journal MS_Warlords >= 40						1
Soscean	Dovor Oren	Think no more of it. He deserved what he got.										0	Journal MS_Warlords = 120						1
Soscean	Dovor Oren	Nevermind. You've made it clear you have no intention of helping.										0	Journal MS_Warlords = 200						1
Sosia's offer	Sosia Caristiana	"You've heard my offer, and it will not change."										0	Dead hlormar wine-sot = 0						1
Sosia's offer	Hlormar Wine-Sot	"Well I'll not be waiting another three days to have me bloody axe when it is in the hands of that damned witch!  Are you going to help me, friend, or are you believing the lies spilling out of that witch's face?"	"Choice ""I'll side with you."" 4 ""I believe Sosia."" 5"									0	Journal MV_AbusedHealer < 60						1
Sosia's offer	Hlormar Wine-Sot	Then let's show this witch the way to her grave together!	"Journal ""MV_AbusedHealer"" 60
StartCombat ""Sosia Caristiana"""									0	Function Choice = 4						1
Sosia's offer	Hlormar Wine-Sot	Then you will die alongside her!	"Journal ""MV_AbusedHealer"" 70
AiWander 0 0 0 0 0 0 0
ModDisposition -100
SetFight 100
StartCombat Player"									0	Function Choice = 5						1
Sotha Sil	vivec_god	"I do not hear from him since our defeat at Red Mountain. Truly, I scarcely ever heard from him. He is completely self-absorbed. Like myself, without the Heart, his divine powers will diminish, but I doubt he will notice the loss. He is fascinated by the hidden world and its mysteries, and I doubt he even notices us most of the time."										0	Journal C3_DestroyDagoth >= 50						1
Sotha Sil	vivec_god	"I do not hear from him since our defeat at Red Mountain. Truly, I scarcely ever heard from him. He is completely self-absorbed. Like myself, without the Heart, his divine powers will diminish, but I doubt he will notice the loss. He is fascinated by the hidden world and its mysteries, and I doubt he even notices us most of the time."	"Choice ""I found Sotha Sil dead, and killed Almalexia."" 1 ""I see...."" 2"									0	Journal C3_DestroyDagoth >= 50	Journal TR_SothaSil >= 100					1
Sotha Sil	vivec_god	"That is very sad. I presume Almalexia killed Sotha Sil. I thought she might harm me. And I presume she tried to kill you, Nerevarine. It is all very sad. But death comes to all mortals -- and we are all mortal now. In time, death will come to me, Nerevarine -- perhaps even at your hands. It is futile to deny one's fate. But, nonetheless, I'm afraid I find it all very, very sad that it should end this way, something that began in such glory and noble promise."										0	Journal C3_DestroyDagoth >= 50	Journal TR_SothaSil >= 100	Function Choice = 1				1
Sotha Sil	vivec_god	"[Studies you carefully.] I see you know something that you choose not to say. That's your right. And perhaps I do not have to be a prophet to imagine what it is that you do not say, Nerevarine."										0	Journal C3_DestroyDagoth >= 50	Journal TR_SothaSil >= 100	Function Choice = 2				1
Sotha Sil	Plitinius Mero	"Sotha Sil is one of the three God-Kings of Morrowind. While Vivec and Almalexia have traditionally been fairly visible to their followers, Sotha Sil has been more reclusive. He is known as a great mage and scholar, and is said to live in a Clockwork City of his making."										0							1
Sotha Sil	King Hlaalu Helseth	"One of the Tribunal. None have seen the Tinkerer in centuries, from what I understand. I distrust these man-gods, especially ones I cannot find."										0							1
Sotha Sil	King Hlaalu Helseth	You have told me your story. The Tinkerer is no more.										0	Journal TR_Champion >= 110						1
Sotha Sil	Gavas Drin	"The Lord Sotha Sil is one of the Blessed Tribunal. He is a mighty wizard, and is a source of inspiration for us all."										0							1
Sotha Sil	Gavas Drin	"The Lord Sotha Sil is a great mage and a member of the Blessed Tribunal. He lives in his Clockwork City, and is rarely seen in Morrowind."										0							1
Sotha Sil	Barenziah	Sotha Sil is one of the original companions of Nerevar who have come to be known collectively as the Tribunal. It is said he is a powerful mage and a wizard with mechanical devices. Little else is known about this reclusive god.										0							1
Sotha Sil	Almalexia	"Do not concern yourself with Sotha Sil. He lives in his own way, as he always has. No, I have not spoken with him in a long time, but this not odd. I'm certain all is well with my old friend."										0							1
Sotha Sil	Almalexia	I worry greatly about Sotha Sil. I fear he has gone mad.										0	Journal TR_SothaSil >= 10						1
Sotha Sil		"Lord Sotha Sil the Magus is one of the three Immortal God-Kings of Morrowind, a Pillar of the Tribunal, and the patron of Artificers and Wizards. Sotha Sil was the mightiest wizard and most wise counselor of the First Council. Companion and teacher of Nerevar and Vivec, Sotha Sil is the Light of Knowledge and the Inspiration of Craft and Sorcery."	;Temple; priests; monks; healers;		Priest Service			Temple				30							11
Sotha Sil		"Companion and teacher of Nerevar and Vivec, Sotha Sil is the Light of Knowledge and the Inspiration of Craft and Sorcery."	;Temple; priests; monks; healers;		Priest Service			Temple				30	Global Random100 < 25						11
Sotha Sil		"Lord Sotha Sil the Magus is one of the three Immortal God-Kings of Morrowind, a Pillar of the Tribunal, and the patron of Artificers and Wizards. Sotha Sil was the mightiest wizard and most wise counselor of the First Council. Companion and teacher of Nerevar and Vivec, Sotha Sil is the Light of Knowledge and the Inspiration of Craft and Sorcery."	;Temple; priests; monks; healers;		Priest			Temple				30							4
Sotha Sil		Sotha Sil was the mightiest wizard and most wise counselor of the First Council.	;Temple; priests; monks; healers;		Priest			Temple				30	Global Random100 < 50						4
Sotha Sil		Sotha Sil was the mightiest wizard and most wise counselor of the First Council.	;Temple; priests; monks; healers;		Priest			Temple				30	Global Random100 < 50						4
Sotha Sil		Sotha Sil was the mightiest wizard and most wise counselor of the First Council.	;Temple; priests; monks; healers;		Priest			Temple				30	Global Random100 < 50						4
Sotha Sil		Sotha Sil was the mightiest wizard and most wise counselor of the First Council.	;Temple; priests; monks; healers;		Priest			Temple				30	Global Random100 < 50						4
Sotha Sil		"Companion and teacher of Nerevar and Vivec, Sotha Sil is the Light of Knowledge and the Inspiration of Craft and Sorcery."	;Temple; priests; monks; healers;		Priest			Temple				30	Global Random100 < 25						4
Sotha Sil		"Lord Sotha Sil the Magus is one of the three Immortal God-Kings of Morrowind, a Pillar of the Tribunal, and the patron of Artificers and Wizards. Sotha Sil was the mightiest wizard and most wise counselor of the First Council. Companion and teacher of Nerevar and Vivec, Sotha Sil is the Light of Knowledge and the Inspiration of Craft and Sorcery."	;Temple; priests; monks; healers;		Monk			Temple				30							3
Sotha Sil		"Companion and teacher of Nerevar and Vivec, Sotha Sil is the Light of Knowledge and the Inspiration of Craft and Sorcery."	;Temple; priests; monks; healers;		Monk			Temple				30	Global Random100 < 25						3
Sotha Sil		"Lord Sotha Sil the Magus is one of the three Immortal God-Kings of Morrowind, a Pillar of the Tribunal, and the patron of Artificers and Wizards. Sotha Sil was the mightiest wizard and most wise counselor of the First Council. Companion and teacher of Nerevar and Vivec, Sotha Sil is the Light of Knowledge and the Inspiration of Craft and Sorcery."	;Temple; priests; monks; healers;		Healer			Temple				30							1
Sotha Sil		"Companion and teacher of Nerevar and Vivec, Sotha Sil is the Light of Knowledge and the Inspiration of Craft and Sorcery."	;Temple; priests; monks; healers;		Healer			Temple				30	Global Random100 < 25						1
Sottilde	Eydis Fire-Eye	"She's Thieves Guild. I take full responsibility. And listen. I'm Guild Steward. When I say jump, you ask, 'How high?' Keep that in mind, and we won't have any problems."										0	Journal FG_Telvanni_agents >= 100						1
Soul sickness	Yakum Hairshashishi	"There's bad magic in the dust from Red Mountain. The Sharmat Dagoth Ur sends bad dreams in the dust. The people can't sleep, act crazy. When the blight storms come, soul sickness comes -- both together. When I lived in the ashlands, I got no sleep had bad dreams, was all the time tired. Now that I'm here in Pelagiad, I sleep fine."	; Yakummu Hairshashishi;									50							1
Soul sickness	Yakum Hairshashishi	No more dust from Red Mountain. No more bad dreams. Yes?	; Yakummu Hairshashishi;									50	Journal C3_DestroyDagoth >= 50						1
Soul sickness	Mehra Milo	"Soul sickness is called ""madness"" or ""insanity"" in the Empire. Signs of soul sickness are strange dreams, uncontrollable impulses, and cruel and evil deeds. Madness is not a disease, as Westerners believe, for if it were, it might be cured by blessings and healers. Soul sickness is a curse of Dagoth Ur, who sends dark dreams to attack the weak of faith in their sleep. Those strong in faith can resist; those weak in faith must seek counsel from the Temple."										0							1
Soul sickness	Mehra Milo	"Now that Dagoth Ur is gone, we hope that soul sickness will be gone with him."										0	Journal C3_DestroyDagoth >= 50						1
Soul sickness	Caius Cosades	"That's the Temple name for being crazy. The Dunmer are humorless bastards. They don't like strange behavior. It makes them nervous. Eccentric isn't charming to them. It's dangerous. The natives are very tight-cheeked, and you will be too, if you want to avoid unwanted attention."										0							1
Soul sickness		"I've been hearing of a lot of people with bad dreams, seeing bad omens, stuff like that. Haven't you?"					Vivec					0	Not Local NoLore = 0						316
Soul sickness		I know they say that Dagoth Ur was the source of all the soul sickness and bad dreams. And I know you killed Dagoth Ur. But are you sure that killing Dagoth Ur will make all the bad dreams and madness go away?					Vivec					0	Journal C3_DestroyDagoth >= 50	Not Local NoLore = 0					316
Soul sickness		"I'm telling you, it's making me worried. My neighbor was outside in the middle of the night last night, running around, talking nonsense, and in the morning, he doesn't remember a thing about it. Those scholars talk stuff about delusion diseases and such. What the hell does that mean? And why can't the priests cure it?"			Commoner							0	Not Local NoLore = 0						211
Soul sickness		"I heard that Dagoth Ur caused the bad dreams. But you have killed Dagoth Ur, so the dreams should go away. Yes?"			Commoner							0	Journal C3_DestroyDagoth >= 50	Not Local NoLore = 0					211
Soul sickness		"Madness is a sickness in the soul. It comes from a lack of faith, and a love of sin. All this talk of bad dreams and bad omens, superstition... it's just a sign that people have abandoned the Temple and fallen into greed and wickedness."						Temple				0	Not Local NoLore = 0						125
Soul sickness		"The madness and bad dreams were sendings from the Devil Dagoth Ur. But just because the Devil is dead, the dreams and madness will not necessarily go away. The people must protect themselves from the sins of greed and wickedness by faith and by heeding the teachings of the Temple."						Temple				0	Journal C3_DestroyDagoth >= 50	Not Local NoLore = 0					125
Soul sickness		"Madness is a sickness in the soul. It comes from a lack of faith, and a love of sin. All this talk of bad dreams and bad omens, superstition... it's just a sign that people have abandoned the Temple and fallen into greed and wickedness."						Redoran				0	Not Local NoLore = 0						122
Soul sickness		"Now that the Devil is dead, and his dark dreams are gone, we must all renew our faith, and grow strong and righteous under the guidance of the Temple."						Redoran				0	Journal C3_DestroyDagoth >= 50	Not Local NoLore = 0					122
Soul sickness		"Well, the Temple has always said that madness is a soul sickness, and a sign of sin. But in the Empire, they say it's just another kind of disease."						Hlaalu				0	Not Local NoLore = 0						121
Soul sickness		"I've heard savants say that Dagoth Ur was the source of the bad dreams and madness. Now that Dagoth Ur is dead, there should be no more madness and bad dreams. If the savants are right."						Hlaalu				0	Journal C3_DestroyDagoth >= 50	Not Local NoLore = 0					121
Soul sickness		"It's strange, isn't it? Lots of people I know are having bad dreams. Seeing strange visions. Acting funny. The Tribunal Temple just goes on and on about sin and wickedness, but they're just religious fanatics. It is odd, though. Wonder if it has anything to do with all the blight storms this year?"						Mages Guild				0	Not Local NoLore = 0						48
Soul sickness		"Dagoth Ur is dead, and the Blight is gone. And, if Dagoth Ur and the Blight were the sources of the bad dreams, then the bad dreams should be gone. Don't you agree?"						Mages Guild				0	Journal C3_DestroyDagoth >= 50	Not Local NoLore = 0					48
Soul sickness		"The Devil Dagoth sends bad dreams in the red dust. People don't sleep, go mad. Blight storms come, and soul sicknesses come, all together. Men get no sleep, get so sick, so tired. Very bad."	";Ashlander, Ahemmusa Camp"				Ahemmusa Camp	Ashlanders				0							16
Soul sickness		"Now that the Devil Dagoth is dead, there should be an end to the dark dreams."	";Ashlander, Ahemmusa Camp"				Ahemmusa Camp	Ashlanders				0	Journal C3_DestroyDagoth >= 50						16
South Wall	Tyermaillin	Clearly you have confused me with someone else. I don't care about that infested hole-in-the-wall.										0							1
South Wall	Nalcarya Of White Haven	"I doubt they would care if someone stole their watered-down, inferior wines. My own shop's security needs are far more important. I've had all sorts of things stolen from me in this den of thieves."										0							1
South Wall	Imare	"Secure the South Wall? What are you talking about, %PCRace?"										0							1
South Wall	Hecerinde	I must admit I've been negligent towards the Guild. I will certainly help you secure the South Wall. Tell Sugar-Lips that I am at her service.	Journal TG_BalmoraDefenses 50									0							1
South Wall	Hecerinde	"As I said, I will help secure the South Wall. Have Sugar-Lips speak to me to arrange the petty details."										0				Journal TG_BalmoraDefenses >= 50			1
South Wall	Habasi	The master of security is an Altmer here in town. That is all Habasi knows.	"Journal TG_BalmoraDefenses 10
AddTopic ""Altmer"""							Thieves Guild		0	Journal TG_BalmoraDefenses = 5						1
South Wall	Habasi	You say you may have already killed the master of security? Habasi does not understand what you are doing. This is bad. There are no more jobs from Habasi.	Journal TG_BalmoraDefenses 110							Thieves Guild		0	Journal TG_BalmoraDefenses = 5	Dead hecerinde > 0					1
South Wall	Habasi	"Hecerinde is the master of security? And he will help us? This is good, Habasi thinks. It will not be long before the Sjoring Hard-Heart and the Camonna Tong make another move against us. You have been of good service, %PCRank. If there is any gold on your head for crimes others believe you did, Habasi will have it fixed."	"Journal TG_BalmoraDefenses 100
ModPCFacRep 5 ""Thieves Guild""
ModDisposition 10
SetPCCrimeLevel 0
PayFineThief"									0				Journal TG_BalmoraDefenses >= 50			1
South Wall	Habasi	"Hecerinde is the master of security? And you killed him? What were you thinking, %PCRank? Habasi is very displeased. There are no more jobs for you from Habasi."	"Journal TG_BalmoraDefenses 110
ModPCFacRep -5 ""Thieves Guild""
ModDisposition -20"									0			Dead hecerinde > 0	Journal TG_BalmoraDefenses >= 50			1
South Wall	Habasi	Hecerinde will help us secure the South Wall.										0				Journal TG_BalmoraDefenses >= 100			1
South Wall	Habasi	There is no more to say about this.										0				Journal TG_BalmoraDefenses >= 110			1
South Wall	Habasi	Habasi hears you broke our agreement. Habasi does not want to speak with you now.										0	Function PC Expelled = 1						1
South Wall	Culumaire	"I never go there. It's a dirty place, visited only by thieves and swindlers."										0							1
South Wall		"South Wall is a working class cornerclub in Balmora, east of Odai River, on the south end of Labor Street, owned by Bacola Closcius."					Balmora					0	Not Local NoLore = 0						94
South Wall		"Yes, this the South Wall."					"Balmora, South Wall Cornerclub"					0	Not Local NoLore = 0						8
South Wall		That's where the Thieves Guild scum hang out.					"Balmora, Council Club"					0	Not Local NoLore = 0						6
South Wall		Ask someone else. I do not care about such petty matters.			Mage		Balmora					0	Not Local NoLore = 0						1
Sovngarde	Ulfgar the Unending	"Sovngarde is the name of the fortress erected by the god Shor as a gift to the valiant. It is said that if a Nord can locate the hidden entrance to Sovngarde, they can dwell in its mead-filled halls forever! That's the quest we were on, you see. It's why Grimkell betrayed us, why he tried to turn us all into stone. He was attempting to create his own magical portal to Sovngarde. Now Grimkell is dead, as are my friends. And I...I have failed in our quest!"										0	Journal BM_BrodirGrove >= 0						1
"Sovngarde, a Reexamination"	bereditte jastal_out	"The Nords believe that the god Shor constructed a magnificent fortress where valiant Nord warriors may live forever, feasting, fighting...basically doing everything Nords like to do.  The trick is finding the way in.  According to legend, the entrance to Sovngarde is hidden, and only those who take up the search may ever find the way in.  But according to my research, which I've chronicled in a new book, the way into Sovngarde isn't quite what they thought."										0							1
"Sovngarde, a Reexamination"	Bereditte Jastal	"The Nords believe that the god Shor constructed a magnificent fortress where valiant Nord warriors may live forever, feasting, fighting...basically doing everything Nords like to do.  The trick is finding the way in.  According to legend, the entrance to Sovngarde is hidden, and only those who take up the search may ever find the way in.  But according to my research, which I've chronicled in a new book, the way into Sovngarde isn't quite what they thought."										0							1
Sovor Trandel	Ondres Nerano	"Yes, he works for me. Does odd jobs when he's not too lazy, which is rare."										0							1
Sovor Trandel	Ondres Nerano	"Yes, he works for me. Does odd jobs when he's not too lazy."	"Choice ""Sovor Trandel gave me the key to your manor."" 3 ""I see. Thanks for your time."" 4"									0	Item key_neranomanor > 0			Journal TG_ManorKey = 50			1
Sovor Trandel	Ondres Nerano	"Of course, he's quite unremarkable. He lacks ambition."										0	Function Choice = 4						1
Sovor Trandel	Ondres Nerano	"He did? Well, that is most interesting. And what did you do with the key?"	"Choice ""It's here. Take it."" 1 ""I no longer have it."" 2"									0	Function Choice = 3						1
Sovor Trandel	Ondres Nerano	"Well, if you had kept the key, perhaps I might have something to say about the matter."										0	Function Choice = 2						1
Sovor Trandel	Ondres Nerano	"I will handle this personally. Here, take these 10 drakes as a reward for your honesty."	"Journal TG_ManorKey 70
Player->RemoveItem key_neranomanor 1
AddItem key_neranomanor 1
Player->AddItem Gold_001 10
ModDisposition 25
""Sovor Trandel""->Disable"									0	Function Choice = 1						1
Sovor Trandel	Habasi	He spends all his time and gold at the Council Club over by the silt strider.										0							1
Sovor Trandel	Habasi	Habasi did not mean for you to kill him. You must be more careful in the future.										0	Dead sovor trandel > 0						1
speak with her directly	Gavas Drin	"Yes, the Lady requests your presence at once. It is best not to keep her waiting. You will find her in the High Chapel."	almalexia->enable									0	Journal TR_MazedBand < 100						1
spear	Garothmuk gro-Muzgub	"The spear is a common weapon for light irregular troops and militias, but has been developed as a martial art form by the Bosmer. In Morrowind, the Ashlanders favor a wicked and elegant version of the spear, with a spike at the foot of the shaft."										30							1
spear		"The spear weapon discipline is the study and mastery of the spear and the halberd weapon styles. To use any style of weapon effectively, the user must be trained, conditioned, and skilled in its use."	;Fighters Guild; Mages Guild; Thieves Guild;		Savant							30	Not Local NoLore = 0						19
Spear of Bitter Mercy	Torasa Aram	"Incredible.  So little is known about the Spear, I'm at a loss for words.  They say it was used in the fall of the Battlespire, you know... Do you wish to sell it to the museum? I can offer you 30000 gold for it."	"Choice: ""Sell the item."" 1 ""Keep the item."" 2"									0	Local bittermercy = 1						1
Spear of Bitter Mercy	Torasa Aram	"Incredible.  So little is known about the Spear, I'm at a loss for words.  They say it was used in the fall of the Battlespire, you know... Do you wish to sell it to the museum? I can offer you 30000 gold for it."	"Choice: ""Sell the item."" 1 ""Keep the item."" 2 ""Donate the item."" 3"									0	Local bittermercy = 1	Journal TR_Blade = 40					1
Spear of Bitter Mercy	Torasa Aram	"You don't have the Spear of BItter Mercy with you? Then come back with it, and we'll settle the deal."										0	Function Choice = 1	Item spear_mercy_unique = 0					1
Spear of Bitter Mercy	Torasa Aram	"You don't have the Spear of BItter Mercy with you? Then come back with it, and we'll settle the deal."										0	Function Choice = 3	Item spear_mercy_unique = 0					1
Spear of Bitter Mercy	Torasa Aram	"Very well. Take good care of it, %PCName."										0	Function Choice = 2						1
Spear of Bitter Mercy	Torasa Aram	"Thank you, %PCName. Perhaps now that it will reside here, we'll have an opportunity to study it and learn more about it."	"set bittermercy to 2
player->removeitem ""spear_mercy_unique"" 1
player->additem ""gold_001"" 30000
""spear_mercy_unique_x""->Enable"									0	Function Choice = 1	Item spear_mercy_unique = 1					1
Spear of Bitter Mercy	Torasa Aram	"Thank you, %PCName. Perhaps now that it will reside here, we'll have an opportunity to study it and learn more about it."	"set bittermercy to 2
player->removeitem ""spear_mercy_unique"" 1
set MuseumDonations to MuseumDonations + 1
""spear_mercy_unique_x""->Enable
moddisposition 5"									0	Function Choice = 3	Item spear_mercy_unique = 1					1
Spear of Bitter Mercy	Torasa Aram	"Yes, thank you for allowing us to add it to our collection."										0	Local bittermercy = 2	Item spear_mercy_unique = 0					1
Spear of Bitter Mercy	Torasa Aram	What?  How is it that you have this?  This was part of the museum's collection!  GUARDS!	"SetPCCrimeLevel 130000
Set PCThief to 1
Goodbye"									0	Local bittermercy = 3	Item spear_mercy_unique >= 1					1
spears	Snorri	"Two styles of spear are popular here, both used two-handed for thrusting attacks: the spear and the halberd, with the halberd the most effective. Spear weapons have the longest reach of any weapon -- except, of course, marksman weapons."	;smith; warrior; crusader; knight; master-at-arms; drillmaster;									30							1
spears	Miles Gloriosus	"Two styles of spear are popular here, both used two-handed for thrusting attacks: the spear and the halberd, with the halberd the most effective. Spear weapons have the longest reach of any weapon -- except, of course, marksman weapons."	;smith; warrior; crusader; knight; master-at-arms; drillmaster;									30							1
spears	Garothmuk gro-Muzgub	"Two styles of spear are popular here, both used two-handed for thrusting attacks: the spear and the halberd, with the halberd the most effective. Spear weapons have the longest reach of any weapon -- except, of course, marksman weapons."	;smith; warrior; crusader; knight; master-at-arms; drillmaster;									30							1
spears	Flaenia Amiulusus	"Two styles of spear are popular here, both used two-handed for thrusting attacks: the spear and the halberd, with the halberd the most effective. Spear weapons have the longest reach of any weapon -- except, of course, marksman weapons."	;smith; warrior; crusader; knight; master-at-arms; drillmaster;									30							1
spears	Dumbuk gro-Bolak	"Two styles of spear are popular here, both used two-handed for thrusting attacks: the spear and the halberd, with the halberd the most effective. Spear weapons have the longest reach of any weapon -- except, of course, marksman weapons."	;smith; warrior; crusader; knight; master-at-arms; drillmaster;									30							1
spears	Angoril	"Two styles of spear are popular here, both used two-handed for thrusting attacks: the spear and the halberd, with the halberd the most effective. Spear weapons have the longest reach of any weapon -- except, of course, marksman weapons."	;smith; warrior; crusader; knight; master-at-arms; drillmaster;									30							1
special duties	Eno Hlaalu	Come back when you have more experience.								Morag Tong		0							1
special duties	Eno Hlaalu	The Dark Brotherhood is operating here in Morrowind. I want you to contact the Dark Brotherhood.								Morag Tong	Thrall	0							1
special duties	Eno Hlaalu	"Many years ago, Black Hands Mephala made a deal with Sanguine for twenty seven tokens she could give to her devoted followers. The Dark Brotherhood stole these tokens from us, but Mephala has arranged for them to return here to Vvardenfell one by one. I want you to bring me one of these tokens, the Belt of Sanguine Fleetness."								Morag Tong	Thrall	0				Journal MT_DB_Contact >= 100			1
special duties	Eno Hlaalu	"Many years ago, Black Hands Mephala made a deal with Sanguine for twenty seven tokens she could give to her devoted followers. The Dark Brotherhood stole these tokens from us, but Mephala has arranged for them to return here to Vvardenfell one by one. I want you to bring me one of these tokens, the Belt of Sanguine Fleetness."								Morag Tong	Thrall	0	Dead miun_gei >= 1						1
special duties	Eno Hlaalu	Sometimes an agent of the Dark Brotherhood is honorable enough to join the Morag Tong. One such candidate has come to my attention. I want you to speak with Movis Darys.								Morag Tong	Thrall	0				Journal MT_S_Fleetness >= 100			1
special duties	Eno Hlaalu	"Worshippers of Mehrunes Dagon here in Morrowind are sheltering members of the Dark Brotherhood. I want you to speak with one of these cultists, Carecalmo, and give him an ultimatum."								Morag Tong	Thrall	0				Journal MT_DB_Darys >= 100			1
special duties	Eno Hlaalu	I have heard of another Thread of the Webspinner. This one is the Ring of Sanguine Sublime Wisdom.								Morag Tong	Thrall	0				Journal MT_DB_Carecalmo >= 100			1
special duties	Eno Hlaalu	"I do not have any special duties for you, %PCRank, but there may be some Writs for you to execute."								Morag Tong	Thrall	0				Journal MT_S_Sublime >= 100	Journal MT_DB_Carecalmo >= 100		1
special duties	Eno Hlaalu	One of the leaders of the Dark Brotherhood here in Vvardenfell is Durus Marius. He and his followers have retreated to Assernerairan.								Morag Tong	Master	0				Journal MT_DB_Carecalmo >= 100	Journal MT_S_Sublime >= 100		1
special duties	Eno Hlaalu	Many have fought in our private war against the Dark Brotherhood and the cult of Mehrunes Dagon. Now the Night Mother of the Dark Brotherhood in Vvardenfell has fled to the ruins of Ald Sotha.								Morag Tong	Master	0						Journal MT_DB_Assernerairan >= 100	1
special duties	Eno Hlaalu	Speak with me again when you are an Exalted Master in the Morag Tong.								Morag Tong	Master	0				Journal MT_DB_AldSotha >= 100			1
special duties	Eno Hlaalu	You have the talent and the drive to be the new Grandmaster.								Morag Tong	Exalted Master	0				Journal MT_DB_AldSotha >= 100			1
special duties	Eno Hlaalu	You have been expelled from the Morag Tong for breaking our rules. You must make amends if you can.										0	Function PC Expelled = 1						1
special duties	Eno Hlaalu	"You're the Grandmaster now, %PCName."								Morag Tong	Grandmaster	0				Journal MT_DB_AldSotha >= 100	Journal MT_DB_Assernerairan >= 100		1
Special Offers	Ten-Tongues_Weerhat	"No, nothing special here. Not for the likes of you, anyway. Just what you see."										0							1
Special Offers	Ten-Tongues_Weerhat	"Look, I appreciate the interest, but I only offer extra deals to my valued customers.  Nothing personal."										0	Journal MS_ScrollSales >= 10						1
Special Offers	Ten-Tongues_Weerhat	It's a deal.  Here you go!  Come back soon.	"player->removeitem ""gold_001"" 60
player->additem ""sc_hellfire"" 1
Goodbye"									0	Function Choice = 1	Global PCGold >= 60					1
Special Offers	Ten-Tongues_Weerhat	"Nice try, %PCName.  Come back when you've got the cash for it."										0	Function Choice = 1	Global PCGold < 60					1
Special Offers	Ten-Tongues_Weerhat	Suit yourself.  It'll be gone the next time you come back...										0	Function Choice = 2						1
Special Offers	Ten-Tongues_Weerhat	"What do you mean?  I like you, %Pcname, and I'm just trying to make you a good offer."										0	Function Choice = 3						1
Special Offers	Ten-Tongues_Weerhat	"If you're implying what I think you're implying, I am not amused."	ModDisposition -5									0	Function Choice = 3	Global Random100 > 33					1
Special Offers	Ten-Tongues_Weerhat	"Well, I had a few extras, so I've marked this down for a quick sale!"										0	Function Choice = 3	Global Random100 > 66					1
Special Offers	Ten-Tongues_Weerhat	"Hey, look.  I can't give away all my trade secrets, now can I?"										0	Function Choice = 3	Journal MS_ScrollSales = 20					1
Special Offers	Ten-Tongues_Weerhat	Do I look like I hatched yesterday?  Come back when you actually have some money.										0	Function Choice = 4	Global PCGold < 60					1
Special Offers	Ten-Tongues_Weerhat	"It's a deal.  Come back again sometime, okay?"	"player->removeitem ""gold_001"" 60
player->additem ""sc_fifthbarrier"" 1
Goodbye"									0	Function Choice = 4	Global PCGold >= 60					1
Special Offers	Ten-Tongues_Weerhat	Don't try that with me.  I'm not stupid.  Come back when you get the money.										0	Function Choice = 5	Global PCGold < 60					1
Special Offers	Ten-Tongues_Weerhat	"It's a deal.  Come back again, okay?"	"player->removeitem ""gold_001"" 60
player->additem ""sc_illneasbreath"" 1
Goodbye"									0	Function Choice = 5	Global PCGold >= 60					1
Special Offers	Ten-Tongues_Weerhat	"Nothing today.  My, ah, supplier hasn't contacted me lately."										0	Journal MS_ScrollSales >= 40						1
Special Offers	Ten-Tongues_Weerhat	"Ah, yes. Well, I uhh, lost contact with my supplier. Yes, that's it. So I've been forced to discontinue the extra bargains. Sorry."										0	Journal MS_ScrollSales <= 30	Dead Ahnia = 1					1
Special Offers	Ten-Tongues_Weerhat	"Special offers?  No, you took care of that, didn't you?  Did a good job of ruining my business while you were at it.  Thanks for nothing."										0	Journal MS_ScrollSales >= 60						1
Special Offers	Ten-Tongues_Weerhat	"Every now and then I'll have special bargains on certain items.  Just for valued customers like yourself, of course.  Check back with me on a regular basis, and I'll see if I can make you a deal."	Journal MS_ScrollSales 10									60							1
Special Offers	Ten-Tongues_Weerhat	"This is your lucky day, friend!  I've got a brand new scroll of Illnea's Breath right here.  Want it?"	"Choice: ""I'll take it."" 5 ""No thanks."" 2 ""Why is this so cheap?"" 3
StartScript GetPCGold"									60	Journal MS_ScrollSales >= 10						1
Special Offers	Ten-Tongues_Weerhat	"Well, since you ask, it turns out I happen to have a Fifth Barrier scroll.  60 drakes.  Interested?"	"Choice: ""I'll take it."" 4 ""No thanks."" 2 ""Why is this so cheap?"" 3
StartScript GetPCGold"									60	Journal MS_ScrollSales >= 10	Global Random100 > 33					1
Special Offers	Ten-Tongues_Weerhat	"Just for you, friend, I've got a great deal here on a Hellfire scroll.  I'll part with it for a mere 60 drakes.  Interested?"	"Choice: ""I'll take it."" 1 ""No thanks."" 2 ""Why is this so cheap?"" 3
StartScript GetPCGold"									60	Journal MS_ScrollSales >= 10	Global Random100 > 66					1
Special Offers	Ten-Tongues_Weerhat	"I don't see why everyone has to assume that just because I'm capable of offering some very good prices on quality merchandise that there's something shady going on!  I was just telling Ahnia the other day that...ahh...err, nevermind."	"Journal MS_ScrollSales 20
addtopic ""Ahnia"""									70	Function Choice = 3						1
specific place	thormoor_thirsk	"To the northeast is a small, uncharted island. There you'll find the barrow of Gyldenhul, a treasure trove if ever there was one!"										0							1
specific place	Sedyni Veran	"Tel Vos, Master Aryon's wizard tower, is to the west. You can't miss it. It's very strange. Tel Mora, Mistress Dratha's wizard tower, lies across the bay on an island to the east. In Vos village, up on the hill, the Vos chapel is in the center of the village, through the gate and courtyard. Hetwoman Maela Kaushad's house is the middle house in the village, on the south. Varo Tradehouse is that big tower you see at the end of the dock."	;Vos ;									30							1
specific place	Punibi Yahaz	"A well-marked road leads southeast to Ald'ruhn. I offer silt strider service to Ald'ruhn, Maar Gan, and Khuul from the strider port overlooking the river gorge. The fishing villages of Ald Velothi and Khuul lie to the north on the coast, but there's no direct or marked route -- you just have to travel cross-country north to the coast. Ald Velothi is west of Khuul, with the Daedric ruin of Ashalmawia in between."	;Gnisis;									30	Function Choice = 1	Not Local NoLore = 0	Not Class Guard = 1				1
specific place	Elone	"Pelagiad is the next town up the road. Cross the bridge out of town and just stay on the road. From Pelagiad, take the road north to Balmora and Caldera, or east to Ebonheart and Vivec. If you have the cash, and are in a hurry, or afraid of getting lost, take the silt strider to Balmora or Vivec. Speak to Darvame Hleran at the silt strider landing, across the bridge and south along the shore. And if you plan to travel widely, get a copy of 'Guide to Vvardenfell' from Arrille. It's got maps."										30							1
specific place	Carnius Magius	"The amenities here are poor, at best. Certainly nothing like what I'm used to. There's a shrine and an armory, but little else. Raven Rock should change that, however."										0	Global ColonyState < 10						1
specific place	Carnius Magius	"The amenities here are poor, at best. Certainly nothing like what I'm used to. There's a shrine and an armory, but little else. Raven Rock, however, is far more civilized, having both a bar and a smithy. You can thank me for that."										0	Global ColonyState >= 10	Global ColonyService = 5					1
specific place	Carnius Magius	"The amenities here are poor, at best. Certainly nothing like what I'm used to. There's a shrine and an armory, but little else. Raven Rock, however, boasts a bar and a Trader's Outpost. All thanks to me, of course."										0	Global ColonyState >= 10	Global ColonyService = 6					1
specific place	bm_reinhardt	"North of here, nestled in the snowy woods, is a strange house alight with colored lanterns. I'm not sure who lives there, but it's not unusual to hear singing coming from inside."										0							1
specific place		"This island is littered with ice caves, barrows, and standing stones. There are no roads, though, so you'll have to walk through the wilderness to get anywhere."					Solstheim					0							77
specific place		"Aside from the mine, there's just housing for the colonists. Not much to speak of, really."					Raven Rock					0	Global ColonyState >= 3						33
specific place		"There's a bar and inn next door to the mine, and the rest is mostly just housing for the colonists."					Raven Rock					0	Global ColonyState >= 10						33
specific place		"I'm not here to give you directions, outlander. Go ask your friends."						Camonna Tong				0	Not Local NoLore = 0						30
specific place		"Bronrod has some useful potions, and Snedbrir can fix your weapons and armor. We're a small village, without many needs. You might want to head back to the Imperials if you're looking for anything else."					Skaal Village					0	Not ID snedbrir the smith = 1	Not ID bronrod_the_roarer = 1					22
specific place		"There's not much here at Fort Frostmoth. We've got a smith in the Armory and a shrine at the Imperial Cult Shrine, but that's about it. If you're looking for more than that, head over to Raven Rock and see if they've got anyone to help you."					Fort Frostmoth					0	Not ID zeno faustus = 1						17
specific place		"You're in the Great Bazaar now. South is Plaza Brindisi Dorom. North is the Temple Courtyard and Almalexia's Temple. To the west are the Royal Palace and Godsreach, but you can't get there from here -- go through the Temple or Plaza first."					"Mournhold, Great Bazaar"					0							15
specific place		"Sometimes Thormoor likes to watch the sea from a great rock on the western shore of the island. He spends so much time there we've started calling it ""Thormoor's Watch."""					"Solstheim, Thirsk"					0							14
specific place		"You're in Godsreach now. South is Plaza Brindisi Dorom. North is the Temple Courtyard and Almalexia's Temple. To the east are the Royal Palace and the Great Bazaar, but you can't get there from here -- go through the Temple or Plaza first."					"Mournhold, Godsreach"					0							8
specific place		"You're in the Temple Courtyard now. South is the Royal Palace. To the southwest is Godsreach, to the southeast is the Great Bazaar. The Plaza Brindisi Dorom is south of the Royal Palace, either through the Palace or from Godsreach or the Great Bazaar."					"Mournhold, Temple Courtyard"					0							8
specific place		"You're in the Plaza Brindisi Dorom now. North is the Royal Palace. To the northwest is Godsreach, to the northeast is the Great Bazaar. The Temple Courtyard is north of the Royal Palace, either through the Palace or from Godsreach or the Great Bazaar."					"Mournhold, Plaza Brindisi Dorom"					0							3
specific place		"You're in the Royal Palace now. South is Plaza Brindisi Dorom. North is the Temple Courtyard and Almalexia's Temple. To the west is Godsreach, to the east is the Great Bazaar -- but you can't get there from here -- go through the Temple or Plaza first."					"Mournhold, Royal Palace: Reception Area"					0							1
specific place		"Vivec has eight cantons. On a map, it looks like a cross, with the Foreign Quarter at the top, the Temple Compound, with Vivec's Palace, the High Fane, the Ministry of Truth, and the Hall of Wisdom and the Hall of Justice, at the bottom, the Hlaalu Compound to the west, the Telvanni Compound on the east, and four cantons grouped together at the center of the cross -- Redoran Compound northwest, Arena northeast, St. Delyn Canton southwest, and St. Olms Canton southeast."	";Vivec;
Choice ""Continue"" 1"				Vivec					30	Not Class Guard = 1	Not Local NoLore = 0					312
specific place		"Silt striders from North Landing, north of the Foreign Quarter, go to Seyda Neen, Suran, Molag Mar, and Balmora. Guild guides at the Foreign Quarter Mages Guild teleport you to the Balmora, Ald'ruhn, Caldera, and Sadrith Mora Mages Guilds for a fee. Gondoliers ferry passengers between the Telvanni Compound, the Hlaalu Compound, the Foreign Quarter, St. Delyn Canton, and the Arena. Roads lead from North Landing north towards Suran and the Ascadian Isles and northwest towards Seyda Neen."	;Vivec;				Vivec					30	Function Choice = 1	Not Class Guard = 1	Not Local NoLore = 0				312
specific place		"The Redoran Council, the Redoran Noble Manors, and fine merchants are in the Manor District, all inside an ancient Emperor Crab shell known as Skar. The Temple is to the east, the Rat in the Pot cornerclub and the Mages Guild and Fighters Guild to the south, and the Ald Skar Inn to the west, near West Gate and the silt strider port. Through the South Gate, behind the Mages Guild, look for Fort Buckmoth and the Imperial cult altar."	";Ald'ruhn;
choice ""Continue"" 1"				Ald-ruhn					30	Not Class Guard = 1	Not Local NoLore = 0					127
specific place		"Roads lead south through Caldera to Balmora and north to Gnisis and Maar Gan. The road to Balmora swings northwest and curves around until it heads south again. Between here and Balmora are many side paths; watch for signposts, or you'll get lost. Silt strider service goes to Balmora, Gnisis, Khuul, and Maar Gan. Guild guides at the Mages Guild teleport you to Balmora, Vivec, Caldera, and Sadrith Mora for a fee. Gnaar Mok is a LONG hard walk west to the coast and then south; there are no marked routes."	;Ald'ruhn;				Ald-ruhn					30	Function Choice = 1	Not Class Guard = 1	Not Local NoLore = 0				127
specific place		"The Gateway merchant inn is all that's open to non-Telvanni. Telvanni kin and retainers stay at Wolverine Hall, housing the Fighters Guild and Thieves Guild and the Imperial cult shrine. The Council Hall is the big sphere down by the harbor. The Great Market has many services and tradesmen, and many others are scattered through town. There are two cornerclubs: Durty Muriel's, for outlanders, and Fara's Hole in the Wall for local Dunmer. Tel Naga is Master Neloth's wizard tower."	";Sadrith Mora; 
Choice ""Continue"" 1"				Sadrith Mora					30	Not ID gals arethi = 1	Not ID iniel = 1	Not Class Guard = 1	Not Local NoLore = 0			100
specific place		"Sadrith Mora is an island; there's no road or bridge to the mainland. You want to go west to the mainland, you fly, swim, or water-walk. From the docks, ships go to Ebonheart, Tel Branora, Tel Mora, or Dagon Fel. The guild guide at the Wolverine Hall Mages Guild can transport you to Ald'ruhn, Vivec, Caldera, and Balmora for a fee."	;Sadrith Mora;				Sadrith Mora					30	Function Choice = 1	Not ID gals arethi = 1	Not ID iniel = 1	Not Class Guard = 1	Not Local NoLore = 0		100
specific place		"Balmora's a big town. Think in terms of districts. High Town, on the hill to the west, has the Temple, Hlaalu Council Hall, rich manors, better shops, and the Morag Tong. The Commercial District, just west of the river, has the Fighters Guild and Mages Guild, shops and inns. Labor Town, east of the river, where the commoners and poor live, has only the South Wall Cornerclub. Fort Moonmoth, southeast of town, houses the Legion garrison and the Imperial cult."	";Balmora

Choice ""Continue"" 1"				Balmora					30	Not Class Guard = 1	"Not Cell Balmora, Council Club = 1"	Not Local NoLore = 0				88
specific place		"Roads south lead to Pelagiad, Seyda Neen, and Vivec. Silt strider service goes to Seyda Neen, Ald'ruhn, Suran, and Vivec. Roads north lead to Caldera and Ald'ruhn. Guild guides at the Mages Guild can teleport you to Ald'ruhn, Vivec, Caldera, and Sadrith Mora for a fee. Hla Oad is southwest on the coast. There's no trail, and it's easy to get lost. The only route to Ghostgate is via Foyada Mamaea."	;Balmora				Balmora					30	Function Choice = 1	Not Class Guard = 1	"Not Cell Balmora, Council Club = 1"	Not Local NoLore = 0			88
specific place		"Castle Ebonheart is a pair of forts on adjacent islands on the Systata Lagoon west of Vivec City. The Grand Council Chambers, along with the Imperial Commission, the Imperial guard quarters, the Imperial cult shrine, and the Duke's chambers, are in the castle's west keep. The Hawkmoth Legion Garrison is in the east keep, with the Skyrim Mission and the Argonian Mission in an outer court nearby."	";Ebonheart; 
Choice ""Continue"" 1"				Ebonheart					30	Not ID Nevosi Hlan = 1	Not Class Guard = 1	"Not Cell Ebonheart, Grand Council Chambers = 1"	Not Local NoLore = 0			64
specific place		"The East Empire Company has offices, warehouses, and docks east of the castle, and connects to the castle by a bridge. The great statue of the Imperial dragon in the East Empire Company plaza is a visible reminder of the Empire's power and wealth here in Morrowind. The Six Fishes Cornerclub is just across the bridge from the East Empire Company and inside the east gate of the castle. Nevosi Hlan offers ship passage to Vivec, Sadrith Mora, Hla Oad, and Tel Branora from the docks east of the dragon statue."	;Ebonheart; CHOICE 1				Ebonheart					30	Function Choice = 1	Not ID Nevosi Hlan = 1	Not Class Guard = 1	"Not Cell Ebonheart, Grand Council Chambers = 1"	Not Local NoLore = 0		64
specific place		"Our village is on the Ouada Samsi gorge in the West Gash. The Gnisis Temple is the village center. The Gnisis eggmine lies to the east. The Legion barracks, Fort Darius, the Deathshead Legion garrison, and the Imperial shrine lie to the southeast. Madach Tradehouse and the silt strider platform are south of the Temple. Hetman Abelmawia's hut is southwest, close to the Temple. An Old Velothi tower lies under a natural arch to the northwest, built into the bluff."	";Gnisis; 
Choice ""Continue"" 1"				Gnisis					30	Not Local NoLore = 0	Not Class Guard = 1					51
specific place		"A well-marked road leads southeast to Ald'ruhn. Punibi Yahaz offers silt strider service to Ald'ruhn, Maar Gan, and Khuul from the strider port overlooking the river gorge. The fishing villages of Ald Velothi and Khuul lie to the north on the coast, but there's no direct or marked route -- you just have to travel cross-country north to the coast. Ald Velothi is west of Khuul, with the Daedric ruin of Ashalmawia in between."	;Gnisis;				Gnisis					30	Function Choice = 1	Not Local NoLore = 0	Not Class Guard = 1				51
specific place		"The Buoyant Armiger and Redoran garrisons, the hostels, and other services are all inside the Molag Mar Stronghold, either on the tier top or inside on the lower tiers. Roads lead north to the two pilgrim sites, Mount Assarnibibi and Mount Kand, in the Molag Amur wastes. Silt strider service goes to Suran and Vivec. From the docks get ship passage to Vivec, Tel Branora, and Hla Oad."	;Molag Mar;				Molag Mar					30	Not ID dilami androm = 1	Not ID rindral dralor = 1	Not Class Guard = 1	Not Local NoLore = 0			46
specific place		"Vivec has eight cantons. On a map, it looks like a cross, with the Foreign Quarter at the top, the Temple Compound, with Vivec's Palace, the High Fane, the Ministry of Truth, and the Hall of Wisdom and the Hall of Justice, at the bottom, the Hlaalu Compound to the west, the Telvanni Compound on the east, and four cantons grouped together at the center -- Redoran Compound northwest, Arena northeast, St. Delyn Canton southwest, and St. Olms Canton southeast. You're in St. Olms now."	";Vivec;
Choice ""Continue"" 1"				"Vivec, St. Olms"					30	Not Class Guard = 1	Not Local NoLore = 0					46
specific place		"Shenk's Shovel, the tradehouse, is near South Gate. The Governor's Hall sits on the hill to the northeast. The Mages Guild in the west, in the corner opposite North Gate's twin towers, has guild guide transport to Vivec, Balmora, Ald'ruhn, and Sadrith Mora Mages Guilds. The Caldera ebony mines lie in a depression southwest of town. Roads lead south to Balmora and north to Ald'ruhn. Hla Oad on the west coast is a long walk without any trail; head west to the coast, then follow the coast north."	;Caldera;				Caldera					30	Not Class Guard = 1	Not Local NoLore = 0					43
specific place		"The Temple is at the south end of town, and the silt strider port is to the north. The Fields of Kummu pilgrimage site is southeast of town, and the Shrine of Molag Bal is north of town. The farms and plantations of the Ascadian Isles lie southeast across Lake Masobi, except for Ules Manor, across the lake west of Suran. Arvel Manor, Arano Plantation, gro-Bagrat Plantation, and Dren Plantation are southwest across the lake. To visit them, you swim, fly, or waterwalk; there're no convenient bridges."	;Suran				Suran					30	Not Class Guard = 1	Not Local NoLore = 0					34
specific place		"Tel Branora is Mistress Therana's tower. The Bal Fell ruin lies far to the west, across the bay. That's an old Daedric ruin. Ships go to Ebonheart, Vivec, Molag Mar, and Sadrith Mora. The nearest settlement is Molag Mar, up the peninsula to the north."	;Tel Branora;				Tel Branora					30	Not Class Guard = 1	Not Local NoLore = 0					34
specific place		"Vivec has eight cantons. On a map, it looks like a cross, with the Foreign Quarter at the top, the Temple Compound, with Vivec's Palace, the High Fane, the Ministry of Truth, and the Hall of Wisdom and the Hall of Justice, at the bottom, the Hlaalu Compound to the west, the Telvanni Compound on the east, and four cantons grouped together at the center -- Redoran Compound northwest, Arena northeast, St. Delyn Canton southwest, and St. Olms Canton southeast. You're in Hlaalu Compound now."	";Vivec;
Choice ""Continue"" 1"				"Vivec, Hlaalu"					30	Not Class Guard = 1	Not Local NoLore = 0					33
specific place		"Vivec has eight cantons. On a map, it looks like a cross, with the Foreign Quarter at the top, the Temple Compound, with Vivec's Palace, the High Fane, the Ministry of Truth, and the Hall of Wisdom and the Hall of Justice, at the bottom, the Hlaalu Compound to the west, the Telvanni Compound on the east, and four cantons grouped together at the center -- Redoran Compound northwest, Arena northeast, St. Delyn Canton southwest, and St. Olms Canton southeast. You're in Telvanni Compound now."	";Vivec;
Choice ""Continue"" 1"				"Vivec, Telvanni"					30	Not Class Guard = 1	Not Local NoLore = 0					32
specific place		"The docks are to the south, the village and slave market to the north, and the tower of Tel Aruhn sits on the high ground in the center of the island. The Plot and Plaster tradehouse and most public services are northeast of the tower, while most House Telvanni services are in the lower tower. The upper tower is reserved for Lord Gothren and his retainers."	;Tel Branora;				Tel Aruhn					30	Not Class Guard = 1	Not Local NoLore = 0					30
specific place		"Vivec has eight cantons. On a map, it looks like a cross, with the Foreign Quarter at the top, the Temple Compound, with Vivec's Palace, the High Fane, the Ministry of Truth, and the Hall of Wisdom and the Hall of Justice, at the bottom, the Hlaalu Compound to the west, the Telvanni Compound on the east, and four cantons grouped together at the center -- Redoran Compound northwest, Arena northeast, St. Delyn Canton southwest, and St. Olms Canton southeast. You're in St. Delyn now."	";Vivec;
Choice ""Continue"" 1"				"Vivec, St. Delyn"					30	Not Class Guard = 1	Not Local NoLore = 0					29
specific place		"The Covenant is our tradehouse. Our clothier is on an island to the south. The trader is on a bridge east from the tower island, and the smith and apothecary are further past the trader, on a small island to the east. Tel Mora tower, of course, is in the middle of the harbor. There's an upper and lower entrance. The upper entrance, that's for wizards who can fly. Ships go to Sadrith Mora, Tel Aruhn, Vos, and Dagon Fel."	;Tel Mora;				Tel Mora					30	Not ID tonas telvani = 1	Not Class Guard = 1	Not Local NoLore = 0				26
specific place		"Ghostgate consists of two towers, the Tower of Dusk -- the west keep -- and the Tower of Dawn -- the east keep -- with a temple between the two towers, and a tunnel beneath the temple leading up Foyada Esannudan into Red Mountain. The Redoran hostel and Buoyant Armiger barracks are in the Tower of Dusk. The Temple services and the Ordinator barracks are in the Tower of Dawn. The pilgrimage shrine lies west of the stronghold along a path."	";Ghostgate; 
Choice ""Continue"" 1"				Ghostgate					30	Not Class Guard = 1	Not Local NoLore = 0	Not Faction Ashlanders = 1				24
specific place		"There are no travel services out of Ghostgate. Returning to Balmora, follow Foyada Mamaea south until you pass under an ancient Dwemer bridge, then watch for the road leading northwest out of the ravine to Fort Moonmoth and Balmora, or, below that, the road leading southeast out of the ravine towards Pelagiad, Seyda Neen, and points south."	;Ghostgate;				Ghostgate					30	Function Choice = 1	Not Class Guard = 1	Not Local NoLore = 0	Not Faction Ashlanders = 1			24
specific place		"The Tower shrine, the famous Maar Gan pilgrimage site, is on the east, surrounded by a wall and three watch towers. Andus Tradehouse is up the steps and through the gate at the northwest end of the village. The Maar Gan Outpost is on the southwest side, by the West Gate and the strider port. Silt strider service goes to Ald'ruhn, Gnisis, and Khuul. The main road south to Ald'ruhn runs farthest west; the back road runs closer to Red Mountain."	;Maar Gan;				Maar Gan					30	Not ID daras aryon = 1	Not Class Guard = 1	Not Local NoLore = 0				24
specific place		"This is Orvas Dren's Plantation. All the work -- netch processing, storage, shipping -- is handled in the western part of the compound. The guardhouse is in the northeast, and Orvas Dren's villa is in the southeast corner."					Dren Plantation					30	"Not Cell Dren Plantation, Dren's Villa = 0"	Not Local NoLore = 0					23
specific place		"The End of the World tradehouse is in the center of the village, near the watchtower. The Dwemer ruins of Mzuleft are southwest of town. The Shrine of Malacath is on Sheogorad island, west of Mzuleft. The Sanctus Shrine, a pilgrimage site sacred to the Temple, is on a tiny island west of Sheogorad island. The Nord wizard, Sorkvild the Raven, occupies the old wizard's tower east of the village. Haema Farseer's ship to Tel Mora, Sadrith Mora, Tel Aruhn, and Khuul is the only travel service."	;Dagon Fel;				Dagon Fel					30	Not ID haema farseer = 1	Not Class Guard = 1	Not Local NoLore = 0				22
specific place		"Vivec has eight cantons. On a map, it looks like a cross, with the Foreign Quarter at the top, the Temple Compound, with Vivec's Palace, the High Fane, the Ministry of Truth, and the Hall of Wisdom and the Hall of Justice, at the bottom, the Hlaalu Compound to the west, the Telvanni Compound on the east, and four cantons grouped together at the center -- Redoran Compound northwest, Arena northeast, St. Delyn Canton southwest, and St. Olms Canton southeast. You're in the Arena now."	";Vivec;
Choice ""Continue"" 1"				"Vivec, Arena"					30	Not Class Guard = 1	Not Local NoLore = 0					22
specific place		"Pelagiad is a small place. Just the Halfway tradehouse, a couple of merchants, a few colonists, and Fort Pelagiad. Most of us are outlanders, colonists from the Empire, adventurers looking for our fortunes. To the west of town, roads lead southwest to Seyda Neen, south to Ebonheart, southeast through the Ascadian Isles to Vivec, and north to Balmora. We have no travel services, but walking is good exercise."	;Pelagiad				Pelagiad					30	Not Class Guard = 1	Not Local NoLore = 0					21
specific place		"Not much here. Arrille's Tradehouse, the Census and Excise offices -- that's the Coast Guard, too -- and a lighthouse. And that's it. Silt strider service goes to Vivec, Balmora, Gnisis, and Suran. The road goes north past Pelagiad to Balmora, and east to Vivec, and southeast to Ebonheart."	;Seyda Neen;				Seyda Neen					30	Not ID arrille = 1	Not Local NoLore = 0	Not ID darvame hleran = 1	Not Class Guard = 1			19
specific place		"Vivec has eight cantons. On a map, it looks like a cross, with the Foreign Quarter at the top, the Temple Compound, with Vivec's Palace, the High Fane, the Ministry of Truth, and the Hall of Wisdom and the Hall of Justice, at the bottom, the Hlaalu Compound to the west, the Telvanni Compound on the east, and four cantons grouped together at the center -- Redoran Compound northwest, Arena northeast, St. Delyn Canton southwest, and St. Olms Canton southeast. You're in Redoran Compound now."	";Vivec;
Choice ""Continue"" 1"				"Vivec, Redoran"					30	Not Class Guard = 1	Not Local NoLore = 0					19
specific place		"Fat Leg's Drop-Off is the only tradehouse in the village. That's where everyone hangs out. See a couple shacks and a ship or two, and you've seen all of Hla Oad. Baleni Salavel at the docks offers passage to Gnaar Mok, Vivec, and Ebonheart."	;Hla Oad;				Hla Oad					30	Not ID baleni salavel = 1	Not Class Guard = 1	Not Local NoLore = 0				17
specific place		"Tel Vos, Master Aryon's wizard tower, is to the west. You can't miss it. It's very strange. Tel Mora, Mistress Dratha's wizard tower, lies across the bay on an island to the east. In Vos village, the Vos chapel is in the center of the village, through the gate and courtyard. Hetwoman Maela Kaushad's house is the middle house on the south. Varo Tradehouse is down by the docks. Ships go to Sadrith Mora, Tel Aruhn, and Tel Mora."	;Vos ;				Vos					30	Not ID maela kaushad = 1	Not ID sedyni veran = 1	Not Class Guard = 1	Not Local NoLore = 0			17
specific place		"This is the Ald Velothi Outpost. The only other place of interest is the Daedric ruin of Ashalmawia to the east. Follow the coast northeast to the village of Khuul. Gnisis is due south, but there's no direct road. Head southwest until you reach the Samsi River, then work back east towards Gnisis."	;Ald Velothi;				Ald Velothi					30	Not Class Guard = 1	Not Local NoLore = 0					16
specific place		"Vivec has eight cantons. On a map, it looks like a cross, with the Foreign Quarter at the top, the Temple Compound, with Vivec's Palace, the High Fane, the Ministry of Truth, and the Hall of Wisdom and the Hall of Justice, at the bottom, the Hlaalu Compound to the west, the Telvanni Compound on the east, and four cantons grouped together at the center -- Redoran Compound northwest, Arena northeast, St. Delyn Canton southwest, and St. Olms Canton southeast. You're in the Foreign Quarter now."	";Vivec;
Choice ""Continue"" 1"				"Vivec, Foreign Quarter"					30	Not Class Guard = 1	Not Local NoLore = 0					16
specific place		"Thongar's Tradehouse, the Redoran-style building, is on the east side. The rest of town is just fisherman's shacks. Look around if you like. Doubt if anyone'll care. The fishing village of Ald Velothi is west along the coast, past the ruins of Ashalmawia. The silt strider goes to Ald'ruhn, Maar Gan, and Gnisis. If you're on foot, Gnisis is way south of Ald Velothi, and Maar Gan is way southeast of Khuul, and there're no good route to either."	;Khuul;				Khuul					30	Not Class Guard = 1	Not Local NoLore = 0					14
specific place		"Druegh-jigger's Rest is the only tradehouse. Arenim Manor is a Hlaalu Manor, so retainers and kin can get beds and services there. And, apart from a bunch of fisherman's shacks, that's all there is to Gnaar Mok. Oh. Nadene Rotheran's place is Camonna Tong country. But you're an outlander. You do NOT want to go there. Valveli Arelas at the dock offers ship passage to Hla Oad and Khuul."	;Gnaar Mok;				Gnaar Mok					30	Not ID nadene rotheran = 1	Not ID valveli arelas = 1	Not Class Guard = 1	"Not Cell Gnaar Mok, Nadene Rotheran's Shack = 1"	Not Local NoLore = 0		13
specific place		"For services here, the northwest tower is the Services Tower. This is still a small settlement. You might want to try Vos and Tel Mora to the east; they're larger settlements, with more services. If you're here to see Master Aryon or Turedus Talanian, Aryon's mercenary captain, look for a door facing south onto a fungus pad, way up the air on a central spire-vine, south of the Central Tower. You can fly, can't you?"	;Vos ;				Tel Vos					30	Not ID milar maryon = 1	Not ID alenus vendu = 1	Not ID andil = 1	Not ID mirvon andrethi = 1	Not Local NoLore = 0	Not ID turedus talanian = 1	13
specific place		"The Ald Velothi Outpost is uphill from the fisherman's shacks and docks. You can't miss it; it's a Redoran-style building with a watchtower next to it. The only other place of interest is the Daedric ruin of Ashalmawia to the east. Follow the coast northeast to the village of Khuul. Gnisis is due south, but there's no direct road. Head southwest until you reach the Samsi River, then work back east towards Gnisis."	;Ald Velothi;				Ald Velothi					30	Not Class Guard = 1	Not Local NoLore = 0	Not ID lauravenya = 1	Not ID sedam omalen = 1	Not ID trivura arenim = 1	Not ID theldyn virith = 1	12
specific place		"High Town, on the hill to the west, has the Temple, Hlaalu Council Hall, rich manors, better shops, and the Morag Tong. The Commercial District, just west of the river, has shops and inns, and the foreigner Fighters Guild and Mages Guild, Labor Town, east of the river, where the commoners and poor live, has a couple of cornerclubs and a few merchants. The Imperial soldier boys are down at Fort Moonmoth, southeast of town."	";Balmora

Choice ""Continue"" 1"				Balmora	Camonna Tong				30	Not Class Guard = 1	Not Local NoLore = 0					8
specific place		"Vivec has eight cantons. On a map, it looks like a cross, with the Foreign Quarter at the top, the Temple Compound, with Vivec's Palace, the High Fane, the Ministry of Truth, and the Hall of Wisdom and the Hall of Justice, at the bottom, the Hlaalu Compound to the west, the Telvanni Compound on the east, and four cantons grouped together at the center -- Redoran Compound northwest, Arena northeast, St. Delyn Canton southwest, and St. Olms Canton southeast. You're in the Temple Compound now."	";Vivec;
Choice ""Continue"" 1"				"Vivec, Ordinator Barracks"					30	Not Class Guard = 1	Not Local NoLore = 0					4
specific place		"Vivec has eight cantons. On a map, it looks like a cross, with the Foreign Quarter at the top, the Temple Compound, with Vivec's Palace, the High Fane, the Ministry of Truth, and the Hall of Wisdom and the Hall of Justice, at the bottom, the Hlaalu Compound to the west, the Telvanni Compound on the east, and four cantons grouped together at the center -- Redoran Compound northwest, Arena northeast, St. Delyn Canton southwest, and St. Olms Canton southeast. You're in the Temple Compound now."	";Vivec;
Choice ""Continue"" 1"				"Vivec, Justice Offices"					30	Not Class Guard = 1	Not Local NoLore = 0					4
specific place		"Vivec has eight cantons. On a map, it looks like a cross, with the Foreign Quarter at the top, the Temple Compound, with Vivec's Palace, the High Fane, the Ministry of Truth, and the Hall of Wisdom and the Hall of Justice, at the bottom, the Hlaalu Compound to the west, the Telvanni Compound on the east, and four cantons grouped together at the center -- Redoran Compound northwest, Arena northeast, St. Delyn Canton southwest, and St. Olms Canton southeast. You're in the Temple Compound now."	";Vivec;
Choice ""Continue"" 1"				"Vivec, Temple"					30	Not Class Guard = 1	Not Local NoLore = 0					3
specific place		"Vivec has eight cantons. On a map, it looks like a cross, with the Foreign Quarter at the top, the Temple Compound, with Vivec's Palace, the High Fane, the Ministry of Truth, and the Hall of Wisdom and the Hall of Justice, at the bottom, the Hlaalu Compound to the west, the Telvanni Compound on the east, and four cantons grouped together at the center -- Redoran Compound northwest, Arena northeast, St. Delyn Canton southwest, and St. Olms Canton southeast. You're in the Temple Compound now."	";Vivec;
Choice ""Continue"" 1"				"Vivec, Library of Vivec"					30	Not Class Guard = 1	Not Local NoLore = 0					3
specific place		"Vivec has eight cantons. On a map, it looks like a cross, with the Foreign Quarter at the top, the Temple Compound, with Vivec's Palace, the High Fane, the Ministry of Truth, and the Hall of Wisdom and the Hall of Justice, at the bottom, the Hlaalu Compound to the west, the Telvanni Compound on the east, and four cantons grouped together at the center -- Redoran Compound northwest, Arena northeast, St. Delyn Canton southwest, and St. Olms Canton southeast. You're in the Temple Compound now."	";Vivec;
Choice ""Continue"" 1"				"Vivec, Office of the Watch"					30	Not Class Guard = 1	Not Local NoLore = 0					2
specific place		"Vivec has eight cantons. On a map, it looks like a cross, with the Foreign Quarter at the top, the Temple Compound, with Vivec's Palace, the High Fane, the Ministry of Truth, and the Hall of Wisdom and the Hall of Justice, at the bottom, the Hlaalu Compound to the west, the Telvanni Compound on the east, and four cantons grouped together at the center -- Redoran Compound northwest, Arena northeast, St. Delyn Canton southwest, and St. Olms Canton southeast. You're in the Temple Compound now."	";Vivec;
Choice ""Continue"" 1"				"Vivec, Hall of Wisdom"					30	Not Class Guard = 1	Not Local NoLore = 0					2
specific place		"Vivec has eight cantons. On a map, it looks like a cross, with the Foreign Quarter at the top, the Temple Compound, with Vivec's Palace, the High Fane, the Ministry of Truth, and the Hall of Wisdom and the Hall of Justice, at the bottom, the Hlaalu Compound to the west, the Telvanni Compound on the east, and four cantons grouped together at the center -- Redoran Compound northwest, Arena northeast, St. Delyn Canton southwest, and St. Olms Canton southeast. You're in the Temple Compound now."	";Vivec;
Choice ""Continue"" 1"				"Vivec, Hall of Justice"					30	Not Class Guard = 1	Not Local NoLore = 0					2
specific place		"Vivec has eight cantons. On a map, it looks like a cross, with the Foreign Quarter at the top, the Temple Compound, with Vivec's Palace, the High Fane, the Ministry of Truth, and the Hall of Wisdom and the Hall of Justice, at the bottom, the Hlaalu Compound to the west, the Telvanni Compound on the east, and four cantons grouped together at the center -- Redoran Compound northwest, Arena northeast, St. Delyn Canton southwest, and St. Olms Canton southeast. You're in the Temple Compound now."	";Vivec;
Choice ""Continue"" 1"				"Vivec, Canon Quarters"					30	Not Class Guard = 1	Not Local NoLore = 0					2
specific place		"Vivec has eight cantons. On a map, it looks like a cross, with the Foreign Quarter at the top, the Temple Compound, with Vivec's Palace, the High Fane, the Ministry of Truth, and the Hall of Wisdom and the Hall of Justice, at the bottom, the Hlaalu Compound to the west, the Telvanni Compound on the east, and four cantons grouped together at the center -- Redoran Compound northwest, Arena northeast, St. Delyn Canton southwest, and St. Olms Canton southeast. You're in the Temple Compound now."	";Vivec;
Choice ""Continue"" 1"				"Vivec, Canon Offices"					30	Not Class Guard = 1	Not Local NoLore = 0					1
specific place		"Tel Fyr is the wizard's tower of the Telvanni Mage-Lord Divayth Fyr. It's also known as the Corprusarium, because this is where all victims of corprus disease are sent. Corprus victims can't be cured, but Lord Divayth cares for them, and keeps them from infecting the rest of the world. The nearest settlements are Tel Aruhn across the bay to the north, and Sadrith Mora across the bay to the northeast. From Sadrith Mora you can get ships to Ebonheart, Tel Aruhn, Tel Mora, and Vos."	;Tel Fyr;				Tel Fyr					30	Not Class Guard = 1	Not Local NoLore = 0					0
specific place		"Vivec has eight cantons. On a map, it looks like a cross, with the Foreign Quarter at the top, the Temple Compound, with Vivec's Palace, the High Fane, the Ministry of Truth, and the Hall of Wisdom and the Hall of Justice, at the bottom, the Hlaalu Compound to the west, the Telvanni Compound on the east, and four cantons grouped together at the center -- Redoran Compound northwest, Arena northeast, St. Delyn Canton southwest, and St. Olms Canton southeast. You're in the Temple Compound now."	";Vivec;
Choice ""Continue"" 1"				"Vivec, Palace of Vivec"					30	Not Class Guard = 1	Not Local NoLore = 0					0
Spectator	Hlireni Indavel	Some just like to watch. They also serve Sheogorath who stand and clap. Please yourself.	; Hlireni Indavel;									0							1
speechcraft	Mervs Uvayn	"Speechcraft involves the allied arts of verbal communication, entertainment, and persuasion. A master of speechcraft understands the subtleties of language, and teases meaning out of obscure mysteries. An entertainer with speechcraft skill knows how to move his audience, how to reinforce a tales' moral, and how to make a tale come alive for the listener. A diplomat -- or fast-talking con man -- can sway the judgements and emotions of a listener to achieve his own ends."	;bard; knight; agent; bard									30							1
speechcraft	Dumbuk gro-Bolak	"Speechcraft involves the allied arts of verbal communication, entertainment, and persuasion. A master of speechcraft understands the subtleties of language, and teases meaning out of obscure mysteries. An entertainer with speechcraft skill knows how to move his audience, how to reinforce a tales' moral, and how to make a tale come alive for the listener. A diplomat -- or fast-talking con man -- can sway the judgements and emotions of a listener to achieve his own ends."	;bard; knight; agent; bard									30	Not Local NoLore = 0						1
speechcraft	Ales Julalanie	"Speechcraft involves the allied arts of verbal communication, entertainment, and persuasion. A master of speechcraft understands the subtleties of language, and teases meaning out of obscure mysteries. An entertainer with speechcraft skill knows how to move his audience, how to reinforce a tales' moral, and how to make a tale come alive for the listener. A diplomat -- or fast-talking con man -- can sway the judgements and emotions of a listener to achieve his own ends."	;bard; knight; agent; bard									30							1
speechcraft		"The speechcraft discipline is the art of influencing others through verbal persuasion. Those skilled at speechcraft can inspire trust and confidence in others, making the listener more willing to divulge information or to entrust important tasks to the speaker."	;Fighters Guild; Mages Guild; Thieves Guild;		Savant							30	Not Local NoLore = 0						19
speed	Ygfa	"A creature's speed is its property of rapid physical articulation and body movements. A speedy creature is able to perform all physical actions, from equipping a weapon to running long distances, in shorter periods of time."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
speed	Strillian Macro	"A creature's speed is its property of rapid physical articulation and body movements. A speedy creature is able to perform all physical actions, from equipping a weapon to running long distances, in shorter periods of time."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
speed	Smokey Morth	"A creature's speed is its property of rapid physical articulation and body movements. A speedy creature is able to perform all physical actions, from equipping a weapon to running long distances, in shorter periods of time."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
speed	Melvure Rindu	"A creature's speed is its property of rapid physical articulation and body movements. A speedy creature is able to perform all physical actions, from equipping a weapon to running long distances, in shorter periods of time."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
speed	Estirdalin	"A creature's speed is its property of rapid physical articulation and body movements. A speedy creature is able to perform all physical actions, from equipping a weapon to running long distances, in shorter periods of time."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
speed	Eraamion	"A creature's speed is its property of rapid physical articulation and body movements. A speedy creature is able to perform all physical actions, from equipping a weapon to running long distances, in shorter periods of time."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
speed	Artisa Arelas	"A creature's speed is its property of rapid physical articulation and body movements. A speedy creature is able to perform all physical actions, from equipping a weapon to running long distances, in shorter periods of time."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
Spell Breaker	Torasa Aram	"A wonderful shield, and very resistant to magicka, from what I understand.  May we add this to our collection? I can offer you 30000 gold in exchange for it."	"Choice: ""Sell the item."" 1 ""Keep the item."" 2"									0	Local spellbreaker = 1						1
Spell Breaker	Torasa Aram	"A wonderful shield, and very resistant to magicka, from what I understand.  May we add this to our collection? I can offer you 30000 gold in exchange for it."	"Choice: ""Sell the item."" 1 ""Keep the item."" 2 ""Donate the item."" 3"									0	Local spellbreaker = 1	Journal TR_Blade = 40					1
Spell Breaker	Torasa Aram	"You don't have Spell Breaker with you? Then come back with it, and we'll settle the deal."										0	Function Choice = 1	Item spell_breaker_unique = 0					1
Spell Breaker	Torasa Aram	"Thank you, %PCName."	"player->removeitem ""spell_breaker_unique"" 1
player->additem ""gold_001"" 30000
set spellbreaker to 2
""spell_breaker_unique_x""->Enable"									0	Function Choice = 1	Item spell_breaker_unique >= 1					1
Spell Breaker	Torasa Aram	"You don't have Spell Breaker with you? Then come back with it, and we'll settle the deal."										0	Function Choice = 3	Item spell_breaker_unique = 0					1
Spell Breaker	Torasa Aram	"Thank you, %PCName."	"player->removeitem ""spell_breaker_unique"" 1
set MuseumDonations to MuseumDonations + 1
set spellbreaker to 2
""spell_breaker_unique_x""->Enable
moddisposition 5"									0	Function Choice = 3	Item spell_breaker_unique >= 1					1
Spell Breaker	Torasa Aram	"So be it.  Should you change your mind, you know where to find me."										0	Function Choice = 2						1
Spell Breaker	Torasa Aram	"Yes, we do thank you for selling it to the Museum."										0	Local spellbreaker >= 2	Item spell_breaker_unique = 0					1
Spell Breaker	Torasa Aram	What?  How is it that you have this?  This was part of the museum's collection!  GUARDS!	"SetPCCrimeLevel 100000
Set PCThief to 1
Goodbye"									0	Local spellbreaker = 3	Item spell_breaker_unique > 0					1
Spell Breaker	Mastrius	"It is a shield of immense power, known for its resistance to even the most arcane magic. I have heard it lies in Bthuand, a Dwemer ruin north of here. The former owner now lies there as well, unable to control it's enchantments."	"Journal ""VA_VampCurse"" 55"									0							1
spell to Cure Disease	Hisin Deep-Raed	Go ahead! Cast your spell! Hisin Deep-Raed fears nothing.										0	Journal MV_ParalyzedBarbarian = 60						1
spell to Cure Disease	Hisin Deep-Raed	"Well done, %PCName! For a magic-user, you have a great deal of honor! Take this, my family's helm, Icecap. It was worn by my father, and his father, and by his father before him. It will protect you from the coldest of nights. Wear it with honor. Now, I must go kill that witch. I shall plant her head on a stake for all to see!"	"Journal ""MV_ParalyzedBarbarian"" 100
RemoveItem ""Icecap_unique"" 1
Player->AddItem ""Icecap_unique"" 1
Journal ""MV_ParalyzedBarbarian"" 110"									0	Journal MV_ParalyzedBarbarian = 65						1
spell to Cure Disease	Hisin Deep-Raed	"I need no spell now, friend! I'll eat that witches eyes in my soup!"										0	Journal MV_ParalyzedBarbarian >= 100						1
splendid armor	Salas Valor	Do not mock me. I said... I do not want company. Go away.	"Choice ""I'm sorry. Shall I leave?"" 1 ""I do not mock you. Honest."" 2 ""Are you an Ordinator?"" 3"									0							1
splendid armor	Salas Valor	Go. Before I change my mind.	Journal TR_MissingHand_01 1									0	Function Choice = 1						1
splendid armor	Salas Valor	"WHY DO YOU PERSIST?! Are you MAD? Or... I see. SHE sent you... to humiliate me, and laugh in my face. Well. I know how to deal with you...."	"StartCombat Player
setdisposition 0
setfight 100
Goodbye"									0	Function Choice = 2						1
splendid armor	Salas Valor	"HAH! What gods-forsaken part of the world do you come from, that you do not recognize the armor of Almalexia's Hands -- the armor of Her most loyal and trusted guards and followers? Come! Look closely! It is glorious armor, isn't it? And how glorious it is to be one of Her Hands. Yes. I was one of Her Hands. Once. But no more."	Journal TR_MissingHand_01 10									0	Function Choice = 3						1
splendid armor	Salas Valor	It doesn't matter. I don't care.										0	Journal TR_MissingHand_01 >= 1						1
spoken to Eraldil	Gadayn Andarys	"She said she wanted nothing to do with me? But...that's awful. I was certain she'd at least consider the idea. Well, I'll have to go to my backup plan."	"Journal ""EB_Unrequited"" 50"									0	Journal EB_Unrequited = 40						1
spoken to Eraldil	Gadayn Andarys	"Oh. Well, come back when you've spoken to her, friend!"										0	Journal EB_Unrequited = 20						1
spore pod	Tendris Vedran	Spore pods are collected from the slough fern of the Bitter Coast.	;alchemist									30	Not Local NoLore = 0						1
spore pod	Anarenen	Spore pods are collected from the slough fern of the Bitter Coast.	;alchemist									30	Not Local NoLore = 0						1
Spriggans	Falco Galenus	"They seem to come in waves. I think there's at least one of them out there now, and there will probably be more soon. When it looks like you've beaten them all back, find Unel Lloran. Odds are he's in the bar."	Journal CO_10 20									0	Journal CO_9 >= 60	Global ColonySide = 1					1
Spriggans	Falco Galenus	"Once you've beaten them back, find Unel Lloran and let him know."										0	Journal CO_10 = 20						1
Spriggans	Falco Galenus	"Took care of them all, did you? Well, perhaps that'll calm things down for now."										0	Journal CO_10 >= 30						1
Spriggans	Carnius Magius	"They've been causing some sort of disturbance lately. No good explanation for it. The colonists are scared, so you'll have to take care of them. Unel Lloran is the man in charge of the situation; once the Spriggans are gone, I imagine he'll have the courage to step outside the bar, where I understand he's been hiding. Get moving."	Journal CO_10 10									0	Journal CO_9a >= 90	Global ColonySide = 2					1
Spriggans	Carnius Magius	Unel Lloran should be told once they're all taken care of. Let him deal with the details.										0	Journal CO_10 = 10						1
Spriggans	Carnius Magius	"It's been handled, hasn't it? Then let's focus on more important matters."										0	Journal CO_10 = 110	Global ColonySide = 2					1
Spriggans		"If you're ever out walking, admiring the trees, and trees start chasing you -- well, those are probably spriggans!"					Solstheim					0							77
Spriggans		"The tree spirits of this island. When the All-Maker breathed life into the creatures of the land, his Breath blew through the trees as well. Some of these trees kept a part of this life, and these are the spriggans you see today."					Skaal Village					0							24
Spriggans		I've heard talk of the walking trees. This island holds many secrets it seems.					Fort Frostmoth					0							18
Spriggans		"Nasty things. A lot like trees, except normal trees don't try to kill you."					Raven Rock	East Empire Company				0							14
St. Delyn Canton		"St. Delyn Canton and St. Olms Canton are residence cantons for commoners and paupers. The Temple charges very reasonable rents for comfortable workshops, shops, and apartments, and most of Vvardenfell's crafts and light industry is housed in these cantons. The Abbey of St. Delyn the Wise is on the top tier of St. Delyn, and Hlaalu Councilor Yngling Half-Troll has a top-tier manor on St. Olms."	;Vivec;				Vivec					30	Not Local NoLore = 0						316
St. Olms Canton		"St. Delyn Canton and St. Olms Canton are residence cantons for commoners and paupers. The Temple charges very reasonable rents for comfortable workshops, shops, and apartments, and most of Vvardenfell's crafts and light industry is housed in these cantons. The Abbey of St. Delyn the Wise is on the top tier of St. Delyn, and Hlaalu Councilor Yngling Half-Troll has a top-tier manor on St. Olms."	;Vivec;				Vivec					30	Not Local NoLore = 0						316
staff	Garothmuk gro-Muzgub	"The staff is the standard informal weapon of the traveler, doubling as walking stick and utility tools. Battlemages, spellsword, nightblades, and other magical support troops in the Legions also train with the staff, among other blunt weapons."										30							1
Staff of Hasedoki	Torasa Aram	"I wonder whether or not the stories are true.  Is the soul of Hasedoki really contained in this staff?  Either way, are you prepared to part with it? I can offer you 30000 gold for it."	"Choice: ""Sell the item."" 1 ""Keep the item."" 2"									0	Local staffhasedoki = 1						1
Staff of Hasedoki	Torasa Aram	"I wonder whether or not the stories are true.  Is the soul of Hasedoki really contained in this staff?  Either way, are you prepared to part with it? I can offer you 30000 gold, if you choose to sell it."	"Choice: ""Sell the item."" 1 ""Keep the item."" 2 ""Donate the item."" 3"									0	Local staffhasedoki = 1	Journal TR_Blade = 40					1
Staff of Hasedoki	Torasa Aram	"You don't have the Staff of Hasedoki with you? Then come back with it, and we'll settle the deal."										0	Function Choice = 1	Item staff_hasedoki_unique = 0					1
Staff of Hasedoki	Torasa Aram	"You don't have the Staff of Hasedoki with you? Then come back with it, and we'll settle the deal."										0	Function Choice = 3	Item staff_hasedoki_unique = 0					1
Staff of Hasedoki	Torasa Aram	"If Hasedoki's life-force is indeed contained within this staff, I hope it is content to remain here in the museum.  Thank you, %PCName."	"set staffhasedoki to 2
player->removeitem ""staff_hasedoki_unique"" 1
player->additem ""gold_001"" 30000
""staff_hasedoki_unique_x""->Enable"									0	Function Choice = 1	Item staff_hasedoki_unique >= 1					1
Staff of Hasedoki	Torasa Aram	"If Hasedoki's life-force is indeed contained within this staff, I hope it is content to remain here in the museum.  Thank you, %PCName."	"set staffhasedoki to 2
player->removeitem ""staff_hasedoki_unique"" 1
set MuseumDonations to MuseumDonations + 1
""staff_hasedoki_unique_x""->Enable
moddisposition 5"									0	Function Choice = 3	Item staff_hasedoki_unique >= 1					1
Staff of Hasedoki	Torasa Aram	Very well.  May the staff continue to protect you from the ravages of magicka.										0	Function Choice = 2						1
Staff of Hasedoki	Torasa Aram	"Yes, thank you for allowing us to add it to our collection."										0	Local staffhasedoki >= 2	Item staff_hasedoki_unique = 0					1
Staff of Hasedoki	Torasa Aram	What?  How is it that you have this?  This was part of the museum's collection!  GUARDS!	"SetPCCrimeLevel 100000
Set PCThief to 1
Goodbye"									0	Local staffhasedoki = 3	Item staff_hasedoki_unique > 0					1
Staff of Magnus	Torasa Aram	"The Staff of Magnus.  Quite a prize, indeed.  Are you willing to part with it? I can offer you 30000 gold in exchange for it."	"Choice: ""Sell the item."" 1 ""Keep the item."" 2"									0	Local staffmagnus = 1						1
Staff of Magnus	Torasa Aram	"The Staff of Magnus.  Quite a prize, indeed.  Are you willing to part with it? I can offer you 30000 gold in exchange for it."	"Choice: ""Sell the item."" 1 ""Keep the item."" 2 ""Donate the item."" 3"									0	Local staffmagnus = 1	Journal TR_Blade = 40					1
Staff of Magnus	Torasa Aram	"You don't have the Staff of Magnus with you? Then come back with it, and we'll settle the deal."										0	Function Choice = 1	Item staff_magnus_unique = 0					1
Staff of Magnus	Torasa Aram	"Quite an addition for our collection.  It is one of the oldest artifacts in all of Tamriel, to my knowledge.  Thank you, %PCName."	"set staffmagnus to 2
player->removeitem ""staff_magnus_unique"" 1
player->additem ""gold_001"" 30000
""staff_magnus_unique_x""->Enable"									0	Function Choice = 1	Item staff_magnus_unique >= 1					1
Staff of Magnus	Torasa Aram	"Quite an addition for our collection.  It is one of the oldest artifacts in all of Tamriel, to my knowledge.  Thank you, %PCName."	"set staffmagnus to 2
player->removeitem ""staff_magnus_unique"" 1
set MuseumDonations to MuseumDonations + 1
""staff_magnus_unique_x""->Enable
moddisposition 5"									0	Function Choice = 3	Item staff_magnus_unique >= 1					1
Staff of Magnus	Torasa Aram	"Do take good care of it, then.  That staff is one of the most prized artifacts in all of Tamriel."										0	Function Choice = 2						1
Staff of Magnus	Torasa Aram	"Yes, thank you for allowing us to add it to our collection."										0	Local staffmagnus >= 2	Item staff_magnus_unique = 0					1
Staff of Magnus	Torasa Aram	What?  How is it that you have this?  This was part of the museum's collection!  GUARDS!	"SetPCCrimeLevel 120000
Set PCThief to 1
Goodbye"									0	Local staffmagnus = 3	Item staff_magnus_unique > 0					1
Staff of Magnus	Torasa Aram	"You don't have the Staff of Magnus with you? Then come back with it, and we'll settle the deal."										0	Function Choice = 3	Item staff_magnus_unique = 0					1
Staff of Magnus	Ajira	Ajira knows the Staff of Magnus is in Assu. It is a cave on the slopes of Mount Kand just northwest of Molag Mar.	Journal MG_StaffMagnus 10							Mages Guild	Warlock	0				Journal MG_StolenReport >= 100			1
Staff of Magnus	Ajira	Have you found the Staff of Magnus? Ajira does not want it for herself. Just bring it to Ajira and let Ajira see it.								Mages Guild	Warlock	0				Journal MG_StaffMagnus >= 10			1
Staff of Magnus	Ajira	Ajira knows you have found the Staff of Magnus. Now Ajira might tell you her other secret.	"Journal MG_StaffMagnus 100
Player->ModReputation 1"							Mages Guild	Warlock	0	Item staff_magnus_unique > 0			Journal MG_StaffMagnus >= 10			1
Staff of Magnus	Ajira	Ajira knows you have found the Staff of Magnus. Now Ajira might tell you her other secret.								Mages Guild	Warlock	0				Journal MG_StaffMagnus >= 100			1
Staff of Magnus	Ajira	"Ajira hears you are expelled. Ajira was told to say you should make amends with the Arch-Mage, but Ajira tells you that the wizards here have many things to do and many things on their minds. Soon Ranis Athrys will forget you are expelled and then Ajira can speak with you again."										0	Function PC Expelled = 1						1
Staff of the Silver Dawn	Arielle Phiencel	"Yes, I have a Staff of the Silver Dawn. I don't use it very often. I prefer daggers, myself. I'll sell it to you for 300 drakes."	"Choice ""Give her 300 drakes."" 1 ""Nevermind."" 2"									0	Item Gold_001 >= 300						1
Staff of the Silver Dawn	Arielle Phiencel	"Well, your loss. I'm sure it's worth more than that."										0	Function Choice = 2						1
Staff of the Silver Dawn	Arielle Phiencel	"I'm sorry, but you do not have 300 drakes."										0	Function Choice = 1						1
Staff of the Silver Dawn	Arielle Phiencel	Here. Take it. Come see me if you're ever looking for another enchanted item.	"Journal HT_SilverDawn 50
Player->RemoveItem Gold_001 300
AddItem Gold_001 300
Player->AddItem ""silver_staff_dawn_uniq"" 1
RemoveItem ""silver_staff_dawn_uniq"" 1
ModDisposition 10"									0	Function Choice = 1	Item Gold_001 >= 300					1
Staff of the Silver Dawn	Arielle Phiencel	I already sold you the Staff of the Silver Dawn.										0				Journal HT_SilverDawn >= 50			1
Staff of the Silver Dawn	Arielle Phiencel	I no longer have a Staff of the Silver Dawn.										0				Journal HT_SilverDawn >= 100			1
Staff of the Silver Dawn	Arara Uvulas	"I believe someone in the Mages Guild here is Sadrith Mora has this staff. Master Neloth wants the staff, and I cannot leave my duties here long enough to fetch it for him. Go to Wolverine Hall, get the staff, and bring it back to me."	Journal HT_SilverDawn 10							Telvanni		0				Journal HT_SloadSoap >= 100			1
Staff of the Silver Dawn	Arara Uvulas	Is that the Staff of the Silver Dawn?	"Choice ""Yes, here it is."" 1 ""No."" 2"							Telvanni		0	Item silver_staff_dawn_uniq > 0						1
Staff of the Silver Dawn	Arara Uvulas	You already gave me the Staff of the Silver Dawn.										0				Journal HT_SilverDawn >= 100			1
Staff of the Silver Dawn	Arara Uvulas	"Very well. If you want more chores, speak with the other Mouths."										0	Function Choice = 4						1
Staff of the Silver Dawn	Arara Uvulas	"Yes, of course. [Arara teaches you to blind your enemies.] Now, if you'll excuse me..."	"Player->AddSpell ""Blind"""									0	Function Choice = 3						1
Staff of the Silver Dawn	Arara Uvulas	"Master Neloth will want the Staff of the Silver Dawn soon, %PCName. You should give it to me before Master Neloth becomes less cooperative."	ModDisposition -5									0	Function Choice = 2						1
Staff of the Silver Dawn	Arara Uvulas	Good. I hope Master Neloth will be pleased with it. I have this old dagger I no longer use. And I can teach you to blind your enemies as the staff does.	"Journal HT_SilverDawn 100
Player->RemoveItem ""silver_staff_dawn_uniq"" 1
Player->AddItem ""Glass Jinkblade"" 1
ModPCFacRep 5 ""Telvanni""
ModDisposition 10
Choice ""Teach me to blind my enemies."" 3 ""Nevermind."" 4"									0	Function Choice = 1						1
Staff of the Silver Dawn		"Yes, Arielle has a staff like that."					"Sadrith Mora, Wolverine Hall: Mage's Guild"	Mages Guild				0							7
Stalhrim	Hidar	"Though the Skaal shun its use, Stalhrim weapons are very effective. For that reason, I do not feel it is wrong to use it."										0	Journal CO_8 >= 50						1
Stalhrim	Graring	"You are not the first to seek it. Outsiders like this woman have been here before; always demanding, always offering payment that is useless to us. But they get nothing. The Skaal give them nothing because they call it sacred; we give them nothing because we know they would misuse it."										0							1
Stalhrim	Graring	"Bring me some of it, so that I may know you can be trusted. Then, we shall speak more of it."										0	Journal CO_8 >= 30						1
Stalhrim	Graring	"You have some of it? I shall not take it from you; that you were willing to bring it is proof enough. Now that I now you can be trusted, you may come to us at any time, and we will construct for you armor and weapons. Speak to Aenar and Hidar; they will do these things for you with my blessing."	Journal CO_8 50									0	Journal CO_8 = 40	Item ingred_raw_Stalhrim_01 >= 1	Dead aenar = 0	Dead hidar = 0			1
Stalhrim	Graring	You have some with you? Talk to Aenar if you wish to have armor crafted; Hidar will forge weapons for you.										0	Journal CO_8 >= 50	Dead aenar = 0	Dead hidar = 0				1
Stalhrim	Falco Galenus	"I've heard Carnius mention the word before; I just never knew what he was talking about. He has heard about the burial cavern, of course, and is expressing an unusual amount of interest in it. Get it before Carnius can, and take it back to Graring."										0	Journal CO_8 = 30	Global ColonySide = 1					1
Stalhrim	Falco Galenus	"Get some of it to Graring, %PCName."										0	Journal CO_8 >= 30	Global ColonySide = 1					1
Stalhrim	Falco Galenus	"From the information Graring gave you, it's clearly far more useful to us as armor and weapons than as chunks of ice. And it'll be tougher for Carnius to take away, too. Make sure that if you find any more of it, you take it to Graring."										0	Journal CO_8 = 60						1
Stalhrim	Carnius Magius	"Stale what? I assure you I have no idea what you're talking about, %PCRank."										0	Global ColonySide = 1						1
Stalhrim	Carnius Magius	"It's Nordic, whether the fools at Raven Rock know it or not. And it's immensely valuable - worth more than the rest of that whole stinking mine. Know that this, THIS is the reason I took this ridiculous position in the first place; I want that ice, and I want all of it. That means you're going to eliminate the only people who know anything about it. Go to the north, just south of where the Harstad river meets the Ilsid, and find the three Nords there. Kill them, and get the pick axe I know they have."	"Journal CO_8a 10
StartScript ColonyNordAxe"									0	Global ColonySide = 2						1
Stalhrim	Carnius Magius	"It's Nordic, whether the fools at Raven Rock know it or not. And it's immensely valuable - worth more than the rest of that whole stinking mine. Know that this, THIS is the reason I took this ridiculous position in the first place; I want that ice, and I want all of it. Since Graring is already dead, there's no one to stop you from taking it."										0	Global ColonySide = 2	Dead graring = 1					1
Stalhrim	Carnius Magius	Find those Nords and kill them. They're the only ones who understand the true importance of the Stalhrim.										0	Journal CO_8a = 10						1
Stalhrim	Carnius Magius	"They're all dead? Good. With them out of the way, there's no one else to reveal just how valuable the Stalhrim is. You currently possess the only tool on this island capable of cutting into Stalhrim. There are a few more like it, but none here have them. So you will acquire pieces of Stalhrim for me, starting now. Bring me at least one piece from the block in the mine, %PCRank."	Journal CO_8a 30									0	Journal CO_8a = 20						1
Stalhrim	Carnius Magius	"Bring me a piece of it from the mine, %PCRank."										0	Journal CO_8a = 30						1
Stalhrim	Carnius Magius	"Excellent. Now that you've completed your task, I'll just relieve you of this. In the future, I suggest you bring me any Stalhrim you find. In exchange for doing this work for me, I will do a great deal for you. You bring me more Stalhrim, and in exchange, I will have weapons and armor crafted from it for you... I told you great things would come from allying yourself with me, didn't I?"	"player->removeitem ""ingred_raw_stalhrim_01"" 1
player->additem ""gold_001"" 3000
Journal CO_8a 50
ModPCFacRep 12 ""East Empire Company"""									0	Journal CO_8a = 40	Item ingred_raw_Stalhrim_01 >= 1					1
Stalhrim	Carnius Magius	Do you have a piece for me?	"Choice : ""Yes, here's one."" 1 ""Nevermind."" 2"									0	Journal CO_8a = 50						1
Stalhrim	Carnius Magius	"All right. Just be sure you bring it to me as soon as you have it. I'd hate to think that you're holding out on me, %PCRank."										0	Function Choice = 2						1
Stalhrim	Carnius Magius	"Well, where is it? Don't waste my time, %PCRank."										0	Function Choice = 1						1
Stalhrim	Carnius Magius	"Excellent work, %PCRank. Once you've given me enough, we can discuss your acquiring Stalhrim weapons and Stalhrim armor."	"set ""Carnius Magius"".PCHasStalhrim to 1
player->removeitem ""ingred_raw_stalhrim_01"" 1"									0	Function Choice = 1	Item ingred_raw_Stalhrim_01 >= 1	Local Stalhrimgiven = 0				1
Stalhrim	Carnius Magius	"Excellent work, %PCRank. Now, you'll have to decide whether you want Stalhrim weapons or Stalhrim armor."	"set ""Carnius Magius"".PCHasStalhrim to 1
player->removeitem ""ingred_raw_stalhrim_01"" 1"									0	Function Choice = 1	Item ingred_raw_Stalhrim_01 >= 1	Local Stalhrimgiven >= 1				1
Stalhrim	Brynjolfr	You speak of something ancient and sacred. I would never work with such a material!										0							1
Stalhrim	Aenar	"It is sacred, but it is useful. It can be made to craft Stalhrim armor, if one has the tools and knows the proper techniques."										0	Journal CO_8 >= 50						1
Stalhrim		"Sorry, I don't know what you're talking about."					Solstheim					0							77
Stalhrim		"Is that the stuff we found in the mine? Weird, huh? It looks just like ice, but we couldn't put a dent in it."					Raven Rock					0	Journal CO_8 >= 10						33
Stalhrim		"Is that the stuff we found in the mine? Weird, huh? It looks just like ice, but we couldn't put a dent in it."					Raven Rock					0	Journal CO_8a >= 10						33
Stalhrim		"That's of no concern to you. There are some things, some sacred things, that are best left as they are."					"Solstheim, Thirsk"					0							14
Stalhrim armor	Carnius Magius	"You haven't given me enough Stalhrim to consider rewarding you, %PCRank."										0	Journal CO_8a >= 50	Local Stalhrimgiven < 2					1
Stalhrim armor	Carnius Magius	You've earned a reward - what would you like?	"Choice ""Stalhrim Cuirass"" 2 ""Stalhrim Left Pauldron""  3 ""Stalhrim Right Pauldron"" 4 ""Stalhrim Left Gauntlet"" 5 ""Stalhrim Right Gauntlet"" 6 ""Stalhrim Greaves"" 7 ""Stalhrim Boots"" 8 ""Stalhrim Helm"" 9 ""Nevermind"" 1"									0	Journal CO_8a >= 50	Local Stalhrimgiven >= 2					1
Stalhrim armor	Carnius Magius	"Fine, fine. More for me. But the reward will still be here, should you change your mind."										0	Function Choice = 1						1
Stalhrim armor	Carnius Magius	Very well. Here you go.	"player->additem ""BM_Ice_cuirass"" 1
set ""Carnius Magius"".Stalhrimgiven to ( ""Carnius Magius"".Stalhrimgiven - 2 )"									0	Function Choice = 2						1
Stalhrim armor	Carnius Magius	Very well. Here you go.	"player->additem ""BM_Ice_pauldronl"" 1
set ""Carnius Magius"".Stalhrimgiven to ( ""Carnius Magius"".Stalhrimgiven - 2 )"									0	Function Choice = 3						1
Stalhrim armor	Carnius Magius	Very well. Here you go.	"player->additem ""BM_Ice_pauldronr"" 1
set ""Carnius Magius"".Stalhrimgiven to ( ""Carnius Magius"".Stalhrimgiven - 2 )"									0	Function Choice = 4						1
Stalhrim armor	Carnius Magius	Very well. Here you go.	"player->additem ""BM_Ice_gauntletl"" 1
set ""Carnius Magius"".Stalhrimgiven to ( ""Carnius Magius"".Stalhrimgiven - 2 )"									0	Function Choice = 5						1
Stalhrim armor	Carnius Magius	Very well. Here you go.	"player->additem ""BM_Ice_gauntletr"" 1
set ""Carnius Magius"".Stalhrimgiven to ( ""Carnius Magius"".Stalhrimgiven - 2 )"									0	Function Choice = 6						1
Stalhrim armor	Carnius Magius	Very well. Here you go.	"player->additem ""BM_Ice_greaves"" 1
set ""Carnius Magius"".Stalhrimgiven to ( ""Carnius Magius"".Stalhrimgiven - 2 )"									0	Function Choice = 7						1
Stalhrim armor	Carnius Magius	Very well. Here you go.	"player->additem ""BM_Ice_boots"" 1
set ""Carnius Magius"".Stalhrimgiven to ( ""Carnius Magius"".Stalhrimgiven - 2 )"									0	Function Choice = 8						1
Stalhrim armor	Carnius Magius	Very well. Here you go.	"player->additem ""BM_Ice_helmet"" 1
set ""Carnius Magius"".Stalhrimgiven to ( ""Carnius Magius"".Stalhrimgiven - 2 )"									0	Function Choice = 9						1
Stalhrim armor	Carnius Magius	"Before we go any further, I want to make it clear to you that there's a finite amount of Stalhrim on this island. If you find enough of it, you'll be rewarded enough to certainly cover a full set of armor. I'm not going to keep track of what you've been given and what you haven't - it's your problem if you wind up with ten pairs of boots. Now that we've gotten that out of the way, we can discuss what Stalhrim armor you want as a reward for your hard work."	"set ""Carnius Magius"".Armorwarning  to 1"									0	Journal CO_8a >= 50	Local Armorwarning = 0					1
Stalhrim armor	Aenar	"I can craft any piece of armor, provided you have the raw materials. What do you need?"	"Choice ""Stalhrim Cuirass"" 2 ""Stalhrim Left Pauldron""  3 ""Stalhrim Right Pauldron"" 4 ""Stalhrim Left Gauntlet"" 5 ""Stalhrim Right Gauntlet"" 6 ""Stalhrim Greaves"" 7 ""Stalhrim Boots"" 8 ""Stalhrim Helm"" 9 ""Nevermind"" 1"									0							1
Stalhrim armor	Aenar	So be it. I shall be here if you change your mind.	Goodbye									0	Function Choice = 1						1
Stalhrim armor	Aenar	You have no raw Stalhrim. I cannot make a cuirass for you.										0	Function Choice = 2	Item ingred_raw_Stalhrim_01 < 1					1
Stalhrim armor	Aenar	"Very well. I shall start work on it. Come back in two days, and it will be ready."	"player->removeitem ""ingred_raw_stalhrim_01"" 1
set scuirass to 1
set busy to 1
Goodbye"									0	Function Choice = 2	Item ingred_raw_Stalhrim_01 >= 1					1
Stalhrim armor	Aenar	You have no raw Stalhrim. I cannot make a left pauldron for you.										0	Function Choice = 3	Item ingred_raw_Stalhrim_01 < 1					1
Stalhrim armor	Aenar	"Very well. I shall start work on it. Come back in two days, and it will be ready."	"player->removeitem ""ingred_raw_stalhrim_01"" 1
set slpauld to 1
set busy to 1
Goodbye"									0	Function Choice = 3	Item ingred_raw_Stalhrim_01 >= 1					1
Stalhrim armor	Aenar	You have no raw Stalhrim. I cannot make a right pauldron for you.										0	Function Choice = 4	Item ingred_raw_Stalhrim_01 < 1					1
Stalhrim armor	Aenar	"Very well. I shall start work on it. Come back in two days, and it will be ready."	"player->removeitem ""ingred_raw_stalhrim_01"" 1
set srpauld to 1
set busy to 1
Goodbye"									0	Function Choice = 4	Item ingred_raw_Stalhrim_01 >= 1					1
Stalhrim armor	Aenar	You have no raw Stalhrim. I cannot make a left gauntlet for you.										0	Function Choice = 5	Item ingred_raw_Stalhrim_01 < 1					1
Stalhrim armor	Aenar	"Very well. I shall start work on it. Come back in two days, and it will be ready."	"player->removeitem ""ingred_raw_stalhrim_01"" 1
set slbracer to 1
set busy to 1
Goodbye"									0	Function Choice = 5	Item ingred_raw_Stalhrim_01 >= 1					1
Stalhrim armor	Aenar	You have no raw Stalhrim. I cannot make a right gauntlet for you.										0	Function Choice = 6	Item ingred_raw_Stalhrim_01 < 1					1
Stalhrim armor	Aenar	"Very well. I shall start work on it. Come back in two days, and it will be ready."	"player->removeitem ""ingred_raw_stalhrim_01"" 1
set srbracer to 1
set busy to 1
Goodbye"									0	Function Choice = 6	Item ingred_raw_Stalhrim_01 >= 1					1
Stalhrim armor	Aenar	You have no raw Stalhrim. I cannot make greaves for you.										0	Function Choice = 7	Item ingred_raw_Stalhrim_01 < 1					1
Stalhrim armor	Aenar	"Very well. I shall start work on them. Come back in two days, and they will be ready."	"player->removeitem ""ingred_raw_stalhrim_01"" 1
set sgreaves to 1
set busy to 1
Goodbye"									0	Function Choice = 7	Item ingred_raw_Stalhrim_01 >= 1					1
Stalhrim armor	Aenar	You have no raw Stalhrim. I cannot make boots for you.										0	Function Choice = 8	Item ingred_raw_Stalhrim_01 < 1					1
Stalhrim armor	Aenar	"Very well. I shall start work on them. Come back in two days, and they will be ready."	"player->removeitem ""ingred_raw_stalhrim_01"" 1
set sboots to 1
set busy to 1
Goodbye"									0	Function Choice = 8	Item ingred_raw_Stalhrim_01 >= 1					1
Stalhrim armor	Aenar	You have no raw Stalhrim. I cannot make a helmet for you.										0	Function Choice = 9	Item ingred_raw_Stalhrim_01 < 1					1
Stalhrim armor	Aenar	"Very well. I shall start work on it. Come back in two days, and it will be ready."	"player->removeitem ""ingred_raw_stalhrim_01"" 1
set shelm to 1
set busy to 1
Goodbye"									0	Function Choice = 9	Item ingred_raw_Stalhrim_01 >= 1					1
Stalhrim armor	Aenar	"I'm sorry, but your cuirass isn't ready yet. It's going to take a little more time."										0	Local scuirass = 1						1
Stalhrim armor	Aenar	Here's your cuirass. It should fit you quite well; take good care of it.	"player->additem ""BM_Ice_cuirass"" 1
set localdayspassed to 0
set busy to 0
set scuirass to 0
set localdayspassed to 0"									0	Local scuirass = 1	Local localdaysPassed >= 2					1
Stalhrim armor	Aenar	"I'm sorry, but your left pauldron isn't ready yet. It's going to take a little more time."										0	Local slpauld = 1						1
Stalhrim armor	Aenar	Here's your left pauldron. It should fit you quite well; take good care of it.	"player->additem ""BM_Ice_pauldronl"" 1
set localdayspassed to 0
set busy to 0
set slpauld to 0
set localdayspassed to 0"									0	Local slpauld = 1	Local localdaysPassed >= 2					1
Stalhrim armor	Aenar	"I'm sorry, but your right pauldron isn't ready yet. It's going to take a little more time."										0	Local srpauld = 1						1
Stalhrim armor	Aenar	Here's your right pauldron. It should fit you quite well; take good care of it.	"player->additem ""BM_Ice_pauldronr"" 1
set localdayspassed to 0
set busy to 0
set srpauld to 0
set localdayspassed to 0"									0	Local srpauld = 1	Local localdaysPassed >= 2					1
Stalhrim armor	Aenar	"I'm sorry, but your left gauntlet isn't ready yet. It's going to take a little more time."										0	Local slbracer = 1						1
Stalhrim armor	Aenar	Here's your left gauntlet. It should fit you quite well; take good care of it.	"player->additem ""BM_Ice_gauntletl"" 1
set localdayspassed to 0
set busy to 0
set slbracer to 0
set localdayspassed to 0"									0	Local slbracer = 1	Local localdaysPassed >= 2					1
Stalhrim armor	Aenar	"I'm sorry, but your right gauntlet isn't ready yet. It's going to take a little more time."										0	Local srbracer = 1						1
Stalhrim armor	Aenar	Here's your right gauntlet. It should fit you quite well; take good care of it.	"player->additem ""BM_Ice_gauntletr"" 1
set localdayspassed to 0
set busy to 0
set srbracer to 0
set localdayspassed to 0"									0	Local srbracer = 1	Local localdaysPassed >= 2					1
Stalhrim armor	Aenar	"I'm sorry, but your greaves aren't ready yet. They're going to take a little more time."										0	Local sgreaves = 1						1
Stalhrim armor	Aenar	Here are your greaves. They should fit you quite well; take good care of them.	"player->additem ""BM_Ice_greaves"" 1
set localdayspassed to 0
set busy to 0
set sgreaves to 0
set localdayspassed to 0"									0	Local sgreaves = 1	Local localdaysPassed >= 2					1
Stalhrim armor	Aenar	"I'm sorry, but your boots aren't ready yet. They're going to take a little more time."										0	Local sboots = 1						1
Stalhrim armor	Aenar	Here are your boots. They should fit you quite well; take good care of them.	"player->additem ""BM_Ice_boots"" 1
set localdayspassed to 0
set busy to 0
set sboots to 0
set localdayspassed to 0"									0	Local sboots = 1	Local localdaysPassed >= 2					1
Stalhrim armor	Aenar	"I'm sorry, but your helmet isn't ready yet. It's going to take a little more time."										0	Local shelm = 1						1
Stalhrim armor	Aenar	Here's your helmet. It should fit you quite well; take good care of it.	"player->additem ""BM_Ice_Helmet"" 1
set localdayspassed to 0
set busy to 0
set shelm to 0
set localdayspassed to 0"									0	Local shelm = 1	Local localdaysPassed >= 2					1
Stalhrim weapons	Hidar	"I can forge certain weapons for you, but you have to provide the Stalhrim. What would you like me to create for you?"	"Choice: ""Stalhrim War Axe"" 2 ""Stalhrim Dagger"" 3 ""Stalhrim Longsword"" 4 ""Stalhrim Mace"" 5 ""Nevermind"" 6"									0							1
Stalhrim weapons	Hidar	You don't have enough raw Stalhrim for me to forge you a War Axe.										0	Function Choice = 2	Item ingred_raw_Stalhrim_01 < 1					1
Stalhrim weapons	Hidar	"I'll get started on a war axe for you. Come back in two days, and it'll be ready."	"player->removeitem ""ingred_raw_stalhrim_01"" 1
set busy to 1
set s_waraxe to 1
Goodbye"									0	Function Choice = 2	Item ingred_raw_Stalhrim_01 >= 1					1
Stalhrim weapons	Hidar	You don't have enough raw Stalhrim for me to forge you a Dagger.										0	Function Choice = 3	Item ingred_raw_Stalhrim_01 < 1					1
Stalhrim weapons	Hidar	"I'll get started on a dagger for you. Come back in two days, and it'll be ready."	"player->removeitem ""ingred_raw_stalhrim_01"" 1
set busy to 1
set s_dagger to 1
Goodbye"									0	Function Choice = 3	Item ingred_raw_Stalhrim_01 >= 1					1
Stalhrim weapons	Hidar	You don't have enough raw Stalhrim for me to forge you a Longsword.										0	Function Choice = 4	Item ingred_raw_Stalhrim_01 < 1					1
Stalhrim weapons	Hidar	"I'll get started on a longsword for you. Come back in two days, and it'll be ready."	"player->removeitem ""ingred_raw_stalhrim_01"" 1
set busy to 1
set s_sword to 1
Goodbye"									0	Function Choice = 4	Item ingred_raw_Stalhrim_01 >= 1					1
Stalhrim weapons	Hidar	You don't have enough raw Stalhrim for me to forge you a Mace.										0	Function Choice = 5	Item ingred_raw_Stalhrim_01 < 1					1
Stalhrim weapons	Hidar	"I'll get started on a mace for you. Come back in two days, and it'll be ready."	"player->removeitem ""ingred_raw_stalhrim_01"" 1
set busy to 1
set s_mace to 1
Goodbye"									0	Function Choice = 5	Item ingred_raw_Stalhrim_01 >= 1					1
Stalhrim weapons	Hidar	I'll be here if you change your mind.										0	Function Choice = 6						1
Stalhrim weapons	Hidar	Your war axe isn't ready yet. I need more time to finish it.										0	Local s_waraxe = 1						1
Stalhrim weapons	Hidar	"Here's your war axe, %PCName. Use it well."	"player->additem ""BM ice war axe"" 1
set s_waraxe to 0
set busy to 0
set localdayspassed to 0"									0	Local s_waraxe = 1	Local localdaysPassed >= 2					1
Stalhrim weapons	Hidar	Your dagger isn't ready yet. I need more time to finish it.										0	Local s_dagger = 1						1
Stalhrim weapons	Hidar	"Here's your dagger, %PCName. Use it well."	"player->additem ""BM ice dagger"" 1
set s_dagger to 0
set busy to 0
set localdayspassed to 0"									0	Local s_dagger = 1	Local localdaysPassed >= 2					1
Stalhrim weapons	Hidar	Your longsword isn't ready yet. I need more time to finish it.										0	Local s_sword = 1						1
Stalhrim weapons	Hidar	"Here's your longsword, %PCName. Use it well."	"player->additem ""BM ice longsword"" 1
set s_sword to 0
set busy to 0
set localdayspassed to 0"									0	Local s_sword = 1	Local localdaysPassed >= 2					1
Stalhrim weapons	Hidar	Your mace isn't ready yet. I need more time to finish it.										0	Local s_mace = 1						1
Stalhrim weapons	Hidar	"Here's your mace, %PCName. Use it well."	"player->additem ""BM ice mace"" 1
set s_mace to 0
set busy to 0
set localdayspassed to 0"									0	Local s_mace = 1	Local localdaysPassed >= 2					1
Stalhrim weapons	Carnius Magius	"You haven't turned over enough Stalhrim to warrant my giving you a reward, %PCRank."										0	Journal CO_8a = 50	Local Stalhrimgiven < 2					1
Stalhrim weapons	Carnius Magius	You've given me enough Stalhrim that you deserve a reward. What weapon would you like?	"Choice: ""Stalhrim War Axe"" 1 ""Stalhrim Dagger"" 2 ""Stalhrim Longsword"" 3 ""Stalhrim Mace"" 4 ""Nevermind"" 5"									0	Journal CO_8a = 50	Local Stalhrimgiven >= 2					1
Stalhrim weapons	Carnius Magius	Very well. Here you go.	"player->additem ""BM ice war axe"" 1 
set ""Carnius Magius"".Stalhrimgiven to ( ""Carnius Magius"".Stalhrimgiven - 2 )"									0	Function Choice = 1						1
Stalhrim weapons	Carnius Magius	Very well. Here you go.	"player->additem ""BM ice dagger"" 1 
set ""Carnius Magius"".Stalhrimgiven to ( ""Carnius Magius"".Stalhrimgiven - 2 )"									0	Function Choice = 2						1
Stalhrim weapons	Carnius Magius	Very well. Here you go.	"player->additem ""BM ice longsword"" 1 
set ""Carnius Magius"".Stalhrimgiven to ( ""Carnius Magius"".Stalhrimgiven - 2 )"									0	Function Choice = 3						1
Stalhrim weapons	Carnius Magius	Very well. Here you go.	"player->additem ""BM ice mace"" 1 
set ""Carnius Magius"".Stalhrimgiven to ( ""Carnius Magius"".Stalhrimgiven - 2 )"									0	Function Choice = 4						1
Stalhrim weapons	Carnius Magius	"Let me make it clear that there's only enough Stalhrim on this island for a certain number of rewards. I'm not going to keep track of it all for you; it's up to you whether you want weapons or Stalhrim armor, and what types. Now, let's discuss Stalhrim weapons."	"set ""Carnius Magius"".weaponwarning to 1"									0	Journal CO_8a = 50	Local weaponwarning = 0					1
statue book	Jobasha	"Hmmm... Jobasha may have what you are looking for. There is a book called ""Boethiah's Glory."" If Jobasha still has it in stock, it is yours for a reasonable price."										0	Item bk_Boethiah's Glory_unique < 1						1
statue book	Duma gro-Lag	I don't know what it called! Book with statue picture in it. Description of shrine. That kind of stuff. Ask book guys. They got lots of books. One must have right stuff.										0	Item bk_Boethiah's Glory_unique < 1						1
statue book	Duma gro-Lag	"You got book? Good. When you got money, too, we talk about me being your sculptor."										0	Item bk_Boethiah's Glory_unique > 1	Item Gold_001 < 2000					1
statue book	Duma gro-Lag	I got the book. Good pictures and words and stuff.										0	Journal DA_Boethiah >= 60						1
statue book		"A ""statue book""? Well, I don't believe I have anything that might contain the information you need. Perhaps you should check with someone who deals in rare books, like Jobasha in Vivec. He has many of the more hard-to-find volumes."			Bookseller							0							8
stealth disciplines		"The nine disciplines traditionally associated with the Thieves Guild are: security, sneak, acrobatics, light armor, short blade, marksman, mercantile, speechcraft, and hand to hand."	;Fighters Guild; Mages Guild; Thieves Guild;		Savant							30	Not Race Dark Elf = 1	Not Local NoLore = 0					8
steam centurion	Galar Rothan	"The steam centurion is an enchanted animated artifact of Dwemer creation. Constructed in the form of an armored warrior, they are aggressive and dangerous. Scrap metal collected from Dwemer artifacts is rare and precious, and prized both by collectors of antiquities and students of metals and enchantments."	;enchanter									30							1
steam centurion	Estirdalin	"The steam centurion is an enchanted animated artifact of Dwemer creation. Constructed in the form of an armored warrior, they are aggressive and dangerous. Scrap metal collected from Dwemer artifacts is rare and precious, and prized both by collectors of antiquities and students of metals and enchantments."	;mage									30							1
steel	Garothmuk gro-Muzgub	"Imperial steel weapons are standard issue for the elite units of the Legions. Nobles, merchant-traders, and professional mercenaries prefer the higher quality materials and craftsmanship of Imperial steel. Various other weapons of exotic design (in particular, the tantos and katanas made in the Akaviri style) are also made of high-quality steel."										30							1
Stendarr		"Stendarr, God of Justice and Mercy, is the patron of righteous might and merciful forbearance. He is the inspiration of magistrates and rulers, the patron of the Imperial Legions, and the comfort of the law-abiding citizen."	;Imperial cult priests; monks; healers;		Priest Service			Imperial Cult				30							5
Stendarr		"Stendarr, God of Justice and Mercy, is the patron of righteous might and merciful forbearance. He is the inspiration of magistrates and rulers, the patron of the Imperial Legions, and the comfort of the law-abiding citizen."	;Imperial cult priests; monks; healers;		Healer Service			Imperial Cult				30							4
Stendarr		"Stendarr, God of Justice and Mercy, is the patron of righteous might and merciful forbearance. He is the inspiration of magistrates and rulers, the patron of the Imperial Legions, and the comfort of the law-abiding citizen."	;Imperial cult priests; monks; healers;		Priest			Imperial Cult				30							2
Stendarr		"Stendarr, God of Justice and Mercy, is the patron of righteous might and merciful forbearance. He is the inspiration of magistrates and rulers, the patron of the Imperial Legions, and the comfort of the law-abiding citizen."	;Imperial cult priests; monks; healers;		Monk			Imperial Cult				30							2
Stendarr		"Stendarr, God of Justice and Mercy, is the patron of righteous might and merciful forbearance. He is the inspiration of magistrates and rulers, the patron of the Imperial Legions, and the comfort of the law-abiding citizen."	;Imperial cult priests; monks; healers;		Monk Service			Imperial Cult				30							2
Stendarr		"Stendarr, God of Justice and Mercy, is the patron of righteous might and merciful forbearance. He is the inspiration of magistrates and rulers, the patron of the Imperial Legions, and the comfort of the law-abiding citizen."	;Imperial cult priests; monks; healers;		Healer			Imperial Cult				30							1
Stendarr's Hammer	Torasa Aram	"Rumor has it the God of Justice himself wielded this hammer. I am inclined to believe it, as none less than a god could ever hope to raise the thing, let alone swing it. It took four men just to lift it onto the podium for display..."										0							1
Stendarr's Hammer	Torasa Aram	What? How is it that you have this? It belongs to the museum! GUARDS!	"SetPCCrimeLevel 130000
Set PCThief to 1
Goodbye"									0	Item stendar_hammer_unique > 0						1
Sterdecan's Farm	hides_his_foot	"I am lost, %PCName. I do not know how to get to the farm."	";should never happen, of course..."									0							1
Sterdecan's Farm	hides_his_foot	Sterdecan's Farm is north and east along the road from Dren Plantation. I think we are southwest of the farm.										0	Local xPos = 0	Local yPos = 0					1
Sterdecan's Farm	hides_his_foot	Sterdecan's Farm is north and east along the road from Dren Plantation. I think we are northwest of the farm.										0	Local xPos = 0	Local yPos = 1					1
Sterdecan's Farm	hides_his_foot	Sterdecan's Farm is north and east along the road from Dren Plantation. I think we are southeast of the farm.										0	Local xPos = 1	Local yPos = 0					1
Sterdecan's Farm	hides_his_foot	Sterdecan's Farm is north and east along the road from Dren Plantation. I think we are northeast of the farm.										0	Local xPos = 1	Local yPos = 1					1
Sterdecan's Farm	hides_his_foot	"Yes, thank you for bringing me to Sterdecan's Farm."										0				Journal HH_TwinLamps3 >= 70			1
stock certificate	Falco Galenus	Carnius was the only one with the power to redeem those certificates. I'm afraid it's useless without him.										0							1
stock certificate	Falco Galenus	You'll have to take it to Carnius if you want to exchange it. He's the only one with the power to do that.										0	Dead Carnius Magius = 0						1
stock certificate	Falco Galenus	"Hmm. Carnius would've been the one to deal with it, but he's not really in a position to do that, now is he? And Constans is dead as well, so I guess there's nothing that can be done with it. Pity.... perhaps you could have it framed."										0	Journal CO_13 >= 60						1
stock certificate	Falco Galenus	"Hmm. Carnius would've been the one to deal with it, but he's not really in a position to do that, now is he? I imagine Constans Atrius can take care of it. Check with him at the fort."										0	Journal CO_13 >= 60	Dead Constans Atrius = 0					1
stock certificate	Falco Galenus	"Didn't you already exchange it? You're not going to get another one, you know."										0	Global ColonyStock = 2						1
stock certificate	Constans Atrius	"Ah. Yes, well, Carnius handles stock certificates, being the local Factor and all."								East Empire Company		0	Journal CO_13a < 50	Global ColonySide = 2					1
stock certificate	Constans Atrius	"Ah. Yes, well, Carnius handles stock certificates, being the local Factor and all."								East Empire Company		0	Journal CO_13 < 60	Global ColonySide = 1					1
stock certificate	Constans Atrius	"Yes, well. Given the absence of Carnius, I suppose I could process the appropriate paperwork. Would you like to exchange your certificate now?"	"Choice: ""Check value"" 5 ""Turn in certificate"" 4 ""Nevermind."" 6"									0	Journal CO_13 >= 60	Global ColonySide = 1					1
stock certificate	Constans Atrius	"Yes, well. Given the absence of Carnius, I suppose I could process the appropriate paperwork. Would you like to exchange your certificate now?"	"Choice:  ""Check value"" 5 ""Turn in certificate"" 4 ""Nevermind."" 6"									0	Journal CO_13a >= 50	Global ColonySide = 2					1
stock certificate	Constans Atrius	As you wish.										0	Function Choice = 6						1
stock certificate	Constans Atrius	"According to recent documents, your certificate is worth 10000 gold."										0	Function Choice = 5	Journal CO_13 = 60	Global ColonySide = 1				1
stock certificate	Constans Atrius	"According to recent documents, your certificate is worth 500 gold."										0	Function Choice = 5	Journal CO_13a = 50	Global ColonySide = 2				1
stock certificate	Constans Atrius	"According to recent documents, your certificate is worth 9000 gold."										0	Function Choice = 5	Journal CO_13 = 70	Global ColonySide = 1				1
stock certificate	Constans Atrius	"According to recent documents, your certificate is worth 5000 gold."										0	Function Choice = 5	Journal CO_13a = 60	Global ColonySide = 2				1
stock certificate	Constans Atrius	"Very well. I'll just take the certificate, and this is yours."	"player->removeitem ""bk_bm_stockcert"" 1
player->additem ""gold_001"" 10000
set ColonyStock to 2"									0	Function Choice = 4	Item bk_BM_Stockcert = 1	Journal CO_13 = 60	Global ColonySide = 1			1
stock certificate	Constans Atrius	"Very well. I'll just take the certificate, and this is yours."	"player->removeitem ""bk_bm_stockcert"" 1
player->additem ""gold_001"" 500
set ColonyStock to 2"									0	Function Choice = 4	Item bk_BM_Stockcert = 1	Journal CO_13a = 50	Global ColonySide = 2			1
stock certificate	Constans Atrius	"Very well. I'll just take the certificate, and this is yours."	"player->removeitem ""bk_bm_stockcert"" 1
player->additem ""gold_001"" 9000
set ColonyStock to 2"									0	Function Choice = 4	Item bk_BM_Stockcert = 1	Journal CO_13 = 70	Global ColonySide = 1			1
stock certificate	Constans Atrius	"Very well. I'll just take the certificate, and this is yours."	"player->removeitem ""bk_bm_stockcert"" 1
player->additem ""gold_001"" 5000
set ColonyStock to 2"									0	Function Choice = 4	Item bk_BM_Stockcert = 1	Journal CO_13a = 60	Global ColonySide = 2			1
stock certificate	Constans Atrius	"Yes, well, you'll have to actually have the certificate in your posession for me to exchange it."										0	Function Choice = 4	Item bk_BM_Stockcert < 1					1
stock certificate	Constans Atrius	You've already turned in your certificate.										0	Global ColonyStock = 2						1
stock certificate	Carnius Magius	"It's a way to offset the cost of establishing and developing the colony. Each employee is issued a certificate that has a value based on how well the colony is performing. If you decide you'd like to exchange it for money, it can be arranged. See me if you're interested in doing so."	set ColonyStock to 1									0							1
stock certificate	Carnius Magius	Yes? Do you wish to turn in your certificate?	"Choice: ""Check value"" 2 ""Turn in certificate"" 1 ""Nevermind."" 3"									0	Global ColonyStock = 1						1
stock certificate	Carnius Magius	Very well.										0	Function Choice = 3						1
stock certificate	Carnius Magius	"At the moment, your certificate is worth 100 gold."										0	Function Choice = 2	Journal CO_1 = 50					1
stock certificate	Carnius Magius	"At this time, your certificate is worth 600 gold."										0	Function Choice = 2	Journal CO_2 >= 90					1
stock certificate	Carnius Magius	"At present, your certificate is worth 1100 gold."										0	Function Choice = 2	Journal CO_3 = 70					1
stock certificate	Carnius Magius	"Right now, your certificate is worth 1600 gold."										0	Function Choice = 2	Journal CO_4 >= 60					1
stock certificate	Carnius Magius	Let's see.... it would appear the certificate is currently worth 2100 gold.										0	Function Choice = 2	Journal CO_5 = 70					1
stock certificate	Carnius Magius	"At the moment, your certificate is worth 3100 gold."										0	Function Choice = 2	Journal CO_6 = 80					1
stock certificate	Carnius Magius	"At the moment, your certificate is worth 3100 gold."										0	Function Choice = 2	Journal CO_6a = 60					1
stock certificate	Carnius Magius	Your certificate is currently worth 4100 gold.										0	Function Choice = 2	Journal CO_7 >= 100					1
stock certificate	Carnius Magius	"At this time, your certificate is worth 5500 gold."										0	Function Choice = 2	Journal CO_8 = 60					1
stock certificate	Carnius Magius	"At this time, your certificate is worth 6000 gold."										0	Function Choice = 2	Journal CO_8a = 50					1
stock certificate	Carnius Magius	"At present, your certificate is worth 7000 gold."										0	Function Choice = 2	Journal CO_9 = 60					1
stock certificate	Carnius Magius	"At present, your certificate is worth 5000 gold."										0	Function Choice = 2	Journal CO_9a >= 90					1
stock certificate	Carnius Magius	"Based on current value, your certificate is worth 4000 gold."										0	Function Choice = 2	Journal CO_10 >= 100	Global ColonySide = 2				1
stock certificate	Carnius Magius	"Based on current value, your certificate is worth 9000 gold."										0	Function Choice = 2	Journal CO_10 >= 100	Global ColonySide = 1				1
stock certificate	Carnius Magius	"Based on current value, your certificate is worth 9000 gold."										0	Function Choice = 2	Journal CO_10 >= 100	Global ColonySide = 1				1
stock certificate	Carnius Magius	Your certificate is currently worth 12000 gold.										0	Function Choice = 2	Journal CO_11 >= 60	Global ColonySide = 1				1
stock certificate	Carnius Magius	Your certificate is currently worth 2000 gold.										0	Function Choice = 2	Journal CO_11 >= 60	Global ColonySide = 2				1
stock certificate	Carnius Magius	"Right now, your certificate is worth 10000 gold."										0	Function Choice = 2	Journal CO_12 >= 110					1
stock certificate	Carnius Magius	"Right now, your certificate is worth 500 gold."										0	Function Choice = 2	Journal CO_12a = 50					1
stock certificate	Carnius Magius	Very well. Here you are.	"player->removeitem ""bk_bm_stockcert"" 1
player->additem ""gold_001"" 100
set ColonyStock to 2"									0	Function Choice = 1	Item bk_BM_Stockcert = 1	Journal CO_1 = 50				1
stock certificate	Carnius Magius	Very well. Here you are.	"player->removeitem ""bk_bm_stockcert"" 1
player->additem ""gold_001"" 600
set ColonyStock to 2"									0	Function Choice = 1	Item bk_BM_Stockcert = 1	Journal CO_2 >= 90				1
stock certificate	Carnius Magius	Very well. Here you are.	"player->removeitem ""bk_bm_stockcert"" 1
player->additem ""gold_001"" 1100
set ColonyStock to 2"									0	Function Choice = 1	Item bk_BM_Stockcert = 1	Journal CO_3 = 70				1
stock certificate	Carnius Magius	Very well. Here you are.	"player->removeitem ""bk_bm_stockcert"" 1
player->additem ""gold_001"" 1600
set ColonyStock to 2"									0	Function Choice = 1	Item bk_BM_Stockcert = 1	Journal CO_4 >= 60				1
stock certificate	Carnius Magius	Very well. Here you are.	"player->removeitem ""bk_bm_stockcert"" 1
player->additem ""gold_001"" 3100
set ColonyStock to 2"									0	Function Choice = 1	Item bk_BM_Stockcert = 1	Journal CO_6 = 80				1
stock certificate	Carnius Magius	Very well. Here you are.	"player->removeitem ""bk_bm_stockcert"" 1
player->additem ""gold_001"" 3100
set ColonyStock to 2"									0	Function Choice = 1	Item bk_BM_Stockcert = 1	Journal CO_6a = 60				1
stock certificate	Carnius Magius	Very well. Here you are.	"player->removeitem ""bk_bm_stockcert"" 1
player->additem ""gold_001"" 4100
set ColonyStock to 2"									0	Function Choice = 1	Item bk_BM_Stockcert = 1	Journal CO_7 >= 100				1
stock certificate	Carnius Magius	Very well. Here you are.	"player->removeitem ""bk_bm_stockcert"" 1
player->additem ""gold_001"" 5500
set ColonyStock to 2"									0	Function Choice = 1	Item bk_BM_Stockcert = 1	Journal CO_8 = 60				1
stock certificate	Carnius Magius	Very well. Here you are.	"player->removeitem ""bk_bm_stockcert"" 1
player->additem ""gold_001"" 6000
set ColonyStock to 2"									0	Function Choice = 1	Item bk_BM_Stockcert = 1	Journal CO_8a = 50				1
stock certificate	Carnius Magius	Very well. Here you are.	"player->removeitem ""bk_bm_stockcert"" 1
player->additem ""gold_001"" 7000
set ColonyStock to 2"									0	Function Choice = 1	Item bk_BM_Stockcert = 1	Journal CO_9 = 60				1
stock certificate	Carnius Magius	Very well. Here you are.	"player->removeitem ""bk_bm_stockcert"" 1
player->additem ""gold_001"" 5000
set ColonyStock to 2"									0	Function Choice = 1	Item bk_BM_Stockcert = 1	Journal CO_9a = 90				1
stock certificate	Carnius Magius	Very well. Here you are.	"player->removeitem ""bk_bm_stockcert"" 1
player->additem ""gold_001"" 9000
set ColonyStock to 2"									0	Function Choice = 1	Item bk_BM_Stockcert = 1	Journal CO_10 >= 100	Global ColonySide = 1			1
stock certificate	Carnius Magius	Very well. Here you are.	"player->removeitem ""bk_bm_stockcert"" 1
player->additem ""gold_001"" 4000
set ColonyStock to 2"									0	Function Choice = 1	Item bk_BM_Stockcert = 1	Journal CO_10 >= 100	Global ColonySide = 2			1
stock certificate	Carnius Magius	Very well. Here you are.	"player->removeitem ""bk_bm_stockcert"" 1
player->additem ""gold_001"" 12000
Journal CO_Stock 20"									0	Function Choice = 1	Item bk_BM_Stockcert = 1	Journal CO_11 >= 60	Global ColonySide = 1			1
stock certificate	Carnius Magius	Very well. Here you are.	"player->removeitem ""bk_bm_stockcert"" 1
player->additem ""gold_001"" 2000
set ColonyStock to 2"									0	Function Choice = 1	Item bk_BM_Stockcert = 1	Journal CO_11 >= 60	Global ColonySide = 2			1
stock certificate	Carnius Magius	Very well. Here you are.	"player->removeitem ""bk_bm_stockcert"" 1
player->additem ""gold_001"" 10000
set ColonyStock to 2"									0	Function Choice = 1	Item bk_BM_Stockcert = 1	Journal CO_12 >= 110				1
stock certificate	Carnius Magius	Very well. Here you are.	"player->removeitem ""bk_bm_stockcert"" 1
player->additem ""gold_001"" 500
set ColonyStock to 2"									0	Function Choice = 1	Item bk_BM_Stockcert = 1	Journal CO_12a = 50				1
stock certificate	Carnius Magius	Don't toy with me. You don't even have it with you.										0	Function Choice = 1	Item bk_BM_Stockcert = 0					1
stock certificate	Carnius Magius	"You've already exchanged your certificate, %PCRank. You don't get a second one."										0	Global ColonyStock = 2						1
stock certificate	Carnius Magius	Only current employees can receive stock benefits. That description doesn't apply to you.										0	Function PC Expelled = 1						1
stole all my goods	Tinos Drothan	"Yes, a whole shipment of raw glass. If you can return my goods, and kill those bastards who took them, I'd be willing to teach you a couple trader's secrets that could save you plenty of money in the future. My ""guards,"" Alvur Hleran and Dondir, probably haven't gone far. Stupid fetchers are probably holed up somewhere near here, counting my loot! Check to the southeast. That's the direction they headed."	"Journal ""MV_AngryTrader"" 20
Choice ""I can help you recover your goods."" 1 ""Sorry, I don't have time for you right now."" 2"									0							1
stole all my goods	Tinos Drothan	"Lord, Mother, and Wizard! What are you still doing here? Go away!"	"Journal ""MV_AngryTrader"" 25
ModDisposition -10"									0	Function Choice = 2						1
stole all my goods	Tinos Drothan	"Well, get moving, then. Go on! Go!"	"Journal ""MV_AngryTrader"" 23"									0	Function Choice = 1						1
stole all my goods	Tinos Drothan	"You've gotten my glass back. Excellent. Damn shame you didn't kill those traitorous sons of bitches, but I'll take what I can get. Well, a deal's a deal, so let me tell you a little about the merchant trade...."	"Player->RemoveItem ""Ingred_Raw_Glass_Tinos"" 10
AddItem ""Ingred_Raw_Glass_Tinos"" 10
Player->ModMercantile 2
MessageBox ""Your Mercantile skill has increased.""
Journal ""MV_AngryTrader"" 100
Goodbye"									0	Item ingred_raw_glass_tinos >= 10	Dead alvur hleran = 0	Dead dondir = 0				1
stole all my goods	Tinos Drothan	"You've gotten my glass back. Excellent. Too bad you didn't kill them both, but one is better than none. Well, a deal's a deal, so let me tell you a little about the merchant trade...."	"Player->RemoveItem ""Ingred_Raw_Glass_Tinos"" 10
AddItem ""Ingred_Raw_Glass_Tinos"" 10
Player->ModMercantile 3
MessageBox ""Your Mercantile skill has increased.""
Journal ""MV_AngryTrader"" 105
Goodbye"									0	Item ingred_raw_glass_tinos >= 10	Dead dondir = 0	Dead alvur hleran > 0				1
stole all my goods	Tinos Drothan	"You've gotten my glass back. Excellent. Too bad you didn't kill them both, but one is better than none. Well, a deal's a deal, so let me tell you a little about the merchant trade...."	"Player->RemoveItem ""Ingred_Raw_Glass_Tinos"" 10
AddItem ""Ingred_Raw_Glass_Tinos"" 10
Player->ModMercantile 3
MessageBox ""Your Mercantile skill has increased.""
Journal ""MV_AngryTrader"" 105
Goodbye"									0	Item ingred_raw_glass_tinos >= 10	Dead dondir > 0	Dead alvur hleran = 0				1
stole all my goods	Tinos Drothan	"My glass, and those fetchers left to rot...excellent! Teach criminals like that to meddle with an honest trader. Now, let me tell you about a few tricks of the trade. I think they'll come in handy for you...."	"Player->RemoveItem ""Ingred_Raw_Glass_Tinos"" 10
AddItem ""Ingred_Raw_Glass_Tinos"" 10
Player->ModMercantile 5
MessageBox ""Your Mercantile skill has increased.""
Journal ""MV_AngryTrader"" 110
Goodbye"									0	Item ingred_raw_glass_tinos >= 10	Dead dondir > 0	Dead alvur hleran > 0				1
stole all my goods	Tinos Drothan	"I've got my glass, and you've gained some knowledge. Not a bad bargain. Off with you now."										0	Journal MV_AngryTrader >= 100						1
stole all my goods	Tinos Drothan	Come back when you've got all my glass.										0	Journal MV_AngryTrader >= 23	Journal MV_AngryTrader < 100	Item ingred_raw_glass_tinos < 10				1
stolen book	Ten-Tongues_Weerhat	"She didn't tell me where she got it, so I don't know.  Don't want to know, either.  It's not like it matters.  You can't read a thing in it anyway, except for somebody's name."										0	Journal MS_ScrollSales >= 40						1
stolen book	Elbert Nermarc	You found what?  Where?  Goodness!  I simply thought I'd misplaced the book somewhere.  May I have it back?	"Choice: ""Yes, here it is."" 1 ""No, I don't think so."" 2"									0	Journal MS_ScrollSales >= 60						1
stolen book	Elbert Nermarc	A great deal of work went into these formulas; I cannot thank you enough for returning them to me.  You're certainly welcome back here anytime.  I'd be happy to offer you a small discount on anything I have here.  It's the least I can do.	"player->removeitem ""bk_nermarcnotes"" 1
additem ""bk_nermarcnotes"" 1
Journal MS_ScrollSales 100
setmercantile 5
moddisposition 40"									0	Function Choice = 1						1
stolen book	Elbert Nermarc	"I can't force you to turn it over, of course, but I spent so much time on the work in that book.  Please reconsider."										0	Function Choice = 2						1
stolen book	Elbert Nermarc	"Thank you for returning it to me, %PCName."										0	Journal MS_ScrollSales >= 100						1
stolen reports	Ranis Athrys	"It's an unfortunate situation. Back when I was an Apprentice here, we had to find our own reports when a jealous rival stole them."										0				Journal MG_StolenReport >= 10	Journal MG_StolenReport < 100		1
stolen reports	Ranis Athrys	"It's an unfortunate situation. Back when I was an Apprentice here, we had to find our own reports when a jealous rival stole them. But I suppose you want to know where the scroll is. I can't say for sure, but I saw Galbedir rummaging about among those sacks and barrels across from the stairway earlier."										60				Journal MG_StolenReport >= 10	Journal MG_StolenReport < 100		1
stolen reports	Masalinie Merian	"Oh, no! Don't ask me. I didn't see a thing."										0				Journal MG_StolenReport >= 10	Journal MG_StolenReport < 100		1
stolen reports	Masalinie Merian	I'd only tell someone I trusted... I saw Galbedir come in and take the reports. She put one of them under the dresser in the bedrooms just outside the door. I don't know what she did with the other one.										60				Journal MG_StolenReport >= 10	Journal MG_StolenReport < 100		1
stolen reports	Marayn Dren	"I saw Galbedir carrying a scroll up to her desk, but I didn't think anything of it at the time."										0				Journal MG_StolenReport >= 10	Journal MG_StolenReport < 100		1
stolen reports	Galbedir	Of course not. Are you suggesting that I would steal something from a fellow guild member?								Mages Guild		0				Journal MG_StolenReport >= 10			1
stolen reports	Galbedir	"You helped Ajira, but I cannot blame you. I know now how a %PCRace thinks. I should have made you a better offer."								Mages Guild		0				Journal MG_StolenReport >= 100			1
stolen reports	Galbedir	"Yes, I stole the reports. I'm quite proud of it, actually. I hid the first one under a dresser in the bedrooms, and I hid the second one among the sacks of ingredients. Since Ajira needs you to collect her ingredients for her, she will never find them."								Mages Guild		70				Journal MG_StolenReport >= 10			1
stolen reports	Ajira	"Ajira needs your help very badly. Galbedir stole Ajira's reports on the properties of local mushrooms and flowers. Ajira knows Galbedir did not leave the Mages Guild, so the reports must be nearby."	Journal MG_StolenReport 10							Mages Guild		0				Journal MG_Flowers >= 100			1
stolen reports	Ajira	Have you found Ajira's reports?	"Choice ""Yes, here they are."" 1 ""No, not yet"" 2"							Mages Guild		0				Journal MG_StolenReport >= 10			1
stolen reports	Ajira	"Ajira asks you to keep looking, then. They cannot be far from here."										0	Function Choice = 2						1
stolen reports	Ajira	Ajira does not see the reports. Bring the reports to Ajira.										0	Function Choice = 1						1
stolen reports	Ajira	Ajira sees you have only one report. Ajira must have both her reports to be a Journeyman.										0	Function Choice = 1	Item bk_Ajira1 > 0					1
stolen reports	Ajira	Ajira sees you have only one report. Ajira must have both her reports to be a Journeyman.										0	Function Choice = 1	Item bk_Ajira2 > 0					1
stolen reports	Ajira	"Yes, these are the reports Ajira needs. Ajira thanks you, %PCName. Ajira is your friend always. Ajira worked very hard on these potions for you."	"Journal MG_StolenReport 100
Player->RemoveItem ""bk_Ajira1"" 1
Player->RemoveItem ""bk_Ajira2"" 1
Player->AddItem p_fire_shield_e 1
Player->AddItem p_frost_shield_e 1
Player->AddItem ""p_lightning shield_e"" 1
Player->AddItem p_spell_absorption_e 2
ModPCFacRep 5 ""Mages Guild""
ModDisposition 10
Player->ModReputation 1"									0	Function Choice = 1	Item bk_Ajira1 > 0	Item bk_Ajira2 > 0				1
stolen reports	Ajira	Ajira remembers all the good things you have done for her.								Mages Guild		0				Journal MG_StolenReport >= 100			1
stolen reports	Ajira	"Ajira hears you are expelled. Ajira was told to say you should make amends with the Arch-Mage, but Ajira tells you that the wizards here have many things to do and many things on their minds. Soon Ranis Athrys will forget you are expelled and then Ajira can speak with you again."										0	Function PC Expelled = 1						1
stoneflower petals	Tendris Vedran	Stoneflower petals are collected from a small common blue flower of the Ascadian Isles and Azura's Coast.	;alchemist									30	Not Local NoLore = 0						1
stoneflower petals	Anarenen	Stoneflower petals are collected from a small common blue flower of the Ascadian Isles and Azura's Coast.	;alchemist									30	Not Local NoLore = 0						1
stoneflower petals	Ajira	Stoneflowers are dark blue and the their stems bend towards the ground when they are in bloom. The leaves look like they are folded along the stems.	;alchemist									30							1
storm atronach	Vala Catraso	The storm atronach is a powerful Daedric summoning associated with elemental lightning. Crystalline elemental shock compounds called shock salts may be salvaged from the remains of banished storm atronachs.	;priest									30							1
storm atronach	Smokey Morth	The storm atronach is a powerful Daedric summoning associated with elemental lightning. Crystalline elemental shock compounds called shock salts may be salvaged from the remains of banished storm atronachs.	;sorcerer									30							1
strange devices	Elbert Nermarc	"Yes, as I said, it started out with simple questions. She'd show up every now and then, acting a little odd, asking about what would be involved in enchanting various sorts of objects. I assumed she had a passing interest in the subject, until she begged me to visit her manor to help her with something she was working on. There were more than a dozen of them strewn about the place. I'd never seen anything like them before; maybe they were Dwemer in origin."	"Choice: ""Continue"" 1"									0	Journal MS_Thief = 20						1
strange devices	Elbert Nermarc	"I stepped closer to one to get a better look, and it shocked me. Badly, at that. Took several hours to regain the feeling in my left arm. At the time, I stumbled and fell, only to hear her laughing maniacally. She was upset that they weren't strong enough! When I'd recovered a bit, I tried asking what she was up to, and she exploded at me. Accused me of being a spy, of trying to steal from her. She ran me out of the manor, and I haven't spoken to her since, which suits me just fine."	"Journal MS_Thief 30
StartScript SadriThief"									0	Function Choice = 1						1
strange devices	Elbert Nermarc	"I have no idea whether they were magical to begin with, or if someone had altered them. Didn't care to find out, honestly. The woman scared me, and I wasn't about to go back and ask more questions. I'd steer clear of her, if I were you."										0	Journal MS_Thief = 30						1
strange man	Gindrala Hleran	He's talking to himself. He won't listen to me. He looks very strange. He stares at me funny. And he seems to have lost his shirt. Please. Get him out of there? He's scaring me.	"Journal A1_SleeperDreamer02 1
player->additem key_gindrala 1"									0	Journal A2_2_6thHouse >= 50	Dead Dreamer_Talker02 = 0					1
strange man	Gindrala Hleran	Please. Get him out of my house. He's scaring me.										0	Journal A1_SleeperDreamer02 >= 1	Dead Dreamer_Talker02 = 0					1
strange man	Gindrala Hleran	Goodness. Is he... dead? How unpleasant. Was it very dangerous? I'm sorry. I really have nothing to give you but my thanks. But I'll tell everyone how kind and brave you were to help me.	"Journal A1_SleeperDreamer02 50
player->modReputation 1"									0		Dead Dreamer_Talker02 = 1					1
strange man	Gindrala Hleran	Thank you again for your help.										0	Journal A1_SleeperDreamer02 >= 50						1
strength	Ygfa	"A creature's strength is its property of efficiently lifting, carrying, and manipulating objects. A stronger creature can carry a greater weight of armor and equipment and strike more powerful blows with hands and weapons."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30	Not Local NoLore = 0						1
strength	Strillian Macro	"A creature's strength is its property of efficiently lifting, carrying, and manipulating objects. A stronger creature can carry a greater weight of armor and equipment and strike more powerful blows with hands and weapons."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30	Not Local NoLore = 0						1
strength	Smokey Morth	"A creature's strength is its property of efficiently lifting, carrying, and manipulating objects. A stronger creature can carry a greater weight of armor and equipment and strike more powerful blows with hands and weapons."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30	Local NoLore = 0						0
strength	Melvure Rindu	"A creature's strength is its property of efficiently lifting, carrying, and manipulating objects. A stronger creature can carry a greater weight of armor and equipment and strike more powerful blows with hands and weapons."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30	Not Local NoLore = 0						1
strength	Estirdalin	"A creature's strength is its property of efficiently lifting, carrying, and manipulating objects. A stronger creature can carry a greater weight of armor and equipment and strike more powerful blows with hands and weapons."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30	Not Local NoLore = 0						1
strength	Eraamion	"A creature's strength is its property of efficiently lifting, carrying, and manipulating objects. A stronger creature can carry a greater weight of armor and equipment and strike more powerful blows with hands and weapons."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30	Not Local NoLore = 0						1
strength	Artisa Arelas	"A creature's strength is its property of efficiently lifting, carrying, and manipulating objects. A stronger creature can carry a greater weight of armor and equipment and strike more powerful blows with hands and weapons."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30	Not Local NoLore = 0						1
strong souls	Llunela Hleran	"Here, take these grand soulgems. Fill them with the souls of a suitable Daedra. The best souls to use are Storm Atronachs, but more powerful Daedra such as Winged Twilights and Golden Saints will work as well."	"Journal HT_Stronghold 20
Player->AddItem ""misc_soulgem_grand"" 2"									0							1
strong souls	Llunela Hleran	"I gave you two soulgems. Fill them with the souls of Storm Atronachs, Golden Saints, or Winged Twilights. Perhaps someone around here knows where you can find such strong souls."										0				Journal HT_Stronghold >= 20			1
strong souls	Llunela Hleran	You have brought me the soulgems. The power in these souls will strengthen your stronghold's foundations and help the tower grow.										0				Journal HT_Stronghold >= 50			1
strong souls	Divayth Fyr	"The souls of a summoned creature will work just as well. Just summon a storm atronach, cast soul trap on it, and dispatch it. Do this twice while carrying a powerful soul gem and give the gems to Llunela Hleran."										0							1
strong souls	Aryon	"The souls of a summoned creature will work just as well. Just summon a storm atronach, cast soul trap on it, and dispatch it. Do this twice while carrying a powerful soul gem and give the gems to Llunela Hleran."										0							1
strong souls		"If you cannot find anything suitable, why not just summon a Storm Atronach or two? Surely you can do that, %PCName."					"Sadrith Mora, Telvanni Council House"	Telvanni	Mouth			0							7
stronghold	Llunela Hleran	I cannot build you a stronghold until you have been appointed as the Mouth of one of the Telvanni Councilors.								Telvanni		0							1
stronghold	Llunela Hleran	"Yes, I can build you a tower of your own, %PCRank. First you must acquire a construction contract from Duke Vedam Dren. Then you bring me two strong souls to form the foundations of your stronghold."	Journal HT_Stronghold 10							Telvanni	Mouth	0							1
stronghold	Llunela Hleran	Do you have the construction contract and two strong souls?	"Choice ""Yes, here they are."" 1 ""No, not yet."" 2"							Telvanni	Mouth	0				Journal HT_Stronghold >= 10			1
stronghold	Llunela Hleran	"Do not waste my time, then. You must bring me the construction contract and two strong souls."										0	Function Choice = 2						1
stronghold	Llunela Hleran	"Oh? You do, do you? And where might they be?"										0	Function Choice = 1						1
stronghold	Llunela Hleran	"You have two strong souls, but you must also get a construction contract from Duke Vedam Dren in Ebonheart."										0	Function Choice = 1	Local hasSoul = 1					1
stronghold	Llunela Hleran	"You have the construction contract, but I also need two strong souls to form the foundations of your stronghold."										0	Function Choice = 1	Item bk_stronghold_c_hlaalu > 0					1
stronghold	Llunela Hleran	"Yes, I will use these souls to begin construction of your stronghold."	"Journal HT_Stronghold 50
Player->RemoveItem bk_stronghold_c_hlaalu 1
StartScript StrongSoulRemove
StartScript Strong_Build_Start_T
ModPCFacRep 5 ""Telvanni"""									0	Function Choice = 1	Item bk_stronghold_c_hlaalu > 0	Local hasSoul = 1				1
stronghold	Llunela Hleran	Construction on your stronghold will begin soon.										0				Journal HT_Stronghold >= 50			1
stronghold	Llunela Hleran	"Yes, I want you to check on your stronghold, which is being built on the alleged site of Uvirith's Grave. I will mark it on your map. Go there and speak with Gashnak gra-Mughol, the foreman in charge of constructing your stronghold."	"Journal HT_Stronghold 60
ShowMap ""Uvirith's Grave"""									0				Journal HT_Stronghold >= 55			1
stronghold	Llunela Hleran	I am pleased to hear that the mushroom is growing so well. Thank you for keeping me informed. Your stronghold should finish its first stage of growth in a few days.	"Journal HT_Stronghold 90
StartScript Strong_Build1_T"									0				Journal HT_Stronghold >= 70			1
stronghold	Llunela Hleran	Speak with me again when the first stage of your tower is complete. It will only take a few days for it to finish growing.										0				Journal HT_Stronghold >= 90			1
stronghold	Llunela Hleran	"If you want me to build you a tower fit for a Telvanni Councilor, I will need 5000 drakes for expenses. I also want you to investigate the Dwemer ruin of Mzanchend northwest of your stronghold. Bring me any plans or schematics you find there."	Journal HT_Stronghold 110									0				Journal HT_Stronghold >= 100			1
stronghold	Llunela Hleran	Do you have the Dwemer schematics from Mzanchend and the 5000 gold?	"Choice ""Yes, here they are."" 3 ""No, not yet."" 4"									0				Journal HT_Stronghold >= 110			1
stronghold	Llunela Hleran	Do not waste my time until you have found the things I seek.										0	Function Choice = 4						1
stronghold	Llunela Hleran	"And I suppose you are keeping them at your stronghold? No, you must bring them to me."										0	Function Choice = 3						1
stronghold	Llunela Hleran	"You have found the plans, you but you do not have enough gold."										0	Function Choice = 3	Item misc_dwrv_artifact70 > 0					1
stronghold	Llunela Hleran	"You have the gold, but where are the Dwemer Schematics?"										0	Function Choice = 3	Item Gold_001 >= 5000					1
stronghold	Llunela Hleran	"Yes, this will do. I shall give the orders to begin construction on the rest of your stronghold."	"Journal HT_Stronghold 170
Player->RemoveItem ""misc_dwrv_artifact70"" 1
Player->RemoveItem ""Gold_001"" 5000
StartScript Strong_Build2_T
ModPCFacRep 10 ""Telvanni""
Player->ModReputation 1"									0	Function Choice = 3	Item misc_dwrv_artifact70 > 0	Item Gold_001 >= 5000				1
stronghold	Llunela Hleran	I have given the orders to begin construction on the next phase of your stronghold.										0				Journal HT_Stronghold >= 170			1
stronghold	Llunela Hleran	The second stage of your stronghold is complete. I trust everything is in order? Speak with me again when you are a Master of House Telvanni and I will build you a stronghold fit for the mightiest Telvanni wizards.										0				Journal HT_Stronghold >= 200			1
stronghold	Llunela Hleran	"Yes, I am prepared to build the last stage of your stronghold. Your stronghold will be the first since the fall of Resdayn to be guarded by Dwemer Animunculi."								Telvanni	Master	0				Journal HT_Stronghold >= 200			1
stronghold	Llunela Hleran	"You have brought me the book ""Secrets of Dwemer Animunculi."" Soon you will have a stronghold that rivals that of Uvirith himself."								Telvanni	Master	0				Journal HT_Stronghold >= 270			1
stronghold	Llunela Hleran	Your stronghold is complete.										0				Journal HT_Stronghold >= 300			1
stronghold	Galsa Gindu	I only offer my services to those who have earned at least the rank of Kinsman.								Redoran		0							1
stronghold	Galsa Gindu	"If you want me to build you a stronghold, I will need 5000 drakes for labor and materials. You must also bring me a construction contract from Duke Dren in Ebonheart."	Journal HR_Stronghold 10							Redoran	Kinsman	0							1
stronghold	Galsa Gindu	Do you have the 5000 drakes and the construction contract?	"Choice ""Yes, here they are."" 1 ""No, not yet."" 2"									0				Journal HR_Stronghold >= 10			1
stronghold	Galsa Gindu	"Without the proper papers and resources, I cannot build your stronghold. I am sure you understand, %PCName."										0	Function Choice = 2						1
stronghold	Galsa Gindu	You do not have the construction contract. Speak with Duke Dren in Ebonheart. Only he may issue construction contracts.										0	Function Choice = 1						1
stronghold	Galsa Gindu	"You have the construction contract, yes, but I must also have 5000 drakes for labor and materials."										0	Function Choice = 1	Item bk_stronghold_c_hlaalu > 0					1
stronghold	Galsa Gindu	"Yes, this is adequate, %PCName. Your stronghold will be built in the Bal Isra on the road to Maar Gan. Construction will begin as soon as I give the orders."	"Journal HR_Stronghold 50
Player->RemoveItem bk_stronghold_c_hlaalu 1
Player->RemoveItem Gold_001 5000
StartScript Strong_Build_Start_R"									0	Function Choice = 1	Item bk_stronghold_c_hlaalu > 0	Item Gold_001 >= 5000				1
stronghold	Galsa Gindu	"Construction on your stronghold should begin soon. In a week or so, come speak with me again."										0				Journal HR_Stronghold >= 50			1
stronghold	Galsa Gindu	"Yes, %PCName. I want you to make sure your stronghold is being built on schedule. Go to your stronghold, which is being built among the rows of stones, the Bal Isra, on the east side of the road from Ald'ruhn to Maar Gan. Speak with the foreman, Bugdul gro-Kharbush. I will mark it on your map."	"Journal HR_Stronghold 60
ShowMap ""Bal Isra"""									0				Journal HR_Stronghold >= 55			1
stronghold	Galsa Gindu	It is good to hear that the stronghold is progressing well. The work should be finished soon.	"Journal HR_Stronghold 90
StartScript Strong_Build1_R"									0				Journal HR_Stronghold >= 70			1
stronghold	Galsa Gindu	"Yes, the stronghold will be finished soon."										0				Journal HR_Stronghold >= 90			1
stronghold	Galsa Gindu	"The foundations for your stronghold are complete. If you wish to build the next stage of your stronghold, you must hire guards to garrison your stronghold."										0				Journal HR_Stronghold >= 100			1
stronghold	Galsa Gindu	The next stage of your stronghold is under construction.										0				Journal HR_Stronghold >= 170			1
stronghold	Galsa Gindu	The second stage of your stronghold is complete. Speak with me again when you need a stronghold fit for a House Redoran Councilor.										0				Journal HR_Stronghold >= 200			1
stronghold	Galsa Gindu	I am ready to give you a stronghold fit for a House Redoran Councilor. But first you must speak with Hetman Guls at your stronghold. Ask him what must be done to attract more settlers.	Journal HR_Stronghold 210							Redoran	House Father	0				Journal HR_Stronghold >= 200			1
stronghold	Galsa Gindu	The last stage of your stronghold is under construction.										0				Journal HR_Stronghold >= 270			1
stronghold	Galsa Gindu	It is finished. You have a home to rival that of any House Redoran Councilor.										0				Journal HR_Stronghold >= 300			1
stronghold	Galsa Gindu	"You are no longer a member of House Redoran. If you can make amends, do so. Then we can speak of your stronghold."										0	Function PC Expelled = 1						1
stronghold	Dondos Driler	"You've been expelled. If you want to improve your stronghold, you'll need to make amends."										0	Function PC Expelled = 1						1
stronghold	Dondos Driler	I cannot accept contracts for strongholds from anyone under the rank of Kinsman.								Hlaalu		30							1
stronghold	Dondos Driler	"If you want to build a stronghold, I must have a construction contract and a land deed. Baren Alen at the Hlaalu Vaults in Vivec can provide you with the land deed, but you must speak with Duke Vedam Dren to get the construction contract."	Journal HH_Stronghold 10							Hlaalu	Kinsman	30							1
stronghold	Dondos Driler	Do you have the proper papers?	"Choice ""Yes, here it is."" 1 ""No, not yet."" 2"							Hlaalu	Kinsman	30				Journal HH_Stronghold >= 10			1
stronghold	Dondos Driler	I can't build your stronghold without the proper papers. Go see Baren Alen in Vivec and Duke Vedam Dren in Ebonheart.								Hlaalu	Kinsman	30	Function Choice = 2						1
stronghold	Dondos Driler	"I'm not buying that story, %PCName. Either give me the papers or stop wasting my time."								Hlaalu	Kinsman	30	Function Choice = 1						1
stronghold	Dondos Driler	"Yes, everything seems to be in order. I will give the orders to being construction."	"Journal HH_Stronghold 50
Player->RemoveItem bk_stronghold_ld_hlaalu 1
Player->RemoveItem bk_stronghold_c_hlaalu 1
StartScript Strong_Build_Start_H"							Hlaalu	Kinsman	30	Function Choice = 1	Item bk_stronghold_c_hlaalu > 0	Item bk_stronghold_ld_hlaalu > 0				1
stronghold	Dondos Driler	The construction should begin any day now.								Hlaalu	Kinsman	30				Journal HH_Stronghold >= 50			1
stronghold	Dondos Driler	"I want you to go check on your stronghold and talk to the foreman, Durbul gro-Rush, to make sure everything is going as planned. Rethan Manor is being built on the Odai Plateau. If you follow the Odai River south of Balmora, you should see construction to the southwest after the wood bridge. I will mark it on your map."	"Journal HH_Stronghold 60
ShowMap ""Odai Plateau"""							Hlaalu	Kinsman	30				Journal HH_Stronghold >= 55			1
stronghold	Dondos Driler	Just go talk to Durbul gro-Rush at the site of your new stronghold.								Hlaalu	Kinsman	30				Journal HH_Stronghold >= 60			1
stronghold	Dondos Driler	"So what did Durbul gro-Rush say? Ah, that is good news. Your stronghold should be ready soon, then. Thank you for keeping me up to date."	"Journal HH_Stronghold 90
StartScript Strong_Build1_H"							Hlaalu	Kinsman	30				Journal HH_Stronghold >= 70			1
stronghold	Dondos Driler	"When you are ready to improve your stronghold, you will need to find some business to engage in, such as farming or egg mining."								Hlaalu	Kinsman	30				Journal HH_Stronghold >= 100			1
stronghold	Dondos Driler	Your stronghold is now helping House Hlaalu with business and trade. I will give the orders to begin the next phase of construction.	"Journal HH_Stronghold 170
StartScript Strong_Build2_H
Player->ModReputation 1"							Hlaalu	Kinsman	30				Journal HH_Stronghold >= 150			1
stronghold	Dondos Driler	"If the kwama queen at Shurdan-Raplay is dead, that is the end of your ambitions. A stronghold that cannot support itself -- and its House -- is no stronghold at all. So there will be no stronghold for you, and no more advancement."								Hlaalu	Kinsman	30	Dead kwama queen_shurdan >= 1			Journal HH_Stronghold >= 100			1
stronghold	Dondos Driler	"Ilasour Tansumiran and Llaals Ores seem to be the only unemployed miners who could have helped you. And now, If Ilasour Tansumiran and Llaals Ores are dead, that is the end of your ambitions. A stronghold that cannot support itself -- and its House -- is no stronghold at all. So there will be no stronghold for you, and no more advancement."								Hlaalu	Kinsman	30	Dead ilasour tansumiran >= 1	Dead llaals ores >= 1		Journal HH_Stronghold >= 100			1
stronghold	Dondos Driler	"I have given the orders to being the next phase of construction. Give it some time, %PCName."								Hlaalu	Kinsman	30				Journal HH_Stronghold >= 170			1
stronghold	Dondos Driler	The improvements to your stronghold are complete. Speak with me again when you need a stronghold fit for a Councilor of House Hlaalu.								Hlaalu	Kinsman	30				Journal HH_Stronghold >= 200			1
stronghold	Dondos Driler	"You have earned a high rank in House Hlaalu, and I am prepared to give you the stronghold you deserve, %PCName. Alas, before anyone would be willing to move to your stronghold, you must find a way to guard against bandits that prey on your trade."								Hlaalu	House Father	30				Journal HH_Stronghold >= 200			1
stronghold	Dondos Driler	"I have given the orders to begin the final stages of your stronghold, %PCRank."										30				Journal HH_Stronghold >= 270			1
stronghold	Dondos Driler	"Your stronghold is complete, %PCRank. It rivals that of the greatest Hlaalu councilors."										30				Journal HH_Stronghold >= 300			1
stronghold	Dondos Driler	"So what did Durbul gro-Rush say? What? He's dead? Well, that's that. Without Durbul gro-Rush, you can't build a stronghold. That's it. The end. Finish. No stronghold, no advancement in House Hlaalu. It's a pity, but there's nothing I can do."								Hlaalu	Kinsman	30	Dead durbul gro-rush >= 1			Journal HH_Stronghold >= 70			1
stronghold	Athyn Sarethi	Speak with Galsa Gindu in the Redoran Council Hall. She can contract to build strongholds.										0							1
stronghold	Aryon	"For matters regarding your tower, you should speak with Llunela Hleran at the Telvanni Council House in Sadrith Mora."								Telvanni	Mouth	0							1
stronghold		Speak with Llunela Hleran in the Council House Hermitage.					"Sadrith Mora, Telvanni Council House"	Telvanni	Mouth	Telvanni	Mouth	0							7
study for the priesthood	Ienas Sarandas	"I decided to give my parent's house to the Temple. While I'm studying to be a priest, I will be serving here as a teacher, or doing anything else Almsivi requires. I'm sure my parents would be proud. And I feel so much better, now that I'm free of the guilt and shame of my former follies."	;Ienas Sarandas; Journal Town_Ald'ruhn >= 45;				"Ald-ruhn, Temple"					30							0
Stupid slaves	Daric Bielle	"Bah! I hate 'em all. 'Specially the ones I can't find. Know what I mean? Course you do. Been looking for this one, Haj-Ei, for months now. Can't find him, though. Always running and hiding. Running and hiding. How's a man supposed to earn his keep? I'll tell you how! Running and looking, that's how. Even got myself a guide, I did. Good ol' Hides His Eyes. Kind of a stupid name if you ask me. Anyway, he's been showing me around here for a couple of weeks. Fat load of good that's done me."	"Journal ""MV_BountyHunter"" 20
Choice ""I can find this slave you're looking for."" 1 ""I'm not going to find the slave for you."" 2"									0							1
Stupid slaves	Daric Bielle	"Bah, why would you want to look for that slave anyhow? I don't even think he's really out there...just a frigment of my imagilation. I'll just buy myself another drink and wait for him to walk in here and ask me to take him back to his owners. Barkeep!"	"Journal ""MV_BountyHunter"" 40"									0	Function Choice = 2						1
Stupid slaves	Daric Bielle	"Ha! Sure, you go ahead and look. That'll be fun for you, I suppose. Go ahead, see if I care. Hell, you can have half the reward for the stupid slave if you find him. Or kill him. Either one is jusht fine with me. Barkeep!"	"Journal ""MV_BountyHunter"" 30"									0	Function Choice = 1						1
Stupid slaves	Daric Bielle	"Ha! Sure, you go ahead and look. That'll be fun for you, I suppose. Go ahead, see if I care. Hell, you can have half the reward for the stupid slave if you find him. Or kill him. Either one is jusht fine with me. Barkeep!"	"Journal ""MV_BountyHunter"" 100
AddTopic ""Hides His Eyes is Haj-Ei"""									0	Function Choice = 1	Function PC Intelligence >= 90					1
Stupid slaves	Daric Bielle	"Ha! Sure, you go ahead and look. That'll be fun for you, I suppose. Go ahead, see if I care. Hell, you can have half the reward for the stupid slave if you find him. Or kill him. Either one is jusht fine with me. Barkeep!"	"Journal ""MV_BountyHunter"" 90
AddTopic ""Hides His Eyes is Haj-Ei"""									0	Function Choice = 1	Global PCRace = 1	Function PC Intelligence >= 50				1
Stupid slaves	Daric Bielle	"Yeah, I hate 'em. Stupid slaves."										0	Journal MV_BountyHunter >= 30						1
submit myself	Sanvyn Llethri	"Yes, that is what I wish to do. To taste the blood of the living. To walk the night at will, feeling the power coursing through my veins. I wish to join you, to become truly powerful and respected. I wish to kill mortals and bathe in their blood."	"Choice ""You are a foolish boy."" 1 ""You think this will bring you respect?"" 2"									0	Function PC Vampire = 1	Journal VA_VampRich < 60					1
submit myself	Sanvyn Llethri	"Foolish? Of course. I realize it must seem so to one of your stature. I know you must look at we mortals as foolish, but I know better. I know that I should be one of your dark brotherhood. Your kind is more powerful than I could ever dream of being."	"ModDisposition -7
ModFight 5
Journal ""VA_VampRich"" 50
Choice ""You are a ridiculous young man."" 3 ""This power is nothing compared to the pain it brings."" 4"									0	Function PC Vampire = 1	Function Choice = 1					1
submit myself	Sanvyn Llethri	"Of course. Respect, like the respect you get. Like the respect all vampires must get from we ridiculous mortals. I must be like you. It is the power that I crave. Power to be able to crush any mortal man who would dare oppose me!"	"ModDisposition -5
ModFight 2
Journal ""VA_VampRich"" 50
Choice ""You are a ridiculous young man."" 3 ""This power is nothing compared to the pain it brings."" 4"									0	Function PC Vampire = 1	Function Choice = 2					1
submit myself	Sanvyn Llethri	"Ridiculous? You...! No, I see. You wish to test me. I am worthy, Dark One. Please, you must believe me. I will wield my power with no remorse. I will make other mortals tremble at my sight. I want power such as you have. You could crush me with your hands with barely an effort. I need this power!"	"ModDisposition -7
ModFight 5
Choice ""Stupid child."" 5 ""You do not understand the loneliness of the unlife."" 6"									0	Function PC Vampire = 1	Function Choice = 3					1
submit myself	Sanvyn Llethri	"Pain? But...of course, Dark One. Pain to the mortals we will prey upon! I will slay them without mercy. I will walk the night with true power. I will kill all those who will not show me respect."	"ModDisposition -5
ModFight 2
Choice ""Stupid child."" 5 ""You do not understand the loneliness of the unlife."" 6"									0	Function PC Vampire = 1	Function Choice = 4					1
submit myself	Sanvyn Llethri	But...no! I am far from stupid! Why will you not listen to me? I know the power you must have! I must share in that strength! I know you are strong! I want to be one of you!	"ModDisposition -7
ModFight 5
Choice ""You are too weak to be a vampire."" 7 ""Vampires are not as strong as you would believe."" 8"									0	Function PC Vampire = 1	Function Choice = 5					1
submit myself	Sanvyn Llethri	"You talk in circles! There is loneliness in this life as well! Why will you not listen to me? You have strength that I need! Let me join you! I want power to crush man and mer, just as you have!"	"ModDisposition -5
ModFight 2
Choice ""You are too weak to be a vampire."" 7 ""Vampires are not as strong as you would believe."" 8"									0	Function PC Vampire = 1	Function Choice = 6					1
submit myself	Sanvyn Llethri	No! No no no no no! You don't listen! I have the strength of my resolve. I have strength of will! I will not end my quest until I have the physical powers to crush my enemies! You have that power. I know you do! You are strong. You must be! No mortal can stand against you!	"ModDisposition -7
ModFight 5
Journal ""VA_VampRich"" 60
Choice ""You know nothing!"" 9 ""Many vampires are slain by mortals."" 10"									0	Function PC Vampire = 1	Function Choice = 7					1
submit myself	Sanvyn Llethri	I know you are strong! All vampires are powerful...and feared...and death incarnate! I know you are strong. I know you cannot be bested by a mere mortal! That is all I desire! I will not rest until that power is mine.	"ModDisposition -5
ModFight 2
Journal ""VA_VampRich"" 60
Choice ""You know nothing!"" 9 ""Many vampires are slain by mortals."" 10"									0	Function PC Vampire = 1	Function Choice = 8					1
submit myself	Sanvyn Llethri	"Enough! You, who are so powerful, must laugh at me? If I only had the strength to kill you...but you could kill me with a single blow. This is why I must be a vampire! Get out! Mock me no longer!"	"ModDisposition -7
ModFight 5
Goodbye"									0	Function PC Vampire = 1	Function Choice = 9					1
submit myself	Sanvyn Llethri	"No! You tell lies. I know this is not true. Why...you would kill me with but a single blow. This is why I must be a vampire. To have that strength I know you possess. Clearly, you do not think enough of me to allow me this power. You, who could kill me with a single blow, must understand my desire for your power. Show me!"	"ModDisposition -5
ModFight 2
Goodbye"									0	Function PC Vampire = 1	Function Choice = 10					1
Sud		"It is a cavern on the far west coast of Sheogorad, due west of Dagon Fel. There is an inlet west of Dagon fell before you reach the real coast. Do not be fooled by this."						Mages Guild	Wizard			0				Journal MG_Advancement < 60			8
Sudanit mine	Nileno Dorvayn	"Sudanit is the only mine House Redoran currently controls. To get there, go to Ald'ruhn and find the path between Ald'ruhn and the Fort Buckmoth to the south. Follow this path east until you reach the Ghostfence. Then keep to the right until you reach the mine."	Journal HH_IndEsp4 20									0				Journal HH_Retaliation >= 100	Journal HH_IndEsp3 >= 100		1
Sudanit mine	Nileno Dorvayn	The mine is still shut down.										0	Dead darns tedalen > 0			Journal HH_IndEsp4 >= 100			1
Sugar-Lips Habasi	Stacey	"You can find her in Balmora, at the South Wall Cornerclub."								Thieves Guild		0							1
Sugar-Lips Habasi	Habasi	Yes? What can %Name do for you?								Thieves Guild		0							1
Sugar-Lips Habasi	Big Helende	"You can find her in Balmora, at the South Wall Cornerclub."								Thieves Guild		0							1
Sugar-Lips Habasi	Aengoth	"You can find her in Balmora, at the South Wall Cornerclub."								Thieves Guild		0							1
suits of armor	Persius Mercius	"The Orcish armor was a gift from an Imperial Legionnaire stationed here several years ago. He was unjustly accused of murder, and I was able to find out the truth and free him. The glass armor was another gift -- from Athyn Sarethi of House Redoran. He had the armor made for me after I enlisted the Fighters Guild to help clean up the last outbreak of Blighted creatures back in twenty-four that nearly destroyed Maar Gan."										0							1
suits of armor	Persius Mercius	"Regretably, you broke the rules of the Fighters Guild and you have been expelled. First clear your name, and then I can speak with you about this again."										0	Function PC Expelled = 1						1
sujamma	Nelacar	So do you have the sujamma?	Choice Yes 1 No 2									0				Journal FG_DuniraiSupply >= 10	Item potion_local_liquor_01 >= 20		1
sujamma	Nelacar	"If you want to sell that liquor, you should go elsewhere. We're supplied by the Fighters Guild."										0	Function Choice = 2						1
sujamma	Nelacar	"Good, the miners will be happy to have some fresh sujamma. Personally, I cannot understand why anyone would drink this foul stuff. I prefer Valenwood Wine myself."	"Journal FG_DuniraiSupply 50
Player->RemoveItem Potion_Local_Liquor_01 20
AddItem Potion_Local_Liquor_01 20
ModDisposition 10"									0	Function Choice = 1						1
sujamma	Nelacar	We have all the sujamma we need for now.										0				Journal FG_DuniraiSupply >= 50			1
sujamma	Lustidrike	"Free drinks, f'lah. It's on the house. Only you gotta drink it here. Don't want you drinking and flying out there."	";Lustidrike; 
Choice ""Drink a mug of sujamma."" 1 ""Decline."" 2"									0							1
sujamma	Lustidrike	Sure. Here ya go....	";Lustidrike; CHOICE 1;
Cast Lustidrike_Cocktail Player
Goodbye"									0	Function Choice = 1						1
sujamma	Lustidrike	"Sorry, pal. You've had enough. Go get some exercise or something."	";Lustidrike; CHOICE 1; PC Intelligence < 30; 
Goodbye"									0	Function Choice = 1	Function PC Intelligence < 30					1
sujamma	Lustidrike	Fine. You're the guest. Whatever you want.	";Lustidrike; CHOICE 2; 
Goodbye"									0	Function Choice = 2						1
sujamma		"The local Dunmer liquor, sujamma, is extremely potent, and indulgence results in elevated spirits and diminished mental faculties. The local Dunmer liquor, sujamma, is extremely potent, and indulgence results in elevated spirits and diminished mental faculties. Has a kick like a guar -- very strong, and just as stupid."	;publican; trader;		Trader Service							30	Not Local NoLore = 0						61
sujamma		"The local Dunmer liquor, sujamma, is extremely potent, and indulgence results in elevated spirits and diminished mental faculties. The local Dunmer liquor, sujamma, is extremely potent, and indulgence results in elevated spirits and diminished mental faculties. Has a kick like a guar -- very strong, and just as stupid."	;publican; trader;		Trader							30	Not Local NoLore = 0						22
sujamma		"The local Dunmer liquor, sujamma, is extremely potent, and indulgence results in elevated spirits and diminished mental faculties. Has a kick like a guar -- very strong, and just as stupid."	;publican; trader;		Publican							30	Not Local NoLore = 0						20
Suldreni Salandas	Dovor Oren	"Yes. Yes, indeed. It's difficult to comprehend that so many sycophants can be concentrated in such a small area.  She's another of *them*, of course.  Loyal to whomever happens to be in power at the time, and then only if it serves her purpose. She has a mace and an amulet I find intriguing.  Can you bring them to me?"	Journal MS_Warlords 110									0							1
Suldreni Salandas	Dovor Oren	"You'll have to take care of her yourself, %PCName.  I believe you can find her somewhere in the Bazaar, wasting time as always."										0	Journal MS_Warlords = 110						1
Suldreni Salandas	Dovor Oren	"So, you've dealt with Suldreni, have you?  Wonderful.  Do you have the items?"	"Choice: ""Give him the items."" 1 ""Keep the items."" 2"									0	Journal MS_Warlords >= 110	Dead Suldreni Salandas = 1					1
Suldreni Salandas	Dovor Oren	"I require both items, %PCName. One or none does me no good. Let me know when you have them."										0	Function Choice = 1						1
Suldreni Salandas	Dovor Oren	"Ha! You are a wonder, %PCName. Well, you've been of immense help to me. Us. I'm more than happy to offer you this compensation. Now, if you'll excuse me, we have a great deal of planning to attend to. Thank you again for all you've done. I hope that someday all of Mournhold will know of your greatness."	"Journal MS_Warlords 120
player->removeitem ""amulet_salandas"" 1
player->removeitem ""dwarven mace_salandas"" 1
additem ""amulet_salandas"" 1
additem ""dwarven mace_salandas"" 1
player->additem ""gold_001"" 4000
Goodbye"									0	Function Choice = 1	Item amulet_salandas = 1	Item dwarven mace_salandas = 1				1
Suldreni Salandas	Dovor Oren	"Ahem. Might I suggest that you re-think that decision? I do believe the items are more useful to me than they are to you, %PCName."										0	Function Choice = 2						1
Suldreni Salandas	Dovor Oren	"Don't spare her another thought, %PCName. She got what she deserved. Heh."										0	Journal MS_Warlords >= 120						1
Sulipund	Ranis Athrys	Sulipund is further along the trail from Punabi. Sulipund is just before the fork in the path.								Mages Guild	Journeyman	0				Journal MG_JoinUs < 100			1
Summerset Isle	Artisa Arelas	"The Summerset Isle is a green and pleasant land of fertile farmlands, woodland parks, and ancient towers and manors. Most settlements are small and isolated, and dominated by ruling seats of the local wizard or warlord. The Isle has few good natural ports, and the natives are unwelcoming to foreigners, so the ancient, chivalric high culture of the Aldmer is little affected by modern Imperial mercantilism."	";Imperial Legion; Imperial cult; bard, bookseller, savant;"									30							1
Summerset Isle		"The Summerset Isle is a green and pleasant land of fertile farmlands, woodland parks, and ancient towers and manors. Most settlements are small and isolated, and dominated by ruling seats of the local wizard or warlord. The Isle has few good natural ports, and the natives are unwelcoming to foreigners, so the ancient, chivalric high culture of the Aldmer is little affected by modern Imperial mercantilism."	";Imperial Legion; Imperial cult; bard, bookseller, savant;"		Savant							30	Not Local NoLore = 0						19
Summerset Isle		"The Summerset Isle is a green and pleasant land of fertile farmlands, woodland parks, and ancient towers and manors. Most settlements are small and isolated, and dominated by ruling seats of the local wizard or warlord. The Isle has few good natural ports, and the natives are unwelcoming to foreigners, so the ancient, chivalric high culture of the Aldmer is little affected by modern Imperial mercantilism."	";Imperial Legion; Imperial cult; bard, bookseller, savant;"		Knight			Imperial Legion				30	Not Local NoLore = 0						5
Summerset Isle		"The Summerset Isle is a green and pleasant land of fertile farmlands, woodland parks, and ancient towers and manors. Most settlements are small and isolated, and dominated by ruling seats of the local wizard or warlord. The Isle has few good natural ports, and the natives are unwelcoming to foreigners, so the ancient, chivalric high culture of the Aldmer is little affected by modern Imperial mercantilism."	";Imperial Legion; Imperial cult; bard, bookseller, savant;"		Priest Service			Imperial Cult				30							5
Summerset Isle		"The Summerset Isle is a green and pleasant land of fertile farmlands, woodland parks, and ancient towers and manors. Most settlements are small and isolated, and dominated by ruling seats of the local wizard or warlord. The Isle has few good natural ports, and the natives are unwelcoming to foreigners, so the ancient, chivalric high culture of the Aldmer is little affected by modern Imperial mercantilism."	";Imperial Legion; Imperial cult; bard, bookseller, savant;"		Priest			Imperial Cult				30							2
summoning spells	Ygfa	"Summoning spells summon otherworldly creatures from the outer realms to ward and protect the caster for the duration of the magical effect. More common spells of this sort include: summon ancestral ghost, summon least bonewalker, summon greater bonewalker, summon skeletal minion, and summon scamp. More powerful spells of this class, like summon dremora and summon daedroth, expend too much magicka to be practical for all but master sorcerers."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
summoning spells	Strillian Macro	"Summoning spells summon otherworldly creatures from the outer realms to ward and protect the caster for the duration of the magical effect. More common spells of this sort include: summon ancestral ghost, summon least bonewalker, summon greater bonewalker, summon skeletal minion, and summon scamp. More powerful spells of this class, like summon dremora and summon daedroth, expend too much magicka to be practical for all but master sorcerers."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
summoning spells	Smokey Morth	"Summoning spells summon otherworldly creatures from the outer realms to ward and protect the caster for the duration of the magical effect. More common spells of this sort include: summon ancestral ghost, summon least bonewalker, summon greater bonewalker, summon skeletal minion, and summon scamp. More powerful spells of this class, like summon dremora and summon daedroth, expend too much magicka to be practical for all but master sorcerers."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
summoning spells	Melvure Rindu	"Summoning spells summon otherworldly creatures from the outer realms to ward and protect the caster for the duration of the magical effect. More common spells of this sort include: summon ancestral ghost, summon least bonewalker, summon greater bonewalker, summon skeletal minion, and summon scamp. More powerful spells of this class, like summon dremora and summon daedroth, expend too much magicka to be practical for all but master sorcerers."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
summoning spells	Estirdalin	"Summoning spells summon otherworldly creatures from the outer realms to ward and protect the caster for the duration of the magical effect. More common spells of this sort include: summon ancestral ghost, summon least bonewalker, summon greater bonewalker, summon skeletal minion, and summon scamp. More powerful spells of this class, like summon dremora and summon daedroth, expend too much magicka to be practical for all but master sorcerers."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
summoning spells	Eraamion	"Summoning spells summon otherworldly creatures from the outer realms to ward and protect the caster for the duration of the magical effect. More common spells of this sort include: summon ancestral ghost, summon least bonewalker, summon greater bonewalker, summon skeletal minion, and summon scamp. More powerful spells of this class, like summon dremora and summon daedroth, expend too much magicka to be practical for all but master sorcerers."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
summoning spells	Artisa Arelas	"Summoning spells summon otherworldly creatures from the outer realms to ward and protect the caster for the duration of the magical effect. More common spells of this sort include: summon ancestral ghost, summon least bonewalker, summon greater bonewalker, summon skeletal minion, and summon scamp. More powerful spells of this class, like summon dremora and summon daedroth, expend too much magicka to be practical for all but master sorcerers."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
Sunel Hlas	Sunel Hlas	"Yes, that's me. What of it?"										0							1
Sunel Hlas	Marena Gilnith	"I don't think I know him. He's a nice man, right %PCName? He must be, or else you wouldn't be mentioning him."										0	Global MatchMakeSunel >= 2						1
Sunel Hlas	Marena Gilnith	"Oh, he's such a sweet man. At first, his attitude was a little off-putting. I felt badly about his wife... and a little awkward too. But as we talked, I really got to know him, and he's just so kind. He's had some bad experiences, but I know we can work through them. I just can't thank you enough, %PCName!"	Journal MS_MatchMaker 120									0	Global MatchMakeSunel = 7						1
Sunel Hlas	Marena Gilnith	"Oh, he's such a sweet man. At first, his attitude was a little off-putting. I felt badly about his wife... and a little awkward too. But as we talked, I really got to know him, and he's just so kind. He's had some bad experiences, but I know we can work through them. I just can't thank you enough, %PCName!"	Journal MS_MatchMaker 120									0	Global MatchMakeSunel = 10						1
Sunel Hlas	Marena Gilnith	Isn't he so wonderful?										0	Journal MS_MatchMaker = 120						1
Sunel Hlas	Marena Gilnith	"Ugh. What a wet blanket. Could he have talked anymore about his dead wife? I'm sure he's a....wonderful person, but I just couldn't stand him. Clearly, I shouldn't ask you to fix me up with anyone else. In fact, maybe we just shouldn't talk at all anymore. Nothing personal. It's just that I still have a lot to do, and I can't afford to waste any more time. Goodbye, %PCName."	"Journal MS_MatchMaker 150
Goodbye"									0	Global MatchMakeSunel = 8						1
support on the Council	Dram Bero	"I expected more spirit, %PCName, from what Crassius Curio has said of you. Speak with me again if you change your mind."										0	Function Choice = 2						1
support on the Council	Dram Bero	"Good. You may use any tactics at your disposal. I would prefer that you spare his life, but I will not insist upon it. When you are ready, speak with my champion, Garding the Bold. Then meet him in the Arena."	Journal HH_BeroSupport 50									0	Function Choice = 1						1
support on the Council	Dram Bero	"Normally I would support you, but you have killed my champion, Garding. Since you did this without any provocation, I will not offer you my support. That is final."	Goodbye									0				Journal HH_BeroSupport >= 200			1
support on the Council	Dram Bero	Yes you have my support.										0				Journal HH_BeroSupport >= 100			1
support on the Council	Dram Bero	How can I support you if you've been expelled?										0	Function PC Expelled = 1						1
support on the Council	Dram Bero	"I am impressed that you found my manor. If I am to risk supporting you, I must know that you are strong as well as clever. I will offer my support if you best my champion, Garding the Bold. Are you willing?"	"Choice ""Yes."" 1 ""No, not yet."" 2"									30				Journal HH_BeroSupport >= 10			1
support on the Council	Dram Bero	"I have supported you as Hortator, but pledging my support on the Hlaalu Council in another matter. If I am to risk supporting you, I must know that you are strong as well as clever. I will offer my support if you best my champion, Garding the Bold. Are you willing?"	"Choice ""Yes."" 1 ""No, not yet."" 2"									30				Journal HH_BeroSupport >= 10	Journal B6_BeroHort >= 50		1
support on the Council	Dram Bero	"Speak with my champion, Garding the Bold."										30				Journal HH_BeroSupport >= 50			1
support on the Council	Dram Bero	You defeated my champion fairly. I will support you on the Council.	"Journal HH_BeroSupport 100
ModPCFacRep 5 ""Hlaalu""
ModDisposition 10"									30				Journal HH_BeroSupport >= 70			1
support on the Council	Dram Bero	"You killed Garding, which is quite disappointing, but I agree that it was a fair fight. I will support you on the Council."	"Journal HH_BeroSupport 100
ModPCFacRep 5 ""Hlaalu""
ModDisposition -10"									30	Dead garding > 0			Journal HH_BeroSupport >= 70			1
suppress the Apographa	vivec_god	"Why did I suppress the Apographa? Because it was such an unfortunate mixture of truth, falsehood, and speculation that I couldn't afford to manage the confused reaction of our faithful. Any doubt whatsoever weakened their faith, and we needed their faith to give us the power to maintain the Ghostfence. In retrospect, perhaps we lost the faith of those we most needed while preserving the faith of the meek and indifferent. Perhaps a mistake was made. Who can say?"	";Vivec; Journal ""B8_MeetVivec"" = 50;"									0	Journal B8_MeetVivec >= 50						1
Suran	Tuls Valen	"It is on the north shore of Lake Masobi, in the northwest corner of the Ascadian Isles. You can get there by going east from Pelagiad and around the north side of the Dren Plantation, following the roads east until you reach Suran, or you can take a Silt Strider from Molag Mar or Vivec."	"ShowMap Suran
;Nileno for quest"									30							1
Suran	Nileno Dorvayn	"It's a busy port on the north shore of Lake Masobi, in the northwest corner of the Ascadian Isles. You can get there by going east from Pelagiad and around the north side of the Dren Plantation, following the roads east until you reach Suran. You can also take a Silt Strider there from Molag Mar or Vivec."	"ShowMap Suran
;Nileno for quest"									30							1
Suran	Artisa Arelas	Suran is an agricultural village in the northeastern corner of the fertile Ascadian Isles region. Two popular pilgrimage sites are nearby -- the Fields of Kummu and the Shrine of Molag Bal.	"ShowMap Suran
;scout; savant;"									0							1
Suran		Suran is an agricultural village in the northeastern corner of the fertile Ascadian Isles region. Two popular pilgrimage sites are nearby -- the Fields of Kummu and the Shrine of Molag Bal.	"ShowMap Suran
;scout; savant;"		Savant							0	Not Local NoLore = 0						19
Suran		Suran is an agricultural village in the northeastern corner of the fertile Ascadian Isles region. Two popular pilgrimage sites are nearby -- the Fields of Kummu and the Shrine of Molag Bal.	"ShowMap Suran
;scout; savant;"		Scout		Vivec					0	Not Local NoLore = 0						9
Suran		Suran is an agricultural village in the northeastern corner of the fertile Ascadian Isles region. Two popular pilgrimage sites are nearby -- the Fields of Kummu and the Shrine of Molag Bal.	"ShowMap Suran
;scout; savant;"		Scout		Suran					0	Not Local NoLore = 0						1
Suran		"Suran is a busy trading village on Lake Masobi, gateway to the lakes, farms, and plantations of the Ascadian Isles region. Pilgrims visiting the Temple pilgrimage sites at Fields of Kummu and the Shrine of Molag Bal seek lodgings in Suran. Suran also provides food and services for the farmers and plantation owners of the Ascadian Isles, the rich agricultural lands south and west of Suran. In this country of lakes and islands, travelers need water-walk or levitate magic or strong swimming skills."	"ShowMap Suran
;Suran"				Suran					30	Not Local NoLore = 0						35
Surane Leoriane	Caius Cosades	"Mage Surane Leoriane is in Caldera, the next town north. Her half-timber-and-stone house north sits between the twin towers of the North Gate and the Governor's Hall."	";Caius Cosades; Journal A1_1_FindSpymaster >= 14
Journal blades_surane2 1"									0	Journal A1_1_FindSpymaster >= 14	Journal blades_surane2 < 1					1
surrender	Dagoth Vemyn	"Don't bother. You surrender, I'll kill you. You want to go home, fine. I won't touch you. But you lay a hand on me, and we fight until you're dead."	;Dagoth Vemyn; fighter									0							1
survivor	Falco Galenus	Are you sure that no one lived? I would hate to think that we left someone out there to freeze to death in this cold.										0							1
survivor	Falco Galenus	"A woman survived the crash? Well, at least that's something. But why didn't you bring her back here, %PCName? Get out there and find her!"										0	Journal CO_3b = 10	Dead Apronia Alfena = 0					1
survivor	Falco Galenus	"You did the right thing by bringing her here, %PCName."										0	Journal CO_3b >= 20						1
Swamp Fever	Ygfa	Swamp fever is a mild common disease affecting the victim's strength and behavior. Symptoms include high body temperature and delirium. It may be contracted from the mudcrab.	;healers; apothecaries; pilgrims; wise woman;									30							1
Swamp Fever	Tharer Rotheloth	"The symptoms include high body temperature and delirium, but there are no easily visible signs. It can be cured with a standard potion of cure disease, or you may attempt to cure it with a spell."										30							1
Swamp Fever	Tendris Vedran	Swamp fever is a mild common disease affecting the victim's strength and behavior. Symptoms include high body temperature and delirium. It may be contracted from the mudcrab.	;healers; apothecaries; pilgrims; wise woman;									30							1
Swamp Fever	Maela Kaushad	Swamp fever is a mild common disease affecting the victim's strength and behavior. Symptoms include high body temperature and delirium. It may be contracted from the mudcrab.	;healers; apothecaries; pilgrims; wise woman;									30							1
Swamp Fever	Lette	It's awful. I hope it will go away soon. There are no temples here and none of the wandering priests are anywhere to be found. Do you seek to heal me?	"Choice ""No."" 1 ""Yes. I'd like to try."" 2"							Temple		0							1
Swamp Fever	Lette	Oh? Where is this potion? You'll have to give it to me for me to drink it.	moddisposition -5									0	Function Choice = 4						1
Swamp Fever	Lette	I cannot thank you enough. <drinks>	"; script takes care of the journal entry mod
Player->RemoveItem ""p_cure_common_s"" 1
RemoveSpell ""swamp fever""
moddisposition 20"									0	Function Choice = 4	Item p_cure_common_s >= 1					1
Swamp Fever	Lette	Fine. Go ahead.	goodbye									0	Function Choice = 3						1
Swamp Fever	Lette	"You... you will? Oh, you're from the Temple, aren't you? Well, go ahead."	"Choice ""I shall use a spell."", 3, ""I offer you this potion."", 4"									0	Function Choice = 2						1
Swamp Fever	Lette	"Well, please leave me then. I need some fresh air."	"ModDisposition -5
Goodbye"									0	Function Choice = 1						1
Swamp Fever	Lette	"I feel much better, thank you."										0				Journal TT_CuringTouch >= 50			1
Swamp Fever	Artisa Arelas	Swamp fever is a mild common disease affecting the victim's strength and behavior. Symptoms include high body temperature and delirium. It may be contracted from the mudcrab.	;healers; apothecaries; pilgrims; wise woman;									30							1
Swamp Fever		Swamp fever is a mild common disease affecting the victim's strength and behavior. Symptoms include high body temperature and delirium. It may be contracted from the mudcrab.	;healers; apothecaries; pilgrims; wise woman;		Wise Woman Service							30							4
take over	BM_riekling_Krish_UNIQU	"Right. Sneak attack. From below. Very clever. We even made a deal with a pack of grahl to act as muscle. Didn't work out so well. See, these grahl aren't the most trustworthy. Turned on my guys. Ate them, actually. I'm the only one left. And I can't even get upstairs now."	Journal BM_FrostGiant1 70									0	Journal BM_FrostGiant1 >= 30	Journal BM_FrostGiant1 < 70					1
take over	BM_riekling_Krish_UNIQU	That's right. Place will be mine. If I can only get upstairs.										0	Journal BM_FrostGiant1 >= 70	Journal BM_FrostGiant1 < 80					1
take over	BM_riekling_Krish_UNIQU	"I figure I'm in good shape now. I'll have to redecorate a bit, but it'll work."										0	Journal BM_FrostGiant1 >= 80						1
taken by cultists	Sason	"Yes, I'm sure that's who they were. We were traveling to visit friends near Ald Velothi, when some men surprised us. They cast me into a sorcerous sleep, and when I woke up, Malexa was gone! They've probably taken her to perform some unholy ritual on her."	"Journal ""MV_CultistVictim"" 20"									0							1
taken by cultists	Sason	"Horrible people, those cultists. One day, I'll have my revenge."										0	Journal MV_CultistVictim >= 100						1
taking Cloudcleaver	Hlormar Wine-Sot	"Yes, let me hold her in my hands - ah, my pretty, I've missed you so...."	";Hlormar Wine-Sot
Choice ""Here's your axe, Hlormar."" 1 ""It belongs with a true warrior. Me."" 2"									0	Journal MV_AbusedHealer > 50						1
taking Cloudcleaver	Hlormar Wine-Sot	"Methinks that a poor, poor decision on your part friend."	";Hlormar Wine-Sot
Journal ""MV_AbusedHealer"" 80
ModDisposition -100
StartCombat Player
Goodbye"									0	Function Choice = 2						1
taking Cloudcleaver	Hlormar Wine-Sot	"Ah, thank you friend. I noticed you admiring the way I fought that old witch, even without the aid of a sharp blade. I don't have any money or treasure to thank you for your help with, but I can give you a few pointers that will help you be stronger in a fight."	";Hlormar Wine-Sot
Player->ModStrength 2
Journal MV_abusedhealer 85
AiWander 0,0,60,30,10,0,0,0,0,0,0"									0	Function Choice = 1						1
Talen Vandas	Tienius Delitian	"I knew the man by reputation only. Sounds like he was a good man, but wasn't careful. It's a shame, but it's a dangerous world."										0							1
Talen Vandas	Plitinius Mero	"Yes, I heard the poor man was killed while hunting. Odd, that. He was a powerful warrior, and should have been more careful. Rumor has it that Athyn Llethan was grooming him for the throne. He was Llethan's nephew. I suppose that is a moot point now, though."										0							1
Talen Vandas	King Hlaalu Helseth	A shame what happened to that man. He would have made an excellent advisor for me. Killed on a hunting trip. Tsk. He should have been more careful.										0							1
Talen Vandas	Holmar	Wha?										0							1
Talen Vandas	Gavas Drin	"Oh, I knew young Talen. He was a fine young man. And King Llethan loved him like a son. I wonder if the truth about his death will ever be discovered."										0							1
Talen Vandas	Fedris Hler	"Yes, I knew the young man. I also know he met an unfortunate end. Seems to me a great number of this new king's rivals have met with unfortunate ends. Quite a coincidence, don't you think?"										0							1
Talen Vandas	Denegor	"Oh yeah, sure. Heard ya the f-f-first time."										0							1
Talen Vandas	Barenziah	"I'd only met the man once or twice myself, but he left a strong impression. Smart, charismatic...he could have been a leader of our people."										0							1
Talen Vandas		"He was a good man. Anyone who ever met him can tell you that. Would have made a fine king, too. Shame what happened."				Male	Mournhold					0							82
Talen Vandas		"Such a handsome young man, and well loved. We were all very sorry to hear of his death."				Female	Mournhold					0							34
Talen Vandas		"I've heard of him. Heard he was dead, too. Shame to lose a good soldier, but he should have been more careful."						Royal Guard				0							12
Talen Vandas		"He was popular among the people. Spent time at the Temple as well. We investigated his death, but were unable to find anything conclusive. It was suspicious, though."			Guard		Mournhold	Temple				0							6
Talen Vandas		"Now that was a man who would have been a leader to our people! King Llethan knew what he was doing when he began grooming that boy for the throne. Of course, that all changed when Helseth arrived. Poor Vandas was found dead soon after."				Male	Mournhold					50							82
Talen Vandas		"He was a very popular figure here in Mournhold, with most people at least. King Llethan thought of the boy as a son, and was grooming him for the throne. Unfortunately, he met with an ""accident"" soon after Helseth arrived in Mournhold. Really a shame."				Female	Mournhold					50							34
tales of your exploits	Yagrum Bagarn	A remarkable story. A pity to have to destroy Kagrenac's enchantments on the Heart. It would have been interesting to study them.	"; Yagrum Bagarn; Journal ""C3_DestroyDagoth"" >= 50"									0	Journal C3_DestroyDagoth >= 50						1
Talk	Zabamund	Perhaps it is not your fault. But your talk does not interest me.	";Zabamund;; Journal ""A2-1 Meet Sul-Matuul"" = 0"									0	Journal A2_1_MeetSulMatuul = 0						1
Talk	Zabamund	"Sul-Matuul will not talk to you. Nibani Maesa will not talk to you. You have no standing among us, outlander."	;Zabamund									0	Journal A2_1_MeetSulMatuul >= 1						1
Talk	Zabamund	"Go and speak to Sul-Matuul. You have earned the right. Speak with respect, and say you have bested his gulakhan in ritual challenge. His yurt is the central one in the group of five yurts beneath one awning."	";Zabamund;; Journal ""A2-1 Meet Sul-Matuul"" >= 30"									0	Journal A1_1_FindSpymaster >= 30						1
Talk	Zabamund	"Welcome, clanfriend. Nibani Maesa has told me that she thinks you may be the Nerevarine, and that she has promised to counsel you. There is little that can surprise me. But Nibani Maesa is no one's fool. You will find her in her yurt."	";Zabamund;; Journal ""A2-1 Meet Sul-Matuul"" >= 25"									0	Journal A2_1_MeetSulMatuul = 25						1
Talk	Zabamund	"Challenge me, if you are not afraid."	";Zabamund;; Journal ""A2-1 Meet Sul-Matuul"" = 11; Journal ""A2-1 Meet Sul-Matuul"" 13;
ModDisposition -10"									0	Journal A2_1_MeetSulMatuul = 11						1
Talk	Zabamund	"Challenge me, if you are not afraid."	";Zabamund;; Journal ""A2-1 Meet Sul-Matuul"" = 11; Journal ""A2-1 Meet Sul-Matuul"" 13;
ModDisposition -10"									0	Journal A2_1_MeetSulMatuul = 13						1
Talk	Zabamund	"You have no standing among us, outlander. But you speak well, and with respect. So I will explain. It is against our customs that an outlander should speak to an ashkhan or wise woman. I'll tell you, also, that Sul-Matuul has no love for outlanders."	;Zabamund									70	Journal A2_1_MeetSulMatuul >= 1						1
Talk		There is nothing in your words for me. Talk with someone else.	";Ashlander, Urshilaku Camp;; Journal ""A2-1 Meet Sul-Matuul"" = 0"				Urshilaku Camp	Ashlanders				0	Journal A2_1_MeetSulMatuul = 0	Not ID sul-matuul = 1	Not ID nibani maesa = 1				15
Talk		You want to speak to Sul-Matuul. You want to speak to Nibani Maesa. Have they sent for you?	";Ashlander, Urshilaku Camp;
Choice ""Yes"" 1 ""No"" 2"				Urshilaku Camp	Ashlanders				0	Journal A2_1_MeetSulMatuul >= 1	Not ID sul-matuul = 0	Not ID nibani maesa = 0				15
Talk		"If they have not sent for you, then you will not speak to them. You are an outlander, and Sul-Matuul is our chief, and Nibani Maesa is our wise woman. They will not speak to you."	";Ashlander, Urshilaku Camp, 2"				Urshilaku Camp	Ashlanders				0	Journal A2_1_MeetSulMatuul >= 1	Function Choice = 2	Not ID sul-matuul = 0	Not ID nibani maesa = 0			15
Talk		"I have not heard of this. So go, and find some other who has."	";Ashlander, Urshilaku Camp, 1"				Urshilaku Camp	Ashlanders				0	Journal A2_1_MeetSulMatuul >= 1	Function Choice = 1	Not ID sul-matuul = 0	Not ID nibani maesa = 0			15
Talk		"We have heard that Zabamund has sent you to Sul-Matuul to speak of the Nerevarine prophecies. Very strange, outlander."	";Ashlander, Urshilaku Camp,"				Urshilaku Camp	Ashlanders				0	Journal A2_1_MeetSulMatuul >= 35	Not ID sul-matuul = 0	Not ID nibani maesa = 0				15
Talk		"So. You have talked with Sul-Matuul, and now you are a friend of our clan. Will wonders never cease."	";Ashlander, Urshilaku Camp,"				Urshilaku Camp	Ashlanders				0	Journal A2_1_MeetSulMatuul >= 45	Not ID sul-matuul = 0	Not ID nibani maesa = 0				15
Talk		"Clanfriend. Welcome. If you have come to speak with Nibani Maesa, you will find her in her yurt."	";Ashlander, Urshilaku Camp,"				Urshilaku Camp	Ashlanders				0	Journal A2_1_MeetSulMatuul >= 60	Not ID sul-matuul = 0	Not ID nibani maesa = 0				15
Talk		"I have no words for you, killer. My weapons will speak for me. Do you wish to challenge me?"	";Ashlander, Urshilaku Camp;; Journal ""A2-1 Meet Sul-Matuul"" = 11; Journal ""A2-1 Meet Sul-Matuul"" 13;
ModDisposition -10"				Urshilaku Camp	Ashlanders				0	Journal A2_1_MeetSulMatuul = 11	Not ID sul-matuul = 0	Not ID nibani maesa = 0				15
Talk		"I have no words for you, killer. My weapons will speak for me. Do you wish to challenge me?"	";Ashlander, Urshilaku Camp;; Journal ""A2-1 Meet Sul-Matuul"" = 11; Journal ""A2-1 Meet Sul-Matuul"" 13;
ModDisposition -10"				Urshilaku Camp	Ashlanders				0	Journal A2_1_MeetSulMatuul = 13	Not ID sul-matuul = 0	Not ID nibani maesa = 0				15
Talk		"You are an outlander. And you wish to talk of the Nerevarine prophecies? You are polite and well-mannered, for an outlander, and I do not think you mean to give offense. But why should you care about the Nerevarine prophecies?"	";Ashlander, Urshilaku Camp, 1"				Urshilaku Camp	Ashlanders				60	Journal A2_1_MeetSulMatuul >= 1		Not ID sul-matuul = 0	Not ID nibani maesa = 0			15
talk me to death	Dagoth Vemyn	"I'm one of the oldest things to ever have slipped from a womb, %PCName, but I've never heard of anyone talked to death. Of course, there's always a first time. And I was brought up properly. I know it's not polite to interrupt. So you just go ahead. Talk all you want. And when you're done, go home. Or take your best shot. It's all the same to me."	;Dagoth Vemyn; fighter									0							1
talk to a Dwemer	Yagak gro-Gluk	"I know, I know. They're all dead. But look...I've heard rumors of a powerful Dwemer mystic, Radac Stungnthumz, that lived in Bamz-Amschend. He's long gone, but maybe some of his writings still exist. If you can find any of them, I'll see what I can do for you."	Journal TR_Blade 70									0	Journal TR_Blade >= 60						1
talk to a Dwemer	Yagak gro-Gluk	"I told you, go to Bamz-Amschend. See if you can find Radac's Forge. Maybe you'll find his writings or something, and I can help you out."										0	Journal TR_Blade >= 70						1
talk to a Dwemer	Yagak gro-Gluk	Haven't you already done that?										0	Journal TR_Blade >= 100						1
talk to a Dwemer	Yagak gro-Gluk	"Looks like you got your blade burning, %PCName. Damn fine blade. I do good work."										0	Item nerevarblade_01_flame > 0						1
talk to a Dwemer	dwarven ghost_radac	"You want to talk to a Dwemer mystic? Ha! Look, I'm no mystic. Wasn't when I was alive, either. I'm a soldier, kid, plain and simple. Sure, I made weapons for my troops. No secret there. I'm no mystic, though. But you say you want to add fire to that blade?"										0	Journal TR_Blade < 75						1
talking mudcrab merchant	mudcrab_unique	Sure. Thash what I said? Did I stutter or shomethin? Talking. Mudcrab. Merchant. Read my lips. Ehr. Mouthparts? Read my mouthparts? Shomethin ain't right. But never mind. Jush one-a life's little myshteries. So. You gonna buy shomethin? Or sit here jawin' all day.										0							1
talking mudcrab merchant	M'aiq	M'aiq has heard of this. They've got all the money. Mudcrabs taking over everything. They already run Pelagiad.										0							1
Talos		"Tiber Septim was born on the continent of Atmora with the name 'Talos'. When he became Emperor of Tamriel, he took
a Cyrodilic name -- Tiber Septim, the Dragon of the North."	;Imperial cult priests; monks; healers;		Priest Service			Imperial Cult				30							5
Talos		"Tiber Septim was born on the continent of Atmora with the name 'Talos'. When he became Emperor of Tamriel, he took
a Cyrodilic name -- Tiber Septim, the Dragon of the North."	;Imperial cult priests; monks; healers;		Priest			Imperial Cult				30							2
Talos		"Tiber Septim was born on the continent of Atmora with the name 'Talos'. When he became Emperor of Tamriel, he took
a Cyrodilic name -- Tiber Septim, the Dragon of the North."	;Imperial cult priests; monks; healers;		Monk			Imperial Cult				30							2
Talos		"Tiber Septim was born on the continent of Atmora with the name 'Talos'. When he became Emperor of Tamriel, he took
a Cyrodilic name -- Tiber Septim, the Dragon of the North."	;Imperial cult priests; monks; healers;		Healer			Imperial Cult				30							1
Talos Cult	Oritius Maro	Hmmm...a pity. I thought you might have potential. No matter. We needn't speak of this any further.										0	Function Choice = 2						1
Talos Cult	Oritius Maro	"I thought you might. Here, take this key. It will unlock the door to the shrine downstairs. Look in the storeroom for the door. While you are there, speak with Arius Rulician. He can tell you more."	"Journal ""IL_TalosTreason"" 20
Player->AddItem ""key_oritius"" 1
RemoveItem ""key_oritius"" 1"									0	Function Choice = 1						1
Talos Cult	Oritius Maro	"You have interest in the Talos Cult? I can understand why. But, I have nothing more to tell you about this now."										40							1
Talos Cult	Oritius Maro	"I like you, %PCName. Perhaps you could be of some use to us. Do you have interest in becoming a member of the Talos Cult?"	"Choice ""Yes, please tell me more."" 1 ""No, I'm not interested."" 2"									70	Journal IL_TalosTreason < 20						1
Talos Cult	Optio Bologra	"I have concerns. I know of some members, Oritius Maro, for one. I've seen him coming and going from the storeroom. Something's up."										0	Journal IL_TalosTreason < 100						1
Talos Cult	General Darius	They are a group that reveres Tiber Septim. It is not the group as a whole with whom I am concerned. It is rumors of a conspiracy within the membership that interests me. Talk to your fellow soldiers and see if you can find out more.										0				Journal IL_TalosTreason > 0			1
Talos Cult	General Darius	So you spoke to Orius Maro. Did you find any evidence of a conspiracy? I'd try and get him to tell you the names of other Talos Cult members and then talk to them as well.										0				Journal IL_TalosTreason >= 20			1
Talos Cult	General Darius	"So you found a secret alter to Tiber Septim? It troubles me that the Talos Cult has been hiding its practices from me, but the worship of Tiber Septim is accepted throughout the Empire. I need proof of a conspiracy against the Emperor, %PCName, not just the existence of a shrine."										0				Journal IL_TalosTreason >= 30			1
Talos Cult	General Darius	You brought me evidence of a terrible conspiracy against the Emperor. Find Oritius Maro and Arius Rulician and strike them down for their treason. Long live Uriel Septim!										0				Journal IL_TalosTreason >= 50			1
Talos Cult	General Darius	"You have ruined their treasonous plans, but now I wonder... If we cannot trust the Talos Cult, who can we trust?"										0				Journal IL_TalosTreason >= 100			1
Talos Cult	Arius Rulician	"Ahhh...you have spoken to Oritius, then? Excellent. We are always interested in meeting those who sympathize with our cause. Feel free to look and around and hear of our plans."	"Journal ""IL_TalosTreason"" 30
moddisposition 25"									0	Journal IL_TalosTreason = 20						1
Talos Cult		They have some fringe members in the Legion. Talk to the troopers here in town. They're not telling everything they know.					Gnisis					0	Not Local NoLore = 0						62
Talos Cult		"Don't know much about them, actually. I know they revere Tiber Septim, but there's nothing wrong with that. Not really of too much interest to me, though. They have many followers in the Legions."					Gnisis	Imperial Legion				0							27
Talos Cult		"We are those who worship the true following of the Legions. Protecting the Glory of Tiber Septim, Talos, the Dragonborn."						Talos Cult				0							2
Talos Cult		"Ok, ok. Look, I'm not into it, but I know someone who is, Oritius Maro. That's all I'm saying."					Gnisis	Imperial Legion				70	Journal IL_TalosTreason < 100						27
tanto	Garothmuk gro-Muzgub	"The tanto is a stylish dagger variant of Akaviri design. For obscure reasons, the Telvanni prefer them to standard daggers as a matrix for their enchantments, and Telvanni mercenaries are often equipped with enchanted tantos by their mage-lord patrons."										30							1
Tanusea Veloth	Endryn Llethan	You may find her in the Arena Canton.										0	Dead tanusea veloth = 0			Journal TT_DiseaseCarrier >= 10	Journal TT_DiseaseCarrier < 100		1
Tanusea Veloth	Endryn Llethan	She will leave Vivec and go to the corprusarium.										0	Dead tanusea veloth = 0			Journal TT_DiseaseCarrier >= 50	Journal TT_DiseaseCarrier < 100		1
Tanusea Veloth		She's over at the Arena. She has Corprus. Don't go near her.		Dark Elf			Vivec					0	Not ID tanusea veloth = 0	Not Local NoLore = 0		Journal TT_DiseaseCarrier >= 10	Journal TT_DiseaseCarrier < 100		230
Tanusea Veloth		I don't know why you'd want to speak with her... But she is in the Arena pit.		Dark Elf			"Vivec, Arena"					0	Not ID tanusea veloth = 0	Not Local NoLore = 0		Journal TT_DiseaseCarrier >= 10	Journal TT_DiseaseCarrier < 100		14
Tanusea Veloth		She's right over there.		Dark Elf			"Vivec, Arena Pit"					0	Not ID tanusea veloth = 0			Journal TT_DiseaseCarrier >= 10	Journal TT_DiseaseCarrier < 100		2
Tarvyn Faren	Tarvyn Faren	"Yes, I'm Tarvyn Faren. Are you here to escort me? Tell me when you're ready to travel together."										30							1
Tarvyn Faren	Tarvyn Faren	"Yes, I'm Tarvyn Faren. We're travelling together to the Halfway Tavern in Pelagiad."										30	Local followNow = 1						1
Tarvyn Faren	Tarvyn Faren	"Thanks to you, everyone will know the name Tarvyn Feran as a trader who can reach his customers even with all the troubles for House Hlaalu."										30				Journal HH_EscortMerchant >= 70			1
Tarvyn Faren	Edryno Arethi	I heard that Tarvyn Faren did not arrive safely. I hold you responsible. I will not discuss any more business with you.	"ModDisposition -10
Goodbye"									0	Dead tarvyn faren > 0						1
Tarvyn Faren	Edryno Arethi	You've been expelled. I cannot discuss business with you unless you make amends.										0	Function PC Expelled = 1						1
Tarvyn Faren	Edryno Arethi	"Meet Tarvyn Faren on the road to Pelagiad, near the Silt Strider just north of the bridge to the Foreign Quarter. Escort him safely to Pelagiad."	"Journal HH_EscortMerchant 10
""Tarvyn Faren""->Enable"									30				Journal HH_BuriedTreasure >= 100			1
Tarvyn Faren	Edryno Arethi	I'm glad Tarvyn Faren arrived safely. Take these 500 drakes for helping House Hlaalu's business.	"Journal HH_EscortMerchant 100
ModPCFacRep 5 ""Hlaalu""
ModDisposition 10
Player->AddItem Gold_001 500
""Tarvyn Faren""->Disable"									30				Journal HH_EscortMerchant >= 70			1
Tarvyn Faren	Edryno Arethi	You have already escorted Tarvyn Faren to Pelagiad.										30				Journal HH_EscortMerchant >= 100			1
Tashpi Ashibael	Ranis Athrys	Right. Tashpi lives in Maar Gan. She's the one who has been practicing necromancy.										0	Function PC Expelled = 0						1
Tashpi Ashibael	Ranis Athrys	That's one less necromancer here in Vvardenfell.										0	Function PC Expelled = 0			Journal MG_KillNecro2 >= 100			1
Tashpi Ashibael		How dare you talk about that after what you did?					Maar Gan					0	Dead tashpi ashibael > 0	Not Local NoLore = 0		Journal MG_KillNecro2 >= 100			25
Tashpi Ashibael		Tashpi? A necromancer? I don't believe that. Talk to her yourself.					Maar Gan					0	Not ID tashpi ashibael = 0	Not Local NoLore = 0		Journal MG_KillNecro2 >= 10	Journal MG_KillNecro2 < 100		24
Tashpi Ashibael		She lives in the last house on the right before the shrine.		Dark Elf			Maar Gan					0	Not ID tashpi ashibael = 0	Not Local NoLore = 0		Journal MG_KillNecro2 >= 10	Journal MG_KillNecro2 < 100		16
Tashpi Ashibael		"Tashpi is our healer, not some necromancer. Everyone here in Maar Gan knows her and all the good she's done here."		Dark Elf			Maar Gan					0	Not ID tashpi ashibael = 0	Not Local NoLore = 0		Journal MG_KillNecro2 >= 40	Journal MG_KillNecro2 < 100		16
Tashpi Ashibael		How dare you talk about that after what you did?	ModDisposition -10				Maar Gan					30	Dead tashpi ashibael > 0	Not Local NoLore = 0		Journal MG_KillNecro2 >= 100			25
task	Almalexia	"Since the horrendous attack on the city, there have been some alarming developments. One of the most troublesome has been a cult that has recently formed, led by a young Dunmer named Eno Romari. They call themselves the End of Times. In these troubled times, I fear the cult is gaining in popularity."	Journal TR_ShowPower 10									0	Journal TR_ShowPower < 10						1
taunt the Daedra	dremora_ttmg	"After I kill you, I will rape your corpse. Don't worry. I'll be gentle."	"Set tauntcount to 0
Journal TT_MaarGan 30
SetFight 100
StartCombat Player
Goodbye"									0	Local tauntCount = 3						1
taunt the Daedra	dremora_ttmg	Ha! Fine words from one born from the wrong end of a guar.	Set tauntcount to 3									0	Local tauntCount = 2						1
taunt the Daedra	dremora_ttmg	"Continue with your insults, mortal. I long to feast on your marrow."	Set tauntcount to 2									0	Local tauntCount = 1						1
taunt the Daedra	dremora_ttmg	"Your threats are weak like your flesh, mortal."	Set tauntcount to 1									0	Local tauntCount = 0						1
taxes from Gnisis	Hlaren Ramoran	"My regular tax collector has fallen ill, but the duties are quite simple. Speak with Hetman Abelmawia and get the taxes from him. Then bring the taxes back to me."	Journal HR_TaxCollector 10							Redoran		0							1
taxes from Gnisis	Hlaren Ramoran	Do you have the taxes?	"Choice ""Yes, 60 drakes."" 1 ""Yes, 50 drakes."" 2 ""No, not yet."" 3"									0				Journal HR_TaxCollector >= 50			1
taxes from Gnisis	Hlaren Ramoran	Then why are you asking me about it? Get the taxes from Hetman Abelmawia in Gnisis and bring them back to me.										0	Function Choice = 3						1
taxes from Gnisis	Hlaren Ramoran	"Not only are you lying to me about how much taxes were due, you didn't even bring 50 drakes with you. House Redoran has no use for such as you."	"Journal HR_TaxCollector 70
ModDisposition -25"									0	Function Choice = 2						1
taxes from Gnisis	Hlaren Ramoran	House Redoran values honesty. You have proven yourself to be as dishonest as the other outlanders. I will not give you my support on the council.	"Journal HR_TaxCollector 70
Player->RemoveItem Gold_001 50
AddItem Gold_001 50
ModDisposition -25"									0	Function Choice = 2	Item Gold_001 >= 50					1
taxes from Gnisis	Hlaren Ramoran	And I suppose you're keeping it somewhere safe? Bring the taxes to me.	ModDisposition -5									0	Function Choice = 1						1
taxes from Gnisis	Hlaren Ramoran	"Good. The taxes are all here. I have one more request before I give you my support on the council, I would like for you to find an old aquaintance of mine, Nalvilie Saren."	"Journal HR_TaxCollector 100
Player->RemoveItem Gold_001 60
AddItem Gold_001 60
ModPCFacRep 5 ""Redoran""
ModDisposition 10"									0	Function Choice = 1	Item Gold_001 >= 60					1
taxes from Gnisis	Hlaren Ramoran	You have lied to me and I will not support you on the council.										0				Journal HR_TaxCollector >= 70			1
taxes from Gnisis	Hlaren Ramoran	No. I have said what I said. I will say no more.										0				Journal HR_TaxCollector >= 70			1
taxes from Gnisis	Hlaren Ramoran	"You have delivered the taxes, but you must also find out what happened to Nalvilie Saren."										0				Journal HR_TaxCollector >= 100			1
taxes from Gnisis	Hlaren Ramoran	You have my support on the council.										0				Journal HR_OldFlame >= 100			1
taxes from Gnisis	Hetman Abelmawia	"You are here for the taxes? Just a moment, I will get them for you. Yes, here they are. 60 drakes in all."	"Journal HR_TaxCollector 50
Player->AddItem Gold_001 60"									0				Journal HR_TaxCollector >= 10			1
taxes from Gnisis	Hetman Abelmawia	I have given you the taxes. Take them back to Hlaren Ramoran in Ald'ruhn.										0				Journal HR_TaxCollector >= 50			1
taxes from Gnisis	Hetman Abelmawia	I do not think you are still collecting taxes from Gnisis.										0				Journal HR_TaxCollector >= 100			1
Tear	Drulene Falen	"It's also called Dres since it's the home of House Dres. Too hot for me, though. It's practically in Argonia."										40							1
teeth of the wind		"You bear Malipu-Ataman's Belt. I will share what I know. Hmm. I know no place of that name. But there is a place called 'Airan's Teeth' in the Valley of the Wind. These two rocks spires mark the entrance to the Valley of the Wind, and they bear the name of the seer, Airan, one blessed by Azura."	";Ashlander; scout; hunter; Journal ""A2_6_Incarnate"" >= 15; 
Journal ""A2_6_Incarnate"" 22
modDisposition 10"		Hunter		Urshilaku Camp	Ashlanders				30	Journal A2_6_Incarnate >= 15	Journal A2_6_Incarnate < 50	Item malipu_ataman's_belt >= 1				6
teeth of the wind		"You bear Malipu-Ataman's Belt. I will share what I know. Hmm. I know no place of that name. But there is a place called 'Airan's Teeth' in the Valley of the Wind. These two rocks spires mark the entrance to the Valley of the Wind, and they bear the name of the seer, Airan, one blessed by Azura."	";Ashlander; scout; hunter; Journal ""A2_6_Incarnate"" >= 15; 
Journal ""A2_6_Incarnate"" 22
modDisposition 10"		Scout		Urshilaku Camp	Ashlanders				30	Journal A2_6_Incarnate >= 15	Journal A2_6_Incarnate < 50	Item malipu_ataman's_belt >= 1				1
teeth of the wind		"Hmm. I know no place of that name. But there is a place called 'Airan's Teeth' in the Valley of the Wind. These two rocks spires mark the entrance to the Valley of the Wind, and they bear the name of the seer, Airan, one blessed by Azura."	";Ashlander; scout; hunter; Journal ""A2_6_Incarnate"" >= 15; 
Journal ""A2_6_Incarnate"" 22"		Hunter		Urshilaku Camp	Ashlanders				50	Journal A2_6_Incarnate >= 15	Journal A2_6_Incarnate < 50					6
teeth of the wind		"You bear Malipu-Ataman's Belt. I will share what I know. Hmm. I know no place of that name. But there is a place called 'Airan's Teeth' in the Valley of the Wind. These two rocks spires mark the entrance to the Valley of the Wind, and they bear the name of the seer, Airan, one blessed by Azura."	";Ashlander; scout; hunter; Journal ""A2_6_Incarnate"" >= 15; 
Journal ""A2_6_Incarnate"" 22"		Hunter		Urshilaku Camp	Ashlanders				50	Journal A2_6_Incarnate >= 15	Journal A2_6_Incarnate < 50	Item malipu_ataman's_belt >= 1				6
teeth of the wind		"Hmm. I know no place of that name. But there is a place called 'Airan's Teeth' in the Valley of the Wind. These two rocks spires mark the entrance to the Valley of the Wind, and they bear the name of the seer, Airan, one blessed by Azura."	";Ashlander; scout; hunter; Journal ""A2_6_Incarnate"" >= 15; 
Journal ""A2_6_Incarnate"" 22"		Scout		Urshilaku Camp	Ashlanders				50	Journal A2_6_Incarnate >= 15	Journal A2_6_Incarnate < 50					1
teeth of the wind		"You bear Malipu-Ataman's Belt. I will share what I know. Hmm. I know no place of that name. But there is a place called 'Airan's Teeth' in the Valley of the Wind. These two rocks spires mark the entrance to the Valley of the Wind, and they bear the name of the seer, Airan, one blessed by Azura."	";Ashlander; scout; hunter; Journal ""A2_6_Incarnate"" >= 15; 
Journal ""A2_6_Incarnate"" 22"		Scout		Urshilaku Camp	Ashlanders				50	Journal A2_6_Incarnate >= 15	Journal A2_6_Incarnate < 50	Item malipu_ataman's_belt >= 1				1
teeth of the wind		"Hmm. I know no place of that name. But there is a place called 'Airan's Teeth' in the Valley of the Wind. These two rocks spires mark the entrance to the Valley of the Wind, and they bear the name of the seer, Airan, one blessed by Azura."	";Ashlander; scout; hunter; Journal ""A2_6_Incarnate"" >= 15; 
Journal ""A2_6_Incarnate"" 22"		Hunter			Ashlanders				70	Journal A2_6_Incarnate >= 15	Journal A2_6_Incarnate < 50					22
teeth of the wind		"Hmm. I know no place of that name. But there is a place called 'Airan's Teeth' in the Valley of the Wind. These two rocks spires mark the entrance to the Valley of the Wind, and they bear the name of the seer, Airan, one blessed by Azura."	";Ashlander; scout; hunter; Journal ""A2_6_Incarnate"" >= 15; 
Journal ""A2_6_Incarnate"" 22"		Scout			Ashlanders				70	Journal A2_6_Incarnate >= 15	Journal A2_6_Incarnate < 50					12
Tel Aruhn	Sonummu Zabamat	"Tel Aruhn is the wizard's tower and village of the Telvanni Archmagister Gothren. Let me mark it on your map. Travel crosscountry to the southeast until you reach the water. Tel Aruhn is on an island in Zafirbel Bay, a long swim from shore. From the Dunmer Stronghold Indoranyon, go south. From Sadrith Mora, Tel Aruhn is due west. From Tel Fyr, Tel Aruhn is north. Here's another landmark. Thiralas Ancestral Tomb is on the mainland, near the bay. Tel Aruhn is the second island southeast from this tomb."	"ShowMap ""Tel Aruhn"""									0	Journal B3_ZainabBride >= 22						1
Tel Aruhn	Artisa Arelas	"Tel Aruhn is the Telvanni tower of Archmagister Gothren, Telvanni Sorcerer-Lord and head of the Telvanni Council. The associated settlement is a sizable village, and the site of the Festival Slave Market, the largest slave market on Vvardenfell."	"ShowMap ""Tel Aruhn""
;scout; savant;"									0							1
Tel Aruhn		"Tel Aruhn is the Telvanni tower of Archmagister Gothren, Telvanni Sorcerer-Lord and head of the Telvanni Council. The associated settlement is a sizable village, and the site of the Festival Slave Market, the largest slave market on Vvardenfell."	"ShowMap ""Tel Aruhn""
;scout; savant;"		Savant							0	Not Local NoLore = 0						19
Tel Aruhn		"Tel Aruhn is the Telvanni tower of Archmagister Gothren, Telvanni Sorcerer-Lord and head of the Telvanni Council. The associated settlement is a sizable village, and the site of the Festival Slave Market, the largest slave market on Vvardenfell."	"ShowMap ""Tel Aruhn""
;scout; savant;"		Scout		Ahemmusa Camp					0	Not Local NoLore = 0						3
Tel Aruhn		"Tel Aruhn is the Telvanni tower of Archmagister Gothren, Telvanni Sorcerer-Lord and head of the Telvanni Council. The associated settlement is a sizable village, and the site of the Festival Slave Market, the largest slave market on Vvardenfell."	"ShowMap ""Tel Aruhn""
;scout; savant;"		Scout		Sadrith Mora					0	Not Local NoLore = 0						2
Tel Aruhn		"Tel Aruhn is the Telvanni tower of Archmagister Gothren, Telvanni Sorcerer-Lord and head of the Telvanni Council. The associated settlement is a sizable village, and the site of the Festival Slave Market, the largest slave market on Vvardenfell."	"ShowMap ""Tel Aruhn""
;scout; savant;"		Scout		Tel Mora					0	Not Local NoLore = 0						2
Tel Branora	Felisa Ulessen	Tel Branora is Therana's tower. It's near the southeast tip of Azura's Coast on an island. I will mark it on your map. I believe you can take a boat there. That's probably the best way.	"ShowMap ""Tel Branora"""									0							1
Tel Branora	Artisa Arelas	Tel Branora is the tower and seat of the eccentric Telvanni wizard named Mistress Therana. The tower and its tiny village are located on a rocky promontory at the southeasternmost tip of Azura's Coast.	"ShowMap ""Tel Branora""
;scout; savant;"									0							1
Tel Branora		Tel Branora is the tower and seat of the eccentric Telvanni wizard named Mistress Therana. The tower and its tiny village are located on a rocky promontory at the southeasternmost tip of Azura's Coast.	"ShowMap ""Tel Branora""
;scout; savant;"		Savant							0	Not Local NoLore = 0						19
Tel Branora		The tower of Tel Branora and its tiny village are located on a rocky promontory at the southeasternmost tip of Azura's Coast.	"ShowMap ""Tel Branora""
;scout; savant;"		Scout		Ahemmusa Camp					0							3
Tel Branora		Tel Branora is the tower and seat of the eccentric Telvanni wizard named Mistress Therana.	"ShowMap ""Tel Branora""
;scout; savant;"		Scout		Ahemmusa Camp					0	Global Random100 < 50						3
Tel Branora		The tower of Tel Branora and its tiny village are located on a rocky promontory at the southeasternmost tip of Azura's Coast.	"ShowMap ""Tel Branora""
;scout; savant;"		Scout		Sadrith Mora					0	Not Local NoLore = 0						2
Tel Branora		The tower of Tel Branora and its tiny village are located on a rocky promontory at the southeasternmost tip of Azura's Coast.	"ShowMap ""Tel Branora""
;scout; savant;"		Scout		Tel Mora					0	Not Local NoLore = 0						2
Tel Branora		Tel Branora is the tower and seat of the eccentric Telvanni wizard named Mistress Therana.	"ShowMap ""Tel Branora""
;scout; savant;"		Scout		Tel Mora					0	Global Random100 < 50	Not Local NoLore = 0					2
Tel Branora		Tel Branora is the tower and seat of the eccentric Telvanni wizard named Mistress Therana.	"ShowMap ""Tel Branora""
;scout; savant;"		Scout		Sadrith Mora					0	Global Random100 < 50	Not Local NoLore = 0					2
Tel Fyr	Sondryn Irathi	"Tel Fyr is a Telvanni tower on an island to the southwest, close to the mainland. Let me mark it on your map. Look for a tall tower, a dock, and a ship. The entrance to the tower is at water level, on the northern tip of the island, near the dock. In good weather, by day, the tower is easy to see. If you miss the tower and hit the beaches of the mainland, walk back and forth along the beaches and look for the tower; it's clearly visible from the beach. Bring levitation potions. No stairs in the tower."	"ShowMap ""Tel Fyr"""									0							1
Tel Fyr	Llerar Mandas	Tel Fyr is Divayth Fyr's tower. The only way to get there is to swim straight southwest from Sadrith Mora. Let me mark it on your map in case you get lost.	"ShowMap ""Tel Fyr"""									0							1
Tel Fyr	Caius Cosades	"Tel Fyr, Divayth Fyr's tower, is southwest of Sadrith Mora, on an island on the southwestern edge of Zafirbel Bay. Here. Let me mark it on your map. There's a dock, but no boat service, so you must water-walk or swim from Sadrith Mora. Use the Guild Guide service at the Balmora Mages Guild to reach Sadrith Mora. At Sadrith Mora, find Wolverine Hall, Fighters Guild, and ask the scout Sondryn Irathi for detailed directions to Tel Fyr."	";Caius; Journal A2-2_6thHouse >= 50
Journal A2_3_CorprusCure 5
ShowMap ""Tel Fyr""
ShowMap ""Sadrith Mora"""									0	Journal A2_2_6thHouse >= 50	Journal A2_3_CorprusCure < 50					1
Tel Fyr	Caius Cosades	"I told you. Tel Fyr is southwest of Sadrith Mora, on an island. Look at a map. There's a dock, but no boat service, so water-walk or swim from Sadrith Mora. Use the Guild Guide service at the Balmora Mages Guild to reach Sadrith Mora. At Sadrith Mora, find Wolverine Hall, Fighters Guild, and ask the scout Sondryn Irathi for detailed directions to Tel Fyr. And remember: Telvanni wizards don't use stairs in their towers, so bring levitation potions."	"ShowMap ""Tel Fyr"""									0	Journal A2_3_CorprusCure >= 5	Journal A2_3_CorprusCure < 50					1
Tel Fyr	Artisa Arelas	"Tel Fyr is the Telvanni tower of Sorcerer-Lord Divayth Fyr. Beneath the tower is the Corprusarium, a refuge-prison where the deranged, distorted victims of the deadly corprus disease are housed and tended. Here. Let me mark it on your map."	";scout; savant;
ShowMap ""Tel Fyr"""									0							1
Tel Fyr		"Tel Fyr is the Telvanni tower of Sorcerer-Lord Divayth Fyr. Beneath the tower is the Corprusarium, a refuge-prison where the deranged, distorted victims of the deadly corprus disease are housed and tended. Here. Let me mark it on your map."	";scout; savant;
ShowMap ""Tel Fyr"""		Savant							0	Not Local NoLore = 0						19
Tel Fyr		"Tel Fyr is the Telvanni tower of Sorcerer-Lord Divayth Fyr. Beneath the tower is the Corprusarium, a refuge-prison where the deranged, distorted victims of the deadly corprus disease are housed and tended. Here. Let me mark it on your map."	";scout; savant;
ShowMap ""Tel Fyr"""		Scout		Ahemmusa Camp					0							3
Tel Fyr		"Tel Fyr is the Telvanni tower of Sorcerer-Lord Divayth Fyr. Beneath the tower is the Corprusarium, a refuge-prison where the deranged, distorted victims of the deadly corprus disease are housed and tended. Here. Let me mark it on your map."	";scout; savant;
ShowMap ""Tel Fyr"""		Scout		Sadrith Mora					0	Not Local NoLore = 0						2
Tel Fyr		"Tel Fyr is the Telvanni tower of Sorcerer-Lord Divayth Fyr. Beneath the tower is the Corprusarium, a refuge-prison where the deranged, distorted victims of the deadly corprus disease are housed and tended. Here. Let me mark it on your map."	";scout; savant;
ShowMap ""Tel Fyr"""		Scout		Tel Mora					0	Not Local NoLore = 0						2
Tel Fyr		"No easy way to get there. Not a popular place. You'll have to swim, fly, or water-walk. Most direct route, straight southwest from Sadrith Mora, is over open water all the way. Keep an eye out for a Telvanni tower on an island. If you miss it, and hit land, go back and forth along the coast looking back across the bay for a tower on a small island. And buy flying potions or scrolls from the Mages Guild when you visit wizard towers. No stairs inside."	";Scout ;Sadrith Mora
ShowMap ""Tel Fyr"""		Scout		Sadrith Mora					0	Not Local NoLore = 0						2
Tel Mora	Savile Imayn	"Tel Mora is the Telvanni tower of Mistress Dratha, an ancient wizard of the Telvanni Council. The small settlement includes a few craftsfolk and a tradehouse. Tel Mora is a good distance north along the coast. You could travel cross country, but travel by ship to Tel Mora is cheap and reliable from the Tel Aruhn docks south of here."	"ShowMap ""Tel Mora""
;scout; savant;"									0	Journal B3_ZainabBride >= 22						1
Tel Mora	Artisa Arelas	"Tel Mora is the Telvanni tower of Mistress Dratha, an ancient wizard of the Telvanni Council. The small settlement includes a few craftsfolk and a tradehouse."	"ShowMap ""Tel Mora""
;scout; savant;"									0							1
Tel Mora		"Tel Mora is the Telvanni tower of Mistress Dratha, an ancient wizard of the Telvanni Council. The small settlement includes a few craftsfolk and a tradehouse."	"ShowMap ""Tel Mora""
;scout; savant;"		Savant							0	Not Local NoLore = 0						19
Tel Mora		"Tel Mora is the Telvanni tower of Mistress Dratha, an ancient wizard of the Telvanni Council. The small settlement includes a few craftsfolk and a tradehouse."	"ShowMap ""Tel Mora""
;scout; savant;"		Scout		Ahemmusa Camp					0							3
Tel Mora		"Tel Mora is the Telvanni tower of Mistress Dratha, an ancient wizard of the Telvanni Council. The small settlement includes a few craftsfolk and a tradehouse."	"ShowMap ""Tel Mora""
;scout; savant;"		Scout		Tel Mora					0	Not Local NoLore = 0						2
Tel Mora		"Tel Mora is the Telvanni tower of Mistress Dratha, an ancient wizard of the Telvanni Council. The small settlement includes a few craftsfolk and a tradehouse."	"ShowMap ""Tel Mora""
;scout; savant;"		Scout		Sadrith Mora					0	Not Local NoLore = 0						2
Tel Mora		"Tel Mora is a wizard tower and settlement on an island north along the coast from Sadrith Mora. You can water-walk, but it's a long way. Or you can travel by ship very cheaply from the docks here."	"ShowMap ""Tel Mora""
;scout, Sadrith Mora,"		Scout		Sadrith Mora					0	Not Local NoLore = 0						2
Tel Mora		"Tel Mora is the wizard's tower of Mistress Dratha, a Telvanni mage-lord and councilor. The first thing you'll notice is that there are no men here. Mistress Dratha doesn't like men. Other than that, and the fact that she is getting old and... well... a little crazy, she is a very good patron, and Tel Mora is a prosperous tower settlement, with a tradehouse, craftsmen and traders."	;Tel Mora;				Tel Mora					30	Not Local NoLore = 0						27
Tel Vos	Galos Mathendis	Master Aryon's tower is near Vos. Take a boat to Vos and head west.										0							1
Tel Vos	Artisa Arelas	"Tel Vos is the tower of Telvanni wizard and council member Master Aryon. Tel Vos is a peculiar blend of Telvanni and Western architectural styles, and is close to Vos village."	"ShowMap ""Tel Vos""
;scout; savant;"									0							1
Tel Vos		"Tel Vos is the tower of Telvanni wizard and council member Master Aryon. Tel Vos is a peculiar blend of Telvanni and Western architectural styles, and is close to Vos village."	"ShowMap ""Tel Vos""
;scout; savant;"		Savant							0	Not Local NoLore = 0						19
Tel Vos		"Tel Vos is the tower of Telvanni wizard and council member Master Aryon. Tel Vos is a peculiar blend of Telvanni and Western architectural styles, and is close to Vos village."	"ShowMap ""Tel Vos""
;scout; savant;"		Scout		Sadrith Mora					0	Not Local NoLore = 0						2
Tel Vos		"Tel Vos is the tower of Telvanni wizard and council member Master Aryon. Tel Vos is a peculiar blend of Telvanni and Western architectural styles, and is close to Vos village."	"ShowMap ""Tel Vos""
;scout; savant;"		Scout		Tel Mora					0	Not Local NoLore = 0						2
Tel Vos		"Tel Vos is the tower of Telvanni wizard and council member Master Aryon. Tel Vos is a peculiar blend of Telvanni and Western architectural styles, and is close to Vos village."	"ShowMap ""Tel Vos""
;scout; savant;"		Scout		Zainab Camp					0							1
Tel Vos		Tel Vos is the tower of Telvanni wizard and council member Master Aryon. Tel Vos is a peculiar blend of Telvanni and Western architectural styles. Vos village is just to the east.	"ShowMap ""Tel Vos""
;scout; savant;"		Scout		Tel Vos					0	Not Local NoLore = 0						1
tell your future	Geilir the Mumbling	"I'm sorry %PCCLass, but that is all I see.  I've have told your future.  What you do with that information is entirely up to you."										0	Journal BM_SadSeer >= 100						1
tell your future	Geilir the Mumbling	"%PCClass, the skull of Oddfrid White-Lip is speaking to me, telling me your future. She says...she says you have accomplished much here on Solstheim, and your future is unclear. But wait! She sees something else.  Something very cloudy, something that could affect us all.  When the dragon dies, the Empire dies. Where is the lost dragon's blood, the
Empire's sire? And from the womb of the void, who shall stem the blood tide? I...I do not know what this means.  It is very unclear...."	Journal BM_SadSeer 110									0	Journal BM_SadSeer = 40	Journal BM_WildHunt >= 100					1
tell your future	Geilir the Mumbling	"%PCClass, the skull of Oddfrid White-Lip is speaking to me, telling me your future. She says...she says the time for the hunt is near. You are both hunter and hunted. She sees you surrounded by ice. Beware betrayal! Oddfrid sees...she sees a giant.  And.... Yes! The horned huntsman! That is all. I'm not sure what it all means, but Oddfrid has nothing more to say."	Journal BM_SadSeer 100									0	Journal BM_SadSeer = 40	Journal BM_WildHunt < 100					1
tell your future	Geilir the Mumbling	"Ah, not yet dear %PCClass.  First you must bring me the Skull of Oddfrid White-Lip."										0	Journal BM_SadSeer >= 0	Journal BM_SadSeer < 40					1
Telvanni agents	Sathasa Nerothren	"No. I haven't seen any Telvanni agents around here. Although, now that you mention it...."	"StartCombat Player
SetFight 90
SetDisposition 0
Goodbye"									0				Journal FG_Telvanni_agents >= 1			1
Telvanni agents	Sathasa Nerothren	"Pity you had to get mixed up in this, %PCRank %PCName. But we can't just let you walk away. Nothing personal, you understand. Just business."	"StartCombat Player
SetFight 90
SetDisposition 0
Goodbye"							Thieves Guild	Toad	0				Journal FG_Telvanni_agents >= 1			1
Telvanni agents	Fothyna Herothran	"No. I haven't seen any Telvanni agents around here. Although, now that you mention it...."	"StartCombat Player
SetFight 90
SetDisposition 0
Goodbye"									0				Journal FG_Telvanni_agents >= 1			1
Telvanni agents	Fothyna Herothran	"Pity you had to get mixed up in this, %PCRank %PCName. But we can't just let you walk away. Nothing personal, you understand. Just business."	"StartCombat Player
SetFight 90
SetDisposition 0
Goodbye"							Thieves Guild	Toad	0				Journal FG_Telvanni_agents >= 1			1
Telvanni agents	Eydis Fire-Eye	"Four Telvanni agents are responsible for thefts and disappearances at the Caldera ebony mines. Their names are Alynu Aralen, Sathasa Nerothren, Fothyna Herothran, and Alveleg. They're hiding in a cave in the hills north of Caldera Mine. When the four agents are dead, report back to me. Take care, it's very likely that one of them is on lookout posted outside the mines. The quickest way to Caldera is probably to have the guild guide at the Mages Guild transport you, but it is your choice."	Journal FG_Telvanni_agents 1									0				Journal FG_Egg_Poachers >= 100			1
Telvanni agents	Eydis Fire-Eye	"When the four Telvanni agents are dead, report back to me."										0				Journal FG_Telvanni_agents >= 1			1
Telvanni agents	Eydis Fire-Eye	"You got all four? Good. That'll make some people at Caldera Mining Company very happy. And here's 400 septims. The Caldera Mining Company pays well. And when your ready for more orders, let me know."	"player->additem gold_001 400
ModPCFacRep 5 ""Fighters Guild""
ModDisposition 5
Journal FG_Telvanni_agents 100"									0	Dead Alynu Aralen > 0	Dead Sathasa Nerothren > 0	Dead Fothyna Herothran > 0	Dead alveleg > 0	Journal FG_Telvanni_agents >= 1		1
Telvanni agents	Eydis Fire-Eye	"You've killed the agents already, %PCRank."										0				Journal FG_Telvanni_agents >= 100			1
Telvanni agents	Eydis Fire-Eye	"You've been expelled, %PCName. You'll have to make amends."										0	Function PC Expelled = 1						1
Telvanni agents	Alynu Aralen	"No. I haven't seen any Telvanni agents around here. Although, now that you mention it...."	"StartCombat Player
SetFight 90
SetDisposition 0
Goodbye"									0				Journal FG_Telvanni_agents >= 1			1
Telvanni agents	Alynu Aralen	"Pity you had to get mixed up in this, %PCRank %PCName. But we can't just let you walk away. Nothing personal, you understand. Just business."	"StartCombat Player
SetFight 90
SetDisposition 0
Goodbye"							Thieves Guild	Toad	0				Journal FG_Telvanni_agents >= 1			1
Telvanni agents	Alveleg	"No. I haven't seen any Telvanni agents around here. Although, now that you mention it...."	"StartCombat Player
SetFight 90
SetDisposition 0
Goodbye"									0				Journal FG_Telvanni_agents >= 1			1
Telvanni agents	Alveleg	"Pity you had to get mixed up in this, %PCRank %PCName. But we can't just let you walk away. Nothing personal, you understand. Just business."	"StartCombat Player
SetFight 90
SetDisposition 0
Goodbye"							Thieves Guild	Toad	0				Journal FG_Telvanni_agents >= 1			1
Telvanni bride	Therana	"That's lovely, dear, but I don't think so. I have so much to do around here. Besides, I'm already married. I'm fairly sure. Avos. Or Aven. I think. Little fellow. He's around here somewhere. Some sort of magic thing. Quite funny, actually. Did I tell you? About how easy it is to get those caretellian coordinates mixed up? Oh, dear... really quite a laugh. Quite funny. Yes, indeed. Ehr.... What were we talking about?"	; Therana;									0	Journal B3_ZainabBride >= 22	Journal B3_ZainabBride < 50					1
Telvanni bride	Raven Omayn	I have some advice for you. Do not even think of bringing this subject up with Mistress Dratha. I don't believe I can put this strongly enough. Do. Not.	; Raven Omayn									0	Journal B3_ZainabBride >= 22	Journal B3_ZainabBride < 50					1
Telvanni bride	Neloth	That is completely stupid. Remarkably stupid. You must shut up more often.	";neloth
modDisposition 10
goodbye"									0	Journal B3_ZainabBride >= 22	Journal B3_ZainabBride < 50					1
Telvanni bride	Mallam Ryon	That is absurd. A Telvanni noble wed an Ashlander? Never.	; Mallam Ryon									0	Journal B3_ZainabBride >= 22	Journal B3_ZainabBride < 50					1
Telvanni bride	Kaushad	"There are preparations to make for my marriage, but everything will be ready when you return with my high-born Telvanni bride."	";Ashkhan Kaushad; Journal ""B3_ZainabBride"" >= 22"									0	Journal B3_ZainabBride >= 22						1
Telvanni bride	Kaushad	"This is my new bride? I am very pleased with your gift, %PCName... though she is not so generous in the hips as I would like. I promise to make her a happy bride, and to do her honor as a high-born Telvanni lady. And, as I have said, I will now name you Zainab Nerevarine, War Leader of the Zainab, and Protector of the People. I must also give you the Zainab Thong, an enchanted heirloom of the tribe, which shall be a sign to all Dunmer that the Zainab have named you Nerevarine."	";Ashkhan Kaushad; Journal ""B3_ZainabBride"" >= 47; 
Journal ""B3_ZainabBride"" 50
ModDisposition 20
Player->ModReputation 1
Player->additem ""Thong"" 1"									0	Journal B3_ZainabBride >= 47						1
Telvanni bride	Kaushad	I have named you Zainab Nerevarine and given you the Zainab Thong.										0	Journal B3_ZainabBride >= 50						1
Telvanni bride	Kaushad	"[whispering] Psst! Outlander! Do not think me such a fool. Of course I realize you have tricked me. I do not mind. In fact, I think you are very clever to hoodwink the chief of the Zainab, and I think that maybe a clever Nerevarine is not such a bad thing at all. Besides, now I am MUCH happier with this fine young woman than I would have been with a stuck-up Telvanni lady. And here is a little gift. From me. Perhaps when you wear it, you will think of Falura Llervu and me."	";Ashkhan Kaushad; Journal ""B3_ZainabBride"" >= 55; 
Journal ""B3_ZainabBride"" 60
player->additem ""Exquisite_Shirt_01_Wedding"" 1"									0	Journal B3_ZainabBride >= 55						1
Telvanni bride	Kaushad	"Indeed, she is charming, outlander. Thank you again."	";Ashkhan Kaushad; Journal ""B3_ZainabBride"" >= 60"									0	Journal B3_ZainabBride >= 60						1
Telvanni bride	Gothren	"A Telvanni noble wed an Ashlander? If this is the beginning of a joke, I am not amused."	; Gothren;									0	Journal B3_ZainabBride >= 22	Journal B3_ZainabBride < 50					1
Telvanni bride	Galos Mathendis	That's a very original idea. I don't believe it has ever existed before. It is an idea that ought to go out of existence. Immediately.	; Galos Mathendis;									0	Journal B3_ZainabBride >= 22	Journal B3_ZainabBride < 50					1
Telvanni bride	Felisa Ulessen	I don't think so. Not even as a joke. No. Definitely. Not funny.	;Felisa Ulessen									0	Journal B3_ZainabBride >= 22	Journal B3_ZainabBride < 50					1
Telvanni bride	Dratha	"Thank you. I don't think I realized that, after a long life like mine, I might ever hear something as stupid and offensive as that. If I had, I would have prepared more carefully -- perhaps by burning you to a crisp before you could speak. I believe you will leave now."	"; Dratha; PC = Male; 
modDisposition -40
goodbye"									0	Function PC Sex = 0	Journal B3_ZainabBride >= 22	Journal B3_ZainabBride < 50				1
Telvanni bride	Dratha	"You are not thinking clearly. Or you could never say such a thing. I may forgive you, but please do not bring the subject up again."	"; Dratha; PC = female; 
modDisposition -10
goodbye"									0	Function PC Sex = 1	Journal B3_ZainabBride >= 22	Journal B3_ZainabBride < 50				1
Telvanni bride	Aryon	"Hmm. Well. No one can say you are too conventional. No. On careful reflection, I believe that a marriage of a Telvanni noble to an Ashlander ashkhan is impossible for all known definitions of possible. [Chuckle.] Sorry. Didn't mean to... [Chuckle.] Well.... You must admit, it does sound a rather silly idea, doesn't it?"	;aryon									0	Journal B3_ZainabBride >= 22	Journal B3_ZainabBride < 50					1
Telvanni bride	Arara Uvulas	I don't think you should even discuss that with Master Neloth. I don't think it's a good idea at all.	;Arara Uvulas									0	Journal B3_ZainabBride >= 22	Journal B3_ZainabBride < 50					1
Telvanni bug musk	Ajira	"Ajira does not like the Telvanni, but even Khajiit like the smell of bug musk. Try some and smell how all the men like you."										0	Function Same Sex = 1						1
Telvanni bug musk	Ajira	"Ajira does not like the Telvanni, but even Khajiit like the smell of bug musk. Try some and smell how all the women like you."										0	Function Same Sex = 0						1
Telvanni bug musk		"Telvanni bug musk is an expensive perfume made from the scent glands of Grazelands beetles. The substance is sold in sealed flasks, and appears as a dark red-brown paste. The subtle but compelling fragrance is attractive to all mortal races and all sexes. Even a barbarian can be persuasive wearing this perfume."	;publican; trader;		Trader Service							30							61
Telvanni bug musk		"Telvanni bug musk is an expensive perfume made from the scent glands of Grazelands beetles. The substance is sold in sealed flasks, and appears as a dark red-brown paste. The subtle but compelling fragrance is attractive to all mortal races and all sexes. Even a barbarian can be persuasive wearing this perfume."	;publican; trader;		Trader							30							22
Telvanni bug musk		"Telvanni bug musk is an expensive perfume made from the scent glands of Grazelands beetles. The substance is sold in sealed flasks, and appears as a dark red-brown paste. The subtle but compelling fragrance is attractive to all mortal races and all sexes. Even a barbarian can be persuasive wearing this perfume."	;publican; trader;		Publican							30							20
Telvanni Compound		"Telvanni Compound is the eastmost canton. The mage-lord Mavon Drenim is the ranking Telvanni noble. The Telvanni rent the compound from the Temple, and have to make do with a Velothi tower instead of their preferred mushroom towers. The administrative center includes a treasury and a hall of records. Slaves are housed in the lowest tiers. There are many tradesmen, craftsmen, and trainers, and the Lizard's Head cornerclub provides lodgings for Telvanni kin and mercenaries."	;Vivec;				Vivec					30	Not Local NoLore = 0						316
Telvanni Council Hall	Angaredhel	"The Council Hall is the big sphere down by the harbor. The Telvanni Mouths -- the representative who speak for the councilors -- are in residence there. That's where you'll find Mage-Mistress Arara Uvulas. She's the Mouth for Master Neloth, the wizard of Tel Naga, Sadrith Mora's wizard tower."										0							1
Telvanni councilors	Therana	"No, Telvanni make the worst councilors. I wouldn't listen to their advice if I were you."										0							1
Telvanni councilors	Nibani Maesa	"I am told that wizards who speak for the Telvanni councilors may be found in a strange building in Sadrith Mora. The councilors themselves are ageless sorcerers living in the towers scattered over Vvardenfell. I know nothing about them, except that they are old, terrible, and evil."										0	Journal A2_6_Incarnate >= 50						1
Telvanni councilors	Aryon	"Here's a recent edition of the Brown Book of Great House Telvanni. It lists the current Telvanni councilors and their residences. Let me mark the locations of the councilor's towers on your map -- Tel Aruhn, Tel Vos, Tel Mora, Tel Branora. And Tel Naga is right in the center of Sadrith Mora."	"Player->AddItem ""bk_BrownBook426"" 1
Journal B7_TelvanniBook 1
ShowMap ""Tel Aruhn""
ShowMap ""Tel Vos""
ShowMap ""Tel Mora""
ShowMap ""Tel Branora"""									0							1
Telvanni councilors	Aryon	"You should consult the recent edition of the Brown Book of Great House Telvanni. It lists the current Telvanni councilors and their residences. Let me mark the locations of the councilor's towers on your map -- Tel Aruhn, Tel Vos, Tel Mora, Tel Branora. And Tel Naga is right in the center of Sadrith Mora."	"ShowMap ""Tel Aruhn""
ShowMap ""Tel Vos""
ShowMap ""Tel Mora""
ShowMap ""Tel Branora"""									0	Journal B7_TelvanniBook >= 1						1
Telvanni councilors	Aryon	"You should consult the recent edition of the Brown Book of Great House Telvanni. It lists the current Telvanni councilors and their residences. Let me mark the locations of the councilor's towers on your map -- Tel Aruhn, Tel Vos, Tel Mora, Tel Branora. And Tel Naga is right in the center of Sadrith Mora. And don't forget Baladas Demnevanni. He is a councilor of House Telvanni now as well."	"ShowMap ""Tel Aruhn""
ShowMap ""Tel Vos""
ShowMap ""Tel Mora""
ShowMap ""Tel Branora"""									0	Journal B7_TelvanniBook >= 1			Journal HT_BaladasAlly >= 100			1
Telvanni councilors		"Here's a recent edition of the Brown Book of Great House Telvanni. It lists the current Telvanni councilors and their residences. Let me mark the locations of the councilor's towers on your map -- Tel Aruhn, Tel Vos, Tel Mora, Tel Branora. And Tel Naga is right in the center of Sadrith Mora."	"Player->AddItem ""bk_BrownBook426"" 1
Journal B7_TelvanniBook 1
ShowMap ""Tel Aruhn""
ShowMap ""Tel Vos""
ShowMap ""Tel Mora""
ShowMap ""Tel Branora"""					Telvanni	Mouth			0							27
Telvanni councilors		"You should consult the recent edition of the Brown Book of Great House Telvanni. It lists the current Telvanni councilors and their residences. Let me mark the locations of the councilor's towers on your map -- Tel Aruhn, Tel Vos, Tel Mora, Tel Branora. And Tel Naga is right in the center of Sadrith Mora."	"ShowMap ""Tel Aruhn""
ShowMap ""Tel Vos""
ShowMap ""Tel Mora""
ShowMap ""Tel Branora"""					Telvanni	Mouth			0	Journal B7_TelvanniBook >= 1						27
Telvanni Hortator	Therana	"It's a steel box, of course. You keep things like bittergreen roots in it, keeps 'em fresh, with a little netch blood. Or is that a hormador? Yes. Or spiders. In the box. Spider eggs. Keeps 'em fresh. With netch blood. You wouldn't have any with you, eh? Spider eggs? Nice fresh ones? So, go ahead. Show me the hordador. Hormador? You got it with you? Always happy to get some fresh spider eggs. Or spiders? When I was a MUCH younger, we grew our own spiders..."	"Choice ""Listen politely."" 1 ""Tell your story and ask to be confirmed as Hortator."" 2"									0							1
Telvanni Hortator	Therana	"...it's a steel box, of course. You keep things like bittergreen roots in it, keeps 'em fresh, with a little netch blood. Or is that a hormador? Yes. Or spiders. In the box. Spider eggs. Keeps 'em fresh. With netch blood. You wouldn't have any with you, eh? Spider eggs? Nice fresh ones? So, go ahead. Show me the hordador. Hormador? You got it with you? Always happy to get some fresh spider eggs. Or spiders? When I was a MUCH younger, we grew our own spiders..."	"Choice ""Listen politely."" 1 ""Tell your story and ask to be confirmed as Hortator."" 2 ""Amuse her, then quickly ask to be named Hortator."" 5"									0	Function PC Speechcraft >= 30						1
Telvanni Hortator	Therana	"[Yes, indeed. Sustained as she is by the necromantic arts, it may be that she can, in fact, go on forever. Chattering amiably. Without stopping. Ever.]"	"Choice ""Stubbornly continue to listen politely."" 3 ""Tell your story and ask to be confirmed as Hortator."" 2"									0	Function Choice = 4						1
Telvanni Hortator	Therana	"[Mistress Therana continues to chatter amiably, with no sign of stopping. She looks like she could go on forever.]"	"Choice ""Stubbornly continue to listen politely."" 4 ""Tell your story and ask to be confirmed as Hortator."" 2"									0	Function Choice = 3						1
Telvanni Hortator	Therana	"Hmph. Mustn't be rude, now. It's Mistress Therana speaking to you. And when Mistress Therana speaks, everyone LISTENS. Don't they? Because if they don't, then they get very stiff and get stuck way down in BASEMENT WITH THE SPIDERS."	"; Therana; Journal ""A2-6_Incarnate"" >= 30; 2; 
Journal ""B7_TheranaHort"" 30
ModDisposition -10"									0	Function Choice = 2						1
Telvanni Hortator	Therana	"...In hormadors. Big ones. Needed 'em big, for the spiders. What? Spiders? You listening? Spiders. That's what I said. Big ones. So you need a big hortator. Ours was steel, with silver plating. Kier-jo used to polish it. Cute little kitty. Had it since it was a bitty kitty. Gone now, of course. Dropped dead. They get old, and you have to get new ones. Never quite as good as the old ones, of course, but what can you do. Oh! There you are, %PCName! What was your name again? Are you listening to me?"	"Choice ""Continue to listen politely."" 3 ""Tell your story and ask to be confirmed as Hortator."" 2"									0	Function Choice = 1						1
Telvanni Hortator	Therana	"You want to see my hormador? Oh, dear, where did I put it? In the basement? What did you say? You want to BE a hormador? Well, if that's what you want, go right ahead. I remember my first hormador. I used to have a little baby scrib, and I kept him in my hormador, but he was eaten by spider. With a man's body. Down in the basement. What were you saying? Where did you go?"										0				Journal B7_TheranaHort >= 50			1
Telvanni Hortator	Therana	"You gave all the councilors a hormador? No? That thing you showed me, then? I'm glad, dear, really."	"Journal ""B7_TelvanniHort"" 50
Goodbye"									0	Global HortatorVotes > 5						1
Telvanni Hortator	Therana	"That's nice, dear. Is the Hortator that silly thing you showed me? Would you do it again? Ooooo! Thank you! Oh. Dear. Tired now. *Zzzzzz.* [Mistress Therana has apparently fallen asleep in mid-sentence.]"	Goodbye									0				Journal B7_TelvanniHort >= 50			1
Telvanni Hortator	Therana	"Goodness. Where did you learn how to do that? Can you do it again? Oooo! Very pretty! Do it again! Oh, please? Please? Oh, certainly. I have a hormador around here somewhere, if you'll just.... Oh. You want to be a Hortator? Certainly. Go right ahead. Right after you do that thing again. That's amazing! Oh, goody, goody...."	"Journal ""B7_TheranaHort"" 50"									30	Function Choice = 5						1
Telvanni Hortator	Therana	"Who wants to talk about hormadors? That's boring. It's so boring here, with no one to talk to. Except Tilami Heralo. And Monosa Darys. And Muldroni Rendas. And whasshisname, Bals Tadrus. And all they talk about is themselves. It's so dreary. If only they'd do something smart. Or surprising. Or funny. Or something to do with spiders. But, no. Just.... *Zzzzzz.* [Mistress Therana has apparently fallen asleep in mid-sentence.]"	"Journal ""B7_TheranaHort"" 30
Goodbye"									40	Function Choice = 2						1
Telvanni Hortator	Therana	What? Oh. You want to be a Hortator? Certainly. Go right ahead. Whatever you like. I don't mind. What were we talking about?	"Journal ""B7_TheranaHort"" 50"									80	Function Choice = 2						1
Telvanni Hortator	Raven Omayn	That's a title given to a special champion and war leader among the Great Houses. Why?	"Choice ""Ask how a Hortator is chosen."" 1 ""Tell your story and ask to be confirmed as Hortator."" 2"									0				Journal A2_6_Incarnate >= 50			1
Telvanni Hortator	Raven Omayn	"Good grief. We've heard talk about a reborn Nerevar for years, and thought it was just Ashlander superstition. And it sounds like a crisis is coming with Dagoth Ur and the Sixth House. You'll have to speak directly to Mistress Dratha about this. She lives in Tel Mora, a tower north along the coast. You should be able to find a ship at the docks to take you there for a pittance."	"Journal ""B7_DrathaHort"" 5"									0	Function Choice = 2						1
Telvanni Hortator	Raven Omayn	"Good grief. We've heard talk about a reborn Nerevar for years, and thought it was just Ashlander superstition. You'll have to speak directly to Mistress Dratha about this. She lives at Tel Mora, a tower north along the coast. You should be able to find a ship at the docks to take you there for a pittance. And I must warn you. Mistress Dratha doesn't like men. Of any race. I suggest you do everything possible to improve her disposition before talking to her."	"Journal ""B7_DrathaHort"" 10"									0	Function Choice = 2	Function Same Sex = 0					1
Telvanni Hortator	Raven Omayn	"All the Telvanni councilors must vote to choose a Hortator, and the vote must be unanimous. It's an old tradition, rarely used -- never in my lifetime. A Hortator's duty is to lead a Great House in war, and we haven't had a war in a very long time."										0	Function Choice = 1						1
Telvanni Hortator	Nibani Maesa	"I do not know the ways of wizards. I have heard they honor the tests of life and death, as we do. The ones who live, live a long time. The ones who die are forgotten. They are old, and strange, and terrible. I know little. But I am afraid. And that is my counsel to you. Be afraid. It is no time to be bold and careless. It is no time to hoard your treasures. With wizards, there are no second chances."										0				Journal A2_6_Incarnate >= 50			1
Telvanni Hortator	Nibani Maesa	"As sole surviving councilor of House Telvanni, you must declare yourself Hortator of House Telvanni. And when you have been declared Hortator of all three Houses, Redoran, Hlaalu, and Telvanni, then you will have fulfilled the Fourth Trial."	Journal B7_TelvanniHort 60							Telvanni	Master	0	Global TelvanniDead > 5			Journal A2_6_Incarnate >= 50			1
Telvanni Hortator	Nibani Maesa	"You are Hortator of House Telvanni. You have fulfilled that part of the prophecy. But you must be Hortator of all three Great Houses, Redoran, Hlaalu, and Telvanni, before you have fulfilled the Fourth Trial."										0				Journal B7_TelvanniHort >= 50			1
Telvanni Hortator	Nibani Maesa	"You are Hortator of House Telvanni. You have fulfilled that part of the prophecy. And you are Hortator of all three Great Houses, Redoran, Hlaalu, and Telvanni. You have fulfilled the Fourth Trial of the Seven Visions."	"Journal ""B8_All_Hortator"" 50"									0				Journal B5_RedoranHort >= 50	Journal B6_HlaaluHort >= 50	Journal B7_TelvanniHort >= 50	1
Telvanni Hortator	Neloth	No. No. No. Not another word. What the hell are you talking about? And who do you think you are? NO. Just shut up! Nonsense! Superstitious nonsense! Don't interrupt me with such foolishness. Just shut up and go away.	"Journal ""B7_NelothHort"" 30"									0							1
Telvanni Hortator	Neloth	Just go. Be the Hortator. Leave me alone.										0				Journal B7_NelothHort >= 50			1
Telvanni Hortator	Neloth	"So? You got the votes of all the surviving Telvanni councilors? Yes, I know. That means you are Hortator of House Telvanni. But what makes you think I give a damn? Go pester Master Aryon if you want someone to talk to."	Journal B7_TelvanniHort 50									0	Global HortatorVotes > 5						1
Telvanni Hortator	Neloth	So? You're Hortator now? Fine. But what makes you think I give a damn? Just shut up and go away.										0				Journal B7_TelvanniHort >= 50			1
Telvanni Hortator	Neloth	"Fine. Whatever. I don't mean to be rude, Archmagister, but shouldn't you be talking to young Aryon? This whole Hortator business sounds like something he's be interested in. I want no part of it. Now, if you'll excuse me..."	Goodbye							Telvanni	Archmagister	0							1
Telvanni Hortator	Neloth	"What are you going on about? Prophecies, visions, superstitious jibber-jabber? Don't interrupt me with that nonsense. Go bother some bone-through-the-nose shaman or bug-eating wise woman."	"Journal ""B7_NelothHort"" 30"									40							1
Telvanni Hortator	Neloth	Hortator? War leader of House Telvanni? Is that necessary? Why doesn't anyone tell me about these things? So. Do you want the job? Are you qualified? Good. Then go ahead. I don't care. Be the Hortator. Now go away.	"Journal ""B7_NelothHort"" 50"									70							1
Telvanni Hortator	Mallam Ryon	"A Hortator is a special champion and war leader among the Great Houses. House Telvanni would unite under a Telvanni Hortator when faced with a war. Well, in theory."	"Choice ""Ask how a Hortator is chosen."" 1 ""Tell your story and ask to be confirmed as Hortator."" 2"									0				Journal A2_6_Incarnate >= 50			1
Telvanni Hortator	Mallam Ryon	"You'll have to speak directly to Master Gothren about this. And right away. His tower, Tel Aruhn, lies just northwest of Sadrith Mora. You'll need to water walk. Or fly. You can do that, can't you?"	"Journal ""B7_GothrenHort"" 5"									0	Function Choice = 2						1
Telvanni Hortator	Mallam Ryon	"All the Telvanni councilors must vote to choose a Hortator, and the vote must be unanimous. It's an ancient tradition. Archaic, since a Hortator's duty is to lead a Great House in war, and we haven't had a war in a very long time. We've had no need of a Hortator in my lifetime. Why?"										0	Function Choice = 1						1
Telvanni Hortator	Gothren	"Yes, yes. I know what a Hortator is."	"Choice ""Ask how a Hortator is chosen."" 1 ""Tell your story and ask to be confirmed as Hortator."" 2"									0				Journal A2_6_Incarnate >= 50			1
Telvanni Hortator	Gothren	"No. Wait. Let me think.... Yes. I understand perfectly. Your story makes sense. Your proofs are persuasive.... But a decision on such a remarkable matter is a grave responsibility, and not to be taken in haste. I will need some time to reflect and consider, and to confer with the other Telvanni counselors. Leave me."	"Journal ""B7_GothrenHort"" 30
Goodbye"									0	Function Choice = 2						1
Telvanni Hortator	Gothren	"I said, I will need some time to reflect and consider, and to confer with the other Telvanni counselors. And I told you to leave me. Don't make me repeat myself."	"Journal ""B7_GothrenHort"" 30
ModDisposition -10
Goodbye"									0				Journal B7_GothrenHort >= 30			1
Telvanni Hortator	Gothren	"As any educated Dunmer knows, all the Telvanni councilors would need vote to choose a Hortator, and the vote would have to be unanimous. It's an archaic tradition, not invoked since I was an apprentice. Since a Hortator's duty is to lead a Great House in war, and we haven't had a war in a very long time, we have no need of a Hortator."										0	Function Choice = 1						1
Telvanni Hortator	Gothren	"Very well. I have heard your story. And you are not one of us, so I suppose I'll have to explain. Or you'll just keep annoying me. I have no intention of naming you Hortator of House Telvanni. It is not in Telvanni interests to name an unknown and unreliable outlander and outsider to such an important position. My opinion will not change. If you persist in bothering me, you will regret it. This discussion is over."	"Journal ""B7_GothrenHort"" 50
ModDisposition -50
Goodbye"									80				Journal B7_GothrenHort >= 30			1
Telvanni Hortator	Gothren	"Very well. I have heard your story. And you are one of us, so I suppose I owe you a direct response. I have no intention of naming you Hortator of House Telvanni. It is clear you intend to use the office of Hortator as a means of advancing your own interests in the house. I refuse to discuss the subject further. My opinion will not change. If you continue to annoy me, I will kill you. This discussion is over."	"Journal ""B7_GothrenHort"" 60
ModDisposition -50
Goodbye"							Telvanni		80				Journal B7_GothrenHort >= 30			1
Telvanni Hortator	Galos Mathendis	That's the traditional title given to a special champion and war leader among the Great Houses. Why are you interested?	"Choice ""Ask how a Hortator is chosen."" 1 ""Tell your story and ask to be confirmed as Hortator."" 2"									0				Journal A2_6_Incarnate >= 50			1
Telvanni Hortator	Galos Mathendis	"That's not a pleasant story. And it means trouble is coming, for all the Great Houses. I'm afraid you'll have to speak directly to Master Aryon on a matter of such importance. His tower, Tel Vos, is north along the coast. You can probably get a ship to Tel Mora, then water walk west to Vos village and Tel Vos."	"Journal ""B7_AryonHort"" 5"									0	Function Choice = 2						1
Telvanni Hortator	Galos Mathendis	"All the Telvanni councilors must vote to choose a Hortator, and the vote must be unanimous. It's an old tradition, rarely used -- never in my lifetime. A Hortator's duty is to lead a Great House in war, and we haven't had a war in a very long time."										0	Function Choice = 1						1
Telvanni Hortator	Felisa Ulessen	Isn't that a special champion and war leader among the Great Houses?	"Choice ""Ask how a Hortator is chosen."" 1 ""Tell your story and ask to be confirmed as Hortator."" 2"									0				Journal A2_6_Incarnate >= 50			1
Telvanni Hortator	Felisa Ulessen	"You'll have to speak directly to Mistress Therana about this. Her tower, Tel Branora, is south of Sadrith Mora, on the southeast point of Azura's Coast, on a long peninsula. There's no convenient way to get there. I must also warn you. Mistress Therana is very eccentric. It is often hard to get and keep her attention. You'll do better if you try and keep her happy, and not distract her with long arguments."	"Journal ""B7_TheranaHort"" 5"									0	Function Choice = 2						1
Telvanni Hortator	Felisa Ulessen	"Well. I don't remember, exactly. But I'm fairly sure that all the Telvanni councilors must vote to choose a Hortator, and the vote must be unanimous. Since a Hortator's duty is to lead a Great House in war, it stands to reason that the candidate would have to know something about war."										0	Function Choice = 1						1
Telvanni Hortator	Enar Releth	You'll have to speak directly to Master Baladas about this. I can't help you. This is too important for me to act without his approval.	"Journal ""B7_BaladasHort"" 5"									0	Function Choice = 2						1
Telvanni Hortator	Enar Releth	"I'm not sure. I think I recall that all the Telvanni councilors must vote to choose a Hortator, and the vote must be unanimous. Why?"										0	Function Choice = 1						1
Telvanni Hortator	Enar Releth	I think a Hortator is a special champion and war leader among the Great Houses. House Telvanni unites under a Telvanni Hortator in times of war. Or something like that. Why?	"Choice ""Ask how a Hortator is chosen."" 1 ""Tell your story and ask to be confirmed as Hortator."" 2"									80				Journal A2_6_Incarnate >= 50			1
Telvanni Hortator	Dratha	"How did this man get in here? Hello? Who's supposed to be on duty? Will someone show the poor thing out? It must be lost. Utterly and completely lost. Body and soul. Lost in the darkness that surpasses understanding. Do I make myself clear, manling?"	"Journal ""B7_DrathaHort"" 30
Goodbye"									0	Function Same Sex = 0						1
Telvanni Hortator	Dratha	"Hmm. Well. I'm glad we listened. And glad you persisted. So there's something to those old prophecies after all. I shouldn't wonder. Pig-headed Battlemages don't pay attention to Lady Azura's portents as they should. And you are the foretold Nerevarine? Well, then. You shall be our Hortator. You have my vote. And my blessing. And this scroll. It will come in handy where you're going."	"Journal ""B7_DrathaHort"" 60
Player->AddItem ""sc_summongoldensaint"" 1"									0	Function Choice = 4						1
Telvanni Hortator	Dratha	"Oh, it's not a man. It's leaving."	"Journal ""B7_DrathaHort"" 30
Goodbye"									0	Function Choice = 3						1
Telvanni Hortator	Dratha	Well. Aren't you the cutest thing. And that wink is so adorable... I MUST have it. Here! Hello? Who's on duty? I need someone to hold this fellow's head while I gouge that cute little winking eye out...	"Journal ""B7_DrathaHort"" 30
ModDisposition -10
ModFight 10
Goodbye"									0	Function Choice = 2						1
Telvanni Hortator	Dratha	"Oh, that's so pathetic. Look at the poor bunny. Oh, I suppose now we must be merciful, and at least listen to it."	"Journal ""B7_DrathaHort"" 30
Choice ""Continue with your story."" 4"									0	Function Choice = 1						1
Telvanni Hortator	Dratha	"Hmm. So there's something to those old prophecies after all. Pig-headed Battlemages don't pay attention to Lady Azura's portents as they should. And you are the foretold Nerevarine? Quite a shock to those mallet-headed House Fathers, eh? Nerevar comes back... as a woman? Haw! Certainly. I'm quite happy to name you Hortator. Here. Take these scrolls with you. Never know when they'll come in handy."	"Journal ""B7_DrathaHort"" 50
Player->AddItem ""sc_summongoldensaint"" 4"									0	Function Same Sex = 1						1
Telvanni Hortator	Dratha	"Yes, I heard your story. I believe you. You have my vote. There's no need to stay here."										0	Function Same Sex = 0			Journal B7_DrathaHort >= 50			1
Telvanni Hortator	Dratha	"You have my vote, %PCName. I just wish I could see Berel Sala's face when he hears that you have been named Hortator by all three Great Houses. I am confident that you can earn the votes of the other councilors... Well, except maybe Gothren. Someone ought to retire him quietly."										0	Function Same Sex = 1			Journal B7_DrathaHort >= 50			1
Telvanni Hortator	Dratha	"So? You've got the votes of all the surviving Telvanni councilors? That's very good news. Now you are officially the Hortator of House Telvanni. Go with Azura's blessing. And do you know about the Robe of the Hortator? If not, you should speak with Master Aryon. It's a clan heirloom created for the Hortator, and you should have it to go with your office."	"Journal ""B7_TelvanniHort"" 50"									0	Global HortatorVotes > 5						1
Telvanni Hortator	Dratha	"So? You've got the votes of all the surviving Telvanni councilors? That's very good news. Now you are officially the Hortator of House Telvanni. Go with Azura's blessing. And do you know about the Robe of the Hortator? If not, you should speak with Master Aryon. It's a clan heirloom created for the Hortator, and you should have it to go with your office."										0				Journal B7_TelvanniHort >= 50			1
Telvanni Hortator	Dratha	"Of course, Archmagister %PCName. Go ahead. Do whatever you want. Maybe you should talk to Master Aryon."								Telvanni	Archmagister	0							1
Telvanni Hortator	Dratha	"Ha! I bet Berel Sala and his Ordinators are frothing at the mouth. Nerevar returns... as a woman! And as the Archmagister of House Telvanni! I wish I could see his face now. To make things official, you'll need to talk to Master Aryon."								Telvanni	Archmagister	0	Function Same Sex = 1						1
Telvanni Hortator	Dratha	"Oh, b'Vek. I think it's a man. It's wearing a man's skin. For now. Listen. Very carefully. There is nothing wrong with males. There's nothing wrong with rats, per se. I just don't like males. Or rats. So I think you'd best be going. While you can."	"Journal ""B7_DrathaHort"" 30
Goodbye"									40	Function Same Sex = 0						1
Telvanni Hortator	Dratha	"Oh, b'Vek. I think it's a man...."	"Choice ""Hurl yourself at her feet and plead for a hearing."" 1 ""Strike a manly pose and wink invitingly."" 2 ""Leave before something terrible happens."" 3"									80	Function Same Sex = 0			Journal A2_6_Incarnate >= 50			1
Telvanni Hortator	Crassius Curio	Master Aryon in Tel Vos is the one most open to new ideas. He may give you some advice.										0	Function Same Faction = 1						1
Telvanni Hortator	Crassius Curio	House Telvanni has named you as their Hortator.										0	Function Same Faction = 1			Journal B7_TelvanniHort >= 50			1
Telvanni Hortator	Baladas Demnevanni	"It is a historical term, referring to a special office of war leader conferred upon a general or hero in time of war. Why?"	"Choice ""Ask how a Hortator is chosen."" 1 ""Tell your story and ask to be confirmed as Hortator."" 2"									0				Journal A2_6_Incarnate >= 50			1
Telvanni Hortator	Baladas Demnevanni	"I'm afraid I'll have to decline. No, I believe your story. And there's no question about the proof you offer. But I feel that lately you have treated me disrespectfully, and I find it offensive. Perhaps we do need a Hortator. But perhaps we do not need someone like you to be that Hortator."	"Journal ""B7_BaladasHort"" 30"									0	Function Choice = 2						1
Telvanni Hortator	Baladas Demnevanni	"All the standing Telvanni councilors vote to choose a Hortator. The vote must be unanimous. A Hortator's duty is to lead a Great House in war, so the candidate should either be a skilled and inspiring leader, or a wizard or hero who excels in single combat."										0	Function Choice = 1						1
Telvanni Hortator	Baladas Demnevanni	I have chosen you as Hortator of House Telvanni.										0				Journal B7_BaladasHort >= 50			1
Telvanni Hortator	Baladas Demnevanni	"If you have the votes of all surviving Telvanni councilors, then you are the Hortator of House Telvanni. And do you know about the Robe of the Hortator? If not, you should speak with Master Aryon. It's a clan heirloom created for the Hortator. It goes with your office."	"Journal ""B7_TelvanniHort"" 50"									0	Global HortatorVotes > 5						1
Telvanni Hortator	Baladas Demnevanni	You are Hortator of House Telvanni.										0				Journal B7_TelvanniHort >= 50			1
Telvanni Hortator	Baladas Demnevanni	"Speak with Master Aryon, Archmagister. He must give you the Robe of the Hortator."								Telvanni	Archmagister	0							1
Telvanni Hortator	Baladas Demnevanni	"Yes, of course. Your story is quite compelling. And there's no question about the proof you offer. I have found you, on the whole, an agreeable colleague, and I think you are a most suitable candidate for Hortator of House Telvanni."	"Journal ""B7_BaladasHort"" 50"									40	Function Choice = 2						1
Telvanni Hortator	Athyn Sarethi	"Be careful when dealing with the Telvanni. They are all powerful and the power drives some of them mad. Of the ones I have dealt with, Master Aryon of Tel Vos seems the most honest."										0	Function Same Faction = 1						1
Telvanni Hortator	Athyn Sarethi	I am surprised you were able to get House Telvanni to name you as Hortator. You must truly be the Nerevarine.										0	Function Same Faction = 1			Journal B7_TelvanniHort >= 50			1
Telvanni Hortator	Aryon	A Hortator is a special champion and war leader chosen to lead a Great House in war. Why do you ask?	"StartScript CountTelvanniHortator
Choice ""Ask how a Hortator is chosen."" 1 ""Tell your story and ask to be confirmed as Hortator."" 2"									0				Journal A2_6_Incarnate >= 50			1
Telvanni Hortator	Aryon	"Yes, I understand. You are willing to take the responsibility, and I am willing to vote for you as Hortator. I think the other Telvanni councilors will also cooperate, though some might need a little persuading. Master Neloth is ill-tempered and Mistress Therana is losing her mind. You are not a male, so Mistress Dratha will like you. Archmagister Gothren is another problem. He will not refuse you directly, but will delay indefinitely. I recommend that you to kill Archmagister Gothren."	"Journal ""B7_AryonHort"" 50"									0	Function Choice = 2						1
Telvanni Hortator	Aryon	"Yes, I understand. You are willing to take the responsibility, and I am willing to vote for you as Hortator. I think the other Telvanni councilors will also cooperate, though some might need a little persuading. Master Neloth is ill-tempered, Mistress Dratha doesn't like men, and Mistress Therana is losing her mind. Archmagister Gothren is another problem. He will not refuse you directly, but will delay indefinitely. I recommend that you to kill Archmagister Gothren."	"Journal ""B7_AryonHort"" 55"									0	Function Choice = 2	Function Same Sex = 1					1
Telvanni Hortator	Aryon	"The Telvanni councilors would have to vote, and the vote would have to be unanimous."	"Journal ""B7_AryonHort"" 5"									0	Function Choice = 1						1
Telvanni Hortator	Aryon	I have given you my own vote for Hortator of House Telvanni. But you must get the votes of all the surviving councilors.										0				Journal B7_AryonHort >= 50			1
Telvanni Hortator	Aryon	"I see you've gathered the votes of all the surviving Telvanni councilors. That means you are now the Hortator of House Telvanni. And I have something for you. It's called the ""Robe of the Hortator."" It is an ancient artifact, and hasn't been used in centuries. But I think you'll be pleased. I wish you luck, Hortator. I may even pray for you."	"Journal ""B7_TelvanniHort"" 50
Journal ""B7_TelvanniHort"" 70
Player->ModReputation 4
Player->AddItem hortatorrobe 1"									0	Global HortatorVotes > 5						1
Telvanni Hortator	Aryon	"I see you've gathered the votes of all the surviving Telvanni councilors. That means you are now the Hortator of House Telvanni. And I have something for you. It's called the ""Robe of the Hortator."" It is an ancient artifact, and hasn't been used in centuries. But I think you'll be pleased. I wish you luck, Hortator. I may even pray for you."	"Journal ""B7_TelvanniHort"" 70
Player->AddItem hortatorrobe 1"									0				Journal B7_TelvanniHort >= 50			1
Telvanni Hortator	Aryon	"I see you've gathered the votes of all the surviving Telvanni councilors. I, too, am willing to vote for you as Hortator.  That means you are now the Hortator of House Telvanni. And I have something for you. It's called the ""Robe of the Hortator."" It is an ancient artifact, and hasn't been used in centuries. But I think you'll be pleased. I wish you luck, Hortator. I may even pray for you."	"Journal ""B7_TelvanniHort"" 50
Journal ""B7_TelvanniHort"" 70
Player->ModReputation 4
Player->AddItem hortatorrobe 1"									0	Journal B7_AryonHort < 50	Global HortatorVotes > 5					1
Telvanni Hortator	Aryon	"As Archmagister of House Telvanni, you are uniquely qualified to bear the title of Hortator. There's no need to speak with the others Councilors. I must also give you the Robe of the Hortator. It is an ancient artifact, not used in centuries. I hope you are pleased with it, Archmagister %PCName."	"Journal ""B7_TelvanniHort"" 70
Journal ""B7_TelvanniHort"" 50
Player->AddItem hortatorrobe 1"							Telvanni	Archmagister	0							1
Telvanni Hortator	Aryon	I have given you the title of Hortator and the Robe of the Hortator. I wish you luck.										0				Journal B7_TelvanniHort >= 70			1
Telvanni Hortator	Aryon	"You have defeated Dagoth Ur and the Sixth House has fallen once again. You may keep the title of Hortator for a time, as there may still be need for a war leader."										0				Journal B7_TelvanniHort >= 70	Journal C3_DestroyDagoth >= 50		1
Telvanni Hortator	Arara Uvulas	That's a title given to a special champion and war leader among the Great Houses. Why?	"Choice ""Ask how a Hortator is chosen."" 1 ""Tell your story and ask to be confirmed as Hortator."" 2"									0				Journal A2_6_Incarnate >= 50			1
Telvanni Hortator	Arara Uvulas	"I see. Well. It sounds important. You'll have to speak directly to Master Neloth about this. Tel Naga, Master Neloth's tower, is right in the center of Sadrith Mora."	"Journal ""B7_NelothHort"" 5"									0	Function Choice = 2						1
Telvanni Hortator	Arara Uvulas	"All the Telvanni councilors must vote to choose a Hortator, and the vote must be unanimous. It's an old tradition, rarely used -- never in my lifetime. A Hortator's duty is to lead a Great House in war, and we haven't had a war in a very long time."										0	Function Choice = 1						1
Telvanni hospitality	Niras Farys	"As an outlander, you may not know that House Telvanni is rather casual in its commitment to the Tribunal Temple and its teachings -- an unfortunate consequence of the wizard's pre-occupation with power for its own sake, and not as a means to better the physical and spiritual well-being of the people. In fact, we are lucky they were willing to grant us these cramped, dark chambers. For many years, we had neither shrine for blessings nor Temple staff here in Sadrith Mora."										0							1
Telvanni hospitality	Niras Farys	"You serve House Telvanni? I see. No, no. We are quite grateful for your House's gracious loan of these cramped, dark chambers. The furnishings are not quite what we are used to, but we are humble servants of Almsivi, and our needs are modest."								Telvanni	Hireling	0							1
Telvanni Mouths 		"The Telvanni mage-lords are far too busy and important to attend council meetings. So they have representatives called 'Mouths' who attend to council business for them. Mouths are proteges of their wizards, and expected to step into their shoes when their masters die. Mouths have complete authority to speak for their lords, but they often defer the tough decisions to their masters."	;Sadrith Mora;				Sadrith Mora					30	"Not Cell Sadrith Mora, Telvanni Council House = 0"	Not Local NoLore = 0					89
Telvanni spy	Trebonius Artorius	"Why, no, %PCName. There are no Telvanni spies here. And I would know if there were. I'm the Archmage after all. Tiram Gadar, my Dunmer advisor, keeps an eye out for spies and that sort of thing."								Mages Guild		0							1
Telvanni spy	Trebonius Artorius	"Why, no, %PCName. There are no Telvanni spies here. And I would know if there were."	"Choice ""Truth: Tiram Gadar is a Telvanni spy."" 1 ""Lie: Ranis Athrys is a Telvanni spy."" 2"							Mages Guild		0	Dead itermerel = 0	Dead tashpi ashibael = 0		Journal MG_SpyCatch >= 80			1
Telvanni spy	Trebonius Artorius	"It seems you found the spy, %PCRank."								Mages Guild		0				Journal MG_SpyCatch >= 100			1
Telvanni spy	Trebonius Artorius	What? I thought she hated the Telvanni after what they did to her parents... But I have heard she was trying to intimidate rogue Telvanni to join the Guild. Tiram Gadar mentioned that the Dunmer are quite upset over some of her actions. I will have her expelled immediately.	"Journal MG_SpyCatch 110
""ranis athrys""->Disable
ModPCFacRep 5 ""Mages Guild""
Player->ModReputation 1"									0	Function Choice = 2						1
Telvanni spy	Trebonius Artorius	"What?! Frankly, I don't believe you. Tiram Gadar is my most trusted advisor. And I've given you his impeccable credentials. Ranis Athrys might believe such baseless accusations, but I am far more sophisticated."	"ModDisposition -5
Goodbye"									0	Function Choice = 1						1
Telvanni spy	Trebonius Artorius	"Because I'm the Archmage of Vvardenfell, of course. I'd know if there was a spy in my guild."										0	Function Choice = 1	Dead tiram gadar > 0					1
Telvanni spy	Trebonius Artorius	"Well, you're the Arch-Mage now. If you want to know who the spy is, talk to one of my best advisors, Tiram Gadar. He'll help root the spy out. I'm sure of it."								Mages Guild	Arch-Mage	0							1
Telvanni spy	Tiram Gadar	Telvanni spy? Not that I know of. I am a special advisor to Arch-Mage Trebonius on Dunmer Issues. You can check my credentials with Trebonius himself.										0							1
Telvanni spy	Skinkintreesshade	"Telvanni spies? Yes, I suspect there is at least one. I do not know who or where. While Sadrith Mora may be the obvious target, I would try looking in Vivec. That's where Guild decisions are actually made."										0							1
Telvanni spy	Ranis Athrys	"Go to the Guild halls in Ald'ruhn, Vivec, and Sadrith Mora. I'm sure there's a spy. When you find the spy, do not take any action. Report back to me."	Journal MG_SpyCatch 10									0							1
Telvanni spy	Ranis Athrys	"Look for a spy in the Mages Guilds in Ald'ruhn, Vivec, and Sadrith Mora. When you find the spy, report back to me. It is not necessary to take any action against the spy."										0				Journal MG_SpyCatch >= 10			1
Telvanni spy	Ranis Athrys	"Yes, this is exactly the kind of proof I was looking for. Excellent work, %PCName. It's a shame that the guild is run by a scuttlehead with no sense or ambition like Trebonius. These credentials are the worst forgery I've seen in years. Even Ocato's name is misspelled. Please take these scrolls and this dagger for helping the guild."	"Journal MG_SpyCatch 100
Player->RemoveItem ""bk_tiramgadarscredentials"" 1
Player->AddItem ""sc_summongoldensaint"" 2
Player->AddItem ""daedric dagger_soultrap"" 1
ModPCFacRep 5 ""Mages Guild""
ModDisposition 15
""tiram gadar""->disable
Player->ModReputation 1"									0	Item bk_tiramgadarscredentials > 0			Journal MG_SpyCatch >= 10			1
Telvanni spy	Ranis Athrys	"I have the situation under control, %PCRank."										0				Journal MG_SpyCatch >= 100			1
Telvanni spy	Ranis Athrys	You have been expelled. I can't say I am surprised. There are so few truly dedicated to our cause here in Vvardenfell.										0	Global ExpMagesGuild > 0						1
Telvanni spy	Ranis Athrys	You were expelled some time ago. Do not expect me to help you now.										0	Global ExpMagesGuild > 10						1
Telvanni spy	Ranis Athrys	"I have not had word that you were in good standing again. If you persist in this behavior, I will be forced to make a formal complaint."										0	Global ExpMagesGuild > 20						1
Telvanni spy	Movis Darys	"No, I am not a Telvanni spy. Unless you have proof, you should not make such accusations."										0							1
Telvanni spy		I don't know of any spies in the Mages Guild.						Mages Guild				0							48
Telvanni spy		Talk to Trebonius.					"Vivec, Guild of Mages"	Mages Guild				0	Dead trebonius artorius = 0						6
Telvanni spy		The Mages Guild is very strict with its admissions rules. We would never accept a Telvanni spy.			Mage			Mages Guild				0							5
Telvanni spy		How would I know who the Telvanni spy is? What are you suggesting?			Battlemage			Mages Guild				0							3
Telvanni spy		Ranis is right about this one. Telvanni spies are everywhere.		Khajiit				Mages Guild				0							1
Telvanni tower		"In Telvanni villages, the settlement is dominated by the wizard's residence called a 'Telvanni tower', a fantastic organic form grown and sculpted from stems, caps, and root-like holdfasts of the giant native mushrooms. The tower is often surrounded by a village of smaller mushroom pods hollowed out for craftsmen and commoners."			Scout							0	Not Local NoLore = 0						78
Telvanni tower		"In Telvanni villages, the settlement is dominated by the wizard's residence called a 'Telvanni tower', a fantastic organic form grown and sculpted from stems, caps, and root-like holdfasts of the giant native mushrooms. The tower is often surrounded by a village of smaller mushroom pods hollowed out for craftsmen and commoners."			Savant Service							0	Not Local NoLore = 0						20
Telvanni tower		"In Telvanni villages, the settlement is dominated by the wizard's residence called a 'Telvanni tower', a fantastic organic form grown and sculpted from stems, caps, and root-like holdfasts of the giant native mushrooms. The tower is often surrounded by a village of smaller mushroom pods hollowed out for craftsmen and commoners."			Savant							0	Not Local NoLore = 0						19
Telvanni tower urban style	Artisa Arelas	"In Telvanni villages, the settlement is dominated by the wizards tower, a fantastic organic form grown and sculpted from stems, caps, and root-like holdfasts of the giant native mushrooms. The village itself is comprised of smaller mushroom pods hollowed out for craftsmen and commoners. Open-air markets often include the giant cages displaying the wares of the slavemasters."	; savant; bard; trader; publican; merchant;									30							1
Telvanni tower urban style		"In Telvanni villages, the settlement is dominated by the wizards tower, a fantastic organic form grown and sculpted from stems, caps, and root-like holdfasts of the giant native mushrooms. The village itself is comprised of smaller mushroom pods hollowed out for craftsmen and commoners. Open-air markets often include the giant cages displaying the wares of the slavemasters."	; savant; bard; trader; publican; merchant;		Savant							30	Not Local NoLore = 0						19
Temple	Iulus Truptor	"The Tribunal Temple is the native religion of civilized Morrowind. They worship three God-Kings, Almalexia, Sotha Sil, and Vivec, who are known together as the Tribunal. We usually just call it 'The Temple.'"	;Temple; priests; monks; healers;									30							1
Temple	Caius Cosades	"The Tribunal Temple is the native religion. They worship three God-Kings, Almalexia, Sotha Sil, and Vivec, who are known together as the Tribunal. We usually just call it 'The Temple.' They're narrow-minded and superstitious, but I find a lot to admire -- particularly their concern for the poor. They accept outlanders as members, but few outlanders join except for the services. Talk to Feldrelo Sadri at the Balmora Temple if you're thinking about joining."										0	Journal A1_1_FindSpymaster >= 14						1
Temple		"The Tribunal Temple is the native religion of civilized Morrowind. They worship three God-Kings, Almalexia, Sotha Sil, and Vivec, who are known together as the Tribunal. We usually just call it 'The Temple.'"	;Temple; priests; monks; healers;		Priest Service			Temple				30							11
Temple		"The Tribunal Temple is the native religion of civilized Morrowind. They worship three God-Kings, Almalexia, Sotha Sil, and Vivec, who are known together as the Tribunal. Followers usually just call it 'The Temple.'"	;Temple; priests; monks; healers;		Savant							30	Not Race Dark Elf = 1	Not Local NoLore = 0					8
Temple		"The Tribunal Temple is the native religion of civilized Morrowind. They worship three God-Kings, Almalexia, Sotha Sil, and Vivec, who are known together as the Tribunal. We usually just call it 'The Temple.'"	;Temple; priests; monks; healers;		Priest			Temple				30							4
Temple		"The Tribunal Temple is the native religion of civilized Morrowind. They worship three God-Kings, Almalexia, Sotha Sil, and Vivec, who are known together as the Tribunal. We usually just call it 'The Temple.'"	;Temple; priests; monks; healers;		Monk			Temple				30							3
Temple		"The Tribunal Temple is the native religion of civilized Morrowind. They worship three God-Kings, Almalexia, Sotha Sil, and Vivec, who are known together as the Tribunal. We usually just call it 'The Temple.'"	;Temple; priests; monks; healers;		Healer			Temple				30							1
Temple Compound		"The Temple Compound includes the High Fane, the largest Tribunal temple on Vvardenfell, and The Ministry of Truth, a moon suspended by Vivec's power above the Temple Compound, where the Temple Ordinators are quartered. The Hall of Wisdom and Hall of Justice house the executive, administrative, judicial, and martial operations of the Tribunal Temple. The Palace of Vivec is the abode of the god-hero Lord Vivec. Beneath the Palace of Vivec is the Puzzle Canal, a place of testing for questing heroes."					Vivec					30	Not Local NoLore = 0						316
Temple informant	Tienius Delitian	We need a source of information inside Almalexia's Temple. There are rumors of discontent in the Temple. Go to Almalexia's Temple. Look for someone discontented. Listen sympathetically. And find out whether the Temple is willing to accept King Helseth -- or whether the Temple plans to act against him.	"Choice ""I'll take care of it."" 1  ""I'm not interested."" 2 ""Ask whether King Helseth is a loyal supporter of the Temple."" 3"									0							1
Temple informant	Tienius Delitian	"Good. Find a Temple informant, then report to me if you find out whether the Temple is willing to accept King Helseth -- or whether the Temple plans to act against him."	Journal TR06_Temple 1									0	Function Choice = 1						1
Temple informant	Tienius Delitian	"A pity. King Helseth would be grateful for your help. And a grateful king can be a comfort and protection against those who would do you harm. If you change your mind, I'll be here."	Goodbye									0	Function Choice = 2						1
Temple informant	Tienius Delitian	King Helseth is a faithful member of both the Temple and the Imperial cult. Now -- will you help us find a Temple informant who can tell us whether the Temple is willing to accept King Helseth -- or whether the Temple plans to act against him?	"Choice ""I'll take care of it."" 1  ""I'm not interested."" 2"									0	Function Choice = 3						1
Temple informant	Tienius Delitian	Have you found a Temple informant who can tell us whether the Temple is willing to accept King Helseth -- or whether the Temple plans to act against him?										0	Journal TR06_Temple >= 1						1
Temple informant	Tienius Delitian	"Galsa Andrano speaks her mind, and, from what you say, sounds sincere. You handled her well. The Temple seems to recognize that King Helseth will not be content to be a puppet like King Llethan, and plans to act against us. Very good work, %PCName. The king will hear of your loyal service. Now you can help us with another matter. King Helseth is concerned about possible disloyalty among the Guards."	"Journal TR06_Temple 100
modDisposition 10"									0	Journal TR06_Temple >= 50						1
Temple informant	Tienius Delitian	"Galsa Andrano speaks her mind, and, from what you say, sounds sincere. You handled her well. The Temple seems to recognize that King Helseth will not be content to be a puppet like King Llethan, and plans to act against us. Very good work, %PCName. The king will hear of your loyal service. Now you can help us with another matter. King Helseth is concerned about possible disloyalty among the Guards."										0	Journal TR06_Temple >= 100						1
Temple informant	Tienius Delitian	"King Helseth joined the Temple when he arrived in Morrowind years ago. But the Temple is the enemy of the Empire, and King Helseth is an Imperial in every sense of the word. Now -- will you help us find a Temple informant who can tell us whether the Temple is willing to accept King Helseth -- or whether the Temple plans to act against him?"	"Choice ""I'll take care of it."" 1  ""I'm not interested."" 2"									80	Function Choice = 3						1
Temple's doctrine	Tholer Saryoni	"The Temple's doctrine on the Nerevarine is clear. The Nerevarine prophecies are evil superstitions, based on lies and delusions. Attacks on the Temple cannot be tolerated. The people's faith in the Tribunal is all that protects us from the hosts of Dagoth Ur. And your association with the Emperor's Intelligence service makes your motivations and integrity suspect. We believe you to be a False Incarnate, and a danger to the Temple and the Dunmer people, and our Ordinators will treat you as an enemy."	"; Tholer Saryoni; Journal ""A2_6_Incarnate"" >= 50;"									0	Journal A2_6_Incarnate >= 50						1
Temple's doctrine	Tholer Saryoni	The Temple must protect the people from false doctrines. And your association with Imperial intelligence makes your motivations and integrity suspect. But we have reached a crisis with Dagoth Ur. We can no longer defend the people against the awakened Sixth House. You and your prophecies may represent our last hope.	"; Tholer Saryoni; ;Journal A2_6_Incarnate >= 50, PC Reputation >= 50; PC Level >= 20
Choice ""Continue"" 3"									0	Journal A2_6_Incarnate >= 50	Function PC Reputation >= 50	Function PC Level >= 20				1
Temple's doctrine	Tholer Saryoni	"Our situation is desperate. But I would rather have you hear the details of our situation, and the circumstances leading up to that situation, from Lord Vivec himself. He has asked to see you. Would you agree to a private meeting with him, and hear in person what he has to say?"	"; Tholer Saryoni; ;Journal A2_6_Incarnate >= 50, PC Reputation >= 50; PC Level >= 20
Choice ""Yes, I will meet with Vivec"" 4 ""No, I don't trust you"" 5"									0	Journal A2_6_Incarnate >= 50	Function PC Reputation >= 50	Function PC Level >= 20	Function Choice = 3			1
Temple's doctrine	Tholer Saryoni	"Good. Here are two keys: one to the private back entrance to my quarters, the other to a locked entrance to Lord Vivec's palace. I regret that, at present, the Ordinators are not completely under my control, so, for now, I'll ask you to avoid confrontations with them. Lord Vivec is expecting you. His Lordship is remarkably patient, but perhaps it would be better not to keep him waiting."	"; Tholer Saryoni; ;Journal A2_6_Incarnate >= 50, PC Reputation >= 50; PC Level >= 20; CHOICE 4
player->additem ""key_Archcanon_private"" 1
player->additem ""Key_Vivec_secret"" 1
removeitem ""Key_Vivec_secret"" 1
Journal ""B8_MeetVivec"" 30"									0	Journal A2_6_Incarnate >= 50	Function PC Reputation >= 50	Function PC Level >= 20	Function Choice = 4			1
Temple's doctrine	Tholer Saryoni	"I'm sorry. I understand. Then we have nothing further to discuss at this time. I will not apologize for the Temple's actions against you, or against the Dissident Priests. But I do believe it is time for such hostilities to stop. I regret that, at present, the Ordinators are not completely under my control, so I cannot guarantee that you will not be harmed. But if you change your mind, and are willing to meet with Vivec, please return to me at any time."	"; Tholer Saryoni; ;Journal A2_6_Incarnate >= 50, PC Reputation >= 50; PC Level >= 20; CHOICE 5"									0	Journal A2_6_Incarnate >= 50	Function PC Reputation >= 50	Function PC Level >= 20	Function Choice = 5			1
Temple's doctrine	Tholer Saryoni	The Temple must protect the people from false doctrines. And your association with Imperial intelligence makes your motivations and integrity suspect. But you have been chosen Hortator and Nerevarine by the Dunmer people. And we have reached a crisis with Dagoth Ur. We can no longer defend the people against the awakened Sixth House. You and your prophecies may represent our last hope.	"; Tholer Saryoni; Journal ""B8_All_Hortator"" >= 50; Journal ""B8_All_Nerevarine"" >= 50; 
Choice ""Continue"" 3"									0	Journal B8_All_Hortator >= 50	Journal B8_All_Nerevarine >= 50					1
Temple's doctrine	Tholer Saryoni	"Our situation is desperate. But I would rather have you hear the details of our situation, and the circumstances leading up to that situation, from Lord Vivec himself. He has asked to see you. Would you agree to a private meeting with him, and hear in person what he has to say?"	"; Tholer Saryoni; Journal ""B8_All_Hortator"" >= 50; Journal ""B8_All_Nerevarine"" >= 50; CHOICE 3; 
Choice ""Yes, I will meet with Vivec"" 4 ""No, I don't trust you"" 5"									0	Journal B8_All_Hortator >= 50	Journal B8_All_Nerevarine >= 50	Function Choice = 3				1
Temple's doctrine	Tholer Saryoni	"I'm sorry. I understand. Then we have nothing further to discuss at this time. I will not apologize for the Temple's actions against you, or against the Dissident Priests. But I do believe it is time for such hostilities to stop. I regret that, at present, the Ordinators are not completely under my control, so I cannot guarantee that you will not be harmed. But if you change your mind, and are willing to meet with Vivec, please return to me at any time."	"; Tholer Saryoni; Journal ""B8_All_Hortator"" >= 50; Journal ""B8_All_Nerevarine"" >= 50; CHOICE 5;"									0	Journal B8_All_Hortator >= 50	Journal B8_All_Nerevarine >= 50	Function Choice = 5				1
Temple's doctrine	Tholer Saryoni	"Good. Here are two keys: one to the private back entrance to my quarters, the other to a locked entrance to Lord Vivec's palace. I regret that, at present, the Ordinators are not completely under my control, so, for now, I'll ask you to avoid confrontations with them. Lord Vivec is expecting you. His Lordship is remarkably patient, but perhaps it would be better not to keep him waiting."	"; Tholer Saryoni; Journal ""B8_All_Hortator"" >= 50; Journal ""B8_All_Nerevarine"" >= 50; CHOICE 4; 
player->additem ""key_Archcanon_private"" 1
player->additem ""Key_Vivec_secret"" 1
removeitem ""Key_Vivec_secret"" 1
Journal ""B8_MeetVivec"" 30"									0	Journal B8_All_Hortator >= 50	Journal B8_All_Nerevarine >= 50	Function Choice = 4				1
Temple's doctrine	Tholer Saryoni	"It is most unfortunate that you have killed more of the Temple's faithful Ordinators. It is not that you were unprovoked. But the fact that you do not make more of an effort to spare the lives of these earnest, innocent servants of the Temple that disturbs us. Surely it is within your power to avoid them, or avoid killing them. What do you have to say to that?"	"; Tholer Saryoni; Journal ""B8_All_Hortator"" >= 50; Journal ""B8_All_Nerevarine"" >= 50; dead ""Ordinator_High_Fane"" >= 1; 
Choice ""Apologize, and promise to avoid bloodshed in the future"" 1 ""Insist on your right to defend yourself when attacked"" 2"									0	Journal B8_All_Hortator >= 50	Journal B8_All_Nerevarine >= 50	Dead ordinator_high fane >= 1	Journal B8_MeetVivec < 25			1
Temple's doctrine	Tholer Saryoni	"You have said all the right things, and yet... I do not feel I can trust you. Perhaps we are not ready yet to discuss changing the Temple's position towards you."	"; Tholer Saryoni; Journal ""B8_All_Hortator"" >= 50; Journal ""B8_All_Nerevarine"" >= 50; CHOICE 1
Goodbye"									0	Journal B8_All_Nerevarine >= 50	Journal B8_All_Hortator >= 50	Function Choice = 1				1
Temple's doctrine	Tholer Saryoni	"I'm sorry that is the position you choose to take. It is important that we trust one another, and, at present, I do not feel I can trust you. Perhaps we are not ready yet to discuss changing the Temple's position towards you."	"; Tholer Saryoni; Journal ""B8_All_Hortator"" >= 50; Journal ""B8_All_Nerevarine"" >= 50; CHOICE 2; 
Goodbye"									0	Journal B8_All_Hortator >= 50	Journal B8_All_Nerevarine >= 50	Function Choice = 2				1
Temple's doctrine	Tholer Saryoni	"Lord Vivec is expecting you. His Lordship is remarkably patient, but perhaps it would be better not to keep him waiting."	"; Tholer Saryoni; Journal ""B8_All_Hortator"" >= 50; Journal ""B8_All_Nerevarine"" >= 50
Goodbye"									0	Journal B8_MeetVivec >= 30						1
Temple's doctrine	Tholer Saryoni	"I have heard that Lord Vivec and you have spoken. And now it appears that the Temple and the Dissident Priests shall be reconciled, and that we shall all be working together towards a common end. It is more than I could have hoped."	"; Tholer Saryoni; Journal ""B8_All_Hortator"" >= 50; Journal ""B8_All_Nerevarine"" >= 50;"									0	Journal B8_MeetVivec >= 50						1
Temple's doctrine	Tholer Saryoni	"The Devil is dead, and the Blight is gone. Praise Almsivi, and bless you, Nerevarine. Now we must set ourselves to work on reconciling the Dissident Priests with the Temple hierarchy. It should be difficult. We have been greatly at fault. But, with energy and goodwill, we must make a start."	"; Tholer Saryoni; Journal ""B8_All_Hortator"" >= 50; Journal ""B8_All_Nerevarine"" >= 50;"									0	Journal C3_DestroyDagoth >= 50						1
Temple's doctrine	Tholer Saryoni	"The Devil is dead, and the Blight is gone. Praise Almsivi, and bless you, Nerevarine. Now we must set ourselves to work on reconciling the Dissident Priests with the Temple hierarchy. It should be difficult. We have been greatly at fault. But, with energy and goodwill, we must make a start. It is strange, however. that I have not heard from Lord Vivec. From time to time he does disappear, for reasons of his own, but it seems odd that he should be absent now in the moment of his triumph."	"; Tholer Saryoni; Journal ""B8_All_Hortator"" >= 50; Journal ""B8_All_Nerevarine"" >= 50;"									0	Journal C3_DestroyDagoth >= 50	Dead vivec_god = 1					1
Temple's doctrine	Tholer Saryoni	"Thank you. I know these are just words, and it is naive to trust words, but I feel it is time to risk trusting one another. I believe we are ready to discuss changing the Temple's doctrine concerning the Nerevarine prophecies and your claim to them."	"; Tholer Saryoni; Journal ""B8_All_Hortator"" >= 50; Journal ""B8_All_Nerevarine"" >= 50; CHOICE 1;
Journal ""B8_MeetVivec"" 25"									70	Journal B8_All_Hortator >= 50	Journal B8_All_Nerevarine >= 50	Function Choice = 1				1
Ten Pace Boots	Torasa Aram	"Remarkable boots... what the wind must feel like while running in them! Do you wish to part with them, %PCName? I can offer you 30000 gold for them."	"Choice: ""Sell the item."" 1 ""Keep the item."" 2"									0	Local bootstenpace = 1						1
Ten Pace Boots	Torasa Aram	"Remarkable boots... what the wind must feel like while running in them! Do you wish to part with them, %PCName? I can offer you 30000 gold in exchange for them."	"Choice: ""Sell the item."" 1 ""Keep the item."" 2 ""Donate the item."" 3"									0	Local bootstenpace = 1	Journal TR_Blade = 40					1
Ten Pace Boots	Torasa Aram	"You don't have the Ten Pace Boots with you? Then come back with them, and we'll settle the deal."										0	Function Choice = 1	Item tenpaceboots = 0					1
Ten Pace Boots	Torasa Aram	"You don't have the Ten Pace Boots with you? Then come back with them, and we'll settle the deal."										0	Function Choice = 3	Item tenpaceboots = 0					1
Ten Pace Boots	Torasa Aram	"I hope they are content to be here in the museum, rather than running through Morrowind's countryside. Thank you, %PCName."	"set bootstenpace to 2
player->removeitem ""tenpaceboots"" 1
player->additem ""gold_001"" 30000
""tenpaceboots_x""->Enable"									0	Function Choice = 1	Item tenpaceboots = 1					1
Ten Pace Boots	Torasa Aram	"I hope they are content to be here in the museum, rather than running through Morrowind's countryside. Thank you, %PCName."	"set bootstenpace to 2
player->removeitem ""tenpaceboots"" 1
set MuseumDonations to MuseumDonations + 1
""tenpaceboots_x""->Enable
moddisposition 5"									0	Function Choice = 3	Item tenpaceboots = 1					1
Ten Pace Boots	Torasa Aram	"Very well, %PCName. Please don't wear them out - they're too valuable for that."										0	Function Choice = 2						1
Ten Pace Boots	Torasa Aram	Thank you for allowing us to add them to our collection.										0	Local bootstenpace >= 2	Item tenpaceboots = 0					1
Ten Pace Boots	Torasa Aram	What? How is it you have these? They were part of the museum's collection! GUARDS!	"SetPCCrimeLevel 140000
Set PCThief to 1
Goodbye"									0	Local bootstenpace = 3	Item tenpaceboots > 0					1
Ten-Tongues Weerhat	Ahnia	"Lizard maggot has said too much, has he?  Ahnia will silence him, but first Ahina will silence you!"	"Goodbye
SetFight 100
StartCombat Player"									0	Journal MS_ScrollSales >= 30						1
Tenyeminwe	Skinkintreesshade	"Tenyeminwe is staying at Muriel's Cornerclub. She is concerned about some trouble she had with a Telvanni last night. She wants to leave Sadrith Mora on the Elf-Skerring but is afraid to go to the docks. If you escort her to Gals Arethi's ship, I would be grateful."	"Journal MG_EscortScholar1 10
""Tenyeminwe""->Enable"									0				Journal MG_Potion = 100			1
Tenyeminwe	Skinkintreesshade	"Escort her to Gals Arethi's ship, the Elf-Skerring. It's at the Telvanni docks."										0				Journal MG_EscortScholar1 >= 10			1
Tenyeminwe	Skinkintreesshade	I am glad to hear that Tenyeminwe made it to the Elf-Skerring safely. You have my thanks.	"Journal MG_EscortScholar1 100
""Tenyeminwe""->Disable"									0				Journal MG_EscortScholar1 >= 50			1
Tenyeminwe	Skinkintreesshade	I believe she was planning to return to Summerset Isle.										0				Journal MG_EscortScholar1 >= 100			1
Tenyeminwe	Skinkintreesshade	"No, I already heard what happened. You are responsible for her death. You are not a trustworthy %PCRace."										0	Dead tenyeminwe > 0						1
Tenyeminwe	Skinkintreesshade	I cannot discuss these matters with you. You have been expelled.										0	Global ExpMagesGuild > 0						1
Tenyeminwe	Skinkintreesshade	You were still expelled from the Mages Guild last I heard. Be patient. The Guild does not move quickly here in Vvardenfell.										0	Global ExpMagesGuild > 10						1
Tenyeminwe	Skinkintreesshade	"I have not yet had word from Arch-Mage Trebonius in Vivec. Until then, I must consider you expelled."										0	Global ExpMagesGuild > 20						1
terrible haunting	Jeanne	"Just recently, a dwarven spirit appeared in my shop. I don't know why it's here, or what it wants, but it scares off all of my customers. This guard won't do a thing about it; he thinks it would be bad luck to disturb the spirit. If you can get rid of the thing, I'd be very grateful."	"Journal ""EB_Bone"" 80"									0	Journal EB_Bone = 60						1
terrible haunting	Jeanne	"You've done it! I can't thank you enough. Here, take this as a token of my gratitude. It is a good weapon; one of my best. Perhaps now my customers will return to me."	"Journal ""EB_Bone"" 110
Player->AddItem ""Steel Shardmauler"" 1"									0	Journal EB_Bone >= 90	Journal EB_Bone <= 100					1
Tharsten Heart-Fang	Tharsten Heart-Fang	I am Heart-Fang.										0							1
Tharsten Heart-Fang	Sattir the Bold	He is missing. We can only hope he returns soon.										0	Journal BM_SkaalAttack >= 100						1
Tharsten Heart-Fang	Rolf Long-Tooth	He is missing. We can only hope he returns soon.										0	Journal BM_SkaalAttack >= 100						1
Tharsten Heart-Fang	Korst Wind-Eye	"Heart-Fang is the leader of our people. You will find him in the Greathall during most hours. He is the oldest of the Skaal people, and his prowess in battle is legendary. He is quick to anger and quick to judge, so take care with him."										0							1
Tharsten Heart-Fang	Korst Wind-Eye	Heart-Fang is missing. This does not bode well for our people.										0	Journal BM_SkaalAttack >= 100						1
Tharsten Heart-Fang	Korst Wind-Eye	"I have heard whispers on the wind of the fate of Heart-Fang. He had been tempted by dark magic and was corrupted by it. I can only hope that our next leader does not suffer the same fate. As for who that leader will be...only time will tell. You would be a good leader, I think, %PCName, but you are not Skaal-born. While you will be remembered with honor, you cannot lead. For now, I will guide the Skaal, until a time when the All-Maker lets it be known who will carry the mantle."										0	Journal BM_WildHunt >= 100						1
Tharsten Heart-Fang	Grerid Axe-Wife	He is missing. We can only hope he returns soon.										0	Journal BM_SkaalAttack >= 100						1
Tharsten Heart-Fang	Falx Carius	I know him all too well. It sounds like the leader of these Skaal was a once-great man who fell to the allure of dark forces.										0	Journal BM_WildHunt >= 100						1
Tharsten Heart-Fang		Isn't he the leader of the Skaal?					Solstheim					0							77
Tharsten Heart-Fang		Heart-Fang is our leader. You'll find him in the Greathall.					Skaal Village					0	Journal BM_SkaalAttack <= 25						24
Tharsten Heart-Fang		He is missing. We can only hope he returns soon.					Skaal Village					0	Journal BM_SkaalAttack >= 100						24
Tharsten Heart-Fang		"The tale is told that Heart-Fang was corrupted by the Adversary, that he had used black magic to prolong his life far beyond his allotted time. It is a sad fate for what was once a fine warrior. For now, the Skaal will follow the lead of the wise shamen of the tribe, until such a time as the All-Maker shows us who our new leader should be."					Skaal Village					0	Journal BM_WildHunt >= 100						24
Tharsten Heart-Fang		Never heard of him. Sounds like one of the Nords up north.					Fort Frostmoth					0							18
that night at sea	Thormoor Gray-Wave	"Now that Geilir has lifted my curse, I feel like I can finally put the tragedy behind me.  I know what I did, and I'll have to live with it.  But life goes on, and I feel I may now be able to find some peace."										0	Journal BM_CursedCaptain >= 50						1
that night at sea	Thormoor Gray-Wave	"A few months ago I was ferrying some settlers from Skyrim to Solstheim.  I was tired...so tired.  I fell asleep at the rudder.  The ship drifted into a gale, and by the time I woke, it was too late.  I couldn't regain control, and the ship capsized.  There were only two survivors -- me, and an old man whose entire family was lost in the wreck.  I told the man of my terrible failure, and he used his power as a seer and wizard to punish me.  You see, %PCName, I have been cursed with eternal wakefulness."	Journal BM_CursedCaptain 10									0	Journal BM_CursedCaptain >= 0	Journal BM_CursedCaptain < 50					1
the Blight	Artisa Arelas	"The Blight is a weather phenomenon associated with Vvardenfell's colossal volcano, Red Mountain. Persistent within the Ghostfence -- that is, within the crater and on the volcano's slopes -- and intermittent near the volcano, the Blight is a health-threatening, ash-heavy volcanic cloud. Plants and creatures exposed to the Blight may contract a variety of blight diseases."	;scout; savant;									0							1
the Blight	Artisa Arelas	"Since you slew Dagoth Ur on Red Mountain, the Blight is gone. But many creatures affected by the Blight have survived, and are still a problem. And it may be that creatures can get Blight from contact with the ash that has accumulated for centuries in the wastelands. So it may be a long time before we are completely free of the effects of the Blight."	;scout; savant;									0	Journal C3_DestroyDagoth >= 50						1
the Blight		The Blight is a sickness you get from being outside during ash storms. The sickness comes from Red Mountain; it makes normal creatures into terrible monsters.	;scout; savant;		Scout							0	Not Local NoLore = 0						78
the Blight		"Since you slew Dagoth Ur on Red Mountain, the Blight is gone. But many creatures affected by the Blight have survived, and are still a problem. And it may be that creatures can get Blight from contact with the ash that has accumulated for centuries in the wastelands. So it may be a long time before we are completely free of the effects of the Blight."	;scout; savant;		Scout							0	Journal C3_DestroyDagoth >= 50	Not Local NoLore = 0					78
the Blight		"The Blight is a weather phenomenon associated with Vvardenfell's colossal volcano, Red Mountain. Persistent within the Ghostfence -- that is, within the crater and on the volcano's slopes -- and intermittent near the volcano, the Blight is a health-threatening, ash-heavy volcanic cloud. Plants and creatures exposed to the Blight may contract a variety of blight diseases."	;scout; savant;		Savant							0	Not Local NoLore = 0						19
the Blight		"Since you slew Dagoth Ur on Red Mountain, the Blight is gone. But many creatures affected by the Blight have survived, and are still a problem. And it may be that creatures can get Blight from contact with the ash that has accumulated for centuries in the wastelands. So it may be a long time before we are completely free of the effects of the Blight."	;scout; savant;		Savant							0	Journal C3_DestroyDagoth >= 50	Not Local NoLore = 0					19
the choice I give you	Tul	"The only choice. Go now, and forget about all of this. Or, die where you stand. It matters not to me."	"Choice ""I cannot let you kill this man."" 1 ""I do not wish to interfere."" 2"									0							1
the choice I give you	Tul	As you wish. The hand of the Camonna Tong will speed you to your final rest.	"StartCombat Player
Sterdecan->StartCombat Tul"									0	Function Choice = 1						1
the choice I give you	Tul	"That is wise, %PCRace. Go now. Leave this one to me."	"Journal ""MV_FakeSlave"" 70
Goodbye"									0	Function Choice = 2						1
the Cleansing	Meralyn Othan	"It is a ritual suicide, %PCName. My brother was no fool, but he was a trusting person, always looking for someone or something to believe in. He thought he had found that in the End of Times."										0							1
the Cleansing	Eno Romari	"It is a glorious ritual, friend %PCName. Our followers cleanse themselves of all of their troubles, all of their burdens here on this earth. They send themselves ahead to the ancestors, spreading our word, making ready for when we shall all join them in our fight against the daedric hordes."	Journal TR_ShowPower 60									0	Journal TR_ShowPower = 55						1
the Cleansing	Eno Romari	It is a glorious sacrifice for the good of all the people.										0	Journal TR_ShowPower >= 60						1
The Common Tongue	Tienius Delitian	"You're the one who helped us identify 'The Common Tongue' as the source of the unfortunate rumors about King Llethan's death. The vague falsehoods in this broadsheet encourage the people to think King Helseth is a poisoner, and that he poisoned Athyn Llethan. We're looking for the anonymous writer of this broadsheet."										0	Journal TR08_Hlaalu >= 100						1
The Common Tongue	Tienius Delitian	Thank you for attending to that problem so efficiently.										0	Journal TR09_Journalist >= 100						1
the crime	Frizkav Brutya	"It's a fair cop. I'm doin' me time, and walkin' free. Else me poor mum'd be worryin' 'erself sick."										0							1
the Curse's Bane	Nibani Maesa	I don't know. Which curse's bane?  There are so many curses. The seven curses seems likely. But I don't know.										0							1
the Dark Elven Curse	Artisa Arelas	"In Imperial stories, the dark skin and red eyes of the Dunmer derives from 'the Dark Elven Curse,' which was caused by a moral taint, a sorcerous curse, and the pernicious environment of the northeastern wastelands, according to various legends and fables. These stories may be plausibly ascribed to western Imperial racial prejudice and fear of the Dark Elves; such legends play no part in the Dunmer's own accounts of their past."	"; bard, bookseller, savant"									30							1
the Dark Elven Curse		"In Imperial stories, the dark skin and red eyes of the Dunmer derives from 'the Dark Elven Curse,' which was caused by a moral taint, a sorcerous curse, and the pernicious environment of the northeastern wastelands, according to various legends and fables. These stories may be plausibly ascribed to western Imperial racial prejudice and fear of the Dark Elves; such legends play no part in the Dunmer's own accounts of their past."	"; bard, bookseller, savant"		Savant							30	Not Local NoLore = 0						19
the divine disease	Divayth Fyr	"The magical principles of corprus disease are elusive and miraculous, far more subtle and powerful than any conventional sorcery or enchantment. I'm persuaded that it is in some manner the curse or blessing of a god. Perhaps both a curse and a blessing. The victim, of course, cannot appreciate the marvelous nature of corprus. It saps the mind and destroys the body. But to a wizard, it is a profound and glorious mystery, a riddle worth a long lifetime of study."										50							1
the dream is the door	Nibani Maesa	"This is a common phrase among wise women, meaning that dreams are the door to the visions of prophecy."	";Nibani Maesa; Journal ""A2_6_Incarnate"" >= 15;"									0	Journal A2_6_Incarnate >= 15	Journal A2_6_Incarnate < 50					1
the dream is the door	Nibani Maesa	"You say the star is the key, Azura's Star? Then the door is only seen at dawn and dusk, and the star is the 'key' that opens it."	";Nibani Maesa; Journal ""A2_6_Incarnate"" >= 15; Journal ""A2_6_Incarnate"" >= 26; 
Journal ""A2_6_Incarnate"" 28"									0	Journal A2_6_Incarnate >= 26	Journal A2_6_Incarnate < 50					1
the Dwemer	vivec_god	"I have no idea what happened to the Dwemer. I have no sense of them in the timeless divine world outside of mortal time. And, in fact, if I did believe they existed, I would be in no hurry to make contact with them. They may, with some justice, hold the Dunmer race responsible for their fate. My intuition is that they are gone forever -- and that is perfectly fine with me."	";Vivec; Journal ""B8_MeetVivec"" = 50;"									0	Journal B8_MeetVivec >= 50						1
the Empire	Chargen Captain	"Yes, of course this is the Empire. This is Vvardenfell District of the province of Morrowind. And Morrowind has been part of the Empire for over 400 years. The current emperor is Uriel Septim, 24th of the Septim line. You haven't been in prison that long, have you? Nothing wrong with your head, is there? The men said you were acting a little strange when you they brought you in from the ship."										0							1
the Empire	Artisa Arelas	"The Empire of Tamriel encompasses the nine Imperial provinces: Skyrim, High Rock, Hammerfell, Summerset Isle, Valenwood, Elsweyr, Black Marsh, Morrowind, and the ancient Imperial province itself, Cyrodiil. Dating from the First Era Cyrodilic Empire, the Empire is almost 4000 years ago. But more properly, the current Empire dates from the beginning of the Third Era and the crowning of Tiber Septim as Emperor of Morrowind over 400 years ago. The current emperor is Uriel Septim, 24th of the Septim line."	;Imperial Legion; Imperial cult;									30	Local NoLore = 0						0
the Empire		"The Empire of Tamriel encompasses the nine Imperial provinces: Skyrim, High Rock, Hammerfell, Summerset Isle, Valenwood, Elsweyr, Black Marsh, Morrowind, and the ancient Imperial province itself, Cyrodiil. Dating from the First Era Cyrodilic Empire, the Empire is almost 4000 years ago. But more properly, the current Empire dates from the beginning of the Third Era and the crowning of Tiber Septim as Emperor of Morrowind over 400 years ago. The current emperor is Uriel Septim, 24th of the Septim line."	;Imperial Legion; Imperial cult;		Savant							30	Local NoLore = 0						10
the Empire		"The Empire of Tamriel includes the nine Imperial provinces: Skyrim, High Rock, Hammerfell, Summerset Isle, Valenwood, Elsweyr, Black Marsh, Morrowind, and Cyrodiil. The current emperor is Uriel Septim, 24th of the Septim line."	;Imperial Legion; Imperial cult;		Priest Service			Imperial Cult				30	Local NoLore = 0						1
the Empire		"The Empire of Tamriel includes the nine Imperial provinces: Skyrim, High Rock, Hammerfell, Summerset Isle, Valenwood, Elsweyr, Black Marsh, Morrowind, and Cyrodiil. The current emperor is Uriel Septim, 24th of the Septim line."	;Imperial Legion; Imperial cult;		Knight			Imperial Legion				30	Local NoLore = 0						1
the Empire		"The Empire of Tamriel includes the nine Imperial provinces: Skyrim, High Rock, Hammerfell, Summerset Isle, Valenwood, Elsweyr, Black Marsh, Morrowind, and Cyrodiil. The current emperor is Uriel Septim, 24th of the Septim line."	;Imperial Legion; Imperial cult;		Priest			Imperial Cult				30	Local NoLore = 0						0
The Lost Prophecy	Gilvas Barelo	"From seventh sign of eleventh generation,
Neither Hound nor Guar, nor Seed nor Harrow, 
But Dragon-born and far-star-marked,
Outlander Incarnate beneath Red Mountain,
Blessed Guest counters seven curses,
Star-blessed hand wields thrice-cursed blade,
To reap the harvest of the unmourned house."	";Gilvas Barelo; 
Choice ""Continue"" 1"									0	Journal A2_4_MiloGone >= 20						1
The Lost Prophecy	Gilvas Barelo	"I've annotated your copy of 'The Lost Prophecy' with our best efforts at interpretation. But a rough summary might be: 'An outlander -- foreign-born, but welcomed as a guest -- confronts seven curses beneath Red Mountain. His hand, blessed by Azura, uses a cursed blade to bring justice to House Dagoth, or House Dwemer, or both.' The Nerevarine? An outlander? That wouldn't please many Ashlanders, and may explain how the prophecy got lost."	";Gilvas Barelo; 
Journal ""A2_4_MiloGone"" 25"									0	Journal A2_4_MiloGone >= 20	Function Choice = 1					1
the mainland	Apelles Matius	"Yes, in Mournhold itself, actually. If you're feeling particularly suicidal, you can check it out for yourself. Of course, it's not easy to get there these days. Because of the Blight, boats from Vvardenfell are turned away immediately. There is one way you might get there, though. Speak with Asciene Rane about transport to Mournhold--she might be able to help you out."										0	Journal TR_DBAttack >= 10						1
the mainland	Apelles Matius	"Yes, in Mournhold itself, actually. If you're feeling particularly suicidal, you can check it out for yourself. Of course, it's not easy to get there these days. Even though the Blight seems to be gone, Mournhold is wary of visitors from Vvardenfell. There is one way you might get there, though. Speak with Asciene Rane about transport to Mournhold--she might be able to help you out."										0	Journal TR_DBAttack >= 10	Journal C3_DestroyDagoth = 50					1
the moon-and-star	Nibani Maesa	"Legend says Indoril Nerevar's family standard bore the moon and star, and Nerevar's armor and weapons bore this sign. Some say he bore a moon-and-star birthmark. Some say he has a magic ring marked with a moon-and-star. Others say he was born under a moon-and-star. In any case, I think the moon-and-star is the mark of the Nerevarine, and you do not have this mark. So you are not the Nerevarine."	"Journal ""A2_1_MeetSulMatuul"" 52"									0	Journal A2_1_MeetSulMatuul >= 45						1
the power of the Skaal	Tharsten Heart-Fang	"It is right that you do this, as it is your people who have caused the damage. Speak with Korst Wind-Eye, in the Shaman's Hut. He will give you further instructions."	Journal BM_Stones 30									0	Journal BM_Stones = 20						1
the power of the Skaal	Tharsten Heart-Fang	Wind-Eye will tell you more.										0	Journal BM_Stones = 30						1
the power of the Skaal	Tharsten Heart-Fang	"Wind-Eye has told you of the Ritual of the Gifts, has he not? Go to it."										0	Journal BM_Stones >= 40	Journal BM_Stones < 80					1
the power of the Skaal	Tharsten Heart-Fang	"You have completed the Ritual of the Gifts. I am impressed with your efforts, outlander. But there is more to be done. You have shown a certain loyalty to the Skaal, and it surprises me. Tradition dictates that you now hold this, the Mace of Aevar Stonesinger. This is a treasure of the Skaal that I do not relish giving to an outsider. Still, you have earned it. For now. Now it is time to prove your wisdom."	"player->AddItem BM_Mace_Aevar_UNI 1
Journal BM_Stones 100"									0	Journal BM_Stones = 80						1
the power of the Skaal	Tharsten Heart-Fang	The power is restored. The Oneness of the lands is in balance.										0	Journal BM_Stones = 100						1
the power of the Skaal	Korst Wind-Eye	"Heart-Fang wishes for you to do this, does he? Then I will assist you. There is a ritual that must be completed. On Solstheim, you will find six Standing Stones, each representing one of the six gifts of the All-Maker. At each of these Stones, a ritual must be completed. Once the Ritual of the Gifts is complete, the Oneness should be restored."	Journal BM_Stones 40									0	Journal BM_Stones = 30						1
the power of the Skaal	Korst Wind-Eye	You are to perform the Ritual of the Gifts.										0	Journal BM_Stones >= 40	Journal BM_Stones < 80					1
the power of the Skaal	Korst Wind-Eye	You have completed the Ritual of the Gifts!										0	Journal BM_Stones = 80						1
the rules		"Rule Number One: The boss says you do business with him, or you don't do business. You don't know who the boss is? Then you don't do business. Simple. Rule Number Two: You do business, but it is not with the boss, because you have broken Rule Number One. So Rule Number Two is that now I visit you, and after this visit, you never do anything ever again. Except feed the worms. And Rule Number Three is don't push your luck with me. Or I kill you. Nothing personal. Just part of my job."	;Enforcer;		Enforcer							30	Not Local NoLore = 0						25
The Seven Curses	Gilvas Barelo	"The Seven Curses' reads as follows:

through the doors of the unmourned house
where scoffers scoff and schemers scheme
from the halls of the oath-breaking house
rings seven curses of gods blasphemed"	";Gilvas Barelo; 
Choice ""Continue"" 1"									0	Journal A2_4_MiloGone >= 1						1
The Seven Curses	Gilvas Barelo	"first curse, Curse-of-Fire
second curse, Curse-of-Ash
third curse, Curse-of-Flesh
fourth curse, Curse-of-Ghosts
fifth curse, Curse-of-Seed
sixth curse, Curse-of-Despair
seventh curse, Curse-of-Dreams"	";Gilvas Barelo; 
Choice ""Continue"" 2"									0	Journal A2_4_MiloGone >= 1	Function Choice = 1					1
The Seven Curses	Gilvas Barelo	"Your copy of 'The Seven Curses' bears our guesses at interpreting the verses. In short form: Seven curses come from House Dagoth, or House Dwemer, or both. Fire and ash come from Red Mountain. Flesh is corprus. Ghosts, Seed, and Despair are unclear, but Curse-of-Dreams seems to refer to recent cases of soul sickness and Sleeper attacks in the towns."	";Gilvas Barelo; 
Journal ""A2_4_MiloGone"" 30"									0	Journal A2_4_MiloGone >= 20	Function Choice = 2					1
the Seven Visions	Nibani Maesa	"The full title of the prophecy is ""Seven Visions of Seven Trials of the Incarnate"". Listen, and I will tell you the verses."	"Choice ""Continue"" 1"									0	Journal A2_1_MeetSulMatuul >= 45						1
the Seven Visions	Nibani Maesa	"Seven trials
What he puts his hand to, that shall be done.
What is left undone, that shall be done.

First trial
On a certain day to uncertain parents
Incarnate moon and star reborn.

Second trial
Neither blight nor age can harm him.
The Curse-of-Flesh before him flies."	"Choice ""Continue"" 2"									0	Journal A2_1_MeetSulMatuul >= 45	Function Choice = 1					1
the Seven Visions	Nibani Maesa	"Third trial
In caverns dark Azura's eye sees
and makes to shine the moon and star.

Fourth trial
A stranger's voice unites the Houses.
Three Halls call him Hortator."	"Choice ""Continue"" 3"									0	Journal A2_1_MeetSulMatuul >= 45	Function Choice = 2					1
the Seven Visions	Nibani Maesa	"Fifth trial
A stranger's hand unites the Velothi.
Four Tribes call him Nerevarine.

Sixth trial
He honors blood of the tribe unmourned.
He eats their sin, and is reborn."	"Choice ""Continue"" 4"									0	Journal A2_1_MeetSulMatuul >= 45	Function Choice = 3					1
the Seven Visions	Nibani Maesa	"Seventh trial
His mercy frees the cursed false gods,
Binds the broken, redeems the mad.

One destiny
He speaks the law for Veloth's people.
He speaks for their land, and names them great."	"Choice ""Continue"" 5"									0	Journal A2_1_MeetSulMatuul >= 45	Function Choice = 4					1
the Seven Visions	Nibani Maesa	"What does this prophecy mean? It tells us who the Nerevarine will be, and the trials he must undergo before he fulfills his destiny. Some parts I understand. Some parts I do not. I will answer your questions as best I can. But I cannot pretend to understand it all."	"Journal ""A2_1_MeetSulMatuul"" 55"									0	Journal A2_1_MeetSulMatuul >= 45	Function Choice = 5					1
the star is the key	Nibani Maesa	"Ah. The star is Azura. Azura's Star appears in the sky only in the magical hour between day and night, at dawn and twilight."	";Nibani Maesa; Journal ""A2_6_Incarnate"" >= 15; 
Journal ""A2_6_Incarnate"" 26"									0	Journal A2_6_Incarnate >= 15	Journal A2_6_Incarnate < 50					1
the Stranger	Nibani Maesa	This is the best known of the Nerevarine prophecies. We call it 'The Stranger'.	"Choice ""Continue"" 1"									0	Journal A2_1_MeetSulMatuul >= 45						1
the Stranger	Nibani Maesa	"When earth is sundered, and skies choked black,
And sleepers serve the seven curses,
To the hearth there comes a stranger,
Journeyed far 'neath moon and star.

Though stark-born to sire uncertain
His aspect marks his certain fate. 
Wicked stalk him, righteous curse him.
Prophets speak, but all deny."	"Choice ""Continue"" 2"									0	Journal A2_1_MeetSulMatuul >= 45	Function Choice = 1					1
the Stranger	Nibani Maesa	"Many trials make manifest
The stranger's fate, the curses' bane.
Many touchstones try the stranger.
Many fall, but one remains."	"Journal ""A2_1_MeetSulMatuul"" 54"									0	Journal A2_1_MeetSulMatuul >= 45	Function Choice = 2					1
the Udyrfrykte	svenja_outside	"You have done the impossible and slain the ancient beast, %PCClass.  The bards will sing of your valor for ages to come!"										0	Journal BM_MeadHall >= 40						1
the Udyrfrykte	Svenja Snow-Song	"You have done the impossible and slain the ancient beast, %PCClass.  The bards will sing of your valor for ages to come!"										0	Journal BM_Trial >= 100	Journal BM_MeadHall >= 40					1
the Udyrfrykte	Svenja Snow-Song	"The Udyrfrykte is a remorseless monster with a taste for human flesh.  According to legend, he has been  sealed within his lair for centuries.  The entrance is on the shore of Lake Fjalding, but it's covered with ice.  How could he have escaped?  Why now?  Wait...the strange fire on the lake. You must have seen it.  I do not know what sorcery caused that fell flame, but it must have melted the ice!  If this is true, the Udyrfrykte  is free to walk to lands. %PCCLass, the beast must be stopped."										0	Journal BM_Missionary >= 0	Journal BM_Trial >= 100	Journal BM_MeadHall < 40				1
the Udyrfrykte	Brynjolfr	"You...you have slain the Udyrfrykte? By the gods, what an amazing feat!"										0	Journal BM_Trial >= 100	Journal BM_MeadHall >= 40					1
the Udyrfrykte	Brynjolfr	"It's a horrible beast! Black, with glowing eyes! May I never face that horror again!"										0	Journal BM_Trial >= 100	Journal BM_MeadHall < 40					1
the Udyrfrykte	bm_reinhardt	"I bow before you, my chieftain! You have slain the Udyrfrykte and claimed Thirsk as your own. Only the greatest warrior could kill such a ancient beast!"										0	Journal BM_Trial >= 100	Journal BM_MeadHall >= 40					1
the Udyrfrykte	bm_reinhardt	The mead hall has been attacked?! You mean to tell me the Udyrfrykte is REAL? I...I never would have believed it....										0	Journal BM_Trial >= 100	Journal BM_MeadHall >= 10	Journal BM_MeadHall < 100				1
the Udyrfrykte	bm_reinhardt	"The Udyrfrykte? That's a children's tale, meant to scare the wee ones to get them in bed. Don't believe everything you hear."										0	Journal BM_Trial < 100						1
the Udyrfrykte	bm_bergljot	You killed that shtinkin' monshter!										0							1
the Udyrfrykte	bm_bathmar	"[Bathmar plays his lute and sings] The Udyrfrykte was a monster great, until that beast did meet its fate! At the hands of our chieftain the monster did fall, now its heart rests in this very hall!"										0							1
theater troupe	Marcel Maurard	"Ah, but to have a company of players. For only then will I be able to showcase my arts! Yes, all the world's a stage...but no one wants to pay me to act on it."										0	Journal EB_Actor < 60						1
theater troupe	Marcel Maurard	"You've found a troupe forming? Then I must go to see the noble patron! Thank you my friend; you will not be forgotten!  Yes! Yes! The play's the thing, wherein I'll catch the purse strings of...that guy!"	"Journal ""EB_Actor"" 70"									0	Journal EB_Actor = 60						1
theater troupe	Crassius Curio	"A company of players, yes! I would love to be able to form a company to put on my new play. But there are so few in the area that are willing to act, even for a good price. Of course, I need an actor with wit, grace, charm, and a firm...oh, never mind. You wouldn't be a bad choice, muffin, but you seem to have other matters to attend to. If you see someone else who fits the bill, send them to Uncle Crassius!"	"Journal ""EB_Actor"" 60"									0	Journal EB_Actor < 60						1
theater troupe	Crassius Curio	"My troupe is coming together nicely, sweet bits."	"Journal ""EB_Actor"" 60"									0	Journal EB_Actor >= 60						1
theater troupe		"Crassius Curio is quite a patron of the arts. He commissioned some artists to do a mural for him, and I heard that he has written a new play, and would like to have it performed. He'll probably be putting together a group soon. Oh...help us all."	Journal EB_Actor 50				Vivec					0	Journal EB_Actor < 50	Not Local NoLore = 0					316
thefts and disappearances	Eydis Fire-Eye	"The Caldera Mining Company says they've learned a group of Telvanni agents are spying on the Caldera Mine works. There have been a number of ebony thefts, missing guards, escaped slaves, and these Telvanni agents are responsible."										0	Journal FG_Egg_Poachers >= 100						1
thefts and disappearances	Eydis Fire-Eye	You took care of that.										0	Journal FG_Telvanni_agents >= 100						1
Theldyn Virith	Theldyn Virith	I'm Theldyn. What can I do for you?										40							1
Theldyn Virith	Neminda	He has no official title. He represents House Redoran interests in Ald Velothi and helps keep the peace.										30							1
Theldyn Virith		Theldyn is usually in the Ald Velothi Outpost. That's the building with the watchtower.					Ald Velothi					40	Not Local NoLore = 0	"Not Cell Ald Velothi, Outpost = 0"					12
Thelsa Dral	Kaye	"We know little about her, other than that she could summon bonewalkers. That means she is no piddling hedgewizard. Be careful."										0							1
Thelsa Dral	Kaye	"We don't have to worry about her any more, do we?"										0	Journal IC17_Witch >= 50						1
theories	Yagrum Bagarn	"Lord Kagrenac, the foremost arcane philosopher and magecrafter of my era, devised tools to shape mythopoeic forces, intending to transcend the limits of Dwemer mortality. However, in reviewing his formulae, some logicians argued that side effects were unpredictable, and errors might be catastrophic. I think Kagrenac might have succeeded in granting our race eternal life, with unforeseen consequences -- such as wholesale displacement to an Outer Realm. Or he may have erred, and utterly destroyed our race."										0							1
Therana	Therana	Eh? Yes? Therana? Yes? Yes. Of course.										30							1
Therana	Ra'zahr	The Mistress is right here.										30	Dead therana = 0						1
Therana		"You'll find her in Therana's Chamber in the Upper Tower. Easiest way is to enter through north-facing entrance to the Upper Tower. You'll have to fly, either way you go, and the Lower Level is confusing, so you might as well start through the entrance to the Upper Tower. When you're inside, walk downstairs, take the first left, take the passage up to a room with two doors to Therana's Chamber. Take either door, fly up the shaft. Therana's chamber is in the center."					Tel Branora					30	Dead therana = 0	Not Local NoLore = 0					34
Therana		"You're in the Upper Tower. You need to go up to Therana's Chamber. The stairs lead to the outside. Don't go that way. The upper room has two doors to Therana's Chamber. Take either door, and you'll find yourself in a shaft. Fly up the shaft. Look for Therana in her chamber in the center of the tower."					"Tel Branora, Upper Tower"					30	Dead therana = 0						8
Therana		"Therana's Chamber is in the center, off the central passage."					"Tel Branora, Upper Tower: Therana's Chamber"					30	Dead therana = 0						4
Therana		"You're in the Lower Tower. Take the west shaft up to the door to the Upper Tower. The west shaft is off the second level of the main chamber. In the Upper Tower, take the passage on the right -- DON'T go up the stairs. Take the passage up to a room with two doors to Therana's Chamber. Take either door, fly up the shaft. Therana's chamber is in the center."					"Tel Branora, Lower Tower"					30	Dead therana = 0						3
Thieves Guild	Larrius Varro	"In the Empire, the Thieves Guild is old and powerful, but here in Morrowind, the Thieves Guild is young and weak. The old and powerful criminal guild of Morrowind is the Camonna Tong. The Camonna Tong doesn't like the Thieves Guild. A lot. And the feeling is mutual."	; savant; bard; rogue; thief; acrobat;									30							1
Thieves Guild	Ladia Flarugrius	"Well, I suppose if you were born yesterday, you might not know what the Thieves Guild is. Can you read? Then look for a copy of 'Honor Among Thieves.'"	; Ladia Flarugrius									30							1
Thieves Guild	Ladia Flarugrius	So. You've got a copy of 'Honor Among Thieves.' And maybe you can read. And maybe you're interested in the Thieves Guild. Let me make a suggestion. Go talk to Sugar Lips Habasi in the South Wall in Balmora. Be polite. And maybe you'll learn something you can't learn from books.	"; Ladia Flarugrius; Item ""bk_HonorThieves""  >= 1"									30	Item bk_honorthieves >= 1						1
Thieves Guild	Ladia Flarugrius	"What's the word, %PCRank %PCName? I have nothing going right now. If you fancy some training, I could use some extra clink. And talk to Ahnassi. She's new, but she's Guild, and she's got the goods."	; Ladia Flarugrius; Same Faction = 1									30	Function Same Faction = 1						1
Thieves Guild	Ladia Flarugrius	"You're a likely looking case for jink or slink. Here. You can read, or find someone who can. It's a book. 'Honor Among Thieves.' Tells you about the Guild, its rules, who to talk to, where to go. And go talk to Sugar Lips Habasi in the South Wall in Balmora. Tell her I sent you. No thanks necessary. Just help the next guy, and we're even."	"; Ladia Flarugrius ; PCSneak =>50; 
Player->AddItem ""bk_HonorThieves"" 1"									50	Function PC Sneak >= 50						1
Thieves Guild	Drelasa Ramothran	"Welcome, %PCRank %PCName. I don't know who's in at the moment, but look around. And I'm not the best source for the latest gossip, either. Talk to the folks who've been out there, they know what's hot."	;Drelasa Ramothran; samefaction							Thieves Guild		30							1
Thieves Guild	Drelasa Ramothran	"Well, yes, folks say they have a guild, like weavers and mages. And it might be that some of my patrons have fallen afoul of the law from time to time. But it's none of my business, now, is it?"	;Drelasa Ramothran									50							1
Thieves Guild	Drelasa Ramothran	"Sure. I know folks from the Thieves Guild. And yes, they come here from time to time. And why not? Ask around. Mind your manners, though. I want no trouble in my tradehouse."	;Drelasa Ramothran									70							1
Thieves Guild	Caius Cosades	"In the rest of the Empire, the Thieves Guild is a more-or-less organized group of local criminal syndicates governing illegal trade in their communities. Here in Morrowind, the Thieves Guild is the newcomer. The established local crime lords are called the Camonna Tong. The Thieves Guild doesn't advertise, partly because to avoid the law, and partly to avoid the Camonna Tong, who have sworn to destroy the upstart Thieves Guild. Sugar Lips Habasi over at the South Wall is the local Guild Boss."										0	Journal A1_1_FindSpymaster >= 14						1
Thieves Guild	Artisa Arelas	"They're like any trade guild, an organization of professionals, except the professionals are thieves and robbers and pickpockets and smugglers and other enterprising operators. They don't have public guild halls, but they do tend to gather at a single location -- usually a cornerclub or tradehouse -- in larger towns. Look for guild operatives in Balmora, Ald'ruhn, Sadrith Mora, and Vivec."	; savant; bard; rogue; thief; acrobat;									30							1
Thieves Guild	Ahnassi	"No? You aren't in the Guild? That is not right. Ahnassi gives you a present, a copy of this book, 'Honor Among Thieves.' Read this book, as a favor to Ahnassi. No, please, take this gift. Ahnassi thanks you for brightening her day."	"; Ahnassi; SameSex = 0, Agi 50; SameFaction = 0; 
Player->AddItem ""bk_HonorThieves"" 1
Journal ""Romance_Ahnassi"" 1"									50	Function Same Sex = 0	Function Same Faction = 0	Function PC Agility >= 50				1
Thieves Guild	Ahnassi	"Have you read 'Honor Among Thieves' yet. Don't forget. And please don't forget Ahnassi, either."	"; Ahnassi; SameSex = 0, Agi 50; SameFaction = 0; Journal ""Romance_Ahnassi"" >= 1"									50	Function Same Sex = 0	Function Same Faction = 0	Journal Romance_Ahnassi >= 1	Function PC Agility >= 50			1
Thieves Guild	Ahnassi	"Well, %PCRank, %PCName. Ahnassi greets you, with very great pleasure. And Ahnassi hopes you will come to her for training. Ahnassi thinks she would enjoy wrestling with you. Don't you think?"	"; Ahnassi; SameSex = 0, Agi 50; SameFaction = 1;"									50	Function Same Sex = 0	Function PC Agility >= 50	Function Same Faction = 1				1
Thieves Guild	Addhiranirr	"It is just is a social club. We like the finer things in life. Those who join this club, they must know how to get the finer things in life. We are like other guilds, so we get deals on training, on goods, and on services. The Guild Stewards? They know the finer things in life very well, and know where to find them. Addhiranirr must tell you, though. There is war between Thieves Guild and Camonna Tong. Addhiranirr is loyal to the Guild, but Addhiranirr thinks maybe the Guild is losing this war."										0							1
Thieves Guild	Addhiranirr	"No. Addhiranirr is not talking about this with you, because Addhiranirr is very angry with you."										0	Journal A1_6_AddhiranirrInformant = 56						1
Thieves Guild		"They're much like any trade guild, I suppose. Why are you asking me?"						Thieves Guild				0	Not Local NoLore = 0						55
Thieves Guild		Why are you asking me? Maybe you'd like to join the Thieves Guild?						Thieves Guild				0	Function Rank Requirement = 3	Function Same Faction = 0					55
Thieves Guild		"Any jobs or leads for me, %PCRank?"						Thieves Guild				0	Function Same Faction = 1						55
Thieves Guild		"Yes, %PCRank? What do you need to know?"						Thieves Guild	Mastermind			0	Function Same Faction = 1						4
Thieves Guild		"As everyone knows, the Thieves Guild is at war with the Camonna Tong. The Thieves Guild is the new gang in town, and the Camonna Tong, the old gang, wants the Thieves Guild dead. It's a mess. You don't want to get involved."					Balmora					30	Journal town_balmora >= 15	Journal town_balmora < 30	"Not Cell Balmora, Council Club = 1"	Not Local NoLore = 0			88
Thieves Guild		"The Thieves Guild is just like any other trade guild, an organization of craftsmen and professionals."	; savant; bard; rogue; thief; acrobat;		Acrobat							30	Not Local NoLore = 0						72
Thieves Guild		"The Thieves Guild doesn't have public guild halls, but they do tend to gather at a single location -- usually a cornerclub or tradehouse -- in larger towns. Look for guild operatives in Balmora, Ald'ruhn, Sadrith Mora, and the Foreign Quarter of Vivec."	; savant; bard; rogue; thief; acrobat;		Acrobat							30	Global Random100 < 66	Not Local NoLore = 0					72
Thieves Guild		"It isn't easy to find out where Thieves Guild members meet. For obvious reasons. You have to look around, and talk to the right people."	; savant; bard; rogue; thief; acrobat;		Acrobat							30	Global Random100 < 33	Not Local NoLore = 0					72
Thieves Guild		"The Thieves Guild is just like any other trade guild, an organization of craftsmen and professionals."	; savant; bard; rogue; thief; acrobat;		Rogue							30	Not Local NoLore = 0						63
Thieves Guild		"The Thieves Guild is just like any other trade guild, an organization of craftsmen and professionals."	; savant; bard; rogue; thief; acrobat;		Thief							30	Not Local NoLore = 0						63
Thieves Guild		"The Thieves Guild doesn't have public guild halls, but they do tend to gather at a single location -- usually a cornerclub or tradehouse -- in larger towns. Look for guild operatives in Balmora, Ald'ruhn, Sadrith Mora, and the Foreign Quarter of Vivec."	; savant; bard; rogue; thief; acrobat;		Rogue							30	Global Random100 < 66	Not Local NoLore = 0					63
Thieves Guild		"The Thieves Guild doesn't have public guild halls, but they do tend to gather at a single location -- usually a cornerclub or tradehouse -- in larger towns. Look for guild operatives in Balmora, Ald'ruhn, Sadrith Mora, and the Foreign Quarter of Vivec."	; savant; bard; rogue; thief; acrobat;		Thief							30	Global Random100 < 66	Not Local NoLore = 0					63
Thieves Guild		"It isn't easy to find out where Thieves Guild members meet. For obvious reasons. You have to look around, and talk to the right people."	; savant; bard; rogue; thief; acrobat;		Rogue							30	Global Random100 < 33	Not Local NoLore = 0					63
Thieves Guild		"It isn't easy to find out where Thieves Guild members meet. For obvious reasons. You have to look around, and talk to the right people."	; savant; bard; rogue; thief; acrobat;		Thief							30	Global Random100 < 33	Not Local NoLore = 0					63
Thieves Guild		"In the Empire, the Thieves Guild is old and powerful, but here in Morrowind, the Thieves Guild is young and weak. The old and powerful criminal guild of Morrowind is the Camonna Tong. The Camonna Tong doesn't like the newcomers, and threatens to destroy the Thieves Guild."	; savant; bard; rogue; thief; acrobat;		Savant							30	Not Local NoLore = 0						19
Thieves Guild bosses	Sjoring Hard-Heart	"You've been expelled, %PCName. You must make amends before I'll discuss Guild matters with you."										0	Function PC Expelled = 1						1
Thieves Guild bosses	Sjoring Hard-Heart	"In Sadrith Mora, kill Helende at Dirty Muriel's Cornerclub. Feel free to kill any other thieves there. In Balmora, the Thieves Guild there is the South Wall tavern. Kill Habasi the Khajiit. Then go to The Rat in the Pot in Ald'ruhn and kill Aengoth. When the Thieves Guild bosses are dead, talk to me again. Here's some gold to deal with the guards."	"Player->AddItem Gold_001 5000
;note: change gold amount when price for paying off murder is known
Journal FG_KillBosses 10"							Fighters Guild	Guardian	30							1
Thieves Guild bosses	Sjoring Hard-Heart	"As I told you, in Sadrith Mora, kill Helende at Dirty Muriel's Cornerclub. Feel free to kill any other thieves there. In Balmora, the Thieves Guild there is the South Wall tavern. Kill Habasi the Khajiit. Then go to The Rat in the Pot in Ald'ruhn and kill Aengoth. When your work is done, come see me."								Fighters Guild	Guardian	30	Journal FG_KillBosses = 10						1
Thieves Guild bosses	Sjoring Hard-Heart	"Good work, %PCName. I'm making you my second in command. Now our allies want us to take care of the Master Thief himself."	"PCRaiseRank
Journal FG_KillBosses 100
ModPCFacRep 15 ""Fighters Guild""
ModDisposition 15"							Fighters Guild	Guardian	30	Dead big helende >= 1	Dead habasi >= 1	Dead aengoth >= 1	Journal FG_KillBosses >= 10			1
Thieves Guild bosses	Sjoring Hard-Heart	"What? You already killed the bosses of the Thieves Guild? You deserve the rank of %NextPCRank even more than I thought. Congratulations, %PCName, I'm making you my second in command. Now we need to take care of the Master Thief himself."	"PCRaiseRank
Journal FG_KillBosses 100
ModPCFacRep 15 ""Fighters Guild""
ModDisposition 25"							Fighters Guild	Guardian	30	Dead big helende >= 1	Dead habasi >= 1	Dead aengoth >= 1	Journal FG_KillBosses = 0			1
Thieves Guild bosses	Sjoring Hard-Heart	"The small guild bosses are dead, but the Master Thief still lives."								Fighters Guild	Guardian	30				Journal FG_KillBosses >= 100			1
Thieves Guild job	Eydis Fire-Eye	"I told you. This Caldera Mine trouble is not a Thieves Guild job. Yes. They are Thieves Guild. And if you belong to the Thieves Guild, and you murder a Thieves Guild member, you get expelled. But it's only murder if the crime is reported. And you're not going to report it, are you? And, after all, I'm your Fighters Guild Steward, and I'm giving you a job to do. Don't make me wonder about where your loyalties lie."										0	Journal FG_Egg_Poachers >= 100						1
Thieves Guild job	Eydis Fire-Eye	"I told you, right? You slow or something? It wasn't a Thieves Guild job. And that's all water under the bridge, anyway."										0	Journal FG_Telvanni_agents >= 100						1
thieving Ashlanders	Marsus Tullius	"Yeah, a couple of them jumped me and took my hides. I didn't even see them coming. Sneaky, those Ashlanders are. If you can get them back for me, I'd really appreciate it. Figure you might know this area a little better than I do. If you can get them back, my father in Tel Aruhn will pay you well for your trouble, I swear it."	"Journal ""MV_InnocentAshlanders"" 20
Choice ""I'll help you recover your hides."" 1 ""Sorry. You'll have to find them yourself."" 2"									0	Journal MV_InnocentAshlanders < 20						1
thieving Ashlanders	Marsus Tullius	"Well, can't say I blame you much. It's gotta be pretty tough to track down a couple of Ashlanders out here. They're tough bastards, I'll give them that."	"Journal ""MV_InnocentAshlanders"" 40"									0	Function Choice = 2						1
thieving Ashlanders	Marsus Tullius	"Excellent! Took me forever to hunt down those hides in the first place. Luckily, I found a good sized herd not too far south of here. I'd really appreciate you getting them back so I can make my guar hide shipment."	"Journal ""MV_InnocentAshlanders"" 30
AddTopic ""guar hide shipment"""									0	Function Choice = 1						1
thieving Ashlanders	Marsus Tullius	Maybe I'll run across them again one day. Then I'll be ready for them.										0	Journal MV_InnocentAshlanders >= 30	Journal MV_InnocentAshlanders < 100					1
thieving Ashlanders	Marsus Tullius	"I understand you're not going to help. Now please, let me think about how I'll make up the money."	Goodbye									0	Journal MV_InnocentAshlanders = 40						1
Third trial	Sul-Matuul	"You have entered the path of the Nerevarine. This is a hard thing to believe. But Nibani Maesa has spoken to me at length of this, and I have had time to consider. Therefore I shall keep my own counsel, and set before you my own test. I do not dispute with the wise women, but their ways are not the ways of the warrior. Many before have tried the path of the Nerevarine, but all have failed the warrior's test. You must have strength, courage, and cunning. These things I would test."	";Sul-Matuul; Journal ""A2_6_Incarnate"" >= 5; 
Choice ""Continue"" 1"									0	Journal A2_6_Incarnate >= 5						1
Third trial	Sul-Matuul	"Nearby lies Kogoruhn, the ancient halls of the forgotten house, House Dagoth. In recent time, creatures of the blight have come to dwell there. I myself went there, with some brave hunters, and came back again, but it was a bad place, and I am not ashamed to say I was afraid, for myself and my men. If you would have from me the secret of the Third Trial, the 'caverns dark' where Azura's eye sees, you will first bring to me three tokens from dark Kogoruhn."	";Sul-Matuul; 1; Journal ""A2_6_Incarnate"" >= 5; 
Choice ""Continue"" 2"									0	Function Choice = 1						1
Third trial	Sul-Matuul	"The first token is corprus weepings from a corprus beast, to show that you are proof against the disease's corruption. The second token is a cup with the mark of House Dagoth, for I have myself seen such cups there, and will know you have seen with your eyes what I have seen with mine. The third token is the Shadow Shield, which lies on the Tomb of Dagoth Morin, in the lava tunnels deep beneath ruined Kogoruhn. Bring these things to me, and then I will tell you the secret of the Third Test."	";Sul-Matuul; 2; Journal ""A2_6_Incarnate"" >= 5; 
Journal ""A2_6_Incarnate"" 10"									0	Function Choice = 2						1
Third trial	Sul-Matuul	"When you bring me the three tokens from the ruins of Kogoruhn, I shall tell you the secret of the Third Trial."	";Sul-Matuul; Journal ""A2_6_Incarnate"" >= 10;"									0	Journal A2_6_Incarnate >= 10						1
Third trial	Sul-Matuul	"I am impressed. These three tokens you have brought me. You may keep them. You have passed the Warrior's Test. And I will give you the secret of the Third Trial. 'In caverns dark Azura's eye sees/and makes to shine the moon and star.' This is the Third Vision. And you must go to the Cavern of the Incarnate, a place sacred to Azura, and look for the moon and star. The secret of the Cavern of the Incarnate is set in a riddle:"	";Sul-Matuul; Journal ""A2_6_Incarnate"" >= 10;
Choice ""Continue"" 1"									0	Journal A2_6_Incarnate >= 10	Item misc_goblet_dagoth >= 1	Item shadow_shield >= 1	Item ingred_corprus_weepings_01 >= 1			1
Third trial	Sul-Matuul	"the eye of the needle lies in the teeth of the wind
the mouth of the cave lies in the skin of the pearl
the dream is the door and the star is the key"	";Sul-Matuul; Journal ""A2_6_Incarnate"" >= 10;
Choice ""Continue"" 2"									0	Journal A2_6_Incarnate >= 10	Function Choice = 1					1
Third trial	Sul-Matuul	"This riddle is Wisdom's Test. Take counsel of the wisdom of the tribes, and you shall find the way. Seek the Cavern of the Incarnate. Gain the moon and star, and bring it to Nibani Maesa. Take with you my blessing, and the blessing of our tribe, Malipu-Ataman's Belt."	";Sul-Matuul; Journal ""A2_6_Incarnate"" >= 10;
ModDisposition 10
PCRaiseRank
player->modReputation 1
Journal ""A2_6_Incarnate"" 15
Player->AddItem ""Malipu_Ataman's_Belt"" 1
AddTopic ""eye of the needle""
AddTopic ""teeth of the wind""
AddTopic ""skin of the pearl""
AddTopic ""the dream is the door""
AddTopic  ""the star is the key"""									0	Journal A2_6_Incarnate >= 10	Function Choice = 2					1
Third trial	Sul-Matuul	"Seek the Third Trial in the Cavern of the Incarnate. You have my blessing, and the blessing of the tribe."										0	Journal A2_6_Incarnate >= 15						1
Third trial	Sul-Matuul	"So? You have faced the Third Trial in the Cavern of the Incarnate? Tell me what you saw and heard there. [He listens carefully, with no sign of his feelings.] It is as Nibani Maesa says. Perhaps you are the chosen one. We shall see."										0	Journal A2_6_Incarnate >= 50						1
Third trial	Nibani Maesa	In legend there is a shrine to Azura called the Cavern of the Incarnate. There are secrets I may not tell you about this cavern. Do not ask.										0	Journal A2_1_MeetSulMatuul >= 45						1
Third trial	Nibani Maesa	"Sul-Matuul has sent you to seek the Third Trial. He has told you of the shrine to Azura called the Cavern of the Incarnate. I cannot tell you how to find this place. But he has said you may seek the wisdom of the tribes, and the wisdom of the wise woman I may share with you. Perhaps what I know can help you with these lines of the riddle: the star is the key, and the dream is the door."										0	Journal A2_6_Incarnate >= 15						1
Third trial	Nibani Maesa	"Tell me what you saw and heard in the Cavern of the Incarnate. [See listens carefully.] It is as I have seen in my dream. It is a true dream, sent from Azura to guide me."										0	Journal A2_6_Incarnate >= 50						1
Thirsk	Falco Galenus	"From what I understand, it's some sort of place the Nords gather. Northeast of here, I think. But it's my belief that the native cultures here are best left alone. We wouldn't want to stir anything up."										0							1
Thirsk	Carnius Magius	"Nordic place, right? North of here? Inconsequential. You have more important things to worry about."										0							1
Thirsk	bm_reinhardt	"Thirsk is the finest mead hall you'll ever visit, friend. It lies north of here, to the east of Lake Fjalding. If you reach the Skaal Village, you've gone too far. When you get there, see Ulfrun. She's in charge of the mead, and will gladly sell you a flagon or three."										0							1
Thirsk	bm_bergljot	"*burp* Thirshk? You're shtandin' in it, shilly! *burp*"										0							1
Thirsk		Thirsk is a mead hall. It's just to the east of Lake Fjalding.					Solstheim					0							77
Thirsk		"One of those Nord places, isn't it? You won't catch me anywhere near there. I think it's up to the northeast someplace."					Raven Rock					0							33
Thirsk		"Thirsk is just to the east of Lake Fjalding. It's a mead hall that was built by a group of Skaal who split from our village hundreds of years ago. They no longer follow our ways, but we've no quarrel with them."					Skaal Village					0							24
Thirsk		I have heard it is a place populated by the Nords native to this island. It lies somewhere to the northeast.					Fort Frostmoth					0							18
Thirsk		"Thirsk is the name of this mead hall. It was built over five hundred years ago by a group of Nords who left the Skaal Village. They were led by Hrothmund the Red, who became Thirsk's first chieftain."					"Solstheim, Thirsk"					0							14
"Thirsk, a History"	bereditte jastal_out	"I came to Thirsk all the way from Cyrodiil, by way of Vvardenfell.  My father once visited Solstheim, you see, and as a boy I was intrigued by his exciting stories of the Nords.  I was particularly fascinated with this very mead hall -- its residents and their adventures, things like that.  I arrived here over a year ago, and have been living among the Nords ever since.  I've been chronicling their lives, and recently collected enough data to complete my history of Thirsk."										0							1
"Thirsk, a History"	Bereditte Jastal	"I came to Thirsk all the way from Cyrodiil, by way of Vvardenfell.  My father once visited Solstheim, you see, and as a boy I was intrigued by his exciting stories of the Nords.  I was particularly fascinated with this very mead hall -- its residents and their adventures, things like that.  I arrived here over a year ago, and have been living among the Nords ever since.  I've been chronicling their lives, and recently collected enough data to complete my history of Thirsk."										0							1
this matter	King Hlaalu Helseth	"I wish for you to meet an informant of mine at a local cornerclub, The Winged Guar. You'll find it in Godsreach. He's an orc, and shouldn't be hard to pick out. Find him, and ask him about his ""uncle's farm."" He'll know what it means. Then report back to me with your information."	"Journal TR_Assassins 10
set HelAss to 1"									0	Global HelAss = 0						1
this matter	King Hlaalu Helseth	"As I said, meet my informant at the Winged Guar. Ask him about his uncle's farm."										0	Global HelAss = 1						1
thoughtful gift	Zabamund	"It is our custom. Among strangers, we honor this custom with gold."	;Zabamund									0							1
thoughtful gift	Zabamund	Challenge me. The gift I want from you is your blood.	";Zabamund;; Journal ""A2-1 Meet Sul-Matuul"" = 11; Journal ""A2-1 Meet Sul-Matuul"" 13"									0	Journal A2_1_MeetSulMatuul = 11						1
thoughtful gift	Zabamund	Challenge me. The gift I want from you is your blood.	";Zabamund;; Journal ""A2-1 Meet Sul-Matuul"" = 11; Journal ""A2-1 Meet Sul-Matuul"" 13"									0	Journal A2_1_MeetSulMatuul = 13						1
thoughtful gift	Tussurradad	"Do you want to offer me a gift, outlander? Then bring me a kwama egg, for I am hungry."										0							1
thoughtful gift	Tussurradad	You have a kwama egg for me? These are quite tasty. And not so easy to get. Thank you.	"player->removeitem food_kwama_egg_01 1
additem food_kwama_egg_01 1
modDisposition 10"									0	Item food_kwama_egg_01 >= 1						1
thoughtful gift	Tussurradad	You have a kwama egg for me? These are quite tasty. And not so easy to get. Thank you.	"player->removeitem food_kwama_egg_02 1
additem food_kwama_egg_02 1
modDisposition 10"									0	Item food_kwama_egg_02 >= 1						1
thoughtful gift	Tussurradad	"More kwama egg? No, outlander. You are too generous. Keep it for yourself."										70	Item food_kwama_egg_01 >= 1						1
thoughtful gift	Tussurradad	"More kwama egg? No, outlander. You are too generous. Keep it for yourself."										70	Item food_kwama_egg_02 >= 1						1
thoughtful gift	Sul-Matuul	"This outcast ashlander you have killed, Zallay Subaddamael, betrayed Urshilaku hospitality and killed the husband of our trader Kurapli. I had promised her justice, and my failure to obtain it for her has troubled me. This gift pleases me, and does you honor."										0	Journal A2_1_Kurapli_Zallay >= 1	Dead zallay subaddamael = 1					1
thoughtful gift	Shallath-Piremus	"Do you want to offer me a gift? Poor outlander. Even these small things are a puzzle to you. Then bring me some trama root for my larder. I am a hunter, and it is beneath my dignity to scrabble about in the dirt. But you? Perhaps this is a task you can handle."										0							1
thoughtful gift	Shallath-Piremus	"Do you want to offer me a gift of trama root? Well, outlander, you are not proud. But you are courteous, and in an outlander, that is not a thing to be despised. Very well. I accept your gift. And thank you."	"player->removeitem ingred_trama_root_01 1
additem ingred_trama_root_01 1
modDisposition 10"									0	Item ingred_trama_root_01 >= 1						1
thoughtful gift	Shallath-Piremus	"Do you want to offer me a gift of trama root? Well, thank you, outlander, and very kind of you, but I happen to have quite a lot of trama root at the moment. Thank you for the thought, but keep this gift for yourself."										70	Item ingred_trama_root_01 >= 1						1
thoughtful gift	Shabinbael	"Do you want to offer me a gift? Poor outlander. Even these small things are a puzzle to you. Then bring me some trama root for my larder. I am a hunter, and it is beneath my dignity to scrabble about in the dirt. But you? Perhaps this is a task you can handle."										0							1
thoughtful gift	Shabinbael	"Do you want to offer me a gift of trama root? Well, outlander, you are not proud. But you are courteous, and in an outlander, that is not a thing to be despised. Very well. I accept your gift. And thank you."	"player->removeitem ingred_trama_root_01 1
additem ingred_trama_root_01 1
modDisposition 10"									0	Item ingred_trama_root_01 >= 1						1
thoughtful gift	Shabinbael	"Do you want to offer me a gift of trama root? Well, thank you, outlander, and very kind of you, but I happen to have quite a lot of trama root at the moment. Thank you for the thought, but keep this gift for yourself."										70	Item ingred_trama_root_01 >= 1						1
thoughtful gift	Hassour Zainsubani	"Yes. A gift that shows you have taken the care to learn something of the receiver. For example, I love poetry. No stranger could be expected to know this, but a book of poetry given to me by a stranger shows the giver respects me, and has made a special effort to know and please me. But now, I have answered your question, and would like some time to myself. If you will excuse me?"	"Journal, ""A1_11_ZainsubaniInformant"", 20
Goodbye"									0				Journal A1_11_ZainsubaniInformant >= 1			1
thoughtful gift	Hassour Zainsubani	"This is a gift for me? I am amazed. A copy of ""Ashland Hymns""? Simple sentiments, simply stated. I gratefully accept your gift. My people have never loved the written word, and I lament their ignorant scorn for such common yet potent magic. I thank you, and I honor your courtesy, %PCName. It would please me to return your courtesy by answering your questions. What would you wish to know about the Ashlanders and the Nerevarine cult?"	"Journal, ""A1_11_ZainsubaniInformant"", 31
SetDisposition 70
player->removeitem ""bk_Ashland_Hymns"" 1"									0	Item bk_Ashland_Hymns >= 1			Journal A1_11_ZainsubaniInformant >= 1			1
thoughtful gift	Hassour Zainsubani	"This is a gift for me? I am amazed. A copy of ""Words of the Wind""? The words of the blessed mothers. I gratefully accept your gift. My people have never loved the written word, and I lament their ignorant scorn for such common yet potent magic. I thank you, and I honor your courtesy, %PCName. It would please me to return your courtesy by answering your questions. What would you wish to know about the Ashlanders and the Nerevarine cult?"	"Journal, ""A1_11_ZainsubaniInformant"", 32
SetDisposition 70
player->removeitem ""bk_words_of_the_wind"" 1"									0	Item bk_words_of_the_wind >= 1			Journal A1_11_ZainsubaniInformant >= 1			1
thoughtful gift	Hassour Zainsubani	"This is a gift for me? A copy of ""The Five Far Stars."" Noble words of noble warriors. I gratefully accept your gift. My people have never loved the written word, and I lament their ignorant scorn for such common yet potent magic. I thank you, and I honor your courtesy, %PCName. It would please me to return your courtesy by answering your questions. What would you wish to know about the Ashlanders and the Nerevarine cult?"	"Journal, ""A1_11_ZainsubaniInformant"", 33
SetDisposition 70
player->removeitem ""bk_five_far_stars"" 1"									0	Item bk_five_far_stars >= 1			Journal A1_11_ZainsubaniInformant >= 1			1
thoughtful gift	Hassour Zainsubani	"Please take no offense, but I already own a copy of this book. But you could not know this, and it in no way diminishes the pleasure of your gift. Again, I thank you, and in return, I offer a gift of my experience of the Ashlands and its people. What would you wish to know about the Ashlanders and the Nerevarine cult?"										0				Journal A1_11_ZainsubaniInformant >= 33			1
thoughtful gift	Hassour Zainsubani	"Yes, I understand. Don't give it another thought. Now, what would you wish to know about the Ashlanders and the Nerevarine cult?"										0				Journal A1_11_ZainsubaniInformant >= 34			1
thoughtful gift	Hassour Zainsubani	"I understand. You wish to give me a suitable gift, but you do not know me well enough to choose such a gift, or you cannot find or afford a gift you know to be suitable for me. Well. Let us take your earnest thought and effort as a token of your gift. You have behaved courteously, and I am inclined to help you. What would you wish to know about the Ashlanders and the Nerevarine cult?"	"Journal, ""A1_11_ZainsubaniInformant"", 34"									80				Journal A1_11_ZainsubaniInformant >= 1			1
thoughtful gift	Hainab	"Do you want to offer me a gift? Poor outlander. Even these small things are a puzzle to you. Then bring me some trama root for my larder. I am a hunter, and it is beneath my dignity to scrabble about in the dirt. But you? Perhaps this is a task you can handle."										0							1
thoughtful gift	Hainab	"Do you want to offer me a gift of trama root? Well, outlander, you are not proud. But you are courteous, and in an outlander, that is not a thing to be despised. Very well. I accept your gift. And thank you."	"player->removeitem ingred_trama_root_01 1
additem ingred_trama_root_01 1
modDisposition 10"									0	Item ingred_trama_root_01 >= 1						1
thoughtful gift	Hainab	"Do you want to offer me a gift of trama root? Well, thank you, outlander, and very kind of you, but I happen to have quite a lot of trama root at the moment. Thank you for the thought, but keep this gift for yourself."										70	Item ingred_trama_root_01 >= 1						1
thoughtful gift		"Do you want to offer me a gift? Good. I am not proud. I like gold. This is the custom you outlanders call a 'bribe', yes?"	";Ashlander, Urshilaku Camp"				Urshilaku Camp	Ashlanders				0							17
thoughtful gift		You think to buy my friendship? You who have killed my kin? That is not likely.	";Ashlander, Urshilaku Camp;; Journal ""A2-1 Meet Sul-Matuul"" = 11; Journal ""A2-1 Meet Sul-Matuul"" 13"				Urshilaku Camp	Ashlanders				0	Journal A2_1_MeetSulMatuul = 11						17
thoughtful gift		You think to buy my friendship? You who have killed my kin? That is not likely.	";Ashlander, Urshilaku Camp;; Journal ""A2-1 Meet Sul-Matuul"" = 11; Journal ""A2-1 Meet Sul-Matuul"" 13"				Urshilaku Camp	Ashlanders				0	Journal A2_1_MeetSulMatuul = 13						17
threat to our monarchy	King Hlaalu Helseth	"It is never easy for one to assume the throne, especially after the unfortunate set of circumstances that led to our beloved King Llethan's death. There are those who would seek to profit from such events, to take the opportunity to create unrest among the people. There are those, even, who would wish to see us dead."										0	Global HelAss = 0						1
threat to our monarchy	King Hlaalu Helseth	Any threat will be dealt with quickly. And severely.										0	Global HelAss > 0						1
three main cultures	Artisa Arelas	"Three major cultural groupings have settled Vvardenfell: the Ashlander nomads, the Imperial Provincial culture, and the Dunmer Great House culture. The smallest settlements are the Ashlander nomadic camps, comprised of small portable huts. Recent Imperial colonies like Pelagiad display the same sturdy half-timbered homes and stone castles as might be found in Daggerfall or any other Western province. But the dominant culture is the native Dunmer Great House culture."	";bard, bookseller, savant; 
Choice ""Continue"" 1"									30							1
three main cultures	Artisa Arelas	"The three Dunmer Great Houses that have settled Vvardenfell have distinctive architectures and lifestyles. Aristocratic, warlike Great House Redoran favors a spacious, irregular, organic building style. Great House Hlaalu, an aggressive mercantile culture, strongly admiring and influenced by Imperial culture, prefers simpler, more modern, more densely populated settlements, while bizarre wizard towers dominate mushroom-hut villages of the Great House Telvanni sorcerer-lords."	"; bard, bookseller, savant;; CHOICE 1; 
Choice ""Continue"" 2"									30	Function Choice = 1						1
three main cultures	Artisa Arelas	"A fourth Great House style, the Velothi or Temple style, is evident in the monumental architecture, bridges, buttresses, and grand canals of the ancient religious center of Vivec City."	"; bard, bookseller, savant;; CHOICE 2"									30	Function Choice = 2						1
three main cultures		"Three major cultural groupings have settled Vvardenfell: the Ashlander nomads, the Imperial Provincial culture, and the Dunmer Great House culture. The smallest settlements are the Ashlander nomadic camps, comprised of small portable huts. Recent Imperial colonies like Pelagiad display the same sturdy half-timbered homes and stone castles as might be found in Daggerfall or any other Western province. But the dominant culture is the native Dunmer Great House culture."	";bard, bookseller, savant; 
Choice ""Continue"" 1"		Savant							30	Not Local NoLore = 0						19
three main cultures		"The three Dunmer Great Houses that have settled Vvardenfell have distinctive architectures and lifestyles. Aristocratic, warlike Great House Redoran favors a spacious, irregular, organic building style. Great House Hlaalu, an aggressive mercantile culture, strongly admiring and influenced by Imperial culture, prefers simpler, more modern, more densely populated settlements, while bizarre wizard towers dominate mushroom-hut villages of the Great House Telvanni sorcerer-lords."	"; bard, bookseller, savant;; CHOICE 1; 
Choice ""Continue"" 2"		Savant							30	Function Choice = 1	Not Local NoLore = 0					19
three main cultures		"A fourth Great House style, the Velothi or Temple style, is evident in the monumental architecture, bridges, buttresses, and grand canals of the ancient religious center of Vivec City."	"; bard, bookseller, savant;; CHOICE 2"		Savant							30	Function Choice = 2	Not Local NoLore = 0					19
three questions	Mallam Ryon	"Baladas Demnevanni lives in Arvs Drelen which is in Gnisis. You can use the Mages Guild teleport service to get to Ald'ruhn, and then take a Silt Strider there. Go there and ask him about the Disappearance of the Dwarves, Dwemer artifacts, and the Dwemer language. You do not have to get an answer from him, simply asking the three questions is enough."	Journal HT_SpyBaladas 10							Telvanni		0							1
three questions	Mallam Ryon	"So you have spoken with him? And what did he say? Well, no matter. I did not believe you could convince him to answer all the questions. But Archmagister Gothren will be quite interested to know that Baladas is alive and well."	"Journal HT_SpyBaladas 100
ModPCFacRep 5 ""Telvanni""
ModDisposition 5"							Telvanni		0				Journal HT_SpyBaladas >= 70			1
three questions	Mallam Ryon	"You have spoken with Baladas? Yes, I see. Archmagister Gothren will be pleased with these answers and will be quite interested to know that Baladas is alive and well. I should give you something... Here, take these messenger scrolls. You may find them useful."	"Journal HT_SpyBaladas 100
Player->AddItem sc_messengerscroll 3
ModPCFacRep 5 ""Telvanni""
ModDisposition 5"							Telvanni		0				Journal HT_SpyBaladas >= 71			1
three questions	Mallam Ryon	You already asked Baladas Demnevanni the three questions.								Telvanni		0				Journal HT_SpyBaladas >= 100			1
three questions	Baladas Demnevanni	You may ask your three questions. You want to know first about the disappearance of the Dwarves?								Telvanni		0							1
three questions	Baladas Demnevanni	You may ask your three questions. You said something about Dwemer artifacts?								Telvanni		0				Journal HT_SpyBaladas >= 50			1
three questions	Baladas Demnevanni	You may ask your three questions. Did you not say your last question was about the Dwemer language?								Telvanni		0				Journal HT_SpyBaladas >= 60			1
three questions	Baladas Demnevanni	I have answered your three questions.								Telvanni		0				Journal HT_SpyBaladas >= 70			1
three signs	Korst Wind-Eye	"The first tells of Fire From the Eye of Glass. This we have seen on Lake Fjalding, though I had hoped it was the mere magic of the draugr lord. Next, the prophecy tells us of the Tide of Woe. Even now, our shores are lined with the corpses of the horkers, dead for a reason we cannot fathom. Finally, the prophecy tells us of the Bloodmoon, when the young moon itself runs red with the blood of the Hunter's prey. Look to the skies, Blodskaal. The third sign is upon us. Now we wait for the Hunter's Game."	Journal BM_WildHunt 10									0	Journal BM_FrostGiant1 >= 100	Journal BM_WildHunt < 100					1
three signs	Korst Wind-Eye	"The first tells of Fire From the Eye of Glass. This we have seen on Lake Fjalding, though I had hoped it was the mere magic of the draugr lord. Next, the prophecy tells us of the Tide of Woe. Even now, our shores are lined with the corpses of the horkers, dead for a reason we cannot fathom. Finally, the prophecy tells us of the Bloodmoon, when the young moon itself runs red with the blood of the Hunter's prey. Look to the skies, Blodskaal. The third sign is upon us. Now we wait for the Hunter's Game."	Journal BM_WildHunt 10									0	Journal BM_FrostGiant2 >= 100	Journal BM_WildHunt < 100					1
throwing knife	Garothmuk gro-Muzgub	"Small thrown weapons are a Khajiit specialty. Throwing knives are useful in cultures like the Khajiit whose warrior classes disdain heavy weapons and heavy armors, relying on stealth and maneuver for success in personal and clan combats. Throwing knives are also popular in criminal subcultures."										30							1
throwing star	Garothmuk gro-Muzgub	The throwing star is an exotic weapon associated with the martial arts traditions of Akavir.										30							1
Tiber Septim		"Tiber Septim, Talos, the Dragonborn, Heir to the Seat of Sundered Kings, is the greatest hero-god of Mankind, and worshipped as the protector and patron of just rulership and civil society."			Priest Service			Imperial Cult				0							5
Tiber Septim		Tiber Septim conquered all of Tamriel and ushered in the Third Era and the Third Empire.			Priest Service			Imperial Cult				0	Global Random100 < 66						5
Tiber Septim		"In his aspect of Ysmir, 'Dragon of the North,' Tiber Septim is also invoked as the patron of questing heroes."			Priest Service			Imperial Cult				0	Global Random100 < 33						5
Tiber Septim		"Tiber Septim, Talos, the Dragonborn, Heir to the Seat of Sundered Kings, is the greatest hero-god of Mankind, and worshipped as the protector and patron of just rulership and civil society."			Healer Service			Imperial Cult				0							4
Tiber Septim		"Tiber Septim, Talos, the Dragonborn, Heir to the Seat of Sundered Kings, is the greatest hero-god of Mankind, and worshipped as the protector and patron of just rulership and civil society."			Priest			Imperial Cult				0							2
Tiber Septim		"Tiber Septim, Talos, the Dragonborn, Heir to the Seat of Sundered Kings, is the greatest hero-god of Mankind, and worshipped as the protector and patron of just rulership and civil society."			Monk			Imperial Cult				0							2
Tiber Septim		"Tiber Septim, Talos, the Dragonborn, Heir to the Seat of Sundered Kings, is the greatest hero-god of Mankind, and worshipped as the protector and patron of just rulership and civil society."			Monk Service			Imperial Cult				0							2
Tiber Septim		Tiber Septim conquered all of Tamriel and ushered in the Third Era and the Third Empire.			Priest			Imperial Cult				0	Global Random100 < 66						2
Tiber Septim		Tiber Septim conquered all of Tamriel and ushered in the Third Era and the Third Empire.			Monk			Imperial Cult				0	Global Random100 < 66						2
Tiber Septim		"In his aspect of Ysmir, 'Dragon of the North,' Tiber Septim is also invoked as the patron of questing heroes."			Monk			Imperial Cult				0	Global Random100 < 33						2
Tiber Septim		"In his aspect of Ysmir, 'Dragon of the North,' Tiber Septim is also invoked as the patron of questing heroes."			Priest			Imperial Cult				0	Global Random100 < 33						2
Tiber Septim		"Tiber Septim, Talos, the Dragonborn, Heir to the Seat of Sundered Kings, is the greatest hero-god of Mankind, and worshipped as the protector and patron of just rulership and civil society."			Healer			Imperial Cult				0							1
Tiber Septim		Tiber Septim conquered all of Tamriel and ushered in the Third Era and the Third Empire.			Healer			Imperial Cult				0	Global Random100 < 66						1
Tiber Septim		"In his aspect of Ysmir, 'Dragon of the North,' Tiber Septim is also invoked as the patron of questing heroes."			Healer			Imperial Cult				0	Global Random100 < 33						1
Tienius Delitian	Tienius Delitian	I am Delitian. What do you need?										0							1
Tienius Delitian	Plitinius Mero	"Tienius has been with Helseth since he was a child in the Emperor's court. He's a career soldier, and has risen through the ranks quickly. Helseth chose him to lead the Royal Guard not only because he is a fine warrior--Delitian is also a savvy politician, and he is an excellent judge of character."										0							1
Tienius Delitian	Plitinius Mero	I heard Captain Delitian had been murdered. He was a good man. I fear the effect it will have on the king.										0	Dead Tienius Delitian > 0						1
Tienius Delitian	King Hlaalu Helseth	Tienius has been our friend and advisor for many years. I trust the man with my life.										0							1
Tienius Delitian	King Hlaalu Helseth	Captain Delitian is dead. His murderer will be brought to justice. Soon.										0	Dead Tienius Delitian > 0						1
Tienius Delitian	Gavas Drin	"The soldier? I have little use for him. He is concerned only with the physical: how sharp is his blade, how polished his breastplate. True strength comes from within, by the mercy of our Lady."										0							1
Tienius Delitian	Gavas Drin	I heard Captain Delitian had been murdered. Such is the way of soldiers.										0	Dead Tienius Delitian > 0						1
Tienius Delitian	Fedris Hler	"That's Helseth's captain of the guards. He's a shrewd one, worthy of respect."										0							1
Tienius Delitian	Fedris Hler	I heard Captain Delitian had been murdered. A shame. I would have liked to have known that man better.										0	Dead Tienius Delitian > 0						1
Tienius Delitian	Barenziah	"Tienius has been my son Helseth's loyal and trusted advisor for many years. He is a skilled warrior, and an intelligent man. Do not be fooled by his rough exterior. Tienius is a shrewd man, and an excellent judge of character. It is no coincidence my son trusts him as implicitly as he does."										0							1
Tienius Delitian	Barenziah	"I heard Captain Delitian had been murdered. He was a good man, and his murderer must be punished."										0	Dead Tienius Delitian > 0						1
Tienius Delitian	Almalexia	"He's the leader of the young king's Royal Guard, I believe. An Imperial. They're all the same."										0							1
Tienius Delitian	Almalexia	I heard Captain Delitian had been murdered. Surprising.										0	Dead Tienius Delitian > 0						1
Tienius Delitian		Captain Delitian is often found in the Throne Room of the Palace. He often confers with other members of the Royal Guard while there.			Guard		Mournhold					0							13
Tienius Delitian		I heard he had been killed. He was a good man.			Guard		Mournhold					0	Dead Tienius Delitian > 0						13
Tienius Delitian		He is our Captain of the Guard. You'll find him in the Throne Room.			Guard		Mournhold	Royal Guard				0							7
Tienius Delitian		"The Imperial is probably at the palace, with the rest of them."			Guard		Mournhold	Temple				0							6
Tienius Delitian		"Word is, the Imperial was murdered. No surprise."			Guard		Mournhold	Temple				0	Dead Tienius Delitian > 0						6
tip	Viatrix Petilia	"Yes, I'll give you a tip when we get there. But we must get there in two days, or you'll get nothing."										0	Journal MV_RichPilgrim = 10						1
tip	Viatrix Petilia	No tip until we get there. Just like your kind to expect a reward for doing nothing.										0	Journal MV_RichPilgrim > 10	Journal MV_RichPilgrim < 100					1
Tiram Gadar	Trebonius Artorius	"He's been of immense assistance, %PCName. He helps me see the Dunmer side of every decision I make, and he came with the highest credentials."										0				Journal MG_SpyCatch < 100			1
Tiram Gadar		"You killed him, %PCName. While he was not truly a member of the guild, no one admires your actions."					"Vivec, Guild of Mages"					0	Dead tiram gadar > 0						7
Tiram Gadar		Ask Guildmaster Trebonius. He's the one that puts up with Tiram.					"Vivec, Guild of Mages"					0	Not ID tiram gadar = 0			Journal MG_SpyCatch < 100			6
Tirer Belvayn		"We have a Writ for the honorable execution of Tirer Belvayn. He may be found in Shara, which is on the southwest coast of Sheogorad. Go to Dagon Fel and follow the road south past the Dwemer ruins and west until a branch heads southwest to the coast. Shara is to the south. Go now."	"Journal MT_WritBelvayn 10
Player->AddItem ""writ_belvayn"" 1
ShowMap ""Dagon Fel"""					Morag Tong	Master			0					Journal MT_WritGuril >= 100	Journal MT_WritGalasa >= 100	4
Tirer Belvayn		"I have given this Writ to you already, %PCName. As you know, Writs are issued only once. Your official paperwork will exonerate you from your deeds when you are confronted by the authorities - so guard it well. If you have lost it, you will have to suffer punishment for your crimes. This can be costly... very costly. But members of the %Faction must have immaculate reputations."						Morag Tong	Master			0	Item writ_belvayn = 0			Journal MT_WritBelvayn >= 10			4
Tirer Belvayn		"I have given this Writ to you already, %PCName."						Morag Tong	Master			0	Item writ_belvayn = 1			Journal MT_WritBelvayn >= 10			4
Tirer Belvayn		You have honorably executed Tirer Belvayn. The payment is yours.	"Journal MT_WritBelvayn 100
Player->AddItem Gold_001 1000
ModPCFacRep 5 ""Morag Tong""
ModDisposition 5"					Morag Tong	Master			0				Journal MT_WritBelvayn = 80			4
Tirer Belvayn		You have honorably executed Tirer Belvayn. The payment is yours.	"Journal MT_WritBelvayn 100
Player->AddItem Gold_001 1000
ModPCFacRep 5 ""Morag Tong""
ModDisposition 10"					Morag Tong	Master			0				Journal MT_WritBelvayn = 90			4
Tirer Belvayn		"Tirer Belvayn is dead? Hmm... Shara is not a commonly visited place, and Tirer was an outlaw. You will receive credit for this Writ."	"Journal MT_WritBelvayn 100
ModPCFacRep 5 ""Morag Tong"""					Morag Tong	Master			0	Dead tirer belvayn = 1			Journal MT_WritBelvayn = 0			4
Tirer Belvayn		Tirer Belvayn is dead.						Morag Tong	Master			0				Journal MT_WritBelvayn >= 100			4
Tirer Belvayn		You have been expelled.						Morag Tong	Master			0	Function PC Expelled = 1						4
to be a god	vivec_god	"It is like being a juggler. Things are always moving, and you learn to know where they are without even thinking about it. Only there are many, many things moving. And sometimes, like any juggler, you drop something. I'm afraid it has become a lot more a matter of dropping things lately. There's too much to do, and not enough time, and I'm losing my touch. Perhaps I'm growing old."	";Vivec; Journal ""B8_MeetVivec"" = 50; 
Choice ""Continue"" 1"									0	Journal B8_MeetVivec >= 50						1
to be a god	vivec_god	"It is a bit like being at once awake and asleep. Awake, I am here with you, thinking and talking. Asleep, I am very, very busy. Perhaps for other gods, the completely immortal ones, it is only like that being asleep. Out of time. Me, I exist at once inside of time and outside of it."	";Vivec; Journal ""B8_MeetVivec"" = 50; CHOICE 1; 
Choice ""Continue"" 2"									0	Journal B8_MeetVivec >= 50	Function Choice = 1					1
to be a god	vivec_god	"It's nice never being dead, too. When I die in the world of time, then I'm completely asleep. I'm very much aware that all I have to do is choose to wake. And I'm alive again. Many times I have very deliberately tried to wait patiently, a very long, long time before choosing to wake up. And no matter how long it feels like I wait, it always appears, when I wake up, that no time has passed at all. That is the god place. The place out of time, where everything is always happening, all at once."	";Vivec; Journal ""B8_MeetVivec"" = 50; CHOICE 2;"									0	Journal B8_MeetVivec >= 50	Function Choice = 2					1
to serve	Dagoth Odros	"Many mortals serve their gods. Few are so fortunate to be invited to share their divine power with them. Lord Dagoth makes you a generous offer, %PCName. Join him, and you can share the divine, eternal power of Lorkhan's heart. So far, all your struggles, your battling, your destructiveness... all these things might be understood as improving your bargaining position. Come now, we hold you no bitterness. You cannot truly harm us. We can afford to forgive."	;Dagoth Odros; thief									0							1
tokens	Manirai	"By tokens, I mean well-known tribal heirlooms, objects of power handed down through the generations by gulakhans and ashkhans. Such tokens are marks of power and distinction, and might give Han-Ammu the abilities and confidence he needs."	"; Manirai; Journal ""B4_KillWarLovers"" >= 5;"									0	Journal B4_KillWarLovers >= 5	Journal B4_KillWarLovers < 50					1
tokens	Manirai	"The War Axe of Airan-Ammu that you have, that is an example of a token recognized by all the tribes. It was the axe that Han-Ammu's father carried when he was ashkhan, and Ulath-Pal wore it, too. Perhaps if you gave that axe to Han-Ammu, it would give him the confidence of a fighter."	"; Manirai; Journal ""B4_KillWarLovers"" >= 5; item ""War_Axe_Airan_Ammu"" >= 1;"									0	Journal B4_KillWarLovers >= 5	Item war_axe_airan_ammu >= 1	Journal B4_KillWarLovers < 50				1
tokens	Manirai	"You carry Sanit-Kil's Heart of Fire. That is an example of a token recognized by all the tribes. It was the power amulet of Sanit-Kil, a witch-warrior in service to the legendary wise woman Kinitu Nila, and Ahaz's father had it from Kinitu Nila. Perhaps if you gave that amulet to Han-Ammu, it would give him the courage of a witch-warrior."	"; Manirai; Journal ""B4_KillWarLovers"" >= 5; item ""Heart_of_Fire"" >= 1;"									0	Journal B4_KillWarLovers >= 5	Item heart_of_fire >= 1	Journal B4_KillWarLovers < 50				1
tokens	Manirai	"You have the Robe of Erur-Dan the Wise. An object of power like that is the sort of token recognized by all the tribes. Erur-Dan the Wise was a wizard and counselor of Ashkhan Assur-Abanba, a legendary Erabenimsun leader of long ago. It was handed down to Ranabi through his family. Perhaps if you gave that robe to Han-Ammu, it would give him the wisdom of an ashkhan's counselor."	"; Manirai; Journal ""B4_KillWarLovers"" >= 5; item ""Robe_of_Erur_Dan"" >= 1"									0	Journal B4_KillWarLovers >= 5	Item robe_of_erur_dan >= 1	Journal B4_KillWarLovers < 50				1
Tongue-Toad	tongue_toad	Yes. That's me. Who asks?										0							1
Tongue-Toad	tongue_toad	What? The Fighters Guild sent you to kill me?										0	Journal FG_TongueToad >= 10	Journal FG_TongueToad <= 30					1
Tongue-Toad	tongue_toad	"Yes, I will leave soon."										0				Journal FG_TongueToad >= 70			1
Tongue-Toad	Persius Mercius	What is Tongue-Toad's crime? I don't know that it's right to kill him. Maybe you could convince him to leave instead.										0							1
Tongue-Toad	Persius Mercius	I'm glad you spared Tongue-Toad. No one should die for telling the truth.										0				Journal FG_TongueToad >= 70			1
Tongue-Toad	Persius Mercius	"Well, you must do what you feel is right."	ModDisposition -5									0	Dead tongue_toad >= 1						1
Tongue-Toad	Lorbumol gro-Aglakh	Go find Tongue-Toad at The Rat in the Pot in Ald'ruhn. Silence him and I'll give you 500 septims.	Journal FG_TongueToad 10									0							1
Tongue-Toad	Lorbumol gro-Aglakh	"Good work, %PCName. Just as long as Tongue-Toad keeps his mouth shut. Here's your gold."	"Journal FG_TongueToad 100
ModPCFacRep 5 ""Fighters Guild""
ModDisposition 5
Player->AddItem Gold_001 500
tongue_toad->Disable"									0				Journal FG_TongueToad >= 70			1
Tongue-Toad	Lorbumol gro-Aglakh	Good work. I like a %PCRace who can take orders.	"Journal FG_TongueToad 100
ModPCFacRep 5 ""Fighters Guild""
ModDisposition 15
Player->AddItem Gold_001 500"									0	Dead tongue_toad >= 1						1
Tongue-Toad	Lorbumol gro-Aglakh	You already killed Tongue-Toad? I need more %PCRaces like you. Here's 500 septims.	"Journal FG_TongueToad 100
ModPCFacRep 5 ""Fighters Guild""
ModDisposition 15
Player->AddItem Gold_001 500"									0	Dead tongue_toad >= 1			Journal FG_TongueToad = 0			1
Tongue-Toad	Lorbumol gro-Aglakh	Tongue-Toad will keep his mouth shut now.										0				Journal FG_TongueToad >= 100			1
Tongue-Toad	Lorbumol gro-Aglakh	"You've been expelled, and I don't have to talk to you."										0	Function PC Expelled = 1						1
Tongue-Toad		Him? I think I've seen him in The Rat in the Pot.					Ald-ruhn					40	Not Local NoLore = 0						133
Tongue-Toad		Don't know about that. Heard he was gone.					Ald-ruhn					40	Journal FG_TongueToad >= 100	Not Local NoLore = 0					133
Tongue-Toad		"Oh, he's around here somewhere."					"Ald-ruhn, The Rat In The Pot"					50							12
Tongue-Toad		He hasn't been by in a while. Don't know exactly what happened to him.					"Ald-ruhn, The Rat In The Pot"					50	Journal FG_TongueToad >= 100						12
Toralf	Carnius Magius	He and his companions should be arriving tonight. Head east along the coast; they're landing just to the east of the river's mouth.										0	Journal CO_13a >= 5						1
Toralf	Carnius Magius	"I must say, I didn't expect you to kill him."										0	Journal CO_13a = 40						1
Toralf	Carnius Magius	"You've killed him, and you've ruined my plans because of it. I'm afraid I have no use further use for yout services."	"PCExpell ""East Empire Company""
ModDisposition -10"									0	Local nordhit = 1	Function Same Faction = 1					1
Toralf	Carnius Magius	"I needed him, and you killed him."										0	Local nordhit = 1	Function PC Expelled = 1					1
Toris Saren		Toris Saren may be found in Saren Manor in the Plaza of the Redoran Canton here in Vivec. His family is influential. Make sure his execution is swift and honorable. You need no more instructions than this.	"Journal MT_WritSaren 10
Player->AddItem ""writ_saren"" 1"					Morag Tong	Master			0							4
Toris Saren		"I have given this Writ to you already, %PCName. As you know, Writs are issued only once. Your official paperwork will exonerate you from your deeds when you are confronted by the authorities - so guard it well. If you have lost it, you will have to suffer punishment for your crimes. This can be costly... very costly. But members of the %Faction must have immaculate reputations."						Morag Tong	Master			0	Item writ_saren = 0			Journal MT_WritSaren >= 10			4
Toris Saren		"I have given this Writ to you already, %PCName."						Morag Tong	Master			0	Item writ_saren = 1			Journal MT_WritSaren >= 10			4
Toris Saren		You have claimed and executed the Writ on Toris Saren. Here is your payment.	"Journal MT_WritSaren 100
Player->AddItem ""Gold_001"" 500
ModPCFacRep 5 ""Morag Tong""
ModDisposition 5"					Morag Tong	Master			0				Journal MT_WritSaren = 80			4
Toris Saren		You have claimed and executed the Writ on Toris Saren. Here is your payment.	"Journal MT_WritSaren 110
Player->AddItem ""Gold_001"" 500
ModPCFacRep 5 ""Morag Tong""
ModDisposition 10"					Morag Tong	Master			0				Journal MT_WritSaren = 90			4
Toris Saren		"You say Toris Saren is already dead? By your own hand? That is unfortunate. The Saren family is influential and it is clear that the execution of this Writ was not honorable. You will get credit for this Writ, but I must use the payment to mend relations with the Saren family."	"Journal MT_WritSaren 100
ModPCFacRep 5 ""Morag Tong""
ModDisposition -10"					Morag Tong	Master			0	Dead toris saren >= 1			Journal MT_WritSaren = 0			4
Toris Saren		Toris Saren is dead by your hand.						Morag Tong	Master			0				Journal MT_WritSaren >= 100			4
Toris Saren		You have been expelled.						Morag Tong	Master			0	Function PC Expelled = 1						4
Totem of Claw and Fang	Korst Wind-Eye	"It is a powerful artifact, very sacred to the Skaal people. It is used to call to us powerful beasts that are used in the Ristaag. It was stolen many years ago, and we of the Skaal were foolish enough to believe it would not again be needed. I have learned that it may be found in the Tombs of Skaalara, to the east and a bit south of here. Please, return the Totem."	Journal BM_Ceremony1 20									0	Journal BM_Ceremony1 <= 10						1
Totem of Claw and Fang	Korst Wind-Eye	"You have not yet found it? Please, the Ristaag must be performed as soon as we can."										0	Journal BM_Ceremony1 < 30	Journal BM_Ceremony1 >= 20					1
Totem of Claw and Fang	Korst Wind-Eye	"You say you have found the Totem, but you do not have it? This does us little good, %PCName. We need the Totem of Claw and Fang."										0	Journal BM_Ceremony1 = 30	Item Misc_BM_ClawFang_UNIQUE = 0					1
Totem of Claw and Fang	Korst Wind-Eye	"You have found the Totem! This is good news. Please, take this as a token of my thanks. I hope that your efforts have not left you too drained, as there is still much to be done. For your efforts, I will share with you some knowledge. The Skaal have the ability to summon wolves to fight by our sides. You, too, now possess this ability. The Ristaag must now be performed."	"Player->RemoveItem Misc_BM_ClawFang_UNIQUE 1
Player->AddSpell BM_summonwolf
Journal BM_Ceremony1 100"									0	Journal BM_Ceremony1 = 30	Item Misc_BM_ClawFang_UNIQUE > 0					1
Totem of Claw and Fang	Korst Wind-Eye	"The Totem has been returned, thanks to your efforts."										0	Journal BM_Ceremony1 = 100						1
Totem of Claw and Fang	Korst Wind-Eye	"We were finally able to reclaim the Totem, though it cost us many warriors."										0	Journal BM_Ceremony2 >= 100						1
toxic potions	Ygfa	"Toxic potions are potions with undesirable effects. They are not available commercially, and when found, usually represent clumsy or ill-informed attempts to make useful potions by unskilled alchemists. Toxic potions include: drain strength, drain intelligence, drain willpower, drain agility, drain speed, drain personality, drain luck, drain health, drain spell points, drain fatigue, drain endurance, and paralyze."	;alchemist; apothecary; healer; trader;									30	Not Local NoLore = 0						1
toxic potions	Tendris Vedran	"Toxic potions are potions with undesirable effects. They are not available commercially, and when found, usually represent clumsy or ill-informed attempts to make useful potions by unskilled alchemists. Toxic potions include: drain strength, drain intelligence, drain willpower, drain agility, drain speed, drain personality, drain luck, drain health, drain spell points, drain fatigue, drain endurance, and paralyze."	;alchemist; apothecary; healer; trader;									30	Not Local NoLore = 0						1
toxic potions	Nalion	"Toxic potions are potions with undesirable effects. They are not available commercially, and when found, usually represent clumsy or ill-informed attempts to make useful potions by unskilled alchemists. Toxic potions include: drain strength, drain intelligence, drain willpower, drain agility, drain speed, drain personality, drain luck, drain health, drain spell points, drain fatigue, drain endurance, and paralyze."	;alchemist; apothecary; healer; trader;									30	Not Local NoLore = 0						1
toxic potions	Anarenen	"Toxic potions are potions with undesirable effects. They are not available commercially, and when found, usually represent clumsy or ill-informed attempts to make useful potions by unskilled alchemists. Toxic potions include: drain strength, drain intelligence, drain willpower, drain agility, drain speed, drain personality, drain luck, drain health, drain spell points, drain fatigue, drain endurance, and paralyze."	;alchemist; apothecary; healer; trader;									30	Not Local NoLore = 0						1
trade goods wanted	Turedus Talanian	"When we know the trade goods wanted by the Zainab, we hope to engage them in trade as a step towards establishing better relations with them."										0							1
trade goods wanted	Sonummu Zabamat	"So you come to ask me about the trade goods wanted by the Zainab. Perhaps I should ask you why you want to know. But perhaps I already know why. The mage-lord Master Aryon is shrewd. He thinks to bind us to Telvanni ways by binding us to Telvanni things. But I see no harm, and much good, in giving you an answer."	";Sonummu Zabamat; Journal town_Tel_Vos >= 10; 
Choice ""Continue"" 1"									50	Journal town_Tel_Vos >= 10						1
trade goods wanted	Sonummu Zabamat	"We need more cure common disease and cure blight disease potions. Our men travel long distances, hunting and herding, and when they catch diseases -- which they often do -- they are too busy -- or too proud -- to hurry back to camp for my cures. So if we could give them potions to carry with them, they could cure themselves. You roof-loving people are better at some things than our people, and bottling magic is one of them."	";Sonummu Zabamat; Journal town_Tel_Vos >= 10; CHOICE 1; 
Journal town_Tel_Vos_wise 1"									50	Function Choice = 1	Journal town_Tel_Vos >= 10					1
trade goods wanted	Sonummu Zabamat	Yes. Cure common disease and cure blight disease potions are the sort of trade goods the Zainab want.	;Sonummu Zabamat; Journal town_Tel_Vos >= 30;									50	Journal town_Tel_Vos_wise >= 1						1
trade goods wanted	Ashur-Dan	"I think we Zainab need little that we cannot provide. We have always lived our own ways, and lived well. There are many fine things that might be had from the settled peopled. But what use have the Zainab for these things? I am a trader, and would be glad to make a profit. But I can think of nothing wanted that we do not already have."	";Ashur-Dan; Journal town_Tel_Vos >= 10; 
Journal town_Tel_Vos_ashur 1"									0	Journal town_Tel_Vos >= 10						1
trade goods wanted	Ashur-Dan	"I think we Zainab need little that we cannot provide. We have always lived our own ways, and lived well. There are many fine things that might be had from the settled peopled. But what use have the Zainab for these things? I am a trader, and would be glad to make a profit. But I can think of nothing wanted that we do not already have. But I do not know everything. Go speak with the men and women of the tribe. Ask them. Perhaps they will have ideas."	";Ashur-Dan; Journal town_Tel_Vos >= 10; 
Journal town_Tel_Vos_ashur 5"									50	Journal town_Tel_Vos >= 10						1
trade goods wanted	Ashur-Dan	I can't think of anything. But go speak with the men and women of the tribe. Ask them. Perhaps they will have ideas.	;Ashur-Dan; Journal town_Tel_Vos >= 15;									50	Journal town_Tel_Vos_ashur >= 5						1
trade goods wanted		"Trade goods we have in plenty. What, does the outlander think we are savages? Because we do not have the things the settled people have? Big buildings? Heavy furniture? We have no use for this trash. And do we need to dress ourselves in foolish clothes and stand about with fancy weapons to feel like men? Hah. But of course you do not know the Ashlanders. It is not your fault. Outlander."	";Zainab camp; Ashlander; male; Journal town_Tel_Vos >= 10; 
Journal town_Tel_Vos_he 1"			Male	Zainab Camp					30	Journal town_Tel_Vos >= 10						7
trade goods wanted		I told you. We need nothing.	;Zainab camp; Ashlander; male; Journal town_Tel_Vos >= 20;			Male	Zainab Camp					30	Journal town_Tel_Vos_he >= 1						7
trade goods wanted		"We Zainab make everything we need. We do not need things from outsiders. But. Our men get common diseases and blight diseases when they go out hunting or tending the herds. They are sometimes gone for long times, and cannot return all the way back to camp to be cured by the wise women. The settled people make the bottled magics that cure common disease and blight disease, but the Zainab are often in short supply of these things. Such bottled magics might be the trade goods we would want."	";Zainab camp; Ashlander; female; Journal town_Tel_Vos >= 10; 
Journal town_Tel_Vos_she 1"			Female	Zainab Camp					50	Journal town_Tel_Vos >= 10						3
trade goods wanted		"Bottled magics that cure common disease and blight disease, as I have said. Those are the trade goods we would want."	;Zainab camp; Ashlander; female; Journal town_Tel_Vos >= 25;			Female	Zainab Camp					50	Journal town_Tel_Vos_she >= 1						3
trader	Yenammu	"Our trader, Lanabi, has her yurt with the ashkhan's and the gulakhan's yurts."	;Yenammu;									0							1
trader	Massarapal	"I am Massarapal, the trader."	";Ashlander, Erabenimsun Camp;"									0							1
trader	Lanabi	"I am Lanabi, the trader."	;Yenammu;									0							1
trader	Kausi	"Our trader, Lanabi, has her yurt with the ashkhan's and the gulakhan's yurts."	;Kausi;									0							1
trader	Dutadalk	"Our trader, Lanabi, has her yurt with the ashkhan's and the gulakhan's yurts."	;Dutadalk;									0							1
trader	Ashur-Dan	"I am Ashur-Dan, the trader."	";Ashlander, Zainab Camp;"									0							1
trader		"Our trader, Massarapal, has his yurt with the ashkhan's and the gulakhan's yurts."	";Ashlander, Erabenimsun Camp;"				Erabenimsun Camp	Ashlanders				0							20
trader		"Our trader, Lanabi, has her yurt with the ashkhan's and the gulakhan's yurts."	";Ashlander, Ahemmusa Camp;"				Ahemmusa Camp	Ashlanders				0	Not ID lanabi = 1						15
trader		"Our trader, Ashur-Dan, has his yurt with the ashkhan's and the gulakhan's yurts."	";Ashlander, Zainab Camp;"				Zainab Camp	Ashlanders				0	Not ID ashur-dan = 1						9
trained scribs and rats	Rerlas Mon	"Yes, when I was a lad, I dreamed of being the greatest scrib and rat trainer in the world. And, given the limited capacities of scribs and rats, I flatter myself that I've achieved my goal. These creatures are priceless... but since I find myself unexpectedly short of cash, I'm reduced to selling off my superbly trained scribs and rats as pets."										0							1
Training	Ladia Flarugrius	"I can train you. Standard Guild rates, discount for your rank, same old, same old. You want the training I don't got, you go to the South Wall in Balmora."	; Ladia Flarugrius; Same Faction = 1									30	Function Same Faction = 1						1
Training	Ahnassi	"Ahnassi is sorry she must charge Guild rates to train a friend, but Ahnassi gave her word, so Ahnassi is good and follows the rules."	;Ahnassi; Journal Romance_Ahnassi >= 30									0	Journal Romance_Ahnassi >= 30						1
Training	Ahnassi	"For the Guild, Ahnassi trains, for Guild rates."	; Ahnassi; SameFaction = 1;									30	Function Same Faction = 1						1
Training	Ahnassi	"Ahnassi trains, yes, but not you. You are not a member, and Ahnassi is a member, and that is the way it must be."	; Ahnassi; SameFaction = 0;									50	Function Same Faction = 0						1
trama root	Tendris Vedran	"A calming tea with modest magical properties is brewed from the thick, bitter-tasting root of the trama shrub. The Trama shrub grows in the bitter, ashy soils of the Ashlands, Molag Amur, and Red Mountain."	;alchemist									30	Not Local NoLore = 0						1
trama root	Anarenen	"A calming tea with modest magical properties is brewed from the thick, bitter-tasting root of the trama shrub. The Trama shrub grows in the bitter, ashy soils of the Ashlands, Molag Amur, and Red Mountain."	;alchemist									30	Not Local NoLore = 0						1
transport spells	Ygfa	"Transport spells instantaneously transport the caster from one location to another. Four mysticism transport effects are common in Morrowind: mark, recall, divine intervention, and Almsivi intervention."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
transport spells	Strillian Macro	"Transport spells instantaneously transport the caster from one location to another. Four mysticism transport effects are common in Morrowind: mark, recall, divine intervention, and Almsivi intervention."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
transport spells	Smokey Morth	"Transport spells instantaneously transport the caster from one location to another. Four mysticism transport effects are common in Morrowind: mark, recall, divine intervention, and Almsivi intervention."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
transport spells	Melvure Rindu	"Transport spells instantaneously transport the caster from one location to another. Four mysticism transport effects are common in Morrowind: mark, recall, divine intervention, and Almsivi intervention."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
transport spells	Estirdalin	"Transport spells instantaneously transport the caster from one location to another. Four mysticism transport effects are common in Morrowind: mark, recall, divine intervention, and Almsivi intervention."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
transport spells	Eraamion	"Transport spells instantaneously transport the caster from one location to another. Four mysticism transport effects are common in Morrowind: mark, recall, divine intervention, and Almsivi intervention."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
transport spells	Artisa Arelas	"Transport spells instantaneously transport the caster from one location to another. Four mysticism transport effects are common in Morrowind: mark, recall, divine intervention, and Almsivi intervention."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
transport to Mournhold	Asciene Rane	You wish to go to the mainland? That's highly irregular. I'm sure you've heard that they've restricted travel to Mournhold. They've been a bit worried about the Blight. What's your reason for wanting to go to the city?	"Choice ""I fear I've been marked by the Dark Brotherhood, and I wish to investigate."" 1 ""None of your business."" 2"									0							1
transport to Mournhold	Asciene Rane	"You wish to go to the mainland? That's highly irregular. I'm sure you've heard that they've restricted travel to Mournhold. They've been a bit worried about the Blight. Even though it's been reported that the Blight is gone from Vvardenfell, they're still worried about possible contamination. What's your reason for wanting to go to the city?"	"Choice ""I fear I've been marked by the Dark Brotherhood, and I wish to investigate."" 1 ""None of your business."" 2"									0	Journal C3_DestroyDagoth = 50						1
transport to Mournhold	Asciene Rane	"Oh, my! I can see why you'd want to get that cleared up. That's dangerous business, though. I can't say I'd be happy to send you off on that sort of fool's errand. If you're sure, though, I suppose I can oblige you. If you need to return to Vvardenfell, speak with Effe-Tei in the Royal Palace. Take care, friend. Those people are not to be taken lightly. I'll send you there when we've finished speaking."	"Journal TR_DBAttack 60
StartScript MHTransportScript
Goodbye"									0	Function Choice = 1						1
transport to Mournhold	Asciene Rane	Well! I certainly didn't mean to pry. I simply can't send you there without good reason. Good day!	Goodbye									0	Function Choice = 2						1
transport to Mournhold	Asciene Rane	"Heading back, are you? Hope you've gotten all that business cleared up."	"Choice ""Yes, please."" 3 ""No, not now."" 4"									0	Journal TR_DBAttack >= 60						1
transport to Mournhold	Asciene Rane	I'll transport you right away. Good luck to you!	"StartScript MHTransportScript
Goodbye"									0	Function Choice = 3						1
transport to Mournhold	Asciene Rane	"Well, you let me know when you wish to return. You've certainly got reason enough to go!"										0	Function Choice = 4						1
transport to Mournhold	Apelles Matius	"Well, that's what you'll need if you're so hell-bent on tracking down these Dark Brotherhood assassins you claim have visited you."										0							1
transport to Vvardenfell	effe_tei	Do you wish to go back to Vvardenfell now? I can send you to Ebonheart directly.	"Choice ""Yes."" 1 ""No."" 2"									0							1
transport to Vvardenfell	effe_tei	"On your way, then."	"StartScript VVTransportScript
Goodbye"									0	Function Choice = 1						1
transport to Vvardenfell	effe_tei	Let me know when you wish to return.										0	Function Choice = 2						1
trap door	Nedhelas	I haven't opened it. My landlord told me not to. And now I'm scared to open it.										0	Journal IC16_Haunting >= 1						1
trap door	Nedhelas	I'm not going to fool with it. Let it stay closed. I don't need the cellar.										0	Journal IC16_Haunting >= 15						1
travel together	Vedelea Othril	Shall we travel together to Remasa Othril? She must still be here in Odirniran.	"Choice ""Follow me."" 1 ""Wait here."" 2"							Hlaalu		0							1
travel together	Vedelea Othril	Do you want me to wait here?	"Choice ""Follow me."" 1 ""Wait here."" 2"							Hlaalu		0	Local followNow = 1						1
travel together	Vedelea Othril	Whatever you say. I will stay here until it's safe.	AiWander 0 6 0 40 30 20 0 0 0 0 0 0							Hlaalu		0	Function Choice = 2						1
travel together	Vedelea Othril	"Take me to my sister, Remasa Othril."	"Journal HH_Odirniran 50
;follow forever... distance check in script ends it
AiFollow Player 0 0 0 0 0"							Hlaalu		0	Function Choice = 1						1
travel together	Vedelea Othril	"No, but thank you. I must stay here to help secure Odirniran."								Hlaalu		0				Journal HH_Odirniran >= 70			1
travel together	Vedelea Othril	I will not leave unless the Telvanni necromancer is dead. Find Milyn Faram and kill him before he does something terrible.								Hlaalu		0	Dead milyn faram = 0						1
travel together	Varvur Sarethi	"Shall we travel back to my father, Athyn Sarethi?"	"Choice ""Follow me"" 1 ""Wait here"" 2"									0							1
travel together	Varvur Sarethi	Do you want me to wait here?	"Choice ""Follow me"" 1 ""Wait here"" 2"									0	Local followNow = 1						1
travel together	Varvur Sarethi	I'll wait right here.	AiWander 0 6 0 40 40 100 0 0 0 0 0 0									0	Function Choice = 2						1
travel together	Varvur Sarethi	Take me to my father in Sarethi Manor.	"AiFollow Player 0 0 0 0 0
Journal HR_RescueSarethi 50"									0	Function Choice = 1						1
travel together	Varvur Sarethi	"Sorry, but I must stay here in Sarethi Manor until I am feeling better."										0				Journal HR_RescueSarethi >= 70			1
travel together	Urvel Dulni	"Do you want me to stay with you? I'd be willing to wait here. I m-mean, it's up to you."	"Choice ""Stay with me."" 1 ""Wait here."" 2"									0	Journal TR_ShrineDead >= 40	Journal TR_ShrineDead < 100					1
travel together	Urvel Dulni	"Oh...if you insist. I mean, if you're completely sure...."	"""urvel dulni""->AIFollow Player 0 0 0 0 0 0"									0	Function Choice = 1						1
travel together	Urvel Dulni	Really? Excellent! I mean...I wouldn't want to get in the way. You understand. I'll guard your back from here.	"""urvel dulni""->AIWander 0 0 0 0 0 0"									0	Function Choice = 2						1
travel together	Tul	Shall we continue on? I must get to freedom.	"Choice ""No. Wait here."" 1 ""Yes, let's get moving."" 2"									0	Journal MV_FakeSlave >= 40	Journal MV_FakeSlave <= 45					1
travel together	Tul	"Yes, powerful one. I, the poor slave, will wait here for you."	"AiWander 0 0 0 60 30 10 0 0 0 0 0 0
Goodbye"									0	Function Choice = 1						1
travel together	Tul	"Please, we've got to get to that place. Please hurry."	"AiFollow Player 0,35350,-37899,-673,0
Goodbye"									0	Function Choice = 2						1
travel together	Teris Raledran	Shall we continue on?	"Choice ""You should wait here."" 1 ""Yes, let's go."" 2"									0	Journal MV_RichTrader = 20						1
travel together	Teris Raledran	Shall we continue on?	"Choice ""You should wait here."" 1 ""Yes, let's go."" 2"									0	Journal MV_RichTrader = 80						1
travel together	Teris Raledran	If you think it's wise. I'll wait here for you.	"AiWander 0 0 0 60 30 10 0 0 0 0 0 0
Goodbye"									0	Function Choice = 1						1
travel together	Teris Raledran	Excellent. Let's be on our way.	"""Teris Raledran""->AiFollow Player 0,0,0,0,0
Goodbye"									0	Function Choice = 2						1
travel together	Teres Arothan	Are you ready to guide me back to Novor Drethan?	"Choice ""Follow me"" 1 ""Wait here"" 2"									0							1
travel together	Teres Arothan	Do you want me to wait here?	"Choice ""Follow me"" 1 ""Wait here"" 2"									0	Local followNow = 1						1
travel together	Teres Arothan	I will wait for you here.	AiWander 128 6 0 40 30 20 0 0 0 0 0 0									0	Function Choice = 2						1
travel together	Teres Arothan	Guide me back to Novor Drethan so he knows I'm safe.	";AiFollow Player 0 2380 -56480 1487 0
AiFollow Player 0 0 0 0 0
Journal FG_DissaplaMine 50"									0	Function Choice = 1						1
travel together	Teres Arothan	Thank you for guiding me back to Novor Drethan.										0				Journal FG_DissaplaMine >= 70			1
travel together	Tenyeminwe	Do you want me to follow you?	"Choice ""Follow me."" 1 ""Wait here."" 2"									0							1
travel together	Tenyeminwe	Do you want me to wait here?	"Choice ""Follow me."" 1 ""Wait here."" 2"									0	Local followNow = 1						1
travel together	Tenyeminwe	"I will wait for you here. Please hurry, %PCName. I do not feel safe here in Sadrith Mora."	AiWander 128 6 0 40 30 20 0 0 0 0 0 0									0	Function Choice = 2						1
travel together	Tenyeminwe	"Very well. Take me to the Elf-Skerring at the Telvanni docks, %PCName."	"AiFollow Player 0 142145 37470 205 0
Journal MG_EscortScholar1 30"									0	Function Choice = 1						1
travel together	Tenyeminwe	"Thank you for taking me to the Elf-Skerring. I was keeping these scrolls just in case something unfortunate happened. Since I have arrived safely, I feel you deserve them."	"Journal MG_EscortScholar1 80
RemoveItem sc_summonflameatronach 1
RemoveItem sc_summonfrostatronach 1
Player->AddItem sc_summonflameatronach 1
Player->AddItem sc_summonfrostatronach 1"									0				Journal MG_EscortScholar1 >= 70			1
travel together	Tenyeminwe	Now I can return to Summerset Isle. I've had enough of these Telvanni.										0				Journal MG_EscortScholar1 >= 80			1
travel together	Tarvyn Faren	Should I keep following you to the Halfway Tavern in Pelagiad?	"Choice ""Follow me."" 1 ""Wait here."" 2"									0							1
travel together	Tarvyn Faren	Do you want me to wait here?	"Choice ""Follow me."" 1 ""Wait here."" 2"									0	Local followNow = 1						1
travel together	Tarvyn Faren	Okay. I will stay here.	AiWander 0 0 0 40 30 20 0 0 0 0 0 0									0	Function Choice = 2						1
travel together	Tarvyn Faren	Take me to the Halfway Tavern in Pelagiad.	"Journal HH_EscortMerchant 50
AiFollow Player 0 0 0 0 0"									0	Function Choice = 1						1
travel together	Tarvyn Faren	"Not right now, I need to sell my goods here in Pelagiad. Thanks to you, everyone will know the name Tarvyn Faren as a trader who can reach his customers even with all the troubles for House Hlaalu."										0				Journal HH_EscortMerchant >= 70			1
travel together	Sondaale Of Shimmerene	Can you guide me back outside?	"Choice ""Follow me"" 1 ""Wait here"" 2"									0							1
travel together	Sondaale Of Shimmerene	Do you want me to wait here?	"Choice ""Follow me"" 1 ""Wait here"" 2"									0	Local followNow = 1						1
travel together	Sondaale Of Shimmerene	I will wait here until you think it is safe.	AiWander 128 6 0 40 30 20 0 0 0 0 0 0									0	Function Choice = 2						1
travel together	Sondaale Of Shimmerene	Get me out of here.	";AiFollow Player 0 76432 -52880 1385 0
AiFollow Player 0 0 0 0 0
Journal FG_Telasero 50"									0	Function Choice = 1						1
travel together	Sondaale Of Shimmerene	"Thank you, %PCName, but I can make my own way from here."										0				Journal FG_Telasero >= 70			1
travel together	Saprius Entius	Do you want me to follow you back to Ebonheart?	"Choice ""Follow me"" 1 ""Wait here"" 2"									0	Local followNow = 0						1
travel together	Saprius Entius	Do you want me to wait here?	"Choice ""Follow me"" 1 ""Wait here"" 2"									0	Local followNow = 1						1
travel together	Saprius Entius	I'll stay here until you think it's safe.	AiWander 0 0 0 60 30 10 0 0 0 0 0 0									0	Function Choice = 2						1
travel together	Saprius Entius	I'll follow you to Frald the White. Try and avoid the guards.	"Journal IL_ProtectEntius 50
AiFollowCell Player ""Ebonheart, Hawkmoth Legion Garrison"" 0 1040 2544 -288 0"									0	Function Choice = 1						1
travel together	Saprius Entius	I'm staying here until Frald the White says it's safe.										0				Journal IL_ProtectEntius >= 70			1
travel together	Saenus Lusius	"We should continue to travel together, should we not?"	"Choice ""Yes, we should."" 1 ""No. Wait here."" 2"									0	Journal BM_Smugglers >= 10	Global luciuschosen >= 1					1
travel together	Saenus Lusius	Excellent.	AiFollow Player 0 0 0 0 0 0 0									0	Function Choice = 1	Global luciuschosen = 1					1
travel together	Saenus Lusius	If you insist.	AiWander 0 0 0 0 0 0									0	Function Choice = 2	Global luciuschosen = 1					1
travel together	Saenus Lusius	It is best if I remain here.										0	Journal BM_Smugglers >= 100						1
travel together	Rabinna	Lead me where you will.	"Choice ""Wait here."" 1 ""Follow me."" 2"									0	Journal MV_SlaveMule = 95						1
travel together	Rabinna	Lead me where you will.	"Choice ""Wait here."" 1 ""Follow me."" 2"									0	Journal MV_SlaveMule = 112						1
travel together	Rabinna	As you wish.	"AiWander 0 0 0 60 30 10 0 0 0 0 0 0
Goodbye"									0	Function Choice = 1						1
travel together	Rabinna	Rabinna will follow.	"""Rabinna""->AiFollowCell  Player ""Ebonheart, Argonian Mission"" 0 22 19 5 0"									0	Function Choice = 2	Journal MV_SlaveMule = 95					1
travel together	Rabinna	Rabinna will follow.	"""Rabinna""->AiFollowCell  Player ""Ebonheart, Argonian Mission"" 0 22 19 5 0"									0	Function Choice = 2	Journal MV_SlaveMule = 112					1
travel together	Nevrasa Dralor	Should I continue to follow you to the Fields of Kummu?	"Choice ""No, wait here."" 1 ""Yes, let's keep going."" 2"									0	Journal MV_WanderingPilgrim = 30						1
travel together	Nevrasa Dralor	I'll wait here then.	"AiWander 0 0 0 60 30 10 0 0 0 0 0 0
Goodbye"									0	Function Choice = 1						1
travel together	Nevrasa Dralor	Excellent. Let's keep going.	"""Nevrasa Dralor""->AiFollow Player 0,14879,-34134,925,0
Goodbye"									0	Function Choice = 2						1
travel together	Nartise Arobar	"Yes, get me out of here. My father, Miner Arobar, will reward you."	"Choice ""Follow me."" 1 ""Wait here."" 2"									0							1
travel together	Nartise Arobar	We must get to the Telvanni docks. Only then will I feel safe.	"Choice ""Follow me."" 1 ""Wait here."" 2"									0	Local followNow = 1						1
travel together	Nartise Arobar	I shall wait for you here.	AiWander 0 0 0 60 30 10 0 0 0 0 0 0									0	Function Choice = 2						1
travel together	Nartise Arobar	"Take me to the Telvanni docks, %PCName. Once I'm near a ship out of here, I'll feel alot safer."	"Journal HR_ArobarKidnap 50
AiFollow Player 0 142145 37470 205 0"									0	Function Choice = 1						1
travel together	Nartise Arobar	"Thank you for rescuing me. I will take a ship back to Ald'ruhn. I am sure my father, Miner Arobar, will reward you."										0				Journal HR_ArobarKidnap >= 70			1
travel together	Mirisa	Will you escort me back to the Imperial Cult Shrine at Fort Frostmoth?	"Choice ""Follow me."" 1 ""Wait here."" 2"									0							1
travel together	Mirisa	"Do you want me to wait here, %PCName?"	"Choice ""Follow me."" 1 ""Wait here."" 2"									0	Local followNow = 1						1
travel together	Mirisa	"All right, %PCName.  I'll wait right here."	AiWander 0 0 0 40 30 20 0 0 0 0 0 0									0	Function Choice = 2						1
travel together	Mirisa	"Let's go, %PCName!  You lead on, and I'll follow you back to the Imperial Cult Shrine at Fort Frostmoth!"	"AiFollow Player 0 0 0 0 0
Journal BM_Missionary 60"									0	Function Choice = 1						1
travel together	Mirisa	"I am already safe and sound here at the shrine, %PCClass, but thank you for your concern."										0	Journal BM_Missionary >= 100						1
travel together	Mathis Dalobar	Can we travel together to Maar Gan?	"Choice ""Follow me"" 1 ""Wait here"" 2"									0							1
travel together	Mathis Dalobar	Do you want me to wait here?	"Choice ""Follow me"" 1 ""Wait here"" 2"									0	Local followNow = 1						1
travel together	Mathis Dalobar	Okay. I'll stay right here.	AiWander 0 0 0 40 30 20 0 0 0 0 0 0									0	Function Choice = 2						1
travel together	Mathis Dalobar	Take me to the Maar Gan shrine.	"AiFollow Player 0 0 0 0 0
Journal HR_FindDalobar 50"									0	Function Choice = 1						1
travel together	Mathis Dalobar	"Not right now, I have alot of work to do here. But thanks for getting me out of that tomb."										0				Journal HR_FindDalobar >= 70			1
travel together	Malexa	"Yes, I must find my beloved Sason."	"Choice ""Wait here. I'll return for you."" 1 ""Let's get moving."" 2"									0	Journal MV_CultistVictim = 50						1
travel together	Malexa	I'll wait here for you. But hurry!	"AiWander 0 0 0 60 30 10 0 0 0 0 0 0
Goodbye"									0	Journal MV_CultistVictim = 50	Function Choice = 1					1
travel together	Malexa	Please. Let's find my husband.	"""Malexa""->AiFollow Player 0, -57520,125104,1124, 0
Goodbye"									0	Journal MV_CultistVictim = 50	Function Choice = 2					1
travel together	Madura Seran	Do you want me to follow you? Abassel will try and kill me if I leave.	"Choice ""Follow me."" 1 ""Wait here."" 2"									0							1
travel together	Madura Seran	Do you want me to follow you?	"Choice ""Follow me."" 1 ""Wait here."" 2"									0				Journal IL_RescuePilgrim >= 40			1
travel together	Madura Seran	Do you want me to follow you?	"Choice ""Follow me."" 1 ""Wait here."" 2"									0	Dead abassel asserbassalit >= 1						1
travel together	Madura Seran	Do you want me to wait here?	"Choice ""Follow me."" 1 ""Wait here."" 2"									0	Local followNow = 1						1
travel together	Madura Seran	Okay. I'll stay right here until you come and get me.	AiWander 0 0 0 40 20 10 0 0 0 0 0 0									0	Function Choice = 2						1
travel together	Madura Seran	Lead me to the Ald Velothi Outpost.	"Journal IL_RescuePilgrim 50
;AiFollow Player 0 -84592 124240 1306 0
AiFollowCell, Player, ""Ald Velothi, Outpost"", 0, 775, -539, -99, 0 
;below makes them attack if they're still around and you haven't paid the ransom
""abassel asserbassalit""->SetFight 100
""rawia ashirbibi""->SetFight 100
""kund assarnibani""->SetFight 100
""abassel asserbassalit""->StartCombat Player
""rawia ashirbibi""->StartCombat Player
""kund assarnibani""->StartCombat Player"									0	Function Choice = 1						1
travel together	Madura Seran	Lead me to the Ald Velothi Outpost.	"Journal IL_RescuePilgrim 50
;AiFollow Player 0 -84592 124240 1306 0
AiFollowCell, Player, ""Ald Velothi, Outpost"", 0, 775, -539, -99, 0"									0	Function Choice = 1			Journal IL_RescuePilgrim >= 40			1
travel together	Madura Seran	"No, but thank you. I will rest here and continue my pilgrimage when I can."										0				Journal IL_RescuePilgrim >= 70			1
travel together	j_saddha	"If slavehunters are there, they see %Name and kill %Name. You sure you want %Name to follow %PCName?"	"Choice ""Yes, follow me."" 1 ""No, not yet."" 2"									0							1
travel together	j_saddha	Are there slavehunters near? Should %Name wait?	"Choice ""No, keep following me."" 1 ""Yes, wait here a moment."" 2"									0	Local followNow = 1						1
travel together	j_saddha	%Name waits for %PCName.	AiWander 0 0 0 60 30 10 0 0 0 0 0 0									0	Function Choice = 2						1
travel together	j_saddha	%Name follows %PCName. Watch out for the slavehunters.	"Journal HH_TwinLamps1 50
AiFollow Player 0 0 0 0 0"									0	Function Choice = 1						1
travel together	j_saddha	%Name is safe now. %Name thanks %PCName.										0				Journal HH_TwinLamps1 >= 70			1
travel together	Itermerel	Do you want me to follow you?	"Choice ""Follow me."" 1 ""Wait here."" 2"									0							1
travel together	Itermerel	Do you want me to wait here?	"Choice ""Follow me."" 1 ""Wait here."" 2"									0	Local followNow = 1						1
travel together	Itermerel	I will wait for you here.	AiWander 0 0 0 60 40 20 0 0 0 0 0 0									0	Function Choice = 2						1
travel together	Itermerel	"Lead the way to the Halfway Tavern in Pelagiad, %PCName."	"AiFollowCell Player ""Pelagiad, Halfway Tavern"" 0 240 -250 0 0
Journal MG_EscortScholar2 50"									0	Function Choice = 1						1
travel together	Itermerel	"I have no interest in seeing the rest of Vvardenfell, but I appreciate your offer."										0				Journal MG_EscortScholar2 >= 70			1
travel together	Huleeya	"Will you travel together with me to Jobasha's Rare Books? We leave the door to the Foreign Quarter Waistworks, turn right, west, continue down the hall and across the atrium on the same level, then follow the opposite corridor west on the other side of the atrium all the way to Jobasha's door. I must warn you: unless these troublesome fools are persuaded to behave like civilized beings, there may be fighting and killing if we try to travel together."	"Choice, ""Yes, please follow me to Jobasha's Rare Books."", 1, ""No, you should wait here for now."", 2"									0				Journal A1_V_VivecInformants >= 1			1
travel together	Huleeya	"Will you travel together with me to Jobasha's Rare Books? We leave the door to the Foreign Quarter Waistworks, turn right, west, continue down the hall and across the atrium on the same level, then follow the opposite corridor west on the other side of the atrium all the way to Jobasha's door."	"Choice, ""Yes, please follow me to Jobasha's Rare Books."", 1, ""No, you should wait here for now."", 2"									0	Dead urven davor >= 1	Dead ethys savil >= 1	Dead favel gobor >= 1	Journal A1_V_VivecInformants >= 1			1
travel together	Huleeya	"Thank you, %PCName. I will follow you to Jobasha's Rare Books, and we will speak further there."	";troublesome thugs attack;
AiFollowCell, Player, ""Vivec, Jobasha's Rare Books"", 0, 42, -120, -138 0
Journal, ""A1_7HuleeyaInformant"", 18
""Favel Gobor""->ModFight 40
""Urven Davor""->ModFight 40
""Ethys Savil""->ModFight 40
""Favel Gobor""->StartCombat Player
""Urven Davor""->StartCombat Player
""Ethys Savil""->StartCombat Player
Goodbye"									0	Function Choice = 1						1
travel together	Huleeya	"Thank you, %PCName. I will follow you to Jobasha's Rare Books, and we will speak further there."	";troublesome thugs do NOT attack;
AiFollowCell, Player, ""Vivec, Jobasha's Rare Books"", 0, 42, -120, -138 0
Journal, ""A1_7HuleeyaInformant"", 18
Goodbye"									0	Function Choice = 1	Journal A1_7HuleeyaInformant >= 15					1
travel together	Huleeya	"Very well, then. I will wait here for now."	AiWander 128 6 0 40 30 20 0 0 0 0 0 0									0	Function Choice = 2						1
travel together	Huleeya	"Perhaps some day, yes. For example, I would greatly wish to see the Ashlands and their peoples with my own eyes. But at present, my duties to the Morag Tong do not permit me to travel."										0				Journal A1_7HuleeyaInformant >= 20			1
travel together	hides_his_foot	Shall I follow you now?	"Choice ""Follow me."" 1 ""Wait here."" 2"									0							1
travel together	hides_his_foot	Do you want me to wait here?	"Choice ""Follow me."" 1 ""Wait here."" 2"									0	Local followNow = 1						1
travel together	hides_his_foot	I will stay here until you tell me it is safe to go on.	AiWander 0 0 0 60 30 10 0 0 0 0 0 0									0	Function Choice = 2						1
travel together	hides_his_foot	I will follow you. I must get to Sterdecan's Farm.	"Journal HH_TwinLamps3 50
AiFollow Player 0 34770 -38050 680 0"									0	Function Choice = 1						1
travel together	hides_his_foot	"Perhaps, but not today. I must travel with Sterdecan until he passes me on to another. If all goes well, I will see my homeland again."										0				Journal HH_TwinLamps3 >= 70			1
travel together	Habasi	Habasi hears you broke our agreement. Habasi does not want to speak with you now.										0	Function PC Expelled = 1						1
travel together	Gaea Artoria	You want that we keep going together? Probably a good idea.	"Choice ""Yes, we should."" 1 ""No. Wait here."" 2"									0	Journal BM_Smugglers >= 10	Global artoriachosen >= 1					1
travel together	Gaea Artoria	Good plan.	AiFollow Player 0 0 0 0 0 0 0									0	Function Choice = 1	Global artoriachosen = 1					1
travel together	Gaea Artoria	"Not a bright choice, if you ask me."	AiWander 0 0 0 0 0 0									0	Function Choice = 2	Global artoriachosen = 1					1
travel together	Gaea Artoria	I better stay here.										0	Journal BM_Smugglers >= 100						1
travel together	Falura Llervu	"Are we ready to travel together to Zainab camp? Do not worry if we must cross water, for I am an excellent swimmer. But take care to protect me from wild beasts and bandits, for I have not learned any of the arts of war. I do know a few spells, but they the spells of a household slave, and will probably be of little use if we are in danger. So. Shall we go now?"	"; Falura Llervu; Journal ""B3_ZainabBride"" >= 45; Journal ""B3_ZainabBride"" < 47 ; 
Choice, ""Yes, please accompany me to Zainab camp."" 1, ""No, you should wait here for now."" 2"									0	Journal B3_ZainabBride >= 40	Journal B3_ZainabBride < 47					1
travel together	Falura Llervu	"But, first, didn't you have some presents for me?"	"; Falura Llervu; Journal ""B3_ZainabBride"" >= 45; Journal ""B3_ZainabBride"" < 47 ; CHOICE 1;"									0	Journal B3_ZainabBride >= 40	Journal B3_ZainabBride < 47	Function Choice = 1				1
travel together	Falura Llervu	"Very well, then. I will wait here for now. When you are ready, come to me, and I will travel together with you to Zainab camp to meet my new bridegroom."	"; Falura Llervu; Journal ""B3_ZainabBride"" >= 45; Journal ""B3_ZainabBride"" < 47 ; CHOICE 2
Goodbye"									0	Journal B3_ZainabBride >= 40	Journal B3_ZainabBride < 47	Function Choice = 2				1
travel together	Falura Llervu	"Very well, %PCName. Now you and I will travel together. When we have arrived in the ashkhan's yurt at Zainab camp, we will speak further about my new bridegroom."	"; Falura Llervu; Journal ""B3_ZainabBride"" >= 45; Journal ""B3_ZainabBride"" < 47 ; CHOICE 1; 
AiFollowCell Player ""Zainab Camp, Ashkhan's Yurt"" 0 -33 366 -252 0
Goodbye"									0	Journal B3_ZainabBride >= 45	Journal B3_ZainabBride < 47	Function Choice = 1				1
travel together	Falura Llervu	"We travel together to Zainab camp. When we arrive there, we will speak further about my new bridegroom. Do you wish me to continue accompanying you?"	"; Falura Llervu; Journal ""B3_ZainabBride"" >= 45; Journal ""B3_ZainabBride"" < 47 ; followNow = 1;
Choice, ""Yes, please continue with me to Zainab camp."" 3, ""No, you should wait here for now."" 4"									0	Journal B3_ZainabBride >= 45	Journal B3_ZainabBride < 47	Local followNow = 1				1
travel together	Falura Llervu	"Very well, %PCName. Now you and I will travel together. When we have arrived in the ashkhan's yurt at Zainab camp, we will speak further about my new bridegroom."	"; Falura Llervu; Journal ""B3_ZainabBride"" >= 45; Journal ""B3_ZainabBride"" < 47 ; CHOICE 3; 
AiFollowCell Player ""Zainab Camp, Ashkhan's Yurt"" 0 -33 366 -252 0
Goodbye"									0	Journal B3_ZainabBride >= 45	Journal B3_ZainabBride < 47	Function Choice = 3				1
travel together	Falura Llervu	"Very well, then. I will wait here for now."	"; Falura Llervu; Journal ""B3_ZainabBride"" >= 45; Journal ""B3_ZainabBride"" < 47 ; CHOICE 4;
AiWander 0 0 0 40 30 20 0 0 0 0 0 0
Goodbye"									0	Journal B3_ZainabBride >= 45	Journal B3_ZainabBride < 47	Function Choice = 4				1
travel together	Falura Llervu	Are you ready now for me to accompany you to Zainab camp?	"; Falura Llervu; Journal ""B3_ZainabBride"" >= 45; Journal ""B3_ZainabBride"" < 47 ; followNow = 0; 
Choice, ""Yes, please accompany me to Zainab camp."" 5, ""No, you should wait here for now."" 6"									0	Journal B3_ZainabBride >= 45	Journal B3_ZainabBride < 47	Local followNow = 0				1
travel together	Falura Llervu	"Very well, %PCName. Now you and I will travel together. When we have arrived in the ashkhan's yurt at Zainab camp, we will speak further about my new bridegroom."	"; Falura Llervu; Journal ""B3_ZainabBride"" >= 45; Journal ""B3_ZainabBride"" < 47 ; CHOICE 5
AiFollowCell Player ""Zainab Camp, Ashkhan's Yurt"" 0 -33 366 -252 0
Goodbye"									0	Journal B3_ZainabBride >= 45	Journal B3_ZainabBride < 47	Function Choice = 5				1
travel together	Falura Llervu	"Very well, then. I will wait here for now."	"; Falura Llervu;
AiWander 0 0 0 40 30 20 0 0 0 0 0 0
Goodbye"									0	Function Choice = 6	Journal B3_ZainabBride >= 45	Journal B3_ZainabBride < 47				1
travel together	Falura Llervu	"It was quite a journey, wasn't it?"	"; Falura Llervu; Journal ""B3_ZainabBride"" >= 45; Journal ""B3_ZainabBride"" < 47 ; CHOICE 2;"									0	Journal B3_ZainabBride >= 47						1
travel together	Deval Beleth	Do you want me to follow you to the Koal Cave?	"Choice ""Follow me"" 1 ""Wait here"" 2"									0				Journal HR_KoalCave >= 10			1
travel together	Deval Beleth	Do you want me to wait here?	"Choice ""Follow me"" 1 ""Wait here"" 2"									0	Local followNow = 1			Journal HR_KoalCave >= 10			1
travel together	Deval Beleth	Whatever you say. I will wait here.	AiWander 128 6 0 40 30 20 0 0 0 0 0 0									0	Function Choice = 2						1
travel together	Deval Beleth	"Take me to the Koal Cave, %PCName."	"AiFollow Player 0 0 0 0 0
Journal HR_KoalCave 50"									0	Function Choice = 1						1
travel together	Deval Beleth	Thank you for helping me in my pilgrimage to the Koal Cave. I will stay here awhile and travel back to Ald'ruhn with another pilgrim.										0				Journal HR_KoalCave >= 70			1
travel together	Delyna Mandas	Shall we try and escape?	"Choice ""Yes, folllow me."" 1 ""No, wait here."" 2"									0							1
travel together	Delyna Mandas	Do you want me to wait here?	"Choice ""No, keep folllowing me."" 1 ""Yes, wait here."" 2"									0	Local followNow = 1						1
travel together	Delyna Mandas	I will wait for you here.	AiWander 0 0 0 60 30 10 0 0 0 0 0 0									0	Function Choice = 2						1
travel together	Delyna Mandas	"Very well. We will try and escape. Take me outside this tower, %PCName."	"Journal HR_RansomMandas 50
AiFollow Player 0 0 0 0 0"									0	Function Choice = 1						1
travel together	Delyna Mandas	"Thank you, %PCName. I have duties I must attend to, and then I must find a way to reach my father. Until then, please deliver my locket to my father, Arethan Mandas."										0				Journal HR_RansomMandas >= 70			1
travel together	Dandsa	Do you want me to follow you back outside this cave?	"Choice ""Follow me"" 1 ""Wait here"" 2"									0							1
travel together	Dandsa	Do you want me to wait here?	"Choice ""Follow me"" 1 ""Wait here"" 2"									0	Local followNow = 1						1
travel together	Dandsa	Okay. I'll stay right here until you come and get me.	AiWander 0 0 0 60 30 10 0 0 0 0 0 0									0	Function Choice = 2						1
travel together	Dandsa	"Get me outside this cave, %PCName."	"Journal IL_Damsel 50
AiFollow Player 0 -52384 23184 16 0"									0	Function Choice = 1						1
travel together	Dandsa	I can find my own way back to Gnaar Mok. It's not a long swim once I've had a chance to rest a bit.										0				Journal IL_Damsel >= 70			1
travel together	Assaba-Bentus	We should resume our travels?	"Choice ""Yes, follow me."" 1 ""No, nevermind."" 2"									0				Journal IL_RescueHermit >= 25			1
travel together	Assaba-Bentus	"Yes, we travel to the Mabrigash camp."	"Choice ""Keep following."" 1 ""Wait here a moment."" 2"									0	Local followNow = 1						1
travel together	Assaba-Bentus	I will wait here. But do not test my patience.	AiWander 0 0 0 60 30 10 0 0 0 0 0 0									0	Function Choice = 2						1
travel together	Assaba-Bentus	I shall follow you to the Mabrigash camp.	AiFollow Player 0 85344 -3536 640 0									0	Function Choice = 1						1
travel together	Assaba-Bentus	I am here at the Mabrigash camp. We have no reason to travel together.										0				Journal IL_RescueHermit >= 30			1
Trebonius	Tiram Gadar	We get along rather well. He is always willing to listen to my advice.										0	Dead trebonius artorius = 0						1
Trebonius	Skinkintreesshade	"Ah, the current Guildmaster. It is rumored that he was promoted to his current position to get him out of Cyrodiil. It is a shame that men can have power without wisdom. It is different for us lizards."										0	Dead trebonius artorius = 0						1
Trebonius	Skinkintreesshade	"Ah, the current Guildmaster. It is rumored that he was promoted to his current position to get him out of Cyrodiil. It is one of the weaknesses of the soft-skins. They can have power without wisdom."										0	Function Same Race = 1	Dead trebonius artorius = 0					1
Trebonius	Sirilonwe	I don't care what he asked you to do. The best thing for all of us is to ignore that Scuttlehead. Last year he asked me to learn the language of the Silt Striders so we could question them about who they took to different cities.										0	Dead trebonius artorius = 0						1
Trebonius	Ranis Athrys	"Imperial s'wit. He knows nothing of the Dunmer and even less of politics. When you're speaking with him, just nod your head and smile and then forget everything he said."										0	Dead trebonius artorius = 0						1
Trebonius	Malven Romori	Trebonius gave you some duties? Last year he asked me to dig a tunnel to the mainland so the Telvanni couldn't interfere with Imperial trade. I just tell him it's progressing according to schedule.										0	Dead trebonius artorius = 0						1
Trebonius	Janand Maulinie	"The other day he asked me to build a new Anumidium for Ocato since the original seems to have been destroyed in all those troubles in the Iliac Bay. I don't know what he asked you to do, but my advice is to try and ignore him."										0	Dead trebonius artorius = 0						1
Trebonius	Flacassia Fauseius	"Did he give you any duties? Oh, that's not so bad, I guess. He asked me to make an inventory of all the plates and bottles in Vvardenfell. I'm never going to get in done in time."										0	Dead trebonius artorius = 0						1
Trebonius	Edwinna Elbert	"The Guildmaster? Well, he's certainly a powerful Battlemage, but what has he accomplished? I wish the Guild were led by someone who showed more respect for scholarship... Especially with all the interesting things to study here in Vvardenfell."										0	Dead trebonius artorius = 0						1
Trebonius	Edwinna Elbert	"I wish the Guild were led by someone with your respect for scholarship, %PCRank. Perhaps you could speak with him and make him see reason."								Mages Guild	Master Wizard	0	Dead trebonius artorius = 0			Journal MG_Bethamez >= 100			1
Trebonius	Craeita Jullalian	"Has he given you any duties? He asked me to chain an army of dreugh to the Foreign Quarter Canton and have it towed to a more reasonable climate. Just between you and me, I don't think he's the best candidate for Arch-mage. I'd take that lizard Skink in Sadrith Mora over Trebonius any day."										0	Dead trebonius artorius = 0						1
Trebonius		"You're the new Archmage, %PCName. Try and forget about Trebonius."						Mages Guild		Mages Guild	Arch-Mage	0	Not ID trebonius artorius = 0						47
Trels Varis	Trels Varis	That's me.										0							1
Trels Varis	Ten-Tongues_Weerhat	I don't know him. I just know OF him.										0							1
Trels Varis	Holmar	Wha?										0							1
Trels Varis	Granny Varis	Well. Yes. That's the name of one of my sons. Trels Varis. But I have no idea where he is right now. Haven't seen him recently.	Journal TR09_Granny 10									0	Journal TR09_Journalist >= 1	Journal TR09_Journalist < 100					1
Trels Varis	Granny Varis	My husband says he's in Kragenmoor? Old fool. What does he know. He'd forget his head if it weren't jammed tight on his neck.	"Journal TR09_Granny 20
Journal TR09_Varis 50"									0	Journal TR09_Journalist >= 1	Journal TR09_Journalist < 100	Journal TR09_Gee-Pop >= 10				1
Trels Varis	Gee-Pop Varis	"My son, Trels Varis? He's in Kragenmoor, out west near Cyrodiil. He's a scholar in a private Temple school."	Journal TR09_Gee-Pop 10									0	Journal TR09_Journalist >= 1	Journal TR09_Journalist < 100					1
Trels Varis	Gee-Pop Varis	"My wife says she doesn't know where he is? Well, Granny is getting right forgetful in her old age. Of course Trels is in Kragenmoor, like I said."	"Journal TR09_Gee-Pop 20
Journal TR09_Varis 50"									0	Journal TR09_Journalist >= 1	Journal TR09_Journalist < 100	Journal TR09_Granny >= 10				1
Trels Varis	Denegor	"Oh yeah, sure. Heard ya the f-f-first time."										0							1
Trels Varis		Trels Varis? I don't know anyone by that name.					Mournhold					0	Journal TR09_Journalist >= 1	Journal TR09_Journalist < 100					116
Trels Varis		Trels Varis. No. There's no one named Trels Varis here.					"Mournhold, Craftsmen's Hall"					0	Journal TR09_Journalist >= 1	Journal TR09_Journalist < 100					6
Trels Varis		"Everyone had a lot of respect for Trels Varis around here. You're lucky if anyone will even talk to you, after what you've done."	"moddisposition -30
goodbye"				"Mournhold, Craftsmen's Hall"					0	Dead Trels Varis >= 1						6
Trels Varis		"Hmm. I don't know anyone by that name. But wait a minute, and let me think.... You know, maybe he's one of the Varis brood. I thought they had all left Mournhold to seek their fortunes in the outside world. Impressive bunch of kids, they were -- smart and ambitious. But maybe you should ask Granny Varis or Gee-Pop Varis up at the Temple. Maybe they'll know."					Mournhold Temple					60	Journal TR09_Journalist >= 1	Journal TR09_Journalist < 100					16
Trels Varis		"Hmm. I don't know anyone by that name. But wait a minute, and let me think.... You know, maybe he's one of the Varis brood. I thought they had all left Mournhold to seek their fortunes in the outside world. Impressive bunch of kids, they were -- smart and ambitious. But maybe you should ask Granny Varis or Gee-Pop Varis up at the Temple. Maybe they'll know."					"Mournhold, The Winged Guar"					60	Journal TR09_Journalist >= 1	Journal TR09_Journalist < 100					9
Trels Varis		"Hmm. I don't know anyone by that name. But wait a minute, and let me think.... You know, maybe he's one of the Varis brood. I thought they had all left Mournhold to seek their fortunes in the outside world. Impressive bunch of kids, they were -- smart and ambitious. But maybe you should ask Granny Varis or Gee-Pop Varis up at the Temple. Maybe they'll know."					"Mournhold, Temple Courtyard"					60	Journal TR09_Journalist >= 1	Journal TR09_Journalist < 100					8
Trels Varis		"Hmm. I don't know anyone by that name. But wait a minute, and let me think.... You know, maybe he's one of the Varis brood. I thought they had all left Mournhold to seek their fortunes in the outside world. Impressive bunch of kids, they were -- smart and ambitious. But maybe you should ask Granny Varis or Gee-Pop Varis up at the Temple. Maybe they'll know."					"Mournhold, Godsreach"					60	Journal TR09_Journalist >= 1	Journal TR09_Journalist < 100					8
Trels Varis		"Hmm. I don't know anyone by that name. But wait a minute, and let me think.... You know, maybe he's one of the Varis brood. I thought they had all left Mournhold to seek their fortunes in the outside world. Impressive bunch of kids, they were -- smart and ambitious. But maybe you should ask Granny Varis or Gee-Pop Varis up at the Temple. Maybe they'll know."					"Mournhold, Plaza Brindisi Dorom"					60	Journal TR09_Journalist >= 1	Journal TR09_Journalist < 100					3
Trels Varis		"Let me make myself perfectly clear. There's no one named Trels Varis here. Ask me again, and I'll tell you the same thing."	Journal TR09_Journalist 30				"Mournhold, Craftsmen's Hall"					70	Journal TR09_Journalist >= 1	Journal TR09_Journalist < 100					6
Tribe Unmourned	ghost_npc_peakstar	"Pity Dagoth Ur and the Sixth House. All they do, all they are is foul and evil, but they began in brightness and honor, and the cause of their fall was their loyal service to you, Lord Nerevar. You told Lord Dagoth to guard the profane tools beneath Red Mountain, and thus he was tempted. He did your bidding when he tried to keep these tools from the Tribunal, and so he hates you, who betrayed him, and the Tribunal, who mocked his honor, attacked him, and stole the profane tools for their own use."	";Peakstar; Journal ""A2_6_Incarnate"" <= 50;"									0	Journal A2_6_Incarnate >= 50						1
Tribunal		"Almalexia, Vivec, and Sotha Sil are mortal guardians who walked the earth, defeated the Dunmer's greatest enemies, the Nords and the Dwarves, and achieved divine substance through superhuman discipline and virtue and through supernatural wisdom and insight."	;Temple; priests; monks; healers;		Priest Service			Temple				30							11
Tribunal		"Like loving ancestors, the Tribunal guards and counsels us. Like stern parents, they punish our sins and errors. Like generous relatives, they share their bounty among the greatest and least, according to their needs."	;Temple; priests; monks; healers;		Priest Service			Temple				30	Global Random100 < 50						11
Tribunal		"Almalexia, Vivec, and Sotha Sil are mortal guardians who walked the earth, defeated the Dunmer's greatest enemies, the Nords and the Dwarves, and achieved divine substance through superhuman discipline and virtue and through supernatural wisdom and insight."	;Temple; priests; monks; healers;		Priest			Temple				30							4
Tribunal		"Like loving ancestors, the Tribunal guards and counsels us. Like stern parents, they punish our sins and errors. Like generous relatives, they share their bounty among the greatest and least, according to their needs."	;Temple; priests; monks; healers;		Priest			Temple				30	Global Random100 < 50						4
Tribunal		"Almalexia, Vivec, and Sotha Sil are mortal guardians who walked the earth, defeated the Dunmer's greatest enemies, the Nords and the Dwarves, and achieved divine substance through superhuman discipline and virtue and through supernatural wisdom and insight."	;Temple; priests; monks; healers;		Monk			Temple				30							3
Tribunal		"Like loving ancestors, the Tribunal guards and counsels us. Like stern parents, they punish our sins and errors. Like generous relatives, they share their bounty among the greatest and least, according to their needs."	;Temple; priests; monks; healers;		Monk			Temple				30	Global Random100 < 50						3
Tribunal		"Almalexia, Vivec, and Sotha Sil are mortal guardians who walked the earth, defeated the Dunmer's greatest enemies, the Nords and the Dwarves, and achieved divine substance through superhuman discipline and virtue and through supernatural wisdom and insight."	;Temple; priests; monks; healers;		Healer			Temple				30							1
Tribunal		"Like loving ancestors, the Tribunal guards and counsels us. Like stern parents, they punish our sins and errors. Like generous relatives, they share their bounty among the greatest and least, according to their needs."	;Temple; priests; monks; healers;		Healer			Temple				30	Global Random100 < 50						1
Tribunal		"The Temple believes that Almalexia, Vivec, and Sotha Sil were mortal guardians of Morrowind who walked the earth, defeated the Dunmer's greatest enemies, the Nords and the Dwarves, and achieved divine substance through superhuman discipline and virtue and supernatural wisdom and insight. Like loving ancestors, they guard and counsel their followers. Like stern parents, they punish sin and error. Like generous relatives, they share their bounty among the greatest and least, according to their needs."	;Temple; priests; monks; healers;		Savant			Temple				30							1
Tribunal fight Dagoth Ur	vivec_god	"In the past, the Tribunal made seasonal campaigns to Red Mountain. We slew Dagoth Ur and his kin, though the Heart always revived them in time. Later, when we realized we couldn't destroy them, we created the Ghostfence to contain the threat. These solutions were effective until Dagoth Ur ambushed us and captured Sunder and Keening. Since that time, our fortunes have waned as his increased."	";Vivec; Journal ""B8_MeetVivec"" = 50;"									0	Journal B8_MeetVivec >= 50						1
Tribunal Temple		"The Temple believes that Almalexia, Vivec, and Sotha Sil were mortal guardians of Morrowind who walked the earth, defeated the Dunmer's greatest enemies, the Nords and the Dwarves, and achieved divine substance through superhuman discipline and virtue and supernatural wisdom and insight. Like loving ancestors, they guard and counsel their followers. Like stern parents, they punish sin and error. Like generous relatives, they share their bounty among the greatest and least, according to their needs."	;Temple; priests; monks; healers;		Savant							30	Not Local NoLore = 0						19
Tribunal Temple		"Almalexia, Vivec, and Sotha Sil are mortal guardians who walked the earth, defeated the Dunmer's greatest enemies, the Nords and the Dwarves, and achieved divine substance through superhuman discipline and virtue and through supernatural wisdom and insight."	;Temple; priests; monks; healers;		Priest Service			Temple				30							11
Tribunal Temple		"Like loving ancestors, the Tribunal guards and counsels us. Like stern parents, they punish our sins and errors. Like generous relatives, they share their bounty among the greatest and least, according to their needs."	;Temple; priests; monks; healers;		Priest Service			Temple				30	Global Random100 < 50						11
Tribunal Temple		"Almalexia, Vivec, and Sotha Sil are mortal guardians who walked the earth, defeated the Dunmer's greatest enemies, the Nords and the Dwarves, and achieved divine substance through superhuman discipline and virtue and through supernatural wisdom and insight."	;Temple; priests; monks; healers;		Priest			Temple				30							4
Tribunal Temple		"Like loving ancestors, the Tribunal guards and counsels us. Like stern parents, they punish our sins and errors. Like generous relatives, they share their bounty among the greatest and least, according to their needs."	;Temple; priests; monks; healers;		Priest			Temple				30	Global Random100 < 50						4
Tribunal Temple		"Almalexia, Vivec, and Sotha Sil are mortal guardians who walked the earth, defeated the Dunmer's greatest enemies, the Nords and the Dwarves, and achieved divine substance through superhuman discipline and virtue and through supernatural wisdom and insight."	;Temple; priests; monks; healers;		Monk			Temple				30							3
Tribunal Temple		"Like loving ancestors, the Tribunal guards and counsels us. Like stern parents, they punish our sins and errors. Like generous relatives, they share their bounty among the greatest and least, according to their needs."	;Temple; priests; monks; healers;		Monk			Temple				30	Global Random100 < 50						3
Tribunal Temple		"Almalexia, Vivec, and Sotha Sil are mortal guardians who walked the earth, defeated the Dunmer's greatest enemies, the Nords and the Dwarves, and achieved divine substance through superhuman discipline and virtue and through supernatural wisdom and insight."	;Temple; priests; monks; healers;		Healer			Temple				30							1
Tribunal Temple		"Like loving ancestors, the Tribunal guards and counsels us. Like stern parents, they punish our sins and errors. Like generous relatives, they share their bounty among the greatest and least, according to their needs."	;Temple; priests; monks; healers;		Healer			Temple				30	Global Random100 < 50						1
trouble with bandits	Neminda	"I just heard that Drulene Falen is dead. I believe that you are responsible. You will be expelled from House Redoran, and I will not give you any more duties."	"PCExpell ""Redoran""
Set ExpRedoran to 1
Journal HR_GuardGuarHerds 200"									0	Dead drulene falen > 0			Journal HR_GuardGuarHerds >= 10			1
trouble with bandits	Neminda	You have been expelled from House Redoran. Make amends and perhaps we can speak again.										0	Function PC Expelled = 1						1
trouble with bandits	Neminda	"It happens, especially further from the law. Usually the bandits are outcast Ashlanders. Go talk to Drulene Falen again. She might be able to tell you where the bandits are."	Journal HR_GuardGuarHerds 10									30				Journal HR_FoundersHelm >= 100			1
trouble with bandits	Neminda	"Good work, %PCName. I have more duties for you. One of the councilors has been threatened."	"Journal HR_GuardGuarHerds 100
ModPCFacRep 5 ""Redoran""
ModDisposition 5"									30				Journal HR_GuardGuarHerds >= 50			1
trouble with bandits	Neminda	"You handled the bandits well, %PCName."										30				Journal HR_GuardGuarHerds >= 100			1
trouble with bandits	Drulene Falen	"If you ever need anything, %PCName, just ask."	Journal HR_GuardGuarHerds 50									0	Function Choice = 2						1
trouble with bandits	Drulene Falen	"Here you are, %PCName. Just ask if you ever need anything."	"Journal HR_GuardGuarHerds 50
Player->AddItem Ingred_Hackle-Lo_Leaf_01 2"									0	Function Choice = 1						1
trouble with bandits	Drulene Falen	I haven't had any more trouble with bandits or mudcrabs either one.										0				Journal HR_GuardGuarHerds >= 50			1
trouble with bandits	Drulene Falen	"You helped me with the Mudcrabs, %PCName. Maybe you could help me with these bandits. They've hit me and two other guar herders near here. I watched them last time and they left almost due south with one of my prize guar. I think they're hiding out in an old cave south of here."	Journal HR_GuardGuarHerds 20									30				Journal HR_MudcrabNest >= 40			1
trouble with bandits	Drulene Falen	The bandits have only tried to get my guar and those of two other herders nearby. The bandits came from the south last time and they led off one of my best guar that way. I'd check south of here to see if there are any caves or tombs that the bandits could be hiding in.	Journal HR_GuardGuarHerds 20									30				Journal HR_GuardGuarHerds >= 10			1
trouble with bandits	Drulene Falen	"Well, I guess I owe you some more hackle-lo. I'm glad to hear that the bandits won't be troubling us again."	"ModDisposition 15
Player->ModReputation 1
Choice ""Accept some Hackle-lo."" 1 ""No thanks."" 2"									30					Dead bandit_scarred_de_hrggh >= 1	Dead bandit_scruffy_de_hrggh >= 1	1
trouble with bandits	Drulene Falen	"Well, I was having some trouble with bandits, but it sounds like you took care of them. Looks like I owe you some more Hackle-lo."	"ModDisposition 15
Player->ModReputation 1
Choice ""Accept some Hackle-lo."" 1 ""No thanks."" 2"									30				Journal HR_GuardGuarHerds = 0	Dead bandit_scarred_de_hrggh >= 1	Dead bandit_scruffy_de_hrggh >= 1	1
Troubles for House Hlaalu	Tarvyn Faren	"Well, the bandits, the Blight spreading, House Redoran threatening war over the ebony trade. No one wants to do business in times like this."								Hlaalu		0							1
Troubles for House Hlaalu	Tarvyn Faren	"Not too many troubles anymore now that the Blight has ended. Business will get back to normal eventually, but there's still going to be squabbling over the ebony trade. House Redoran just doesn't know when they're beaten."								Hlaalu		0				Journal C3_DestroyDagoth >= 50			1
Troubles for House Hlaalu		"You've got to hand it to the daemon-charmers. They surprised us. The Telvanni got these little groups squatting down all over the island, and we've done little to stop them. They're going to be tough to root out. It's going to cost money and lives. But we better make the investment now, before it's too late."						Hlaalu				0	Not Local NoLore = 0						121
Troubles for House Hlaalu		"House Hlaalu would much rather have the Caldera charter, thank you very much, and run those ebony mines ourselves. But it hasn't worked out so badly. The Imperial Caldera Mining Company is laying out the cash and doing the work, and we're talking the cream off the top in graft and bribes. No wonder Redoran is angry. And when they're angry, they're dangerous."			Trader			Hlaalu				0	Not Local NoLore = 0						1
Troubles for House Redoran		"House Redoran is really steamed up about the Caldera land grab. They say that Caldera is in their territory, and that they should have gotten the charter. Worse yet, they say that Hlaalu is skimming the top off the Imperial fatcat company that got the charter. Since it's an Imperial company, Redoran can't even get a House War contract on it. It'll come to violence, you mark my words."						Redoran				0	Not Local NoLore = 0						122
Troubles for House Redoran		"Redoran is not going to stand by and watch Telvanni setting up those bases without a charter. Ever since we let the Telvanni get away with Tel Vos, they've been sending out wizards and mercenaries to stake their claims on promising sites. And if we don't do something about it, those damn necromancers will end up on our doorsteps."			Warrior			Redoran				0	Not Local NoLore = 0						14
Troubles for House Telvanni		"We've been lucky. We really pushed the Duke and the other Houses when we grabbed Tel Vos. And when he didn't put up  much of a fight to protect the settlement charters, we sent out our losers and lunatics to stake new claims. Some will survive, some won't. But Hlaalu and Redoran have to respond. And in the end, the ones that survive give us more power and influence here on Vvardenfell."						Telvanni				0	Not Local NoLore = 0						162
troublesome fools	Huleeya	"The sight of a free Argonian offends these racist thugs. It would tarnish my Morag Tong honor to slay them, and I don't want to trouble my friend Saralis Golmis by fighting in his club. But I must go to my friend's bookstore, where we can talk in peace. If you have a way with words, perhaps you can talk to them. Or if you have a way with money, they might be bought. Otherwise, I fear there must be bloodshed."	Journal A1_7HuleeyaInformant 2									0				Journal A1_V_VivecInformants >= 1			1
troublesome fools	Huleeya	"It saddens and angers me. I am sorry for their deaths, and for your trouble. But I hate the custom of despising another on account of his race, and I cannot forgive the narrowness of mind and poverty of spirit that assures them of their right to abuse and attack me for spite, or on a whim."										0	Dead urven davor >= 1	Dead ethys savil >= 1	Dead favel gobor >= 1	Journal A1_V_VivecInformants >= 1			1
troublesome fools	Huleeya	"Their hatred saddens and angers me. I hate the custom of despising another on account of his race, and I cannot forgive the narrowness of mind and poverty of spirit that assures them of their right to abuse and attack me for spite, or on a whim."										0				Journal A1_V_VivecInformants >= 1	"Not Cell Vivec, Black Shalk Cornerclub = 1"		0
troubling times	Tholer Saryoni	"There is the Blight and the return of Dagoth Ur. There are troubles with the Empire and troubles between the Great Houses. The Temple needs protection in these times, and the Ordinators provide that, even though the Ordinators have failed on occasion."										30				Journal HH_WinSaryoni >= 10			1
troubling times	Tholer Saryoni	"There are many troubles in these times, but with the return of the Robe of St. Roris I have renewed faith in the Tribunal. I believe the troubles between the Temple and House Hlaalu are a test of our patience and piety. I will make sure the Ordinators do not fail this test."										30				Journal HH_WinSaryoni >= 70			1
true and good friend	Ahnassi	"Yes, my true and good friend, Ahnassi always has things to share with her true and good friend. These things are not always happy, not always good, but true and good friends share everything, good and bad, yes? So still, we will share a gift, share a care, yes?"	;Ahnassi; Journal Romance_Ahnassi >= 45									0							1
Trueflame	Almalexia	"The Blade of Nerevar. In the battle beneath Red Mountain, Trueflame was shattered, the flame extinguished, and in the confusion, the pieces lost. It is time for you, Nerevarine, to remake the blade and take your place by my side once again. I have only one, which I now give to you. Through my magic, I have been able to determine that the other pieces of the blade are nearby. Find the other two pieces of the blade, and forge the blade anew. Only you may accomplish this, Nerevarine."	"Journal TR_Blade 20
player->AddItem ""bladepiece_02"" 1"									0	Journal TR_Blade < 20						1
Trueflame	Almalexia	"Oh, how it burned with power! You must find the pieces and forge the blade once again."										0	Journal TR_Blade >= 20						1
Trueflame	Almalexia	The blade burns bright again!										0	Journal TR_Blade >= 100						1
Tusked Bristleback		"The Tusked Bristleback is a type of boar native to Solstheim. There are lots of them around, and they're sometimes hunted for their meat.  The Bristlebacks can be vicious, too. That's why the Rieklings use them as mounts."					Solstheim					0							77
Tusked Bristleback		"The Tusked Bristleback is a mystery to us. It is a natural being, created by the All-Maker, but it is a cruel and vicious animal. The Rieklings use them as mounts, and have bred the creatures to be even more warlike and dangerous."					Skaal Village					0							24
Tusked Bristleback		It's a large boar-like creature. I have heard they can be fairly vicious. Some say that the Rieklings of this island have tamed them and use them as mounts.					Fort Frostmoth					0							18
twin blades	Almalexia	"Each was a magnificent blade, the pinnacle of Dwemer craftsmanship. Their blades burned with an unearthly fire, and the sight of them struck fear into our enemies. My blade has been kept safe, but not so Trueflame, the Blade of Nerevar. It was lost at the battle of Red Mountain."	Journal TR_Blade 15									0	Journal TR_Blade < 15						1
twin blades	Almalexia	Yes. Hopesfire and Trueflame.										0	Journal TR_Blade >= 15						1
Twin Lamps	Tul	"The Twin Lamps? They...uh...brighten the way, oh most kind, wonderful and helpful friend. Your eyes are like twin lamps of hope, my gracious savior! Yes, that is it!"										0							1
Twin Lamps	Jobasha	Why would Jobasha know of these things?										0							1
Twin Lamps	Jobasha	"Khajiit in Morrowind suffer. Some talk, some act. Which are you?"										70							1
Twin Lamps	Jobasha	"They are a brotherhood of fellow abolitionists. If %Name asks, ""Have you seen the Twin Lamps?"" You say, ""They light the way to freedom."""	Journal HH_TwinLamps1 5									70	Global FreedSlavesCounter > 15						1
Twin Lamps	Jobasha	"Jobasha knows you have freed many slaves, and Jobasha is grateful. Please take these rare books as a gift from Jobasha. Da aqqa dween."	"Journal MS_JobashaAbolitionist 100
Player->AddItem BookSkill_Armorer1 1
Player->AddItem BookSkill_Acrobatics1 1
Player->AddItem BookSkill_Marksman4 1
ModDisposition 25"									70	Global FreedSlavesCounter > 30						1
Twin Lamps	Jobasha	You are a friend of abolitionists and a friend of Jobasha.										70				Journal MS_JobashaAbolitionist >= 100			1
Twin Lamps	hides_his_foot	"I thank you, %PCRace. You have truly led me to freedom."										0				Journal HH_TwinLamps3 >= 70			1
Twin Lamps	Galyn Arvel	"So, you know the Twin Lamps. We could use your aid in our struggle against slavery."										0				Journal HH_TwinLamps1 >= 5			1
Twin Lamps		"I do not know if they really exist. It is said they help slaves like us escape. Until you arrived, I did not believe I would ever see Argonia again."			Slave							90	Local slaveStatus >= 0						159
Twin Lamps		"I thought you were a member. You have freed many slaves, so I will tell you this. If you are asked, ""Have you seen the Twin Lamps?"" You say, ""They light the way to freedom."""	Journal HH_TwinLamps1 5		Slave							90	Global FreedSlavesCounter > 20	Local slaveStatus >= 0					159
Twin Lamps		"You do not know? %Name was sure... But you should be a member. If %Name asks, ""Have you seen the Twin Lamps?"" You say, ""They light the way to freedom."""	Journal HH_TwinLamps1 5		Slave							90	Global FreedSlavesCounter > 20	Local slaveStatus >= 0					159
Twin Lamps		%Name knows only rumors. They help slaves escape. They take us back to Elsweyr.		Khajiit	Slave							90							80
Tyermaillin	Caius Cosades	"Healer Tyermaillin lives two houses south, downstairs."	";Caius Cosades; Journal A1_1_FindSpymaster >= 14
Journal blades_tyermaillin2 1"									0	Journal A1_1_FindSpymaster >= 14	Journal blades_tyermaillin2 < 1					1
Ulath-Pal	Manirai	"Ulath-Pal is always in his yurt, protected by his bodyguard, Gulakhan Ahaz. I am just a weak woman, and I am sure you would know best, but I would kill Ahaz first, the weaker of the two, and if I had secret magics and powers, I would use them to preserve me while I defend against two enemies at once."	"; Manirai; Journal ""B4_KillWarLovers"" >= 5;"									0		Dead ulath-pal = 0					1
Uleni Heleran		"Yes. She teaches Conjuration and Mysticism and Destruction at the Mage Guild. You think she might be involved in the Gateway haunting? Well. I suppose it's possible. Uleni Heleran has a mischievous personality, and she has some sort of bad feeling for Angaredhel and the Gateway Inn. I also noticed that Uleni Heleran has been magically transporting into Wolverine Hall quite a bit lately. Maybe she's using a Mark and Recall spell sequence or a Divine Intervention."	";Sadrith Mora, Wolverine Hall; Journal ""town_Sadrith"" >= 10; Journal ""town_Sadrith"" < 50; NOT Uleni Heleran;
Journal ""town_Sadrith"" 20"				"Sadrith Mora, Wolverine Hall"					0	Not ID uleni heleran = 1	Journal town_Sadrith >= 10	Journal town_Sadrith < 50	Not Local NoLore = 0			11
ultimatum	Eno Hlaalu	"Carecalmo can be found in Ashalmimilkala. When you speak to him, give him this ultimatum: Stop protecting the Dark Brotherhood or the Morag Tong will declare private war on all cultists of Mehrunes Dagon."	"Journal MT_DB_Carecalmo 10
""carecalmo""->SetFight 30"									0					Journal MT_DB_Darys >= 100		1
ultimatum	Eno Hlaalu	So Carecalmo refused to speak with you. Very well. We shall crush the Dark Brotherhood and their allies in the cult of Mehrunes Dagon. Take these 1000 drakes for the execution of Carecalmo.	"Journal MT_DB_Carecalmo 100
Player->AddItem Gold_001 1000
ModPCFacRep 5 ""Morag Tong""
ModDisposition 10"									0				Journal MT_DB_Carecalmo >= 50			1
ultimatum	Eno Hlaalu	So Carecalmo refused to speak with you. Very well. We shall crush the Dark Brotherhood and their allies in the cult of Mehrunes Dagon. Take these 1000 drakes for the execution of Carecalmo.	"Journal MT_DB_Carecalmo 100
Player->AddItem Gold_001 1000
ModPCFacRep 5 ""Morag Tong""
ModDisposition 10"									0	Dead carecalmo > 0						1
ultimatum	Eno Hlaalu	You have already cleansed Ashalmimilka of the Mehrunes Dagon cultists? Then a private war against the Dark Brotherhood and their allies in the cult of Mehrunes Dagon is our fate.	"Journal MT_DB_Carecalmo 100
ModPCFacRep 5 ""Morag Tong"""									0	Dead carecalmo > 0			Journal MT_DB_Carecalmo = 0	Journal MT_DB_Darys >= 100		1
ultimatum	Eno Hlaalu	Carecalmo is dead. There is nothing more to discuss.										0				Journal MT_DB_Carecalmo >= 100			1
ultimatum	Eno Hlaalu	You have been expelled. Make amends and perhaps we will speak of this again.										0	Function PC Expelled = 1						1
ultimatum	Carecalmo	YOU offer ME an ultimatum? No servant of Mephala can command me!	"Journal MT_DB_Carecalmo 50
SetFight 100
Goodbye"									0				Journal MT_DB_Carecalmo >= 10			1
Ulyne Henim	Ulyne Henim	I serve the Tribunal as a Buoyant Armiger.										0							1
Ulyne Henim	Persius Mercius	"While she is a Buoyant Armiger and a worthy warrior, I hear she is young, inexperienced, ambitious, and noble. Be careful with this one, %PCName."										0							1
Ulyne Henim	Persius Mercius	I haven't heard anything else from her.										0				Journal FG_Vas >= 100			1
Ulyne Henim	Persius Mercius	"Maybe you didn't kill her, but she's still dead."										0						Dead ulyne henim >= 1	1
Ulyne Henim	Persius Mercius	"Regretably, you broke the rules of the Fighters Guild and you have been expelled. First clear your name, and then I can speak with you about this again."										0	Function PC Expelled = 1						1
Umbra Sword	Torasa Aram	"Intriguing. I've never seen a sword like this. And you say you got it where? Hmm. Well, it's certainly worthy of the museum's attention. Do you wish to part with it? I can give you 30000 gold for it."	"Choice: ""Sell the item."" 1 ""Keep the item."" 2"									0	Local umbrasword = 1						1
Umbra Sword	Torasa Aram	"Intriguing. I've never seen a sword like this. And you say you got it where? Hmm. Well, it's certainly worthy of the museum's attention. Do you wish to part with it? If so, I can give you 30000 gold, should you decide to sell it."	"Choice: ""Sell the item."" 1 ""Keep the item."" 2 ""Donate the item."" 3"									0	Local umbrasword = 1	Journal TR_Blade = 40					1
Umbra Sword	Torasa Aram	"You don't have the Umbra Sword with you? Then come back with it, and we'll settle the deal."										0	Function Choice = 1	Item longsword_umbra_unique = 0					1
Umbra Sword	Torasa Aram	"You don't have the Umbra Sword with you? Then come back with it, and we'll settle the deal."										0	Function Choice = 3						1
Umbra Sword	Torasa Aram	"Thank you, %PCName. It will be safe here, I assure you."	"set umbrasword to 2
player->removeitem ""longsword_umbra_unique"" 1
player->additem ""gold_001"" 30000
""longsword_umbra_unique_x""->Enable"									0	Function Choice = 1	Item longsword_umbra_unique = 1					1
Umbra Sword	Torasa Aram	"Thank you, %PCName. It will be safe here, I assure you."	"set umbrasword to 2
player->removeitem ""longsword_umbra_unique"" 1
set MuseumDonations to MuseumDonations + 1
""longsword_umbra_unique_x""->Enable
moddisposition 5"									0	Function Choice = 3	Item longsword_umbra_unique = 1					1
Umbra Sword	Torasa Aram	"It's your choice. I'd be cautious with it, were I you."										0	Function Choice = 2						1
Umbra Sword	Torasa Aram	"Thank you for allowing us to add it to the collection, %PCName."										0	Local umbrasword >= 2	Item longsword_umbra_unique = 0					1
Umbra Sword	Torasa Aram	What? How is it that you have this! It's part of the museum's collection! GUARDS!	"SetPCCrimeLevel 110000
Set PCThief to 1
Goodbye"									0	Local umbrasword = 3	Item longsword_umbra_unique > 0					1
unarmored	Garothmuk gro-Muzgub	"Monks dedicated to the ascetic philosophies of Elsweyr have long cultivated the unarmored martial arts traditions called the 'Rain-of-Sand' fighting styles. The Mages Guild and other societies have had some success adapting these styles for self-defense training of wizards and other armor-averse vocations. Students of the unarmored styles wear little or no armor, and count on evasion and deflection to avoid injury."	";bard, bookseller, savant; monk;"									30							1
unarmored	An_Deesei	"Monks dedicated to the ascetic philosophies of Elsweyr have long cultivated the unarmored martial arts traditions called the 'Rain-of-Sand' fighting styles. The Mages Guild and other societies have had some success adapting these styles for self-defense training of wizards and other armor-averse vocations. Students of the unarmored styles wear little or no armor, and count on evasion and deflection to avoid injury."	";bard, bookseller, savant; monk;"									30							1
unarmored	Ales Julalanie	"Monks dedicated to the ascetic philosophies of Elsweyr have long cultivated the unarmored martial arts traditions called the 'Rain-of-Sand' fighting styles. The Mages Guild and other societies have had some success adapting these styles for self-defense training of wizards and other armor-averse vocations. Students of the unarmored styles wear little or no armor, and count on evasion and deflection to avoid injury."	";bard, bookseller, savant; monk;"									30							1
unarmored		"Monks dedicated to the ascetic philosophies of Elsweyr have long cultivated the unarmored martial arts traditions called the 'Rain-of-Sand' fighting styles. The Mages Guild and other societies have had some success adapting these styles for self-defense training of wizards and other armor-averse vocations. Students of the unarmored styles wear little or no armor, and count on evasion and deflection to avoid injury."	";bard, bookseller, savant; monk;"		Savant							30	Not Local NoLore = 0						19
unarmored		"The unarmored discipline is the skill of avoiding or reducing injury during combat by evading, deflecting, or absorbing blows. This discipline is traditionally associated with the mystical martial arts disciplines of the Khajiit, but has been adapted in the West for use by mages whose spellcasting is adversely affected by encumbering armor and weapons."	;Fighters Guild; Mages Guild; Thieves Guild;		Savant			Mages Guild				30	Not Race Dark Elf = 1	Not Local NoLore = 0					0
Uncle Sweetshare	Uncle Sweetshare	"Why that's me, %PCName!  At least...it used to be me.  I don't feel much like Uncle Sweetshare anymore, to tell you the truth!  Not without my white helm!  But that's just fine! Ha ha ha ha!  Because I still have my scrumptious treats, with all the sugar I can eat!  He he he he he!"										0	Journal BM_MoonSugar >= 70						1
Uncle Sweetshare	Uncle Sweetshare	"That's me, you see!  Uncle Sweetshare!  Just like in the children's rhyme!  When I found that old song the lyrics moved me like nothing else in my life!  I knew at that moment who I truly was, and what I was meant to do!  So I had this workshop built!  I make treats here, you see!  Delicious treats with the special sugar!  Moon sugar!  He he, ha ha!  Then I spread my cheer throughout the land!  But it's all a secret!  Shhhhhhhh...."	"journal BM_MoonSugar 50
Choice ""You're mad, and must be punished for your crimes!"" 1 ""Promise you'll stop poisoning people, and I'll spare your life.  Just give me your white helm and I'll bring it back to Severia Gratius as 'proof' of your death."" 2"									0	Journal BM_MoonSugar >= 30	Journal BM_MoonSugar < 70					1
Uncle Sweetshare	Uncle Sweetshare	"Give you my helm?  Stop sharing...stop sharing my sugar?  He...heh...ho...hmmm....  Distressing...most distressing....  But you WILL let me live?  I do so love to live, %PCName!  All right, then.  We have a deal!  Here's my white helm, and you have my promise I will not spread any more cheer!  I will keep my candy all to myself!  That won't be so bad, will it? He he he he!  Ha ha ha!"	"removeitem ""fur_colovian_helm_white"" 1
player->additem ""fur_colovian_helm_white"" 1
Journal BM_MoonSugar 70"									0	Function Choice = 2						1
Uncle Sweetshare	Uncle Sweetshare	"He he he he he!  Mad?  Mad, you call me?  Oh no, %PCName...it is you who are mad!  For how can anyone who doesn't recognize true happiness ever be considered sane?  Oh why oh why can't you people just be happy?  Well, let's get to it then!  He he he, ha ha!"	"SetFight 100
goodbye"									0	Function Choice = 1						1
uncle's farm	King Hlaalu Helseth	Just ask him about it.										0	Journal TR_Assassins < 40						1
uncle's farm	Bakh gro-Sham	I don't have an uncle...and I don't know you. Better not talk to you about that.										0	Journal TR_Assassins < 40						1
uncle's farm	Bakh gro-Sham	There's nothing more to say about that.										0	Journal TR_Assassins >= 40						1
uncle's farm	Bakh gro-Sham	"Yeah, I get it. Code words. Whatever. Here's what you should know."	Journal TR_Assassins 40									60	Journal TR_Assassins < 40						1
undead creatures	Vala Catraso	"Undead creatures encountered on Vvardenfell include ghosts like the ancestor ghost, guardian ancestor, wraith, dwarven ghost, dwarven guardian, and dwarven wraith. A fleshy revenant is called a bonewalker, and includes the bonewalker and the greater bonewalker. Fleshless revenants include skeletons, skeleton archers, skeleton warriors, skeleton champions, and bonelords. Vampires, profane undead creatures, have been hunted almost to extinction."	;priest									30							1
undead creatures	Estirdalin	"Undead creatures encountered on Vvardenfell include ghosts like the ancestor ghost, guardian ancestor, wraith, dwarven ghost, dwarven guardian, and dwarven wraith. A fleshy revenant is called a bonewalker, and includes the bonewalker and the greater bonewalker. Fleshless revenants include skeletons, skeleton archers, skeleton warriors, skeleton champions, and bonelords. Vampires, profane undead creatures, have been hunted almost to extinction."	;mage									30							1
understand nothing	Dagoth Reler	"You think what you do has meaning? You think you slay me, and I am dead? It is just dream and waking, over and over, one appearance after another, nothing real. What you do here means nothing. Why do we waste our breath on you?"	; Dagoth Reler; Kogoruhn									0							1
understand nothing	ascended_sleeper	"You think what you do has meaning? You think you slay me, and I am dead? It is just dream and waking, over and over, one appearance after another, nothing real. What you do here means nothing. Why do we waste our breath on you?"	; ascended sleeper									0							1
underworks	Sevisa Teran	"The sewers. Down under. How do you think they keep it so clean and fresh up here? By dumping the dung out the bottom. Over the side, down under water, you can see the outflow drains. How do you get in? Why, swim, of course. Or you could use the trapdoors nearby, if you don't fancy a little swim."										0							1
underworks	Aldyne Arenim	The one spot where the taxmen won't bother you. Down in the sewers. Under the canton. Taxmen don't fancy swimming in our stinks.										0							1
underworks	Adaves Therayn	"The underworks are the canton sewers. Go out and look over the side. You can see the outflow drains under water. Very nice place. Yes, indeed."										0							1
unholy ritual	Sason	"I'm certain of it! Please, can't you help? I have very little to offer you in return, only 200 septims, but I am a member of House Redoran, and I will make sure to let them know of the help you have given me. Will you help? I beg you!"	"Journal ""MV_CultistVictim"" 30
Choice ""I can help. I'll try and find Malexa and return her to you."" 1 ""I'm sorry. I can't help you."" 2"									0	Journal MV_CultistVictim < 30						1
unholy ritual	Sason	No? You have no soul! I will not forget this.	"Journal ""MV_CultistVictim"" 46
ModPCFacRep -5 ""Redoran""
Goodbye"									0	Function Choice = 2						1
unholy ritual	Sason	"Thank you! I'm sure they haven't gone far...although I was incapacitated, I don't believe it was that long ago they took her. They've probably taken her to a shrine to perform the ritual; I believe there's one to the west. It's too horrible to think about! Please hurry!"	"Journal ""MV_CultistVictim"" 40
AddTopic ""escape from cultists"""									0	Function Choice = 1						1
unholy ritual	Sason	I don't even want to think about what might be going on. It's too horrible.										0	Journal MV_CultistVictim >= 40	Journal MV_CultistVictim < 50					1
unholy ritual	Sason	Malexa dead? This can't be! What will I do without her?	"Journal ""MV_CultistVictim"" 110
ModPCFacRep 3 ""Redoran""
Goodbye"									0	Journal MV_CultistVictim > 40	Journal MV_CultistVictim < 100	Dead malexa > 0				1
unholy ritual	Malexa	"They kidnapped me while I was traveling with my husband, Sason. Please, you must help me escape, and return me to him. Won't you help?"	"Journal ""MV_CultistVictim"" 35
Choice ""Follow me. I'll get you out of here."" 3 ""Sorry. I have no wish to get involved with this business."" 4"									0	Journal MV_CultistVictim < 20						1
unholy ritual	Malexa	You'd leave me in the hands of these monsters?	"Journal ""MV_CultistVictim"" 46
ModPCFacRep -5 ""Redoran""
Goodbye"									0	Function Choice = 4						1
unholy ritual	Malexa	Thank you! Thank you so much. I'll follow you. I believe he's east of this shrine.	"Journal ""MV_CultistVictim"" 45
Journal ""MV_CultistVictim"" 50
""Malexa""->AiFollow Player 0, -57520,125104,1124, 0"									0	Function Choice = 3						1
unholy ritual	Malexa	I don't want to think about what they've got planned for me.										0	Journal MV_CultistVictim >= 45	Journal MV_CultistVictim < 50					1
unique dwemer artifact	Yagrum Bagarn	"Do you know what this is? This is Wraithguard, an enchanted device created ages ago by my former master, High Craftlord Kagrenac, a long-dead Dwemer mage-smith. I believe it is one of the tools he created to forge mythopoeic enchantments. I was one of Lord Kagrenac's Master Crafters, and though I didn't work on this project, I knew of it from my fellow mage-smiths."	;Yagrum Bagarn; item = misc_wraithguard_no_equip;									0	Item misc_wraithguard_no_equip >= 1						1
Unrest in Cyrodiil City	Sjoring Hard-Heart	"Uriel Septim was never a strong Emperor. And now he's finally dying of age and illness. A coward's death. They say Ocato makes the real decisions. They say Uriel's heirs are really Daedra or shapeshifters planted by Jagar Tharn. They say the Emperor might pull back the Legions to try and protect himself. Some of the generals in the Legions have one eye on Uriel Septim and one eye on the throne. At a time like this, only the Imperial Guilds with strong allies will survive."										0							1
Unrest in Cyrodiil City	Jobasha	"Things are bad for man and Khajiit. The provinces war with one another, never smelling the common enemy in their midst. The Empire spreads its troops far and wide with strict orders to do nothing. Children no longer respect their elders. People no longer respect the law. Corruption is everywhere. There are no heroes like there were in Jobasha's grandmother's day. All this fuss over the Emperor's illness is just a symptom."										0							1
Unrest in Cyrodiil City		"Uriel Septim is sick, and wizards say his heir, Geldall Septim, and the younger Septims, Enman and Ebel, are just doppelgangers placed in the household during Jagar Tharn's tenure as Imperial Battlemage. They say the Guard charged a mob demanding destruction of the false heirs... lots of folks were killed."					Ebonheart					0	Not Local NoLore = 0						81
unsanctioned training	Ranis Athrys	Then why are you here? Get that lizard to stop offering training.										0	Function Choice = 2						1
unsanctioned training	Ranis Athrys	I don't believe you did take care of him. Go back and do the job right this time.										0	Function Choice = 1						1
unsanctioned training	Ranis Athrys	Good. We can't allow just anyone to offer training in magic.	"Journal MG_StopCompetition 100
ModPCFacRep 5 ""Mages Guild""
ModDisposition 10"									0	Function Choice = 1			Journal MG_StopCompetition >= 50			1
unsanctioned training	Ranis Athrys	Good. We can't allow just anyone to offer training in magic.	"Journal MG_StopCompetition 110
ModPCFacRep 5 ""Mages Guild""
ModDisposition 10"									0	Function Choice = 1			Journal MG_StopCompetition = 70			1
unsanctioned training	Ranis Athrys	So you killed him? Good. I wish every %PCRank was as efficient as you. Please take these scrolls with my gratitude. I think you will enjoy them.	"Journal MG_StopCompetition 100
Player->AddItem sc_elementalburstfire 4
ModPCFacRep 5 ""Mages Guild""
ModDisposition 15"									0	Function Choice = 1	Dead onlyhestandsthere > 0					1
unsanctioned training	Ranis Athrys	I'll let you know if I hear about anyone else offering training.										0				Journal MG_StopCompetition >= 100			1
unsanctioned training	Ranis Athrys	You have been expelled. I can't say I am surprised. There are so few truly dedicated to our cause here in Vvardenfell.										0	Global ExpMagesGuild > 0						1
unsanctioned training	Ranis Athrys	You were expelled some time ago. Do not expect me to help you now.										0	Global ExpMagesGuild > 10						1
unsanctioned training	Ranis Athrys	"I have not had word that you were in good standing again. If you persist in this behavior, I will be forced to make a formal complaint to Arch-Mage Trebonius."										0	Global ExpMagesGuild > 20						1
unsanctioned training	Ranis Athrys	"I have word that an Argonian is offering training in Restoration at the South Wall Cornerclub. This Argonian, whoever he is, does not have the sanction of the Mages Guild. Convince him to stop offering unsanctioned training."	Journal MG_StopCompetition 10							Mages Guild	Journeyman	30				Journal MG_JoinUs >= 100	Journal MG_PayDues >= 100		1
unsanctioned training	Ranis Athrys	Have you taken care of that Argonian?	"Choice ""Yes."" 1 ""No."" 2"									30				Journal MG_StopCompetition >= 10			1
unsanctioned training	Onlyhestandsthere	"Look at these people, %PCName. They cannot afford the services of the Mages Guild. Is it wrong to make their lives easier? Perhaps you can convince me."										0							1
unsanctioned training	Onlyhestandsthere	Then you have your orders. You know what you must do. I am prepared to die.	Goodbye									0	Function Choice = 2						1
unsanctioned training	Onlyhestandsthere	I will stop training others in Restoration.										0				Journal MG_StopCompetition >= 50			1
unsanctioned training	Onlyhestandsthere	Very well. I will offer you training after you've reported back to Ranis Athrys.	Journal MG_StopCompetition 70									0	Function Choice = 1						1
unsanctioned training	Onlyhestandsthere	Report back to Ranis Athrys and remember our agreement.										0				Journal MG_StopCompetition >= 70			1
unsanctioned training	Onlyhestandsthere	You told me not to offer training. I have not.										0				Journal MG_StopCompetition >= 100			1
unsanctioned training	Onlyhestandsthere	"Do you want training, %PCName?"										0				Journal MG_StopCompetition >= 110			1
unsanctioned training	Onlyhestandsthere	"What if, hypothetically, you were to return to Ranis Athrys and tell her that I agreed to stop any unsanctioned training... And suppose that if you did that, I decided to offer training to my good friend %PCName?"	"Choice ""Yes, I agree."" 1 ""No, you must stop offering training."" 2"									40				Journal MG_StopCompetition >= 10			1
unsanctioned training	Onlyhestandsthere	"Please reconsider, %PCName. I believe I am offering a vital service to these people. But I perhaps you can still convince me."										50	Function Choice = 2						1
unsanctioned training	Onlyhestandsthere	Very well. I shall stop offering training. Tell Ranis Athrys that I will not interfere with her... authority any more.	Journal MG_StopCompetition 50									60	Function Choice = 2						1
unstable	Almalexia	"Once, Sotha Sil was like we are, the Lord Vivec and I. He spent time among these mortals, instructing them, counseling them, protecting them from harm. He may have loved them more than any of us, though I know not why. It has been many years since any have seen the Sorcerer, though. Many more since he took initiates into his service. I believe he grew weary of mortal imperfections, and retired to his Clockwork City, where he reshapes life, and some say the very world, into an image he finds pleasing."										0							1
Uriel Septim	Chargen Captain	"Yes, Uriel Septim is still the emperor. According to my instructions, he personally authorized your release from prison and your delivery here. It's all very mysterious. But that's the way the Empire works. Silence. Secrecy. Let not the left hand know what the right hand is doing."										0							1
Uriel Septim	Artisa Arelas	"The current emperor is Uriel Septim, Uriel VII, 24th of the Septim dynasty. Uriel VII has been, for the most part, a strong and effective ruler, but harsh and unyielding in personality, and private and secretive by nature, he has never been popular with the people. The Emperor is over eighty, and in poor health. He has two declared heirs, Enman and Ebel, but there are rumors of controversy over the succession in the Imperial City."	;Imperial Legion; Imperial cult;									30							1
Uriel Septim		"The current emperor is Uriel Septim, Uriel VII, 24th of the Septim dynasty. Uriel VII has been, for the most part, a strong and effective ruler, but harsh and unyielding in personality, and private and secretive by nature, he has never been popular with the people. The Emperor is over eighty, and in poor health. He has two declared heirs, Enman and Ebel, but there are rumors of controversy over the succession in the Imperial City."	;Imperial Legion; Imperial cult;		Savant							30	Not Local NoLore = 0						19
Uriel Septim		"The current emperor is Uriel Septim, Uriel VII, 24th of the Septim dynasty. The Emperor is over eighty, and in poor health. He has two declared heirs, Enman and Ebel, but there is some controversy over the succession in the Imperial City."	;Imperial Legion; Imperial cult;		Priest Service			Imperial Cult				30							5
Uriel Septim		"The current emperor is Uriel Septim, Uriel VII, 24th of the Septim dynasty. The Emperor is over eighty, and in poor health. He has two declared heirs, Enman and Ebel, but there is some controversy over the succession in the Imperial City."	;Imperial Legion; Imperial cult;		Knight			Imperial Legion				30							5
Uriel Septim		"The current emperor is Uriel Septim, Uriel VII, 24th of the Septim dynasty. The Emperor is over eighty, and in poor health. He has two declared heirs, Enman and Ebel, but there is some controversy over the succession in the Imperial City."	;Imperial Legion; Imperial cult;		Priest			Imperial Cult				30							2
Urjorad	Lalatia Varian	"Urjorad is the apprentice and protege of Dro'farahn Stiff-Neck, a healer and holy monk of the Imperial cult slain by Carecalmo. Urjorad had sworn vengeance for the life of his master, and pursued Carecalmo, armed with his dead master's weapons, enchantments, and a powerful item called Scroll of Fiercely Roasting. Urjorad is in no way strong enough to challenge Carecalmo and Meryaran, but he could not be persuaded from following his quest for revenge."										0							1
Urjorad	Lalatia Varian	"I am sorry, but I had feared Urjorad was dead."										0	Journal IC28_Urjorad >= 50						1
Urjorad	Lalatia Varian	"You have avenged the deaths of the healer Urjorad and his master Dro'farahn Stiff-Neck, and rid the world of a great evil."										0	Journal IC28_Urjorad >= 55						1
Urshilaku	Sul-Matuul	"The Urshilaku are the Ashlanders of the northern Ashlands and the West Gash. I am the chief of the Urshilaku, and Nibani Maesa is our wise woman, a deep and shrewd counselor, and seer of the Nerevarine cult."										0							1
Urshilaku	Nibani Maesa	"The Urshilaku are the Ashlanders of the northern Ashlands and the West Gash. I am the wise woman of the Urshilaku, and Ashkhan Sul-Matuul is our chief, a brave and respected war leader, and Warrior-Protector of the Nerevarine cult."										0							1
Urshilaku	Hassour Zainsubani	"The Urshilaku are the Ashlanders of the northern Ashlands and the West Gash, in the northwest of Vvardenfell. Ashkhan Sul-Matuul is their chief, a brave and respected war leader, and Warrior-Protector of the Nerevarine cult. The Urshilaku camp moves with the herds, but usually lies close to the Sea of Ghosts."										0				Journal A1_11_ZainsubaniInformant >= 31			1
Urshilaku burial caverns	Sul-Matuul	"The burial caverns lie to the south-southeast of the camp, a north-facing door in a little hill halfway between us and the slopes of Red Mountain. Go north from the camp to the water, then turn east. At a rock cairn on the beach, turn and head straight south until you find the door. The spirits of our ancestors guard the caverns. They will attack, and will kill you if they can. Force your way past them, or evade them, get the bow, and return to prove your worthiness."	";Sul-Matuul;
Journal ""A2_1_MeetSulMatuul"" 42"									0							1
Urshilaku burial caverns	Sul-Matuul	You have already proven your worthiness.	;Sul-Matuul;									0	Journal A2_1_MeetSulMatuul >= 45						1
Urshilaku camp	Stacey	"The Ashlander Urshilaku tribe has a permanent settlement at Urshilaku camp on the northern coast of Vvardenfell, north of Maar Gan village. Ald Redaynia is north of there. Here, let me mark it on your map."	";scout; savant;
ShowMap ""Urshilaku Camp""
ShowMap ""Ald Redaynia"""									0							1
Urshilaku camp	Hassour Zainsubani	"The Urshilaku camp moves with the herds, but usually lies close to the Sea of Ghosts, north of the village of Maar Gan, on the northern coast of Vvardenfell."	"ShowMap ""Urshilaku Camp"""									0				Journal A1_11_ZainsubaniInformant >= 31			1
Urshilaku camp	Caius Cosades	"Zainsubani says the Urshilaku camp lies close to the Sea of Ghosts, north of the village of Maar Gan, on the northern coast of Vvardenfell. The fastest, smartest way to reach Maar Gan is to take a silt strider from Balmora to Ald'ruhn, and from Ald'ruhn to Maar Gan. In Maar Gan, look for a scout named Nuleno Tedas at Maar Gan Outpost. She'll be able to tell you how to reach Urshilaku camp."	";Caius Cosades
ShowMap ""Urshilaku camp"""									0	Journal A1_11_ZainsubaniInformant >= 50	Journal A2_1_MeetSulMatuul < 50					1
Urshilaku camp	Artisa Arelas	"The Ashlander Urshilaku tribe has a permanent settlement at Urshilaku camp on the northern coast of Vvardenfell, north of Maar Gan village."	";scout; savant;
ShowMap ""Urshilaku Camp"""									0							1
Urshilaku camp		"Urshilaku camp is inland along the northern coast of Vvardenfell, many footsteps east of the village of Khuul, south as the racer flies from Ald Redaynia."	"ShowMap ""Urshilaku Camp"""		Hunter			Ashlanders				0							22
Urshilaku camp		"The Ashlander Urshilaku tribe has a permanent settlement at Urshilaku camp on the northern coast of Vvardenfell, north of Maar Gan village."	";scout; savant;
ShowMap ""Urshilaku Camp"""		Savant							0	Not Local NoLore = 0						19
Urshilaku camp		"This is Urshilaku camp, outlander."					Urshilaku Camp	Ashlanders				0							17
Urshilaku camp		"Urshilaku camp is inland along the northern coast of Vvardenfell, many footsteps east of the village of Khuul, south as the racer flies from Ald Redaynia."	"ShowMap ""Urshilaku Camp"""		Scout			Ashlanders				0							12
Urshilaku camp		"The Ashlander Urshilaku tribe has a permanent settlement at Urshilaku camp on the northern coast of Vvardenfell, north of Maar Gan village."	";scout; savant;
ShowMap ""Urshilaku Camp"""		Scout		Ald-ruhn					0	Not Local NoLore = 0						3
Urshilaku camp		"Urshilaku camp is due north from Maar Gan, but high ridges lie in the way. From Maar Gan head east past the Silt Strider, then take a trail north to the Foyada Bani-Dad. Follow the Foyada northwest to the sea. A shipwreck at the seamouth of the ravine is a landmark. Swim east around the headland. Pass east through the ruins of Assurnabitashpi Shrine. Avoid Daedra here. They're powerful and aggressive. Urshilaku Camp lies east of the ruins, inland in a low hollow."	";scout; Maar Gan
Journal A2_1_MeetSulMatuul 5
ShowMap ""Urshilaku Camp"""		Scout		Maar Gan					0							2
Urshilaku camp		"The Ashlander Urshilaku tribe has a permanent settlement at Urshilaku camp on the northern coast of Vvardenfell, north of Maar Gan village."	";scout; savant;
ShowMap ""Urshilaku Camp"""		Scout		Buckmoth Legion Fort					0	Not Local NoLore = 0						1
Urshilaku camp		"The Ashlander Urshilaku tribe has a permanent settlement at Urshilaku camp on the northern coast of Vvardenfell, north of Maar Gan village."	";scout; savant;
ShowMap ""Urshilaku Camp"""		Scout		Gnisis					0	Not Local NoLore = 0						1
Urshilaku Nerevarine	Sul-Matuul	"First, you should hear the counsel of Sul-Matuul."										0	Journal A2_6_Incarnate >= 50						1
Urshilaku Nerevarine	Sul-Matuul	"Very well. You wish to be called 'Nerevarine.' I know you, and am disposed to do so. But first we must speak of need and duty. Before I name you 'Nerevarine,' you must understand why a war leader is needed, so you may tell others. And before I name you 'Nerevarine,' I must see that you know your duty. Only when we have spoken of these things shall you be called Nerevarine."										0	Journal B1_UnifyUrshilaku >= 1						1
Urshilaku Nerevarine	Sul-Matuul	"Before my hearth and kin, and before the People of the Wastes, I name you Urshilaku Nerevarine, War Leader of the Urshilaku, and Protector of the People. In token of this, I give you the Teeth, which shall be a sign to all Dunmer, that you are the Nerevarine, and that the Urshilaku shall follow you, in all things, even unto death, until the Enemy is defeated, or until you are dead, or until you give this back into my hand."	"; Sul-Matuul; Journal ""B1_UnifyUrshilaku"" >= 25; 
Journal ""B1_UnifyUrshilaku"" 50
ModDisposition 10
Player->ModReputation 2
Player->AddItem ""Teeth"" 1"									0	Journal B1_UnifyUrshilaku >= 25						1
Urshilaku Nerevarine	Sul-Matuul	"Yes, I have named you Urshilaku Nerevarine, War Leader of the Urshilaku, and Protector of the People, and so you shall be known to all Ashlander tribes."	"; Sul-Matuul; Journal ""B1_UnifyUrshilaku"" >= 50"									0	Journal B1_UnifyUrshilaku >= 50						1
Urshilaku Nerevarine	Nibani Maesa	"You must go to Ashkhan Sul-Matuul to be named Urshilaku Nerevarine. I am confident that he will approve you, but I am sure he has things he wishes to say beforehand."										0	Journal A2_6_Incarnate >= 50						1
Urshilaku Nerevarine	Nibani Maesa	"You have been named Urshilaku Nerevarine. You have fulfilled one part of that prophecy. But you must be named Nerevarine by all four Ashlander tribes, Urshilaku, Ahemmusa, Zainab, and Erabenimsun, before you have fulfilled the Fifth Trial."										0	Journal B1_UnifyUrshilaku >= 50						1
Urshilaku Nerevarine	Nibani Maesa	"You have been named Nerevarine by the four tribes of Vvardenfell. You have fulfilled that part of the prophecy. Urshilaku, Ahemmusa, Zainab, and Erabenimsun, all have named you Nerevarine. You have fulfilled the Fifth Trial of the Seven Visions."	"Journal ""B8_All_Nerevarine"" 50"									0	Journal B1_UnifyUrshilaku >= 50	Journal B2_AhemmusaSafe >= 50	Journal B3_ZainabBride >= 50	Journal B4_KillWarLovers >= 50			1
Urshilaku Nerevarine	Nibani Maesa	"Since you have killed one of the leaders of the Ashlander tribes, there is no possibility that you could be considered the Nerevarine of prophecy. If it had been part of the traditional struggles for tribal leadership, it would not have been dishonorable. But you slew a tribal leader for your own interests, not for the good of the tribe, and the Ashlanders will not accept such a foul murderer as their Nerevarine."										0	Journal B8_Failed_Nerevarine >= 1						1
Uryn Maren	Uryn Maren	That's me.										0							1
Uryn Maren	Falco Galenus	"I won't reveal where the information came from, but I can tell you that I believe he's hiding the ore in a chest in his house until he can off-load it to someone else. I want you to find that chest, and get the ore from it. You'll need this key to get into his house."	"Journal CO_6 20
player->additem ""key_maryn"" 1"									0	Journal CO_6 < 20	Global ColonySide = 1					1
Uryn Maren	Falco Galenus	"You have the key, %PCName. Go find that chest, and the proof we need."										0	Journal CO_6 = 20	Global ColonySide = 1					1
Uryn Maren	Falco Galenus	"What? My information was very reliable... it may be that he was tipped off by someone. I don't claim to have a monopoly on spying here at Raven Rock. Well, if we don't have any evidence, then we'll just have to catch him red-handed. He should be in the mine; follow him and see if he does anything suspicious. Take care not to be seen by anyone, as they could alert him to your presence."	Journal CO_6 40									0	Journal CO_6 = 30	Global ColonySide = 1					1
Uryn Maren	Falco Galenus	"Follow him, %PCName. My guess is that now that he thinks he's safe, he'll probably do something to implicate himself."										0	Journal CO_6 = 40	Global ColonySide = 1					1
Uryn Maren	Falco Galenus	"You found him where? Well, why haven't you confronted him about it??"	Goodbye									0	Journal CO_6 = 50	Global ColonySide = 1					1
Uryn Maren	Falco Galenus	"Just as I suspected. I didn't want to say anything at the time, but I was relatively sure that Carnius was involved. Well, now that we have a witness, perhaps it's time that we bring this matter to the attention of the investors...  I'll see to it that Uryn is sequestered in one of the colony's store rooms for now. Go see what Carnius has to say for himself, won't you?"	Journal CO_6 65									0	Journal CO_6 = 60	Global ColonySide = 1					1
Uryn Maren	Falco Galenus	Has Carnius had anything to say about Uryn's explanation?										0	Journal CO_6 = 65	Global ColonySide = 1					1
Uryn Maren	Falco Galenus	"He was found dead shortly after being locked up. Of course I have no proof that he was murdered, and there are no witnesses. I'm sure Carnius had something to do with it, but if I can't prove it, I don't dare accuse him of it. At least the thieving problems should stop, for now. You've done good work, %PCName. Thank you."	"Journal CO_6 80
Set ColonyState to 9
ModPCFacRep 12 ""East Empire Company""
Player->additem ""gold_001"" 500"									0	Journal CO_6 = 70	Global ColonySide = 1					1
Uryn Maren	Falco Galenus	"There's nothing more to be done about him, %PCName."										0	Journal CO_6 >= 80						1
Uryn Maren	Falco Galenus	"You were seen, and that ruins everything. Now that he's on to you, there's no chance of catching him again."										0	Journal CO_6 = 100	Global ColonySide = 1					1
Uryn Maren	Carnius Magius	Who? I'm afraid I'm not familiar with him.										0	Journal CO_6 >= 10	Global ColonySide = 1					1
Uryn Maren	Carnius Magius	"Uryn's been stealing ore since mining began, but Falco has begun to notice the discrepancy. Thus far, he's been keeping the ore stashed in a chest in his house. I believe Falco knows about this chest, and so I need you to make sure there's no ore in it. Find it, remove the ore, and bring it to me. Here - you'll need this key to get into his house. Make it quick, %PCRank."	"Journal CO_6a 10
player->additem ""key_maryn"" 1"									0	Global ColonySide = 2						1
Uryn Maren	Carnius Magius	"Get the ore out of that chest in his house, %PCRank. I need him clear of suspicion, so he can continue his work."										0	Journal CO_6a = 10						1
Uryn Maren	Carnius Magius	"You say you've emptied the chest, but I don't see any ore. Bring it to me, and then we'll discuss the next step."										0	Journal CO_6a = 20	Item ingred_raw_ebony_01 < 5					1
Uryn Maren	Carnius Magius	"You've got the ore? Good. But the damage has been done; Falco has placed a guard in front of the storeroom in the mine. With that guard there, Uryn will be hard pressed to sneak in and steal more of the ore. That's why you're going to distract the guard. Go find Uryn in the mine and talk to him."	"player->removeitem ""ingred_raw_ebony_01"" 5
Journal CO_6a 30"									0	Journal CO_6a = 20	Item ingred_raw_ebony_01 >= 5					1
Uryn Maren	Carnius Magius	You'll need to distract the guard so that he can sneak into the storeroom.										0	Journal CO_6a >= 30						1
Uryn Maren	Carnius Magius	"Pulled it off, did you? Well done. There's hope for you yet, %PCRank. Take this for now, and soon we'll discuss your next assignment."	"player->additem ""gold_001"" 1000
Journal CO_6a 60
ModPCFacRep 12 ""East Empire Company""
Set ColonyState to 9"									0	Journal CO_6a = 50						1
Uryn Maren	Carnius Magius	"Good work helping him, %PCRank."										0	Journal CO_6a = 60	Global ColonySide = 2					1
Uryn Maren	Carnius Magius	"He's a thief, and clearly a liar as well. Oh, don't you worry. I'll take care of this personally. But I assure you, I had nothing to do with it."	Journal CO_6 70									0	Journal CO_6 >= 50	Global ColonySide = 1					1
use to me	Volrina Quarra	"You wish to be of further use? I will allow it, pathetic child. I am attempting to create some powerful magicks for members of my clan. Thus far, I have been unsuccessful. I will need some more raw materials with which to work."	"Journal ""VA_VampAmulet"" 10"									0	Journal VA_VampCult = 120	Journal VA_VampAmulet < 10					1
use to me	Volrina Quarra	"You are a mistake in our world. Were you not of my blood, I would kill you where you stand. But, I am in need of an errand runner. You will do. There is a vampire near Gnisis who has taken the name Irarak. He finds himself worshipped as a god by some of the local mortals. This mockery must not be allowed to continue. Kill him for me, and I will allow you use of the Quarra Clan services. Or, you may go from here forever."	"Journal ""VA_VampCult"" 10
Choice ""I will kill him."" 1 ""I have no interest in this."" 2"									0	Journal VA_VampCult < 10						1
use to me	Volrina Quarra	"I am not surprised, accidental vampire. Leave my house."	"Journal ""VA_VampCult"" 30"									0	Function Choice = 2						1
use to me	Volrina Quarra	"Hmmmm...we shall see. He may not be a powerful vampire, but he has many followers. I do not expect I will see you again, yearling."	"Journal ""VA_VampCult"" 20"									0	Function Choice = 1						1
use to me	Volrina Quarra	"I grow weary of speaking with you, little calf. Do not test my will."										0	Journal VA_VampCult >= 20	Journal VA_VampCult < 120					1
using enchantments	Artisa Arelas	"Enchanted items are completely reliable. They always work. But the more skilled the enchanter, the more efficiently the item uses the magical charge of its built-in soul gem. Unskilled enchanters quickly exhaust the power of items they use."	"; bard, bookseller, savant; enchanters;"									30							1
using enchantments		"Enchanted items are completely reliable. They always work. But the more skilled the enchanter, the more efficiently the item uses the magical charge of its built-in soul gem. Unskilled enchanters quickly exhaust the power of items they use."	"; bard, bookseller, savant; enchanters;"		Enchanter Service							30	Not Local NoLore = 0						22
using enchantments		"Enchanted items are completely reliable. They always work. But the more skilled the enchanter, the more efficiently the item uses the magical charge of its built-in soul gem. Unskilled enchanters quickly exhaust the power of items they use."	"; bard, bookseller, savant; enchanters;"		Savant							30	Not Local NoLore = 0						19
using enchantments		"Enchanted items are completely reliable. They always work. But the more skilled the enchanter, the more efficiently the item uses the magical charge of its built-in soul gem. Unskilled enchanters quickly exhaust the power of items they use."	"; bard, bookseller, savant; enchanters;"		Enchanter							30	Not Local NoLore = 0						8
Uupse Fyr	Divayth Fyr	"Uupse Fyr is the girl with the biggest heart. She takes care of the inmates of the Corprusarium, and helps with my researches."										50							1
Valbrandr draugr	Ingmar	"Aye, it's the draugr that resides here in Valbrandr Barrow.  A foul, undead beast!"										0	Journal BM_Ingmar > 0	Journal BM_Ingmar < 50					1
Valbrandr draugr	Ingmar	"Aye, it's the draugr that resides here in Valbrandr Barrow.  I'm supposed to kill it, you see.  Single-handedly.  Killing a draugr is a task every Skaal lad must complete before becoming a man.  Only...I can't kill it.  I've tried.  It nearly slit my throat!  But I can't return to my village until it's dead.  Say...maybe you could help! You could go with me, serve as a distraction!"	"Journal ""BM_Ingmar"" 10
Choice ""That wouldn't be right, Ingmar.  You've got to kill this creature yourself."" 1 ""All right, I'll help.  No sense letting you get killed."" 2"									0	Journal BM_Ingmar = 0	Dead draugr_valbrandr < 1					1
Valbrandr draugr	Ingmar	"You're right, I know.  I just fear that if I confront the creature again, it may be my end.  So be it.  Farewell, %PCName."	"Journal ""BM_Ingmar"" 20
Goodbye"									0	Function Choice = 1						1
Valbrandr draugr	Ingmar	"Good!  With your help I'll make short work of the draugr!  Lead on, %PCName.  I'll follow, and when we encounter the beast you distract it while I attack.  Please, do not attack the draugr!  I alone must attack and kill it.  At least then, well...I may retain a shred of my honor, and will at least feel like I earned my place among my people, even if I did get a little help."	"Journal ""BM_Ingmar"" 30
moddisposition 10
AiFollow Player 0 0 0 0 0 0"									0	Function Choice = 2						1
Valbrandr draugr	Ingmar	"He's dead by my hand, finally.  Thanks again for the assistance, %PCName."										0	Journal BM_Ingmar >= 50						1
Valenwood	Artisa Arelas	"Valenwood is a largely uninhabited forest wilderness. The coasts of Valenwood are dominated by mangrove swamps and tropical rain forests, while heavy rainfalls nurture the temperate inland rain forests. The Bosmer live in timber clanhouses at sites scattered along the coast and through the interior, connected only by undeveloped foot trails. The few Imperial roads traverse vast dense woodlands, studded with tiny, widely separated settlements, and carry little trade or traffic of any kind."	";Imperial Legion; Imperial cult; bard, bookseller, savant;"									30							1
Valenwood		"Valenwood is a largely uninhabited forest wilderness. The coasts of Valenwood are dominated by mangrove swamps and tropical rain forests, while heavy rainfalls nurture the temperate inland rain forests. The Bosmer live in timber clanhouses at sites scattered along the coast and through the interior, connected only by undeveloped foot trails. The few Imperial roads traverse vast dense woodlands, studded with tiny, widely separated settlements, and carry little trade or traffic of any kind."	";Imperial Legion; Imperial cult; bard, bookseller, savant;"		Savant							30	Not Local NoLore = 0						19
Valenwood		"Valenwood is a largely uninhabited forest wilderness. The coasts of Valenwood are dominated by mangrove swamps and tropical rain forests, while heavy rainfalls nurture the temperate inland rain forests. The Bosmer live in timber clanhouses at sites scattered along the coast and through the interior, connected only by undeveloped foot trails. The few Imperial roads traverse vast dense woodlands, studded with tiny, widely separated settlements, and carry little trade or traffic of any kind."	";Imperial Legion; Imperial cult; bard, bookseller, savant;"		Knight			Imperial Legion				30	Not Local NoLore = 0						5
Valenwood		"Valenwood is a largely uninhabited forest wilderness. The coasts of Valenwood are dominated by mangrove swamps and tropical rain forests, while heavy rainfalls nurture the temperate inland rain forests. The Bosmer live in timber clanhouses at sites scattered along the coast and through the interior, connected only by undeveloped foot trails. The few Imperial roads traverse vast dense woodlands, studded with tiny, widely separated settlements, and carry little trade or traffic of any kind."	";Imperial Legion; Imperial cult; bard, bookseller, savant;"		Priest Service			Imperial Cult				30							5
Valenwood		"Valenwood is a largely uninhabited forest wilderness. The coasts of Valenwood are dominated by mangrove swamps and tropical rain forests, while heavy rainfalls nurture the temperate inland rain forests. The Bosmer live in timber clanhouses at sites scattered along the coast and through the interior, connected only by undeveloped foot trails. The few Imperial roads traverse vast dense woodlands, studded with tiny, widely separated settlements, and carry little trade or traffic of any kind."	";Imperial Legion; Imperial cult; bard, bookseller, savant;"		Priest			Imperial Cult				30							2
Valley of the Wind		"There are two valleys, side by side, on the northeast slopes of Red Mountain. The westmost valley is called Dry Camp Valley; the camps have no water, but they are sheltered from the wind. Dun-Ahhe Caverns are also there. The Valley of the Wind is the eastmost valley; it runs long and straight south between Airan's Teeth, and climbs towards Red Mountain. The mouths of these valleys are to the east along the coast. Pass Bthuand, a Dwemer ruin, and just past Zergonipal, a Daedric ruin, turn south."	ShowMap Zergonipal		Hunter			Ashlanders				0	Journal A2_6_Incarnate >= 15	Journal A2_6_Incarnate < 50					22
Valley of the Wind		"There are two valleys, side by side, on the northeast slopes of Red Mountain. The westmost valley is called Dry Camp Valley; the camps have no water, but they are sheltered from the wind. Dun-Ahhe Caverns are also there. The Valley of the Wind is the eastmost valley; it runs long and straight south between Airan's Teeth, and climbs towards Red Mountain. The mouths of these valleys are to the east along the coast. Pass Bthuand, a Dwemer ruin, and just past Zergonipal, a Daedric ruin, turn south."	ShowMap Zergonipal		Scout			Ashlanders				0	Journal A2_6_Incarnate >= 15	Journal A2_6_Incarnate < 50					12
Vampire dust	Tendris Vedran	"Of interest only to necromancers and alchemists, vampire dust is collected solely from the withering corpses of slain vampires."	;alchemist									30	Not Local NoLore = 0						1
Vampire dust	Sirilonwe	"I need three portions of vampire dust for a spell I am currently researching. You may be able to find it in the shops of finer apothecaries or alchemists. I would prefer it to be fresh, though. Straight from a vampire."	"Journal ""VA_VampDust"" 10"									0	Item ingred_vampire_dust_01 < 3	Function PC Vampire = 1	Journal VA_VampDust = 0				1
Vampire dust	Sirilonwe	"You already have it? That's fortunate. How many of your own kind did you have to kill for that, lifeless creature? Still, I need it, and I will reward you. Take this."	"Journal ""VA_VampDust"" 100
Player->RemoveItem ""ingred_vampire_dust_01"" 3
Player->AddItem ""amulet_gem_feeding"" 1"									0	Item ingred_vampire_dust_01 >= 3	Function PC Vampire = 1	Journal VA_VampDust < 100				1
Vampire dust	Sirilonwe	"Ahhh...you've gotten them for me. Excellent. Did you have to kill many of your ilk for my benefit? Take this as payment, and leave my sight."	"Journal ""VA_VampDust"" 100
Player->RemoveItem ""ingred_vampire_dust_01"" 3
Player->AddItem ""amulet_gem_feeding"" 1
Goodbye"									0	Item ingred_vampire_dust_01 >= 3	Function PC Vampire = 1	Journal VA_VampDust = 10				1
Vampire dust	Anarenen	"Of interest only to necromancers and alchemists, vampire dust is collected solely from the withering corpses of slain vampires."	;alchemist									30	Not Local NoLore = 0						1
vampire hunter	Dhaunayne Aundae	"Yes, he came nosing about our lair some weeks ago. Some of my spies have tracked him to the city of Ald'ruhn. It is not enough for you to kill him, though. I want him killed in broad daylight, with plenty of folk there to see his death. Let it serve as an example for all who would dare intrude in Ashmelech."	"Journal ""VA_VampHunter"" 10
""ano vando""->enable
AddTopic ""future rewards""
Choice ""I will kill this vampire hunter for all to see."" 1 ""I will not do this for you."" 2"									0	Function PC Vampire = 1	Global VampClan = 1	Journal VA_VampChild >= 120	Journal VA_VampHunter < 10			1
vampire hunter	Dhaunayne Aundae	"You show some degree of bravery, but you are young. And stupid. No matter. Find this one who kills our kind. Bring him to justice in the light of day, and let all who see know that they can suffer the same fate."	"Journal ""VA_VampHunter"" 20
AddTopic ""future rewards"""									0	Function PC Vampire = 1	Global VampClan = 1	Journal VA_VampChild >= 120	Function Choice = 1			1
vampire hunter	Dhaunayne Aundae	"Hmph. I should have expected as much. You are cowardly even for your ilk. Begone, then. I have nothing further to say to you."	"Journal ""VA_VampHunter"" 30"									0	Function PC Vampire = 1	Global VampClan = 1	Journal VA_VampChild >= 120	Function Choice = 2			1
vampire hunter	Dhaunayne Aundae	"I have no more to say on this topic, new blood. Begone."	"AddTopic ""future rewards"""									0	Function PC Vampire = 1	Global VampClan = 1	Journal VA_VampChild >= 120	Journal VA_VampHunter >= 20	Journal VA_VampHunter < 60		1
vampire hunter	Dhaunayne Aundae	"You've gotten rid of him, and in full view of the local populace? Well done, little abomination! For your efforts, take this. It is an amulet that will allow you to return to Ashmelech when in need. It is possible I will have future rewards for you, should you be able to rid this world of a large number of the Berne and Quarra clan. Now leave me."	"Journal ""VA_VampHunter"" 90
Player->AddItem ""amulet_aundae"" 1
AddTopic ""future rewards"""									0	Function PC Vampire = 1	Global VampClan = 1	Journal VA_VampChild >= 120	Journal VA_VampHunter = 70			1
vampire hunter	Dhaunayne Aundae	"You've killed him, but not as you were ordered! Leave my presence, fool."	"Journal ""VA_VampHunter"" 80"									0	Function PC Vampire = 1	Global VampClan = 1	Journal VA_VampChild >= 120	Journal VA_VampHunter = 60			1
vampire hunter		"Yes, he goes by the name Ano Vando, and he has been seen around here lately. Do not approach him, young vampire. It will be your end."	"Journal ""VA_VampHunter"" 50
AddTopic ""future rewards"""				"Ald-ruhn, Guild of Mages"					0	Dead ano vando = 0	Not Local NoLore = 0					10
vampires	Quarra Vampire 5	"That is what we are, and what we will always be. We live apart from the clans: Aundae, Berne, and Quarra. They will not accept us into their fold, so we live under the ground, surfacing to prey on the warmbloods that live above. Though the clans shun us, we are powerful, and have very few weaknesses."										0							1
vampires	Quarra Vampire 4	"That is what we are, and what we will always be. We live apart from the clans: Aundae, Berne, and Quarra. They will not accept us into their fold, so we live under the ground, surfacing to prey on the warmbloods that live above. Though the clans shun us, we are powerful, and have very few weaknesses."										0							1
vampires	Quarra Vampire 3	"That is what we are, and what we will always be. We live apart from the clans: Aundae, Berne, and Quarra. They will not accept us into their fold, so we live under the ground, surfacing to prey on the warmbloods that live above. Though the clans shun us, we are powerful, and have very few weaknesses."										0							1
vampires	Quarra Vampire 2	"That is what we are, and what we will always be. We live apart from the clans: Aundae, Berne, and Quarra. They will not accept us into their fold, so we live under the ground, surfacing to prey on the warmbloods that live above. Though the clans shun us, we are powerful, and have very few weaknesses."										0							1
vampires	Quarra Vampire 1	"That is what we are, and what we will always be. We live apart from the clans: Aundae, Berne, and Quarra. They will not accept us into their fold, so we live under the ground, surfacing to prey on the warmbloods that live above. Though the clans shun us, we are powerful, and have very few weaknesses."										0							1
vampires	Kaushad	"Vampires are monsters that feed on humanoid blood. Once they were human like you and me, but they get the blood disease from another vampire, and they become vampires themselves. That's why they still exist. Everyone hates them, yet no one wants to come near one. But doesn't prophecy say the Nerevarine has nothing to fear from disease? So you have nothing to worry about, I'm sure."										0	Journal B3_ZainabBride >= 5						1
vampires	Berne Vampire 5	"That is what we are, and what we will always be. We live apart from the clans: Aundae, Berne, and Quarra. They will not accept us into their fold, so we live under the ground, surfacing to prey on the warmbloods that live above. Though the clans shun us, we are powerful, and have very few weaknesses."										0							1
vampires	Berne Vampire 4	"That is what we are, and what we will always be. We live apart from the clans: Aundae, Berne, and Quarra. They will not accept us into their fold, so we live under the ground, surfacing to prey on the warmbloods that live above. Though the clans shun us, we are powerful, and have very few weaknesses."										0							1
vampires	Berne Vampire 3	"That is what we are, and what we will always be. We live apart from the clans: Aundae, Berne, and Quarra. They will not accept us into their fold, so we live under the ground, surfacing to prey on the warmbloods that live above. Though the clans shun us, we are powerful, and have very few weaknesses."										0							1
vampires	Berne Vampire 2	"That is what we are, and what we will always be. We live apart from the clans: Aundae, Berne, and Quarra. They will not accept us into their fold, so we live under the ground, surfacing to prey on the warmbloods that live above. Though the clans shun us, we are powerful, and have very few weaknesses."										0							1
vampires	Berne Vampire 1	"That is what we are, and what we will always be. We live apart from the clans: Aundae, Berne, and Quarra. They will not accept us into their fold, so we live under the ground, surfacing to prey on the warmbloods that live above. Though the clans shun us, we are powerful, and have very few weaknesses."										0							1
vampires	Aundae Vampire 5	"That is what we are, and what we will always be. We live apart from the clans: Aundae, Berne, and Quarra. They will not accept us into their fold, so we live under the ground, surfacing to prey on the warmbloods that live above. Though the clans shun us, we are powerful, and have very few weaknesses."										0							1
vampires	Aundae Vampire 4	"That is what we are, and what we will always be. We live apart from the clans: Aundae, Berne, and Quarra. They will not accept us into their fold, so we live under the ground, surfacing to prey on the warmbloods that live above. Though the clans shun us, we are powerful, and have very few weaknesses."										0							1
vampires	Aundae Vampire 3	"That is what we are, and what we will always be. We live apart from the clans: Aundae, Berne, and Quarra. They will not accept us into their fold, so we live under the ground, surfacing to prey on the warmbloods that live above. Though the clans shun us, we are powerful, and have very few weaknesses."										0							1
vampires	Aundae Vampire 2	"That is what we are, and what we will always be. We live apart from the clans: Aundae, Berne, and Quarra. They will not accept us into their fold, so we live under the ground, surfacing to prey on the warmbloods that live above. Though the clans shun us, we are powerful, and have very few weaknesses."										0							1
vampires	Aundae Vampire 1	"That is what we are, and what we will always be. We live apart from the clans: Aundae, Berne, and Quarra. They will not accept us into their fold, so we live under the ground, surfacing to prey on the warmbloods that live above. Though the clans shun us, we are powerful, and have very few weaknesses."										0							1
vampires	Artisa Arelas	"The Dunmer hate necromancy and the undead, and hate blood vampires in particular. Blood vampires are powerful undead creatures that feed on humanoid blood. The vampire curse is contracted from disease-contaminated blood; victims of vampire attacks sometimes become vampires. There is no known cure for vampirism but the destruction of the vampire. Ash vampires are not blood vampires; though both are powerful immortal undead, ash vampire do not feed on blood, and have no connection with blood vampires."	"Choice ""Continue"" 1"									30	Not Local NoLore = 0						1
vampires	Artisa Arelas	"Imperial culture regards blood vampires as destructive monsters to be hunted and destroyed. However, romantic notions of noble, virtuous vampires persist in Imperial traditions, and vampires are thought to pass unrecognized in the Mages Guild and the Imperial aristocracy."	";Imperial bards, savants, mages, sorcerers; ;Imperial Legion;"									30	Not Local NoLore = 0	Function Choice = 1					1
vampires		"Vampires are loathsome monsters, creations of false gods and Western necromancers. The kinsmen of Lord Dagoth have been called 'ash vampires' by the ignorant, but they are not vampire in any way. They are wise and powerful, long-lived and masterful in sorcery -- but they are ageless, immortal wizards, like all of Lord Dagoth's kin -- and not vampires."			Dreamers							0							26
vampires		"We are the dark walkers, those who prey on the warm blooded. Our gifts are many, and weakness few. There are three major clans: Aundae, Berne, and Quarra. There are others in this world as well, living like cattle in tombs under the ground."						Clan Berne	Neonate			0							12
vampires		"We are the dark walkers, those who prey on the warm blooded. Our gifts are many, and weakness few. There are three major clans: Aundae, Berne, and Quarra. There are others in this world as well, living like cattle in tombs under the ground."						Clan Aundae	Neonate			0							9
vampires		"We are the dark walkers, those who prey on the warm blooded. Our gifts are many, and weakness few. There are three major clans: Aundae, Berne, and Quarra. There are others in this world as well, living like cattle in tombs under the ground."						Clan Quarra	Neonate			0							7
vampires		"The Dunmer hate necromancy and the undead, and hate blood vampires in particular. Blood vampires are powerful undead creatures that feed on humanoid blood. The vampire curse is contracted from disease-contaminated blood; victims of vampire attacks sometimes become vampires. There is no known cure for vampirism but the destruction of the vampire. Ash vampires are not blood vampires; though both are powerful immortal undead, ash vampire do not feed on blood, and have no connection with blood vampires."	;Dunmer	Dark Elf	Commoner							30	Not Local NoLore = 0						132
vampires		"Imperial culture regards blood vampires as destructive monsters to be hunted and destroyed. However, romantic notions of noble, virtuous vampires persist in Imperial traditions, and vampires are thought to pass unrecognized in the Mages Guild and the Imperial aristocracy."	";Imperial bards, savants, mages, sorcerers; ;Imperial Legion;"		Sorcerer							30	Not Local NoLore = 0						90
vampires		"Imperial culture regards blood vampires as destructive monsters to be hunted and destroyed. However, romantic notions of noble, virtuous vampires persist in Imperial traditions, and vampires are thought to pass unrecognized in the Mages Guild and the Imperial aristocracy."	";Imperial bards, savants, mages, sorcerers; ;Imperial Legion;"		Mage							30	Not Local NoLore = 0	Not Cell Cavern of the Incarnate = 1					52
vampires		"Imperial culture regards blood vampires as destructive monsters to be hunted and destroyed. However, romantic notions of noble, virtuous vampires persist in Imperial traditions, and vampires are thought to pass unrecognized in the Mages Guild and the Imperial aristocracy."	";Imperial bards, savants, mages, sorcerers; ;Imperial Legion;"					Imperial Legion	Knight Errant			30	Not Local NoLore = 0						27
vampires		"Imperial culture regards blood vampires as destructive monsters to be hunted and destroyed. However, romantic notions of noble, virtuous vampires persist in Imperial traditions, and vampires are thought to pass unrecognized in the Mages Guild and the Imperial aristocracy."	";Imperial bards, savants, mages, sorcerers; ;Imperial Legion;"		Savant							30	Not Local NoLore = 0						19
vampires		"The Dunmer hate necromancy and the undead, and hate blood vampires in particular. Blood vampires are powerful undead creatures that feed on humanoid blood. The vampire curse is contracted from disease-contaminated blood; victims of vampire attacks sometimes become vampires. There is no known cure for vampirism but the destruction of the vampire. Ash vampires are not blood vampires; though both are powerful immortal undead, ash vampire do not feed on blood, and have no connection with blood vampires."	;Dunmer	Dark Elf	Pauper							30	Not Local NoLore = 0						13
Vampires of Vvardenfell	Skinkintreesshade	"There are two books in this series. The first is common in Morrowind. Most rare booksellers have a copy. The second volume is rare. If you can find a copy of volume two, I would be grateful. You might try a rare bookseller."	Journal MG_VampVol2 10							Mages Guild		0				Journal MG_EscortScholar1 >= 100			1
Vampires of Vvardenfell	Skinkintreesshade	Have you found the second volume yet?	"Choice ""Yes, here it is."" 1 ""No, not yet."" 2"							Mages Guild		0				Journal MG_VampVol2 >= 10			1
Vampires of Vvardenfell	Skinkintreesshade	Do not be discouraged. I fear it may take weeks or even months to find a copy.										0	Function Choice = 2						1
Vampires of Vvardenfell	Skinkintreesshade	Oh? You have a copy? Bring it to me.										0	Function Choice = 1						1
Vampires of Vvardenfell	Skinkintreesshade	"Yes, this is exactly what I was looking for... And it is in good condition, too. I hope 1000 septims will cover your expenses."	"Journal MG_VampVol2 100
Player->RemoveItem bk_vampiresofvvardenfell2 1
Additem bk_vampiresofvvardenfell2 1
Player->AddItem Gold_001 1000
ModPCFacRep 5 ""Mages Guild""
ModDisposition 15"									0	Function Choice = 1	Item bk_vampiresofvvardenfell2 > 0					1
Vampires of Vvardenfell	Skinkintreesshade	"I thank you for the book, %PCName."								Mages Guild		0				Journal MG_VampVol2 >= 100			1
Vampires of Vvardenfell	Skinkintreesshade	I cannot discuss these matters with you. You have been expelled.										0	Global ExpMagesGuild > 0						1
Vampires of Vvardenfell	Skinkintreesshade	You were still expelled from the Mages Guild last I heard. Be patient. The Guild does not move quickly here in Vvardenfell.										0	Global ExpMagesGuild > 10						1
Vampires of Vvardenfell	Skinkintreesshade	"I have not yet had word from Arch-Mage Trebonius in Vivec. Until then, I must consider you expelled."										0	Global ExpMagesGuild > 20						1
Vampires of Vvardenfell	Ordinator Wander	"We have many book in the Hall of Justice, but our library is closed to foreigners."					Vivec					0				Journal MG_VampVol2 >= 10	Journal MG_VampVol2 < 100		0
Vampires of Vvardenfell	Ordinator Stationary	"We have many book in the Hall of Justice, but our library is closed to foreigners."					Vivec					0				Journal MG_VampVol2 >= 10	Journal MG_VampVol2 < 100		0
Vampires of Vvardenfell	Jobasha	"It is a rare book. The Temple does not like this book, and could punish poor Jobasha if they knew..."										0							1
Vampires of Vvardenfell		You might find a copy at Jobasha's Rare Books in Vivec.			Bookseller							0				Journal MG_VampVol2 >= 10	Journal MG_VampVol2 < 100		8
Vampiric Ring	Torasa Aram	"A powerful ring, indeed.  Do you no longer wish to keep it? I can offer you 16000 gold in exchange for it."	"Choice: ""Sell the item."" 1 ""Keep the item."" 2"									0	Local ringvampiric = 1						1
Vampiric Ring	Torasa Aram	"A powerful ring, indeed.  Do you no longer wish to keep it? If you wish to sell it, I'm prepared to offer you 16000 gold for it."	"Choice: ""Sell the item."" 1 ""Keep the item."" 2 ""Donate the item."" 3"									0	Local ringvampiric = 1	Journal TR_Blade = 40					1
Vampiric Ring	Torasa Aram	"You don't have the Vampiric Ring with you? Then come back with it, and we'll settle the deal."										0	Function Choice = 1	Item ring_vampiric_unique = 0					1
Vampiric Ring	Torasa Aram	"You don't have the Vampiric Ring with you? Then come back with it, and we'll settle the deal."										0	Function Choice = 3	Item ring_vampiric_unique = 0					1
Vampiric Ring	Torasa Aram	"Created for evil purposes or not, the ring still has a place in our collection.  Thank you, %PCName."	"set ringvampiric to 2
player->removeitem ""ring_vampiric_unique"" 1
player->additem ""gold_001"" 16000
""ring_vampiric_unique_x""->Enable"									0	Function Choice = 1	Item ring_vampiric_unique >= 1					1
Vampiric Ring	Torasa Aram	"Created for evil purposes or not, the ring still has a place in our collection.  Thank you, %PCName."	"set ringvampiric to 2
player->removeitem ""ring_vampiric_unique"" 1
set MuseumDonations to MuseumDonations + 1
""ring_vampiric_unique_x""->Enable
moddisposition 5"									0	Function Choice = 3	Item ring_vampiric_unique >= 1					1
Vampiric Ring	Torasa Aram	"Do with it what you will, %PCName.  It is yours to use, for good or for evil."										0	Function Choice = 2						1
Vampiric Ring	Torasa Aram	"Yes, thank you for allowing us to add it to our collection."										0	Local ringvampiric >= 2	Item ring_vampiric_unique = 0					1
Vampiric Ring	Torasa Aram	YWhat?  How is it that you have this?  This was part of the museum's collection!  GUARDS!	"SetPCCrimeLevel 100000
Set PCThief to 1
Goodbye"									0	Local ringvampiric = 3	Item ring_vampiric_unique > 0					1
vampirism	Ygfa	"I've heard some say that vampirism is a disease. But no temple or cult has ever been able to cure it, and I've never heard of a mage's spell that could cure it. But I admit, I've never encountered a vampire, and never thought about how to treat one. I think I'd be more worried about getting away from one than curing it. And I don't know how it is in the rest of the Empire, but here we know vampires are terribly dangerous, and evil, and we'd destroy them on sight if we could."										30							1
vampirism	Vala Catraso	"I've heard some say that vampirism is a disease. But no temple or cult has ever been able to cure it, and I've never heard of a mage's spell that could cure it. But I admit, I've never encountered a vampire, and never thought about how to treat one. I think I'd be more worried about getting away from one than curing it. And I don't know how it is in the rest of the Empire, but here we know vampires are terribly dangerous, and evil, and we'd destroy them on sight if we could."										30							1
vampirism	Tendris Vedran	"I've heard some say that vampirism is a disease. But no temple or cult has ever been able to cure it, and I've never heard of a mage's spell that could cure it. But I admit, I've never encountered a vampire, and never thought about how to treat one. I think I'd be more worried about getting away from one than curing it. And I don't know how it is in the rest of the Empire, but here we know vampires are terribly dangerous, and evil, and we'd destroy them on sight if we could."										30							1
vampirism	Maela Kaushad	"I've heard some say that vampirism is a disease. But no wise woman has ever been able to cure it, and I've never heard of a sorcerer's spell that could cure it. But I admit, I've never encountered a vampire, and never thought about how to cure one. We would destroy them on sight if we could."										30							1
vampirism	Artisa Arelas	"I've heard some say that vampirism is a disease. But no temple or cult has ever been able to cure it, and I've never heard of a mage's spell that could cure it. But I admit, I've never encountered a vampire, and never thought about how to treat one. I think I'd be more worried about getting away from one than curing it. And I don't know how it is in the rest of the Empire, but here we know vampires are terribly dangerous, and evil, and we'd destroy them on sight if we could."										30							1
vampirism cure	Derar Hlervu	"A cure for vampirism? There are those who say that the cure resides only with our daedra princes. My lord Molag Bal has dealt before with the dark walkers, though they are not of his making. It is possible he holds the secrets to this, but I would not expect him to tell you. Only those who have the disease, and are truly desperate to be rid of it, are of interest to Molag Bal."										0	Function PC Vampire = 0						1
vampirism cure	Derar Hlervu	You still have the stench of the grave on you. Enjoy what is left of your life.										0	Function PC Vampire = -1						1
vampirism cure	Derar Hlervu	"Is that what you come here seeking, lifeless one?"										0	Function PC Vampire = 1	Journal MS_VampireCure < 20					1
vampirism cure	Derar Hlervu	"If the lord Molag Bal wishes to help you, he will. He has no greater love for your kind than any other."										0	Function PC Vampire = 1	Journal MS_VampireCure >= 20					1
vampirism cure		"I think I've heard someone say that vampirism is a disease. And if it's a disease, there might be a cure. But there are diseases that have no cure, aren't there?"	;default; NON-DUNMER		Commoner							30	Not Local NoLore = 0						211
vampirism cure		"Everyone knows there is no cure for vampirism, other than the destruction of the vampire."	;default; DUNMER	Dark Elf	Commoner							30	Not Local NoLore = 0						132
vampirism cure		"I don't know whether vampirism is a disease. And if it is a disease, I don't know if it can be cured, or how. But I have heard rumors of a cure for vampirism. And I recall reading a reference in a rare local book that might be useful. Look for a book called 'Vampires of Vvardenfell, Volume II.' It might be hard to find here. It was suppressed by the Temple. But I recall reading something there about a Buoyant Armiger who became a vampire, but who was cured."	;default NON-DUNMER;PC Vampire; mage; sorcerer;		Sorcerer							30	Not Local NoLore = 0						90
vampirism cure		"I don't know whether vampirism is a disease. And if it is a disease, I don't know if it can be cured, or how. But I have heard rumors of a cure for vampirism. And I recall reading a reference in a rare local book that might be useful. Look for a book called 'Vampires of Vvardenfell, Volume II.' It might be hard to find here. It was suppressed by the Temple. But I recall reading something there about a Buoyant Armiger who became a vampire, but who was cured."	;default NON-DUNMER;PC Vampire; mage; sorcerer;		Mage							30	Not Local NoLore = 0						58
vampirism cure		"I think I've heard someone say that vampirism is a disease. And if it's a disease, there might be a cure. But there are diseases that have no cure, aren't there?"	;default; NON-DUNMER		Pauper							30	Not Local NoLore = 0						33
vampirism cure		"I don't know whether vampirism is a disease. And if it is a disease, I don't know if it can be cured, or how. But I have heard rumors of a cure for vampirism. And I recall reading a reference in a rare local book that might be useful. Look for a book called 'Vampires of Vvardenfell, Volume II.' It might be hard to find here. It was suppressed by the Temple. But I recall reading something there about a Buoyant Armiger who became a vampire, but who was cured."	;default NON-DUNMER;PC Vampire; mage; sorcerer;		Mage Service							30	Not Local NoLore = 0						15
vampirism cure		"Everyone knows there is no cure for vampirism, other than the destruction of the vampire."	;default; DUNMER	Dark Elf	Pauper							30	Not Local NoLore = 0						13
Vanjirra	Vanjirra	I am Vanjirra.										0							1
Vanjirra	Paur Maston	She is my business partner. I assume she's gone ahead to Molag Mar.										0	Dead vanjirra = 0						1
Vanjirra	Paur Maston	We must find her. She should be somewhere in Molag Mar.										0	Dead vanjirra = 0	Journal MV_TraderMissed = 95					1
Vanjirra	Paur Maston	I can't believe she's dead!										0	Dead vanjirra > 0						1
Vanjirra		"The trader? I think I saw her on the west side of town, near the entrance. Looked like she was waiting for someone."					Molag Mar					0	Not Local NoLore = 0						49
Variner's ghost	Narisa Adus	"If you see Variner's ghost, please don't harm him. If you can, listen to him, and see if he has a message for me."	Journal MS_BlackDart 20									0							1
Variner's ghost	Narisa Adus	"Thank you for bringing me the message. I'm too afraid of the Black Dart Gang to try to hunt them down in their lair. But perhaps now that Variner has delivered his message, he will be free to pass on to join his ancestors."	Journal MS_BlackDart 30									0	Journal MS_BlackDart >= 25						1
Variner's ghost	Narisa Adus	"For the first time since his death, Variner's ghost did not come to disturb my sleep. Perhaps now his spirit can rest. Thank you, %PCName."	Journal MS_BlackDart 35									0	Journal MS_BlackDart >= 25	Local daysPassed >= 1					0
Varus Vantinius	Varus Vatinius	Time is short. Serious questions please.										0							1
Varus Vantinius		You are greater than he. You have my honor. How may I serve you?						Imperial Legion		Imperial Legion	Knight of the Imperial Dragon	0							117
Varus Vantinius		"He is the head of the Legions here in Morrowind, and Knight of the Imperial Dragon."						Imperial Legion				30							117
Varus Vantinius		"You can find him at the castle, in the Grand Council Chambers."					Ebonheart	Imperial Legion				30							36
Varus Vantinius		"He's upstairs, with the Duke."					"Ebonheart, Grand Council Chambers"	Imperial Legion				30							4
Varvur Sarethi	Varvur Sarethi	I'm Varvur. Did my father send you? Can we get out of here and travel together to Sarethi Manor?										0							1
Varvur Sarethi	Varvur Sarethi	"Take me back to my father, Athyn Sarethi."										0				Journal HR_RescueSarethi >= 50			1
Varvur Sarethi	Varvur Sarethi	"I'm Varvur, what do you need?"										0				Journal HR_RescueSarethi >= 70			1
Varvur Sarethi	Athyn Sarethi	"Yes, my son. He is being held in Venim Manor, which is the first manor to your right when you enter Skar. I have heard Bolvyn Venim is keeping him in the right wing of his manor. You must be careful not to kill Bolvyn Venim himself, or the other councilors will turn against you."										0	Function Same Faction = 0						1
Varvur Sarethi	Athyn Sarethi	"You have rescued my son, and I am forever in your debt."	"Journal HR_RescueSarethi 100
ModDisposition 20"									0	Function Same Faction = 0			Journal HR_RescueSarethi >= 70			1
Varvur Sarethi	Athyn Sarethi	"Yes, %PCName, you rescued my son from Venim Manor. I have not forgotten."										0				Journal HR_RescueSarethi >= 100			1
Varvur Sarethi	Athyn Sarethi	"My son is being held in Venim Manor, which is the first manor to your right when you enter Skar. Bolvyn Venim holds my son as a privilege of private justice. Find my son and bring him back to me. Once you and Varvur leave Venim Manor, you will be safe and no one will follow you."	Journal HR_RescueSarethi 10							Redoran		0							1
Varvur Sarethi	Athyn Sarethi	"You have brought my son back to me and I am grateful. For this, I will sponsor you in House Redoran. You may come to me now for duties and for advancement, %NextPCRank."	"Journal HR_RescueSarethi 100
ModPCFacRep 5 ""Redoran""
ModDisposition 20
PCRaiseRank ""Redoran""
""Bolvyn Venim""->ModDisposition -15"							Redoran		0				Journal HR_RescueSarethi >= 70			1
Varvur Sarethi	Athyn Sarethi	Thank you for bringing my son back to me. I am in your debt.								Redoran		0				Journal HR_RescueSarethi >= 100			1
Varvur Sarethi	Athyn Sarethi	Speak with him about the murder of Bralen Carvaren.								Redoran		0				Journal HR_ClearSarethi >= 10			1
Varvur Sarethi	Athyn Sarethi	"Thank you for clearing my son's name. I knew he could not be a murderer, but did not know of the influence of these ash statues."								Redoran		0				Journal HR_ClearSarethi >= 100			1
Varvur Sarethi	Athyn Sarethi	"My son is dead. I have no proof that you were responsible, but I will never trust you, and justice will be done."	"ModDisposition -10
Goodbye"									0	Dead varvur sarethi >= 1						1
Varvur Sarethi		"That's none of your business, outlander."	"ModDisposition -10
Goodbye"				"Ald-ruhn, Venim Manor Private Quarters"					0							7
Varvur Sarethi		"That's none of your business, outlander."	"ModDisposition -10
Goodbye"				"Ald-ruhn, Venim Manor Entrance"					0							4
Varvur Sarethi		"That's none of your business, outlander."	"ModDisposition -10
Goodbye"				"Ald-ruhn, Venim Manor Right Wing"					0							3
Varvur Sarethi		"That's none of your business, outlander."	"ModDisposition -10
Goodbye"				"Ald-ruhn, Venim Manor Guard Quarters"					0							2
Varyon family	Drinar Varyon	Surely even a foreigner has heard of the Varyon family. No? Then I do not want to waste my time educating you. I am only here to study local pottery techniques.										0							1
Vas	Ulyne Henim	Let us go inside and fight together against these foul Necromancers.										0							1
Vas	Ulyne Henim	We must bring justice to the foul Necromancer Daris Adram here in Vas.										0				Journal FG_Vas >= 50			1
Vas	Ulyne Henim	Daris Adram is dead. The threat here in Vas is over.										0						Dead daris adram >= 1	1
Vas	Persius Mercius	"Regretably, you broke the rules of the Fighters Guild and you have been expelled. First make amends, and then I can speak with you about this again."								Fighters Guild		0	Function PC Expelled = 1						1
Vas	Persius Mercius	"Go to Vas and meet with the Buoyant Armiger Ulyne Henim. Help her clear the Necromancers out of Vas. Vas is far to the north, in the Sheogorad Region. Here, I'll mark it on your map. The journey is a long one. Your best bet may be to take a ship to Dagon Fel from Tel Mora. Good luck to you."	"Journal FG_Vas 10
""Ulyne Henim""->Enable
ShowMap Vas"							Fighters Guild		30							1
Vas	Persius Mercius	Ulyne Henim was satisfied with your performance. Here is your pay of 250 septims based on guild rates.	"Journal FG_Vas 100
ModPCFacRep 5 ""Fighters Guild""
Player->AddItem Gold_001 250
ModDisposition 10
""Ulyne Henim""->Disable"							Fighters Guild		30				Journal FG_Vas >= 70			1
Vas	Persius Mercius	"Ulyne Henim gave a very positive report, %PCName. Since this has helped our reputation with the Buoyant Armigers, I've decided to share the contract reward money with you. Take these 500 septims."	"Journal FG_Vas 100
ModPCFacRep 5 ""Fighters Guild""
ModDisposition 15
Player->AddItem Gold_001 500
""Ulyne Henim""->Disable"							Fighters Guild		30				Journal FG_Vas >= 85			1
Vas	Persius Mercius	Ulyne Henim asked for you specifically in any future contracts. I'll let you know if we get any.								Fighters Guild		30				Journal FG_Vas = 100			1
Vas	Persius Mercius	Ulyne Henim is dead? Bah! I don't know whether to accuse you of murder or negligence.	"ModDisposition -10
Journal FG_Vas 105"							Fighters Guild		30						Dead ulyne henim >= 1	1
Vassir Didanat Mine	Velanda Omani	"Vassir-Didanat? It used to be a famous ebony mine, but its location has been lost. It is on record that I will pay anyone 2000 drakes for information about Vassir-Didanat."	"Choice ""Tell the location of Vassir-Didanat."" 1 ""Nevermind."" 2"									0							1
Vassir Didanat Mine	Velanda Omani	"Yes, you've made me quite happy telling me about Vassir-Didanat. It used to be one of the most productive mines in Vvardenfell, and it is much easier to reach than the mines nearer to Red Mountain."										0				Journal MS_VassirDidanat = 100			1
Vassir Didanat Mine	Velanda Omani	"Yes, I heard. I only wish you allowed me to make a similar offer before you told Dram Bero."										0				Journal MS_VassirDidanat = 110			1
Vassir Didanat Mine	Velanda Omani	"Yes, I heard. I only wish you allowed me to make a similar offer before you told Nevena Ules. She can't be trusted."										0				Journal MS_VassirDidanat = 120			1
Vassir Didanat Mine	Velanda Omani	Of course.										0	Function Choice = 2						1
Vassir Didanat Mine	Velanda Omani	"So you've been there? And there is still ebony there? I will have someone investigate right away to confirm your story, but I trust you. Take these 2000 drakes with my gratitude."	"Journal MS_VassirDidanat 100
Player->AddItem Gold_001 2000"									0	Function Choice = 1						1
Vassir Didanat Mine	Nevena Ules	"Are you hinting that you know the location of Vassir-Didanat? I promise that you will have great riches if you tell me the location of this mine... Whatever you do, don't speak a word to Dram Bero or Velanda Omani."	"Choice ""Tell the location of Vassir-Didanat."" 1 ""Nevermind."" 2"									0							1
Vassir Didanat Mine	Nevena Ules	You should have spoken with me instead. I would have promised much more than Velanda Omani.										0				Journal MS_VassirDidanat = 100			1
Vassir Didanat Mine	Nevena Ules	You should have spoken with me instead. I would have promised you more than just a weapon.										0				Journal MS_VassirDidanat = 110			1
Vassir Didanat Mine	Nevena Ules	"Yes, I promise you will have great riches. These things take time to arrange, %PCName."										0				Journal MS_VassirDidanat = 120			1
Vassir Didanat Mine	Nevena Ules	I am disappointed. I thought you knew where Vassir-Didanat was.										0	Function Choice = 2						1
Vassir Didanat Mine	Nevena Ules	"Yes, I will have someone investigate. I promise that you will be richly rewarded."	Journal MS_VassirDidanat 120									0	Function Choice = 1						1
Vassir Didanat Mine	Dram Bero	"The mine of Vassir-Didanat has been lost for many years. Would you, perhaps, know the location of this mine?"	"Choice ""Tell the location of Vassir-Didanat."" 1 ""Nevermind."" 2"									0							1
Vassir Didanat Mine	Dram Bero	"I am glad the mine has been rediscovered... But next time, speak with me first. I am sure I could have made you a better offer."										0				Journal MS_VassirDidanat = 100			1
Vassir Didanat Mine	Dram Bero	"You've made me a happy man, %PCName. I can't officially mine the ebony myself, but this knowledge will be most useful."										0				Journal MS_VassirDidanat = 110			1
Vassir Didanat Mine	Dram Bero	"Hmm... So you told Nevena Ules about the mine. Has she paid you yet? No, I can tell by your expression that she has not. Next time speak with me. I am sure I could have made a better offer."										0				Journal MS_VassirDidanat = 120			1
Vassir Didanat Mine	Dram Bero	"Oh, you're looking for it too, eh? Well, if you do find it, I might give you a token of my gratitude. Not a payment, of course, but a gift."										0	Function Choice = 2						1
Vassir Didanat Mine	Dram Bero	"So. That is technically not in my jurisdiction, but I can still make use of his knowledge. I feel you deserve some compensation... What type of weapon do you use?"	"Journal MS_VassirDidanat 110
Choice ""Axe."" 3 ""Blunt."" 4 ""Longblade."" 5 ""Bows."" 6 ""Shortblade."" 7 ""Spear."" 8"									0	Function Choice = 1						1
Vassir Didanat Mine	Dram Bero	"It just so happens that I have a Daedric Spear. No finer spear may be found in all of Vvardenfell, I assure you."	"Player->AddItem ""daedric spear"" 1"									0	Function Choice = 8						1
Vassir Didanat Mine	Dram Bero	I have a Daedric Wakizashi. Rumored to be an Akaviri original. Take it with my gratitude.	"Player->AddItem ""daedric wakizashi"" 1"									0	Function Choice = 7						1
Vassir Didanat Mine	Dram Bero	I like to keep a distance from my enemies as well. Please take this Daedric Longbow with my gratitude.	"Player->AddItem ""daedric long bow"" 1"									0	Function Choice = 6						1
Vassir Didanat Mine	Dram Bero	I have just the thing for you. A Daedric Katana. It is rumored to be of Akaviri manufacture.	"Player->AddItem ""daedric katana"" 1"									0	Function Choice = 5						1
Vassir Didanat Mine	Dram Bero	"Hm. A blunt weapon... I do have this Daedric Staff. Perhaps not quite what you were looking for, but it is of the highest quality."	"Player->AddItem ""daedric staff"" 1"									0	Function Choice = 4						1
Vassir Didanat Mine	Dram Bero	Very well. I believe this Daedric Battle Axe will be of some use to you.	"Player->AddItem ""daedric battle axe"" 1"									0	Function Choice = 3						1
Vassir Didanat Mine	Crassius Curio	"Oh? How interesting. Alas, Vassir-Didanat is outside my jurisdiction. You might want to talk to Velanda Omani or Dram Bero."										0				Journal MS_VassirDidanat < 100			1
Vassir Didanat Mine	Avon Oran	"If you know where the mine is, speak with Dram Bero. Or if you do not with to deal with him, speak with Velanda Omani. They are known to keep their word and both would be interested in this mine."										0				Journal MS_VassirDidanat < 100			1
Vassir Didanat Mine		The ebony mine? It was abandoned long ago and it's location has been lost. Allegedly one of the miners summoned a Daedra... But perhaps you should speak with Nileno Dorvayn at the Hlaalu Council Manor.		Dark Elf			Balmora					0	Not Local NoLore = 0			Journal MS_VassirDidanat < 100			47
Vassir Didanat Mine		"If you know the location of the mine, perhaps you should speak with Dram Bero in Vivec or with Velanda Omani at her plantation east of Vivec. I have heard that Nevena Ules is also looking for this mine, but if you deal with her, be sure you get your payment up front."		Dark Elf			"Balmora, Hlaalu Council Manor"					0	Not Local NoLore = 0			Journal MS_VassirDidanat < 100			6
Vedam Dren	Stacey	"He's not bad. He keeps the bad crime in line, but doesn't give us nearly as much trouble as he could. I think he knows we're all that's keeping the Camonna Tong in check."								Thieves Guild		0							1
Vedam Dren	Jobasha	"Duke Dren sent guards to Jobasha's store. Are they to protect Jobasha, or to protect others from Jobasha? Either way, Jobasha appreciates it."										0							1
Vedam Dren		"Duke Vedam Dren, Duke of Ebonheart, is head of the Grand Council and Uriel VII's representative on Vvardenfell."					Ebonheart					30	Not Local NoLore = 0	Not ID Vedam Dren = 0					80
Vedam Dren		"The Duke's younger brother, Orvas Dren, is a wealthy plantation owner in the Ascadian Isles."					Ebonheart					30	Not Local NoLore = 0	Not ID Vedam Dren = 0	Global Random100 > 40				80
Vedam Dren		The Dren family has been prominent for many generations in House Hlaalu.					Ebonheart					30	Not Local NoLore = 0	Not ID Vedam Dren = 0	Global Random100 > 70				80
vegetable products	Tendris Vedran	"Vegetable products of commercial value on Vvardenfell include the following: ash yam, bittergreen petals, black anther, black lichen, bloat, chokeweed, comberry, corkbulb root, fire fern, gold kanet, green lichen, hackle-lo leaf, heather, kresh fiber, marshmerrow, moon sugar, muck, red lichen, resin, roobrush, saltrice, scathecraw, stoneflower petals, trama root, wickwheat, and willow anther."	;alchemist; apothecaries;									30	Not Local NoLore = 0						1
vegetable products	Anarenen	"Vegetable products of commercial value on Vvardenfell include the following: ash yam, bittergreen petals, black anther, black lichen, bloat, chokeweed, comberry, corkbulb root, fire fern, gold kanet, green lichen, hackle-lo leaf, heather, kresh fiber, marshmerrow, moon sugar, muck, red lichen, resin, roobrush, saltrice, scathecraw, stoneflower petals, trama root, wickwheat, and willow anther."	;alchemist; apothecaries;									30	Not Local NoLore = 0						1
Velanda Omani	Nileno Dorvayn	"Omani Manor is on an island east of Vivec. You can get there by following the road east of Vivec, then south past Ald Sotha, but it might be easier to just swim there from Vivec."										0							1
Velanda Omani	Crassius Curio	"Councilor Velanda Omani lives outside Vivec on Elmas Island. Take the bridge to the mainland from Telvanni Compound, then turn south and cross the bridge to Elmas Island. The path from the south end of the bridge leads right to Omani Manor."										0							1
Velanda Omani		"Councilor Velanda Omani lives outside Vivec on Elmas Island. Take the bridge to the mainland from Telvanni Compound, then turn south and cross the bridge to Elmas Island. The path from the south end of the bridge leads right to Omani Manor."					Vivec					0	Not Local NoLore = 0						316
Velfred the Outlaw	Crassius Curio	"You've broken the rules of House Hlaalu, sweetie. It brings tears to my eyes when I think about your disloyalty. Maybe you can make amends and make everything better."										0	Function PC Expelled = 1						1
Velfred the Outlaw	Crassius Curio	"He's been a very naughty boy, smuggling ebony without paying House Hlaalu the proper respect. I'm sure you can turn your sweet charms on him and make him respect House Hlaalu. And if he won't listen, you know what to do. He usually docks at Hla Oad."	Journal HH_NordSmugglers 10									30				Journal HH_EbonyDelivery >= 100			1
Velfred the Outlaw	Crassius Curio	"I'm so glad you convinced him to pay us respects, dumpling. Please accept this gift of 1000 drakes."	"Journal HH_NordSmugglers 100
Player->AddItem Gold_001 1000
ModPCFacRep 5 ""Hlaalu""
ModDisposition 10"									30				Journal HH_NordSmugglers >= 50			1
Velfred the Outlaw	Crassius Curio	"Oh? Velfred the Outlaw is dead? Excellent work, dumpling. Please accept my gift of 500 drakes."	"Journal HH_NordSmugglers 100
Player->AddItem Gold_001 500
ModPCFacRep 5 ""Hlaalu""
ModDisposition 10"									30	Dead velfred >= 1			Journal HH_NordSmugglers >= 10			1
Velfred the Outlaw	Crassius Curio	"I like your style, dumpling."										30				Journal HH_NordSmugglers >= 100			1
Velfred the Outlaw		"Last I heard, someone snuck aboard the Grytewake and killed him."		Redguard			Hla Oad					0	Dead velfred >= 1	Not Local NoLore = 0					1
Velfred the Outlaw		"He met with an accident. Serves him right, too."		Nord			Hla Oad					0	Dead velfred >= 1	Not Local NoLore = 0					1
Velfred the Outlaw		He's been here once or twice. Why do you want to know?					Hla Oad					30	Not Local NoLore = 0						18
Velfred the Outlaw		His ship is the Grytewake.					Hla Oad					50	Not Local NoLore = 0						18
Velfred the Outlaw		"The Grytewake sometimes docks southwest of here. It's hard to see from a distance, just follow the coast."					Hla Oad					70	Not Local NoLore = 0						18
Veloth's Judgement	Torasa Aram	"Quite a weapon, isn't it?  I'd be honored to add it to our collection.  Is that your wish? I can offer you 15000 gold in exchange for it."	"Choice: ""Sell the item."" 1 ""Keep the item."" 2"									0	Local velothjudgment = 1						1
Veloth's Judgement	Torasa Aram	"Quite a weapon, isn't it?  I'd be honored to add it to our collection.  Is that your wish? If you choose to sell it, I can offer you 15000 gold in exchange for it."	"Choice: ""Sell the item."" 1 ""Keep the item."" 2 ""Donate the item."" 3"									0	Local velothjudgment = 1	Journal TR_Blade = 40					1
Veloth's Judgement	Torasa Aram	"You don't have Veloth's Judgement with you? Then come back with it, and we'll settle the deal."										0	Function Choice = 1	Item daedric warhammer_ttgd = 0					1
Veloth's Judgement	Torasa Aram	"You don't have Veloth's Judgement with you? Then come back with it, and we'll settle the deal."										0	Function Choice = 3	Item daedric warhammer_ttgd = 0					1
Veloth's Judgement	Torasa Aram	"It's a remarkable item to add to our collection.  Thank you, %PCName."	"set velothjudgment to 2
player->removeitem ""daedric warhammer_ttgd"" 1
player->additem ""gold_001"" 15000
""daedric warhammer_ttgd_x""->Enable"									0	Function Choice = 1	Item daedric warhammer_ttgd >= 1					1
Veloth's Judgement	Torasa Aram	"It's a remarkable item to add to our collection.  Thank you, %PCName."	"set velothjudgment to 2
player->removeitem ""daedric warhammer_ttgd"" 1
set MuseumDonations to MuseumDonations + 1
""daedric warhammer_ttgd_x""->Enable
moddisposition 5"									0	Function Choice = 3	Item daedric warhammer_ttgd >= 1					1
Veloth's Judgement	Torasa Aram	"It's your choice, of course."										0	Function Choice = 2						1
Veloth's Judgement	Torasa Aram	"Yes, thank you for allowing us to add it to our collection."										0	Local velothjudgment >= 2	Item daedric warhammer_ttgd = 0					1
Veloth's Judgement	Torasa Aram	What?  How is it that you have this?  This was part of the museum's collection!  GUARDS!	"SetPCCrimeLevel 30000
Set PCThief to 1
Goodbye"									0	Local velothjudgment = 3	Item daedric warhammer_ttgd > 0					1
Venim Manor	Stacey	"Look in Ald'ruhn, in the Manor District. Locals can tell you more."										0							1
Venim Manor	Athyn Sarethi	Venim Manor is the first manor to your right when you enter Skar.										0							1
Venim Manor		"You'll find it Under-Skar. That's the giant shell on the north side of town, outlander."					Ald-ruhn					40	Not Local NoLore = 0						133
Venim Manor		"You are in the Venim Manor, outlander."					"Ald-ruhn, Venim Manor Private Quarters"					40							7
Venim Manor		"You are in the Venim Manor, outlander."					"Ald-ruhn, Venim Manor Entrance"					40							4
Venim Manor		"You are in the Venim Manor, outlander."					"Ald-ruhn, Venim Manor Right Wing"					40							3
Venim Manor		"You are in the Venim Manor, outlander."					"Ald-ruhn, Venim Manor Guard Quarters"					40							2
Venim Manor		"You are in the Venim Manor, outlander."					"Ald-ruhn, Venim Manor Bedrooms"					40							1
Venim Manor		You'll find the entrance at the southeast corner. Move along.					"Ald-ruhn, Manor District"					40							0
verdict is yours	Tharsten Heart-Fang	"Halfhand must be exiled permanently from the Skaal, or he must be fed to the ceremonial wolves. Which do you choose?"	"Journal BM_Trial 80
Choice ""I choose exile."" 1 ""Feed him to the wolves."" 2"									0	Journal BM_Trial < 80						1
verdict is yours	Tharsten Heart-Fang	"Then he shall be exiled. Halfhand may never again return to the Skaal village, and he shall be dead to the Skaal forever. It is a cruel choice you have made, %PCName, but perhaps it is wise. Here, accept this token. It is unlikely, but perhaps you, too, can be more like the wolves we revere."	"""rigmor halfhand""->AiWander 0 0 0 0 0 0
Player->AddItem ""BM Wolf Helmet_heartfang"" 1
""engar ice-mane""->ModDisposition 40
""risi ice-mane""->ModDisposition 40
Journal BM_Trial 100
Goodbye"									0	Function Choice = 1						1
verdict is yours	Tharsten Heart-Fang	"To the wolves then! You have shown mercy, %PCName, allowing him to die with this honor. Perhaps you have some wisdom after all. Lead the prisoner outside that he may accept his sentence. The shamen will summon the Caenlorn to perform their function. But first, accept this token. It is unlikely, but perhaps you, too, can be more like the wolves we revere."	"""rigmor halfhand""->sethello 0
Player->AddItem ""BM Wolf Helmet_heartfang"" 1
""engar ice-mane""->ModDisposition 40
""risi ice-mane""->ModDisposition 40
BM_wolf_caenlorn1->Enable
BM_wolf_caenlorn2->Enable
BM_wolf_caenlorn3->Enable
Journal BM_Trial 105
Goodbye"									0	Function Choice = 2						1
verdict is yours	Tharsten Heart-Fang	That matter has been settled.										0	Journal BM_Trial >= 100						1
Verethi Gang	Eydis Fire-Eye	"Our client wants the leader of the Verethi Gang, Dovres Verethi, killed. The Verethi Gang are smugglers based in Mannammu just southeast of Pelagiad. Kill Dovres Verethi and report back to me for 1000 septims."	Journal FG_VerethiGang 10									0							1
Verethi Gang	Eydis Fire-Eye	"Good work, %PCName. Here's the 1000 septims from the contract."	"Journal FG_VerethiGang 100
ModPCFacRep 10 ""Fighters Guild""
ModDisposition 20
Player->AddItem Gold_001 1000"									0				Journal FG_VerethiGang >= 10		Dead Dovres Verethi >= 1	1
Verethi Gang	Eydis Fire-Eye	"If you already killed Dovres Verethi, then I guess I ought to go ahead and pay you the 1000 septims."	"Journal FG_VerethiGang 100
ModPCFacRep 10 ""Fighters Guild""
ModDisposition 20
Player->AddItem Gold_001 1000"									0				Journal FG_VerethiGang = 0		Dead Dovres Verethi >= 1	1
Verethi Gang	Eydis Fire-Eye	The Verethi Gang won't trouble anyone anymore.										0				Journal FG_VerethiGang >= 100			1
Verethi Gang	Eydis Fire-Eye	"You've been expelled from the Fighters Guild. Until you make amends, I cannot discuss contracts with you."										0	Function PC Expelled = 1						1
Verethi Gang		I'm not sure I want to talk to you about that.					Pelagiad					0	Not Local NoLore = 0			Journal FG_VerethiGang >= 10			21
Verethi Gang		I know who you're talking about. Look in Mannammu.					Pelagiad					30	Not Local NoLore = 0			Journal FG_VerethiGang >= 10			21
Verethi Gang		"I've heard of them. They're holed up in Mannammu. Go south out of town, and a bit to the east. You'll see a little landbridge across the water. Leads right to it. Take care in there, though. There are six or seven of those fetchers, and they don't take kindly to visitors."					Pelagiad					50	Not Local NoLore = 0			Journal FG_VerethiGang >= 10			21
VERY special friend	Ahnassi	"Yes, my VERY special friend. Ahnassi hopes we will always have things to share -- share a gift, share a care, yes? Close friends. Very close."	;Ahnassi; Journal Romance_Ahnassi >= 80									0	Journal Romance_Ahnassi >= 80						1
Vilandon	Sinyaramen	"Yes, my grandfather was killed by a vampire. It is no surprise. He hunted your kind to earn his bread. After his mother and father were slain by your ill breed, Vilandon spent his life trying to hunt you all down. It was his end, though. A vampire named Kjeld finally killed him, though it is said it was a long and bloody fight. But, that was hundreds of years ago. I will speak no more with you."	"Journal ""VA_VampChild"" 90
Goodbye"									0	Journal VA_VampChild >= 70	Journal VA_VampChild < 90	Function PC Vampire = 1				1
Vilandon	Dhaunayne Aundae	"He was my son. What has become of him, I do not know."										0	Journal VA_VampChild < 100						1
Vintage Brandy	Habasi	The Vintage Brandy is in Hlaalo Manor. Bring this brandy to Habasi.	"Journal TG_VintageBrandy 10
""de_r_drawers_01_hlaalo""->AddItem ""p_vintagecomberrybrandy1"" 1"							Thieves Guild		0							1
Vintage Brandy	Habasi	Do you have the Vintage Brandy for Habasi?	"Choice ""Yes, here it is."" 1 ""No, not yet."" 2"							Thieves Guild		0	Item p_vintagecomberrybrandy1 > 0			Journal TG_VintageBrandy >= 10			1
Vintage Brandy	Habasi	Go to Hlaalo Manor and fetch the Vintage Brandy for Habasi. Ralen Hlaalo does not need it anymore.								Thieves Guild		0	Function Choice = 2						1
Vintage Brandy	Habasi	"Yes, this is fine brandy. Habasi gives you a fair price. 1000 drakes."	"Journal TG_VintageBrandy 100
Player->RemoveItem P_VintageComberryBrandy1 1
Player->AddItem Gold_001 1000
AddItem P_VintageComberryBrandy1 1
ModPCFacRep 5 ""Thieves Guild""
ModDisposition 10"							Thieves Guild		0	Function Choice = 1						1
Vintage Brandy	Habasi	You brought Habasi fine Vintage Brandy.										0				Journal TG_VintageBrandy >= 100			1
Vintage Brandy	Habasi	You told Habasi that you drank the Vintage Brandy.										0				Journal TG_VintageBrandy >= 110			1
Vintage Brandy	Habasi	Habasi hears you broke our agreement. Habasi does not want to speak with you now.										0	Function PC Expelled = 1						1
violet coprinus	Tendris Vedran	"Violet coprinus is a tall, slender-stemmed, light-green-capped mushroom of the Bitter Coast region with modest magical properties."	;alchemist									30	Not Local NoLore = 0						1
violet coprinus	Anarenen	"Violet coprinus is a tall, slender-stemmed, light-green-capped mushroom of the Bitter Coast region with modest magical properties."	;alchemist									30	Not Local NoLore = 0						1
violet coprinus	Ajira	Coprinus comes from long-stemmed toadstools which glow blue at night.	;alchemist									30							1
vision of Azura	Zabamund	"Surely we are living in the greatest days of the world. I can only hope we will survive them, and tell these stories again and again, when Dagoth Ur is defeated."										0	Journal A2_6_Incarnate >= 50						1
visit anyone	Alvela Saram	Mehra said you would come. I'll say you subdued me with magic and stole my key. It opens all three exterior doors -- the upper back door is best. You'll need other keys for other doors inside. Search for the keys in desks; no one carries keys while on duty. Mehra is in Prison Keep in the cell on the far right. Mehra said you'd bring scrolls to get out.	"Choice ""Continue"" 1"									0	Journal A2_4_MiloGone >= 10						1
visit anyone	Alvela Saram	"Some of us are sympathetic to the Dissident priests, but kill an Ordinator, and you'll lose that sympathy. Here's the key to the entrance. Now get going."	"; Alvela Saram; Journal ""A2_4_MiloGone"" >= 10; 
removeitem ""Key_Ministry_Ext"" 1
player->additem ""Key_Ministry_Ext"" 1
Journal ""A2_4_MiloGone"" 15"									0	Journal A2_4_MiloGone >= 10	Function Choice = 1					1
visit anyone	Alvela Saram	Mehra said you would come. I'll say you subdued me with magic and stole my key. It opens all three exterior doors -- the upper back door is best. You'll need other keys for other doors inside. Search for the keys in desks; no one carries keys while on duty. Mehra is in Prison Keep in the cell on the far right. Mehra said you'd bring scrolls to get out.	"Choice ""Continue"" 1"							Temple	Layman	0	Journal A2_4_MiloGone >= 10						1
visit anyone	Alvela Saram	"Some of us are sympathetic to the Dissident priests, but kill an Ordinator, and you'll lose that sympathy. You've got rank in the Temple -- maybe you can bluff your way through. Here's the key to the entrance. Now get going."	"; Alvela Saram; Journal ""A2_4_MiloGone"" >= 10; 
removeitem ""Key_Ministry_Ext"" 1
player->additem ""Key_Ministry_Ext"" 1
Journal ""A2_4_MiloGone"" 15"							Temple	Layman	0	Journal A2_4_MiloGone >= 10	Function Choice = 1					1
visit anyone	Alvela Saram	You have the key. Now get moving. And remember what I said. Don't shed Ordinator blood. Don't betray our trust.										0	Journal A2_4_MiloGone >= 15						1
visiting an Ashlander camp	Artisa Arelas	"It is safe to walk around an Ashlander camp, but risky to talk with Ashlanders, especially if you do not know their customs, since they may take offense at your speech, and challenge you. When visiting, speak with the people; you cannot receive an invitation to enter a yurt or tent without speaking with an Ashlander. If an Ashlander gives you permission to enter a khan or wise woman's yurt, you are welcome, but enter a khan or wise woman's tent without invitation, and the whole tribe will attack you."	;scout ; savant; bard; bookseller;									30							1
visiting an Ashlander camp		"It is safe to walk around an Ashlander camp, but risky to talk with Ashlanders, especially if you do not know their customs, since they may take offense at your speech, and challenge you."	;scout ; savant; bard; bookseller;		Scout							30	Not Local NoLore = 0						78
visiting an Ashlander camp		"When visiting an Ashlander camp, you must speak with the people, since you cannot receive an invitation to enter an ashkhan or wise woman's yurt without speaking with an Ashlander."	;scout ; savant; bard; bookseller;		Scout							30	Global Random100 < 66	Not Local NoLore = 0					78
visiting an Ashlander camp		"If an Ashlander gives you permission to enter a khan or wise woman's yurt, you are welcome, but enter a khan or wise woman's tent without invitation, and the whole tribe may attack you."	;scout ; savant; bard; bookseller;		Scout							30	Global Random100 < 33	Not Local NoLore = 0					78
visiting an Ashlander camp		"It is safe to walk around an Ashlander camp, but risky to talk with Ashlanders, especially if you do not know their customs, since they may take offense at your speech, and challenge you. When visiting, speak with the people; you cannot receive an invitation to enter a yurt or tent without speaking with an Ashlander. If an Ashlander gives you permission to enter a khan or wise woman's yurt, you are welcome, but enter a khan or wise woman's tent without invitation, and the whole tribe will attack you."	;scout ; savant; bard; bookseller;		Savant							30	Not Local NoLore = 0						19
Vivec	Synnolian Tunifus	"Vivec City is the great city in the lagoon east of Ebonheart. Head north from Ebonheart by road, take the bridge into Vivec's Hlaalu Compound, pass through Redoran Compound. From there you can head south to St. Olms and St. Delyn Cantons, or north to the Foreign Quarter. There's a silt strider port and boat dock north of the Foreign Quarter, and guild guide transport from the Mages Guild in the Foreign Quarter."	ShowMap Vivec									0							1
Vivec	Elone	"Vivec City is south on the road from Pelagiad. Vivec is the largest settlement on Vvardenfell, and one of the largest cities in the East. Built on Norvayn Bay, completely surrounded by water, the city itself is a group of giant town-sized buildings called 'cantons'. The High Fane and the palace of Vivec are visited by hundreds of tourists and pilgrims daily. Outlanders mostly confine themselves to the Foreign Canton, while natives live, work, and shop in the Great House compounds and residential cantons."	ShowMap Vivec									0							1
Vivec	Caius Cosades	"Vivec City, named for Vivec, a living god of Morrowind, is the largest settlement on Vvardenfell, and one of the largest cities in the East. Take the silt strider from Balmora to Vivec; it's fast, cheap, and safe. Or, if you're feeling adventurous, walk the road south from Balmora, past Pelagiad, through the Ascadian Isles to Vivec. Be careful. It's easy to lose the road or blunder into beasts when traveling by night or in bad weather. Travel by day to avoid getting lost. Or killed."	"ShowMap Vivec
;caius cosades"									0	Journal A2_1_MeetSulMatuul < 1	Journal A1_4_MuzgobInformant >= 50					1
Vivec		"Vivec City is the largest settlement on Vvardenfell, and one of the largest cities in the East. Each of the great cantons is the size of a complete town. The High Fane and the palace of Vivec are visited by hundreds of tourists and pilgrims daily. Citizens flock to the Arena for entertainments and war games. Outlanders mostly confine themselves to the Foreign Canton, while natives live, work, and shop in the Great House compounds and residential cantons."	"ShowMap Vivec
;scout; savant;"		Savant							0	Not Local NoLore = 0						19
Vivec		"The city of Vivec is located in the Ascadian Isles region of Vvardenfell, on the south coast."	"ShowMap Vivec
;scout; savant;"		Scout		Vivec					0	Not Local NoLore = 0						9
Vivec		"Vivec City is the largest settlement on Vvardenfell, and one of the largest cities in the East."	"ShowMap Vivec
;scout; savant;"		Scout		Vivec					0	Global Random100 < 80	Not Local NoLore = 0					9
Vivec		Each of Vivec's great cantons is the size of a complete town.	"ShowMap Vivec
;scout; savant;"		Scout		Vivec					0	Global Random100 < 60	Not Local NoLore = 0					9
Vivec		"Outlanders mostly confine themselves to the Foreign Canton of Vivec, while natives live, work, and shop in the Great House compounds and residential cantons."	"ShowMap Vivec
;scout; savant;"		Scout		Vivec					0	Global Random100 < 40	Not Local NoLore = 0					9
Vivec		The High Fane and the palace of Vivec are visited by hundreds of tourists and pilgrims daily.	"ShowMap Vivec
;scout; savant;"		Scout		Vivec					0	Global Random100 < 20	Not Local NoLore = 0					9
Vivec		Citizens flock to Vivec's Arena for entertainments and war games.	"ShowMap Vivec
;scout; savant;"		Scout		Vivec					0	Global Random100 < 10	Not Local NoLore = 0					9
Vivec		"The city of Vivec is located in the Ascadian Isles region of Vvardenfell, on the south coast."	"ShowMap Vivec
;scout; savant;"		Scout		Suran					0	Not Local NoLore = 0						1
Vivec		"Vivec City is the largest settlement on Vvardenfell, and one of the largest cities in the East."	"ShowMap Vivec
;scout; savant;"		Scout		Suran					0	Global Random100 < 80	Not Local NoLore = 0					1
Vivec		Each of Vivec's great cantons is the size of a complete town.	"ShowMap Vivec
;scout; savant;"		Scout		Suran					0	Global Random100 < 60	Not Local NoLore = 0					1
Vivec		"Outlanders mostly confine themselves to the Foreign Canton of Vivec, while natives live, work, and shop in the Great House compounds and residential cantons."	"ShowMap Vivec
;scout; savant;"		Scout		Suran					0	Global Random100 < 40	Not Local NoLore = 0					1
Vivec		The High Fane and the palace of Vivec are visited by hundreds of tourists and pilgrims daily.	"ShowMap Vivec
;scout; savant;"		Scout		Suran					0	Global Random100 < 20	Not Local NoLore = 0					1
Vivec		Citizens flock to Vivec's Arena for entertainments and war games.	"ShowMap Vivec
;scout; savant;"		Scout		Suran					0	Global Random100 < 10	Not Local NoLore = 0					1
Vivec		"Vivec is a city made up of nine cantons, each a little town in itself. Each Great House has its own canton, and outlanders have their own canton called the Foreign Quarter. The Arena is for public entertainments like mock battles and comic plays. Commoners and paupers live in St. Delyn and St. Olms Cantons. But most of all, this is Lord Vivec's holy city. The Ministry of Truth, the Temple prison, hangs above the great temple of the High Fane, the Halls of Wisdom and Justice, and Lord Vivec's Palace."	;Vivec;				Vivec					30	Not Local NoLore = 0						316
Vivec		"Lord Vivec the Poet is one of the three Immortal God-Kings of Morrowind, a Pillar of the Tribunal, and the patron of Artists and Rogues."	;Temple; priests; monks; healers;		Priest Service			Temple				30							11
Vivec		Vivec was the most gallant knight and the most subtle rogue of the First Council.	;Temple; priests; monks; healers;		Priest Service			Temple				30	Global Random100 < 75						11
Vivec		"At once brave and honorable, and cunning and devious, Lord Vivec is a rare combination of the virtues of flamboyant adventurer and prudent statesman."	;Temple; priests; monks; healers;		Priest Service			Temple				30	Global Random100 < 50						11
Vivec		"Lord Vivec is a lover of both words and deeds, and a master of weapons and poetry."	;Temple; priests; monks; healers;		Priest Service			Temple				30	Global Random100 < 25						11
Vivec		"Lord Vivec the Poet is one of the three Immortal God-Kings of Morrowind, a Pillar of the Tribunal, and the patron of Artists and Rogues."	;Temple; priests; monks; healers;		Priest			Temple				30							4
Vivec		Vivec was the most gallant knight and the most subtle rogue of the First Council.	;Temple; priests; monks; healers;		Priest			Temple				30	Global Random100 < 75						4
Vivec		"At once brave and honorable, and cunning and devious, Lord Vivec is a rare combination of the virtues of flamboyant adventurer and prudent statesman."	;Temple; priests; monks; healers;		Priest			Temple				30	Global Random100 < 50						4
Vivec		"Lord Vivec is a lover of both words and deeds, and a master of weapons and poetry."	;Temple; priests; monks; healers;		Priest			Temple				30	Global Random100 < 25						4
Vivec		"Lord Vivec the Poet is one of the three Immortal God-Kings of Morrowind, a Pillar of the Tribunal, and the patron of Artists and Rogues."	;Temple; priests; monks; healers;		Monk			Temple				30							3
Vivec		Vivec was the most gallant knight and the most subtle rogue of the First Council.	;Temple; priests; monks; healers;		Monk			Temple				30	Global Random100 < 75						3
Vivec		"At once brave and honorable, and cunning and devious, Lord Vivec is a rare combination of the virtues of flamboyant adventurer and prudent statesman."	;Temple; priests; monks; healers;		Monk			Temple				30	Global Random100 < 50						3
Vivec		"Lord Vivec is a lover of both words and deeds, and a master of weapons and poetry."	;Temple; priests; monks; healers;		Monk			Temple				30	Global Random100 < 25						3
Vivec		"Lord Vivec the Poet is one of the three Immortal God-Kings of Morrowind, a Pillar of the Tribunal, and the patron of Artists and Rogues."	;Temple; priests; monks; healers;		Healer			Temple				30							1
Vivec		Vivec was the most gallant knight and the most subtle rogue of the First Council.	;Temple; priests; monks; healers;		Healer			Temple				30	Global Random100 < 75						1
Vivec		"At once brave and honorable, and cunning and devious, Lord Vivec is a rare combination of the virtues of flamboyant adventurer and prudent statesman."	;Temple; priests; monks; healers;		Healer			Temple				30	Global Random100 < 50						1
Vivec		"Lord Vivec is a lover of both words and deeds, and a master of weapons and poetry."	;Temple; priests; monks; healers;		Healer			Temple				30	Global Random100 < 25						1
Vodunius Nuccius	Vodunius Nuccius	"Right. That's me. If you decide to take the silt strider, tell Darvame Hleran I sent you."										0							1
Vodunius Nuccius	Vodunius Nuccius	"Not happy here? In fact, no, I'm not. If I had 100 drakes, I'd be on the next boat to Narsis. I came here to make my fortune, and all I've got is this cursed ring. Say. Would you give me 100 drakes for it? The ring itself is worth more than that, but the enchantment is cursed, and no one will buy it from me. It has a nifty little enchantment that helps you run faster. Problem is, it sucks the blood right out of you every time you use it. Please? You'll be doing me a real favor."	"Choice ""Here's 100 drakes. Give me the ring."" 1 ""Not interested."" 3"									0	Journal MS_Nuccius = 1	Item Gold_001 >= 100					1
Vodunius Nuccius	Vodunius Nuccius	"Not happy here? In fact, no, I'm not. If I had 100 drakes, I'd be on the next boat to Narsis. I came here to make my fortune, and all I've got is this cursed ring. Say. Would you give me 100 drakes for it? The ring itself is worth more than that, but the enchantment is cursed, and no one will buy it from me. It has a nifty little enchantment that fortifies your running. Problem is, it sucks the blood right out of you every time you use it. Please? You'll be doing me a real favor."	"Choice ""I don't have 100 drakes."" 2 ""Not interested."" 3"									0	Journal MS_Nuccius = 1	Item Gold_001 < 100					1
Vodunius Nuccius	Vodunius Nuccius	"I understand. If you change your mind, come see me again."										0	Journal MS_Nuccius = 1	Function Choice = 3					1
Vodunius Nuccius	Vodunius Nuccius	"I understand. I'm broke, too. Well, if you come into some gold, think of me."										0	Journal MS_Nuccius = 1	Function Choice = 2					1
Vodunius Nuccius	Vodunius Nuccius	Thank you. You're a life-saver. I'll grab the next boat out of here. Thanks again. And I hope your luck here is better than mine was.	"Journal MS_Nuccius 100
player->additem Nuccius_Ring 1
player->removeitem gold_001 100
removeitem Nuccius_Ring 1"									0	Journal MS_Nuccius = 1	Function Choice = 1					1
Vodunius Nuccius	Darvame Hleran	"Oh. Yes. He steers business my way, and I do him a little favor now and then. Poor fellow. I don't think he's happy here in Morrowind."	Journal MS_Nuccius 1									0							1
void salts	Tendris Vedran	Void salts are rare crystalline precipitates with modest magical properties collected from the evanescent remains of a slain storm atronach.	;alchemist									30	Not Local NoLore = 0						1
void salts	Anarenen	Void salts are rare crystalline precipitates with modest magical properties collected from the evanescent remains of a slain storm atronach.	;alchemist									30	Not Local NoLore = 0						1
Vorar Helas	Imsin the Dreamer	"I believe Vorar Helas is a smuggler. I hate to ask you to break the law, but we need evidence to convict him. Go to Vorar Helas' house in Balmora and bring me any Dwemer artifacts you find inside."	Journal IL_Smuggler 10							Imperial Legion		0							1
Vorar Helas	Imsin the Dreamer	Have you found any evidence in Vorar Helas' home?	"Choice ""Yes, here it is."" 1 ""No, not yet."" 2"									0	Item misc_dwrv_artifact_ils >= 1			Journal IL_Smuggler >= 10			1
Vorar Helas	Imsin the Dreamer	You seem amused... Do you already have proof that Vorar Helas is a smuggler?	"Choice ""Yes, here it is."" 1 ""No, not yet."" 2"									0	Item misc_dwrv_artifact_ils >= 1			Journal IL_Smuggler = 0			1
Vorar Helas	Imsin the Dreamer	Go to his home here in Balmora and bring me any Dwemer artifacts you find.										0	Function Choice = 2						1
Vorar Helas	Imsin the Dreamer	This along with the word of a member of the Legions should be enough to convict him. I will let you know when we catch him.	"Journal IL_Smuggler 100
Player->RemoveItem misc_dwrv_artifact_ILS 1
ModPCFacRep 5 ""Imperial Legion""
ModDisposition 10
""Vorar Helas""->Disable"									0	Function Choice = 1						1
Vorar Helas	Imsin the Dreamer	Vorar Helas is dead? I did not wish him dead. I was hoping we could use him to find out who was behind the whole operation. But I thank you for your honesty.	"Journal IL_Smuggler 200
ModPCFacRep 5 ""Imperial Legion""
ModDisposition 5"									0	Dead vorar helas >= 1						1
Vorar Helas	Imsin the Dreamer	Vorar is dead and there is nothing more to say.										0				Journal IL_Smuggler >= 200			1
Vorar Helas	Imsin the Dreamer	"I haven't heard any more yet, %PCName. Give it time."										0				Journal IL_Smuggler >= 100			1
Vorar Helas	Imsin the Dreamer	"You have been expelled, %PCName. You need to talk with your recruiting officer and join up again if you still can."										0	Function PC Expelled = 1						1
Vorar's moon sugar	Vorar Helas	"You don't have it? You're starting to bother me, %PCRace."	"ModDisposition -10
ModFight 10
Goodbye"									0	Item ingred_moon_sugar_01 < 20	Journal MV_SlaveMule >= 101	Journal MV_SlaveMule < 109				1
Vorar's moon sugar	Vorar Helas	"About damn time. Here, here's your payment. Now get out of here."	"RemoveItem ""Gold_001"" 200
Player->AddItem ""Gold_001"" 200
Journal ""MV_SlaveMule"" 109
Goodbye"									0	Journal MV_SlaveMule < 109	Item ingred_moon_sugar_01 >= 20					1
Vos	Mallam Ryon	You can take a boat there. That's the easiest way.										0							1
Vos		"The village of Vos is a small Velothi settlement in the middle of the grassy plains of the Grazelands, inland from the coast and west of Red Mountain. You can travel by ship to nearby Tel Mora, then water-walk to the mainland and head southwest to reach the village."	ShowMap Vos		Scout		Sadrith Mora					0							2
Vos		"The village of Vos is a small Velothi settlement in the middle of the grassy plains of the Grazelands, inland from the coast and west of Red Mountain. You can water-walk to the mainland and head southwest to reach the village."	ShowMap Vos		Scout		Tel Mora					0							2
Vos		"Vos is an old Velothi farm village in the Grazelands. Dunmer have farmed here for centuries. Life's never been easy, and the Ashlanders have always raided and stolen our wickwheat and marshmerrow. But our new Telvanni mage-lord, Master Aryon of Tel Vos, protects us from the Ashlanders, and he's grown us a fine new tradehouse and docks. Tel Vos is Master Aryon's wizard's tower. It's very strange. You have to see it to understand. Master Aryon isn't afraid to try new things."	"ShowMap Vos
;Vos ;"				Vos					30							19
vulnerability	Ygfa	"Vulnerability spells make natural and supernatural creatures more vulnerable to magics based on the elemental forces of fire, frost, magica, poison, and shock, reducing the chance that a victim will avoid suffering the effects of all or part of a magical attack. The most common of these destruction spells are: weakness to fire, weakness to frost, weakness to shock, weakness to magicka, and weakness to poison."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
vulnerability	Strillian Macro	"Vulnerability spells make natural and supernatural creatures more vulnerable to magics based on the elemental forces of fire, frost, magica, poison, and shock, reducing the chance that a victim will avoid suffering the effects of all or part of a magical attack. The most common of these destruction spells are: weakness to fire, weakness to frost, weakness to shock, weakness to magicka, and weakness to poison."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
vulnerability	Smokey Morth	"Vulnerability spells make natural and supernatural creatures more vulnerable to magics based on the elemental forces of fire, frost, magica, poison, and shock, reducing the chance that a victim will avoid suffering the effects of all or part of a magical attack. The most common of these destruction spells are: weakness to fire, weakness to frost, weakness to shock, weakness to magicka, and weakness to poison."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
vulnerability	Melvure Rindu	"Vulnerability spells make natural and supernatural creatures more vulnerable to magics based on the elemental forces of fire, frost, magica, poison, and shock, reducing the chance that a victim will avoid suffering the effects of all or part of a magical attack. The most common of these destruction spells are: weakness to fire, weakness to frost, weakness to shock, weakness to magicka, and weakness to poison."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
vulnerability	Estirdalin	"Vulnerability spells make natural and supernatural creatures more vulnerable to magics based on the elemental forces of fire, frost, magica, poison, and shock, reducing the chance that a victim will avoid suffering the effects of all or part of a magical attack. The most common of these destruction spells are: weakness to fire, weakness to frost, weakness to shock, weakness to magicka, and weakness to poison."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
vulnerability	Eraamion	"Vulnerability spells make natural and supernatural creatures more vulnerable to magics based on the elemental forces of fire, frost, magica, poison, and shock, reducing the chance that a victim will avoid suffering the effects of all or part of a magical attack. The most common of these destruction spells are: weakness to fire, weakness to frost, weakness to shock, weakness to magicka, and weakness to poison."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
vulnerability	Artisa Arelas	"Vulnerability spells make natural and supernatural creatures more vulnerable to magics based on the elemental forces of fire, frost, magica, poison, and shock, reducing the chance that a victim will avoid suffering the effects of all or part of a magical attack. The most common of these destruction spells are: weakness to fire, weakness to frost, weakness to shock, weakness to magicka, and weakness to poison."	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
Vvardenfell		"Vvardenfell District is one of the six Imperial administrative districts of Morrowind, consisting of the island of Vvardenfell, surrounded by the Inland Sea, and dominated by the titanic volcano Red Mountain and its associated ash wastelands."	;scout; savant;		Scout							0	Not Local NoLore = 0						78
Vvardenfell		"Vvardenfell district encompasses Vvardenfell Island, a great land mass dominated by the giant volcano Red Mountain and cut off from mainland Morrowind by the surrounding Inner Sea. The portion of the Padomaic Ocean lying north of Vvardenfell is know as the Sea of Ghosts."	;scout; savant;		Scout							0	Global Random100 < 75	Not Local NoLore = 0					78
Vvardenfell		"Only recently open to settlement and trade, most of Vvardenfell's population is confined to the relatively hospitable west and southwest coast, centered around the ancient city of Vivec and the old Great House district centers at Balmora, Ald'ruhn, and Sadrith Mora."	;scout; savant;		Scout							0	Global Random100 < 50	Not Local NoLore = 0					78
Vvardenfell		"Except for the settled southwest, Vvardenfell is covered by hostile desert wastes, arid grasslands, and volcanic badlands, and thinly populated by the nomadic Ashlander tribes."	;scout; savant;		Scout							0	Global Random100 < 25	Not Local NoLore = 0					78
Vvardenfell		"Vvardenfell is one of the six Imperial administrative districts of Morrowind. Vvardenfell district encompasses Vvardenfell Island, a great land mass dominated by the giant volcano Red Mountain and cut off from mainland Morrowind by the surrounding Inner Sea. The portion of the Padomaic Ocean lying north of Vvardenfell is know as the Sea of Ghosts."	;scout; savant;		Savant							0	Not Local NoLore = 0						19
Vvardenfell District		"Vvardenfell District is one of the six administrative districts of the Imperial province of Morrowind. Vvardenfell District consists of the island of Vvardenfell with its Great House and Imperial settlements and the city of Vivec, surrounded by the Inland Sea, and dominated by the titanic volcano Red Mountain and its associated ash wastelands."			Scout							0	Not Local NoLore = 0						78
wakizashi	Garothmuk gro-Muzgub	"Like other exotic blades of Akaviri design, the wakizashi is an elegant and refined single-edged version of the more common double-edged longswords of Western design. Because the weapons themselves are rare, and few smiths know how to make them, they are not common in Morrowind."										30							1
want to be ashkhan	Han-Ammu	"I don't want to be ashkhan. I'm not good at fighting. And no one likes me, anyway. I can't make anyone do anything. Why won't everyone just leave me alone?"	"; Han-Ammu; Journal ""B4_KillWarLovers"" >= 10;"									0	Journal B4_KillWarLovers >= 10						1
want to be ashkhan	Han-Ammu	"Yes. I recognize it. It is the war axe of my father, the War Axe of Airan-Ammu. Ulath-Pal had it from my father, and carried it as ashkhan. But what has that to do with my wanting to be ashkhan?"	"; Han-Ammu; Journal ""B4_KillWarLovers"" >= 5; item ""War_Axe_Airan_Ammu"" >= 1; 
Choice ""Give the Axe of Airan-Ammu and make a little speech."" 1 ""Show the axe and make a little speech."" 2"									0	Journal B4_KillWarLovers >= 5	Item war_axe_airan_ammu >= 1					1
want to be ashkhan	Han-Ammu	"Thank you. Your lesson is clear. It is the axe that gives strength in war, and it is the idea of the axe that gives confidence to the tribe, but it is the ashkhan who bears the axe, the ashkhan who accepts responsibility for the safety of the tribe, who holds the fate of the tribe in his hands. This is a sobering lesson, and I must give it thought."	"player->removeitem ""War_Axe_Airan_Ammu"" 1
additem ""War_Axe_Airan_Ammu"" 1
Journal ""B4_WarAxe"" 1"									0	Journal B4_KillWarLovers >= 5	Item war_axe_airan_ammu >= 1	Function Choice = 1				1
want to be ashkhan	Han-Ammu	"Thank you. Your lesson is clear. It is the axe that gives strength in war, and it is the idea of the axe that gives confidence to the tribe, but it is the ashkhan who bears the axe, the ashkhan who accepts responsibility for the safety of the tribe, who holds the fate of the tribe in his hands. Now, with Ulath-Pal dead, I hold the fate of the tribe in my hands, and I must accept that responsibility. Thank you for your lesson. I shall be Ashkhan of the Erabinimsun. And I shall name you Nerevarine."	"; Han-Ammu; Journal ""B4_KillWarLovers"" >= 5; Journal ""B4_HeartFire"" >= 1; Journal ""B4_Robe"" >= 1; item ""War_Axe_Airan_Ammu"" >= 1; CHOICE 1; 
Journal ""B4_WarAxe"" 1
player->removeitem ""War_Axe_Airan_Ammu"" 1
additem ""War_Axe_Airan_Ammu"" 1
Journal ""B4_KillWarLovers"" 40
modDisposition 10"									0	Journal B4_KillWarLovers >= 5	Journal B4_Robe >= 1	Item war_axe_airan_ammu >= 1	Function Choice = 1	Journal B4_HeartFire >= 1		1
want to be ashkhan	Han-Ammu	"Yes. It is a great axe. My father was great man. But I am not my father, and I do not want to be ashkhan."	"; Han-Ammu; Journal ""B4_KillWarLovers"" >= 5; item ""War_Axe_Airan_Ammu"" >= 1; CHOICE 2"									0	Journal B4_KillWarLovers >= 5	Item war_axe_airan_ammu >= 1	Function Choice = 2				1
want to be ashkhan	Han-Ammu	"Yes. I recognize it. Ahaz wore that amulet, Sanit-Kil's Heart of Fire. Ahaz had it from his father, and Ahaz's father had it from Kinitu Nila, and Kinitu Nila had it from Sanit-Kil, a great witch-warrior. But what has that to do with my wanting to be ashkhan?"	"; Han-Ammu; Journal ""B4_KillWarLovers"" >= 5; item ""Heart_of_Fire"" >= 1; 
Choice ""Give Sanit-Kil's Heart of Fire and make a little speech."" 1 ""Show the amulet and make a little speech."" 2"									0	Journal B4_KillWarLovers >= 5	Item heart_of_fire >= 1					1
want to be ashkhan	Han-Ammu	"Thank you. Your lesson is clear. It is the amulet that gives courage in battle, and it is the idea of the amulet that gives confidence to the tribe, but it is the ashkhan who wears the amulet, the ashkhan who accepts responsibility for the safety of the tribe, who holds the fate of the tribe in his hands. This is a sobering lesson, and I must give it thought."	"; Han-Ammu; Journal ""B4_KillWarLovers"" >= 5; item ""Heart_of_Fire"" >= 1; CHOICE 1
Journal ""B4_HeartFire"" 1
player->removeitem ""Heart_of_Fire"" 1
additem ""Heart_of_Fire"" 1"									0	Journal B4_KillWarLovers >= 5	Function Choice = 1	Item heart_of_fire >= 1				1
want to be ashkhan	Han-Ammu	"Thank you. Your lesson is clear. It is the amulet that gives courage in battle, and it is the idea of the amulet that gives confidence to the tribe, but it is the ashkhan who wears the amulet, the ashkhan who accepts responsibility for the safety of the tribe, who holds the fate of the tribe in his hands. Now, with Ulath-Pal dead, I hold the fate of the tribe in my hands, and I must accept that responsibility. Thank you for your lesson. I shall be Ashkhan of the Erabinimsun. And I shall name you Nerevarine."	"; Han-Ammu; Journal ""B4_KillWarLovers"" >= 5; item ""Heart_of_Fire"" >= 1; CHOICE 1
Journal ""B4_HeartFire"" 1
Journal ""B4_KillWarLovers"" 40
player->removeitem ""Heart_of_Fire"" 1
additem ""Heart_of_Fire"" 1
modDisposition 10"									0	Journal B4_KillWarLovers >= 5	Item heart_of_fire >= 1	Function Choice = 1	Journal B4_Robe >= 1	Journal B4_WarAxe >= 1		1
want to be ashkhan	Han-Ammu	Yes. It is a great token of power. Ahaz was a great witch-warrior. But I am not Ahaz. I am not a witch-warrior of any kind. And I still do not want to be ashkhan.	"; Han-Ammu; Journal ""B4_KillWarLovers"" >= 5; item ""Heart_of_Fire"" >= 1; CHOICE 2"									0	Journal B4_KillWarLovers >= 5	Item heart_of_fire >= 1	Function Choice = 2				1
want to be ashkhan	Han-Ammu	"Yes. I recognize it. Ranabi wore that robe, the Robe of Erur-Dan the Wise. It was handed down to Ranabi through his family. But what has that to do with my wanting to be ashkhan?"	"; Han-Ammu; Journal ""B4_KillWarLovers"" >= 5; item ""Robe_of_Erur_Dan"" >= 1
Choice ""Give Robe of Erur-Dan the Wise and make a little speech."" 1 ""Show the robe and make a little speech."" 2"									0	Journal B4_KillWarLovers >= 5	Item robe_of_erur_dan >= 1					1
want to be ashkhan	Han-Ammu	"Thank you. Your lesson is clear. It is the robe that gives wisdom in counsel, and it is the idea of the robe that gives confidence to the tribe, but it is the ashkhan who wears the robe, the ashkhan who accepts responsibility for the safety of the tribe, who holds the fate of the tribe in his hands. This is a sobering lesson, and I must give it thought."	"; Han-Ammu; Journal ""B4_KillWarLovers"" >= 5; item ""Robe_of_Erur_Dan"" >= 1; CHOICE 1; 
player->removeitem ""Robe_of_Erur_Dan"" 1
additem ""Robe_of_Erur_Dan"" 1
Journal ""B4_Robe"" 1"									0	Journal B4_KillWarLovers >= 5	Item robe_of_erur_dan >= 1	Function Choice = 1				1
want to be ashkhan	Han-Ammu	"Thank you. Your lesson is clear. It is the robe that gives wisdom in counsel, and it is the idea of the robe that gives confidence to the tribe, but it is the ashkhan who wears the robe, the ashkhan who accepts responsibility for the safety of the tribe, who holds the fate of the tribe in his hands. Now, with Ulath-Pal dead, I hold the fate of the tribe in my hands, and I must accept that responsibility. Thank you for your lesson. I shall be Ashkhan of the Erabinimsun. And I shall name you Nerevarine."	"; Han-Ammu; Journal ""B4_KillWarLovers"" >= 5; item ""Robe_of_Erur_Dan"" >= 1; CHOICE 1; 
player->removeitem ""Robe_of_Erur_Dan"" 1
additem ""Robe_of_Erur_Dan"" 1
Journal ""B4_Robe"" 1
Journal ""B4_KillWarLovers"" 40
modDisposition 10"									0	Journal B4_KillWarLovers >= 5	Item robe_of_erur_dan >= 1	Function Choice = 1	Journal B4_HeartFire >= 1	Journal B4_WarAxe >= 1		1
want to be ashkhan	Han-Ammu	"Yes. It is a great token of power. Ranabi had a great many tokens of power from his ancestors. But I am not Ranabi, and I have received no such treasures from my ancestors. And I still do not want to be ashkhan."	"; Han-Ammu; Journal ""B4_KillWarLovers"" >= 5; item ""Robe_of_Erur_Dan"" >= 1; CHOICE 2"									0	Journal B4_KillWarLovers >= 5	Item robe_of_erur_dan >= 1	Function Choice = 2				1
want to be ashkhan	Han-Ammu	I thank you for your lesson. I shall be Ashkhan of the Erabinimsun. And I shall name you Nerevarine.	; Han-Ammu;									0	Journal B4_KillWarLovers >= 35						1
want to be ashkhan	Han-Ammu	"Thank you. Your lesson is clear. It is the axe that gives strength in war, and it is the idea of the axe that gives confidence to the tribe, but it is the ashkhan who bears the axe, the ashkhan who accepts responsibility for the safety of the tribe, who holds the fate of the tribe in his hands. Now, with Ulath-Pal dead, I hold the fate of the tribe in my hands, and I must accept that responsibility. Thank you for your lesson. I shall be Ashkhan of the Erabinimsun. And I shall name you Nerevarine."	"; Han-Ammu; Journal ""B4_KillWarLovers"" >= 5; item ""War_Axe_Airan_Ammu"" >= 1; CHOICE 2; Speechcraft >= 50
Journal ""B4_KillWarLovers"" 35
modDisposition 10"									50	Journal B4_KillWarLovers >= 5	Item war_axe_airan_ammu >= 1	Function Choice = 2	Function PC Speechcraft >= 50			1
want to be ashkhan	Han-Ammu	"Your lesson is clear. It is the amulet that gives courage in battle, and it is the idea of the amulet that gives confidence to the tribe, but it is the ashkhan who wears the amulet, the ashkhan who accepts responsibility for the safety of the tribe, who holds the fate of the tribe in his hands. Now, with Ulath-Pal dead, I hold the fate of the tribe in my hands, and I must accept that responsibility. Thank you for your lesson. I shall be Ashkhan of the Erabinimsun. And I shall name you Nerevarine."	"; Han-Ammu; Journal ""B4_KillWarLovers"" >= 5; item ""Heart_of_Fire"" >= 1; CHOICE 2; Speechcraft >= 50; 
Journal ""B4_KillWarLovers"" 35
modDisposition 10"									50	Journal B4_KillWarLovers >= 5	Item heart_of_fire >= 1	Function Choice = 2	Function PC Speechcraft >= 50			1
want to be ashkhan	Han-Ammu	"Your lesson is clear. It is the robe that gives wisdom in counsel, and it is the idea of the robe that gives confidence to the tribe, but it is the ashkhan who wears the robe, the ashkhan who accepts responsibility for the safety of the tribe, who holds the fate of the tribe in his hands. Now, with Ulath-Pal dead, I hold the fate of the tribe in my hands, and I must accept that responsibility. Thank you for your lesson. I shall be Ashkhan of the Erabinimsun. And I shall name you Nerevarine."	"; Han-Ammu; Journal ""B4_KillWarLovers"" >= 5; item ""Robe_of_Erur_Dan"" >= 1; CHOICE 2; Speechcraft >= 50; 
Journal ""B4_KillWarLovers"" 35
modDisposition 10"									50	Journal B4_KillWarLovers >= 5	Item robe_of_erur_dan >= 1	Function Choice = 2	Function PC Speechcraft >= 50			1
want to be ashkhan	Han-Ammu	"Yes. It is a great axe. My father was great man. And perhaps if I had that axe, I would feel more like my father. But I am not my father, I do not feel like my father, and I do not want to be ashkhan."	"; Han-Ammu; Journal ""B4_KillWarLovers"" >= 5; item ""War_Axe_Airan_Ammu"" >= 1; CHOICE 2; Speechcraft >= 50"									60	Journal B4_KillWarLovers >= 5	Item war_axe_airan_ammu >= 1	Function Choice = 2				1
want to be ashkhan	Han-Ammu	"Yes. It is a great token of power. Ahaz was a great witch-warrior. And perhaps if I had that amulet, I would feel more like a great witch-warrior. But I am not Ahaz, I am CERTAINLY not a great witch-warrior, and I still do NOT want to be ashkhan."	"; Han-Ammu; Journal ""B4_KillWarLovers"" >= 5; item ""Heart_of_Fire"" >= 1; CHOICE 2; Speechcraft >= 50"									60	Journal B4_KillWarLovers >= 5	Item heart_of_fire >= 1	Function Choice = 2				1
want to be ashkhan	Han-Ammu	"Yes. It is a great token of power. Ranabi had a great many tokens of power from his ancestors. And perhaps if I had many tokens of power like Ranabi, I would feel more confidence. But I am not Ranabi, I do not have his tokens of power, and I do not have any confidence in myself. And I still do NOT want to be ashkhan."	"; Han-Ammu; Journal ""B4_KillWarLovers"" >= 5; item ""Robe_of_Erur_Dan"" >= 1; CHOICE 2; Speechcraft >= 50"									60	Journal B4_KillWarLovers >= 5	Item robe_of_erur_dan >= 1	Function Choice = 2				1
want to be ashkhan	Han-Ammu	"Please! I don't WANT to be ashkhan. Don't you understand? I won't be any good at it. I am going to be a complete failure, and everyone will hate me even more than they do now. PLEASE! I just want to be left alone!"	"; Han-Ammu; Journal ""B4_KillWarLovers"" >= 10;"									70	Journal B4_KillWarLovers >= 10						1
want to be ashkhan	Han-Ammu	"Thank you. Your lesson is clear. It is the ashkhan who bears the axe, the ashkhan who accepts responsibility for the safety of the tribe, who holds the fate of the tribe in his hands. Now, with Ulath-Pal dead, I hold the fate of the tribe in my hands, and I must accept that responsibility. Thank you for your lesson. I shall be Ashkhan of the Erabinimsun. And I do not need the axe... you should keep it for yourself. And if you wish, I shall also name you Nerevarine."	"; Han-Ammu; Journal ""B4_KillWarLovers"" >= 5; Journal ""B4_HeartFire"" >= 1; Journal ""B4_Robe"" >= 1; item ""War_Axe_Airan_Ammu"" >= 1; CHOICE 1; 
Journal ""B4_WarAxe"" 5
Journal ""B4_KillWarLovers"" 43
modDisposition 10"									90	Journal B4_KillWarLovers >= 5	Journal B4_Robe >= 1	Item war_axe_airan_ammu >= 1	Function Choice = 1	Journal B4_HeartFire >= 1		1
want to be ashkhan	Han-Ammu	"Thank you. Your lesson is clear. It is the amulet that gives courage in battle, and it is the idea of the amulet that gives confidence to the tribe, but it is the ashkhan who wears the amulet, the ashkhan who accepts responsibility for the safety of the tribe, who holds the fate of the tribe in his hands. Now, with Ulath-Pal dead, I hold the fate of the tribe in my hands, and I must accept that responsibility. Thank you for your lesson. I shall be Ashkhan of the Erabinimsun. And I shall name you Nerevarine."	"; Han-Ammu; Journal ""B4_KillWarLovers"" >= 5; item ""Heart_of_Fire"" >= 1; CHOICE 1
Journal ""B4_HeartFire"" 5
Journal ""B4_KillWarLovers"" 42
modDisposition 10"									90	Journal B4_KillWarLovers >= 5	Item heart_of_fire >= 1	Function Choice = 1	Journal B4_Robe >= 1	Journal B4_WarAxe >= 1		1
want to be ashkhan	Han-Ammu	"Thank you. Your lesson is clear. It is the ashkhan who wears the robe, the ashkhan who accepts responsibility for the safety of the tribe, who holds the fate of the tribe in his hands. Now, with Ulath-Pal dead, I hold the fate of the tribe in my hands, and I must accept that responsibility. Thank you for your lesson. I shall be Ashkhan of the Erabinimsun. And I do not need the robe... you should keep it for yourself. And if you wish, I shall also name you Nerevarine."	"; Han-Ammu; Journal ""B4_KillWarLovers"" >= 5; item ""Robe_of_Erur_Dan"" >= 1; CHOICE 1; 
Journal ""B4_Robe"" 5
Journal ""B4_KillWarLovers"" 41
modDisposition 10"									90	Journal B4_KillWarLovers >= 5	Item robe_of_erur_dan >= 1	Function Choice = 1	Journal B4_HeartFire >= 1	Journal B4_WarAxe >= 1		1
wanted to know	Boderi Farano	"What sort of gift would he like? What indeed. He is so rich, I don't know.... Perhaps a book. His room is filled with them. I've seen them when I clean. They are all over the place."	Journal A1_11_ZainsubaniGift 1									0				Journal A1_11_ZainsubaniInformant >= 20			1
war axe	Garothmuk gro-Muzgub	"A bewildering variety of one-hand axe styles are found in Morrowind. The spiked chitin war axe favored by Ashlander and Great House Dunmer is in some ways more like a mace than an axe. The steel war axe is double-bladed; the iron war axe is single-bladed; the glass, ebony, and daedric war axes are single-bladed with balancing spikes."										30							1
War Leader	ghost_npc_peakstar	"To prove to them your fitness as War Leader to the Dunmer people, you must demonstrate your might in battle, your honor in speech, and your wisdom in leadership."	";Peakstar; Journal ""A2_6_Incarnate"" <= 50;"									0	Journal A2_6_Incarnate >= 50						1
War of the First Council	Artisa Arelas	"The first government of all Morrowind was called the First Council, comprised of representatives from all the Dunmer Great Houses. This First Council mobilized to suppress a civil war. A rebel house, House Dwemer, joined with Nord and Orc clans to invade northern Morrowind. The rebels, invaders, and a traitor house, House Dagoth, were finally defeated and destroyed at the Battle of Red Mountain. See Agrippa Fundilius' book, The War of the First Council, for a more complete account."	"; bard, bookseller, savant;;"									30							1
War of the First Council		"The first government of all Morrowind was called the First Council, comprised of representatives from all the Dunmer Great Houses. This First Council mobilized to suppress a civil war. A rebel house, House Dwemer, joined with Nord and Orc clans to invade northern Morrowind. The rebels, invaders, and a traitor house, House Dagoth, were finally defeated and destroyed at the Battle of Red Mountain. See Agrippa Fundilius' book, The War of the First Council, for a more complete account."	"; bard, bookseller, savant;;"		Savant							30	Not Local NoLore = 0						19
war on the Nerevarine	vivec_god	"Why did I try to kill you? Because you threatened the faith of my followers, and I needed their faith to hold back the darkness. And I thought you were my enemy -- a pawn of the subtle Daedra Lord Azura, or a pawn of Emperor Uriel Septim, or a simple fraud -- perhaps a Hero -- but not much of one if my faithful could destroy you. Now circumstances are altered. I need you, and you need me."	";Vivec; Journal ""B8_MeetVivec"" = 50;"									0	Journal B8_MeetVivec >= 50						1
Warden	vistha_kai	"I am the guardian and peacekeeper of the Corprusarium. I have spent long years in service to Lord Fyr, first as a slave, then as a free hireling, and now as a friend and partner. He has been kind and generous to me, and I take his interests, and the interests of those he shelters, to heart. The treasures of his dungeon are open to sport, according to Lord Fyr's whim, and you're welcome to try to steal them. But I, too, find great sport in hunting thieves."	;Vistha-Kai									0							1
Warden	Divayth Fyr	"Vistha-Kai, the Argonian, is my Warden of the Corprusarium. Quite a fighter. Tough as nails. Self-taught. Works out with my daughters, who are no slouches at the martial arts themselves. Vistha-Kai was one of the last of my slaves. Freed him, and he wouldn't leave. Kept him on as a hireling, then made him my partner. Excellent fellow. Fine companion. Not an intellectual, you understand, but good company for me and my daughters."										50							1
warhammer	Garothmuk gro-Muzgub	"Heavy two-handed hammers were developed in the West to counter the defensive protection of the heavily armored Western knight. The iron warhammer has a single head with a balancing spike to penetrate plate armor. The steel warhammer, on the other hand, has two heavy heads, and is designed to batter or knock down an armored opponent."										30							1
Warlock's Ring	Torasa Aram	"I do not wish to know what you must have been through to acquire this ring.  If it has outlived its usefulness to you, perhaps you would be willing to sell it to the museum? If so, I can give you 11000 gold in exchange."	"Choice: ""Sell the item."" 1 ""Keep the item."" 2"									0	Local ringwarlock = 1						1
Warlock's Ring	Torasa Aram	"I do not wish to know what you must have been through to acquire this ring.  If it has outlived its usefulness to you, perhaps you would be willing to sell it to the museum? Or perhaps you would like to donate it? I can offer you 11000 gold, should you decide to sell it."	"Choice: ""Sell the item."" 1 ""Keep the item."" 2 ""Donate the item."" 3"									0	Local ringwarlock = 1	Journal TR_Blade = 40					1
Warlock's Ring	Torasa Aram	"You don't have Warlock's Ring with you? Then come back with it, and we'll settle the deal."										0	Function Choice = 1	Item ring_warlock_unique = 0					1
Warlock's Ring	Torasa Aram	"Unless Syrabane himself comes to collect the ring, it will retain a place in our collection for a long time to come.  Thank you, %PCName."	"set ringwarlock to 2
player->removeitem ""ring_warlock_unique"" 1
player->additem ""gold_001"" 11000
""ring_warlock_unique_x""->Enable"									0	Function Choice = 1	Item ring_warlock_unique >= 1					1
Warlock's Ring	Torasa Aram	"Unless Syrabane himself comes to collect the ring, it will retain a place in our collection for a long time to come.  Thank you, %PCName."	"set ringwarlock to 2
player->removeitem ""ring_warlock_unique"" 1
set MuseumDonations to MuseumDonations + 1
""ring_warlock_unique_x""->Enable
moddisposition 5"									0	Function Choice = 3	Item ring_warlock_unique >= 1					1
Warlock's Ring	Torasa Aram	"It's your choice, of course."										0	Function Choice = 2						1
Warlock's Ring	Torasa Aram	"Yes, thank you for allowing us to add it to our collection."										0	Local ringwarlock >= 2	Item ring_warlock_unique = 0					1
Warlock's Ring	Torasa Aram	What?  How is it that you have this?  This was part of the museum's collection!  GUARDS!	"SetPCCrimeLevel 100000
Set PCThief to 1
Goodbye"									0	Local ringwarlock = 3	Item ring_vampiric_unique > 0					1
Warlock's Ring	Torasa Aram	"You don't have Warlock's Ring with you? Then come back with it, and we'll settle the deal."										0	Function Choice = 3	Item ring_warlock_unique = 0					1
Warlock's Ring	Ajira	"Ajira knows that Vindamea Drethan has the Warlock's Ring. Ajira tells you this because Ajira does not like Vindamea Drethan. She is in Ashirbadon, a cave on a small island west of the ruins of Bal Fell."	Journal MG_WarlocksRing 10							Mages Guild	Warlock	0				Journal MG_StaffMagnus >= 100			1
Warlock's Ring	Ajira	Have you found the Warlock's Ring? Ajira has told you all she knows.								Mages Guild	Warlock	0				Journal MG_WarlocksRing >= 10			1
Warlock's Ring	Ajira	So you have found the Warlock's Ring. Remember that Ajira is your good friend who shares all her secrets.	"Journal MG_WarlocksRing 100
Player->ModReputation 1"							Mages Guild	Warlock	0	Item ring_warlock_unique > 0			Journal MG_WarlocksRing >= 10			1
Warlock's Ring	Ajira	"Yes, Ajira knows that you are wise and brave and you have found the Warlock's Ring."								Mages Guild	Warlock	0				Journal MG_WarlocksRing >= 100			1
Warlock's Ring	Ajira	"Ajira hears you are expelled. Ajira was told to say you should make amends with the Arch-Mage, but Ajira tells you that the wizards here have many things to do and many things on their minds. Soon Ranis Athrys will forget you are expelled and then Ajira can speak with you again."										0	Function PC Expelled = 1						1
war-loving Erabenimsun	Manirai	"Under the previous ashkhan, Han-Ammu's father, Airan-Ammu, the Erabenimsun grew bold and arrogant, confident in their strength of arms. Now Ashkhan Ulath-Pal and his champions have become cruel and violent, and our people live in fear. I am of the peace-loving Erabenimsun, and I wish that Airan-Ammu's son, Han Ammu, might become our new ashkhan. But we are weak, and Han-Ammu could never challenge Ulath-Pal, let alone all his supporters."										0	Journal A2_6_Incarnate >= 50	Journal B4_KillWarLovers < 50					1
war-loving Erabenimsun	Manirai	"You have defeated the war-loving Erabenimsun. But now we have no ashkhan, and I fear we will suffer from the attacks of outcast Ashlanders. You must persuade Han-Ammu to become our ashkhan."										0	Journal B4_KillWarLovers >= 10	Journal B4_KillWarLovers < 50					1
was cast out	draugr_aesliip	"I continued to learn what I could of the ways of the living flesh and the energies that animate. I became a summoner, I communicated with the Daedra. It was then I learned of their machinations, their plans to destroy my people."										0	Journal BM_Draugr >= 40	Journal BM_Draugr < 62					1
was cast out	draugr_aesliip	"As I said, I was cast out of the Skaal village, and I learned of the plans the Daedra had to destroy my people."										0	Journal BM_Draugr >= 62	Journal BM_Draugr < 80					1
watched by Ordinators	Mehra Milo	"I do not care for Temple politics. But I have read 'Progress of Truth,' and it troubles me. I have friends, former priests, who have gone into hiding, so I am bound to come to the attention of the Ordinators. I am careful, but I'm afraid. I'm no secret agent, like you or Caius. Sooner or later I, too, must go into hiding. If it is not too late. When you return to Caius, tell him I am worried, and that if something goes wrong, I will leave a message under the agreed code word 'amaya'."	";Mehra Milo
Journal, ""A1_10_MehraMilo"", 40"									0	Journal A1_V_VivecInformants >= 1	Journal A2_4_MiloGone < 1					1
water creatures	Gudling the Rascal	"Three creatures are commonly encountered in Vvardenfell's coastal and water environments. The mudcrab, and its larger cousins the king mudcrab and mudcrab titan, are large but unaggressive. Slaughterfish are small but very aggressive, and the larger varieties, the blind slaughterfish and the electric slaughterfish, are quite dangerous. But the most dangerous water creature is the large and powerful dreugh and the dreugh man o'war."	;hunter									30							1
water creatures	Briring	"Three creatures are commonly encountered in Vvardenfell's coastal and water environments. The mudcrab, and its larger cousins the king mudcrab and mudcrab titan, are large but unaggressive. Slaughterfish are small but very aggressive, and the larger varieties, the blind slaughterfish and the electric slaughterfish, are quite dangerous. But the most dangerous water creature is the large and powerful dreugh and the dreugh man o'war."	;barbarian									30							1
way to escape	Mastrius	"Though I have been trapped here for centuries and my body is weak, my mind is not dead. I feel that I have devised a way to break this barrier that keeps me locked in here. Perhaps you will help me, my friend. The two of us could rule the outside world together. None could stand before our combined might!"	"Journal ""VA_VampCurse"" 30
Choice ""I will help to free you."" 1 ""No. I will not attempt to meddle in the affairs of a Daedra Prince."" 2"									0	Journal VA_VampCurse < 30						1
way to escape	Mastrius	"Excellent. I could sense you had the stuff of greatness. Here is what you must do. I will need you to bring me two items. The first is Spell Breaker. It is a powerful shield, which some say was forged by the hands of a Daedra Prince. I should be able to use it as a conduit to remove the spell. The other item I will need is the heart of a daedra. This will give me the strength I need to dispel the enchantment."	"Journal ""VA_VampCurse"" 40
""spell_breaker_unique""->Enable"									0	Function Choice = 1						1
way to escape	Mastrius	No? Pah! I should have figured as much from one so new as you to the dark powers. Leave me. Another will come to free me from this prison.	"Journal ""VA_VampCurse"" 50"									0	Function Choice = 2						1
way to escape	Mastrius	"Why have you not brought me the items I desire? Make haste! I will be free of this prison, and I...we...will rule the world above."										0	Journal VA_VampCurse >= 40	Journal VA_VampCurse < 60	Item ingred_daedras_heart_01 = 0				1
way to escape	Mastrius	"Why have you not brought me the items I desire? Make haste! I will be free of this prison, and I...we...will rule the world above."										0	Journal VA_VampCurse >= 40	Journal VA_VampCurse < 60	Item spell_breaker_unique = 0				1
way to escape	Mastrius	You have returned with the items. Perfect. I have made the preparations necessary to complete the spell. I will only require one thing further from you.	"Player->RemoveItem ""ingred_daedras_heart_01"" 1
Player->RemoveItem ""spell_breaker_unique"" 1
Additem ""ingred_daedras_heart_01"" 1
AddItem ""spell_breaker_unique"" 1"									0	Journal VA_VampCurse >= 40	Journal VA_VampCurse < 60	Item ingred_daedras_heart_01 > 0	Item spell_breaker_unique > 0			1
way to escape	Mastrius	One day I will escape from this prison.										0	Journal VA_VampCurse >= 60	Journal VA_VampCurse < 90					1
we have survived	vivec_god	"We have lost our divine powers, but not altogether. Some token of the people's faith remains, and we shall dedicate it to rebuilding the Temple. Now that Dagoth Ur is gone, we can turn our energies to the more humble needs of the people. It is good, honest work, and I believe there is redemption in it."	";Vivec; Journal ""C3_DestroyDagoth"" >= 50"									0	Journal C3_DestroyDagoth >= 50						1
We see you	Dialog Placeholder	"We see with one eye, we speak with one voice, we dream with one soul. We are all one in the Master, Lord Dagoth be praised."	;ash wight [ash zombie 10]									0							1
weapon repair	Snorri	"Nothing to it. Just get yourself an armorer's hammer and start banging away. Of course, you don't literally use the hammer on a blade's edge. Unless you're a barbarian. The 'armorer's hammer' is just a package deal, a complete portable kit for maintaining your armor and weapons in the field. And my advice is pay a smith to do your repairs unless you have a decent skill as an armorer."	;smith; warrior; crusader; knight; master-at-arms; drillmaster;									30							1
weapon repair	Miles Gloriosus	"Nothing to it. Just get yourself an armorer's hammer and start banging away. Of course, you don't literally use the hammer on a blade's edge. Unless you're a barbarian. The 'armorer's hammer' is just a package deal, a complete portable kit for maintaining your armor and weapons in the field. And my advice is pay a smith to do your repairs unless you have a decent skill as an armorer."	;smith; warrior; crusader; knight; master-at-arms; drillmaster;									30							1
weapon repair	Garothmuk gro-Muzgub	"Nothing to it. Just get yourself an armorer's hammer and start banging away. Of course, you don't literally use the hammer on a blade's edge. Unless you're a barbarian. The 'armorer's hammer' is just a package deal, a complete portable kit for maintaining your armor and weapons in the field. And my advice is pay a smith to do your repairs unless you have a decent skill as an armorer."	;smith; warrior; crusader; knight; master-at-arms; drillmaster;									30							1
weapon repair	Flaenia Amiulusus	"Nothing to it. Just get yourself an armorer's hammer and start banging away. Of course, you don't literally use the hammer on a blade's edge. Unless you're a barbarian. The 'armorer's hammer' is just a package deal, a complete portable kit for maintaining your armor and weapons in the field. And my advice is pay a smith to do your repairs unless you have a decent skill as an armorer."	;smith; warrior; crusader; knight; master-at-arms; drillmaster;									30							1
weapon repair	Dumbuk gro-Bolak	"Nothing to it. Just get yourself an armorer's hammer and start banging away. Of course, you don't literally use the hammer on a blade's edge. Unless you're a barbarian. The 'armorer's hammer' is just a package deal, a complete portable kit for maintaining your armor and weapons in the field. And my advice is pay a smith to do your repairs unless you have a decent skill as an armorer."	;smith; warrior; crusader; knight; master-at-arms; drillmaster;									30							1
weapon repair	Angoril	"Nothing to it. Just get yourself an armorer's hammer and start banging away. Of course, you don't literally use the hammer on a blade's edge. Unless you're a barbarian. The 'armorer's hammer' is just a package deal, a complete portable kit for maintaining your armor and weapons in the field. And my advice is pay a smith to do your repairs unless you have a decent skill as an armorer."	;smith; warrior; crusader; knight; master-at-arms; drillmaster;									30							1
weapon types	Miles Gloriosus	"Short blades include the dagger, tanto, shortsword, and wakizashi. Long blades include the broadsword, saber, longsword, katana, claymore, and dai-katana. Blunt weapons include the club, staff, mace, morningstar, and warhammer. Axes include the war axe and battle axe. Spears include spears and halberds. Marksman weapons include short bow, long bow, crossbow, throwing star, and throwing knife. Bows shoot arrows; crossbows shoot bolts. Use of each weapon type relies on a different skill."	;smith; thief; warrior; master-at-arms; drillmaster;									30							1
weapon types	Garothmuk gro-Muzgub	"Short blades include the dagger, tanto, shortsword, and wakizashi. Long blades include the broadsword, saber, longsword, katana, claymore, and dai-katana. Blunt weapons include the club, staff, mace, morningstar, and warhammer. Axes include the war axe and battle axe. Spears include spears and halberds. Marksman weapons include short bow, long bow, crossbow, throwing star, and throwing knife. Bows shoot arrows; crossbows shoot bolts. Use of each weapon type relies on a different skill."	;smith; thief; warrior; master-at-arms; drillmaster;									30							1
weapon types	Flaenia Amiulusus	"Short blades include the dagger, tanto, shortsword, and wakizashi. Long blades include the broadsword, saber, longsword, katana, claymore, and dai-katana. Blunt weapons include the club, staff, mace, morningstar, and warhammer. Axes include the war axe and battle axe. Spears include spears and halberds. Marksman weapons include short bow, long bow, crossbow, throwing star, and throwing knife. Bows shoot arrows; crossbows shoot bolts. Use of each weapon type relies on a different skill."	;smith; thief; warrior; master-at-arms; drillmaster;									30							1
weapon types	Fenas Madach	"Short blades include the dagger, tanto, shortsword, and wakizashi. Long blades include the broadsword, saber, longsword, katana, claymore, and dai-katana. Blunt weapons include the club, staff, mace, morningstar, and warhammer. Axes include the war axe and battle axe. Spears include spears and halberds. Marksman weapons include short bow, long bow, crossbow, throwing star, and throwing knife. Bows shoot arrows; crossbows shoot bolts. Use of each weapon type relies on a different skill."	;smith; thief; warrior; master-at-arms; drillmaster;									30							1
weapon types	Angoril	"Short blades include the dagger, tanto, shortsword, and wakizashi. Long blades include the broadsword, saber, longsword, katana, claymore, and dai-katana. Blunt weapons include the club, staff, mace, morningstar, and warhammer. Axes include the war axe and battle axe. Spears include spears and halberds. Marksman weapons include short bow, long bow, crossbow, throwing star, and throwing knife. Bows shoot arrows; crossbows shoot bolts. Use of each weapon type relies on a different skill."	;smith; thief; warrior; master-at-arms; drillmaster;									30							1
weapons being smuggled	Zeno Faustus	"Why should I talk to you? Find someone else to bother, %PCRace."	Goodbye									0	Journal BM_Smugglers < 30						1
weapons being smuggled	Zeno Faustus	"Smuggling? Well, if you're with Lusius, I guess I can tell you what I've heard. Check out the Gandrung Caverns, a bit northeast of the fort. I've heard a couple of the soldiers talk about the place. They mentioned weapons that were stashed there. Look, you didn't hear it from me, though. I'll deny it."	Journal BM_Smugglers 70									0	Journal BM_Smugglers >= 30	Local withlusius = 1	Journal BM_Smugglers < 70				1
weapons being smuggled	Zeno Faustus	"I'm not sure I should talk about that. I don't know you, and even though I heard you were working with Artoria, she doesn't scare me a bit."	Journal BM_Smugglers 65									0	Journal BM_Smugglers < 70	Global artoriachosen = 1	Journal BM_Smugglers >= 30				1
weapons being smuggled	Zeno Faustus	"I heard you're with Lusius, so I figure you must be okay. Listen up. I overheard some of the soldiers talking about a place, the Gandrung Caverns, that's a bit northeast of the fort. Something about weapons being stashed there. I didn't want to know more than that. Maybe you should check that place out. But if you find them, you'll have to kill them...unless you can find some other arrangement."	Journal BM_Smugglers 70									60	Journal BM_Smugglers >= 30	Journal BM_Smugglers < 70	Global luciuschosen = 1				1
weapons being smuggled	Zeno Faustus	There's nothing more I can tell you about that.										60	Journal BM_Smugglers >= 70						1
weapons being smuggled	Zeno Faustus	"Okay, look, here's the deal. I overheard some of the soldiers talking about a place, the Gandrung Caverns, that's a bit northeast of the fort. Something about weapons being stashed there. I didn't want to know more than that. Maybe you should check that place out. But if you find them, you'll have to kill them...unless you can find some other arrangement."	Journal BM_Smugglers 70									80	Journal BM_Smugglers < 70	Global artoriachosen = 1	Journal BM_Smugglers >= 30				1
weapons being smuggled	Saenus Lusius	"Well, if you choose to work with me, I'm certain I can be of some assistance in this matter."										0	Journal BM_Smugglers < 30						1
weapons being smuggled	Saenus Lusius	"I suggest we speak with some of the soldiers here at the fort. A motley bunch, to be sure, but some of them are fair soldiers. I've developed quite a rapport with a few, in fact. Why don't we begin by speaking with Zeno Faustus. He's an interesting character. We'll find him in the Armory."	Journal BM_Smugglers 40									0	Global luciuschosen = 1	Journal BM_Smugglers >= 30	Journal BM_Smugglers < 70				1
weapons being smuggled	Saenus Lusius	"You've chosen to work with Gaea Artoria, have you not? She'll be a more than able companion for you. You should speak with her about this matter."										0	Global artoriachosen = 1	Journal BM_Smugglers >= 30	Journal BM_Smugglers < 70				1
weapons being smuggled	Saenus Lusius	I believe we have enough information to break up this ring. Let us finish.										0	Global luciuschosen = 1	Journal BM_Smugglers >= 70	Journal BM_Smugglers < 100				1
weapons being smuggled	Saenus Lusius	You have made your decision. I will let you report these findings to Carius. I hope you have made the correct decision.										0	Global luciuschosen = 1	Journal BM_Smugglers = 93					1
weapons being smuggled	Saenus Lusius	"The smugglers are dead, so the smuggling ring is effectively broken. Not the way I would have done it, perhaps, but effective nonetheless. Let us return to the fort."										0	Global luciuschosen = 1	Journal BM_Smugglers = 97					1
weapons being smuggled	Saenus Lusius	That task is complete. We have other matters at hand.										0	Global luciuschosen = 1	Journal BM_Smugglers >= 100					1
weapons being smuggled	Gaea Artoria	"Yeah, I figure if we work together, we'll find those smugglers and make them sorry. I'm good at making people sorry."										0	Journal BM_Smugglers < 30						1
weapons being smuggled	Gaea Artoria	"Hmmm...well, I figure that they're taking the weapons from here, and then bringing them somewhere else. Cap'n doesn't like it. Hope that helps. Someone else must know something. Let's go crack some skulls."	Journal BM_Smugglers 45									0	Journal BM_Smugglers >= 30	Global artoriachosen = 1	Journal BM_Smugglers < 80				1
weapons being smuggled	Gaea Artoria	"Hey, you're working with Lusius. He's a smart guy. Ask him about it."										0	Journal BM_Smugglers >= 30	Global luciuschosen = 1	Journal BM_Smugglers < 80				1
weapons being smuggled	Gaea Artoria	I think we've got the information we need. Let's go get these guys. All of them. And not leave any alive. That sounds like a good plan to me.										0	Journal BM_Smugglers >= 70	Global artoriachosen = 1	Journal BM_Smugglers < 100				1
weapons being smuggled	Gaea Artoria	Looks like we're in the right place. We're gonna have to take all of them out if we're going to break up the smuggling ring. Kill all of these smugglers. I like the sound of that. Let's go!										0	Journal BM_Smugglers = 80						1
weapons being smuggled	Gaea Artoria	I figure they're all dead. We better get back to Cap'n Carius.										0	Journal BM_Smugglers = 97						1
weapons being smuggled	Gaea Artoria	All taken care of.										0	Journal BM_Smugglers = 100						1
weapons being smuggled	Falx Carius	"I've noticed the store of weapons in the armory has been decreasing, and I know there is no official reason for it. My only guess is that someone is smuggling them off Solstheim to be sold on Vvardenfell. I want you to uncover this smuggling ring, and I will provide you with a bit of help."	"Journal BM_Smugglers 10
""saenus lusius""->Enable
""Gaea Artoria""->Enable
StartScript smugDeadScript"									0	Journal BM_Smugglers < 20						1
weapons being smuggled	Falx Carius	You've not yet uncovered the smuggling ring? You should get to work.										0	Journal BM_Smugglers >= 20	Journal BM_Smugglers < 100					1
weapons being smuggled	Falx Carius	Saenus Lusius is dead? That's impossible! You had something to do with this!	"StartCombat Player
Goodbye"									0	Journal BM_Smugglers >= 20	Journal BM_Smugglers < 80	Dead saenus lusius > 0				1
weapons being smuggled	Falx Carius	Gaea Artoria is dead? That's impossible! You had something to do with this!	"StartCombat Player
Goodbye"									0	Journal BM_Smugglers >= 20	Journal BM_Smugglers < 80	Dead gaea artoria > 0				1
weapons being smuggled	Falx Carius	Both of my soldiers have been killed? That's impossible! You had something to do with this!	StartCombat Player									0	Journal BM_Smugglers >= 20	Journal BM_Smugglers < 80	Dead saenus lusius > 0	Dead gaea artoria > 0			1
weapons being smuggled		Smuggling? I don't know anything about that. Not sure I'd tell you if I did.			Guard		Fort Frostmoth	Imperial Legion				0							7
weapons being smuggled		Smuggling? I don't know anything about that. Not sure I'd tell you if I did. But...since I heard you're working with Artoria...you might want to speak with Zeno Faustus here in the fort. He knows things. Probably find him at the Armory.	Journal BM_Smugglers 50		Guard		Fort Frostmoth	Imperial Legion				0	Global artoriachosen = 1						7
weapons being smuggled		I heard that business was taken care of.			Guard		Fort Frostmoth	Imperial Legion				0	Journal BM_Smugglers >= 100						7
weapons being smuggled		Don't ask me. You might want to ask Zeno Faustus about it. He knows what goes on around here. You might find him in the Armory here at the fort.	Journal BM_Smugglers 50		Guard		Fort Frostmoth	Imperial Legion				80	Journal BM_Smugglers >= 30						7
weresharks	M'aiq	"I have only met one, but he was afraid of the water."										0							1
werewolves	Falx Carius	"Terrible beasts, as I have come to learn. Though I thought they had been hunted to extinction, I see now that this is clearly not the case."										0	Journal BM_Smugglers >= 100						1
werewolves		People who actually turn INTO wolves? They sound worse than the berserkers!					Solstheim					0							77
werewolves		What? Don't even mention such vile things.					Raven Rock					0							33
werewolves		"They are perversions. Man was not meant to live a dual life as both rational being and animal. These beasts are evil and dangerous, but they are also very rare. More have been seen in recent times, though."					Skaal Village					0							24
werewolves		Horrible creatures! This many have not been seen in generations. Their appearance can only be a sign of dangerous things to come.					Skaal Village					0	Journal BM_SkaalAttack >= 10						24
werewolves		Fewer and fewer of these beasts have been seen on the island since the Mortrag Glacier fell.					Skaal Village					0	Journal BM_WildHunt >= 10						24
werewolves		What? Don't even mention such vile things.						East Empire Company				0							20
werewolves		"I don't believe they exist. I mean, I know they did at one point, but I've been told that they were hunted to extinction."					Fort Frostmoth					0							18
werewolves		"Horrible, horrible.... I hope I never see such a creature again."					Fort Frostmoth					0	Journal BM_Smugglers >= 100						18
wergild	Sigvatr the Strong	"Kolfinna will get nothing from me, understand?  I did what I had to do. She wasn't there, and neither were you.  I...I had no choice.  Now leave me be!"	Goodbye									0	Journal BM_Retribution >= 10	Item ingred_emerald_pinetear = 1					1
wergild	Sigvatr the Strong	"Kolfinna will get nothing from me, understand?  I did what I had to do. She wasn't there, and neither were you.  I...I had no choice.  Now leave me be!"	"Journal ""BM_Retribution"" 40
Goodbye"									0	Journal BM_Retribution >= 10	Item ingred_emerald_pinetear = 0					1
wergild	Sigvatr the Strong	"Gustav and I argued.  We drank too much.  It was something foolish...petty. But then he reached for his blade. I saw him! I was defending myself!  Kolfinna will have no wergild, for I only did what was necessary.  I thought Gustav was my friend, but when I saw the knife....   Go now!  I will speak no more of this!"	Goodbye									70	Journal BM_Retribution >= 10						1
wergild	Sigvatr the Strong	"Yes! Yes, I killed him!  He would have slit my throat!  Or so I thought.  But what if I was wrong?  What if I murdered Gustav in cold blood?  My friend...oh my friend!  Here, take the gem! Give it to Kolfinna, and may it ease her pain.  My suffering, my guilt, will never end!"	"""sigvatr the strong""->removeitem ""ingred_emerald_pinetear"" 1 
Player->AddItem ""ingred_emerald_pinetear"" 1
Journal ""BM_Retribution"" 50
Goodbye"									90	Journal BM_Retribution >= 10	Item ingred_emerald_pinetear <= 0					1
wergild	Kolfinna	"Thanks to you, the right of wergild has been paid.  Pinetear is mine, and Gustav's spirit will rest well now, knowing that I have received compensation for his death."										0	Journal BM_Retribution = 100						1
wergild	Kolfinna	"Wergild is the traditional Nord rite of retribution.  When a life is taken, that life must be accounted for.  My Gustav is irreplaceable, but there must be compensation for his murder.   I do not wish Sigvatr dead.  I only want his family heirloom, the gem Pinetear.  Pinetear is rather small, and not very valuable, but it means much to Sigvatr.  If I were to gain possession of Pinetear,  it would serve as fitting payment for Gustav's death.  Will you help me extract wergild from Sigvatr the Strong?"	"Journal ""BM_Retribution"" 10
Choice ""You will have your retribution, Kolfinna. I will bring you the gem Pinetear."" 1 ""I'm sorry, Kolfinna, but no.  Your family matter does not concern me."" 2"									0	Journal BM_Retribution <= 20						1
wergild	Kolfinna	"May Mara smile on you, %PCName.  Sigvatr the Strong is known to hunt near a formation of standing stones called the Altar of Thrond.  It is northwest of here, and just west of the Harstrad River.  But be careful! Sigvatr wields a powerful magic hammer called Rammekald.  It can freeze a foe where he stands.  It...it is the weapon that killed my sweet Gustav.  Go now, and when you have Pinetear, bring it to me."	"Journal ""BM_Retribution"" 30"									0	Function Choice = 1						1
wergild	Kolfinna	"Well, I see.  So be it, then.  My husband lies dead, and I shall live the rest of my life poor and alone.  Maybe some day I will have the wergild that is my right, if someone is brave enough to claim it.  Good day,  %PCName."	"Journal ""BM_Retribution"" 20
ModDisposition -10
Goodbye"									0	Function Choice = 2						1
wergild	Kolfinna	"If you're going to help me, please hurry.  I won't be able to rest until my husband's life has been compensated for."										0	Journal BM_Retribution >= 30	Journal BM_Retribution < 100					1
wergild	Kolfinna	"You have brought me Pinetear!  You have my eternal thanks, %PCName.  I have been compensated for my husband's murder, as is our custom.  As a token of my gratitude, I welcome you into my family and home. Rest in my bed whenever you feel weary, and take this key.  It will unlock my husband's chest, there in the corner.  Everything it contains is now yours."	"Journal BM_Retribution 100
player->removeitem ""ingred_emerald_pinetear"" 1
""kolfinna""->additem ""ingred_emerald_pinetear"" 1
""kolfinna""->removeitem ""key_gustav_chest"" 1 
Player->AddItem ""key_gustav_chest"" 1
moddisposition 100"									0	Journal BM_Retribution >= 10	Item ingred_emerald_pinetear = 1					1
West Gash	Synnolian Tunifus	"The western highlands of Vvardenfell are called the West Gash. The largest settlement is the trading village of Gnisis, north of Ald'ruhn, and the fishing villages of Ald Velothi and Khuul lie on the north coast. Muckspunge grows there, and I have collected chokeweed and roobrush as well."	; Synnolian Tunifus; journal IC2_muck >= 1;									30							1
West Gash	Artisa Arelas	"The western highlands of Vvardenfell are called the West Gash. The largest settlements are the trading village of Gnisis, north of Ald'ruhn, and Caldera and Balmora to the south. The fishing villages of Ald Velothi and Khuul lie on the north coast. Muckspunge grows there, and I have collected chokeweed and roobrush as well."	;scout; savant;									0							1
West Gash		"The western highlands of Vvardenfell are called the West Gash. The largest settlements are the trading village of Gnisis, north of Ald'ruhn, and Caldera and Balmora to the south. The fishing villages of Ald Velothi and Khuul lie on the north coast. Muckspunge grows there, and I have collected chokeweed and roobrush as well."	;scout; savant;		Savant							0	Not Local NoLore = 0						19
West Gash		The western highlands of Vvardenfell are called the West Gash.	;scout; savant;		Scout		Balmora					0	Not Local NoLore = 0						4
West Gash		"The West Gash region goes from the Sea of Ghosts on the northwest coast to the town of Balmora, where the region is sandwiched between the Bitter Coast and the Ashlands."	;scout; savant;		Scout		Balmora					0	Global Random100 < 75	Not Local NoLore = 0					4
West Gash		"The main settlements in the West Gash are Gnisis, Ald Velothi and Khuul to the north coast, and Caldera and Balmora in the south."	;scout; savant;		Scout		Balmora					0	Global Random100 < 50	Not Local NoLore = 0					4
West Gash		The herds of the Ashlanders of Urshilaku camp graze on the sparse but hardy highland vegetation of the West Gash.	;scout; savant;		Scout		Balmora					0	Global Random100 < 25	Not Local NoLore = 0					4
West Gash		The western highlands of Vvardenfell are called the West Gash.	;scout; savant;		Scout		Ald Velothi					0	Not Local NoLore = 0						1
West Gash		The western highlands of Vvardenfell are called the West Gash.	;scout; savant;		Scout		Gnisis					0	Not Local NoLore = 0						1
West Gash		"The West Gash region goes from the Sea of Ghosts on the northwest coast to the town of Balmora, where the region is sandwiched between the Bitter Coast and the Ashlands."	;scout; savant;		Scout		Ald Velothi					0	Global Random100 < 75	Not Local NoLore = 0					1
West Gash		"The West Gash region goes from the Sea of Ghosts on the northwest coast to the town of Balmora, where the region is sandwiched between the Bitter Coast and the Ashlands."	;scout; savant;		Scout		Gnisis					0	Global Random100 < 75	Not Local NoLore = 0					1
West Gash		"The main settlements in the West Gash are Gnisis, Ald Velothi and Khuul to the north coast, and Caldera and Balmora in the south."	;scout; savant;		Scout		Ald Velothi					0	Global Random100 < 50	Not Local NoLore = 0					1
West Gash		"The main settlements in the West Gash are Gnisis, Ald Velothi and Khuul to the north coast, and Caldera and Balmora in the south."	;scout; savant;		Scout		Gnisis					0	Global Random100 < 50	Not Local NoLore = 0					1
West Gash		The herds of the Ashlanders of Urshilaku camp graze on the sparse but hardy highland vegetation of the West Gash.	;scout; savant;		Scout		Ald Velothi					0	Global Random100 < 25	Not Local NoLore = 0					1
West Gash		The herds of the Ashlanders of Urshilaku camp graze on the sparse but hardy highland vegetation of the West Gash.	;scout; savant;		Scout		Gnisis					0	Global Random100 < 25	Not Local NoLore = 0					1
what Manirai says	Han-Ammu	"No matter what Manirai says, I don't want to be ashkhan. Ulath-Pal and his supporters would kill me in a moment. They only let me live because they despise me. If they thought someone could use me to steal control of the tribe, they'd kill me in an instant."	"; Han-Ammu; Journal ""B4_KillWarLovers"" >= 5;"									0	Journal B4_KillWarLovers >= 5	Journal B4_KillWarLovers < 40					1
what Manirai says	Han-Ammu	"I don't care what Manirai says. I don't want to be ashkhan. Everyone despises me. I am a weakling, and a coward, and a fool. I hate it, but it is true. I just want to be left alone."	"; Han-Ammu; Journal ""B4_KillWarLovers"" >= 5;"									0	Journal B4_KillWarLovers >= 5	Dead ulath-pal >= 1	Dead ahaz >= 1	Dead ashu-ahhe >= 1	Dead ranabi >= 1	Journal B4_KillWarLovers < 40	1
what you should know	Bakh gro-Sham	"Our king is a paranoid. I know, I know...it's treason to even think that sort of stuff, but it's true. He always thinks someone is out to get him. The man's had me checking into a different conspiracy every week for the last month. I keep telling him, ""You're king. You're gonna have enemies!"" Does he listen? Psssh. This time, though, there might be something to it. I've found some disturbing information."										0	Global HelAss = 1						1
what you've learned	Caius Cosades	"Two groups have an interest in the Nerevarine prophecies: the Ashlanders and the Dissident priests. Both may know things we need to know in order to have you satisfy the conditions of the Nerevarine prophecies. And though I'm still skeptical about signs and prophecies, the political grievances between the Ashlanders and the Tribunal, and the conflicts within the Temple itself, I take very seriously."	"Choice, ""Continue"", 1"									0				Journal A1_11_ZainsubaniInformant >= 1	Journal A1_11_ZainsubaniInformant < 50		1
what you've learned	Caius Cosades	"And my instincts tell me that the Sixth House cult ties in somehow with the historical link between Nerevar and Dagoth Ur, and with the Dissident priests' suspicions about the nature of the Tribunal's magical power and immortality. And considering the recent increase in Blight storms and other activity near Red Mountain, I wonder if something has gone wrong in the Temple's ancient war with Dagoth Ur... something the Temple is eager to hide."										0	Function Choice = 1			Journal A1_11_ZainsubaniInformant >= 1	Journal A1_11_ZainsubaniInformant < 50		1
where is Dagoth Ur	vivec_god	"Dagoth Ur has never ventured out of the Heart Chamber, the place under Red Mountain where the Heart of Lorkhan lies. It is there, or nearby, that he is constructing a new god, Akulakhan, also known as Second Numidium."	";Vivec; Journal ""B8_MeetVivec"" = 50;"									0	Journal B8_MeetVivec >= 50						1
white guar	Urshamusa Rapli	"I have seen your journey in a vision. I know what the white guar led you to, and I know who she was. In my vision, I saw you were led to the corpse of Ashamanu. She was a healer many, many years ago. She gave her own life to save the lives of others. It is said that she will give her life again and again, so that others may live through her sacrifice. You have witnessed a miracle, my child; you now hold the Amulet of Ashamanu."	"""Ashamanu""->Disable
""Guar_White_UNIQUE""->Disable
Journal ""MS_WhiteGuar"" 70"									0	Journal MS_WhiteGuar = 60	Item amulet of ashamanu (unique) > 0					1
white guar	Urshamusa Rapli	"I have seen your journey in a vision. Although you did not follow the white guar, it seems the gods have led you to where you were needed. In my vision, I saw you were led to the corpse of Ashamanu. She was a healer many, many years ago. She gave her own life to save the lives of others. It is said that she will give her life again and again, so that our people may live through her sacrifice. You have witnessed a miracle, my child; you now hold the Amulet of Ashamanu."	"""Ashamanu""->Disable
""Guar_White_UNIQUE""->Disable
Journal ""MS_WhiteGuar"" 70"									0	Journal MS_WhiteGuar = 65	Item amulet of ashamanu (unique) > 0					1
white guar	Urshamusa Rapli	You have seen it? Did you not follow it? You must follow the white guar.										0	Journal MS_WhiteGuar >= 50	Journal MS_WhiteGuar < 60					1
white guar	Urshamusa Rapli	I saw the white guar in my visions. It must be found.										0	Journal MS_WhiteGuar <= 40						1
who are you	Drores Arvel	"I don't know you, outlander. What are you doing here? Are you here to worship at this foul shrine?"	";10 Elite Ordinators; 
Choice ""Yes, I'm here to worship."" 1 ""No, I'm here to loot this shrine."" 2"									0							1
who are you	Drores Arvel	"I don't know you, outlander. What are you doing here? Are you here to worship at this foul shrine?"	";10 Elite Ordinators; Journal ""A2-6_Incarnate"" >= 50; 
Choice ""Yes, I'm here to worship."" 1 ""No, I'm here to loot this shrine."" 2 ""I am the Nerevarine on a quest to fulfill the prophecies."" 3"									0	Journal A2_6_Incarnate >= 50						1
who are you	Drores Arvel	"Then you defy the law of the Temple, and shall die for it."	";10 Elite Ordinators; CHOICE 1; 
SetDisposition 0
SetFight 100"									0	Function Choice = 1						1
who are you	Drores Arvel	"All right, then. We don't care about that. In fact, you'll be doing us a favor if you kill a few witches and warlocks in the process. Just be careful, leave us alone, and we'll leave you alone."	";10 Elite Ordinators; CHOICE 2; 
SetDisposition 50
SetFight 50
Journal ""B2_AhemmusaSafe"" 35
startScript fightStopOrdinators"									0	Function Choice = 2						1
who are you	Drores Arvel	"No! You are the False Incarnate, and the Devil of Lies! You claim to be chosen by Azura, and savior of Morrowind, but you curse the Tribunal, call them false gods, and turn the people against their true protectors! You are nothing but a Dreamer and Deceiver, and mad servant of the Devil Dagoth Ur, and you must be destroyed!"	";10 Elite Ordinators; Journal ""A2-6_Incarnate"" >= 50; CHOICE 3; 
SetDisposition 0
SetFight 100"									0	Function Choice = 3						1
who are you	Drores Arvel	"Hello, %PCName. I'm %Name, and I'm here to clean out this den of Daedra worshippers. You go right ahead and look for treasure, if you like. We don't care. And if you kill a few witches and warlocks in the process, then even better."	";10 Elite Ordinators; Journal ""B2_AhemmusaSafe"" >= 35;"									0	Journal B2_AhemmusaSafe >= 35						1
who are you	Bethes Sarothril	"I don't know you, outlander. What are you doing here? Are you here to worship at this foul shrine?"	";10 Elite Ordinators; 
Choice ""Yes, I'm here to worship."" 1 ""No, I'm here to loot this shrine."" 2"									0	Journal B2_AhemmusaSafe >= 1						1
who are you	Bethes Sarothril	"I don't know you, outlander. What are you doing here? Are you here to worship at this foul shrine?"	";10 Elite Ordinators; Journal ""A2-6_Incarnate"" >= 50; 
Choice ""Yes, I'm here to worship."" 1 ""No, I'm here to loot this shrine."" 2 ""I am the Nerevarine on a quest to fulfill the prophecies."" 3"									0	Journal A2_6_Incarnate >= 50						1
who are you	Bethes Sarothril	"Then you defy the law of the Temple, and shall die for it."	";10 Elite Ordinators; CHOICE 1; 
SetDisposition 0
SetFight 100"									0	Function Choice = 1						1
who are you	Bethes Sarothril	"All right, then. We don't care about that. In fact, you'll be doing us a favor if you kill a few witches and warlocks in the process. Just be careful, leave us alone, and we'll leave you alone."	";10 Elite Ordinators; CHOICE 2; 
SetDisposition 50
SetFight 50
Journal ""B2_AhemmusaSafe"" 35
startScript fightStopOrdinators"									0	Function Choice = 2						1
who are you	Bethes Sarothril	"No! You are the False Incarnate, and the Devil of Lies! You claim to be chosen by Azura, and savior of Morrowind, but you curse the Tribunal, call them false gods, and turn the people against their true protectors! You are nothing but a Dreamer and Deceiver, and mad servant of the Devil Dagoth Ur, and you must be destroyed!"	";10 Elite Ordinators; Journal ""A2-6_Incarnate"" >= 50; CHOICE 3; 
SetDisposition 0
SetFight 100"									0	Function Choice = 3						1
who are you	Bethes Sarothril	"Hello, %PCName. I'm %Name, and I'm here to clean out this den of Daedra worshippers. You go right ahead and look for treasure, if you like. We don't care. And if you kill a few witches and warlocks in the process, then even better."	";10 Elite Ordinators; Journal ""B2_AhemmusaSafe"" >= 35;"									0	Journal B2_AhemmusaSafe >= 35						1
who are you		"I don't know you, outlander. What are you doing here? Are you here to worship at this foul shrine?"	";10 Elite Ordinators; 
Choice ""Yes, I'm here to worship."" 1 ""No, I'm here to loot this shrine."" 2"				Ald Daedroth	Temple				0	Journal B2_AhemmusaSafe >= 1						9
who are you		"I don't know you, outlander. What are you doing here? Are you here to worship at this foul shrine?"	";10 Elite Ordinators; Journal ""A2-6_Incarnate"" >= 50; 
Choice ""Yes, I'm here to worship."" 1 ""No, I'm here to loot this shrine."" 2 ""I am the Nerevarine on a quest to fulfill the prophecies."" 3"				Ald Daedroth	Temple				0	Journal A2_6_Incarnate >= 50						9
who are you		"Then you defy the law of the Temple, and shall die for it."	";10 Elite Ordinators; CHOICE 1; 
SetDisposition 0
SetFight 100"				Ald Daedroth	Temple				0	Function Choice = 1						9
who are you		"All right, then. We don't care about that. In fact, you'll be doing us a favor if you kill a few witches and warlocks in the process. Just be careful, leave us alone, and we'll leave you alone."	";10 Elite Ordinators; CHOICE 2; 
SetDisposition 50
SetFight 50
Journal ""B2_AhemmusaSafe"" 35
startScript fightStopOrdinators"				Ald Daedroth	Temple				0	Function Choice = 2						9
who are you		"No! You are the False Incarnate, and the Devil of Lies! You claim to be chosen by Azura, and savior of Morrowind, but you curse the Tribunal, call them false gods, and turn the people against their true protectors! You are nothing but a Dreamer and Deceiver, and mad servant of the Devil Dagoth Ur, and you must be destroyed!"	";10 Elite Ordinators; Journal ""A2-6_Incarnate"" >= 50; CHOICE 3; 
SetDisposition 0
SetFight 100"				Ald Daedroth	Temple				0	Function Choice = 3						9
who are you		"Hello, %PCName. I'm %Name, and I'm here to clean out this den of Daedra worshippers. You go right ahead and look for treasure, if you like. We don't care. And if you kill a few witches and warlocks in the process, then even better."	";10 Elite Ordinators; Journal ""B2_AhemmusaSafe"" >= 35;"				Ald Daedroth	Temple				0	Journal B2_AhemmusaSafe >= 35						9
who can help	vivec_god	Ordinators and Buoyant Armigers stationed at Ghostgate have the most practical knowledge of the nightmare world inside the Ghostfence. Seek them in my name for counsel and aid.	";Vivec; Journal ""B8_MeetVivec"" = 50;
addtopic ""inside the Ghostfence""
addtopic ""crater citadels"""									0	Journal B8_MeetVivec >= 50						1
who to talk to		"Smiths know about weapons and armor, and how to repair them. Clothiers know about clothes. Enchanters know about enchanting and enchanted items. Ashlanders know about ashlands ecology and geography. Nobles can tell you about the Great Houses. Priests know about cults and shrines. Savants know about history, speechcraft, and language. Sorcerers know about daedra. Barbarians know about creatures. Mages know about undead. Miners know about eggmines and kwama. Scouts know about places, and how to reach them."	;Bookseller;		Bookseller							30	Not Local NoLore = 0						8
whom you may trust	Plitinius Mero	"If the Queen Mother considers you a friend, so do I. Her wisdom is vast, and I am eager to help her in any way I can. If you are in need of information on any topics, please feel free to ask. I'll provide you with what limited knowledge I possess."										0							1
whom you may trust	Barenziah	"A difficult question, especially in the company of gods and kings. I am always here to answer your questions. My time in the political arena is done, and I will not miss it. I do, however, like to know what is happening to my son, and to his monarchy. I stay interested. You should also take the time to speak with Plitinius Mero, a dear friend of mine. He is knowledgeable on a great many subjects, and is always interesting to speak with. Apart we two, it is up to you to decide who your friends are."										0							1
wickwheat	Tendris Vedran	Wickwheat is a wild Ashland grain with modest magical properties that grows in the Grazelands.	;alchemist									30	Not Local NoLore = 0						1
wickwheat	Anarenen	Wickwheat is a wild Ashland grain with modest magical properties that grows in the Grazelands.	;alchemist									30	Not Local NoLore = 0						1
Widow Vabdas		"She lives in her hut, just outside the village to the west, along the river. Her husband died recently in the eggmine. It's a shame."					Gnisis					30	Journal IL_WidowLand <= 100	Not ID widow vabdas = 1	Not ID shullay vabdas = 1	Not Local NoLore = 0			60
Widow Vabdas		Her land is prime for our expansion plans here.					Gnisis	Imperial Legion				30	Journal IL_WidowLand <= 70						27
Widowmaker	Botrir	"My axe. It's been in my family for generations. A powerful axe, and tainted by the touch of that unholy spawn! I'll get it back, and use it to cleave her in two!"										0	Item widowmaker_unique = 0						1
Widowmaker	Botrir	"My axe. It's been in my family for generations. A powerful axe, and tainted by the touch of that unholy spawn! I need it in my hands again!"										0	Item widowmaker_unique = 0	Dead iveri llothri > 0					1
Widowmaker	Botrir	"Finally, it is out of the hands of that witch. If you'll just give me my axe, friend, I'd be willing to teach you a few things I've learned about the proper way to use one!"	"Choice ""Here is your axe, Botrir. Wield it wisely."" 1 ""This is truly an axe fit for a warrior. That warrior is me."" 2"									0	Item widowmaker_unique > 0	Dead iveri llothri > 0					1
Widowmaker	Botrir	"I don't know why you think you can take that axe back from me, friend, but I'll need it now."	"Choice ""Here is your axe, Botrir."" 1 ""I've decided to keep it for myself."" 2"									0	Item widowmaker_unique > 0	Dead iveri llothri > 0	Journal MV_RecoverWidowmaker >= 80				1
Widowmaker	Botrir	"That is a mistake, friend. I'll have that axe, and if I have to pry it from your bloody, lifeless hands, so be it!"	"Journal ""MV_RecoverWidowmaker"" 60
SetFight 100
AiWander 128 6 0 40 30 20 0 0 0 0 0 0
StartCombat Player
Goodbye"									0	Function Choice = 2						1
Widowmaker	Botrir	"Ah...it feels good to hold it in my hands again! Truly, this is an axe of legend, and they will sing songs and write tales of my adventures with it. I think I shall begin by killing all the witches I can find. But first, allow me to teach you something of the way of the axe."	"Botrir->AddItem ""widowmaker_unique"" 1
Player->RemoveItem ""widowmaker_unique"" 1
Player->ModAxe 1
MessageBox ""Your Axe skill has increased by 1.""
AiWander 128 6 0 40 30 20 0 0 0 0 0 0
Journal ""MV_RecoverWidowmaker"" 80"									0	Function Choice = 1						1
Widowmaker	Botrir	That's better. Now keep your hands off my axe.	"ModDisposition -20
ModFight 10
Botrir->AddItem ""widowmaker_unique"" 1
Player->RemoveItem ""widowmaker_unique"" 1
AiWander 128 6 0 40 30 20 0 0 0 0 0 0"									0	Function Choice = 1	Journal MV_RecoverWidowmaker >= 80					1
Widowmaker	Botrir	"Finally, it's in the proper hands again!"										0	Journal MV_RecoverWidowmaker >= 70	Item widowmaker_unique = 0					1
wife of Divayth Fyr	Beyte Fyr	"Yes. Well. Not 'wife' in the 'married' sense. But... you know. 'Paramour.' 'Consort.' Something like that. It's a bit awkward, really. Because... well... he made us, too, so, though we aren't really his daughters or anything, it's LIKE we were his daughters. Because he made us. You see?"	;Beyte Fyr									0							1
wild nix hounds	Falanu Indaren	"There were at least three of them; they seemed to come out of nowhere. My husband, Drerel Indaren tried to fight them off, but the were too much for him, and he was forced to flee. I tried to play dead, in hopes the hounds would find no sport in me. I just hope I can find Drerel before the hounds come back."	"Journal ""MV_MissingCompanion"" 20
Choice ""I'll look for your husband."" 1 ""I'm sorry. There is nothing I can do for you."" 2"									0	Journal MV_MissingCompanion < 15						1
wild nix hounds	Falanu Indaren	"Well, hopefully, he'll find his way back, and the nix hounds won't come back for me. Take care, stranger."	"Journal ""MV_MissingCompanion"" 31"									0	Function Choice = 2						1
wild nix hounds	Falanu Indaren	"You're willing to do that? Thank you so much! I'm sure he didn't go too far, because the hounds seemed to have hurt him. If I remember correctly, he ran off to the west, but in all the confusion, I can't be sure."	"Journal ""MV_MissingCompanion"" 30"									0	Function Choice = 1						1
wild nix hounds	Falanu Indaren	I can only pray those hounds don't return before my husband has returned.										0	Journal MV_MissingCompanion >= 30	Journal MV_MissingCompanion < 35					1
wild nix hounds	Drerel Indaren	"Yes, there must have been three at least. It was hard to tell in all of the confusion. Perhaps you've seen them around here. Anyway, Falanu smartly tried to play dead while I fought them off. They were too much for me, though, and they chased me off. I ran away from where my wife was lying, so as not to draw them closer to her. I fear, however, that they could have gone back for her. Can you help me? The two of us together can certainly find her, and kill the foul beasts should they show themselves again."	"Journal ""MV_MissingCompanion"" 15
Choice ""Yes, let's go try and find your wife."" 3 ""I'm sorry. You'll have to find her yourself."" 4"									0	Journal MV_MissingCompanion < 15						1
wild nix hounds	Drerel Indaren	"Go on your way, then. I can find her myself, if need be. You could have helped, stranger. Pray to your gods that if you are ever in need, you'll meet someone more charitable than yourself!"	"Journal ""MV_MissingCompanion"" 36"									0	Function Choice = 4						1
wild nix hounds	Drerel Indaren	"Excellent. Let us go quickly, then. I don't want those hounds to return before we do. I believe I came from the east, but in all the confusion, it was difficult to tell. Though I am injured, I'm sure I can make it there with you."	"Journal ""MV_MissingCompanion"" 35
""Drerel Indaren""->AiFollow Player 0 -20286 57404 1584 0"									0	Function Choice = 3						1
wild nix hounds	Drerel Indaren	I must get back to my wife before they return. Go!										0	Journal MV_MissingCompanion >= 35	Journal MV_MissingCompanion < 40					1
will not submit	Dagoth Ralas	"You have chosen war with Dagoth Ur. We grieve for your loss, but we will not spare you. You refused the sweetness of Lord Dagoth's friendship. Now know the bitterness of his fury."	";ash ghouls; Kogoruhn; Dagoth Girer, Dagoth Delnus, Dagoth Baler, Dagoth Ralas, Dagoth Fervas"									0							1
will not submit	Dagoth Girer	"You have chosen war with Dagoth Ur. We grieve for your loss, but we will not spare you. You refused the sweetness of Lord Dagoth's friendship. Now know the bitterness of his fury."	";ash ghouls; Kogoruhn; Dagoth Girer, Dagoth Delnus, Dagoth Baler, Dagoth Ralas, Dagoth Fervas"									0							1
will not submit	Dagoth Fervas	"You have chosen war with Dagoth Ur. We grieve for your loss, but we will not spare you. You refused the sweetness of Lord Dagoth's friendship. Now know the bitterness of his fury."	";ash ghouls; Kogoruhn; Dagoth Girer, Dagoth Delnus, Dagoth Baler, Dagoth Ralas, Dagoth Fervas"									0							1
will not submit	Dagoth Delnus	"You have chosen war with Dagoth Ur. We grieve for your loss, but we will not spare you. You refused the sweetness of Lord Dagoth's friendship. Now know the bitterness of his fury."	";ash ghouls; Kogoruhn; Dagoth Girer, Dagoth Delnus, Dagoth Baler, Dagoth Ralas, Dagoth Fervas"									0							1
will not submit	Dagoth Baler	"You have chosen war with Dagoth Ur. We grieve for your loss, but we will not spare you. You refused the sweetness of Lord Dagoth's friendship. Now know the bitterness of his fury."	";ash ghouls; Kogoruhn; Dagoth Girer, Dagoth Delnus, Dagoth Baler, Dagoth Ralas, Dagoth Fervas"									0							1
will not submit	ash_ghoul	"You have chosen war with Dagoth Ur. We grieve for your loss, but we will not spare you. You refused the sweetness of Lord Dagoth's friendship. Now know the bitterness of his fury."	;ash ghoul [ash ghoul 14]									0							1
willow anther	Tendris Vedran	Willow anther is the powdery residue from pollen-bearing parts of the willow flower that grows in the Ascadian Isles and on Azura's Coast.	;alchemist									30	Not Local NoLore = 0						1
willow anther	Synnolian Tunifus	"Willow anther is a potent source of the substance needed to make cure paralyzation potions. Corkbulb, netch leather, and scamp skin are also inexpensive materials with these properties."										0	Journal IC3_willow >= 1						1
willow anther	Anarenen	Willow anther is the powdery residue from pollen-bearing parts of the willow flower that grows in the Ascadian Isles and on Azura's Coast.	;alchemist									30	Not Local NoLore = 0						1
willow anther	Ajira	"Willow flowers are reddish and tall, but they do not bend to the ground like stoneflowers. The leaves are long and thin."										0							1
willpower	Ygfa	A creature's willpower is its property of maintaining its purpose and identify in the face of hardship and malign natural and supernatural forces. A creature with strong willpower is better able to resist the effects of hostile spells cast upon it.	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
willpower	Strillian Macro	A creature's willpower is its property of maintaining its purpose and identify in the face of hardship and malign natural and supernatural forces. A creature with strong willpower is better able to resist the effects of hostile spells cast upon it.	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
willpower	Smokey Morth	A creature's willpower is its property of maintaining its purpose and identify in the face of hardship and malign natural and supernatural forces. A creature with strong willpower is better able to resist the effects of hostile spells cast upon it.	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
willpower	Melvure Rindu	A creature's willpower is its property of maintaining its purpose and identify in the face of hardship and malign natural and supernatural forces. A creature with strong willpower is better able to resist the effects of hostile spells cast upon it.	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
willpower	Estirdalin	A creature's willpower is its property of maintaining its purpose and identify in the face of hardship and malign natural and supernatural forces. A creature with strong willpower is better able to resist the effects of hostile spells cast upon it.	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
willpower	Eraamion	A creature's willpower is its property of maintaining its purpose and identify in the face of hardship and malign natural and supernatural forces. A creature with strong willpower is better able to resist the effects of hostile spells cast upon it.	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
willpower	Artisa Arelas	A creature's willpower is its property of maintaining its purpose and identify in the face of hardship and malign natural and supernatural forces. A creature with strong willpower is better able to resist the effects of hostile spells cast upon it.	;mage; sorcerer; healer; pilgrim; nightblade; witchhunter; spellsword;									30							1
winged twilight	Vala Catraso	The winged twilight are the female-formed Daedric messengers of the Daedra Lord Azura. Daedra hearts have modest magical properties.	;priest									30							1
winged twilight	Smokey Morth	The winged twilight are the female-formed Daedric messengers of the Daedra Lord Azura. Daedra hearts have modest magical properties.	;sorcerer									30							1
wisdom guides me	ghost_npc_peakstar	"I will answer when I can, and with what I know. But the visions of Azura are often obscure, for two reasons. One, because the future cannot be known, and choices may always be made. Two, because truth is not clear or simple. Azura's riddles warn us to think long and hard. They force us to search carefully for truth and meaning, and not to rely only on impulse and force."	";Peakstar; Journal ""A2_6_Incarnate"" <= 50;"									0	Journal A2_6_Incarnate >= 50						1
Witbane	Ygfa	Witbane is an acute common disease affecting a victim's memory and thought processes. Symptoms include loss of memory and disorientation. It may be contracted from the rat.	;healers; apothecaries; pilgrims; wise woman;									30							1
Witbane	Tendris Vedran	Witbane is an acute common disease affecting a victim's memory and thought processes. Symptoms include loss of memory and disorientation. It may be contracted from the rat.	;healers; apothecaries; pilgrims; wise woman;									30							1
Witbane	Maela Kaushad	Witbane is an acute common disease affecting a victim's memory and thought processes. Symptoms include loss of memory and disorientation. It may be contracted from the rat.	;healers; apothecaries; pilgrims; wise woman;									30							1
Witbane	Artisa Arelas	Witbane is an acute common disease affecting a victim's memory and thought processes. Symptoms include loss of memory and disorientation. It may be contracted from the rat.	;healers; apothecaries; pilgrims; wise woman;									30							1
witch nearby	Botrir	"Aye, I was escorting this...woman, Iveri Llothri, to Tel Aruhn, and she seemed real friendly. Then for no reason, she turned on me! Put me under some spell, and by the time I realized what was happening, she had taken off with my gold, my armor, and my axe, Widowmaker! Damn her for even laying hands on the axe of my fathers! I'll tear her throat out and wear it as a belt! Come with me, stranger; help me find this devil and end her pitiful existence!"	"Journal ""MV_RecoverWidowmaker"" 20
Choice ""I'll help you recover your axe."" 1 ""Sorry. You're on your own."" 2"									0	Journal MV_RecoverWidowmaker < 20						1
witch nearby	Botrir	Bah! I'll find her myself then!	"Journal ""MV_RecoverWidowmaker"" 40
Goodbye"									0	Function Choice = 2						1
witch nearby	Botrir	"Excellent! Let us go, stranger. I think she headed to the northwest, but I can't be sure. Let's find her! I'll tear her head off and spit in the stump!"	"Journal ""MV_RecoverWidowmaker"" 30
""Botrir""->AiFollow Player 0 0 0 0 0 0 0 0"									0	Function Choice = 1						1
witch nearby	Botrir	"I'm sure she hasn't gotten far. When I find her, I'll tear off her legs and break them over her head!"										0	Journal MV_RecoverWidowmaker >= 30	Journal MV_RecoverWidowmaker <= 40	Dead iveri llothri = 0				1
Wither	Ygfa	Wither is a mild common disease that affects a victim's strength and endurance. Symptoms include loss of energy and shortness of breath. It may be contracted from dreugh.	;healers; apothecaries; pilgrims; wise woman;									30							1
Wither	Tendris Vedran	Wither is a mild common disease that affects a victim's strength and endurance. Symptoms include loss of energy and shortness of breath. It may be contracted from dreugh.	;healers; apothecaries; pilgrims; wise woman;									30							1
Wither	Maela Kaushad	Wither is a mild common disease that affects a victim's strength and endurance. Symptoms include loss of energy and shortness of breath. It may be contracted from dreugh.	;healers; apothecaries; pilgrims; wise woman;									30							1
Wither	Artisa Arelas	Wither is a mild common disease that affects a victim's strength and endurance. Symptoms include loss of energy and shortness of breath. It may be contracted from dreugh.	;healers; apothecaries; pilgrims; wise woman;									30							1
Withershins	Aengoth	Another client wants us to find a copy of this book for him. It's not for sale if you know what I mean. I've heard that Miles Gloriosus over at the Andus Tradehouse in Maar Gan has a copy.	Journal TG_Withershins 10							Thieves Guild		0							1
Withershins	Aengoth	"Did you get a copy of ""Withershins?"""	"Choice ""Yes, here it is"" 1 ""No, not yet"" 2"							Thieves Guild		0	Item bookskill_restoration1 >= 1						1
Withershins	Aengoth	"Well, keep looking. Like I said, I think Miles Gloriosus over in Maar Gan has a copy. I don't know where he keeps it, though."								Thieves Guild		0	Function Choice = 2						1
Withershins	Aengoth	"This is the right book, %PCName. I'll give you a fair price for it. How does 1000 septims sound?"	"Journal TG_Withershins 100
Player->RemoveItem BookSkill_Restoration1 1
Player->AddItem Gold_001 1000
ModPCFacRep 5 ""Thieves Guild""
ModDisposition 10"							Thieves Guild		0	Function Choice = 1						1
Withershins	Aengoth	"You already brought me a copy of ""Withershins."""								Thieves Guild		0				Journal TG_Withershins >= 100			1
Withershins	Aengoth	"You've been kicked out of the Guild, %PCName. Better make amends, or no one's going to talk to you."										0	Function PC Expelled = 1						1
witnesses	Elam Andas	"There are no witnesses to any of the killings. But in Hlaalu compound, at about the same time as one of the killings, an outlander reported being threatened by Dunmer woman armed with a dagger. It was dark, and the outlander transported magically to safety, so he couldn't give us a very clear description. But he was sure the Dunmer woman with a dagger was dressed in a skirt and netch leather armor."	";Elam Andas; Journal town_Vivec < 50; 
Journal town_Vivec 20"									0	Journal town_Vivec < 50						1
wizard spells	Aryon	"Learn the rudimentary spell of Recall, a spell of flying, and a spell fire damage. I will recognize the standard spells such as Levitate, Great Levitate, or Wild Levitate. For fire damage, I would suggest Fireball, Greater Fireball, or Fire Storm. Spells you research yourself will not be sufficient."	Journal HT_WizardSpells 10									0				Journal HT_MineCure >= 100			1
wizard spells	Aryon	"If you are having trouble finding these spells, should speak with the Telvanni mage trainer in Vivec, Fevyn Ralen. Or perhaps Felara Andrethi over at Tel Aruhn."										0				Journal HT_WizardSpells >= 10			1
wizard spells	Aryon	"I see you have already learned the rudimentary spells. I am proud to be your patron. For your next lesson, please take this book on War Magic by the legendary Zurin Arctus."	"Journal HT_WizardSpells 100
Player->AddItem  bookskill_destruction4 1
ModPCFacRep 5 ""Telvanni""
ModDisposition 15"									0	Local learnedWizardSpells = 1			Journal HT_WizardSpells = 0			1
wizard spells	Aryon	"You have learned the rudimentary spells. I am proud to be your patron. For your next lesson, please take this book on War Magic by the legendary Zurin Arctus."	"Journal HT_WizardSpells 100
Player->AddItem  bookskill_destruction4 1
ModPCFacRep 5 ""Telvanni""
ModDisposition 5"									0	Local learnedWizardSpells = 1			Journal HT_WizardSpells >= 10			1
wizard spells	Aryon	You have demonstrated your knowledge of the basic spells.										0				Journal HT_WizardSpells >= 100			1
Wizard's Staff		"I could sell you a Wizard's Staff, but they are quite expensive at 5,000 septims. However, I also know of a former member of our order, Anirne, who may still have her Wizard's Staff."	"Choice ""Buy a Wizard's Staff."" 1 ""Ask about Anirne."" 2"					Mages Guild	Wizard			0							8
Wizard's Staff		"Really any Wizard's Staff will do, but it is no crime to take one from a renegade and outlaw like Anirne. Last I heard, she was in the caverns of Sud."						Mages Guild	Wizard			0	Function Choice = 2						8
Wizard's Staff		You do not have enough gold.						Mages Guild	Wizard			0	Function Choice = 1						8
Wizard's Staff		"Very well, I will take your gold... I assume it's all there. And give you this Wizard's Staff. You are now ready for advancement."	"Journal MG_Advancement 60
Player->RemoveItem Gold_001 5000
Player->AddItem ""ebony wizard's staff"" 1"					Mages Guild	Wizard			0	Function Choice = 1	Item Gold_001 >= 5000					8
Wizard's Staff		"So you have a Wizard's Staff? Yes, that one will do. You are now ready for advancement."	Journal MG_Advancement 70					Mages Guild	Wizard			0	Item ebony wizard's staff > 0						8
Wizard's Staff		I have already given you your Wizard's Staff. Don't tell me you lost such a rare and prized possession.						Mages Guild	Wizard			0				Journal MG_Advancement >= 60			8
Wizard's Staff		You have shown me that you have a Wizard's Staff.						Mages Guild	Wizard			0				Journal MG_Advancement >= 70			8
Wizard's Staff		"Yes, it is wise to keep your Wizard's Staff with you at all times."						Mages Guild	Wizard			0	Item ebony wizard's staff > 0			Journal MG_Advancement >= 60			8
wolf creatures	Saenus Lusius	"I don't know exactly what to call them. Of course, I've heard stories about werewolves...men who turn into beasts when the night falls. But I've never heard of them being seen on this island. And I've certainly never heard of so many of them working in concert."										0							1
wolf creatures	Gaea Artoria	"My guess would have been werewolves. I've seen 'em before. But this was different. I've never known the things to travel in such large numbers, and there were a lot of these things. I've also never heard of werewolves on this island. Who knows, though. I've heard rumors that the Nords up north can control the beasts, though. Some say they can even turn into them. Whatever they were, I don't want to see them again."										0							1
wolves		"You'll find them all over this island. Be careful, though. Some of them carry diseases!"					Solstheim					0							77
wolves		"You'll find them all over this island. Be careful, though. Some of them carry diseases!"					Raven Rock					0							33
wolves		"I've heard there are rare white wolves around, but never actually seen one myself."					Raven Rock					0	Global Random100 <= 30						33
wolves		"Wolves are one of the most blessed of the All-Maker's creations. They are fast and agile, and they are careful and clever hunters."					Skaal Village					0							24
wolves		"They're all over this island. Some travel in packs, which makes them especially dangerous. I've heard some carry disease, as well."					Fort Frostmoth					0							18
wolves		"I knew someone who tried to tame a wolf once. He used to raise guars so he thought he could use the same techniques. You know what? It almost worked...well, no, actually, it didn't work at all. The idiot owed me money, too."					Fort Frostmoth					0	Global Random100 <= 30						18
woman with a dagger	Elam Andas	"Yes. That's the only description we have. A Dunmer woman with a dagger, in a skirt and netch leather armor."	";Vivec, Arena; Journal town_Vivec < 50;"									0	Journal town_Vivec < 50						1
woman with a dagger		"A Dunmer woman, in a skirt and netch leather armor? With a dagger? No. Haven't seen anyone like that."	";Vivec, Hlaalu Compound; Journal town_Vivec < 50;"				"Vivec, Hlaalu"					0	Journal town_Vivec < 50	Not Local NoLore = 0					35
woman with a dagger		"A Dunmer woman, in a skirt and netch leather armor? With a dagger? No. Haven't seen anyone like that."	";Vivec, Arena; Journal town_Vivec < 50;"				"Vivec, Arena"					0	Journal town_Vivec < 50	Not Local NoLore = 0					22
woman with a dagger		"A Dunmer woman, in a skirt and netch leather armor? With a dagger? No. Haven't seen anyone like that. But I recall someone -- maybe one of the sewer cleaners -- saying something about seeing a Dunmer woman down in the Underworks. Not that odd, really, though Dunmer are not seen as much in the Foreign Quarter. But in the Underworks. That's odd. Nothing down there but rats and sewers."	";Vivec, Foreign Quarter; Journal town_Vivec < 50; 
Journal town_Vivec 25"				"Vivec, Foreign Quarter"					0	Not Local NoLore = 0						16
woman with a dagger		"A Dunmer woman, in a skirt and netch leather armor? With a dagger? No. Haven't seen anyone like that. But I recall someone -- maybe one of the sewer cleaners -- saying something about seeing a Dunmer woman down in the Underworks. Not that odd, really, though Dunmer are not seen as much in the Foreign Quarter. But in the Underworks. That's odd. Nothing down there but rats and sewers."	";Vivec, Foreign Quarter; Journal town_Vivec < 50; 
Journal town_Vivec 25"				"Vivec, Guild of Mages"					0	Not Local NoLore = 0						7
woman with a dagger		"A Dunmer woman, in a skirt and netch leather armor? With a dagger? No. Haven't seen anyone like that. But I recall someone -- maybe one of the sewer cleaners -- saying something about seeing a Dunmer woman down in the Underworks. Not that odd, really, though Dunmer are not seen as much in the Foreign Quarter. But in the Underworks. That's odd. Nothing down there but rats and sewers."	";Vivec, Foreign Quarter; Journal town_Vivec < 50; 
Journal town_Vivec 25"				"Vivec, Black Shalk Cornerclub"					0	Not Local NoLore = 0						7
woman with a dagger		"A Dunmer woman, in a skirt and netch leather armor? With a dagger? No. Haven't seen anyone like that. But I recall someone -- maybe one of the sewer cleaners -- saying something about seeing a Dunmer woman down in the Underworks. Not that odd, really, though Dunmer are not seen as much in the Foreign Quarter. But in the Underworks. That's odd. Nothing down there but rats and sewers."	";Vivec, Foreign Quarter; Journal town_Vivec < 50; 
Journal town_Vivec 25"				"Vivec, Guild of Fighters"					0	Not Local NoLore = 0						5
woman with a dagger		"A Dunmer woman, in a skirt and netch leather armor? With a dagger? No. Haven't seen anyone like that. But I recall someone -- maybe one of the sewer cleaners -- saying something about seeing a Dunmer woman down in the Underworks. Not that odd, really, though Dunmer are not seen as much in the Foreign Quarter. But in the Underworks. That's odd. Nothing down there but rats and sewers."	";Vivec, Foreign Quarter; Journal town_Vivec < 50; 
Journal town_Vivec 25"				"Vivec, Simine Fralinie: Bookseller"					0	Not Local NoLore = 0						3
woman with a dagger		"A Dunmer woman, in a skirt and netch leather armor? With a dagger? No. Haven't seen anyone like that. But I recall someone -- maybe one of the sewer cleaners -- saying something about seeing a Dunmer woman down in the Underworks. Not that odd, really, though Dunmer are not seen as much in the Foreign Quarter. But in the Underworks. That's odd. Nothing down there but rats and sewers."	";Vivec, Foreign Quarter; Journal town_Vivec < 50; 
Journal town_Vivec 25"				"Vivec, Agrippina Herennia: Clothier"					0	Not Local NoLore = 0						1
woman with a dagger		"A Dunmer woman, in a skirt and netch leather armor? With a dagger? No. Haven't seen anyone like that. But I recall someone -- maybe one of the sewer cleaners -- saying something about seeing a Dunmer woman down in the Underworks. Not that odd, really, though Dunmer are not seen as much in the Foreign Quarter. But in the Underworks. That's odd. Nothing down there but rats and sewers."	";Vivec, Foreign Quarter; Journal town_Vivec < 50; 
Journal town_Vivec 25"				"Vivec, Jeanne: Trader"					0	Not Local NoLore = 0						1
woman with a dagger		"A Dunmer woman, in a skirt and netch leather armor? With a dagger? No. Haven't seen anyone like that. But I recall someone -- maybe one of the sewer cleaners -- saying something about seeing a Dunmer woman down in the Underworks. Not that odd, really, though Dunmer are not seen as much in the Foreign Quarter. But in the Underworks. That's odd. Nothing down there but rats and sewers."	";Vivec, Foreign Quarter; Journal town_Vivec < 50; 
Journal town_Vivec 25"				"Vivec, J'Rasha: Healer"					0	Not Local NoLore = 0						1
women	Sunel Hlas	"Are we friends, %PCName? No, we're not, and I'll kindly ask to mind your own business."										0							1
women	Sunel Hlas	"What of it, %PCRace?  You think there's anyone that could ever compare to my Dralasa?"	"Choice:  ""No, I don't."" 8"									0	Journal MS_MatchMaker < 50	Global MatchMakeSunel = 1					1
women	Sunel Hlas	"What of it, %PCRace?  You think there's anyone that could ever compare to my Dralasa?"	"Choice: ""What about Marena Gilnith?"" 7 ""No, I don't."" 8"									0	Journal MS_MatchMaker >= 50	Global MatchMakeSunel = 1					1
women	Sunel Hlas	"I thought not.  Bah, don't waste my time with this nonsense."										0	Function Choice = 8						1
women	Sunel Hlas	"Who?  Marena Gilnith?  I don't know her.  Don't particularly care to either.  But fine.  If it will get you to leave me alone, then I'll meet her. It'll be a waste of time, though."	Set MatchMakeSunel to 2									0	Function Choice = 7						1
women	Sunel Hlas	"Now what? Is this about that Marena Gilnith woman again? Can't you just leave well enough alone, %PCName? Why must you continue to pester me about this?"										0	Global MatchMakeSunel >= 2						1
women	Sunel Hlas	"Hrmph. Women. Not worth the effort, if you ask me. Not anymore, at least."										0	Journal MS_MatchMaker >= 80						1
women	Sunel Hlas	"I told you. ""Nothing but a waste of time"", I said. I think I've proved I'm right."										0	Global MatchMakeSunel = 8						1
women	Sunel Hlas	"Yes, well. I guess I have to rethink my opinion on a lot of things, don't I, %PCName?"										0	Global MatchMakeSunel = 7						1
women	Sunel Hlas	"Yes, well. I guess I have to rethink my opinion on a lot of things, don't I, %PCName?"										0	Global MatchMakeSunel = 10						1
women	Sunel Hlas	Hrmph. I've no use for them anymore.										0	Global MatchMakeSunel = 20						1
women	Sunel Hlas	"Bah - women.  There's no happiness to be found.  No lasting happiness, anyway.  It's all a sham.  Oh, I didn't always think so.  I had a wife once, and was madly in love with her.  But then my foolishness took her away, and now here I am.  Bitter, alone, and tired of life.  I'll have little else to do with women, that's for sure."										60							1
women	Goval Ralen	"I mean, I've seen pretty women before, but I just can't get over it. I came from a small town to ""seek my fortune"", as my father would say, but it's hard to get anything done here. It's all just so overwhelming. And, I guess, a little intimidating, too. I mean, what would any of these women want with me? It's hard to hope that I might meet the woman of my dreams..."	"Journal MS_MatchMaker 30
set MatchMakeGoval to 1"									0							1
women	Goval Ralen	"Oh, I'm still looking. Hey, you wouldn't happen to know anyone, would you?"	"Choice: ""No, I don't."" 10"									0	Global MatchMakeGoval = 1						1
women	Goval Ralen	"Yep, I'm still hopeful. Why, do you know someone?"	"Choice: ""Yes. Marena Gilnith."" 9 ""No, sorry."" 10"									0	Journal MS_MatchMaker >= 50						1
women	Goval Ralen	"Ah, that's okay, %PCName. It's worth it just to be able to confide in someone."										0	Function Choice = 10						1
women	Goval Ralen	"Marena Gilnith?  I bet she's real nice. And probably real pretty too, right? Well, you've got to tell her about me. I mean, I know she probably won't care, but if there's even a chance, I've got to take it, right?"	set matchmakeGoval to 2									0	Function Choice = 9						1
women	Goval Ralen	"Well, now you've got me all interested in Marena Gilnith."										0	Global MatchMakeGoval >= 2						1
women	Goval Ralen	"I'd rather not think about women for a while, if that's all right with you."										0	Global MatchMakeGoval = 8						1
women	Goval Ralen	I've got Marena now; I won't ever even look at other women again.										0	Global MatchMakeGoval = 7						1
women	Goval Ralen	I've got Marena now; I won't ever even look at other women again.										0	Global MatchMakeGoval = 10						1
women	Goval Ralen	"Well, maybe I'll find someone someday."										0	Global MatchMakeGoval = 20						1
women	Fons Beren	"Well, what can I say?  I don't mean to brag, but I do have quite a way with the ladies.  Ask around, they'll tell you what a great lover I am.  But just between you and me, the women here in Mournhold that I've met don't really hold my interest, if you catch my drift.  So I'm on the prowl for some, ah, ""fresh meat.""  Heh, heh.  Let me know if you meet any, will you?"										0	Function PC Sex = 0						1
women	Fons Beren	"Yes indeed.  A great lover, by all accounts.  Feel free to ask around; the ladies here will agree, I'm quite sure.  But let's not waste anymore time.  Shall we skip the formalities, and just head back to my manor?"	"Choice: ""Not a chance."" 3 ""Sorry, you're not my type."" 4"									0	Function PC Sex = 1						1
women	Fons Beren	"Ah, women.  Can't get enough of them.  But then, who can?  Ha ha!  Erm...  you wouldn't happen to know any eligible ladies, would you %PCName?  I'm looking for a saucy wench that can satisfy me.  A tall order, to be sure, but you never know.  So, familiar with any?"	"Choice: ""I'm sorry, but I'm not."" 2
Journal MS_MatchMaker 10"									0	Function PC Sex = 0	Global MatchMakeFons = 1					1
women	Fons Beren	"Ah, women.  Can't get enough of them.  But then, who can?  Ha ha!  Erm...  you wouldn't happen to know any eligible ladies, would you %PCName?  I'm looking for a saucy wench that can satisfy me.  A tall order, to be sure, but you never know.  So, met any?"	"Choice: ""There's always Marena Gilnith."" 1 ""I'm sorry, but I don't know anyone like that."" 2"									0	Journal MS_MatchMaker >= 50	Function PC Sex = 0					1
women	Fons Beren	"Well, I suppose that figures.  You know what they say about the cute ones - they always have ugly friends, anyway.  But, ah, let me know if you should happen to run into any cute girls, will you?  I'm sure they'd be anxious to find out what you're going to miss out on..."	Journal MS_MatchMakeFons 10									0	Function Choice = 6						1
women	Fons Beren	"Marena Gilnith, eh? I'll bet she's a real treat. Well, you tell her all about me. Assuming she hasn't heard of me already, which she most likely has. Ah, well. Either way, she'll be thrilled to meet me, wouldn't you say?"	Set MatchMakeFons to 2									0	Function Choice = 5	Function PC Sex = 0					1
women	Fons Beren	"Marena Gilnith, you say?  What a pretty name... and I'll bet she's got the body to match!  So, you're going to tell her all about me, right?  No, wait. Why tell her a story that seems too good to be true, when she can see it for her very own eyes!  I'll go find her myself, but thanks for the tip, cutie. And if you ever change your mind about... you know... come and find me. I'll be waiting."	Set MatchMakeFons to 2									0	Function Choice = 5	Function PC Sex = 1					1
women	Fons Beren	"Not your type?  Take another look, baby - I'm every woman's type!.... no, eh?  Well, do you have any cute friends?  I'm on the market, and I'm looking for a good time.  Err, a companion.  Something like that."	"Choice: ""No."" 6"									0	Function Choice = 4						1
women	Fons Beren	"Not your type?  Take another look, baby - I'm every woman's type!.... no, eh?  Well, do you have any cute friends?  I'm on the market, and I'm looking for a good time.  Err, a companion.  Something like that."	"Choice: ""Marena Gilnith is looking for a man."" 5 ""No."" 6"									0	Function Choice = 4	Journal MS_MatchMaker = 50					1
women	Fons Beren	"Well, there's no accounting for some people's taste.  Your loss, to be sure.  Say... you wouldn't happen to have any attractive friends, would you?"	"Choice: ""No."" 6"									0	Function Choice = 3						1
women	Fons Beren	"Well, there's no accounting for some people's taste.  Your loss, to be sure.  Say... you wouldn't happen to have any attractive friends, would you?"	"Choice: ""Marena Gilnith might be interested."" 5 ""No."" 6"									0	Function Choice = 3	Journal MS_MatchMaker >= 50					1
women	Fons Beren	"Fair enough.  Not surprising, really - I'd hardly expect someone like you to pick out a female that I'd missed.  Quite the eye for beauty, if I do say so myself.  Well, keep an eye out anyway, will you?"										0	Function Choice = 2	Function PC Sex = 0					1
women	Fons Beren	"Marena Gilnith, you say?  I don't recognize the name.  Intriguing.  Well, I'll simply have to meet her!  There's no way she can resist!  Thanks for the tip, %PCName.  You're a real friend."	"ModDisposition 20
Set MatchMakeFons to 2"									0	Function Choice = 1						1
women	Fons Beren	"This is about that Marena Gilnith, right? I'll bet she's a hot little number, isn't she %PCName?"										0	Global MatchMakeFons >= 2						1
women	Fons Beren	"Ah, no worries, %PCName! There are always plenty of women. Marena Gilnith wasn't right in the head, anyway. How could she be, to turn me down?"										0	Global MatchMakeFons = 8						1
women	Fons Beren	"I expect most of the women in Mournhold will be wearing black for a while. You know, to mourn the loss of my eligibility. No matter, though. I couldn't care less now that I've got Marena."										0	Global MatchMakeFons = 7						1
women	Fons Beren	"I expect most of the women in Mournhold will be wearing black for a while. You know, to mourn the loss of my eligibility. No matter, though. I couldn't care less now that I've got Marena."										0	Global MatchMakeFons = 10						1
women	Fons Beren	"Plenty of them around, %PCName. Nothing to worry about. I'll just find one on my own. Maybe two or three, even."										0	Global MatchMakeFons = 20						1
work	Turedus Talanian	"We've been trying to establish trade links with the Zainab. Master Aryon thinks that shared self-interest will make the Zainab more careful about offending Tel Vos. But dealing with the Zainab is tricky, requiring knowledge of the Ashlanders, a silver tongue, and sharp wits. I'll pay you 100 drakes to visit the Zainab camp and find out what goods the tribe would be interested in trading for. Will you take the job?"	";Turedus Talanian; 
Choice ""I'll take the job."" 1 ""No thanks."" 2"									0							1
work	Turedus Talanian	"Good. When you've determined the trade goods wanted by the Zainab, report back to me."	";Turedus Talanian; CHOICE 1; 
addtopic ""trade goods wanted""
Journal town_Tel_Vos 10"									0	Function Choice = 1						1
work	Turedus Talanian	I'm sorry. Perhaps you'll reconsider. The offer stands.	;Turedus Talanian; CHOICE 2									0	Function Choice = 2						1
work	Turedus Talanian	"Good. When you've determined the trade goods wanted by the Zainab, report back to me."	;Turedus Talanian; Journal town_Tel_Vos >= 10									0	Journal town_Tel_Vos >= 10						1
work	Turedus Talanian	"Thank you for your report. So you think Cure Common Disease and Cure Blight Disease potions would be valuable trade goods. That makes sense. Master Aryon will be pleased. He can produce such potions very easily. Well done, %PCName. Here's your 100 drakes, with my thanks. I'll tell Master Aryon how you've handled this. I think he'll be pleased. And here. You'll find this amulet handy when visiting Telvanni wizards."	";Turedus Talanian; Journal town_Tel_Vos >= 25; 
player->additem gold_001 100
player->additem ""amulet of levitating"" 1
modDisposition 30
""Aryon""->ModDisposition 30
""andil""->modDisposition 20
""milar maryon""->modDisposition 20
""mirvon andrethi""->modDisposition 20
""alenus vendu""->modDisposition 20
player->modReputation 1
Journal town_Tel_Vos 35"									0	Journal town_Tel_Vos_she >= 1						1
work	Turedus Talanian	"Thank you for your report. So you think Cure Common Disease and Cure Blight Disease potions would be valuable trade goods. That makes sense. Master Aryon will be pleased. He can produce such potions very easily. Well done, %PCName. Here's your 100 drakes, with my thanks. I'll tell Master Aryon how you've handled this. I think he'll be pleased. And here. You'll find this amulet handy when visiting Telvanni wizards."	";Turedus Talanian; Journal town_Tel_Vos >= 25; 
player->additem gold_001 100
player->additem ""amulet of levitating"" 1
modDisposition 30
""Aryon""->ModDisposition 30
""andil""->modDisposition 20
""milar maryon""->modDisposition 20
""mirvon andrethi""->modDisposition 20
""alenus vendu""->modDisposition 20
player->modReputation 1
Journal town_Tel_Vos 35"									0	Journal town_Tel_Vos_wise >= 1						1
work	Turedus Talanian	"Thank you for your report. So you think Cure Common Disease and Cure Blight Disease potions would be valuable trade goods. That makes sense. Master Aryon will be pleased. He can produce such potions very easily. Well done, %PCName. Here's your 100 drakes, with my thanks. I'll tell Master Aryon how you've handled this. I think he'll be pleased. If you're interested, and Master Aryon has work for you, you'll have my recommendation. And here. You'll find this amulet handy when visiting Telvanni wizards."	";Turedus Talanian; Journal town_Tel_Vos >= 25; Journal HT_BaladasAlly = 0; 
player->additem gold_001 100
player->additem ""amulet of levitating"" 1
modDisposition 30
""Aryon""->ModDisposition 30
""andil""->modDisposition 20
""milar maryon""->modDisposition 20
""mirvon andrethi""->modDisposition 20
""alenus vendu""->modDisposition 20
Journal town_Tel_Vos 35
player->modReputation 1"									0	Journal town_Tel_Vos_she >= 1	Journal HT_BaladasAlly = 0					1
work	Turedus Talanian	"Thank you for your report. So you think Cure Common Disease and Cure Blight Disease potions would be valuable trade goods. That makes sense. Master Aryon will be pleased. He can produce such potions very easily. Well done, %PCName. Here's your 100 drakes, with my thanks. I'll tell Master Aryon how you've handled this. I think he'll be pleased. If you're interested, and Master Aryon has work for you, you'll have my recommendation. And here. You'll find this amulet handy when visiting Telvanni wizards."	";Turedus Talanian; Journal town_Tel_Vos >= 25; Journal HT_BaladasAlly = 0; 
player->additem gold_001 100
player->additem ""amulet of levitating"" 1
modDisposition 30
""Aryon""->ModDisposition 30
""andil""->modDisposition 20
""milar maryon""->modDisposition 20
""mirvon andrethi""->modDisposition 20
""alenus vendu""->modDisposition 20
Journal town_Tel_Vos 35
player->modReputation 1"									0	Journal town_Tel_Vos_wise >= 1	Journal HT_BaladasAlly = 0					1
work	Turedus Talanian	"Yes, I'm pleased, and I think Master Aryon will be pleased."	;Turedus Talanian; Journal town_Tel_Vos >= 35;									0	Journal town_Tel_Vos >= 35						1
work	Tiras Sadus	"I see you have the racer suede belt from Ienas Sarandas. And I hear Ienas Sarandas was found dead in his home. I don't suppose YOU had anything to do with that? Here's the 25 drakes I promised you. And I'll take the goods. But don't expect me to thank you for them. No debt is worth a man's life. Of course, there were no witnesses. But everyone knows you killed that poor fool. Don't think anyone here will forgive you for that."	";Tiras Sadus;  dead Ienas Sarandas; have items; transfer items; gold; 
player->removeitem Sarandas_belt 1
player->additem gold_001 25
ModDisposition -20
Journal Town_Ald_Tiras 10"									0	Item sarandas_belt >= 1	Dead ienas sarandas = 1	Journal Town_Ald_Tiras >= 1				1
work	Tiras Sadus	You've been paid.	;Tiras Sadus;									0	Journal Town_Ald_Tiras >= 10						1
work	Tiras Sadus	"I sold an Ashlander hand-crafted racer suede belt to a customer, but he has failed to make his final payment on time. If you would find Ienas Sarandas and get back my belt, or get the overdue payment of 50 septims he owes me, I will pay you 25 gold."	";Tiras Sadus; 
Journal Town_Ald_Tiras 1"									30							1
work	Tiras Sadus	I see you have the racer suede belt from Ienas Sarandas. Here are the 25 drakes for your services. Thank you very much.	";Tiras Sadus; have items; transfer items; gold; 
player->removeitem Sarandas_belt 1
player->additem gold_001 25
ModDisposition 20
Journal Town_Ald_Tiras 5"									30	Item sarandas_belt >= 1	Journal Town_Ald_Tiras >= 1					1
work	Tiras Sadus	Thank you again.	;Tiras Sadus; Journal Town_Ald'ruhn >= 67;									30	Journal Town_Ald_Tiras >= 5						1
work	Tiras Sadus	I see you have the racer suede belt from Ienas Sarandas. Here are the 25 drakes for your services. And thank you very much for handling this situation so well. I really appreciate it.	";Tiras Sadus; Journal Town_Ald'ruhn >= 45; have items; transfer items; gold; 
player->removeitem Sarandas_belt 1
player->additem gold_001 25
ModDisposition 40
Journal Town_Ald_Tiras 3"									30	Item sarandas_belt >= 1	Journal Town_Ald_Tiras >= 1					1
work	Tiras Sadus	Thank you again. You handled the affair very well.	;Tiras Sadus;  Journal Town_Ald'ruhn >= 65;									30	Journal Town_Ald_Tiras >= 3						1
work	Llether Vari	"I see you have the designer shoes from Ienas Sarandas. And I hear Ienas Sarandas was found dead in his home. I don't suppose YOU had anything to do with that? Here's the 50 drakes I promised you. And I'll take the goods. But don't expect me to thank you for them. No debt is worth a man's life. Of course, there were no witnesses. But everyone knows you killed that poor fool. Don't think anyone here will forgive you for that."	" ;Llether Vari: Enchanter;   dead Ienas Sarandas; have items; transfer items; gold; 
player->removeitem Sarandas_shoes_2 1
player->additem gold_001 50
ModDisposition -20
Journal Town_Ald_Llethri 10"									0	Item sarandas_shoes_2 >= 1	Dead ienas sarandas = 1	Journal Town_Ald_Llethri >= 1				1
work	Llether Vari	You've been paid.	 ;Llether Vari: Enchanter;  Journal Town_Ald'ruhn >= 76;									0	Journal Town_Ald_Llethri >= 10						1
work	Llether Vari	"I sold a pair of splendid designer shoes bearing the Light enchantment. The radiant glow is practical as well as ornamental -- quite useful for late evening gatherings. The purchaser, one Ienas Sarandus, paid me 120 drakes on account when he received the shoes, but he has failed to pay the balance of 120 septims in a timely fashion. If you would find this Ienas Sarandus, and return the shoes or the overdue payment of 120 gold he owes me, I will pay you 50 gold for your time and effort."	" ;Llether Vari: Enchanter; 
Journal Town_Ald_Llethri 1"									30							1
work	Llether Vari	I see you have the designer shoes from Ienas Sarandas. Here are the 50 drakes for your services. Thank you very much.	" ;Llether Vari: Enchanter;  have items; transfer items; gold; 
player->removeitem Sarandas_shoes_2 1
player->additem gold_001 50
ModDisposition 20
Journal Town_Ald_Llethri 5"									30	Item sarandas_shoes_2 >= 1	Journal Town_Ald_Llethri >= 1					1
work	Llether Vari	Thank you again.	 ;Llether Vari: Enchanter;									30	Journal Town_Ald_Llethri >= 5						1
work	Llether Vari	I see you have the designer shoes from Ienas Sarandas. Here are the 50 drakes for your services. And thank you very much for handling this situation so well. I really appreciate it.	" ;Llether Vari: Enchanter; ; Journal Town_Ald'ruhn >= 45; have items; transfer items; gold; 
player->removeitem Sarandas_shoes_2 1
player->additem gold_001 50
ModDisposition 40
Journal Town_Ald_Llethri 3"									30	Item sarandas_shoes_2 >= 1	Journal Town_Ald_Llethri >= 1					1
work	Llether Vari	Thank you again. You handled the affair very well.	 ;Llether Vari: Enchanter;  Journal Town_Ald'ruhn >= 55;									30	Journal Town_Ald_Llethri >= 3						1
work	Larrius Varro	"Through various channels, I've learned a bit about your situation. I'd like to tell you a little story. And when I'm done, you can ask me some questions. And then, maybe, you might decide to go out and do some things. You might, and you might not. That's your affair. And I also want to tell you about a nice present I think the Emperor wants you to have. I'm not sure where it is. But maybe you'll want to check back and see if I've found it. Later. After you have done some things."	;Larrius Varro									30							1
work	Larrius Varro	"Thank you for coming, but I no longer have any work for you. The work I needed done involved some persons who used to frequent the Council Club in Balmora. But they all died violently. And mysteriously. The guards are very concerned, and they're following all leads. But somehow I know this is a mystery that will never be solved."	;Larrius Varro									30	Dead vadusa sathryon = 1	Dead marasa aren = 1	Dead madrale thirith = 1	Dead sovor trandel = 1	Dead thanelen velas = 1		1
work	Larrius Varro	"When you have finished doing some things, stop back and see me, and we'll see if I've found that nice present from the Emperor for you."	;Larrius Varro; ; Journal town_balmora >= 25									30	Journal town_balmora >= 25						1
work	Larrius Varro	"I see everything's been taken care of. And, just in case you had any problems of a legal nature, I spoke to some of my friends, and I've taken care of some things as well. And I DID find that nice present from the Emperor. Here. It seems to be a ring. A very nice ring. There was no note with it, I'm afraid. But I'll let the Emperor know you've received it. I'm sure he'll be pleased."	";Larrius Varro; Dead = Vadusa Sathryon, Marasa Aren, Madrale Thirith, Sovor Trandrel, Thanelen Velas
Journal town_balmora 30
player->additem ""Ring_Surrounding_UNIQUE"" 1
player->modReputation 1
player->modDisposition 20
SetPCCrimeLevel 0"									30	Dead vadusa sathryon = 1	Dead marasa aren = 1	Dead madrale thirith = 1	Dead sovor trandel = 1	Dead thanelen velas = 1		1
work	Larrius Varro	"I see everything's been taken care of. And, remarkably enough, without creating any problems of a legal nature. You are far more discrete than I had hoped. I'm so glad I found that nice present from the Emperor. Here. It seems to be a ring. A very nice ring. There was no note with it, I'm afraid. But I'll let the Emperor know you've received it. I'm sure he'll be pleased. And, also, from me, because of your exceptional discretion, take this special volume from my own library, with my compliments."	";Larrius Varro; Dead = Vadusa Sathryon, Marasa Aren, Madrale Thirith, Sovor Trandrel, Thanelen Velas
Journal town_balmora 35
player->additem ""Ring_Surrounding_UNIQUE"" 1
player->additem BookSkill_Speechcraft1 1
player->modReputation 1
player->modDisposition 20
SetPCCrimeLevel 0"									30	Dead vadusa sathryon = 1	Dead marasa aren = 1	Dead madrale thirith = 1	Dead sovor trandel = 1	Dead thanelen velas = 1	Function PC Crime Level < 1	1
work	Larrius Varro	"Never mind about that work. As I said, it's all been taken care of. And I hope you like your present."	;Larrius Varro; Journal town_balmora >= 30									30	Journal town_balmora >= 30						1
work	Elam Andas	We've had seven killings in Vivec recently. All the victims had their throats slit. Most did not appear to have struggled. Five victims were outlanders. Two were Ordinators. The two Ordinators were armed and on duty. Their weapons were still in their belts. Nothing was removed from the victim's bodies.	";Elam Andas;
Choice ""Continue"" 1"									0							1
work	Elam Andas	"I cannot hire you. Only Ordinators may serve the Watch. But if you can find this killer, and execute him, I personally promise you a very handsome reward. I require no commitment from you. Indeed, I cannot officially accept one. But if you are interested, I can tell you what we know about the seven victims and the reports of witnesses."	";Elam Andas: CHOICE 1; 
""Dreamer Prophet""->enable 
Journal town_Vivec 10"									0	Function Choice = 1						1
work	Elam Andas	"As I said, I cannot officially hire you for this task. But if you find and execute this killer, when you return to report your success to me, I promise you a handsome reward."	;Elam Andas; ; Journal town_Vivec >= 10									0	Journal town_Vivec >= 10						1
work	Elam Andas	"According to your report, the Dunmer woman you killed matches the description given us. We'll dispatch Ordinators to follow up, but I believe you have identified and executed the killer. On behalf of the city, and of the Office of the Watch, thank you. And now, for the reward I promised. I'll give you a choice. You may either have an Indoril helm and cuirass, or a Belt of the Armor of God."	";Elam Andas; dead = Dreamer Prophet; 
Choice ""Continue"" 3"									0	Dead dreamer prophet = 1						1
work	Elam Andas	"The helm and cuirass are heavy armor, and useful only to a strong fighter. These items belonged to one of the Ordinators who were killed, and it is fitting that they should reward the one who avenged his murder. However, we ask that you not wear this armor in Vivec City, for you may be mistaken for an Ordinator and guard. Alternatively, the Belt of the Armor of God provides magical armor and improves resistance against hostile spells, and should be useful for any adventurer. Which would you like?"	";Elam Andas: CHOICE 3; 
Choice ""I'd like the helm and cuirass."" 4 ""I'd like the belt."" 5"									0	Function Choice = 3						1
work	Elam Andas	"Very good. Please accept the helm and cuirass, with our thanks. And accept, on the behalf of Vivec City, our thanks for ridding us of this dangerous killer."	";Elam Andas: CHOICE 4; 
player->additem ""Indoril Cuirass"" 1
player->additem ""Indoril Helmet"" 1
player->modReputation 1
modDisposition 20
Journal town_Vivec 50"									0	Function Choice = 4						1
work	Elam Andas	"Very good. Please accept the belt, with our thanks. And accept, on the behalf of Vivec City, our thanks for ridding us of this dangerous killer."	";Elam Andas: CHOICE 5; 
player->additem ""Belt of the Armor of God"" 1
player->modReputation 1
modDisposition 20
Journal town_Vivec 55"									0	Function Choice = 5						1
work	Elam Andas	I am grateful for the work you did for us. But I'm afraid I have no more work for you. Thank you anyway.	;Elam Andas; Journal town_Vivec >= 50;									0	Journal town_Vivec >= 50						1
work	Daynes Redothril	"I see you have the ebony ring and the glass ring from Ienas Sarandas. And I hear Ienas Sarandas was found dead in his home. I don't suppose YOU had anything to do with that? Here's the 50 drakes I promised you. And I'll take the goods. But don't expect me to thank you for them. No debt is worth a man's life. Of course, there were no witnesses. But everyone knows you killed that poor fool. Don't think anyone here will forgive you for that."	";Daynes Redothril;   dead Ienas Sarandas; have items; transfer items; gold; 
player->removeitem Sarandas_ring_1 1
player->removeitem Sarandas_ring_2 1
player->additem gold_001 50
ModDisposition -20
Journal Town_Ald_Daynes 10"									0	Item sarandas_ring_1 >= 1	Item sarandas_ring_2 >= 1	Dead ienas sarandas = 1	Journal Town_Ald_Daynes >= 1			1
work	Daynes Redothril	You've been paid.	;Daynes Redothril;  Journal Town_Ald'ruhn >= 79;									0	Journal Town_Ald_Daynes >= 10						1
work	Daynes Redothril	"I am looking for a fellow named Ienas Sarandas. I sold him two fine matched rings, one with an raw ebony stone, the other with a raw glass stone, but he has failed to pay the remaining 150 drakes owed. If you will find Sarandas, and either get the ebony ring and the glass ring and return them to me, or get the overdue payment of 150 drakes he owes me, I will pay you 50 gold."	";Daynes Redothril; 
Journal Town_Ald_Daynes 1"									30							1
work	Daynes Redothril	I see you have the ebony ring and the glass ring from Ienas Sarandas. Here are the 50 drakes for your services. Thank you very much.	";Daynes Redothril; have items; transfer items; gold; 
player->removeitem Sarandas_ring_1 1
player->removeitem Sarandas_ring_2 1
player->additem gold_001 50
ModDisposition 20
Journal Town_Ald_Daynes 5"									30	Item sarandas_ring_1 >= 1	Item sarandas_ring_2 >= 1	Journal Town_Ald_Daynes >= 1				1
work	Daynes Redothril	Thank you again.	;Daynes Redothril; Journal Town_Ald'ruhn >= 72;									30	Journal Town_Ald_Daynes >= 5						1
work	Daynes Redothril	I see you have the ebony ring and the glass ring from Ienas Sarandas. Here are the 50 drakes for your services. And thank you very much for handling this situation so well. I really appreciate it.	";Daynes Redothril; Journal Town_Ald'ruhn >= 45; have items; transfer items; gold; 
player->removeitem Sarandas_ring_1 1
player->removeitem Sarandas_ring_2 1
player->additem gold_001 50
ModDisposition 40
Journal Town_Ald_Daynes 3"									30	Item sarandas_ring_1 >= 1	Item sarandas_ring_2 >= 1	Journal Town_Ald_Daynes >= 1				1
work	Daynes Redothril	Thank you again. You handled the affair very well.	;Daynes Redothril;  Journal Town_Ald'ruhn >= 70;									30	Journal Town_Ald_Daynes >= 3						1
work	Bivale Teneran	"I see you have the brocade shirt and silk pants from Ienas Sarandas. And I hear Ienas Sarandas was found dead in his home. I don't suppose YOU had anything to do with that? Here's the 50 drakes I promised you. And I'll take the goods. But don't expect me to thank you for them. No debt is worth a man's life. Of course, there were no witnesses. But everyone knows you killed that poor fool. Don't think anyone here will forgive you for that."	";Bivale Teneran: Clothier [Expensive clothes]; dead Ienas Sarandas; have items; transfer items; gold; 
player->removeitem Sarandas_shirt_2 1
player->removeitem Sarandas_pants_2 1
player->additem gold_001 50
ModDisposition -20
Journal Town_Ald_Bivale 10"									0	Item sarandas_pants_2 >= 1	Item sarandas_shirt_2 >= 1	Dead ienas sarandas = 1	Journal Town_Ald_Bivale >= 1			1
work	Bivale Teneran	You've been paid.	;Bivale Teneran: Clothier [Expensive clothes];									0	Journal Town_Ald_Bivale >= 10						1
work	Bivale Teneran	"I made a brocade shirt and silk pants for Ienas Sarandas. He gave me half-payment on account, and said he'd pay me the rest later, but it's been weeks, and I have my own bills to pay. Find Ienas Sarandus, get the overdue payment of 360 drakes he owes me, or get the shirt and pants and bring them back to me, and I'll give you 50 drakes for your services."	";Bivale Teneran: Clothier [Expensive clothes]; 
Journal Town_Ald_Bivale 1"									30							1
work	Bivale Teneran	I see you have the brocade shirt and silk pants from Ienas Sarandas. Here are the 50 drakes for your services. Thank you very much.	";Bivale Teneran: Clothier [Expensive clothes]; have items; transfer items; gold; 
player->removeitem Sarandas_shirt_2 1
player->removeitem Sarandas_pants_2 1
player->additem gold_001 50
ModDisposition 20
Journal Town_Ald_Bivale 5"									30	Item sarandas_pants_2 >= 1	Item sarandas_shirt_2 >= 1	Journal Town_Ald_Bivale >= 1				1
work	Bivale Teneran	Thank you again.	;Bivale Teneran: Clothier [Expensive clothes];									30	Journal Town_Ald_Bivale >= 5						1
work	Bivale Teneran	I see you have the brocade shirt and silk pants from Ienas Sarandas. Here are the 50 drakes for your services. And thank you very much for handling this situation so well. I really appreciate it.	";Bivale Teneran: Clothier [Expensive clothes]; Journal Town_Ald'ruhn >= 45; have items; transfer items; gold; player->additem gold_001 50
player->removeitem Sarandas_shirt_2 1
player->removeitem Sarandas_pants_2 1
ModDisposition 40
Journal Town_Ald_Bivale 3"									30	Item sarandas_pants_2 >= 1	Item sarandas_shirt_2 >= 1	Journal Town_Aldruhn >= 45	Journal Town_Ald_Bivale >= 1			1
work	Bivale Teneran	Thank you again. You handled the affair very well.	;Bivale Teneran: Clothier [Expensive clothes];									30	Journal Town_Ald_Bivale >= 3						1
work	Bevene Releth	"I see you have the firejade amulet from Ienas Sarandas. And I hear Ienas Sarandas was found dead in his home. I don't suppose YOU had anything to do with that? Here's the 25 drakes I promised you. And I'll take the goods. But don't expect me to thank you for them. No debt is worth a man's life. Of course, there were no witnesses. But everyone knows you killed that poor fool. Don't think anyone here will forgive you for that."	" ;Bevene Releth;   dead Ienas Sarandas; have items; transfer items; gold; 
player->removeitem Sarandas_amulet 1
player->additem gold_001 25
ModDisposition -20
Journal Town_Ald_Bevene 10"									0	Item sarandas_amulet >= 1	Dead ienas sarandas = 1	Journal Town_Ald_Bevene >= 1				1
work	Bevene Releth	You've been paid.	 ;Bevene Releth;									0	Journal Town_Ald_Bevene >= 10						1
work	Bevene Releth	"I made a firejade amulet for a customer, Ienas Sarandas. I made delivery, and received my first payment, but Sera Ienas is behind time for his final payment, and I can wait no longer. I will pay you 25 drakes if you will find Sera Ienas Sarandas and either recover and return my amulet, or extract the overdue payment of 50 drakes for me."	";Bevene Releth; Clothier;
Journal Town_Ald_Bevene 1"									30							1
work	Bevene Releth	I see you have the firejade amulet from Ienas Sarandas. Here are the 25 drakes for your services. Thank you very much.	" ;Bevene Releth; have items; transfer items; gold; 
player->removeitem Sarandas_amulet 1
player->additem gold_001 25
ModDisposition 20
Journal Town_Ald_Bevene 5"									30	Item sarandas_amulet >= 1	Journal Town_Ald_Bevene = 1					1
work	Bevene Releth	Thank you again.	 ;Bevene Releth;									30	Journal Town_Ald_Bevene >= 5						1
work	Bevene Releth	I see you have the firejade amulet from Ienas Sarandas. Here are the 25 drakes for your services. And thank you very much for handling this situation so well. I really appreciate it.	" ;Bevene Releth; Journal Town_Ald'ruhn >= 45; have items; transfer items; gold; 
player->removeitem Sarandas_amulet 1
player->additem gold_001 25
ModDisposition 40
Journal Town_Ald_Bevene 3"									30	Item sarandas_amulet >= 1	Journal Town_Aldruhn >= 45	Journal Town_Ald_Bevene >= 1				1
work	Bevene Releth	Thank you again. You handled the affair very well.	 ;Bevene Releth;									30	Journal Town_Ald_Bevene >= 3						1
work	Angaredhel	"A ghost is haunting our South Turret bed chamber. As soon as we get rid of it, it reappears. We can't rent the room, and all our guests are in an uproar. The Mage-Mistress Arara Uvulas, Master Neloth's Mouth, came to take a look, but said she couldn't see how to stop the hauntings. If you can get rid of the Gateway haunting permanently, I will offer you a choice from a number of valuable items from a local enchanter."	";Angaredhel; NOT DEAD Uleni Heleran; 
Journal ""town_Sadrith"" 5"									0	Dead uleni heleran = 0						1
work	Angaredhel	"You say you killed the haunting? Weren't you listening? No matter how often it is killed, it reappears. Go. Look. Kill it again. And again. And it reappears. Go talk to Mage-Mistress Arara Uvulas, Master Neloth's Mouth. She said she couldn't see how to stop the hauntings, but maybe she can tell you where to start."	";Angaredhel; NOT DEAD Uleni Heleran; 
Journal ""town_Sadrith"" 8"									0	Dead uleni heleran = 0	Dead gateway_haunt >= 1					1
work	Angaredhel	"You say the hauntings will stop. How do you know? Can you prove it? What was causing the hauntings? If you want your reward, you must give me a satisfactory explanation."	";Angaredhel; Journal ""town_Sadrith"" >= 35; item = ""Uleni's Papers"" < 1; 
Choice ""Explain what happened, but withhold Uleni's name."" 1 ""Explain what happened, and include Uleni's name."" 2"									0	Journal town_Sadrith >= 35	Item bk_uleni's_papers < 1					1
work	Angaredhel	"You say the hauntings will stop. How do you know? Can you prove it? What was causing the hauntings? If you want your reward, you must give me a satisfactory explanation."	";Angaredhel; Journal ""town_Sadrith"" >= 35; item = ""Uleni's Papers"" >= 1;
 Choice ""Explain what happened, but withhold Uleni's name."" 1 ""Explain what happened, and include Uleni's name."" 2 ""Explain what happened, and deliver Uleni's Papers."" 3"									0	Journal town_Sadrith >= 35	Item bk_uleni's_papers >= 1					1
work	Angaredhel	"Well. I'm extremely displeased that you will not tell me the name of the sorcerer responsible. But you have gotten rid of the ghost, so you shall have your reward. I have a Fighter Ring, a Mage Ring, and a Thief Ring. Each ring fortifies the attributes most prized in each of these specialized disciplines. Which ring would you prefer?"	";Angaredhel; CHOICE 1; 
Choice ""Fighter Ring"" 4 ""Mage Ring"" 5 ""Thief Ring"" 6"									0	Function Choice = 2						1
work	Angaredhel	"Well. I should have known. She was quite abusive when she was released. Blamed ME for the whole thing, when it was she who failed to obtain her Hospitality Papers. I will deal with her in my own time. And you have my thanks. You have gotten rid of the ghost, so you shall have your reward. I have a Fighter Ring, a Mage Ring, and a Thief Ring. Each ring fortifies the attributes most prized in each of these specialized disciplines. Which ring would you prefer?"	";Angaredhel; CHOICE 2; 
Choice ""Fighter Ring"" 7 ""Mage Ring"" 8 ""Thief Ring"" 9"									0	Function Choice = 2						1
work	Angaredhel	"[Sputter. Sputter.] The NERVE of that outlander! A disgrace to her race! She blames ME, when it was she who failed to obtain her Hospitality Papers. Hmmph. I'll take care of HER! And you? You got rid of the ghost, so you shall have your reward. I have a Fighter Ring, a Mage Ring, and a Thief Ring. Each ring fortifies the attributes most prized in each of these specialized disciplines. Which ring would you prefer?"	";Angaredhel; CHOICE 3; 
Choice ""Fighter Ring"" 10 ""Mage Ring"" 11 ""Thief Ring"" 12"									0	Function Choice = 3						1
work	Angaredhel	Then here's your Fighter Ring. Good day to you.	";Angaredhel; CHOICE 4; 
player->additem ""Fighter_Ring"" 1
Journal ""town_Sadrith"" 50
modDisposition -20
player->modReputation 1"									0	Function Choice = 4						1
work	Angaredhel	Then here's your Mage Ring. Good day to you.	";Angaredhel; CHOICE 5; 
player->additem ""Mage_Ring"" 1
Journal ""town_Sadrith"" 55
modDisposition -20
player->modReputation 1"									0	Function Choice = 5						1
work	Angaredhel	Then here's your Thief Ring. Good day to you.	";Angaredhel; CHOICE 6;  
player->additem ""Thief_Ring"" 1
Journal ""town_Sadrith"" 60
modDisposition -20
player->modReputation 1"									0	Function Choice = 6						1
work	Angaredhel	"Then here's your Fighter Ring. And thank you very much for your assistance. And when I speak with my fellow Telvanni, I shall speak favorably of you."	";Angaredhel; CHOICE 7; 
player->additem ""Fighter_Ring"" 1
Journal ""town_Sadrith"" 65
modDisposition 30
player->modReputation 1"									0	Function Choice = 7						1
work	Angaredhel	"Then here's your Mage Ring. Good day to you. And thank you very much for your assistance. And when I speak with my fellow Telvanni, I shall speak favorably of you."	";Angaredhel; CHOICE 8; 
player->additem ""Mage_Ring"" 1
Journal ""town_Sadrith"" 70
modDisposition 30
player->modReputation 1"									0	Function Choice = 8						1
work	Angaredhel	"Then here's your Thief Ring. Good day to you. And thank you very much for your assistance. And when I speak with my fellow Telvanni, I shall speak favorably of you."	";Angaredhel; CHOICE 9;   
player->additem ""Thief_Ring"" 1
Journal ""town_Sadrith"" 75
modDisposition 30
player->modReputation 1"									0	Function Choice = 9						1
work	Angaredhel	"Then here's your Fighter Ring. And thank you very much for your assistance. And when I speak with my fellow Telvanni, I shall speak favorably of you."	";Angaredhel; CHOICE 10; 
player->additem ""Fighter_Ring"" 1
Journal ""town_Sadrith"" 80
modDisposition 30
player->modReputation 1"									0	Function Choice = 10						1
work	Angaredhel	"Then here's your Mage Ring. Good day to you. And thank you very much for your assistance. And when I speak with my fellow Telvanni, I shall speak favorably of you."	";Angaredhel; CHOICE 11; 
player->additem ""Mage_Ring"" 1
Journal ""town_Sadrith"" 85
modDisposition 30
player->modReputation 1"									0	Function Choice = 11						1
work	Angaredhel	"Then here's your Thief Ring. Good day to you. And thank you very much for your assistance. And when I speak with my fellow Telvanni, I shall speak favorably of you."	";Angaredhel; CHOICE 12;   
player->additem ""Thief_Ring"" 1
Journal ""town_Sadrith"" 90
modDisposition 30
player->modReputation 1"									0	Function Choice = 12						1
work	Angaredhel	"So. You determined that Uleni Heleran was the source of the haunting, and you took care of it. No, no! I don't need to know any further details. You got rid of the ghost, so you shall have your reward. I have a Fighter Ring, a Mage Ring, and a Thief Ring. Each ring fortifies the attributes most prized in each of these specialized disciplines. Which ring would you prefer?"	";Angaredhel; dead = Uleni Heleran; 
Choice ""Fighter Ring"" 13 ""Mage Ring"" 14 ""Thief Ring"" 15"									0	Journal town_Sadrith >= 5	Dead uleni heleran >= 1					1
work	Angaredhel	"Then here's your Fighter Ring. And thank you very much for your assistance. And when I speak with my fellow Telvanni, I shall speak favorably of you."	";Angaredhel; CHOICE 13; 
player->additem ""Fighter_Ring"" 1
Journal ""town_Sadrith"" 100
modDisposition 30
player->modReputation 1"									0	Function Choice = 13						1
work	Angaredhel	"Then here's your Mage Ring. Good day to you. And thank you very much for your assistance. And when I speak with my fellow Telvanni, I shall speak favorably of you."	";Angaredhel; CHOICE 14; 
player->additem ""Mage_Ring"" 1
Journal ""town_Sadrith"" 105
modDisposition 30
player->modReputation 1"									0	Function Choice = 14						1
work	Angaredhel	"Then here's your Thief Ring. Good day to you. And thank you very much for your assistance. And when I speak with my fellow Telvanni, I shall speak favorably of you."	";Angaredhel; CHOICE 15;   
player->additem ""Thief_Ring"" 1
Journal ""town_Sadrith"" 110
modDisposition 30
player->modReputation 1"									0	Function Choice = 15						1
work	Angaredhel	You have your reward. Good day to you.										0	Journal town_Sadrith >= 50						1
worn armor	Strillian Macro	"As it wears out, armor becomes less effective. Broken armor is completely useless until you repair it, but worn armor stops only a fraction of the damage that new or well-maintained armor does. Learn the basics of armor repair, and go over your armor, piece by piece, before every big battle. Or visit a smith regularly to keep your armor in good shape."	;smith; barbarian; rogue; thief; battlemage; spellsword; master-at-arms; drillmaster;									30							1
worn armor	Garothmuk gro-Muzgub	"As it wears out, armor becomes less effective. Broken armor is completely useless until you repair it, but worn armor stops only a fraction of the damage that new or well-maintained armor does. Learn the basics of armor repair, and go over your armor, piece by piece, before every big battle. Or visit a smith regularly to keep your armor in good shape."	;smith; barbarian; rogue; thief; battlemage; spellsword; master-at-arms; drillmaster;									30							1
worn armor	Flaenia Amiulusus	"As it wears out, armor becomes less effective. Broken armor is completely useless until you repair it, but worn armor stops only a fraction of the damage that new or well-maintained armor does. Learn the basics of armor repair, and go over your armor, piece by piece, before every big battle. Or visit a smith regularly to keep your armor in good shape."	;smith; barbarian; rogue; thief; battlemage; spellsword; master-at-arms; drillmaster;									30							1
worn armor	Fenas Madach	"As it wears out, armor becomes less effective. Broken armor is completely useless until you repair it, but worn armor stops only a fraction of the damage that new or well-maintained armor does. Learn the basics of armor repair, and go over your armor, piece by piece, before every big battle. Or visit a smith regularly to keep your armor in good shape."	;smith; barbarian; rogue; thief; battlemage; spellsword; master-at-arms; drillmaster;									30							1
worn armor	Briring	"As it wears out, armor becomes less effective. Broken armor is completely useless until you repair it, but worn armor stops only a fraction of the damage that new or well-maintained armor does. Learn the basics of armor repair, and go over your armor, piece by piece, before every big battle. Or visit a smith regularly to keep your armor in good shape."	;smith; barbarian; rogue; thief; battlemage; spellsword; master-at-arms; drillmaster;									30							1
worn armor	Athal Nerano	"As it wears out, armor becomes less effective. Broken armor is completely useless until you repair it, but worn armor stops only a fraction of the damage that new or well-maintained armor does. Learn the basics of armor repair, and go over your armor, piece by piece, before every big battle. Or visit a smith regularly to keep your armor in good shape."	;smith; barbarian; rogue; thief; battlemage; spellsword; master-at-arms; drillmaster;									30							1
worn armor	Angoril	"As it wears out, armor becomes less effective. Broken armor is completely useless until you repair it, but worn armor stops only a fraction of the damage that new or well-maintained armor does. Learn the basics of armor repair, and go over your armor, piece by piece, before every big battle. Or visit a smith regularly to keep your armor in good shape."	;smith; barbarian; rogue; thief; battlemage; spellsword; master-at-arms; drillmaster;									30							1
worn armor	Albecius Colollius	"As it wears out, armor becomes less effective. Broken armor is completely useless until you repair it, but worn armor stops only a fraction of the damage that new or well-maintained armor does. Learn the basics of armor repair, and go over your armor, piece by piece, before every big battle. Or visit a smith regularly to keep your armor in good shape."	;smith; barbarian; rogue; thief; battlemage; spellsword; master-at-arms; drillmaster;									30							1
worn weapons	Strillian Macro	"Weapons become less effective with wear. Eventually they break, and are useless until you repair them, but a worn weapon does only a fraction of the damage it should do. You'll hack and stab and slash away, and suddenly realize you're doing almost nothing to your enemy. So learn the basics of weapon repair, and touch up your weapons before every big fight, or pay a smith to keep your weapons in top shape."	;smith; barbarian; rogue; thief; battlemage; spellsword; master-at-arms; drillmaster;									30							1
worn weapons	Garothmuk gro-Muzgub	"Weapons become less effective with wear. Eventually they break, and are useless until you repair them, but a worn weapon does only a fraction of the damage it should do. You'll hack and stab and slash away, and suddenly realize you're doing almost nothing to your enemy. So learn the basics of weapon repair, and touch up your weapons before every big fight, or pay a smith to keep your weapons in top shape."	;smith; barbarian; rogue; thief; battlemage; spellsword; master-at-arms; drillmaster;									30							1
worn weapons	Flaenia Amiulusus	"Weapons become less effective with wear. Eventually they break, and are useless until you repair them, but a worn weapon does only a fraction of the damage it should do. You'll hack and stab and slash away, and suddenly realize you're doing almost nothing to your enemy. So learn the basics of weapon repair, and touch up your weapons before every big fight, or pay a smith to keep your weapons in top shape."	;smith; barbarian; rogue; thief; battlemage; spellsword; master-at-arms; drillmaster;									30							1
worn weapons	Fenas Madach	"Weapons become less effective with wear. Eventually they break, and are useless until you repair them, but a worn weapon does only a fraction of the damage it should do. You'll hack and stab and slash away, and suddenly realize you're doing almost nothing to your enemy. So learn the basics of weapon repair, and touch up your weapons before every big fight, or pay a smith to keep your weapons in top shape."	;smith; barbarian; rogue; thief; battlemage; spellsword; master-at-arms; drillmaster;									30							1
worn weapons	Briring	"Weapons become less effective with wear. Eventually they break, and are useless until you repair them, but a worn weapon does only a fraction of the damage it should do. You'll hack and stab and slash away, and suddenly realize you're doing almost nothing to your enemy. So learn the basics of weapon repair, and touch up your weapons before every big fight, or pay a smith to keep your weapons in top shape."	;smith; barbarian; rogue; thief; battlemage; spellsword; master-at-arms; drillmaster;									30							1
worn weapons	Athal Nerano	"Weapons become less effective with wear. Eventually they break, and are useless until you repair them, but a worn weapon does only a fraction of the damage it should do. You'll hack and stab and slash away, and suddenly realize you're doing almost nothing to your enemy. So learn the basics of weapon repair, and touch up your weapons before every big fight, or pay a smith to keep your weapons in top shape."	;smith; barbarian; rogue; thief; battlemage; spellsword; master-at-arms; drillmaster;									30							1
worn weapons	Angoril	"Weapons become less effective with wear. Eventually they break, and are useless until you repair them, but a worn weapon does only a fraction of the damage it should do. You'll hack and stab and slash away, and suddenly realize you're doing almost nothing to your enemy. So learn the basics of weapon repair, and touch up your weapons before every big fight, or pay a smith to keep your weapons in top shape."	;smith; barbarian; rogue; thief; battlemage; spellsword; master-at-arms; drillmaster;									30							1
worn weapons	Albecius Colollius	"Weapons become less effective with wear. Eventually they break, and are useless until you repair them, but a worn weapon does only a fraction of the damage it should do. You'll hack and stab and slash away, and suddenly realize you're doing almost nothing to your enemy. So learn the basics of weapon repair, and touch up your weapons before every big fight, or pay a smith to keep your weapons in top shape."	;smith; barbarian; rogue; thief; battlemage; spellsword; master-at-arms; drillmaster;									30							1
worthy enough	Marara	"I will not allow any mortal to cause my end. None but one of my own kind, another vampire, will be the one to end my life. Many mortals have tried, lured by the riches I have gathered throughout the years. Will you be the one, new blood? Will you end this life and claim my riches as your own?"	"Choice ""I will end your existence."" 1 ""I will play no part in your death."" 2"									0							1
worthy enough	Marara	"Perhaps you will; perhaps not. You are a brave one to try, though. Let us begin, then."	"Journal ""VA_VampMarara"" 30
StartCombat Player"									0	Function Choice = 1						1
worthy enough	Marara	I rather thought not. You are too young to stand with one of my stature. Perhaps you'll come back another time and grant me my boon.	"Journal ""VA_VampMarara"" 40"									0	Function Choice = 2						1
worthy enough	Marara	"Yes, worthy enough to free me from this place. Only another vampire shall be the one to do this."										0	Journal VA_VampMarara >= 30						1
wraith	Vala Catraso	"Wraiths are revenant spirits that commonly defend the tombs of clan and kin, but may also be summoned and controlled by sorcerers. Wraiths are aggressive and very dangerous. Ectoplasm is a filmy residue with modest magical properties that remains after a revenant spirit has been banished from the mortal plane."	;priest									30							1
wraith	Estirdalin	"Wraiths are revenant spirits that commonly defend the tombs of clan and kin, but may also be summoned and controlled by sorcerers. Wraiths are aggressive and very dangerous. Ectoplasm is a filmy residue with modest magical properties that remains after a revenant spirit has been banished from the mortal plane."	;mage									30							1
Wraithguard's powers	vivec_god	Wraithguard's primary function is to protect the wearer from the fatal energies of the artifacts Sunder and Keening. It also has minor protective enchantments against physical and magical damage that you may find useful.	";Vivec; Journal ""B8_MeetVivec"" = 50;"									0	Journal B8_MeetVivec >= 50						1
Writ		"We are not accepting writs now, %PCName."						Morag Tong	Master			0							4
Writ		I have two Writs. One on Odaishah Yasalmibaal and one on Toris Saren.						Morag Tong	Master	Morag Tong		0				Journal MT_WritOran >= 100			4
Writ		I have a Writ on Sarayn Sadus and a Writ on Ethal Seloth and Idroso Vendu.						Morag Tong	Master	Morag Tong		0					Journal MT_WritYasalmibaal >= 100	Journal MT_WritSaren >= 100	4
Writ		There are two outstanding Writs. One on Guril Retheran and one on Galasa Uvayn.						Morag Tong	Master	Morag Tong		0			Journal MT_WritSadus >= 100	Journal MT_WritVendu >= 100	Journal MT_WritYasalmibaal >= 100	Journal MT_WritSaren >= 100	4
Writ		There is an outstanding Writ on Mavon Drenim and a new Writ on Tirer Belvayn.						Morag Tong	Master	Morag Tong		0			Journal MT_WritGalasa >= 100	Journal MT_WritGuril >= 100	Journal MT_WritVendu >= 100	Journal MT_WritSadus >= 100	4
Writ		I have a Writ on Mathyn Bemis and a Writ on Brilnosu Llarys.						Morag Tong	Master	Morag Tong		0			Journal MT_WritMavon >= 100	Journal MT_WritBelvayn >= 100	Journal MT_WritGalasa >= 100	Journal MT_WritGuril >= 100	4
Writ		There has been a Writ issued on Navil Ienith and Ranes Ienith.						Morag Tong	Master	Morag Tong		0			Journal MT_WritMavon >= 100	Journal MT_WritBelvayn >= 100	Journal MT_WritBemis >= 100	Journal MT_WritBrilnosu >= 100	4
Writ		I have no writs for you at this time.						Morag Tong	Master	Morag Tong		0				Journal MT_WritNavil >= 100	Journal MT_WritBemis >= 100	Journal MT_WritBrilnosu >= 100	4
Writ		"Due to the troubles in Vvardenfell recently, the Houses have negotiated several Writs. I have Writs for General Larrius Varro, Baladas Demnevanni, Dram Bero, and Mistress Therana if you want to take any of these yourself, %PCRank."						Morag Tong	Master	Morag Tong	Grandmaster	0			Journal C3_DestroyDagoth >= 50	Journal MT_WritNavil >= 100	Journal MT_WritBemis >= 100	Journal MT_WritBrilnosu >= 100	4
Writ		"We have no Writs of execution at this time, %PCRank."						Morag Tong	Master	Morag Tong	Grandmaster	0							4
Writ		You broke the rules and have been expelled from the Morag Tong. Make amends and maybe then I will listen to you.						Morag Tong	Master			0	Function PC Expelled = 1						4
Writ		You are a traitor to the Morag Tong. We have issued a Writ in your name.	;Note to self: enable assassins here					Morag Tong	Master			0	Function PC Expelled = 1	Global ExpMoragTong = 1					4
Wulf	Wulf	Wulf. That's me.										0							1
Wulf	Lalatia Varian	A weird tale. And you say you have been marked by good fortune -- by 'the luck of the emperor' -- since you received the coin from the old veteran? Tell me -- did the face of the old veteran resemble the face on the coin? Did anyone else ever see this old man? I hesitate to suggest it. But I think you have been visited by an aspect of Tiber Septim. Surely this is a sign of a great doom laid upon you by the gods.	"Journal IC30_Imperial_veteran 10
player->modReputation 2"									0	Journal IC30_Imperial_veteran >= 1						1
Wulf	Lalatia Varian	I think you have been visited by an aspect of Tiber Septim. Surely this is a sign of a great doom laid upon you by the gods.										0	Journal IC30_Imperial_veteran >= 10						1
Wulf		"Old Imperial fellow? Legion veteran? Named Wulf? No. Nobody like that up here that I remember. Don't remember any old legion veterans here at all. Not in a VERY long time. I could be wrong, but I don't think so."					Ghostgate					0	Journal IC30_Imperial_veteran >= 1	Not Local NoLore = 0					27
Yagrum Bagarn	vistha_kai	Yagrum Bagarn is in the bowels of the Corprusarium. Pass through the gate and go straight across to the next door. He rides in a four-legged cart. He's not as dangerous as the other corprus victims. I doubt he'll give you any trouble.										0	Journal A2_3_CorprusCure >= 25						1
Yagrum Bagarn	Divayth Fyr	Yagrum Bagarn is my oldest corprus victim. You'll find him in the bowels of the Corprusarium. Interesting case.										0	Journal A2_3_CorprusCure >= 25						1
Yakin	Skinkintreesshade	"It is a cavern on the mainland just northwest of Tel Aruhn. Swim or fly northwest, cross one island, and you should see the cave entrance ahead on the mainland. It has been taken over by the Sixth House, so be careful."										0				Journal MG_KillNecro1 >= 100			1
Yellow Tick	Ygfa	"Yellow tick is a mild common disease affecting a victim's strength and mobility. Symptoms include dark, bruise-like swelling, sensitive to touch. It may be contracted from the least kagouti."	;healers; apothecaries; pilgrims; wise woman;									30							1
Yellow Tick	Tendris Vedran	"Yellow tick is a mild common disease affecting a victim's strength and mobility. Symptoms include dark, bruise-like swelling, sensitive to touch. It may be contracted from the least kagouti."	;healers; apothecaries; pilgrims; wise woman;									30							1
Yellow Tick	Maela Kaushad	"Yellow tick is a mild common disease affecting a victim's strength and mobility. Symptoms include dark, bruise-like swelling, sensitive to touch. It may be contracted from the least kagouti."	;healers; apothecaries; pilgrims; wise woman;									30							1
Yellow Tick	Artisa Arelas	"Yellow tick is a mild common disease affecting a victim's strength and mobility. Symptoms include dark, bruise-like swelling, sensitive to touch. It may be contracted from the least kagouti."	;healers; apothecaries; pilgrims; wise woman;									30							1
yield	Bolvyn Venim	"You must be a coward to even imagine such a thing. Knights and gentlemen do not yield to animals. I despise you. Go ahead. Kill me, if you can. And I shall curse you with my dying breath."	"; Bolvyn Venim Journal ""A2-6_Incarnate"" > = 50;"									0							1
Yngling Half-Troll	Crassius Curio	Yngling Half-Troll is one of the councilors of House Hlaalu. He lives in Yngling Manor in the St. Olms Canton.										0							1
Yngling Half-Troll	Crassius Curio	"Yngling Half-Troll is a foreigner like me, but he simply doesn't understand the Dunmer like I do. If you were to dispose of him, the other councilors would not be upset. If you kill any of the rest of us, of course, it is a different story. He lives in Yngling Manor in the St. Olms Canton."										0				Journal B6_CurioHort >= 50			1
Yngling Half-Troll	Crassius Curio	"2000 drakes was a high price to pay, but at least you have his support."										0				Journal B6_CurioHort >= 50	Journal B6_YnglingHort >= 50		1
Yngling Half-Troll	Crassius Curio	"It's a shame you had to kill him, but I doubt anyone will hold it against you."										0	Dead yngling half-troll > 0			Journal B6_CurioHort >= 50			1
Yngling Manor	Stacey	It's in Vivec. Ask the locals for more specific information.										0	Journal TG_SS_Yngling > 0						1
Yngling Manor	Edryno Arethi	"It's in the Plaza of the St. Olms Canton, near the statue. St. Olms is southeast of here, just south of the Arena."										0							1
Yngling Manor		"It's in the Plaza of the St. Olms Canton, near the statue."					Vivec					40	Journal TG_SS_Yngling > 0	Not Local NoLore = 0					316
Yngling Manor		"The entrance is from the Plaza in the canton. When you enter the Plaza, it's on your right."					"Vivec, St. Olms"					40	Journal TG_SS_Yngling > 0	Not Local NoLore = 0					46
Yngling Manor		"The entrance is on the west side of the plaza, near the door outside."					"Vivec, St. Olms Plaza"					40	Journal TG_SS_Yngling > 0	Not Local NoLore = 0					4
Yngling Manor		This is the place. What is it?					"Vivec, St. Olms Yngling Manor"					40	Journal TG_SS_Yngling > 0						4
Yngling Manor		You're there. What do you want?					"Vivec, St. Olms Yngling Manor Basement"					40	Journal TG_SS_Yngling > 0						0
you are the one	Almalexia	"I believe you now to be the Nerevarine. Though I have watched others come and go, my belief is that you are the child of prophecy. The time has come for you to reclaim your station. Together we can unite Morrowind once again, free from the Imperial yoke."	Journal TR_Blade 10									0	Journal TR_Blade < 10	Journal TR_MissingHand_02 >= 100					1
your business here	Tharsten Heart-Fang	"You say you've brought the bones of one of our ancestors? Stupid Imperials. They need to learn to leave things as they are. Still, it is good that you have returned this to the Skaal. Perhaps there is hope for you and your kind. You are welcome here for the moment, but there is much to atone for."	"Journal BM_Stones 10
Player->removeItem misc_skull_Skaal 1"									0	Journal BM_CariusGone >= 25	Journal BM_Stones = 0	Item misc_skull_Skaal > 0				1
your business here	Tharsten Heart-Fang	"You've nothing more to say? A smart traveler would have at least a token of friendship to present, but I see you were raised among heathens. There is little else to say to you."	Goodbye									0	Journal BM_CariusGone >= 25	Journal BM_Stones = 0	Item misc_skull_Skaal = 0				1
your plan	ordinator_high fane	"We know you plan to meet with the archcanon in his private quarters, outlander. We will be watching you carefully. Do not break the law, or we will take swift action."	"; Ordinator_High_Fane; Journal ""B8_All_Hortator"" >= 50; Journal ""B8_All_Nerevarine"" >= 50; 
Journal ""B8_MeetVivec"" 20"									0	Journal B8_MeetVivec >= 5						1
your plan	ordinator_high fane	"We are loyal to the archcanon. Don't worry. We won't attack you, so long as you do nothing to provoke us."	"; Ordinator_High_Fane; Journal ""B8_MeetVivec"" 20"									0	Journal B8_MeetVivec >= 20						1
your quarters	Svenja Snow-Song	"Your quarters are upstairs, %PCName. The chieftain's room is the one with the wolfskin rug in front of the door. There you can rest and have any privacy you need. Oh, and if you haven't seen it already, I've left a gift by your bed. It is a true chieftain's weapon, one I hope will serve you well."										0							1
Zainab	Sul-Matuul	"The wily Zainab of the Grazelands are proud, arrogant, and greedy, and none more than their Ashkhan Kaushad. But they are likable rogues, strong and self-assured. Show them you are strong and proud. Satisfy their greed and pride. The Ashlanders of Zainab camp are clever and cunning, and you, too, must be clever and cunning to outwit them."	";Sul-Matuul; Journal ""A2_6_Incarnate"" >= 50;"									0	Journal B1_UnifyUrshilaku >= 1						1
Zainab	Nibani Maesa	The Ashlanders of the Zainab tribe are sly and crafty. Their camp is in the interior of the Grazelands.	"ShowMap ""Zainab camp"""									0							1
Zainab camp	Turedus Talanian	"Zainab camp is southwest of the village of Vos, near the foothills of Red Mountain. Here. Let me mark it on your map. Head southwest across the Grazelands until you strike the foothills, then head south, keeping the foothills on your right. When you pass the Dwemer ruins of Nchuleft on the western edge of the Grazelands, you'll cross an east-west road; Zainab Camp is eight or ten yurts east of the hills and south of that road."	";scout; savant;
ShowMap ""Zainab Camp"""									0							1
Zainab camp	Sul-Matuul	"Zainab Camp is in northeast Vvardenfell, southwest of Vos village, in the rolling plains of the Grazelands. Here. Let me mark it on your map. Head southwest from Vos across the Grazelands until you strike the foothills, then head south, keeping the foothills on your right. When you pass the Dwemer ruins of Nchuleft on the western edge of the Grazelands, you'll cross an east-west road; Zainab Camp is eight or ten yurts east of the hills and south of that road."	";Sul-Matuul;
ShowMap ""Zainab Camp"""									0							1
Zainab camp	Persius Mercius	"The Zainab are the Ashlanders of the green Grazelands, between Red Mountain and the eastern coast. Zainab camp is inland, halfway between the coast and Red Mountain. Here. Let me mark it on your map. The nearest settlement is the village of Vos. You can get a ship from Sadrith Mora to Tel Mora. In Tel Mora, ask a local for directions to Vos or to Zainab camp."	"ShowMap ""Zainab Camp"""							Fighters Guild		0							1
Zainab camp	Edryno Arethi	"The Zainab camp, is southwest of Vos in the Grazelands region. I will mark it on your map since it is easy to get lost in the Grazelands."	"ShowMap ""Zainab Camp"""									0							1
Zainab camp	Artisa Arelas	"The Ashlander Zainab tribe has a permanent settlement at Zainab camp, southwest of the village of Vos in the Grazelands region."	";scout; savant;
ShowMap ""Zainab Camp"""									0							1
Zainab camp		"Zainab Camp is in northeast Vvardenfell, southwest of Vos village, in the rolling plains of the Grazelands. Here. Let me mark it on your map. Head southwest from Vos across the Grazelands until you strike the foothills, then head south, keeping the foothills on your right. When you pass the Dwemer ruins of Nchuleft on the western edge of the Grazelands, you'll cross an east-west road; Zainab Camp is eight or ten yurts east of the hills and south of that road."	"ShowMap ""Zainab Camp"""		Hunter			Ashlanders				0							22
Zainab camp		"The Ashlander Zainab tribe has a permanent settlement at Zainab camp, southwest of the village of Vos in the Grazelands region."	";scout; savant;
ShowMap ""Zainab Camp"""		Savant							0	Not Local NoLore = 0						19
Zainab camp		"Zainab Camp is in northeast Vvardenfell, southwest of Vos village, in the rolling plains of the Grazelands. Here. Let me mark it on your map. Head southwest from Vos across the Grazelands until you strike the foothills, then head south, keeping the foothills on your right. When you pass the Dwemer ruins of Nchuleft on the western edge of the Grazelands, you'll cross an east-west road; Zainab Camp is eight or ten yurts east of the hills and south of that road."	"ShowMap ""Zainab Camp"""		Scout			Ashlanders				0							12
Zainab camp		Our tribe has a permanent settlement at Zainab camp. The village of Vos is to the northeast.	";scout; savant;
ShowMap ""Zainab Camp"""				Zainab Camp	Ashlanders				0							10
Zainab camp		"The Zainab are the Ashlanders of the green Grazelands, between Red Mountain and the eastern coast. Zainab camp is inland, halfway between the coast and Red Mountain. Here. Let me mark it on your map. The nearest settlement is the village of Vos. You can get a ship from Sadrith Mora to Tel Mora. In Tel Mora, ask a local for directions to Vos or to Zainab camp."	"ShowMap ""Zainab Camp"""		Scout		Vivec					0	Not Local NoLore = 0						9
Zainab camp		"The Zainab are the Ashlanders of the green Grazelands, between Red Mountain and the eastern coast. Zainab camp is inland, halfway between the coast and Red Mountain. Here. Let me mark it on your map. The nearest settlement is the village of Vos. You can get a ship from Sadrith Mora to Tel Mora. In Tel Mora, ask a local for directions to Vos or to Zainab camp."	"ShowMap ""Zainab Camp"""		Scout		Balmora					0	Not Local NoLore = 0						4
Zainab camp		"The Zainab are the Ashlanders of the green Grazelands, between Red Mountain and the eastern coast. Zainab camp is inland, halfway between the coast and Red Mountain. Here. Let me mark it on your map. The nearest settlement is the village of Vos. You can get a ship from Sadrith Mora to Tel Mora. In Tel Mora, ask a local for directions to Vos or to Zainab camp."	"ShowMap ""Zainab Camp"""		Scout		Ald-ruhn					0	Not Local NoLore = 0						3
Zainab camp		"The Zainab are the Ashlanders of the green Grazelands, between Red Mountain and the eastern coast. Zainab camp is inland, halfway between the coast and Red Mountain. Here. Let me mark it on your map. The nearest settlement is the village of Vos. You can get a ship from Sadrith Mora to Tel Mora. In Tel Mora, ask a local for directions to Vos or to Zainab camp."	"ShowMap ""Zainab Camp"""		Scout		Sadrith Mora					0	Not Local NoLore = 0						2
Zainab camp		"Zainab camp is on the mainland, southwest of the village of Vos, near the foothills of Red Mountain. Here. Let me mark it on your map. Head southwest across the Grazelands until you strike the foothills, then head south, keeping the foothills on your right. When you pass the Dwemer ruins of Nchuleft on the western edge of the Grazelands, you'll cross an east-west road; Zainab Camp is eight or ten yurts east of the hills and south of that road."	"ShowMap ""Zainab Camp"""		Scout		Tel Mora					0	Not Local NoLore = 0						2
Zainab camp		"Zainab camp is southwest of the village of Vos, near the foothills of Red Mountain. Here. Let me mark it on your map. Head southwest across the Grazelands until you strike the foothills, then head south, keeping the foothills on your right. When you pass the Dwemer ruins of Nchuleft on the western edge of the Grazelands, you'll cross an east-west road; Zainab Camp is eight or ten yurts east of the hills and south of that road."	";scout; savant;
ShowMap ""Zainab Camp"""		Scout		Tel Vos					0	Not Local NoLore = 0						1
Zainab Nerevarine	Nibani Maesa	"You must go to Zainab camp. The ashkhan of the Zainab, Kaushad, is a strong and popular chief, but he is known to be vain and hard-headed. To persuade him to name you Zainab Nerevarine, you must be strong, yes, but you must also be clever, to please him and earn his favor."										0	Journal A2_6_Incarnate >= 50						1
Zainab Nerevarine	Nibani Maesa	"You have been named Zainab Nerevarine. You have fulfilled one part of that prophecy. But you must be named Nerevarine by all four Ashlander tribes, Urshilaku, Ahemmusa, Zainab, and Erabenimsun, before you have fulfilled the Fifth Trial."										0	Journal B3_ZainabBride >= 50						1
Zainab Nerevarine	Nibani Maesa	"You have been named Nerevarine by the four tribes of Vvardenfell. You have fulfilled that part of the prophecy. Urshilaku, Ahemmusa, Zainab, and Erabenimsun, all have named you Nerevarine. You have fulfilled the Fifth Trial of the Seven Visions."	"Journal ""B8_All_Nerevarine"" 50"									0	Journal B3_ZainabBride >= 50	Journal B1_UnifyUrshilaku >= 50	Journal B2_AhemmusaSafe >= 50	Journal B4_KillWarLovers >= 50			1
Zainab Nerevarine	Nibani Maesa	"Since you have killed one of the leaders of the Ashlander tribes, there is no possibility that you could be considered the Nerevarine of prophecy. If it had been part of the traditional struggles for tribal leadership, it would not have been dishonorable. But you slew a tribal leader for your own interests, not for the good of the tribe, and the Ashlanders will not accept such a foul murderer as their Nerevarine."										0	Journal B8_Failed_Nerevarine >= 1						1
Zallay Subaddamael	Kurapli	"This outcast murdered my husband. I have heard that he has taken refuge in a place called Aharasaplit on the island of Sheogorad, the large island north of Vvardenfell. You might find information about Zallay Subaddamael or Aharasaplit camp in the fishing village of Dagon Fel on Sheogorad island."	"Journal ""A2_1_Kurapli_Zallay"" 10"									0							1
Zallay Subaddamael	Kurapli	Do you bring me news of personal vengeance for the death of my husband?										0	Dead zallay subaddamael = 1	Journal A2_1_Kurapli_Zallay >= 10					1
Zallay Subaddamael	Hjoldir	Zallay Subaddamael? I know that name. I believe that is an Ashlander who lives in Aharasaplit Camp on the southwest coast of the island.										0							1
Zallay Subaddamael	Heifnir	Zallay Subaddamael? I know that name. I believe that is an Ashlander who lives in Aharasaplit Camp on the southwest coast of the island.										0							1
Zallay Subaddamael		Zallay Subaddamael? I know that name. I believe that is an Ashlander who lives in Aharasaplit Camp on the southwest coast of the island.					Dagon Fel					0	Not Local NoLore = 0						24
Zenithar		"Zenithar, Trader God, and Patron of Work and Commerce, is the deity of wealth, labor, commerce, and communication. His priests have shown that the way to peace and prosperity is through earnest work and honest profit, not through war and bloodshed."	;Imperial cult priests; monks; healers;		Priest Service			Imperial Cult				30							5
Zenithar		"Zenithar, Trader God, and Patron of Work and Commerce, is the deity of wealth, labor, commerce, and communication. His priests have shown that the way to peace and prosperity is through earnest work and honest profit, not through war and bloodshed."	;Imperial cult priests; monks; healers;		Healer Service			Imperial Cult				30							4
Zenithar		"Zenithar, Trader God, and Patron of Work and Commerce, is the deity of wealth, labor, commerce, and communication. His priests have shown that the way to peace and prosperity is through earnest work and honest profit, not through war and bloodshed."	;Imperial cult priests; monks; healers;		Priest			Imperial Cult				30							2
Zenithar		"Zenithar, Trader God, and Patron of Work and Commerce, is the deity of wealth, labor, commerce, and communication. His priests have shown that the way to peace and prosperity is through earnest work and honest profit, not through war and bloodshed."	;Imperial cult priests; monks; healers;		Monk			Imperial Cult				30							2
Zenithar		"Zenithar, Trader God, and Patron of Work and Commerce, is the deity of wealth, labor, commerce, and communication. His priests have shown that the way to peace and prosperity is through earnest work and honest profit, not through war and bloodshed."	;Imperial cult priests; monks; healers;		Monk Service			Imperial Cult				30							2
Zenithar		"Zenithar, Trader God, and Patron of Work and Commerce, is the deity of wealth, labor, commerce, and communication. His priests have shown that the way to peace and prosperity is through earnest work and honest profit, not through war and bloodshed."	;Imperial cult priests; monks; healers;		Healer			Imperial Cult				30							1
