Topic	Speaker	Dialogue	Result	Race	Class	Gender	Cell	Faction	Rank	PC Faction	PC Rank	Min Disposition	Variable 1	Variable 2	Variable 3	Variable 4	Variable 5	Variable 6	Shared By
Greeting 0		"You say you've been attacked by assassins? From your description, it sounds like the work of the Dark Brotherhood. I'm not sure who you angered, but stay away from me. I suppose this should be officially reported, though. Speak to Apelles Matius in Ebonheart about this matter."	"Journal TR_DBAttack 30
set DBAttack to -1"		Guard							0	Global DBAttack = 1	Not ID apelles matius = 1	Journal TR_DBAttack < 30				81
Greeting 0		"You say you've been attacked by assassins? From your description, and the look of that dart you found, it sounds like the work of the Dark Brotherhood. I'm not sure who you angered, but stay away from me. I suppose this should be officially reported, though. Speak to Apelles Matius in Ebonheart about this matter."	"Journal TR_DBAttack 30
set DBAttack to -1"		Guard							0	Global DBAttack = 1	Item ebony dart_db_unique > 0	Not ID apelles matius = 1	Journal TR_DBAttack < 30			81
Greeting 0		"You violated the law, %PCName. Since you turned yourself in voluntarily, I'll take that into consideration. But you don't have the %CrimeGoldTurnIn gold to pay the court, so you must surrender your stolen goods and serve your sentence at hard labor. Come with me."	"StartScript BILL_MT_calc_legit_kills
Choice, ""Go to Jail."", 2, ""Resist Arrest."", 3"		Guard							0	Function PC Crime Level >= 1						82
Greeting 0		"You violated the law, %PCName. Since you turned yourself in voluntarily, I'll take that into consideration. But you don't have the %CrimeGoldTurnIn gold to pay the court, so you must surrender your stolen goods and serve your sentence at hard labor. Come with me."	"StartScript BILL_MT_calc_legit_kills
Choice, ""Go to Jail."", 2, ""Resist Arrest."", 3, ""Present Writs"", 4"		Guard					Morag Tong		0	Function PC Crime Level >= 1						82
Greeting 0		"You violated the law, %PCName. Since you turned yourself in voluntarily, I'll take that into consideration. But you don't have the %CrimeGoldTurnIn gold to pay the court, so you must surrender your stolen goods and serve your sentence at hard labor. Come with me."	"StartScript BILL_MT_calc_legit_kills
Choice, ""Go to Jail."", 2, ""Resist Arrest."", 3, ""Present Writs"", 4"		Guard							0	Function PC Crime Level >= 1	Journal TR08_Hlaalu >= 70					82
Greeting 0		"You violated the law, %PCName. Since you turned yourself in voluntarily, I'll take that into consideration. Pay %CrimeGoldTurnIn gold to the court and surrender your stolen goods, or surrender your stolen goods and serve your sentence of hard labor. Deliver the gold immediately, or come with me."	"StartScript BILL_MT_calc_legit_kills
Choice, ""Pay Gold."", 5, ""Go to Jail."", 2, ""Resist Arrest."", 3"		Guard							0	Function PC Crime Level >= 1	Global PCHasTurnIn = 1					82
Greeting 0		"You violated the law, %PCName. Since you turned yourself in voluntarily, I'll take that into consideration. Pay %CrimeGoldTurnIn gold to the court and surrender your stolen goods, or surrender your stolen goods and serve your sentence of hard labor. Deliver the gold immediately, or come with me."	"StartScript BILL_MT_calc_legit_kills
Choice, ""Pay Gold."", 5, ""Go to Jail."", 2, ""Resist Arrest."", 3, ""Present Writs"", 4"		Guard					Morag Tong		0	Function PC Crime Level >= 1	Global PCHasTurnIn = 1					82
Greeting 0		"You violated the law, %PCName. Since you turned yourself in voluntarily, I'll take that into consideration. Pay %CrimeGoldTurnIn gold to the court and surrender your stolen goods, or surrender your stolen goods and serve your sentence of hard labor. Deliver the gold immediately, or come with me."	"StartScript BILL_MT_calc_legit_kills
Choice, ""Pay Gold."", 5, ""Go to Jail."", 2, ""Resist Arrest."", 3, ""Present Writs"", 4"		Guard							0	Function PC Crime Level >= 1	Global PCHasTurnIn = 1	Journal TR08_Hlaalu >= 70				82
Greeting 0		"You violated the law, %PCName. Since you don't have the %PCCrimeLevel gold to pay the court, you must surrender your stolen goods and serve your sentence of punitive labor. Come with me."	"StartScript BILL_MT_calc_legit_kills
Choice,  ""Go to Jail."", 2, ""Resist Arrest."", 3"		Guard							0	Function Alarmed = 1						82
Greeting 0		"You violated the law, %PCName. Since you don't have the %PCCrimeLevel gold to pay the court, you must surrender your stolen goods and serve your sentence of punitive labor. Come with me."	"StartScript BILL_MT_calc_legit_kills
Choice,  ""Go to Jail."", 2, ""Resist Arrest."", 3, ""Present Writs"", 4"		Guard					Morag Tong		0	Function Alarmed = 1						82
Greeting 0		"You violated the law, %PCName. Since you don't have the %PCCrimeLevel gold to pay the court, you must surrender your stolen goods and serve your sentence of punitive labor. Come with me."	"StartScript BILL_MT_calc_legit_kills
Choice,  ""Go to Jail."", 2, ""Resist Arrest."", 3, ""Present Writs"", 4"		Guard							0	Function Alarmed = 1	Journal TR08_Hlaalu >= 70					82
Greeting 0		"You violated the law, %PCName. Pay the court %PCCrimeLevel gold and surrender your stolen goods, or surrender your stolen goods and serve your sentence of hard labor. Deliver the gold immediately, or come with me."	"StartScript BILL_MT_calc_legit_kills
Choice, ""Pay Gold."", 1, ""Go to Jail."", 2, ""Resist Arrest."", 3"		Guard							0	Function Alarmed = 1	Global PCHasCrimeGold = 1					82
Greeting 0		"You violated the law, %PCName. Pay the court %PCCrimeLevel gold and surrender your stolen goods, or surrender your stolen goods and serve your sentence of hard labor. Deliver the gold immediately, or come with me."	"StartScript BILL_MT_calc_legit_kills
Choice, ""Pay Gold."", 1, ""Go to Jail."", 2, ""Resist Arrest."", 3, ""Present Writs"", 4"		Guard					Morag Tong		0	Function Alarmed = 1	Global PCHasCrimeGold = 1					82
Greeting 0		"You violated the law, %PCName. Pay the court %PCCrimeLevel gold and surrender your stolen goods, or surrender your stolen goods and serve your sentence of hard labor. Deliver the gold immediately, or come with me."	"StartScript BILL_MT_calc_legit_kills
Choice, ""Pay Gold."", 1, ""Go to Jail."", 2, ""Resist Arrest."", 3, ""Present Writs"", 4"		Guard							0	Function Alarmed = 1	Global PCHasCrimeGold = 1	Journal TR08_Hlaalu >= 70				82
Greeting 0		"You've committed a crime, vampire. Were you not an abomination, I might let you live. Prepare to die!"	"StartCombat Player
Goodbye"		Guard							0	Function Alarmed = 1	Global PCHasCrimeGold = 1	Function PC Vampire = 1				82
Greeting 0		"You! Criminal and obscene beast! There is no escape for you, foul creature!"	"StartCombat Player
Goodbye"		Guard							0	Function Alarmed = 1		Global PCKnownWerewolf = 1	Global PCWerewolf = 1			82
Greeting 0		"You! Criminal and obscene beast! There is no escape for you, foul creature!"	"StartCombat Player
Goodbye"		Guard							0	Function Alarmed = 1	Function PC Crime Level >= 1	Global PCKnownWerewolf = 1	Global PCWerewolf = 1			82
Greeting 0		"Stop! You are a known criminal as well as a werewolf. Though you say you have cured yourself of this foul curse, you will spend some time in jail until that is certain."	"Set PCKnownReset to 0
Choice ""Go to Jail"" 2"		Guard							0	Function PC Crime Level >= 1		Global PCKnownReset = 1	Global PCWerewolf = -1			82
Greeting 0		"Stop! You are a known criminal as well as a werewolf. Though you say you have cured yourself of this foul curse, you will spend some time in jail until that is certain."	"Set PCKnownReset to 0
Choice ""Go to Jail"" 2"		Guard							0	Function Alarmed = 1	Function PC Crime Level >= 1	Global PCKnownWerewolf = 1	Global PCWerewolf = -1			82
Greeting 0		"You have violated laws of the Skaal. As you are not of our people, you will pay for your crimes."	"StartCombat Player
Goodbye"		Guard		Skaal Village					0	Function PC Crime Level >= 1						4
Greeting 0		"You have violated laws of the Skaal. You have been named Blodskaal, so you are offered a choice: pay %PCCrimeLevel in reparations to the Skaal or pay with your life."	"Choice ""Pay reparations."" 8 ""Resist arrest."" 9"		Guard		Skaal Village					0	Function PC Crime Level >= 1	Journal BM_SkaalAttack >= 100	Global PCHasCrimeGold = 1				4
Greeting 0		"You have violated laws of the Skaal. Though you have been named Blodskaal, you have no means to pay reparations to the Skaal. You must pay with your life."	"StartCombat Player
Goodbye"		Guard		Skaal Village					0	Function PC Crime Level >= 1	Journal BM_SkaalAttack >= 100	Global PCHasCrimeGold = 0				4
Greeting 0		"You have violated laws of the Skaal. Though you have been named Blodskaal, you are also known to be under the shadow of the beast. You must pay with your life."	"StartCombat Player
Goodbye"		Guard		Skaal Village					0	Function PC Crime Level >= 1	Journal BM_SkaalAttack >= 100	Global PCKnownWerewolf = 1				4
Greeting 0		"I accept the gold for the Skaal people. It will be added to the coffers of the village. Take care, Blodskaal. Do not let this become a habit."	"Player->RemoveItem Gold_001 GetPCCrimeLevel
SetPCCrimeLevel 0
Goodbye"		Guard		Skaal Village					0		Journal BM_SkaalAttack >= 100	Global PCHasCrimeGold = 1	Function Choice = 8			4
Greeting 0		"I did not wish this upon you, Blodskaal, but you leave me little choice."	"StartCombat Player
Goodbye"		Guard		Skaal Village					0		Journal BM_SkaalAttack >= 100	Global PCHasCrimeGold = 1	Function Choice = 9			4
Greeting 0		Where did you get that! The armor you wear is sacred to our Order. You shall be punished with blood!	";for ordinators when wearing their armor (helmet or cuirass)
Goodbye
SetFight 100
StartCombat player"		Guard			Temple				0	Global WearingOrdinatorUni = 1						12
Greeting 0		All of your papers seem to be in order. You are free to go.	"StartScript BILL_MT_redeem_writs
PayFineThief
Goodbye"		Guard							0	Function Choice = 4		Global MT_LegitKills >= 1	Global MT_NewCrimeLevel <= 0			82
Greeting 0		The writs are not legitimate. You must come with me.	"StartScript BILL_MT_redeem_writs
Choice, ""Go to Jail."", 2, ""Resist Arrest."", 3"		Guard							0	Function Choice = 4		Global MT_LegitKills = 0	Global MT_NewCrimeLevel > 0			82
Greeting 0		"Your papers seem to be in order, but you still have outstanding issues. Come with me."	"StartScript BILL_MT_redeem_writs
Choice, ""Go to Jail."", 2, ""Resist Arrest."", 3"		Guard							0	Function Choice = 4		Global MT_LegitKills >= 1	Global MT_NewCrimeLevel > 0			82
Greeting 0		"You have no legitimate writs. Pay your fine, or come with me."	"StartScript BILL_MT_redeem_writs
Choice, ""Pay Gold."", 1, ""Go to Jail."", 2, ""Resist Arrest."", 3"		Guard							0	Function Choice = 4	Global PCHasCrimeGold = 1	Global MT_LegitKills = 0	Global MT_NewCrimeLevel > 0			82
Greeting 0		"Your papers seem to be in order, but you still have outstanding issues. Pay your remaining fines, or come with me."	"StartScript BILL_MT_redeem_writs
Choice, ""Pay Gold."", 1, ""Go to Jail."", 2, ""Resist Arrest."", 3"		Guard							0	Function Choice = 4	Global PCHasCrimeGold = 1	Global MT_LegitKills >= 1	Global MT_NewCrimeLevel > 0			82
Greeting 0		"Then pay with your blood, outlaw!"	";SetDisposition 0  ;commented out, should not fight here or set disp
;SetFight 100
StartCombat Player
Goodbye"		Guard							0	Function Choice = 3						82
Greeting 0		"Then you must serve a sentence of hard labor. Serve your time peaceably, and pay your debt to society."	"GotoJail
Goodbye"		Guard							0	Function Choice = 2						82
Greeting 0		I accept this gold in payment of the fines and compensation ordered by the court. And now you are free to go.	"Player->RemoveItem Gold_001 GetPCCrimeLevel
SetPCCrimeLevel 0
PayFine"		Guard							0	Function Choice = 1						82
Greeting 0		I accept this gold in payment of the fines and compensation ordered by the court. And now you are free to go.	"Player->RemoveItem Gold_001 CrimeGoldTurnIn
SetPCCrimeLevel 0
PayFine"		Guard							0	Function Choice = 5						82
Greeting 0		"You've earned a death warrant for your crimes, outlaw. May the gods have mercy upon your soul."	"SetDisposition 0
SetFight 100
StartCombat Player
Goodbye"		Guard							0	Function PC Crime Level >= 5000						82
Greeting 0	Rissinia	"I've heard you've got a price on your head, %PCRank. For a small fee, I can take care of that."						Thieves Guild		Thieves Guild		0		Function PC Crime Level >= 1	Function PC Expelled != 1				1
Greeting 0	tongue_toad	"I've heard you've got a price on your head, %PCRank. For a small fee, I can take care of that."						Thieves Guild		Thieves Guild		0		Function PC Crime Level >= 1	Function PC Expelled != 1				1
Greeting 0	Arantamo	"I've heard you've got a price on your head, %PCRank. For a small fee, I can take care of that."						Thieves Guild		Thieves Guild		0		Function PC Crime Level >= 1	Function PC Expelled != 1				1
Greeting 0	Phane Rielle	"I've heard you've got a price on your head, %PCRank. For a small fee, I can take care of that."						Thieves Guild		Thieves Guild		0		Function PC Crime Level >= 1	Function PC Expelled != 1				1
Greeting 0	Agronian Guy	I don't want to talk about it.	Goodbye									0							1
Greeting 0		"What are you doing! We'll let your actions go for now, but once you're released, stuff like that will get you arrested again."	";for guards when you steal during chargen. He tells you it's bad and removes crime gold from your head
;only works until char creation is done
Goodbye
Setfight 10
PayFine
SetPCCrimeLevel 0"		Guard							0	Function Alarmed = 1	Global CharGenState != -1.0000					82
Greeting 0		"You can't be in here, %PCRace. And I'm afraid I can't let you leave. The Company wouldn't like that at all."	"StartCombat Player
Goodbye"		Guard		"Chun-Ook, Lower Level"					0	Function Alarmed = 1						0
Greeting 0		"You can't be in here, %PCRace. And I'm afraid I can't let you leave. The Company wouldn't like that at all."	"StartCombat Player
Goodbye"		Guard		"Chun-Ook, Upper Level"					0	Function Alarmed = 1						1
Greeting 0		"Halt!  The King suspected you might try something treacherous with his champion. He cannot allow this to continue. By order of His Royal Highness King Hlaalu Helseth, Duke of Mournhold, you are ordered to accompany me to the prison until His Highness deems you fit to engage in the agreed-upon contest."	"Set KarrodCheapShot to 0
StartScript ""GoToJailWhenDone""
Goodbye"					Royal Guard				0	Global KarrodCheapShot = 1	Not ID karrod = 1					12
Greeting 0	Rat_rerlas	Squeak?	"Choice ""Stay"" 1 ""Come"" 2"									0							1
Greeting 0	Rat_rerlas	Squeak!	AiWander 0 0 0 40 30 20 0 0 0 0 0 0									0	Function Choice = 1						1
Greeting 0	Rat_rerlas	Squeak!	"AIFollow ""player"" 0 0 0 0"									0	Function Choice = 2						1
Greeting 0	Rat_pack_rerlas	Squeak?	"Choice ""Stay"" 1 ""Come"" 2"									0							1
Greeting 0	Rat_pack_rerlas	Squeak!	AiWander 0 0 0 40 30 20 0 0 0 0 0 0									0	Function Choice = 1						1
Greeting 0	Rat_pack_rerlas	Squeak!	"AIFollow ""player"" 0 0 0 0"									0	Function Choice = 2						1
Greeting 1	lich_relvel	"Weakling! You dare to cross my threshold? You, then, will be the first to fall, before the undead army sweeps across this land like a plague, cleansing it of your flesh.  Die, mortal!"	"StartCombat Player
SetFight 100
Goodbye"									0							1
Greeting 1	Gaenor	"Hello there, %PCRace! Before you take another step, allow me to introduce myself. My name is Gaenor, and I'm... well, I'm an entrepreneur of sorts. I was wondering if I could ask a small favor of you."										0							1
Greeting 1	Marena Gilnith	"Hello there, %PCName! Any luck helping me meet someone new?"										0	Journal MS_MatchMaker >= 50						1
Greeting 1	Marena Gilnith	"Hello again, %PCName. The arrangements have been made, I take it?"										0	Journal MS_MatchMaker >= 90						1
Greeting 1	Marena Gilnith	"There you are, %PCName! I have to thank you for helping me find Goval Ralen!"										0	Global MatchMakeGoval = 7						1
Greeting 1	Marena Gilnith	"There you are, %PCName! I have to thank you for helping me find Goval Ralen!"										0	Global MatchMakeGoval = 9						1
Greeting 1	Marena Gilnith	"There you are, %PCName! I have to thank you for helping me find Sunel Hlas!"										0	Global MatchMakeSunel = 7						1
Greeting 1	Marena Gilnith	"There you are, %PCName! I have to thank you for helping me find Fons Beren!"										0	Global MatchMakeFons = 7						1
Greeting 1	Marena Gilnith	"Well, look who it is. Have I got a bone to pick with you, %PCName."										0	Global MatchMakeFons = 8						1
Greeting 1	Marena Gilnith	"Well, look who it is. Have I got a bone to pick with you, %PCName."										0	Global MatchMakeGoval = 8						1
Greeting 1	Marena Gilnith	"Well, look who it is. Have I got a bone to pick with you, %PCName."										0	Global MatchMakeSunel = 8						1
Greeting 1	Furius Acilius	"What are you doing here? Those bastards kicked me out of the Legion...and for what? Idiots, all of them. I'm surprised the fools even knew it was gone. But it's mine now. And that's how it will stay. And you will tell no one!"	"SetFight 100
StartCombat Player
Goodbye"									0							1
Greeting 1		"What can I do for you, master?"	";OWNED slaves should not react to disease, etc. If there are things slaves can do, add links to dialogue here"		Slave							0	Local slaveStatus = 2						159
Greeting 1		What can %Name do for you?	";OWNED slaves should not react to disease, etc. If there are things slaves can do, add links to dialogue here"	Khajiit	Slave							0	Local slaveStatus = 2						75
Greeting 1	Therana	"Oh. Goody, goody. Are you going to show me that thing you did again?"	StartScript CountTelvanniHortator									0				Journal B7_TheranaHort >= 50	Journal B7_TelvanniHort < 50		1
Greeting 1	Aryon	"So, have you gathered the votes of the other councilors?"	"StartScript CountTelvanniHortator
StartScript CountWizardSpells"									0				Journal B7_AryonHort >= 50	Journal B7_TelvanniHort < 50		1
Greeting 1	Trebonius Artorius	"Have you taken care of House Telvanni yet, %PCRank %PCName?"										0				Journal MG_Telvanni >= 10	Journal MG_Telvanni < 100		1
Greeting 1	Baladas Demnevanni	"Yes, %PCName?"	StartScript CountTelvanniHortator									0				Journal B7_BaladasHort >= 50	Journal B7_TelvanniHort < 50		1
Greeting 1	Neloth	You again! What do you want this time?	StartScript CountTelvanniHortator									0				Journal B7_NelothHort >= 50	Journal B7_TelvanniHort < 50		1
Greeting 1	Dratha	"What? Another man? Guards! Oh, it's you again. You have my vote, %PCName. But I think it's time for you to leave."	StartScript CountTelvanniHortator									0				Journal B7_DrathaHort >= 50	Journal B7_TelvanniHort < 50		1
Greeting 1	Dratha	"I'm glad to see you again, %PCName."	StartScript CountTelvanniHortator									0	Function Same Sex = 1			Journal B7_DrathaHort >= 50	Journal B7_TelvanniHort < 50		1
Greeting 1		You're out of uniform. Talk to me when you're serious.	";legion guys of higher rank don't talk to you when you are out of uniform
moddisposition -5
goodbye"					Imperial Legion		Imperial Legion		0	Function Faction Rank Difference <= 1	Global WearingLegionUni = 0					117
Greeting 1	General Darius	Are you here to join the Imperial Legion?										20	Function Same Faction = 0						1
Greeting 1		You have slain one of my tribe. You must pay with your life.	"ModFight 30
ModDisposition -30
Goodbye"				Urshilaku Camp	Ashlanders				0	Journal B1_UrshilakuKill >= 1						17
Greeting 1		You have slain one of my tribe. You must pay with your life.	"ModFight 30
ModDisposition -30
Goodbye"				Ahemmusa Camp	Ashlanders				0	Journal B2_AhemmusaKill >= 1						16
Greeting 1		You have slain one of my tribe. You must pay with your life.	"ModFight 30
ModDisposition -30
Goodbye"				Zainab Camp	Ashlanders				0	Journal B3_ZainabKill >= 1						10
Greeting 1	Teris Raledran	"Okay, %PCName, we've made it. I thank you for your help, and Rollie would if he were allowed in the city. I really must speak with someone about that. Think how much he'd enjoy visiting this place. He'd be talking about it for days. Oh, I suppose you're wondering about compensation for your trouble?"										0	Journal MV_RichTrader = 90						1
Greeting 1	Viatrix Petilia	"Can we get moving, %PCRace? We've a long way to go."										0	Journal MV_RichPilgrim >= 20	Local annoyed = 0.0000	Journal MV_RichPilgrim < 100				1
Greeting 1		"Beneath Red Mountain, Lord Dagoth has awakened. Now Sleepers and Dreamers all are risen, and the dust is blown away. Come to your Lord, Dagoth Ur. The Sixth House is risen, and Dagoth is its glory."	";Dreamers; default Dreamer dialog; covers Dreamer_Talker01 to Dreamer_Talker12
modDisposition -10"		Dreamers							0							26
Greeting 1		"We have you in our discerning eye, %PCName. We see you, waking and sleeping."	";Dreamers; default Dreamer dialog; covers Dreamer_Talker01 to Dreamer_Talker12; Talked to PC = 0
modDisposition -10"		Dreamers							0	Function Talked To PC = 0						26
Greeting 1		"We see you, false one. Your flesh will feed us all."	";ash wight [ash zombie 10]
modDisposition -10"		Dreamers							0	Journal A2_3_CorprusCure >= 1						26
Greeting 1		"You will die, false one. Your flesh will feed us all."	";ash sorcerer [ash zombie 10]
modDisposition -10"		Dreamers							0	Journal A2_3_CorprusCure >= 1	Global Random100 <= 50					26
Greeting 1		You have betrayed Lord Dagoth. Taste his vengeance.	";ash sorcerer [ash zombie 10]
modDisposition -10"		Dreamers							0	Function Talked To PC = 0	Journal A2_3_CorprusCure >= 1					26
Greeting 1		"The Sixth House is risen, and Dagoth is its glory. You have defied my Lord Dagoth, and his judgement is death. Flee, and hide, or die where you stand."			Dreamers		"Ilunibi, Blackened Heart"					0							0
Greeting 1		"The Sixth House is risen, and Dagoth is its glory. Your host has called you, %PCName, but you have refused his hospitality. This is what my Lord would say to you. ""I have opened my Heart to you. I was generous. Yet you defy me. I regret that you must be destroyed, but none shall stand against me in the hour of my awakening."""			Dreamers		"Ilunibi, Blackened Heart"					0	Function Talked To PC = 0						0
Greeting 1		"The Sixth House is risen, and Dagoth is its glory. You have defied my Lord Dagoth, and his judgement is death. Flee, and hide, or die where you stand."			Dreamers		"Ilunibi, Carcass of the Saint"					0							0
Greeting 1		"The Sixth House is risen, and Dagoth is its glory. Your host has called you, %PCName, but you have refused his hospitality. This is what my Lord would say to you. ""I have opened my Heart to you. I was generous. Yet you defy me. I regret that you must be destroyed, but none shall stand against me in the hour of my awakening."""			Dreamers		"Ilunibi, Carcass of the Saint"					0	Function Talked To PC = 0						0
Greeting 1		"The Sixth House is risen, and Dagoth is its glory. You have defied my Lord Dagoth, and his judgement is death. Flee, and hide, or die where you stand."			Dreamers		"Ilunibi, Marowak's Spine"					0							0
Greeting 1		"The Sixth House is risen, and Dagoth is its glory. Your host has called you, %PCName, but you have refused his hospitality. This is what my Lord would say to you. ""I have opened my Heart to you. I was generous. Yet you defy me. I regret that you must be destroyed, but none shall stand against me in the hour of my awakening."""			Dreamers		"Ilunibi, Marowak's Spine"					0	Function Talked To PC = 0						0
Greeting 1		"The Sixth House is risen, and Dagoth is its glory. You have defied my Lord Dagoth, and his judgement is death. Flee, and hide, or die where you stand."			Dreamers		"Ilunibi, Soul's Rattle"					0							1
Greeting 1		"The Sixth House is risen, and Dagoth is its glory. Your host has called you, %PCName, but you have refused his hospitality. This is what my Lord would say to you. ""I have opened my Heart to you. I was generous. Yet you defy me. I regret that you must be destroyed, but none shall stand against me in the hour of my awakening."""			Dreamers		"Ilunibi, Soul's Rattle"					0	Function Talked To PC = 0						1
Greeting 1		"The Sixth House is risen, and Dagoth is its glory. You have defied my Lord Dagoth, and his judgement is death. Flee, and hide, or die where you stand."			Dreamers		"Ilunibi, Tainted Marrow"					0							0
Greeting 1		"The Sixth House is risen, and Dagoth is its glory. Your host has called you, %PCName, but you have refused his hospitality. This is what my Lord would say to you. ""I have opened my Heart to you. I was generous. Yet you defy me. I regret that you must be destroyed, but none shall stand against me in the hour of my awakening."""			Dreamers		"Ilunibi, Tainted Marrow"					0	Function Talked To PC = 0						0
Greeting 1	Dagoth Gares	"Yes, Lord Nerevar? What would you ask of me? Would you hear of my Lord, Dagoth Ur? Or of the Sixth House, or of Sixth House servants?"										0							1
Greeting 1	Dagoth Gares	"The Sixth House greets you, Lord Nerevar. Or %PCName, as you call yourself. I am known as Dagoth Gares, priest of Ilunibi Shrine, and minister to Sixth House servants. My Lord, Dagoth Ur, has informed me of your coming. I wish that this time you had come to honor your Lord's friendship, not to betray it."										0	Function Talked To PC = 0						1
Greeting 1	Dagoth Odros	"Consider, %PCName. Where do your best interests lie? It is not too late to serve...."	;Dagoth Odros; thief									0							1
Greeting 1	Dagoth Odros	"Well, %PCName. Have you come to serve? Or to challenge my station? Or to try to win Keening?"	;Dagoth Odros; thief									0	Function Talked To PC = 0						1
Greeting 1	Dagoth Vemyn	"Go ahead, windbag. Talk, talk, talk. Anything to delay your coming defeat."	;Dagoth Vemyn; fighter									0							1
Greeting 1	Dagoth Vemyn	What? You want to talk? You want to surrender? To boast? To talk me to death?	;Dagoth Vemyn; fighter									0	Function Talked To PC = 0						1
Greeting 1	Dagoth Endus	"Yes, %PCName. Before we fight, can I offer you a little ancient Dagoth brandy?"	";Dagoth Endus [mages, summoning]"									0							1
Greeting 1	Dagoth Endus	"I greet you, %PCName. Or Nerevar. Or whoever you are. I'm Dagoth Endus, brother of Dagoth Ur, and lord of Citadel Endusal. Would you like a little ancient Dagoth brandy?"	";Dagoth Endus [mages, summoning]"									0	Function Talked To PC = 0						1
Greeting 1	Dagoth Tureynul	Goodbye.	";Dagoth Tureynul [mages, dwemer] ; 
Goodbye"									0							1
Greeting 1	Dagoth Tureynul	No. I'm sorry. No flowery speeches. No subtle tricks. No formal boasts or challenges. Fight. Or leave. But don't expect me to pass the time of day with you.	";Dagoth Tureynul [mages, dwemer] ; 
Goodbye"									0	Function Talked To PC = 0						1
Greeting 1	Dagoth Gilvoth	"Oh, just shut up, will you?"	";Dagoth Gilvoth [fighter-mage]; 
SetFight 100
SetDisposition 0
Goodbye"									0							1
Greeting 1	Dagoth Gilvoth	I'm not here to talk. I'm here to fight.	";Dagoth Gilvoth [fighter-mage]; 
SetFight 100
SetDisposition 0
Goodbye"									0	Function Talked To PC = 0						1
Greeting 1	Dagoth Araynys	I'm ready whenever you are.	;Dagoth Araynys [thief-mage]									0							1
Greeting 1	Dagoth Araynys	"You've done well to come this far. I don't think we have anything to talk about, do we? Then let's get on with it."	;Dagoth Araynys [thief-mage]									0	Function Talked To PC = 0						1
Greeting 1	ash_zombie	"What are you? Where is this place? I'm so tired, LET ME SLEEP!"	;ash zombie [ash zombie 8]									0							1
Greeting 1	ash_zombie	"WHERE ARE YOU, LORD? We cannot hear you.... SPEAK to us! PLEASE!"	;ash zombie [ash zombie 8]									0	Function Talked To PC = 0						1
Greeting 1	dreamer_f_01	What are you? Nothing. Why are you here? You do not know.	;ash guard [ash slave 6]									0							1
Greeting 1	dreamer_f_01	"We do not fear death. Life is a dream. Blood is a dream. We sleep in one soul, the soul of Lord Dagoth."	;ash guard [ash slave 6]									0	Function Talked To PC = 0						1
Greeting 1	ash_slave	Everything is wrong. This is not straight. This is too high. This is in my way. We must put them right.	;ash slave [ash slave 5]									0							1
Greeting 1	ash_slave	"The chairs. The tables. All confused. We hear the words, and must speak them. We take them, and arrange them, but still, they will not be quiet."	;ash slave [ash slave 5]									0	Function Talked To PC = 0						1
Greeting 1	dreamer_02	"Your are welcome, %PCName. You are in no danger."	;ash skirmisher [ash slave 6]									0							1
Greeting 1	dreamer_02	"I have you in my eye. I see you, %PCName, and my Lord sees you."	;ash skirmisher [ash slave 6]									0	Function Talked To PC = 0						1
Greeting 1	ash_ghoul	"For our fallen brother, we claim our revenge."	;ash ghoul [ash ghoul 14]									0							1
Greeting 1	ash_ghoul	"What? What use is speech? If you will not submit, you must be destroyed."	;ash ghoul [ash ghoul 14]									0	Function Talked To PC = 0						1
Greeting 1	Dreamer	"Fire, poisons, claws, pincers, wheels... what slave knows what the lover feels?"	;ash deathguard [ash ghoul 15]									0							1
Greeting 1	Dreamer	"At the lonely hour of midnight, I fly, when stars are weeping. Beneath the echo of souls, my spirit sleeping."	; ash poet [ash ghoul 16]									0	Function Talked To PC = 0						1
Greeting 1	ascended_sleeper	"A bug. A weed. A piece of dust. Busy, busy, busy."	; ascended sleeper									0							1
Greeting 1	ascended_sleeper	"What are you doing? You have no idea. Poor animal. You struggle and fight, and understand nothing."	; ascended sleeper									0	Function Talked To PC = 0						1
Greeting 1	Dialog Placeholder	"We see you, false one. Your flesh will feed us all."	;Ash Wight; Kogoruhn				Kogoruhn					0							0
Greeting 1	Dialog Placeholder	"We have you in our eye, %PCName. We see you, waking and sleeping."	;Ash Wight; Kogoruhn				Kogoruhn					0	Function Talked To PC = 0						0
Greeting 1	Dialog Placeholder	"You will die, false one. Your flesh will feed us all."	;Ash Sorcerer; Kogoruhn				Kogoruhn					0							0
Greeting 1	Dialog Placeholder	You have betrayed Lord Dagoth. Taste his vengeance.	;Ash Sorcerer; Kogoruhn				Kogoruhn					0	Function Talked To PC = 0						0
Greeting 1	Dialog Placeholder	What are you? Nothing. Why are you here? You do not know.	;Ash Guard; Kogoruhn				Kogoruhn					0							0
Greeting 1	Dialog Placeholder	"We do not fear death. Life is a dream. Blood is a dream. We sleep in one soul, the soul of Lord Dagoth."	;Ash Guard; Kogoruhn				Kogoruhn					0	Function Talked To PC = 0						0
Greeting 1	ash_slave	Everything is wrong. This is not straight. This is too high. This is in my way. We must put them right.	;Ash slave; Kogoruhn				Kogoruhn					0							0
Greeting 1	ash_slave	"The chairs. The tables. All confused. We hear the words, and must speak them. We take them, and arrange them, but still, they will not be quiet."	;Ash slave; Kogoruhn				Kogoruhn					0	Function Talked To PC = 0						0
Greeting 1	ash_zombie	"What are you? Where is this place? I'm so tired, LET ME SLEEP!"	;Ash Zombie; Kogoruhn				Kogoruhn					0							0
Greeting 1	ash_zombie	"WHERE ARE YOU, LORD? We cannot hear you.... SPEAK to us! PLEASE!"	;Ash Zombie; Kogoruhn				Kogoruhn					0	Function Talked To PC = 0						0
Greeting 1	Dagoth Fervas	"For our fallen brother, we claim our revenge."	";ash ghouls; Kogoruhn; Dagoth Girer, Dagoth Delnus, Dagoth Baler, Dagoth Ralas, Dagoth Fervas"									0							1
Greeting 1	Dagoth Fervas	"What? What use is speech? If you will not submit, you must be destroyed."	";ash ghouls; Kogoruhn; Dagoth Girer, Dagoth Delnus, Dagoth Baler, Dagoth Ralas, Dagoth Fervas"									0	Function Talked To PC = 0						1
Greeting 1	Dagoth Ralas	"For our fallen brother, we claim our revenge."	";ash ghouls; Kogoruhn; Dagoth Girer, Dagoth Delnus, Dagoth Baler, Dagoth Ralas, Dagoth Fervas"									0							1
Greeting 1	Dagoth Ralas	"What? What use is speech? If you will not submit, you must be destroyed."	";ash ghouls; Kogoruhn; Dagoth Girer, Dagoth Delnus, Dagoth Baler, Dagoth Ralas, Dagoth Fervas"									0	Function Talked To PC = 0						1
Greeting 1	Dagoth Baler	"For our fallen brother, we claim our revenge."	";ash ghouls; Kogoruhn; Dagoth Girer, Dagoth Delnus, Dagoth Baler, Dagoth Ralas, Dagoth Fervas"									0							1
Greeting 1	Dagoth Baler	"What? What use is speech? If you will not submit, you must be destroyed."	";ash ghouls; Kogoruhn; Dagoth Girer, Dagoth Delnus, Dagoth Baler, Dagoth Ralas, Dagoth Fervas"									0	Function Talked To PC = 0						1
Greeting 1	Dagoth Delnus	"For our fallen brother, we claim our revenge."	";ash ghouls; Kogoruhn; Dagoth Girer, Dagoth Delnus, Dagoth Baler, Dagoth Ralas, Dagoth Fervas"									0							1
Greeting 1	Dagoth Delnus	"What? What use is speech? If you will not submit, you must be destroyed."	";ash ghouls; Kogoruhn; Dagoth Girer, Dagoth Delnus, Dagoth Baler, Dagoth Ralas, Dagoth Fervas"									0	Function Talked To PC = 0						1
Greeting 1	Dagoth Girer	"For our fallen brother, we claim our revenge."	";ash ghouls; Kogoruhn; Dagoth Girer, Dagoth Delnus, Dagoth Baler, Dagoth Ralas, Dagoth Fervas"									0							1
Greeting 1	Dagoth Girer	"What? What use is speech? If you will not submit, you must be destroyed."	";ash ghouls; Kogoruhn; Dagoth Girer, Dagoth Delnus, Dagoth Baler, Dagoth Ralas, Dagoth Fervas"									0	Function Talked To PC = 0						1
Greeting 1	Dagoth Reler	"A bug. A weed. A piece of dust. Busy, busy, busy."	; Dagoth Reler; Kogoruhn									0							1
Greeting 1	Dagoth Reler	"What are you doing? You have no idea. Poor animal. You struggle and fight, and understand nothing."	; Dagoth Reler; Kogoruhn									0	Function Talked To PC = 0						1
Greeting 1	Dagoth Ulen	"Come on! You're the prophesied Incarnate! Azura has promised you fame and glory! Surely you can't be afraid of me, can you? Don't be shy. With a Daedra Lord for ally and patron, how could you lose? Oh, PLEASE don't hurt me, star-blessed hero!"	; Dagoth Ulen; Kogoruhn									0							1
Greeting 1	Dagoth Ulen	Look! It's Azura's Fool! Look at you. Not a real thing at all. Just a pathetic puppet of prophecy. And you think you can trust the Daedra Lords?	; Dagoth Ulen; Kogoruhn									0	Function Talked To PC = 0						1
Greeting 1	Dagoth Uvil	I'm a sportsman. I'll give you a fighting chance. Go ahead. Make the first move.	; Dagoth Uvil; Kogoruhn									0							1
Greeting 1	Dagoth Uvil	%PCName. Star-blessed hero? Or the Daedra's Pawn? Only one way to find out. If you have the courage.	; Dagoth Uvil; Kogoruhn									0	Function Talked To PC = 0						1
Greeting 1	Dagoth Uthol	So. Have you decided? Have you come to submit? Or come to die?	"; Dagoth Uthol; Kogoruhn; 
SetFight 100"									0							1
Greeting 1	Dagoth Uthol	He said you would come to us. And he was right. Have you come to submit? Or come to die?	"; Dagoth Uthol; Kogoruhn; 
SetFight 100"									0	Function Talked To PC = 0						1
Greeting 1	Assi Serimilk	"Beneath Red Mountain, Lord Dagoth sleeps. But when he wakes, we all shall rise, and the dust will blow away. Serve your Lord, Dagoth Ur. The Sixth House is risen, and Dagoth is its glory."	;sleeper; Journal A2_3_CorprusCure >= 50;									0	Journal A1_2_AntabolisInformant >= 10	Dead Dagoth Draven = 0	Local sleeperOn = 1				1
Greeting 1	Vireveri Darethran	"Beneath Red Mountain, Lord Dagoth sleeps. But when he wakes, we all shall rise, and the dust will blow away. Serve your Lord, Dagoth Ur. The Sixth House is risen, and Dagoth is its glory."	;sleeper; Journal A2_3_CorprusCure >= 50;									0	Journal A1_2_AntabolisInformant >= 10	Dead Dagoth Draven = 0	Local sleeperOn = 1				1
Greeting 1	Endris Dilmyn	"Beneath Red Mountain, Lord Dagoth sleeps. But when he wakes, we all shall rise, and the dust will blow away. Serve your Lord, Dagoth Ur. The Sixth House is risen, and Dagoth is its glory."	;sleeper; Journal A2_3_CorprusCure >= 50;									0	Journal A1_2_AntabolisInformant >= 10	Dead Dagoth Draven = 0	Local sleeperOn = 1				1
Greeting 1	Daynasa Telandas	"Beneath Red Mountain, Lord Dagoth sleeps. But when he wakes, we all shall rise, and the dust will blow away. Serve your Lord, Dagoth Ur. The Sixth House is risen, and Dagoth is its glory."	;Sleepers; A1_2_AntabolisInformant >= 10;									0	Journal A1_2_AntabolisInformant >= 10	Dead dagoth_hlevul = 0	Local sleeperOn = 1				1
Greeting 1	Neldris Llervu	"Beneath Red Mountain, Lord Dagoth sleeps. But when he wakes, we all shall rise, and the dust will blow away. Serve your Lord, Dagoth Ur. The Sixth House is risen, and Dagoth is its glory."	;Sleepers; A1_2_AntabolisInformant >= 10;									0	Journal A1_2_AntabolisInformant >= 10	Dead dagoth_hlevul = 0	Local sleeperOn = 1				1
Greeting 1	Alvura Othrenim	"Beneath Red Mountain, Lord Dagoth sleeps. But when he wakes, we all shall rise, and the dust will blow away. Serve your Lord, Dagoth Ur. The Sixth House is risen, and Dagoth is its glory."	;Sleepers; A1_2_AntabolisInformant >= 10;									0	Journal A1_2_AntabolisInformant >= 10	Dead dagoth_hlevul = 0	Local sleeperOn = 1				1
Greeting 1	Relur Faryon	"Beneath Red Mountain, Lord Dagoth sleeps. But when he wakes, we all shall rise, and the dust will blow away. Serve your Lord, Dagoth Ur. The Sixth House is risen, and Dagoth is its glory."	;Sleepers; A1_2_AntabolisInformant >= 10;									0	Journal A1_2_AntabolisInformant >= 10	Dead dagoth_hlevul = 0	Local sleeperOn = 1				1
Greeting 1	Nelmil Hler	"Beneath Red Mountain, Lord Dagoth sleeps. But when he wakes, we all shall rise, and the dust will blow away. Serve your Lord, Dagoth Ur. The Sixth House is risen, and Dagoth is its glory."	;Sleepers; A1_2_AntabolisInformant >= 10;									0	Journal A1_2_AntabolisInformant >= 10	Dead dagoth_hlevul = 0	Local sleeperOn = 1				1
Greeting 1	Vivyne Andrano	"Beneath Red Mountain, Lord Dagoth sleeps. But when he wakes, we all shall rise, and the dust will blow away. Serve your Lord, Dagoth Ur. The Sixth House is risen, and Dagoth is its glory."	;Sleepers; A1_2_AntabolisInformant >= 10;									0	Journal A1_2_AntabolisInformant >= 10	Dead dagoth_hlevul = 0	Local sleeperOn = 1				1
Greeting 1	Eralane Hledas	"Beneath Red Mountain, Lord Dagoth sleeps. But when he wakes, we all shall rise, and the dust will blow away. Serve your Lord, Dagoth Ur. The Sixth House is risen, and Dagoth is its glory."	;Sleepers; A1_2_AntabolisInformant >= 10;									0	Journal A1_2_AntabolisInformant >= 10	Dead dagoth_hlevul = 0	Local sleeperOn = 1				1
Greeting 1	Dravasa Andrethi	"Beneath Red Mountain, Lord Dagoth sleeps. But when he wakes, we all shall rise, and the dust will blow away. Serve your Lord, Dagoth Ur. The Sixth House is risen, and Dagoth is its glory."	;Sleepers; A1_2_AntabolisInformant >= 10;									0	Journal A1_2_AntabolisInformant >= 10	Dead hanarai assutlanipal = 0	Local sleeperOn = 1				1
Greeting 1	Llandras Belaal	"Beneath Red Mountain, Lord Dagoth sleeps. But when he wakes, we all shall rise, and the dust will blow away. Serve your Lord, Dagoth Ur. The Sixth House is risen, and Dagoth is its glory."	;Sleepers; A1_2_AntabolisInformant >= 10;									0	Journal A1_2_AntabolisInformant >= 10	Dead dagoth fovon = 0	Local sleeperOn = 1				1
Greeting 1	Rararyn Radarys	"Beneath Red Mountain, Lord Dagoth sleeps. But when he wakes, we all shall rise, and the dust will blow away. Serve your Lord, Dagoth Ur. The Sixth House is risen, and Dagoth is its glory."	;Sleepers; A1_2_AntabolisInformant >= 10;									0	Journal A1_2_AntabolisInformant >= 10	Dead dagoth fovon = 0	Local sleeperOn = 1				1
Greeting 1	Drarayne Girith	"Beneath Red Mountain, Lord Dagoth sleeps. But when he wakes, we all shall rise, and the dust will blow away. Serve your Lord, Dagoth Ur. The Sixth House is risen, and Dagoth is its glory."	;Sleepers; A1_2_AntabolisInformant >= 10;									0	Journal A1_2_AntabolisInformant >= 10	Dead dagoth fovon = 0	Local sleeperOn = 1				0
Greeting 1	Dralas Gilu	"Beneath Red Mountain, Lord Dagoth sleeps. But when he wakes, we all shall rise, and the dust will blow away. Serve your Lord, Dagoth Ur. The Sixth House is risen, and Dagoth is its glory."	;Sleepers; A1_2_AntabolisInformant >= 10;									0	Journal A1_2_AntabolisInformant >= 10	Dead dagoth fovon = 0	Local sleeperOn = 1				1
Greeting 1	Assi Serimilk	"The Sixth House is risen, and Dagoth is its glory. You have defied my Lord Dagoth, and his judgement is death. Flee, and hide, or die where you stand."	;sleeper; Journal A2_3_CorprusCure >= 50;									0	Journal A2_2_6thHouse >= 50	Dead Dagoth Draven = 0	Local sleeperOn = 1				1
Greeting 1	Vireveri Darethran	"The Sixth House is risen, and Dagoth is its glory. You have defied my Lord Dagoth, and his judgement is death. Flee, and hide, or die where you stand."	;sleeper; Journal A2_3_CorprusCure >= 50;									0	Journal A2_2_6thHouse >= 50	Dead Dagoth Draven = 0	Local sleeperOn = 1				1
Greeting 1	Endris Dilmyn	"The Sixth House is risen, and Dagoth is its glory. You have defied my Lord Dagoth, and his judgement is death. Flee, and hide, or die where you stand."	;sleeper; Journal A2_3_CorprusCure >= 50;									0	Journal A2_2_6thHouse >= 50	Dead Dagoth Draven = 0	Local sleeperOn = 1				1
Greeting 1	Daynasa Telandas	"The Sixth House is risen, and Dagoth is its glory. You have defied my Lord Dagoth, and his judgement is death. Flee, and hide, or die where you stand."	;Sleepers; Journal A2_2_6thHouse >= 50									0	Journal A2_2_6thHouse >= 50	Dead dagoth_hlevul = 0	Local sleeperOn = 1				1
Greeting 1	Neldris Llervu	"The Sixth House is risen, and Dagoth is its glory. You have defied my Lord Dagoth, and his judgement is death. Flee, and hide, or die where you stand."	;Sleepers; Journal A2_2_6thHouse >= 50									0	Journal A2_2_6thHouse >= 50	Dead dagoth_hlevul = 0	Local sleeperOn = 1				1
Greeting 1	Alvura Othrenim	"The Sixth House is risen, and Dagoth is its glory. You have defied my Lord Dagoth, and his judgement is death. Flee, and hide, or die where you stand."	;Sleepers; Journal A2_2_6thHouse >= 50									0	Journal A2_2_6thHouse >= 50	Dead dagoth_hlevul = 0	Local sleeperOn = 1				1
Greeting 1	Relur Faryon	"The Sixth House is risen, and Dagoth is its glory. You have defied my Lord Dagoth, and his judgement is death. Flee, and hide, or die where you stand."	;Sleepers; Journal A2_2_6thHouse >= 50									0	Journal A2_2_6thHouse >= 50	Dead dagoth_hlevul = 0	Local sleeperOn = 1				1
Greeting 1	Nelmil Hler	"The Sixth House is risen, and Dagoth is its glory. You have defied my Lord Dagoth, and his judgement is death. Flee, and hide, or die where you stand."	;Sleepers; Journal A2_2_6thHouse >= 50									0	Journal A2_2_6thHouse >= 50	Dead dagoth_hlevul = 0	Local sleeperOn = 1				1
Greeting 1	Vivyne Andrano	"The Sixth House is risen, and Dagoth is its glory. You have defied my Lord Dagoth, and his judgement is death. Flee, and hide, or die where you stand."	;Sleepers; Journal A2_2_6thHouse >= 50									0	Journal A2_2_6thHouse >= 50	Dead dagoth_hlevul = 0	Local sleeperOn = 1				1
Greeting 1	Eralane Hledas	"The Sixth House is risen, and Dagoth is its glory. You have defied my Lord Dagoth, and his judgement is death. Flee, and hide, or die where you stand."	;Sleepers; Journal A2_2_6thHouse >= 50									0	Journal A2_2_6thHouse >= 50	Dead dagoth_hlevul = 0	Local sleeperOn = 1				1
Greeting 1	Dravasa Andrethi	"The Sixth House is risen, and Dagoth is its glory. You have defied my Lord Dagoth, and his judgement is death. Flee, and hide, or die where you stand."	;Sleepers; Journal A2_2_6thHouse >= 50									0	Journal A2_2_6thHouse >= 50	Dead hanarai assutlanipal = 0	Local sleeperOn = 1				1
Greeting 1	Llandras Belaal	"The Sixth House is risen, and Dagoth is its glory. You have defied my Lord Dagoth, and his judgement is death. Flee, and hide, or die where you stand."	;Sleepers; Journal A2_2_6thHouse >= 50									0	Journal A2_2_6thHouse >= 50	Dead dagoth fovon = 0	Local sleeperOn = 1				1
Greeting 1	Rararyn Radarys	"The Sixth House is risen, and Dagoth is its glory. You have defied my Lord Dagoth, and his judgement is death. Flee, and hide, or die where you stand."	;Sleepers; Journal A2_2_6thHouse >= 50									0	Journal A2_2_6thHouse >= 50	Dead dagoth fovon = 0	Local sleeperOn = 1				1
Greeting 1	Drarayne Girith	"The Sixth House is risen, and Dagoth is its glory. You have defied my Lord Dagoth, and his judgement is death. Flee, and hide, or die where you stand."	;Sleepers; Journal A2_2_6thHouse >= 50									0	Journal A2_2_6thHouse >= 50	Dead dagoth fovon = 0	Local sleeperOn = 1				0
Greeting 1	Dralas Gilu	"The Sixth House is risen, and Dagoth is its glory. You have defied my Lord Dagoth, and his judgement is death. Flee, and hide, or die where you stand."	;Sleepers; Journal A2_2_6thHouse >= 50									0	Journal A2_2_6thHouse >= 50	Dead dagoth fovon = 0	Local sleeperOn = 1				1
Greeting 1	Assi Serimilk	"The wickwheat is winnowed, and under the harrow, the earth is prepared for planting. The n'wah must die, and their flesh serve to sweeten the soil."	";sleeper; Journal A2_3_CorprusCure >= 50; 
ModFight 20
ModDisposition -20"									0	Journal A2_3_CorprusCure >= 50	Dead Dagoth Draven = 0	Local sleeperOn = 1				1
Greeting 1	Vireveri Darethran	"The wickwheat is winnowed, and under the harrow, the earth is prepared for planting. The n'wah must die, and their flesh serve to sweeten the soil."	";sleeper; Journal A2_3_CorprusCure >= 50
ModFight 20
ModDisposition -20"									0	Journal A2_3_CorprusCure >= 50	Dead Dagoth Draven = 0	Local sleeperOn = 1				1
Greeting 1	Endris Dilmyn	"The wickwheat is winnowed, and under the harrow, the earth is prepared for planting. The n'wah must die, and their flesh serve to sweeten the soil."	";sleeper; Journal A2_3_CorprusCure >= 50
ModFight 20
ModDisposition -20"									0	Journal A2_3_CorprusCure >= 50	Dead Dagoth Draven = 0	Local sleeperOn = 1				1
Greeting 1	Daynasa Telandas	"The wickwheat is winnowed, and under the harrow, the earth is prepared for planting. The n'wah must die, and their flesh serve to sweeten the soil."	";sleeper; Journal A2_3_CorprusCure >= 50
ModFight 20
ModDisposition -20"									0	Journal A2_3_CorprusCure >= 50	Dead dagoth_hlevul = 0	Local sleeperOn = 1				1
Greeting 1	Neldris Llervu	"The wickwheat is winnowed, and under the harrow, the earth is prepared for planting. The n'wah must die, and their flesh serve to sweeten the soil."	";sleeper; Journal A2_3_CorprusCure >= 50
ModFight 20
ModDisposition -20"									0	Journal A2_3_CorprusCure >= 50	Dead dagoth_hlevul = 0	Local sleeperOn = 1				1
Greeting 1	Alvura Othrenim	"The wickwheat is winnowed, and under the harrow, the earth is prepared for planting. The n'wah must die, and their flesh serve to sweeten the soil."	";sleeper; Journal A2_3_CorprusCure >= 50
ModFight 20
ModDisposition -20"									0	Journal A2_3_CorprusCure >= 50	Dead dagoth_hlevul = 0	Local sleeperOn = 1				1
Greeting 1	Relur Faryon	"The wickwheat is winnowed, and under the harrow, the earth is prepared for planting. The n'wah must die, and their flesh serve to sweeten the soil."	";sleeper; Journal A2_3_CorprusCure >= 50
ModFight 20
ModDisposition -20"									0	Journal A2_3_CorprusCure >= 50	Dead dagoth_hlevul = 0	Local sleeperOn = 1				1
Greeting 1	Nelmil Hler	"The wickwheat is winnowed, and under the harrow, the earth is prepared for planting. The n'wah must die, and their flesh serve to sweeten the soil."	";sleeper; Journal A2_3_CorprusCure >= 50
ModFight 20
ModDisposition -20"									0	Journal A2_3_CorprusCure >= 50	Dead dagoth_hlevul = 0	Local sleeperOn = 1				1
Greeting 1	Vivyne Andrano	"The wickwheat is winnowed, and under the harrow, the earth is prepared for planting. The n'wah must die, and their flesh serve to sweeten the soil."	";sleeper; Journal A2_3_CorprusCure >= 50
ModFight 20
ModDisposition -20"									0	Journal A2_3_CorprusCure >= 50	Dead dagoth_hlevul = 0	Local sleeperOn = 1				1
Greeting 1	Eralane Hledas	"The wickwheat is winnowed, and under the harrow, the earth is prepared for planting. The n'wah must die, and their flesh serve to sweeten the soil."	";sleeper; Journal A2_3_CorprusCure >= 50
ModFight 20
ModDisposition -20"									0	Journal A2_3_CorprusCure >= 50	Dead dagoth_hlevul = 0	Local sleeperOn = 1				1
Greeting 1	Dravasa Andrethi	"The wickwheat is winnowed, and under the harrow, the earth is prepared for planting. The n'wah must die, and their flesh serve to sweeten the soil."	";sleeper; Journal A2_3_CorprusCure >= 50
ModFight 20
ModDisposition -20"									0	Journal A2_3_CorprusCure >= 50	Dead hanarai assutlanipal = 0	Local sleeperOn = 1				1
Greeting 1	Llandras Belaal	"The wickwheat is winnowed, and under the harrow, the earth is prepared for planting. The n'wah must die, and their flesh serve to sweeten the soil."	";sleeper; Journal A2_3_CorprusCure >= 50
ModFight 20
ModDisposition -20"									0	Journal A2_3_CorprusCure >= 50	Dead dagoth fovon = 0	Local sleeperOn = 1				1
Greeting 1	Rararyn Radarys	"The wickwheat is winnowed, and under the harrow, the earth is prepared for planting. The n'wah must die, and their flesh serve to sweeten the soil."	";sleeper; Journal A2_3_CorprusCure >= 50
ModFight 20
ModDisposition -20"									0	Journal A2_3_CorprusCure >= 50	Dead dagoth fovon = 0	Local sleeperOn = 1				1
Greeting 1	Drarayne Girith	"The wickwheat is winnowed, and under the harrow, the earth is prepared for planting. The n'wah must die, and their flesh serve to sweeten the soil."	";sleeper; Journal A2_3_CorprusCure >= 50
ModFight 20
ModDisposition -20"									0	Journal A2_3_CorprusCure >= 50	Dead dagoth fovon = 0	Local sleeperOn = 1				0
Greeting 1	Dralas Gilu	"The wickwheat is winnowed, and under the harrow, the earth is prepared for planting. The n'wah must die, and their flesh serve to sweeten the soil."	";sleeper; Journal A2_3_CorprusCure >= 50
ModFight 20
ModDisposition -20"									0	Journal A2_3_CorprusCure >= 50	Dead dagoth fovon = 0	Local sleeperOn = 1				1
Greeting 1	Assi Serimilk	"I am a Sleeper, one among thousands. I bring you a message. Dagoth Ur calls you, %PCName, and you cannot deny your Lord. The Sixth House is risen, and Dagoth is its glory."	";Sleepers; A1_2_AntabolisInformant >= 10; 
Journal ""A1_SleepersAwake"" 1"									0	Journal A1_2_AntabolisInformant >= 10	Dead Dagoth Draven = 0	Local sleeperOn = 1	Function Talked To PC = 0			1
Greeting 1	Assi Serimilk	I feel as though I've just awakened from a dream... a terrible dream of the Sixth House.										0	Journal A1_2_AntabolisInformant >= 10	Dead Dagoth Draven = 1					1
Greeting 1	Assi Serimilk	I feel as though I've just awakened from a dream... a terrible dream of the Sixth House.										0	Journal C3_DestroyDagoth >= 50						1
Greeting 1	Vireveri Darethran	"I am a Sleeper, one among thousands. I bring you a message. Dagoth Ur calls you, %PCName, and you cannot deny your Lord. The Sixth House is risen, and Dagoth is its glory."	";Sleepers; A1_2_AntabolisInformant >= 10; 
Journal ""A1_SleepersAwake"" 1"									0	Journal A1_2_AntabolisInformant >= 10	Dead Dagoth Draven = 0	Local sleeperOn = 1	Function Talked To PC = 0			1
Greeting 1	Vireveri Darethran	I feel as though I've just awakened from a dream... a terrible dream of the Sixth House.										0	Journal A1_2_AntabolisInformant >= 10	Dead Dagoth Draven = 1					1
Greeting 1	Vireveri Darethran	I feel as though I've just awakened from a dream... a terrible dream of the Sixth House.										0	Journal C3_DestroyDagoth >= 50						1
Greeting 1	Endris Dilmyn	"I am a Sleeper, one among thousands. I bring you a message. Dagoth Ur calls you, %PCName, and you cannot deny your Lord. The Sixth House is risen, and Dagoth is its glory."	";Sleepers; A1_2_AntabolisInformant >= 10; 
Journal ""A1_SleepersAwake"" 1"									0	Journal A1_2_AntabolisInformant >= 10	Dead Dagoth Draven = 0	Local sleeperOn = 1	Function Talked To PC = 0			1
Greeting 1	Endris Dilmyn	I feel as though I've just awakened from a dream... a terrible dream of the Sixth House.										0	Journal A1_2_AntabolisInformant >= 10	Dead Dagoth Draven = 1					1
Greeting 1	Endris Dilmyn	I feel as though I've just awakened from a dream... a terrible dream of the Sixth House.										0	Journal C3_DestroyDagoth >= 50						1
Greeting 1	Daynasa Telandas	"I am a Sleeper, one among thousands. I bring you a message. Dagoth Ur calls you, %PCName, and you cannot deny your Lord. The Sixth House is risen, and Dagoth is its glory."	";Sleepers; A1_2_AntabolisInformant >= 10; 
Journal ""A1_SleepersAwake"" 1"									0	Journal A1_2_AntabolisInformant >= 10	Dead dagoth_hlevul = 0	Local sleeperOn = 1	Function Talked To PC = 0			1
Greeting 1	Daynasa Telandas	I feel as though I've just awakened from a dream... a terrible dream of the Sixth House.										0	Journal A1_2_AntabolisInformant >= 10	Dead dagoth_hlevul = 1					1
Greeting 1	Daynasa Telandas	I feel as though I've just awakened from a dream... a terrible dream of the Sixth House.										0	Journal C3_DestroyDagoth >= 50						1
Greeting 1	Neldris Llervu	"I am a Sleeper, one among thousands. I bring you a message. Dagoth Ur calls you, %PCName, and you cannot deny your Lord. The Sixth House is risen, and Dagoth is its glory."	";Sleepers; A1_2_AntabolisInformant >= 10; 
Journal ""A1_SleepersAwake"" 1"									0	Journal A1_2_AntabolisInformant >= 10	Dead dagoth_hlevul = 0	Local sleeperOn = 1	Function Talked To PC = 0			1
Greeting 1	Neldris Llervu	I feel as though I've just awakened from a dream... a terrible dream of the Sixth House.										0	Journal A1_2_AntabolisInformant >= 10	Dead dagoth_hlevul = 1					1
Greeting 1	Neldris Llervu	I feel as though I've just awakened from a dream... a terrible dream of the Sixth House.										0	Journal C3_DestroyDagoth >= 50						1
Greeting 1	Alvura Othrenim	"I am a Sleeper, one among thousands. I bring you a message. Dagoth Ur calls you, %PCName, and you cannot deny your Lord. The Sixth House is risen, and Dagoth is its glory."	";Sleepers; A1_2_AntabolisInformant >= 10; 
Journal ""A1_SleepersAwake"" 1"									0	Journal A1_2_AntabolisInformant >= 10	Dead dagoth_hlevul = 0	Local sleeperOn = 1	Function Talked To PC = 0			1
Greeting 1	Alvura Othrenim	I feel as though I've just awakened from a dream... a terrible dream of the Sixth House.										0	Journal A1_2_AntabolisInformant >= 10	Dead dagoth_hlevul = 1					1
Greeting 1	Alvura Othrenim	I feel as though I've just awakened from a dream... a terrible dream of the Sixth House.										0	Journal C3_DestroyDagoth >= 50						1
Greeting 1	Relur Faryon	"I am a Sleeper, one among thousands. I bring you a message. Dagoth Ur calls you, %PCName, and you cannot deny your Lord. The Sixth House is risen, and Dagoth is its glory."	";Sleepers; A1_2_AntabolisInformant >= 10; 
Journal ""A1_SleepersAwake"" 1"									0	Journal A1_2_AntabolisInformant >= 10	Dead dagoth_hlevul = 0	Local sleeperOn = 1	Function Talked To PC = 0			1
Greeting 1	Relur Faryon	I feel as though I've just awakened from a dream... a terrible dream of the Sixth House.										0	Journal A1_2_AntabolisInformant >= 10	Dead dagoth_hlevul = 1					1
Greeting 1	Relur Faryon	I feel as though I've just awakened from a dream... a terrible dream of the Sixth House.										0	Journal C3_DestroyDagoth >= 50						1
Greeting 1	Nelmil Hler	"I am a Sleeper, one among thousands. I bring you a message. Dagoth Ur calls you, %PCName, and you cannot deny your Lord. The Sixth House is risen, and Dagoth is its glory."	";Sleepers; A1_2_AntabolisInformant >= 10; 
Journal ""A1_SleepersAwake"" 1"									0	Journal A1_2_AntabolisInformant >= 10	Dead dagoth_hlevul = 0	Local sleeperOn = 1	Function Talked To PC = 0			1
Greeting 1	Nelmil Hler	I feel as though I've just awakened from a dream... a terrible dream of the Sixth House.										0	Journal A1_2_AntabolisInformant >= 10	Dead dagoth_hlevul = 1					1
Greeting 1	Nelmil Hler	I feel as though I've just awakened from a dream... a terrible dream of the Sixth House.										0	Journal C3_DestroyDagoth >= 50						1
Greeting 1	Vivyne Andrano	"I am a Sleeper, one among thousands. I bring you a message. Dagoth Ur calls you, %PCName, and you cannot deny your Lord. The Sixth House is risen, and Dagoth is its glory."	";Sleepers; A1_2_AntabolisInformant >= 10; 
Journal ""A1_SleepersAwake"" 1"									0	Journal A1_2_AntabolisInformant >= 10	Dead dagoth_hlevul = 0	Local sleeperOn = 1	Function Talked To PC = 0			1
Greeting 1	Vivyne Andrano	I feel as though I've just awakened from a dream... a terrible dream of the Sixth House.										0	Journal A1_2_AntabolisInformant >= 10	Dead dagoth_hlevul = 1					1
Greeting 1	Vivyne Andrano	I feel as though I've just awakened from a dream... a terrible dream of the Sixth House.										0	Journal C3_DestroyDagoth >= 50						1
Greeting 1	Eralane Hledas	"I am a Sleeper, one among thousands. I bring you a message. Dagoth Ur calls you, %PCName, and you cannot deny your Lord. The Sixth House is risen, and Dagoth is its glory."	";Sleepers; A1_2_AntabolisInformant >= 10; 
Journal ""A1_SleepersAwake"" 1"									0	Journal A1_2_AntabolisInformant >= 10	Dead dagoth_hlevul = 0	Local sleeperOn = 1	Function Talked To PC = 0			1
Greeting 1	Eralane Hledas	I feel as though I've just awakened from a dream... a terrible dream of the Sixth House.										0	Journal A1_2_AntabolisInformant >= 10	Dead dagoth_hlevul = 1					1
Greeting 1	Eralane Hledas	I feel as though I've just awakened from a dream... a terrible dream of the Sixth House.										0	Journal C3_DestroyDagoth >= 50						1
Greeting 1	Dravasa Andrethi	"I am a Sleeper, one among thousands. I bring you a message. Dagoth Ur calls you, %PCName, and you cannot deny your Lord. The Sixth House is risen, and Dagoth is its glory."	";Sleepers; A1_2_AntabolisInformant >= 10; 
Journal ""A1_SleepersAwake"" 1"									0	Journal A1_2_AntabolisInformant >= 10	Dead hanarai assutlanipal = 0	Local sleeperOn = 1	Function Talked To PC = 0			1
Greeting 1	Dravasa Andrethi	I feel as though I've just awakened from a dream... a terrible dream of the Sixth House.										0	Journal A1_2_AntabolisInformant >= 10	Dead hanarai assutlanipal = 1					1
Greeting 1	Dravasa Andrethi	I feel as though I've just awakened from a dream... a terrible dream of the Sixth House.										0	Journal C3_DestroyDagoth >= 50						1
Greeting 1	Llandras Belaal	"I am a Sleeper, one among thousands. I bring you a message. Dagoth Ur calls you, %PCName, and you cannot deny your Lord. The Sixth House is risen, and Dagoth is its glory."	";Sleepers; A1_2_AntabolisInformant >= 10; 
Journal ""A1_SleepersAwake"" 1"									0	Journal A1_2_AntabolisInformant >= 10	Dead dagoth fovon = 0	Local sleeperOn = 1	Function Talked To PC = 0			1
Greeting 1	Llandras Belaal	I feel as though I've just awakened from a dream... a terrible dream of the Sixth House.										0	Journal A1_2_AntabolisInformant >= 10	Dead dagoth fovon = 1					1
Greeting 1	Llandras Belaal	I feel as though I've just awakened from a dream... a terrible dream of the Sixth House.										0	Journal C3_DestroyDagoth >= 50						1
Greeting 1	Rararyn Radarys	"I am a Sleeper, one among thousands. I bring you a message. Dagoth Ur calls you, %PCName, and you cannot deny your Lord. The Sixth House is risen, and Dagoth is its glory."	";Sleepers; A1_2_AntabolisInformant >= 10; 
Journal ""A1_SleepersAwake"" 1"									0	Journal A1_2_AntabolisInformant >= 10	Dead dagoth fovon = 0	Local sleeperOn = 1	Function Talked To PC = 0			1
Greeting 1	Rararyn Radarys	I feel as though I've just awakened from a dream... a terrible dream of the Sixth House.										0	Journal A1_2_AntabolisInformant >= 10	Dead dagoth fovon = 1					1
Greeting 1	Rararyn Radarys	I feel as though I've just awakened from a dream... a terrible dream of the Sixth House.										0	Journal C3_DestroyDagoth >= 50						1
Greeting 1	Drarayne Girith	"I am a Sleeper, one among thousands. I bring you a message. Dagoth Ur calls you, %PCName, and you cannot deny your Lord. The Sixth House is risen, and Dagoth is its glory."	";Sleepers; A1_2_AntabolisInformant >= 10; 
Journal ""A1_SleepersAwake"" 1"									0	Journal A1_2_AntabolisInformant >= 10	Dead dagoth fovon = 0	Local sleeperOn = 1	Function Talked To PC = 0			0
Greeting 1	Drarayne Girith	I feel as though I've just awakened from a dream... a terrible dream of the Sixth House.										0	Journal A1_2_AntabolisInformant >= 10	Dead dagoth fovon = 1					1
Greeting 1	Drarayne Girith	I feel as though I've just awakened from a dream... a terrible dream of the Sixth House.										0	Journal C3_DestroyDagoth >= 50						1
Greeting 1	Dralas Gilu	"I am a Sleeper, one among thousands. I bring you a message. Dagoth Ur calls you, %PCName, and you cannot deny your Lord. The Sixth House is risen, and Dagoth is its glory."	";Sleepers; A1_2_AntabolisInformant >= 10; 
Journal ""A1_SleepersAwake"" 1"									0	Journal A1_2_AntabolisInformant >= 10	Dead dagoth fovon = 0	Local sleeperOn = 1	Function Talked To PC = 0			1
Greeting 1	Dralas Gilu	I feel as though I've just awakened from a dream... a terrible dream of the Sixth House.										0	Journal A1_2_AntabolisInformant >= 10	Dead dagoth fovon = 1					1
Greeting 1	Dralas Gilu	I feel as though I've just awakened from a dream... a terrible dream of the Sixth House.										0	Journal C3_DestroyDagoth >= 50						1
Greeting 1	ghost_npc_peakstar	"I wait and hope. Ask, and I shall answer."	";Peakstar; Journal ""A2_6_Incarnate"" <= 50"									0	Journal A2_6_Incarnate >= 50						1
Greeting 1	ghost_npc_peakstar	"Welcome, Incarnate, Moon-and-Star Reborn, Hortator, Nerevarine, Mourner of the Tribe Unmourned, Redeemer of the False Gods. I am Peakstar. I was not the one. But I wait and hope. Ask, and I shall answer, if wisdom guides me."	";Peakstar; Journal ""A2_6_Incarnate"" <= 50"									0	Journal A2_6_Incarnate >= 50	Function Talked To PC = 0					1
Greeting 1	ghost_npc_hort_ledd	"I wait and hope. Ask, and I shall tell you my story."	"; Hort-Ledd; Journal ""A2_6_Incarnate"" <= 50;"									0	Journal A2_6_Incarnate >= 50						1
Greeting 1	ghost_npc_hort_ledd	"Welcome, Incarnate. I am Hort-Ledd. I was not the one. But I wait and hope. Ask, and I shall tell you my story."	"; Hort-Ledd; Journal ""A2_6_Incarnate"" <= 50;"									0	Journal A2_6_Incarnate >= 50	Function Talked To PC = 0					1
Greeting 1	ghost_npc_erur-dan	"I wait and hope. Ask, and I shall tell you my story."	"; Erur-Dan; Journal ""A2_6_Incarnate"" <= 50;"									0	Journal A2_6_Incarnate >= 50						1
Greeting 1	ghost_npc_erur-dan	"Welcome, Incarnate. I am Erur-Dan. I was not the one. But I wait and hope. Ask, and I shall tell you my story."	"; Erur-Dan; Journal ""A2_6_Incarnate"" <= 50;"									0	Journal A2_6_Incarnate >= 50	Function Talked To PC = 0					1
Greeting 1	ghost_npc_idrenie nerot	"I wait and hope. Ask, and I shall tell you my story."	"; Idrenie Nerothan; Journal ""A2_6_Incarnate"" <= 50;"									0	Journal A2_6_Incarnate >= 50						1
Greeting 1	ghost_npc_idrenie nerot	"Welcome, Incarnate. I am Idrenie Nerothan. I was not the one. But I wait and hope. Ask, and I shall tell you my story."	"; Idrenie Nerothan; Journal ""A2_6_Incarnate"" <= 50;"									0	Journal A2_6_Incarnate >= 50	Function Talked To PC = 0					1
Greeting 1	ghost_npc_ane teria	"I wait and hope. Ask, and I shall tell you my story."	"; Ane Teria; Journal ""A2_6_Incarnate"" <= 50"									0	Journal A2_6_Incarnate >= 50						1
Greeting 1	ghost_npc_ane teria	"Welcome, Incarnate. I am Ane Teria. I was not the one. But I wait and hope. Ask, and I shall tell you my story."	"; Ane Teria; Journal ""A2_6_Incarnate"" <= 50"									0	Journal A2_6_Incarnate >= 50	Function Talked To PC = 0					1
Greeting 1	ghost_npc_conoon chodal	"I wait and hope. Ask, and I shall tell you my story."	"; Conoon Chodala; Journal ""A2_6_Incarnate"" <= 50"									0	Journal A2_6_Incarnate >= 50						1
Greeting 1	ghost_npc_conoon chodal	"Welcome, Incarnate. I am Conoon Chodala. I was not the one. But I wait and hope. Ask, and I shall tell you my story."	"; Conoon Chodala; Journal ""A2_6_Incarnate"" <= 50"									0	Journal A2_6_Incarnate >= 50	Function Talked To PC = 0					1
Greeting 1	Brerayne Raloran	You're not supposed to be in here. Get out. Now.	"ModFight 10
ModDisposition -10
Goodbye"									0							1
Greeting 1	Ordinator Stationary	You shouldn't be in here. You'd better leave.	"ModFight 10
ModDisposition -10
Goodbye"				"Vivec, Hall of Justice Secret Library"					0							0
Greeting 1		Guards! Intruder!	";Ministry of Truth, Prison; Temple faction;
;below added by Doug...
SetFight 100
Goodbye"				"Ministry of Truth, Prison Keep"	Temple				0							0
Greeting 1		The key? In the desk.	";Ministry of Truth, Prison; Temple faction;Item ""Indoril Helmet"" >= 1
; Indoril Cuirass; indoril pauldron left; indoril pauldron right"				"Ministry of Truth, Prison Keep"	Temple				0	Item indoril cuirass >= 1	Item indoril helmet >= 1	Item indoril pauldron left >= 1	Item indoril pauldron right >= 1	Not Race Argonian = 1	Not Race Khajiit = 1	0
Greeting 1		I SAID... the key is in the desk. Get on with it.	";Ministry of Truth, Prison; Temple faction; high rank"				"Ministry of Truth, Prison Keep"	Temple		Temple	Patriarch	0							0
Greeting 1		%PCRank %PCName. You know this is against procedures. I do this under protest. The key is in the desk. I don't know how the others are going to take it. But I don't mind telling you -- I don't like it one bit.	";Ministry of Truth, Prison; Temple faction; high rank"				"Ministry of Truth, Prison Keep"	Temple		Temple	Patriarch	0	Function Talked To PC = 0						0
Greeting 1		"Didn't you hear me? I said, you have to leave. You're not supposed to be in here. Get out, immediately, or I'll have to use force."	";Ministry of Truth, Prison; Temple faction; high rank
modDisposition -10"				"Ministry of Truth, Prison Keep"	Temple		Temple	Adept	0							0
Greeting 1		%PCRank %PCName. You know this is against procedures. I can't let you just walk in here. Please. You have to leave.	";Ministry of Truth, Prison; Temple faction; high rank
modDisposition -10"				"Ministry of Truth, Prison Keep"	Temple		Temple	Adept	0	Function Talked To PC = 0						0
Greeting 1		Poor dumb bastard. Now I have to break another mother's heart.	";added by Doug:
SetFight 100
Goodbye"				"Ministry of Truth, Hall of Processing"	Temple				0							7
Greeting 1	Duldrar Saren	Guards! Intruder!	";added by Doug:
SetFight 100
Goodbye"									0							1
Greeting 1	Duldrar Saren	The key is in the desk. Go ahead. I'm not going to stop you.	";Ministry of Truth, Prison; Temple faction; high rank"							Temple	Patriarch	0							1
Greeting 1	Duldrar Saren	%PCRank %PCName. This is against procedures. And you know it. Go ahead. The key is in the desk. But I have to report this. Immediately.	";Ministry of Truth, Prison; Temple faction; high rank
Journal A2_4_MiloPrisonSafe 100
StartScript PrisonSafe"							Temple	Patriarch	0	Function Talked To PC = 0						1
Greeting 1	Duldrar Saren	I told you. Get out of here. Now!	";Ministry of Truth, Prison; Temple faction; low rank
modDisposition -10"							Temple	Adept	0							1
Greeting 1	Duldrar Saren	%PCRank %PCName. This is against procedures. And you know it. Get out of here. Immediately.	";Ministry of Truth, Prison; Temple faction; low rank
modDisposition -10"							Temple	Adept	0	Function Talked To PC = 0						1
Greeting 1		Guards! Intruder!	";Ministry of Truth, Prison; Temple faction;
;below added by Doug...
SetFight 100
Goodbye"				"Ministry of Truth, Hall of Processing"	Temple				0							7
Greeting 1		The key? I told you. It's in the Inquisitor's office.	";Ministry of Truth, Prison; Temple faction;"				"Ministry of Truth, Hall of Processing"	Temple		Temple	Patriarch	0							7
Greeting 1		%PCRank %PCName. I don't like this at all. This is completely against procedures. But I don't seem to have much choice. The key is in the Inquisitor's office. But the guards are not going to like it. Not one bit.	";Ministry of Truth, Prison; Temple faction;"				"Ministry of Truth, Hall of Processing"	Temple		Temple	Patriarch	0	Function Talked To PC = 0						7
Greeting 1		You just won't listen.	";Ministry of Truth, Prison; Temple faction;
SetFight 100
Goodbye"				"Ministry of Truth, Hall of Processing"	Temple		Temple	Adept	0							7
Greeting 1		"I don't care WHO you are, %PCRank. You don't belong in here. So get out. Right now. Don't make me use force."	";Ministry of Truth, Prison; Temple faction;"				"Ministry of Truth, Hall of Processing"	Temple		Temple	Adept	0	Function Talked To PC = 0						7
Greeting 1	Grand Inquisitor	Someone is going to going to regret this mistake. Dearly.	";following added by Doug:
Goodbye
SetFight 100"									0							1
Greeting 1	Grand Inquisitor	"I don't care who you are, or why you're here. No one comes in here without proper authorization. Now, get out, while you can."										0	Function Talked To PC = 0						1
Greeting 1	Grand Inquisitor	"You're making a big mistake, %PCName."	"SetFight 100
Goodbye"							Temple	Patriarch	0							1
Greeting 1	Grand Inquisitor	"%PCRank %PCName. With all due respect, you have no authority here. I don't know what you think you're doing, but you won't do it on my watch. If you do not leave immediately, I cannot be responsible for your safety."								Temple	Patriarch	0	Function Talked To PC = 0						1
Greeting 1	Grand Inquisitor	"%PCRank %PCName. You are not allowed in here. You must leave. Immediately. And without hesitation. If you do not leave immediately, peacefully, we will use force, and I will not be responsible for your safety."								Temple	Adept	0	Function Talked To PC = 0						1
Greeting 1		Come on. Get into the spirit of things. You want to tumble?	;5 Witches and warlocks;		Witch		Ald Daedroth					0							7
Greeting 1		Come on. Get into the spirit of things. You want to tumble?	;5 Witches and warlocks;		Warlock		Ald Daedroth					0							8
Greeting 1		"I don't know you, do I? Are you here for the dance? Or are you here with the gold-hats?"	;5 Witches and warlocks; unique IDs		Witch		Ald Daedroth					0	Function Talked To PC = 0						7
Greeting 1		"I don't know you, do I? Are you here for the dance? Or are you here with the gold-hats?"	;5 Witches and warlocks; unique IDs		Warlock		Ald Daedroth					0	Function Talked To PC = 0						8
Greeting 1		Don't worry. Hlireni Indavel says leave you and the poor starving Ashlanders alone.	";5 Witches and warlocks; Journal ""B2_AhemmusaSafe"" >=  20; Journal ""B2_AhemmusaSafe"" <=  30;"		Witch		Ald Daedroth					0	Journal B2_AhemmusaSafe >= 20	Journal B2_AhemmusaSafe <= 30					7
Greeting 1		Don't worry. Hlireni Indavel says leave you and the poor starving Ashlanders alone.	";5 Witches and warlocks; Journal ""B2_AhemmusaSafe"" >=  20; Journal ""B2_AhemmusaSafe"" <=  30;"		Warlock		Ald Daedroth					0	Journal B2_AhemmusaSafe >= 20	Journal B2_AhemmusaSafe <= 30					8
Greeting 1		"Everything is perfectly all right. We heard the word. Hlireni Indavel says lay off you and the savages. We won't touch them, or you, as long as you leave us alone. [Whispers: Spoil-sport.]"	";5 Witches and warlocks; unique IDs; Journal ""B2_AhemmusaSafe"" >=  20; Journal ""B2_AhemmusaSafe"" <=  30;"		Witch		Ald Daedroth					0	Journal B2_AhemmusaSafe >= 20	Journal B2_AhemmusaSafe <= 30					7
Greeting 1		"Everything is perfectly all right. We heard the word. Hlireni Indavel says lay off you and the savages. We won't touch them, or you, as long as you leave us alone. [Whispers: Spoil-sport.]"	";5 Witches and warlocks; unique IDs; Journal ""B2_AhemmusaSafe"" >=  20; Journal ""B2_AhemmusaSafe"" <=  30;"		Warlock		Ald Daedroth					0	Journal B2_AhemmusaSafe >= 20	Journal B2_AhemmusaSafe <= 30					8
Greeting 1	Hlireni Indavel	Go ahead. It's your move.	; Hlireni Indavel									0							1
Greeting 1	Hlireni Indavel	"Well, well, well. What do we have here? Do you have your invitation? Are you a Player of the Game? Or one of the Game Pieces? Or a humble Spectator?"	; Hlireni Indavel									0	Function Talked To PC = 0						1
Greeting 1	Lustidrike	"Back already? Well, go ahead, drink up. It's free."										0	Function Talked To PC = 1						1
Greeting 1	Lustidrike	"Back again? I dunno, pal. You look like you've had plenty. Or maybe you ALWAYS look that way."	;Lustidrike ; PC Intelligence < 30									0	Function PC Intelligence < 30						1
Greeting 1	Lustidrike	"Wanna drink, buddy? Got anything you want, so long as it's sujamma."	;Lustidrike [unique scamp]									0	Function Talked To PC = 0						1
Greeting 1	Ra'gruzgob	Meow.										0							1
Greeting 1		What do you want?	;10 Elite Ordinators				Ald Daedroth	Temple				0							9
Greeting 1	Drores Arvel	What do you want?	;10 Elite Ordinators									0							1
Greeting 1	Bethes Sarothril	What do you want?	;10 Elite Ordinators									0							1
Greeting 1		"Who are you, outlander? And what are you doing here?"	;10 Elite Ordinators; unique IDs				Ald Daedroth	Temple				0	Function Talked To PC = 0						9
Greeting 1	Drores Arvel	"Who are you, outlander? And what are you doing here?"	;10 Elite Ordinators; unique IDs									0	Function Talked To PC = 0						1
Greeting 1	Bethes Sarothril	"Who are you, outlander? And what are you doing here?"	;10 Elite Ordinators; unique IDs									0	Function Talked To PC = 0						1
Greeting 1		"Leave us alone, and we'll leave you alone. Okay?"	";10 Elite Ordinators; Journal ""B2_AhemmusaSafe"" >= 35;"				Ald Daedroth	Temple				0	Journal B2_AhemmusaSafe >= 35						9
Greeting 1	Bethes Sarothril	"Leave us alone, and we'll leave you alone. Okay?"	";10 Elite Ordinators; Journal ""B2_AhemmusaSafe"" >= 35;"									0	Journal B2_AhemmusaSafe >= 35						1
Greeting 1	Drores Arvel	"Leave us alone, and we'll leave you alone. Okay?"	";10 Elite Ordinators; Journal ""B2_AhemmusaSafe"" >= 35;"									0	Journal B2_AhemmusaSafe >= 35						1
Greeting 1		"You're just here to loot the shrine, right? That's fine with us. Just be careful. Leave us alone, and we'll leave you alone."	";10 Elite Ordinators; unique IDs; Journal ""B2_AhemmusaSafe"" >=  35;"				Ald Daedroth	Temple				0	Journal B2_AhemmusaSafe >= 35	Function Talked To PC = 0					9
Greeting 1	Bethes Sarothril	"You're just here to loot the shrine, right? That's fine with us. Just be careful. Leave us alone, and we'll leave you alone."	";10 Elite Ordinators; unique IDs; Journal ""B2_AhemmusaSafe"" >=  35;"									0	Journal B2_AhemmusaSafe >= 35	Function Talked To PC = 0					1
Greeting 1	Drores Arvel	"You're just here to loot the shrine, right? That's fine with us. Just be careful. Leave us alone, and we'll leave you alone."	";10 Elite Ordinators; unique IDs; Journal ""B2_AhemmusaSafe"" >=  35;"									0	Journal B2_AhemmusaSafe >= 35	Function Talked To PC = 0					1
Greeting 1	Falura Llervu	"Yes, %PCName. We travel together to Zainab camp. When we arrive there, we will speak further about my new bridegroom."	"; Falura Llervu; Journal ""B3_ZainabBride"" >= 45; Journal ""B3_ZainabBride"" < 47 ; followNow = 1"									0	Journal B3_ZainabBride >= 45	Journal B3_ZainabBride < 47	Local followNow = 1				1
Greeting 1	Falura Llervu	"Yes, %PCName. Are you ready now to travel together to Zainab camp?"	"; Falura Llervu; Journal ""B3_ZainabBride"" >= 45; Journal ""B3_ZainabBride"" < 47 ; followNow = 0"									0	Journal B3_ZainabBride >= 45	Journal B3_ZainabBride < 47	Local followNow = 0				1
Greeting 1	Falura Llervu	"Yes, yes, sera. Yes, we are here safely. And this fine man, he is to be my bridegroom?"	"; Falura Llervu; Journal ""B3_ZainabBride"" == 47"									0	Journal B3_ZainabBride = 47						1
Greeting 1	Fonus Rathryon	"As I've told you, I need to be in Koal Cave in the next day and a half. Let's be on our way."	"Journal ""MV_PoorPilgrim"" 25"									0	Journal MV_PoorPilgrim = 20	Local fonusGreet = 1					1
Greeting 1	Fonus Rathryon	"It's already been a day that I've been traveling with you, and I'll need to be there within another day. Can we get moving?"	"Journal ""MV_PoorPilgrim"" 30"									0	Journal MV_PoorPilgrim = 25	Local fonusGreet = 2					1
Greeting 1	Fonus Rathryon	Are you sure you know the way to Koal Cave? I need to be there in the next half day.	"Journal ""MV_PoorPilgrim"" 35"									0	Journal MV_PoorPilgrim = 30	Local fonusGreet = 3					1
Greeting 1	Fonus Rathryon	"Clearly, you don't know where you're going. You've wasted two days of my time, and now I won't make it to Koal Cave on time. Thanks for nothing."	"Journal ""MV_PoorPilgrim"" 110
AiWander 128,0,0,60,30,10,0,0,0,0,0,0
Goodbye"									0	Journal MV_PoorPilgrim = 35	Local fonusGreet = 4					1
Greeting 1	Fonus Rathryon	"Thank you for your help, %PCName. As promised, here is your payment."	"Journal MV_PoorPilgrim 100
AiWander 128,0,0,60,30,10,0,0,0,0,0,0
RemoveItem ""Gold_001"" 150
Player->AddItem ""Gold_001"" 150
Goodbye"									0	Journal MV_PoorPilgrim = 90						1
Greeting 1	Danso Indules	"[whispers] No. Didn't you read the note? Until you are named Hortator by the three Houses and Nerevarine by the four tribes, there is no point in discussing your claims. Now... go away before someone sees us talking."	"; Danso Indules;
goodbye"									0	Journal B8_MeetVivec >= 1						1
Greeting 1	Danso Indules	Quickly! Did you want to meet the archcanon?	"; Danso Indules; Journal ""B8_All_Hortator"" >= 50; Journal ""B8_All_Nerevarine"" >= 50"									0	Journal B8_All_Hortator >= 50	Journal B8_All_Nerevarine >= 50					1
Greeting 1	dagoth_ur_1	"Until I see you better prepared, we have nothing to discuss."	;Dagoth Ur; not all tools;									0							1
Greeting 1	dagoth_ur_1	Strange. This outcome I did not foresee. That you would come unprepared.										0	Function Talked To PC = 0						1
Greeting 1	dagoth_ur_1	Have you something more to say?	;Dagoth Ur; has tools									0	Item wraithguard_jury_rig >= 1	Item sunder >= 1	Item keening >= 1				1
Greeting 1	dagoth_ur_1	"It began here. It will end here. Have you any parting words? Or would you prefer to skip the speeches, and get to our business. You are the challenger here, after all. So to you goes the courtesy of the first blow."	;Dagoth Ur; has tools									0	Item wraithguard_jury_rig >= 1	Item sunder >= 1	Item keening >= 1	Function Talked To PC = 0			1
Greeting 1	dagoth_ur_1	Have you something more to say?	;Dagoth Ur; has tools									0	Item wraithguard >= 1	Item sunder >= 1	Item keening >= 1				1
Greeting 1	dagoth_ur_1	"It began here. It will end here. Have you any parting words? Or would you prefer to skip the speeches, and get to our business. You are the challenger here, after all. So to you goes the courtesy of the first blow."	;Dagoth Ur; has tools									0	Item wraithguard >= 1	Item sunder >= 1	Item keening >= 1	Function Talked To PC = 0			1
Greeting 1	vivec_god	You have come uninvited. I have nothing to say to you.	";Vivec
Goodbye"									0							1
Greeting 1	vivec_god	Was there something else?	;Vivec									0	Journal B8_MeetVivec >= 30						1
Greeting 1	vivec_god	"I expected you. We have business, you and I."	;Vivec									0	Function Talked To PC = 0	Journal B8_MeetVivec >= 30					1
Greeting 1	vivec_god	"The blight is gone, and we have survived. Now we must dedicate ourselves to rebuilding the Temple. And you must dedicate yourself to your responsibilities as Protector of Morrowind."	";Vivec; Journal ""C3_DestroyDagoth"" >= 50"									0	Journal C3_DestroyDagoth >= 50						1
Greeting 1	Teres Arothan	"We're on the way back to Novor Drethan, %PCName. Tell me if you no longer want to travel together."										0	Local followNow = 1						1
Greeting 1	Itermerel	"We're on the way to Pelagiad, %PCName. Tell me if you no longer want to travel together."										0	Local followNow = 1						1
Greeting 1	Mathis Dalobar	Shall we travel together back to Maar Gan?										0	Local followNow = 0			Journal HR_FindDalobar >= 50	Journal HR_FindDalobar < 70		1
Greeting 1	Mathis Dalobar	Do you want me to wait here?										0	Local followNow = 1			Journal HR_FindDalobar >= 50	Journal HR_FindDalobar < 70		1
Greeting 1	Mathis Dalobar	"Thanks for getting me back to Maar Gan, %PCName."										0	Journal HR_FindDalobar = 70						1
Greeting 1	Uupse Fyr	Make yourself at home. I have some things to do.	;Uupse Fyr									0							1
Greeting 1	Uupse Fyr	I see you found a guarskin drum.	;Uupse Fyr									0	Item misc_de_drum_02 >= 1	Journal A2_3_CorprusSafe < 100					1
Greeting 1	Uupse Fyr	"You're new here, aren't you? My name is Uupse. Uupse Fyr. I take care of the corprus victims in the Corprusarium."	;Uupse Fyr									0	Function Talked To PC = 0						1
Greeting 1	Delte Fyr	"If you have corprus disease, you need the Corprusarium. Or do you want Divayth Fyr?"	;Delte Fyr									0							1
Greeting 1	Delte Fyr	My name is Delte Fyr. Did you want to see Divayth Fyr? Have you got corprus disease? Or are you another questing hero looking to plunder the dungeon?	;Delte Fyr									0	Function Talked To PC = 0						1
Greeting 1	Beyte Fyr	Are you here to plunder the dungeon? Have you got corprus disease? Did you want to talk to Divayth Fyr?	;Beyte Fyr									0							1
Greeting 1	Beyte Fyr	Have you come to plunder the dungeon? Or have you got corprus disease? Or did you come to see Divayth Fyr? I'm Beyte Fyr. I'm the wife of Divayth Fyr. One of them. Sort of.	;Beyte Fyr									0	Function Same Sex = 0						1
Greeting 1	Alfe Fyr	Go talk to Divayth Fyr. He's the one you're looking for.	;Alfe Fyr									0							1
Greeting 1	Alfe Fyr	I suppose you want to speak to Divayth Fyr? Have you got corprus disease? Or were you planning to plunder the dungeon?	;Alfe Fyr									0	Function Talked To PC = 0						1
Greeting 1	vistha_kai	"You have been warned. Do not harm the inmates of the Corprusarium. If you plan to plunder the dungeon, you must endure their attacks, and mine."	;Vistha-Kai									0							1
Greeting 1	vistha_kai	"You have been warned. Do not harm the inmates of the Corprusarium. If you plan to plunder the dungeon, you must endure their attacks, and mine."	;Vistha-Kai									0	Journal A2_3_CorprusCure >= 1						1
Greeting 1	vistha_kai	"I am Vistha-Kai, Warden of the Corprusarium. I am here to warn you: do not harm the inmates. If you come to plunder the dungeon, you must endure their attacks, and take your chances with me, their Warden and Protector."	;Vistha-Kai;									0	Function Talked To PC = 0						1
Greeting 1	vistha_kai	"I am Vistha-Kai, Warden of the Corprusarium. I am here to warn you: do not harm the inmates. If you come to plunder the dungeon, you must endure their attacks, and take your chances with me, their Warden and Protector."	";Vistha-Kai;
Journal ""A2_3_Corprus_Vistha"" 1"									0	Function Talked To PC = 0	Journal A2_3_CorprusCure >= 1					1
Greeting 1	vistha_kai	"I am Vistha-Kai, Warden of the Corprusarium. And you have killed one of the inmates that I am sworn to protect. Prepare to receive your just punishment."	";Vistha-Kai; Journal ""A2-3_CorprusCure"" = 30
ModDisposition -50
SetFight 100
Goodbye"									0	Journal A2_3_CorprusCure = 30						1
Greeting 1	vistha_kai	You've killed one of us. And now it is your turn to die.	"StartCombat Player
ModDisposition -80
SetFight 90
Goodbye"									0	Not ID delyna mandas = 1	Dead divayth fyr = 1					1
Greeting 1	Uupse Fyr	You've killed one of us. And now it is your turn to die.	"StartCombat Player
ModDisposition -80
SetFight 90
Goodbye"									0	Not ID delyna mandas = 1	Dead divayth fyr = 1					1
Greeting 1	Yagrum Bagarn	You've killed one of my benefactors. And now it is your turn to die.	"StartCombat Player
ModDisposition -80
SetFight 90
Goodbye"									0	Not ID delyna mandas = 1	Dead divayth fyr = 1					1
Greeting 1		You've killed one of us. And now it is your turn to die.	"StartCombat Player
ModDisposition -80
SetFight 90
Goodbye"				"Tower of Tel Fyr, Onyx Hall"					0	Not ID delyna mandas = 1	Dead divayth fyr = 1					2
Greeting 1		You've killed one of us. And now it is your turn to die.	"StartCombat Player
ModDisposition -80
SetFight 90
Goodbye"				"Tower of Tel Fyr, Hall of Fyr"					0	Not ID delyna mandas = 1	Dead divayth fyr = 1					2
Greeting 1	Uupse Fyr	You've killed one of us. And now it is your turn to die.	"StartCombat Player
ModDisposition -80
SetFight 90
Goodbye"									0	Not ID delyna mandas = 1	Dead alfe fyr = 1					1
Greeting 1	vistha_kai	You've killed one of us. And now it is your turn to die.	"StartCombat Player
ModDisposition -80
SetFight 90
Goodbye"									0	Not ID delyna mandas = 1	Dead alfe fyr = 1					1
Greeting 1	Yagrum Bagarn	You've killed one of my benefactors. And now it is your turn to die.	"StartCombat Player
ModDisposition -80
SetFight 90
Goodbye"									0	Not ID delyna mandas = 1	Dead alfe fyr = 1					1
Greeting 1		You've killed one of us. And now it is your turn to die.	"StartCombat Player
ModDisposition -80
SetFight 90
Goodbye"				"Tower of Tel Fyr, Onyx Hall"					0	Not ID delyna mandas = 1	Dead alfe fyr = 1					2
Greeting 1		You've killed one of us. And now it is your turn to die.	"StartCombat Player
ModDisposition -80
SetFight 90
Goodbye"				"Tower of Tel Fyr, Hall of Fyr"					0	Not ID delyna mandas = 1	Dead alfe fyr = 1					2
Greeting 1	Uupse Fyr	You've killed one of us. And now it is your turn to die.	"StartCombat Player
ModDisposition -80
SetFight 90
Goodbye"									0	Not ID delyna mandas = 1	Dead beyte fyr = 1					1
Greeting 1	vistha_kai	You've killed one of us. And now it is your turn to die.	"StartCombat Player
ModDisposition -80
SetFight 90
Goodbye"									0	Not ID delyna mandas = 1	Dead beyte fyr = 1					1
Greeting 1	Yagrum Bagarn	You've killed one of my benefactors. And now it is your turn to die.	"StartCombat Player
ModDisposition -80
SetFight 90
Goodbye"									0	Not ID delyna mandas = 1	Dead beyte fyr = 1					1
Greeting 1		You've killed one of us. And now it is your turn to die.	"StartCombat Player
ModDisposition -80
SetFight 90
Goodbye"				"Tower of Tel Fyr, Onyx Hall"					0	Not ID delyna mandas = 1	Dead beyte fyr = 1					2
Greeting 1		You've killed one of us. And now it is your turn to die.	"StartCombat Player
ModDisposition -80
SetFight 90
Goodbye"				"Tower of Tel Fyr, Hall of Fyr"					0	Not ID delyna mandas = 1	Dead beyte fyr = 1					2
Greeting 1	Uupse Fyr	You've killed one of us. And now it is your turn to die.	"StartCombat Player
ModDisposition -80
SetFight 90
Goodbye"									0	Not ID delyna mandas = 1	Dead delte fyr = 1					1
Greeting 1	vistha_kai	You've killed one of us. And now it is your turn to die.	"StartCombat Player
ModDisposition -80
SetFight 90
Goodbye"									0	Not ID delyna mandas = 1	Dead delte fyr = 1					1
Greeting 1	Yagrum Bagarn	You've killed one of my benefactors. And now it is your turn to die.	"StartCombat Player
ModDisposition -80
SetFight 90
Goodbye"									0	Not ID delyna mandas = 1	Dead delte fyr = 1					1
Greeting 1		You've killed one of us. And now it is your turn to die.	"StartCombat Player
ModDisposition -80
SetFight 90
Goodbye"				"Tower of Tel Fyr, Onyx Hall"					0	Not ID delyna mandas = 1	Dead delte fyr = 1					2
Greeting 1		You've killed one of us. And now it is your turn to die.	"StartCombat Player
ModDisposition -80
SetFight 90
Goodbye"				"Tower of Tel Fyr, Hall of Fyr"					0	Not ID delyna mandas = 1	Dead delte fyr = 1					2
Greeting 1	vistha_kai	You've killed one of us. And now it is your turn to die.	"StartCombat Player
ModDisposition -80
SetFight 90
Goodbye"									0	Not ID delyna mandas = 1	Dead uupse fyr = 1					1
Greeting 1	Yagrum Bagarn	You've killed one of my benefactors. And now it is your turn to die.	"StartCombat Player
ModDisposition -80
SetFight 90
Goodbye"									0	Not ID delyna mandas = 1	Dead uupse fyr = 1					1
Greeting 1		You've killed one of us. And now it is your turn to die.	"StartCombat Player
ModDisposition -80
SetFight 90
Goodbye"				"Tower of Tel Fyr, Onyx Hall"					0	Not ID delyna mandas = 1	Dead uupse fyr = 1					2
Greeting 1		You've killed one of us. And now it is your turn to die.	"StartCombat Player
ModDisposition -80
SetFight 90
Goodbye"				"Tower of Tel Fyr, Hall of Fyr"					0	Not ID delyna mandas = 1	Dead uupse fyr = 1					2
Greeting 1		You've killed one of us. And now it is your turn to die.	"StartCombat Player
ModDisposition -80
SetFight 90
Goodbye"				"Tower of Tel Fyr, Onyx Hall"					0	Not ID delyna mandas = 1	Dead vistha_kai = 1					2
Greeting 1	Uupse Fyr	You've killed one of us. And now it is your turn to die.	"StartCombat Player
ModDisposition -80
SetFight 90
Goodbye"									0	Not ID delyna mandas = 1	Dead vistha_kai = 1					1
Greeting 1	Yagrum Bagarn	You've killed one of my benefactors. And now it is your turn to die.	"StartCombat Player
ModDisposition -80
SetFight 90
Goodbye"									0	Not ID delyna mandas = 1	Dead vistha_kai = 1					1
Greeting 1		You've killed one of us. And now it is your turn to die.	"StartCombat Player
ModDisposition -80
SetFight 90
Goodbye"				"Tower of Tel Fyr, Hall of Fyr"					0	Not ID delyna mandas = 1	Dead vistha_kai = 1					2
Greeting 1	vistha_kai	You've killed one of us. And now it is your turn to die.	"StartCombat Player
ModDisposition -80
SetFight 90
Goodbye"									0	Not ID delyna mandas = 1	Dead yagrum bagarn = 1					1
Greeting 1	Uupse Fyr	You've killed one of us. And now it is your turn to die.	"StartCombat Player
ModDisposition -80
SetFight 90
Goodbye"									0	Not ID delyna mandas = 1	Dead yagrum bagarn = 1					1
Greeting 1		You've killed one of us. And now it is your turn to die.	"StartCombat Player
ModDisposition -80
SetFight 90
Goodbye"				"Tower of Tel Fyr, Onyx Hall"					0	Not ID delyna mandas = 1	Dead yagrum bagarn = 1					2
Greeting 1		You've killed one of us. And now it is your turn to die.	"StartCombat Player
ModDisposition -80
SetFight 90
Goodbye"				"Tower of Tel Fyr, Hall of Fyr"					0	Not ID delyna mandas = 1	Dead yagrum bagarn = 1					2
Greeting 1	Divayth Fyr	"Listen. You are not interesting. No offense, but I don't want to talk to you."										0							1
Greeting 1	Divayth Fyr	"Not interesting. Sorry. Not your fault, perhaps, but you are not interesting, and I can't waste energy talking to boring people."										0	Function Talked To PC = 0						1
Greeting 1	Divayth Fyr	"You again? A surprise, and a pleasure! Didn't we have a satisfactory chat? Something else you want to know about the divine disease? Eager to plunder the dungeon? Questions about my daughters?"										50							1
Greeting 1	Divayth Fyr	Well! What a pleasure! A visitor! An entertaining diversion! Come to consult the great Divayth Fyr? You have the divine disease? Want to plunder the dungeon? Or leer at my daughters?	;Divayth Fyr									50	Function Talked To PC = 0						1
Greeting 1	Divayth Fyr	"Well? Did you get my boots? No boots, no potion...."	";Divayth Fyr; Journal ""A2-3_CorprusCure"" >= 25"									50	Journal A2_3_CorprusCure >= 25						1
Greeting 1	Divayth Fyr	Well? Are you ready to take the potion?	";Divayth Fyr; Journal ""A2-3_CorprusCure"" = 46"									50	Journal A2_3_CorprusCure = 46						1
Greeting 1	Divayth Fyr	"Yes, yes, %PCName. You're completely cured. Did you forget something?"	";Divayth Fyr; Journal ""A2-3_CorprusCure"" >= 50"									50	Journal A2_3_CorprusCure >= 50						1
Greeting 1	Divayth Fyr	Say. That's an interesting Dwemer piece you have there. What can you tell me about it?	";Divayth Fyr; Journal "" A2-3_CorprusCure"" != 10;  item misc_dwrv_artifact50 = 1; 
Choice ""Offer the Dwemer artifact as a gift."" 1 ""Politely show him the piece, then put it away."" 2"									0	Journal A2_3_CorprusCure != 10	Item misc_dwrv_artifact50 >= 1					1
Greeting 1	Divayth Fyr	"A pity. I can see why you'd want to keep such a lovely relic of Dwemer culture. But now, if you'll excuse me, I have no time for idle chatter."	";Divayth Fyr; item misc_dwrv_artifact50 = 1; 2; 
Journal ""A2_3_CorprusCure"" 10"									0	Function Choice = 2	Item misc_dwrv_artifact50 >= 1					1
Greeting 1	Divayth Fyr	"A gift? For me? How thoughtful. And shrewd. I suppose you know I am a collector. And that such a gift is bound to please me. I congratulate you on your diplomatic skills. So, why have you tried to butter me up? Come to consult the great Divayth Fyr? You have the divine disease? Want to plunder the dungeon? Or leer at my daughters?"	";Divayth Fyr; item misc_dwrv_artifact50 = 1; 1; 
Player->RemoveItem misc_dwrv_artifact50 1
Journal ""A2_3_CorprusCure"" 15
SetDisposition 80"									0	Function Choice = 1	Item misc_dwrv_artifact50 >= 1					1
Greeting 1	Divayth Fyr	"Hello, %PCName. How are you doing? Bit of bad news, I'm afraid. The potion doesn't seem to work on others. Tried it on two hopeless cases. Killed them outright. Deader than a garlic snail. But is there anything I can help you with?"	";Divayth Fyr; Journal ""A2-4_MiloGone"" >= 50 [placeholder; neutral state for later visits]"									50	Journal A2_4_MiloGone >= 50						1
Greeting 1	Divayth Fyr	You have killed one of the inmates. Leave. You can live with the consequences of your actions.	";Divayth Fyr; 
ModDisposition -10
Journal A2_3_CorprusKiller 10
Goodbye"									0	Dead corprus_stalker_fyr03 = 1	Journal A2_3_CorprusKiller < 30					1
Greeting 1	Divayth Fyr	You have killed one of the inmates. Leave. You can live with the consequences of your actions.	";Divayth Fyr; 
ModDisposition -10
Journal A2_3_CorprusKiller 10
Goodbye"									0	Dead corprus_stalker_fyr02 = 1	Journal A2_3_CorprusKiller < 30					1
Greeting 1	Divayth Fyr	You have killed one of the inmates. Leave. You can live with the consequences of your actions.	";Divayth Fyr; 
ModDisposition -10
Journal A2_3_CorprusKiller 10
Goodbye"									0	Dead corprus_stalker_fyr01 = 1	Journal A2_3_CorprusKiller < 30					1
Greeting 1	Divayth Fyr	You have killed one of the inmates. Leave. You can live with the consequences of your actions.	";Divayth Fyr; 
ModDisposition -10
Journal A2_3_CorprusKiller 10
Goodbye"									0	Dead corprus_lame_fyr01 = 1	Journal A2_3_CorprusKiller < 30					1
Greeting 1	Divayth Fyr	You have killed one of the inmates. Leave. You can live with the consequences of your actions.	";Divayth Fyr; 
ModDisposition -10
Journal A2_3_CorprusKiller 10
Goodbye"									0	Dead corprus_lame_fyr02 = 1	Journal A2_3_CorprusKiller < 30					1
Greeting 1	Divayth Fyr	You have killed one of the inmates. Leave. You can live with the consequences of your actions.	";Divayth Fyr; 
ModDisposition -10
Journal A2_3_CorprusKiller 10
Goodbye"									0	Dead corprus_lame_fyr03 = 1	Journal A2_3_CorprusKiller < 30					1
Greeting 1	Divayth Fyr	You have killed one of the inmates. Leave. You can live with the consequences of your actions.	";Divayth Fyr; 
ModDisposition -10
Journal A2_3_CorprusKiller 10
Goodbye"									0	Dead corprus_lame_fyr04 = 1	Journal A2_3_CorprusKiller < 30					1
Greeting 1	Divayth Fyr	You have killed one of the inmates. I cannot forget what you've done. But I will forgive you.	";Divayth Fyr; Journal ""A2-3_CorprusCure"" = 32
Journal A2_3_CorprusKiller 30
moddisposition -40"									70	Dead corprus_lame_fyr01 = 1	Journal A2_3_CorprusKiller < 30					1
Greeting 1	Divayth Fyr	You have killed one of the inmates. I cannot forget what you've done. But I will forgive you.	";Divayth Fyr; Journal ""A2-3_CorprusCure"" = 32
Journal A2_3_CorprusKiller 30
moddisposition -40"									70	Dead corprus_lame_fyr02 = 1	Journal A2_3_CorprusKiller < 30					1
Greeting 1	Divayth Fyr	You have killed one of the inmates. I cannot forget what you've done. But I will forgive you.	";Divayth Fyr; Journal ""A2-3_CorprusCure"" = 32
Journal A2_3_CorprusKiller 30
moddisposition -40"									70	Dead corprus_lame_fyr03 = 1	Journal A2_3_CorprusKiller < 30					1
Greeting 1	Divayth Fyr	You have killed one of the inmates. I cannot forget what you've done. But I will forgive you.	";Divayth Fyr; Journal ""A2-3_CorprusCure"" = 32
Journal A2_3_CorprusKiller 30
moddisposition -40"									70	Dead corprus_lame_fyr04 = 1	Journal A2_3_CorprusKiller < 30					1
Greeting 1	Divayth Fyr	You have killed one of the inmates. I cannot forget what you've done. But I will forgive you.	";Divayth Fyr; Journal ""A2-3_CorprusCure"" = 32
Journal A2_3_CorprusKiller 30
moddisposition -40"									70	Dead corprus_stalker_fyr01 = 1	Journal A2_3_CorprusKiller < 30					1
Greeting 1	Divayth Fyr	You have killed one of the inmates. I cannot forget what you've done. But I will forgive you.	";Divayth Fyr; Journal ""A2-3_CorprusCure"" = 32
Journal A2_3_CorprusKiller 30
moddisposition -40"									70	Dead corprus_stalker_fyr02 = 1	Journal A2_3_CorprusKiller < 30					1
Greeting 1	Divayth Fyr	You have killed one of the inmates. I cannot forget what you've done. But I will forgive you.	";Divayth Fyr; Journal ""A2-3_CorprusCure"" = 32
Journal A2_3_CorprusKiller 30
moddisposition -40"									70	Dead corprus_stalker_fyr03 = 1	Journal A2_3_CorprusKiller < 30					1
Greeting 1	Divayth Fyr	You have killed someone dear to me. It is a mistake you will not live to regret.	";Divayth Fyr; Journal ""A2-3_CorprusCure"" = 32
StartCombat Player
ModDisposition -80
SetFight 100
Goodbye"									0	Dead beyte fyr = 1						1
Greeting 1	Divayth Fyr	You have killed someone dear to me. It is a mistake you will not live to regret.	";Divayth Fyr; Journal ""A2-3_CorprusCure"" = 32
StartCombat Player
ModDisposition -80
SetFight 100
Goodbye"									0	Dead delte fyr = 1						1
Greeting 1	Divayth Fyr	You have killed someone dear to me. It is a mistake you will not live to regret.	";Divayth Fyr; Journal ""A2-3_CorprusCure"" = 32
ModDisposition -80
StartCombat Player
SetFight 100
Goodbye"									0	Dead uupse fyr = 1						1
Greeting 1	Divayth Fyr	You have killed someone dear to me. It is a mistake you will not live to regret.	";Divayth Fyr; 
StartCombat Player
ModDisposition -80
SetFight 100
Goodbye"									0	Dead vistha_kai = 1						1
Greeting 1	Divayth Fyr	You have killed someone dear to me. It is a mistake you will not live to regret.	";Divayth Fyr; Journal ""A2-3_CorprusCure"" = 32
StartCombat Player
ModDisposition -80
SetFight 100
Goodbye"									0	Dead alfe fyr = 1						1
Greeting 1	Yagrum Bagarn	I have nothing. Go away. Leave me in peace.										0							1
Greeting 1	Yagrum Bagarn	"Do not harm me, or you will be very sorry. I warn you. Leave me alone, and I will leave you alone."										0	Function Talked To PC = 0						1
Greeting 1	Yagrum Bagarn	"I have Lord Fyr's Dwemer boots. That's what you're here for, aren't you?"	";Yagrum Bagarn; Journal ""A2_3_CorprusCure"" >= 25
addtopic ""my race"""									0	Journal A2_3_CorprusCure >= 25						1
Greeting 1	Yagrum Bagarn	You're here for the Dwemer boots. Tell my gracious Keeper that I have done what I could. Only a Dwemer magecrafter could have done so much. But only idiots could have created these boots. It shames my race that we must be judged by the works of such lack-wit blunderers.	";Yagrum Bagarn; Journal ""A2_3_CorprusCure"" >= 25"									0	Journal A2_3_CorprusCure >= 25	Function Talked To PC = 0					1
Greeting 1	Yagrum Bagarn	"So. It's you again. What brings you to visit Yagrum Bagarn, Master Crafter, and Last Living Dwarf?"	";Yagrum Bagarn; Journal ""A2_3_CorprusCure"" >= 40"									0	Journal A2_3_CorprusCure >= 40	Function Talked To PC = 1					1
Greeting 1	Yagrum Bagarn	"So. It's you again. What brings you to visit Yagrum Bagarn, Master Crafter, and Last Living Dwarf?"	"; Yagrum Bagarn; Journal ""C3_DestroyDagoth"" >= 50"									0	Journal C3_DestroyDagoth >= 50	Function Talked To PC = 1					1
Greeting 1	ordinator_high fane	"Faith, law, and justice. Walk on."										0							1
Greeting 1	ordinator_high fane	"We know your plan, Outlander...."	";Ordinator_High_Fane; Journal ""B8_All_Hortator"" >= 50; Journal ""B8_All_Nerevarine"" >= 50"									0	Journal B8_MeetVivec >= 5						1
Greeting 1	ordinator_high fane	"Faith, law, and justice. Walk on."										0	Journal B8_MeetVivec >= 20						1
Greeting 1	Tholer Saryoni	Please leave. These are my private quarters.	; Tholer Saryoni;									0							1
Greeting 1	Tholer Saryoni	"Are you here to request an audience, %PCRank?"	; Tholer Saryoni;							Temple	Acolyte	0							1
Greeting 1	Tholer Saryoni	"Faith conquers all, Nerevarine. Bless your breath and blood."										0	Journal B8_MeetVivec >= 50						1
Greeting 1	Tholer Saryoni	"I'm sorry, but we have nothing to discuss."	"; Tholer Saryoni; Journal ""A2_6_Incarnate"" >= 50;"									0	Journal A2_6_Incarnate >= 50	Journal B8_MeetVivec < 50					1
Greeting 1	Tholer Saryoni	"I'm sorry, but the Temple's doctrine on the Nerevarine is clear. I'm afraid we have nothing to discuss."	"; Tholer Saryoni; Journal ""A2_6_Incarnate"" >= 50;"									0	Journal A2_6_Incarnate >= 50	Function Talked To PC = 0	Journal B8_MeetVivec < 50				1
Greeting 1	Tholer Saryoni	Have you completed the Pilgrimages of the Four Corners?								Temple		0				Journal TT_DagonFel >= 10	Journal TT_AldDaedroth < 100		1
Greeting 1	Tholer Saryoni	Have you found the Ebony Mail?								Temple		0				Journal TT_Assarnibibi >= 10	Journal TT_Assarnibibi < 100		1
Greeting 1	Tholer Saryoni	"Thank you for coming, %PCName. You know the Temple's doctrine on the Nerevarine. Perhaps it is time to change that doctrine."	";Tholer Saryoni; Journal A2_6_Incarnate >= 50, PC Reputation >= 50; PC Level >= 20;"									0	Journal A2_6_Incarnate >= 50	Function PC Reputation >= 50	Function PC Level >= 20	Journal B8_MeetVivec < 50			1
Greeting 1	Tholer Saryoni	"We're here to discuss the Temple's doctrine on the Nerevarine, %PCName."	"; Tholer Saryoni; Journal ""B8_All_Hortator"" >= 50; Journal ""B8_All_Nerevarine"" >= 50"									0	Journal B8_All_Hortator >= 50	Journal B8_All_Nerevarine >= 50	Journal B8_MeetVivec < 50				1
Greeting 1	Tholer Saryoni	"Thank you for coming, %PCName. You know the Temple's doctrine on the Nerevarine. Perhaps it is time to change that doctrine."	";Tholer Saryoni; Journal ""B8_All_Hortator"" >= 50; Journal ""B8_All_Nerevarine"" >= 50"									0	Journal B8_All_Hortator >= 50	Journal B8_All_Nerevarine >= 50	Function Talked To PC = 0	Journal B8_MeetVivec < 50			1
Greeting 1	Tholer Saryoni	"I'm sorry, but the Temple's doctrine on the Nerevarine is clear. The Nerevarine prophecies are evil superstitions, based on lies and delusions. And even if the prophecies were genuine, since you have killed one of the leaders of the Ashlander tribes, now there is no possibility that you could be accepted by the Ashlander tribes as the Nerevarine of prophecy. I'm afraid we have nothing to discuss."	Goodbye									0	Journal A2_6_Incarnate >= 50	Journal B8_Failed_Nerevarine >= 1					1
Greeting 1	Danso Indules	"You've spoken to the archcanon? Good. Then, is there anything else you want?"	;after Saryoni talk									0	Journal B8_MeetVivec >= 30						1
Greeting 1	Sinnammu Mirpal	"Yes, we are going together to Ald Daedroth, where we will see if you have made it safe for the Ahemmusa. I will accompany you until we stand before the great statue, where we will speak further."	"; Sinnammu Mirpal; Journal ""B2_AhemmusaSafe"" >= 10; followNow = 1"									0	Journal B2_AhemmusaSafe >= 10	Local followNow = 1					1
Greeting 1	Edras Oril	"Why, thank you! I'm sure this will do the trick. Let's get going; I'll follow you back. Although, this would be an excellent chance to study them in great detail without being noticed...."	"""Edras Oril""->AiFollow Player 0,17153,-30966,795,0"									0	Journal MV_StrayedPilgrim = 45	Local inviso = 1	Dead thoronor = 0				1
Greeting 1	Edras Oril	"This is...wait...Thoronor is dead? Oh, that's terrible. I have no reason to continue on."	"Journal MV_StrayedPilgrim 115
""Edras Oril""->AiWander 128 0 0 0 0 0 0
Goodbye"									0	Journal MV_StrayedPilgrim = 45	Local inviso = 1	Dead thoronor > 0				1
Greeting 1	Edras Oril	Have you decided you'd like to help me after all?	"Choice ""I suppose. Follow me."" 1 ""No. Never mind."" 2"									0	Journal MV_StrayedPilgrim = 27	Local inviso = 1					1
Greeting 1	Edras Oril	You've decided to help...wait. Thoronor is dead? I have no reason to go on.	"Journal MV_StrayedPilgrim 115
""Edras Oril""->AiWander 128 0 0 0 0 0 0
Goodbye"									0	Journal MV_StrayedPilgrim = 27	Local inviso = 1	Dead thoronor > 0				1
Greeting 1	Edras Oril	Excellent! Let's go!	"""Edras Oril""->AiFollow Player 0 0 0 0 0 0
Journal MV_StrayedPilgrim 45"									0	Journal MV_StrayedPilgrim = 27	Local inviso = 1	Function Choice = 1				1
Greeting 1	Edras Oril	"Ah, well. I suppose I knew that already. Best of luck to you."	"Journal MV_StrayedPilgrim 29
Goodbye"									0	Journal MV_StrayedPilgrim = 27	Local inviso = 1	Function Choice = 2				1
Greeting 1	Edras Oril	My sorrow is too great to speak anymore.	Goodbye									0	Journal MV_StrayedPilgrim = 115						1
Greeting 1	scamp_creeper	I'm creeping!	set scampGreet to 1									0	Local scampGreet = 0						1
Greeting 1	scamp_creeper	Hello Caldera!!! I'm here all week!	set scampGreet to 2									0	Local scampGreet = 1						1
Greeting 1	scamp_creeper	Help me out. I need the money.	set scampGreet to 3									0	Local scampGreet = 2						1
Greeting 1	scamp_creeper	C'mon...help a scamp out. You gotta need something. I've got booze....	set scampGreet to 4									0	Local scampGreet = 3						1
Greeting 1	scamp_creeper	Don't want to work. Just want to bang on my drum. What's a scamp gotta do?	set scampGreet to 5									0	Local scampGreet = 4						1
Greeting 1	guar_rollie_unique	[Rollie says nothing to you at this time.]	set rollievar to 1									0	Local rollievar = 0						1
Greeting 1	guar_rollie_unique	"[Rollie seems about to speak, but then thinks better of it.]"	set rollievar to 2									0	Local rollievar = 1						1
Greeting 1	guar_rollie_unique	"[Rollie gazes at you with soulful eyes, but says nothing.]"	set rollievar to 3									0	Local rollievar = 2						1
Greeting 1	guar_rollie_unique	"[Rollie, being a deep thinker, has no words for now.]"	set rollievar to 4									0	Local rollievar = 3						1
Greeting 1	guar_rollie_unique	[Rollie thinks twice and says nothing.]	set rollievar to 5									0	Local rollievar = 4						1
Greeting 1	Tul	"Here our journey ends, %PCRace. For bringing me to this place, I thank you. It has been a thorn in the side of the Camonna Tong for too long, too long. Be on your way, outlander, or with this Redguard, you will die. That is the choice I give you."										0	Journal MV_FakeSlave = 60						1
Greeting 1	Tul	"Here our journey ends, %PCRace. For bringing me to this place, I thank you. It has been a thorn in the side of the Camonna Tong for too long, too long. It seems the Redguard is dead already. That is acceptable. I have no further business with you."										0	Journal MV_FakeSlave = 60	Dead sterdecan > 0					1
Greeting 1	Nevrasa Dralor	"Thank you for your help, %PCName. Here is the payment I promised you. May all of your travels be safe."	"removeitem ""gold_001"" 150
player->additem ""gold_001"" 150
journal ""MV_WanderingPilgrim"" 100"									0	Journal MV_WanderingPilgrim >= 90	Journal MV_WanderingPilgrim < 100					1
Greeting 1	Drerel Indaren	"Thank the gods! We've found her! I never thought I'd see her again. You finding me has truly been a blessing. Thank you so much for your help, %PCName. I wish I had more to offer you, but please take this book. It has meant so much to the two of us. I can only hope you find as much enjoyment in it as we have. Take care!"	"Journal ""MV_MissingCompanion"" 60
RemoveItem ""BookSkill_Block3"" 1
Player->AddItem ""BookSkill_Block3"" 1
AiWander 0,0,60,30,10,0,0,0,0,0,0
Goodbye"									0	Journal MV_MissingCompanion = 50	Dead falanu indaren = 0					1
Greeting 1	Drerel Indaren	"No, she can't be dead! Goodbye, %PCName."	"AiWander 0,0,60,30,10,0,0,0,0,0,0
Goodbye"									0	Journal MV_MissingCompanion = 50	Dead falanu indaren > 0					1
Greeting 1	Viatrix Petilia	"What's taking so long? I need to be there in the next day and a half. Hurry up, would you?"										0	Journal MV_RichPilgrim = 20	Local annoyed = 1.0000					1
Greeting 1	Viatrix Petilia	Do you even know where you're leading me? I'm not a woman accustomed to waiting. You've got one more day to get me there.										0	Journal MV_RichPilgrim = 40	Local annoyed = 1.0000					1
Greeting 1	Viatrix Petilia	"Do you have any idea where you're going at all? Have you ever even been to Ghostgate? I'm in a hurry, and you're as slow as a three-legged guar."										0	Journal MV_RichPilgrim = 50	Local annoyed = 1.0000					1
Greeting 1	Viatrix Petilia	I should have expected as much from the likes of you. I'll be on my way now.	"AiWander 512,0,0,60,30,10,0,0,0,0,0,0
Goodbye"									0	Journal MV_RichPilgrim = 60	Local annoyed = 1.0000					1
Greeting 1	Viatrix Petilia	"Well, we've arrived...surprisingly enough. Here's your tip. Now leave me."	"RemoveItem ""Gold_001"" 100
Player->AddItem ""Gold_001"" 100
Journal ""MV_RichPilgrim"" 100
AiWander 128,0,0,60,30,10,0,0,0,0,0,0
Goodbye"									0	Journal MV_RichPilgrim = 95						1
Greeting 1	Din	"Yes. This is the place I need to be. They can help me here. Take this as payment, and I'll make sure to tell my friends in the Legion about your help. Thank you, friend--you have been a big help. You know, for a slaughterfish."	"RemoveItem ""Gold_001"" 30
Player->AddItem ""Gold_001"" 30
ModPCFacRep 5 ""Imperial Legion""
Journal ""MV_MonsterDisease"" 60"									0	Journal MV_MonsterDisease = 50						1
Greeting 1	Botrir	"The witch is dead! Now, if you'll just give me Widowmaker, stranger, I'd appreciate it. I might be able to teach you a bit about using an axe as well, if you're interested."	Journal MV_RecoverWidowMaker 50									0	Item widowmaker_unique > 0	Dead iveri llothri > 0					1
Greeting 1	Bolvyn Venim	"Never! Yield? To you? I'd rather die than yield to you, f'lah!"					"Vivec, Arena"					0							0
Greeting 1	Ienas Sarandas	Go away! Leave me alone! I'll never speak to you again!	";Ienas Sarandas; NPC Attacked = 0;  set condition to Abaelun mine to block topic; problem with attacked function;
Goodbye"									0	Function Attacked >= 1						1
Greeting 1	M'aiq	Greetings! M'Aiq knows many things. What is your interest? You seek knowledge. M'Aiq has much. Some of it verified by actual facts!	"AddTopic ""nudity""
AddTopic ""becoming a lich""
AddTopic ""naked liches""
AddTopic ""rope climbing""
AddTopic ""dragons""
AddTopic ""horses""
AddTopic ""mounts""
AddTopic ""multiplayer""
AddTopic ""Shrine of Boethiah""
AddTopic ""moving corpses""
AddTopic ""Mystery of the Dwarves""
AddTopic ""weresharks""
AddTopic ""talking mudcrab merchant"""									0							1
Greeting 1	Ragash Gra-Shuzgub	Thank you. Don't think I ever get out of that place.	;he has been rescued									0	Journal IL_RescueRagash >= 70						1
Greeting 1	Chargen Captain	I am %name. My background is not important. From time to time it is my duty to welcome certain visitors to Morrowind.										0							1
Greeting 1	Chargen Captain	"First, let me take your identification papers. Thank you. Word of your arrival only reached me yesterday. I am %name. But my background is not important. I'm here to welcome you to Morrowind."	"player->removeitem ""chargen statssheet"", 1
set state to -1"									0	Item chargen statssheet >= 1						1
Greeting 1	Chargen Captain	Who are you? Where are your papers?	;if pc does not have stats sheet and local captain state is not -1									0	Item chargen statssheet = 0	Local state != -1					1
Greeting 1	Madura Seran	Thank you for getting me to the Ald Velothi Outpost.										0				Journal IL_RescuePilgrim = 70			1
Greeting 1	Manis Virmaulese	What are you doing here? You must be a thief!	"SetFight 100
StartCombat Player
Goodbye"									0				Journal TG_LootAldruhnMG >= 10	Journal TG_LootAldruhnMG < 100		1
Greeting 1	ancestor_ghost_vabdas	"Do not fear me, %PCRace. Listen, and I will tell you how I was murdered by Lugrub gro-Ogdum."										0				Journal IL_WidowLand >= 10			1
Greeting 1	ancestor_ghost_vabdas	You have heard my story. Do what you will.										0				Journal IL_WidowLand >= 50			1
Greeting 1	Lugrub gro-Ogdum	You're not going anywhere with that Axe!	"SetFight 100
StartCombat Player
Goodbye"									0	Item lugrub's axe >= 1						1
Greeting 1	Lugrub gro-Ogdum	"You're not supposed to be here. I'm gonna count to ten. And if you're still here when I'm done, you're gonna be in big trouble."	Goodbye									0							1
Greeting 1	Lugrub gro-Ogdum	I thought I told you to leave.	"SetFight 100
StartCombat Player
Goodbye"									0	Local timer > 10.0000						1
Greeting 1	Lorbumol gro-Aglakh	"I see you've risen to %PCRank, %PCName. I'm the only one who'll be taking over as Guildmaster. I won't let you take my rank in the Guild!"	"StartCombat Player
Goodbye"							Fighters Guild	Champion	0							1
Greeting 1	Lorbumol gro-Aglakh	"I see you've risen to %PCRank, %PCName. I also heard you've been sent to kill me. I'm the only one who'll be taking over as Guildmaster. I won't let you take my rank in the Guild!"	"StartCombat Player
Goodbye"							Fighters Guild		0	Journal FG_KillCronies >= 15						1
Greeting 1	Eydis Fire-Eye	"I see you've risen to %PCRank, %PCName. Word on the street is that you've become Mercius' lapdog, and he's sent you to kill me. I'm afraid I can't let that happen. You were always a disappointment."	"StartCombat Player
Goodbye"							Fighters Guild		0	Journal FG_KillCronies >= 10						1
Greeting 1	Yagrum Bagarn	I have nothing. Go away. Leave me in peace... but... wait. What is that you have there? Is that what I think it is? That unique dwemer artifact you have?	;Yagrum Bagarn; item = misc_wraithguard_no_equip									0	Item misc_wraithguard_no_equip >= 1						1
Greeting 1	Yagrum Bagarn	"If you have really brought me Kagrenac's Planbook and Kagrenac's Journals, I can at least try to restore the mythopoeic enchantments on Wraithguard."	;Yagrum Bagarn; Journal CX_BackPath >= 1									0	Journal CX_BackPath >= 1						1
Greeting 1	Yagrum Bagarn	"Patience. When I have had sufficient time to review Kagrenac's Planbook and Kagrenac's Journals, I will try to restore the mythopoeic enchantments on Wraithguard."	;Yagrum Bagarn; Journal CX_BackPath >= 25; dayspassed < 1									0	Journal CX_BackPath >= 25	Local localdaysPassed < 2					1
Greeting 1	Yagrum Bagarn	"I have learned all I can from Kagrenac's Planbook and Kagrenac's Journals. Now, if you're still willing, I'll try to restore the mythopoeic enchantments on Wraithguard."	;Yagrum Bagarn; Journal CX_BackPath >= 25; dayspassed >= 1									0	Journal CX_BackPath >= 25	Local localdaysPassed >= 2					1
Greeting 1	Yagrum Bagarn	"Remember. When you first equip Wraithguard, you must endure a terrible shock. If you are not in perfect health, and have not fortified your health as much as possible, you'll be dead before you hit the ground."	;Yagrum Bagarn; Journal CX_BackPath >= 50; wraithguardequipped = 0									0	Journal CX_BackPath >= 50	Global wraithguardEquipped = 0	Function PC Health >= 200				1
Greeting 1	Yagrum Bagarn	"Remember. When you first equip Wraithguard, you must endure a terrible shock. Even if you are in perfect health, and have fortified your health as much as possible, you are likely to die from the shock. Don't even think about it until you are much healthier."	;Yagrum Bagarn; Journal CX_BackPath >= 50; wraithguardequipped = 0									0	Journal CX_BackPath >= 50	Global wraithguardEquipped = 0	Function PC Health < 200				1
Greeting 1	Yagrum Bagarn	I see you have equipped Wraithguard. I wish you luck with it.	;Yagrum Bagarn; Journal CX_BackPath >= 50; wraithguardequipped = 1									0	Journal CX_BackPath >= 50	Global wraithguardEquipped = 1					1
Greeting 1	Athyn Sarethi	"I don't mean to pry into your affairs. But, if you are the Nerevarine, as they say, why haven't you fulfilled the Nerevarine prophecies? The people are badly frightened by these Sixth House disturbances. You haven't gotten yourself into any sort of trouble, have you? A discreet contact tells me that Archcanon Tholer Saryoni, the high priest of the Temple, is becoming desperate, and that he is hoping that you will come speak with him at the High Fane in Vivec City. Maybe that would be best."	";athyn sarethi; ;Journal A2_6_Incarnate >= 50, PC Reputation >= 50; PC Level >= 20; Journal B8_BackDoor1 != 1;
Journal B8_BackDoor1 1"									0	Journal A2_6_Incarnate >= 50	Function PC Reputation >= 50	Function PC Level >= 20	Journal B8_BackDoor1 != 1			1
Greeting 1	Crassius Curio	"Well. If you are the Nerevarine, why haven't you fulfilled the prophecies? Surely you haven't forgotten. You haven't done something foolish, have you? You mustn't be shy, dumpling. I've heard that Archcanon Tholer Saryoni, the high priest of the Temple, is VERY upset, and that he is hoping that you will come speak with him at the High Fane here in Vivec City. Maybe that would be a good idea. Don't you think?"	";Crassius Curio;Journal A2_6_Incarnate >= 50, PC Reputation >= 50; PC Level >= 20; Journal B8_BackDoor2 != 1;
Journal B8_BackDoor2 1"									0	Journal A2_6_Incarnate >= 50	Function PC Reputation >= 50	Function PC Level >= 20	Journal B8_BackDoor2 != 1			1
Greeting 1	Divayth Fyr	"I am surprised. And a bit disappointed. I thought you were the Nerevarine? Why haven't you fulfilled the prophecies? Is something wrong? Did you do something you shouldn't? I've heard rumors that Archcanon Tholer Saryoni, the high priest of the Temple, is desperate, and that he asks that you come speak with him at the High Fane in Vivec City. If there is some problem, maybe you should go talk to Saryoni."	";Divayth Fyr ; Journal A2_6_Incarnate >= 50, PC Reputation >= 50; PC Level >= 20; Journal B8_BackDoor3 != 1;
Journal B8_BackDoor3 1"									0	Journal A2_6_Incarnate >= 50	Function PC Reputation >= 50	Function PC Level >= 20	Journal B8_BackDoor3 != 1			1
Greeting 1	Mehra Milo	"We are concerned. Why have you not yet fulfilled the prophecies of the Nerevarine? Have you done something wrong? Have you forgotten your destiny? We hear that Archcanon Tholer Saryoni, the high priest of the Temple, is desperate, and that he asks that you come speak with him at the High Fane in Vivec City. Please. If there is some problem, go to Saryoni. Perhaps there is still hope."	";Mehra Milo; Journal A2_6_Incarnate >= 50, PC Reputation >= 50; PC Level >= 20; Journal B8_BackDoor4 != 1;
Journal B8_BackDoor4 1"									0	Journal A2_6_Incarnate >= 50	Function PC Reputation >= 50	Function PC Level >= 20	Journal B8_BackDoor4 != 1			1
Greeting 1	Gilvas Barelo	"Why have you not yet fulfilled the prophecies of the Nerevarine? Is there something wrong? Archcanon Tholer Saryoni, the high priest of the Temple has asked that you come speak with him at the High Fane in Vivec City. Please. If there is some problem, go to Saryoni. Perhaps there is still hope."	";Gilvas Barelo; Journal A2_6_Incarnate >= 50, PC Reputation >= 50; PC Level >= 20; Journal B8_BackDoor5 != 1;
Journal B8_BackDoor5 1"									0	Journal A2_6_Incarnate >= 50	Function PC Reputation >= 50	Function PC Level >= 20	Journal B8_BackDoor5 != 1			1
Greeting 1	Nibani Maesa	"I am concerned. Why have you not yet fulfilled the prophecies of the Nerevarine? Have you done something wrong? Have you forgotten your destiny? I have heard that the leader of the Temple, a man named Tholer Saryoni, is desperate, and asks that you come speak with him at the High Fane in Vivec City. Please. If there is some problem, go to Saryoni. Perhaps there is still hope."	";Nibani Maesa; Journal A2_6_Incarnate >= 50, PC Reputation >= 50; PC Level >= 20; Journal B8_BackDoor6 != 1;
Journal B8_BackDoor6 1"									0	Journal A2_6_Incarnate >= 50	Function PC Reputation >= 50	Function PC Level >= 20	Journal B8_BackDoor6 != 1			1
Greeting 1	Sjoring Hard-Heart	"Die, thief!"	";sjoring should always attack if you admit you're the master thief.
SetFight 100
StartCombat Player
Goodbye"									0				Journal FG_BigBosses = 110			1
Greeting 1	Boss Crito	"You made a big mistake, pilgrim."	Goodbye									0							1
Greeting 1	Red Livia	I hate fighting amateurs. It takes the joy out of winning.	Goodbye									0							1
Greeting 1	Bato Veranius	I don't care who you are. I just want you out of here. Or dead.	Goodbye									0							1
Greeting 1	Surus Velvus	"Oh, dear. Another poor, unfortunate traveler, come to a bad end."	goodbye									0							1
Greeting 1	Varus Vatinius	To the death!	"SetFight 100
StartCombat Player
Goodbye"				"Vivec, Arena"					0				Journal IL_Grandmaster >= 10			0
Greeting 1	Allimir	You do not have an appointment to see Varona Nelas.	Goodbye									0							1
Greeting 1	Saprius Entius	Who are you? Are you in the Imperial Legion? The Ordinators have been looking for me. I've done a terrible thing. Can you... Look out! Behind you!	"Journal IL_ProtectEntius 40
""Ordinator Wander_ILPE_1""->enable
""Ordinator Wander_ILPE_2""->enable
StartCombat ""Ordinator Wander_ILPE_1""
Goodbye"									0							1
Greeting 1	Saprius Entius	Help me fight them!	Goodbye									0				Journal IL_ProtectEntius >= 40			1
Greeting 1	Saprius Entius	Thank you. We should travel together back to Frald the White in Ebonheart.										0	Dead ordinator wander_ilpe_1 > 0	Dead ordinator wander_ilpe_2 > 0					1
Greeting 1	Saprius Entius	Shall we travel together back to Ebonheart?										0				Journal IL_ProtectEntius >= 50			1
Greeting 1	Saprius Entius	Thanks for getting me here safely. I'll stay here until Frald the White can get me back to Cyrodiil.										0				Journal IL_ProtectEntius >= 70			1
Greeting 1	Listien Bierles	"Please, whoever you are, kill the Scamp before it causes any more trouble."										0							1
Greeting 1	Listien Bierles	"Is the Scamp really gone? Thank you, whoever you are. This is all my fault."	Journal MG_Apprentice 40									0	Dead scamp_mg_apprentice > 0						1
Greeting 1	Listien Bierles	I'm just glad it's over.										0				Journal MG_Apprentice >= 40			1
Greeting 1		"Move along, %PCRace... Wait! You're the one protecting Saprius Entius!"	"SetFight 100
StartCombat Player
goodbye"		Guard			Temple				0				Journal IL_ProtectEntius >= 50	Journal IL_ProtectEntius < 70		12
Greeting 1	Viatrix Petilia	You've wasted enough of my time. I'll find some other commoner to help.	Goodbye									0	Journal MV_RichPilgrim = 30						1
Greeting 1	Viatrix Petilia	You've wasted enough of my time.	Goodbye									0	Journal MV_RichPilgrim = 120						1
Greeting 1	Teris Raledran	"Well, %PCName, we're getting pretty close to the city, and they don't let big ol' guar like Rollie here inside the walls. Seems a shame, since he's such a personable sort. Isn't that right, Rollie? Anyway, from here, you and I can travel on to Agrippina's alone."										0	Journal MV_RichTrader = 80	Local invivec = 1					1
Greeting 1	Ordinator Wander	"Move along, %PCRace... Wait! You're the one protecting Saprius Entius!"	"SetFight 100
StartCombat Player
goodbye"									0				Journal IL_ProtectEntius >= 50	Journal IL_ProtectEntius < 70		1
Greeting 1	Rayna Drolan	"Hello...hello? Who are you? What are you doing here? Please, you must leave."	"Journal ""DA_Azura"" 25"									0	Journal DA_Azura >= 10	Journal DA_Azura < 25					1
Greeting 1	Balyn Omavel	What are you doing? Get out of there! Who sent you here? Get away!!!										0	Journal DA_Mephala = 40						1
Greeting 1	Ondres Nerano	You fight pretty well for a Redoran. I take back what I said about Bolvyn Venim.	"Journal HR_HonorChallenge 80
Goodbye"									0				Journal HR_HonorChallenge = 70			1
Greeting 1	Lugrub gro-Ogdum	"Darius says you can be here, so it's okay with me."										0				Journal IL_GnisisBlight >= 10			1
Greeting 1	Llevena Sendas	"Oh, don't mind me. Whatever affair of honor you have with Giras Indaram, it's none of my business."										0				Journal HR_BillCollect >= 20	Journal HR_BillCollect < 100		1
Greeting 1	Tidros Indaram	"You have slain my brother, n'wah."	"SetFight 100
StartCombat Player
Goodbye"									0	Dead birer indaram > 0						1
Greeting 1	Tidros Indaram	"You have slain my brother, n'wah."	"SetFight 100
StartCombat Player
Goodbye"									0	Dead giras indaram > 0						1
Greeting 1	Birer Indaram	"You have slain my brother, n'wah."	"SetFight 100
StartCombat Player
Goodbye"									0	Dead tidros indaram > 0						1
Greeting 1	Birer Indaram	"You have slain my brother, n'wah."	"SetFight 100
StartCombat Player
Goodbye"									0	Dead giras indaram > 0						1
Greeting 1	Giras Indaram	I'm not paying those armor repair debts.										0				Journal HR_BillCollect >= 20			1
Greeting 1	Giras Indaram	I... I concede. Take these 2000 drakes and give them to Tuveso Beloth.	"Set postDuel to 1
Player->AddItem Gold_001 2000
StopCombat
SetFight 30
Goodbye"									0				Journal HR_BillCollect >= 90			1
Greeting 1	Giras Indaram	I conceded. I gave you the debt money. Take it and leave.										0	Local postDuel = 1						1
Greeting 1	Giras Indaram	"Come to collect more debts for cowardly smiths, %PCName?"										0				Journal HR_BillCollect >= 100			1
Greeting 1	Giras Indaram	"You have slain my brother, n'wah."	"SetFight 100
StartCombat Player
Goodbye"									0	Dead birer indaram > 0						1
Greeting 1	Giras Indaram	"You have slain my brother, n'wah."	"SetFight 100
StartCombat Player
Goodbye"									0	Dead tidros indaram > 0						1
Greeting 1	Garding	You want a duel? You got a duel.										0				Journal HH_BeroSupport >= 50	Journal HH_BeroSupport < 70		1
Greeting 1	Garding	"I'm here, %PCName. Come for me."	"StartCombat Player
Goodbye"				"Vivec, Arena Pit"					0				Journal HH_BeroSupport >= 50	Journal HH_BeroSupport < 70		0
Greeting 1	Garding	"You want another shot at me, %PCName?"										0				Journal HH_BeroSupport >= 70			1
Greeting 1	Garding	Enough %PCName. You beat me fairly. I'll tell Dram what happened.	Goodbye				"Vivec, Arena Pit"					0				Journal HH_BeroSupport >= 70			0
Greeting 1	Mastrius	"Ahhhhh! The power once again flows through my limbs! I am whole again! Now, I shall once again feed on the mortals above, pay them for my years of imprisonment! You are useless to me now, young fool. You shall be the first to die at my hands. Consider it an honor. Mastrius walks again!"	"Journal ""VA_VampCurse"" 90
StartCombat player
Goodbye"									0	Journal VA_VampCurse = 70						1
Greeting 1	Merta	I smell Berne blood on you! Die!	"StartCombat Player
Goodbye"									0	Function PC Vampire = 1	Global VampClan = 2	Journal VA_VampCountess > 10				1
Greeting 1	Sanvyn Llethri	"You are pathetic! Where is your power, vampire? You have nothing I desire. Leave me now. All I have heard about your kind is a lie."	"Journal ""VA_VampRich"" 70
SetFight 0
SetDisposition 70
StopCombat Player"									0	Journal VA_VampRich = 65						1
Greeting 1	Domalen	"Take this, friend. I think everyone should read this leaflet. It has important information on it."	"Journal ""EB_False"" 10
Player->AddItem ""bk_leaflet_false"" 1"									0	Journal EB_False = 0						1
Greeting 1	Cassius Olcinius	"Excuse me, can you help me? No, I'm over here. My name is Cassius Olcinius. Sorry...you see, I've been made invisible by a wizard!"	"Journal ""EB_Invisible"" 10
;AddTopic ""made invisible"""									0	Journal EB_Invisible = 0						1
Greeting 1	Hisin Deep-Raed	Ahhhh...you've removed this enchantment with your spell to cure disease!										0	Journal MV_ParalyzedBarbarian = 65						1
Greeting 1	Lucan Ostorius2	"You'd try to steal my weapons, n'wah? Nobody cheats Lucan! Die!"	"Journal MV_ThiefTrader 90
StartCombat Player
Goodbye"									0	Journal MV_ThiefTrader < 90						1
Greeting 1		"Hello there, %PCRace. Looking for a good time?"	Goodbye									0	Local dancingGirl = 1						1
Greeting 1		"Oh no, not another Khajiit. I'm still smarting from the last one."	Goodbye									0	Local dancingGirl = 1	Global PCRace = 6					1
Greeting 1		An Argonian! How exciting. I've never had an Argonian... customer.	Goodbye									0	Local dancingGirl = 1	Global PCRace = 1					1
Greeting 1		"Well, hello there. It's always nice to see another %PCRace."	Goodbye									0	Local dancingGirl = 1	Function Same Race = 1					1
Greeting 1		Are you okay? You don't look well...	Goodbye									0	Local dancingGirl = 1	Function PC Vampire = 1					1
Greeting 1		"If you want a job here, you'll have to talk to Helviane. Excuse me."	Goodbye									0	Local dancingGirl = 1	Function Same Sex = 1					1
Greeting 1	Tirnur Thirano	"Just between you and me, I always rest here between pilgrimages."										0							1
Greeting 1	Muvis Moran	"Great place, huh?"										0							1
Greeting 1	Snorri	"Runa's a real gem, isn't she?"										0							1
Greeting 1	Khinjarsi	What %Name do for you?										0							1
Greeting 1	Helviane Desele	"Welcome to my house, %PCRace. Make yourself at home."										0							1
Greeting 1	Durbul gro-Rush	"You don't belong here, just move along."	ModDisposition -10									0							1
Greeting 1	Durbul gro-Rush	"This your place? What do you want, %PCName?"								Hlaalu		0							1
Greeting 1	Durbul gro-Rush	You here about the stronghold? Tell Dondos the work is on schedule. And he better pay me that bonus he promised.	Journal HH_Stronghold 70									0				Journal HH_Stronghold >= 60	Journal HH_Stronghold < 80		1
Greeting 1	Bugdul gro-Kharbush	This not your business here. You leave now.	ModDisposition -10									0							1
Greeting 1	Bugdul gro-Kharbush	"You the chief around here, right? What you want?"								Redoran		0							1
Greeting 1	Bugdul gro-Kharbush	You here about the stronghold? Tell Galsa Gindu things are fine here. The work will be done soon.	Journal HR_Stronghold 70									0				Journal HR_Stronghold >= 60	Journal HR_Stronghold < 80		1
Greeting 1	Gashnakh Gra-Mughol	This isn't your tower and this isn't any of your business.										0							1
Greeting 1	Gashnakh Gra-Mughol	"This is your tower, right? What do you want, %PCName?"								Telvanni		0							1
Greeting 1	Gashnakh Gra-Mughol	You here about your tower? Tell Llunela Hleran things are fine here. The work will be done soon.	Journal HT_Stronghold 70							Telvanni		0				Journal HT_Stronghold >= 60	Journal HT_Stronghold < 80		1
Greeting 1	Sovor Trandel	"I heard you killed my patron, Ondres Nerano. I have nothing to say to the likes of you."	"ModDisposition -10
ModFight 10"									0	Dead ondres nerano > 0						1
Greeting 1	Therana	"Oh, are those my new clothes? I've waited ever so patiently for them."										0	Item therana's skirt > 0			Journal HT_TheranaClothes < 70			1
Greeting 1	Therana	You're wearing me skirt! How dare you wear my skirt!	"Journal HT_TheranaClothes 70
SetFight 100
StartCombat Player
ModDisposition -50
Goodbye"									0	Local wearingClothes = 1						1
Greeting 1	Cassius Olcinius	"Thank you, thank you! It's so good to be able to be seen again. I just wish I had something to offer you, but I have nothing of value and no gold to speak of. It's not easy to find a job when you're invisible. Thank you again!"										0	Journal EB_Invisible = 100						1
Greeting 1	Cassius Olcinius	"Thank you, thank you! It's so good to be able to be seen again. I just wish I had something to offer you, but I have nothing of value and no gold to speak of. It's not easy to find a job when you're invisible. Thank you again!"										0	Journal EB_Invisible = 70						1
Greeting 1	Cassius Olcinius	"Really, I can't tell you how good it is to be visible again! Thank you so much."										0	Journal EB_Invisible = 120						1
Greeting 1	Jeanne	Hey! You shouldn't be back there. That's my private room.	Journal EB_Bone 55									0	Journal EB_Bone = 50						1
Greeting 1	Vorar Helas	You must be the one Relam Arinith sent.										0	Journal MV_SlaveMule = 102						1
Greeting 1	Trerayna Dalen	"I have a little advice to share with you, outlander."										0							1
Greeting 1	Pemenie	"Well, this is close enough. Thanks for your help. I suppose it's only fair that I give you your reward. Here, take them. Though it pains me to give them, you are now the owner of the Boots of Blinding Speed."	"RemoveItem ""boots of blinding speed[unique]"" 1
Player->AddItem ""boots of blinding speed[unique]"" 1
Journal ""MV_TraderAbandoned"" 100
Goodbye"									0	Journal MV_TraderAbandoned = 90						1
Greeting 1	Hlormar Wine-Sot	"You have Cloudcleaver, my friend. I would like it back."										0		Item cloudcleaver_unique > 0					1
Greeting 1	Trerayna Dalen	"Well, well, well. An outlander. And a Telvanni. Will wonders never cease? Then it is in the spirit of a friendly warning that I offer you a little advice."								Telvanni		0							1
Greeting 1	Cun	"You want a little advice, outlander?"										0							1
Greeting 1	Cun	"You're House Telvanni? No kidding? Well, in that case, maybe I had better give you a little advice."										0	Function Same Faction = 1						1
Greeting 1	Foronir	"Let me offer you a little advice, stranger."										0							1
Greeting 1	Irwaen	"A little advice, outlander. Go away while you can."										0							1
Greeting 1	Irwaen	So you're Telvanni. Then you'll understand if I offer you a little advice.										0	Function Same Faction = 1						1
Greeting 1	Endring	Do you want a little advice? Of course you do.										0							1
Greeting 1	Estinan	Here's a little advice. No charge.										0							1
Greeting 1	vistha_kai	"You have been warned. Do not harm the inmates of the Corprusarium. If you plan to plunder the dungeon, you must endure their attacks, and mine."	";Vistha-Kai
Journal ""A2_3_Corprus_Vistha"" 1"									0	Journal A2_3_CorprusCure >= 1						1
Greeting 1	vistha_kai	"I am Vistha-Kai, Warden of the Corprusarium. I am here to warn you: do not harm the inmates. If you come to plunder the dungeon, you must endure their attacks, and take your chances with me, their Warden and Protector."	";Vistha-Kai;
Journal ""A2_3_Corprus_Vistha"" 1"									0	Function Talked To PC = 0	Journal A2_3_CorprusCure >= 1					1
Greeting 1	Sondaale Of Shimmerene	"Thank you for your help, %PCName. It looked to me like the place was safe."	Journal FG_Telasero 75									0	Journal FG_Telasero = 70						1
Greeting 1	dremora_ttpc	Are you here on the pilgrimage? Do you have a silver longsword for me?										0							1
Greeting 1	dremora_ttpc	Are you here on the pilgrimage? Read the shrine.										0	Function Talked To PC = 0						1
Greeting 1	dremora_ttpc	Are you here on the pilgrimage? I take it that silver longsword is for me.										0	Item silver longsword > 0						1
Greeting 1	dremora_ttpc	Have you not given me a silver longsword? Just read the shrine and leave. I tire of your mortal presence.										0				Journal TT_PuzzleCanal >= 50			1
Greeting 1	Divayth Fyr	You have killed someone dear to me. It is a mistake you will not live to regret.	";Divayth Fyr; Journal ""A2-3_CorprusCure"" = 32
StartCombat Player
ModDisposition -80
SetFight 100
Goodbye"									0	Dead yagrum bagarn = 1						1
Greeting 1	Thelsa Dral	"Well. Someone finally found me. Your bad luck, really."	"StartCombat Player
SetFight 90
SetDisposition 0
Goodbye"									0							1
Greeting 1		"I can't believe these ashstorms! I've heard of them on the island, but not here in Mournhold! Why does this keep happening?"				Female	Mournhold					0	Global MournWeather = 7						34
Greeting 1		This weather is unbelievable. What can it mean? This isn't supposed to happen here! Not again!				Male	Mournhold					0	Global MournWeather = 7						82
Greeting 1		I'm certain this weather will clear up soon. There is no reason to panic.			Guard		Mournhold					0	Global MournWeather = 7						13
Greeting 1		I'm certain this weather will clear up soon. There is no reason to panic.			Guard		Mournhold	Royal Guard				0	Global MournWeather = 7						7
Greeting 1		"These storms are odd, but it will pass. There is no cause for alarm."			Guard		Mournhold	Temple				0	Global MournWeather = 7						6
Greeting 1		Ashstorms here in the city? How can this happen? This isn't Vvardenfell! Something must be done quickly!				Male	Mournhold					0	Global MournWeather = 7	Journal TR_SothaSil < 100					82
Greeting 1		"I can't believe these ashstorms! I've heard of them on the island, but not here in Mournhold! How can this be?"				Female	Mournhold					0	Global MournWeather = 7	Journal TR_SothaSil < 100					34
Greeting 1		This weather is awful! I don't know how the Bazaar is staying open!					"Mournhold, Great Bazaar"					0	Global MournWeather = 7	Journal TR_SothaSil < 100					15
Greeting 1		Ashstorms here in Mournhold! Surely the goddess will protect us from this!					Mournhold	Temple				0	Global MournWeather = 7	Journal TR_SothaSil < 100					10
Greeting 1		Ashstorms here in Mournhold! Why has Almalexia not done anything about this? She must make it end!					Mournhold	Temple				60	Global MournWeather = 7	Journal TR_SothaSil < 100					10
Greeting 1		This weather will pass. The goddess will protect us. Move along.			Guard		Mournhold	Temple				0	Global MournWeather = 7	Journal TR_SothaSil < 100					6
Greeting 1		"This weather is odd, but nothing to be concerned about. Go about your business."			Guard		Mournhold					0	Global MournWeather = 7	Journal TR_SothaSil < 100					13
Greeting 1		"This weather is odd, but nothing to be concerned about. Go about your business."			Guard		Mournhold	Royal Guard				0	Global MournWeather = 7	Journal TR_SothaSil < 100					7
Greeting 1	Dovor Oren	"You've no business being here, %PCRace.  I suggest you turn around, go out the way you came in, and forget you ever saw us."										0	Journal MS_Warlords = 0						1
Greeting 1	Dovor Oren	"Ah, %PCName.  Our comrade in arms, our ally in the fight for freedom!"										0	Journal MS_Warlords >= 20						1
Greeting 1	Dovor Oren	"Well then, %PCName.  You were able to get what Felvan needed?  Excellent.  You're certainly welcome to continue to assist us, if you wish."										0	Journal MS_Warlords = 70						1
Greeting 1	Dovor Oren	"Hello, %PCName.  I see you've accomodated Olvyne's wishes.  Nicely done.  Now, if you could assist us one last time, we'd be most thankful."										0	Journal MS_Warlords = 100						1
Greeting 1	Dovor Oren	"I told you not to come back, didn't I?  I'm afraid I can't tolerate this disrespect, %PCName."	"SetFight 100
SetDisposition 0
StartCombat Player
Goodbye"									0	Journal MS_Warlords = 200						1
Greeting 1	Dovor Oren	"You kill my companions, and expect civil conversation? You scum!"	"SetFight 100
StartCombat Player
Goodbye"									0	Journal MS_Warlords >= 20	Dead Felvan Ienith = 1					1
Greeting 1	Dovor Oren	"You kill my companions, and expect civil conversation? You scum!"	"SetFight 100
StartCombat Player
Goodbye"									0	Journal MS_Warlords >= 20	Dead Olvyne Dobar = 1					1
Greeting 1	Felvan Ienith	Dovor is in charge.  You'd better talk to him.	Goodbye									0	Journal MS_Warlords < 50						1
Greeting 1	Felvan Ienith	"Dovor said to talk to me?  Oh..  Umm...  well, if he thinks I should get some new stuff, then maybe I should.  I know that Elanande has some real nice equipment.  I like that robe of hers, and one time I saw the axe she has.  Looks really pretty.  Hmm.  Dovor said she doesn't deserve them, and that they'd be better for me than her.  Dovor's always right, you know."	Journal MS_Warlords 60									0	Journal MS_Warlords = 50						1
Greeting 1	Felvan Ienith	"Oh, hey. You were doing something for me, right? Oh yeah. That. Have you found Elanande yet?"										0	Journal MS_Warlords = 60						1
Greeting 1	Felvan Ienith	"Hi again, %PCName. I don't think there's anything else I'm supposed to say to you. So I guess you'd better go talk to Dovor."										0	Journal MS_Warlords >= 70						1
Greeting 1	Felvan Ienith	"We're friends, right?  Well, just between friends, I'm a little bit scared."										90	Journal MS_Warlords >= 70	Journal MS_Warlords < 120					1
Greeting 1	Olvyne Dobar	"Look, I'm not in charge.  Talk to Dovor, okay?"	Goodbye									0	Journal MS_Warlords < 80						1
Greeting 1	Olvyne Dobar	"Dovor said to see me?  Well, err, he said... I mean, there's this guy, and I'm supposed to ask for.. I mean, I want his stuff, right?  Dovor says you can get it.  I don't want to know anything more than that. Go find Bels Uvenim and get his spear and his helmet. He's probably hanging around the Temple. That's it."	Journal MS_Warlords 90									0	Journal MS_Warlords >= 80						1
Greeting 1	Olvyne Dobar	So?  Did you find Bels Uvenim?										0	Journal MS_Warlords >= 90						1
Greeting 1	Olvyne Dobar	"Look %PCName, our business is done.  We don't really have a reason to keep talking.  So if you have something to say, say it to Dovor."										0	Journal MS_Warlords >= 100						1
Greeting 1	Olvyne Dobar	"Hey, %PCName.  I saw you talking to Felvan.  The two of you looked pretty cozy.  What's going on?  You're not scared or something, are you?"										0	Journal MS_Warlords_a = 20						1
Greeting 1	Soscean	"I'm sorry, but I'm very busy.  I don't have time to talk."	Goodbye									0							1
Greeting 1	Elanande	"Can't talk now, %PCRace.  I'm waiting for someone."	Goodbye									0							1
Greeting 1	Calvus Horatius	"If you're looking for someone to watch your back, I'm available for hire."										0							1
Greeting 1	Calvus Horatius	"What do you need, %PCName? Do you want to change the plan? Or were you thinking you'd like to improve my effectiveness?"										0	Journal Merc_Calvus >= 1	Local companion = 1					1
Greeting 1	Calvus Horatius	"I like a little workout, %PCName. But I'm wounded, and you want to keep me at full health. Is there anything else on your mind? Do you want to change the plan? Or were you thinking you'd like to improve my effectiveness?"										0	Journal Merc_Calvus >= 1	Local companion = 1	Function Health Percent < 100				1
Greeting 1	Calvus Horatius	"I'm wounded. Heal me, or let's get some  rest so I can get back to full health. Is there anything else on your mind? Do you want to change the plan? Or were you thinking you'd like to improve my effectiveness?"										0	Journal Merc_Calvus >= 1	Local companion = 1	Function Health Percent < 50				1
Greeting 1	Calvus Horatius	"I'm badly wounded. Heal me, or let's get some  rest so I can get back to full health. Is there anything else on your mind? Do you want to change the plan? Or were you thinking you'd like to improve my effectiveness?"										0	Journal Merc_Calvus >= 1	Local companion = 1	Function Health Percent < 25				1
Greeting 1	Calvus Horatius	"Hello again, %PCName. As you can see, I'm once again available for hire."										0	Journal Merc_Calvus >= 1	Local companion = 0					1
Greeting 1	Calvus Horatius	"What do you need, %PCName? Do you want to change the plan? Or were you thinking you'd like to improve my effectiveness?"										0	Journal Merc_Calvus >= 11	Local companion = 1					1
Greeting 1	Calvus Horatius	"I like a little workout, %PCName. But I'm wounded, and you want to keep me at full health. Is there anything else on your mind? Do you want to change the plan? Or were you thinking you'd like to improve my effectiveness?"										0	Journal Merc_Calvus >= 11	Local companion = 1	Function Health Percent < 100				1
Greeting 1	Calvus Horatius	"I'm wounded. Heal me, or let's get some  rest so I can get back to full health. Is there anything else on your mind? Do you want to change the plan? Or were you thinking you'd like to improve my effectiveness?"										0	Journal Merc_Calvus >= 11	Local companion = 1	Function Health Percent < 50				1
Greeting 1	Calvus Horatius	"I'm badly wounded. Heal me, or let's get some  rest so I can get back to full health. Is there anything else on your mind? Do you want to change the plan? Or were you thinking you'd like to improve my effectiveness?"										0	Journal Merc_Calvus >= 11	Local companion = 1	Function Health Percent < 25				1
Greeting 1	Calvus Horatius	"I quit! I warned you! I told you I work for profit, and I won't be robbed! I'll never work for you again!"	"Journal Merc_Calvus_Quit 1
StopScript Contract_Calvus
Goodbye"									0		Local minimumProfit < 0.0000					1
Greeting 1	Calvus Horatius	Forget it. I'll never work for you again.	Goodbye									0	Journal Merc_Calvus_Quit >= 1	Local minimumProfit < 0.0000					1
Greeting 1	Dialog Placeholder	KEN: Tribunal Dialogs Above										0							1
Greeting 1	Narisa Adus	"Beware the Black Dart gang, adventurer. They've robbed me of everything I hold dear."										0							1
Greeting 1	Narisa Adus	"Thank you, %PCName. It can't console me for my loss, but you have set Variner Areloth's spirit to rest."										0	Journal MS_BlackDart >= 35						1
Greeting 1	Narisa Adus	You killed Variner's Ghost? How could you? Now I will never know what message he might have given me!	"modDisposition -10
goodbye"									0	Journal MS_BlackDart_B >= 1						1
Greeting 1	ancestor_ghost_Variner	Stranger! Listen! I have a message I must tell you!										0							1
Greeting 1	ancestor_ghost_Variner	I have delivered my message. Now I can be at peace.	goodbye									0	Journal MS_BlackDart >= 25						1
Greeting 1	Mehra Helas	"Give to the Temple, and receive the blessings of Almalexia."										0							1
Greeting 1	Mehra Helas	"If you have heard the latest rumors, perhaps someone of your abilities and experience could find it in your heart to help the community."										0	Global PlagueActivate = 1						1
Greeting 1	Tienius Delitian	"[He seems amused, but determined not to speak to you.] I said... EXCUSE ME."	Goodbye									0							1
Greeting 1	Tienius Delitian	[He looks you over slowly and deliberately.] Excuse me.	Goodbye									0	Function Talked To PC = 0						1
Greeting 1	Tienius Delitian	"Yes, %PCName. Is this an official matter? Or is there something else you want?"										0	Journal TR_DBHunt >= 100						1
Greeting 1	Tienius Delitian	I'm the captain of King Helseth's Royal Guards. Is this an official matter? Or is there something else you want?										0	Function Talked To PC = 0	Journal TR_DBHunt >= 100					1
Greeting 1	Tienius Delitian	"I have heard about the attack on the city, and I've dispatched guards to take care of it. Thank you for your report. You can help in another way. I'd like you to investigate the disturbance."	Journal TR_MHAttack 110									0	Journal TR_MHAttack >= 30						1
Greeting 1	Tienius Delitian	I understand you've reported this attack on the city to Fedris Hler. I agree you should investigate the disturbance in the ruins of Bamz-Amschend and seek out the source of the attacks. You may report your findings to me. This is really a matter for the Empire to deal with.	Journal TR_Bamz 12									0	Journal TR_Bamz = 10						1
Greeting 1	Tienius Delitian	"Well, have you been able to investigate the disturbance?"										0	Journal TR_Bamz >= 12	Journal TR_Bamz < 100					1
Greeting 1	Tienius Delitian	"I sent you to investigate the disturbance, and you reported your findings to Hler. Disappointing. I have no more official matters to discuss with you, but His Royal Highness King Hlaalu Helseth wishes to speak with you."										0	Journal TR_Bamz = 105						1
Greeting 1	Tienius Delitian	There are no more official matters to discuss. You are to report directly to the King himself.										0	Journal TR_Bamz >= 100	Journal TR_Assassins >= 10					1
Greeting 1	Tienius Delitian	"Your killing of one of my Royal Guards is a matter to be resolved according to the law. But regardless of the law, I refuse to have anything further to do with you."										0	Dead Ivulen Irano >= 1						1
Greeting 1	Tienius Delitian	"Your killing of one of my Royal Guards is a matter to be resolved according to the law. But regardless of the law, I refuse to have anything further to do with you."										0	Dead Evo Othreloth >= 1						1
Greeting 1	Tienius Delitian	"Your killing of one of my Royal Guards is a matter to be resolved according to the law. But regardless of the law, I refuse to have anything further to do with you."										0	Dead Diradeni Farano >= 1						1
Greeting 1	Tienius Delitian	"Your killing of one of my Royal Guards is a matter to be resolved according to the law. But regardless of the law, I refuse to have anything further to do with you."										0	Dead Drusus Gratus >= 1						1
Greeting 1	Tienius Delitian	"Your killing of one of my Royal Guards is a matter to be resolved according to the law. But regardless of the law, I refuse to have anything further to do with you."										0	Dead Alusannah >= 1						1
Greeting 1	Tienius Delitian	"Your killing of one of my Royal Guards is a matter to be resolved according to the law. But regardless of the law, I refuse to have anything further to do with you."										0	Dead Aleri Aren >= 1						1
Greeting 1	Tienius Delitian	"Your killing of one of my Royal Guards is a matter to be resolved according to the law. But regardless of the law, I refuse to have anything further to do with you."										0	Dead Milvela Dralen >= 1						1
Greeting 1	Tienius Delitian	"Your killing of one of my Royal Guards is a matter to be resolved according to the law. But regardless of the law, I refuse to have anything further to do with you."										0	Dead Ervis Verano >= 1						1
Greeting 1	Anrel	Murderer! Take that!	"SetFight 100
SetDisposition 0
StartCombat Player
Goodbye"									0	Dead Ravani Llethan >= 1						1
Greeting 1	Forven Berano	I am Forven Berano. But I don't see how that matters to you.										0	Journal TR08_Hlaalu >= 70						1
Greeting 1	Bedal Alen	But... I don't understand. Is something the matter?										0	Journal TR08_Hlaalu >= 70						1
Greeting 1	Hloggar the Bloody	What do you want?										0	Journal TR08_Hlaalu >= 70						1
Greeting 1	Ravani Llethan	Leave me alone with my grief.										0							1
Greeting 1	Ravani Llethan	Thank you for visiting with me in my time of grief.										0	Journal TR08_Hlaalu_Ravani >= 1						1
Greeting 1	Donus Serethi	"If you're here to offer your respects, speak to Ravani Llethan, the king's widow."										0							1
Greeting 1	Donus Serethi	Murderer! Take that!	"SetFight 100
SetDisposition 0
StartCombat Player
Goodbye"									0	Dead Ravani Llethan >= 1						1
Greeting 1	Anrel	"If you're here to offer your respects, speak to Ravani Llethan, the king's widow."										0							1
Greeting 1	Sunel Hlas	"Hello there.  I suppose you've come to trade, and that's fine with me.  Azura knows there's little else in the world worth doing.  None of the rest of it matters...  adventuring, fame, women.  It's all pointless."										0							1
Greeting 1	Veros Nerethi	"I have nothing to say. You want to talk, talk to Varis."	Goodbye									0							1
Greeting 1	Feranos Hlando	"Don't talk to me. Talk to the boss. We just work here. But don't try anything funny, or we'll settle with you the hard way."	Goodbye									0							1
Greeting 1	Sendel Tedas	Talk to the boss. I'm just hired help.	Goodbye									0							1
Greeting 1	Granny Varis	"This temple is clean as Almalexia's conscience, sera. And mind you keep it that way."										0							1
Greeting 1	Gee-Pop Varis	"All the trees and plants, tended lawns and paths, are hymns of praise to Almalexia's name. It's humble work, sera, but I'm very proud of it."										0							1
Greeting 1	Trels Varis	"What are you doing here? And may I suggest you make your answer very clear, because this office and what we do here is a well-kept-secret. And we wish to keep it a secret, even if it means that you do not leave her alive."	"Choice ""Excuse me. I'm just an honest working burglar, and I want no trouble."" 2 ""I'm looking for the Eye of Argonia."" 3 ""My mistake. I'll leave. Honest."" 4"									0							1
Greeting 1	Trels Varis	"What are you doing here? And may I suggest you make your answer very clear, because this office and what we do here is a well-kept-secret. And we wish to keep it a secret, even if it means that you do not leave her alive."	"Choice ""You will stop printing lies about King Helseth."" 1 ""Excuse me. I'm just an honest working burglar, and I want no trouble."" 2 ""I'm looking for the Eye of Argonia."" 3 ""My mistake. I'll leave, and keep your secret. Honest."" 4"									0	Journal TR09_Journalist >= 1						1
Greeting 1	Trels Varis	I haven't printed lies about King Helseth in 'The Common Tongue'. I've only printed the truth. And I intend to keep on printing the truth in 'The Common Tongue' -- unless you think you can stop me.	"Choice ""I think killing you will stop you."" 5 ""I think a gift of 1000 gold will stop you."" 6 ""I think a donation of 3000 gold to the Widows and Orphans Fund will stop you."" 7"									0	Journal TR09_Journalist >= 1	Function Choice = 1					1
Greeting 1	Trels Varis	I haven't printed lies about King Helseth in 'The Common Tongue'. I've only printed the truth. And I intend to keep on printing the truth in 'The Common Tongue' -- unless you think you can stop me.	"Choice ""I think killing you will stop you."" 5 ""I think a gift of 1000 gold will stop you."" 6 ""I think a donation of 3000 gold to the Widows and Orphans Fund will stop you."" 7 ""I think threatening your aged parents will stop you."" 8"									0	Journal TR09_Varis = 50	Function Choice = 1					1
Greeting 1	Trels Varis	I see. You've made a serious mistake. I don't approve of your trade -- but I understand that a desperate person -- or imprudently greedy person -- may turn his hand to crime without being truly evil. Very well. You may go. I'd like to preserve our secret office... but I won't kill you to do it. Just go... and keep your mouth shut.	"moddisposition -20
goodbye"									0		Function Choice = 2					1
Greeting 1	Trels Varis	"I see. You've made a serious mistake. I don't approve of your trade -- but I understand that a desperate person -- or imprudently greedy person -- may turn his hand to crime without being truly evil. Very well. You may go. I'd like to preserve our secret office... but I won't kill you to do it. Oh, well. Since our offices are no longer secret, we'll have to relocate immediately. But don't touch anything here, and don't interfere with myself or my colleagues, or you will not leave here alive."	"moddisposition -20
Journal TR09_Journalist 50"									0	Journal TR09_Journalist >= 1	Function Choice = 2					1
Greeting 1	Trels Varis	"Congratulations. You have produced an original and entertaining excuse. Completely unbelievable, of course, but none the worse for that. Never heard a believable excuse before, anyway. Very well. You may go. I'd like to preserve our secret office... but I won't kill you to do it. Just go... and keep your mouth shut."	"moddisposition -20
goodbye"									0		Function Choice = 3					1
Greeting 1	Trels Varis	"Congratulations. You have produced an original and entertaining excuse. Completely unbelievable, of course, but none the worse for that. Never heard a believable excuse before, anyway. Very well. You may go. I'd like to preserve our secret office... but I won't kill you to do it. Oh, well. Since our offices are no longer secret, we'll have to relocate immediately. But don't touch anything here, and don't interfere with myself or my colleagues, or you will not leave here alive."	"moddisposition -20
Journal TR09_Journalist 50"									0	Journal TR09_Journalist >= 1	Function Choice = 3					1
Greeting 1	Trels Varis	"Honest.' So you expect me to trust you? My experiences with trusting adventurers like you have been disappointing in the past. But... this time, you may go. I'd like to preserve our secret office... but I won't kill you to do it. Just go... and keep your mouth shut."	"moddisposition -20
Goodbye"									0		Function Choice = 4					1
Greeting 1	Trels Varis	I'm afraid not. The only way to be sure of preserving our secret is to seal your lips -- permanently. I regret the loss of life -- but it is the risk you run when you break into someone's secret office.	"Journal TR09_Journalist 40
StartCombat Player
setdisposition 0
SetFight 90
Startscript JournalistCombat
Goodbye"									0	Journal TR09_Journalist >= 1	Function Choice = 4					1
Greeting 1	Trels Varis	"I know you by reputation, %PCName. You've done some remarkable things. Very well. You may go. I'd like to preserve our secret office... but I won't kill you to do it. Oh, well. Since our offices are no longer secret, we'll have to relocate immediately. But don't touch anything here, and don't interfere with myself or my colleagues, or you will not leave here alive."	"moddisposition -20
Journal TR09_Journalist 50"									0	Journal TR09_Journalist >= 1	Function Choice = 4	Function Reputation >= 40				1
Greeting 1	Trels Varis	"Of course you're right. And of course if I kill you first, I preserve the secret of my hidden office. The choice is easy."	"Journal TR09_Journalist 40
StartCombat Player
setdisposition 0
SetFight 90
Startscript JournalistCombat
Goodbye"									0	Journal TR09_Journalist >= 1	Function Choice = 5					1
Greeting 1	Trels Varis	"You are not a very good judge of character. I am a man of principle, and will not hold my common tongue for a payment of gold. And of course if I kill you first, I preserve the secret of my hidden office. The choice is easy."	"Journal TR09_Journalist 40
StartCombat Player
setdisposition 0
SetFight 90
Startscript JournalistCombat
Goodbye"									0	Journal TR09_Journalist >= 1	Function Choice = 6					1
Greeting 1	Trels Varis	"And you don't HAVE 3000 gold right now? I suppose you plan to get it to me 'right away'? Why don't I trust you? Well, thank you for your generous offer, but I'm afraid not. The only way to be sure of preserving our secret is to seal your lips -- permanently. I regret the loss of life -- but it is the risk you run when you break into someone's secret office."	"Journal TR09_Journalist 40
StartCombat Player
setdisposition 0
SetFight 90
Startscript JournalistCombat
Goodbye"									0	Journal TR09_Journalist >= 1	Function Choice = 7					1
Greeting 1	Trels Varis	"Hmm. You are a shrewd judge of character. I am a man of principle, and will not hold my common tongue for a payment of gold. But I know what benefits gold can do if it is used in a good cause. Very well. I will not discuss King Helseth in 'The Common Tongue'. You have my word. And I'll take your 3000 gold, and will contribute it to the Widows and Orphans Fund. And now, if you'll excuse me, we'll have to relocate immediately, now that the secret of our office is spoiled."	"player->removeitem gold_001 3000
additem gold_001 3000
Journal TR09_Journalist 60
Goodbye"									0	Journal TR09_Journalist >= 1	Function Choice = 7	Item Gold_001 >= 3000				1
Greeting 1	Trels Varis	"Well. I must say, you've done your research. You've located Granny Varis and Gee-Pop Varis. I value truth -- but I value the lives of my parents more highly. Very well. I will not discuss King Helseth in 'The Common Tongue'. You have my word. And now, if you'll excuse me, we'll have to relocate immediately, now that the secret of our office is spoiled."	"Journal TR09_Journalist 70
Goodbye"									0	Journal TR09_Journalist >= 1	Function Choice = 8					1
Greeting 1	Trels Varis	"I said you could go. So go. But I warn you -- don't touch anything here, and don't interfere with myself or my colleagues, or you will not leave here alive. Now, if you'll excuse me, I have work to do...."	Goodbye									0	Journal TR09_Journalist = 50						1
Greeting 1	Trels Varis	"I'm true to my word. I said I would not discuss King Helseth in 'The Common Tongue'. That's what you wanted, and that's what you've got. Now, if you'll excuse me, I have work to do...."	Goodbye									0	Journal TR09_Journalist >= 60						1
Greeting 1	Trels Varis	You! You killed my father!	"StartCombat Player
setdisposition 0
SetFight 90
Startscript JournalistCombat
Goodbye"									0	Dead Gee-Pop Varis >= 1						1
Greeting 1	Trels Varis	You! You killed my mother!	"StartCombat Player
setdisposition 0
SetFight 90
Startscript JournalistCombat
Goodbye"									0	Dead Granny Varis >= 1						1
Greeting 1	Salas Valor	I do not want company. Go away.	"addtopic ""splendid armor"""									0							1
Greeting 1	Salas Valor	"So. She has sent you for me. Now YOU are Her favorite. How convenient. Whichever of us dies... she will be well pleased. And if both of us die, so much the better. Well, I am content. Perhaps this is how it was meant to end. I ask the forgiveness of all the gods and spirits -- whoever they may be. And you, too, might make your peace with your gods, because at least one of us will not live to see another sunset."	"Journal TR_MissingHand_02 10
StartCombat Player
setdisposition 0
setfight 100
Goodbye"									0	Journal TR_MissingHand_02 >= 1						1
Greeting 1	Dialog Placeholder	CHAPPY: Tribunal Dialogs Above										0							1
Greeting 1	Athelyn Malas	"They won't let me in! I'm sick man, and the bastards WON'T LET ME IN!"										0	Journal MS_CrimsonPlague >= 40						1
Greeting 1	Athelyn Malas	"It seems you're the only one with any reason around here, %PCName."										0	Journal MS_CrimsonPlague >= 60						1
Greeting 1	Arnsa Thendas	"Hello.  If you're here about the Estate Sale, I'm afraid a date hasn't been set yet."										0	Journal MS_EstateSale = 0						1
Greeting 1	Arnsa Thendas	"Yes? Is this about the Estate Sale? I'm not quite ready for it yet, you see."										0	Journal MS_EstateSale > 0						1
Greeting 1	Arnsa Thendas	"I'll have nothing further to do with you, %PCRace. You are a liar, and most likely a thief as well. Now remove yourself from my home, lest I summon the guards to deal with you!"	Goodbye									0	Journal MS_EstateSale = 25						1
Greeting 1	Arnsa Thendas	"Oh, hello there.  I'm terribly busy right now, trying to get everything organized for the Estate Sale."										0	Journal MS_EstateSale = 30						1
Greeting 1	Arnsa Thendas	"Hello, %PCName.  I hope the dagger has been of use to you, or has been some comfort in Sandas' absence."										0	Journal MS_EstateSale = 40						1
Greeting 1	Arnsa Thendas	"Hello, %PCName.  Is this about the Estate Sale again?"										0	Journal MS_EstateSale >= 50						1
Greeting 1	Bels Uvenim	"No time to talk, %PCRace. Excuse me."	goodbye									0							1
Greeting 1	Ten-Tongues_Weerhat	"Welcome, %PCRace, welcome! The best deals in all of Mournhold can be found here. Low prices every day, and special offers as well! Please, take your time and look through my wares."										0							1
Greeting 1	Ten-Tongues_Weerhat	"Oh, it's YOU. What, have you come to run me completely out of business?"	setdisposition 40									0	Journal MS_ScrollSales = 100						1
Greeting 1	Gaenor	I won't forget you. Get out of my sight!	Goodbye									0	Journal MS_Natural = 10						1
Greeting 1	Gaenor	OW! Vicious thug! I'll get you! I'll..... I'm getting out of here!	Goodbye									0	Journal MS_Natural = 15						1
Greeting 1	Golena Sadri_a	"You again! Gah! I've rid myself of the others; none of you will get it! It's mine, I tell you, all mine!"	"SetFight 100
StartCombat Player
Goodbye"									0							1
Greeting 1	Shunari Eye-Fly	"Shunari must speak with %PCName! She has seen things, oh yes, things that %PCName needs to know! Quickly, before guard wakes up!"										0							1
Greeting 1	Shunari Eye-Fly	"Please hurry. Shunari is weak, and needs to be cured. She cannot go upstairs, or else guards will see her and take her to prison. Shunari is not safe here, and will meet %PCName in Temple Gardens instead."										0	Journal MS_CrimsonPlague = 100						1
Greeting 1	Shunari Eye-Fly	"Why has %PCName killed guard? Now Shunari will be blamed! Shunari only meant to knock guard out, not kill him!"										0	Journal MS_CrimsonPlague >= 80	Journal MS_CrimsonPlague < 105	Dead ordinator_mh_TBasement = 1				1
Greeting 1	Shunari Eye-Fly	Good %PCName has returned! Is %PCName here to help Shunari?										0	Journal MS_CrimsonPlague = 105						1
Greeting 1	Shunari Eye-Fly	Ahh. Shunari feels much better. And now Shunari will tell %PCName all about Gedna Relvel.										0	Journal MS_CrimsonPlague = 110						1
Greeting 1	Shunari Eye-Fly	Has brave %PCName defeated Gedna Relvel?										0	Journal MS_CrimsonPlague >= 120						1
Greeting 1	Shunari Eye-Fly	"Shunari has thanked brave %PCName for helping, and for killing evil Gedna Relvel. But now Shunari must go."	Goodbye									0	Journal MS_CrimsonPlague >= 160						1
Greeting 1	Felvan Ienith	You....you killed Dovor! I'll get you!	"Goodbye
SetFight 100
StartCombat Player"									0	Dead Dovor Oren = 1	Journal MS_Warlords_a < 35					1
Greeting 1	Felvan Ienith	"Well, we did it. Turned ourselves in. Yup. And we didn't say anything about you, so you're not in trouble or nothing. *sigh* Dovor didn't like it, and he got mad. Olvyne hit him real hard, and we ran when he fell down. I hope his head doesn't hurt too bad. Oh, well. I guess there's nothing left to say.	"	"Journal MS_Warlords_a 50
Goodbye"									0	Journal MS_Warlords_a >= 35						1
Greeting 1	Felvan Ienith	"Look, there's nothing to say. Might as well just leave me alone."	Goodbye									0	Journal MS_Warlords_a = 50						1
Greeting 1	Olvyne Dobar	"Dovor! NO! I'll skin you alive, %PCRace!"	"Goodbye
SetFight 100
StartCombat Player"									0	Dead Dovor Oren = 1	Journal MS_Warlords_a < 35					1
Greeting 1	Olvyne Dobar	"Funny how this all turned out, isn't it? Never thought I'd end up here. Well, at least we're safe from Dovor. He got in the way when we tried to leave, so I had to take him down. I'm better off this way. At least, I think so...  Oh, and your name never came up. I talked to Felvan ahead of time, and made sure of that. So, I guess it's all over."	"Journal MS_Warlords_a 50
Goodbye"									0	Journal MS_Warlords_a >= 35						1
Greeting 1	Olvyne Dobar	"No offense, but I don't have anything else to say to you. Don't want to get into any more trouble than I already am. You'd better go."	Goodbye									0	Journal MS_Warlords_a = 50						1
Greeting 1	Tadera Andules	"Greetings, I am Tadera Andules. Are you an acquaintance of Golena Sadri? If so, perhaps you'll have better luck talking to her than we have..."										0	Journal MS_Thief = 0	Dead Golena Sadri = 0	Dead Elbert Nermarc = 0				1
Greeting 1	Tadera Andules	I do hope there's something you can do to help poor Golena. There's simply no reason for this madness!										0	Journal MS_Thief = 10	Dead Golena Sadri = 0					1
Greeting 1	Golena Sadri	"No, no. No way out. One way in. It's safe. No one can find it."										0	Journal MS_Thief = 0	Dead Elbert Nermarc = 1					1
Greeting 1	Golena Sadri	"I know you.... you're one of THEM! You can't fool me! Well, you'll never get your hands on it! It's safe from the likes of you! From all you thieves! There's nothing for you here; just get out. GET OUT!"	"Journal MS_Thief 10
Goodbye"									0	Journal MS_Thief = 0	Dead Elbert Nermarc = 0					1
Greeting 1	Alvan Llarys	"I think you should speak with Golena Sadri before I say anything. It.... well, it will be clearer to you that way."	Goodbye									0	Journal MS_Thief = 0	Dead Golena Sadri = 0	Dead Elbert Nermarc = 0				1
Greeting 1	Alvan Llarys	"I'm sorry you had to see that. She's been like this for months now, and no one can seem to get through to her. We have no idea what ""it"" is, or why she's become so paranoid about it. Any attempts to discuss the matter with her have ended badly. Some even violently. That's why we bring a guard with us when we visit. As a friend of the family, I can't just leave her to her own devices. I've heard, however, that she was seen talking to Elbert Nermarc recently. Perhaps he might know more."										0	Journal MS_Thief = 10	Dead Golena Sadri = 0	Dead Elbert Nermarc = 0				1
Greeting 1	Golena Sadri	I'll be safe down there.... thieves won't find it... won't find me...	Goodbye									0	Journal MS_Thief >= 10	Global Random100 >= 0					1
Greeting 1	Golena Sadri	I can sneak past.... red eyes won't see me... won't hurt me...	Goodbye									0	Journal MS_Thief >= 10	Global Random100 >= 33					1
Greeting 1	Golena Sadri	It's safe... too heavy to open. Water will get me past though... just turn the crank....	Goodbye									0	Journal MS_Thief >= 10	Global Random100 >= 66					1
Greeting 1	Alvan Llarys	"%PCName! You've got to do something! I stepped out for a bit of fresh air, only to hear the door lock behind me! There was some horrible screaming a few minutes ago, but it's gone all quiet now, and no one has answered when I've pounded on the door. We've got to get in there!"	Journal MS_Thief 40									0	Journal MS_Thief = 30	Dead Golena Sadri = 0					1
Greeting 1	ordinator_MH_Sadri	"Nothing to worry yourself about, citizen. Just some crazy woman. Move it along."	Goodbye									0							1
Greeting 1	Nerile Andaren	"I wonder if I could trouble you for a moment of your time, %PCName. I don't know if you've heard the rumors going around about a disease; I can say that I consider them to be exaggerations of the truth. Several people have fallen ill lately, to be sure, but it is hardly the epidemic people are making it out to be. Regardless, I wondered if I could ask a small favor of you."										0	Global PlagueActivate = 1	Dead Geon Auline = 0					1
Greeting 1	Nerile Andaren	"Hello, %PCName. Interested in the rumors circulating around the city? I can say that I consider them to be exaggerations of the truth. Several people have fallen ill lately, to be sure, but it is hardly the epidemic people are making it out to be. As long as you're here, however, perhaps I could ask a small favor of you."										0	Journal MS_CrimsonPlague = 10	Dead Geon Auline = 0					1
Greeting 1	Nerile Andaren	"Don't just stand there, %PCName! Get rid of these rats! They've all been infected!"	Goodbye									0	Journal MS_CrimsonPlague = 30						1
Greeting 1	Gaenor_b	"Well, well, well. Look who it is! My dear friend %PCName. Just my luck that you should stumble in here. Heh. Indeed, it seems my good fortune knows no bounds. Despite my mis-treatment at your hands, I've found riches, been able to influence just about anyone I talk to, and can you believe I've NEVER lost a fight? Never even gotten a scratch. Somehow I don't think I'll have a problem continuing that streak... and I owe you!"	"SetFight 100
StartCombat Player
Goodbye"									0							1
Greeting 1	Goval Ralen	"Hi there.  Wow.  Can you believe this place?  It's just... amazing.  Everything's so beautiful!  The buildings, the shops, the women...  I'm blown away!"										0							1
Greeting 1	Goval Ralen	"Hi there, %PCName! Are you having as good a time here as I am?"										0	Function Talked To PC = 1						1
Greeting 1	Goval Ralen	"Hi, %PCName! So, did you talk to Marena Gilnith? Did she say anything about me?"	StartScript GetPCGold									0	Journal MS_MatchMaker = 80						1
Greeting 1	Suldreni Salandas	"Pardon me, friend.  But I'm not feeling very talkative right now.  Perhaps some other time?"	Goodbye									0							1
Greeting 1	Fons Beren	"Well met, friend!  You're not a familiar face... new to Mournhold, are you?  Don't suppose you arrived with any female friends, eh?  I get on quite well with the women, you know."	set MatchMakeFons to 1									0	Global MatchMakeFons = 0						1
Greeting 1	Fons Beren	"Well, hello there.  Aren't you a tasty dish?  You must be new to Mournhold.  I'd have recognized that beautiful face otherwise.  Fons Beren at your service, milady.  A man who loves beautful women."	"ModDisposition 30
Set MatchMakeFons to 1"									30	Function PC Sex = 1	Global MatchMakeFons = 0					1
Greeting 1	Fons Beren	"Back again?  You just can't get enough of me, can you?  Don't worry - it happens to all the women at one time or another."										0	Global MatchMakeFons >= 1	Function PC Sex = 1					1
Greeting 1	Fons Beren	"Hey there, friend! Been out cruising the streets? Because I sure have! The women aren't safe when I'm on the town!"										0	Global MatchMakeFons > 1	Function PC Sex = 0					1
Greeting 1	Fons Beren	"Hello, %PCName. No time to talk now. Have to get ready for the big date!"	Goodbye									0	Global MatchMakeFons >= 4	Journal MS_MatchMaker >= 90					1
Greeting 1	Fons Beren	"Hey there! Listen, I'm right in the middle of putting my charms on her, so why don't you catch up with me tomorrow? That is, if I'm not still busy.  Know what I mean?"	Goodbye									0	Global MatchMakeSwitch = 2						1
Greeting 1	Fons Beren	"Hey there, pal! I wanted to thank you for setting me up with Marena Gilnith. It's worked out better than I ever thought it could."										0	Global MatchMakeFons = 7						1
Greeting 1	Fons Beren	"Hey, %PCName. I was just thinking about heading over to the bar, since that whole Marena Gilnith thing didn't work out. Nice try on your part, though."										0	Global MatchMakeFons = 8						1
Greeting 1	Sunel Hlas	"You'll have to come back later on, %PCName. I need time to, ah, prepare for this meeting of yours."	Goodbye									0	Global MatchMakeSunel > 3	Journal MS_MatchMaker = 100					1
Greeting 1	Sunel Hlas	"Confound it, %PCName! Are you determined to make this harder than it is? Leave us alone. I can talk to you some other time."	Goodbye									0	Global MatchMakeSwitch = 2						1
Greeting 1	Goval Ralen	"Sorry, %PCName; I can't talk now. I have to get ready!"	Goodbye									0	Global MatchMakeGoval > 3	Journal MS_MatchMaker = 110					1
Greeting 1	Goval Ralen	"Hey, look. This really isn't a very good time; I'm right in the middle of my date! Come see me tomorrow after it's over."	Goodbye									0	Global MatchMakeSwitch = 2						1
Greeting 1	Goval Ralen	%PCName! There you are! I wanted to thank you for helping me find Marena Gilnith!										0	Global MatchMakeGoval = 7						1
Greeting 1	Goval Ralen	"Oh, hi %PCName. Listen, thanks for trying to set me up with Marena Gilnith, even though it didn't work out."										0	Global MatchMakeGoval = 8						1
Greeting 1	Goval Ralen	%PCName! There you are! I wanted to thank you for helping me find Marena Gilnith!										0	Global MatchMakeGoval = 9						1
Greeting 1	Marena Gilnith	"Hello, %PCRace.  No time to talk, I'm afraid.  There's much work to be done. Yes, much to do..  No time for silly fancies, like drinking, dancing... oh, but what I wouldn't give to meet someone new."										0	Journal MS_MatchMaker < 40						1
Greeting 1	Marena Gilnith	"%PCName, don't you have somewhere....else to be?  You're making me nervous. We can talk tomorrow. Now if you'll excuse me."	Goodbye									0	Global MatchMakeSwitch = 2						1
Greeting 1	Marena Gilnith	"Ah, %PCName. My good friend!"										0	Journal MS_MatchMaker = 120						1
Greeting 1	Marena Gilnith	"You don't think I'm actually going to talk to you, do you %PCName?  Don't think I've forgotten what you did.  Now get lost!"	Goodbye									0	Journal MS_MatchMaker = 200						1
Greeting 1	Marena Gilnith	"I'm sorry, %PCName, but I don't think I'll be needing any more of your, ah, 'help'. Excuse me."	Goodbye									0	Journal MS_MatchMaker = 150						1
Greeting 1	Ahnia	"Ahnia does not know you, so Ahnia has nothing to say to you."	Goodbye									0	Journal MS_ScrollSales < 30						1
Greeting 1	Ahnia	What does %PCRace want from Ahnia?										0	Journal MS_ScrollSales >= 30						1
Greeting 1	Ahnia	Filthy %PCRace! That note belongs to Ahnia!	"SetFight 100
StartCombat Player
Goodbye"									0	Journal MS_ScrollSales = 35						1
Greeting 1	Torasa Aram	"Greetings.  I am Torasa Aram, Curator of the Mournhold Museum of Artifacts."	Set MuseumCheck to 1									0	Journal MS_Museum = 0						1
Greeting 1	Torasa Aram	"Welcome back to the Museum, %PCName.  Are you here to look, or did you wish to sell something?"	set MuseumCheck to 1									0	Journal MS_Museum >= 10						1
Greeting 1	Torasa Aram	"You have nerve, I must say. But you must be crazy if you think I'll buy artifacts from you that you've stolen from me."	Goodbye									0	Local PCThief = 1						1
Greeting 1	Meryn Othralas	I'm very sorry to inform you that we won't be putting on the show today.	goodbye									0							1
Greeting 1	Meryn Othralas	"Oh my, yes, I saw what happened, %PCName. I hope you can forgive us, but we knew that an assassin would attack sooner or later."	"""gureryne selvilo""->sethello 30"									0	Journal MS_Performers = 50						1
Greeting 1	Gureryne Selvilo	Hi %PCRace. You probably want to talk to Meryn backstage. He's in charge of our little troupe here.	Goodbye									0	Journal MS_Performers < 50						1
Greeting 1	Gureryne Selvilo	What's going on?	Goodbye									0	Journal MS_Performers >= 30						1
Greeting 1	Gureryne Selvilo	"Oh, my, what's going on? Why did he attack you? Maybe you should talk to Meryn!"	Goodbye									0	Journal MS_Performers >= 50	Journal MS_Performers < 100					1
Greeting 1	Gureryne Selvilo	I wonder if we'll ever find another actor.										0	Journal MS_Performers = 100						1
Greeting 1	Gureryne Selvilo	That wasn't bad... considering the circumstances. You were very brave.										0	Journal MS_Performers = 120						1
Greeting 1	Gureryne Selvilo	I wonder if we'll ever find another actor.										0	Journal MS_Performers = 150						1
Greeting 1	Dravil Indrano	I wonder when the play will start.	Goodbye									0							1
Greeting 1	Nevama Sarobar	I wonder when the play will start.	Goodbye									0							1
Greeting 1	Jodhur	I wonder when the play will start.	Goodbye									0							1
Greeting 1	Jodhur	What an incredible performance!	Goodbye									0	Journal MS_Performers = 50						1
Greeting 1	Jodhur	What an incredible performance!	Goodbye									0	Journal MS_Performers = 120						1
Greeting 1	Nevama Sarobar	That was an incredible performance!	goodbye									0	Journal MS_Performers = 50						1
Greeting 1	Nevama Sarobar	That was an incredible performance!	goodbye									0	Journal MS_Performers = 120						1
Greeting 1	Meryn Othralas	"Greetings, %PCRace! I'm Meryn Othralas, founder of the Mournhold Players. I'm sure you came here to watch our production of ""The Horror of Castle Xyr."" Well, I'm very sorry to inform you that we won't be putting on the show today. The troupe has its own drama to worry about at the moment."										0	Journal MS_Performers = 0	Dead gureryne selvilo < 1	Dead dravil indrano < 1				1
Greeting 1	Meryn Othralas	"You're right on time, %PCName. But what have you done with the script? I'll need it back from you before we go any further. Let me know when you've got it."	Goodbye									0	Journal MS_Performers >= 10	Item bk_playscript = 0	Journal MS_Performers != 100				1
Greeting 1	Meryn Othralas	"Good job, %PCName. You're right on time. Let's get this show on the road. All you have to do is head out there through the door, hit your mark in the center of the rug next to Gureryne, stand still, and deliver your lines. Move quickly through the door -- timing is everything. And be careful, the audience knows the play well, and I'll be counting your mistakes. Break a leg!"	"""gureryne selvilo""->sethello 0
Journal ""MS_Performers"" 30
player->RemoveItem ""bk_playscript"" 1
Goodbye"									0	Journal MS_Performers = 10	Dead gureryne selvilo < 1	Dead dravil indrano < 1	Item bk_playscript = 1			1
Greeting 1	Meryn Othralas	"Good job, %PCName. You're right on time. Unfortunately, it seems that someone has killed Gureryne Selvilo, our leading lady, so there won't be any play today. It's never easy, is it?"	"player->RemoveItem ""bk_playscript"" 1
Goodbye"									0	Journal MS_Performers = 10	Dead gureryne selvilo >= 1	Item bk_playscript = 1				1
Greeting 1	Meryn Othralas	"You're late, %PCName. I am not pleased with you, but the show must go on. All you have to do is head out there, stand still, and deliver your lines. There's not a whole lot of action in the play, so don't get too caught up in moving around. And be careful, the audience knows the play well, and I'll be counting your mistakes. You've already got one strike for being late. Good luck!"	"set ""meryn othralas"".mistakes to 1
""gureryne selvilo""->sethello 0
player->RemoveItem ""bk_playscript"" 1
Journal ""MS_Performers"" 30
Goodbye"									0	Journal MS_Performers = 20	Dead gureryne selvilo < 1	Dead dravil indrano < 1				1
Greeting 1	Meryn Othralas	"Get out there right now, %PCName!"	Goodbye									0	Journal MS_Performers = 30	Dead gureryne selvilo < 1	Dead dravil indrano < 1				1
Greeting 1	Meryn Othralas	"Unfortunately, it seems that someone has killed Gureryne Selvilo, our leading lady, so there won't be any play today. It's never easy, is it?"	"Journal MS_Performers 160
Goodbye"									0		Dead gureryne selvilo >= 1					1
Greeting 1	Meryn Othralas	"Oh my, yes, I saw what happened, %PCName. I hope you can forgive us, but we knew that an assassin would attack sooner or later."	"""gureryne selvilo""->sethello 30"									0	Journal MS_Performers = 50						1
Greeting 1	Meryn Othralas	"Oh my, yes, I saw what happened, %PCName. I hope you can forgive us, but we knew that an assassin would attack sooner or later."										0	Journal MS_Performers = 120						1
Greeting 1	Meryn Othralas	I'm very sorry to inform you that we won't be putting on the show today.										0	Journal MS_Performers = 100						1
Greeting 1	Meryn Othralas	I'm very sorry to inform you that we won't be putting on the show today.										0	Journal MS_Performers = 150						1
Greeting 1	Meryn Othralas	"Unfortunately, it seems that someone has killed Gureryne Selvilo, our leading lady, so there won't be any play today. It's never easy, is it?"										0	Journal MS_Performers = 160						1
Greeting 1	Deldrise Andoren	"Yes, %PCName. You handled things very... neatly. I will deal with Taren myself when he gets home."										0	Journal MS_Adulterer = 180						1
Greeting 1	Deldrise Andoren	"Hello, %PCRace. I don't know what you think you're doing, casually walking into my home like this... but since you're here... you haven't happened to see my husband around anywhere, have you?"										0	Journal MS_Adulterer = 0						1
Greeting 1	Deldrise Andoren	"Hello, %PCRace. I don't know what you think you're doing, casually walking into my home like this... I'll thank you to leave... immediately."										0	Journal MS_Adulterer = 0	Dead taren andoren >= 1					1
Greeting 1	Deldrise Andoren	"Hello, %PCRace. I don't know what you think you're doing, casually walking into my home like this... I'll thank you to leave... immediately."										0	Journal MS_Adulterer = 0	Dead velyna seran >= 1					1
Greeting 1	Deldrise Andoren	"Hello again, %PCName. Any news? Did you see my husband?"										0	Journal MS_Adulterer >= 10	Journal MS_Adulterer < 120					1
Greeting 1	Deldrise Andoren	"All right. If you don't have the time, you don't have the time. Forget about it."	Goodbye									0	Journal MS_Adulterer = 100						1
Greeting 1	Deldrise Andoren	"Welcome, %PCName. Do you have any news? What's that? You caught my husband cheating and killed the woman? Goodness. I should have realized.... But I must admit, you have handled the problem very... efficiently. Here, please accept this money as a reward. I will deal with Taren myself when he gets home."	"player->AddItem ""Gold_001"" 1000
moddisposition 20
Journal ""MS_Adulterer"" 180
Goodbye"									0	Journal MS_Adulterer = 130						1
Greeting 1	Deldrise Andoren	Taren is dead?! What were you thinking!? Oh no! *sob* What will I do? I didn't want him dead! *sob* Get out! GET OUT NOW!	"Journal ""MS_Adulterer"" 160
moddisposition -20
Goodbye"									0	Journal MS_Adulterer >= 120	Dead taren andoren >= 1					1
Greeting 1	Taren Andoren	"Who are you? What are you doing following me? My wife sent you, didn't she! I knew she was spying on me, and for no good reason, either! That woman doesn't take her eye off me, not even for a short trip to the bar. Well, you can tell that no-good wife of mine that we're through, %PCRace. And don't let me catch you following me ever again."	"Journal ""MS_Adulterer"" 110
""taren andoren""->ClearForceSneak
""taren andoren""->AiWander 0, 0, 0, 0, 0, 0
set walkstate to 9
Goodbye"									0	Journal MS_Adulterer >= 10	Journal MS_Adulterer <= 20					1
Greeting 1	Taren Andoren	What are you bothering me for? Please leave me alone.	Goodbye									0	Journal MS_Adulterer = 30						1
Greeting 1	Velyna Seran	"You! Why were you following Taren around?  I saw you, so don't try and deny it. You were sent by his wife, weren't you?  Well, I'll deal with that woman after I deal with you!"	"StartCombat Player
SetFight 100
SetDisposition 0
Goodbye"									0	Journal MS_Adulterer = 30						1
Greeting 1	Taren Andoren	"Who are you? What are you doing following me? My wife sent you, didn't she! I knew she was spying on me, and for no good reason, either! That woman doesn't take her eye off me, not even for a short trip to the bar.  Well, you can tell that no-good wife of mine that we're through, %PCRace. And don't let me catch you following me ever again."	"Journal ""MS_Adulterer"" 110
""taren andoren""->ClearForceSneak
""taren andoren""->AiWander 0, 0, 0, 0, 0, 0
set walkstate to 11
Goodbye"									0	Local tooclose = 2						1
Greeting 1	Taren Andoren	Get out of my sight.	Goodbye									0	Journal MS_Adulterer = 110						1
Greeting 1	Taren Andoren	"You killed her! You killed Velyna! It was my wife that paid you to do this, wasn't it?! I'll KILL you!"	"StartCombat Player
SetFight 100
SetDisposition 0
Goodbye"									0	Dead velyna seran >= 1						1
Greeting 1	Deldrise Andoren	You KILLED him! I didn't want him dead! *sob* Get out! GET OUT NOW!	"moddisposition -20
Goodbye"									0	Journal MS_Adulterer = 160						1
Greeting 1	Deldrise Andoren	GET OUT RIGHT NOW!	"moddisposition -10
Goodbye"									0	Journal MS_Adulterer = 170						1
Greeting 1	Rerlas Mon	"Greetings and welcome, sera! Are you in the market for trained scribs and rats? I think you'll find my prices quite reasonable, and my rats and scribs are fine as pets or beasts of burden -- or as tasty little morsels."										0							1
Greeting 1	Rerlas Mon	I'm not selling you any more of my trained beasts. You don't take good enough care of them.	goodbye									0	Journal MS_BadPets >= 150						1
Greeting 1	Melur Savil	"You don't want to talk to me.  Talk to the boss, Drathas."	Goodbye									0							1
Greeting 1	Alam Merys	"You don't want to talk to me.  Talk to the boss, Drathas."	Goodbye									0							1
Greeting 1	Thrud	Thrud not want to talk. Thrud sad. Friend Dilborn gone.	goodbye									0							1
Greeting 1	Thrud	"Hello, nice man! You see Dilborn? Dilborn my friend! Dilborn gone three days now, and Thrud sad."	"Journal ""MS_BarbarianBook"" 10"									0		Function Same Sex = 1	Dead Dilborn < 1				1
Greeting 1	Thrud	"Hello, nice lady! You see Dilborn? Dilborn my friend! Dilborn gone three days now, and Thrud sad."	"Journal ""MS_BarbarianBook"" 10"									0		Function Same Sex = 0	Dead Dilborn < 1				1
Greeting 1	Thrud	"Go sewers now, %PCName. Thrud see Dilborn go there."	Goodbye									0	Journal MS_BarbarianBook >= 20	Journal MS_BarbarianBook < 110	Dead Dilborn < 1				1
Greeting 1	Thrud	"Hello, nice man! You see Dilborn? Dilborn my friend! Dilborn gone three days now, and Thrud sad."	"Journal ""MS_BarbarianBook"" 10"									0	Journal MS_BarbarianBook = 100	Function Same Sex = 1	Dead Dilborn < 1				1
Greeting 1	Thrud	"Hello, nice lady! You see Dilborn? Dilborn my friend! Dilborn gone three days now, and Thrud sad."	"Journal ""MS_BarbarianBook"" 10"									0	Journal MS_BarbarianBook = 100	Function Same Sex = 0	Dead Dilborn < 1				1
Greeting 1	Drathas Nerus	"Well, well, look what the scrib dragged in. I suppose you're here to rescue our little Dilborn, eh? Then I suggest you don't make any sudden moves. You see, when people owe me money, I get a bit touchy. Attack me, and my men have orders to kill Dilborn first -- poor, naked, defenseless Dilborn. But if you're here to settle Dilborn's debts, we may be able to work something out."	"Journal ""MS_BarbarianBook"" 30"									0	Journal MS_BarbarianBook = 20						1
Greeting 1	Drathas Nerus	"Oh, you again. Come to rescue your little debt-ridden friend, perhaps? How are you doing down there, Dilborn?  Not so well, eh? Well, that's what happens to people who owe me money and neglect to pay."										0	Journal MS_BarbarianBook >= 30						1
Greeting 1	Drathas Nerus	"The underworld is my world, %PCRace, where we do things my way. This is no place for you. So why don't you go someplace else?"	Goodbye									0	Journal MS_BarbarianBook >= 110						1
Greeting 1	Drathas Nerus	"You've got your Dilborn. Not how I'd spend my money, frankly, but that's your affair. And now, though it's been charming chatting with you, I won't keep you...."	Goodbye									0	Journal MS_BarbarianBook >= 110						1
Greeting 1	Dilborn	Help! Help me!	Goodbye									0	Journal MS_BarbarianBook < 110						1
Greeting 1	Dilborn	"Thank you, %PCRace. I am in your debt. Alas, in my present financially embarrassed condition, it is a debt I cannot repay. I fear that, under the circumstances, your own virtue must be sufficient reward."	"Journal MS_BarbarianBook_B 100
moddisposition 40
thrud->moddisposition 40"									0	Dead drathas nerus >= 1	Dead alam merys >= 1	Dead melur savil >= 1				1
Greeting 1	Dilborn	"Thank you, %PCRace. I am in your debt. Alas, in my present financially embarrassed condition, it is a debt I cannot repay. I fear that, under the circumstances, your own virtue must be sufficient reward."	"Journal MS_BarbarianBook_B 100
moddisposition 40
thrud->moddisposition 40"									0	Journal MS_BarbarianBook_B >= 1						1
Greeting 1	Dilborn	"Thank you, %PCRace. I am in your debt. Alas, in my present financially embarrassed condition, it is a debt I cannot repay. I fear that, under the circumstances, your own virtue must be sufficient reward."										0	Journal MS_BarbarianBook_B >= 100						1
Greeting 1	Dilborn	"Thank you, %PCRace. I am in your debt. Alas, in my present financially embarrassed condition, it is a debt I cannot repay. I hope that, under the circumstances, your own virtue will be sufficient reward. I assure you ... I'm everlastingly grateful to be united with my faithful friend Thrud."	"moddisposition 40
thrud->moddisposition 40"									0	Journal MS_BarbarianBook = 110						1
Greeting 1	Dilborn	"Thank you, %PCRace. I am in your debt. Alas, in my present financially embarrassed condition, it is a debt I cannot repay. I hope that, under the circumstances, your own virtue will be sufficient reward. I assure you ... I'm everlastingly grateful to be united with my faithful friend Thrud."										80	Journal MS_BarbarianBook = 110						1
Greeting 1	Dilborn	"Thank you, %PCRace. I am in your debt. Alas, in my present financially embarrassed condition, it is a debt I cannot repay. I hope that, under the circumstances, your own virtue will be sufficient reward. And now, please, I would like to be alone -- to mourn the death of my faithful friend Thrud."										0	Journal MS_BarbarianBook = 110	Dead thrud >= 1					1
Greeting 1	Thrud	"Dilborn back! Dilborn back! Dilborn, Thrud says Dilborn never go to sewers again! Here, %PCRace. Take Thrud's favorite book. It is very good... many words... on BOTH sides of pages."	"Journal ""MS_BarbarianBook"" 200
moddisposition 40
player->AddItem ""bookskill_sneak4"" 1
thrud->AiWander 0,0,0,0,0"									0	Journal MS_BarbarianBook = 160	Dead Dilborn < 1					1
Greeting 1	Thrud	"Dilborn back! Dilborn back! Dilborn, Thrud says Dilborn never go to sewers again! Here, %PCRace. Take Thrud's favorite book. It is very good... many words... on BOTH sides of pages."	"Journal ""MS_BarbarianBook"" 200
moddisposition 40
player->AddItem ""bookskill_sneak4"" 1
thrud->AiWander 0,0,0,0,0"									0	Journal MS_BarbarianBook = 110	Dead Dilborn < 1					1
Greeting 1	Thrud	"You try help Thrud free Dilborn. But Dilborn gone. Thrud sad. Now Thrud got books, but not got Dilborn. Thrud stay here now and pray to book spirits so Dilborn not be lonely."	"thrud->AiWander 0,0,0,0,0
goodbye"									0	Journal MS_BarbarianBook = 150						1
Greeting 1	Thrud	"Thank you, thank you, thank you. Thrud happy, Dilborn happy, ALL happy."	goodbye									0	Journal MS_BarbarianBook = 200	Dead Dilborn < 1					1
Greeting 1	Thrud	"Thank you, thank you, thank you. Thrud hears that you save his friend Dilborn. Thrud happy, Dilborn happy, ALL happy."	goodbye									0	Journal MS_BarbarianBook_B >= 1	Dead Dilborn < 1					1
Greeting 1	Dilborn	"Thank you, %PCRace. I am in your debt. Alas, in my present financially embarrassed condition, it is a debt I cannot repay. I hope that, under the circumstances, your own virtue will be sufficient reward. I assure you ... I'm everlastingly grateful to be united with my faithful friend Thrud."										0	Journal MS_BarbarianBook = 160						1
Greeting 1	Dilborn	"Thank you, %PCRace. I am in your debt. Alas, in my present financially embarrassed condition, it is a debt I cannot repay. I hope that, under the circumstances, your own virtue will be sufficient reward. And now, please, I would like to be alone -- to mourn the death of my faithful friend Thrud."										0	Journal MS_BarbarianBook = 160	Dead thrud >= 1					1
Greeting 1	Dilborn	"Thank you, %PCRace. I am in your debt. Alas, in my present financially embarrassed condition, it is a debt I cannot repay. I hope that, under the circumstances, your own virtue will be sufficient reward. I assure you ... I'm everlastingly grateful to be united with my faithful friend Thrud."										0	Journal MS_BarbarianBook = 110						1
Greeting 1	Dilborn	"Thank you, %PCRace. I am in your debt. Alas, in my present financially embarrassed condition, it is a debt I cannot repay. I hope that, under the circumstances, your own virtue will be sufficient reward. And now, please, I would like to be alone -- to mourn the death of my faithful friend Thrud."										0	Journal MS_BarbarianBook = 110	Dead thrud >= 1					1
Greeting 1	Dilborn	"Dear, dear Thrud. What have I done? I've never found a more faithful friend... and now I shall never hear his voice again. Thank you, %PCName. I owe you my life. But... please... let me be alone with Thrud now."	Goodbye									0	Journal MS_BarbarianBook = 140						1
Greeting 1	Dilborn	"Thank you, %PCRace. I am in your debt. Alas, in my present financially embarrassed condition, it is a debt I cannot repay. I hope that, under the circumstances, your own virtue will be sufficient reward. I assure you ... I'm everlastingly grateful to be united with my faithful friend Thrud."										0	Journal MS_BarbarianBook = 200						1
Greeting 1	Dilborn	"Thank you, %PCRace. I am in your debt. Alas, in my present financially embarrassed condition, it is a debt I cannot repay. I hope that, under the circumstances, your own virtue will be sufficient reward. And now, please, I would like to be alone -- to mourn the death of my faithful friend Thrud."										0	Journal MS_BarbarianBook = 200	Dead thrud >= 1					1
Greeting 1	Venasa Sarano	"Greetings, %PCRace.  Have you, by any chance, ever been to the Robot Arena?"										0	Journal MS_BattleBots1 >= 60	Dead ignatius_flaccus < 1					1
Greeting 1	ignatius_flaccus	"Hello there, %PCRace. I imagine you've come to see the battles of the Robot Arena. I'm sorry to inform you that there won't be any more battles for some time, unless you think you can help me repair my bots."										0	Journal MS_BattleBots1 = 0						1
Greeting 1	ignatius_flaccus	"As you can see, I've finally got the bots up and running. The fight is about to start. Would you like to make a friendly wager on the outcome?"										0	Journal MS_BattleBots1 = 20	Local BotFix = 1					1
Greeting 1	ignatius_flaccus	"Not just yet, %PCRace. I need some time to fix my bots. Come back another time."										0	Journal MS_BattleBots1 = 20	Local BotFix = 0					1
Greeting 1	ignatius_flaccus	"Ah, welcome back, %PCRace. Are you ready to help me repair my bots?"										0	Journal MS_BattleBots1 = 1						1
Greeting 1	ignatius_flaccus	"Well, I'm sorry %PCName, but I guess you can't win them all. Good luck in all your endeavors, and thank you for helping me repair my bots."	"Journal ""MS_BattleBots1"" 70
Goodbye"									0	Local BotDead != 0	Journal MS_BattleBots1 >= 20	Local WinLose = 0				1
Greeting 1	ignatius_flaccus	"Looks like you got lucky this time, %PCRace. Here is your wager, doubled as promised. Thank you for all your help. Thanks to you, the Robot Arena can continue."	"Journal ""MS_BattleBots1"" 80
Player->AddItem Gold_001 2000
Goodbye"									0	Journal MS_BattleBots1 >= 20	Local PCBotBet = 1000	Local WinLose = 1				1
Greeting 1	ignatius_flaccus	"Looks like you got lucky this time, %PCRace. Here is your wager, doubled as promised. Thank you for all your help. Thanks to you, the Robot Arena can continue."	"Journal ""MS_BattleBots1"" 80
Player->AddItem Gold_001 500
Goodbye"									0	Journal MS_BattleBots1 >= 20	Local PCBotBet = 250	Local WinLose = 1				1
Greeting 1	ignatius_flaccus	"Looks like you got lucky this time, %PCRace. Here is your wager, doubled as promised. Thank you for all your help. Thanks to you, the Robot Arena can continue."	"Journal ""MS_BattleBots1"" 80
Player->AddItem Gold_001 100
Goodbye"									0	Journal MS_BattleBots1 >= 20	Local PCBotBet = 50	Local WinLose = 1				1
Greeting 1	ignatius_flaccus	"Thank you for helping me repair my bots, %PCName."										0	Journal MS_BattleBots1 >= 60	Journal MS_BattleBots1 != 100					1
Greeting 1	ignatius_flaccus	"Ah, welcome back, %PCRace.  Are you ready to help me repair my bots?"										0	Journal MS_BattleBots1 = 10						1
Greeting 1	ignatius_flaccus2	"Help me! Help me please! I don't know what happened. My containment gate shattered, and all the bots suddenly started attacking! Disable them for me and I'll pay you well. Look out behind you!"	"Journal ""MS_BattleBots2"" 10
Goodbye"									0	Journal MS_BattleBots2 = 1						1
Greeting 1	ignatius_flaccus2	Help! HELP!!! The bots have all gone crazy! HELP!!!	Goodbye									0	Journal MS_BattleBots2 = 10						1
Greeting 1	ignatius_flaccus2	"Thank you so much for disabling my haywire bots. I most likely owe you my life. Here, please accept this gold as a reward. I've got some rebuilding to do."	"Journal ""MS_BattleBots2"" 20
Player->AddItem Gold_100 1000
Goodbye"									0	Journal MS_BattleBots2 >= 1	Local DisabledBots = 1					1
Greeting 1	ignatius_flaccus2	"Thank you again for saving me, %PCName."										0	Journal MS_BattleBots2 = 20						1
Greeting 1	ignatius_flaccus	"Hello again, %PCRace.  Sadly I've been unable to find anyone else willing to help me with repairs, so there will be no bot fights for a while, I fear."										0	Journal MS_BattleBots1 = 100						1
Greeting 1	ignatius_flaccus	"Enjoying the fight, %PCRace?"	Goodbye									0	Local FightStart = 1						1
Greeting 1	Drofarahn	"%Name welcomes you.  Perhaps you'd like %Name to tell you the latest rumors, yes?"										0	Journal MS_Bouncer < 50						1
Greeting 1	Denegor	"Hey, hey, watch it there. *hic*  Why're you harrass...  harrass...  harassin' me? I ain't done nothing to you *hic*. Damn you, you dirty %PCRace. Always . . . *hic* always causing problems."										0	Journal MS_Bouncer >= 10	Journal MS_Bouncer < 100					1
Greeting 1	Galms Seles	"Hello there, %PCRace. Up for a game of shells?"										0							1
Greeting 1	Hession	"You still haven't taken care of your bouncer duties, %PCRace. I can spot one drunk from here. Head back out and make sure this place is free from troublemakers like that."										0	Journal MS_Bouncer = 10						1
Greeting 1	Hession	"Have you taken care of all the problems out there, %PCName?"										0	Journal MS_Bouncer >= 20						1
Greeting 1	Hession	"Salutations, %PCRace. Can I help you find something? Looking for beds for rent? Perhaps you'd be interested in helping me with some work I need taken care of?"										0	Journal MS_Bouncer = 0						1
Greeting 1	Hession	"Salutations, %PCRace. I don't need any more help right now. Are you maybe looking for beds for rent?"										0	Journal MS_Bouncer >= 110						1
Greeting 1	Detritus Caria	Greetings my Champion of Clutter!										0	Journal MS_ClutterCollector >= 10	Journal MS_ClutterCollector < 80					1
Greeting 1	Detritus Caria	"Oh, you again. Come to view my collection and wonder what glory might have been your, eh?"										0	Journal MS_ClutterCollector >= 80						1
Greeting 1	Detritus Caria	"Ah, hello again, %PCName. Feel free to take a look around at my collection."										0	Journal MS_ClutterCollector = 1						1
Greeting 1	Detritus Caria	Salutations %PCRace! Would you like to look over my wonderful collection of clutter? Perhaps you would even consider helping me fill out my collection.										0	Journal MS_ClutterCollector = 0						1
Greeting 1	high_pockets	"That was a great idea, %PCName. Maybe we can get the bartender to clear him out of here now. Thank you so much. I don't have much to offer, but here, take this money and my ring as a sign of my gratitude."	"Journal MS_HolyElf 200
player->AddItem Gold_001 250
player->AddItem ""ring of icegrip"" 1
high_pockets->AiWander, 128, 0, 0, 60, 60
moddisposition 40"									0	Journal MS_HolyElf = 130						1
Greeting 1	high_pockets	"I'm not entirely done with the book yet, %PCName. Give me just a bit more time with it."										0	Journal MS_HolyElf = 30						1
Greeting 1	high_pockets	"Damn that villainous, clay-brained Nord! I hate him! I swear by the teeth of Molag Bal himself I'll have revenge on that corprus-licking ignoramus."										0	Journal MS_HolyElf = 0	Dead holmar < 1					1
Greeting 1	Holmar	"*Hiccup*... Hey, where's my sujamma? What's taking so long.... Oh. You don't look like the... pulican. Pelican. Publican. That's it. Publican. Get outta my way. HEY? Where's my SUJAMMA?"	goodbye									0							1
Greeting 1	Holmar	"*Hiccup*... What's that? Who's ... *hiccup*  Who's there?  *hiccup*  Gimme another drink, you cockamamie bastar ... *hiccup*.  Hey ... Hey, this must be about that blasted Wood *hiccup* Elf I just tossed out of here, right?  *hiccup* Hehehehe *hiccup*  Stupid little Wood Elves. Back, *hiccup* back for another round, eh?"										0	Journal MS_HolyElf = 20	Dead high_pockets < 1					1
Greeting 1	Holmar	"*Hiccup*... Okay, okay. I was just going anyway. Just let me finish this drink...."										0	Journal MS_HolyElf >= 130						1
Greeting 1	high_pockets	"Ah, welcome back, %PCRace! Praise to Vivec five times and five ways. Thank you so much for lending me this book! It has renewed my faith. As you can see, I have renounced my worldly possessions. ""I shall neither hoard nor steal, nor encumber myself with profitless treasures, but shall share freely among house and hearth."""	"Choice ""Continue"" 1"									0	Local change = 2	Journal MS_HolyElf = 30					1
Greeting 1	high_pockets	"Here is your book back, %PCRace. I shall forget this incident with the Nord and commit my life to spreading the wisdom of Vivec. Here, take my possessions. I no longer need them."	"Journal ""MS_HolyElf"" 100
StopScript HighPocketsCellCheck
player->AddItem ""bk_SaryonisSermons"" 1
player->AddItem common_pants_06 1
player->AddItem common_shoes_06 1
player->AddItem common_shirt_06 1
player->AddItem ""ring of icegrip"" 1
player->AddItem ""Gold_001"" 250
moddisposition 40
Goodbye"									0	Local change = 2	Journal MS_HolyElf = 30	Function Choice = 1				1
Greeting 1	high_pockets	"Let's go get that scrib-sucking Nord before he leaves the bar, %PCName."										0	Journal MS_HolyElf = 20						1
Greeting 1	high_pockets	"Thank you for showing me the true way of faith, %PCRace. All praise Vivec!"										0	Journal MS_HolyElf = 100						1
Greeting 1	high_pockets	"As much as I would like to bash his kwama-cuttle-infested head in, I have to hand it to you, %PCName. That was some smooth handling. I doubt he'll be back here any time soon. I don't have much to give in thanks, but here, take this money."	"Journal MS_HolyElf 200
high_pockets->AiWander, 128, 5, 0, 60, 60
player->AddItem ""ring of icegrip"" 1
player->AddItem Gold_001 250
moddisposition 40"									0	Journal MS_HolyElf = 150						1
Greeting 1	high_pockets	"That was quite satisfying, %PCName. I'm sorry I had to involve you this way, but I'm glad this problem is taken care of once and for all. Please accept this money as a sign of my gratitude."	"Journal MS_HolyElf 200
StartScript HolmarCellCheck
high_pockets->AiWander, 128, 5, 0, 60, 60
player->AddItem Gold_001 250
player->AddItem ""ring of icegrip"" 1
moddisposition 40"									0	Journal MS_HolyElf = 140						1
Greeting 1	high_pockets	"That was quite satisfying, %PCName. I'm sorry I had to involve you this way, but I'm glad this problem is taken care of once and for all. Please accept this money as a sign of my gratitude."	"Journal MS_HolyElf 200
StartScript HolmarCellCheck
high_pockets->AiWander, 128, 5, 0, 60, 60
player->AddItem Gold_001 250
player->AddItem ""ring of icegrip"" 1
moddisposition 40"									0	Journal MS_HolyElf = 160						1
Greeting 1	high_pockets	"Thank you for helping me with Holmar, %PCName."										0	Journal MS_HolyElf = 200						1
Greeting 1	high_pockets	"Get away from me, you slackjawed, flea-bitten %PCRace."										0	Journal MS_HolyElf = 110						1
Greeting 1	high_pockets	"Sorry, there, %PCRace. I don't have any spare change."	goodbye									0	Journal MS_HolyElf = 0	Dead holmar >= 1					1
Greeting 1	Therdon	"Hi there, %PCRace. Care to drink away your troubles with me?"										0	Journal MS_JobHunt = 10						1
Greeting 1	Bols Indalen	"Hello, %PCRace, and welcome to my shop. Have you come to order a piece of my famous custom armor?"										0							1
Greeting 1	Bols Indalen	"Hello, %PCRace, and welcome to my shop. Have you come to order a piece of my famous custom armor? I notice you've had the misfortune to meet my ""charming"" apprentice, Ilnori Faustus."										0		Dead ilnori_faustus >= 1					1
Greeting 1	Bols Indalen	"Hello, %PCRace, and welcome to my shop. Have you come to order a piece of my famous custom armor? I see you've already made the acquaintance of my ""charming"" apprentice, Ilnori Faustus."										0	Journal MS_JobHunt = 1	Dead ilnori_faustus < 1					1
Greeting 1	Therdon	"Thank you for mentioning that job opportunity at the smithy's to me, %PCName. I hope to check it out very soon, as soon as I finish my shein."										0	Journal MS_JobHunt = 20						1
Greeting 1	Bols Indalen	"Thank you so much for sending Therdon my way, %PCName. He's a tremendous help around the place, even if I can't ever get him to shut up about the blasted pillows! Now, can I interest you in my custom armor?"	moddisposition 20									0	Journal MS_JobHunt >= 20	Dead therdon < 1	Dead therdon2 < 1				1
Greeting 1	Bols Indalen	"Thank you so much for sending Therdon my way, %PCName. He's a tremendous help around the place, even if I can't ever get him to shut up about the blasted pillows! Now, can I interest you in my custom armor?"										60	Journal MS_JobHunt >= 20	Dead therdon < 1	Dead therdon2 < 1				1
Greeting 1	Bols Indalen	Damn that Ilnori Faustus! Damn him!										0	Journal MS_JobHunt = 1	Local change = 1	Dead ilnori_faustus < 1				1
Greeting 1	Therdon2	"Hey there, %PCName! I got the job! Thanks so much for recommending this to me. It's hard work, but I just imagine that every breastplate or shield I turn out is just a thin, hard pillow made of metal, and I get through the day just fine. Here, I don't have much money, but I can offer you some tools that might come in handy.  Also talk to my boss, Bols. He's pretty happy at having a new apprentice, and will give you some good deals."	"Journal ""MS_JobHunt"" 30
ModDisposition 15
Player->AddItem repair_master_01 2
Player->AddItem repair_prongs 2
set therdon2.giveitem to 1
""bols indalen""->ModDisposition 20"									0	Journal MS_JobHunt = 20	Local giveitem != 1	Dead bols indalen < 1				1
Greeting 1	Therdon2	"Hello again, %PCName. I'm loving this job. Thanks so much for recommending it to me! It sure beats those blasted pillows!"										0	Journal MS_JobHunt = 30	Dead bols indalen < 1					1
Greeting 1	ilnori_faustus	"Are you speaking to me, %PCRace? I suppose you want some armor or steel something-or-another, right? Well, why don't you take your sniveling looks and your ungrateful tone and talk directly to the smith? I'm ""just an apprentice."" I've got nothing to offer the likes of you. I don't belong here."										0	Journal MS_JobHunt = 0	Dead bols indalen < 1					1
Greeting 1	ilnori_faustus	Don't be tiresome. I have no time for idle chatter with the likes of you.	goodbye									0	Journal MS_JobHunt >= 1						1
Greeting 1	Dialog Placeholder	GAVIN: Tribunal Dialogs Above										0							1
Greeting 1	Ovis Velas	"Time to die, %PCRace."	goodbye									0							1
Greeting 1	Ovis Velas	"Greetings, fair citizens of Mournhold! I am the great, renowned, respected, and feared wizard, Ovis Velas! In the coming weeks you shall see more and more of me, as I bring this city to its knees. But for the moment, allow me to demonstrate my power on one of your hapless countrymen. You there! Yes, you, you ugly %PCRace. Prepare yourself to feel my wrath!"	goodbye									0	Function Talked To PC = 0						1
Greeting 1	Drathas Reyas	"Greetings, %PCRace. Perhaps you'd like to hear the latest rumors?"										0	Local change != 1						1
Greeting 1	Gavis Velas	"Salutations, %PCName. So nice of you to join me in my humble abode. I was all prepared to offer you a nice drink or a bite to eat before we got down to business, but you are late in coming and I don't appreciate being kept waiting, so business it shall be. I can sense you've already made the acquaintance of my unfortunate brother."										0	Journal MS_Summoner = 10						1
Greeting 1	Drathas Reyas	"I saw your fight with that wizard, %PCName. That certainly was interesting. I expected, with all the rumors of how powerful and evil he was, that he would be tougher than he appeared. Hmm. He did say his name was Velas, right? There's a Velas manor in Godsreach. Perhaps checking it out would shed some much needed light on this mystery."	"Journal ""MS_Summoner"" 10"									0	Journal MS_Summoner = 1						1
Greeting 1	Drathas Reyas	"So there was ANOTHER Velas wizard living in the Velas Manor, eh, %PCName? Brother of the weedy one you killed. And a tough wizard, from what I hear. It's a funny old world, isn't it?"										0	Journal MS_Summoner >= 30						1
Greeting 1	Dialog Placeholder	MARK: Tribunal Dialogs Above										0							1
Greeting 1	Asciene Rane	"Greetings, friend, what may I do for you?"										0							1
Greeting 1	effe_tei	Yes? Do you seek transport to Vvardenfell?										0							1
Greeting 1	Almalexia	"So you are the person I have been hearing about. I welcome you to my chapel, %PCName...or perhaps I should call you by another name? But, that is a discussion for a later time. I understand you have done well in my service, and, indeed, a service in my name is a service for all of Mournhold. Now, my faithful and obedient servant, let us discuss Barilzar's Mazed Band."										0	Journal TR_MazedBand = 90						1
Greeting 1	Almalexia	"There is much work to be done. Leave me now, my loyal servant. We will speak again soon, I am sure."	Goodbye									0	Journal TR_MazedBand >= 100	Journal TR_MHAttack < 10					1
Greeting 1	Almalexia	"There is a disturbance in the Plaza Brindisi Dorom. Investigate it, my good and faithful servant. I shall remain here."	Goodbye									0	Global MournholdAttack = 1						1
Greeting 1	Almalexia	I sense that the danger in the Plaza has abated...for now. Go and speak with Fedris Hler. He will give you further instructions.	Goodbye									0	Journal TR_MHAttack >= 30	Journal TR_Bamz < 10					1
Greeting 1	Almalexia	"Greetings, %PCName. It is good to see you again. Dear Fedris has told me more about your work so far here in Mournhold. He suggested I might find your services useful. After some consideration, I have decided that there may be a task for you to complete."										0	Journal TR_Bamz >= 100						1
Greeting 1	Almalexia	What have you learned about this End of Times cult and their beliefs? Have you served me well in gathering this information?										0	Journal TR_ShowPower >= 30	Journal TR_ShowPower < 80					1
Greeting 1	Almalexia	In My wisdom I have sent you to activate the Karstangz-Bcharn. Tell me you have accomplished this task for your goddess.										0	Journal TR_ShowPower >= 80	Journal TR_ShowPower < 100					1
Greeting 1	Almalexia	"I am well-pleased, good and faithful servant. My people look upon the elements, and see there written a divine testament to my lordship. Did ever any other god display such dominion over the earth and sky? But now... with a heavy heart, I must lay a sad burden upon you. I bid you bring the peace of understanding to my Missing Hand."										0	Journal TR_ShowPower >= 100						1
Greeting 1	Almalexia	"Have you eliminated the threat of my poor, mad Missing Hand, and brought peace to Mournhold?"										0	Journal TR_MissingHand_02 >= 1						1
Greeting 1	Almalexia	"Welcome, %PCName. It is time we talked of greater things. I have watched you since your arrival in Vvardenfell, and you have been a strong and faithful servant to me. None but the Nerevarine could have succeeded as you have. How long I have waited for this! My Nerevar, returned to me at last! I have watched from my Temple as others have made the claim, and I have seen them fall. I believe now that you are the one who was prophesied."										0	Journal TR_MissingHand_02 >= 100						1
Greeting 1	Almalexia	"Greetings, my dearest servant. You were to forge the blade of Nerevar once again."										0	Journal TR_Blade >= 10						1
Greeting 1	Almalexia	"It is time for you to go, %PCName. Sotha Sil must be stopped."										0	Journal TR_SothaSil = 10						1
Greeting 1	Asciene Rane	"Hello, friend. Are you seeking transport to Mournhold again?"										0	Journal TR_DBAttack >= 60						1
Greeting 1	Dandras Vules	"You would dare enter the lair of the Dark Brotherhood? Very well. We will complete our mission here and now. A speedy death to you, %PCName."										0							1
Greeting 1	Fedris Hler	"Ahh...you're the one who has recently arrived in Mournhold from Vvardenfell. I was told of your arrival. I understand you had some problems with the Dark Brotherhood. An interesting group...and usually rather effective. I'm surprised you're still alive. Perhaps you have potential, or they sent incompetents. I believe you might be of service to our Lady."										0	Journal TR_KillGoblins < 10						1
Greeting 1	Fedris Hler	"Well, what's the status with the goblin army? Have you taken care of it yet?"										0	Journal TR_KillGoblins >= 10	Journal TR_KillGoblins < 100					1
Greeting 1	Fedris Hler	It's you again. I suppose you wish to be of further service to our Lady?										0	Journal TR_KillGoblins >= 100						1
Greeting 1	Fedris Hler	Yes? Aren't you supposed to be dealing with the Shrine of the Dead?										0	Journal TR_ShrineDead >= 20	Journal TR_ShrineDead < 100					1
Greeting 1	Fedris Hler	Yes...what is it you want? I heard you'd taken care of that shrine business. Go speak with Drin. He seems to like you.										0	Journal TR_ShrineDead >= 100						1
Greeting 1	Fedris Hler	"Drin sent you to me? Priests...hmph. As it happens, there is another way you may be of service to our Lady Almalexia."										0	Journal TR_MazedBand = 10						1
Greeting 1	Fedris Hler	Have you retrieved Barilzar's Mazed Band?										0	Journal TR_MazedBand >= 20	Journal TR_MazedBand < 80					1
Greeting 1	Fedris Hler	What is it you want?										0	Journal TR_MazedBand >= 100						1
Greeting 1	Fedris Hler	"I've heard about the attacks on the city. Good that you reported them to me, though. I've sent some High Ordinators to deal with the situation. You can help me in another way. I want you to investigate the disturbance."	Journal TR_MHAttack 115									0	Journal TR_MHAttack >= 30						1
Greeting 1	Fedris Hler	"I understand you've spoken to Delitian about the attacks on the city. He is correct in having you investigate the disturbance, but you should bring any information you find to me. This is a Temple city, and this is a Temple matter. We will deal with it."	Journal TR_Bamz 17									0	Journal TR_Bamz = 15						1
Greeting 1	Fedris Hler	Have you been able to investigate the disturbance further?										0	Journal TR_Bamz >= 10	Journal TR_Bamz < 100	Journal TR_Bamz != 15				1
Greeting 1	Fedris Hler	"What is it you need? I have no more jobs for you, but the Lady Almalexia has informed me that you may report to her directly."										0	Journal TR_Bamz >= 100						1
Greeting 1	Fedris Hler	What do you want?										0	Journal TR_SothaSil >= 100						1
Greeting 1	Gavas Drin	"Hmmm...yes. You are the one that Hler mentioned. Interesting. You are to be of service to our Lady. It is essential, and all would be displeased were you to fail."										0	Journal TR_KillGoblins >= 100	Journal TR_ShrineDead = 10					1
Greeting 1	Gavas Drin	What is it? Have you settled that business with the Shrine of the Dead?										0	Journal TR_ShrineDead >= 40	Journal TR_ShrineDead < 100					1
Greeting 1	Gavas Drin	Yes...have you come to be of service to our Lady?										0	Journal TR_ShrineDead >= 100						1
Greeting 1	Gavas Drin	"Ahhh...Fedris sent you to me, did he? You would like to know more about Barilzar's Mazed Band? I suppose I can tell you something."										0	Journal TR_MazedBand >= 20	Journal TR_MazedBand < 40					1
Greeting 1	Gavas Drin	"You're to retrieve Barilzar's Mazed Band, are you not?"										0	Journal TR_MazedBand >= 40	Journal TR_MazedBand < 90					1
Greeting 1	Gavas Drin	What is it? I have been told of no tasks that you may perform in the Lady Almalexia's service.										0	Journal TR_MazedBand >= 100	Journal TR_MHAttack = 0					1
Greeting 1	Gavas Drin	"I'm afraid that I have nothing for you, %PCName. You will need to speak with the Lady Almalexia if you have further questions."										0	Journal TR_Bamz >= 100						1
Greeting 1	Urvel Dulni	"Oh...hello. Have we met? I'm Urvel Dulni, a recent Initiate here at the Temple."										0							1
Greeting 1	Urvel Dulni	"Oh...hello. Have we met? I'm Urvel Dulni, a recent Initiate here at the Temple."										0	Journal TR_ShrineDead = 0						1
Greeting 1	Urvel Dulni	Yes? M-must we travel together? Or may I wait here? Or go home? Please?										0	Journal TR_ShrineDead >= 40	Journal TR_ShrineDead < 100					1
Greeting 1	Urvel Dulni	Hello. I'm told you will accompany me to the Shrine of the Dead and protect me as we travel together. Our Lady commands it...so I suppose we must go.										0	Journal TR_ShrineDead >= 40	Function Talked To PC = 0	Journal TR_ShrineDead < 100				1
Greeting 1	Urvel Dulni	You have killed the Profane? Please take me to the Shrine of the Dead.	AiFollow Player 0 0 0 0 0 0									0	Journal TR_ShrineDead = 50	Local lichDead = 1	Local shrineDone = 0	Local approach = 0			1
Greeting 1	Urvel Dulni	"I will now cleanse the Shrine of the Dead, I suppose. If I can. Be with me, Lady."	"Set approach to 2
SetHello 0
Goodbye"									0	Journal TR_ShrineDead = 50	Local lichDead = 1	Local shrineDone = 0	Local approach = 1			1
Greeting 1	Urvel Dulni	"I am attempting to cleanse the Shrine. Please, don't interrupt me."	Goodbye									0			Local approach >= 2	Local approach < 5			1
Greeting 1	Urvel Dulni	"It is done. Please, can we return to the Temple now?"	AiFollow Player 0 0 0 0 0 0									0	Journal TR_ShrineDead = 60	Local lichDead = 1	Local shrineDone = 2				1
Greeting 1	Urvel Dulni	I'm glad all that's over.										0	Journal TR_ShrineDead >= 100						1
Greeting 1	dwarven ghost_radac	What're you doing down here? Leave an old spirit to his haunts.										0	Journal TR_Blade > 10	Journal TR_Blade <= 75					1
Greeting 1	dwarven ghost_radac	You find that Pyroil Tar yet?										0	Journal TR_Blade >= 75	Journal TR_Blade < 80					1
Greeting 1	dwarven ghost_radac	You've got your shiny blade. Now leave an old spirit to his haunts!										0	Journal TR_Blade >= 80						1
Greeting 1	King Hlaalu Helseth	You would dare approach us without being granted an audience? Guards!										0	Journal TR09_Journalist < 100						1
Greeting 1	King Hlaalu Helseth	Ah...so you're the one Tienius has been telling us about. Interesting. You'll have to forgive us for the slight inconvenience earlier. It appears we were given a bit of misinformation. The Queen Mother has spoken of you as well.										0	Journal TR_Bamz = 100						1
Greeting 1	King Hlaalu Helseth	"Ah...so you're the one Tienius has been telling us about. You should have brought the information to us directly. Still, you may be of use. We understand you had a slight inconvenience earlier. It appears we were given a bit of misinformation. The Queen Mother has spoken of you as well."										0	Journal TR_Bamz = 105						1
Greeting 1	King Hlaalu Helseth	"Ah...so you're the one Tienius has been telling us about. I had wished to speak with you, but I have learned that my mother, the Queen Barenziah, has been found dead. And you were seen near her chambers near the time of her death. I cannot let you leave here alive."	"Set KingHit to 1
StartCombat Player
Goodbye"									0	Journal TR_Bamz >= 100	Dead barenziah > 0					1
Greeting 1	King Hlaalu Helseth	Ahhh...%PCName. Have you learned more about that plot?										0	Journal TR_Assassins >= 10						1
Greeting 1	King Hlaalu Helseth	Your job is to protect Barenziah. See to it.										0	Journal TR_Assassins >= 80						1
Greeting 1	King Hlaalu Helseth	I understand you were able to protect Barenziah.										0	Journal TR_Assassins >= 90						1
Greeting 1	King Hlaalu Helseth	Have you come to be of service to your King?										0	Journal TR_Assassins >= 100						1
Greeting 1	King Hlaalu Helseth	"It is not yet time to fight my champion. Return later, and we will have the battle."										0	Journal TR_Champion >= 20	Journal TR_Champion < 70					1
Greeting 1	King Hlaalu Helseth	Have you come to fight my champion? Are you prepared to face Karrod?										0	Journal TR_Champion >= 20	Journal TR_Champion < 70	Global KarrodFightStart = 2				1
Greeting 1	King Hlaalu Helseth	"Enough! I have seen you fight my champion, though I find it hard to imagine how you have succeeded. I did not believe anyone could best Karrod, but you have shown me otherwise. And he speaks! There are depths to you, %PCName, that I will fathom in time. For now, you have proven yourself to me."										0	Journal TR_Champion = 70	Global KarrodBeaten = 2					1
Greeting 1	King Hlaalu Helseth	You have questions about my plans for you?										0	Journal TR_Champion = 80	Global KarrodBeaten = 2					1
Greeting 1	King Hlaalu Helseth	"Yes, %PCName? I thought you were sent to learn more about the attacks. I also told you to stay away from the Royal Palace until you had learned all there is to know! Do not take this job lightly."										0	Journal TR_Champion >= 100	Global KarrodBeaten > 0					1
Greeting 1	King Hlaalu Helseth	"I have been hearing many stories about you, %PCName. And about the goddess. In fact,  I've been hearing stories about a great deal of strange happenings in my city. I sent you to learn more about the attacks. I will assume that the rumors I have heard relate to that."										0	Journal TR_SothaSil >= 110						1
Greeting 1	King Hlaalu Helseth	"Greetings, %PCName. There is much still to be done for the people of Morrowind, and I believe we will both be needed. How may I help you?"										0	Journal TR_Champion >= 110						1
Greeting 1	King Hlaalu Helseth	"My mother, Queen Barenziah, has been found dead. I understand you were seen near her chambers. You will not leave here alive."	"Set KingHit to 1
StartCombat Player
Goodbye"									0		Dead barenziah > 0					1
Greeting 1	Plitinius Mero	Hello! What can I do for you?										0							1
Greeting 1	Bakh gro-Sham	What do you want?										0							1
Greeting 1	Meralyn Othan	Greetings. How may I help you?										0							1
Greeting 1	Karrod	"Speak with my King Helseth, my friend. We can speak more when your business with him is complete."	Goodbye									0	Journal TR_Champion = 70	Global KarrodBeaten = 2					1
Greeting 1	Karrod	"What may Karrod do for you, mighty one?"										0	Journal TR_Champion >= 80						1
Greeting 1	Ra'tesh	How can Ra'Tesh help you?										0							1
Greeting 1	Barenziah	"You have other matters you wish to discuss with me? Please, go ahead."										0	Journal TR09_Journalist < 100						1
Greeting 1	Barenziah	Ahh...you are the one recently arrived from Vvardenfell. What is it you wish to ask?										0	Journal TR09_Journalist < 100	Function Talked To PC = 0					1
Greeting 1	Barenziah	"Greetings %PCName. I've been wanting to speak with you. I understand you've been performing some duties for Tienius, and you've done well. I believe there are other matters you should investigate as well."										0	Journal TR09_Journalist >= 100						1
Greeting 1	Barenziah	"Good day to you. How may I help you, %PCName?"										0	Journal TR_MazedBand > 0						1
Greeting 1	Barenziah	"These are frightening times, friend %PCName. What is it you require?"										0	Journal TR_Bamz > 0						1
Greeting 1	Barenziah	Hello again. I trust things are going well for you.										0	Journal TR_Assassins > 0	Journal TR_Assassins < 80					1
Greeting 1	Barenziah	"So, what information have you uncovered about this mysterious plot my son believes is afoot?"										0	Journal TR_Assassins >= 80						1
Greeting 1	Barenziah	"Why, hello! My protector has returned! What is it I can do for you, my friend?"										0	Journal TR_Assassins >= 100						1
Greeting 1	Barenziah	"You are to fight the mighty Karrod soon, %PCname. Do you really have the time to be chatting with me?"										0	Journal TR_Champion >= 30	Journal TR_Champion < 80					1
Greeting 1	Barenziah	"Good to see you, %PCName. What can one who has defeated the mighty Karrod wish to speak about?"										0	Journal TR_Champion >= 100						1
Greeting 1	Barenziah	How goes your quest to forge the Blade of Nerevar?										0	Journal TR_Blade >= 25	Journal TR_Blade < 100					1
Greeting 1	Barenziah	"Hello again, friend %PCName. There is so much you seem to be involved with. How can I help you?"										0	Journal TR_Blade >= 25	Journal TR_Blade < 100	Journal TR_Assassins < 90	Journal TR_Assassins >= 20			1
Greeting 1	Barenziah	My protector! It seems you were able to take care of that ridiculous plot.										0	Journal TR_Blade >= 25	Journal TR_Blade < 100	Journal TR_Assassins = 90				1
Greeting 1	Barenziah	"It seems you are destined for great things in Morrowind, my friend. I'm glad there will be another for people to talk about."										0	Journal TR_Blade >= 100						1
Greeting 1	Barenziah	"I understand you've been to the Clockwork City, and you alone returned. You've consorted with gods, what can this Queen do for you?"										0	Journal TR_SothaSil >= 100						1
Greeting 1	Forstaag the Sweltering	I told you I don't need any help. I'm just trying to cool off a bit. I've never even seen a witch! You people and your stereotypes....	Goodbye									0							1
Greeting 1	Forstaag the Sweltering	"What're you looking at? No, I'm not paralyzed. And I've never even met a witch, much less been asked to escort one anywhere. Why am I naked? Because it's too damned hot here! You people think that every time you see a naked Nord barbarian, he's been tricked by some witch. So narrow minded. Now leave me alone."	Goodbye									0	Function Talked To PC = 0						1
Greeting 1	Forstaag the Sweltering	"Look, I don't know what's going on in this place. Monsters bursting up from the ground, guards running around everywhere...this is lunacy. You'll notice I'm not blaming this on any witch. And it's still too hot around here."	Goodbye									0	Journal TR_MHAttack > 0						1
Greeting 1	Dandras Vules	No...tell my liege...I have...failed h....	"""dandras vules""->SetHealth 0
Journal TR_DBHunt 100
set deathbed to -1
Goodbye"									0	Local deathbed = 1						1
Greeting 1	Karrod	[Karrod says nothing.]	Goodbye									0	Journal TR_Champion < 80						1
Greeting 1	Karrod	"Hold! I am beaten. You are the greater warrior, %PCName. You should speak now with my liege."	"Set karrodBeaten to 2
Goodbye"									0	Journal TR_Champion = 70	Global KarrodBeaten = 1					1
Greeting 1	lich_barilzar	"You have no place here, child of living flesh. The Mazed Band must not be allowed to leave this tomb. The Band should never have existed at all. That was my folly, and this is my curse. For all eternity, I am damned to walk in this half life, to keep my creation from destroying the hearts and minds of mortals. Those who would challenge my fate will pay with their lives."	"Journal TR_MazedBand 60
StartCombat Player
Goodbye"									0	Journal TR_MazedBand >= 20						1
Greeting 1	Yagak gro-Gluk	"What do you want? I'm here to make weapons, not to chat."										0	Journal TR_Blade < 60						1
Greeting 1	Yagak gro-Gluk	"Yeah, you're the one who wants me to forge the blade for you. And you apparently want to bother me. What?"										0	Journal TR_Blade >= 60	Global bladefix = 1					1
Greeting 1	Yagak gro-Gluk	"Yeah, you're the one who wanted me to forge the blade. I suppose you figure I'm finished, huh?"										0	Journal TR_Blade >= 60	Global bladefix = 2					1
Greeting 1	Yagak gro-Gluk	You again? Already made you a good blade. Stop bugging me.										0	Journal TR_Blade >= 65						1
Greeting 1	Eno Romari	My greetings and blessings upon you. I am Eno Romari. How may I help you in your journey through this life?										0							1
Greeting 1	Apelles Matius	What's this about the Dark Brotherhood? You say you've been attacked by them? The fact that you're standing here seems to suggest otherwise.										0	Journal TR_DBAttack >= 10	Journal TR_DBAttack < 40					1
Greeting 1		We're under attack! Go to Plaza Brindisi Dorom -- hurry!	goodbye			Male	"Mournhold, Godsreach"					0	Global MournholdAttack = 1						5
Greeting 1		"Plaza Brindisi Dorom is under attack! They've called out the Guard, but they're outnumbered! Go! They need your help!"	goodbye			Female	"Mournhold, Great Bazaar"					0	Global MournholdAttack = 1						6
Greeting 1		"Mournhold is under attack! They've mobilized the guard and militia! All able-bodied citizens should report to Plaza Brindisi Dorom, armed and armored, immediately!"	goodbye			Male	"Mournhold, Great Bazaar"					0	Global MournholdAttack = 1						9
Greeting 1	Olvyne Dobar	"Okay, okay. Just give us some time to work something out. Now get out of here, or else Dovor might get suspicious."	Goodbye									0	Journal MS_Warlords_a = 30						1
Greeting 1		Have you heard? The city is under attack! Enchanted machines have burst into Plaza Brindisi Dorom and are killing everyone! They need your help! GO!	goodbye			Male	Mournhold					0	Global MournholdAttack = 1						82
Greeting 1		Mournhold is under attack! Monsters have broken into Plaza Brindisi Dorom! You're armed! Go help them!	goodbye			Female	Mournhold					0	Global MournholdAttack = 1						34
Greeting 1	Nerile Andaren	"Welcome back, %PCName. Have you been able to deliver that Cure Disease Potion?"										0	Journal MS_CrimsonPlague = 20						1
Greeting 1		You're armed? Good! Help the guard! Destroy these devices!	goodbye			Male	"Mournhold, Plaza Brindisi Dorom"					0	Global MournholdAttack = 1						3
Greeting 1	Nerile Andaren	"This is a serious turn of events, %PCName. Perhaps I've underestimated what's going on here. May I ask another favor of you?"	Journal MS_CrimsonPlague 40									0	Global PlagueStage >= 7						1
Greeting 1	Marena Gilnith	"There you are, %PCName! I have to thank you for helping me find Goval Ralen!"										0	Global MatchMakeGoval = 10						1
Greeting 1	Nerile Andaren	I've told you I want no further contact with you. I'll handle the situation on my own. Please leave.										0	Journal MS_CrimsonPlague = 49						1
Greeting 1	Nerile Andaren	"Have you delivered that Cure Disease Potion, %PCName? I'd be grateful if you've done me that favor."										0	Journal MS_CrimsonPlague >= 50						1
Greeting 1	Marena Gilnith	"There you are, %PCName! I have to thank you for helping me find Sunel Hlas!"										0	Global MatchMakeSunel = 10						1
Greeting 1	Nerile Andaren	I've told you I want no further contact with you. I'll handle this on my own. Please leave.	Goodbye									0	Journal MS_CrimsonPlague = 69						1
Greeting 1	Nerile Andaren	"%PCName, there is much to discuss. It seems the situation is more serious than I'd expected. I've examined the rat you see here, and I've detemined what infected it - the Crimson Plague."										0	Journal MS_CrimsonPlague = 70						1
Greeting 1	Marena Gilnith	"There you are, %PCName! I have to thank you for helping me find Fons Beren!"										0	Global MatchMakeFons = 10						1
Greeting 1	Nerile Andaren	I heard noises from downstairs. What's happened?										0	Journal MS_CrimsonPlague = 100						1
Greeting 1	Nerile Andaren	"I suggest you go help Shunari, and quickly at that. She may have information we need to figure out what's going on."	Goodbye									0	Journal MS_CrimsonPlague = 105						1
Greeting 1		We await the Goddess' command. Her word is our law. There is no time to speak with the likes of you.	Goodbye				Mournhold Temple: High Chapel	Hands of Almalexia				0							5
Greeting 1		"You wear the sacred garb of the Ordinator, but you are not of the Order. I stay my hand solely at the Lady's discretion. Speak with me no more."	Goodbye				Mournhold Temple: High Chapel	Hands of Almalexia				0	Global WearingOrdinatorUni = 1						5
Greeting 1		"You are a wanted criminal, and will be punished. You stand here only by the Lady's mercy. Take great care, lest you meet the Hands."	Goodbye				Mournhold Temple: High Chapel	Hands of Almalexia				0	Function PC Crime Level >= 1000						5
Greeting 1		They're attacking the city! Don't just stand there! DO something!	goodbye			Female	"Mournhold, Plaza Brindisi Dorom"					0	Global MournholdAttack = 1						0
Greeting 1		Mournhold is under attack! Take arms and armor to Plaza Brindisi Dorom -- they need your help!	goodbye		Guard	Female	"Mournhold, Godsreach"					0	Global MournholdAttack = 1						0
Greeting 1		Someone must make sure Tienius Delitian is informed of these attacks. I cannot leave my post. Tell him!	"Journal TR_MHAttack 100
goodbye"		Guard		Mournhold					0	Global MournholdAttack = -1	Journal TR_MHAttack <= 100	Journal TR_Bamz = 0	Not ID Tienius Delitian = 1			12
Greeting 1		Someone must make sure Fedris Hler is informed of these attacks. I cannot leave my post. Tell him!	"Journal TR_MHAttack 105
goodbye"		Guard		Mournhold	Temple				0	Global MournholdAttack = -1	Journal TR_MHAttack <= 105	Journal TR_Bamz = 0				6
Greeting 1		This attack must be reported. We will stay here and guard against further attacks. Go tell Tienius Delitian! Run!	"Journal TR_MHAttack 100
goodbye"		Guard		"Mournhold, Plaza Brindisi Dorom"	Royal Guard				0	Global MournholdAttack = -1	Journal TR_MHAttack <= 105	Journal TR_Bamz = 0	Not ID Tienius Delitian = 1			1
Greeting 1		Fedris Hler must be told of this attack. Get yourself to the Temple and let him know! Go!	"Journal TR_MHAttack 105
goodbye"		Guard		"Mournhold, Plaza Brindisi Dorom"	Temple				0	Global MournholdAttack = -1	Journal TR_MHAttack <= 105	Journal TR_Bamz = 0				1
Greeting 1	Nerile Andaren	"Were you able to help Shunari, %PCName?"										0	Journal MS_CrimsonPlague = 110						1
Greeting 1	Alvan Llarys	"Have you any news, %PCName?"										0	Journal MS_Thief > 30	Journal MS_Thief < 90					1
Greeting 1	Nerile Andaren	"Have you any news about the Crimson Plague, %PCName?"										0	Journal MS_CrimsonPlague >= 120						1
Greeting 1	Nerile Andaren	"Ah, %PCName. Friend of the Temple, and healer of Mournhold. What can I do for you?"										0	Journal MS_CrimsonPlague = 170						1
Greeting 1		"All is silence. The road is straight, without turning, in darkness. Now let there be an end to all things."	"modDisposition -10
goodbye"		Dreamers							0	Journal C3_DestroyDagoth >= 50						26
Greeting 1	Dialog Placeholder	CHAPPY -- BLOODMOON GREETINGS ABOVE										0							1
Greeting 1	Gidar Verothan	"Sorry, %PCRace. Can't talk right now; we're waiting for our escort to Raven Rock. Go see Carnius Magius in the shrine if you need something."	Goodbye									0	Journal CO_1 = 0						1
Greeting 1	Gidar Verothan	"So you're the escort? Well, fine. Let me know when you're ready to go."								East Empire Company		0	Journal CO_1 = 10	Dead Gamin Girith = 0	Dead Sabinus Oranius = 0				1
Greeting 1	Gidar Verothan	"What's the hold up? We're ready to go, so let's keep moving."								East Empire Company		0	Journal CO_1 = 20						1
Greeting 1	Gidar Verothan	Is there a problem? I thought you were ready to go.								East Empire Company		0	Journal CO_1 = 20	Local Gidarfollow = 1					1
Greeting 1	Gidar Verothan	"Well, we've made it here in one piece. Thanks for the escort, %PCName. Perhaps we'll run into each other again."	"AiWander 0 0 0 0 0 0
Goodbye"							East Empire Company		0	Journal CO_1 = 30	Dead Sabinus Oranius = 0	Dead Gamin Girith = 0				1
Greeting 1	Gidar Verothan	"Thanks again for the escort. If you'll excuse me, I have a lot of work to do."	Goodbye									0	Journal CO_1 > 30	Journal CO_2 = 0					1
Greeting 1	Gidar Verothan	"Hello, %PCName. What is it?"										0	Journal CO_3 >= 10						1
Greeting 1	Gamin Girith	"I can't talk now. I'm waiting for our escort to show up. 'Sides, Gidar is in charge."	Goodbye									0	Journal CO_1 = 0						1
Greeting 1	Gamin Girith	"Oh, you're the escort? Better talk to Gidar, then. We're supposed to follow him."	Goodbye							East Empire Company		0	Journal CO_1 = 10	Dead Gidar Verothan = 0					1
Greeting 1	Gamin Girith	Don't look at me; I'm just following Gidar.	Goodbye							East Empire Company		0	Journal CO_1 = 20						1
Greeting 1	Gamin Girith	"Thanks for making sure we got here safely, %PCName. I appreciate it. I'd better get to work. Excuse me."	Goodbye							East Empire Company		0	Journal CO_1 = 30						1
Greeting 1	Gamin Girith	"I'd like to stop and chat, but there's much to be done."	Goodbye							East Empire Company		0	Journal CO_1 > 30	Journal CO_2 = 0	Dead Gidar Verothan = 0	Dead Sabinus Oranius = 0	Journal CO_1 < 300		1
Greeting 1	Gamin Girith	"Another day, another hundred piles of ore.... What can I do for you, %PCName?"										0	Journal CO_2 >= 10						1
Greeting 1	Sabinus Oranius	"Pardon me, but I'm waiting for someone. If it's important, ask Gidar."	Goodbye									0	Journal CO_1 = 0						1
Greeting 1	Sabinus Oranius	"If you're going to act as our escort, I suggest you speak with Gidar. He knows the way."	Goodbye							East Empire Company		0	Journal CO_1 = 10	Dead Gidar Verothan = 0					1
Greeting 1	Sabinus Oranius	Can we maybe just concentrate on getting there safely? I don't like it out here.	Goodbye									0	Journal CO_1 = 20						1
Greeting 1	Sabinus Oranius	Thanks for bringing us. I'd better get to work.	Goodbye									0	Journal CO_1 >= 30	Journal CO_2 = 0	Dead Gidar Verothan = 0	Dead Gamin Girith = 0	Journal CO_1 < 300		1
Greeting 1	Sabinus Oranius	"Yes, %PCName? What is it?"										0	Journal CO_2 >= 10						1
Greeting 1	Falco Galenus	"I'm sorry, %PCRace, but I'm here on official business, and I don't have time to chat. Any official inquiries should be directed to Carnius Magius at Fort Frostmoth."										0	Journal CO_1 >= 0						1
Greeting 1	Falco Galenus	"So, Carnius talked you into joining this little venture, did he? Very well. I'll be managing the site from here, and answering only to Carnius. Since you're here, I have an assignment for you."								East Empire Company		0	Journal CO_1 = 30						1
Greeting 1	Falco Galenus	"Hello, %PCName! Are you here on assignment, or did you just stop by?"								East Empire Company		0	Journal CO_1 >= 40						1
Greeting 1	Falco Galenus	"Whether you know it or not, %PCName, you have arrived at a crossroads."								East Empire Company		0	Journal CO_3 >= 70	Journal CO_Choice = 0					1
Greeting 1	Falco Galenus	"Have you given thought to aiding me, %PCName?"								East Empire Company		0	Journal CO_Choice > 0	Global ColonySide = 0					1
Greeting 1	Falco Galenus	"%PCName, do me a small favor. Get word to Carnius that construction of the smithy is almost completed."	Goodbye							East Empire Company		0	Global ColonyService = 3	Local service = 1	Global ColonySide = 1				1
Greeting 1	Falco Galenus	"%PCName, do me a small favor. Get word to Carnius that construction of the trader's outpost is almost completed."	Goodbye							East Empire Company		0	Global ColonyService = 4	Local service = 1	Global ColonySide = 1				1
Greeting 1	Falco Galenus	"%PCName, you need to get that report to Carnius NOW. Get moving!"	Goodbye							East Empire Company		0	Journal CO_9 >= 10	Journal CO_9 < 50					1
Greeting 1	Falco Galenus	"I need you to stay here, %PCName. Don't wander off."	Goodbye							East Empire Company		0	Local guarded = 1						1
Greeting 1	Falco Galenus	"%PCName, you stay here in case there are more of them!"	Goodbye									0	Local guarded = 10						1
Greeting 1	Falco Galenus	"In his continuing effort to make life as difficult as possible, Carnius has sent word that several silver longswords have arrived. He refuses, however, to have them sent out to us. Can you go get them? I believe Constans Atrius should have them at Fort Frostmoth."	Journal CO_13 1									0	Global ColonyState = 21	Global ColonySide = 1					1
Greeting 1	Falco Galenus	%PCName!  We've been the victims of a Skaal attack!								East Empire Company		0	Journal CO_13 = 5	Global ColonyState = 22	Global ColonySide = 1	Global ColonyNord < 10			1
Greeting 1	Falco Galenus	"We've been had. This wasn't really a Skaal attack - it was mercenaries dressed up like them to fool us. If they'd succeeded, the whole thing would've been blamed on the wrong people. This stinks of Carnius, and I think it's time you confront him. Take this note, and show him the proof you've got of his involvement."	"player->additem ""bk_colony_toralf"" 1
Journal CO_13 30"							East Empire Company		0	Journal CO_13 = 20	Global ColonySide = 1					1
Greeting 1	Falco Galenus	"Take that note to Carnius, %PCName, and see what he has to say for himself."								East Empire Company		0	Journal CO_13 = 30	Global ColonySide = 1					1
Greeting 1	Falco Galenus	"Carnius is dead? I'm sorry, %PCName. I didn't think it would come to that. You've lived through it, though, and Raven Rock will be a better place for it. Now, someone needs to be put in charge.... I know I don't want the job. You're next in line for it, so I'll make sure the paperwork goes through. You're now the Factor of the Raven Rock division of the East Empire Company. Congratulations!"	"PCRaiseRank ""East Empire Company""
PCRaiseRank ""East Empire Company""
PCRaiseRank ""East Empire Company""
PCRaiseRank ""East Empire Company""
PCRaiseRank ""East Empire Company""
PCRaiseRank ""East Empire Company""
PCRaiseRank ""East Empire Company""
PCRaiseRank ""East Empire Company""
PCRaiseRank ""East Empire Company""
Journal CO_13 70
Set ColonyState to 23"									0	Journal CO_13 = 60	Global ColonySide = 1					1
Greeting 1	Falco Galenus	"What can I do for you, Factor?"								East Empire Company	Factor	0	Journal CO_13 = 70	Global ColonySide = 1					1
Greeting 1	Falco Galenus	"Carnius is dead? Well, then the colony is as good as closed."	Goodbye									0	Journal CO_13 < 60	Dead Carnius Magius = 1					1
Greeting 1	Falco Galenus	"So, Carnius is dead? That makes you the new Factor, I assume. I can't say you've exactly earned the position, but I imagine you can't be any worse at it than he was."								East Empire Company		0	Journal CO_13a = 60	Global ColonySide = 2					1
Greeting 1	Carnius Magius	"What do you want? Is this about the East Empire Company? I'm a very important man, I'll have you know, and I have no time for anything other than business."										0							1
Greeting 1	Carnius Magius	"What is it, %PCRank? Is this about your current assignment?"										0	Function Same Faction = 1						1
Greeting 1	Carnius Magius	"Oh, don't even say it. I can tell by the look on your face. Falco gave you his little pep talk, didn't he? ""Oh, %PCName.... I need your help. Won't you help me?"" Ugh. Perhaps instead you should think about doing yourself a favor and aiding me, %PCRank."										0	Journal CO_Choice = 22	Function Same Faction = 1					1
Greeting 1	Carnius Magius	"Not now, %PCRank. I'm expecting a decision from Falco. It's colony business, and it doesn't concern you."										0	Journal CO_4 >= 30	Journal CO_4 < 50	Global ColonySide = 1				1
Greeting 1	Carnius Magius	"What is it, %PCRank?"										0	Journal CO_4 >= 50	Function Same Faction = 1	Global ColonySide = 1				1
Greeting 1	Carnius Magius	"What is it, %PCRank? Is this about your current assignment?"										0	Journal CO_4 >= 50	Function Same Faction = 1	Global ColonySide = 2				1
Greeting 1	Carnius Magius	"The smithy is done? Fine, fine. Now leave me alone."	"set ColonyService to 5
Journal CO_4 100
Goodbye"									0	Journal CO_4 = 80	Global ColonySide = 1					1
Greeting 1	Carnius Magius	"The trader's is almost done? Fine, fine. Now leave me alone."	"Set ColonyService to 6
Journal CO_4 110
Goodbye"									0	Journal CO_4 = 90	Global ColonySide = 1					1
Greeting 1	Carnius Magius	"What is it, %PCRank?"										0	Journal CO_5 >= 10	Function Same Faction = 1	Global ColonyService >= 5	Global ColonySide = 1			1
Greeting 1	Carnius Magius	"Well, %PCRank. It's time for a bit of a change. Now that we know for sure there's Stalhrim to be had in the mines, we need to clear everyone out of the colony. Of course, I can't do that without arousing too much suspicion; the colony will have to appear to fail on its own. Your next assignment will start that process."										0	Journal CO_8a = 50						1
Greeting 1	Carnius Magius	"What is it, %PCRank? Is this about your current assignment?"										0	Journal CO_9a >= 10	Global ColonySide = 2	Function Same Faction = 1				1
Greeting 1	Carnius Magius	"I must say, I'm surprised to see you. Toralf was supposed to make sure you didn't return. I just can't count on good help, can I? Sorry, %PCRank, but I'm afraid I no longer have need of your services, and you know a little too much to be allowed to live. But I'll remedy that situation right now."	"SetFight 100
StartCombat Player
Goodbye"									0	Journal CO_13a = 40						1
Greeting 1	Carnius Magius	"Well, %PCRank.... it's a bit of a surprise to see you. You weren't supposed to survive the Skaal attack."										0	Journal CO_13 >= 20	Global ColonySide = 1					1
Greeting 1	Hroldar the Strange	"You! If you're part of this accursed plot to rape the land, you'll suffer the same fate as all the rest! You'll be cursed.... cursed, I tell you!"	Goodbye									0	Global ColonyState = 2						1
Greeting 1	Hroldar the Strange	"You'll not infect me with your Devilry, %PCRace! I am here to defend Nature, and I'll do so at any cost! Now begone!"	"Journal CO_2 30
Goodbye"									0	Journal CO_2 = 20						1
Greeting 1	Hroldar the Strange	"Sent you to talk me out of this, have they? Those devils won't be rid of me so easily! Talk all you like, %PCRace. The curse I place on you will be all the more painful for it."	Goodbye									0	Local hroldargreet = 1						1
Greeting 1	Hroldar the Strange	I'll not give in to you! Cease this violence before you bring death and destruction on yourself!	Goodbye									0	Local hroldargreet >= 2						1
Greeting 1	Hroldar the Strange	"OW! Okay, okay. I'll go away - just stop hitting me! Just give me a minute to collect myself. I promise I'll be gone the next time you come back. Oh, that's going to leave such a bruise..."	Journal CO_2 50									0	Local hroldarbeaten = 1	Journal CO_2 < 50					1
Greeting 1	Hroldar the Strange	"Look, I said I'll leave. Just stay away from me, will you?"	Goodbye									0	Journal CO_2 >= 50						1
Greeting 1	Apronia Alfena	"Get them away, get them away! The horrid things!"	Goodbye									0	Global DraugrKilled < 3						1
Greeting 1	Apronia Alfena	You.... you killed them? They're all gone? Don't leave me here; you've got to let me go with you!										0	Global DraugrKilled >= 3						1
Greeting 1	Apronia Alfena	"What is it? You're not going to turn out to be some crazy person, and take me out into the woods and kill me, right? You seem normal; you're still going to let me go with you to wherever you came from, right?"										0	Journal CO_3b = 10						1
Greeting 1	Apronia Alfena	"This looks like a nice place. Maybe we should go find whomever's in charge, and see if they have a nice room I could borrow for a while. One without quite so much, well, dirt."					Raven Rock					0	Journal CO_3b = 10						0
Greeting 1	Apronia Alfena	"I just can't thank you enough for rescuing me from that horrible shipwreck, %PCName. I'm sure I'll have a delightful time here in the colony; I do hope that the people here are nice and like to chat."										0	Journal CO_3b = 20						1
Greeting 1	Apronia Alfena	"Well, if it isn't you again, %PCName. How are you?"										0	Journal CO_4 >= 10						1
Greeting 1	Baro Egnatius	"I have business with your superiors, not with you. Run along, now."	Goodbye									0	Global ColonyService >= 5						1
Greeting 1	Baro Egnatius	"Well now. Have they finally sent someone to deliver the extra payment I requested? I told them that if I was going to make this trip on top of what Elberoth was doing, it'd cost them. And I'm getting tired of waiting."										0	Journal CO_5 >= 10						1
Greeting 1	Baro Egnatius	"You looking for a fight, %PCRace? If not, you'd better put down those fists."	Goodbye									0	Local weaponout = 1						1
Greeting 1	Baro Egnatius	"I suggest you put that weapon away before trying to have a conversation with me, %PCRace."	Goodbye									0	Local weaponout = 2						1
Greeting 1	Baro Egnatius	"Don't try to intimidate me, you....  that sword. Looks like Elberoth's. Is that his saber?"										0	Local saberout = 1						1
Greeting 1	Baro Egnatius	"I.... I'm taking care of the supplies. Just keep your distance, all right?"	Goodbye									0	Journal CO_5 >= 60						1
Greeting 1	Uryn Maren	"Hey there, %PCName. What are you doing here?"										0	Journal CO_6 = 100						1
Greeting 1	Uryn Maren	"Oh, uhh.... hey there, %PCName. Didn't see you. Excuse me, but I need to, uhh, get back to work."	"ClearForceSneak
AiWander 512 0 0 0 0 0
Journal CO_6 100
Goodbye"									0	Journal CO_6 = 40	Local urynmove < 13					1
Greeting 1	Uryn Maren	"%PCName! What are you doing here? Uh... there's a perfectly good explanation for this, I assure you..."										0	Journal CO_6 = 50						1
Greeting 1	Uryn Maren	"You're not going to get me in trouble, right? You heard my explanation - it was all Carnius' idea!"										0	Journal CO_6 >= 60						1
Greeting 1	Uryn Maren	Hey.... Why do you keep looking at me like that?										0	Journal CO_6 = 100						1
Greeting 1	Uryn Maren	"So, you're here to help, are you? Well, I need you to distract the guard."										0	Journal CO_6a = 30						1
Greeting 1	Uryn Maren	"I know you're here to help, but someone killed the guard. That'll draw way too much attention to the mine, and maybe to me. No way. I'm not doing it."										0	Journal CO_6a = 30	Dead Aldam Berendus = 1					1
Greeting 1	Uryn Maren	I'm not making a move until you distract the guard.										0	Journal CO_6a = 40	Local urynmove < 9					1
Greeting 1	Uryn Maren	What are you doing? Stay close to the guard - I'll come to you when I'm done.										0	Journal CO_6a = 40	Local urynmove >= 9					1
Greeting 1	Uryn Maren	Aldam is dead? That's not what I signed on for... this is getting out of hand. The deal is off.	"AiWander 0 0 0 0 0 0
set ""Uryn Maren"".urynmove to 23
Goodbye"									0	Journal CO_6a = 40	Dead Aldam Berendus = 1					1
Greeting 1	Uryn Maren	"Ahem.... Uhh, %PCName? Carnius wants to see you. You know, about that job.... the one that you were doing. You should let him know it's done. Okay? Great."	Journal CO_6a 50									0	Journal CO_6a = 40	Local urynmove = 22					1
Greeting 1	Uryn Maren	Good work. Better go see Carnuis.										0	Journal CO_6a = 50						1
Greeting 1	Uryn Maren	"Hi there, %PCName. Thanks for helping out."										0	Journal CO_6a >= 60						1
Greeting 1	Aldam Berendus	"The company's work is never done, %PCName. What can I do for you?"										0							1
Greeting 1	Aldam Berendus	"Hello, %PCName. Never thought I'd be doing this...  I'm supposed to guard this room. Orders from Falco himself. Weird, huh?"										0	Journal CO_6 >= 10						1
Greeting 1	Aldam Berendus	"Don't tell anyone, but I just wanted to take a break for a little while. Standing there looking all official is hard work, you know?"										0	Journal CO_6 >= 40	Local urynmove >= 9					0
Greeting 1	Aldam Berendus	I don't have to guard that room anymore; Falco said so.										0	Journal CO_6 >= 80						1
Greeting 1	Aldam Berendus	"Hi there, %PCName. Falco says I'm supposed to guard this room. He didn't say why, though. And boy, is it ever boring."										0	Journal CO_6a >= 10						1
Greeting 1	Aldam Berendus	"Thanks for the drink, %PCName. You're a real friend."										0	Journal CO_6a >= 40	Local aldammove >= 1					1
Greeting 1	Aldam Berendus	"There might still be more of them, %PCName! Watch out!"	Goodbye									0	Journal CO_13 >= 10	Global ColonyNord < 10					1
Greeting 1	Aldam Berendus	"You killed them all? Wow, %PCName. Thanks!"										0	Journal CO_13 >= 10	Global ColonyNord = 10					1
Greeting 1	Aldam Berendus	"Hello there, %PCName."										0	Journal CO_13 >= 40						1
Greeting 1	Aldam Berendus	"Hello, %PCName. Are you here about the estate?"										0	Journal CO_Estate = 10						1
Greeting 1	Aldam Berendus	"Okay, %PCName. Ready to pick a spot for your estate?"										0	Journal CO_Estate = 20						1
Greeting 1	Aldam Berendus	"Umm.... We're not near any of the building sites for the estate, %PCName. You've got to show me exactly which one you want it built at. I don't want to make any mistakes."										0	Journal CO_Estate = 30	Local torch = 0					1
Greeting 1	Aldam Berendus	"Is this where you want your estate built, %PCName?"										0	Journal CO_Estate = 30	Local torch > 0					1
Greeting 1	Aldam Berendus	"Forgive me, but I really need to concentrate. I want this estate to be just right, and I don't want to mess anything up. Excuse me."	Goodbye									0	Journal CO_Estate = 40						1
Greeting 1	Dralora Favelnim	"Oh please, please. Don't hurt my husband. He's just an old man."										0	Journal CO_7 >= 10						1
Greeting 1	Dralora Favelnim	"Are you going in there? You are, aren't you? What have they told you to do? Please don't hurt my husband!"										0	Journal CO_7 >= 10	Local draltalked = 0					1
Greeting 1	Dralora Favelnim	Where's my husband? Is he okay?										0	Journal CO_7 >= 40						1
Greeting 1	Dralora Favelnim	"Thank you for sparing Seler's life, %PCName."										0	Journal CO_7 = 60						1
Greeting 1	Dralora Favelnim	You..... get away from me. You killed my husband!	"Moddisposition -50
Goodbye"									0	Journal CO_7 = 70						1
Greeting 1	Dralora Favelnim	Thank you for all that you've done for my family.										0	Journal CO_7 = 80	Global ColonySide = 1					1
Greeting 1	Dralora Favelnim	You..... get away from me. You killed my husband!	"Moddisposition -50
Goodbye"									0	Journal CO_7 = 90	Global ColonySide = 1					1
Greeting 1	Dralora Favelnim	Thank you for all that you've done for my family.										0	Journal CO_7 = 100	Global ColonySide = 2					1
Greeting 1	Dralora Favelnim	You..... get away from me. You killed my husband!	"Moddisposition -50
Goodbye"									0	Journal CO_7 = 110	Global ColonySide = 2					1
Greeting 1	Seler Favelnim	"I suppose they've sent you to deal with me, haven't they? Well, then - let's get this over with! You're not some kind of coward, are you? Come on and fight me! If I'm going to die, then I'm going out with a bang!"	"Journal CO_7 40
Goodbye"									0	Journal CO_7 >= 10						1
Greeting 1	Seler Favelnim	"Can't.... can't keep swinging... too tired. Just, just fight me, okay? Come on..."										0	Journal CO_7 = 50						1
Greeting 1	Seler Favelnim	"Hello, %PCName. Is it snowing again? Feels like it, from the way my joints ache."										0	Journal CO_7 >= 60						1
Greeting 1	Graring	We will have no dealings with the likes of you. Begone.	Goodbye									0	Journal CO_8 < 20						1
Greeting 1	Graring	"You...  you are not here to hurt us? Then perhaps you are different from the rest. You seek knowledge of the Stalhrim, yes?"										0	Journal CO_8 >= 20						1
Greeting 1	Graring	"What it is, friend?"										0	Journal CO_8 >= 30						1
Greeting 1	Aenar	"Begone, stranger."	Goodbye									0	Journal CO_8 < 20						1
Greeting 1	Aenar	Speak to Graring.	Goodbye									0	Journal CO_8 >= 20						1
Greeting 1	Aenar	"Have you come for Stalhrim armor, friend?"										0	Journal CO_8 >= 50						1
Greeting 1	Hidar	"You have no business being here, stranger. Leave now."	Goodbye									0	Journal CO_8 < 20						1
Greeting 1	Hidar	Speak to Graring.	Goodbye									0	Journal CO_8 >= 20						1
Greeting 1	Hidar	"Have you come for Stalhrim weapons, friend?"										0	Journal CO_8 >= 50						1
Greeting 1	Constans Atrius	"Are you here to see Carnius? I'm afraid he's not in right now; oh, and he'll be so disappointed that you were unable to deliver that report on time."										0							1
Greeting 1	Constans Atrius	"Excuse me. I've already explained that Carnius isn't here. There's nothing more I can do for you, so perhaps you should just run along."	Goodbye									0	Journal CO_9 >= 20						1
Greeting 1	Constans Atrius	"Oh dear! Did I forget to mention the little problem we've been having with that trap? Oh, I do hope that doesn't slow you down too much. But I'm afraid there's nothing more I can do for you. Excuse me."	"set ""Constans Atrius"".rugtrap to 2
Goodbye"									0	Journal CO_9 >= 20	Local rugtrap = 1					1
Greeting 1	Constans Atrius	"You have company business to discuss? Please step inside and see Carnius. Otherwise, turn right back around and head out the door you came in."	Goodbye									0	Journal CO_9 >= 60	Dead Carnius Magius = 0	Global ColonySide = 1				1
Greeting 1	Constans Atrius	"You have company business to discuss? Please step inside and see Carnius. Otherwise, turn right back around and head out the door you came in."	Goodbye									0	Journal CO_12a >= 40	Global ColonySide = 2	Dead Carnius Magius = 0				1
Greeting 1	Constans Atrius	"Eh? Oh, you're here about the swords? Hrmph. Very well, here you go. Though I don't know that they'll be of much help to the likes of you."	"Journal CO_13 5
Set ColonyState to 22
player->additem ""silver longsword"" 3
""Unel Lloran""->PositionCell 8895.459 3355.242 11705.305 0 ""Raven Rock, Mine""
""Unel Lloran""->AiWander 0 0 0 0 0 0
""Aldam Berendus""->PositionCell 8897.528 3510.417 11705.305 0 ""Raven Rock, Mine""
""Aldam Berendus""->AiWander 0 0 0 0 0 0
""Afer Flaccus_guard""->PositionCell -200074.125 160498.563 1009.720 0 ""Raven Rock""
""Garnas Uvalen_guard""->PositionCell -198023.156 160836.078 975.195 0 ""Raven Rock""
""Gratian Caerellius_guar""->PositionCell -198008.531 161170.922 975.195 0 ""Raven Rock""
Goodbye"									0	Journal CO_13 = 1	Global ColonyState = 21	Global ColonySide = 1				1
Greeting 1	Constans Atrius	"I, uhh.... I take it you have resolved your problems with Carnius? Well, that makes you the ranking official at the Raven Rock site. In, uhh, in that case, I'd be happy to forward along the appropriate paperwork and have you instated as the local Factor. I hope that's satisfactory, your factor-ness...."	"Journal CO_13a 60
PCRaiseRank ""East Empire Company""
PCRaiseRank ""East Empire Company""
PCRaiseRank ""East Empire Company""
PCRaiseRank ""East Empire Company""
PCRaiseRank ""East Empire Company""
PCRaiseRank ""East Empire Company""
PCRaiseRank ""East Empire Company""
PCRaiseRank ""East Empire Company""
PCRaiseRank ""East Empire Company""
PCRaiseRank ""East Empire Company""
set ColonyState to 23"									0	Journal CO_13a = 50						1
Greeting 1	Constans Atrius	"I, uhh.... I take it you have resolved your problems with Carnius? Perhaps you should take the matter up with Falco, back at the site."										0	Journal CO_13 = 60						1
Greeting 1	Constans Atrius	"Greetings, Factor. You're... you're not going to hurt me, are you?"										0	Journal CO_13 = 70	Global ColonySide = 1					1
Greeting 1	Constans Atrius	"Greetings, Factor. You're... you're not going to hurt me, are you?"										0	Journal CO_13a = 60	Global ColonySide = 2					1
Greeting 1	Tirvel Balen	"Uhhh....hey. Are you busy right now? I don't mean to bother you, but there's this report I need to deliver..."										0	Journal CO_9a = 30						1
Greeting 1	Tirvel Balen	We've got to keep moving. I don't want to get in trouble for not delivering this report on time!	Goodbye									0	Journal CO_9a = 40						1
Greeting 1	Hroldar the Strange_b	"Well now, look who it is. Carnius said ye'd be helpin' me. Took me a minute to realize it weren't a joke. Don't worry - I won't be holdin' that little scuffle against yeh. Yeh were jus' followin' orders is all. We'd best get going, if we're goin' to catch this lad. We can sort out the details once we get there. Let's go."	"Journal CO_9a 20
Goodbye"									0							1
Greeting 1	Hroldar the Strange_b	"Well now, look who it is. Carnius said ye'd be helpin' me. Took me a minute to realize it weren't a joke. Surprised to see me, are yeh? That trick ring of Carnius' did quite a number. Don't have one this time around, though, so I'd hate to have to put yeh down. Don't get any bright ideas about fightin'. Now, we'd best get going if we're goin' to catch this lad. We can sort out the details once we get there. Let's go."	"Journal CO_9a 20
Goodbye"									0	Journal CO_2 = 100						1
Greeting 1	Hroldar the Strange_b	"Let's get a move on, %PCName. Don't want to get Carnius mad, now do yeh?"	Goodbye									0	Journal CO_9a >= 20						1
Greeting 1	Hroldar the Strange_b	"Right. Now we're to it. You go fetch this messenger fellah, and I'll take care of gettin' the wolves."	Goodbye									0	Journal CO_9a = 30						1
Greeting 1	Hroldar the Strange_b	"Jus' bring the messenger here, an' the wolves'll make short work of 'im."	goodbye									0	Journal CO_9a = 40						1
Greeting 1	Hroldar the Strange_b	"Well, there's no contest now. He's done for."										0	Journal CO_9a = 40	Local wolfattack = 1					0
Greeting 1	Hroldar the Strange_b	"Carnius had somethin' for yeh, once the messenger was dead. Here, take this and get movin'. He'll be wantin' to know that this lad won't be arrivin'."	"player->additem ""bk_carniusnote"" 1
player->additem ""sc_savagetyranny"" 3
Journal CO_9a 70"									0	Journal CO_9a >= 50	Journal CO_9a < 70					1
Greeting 1	Hroldar the Strange_b	I gave yeh the stuff Carnius wanted yeh to have; nothin' left to say. We're done here.	Goodbye									0	Journal CO_9a = 70	Global ColonySide = 2					1
Greeting 1	Unel Lloran	"Sorry, %PCName, but as far as I'm concerned, I'm off duty as long as those Spriggans are out there."	Goodbye									0	Journal CO_10 >= 10	Journal CO_10 < 30					1
Greeting 1	Unel Lloran	"Hey, %PCName. Nice work with those Spriggans. We can get to the trees now for sure, but we still won't be able to cut them down. I tried explaining it once already, but they won't listen - something's not right with this grove."										0	Journal CO_10 = 30						1
Greeting 1	Unel Lloran	"Even though the Spriggans are gone, we still can't cut down this grove of trees."										0	Journal CO_10 = 30						1
Greeting 1	Unel Lloran	"Not much we can do about the grove of trees unless we can get at the roots, %PCName."										0	Journal CO_10 >= 40						1
Greeting 1	Unel Lloran	"You're going to show me where the roots are, right?"										0	Journal CO_10 = 60						1
Greeting 1	Unel Lloran	This sure looks like the place. These roots probably extend all the way up to those trees at the surface.										0	Journal CO_10 = 70						1
Greeting 1	Unel Lloran	"Hi, %PCName. I'm still waiting on those Bittergreen petals so I can take care of these roots."										0	Journal CO_10 = 80						1
Greeting 1	Unel Lloran	"Hello, %PCName."										0	Journal CO_10 >= 90						1
Greeting 1	Unel Lloran	"%PCName! They trapped me down here, and threatened to kill me! Are you sure you got them all?"										0	Journal CO_13 >= 10	Global ColonyNord < 10					1
Greeting 1	Unel Lloran	%PCName! Thank you so much for saving me.										0	Journal CO_13 >= 10	Global ColonyNord = 10					1
Greeting 1	Unel Lloran	"Hello, %PCName."										0	Journal CO_13 >= 30						1
Greeting 1	Toralf	"So, you're Carnius' lackey, are yeh? Make it quick. Pass out that equipment; we've got work to do."										0	Journal CO_13a = 10						1
Greeting 1	Toralf	"Hurry up and pass out the equipment, you. We don't have time to waste."	Goodbye									0	Journal CO_13a = 20						1
Greeting 1	Toralf	"All done, are yeh? Good. Just give me my equipment, and we can wrap this up."										0	Journal CO_13a = 25						1
Greeting 1	Toralf	"That's some nerve yeh've got there, attackin' us! Thnk we'll have to teach yeh a lesson!"	"SetFight 100
StartCombat Player
""Bryngrim""->StartCombat Player
""Alfbrand""->StartCombat Player
""Audmund""->StartCombat Player
""Ormvard""->StartCombat Player
""Valgeir""->StartCombat Player
Goodbye"									0	Local nordhit = 1	Journal CO_13a < 30					1
Greeting 1	Audmund	"You here with the stuff? Talk to Toralf, then."	Goodbye									0	Journal CO_13a = 10						1
Greeting 1	Audmund	"Handing out the equipment like a good little flunky, eh?"										0	Journal CO_13a = 20	Local audmundequip = 0					1
Greeting 1	Audmund	Yeh've already given me equipment. I've got nothin' more to say to yeh.	Goodbye									0	Journal CO_13a >= 20	Item BM huntsman war axe = 1					1
Greeting 1	Valgeir	What are you talkin' to me for? Toralf's in charge.	Goodbye									0	Journal CO_13a = 10						1
Greeting 1	Valgeir	Hurry up and give me the equipment. I ain't here to jabber with yeh.										0	Journal CO_13a = 20	Local valgeirequip = 0					1
Greeting 1	Valgeir	Yeh gave me the stuff already. Get lost.	Goodbye									0	Journal CO_13a = 20	Local valgeirequip = 1					1
Greeting 1	Alfbrand	"Talk to Toralf, not me."	Goodbye									0	Journal CO_13a = 10						1
Greeting 1	Alfbrand	"Hand over the equipment yeh've got for me. Hurry up, now."										0	Journal CO_13a = 20	Local alfbrandequip = 0					1
Greeting 1	Alfbrand	What? I ain't yer pal. Scram.	Goodbye									0	Journal CO_13a = 20	Local alfbrandequip = 1					1
Greeting 1	Ormvard	I ain't in charge. Talk to Toralf.	Goodbye									0	Journal CO_13a = 10						1
Greeting 1	Ormvard	I ain't lookin' to chat. Just give me the equipment yeh've got.										0	Journal CO_13a = 20	Local ormvardequip = 0					1
Greeting 1	Ormvard	Yeh did yer job. Now leave me alone.	Goodbye									0	Journal CO_13a = 20	Local ormvardequip = 1					1
Greeting 1	Bryngrim	"Carnius sent you, eh? Talk to Toralf."	Goodbye									0	Journal CO_13a = 10						1
Greeting 1	Bryngrim	"Passin' out the equipment? Hand it over, then."										0	Journal CO_13a = 20	Local bryngrimequip = 0					1
Greeting 1	Bryngrim	What makes you think I want to chat with the likes of yeh?	Goodbye									0	Journal CO_13a = 20	Local bryngrimequip = 1					1
Greeting 1	Alcedonia Amnis	"Greetings, %PCName. We've got beds and we've got food. Either of those interest you?"										0							1
Greeting 1	Afer Flaccus	"What can I do for you, %PCName?"										0							1
Greeting 1	Garnas Uvalen	"Greetings, %PCName."										0							1
Greeting 1	Gratian Caerellius	Yes? What is it?										0							1
Greeting 1	Dialog Placeholder	MARK -- BLOODMOON GREEETINGS ABOVE										0							1
Greeting 1	S'virr	Greetings. Are you in need of transport? S'virr will gladly take you to Fort Frostmoth in Solstheim for a small fee.										0							1
Greeting 1	basks_in_the_sun	"Do you wish to go back to Vvardenfell as much as I do? What about Raven Rock, where the new colony is going to be built? I can take you there for a price."										0							1
Greeting 1	basks_in_the_sun	"Welcome to Solstheim, jewel of absolutely nowhere. It's a miserable place, even for the warmbloods. If you want to leave, I'd be happy to take you back to Vvardenfell. If you feel you must stay, speak with Captain Falx Carius in his chambers at Fort Frostmoth. Captain Carius is the commander here. Not a bad man, but he is a fool for remaining in this place. So cold. So cold. If you are here about the colony, Carnius Magius is the man you will speak to. Find him at the Imperial Cult Shrine."	Journal BM_Rumors 100									0	Journal BM_Rumors < 100						1
Greeting 1		"What do you want? Talk to Captain Carius if you're looking for something to do. Head through the General Quarters and all the way up the south staircase. On the third floor are his chambers. That's where you'll find him. If you're here about that colony business, talk to Carnius Magius. He's in the Imperial Cult Shrine."	Goodbye		Guard		Fort Frostmoth					0	Journal BM_Morale < 10						8
Greeting 1		"What do you want? Go see Captain Carius. Talk to Captain Carius if you're looking for something to do. Head through the General Quarters and all the way up the south staircase. On the third floor are his chambers. That's where you'll find him. If you're here about that colony business, talk to Carnius Magius. He's in the Imperial Cult Shrine."	Goodbye		Guard		Fort Frostmoth					0	Journal BM_Morale < 10	Journal BM_Rumors = 100					8
Greeting 1		"What do you want? Go see Captain Carius. He's in his chambers at the fort. Head through the General Quarters and all the way up the south staircase. On the third floor are his chambers. If you're here about that colony business, talk to Carnius Magius. He's in the Imperial Cult Shrine."	"Journal BM_Rumors 100
Goodbye"		Guard		Fort Frostmoth					0	Journal BM_Morale < 10	Journal BM_Rumors < 100					8
Greeting 1		"What do you want? Go see Captain Carius. He's in his chambers at the fort. Head through the General Quarters and all the way up the south staircase. On the third floor are his chambers. If you're here about that colony business, talk to Carnius Magius. He's in the Imperial Cult Shrine."	"Journal BM_Rumors 100
Goodbye"		Guard		Fort Frostmoth					0	Journal BM_Rumors > 10	Journal BM_Rumors < 100	Journal BM_Morale < 10				8
Greeting 1		"The fort...the creatures. It's horrible. And, the Captain, I haven't seen him...."	Goodbye		Guard		Fort Frostmoth					0	Journal BM_Smugglers >= 100						8
Greeting 1		"The fort...the creatures. It's horrible. And, the Captain, I haven't seen him.... Find Artoria...she may know what to do."	Goodbye		Guard		Fort Frostmoth					0	Journal BM_Smugglers >= 100	Global luciuschosen >= 1					8
Greeting 1		"The fort...the creatures. It's horrible. And, the Captain, I haven't seen him.... Find Lusius...he may know what to do."	Goodbye		Guard		Fort Frostmoth					0	Journal BM_Smugglers >= 100	Global artoriachosen >= 1					8
Greeting 1	Zeno Faustus	Terrible stuff happening here. But...I've got business to attend to. What do you need?					Fort Frostmoth					0	Journal BM_Smugglers >= 100						1
Greeting 1		What will we do without the Captain here? This is terrible. Something must be done. What if those creatures come back?			Guard		Fort Frostmoth					0	Journal BM_CariusGone >= 100	Journal BM_WildHunt < 100					8
Greeting 1		"Captain Carius has returned! I've not heard the story, but he is in his chambers."			Guard		Fort Frostmoth					0	Journal BM_WildHunt >= 100	Dead falx carius = 0					8
Greeting 1		There is still no word from Captain Carius. We will have to learn to manage here without him.			Guard		Fort Frostmoth					0	Journal BM_WildHunt >= 100	Dead falx carius2 = 1					8
Greeting 1	Falx Carius	"Yes? What can I do for you? I am Captain Falx Carius, commander of Fort Frostmoth."										0							1
Greeting 1	Falx Carius	I was mentioning to you that the men seem edgy.										0	Journal BM_Morale = 10						1
Greeting 1	Falx Carius	I asked you to investigate why the morale has been low in the fort. Have you learned anything?										0	Journal BM_Morale >= 20						1
Greeting 1	Falx Carius	"You've helped me deal with the low morale at the fort, perhaps you can help me with some other fort business."										0	Journal BM_Morale >= 100						1
Greeting 1	Falx Carius	Have you found more information on the weapons being smuggled from the fort?										0	Journal BM_Morale >= 100	Journal BM_Smugglers >= 20	Journal BM_Smugglers < 100				1
Greeting 1	Falx Carius	There is some commotion outside. You'd better get out there and check on it. We'll speak later.	Goodbye									0	Journal BM_Morale >= 100	Journal BM_Smugglers >= 93	Journal BM_CariusGone < 10				1
Greeting 1	Falx Carius2	"%PCName, it is you! I am sorry you, too, have been brought to play in this nefarious game. Since the werewolves captured me at the fort, I have been held here by this demon Hircine. Soon, others joined me: one of the Nords, named Heart-Fang, along with a beast named Karstaag. I believe the only hope for escape is to find our way through this maze."										0	Journal BM_WildHunt = 30						1
Greeting 1	Falx Carius2	"You! Do not think that I cannot see through the form you now wear. I am sorry it must come to this, %PCName. I had thought better of you. It is clear, though, that you have joined with these dark forces. Killing you will be an act of mercy."	"StartCombat Player
Goodbye"									0	Journal BM_WildHunt = 30	Local playerwolf = 1					1
Greeting 1	Falx Carius2	Let us continue through this maze.										0	Journal BM_WildHunt >= 40						1
Greeting 1	Falx Carius2	"Wait, my friend. I can go not further. This contest can have only one victor, and you will have to be the one. Perhaps if you are able to escape, I will find my way out in time. For now, I will guard this gate and make sure none of the beasts follow you through. Take care if you encounter the others. Karstaag is a wild creature, and will certainly try to kill you. Heart-Fang worries me...there is something wild in his eyes that I do not trust. Good luck, %PCName."	"set cariustalk to 2
Journal BM_Wildhunt 55"									0	Journal BM_WildHunt >= 40	Global cariustalk = 1					1
Greeting 1	Falx Carius2	"I will wait here and guard the gate. Good luck, my friend."										0	Journal BM_WildHunt >= 40	Global cariustalk = 2					1
Greeting 1	Falx Carius	"It is good to see you again. I believed I was dead for sure, but as the glacier toppled around me, I was transported outside. I am glad that you, too, survived the ordeal. Now, how may I help you?"	set cariustalk to 3									0	Journal BM_WildHunt >= 100						1
Greeting 1	Falx Carius	"Hello, %PCName. What can I do for you?"										0	Journal BM_WildHunt >= 100	Global cariustalk = 3					1
Greeting 1		"I got nothing to say. Sure could use a drink, though. And not that Nord swill."	Goodbye		Guard		Fort Frostmoth					0	Journal BM_Morale >= 20	Journal BM_Morale < 30	Not ID falx carius = 1				7
Greeting 1		"What do you w.... Hey, is that booze I smell on you?"			Guard		Fort Frostmoth					0	Journal BM_Morale >= 20	Journal BM_Morale < 30	Item potion_comberry_brandy_01 > 0	Not ID falx carius = 1			7
Greeting 1		"What do you w.... Hey, is that booze I smell on you?"			Guard		Fort Frostmoth					0	Journal BM_Morale >= 20	Journal BM_Morale < 30	Item potion_comberry_wine_01 > 0	Not ID falx carius = 1			7
Greeting 1		"What do you w.... Hey, is that booze I smell on you?"			Guard		Fort Frostmoth					0	Journal BM_Morale >= 20	Journal BM_Morale < 30	Item potion_cyro_brandy_01 > 0	Not ID falx carius = 1			7
Greeting 1		"What do you w.... Hey, is that booze I smell on you?"			Guard		Fort Frostmoth					0	Journal BM_Morale >= 20	Journal BM_Morale < 30	Item Potion_Cyro_Whiskey_01 > 0	Not ID falx carius = 1			7
Greeting 1		"What do you w.... Hey, is that booze I smell on you?"			Guard		Fort Frostmoth					0	Journal BM_Morale >= 20	Journal BM_Morale < 30	Item Potion_Local_Brew_01 > 0	Not ID falx carius = 1			7
Greeting 1		"What do you w.... Hey, is that booze I smell on you?"			Guard		Fort Frostmoth					0	Journal BM_Morale >= 20	Journal BM_Morale < 30	Item potion_local_liquor_01 > 0	Not ID falx carius = 1			7
Greeting 1		"What do you need, friend?"			Guard		Fort Frostmoth					0	Journal BM_Morale >= 20	Journal BM_Morale < 100	Not ID falx carius = 1	Local gavebooze = 1			7
Greeting 1		What is it you want? I heard you might be able to get hold of some booze.			Guard		Fort Frostmoth					0	Journal BM_Morale >= 30	Not ID falx carius = 1	Journal BM_Morale < 100	Local gavebooze = 0			7
Greeting 1		What is it you want? I heard you were asking around about this being a dry fort.			Guard		Fort Frostmoth					50	Journal BM_Morale = 50	Not ID falx carius = 1					7
Greeting 1		What is it you want? I heard you were asking around about this being a dry fort.			Guard		Fort Frostmoth					0	Journal BM_Morale >= 30	Not ID falx carius = 1	Local gavebooze = 1	Journal BM_Morale <= 50			7
Greeting 1	Antonius Nuncius	What can I do for you?										0							1
Greeting 1	Antonius Nuncius	What do you want?										0	Journal BM_Morale >= 70						1
Greeting 1	Saenus Lusius	Captain Carius mentioned that you might come to speak with me. How may I assist you?										0	Journal BM_Smugglers >= 20	Journal BM_Smugglers < 30					1
Greeting 1	Saenus Lusius	"I understand you have chosen to work with my compatriot, Gaea Artoria. There is no finer warrior in Fort Frostmoth, save perhaps Captain Carius. I wish you both the best of luck."										0	Journal BM_Smugglers >= 30	Journal BM_Smugglers < 100	Global luciuschosen = 0				1
Greeting 1	Saenus Lusius	Yes? Would you like to continue to travel together? I imagine it would be best with the task at hand. Captain Carius wishes for us to work together.										0	Journal BM_Smugglers >= 30	Global luciuschosen = 1	Journal BM_Smugglers < 100				1
Greeting 1	Saenus Lusius	"He wants to make a deal with you, does he?"										0	Journal BM_Smugglers = 90						1
Greeting 1	Saenus Lusius	Wait! Something here is amiss. The fort has been attacked while we were gone. We must find Captain Carius immediately!	"""falx carius""->Disable
""gualtierus spurius""->Disable
Goodbye"									0	Journal BM_Smugglers >= 100	Global luciuschosen = 2					1
Greeting 1	Saenus Lusius	Thank the gods you've returned! There was a terrible battle. And Captain Carius...someone must find the Captain!	set luciuschosen to -1									0	Journal BM_Smugglers >= 100	Global luciuschosen = 0					1
Greeting 1	Saenus Lusius	Thank the gods you've returned! I see that Artoria has not returned with you. This day is filled with horrible news. There was a terrible battle. And Captain Carius...someone must find the Captain!	set luciuschosen to -1									0	Journal BM_Smugglers >= 100	Global luciuschosen = 0	Dead gaea artoria > 0				1
Greeting 1	Saenus Lusius	"From what Artoria has told us, the course is clear. You must travel to the Nord village and see what they know about the attack."										0	Journal BM_CariusGone > 0	Global luciuschosen = 2					1
Greeting 1	Saenus Lusius	"As I said, someone must find the Captain!"										0	Journal BM_Smugglers >= 100	Global luciuschosen = -1					1
Greeting 1	Saenus Lusius	"As I said, someone must find the Captain!"										0	Journal BM_CariusGone = 100						1
Greeting 1	Saenus Lusius	"Captain Carius has returned. He's said very little about his ordeal, but we are all just glad he is back where he belongs. Fort Frostmoth will be stronger than ever."										0	Journal BM_WildHunt >= 100	Dead falx carius2 = 0					1
Greeting 1	Saenus Lusius	There has been no word from the Captain. I fear the worst.										0	Journal BM_WildHunt >= 100	Dead falx carius2 > 0					1
Greeting 1	Gaea Artoria	Cap'n said you'd be by. I'm supposed to assist you with something?										0	Journal BM_Smugglers >= 20	Journal BM_Smugglers < 30					1
Greeting 1	Gaea Artoria	"Gonna work with Lusius, huh? Can't say I blame you. He's one smart guy."										0	Journal BM_Smugglers >= 30	Global artoriachosen = 0	Journal BM_Smugglers < 100				1
Greeting 1	Gaea Artoria	"Huh? You want us to travel together? I think that's what the Cap'n wants, so we better stick together. Besides, I'm handy to have around."										0	Journal BM_Smugglers >= 30	Global artoriachosen = 1	Journal BM_Smugglers < 100				1
Greeting 1	Gaea Artoria	Someone's gotta find the Captain! Gotta figure out what happened here!										0	Journal BM_Smugglers = 100	Global artoriachosen = 2					1
Greeting 1	Gaea Artoria	What the...? Someone attacked the fort while we were gone! We've gotta find the Cap'n right now!	"""falx carius""->Disable
""gualtierus spurius""->Disable
Goodbye"									0	Journal BM_Smugglers = 100	Global artoriachosen = 2					1
Greeting 1	Gaea Artoria	He's gone! Those creatures took him during the battle. Someone has got to find the Captain!	set artoriachosen to -1									0	Journal BM_Smugglers = 100	Global artoriachosen = 0					1
Greeting 1	Gaea Artoria	"He's gone! Those creatures took him during the battle. Someone has got to find the Captain! And where's Lusius? He's dead, too? This is horrible!"	set artoriachosen to -1									0	Journal BM_Smugglers = 100	Global artoriachosen = 0	Dead saenus lusius > 0				1
Greeting 1	Gaea Artoria	You've got to find the Captain! The fort needs him!										0	Journal BM_Smugglers = 100	Global artoriachosen = -1					1
Greeting 1	Gaea Artoria	You know what you need to do! Get up to those Nords and find the Captain!										0	Journal BM_Smugglers = 100	Global luciuschosen = 2	Journal BM_CariusGone > 0				1
Greeting 1	Gaea Artoria	You heard what Lusius said. Get up to those Nords and find the Captain!										0	Journal BM_Smugglers = 100	Global artoriachosen = 2	Journal BM_CariusGone > 0				1
Greeting 1	Gaea Artoria	Were you able to find the Captain? What did those Nords have to say?										0	Journal BM_CariusGone = 100						1
Greeting 1	Gaea Artoria	Still no word from the Captain. I suppose we have to figure he's gone for good.										0	Journal BM_WildHunt = 100	Dead falx carius2 > 0					1
Greeting 1	Gaea Artoria	"Carius is back! I don't know where he was, but I knew he'd find a way home. Things'll go much better with him around."										0	Journal BM_WildHunt = 100	Dead falx carius2 = 0					1
Greeting 1		I've nothing to say to you.	Goodbye				"Solstheim, Gandrung Caverns"					0	Journal BM_Smugglers >= 93	Not ID saenus lusius = 1	Not ID gualtierus spurius = 1				4
Greeting 1	Gualtierus Spurius	"Wait! Look, I don't want any trouble. I heard you were working with Saenus Lusius, and everyone at the fort knows that Lusius is a reasonable man, so maybe we can make a deal."	"StopCombat Player
SetFight 30"									0	Global luciuschosen = 1						1
Greeting 1	Gualtierus Spurius	I'll be gone soon. I promise you that.										0	Journal BM_Smugglers >= 93						1
Greeting 1		What is it you ask of this Skaal?					Skaal Village	Skaal				0	Not ID tharsten heart-fang = 1						15
Greeting 1		"This Skaal has nothing to say to you, stranger. Speak with Heart-Fang if you believe you've got business here."	Goodbye				Skaal Village	Skaal				0	Not ID tharsten heart-fang = 1	Journal BM_CariusGone = 100	Journal BM_Stones = 0				15
Greeting 1		"You are not of the Skaal. Speak with Tharsten Heart-Fang in the Greathall if you have reason to be here. He is our leader, and will deal with you."	Goodbye				Skaal Village	Skaal				0	Not ID tharsten heart-fang = 1	Journal BM_CariusGone < 100					15
Greeting 1		"You are not of the Skaal. Speak with Tharsten Heart-Fang in the Greathall. He is our leader, and will deal with you."	"Journal BM_CariusGone 30
Goodbye"				Skaal Village	Skaal				0	Not ID tharsten heart-fang = 1	Journal BM_CariusGone <= 25	Journal BM_CariusGone >= 20				15
Greeting 1		The werewolves have been defeated and Wind-Eye has returned. You should speak with him immediately.	Journal BM_SkaalAttack 40				Skaal Village	Skaal				0	Journal BM_SkaalAttack = 30						16
Greeting 1		"The time of the Bloodmoon is gone, and the Skaal live on."					Skaal Village	Skaal				0	Journal BM_WildHunt >= 100						16
Greeting 1		"Welcome, friend. How may I help you? The time of prophecy has passed, and the Skaal live on for another era."					Skaal Village	Skaal				60	Journal BM_WildHunt >= 100						16
Greeting 1	Tharsten Heart-Fang	"The Skaal wish you no harm for now. But we do not know you, and we have no reason to want to know you. Leave here until you have reason to be among us."	Goodbye									0	Journal BM_CariusGone < 20						1
Greeting 1	Tharsten Heart-Fang	"What do you want, stranger? The Skaal wish you no harm, but you will mind your manners while you are within our walls. We will make no exceptions. Now, what is this I hear about an attack on the Imperial fort?"										0	Journal BM_CariusGone >= 20						1
Greeting 1	Tharsten Heart-Fang	"What do you want, stranger? The Skaal wish you no harm, but you will mind your manners while you are within our walls. We will make no exceptions. Now, what is this I hear about an attack on the Imperial fort?"										0	Journal BM_CariusGone = 30						1
Greeting 1	Tharsten Heart-Fang	"There is no more to say to you, stranger. The Skaal wish you no harm, but state your business here quickly."	Goodbye									0	Journal BM_CariusGone >= 100						1
Greeting 1	Tharsten Heart-Fang	"Yes, outlander? What is your business here?"										0	Journal BM_CariusGone >= 100	Item misc_skull_Skaal > 0					1
Greeting 1	Tharsten Heart-Fang	"I was trying to explain to you, outlander, that you have much to atone for."										0	Journal BM_Stones <= 30	Journal BM_Stones > 0					1
Greeting 1	Tharsten Heart-Fang	You were told to perform the rituals needed to restore the power of the Skaal. What have you done?										0	Journal BM_Stones >= 30	Journal BM_Stones < 100					1
Greeting 1	Tharsten Heart-Fang	You have shown your loyalty to the Skaal. Now it is time to prove your wisdom.										0	Journal BM_Trial <= 20	Journal BM_Stones >= 100					1
Greeting 1	Tharsten Heart-Fang	You were to investigate a crime. Have you done this?										0	Journal BM_Trial >= 20	Journal BM_Trial < 70					1
Greeting 1	Tharsten Heart-Fang	You've investigated the crime. Now it is time for you to make a decision. The verdict is yours to decide.										0	Journal BM_Trial >= 70	Journal BM_Trial <= 80					1
Greeting 1	Tharsten Heart-Fang	"You have done well, %PCName. You have shown your loyalty and wisdom, but there is one thing further I will require of you. Now you must prove your strength as a warrior."	Journal BM_Draugr 10									0	Journal BM_Trial >= 90	Journal BM_Draugr < 10					1
Greeting 1	Tharsten Heart-Fang	"You have done well, %PCName. Make sure Halfhand gets fed to the wolves, and then we will speak of other things."	Goodbye									0	Journal BM_Trial = 105	Dead rigmor halfhand = 0					1
Greeting 1	Tharsten Heart-Fang	"Halfhand is not dead, yet the Caenlorn have been killed? What have you done, %PCName? You are lucky I do not strike you down where you stand. However, I am not a shaman, and I do not hold the Caenlorn in as high regard as they do. Halfhand will be exiled. And you will prove your strength as a warrior if you wish to remain among the Skaal."										0	Journal BM_Trial = 105	Dead rigmor halfhand = 0	Global caenlorndead = 3				1
Greeting 1	Tharsten Heart-Fang	"You are to prove your strength as a warrior of the Skaal. If you have not gone yet to speak to Wind-Eye, do it now."										0	Journal BM_Draugr >= 10	Journal BM_Draugr < 100					1
Greeting 1	Tharsten Heart-Fang	"You've returned from the lake! You continue to surprise me, %PCName. I have matters to attend to now. We will speak again soon. That I promise you."	"Set SkaalAttack to 1
Goodbye"									0	Journal BM_Draugr >= 100	Journal BM_SkaalAttack < 10					1
Greeting 1	Tharsten Heart-Fang	You heard the man...GO! Help our people!	Goodbye									0	Journal BM_SkaalAttack >= 10						1
Greeting 1	Tharsten Heart-Fang2	"It's you, %PCName! How did you get to this place? We've little time, I fear. The frost giant Karstaag has gone ahead. Even now, I fear he may win this battle before me. Perhaps together we can fight through this place."	Journal BM_WildHunt 60									0	Journal BM_WildHunt >= 30	Local playerwolf = 0	Journal BM_WildHunt < 60				1
Greeting 1	Tharsten Heart-Fang2	"Ahhh...so it is you, %PCName. But I see you have taken on another form. No matter. This Hunt is for Heart-Fang and Heart-Fang alone. Many generations have I lived now, with Hircine's Ring on my finger. This Hunt is my birthright, %PCName! Heart-Fang alone shall face the Hunter. Heart-Fang alone shall earn the glory of the Hunt! See now the power I was born to wield! Prepare to face me in my true form!"	"set fangtalk to 4
Journal BM_WildHunt 66
Goodbye"									0	Journal BM_WildHunt >= 25	Local playerwolf = 1					1
Greeting 1	Tharsten Heart-Fang2	Let us continue. Heart-Fang must find a way out of this place!										0	Journal BM_WildHunt >= 60	Journal BM_WildHunt < 65					1
Greeting 1	Tharsten Heart-Fang2	"This is as far as we go, %PCName. I have the key to reach the next stage of the Hunter's challenge, and only I shall continue. This Hunt is for Heart-Fang and Heart-Fang alone. Many generations have I lived now, Hircine's Ring on my finger. This Hunt is my birthright! Heart-Fang alone shall face the Hunter. Heart-Fang alone shall earn the glory of the Hunt! See now the power I was born to wield! You now face Heart-Fang in his true form, the form he was born to wear!"	"Journal BM_WildHunt 65
set fangtalk to 3
Goodbye"									0	Journal BM_WildHunt >= 30	Local fangtalk = 2					1
Greeting 1	Korst Wind-Eye	"My greetings to you, wanderer. We of the Skaal do not get many visitors. What winds have brought you to our lands? I can only imagine it is the attack on the Imperial fort that we have heard whispers of."										0	Journal BM_CariusGone = 30						1
Greeting 1	Korst Wind-Eye	"Greetings to you, wanderer. Why have you come to our village?"										0	Journal BM_CariusGone >= 100	Journal BM_Stones < 40					1
Greeting 1	Korst Wind-Eye	You were to perform the Ritual of the Gifts. I hope your way has been easy.										0	Journal BM_Stones >= 40	Journal BM_Stones < 100					1
Greeting 1	Korst Wind-Eye	"Hello again, friend. What may I do for you?"										0	Journal BM_Stones >= 100						1
Greeting 1	Korst Wind-Eye	"Ah...you've arrived. These are strange times, my friend. I am unsure what magic is being worked to cause such a disturbance on the lake, but you were sent here to prove your strength."	"""rigmor halfhand""->Disable
Journal BM_Draugr 30"									0	Journal BM_Draugr = 20	Journal BM_Draugr < 30					1
Greeting 1	Korst Wind-Eye	"You were sent to prove your strength. This is to occur here, where there is a disturbance on the lake."										0	Journal BM_Draugr >= 30	Journal BM_Draugr < 50					1
Greeting 1	Korst Wind-Eye	"What of Aesliip, my friend? You were sent to kill the powerful draugr and prove your strength to the Skaal."										0	Journal BM_Draugr >= 50	Journal BM_Draugr < 100					1
Greeting 1	Korst Wind-Eye	Travel back to the Skaal village. I will meet you there soon. You have done well here.										0	Journal BM_Draugr >= 100	Journal BM_SkaalAttack < 100					1
Greeting 1	Korst Wind-Eye	"I've only just arrived, and to this horror. It is good you were here to protect these people."										0	Journal BM_SkaalAttack <= 40	Journal BM_SkaalAttack >= 30					1
Greeting 1	Korst Wind-Eye	I know you have been infected by these werewolves. Have you taken care of this problem?										0	Journal BM_SkaalAttack = 50						1
Greeting 1	Korst Wind-Eye	"You have been infected too long, and I sense the shadow of the beast upon you. You are not welcome here."	Goodbye									0	Journal BM_SkaalAttack >= 75	Global PCWerewolf = 1					1
Greeting 1	Korst Wind-Eye	"You had the shadow of the beast upon you, after you had been infected. Yet, I sense something is different."										0	Journal BM_SkaalAttack >= 75	Global PCWerewolf = -1					1
Greeting 1	Korst Wind-Eye	"Greetings, Blodskaal. You and I must speak of the Ristaag."										0	Journal BM_SkaalAttack >= 100	Journal BM_Ceremony1 <= 10					1
Greeting 1	Korst Wind-Eye	"Greetings, Blodskaal. Now that you have struggled out from under the curse of the beast, you and I must speak of the Ristaag."										0	Journal BM_SkaalAttack >= 100	Journal BM_Ceremony1 <= 10	Global PCWerewolf = -1				1
Greeting 1	Korst Wind-Eye	"You were to retrieve the Totem of Claw and Fang, a dangerous mission indeed. Have you been successful?"										0	Journal BM_Ceremony1 >= 20	Journal BM_Ceremony1 < 100					1
Greeting 1	Korst Wind-Eye	It is good to speak with you again. We must now prepare for the ceremony to please the All-Maker.										0	Journal BM_Ceremony1 >= 100						1
Greeting 1	Korst Wind-Eye	"It is good to speak with you again, now that the curse of the beast has been lifted from your soul. Though our first attempts to claim the Totem of Claw and Fang failed, we were finally successful. We must now prepare for the ceremony to please the All-Maker."										0	Journal BM_Ceremony2 >= 100	Global PCWerewolf = -1					1
Greeting 1	Korst Wind-Eye	You were to assist in performing the Ristaag. Have you been successful?										0	Journal BM_BearHunt1 >= 15	Journal BM_BearHunt1 < 100					1
Greeting 1	Korst Wind-Eye	"Thanks to your help, the Ristaag is complete, yet there have been ominous signs reported on the island."										0	Journal BM_BearHunt1 >= 100						1
Greeting 1	Korst Wind-Eye	"Unfortunately, the Ristaag has failed. It comes as no surprise to me that there have been ominous signs reported on the island."										0	Journal BM_BearHunt1 = 105						1
Greeting 1	Korst Wind-Eye	"These have been difficult times for the Skaal, and it appears for you as well. I sense that you no longer live with the curse of the beast. This is good, as there have been ominous signs reported on the island."										0	Journal BM_BearHunt2 >= 100	Global PCWerewolf = -1					1
Greeting 1	Korst Wind-Eye	"Have you learned more about the death of the horkers yet, or the involvement of Karstaag and his Riekling minions?"										0	Journal BM_FrostGiant1 >= 10	Journal BM_FrostGiant1 < 100					1
Greeting 1	Korst Wind-Eye	"It is good to speak with you again, now that the curse of the beast has been lifted from your soul. Let us speak of the Bloodmoon Prophecy."										0	Journal BM_FrostGiant2 >= 100	Global PCWerewolf = -1					1
Greeting 1	Korst Wind-Eye	I fear the time of the Bloodmoon Prophecy is upon us. The Skaal must be constantly on guard.										0	Journal BM_WildHunt >= 10						1
Greeting 1	Korst Wind-Eye	"The Bloodmoon Prophecy is no more, and the Skaal live on. The time of Tharsten Heart-Fang is passed, but the Skaal will remember him as a once-great warrior who has fallen."										0	Journal BM_WildHunt >= 100						1
Greeting 1	Korst Wind-Eye	"I sense the shadow of the beast is upon you, %PCName. The Skaal have nothing to say to you while you live with such a curse."	Goodbye									0	Global PCWerewolf = 1						1
Greeting 1	Engar Ice-Mane	"You, who are to be my judge, what would you ask of me?"										0	Journal BM_Trial >= 20	Journal BM_Trial < 70					1
Greeting 1	Engar Ice-Mane	"You have cleared my name and restored my honor. What can I do for you, my friend?"										0	Journal BM_Trial >= 70						1
Greeting 1	Rigmor Halfhand	"Yes? I understand you are investigating Engar Ice-Mane's theft. A terrible thing. But, you were sent to investigate a crime--what can I do for you, outlander?"										0	Journal BM_Trial >= 20	Journal BM_Trial < 70					1
Greeting 1	Rigmor Halfhand	You know my crime. Get on with your job.										0	Journal BM_Trial = 60						1
Greeting 1	Rigmor Halfhand	I have nothing to say. My time is done.	Goodbye									0	Journal BM_Trial >= 70						1
Greeting 1	Risi Ice-Mane	You are the one who is to investigate a crime that has been blamed on my husband. How may I help you?										0	Journal BM_Trial >= 20	Journal BM_Trial < 70					1
Greeting 1	Risi Ice-Mane	You have cleared my husband's name. What can I do for you?										0	Journal BM_Trial >= 70						1
Greeting 1		The beasts must be killed! You must assist the guards!	Goodbye					Skaal				0	Global SkaalAttack = 2	Not ID tharsten heart-fang = 0					28
Greeting 1	skaal_guard2	"Please, you must help. The village is under attack by the werewolves! Outside, quickly!!!"	Journal BM_SkaalAttack 10									0	Global SkaalAttack = 1						1
Greeting 1		One of the creatures went into the Greathall! It must be stopped!	Journal BM_SkaalAttack 25					Skaal				0	Global SkaalAttack = 3						29
Greeting 1		"None of the Skaal will speak with you while you live under the shadow of the beast. Speak with Wind-Eye if you feel you have been cured, but until then, you are not welcome."	Goodbye					Skaal				0	Journal BM_SkaalAttack = 50	Not ID korst wind-eye = 1	Not ID tharsten heart-fang = 1	Not ID tharsten heart-fang2 = 1			26
Greeting 1		"None of the Skaal will speak with you while you live under the shadow of the beast. Speak with Wind-Eye if you feel you have been cured, but until then, you are not welcome."	Goodbye					Skaal				0	Journal BM_SkaalAttack = 95	Not ID korst wind-eye = 1	Not ID tharsten heart-fang = 1	Not ID tharsten heart-fang2 = 1			26
Greeting 1		"Well met, friend. I see you've returned from the Lake. Heart-Fang wanted to see you. He's in the Greathall."						Skaal				0	Journal BM_Draugr >= 100	Journal BM_SkaalAttack < 10	Not ID tharsten heart-fang = 1	Not ID korst wind-eye = 1	Global SkaalAttack = 0	Not ID tharsten heart-fang2 = 1	26
Greeting 1		It seems you have lifted the veil of shadow from your soul. No longer do you walk with the beast. The passing of the Bloodmoon brings many great tidings.						Skaal				0	Journal BM_WildHunt >= 100	Not ID korst wind-eye = 1	Not ID tharsten heart-fang = 1	Global PCWerewolf = -1	Not ID tharsten heart-fang2 = 1		26
Greeting 1		"The time of the Bloodmoon has passed, and the Skaal endure. Blessings of the All-Maker upon you, Blodskaal."						Skaal				0	Journal BM_WildHunt >= 100	Not ID korst wind-eye = 1	Not ID tharsten heart-fang = 1	Global PCWerewolf = 0	Not ID tharsten heart-fang2 = 1		26
Greeting 1		"None of the Skaal will speak with you while you live under the shadow of the beast. Speak with Wind-Eye if you feel you have been cured, but until then, you are not welcome."	Goodbye					Skaal				0	Journal BM_WildHunt >= 100	Not ID korst wind-eye = 1	Not ID tharsten heart-fang = 1	Global PCWerewolf = 1	Not ID tharsten heart-fang2 = 1		26
Greeting 1	draugr_aesliip	"You are brave or foolish to enter this place, %PCRace. But I sense a bit of wisdom in you...perhaps. I might kill you where you stand, were you to try and keep me from my task, but there are more dangerous things in these caves then this poor soul."	set AeslipTalk to 1									0	Journal BM_Draugr >= 40	Journal BM_Draugr < 60					1
Greeting 1	draugr_aesliip	"There is more to my story, mortal. It is time for you to either listen or die, for my work is not complete."										0	Journal BM_Draugr >= 60	Journal BM_Draugr < 70					1
Greeting 1	draugr_aesliip	Let us continue.										0	Journal BM_Draugr >= 70	Journal BM_Draugr < 80					1
Greeting 1	draugr_aesliip	"It is done. My time is over. You have done a service here today. Both to me, and to the people of this island. Now I may rest. Before I go, take this. May you have the strength of will to continue your own journey."	"SetHealth 0
Journal BM_Draugr 85
RemoveItem BM_Ring_Aesliip 1
Player->AddItem BM_Ring_Aesliip 1
Goodbye"									0	Journal BM_Draugr = 80						1
Greeting 1	Rolf Long-Tooth	"Greetings, %PCName. Korst Wind-Eye has told me much about you. You are to perform the Ristaag with us, pleasing the All-Maker."										0	Journal BM_BearHunt1 >= 10						1
Greeting 1	Grerid Axe-Wife	I understand you are to be a part of the Ristaag. This is a great honor for you. You should speak with Long-Tooth about your duties in the ceremony.										0	Journal BM_BearHunt1 >= 10						1
Greeting 1	Sattir the Bold	You are the one who will be performing the Ristaag with us! Excellent. Rolf Long-Tooth will explain the part you will play.										0	Journal BM_BearHunt1 >= 10						1
Greeting 1	Rolf Long-Tooth	"Come back at nightfall, my friend. We will perform the Ristaag only when the moons watch over us."	Goodbye									0	Journal BM_BearHunt1 >= 15	Local rolftime = 0					1
Greeting 1	Rolf Long-Tooth	Shhh...we must hunt carefully and quietly. There is no time to talk.	Goodbye									0	Journal BM_BearHunt1 >= 20						1
Greeting 1	Grerid Axe-Wife	Shhh...we must hunt carefully and quietly. There is no time to talk. Get back to Long-Tooth! That is where you are to be for the Ristaag.	Goodbye									0	Journal BM_BearHunt1 >= 20						1
Greeting 1	Grerid Axe-Wife	The Ristaag has failed. There is no more to say.	Goodbye									0	Journal BM_BearHunt1 = 105						1
Greeting 1	Sattir the Bold	Shhh...we must hunt carefully and quietly. There is no time to talk. Get back to Long-Tooth! That is where you are to be for the Ristaag.	Goodbye									0	Journal BM_BearHunt1 >= 20						1
Greeting 1	Sattir the Bold	The Ristaag has failed. I have nothing more to say.	Goodbye									0	Journal BM_BearHunt1 = 105						1
Greeting 1	Rolf Long-Tooth	"Did you hear that? It came from near Sattir the Bold's path. Go to him, %PCName, and make sure he is well. Then, return to me so we may complete the hunt."	Journal BM_BearHunt1 30									0	Journal BM_BearHunt1 = 25	Local rolfstate = 10					1
Greeting 1	Rolf Long-Tooth	Go! Investigate that sound. Go to Sattir and return to me.										0	Journal BM_BearHunt1 = 30						1
Greeting 1	Rolf Long-Tooth	"Sattir is dead? This is a bad omen. These creatures are dark spirits indeed, and they will try to disrupt the hunt. We will not allow this to happen. The loss of Sattir is great, but we must continue. Let us go."	Journal BM_BearHunt1 45									0	Journal BM_BearHunt1 = 40						1
Greeting 1	Rolf Long-Tooth	Shhh...we must hunt carefully and quietly. There is no time to talk.	Goodbye									0	Journal BM_BearHunt1 = 45						1
Greeting 1	Rolf Long-Tooth	"What was that? Blast! These creatures are everywhere. Quick, find Grerid Axe-Wife! Do not allow the hunt to be disrupted! I will wait for your return."	Journal BM_BearHunt1 50									0	Journal BM_BearHunt1 = 45	Local rolfstate = 20					1
Greeting 1	Rolf Long-Tooth	Quickly now! Check on Grerid Axe-Wife. I worry there are more of the beasts afoot.										0	Journal BM_BearHunt1 = 50						1
Greeting 1	Rolf Long-Tooth	"Axe-Wife is dead? No! She was a good warrior, and a good friend. We will not let this stop us, though. We two will continue until the Ristaag is complete."	Journal BM_BearHunt1 60									0	Journal BM_BearHunt1 = 55						1
Greeting 1	Rolf Long-Tooth	You and I must continue the Ristaag. Only when the heart of the Spirit Bear is returned to Wind-Eye shall the All-Maker be pleased. Let us go.										0	Journal BM_BearHunt1 >= 60	Journal BM_BearHunt1 < 100					1
Greeting 1	Rolf Long-Tooth	"We have defeated those creatures and honored our fallen comrades. Now, though, we must find the Spirit Bear and return its heart to Wind-Eye. You have proven yourself a valiant warrior. You shall lead the way for the rest of the Ristaag."										0	Journal BM_BearHunt1 = 70						1
Greeting 1	Rolf Long-Tooth	"The Spirit Bear is dead, and the Ristaag is nearly complete. Remove the heart of the Bear. It must be returned immediately."										0	Journal BM_BearHunt1 = 75						1
Greeting 1	Rolf Long-Tooth	"You have the heart! This is good. Return now to the village, and give the heart to Wind-Eye. You have done well tonight, %PCName. Rolf Long-Tooth calls you friend. I will remain here in these woods for a time. The All-Maker has chosen you to finish this journey alone. Good luck to you."	AiWander 512 0 0 0 0 0 0									0	Journal BM_BearHunt1 = 80	Item BM_bearheart_UNIQUE = 1					1
Greeting 1	Rolf Long-Tooth	"What have you done with the heart? Find it, and give it to Wind-Eye immediately!"										0	Journal BM_BearHunt1 = 80	Item BM_bearheart_UNIQUE = 0					1
Greeting 1	Rolf Long-Tooth	What can Long-Tooth do for you?										0	Journal BM_BearHunt1 >= 100						1
Greeting 1	Rolf Long-Tooth	The Ristaag has failed. We waited too long to complete it. You should return to Wind-Eye and see what he has to say.										0	Journal BM_BearHunt1 = 105						1
Greeting 1	BM_riekling_Krish_UNIQU	"Whoa! A %PCRace. Ugly thing, aren't you. Too tall. What business you got at Castle Karstaag? And make it quick. No time to talk."										0	Journal BM_FrostGiant1 >= 30	Journal BM_FrostGiant1 < 50					1
Greeting 1	BM_riekling_Krish_UNIQU	"Hey! You killed off all the trolls! Look, let me tell you what's been going on here, and then we can talk about how I can help you out now."										0	Journal BM_FrostGiant1 >= 30	Journal BM_FrostGiant1 < 70	Global trollsdead = 8				1
Greeting 1	BM_riekling_Krish_UNIQU	I was telling you how I've got my own problems.										0	Journal BM_FrostGiant1 >= 50	Journal BM_FrostGiant1 < 70					1
Greeting 1	BM_riekling_Krish_UNIQU	"Look, if you want to get upstairs, you've gotta help me out. We've gotta get rid of these grahl. All of them. Must be about eight. I'm not leaving them here in the basement for when I run this place."										0	Journal BM_FrostGiant1 >= 70	Journal BM_FrostGiant1 < 80					1
Greeting 1	BM_riekling_Krish_UNIQU	"Okay, that's all of them. You can talk to that annoying little Dulk if you want. I'll be right behind you."	Journal BM_FrostGiant1 80									0	Journal BM_FrostGiant1 >= 70	Journal BM_FrostGiant1 < 80	Global trollsdead = 8				1
Greeting 1	BM_riekling_Krish_UNIQU	Just gotta get to that passage upstairs now. My sense of direction isn't the best. You lead the way.										0	Journal BM_FrostGiant1 >= 80	Journal BM_FrostGiant1 < 90	Global trollsdead = 8				1
Greeting 1	BM_riekling_Krish_UNIQU	I got nothing more to do with you. Finish your business and get outta here. I've got work to do.										0	Journal BM_FrostGiant1 >= 90						1
Greeting 1	BM_riekling_Dulk_UNIQUE	"What are you doing here? The master will not be pleased! And you come with Krish! Evil, evil Krish! Krish is bad, and you are bad for helping him. What is it you want? You should leave."										0	Journal BM_FrostGiant1 >= 80	Journal BM_FrostGiant1 < 90					1
Greeting 1	BM_riekling_Dulk_UNIQUE	You go now! Master will be back soon. I am sure of this! And I must keep things right for him. Back soon. He will be back soon.										0	Journal BM_FrostGiant1 >= 90						1
Greeting 1	BM_riekling_Dulk_UNIQUE	"You are here! The master told me there would be one coming! You must help. Krish is trying to take control of the castle. He has found nasty grahl to help him! You must kill them all! My master will be pleased! Your master will be pleased. Go now, through the Banquet Hall to the caverns. They wait down there! Go now or the master will not be happy!"	Journal BM_FrostGiant2 50									0	Journal BM_FrostGiant2 >= 10	Journal BM_FrostGiant2 < 50					1
Greeting 1	BM_riekling_Dulk_UNIQUE	"You stopped Krish, and that is good. Grahl are gone. Krish is gone. Nasty grahl. Nasty Krish. The master will be pleased when he comes home. Your master will be pleased you have helped Dulk! Good good! Now go. Dulk has much to do before his master comes back. Go!"	Goodbye									0	Journal BM_FrostGiant2 = 70						1
Greeting 1	Dialog Placeholder	EMIL -- BLOODMOON GREETINGS ABOVE										0							1
Greeting 1	Kolfinna	"Hello stranger. I am afraid we meet under tragic circumstances, for I grieve for the death of my husband, Gustav Two-Teeth. He was struck down in cold blood by a barbarian named Sigvatr the Strong, over a foolish argument."										0	Journal BM_Retribution = 0						1
Greeting 1	Sigvatr the Strong	"You look pretty far from home, stranger. What do you want?"										0	Journal BM_Retribution = 0						1
Greeting 1	Sigvatr the Strong	"So, Kolfinna is seeking wergild for the death of her husband, eh? Never! Pinetear has been in my family for generations and will be for generations to come. Besides, Gustav got what he had coming."										0	Journal BM_Retribution >= 10	Journal BM_Retribution < 50					1
Greeting 1	Kjolver	"Just because we had some business together, don't think we're friends. Now go. I suspect my husband will be back any time now."	Goodbye									0	Journal BM_WomanScorned >= 100						1
Greeting 1	Kjolver	"What news do you bring me, %PCName? Is our dark business complete?"										0	Journal BM_WomanScorned >= 30	Journal BM_WomanScorned < 100					1
Greeting 1	Kjolver	"So, have you changed your mind? Will you help me in my dark business?"										0	Journal BM_WomanScorned >= 10	Journal BM_WomanScorned <= 20					1
Greeting 1	Kjolver	"Well met, %PCName. So, you're a visistor to our fair island. Hmmm.... There's a certain look about you, friend. You're no stranger to death, or killing. I have some dark business you may be able to help me with."										0	Journal BM_WomanScorned = 0						1
Greeting 1	Tymvaul	"Intruder!  Who dares venture so deeply into the halls of Rimhull?!  The Mantle of Woe is mine, do you hear?  I have claimed the robe and its power!"										0	Journal BM_Tymvaul >= 0	Journal BM_Tymvaul < 50					1
Greeting 1	Lassnr	"Tymvaul?  Is that you, son?  Oh..oh I'm sorry.  Please forgive the ramblings brought on by an old man's anguish."										0	Journal BM_Tymvaul = 0	Dead tymvaul < 1					1
Greeting 1	Ingmar	"Hail, %PCName. I'm not sure what your business is out here in the wild, but I'm glad you're not one of my Skaal brothers.  They'd surely wonder why I'm not inside the barrow, killing the Valbrandr draugr."										0	Journal BM_Ingmar = 0	Dead draugr_valbrandr < 1					1
Greeting 1	Ingmar	"I trusted you not to attack the draugr, %PCName, and you betrayed me. You have doomed me to a life of hopelessness!  Leave me, deceiver!"	Goodbye									0	Journal BM_Ingmar = 45	"Not Cell Skaal Village, Ingmar's House = 1"					1
Greeting 1	Ingmar	"Ah, %PCName!  Been helping yourself to the draugr's treasures, I hope!"										0	Journal BM_Ingmar >= 60	"Not Cell Skaal Village, Ingmar's House >= 1"					1
Greeting 1	Ingmar	"By the gods, that was a good fight!  Did you see me? I was magnificent!  With the draugr dead, I am truly a man.  I've got to get back to the Skaal Village and tell my brothers the good news.  If you're ever in the village, come to my house and I shall greet you as a brother. Oh, and %PCName...I trust you'll keep this between the two of us.  I wish I could offer some kind of reward, but I have so little. I know -- I shall leave the draugr's treasure be.  It is yours, my friend. Take all you like!"	"AIWander, 512 0 0 40 20 20 0 0 0 0 0 0
ModDisposition 30
StartScript IngmarTeleport
Journal ""BM_Ingmar"" 60"									0	Journal BM_Ingmar = 50						1
Greeting 1	Ingmar	"You...you attacked the draugr! Bad enough I had you serve as a distraction, but now I can't even claim the killing blow!  Now I must return to my village, either a liar or a failure. I trusted you, %PCName. Leave me now,  to ponder my hopeless fate."	"AIWander, 512 0 0 40 20 20 0 0 0 0 0 0
Journal ""BM_Ingmar"" 45
ModDisposition -50
StartScript IngmarTeleport
Goodbye"									0	Journal BM_Ingmar = 40						1
Greeting 1	Ingmar	"Leave me, %PCName.  I asked for your help, and you refused.  We have no more business together."	Goodbye									0	Journal BM_Ingmar = 20						1
Greeting 1	Ingmar	"Hail, %PCName! It is good to see you again!  Welcome to my home.  I was hoping you would stop by. I have something for you. In honor of my defeat of the Valbrandr draugr, my fellow Skaal presented me with a Belt of Orc's Strength.  Here -- I want you to have it.  After all, you earned it.  My thanks again for everything."	"player->additem ""belt of orc's strength"" 1
Journal ""BM_Ingmar"" 100"									0	"Not Cell Solstheim, Valbrandr Barrow = 1"	Journal BM_Ingmar >= 60	Journal BM_Ingmar < 100				1
Greeting 1	Athellor	"Well hello there, %PCName.  You don't look like one of the natives, and I don't recall seeing you on the last ship from Vvardenfell.  Perhaps you're a mercenary?  I'm here to do some research, myself.  Please, join me for a drink."	"player->additem ""potion_cyro_brandy_01"" 1"									0	Journal BM_Falmer = 0	Function Talked To PC = 0					1
Greeting 1	Athellor	"%PCName, you've returned.  Have you found any evidence of the Falmer here on Solstheim?"	"Choice ""Not yet, Athellor.  But I'll keep looking."" 1 ""Yes, I found...this thing here.  Does it help?"" 2"									0	Journal BM_Falmer >= 50						1
Greeting 1	Athellor	"%PCName, you've returned.  Have you found any evidence of the Falmer here on Solstheim?"	"Choice ""Not yet, Athellor.  But I'll keep looking."" 1 ""Yes, I found an ancient set of armor and a spear, in the Jolgeirr Barrow.  There was a book, as well -- 'The Fall of the Snow Prince.'  The description of the title character is rather interesting."" 3"									0	Journal BM_Falmer >= 50	Item bk_snowprince = 1					1
Greeting 1	Athellor	"""Fall of the Snow Prince,"" you say?  Fascinating.  Let me see it.  Hmmm...yes...yes...amazing!  By my Falmer ancestors, you've done it, %PCName!  The account in this tome is remarkable!  Rieklings indeed!  I don't see how this Snow Prince could have been anything BUT a Falmer, do you?  Splendid, splendid.  You're a credit to explorers everywhere, %PCName.  Here's the gold, as promised, and thank you!"	"player->removeitem ""bk_snowprince"" 1
additem ""bk_snowprince"" 1
player->additem ""gold_001"" 800
Journal ""BM_Falmer"" 100
ModDisposition 50"									0	Function Choice = 3						1
Greeting 1	Athellor	"Ah, %PCName. Wonderful to see you again. I'm afraid I'll be leaving shortly, however. I'm heading off to Skyrim, you see...after a drink or three. I have renewed confidence in my quest now, thanks to you, and am eager to see what I may discover in the Nords' homeland. Farewell, and keep exploring!"	Goodbye									0	Journal BM_Falmer >= 100						1
Greeting 1	Athellor	"Hmmm.... Let me see....  No...no...wait...yes!  Oh...hmmm....no....  I'm afraid this isn't what I'm looking for, %PCName. Please continue your explorations, and do be more certain next time."	"ModDisposition -2
Goodbye"									0	Function Choice = 2						1
Greeting 1	Athellor	"All right then. When you find something worthwhile, you know where to find me."	Goodbye									0	Function Choice = 1						1
Greeting 1	Athellor	"Hello again, %PCName.  I'm still looking to hire an explorer, if you're interested."										0	Journal BM_Falmer >= 30	Journal BM_Falmer < 50					1
Greeting 1	Sigvatr the Strong	"I have nothing more to say to you, %PCName.  You have Pinetear.  Give it to Kolfinna as payment of wergild, and leave me to my guilt."	Goodbye									0	Journal BM_Retribution = 50						1
Greeting 1	Jeleen	"If you need shrine services just ask, but be quick.  I have an important Cult matter on my mind right now."										0	Journal BM_Missionary = 0						1
Greeting 1	Lassnr	"Um, oh, yes %PCRace?  I'm sorry, I was just thinking of my boy Tymvaul...."										0	Journal BM_Tymvaul >= 10						1
Greeting 1	Ingmar	"%PCName. You're the last person I expected to see. Did you come to my house to witness the spectacle? To gaze upon Ingmar the Unfit, Ingmar the Weak, Ingmar the Untested? You robbed me of victory. Robbed me of my place among my people! Now, you come into my very home, to mock me? You shall pay for your treachery!"	"SetFight 100
goodbye"									0	Journal BM_Ingmar = 45	"Not Cell Solstheim, Valbrandr Barrow = 1"					1
Greeting 1	Erich the Unworthy	"I knew you'd be back, %PCName.  It seems you women can never get enough of Big Erich."										0	Journal BM_Missionary >= 0	Function Talked To PC >= 1	Function Same Sex = 0	Journal BM_Missionary < 50			1
Greeting 1	Erich the Unworthy	"What do you want, twig?"										0	Journal BM_Missionary >= 0	Function Talked To PC < 1	Function Same Sex = 1	Journal BM_Missionary < 50			1
Greeting 1	Erich the Unworthy	"Well well, aren't you a pretty little pup.  What do you want?  Speak up, wench -- I'm a busy man!"										0	Journal BM_Missionary >= 0	Function Talked To PC < 1	Function Same Sex = 0	Journal BM_Missionary < 50			1
Greeting 1	Erich the Unworthy	"Ask your questions, but be quick, %PCClass. I'm a busy man."										60	Journal BM_Missionary >= 0	Function Talked To PC >= 1	Function Same Sex = 1	Journal BM_Missionary < 50			1
Greeting 1	Erich the Unworthy	"Anything for a beautiful girl like you, %PCName. What can Big Erich do to help?"										60	Journal BM_Missionary >= 0	Function Talked To PC >= 1	Function Same Sex = 0	Journal BM_Missionary < 50			1
Greeting 1	Erich the Unworthy	"Hail, %PCClass. Been enjoying our women as well as our mead, I hope!"										75	Journal BM_Missionary >= 0	Function Talked To PC >= 1	Function Same Sex = 1	Journal BM_Missionary < 50			1
Greeting 1	Erich the Unworthy	"Ah, fair %PCName. It's true, the women around here say my lips are sweeter than the mead of Thirsk. Have ye come to find out for yourself, lass?"										75	Journal BM_Missionary >= 0	Function Talked To PC >= 1	Function Same Sex = 0	Journal BM_Missionary < 50			1
Greeting 1	Erich the Unworthy	"Beautiful %PCName!  It's been too long since my eyes took in your full splendor! How can I please ye today, lass?"										90	Journal BM_Missionary >= 0	Function Talked To PC >= 1	Function Same Sex = 0	Journal BM_Missionary < 50			1
Greeting 1	Erich the Unworthy	"%PCName, you old dog!  What brings you back to Thirsk, the fine mead or the finer lasses? Ha!"										90	Journal BM_Missionary >= 0	Function Talked To PC >= 1	Function Same Sex = 1	Journal BM_Missionary < 50			1
Greeting 1	Mirisa	"Please...please just let me go.  I... You...you're not Erich....  Please, stranger, help me!  I'm being held prisoner!  Release me! Get me out of here!"										0	Journal BM_Missionary >= 0	Function Talked To PC < 1	Journal BM_Trial < 100	"Not Cell Solstheim, Thirsk = 0"			0
Greeting 1	Mirisa	"Stranger, I implore you. Can we travel together, with you acting as my escort? I must get back to the Cult shrine at Fort Frostmoth!"										0	Journal BM_Missionary >= 0	Function Talked To PC >= 1	Journal BM_Missionary < 100				1
Greeting 1	Louis Beauchamp	"Oh, %PCName.  Won...wonderful to see...I mean...that is to say...isn't the weather...um...not too harsh...well, I know, it's quite dreadful actually...and I...um....  Well, um...can I help you with something?"										0	Journal BM_Airship >= 0	Function Talked To PC >= 1					1
Greeting 1	Louis Beauchamp	"Oh...um...hello...hi...that is...nice to know...um...meet you, %PCName. For a second I...I thought you were the courier...with a...a message...that is, with word of...um, my airship. Wait! Is..is that it?  Up..there, in the sky..there!  Oh...no, it's just a...um...a cliff racer. Ummm...ahhh...yes....ahem...."										0	Journal BM_Airship >= 0	Function Talked To PC = 0					1
Greeting 1	Louis Beauchamp	"Oh...ah...%PCName.  Back again...for more..um...great...I mean, interesting...well, maybe...nice..conversation, hmmm?  You...you know...I still need someone...anyone, really...to help me find out where...that is, what happened to my...my airship...and help me get that...that amulet I need.  I still fear that, well...that my crew has failed me."										0	Journal BM_Airship = 30						1
Greeting 1	Louis Beauchamp	%PCName!  You...you're here...and...well...I mean...you've returned!  What news?  Have you...do you have...the Amulet of Infectious Charm?	"Choice ""Not yet, Louis, but I'll recover it soon enough."" 7"									0	Journal BM_Airship = 70	Item amulet of infectious charm = 0	Item bk_Airship_Captains_Journal = 0				1
Greeting 1	Louis Beauchamp	"Oh...um...hello...hi...that is...nice to know...um...meet you, %PCName. For a second I...I thought you were the courier...with a...a message...that is, with word of...um, my airship."	"Choice ""I'm no courier, Mr. Beauchamp, but I think I know what happened to your airship.  I found a crash site on Solstheim and recovered the captain's journal.  It does not tell a happy tale."" 8"									0	Journal BM_Airship = 5	Item bk_Airship_Captains_Journal = 1	Function Talked To PC = 0				1
Greeting 1	Louis Beauchamp	%PCName!  You...you're here...and...well...I mean...you've returned!  What news?  Have you...do you have...the Amulet of Infectious Charm?	"Choice ""I have recovered the Amulet of Infectious Charm from Hrothmund's Barrow."" 5"									0	Journal BM_Airship = 70	Item amulet of infectious charm = 1	Item bk_Airship_Captains_Journal = 0				1
Greeting 1	Louis Beauchamp	%PCName!  You...you're here...and...well...I mean...you've returned!  What news?	"Choice ""I found the wreckage of the airship, but there were no survivors. I have recovered the captain's journal, which explains everything. I've recovered the Amulet of Infectious Charm as well."" 4"									0	Journal BM_Airship >= 0	Item amulet of infectious charm = 1	Item bk_Airship_Captains_Journal = 1	Function Talked To PC = 1			1
Greeting 1	Louis Beauchamp	%PCName!  You...you're here...and...well...I mean...you've returned!  What news?	"Choice ""I explored Hrothmund's Barrow and found the Amulet of Infectious Charm.  I still don't have any evidence showing what happened to the airship, though."" 3"									0	Journal BM_Airship >= 40	Item amulet of infectious charm = 1	Journal BM_Airship < 70	Item bk_Airship_Captains_Journal = 0			1
Greeting 1	Louis Beauchamp	%PCName!  You...you're here...and...well...I mean...you've returned!  What news?	"Choice ""I found the wreckage of the airship, crashed into the mountains on Solstheim.  Sadly, there were no survivors.  I have recovered the captain's journal for you.  It explains everything."" 2"									0	Journal BM_Airship = 60	Item amulet of infectious charm = 0	Item bk_Airship_Captains_Journal = 1	Function Talked To PC = 1			1
Greeting 1	Louis Beauchamp	%PCName!  You...you're here...and...well...I mean...you've returned!  What news?	"Choice ""Nothing yet, Louis, but I'm working on it."" 1"									0	Journal BM_Airship >= 40		Item amulet of infectious charm = 0	Item bk_Airship_Captains_Journal = 0			1
Greeting 1	Louis Beauchamp	%PCName!  You...you're here...and...well...I mean...you've returned!  Have you...that is...do you know...what has happened to my...my airship?	"Choice ""I found the wreckage of the airship, crashed into the mountains on Solstheim.  Sadly, there were no survivors.  I have recovered the captain's journal for you.  It explains everything."" 6"									0	Journal BM_Airship = 80	Item amulet of infectious charm = 0	Item bk_Airship_Captains_Journal = 1				1
Greeting 1	Louis Beauchamp	"Aha!  %PCName, my old friend!  Wonderful to *cough* see you again.  Did I ever tell you how magnificently you *cough* performed your duties?  Locating the airship, returning the *cough* amulet...simply marvelous.  Thanks to you, Louis Beauchamp is an *cough* absolute lady killer!  Blondes, brunettes, red heads -- I'll take 'em all...and they can't resist me!  Ha!  It's a shame I've got this *cough* fever.  It's starting to slow me down!  Well, got to run.  I've got a *cough* hot date!"	Goodbye									0	Journal BM_Airship = 100						1
Greeting 1	Louis Beauchamp	"The airship...crashed?  Horrible...such a loss of time...and money!  Oh, yes...human life, too.  So tragic.  Well...I am...grateful really...that you've given me this information.  But you know, there's um...still the matter of an amulet.  The...Amulet of Infectious Charm....  It's what the...the crew was looking for.  I'd pay for it....  Search in Hrothmund's Barrow.  But...well...say the right name!  ""Ondjage!""  The wolf!  If you don't...well, the barrow will be sealed...forever!"	"Journal ""BM_Airship"" 70
additem ""bk_Airship_Captains_Journal"" 1
player->removeitem ""bk_Airship_Captains_Journal"" 1
player->additem ""gold_001"" 500"									0	Function Choice = 8						1
Greeting 1	Louis Beauchamp	"Oh...oh, of course.  I understand...understand completely...that is, you have my complete...total confidence.  I know it's just a...well...just a matter of time...."										0	Function Choice = 7						1
Greeting 1	Louis Beauchamp	"The airship...crashed?  Smashed...was dashed into the mountains?  Horrible, horrible...such a loss of time...and money!  Oh, yes...yes...human life, too.  Mustn't forget the crew...people, after all.  Well...I am thankful...grateful really, that you've come to me with...um...with this information."	"Journal ""BM_Airship"" 75
Journal ""BM_Airship"" 100
player->additem ""gold_001"" 500
additem ""bk_Airship_Captains_Journal"" 1
player->removeitem ""bk_Airship_Captains_Journal"" 1"									0	Function Choice = 6						1
Greeting 1	Louis Beauchamp	"The...the amulet has been...found?  You have actually recovered...and brought, to ME...the Amulet of Infectious Charm?  Oh, how wonderful!   %PCName, I am always...and I mean forever...in your debt!  Here...please...take this gold.  It's the very least...the smallest...thing I could do."	"Journal ""BM_Airship"" 85
Journal ""BM_Airship"" 100
additem ""amulet of infectious charm"" 1
player->removeitem ""amulet of infectious charm"" 1
player->additem ""gold_001"" 1500
moddisposition 50"									0	Function Choice = 5						1
Greeting 1	Louis Beauchamp	"The airship...crashed?  Smashed...was dashed into the mountains?  Horrible, horrible...such a loss of time...and money!  Oh, yes...yes...human life, too.  Mustn't forget the crew...people, after all.  Well...I am thankful...grateful really, that you've come to me with...um...with this information.  And...ah...incredible work with the finding...that is, the recovery...of, um...the Amulet of Infectious Charm.....  My thanks, %PCName!  Here, please...take...have this gold!"	"Journal ""BM_Airship"" 90
Journal ""BM_Airship"" 100
additem ""amulet of infectious charm"" 1
player->removeitem ""amulet of infectious charm"" 1
additem ""bk_Airship_Captains_Journal"" 1
player->removeitem ""bk_Airship_Captains_Journal"" 1
player->additem ""gold_001"" 2000"									0	Function Choice = 4						1
Greeting 1	Louis Beauchamp	"The...the amulet has been...found?  You have actually recovered...and brought, to ME...the Amulet of Infectious Charm?  Oh, how wonderful!   %PCName, I am always...and I mean forever...in your debt!  Here...please...take this gold.  It's the very least...the smallest...thing I could do.  You know, I do...that is, I am curious...to know what has happened to the...well, to the airship.  After all, it did cost...I mean, a LOT of gold was invested...."	"Journal ""BM_Airship"" 80
additem ""amulet of infectious charm"" 1
player->removeitem ""amulet of infectious charm"" 1
player->additem ""gold_001"" 1500
moddisposition 50"									0	Function Choice = 3						1
Greeting 1	Louis Beauchamp	"The airship...crashed? Horrible, horrible...such a loss of time...and money!  Oh, yes...yes...human life, too.  Mustn't forget the crew...people, after all.  Well...I am thankful...grateful really, that you've come to me with...um...with this information.  But...ah...%PCName...you know, there's um...still the matter of the amulet, you see.  I really must have...NEED, to be more accurate, the um...Amulet of Infectious Charm...."	"Journal ""BM_Airship"" 70
additem ""bk_Airship_Captains_Journal"" 1
player->removeitem ""bk_Airship_Captains_Journal"" 1
player->additem ""gold_001"" 500"									0	Function Choice = 2						1
Greeting 1	Louis Beauchamp	"Oh...oh, of course.  I understand...understand completely...that is, you have my complete...total confidence."										0	Function Choice = 1						1
Greeting 1	Uncle Sweetshare	"He he!  Ha ha!  Can it be?  A visitor in my workshop?  How can I help you, sweet %PCName?  I have candy treats to spare, if you come in search of happiness!  Oh, so you're here to ask me about the moon sugar investigation! I see, I see, he he he he he he!"										0	Journal BM_MoonSugar >= 30	Journal BM_MoonSugar < 70					1
Greeting 1	Jeleen	"Hello, %PCName.  I heard you've been speaking to Severia Gratius about the moon sugar investigation.  I'll do whatever I can to assist you, of course."										0	Journal BM_MoonSugar = 30						1
Greeting 1	ulfgar_ghost	"Ha!  That's the spirit, %PCName!  But as you see, I'm already dead!  By helping me die valiantly you showed my soul the way to Sovngarde!  My friends -- Hunroor, Erlendr, and Nikulas -- have been waiting for me.  I told them of our glorious battle!  The four of us wish to give you a reward fitting of such a warrior.  So, we give you a piece of ourselves.  Lay your hands on a stone, and you will receive that warrior's greatest attribute!  Now farewell, my friend! Sovngarde awaits!"	"Goodbye
Journal BM_BrodirGrove 100"									0	Journal BM_BrodirGrove >= 0	Function Attacked = 1					1
Greeting 1	Geilir the Mumbling	"Ah, hello there, %PCClass.  My thanks again for your help."										0	Journal BM_SadSeer >= 100	Journal BM_CursedCaptain >= 40					1
Greeting 1	Geilir the Mumbling	"Ah, hello there, %PCClass.  My thanks again for your help."										0	Journal BM_SadSeer >= 100	Journal BM_CursedCaptain = 0					1
Greeting 1	Geilir the Mumbling	"So, you've been sent by Thormoor Gray-Wave, have you?  What's the matter, is the poor shipmaster feeling a bit fatigued?  Does he wish he could get just a moment's rest?  I can't say I blame him.  Being cursed with eternal wakefulness can be rather unpleasant, or so I'd hoped."										0	Journal BM_SadSeer >= 0	Journal BM_CursedCaptain = 30	Journal BM_SadSeer < 30				1
Greeting 1	thormoor_thirsk	"%PCName!  I've had some time to rest, and am ready to grant your reward.  As a sea captain, I discovered many hidden places, one of which is an ancient barrow called Gyldenhul. It lies on a small island off the northeast coast of Solstheim, not too far from here, actually. The barrow is loaded with riches, and I want you to have it all. Take this key -- the door is heavily locked. Oh, and I'll mark the dungeon on your map. Now, I must get back to sleep.  Thanks again!"	"ShowMap ""Solstheim, Gyldenhul""
MessageBox ""Thormoor has marked Glydenhul on your map.""
Player->AddItem ""key_gyldenhul"" 1
Journal BM_CursedCaptain 100
Goodbye"									0	Journal BM_CursedCaptain >= 50	Journal BM_CursedCaptain < 100	Journal BM_Trial >= 100				1
Greeting 1	ulfgar_ghost	"Ha!  Sorry, but you can't sneak up on me, %PCName!  I'm a ghost, thanks to you! By helping me die valiantly you showed my soul the way to Sovngarde!  My friends -- Hunroor, Erlendr, and Nikulas -- have been waiting for me.  I told them of our glorious battle!  The four of us wish to give you a reward fitting of such a warrior.  So, we give you a piece of ourselves.  Lay your hands on a stone, and you will receive that warrior's greatest attribute!  Now farewell, my friend! Sovngarde awaits!"	"Goodbye
Journal BM_BrodirGrove 100"									0	Journal BM_BrodirGrove >= 0	Function Detected = 0	Not Local NoLore = 0				1
Greeting 1	Svenja Snow-Song	"I know that Hrothmund has granted you his blessing, for I could feel it in the air. The heart of the Udyrfrykte has been placed on the pedestal for all to see. You, %PCName, are the new chieftain of Thirsk! Ruling the mead hall is great work, and I understand you may have business elsewhere. I offer to serve as your advisor and second-in-command, and will oversee the mead hall's affairs in your absence. Now, do we have any mead hall business to discuss? Or maybe you'd like to relax in your quarters?"	Journal BM_MeadHall 100									0	Journal BM_MeadHall >= 70	Journal BM_MeadHall < 100					1
Greeting 1	Mirisa	"Please, stranger, you must help me return home! May we travel together back to the Imperial Cult Shrine at Fort Frostmoth?"										0	Journal BM_Missionary >= 60	Journal BM_Missionary < 100	Journal BM_MeadHall >= 40				1
Greeting 1	Mirisa	"Stranger, please help me!  I was headed to the Imperial Cult Shrine at Fort Frostmoth when I lost my way. I entered this dungeon seeking shelter from the snow, but must return home. Can we travel together, with you acting as my escort?"										0		Journal BM_Missionary >= 0	Journal BM_Missionary < 60	Journal BM_MeadHall >= 40			1
Greeting 1	Erich the Unworthy	"Maybe where you're from it's all right to enter someone's chambers and play with their things, but it's not all right around here!  The missionary is MINE, understand? I knew you were trouble when I first laid eyes on ya!  Now I'm going to have to teach you some manners!"	"Goodbye
SetDisposition 0
SetFight 100"									0	Journal BM_Missionary >= 50						1
Greeting 1	Mirisa	"Please, stranger, help me! I'm being held prisoner by that disgusting Nord, Erich! I came to the mead hall to preach the way of the Nine Divines, and this is how I was repaid!"										0	Journal BM_Missionary >= 0	Journal BM_Missionary < 60	Journal BM_MeadHall < 40				1
Greeting 1	Andrelheim	"*Burp!*  Arrgghh!  Welcome to Thirshk, %PCRace!  The mead is a shpecial blend, imported all the way from... *Burp!* Shkyrim!  Drink up!"										0	Function Same Race = 0						1
Greeting 1	Andrelheim	"*Burp!*  Welcome to Thirshk, my friend!  It'sh alwaysh great to shee a new Nord fashe!  The mead is a shpecial blend, imported all the way from... *Burp!* Shkyrim!  Drink up!"										0	Function Same Race = 1						1
Greeting 1	Ulfrun	"Hail, stranger.  I am Ulfrun, and I welcome you to the mead hall of Thirsk.  So long as you behave yourself, we'll get along just fine.  If you want to buy some mead, just ask.  If you haven't already I suggest you introduce yourself to Skjoldr Wolf-Runner.  He's the chieftain of this mead hall, and will want to greet a new arrival."										0							1
Greeting 1	Olfeigr the Fair	"*Burp!*  Welcome to Thirshk, my friend!  It'sh alwaysh great to shee a new Nord fashe!  The mead is a shpecial blend, imported all the way from... *Burp!* Shkyrim!  Drink up!"										0	Function Same Race = 1						1
Greeting 1	Olfeigr the Fair	"*Burp!*  Arrgghh!  Welcome to Thirshk, %PCRace!  The mead is a shpecial blend, imported all the way from... *Burp!* Shkyrim!  Drink up!"										0	Function Same Race = 0						1
Greeting 1	Skjoldr Wolf-Runner	"Hail, good %PCName! Skjoldr Wolf-Runner is my name. I am the chieftain of Thirsk, and welcome you to our home.  You'll not find a better mead hall anywhere, not even in Skyrim. For one hundred years Thirsk has withstood all manner of attack, from the snow and hail to those infernal Rieklings. But the mead hall still stands, and its hospitality is unmatched. Please, stay and relax. Enjoy our fine drink, and seek shelter from the cold.  Here, my friend -- taste the nectar of Shor!"	"player->additem ""potion_nord_mead"" 1"									0	Function Talked To PC < 1						1
Greeting 1	Skjoldr Wolf-Runner	"Hail, friend! I hope you find our mead hall to your liking. If you're tired, grab a bedroll and go to sleep. We don't stand on ceremony here at Thirsk. We live like family, as it should be!"										0	Function Talked To PC >= 1						1
Greeting 1	glenmoril_raven	"Greetings, %PCName.  Does my form surprise you?  As a witch of Glenmoril Wyrd, I have the ability to change my shape as suits my needs.  But then, you know something of shapechanging, don't you?  That is why the Coven has come here to Solstheim.  We have been watching events unfold, and are well aware that lycanthropy is spreading.  For some this is a blessing.  For others a curse.  For those who wish, we offer a cure, one that forever stops the change into wolf form.  Does such a thing interest you?"	"Choice ""No, I'd like to keep my gift of lycanthropy."" 1 ""Yes, I'd like to rid myself of lycanthropy forever."" 2"									0							1
Greeting 1	glenmoril_raven	"Very well.  You have chosen to cure your lycanthropy and forever end the call of the wolf within.  The road before you is a difficult one, for ridding oneself of lycanthropy is not so easy as merely sipping a potion.  But first, you must meet my sisters, and together we shall tell you of the Rite of the Wolf Giver.  Come."	"Journal BM_WolfGiver 30
StartScript GlenmorilCaveTeleport
Goodbye"									0	Function Choice = 2						1
Greeting 1	glenmoril_witch_altar	"Fool!  I offer you a chance at purity, a chance to rid you of your curse, and this is how I am repaid?!  You shall know the power of the Witches of Glenmoril Wyrd!"	"SetFight 100
Goodbye"									0							1
Greeting 1	glenmoril_raven	"An interesting choice. Most who are offered the lycanthropy cure take the opportunity, without question. Very well. If you find the burden of the wolf too much to bear, return to me here at the Altar of Thrond and ask once more for my help."	"Journal BM_WolfGiver 20
Goodbye"									0	Function Choice = 1						1
Greeting 1	glenmoril_witch_cave	"Your cure begins here, %PCName.  The Rite of the Wolf Giver is a complex ritual of dark magicka, requring the sacrifice of both flesh and innocence.  My sisters and I will begin the preparations, but there are certain items that must be gathered.  My sisters Isobel and Fallaise will tell you what is needed.  When you have completed your errands for them, come speak to me again."	"Journal BM_WolfGiver 40
Goodbye"									0	Function Talked To PC = 0						1
Greeting 1	glenmoril_witch_cave	"Complete the two errands for my sisters Isobel and Fallaise.  When you have done this, return to me."	Goodbye									0	Function Talked To PC > 0	Journal BM_WolfGiver < 70	Journal BM_WolfGiver_a < 10				1
Greeting 1	glenmoril_witch_cave	"Complete the two errands for my sisters Isobel and Fallaise.  When you have done this, return to me."	Goodbye									0	Function Talked To PC > 0	Journal BM_WolfGiver = 70	Journal BM_WolfGiver_a < 10				1
Greeting 1	glenmoril_witch_cave	"Complete the two errands for my sisters Isobel and Fallaise.  When you have done this, return to me."	Goodbye									0	Function Talked To PC > 0	Journal BM_WolfGiver < 70	Journal BM_WolfGiver_a = 10				1
Greeting 1	glenmoril_witch_cave	"So, you have completed your tasks for my sisters.  Excellent.  We will use those ingredients to concoct a certain potion.  But it is not for drinking, no, no.  It is for something...else.  Meet me at the Altar of Thrond and I will tell you what you must do next.  Certain preparations have already been made.  The cure is within your grasp, %PCName, but the final and most difficult steps lie ahead."	"Journal BM_WolfGiver 80
;StopScript GlenmorilWitchCave
;StartScript WolfGiver
Goodbye"									0	Journal BM_WolfGiver = 70	Journal BM_WolfGiver_a = 10					1
Greeting 1	glenmoril_witch_cave	"Meet me at the Altar of Thrond, %PCName.  There we will continue the Rite of the Wolf Giver."	Goodbye									0	Journal BM_WolfGiver = 80						1
Greeting 1	glenmoril_witch_cave_3	Speak first with our sister Etienne.  She is the point of the dagger.  The piercing of body and mind begins with her.	Goodbye									0	Journal BM_WolfGiver = 30						1
Greeting 1	glenmoril_witch_cave_3	"Ah, you have spoken with Ettiene. Good. Now, speak with my sister Fallaise. When she has given you an errand, speak with me again, and I will do the same."	Goodbye									0	Journal BM_WolfGiver = 40						1
Greeting 1	glenmoril_witch_cave_3	"The Rite of the Wolf Giver requires one bunch of ripened belladonna berries.  Unripened berries won't do, I'm afraid.  You can find ripened belladonna berries on belladonna plants that grow near Solstheim's burial barrows, for they thrive on death.  The Spriggan creatures have also been known to possess them, on occassion.  When you have one bunch of ripened belladonna berries, return it to me."	"Journal BM_WolfGiver 60
Goodbye"									0	Journal BM_WolfGiver >= 50	Journal BM_WolfGiver < 60					1
Greeting 1	glenmoril_witch_cave_3	Return to me when you have obtained a single bunch of ripened belladonna berries.	Goodbye									0	Journal BM_WolfGiver >= 60	Item ingred_belladonna_01 = 0					1
Greeting 1	glenmoril_witch_cave_3	"You have brought me a bunch of ripened belladonna berries.  Well done, %PCName.  The berries will be added to our cauldron, and sweeten the brew with the flavor of death.  Remember, you must also complete my sister Fallaise's task as well before talking to Ettiene."	"player->removeitem ""ingred_belladonna_01"" 1
additem ""ingred_belladonna_01"" 1
Journal BM_WolfGiver_a 10
Goodbye"									0	Journal BM_WolfGiver >= 60	Item ingred_belladonna_01 >= 1	Journal BM_WolfGiver < 70				1
Greeting 1	glenmoril_witch_cave_3	"You have brought me a bunch of ripened belladonna berries.  Well done, %PCName.  The berries will be added to our cauldron, and sweeten the brew with the flavor of death.  I see you have also completed my sister Fallaise's task as well.  Excellent.  Speak now with Ettiene to learn what you must do next."	"player->removeitem ""ingred_belladonna_01"" 1
additem ""ingred_belladonna_01"" 1
Journal BM_WolfGiver_a 10
Goodbye"									0	Journal BM_WolfGiver >= 60	Item ingred_belladonna_01 >= 1	Journal BM_WolfGiver = 70				1
Greeting 1	glenmoril_witch_cave_3	"You have already brought me the ripened belladonna berries, %PCName.  I must add them to the brew, yes.  Did you know that belladonna is also referred to as deadly nightshade?  When properly prepared, it is one of the deadliest posions in existence!  He he he he he he he he he he he he he he!"	Goodbye									0	Journal BM_WolfGiver_a = 10						1
Greeting 1	glenmoril_witch_cave_2	Speak first with our sister Etienne.  She is the point of the dagger.  The piercing of body and mind begins with her.	Goodbye									0	Journal BM_WolfGiver = 30						1
Greeting 1	glenmoril_witch_cave_2	"In order for the Rite of the Wolf Giver to proceed, my sisters and I need the petals of a wolfsbane flower. Wolfsbane is rare, and grows on Solstheim in only one place. You must go to the southern end of the Moesring Mountains, to the top of Hvitkald Peak. There you will find a single wolfsbane flower in bloom. Retrieve the petals of this wolfsbane flower and return them to me. Take this Rising Force Potion. You may need it to reach the peak."	"Journal BM_WolfGiver 50
player->additem ""p_levitation_e"" 1
Goodbye"									0	Journal BM_WolfGiver >= 40	Journal BM_WolfGiver < 50					1
Greeting 1	glenmoril_witch_cave_2	Return to me when you have obtained the petals of the wolfsbane flower.	Goodbye									0	Item ingred_wolfsbane_01 = 0	Journal BM_WolfGiver >= 50					1
Greeting 1	glenmoril_witch_cave_2	"Ah, %PCName, you have returned, and with the petals of the wolfsbane flower.  Very impressive.  The petals will be added to the cauldron, and infuse our brew with the essence of the wolf.  Remember, you must also complete my sister Isobel's task as well before talking to Ettiene."	"player->removeitem ""ingred_wolfsbane_01"" 1
additem ""ingred_wolfsbane_01"" 1
Journal BM_WolfGiver 70
Goodbye"									0	Journal BM_WolfGiver >= 50	Item ingred_wolfsbane_01 >= 1	Journal BM_WolfGiver_a < 10				1
Greeting 1	glenmoril_witch_cave_2	"Ah, %PCName, you have returned, and with the petals of the wolfsbane flower.  Very impressive.  The petals will be added to the cauldron, and infuse our brew with the essence of the wolf.   I see you have also completed my sister Isobel's task as well.  Excellent.  Speak now with Ettiene to learn what you must do next."	"player->removeitem ""ingred_wolfsbane_01"" 1
additem ""ingred_wolfsbane_01"" 1
Journal BM_WolfGiver 70
Goodbye"									0	Journal BM_WolfGiver >= 50	Item ingred_wolfsbane_01 >= 1	Journal BM_WolfGiver_a = 10				1
Greeting 1	glenmoril_witch_cave_2	"You've already brought me the petals of the wolfsbane flower, %PCName.  Now please, I have much work to do.  The brew is delicate.  One wrong miscalculation and you may end up turning into a warthog every night.  We wouldn't want that, now would we?"	Goodbye									0	Journal BM_WolfGiver = 70						1
Greeting 1	glenmoril_witch_altar_2	"Greetings, %PCName.  The Rite of the Wolf Giver is almost complete.  Behold the innocent on the Altar of Thrond. Beautiful, isn't she?  One of the locals, a very nice specimen.  She still lives, but barely.  Your next step is simple.  You must kill the innocent, remove her heart, and bring it to me.  There is a dagger on the altar, but any weapon will do.  Did I not tell you the Rite of the Wolf Giver requires the sacrifice of both innocence and flesh? He he he he he he he he he he!"	"Journal BM_WolfGiver 90
Goodbye"									0	Item ingred_innocent_heart = 0	Function Talked To PC < 1	Journal BM_WolfGiver = 80				1
Greeting 1	glenmoril_witch_altar_2	"Kill the innocent!  Bring me her heart!  Do this, or you shall be cursed to walk the earth as a werewolf for all time!"	Goodbye									0	Item ingred_innocent_heart = 0	Function Talked To PC >= 1	Journal BM_WolfGiver < 105				1
Greeting 1	glenmoril_witch_altar_2	"That's it!  Now, I will pour the Glenmoril brew over the innocent's heart.  The heart must get wet...soaked.  Yes, there we go. Now, to recite the proper incantation.... [The Witch of Glenmoril Wyrd utters a long, shrieking series of arcane words.  The heart pulses in her hand, as if infused with new life.] There!  It is done!  The heart has been properly bewitched.  Now, place it back in the corpse of the innocent.  Do this, and then speak with me again.  You are almost free of your curse.  Almost...."	"player->removeitem ""ingred_innocent_heart"" 1
player->additem ""ingred_wolf_heart"" 1
Journal BM_WolfGiver 100
Goodbye"									0	Item ingred_innocent_heart = 1	Journal BM_WolfGiver = 90					1
Greeting 1	glenmoril_witch_altar_2	Put the Heart of the Wolf inside the innocent's corpse!  Do it now! He he he he he he he he he he!	Goodbye									0	Journal BM_WolfGiver = 100						1
Greeting 1	glenmoril_witch_altar_2	"Yes! Yes!  There is just one last step, %PCName.  I must now recite the final incantation.... [The Witch of Glenmoril Wyrd utters another series of arcane, unintelligible words.]  Behold, the innocent lives again!  The woman has been given a part of your lycanthropy!  Kill the werewolf, and your curse will be ended forever! He he he he he he he he he he!"	"StartScript RitualTransform
Journal BM_WolfGiver 110
Goodbye"									0	Journal BM_WolfGiver = 105						1
Greeting 1	glenmoril_witch_altar_2	"There is nothing more I can do, %PCName!  You must kill the werewolf to cure your lycanthropy!"	Goodbye									0	Journal BM_WolfGiver = 110						1
Greeting 1	glenmoril_witch_altar_2	"Congratulations, %PCName.  You have survived the Rite of the Wolf Giver and have been cured of your lycanthropy.  Never again will you turn into a werewolf, and never again will you contract the disease."	Goodbye									0	Journal BM_WolfGiver = 120						1
Greeting 1	glenmoril_witch_altar_2	"We know that Hircine has tasked you, %PCName. Until you have done your master's bidding, the ritual may not proceed."	Goodbye									0	Journal BM_Ceremony2 >= 10	Journal BM_Ceremony2 < 100					1
Greeting 1	glenmoril_witch_altar_2	"We know that Hircine has tasked you, %PCName. Until you have done your master's bidding, the ritual may not proceed."	Goodbye									0	Journal BM_BearHunt2 >= 10	Journal BM_BearHunt2 < 100					1
Greeting 1	glenmoril_witch_altar_2	"We know that Hircine has tasked you, %PCName. Until you have done your master's bidding, the ritual may not proceed."	Goodbye									0	Journal BM_FrostGiant2 >= 10	Journal BM_FrostGiant2 < 100					1
Greeting 1	mirisa_shrine	"It is so good to see you again, %PCName.  Thanks to you, I am able to resume my duties here at the Imperial Cult Shrine.  I have potions and spells for sale.  Some will help potect against the brutal cold, and others can cure the disease carried by some of Solstheim's native fauna."										0							1
Greeting 1	Bereditte Jastal	"Hello, my lord!  I have a gift for you...just a little something.  I've written a revised edition of my history of Thirsk, and would like for you to have the first copy.  It chronicles your valiant battle against the Udyrfrykte, and adds you to the list of chieftains.  May you rule over Thirsk for years to come!"	"player->additem ""bk_ThirskHistory_revised_m"" 1
Journal BM_MeadHall_a 10
Goodbye"									0	Journal BM_MeadHall = 100	Journal BM_MeadHall_a < 10	Function Same Sex = 1				1
Greeting 1	Bereditte Jastal	"Hello, my lady!  I have a gift for you...just a little something.  I've written a revised edition of my history of Thirsk, and would like for you to have the first copy.  It chronicles your valiant battle against the Udyrfrykte, and adds you to the list of chieftains.  May you rule over Thirsk for years to come!"	"player->additem ""bk_ThirskHistory_revised_f"" 1
Journal BM_MeadHall_a 10
Goodbye"									0	Journal BM_MeadHall = 100	Journal BM_MeadHall_a < 10	Function Same Sex = 0				1
Greeting 1	Bereditte Jastal	"Hello, mighty chieftain of Thirsk!  The mead hall is better than ever under your leadership.  I still have works to sell, if you're interested."										0	Journal BM_MeadHall = 100	Journal BM_MeadHall_a >= 10					1
Greeting 1	Tymvaul	"Thank you again for helping my family. Tell my father I will return to him one day, and make him proud."										0	Journal BM_Tymvaul = 50						1
Greeting 1	Brynjolfr	"Hail, %PCName.  Have you come to order a piece of custom snow wolf armor or snow bear armor?"										0							1
Greeting 1	Jeleen	"You...you need services?  Oh, oh yes, of course...."										0	Journal BM_Missionary = 130						1
Greeting 1	Jeleen	"My...my Mirisa is dead?  No!  It...it cannot be!  Oh, why have the Divines forsaken me?  Mirisa was so young, so innocent!  %PCName...I thank you for relaying this information, tragic as it may be.  I'm sure you did everything in your power to help my love.  Please, take this gold as payment for your services.  Now if you don't mind, I wish to be alone."	"Journal BM_Missionary 130
""jeleen""->removeitem ""gold_001"" 100
player->additem ""gold_001"" 100
StartScript JeleenScript
Goodbye"									0	Journal BM_Missionary = 120						1
Greeting 1	Jeleen	"Thanks once again for rescuing Mirisa, %PCName."										0	Journal BM_Missionary = 110						1
Greeting 1	Jeleen	"By the Nine Divines, you rescued my Mirisa!  Please take this gold.  I know it's not much, but it's all we have in our coffers.  I wish I could give more.  Mirisa is invaluable, to me and the Imperial Cult."	"Journal BM_Missionary 110
SetDisposition 100
ModPCFacRep 5 ""Imperial Cult"" 
""jeleen""->removeitem ""gold_001"" 300
player->additem ""gold_001"" 300"									0	Journal BM_Missionary = 100						1
Greeting 1	Jeleen	"So, no luck in finding Mirisa, %PCName?  I'm telling you she's out there.  Try the Skaal Village or that mead hall. Maybe they've seen her."										0	Journal BM_Missionary >= 10	Journal BM_Missionary < 100					1
Greeting 1	Mirisa	Should we travel together back to the Imperial Cult Shrine at Fort Frostmoth?										0	Local followNow = 0	Journal BM_Missionary >= 60	Journal BM_Missionary < 100				1
Greeting 1	Mirisa	"Do you want me to wait here, or should we travel together back to the Imperial Cult Shrine at Fort Frostmoth?"										0	Local followNow = 1	Journal BM_Missionary >= 60	Journal BM_Missionary < 100				1
Greeting 1	Mirisa	"My thanks for escorting me back to the Imperial Cult Shrine! If you haven't already, make sure you talk to Jeleen. He'll want to reward you for your duty."	setdisposition 100									0	Journal BM_Missionary >= 100						1
Greeting 1	thirsk_build_3	"Use whatever magicka you used to get in here and get out!  The mead hall is closed!  We've got a lot of work to do and don't need you in our way.  If you can't use your fancy spells then maybe you can just squeeze out through the main doors.  They're boarded up on the other side to prevent people like you from getting in, but I think you can make it through.  Now get going, before I get nasty!"	Goodbye									0							1
Greeting 1	thirsk_build_2	"Use whatever magicka you used to get in here and get out!  The mead hall is closed!  We've got a lot of work to do and don't need you in our way.  If you can't use your fancy spells then maybe you can just squeeze out through the main doors.  They're boarded up on the other side to prevent people like you from getting in, but I think you can make it through.  Now get going, before I get nasty!"	Goodbye									0							1
Greeting 1	thirsk_build	"Use whatever magicka you used to get in here and get out!  The mead hall is closed!  We've got a lot of work to do and don't need you in our way.  If you can't use your fancy spells then maybe you can just squeeze out through the main doors.  They're boarded up on the other side to prevent people like you from getting in, but I think you can make it through.  Now get going, before I get nasty!"	Goodbye									0							1
Greeting 1	Brynjolfr	"All hail %PCName, the new chieftain of Thirsk! My lord, I can provide you with something fitting of your new position.  Provided with enough gold and the right materials, I can make sets of custom snow bear armor and snow wolf armor worthy of a chieftain."										0	Journal BM_Trial >= 100	Journal BM_MeadHall >= 100					1
Greeting 1	Brynjolfr	"It was horrible, %PCName!  I had finally found someone interested in my custom snow bear armor and snow wolf armor.  We were talking about prices, when suddenly this hideous black beast came up from the ice lake.  It...it killed my customer!  Then it went inside the mead hall!  I heard screaming...sounds of battle!  Then the thing came out again, pierced with arrows!  It headed back toward the lake but first it came back for my customer and dragged off his body!"										0	Journal BM_Trial >= 100	Journal BM_MeadHall < 100					1
Greeting 1	bereditte jastal_out	"My goodness, I feel so silly wearing this bear armor.  I know, I look quite ridiculous.  But at least it will keep me warm while I'm outside waiting for Thirsk to reopen.  I'm not a Nord, you see.  I'm a Breton.  I'm a bookseller by trade, but my real passion is writing.  The Solstheim Nords are my area of expertise, you might say. I recently finished two scholarly works -- Thirsk, a History and Sovngarde, a Reexamination.  I have copies of both for sale, among others."										0							1
Greeting 1	thormoor_out	"%PCName!  I've had some time to rest, and am ready to grant your reward. As a sea captain, I discovered many hidden places, one of which is a magnificent ice dungeon called Gyldenhul. It lies on a small island off the northeast coast of Solstheim, not too far from here, actually. The dungeon is loaded with riches, and I want you to have it all. Take this key -- the door is heavily locked. Oh, and I'll mark the dungeon on your map. Now I must get back to sleep.  Thanks again!"	"ShowMap ""Solstheim, Gyldenhul""
MessageBox ""Thormoor has marked Glydenhul on your map.""
Player->AddItem ""key_gyldenhul"" 1
Journal BM_CursedCaptain 100
Goodbye"									0	Journal BM_CursedCaptain < 100						1
Greeting 1	thormoor_out	"*Yawn!*  Ah, hello, my friend. You are well, I hope? I've been trying to get some sleep, but it's not easy out here in the cold. Thirsk is closed for repairs, so I've lost my bed. The Udyrfrykte did quite a lot of damage. The mead hall will stay closed, too, unless someone is strong enough to claim the chieftain's throne. I'd do it myself, but I'm too damned tired to bother."	Goodbye									0	Journal BM_CursedCaptain = 100						1
Greeting 1	Svenja Snow-Song	"You have pledged to slay the Udyrfrykte, %PCClass. Search the creature's lair on the eastern shore of Lake Fjalding, just to the west of here."										0	Journal BM_MeadHall = 30						1
Greeting 1	svenja_outside	"I have the Heart of the Udyrfrykte, %PCClass, and will place it on the pedestal of Thirsk as soon as the mead hall has been repaired.  But you have not yet received the blessing of Hrothmund the Red.  I know this, for the chill air whispers to me.  It speaks to me of sorrow and death.  If Hrothmund chooses to bless you, I will sense it in the wind.  I will know there is hope for Thirsk."										0	Journal BM_MeadHall >= 50						1
Greeting 1	svenja_outside	"Hail, %PCClass!  You say you have slain the Uderfrykte?  I wish to believe you, but what have you claimed as a battle trophy?  I need to see some part of the beast as proof of your victory.  Bring me the heart!  Yes, the heart of that foul beast will show all of Solstheim that the ancient evil lives and breathes no longer."										0	Journal BM_MeadHall = 40	Item ingred_udyrfrykte_heart = 0					1
Greeting 1	svenja_outside	"I'm sorry, %PCClass, but none may enter the mead hall while.... You...you hold the Heart of the Udyrfrykte!  Can this be?  You have slain the fell beast?  By the gods, you truly are a warrior worthy of song!  Give the heart to me, then. I will make ready the mead hall, and when the debris of battle has been cleared the Heart of the Udyrfryte will be placed on the pedestal of Thirsk.  There is but one more task you must complete before being named chieftain."	"player->removeitem ""ingred_udyrfrykte_heart"" 1
""svenja_outside""->additem ""ingred_udyrfrykte_heart"" 1
Journal BM_MeadHall 50"									0	Journal BM_MeadHall = 40	Item ingred_udyrfrykte_heart = 1					1
Greeting 1	Svenja Snow-Song	"Why have you returned, %PCClass?  Have you finally accepted that the beast must be stopped, and it is your destiny to do so?"										0	Journal BM_MeadHall = 20	Dead BM_udyrfrykte = 0					1
Greeting 1	thormoor_thirsk	"Hello, my friend. *Yawn!*  I hope you're doing well. If you haven't already, make sure you go to Gyldenhul and collect its riches. Me, I'm going to get some more sleep. I'll try, anyway. Not easy with all the screaming and banging going on downstairs! My kinsfolk do love their ale!"	Goodbye									0	Journal BM_CursedCaptain = 100	Journal BM_Trial >= 100					1
Greeting 1	Bereditte Jastal	"My goodness, is everything all right downstairs? I heard screaming, and the sounds of battle!  I would have gone down to investigate, but I'm much more of an observer than a participant, if you get my meaning.  I'm a bookseller by trade, but my real passion is writing.  The Solstheim Nords are my area of expertise, you might say. I recently finished two scholarly works -- Thirsk, a History and Sovngarde, a Reexamination.  I have copies of both for sale, among others."										0	Journal BM_Trial >= 100	Journal BM_MeadHall < 70					1
Greeting 1	Svenja Snow-Song	"He...he came to the mead hall and killed...killed everyone he could!  There was no warning! My clan fought bravely, but they were no match. I rained arrows upon the beast, and finally drove him off. But he'll be back!  It all happened so quickly. We were just standing here, enjoying our mead and the warmth of the fire, when he struck. Never have I seen a creature so savage. If I didn't know better, I'd say the monster that did this was the Udyrfrykte, but how could that be?"	Journal BM_MeadHall 10									0	Journal BM_MeadHall >= 0	Journal BM_Trial >= 100	Dead BM_udyrfrykte = 0	Journal BM_MeadHall < 20			1
Greeting 1	Svenja Snow-Song	"Hail, %PCClass. Svenja Snow-Song is my name. We welcome guests here at Thirsk, so long as they behave themselves. Respect my home and my clan, and we'll get along just fine. One word of advice, though -- stay clear of Erich the Unworthy. He's more trouble than he's worth."										0	Journal BM_Missionary >= 0	Journal BM_Trial < 100	Dead erich the unworthy = 0				1
Greeting 1	Bereditte Jastal	"Greetings, %PCName.  My name is Bereditte Jastal.  Perhaps you'd like to buy one of my books?  I'm a bookseller by trade, but my real passion is writing.  I recently finished two scholarly works, Thirsk, a History and Sovngarde, a Reexamination.  I have copies of both for sale, among others."										0	Journal BM_Trial < 100						1
Greeting 1	Brynjolfr	"Hail, traveler.  I'd tell you about my wares, but by now you're probably well aware of my craftsmanship.  My weapons are unmatched, and I make a lot of the fine bear and wolf armor that many of Solstheim's Nords are so fond of.  I must admit, though, I'm growing weary of patching together the same old wolf and bear pelts.  In truth, I long to test my abilities and make some custom fur armor, using the pelts of Solstheim's more exotic animals."										0	Journal BM_Trial < 100	Function Talked To PC < 1					1
Greeting 1	Geilir the Mumbling	"Hello again, %PCClass.  It seems we still have some unfinished business.  If I'm not mistaken, there's something you want from me."										0	Journal BM_SadSeer >= 40	Journal BM_CursedCaptain >= 0	Journal BM_CursedCaptain < 40				1
Greeting 1	Geilir the Mumbling	"Hello again, %PCClass.  It seems we still have some unfinished business.  If I'm not mistaken, there's something you want from me."										0	Journal BM_SadSeer = 40	Journal BM_CursedCaptain = 0					1
Greeting 1	Geilir the Mumbling	"%PCClass, you've returned!  And you've found Oddfrid!  Yes, I know...Oddfrid is a skull.  She was a skull when I first found her, but she does talk to me.  I hear her voice inside my head.  I would have told you the truth, but I didn't want you to think I was crazy.  So tell me, %PCName -- do you want me to tell your future?"	"player->removeitem ""misc_skull_oddfrid"" 1
""geilir the mumbling""->additem ""misc_skull_oddfrid"" 1
Journal BM_SadSeer 40"									0	Journal BM_SadSeer = 37	Item misc_skull_oddfrid = 1					1
Greeting 1	thormoor_thirsk	"Hello, my friend. *Yawn!*  I hope you're doing well. If you haven't already, make sure you go to Gyldenhul and collect its riches. Me, I'm going to get some more sleep."	Goodbye									0	Journal BM_CursedCaptain = 100	Journal BM_Trial < 100					1
Greeting 1	thormoor_thirsk	"%PCName! I've had some time to rest, and am ready to grant your reward. As a sea captain, I discovered many hidden places, one of which is an ancient barrow called Gyldenhul. It lies on a small island off the northeast coast of Solstheim, not too far from here, actually. The barrow is loaded with riches, and I want you to have it all. Take this key -- the door is heavily locked. Oh, and I'll mark the dungeon on your map. Now, I must get back to sleep.  Thanks again!"	"ShowMap ""Solstheim, Gyldenhul""
MessageBox ""Thormoor has marked Glydenhul on your map.""
Player->AddItem ""key_gyldenhul"" 1
Journal BM_CursedCaptain 100
Goodbye"									0	Journal BM_CursedCaptain >= 50	Journal BM_CursedCaptain < 100	Journal BM_Trial < 100				1
Greeting 1	Thormoor Gray-Wave	"Please, %PCName, let me go and rest. Meet me at Thirsk and I will give you your reward then, after I have had time to sleep."	Goodbye									0	Journal BM_CursedCaptain >= 50	"Not Cell Solstheim, Thirsk = 1"					1
Greeting 1	Thormoor Gray-Wave	"%PCName! You did it! You spoke with Geilir, got him to remove his curse! I know this because I can barely stay on my feet! I'm ready to fall asleep, my friend! Do you hear me? Fall asleep! Ha ha! I need to lie down.... %PCName, you have done me an incredible service, and I would like to return the favor. But not just yet. First, I must sleep. Meet me in my room at the Thirsk mead hall, and I will give you your due, after I've had a chance to get some rest."	"Journal BM_CursedCaptain 50
Goodbye"									0	Journal BM_CursedCaptain = 40						1
Greeting 1	Thormoor Gray-Wave	"Hello, %PCName. I have to admit, I didn't expect to see you again. The fact that I'm still exhausted but am unable to sleep tells me you were unable to convince Geilir the Mumbling to remove my curse of eternal wakefulness. Maybe someday I'll be able to rest. Someday...."										0	Journal BM_CursedCaptain = 30	Dead geilir the mumbling = 0					1
Greeting 1	Thormoor Gray-Wave	"%PCName, you have returned. What is this you say? Geilir the Mumbling is dead? No...no.... With his death, my curse will never be lifted. Once all I had was hope -- now even that is lost. Leave me. I will remain on this rock until the end of my days. For what else can I do?"	"Journal BM_CursedCaptain_a 10
SetDisposition 0
Goodbye"									0	Journal BM_CursedCaptain = 30	Dead geilir the mumbling >= 1					1
Greeting 1	Thormoor Gray-Wave	"Leave me, %PCName. I'm am busy watching the mighty sea, waiting to die."	Goodbye									0	Journal BM_CursedCaptain_a = 10						1
Greeting 1	Sigvatr the Strong	"So, Kolfinna is seeking wergild for the death of her husband, eh?  Never!  Pinetear has been in my family for generations and will be for generations to come.  Besides, Gustav got what he had coming."										0	Journal BM_Retribution = 70						1
Greeting 1	Geilir the Mumbling	"%PCClass, you've returned!  And you've found Oddfrid!  Yes, I know...Oddfrid is a skull.  She was a skull when I first found her, but she does talk to me.  I hear her voice inside my head.  I would have told you the truth, but I didn't want you to think I was crazy.  So tell me, %PCName -- do you want me to tell your future?  Or perhaps I should first remove Thormoor's curse of eternal wakefulness?"	"player->removeitem ""misc_skull_oddfrid"" 1
""geilir the mumbling""->additem ""misc_skull_oddfrid"" 1
Journal BM_SadSeer 40"									0	Journal BM_SadSeer >= 30	Item misc_skull_oddfrid = 1	Journal BM_CursedCaptain = 30	Journal BM_SadSeer < 40			1
Greeting 1	Geilir the Mumbling	"%PCClass, you've returned!  Oh, I see you haven't found Oddfrid White-Lip.  I do hope the draugrs haven't proved too much for you.  My nights are especially lonely without Oddfrid's sweet voice to keep me company.  You should hear her joke about the Khajiit fishmonger...now THAT'S a good one!  Anyway, when you rescue Oddfrid, please return to me.  Now, as you can see, my dwelling is still in shambles, and there's a lot of cleaning left to do.  Goodbye."	Goodbye									0	Journal BM_SadSeer >= 30	Item misc_skull_oddfrid = 0	Journal BM_SadSeer < 40				1
Greeting 1	Geilir the Mumbling	"I'm sorry, but I'm not in the mood for visitors right now.  Just look at this mess, %PCCLass.  Do you see what that foul draugr has done?  He has ruined my dwelling and stolen away my only friend."										0	Journal BM_SadSeer >= 0	Journal BM_CursedCaptain < 30	Journal BM_SadSeer < 30				1
Greeting 1	Thormoor Gray-Wave	"Hello, stranger. I don't see many sightseers out here. The cold and horkers drive most people away. Me, I just come here to watch the sea. I used to be a ship captain, you know. But that was before...before that night at sea."										0	Journal BM_CursedCaptain >= 0	Journal BM_CursedCaptain < 30					1
Greeting 1	ulfgar_ghost	"%PCName!  You did it!  By helping me die valiantly you showed my soul the way to Sovngarde!  My friends -- Hunroor, Erlendr, and Nikulas -- have been waiting for me.  I told them of your willingness to help me, and recounted our glorious battle!  The four of us wish to give you a reward fitting of such a warrior.  So, we give you a piece of ourselves.  Lay your hands on a stone, and you will receive that warrior's greatest attribute!  Now farewell, my friend!  Sovngarde awaits!"	"Goodbye
Journal BM_BrodirGrove 100"									0	Journal BM_BrodirGrove >= 0	Function Attacked = 0					1
Greeting 1	Uncle Sweetshare	"Ha ha!  What's this?  Why it's little %PCName, come to pay Uncle Sweetshare a visit!  I've been a good boy, %PCName!  I promise!  He he he he he!"										0	Journal BM_MoonSugar >= 70						1
Greeting 1	Uncle Sweetshare	"He he!  Ha ha!  Can it be?  A visitor in my workshop?  How can I help you, sweet %PCName?  I have candy treats to spare, if you come in search of happiness!"										0	Journal BM_MoonSugar >= 0	Journal BM_MoonSugar < 30					1
Greeting 1	Severia Gratius	"Hail, %PCName!  How can I help you, my friend?"										0	Journal BM_MoonSugar = 100	Function Same Faction = 0					1
Greeting 1	Severia Gratius	"Hail, %PCName!  How can I help you, my sister-in-arms?"										0	Journal BM_MoonSugar = 100	Function Same Sex = 1	Function Same Faction = 1				1
Greeting 1	Severia Gratius	"Hail, %PCName!  How can I help you, my brother-in-arms?"										0	Journal BM_MoonSugar = 100	Function Same Sex = 0	Function Same Faction = 1				1
Greeting 1	Severia Gratius	"%PCName!  Do my eyes deceive me, or is that a white Colovian fur helm?  Then the deed is done.  The moon sugar poisoner has been brought to justice.  Excellent work.  You have done a great service to me, the Legion, and the Empire itself.  Take this gold as payment for a job well done.  And I would also give you another reward, as a symbol of my personal thanks. This shortsword has served me well, and you'll find its enchantments will help rally others to your cause."	"Journal BM_MoonSugar 100
ModDisposition 10
ModPCFacRep 5 ""Imperial Legion""
additem ""fur_colovian_helm_white"" 1
player->removeitem ""fur_colovian_helm_white"" 1
removeitem ""imperial shortsword severio"" 1
player->additem ""imperial shortsword severio"" 1
player->additem ""gold_001"" 1500"									0	Journal BM_MoonSugar >= 30	Item fur_colovian_helm_white = 1	Function Same Faction = 1	Journal BM_MoonSugar < 100			1
Greeting 1	Severia Gratius	"%PCName!  Do my eyes deceive me, or is that a white Colovian fur helm?  Then the deed is done.  The moon sugar poisoner has been brought to justice.  Excellent work.  The Imperial Legion will not forget you, or your assistance.  Here, please take this gold as a symbol of our thanks."	"Journal BM_MoonSugar 100
ModDisposition 10
ModPCFacRep 5 ""Imperial Legion""
additem ""fur_colovian_helm_white"" 1
player->removeitem ""fur_colovian_helm_white"" 1
player->additem ""gold_001"" 1500"									0	Journal BM_MoonSugar >= 30	Item fur_colovian_helm_white = 1	Function Same Faction = 0	Journal BM_MoonSugar < 100			1
Greeting 1	Severia Gratius	"%PCName, you've returned.  The fact that you're not carrying a white Colovian fur helm leads me to believe that the moon sugar poisoner is still at large.  Please hurry.  If one more person is victimized by this scoundrel, it could mean my job.  And that would make me most unhappy."	Goodbye									0	Journal BM_MoonSugar >= 30	Item fur_colovian_helm_white = 0	Journal BM_MoonSugar < 100				1
Greeting 1	Severia Gratius	"Ask your questions but be quick, %PCClass.  I'm quite busy with the moon sugar investigation."										0	Journal BM_MoonSugar >= 0	Journal BM_MoonSugar < 30					1
Greeting 1	Erich the Unworthy	You again.  What do you want?										0	Journal BM_Missionary >= 0	Function Talked To PC >= 1	Function Same Sex = 1	Journal BM_Missionary < 50			1
Greeting 1	Lassnr	"Please leave me be, %PCRace.  I don't mean to be rude, but I've suffered the loss of my son, and don't want company right now."	Goodbye									0	Journal BM_Tymvaul = 0	Dead tymvaul = 1					1
Greeting 1	Kolfinna	"I'm sorry, %PCName, but I'm not in the best of spirits. As you know, my Gustav was murdered and I seek wergild as compensation for his death."										0	Journal BM_Retribution >= 10	Journal BM_Retribution < 30					1
Greeting 1	Kolfinna	"%PCName, you have returned. I'd ask if you have extracted wergild from Sigvatr the Strong, but I know that is too much to hope for."										0	Journal BM_Retribution >= 30						1
Greeting 1	Kolfinna	"Hello, dear %PCName. It is so cold outside! Come in and warm yourself. Maybe a nap would help restore your strength?"										0	Journal BM_Retribution = 100						1
Greeting 1	Athellor	"Hello, %PCName.  I was just going over my notes.  I'm here on Solstheim doing some research, you see."										0	Journal BM_Falmer = 0	Function Talked To PC = 1					1
Greeting 1	Ingmar	"Lead on, %PCName.  The undead beast roams the halls of the Valbrandr Barrow."										0	Journal BM_Ingmar = 30						1
Greeting 1	Ingmar	"Good to see you again, %PCName.  I hope our fair island is treating you well enough."										0	Journal BM_Ingmar = 100						1
Greeting 1	Svenja Snow-Song	"Hail, %PCClass. Svenja Snow-Song is my name. We welcome guests here at Thirsk, so long as they behave themselves. Respect my home and my clan, and we'll get along just fine. Normally I'd tell outsiders to stay clear of Erich the Unworthy, but I see that won't be necessary now, will it?"										0	Journal BM_Missionary >= 0	Journal BM_Trial < 100	Dead erich the unworthy = 1				1
Greeting 1	Ulfgar the Unending	"I have been waiting for you, %PCName.  The hour of battle is upon us.  I hope you are well prepared to engage such a worthy foe as myself.  I have roamed the land for five hundred years, leaving death in my wake.  And although I have been brought to the brink of death on more than one occasion, still I live.  It is my hope, %PCName, that you are my match, and will send my soul racing to Sovngarde.  Now, we test our mettle!  To arms!"	"Goodbye
SetFight 100"									0	Journal BM_BrodirGrove = 60						1
Greeting 1	Ulfgar the Unending	"Welcome back, %PCName.  I hope Solstheim has been treating you well.  So tell me...have you managed to locate the entrance to Sovngarde?  Ha!  Of course you haven't!  I searched for five hundred years and never succeeded!  You know, there's a part of me that feels Sovngarde doesn't even exist...."	"Choice ""Actually, Ulfgar, I came upon this book.  It's called 'Sovngarde, a Reexamination,' and seems to offer new theories on how one may enter Sovngarde.  I think it may have the answers you seek."" 1"									0	Journal BM_BrodirGrove >= 20	Journal BM_BrodirGrove < 40	Item bk_Sovngarde > 0				1
Greeting 1	Ulfgar the Unending	"%PCName, I...I wasn't sure you'd return.  Tell me...have you come to accept my offer, and engage me in a fight to the death?"	"Choice ""Sorry, Ulfgar, I can't help you."" 2 ""I'll help you, Ulfgar.  I will do everything in my power to defeat you in armed combat."" 3"									0	Journal BM_BrodirGrove = 50						1
Greeting 1	Ulfgar the Unending	"Ah, a visitor.  It's been quite a while since I've had any company, friend.  I'm afraid I don't have much to offer a guest...unless, of course, you've come to hear a barbarian's sad tale."										0	Journal BM_BrodirGrove >= 0	Journal BM_BrodirGrove < 20					1
Greeting 1	Ulfgar the Unending	"*cough!*  %PCName...  *gasp!*  You...you did it...  You defeated me!  *gasp!*  You have... *cough*  opened the gates to...to Sovngarde!  *gasp!*  I...I can see them before me....  My brothers...my brothers are there!  *cough!*  I must go now, my friend.  *cough!*  Go...go to Brodir Grove.  If I can... *gasp!*  ...I will return to you there.  I will.... *gasp!*  ...reward you for...for everything!  Must go...now... *cough!*  I'm coming, my comrades! *cough!*  I'm cccooo..... *gasp!*"	"""ulfgar the unending""-> sethealth 0
Goodbye"									0	Journal BM_BrodirGrove = 90						1
Greeting 1	Ulfgar the Unending	"Ah, a visitor.  And an Elf, no less.  In my youth I would have hewn you like an oak, and bathed in your invader blood.  But that was a long time ago, and the years have mellowed my mood.  In any event, it's been quite a while since I've had any company.  I'm afraid I don't have much to offer a guest...unless, of course, you've come to hear a barbarian's sad tale."										0	Journal BM_BrodirGrove >= 0	Journal BM_BrodirGrove < 20	Global PCRace = 3				1
Greeting 1	Ulfgar the Unending	"Welcome back, %PCName.  I hope Solstheim has been treating you well.  So tell me...have you managed to locate the entrance to Sovngarde?  Ha!  Of course you haven't!  I searched for five hundred years and never succeeded!  You know, there's a part of me that feels Sovngarde doesn't even exist...."										0	Journal BM_BrodirGrove >= 20	Journal BM_BrodirGrove < 40	Item bk_Sovngarde = 0				1
Greeting 1	Ulfgar the Unending	"Ah, a visitor.  And an Elf, no less.  In my youth I would have hewn you like an oak, and bathed in your invader blood.  But that was a long time ago, and the years have mellowed my mood.  In any event, it's been quite a while since I've had any company.  I'm afraid I don't have much to offer a guest...unless, of course, you've come to hear a barbarian's sad tale."										0	Journal BM_BrodirGrove >= 0	Journal BM_BrodirGrove < 20	Global PCRace = 4				1
Greeting 1	Ulfgar the Unending	"Ah, a visitor.  And an Elf, no less.  In my youth I would have hewn you like an oak, and bathed in your invader blood.  But that was a long time ago, and the years have mellowed my mood.  In any event, it's been quite a while since I've had any company.  I'm afraid I don't have much to offer a guest...unless, of course, you've come to hear a barbarian's sad tale."										0	Journal BM_BrodirGrove >= 0	Journal BM_BrodirGrove < 20	Global PCRace = 10				1
Greeting 1	Ulfgar the Unending	"New theories, you say?  Let me see the book you speak of.  Hmmm.... Could this be?  Is it possible the entrance to Sovngarde lie right before me all along?  It makes so much sense!  %PCName, you've done it!  You've found the way to Sovngarde!  All I need to do is die valiantly in combat!  But how....  I know!  You, %PCName!  You must help me!  You must defeat me in armed combat and send my soul to Sovngarde!  Tell me, will you honor me with a fight to the death?"	"Journal BM_BrodirGrove 40
player->removeitem ""bk_sovngarde"" 1
additem ""bk_sovngarde"" 1
Choice ""Sorry, Ulfgar, I can't help you."" 2 ""I'll help you, Ulfgar.  I will do everything in my power to defeat you in armed combat."" 3"									0	Function Choice = 1						1
Greeting 1	Ulfgar the Unending	Who's there?	"goodbye
moddisposition -5"									0	Function Detected = 0	Not Local NoLore = 0					1
Greeting 1	Ulfgar the Unending	"You honor me with this decision!  Songs will be written of our glorious battle!  It is true that in my heart I wish to be defeated, so that I may enter Sovngarde.  But know, this %PCName.  I will fight, and fight valiantly, as I have all my life.  You will probably die by my hand.  I will grant no quarter, no mercy, and I expect no less from you.  Go now. Prepare for battle.  When you are ready, speak with me again, and then we shall engage in armed combat!"	"Journal BM_BrodirGrove 60
Goodbye"									0	Function Choice = 3						1
Greeting 1	Veresa Alver	Need to get back to Fort Frostmoth? Wouldn't you rather take a boat than walk? My price is reasonable.										0							1
Greeting 1	Ulfgar the Unending	"Oh.  I see.  I thought I sensed honor in you, %PCName.  It is why I offered you this chance at glory.  Perhaps I was wrong about you....  If you have a change of heart, return to me and we will fight valiantly to the death.  And don't worry. I'm not going to ambush you.  In order to enter Sovngarde I must die in valiant combat.  I will not lower myself to cowardice and deceit as Grimkell did.  Now leave me, %PCName.  I have much to consider."	"Journal BM_BrodirGrove 50
Goodbye"									0	Function Choice = 2						1
Greeting 1	bm_reinhardt	"So, you travel the wilds of Solstheim, just as I do? Here's a word of advice from one wanderer to another -- keep your eyes open and your wits about you. There's more than bears and wolves roaming about this island. If you find yourself face to face with the berserkers or fryse hags, sheathe your blade and get to running! If you need shelter, my kinsfolk at Thirsk will gladly take you in."										0							1
Greeting 1	bm_bathmar	"[Bathmar plays his lute and sings the praises of the new chieftain of Thirsk] In the cave he met the beast, and cut quite short its evil feast! And when the Udyrfrykte did fall, the chieftain came and claimed his hall! The danger gone the mead did flow, and everyone at Thirsk did know, that %PCName would rule great Thirsk until the end of time!"										0	Function Same Sex = 1						1
Greeting 1	bm_bathmar	"[Bathmar plays his lute and sings the praises of the new chieftain of Thirsk] In the cave she met the beast, and cut quite short its evil feast! And when the Udyrfrykte did fall, the chieftain came and claimed her hall! The danger gone the mead did flow, and everyone at Thirsk did know, that %PCName would rule great Thirsk until the end of time!"										0	Function Same Sex = 0						1
Greeting 1	bm_bergljot	"All hail the new sheeftain of Thirshk! *burp!* Becaushe of you, the mead hall ish open again! Here'sh to your health! *burp!*"										0							1
Greeting 1	Brandr	Let me introduce you to Erna. She and I have a love my wife would never understand.										0	Dead erna the quiet = 0						1
Greeting 1	Brandr	You've killed her! You've killed the only woman I've ever loved! Now you will pay!	"SetFight 100
Goodbye"									0	Dead erna the quiet = 1						1
Greeting 1	Erna the Quiet	"Have you met my love, Brandr?"										0	Dead brandr = 0						1
Greeting 1	Erna the Quiet	You killed my Brandr! Why?!	"SetDisposition 0
Goodbye"									0	Dead brandr = 1						1
Greeting 1	Svenja Snow-Song	"All hail %PCName, the chieftain of Thirsk! What can I do for you, my lord. Perhaps there is some mead hall business you'd like to tend to? Or maybe you'd rather just go upstairs and rest in your quarters?"										0	Journal BM_MeadHall >= 100						1
Greeting 1	Louis Beauchamp	You...you mean to tell me you found the entrance to...to Hrothmund's Barrow...and...and uttered the WRONG name? You...you idiot! Get away from me.... You...you're obviously completely incompetent!	"Journal BM_Airship_c 10
SetDisposition 0
Goodbye"									0	Journal BM_Airship_a = 10						1
Greeting 1	svenja_outside	"The winds have whispered to me, %PCName. They have told me of your failure to enter Hrothmund's Barrow. In order to become chieftain of Thirsk, you needed to enter the barrow and grasp the axe of Hrothmund to receive his blessing. Now, that will never happen. This is a sad day. I fear Thirsk will never reopen."	"Journal BM_Airship_c 20
Goodbye"									0	Journal BM_Airship_a = 10						1
Greeting 1		[You have failed your Oath of Silence]	";ALWAYS LEAVE THIS TOPIC AT THE VERY TOP OF GREETING 1
Journal TT_SanctusShrine 70
Goodbye"									0				Journal TT_SanctusShrine >= 20	Journal TT_SanctusShrine < 50		3041
Greeting 2		Cover yourself! Are you mad? Have you no decency?										0	Function PC Clothing Modifier <= 0	Not Race Khajiit = 1	Not Race Argonian = 1	Not ID crassius curio = 0	Not Local NoLore = 0		2767
Greeting 2		"Get away from me, vampire!"	";default NON-DUNMER;PC Vampire; 
Goodbye
ModFlee 100
ModDisposition -50"									0	Function PC Vampire >= 1						3041
Greeting 2		"No! A vampire! Get away, you foul creature!"	";default DUNMER;PC Vampire; 
Goodbye
ModFlee 100
ModDisposition -50"	Dark Elf								0	Function PC Vampire >= 1						1593
Greeting 2		"I don't fear you, vampire. Begone, fiend."	";default NON-DUNMER;PC Vampire; Level>=10; 
ModFight 50
Goodbye"									0	Function PC Vampire >= 1	Function Level >= 10					3041
Greeting 2		"Remarkable. A vampire. In Morrowind. And still alive... so to speak. [Chuckles.] If you're looking for a vampirism cure, I can't help you. But I can tell you where to start looking."	;default NON-DUNMER;PC Vampire; mage; sorcerer;; mage		Mage							0	Function PC Vampire >= 1						58
Greeting 2		"Remarkable. A vampire. In Morrowind. And still alive... so to speak. [Chuckles.] If you're looking for a vampirism cure, I can't help you. But I can tell you where to start looking."	;default NON-DUNMER;PC Vampire; mage; sorcerer;; mage		Sorcerer							0	Function PC Vampire >= 1						90
Greeting 2		"Vampire! I curse you, in Almsivi's name, and in the name of all the ancestors. Leave here, monster!"	";default DUNMER;PC Vampire
ModFight 50
Goodbye"	Dark Elf	Mage							0	Function PC Vampire >= 1						36
Greeting 2		"Vampire! I curse you, in Almsivi's name, and in the name of all the ancestors. Leave my sight, unholy beast!"	";default DUNMER;PC Vampire
ModFight 50
Goodbye"	Dark Elf	Sorcerer							0	Function PC Vampire >= 1						55
Greeting 2		"Vampire! I curse you, in Almsivi's name, and in the name of all the ancestors. Return to the foul corruption from which you came! Die, fiend!"	";default DUNMER;PC Vampire
StartCombat Player
Goodbye"	Dark Elf								0	Function PC Vampire >= 1	Function Level >= 10					1593
Greeting 2		Yes? What do you ask of your fellow vampires?					Alen Ancestral Tomb					0	Function PC Vampire = 1						5
Greeting 2		Yes? What do you ask of your fellow vampires?					Hleran Ancestral Tomb					0	Function PC Vampire = 1						0
Greeting 2		Yes? What do you ask of your fellow vampires?					Serano Ancestral Tomb					0	Function PC Vampire = 1						0
Greeting 2		Yes? What do you ask of your fellow vampires?					Andrethi Ancestral Tomb					0	Function PC Vampire = 1						5
Greeting 2		Yes? What do you ask of your fellow vampires?					Othrelas Ancestral Tomb					0	Function PC Vampire = 1						0
Greeting 2		Yes? What do you ask of your fellow vampires?					Raviro Ancestral Tomb					0	Function PC Vampire = 1						0
Greeting 2		Yes? What do you ask of your fellow vampires?					Aralen Ancestral Tomb					0	Function PC Vampire = 1						5
Greeting 2		Yes? What do you ask of your fellow vampires?					Dulo Ancestral Tomb					0	Function PC Vampire = 1						0
Greeting 2		Yes? What do you ask of your fellow vampires?					Sarethi Ancestral Tomb					0	Function PC Vampire = 1						0
Greeting 2		"Your kind is not welcome here, vampire. Ask me what you will, and be on your way."						Mages Guild				0	Function PC Vampire = 1						48
Greeting 2		"Your kind is not welcome here, vampire. I have nothing I wish to say to you. Speak with Sirilonwe. She seems to have an affinity for your kind."					"Vivec, Guild of Mages"	Mages Guild				60	Function PC Vampire = 1						6
Greeting 2		"Say your peace and leave, vampire. We will not have you killed, but your presence here is...a nuisance."						Mages Guild	Conjurer			0	Function PC Vampire = 1						14
Greeting 2		Hmmm...a vampire. Interesting. What is it you want?						Telvanni				0	Function PC Vampire = 1						162
Greeting 2		A vampire. How quaint. There are certain experiments I've had in mind for one of your kind. What is it you want?						Telvanni	Spellwright			0	Function PC Vampire = 1						21
Greeting 2	Fathasa Llethri	"Hello again, vampire. Have you convinced my son?"										0	Function PC Vampire = 1	Journal VA_VampRich = 70					1
Greeting 2	Sirilonwe	"Though I find your kind abhorrent, you can serve a purpose for me. I wish to have someone killed."										0	Function PC Vampire = 1	Journal VA_Shashev = 0					1
Greeting 2	Sirilonwe	"I wanted to have someone killed. Did you do it, creature?"										0	Function PC Vampire = 1	Journal VA_Shashev = 10					1
Greeting 2	Sirilonwe	"Have you found my vampire dust yet, lifeless thing?"										0	Function PC Vampire = 1	Journal VA_Shashev = 100	Journal VA_VampDust = 10				1
Greeting 2	Sirilonwe	I have nothing further about which I wish to speak to you.										0	Function PC Vampire = 1	Journal VA_Shashev = 100	Journal VA_VampDust = 100				1
Greeting 2	Raven Omayn	Ahhh...one of the dark ones. You are an interesting lot. Mistress Dratha has a task for you. She would like the Altmer named Rimintil eliminated.										0	Dead dratha = 0	Function PC Vampire = 1	Journal VA_Rimintil = 0				1
Greeting 2	Raven Omayn	"Have you taken care of Rimintil, vampire?"										0	Dead dratha = 0	Function PC Vampire = 1	Journal VA_Rimintil = 10				1
Greeting 2	Raven Omayn	Have you retrieved the Quarra Blood Potion yet?										0	Dead dratha = 0	Function PC Vampire = 1	Journal VA_Rimintil = 100	Journal VA_VampBlood2 >= 10	Journal VA_VampBlood2 <= 15		1
Greeting 2	Raven Omayn	Mistress Dratha has no more words for you.										0	Dead dratha = 0	Function PC Vampire = 1	Journal VA_Rimintil = 100	Journal VA_VampBlood2 = 100			1
Greeting 2		I submit to your will.						Clan Quarra	Cattle			0	Function PC Vampire = 1	Global VampClan = 3					14
Greeting 2		"Don't waste my time, accident."						Clan Quarra	Neonate			0	Function PC Vampire = 1	Global VampClan = 3					7
Greeting 2		"Do not hurt me, dark one."						Clan Berne	Cattle			0	Function PC Vampire = 1	Global VampClan = 2					19
Greeting 2		"Speak quickly, yearling."						Clan Berne	Neonate			0	Function PC Vampire = 1	Global VampClan = 2					12
Greeting 2		Please. No.						Clan Aundae	Cattle			0	Function PC Vampire = 1	Global VampClan = 1					15
Greeting 2		"What do you want, New Blood?"						Clan Aundae	Neonate			0	Function PC Vampire = 1	Global VampClan = 1					9
Greeting 2	Derar Hlervu	"What is it you wish, lifeless one?"										0	Function PC Vampire = 1						1
Greeting 2	Volrina Quarra	"What is it, Fresh Blood? You have no place here in the house of Quarra. You are of very little use to me."										0	Global VampClan = 3						1
Greeting 2	Volrina Quarra	"You try my patience, monster."										0	Global VampClan = 3	Journal VA_VampCult >= 10					1
Greeting 2		"You are another of the master's kind. Welcome, dark one. Welcome to the lair of Lord Irarak."					Ginith Ancestral Tomb					0	Function PC Vampire = 1						6
Greeting 2	Irarak	"What is it, Blood Friend? How may the Lord Irarak be of service to you?"	"Journal ""VA_VampCult"" 70"									0	Journal VA_VampCult >= 70		Function PC Vampire = 1	Global VampClan = 3			1
Greeting 2	Irarak	"Greetings, my dark friend. Welcome to the Brood of Lord Irarak."										0	Journal VA_VampCult >= 20	Journal VA_VampCult < 70	Function PC Vampire = 1	Global VampClan = 3			1
Greeting 2	Raxle Berne	"What is it, abomination? It is only because you have Berne blood in your veins that I do not kill you where you stand. The ways you may serve me are limited."	"Journal ""VA_VampBlood"" 10
AddTopic ""serve me"""									0	Function PC Vampire = 1	Global VampClan = 2	Journal VA_VampBlood < 10				1
Greeting 2	Raxle Berne	"Yes, little monster. What do you want?"										0	Function PC Vampire = 1	Global VampClan = 2	Journal VA_VampBlood >= 10				1
Greeting 2	Dhaunayne Aundae	"What is it, little monster? How does an abomination such as you plan to serve me?"										0	Function PC Vampire = 1	Global VampClan = 1	Journal VA_VampChild < 10				1
Greeting 2	Dhaunayne Aundae	"You try my patience, accident."										0	Function PC Vampire = 1	Global VampClan = 1	Journal VA_VampChild >= 10				1
Greeting 2	Dhaunayne Aundae	"Do you plan to serve me again, Darkling?"										0	Function PC Vampire = 1	Global VampClan = 1	Journal VA_VampChild >= 120				1
Greeting 2	Sinyaramen	"I will not speak with your kind, vampire."	Goodbye									0	Item p_sinyaramen_UNIQUE < 1	Journal VA_VampChild >= 70					1
Greeting 2	Sinyaramen	"I will not speak with your kind, vampire."	Goodbye									0	Item p_sinyaramen_UNIQUE < 1	Journal VA_VampChild < 70	Journal VA_VampChild >= 1				1
Greeting 2	Sinyaramen	"I will not speak with your kind, vampire."	"Choice ""I have the potion you ordered."" 1"									0	Item p_sinyaramen_UNIQUE > 0	Journal VA_VampChild < 70					1
Greeting 2	Sinyaramen	Very well. What do you want?	"Player->RemoveItem ""p_sinyaramen_UNIQUE"" 1
AddItem ""p_sinyaramen_UNIQUE"" 1
Journal ""VA_VampChild"" 70"									0	Journal VA_VampChild > 0	Function Choice = 1	Journal VA_VampChild < 70				1
Greeting 2	Fathasa Llethri	"Greetings, Child Killer. I assume you have come here because of my son."										0	Function PC Vampire = 1	Journal VA_VampRich <= 10					1
Greeting 2	Fathasa Llethri	"What is it you want, vampire? Have you convinced my son of the error in his thinking?"										0	Function PC Vampire = 1	Journal VA_VampRich > 10	Journal VA_VampRich <= 70				1
Greeting 2	Fathasa Llethri	Murderer! Child killer! Begone foul creature!										0	Function PC Vampire = 1	Journal VA_VampRich > 10	Journal VA_VampRich <= 70	Dead sanvyn llethri > 0			1
Greeting 2	Sanvyn Llethri	"Greetings, Dark One. I am yours. I submit myself to your will."										0	Function PC Vampire = 1	Journal VA_VampRich <= 50					1
Greeting 2	Sanvyn Llethri	"Yes, Shadow Walker? Your servant awaits."										0	Function PC Vampire = 1	Journal VA_VampRich >= 60					1
Greeting 2	Sanvyn Llethri	"What is it, vampire? Haven't you gone yet?"										0	Function PC Vampire = 1	Journal VA_VampRich >= 70					1
Greeting 2	Tusamircil	"What is it, vampire?"										0	Function PC Vampire = 1						1
Greeting 2	Iniel	"What, vampire? Make it quick."										0	Function PC Vampire = 1						1
Greeting 2	Marara	"Greetings, dark walker. What brings you to my home? Have you come to rid me of this unlife?"										0	Function PC Vampire = 1	Journal VA_VampMarara <= 10					1
Greeting 2	Fathasa Llethri	"Leave here now, vampire. I don't want my son to get any further ideas."										0	Function PC Vampire = 1	Journal VA_VampRich = 80					1
Greeting 2	Marara	All I wish is to be finished with this living death.										0	Function PC Vampire = 1	Journal VA_VampMarara > 10					1
Greeting 2	Mastrius	I must escape this dungeon. It has been too long since I have tasted the blood of man or mer.										0	Function PC Vampire = 1	Journal VA_VampCurse > 20					1
Greeting 2	Mastrius	Leave this place. You should not be here.										0	Function PC Vampire != 1						1
Greeting 2	Mastrius	"Night walker, it is good you have come. Perhaps you will be able to free me from my imprisonment."	"Journal ""VA_VampCurse"" 10"									0	Function PC Vampire = 1	Journal VA_VampCurse < 20					1
Greeting 2	Ano Vando	Vampire! The Light of Day will bring you to your end!	"StartCombat Player
Goodbye"									0	Function PC Vampire = 1						1
Greeting 3		Traitors to the %Faction must die.	"ModDisposition -50
Goodbye"					Morag Tong				0	Function PC Expelled = 1	Global ExpMoragTong = 1					27
Greeting 4		"I know you. You're %PCName, the notorious outlaw. Look. I don't want any trouble. But you're scaring me. And I can't think straight when I'm scared."	";PCCrime >=1000; 
ModDisposition -30"									0	Function PC Crime Level >= 1000	Not Faction Thieves Guild = 1					2986
Greeting 4		"I know you. You're %PCName, the notorious outlaw. Look. I don't want any trouble. But you're scaring me. And I can't think straight when I'm scared."	;PCCrime >=1000;									10	Function PC Crime Level >= 1000	Not Faction Thieves Guild = 1					2986
Greeting 4		I know you. You're %PCName. The notorious outlaw.... Let me outta here.	";PCCrime >=1000; 
ModFlee 100
ModDisposition -30"									0	Function PC Crime Level >= 1000	Function Level <= 5	Not Faction Thieves Guild = 1				2986
Greeting 4		"You are a notorious outlaw among your people. That means nothing to us. We know killing very well. But you walk a thin line with us, outlander. So walk very carefully."	";Ashlanders; ;PCCrime >=1000; 
ModDisposition -10"					Ashlanders				0	Function PC Crime Level >= 1000						75
Greeting 4		"You have a price on your head. A very high price. Go see a guard and see your name is cleared. If you're going to be stupid, or careless, be prepared to pay the price."	; Telvanni; PCCrime >=1000;					Telvanni				0	Function PC Crime Level >= 1000						162
Greeting 4		"With such a high price on your head, everyone assumes you are a murderer. I don't know the details, and don't want to know. But %Faction won't be pleased. We're judged by your actions, and we don't need thugs like you getting us a reputation as murderers."	";Hlaalu, Thieves Guild; Fighters Guild; PCCrime >=1000; 
ModDisposition -10"					Hlaalu				0	Function PC Crime Level >= 1000						121
Greeting 4		"With such a high price on your head, everyone assumes you are a murderer. I don't know the details, and don't want to know. But %Faction won't be pleased. We're judged by your actions, and we don't need thugs like you getting us a reputation as murderers."	";Hlaalu, Thieves Guild; Fighters Guild; PCCrime >=1000; 
ModDisposition -10"					Fighters Guild				0	Function PC Crime Level >= 1000						29
Greeting 4		"With such a high price on your head, everyone assumes you are a murderer. %Name don't know the details, and don't want to know. But %Faction won't be pleased. We're judged by your actions, and we don't need thugs like you getting us a reputation as murderers."	";Hlaalu, Thieves Guild; Fighters Guild; PCCrime >=1000; 
ModDisposition -10"	Khajiit				Hlaalu				0	Function PC Crime Level >= 1000						0
Greeting 4	Ahnassi	"This bad person who threatens Ahnassi, this Daren Adryn is... not around any more? And, so because you share a care with Ahnassi, you have such price on your head? This is wrong. You do this for Ahnassi. Ahnassi has friends, calls in favors... promises she will set this thing right."	;PC killed Daren Adryn for Ahnassi; she handles the crimegold in 'share a care'; romance_ahnassi									0	Function PC Crime Level >= 500	Journal Romance_Ahnassi >= 40	Journal Romance_Ahnassi < 45	Dead daren adryn = 1			1
Greeting 4		"With such a high price on your head, everyone assumes you are a murderer. %Name don't know the details, and don't want to know. But %Faction won't be pleased. We're judged by your actions, and we don't need thugs like you getting us a reputation as murderers."	";Hlaalu, Thieves Guild; Fighters Guild; PCCrime >=1000; 
ModDisposition -10"	Khajiit				Fighters Guild				0	Function PC Crime Level >= 1000						0
Greeting 4		"What are you? A savage barbarian? The Mages Guild is a civilized society of scholars, not a dark coven of necromancers and outlaws. We are very disappointed in you. Either you clear your name of these crimes, or pay your debt to society, or we will have to deny you shelter or services."	"; Mages Guild; PCCrime >=1000;
ModDisposition -20"					Mages Guild				0	Function PC Crime Level >= 1000						48
Greeting 4		"What are you? A savage barbarian? The Mages Guild is a civilized society of scholars, not a dark coven of necromancers and outlaws. We are very disappointed in you. Either you clear your name of these crimes, or pay your debt to society, or we will have to deny you shelter or services."	; Mages Guild; PCCrime >=1000;					Mages Guild				10	Function PC Crime Level >= 1000						48
Greeting 4		"We will have nothing to do with a notorious outlaw. Until you have cleared your name, or paid your debt to society, don't talk to us."	";Redoran, Imperial Legion; Temple; Morag Tong; Census and Excise; PCCrime >=1000; 
ModDisposition -30
Goodbye"					Census and Excise				0	Function PC Crime Level >= 1000						3
Greeting 4		The Morag Tong does not respect those who debase the sacred art of murder.	";Redoran, Imperial Legion; Temple; Morag Tong; Census and Excise; PCCrime >=1000; 
ModDisposition -30
Goodbye"					Morag Tong				0	Function PC Crime Level >= 1000						27
Greeting 4		"We will have nothing to do with a notorious outlaw. Until you have cleared your name, or paid your debt to society, don't talk to us."	";Redoran, Imperial Legion; Temple; Morag Tong; Census and Excise; PCCrime >=1000; 
ModDisposition -30
Goodbye"					Temple				0	Function PC Crime Level >= 1000						125
Greeting 4		"We will have nothing to do with a notorious outlaw. Until you have cleared your name, or paid your debt to society, don't talk to us."	";Redoran, Imperial Legion; Temple; Morag Tong; Census and Excise; PCCrime >=1000; 
ModDisposition -30
Goodbye"					Imperial Legion				0	Function PC Crime Level >= 1000						117
Greeting 4		"We will have nothing to do with a notorious outlaw. Until you have cleared your name, or paid your debt to society, don't talk to us."	";Redoran, Imperial Legion; Temple; Morag Tong; Census and Excise; PCCrime >=1000; 
ModDisposition -30
Goodbye"					Redoran				0	Function PC Crime Level >= 1000						122
Greeting 4		"Personally, %PCName, I really respect you. But you are a notorious outlaw, and until you have cleared your name, or paid your debt to society, I will become increasingly reluctant to associate with you."	";Redoran, Legion; Temple; Morag Tong; Census and Excise; Disposition 70; PCCrime >=1000;
ModDisposition -20"					Imperial Legion				70	Function PC Crime Level >= 1000						117
Greeting 4	Larrius Varro	Yes? Is this about that work we discussed earlier?										0	Journal town_balmora >= 15	Journal town_balmora < 30	Function PC Crime Level >= 1				1
Greeting 4		"Personally, %PCName, I really respect you. But you are a notorious outlaw, and until you have cleared your name, or paid your debt to society, I will become increasingly reluctant to associate with you."	";Redoran, Legion; Temple; Morag Tong; Census and Excise; Disposition 70; PCCrime >=1000;
ModDisposition -20"					Census and Excise				70	Function PC Crime Level >= 1000						3
Greeting 4		"Personally, %PCName, I really respect you. But you are a notorious outlaw, and until you have cleared your name, or paid your debt to society, I will become increasingly reluctant to associate with you."	";Redoran, Legion; Temple; Morag Tong; Census and Excise; Disposition 70; PCCrime >=1000;
ModDisposition -20"					Temple				70	Function PC Crime Level >= 1000						125
Greeting 4		"If you have been seen carrying out the Morag Tong's orders, you should speak with a guard and present your writs. Your crimes will be cleared."						Morag Tong				0	Function PC Crime Level >= 1000	Function Same Faction = 1					27
Greeting 4		"Personally, %PCName, I really respect you. But you are a notorious outlaw, and until you have cleared your name, or paid your debt to society, I will become increasingly reluctant to associate with you."	";Redoran, Legion; Temple; Morag Tong; Census and Excise; Disposition 70; PCCrime >=1000;
ModDisposition -20"					Redoran				70	Function PC Crime Level >= 1000						122
Greeting 4		"Hey! Get away from me! Don't you know you're sick? It's just a common disease. Go find an Imperial cult altar or a Temple shrine, or a healer or apothecary, and get cured."	;default NON-DUNMER;PC Common Disease;									0	Function PC Common Disease >= 1	Not ID caius cosades = 1	Global Random100 <= 50	Not Faction Ashlanders = 1			2965
Greeting 4		"Not so close! I don't want to catch what you've got. It's just a common disease, but you need to find an Imperial cult altar or a Temple shrine, or see a healer or apothecary, and get yourself cured. Otherwise, no one is going to talk to you."	;default NON-DUNMER;PC Common Disease;									30	Function PC Common Disease >= 1	Not ID caius cosades = 1	Global Random100 <= 50	Not Faction Ashlanders = 1			2965
Greeting 4		"I'm sorry you're not feeling well, but you need to get cured of that disease. I think it's just a common disease, and if you go to an Imperial cult altar or a Temple shrine, or see a healer or apothecary, I'm sure they can take care of it."	;default NON-DUNMER;PC Common Disease;									50	Function PC Common Disease >= 1	Not ID caius cosades = 1	Global Random100 <= 50	Not Faction Ashlanders = 1			2965
Greeting 4		"You're unclean, outlander. Get away from me. And go get cured, or stay away from me."	;default DUNMER;PC Common Disease;	Dark Elf								0	Function PC Common Disease >= 1	Global Random100 <= 50					1593
Greeting 4		"Keep your distance, outlander. Can't you tell you're sick? I don't want to catch your disease. You should get cured, or no one will want to talk with you. Go find an Imperial cult altar or a Temple shrine, or see a healer or an apothecary."	;default DUNMER;PC Common Disease;	Dark Elf								40	Function PC Common Disease >= 1	Global Random100 <= 50	Not Faction Ashlanders = 1				1519
Greeting 4		"I'm sorry, friend, but I think you have managed to get a common disease of some sort. You can get that cured by visiting a Temple shrine, or an Imperial cult altar, or by buying a potion from a healer or apothecary."	;default DUNMER;PC Common Disease;	Dark Elf								60	Function PC Common Disease >= 1	Global Random100 <= 50	Not Faction Ashlanders = 1				1519
Greeting 4		"You are unclean, outlander. You have touched some diseased thing. It is only a common disease, but you must see a wise woman or trader and get a potion to cure it."	;default DUNMER;PC Common Disease;					Ashlanders				60	Function PC Common Disease >= 1	Global Random100 <= 50					75
Greeting 4		"Hey! Get away from me! Don't you know you're sick? And you've got a blight disease. You're a danger to everyone. Go find an Imperial cult altar or a Temple shrine, or a healer or apothecary, and get cured."	;default NON-DUNMER;PC Blight Disease									0	Function PC Blight Disease >= 1	Not ID caius cosades = 1	Global Random100 <= 50	Not Faction Ashlanders = 1			2965
Greeting 4		"Not so close! I don't want to catch what you've got. And you've got a blight disease. You're a danger to everyone. You must find an Imperial cult altar or a Temple shrine, or see a healer or apothecary, and get yourself cured. Otherwise, no one is going to talk to you."	;default NON-DUNMER;PC Blight Disease;									30	Function PC Blight Disease >= 1	Not ID caius cosades = 1	Global Random100 <= 50	Not Faction Ashlanders = 1			2965
Greeting 4		"You're got a blight disease, outlander. Get away from me. And go get cured, or STAY away from me."	;default DUNMER;PC Blight Disease;	Dark Elf								0	Function PC Blight Disease >= 1	Not ID caius cosades = 1	Global Random100 <= 50				1593
Greeting 4		"Keep your distance, outlander. Can't you tell you're sick? And you've got a blight disease. You're a danger to everyone. Go find an Imperial cult altar or a Temple shrine, or a healer or apothecary, and get cured."	;default DUNMER;PC Blight Disease;	Dark Elf								40	Function PC Blight Disease >= 1	Not ID caius cosades = 1	Global Random100 <= 50	Not Faction Ashlanders = 1			1519
Greeting 4		"Keep your distance, outlander. You are marked by blight disease. Go to a wise woman or trader. They have potions that cure such curses."	;default DUNMER;PC Blight Disease;					Ashlanders				40	Function PC Blight Disease >= 1	Global Random100 <= 50					75
Greeting 4		Hey! Get away from me! You've got corprus disease! You can't get cured of corprus! Get aWAY!	;default NON-DUNMER;PC Corprus;									0	Function PC Corprus >= 1	Not ID caius cosades = 1	Global Random100 <= 50				3040
Greeting 4		"You're got corprus disease, outlander. That's a death sentence. It can't get cured. Get away from me. FAR away."	;default DUNMER;PC Corprus;;	Dark Elf								0	Function PC Corprus >= 1	Not ID caius cosades = 1	Global Random100 <= 50				1593
Greeting 4		"You bear the corprus curse, outlander. There is no cure but death. Take yourself to a quiet place and prepare yourself for the end."	;default DUNMER;PC Corprus;;					Ashlanders				0	Function PC Corprus >= 1	Not ID nibani maesa = 1	Global Random100 <= 50				74
Greeting 4		"You are afflicted with a common disease. I am a healer. Among other services, I sell a potion that cures all common diseases. You can also receive the blessing of a cure by visiting an Imperial cult altar or Temple shrine and making an offering. A blessing costs less than a potion, but a potion may be carried for convenient use."	;default healer service; ;PC Common Disease;		Healer Service							0	Function PC Common Disease >= 1						35
Greeting 4		"You are afflicted with a common disease. I am a healer. Among other services, I sell a potion that cures all common diseases. You can also receive the blessing of a cure by visiting an Imperial cult altar and making an offering. A blessing costs less than a potion, but a potion may be carried for convenient use."	;default healer service; ;PC Common Disease;		Healer Service			Imperial Cult				0	Function PC Common Disease >= 1						4
Greeting 4		"You are afflicted with a common disease. I am a healer. Among other services, I sell a potion that cures all common diseases. You can also receive the blessing of a cure by visiting a Temple shrine and making an offering. A blessing costs less than a potion, but a potion may be carried for convenient use."	;default healer service; ;PC Common Disease;		Healer Service			Temple				0	Function PC Common Disease >= 1						11
Greeting 4		"I'm sorry, %PCRank %PCName, but you are afflicted with a common disease. I am a healer. Among other services, I sell a potion that cures all common diseases. Members of your rank may also receive the blessing of a cure by visiting an Imperial cult altar and making a small offering. A blessing costs less than a potion, but a potion may be carried for convenient use."	;default healer service; ;PC Common Disease;		Healer Service			Imperial Cult		Temple	Layman	0	Function PC Common Disease >= 1						4
Greeting 4		"I'm sorry, %PCRank %PCName, but you are afflicted with a common disease. I am a healer. Among other services, I sell a potion that cures all common diseases. Members of your rank may also receive the free blessing of a cure by visiting an Imperial cult altar. A blessing costs you nothing, but a potion may be carried for convenient use."	;default healer service; ;PC Common Disease;		Healer Service			Imperial Cult		Temple	Acolyte	0	Function PC Common Disease >= 1						4
Greeting 4		"I'm sorry, %PCRank %PCName, but you are afflicted with a common disease. I am a healer. Among other services, I sell a potion that cures all common diseases. Members of your rank may also receive the blessing of a cure by visiting a Temple shrine and making a small offering. A blessing costs less than a potion, but a potion may be carried for convenient use."	;default healer service; ;PC Common Disease;		Healer Service			Temple		Temple	Layman	0	Function PC Common Disease >= 1						11
Greeting 4		"I'm sorry, %PCRank %PCName, but you are afflicted with a common disease. I am a healer. Among other services, I sell a potion that cures all common diseases. Members of your rank may also receive the free blessing of a cure by visiting a Temple shrine. A blessing costs you nothing, but a potion may be carried for convenient use."	;default healer service; ;PC Common Disease;		Healer Service			Temple		Temple	Acolyte	0	Function PC Common Disease >= 1						11
Greeting 4		"You are afflicted with a blight disease. I am a healer. Among other services, I sell a potion that cures all blight diseases. You can also receive the blessing of a cure by visiting an Imperial cult altar or Temple shrine and making an offering. A blessing costs less than a potion, but a potion may be carried for convenient use."	;default healer service; ;PC Common Disease;		Healer Service							0	Function PC Blight Disease >= 1						35
Greeting 4		"You are afflicted with a blight disease. I am a healer. Among other services, I sell a potion that cures all blight diseases. You can also receive the blessing of a cure by visiting an Imperial cult altar and making an offering. A blessing costs less than a potion, but a potion may be carried for convenient use."	;default healer service; ;PC Common Disease;		Healer Service			Imperial Cult				0	Function PC Blight Disease >= 1						4
Greeting 4		"You are afflicted with a blight disease. I am a healer. Among other services, I sell a potion that cures all blight diseases. You can also receive the blessing of a cure by visiting a Temple shrine and making an offering. A blessing costs less than a potion, but a potion may be carried for convenient use."	;default healer service; ;PC Common Disease;		Healer Service			Temple				0	Function PC Blight Disease >= 1						11
Greeting 4		"I'm sorry, %PCRank %PCName, but you are afflicted with a blight disease. I am a healer. Among other services, I sell a potion that cures all blight diseases. Members of your rank may also receive the blessing of a cure by visiting an Imperial cult altar and making a small offering. A blessing costs less than a potion, but a potion may be carried for convenient use."	;default healer service; ;PC Common Disease;		Healer Service			Imperial Cult		Temple	Layman	0	Function PC Blight Disease >= 1						4
Greeting 4		"I'm sorry, %PCRank %PCName, but you are afflicted with a blight disease. I am a healer. Among other services, I sell a potion that cures all blight diseases. Members of your rank may also receive the free blessing of a cure by visiting an Imperial cult altar. A blessing costs you nothing, but a potion may be carried for convenient use."	;default healer service; ;PC Common Disease;		Healer Service			Imperial Cult		Temple	Acolyte	0	Function PC Blight Disease >= 1						4
Greeting 4		"I'm sorry, %PCRank %PCName, but you are afflicted with a blight disease. I am a healer. Among other services, I sell a potion that cures all blight diseases. Members of your rank may also receive the blessing of a cure by visiting a Temple shrine and making a small offering. A blessing costs less than a potion, but a potion may be carried for convenient use."	;default healer service; ;PC Common Disease;		Healer Service			Temple		Temple	Layman	0	Function PC Blight Disease >= 1						11
Greeting 4		"I'm sorry, %PCRank %PCName, but you are afflicted with a blight disease. I am a healer. Among other services, I sell a potion that cures all blight diseases. Members of your rank may also receive the free blessing of a cure by visiting a Temple shrine. A blessing costs you nothing, but a potion may be carried for convenient use."	;default healer service; ;PC Common Disease;		Healer Service			Temple		Temple	Acolyte	0	Function PC Blight Disease >= 1						11
Greeting 4		"You are afflicted with a common disease. I am an apothecary. Among other services, I sell a potion that cures all common diseases. You can also receive the blessing of a cure by visiting an Imperial cult altar or Temple shrine and making an offering. A blessing costs less than a potion, but a potion may be carried for convenient use."	;default apothecary service; ;PC Common Disease;		Apothecary Service							0	Function PC Common Disease >= 1						18
Greeting 4		"You are afflicted with a common disease. I am an apothecary. Among other services, I sell a potion that cures all common diseases. You can also receive the blessing of a cure by visiting an Imperial cult altar and making an offering. A blessing costs less than a potion, but a potion may be carried for convenient use."	;default apothecary service; ;PC Common Disease;		Apothecary Service			Imperial Cult				0	Function PC Common Disease >= 1						3
Greeting 4		"You are afflicted with a common disease. I am an apothecary. Among other services, I sell a potion that cures all common diseases. You can also receive the blessing of a cure by visiting a Temple shrine and making an offering. A blessing costs less than a potion, but a potion may be carried for convenient use."	;default apothecary service; ;PC Common Disease;		Apothecary Service			Temple				0	Function PC Common Disease >= 1						6
Greeting 4		"I'm sorry, %PCRank %PCName, but you are afflicted with a common disease. I am an apothecary. Among other services, I sell a potion that cures all common diseases. Members of your rank may also receive the blessing of a cure by visiting an Imperial cult altar and making a small offering. A blessing costs less than a potion, but a potion may be carried for convenient use."	;default apothecary service; ;PC Common Disease;		Apothecary Service			Imperial Cult		Temple	Layman	0	Function PC Common Disease >= 1						3
Greeting 4		"I'm sorry, %PCRank %PCName, but you are afflicted with a common disease. I am an apothecary. Among other services, I sell a potion that cures all common diseases. Members of your rank may also receive the free blessing of a cure by visiting an Imperial cult altar. A blessing costs you nothing, but a potion may be carried for convenient use."	;default apothecary service; ;PC Common Disease;		Apothecary Service			Imperial Cult		Temple	Acolyte	0	Function PC Common Disease >= 1						3
Greeting 4		"I'm sorry, %PCRank %PCName, but you are afflicted with a common disease. I am an apothecary. Among other services, I sell a potion that cures all common diseases. Members of your rank may also receive the blessing of a cure by visiting a Temple shrine and making a small offering. A blessing costs less than a potion, but a potion may be carried for convenient use."	;default apothecary service; ;PC Common Disease;		Apothecary Service			Temple		Temple	Layman	0	Function PC Common Disease >= 1						6
Greeting 4		"I'm sorry, %PCRank %PCName, but you are afflicted with a common disease. I am an apothecary. Among other services, I sell a potion that cures all common diseases. Members of your rank may also receive the free blessing of a cure by visiting a Temple shrine. A blessing costs you nothing, but a potion may be carried for convenient use."	;default apothecary service; ;PC Common Disease;		Apothecary Service			Temple		Temple	Acolyte	0	Function PC Common Disease >= 1						6
Greeting 4		"You are afflicted with a blight disease. I am an apothecary. Among other services, I sell a potion that cures all blight diseases. You can also receive the blessing of a cure by visiting an Imperial cult altar or Temple shrine and making an offering. A blessing costs less than a potion, but a potion may be carried for convenient use."	;default apothecary service; ;PC Common Disease;		Apothecary Service							0	Function PC Blight Disease >= 1						18
Greeting 4		"You are afflicted with a blight disease. I am an apothecary. Among other services, I sell a potion that cures all blight diseases. You can also receive the blessing of a cure by visiting an Imperial cult altar and making an offering. A blessing costs less than a potion, but a potion may be carried for convenient use."	;default apothecary service; ;PC Common Disease;		Apothecary Service			Imperial Cult				0	Function PC Blight Disease >= 1						3
Greeting 4		"You are afflicted with a blight disease. I am an apothecary. Among other services, I sell a potion that cures all blight diseases. You can also receive the blessing of a cure by visiting a Temple shrine and making an offering. A blessing costs less than a potion, but a potion may be carried for convenient use."	;default apothecary service; ;PC Common Disease;		Apothecary Service			Temple				0	Function PC Blight Disease >= 1						6
Greeting 4		"I'm sorry, %PCRank %PCName, but you are afflicted with a blight disease. I am an apothecary. Among other services, I sell a potion that cures all blight diseases. Members of your rank may also receive the blessing of a cure by visiting an Imperial cult altar and making a small offering. A blessing costs less than a potion, but a potion may be carried for convenient use."	;default apothecary service; ;PC Common Disease;		Apothecary Service			Imperial Cult		Temple	Layman	0	Function PC Blight Disease >= 1						3
Greeting 4		"I'm sorry, %PCRank %PCName, but you are afflicted with a blight disease. I am an apothecary. Among other services, I sell a potion that cures all blight diseases. Members of your rank may also receive the free blessing of a cure by visiting an Imperial cult altar. A blessing costs you nothing, but a potion may be carried for convenient use."	;default apothecary service; ;PC Common Disease;		Apothecary Service			Imperial Cult		Temple	Acolyte	0	Function PC Blight Disease >= 1						3
Greeting 4		"I'm sorry, %PCRank %PCName, but you are afflicted with a blight disease. I am an apothecary. Among other services, I sell a potion that cures all blight diseases. Members of your rank may also receive the blessing of a cure by visiting a Temple shrine and making a small offering. A blessing costs less than a potion, but a potion may be carried for convenient use."	;default apothecary service; ;PC Common Disease;		Apothecary Service			Temple		Temple	Layman	0	Function PC Blight Disease >= 1						6
Greeting 4		"I'm sorry, %PCRank %PCName, but you are afflicted with a blight disease. I am an apothecary. Among other services, I sell a potion that cures all blight diseases. Members of your rank may also receive the free blessing of a cure by visiting a Temple shrine. A blessing costs you nothing, but a potion may be carried for convenient use."	;default apothecary service; ;PC Common Disease;		Apothecary Service			Temple		Temple	Acolyte	0	Function PC Blight Disease >= 1						6
Greeting 4		"You are afflicted with corprus disease. I am an apothecary, but I know of no cure for corprus."	;default apothecary service; ;PC Corprus Disease;		Apothecary Service							0	Function PC Corprus >= 1	Global Random100 >= 50					18
Greeting 4		"You are afflicted with corprus disease. I am a healer, but I know of no cure for corprus."	;default healer service; ;PC Corprus Disease;		Healer Service							0	Function PC Corprus >= 1	Global Random100 >= 50					35
Greeting 4		"I don't know who you are or what argument you had with Feruren, but I want no part of it."	";Morag Tong reaction... Keep at top of Greeting 4. If this overrides a quest, let me know and I will fix it or NOT ID it.
Goodbye"				"Vivec, Elven Nations Cornerclub"					0	Dead feruren oran > 0			Journal MT_WritOran > 0	Journal MT_WritOran < 100		7
Greeting 4	Gadela Andus	"I don't care who you are. If you ever do anything like that in my club again, you'll be sorry."	";Morag Tong reaction... Keep at top of Greeting 4. If this overrides a quest, let me know and I will fix it or NOT ID it.
ModDisposition -20
Goodbye"									0	Dead feruren oran > 0			Journal MT_WritOran > 0	Journal MT_WritOran < 100		1
Greeting 4		Whatever you're doing here is none of my business. Just don't take anything that's not yours.	";Morag Tong reaction... Keep at top of Greeting 4. If this overrides a quest, let me know and I will fix it or NOT ID it.
Goodbye"				"Vivec, Temporary Telvanni Housing"					0				Journal MT_WritVendu > 0	Journal MT_WritVendu < 100		4
Greeting 4		"I liked Guril Retheran, but I don't want any trouble with the Morag Tong."	";Morag Tong reaction... Keep at top of Greeting 4. If this overrides a quest, let me know and I will fix it or NOT ID it.
ModDisposition -10
Goodbye"				"Vivec, The Flowers of Gold"					0	Dead guril retheran > 0	Not ID ordinator wander = 0	Not ID ordinator stationary = 0	Journal MT_WritGuril > 0	Journal MT_WritGuril < 100		4
Greeting 4	Sorosi Radobar	Just... just... get out of my club.	";Morag Tong reaction... Keep at top of Greeting 4. If this overrides a quest, let me know and I will fix it or NOT ID it.
ModDisposition -20
Goodbye"									0	Dead guril retheran > 0			Journal MT_WritGuril > 0	Journal MT_WritGuril < 100		1
Greeting 4		"I can't officially take any action against you, but you killed a fellow Hlaalu, and I will not forget it."	";Morag Tong reaction... Keep at top of Greeting 4. If this overrides a quest, let me know and I will fix it or NOT ID it.
ModDisposition -10
Goodbye"				"Vivec, Hlaalu Treasury"	Hlaalu				0	Dead galasa uvayn > 0			Journal MT_WritGalasa > 0	Journal MT_WritGalasa < 100		2
Greeting 4		So you've finally arrived. I will not interfere.	";Morag Tong reaction... Keep at top of Greeting 4. If this overrides a quest, let me know and I will fix it or NOT ID it.
Goodbye"				"Vivec, Telvanni Tower"					0				Journal MT_WritMavon > 0	Journal MT_WritMavon < 100		9
Greeting 4		"You're from the Morag Tong, aren't you? Mavon Drenim is upstairs, but she's been expecting you. Don't tell her I warned you."	";Morag Tong reaction... Keep at top of Greeting 4. If this overrides a quest, let me know and I will fix it or NOT ID it.
Goodbye"	Breton			"Vivec, Telvanni Tower"					0				Journal MT_WritMavon > 0	Journal MT_WritMavon < 100		3
Greeting 4		I want no part of this. Good day.	";Morag Tong reaction... Keep at top of Greeting 4. If this overrides a quest, let me know and I will fix it or NOT ID it.
Goodbye"				"Vivec, Telvanni Tower"					0	Dead mavon drenim > 0			Journal MT_WritMavon > 0	Journal MT_WritMavon < 100		9
Greeting 4		You... you're from the Morag Tong. You... you must be here to kill Toris.	";Morag Tong reaction... Keep at top of Greeting 4. If this overrides a quest, let me know and I will fix it or NOT ID it.
;don't set fight on these ones
StartCombat Player
ModDisposition -30
Goodbye"				"Vivec, Saren Manor"					0				Journal MT_WritSaren > 0	Journal MT_WritSaren < 100		4
Greeting 4	Dals Sadri	"Don't give me a reason, %PCName."	";Morag Tong reaction... Keep at top of Greeting 4. If this overrides a quest, let me know and I will fix it or NOT ID it.
Goodbye"									0				Journal MT_WritMavon > 0	Journal MT_WritMavon < 100		1
Greeting 4	Salora Salobar	"Don't give me a reason, %PCName."	";Morag Tong reaction... Keep at top of Greeting 4. If this overrides a quest, let me know and I will fix it or NOT ID it.
Goodbye"									0				Journal MT_WritMavon > 0	Journal MT_WritMavon < 100		1
Greeting 4	Broris Fals	"Don't give me a reason, %PCName."	";Morag Tong reaction... Keep at top of Greeting 4. If this overrides a quest, let me know and I will fix it or NOT ID it.
Goodbye"									0				Journal MT_WritBemis > 0	Journal MT_WritBemis < 100		1
Greeting 4	Nurisea Selarys	"Don't give me a reason, %PCName."	";Morag Tong reaction... Keep at top of Greeting 4. If this overrides a quest, let me know and I will fix it or NOT ID it.
Goodbye"									0				Journal MT_WritBemis > 0	Journal MT_WritBemis < 100		1
Greeting 4	Orvas Dren Druglord	"Killing my best men was a mistake, %PCName."	";Morag Tong reaction... Keep at top of Greeting 4. If this overrides a quest, let me know and I will fix it or NOT ID it.
SetFight 100
StartCombat Player
Goodbye"									0	Dead Navil Ienith > 0	Dead Ranes Ienith > 0		Journal MT_WritNavil > 0	Journal MT_WritNavil < 100		1
Greeting 4	Galos Farethi	I've worked with those brothers for years. I won't let you get away with this!	";Morag Tong reaction... Keep at top of Greeting 4. If this overrides a quest, let me know and I will fix it or NOT ID it.
SetFight 100
StartCombat Player
Goodbye"									0	Dead Navil Ienith > 0	Dead Ranes Ienith > 0		Journal MT_WritNavil > 0	Journal MT_WritNavil < 100		1
Greeting 4	Galos Farethi	I've worked with those brothers for years. I won't let you get away with this!	";Morag Tong reaction... Keep at top of Greeting 4. If this overrides a quest, let me know and I will fix it or NOT ID it.
SetFight 100
StartCombat Player
Goodbye"									0	Dead Navil Ienith > 0	Dead Ranes Ienith > 0		Journal MT_WritNavil > 0	Journal MT_WritNavil < 100		1
Greeting 4	Feruren Oran	I don't like the way you've been looking at me.	Goodbye									0				Journal MT_WritOran >= 10			1
Greeting 4	Odaishah Yasalmibaal	"Die, outlander!"	Goodbye									0				Journal MT_WritYasalmibaal >= 10			1
Greeting 4	Toris Saren	What? No... You're from the Morag Tong! You won't take me!	"SetFight 100
StartCombat Player
Goodbye"									0				Journal MT_WritSaren >= 10			1
Greeting 4	Sarayn Sadus	"You're no match for me, Morag Tong puppy!"	Goodbye									0				Journal MT_WritSadus >= 10			1
Greeting 4	Idroso Vendu	I'm sorry. I busy right now.	Goodbye									0				Journal MT_WritVendu >= 10			1
Greeting 4	Ethal Seloth	"Whatever it is, it can wait for another day. Goodbye."	Goodbye									0				Journal MT_WritVendu >= 10			1
Greeting 4	Idroso Vendu	"Die, %PCRace!"	"StartCombat Player
Goodbye"									0	Function Attacked = 1			Journal MT_WritVendu >= 10			1
Greeting 4	Ethal Seloth	"You're time has come, %PCRace!"	"StartCombat Player
Goodbye"									0	Function Attacked = 1			Journal MT_WritVendu >= 10			1
Greeting 4	Guril Retheran	The Morag Tong! They found me! Help! Please... spare me!	Goodbye									0				Journal MT_WritGuril >= 10			1
Greeting 4	Galasa Uvayn	What are you doing here?	Goodbye									0				Journal MT_WritGalasa >= 10			1
Greeting 4	Galasa Uvayn	The Morag Tong will pay for this insult!	Goodbye									0	Function Attacked = 1			Journal MT_WritGalasa >= 10			1
Greeting 4	Mavon Drenim	"Die, Morag Tong scum!"	Goodbye									0				Journal MT_WritMavon >= 10			1
Greeting 4	Tirer Belvayn	You're no match for me!	Goodbye									0				Journal MT_WritBelvayn >= 10			1
Greeting 4	Tirer Belvayn	The Morag Tong is weak! I shall defeat you!	Goodbye									0				Journal MT_WritBemis >= 10			1
Greeting 4	Brilnosu Llarys	Whatever trick this is... You'll taste my spells.	Goodbye									0				Journal MT_WritBrilnosu >= 10			1
Greeting 4	Navil Ienith	We've been expecting you.	Goodbye									0				Journal MT_WritNavil >= 10			1
Greeting 4	Ranes Ienith	We've been expecting you.	Goodbye									0				Journal MT_WritNavil >= 10			1
Greeting 4		"You've got some sort of disease, %PCRace. Something's just not right with you. And that's not a good sign around here."					Solstheim					0	Function PC Common Disease = 1						77
Greeting 4		"You've got the blight disease. You must have come over here recently from the big island, %PCRace. Get that taken care of. We don't need it around here."					Solstheim					0	Function PC Blight Disease = 1						77
Greeting 4		"What the...? You're sick, and I don't want whatever it is you've got!"					Solstheim					0	Function PC Corprus = 1						77
Greeting 4		"You're not looking so good. Sick, I mean. You probably want to go to the Imperial Shrine and get that taken care of."					Fort Frostmoth					0	Function PC Common Disease = 1						18
Greeting 4		"You've got the blight disease, %PCName. Must have picked it up on Vvardenfell. You'll want to get that taken care of quickly."					Fort Frostmoth					0	Function PC Blight Disease = 1						18
Greeting 4		You've got the corprus! Stay away from me. I've heard there's no cure for that. You should head back to Vvardenfell. We don't need that at the fort.					Fort Frostmoth					0	Function PC Corprus = 1						18
Greeting 4		You're not well. You should get yourself cured.					Skaal Village					0	Function PC Common Disease = 1						24
Greeting 4		You've got a disease that I've not seen before. It must have been brought here by you or one of the Imperials. Get it cured. Now. We don't want your diseases in this place.					Skaal Village					0	Function PC Blight Disease = 1						24
Greeting 4		"There's a great sickness within you, the likes of which I have never seen. You should leave this place."					Skaal Village					0	Function PC Corprus = 1						24
Greeting 4		You reek of disease. You should get yourself cured of whatever it is that ails you.					Thirsk					0	Function PC Common Disease = 1						4
Greeting 4		"You're sick, but I've never seen this disease before. You must have brought it with you to this place. Get it cured fast."					Thirsk					0	Function PC Blight Disease = 1						4
Greeting 4		"You look like you're dying, and I've never seen anyone with that sort of disease. I don't know what it is, but you look to be dying. Leave here."					Thirsk					0	Function PC Corprus = 1						4
Greeting 4		"You don't look well at all. If you're sick, you'd better get over to the Imperial Shrine at Fort Frostmoth."					Raven Rock					0	Function PC Common Disease = 1						33
Greeting 4		"You've got blight disease! Get that taken care of soon, %PCName. You're the only case I've seen on this island."					Raven Rock					0	Function PC Blight Disease = 1						33
Greeting 4		"You've got the corprus! There's no cure for that, is there?"					Raven Rock					0	Function PC Corprus = 1						33
Greeting 5	Geon Auline	"Hello.  I am Geon Auline, collector of fine artifacts."										0	Journal MS_EstateSale = 0						1
Greeting 5	Geon Auline	Have you acquired the Droth Dagger?										0	Journal MS_EstateSale >= 20						1
Greeting 5	Geon Auline	You again? Haven't you made enough of a mess of things?										0	Journal MS_EstateSale = 60						1
Greeting 5	Geon Auline	"Hello, %PCName. Thank you again for helping me acquire the Droth Dagger."										0	Journal MS_EstateSale = 70						1
Greeting 5	Geon Auline	"No, I'll find someone else. But thank you, anyway."	Goodbye									0	Journal MS_EstateSale = 90						1
Greeting 5	General Darius	Report on the land deed.										0	Journal IL_WidowLand > 0	Journal IL_WidowLand < 100					1
Greeting 5	General Darius	Have you dealt with the Gnisis Eggmine?										0	Journal IL_GnisisBlight > 0	Journal IL_GnisisBlight < 100					1
Greeting 5	General Darius	Have you rescued Madura Seran?										0	Journal IL_RescuePilgrim > 0	Journal IL_RescuePilgrim < 100					1
Greeting 5	General Darius	"Report on Ragash gra-Shuzgub, %PCRank."										0	Journal IL_RescueRagash > 0	Journal IL_RescueRagash < 100					1
Greeting 5	General Darius	What is the Talos Cult situation?										0	Journal IL_TalosTreason > 0	Journal IL_TalosTreason < 100					1
Greeting 5	General Darius	What do you need?										0	Journal IL_TalosTreason >= 100						1
Greeting 5	Imsin the Dreamer	What is the situation with Drinar Varyon?										0	Journal IL_Smuggler > 0	Journal IL_Smuggler < 100					1
Greeting 5	Imsin the Dreamer	Are you here to report on Joncis Dalomax?										0	Journal IL_RescueKnight > 0	Journal IL_RescueKnight < 100					1
Greeting 5	Imsin the Dreamer	"Report on the maiden's token, %PCRank."										0	Journal IL_MaidenToken > 0	Journal IL_MaidenToken < 100					1
Greeting 5	Imsin the Dreamer	Hello. What do you need?										0	Journal IL_MaidenToken >= 100						1
Greeting 5	Radd Hard-Heart	Have you found the scrap metal?										0	Journal IL_ScrapMetal > 0	Journal IL_ScrapMetal < 100					1
Greeting 5	Radd Hard-Heart	"Report on Jocien Ancois, %PCRank."										0	Journal IL_RescueHermit > 0	Journal IL_RescueHermit < 100					1
Greeting 5	Radd Hard-Heart	What's the situation with Dandsa?										0	Journal IL_Damsel > 0	Journal IL_Damsel < 100					1
Greeting 5	Radd Hard-Heart	Have you killed the breeding netch?										0	Journal IL_GiantNetch > 0	Journal IL_GiantNetch < 100					1
Greeting 5	Radd Hard-Heart	"Report on Sorkvild the Raven, %PCRank."										0	Journal IL_Necromancer > 0	Journal IL_Necromancer < 100					1
Greeting 5	Radd Hard-Heart	What do you need?										0	Journal IL_Necromancer >= 100						1
Greeting 5	Frald the White	Have you restored our courtesy?										0	Journal IL_Courtesy > 0	Journal IL_Courtesy < 100					1
Greeting 5	Frald the White	Have you found the traitor Honthjolf?										0	Journal IL_TraitorWarrior > 0	Journal IL_TraitorWarrior < 100					1
Greeting 5	Frald the White	Report on Suryn Athones' slanders.										0	Journal IL_FalseOrdinator > 0	Journal IL_FalseOrdinator < 100					1
Greeting 5	Frald the White	"Report on Saprius Entius, %PCRank."										0	Journal IL_ProtectEntius > 0	Journal IL_ProtectEntius < 100					1
Greeting 5	Frald the White	"Hello, %PCRank."										0	Journal IL_ProtectEntius >= 100						1
Greeting 5	Varus Vatinius	Have you found the Lord's Mail?										0	Journal IL_KnightShield > 0	Journal IL_KnightShield < 50					1
Greeting 5	Varus Vatinius	Have you found Chrysamere?										0	Journal IL_KnightShield >= 50	Journal IL_KnightShield < 100					1
Greeting 5	Varus Vatinius	What do you need?										0	Journal IL_KnightShield >= 100						1
Greeting 5	Arius Rulician	What are you doing here? This is for Talos Cult members only.										0	Journal IL_TalosTreason <= 20						1
Greeting 5		Word of your accomplishments has spread fast. You are ready for advancement.						Imperial Legion	Knight Protector			0	Function Rank Requirement = 3	Function Same Faction = 1					9
Greeting 5	new_shoes bragor	Are you a prisoner? What are you in for?	";prisoner greetings... add cell also in case they move somehow for quests, etc"				"Pelagiad, South Wall"					0							1
Greeting 5	Morbash gro-Shagdub	What brings you here?	";prisoner greetings... add cell also in case they move somehow for quests, etc"				"Pelagiad, South Wall"					0							1
Greeting 5	Joshur	Joshur wrote a stupid poem and now Joshur is in bad trouble.	";prisoner greetings... add cell also in case they move somehow for quests, etc"				"Ebonheart, Hawkmoth Legion Garrison"					0							1
Greeting 5	Alodie Jes	What are you doing down here?	";prisoner greetings... add cell also in case they move somehow for quests, etc"				"Ebonheart, Hawkmoth Legion Garrison"					0							1
Greeting 5	Norring	Are you a prisoner? What are you in for?	";prisoner greetings... add cell also in case they move somehow for quests, etc"				"Ebonheart, Hawkmoth Legion Garrison"					0							1
Greeting 5	Thetrard Phirrienele	I'm innocent! I was framed!	";prisoner greetings... add cell also in case they move somehow for quests, etc"				"Buckmoth Legion Fort, Prison"					0							1
Greeting 5	Rulfim Gra-Ogdub	What brings you here?	";prisoner greetings... add cell also in case they move somehow for quests, etc"				"Buckmoth Legion Fort, Prison"					0							1
Greeting 5	Eldil Bradyn	Are you a prisoner? What are you in for?	";prisoner greetings... add cell also in case they move somehow for quests, etc"				"Buckmoth Legion Fort, Prison"					0							1
Greeting 5		Can you get me out of here?					"Pelagiad, South Wall"					0	Local prisonerFreed = 0	Item key_standard_01_pel_fort_prison > 0					2
Greeting 5		Can you get me out of here?					"Ebonheart, Hawkmoth Legion Garrison"					0	Local prisonerFreed = 0	Item key_cell_ebonheart_01 > 0					0
Greeting 5		Can you get me out of here?					Buckmoth Legion Fort					0	Local prisonerFreed = 0	Item key_cell_buckmoth_01 > 0					2
Greeting 5	Sosia Caristiana	What can I do for you?										0	Journal MV_AbusedHealer > 10						1
Greeting 5	Urven Davor	I said... leave me alone.	"ModDisposition -10
Goodbye"									0							1
Greeting 5	Tavynu Tedran	"Leave me alone, outlander."	Goodbye									0							1
Greeting 5	Synette Jeline	"Excuse me, m'lady. Might you take a moment to help a lady in distress?"										0	Function PC Sex = 1						1
Greeting 5	Synette Jeline	Ah...hello there. I was hoping a handsome young gentleman like yourself would happen by. Might you take a moment to help a lady in distress?										0	Function PC Sex = 0						1
Greeting 5	Ahnassi	"Just keep walking, fly. Ahnassi does not like what she sees here."	; Ahnassi									0							1
Greeting 5	Ahnassi	Ahnassi listens. Ahnassi hears.	; Ahnassi									20							1
Greeting 5	Ahnassi	"Rrrrr. When Ahnassi sees smooth moves like this, Ahnassi thinks a dancer. No? A high wall walker? If you aren't in the Thieves Guild, sweet, perhaps you should be."	"; Ahnassi; SameSex = 1, Agi 50; Disp 50; Attraction"									50	Function Same Sex = 0						1
Greeting 5	Ahnassi	"Yes, please, it is Ahnassi's new friend, %PCName. So pleased to see you!"	;Ahnassi; Journal Romance_Ahnassi >= 30									50	Journal Romance_Ahnassi >= 30						1
Greeting 5	Ahnassi	"Ah, it is Ahnassi's true and good friend, %PCName. Ahnassi can never see enough of her good friend."	;Ahnassi; Journal Romance_Ahnassi >= 45									50	Journal Romance_Ahnassi >= 45						1
Greeting 5	Ahnassi	"Ah, it is Ahnassi's VERY special friend, %PCName. Ahnassi welcomes you to the hospitality of her house."	;Ahnassi; Journal Romance_Ahnassi >= 80				"Pelagiad, Ahnassi's House"					50	Journal Romance_Ahnassi >= 80						0
Greeting 5	Ahnassi	You attacked Ahnassi! Ahnassi wants nothing to do with you!										0	Function Attacked >= 1						1
Greeting 5	Ahnassi	"A friend tells Ahnassi that J'Dhannar is dead. And you have killed him. Is this how you help your friends? You have betrayed Ahnassi, and hurt her very much. Ahnassi hates you now, and wants to forget you, very fast. Go away."	"setdisposition 0
goodbye"									0	Journal Romance_Ahnassi >= 65	Dead j'dhannar = 1					1
Greeting 5	Salattanat	"Oh, all right. If you insist...."	"; Karpal, Ahaz, Ashu-Ahhe, Ranabi, Kushishi, Hirarend, Ainab, Salattanat; 
SetFight 100
Goodbye"									0							1
Greeting 5	Ainab	"Oh, all right. If you insist...."	"; Karpal, Ahaz, Ashu-Ahhe, Ranabi, Kushishi, Hirarend, Ainab, Salattanat; 
SetFight 100
Goodbye"									0							1
Greeting 5	Hirarend	"Oh, all right. If you insist...."	"; Karpal, Ahaz, Ashu-Ahhe, Ranabi, Kushishi, Hirarend, Ainab, Salattanat; 
SetFight 100
Goodbye"									0							1
Greeting 5	Kushishi	"Oh, all right. If you insist...."	"; Karpal, Ahaz, Ashu-Ahhe, Ranabi, Kushishi, Hirarend, Ainab, Salattanat; 
SetFight 100
Goodbye"									0							1
Greeting 5	Ranabi	"Oh, all right. If you insist...."	"; Karpal, Ahaz, Ashu-Ahhe, Ranabi, Kushishi, Hirarend, Ainab, Salattanat; 
SetFight 100
Goodbye"									0							1
Greeting 5	Ashu-Ahhe	"Oh, all right. If you insist...."	"; Karpal, Ahaz, Ashu-Ahhe, Ranabi, Kushishi, Hirarend, Ainab, Salattanat; 
SetFight 100
Goodbye"									0							1
Greeting 5	Ahaz	"Oh, all right. If you insist...."	"; Karpal, Ahaz, Ashu-Ahhe, Ranabi, Kushishi, Hirarend, Ainab, Salattanat; 
SetFight 100
Goodbye"									0							1
Greeting 5	Salattanat	"You don't listen, outlander."	"; Karpal, Ahaz, Ashu-Ahhe, Ranabi, Kushishi, Hirarend, Ainab, Salattanat; Journal ""A2_6_Incarnate"" >= 30
ModDisposition -10"									0	Journal A2_6_Incarnate >= 30						1
Greeting 5	Ainab	"You don't listen, outlander."	"; Karpal, Ahaz, Ashu-Ahhe, Ranabi, Kushishi, Hirarend, Ainab, Salattanat; Journal ""A2_6_Incarnate"" >= 30
ModDisposition -10"									0	Journal A2_6_Incarnate >= 30						1
Greeting 5	Hirarend	"You don't listen, outlander."	"; Karpal, Ahaz, Ashu-Ahhe, Ranabi, Kushishi, Hirarend, Ainab, Salattanat; Journal ""A2_6_Incarnate"" >= 30
ModDisposition -10"									0	Journal A2_6_Incarnate >= 30						1
Greeting 5	Kushishi	"You don't listen, outlander."	"; Karpal, Ahaz, Ashu-Ahhe, Ranabi, Kushishi, Hirarend, Ainab, Salattanat; Journal ""A2_6_Incarnate"" >= 30
ModDisposition -10"									0	Journal A2_6_Incarnate >= 30						1
Greeting 5	Ranabi	"You don't listen, outlander."	"; Karpal, Ahaz, Ashu-Ahhe, Ranabi, Kushishi, Hirarend, Ainab, Salattanat; Journal ""A2_6_Incarnate"" >= 30
ModDisposition -10"									0	Journal A2_6_Incarnate >= 30						1
Greeting 5	Ashu-Ahhe	"You don't listen, outlander."	"; Karpal, Ahaz, Ashu-Ahhe, Ranabi, Kushishi, Hirarend, Ainab, Salattanat; Journal ""A2_6_Incarnate"" >= 30
ModDisposition -10"									0	Journal A2_6_Incarnate >= 30						1
Greeting 5	Ahaz	"You don't listen, outlander."	"; Karpal, Ahaz, Ashu-Ahhe, Ranabi, Kushishi, Hirarend, Ainab, Salattanat; Journal ""A2_6_Incarnate"" >= 30
ModDisposition -10"									0	Journal A2_6_Incarnate >= 30						1
Greeting 5	Salattanat	All right. If that's the way you want it...	"; Karpal, Ahaz, Ashu-Ahhe, Ranabi, Kushishi, Hirarend, Ainab, Salattanat; Journal ""A2_6_Incarnate"" >= 30
SetFight 100
Goodbye"									0	Journal A2_6_Incarnate >= 30						1
Greeting 5	Ainab	All right. If that's the way you want it...	"; Karpal, Ahaz, Ashu-Ahhe, Ranabi, Kushishi, Hirarend, Ainab, Salattanat; Journal ""A2_6_Incarnate"" >= 30
SetFight 100
Goodbye"									0	Journal A2_6_Incarnate >= 30						1
Greeting 5	Hirarend	All right. If that's the way you want it...	"; Karpal, Ahaz, Ashu-Ahhe, Ranabi, Kushishi, Hirarend, Ainab, Salattanat; Journal ""A2_6_Incarnate"" >= 30
SetFight 100
Goodbye"									0	Journal A2_6_Incarnate >= 30						1
Greeting 5	Kushishi	All right. If that's the way you want it...	"; Karpal, Ahaz, Ashu-Ahhe, Ranabi, Kushishi, Hirarend, Ainab, Salattanat; Journal ""A2_6_Incarnate"" >= 30
SetFight 100
Goodbye"									0	Journal A2_6_Incarnate >= 30						1
Greeting 5	Ranabi	All right. If that's the way you want it...	"; Karpal, Ahaz, Ashu-Ahhe, Ranabi, Kushishi, Hirarend, Ainab, Salattanat; Journal ""A2_6_Incarnate"" >= 30
SetFight 100
Goodbye"									0	Journal A2_6_Incarnate >= 30						1
Greeting 5	Ashu-Ahhe	All right. If that's the way you want it...	"; Karpal, Ahaz, Ashu-Ahhe, Ranabi, Kushishi, Hirarend, Ainab, Salattanat; Journal ""A2_6_Incarnate"" >= 30
SetFight 100
Goodbye"									0	Journal A2_6_Incarnate >= 30						1
Greeting 5	Ahaz	All right. If that's the way you want it...	"; Karpal, Ahaz, Ashu-Ahhe, Ranabi, Kushishi, Hirarend, Ainab, Salattanat; Journal ""A2_6_Incarnate"" >= 30
SetFight 100
Goodbye"									0	Journal A2_6_Incarnate >= 30						1
Greeting 5	Salattanat	"Go away, stupid. I'd kill you, but it's not worth the trouble."	"; Karpal, Ahaz, Ashu-Ahhe, Ranabi, Kushishi, Hirarend, Ainab, Salattanat; 
ModDisposition -10"									0							1
Greeting 5	Ainab	"Go away, stupid. I'd kill you, but it's not worth the trouble."	"; Karpal, Ahaz, Ashu-Ahhe, Ranabi, Kushishi, Hirarend, Ainab, Salattanat; 
ModDisposition -10"									0							1
Greeting 5	Hirarend	"Go away, stupid. I'd kill you, but it's not worth the trouble."	"; Karpal, Ahaz, Ashu-Ahhe, Ranabi, Kushishi, Hirarend, Ainab, Salattanat; 
ModDisposition -10"									0							1
Greeting 5	Kushishi	"Go away, stupid. I'd kill you, but it's not worth the trouble."	"; Karpal, Ahaz, Ashu-Ahhe, Ranabi, Kushishi, Hirarend, Ainab, Salattanat; 
ModDisposition -10"									0							1
Greeting 5	Ranabi	"Go away, stupid. I'd kill you, but it's not worth the trouble."	"; Karpal, Ahaz, Ashu-Ahhe, Ranabi, Kushishi, Hirarend, Ainab, Salattanat; 
ModDisposition -10"									0							1
Greeting 5	Ashu-Ahhe	"Go away, stupid. I'd kill you, but it's not worth the trouble."	"; Karpal, Ahaz, Ashu-Ahhe, Ranabi, Kushishi, Hirarend, Ainab, Salattanat; 
ModDisposition -10"									0							1
Greeting 5	Ahaz	"Go away, stupid. I'd kill you, but it's not worth the trouble."	"; Karpal, Ahaz, Ashu-Ahhe, Ranabi, Kushishi, Hirarend, Ainab, Salattanat; 
ModDisposition -10"									0							1
Greeting 5	Salattanat	What do you want?	"; Karpal, Ahaz, Ashu-Ahhe, Ranabi, Kushishi, Hirarend, Ainab, Salattanat;"									0	Function Talked To PC = 0						1
Greeting 5	Ainab	What do you want?	"; Karpal, Ahaz, Ashu-Ahhe, Ranabi, Kushishi, Hirarend, Ainab, Salattanat;"									0	Function Talked To PC = 0						1
Greeting 5	Hirarend	What do you want?	"; Karpal, Ahaz, Ashu-Ahhe, Ranabi, Kushishi, Hirarend, Ainab, Salattanat;"									0	Function Talked To PC = 0						1
Greeting 5	Kushishi	What do you want?	"; Karpal, Ahaz, Ashu-Ahhe, Ranabi, Kushishi, Hirarend, Ainab, Salattanat;"									0	Function Talked To PC = 0						1
Greeting 5	Ranabi	What do you want?	"; Karpal, Ahaz, Ashu-Ahhe, Ranabi, Kushishi, Hirarend, Ainab, Salattanat;"									0	Function Talked To PC = 0						1
Greeting 5	Ashu-Ahhe	What do you want?	"; Karpal, Ahaz, Ashu-Ahhe, Ranabi, Kushishi, Hirarend, Ainab, Salattanat;"									0	Function Talked To PC = 0						1
Greeting 5	Ahaz	What do you want?	"; Karpal, Ahaz, Ashu-Ahhe, Ranabi, Kushishi, Hirarend, Ainab, Salattanat;"									0	Function Talked To PC = 0						1
Greeting 5	Salattanat	You are the outlander who claims to fulfill the Nerevarine prophecies. What do you want?	"; Karpal, Ahaz, Ashu-Ahhe, Ranabi, Kushishi, Hirarend, Ainab, Salattanat; Journal ""A2_6_Incarnate"" >= 30"									0	Function Talked To PC = 0	Journal A2_6_Incarnate >= 30					1
Greeting 5	Ainab	You are the outlander who claims to fulfill the Nerevarine prophecies. What do you want?	"; Karpal, Ahaz, Ashu-Ahhe, Ranabi, Kushishi, Hirarend, Ainab, Salattanat; Journal ""A2_6_Incarnate"" >= 30"									0	Function Talked To PC = 0	Journal A2_6_Incarnate > 30					1
Greeting 5	Hirarend	You are the outlander who claims to fulfill the Nerevarine prophecies. What do you want?	"; Karpal, Ahaz, Ashu-Ahhe, Ranabi, Kushishi, Hirarend, Ainab, Salattanat; Journal ""A2_6_Incarnate"" >= 30"									0	Function Talked To PC = 0	Journal A2_6_Incarnate >= 30					1
Greeting 5	Kushishi	You are the outlander who claims to fulfill the Nerevarine prophecies. What do you want?	"; Karpal, Ahaz, Ashu-Ahhe, Ranabi, Kushishi, Hirarend, Ainab, Salattanat; Journal ""A2_6_Incarnate"" >= 30"									0	Function Talked To PC = 0	Journal A2_6_Incarnate >= 30					1
Greeting 5	Ranabi	You are the outlander who claims to fulfill the Nerevarine prophecies. What do you want?	"; Karpal, Ahaz, Ashu-Ahhe, Ranabi, Kushishi, Hirarend, Ainab, Salattanat; Journal ""A2_6_Incarnate"" >= 30"									0	Function Talked To PC = 0	Journal A2_6_Incarnate >= 30					1
Greeting 5	Ashu-Ahhe	You are the outlander who claims to fulfill the Nerevarine prophecies. What do you want?	"; Karpal, Ahaz, Ashu-Ahhe, Ranabi, Kushishi, Hirarend, Ainab, Salattanat; Journal ""A2_6_Incarnate"" >= 30"									0	Function Talked To PC = 0	Journal A2_6_Incarnate >= 30					1
Greeting 5	Ahaz	You are the outlander who claims to fulfill the Nerevarine prophecies. What do you want?	"; Karpal, Ahaz, Ashu-Ahhe, Ranabi, Kushishi, Hirarend, Ainab, Salattanat; Journal ""A2_6_Incarnate"" >= 30"									0	Function Talked To PC = 0	Journal A2_6_Incarnate >= 30					1
Greeting 5		You have slain one of my people. You must pay with your life.	"ModFight 60
ModDisposition -60
Goodbye"				Erabenimsun Camp	Ashlanders				0	Journal B4_WarLoverKill >= 1						20
Greeting 5	Hassour Zainsubani	"Excuse me, but I prefer to be alone."										0							1
Greeting 5	Hassour Zainsubani	"I am %Name. I do not wish to be rude, but I am at leisure, and would prefer to be alone with my thoughts."										0	Function Talked To PC = 0						1
Greeting 5	Hassour Zainsubani	Yes. What is your business with me?										0				Journal A1_11_ZainsubaniInformant >= 1			1
Greeting 5	Hassour Zainsubani	"I am Hassour Zainsubani, %PCName. May you bless and be blessed. I do not wish to be rude, but if you have business, speak it, for I am at leisure, and would prefer to be alone with my thoughts."										0	Function Talked To PC = 0			Journal A1_11_ZainsubaniInformant >= 1			1
Greeting 5	Hassour Zainsubani	"Welcome, my friend %PCName. Did you wish to ask about the Ashlanders and the Nerevarine cult? Or was there some other business you have with me?"										0				Journal A1_11_ZainsubaniInformant >= 31			1
Greeting 5	Kaushad	"Welcome, outlander."	;Ashkhan Kaushad									0							1
Greeting 5	Kaushad	"Welcome, %PCName. Ashkhan Kaushad is always ready to listen."	";Ashkhan Kaushad; Journal ""A2_6_Incarnate"" >= 30;"									0	Journal B3_ZainabBride >= 50						1
Greeting 5	Kaushad	"Well, %PCName. Are you ready to begin our ritual challenge?"	";Ashkhan Kaushad; Journal ""B3_ZainabBride"" >= 10;"									0	Journal B3_ZainabBride >= 10						1
Greeting 5	Kaushad	"You have lost, %PCName. So where is my exquisite shirt?"	";Ashkhan Kaushad; Journal ""B3_ZainabBride"" >= 14;"									0	Journal B3_ZainabBride >= 14						1
Greeting 5	Kaushad	"I underestimated you, outlander. Indeed, you have proved yourself worthy to be named Nerevarine by the Ashkhan of the Zainab."	";Ashkhan Kaushad; Journal ""B3_ZainabBride"" >= 15;"									0	Journal B3_ZainabBride >= 15						1
Greeting 5	Kaushad	"Greetings, outlander. Have you returned with my Telvanni bride?"	";Ashkhan Kaushad; Journal ""B3_ZainabBride"" >= 22;"									0	Journal B3_ZainabBride >= 22						1
Greeting 5	Kaushad	"Welcome, Nerevarine. We are pleased to see you."	";Ashkhan Kaushad; Journal ""B3_ZainabBride"" >= 50"									0	Journal B3_ZainabBride >= 50						1
Greeting 5	Kaushad	"Welcome, outlander. The hospitality of the open-handed Zainab is always open to travelers."	;Ashkhan Kaushad									0	Function Talked To PC = 0						1
Greeting 5	Kaushad	"So. You are %PCName. The outlander who claims to fulfill the Nerevarine prophecies. You are welcome to our hospitality, outlander. But you must tell us... how can an outlander be the Nerevarine?"	";Ashkhan Kaushad; Journal ""A2_6_Incarnate"" >= 30"									0	Journal A2_6_Incarnate >= 50	Function Talked To PC = 0					1
Greeting 5	Nibani Maesa	Will you say you are deaf? Or stupid? Or rude? How do you explain? I have told you. You are in the wrong place. I told you to leave. But you are still here.										0	Function Talked To PC = 1						1
Greeting 5	Nibani Maesa	"You are in the wrong place, outlander. Leave, now."										0		Function Talked To PC = 0					1
Greeting 5	Nibani Maesa	Go ahead. Do you have questions about the Nerevarine prophecies? Have you come to see if you pass the test? Do you think you are the Nerevarine?										0	Journal A2_1_MeetSulMatuul >= 45						1
Greeting 5	Nibani Maesa	"So. They've told me of you, outlander. Or, shall I say, Clanfriend. You are hard-headed. And ignorant. But perhaps it is not your fault. My lord ashkhan says you will ask me about the Nerevarine prophecies. He also says I will test you against the Nerevarine prophecies. I must do as my lord ashkhan says. So ask your questions, and I will test you."										0	Journal A2_1_MeetSulMatuul >= 45	Function Talked To PC = 0					1
Greeting 5	Nibani Maesa	Go ahead. Do you have questions about the Nerevarine prophecies? Or other questions to ask me? Or do you bring me news of the lost prophecies?	";Nibani Maesa ;Journal ""A2_1_Meet Sul-Matuul"" 60"									0	Journal A2_1_MeetSulMatuul >= 60						1
Greeting 5	Nibani Maesa	You have killed the gulakhan Zabamund. There can be no forgiveness. Leave. I have no more words for you.	"SetDisposition 0
Goodbye"									0	Journal A2_1_MeetSulMatuul >= 1	Dead zabamund >= 1					1
Greeting 5	Nibani Maesa	You have killed the ashkhan Sul-Matuul. There can be no forgiveness. Leave. I have no more words for you.	"SetDisposition 0
Goodbye"									0	Journal A2_1_MeetSulMatuul >= 1	Dead sul-matuul >= 1					1
Greeting 5	Nibani Maesa	Go away. I am not ready yet. I told you. Hunt. Sleep. Train. Feed. Learn something useful. And return when the moons have come and gone.	";Nibani Maesa ;Journal ""A2_6_Incarnate"" >= 1; oneDayPassed<2 --dug says optional"									0	Journal A2_6_Incarnate >= 1	Local localdaysPassed < 2					1
Greeting 5	Nibani Maesa	I am ready to give you my judgement.	";Nibani Maesa ;Journal ""A2_6_Incarnate"" >= 1; oneDayPassed>=2"									0	Journal A2_6_Incarnate >= 1	Local localdaysPassed >= 2					1
Greeting 5	Nibani Maesa	"I shall be your guide to the Seven Trials on the path of the Nerevarine. Ask, and I shall answer, with Azura's blessing."	";Nibani Maesa ;Journal ""A2_6_Incarnate"" >= 5;"									0	Journal A2_6_Incarnate >= 5						1
Greeting 5	Nibani Maesa	"You are the Nerevarine. Ask, and I shall answer, with Azura's blessing."	;Nibani Maesa ;									0	Journal B8_All_Nerevarine >= 50						1
Greeting 5	Nibani Maesa	"Since you have killed one of the leaders of the Ashlander tribes, there is no possibility that you could be considered the Nerevarine of prophecy. If it had been part of the traditional struggles for tribal leadership, it would not have been dishonorable. But you slew a tribal leader for your own interests, not for the good of the tribe, and the Ashlanders will not accept such a foul murderer as their Nerevarine. It is over. Once again, the Incarnate has failed."	";Nibani Maesa ;
Goodbye"									0	Journal B8_Failed_Nerevarine >= 1	Journal A2_6_Incarnate >= 50					1
Greeting 5	Zabamund	"Talk, outlander. Speak with respect, and I will listen."	;Zabamund									0							1
Greeting 5	Zabamund	"The only talk I wish to hear, killer of my kin, is the talk of challenge."	";Zabamund;; Journal ""A2-1 Meet Sul-Matuul"" = 11; Journal ""A2-1 Meet Sul-Matuul"" 13
ModDisposition -10"									0	Journal A2_1_MeetSulMatuul = 11						1
Greeting 5	Zabamund	"The only talk I wish to hear, killer of my kin, is the talk of challenge."	";Zabamund;; Journal ""A2-1 Meet Sul-Matuul"" = 11; Journal ""A2-1 Meet Sul-Matuul"" 13
ModDisposition -10"									0	Journal A2_1_MeetSulMatuul = 13						1
Greeting 5	Zabamund	"Welcome, %PCName. Hearth and hand are yours."										0	Journal A2_1_MeetSulMatuul >= 45						1
Greeting 5	Zabamund	"Welcome, %PCName. They say your words and deeds have pleased our chief and wise woman."										0	Journal A2_1_MeetSulMatuul >= 45	Function Talked To PC = 0					1
Greeting 5	Zabamund	You have killed the ashkhan Sul-Matuul. There can be no forgiveness. Leave. I have no more words for you.	"SetDisposition 0
Goodbye"									0	Journal A2_1_MeetSulMatuul >= 1	Dead sul-matuul >= 1					1
Greeting 5	Zabamund	You have killed the wise woman Nibani Maesa. There can be no forgiveness. Leave. I have no more words for you.	"SetDisposition 0
Goodbye"									0	Journal A2_1_MeetSulMatuul >= 1	Dead nibani maesa >= 1					1
Greeting 5	Sul-Matuul	Save your breath. You do not have many more left to spend.	"ModDisposition -20
SetFight 100
Goodbye"									0							1
Greeting 5	Sul-Matuul	"How did you get in here? Leave at once, or I will kill you myself."	"ModDisposition -20
Goodbye"									0	Function Talked To PC = 0						1
Greeting 5	Sul-Matuul	"Yes, %PCName. You wish to talk with me about the Nerevarine prophecies. Go ahead. I am very curious."										0	Journal A2_1_MeetSulMatuul >= 35						1
Greeting 5	Sul-Matuul	"So. My champion Zabamund has sent you to talk with me about the Nerevarine prophecies. Then go ahead, %PCName. Talk. I am very curious."										0	Journal A2_1_MeetSulMatuul >= 35	Function Talked To PC = 0					1
Greeting 5	Sul-Matuul	"So, outlander. Have you completed the initiation rite?"	";Sul-Matuul; Journal ""A2_1_Meet Sul-Matuul"" >= 40"									0	Journal A2_1_MeetSulMatuul >= 40						1
Greeting 5	Sul-Matuul	Nibani Maesa will speak with you further concerning the Nerevarine prophecies.	";Sul-Matuul; Journal ""A2_1_Meet Sul-Matuul"" >= 45"									0	Journal A2_1_MeetSulMatuul >= 45						1
Greeting 5	Sul-Matuul	"Nibani Maesa has said that she will share her counsel with you concerning the Nerevarine prophecies, and how they may concern you. You will find her in her yurt."	";Sul-Matuul; Journal ""A2_1_Meet Sul-Matuul"" >= 60"									0	Journal A2_1_MeetSulMatuul >= 60						1
Greeting 5	Sul-Matuul	You have killed the wise woman Nibani Maesa. There can be no forgiveness. Leave. I have no more words for you.	"SetDisposition 0
Goodbye"									0	Journal A2_1_MeetSulMatuul >= 1	Dead nibani maesa >= 1					1
Greeting 5	Sul-Matuul	You have killed the gulakhan Zabamund. There can be no forgiveness. Leave. I have no more words for you.	"SetDisposition 0
Goodbye"									0	Journal A2_1_MeetSulMatuul >= 1	Dead zabamund >= 1					1
Greeting 5	Sul-Matuul	"You wish to know about the Third Trial, and I shall tell you."	";Sul-Matuul; Journal ""A2_6_Incarnate"" >= 5"									0	Journal A2_6_Incarnate >= 5						1
Greeting 5	Sul-Matuul	"If you have brought me the three tokens of the Warrior's Test, I can speak to you further of the Third Trial."	";Sul-Matuul; Journal ""A2_6_Incarnate"" >= 5"									0	Journal A2_6_Incarnate >= 10						1
Greeting 5	Sul-Matuul	"Seek the Cavern of the Incarnate. This is Wisdom's Test. When you have the moon and star, bring it to Nibani Maesa. Take with you my blessing, and the blessing of our tribe."	";Sul-Matuul; Journal ""A2_6_Incarnate"" >= 5"									0	Journal A2_6_Incarnate >= 15						1
Greeting 5	Sul-Matuul	"You have passed the Third Trial. Before you lies the Fourth Trial, and the Fifth Trial. I have spoken with Nibani Maesa, and I know these Trials. You wish to be called Urshilaku Nerevarine. But first, would you hear the counsel of Sul-Matuul?"	";Sul-Matuul; Journal ""A2_6_Incarnate"" >= 50"									0	Journal A2_6_Incarnate >= 50						1
Greeting 5	Sul-Matuul	"Yes, %PCName. I promise you my aid and counsel."										0	Journal B1_UnifyUrshilaku >= 1						1
Greeting 5	Mehra Milo	"Yes. I'm %Name, a librarian for the Hall of Wisdom. Can I tell you about our collection?"	;Mehra Milo									0							1
Greeting 5	Mehra Milo	"Yes, I'm Mehra Milo. Caius sent you? Follow me into the back of the library. We can't talk here."	"AiTravel, -6, 1734, -114
Journal, ""A1_10_MehraMilo"", 10
Goodbye"									0		Journal A1_V_VivecInformants >= 1					1
Greeting 5	Mehra Milo	Follow me to the back of the library. We can talk there.										0	Local travelDone = 0	Journal A1_10_MehraMilo >= 10					1
Greeting 5	Mehra Milo	"Go ahead. I'm afraid I don't know anything about a Sixth House cult, but I can tell you about the Nerevarine cult."	"Journal, ""A1_10_MehraMilo"", 20
addtopic ""Progress of Truth"""									0	Local travelDone = 1	Journal A1_V_VivecInformants >= 1					1
Greeting 5	Mehra Milo	"As I said, get Caius a copy of 'Progress of Truth' and that should tell him things he needs to know about the Nerevarine cult. Is there anything else you want to ask me about?"										0		Journal A1_10_MehraMilo >= 50					1
Greeting 5	Mehra Milo	Do you have the Divine Intervention scrolls? I have an escape plan.	";Mehra Milo; Journal ""A2_4_MiloGone"" >= 1"									0	Journal A2_4_MiloGone >= 1						1
Greeting 5	Mehra Milo	"I'll meet you at Holamayan. Good luck. When you get there, talk to Gilvas Barelo. He should be able to help you with the Lost Prophecies you seek."	";Mehra Milo; Journal ""A2_4_MiloGone"" >= 20"									0	Journal A2_4_MiloGone >= 20						1
Greeting 5	Mehra Milo	"Thank you again for rescuing me from the Ministry of Truth. Now, while you are here at Holamayan, speak with Gilvas Barelo, the head of the Dissident priests. He should be able to help you with the Lost Prophecies you seek."	";Mehra Milo; Journal ""A2_4_MiloGone"" >= 20"				Holamayan Monastery					0	Journal A2_4_MiloGone >= 20						0
Greeting 5	Mehra Milo	"I hope you have what you are looking for. Thank you again, and good luck."	";Mehra Milo; Journal ""A2_4_MiloGone"" >= 20"				Holamayan Monastery					0	Journal A2_4_MiloGone >= 50						0
Greeting 5	Caius Cosades	"All right. You're %PCName. But who told you to ""Report to Caius Cosades""?"										0							1
Greeting 5	Caius Cosades	"What? Yes. I'm Caius Cosades. But, what do you mean, you were told to ""Report to Caius Cosades""? What are you talking about?"										0	Function Talked To PC = 0						1
Greeting 5	Caius Cosades	"Are you ready to join the Blades, and follow my orders, %PCName?"										0				Journal A1_1_FindSpymaster = 12			1
Greeting 5	Caius Cosades	"Are you here to discuss your orders, %PCName? Or is there something else you want?"										0				Journal A1_1_FindSpymaster >= 14			1
Greeting 5	Caius Cosades	"Are you here to discuss your orders, %PCName? Or is there something else you want?"	"Addtopic ""ash statue"""									0	Item misc_6th_ash_statue_01 >= 1			Journal A1_1_FindSpymaster >= 14			1
Greeting 5	Caius Cosades	"Are you ready for your orders, %PCName? Or is there something else you want?"										0	Local localdaysPassed >= 2			Journal A1_11_ZainsubaniInformant >= 1	Journal A1_11_ZainsubaniInformant < 10		1
Greeting 5	Caius Cosades	Are you back already? I'm not finished yet.										0	Local localdaysPassed < 2			Journal A1_11_ZainsubaniInformant >= 1	Journal A1_11_ZainsubaniInformant < 10		1
Greeting 5	Caius Cosades	"%PCName. Thank you for your report. I'm very happy you've been cured. Unfortunately, I've had a bit of bad news. I've been recalled to the Imperial City. You'll be promoted to Operative, and will head the Blades here in Vvardenfell until I return. I've only waited here to give you your final orders before I go."										0	Journal A2_3_CorprusCure >= 50						1
Greeting 5	Caius Cosades	"You're on your own now. Just do what I've told you. Get Mehra Milo to help you find the lost prophecies. Then take those lost prophecies to Nibani Maesa. From that point, you'll have to follow her directions, and follow the prophecies. Good luck."										0	Journal A2_4_MiloGone >= 1						1
Greeting 5	Caius Cosades	"WHAT?! Hasphat Antabolis is DEAD? And you were responsible? Get OUT OF HERE! And don't come back! I don't CARE what the Emperor wants! I don't CARE about your excuses! GET OUT OF HERE! 

[This path to your destiny is blocked.]"	"SetDisposition 0
Goodbye"									0	Journal A1_1_FindSpymaster >= 14	Dead hasphat antabolis >= 1					1
Greeting 5	Caius Cosades	"WHAT?! Sharn gra-Muzgob is DEAD? And you were responsible? Get OUT OF HERE! And don't come back! I don't CARE what the Emperor wants! I don't CARE about your excuses! GET OUT OF HERE! 

[This path to your destiny is blocked.]"	"SetDisposition 0
Goodbye"									0		Dead sharn gra-muzgob >= 1					1
Greeting 5	Caius Cosades	"WHAT?! Addhiranirr is DEAD? And you were responsible? Get OUT OF HERE! And don't come back! I don't CARE what the Emperor wants! I don't CARE about your excuses! GET OUT OF HERE! 

[This path to your destiny is blocked.]"	"SetDisposition 0
Goodbye"									0		Dead addhiranirr >= 1					1
Greeting 5	Caius Cosades	"WHAT?! Huleeya is DEAD? And you were responsible? Get OUT OF HERE! And don't come back! I don't CARE what the Emperor wants! I don't CARE about your excuses! GET OUT OF HERE! 

[This path to your destiny is blocked.]"	"SetDisposition 0
Goodbye"									0		Dead huleeya >= 1					1
Greeting 5	Caius Cosades	"WHAT?! Mehra Milo is DEAD? And you were responsible? Get OUT OF HERE! And don't come back! I don't CARE what the Emperor wants! I don't CARE about your excuses! GET OUT OF HERE! 

[This path to your destiny is blocked.]"	"SetDisposition 0
Goodbye"									0		Dead mehra milo >= 1					1
Greeting 5	Caius Cosades	"WHAT?! Hassour Zainsubani is DEAD? And you were responsible? Get OUT OF HERE! And don't come back! I don't CARE what the Emperor wants! I don't CARE about your excuses! GET OUT OF HERE! 

[This path to your destiny is blocked.]"	"SetDisposition 0
Goodbye"									0		Dead hassour zainsubani >= 1					1
Greeting 5	Caius Cosades	"WHAT?! The Urshilaku gulakhan Zabamund is DEAD? And you were responsible? Now Sul-Matuul and Nibani Maesa will never speak with you. Get OUT OF HERE! And don't come back! I don't CARE what the Emperor wants! I don't CARE about your excuses! GET OUT OF HERE! 

[This path to your destiny is blocked.]"	"SetDisposition 0
Goodbye"									0		Dead zabamund >= 1					1
Greeting 5	Caius Cosades	"WHAT?! The Urshilaku wise woman Nibani Maesa is DEAD? And you were responsible? Now Sul-Matuul will never speak with you. Get OUT OF HERE! And don't come back! I don't CARE what the Emperor wants! I don't CARE about your excuses! GET OUT OF HERE! 

[This path to your destiny is blocked.]"	"SetDisposition 0
Goodbye"									0		Dead nibani maesa >= 1					1
Greeting 5	Caius Cosades	"WHAT?! The Urshilaku ashkhan Sul-Matuul is DEAD? And you were responsible? Now Nibani Maesa will never speak with you. Get OUT OF HERE! And don't come back! I don't CARE what the Emperor wants! I don't CARE about your excuses! GET OUT OF HERE! 

[This path to your destiny is blocked.]"	"SetDisposition 0
Goodbye"									0		Dead nibani maesa >= 1					1
Greeting 5	Caius Cosades	"WHAT?! Raesa Pullia, the Champion of Fort Buckmoth, is DEAD? And you were responsible? Get OUT OF HERE! And don't come back! I don't CARE what the Emperor wants! I don't CARE about your excuses! GET OUT OF HERE! 

[This path to your destiny is blocked.]"	"SetDisposition 0
Goodbye"									0		Dead raesa pullia >= 1					1
Greeting 5	Caius Cosades	"WHAT?! Divayth Fyr is DEAD? And you were responsible? He was your only hope for a cure for corprus. Get OUT OF HERE! And don't come back! I don't CARE what the Emperor wants! I don't CARE about your excuses! GET OUT OF HERE! 

[This path to your destiny is blocked.]"	"SetDisposition 0
Goodbye"									0		Dead divayth fyr >= 1					1
Greeting 5	Caius Cosades	"You broke the rules. The rules are simple. Don't steal from the Blades. Don't attack the Blades. Break the rules, and you're out of the Blades. Forever. Get out of here. And don't come back.

[This path to your destiny is blocked.]"	"SetDisposition 0
Goodbye"									0	Function PC Expelled = 1						1
Greeting 5	Blatta Hateria	Yup. Fishing's a little slow. Weather's been a bit warm.										0							1
Greeting 5	Blatta Hateria	One day's pretty much like another to me. But you suit yourself.										0	Function Talked To PC = 0						1
Greeting 5	Blatta Hateria	Do I know you? Were you thinking you might want to go fishing?										0	Journal A2_4_MiloGone >= 20						1
Greeting 5	Blatta Hateria	Yes. I'm Blatta Hateria. Do I know you?										0	Journal A2_4_MiloGone >= 20	Function Talked To PC = 0					1
Greeting 5	Vevrana Aryon	"I'm sorry, but I cannot speak with you. I must continue my private devotions."	Goodbye									0							1
Greeting 5	Vevrana Aryon	"I can arrange for your return to Vivec whenever you are ready. But first you should speak with Mehra Milo and Master Barelas at the monastery,"	"; Vevrana Aryon; Journal ""A2_4_MiloGone"" >= 20"									0	Journal A2_4_MiloGone >= 20						1
Greeting 5	Vevrana Aryon	I can arrange for your return to Vivec whenever you are ready.	"; Vevrana Aryon; Journal ""A2_4_MiloGone"" >= 25"									0	Journal A2_4_MiloGone >= 25						1
Greeting 5	Ulyne Henim	Shall we fight together against the foul Necromancers of Vas?										0	Journal FG_Vas <= 50						1
Greeting 5	Ulyne Henim	The Necromancer Daris Adram is dead. We have done what we came to do. I will stay here and take care of a few details. Thank you again.	"Journal FG_Vas 80
AiWander 128 6 0 40 30 20 0 0 0 0 0 0"									0	Journal FG_Vas < 80					Dead daris adram >= 1	1
Greeting 5	Ulyne Henim	"The Necromancer Daris Adram is dead, %PCName. Thank you for your assistance. The battle would have been difficult without you. I will stay here and take care of a few details. Thank you again."	"Journal FG_Vas 85
AiWander 128 6 0 40 30 20 0 0 0 0 0 0"									70	Journal FG_Vas < 80					Dead daris adram >= 1	1
Greeting 5	Hasphat Antabolis	Go ahead.										0							1
Greeting 5	Hasphat Antabolis	"What do you want? I'm a Drillmaster, if it's training you're looking for."										30							1
Greeting 5	Hasphat Antabolis	"I am %Name, Drillmaster for the Balmora Fighters Guild. I offer training to the public, and, at a considerable discount, to members of the Fighters Guild."										60							1
Greeting 5	Hasphat Antabolis	"I am %Name, Drillmaster for the Balmora Fighters Guild. I offer training to the public, and, at a considerable discount, to members of the Fighters Guild."										0	Function Talked To PC = 0						1
Greeting 5	Hasphat Antabolis	"So. Caius sent you? If you want something from me, I require a favor first, or forget it."										0				Journal A1_2_AntabolisInformant >= 1			1
Greeting 5	Hasphat Antabolis	"Good day, %PCName. I am %Name, Drillmaster for the Balmora Fighters Guild. So you're with Caius, eh? And Caius wants some information? I'd be happy to help... though I will require a favor first. Then I'll tell you what you want to know."										0	Function Talked To PC = 0			Journal A1_2_AntabolisInformant >= 1			1
Greeting 5	Hasphat Antabolis	"Good day, %PCName. So you're with Caius, eh? And Caius wants information? Of course, there's a this-for-that involved. I require a favor first, and then I'll tell you what you want to know."										30				Journal A1_2_AntabolisInformant >= 1			1
Greeting 5	Hasphat Antabolis	So. Have you done that little favor I asked?										0				Journal A1_2_AntabolisInformant >= 5			1
Greeting 5	Hasphat Antabolis	"Hello again, %PCName. What do you want? You already gave me the Dwemer puzzle box. Don't you remember?"										0				Journal A1_2_AntabolisInformant >= 10			1
Greeting 5	Hasphat Antabolis	"Hello, %PCName. Was there something further you wanted to ask about?"										0				Journal A1_2_AntabolisInformant >= 25			1
Greeting 5	Huleeya	"As I said, I cannot speak with you. I am busy. Please leave me alone."	"ModDisposition, -10
Goodbye"									0							1
Greeting 5	Huleeya	"I'm sorry, but I cannot speak with you. I am preoccupied with my own affairs."	Goodbye									0	Function Talked To PC = 0						1
Greeting 5	Huleeya	"Yes, %PCName. I simply wish to go to my friend's bookstore, but these troublesome fools are trying to threaten me. They hate my race, and I think they are spoiling for a fight. Perhaps you can speak with them, and persuade them to leave us alone. I warn you... say the wrong thing, and they may attack us both."										0				Journal A1_V_VivecInformants >= 1			1
Greeting 5	Huleeya	"Yes, %PCName. I am sorry for all the trouble. If you don't mind, I'd like to go to my friend's bookstore. There I can answer all your questions."										0	Dead favel gobor = 1	Dead urven davor = 1	Dead ethys savil = 1	Journal A1_V_VivecInformants >= 1			1
Greeting 5	Huleeya	"I welcome you as the friend of my friend, %PCName. But I wish to go to my friend's bookstore, and these troublesome fools are in my way. I have tried to persuade them, but they hate my race, and I fear there will be violence. Perhaps if you speak with them... but be careful... and be ready."										0	Function Talked To PC = 0			Journal A1_V_VivecInformants >= 1			1
Greeting 5	Huleeya	"Yes, %PCName. We travel together to Jobasha's Rare Books. When we arrive at my friend's bookstore, I will answer your questions there."										0	Local followNow = 1	Journal A1_7HuleeyaInformant >= 1					1
Greeting 5	Huleeya	"Are we ready to travel together to Jobasha's Rare Books? When we arrive at my friend's bookstore, I will answer your questions there."										0	Local followNow = 0	Journal A1_7HuleeyaInformant >= 1					1
Greeting 5	Huleeya	"Are we ready to travel together to Jobasha's Rare Books? When we arrive at my friend's bookstore, I will answer your questions there."										0	Local followNow = 0	Journal A1_7HuleeyaInformant >= 1	Journal A1_7HuleeyaInformant != 15				1
Greeting 5	Huleeya	"Yes, thank you very much. We should be free from distraction here. Now, I said I'd tell you about the Nerevarine cult so you can report back to Caius. And I don't know of any Sixth House cult, but I can tell you what I do know."										0				Journal A1_7HuleeyaInformant >= 20			1
Greeting 5	Huleeya	I've told you what I know about the Nerevarine cult. I hope Caius finds it helpful. Is there anything else you'd like to ask about?										0				Journal A1_7HuleeyaInformant >= 50			1
Greeting 5	Huleeya	"Hello again, %PCName. I trust I find you well. Is there anything else you'd like to ask about?"										0				Journal A2_1_MeetSulMatuul >= 1			1
Greeting 5	Urven Davor	"I don't care, n'wah. Just leave me alone."										0							1
Greeting 5	Urven Davor	"If you don't get lost, I'm gonna hit you AND that filthy lizard so hard that when you finally hit the ground, your clothes'll be outta style."	ModDisposition -10									0				Journal A1_7HuleeyaInformant >= 1			1
Greeting 5	Urven Davor	"Fine. It's just a filthy lizard, anyway, nothing to get upset about. We'll leave him alone. Go on. Get out, before we change our minds."	"Journal, ""A1_7HuleeyaInformant"", 15"									60					Journal A1_V_VivecInformants > 1		1
Greeting 5	Urven Davor	"Whatever you say, pilgrim. Just let it ride. We'll leave him alone."										0				Journal A1_V_VivecInformants >= 15			1
Greeting 5	Urven Davor	"Get out of our way, n'wah. We got issues with this filthy lizard here."										0	Function Talked To PC = 0			Journal A1_V_VivecInformants >= 1	Journal A1_7HuleeyaInformant != 15		1
Greeting 5	Urven Davor	"Fine. It's just a filthy lizard, anyway, nothing to get upset about. We'll leave him alone. Go on. Get out, before we change our minds."										0	Function Talked To PC = 0				Journal A1_7HuleeyaInformant >= 15		1
Greeting 5	Urven Davor	"Just leave me alone, n'wah."	Goodbye									0				Journal A1_7HuleeyaInformant >= 20			1
Greeting 5	Urven Davor	Look. Just leave me alone.	Goodbye									0	Function Talked To PC = 0			Journal A1_7HuleeyaInformant >= 20			1
Greeting 5	Favel Gobor	Go away. I got nothing to say to you.										0							1
Greeting 5	Favel Gobor	"I'm not talking to you, mate. I'm talking to this here filthy lizard. So shut up, or I'll shut you up."	modDisposition -10									0				Journal A1_V_VivecInformants >= 1			1
Greeting 5	Favel Gobor	"All right. All right. Who gives a damn about a filthy lizard, anyway. Get out of here. We won't bother you."	"Journal, ""A1_7HuleeyaInformant"", 15"									60				Journal A1_V_VivecInformants >= 1			1
Greeting 5	Favel Gobor	"Okay, outlander. You made your point. We'll leave him alone. Get out of here before I change my mind."										0				Journal A1_7HuleeyaInformant >= 15			1
Greeting 5	Favel Gobor	"Shut up and butt out, outlander. It's the filthy lizard we're talking to, not you."										0	Function Talked To PC = 0			Journal A1_V_VivecInformants >= 1	Journal A1_7HuleeyaInformant != 15		1
Greeting 5	Favel Gobor	"All right. All right. Who gives a damn about a filthy lizard, anyway. Get out of here. We won't bother you."										0	Function Talked To PC = 0			Journal A1_7HuleeyaInformant >= 15			1
Greeting 5	Favel Gobor	Go away.	Goodbye									0				Journal A1_7HuleeyaInformant >= 20			1
Greeting 5	Ethys Savil	"I said, I'm not interested, fetcher."										0							1
Greeting 5	Ethys Savil	"I'm not interested, fetcher."										0	Function Talked To PC = 0						1
Greeting 5	Ethys Savil	"Go ahead. Keep talking. And I'm gonna pop your head off, and feed it to the filthy lizard."	modDisposition -10									0				Journal A1_V_VivecInformants >= 1			1
Greeting 5	Ethys Savil	"Hey, look. It's none of my business. Folks want to talk to a filthy lizard, it's their problem, not mine. Got out of here. And good riddance."	"Journal, ""A1_7HuleeyaInformant"", 15"									60				Journal A1_V_VivecInformants >= 1			1
Greeting 5	Ethys Savil	"Fine, he wants a filthy lizard in here, I don't care. We'll leave him alone."										0				Journal A1_V_VivecInformants >= 15			1
Greeting 5	Ethys Savil	"Am I talking to you, fetcher? No. I am talking to the filthy lizard. So push off."										0	Function Talked To PC = 0			Journal A1_V_VivecInformants >= 1	Journal A1_7HuleeyaInformant != 15		1
Greeting 5	Ethys Savil	"Hey, look. It's none of my business. Folks want to talk to a filthy lizard, it's their problem, not mine. Got out of here. And good riddance."	"Journal, ""A1_7HuleeyaInformant"", 15"									0	Function Talked To PC = 0			Journal A1_7HuleeyaInformant >= 15			1
Greeting 5	Ethys Savil	"Oh, go away, will you."	Goodbye									0				Journal A1_7HuleeyaInformant >= 20			1
Greeting 5	Sharn Gra-Muzgob	What? Are you DEAF? No interruptions! I can't think!										0							1
Greeting 5	Sharn Gra-Muzgob	I CANNOT think with all these interruptions. PLEASE leave me alone.										0	Function Talked To PC = 0						1
Greeting 5	Sharn Gra-Muzgob	"No. No interruptions! How many times.... Oh. You are one of Caius' associates? That is a different matter. Caius and I have a very satisfactory arrangement, and I'm sure we can come to some sort of agreement, if you will complete a little errand for me."										0				Journal A1_4_MuzgobInformant >= 1			1
Greeting 5	Sharn Gra-Muzgob	Again? Is this about the errand you are doing for me?										0				Journal A1_4_MuzgobInformant >= 10			1
Greeting 5	Sharn Gra-Muzgob	"Yes. You've been quite helpful. And if there's more you want to know, please ask."										0				Journal A1_4_MuzgobInformant >= 15			1
Greeting 5	Addhiranirr	Go away. %Name does not want to talk.										0							1
Greeting 5	Addhiranirr	"So, Addhiranirr has already said she does not want to talk to you about the Nerevarine or the Sixth House cult, as long as her mind is distracted by the Census and Excise agents looking for her."										0	Journal A1_6_AddhiranirrInformant >= 1						1
Greeting 5	Addhiranirr	"Great. So Caius says to you, ""Speak with Addhiranirr."" And you have done this thing. You are speaking with Addhiranirr. But Addhiranirr will not talk to you about the Nerevarine or the Sixth House cult, and because why? Because Addhiranirr is, at this moment, very distracted by a nice Census and Excise agent, who also wants to speak with her."										0	Journal A1_V_VivecInformants >= 1	Function Talked To PC = 0					1
Greeting 5	Addhiranirr	"So. Are you the one Addhiranirr must thank for getting rid of the annoying Census and Excise agent? Indeed, Addhiranirr is very glad to see you, and very happy to tell a friend of my good friend Caius all about the Sixth House cult. And Addhiranirr knows nothing about the Nerevarine, but Addhiranirr is happy to tell you that, too, if it makes Caius happy. Ask away, friend %PCName."	"Journal, ""A1_6_AddhiranirrInformant"", 30
modDisposition 20
""Duvianus Platorius""->disable"									0	Journal A1_6_AddhiranirrInformant >= 15						1
Greeting 5	Addhiranirr	"So. Are you the one Addhiranirr must thank for getting rid of the annoying Census and Excise agent? Indeed, Addhiranirr is very glad to see you, and very happy to tell a friend of my good friend Caius all about the Sixth House cult. And Addhiranirr knows nothing about the Nerevarine, but Addhiranirr is happy to tell you that, too, if it makes Caius happy. Ask away, friend %PCName."	"Journal, ""A1_6_AddhiranirrInformant"", 30
modDisposition 20"									0	Journal A1_V_VivecInformants >= 1	Dead duvianus platorius >= 1					1
Greeting 5	Addhiranirr	Yes. So you want Addhiranirr to tell you about the Nerevarine? Or about the Sixth House cult? Or about the Thieves Guild? Or anything else?										0				Journal A1_6_AddhiranirrInformant >= 30			1
Greeting 5	Addhiranirr	"You have some nerve, and also some great stupidity, to think you can do Addhiranirr the favor of selling her out to a Census and Excise agent, and then think Addhiranirr will tell you about the Nerevarine, or the Sixth House cult, or anything else."	"Choice ""Apologize."" 1 ""Offer 300 gold to help pay taxes."" 2"									0				Journal A2_6_Incarnate >= 53			1
Greeting 5	Addhiranirr	"You! You are the one who tells the Census and Excise agent where to find Addhiranirr! Thank you very much. And now Addhiranirr does NOT feel like talking to you about the Nerevarine, or the Sixth House cult, or anything else at all. Because why? Because you are an idiot. And, yes, also, because you are a big rat, and Addhiranirr does not like big rats."	"Choice ""Apologize."" 1 ""Offer 300 gold to help pay taxes."" 2"									0	Function Talked To PC = 0			Journal A2_6_Incarnate >= 53			1
Greeting 5	Addhiranirr	Your apology is no good to Addhiranirr.	"Journal, ""A1_6_AddhiranirrInformant"", 56
Goodbye"									0				Journal A2_6_Incarnate >= 53	Function Choice = 1		1
Greeting 5	Addhiranirr	That would be nice. If you HAD three hundred gold.	"Journal, ""A1_6_AddhiranirrInformant"", 56
Goodbye"									0			Item Gold_001 < 300	Journal A2_6_Incarnate >= 53	Function Choice = 2		1
Greeting 5	Addhiranirr	"All right. All right. Addhiranirr takes your gold for your apology. Addhiranirr is still mad, and thinks you are stupid to tell that taxman where to find Addhiranirr. But since you are a friend of Caius, and Addhiranirr owes Caius a favor, Addhiranirr will tell you what you want to know about the Sixth House cult. And Addhiranirr knows nothing about the Nerevarine, but Addhiranirr is happy to tell you that, too, if it makes Caius happy."	"Journal, ""A1_6_AddhiranirrInformant"", 60"									0			Item Gold_001 >= 300	Journal A2_6_Incarnate >= 53	Function Choice = 2		1
Greeting 5	Addhiranirr	"All right. All right. I am still mad, and think you are stupid to tell that taxman where to find Addhiranirr. But since you are a friend of Caius, and Addhiranirr owes Caius a favor, I will tell you what you want to know about the Sixth House cult. And Addhiranirr knows nothing about the Nerevarine, but Addhiranirr is happy to tell you that, too, if it makes Caius happy."	"Journal, ""A1_6_AddhiranirrInformant"", 60"									70				Journal A1_6_AddhiranirrInformant >= 56			1
Greeting 5	Addhiranirr	Yes. So you want Addhiranirr to tell you about the Nerevarine? Or about the Sixth House cult? Or about the Thieves Guild? Or anything else?										0				Journal A1_6_AddhiranirrInformant >= 60			1
Greeting 5	Duvianus Platorius	"Yes. As I said, I'm looking for a friend of mine, a female Khajiit named Addhiranirr. I thought you might be able to tell me where to find her."										0							1
Greeting 5	Duvianus Platorius	"It's no problem, really. Maybe I'll run into her back on the mainland."										0				Journal A1_6_AddhiranirrInformant >= 15			1
Greeting 5	Duvianus Platorius	Remember. Don't tell her you talked to me.										0				Journal A1_6_AddhiranirrInformant >= 53			1
Greeting 5	Duvianus Platorius	"I'm looking for a friend of mine, a female Khajiit named Addhiranirr. Do you know where I can find her?"										0	Function Talked To PC = 0						1
Greeting 5	Vevrana Aryon	"I'm Vevrana Aryon, a monk of Holamayan. The monastery is here, on this island. Take the stone pathway north from the docks and the path uphill. The entrance is hidden by a magical shield. Wait or rest at the head of the path, and the portal will open at dusk and dawn only, the magical twilight hours sacred to Azura. Mehra Milo has told us of your coming. You can find her in the library with Master Barelo. Later, I can arrange for your return to Vivec whenever you are ready."	"; Vevrana Aryon; Journal ""A2_4_MiloGone"" >= 20
Journal ""A2_4_MiloGone"" 22"									0	Journal A2_4_MiloGone >= 20						1
Greeting 5	Vevrana Aryon	"I'm Vevrana Aryon, a monk of Holamayan. I can arrange for your return to Vivec whenever you are ready."	"; Vevrana Aryon; Journal ""A2_4_MiloGone"" >= 25"									0	Journal A2_4_MiloGone >= 25						1
Greeting 5	Gilvas Barelo	"%PCName? I'm Master Gilvas Barelo, the abbot of Holamayan Monastery. Thank you for helping Mehra Milo. She says you are interested in 'lost prophecies.' I believe we can help you."	";Gilvas Barelo; Journal ""A2_4_MiloGone"" >= 20"									0	Journal A2_4_MiloGone >= 20						1
Greeting 5	Raesa Pullia	"I'm very busy right now, so if you'll excuse me...."										0							1
Greeting 5	Raesa Pullia	"I'm Raesa Pullia, Champion of the Legion garrison here at Buckmoth Legion Fort. I'm very busy right now, so please excuse me."										0	Function Talked To PC = 0						1
Greeting 5	Raesa Pullia	"Hello, %PCName. Did you want to talk some more about the Sixth House base in near Gnaar Mok?"										0	Journal A2_2_6thHouse >= 5						1
Greeting 5	Raesa Pullia	"I'm Raesa Pullia, Champion of the Legion garrison here at Buckmoth Legion Fort. And you're %PCName. Caius Cosades sent you, didn't he? Caius says you're the one to handle this Sixth House base near Gnaar Mok."										0	Journal A2_2_6thHouse >= 5	Function Talked To PC = 0					1
Greeting 5	Raesa Pullia	"I hear you took care of that Sixth House base in Gnaar Mok. That was quite courageous, considering the risks. I'm sorry I've no time to talk, but things are getting out of hand here, with the rumors of corprus disease and the Sleeper attacks. But any help you can give us in finding and cleaning out Sixth House bases will be greatly appreciated."										0	Journal A2_2_6thHouse >= 50						1
Greeting 5	Drelasa Ramothran	What do you want?	;Drelasa Ramothran									0							1
Greeting 5	Drelasa Ramothran	"Food and beds. Or both, at the same time. Heh-heh. Your choice."	;Drelasa Ramothran									30							1
Greeting 5	Drelasa Ramothran	Welcome back to the Halfway. Were you here for food or beds? Or was it the Thieves Guild you wanted to talk about?	;Drelasa Ramothran									50	Function Talked To PC = 1						1
Greeting 5	Hrordis	Are you an idiot? I told you. Go away. Now.	";Hrordis
Goodbye"									0							1
Greeting 5	Hrordis	What do you think you're doing in here? Go away. Now.	";Hrordis
Goodbye"									0	Function Talked To PC = 0						1
Greeting 5	Yakum Hairshashishi	"Hello. Yakum. Speak Ashland. Old Elf, not so good speak."	; Yakummu Hairshashishi									0							1
Greeting 5	Yakum Hairshashishi	What. Yakum. Me? Speak Ashland. Not speak so good Old Elf. Sorry?	; Yakummu Hairshashishi									0	Function Talked To PC = 0						1
Greeting 5	Yakum Hairshashishi	"Again, hello, %PCName. Bless and be blessed."	"; Yakummu Hairshashishi; PCSpeechcraft >= 30
ModDisposition 20"									0	Function PC Speechcraft >= 30						1
Greeting 5	Yakum Hairshashishi	"Ah. You understand me a bit, yes? Hello, %PCName. Yakum greet you. Bless and be blessed. Speak Old Elf, yes, so Yakum learn. You know Ashlanders, yes, a little. Yakum is Ashlander."	"; Yakummu Hairshashishi; PCSpeechcraft >= 30
ModDisposition 20"									0	Function PC Speechcraft >= 30	Function Talked To PC = 0					1
Greeting 5	Yakum Hairshashishi	"Again, hello, %PCName. Bless and be blessed."	; Yakummu Hairshashishi; PCSpeechcraft >= 30									50	Function PC Speechcraft >= 30						1
Greeting 5	Yakum Hairshashishi	"Ah. You understand me a bit, yes? Hello, %PCName. Yakum greet you. Bless and be blessed. Speak Old Elf, yes, so Yakum learn. You know Ashlanders, yes, a little. Yakum is Ashlander."	; Yakummu Hairshashishi; PCSpeechcraft >= 30									50	Function PC Speechcraft >= 30	Function Talked To PC = 0					1
Greeting 5	Manirai	"Yes, outlander? Do you need my services? Or do you seek my counsel?"	; Manirai									0							1
Greeting 5	Manirai	"I am %Name, wise woman of the Erabenimsun. Do you need my services? Or do you seek my counsel?"	; Manirai									0	Function Talked To PC = 0						1
Greeting 5	Manirai	"Yes, outlander? Do you need my services? Or do you seek my counsel?"	"; Manirai; Journal ""A2_6_Incarnate"" >= 50"									0	Journal A2_6_Incarnate >= 50						1
Greeting 5	Manirai	You have persuaded Han-Ammu to be our ashkhan? And to name you Erabenimsun Nerevarine? Then I must give you the Seizing of the Erabenimsun.	"; Manirai; Journal ""A2_6_Incarnate"" >= 50"									0	Journal B4_KillWarLovers >= 50						1
Greeting 5	Manirai	"Yes, Nerevarine? Do you need my services? Or do you seek my counsel?"	"; Manirai; Journal ""A2_6_Incarnate"" >= 50"									0	Journal B4_KillWarLovers >= 55						1
Greeting 5	Manirai	"I am Manirai, wise woman of the Erabenimsun. You are the outlander who claims to fulfill the Nerevarine prophecies. Do you need my services? Or do you seek my counsel?"	"; Manirai; Journal ""A2_6_Incarnate"" >= 50"									0	Journal A2_6_Incarnate >= 50	Function Talked To PC = 0					1
Greeting 5	Manirai	"You have slain one of the peace-loving Erabenimsun. You deserve to die. Though we have no champion to bring us justice, we still have our pride. We will not treat with you, even though you threaten to murder us, too."	"ModDisposition -30
Goodbye"									0	Journal B4_ErabenimsunKill >= 1						1
Greeting 5	Ulath-Pal	Go away. I do not wish to soil my yurt with your blood.	; Ulath-Pal									0							1
Greeting 5	Ulath-Pal	"What do you want, outlander?"	; Ulath-Pal									0	Function Talked To PC = 0						1
Greeting 5	Ulath-Pal	"You are stupid, outlander."	"; Ulath-Pal; Journal ""A2_6_Incarnate"" >= 50"									0	Journal A2_6_Incarnate >= 50						1
Greeting 5	Ulath-Pal	You are the outlander who claims to fulfill the Nerevarine prophecies. What do you want?	"; Ulath-Pal; Journal ""A2_6_Incarnate"" >= 30"									0	Journal A2_6_Incarnate >= 50	Function Talked To PC = 0					1
Greeting 5	Ulath-Pal	You have slain one of my people. You must pay with your life.	"ModFight 60
ModDisposition -60
Goodbye"									0	Journal B4_WarLoverKill >= 1						1
Greeting 5	Sonummu Zabamat	"Do you seek a wise woman's services, or her counsel?"	;Sonummu Zabamat									0							1
Greeting 5	Sonummu Zabamat	"I am %Name, wise woman of the Zainab. Do you come for my services, or my counsel?"	;Sonummu Zabamat									0	Function Talked To PC = 0						1
Greeting 5	Sonummu Zabamat	"You wish to ask me about the trade goods wanted by the Zainab. Ask, and I shall answer."	;Sonummu Zabamat; Journal town_Tel_Vos >= 10;									0	Journal town_Tel_Vos >= 10	Journal town_Tel_Vos < 30					1
Greeting 5	Sinnammu Mirpal	"Why do you trouble us, outlander? We have nothing worth taking. Why don't you leave us alone?"	; Sinnammu Mirpal									0							1
Greeting 5	Sinnammu Mirpal	"I have heard of an outlander who seeks to fulfill the Nerevarine prophecies, and to be named Nerevarine. Are you that outlander?"	"; Sinnammu Mirpal; Journal ""A2-6_Incarnate"" >= 50"									0				Journal A2_6_Incarnate >= 50			1
Greeting 5	Sinnammu Mirpal	"So you have recovered the Amulet of Ashamanu. Urshamusa Rapli told me of her vision. And now you are come. You have done the tribe a great service. But perhaps you may do us a greater service yet. I have heard of an outlander who seeks to fulfill the Nerevarine prophecies, and to be named Nerevarine. Are you that outlander."	"; Sinnammu Mirpal; Journal ""A2-6_Incarnate"" >= 50
modDisposition 20"									0				Journal A2_6_Incarnate >= 50	Journal MS_WhiteGuar >= 80		1
Greeting 5	Sinnammu Mirpal	"So you have recovered the Amulet of Ashamanu. Urshamusa Rapli told me of her vision. And now you are come. You have done the tribe a great service. But perhaps you may do us a greater service yet. I have heard of an outlander who seeks to fulfill the Nerevarine prophecies, and to be named Nerevarine. Are you that outlander."	"; Sinnammu Mirpal; Journal ""A2-6_Incarnate"" >= 50"									70				Journal A2_6_Incarnate >= 50	Journal MS_WhiteGuar >= 80		1
Greeting 5	Sinnammu Mirpal	Have you given courtesy first to my gulakhans? No? Have you no manners? Go. Do what you should before I will speak with you.	"; Sinnammu Mirpal; Journal ""A2-6_Incarnate"" >= 50"									0	Journal B2a_Kausi < 1	Journal B2b_Dutadalk < 1	Journal B2c_Yenammu < 1	Journal A2_6_Incarnate >= 50			1
Greeting 5	Sinnammu Mirpal	Have you made a safe place for the Ahemmusa? Or is there something else you want?	"; Sinnammu Mirpal; Journal ""B2_AhemmusaSafe"" >= 1"									0	Journal B2_AhemmusaSafe >= 1						1
Greeting 5	Sinnammu Mirpal	"Yes, %PCName. Are you ready now for me to accompany you to Ald Daedroth?"	"; Sinnammu Mirpal; Journal ""B2_AhemmusaSafe"" >= 10; followNow = 0;"									0	Journal B2_AhemmusaSafe >= 10	Local followNow = 0					1
Greeting 5	Sinnammu Mirpal	"I said I would accompany you, %PCName, to see if you had made Ald Daedroth safe for the Ahemmusa. You have fulfilled my conditions. Thank you, %PCName. The Ahemmusa shall be saved. And if you wish, now I shall name you Nerevarine of the Ahemmusa."	"; Sinnammu Mirpal; Journal ""B2_AhemmusaSafe"" >= 40;"				Ald Daedroth					0	Journal B2_AhemmusaSafe >= 40						0
Greeting 5	Sinnammu Mirpal	"The Ahemmusa owe you great thanks, Nerevarine, and wish you well."	"; Sinnammu Mirpal; Journal ""B2_AhemmusaSafe"" >= 50;"									0	Journal B2_AhemmusaSafe >= 50						1
Greeting 5	Falura Llervu	"Yes, sera?"	; Falura Llervu									0							1
Greeting 5	Falura Llervu	"Yes, thank you, sera. He is a very fine man, and I am very happy."										0	Journal B3_ZainabBride >= 55						1
Greeting 5	Falura Llervu	[The slave looks down at the ground waiting for you to speak.]										0	Function Talked To PC = 0						1
Greeting 5	Falura Llervu	[Falura Llervu looks down at the ground waiting for you to speak.]	"; Falura Llervu; Journal ""B3_ZainabBride"" >= 40"									0	Journal B3_ZainabBride >= 40	Function Talked To PC = 0					1
Greeting 5	Savile Imayn	"Welcome, %PCName, to the Festival Slave Market, the finest slaves in Vvardenfell!  I'm Savile Imayn, and I know we have the slave for you. Are you looking for standard household slaves, %PCName, or are you looking for something special?"	; Savile Imayn									0							1
Greeting 5	Han-Ammu	I don't care. Go away. Leave me alone.	; Han-Ammu									0							1
Greeting 5	Han-Ammu	I don't want to discuss it.	; Han-Ammu									0							1
Greeting 5	Han-Ammu	"No matter what Manirai says, I'm not interested. You're just going to get me killed."	"; Han-Ammu; Journal ""B4_KillWarLovers"" >= 5"									0	Journal B4_KillWarLovers >= 5						1
Greeting 5	Han-Ammu	"I don't care. I don't want to be a gulakhan, anyway."										0	Journal B4_KillWarLovers >= 5	Function Talked To PC = 0					1
Greeting 5	Han-Ammu	"No matter what Manirai says, I'm not interested. I don't want to be ashkhan."	"; Han-Ammu; Journal ""B4_KillWarLovers"" >= 10"									0	Journal B4_KillWarLovers >= 10						1
Greeting 5	Han-Ammu	"I thank you for your lessons, %PCName. I shall become ashkhan of the Erabenimsun. And I will name you Nerevarine."	"; Han-Ammu; Journal ""B4_KillWarLovers"" >= 10"									0	Journal B4_KillWarLovers >= 35						1
Greeting 5	Han-Ammu	"I shall always be grateful, Nerevarine. I will try to be a good ashkhan to the Erabenimsun."	"; Han-Ammu; Journal ""B4_KillWarLovers"" >= 10"									0	Journal B4_KillWarLovers >= 50						1
Greeting 5	Han-Ammu	"You have slain one of the peace-loving Erabenimsun. You deserve to die. Though we have no champion to bring us justice, we still have our pride. We will not treat with you, even though you threaten to murder us, too."	"ModDisposition -30
Goodbye"									0	Journal B4_ErabenimsunKill >= 1						1
Greeting 5	Ashur-Dan	I am Ashur-Dan. I am the trader here at Zainab camp. So. You want to know the trade goods wanted among the Zainab. I can tell you what I think.	;Ashur-Dan; Journal town_Tel_Vos >= 10									0	Journal town_Tel_Vos >= 10	Function Talked To PC = 0					1
Greeting 5	Ashur-Dan	It's you again. So. You want to know the trade goods wanted among the Zainab? I can tell you what I think.	;Ashur-Dan; Journal town_Tel_Vos >= 10									0	Journal town_Tel_Vos >= 10	Function Talked To PC = 1	Journal town_Tel_Vos < 30				1
Greeting 5	Kausi	"Yes, outlander. I am Kausi, gulakhan of the Ahemmusa Ashlanders. Why are you here? What do you want?"	; Kausi									0							1
Greeting 5	Kausi	Who are you? What do you want?	";Kausi; Journal ""A2-6_Incarnate"" >= 50"									0	Journal A2_6_Incarnate >= 50						1
Greeting 5	Kausi	You claim to be the Nerevarine? Then find a safe place for the Ahemmusa. That would be proof enough for me.	";Kausi; Journal ""A2-6_Incarnate"" >= 50"									0	Journal B2_AhemmusaSafe >= 1						1
Greeting 5	Kausi	"You have found a safe place for the Ahemmusa. I don't know what signs others may need, but I have my proof. Thank you, Nerevarine. You shall have the support of the Ahemmusa."	";Kausi; Journal ""A2-6_Incarnate"" >= 50
modDisposition 20"									0	Journal B2_AhemmusaSafe >= 50						1
Greeting 5	Kausi	"You have found a safe place for the Ahemmusa. I don't know what signs others may need, but I have my proof. Thank you, Nerevarine. You shall have the support of the Ahemmusa."	";Kausi; Journal ""A2-6_Incarnate"" >= 50"									80	Journal B2_AhemmusaSafe >= 50						1
Greeting 5	Dutadalk	"Yes, outlander. I am Dutadalk, gulakhan of the Ahemmusa Ashlanders. Why are you here? What do you want?"	; Dutadalk									0							1
Greeting 5	Dutadalk	You are %PCName. We have heard some say you are the Nerevarine. For a long time the Ashlanders have heard of the Nerevarine prophecies. Perhaps some would say the Ahemmusa are bitter. But talk gives us no comfort.	"; Dutadalk; Journal ""A2-6_Incarnate"" >= 50"									0	Journal A2_6_Incarnate >= 50						1
Greeting 5	Dutadalk	"If you are the Nerevarine, then you will find a safe place for the Ahemmusa."	"; Dutadalk; Journal ""A2-6_Incarnate"" >= 50"									0	Journal B2_AhemmusaSafe >= 1						1
Greeting 5	Dutadalk	"Thank you, %PCName. You have made a safe place for the Ahemmusa. You have my thanks, and my support."	"; Dutadalk; Journal ""A2-6_Incarnate"" >= 50
modDisposition 20"									0	Journal B2_AhemmusaSafe >= 1						1
Greeting 5	Dutadalk	"Thank you, %PCName. You have made a safe place for the Ahemmusa. You have my thanks, and my support."	"; Dutadalk; Journal ""A2-6_Incarnate"" >= 50"									80	Journal B2_AhemmusaSafe >= 1						1
Greeting 5	Yenammu	"If you have come to steal, we have nothing, outlander. If you have come to fight, then kill us, and be done with it."	;Yenammu									0							1
Greeting 5	Yenammu	"If you have come to steal, we have nothing, outlander. If you have come to fight, then kill us, and be done with it. But if you are the Nerevarine, please, find a safe place for the Ahemmusa."	";Yenammu; Journal ""A2-6_Incarnate"" >= 50"									0	Journal A2_6_Incarnate >= 50						1
Greeting 5	Yenammu	"Some say you are the Nerevarine. I hope that is true, and that you can find us a safe place."	";Yenammu; Journal ""A2-6_Incarnate"" >= 50"									0	Journal B2_AhemmusaSafe >= 1						1
Greeting 5	Yenammu	"Thank you, %PCName. You have made a safe place for the Ahemmusa. You have our gratitude, and our support."	";Yenammu; Journal ""A2-6_Incarnate"" >= 50
modDisposition 20"									0	Journal B2_AhemmusaSafe >= 1						1
Greeting 5	Yenammu	"Thank you, %PCName. You have made a safe place for the Ahemmusa. You have our gratitude, and our support."	";Yenammu; Journal ""A2-6_Incarnate"" >= 50"									80	Journal B2_AhemmusaSafe >= 1						1
Greeting 5	Kurapli	"Welcome, outlander. I have a few humble items to offer for sale. Or, perhaps, there is something you wish to discuss?"										0							1
Greeting 5	Kurapli	"Welcome, %PCName. Welcome, Urshilaku Nerevarine. I have only these few humble items to offer you."	modDisposition 10									0	Journal B1_UnifyUrshilaku >= 50						1
Greeting 5	Kurapli	"Welcome, %PCName. Welcome, Urshilaku Nerevarine. I have only these few humble items to offer you."										70	Journal B1_UnifyUrshilaku >= 50						1
Greeting 5	Senyndie	Yes. %PCName. My friend Ahnassi has told me about you. Any friend of Ahnassi's is a friend of mine.	;Senyndie; Journal Romance_Ahnassi >= 80;									0	Journal Romance_Ahnassi >= 80						1
Greeting 5	Alvela Saram	I'm sorry. No pilgrims allowed in the Ministry. I'll have to ask you to leave.										0							1
Greeting 5	Alvela Saram	"I'm sorry. No pilgrims allowed in the Ministry. I'll have to ask you to leave... but... you're not here to visit anyone, are you?"										0	Journal A2_4_MiloGone >= 10						1
Greeting 5	Vobend Dulfass	Nah. I'm not interested in tanglin' with the Goldies. Get me nice clothes all fussed. And maybe an artery or two. Not a smart move.										0							1
Greeting 5	Vobend Dulfass	"No. I dint do it. I dint do nuthin'. I was framed. I wasn't nowhere near the place. And what would I be doin', working on them silly pilgrims? Ain't worth the sweat, the tight little prigs."										0	Function Talked To PC = 0						1
Greeting 5	Larrius Varro	Yes? Is this about that work I mentioned?	;Larrius Varro									30	Function Talked To PC = 1						1
Greeting 5	Larrius Varro	"Hello, %PCName. I'm happy to say that I don't have any work for you right now. We seem to have things under control right now. Thanks to you."	;Larrius Varro; journal town_balmora >= 30									30	Journal town_balmora >= 30						1
Greeting 5	Larrius Varro	"I'm Larrius Varro, Legion Champion of Fort Moonmoth. I've been hoping you might come by. I've got some work for you, if you're interested."	;Larrius Varro									30	Function Talked To PC = 0						1
Greeting 5	Hyna Dorn'ke	"You go ahead, do what you're doing. I'm minding my own business."										0							1
Greeting 5	Hyna Dorn'ke	"I'm thinking, it's a lot safer in here with Ordinators not mad at me than it would be with me out there with Ordinators mad at me. They're a rough bunch. Mad with me is not how I want to be dealing with them."										0	Function Talked To PC = 0						1
Greeting 5	Daglin Selarar	"Oh, don't get me started. Just gets me in a lather."										0							1
Greeting 5	Daglin Selarar	"Damnfool meddling priests! I wouldn't have touched her if she hadn't come on to me like a hot sow. Bastards! Get my hands on one, I'm going to squeeze him like a pimple."										0	Function Talked To PC = 0						1
Greeting 5	Frizkav Brutya	"Told ya, mate. Nothin' doin'."										0							1
Greeting 5	Frizkav Brutya	"Nothing to do with me, mate. Ain't shiftin'. Did the crime, and doin' me time."										0	Function Talked To PC = 0						1
Greeting 5	Ilden Mirel	I'm fine. Food's okay.										0							1
Greeting 5	Ilden Mirel	"I'm in here for some sort of blasphemy or something. Did it all right. Guild says serve your time, and keep your yap shut. So I'm being a good boy, and staying quiet."										0	Function Talked To PC = 0						1
Greeting 5	Gilvas Barelo	How can I help you?	";Gilvas Barelo; Journal ""A2_4_MiloGone"" >= 20"									0	Journal A2_4_MiloGone >= 20						1
Greeting 5	Tarer Braryn	"Greetings, %PCName. I need someone to deliver my apologies for me, and you look like you have a way with words."										0	Journal MS_Apologies < 1	Dead trebonius artorius = 0					1
Greeting 5	On_Wan	Please. I am afraid. Do not tell. I am hiding.										0							1
Greeting 5	Wayn	"Welcome, adventurer. Looking for an Equalizer? Something to give you an edge against a superior opponent? When you need to do a lot of damage in a hurry, you can't beat a poisoned blade. Try my inexpensive Iron Spider Dagger and Steel Spider Blade, or an Imperial Netch Blade for even more bite."										0							1
Greeting 5	Beldrose Dralor	Sorry. I can't speak to you now.	;Beldrose Dralor									0							1
Greeting 5	Beldrose Dralor	"I'm Beldrose Dralor, treasurer of House Redoran. And, if you will excuse me, I am a very busy man."	;Beldrose Dralor									0	Function Talked To PC = 0						1
Greeting 5	Daren Adryn	"Don't push your luck, mister."	;Daren Adryn									0							1
Greeting 5	Daren Adryn	"Go away, outlander."										0	Function Talked To PC = 0						1
Greeting 5	Sosia Caristiana	"Hello there stranger, I see you've already met my good friend Hlormar. My name is Sosia Caristiana, the healer. How can I be of assistance to the two of you?"										0	Function Talked To PC = 0	Journal MV_AbusedHealer > 10					1
Greeting 5	Hlormar Wine-Sot	"Seems a bit chilly today, doesn't it?"										0							1
Greeting 5	Hlormar Wine-Sot	"Hail and well met stranger!  As ye can plainly see, I require some assistance if ye be kind enough to grant it. I need help finding the festering witch who has robbed me blind and left me for dead."	"Journal ""MV_AbusedHealer"" 1"									0	Journal MV_AbusedHealer < 10						1
Greeting 5	J'dhannar	What do you want?	;J'Dhannar									0	Function Talked To PC = 0						1
Greeting 5	J'dhannar	You again? What do you want?										0	Function Talked To PC = 1						1
Greeting 5	J'dhannar	"J'Dhannar will read this book you gave him. Thank you again. And thank Ahnassi, and tell her... goodbye."	goodbye									0	Journal Romance_Ahnassi >= 75						1
Greeting 5	Big Head	"So, you have come. I see you serve the master. He is good, oh yes. Good to me. You have come seeking; tell me what you will find."	"Journal ""DA_Sheogorath"" 30"									0	Journal DA_Sheogorath = 10						1
Greeting 5	Big Head	"All sorts of things. All sorts of things. Spoons, knives, and forks. The master puts them here for play. Do you play? What is your game? The netch is hiding, but I will not look."										0	Journal DA_Sheogorath != 10						1
Greeting 5	Nels Llendo	"Greetings, my friend! It is I, Nels Llendo."										0	Function PC Sex = 0	Journal MV_3_Charming < 10					1
Greeting 5	Nels Llendo	"Hello, my dear. Nels Llendo at your service."										0	Function PC Sex = 1	Journal MV_3_Charming < 10					1
Greeting 5	Rayna Drolan	You should not be here. Please go.										0	Journal DA_Azura >= 20						1
Greeting 5	Rayna Drolan	You should not be here. Please go.										0	Journal DA_Azura < 10						1
Greeting 5	Bugrol gro-Bagul	"Hey, you. You're not one of them townbosses, right? How about you help me? Huh? I'll give you a present."	"Journal ""MV_Bugrol"" 10
AddTopic ""help me"""									0	Dead bashuk gra-bat = 0	Journal MV_Bugrol < 10					1
Greeting 5	Duma gro-Lag2	"What you need now? Very busy here. Big rock, you know!"										0							1
Greeting 5		"What brings you here, %PCName? Do you want chores?"					"Sadrith Mora, Telvanni Council House"	Telvanni	Mouth			0	Function Same Faction = 1						7
Greeting 5		"What brings you here, %PCRank?"					"Sadrith Mora, Telvanni Council House"	Telvanni	Mouth	Telvanni	Spellwright	0	Function Same Faction = 1						7
Greeting 5	Raven Omayn	"I am Raven Omayn, Mouth of Mistress Dratha."										0	Function Talked To PC = 0						1
Greeting 5	Raven Omayn	Do you have the muck?								Telvanni		0				Journal HT_Muck >= 10	Journal HT_Muck < 100		1
Greeting 5	Raven Omayn	Did you find the Black Jinx?								Telvanni		0				Journal HT_BlackJinx >= 10	Journal HT_BlackJinx < 100		1
Greeting 5	Galos Mathendis	"I am Galos Mathendis, the Mouth of Master Aryon."										0	Function Talked To PC = 0						1
Greeting 5	Galos Mathendis	Have you delivered the coded message to Divayth Fyr?								Telvanni		0				Journal HT_FyrMessage >= 10	Journal HT_FyrMessage < 100		1
Greeting 5	Galos Mathendis	Did you deliver the Cure Blight potion?								Telvanni		0				Journal HT_CureBlight >= 10	Journal HT_CureBlight < 100		1
Greeting 5	Galos Mathendis	Did you deliver the Daedra skin to Master Ayron?								Telvanni		0				Journal HT_DaedraSkin >= 10	Journal HT_DaedraSkin < 100		1
Greeting 5	Arara Uvulas	"I am Arara Uvulas, the Mouth of Master Neloth."										0	Function Talked To PC = 0						1
Greeting 5	Arara Uvulas	Do you have the Sload Soap?								Telvanni		0				Journal HT_SloadSoap >= 10	Journal HT_SloadSoap < 100		1
Greeting 5	Arara Uvulas	Have you found the Staff of the Silver Dawn?								Telvanni		0				Journal HT_SilverDawn >= 10	Journal HT_SilverDawn < 100		1
Greeting 5	Felisa Ulessen	"I am Felisa Ulessen, the Mouth for Mistress Therana."										0	Function Talked To PC = 0						1
Greeting 5	Felisa Ulessen	Did you bring Mistress Therana her new clothes?								Telvanni		0				Journal HT_TheranaClothes >= 10	Journal HT_TheranaClothes < 100		1
Greeting 5	Felisa Ulessen	Have you put down the slave rebellion?								Telvanni		0				Journal HT_SlaveRebellion >= 10	Journal HT_SlaveRebellion < 100		1
Greeting 5	Mallam Ryon	"I am Mallam Ryon, the Mouth of Archmagister Gothren."										0	Function Talked To PC = 0						1
Greeting 5	Mallam Ryon	Did you ask Baladas Demnevanni the three questions?								Telvanni		0				Journal HT_SpyBaladas >= 10	Journal HT_SpyBaladas < 100		1
Greeting 5	Mallam Ryon	Have you found the plans in Nchuleft?								Telvanni		0				Journal HT_NchuleftKey >= 10	Journal HT_NchuleftKey < 100		1
Greeting 5	Enar Releth	"I am Enar Releth, the Mouth of the new Council member, Baladas Demnevanni."										0	Function Talked To PC = 0						1
Greeting 5	Nevrasa Dralor	"Hello! Please, can you help me? I've lost my way, and cannot find the holy place for which I am searching."	"Journal ""MV_WanderingPilgrim"" 10"									20	Journal MV_WanderingPilgrim < 10						1
Greeting 5	Nevrasa Dralor	"Yes, %PCName? Shall we travel together to the Fields of Kummu?"										20	Journal MV_WanderingPilgrim = 30						1
Greeting 5	Nevrasa Dralor	"It is good to finally be here. Thank you for your help, my friend."										20	Journal MV_WanderingPilgrim = 100						1
Greeting 5	Thoronor	"Hello! Please, might you be of some assistance? My friend is lost, and I'm very worried about him."										0	Journal MV_StrayedPilgrim < 10						1
Greeting 5	Thoronor	I really must find my friend Edras.										0	Journal MV_StrayedPilgrim > 10						1
Greeting 5	Thoronor	Ah...you've found my friend Edras! Wonderful!										0	Journal MV_StrayedPilgrim = 90						1
Greeting 5	Thoronor	Hello again. It'll be time to continue my travels soon.										0	Journal MV_StrayedPilgrim >= 100						1
Greeting 5	Thoronor	Hello again. I'm afraid my travels will have to continue without dear Edras. It will simply not be the same.										0	Journal MV_StrayedPilgrim >= 100	Dead edras oril > 0					1
Greeting 5	Edras Oril	"Oh, thank heavens you found me! I don't know what I would have done if you hadn't shown up. I've been trapped here by some kagouti since my friend and I were separated."	"Journal ""MV_StrayedPilgrim"" 15"									0	Journal MV_StrayedPilgrim < 10						1
Greeting 5	Edras Oril	"Oh, thank heavens you found me! I don't know what I would have done if you hadn't shown up. I've been trapped here by some kagouti since my friend and I were separated."	"Journal ""MV_StrayedPilgrim"" 30"									0	Journal MV_StrayedPilgrim >= 10	Journal MV_StrayedPilgrim < 30					1
Greeting 5	Edras Oril	"Please, get rid of those kagouti! There were two of them, I believe. Two gorgeous kagouti...such wonderful mannerisms...such fascinating calls."										0	Journal MV_StrayedPilgrim = 25						1
Greeting 5	Edras Oril	"Please, let's head back to my friend as quickly as we can. The spell has worn off, but hopefully we'll make it back without difficulty."	"""Edras Oril""->AiFollow Player 0 0 0 0 0 0"									0	Journal MV_StrayedPilgrim = 45	Local inviso = 0					1
Greeting 5	Edras Oril	"Ahhh...you've gotten rid of those kagouti. A shame, really. They're simply fascinating creatures. Well...when they're not trying to devour you. I suppose we should be on our way, then. Thoronor should be just west of here."	"Journal ""MV_StrayedPilgrim"" 48
""Edras Oril""->AiFollow Player 0 0 0 0 0 0"									0	Journal MV_StrayedPilgrim >= 25	Dead kagouti_mating >= 2	Journal MV_StrayedPilgrim <= 30	Journal MV_StrayedPilgrim != 26			1
Greeting 5	Edras Oril	It will be good to get back to Thoronor and continue our travels.										0	Journal MV_StrayedPilgrim = 28						1
Greeting 5	Edras Oril	It will be good to get back to Thoronor and continue our travels.										0	Journal MV_StrayedPilgrim = 48						1
Greeting 5	Edras Oril	"I'll find my own way back, thank you."	Goodbye									0	Journal MV_StrayedPilgrim = 26						1
Greeting 5	Edras Oril	"I'll find my own way back, thank you."	Goodbye									0	Journal MV_StrayedPilgrim = 29						1
Greeting 5	Edras Oril	My sorrow is too great to speak anymore.	Goodbye									0	Journal MV_StrayedPilgrim = 115						1
Greeting 5	Edras Oril	"It's good to be away from those kagouti, though they're really marvelous beasts. Did you notice the coloration? And the larger one was a real ripper!"										0	Journal MV_StrayedPilgrim >= 90						1
Greeting 5	Viatrix Petilia	"You there! Yes, you. I'm in need of an escort. You'll do in a pinch."										0	Journal MV_RichPilgrim < 10						1
Greeting 5	Viatrix Petilia	You are of no more use to me. Be on your way.										0	Journal MV_RichPilgrim >= 100						1
Greeting 5	Viatrix Petilia	"You there! Yes, you. I'm in need of an escort. You'll do in a pinch."										0	Journal MV_RichPilgrim < 10						1
Greeting 5	Teris Raledran	Pardon me! You look like you could use some extra cash. Perhaps you could be of some use to Rollie and me.										0	Journal MV_RichTrader < 10	Dead guar_rollie_unique = 0					1
Greeting 5	Teris Raledran	I've really got to get my goods to Vivec. It's not cheap trying to feed old Rollie!										0	Journal MV_RichTrader >= 10	Journal MV_RichTrader < 90					1
Greeting 5	Teris Raledran	"Well, shall we travel together to our destination?"										0	Journal MV_RichTrader = 20						1
Greeting 5	Teris Raledran	"Shall we travel together to the shop? It'll be lonely without Rollie, but we'll make it!"										0	Journal MV_RichTrader = 80						1
Greeting 5	Pemenie	"Hey there! Yes, you. Interested in a making a deal?"										0	Journal MV_TraderAbandoned < 10						1
Greeting 5	Pemenie	"Well, this is close enough. Thanks for your help. I suppose it's only fair that I give you your reward. Here, take them. Though it pains me to give them, you are now the owner of the Boots of Blinding Speed."										0	Journal MV_TraderAbandoned = 90						1
Greeting 5	Pemenie	I've got to get my stuff to Gnaar Mok.										0	Journal MV_TraderAbandoned > 10						1
Greeting 5	Pemenie	Good that I'm finally here. Thanks for your help.										0	Journal MV_TraderAbandoned >= 100						1
Greeting 5	Fonus Rathryon	"Pardon me, can you help a poor pilgrim?"										0	Journal MV_PoorPilgrim < 10						1
Greeting 5	Fonus Rathryon	I must get to Koal Cave soon.										0	Journal MV_PoorPilgrim > 10	Journal MV_PoorPilgrim < 90					1
Greeting 5	Fonus Rathryon	It is good to finally be at my destination.										0	Journal MV_PoorPilgrim > 90						1
Greeting 5	Lucan Ostorius	"Damn! Where is that guy? He made me promise to meet me here with these goods, and now he's late. I'm a busy man! You wouldn't by any chance be heading toward Ald'ruhn, would you? Maybe you could do me a favor."										0	Journal MV_ThiefTrader < 10	Dead yak gro-skandar = 0					1
Greeting 5	Lucan Ostorius	"Greetings, %PCRank. Might you help a brother in need?"								Thieves Guild		0	Journal MV_ThiefTrader < 10	Dead yak gro-skandar = 0					1
Greeting 5	Rasha	"Greetings, traveler. Rasha wishes you well and thinks you maybe can help him with some pressing business."	"Journal ""MV_TraderLate"" 10"									0	Journal MV_TraderLate < 10	Dead bivale teneran = 0					1
Greeting 5	Rasha	"You swore by Zenithar you would deliver my shirts. Please, go now. I have given you the shirt from my back, and must have that delivery."										0	Journal MV_TraderLate = 30						1
Greeting 5	Rasha	Must get fine shirts to marketplace.										0	Journal MV_TraderLate = 40						1
Greeting 5	Rasha	"Your help was appreciated, friend of Rasha."										0	Journal MV_TraderLate = 100						1
Greeting 5	Sason	"Please, can you help me? My wife has been taken by cultists!"	"Journal ""MV_CultistVictim"" 10"									0	Journal MV_CultistVictim < 10	Dead malexa = 0					1
Greeting 5	Sason	I must find my wife.										0	Journal MV_CultistVictim > 10	Journal MV_CultistVictim < 100					1
Greeting 5	Sason	"Thank the gods you've found her! I can only imagine what those bastards had planned for my Malexa. Please, take your reward, and I'll make sure to let House Redoran know of the service you've performed for me today. Thank you again!"	"Journal ""MV_CultistVictim"" 100
ModPCFacRep 5 ""Redoran""
RemoveItem ""Gold_001"" 200
Malexa->AiFollow Sason 0 0 0 0 0 0 0 0 0 0 0 0
Player->AddItem ""Gold_001"" 200
Goodbye"									0	Journal MV_CultistVictim = 50	Dead malexa = 0					1
Greeting 5	Sason	Thank you again for your help.										0	Journal MV_CultistVictim = 100	Dead malexa = 0					1
Greeting 5	Sason	I can't believe she's gone. What will I do without her?										0	Journal MV_CultistVictim = 110						1
Greeting 5	Malexa	"You! You don't look like another one of these cultists. Please, you must help me get out of here, before they perform whatever unholy ritual they've got planned for me!"	"Journal ""MV_CultistVictim"" 15"									0							1
Greeting 5	Malexa	Sason has sent you? Thank you! I'll follow you out of here.	"Journal ""MV_CultistVictim"" 50
AiFollow Player 0, -57520,125104,1124, 0"									0	Journal MV_CultistVictim = 40						1
Greeting 5	Malexa	I just want to find my husband.										0	Journal MV_CultistVictim >= 45	Journal MV_CultistVictim < 100					1
Greeting 5	Malexa	It's good to be out of the hands of those cultists.										0	Journal MV_CultistVictim = 100	Dead sason = 0					1
Greeting 5	Malexa	"Please, let us travel together until we find my husband."										0	Journal MV_CultistVictim = 50						1
Greeting 5	Aeta Wave-Breaker	Excuse me. Can you help me? I've been robbed by some notorious thieves!	"Journal ""MV_BanditVictim"" 10"									0	Journal MV_BanditVictim < 10	Dead dro'zhirr < 1					1
Greeting 5	Aeta Wave-Breaker	Have you recovered my family heirlooms?	"Journal ""MV_BanditVictim"" 10"									0	Journal MV_BanditVictim > 10	Journal MV_BanditVictim < 100					1
Greeting 5	Athanden Girith	"Stranger! Yes, you! Please, can you help me? I've been attacked by a couple of bastard Ashlanders who robbed me and left me for dead."	"Journal ""MV_OutcastAshlanders"" 10"									0	Dead emul-ran = 0	Dead kashtes ilabael = 0	Journal MV_OutcastAshlanders < 10				1
Greeting 5	Athanden Girith	"I can't believe those damned Ashlanders would take my hides! Dirty fetchers, all of them."	"Journal ""MV_OutcastAshlanders"" 10"									0		Journal MV_OutcastAshlanders < 100	Journal MV_OutcastAshlanders >= 10				1
Greeting 5	Maurrie Aurmine	Begging your pardon. Have you seen a bandit nearby? I must find him!	"Journal ""MV_VictimRomance"" 10"									0	Dead nelos onmar = 0	Journal MV_VictimRomance < 10					1
Greeting 5	Maurrie Aurmine	"I must find that bandit! I believe he's in Pelagiad. Perhaps he'll come back to find me, though...."	"Journal ""MV_VictimRomance"" 10"									0	Dead nelos onmar = 0	Journal MV_VictimRomance >= 10					1
Greeting 5	Maurrie Aurmine	"If there's anything I can ever do for you, I would be happy to. Soon, I will be with Nelos, and all will be well."	"Journal ""MV_VictimRomance"" 10"									0	Dead nelos onmar = 0	Journal MV_VictimRomance >= 100					1
Greeting 5	Paur Maston	I must meet my partner as soon as possible.										0	Journal MV_TraderMissed >= 10	Journal MV_TraderMissed < 100					1
Greeting 5	Marsus Tullius	"Take care, %PCRace, there are thieving Ashlanders about. A couple of them just robbed me of my guar hide shipment bound for Tel Aruhn."	"Journal ""MV_InnocentAshlanders"" 10"									0	Dead tinti = 0	Dead hairan = 0	Journal MV_InnocentAshlanders < 10				1
Greeting 5	Hisin Deep-Raed	"You! You will speak with me now, or you shall feel the bite of my axe! When this enchantment wears off, Hisin Deep-Raed will shed some blood!"	"Journal ""MV_ParalyzedBarbarian"" 10"									0	Journal MV_ParalyzedBarbarian < 10						1
Greeting 5	Hisin Deep-Raed	Damned witches!!!	"Journal ""MV_ParalyzedBarbarian"" 10"									0	Journal MV_ParalyzedBarbarian >= 10						1
Greeting 5	Hisin Deep-Raed	"Well, do your magic, outlander! Cast your spell to Cure Disease! Or have you found a potion of Cure Common Disease?"	"Journal ""MV_ParalyzedBarbarian"" 10"									0	Journal MV_ParalyzedBarbarian = 60						1
Greeting 5	Botrir	"Hail, stranger! Have you seen a witch nearby? I'll tear out her heart and feed it to a nix hound!"	"Journal ""MV_RecoverWidowmaker"" 10"									0	Journal MV_RecoverWidowmaker < 10	Dead iveri llothri = 0					1
Greeting 5	Botrir	I'll get Widowmaker back from that witch!!! I pluck out her eyes and wear them as earrings!!	"Journal ""MV_RecoverWidowmaker"" 10"									0	Journal MV_RecoverWidowmaker > 10	Journal MV_RecoverWidowmaker < 70					1
Greeting 5	Botrir	Ahh...my axe. It will be good to cleave some skulls once again!	"Journal ""MV_RecoverWidowmaker"" 10"									0	Journal MV_RecoverWidowmaker >= 70						1
Greeting 5	Din	What is it? Do I know you? Well? Slaughterfish!										0	Journal MV_MonsterDisease >= 10	Journal MV_MonsterDisease < 49					1
Greeting 5	Din	"Hello, stranger. What? What the hell are you looking at? Get the hell out of here before I take your head off! All I want to do is catch some slaughterfish. Is that so wrong? Huh? You're welcome!"	"Journal ""MV_MonsterDisease"" 10"									0	Journal MV_MonsterDisease = 0						1
Greeting 5	Din	"Hello, %PCName. I feel much better now. Things aren't as muddled."										0	Journal MV_MonsterDisease >= 49						1
Greeting 5	Drerel Indaren	"You. Stranger. Please, can you help me? While traveling with my wife, we were set upon by a pack of wild nix hounds!"										0	Journal MV_MissingCompanion < 15	Dead falanu indaren = 0					1
Greeting 5	Drerel Indaren	You've spoken to Falanu? Then she's alive! Let's get back to her quickly!	"Journal ""MV_MissingCompanion"" 40
AiFollow Player 0,-20286,57404,1584,0"									0	Journal MV_MissingCompanion = 30	Dead falanu indaren = 0					1
Greeting 5	Drerel Indaren	Falanu is dead? No! I can't speak about this anymore.	Goodbye									0		Dead falanu indaren > 0					1
Greeting 5	Falanu Indaren	"Please, can you help me? My husband and I were traveling through here, and we were attacked by a pack of wild nix hounds."	"Journal ""MV_MissingCompanion"" 10"									0	Journal MV_MissingCompanion = 0	Dead drerel indaren = 0					1
Greeting 5	Falanu Indaren	My husband Drerel is dead? No! I can't speak about this anymore.	Goodbye									0	Dead drerel indaren > 0						1
Greeting 5	reeh_jah	Who...who are you? You go now! Leave me alone. I must get home now.	"Journal ""MV_RunawaySlave"" 10"									0	Dead Im_Kilaya = 0	Dead savile imayn = 0	Journal MV_RunawaySlave < 10				1
Greeting 5	Relam Arinith	"Greetings, friend. Interested in doing some business?"										0	Dead Rabinna = 0	Dead vorar helas = 0	Dead Im_Kilaya = 0	Journal MV_SlaveMule < 10			1
Greeting 5	Duma gro-Lag2	What you need now?										0							1
Greeting 5	Duma gro-Lag2	"Okay, statue all built. Hope you have fun with new one. Shame to get rid of old Khartag Rock, but it cause some problems anyway. Big rock."	Journal DA_Boethiah 61									0	Local duma = 10						1
Greeting 5	Tinos Drothan	"If you know what's good for you, %PCRace, you'll leave me alone and be on your way."	"Journal ""MV_AngryTrader"" 5"									0							1
Greeting 5	Tinos Drothan	"Listen up, if you really care. My former ""guards"" just ran off and stole all my goods."	"Journal ""MV_AngryTrader"" 10"									50	Function Alarmed = 0						1
Greeting 5	Bugrol gro-Bagul	"Good, you back! You got a note from Bashuk? Gimme!"										0	Item bk_notefrombashuk >= 1						1
Greeting 5	Bugrol gro-Bagul	What you mean you not give Bashuk my note? I can't hide forever! Get going!										0	Item bk_notefrombugrol >= 1						1
Greeting 5	Bashuk Gra-Bat	"You got a note from Bugrol to me? Where that fool get himself? He not smart like me, you know."	"player->RemoveItem ""bk_NoteFromBugrol"" 1
AddItem ""bk_NoteFromBugrol"" 1
Journal ""MV_Bugrol"" 30
AddTopic ""note from Bugrol"""									0	Item bk_notefrombugrol >= 1						1
Greeting 5	Bashuk Gra-Bat	You gonna go give him that note or what? He can't hide forever! Go on!										0	Item bk_notefrombashuk >= 1						1
Greeting 5	Fjol	Greetings. You should take care while in these parts. There are murderous outlaws about. No telling what might happen to an unwary traveler.										0	Journal MV_Bastard <= 10						1
Greeting 5	Daric Bielle	"Hey, it's you! What do I want with you again?"	"Journal ""MV_BountyHunter"" 10"									0				Journal MV_BountyHunter >= 10			1
Greeting 5	Tul	"Excuse me, mistress, can you help me...please? I fear I am lost without your help. Please, can you aid a poor Argonian?"	"Journal ""MV_FakeSlave"" 10"									0	Function PC Sex = 1	Dead sterdecan = 0	Journal MV_FakeSlave < 10				1
Greeting 5	Tul	"Excuse me, master, can you help me...please? I fear I am lost without your help. Please, can you aid a poor Argonian?"	"Journal ""MV_FakeSlave"" 10"									0	Function PC Sex = 0	Dead sterdecan = 0	Journal MV_FakeSlave < 10				1
Greeting 5	Tul	"Shall we continue to travel together, great friend?"										0	Journal MV_FakeSlave >= 40		Journal MV_FakeSlave <= 45				1
Greeting 5	Tul	"Leave me alone, stranger."										0	Journal MV_FakeSlave = 50						1
Greeting 5	Sterdecan	"I see that you were taken in by that bounty hunter. Fear not. It is not uncommon for them to come looking here. I thank you for your help, and for your intentions. Here, take this. It is a small token of my gratitude. May it serve you well."	"Journal ""MV_FakeSlave"" 100
Player->AddItem ""first barrier ring"" 1"									0	Journal MV_FakeSlave = 80						1
Greeting 5	Dro'zhirr	Have you gotten the money for that woman's family heirlooms yet?										0	Journal MV_BanditVictim = 50						1
Greeting 5	Dro'zhirr	Have you gotten the money for that woman's family heirlooms yet?										0	Journal MV_BanditVictim = 110						1
Greeting 5	Urshamusa Rapli	"Stranger, I believe you are the one I have seen in my dreams and visions."	"Journal ""MS_WhiteGuar"" 10"									0	Journal MS_WhiteGuar < 10						1
Greeting 5	Umbra	"Have you come seeking me? My name is unimportant, and my accomplishments are few."										0							1
Greeting 5	Rabinna	[The slave is too frightened to talk to you.]	Goodbye									20	Journal MV_SlaveMule < 65	Journal MV_SlaveMule > 10					1
Greeting 5	Rabinna	You have taken Rabinna from Relam Arinith. My fate is sealed.										50	Journal MV_SlaveMule < 65	Journal MV_SlaveMule > 10					1
Greeting 5	Rabinna	"It is good that man, Vorar Helas, is dead. He would have had Rabinna killed for the drugs in my stomach. Thank you again. You are Rabinna's only hope of escape."	"Journal ""MV_SlaveMule"" 111"									0	Dead vorar helas > 0	Journal MV_SlaveMule > 10	Journal MV_SlaveMule < 111				1
Greeting 5	Rabinna	[The slave is too frightened to talk to you.]	Goodbye									0	Journal MV_SlaveMule = 100						1
Greeting 5	Rabinna	You wish that we travel together?										0	Journal MV_SlaveMule = 112						1
Greeting 5	Rabinna	You wish that we travel together?										0	Journal MV_SlaveMule = 95						1
Greeting 5	Rabinna	Rabinna will find her way to safety. She will stay in this place and find one who will help.					"Ebonheart, Argonian Mission"					0	Journal MV_SlaveMule >= 10						0
Greeting 5	Rabinna	Rabinna will find her way to safety. She will stay in this place and find one who will help.	AiWander 0 0 0 60 30 10 0 0 0 0 0 0				"Ebonheart, Argonian Mission"					0	Journal MV_SlaveMule >= 10	Dead Im_Kilaya > 0					0
Greeting 5	Rabinna	"Rabinna will find her way to safety. Though Im-Kilaya is dead, someone will help."	AiWander 0 0 0 60 30 10 0 0 0 0 0 0									0	Journal MV_SlaveMule = 113	Dead Im_Kilaya > 0					1
Greeting 5	Rabinna	Rabinna thanks you.										0	Journal MV_SlaveMule = 115						1
Greeting 5	Marara	"Greetings, dark walker. What brings you to my home? Have you come to rid me of this unlife?"										0	Function PC Vampire = 1						1
Greeting 5	Marara	"Greetings, dark walker. What brings you to my home? Have you come to rid me of this unlife?"										0	Function PC Vampire = 1	Journal VA_VampMarara > 10					1
Greeting 5	Urshamusa Rapli	"Tell me what you have found, you who have seen in my visions. Have you found the white guar?"										0	Journal MS_WhiteGuar >= 10	Journal MS_WhiteGuar != 40	Journal MS_WhiteGuar < 70				1
Greeting 5	Ragash Gra-Shuzgub	Hey! Baladas Demnevanni locked me up in here. Can you get me out?										0				Journal IL_RescueRagash < 70			1
Greeting 5	Ragash Gra-Shuzgub	You help me escape. Go tell Darius that I am okay.										0				Journal IL_RescueRagash = 70			1
Greeting 5	Taros Dral	Greetings. Perhaps you can be of some help to me. There are sensitive matters to attend to.										0	Journal DA_Mephala < 10	Dead balyn omavel = 0					1
Greeting 5	Taros Dral	"What is it, %PCName? Have you completed the sensitive matters we discussed?"										0	Journal DA_Mephala >= 30	Journal DA_Mephala <= 50					1
Greeting 5	Vanjirra	"Oh, hello! I see you've found Paur! Please, allow me to give you some reward for your efforts."	"""Paur Maston""->AiFollow Vanjirra 0 0 0 0 0 0"									0	Journal MV_TraderMissed = 95	Dead paur maston = 0					1
Greeting 5	Trebonius Artorius	"Yes, I remember you, but do you remember me? I am Arch-Mage Trebonius Artorius and head of the Guild of Mages here in Vvardenfell."										0							1
Greeting 5	Trebonius Artorius	"What can I do for you, %PCRank?"								Mages Guild		0							1
Greeting 5	Trebonius Artorius	"You've been expelled, %PCName. Are you here to make amends?"										0	Function PC Expelled = 1						1
Greeting 5	Trebonius Artorius	"Greetings, %PCName. I am Arch-Mage Trebonius, Guildmaster of Vivec."										0	Function Talked To PC = 0						1
Greeting 5	Trebonius Artorius	Are you here to challenge my position in the Guild? Do you think you have what it takes to be the Arch-Mage?								Mages Guild	Master Wizard	0				Journal MG_Bethamez >= 100			1
Greeting 5	Trebonius Artorius	"What? You have a letter for me? Well, hand it over."	"Choice ""Here it is."" 1 ""Nevermind."" 2"							Mages Guild	Master Wizard	0	Item bk_ocato_recommendation > 0						1
Greeting 5	Trebonius Artorius	"Oh? Well, what do you want, then?"										0	Function Choice = 2						1
Greeting 5	Trebonius Artorius	"Interesting. This letter says that I am to make you the Arch-Mage and retire. I do not know why Ocato would lose his faith in me, but I will do as he asks. But I will watch over you, %PCName, and make sure you do not betray the high principles of the Mages Guild."	"PCRaiseRank
PCRaiseRank
Player->ModReputation 2"									0	Function Choice = 1						1
Greeting 5	Trebonius Artorius	"What can I do for you, %PCRank?"								Mages Guild	Arch-Mage	0							1
Greeting 5	Trebonius Artorius	Meet me in the arena.	Goodbye							Mages Guild		0				Journal MG_Guildmaster >= 50			1
Greeting 5	Hentus Yansurnummu	Hainab stole my pants!										0	Journal MS_HentusPants < 100						1
Greeting 5	Drinar Varyon	I am Drinar Varyon of the famous Varyon family.										0	Function Talked To PC = 0						1
Greeting 5	Jocien Ancois	I dare not leave until these outcast Erabinimsun have been dealt with.	Goodbye									0							1
Greeting 5	Jocien Ancois	You have dealt with my captors. I will find my own way back to the Erabinimsun and continue to teach them of the Empire and its ways.	"Journal IL_RescueHermit 70
Goodbye"									0				Journal IL_RescueHermit >= 50			1
Greeting 5	Jocien Ancois	You have dealt with my captors. I will find my own way back to the Erabinimsun and continue to teach them of the Empire and its ways.	"Journal IL_RescueHermit 70
Goodbye"									0	Dead zennammu > 0	Dead mimanu zeba-adad > 0	Dead mamaea ashun-idantus > 0				1
Greeting 5	Lette	Please. Leave me alone. I am not feeling well. I am diseased. You should go unless you want to catch it.										0							1
Greeting 5	Lette	"Thank you for curing me, %PCName."	ModDisposition 2							Temple		0				Journal TT_CuringTouch >= 50			1
Greeting 5	Fedris Tharen	Please help me. I feel ill.	Journal HR_FindTharen 50									0				Journal HR_FindTharen < 70			1
Greeting 5	Fedris Tharen	"Thank you for curing me, %PCName."										0				Journal HR_FindTharen >= 70			1
Greeting 5	Dandsa	Shall we travel together?										0				Journal IL_Damsel < 70			1
Greeting 5	Dandsa	"You got me this far. I can swim the rest of the way to Gnaar Mok once I've rested a bit. From there I'm taking the first ship back to Hammerfell. I wish I could thank you for rescuing me, but the bandits took everything I had."										0				Journal IL_Damsel >= 70			1
Greeting 5	Dandsa	Are you here to rescue me? Do you want to travel together back to the cave entrance?										0	Function Talked To PC = 0						1
Greeting 5	j_saddha	"No, get away. Don't tell anyone %Name is here."	Goodbye									0							1
Greeting 5	j_saddha	Did the Arvels send you? %Name will travel together with you back to Galyn Arvel's ship.										0				Journal HH_TwinLamps1 >= 10			1
Greeting 5	j_saddha	"Yes, we travel together. Watch out for the slavehunters."										0				Journal HH_TwinLamps1 >= 50			1
Greeting 5	j_saddha	%Name is here now. %Name is safe. Galyn will protect %Name.										0				Journal HH_TwinLamps1 >= 70			1
Greeting 5	Tarvyn Faren	You here to take me to Pelagiad? Tell me when you're ready to travel together.										0				Journal HH_EscortMerchant >= 10			1
Greeting 5	Tarvyn Faren	"We're going to travel together to Pelagiad, right?"										0				Journal HH_EscortMerchant >= 50			1
Greeting 5	Tarvyn Faren	"Well, I'm here in Pelagiad. You better tell Edryno Arethi that I made it here safely."					Pelagiad					0				Journal HH_EscortMerchant >= 70			0
Greeting 5		"What brings you to the Temple, %PCRank? Have you been lax in your duties?"						Temple	Master			0	Function Same Faction = 1						7
Greeting 5	Uvoo Llaren	Were you able to cure Assantus Hansar?								Temple		0				Journal TT_MinistryHeathen >= 10	Journal TT_MinistryHeathen < 100		1
Greeting 5	Uvoo Llaren	Did you find the hermit Sendas Sathis and deliver his food and drink?								Temple		0				Journal TT_SupplyMonk >= 10	Journal TT_SupplyMonk < 100		1
Greeting 5	Uvoo Llaren	Have you found the Hair Shirt in Lost Kogoruhn?								Temple		0				Journal TT_HairShirt >= 10	Journal TT_HairShirt < 100		1
Greeting 5	Uvoo Llaren	Did you find the Cleaver of St. Felms the Bold?								Temple		0				Journal TT_FelmsCleaver >= 10	Journal TT_FelmsCleaver < 100		1
Greeting 5	Uvoo Llaren	Have you found the Crosier of St. Llothis?								Temple		0				Journal TT_LlothisCrosier >= 10	Journal TT_LlothisCrosier < 100		1
Greeting 5	Tharer Rotheloth	Did you cure Lette?								Temple		0				Journal TT_CuringTouch >= 10	Journal TT_CuringTouch < 100		1
Greeting 5	Tharer Rotheloth	Have you made the Pilgrimage to Mount Kand?								Temple		0				Journal TT_MountKand >= 10	Journal TT_MountKand < 110		1
Greeting 5	Tharer Rotheloth	Is the Necromancer Delvam Andarys no longer a threat to the Temple?								Temple		0				Journal TT_Mawia >= 10	Journal TT_Mawia < 100		1
Greeting 5	Tharer Rotheloth	Have you cleansed the vampires from Galom Daeus?								Temple		0				Journal TT_GalomDeus >= 10	Journal TT_GalomDeus < 100		1
Greeting 5	Endryn Llethan	Did you convince Tanusea Veloth to leave Vivec City?								Temple		0				Journal TT_DiseaseCarrier >= 10	Journal TT_DiseaseCarrier < 100		1
Greeting 5	Endryn Llethan	Have you completed the pilgrimage to the Sanctus Shrine?								Temple		0				Journal TT_SanctusShrine >= 10	Journal TT_SanctusShrine < 100		1
Greeting 5	Endryn Llethan	Obviously you have failed your pilgrimage to the Sanctus Shrine.								Temple		0				Journal TT_SanctusShrine = 70			1
Greeting 5	Endryn Llethan	Have you found the Shoes of St. Rilms?								Temple		0				Journal TT_RilmsShoes >= 10	Journal TT_RilmsShoes < 100		1
Greeting 5	Endryn Llethan	Have you cleansed the cult of Ihinipalit?								Temple		0				Journal TT_StAralor >= 10	Journal TT_StAralor < 100		1
Greeting 5	Tuls Valen	Have you shown compassion to Bulfim gra-Shugarz?								Temple		0				Journal TT_Compassion >= 10	Journal TT_Compassion < 100		1
Greeting 5	Tuls Valen	Have you chastised the False Incarnate?								Temple		0				Journal TT_FalseIncarnate >= 10	Journal TT_FalseIncarnate < 100		1
Greeting 5	Tuls Valen	Have you cleansed Hassour of the cultists?								Temple		0				Journal TT_Hassour >= 10	Journal TT_Hassour < 100		1
Greeting 5	Tuls Valen	Have you completed the Pilgrimage to Maar Gan?								Temple		0				Journal TT_MaarGan >= 10	Journal TT_MaarGan < 100	Journal TT_FalseIncarnate >= 100	1
Greeting 5	Ilmeni Dren	"Yes, %PCName?"										0							1
Greeting 5	Ilmeni Dren	"I am Ilmeni Dren, daughter of Duke Vedam Dren. Who are you and what are you doing here?"										0	Function Talked To PC = 0						1
Greeting 5	Ilmeni Dren	"Yes, it's a shame so many people cannot read."										0	Dead vala catraso = 0			Journal HH_LiteracyCampaign >= 10	Journal HH_LiteracyCampaign < 100		1
Greeting 5	Ilmeni Dren	Together we will work to end slavery in Vvardenfell.										0	Dead hides_his_foot = 0			Journal HH_TwinLamps3 >= 10	Journal HH_TwinLamps3 < 100		1
Greeting 5	Ilmeni Dren	Is that my glove?	;note -- keep this higher on list									0	Item expensive_glove_left_ilmeni >= 1	Journal IL_MaidenToken >= 10	Journal IL_MaidenToken < 100				1
Greeting 5	Joncis Dalomax	"I cannot leave, not while my captors still live."										0				Journal IL_RescueKnight < 50			1
Greeting 5	Joncis Dalomax	"You have killed my captors, and I am grateful. I can find my own way from here."	Journal IL_RescueKnight 50									0	Dead rolfish gra-dugul > 0	Dead durgash gro-rushub > 0		Journal IL_RescueKnight < 50			1
Greeting 5	Rothis Nethan	Are you here about that duel?										0				Journal HR_CowardDisgrace >= 10			1
Greeting 5	Rothis Nethan	"Not now, %PCName."	Goodbye				"Vivec, Arena Pit"					0							0
Greeting 5	Rothis Nethan	I won the duel. I can't believe I won.					"Vivec, Arena Pit"					0	Dead brethas deras > 0						0
Greeting 5	Brethas Deras	"Stand aside, %PCName. Let me at this coward."	Goodbye				"Vivec, Arena Pit"					0							0
Greeting 5	Brethas Deras	I knew I could beat that coward.					"Vivec, Arena Pit"					0	Dead rothis nethan > 0						0
Greeting 5	Theldyn Virith	"What brings you back to Ald Velothi, %PCName?"										0							1
Greeting 5	Theldyn Virith	"Yes, I'm Theldyn Virith. Sort of the Hetman of Ald Velothi."										0	Function Talked To PC = 0						1
Greeting 5	Theldyn Virith	Is Old Blue Fin finally dead?								Redoran		0				Journal HR_OldBlueFin >= 10	Journal HR_OldBlueFin < 100		1
Greeting 5	Theldyn Virith	Did you take care of that shalk in the Ashimanu Mine?								Redoran		0				Journal HR_AshimanuMine >= 10	Journal HR_AshimanuMine < 100		1
Greeting 5	Theldyn Virith	Did you take care of the kagouti den on the Gnisis-Ald'ruhn road?								Redoran		0				Journal HR_Kagouti >= 10	Journal HR_Kagouti < 100		1
Greeting 5	Theldyn Virith	Do you have the Shishi report?								Redoran		0				Journal HR_ShishiReport >= 10	Journal HR_ShishiReport < 100		1
Greeting 5	Theldyn Virith	Are the cultists in Ashalmawia dead?								Redoran		0				Journal HR_CultElimination >= 10	Journal HR_CultElimination < 100		1
Greeting 5	Tuveso Beleth	"Hello again, %PCName. What can I do for you?"										0							1
Greeting 5	Tuveso Beleth	"I am Tuveso Beleth, and this is my son, Deval. I am a smith of House Redoran."										0	Function Talked To PC = 0						1
Greeting 5	Tuveso Beleth	Did my son arrive safely at the Koal Cave?										0				Journal HR_KoalCave >= 10	Journal HR_KoalCave < 100		1
Greeting 5	Tuveso Beleth	Were you able to get Giras Indaram's armor repair debts?										0				Journal HR_BillCollect >= 10	Journal HR_BillCollect < 100		1
Greeting 5	Faral Retheran	"What can I do for you, %PCName?"										0							1
Greeting 5	Faral Retheran	"What can I do for you, %PCName? Are you interested in duties for House Redoran? I may have a few."										0	Function Same Faction = 1						1
Greeting 5	Faral Retheran	"What can I do for you, %PCRank?"								Redoran	House Brother	0							1
Greeting 5	Faral Retheran	I am Faral Retheran. The House Redoran steward here in Vivec.										0	Function Talked To PC = 0						1
Greeting 5	Faral Retheran	Have you convinced Meril Hlaano to stop his slanders against our House?								Redoran		0				Journal HR_HlaanoSlanders >= 10	Journal HR_HlaanoSlanders < 100		1
Greeting 5	Faral Retheran	Do you have the treasures of the Redas Tomb?								Redoran		0				Journal HR_RedasTomb >= 10	Journal HR_RedasTomb < 100		1
Greeting 5	Faral Retheran	Did you convince Rothis Nethan to appear for the duel?								Redoran		0				Journal HR_CowardDisgrace >= 10	Journal HR_CowardDisgrace < 100		1
Greeting 5	Faral Retheran	Have you slain Dagoth Tanis?								Redoran		0				Journal HR_DagothTanis >= 10	Journal HR_DagothTanis < 100		1
Greeting 5	Faral Retheran	Is Telvanni Reynel Uvirith dead?								Redoran		0				Journal HR_AttackUvirith >= 10	Journal HR_AttackUvirith < 100		1
Greeting 5	Faral Retheran	Is the Hlaalu lord Raynasa Rethan dead?								Redoran		0				Journal HR_AttackRethan >= 10	Journal HR_AttackRethan < 100		1
Greeting 5	Faral Retheran	"You have been expelled, %PCName, and must make amends."										0	Function PC Expelled = 1						1
Greeting 5	Faral Retheran	"No, you are a traitor to House Redoran. If you have nothing important to discuss, you should leave."										0	Function PC Expelled = 1	Global ExpRedoran = 1					1
Greeting 5	Lloros Sarano	"What brings you to the Temple, %PCName?"										0							1
Greeting 5	Lloros Sarano	"What brings you to the Temple, %PCName? I usually offer my services to members of House Redoran. If you need a priest, speak with Methal Seran."								Temple		0	Function Same Faction = 0						1
Greeting 5	Lloros Sarano	"I am Lloros Sarano, a priest of the Temple here in Ald'ruhn and a member of House Redoran."										0	Function Talked To PC = 0						1
Greeting 5	Lloros Sarano	"I am Lloros Sarano, a priest of the Temple here in Ald'ruhn and a member of House Redoran. If you need the services of a priest, speak with Methal Seran."								Temple		0	Function Talked To PC = 0						1
Greeting 5	Lloros Sarano	"Yes, Athyn Sarethi said to expect someone. What can I do for you?"										0				Journal HR_ClearSarethi >= 30	Journal HR_ClearSarethi < 100		1
Greeting 5	Lloros Sarano	"If Varvur Sarethi meets with me, I will clear him of Bralen Carvaren's murder."										0				Journal HR_ClearSarethi >= 90	Journal HR_ClearSarethi < 100		1
Greeting 5	Lloros Sarano	I am interested in how Varvur Sarethi found that ash statue.										0				Journal HR_ClearSarethi >= 110	Journal HR_SixthHouseBase < 10		1
Greeting 5	Lloros Sarano	Have you found out anything more about Varvur's ash statue?										0				Journal HR_SixthHouseBase >= 10	Journal HR_SixthHouseBase < 100		1
Greeting 5	Lloros Sarano	Did you find Fedris Tharen?										0				Journal HR_FindTharen >= 10	Journal HR_FindTharen < 100		1
Greeting 5	Lloros Sarano	Do you have news from Andasreth?										0				Journal HR_LostBanner >= 10	Journal HR_LostBanner < 100		1
Greeting 5	Neminda	"Yes, %PCName? What can I do for you?"										0							1
Greeting 5	Neminda	"Yes, %PCName? Are you ready for more duties?"										0	Function Same Faction = 1						1
Greeting 5	Neminda	"What can I do for you, %PCRank?"								Redoran	House Cousin	0							1
Greeting 5	Neminda	"I am Neminda, Drillmaster and Recruiter. If you wish to join House Redoran, you have come to the right place."										0	Function Talked To PC = 0						1
Greeting 5	Neminda	Have you taken care of those hostile mudcrabs?								Redoran		0				Journal HR_MudcrabNest >= 10	Journal HR_MudcrabNest < 100		1
Greeting 5	Neminda	Did you deliver the Cure Disease Potion to Theldyn Virith?								Redoran		0				Journal HR_Courier >= 10	Journal HR_Courier < 100		1
Greeting 5	Neminda	Have you found out what happened to Mathis Dalobar?								Redoran		0				Journal HR_FindDalobar >= 10	Journal HR_FindDalobar < 100		1
Greeting 5	Neminda	Did you get the Founder's Helm?								Redoran		0				Journal HR_FoundersHelm >= 10	Journal HR_FoundersHelm < 100		1
Greeting 5	Neminda	Is Drulene Falen still having trouble with bandits?								Redoran		0			Journal HR_FoundersHelm >= 100	Journal HR_GuardGuarHerds >= 10	Journal HR_GuardGuarHerds < 100	Journal HR_FindDalobar >= 100	1
Greeting 5	Neminda	"Quickly, %PCName. You must guard Athyn Sarethi."								Redoran		0				Journal HR_GuardSarethi >= 10	Journal HR_GuardSarethi < 100		1
Greeting 5	Neminda	I heard there was an attack... Is Athyn Sarethi safe?								Redoran		0				Journal HR_GuardSarethi >= 50	Journal HR_GuardSarethi < 100		1
Greeting 5	Neminda	"I don't have any more duties for you, %PCName. What brings you here?"								Redoran		0				Journal HR_GuardSarethi >= 100			1
Greeting 5	Neminda	You have been expelled and must make amends.										0	Function PC Expelled = 1						1
Greeting 5	Neminda	"I don't have time to stand around talking to traitors, %PCName."	ModDisposition -10									0	Function PC Expelled = 1	Global ExpRedoran = 1					1
Greeting 5	Neminda	What can I do for you?										0				Journal HH_DisguisedArmor >= 10	Journal HH_DisguisedArmor < 100		1
Greeting 5	Neminda	Who are you? Wait! That's Felsen's helm!	"StartCombat Player
Goodbye"									0	Global wearingHelmHHDA = 0	Item bonemold_gah-julan_hhda > 0	Function Same Sex = 0	Journal HH_DisguisedArmor >= 10	Journal HH_DisguisedArmor < 100		1
Greeting 5	Neminda	You... you're not Felsen!	"StartCombat Player
Goodbye"									0	Global wearingHelmHHDA = 1	Function PC Clothing Modifier <= 167	Function Same Sex = 0	Journal HH_DisguisedArmor >= 10	Journal HH_DisguisedArmor < 100		1
Greeting 5	Neminda	Who are you? Wait! That's Relmerea's helm!	"StartCombat Player
Goodbye"									0	Global wearingHelmHHDA = 0	Item bonemold_gah-julan_hhda > 0	Function Same Sex = 1	Journal HH_DisguisedArmor >= 10	Journal HH_DisguisedArmor < 100		1
Greeting 5	Neminda	You... you're not Relmerea!	"StartCombat Player
Goodbye"									0	Global wearingHelmHHDA = 1	Function PC Clothing Modifier <= 167	Function Same Sex = 1	Journal HH_DisguisedArmor >= 10	Journal HH_DisguisedArmor < 100		1
Greeting 5	Varvur Sarethi	Did my father send you? Are you here to rescue me? Should we travel together back to Sarethi Manor?					"Ald-ruhn, Venim Manor Right Wing"					0							1
Greeting 5	Varvur Sarethi	"Yes, we travel together back to Sarethi Manor."										0				Journal HR_RescueSarethi >= 50			1
Greeting 5	Varvur Sarethi	"Talk to my father, Athyn Sarethi."										0				Journal HR_RescueSarethi >= 70			1
Greeting 5	Varvur Sarethi	I am sorry. I am not feeling well. What can I do for you?										0				Journal HR_RescueSarethi >= 100			1
Greeting 5	Varvur Sarethi	Lloros Sarano wants to speak with me about the ash statue? Maybe he can do something about these bad dreams. I will see him as soon as I can.	Journal HR_ClearSarethi 95									0				Journal HR_ClearSarethi >= 90			1
Greeting 5	Varvur Sarethi	I will go see Lloros Sarano as soon as I can.										0				Journal HR_ClearSarethi >= 95			1
Greeting 5	Varvur Sarethi	I am feeling much better now that the ash statue is gone.										0				Journal HR_ClearSarethi >= 100			1
Greeting 5	Varvur Sarethi	I remember what you did for me when I was in trouble.										0				Journal HR_ClearSarethi >= 100	Journal HR_MadMilk >= 100		1
Greeting 5	Athyn Sarethi	"What brings you to my home again, %PCName?"										0							1
Greeting 5	Athyn Sarethi	"Yes, %PCName. I am glad to see you again. I may have duties for you."										0	Function Same Faction = 1						1
Greeting 5	Athyn Sarethi	"I am Athyn Sarethi, a councilor of House Redoran. What can I do for you?"										0							1
Greeting 5	Athyn Sarethi	I will give you my support as the Redoran Hortator. I will try to use my influence with the other councilors.										0				Journal B5_SarethiHort >= 50			1
Greeting 5	Athyn Sarethi	"What can I do for you, Hortator?"										0				Journal B5_RedoranHort >= 50			1
Greeting 5	Athyn Sarethi	"What can I do for you, %PCRank?"								Redoran	Councilman	0							1
Greeting 5	Athyn Sarethi	"Yes, my son, Varvur Sarethi. You have returned him to me, and I am in your debt."										0				Journal HR_RescueSarethi >= 70	Journal HR_RescueSarethi < 100		1
Greeting 5	Athyn Sarethi	"You're here to guard me? Thank the Tribunal! The assassins have already taken my guards. I fear there will be more. Stay alert, %PCRace."	"""Arsyn Salas""->Enable
""Arsyn Salas""->StartCombat Player
""Arsyn Salas""->StartCombat ""Athyn Sarethi""
""Gragus Lleran""->Enable
""Gragus Lleran""->StartCombat Player
""Gragus Lleran""->StartCombat ""Athyn Sarethi""
Goodbye"									0				Journal HR_GuardSarethi >= 10	Journal HR_GuardSarethi < 100		1
Greeting 5	Athyn Sarethi	"Thank you, %PCName. I am in your debt. I will do what I can to return the favor. Tell Neminda that I am safe."	Journal HR_GuardSarethi 50									0	Dead arsyn salas > 0	Dead gragus lleran > 0		Journal HR_GuardSarethi >= 10	Journal HR_GuardSarethi < 100		1
Greeting 5	Athyn Sarethi	Have you been able to clear my son of Bralen Carvaren's murder?								Redoran		0			Journal B5_SarethiHort < 50	Journal HR_ClearSarethi >= 10	Journal HR_ClearSarethi < 100		1
Greeting 5	Athyn Sarethi	Have you silenced Ondres Nerano's slanders?								Redoran		0				Journal HR_HonorChallenge >= 10	Journal HR_HonorChallenge < 100		1
Greeting 5	Athyn Sarethi	Any word on the smugglers in Shurinbaal?								Redoran		0				Journal HR_Shurinbaal >= 10	Journal HR_Shurinbaal < 100		1
Greeting 5	Athyn Sarethi	Have you found a solution to the madness of Arethan Mandas?								Redoran		0				Journal HR_MadMilk >= 10	Journal HR_MadMilk < 100		1
Greeting 5	Garisa Llethri	"What can I do for you this time, outlander?"										0							1
Greeting 5	Garisa Llethri	"As a councilor of House Redoran, I am a very busy man. I hope this is important."										0	Function Talked To PC = 0						1
Greeting 5	Garisa Llethri	I trust Athyn Sarethi's judgement. I will support you as the Redoran Hortator.										0				Journal B5_LlethriHort >= 50			1
Greeting 5	Garisa Llethri	"Why are you here, Hortator? Take the battle to our enemies, the Sixth House and the Empire!"										0				Journal B5_RedoranHort >= 50			1
Greeting 5	Garisa Llethri	"If you want my support to make you a Councilman, you will have to perform a great service for House Redoran. I believe the Caldera ebony mines should be shut down."								Redoran		0				Journal HR_CalderaDisrupt < 100	Journal HR_MadMilk >= 100	Journal HR_Shurinbaal >= 100	1
Greeting 5	Garisa Llethri	"Are you here to discuss the affairs of the council, %PCRank?"								Redoran	Councilman	0							1
Greeting 5	Garisa Llethri	"You have been expelled from House Redoran. Make amends, %PCName, make amends."										0	Function PC Expelled = 1						1
Greeting 5	Garisa Llethri	You have been expelled from House Redoran. Permanently. This better be important.	ModDisposition -10									0	Function PC Expelled = 1	Global ExpRedoran = 1					1
Greeting 5	Hlaren Ramoran	"So we meet again, %PCName. What do you need from the Lord of West Gash?"										0							1
Greeting 5	Hlaren Ramoran	"I am Hlaren Ramoran, Lord of West Gash and a councilor of House Redoran. Who, exactly, are you?"										0	Function Talked To PC = 0						1
Greeting 5	Hlaren Ramoran	"Yes, I have agreed to name you the Redoran Hortator. What else can I do for you?"										0				Journal B5_RamoranHort >= 50			1
Greeting 5	Hlaren Ramoran	"So, the Hortator returns. How goes the fight against the Sixth House?"										0				Journal B5_RedoranHort >= 50			1
Greeting 5	Hlaren Ramoran	"Yes, %PCRank?"								Redoran	Councilman	0							1
Greeting 5	Hlaren Ramoran	"So you want my support on the Council. Very well, I shall grant support to an outlander, if he can prove himself. First, I need someone to collect the taxes from Gnisis."								Redoran		0				Journal HR_MadMilk >= 100	Journal HR_Shurinbaal >= 100	Journal HR_TaxCollector < 100	1
Greeting 5	Hlaren Ramoran	I asked you to collect the taxes from Gnisis.								Redoran		0				Journal HR_TaxCollector >= 10	Journal HR_TaxCollector < 100		1
Greeting 5	Hlaren Ramoran	"I have another favor to ask. In my youth, I was involved with a woman named Nalvilie Saren."								Redoran		0				Journal HR_TaxCollector >= 100	Journal HR_OldFlame < 10		1
Greeting 5	Hlaren Ramoran	Do you have word from Nalvilie Saren?								Redoran		0				Journal HR_OldFlame >= 10	Journal HR_OldFlame < 100		1
Greeting 5	Hlaren Ramoran	"You have been expelled from House Redoran, %PCName. You should make amends."										0	Function PC Expelled = 1						1
Greeting 5	Hlaren Ramoran	"What are you doing here, traitor?"	ModDisposition -10									0	Function PC Expelled = 1	Global ExpRedoran = 1					1
Greeting 5	Brara Morvayn	"It is nice to see you again, %PCName. What brings you here?"										0							1
Greeting 5	Brara Morvayn	"I am Brara Morvayn, a councilor of House Redoran. Is there something I can do for you?"										0	Function Talked To PC = 0						1
Greeting 5	Brara Morvayn	Have the other councilors seen the wisdom of naming you the Redoran Hortator?										0				Journal B5_MorvaynHort >= 50			1
Greeting 5	Brara Morvayn	"What brings you here, Hortator? Why are you not in Ghostgate?"										0				Journal B5_RedoranBook >= 50			1
Greeting 5	Brara Morvayn	"What can I do for you, %PCRank?"								Redoran	Councilman	0							1
Greeting 5	Brara Morvayn	"Did Athyn Sarethi send you to get my support on the council? I will support you, even though you are an outlander, if you help clear the beasts from Morvayn Manor."								Redoran		0				Journal HR_MadMilk >= 100	Journal HR_MorvaynManor < 100	Journal HR_Shurinbaal >= 100	1
Greeting 5	Brara Morvayn	You are no longer a member of House Redoran. You should make amends.										0	Function PC Expelled = 1						1
Greeting 5	Brara Morvayn	"You've broken our rules twice, %PCName. Is there some reason you keep pestering me?"	ModDisposition -10									0	Function PC Expelled = 1	Global ExpRedoran = 1					1
Greeting 5	Miner Arobar	"What do you want, outlander? I do not have the time or the patience to answer all your childish questions. How do you expect me to fulfill my duties to House Redoran if you keep interrupting me? My time is precious and cannot be wasted on idle chatter. Well? Speak up. And quickly or I shall have to teach you a lesson on the virtues of brevity."										0							1
Greeting 5	Miner Arobar	"I am a very busy man, %PCName. I trust you will explain this reason for interrupting me yet again?"										0	Function Same Faction = 1						1
Greeting 5	Miner Arobar	"You must explain why you have come here, and quickly. No speeches or excuses. Use your words with care, for I am a councilor of House Redoran and a very busy man with many duties and responsibilities. I am not one to stand about idly while others chatter on and on about the most trivial of subjects."										0	Function Talked To PC = 0						1
Greeting 5	Miner Arobar	"I have given you my vote as the new Redoran Hortator. Have the other councilors agreed? Once they agree, you will be the Hortator of House Redoran. A heavy title, laden with tradition and responsibility. I trust one as dedicated to the eradication of Dagoth Ur as you shall use the title in a responsible manner."										0				Journal B5_ArobarHort >= 50			1
Greeting 5	Miner Arobar	What can I do for the Hortator of House Redoran?										0				Journal B5_RedoranHort >= 50			1
Greeting 5	Miner Arobar	"I've heard you were asking for support on the Council. I respect you personally, but I cannot give you my support."	"Journal HR_ArobarKidnap 10
""nartise arobar""->enable
""galmir""->enable"							Redoran		0				Journal HR_MadMilk >= 100	Journal HR_Shurinbaal >= 100	Journal HR_ArobarKidnap < 100	1
Greeting 5	Miner Arobar	"You have rescued my daughter, %PCName. I must apologize for the way I treated you. I will gladly offer my support to make you a Councilman. Please take this amulet as a sign of my support. Also take this Redoran Master Helm. All the Redoran Councilors have a Master's Helm for rituals and public appearances."	"Journal HR_ArobarKidnap 100
ModPCFacRep 10 ""Redoran""
ModDisposition 50
Player->AddItem Exquisite_Amulet_Arobar1 1
Player->AddItem ""redoran_master_helm"" 1"									0				Journal HR_ArobarKidnap >= 70	Journal HR_ArobarKidnap < 100		1
Greeting 5	Miner Arobar	What can I do for the %PCRace that rescued my daughter?										0				Journal HR_ArobarKidnap >= 100			1
Greeting 5	Miner Arobar	"No, %PCName. Before you speak another work, I must give you the sad news. You have been expelled from House Redoran. This is a terrible loss that will cause us as much anguish as it surely is causing you now. But hope is not lost. You may make amends and return to House Redoran's good graces."										0	Function PC Expelled = 1						1
Greeting 5	Miner Arobar	"Alas, %PCName. You have been expelled and there is nothing I can do for you. Perhaps if you had listed to my advice more often we would never have come to this."										0	Function PC Expelled = 1	Global ExpRedoran = 1					1
Greeting 5	Bolvyn Venim	"Unless you have some important business to discuss, outlander, I suggest that you leave."										0							1
Greeting 5	Bolvyn Venim	"I have not changed my mind about you, outlander."										0				Journal B5_VenimHort >= 20			1
Greeting 5	Bolvyn Venim	So you have the support of all the other councilors for the title of Redoran Hortator.										0	Journal B5_ArobarHort >= 50	Journal B5_LlethriHort >= 50	Journal B5_MorvaynHort >= 50	Journal B5_RamoranHort >= 50	Journal B5_SarethiHort >= 50		1
Greeting 5	Bolvyn Venim	Meet me in the Arena in Vivec. There we will fight a duel to the death.	Goodbye									0				Journal B5_VenimHort >= 30			1
Greeting 5	Bolvyn Venim	You will never be the Archmaster of House Redoran. Meet me at the Arena in Vivec where I shall prove my right to rule in a duel to the death.	"Journal HR_Archmaster 50
Goodbye"							Redoran	Councilman	0				Journal HR_Stronghold >= 200	Journal HR_ArobarKidnap >= 100	Journal HR_CalderaDisrupt >= 100	1
Greeting 5	Bolvyn Venim	"We fight to the death, %PCName."	Goodbye				"Vivec, Arena Pit"					0							0
Greeting 5	Llunela Hleran	I oversee the construction of strongholds for House Telvanni. You do not have enough rank in House Telvanni to have your own stronghold.								Telvanni		0							1
Greeting 5	Llunela Hleran	Are you here to discuss your stronghold?	StartScript StrongSoulCheck							Telvanni	Lawman	0							1
Greeting 5	Galsa Gindu	I oversee the construction of strongholds for House Redoran. Perform your duties and perhaps someday you will need a stronghold of your own.								Redoran		0							1
Greeting 5	Galsa Gindu	Are you here to discuss your stronghold?								Redoran	Lawman	0							1
Greeting 5	Aryon	"What brings you to Tel Vos, %PCName?"										0							1
Greeting 5	Aryon	I am Master Aryon of House Telvanni. What brings you here?										0	Function Talked To PC = 0						1
Greeting 5	Aryon	"Yes, %PCName. I have heard you may want to be the Telvanni Hortator."										0				Journal A2_6_Incarnate >= 50			1
Greeting 5	Aryon	"I have heard of you, yes. You are the outlander who wishes to be the Telvanni Hortator."										0	Function Same Faction = 0			Journal A2_6_Incarnate >= 50			1
Greeting 5	Aryon	"Yes, I have given you my support for the title of Telvanni Hortator. You must now win the support of the other councilors. When you have done this, speak to me again."										0				Journal B7_AryonHort >= 50			1
Greeting 5	Aryon	What brings the Telvanni Hortator here?										0				Journal B7_TelvanniHort >= 50			1
Greeting 5	Aryon	"What can I do for you, %PCRank?"								Telvanni	Mouth	0							1
Greeting 5	Aryon	Have you convinced Baladas Demnevanni to join the Council?								Telvanni		0				Journal HT_BaladasAlly >= 10	Journal HT_BaladasAlly < 100		1
Greeting 5	Aryon	Is the blight cured in the Mudan-Mul egg mine?								Telvanni		0				Journal HT_MineCure >= 10	Journal HT_MineCure < 100		1
Greeting 5	Aryon	Have your learned the rudimentary wizard spells?	StartScript CountWizardSpells							Telvanni		0				Journal HT_WizardSpells >= 10	Journal HT_WizardSpells < 100		1
Greeting 5	Aryon	Do you have news from Odirniran?								Telvanni		0				Journal HT_Odirniran >= 10	Journal HT_Odirniran < 100		1
Greeting 5	Aryon	Do we have enough support now to overturn the Mages Guild monopoly?	StartScript CountMonopolyVotes							Telvanni		0				Journal HT_Monopoly >= 10	Journal HT_Monopoly < 100		1
Greeting 5	Aryon	Have you won the fight for House Telvanni in Shishi?								Telvanni		0				Journal HT_Shishi >= 10	Journal HT_Shishi < 100		1
Greeting 5	Aryon	Have you found someone who will be your Mouth?								Telvanni		0				Journal HT_RecruitEddie >= 10	Journal HT_RecruitEddie < 100		1
Greeting 5	Aryon	Is Raynasa Rethan dead?								Telvanni		0				Journal HT_AttackRethan >= 10	Journal HT_AttackRethan < 100		1
Greeting 5	Aryon	Is Banden Indarys no longer a threat?								Telvanni		0				Journal HT_AttackIndarys >= 10	Journal HT_AttackIndarys < 100		1
Greeting 5	Aryon	Is Gothren dead? Have you fulfilled your duty as Magister of House Telvanni?								Telvanni	Magister	0					Journal HT_AttackIndarys >= 100		1
Greeting 5	Aryon	What brings the Archmagister here?								Telvanni	Archmagister	0							1
Greeting 5	Gothren	"Yes, I am still taking the matter of your appointment as Telvanni Hortator under consideration."										0				Journal B7_GothrenHort >= 30			1
Greeting 5	Gothren	"I have not changed my mind. I do not intend for you to even be the Telvanni Hortator. Fulfill the prophecies in your next incarnation, Nerevar."										0				Journal B7_GothrenHort >= 50			1
Greeting 5	Edd Theman	You again? What do you want?										0							1
Greeting 5	Edd Theman	"Glad to see you again, %PCName."										70							1
Greeting 5	Edd Theman	"They call me ""Fast Eddie."" Who are you?"										0	Function Talked To PC = 0						1
Greeting 5	Edd Theman	"I'm still your Mouth, right? Anything I can do for you, %PCRank?"								Telvanni		0				Journal HT_RecruitEddie >= 100			1
Greeting 5	Edd Theman	I bet you're here for the Amulet of Unity.								Telvanni		0				Journal HT_EddieAmulet >= 70	Journal HT_EddieAmulet < 100		1
Greeting 5	Edd Theman	You want the Ring of Equity? I found it for you.										0				Journal HT_EddieRing >= 70	Journal HT_EddieRing < 100		1
Greeting 5	Baladas Demnevanni	"What brings you here, %PCName?"										0							1
Greeting 5	Baladas Demnevanni	"I am Baladas Demnevanni. And this, Arvs Drelen is my home. Why have you come here?"										0	Function Talked To PC = 0						1
Greeting 5	Baladas Demnevanni	"Do you have a copy of the book ""Chronicles of Nchuleft""?"								Telvanni		0				Journal HT_ChroniclesNchuleft >= 10	Journal HT_ChroniclesNchuleft < 100		1
Greeting 5	Baladas Demnevanni	"Did you find ""Antecedents of Dwemer Law""?"								Telvanni		0				Journal HT_DwemerLaw >= 10	Journal HT_DwemerLaw < 100		1
Greeting 5	Baladas Demnevanni	"Have you found a copy of ""Nchunak's Fire and Faith""?"								Telvanni		0				Journal HT_FireAndFaith >= 10	Journal HT_FireAndFaith < 100		1
Greeting 5	Baladas Demnevanni	Were you able to find the Dahrk Mezalf?								Telvanni		0				Journal HT_DahrkMezalf >= 10	Journal HT_DahrkMezalf < 100		1
Greeting 5	Dratha	What do you want?										0							1
Greeting 5	Dratha	"Are you the new serving girl? No? Who are you, then?"										0	Function Talked To PC = 0						1
Greeting 5	Dratha	What is this man doing here? Is it lost?	ModDisposition -10									0	Function Same Sex = 0						1
Greeting 5	Dratha	What is this man doing here? Is it lost?	ModDisposition -25									0	Function Same Sex = 0	Function Talked To PC = 0					1
Greeting 5	Dratha	"Yes, I've given you my vote as Hortator, %PCName. I just wish I could see Berel Sala's face right now."										0				Journal B7_DrathaHort >= 50			1
Greeting 5	Dratha	So you've returned! Our Hortator! What do you want?										0				Journal B7_TelvanniHort >= 50			1
Greeting 5	Dratha	Are you still here?										0	Function Same Sex = 0			Journal B7_DrathaHort >= 50			1
Greeting 5	Dratha	Did you bring the Amulet of Flesh Made Whole?								Telvanni		0				Journal HT_FleshAmulet >= 10	Journal HT_FleshAmulet < 100		1
Greeting 5	Neloth	I really don't have time for any of this.										0							1
Greeting 5	Neloth	"Whatever you want, the answer is no."										0	Function Talked To PC = 0						1
Greeting 5	Neloth	Did you bring me the Robe of the Drake's Pride?								Telvanni		0				Journal HT_DrakePride >= 10	Journal HT_DrakePride < 100		1
Greeting 5	Therana	"Oh, it's you again."										0							1
Greeting 5	Therana	What are you here for? Are you here to feed the spiders?										0	Function Talked To PC = 0						1
Greeting 5	Therana	Are you here to show me that thing you did? Or did you want to feed the spiders?										0				Journal B7_TheranaHort >= 50			1
Greeting 5	Therana	Weren't you the one who was going to deliver my ash yams? What took you so long? I've got all these kwama eggs and no ash yams because I hate ash yams.								Telvanni		0				Journal HT_AurielBow >= 10	Journal HT_AurielBow < 100		1
Greeting 5	Ondres Nerano	"Make it quick, n'wah."										0	Function Same Faction = 0						1
Greeting 5	Nelacar	You must be the one the Fighters Guild sent with a new load of sujamma.										0				Journal FG_DuniraiSupply >= 10	Journal FG_DuniraiSupply < 50		1
Greeting 5	Deval Beleth	Are you here to guide me to the Koal Cave? Shall we travel together?										0				Journal HR_KoalCave >= 10	Journal HR_KoalCave < 70		1
Greeting 5	Beden Giladren	Nice to see you again. I'm Beden Giladren in case you forgot. Can you get me out of here? These ashlanders are holding me for ransom.										0							1
Greeting 5	Beden Giladren	"Hey! %PCRace! I'm Beden Giladren, a poor pilgrim trapped by these ashlanders. Can you get me out of here? These ashlanders are holding me for ransom."										0	Function Talked To PC = 0						1
Greeting 5	Beden Giladren	"You paid my ransom? Thank you, %PCName. I'll continue on the pilgrimages on my own."	Journal HR_FindGiladren 90									0				Journal HR_FindGiladren >= 70			1
Greeting 5	Beden Giladren	"You killed Manat? If you kill the other two ashlanders outside, I can make my escape."										0	Dead manat shimmabadas > 0						1
Greeting 5	Beden Giladren	"The ashlanders are dead? I wish you didn't have to kill them, but now I am free to continue to pilgrimage on my own."	Journal HR_FindGiladren 90									0	Dead manat shimmabadas > 0	Dead adairan lalansour > 0	Dead rasamsi esunarnat > 0				1
Greeting 5	Beden Giladren	"I will continue my pilgrimage on my own. Thank you again, %PCName."										0				Journal HR_FindGiladren >= 90			1
Greeting 5	Mathis Dalobar	I got stuck in this tomb after the ash storm. Can we travel together back to Maar Gan?										0				Journal HR_FindDalobar < 70			1
Greeting 5	Mathis Dalobar	Thank the Tribunal you're here! I've been stuck in here for days since the ash storm.										0	Function Talked To PC = 0						1
Greeting 5	Alvis Teri	Just what I need. Another stupid Redoran.								Redoran		0							1
Greeting 5	Drulene Falen	 Some hostile Mudcrabs dragged off one of my guar!										0				Journal HR_MudcrabNest <= 10			1
Greeting 5	Drulene Falen	Did Neminda send you? Are you here to help with these hostile mudcrabs?										0				Journal HR_MudcrabNest >= 10			1
Greeting 5	Drulene Falen	Did you find the hostile mudcrabs?										0				Journal HR_MudcrabNest >= 30			1
Greeting 5	Drulene Falen	"Thanks for your help with the mudcrabs, %PCName. Let me know if you need anything. I've also been having some trouble with bandits."										0				Journal HR_MudcrabNest >= 40			1
Greeting 5	Drulene Falen	Did Neminda send you again? I've been having trouble with bandits.										0				Journal HR_GuardGuarHerds >= 10			1
Greeting 5	Drulene Falen	"I was having some trouble with bandits. Have you found anything, %PCName?"										0				Journal HR_GuardGuarHerds >= 20			1
Greeting 5	Drulene Falen	"Things have been pretty quiet around here. Thanks for all your help, %PCName."										0				Journal HR_GuardGuarHerds >= 50			1
Greeting 5	Senilias Cadiusus	You again? Are you here to help with the excavation?										0							1
Greeting 5	Senilias Cadiusus	"I'm Senilias Cadiusus and this is my daughter, Pania. We are excavating these Dwemer ruins."										0	Function Talked To PC = 0						1
Greeting 5	Senilias Cadiusus	"I'm Senilias Cadiusus and this is my daughter, Pania. We are excavating these Dwemer ruins. Oh, I see you have a letter from Hasphat Antabolis. And you come recommended. Splendid. Perhaps you could help us out. Our native guide, Anes Vendu, is missing."	player->removeitem bk_a1_2_introtocadiusus 1									0	Item bk_a1_2_introtocadiusus > 0						1
Greeting 5	Senilias Cadiusus	"I'm Senilias Cadiusus and this is my daughter, Pania. I am excavating these Dwemer ruins. Oh, did Edwinna send you? I'm afraid I don't have an excavation report for her."										0				Journal MG_Excavation >= 10	Journal MG_Excavation < 100		1
Greeting 5	Senilias Cadiusus	"I'm Senilias Cadiusus and this is my daughter, Pania. I am excavating these Dwemer ruins. Oh, did Edwinna send you? I'm afraid I don't have an excavation report for her. And what's this? A letter from Hasphat Antabolis? And you come recommended? How nice of Hasphat to think of us. And what a lucky coincidence."	player->removeitem bk_a1_2_introtocadiusus 1									0			Item bk_a1_2_introtocadiusus > 0	Journal MG_Excavation >= 10	Journal MG_Excavation < 100		1
Greeting 5	Senilias Cadiusus	Did you find Anes Vendu? Did you get the excavation report?										0				Journal MG_Excavation < 100	Journal MG_Excavation >= 20		1
Greeting 5	Senilias Cadiusus	Deliver the excavation report to Edwinna in Ald'ruhn.										0				Journal MG_Excavation < 100	Journal MG_Excavation >= 50		1
Greeting 5	Listien Bierles	I'm so sorry. It was all my fault.										0							1
Greeting 5	Listien Bierles	"Oh, thank Julianos you're here! It's all my fault!"										0	Function Talked To PC = 0						1
Greeting 5	Itermerel	Just get me to the Halfway Tavern in Pelagiad. Tell me when you're ready to travel together.										0				Journal MG_EscortScholar1 >= 10			1
Greeting 5	Itermerel	"Yes, %PCName? Do we not travel together to Pelagiad?"										0				Journal MG_EscortScholar1 >= 10	Journal MG_EscortScholar1 < 70		1
Greeting 5	Itermerel	"Yes, %PCName? We're almost there. Take me to the Halfway Tavern."					Pelagiad					0				Journal MG_EscortScholar1 >= 10	Journal MG_EscortScholar1 < 70		0
Greeting 5	Itermerel	Thank you for taking me to Pelagiad. You are an excellent guide.										0				Journal MG_EscortScholar2 >= 70			1
Greeting 5	Itermerel	Are you here to guide me to Pelagiad? Just tell me if you want to travel together.										0	Function Talked To PC = 0						1
Greeting 5	Teres Arothan	Tell me when you're ready to travel together.										0	Local followNow = 0			Journal FG_DissaplaMine < 70			1
Greeting 5	Teres Arothan	Guide me to the mine entrance.										0	Local followNow = 1			Journal FG_DissaplaMine < 70			1
Greeting 5	Teres Arothan	Thanks for getting me back safely.										0				Journal FG_DissaplaMine >= 70			1
Greeting 5	Teres Arothan	Did Novor Drethan send you? Let's travel together back to the mine entrance.										0	Function Talked To PC = 0						1
Greeting 5	Novor Drethan	Greetings. Are you here to help? We've been having some problems here in the Dissapla Mine.										0				Journal FG_DissaplaMine < 100			1
Greeting 5	Novor Drethan	"We must get Teres back, and then restore order to the Dissapla Mine."										0	Journal FG_DissaplaMine >= 30			Journal FG_DissaplaMine < 100			1
Greeting 5	Dangor	Are you here to deliver the flin?										0				Journal FG_ElithPalSupply >= 10	Journal FG_ElithPalSupply < 50		1
Greeting 5	tongue_toad	Yes. I'm Tongue-Toad.										0				Journal FG_TongueToad >= 10	Journal FG_TongueToad < 100		1
Greeting 5	Talmsa Falas	Please. Kill the necromancer and then take me back to Remasa Othril.										0							1
Greeting 5	Talmsa Falas	"Thank you for killing the Telvanni necromancer. Please, let's travel together back to Remasa Othril."										0	Dead milyn faram >= 1						1
Greeting 5	Bivale Teneran	Did Nileno Dorvayn send you? Is that scroll for me?										0	Item bk_ordersforbivaleteneran >= 1			Journal HH_IndEsp3 < 50			1
Greeting 5	Drarel Andus	"Greetings, %PCRank. Would you kill a brother thief in cold blood?"								Thieves Guild		0				Journal HH_GuardMerchant < 100			1
Greeting 5	Ulyne Henim	Are you here from the Fighters Guild? Shall we fight together against these foul Necromancers?										0	Journal FG_Vas = 10	Dead daris adram = 0					1
Greeting 5	Tenyeminwe	Are you ready to travel together to the Telvanni docks?										0							1
Greeting 5	Tenyeminwe	Thank you for taking me to the Telvanni docks.										0				Journal MG_EscortScholar1 >= 70			1
Greeting 5	Sondaale Of Shimmerene	I am lost and frightened. Would you please travel together with me back outside?	Journal FG_Telasero 30									0				Journal FG_Telasero < 70			1
Greeting 5	Sondaale Of Shimmerene	"Are you my guide from the Fighters Guild? I am sorry I went ahead on my own. Please, let us travel together back outside."	Journal FG_Telasero 30							Fighters Guild		0				Journal FG_Telasero >= 10	Journal FG_Telasero < 50		1
Greeting 5	Berwen	"Ah, my friend %PCName. How may I be of service to you?"										40	Dead corprus_stalker_fgcs = 1						1
Greeting 5	Drarayne Thelas	Are you the one they sent to take care of the cave rats?										0	Journal FG_RatHunt < 50						1
Greeting 5	Drarayne Thelas	You say you've found out what happened to my pillow shipment?										0	Journal FG_RatHunt = 100	Item bk_pillowinvoice > 0					1
Greeting 5	Stacey	"I may have jobs for you, but you might be interested in something a bit different: the Bal Molagmer."								Thieves Guild	Footpad	0	Dead salyn sarethi = 0			Journal TG_SS_Generosity1 = 0			1
Greeting 5	Nartise Arobar	"Please help me. I am being held hostage by Master Neloth. If you can get me out of here and we travel together to the Telvanni docks, my father will reward you."										0							1
Greeting 5	Nartise Arobar	"Yes, we must travel together to the Telvanni docks."										0				Journal HR_ArobarKidnap >= 50			1
Greeting 5	Nartise Arobar	"Tell my father, Miner Arobar, that I have escaped. Now Neloth will no longer be able to influence him."										0				Journal HR_ArobarKidnap >= 70			1
Greeting 5	Frelene Acques	Percius sent you? Can you help me escape?										0				Journal HR_Stronghold >= 130			1
Greeting 5	Frelene Acques	We're making our escape now.										0				Journal HR_Stronghold >= 141			1
Greeting 5	Frelene Acques	"Yes, I'm out. Thank you, %PCName."	AiWander 0 0 0 0 0 0 0 0 0									0				Journal HR_Stronghold >= 144			1
Greeting 5	Frelene Acques	"Now that I have the key, I can make an escape when the guards aren't watching."										0				Journal HR_Stronghold >= 145			1
Greeting 5	Ra'virr	Ra'Virr knows why you are here. You want to buy Ra'Virr's famous Daedric weapons.										0							1
Greeting 5	Lette	Yes. I have Swamp Fever. My head is swimming and I feel terribly weak.								Temple		0				Journal TT_CuringTouch < 50			1
Greeting 5	Elvil Vidron	Red Mountain spreads ash and blight! Sinners gather at the House! The time of the Incarnate is at hand!										0				Journal TT_FalseIncarnate < 100			1
Greeting 5	Elvil Vidron	I will no longer claim to be the Incarnate.										0				Journal TT_FalseIncarnate >= 50	Journal TT_FalseIncarnate < 100		1
Greeting 5	Delyna Mandas	Who are you? Did my father send you? Should we travel together and get out of this place?										0							1
Greeting 5	Delyna Mandas	We must travel together until we escape from this tower.										0				Journal HR_RansomMandas >= 50			1
Greeting 5	Delyna Mandas	"Thank you for rescuing me. Please take my locket to my father, Arethan Mandas."										0				Journal HR_RansomMandas >= 70			1
Greeting 5	Delyna Mandas	"No, you killed my father. I cannot forgive you."	Goodbye									0	Local doOnce = 1						1
Greeting 5	Arethan Mandas	"Oh, my daughter, my daughter is gone, my daughter would you not listen? Delyna, daughter, so bold. So stupid. Bold and stupid spy. Tel Fyr that joker. Oh, father, farther I must know. No, no further. Cannot know that or bear. Llerar, sorry so sorry so, such a disaster appointment I must make. My gems are gone, my heart unguarded. These guards can't find my butterfly. Oh, madness! To thy breast I cling, suckling!"	"Journal HR_RansomMandas 30
Goodbye"									0							1
Greeting 5	Arethan Mandas	Pots and pans and bottles and cans. Furniture for my furniture. The trees have her. Fear's tower. Flowers and trees and birds and bees and for eyes myself invite. In the tower. In decision. In perfect Oblivion. Rest of Oblivion. Rest and death's leaper time.	Goodbye									0				Journal HR_RansomMandas >= 30			1
Greeting 5	Arethan Mandas	"Daughter, my daughter, mine. Delyna Mandas. Saint Delyn, a man thus ain't. Lock it, her locket. Keep it locked up. In her pocket. Who owns that locket?"										0	Item expensive_amulet_delyna > 0			Journal HR_RansomMandas >= 70			1
Greeting 5	Arethan Mandas	My daughter is safe. So very safe. Things will change around here. Tell Athyn I will order no more attacks on the road out front my house. He should visit me. The weather is very nice in here. Neither ash nor rain.										0				Journal HR_MadMilk >= 70			1
Greeting 5	Arethan Mandas	"Poor daughter. Dead now, all dead. Oblivion deadens us each and every one. One mistake stakes like cake crusts stalks you forever ever more. Blood? Yes, your blood. Daughter's blood. Poor Delyna. All over you. On your hands. Your pretty hands. Sheogorath whispers! Yes, I see it now! The sin on your face! Filthy! Worthless! %PCRace!"	"SetFight 100
ModDisposition -90
StartCombat Player
Goodbye"									0	Dead delyna mandas > 0						1
Greeting 5	Ajira	What brings you to Ajira's shop? Do you want to try the local brews? Need something to help in a fight? Some Telvanni bug musk to bring you a mate? Or a way to get to those high places where your hands cannot reach?										0	Function PC Expelled = 0						1
Greeting 5	Ajira	What brings you to Ajira's shop? Do you want duties from Ajira? Do you want the local brews? Or help in a fight? Some Telvanni bug musk? Or a way to reach the high places?										0	Function PC Expelled = 0	Function Same Faction = 1					1
Greeting 5	Ajira	Has %PCName found the mushrooms Ajira needs?										30	Function PC Expelled = 0			Journal MG_BCShrooms > 0	Journal MG_BCShrooms < 100		1
Greeting 5	Ajira	Has %PCName put the fake soul gem in Galbedir's desk?										30	Function PC Expelled = 0			Journal MG_Sabotage > 0	Journal MG_Sabotage < 100		1
Greeting 5	Ajira	Does %PCName have flowers for Ajira?										30	Function PC Expelled = 0			Journal MG_Flowers > 0	Journal MG_Flowers < 100		1
Greeting 5	Ajira	Ajira must study these flowers and mushrooms. %PCName knows this. Why does %PCName pester Ajira now?										30	Function PC Expelled = 0			Journal MG_Flowers >= 100			1
Greeting 5	Ajira	Ajira must find her stolen reports!										30	Function PC Expelled = 0	Local doOnce > 0		Journal MG_Flowers >= 100	Journal MG_StolenReport < 10		1
Greeting 5	Ajira	Has %PCName found Ajira's stolen reports?										30	Function PC Expelled = 0			Journal MG_StolenReport > 0	Journal MG_StolenReport < 100		1
Greeting 5	Ajira	What can Ajira do for %PCName?										30	Function PC Expelled = 0			Journal MG_StolenReport >= 100			1
Greeting 5	Ajira	Ajira knows that %PCName is a good friend of Ajira.										70	Function PC Expelled = 0			Journal MG_StolenReport >= 100			1
Greeting 5	Ajira	"Ajira has some duties for Ajira's good friend, %PCName."								Mages Guild	Warlock	70	Function PC Expelled = 0			Journal MG_StolenReport >= 100	Journal MG_WarlocksRing < 100		1
Greeting 5	Ajira	Ajira is a good friend of %PCName and tells %PCName about the Staff of Magnus.								Mages Guild		30	Function PC Expelled = 0			Journal MG_StaffMagnus > 0	Journal MG_StaffMagnus < 100		1
Greeting 5	Ajira	Ajira is a good friend of %PCName and tells %PCName about the Warlock's Ring.								Mages Guild		30	Function PC Expelled = 0			Journal MG_WarlocksRing > 0	Journal MG_WarlocksRing < 100		1
Greeting 5	Ajira	What does the %PCRank ask of Ajira?								Mages Guild		30	Function PC Expelled = 0			Journal MG_WarlocksRing >= 100			1
Greeting 5	Ranis Athrys	"What do you want, %PCRank? Do you want more duties or not?"								Mages Guild		30	Function PC Expelled = 0						1
Greeting 5	Ranis Athrys	Have you convinced Llarar Bereloth to join us? Do you have Manwe's guild dues?										30	Function PC Expelled = 0			Journal MG_JoinUs > 0	Journal MG_JoinUs < 100		1
Greeting 5	Ranis Athrys	Have you convinced Llarar Bereloth to join us? Do you have Manwe's guild dues?										30	Function PC Expelled = 0			Journal MG_PayDues > 0	Journal MG_PayDues < 100		1
Greeting 5	Ranis Athrys	Have you put a stop to that unsanctioned training?										30	Function PC Expelled = 0			Journal MG_StopCompetition > 0	Journal MG_StopCompetition < 100		1
Greeting 5	Ranis Athrys	I am waiting for Itermerel's notes.										30	Function PC Expelled = 0			Journal MG_EscortScholar2 > 0	Journal MG_EscortScholar2 < 100		1
Greeting 5	Ranis Athrys	Do the citizens of Maar Gan still have to worry about necromancy?										30	Function PC Expelled = 0			Journal MG_KillNecro2 > 0	Journal MG_KillNecro2 < 100		1
Greeting 5	Ranis Athrys	Have you found the Telvanni spy?										30	Function PC Expelled = 0			Journal MG_SpyCatch > 0	Journal MG_SpyCatch < 100		1
Greeting 5	Ranis Athrys	What do you want?										30	Function PC Expelled = 0			Journal MG_SpyCatch >= 100			1
Greeting 5	Ranis Athrys	What can I do for you %PCRank?								Mages Guild	Arch-Mage	30	Function PC Expelled = 0			Journal MG_SpyCatch >= 100			1
Greeting 5	Skinkintreesshade	I'm at your service. Are you here for duties or advancement?								Mages Guild		30	Function PC Expelled = 0						1
Greeting 5	Skinkintreesshade	Did Tenyeminwe make it safely to the ship?										30	Function PC Expelled = 0			Journal MG_EscortScholar1 > 0	Journal MG_EscortScholar1 < 100		1
Greeting 5	Skinkintreesshade	Have you found a copy of Vampires of Vvardenfell?										30	Function PC Expelled = 0			Journal MG_VampVol2 > 0	Journal MG_VampVol2 < 100		1
Greeting 5	Skinkintreesshade	Were you able to arrange a meeting?										30	Function PC Expelled = 0			Journal MG_WiseWoman > 0	Journal MG_WiseWoman < 100		1
Greeting 5	Skinkintreesshade	Did you put a stop to Telura Ulver's necromancy?										30	Function PC Expelled = 0			Journal MG_KillNecro1 > 0	Journal MG_KillNecro1 < 100		1
Greeting 5	Skinkintreesshade	Have you found the soul of an Ash Ghoul?										30	Function PC Expelled = 0			Journal MG_SoulGem2 > 0	Journal MG_SoulGem2 < 100		1
Greeting 5	Skinkintreesshade	Have you found a copy of Galur Rithari's Papers?										30	Function PC Expelled = 0			Journal MG_VampireCure > 0	Journal MG_VampireCure < 100		1
Greeting 5	Skinkintreesshade	"You have done well. When you are ready for advancement, speak with me about duties again."										30	Function PC Expelled = 0			Journal MG_VampireCure >= 100			1
Greeting 5	Skinkintreesshade	You have performed all my duties honorably. I have one more thing to ask of you...								Mages Guild	Master Wizard	30	Function PC Expelled = 0			Journal MG_VampireCure >= 100			1
Greeting 5	Skinkintreesshade	"Yes, you are the Arch-Mage now. I will help you in any way I can."								Mages Guild	Arch-Mage	30	Function PC Expelled = 0			Journal MG_VampireCure >= 100			1
Greeting 5	Edwinna Elbert	"What's so important that you would interrupt my studies? If you must have duties for the Mages Guild, I suppose I could think of something."								Mages Guild		30	Function PC Expelled = 0						1
Greeting 5	Edwinna Elbert	"Why are you... Wait. Is that a copy of ""Secrets of Dwemer Animunculi""?!"								Mages Guild		30	Item bk_SecretsDwemerAnimunculi > 0	Local givenDocuments = 0					1
Greeting 5	Edwinna Elbert	"Well, don't just stand there. Have you found a copy of Chronicles of Nchuleft or not?"										30	Function PC Expelled = 0			Journal MG_NchuleftBook > 0	Journal MG_NchuleftBook < 100		1
Greeting 5	Edwinna Elbert	Did you get the Detect Creatures Potion from Skink?										30	Function PC Expelled = 0			Journal MG_Potion > 0	Journal MG_Potion < 100		1
Greeting 5	Edwinna Elbert	Did you get Chimarvamidium?										30	Function PC Expelled = 0			Journal MG_StealBook > 0	Journal MG_StealBook < 100		1
Greeting 5	Edwinna Elbert	What did you find at Huleen's hut? Was it worth all these intolerable interruptions?										30	Function PC Expelled = 0			Journal MG_Apprentice > 0	Journal MG_Apprentice < 100		1
Greeting 5	Edwinna Elbert	Did you return Chimarvamidium?										30	Function PC Expelled = 0			Journal MG_ReturnBook > 0	Journal MG_ReturnBook < 100		1
Greeting 5	Edwinna Elbert	"More interruptions, %PCRank? Do you want more duties? Why are you here?"										30	Function PC Expelled = 0			Journal MG_ReturnBook >= 100			1
Greeting 5	Edwinna Elbert	Have you found a Dwemer Tube? Many of my studies cannot continue until I have one in my possession.										30	Function PC Expelled = 0			Journal MG_Science > 0	Journal MG_Science < 100		1
Greeting 5	Edwinna Elbert	Did you get the excavation report from Nchuleftingth?								Mages Guild		30	Function PC Expelled = 0	Item bk_seniliasreport > 0			Journal MG_Excavation >= 10	Journal MG_Excavation < 100	1
Greeting 5	Edwinna Elbert	Did you find any plans or blueprints in Mzuleft?										30	Function PC Expelled = 0			Journal MG_Mzuleft > 0	Journal MG_Mzuleft < 100		1
Greeting 5	Edwinna Elbert	Did you find any plans or blueprints in Bethamez?										30	Function PC Expelled = 0			Journal MG_Bethamez > 0	Journal MG_Bethamez < 100		1
Greeting 5	Edwinna Elbert	"My studies are at a critical phase. I do not have any more duties for you, but I will put in a word with Arch-Mage Trebonius."										30	Function PC Expelled = 0			Journal MG_Bethamez > 100			1
Greeting 5	Edwinna Elbert	I am glad Vvardenfell finally has an Arch-Mage who cares about scholarship.								Mages Guild	Arch-Mage	30	Function PC Expelled = 0			Journal MG_Bethamez > 100			1
Greeting 5	Dondos Driler	Are you looking for me? Do you want to build a stronghold?								Hlaalu	Kinsman	0							1
Greeting 5	Dondos Driler	Do you want to discuss your stronghold?								Hlaalu	Kinsman	0	Global Stronghold > 0						1
Greeting 5	Anes Hlaren	Have you seen a runaway slave near here? Goes by the name J'Saddha.										0							1
Greeting 5	Sadal Doren	I'm looking for... a friend. He's a Khajiit. Goes by the name J'Saddha.										0							1
Greeting 5	Garyn Girith	"When we find J'Saddha, we'll make sure he never escapes again."										0							1
Greeting 5	Dram Bero	I take precautions to ensure that I am not found easily... I see I will have to take more precautions. But what can I do for you?										0							1
Greeting 5	Dram Bero	"So you've found me again? Easier than the first time, no? What are you here to discuss?"										0	Function Talked To PC = 1						1
Greeting 5	Dram Bero	"Yes, I will name you the Hlaalu Hortator. Anything else you need?"										0				Journal B6_BeroHort >= 50			1
Greeting 5	Dram Bero	"You are welcome in my home, Hortator."										0				Journal B6_HlaaluHort >= 50			1
Greeting 5	Dram Bero	I believe you are here to ask for my support on the Council.										0				Journal HH_BeroSupport >= 10			1
Greeting 5	Dram Bero	"You have my support. What else can I do for you, %PCName?"										0				Journal HH_BeroSupport >= 100			1
Greeting 5	Dram Bero	"You killed my champion, Garding. Don't expect a friendly welcome."										0				Journal HH_BeroSupport >= 200			1
Greeting 5	Nevena Ules	"Well, if you've come all this way, I suppose you can ask a few questions."										0							1
Greeting 5	Nevena Ules	"I've just heard the news, %PCName. Congratulations on your... negotiations with Orvas Dren. What can I do for one as influential as yourself?"										0				Journal B6_DrenHortator >= 50			1
Greeting 5	Nevena Ules	"Yes, I have named you the Hlaalu Hortator. Is there anything else you need?"										0				Journal B6_UlesHort >= 50			1
Greeting 5	Velanda Omani	You again? What do you want?										0							1
Greeting 5	Velanda Omani	What are you doing here?										0	Function Talked To PC = 0						1
Greeting 5	Velanda Omani	"Yes, of course %PCName, whatever you want."										0				Journal B6_DrenHortator >= 50			1
Greeting 5	Velanda Omani	"Whatever you need, Hortator."										0				Journal B6_HlaaluHort >= 50			1
Greeting 5	Nileno Dorvayn	"What business brings you here today, %PCName?"										0							1
Greeting 5	Nileno Dorvayn	I am Nileno Dorvayn. I keep business going here in Balmora while the Hlaalu Councilors are away. Which is most of the time.										0	Function Talked To PC = 0						1
Greeting 5	Nileno Dorvayn	"Do you have a copy of Neminda's orders? Remember the code phrase is ""Orphan of Arnesia."""								Hlaalu		0				Journal HH_DisguisedArmor >= 10	Journal HH_DisguisedArmor < 100		1
Greeting 5	Nileno Dorvayn	Have you acquired Aurane's alchemical formulas?								Hlaalu		0				Journal HH_IndEsp1 >= 10	Journal HH_IndEsp1 < 100		1
Greeting 5	Nileno Dorvayn	Is the queen in the Inanius egg mine dead?								Hlaalu		0				Journal HH_EggMine >= 10	Journal HH_EggMine < 100		1
Greeting 5	Nileno Dorvayn	Do you have any more news of the Inanius egg mine? I heard the queen was dead.								Hlaalu		0	Dead Kwama Queen_HHEM > 0			Journal HH_EggMine >= 200	Journal HH_EggMine < 210		1
Greeting 5	Nileno Dorvayn	Are the alchemists buying only House Hlaalu's guar hides?								Hlaalu		0				Journal HH_IndEsp2 >= 10	Journal HH_IndEsp2 < 100		1
Greeting 5	Nileno Dorvayn	Did you deliver the orders for Bivale Teneran?								Hlaalu		0				Journal HH_IndEsp3 >= 10	Journal HH_IndEsp3 < 100		1
Greeting 5	Nileno Dorvayn	Have you found the murderer of Ralen Hlaalo?								Hlaalu		0				Journal HH_Retaliation >= 10	Journal HH_Retaliation < 100	Journal HH_IndEsp3 >= 100	1
Greeting 5	Nileno Dorvayn	Is the ebony trade doing better now?								Hlaalu		0				Journal HH_IndEsp4 >= 10	Journal HH_IndEsp4 < 100		1
Greeting 5	Nileno Dorvayn	"You've been expelled, %PCName. Perhaps I can help you make amends."										0	Function PC Expelled = 1						1
Greeting 5	Edryno Arethi	"What can I do for you today, %PCName?"										0							1
Greeting 5	Edryno Arethi	"No, %PCName, I don't believe we've met. My name is Edryno Arethi. I don't have any official title, but I handle House Hlaalu's business here in Vivec."										0	Function Talked To PC = 0						1
Greeting 5	Edryno Arethi	Did you deliver the sealed report as I asked?								Hlaalu		0				Journal HH_BankCourier >= 10	Journal HH_BankCourier < 100		1
Greeting 5	Edryno Arethi	Did you get Murudius Flaeus' debt money?								Hlaalu		0				Journal HH_BuriedTreasure >= 10	Journal HH_BuriedTreasure < 100		1
Greeting 5	Edryno Arethi	Back already? I hope Tarvyn Faren made it safely to Pelagiad.								Hlaalu		0				Journal HH_EscortMerchant >= 10	Journal HH_EscortMerchant < 100		1
Greeting 5	Edryno Arethi	Did you find out what was going on at Odirniran?								Hlaalu		0				Journal HH_Odirniran >= 10	Journal HH_Odirniran < 100		1
Greeting 5	Edryno Arethi	So what did you do about the game rats?								Hlaalu		0				Journal HH_TheExterminator >= 10	Journal HH_TheExterminator < 100		1
Greeting 5	Edryno Arethi	I hope you have some good news about the ebony trade.								Hlaalu		0				Journal HH_AshlanderEbony >= 10	Journal HH_AshlanderEbony < 100		1
Greeting 5	Edryno Arethi	Did you find the Prelude? Do you have my wakizashi?								Hlaalu		0				Journal HH_SunkenTreasure >= 10	Journal HH_SunkenTreasure < 100		1
Greeting 5	Edryno Arethi	Did you catch the thief that's been bothering Ralen Tilvur?								Hlaalu		0				Journal HH_GuardMerchant >= 10	Journal HH_GuardMerchant < 100		1
Greeting 5	Edryno Arethi	"You've been expelled, %PCName. You need to make amends."										0	Function PC Expelled = 1						1
Greeting 5	Odral Helvi	"What brings you to Caldera, %PCName?"										0							1
Greeting 5	Odral Helvi	My name's Odral Helvi. I help keep the mines running and make sure business goes smoothly.										0	Function Talked To PC = 0						1
Greeting 5	Odral Helvi	Did you deliver the sealed orders like I asked?								Hlaalu		0				Journal HH_BankFraud >= 10	Journal HH_BankFraud < 100		1
Greeting 5	Odral Helvi	Have you found the Caldera mining contracts?								Hlaalu		0				Journal HH_CaptureSpy >= 10	Journal HH_CaptureSpy < 100		1
Greeting 5	Odral Helvi	Did you replace the erroneous documents?								Hlaalu		0				Journal HH_ReplaceDocs >= 10	Journal HH_ReplaceDocs < 100		1
Greeting 5	Odral Helvi	Do you have the rent and taxes from the farmers? Or did they hold out on you?								Hlaalu		0				Journal HH_RentCollector >= 10	Journal HH_RentCollector < 100		1
Greeting 5	Odral Helvi	Did you deliver the shipment of ebony?								Hlaalu		0				Journal HH_EbonyDelivery >= 10	Journal HH_EbonyDelivery < 100		1
Greeting 5	Odral Helvi	"You've been expelled, %PCName. If you want to make amends, you'll have to see Crassius Curio or Nileno Dorvayn."										0	Function PC Expelled = 1						1
Greeting 5	Vedam Dren	I am surprised to see you here again. Do you have some business for me?										0							1
Greeting 5	Vedam Dren	"I am Vedam Dren, Duke of Vvardenfell. Welcome to Ebonheart, outlander."										0	Function Talked To PC = 0						1
Greeting 5	Crassius Curio	"Yes, I'm Crassius Curio, but you can call me Uncle Crassius."										0							1
Greeting 5	Crassius Curio	"I'm so glad to see you again, %PCName."										0	Function Talked To PC = 1						1
Greeting 5	Crassius Curio	"You want me to be your sponsor in House Hlaalu? I thought you'd never ask... But first, I want to see who I'm dealing with. Show Uncle Crassius what you have to offer. That's right, don't be shy."	"Journal HH_Crassius 10
Goodbye"							Hlaalu	Lawman	0					Journal HH_Crassius < 100		1
Greeting 5	Crassius Curio	"Come on, dumpling, don't be shy. Just do this one little favor for Uncle Crassius."	Goodbye							Hlaalu	Lawman	0				Journal HH_Crassius >= 10	Journal HH_Crassius < 100		1
Greeting 5	Crassius Curio	"Yes, I see we're going to get along just splendidly, sweetie-pie. You'll go far with my support. You're now a %NextPCRank of House Hlaalu."	"Journal HH_Crassius 100
PCRaiseRank ""Hlaalu"""							Hlaalu	Lawman	0	Function PC Clothing Modifier <= 0			Journal HH_Crassius >= 10	Journal HH_Crassius < 100		1
Greeting 5	Crassius Curio	"I'm glad you stopped by, %PCName. I may have some business to discuss with you."								Hlaalu	Kinsman	0							1
Greeting 5	Crassius Curio	"Have you done any more business with Odral Helvi? If he asks you to do something suspicious, keep me informed, and I will reward you, pudding."								Hlaalu	Kinsman	0				Journal HH_BankFraud >= 5	Journal HH_EbonyDelivery < 100		1
Greeting 5	Crassius Curio	Odral asked you to deliver a shipment of ebony?								Hlaalu	Kinsman	0				Journal HH_EbonyDelivery > 0	Journal HH_EbonyDelivery < 100		1
Greeting 5	Crassius Curio	Have you found Velfred the Outlaw?								Hlaalu	Kinsman	0				Journal HH_NordSmugglers >= 10	Journal HH_NordSmugglers < 100		1
Greeting 5	Crassius Curio	Did you find Reynel Uvirith? Is the Telvanni stronghold no longer a threat?								Hlaalu	Kinsman	0				Journal HH_DestroyTelUvirith >= 10	Journal HH_DestroyTelUvirith < 100		1
Greeting 5	Crassius Curio	Have you spoken with Dram Bero?								Hlaalu	Kinsman	0				Journal HH_BeroSupport >= 10	Journal HH_BeroSupport < 100		1
Greeting 5	Crassius Curio	"Did you teach Banden Indarys his lesson? Is House Redoran fleeing from your wrath, sweetie?"								Hlaalu	Kinsman	0				Journal HH_DestroyIndarysManor >= 10	Journal HH_DestroyIndarysManor < 100		1
Greeting 5	Crassius Curio	"I don't have any more business for you, dumpling, but thanks for coming to see poor, lonely Uncle Crassius."								Hlaalu	House Father	0				Journal HH_DestroyTelUvirith >= 100			1
Greeting 5	Crassius Curio	"You've been expelled, dumpling. But you can make amends, and everything will be just the way it was before."										0	Function PC Expelled = 1						1
Greeting 5	Satyana	"I thought I heard someone... I suppose you're here to loot? This is my own family's tomb, but I'd be willing to let you take a few things if you help me find my father's amulet."	Journal MS_ArenimTomb 10									0							1
Greeting 5	Satyana	Did you change your mind? Won't you help me find my father's amulet?										0				Journal MS_ArenimTomb >= 10			1
Greeting 5	Satyana	You want to help me find my father's amulet or not?										0	Local doOnce = 0			Journal MS_ArenimTomb >= 50	Journal MS_ArenimTomb < 100		1
Greeting 5	Satyana	"Yes, just lead the way. It's around here somewhere."										0	Local doOnce = 1			Journal MS_ArenimTomb >= 50			1
Greeting 5	Satyana	I think the key must be near here somewhere.										0	Local doOnce = 2			Journal MS_ArenimTomb >= 50			1
Greeting 5	Satyana	You got the key? Great. Now let's find my father's amulet.										0	Item key_Arenim > 0			Journal MS_ArenimTomb >= 50			1
Greeting 5	Satyana	My father is near. Just find the amulet and give it to me.										0	Local doOnce = 3			Journal MS_ArenimTomb >= 50			1
Greeting 5	Satyana	So you found my father's amulet. Just hand it over and I'll let you keep whatever else you wish.	"AiWander 256 0 0 40 30 20 0 0 0 0 0 0
Choice ""Give her the amulet."" 1 ""Keep the amulet."" 2"									0	Item amulet_Agustas_unique > 0						1
Greeting 5	Satyana	"So maybe that isn't my father's amulet.... But I want it anyway, and if you won't give it to me, I'll have to take it myself."	"Journal MS_ArenimTomb 110
AiWander 256 0 0 40 30 20 0 0 0 0 0 0
SetFight 100
StartCombat Player
Goodbye"									0	Function Choice = 2			Journal MS_ArenimTomb >= 50			1
Greeting 5	Satyana	"Great. Thanks, %PCName. I'm going to stay here and explore a bit. Good luck to you."	"Journal MS_ArenimTomb 100
ModDisposition 15
Player->RemoveItem ""amulet_Agustas_unique"" 1
AddItem ""amulet_Agustas_unique"" 1
AiWander 256 0 0 40 30 20 0 0 0 0 0 0"									0	Function Choice = 1			Journal MS_ArenimTomb >= 50			1
Greeting 5	Satyana	"Thanks, %PCName. It was a real pleasure working with you."	AiWander 256 0 0 40 30 20 0 0 0 0 0 0									0				Journal MS_ArenimTomb >= 100			1
Greeting 5	Satyana	I will have that amulet!	"AiWander 256 0 0 40 30 20 0 0 0 0 0 0
StartCombat Player
Goodbye"									0				Journal MS_ArenimTomb >= 110			1
Greeting 5	Fjorgeir	So you've hired me. Should we fight together?										0							1
Greeting 5	Fjorgeir	I had word you hired someone to guard against bandits.										0	Function Talked To PC = 0						1
Greeting 5	Nalvilie Saren	"What? You say that Hlaren Ramoran wants to meet with me? Even if it would disgrace him? No, even now that I will not do. I never liked the way he kept hanging around like a lost scrib. Tell him once more that my answer is still no."	Journal HR_OldFlame 50									0				Journal HR_OldFlame >= 10	Journal HR_OldFlame < 50		1
Greeting 5	Nalvilie Saren	I do not care what Hlaren Ramoran might have to say. I will not see him. That is final.										0				Journal HR_OldFlame >= 50	Journal HR_OldFlame < 100		1
Greeting 5	Ralen Tilvur	"Great timing, %PCRank. The thief came in right behind you."	"Journal HH_GuardMerchant 50
""drarel andus""->Enable
AiFollow Player 0 0 0 0 0
Goodbye"									0				Journal HH_GuardMerchant > 0	Journal HH_GuardMerchant < 100		1
Greeting 5	Ralen Tilvur	The thief is back! Get him before he gets away!										0				Journal HH_GuardMerchant >= 50	Journal HH_GuardMerchant < 100		1
Greeting 5	Ralen Tilvur	You killed the thief. Good work. I wish I could afford a guard like you to stay here all the time. Edryno Arethi has your fee.										0	Dead drarel andus > 0			Journal HH_GuardMerchant >= 50	Journal HH_GuardMerchant < 100		1
Greeting 5	Murudius Flaeus	"What are you here for, Hlaalu? Didn't I already tell Edryno that I didn't have the debt money?"										0				Journal HH_BuriedTreasure >= 10	Journal HH_BuriedTreasure < 50		1
Greeting 5	Viras Guls	I am Hetman Guls. What can I do for you?										0							1
Greeting 5		"You're not supposed to be here, Redoran."	"ModDisposition -10
ModFight 10
Goodbye"							Redoran		0	Local strongService = 1						23
Greeting 5		"You're not supposed to be here, Hlaalu"	"ModDisposition -10
ModFight 10
Goodbye"							Hlaalu		0	Local strongService = 1						23
Greeting 5		"You're not supposed to be here, Telvanni"	"ModDisposition -10
ModFight 10
Goodbye"							Telvanni		0	Local strongService = 1						23
Greeting 5		"Yes, %PCRank %PCName? What can I do for you?"										0	Local strongService = 1	Function Same Faction = 1					23
Greeting 5		"Welcome, I am %Name. What can I do for you %PCRank?"										0	Local strongService = 1	Function Same Faction = 1	Function Talked To PC = 0				23
Greeting 5	hides_his_foot	"Yes, %PCRace? What can I do for you?"										0							1
Greeting 5	hides_his_foot	Ilmeni sent you? Shall we travel together?										0				Journal HH_TwinLamps3 >= 10			1
Greeting 5	hides_his_foot	"Thank you for my freedom, %PCRace. I know a little secret about Orvas Dren you might find useful."										0				Journal HH_TwinLamps3 >= 70			1
Greeting 5	Uryne Nirith	It's just terrible what happened. Ralen Hlaalo employed me for years. What will I do now?										0							1
Greeting 5	Uryne Nirith	You found Ralen Hlaalo's murderer. I'm staying here until all his accounts are settled.										0				Journal HH_Retaliation >= 100			1
Greeting 5	Ondres Nerano	"A visitor! And an outlander, too! What brings you to Nerano Manor?"										0							1
Greeting 5	Kummu	"Outlander. You'll find no welcome here, I'm afraid."	"; Massarapal, Ulibabi, Yantus, Addut-Lamanu, Assemmus, Zebba; Kummu; Assaba-Bentus;"									0							1
Greeting 5	Assaba-Bentus	"Outlander. You'll find no welcome here, I'm afraid."	"; Massarapal, Ulibabi, Yantus, Addut-Lamanu, Assemmus, Zebba; Kummu; Assaba-Bentus;"									0							1
Greeting 5	Massarapal	"Outlander. You'll find no welcome here, I'm afraid."	"; Massarapal, Ulibabi, Yantus, Addut-Lamanu, Assemmus, Zebba; Kummu; Assaba-Bentus;"									0							1
Greeting 5	Ulibabi	"Outlander. You'll find no welcome here, I'm afraid."	"; Massarapal, Ulibabi, Yantus, Addut-Lamanu, Assemmus, Zebba; Kummu; Assaba-Bentus;"									0							1
Greeting 5	Yantus	"Outlander. You'll find no welcome here, I'm afraid."	"; Massarapal, Ulibabi, Yantus, Addut-Lamanu, Assemmus, Zebba; Kummu; Assaba-Bentus;"									0							1
Greeting 5	Addut-Lamanu	"Outlander. You'll find no welcome here, I'm afraid."	"; Massarapal, Ulibabi, Yantus, Addut-Lamanu, Assemmus, Zebba; Kummu; Assaba-Bentus;"									0							1
Greeting 5	Assemmus	"Outlander. You'll find no welcome here, I'm afraid."	"; Massarapal, Ulibabi, Yantus, Addut-Lamanu, Assemmus, Zebba; Kummu; Assaba-Bentus;"									0							1
Greeting 5	Zebba	"Outlander. You'll find no welcome here, I'm afraid."	"; Massarapal, Ulibabi, Yantus, Addut-Lamanu, Assemmus, Zebba; Kummu; Assaba-Bentus;"									0							1
Greeting 5	Zebba	"You are the outlander who claims to be the Nerevarine? You'll find no welcome here, I'm afraid."	"; Massarapal, Ulibabi, Yantus, Addut-Lamanu, Assemmus, Zebba; Kummu; Assaba-Bentus; Journal ""A2_6_Incarnate"" >= 50;"									0	Journal A2_6_Incarnate >= 50						1
Greeting 5	Assaba-Bentus	"You are the outlander who claims to be the Nerevarine? You'll find no welcome here, I'm afraid."	"; Massarapal, Ulibabi, Yantus, Addut-Lamanu, Assemmus, Zebba; Kummu; Assaba-Bentus; Journal ""A2_6_Incarnate"" >= 50;"									0	Journal A2_6_Incarnate >= 50						1
Greeting 5	Kummu	"You are the outlander who claims to be the Nerevarine? You'll find no welcome here, I'm afraid."	"; Massarapal, Ulibabi, Yantus, Addut-Lamanu, Assemmus, Zebba; Kummu; Assaba-Bentus; Journal ""A2_6_Incarnate"" >= 50;"									0	Journal A2_6_Incarnate >= 50						1
Greeting 5	Massarapal	"You are the outlander who claims to be the Nerevarine? You'll find no welcome here, I'm afraid."	"; Massarapal, Ulibabi, Yantus, Addut-Lamanu, Assemmus, Zebba; Kummu; Assaba-Bentus; Journal ""A2_6_Incarnate"" >= 50;"									0	Journal A2_6_Incarnate >= 50						1
Greeting 5	Ulibabi	"You are the outlander who claims to be the Nerevarine? You'll find no welcome here, I'm afraid."	"; Massarapal, Ulibabi, Yantus, Addut-Lamanu, Assemmus, Zebba; Kummu; Assaba-Bentus; Journal ""A2_6_Incarnate"" >= 50;"									0	Journal A2_6_Incarnate >= 50						1
Greeting 5	Yantus	"You are the outlander who claims to be the Nerevarine? You'll find no welcome here, I'm afraid."	"; Massarapal, Ulibabi, Yantus, Addut-Lamanu, Assemmus, Zebba; Kummu; Assaba-Bentus; Journal ""A2_6_Incarnate"" >= 50;"									0	Journal A2_6_Incarnate >= 50						1
Greeting 5	Addut-Lamanu	"You are the outlander who claims to be the Nerevarine? You'll find no welcome here, I'm afraid."	"; Massarapal, Ulibabi, Yantus, Addut-Lamanu, Assemmus, Zebba; Kummu; Assaba-Bentus; Journal ""A2_6_Incarnate"" >= 50;"									0	Journal A2_6_Incarnate >= 50						1
Greeting 5	Assemmus	"You are the outlander who claims to be the Nerevarine? You'll find no welcome here, I'm afraid."	"; Massarapal, Ulibabi, Yantus, Addut-Lamanu, Assemmus, Zebba; Kummu; Assaba-Bentus; Journal ""A2_6_Incarnate"" >= 50;"									0	Journal A2_6_Incarnate >= 50						1
Greeting 5	Assemmus	"You have slain one of the peace-loving Erabenimsun. You deserve to die. Though we have no champion to bring us justice, we still have our pride. We will not treat with you, even though you threaten to murder us, too."	"; Massarapal, Ulibabi, Yantus, Addut-Lamanu, Assemmus, Zebba; Kummu; Assaba-Bentus; 
ModDisposition -30
Goodbye"									0	Journal B4_ErabenimsunKill >= 1						1
Greeting 5	Addut-Lamanu	"You have slain one of the peace-loving Erabenimsun. You deserve to die. Though we have no champion to bring us justice, we still have our pride. We will not treat with you, even though you threaten to murder us, too."	"; Massarapal, Ulibabi, Yantus, Addut-Lamanu, Assemmus, Zebba; Kummu; Assaba-Bentus; 
ModDisposition -30
Goodbye"									0	Journal B4_ErabenimsunKill >= 1						1
Greeting 5	Yantus	"You have slain one of the peace-loving Erabenimsun. You deserve to die. Though we have no champion to bring us justice, we still have our pride. We will not treat with you, even though you threaten to murder us, too."	"; Massarapal, Ulibabi, Yantus, Addut-Lamanu, Assemmus, Zebba; Kummu; Assaba-Bentus; 
ModDisposition -30
Goodbye"									0	Journal B4_ErabenimsunKill >= 1						1
Greeting 5	Ulibabi	"You have slain one of the peace-loving Erabenimsun. You deserve to die. Though we have no champion to bring us justice, we still have our pride. We will not treat with you, even though you threaten to murder us, too."	"; Massarapal, Ulibabi, Yantus, Addut-Lamanu, Assemmus, Zebba; Kummu; Assaba-Bentus; 
ModDisposition -30
Goodbye"									0	Journal B4_ErabenimsunKill >= 1						1
Greeting 5	Massarapal	"You have slain one of the peace-loving Erabenimsun. You deserve to die. Though we have no champion to bring us justice, we still have our pride. We will not treat with you, even though you threaten to murder us, too."	"; Massarapal, Ulibabi, Yantus, Addut-Lamanu, Assemmus, Zebba; Kummu; Assaba-Bentus; 
ModDisposition -30
Goodbye"									0	Journal B4_ErabenimsunKill >= 1						1
Greeting 5	Kummu	"You have slain one of the peace-loving Erabenimsun. You deserve to die. Though we have no champion to bring us justice, we still have our pride. We will not treat with you, even though you threaten to murder us, too."	"; Massarapal, Ulibabi, Yantus, Addut-Lamanu, Assemmus, Zebba; Kummu; Assaba-Bentus; 
ModDisposition -30
Goodbye"									0	Journal B4_ErabenimsunKill >= 1						1
Greeting 5	Assaba-Bentus	"You have slain one of the peace-loving Erabenimsun. You deserve to die. Though we have no champion to bring us justice, we still have our pride. We will not treat with you, even though you threaten to murder us, too."	"; Massarapal, Ulibabi, Yantus, Addut-Lamanu, Assemmus, Zebba; Kummu; Assaba-Bentus; 
ModDisposition -30
Goodbye"									0	Journal B4_ErabenimsunKill >= 1						1
Greeting 5	Zebba	"You have slain one of the peace-loving Erabenimsun. You deserve to die. Though we have no champion to bring us justice, we still have our pride. We will not treat with you, even though you threaten to murder us, too."	"; Massarapal, Ulibabi, Yantus, Addut-Lamanu, Assemmus, Zebba; Kummu; Assaba-Bentus; 
ModDisposition -30
Goodbye"									0	Journal B4_ErabenimsunKill >= 1						1
Greeting 5		"So, %PCName. You are called Nerevarine, and Han-Ammu is now our ashkhan. Many changes. Many changes."	"; ashlanders; erabenimsun camp; Journal ""KillWarLovers"" >= 50;"				Erabenimsun Camp	Ashlanders				0	Journal B4_KillWarLovers >= 50	Not ID han-ammu = 1	Not ID sinnammu mirpal = 1				19
Greeting 5	Madura Seran	Can you get me out of here? Let's travel together.										0							1
Greeting 5	Assaba-Bentus	"Yes, we travel together to the Mabrigash camp."										0				Journal IL_RescueHermit >= 25	Journal IL_RescueHermit < 30		1
Greeting 5		"Yes, %PCRank? Are you here to see what writs are open?"						Morag Tong	Master	Morag Tong		0							4
Greeting 5		You have the will and the strength. Take the rank of Grandmaster for yourself.						Morag Tong	Master	Morag Tong	Exalted Master	0				Journal MT_DB_AldSotha >= 100			4
Greeting 5	Eno Hlaalu	Have you killed Feruren Oran? Are you ready to join the Morag Tong?								Morag Tong		0				Journal MT_WritOran < 100			1
Greeting 5	Eno Hlaalu	"Yes, %PCRank. You have come to see what writs are open. Or perhaps you want special duties to spread the Night Mother's glory."								Morag Tong	Thrall	0							1
Greeting 5	Eno Hlaalu	Were you able to contact the Dark Brotherhood?								Morag Tong	Thrall	0				Journal MT_DB_Contact >= 10	Journal MT_DB_Contact < 100		1
Greeting 5	Eno Hlaalu	Have you found the Belt of Sanguine Fleetness?								Morag Tong	Thrall	0				Journal MT_S_Fleetness >= 10	Journal MT_S_Fleetness < 100		1
Greeting 5	Eno Hlaalu	Will Movis Darys join us?								Morag Tong	Thrall	0				Journal MT_DB_Darys >= 10	Journal MT_DB_Darys < 100		1
Greeting 5	Eno Hlaalu	What did Carecalmo say to our ultimatum?								Morag Tong	Thrall	0				Journal MT_DB_Carecalmo >= 10	Journal MT_DB_Carecalmo < 100		1
Greeting 5	Eno Hlaalu	Have you found the Ring of Sanguine Sublime Wisdom?								Morag Tong	Thrall	0				Journal MT_S_Sublime >= 10	Journal MT_S_Sublime < 100		1
Greeting 5	Eno Hlaalu	How goes the fight in Assernerairan?								Morag Tong	Thrall	0				Journal MT_DB_Assernerairan >= 10	Journal MT_DB_Assernerairan < 100		1
Greeting 5	Eno Hlaalu	Have the leaders of the Dark Brotherhood met their end in Ald Sotha?								Morag Tong	Thrall	0				Journal MT_DB_AldSotha >= 10	Journal MT_DB_AldSotha < 100		1
Greeting 5	Eno Hlaalu	Someday you may replace me as the Grandmaster of the Morag Tong.								Morag Tong	Exalted Master	0				Journal MT_DB_AldSotha >= 100			1
Greeting 5		"What can I do for you, %PCRank?"						Morag Tong		Morag Tong	Grandmaster	0	Not ID huleeya = 1						26
Greeting 5	Arrille	"Welcome to Arrille's Tradehouse. I'm Arrille, publican and proprietor. Don't take what doesn't belong to you. You're a new face here. If you want to buy from me, you have to barter. If you want a little advice -- free to new customers -- just ask. Would you like to hear about our most popular potions? Our most popular scrolls?"										0	Function Talked To PC = 0						1
Greeting 5	Elone	"Go ahead. You're not interrupting anything. I'm Elone, Scout. You need directions? Pelagiad? Balmora? Caldera? Ebonheart? Vivec?"										0	Function Talked To PC = 0						1
Greeting 5	Synnolian Tunifus	"Bring me one unit of netch leather for cure paralyzation potions. The Ascadian Isles is a good place to hunt. I suggest you start by looking around near Balur Salvu's house. He says he sees wild bull netch all the time. Now, stick with bull netch to start with. The betty netch are rather more dangerous."	";Synnolian Tunifus;
Journal IC7_netch 1"							Imperial Cult		0	Journal IC6_Rat >= 50	Journal IC7_netch < 1					1
Greeting 5	Synnolian Tunifus	"Bring me five units of rat meat for cure poison potions. The best place to hunt rats is in the underworks of any of Vivec's cantons. Enter the underworks through trapdoors in the canalworks, or enter through the exterior outflow drains underwater along the sides of each canton -- if you don't mind a swim. And be careful. Sometimes bad things -- and bad people -- hide in the underworks. So don't go poking into anything you can't handle."	";Synnolian Tunifus;
Journal IC6_rat 1"							Imperial Cult		0	Journal IC5_corkbulb >= 50	Journal IC6_Rat < 1					1
Greeting 5	Synnolian Tunifus	"Bring me five units of corkbulb for cure common disease and restore health potions. The best place to look for corkbulb is the Ascadian Isles, and Arvel Manor in particular. The Imperial Cult has an agreement with the Ascadian Isles plantation owners that permits us to gather corkbulb. The direct route means swimming, so I'll teach you a little spell."	";Synnolian Tunifus;
Journal IC5_corkbulb 1
player->addspell ""Swimmer's_Blessing"""							Imperial Cult		0	Journal IC4_scrib >= 50	Journal IC5_corkbulb < 1					1
Greeting 5	Synnolian Tunifus	"Bring me five units of scrib jelly for cure poison and cure blight potions. The closest reliable source of scribs is the Shulk Egg mine, southwest of Balmora, on the west bank of the Ouadi Oadi, near a swinging bridge. The kwama worker is not aggressive, but the kwama warrior and kwama forager are another matter. Be careful with them. I'll teach you the Detect Creature spell to help you hunt scribs."	";Synnolian Tunifus;
Journal IC4_scrib 1
player->addspell detect_creature"							Imperial Cult		0	Journal IC3_willow >= 50	Journal IC4_scrib < 1					1
Greeting 5	Synnolian Tunifus	"Bring me five units of willow anther for cure paralyzation potions. I am ashamed to admit it, but I steal willow anther from the flowers growing around the house of Gurak gro-Bagrat. His house is on the mainland, just north of the Foreign Quarter. A cleric stealing from criminals to aid the needy... perhaps I have been hanging around Zenithar-worshippers too long."	";Synnolian Tunifus;
Journal IC3_willow 1"							Imperial Cult		0	Journal IC2_Muck >= 50	Journal IC3_willow < 1					1
Greeting 5	Synnolian Tunifus	"We need five units of muck for cure common disease potions. A farmer in Gnisis, Abishpulu Shand, has a muckspunge patch near his hut, and Chaplain Ogrul at Fort Darius has a deal with Shand to gather muck there for free. Let me put Gnisis on your map. And while you're in Gnisis, visit Chaplain Ogrul and give him these four Restore Health potions. And ask him if he'll teach you a few tricks. When you have the muck, bring it back to me. And here's 80 drakes for the silt strider fare. It's a long walk."	";Synnolian Tunifus;
Journal IC2_Muck 1
player->additem p_restore_health_b 4
player->additem gold_001 80
showmap gnisis"							Imperial Cult		0	Journal IC1_marshmerrow >= 50	Journal IC2_Muck < 1					1
Greeting 5	Synnolian Tunifus	"Goodness. I was so busy, I almost forgot. Have you checked your advancement in the Imperial cult? As you serve Mara and the Nine, so shall you rise in rank."										0	Function Same Faction = 1	Function Rank Requirement = 3					1
Greeting 5	Synnolian Tunifus	"Hello. I am Synnolian Tunifus. I manage the lay healer volunteers for our cult. If you are ready to accept a task as a lay healer, let me know."	"Choice ""I'm ready for a lay healer task."" 1 ""I have something else to ask about."" 2"							Imperial Cult	Layman	0	Journal IC1_marshmerrow < 1						1
Greeting 5	Synnolian Tunifus	"Mara be praised! So much to do, and so little time. Please, bring me five units of marshmerrow for restore health potions. Balur Salvu, a farmer in the western Ascadian Isles, near Pelagiad, grows marshmerrow. Bring him this potion as a gift, and he'll tell you where to pick the marshmerrow."	";Synnolian Tunifus;
Journal IC1_marshmerrow 1
player->additem p_fortify_strength_q 1"							Imperial Cult	Layman	0	Journal IC1_marshmerrow < 1	Function Choice = 1					1
Greeting 5	Synnolian Tunifus	What was it you wanted?	;Synnolian Tunifus;							Imperial Cult	Layman	0	Journal IC1_marshmerrow < 1	Function Choice = 2					1
Greeting 5	Synnolian Tunifus	Have you brought me five units of marshmerrow? Or have you come to report your failure?	";Synnolian Tunifus;
Choice ""No, I am still trying."" 1 ""I admit my failure, and beg for forgiveness."" 2"									0	Journal IC1_marshmerrow >= 1	Journal IC1_marshmerrow_not != 1	Journal IC1_marshmerrow < 50				1
Greeting 5	Synnolian Tunifus	"We need five units of muck for cure common disease potions. A farmer in Gnisis, Abishpulu Shand, has a muckspunge patch near his hut, and Chaplain Ogrul at Fort Darius has a deal with Shand to gather muck there for free. Let me put Gnisis on your map. And while you're in Gnisis, visit Chaplain Ogrul and give him these four Restore Health potions. And ask him if he'll teach you a few tricks. When you have the muck, bring it back to me. And here's 80 drakes for the silt strider fare. It's a long walk."	";Synnolian Tunifus;
Journal IC2_Muck 1
player->additem gold_001 80
player->additem p_restore_health_b 4
showmap gnisis"							Imperial Cult		0	Journal IC1_marshmerrow_not = 1	Local localdaysPassed >= 2	Journal IC2_Muck < 50				1
Greeting 5	Synnolian Tunifus	You must take time to reflect upon your shortcomings and attempt to amend them before coming to me for another lay healer mission.	";Synnolian Tunifus;
Goodbye"									0	Journal IC1_marshmerrow_not = 1	Local localdaysPassed < 2	Journal IC2_Muck < 50				1
Greeting 5	Synnolian Tunifus	Very well. Carry on.	;Synnolian Tunifus; CHOICE 1;									0	Function Choice = 1	Journal IC1_marshmerrow >= 1					1
Greeting 5	Synnolian Tunifus	"It is wise to know your limitations. But we are disappointed. We are granted only so many chances to prove our faith, and each failure diminishes us. Take some time to reflect on your shortcomings, and attempt to amend them before you approach us again for a lay healer mission."	";Synnolian Tunifus; CHOICE 2; 
Journal IC1_marshmerrow_not 1
set localdayspassed to 1
modDisposition -10
Goodbye"									0	Function Choice = 2		Journal IC1_marshmerrow >= 1				1
Greeting 5	Synnolian Tunifus	"I see you have brought me five units of marshmerrow. Here is a Restore Health potion for you, and a mortar and pestle so you can practice making your own Restore Health potions. Speak to me again when you are ready for another lay healer mission. And goodness! I was so busy, I almost forgot. Have you checked your advancement in the Imperial cult? As you serve Mara and the Nine, so shall you rise in rank."	";Synnolian Tunifus;
player->additem ""p_restore_health_s"" 1
player->additem apparatus_a_mortar_01 1
player->removeitem ingred_marshmerrow_01 5
ModPCFacRep, 5, ""Imperial Cult""
modDisposition 10
Journal IC1_marshmerrow 50
Goodbye"									0	Journal IC1_marshmerrow >= 1	Item ingred_marshmerrow_01 >= 5	Journal IC1_marshmerrow < 50				1
Greeting 5	Synnolian Tunifus	Have you brought me five units of muck for cure common disease potions? Or have you come to report your failure?	";Synnolian Tunifus;
Choice ""No, I am still trying."" 1 ""I admit my failure, and beg for forgiveness."" 2"									0	Journal IC2_Muck >= 1	Journal IC2_Muck_not != 1	Journal IC2_Muck < 50				1
Greeting 5	Synnolian Tunifus	"Bring me five units of willow anther for cure paralyzation potions. I am ashamed to admit it, but I steal willow anther from the flowers growing around the house of Gurak gro-Bagrat. His house is on the mainland, just north of the Foreign Quarter. A cleric stealing from criminals to aid the needy... perhaps I have been hanging around Zenithar-worshippers too long."	";Synnolian Tunifus;
Journal IC3_willow 1"							Imperial Cult		0	Journal IC2_Muck_not = 1	Local localdaysPassed >= 2	Journal IC3_willow < 50				1
Greeting 5	Synnolian Tunifus	You must take time to reflect upon your shortcomings and attempt to amend them before coming to me for another lay healer mission.	";Synnolian Tunifus;
Goodbye"									0	Journal IC2_Muck_not = 1	Local localdaysPassed < 2	Journal IC3_willow < 50				1
Greeting 5	Synnolian Tunifus	Very well. Carry on.	;Synnolian Tunifus; CHOICE 1;									0	Function Choice = 1	Journal IC2_Muck >= 1					1
Greeting 5	Synnolian Tunifus	"It is wise to know your limitations. But we are disappointed. We are granted only so many chances to prove our faith, and each failure diminishes us. Take some time to reflect on your shortcomings, and attempt to amend them before you approach us again for a lay healer mission."	";Synnolian Tunifus; CHOICE 2;
Journal IC2_Muck_not 1
set localdayspassed to 1
modDisposition -10
Goodbye"									0	Function Choice = 2		Journal IC2_Muck >= 1				1
Greeting 5	Synnolian Tunifus	"I see you have brought me five units of muck. Thank you very much. Here is a Cure Common Disease potion for you, and a copy of 'The Alchemists Formulary', a collection of popular alchemical recipes. And maybe this spare retort will be useful for your potion-making. Practice, practice, practice! Speak to me again when you are ready for another lay healer mission. And remind me to check on your advancement in the cult. You deserve recognition for your labors."	";Synnolian Tunifus;
player->additem ""p_cure_common_s"" 1
player->additem ""bk_AlchemistsFormulary"" 1
player->additem apparatus_a_retort_01 1
player->removeitem ingred_muck_01 5
ModPCFacRep, 5, ""Imperial Cult""
modDisposition 5
Journal IC2_Muck 50
Goodbye"									0	Journal IC2_Muck >= 1	Item ingred_muck_01 >= 5	Journal IC2_Muck < 50				1
Greeting 5	Synnolian Tunifus	Have you brought me five units of willow anther for cure common disease potions? Or have you come to report your failure?	";Synnolian Tunifus;
Choice ""No, I am still trying."" 1 ""I admit my failure, and beg for forgiveness."" 2"									0	Journal IC3_willow >= 1	Journal IC3_willow_not != 1	Journal IC3_willow < 50				1
Greeting 5	Synnolian Tunifus	"Bring me five units of scrib jelly for cure poison and cure blight potions. The closest reliable source of scribs is the Shulk Egg mine, southwest of Balmora, on the west bank of the Ouadi Oadi, near a swinging bridge. The kwama worker is not aggressive, but the kwama warrior and kwama forager are another matter. Be careful with them. I'll teach you the Detect Creature spell to help you hunt scribs."	";Synnolian Tunifus;
Journal IC4_scrib 1
player->addspell detect_creature"							Imperial Cult		0	Journal IC3_willow_not = 1	Local localdaysPassed >= 2	Journal IC4_scrib < 50				1
Greeting 5	Synnolian Tunifus	You must take time to reflect upon your shortcomings and attempt to amend them before coming to me for another lay healer mission.	";Synnolian Tunifus;
Goodbye"									0	Journal IC3_willow_not = 1	Local localdaysPassed < 2	Journal IC4_scrib < 50				1
Greeting 5	Synnolian Tunifus	Very well. Carry on.	;Synnolian Tunifus; CHOICE 1;									0	Function Choice = 1	Journal IC3_willow >= 1					1
Greeting 5	Synnolian Tunifus	"It is wise to know your limitations. But we are disappointed. We are granted only so many chances to prove our faith, and each failure diminishes us. Take some time to reflect on your shortcomings, and attempt to amend them before you approach us again for a lay healer mission."	";Synnolian Tunifus; CHOICE 2;
Journal IC3_willow_not 1
set localdayspassed to 1
modDisposition -10
Goodbye"									0	Function Choice = 2		Journal IC3_willow >= 1				1
Greeting 5	Synnolian Tunifus	"So. You have brought me five units of willow anther. Here is a Cure Paralyzation potion for you, and a little something extra, since you've been such a diligent helper. I learned a great deal from this book, but I know it's lessons by heart. I'd like you to have my old copy, and I hope it brings you the same satisfaction it brought me. Speak to me again when you are ready for another lay healer mission. And don't forget to check for advancement."	";Synnolian Tunifus;
player->additem ""p_cure_paralyzation_s"" 1
player->removeitem ingred_willow_anther_01 5
player->additem bookskill_restoration3 1
ModPCFacRep, 5, ""Imperial Cult""
modDisposition 5
Journal IC3_willow 50
Goodbye"									0	Journal IC3_willow >= 1	Item ingred_willow_anther_01 >= 5	Journal IC3_willow < 50				1
Greeting 5	Synnolian Tunifus	Have you brought me five units of scrib jelly for cure poison and cure blight potions? Or have you come to report your failure?	";Synnolian Tunifus;
Choice ""No, I am still trying."" 1 ""I admit my failure, and beg for forgiveness."" 2"									0	Journal IC4_scrib >= 1	Journal IC4_scrib_not != 1	Journal IC4_scrib < 50				1
Greeting 5	Synnolian Tunifus	"Bring me five units of corkbulb for cure common disease and restore health potions. The best place to look for corkbulb is the Ascadian Isles, and Arvel Manor in particular. The Imperial Cult has an agreement with the Ascadian Isles plantation owners that permits us to gather corkbulb. The direct route means swimming, so I'll teach you a little spell."	";Synnolian Tunifus;
Journal IC5_corkbulb 1
player->addspell ""Swimmer's_Blessing"""							Imperial Cult		0	Journal IC4_scrib_not = 1	Local localdaysPassed >= 2	Journal IC5_corkbulb < 50				1
Greeting 5	Synnolian Tunifus	You must take time to reflect upon your shortcomings and attempt to amend them before coming to me for another lay healer mission.	";Synnolian Tunifus;
Goodbye"									0	Journal IC4_scrib_not = 1	Local localdaysPassed < 2	Journal IC5_corkbulb < 50				1
Greeting 5	Synnolian Tunifus	Very well. Carry on.	;Synnolian Tunifus; CHOICE 1;									0	Function Choice = 1	Journal IC4_scrib >= 1					1
Greeting 5	Synnolian Tunifus	"It is wise to know your limitations. But we are disappointed. We are granted only so many chances to prove our faith, and each failure diminishes us. Take some time to reflect on your shortcomings, and attempt to amend them before you approach us again for a lay healer mission."	";Synnolian Tunifus; CHOICE 2;
Journal IC4_scrib_not 1
set localdayspassed to 1
modDisposition -10
Goodbye"									0	Function Choice = 2		Journal IC4_scrib >= 1				1
Greeting 5	Synnolian Tunifus	"I see you have brought me five units of scrib jelly. Here are a Cure Poison potion and a Cure Blight potion for you, and an alembic for your potion-making. Please remind me to check your advancement in our ranks. And speak to me again when you are ready for another lay healer mission."	";Synnolian Tunifus;
player->additem ""p_cure_poison_s"" 1
player->additem ""p_cure_blight_s"" 1
player->additem apparatus_a_alembic_01 1
player->removeitem ingred_scrib_jelly_01 5
ModPCFacRep, 5, ""Imperial Cult""
modDisposition 5
Journal IC4_scrib 50
Goodbye"									0	Journal IC4_scrib >= 1	Item ingred_scrib_jelly_01 >= 5	Journal IC4_scrib < 50				1
Greeting 5	Synnolian Tunifus	Have you brought me five units of corkbulb root for cure common disease and restore health potions? Or have you come to report your failure?	";Synnolian Tunifus;
Choice ""No, I am still trying."" 1 ""I admit my failure, and beg for forgiveness."" 2"									0	Journal IC5_corkbulb >= 1	Journal IC5_corkbulb_not != 1	Journal IC5_corkbulb < 50				1
Greeting 5	Synnolian Tunifus	"Bring me five units of rat meat for cure poison potions. The best place to hunt rats is in the underworks of any of Vivec's cantons. Enter the underworks through trapdoors in the canalworks, or enter through the exterior outflow drains underwater along the sides of each canton -- if you don't mind a swim. And be careful. Sometimes bad things -- and bad people -- hide in the underworks. So don't go poking into anything you can't handle."	";Synnolian Tunifus;
Journal IC6_rat 1"							Imperial Cult		0	Journal IC5_corkbulb_not = 1	Local localdaysPassed >= 2	Journal IC6_Rat < 50				1
Greeting 5	Synnolian Tunifus	You must take time to reflect upon your shortcomings and attempt to amend them before coming to me for another lay healer mission.	";Synnolian Tunifus;
Goodbye"									0	Journal IC5_corkbulb_not = 1	Local localdaysPassed < 2	Journal IC6_Rat < 50				1
Greeting 5	Synnolian Tunifus	Very well. Carry on.	;Synnolian Tunifus; CHOICE 1;									0	Function Choice = 1	Journal IC5_corkbulb >= 1					1
Greeting 5	Synnolian Tunifus	"It is wise to know your limitations. But we are disappointed. We are granted only so many chances to prove our faith, and each failure diminishes us. Take some time to reflect on your shortcomings, and attempt to amend them before you approach us again for a lay healer mission."	";Synnolian Tunifus; CHOICE 2;
Journal IC5_corkbulb_not 1
set localdayspassed to 1
modDisposition -10
Goodbye"									0	Function Choice = 2		Journal IC5_corkbulb >= 1				1
Greeting 5	Synnolian Tunifus	"I see you have brought me five units of corkbulb root. Here are a Cure Common Disease potion and a Restore Health potion for you, and thank you very much. You will, of course, remember to check on your advancement. Speak to me again when you are ready for another lay healer mission."	";Synnolian Tunifus;
player->additem ""p_cure_common_s"" 1
player->additem ""p_restore_health_s"" 1
player->removeitem ingred_corkbulb_root_01 5
ModPCFacRep, 5, ""Imperial Cult""
modDisposition 5
Journal IC5_corkbulb 50
Goodbye"									0	Journal IC5_corkbulb >= 1	Item ingred_corkbulb_root_01 >= 5	Journal IC5_corkbulb < 50				1
Greeting 5	Synnolian Tunifus	Have you brought me five units of rat meat for cure poison potions? Or have you come to report your failure?	";Synnolian Tunifus;
Choice ""No, I am still trying."" 1 ""I admit my failure, and beg for forgiveness."" 2"									0	Journal IC6_Rat >= 1	Journal IC6_Rat_not != 1	Journal IC6_Rat < 50				1
Greeting 5	Synnolian Tunifus	"Bring me one unit of netch leather for cure paralyzation potions. The Ascadian Isles is a good place to hunt. I suggest you start by looking around near Balur Salvu's house. He says he sees wild bull netch all the time. Now, stick with bull netch to start with. The betty netch are rather more dangerous."	";Synnolian Tunifus;
Journal IC7_netch 1"							Imperial Cult		0	Journal IC6_Rat_not = 1	Local localdaysPassed >= 2	Journal IC7_netch < 50				1
Greeting 5	Synnolian Tunifus	You must take time to reflect upon your shortcomings and attempt to amend them before coming to me for another lay healer mission.	";Synnolian Tunifus;
Goodbye"									0	Journal IC6_Rat_not = 1	Local localdaysPassed < 2	Journal IC7_netch < 50				1
Greeting 5	Synnolian Tunifus	Very well. Carry on.	;Synnolian Tunifus; CHOICE 1;									0	Function Choice = 1	Journal IC6_Rat >= 1					1
Greeting 5	Synnolian Tunifus	"It is wise to know your limitations. But we are disappointed. We are granted only so many chances to prove our faith, and each failure diminishes us. Take some time to reflect on your shortcomings, and attempt to amend them before you approach us again for a lay healer mission."	";Synnolian Tunifus; CHOICE 2;
Journal IC6_Rat_not 1
set localdayspassed to 1
modDisposition -10
Goodbye"									0	Function Choice = 2		Journal IC6_Rat >= 1				1
Greeting 5	Synnolian Tunifus	"I see you have brought me five units of rat meat. Here is a Cure Poison potion for you. And since these little errands are becoming a little more dangerous, here are a couple of books you might find useful. Now. Speak to me again when you are ready for another lay healer mission. And don't forget to check for advancement...."	";Synnolian Tunifus;
player->additem ""p_cure_poison_s"" 1
player->removeitem ingred_rat_meat_01 5
player->additem bookskill_unarmored1 1
player->additem bookskill_unarmored2 1
ModPCFacRep, 5, ""Imperial Cult""
modDisposition 5
Journal IC6_rat 50
Goodbye"									0	Journal IC6_Rat >= 1	Item ingred_rat_meat_01 >= 5	Journal IC6_Rat < 50				1
Greeting 5	Synnolian Tunifus	Have you brought me one unit of netch leather for cure paralyzation potions? Or have you come to report your failure?	";Synnolian Tunifus;
Choice ""No, I am still trying."" 1 ""I admit my failure, and beg for forgiveness."" 2"									0	Journal IC7_netch >= 1	Journal IC7_netch_not != 1	Journal IC7_netch < 50				1
Greeting 5	Synnolian Tunifus	Very well. Carry on.	;Synnolian Tunifus; CHOICE 1;									0	Function Choice = 1	Journal IC7_netch >= 1					1
Greeting 5	Synnolian Tunifus	"It is wise to know your limitations. But we are disappointed. We are granted only so many chances to prove our faith, and each failure diminishes us. Take some time to reflect on your shortcomings, and attempt to amend them before you approach us again for a lay healer mission."	";Synnolian Tunifus; CHOICE 2;
Journal IC7_netch_not 1
set localdayspassed to 1
modDisposition -10
Goodbye"									0	Function Choice = 2		Journal IC7_netch >= 1				1
Greeting 5	Synnolian Tunifus	"I see you have brought me a unit of netch leather. Here are several potions, and a little present -- a belt of Balyna's Soothing Balm. Saint Balyna is one of Mara's patron saints, and her dedicated service to the Nine Divines and their followers is a model for us all. I have no more tasks for you. Perhaps you should speak to Kaye about shrine sergeants, or to Iulus Truptor about almoners. Or speak to the Oracle, Lalatia Varian. Perhaps you can help her."	";Synnolian Tunifus;
moddisposition 10
player->modreputation 1
player->additem ""p_magicka_resistance_q"" 5
player->removeitem ingred_netch_leather_01 1
player->additem ""belt of balyna's soothing balm"" 1
ModPCFacRep, 5, ""Imperial Cult""
modDisposition 5
Journal IC7_netch 50
Goodbye"									0	Journal IC7_netch >= 1	Item ingred_netch_leather_01 >= 1	Journal IC7_netch < 50				1
Greeting 5	Synnolian Tunifus	"Hello again, %PCName. I have no tasks for you. Did you have a question for me?"	;Synnolian Tunifus;									0	Journal IC7_netch >= 50						1
Greeting 5	Synnolian Tunifus	%PCName. I have no further tasks for you. Did you have a question?	;Synnolian Tunifus;									0	Journal IC7_netch_not = 1						1
Greeting 5	Synnolian Tunifus	"You have shown yourself to be a loyal and diligent member of the Imperial cult, %PCName. As a token of our appreciation, here is a little gift that may make your labors a little easier. And please remember: check your advancement in our ranks regularly."	"Journal IC0_Akatosh_token 5
moddisposition 10
player->modreputation 1
Player->additem ""Akatosh Ring"" 1"							Imperial Cult	Oracle	0	Journal IC0_Akatosh_token < 5						1
Greeting 5	Synnolian Tunifus	"You have shown yourself to be a loyal and diligent member of the Imperial cult, %PCName. As a token of our appreciation, here is a little gift that may make your labors a little easier. And please remember: check your advancement in our ranks regularly."	"Journal IC0_Septim_token 5
moddisposition 10
player->modreputation 1
Player->additem ""Septim Ring"" 1"							Imperial Cult	Disciple	0	Journal IC0_Septim_token < 5						1
Greeting 5	Synnolian Tunifus	"You have shown yourself to be a loyal and diligent member of the Imperial cult, %PCName. As a token of our appreciation, here is a little gift that may make your labors a little easier. And please remember: check your advancement in our ranks regularly."	"Journal IC0_Stendarr_token 5
moddisposition 10
player->modreputation 1
Player->additem ""Stendarran Belt"" 1"							Imperial Cult	Acolyte	0	Journal IC0_Stendarr_token < 5						1
Greeting 5	Synnolian Tunifus	"You have shown yourself to be a loyal and diligent member of the Imperial cult, %PCName. As a token of our appreciation, here is a little gift that may make your labors a little easier. And please remember: check your advancement in our ranks regularly."	"Journal IC0_Maran_token 5
moddisposition 10
player->modreputation 1
Player->additem ""Maran Amulet"" 1"							Imperial Cult	Initiate	0	Journal IC0_Maran_token < 5						1
Greeting 5	Synnolian Tunifus	"You've been expelled. I have nothing more to say to you. If you repent your misdeeds, you must speak to Lalatia Varian or Kaye to join the Imperial cult again."	Goodbye							Imperial Cult	Layman	0	Function PC Expelled = 1						1
Greeting 5	Synnolian Tunifus	"You were forgiven once, but you persist in your crimes against your fellow cult members. Now you are expelled, for once and for all. We have nothing more to talk about."	"moddisposition -10
Goodbye"							Imperial Cult	Layman	0	Function PC Expelled = 1	Global ExpImperialCult = 1					1
Greeting 5	Balur Salvu	"You're not from 'round here, are you? Then it's just as well you keep moving. We don't much like strangers around here. Good day."	";Balur Salvu; 
goodbye;"									30							1
Greeting 5	Balur Salvu	"So. You're the Nerevarine, eh? Whoop-tee-do. Don't have much call for Nerevarines down this way. Good day."	";Balur Salvu; journal a2_6 >= 50; 
goodbye;"									30	Journal A2_6_Incarnate >= 50						1
Greeting 5	Balur Salvu	"Good day to you, %PCName. Is there anything I can do you for?"	;Balur Salvu; journal IC1_marshmerrow >= 1; journal IC1_marshmerrow < 50;									30	Journal IC1_marshmerrow >= 1	Journal IC1_marshmerrow < 50					1
Greeting 5	Balur Salvu	"Good day to see you again, %PCName. Sorry I don't have time to pass the day with you. Farmer's work is never done. But give my regards to Sera Synnolian when you see him."	;Balur Salvu; journal IC1_marshmerrow >= 50;									30	Journal IC1_marshmerrow >= 50						1
Greeting 5	Balur Salvu	"Well, well! You come from Sera Synnolian, eh? Good on you. He's a good old f'lah, for an outlander. And what can I do you for?"	";Balur Salvu; journal IC1_marshmerrow >= 1;  talked to player = 0; 
modDisposition 10"									30	Journal IC1_marshmerrow >= 1	Function Talked To PC = 0					1
Greeting 5	Balur Salvu	"Well, well! You brung me a little present from Sera Synnolian, eh? Good on you. He's a good old f'lah, for an outlander. And what can I do you for?"	";Balur Salvu; journal IC1_marshmerrow >= 1;  talked to player = 0; item = p_fortify_strength_q ;  
player->removeitem p_fortify_strength_q 1
Journal IC1_marshmerrow 10
modDisposition 30"									30	Journal IC1_marshmerrow >= 1	Function Talked To PC = 0	Item p_fortify_strength_q >= 1				1
Greeting 5	Abishpulu Shand	"Yes. You come from Sera Synnolian, yes? For muck? You know the muckspunge, yes? Outside my door, fat, whitish bulbs, like big pots, yes? You get for yourself, take what you need, no problem."	"; Abishpulu Shand; Journal IC2_muck >= 1; Journal IC2_muck <= 50; 
goodbye"									30	Journal IC2_Muck >= 1	Journal IC2_Muck < 50					1
Greeting 5	Chaplain Ogrul	"Welcome, %PCRank %PCName. Welcome to the Fort Darius shrine. While you're up here, take a look around Fort Darius. The Legion is always looking for loyal, able citizens of good character. Speak to General Darius over at Madach's Tradehouse. Now, is there any specific place you'd like to see while you're here? Any services you need?"	; Chaplain Ogrul; Journal IC2_muck >= 1; Journal IC2_muck <= 50; Samefaction = 0;									30	Journal IC2_Muck >= 1	Journal IC2_Muck < 50	Function Same Faction = 0				1
Greeting 5	Chaplain Ogrul	"Welcome, %PCRank %PCName. Welcome to the Fort Darius shrine. You're up here for Shand's muck? Look up in Gnisis village, east of the Temple. Just help yourself. It's all arranged with Shand. Now, is there any specific place you'd like to see while you're here? Any services you need?"	; Chaplain Ogrul; Journal IC2_muck >= 1; Journal IC2_muck < 50; Samefaction = 1;									30	Journal IC2_Muck >= 1	Journal IC2_Muck < 50	Function Same Faction = 1				1
Greeting 5	Chaplain Ogrul	"Welcome, %PCRank %PCName. Welcome to the Fort Darius shrine. And many thanks to you and Synnolian for the Restore Health potions. Our stock was very low. While you're up here, take a look around Fort Darius. The Legion is always looking for loyal, able citizens of good character. Speak to General Darius over at Madach's Tradehouse. Now, before you go, can I return your favor?"	"; Chaplain Ogrul; Journal IC2_muck >= 1; Journal IC2_muck < 50; Samefaction = 0; item = p_restore_health_b 4;
player->removeitem p_restore_health_b 4
Journal IC2_muck 10"									30	Journal IC2_Muck >= 1	Journal IC2_Muck < 50	Function Same Faction = 0	Item p_restore_health_b >= 4			1
Greeting 5	Chaplain Ogrul	"Welcome, %PCRank %PCName. Welcome to the Fort Darius shrine. And many thanks to you and Synnolian for the Restore Health potions. Our stock was very low. Now, before you go, can I return your favor?"	"; Chaplain Ogrul; Journal IC2_muck >= 1; Journal IC2_muck <= 50; Samefaction = 1; item = p_restore_health_b 4;
player->removeitem p_restore_health_b 4
Journal IC2_muck 10"									30	Journal IC2_Muck >= 1	Journal IC2_Muck < 50	Function Same Faction = 1	Item p_restore_health_b >= 4			1
Greeting 5	Chaplain Ogrul	"Hello again, %PCName. Thanks again for the potions. Now, is there any specific place you'd like to see while you're here? Any services you need? Someone in particular you're looking for?"	; Chaplain Ogrul; Journal IC2_muck >= 15;									30	Journal IC2_Muck >= 15	Journal IC2_Muck < 50					1
Greeting 5	Chaplain Ogrul	"Hello, %PCName. Is there any specific place you'd like to see while you're here? Any services you need? Someone in particular you're looking for?"	; Chaplain Ogrul; Journal IC2_muck >= 50;									30	Journal IC2_Muck >= 50						1
Greeting 5	Hannat Zainsubani	"My name is Hannat Zainsubani. I entered this cavern seeking shelter from the weather, and these madmen stripped me and imprisoned me here. While I've been trapped here, I've had the most terrible dreams. I... don't know if I can trust my own eyes and ears. Please. I need an armed escort to the cavern entrance. They have left me nothing. I cannot offer you reward. But my father, Hassour Zainsubani, in Ald'ruhn, will gift you generously if you can rescue me."	;Hannat Zainsubani;									0							1
Greeting 5	Hannat Zainsubani	"Thank you, %PCName. I owe you my life. As you can see, I have nothing to give you. But go speak to my father, Hassour Zainsubani, at the Ald Skar Inn in Ald'ruhn, for courage and generosity must always be rewarded. Tell him that I am well, and will come to him as soon as I can. I have no token you might show him, but tell him that I blossom 'anew beneath tomorrow's sun' -- he will know who has sent you."	";Hannat Zainsubani; Journal MS_Hannat >= 50; 
Journal MS_Hannat 60"									0	Journal MS_Hannat >= 50						1
Greeting 5	Hannat Zainsubani	Thank you again for rescuing me. And don't forget to speak to my father Hassour Zainsubani at the Ald Skar Inn in Ald'ruhn.	;Hannat Zainsubani; Journal MS_Hannat >= 60									0	Journal MS_Hannat >= 60						1
Greeting 5	Favel Gobor	Just go away and leave me alone.										0	Function Talked To PC = 0			Journal A1_7HuleeyaInformant >= 20			1
Greeting 5	mudcrab_unique	How dry I am... how dry I am... nobody knows... how dry I am....' SHAY! Hi. There. Lesh make a deal. I got... stuff. Lots. Here. See?										0							1
Greeting 5	Iulus Truptor	"Canctunian Ponius of the East Empire Company has promised to sponsor a mission to the Ashlanders. Such a long-term mission will be quite expensive -- 1000 drakes is a bare minimum. We're concerned that we haven't received the money he pledged, and that he does not reply to our correspondence. We wish you to go to him in the East Empire Company Hall in Ebonheart and persuade him to provide us with the generous pledge as he promised."	";Iulus Truptor
Journal IC14_Ponius 1"							Imperial Cult		0	Journal IC13_rich >= 50	Journal IC14_Ponius < 1					1
Greeting 5	Iulus Truptor	"Cunius Pelelius of the Caldera Mining Company is a member in good standing, and a prominent citizen, but unfortunately he has not been forthcoming with donations to help us in our good works. Please speak with him, and see if you can persuade him to donate 500 drakes to our Widows and Orphans Fund. You'll find him in Caldera at the Governor's Hall. When you've obtained the donation, deliver it to me."	";Iulus Truptor
Journal IC13_rich 1
addtopic ""smuggling raw ebony"""							Imperial Cult		0	Journal IC12_dinner >= 50	Journal IC13_rich < 1					1
Greeting 5	Iulus Truptor	"The Balmora shrine is planning a fundraising dinner at Fort Moonmoth. We will need food and refreshments. We've had generous offers of food, but we've had trouble getting donations of strong spirits. We've determined that we need 5 bottles of Cyrodilic brandy. Please make the rounds of the tradehouses and cornerclubs in Balmora and ask if the publicans will donate Cyrodilic brandy. When you have the brandy, please deliver it to me."	";Iulus Truptor
Journal IC12_dinner 1"							Imperial Cult		0	Journal IC11_shirt >= 50	Journal IC12_dinner < 1					1
Greeting 5	Iulus Truptor	"For our coming Harvest's End pageant, we need a red shirt with a black vest. Please visit clothiers and ask if they would donate such a shirt and vest to the cult. The combination of shirt and vest is what they call a 'common shirt.' When you have the red shirt with a black vest, return and deliver them to me."	";Iulus Truptor
Journal IC11_shirt 1"							Imperial Cult		0	Journal IC10_buckmoth_alms >= 50	Journal IC11_shirt < 1					1
Greeting 5	Iulus Truptor	"The shrine at Buckmoth Legion Fort has experienced an unfortunate shortfall in alms for the poor, and funds are urgently needed to purchase food and blankets for orphans and indigents. Please go to Ald'ruhn and see if you can raise the money for the Buckmoth Fund. The fund needs at least 100 drakes immediately. It may be difficult to raise funds, since Ald'ruhn is a Redoran town, and most residents are Dunmer, but this money is very badly needed."	";Iulus Truptor
Journal IC10_Buckmoth_alms 1"							Imperial Cult		0	Journal IC9_Argonian_alms >= 50	Journal IC10_buckmoth_alms < 1					1
Greeting 5	Iulus Truptor	"Go ask the Argonian Mission in Ebonheart for alms for the poor. Their province is not so rich as Skyrim, but they are a generous and civic-minded people. Our fund raising goal for the Argonian mission is 100 gold. When you have reached our goal, return and deliver the gold to me."	";Iulus Truptor
Journal IC9_Argonian_alms 1"							Imperial Cult		0	Journal IC_8_Nord_alms >= 50	Journal IC9_Argonian_alms < 1					1
Greeting 5	Iulus Truptor	"In your zeal to serve the needs of the Imperial cult, don't forget your own interests. Have you checked your advancement in the Imperial cult? As you serve Zenithar and the Nine, your diligent service shall bring you rise in rank."										0	Function Same Faction = 1	Function Rank Requirement = 3					1
Greeting 5	Iulus Truptor	"Hello. I am Iulus Truptor. I manage the volunteer almoners for our cult. If you are ready to accept a fund raising project as an almoner, let me know."	"Choice ""I'm ready for an almoner project."" 1 ""I have something else to ask about."" 2"							Imperial Cult	Layman	0	Journal IC_8_Nord_alms < 1						1
Greeting 5	Iulus Truptor	"Thank Zenithar! We have so many projects, and so little gold. Go ask the Skyrim Mission in Ebonheart for alms for the poor. They should give generously to support the Imperial cult. Our fund raising goal for the Skyrim mission is 100 gold. When you have reached our goal, return and deliver the gold to me."	";Iulus Truptor
Journal IC_8_Nord_alms 1"							Imperial Cult	Layman	0	Journal IC_8_Nord_alms < 1	Function Choice = 1					1
Greeting 5	Iulus Truptor	Then what can I do for you?	;Iulus Truptor							Imperial Cult	Layman	0	Journal IC_8_Nord_alms < 1	Function Choice = 2					1
Greeting 5	Iulus Truptor	Have you reached our goal of 100 gold in donations from the Skyrim mission? Or have you come to report your failure?	";Iulus Truptor
Choice ""No, but I'm working on it."" 1 ""I'm sorry, but I can't seem to raise the gold."" 2"									0	Journal IC_8_Nord_alms >= 1	Item Gold_001 < 100	Journal IC_8_Nord_alms_not != 1	Journal IC_8_Nord_alms < 50			1
Greeting 5	Iulus Truptor	Have you reached our goal of 100 gold in donations from the Skyrim mission? Or have you come to report your failure?	";Iulus Truptor
Choice ""No, but I'm working on it."" 1 ""I'm sorry, but I can't seem to raise the gold."" 2 ""Yes, I've reached our goal."" 3"									0	Journal IC_8_Nord_alms >= 1	Item Gold_001 >= 100	Journal IC_8_Nord_alms_not != 1	Journal IC_8_Nord_alms < 50			1
Greeting 5	Iulus Truptor	Have you reached our goal of 100 gold in donations from the Skyrim mission? Or have you come to report your failure?	";Iulus Truptor
Choice ""No, but I'm working on it."" 1 ""I'm sorry, but I can't seem to raise the gold."" 2 ""Yes, I've reached our goal."" 3 ""I have DOUBLED our goal!"" 4"									0	Journal IC_8_Nord_alms >= 1	Item Gold_001 >= 200	Journal IC_8_Nord_alms_not != 1	Journal IC_8_Nord_alms < 50			1
Greeting 5	Iulus Truptor	"Go ask the Argonian Mission in Ebonheart for alms for the poor. Their province is not so rich as Skyrim, but they are a generous and civic-minded people. Our fund raising goal for the Argonian mission is 100 gold. When you have reached our goal, return and deliver the gold to me."	";Iulus Truptor
Journal IC9_Argonian_alms 1"							Imperial Cult		0	Journal IC_8_Nord_alms_not = 1	Local localdaysPassed >= 2	Journal IC9_Argonian_alms < 50				1
Greeting 5	Iulus Truptor	"You must take a full day to decide whether your talents and temperaments are suited for fund raising. Then when you are sure you want to give us your full commitment, come to me for another almoner's mission."										0	Journal IC_8_Nord_alms_not = 1	Local localdaysPassed < 2	Journal IC9_Argonian_alms < 50				1
Greeting 5	Iulus Truptor	"Excellent! You've far exceeded our expectations. Surely you have a touch of Zenithar in your soul. Please accept this small token of our gratitude and encouragement. And when you're ready for your next almoner mission, speak to me again."	";Iulus Truptor
player->removeitem gold_001 200
player->additem ""Shoes_of_Conviction"" 1
ModPCFacRep, 10, ""Imperial Cult""
modDisposition 10
Journal IC_8_Nord_alms 60
Goodbye"									0	Journal IC_8_Nord_alms >= 1	Function Choice = 4					1
Greeting 5	Iulus Truptor	"Very good, %PCName. This gold will help us serve our community of faith. Congratulations. And accept this small blessing as a token of our thanks. When you're ready for your next almoner mission, speak to me again."	";Iulus Truptor
player->removeitem gold_001 100
player->additem ""p_fortify_personality_b"" 2
ModPCFacRep, 5, ""Imperial Cult""
modDisposition 5
Journal IC_8_Nord_alms 50
Goodbye"									0	Journal IC_8_Nord_alms >= 1	Function Choice = 3					1
Greeting 5	Iulus Truptor	"You're not trying hard enough, %PCName. We are disappointed. We all need to do our part for Imperial cult. But it's your decision. Perhaps you should take some time off and decide whether your talents and temperaments are suited for fund raising. When you approach us again for an almoner's mission, be sure you want to give us your full commitment."	";Iulus Truptor
Journal IC_8_Nord_alms_not 1
set localdayspassed to 1
modDisposition -10
Goodbye"									0	Journal IC_8_Nord_alms >= 1	Function Choice = 2					1
Greeting 5	Iulus Truptor	"Very well. Carry on, %Rank %PCName."	;Iulus Truptor									0	Journal IC_8_Nord_alms >= 1	Function Choice = 1					1
Greeting 5	Iulus Truptor	Have you reached our goal of 100 gold in donations from the Argonian mission? Or have you come to report your failure?	";Iulus Truptor
Choice ""No, but I'm working on it."" 1 ""I'm sorry, but I can't seem to raise the gold."" 2"									0	Journal IC9_Argonian_alms >= 1	Item Gold_001 < 100	Journal IC9_Argonian_alms < 30	Journal IC9_Argonian_not != 1			1
Greeting 5	Iulus Truptor	Have you reached our goal of 100 gold in donations from the Argonian mission? Or have you come to report your failure?	";Iulus Truptor
Choice ""No, but I'm working on it."" 1 ""I'm sorry, but I can't seem to raise the gold."" 2 ""Yes, I've reached our goal."" 3"									0	Journal IC9_Argonian_alms >= 1	Item Gold_001 >= 100	Journal IC9_Argonian_alms < 30	Journal IC9_Argonian_not != 1			1
Greeting 5	Iulus Truptor	Have you reached our goal of 100 gold in donations from the Argonian mission? Or have you come to report your failure?	";Iulus Truptor
Choice ""No, but I'm working on it."" 1 ""I'm sorry, but I can't seem to raise the gold."" 2 ""Yes, I've reached our goal."" 3 ""I have DOUBLED our goal!"" 4"									0	Journal IC9_Argonian_alms >= 1	Item Gold_001 >= 200	Journal IC9_Argonian_alms < 30	Journal IC9_Argonian_not != 1			1
Greeting 5	Iulus Truptor	"The shrine at Buckmoth Legion Fort has experienced an unfortunate shortfall in alms for the poor, and funds are urgently needed to purchase food and blankets for orphans and indigents. Please go to Ald'ruhn and see if you can raise the money for the Buckmoth Fund. The fund needs at least 100 drakes immediately. It may be difficult to raise funds, since Ald'ruhn is a Redoran town, and most residents are Dunmer, but this money is very badly needed."	";Iulus Truptor
Journal IC10_Buckmoth_alms 1"							Imperial Cult		0	Journal IC9_Argonian_not = 1	Local localdaysPassed >= 2	Journal IC10_buckmoth_alms < 50				1
Greeting 5	Iulus Truptor	"You must take a full day to decide whether your talents and temperaments are suited for fund raising. Then when you are sure you want to give us your full commitment, come to me for another almoner's mission."										0	Journal IC9_Argonian_not = 1	Local localdaysPassed < 2	Journal IC10_buckmoth_alms < 50				1
Greeting 5	Iulus Truptor	"Excellent! Once again, you've exceeded our expectations. You are blessed with Zenithar's gift of fine words and generous sentiments. Take this, and wear it with pride. And when you're ready for your next almoner mission, speak to me again."	";Iulus Truptor
player->removeitem gold_001 200
player->additem ""Zenithar_Frock"" 1
ModPCFacRep, 10, ""Imperial Cult""
modDisposition 10
Journal IC9_Argonian_alms 60
Goodbye"									0	Journal IC9_Argonian_alms >= 1	Function Choice = 4					1
Greeting 5	Iulus Truptor	"Very good, %PCName. Congratulations. And perhaps you'll find this useful in your work. When you're ready for your next almoner mission, speak to me again."	";Iulus Truptor
player->removeitem gold_001 100
player->additem ""p_fortify_luck_e"" 2
ModPCFacRep, 5, ""Imperial Cult""
modDisposition 5
Journal IC9_Argonian_alms 50
Goodbye"									0	Journal IC9_Argonian_alms >= 1	Function Choice = 3					1
Greeting 5	Iulus Truptor	"You're not trying hard enough, %PCName. We are disappointed. We all need to do our part for Imperial cult. But it's your decision. Perhaps you should take some time off and decide whether your talents and temperaments are suited for fund raising. When you approach us again for an almoner's mission, be sure you want to give us your full commitment."	";Iulus Truptor
Journal IC9_Argonian_not 1
set localdayspassed to 1
modDisposition -10
Goodbye"									0	Journal IC9_Argonian_alms >= 1	Function Choice = 2					1
Greeting 5	Iulus Truptor	"Very well. Carry on, %Rank %PCName."	;Iulus Truptor									0	Journal IC9_Argonian_alms >= 1	Function Choice = 1					1
Greeting 5	Iulus Truptor	Have you reached our goal of 100 gold in donations for the Buckmoth fund? Or have you come to report your failure?	";Iulus Truptor
Choice ""No, but I'm working on it."" 1 ""I'm sorry, but I can't seem to raise the gold."" 2"									0	Journal IC10_buckmoth_alms >= 1	Item Gold_001 < 100	Journal IC10_buckmoth_not != 1	Journal IC10_buckmoth_alms < 50			1
Greeting 5	Iulus Truptor	Have you reached our goal of 100 gold in donations for the Buckmoth fund? Or have you come to report your failure?	";Iulus Truptor
Choice ""No, but I'm working on it."" 1 ""I'm sorry, but I can't seem to raise the gold."" 2 ""Yes, I've reached our goal."" 3"									0	Journal IC10_buckmoth_alms >= 1	Item Gold_001 >= 100	Journal IC10_buckmoth_not != 1	Journal IC10_buckmoth_alms < 50			1
Greeting 5	Iulus Truptor	Have you reached our goal of 100 gold in donations for the Buckmoth fund? Or have you come to report your failure?	";Iulus Truptor
Choice ""No, but I'm working on it."" 1 ""I'm sorry, but I can't seem to raise the gold."" 2 ""Yes, I've reached our goal."" 3 ""I have DOUBLED our goal!"" 4"									0	Journal IC10_buckmoth_alms >= 1	Item Gold_001 >= 200	Journal IC10_buckmoth_not != 1	Journal IC10_buckmoth_alms < 50			1
Greeting 5	Iulus Truptor	"For our coming Harvest's End pageant, we need a red shirt with a black vest. Please visit clothiers and ask if they would donate such a shirt and vest to the cult. The combination of shirt and vest is what they call a 'common shirt.' When you have the red shirt with a black vest, return and deliver them to me."	";Iulus Truptor
Journal IC11_shirt 1"							Imperial Cult		0	Journal IC10_buckmoth_not = 1	Local localdaysPassed >= 2	Journal IC11_shirt < 50				1
Greeting 5	Iulus Truptor	"You must take a full day to decide whether your talents and temperaments are suited for fund raising. Then when you are sure you want to give us your full commitment, come to me for another almoner's mission."										0	Journal IC10_buckmoth_not = 1	Local localdaysPassed < 2	Journal IC11_shirt < 50				1
Greeting 5	Iulus Truptor	"Excellent! Once again, you've exceeded our expectations. Take these gifts as tokens of our gratitude for your faithful and diligent service to the Imperial cult.  And when you're ready for your next almoner mission, speak to me again."	";Iulus Truptor
player->removeitem gold_001 200
player->additem sc_fphyggisgemfeeder 1
player->additem sc_didalasknack 1
player->additem bookskill_mercantile1 1
ModPCFacRep, 10, ""Imperial Cult""
modDisposition 10
Journal IC10_Buckmoth_alms 60
Goodbye"									0	Journal IC10_buckmoth_alms >= 1	Function Choice = 4					1
Greeting 5	Iulus Truptor	"Very good, %PCName. Congratulations. And perhaps you'll find this useful in your work. When you're ready for your next almoner mission, speak to me again."	";Iulus Truptor
player->removeitem gold_001 100
player->additem sc_fphyggisgemfeeder 1
player->additem sc_didalasknack 1
ModPCFacRep, 5, ""Imperial Cult""
modDisposition 5
Journal IC10_Buckmoth_alms 50
Goodbye"									0	Journal IC10_buckmoth_alms >= 1	Function Choice = 3					1
Greeting 5	Iulus Truptor	"You're not trying hard enough, %PCName. We are disappointed. We all need to do our part for Imperial cult. But it's your decision. Perhaps you should take some time off and decide whether your talents and temperaments are suited for fund raising. When you approach us again for an almoner's mission, be sure you want to give us your full commitment."	";Iulus Truptor
Journal IC10_buckmoth_not 1
set localdayspassed to 1
modDisposition -10
Goodbye"									0	Journal IC10_buckmoth_alms >= 1	Function Choice = 2					1
Greeting 5	Iulus Truptor	"Very well. Carry on, %Rank %PCName."	;Iulus Truptor									0	Journal IC10_buckmoth_alms >= 1	Function Choice = 1					1
Greeting 5	Iulus Truptor	Have you brought me the red shirt and black vest? Or have you come to report your failure?	";Iulus Truptor
Choice ""No, but I'm working on it."" 1 ""I'm sorry, but I can't seem to find the shirt and vest."" 2"									0	Journal IC11_shirt >= 1	Item common_shirt_04_c < 1	Journal IC11_shirt_not != 1	Journal IC11_shirt < 50			1
Greeting 5	Iulus Truptor	Have you brought me the red shirt and black vest? Or have you come to report your failure?	";Iulus Truptor
Choice ""No, but I'm working on it."" 1 ""I'm sorry, but I can't seem to find the shirt and vest."" 2 ""Yes, I have the shirt and vest for you."" 3"									0	Journal IC11_shirt >= 1	Item common_shirt_04_c >= 1	Journal IC11_shirt_not != 1	Journal IC11_shirt < 50			1
Greeting 5	Iulus Truptor	"The Balmora shrine is planning a fundraising dinner at Fort Moonmoth. We will need food and refreshments. We've had generous offers of food, but we've had trouble getting donations of strong spirits. We've determined that we need 5 bottles of Cyrodilic brandy. Please make the rounds of the tradehouses and cornerclubs in Balmora and ask if the publicans will donate Cyrodilic brandy. When you have the brandy, please deliver it to me."	";Iulus Truptor
Journal IC12_dinner 1"							Imperial Cult		0	Journal IC11_shirt_not = 5	Local localdaysPassed >= 2	Journal IC12_dinner < 50				1
Greeting 5	Iulus Truptor	"You must take a full day to decide whether your talents and temperaments are suited for fund raising. Then when you are sure you want to give us your full commitment, come to me for another almoner's mission."										0	Journal IC11_shirt_not = 1	Local localdaysPassed < 2	Journal IC12_dinner < 50				1
Greeting 5	Iulus Truptor	"Very good, %PCName. Congratulations. When you're ready for your next almoner mission, speak to me again. But before you do, you might take a look at this book. I've found it helpful. Go ahead. Keep it. I've learned all I can from it."	";Iulus Truptor
player->removeitem common_shirt_04_c 1
player->additem bookskill_mercantile5 1
ModPCFacRep, 5, ""Imperial Cult""
modDisposition 10
Journal IC11_shirt 50
Goodbye"									0	Journal IC11_shirt >= 1	Function Choice = 3					1
Greeting 5	Iulus Truptor	"You're not trying hard enough, %PCName. We are disappointed. We all need to do our part for Imperial cult. But it's your decision. Perhaps you should take some time off and decide whether your talents and temperaments are suited for fund raising. When you approach us again for an almoner's mission, be sure you want to give us your full commitment."	";Iulus Truptor
Journal IC11_shirt_not 1
set localdayspassed to 1
modDisposition -10
Goodbye"									0	Journal IC11_shirt >= 1	Function Choice = 2					1
Greeting 5	Iulus Truptor	"Very well. Carry on, %Rank %PCName."	;Iulus Truptor									0	Journal IC11_shirt >= 1	Function Choice = 1					1
Greeting 5	Iulus Truptor	Have you brought me the five bottles of Cyrodilic brandy? Or have you come to report your failure?	";Iulus Truptor
Choice ""No, but I'm working on it."" 1 ""I'm sorry, but I can't seem to get publicans to donate enough Cyrodilic brandy."" 2"									0	Journal IC12_dinner >= 1	Item potion_cyro_brandy_01 < 5	Journal IC12_dinner_not != 1	Journal IC12_dinner < 50			1
Greeting 5	Iulus Truptor	Have you brought me the five bottles of Cyrodilic brandy? Or have you come to report your failure?	";Iulus Truptor
Choice ""No, but I'm working on it."" 1 ""I'm sorry, but I can't seem to get publicans to donate enough Cyrodilic brandy."" 2 ""Yes, I have the Cyrodilic brandy for you."" 3"									0	Journal IC12_dinner >= 1	Item potion_cyro_brandy_01 >= 5	Journal IC12_dinner_not != 1	Journal IC12_dinner < 50			1
Greeting 5	Iulus Truptor	"Cunius Pelelius of the Caldera Mining Company is a member in good standing, and a prominent citizen, but unfortunately he has not been forthcoming with donations to help us in our good works. Please speak with him, and see if you can persuade him to donate 500 drakes to our Widows and Orphans Fund. You'll find him in Caldera at the Governor's Hall. When you've obtained the donation, deliver it to me."	";Iulus Truptor
Journal IC13_rich 1
addtopic ""smuggling raw ebony"""							Imperial Cult		0	Journal IC12_dinner_not = 1	Local localdaysPassed >= 2	Journal IC13_rich < 50				1
Greeting 5	Iulus Truptor	"You must take a full day to decide whether your talents and temperaments are suited for fund raising. Then when you are sure you want to give us your full commitment, come to me for another almoner's mission."										0	Journal IC12_dinner_not = 1	Local localdaysPassed < 2	Journal IC13_rich < 50				1
Greeting 5	Iulus Truptor	"Very good, %PCName. Congratulations. This was no easy task, I'm sure. I'd like to acknowledge your faithful service with a few tokens of Zenithar's special blessing. Accept them with my thanks, and with the thanks of the Imperial cult. When you're ready for your next almoner mission, speak to me again."	";Iulus Truptor
player->removeitem potion_cyro_brandy_01 5
player->additem Right_Hand_of_Zenithar 1
player->additem Left_Hand_of_Zenithar 1
ModPCFacRep, 5, ""Imperial Cult""
modDisposition 10
Journal IC12_dinner 50
Goodbye"									0	Journal IC12_dinner >= 1	Function Choice = 3					1
Greeting 5	Iulus Truptor	"You're not trying hard enough, %PCName. We are disappointed. We all need to do our part for Imperial cult. But it's your decision. Perhaps you should take some time off and decide whether your talents and temperaments are suited for fund raising. When you approach us again for an almoner's mission, be sure you want to give us your full commitment."	";Iulus Truptor
Journal IC12_dinner_not 1
set localdayspassed to 1
modDisposition -10
Goodbye"									0	Journal IC12_dinner >= 1	Function Choice = 2					1
Greeting 5	Iulus Truptor	"Very well. Carry on, %Rank %PCName."	;Iulus Truptor									0	Journal IC12_dinner >= 1	Function Choice = 1					1
Greeting 5	Iulus Truptor	Have you brought me Cunius Pelelius's 500-drake donation to the Widows and Orphans Fund? Or have you come to report your failure?	";Iulus Truptor
Choice ""No, but I'm working on it."" 1 ""I'm sorry, but I can't get Cunius Pelelius to make the donation."" 2"									0	Journal IC13_rich >= 1	Item Gold_001 < 500	Journal IC13_rich < 50	Journal IC13_rich_not != 1			1
Greeting 5	Iulus Truptor	Have you brought me Cunius Pelelius's 500-drake donation to the Widows and Orphans Fund? Or have you come to report your failure?	";Iulus Truptor
Choice ""No, but I'm working on it."" 1 ""I'm sorry, but I can't get Cunius Pelelius to make the donation."" 2 ""Yes, I have the 500-drake donation."" 3"									0	Journal IC13_rich >= 1	Item Gold_001 >= 500	Journal IC13_rich < 50	Journal IC13_rich_not != 1			1
Greeting 5	Iulus Truptor	"Canctunian Ponius of the East Empire Company has promised to sponsor a mission to the Ashlanders. Such a long-term mission will be quite expensive -- 1000 drakes is a bare minimum. We're concerned that we haven't received the money he pledged, and that he does not reply to our correspondence. We wish you to go to him in the East Empire Company Hall in Ebonheart and persuade him to provide us with the generous pledge as he promised."	";Iulus Truptor
Journal IC14_Ponius 1"							Imperial Cult		0	Journal IC13_rich_not = 1	Local localdaysPassed >= 2	Journal IC14_Ponius < 50				1
Greeting 5	Iulus Truptor	"You must take a full day to decide whether your talents and temperaments are suited for fund raising. Then when you are sure you want to give us your full commitment, come to me for another almoner's mission."										0	Journal IC13_rich_not = 1	Local localdaysPassed < 2	Journal IC14_Ponius < 50				1
Greeting 5	Iulus Truptor	"You have succeeded where other have failed, %PCName. Congratulations. This money will greatly benefit the widows and orphans of Vvardenfell. I'm beginning to run out of gifts suitable to reward your diligence. Perhaps you may find this assortment of scrolls useful. We received them from an anonymous donor, but there may be some good in them. Now. When you're ready for your next almoner mission, speak to me again."	";Iulus Truptor
player->removeitem gold_001 500
player->additem sc_blackdespair 1
player->additem sc_elevramssty 1
player->additem sc_lordmhasvengeance 1
player->additem sc_savagemight 1
player->additem sc_gamblersprayer 1
player->additem sc_alvusiaswarping 1
journal IC13_rich 50
ModPCFacRep, 5, ""Imperial Cult""
modDisposition 10
Goodbye"									0	Journal IC13_rich >= 1	Function Choice = 3					1
Greeting 5	Iulus Truptor	"You're not trying hard enough, %PCName. We are disappointed. We all need to do our part for Imperial cult. But it's your decision. Perhaps you should take some time off and decide whether your talents and temperaments are suited for fund raising. When you approach us again for an almoner's mission, be sure you want to give us your full commitment."	";Iulus Truptor
Journal IC13_rich_not 1
set localdayspassed to 1
modDisposition -10
Goodbye"									0	Journal IC13_rich >= 1	Function Choice = 2					1
Greeting 5	Iulus Truptor	"Very well. Carry on, %Rank %PCName."	;Iulus Truptor									0	Journal IC13_rich >= 1	Function Choice = 1					1
Greeting 5	Iulus Truptor	Have you spoken to Canctunian Ponius? Have you brought the generous pledge he promised to support a mission to the Ashlanders? Or have you come to report your failure?	";Iulus Truptor
Choice ""No, but I'm working on it."" 1 ""I'm sorry, but I can't get Canctunian Ponius to redeem his pledge."" 2"									0	Journal IC14_Ponius >= 1	Item Gold_001 < 1000	Journal IC14_Ponius < 50	Journal IC14_Ponius_not != 1			1
Greeting 5	Iulus Truptor	Have you spoken to Canctunian Ponius? Have you brought the generous pledge he promised to support a mission to the Ashlanders? Or have you come to report your failure?	";Iulus Truptor
Choice ""No, but I'm working on it."" 1 ""I'm sorry, but I can't get Canctunian Ponius to redeem his pledge."" 2 ""Yes, I have the generous pledge."" 3"									0	Journal IC14_Ponius >= 1	Item Gold_001 >= 1000	Journal IC14_Ponius < 50	Journal IC14_Ponius_not != 1			1
Greeting 5	Iulus Truptor	"Thank you, %PCName. You have exceeded our greatest expectations. I'm afraid we have no more tasks to challenge your remarkable abilities. I suspect you already outstrip your teachers. Perhaps you will consider becoming one of our lay healers or shrine sergeants, if you have not already sampled these duties. I have also passed your name to our Oracle here, Lalatia Varian. She may have tasks suited to your talents. But before you go, I have one last gift for you to remember us by. Goodbye, and good luck."	";Iulus Truptor
moddisposition 10
player->modreputation 1
player->removeitem gold_001 1000
player->additem zenithar_whispers 1
journal IC14_Ponius 50
ModPCFacRep, 5, ""Imperial Cult""
Goodbye"									0	Journal IC14_Ponius >= 1	Function Choice = 3					1
Greeting 5	Iulus Truptor	"I am very disappointed. Your talents and temperaments are apparently not suited for soliciting donations. Thank you for your efforts, but I will no longer require your services as an almoner for the Imperial cult."	";Iulus Truptor
Journal IC14_Ponius_not 1
set localdayspassed to 0
modDisposition -10
Goodbye"									0	Journal IC14_Ponius >= 1	Function Choice = 2					1
Greeting 5	Iulus Truptor	"Very well. Carry on, %Rank %PCName."	;Iulus Truptor									0	Journal IC14_Ponius >= 1	Function Choice = 1					1
Greeting 5	Iulus Truptor	"How good to see you again, %PCName. Continuing to serve the Imperial cult in your own inimitable fashion, I assume? I have no more tasks for you. Is there anything else I can do for you?"										0	Journal IC14_Ponius >= 50						1
Greeting 5	Iulus Truptor	"I'm sorry, %PCName. But we no longer have any need of your services as an almoner. Can I help you in some other way?"										0	Journal IC14_Ponius_not = 1						1
Greeting 5	Iulus Truptor	"You have shown yourself to be a loyal and diligent member of the Imperial cult, %PCName. As a token of our appreciation, here is a little gift that may make your labors a little easier. And please remember: check your advancement in our ranks regularly."	"Journal IC0_Akatosh_token 5
moddisposition 10
player->modreputation 1
Player->additem ""Akatosh Ring"" 1"							Imperial Cult	Oracle	0	Journal IC0_Akatosh_token < 5						1
Greeting 5	Iulus Truptor	"You have shown yourself to be a loyal and diligent member of the Imperial cult, %PCName. As a token of our appreciation, here is a little gift that may make your labors a little easier. And please remember: check your advancement in our ranks regularly."	"Journal IC0_Septim_token 5
moddisposition 10
player->modreputation 1
Player->additem ""Septim Ring"" 1"							Imperial Cult	Disciple	0	Journal IC0_Septim_token < 5						1
Greeting 5	Iulus Truptor	"You have shown yourself to be a loyal and diligent member of the Imperial cult, %PCName. As a token of our appreciation, here is a little gift that may make your labors a little easier. And please remember: check your advancement in our ranks regularly."	"Journal IC0_Stendarr_token 5
moddisposition 10
player->modreputation 1
Player->additem ""Stendarran Belt"" 1"							Imperial Cult	Acolyte	0	Journal IC0_Stendarr_token < 5						1
Greeting 5	Iulus Truptor	"You have shown yourself to be a loyal and diligent member of the Imperial cult, %PCName. As a token of our appreciation, here is a little gift that may make your labors a little easier. And please remember: check your advancement in our ranks regularly."	"Journal IC0_Maran_token 5
moddisposition 10
player->modreputation 1
Player->additem ""Maran Amulet"" 1"							Imperial Cult	Initiate	0	Journal IC0_Maran_token < 5						1
Greeting 5	Iulus Truptor	"You've been expelled. I have nothing more to say to you. If you repent your misdeeds, you must speak to Lalatia Varian or Kaye to join the Imperial cult again."	Goodbye							Imperial Cult	Layman	0	Function PC Expelled = 1						1
Greeting 5	Iulus Truptor	"You were forgiven once, but you persist in your crimes against your fellow cult members. Now you are expelled, for once and for all. We have nothing more to talk about."	"moddisposition -10
Goodbye"							Imperial Cult	Layman	0	Function PC Expelled = 1	Global ExpImperialCult = 1					1
Greeting 5	Kaye	"An Argonian named Okur in Hla Oad has asked for our aid. This devout follower of the Nine is sensitive to spirits of the otherworld, and she says she is being visited by the ghost of a murder victim. The guards can't do anything in such cases. Go and speak with Okur. Here's some gold for expenses. If possible, discover the nature of the crime, and bring justice to wronged spirit so it can be laid to rest."	"Journal IC19_Restless_Spirit 1
player->additem gold_001 100"									0	Journal IC18_Silver_Staff >= 50	Journal IC19_Restless_Spirit < 1					1
Greeting 5	Kaye	"An acolyte named Linus Iulus disappeared some years ago. He was last seen leaving Suran headed east on foot for Zafirbel Bay. Recently our oracle, Lalatia Varian, has had a vision of a Silver Staff of Shaming, and Linus Iulus had one of these staves. Here is a Detect Enchantment ring and 100 gold for expenses. Go to Mount Kand. Find a Silver Staff of Shaming there, retrieve it, and bring it to me, along with any other personal effects you find that belonged to Linus Iulus."	"Journal IC18_Silver_Staff 1
player->additem Detect_Enchantment_ring 1
player->additem gold_001 100"									0	Journal IC17_Witch >= 50	Journal IC18_Silver_Staff < 1					1
Greeting 5	Kaye	"Not long ago we drove a coven of witches from the old Daedric ruins of Ashalmawia. However, one witch escaped -- a Dark Elf named Thelsa Dral. But just recently egg miners from nearby Asha-Ahhe Egg Mine have complained that the mine is cursed. Perhaps Thelsa Dral has taken refuge there. Go to Asha-Ahhe Egg Mine, near the village of khuul, and if you find the witch Thelsa Dral, kill her. When you are sure the wicked creature is dead, return and report to me. Here is some gold for expenses."	"Journal IC17_Witch 1
player->additem gold_001 300"									0	Journal IC16_Haunting >= 50	Journal IC17_Witch < 1					1
Greeting 5	Kaye	"A Bosmer named Nedhelas in Caldera says his house is haunted by a ghost. You'll need an enchanted weapon or suitable spells, because only spells, enchanted weapons, or refined weapons like silver daggers can harm a ghost. I don't know what you prefer, so take these 200 drakes. Buy something that suits you, and use the rest for expenses. Talk to Nedhelas first, and report back to me if you get rid his haunted house of its ghost."	Journal IC16_Haunting 1									0	Journal IC15_Missing_Limeware >= 50	Journal IC16_Haunting < 1					1
Greeting 5	Kaye	"A reminder. Check with me from time to time concerning your advancement in the Imperial cult. As you labor for the Nine, you'll rise in rank according to your efforts."	;Kaye							Imperial Cult	Layman	0	Function Same Faction = 1	Function Rank Requirement = 3					1
Greeting 5	Kaye	"Hello, %PCRank %PCName. My name is Kaye, and I'm in charge of the volunteer shrine sergeants for the cult. Are you ready for a shrine sergeant assignment?"	"Choice ""I'm ready for a shrine sergeant assignment."" 1 ""I have something else to ask about."" 2"							Imperial Cult	Layman	0	Journal IC15_Missing_Limeware < 1						1
Greeting 5	Kaye	"Good. I could use a little help here. We treated a High Elf named Caryarel for swamp fever, but we later discovered that while he was here, a rare Chapel Limeware Bowl disappeared from our shrine. Will you find this Caryarel and retrieve our bowl for us? The High Elves are a small, tight-knit community on Vvardenfell. Try asking other High Elves if they know Caryarel and where he lives."	";Kaye
Journal IC15_Missing_Limeware 1"							Imperial Cult	Layman	0	Journal IC15_Missing_Limeware < 1	Function Choice = 1					1
Greeting 5	Kaye	Hmm. That's too bad. I could sure use some help here. But... go ahead. What can I do for you?	;Kaye							Imperial Cult	Layman	0	Journal IC15_Missing_Limeware < 1	Function Choice = 2					1
Greeting 5	Kaye	Have you recovered our Chapel Limeware Bowl?	";Kaye
Choice ""No, but I'm working on it."" 1 ""I'm sorry, but I can't seem to find that bowl."" 2"							Imperial Cult	Layman	0	Journal IC15_Missing_Limeware >= 1	Journal IC15_Missing_not != 1	Journal IC15_Missing_Limeware < 50				1
Greeting 5	Kaye	Have you recovered our Chapel Limeware Bowl?	";Kaye
Choice ""No, but I'm working on it."" 1 ""I'm sorry, but I can't seem to find that bowl."" 2 ""Yes, I have the bowl right here."" 3"							Imperial Cult	Layman	0	Journal IC15_Missing_Limeware >= 1	Journal IC15_Missing_not != 1	Item misc_lw_bowl_chapel >= 1	Journal IC15_Missing_Limeware < 50			1
Greeting 5	Kaye	"A Bosmer named Nedhelas in Caldera says his house is haunted by a ghost. You'll need an enchanted weapon or suitable spells, because only spells, enchanted weapons, or refined weapons like silver daggers can harm a ghost. I don't know what you prefer, so take these 200 drakes. Buy something that suits you, and use the rest for expenses. Talk to Nedhelas first, and report back to me if you get rid his haunted house of its ghost."	Journal IC16_Haunting 1									0	Journal IC15_Missing_not = 1	Local localdaysPassed >= 2	Journal IC16_Haunting < 50				1
Greeting 5	Kaye	"I told you not to come back for a full day. And understand -- if I do give you another shrine sergeant mission, you had better take your commitments more seriously."										0	Journal IC15_Missing_not = 1	Local localdaysPassed < 2	Journal IC16_Haunting < 50				1
Greeting 5	Kaye	Good. I'll be waiting.	;Kaye							Imperial Cult	Layman	0	Journal IC15_Missing_Limeware >= 1	Journal IC15_Missing_Limeware != 5	Function Choice = 1				1
Greeting 5	Kaye	"Hmm. Quitters never prosper, %PCName. This is not a way to get into the cult's good graces. Don't come back looking for more missions for at least a day. Get your priorities straight before you ask me again for a shrine sergeant mission."	";Kaye
Journal IC15_Missing_not 1
set localdayspassed to 1
modDisposition -10
Goodbye"							Imperial Cult	Layman	0	Journal IC15_Missing_Limeware >= 1	Journal IC15_Missing_Limeware != 5	Function Choice = 2				1
Greeting 5	Kaye	"So you found Caryarel? And recovered our bowl? Well done! Here. Let me give you something to cover your expenses. And here are a few Divine Intervention scrolls. I never go anywhere without them. And when you're ready for another shrine sergeant mission, speak to me again."	";Kaye
Journal IC15_Missing_Limeware 50
ModPCFacRep, 5, ""Imperial Cult""
modDisposition 10
player->additem gold_001 200
player->additem sc_divineintervention 3
player->removeitem misc_lw_bowl_chapel 1
Goodbye"							Imperial Cult	Layman	0	Journal IC15_Missing_Limeware >= 1	Journal IC15_Missing_not != 1	Function Choice = 3	Item misc_lw_bowl_chapel >= 1			1
Greeting 5	Kaye	Have you taken care of that haunted house for Nedhelas in Caldera yet?	";Kaye
Choice ""No, but I'm working on it."" 1 ""I'm sorry, but this mission is just too hard for me."" 2"									0	Journal IC16_Haunting >= 1	Journal IC16_Haunting < 50	Journal IC16_Haunting_not != 1				1
Greeting 5	Kaye	Have you taken care of that haunted house for Nedhelas in Caldera yet?	";Kaye
Choice ""No, but I'm working on it."" 1 ""I'm sorry, but this mission is just too hard for me."" 2 ""Yes, I took care of the haunted house."" 3"									0	Journal IC16_Haunting >= 1	Journal IC16_Haunting < 50	Journal IC16_Haunting_not != 1	Dead ancestor_guardian_heler >= 1			1
Greeting 5	Kaye	"Not long ago we drove a coven of witches from the old Daedric ruins of Ashalmawia. However, one witch escaped -- a Dark Elf named Thelsa Dral. But just recently egg miners from nearby Asha-Ahhe Egg Mine have complained that the mine is cursed. Perhaps Thelsa Dral has taken refuge there. Go to Asha-Ahhe Egg Mine, near the village of khuul, and if you find the witch Thelsa Dral, kill her. When you are sure the wicked creature is dead, return and report to me. Here is some gold for expenses."	"Journal IC17_Witch 1
player->additem gold_001 300"									0	Journal IC16_Haunting_not = 1	Local localdaysPassed >= 2	Journal IC17_Witch < 50				1
Greeting 5	Kaye	"I told you not to come back for a full day. And understand -- if I do give you another shrine sergeant mission, you had better take your commitments more seriously."										0	Journal IC16_Haunting_not = 1	Local localdaysPassed < 2	Journal IC17_Witch < 50				1
Greeting 5	Kaye	Good. I'll be waiting.	;Kaye									0	Journal IC16_Haunting >= 1	Function Choice = 1	Journal IC16_Haunting != 5				1
Greeting 5	Kaye	"Hmm. Quitters never prosper, %PCName. This is not a way to get into the cult's good graces. Don't come back looking for more missions for at least a day. Get your priorities straight before you ask me again for a shrine sergeant mission."	";Kaye
Journal IC16_Haunting_not 1
set localdayspassed to 1
modDisposition -10
Goodbye"							Imperial Cult	Layman	0	Journal IC16_Haunting >= 1	Journal IC16_Haunting_not != 1	Function Choice = 2				1
Greeting 5	Kaye	"So. You've taken care of that haunted house problem for Nedhelas. Very good. I hope the 200 gold I gave you covered your expenses. And here's something else for you. When I have a choice, I like to go around trouble, rather than into trouble, and these scrolls come in handy for that. When you're ready for another shrine sergeant mission, speak to me again."	"Journal IC16_Haunting 50
ModPCFacRep, 5, ""Imperial Cult""
modDisposition 10
player->additem sc_golnaraseyemaze 2
Goodbye"									0	Journal IC16_Haunting >= 1	Journal IC16_Haunting_not != 1	Function Choice = 3				1
Greeting 5	Kaye	Have you found and killed the witch Thelsa Dral in Asha-Ahhe Egg Mine?	"Choice ""No, but I'm working on it."" 1 ""I'm sorry, but this mission is too dangerous for me."" 2"									0	Journal IC17_Witch >= 1	Journal IC17_Witch < 50	Journal IC17_Witch_not != 1				1
Greeting 5	Kaye	Have you found and killed the witch Thelsa Dral in Asha-Ahhe Egg Mine?	"Choice ""No, but I'm working on it."" 1 ""I'm sorry, but this mission is too dangerous for me."" 2 ""The witch Thelsa Dral is dead."" 3"									0	Journal IC17_Witch >= 1	Journal IC17_Witch < 50	Journal IC17_Witch_not != 1	Dead Thelsa Dral >= 1			1
Greeting 5	Kaye	"An acolyte named Linus Iulus disappeared some years ago. He was last seen leaving Suran headed east on foot for Zafirbel Bay. Recently our oracle, Lalatia Varian, has had a vision of a Silver Staff of Shaming, and Linus Iulus had one of these staves. Here is a Detect Enchantment ring and 100 gold for expenses. Go to Mount Kand. Find a Silver Staff of Shaming there, retrieve it, and bring it to me, along with any other personal effects you find that belonged to Linus Iulus."	"Journal IC18_Silver_Staff 1
player->additem Detect_Enchantment_ring 1
player->additem gold_001 100"									0	Journal IC17_Witch_not = 1	Local localdaysPassed >= 2	Journal IC18_Silver_Staff < 50				1
Greeting 5	Kaye	"I told you not to come back for a full day. And understand -- if I do give you another shrine sergeant mission, you had better take your commitments more seriously."										0	Journal IC17_Witch_not = 1	Local localdaysPassed < 2	Journal IC18_Silver_Staff < 50				1
Greeting 5	Kaye	Good. I'll be waiting.										0	Journal IC17_Witch >= 1	Journal IC17_Witch < 50	Journal IC17_Witch_not != 1	Function Choice = 1			1
Greeting 5	Kaye	"Hmm. Quitters never prosper, %PCName. This is not a way to get into the cult's good graces. Don't come back looking for more missions for at least a day. Get your priorities straight before you ask me again for a shrine sergeant mission."	";Kaye
Journal IC17_Witch_not 1
set localdayspassed to 1
modDisposition -10
Goodbye"									0	Journal IC17_Witch >= 1	Journal IC17_Witch < 50	Journal IC17_Witch_not != 1	Function Choice = 2			1
Greeting 5	Kaye	"I'm glad to see you back in one piece. Since I didn't know how tough she was.... Anyway, you're back, and Thelsa Dral is out of the way. I've been thinking. These shrine missions are getting tougher, and I thought you might like to have this old ring. I don't use it anymore, but it came in handy several times when I was younger. Take it, with my thanks, and when you're ready for another mission, speak to me again."	"Journal IC17_Witch 50
ModPCFacRep, 5, ""Imperial Cult""
modDisposition 10
player->additem firestone 1
Goodbye"									0	Journal IC17_Witch >= 1	Journal IC17_Witch < 50	Journal IC17_Witch_not != 1	Function Choice = 3			1
Greeting 5	Kaye	Have you found the Silver Staff of Shaming that belonged to Linus Iulus?	"Choice ""No, but I'm working on it."" 1 ""I'm sorry, but this mission is too difficullt for me."" 2"									0	Journal IC18_Silver_Staff >= 1	Journal IC18_Silver_Staff < 50	Journal IC18_Silver_not != 1				1
Greeting 5	Kaye	Have you found the Silver Staff of Shaming that belonged to Linus Iulus?	"Choice ""No, but I'm working on it."" 1 ""I'm sorry, but this mission is too difficullt for me."" 2 ""I have the Silver Staff of Shaming."" 3"									0	Journal IC18_Silver_Staff >= 1	Journal IC18_Silver_Staff < 50	Journal IC18_Silver_not != 1	Item silver staff of shaming >= 1			1
Greeting 5	Kaye	"An Argonian named Okur in Hla Oad has asked for our aid. This devout follower of the Nine is sensitive to spirits of the otherworld, and she says she is being visited by the ghost of a murder victim. The guards can't do anything in such cases. Go and speak with Okur. Here's some gold for expenses. If possible, discover the nature of the crime, and bring justice to wronged spirit so it can be laid to rest."	"Journal IC19_Restless_Spirit 1
player->additem gold_001 100"									0	Journal IC18_Silver_not = 1	Local localdaysPassed >= 2	Journal IC19_Restless_Spirit < 50				1
Greeting 5	Kaye	"I told you not to come back for a full day. And understand -- if I do give you another shrine sergeant mission, you had better take your commitments more seriously."										0	Journal IC18_Silver_not = 1	Local localdaysPassed < 2	Journal IC19_Restless_Spirit < 50				1
Greeting 5	Kaye	Good. I'll be waiting.										0	Journal IC18_Silver_Staff >= 1	Journal IC18_Silver_Staff < 50	Journal IC18_Silver_not != 1	Function Choice = 1			1
Greeting 5	Kaye	"Hmm. Quitters never prosper, %PCName. This is not a way to get into the cult's good graces. Don't come back looking for more missions for at least a day. Get your priorities straight before you ask me again for a shrine sergeant mission."	";Kaye
Journal IC18_Silver_not 1
set localdayspassed to 1
modDisposition -10
Goodbye"									0	Journal IC18_Silver_Staff >= 1	Journal IC18_Silver_Staff < 50	Journal IC18_Silver_not != 1	Function Choice = 2			1
Greeting 5	Kaye	"Thank you for retrieving the Silver Staff of Shaming. To honor Linus Iulus' memory, we will pass it on to some faithful servant of the Imperial cult. And as a reward for your service, here is a Restoration shirt. It will keep you fresh during heavy exercise, like long-distance running or tough fights. Thank you for your exertions on the cult's behalf, and when you're ready for another mission, speak to me again."	"Journal IC18_Silver_Staff 50
ModPCFacRep, 5, ""Imperial Cult""
modDisposition 10
player->additem Restoration_shirt 1
player->removeitem ""silver staff of shaming"" 1
Goodbye"									0	Journal IC18_Silver_Staff >= 1	Journal IC18_Silver_Staff < 50	Item silver staff of shaming >= 1	Function Choice = 3			1
Greeting 5	Kaye	"You've found Linus Iulus' Silver Staff of Shaming, and his Maran Amulet and Stendarran Belt. I think you should keep the staff, in honor of Linus Iulus' sacrifice. And we'll pass on the amulet and belt to some new lay servant. And as an additional reward for your service, here is a Restoration shirt. It will keep you fresh during heavy exercise, like long-distance running or tough fights. Thank you for your exertions on the cult's behalf, and when you're ready for another mission, speak to me again."	"Journal IC18_Silver_Staff 50
ModPCFacRep, 5, ""Imperial Cult""
modDisposition 10
player->additem Restoration_shirt 1
player->removeitem ""Linus_Iulus_Stendarran_Belt"" 1
player->removeitem ""Linus_Iulus_Maran Amulet"" 1
Goodbye"									0	Journal IC18_Silver_Staff >= 1	Journal IC18_Silver_Staff < 50	Item silver staff of shaming >= 1	Item Linus_Iulus_Maran Amulet >= 1	Item Linus_Iulus_Stendarran_Belt >= 1	Function Choice = 3	1
Greeting 5	Kaye	Let me know when you've helped Okur take care of the ghost of the murder victim.	"Choice ""I'm still working on it."" 1 ""I'm sorry, but this mission is too difficullt for me."" 2"									0	Journal IC19_Restless_Spirit >= 1	Journal IC19_Restless_Spirit < 50	Journal IC19_Restless_not != 1				1
Greeting 5	Kaye	Let me know when you've helped Okur take care of the ghost of the murder victim.	"Choice ""I'm still working on it."" 1 ""I'm sorry, but this mission is too difficullt for me."" 2 ""I took care of everything just as Okur told me."" 3"									0	Journal IC19_Restless_Spirit >= 40	Journal IC19_Restless_Spirit < 50	Journal IC19_Restless_not != 1				1
Greeting 5	Kaye	Good. I'll be waiting.										0	Journal IC19_Restless_Spirit >= 1	Journal IC19_Restless_Spirit < 50	Journal IC19_Restless_not != 1	Function Choice = 1			1
Greeting 5	Kaye	"Hmm. Quitters never prosper, %PCName. This is not a way to get into the cult's good graces. Don't come back looking for more missions for at least a day. Get your priorities straight before you ask me again for a shrine sergeant mission."	";Kaye
Journal IC19_Restless_not 1
set localdayspassed to 1
modDisposition -10
Goodbye"									0	Journal IC19_Restless_Spirit >= 1	Journal IC19_Restless_Spirit < 50	Journal IC19_Restless_not != 1	Function Choice = 2			1
Greeting 5	Kaye	"So Okur needed you to kill the smugglers who murdered Julielle Aumine and to recover the dead woman's lost amulet. Well, if Okur is sure she can lay the ghost to rest now, that's good enough for me. And, as it happens, I just received a donation of magic scrolls. Let me give you these three. Thank you. That's all I have for you. But there might be work for lay healers or almoners, or you might talk to Lalatia Varian about Oracle's Quests."	";Kaye
Journal IC19_Restless_Spirit 50
ModPCFacRep, 5, ""Imperial Cult""
modDisposition 10
player->additem sc_hellfire 1
player->additem sc_summonflameatronach 1
player->additem sc_fifthbarrier 1
Goodbye"									0	Journal IC19_Restless_Spirit >= 40	Journal IC19_Restless_Spirit < 50	Journal IC19_Restless_not != 1	Function Choice = 3			1
Greeting 5	Kaye	"I appreciate your asking, %PCName, but I have no more shrine sergeant missions for you. If you haven't already considered being one of our lay healers or almoners, I suggest you speak to Synnolian Tunifus or Iulus Truptor downstairs. I have also passed your name to our Oracle here, Lalatia Varian. She may have some more difficult challenges to interest you. But it's always good to see you, and if there's anything I can do for you, let me know."	;Kaye									0	Journal IC19_Restless_Spirit >= 50						1
Greeting 5	Kaye	"I have no more shrine sergeant missions. Speak to Synnolian Tunifus or Iulus Truptor downstairs, if you haven't already. I have given your name to our Oracle here, Lalatia Varian. She may have some more difficult challenges."	;Kaye									0	Journal IC19_Restless_not = 1						1
Greeting 5	Kaye	"You have shown yourself to be a loyal and diligent member of the Imperial cult, %PCName. As a token of our appreciation, here is a little gift that may make your labors a little easier. And please remember: check your advancement in our ranks regularly."	"Journal IC0_Akatosh_token 5
moddisposition 10
player->modreputation 1
Player->additem ""Akatosh Ring"" 1"							Imperial Cult	Oracle	0	Journal IC0_Akatosh_token < 5						1
Greeting 5	Kaye	"You have shown yourself to be a loyal and diligent member of the Imperial cult, %PCName. As a token of our appreciation, here is a little gift that may make your labors a little easier. And please remember: check your advancement in our ranks regularly."	"Journal IC0_Septim_token 5
moddisposition 10
player->modreputation 1
Player->additem ""Septim Ring"" 1"							Imperial Cult	Disciple	0	Journal IC0_Septim_token < 5						1
Greeting 5	Kaye	"You have shown yourself to be a loyal and diligent member of the Imperial cult, %PCName. As a token of our appreciation, here is a little gift that may make your labors a little easier. And please remember: check your advancement in our ranks regularly."	"Journal IC0_Stendarr_token 5
moddisposition 10
player->modreputation 1
Player->additem ""Stendarran Belt"" 1"							Imperial Cult	Acolyte	0	Journal IC0_Stendarr_token < 5						1
Greeting 5	Kaye	"You have shown yourself to be a loyal and diligent member of the Imperial cult, %PCName. As a token of our appreciation, here is a little gift that may make your labors a little easier. And please remember: check your advancement in our ranks regularly."	"Journal IC0_Maran_token 5
moddisposition 10
player->modreputation 1
Player->additem ""Maran Amulet"" 1"							Imperial Cult	Initiate	0	Journal IC0_Maran_token < 5						1
Greeting 5	Kaye	"You've been expelled. But the cult is willing to give you a second chance -- ONE last chance -- to prove you are truly sorry, and that you will never again commit crimes against fellow cult members. Do you beg forgiveness, and promise to reform?"	"Choice ""Yes, please forgive me"" 1 ""No"" 2"							Imperial Cult	Layman	0	Function PC Expelled = 1						1
Greeting 5	Kaye	"Your offenses are forgiven, but not forgotten. You are once again a member of the cult. But do not fail again, for there will be no second chance for forgiveness."	"PCClearExpelled
Set ExpImperialCult to 1"							Imperial Cult	Layman	0	Function PC Expelled = 1	Function Choice = 1					1
Greeting 5	Kaye	"I'm sorry to hear that, %PCName. But if change your mind, come back and talk to me."	"moddisposition -5
Goodbye"							Imperial Cult	Layman	0	Function PC Expelled = 1	Function Choice = 2					1
Greeting 5	Kaye	"Expelled again? No, don't bother to explain. I don't want to hear it. Just go away."	"moddisposition -10
Goodbye"							Imperial Cult	Layman	0	Function PC Expelled = 1	Global ExpImperialCult = 1					1
Greeting 5	Caryarel	Yes. I was treated for swamp fever at the Imperial Chapels in Ebonheart. But I don't know anything about a Chapel Limeware Bowl. So go away. And leave me alone.	"Journal IC15_Missing_Limeware 25
Goodbye"									0	Journal IC15_Missing_Limeware >= 1						1
Greeting 5	Caryarel	"I don't know what you're talking about. You say you found a bowl in my shack? Well, you're a liar. So go away. And leave me alone."	Goodbye									0	Journal IC15_Missing_Limeware >= 1	Item misc_lw_bowl_chapel >= 1					1
Greeting 5	Caryarel	"I don't know what you're talking about. You say you found a bowl in my shack? Well, you're a liar. So go away. And leave me alone."	Goodbye									0	Journal IC15_Missing_Limeware >= 50						1
Greeting 5	Nedhelas	"Yes. I'm the one with the haunted house. The Imperial cult said they'd send someone to take care of the ghost. I suspect it has to do with the trap door. The landlord told me not to fool with it, but he didn't say why -- although now I can guess. The landlord gave me a key -- here. Please, let me know when the ghost's gone. I haven't had a good night's sleep in weeks."	"Journal IC16_Haunting 12
player->additem key_Nedhelas 1"									0	Journal IC16_Haunting >= 1	Journal IC16_Haunting < 50					1
Greeting 5	Nedhelas	"Please, let me know when the ghost's gone. I haven't had a good night's sleep in weeks."										0	Journal IC16_Haunting >= 12	Journal IC16_Haunting < 50					1
Greeting 5	Nedhelas	"Bless the Nine! And you! Thank you for ridding me of that ghost. Since it's not a haunted house any more, now maybe I can get some sleep. And don't worry about the trap door. I'll just leave it alone. Completely alone. My thanks to you. And to the Imperial cult."	"Journal IC16_Haunting 15
modDisposition 30"									0	Journal IC16_Haunting >= 12	Journal IC16_Haunting < 50	Dead ancestor_guardian_heler >= 1				1
Greeting 5	Nedhelas	Thank you again for ridding me of that ghost. I really appreciate it.										0	Journal IC16_Haunting >= 15						1
Greeting 5	Okur	"Thank you for coming. I have been visited by the spirit of Julielle Aumine. She says she chanced upon a band of smugglers, and was murdered to seal her lips. She says that her spirit will not rest until her amulet is recovered and returned to her husband, and until the four smugglers who murdered her are slain. When I have Julielle's amulet and you have the lives of her murderers, I shall see that her spirit is laid to rest."	Journal IC19_Restless_Spirit 10									0	Journal IC19_Restless_Spirit >= 1						1
Greeting 5	Okur	"When you have killed the four smugglers who murdered Julielle Aumine, and found her stolen amulet, bring me the amulet, and I shall see that her spirit is laid to rest."										0	Journal IC19_Restless_Spirit >= 10						1
Greeting 5	Okur	"Yes, this is Julielle Aumine's amulet, as her husband described it to me. I shall return it to him. May the Nine bless you for your deeds. Return to Kaye, and tell him that now I am sure I can lay the ghost of Julielle Aumine to rest."	"player->removeitem Julielle_Aumines_Amulet 1
Journal IC19_Restless_Spirit 40"									0	Journal IC19_Restless_Spirit >= 10	Dead dudley >= 1	Dead Larisus Dergius >= 1	Dead Ralos Othrenim >= 1	Dead thervam drelas >= 1	Item Julielle_Aumines_Amulet >= 1	1
Greeting 5	Okur	"I will return Julielle Aumine's amulet to her husband as she requested. Then I shall wait for her spirit to visit me again. At that time, I am confident that I can lay the ghost of Julielle Aumine to rest. So thank you again, for all you've done."										0	Journal IC19_Restless_Spirit >= 40						1
Greeting 5	Lalatia Varian	"Welcome, %PCRank %PCName. You have proved yourself faithful and resourceful. I am an Oracle of the Imperial cult. Sometimes I am granted visions. I have the gift of Seeing, but not the gift of Doing. If you are bold, a doer of deeds, I beg you -- dedicate yourself to the Oracle's Quests, and I promise your rewards shall be great in the sight of the Nine."								Imperial Cult	Acolyte	0							1
Greeting 5	Lalatia Varian	"Welcome, %PCRank %PCName. You have dedicated yourself to the service of the Oracle. Speak with me now, and I shall acquaint you with my vision of the Ring in Darkness."								Imperial Cult	Acolyte	0	Journal IC24_OracleQuest >= 1						1
Greeting 5	Lalatia Varian	Do you have news of the Ring in Darkness?								Imperial Cult	Acolyte	0	Journal IC25_JonHawker >= 1						1
Greeting 5	Lalatia Varian	"%PCRank %PCName, I have need of you again. I've been granted a prophecy of the Boots of the Apostle, a legendary treasure of Cyrodiil, relics of Tiber Septim who was also called Talos. ""Through the doors of Berandas, within the silent caverns, beneath the wings of twilight, dust sleeps in the shoes that Talos wore."" Recover the Boots of the Apostle and bring them to me. A Dunmer savant or Dunmer scout may have clues to the meaning of the prophecy."	Journal IC26_AmaNin 1									0	Journal IC25_JonHawker >= 50						1
Greeting 5	Lalatia Varian	"Do you have news of the Boots of the Apostle? Find the boots, and bring them to me."										0	Journal IC26_AmaNin >= 1						1
Greeting 5	Lalatia Varian	"You have done the deeds of a hero. It is a sign that you were meant to keep the boots for yourself, to keep them safe, and to dedicate them to the service of the Nine. Congratulations. Speak to me again when you are ready to undertake another of the Oracle's Quests."	"Journal IC26_AmaNin 50
ModPCFacRep, 10, ""Imperial Cult""
player->modReputation 1
modDisposition 10
Goodbye"									0	Journal IC26_AmaNin >= 1	Item boots_apostle_unique >= 1					1
Greeting 5	Lalatia Varian	"You have done the deeds of a hero. It is a sign that you were meant to keep the boots for yourself, to keep them safe, and to dedicate them to the service of the Nine. And from what you tell me of this healer Ama Nin, I suspect you may have spoken with the goddess Mara herself, disguised in mortal form to test you. Congratulations. Such chance meetings are a sign of the Nine's favor. Speak to me again when you are ready to undertake another of the Oracle's Quests."	"Journal IC26_AmaNin 60
ModPCFacRep, 10, ""Imperial Cult""
player->modReputation 1
modDisposition 10
Goodbye"									0	Journal IC26_AmaNin >= 1	Item boots_apostle_unique >= 1	Journal IC26_AmaNin_free >= 5				1
Greeting 5	Lalatia Varian	"I want you to go to the Dunmer stronghold of Rotheran and rescue Adusamsi Assurnarairan the Oracle. She went there to recover the Ice Blade of the Monarch. Rescue Adusamsi Assurnarairan and return to me. While you are in Rotheran, recover the Ice Blade of the Monarch, if possible, and bring that to me, also."	Journal IC27_Oracle 1							Imperial Cult	Acolyte	0	Journal IC26_AmaNin >= 50						1
Greeting 5	Lalatia Varian	"Please, rescue Adusamsi Assurnarairan from Rotheran, and, if possible, bring me the Ice Blade of the Monarch."								Imperial Cult	Acolyte	0	Journal IC27_Oracle >= 1						1
Greeting 5	Lalatia Varian	"Adusamsi Assurnarairan has told me how you rescued her, and begs me to give you this as a token of her gratitude. From what she says, your task was not easy. I celebrate you, and your courage and determination. And if you manage to find the Ice Blade of the Monarch, you should keep for your own use in the service of the Imperial cult. Thank you again, and speak to me when you are ready to undertake another of the Oracle's Quests."	"Journal IC27_Oracle 50
player->additem ""Adusamsi's_Ring"" 1
ModPCFacRep, 5, ""Imperial Cult""
modDisposition 10
player->modReputation 1
Goodbye"							Imperial Cult	Acolyte	0	Journal IC27_Oracle_A >= 40	Journal IC25_JonHawker >= 50	Journal IC26_AmaNin >= 50				1
Greeting 5	Lalatia Varian	"Adusamsi Assurnarairan has told me how you rescued her, and begs me to give you this as a token of her gratitude. From what she says, your task was not easy. And you also managed to recover the Ice Blade of the Monarch, which I hope you will keep and dedicate to the service of the Imperial cult. I celebrate you, and your courage and determination. Thank you again, and speak to me when you are ready to undertake another of the Oracle's Quests."	"Journal IC27_Oracle 55
player->additem ""Adusamsi's_Ring"" 1
ModPCFacRep, 10, ""Imperial Cult""
player->modReputation 2
modDisposition 10
Goodbye"							Imperial Cult	Acolyte	0	Journal IC27_Oracle_A >= 40	Item claymore_iceblade_unique >= 1	Journal IC25_JonHawker >= 50	Journal IC26_AmaNin >= 50			1
Greeting 5	Lalatia Varian	"%Rank %PCName, the healer Urjorad is overdue and presumed dead. He went to the Daedric shrine of Ashalmimilkala with a powerful artifact called the Scroll of Fiercely Roasting. Signs say he has come to grief inside Ashalmimilkala. Go find his body, recover the scroll and return it to us. Or, if you would risk your life to complete the quest that took Urjorad's life, use the scroll to slay Carecalmo, the shrine's ancient High Elf priest, and his powerful High Elf bodyguard Meryaran."	Journal IC28_Urjorad 1							Imperial Cult	Acolyte	0	Journal IC27_Oracle_A >= 50	Journal IC25_JonHawker >= 50	Journal IC26_AmaNin >= 50				1
Greeting 5	Lalatia Varian	"%Rank %PCName, the healer Urjorad is overdue and presumed dead. He went to the Daedric shrine of Ashalmimilkala with a powerful artifact called the Scroll of Fiercely Roasting. Signs say he has come to grief inside Ashalmimilkala. Go find his body, recover the scroll and return it to us. Or, if you would risk your life to complete the quest that took Urjorad's life, use the scroll to slay Carecalmo, the shrine's ancient High Elf priest, and his powerful High Elf bodyguard Meryaran."	Journal IC28_Urjorad 1							Imperial Cult	Acolyte	0	Journal IC27_Oracle >= 50						1
Greeting 5	Lalatia Varian	"%Rank %PCName, the healer Urjorad is overdue and presumed dead. He went to the Daedric shrine of Ashalmimilkala with a powerful artifact called the Scroll of Fiercely Roasting. Signs say he has come to grief inside Ashalmimilkala. Go find his body, recover the scroll and return it to us. Or, if you would risk your life to complete the quest that took Urjorad's life, use the scroll to slay Carecalmo, the shrine's ancient High Elf priest, and his powerful High Elf bodyguard Meryaran."	Journal IC28_Urjorad 1							Imperial Cult	Acolyte	0	Journal IC27_Oracle < 1	Journal IC27_Oracle_A >= 40	Journal IC25_JonHawker >= 50	Journal IC26_AmaNin >= 50			1
Greeting 5	Lalatia Varian	"I asked you to recover a powerful artifact called the Scroll of Fiercely Roasting and to return it to me. When you have the scroll, or when you have slain Carecalmo, the ancient High Elf priest of the Daedric shrine of Ashalmimilkala, and his powerful High Elf bodyguard Meryaran, return to me."								Imperial Cult	Acolyte	0	Journal IC28_Urjorad >= 1						1
Greeting 5	Lalatia Varian	"I am glad you were able to recover this scroll. It is an item of terrible power, and I am glad it has not fallen into evil hands. Thank you for completing this task. As to the matter of Carecalmo and Meryaran, I leave that matter to your judgement. As opponents, they may be too great for you. Speak to me again when you are ready to undertake another of the Oracle's Quests."	"Journal IC28_Urjorad 50
player->removeitem sc_FiercelyRoastThyEnemy_unique 1
ModPCFacRep, 5, ""Imperial Cult""
player->modReputation 1
modDisposition 5
Goodbye"							Imperial Cult	Acolyte	0	Journal IC28_Urjorad >= 1	Item sc_FiercelyRoastThyEnemy_unique >= 1					1
Greeting 5	Lalatia Varian	"By killing Carecalmo and Meryaran you have avenged the deaths of the healer Urjorad and his master Dro'farahn Stiff-Neck, and rid the world of a great evil. You have served the Imperial cult well. Please take these Gauntlets of Glory, and put them to good use. Speak to me again when you are ready to undertake another of the Oracle's Quests."	"Journal IC28_Urjorad 55
player->additem Gauntlet_of_Glory_left 1
player->additem gauntlet_of_glory_right 1
ModPCFacRep, 10, ""Imperial Cult""
player->modReputation 2
modDisposition 10
Goodbye"							Imperial Cult	Acolyte	0	Journal IC28_Urjorad >= 1	Dead carecalmo >= 1	Dead meryaran >= 1				1
Greeting 5	Lalatia Varian	"%PCRank %PCName, Stendarr has granted me a vision of the artifact Skull-Crusher."										0	Journal IC28_Urjorad >= 50						1
Greeting 5	Lalatia Varian	"%PCRank %PCName, I believe it is your fate to recover the long-lost artifact Skull-Crusher. When you have this legendary weapon in hand, bring it to me so I may bless it."										0	Journal IC29_Crusher >= 1						1
Greeting 5	Lalatia Varian	"This is Skull-Crusher? It is indeed marvelous. But I can detect no trace of any evil curse upon this weapon. Perhaps it is only a legend. Perhaps it is a blessing, and not a curse, that preserves it from thieves. And perhaps we can perceive the hidden motions of the gods in this. It is safe, I assure you. Receive my special blessing, so you may dedicate yourself further to the service of the Nine. And speak to me again when you are ready for another of my Oracle's Quests."	"Journal IC29_Crusher 50
player->additem foe-quern 1
ModPCFacRep, 10, ""Imperial Cult""
player->modReputation 2
modDisposition 10
Goodbye"									0	Journal IC29_Crusher >= 1	Item warhammer_crusher_unique >= 1	Function PC Blunt Weapon >= 40				1
Greeting 5	Lalatia Varian	"This is Skull-Crusher? It is indeed marvelous. But I can detect no evil curse upon this weapon. It is safe, I assure you. Perhaps it is only a legend. Perhaps we can perceive the hidden motions of the gods in this. Receive my special blessing, so you may dedicate yourself further to the service of the Nine. That's all the quests I have for you. If I need your help again, I shall send word for you through others of high rank in the cult."	"Journal IC29_Crusher 50
player->additem foe-grinder 1
ModPCFacRep, 10, ""Imperial Cult""
player->modReputation 2
modDisposition 10
Goodbye"									0	Journal IC29_Crusher >= 1	Item warhammer_crusher_unique >= 1	Function PC Blunt Weapon < 40				1
Greeting 5	Lalatia Varian	"You have done well, %PCName. You have kept your oath well, and faithfully served me in the Oracle's Quests. If I need your help again, I shall send word for you through others of high rank in the cult."								Imperial Cult	Acolyte	0	Journal IC29_Crusher >= 50						1
Greeting 5	Lalatia Varian	"You have shown yourself to be a loyal and diligent member of the Imperial cult, %PCName. As a token of our appreciation, here is a little gift that may make your labors a little easier. And please remember: check your advancement in our ranks regularly."	"Journal IC0_Akatosh_token 5
moddisposition 10
player->modreputation 1
Player->additem ""Akatosh Ring"" 1"							Imperial Cult	Oracle	0	Journal IC0_Akatosh_token < 5						1
Greeting 5	Lalatia Varian	"You have shown yourself to be a loyal and diligent member of the Imperial cult, %PCName. As a token of our appreciation, here is a little gift that may make your labors a little easier. And please remember: check your advancement in our ranks regularly."	"Journal IC0_Septim_token 5
moddisposition 10
player->modreputation 1
Player->additem ""Septim Ring"" 1"							Imperial Cult	Disciple	0	Journal IC0_Septim_token < 5						1
Greeting 5	Lalatia Varian	"You have shown yourself to be a loyal and diligent member of the Imperial cult, %PCName. As a token of our appreciation, here is a little gift that may make your labors a little easier. And please remember: check your advancement in our ranks regularly."	"Journal IC0_Stendarr_token 5
moddisposition 10
player->modreputation 1
Player->additem ""Stendarran Belt"" 1"							Imperial Cult	Acolyte	0	Journal IC0_Stendarr_token < 5						1
Greeting 5	Lalatia Varian	"You have shown yourself to be a loyal and diligent member of the Imperial cult, %PCName. As a token of our appreciation, here is a little gift that may make your labors a little easier. And please remember: check your advancement in our ranks regularly."	"Journal IC0_Maran_token 5
moddisposition 10
player->modreputation 1
Player->additem ""Maran Amulet"" 1"							Imperial Cult	Initiate	0	Journal IC0_Maran_token < 5						1
Greeting 5	Lalatia Varian	"You've been expelled. If you heartily repent your misdeeds, we will give you a second chance -- only one second chance -- to return as a member of our community. Do you wish to atone?"	"Choice ""Yes, please forgive me"" 1 ""No"" 2"							Imperial Cult	Layman	0	Function PC Expelled = 1						1
Greeting 5	Lalatia Varian	"We are all weak. But your humble contrition is praiseworthy. You are once again a member of the Imperial cult. But I caution you. Do not again forget yourself, for there is no further recourse if you should be expelled once more."	"PCClearExpelled
Set ExpImperialCult to 1"							Imperial Cult	Layman	0	Function PC Expelled = 1	Function Choice = 1					1
Greeting 5	Lalatia Varian	"I'm sorry, %PCName. But perhaps you'll reconsider, and come to us again."	"moddisposition -5
Goodbye"							Imperial Cult	Layman	0	Function PC Expelled = 1	Function Choice = 2					1
Greeting 5	Lalatia Varian	"You have been expelled from the cult again, and for the last time. The cult is finished with you and your false repentance."	"ModDisposition -10
goodbye"							Imperial Cult	Layman	0	Function PC Expelled = 1	Global ExpImperialCult = 1					1
Greeting 5	Jon Hawker	"Praise the Nine! Have you come to my rescue? I was seeking trade opportunities with the Ashlanders when I was attacked by outcast outlanders. I was separated from my bodyguard, and took refuge in this cave, where I was seized, robbed, and held by this battlemage, Galmis Dren, to be sold as a slave. I prayed to Zenithar for Divine Intervention. You must have been sent in answer to my prayers."										0							1
Greeting 5	Jon Hawker	So. Have you brought me a Divine Intervention scroll?										0	Journal IC25_JonHawker_free >= 1						1
Greeting 5	Ama Nin_DisguiseMara	"I'm SO glad to see you! I'm a healer, and I had been making my way to Gnisis from Ald'ruhn when these two winged twilights snatched me from the road, bore me into the air, dragged me deep beneath the earth, and stranded me on this high pillar of rock. I prayed to Mara for Divine Intervention. You must have been sent in answer to my prayers."										0							1
Greeting 5	Ama Nin_DisguiseMara	So. Have you brought me a Divine Intervention scroll?										0	Journal IC26_AmaNin_free >= 1						1
Greeting 5	Adusamsi Assurnarairan	"Please. Llaren Terano is a sorcerer and worshipper of Molag Bal. He is a terrible sorcerer, but he also carries a deadly sword. He stripped me and made me his prisoner. That's all I can remember. I can't recall how I got here, or why. I think he has poisoned my mind with spells. If you can recover my ring from Llaren Terano, I can use its enchantments to escape. Please, rescue these slaves, too, if you can. Llaren Terano has their slave key. Bring me my ring. Please."	"Journal IC27_Oracle_A 10
Goodbye"									0							1
Greeting 5	Adusamsi Assurnarairan	Bring me my ring! BRING ME MY RING!	Goodbye									0	Journal IC27_Oracle_A >= 10	Item Adusamsi's_Ring < 1					1
Greeting 5	Adusamsi Assurnarairan	Yes! That is my ring! Please! It grants me Divine Intervention! Now I can escape! Give it to me NOW! I don't care about anything else... just let me out of here!	"player->removeitem ""Adusamsi's_Ring"" 1
Journal IC27_Oracle_A 50
Goodbye
Disable"									0	Journal IC27_Oracle_A >= 10	Item Adusamsi's_Ring >= 1					1
Greeting 5	Adusamsi Assurnarairan	Yes! That is my ring! Please! It grants me Divine Intervention! Now I can escape! Give it to me NOW! I don't care about anything else... just let me out of here!	"player->removeitem ""Adusamsi's_Ring"" 1
Journal IC27_Oracle_A 40
Goodbye
Disable"									0	Journal IC27_Oracle_A >= 10	Item Adusamsi's_Ring >= 1	Item claymore_iceblade_unique < 1	Journal IC27_Oracle >= 1			1
Greeting 5	Adusamsi Assurnarairan	Yes! That is my ring! Please! It grants me Divine Intervention! Now I can escape! Give it to me NOW! I don't care about anything else... just let me out of here!	"player->removeitem ""Adusamsi's_Ring"" 1
Journal IC27_Oracle_A 45
Goodbye
Disable"									0	Journal IC27_Oracle_A >= 10	Item Adusamsi's_Ring >= 1	Item claymore_iceblade_unique >= 1	Journal IC27_Oracle >= 1			1
Greeting 5	Wulf	"Right. I'm Wulf, like I said. I was wondering what you were doing here in Ghostgate."										0							1
Greeting 5	Wulf	Hello. They call me Wulf. What brings you to Ghostgate?										0	Function Talked To PC = 0						1
Greeting 5	Wulf	Good luck on the mountain. Go with Kynareth. And don't forget my old lucky coin.										0	Journal IC30_Imperial_veteran >= 1						1
Greeting 5	Ygfa	"Blessings of the Nine, %PCRank %PCName. Did you wish to barter for potions and other goods? Or do you hope to learn a new spell?"								Imperial Cult	Layman	0	Journal MS_Piernette >= 100						1
Greeting 5	Larienna Macrina	"Ho there, good friend!"										0	Journal FG_Nchurdamz >= 100						1
Greeting 5	Arrille	Welcome to Arrille's Tradehouse. I barter for goods or coin. I also have a small selection of spells for sale. No credit. You want a little advice? That's free. That's ALL that's free. Would you like to hear about our most popular potions? Our most popular scrolls?										0							1
Greeting 5	Fargoth	Are you the one that boat dropped off? Odd to see a boat arrive at that time of the day. Hope the Imperials treated you okay. I swear they took my ring.										0	Journal MS_FargothRing = 0						1
Greeting 5	Fargoth	What? What is it? Are you following me? Leave me alone!	Goodbye									0	Journal MS_Lookout > 10	Global fargothwalk >= 1	Global fargothwalk < 3	Journal MS_Lookout < 100			1
Greeting 5	Fargoth	What do you want? Don't bother trying to rob me. The Imperials have taken everything anyway.										0	Journal MS_Lookout = 100						1
Greeting 5	Hrisskar Flat-Foot	"You look like you could use a friend, outlander. Perhaps I can be your friend. I'd like you to help me recover some gold."										0	Dead fargoth = 0	Journal MS_Lookout = 0					1
Greeting 5	Hrisskar Flat-Foot	You were supposed to find Fargoth's hiding place. Were you able to?										0	Dead fargoth = 0	Journal MS_Lookout >= 10	Journal MS_Lookout < 100				1
Greeting 5	Eldafire	I haven't seen your %PCRace face before. Would you like a little advice? Or are you looking for someone in particular?										0	Function Talked To PC = 0						1
Greeting 5	Vodunius Nuccius	"Yes? What do you want? If you're looking to get out of Seyda Neen, I'll be happy to give you a little advice."										0	Function Talked To PC = 0						1
Greeting 5	Piernette Beluelle	Hello. My name is Piernette Beluelle. Can I help you?										0	Journal MS_Piernette >= 1						1
Greeting 5	Piernette Beluelle	"Hello. Thank you again for returning my bowl. Now, can I help you find a specific place here in Pelagiad? Or services? Or someone in particular? Would you like a little advice?"										0	Journal MS_Piernette >= 100						1
Greeting 5	Ygfa	"Blessings of the Nine, %PCName. I am Ygfa, Fort Pelagiad's Healer, and an Adept of the Imperial cult. I barter for potions and other goods, and can teach a number of spells. All proceeds go to the benefit of the Imperial cult and its many worthwhile projects. Would you like to join the Imperial cult?"										0							1
Greeting 5	Ygfa	"Blessings of the Nine, %PCName. Piernette Beluelle told me about you. I am Ygfa, Fort Pelagiad's Healer, and an Adept of the Imperial cult. I barter for potions and other goods, and can teach a number of spells. All proceeds go to the benefit of the Imperial cult and its many worthwhile projects. From what Piernette told me, you should join the Imperial cult."										0	Journal MS_Piernette >= 100						1
Greeting 5	Din	"Yes? Huh? What is it? I'm sorry...things had been so muddled, but my mind is much clearer."										0	Journal MV_MonsterDisease = 49						1
Greeting 5	Din	"Well, are you going to cast that spell on me, slaughterfish?"	Choice									0	Journal MV_MonsterDisease = 46						1
Greeting 5	Nelos Onmar	"Hello, my friend. I'll be off to find Maurrie soon. Thank you for your help."										0	Journal MV_VictimRomance >= 100						1
Greeting 5	Tarer Braryn	Hello %PCName! I hope you'll be able to speak to Trebonius soon and offer my apologies. This rash is killing me!										0	Journal MS_Apologies >= 5	Journal MS_Apologies < 100					1
Greeting 5	Big Head	"Go about your business now! The master waits! Fork fork fork. Stabbing meat, lovely meat."	"Journal ""DA_Sheogorath"" 30"									0	Journal DA_Sheogorath > 10						1
Greeting 5	Paur Maston	"Greetings! Perhaps you can help me. I was supposed to meet my business partner here, but I was running late, and it looks she went ahead to Molag Mar without me."										0	Journal MV_TraderMissed < 10	Dead vanjirra = 0					1
Greeting 5	Daric Bielle	"Well, hey there. S'fine place this is, huh? S'fine place. Good place for me to jusht forget about my troubles. No use thinking about them. Stupid slaves. Why they gotta run? Huh? Sure, be nothing to do if they didn't. But why the gotta hide, too?"	"Journal ""MV_BountyHunter"" 10"									0	Dead hides_his_eyes = 0			Journal MV_BountyHunter < 10			1
Greeting 5	miun_gei	"Welcome, %PCRace. It is good to see a customer in the store. That annoying fool outside chases them away."										0	Journal EB_Actor = 0						1
Greeting 5	Marcel Maurard	"Hello, my friend! What a glorious time it is. Perhaps I can interest you in one of my fine wares. All magical, all for a low, low price! A man in my line of work must find a way to make a living!"										0	Journal EB_Actor >= 20	Journal EB_Actor < 40					1
Greeting 5	Alusaron	"Welcome to my shop, stranger. It is good to see paying customers, especially with all the competition these days."										0	Journal EB_Deed = 0						1
Greeting 5	Alusaron	Were you able to get that contract for me?										0	Journal EB_Deed = 30						1
Greeting 5	Moroni Uvelas	"Greetings, traveler. Perhaps I might interest you in some wares? Although, it is hard to work with my poor husband gone missing."										0	Journal EB_DeadMen = 10						1
Greeting 5	Bolrin	"Greetings, friend. I understand you've had some dealings with the Company before. Perhaps you'd like to be of further assistance?"										0	Journal EB_Clients = 0	Journal EB_Express = 50	Journal EB_Pest = 40				1
Greeting 5	Balen Andrano	"How may this poor trader help you today? My prices are reasonable, as I've recently had a run of bad luck."										0	Journal EB_Bone = 0	Dead jeanne = 0					1
Greeting 5	Jeanne	"What can this poor merchant do for you? I've had very little business recently, with the terrible haunting in my shop."										0	Journal EB_Bone = 60						1
Greeting 5	Domalen	Yes? Do you need another leaflet?										0	Journal EB_False >= 10	Journal EB_False < 40					1
Greeting 5	Berwen	Are you here to get rid of the Corprus Stalker?										0	Dead corprus_stalker_fgcs = 0						1
Greeting 5	Llaalam Dredil	"Welcome, %PCName. Perhaps you are interested in running an errand for me?"										40	Journal EB_Express = 0						1
Greeting 5	Llaalam Dredil	"Greetings, %PCName. Have you finished running an errand for me?"										0	Journal EB_Express >= 20	Journal EB_Express < 50	Journal EB_Express != 30				1
Greeting 5	Novor Drethan	"Leave me to grieve, Outlander."	"ModDisposition -5
Goodbye"									0			Journal FG_DissaplaMine = 55	Dead teres arothan = 1			1
Greeting 5	Larienna Macrina	What's that? Do you require aid?										0	Journal FG_Nchurdamz >= 20	Journal FG_Nchurdamz <= 90					1
Greeting 5	Larienna Macrina	"Ho there! Your one of Hrundi's band, aren't you? I can spot you a mile off. I've been waiting for some time now for assistance, but I suppose you will have to do. I'm on a quest to root out a ""great beast"" dwelling within these ruins. You and I will explore together."										0	Journal FG_Nchurdamz = 10						1
Greeting 5	bulfim_gra_shugarz	Argh! Must I constantly be tormented by ... AAAH!! ... Leave me! I am diseased and I must suffer in solitude!										0							1
Greeting 5	bulfim_gra_shugarz	"Thank you for curing me, %PCName. I'd get out of here if I were you."										0				Journal TT_Compassion >= 50			1
Greeting 5	Llirala Sendas	"Greetings. I am %Name, the caretaker of the Sanctus Shrine."										0							1
Greeting 5	Llirala Sendas	"What brings you here, %PCName?"										0	Function Talked To PC = 1						1
Greeting 5	dremora_ttmg	"I am Anhaedra. If you are a pilgrim, read the inscription on the stupid rock."	"AddTopic ""taunt the Daedra"""									0							1
Greeting 5	dremora_ttmg	You again? Didn't you learn your lesson the first time?										0				Journal TT_MaarGan >= 30			1
Greeting 5	atronach_storm_ttmk	"I am your final barrier, mortal. Answer my riddle, and then best me -- if you can."										0							1
Greeting 5	atronach_frost_ttmk	"Answer this riddle for me, mortal. Or does thy blood run cold?"										0							1
Greeting 5	atronach_flame_ttmk	"Anssswer my riddle, fool. And then fight me!"										0							1
Greeting 5	Assantushansar	Leave me. I am diseased. I do not need your help.										0				Journal TT_MinistryHeathen < 50			1
Greeting 5	Mossanon	You have killed my love. Killing you will not bring her back. But I have nothing to lose.	"modFight 90
modDisposition 0
goodbye"									0	Dead volmyni dral = 1						1
Greeting 5	Cunius Pelelius	"I am %Name, a principal and charter-holder of the Caldera Mining Company. I cannot imagine why someone like you should think you have business with me, but I will listen, if you can be brief and polite."										0							1
Greeting 5	Cunius Pelelius	I said I was busy. Perhaps you are hard of hearing?										0	Journal IC13_rich >= 10						1
Greeting 5	Cunius Pelelius	We have nothing to discuss. Excuse me.	Goodbye									0	Journal IC13_rich >= 40						1
Greeting 5	Cunius Pelelius	You! Defend yourself!	"setfight 90
setDisposition 0
Goodbye"									0	Journal IC13_fight >= 1						1
Greeting 5	Canctunian Ponius	"I am %Name, Factor-in-Chief of the Ebonheart agency of the East Empire Company, at your service."										0							1
Greeting 5	Canctunian Ponius	"I am %Name, Factor-in-Chief of the Ebonheart agency of the East Empire Company, at your service. Is this concerning the generous pledge I offered to the Imperial cult?"										0	Journal IC14_Ponius >= 1	Journal IC14_Ponius < 45					1
Greeting 5	Volmyni Dral	"I am Volmyni Dral, and this is my home. What do you want from me?"										0							1
Greeting 5	Volmyni Dral	"You have killed my love. I have nothing to live for. If I die at your hands, it is no great loss."	"modFight 90
modDisposition 0
goodbye"									0	Dead Mossanon = 1						1
Greeting 5	Mossanon	Yes? What do you want?										0							1
Greeting 5	Assantushansar	"Yes. Thank you, %PCName. Thank you for healing me."										0				Journal TT_MinistryHeathen >= 50			1
Greeting 5	Audenian Valius	"Welcome to my shop, friend. Perhaps I can offer you something you need? I'd have more to offer, but for this incredible rat infestation."	"""rat_telvanni_unique""->Enable"									0	Journal EB_Pest = 10	Journal EB_Clients = 0					1
Greeting 5	Alarvyne Indalas	"Greetings, friend. How can I help you? We have an excellent selection of glassware, although getting more exotic items has become very difficult."	"""rat_telvanni_unique""->Enable"									0	Journal EB_Shipment = 0						1
Greeting 5	Mevure Hlen	"Welcome, friend. Perhaps I can interest you in some of my goods? I realize the prices are a bit high, but that is beyond my control."										0	Journal EB_TradeSpy = 0	Journal EB_Express >= 40	Item bk_letterfromllaalam = 0	Dead J'zhirr = 0			1
Greeting 5	Gadayn Andarys	"You say you've found a love letter of mine? Oh, dear. That is embarrassing."										0	Item bk_letterfromgadayn > 0	Journal EB_Unrequited = 0					1
Greeting 5	Gadayn Andarys	Have you spoken to Eraldil yet?										0	Journal EB_Unrequited != 30	Journal EB_Unrequited >= 20	Journal EB_Unrequited <= 40				1
Greeting 5	Gadayn Andarys	Did you deliver the potion to Eraldil?										0	Journal EB_Unrequited != 80	Journal EB_Unrequited >= 70	Journal EB_Unrequited <= 90				1
Greeting 5	Gadayn Andarys	"Greetings, friend! What a wonderful day! As you can see, all is well with me...or should I say us? Glathel and I are now married, and nothing could be better."	"ModMercantile -50
ModDisposition 20"									0	Journal EB_Unrequited = 80	Dead glathel = 0	Local glathelhere = 1				1
Greeting 5	Gadayn Andarys	"Oh. It's you. Well, I hope you're happy. That stupid love potion idea of yours worked, and now look what it's gotten me. She's a monster! Nagging, complaining, spending all my money. How could you let me get into this? Well, what do you want?"	"Journal ""EB_Unrequited"" 100
ModMercantile 50
ModDisposition -20"									0	Journal EB_Unrequited = 95	Dead eraldil = 0	Local eraldilhere = 1				1
Greeting 5	Mehra Milo	"Thank you, %PCName, for rescuing me. Now I'll stay here at Holamayan with Master Barelo and assist him with the monastery's library."	";Mehra Milo; Journal ""A2_4_MiloGone"" >= 20"				Holamayan Monastery					0	Journal A2_4_MiloGone >= 20						0
Greeting 5	Galbedir	"Step right up, %PCName, and look over my collection of scrolls. How about the flashy and cheap Taldam's Scorcher to burn your foes? Or Ondusi's Unhinging to open stuck chests and doors? If you're going somewhere dangerous, try some scrolls of Vitality and Vigor to restore your and health and fatigue. If you're in real trouble, you'll want Almsivi Intervention or Divine Intervention to transport you instantly to the nearest Temple or nearest Imperial shrine."										0	Function PC Expelled = 0						1
Greeting 5	Galbedir	"Are you here for scrolls, %PCName? Or are you here from some other enchantments? Or even soulgems? Whatever your enchanting needs, you've come to the right place."										0	Function PC Expelled = 0	Function Talked To PC = 1					1
Greeting 5	Gadayn Andarys	What do you want?										0	Journal EB_Unrequited = 100	Dead eraldil = 0					1
Greeting 5	Aurane Frernis	"Hello %PCName! I'm still waiting for that gold kanet flower. Not to be pushy, but I don't like to be kept waiting."										0	Journal EB_False >= 60	Journal MS_Gold_kanet_flower = 5					1
Greeting 5	Aurane Frernis	"Hello %PCName! I'm still waiting for that gold kanet flower. Not to be pushy, but I don't like to be kept waiting."										0		Journal MS_Gold_kanet_flower = 5					1
Greeting 5	Aurane Frernis	"Hello again, %PCName. I need someone to fetch me the gold kanet flower that grows in the ruins nearby."										0	Journal MS_Gold_kanet_flower < 1	Journal EB_False >= 60					1
Greeting 5	Avon Oran	Greetings. I understand you were sent to help with the trouble we're having with bandits in Suran.										0	Journal FG_SuranBandits = 10						1
Greeting 5	Mollimo Of Cloudrest	"Outlander. Would you like to earn some gold? Take care of Trerayna Dalen for me. She's a petty annoyance, but Mistress Therana won't let me leave the tower to take care of her. Don't be fooled by her thugs. The armor is impressive, but there's not much inside it. Kill Trerayna Dalen, and I'll pay you 1000 gold."	"journal MS_Trerayna_bounty 1
setalarm 0"									0							1
Greeting 5	Mollimo Of Cloudrest	"What's the delay? You want your gold, don't you? Kill Trerayna Dalen, and I'll pay you 1000 gold."										0	Journal MS_Trerayna_bounty >= 1						1
Greeting 5	Mollimo Of Cloudrest	"Well done, outlander. I can report to my mistress that Trerayna Dalen is no longer a problem. I'll mention your name... for what it's worth. Here's your gold. And my thanks."	"journal MS_Trerayna_bounty 50
player->additem gold_001 1000
setalarm 90
modDisposition 20
therana->modDisposition 20"									0	Journal MS_Trerayna_bounty >= 1	Dead trerayna dalen >= 1					1
Greeting 5	Mollimo Of Cloudrest	"You did well, outlander. Thank you."										0	Journal MS_Trerayna_bounty >= 50						1
Greeting 5	Gadayn Andarys	"How can I help you, my favorite friend?"										0	Journal EB_Unrequited = 110	Dead glathel = 0					1
Greeting 5	Eydis Fire-Eye	Have you taken care of that cave rat problem yet? Surely you can handle even that.										0	Journal FG_RatHunt >= 10	Journal FG_RatHunt < 100					1
Greeting 5	Eydis Fire-Eye	"What's the status on those egg poachers, %PCRank? Don't make me assign this to another person."										0	Journal FG_Egg_Poachers >= 1	Journal FG_Egg_Poachers < 100					1
Greeting 5	Eydis Fire-Eye	Do you have more information on the Telvanni agents? I need to know.										0	Journal FG_Telvanni_agents >= 1	Journal FG_Telvanni_agents < 100					1
Greeting 5	Eydis Fire-Eye	Have you recovered that code book yet? I've been waiting too long for it.										0	Journal FG_Sottilde >= 10	Journal FG_Sottilde < 100					1
Greeting 5	Eydis Fire-Eye	Did you recover the debt money from Desele yet? Or have you just been wasting time? Well?										0	Journal FG_DeseleDebt >= 10	Journal FG_DeseleDebt < 100					1
Greeting 5	Eydis Fire-Eye	"Give me the status on Dura gra-Bol. Surely you haven't botched up this mission, have you?"										0	Journal FG_OrcBounty >= 10	Journal FG_OrcBounty < 100					1
Greeting 5	Eydis Fire-Eye	"I sent you to investigate some orcs at a Daedric ruin. What have you found out, %PCRank?"										0	Journal FG_AlofsFarm >= 10	Journal FG_AlofsFarm < 100					1
Greeting 5	Eydis Fire-Eye	Tell me what is happening with that Verethi gang. I'll assume you've taken care of it?										0	Journal FG_VerethiGang >= 10	Journal FG_VerethiGang < 100					1
Greeting 5	Eydis Fire-Eye	Did you find time in your schedule to visit the Sarano tomb yet? Give me the status.										0	Journal FG_HungerLoose >= 10	Journal FG_HungerLoose < 100					1
Greeting 5	Hrundi	What is the latest from Nchurdamz? Have you investigated it yet?										0	Journal FG_Nchurdamz >= 10	Journal FG_Nchurdamz < 100					1
Greeting 5	Hrundi	"Give me your report on the situation at Dissapla Mine, %PCRank."										0	Journal FG_DissaplaMine >= 10	Journal FG_DissaplaMine < 100					1
Greeting 5	Hrundi	Have you taken care of that Corprus Stalker in Berwen's shop yet?								Fighters Guild		0	Journal FG_CorprusStalker >= 10	Journal FG_CorprusStalker < 100					1
Greeting 5	Hrundi	What's the status on Rels Tenim? Manage to find him?										0	Journal FG_TenimBounty >= 10	Journal FG_TenimBounty < 100					1
Greeting 5	Hrundi	Have you taken care of that Corprus Stalker in Berwen's shop yet? What about that bounty I told you about? The one on Rels Tenim.										0	Journal FG_CorprusStalker >= 10	Journal FG_CorprusStalker < 100	Journal FG_TenimBounty >= 10	Journal FG_TenimBounty < 100			1
Greeting 5	Hrundi	Have you gotten that shipment to the Dunirai Caverns yet? It is important that it be delivered.										0	Journal FG_DuniraiSupply >= 10	Journal FG_DuniraiSupply < 100					1
Greeting 5	Hrundi	"You were sent to escort Sondaale of Shimmerene. Give me the status of your mission, %PCRank."										0	Journal FG_Telasero >= 10	Journal FG_Telasero < 100					1
Greeting 5	Hrundi	What is it you want? I have nothing more for you here.										0	Journal FG_Telasero = 110						1
Greeting 5	Hrundi	"Have you found Engaer yet? When you do, the bounty is yours."										0	Journal FG_EngaerBounty >= 10	Journal FG_EngaerBounty < 100					1
Greeting 5	Hrundi	"Well, have you found the Pudai Egg Mine yet? I suppose I can't expect success, but let me know your status."										0	Journal FG_FindPudai >= 10	Journal FG_FindPudai < 100					1
Greeting 5	Persius Mercius	Do you have any new information on the situation in Vas? You should speak to Ulyne Henim.										0	Journal FG_Vas >= 10	Journal FG_Vas < 100					1
Greeting 5	Persius Mercius	I sent you to take care of Nerer Beneran. Have you had any success with that yet?										0	Journal FG_BeneranBounty >= 10	Journal FG_BeneranBounty < 100					1
Greeting 5	Persius Mercius	What's the status of those bandits in Suran? Have you had a chance to speak with Serjo Avon Oran yet?										0	Journal FG_SuranBandits >= 10	Journal FG_SuranBandits < 100					1
Greeting 5	Persius Mercius	"Have you delivered that flin to the Elith-Pal Mine yet? It is important that it be delivered there as soon as possible, %PCRank."										0	Journal FG_ElithPalSupply >= 10	Journal FG_ElithPalSupply < 100					1
Greeting 5	Persius Mercius	"We've spoken about the problems with Eydis Fire-Eye already, as well as with Lorbumol gro-Aglakh. Tell me what you have done about the situation."										0	Journal FG_KillCronies >= 10	Journal FG_KillCronies < 100					1
Greeting 5	Persius Mercius	Have you settled the matter of Sjoring Hard-Heart yet? I pray that this business is ended soon.										0	Journal FG_KillHardHeart >= 10	Journal FG_KillHardHeart < 100					1
Greeting 5	Lorbumol gro-Aglakh	I sent you to get the Juicedaw Feather Ring. Where is it?										0	Journal FG_DebtOrc >= 10	Journal FG_DebtOrc < 100					1
Greeting 5	Lorbumol gro-Aglakh	You get Tongue-Toad to shut his mouth yet? I want that done.										0	Journal FG_TongueToad >= 10	Journal FG_TongueToad < 100					1
Greeting 5	Lorbumol gro-Aglakh	"I gave you the contract on that Khajiit, Dro'Sakhar. He dead yet?"										0	Journal FG_KhajiitBounty >= 10	Journal FG_KhajiitBounty < 100					1
Greeting 5	Lorbumol gro-Aglakh	You collect on that debt money I sent you for? Where is it?										0	Journal FG_DebtStoine >= 10	Journal FG_DebtStoine < 100					1
Greeting 5	Lorbumol gro-Aglakh	Have you taken care of Adraria Vandacia? That needs to be taken care of immediately.										0	Journal FG_SilenceTaxgirl >= 10	Journal FG_SilenceTaxgirl < 100					1
Greeting 5	Lorbumol gro-Aglakh	I told you to get rid of Rufinus Alleius. What's the situation?										0	Journal FG_SilenceMagistrate >= 10	Journal FG_SilenceMagistrate < 100					1
Greeting 5	Sjoring Hard-Heart	Have you done what I asked? Are the Thieves Guild Bosses taken care of yet?										0	Journal FG_KillBosses >= 10	Journal FG_KillBosses < 100					1
Greeting 5	Ingwold	"I can't thank you enough. I wish I had a more suitable reward. If you don't mind, I'll think I had better wait here for a while until I calm down. But I'll be just fine."										0	Journal MS_HatandSkirt >= 50						1
Greeting 5	Ingwold	"Please. Have mercy. I was the sorcerer on this job, but the ogrim got out of control. And the scamps slaughtered my companions and served them to me in a broth. And stripped me. And made me wear this outfit. Help me out of here. Please. Get me a potion of levitation -- there're several in here -- and I'll give you... this very attractive skirt. And this remarkable hat. They're all I have."	Journal MS_HatandSkirt 1									0							1
Greeting 5	Ingwold	"Please? Get me a potion of levitation, and I'll give you this very attractive skirt. And this remarkable hat. I'm sure there are several levitation potions around here somewhere."										0	Journal MS_HatandSkirt >= 1						1
Greeting 5	Ingwold	"Thank you for the levitation potion. Very, very much. If you don't mind, I'll just wait here for a while until I calm down. But, as promised, here are the skirt and hat."	"player->removeitem P_Levitation_Q 1
Choice ""Take skirt and hat."" 1 ""Take skirt, but refuse hat."" 2 ""Take hat, but refuse skirt."" 3 ""Let him keep the skirt and hat."" 4"									0	Journal MS_HatandSkirt >= 1	Item P_Levitation_Q >= 1					1
Greeting 5	Ingwold	"Thank you for the levitation potion. Very, very much. If you don't mind, I'll just wait here for a while until I calm down. But, as promised, here are the skirt and hat."	"player->removeitem p_levitation_e 1
Choice ""Take skirt and hat."" 1 ""Take skirt, but refuse hat."" 2 ""Take hat, but refuse skirt."" 3 ""Let him keep the skirt and hat."" 4"									0	Journal MS_HatandSkirt >= 1	Item p_levitation_e >= 1					1
Greeting 5	Ingwold	"Thank you for the levitation potion. Very, very much. If you don't mind, I'll just wait here for a while until I calm down. But, as promised, here are the skirt and hat."	"player->removeitem p_levitation_s 1
Choice ""Take skirt and hat."" 1 ""Take skirt, but refuse hat."" 2 ""Take hat, but refuse skirt."" 3 ""Let him keep the skirt and hat."" 4"									0	Journal MS_HatandSkirt >= 1	Item p_levitation_s >= 1					1
Greeting 5	Ingwold	"Thank you for the levitation potion. Very, very much. If you don't mind, I'll just wait here for a while until I calm down. But, as promised, here are the skirt and hat."	"player->removeitem p_levitation_c 1
Choice ""Take skirt and hat."" 1 ""Take skirt, but refuse hat."" 2 ""Take hat, but refuse skirt."" 3 ""Let him keep the skirt and hat."" 4"									0	Journal MS_HatandSkirt >= 1	Item p_levitation_c >= 1					1
Greeting 5	Ingwold	"Thank you for the levitation potion. Very, very much. If you don't mind, I'll just wait here for a while until I calm down. But, as promised, here are the skirt and hat."	"player->removeitem p_levitation_b 1
Choice ""Take skirt and hat."" 1 ""Take skirt, but refuse hat."" 2 ""Take hat, but refuse skirt."" 3 ""Let him keep the skirt and hat."" 4"									0	Journal MS_HatandSkirt >= 1	Item p_levitation_b >= 1					1
Greeting 5	Ingwold	"Thank you. Thank you again. I wish I had a more suitable reward for you. But I'm really, really grateful for your help. And I'll never get mixed up with smugglers -- or scamps -- again."	"player->additem fur_colovian_helm 1
player->additem extravagant_skirt_02 1
removeitem fur_colovian_helm 1
removeitem extravagant_skirt_02 1
Journal MS_HatandSkirt 50"									0	Journal MS_HatandSkirt >= 1	Function Choice = 1					1
Greeting 5	Ingwold	"Thank you. Thank you again. The skirt is probably worth a lot. And I understand about the hat. One has to draw the line somewhere. But I'm really, really grateful for your help. And I'll never get mixed up with smugglers -- or scamps -- again."	"player->additem extravagant_skirt_02 1
removeitem extravagant_skirt_02 1
Journal MS_HatandSkirt 55"									0	Journal MS_HatandSkirt >= 1	Function Choice = 2					1
Greeting 5	Ingwold	"Thank you. Thank you again. You have no idea how glad I am to get rid of that hat. And thanks for leaving me the skirt. It's not really my color. But better than nothing. I'm really, really grateful for your help. And I'll never get mixed up with smugglers -- or scamps -- again."	"player->additem fur_colovian_helm 1
removeitem fur_colovian_helm 1
Journal MS_HatandSkirt 60"									0	Journal MS_HatandSkirt >= 1	Function Choice = 3					1
Greeting 5	Ingwold	"Thank you. Thank you again. I wish I had a more suitable reward. But I assure you, I will tell everyone I meet how you helped me, and how you refused any reward. I'm really, really grateful. And I promise -- I'll never get mixed up with smugglers -- or scamps -- again."	"player->modReputation 1
Journal MS_HatandSkirt 65"									0	Journal MS_HatandSkirt >= 1	Function Choice = 4					1
Greeting 5	Ingwold	"Thank you. Thank you again. I'm really, really grateful. And I promise -- I'll never get mixed up with smugglers -- or scamps -- again."	modReputation 1									0	Journal MS_HatandSkirt >= 50						1
Greeting 5	Sjoring Hard-Heart	Our time is almost upon us. What have you done about the Master Thief?										0	Journal FG_BigBosses >= 10	Journal FG_BigBosses < 100					1
Greeting 5	Habasi	Have you found a diamond for Habasi?								Thieves Guild		0	Journal TG_Diamonds >= 10	Journal TG_Diamonds < 100					1
Greeting 5	Habasi	Did you get the Nerano Manor key for Habasi?								Thieves Guild		0	Journal TG_ManorKey >= 10	Journal TG_ManorKey < 100					1
Greeting 5	Habasi	"Where are the Dwemer Artifacts Habasi asked you to get? Have you found them, %PCRank?"								Thieves Guild		0	Journal TG_OverduePayments >= 10	Journal TG_OverduePayments < 100					1
Greeting 5	Habasi	Tell Habasi about the Vintage Brandy. Have you found what Ralen Hlaalo left behind?								Thieves Guild		0	Journal TG_VintageBrandy >= 5	Journal TG_VintageBrandy < 100					1
Greeting 5	Habasi	Habasi asked you to free our brother. Where is New-Shoes Bragor?								Thieves Guild		0	Journal TG_BrotherBragor >= 10	Journal TG_BrotherBragor < 100					1
Greeting 5	Habasi	"It is important we defend the South Wall. Who is the master of security, %PCRank?"								Thieves Guild		0	Journal TG_BalmoraDefenses >= 10	Journal TG_BalmoraDefenses < 100					1
Greeting 5	Big Helende	You were to deliver that potion recipe to Tusamircil.								Thieves Guild		0	Journal TG_CookbookAlchemy >= 10	Journal TG_CookbookAlchemy < 100					1
Greeting 5	Big Helende	"Have you gotten the Grandmaster's Retort for me yet, %PCRank?"								Thieves Guild		0	Journal TG_GrandmasterRetort >= 10	Journal TG_GrandmasterRetort < 100					1
Greeting 5	Big Helende	"I asked you to hire a wizard, %PCRank. Have you done so?"								Thieves Guild		0	Journal TG_SadrithMoraDefenses >= 10	Journal TG_SadrithMoraDefenses < 100					1
Greeting 5	Big Helende	You were to retrieve Redoran Cooking Secrets for Fara. Were you able to yet?								Thieves Guild		0	Journal TG_RedoranCookbook >= 10	Journal TG_RedoranCookbook < 100					1
Greeting 5	Big Helende	You said you wanted to attempt to retrieve Felen Maryon's Staff? Any luck?								Thieves Guild		0	Journal TG_EbonyStaff >= 10	Journal TG_EbonyStaff < 100					1
Greeting 5	Aengoth	You were sent to fetch Anareren's Devil Tanto from the Guild of Mages. What happened?										0	Journal TG_LootAldruhnMG >= 10	Journal TG_LootAldruhnMG < 100					1
Greeting 5	Aengoth	"Do you have that Redoran Master Helm, %PCRank?"										0	Journal TG_MasterHelm >= 10	Journal TG_MasterHelm < 100					1
Greeting 5	Aengoth	Any luck getting hold of Boethiah's Pillow Book? I'm sure Gandosa has a copy.										0	Journal TG_BadGandosa >= 10	Journal TG_BadGandosa < 100					1
Greeting 5	Aengoth	Have you returned with a copy of Withershins?										0	Journal TG_Withershins >= 10	Journal TG_Withershins < 100					1
Greeting 5	Aengoth	We still need four pieces of scrap metal to fix the centurions. Have you found some?										0	Journal TG_AldruhnDefenses >= 10	Journal TG_AldruhnDefenses < 100					1
Greeting 5	Aengoth	"Well, %PCRank, have you been able to recover the Darts of Judgement?"										0	Journal TG_DartsJudgement >= 10	Journal TG_DartsJudgement < 100					1
Greeting 5	Stacey	"You were to return the Hlervu Locket, %PCRank."										0	Journal TG_SS_Generosity1 >= 10	Journal TG_SS_Generosity1 < 100					1
Greeting 5	Stacey	The Bal Molagmer must end Yngling Half-Troll's corruption. Have you found the ledger?										0	Journal TG_SS_Yngling >= 10	Journal TG_SS_Yngling < 100					1
Greeting 5	Stacey	"Did you recover the forged land deed, %PCRank?"										0	Journal TG_SS_Generosity2 >= 10	Journal TG_SS_Generosity2 < 100					1
Greeting 5	Stacey	Enamor must be returned to its rightful owner. Is this done?										0	Journal TG_SS_Enamor >= 10	Journal TG_SS_Enamor < 100					1
Greeting 5	Stacey	You were sent to steal Brallion's Ring and deliver it to Ilmeni Dren. Tell me your status.										0	Journal TG_SS_GreedySlaver >= 10	Journal TG_SS_GreedySlaver < 100					1
Greeting 5	Stacey	Did you deliver those history books in the name of the Bal Molagmer?										0	Journal TG_SS_Plutocrats >= 10	Journal TG_SS_Plutocrats < 100					1
Greeting 5	Stacey	Were you able to bring the Dwemer Goblet to one more worthy of its value?										0	Journal TG_SS_ChurchPolice >= 10	Journal TG_SS_ChurchPolice < 100					1
Greeting 5	Stacey	Were you able to locate Nads Tharen and his key?										0	Journal TG_BrotherThief >= 10	Journal TG_BrotherThief < 100					1
Greeting 5	Stacey	I sent you to speak to Percius Mercius and see if he was willing to help us fight.										0	Journal TG_EnemyParley >= 10	Journal TG_EnemyParley < 100					1
Greeting 5	Stacey	Were you able to retrieve the Bitter Cup and bring it to Eydis Fire-Eye?										0	Journal TG_BitterBribe >= 10	Journal TG_BitterBribe < 100	Journal TG_EnemyParley >= 100				1
Greeting 5	Stacey	What is the situation with Hrundi? Will he join our cause? Have you found Hrundi's woman?										0	Journal TG_Hostage >= 10	Journal TG_Hostage < 100					1
Greeting 5	Stacey	"Were you able to get rid of the brothers Ienith? I know they are powerful foes, but they are a great strength of our enemy."										0	Journal TG_KillIenith >= 10	Journal TG_KillIenith < 100					1
Greeting 5	Stacey	Does Sjoring Hard-Heart still live?										0	Journal TG_KillHardHeart >= 10	Journal TG_KillHardHeart < 100					1
Greeting 5		"With such a high price on your head, everyone assumes you are a murderer. I don't know the details, and don't want to know. But %Faction won't be pleased. We're judged by your actions, and we don't need a reputation for reckless violence."	ModDisposition -10					Thieves Guild		Thieves Guild		0	Function PC Crime Level >= 3000						55
Greeting 5		"With such a high price on your head, everyone assumes you are a murderer. %Name doesn't know the details, and doesn't want to know. But we're judged by your actions, and we don't need a reputation for reckless violence."	ModDisposition -10	Khajiit				Thieves Guild		Thieves Guild		0	Function PC Crime Level >= 3000						6
Greeting 5	Ennbjof	"Eh, there, kipper? Buy an old reaver a jug of mazte, tell you a little secret?"										0							1
Greeting 5	Vala Catraso	"Hello, %PCName. Are you hoping to study a little Morrowind lore with the rest of the class?"										0	Function Talked To PC = 0						1
Greeting 5	Vala Catraso	"Hello, %PCName. My name is Vala Catraso, and I run a little class for outlanders new to Morrowind. You may find it easier to get along here if you know a little about Morrowind lore. I'm also a priest, and I'd be happy to talk to you about my trade."										0	Function Talked To PC = 0						1
Greeting 5	Findulain	"I'm a miner in the Shulk Eggmine, but I'm getting some fresh air."										0							1
Greeting 5	Dinok	"I'm a miner in the Shulk Eggmine, but I'm just out here taking a break."										0							1
Greeting 5	Irvama Othrelas	"Remember. Leave the netch alone, and they'll leave you alone."										0							1
Greeting 5	Fevasa Saryon	"Remember. Leave the netch alone, and they'll leave you alone."										0							1
Greeting 5	Frinnius Posuceius	"Remember. Leave the netch alone, and they'll leave you alone."										0							1
Greeting 5	Irvama Othrelas	"Just a friendly warning. Don't spook the netch. Don't worry -- they're completely safe if you don't bother them -- but get them riled up, and they're trouble. Especially the betty netch."										0	Function Talked To PC = 0						1
Greeting 5	Fevasa Saryon	"Just a friendly warning. Don't spook the netch. Don't worry -- they're completely safe if you don't bother them -- but get them riled up, and they're trouble. Especially the betty netch."										0	Function Talked To PC = 0						1
Greeting 5	Frinnius Posuceius	"Just a friendly warning. Don't spook the netch. Don't worry -- they're completely safe if you don't bother them -- but get them riled up, and they're trouble. Especially the betty netch."										0	Function Talked To PC = 0						1
Greeting 5	Niras Farys	Yes? What can I do for you?										0							1
Greeting 5	Niras Farys	"Welcome to the Sadrith Mora Temple, outlander. You'll excuse the improvised furnishing. Telvanni hospitality. But I assure you, there's nothing second-class about our commitment to Almsivi, or our commitment to faith and service."										0	Function Talked To PC = 0						1
Greeting 5	Galero Andaram	Yes? What can I do for you?										0							1
Greeting 5	Athyn Sarethi	Have you been able to clear my son of Bralen Carvaren's murder?								Redoran		0			Journal B5_RedoranHort >= 50	Journal HR_ClearSarethi >= 10	Journal HR_ClearSarethi < 100		1
Greeting 5	Galero Andaram	"Welcome to our little Almsivi chapel. Pardon our informal surroundings, but we are guests here of House Telvanni, and apparently they have no more spacious, well-lit accommodations available for the Temple faithful. Still, we have all the services you'd expect to find a much larger Temple."										0	Function Talked To PC = 0						1
Greeting 5	Hloris Farano	Yes? What can I do for you?										0							1
Greeting 5	Hloris Farano	"Welcome to the Sadrith Mora Temple. No... we are not Telvanni wizards. Look, I wear the vestments of the Temple. Though I understand your confusion. It is rather dark in here. And cramped. And it certainly doesn't look like a Temple, does it? But we do offers the standard Temple services here."										0	Function Talked To PC = 0						1
Greeting 5	Omesu Hlarys	I don't get paid to answer questions.	goodbye									0							1
Greeting 5	Ronerelie Philulanie	"You can look, but don't touch. Yes, it's all Dwarf-make. And it belongs to Master Aryon. So keep your hands to yourself."	goodbye									0							1
Greeting 5	Hanarai Assutlanipal	"It is the Hour of Wakening. Dagoth Ur awakes, and comes forth in his glory, and his people shall rejoice, and his enemies shall scatter like dust."	"setdisposition 0
setfight 90
goodbye"									0	Journal A1_2_AntabolisInformant >= 10	Journal C3_DestroyDagoth < 50					1
Greeting 5	Hanarai Assutlanipal	I feel as though I've just awakened from a dream... a terrible dream of the Sixth House.										0		Journal C3_DestroyDagoth >= 50					1
Greeting 5	Gindrala Hleran	You are the one who took care of that strange man in my house? Thank you. I'll tell everyone how kind and brave you've been.										0		Dead dreamer_02 = 1					1
Greeting 5	Gindrala Hleran	"Pardon me. But there's a very strange man in my house, and he won't leave. Will you go get him out of there, please?"										0	Journal A2_2_6thHouse >= 50	Dead dreamer_02 = 0					1
Greeting 6		"What do you want, outlander?"						Ashlanders				0							75
Greeting 6		"I'm tired of your foolishness, outlander."	";Ashlander, Erabenimsun Camp; 
ModFight 30
Goodbye"				Erabenimsun Camp	Ashlanders				0							20
Greeting 6		"You have no manners, outlander. I said, go away."	";Ashlander, Erabenimsun Camp; 
ModDisposition -10"				Erabenimsun Camp	Ashlanders				0	Function Talked To PC = 0						20
Greeting 6		"I told you, outlander. Go away."	";Ashlander, Erabenimsun Camp; Journal ""A2_6_Incarnate"" >= 50; 
ModDisposition -10"				Erabenimsun Camp	Ashlanders				0	Journal A2_6_Incarnate >= 50						20
Greeting 6		"Go away, outlander. You have come a long way to a bad place for nothing."	";Ashlander, Erabenimsun Camp; Journal ""A2_6_Incarnate"" >= 50; 
ModDisposition -10"				Erabenimsun Camp	Ashlanders				0	Journal A2_6_Incarnate >= 50	Function Talked To PC = 0					20
Greeting 6		Stupid....	";Ashlander, Erabenimsun Camp; Journal ""A2_6_Incarnate"" >= 50; 
ModFight 90
Goodbye"				Erabenimsun Camp	Ashlanders				0	Journal A2_6_Incarnate >= 50						20
Greeting 6		You are the outlander. The one who thinks he's the Nerevarine. Go away. We want nothing to do with you.	";Ashlander, Erabenimsun Camp; Journal ""A2_6_Incarnate"" >= 50; 
modDisposition -10
Goodbye"				Erabenimsun Camp	Ashlanders				0	Journal A2_6_Incarnate >= 50	Function Talked To PC = 0					20
Greeting 6		"How can I help you, Nerevarine?"	";Ashlander, Erabenimsun Camp; Journal ""B4_KillWarLovers"" >= 50"				Erabenimsun Camp	Ashlanders				0	Journal B4_KillWarLovers >= 50						20
Greeting 6		"So, %PCName. You are called Nerevarine, and Han-Ammu is now our ashkhan. Many changes. Many changes."	";Ashlander, Erabenimsun Camp; Journal ""B4_KillWarLovers"" >= 50"				Erabenimsun Camp	Ashlanders				0	Journal B4_KillWarLovers >= 50	Function Talked To PC = 0					20
Greeting 6		"What do you want, outlander?"	";Ashlander, Ahemmusa Camp"				Ahemmusa Camp	Ashlanders				0							16
Greeting 6		"Yes, outlander. Why are you here? Do you seek a healer? Or do you want our trader?"	";Ashlander, Ahemmusa Camp"				Ahemmusa Camp	Ashlanders				0	Function Talked To PC = 0						16
Greeting 6		You are %PCName. We have heard some say you are the Nerevarine. What do you want of me?	";Ashlander, Ahemmusa Camp; Journal ""A2-6_Incarnate"" >= 50"				Ahemmusa Camp	Ashlanders				0	Journal A2_6_Incarnate >= 50						16
Greeting 6		"You are %PCName. They say you have found the Amulet of Ashamanu, and that now the wise woman can cure the sickness. And we have heard some say you are the Nerevarine. We are very grateful. Is there something you need?"	";Ashlander, Ahemmusa Camp; Journal ""A2-6_Incarnate"" >= 50
modDisposition 20"				Ahemmusa Camp	Ashlanders				0	Journal MS_WhiteGuar >= 80	Journal A2_6_Incarnate >= 50					16
Greeting 6		"You are %PCName. They say you have found the Amulet of Ashamanu, and that now the wise woman can cure the sickness. And we have heard some say you are the Nerevarine. We are very grateful. Is there something you need?"	";Ashlander, Ahemmusa Camp; Journal ""A2-6_Incarnate"" >= 50
modDisposition 20"				Ahemmusa Camp	Ashlanders				70	Journal MS_WhiteGuar >= 80	Journal A2_6_Incarnate >= 50					16
Greeting 6		Who are you? What do you want?	";Ashlander, Ahemmusa Camp; Journal ""A2-6_Incarnate"" >= 50"				Ahemmusa Camp	Ashlanders				0	Journal A2_6_Incarnate >= 50	Function Talked To PC = 0					16
Greeting 6		"Thank you, %PCName. You have made a safe place for the Ahemmusa. Are you truly the Nerevarine? This will surely be a tale I tell to our children."	";Ashlander, Ahemmusa Camp; Journal ""A2-6_Incarnate"" >= 50
modDisposition 10"				Ahemmusa Camp	Ashlanders				0	Journal B2_AhemmusaSafe >= 50						16
Greeting 6		"Thank you, %PCName. You have made a safe place for the Ahemmusa. Are you truly the Nerevarine? This will surely be a tale I tell to our children."	";Ashlander, Ahemmusa Camp; Journal ""A2-6_Incarnate"" >= 50"				Ahemmusa Camp	Ashlanders				80	Journal B2_AhemmusaSafe >= 50						16
Greeting 6		"What do you want this time, outlander?"					Zainab Camp	Ashlanders				0							10
Greeting 6		"Ho, look! An outlander. Are you lost, poor thing? Did the big, bad beasts bite you, so you need a healer? Or do you need our trader, so he can take your gold and give you things we would throw away or give to our guar?"					Zainab Camp	Ashlanders				0	Function Talked To PC = 0						10
Greeting 6		"Are you lost, outlander? Do you need a healer? Or a trader?"					Zainab Camp	Ashlanders				0	Function Talked To PC = 0	Function PC Sex = 1					10
Greeting 6		"What do you want, %PCName?"					Zainab Camp	Ashlanders				0	Journal A2_6_Incarnate >= 50						10
Greeting 6		Come closer. Let me see you. Yes. I think it is you. The one they talk about. The outlander who claims he fulfills the Nerevarine prophecies. You should talk to Ashkhan Kaushad.				Female	Zainab Camp	Ashlanders				0	Journal A2_6_Incarnate >= 50	Function Talked To PC = 0					3
Greeting 6		"Ho, look! An outlander. Are you lost, poor thing? Did the big, bad beasts bite you, so you need a healer? Or do you need our trader, so he can take your gold and give you things we would throw away or give to our guar?"				Male	Zainab Camp	Ashlanders				0	Journal A2_6_Incarnate >= 50	Function Talked To PC = 0					7
Greeting 6		"How can I help you, Nerevarine?"					Zainab Camp	Ashlanders				0	Journal B3_ZainabBride >= 50						10
Greeting 6		"Welcome, %PCName, Zainab Nerevarine. We have heard our chief does you great honor. How can I help you?"					Zainab Camp	Ashlanders				0	Journal B3_ZainabBride >= 50	Function Talked To PC = 0					10
Greeting 6		"So. You come all this way to ask us about the trade goods wanted among the Zainab. Well, then. This is a very easy matter."				Male	Zainab Camp	Ashlanders				0	Journal town_Tel_Vos >= 10	Journal town_Tel_Vos < 30					7
Greeting 6		"You come to us, outlander? You ask US about the trade goods wanted among the Zainab? We are just the women. No one listens to us. But since you ask, we will tell you what we think."				Female	Zainab Camp	Ashlanders				0	Journal town_Tel_Vos >= 10	Journal town_Tel_Vos < 30					3
Greeting 6		"I will hear your talk, outlander."					Urshilaku Camp	Ashlanders				0							17
Greeting 6		"You come to talk? Then talk, outlander."					Urshilaku Camp	Ashlanders				0	Function Talked To PC = 0						17
Greeting 6		"You kill one of my tribe, and expect to talk, outlander. You are a fool."	";Ashlander, Urshilaku Camp;; Journal ""A2-1 Meet Sul-Matuul"" = 11; Journal ""A2-1 Meet Sul-Matuul"" 13;
ModDisposition -10"				Urshilaku Camp	Ashlanders				0	Journal A2_1_MeetSulMatuul = 11						17
Greeting 6		"You kill one of my tribe, and expect to talk, outlander. You are a fool."	";Ashlander, Urshilaku Camp;; Journal ""A2-1 Meet Sul-Matuul"" = 11; Journal ""A2-1 Meet Sul-Matuul"" 13;
ModDisposition -10"				Urshilaku Camp	Ashlanders				0	Journal A2_1_MeetSulMatuul = 13						17
Greeting 6		"Welcome, favored guest. My yurt and hearth are yours."					Urshilaku Camp	Ashlanders				0	Journal A2_1_MeetSulMatuul >= 45						17
Greeting 6		"Welcome, %PCName. You honor us."					Urshilaku Camp	Ashlanders				0	Journal A2_6_Incarnate >= 50						17
Greeting 6		It is %PCName! Nerevarine!					Urshilaku Camp	Ashlanders				0	Journal A2_6_Incarnate >= 50	Function Talked To PC = 0					17
Greeting 6		Welcome. Can I tell you about the Imperial Cult? We invite you to become a lay member.	;imperial cult; rank adept [rank 5]					Imperial Cult	Acolyte			0							17
Greeting 6		"Welcome, %PCRank %PCName. Can I tell you about our services? Or, if you can donate more time and effort, would you like to become a lay servant?"	;imperial cult; rank adept [rank 5]; PC layman [rank 0]					Imperial Cult	Acolyte	Imperial Cult	Layman	0							17
Greeting 6	Neminda	"Hello again, %PCName. Are you here for training? Are you here to discuss your duties to House Redoran? Or are you here for something else?"										0	Function Same Faction = 1						1
Greeting 6	Neminda	You may want to check your advancement in House Redoran.										0	Function Same Faction = 1	Function Rank Requirement = 3					1
Greeting 6	Neminda	"What can I do for you, %PCRank %PCName?"								Redoran	House Brother	0							1
Greeting 6	Brallion	"Ho there, Outlander. Are you here to buy slaves? Slavery is quite legal in these parts, you know. Can I help you find someone in particular? Were you hoping for direction to services?"										0							1
Greeting 6		"Well, speak up, %PCRace. What do you want? Are you here to join the Fighters Guild?"						Fighters Guild	Warder			0	Function Same Faction = 0						5
Greeting 6		"You here for orders or advancement, %PCRank? Or was there something else you wanted?"						Fighters Guild	Warder			0	Function Same Faction = 1						5
Greeting 6		"What can I do for you, %PCRank?"						Fighters Guild		Fighters Guild	Master	0							29
Greeting 6		"Welcome, %PCName. What brings you to the Morag Tong?"						Morag Tong	Master			0							4
Greeting 6		"The Morag Tong welcomes you, %PCRank."						Morag Tong	Master	Morag Tong	Exalted Master	0							4
Greeting 6		"%PCName, you have found me. If you wish, you may request to join the Morag Tong."						Morag Tong	Exalted Master			0	Function Same Faction = 0						1
Greeting 6		"Welcome, my child. Do you seek to join the Temple?"						Temple	Master			0	Function Same Faction = 0						7
Greeting 6		"Are you here to serve the Temple by performing duties, %PCRank? Or have you come for something else?"						Temple	Master	Temple		0							7
Greeting 6		"What can I do for you, %PCRank?"						Temple	Master	Temple	Patriarch	0							7
Greeting 6	Mehra Drora	"Welcome, my child. Do you seek to join the Temple?"										0	Function Same Faction = 0						1
Greeting 6		Are you looking for me? You want to join the Thieves Guild?						Thieves Guild	Mastermind			0	Function Same Faction = 0						4
Greeting 6		"What is it, %PCRank? Are you here looking for jobs, or are you ready for advancement?"						Thieves Guild	Mastermind			0	Function Same Faction = 1						4
Greeting 6		"What can I do for you, %PCRank?"						Thieves Guild		Thieves Guild	Master Thief	0							55
Greeting 6		Are you looking for me? You want to join the Mages Guild?						Mages Guild	Wizard			0	Function Same Faction = 0						8
Greeting 6		"Are you here for more duties, %PCRank? Or was there something else you wanted?"						Mages Guild	Wizard	Mages Guild		0							8
Greeting 6		"What can I do for you, %PCRank?"						Mages Guild	Wizard	Mages Guild	Master Wizard	0							8
Greeting 6		What are you here for? Do you have a question? Perhaps you wish to join House Telvanni					"Sadrith Mora, Telvanni Council House"	Telvanni	Mouth			0	Function Same Faction = 0						7
Greeting 6		"Are you here for more chores, %PCRank?"					"Sadrith Mora, Telvanni Council House"	Telvanni	Mouth	Telvanni		0							7
Greeting 6		"What can I do for you, %PCRank?"					"Sadrith Mora, Telvanni Council House"	Telvanni	Mouth	Telvanni	Spellwright	0							7
Greeting 6	Nileno Dorvayn	Do you want to join House Hlaalu?										0	Function Same Faction = 0						1
Greeting 6	Nileno Dorvayn	"What can I do for you, Redoran?"								Redoran		0							1
Greeting 6	Nileno Dorvayn	"What can I do for you, Telvanni?"								Telvanni		0							1
Greeting 6		"By your actions, you have lost the trust of the %Faction. Until you make amends, expect no favor from me."	; PCExpelledCurrent = 1; Rank > 0;						Rank 0			0	Function PC Expelled = 1						1115
Greeting 6		"By your actions, you have lost the trust of the %Faction. Until you make amends, expect no favor from me."	; PCExpelledCurrent = 1; Rank > 0;					Telvanni	Hireling			0	Function PC Expelled = 1						162
Greeting 6		"By your actions, you have lost the trust of the %Faction. Until you make amends, expect no favor from me."	; PCExpelledCurrent = 1; Rank > 0;					Hlaalu	Hireling			0	Function PC Expelled = 1						121
Greeting 6		"By your actions, you have lost the trust of the %Faction. Until you make amends, expect no favor from me."	; PCExpelledCurrent = 1; Rank > 0;					Redoran	Hireling			0	Function PC Expelled = 1						122
Greeting 6	Tralas Rendas	"If you are on the pilgrimage here, I may assist you. Do you want the blessings of the Temple?"										0				Journal TT_MaarGan > 0			1
Greeting 6	Tralas Rendas	"If you are on the pilgrimage here, I may assist you. Do you want the blessings of the Temple? If you've killed Anhaedra recently, you may have to wait a few days for his body to reform."										0	Dead dremora_ttmg > 0			Journal TT_MaarGan > 0			1
Greeting 6	Tralas Rendas	"You have done well, Outlander. Wisdom and praise be unto you. Culminate your pilgrimage by reading the inscription on the rock."										0				Journal TT_MaarGan >= 30			1
Greeting 6	Tralas Rendas	You have completed the Pilgrimage to the Shine of Maar Gan.										0				Journal TT_MaarGan >= 60			1
Greeting 7		"Greetings, %PCName. The Archcanon has announced that Lord Vivec has selected you as a champion of the Temple in the war against Dagoth Ur and the Sixth House. We have orders to provide maps and intelligence on conditions inside the Ghostfence. Tell me if you want someone in particular, services, or a specific place. I can help you if you are on pilgrimage here. Shall I tell you about my trade?"	;buoyant armigers; ghostfence; Journal B8_MeetVivec >= 50; disp 30		Buoyant Armiger							30	Journal B8_MeetVivec >= 50	Journal C3_DestroyDagoth < 50					15
Greeting 7		"Greetings, %PCName. The Archcanon announced that Lord Vivec has selected you as a champion of the Temple in the war against Dagoth Ur and the Sixth House. We have orders to provide maps and intelligence on conditions inside the Ghostfence. Tell me if you want someone in particular, services, or a specific place. Shall I tell you about my trade? Would you like a little advice? Or are you interested in the latest rumors? Or would you like to hear a little secret?"	;buoyant armigers; ghostfence; Journal B8_MeetVivec >= 50; disp 70		Buoyant Armiger							70	Journal B8_MeetVivec >= 50	Journal C3_DestroyDagoth < 50					15
Greeting 7		"Dagoth Ur is dead, and the skies are blue over Red Mountain. We were wrong about you, Nerevarine, and are sorry for it. You deserve our gratitude, and the honor due a hero."	;buoyant armigers; ghostfence; Journal B8_MeetVivec >= 50; disp 70		Buoyant Armiger							0		Journal C3_DestroyDagoth >= 50					15
Greeting 7		What are you doing here? What can I do for you?			Slave							0							188
Greeting 7		What are you doing here? What can %Name do for you?		Khajiit	Slave							0							80
Greeting 7		What are you doing here? Would you let me go free?		Khajiit								50	Local slaveStatus = 0						75
Greeting 7		What are you doing here? Can you let %Name go free?		Khajiit	Slave							50	Local slaveStatus = 0						75
Greeting 7		Do you have the key to these bracers? Will you let me go free?			Slave		Aharunartus					0	Item key_aharunartusslaves_01 > 0						4
Greeting 7		Do you have the key to these bracers? Will you let me go free?			Slave		Sha-Adnius					0	Item key_shaadniusslaves_01 > 0						6
Greeting 7		Do you have the key to these bracers? Will you let me go free?			Slave		Assarnud					0	Item key_assarnudslaves_01 > 0						6
Greeting 7		Do you have the key to these bracers? Will you let me go free?			Slave		Shushishi					0	Item key_shushishislaves > 0						4
Greeting 7		Do you have the key to these bracers? Will you let me go free?			Slave		Saturan					0	Item key_saturanslaves_01 > 0						5
Greeting 7		Do you have the key to these bracers? Will you let me go free?			Slave		Panat					0	Item key_panatslaves_01 > 0						3
Greeting 7		Do you have the key to these bracers? Will you let me go free?			Slave		"Vivec, Telvanni Canalworks"					0	Item key_vivectelvannislaves_01 > 0						5
Greeting 7		Do you have the key to these bracers? Will you let me go free?			Slave		Caldera					0	Item key_calderaslaves_01 > 0						6
Greeting 7		We'll rot here. There's no hope for us.			Slave		Tel Aruhn					0	Item key_tel_aruhn_slave1 > 0						7
Greeting 7		Do you have the key to these bracers? Will you let me go free?			Slave		Hinnabi					0	Item key_hinnabislaves_01 > 0						4
Greeting 7		Do you have the key to these bracers? Will you let me go free?			Slave		Zebabi					0	Item key_zebabislaves_01 > 0						5
Greeting 7		Do you have the key to these bracers? Will you let me go free?			Slave		Addamasartus					0	Item key_addamasartusslaves_01 > 0						3
Greeting 7		Do you have the key to these bracers? Will you let me go free?			Slave		"Rotheran, Arena"					0	Item key_rotheranslaves_01 > 0						11
Greeting 7		Do you have the key to these bracers? Will you let me go free?			Slave		Shushan					0	Item key_shushanslaves_01 > 0						4
Greeting 7		Do you have the key to these bracers? Will you let me go free?			Slave		Assarnud					0	Item key_assarnudslaves_01 > 0						6
Greeting 7		Do you have the key to these bracers? Will you let me go free?			Slave		Habinbaes					0	Item key_habinbaesslaves_01 > 0						4
Greeting 7		Do you have the key to these bracers? Will you let me go free?			Slave		Dren Plantation					0	Item key_drenplantationslaves_01 > 0						4
Greeting 7	gah_julan	Do you have the key to these bracers? Will you let me go free?										0	Item key_drenplantationslaves_01 > 0						1
Greeting 7		Do you have the key to these bracers? Will you let me go free?			Slave		Zainsipilu					0	Item key_zainsipiluslaves_01 > 0						5
Greeting 7		Do you have the key to these bracers? Will you let me go free?			Slave		Abebaal Egg Mine					0	Item key_abebaalslaves_01 > 0						6
Greeting 7		Do you have the key to these bracers? Will you let me go free?			Slave		Minabi					0	Item key_minabislaves_01 > 0						6
Greeting 7		Do you have the key to these bracers? Will you let me go free?			Slave		Sinsibadon					0	Item key_sinsibadonslaves_01 > 0						6
Greeting 7		Do you have the key to these bracers? Will you let me go free?			Slave		Yakanalit					0	Item key_yakanalitslaves_01 > 0						6
Greeting 7		Do you have the key to these bracers? Will you let me go free?			Slave		Kudanat					0	Item key_kudanatslaves_01 > 0						5
Greeting 7		Do you have the key to these bracers? Will you let me go free?			Slave		Hlormaren					0	Item key_hlormarenslaves_01 > 0						9
Greeting 7		"Yes, you have freed me, %PCName. I am in your debt."			Slave							0	Local slaveStatus = 3						159
Greeting 7		%Name is free now. %PCName is a good friend of %Name.		Khajiit	Slave							0	Local slaveStatus = 3						75
Greeting 7		%PCName. False Incarnate. Agent of the Emperor. Outlaw. Unbeliever. House Redoran knows how to deal with outlanders like you.	";Redoran; Samefaction = 0; Journal ""A2_6_Incarnate"" >= 50"					Redoran				0	Function Same Faction = 0	Journal A2_6_Incarnate >= 50					122
Greeting 7		"%PCName. You claim to be the Nerevarine. You defy Temple doctrine. The Order of the Watch calls you an agent of the Emperor, and an outlaw. You belong to the Temple, so we owe you courtesy. And a warning. But others may not be so polite, and may choose weapons instead of speech."	";Temple; Samefaction = 1; Journal ""A2_6_Incarnate"" >= 50"					Temple				0	Function Same Faction = 1	Journal A2_6_Incarnate >= 50					125
Greeting 7		"%PCName. Nerevarine? Ptui. Lies and superstition. Why do you defy Temple teachings? And, worse yet, now we learn you are an agent of the Emperor, and an outlaw. I warn you. Just because I talk to you, don't think everyone will. Others reach for weapons when they see an outlaw and heretic."	";Temple; Samefaction = 0; Journal ""A2_6_Incarnate"" >= 50"					Temple				0	Function Same Faction = 0	Journal A2_6_Incarnate >= 50					125
Greeting 7		%PCName. Councilor Sarethi says he supports you for Hortator. I don't understand why. I certainly don't like you. And I'd still rather not talk to you.	";Redoran; Samefaction = 0; Journal ""B5_SarethiHort"" >= 50"					Redoran				0	Function Same Faction = 0	Journal B5_SarethiHort >= 50					122
Greeting 7		"Hello, %PCName. We hear that Councilor Sarethi has given you his support for the title of Hortator. This conflict between House policy and Temple doctrine is unfortunate, and I hope it is resolved swiftly. In the meantime, are you looking for someone in particular? Do you need services? Is there some specific place you'd like to visit?"	";Redoran; Samefaction = 0; Journal ""B5_SarethiHort"" >= 50; disp 30"					Redoran				30	Function Same Faction = 0	Journal B5_SarethiHort >= 50					122
Greeting 7		"Hello, %PCName. I was happy to hear that Councilor Sarethi has given you his support for the title of Hortator. This conflict between House policy and Temple doctrine is unfortunate, and I hope it is resolved swiftly. Now. How can I help you? Are you looking for someone in particular? Do you need services? Is there some specific place you'd like to visit? Did you want to know about my trade? Do you need a little advice, or the latest rumors? Or a little secret?"	";Redoran; Samefaction = 0; Journal ""B5_SarethiHort"" >= 50; disp 70"					Redoran				30	Function Same Faction = 0	Journal B5_SarethiHort >= 50					122
Greeting 7		"Hello, %PCName. I've heard that Lord Vivec has declared you to be the Incarnate and Nerevarine of prophecy. Sudden changes of doctrine upset some people. But Dagoth Ur is the real enemy, and we offer prayers and thanks for the new hope you bring us. Now. How can I help you? Are you looking for someone in particular? Do you need services? Is there some specific place you'd like to visit? Did you want to know about my trade? Do you need a little advice, or the latest rumors? Or a little secret?"	";Redoran; Samefaction = 0; Journal ""B5_SarethiHort"" >= 50; disp 70"					Redoran				30		Journal B8_MeetVivec >= 50	Journal C3_DestroyDagoth < 50				122
Greeting 7		"Dagoth Ur is dead, and the skies are blue over Red Mountain. We were wrong about you, Nerevarine, and are sorry for it. You deserve our gratitude, and the honor due a hero."	";Redoran; Samefaction = 0; Journal ""B5_SarethiHort"" >= 50; disp 70
moddisposition 10"					Redoran				30			Journal C3_DestroyDagoth >= 50				122
Greeting 7		"Dagoth Ur is dead, and the skies are blue over Red Mountain. We were wrong about you, Nerevarine, and are sorry for it. You deserve our gratitude, and the honor due a hero."	";Redoran; Samefaction = 0; Journal ""B5_SarethiHort"" >= 50; disp 70"					Redoran				60			Journal C3_DestroyDagoth >= 50				122
Greeting 7		"The Archcanon has announced that Lord Vivec has selected you as a champion of the Temple in the war against Dagoth Ur and the Sixth House. That doesn't mean I have to like you, or want to talk to you."	";Temple; Journal ""B8_MeetVivec"" >= 50"					Temple				0	Journal B8_MeetVivec >= 50	Journal C3_DestroyDagoth < 50					125
Greeting 7		"Hello, %PCName. The Archcanon has announced that Lord Vivec has selected you as a champion of the Temple in the war against Dagoth Ur and the Sixth House. It's very confusing. But we have faith in Lord Vivec, and we will pray for your quest. Can I help you? Are you looking for someone in particular? Do you need services? Is there some specific place you'd like to visit? Did you want to know about my trade?"	";Temple; Journal ""B8_MeetVivec"" >= 50; disp 30"					Temple				30	Journal B8_MeetVivec >= 50	Journal C3_DestroyDagoth < 50					125
Greeting 7		"Hello, %PCName. The Archcanon has announced that Lord Vivec has selected you as a champion of the Temple in the war against Dagoth Ur and the Sixth House. I'm very happy, and I will pray for you and the success of your quest. Now. Can I help you? Are you looking for someone in particular? Do you need services? Is there some specific place you'd like to visit? Did you want to know about my trade? Do you need a little advice, or the latest rumors? Or a little secret?"	";Temple; Journal ""B8_MeetVivec"" >= 50; disp 70"					Temple				70	Journal B8_MeetVivec >= 50						125
Greeting 7		"The Devil is dead, and the Blight is ended. We believed that the Nerevarine prophecies were false. You have slain Dagoth Ur and his kin, and have proven us wrong. Accept our apologies, and our thanks, Nerevarine."	";Temple; Journal ""B8_MeetVivec"" >= 50; disp 70
moddisposition 10"					Temple				30	Journal C3_DestroyDagoth >= 50						125
Greeting 7		"The Devil is dead, and the Blight is ended. We believed that the Nerevarine prophecies were false. You have slain Dagoth Ur and his kin, and have proven us wrong. Accept our apologies, and our thanks, Nerevarine."	";Temple; Journal ""B8_MeetVivec"" >= 50; disp 70"					Temple				60	Journal C3_DestroyDagoth >= 50						125
Greeting 7		"How does it feel to be famous, Nerevarine? I don't mean to be a bore. I know you hear it all the time. But you're a hero, for sure, and if everyone keeps thanking you and making a big fuss... well, can you blame them?"	moddisposition 50					Hlaalu				30	Journal C3_DestroyDagoth >= 50						121
Greeting 7		"How does it feel to be famous, Nerevarine? I don't mean to be a bore. I know you hear it all the time. But you're a hero, for sure, and if everyone keeps thanking you and making a big fuss... well, can you blame them?"						Hlaalu				60	Journal C3_DestroyDagoth >= 50						121
Greeting 7		Nerevarine. An honor. How can I help you?	moddisposition 10					Telvanni				30	Journal C3_DestroyDagoth >= 50						162
Greeting 7		Nerevarine. An honor. How can I help you?						Telvanni				60	Journal C3_DestroyDagoth >= 50						162
Greeting 7		"Always an honor, Nerevarine. How can I be of service?"	moddisposition 10					Mages Guild				30	Journal C3_DestroyDagoth >= 50						48
Greeting 7		"Always an honor, Nerevarine. How can I be of service?"						Mages Guild				60	Journal C3_DestroyDagoth >= 50						48
Greeting 7		"Hail the conquering hero! Hail, Nerevarine! We're all proud of you, sera. And many thanks, for all you've done."	moddisposition 10					Fighters Guild				30	Journal C3_DestroyDagoth >= 50						29
Greeting 7		"Hail the conquering hero! Hail, Nerevarine! We're all proud of you, sera. And many thanks, for all you've done."						Fighters Guild				60	Journal C3_DestroyDagoth >= 50						29
Greeting 7		"Outlander makes good, eh, Nerevarine? First you're an outlaw, and then you're a hero. Don't be shy. Make the best of it, while it lasts."	moddisposition 10					Thieves Guild				30	Journal C3_DestroyDagoth >= 50						55
Greeting 7		"Outlander makes good, eh, Nerevarine? First you're an outlaw, and then you're a hero. Don't be shy. Make the best of it, while it lasts."						Thieves Guild				60	Journal C3_DestroyDagoth >= 50						55
Greeting 7		"A remarkable story, Nerevarine. Worthy of our praise and thanks. May the Nine bless you, and all you do."	moddisposition 10					Imperial Cult				30	Journal C3_DestroyDagoth >= 50						33
Greeting 7		"A remarkable story, Nerevarine. Worthy of our praise and thanks. May the Nine bless you, and all you do."						Imperial Cult				60	Journal C3_DestroyDagoth >= 50						33
Greeting 7		"I am proud to speak with you, Nerevarine. Your deeds bring you honor and glory."	moddisposition 10					Morag Tong				30	Journal C3_DestroyDagoth >= 50						27
Greeting 7		"I am proud to speak with you, Nerevarine. Your deeds bring you honor and glory."						Morag Tong				60	Journal C3_DestroyDagoth >= 50						27
Greeting 7		"It is always an honor, Nerevarine. I know you've heard it many times, from many people, but let me say it again. Thank you. For everything."	moddisposition 10		Commoner							0	Journal C3_DestroyDagoth >= 50						211
Greeting 7		"It is always an honor, Nerevarine. I know you've heard it many times, from many people, but let me say it again. Thank you. For everything."			Commoner							60	Journal C3_DestroyDagoth >= 50						211
Greeting 7		"E-e--e-excuse me, sera. But... well... you're the Nerevarine, and a big hero, and I don't really know how to talk to important folk like you. Except to say.. thank you, sera. For everything."	moddisposition 10									0	Journal C3_DestroyDagoth >= 50						3041
Greeting 7		"E-e--e-excuse me, sera. But... well... you're the Nerevarine, and a big hero, and I don't really know how to talk to important folk like you. Except to say.. thank you, sera. For everything."										70	Journal C3_DestroyDagoth >= 50						3041
Greeting 7		Nerevarine. It's a surprise to see you here.					Mournhold					0	Journal C3_DestroyDagoth >= 50	Function Level >= 10					116
Greeting 7		The Nerevarine... here in Mournhold. Very interesting.					Mournhold					0	Journal C3_DestroyDagoth >= 50	Function Level >= 20					116
Greeting 7		I wouldn't have expected to see the Nerevarine here in Mournhold.					Mournhold					0	Journal C3_DestroyDagoth >= 50	Function Level >= 30					116
Greeting 7		I'm an officer of the Imperial law. Move along.			Guard							0							82
Greeting 7	imperial templar_ebon	I'm an officer of the Imperial law. Move along.										0							1
Greeting 7	imperial templar_ebon	"Excuse me, Nerevarine. I should go about my duties."										0	Journal C3_DestroyDagoth >= 50						1
Greeting 7	Redoran Guard Female	I'm an officer of the Imperial law. Move along.										0							1
Greeting 7	Redoran Guard Female	"Excuse me, Nerevarine. I should go about my duties."										0	Journal C3_DestroyDagoth >= 50						1
Greeting 7		I'm an officer of the Imperial Legion. Move along.			Guard			Imperial Legion				0							37
Greeting 7		"Honor to you, Nerevarine."			Guard			Imperial Legion				0	Journal C3_DestroyDagoth >= 50						37
Greeting 7		Go about your business. But I'm watching you.			Guard			Temple				0							12
Greeting 7		Justice never sleeps. Almsivi watch over you.			Guard			Temple		Temple		0							12
Greeting 7		"Blessings of Almsivi, Nerevarine."			Guard			Temple		Temple		0	Journal C3_DestroyDagoth >= 50						12
Greeting 7		"Everyone knows you've got a price on your head. I don't want any trouble. Just leave me alone, and I won't call the guards."	;PCCrime >=100									0	Function PC Crime Level >= 100						3041
Greeting 7		"You are known as a thief among your people. We have no use for thieves, outlander."	;Ashlanders; PCCrime >=100;					Ashlanders				0	Function PC Crime Level >= 100						75
Greeting 7		I know who you are. You're %PCName. You're nothing but a petty thief. I can't afford to associate with common criminals.	;Reputation >=10; PCCrime >=100;									0	Function PC Crime Level >= 100	Function Reputation >= 10					3041
Greeting 7		"You're a known criminal, %PCName. I will have nothing to do with you until you have cleared your name."	";Reputation >=20; PCCrime >=100; 
ModDisposition -30"									0	Function PC Crime Level >= 100	Function Reputation >= 20					3041
Greeting 7		"Your troubles with the law are none of my business, but don't try anything with me."	";Hlaalu, Telvanni; Mages Guild, Thieves Guild; Fighters Guild; PCCrime >=100"					Hlaalu				0	Function PC Crime Level >= 100						121
Greeting 7		"Your troubles with the law are none of my business, but don't try anything with me."	";Hlaalu, Telvanni; Mages Guild, Thieves Guild; Fighters Guild; PCCrime >=100"					Thieves Guild				0	Function PC Crime Level >= 100						55
Greeting 7		"Your troubles with the law are none of my business, but don't try anything with me."	";Hlaalu, Telvanni; Mages Guild, Thieves Guild; Fighters Guild; PCCrime >=100"					Mages Guild				0	Function PC Crime Level >= 100						48
Greeting 7		"Your troubles with the law are none of my business, but don't try anything with me."	";Hlaalu, Telvanni; Mages Guild, Thieves Guild; Fighters Guild; PCCrime >=100"					Telvanni				0	Function PC Crime Level >= 100						162
Greeting 7		"Your troubles with the law are none of my business, but don't try anything with me."	";Hlaalu, Telvanni; Mages Guild, Thieves Guild; Fighters Guild; PCCrime >=100"					Fighters Guild				0	Function PC Crime Level >= 100						29
Greeting 7		"I'm %Name the %race, guild guide. I provide instantaneous transport between various Mages Guild halls on Vvardenfell. What is your destination? I can also help with local information. Do you need services? Are you looking for some specific place? Or for someone in particular?"			Guild Guide							0							5
Greeting 7	Kurapli	"Welcome, outlander. Do you come to trade? Or is there something you wish to discuss?"										0							1
Greeting 7	Savile Imayn	"Welcome back, %PCName. Let me know if you see something you want."	; Savile Imayn									0	Function Talked To PC = 1						1
Greeting 7	Elam Andas	Is this about the work I mentioned? Or did you have other questions?	;Elam Andas									30	Function Talked To PC = 1						1
Greeting 7	Elam Andas	"I am Elam Andas, chief of Vivec's Order of the Watch. Do you have questions about my trade? Or are you here looking for work?"	;Elam Andas									30	Function Talked To PC = 0						1
Greeting 7	Bivale Teneran	"Good day, %PCName. Shall I tell you about my trade? Or would you be interested in a little work?"	;Bivale Teneran: Clothier [Expensive clothes];									30	Function Talked To PC = 1						1
Greeting 7	Bivale Teneran	"Good day, %PCName. I am Bivale Teneran. I flatter myself that I am the finest clothier in these parts. Shall I tell you about my trade? Or would you be interested in a little work?"	;Bivale Teneran: Clothier [Expensive clothes];									30	Function Talked To PC = 0						1
Greeting 7	Llether Vari	My selection of enchanted items is quite extensive. Shall I tell you  about my trade? Or would you perhaps be interested in doing a little work for me?	 ;Llether Vari: Enchanter;									30	Function Talked To PC = 1						1
Greeting 7	Llether Vari	"Llether Vari, Enchanter. I am pleased to offer a fine selection of enchanted items. Shall I tell you  about my trade? Or would you perhaps be interested in doing a little work for me?"	 ;Llether Vari: Enchanter;									30	Function Talked To PC = 0						1
Greeting 7	Bevene Releth	"Good to see you back, sera. You know my wares. Quality clothes for less. Stylish clothes for any pocketbook. Shall I tell you about my trade? Or would you be interested in a little work?"	;Bevene Releth;									30	Function Talked To PC = 1						1
Greeting 7	Bevene Releth	"Greetings, sera. Bevene Releth. Clothier. Quality clothes for less. Stylish clothes for any pocketbook. Shall I tell you about my trade? Or would you be interested in a little work?"	;Bevene Releth;									30	Function Talked To PC = 0						1
Greeting 7	Tiras Sadus	Welcome back. Look around for yourself. Inspect my offerings. Or shall I tell you about my trade? Or perhaps... would you be interested in doing a little work for me?	;Tiras Sadus;									30	Function Talked To PC = 1						1
Greeting 7	Tiras Sadus	"Welcome, %PCName. Welcome to the humble shop of Tiras Sadus, trader, and purveyor of quality general merchandise. Shall I tell you about my trade? Or would you perhaps be interested in doing a little work for me?"	;Tiras Sadus;									30	Function Talked To PC = 0						1
Greeting 7	Daynes Redothril	"Go ahead. Look around. You see something you want, let me know. I can also tell you about my trade. And, if you are interested, I might have a little work for you."	;Daynes Redothril;									30	Function Talked To PC = 1						1
Greeting 7	Daynes Redothril	"I'm Daynes Redothril, the Pawnbroker. And you are... %PCName? Shall I tell you about my trade? Or would you perhaps be interested in doing a little work for me?"										30	Function Talked To PC = 0						1
Greeting 7	Ienas Sarandas	Yes? I'm Ienas Sarandas. What do you want?	;Ienas Sarandas;									0							1
Greeting 7	Ienas Sarandas	Yes? I'm Ienas Sarandas. So. You're here about the overdue payments?	;Ienas Sarandas;									0	Journal Town_Ald_Bevene >= 1	Journal Town_Ald_Bevene < 3					1
Greeting 7	Ienas Sarandas	Yes? I'm Ienas Sarandas. So. You're here about the overdue payments?	;Ienas Sarandas;									0	Journal Town_Ald_Bivale >= 1	Journal Town_Ald_Bivale < 3					1
Greeting 7	Ienas Sarandas	Yes? I'm Ienas Sarandas. So. You're here about the overdue payments?	;Ienas Sarandas;									0	Journal Town_Ald_Daynes >= 1	Journal Town_Ald_Daynes < 3					1
Greeting 7	Ienas Sarandas	Yes? I'm Ienas Sarandas. So. You're here about the overdue payments?	;Ienas Sarandas;									0	Journal Town_Ald_Llethri >= 1	Journal Town_Ald_Llethri < 3					1
Greeting 7	Ienas Sarandas	Yes? I'm Ienas Sarandas. So. You're here about the overdue payments?	;Ienas Sarandas;									0	Journal Town_Ald_Tiras >= 1	Journal Town_Ald_Tiras < 3					1
Greeting 7	Ienas Sarandas	"Hello, again, %PCName. What can I do for you?"	;Ienas Sarandas;									0		Journal Town_Aldruhn >= 45					1
Greeting 7	Ienas Sarandas	"Hello, %PCName. Welcome to the Ald'ruhn Temple. I've decided to study for the priesthood. Thanks to you."	;Ienas Sarandas;				"Ald-ruhn, Temple"					30							0
Greeting 7	Elone	"Hello again, %PCRank %PCName. Is this about my trade. Or are you here for a little advice? Or Morrowind lore? Or the latest rumors?"	;Rithleen									0	Function Same Faction = 1						1
Greeting 7	Elone	"Welcome, %PCRank %PCName. %Name is my name, %Class is my trade. I'd be happy to share a little advice or Morrowind lore with a fellow Blade. Or maybe you'd like to catch up on the latest rumors?"	;Rithleen									0	Function Same Faction = 1	Function Talked To PC = 0					1
Greeting 7	Rithleen	"Hello again, %PCRank %PCName. Is this about my trade. Or are you here for a little advice? Or Morrowind lore? Or the latest rumors?"	;Rithleen									0	Function Same Faction = 1						1
Greeting 7	Rithleen	"Welcome, %PCRank %PCName. %Name is my name, %Class is my trade. I'd be happy to share a little advice or Morrowind lore with a fellow Blade. Or maybe you'd like to catch up on the latest rumors?"	;Rithleen									0	Function Same Faction = 1	Function Talked To PC = 0					1
Greeting 7	Tyermaillin	"Hello again, %PCRank %PCName. Is this about my trade. Or are you here for a little advice? Or Morrowind lore? Or the latest rumors?"	;Tyermallin									0	Function Same Faction = 1						1
Greeting 7	Tyermaillin	"Welcome, %PCRank %PCName. %Name is my name, %Class is my trade. I'd be happy to share a little advice or Morrowind lore with a fellow Blade. Or maybe you'd like to catch up on the latest rumors?"	;Tyermallin									0	Function Same Faction = 1	Function Talked To PC = 0					1
Greeting 7	nine_toes	"Hello again, %PCRank %PCName. Is this about my trade. Or are you here for a little advice? Or Morrowind lore? Or the latest rumors?"	;Nine-Toes									0	Function Same Faction = 1						1
Greeting 7	nine_toes	"Welcome, %PCRank %PCName. %Name is my name, %Class is my trade. I'd be happy to share a little advice or Morrowind lore with a fellow Blade. Or maybe you'd like to catch up on the latest rumors?"	;Nine-Toes									0	Function Same Faction = 1	Function Talked To PC = 0					1
Greeting 7	Surane Leoriane	"Hello again, %PCRank %PCName. Is this about my trade. Or are you here for a little advice? Or Morrowind lore? Or the latest rumors?"	;Surane Leoriane									0	Function Same Faction = 1						1
Greeting 7	Surane Leoriane	"Welcome, %PCRank %PCName. %Name is my name, %Class is my trade. I'd be happy to share a little advice or Morrowind lore with a fellow Blade. Or maybe you'd like to catch up on the latest rumors?"	;Surane Leoriane									0	Function Same Faction = 1	Function Talked To PC = 0					1
Greeting 7	Gildan	"Hello again, %PCRank %PCName. Is this about my trade. Or are you here for a little advice? Or Morrowind lore? Or the latest rumors?"	;Gildan									0	Function Same Faction = 1	Function Talked To PC = 1					1
Greeting 7	Gildan	"Welcome, %PCRank %PCName. %Name is my name, %Class is my trade. I'd be happy to share a little advice or Morrowind lore with a fellow Blade. Or maybe you'd like to catch up on the latest rumors?"	;Gildan									0	Function Same Faction = 1	Function Talked To PC = 0					1
Greeting 7	Sjorvar Horse-Mouth	"Hello again, %PCRank %PCName. Is this about my trade. Or are you here for a little advice? Or Morrowind lore? Or the latest rumors?"	;Sjorvar Horse-Mouth									0	Function Same Faction = 1						1
Greeting 7	Sjorvar Horse-Mouth	"Welcome, %PCRank %PCName. %Name is my name, %Class is my trade. I'd be happy to share a little advice or Morrowind lore with a fellow Blade. Or maybe you'd like to catch up on the latest rumors?"	;Sjorvar Horse-Mouth; SameFaction = 1;									0	Function Same Faction = 1	Function Talked To PC = 0					1
Greeting 7	Angaredhel	"Yes. As Prefect of Hospitality here at the Gateway Inn, I'd be happy to tell you about my trade, or provide you with Hospitality Papers. I also may have work, if you are interested."	;Angaredhel									0							1
Greeting 7	Angaredhel	"I'm Angaredhel, the Prefect of Hospitality here at the Gateway Inn. Shall I tell you about my trade? Or do you need Hospitality Papers? Or perhaps you are open to an offer of work?"	;Angaredhel									0	Function Talked To PC = 0						1
Greeting 7	Turedus Talanian	"I'm %Name, chief of Master Aryon's mercenary guard. Providing for the prosperity of Tel Vos and the village of Vos is my trade. And, from the looks of you, adventuring is your trade. If you are an adventurer, would you be interested in a little work?"	;Turedus Talanian									0							1
Greeting 7	Turedus Talanian	%PCName. Thank you again for your help. Did you have a question for me?	;Turedus Talanian									0	Journal town_Tel_Vos >= 30						1
Greeting 7	Ladia Flarugrius	"New around here, huh. I'm Ladia Flarugrius. You looking for someone in particular? Or some specific place? Or you looking for some services?"	; Ladia Flarugrius									0	Function Talked To PC = 0						1
Greeting 7		What do you want?	;publican default		Publican							0							20
Greeting 7		We rent beds. I have some goods for barter. What do you want?	;Drelasa Ramothran		Publican							20							20
Greeting 7	Agning	"Good day. I'm Agning, publican of the Six Fishes here in Ebonheart. We rent beds, and I have a limited selection of goods for barter. If you're new here, I can also tell you where to look for other services, or a specific place nearby. If you're looking  for someone in particular, I may be able to help."	;Agning									40							1
Greeting 7	Bacola Closcius	"Good day. I'm Bacola Closcius, publican of the South Wall here in Balmora. We rent beds, and I have a limited selection of goods for barter. If you're new here, I can also tell you where to look for other services, or a specific place nearby. If you're looking  for someone in particular, I may be able to help."	;Bacola Closcius									40							1
Greeting 7	Banor Seran	"Good day. I'm Banor Seran, publican of the Council Club here in Balmora. We rent beds, and I have a limited selection of goods for barter. If you're new here, I can also tell you where to look for other services, or a specific place nearby. If you're looking  for someone in particular, I may be able to help."	;Banor Seran									40							1
Greeting 7	Benunius Agrudilius	"Good day. I'm Benunius Agrudilius, publican of the Lucky Lockup here in Balmora. We rent beds, and I have a limited selection of goods for barter. If you're new here, I can also tell you where to look for other services, or a specific place nearby. If you're looking  for someone in particular, I may be able to help."	;Benunius Agrudilius									40							1
Greeting 7	Boderi Farano	"Good day. I'm Boderi Farano, publican of the Ald Skar Inn here in Ald'ruhn. We rent beds, and I have a limited selection of goods for barter. If you're new here, I can also tell you where to look for other services, or a specific place nearby. If you're looking  for someone in particular, I may be able to help."	;Boderi Farano									40							1
Greeting 7	Burcanius Varo	"Good day. I'm Burcanius Varo, publican of the Varo Tradehouse here in Vos. We rent beds, and I have a limited selection of goods for barter. If you're new here, I can also tell you where to look for other services, or a specific place nearby. If you're looking  for someone in particular, I may be able to help."	;Burcanius Varo									40							1
Greeting 7	Drarayne Girith	"Good day. I'm Drarayne Girith, publican of the Plot and Plaster here in Tel Aruhn. We rent beds, and I have a limited selection of goods for barter. If you're new here, I can also tell you where to look for other services, or a specific place nearby. If you're looking  for someone in particular, I may be able to help."	;Drarayne Girith									40							1
Greeting 7	Drelasa Ramothran	"Good day. I'm Drelasa Ramothran, publican of the Halfway Tavern here in Pelagiad. We rent beds, and I have a limited selection of goods for barter. If you're new here, I can also tell you where to look for other services, or a specific place nearby. If you're looking  for someone in particular, I may be able to help."	;Drelasa Ramothran									40							1
Greeting 7	Dulnea Ralaal	"Good day. I'm Dulnea Ralaal, publican of the Eight Plates here in Balmora. We rent beds, and I have a limited selection of goods for barter. If you're new here, I can also tell you where to look for other services, or a specific place nearby. If you're looking  for someone in particular, I may be able to help."	;Dulnea Ralaal									40							1
Greeting 7	Ery	"Good day. I'm Ery, publican of the Gateway Inn here in Sadrith Mora. We rent beds, and I have a limited selection of goods for barter. If you're new here, I can also tell you where to look for other services, or a specific place nearby. If you're looking  for someone in particular, I may be able to help."	;Ery									40							1
Greeting 7	Fara	"Good day. I'm Fara, publican of the Fara's Hole in the Wall here in Sadrith Mora. We rent beds, and I have a limited selection of goods for barter. If you're new here, I can also tell you where to look for other services, or a specific place nearby. If you're looking  for someone in particular, I may be able to help."	;Fara									40							1
Greeting 7	Llorayna Sethan	"Good day. I'm Llorayna Sethan, publican of the Sethan's Tradehouse here in Tel Branora. We rent beds, and I have a limited selection of goods for barter. If you're new here, I can also tell you where to look for other services, or a specific place nearby. If you're looking  for someone in particular, I may be able to help."	;Llorayna Sethan									40							1
Greeting 7	Manara Othan	"Good day. I'm Manara Othan, publican of The Lizard's Head here in Vivec. We rent beds, and I have a limited selection of goods for barter. If you're new here, I can also tell you where to look for other services, or a specific place nearby. If you're looking  for someone in particular, I may be able to help."	;Manara Othan									40							1
Greeting 7	Manse Andus	"Good day. I'm Manse Andus, publican of the Andus Tradehouse here in Maar Gan. We rent beds, and I have a limited selection of goods for barter. If you're new here, I can also tell you where to look for other services, or a specific place nearby. If you're looking  for someone in particular, I may be able to help."	;Manse Andus									40							1
Greeting 7	Raril Giral	"Good day. I'm Raril Giral, publican of the Black Shalk Cornerclub here in Vivec. We rent beds, and I have a limited selection of goods for barter. If you're new here, I can also tell you where to look for other services, or a specific place nearby. If you're looking  for someone in particular, I may be able to help."	;Raril Giral									40							1
Greeting 7	Shenk	"Good day. I'm Shenk, publican of the Shenk's Shovel here in Caldera. We rent beds, and I have a limited selection of goods for barter. If you're new here, I can also tell you where to look for other services, or a specific place nearby. If you're looking  for someone in particular, I may be able to help."	;Shenk									40							1
Greeting 7	Sorosi Radobar	"Good day. I'm Sorosi Radobar, publican of The Flowers of Gold here in Vivec. We rent beds, and I have a limited selection of goods for barter. If you're new here, I can also tell you where to look for other services, or a specific place nearby. If you're looking  for someone in particular, I may be able to help."	;Sorosi Radobar									40							1
Greeting 7	Thaeril	"Good day. I'm Thaeril, publican of The Covenant here in Tel Mora. We rent beds, and I have a limited selection of goods for barter. If you're new here, I can also tell you where to look for other services, or a specific place nearby. If you're looking  for someone in particular, I may be able to help."	;Thaeril									40							1
Greeting 8		"With that outfit, %PCName, you must be doing well for yourself. Can I help you?"	;Reputation >= 5; PCClothingMod >= 500									0	Function PC Clothing Modifier >= 500		Not Race Khajiit = 1	Not Race Argonian = 1	Global Random100 <= 10		2768
Greeting 8		"I see by your outfit, %PCName, that your affairs have prospered. Can I help you?"	;Reputation >= 5; PCClothingMod >= 750									0	Function PC Clothing Modifier >= 750		Not Race Khajiit = 1	Not Race Argonian = 1	Global Random100 <= 10		2768
Greeting 8		I don't believe I've seen a %PCRace with such a grand outfit in some time. Can I help you?	;Reputation >= 5; PCClothingMod >= 1000									0	Function PC Clothing Modifier >= 1500		Not Race Khajiit = 1	Not Race Argonian = 1	Global Random100 <= 10		2768
Greeting 8		You poor fellow. Can't you afford decent clothes?	;Reputation >= 10; PCClothingMod < 10									0	Function PC Clothing Modifier < 10	Function Reputation >= 10	Not Race Khajiit = 1	Not Race Argonian = 1	Global Random100 <= 10		2768
Greeting 8		A suggestion. Get yourself a more suitable outfit. Unless you don't mind being mistaken for a slave or a pauper.	;Reputation >= 10; PCClothingMod < 20									0	Function PC Clothing Modifier < 20	Function Reputation >= 10	Not Race Khajiit = 1	Not Race Argonian = 1	Global Random100 <= 10		2768
Greeting 8		I see from your outfit that you have wealth and taste. Can I help you?	;Reputation >= 10; PCClothingMod >= 500									0	Function PC Clothing Modifier >= 500	Function Reputation >= 10	Not Race Khajiit = 1	Not Race Argonian = 1	Global Random100 <= 10		2768
Greeting 8		"Your outfit is quite impressive, %PCName. Can I help you?"	;Reputation >= 10; PCClothingMod >= 750									0	Function PC Clothing Modifier >= 750	Function Reputation >= 10	Not Race Khajiit = 1	Not Race Argonian = 1	Global Random100 <= 10		2768
Greeting 8		"With an outfit like that, you must be doing very well for yourself. Can I help you?"	;Reputation >= 10; PCClothingMod >= 1500									0	Function PC Clothing Modifier >= 1500	Function Reputation >= 10	Not Race Khajiit = 1	Not Race Argonian = 1	Global Random100 <= 10		2768
Greeting 8		Can't you afford a better outfit?	;Reputation >= 20; PCClothingMod <500									0	Function PC Clothing Modifier < 500	Function Reputation >= 20	Not Race Khajiit = 1	Not Race Argonian = 1	Global Random100 <= 10	Function PC Level >= 5	2768
Greeting 8		"You look very impressive in that outfit, %PCName. Can I help you?"	;Reputation >= 20; PCClothingMod >= 1000									0	Function PC Clothing Modifier >= 1000	Function Reputation >= 20	Not Race Khajiit = 1	Not Race Argonian = 1	Global Random100 <= 10		2768
Greeting 8		"Only someone very successful could afford an outfit like that, %PCName. Can I help you?"	;Reputation >= 20; PCClothingMod >= 1500									0	Function PC Clothing Modifier >= 1500	Function Reputation >= 20	Not Race Khajiit = 1	Not Race Argonian = 1	Global Random100 <= 10		2768
Greeting 8		"With an outfit like that, you must be doing very well for yourself. Can I help you?"	;Reputation >= 20; PCClothingMod >= 3000									0	Function PC Clothing Modifier >= 3000	Function Reputation >= 20	Not Race Khajiit = 1	Not Race Argonian = 1	Global Random100 <= 10		2768
Greeting 8		You poor fellow. This outfit... is that all you can afford?	;Reputation >= 40; PCClothingMod < 1000									0	Function PC Clothing Modifier < 1000	Function Reputation >= 40	Not Race Khajiit = 1	Not Race Argonian = 1	Global Random100 <= 10	Function PC Level >= 5	2768
Greeting 8		"You look very impressive in that outfit, %PCName. Can I help you?"	;Reputation >= 40; PCClothingMod >= 2000									0	Function PC Clothing Modifier >= 2000	Function Reputation >= 40	Not Race Khajiit = 1	Not Race Argonian = 1	Global Random100 <= 10		2768
Greeting 8		"Only someone very successful could afford an outfit like that, %PCName. Can I help you?"	;Reputation >= 40; PCClothingMod >= 3000									0	Function PC Clothing Modifier >= 3000	Function Reputation >= 40	Not Race Khajiit = 1	Not Race Argonian = 1	Global Random100 <= 10		2768
Greeting 8		"With an outfit like that, you must be doing very well for yourself. Can I help you?"	;Reputation >= 40; PCClothingMod >= 6000									0	Function PC Clothing Modifier >= 6000	Function Reputation >= 40	Not Race Khajiit = 1	Not Race Argonian = 1	Global Random100 <= 10		2768
Greeting 8		You poor fellow. This outfit... is that all you can afford?	;Reputation >= 80; PCClothingMod < 2000									0	Function PC Clothing Modifier < 2000	Function Reputation >= 80	Not Race Khajiit = 1	Not Race Argonian = 1	Global Random100 <= 10		2768
Greeting 8		"You look very impressive in that outfit, %PCName. Can I help you?"	;Reputation >= 80; PCClothingMod >= 4000									0	Function PC Clothing Modifier >= 4000	Function Reputation >= 80	Not Race Khajiit = 1	Not Race Argonian = 1	Global Random100 <= 10		2768
Greeting 8		"Only someone very successful could afford an outfit like that, %PCName. Can I help you?"	;Reputation >= 80; PCClothingMod >= 6000									0	Function PC Clothing Modifier >= 600	Function Reputation >= 80	Not Race Khajiit = 1	Not Race Argonian = 1	Global Random100 <= 10		2768
Greeting 8		"With an outfit like that, you must be doing very well for yourself. Can I help you?"	;Reputation >= 80; PCClothingMod >= 12000									0	Function PC Clothing Modifier >= 12000	Function Reputation >= 80	Not Race Khajiit = 1	Not Race Argonian = 1	Global Random100 <= 10		2768
Greeting 9		I STILL don't like you. And I STILL don't want to talk to you.	";last greeting 9, below this unreachable code"									0							3041
Greeting 9		Go away. Go bother somebody else.										0	Global Random100 < 95						3041
Greeting 9		"Right now you're not my favorite people. Go away, and stay away, until you can figure out how not to make enemies."										0	Global Random100 < 90						3041
Greeting 9		You won't make many friends with an attitude like yours.										0	Global Random100 < 85						3041
Greeting 9		Don't bother me.										0	Global Random100 < 80						3041
Greeting 9		Take a hint. I don't want to talk with you.										0	Global Random100 < 75						3041
Greeting 9		I don't have time to waste on someone like you.										0	Global Random100 < 70						3041
Greeting 9		You're spoiling my day. Leave me alone.										0	Global Random100 < 65						3041
Greeting 9		I have a problem with you. Do me a favor. Don't talk to me.										0	Global Random100 < 60						3041
Greeting 9		Leave me alone.										0	Global Random100 < 55						3041
Greeting 9		"%Name asks that you talk to some other person. %Name does not like you. %Name wants you to know this, and wants you to go away. Understand?"		Khajiit								0							124
Greeting 9		"Take my advice, outlander. You're a foreigner, and foreigners are not very popular in Morrowind. Make yourself more agreeable, or nobody will talk to you."		Dark Elf								0	Global Random100 < 60						1593
Greeting 9		I don't like you. I don't want to talk to you.	Goodbye									0	Function Talked To PC = 0						3041
Greeting 9		What makes you think I want to talk with you?										0	Function Talked To PC = 0	Global Random100 < 95					3041
Greeting 9		"You're about as popular as a bowl of tar. And whose fault is that? It's your fault, outlander."										0	Function Talked To PC = 0	Global Random100 < 90					3041
Greeting 9		I don't want to talk with you. And why? Because I don't like you. That plain enough for you?										0	Function Talked To PC = 0	Global Random100 < 85					3041
Greeting 9		Have you got a problem with me? Because I have a problem with you. I don't like your attitude. So stay away for me.	Goodbye									0	Function Talked To PC = 0	Global Random100 < 80					3041
Greeting 9		"You won't win any popularity contests here, outlander. What's your problem, anyway?"										0	Function Talked To PC = 0	Global Random100 < 75					3041
Greeting 9		Are you naturally unpleasant? Or do you have to work at it? Because you seem to have a gift for making enemies.										0	Function Talked To PC = 0	Global Random100 < 70					3041
Greeting 9		Do you ever wonder why people don't like you? You think it might have something to do with the way you act?										0	Function Talked To PC = 0	Global Random100 < 65					3041
Greeting 9		This conversation has gone on too long. ANY conversation with you is too long.										0	Function Talked To PC = 0	Global Random100 < 60					3041
Greeting 9		Excuse me. I don't talk with people I don't like.	Goodbye									0	Function Talked To PC = 0	Global Random100 < 55					3041
Greeting 9		%Name does not want to talk to you. Go away.	Goodbye	Khajiit								0	Function Talked To PC = 0						124
Greeting 9		What do you want?										30							3041
Greeting 9		You again?										30	Global Random100 < 95						3041
Greeting 9		What?										30	Global Random100 < 90						3041
Greeting 9		Go ahead. I'm listening.										30	Global Random100 < 85						3041
Greeting 9		Yes?										30	Global Random100 < 80						3041
Greeting 9		What's your question?										30	Global Random100 < 75						3041
Greeting 9		What? Can I help you?										30	Global Random100 < 70						3041
Greeting 9		I'll tell you what I can.										30	Global Random100 < 65						3041
Greeting 9		All right. Ask your question.										30	Global Random100 < 60						3041
Greeting 9		Do you want something?										30	Global Random100 < 55						3041
Greeting 9		%Name is listening.		Khajiit								30							124
Greeting 9		"Hello again, %PCName. How can I help you?"										50							3041
Greeting 9		"Hello again, %PCName. What's your question?"										50	Global Random100 < 95						3041
Greeting 9		%PCName. You look like you have something on your mind.										50	Global Random100 < 90						3041
Greeting 9		"Good to see you, %PCName. Got a problem?"										50	Global Random100 < 85						3041
Greeting 9		"I'm fine, %PCName, thank you. What can I do for you?"										50	Global Random100 < 80						3041
Greeting 9		"Do you have a question for me, %PCName?"										50	Global Random100 < 75						3041
Greeting 9		"What can I do for you, %PCName?"										50	Global Random100 < 70						3041
Greeting 9		"Sure, %PCName. Go ahead."										50	Global Random100 < 65						3041
Greeting 9		"Glad to help, %PCName. What can I do for you?"										50	Global Random100 < 60						3041
Greeting 9		"Anything I can do for you, %PCName?"										50	Global Random100 < 55						3041
Greeting 9		"Welcome, %PCName. %Name is glad to see you again. Please, tell %Name what you want."		Khajiit								50							124
Greeting 9		%PCName again. What can I do for you?										60							3041
Greeting 9		"Good to see you, %PCName. You have a question?"										60	Global Random100 < 90						3041
Greeting 9		"Good to see you, %PCName. I hope I see you well."										60	Global Random100 < 80						3041
Greeting 9		"Good to see you, %PCName. How are things with you?"										60	Global Random100 < 70						3041
Greeting 9		"Good day, %PCName. How can I help you?"										60	Global Random100 < 60						3041
Greeting 9		"You're looking well, %PCName. Is there something you need?"										60	Global Random100 < 55						3041
Greeting 9		"You haven't been in Morrowind long, have you? I can tell. A little Morrowind lore might come in handy. Passes the time, anyway."										60	Global Random100 < 25	Function PC Level < 3					3041
Greeting 9		"You want to talk? Fine. What shall we talk about? My trade? I can talk about that. When you've heard enough, let me know."										60	Global Random100 < 20	Function PC Level < 3					3041
Greeting 9		You honor %Name with your visit. How can %Name serve you?		Khajiit								60							124
Greeting 9		"A very good day to you, %PCName."										70							3041
Greeting 9		"It's no trouble at all, %PCName. I'm always happy to help."										70	Global Random100 < 90						3041
Greeting 9		"I always have time for you, %PCName. Go ahead. Ask away."										70	Global Random100 < 80						3041
Greeting 9		"Well, what do you know. It's you, %PCName. I was just thinking of you. Do you need anything?"										70	Global Random100 < 70						3041
Greeting 9		"It's nothing, %PCName. I'm always glad to be of help."										70	Global Random100 < 60						3041
Greeting 9		"Certainly. You ask your question, %PCName, and I'll see if I can answer it."										70	Global Random100 < 55						3041
Greeting 9		"Hello again, %PCName. Were you looking for a little advice?"										70	Function PC Level < 4	Global Random100 < 30					3041
Greeting 9		"Hello again, %PCName. I have plenty of time to talk. You interested in listening to a little Morrowind lore? Just stop me if I'm boring you."										70	Global Random100 < 25	Function PC Level < 4					3041
Greeting 9		"Yes, %PCName, I do like to talk about my trade. It's what I know best."										70	Function PC Level < 4	Global Random100 < 20					3041
Greeting 9		%PCName! Please! Ask anything of %Name. %Name is happy to help a friend.										70							3041
Greeting 9		"Yes, %PCName. It is a pleasure to see you."										80							3041
Greeting 9		"Pleased to see you, %PCName. I certainly hope you're doing well. Is there something I can do for you?"										80	Global Random100 < 90						3041
Greeting 9		"You've come to the right person, %PCName. At least, I hope I can answer your questions."										80	Global Random100 < 80						3041
Greeting 9		"Oh, yes, %PCName, feel free. My time is your time. I just hope I can help."										80	Global Random100 < 70						3041
Greeting 9		"Just tell me what you need, %PCName."										80	Global Random100 < 60						3041
Greeting 9		"Any way I can be of assistance, %PCName. Just tell me what you want to know."										80	Global Random100 < 55						3041
Greeting 9		"Back again, %PCName? What can I do for you? Just ask. Or were you hoping I had the latest rumors?"										80	Global Random100 < 20	Function PC Level < 3					3041
Greeting 9		"Well, you're always welcome to as little advice, for what it's worth. Or whatever you'd like to talk about."										80	Function PC Level < 3	Global Random100 < 15					3041
Greeting 9		"Sure. I like to talk. No finer way to pass the time with a friend. What shall we talk about? I can talk for hours about Morrowind lore. If you're interested, of course...."										80	Function PC Level < 3	Global Random100 < 10					3041
Greeting 9		"Yes, I always have time for a friendly talk. One of the advantages of my trade. What can I do for you?"										80	Global Random100 < 5	Function PC Level < 3					3041
Greeting 9		Such a pleasure to see you. How can %Name repay your friendship?		Khajiit								80							124
Greeting 9		"There's no one I'd rather see, %PCName. If I can help in any way...."										90							3041
Greeting 9		"Of course, %PCName. It would be an honor, and a pleasure. How can I help you?"										90	Global Random100 < 90						3041
Greeting 9		"Yes. Yes, of course. I hope I can help. Tell me your question."										90	Global Random100 < 80						3041
Greeting 9		"Just ask, %PCName. You have my complete attention."										90	Global Random100 < 70						3041
Greeting 9		"Oh, please, %PCName. Don't mention it. I'm always happy to help someone like you."										90	Global Random100 < 60						3041
Greeting 9		Always happy to chat with people I like. And I like you.										90	Global Random100 < 55						3041
Greeting 9		I don't know you. What do you want?										30	Function Talked To PC = 0						3041
Greeting 9		%Name does not know this face. What thing do you want from %Name?		Khajiit								30	Function Talked To PC = 0						124
Greeting 9		"I don't think we've been introduced, outlander. I'm %Name. How can I help you?"										60	Function Talked To PC = 0						3041
Greeting 9		%Name welcomes you. How may %Name favor his new friend?		Khajiit								60	Function Talked To PC = 0						124
Greeting 9		You're in Ald Velothi. What do you want?					Ald Velothi					20	Function Talked To PC = 0						16
Greeting 9		The village is called Ald Velothi. Do you want something?					Ald Velothi					20	Function Talked To PC = 0	Global Random100 < 80					16
Greeting 9		Go ahead. Ald Velothi. That's where you are. What do you want?					Ald Velothi					20	Function Talked To PC = 0	Global Random100 < 60					16
Greeting 9		"Well, I'm here in Ald Velothi, and so are you. So I guess we're both here in Ald Velothi. Is that what you wanted to ask me about?"					Ald Velothi					20	Function Talked To PC = 0	Global Random100 < 40					16
Greeting 9		"Ald Velothi. Just a little village in the middle of nowhere. You want something, stranger?"					Ald Velothi					20	Function Talked To PC = 0	Global Random100 < 20					16
Greeting 9		"Welcome to Ald Velothi, outlander. I don't believe I've seen you around here before. What can I do for you?"					Ald Velothi					40	Function Talked To PC = 0						16
Greeting 9		"This is Ald Velothi, stranger. It's just a little fishing village up here on the edge of the world. Can I help you?"					Ald Velothi					40	Function Talked To PC = 0	Global Random100 < 80					16
Greeting 9		"Ald Velothi. You're looking at it, stranger. It's not very big, as you can see. I can probably tell you what you need to know."					Ald Velothi					40	Function Talked To PC = 0	Global Random100 < 60					16
Greeting 9		"What brings you here, stranger? We don't see new faces often here in Ald Velothi."					Ald Velothi					40	Function Talked To PC = 0	Global Random100 < 40					16
Greeting 9		"What brings you to Ald Velothi, stranger? Looking for a good time? You won't find it here."					Ald Velothi					40	Function Talked To PC = 0	Global Random100 < 20					16
Greeting 9	Theldyn Virith	"This is Ald Velothi, outlander. Looking for someone in particular? You need services? Or are you looking for some specific place?"					Ald Velothi					20	Function Talked To PC = 0						1
Greeting 9	Theldyn Virith	"Welcome, %PCName. I'm %Name. This is the fishing village of Ald Velothi. Can I help you find someone in particular? Were you looking for services?  Is there some specific place you want?"					Ald Velothi					40	Function Talked To PC = 0						1
Greeting 9		We don't need anyone like you in Ald'ruhn.					Ald-ruhn					0	Global Random100 < 50						133
Greeting 9		"If I never see you again in Ald'ruhn, it will be too soon."					Ald-ruhn					0	Global Random100 < 40						133
Greeting 9		Why don't you just get out of Ald'ruhn?					Ald-ruhn					0	Global Random100 < 30						133
Greeting 9		Ald'ruhn would be a better place without you.					Ald-ruhn					0	Global Random100 < 20						133
Greeting 9		I'd like Ald'ruhn a lot better if you weren't here.					Ald-ruhn					0	Global Random100 < 10						133
Greeting 9		What do you want? Are you looking for a specific place here in Ald'ruhn?					Ald-ruhn					20							133
Greeting 9		So? You want to know about services in Ald'ruhn? Or what?					Ald-ruhn					20							133
Greeting 9		"Well, if you're looking for someone in particular in Ald'ruhn, maybe I can tell you."					Ald-ruhn					20							133
Greeting 9		"Hello again, %PCName. Good to see you. Are you looking for a specific place here in Ald'ruhn?"					Ald-ruhn					40	Global Random100 < 40						133
Greeting 9		"Welcome back, %PCName. How can I help you? Maybe you're looking for services here in Ald'ruhn?"					Ald-ruhn					40	Global Random100 < 30						133
Greeting 9		"You look like you have a question, %PCName. Were you looking for someone in particular here in Ald'ruhn?"					Ald-ruhn					40	Global Random100 < 20						133
Greeting 9		"Did you have a question for me, %PCName. Is it about my trade? Or did you have something else about Ald'ruhn you wanted to ask?"					Ald-ruhn					40	Global Random100 < 10						133
Greeting 9		"Stop by any time you're in Ald'ruhn, %PCName. What can I do for you this time? Did I offer to share a bit of Morrowind lore with you?"					Ald-ruhn					40	Global Random100 < 40						133
Greeting 9		"Hello again, %PCName. What are you doing in Ald'ruhn? Don't tell me you're looking for a little advice?"					Ald-ruhn					40	Global Random100 < 30						133
Greeting 9		"Always happy to pass the time of day with you, %PCName. Maybe you've heard the latest rumors come to Ald'ruhn?"					Ald-ruhn					40	Global Random100 < 20						133
Greeting 9		"How about you? Things are pretty much the same here in Ald'ruhn, %PCName. But... it might be I could let you in on a little secret?"					Ald-ruhn					40	Global Random100 < 10						133
Greeting 9		"I don't know you, and I don't want to. Why don't you just get out of Ald'ruhn?"					Ald-ruhn					0	Function Talked To PC = 0	Global Random100 < 40					133
Greeting 9		"Do me a favor. As long as you're here in Ald'ruhn, don't talk to me. I'd appreciate it."					Ald-ruhn					0	Function Talked To PC = 0	Global Random100 < 30					133
Greeting 9		I can't think of anyone in Ald'ruhn I'd rather avoid. Why don't you go bother someone else?					Ald-ruhn					0	Function Talked To PC = 0	Global Random100 < 20					133
Greeting 9		"I don't like you, stranger. While you're in Ald'ruhn, stay away from me."					Ald-ruhn					0	Function Talked To PC = 0	Global Random100 < 10					133
Greeting 9		"You're in Ald'ruhn, stranger. Are you looking for someone in particular?"					Ald-ruhn					20	Function Talked To PC = 0						133
Greeting 9		"You're new to Ald'ruhn, right? Are you looking for services in town?"					Ald-ruhn					20	Function Talked To PC = 0	Global Random100 < 80					133
Greeting 9		You don't look familiar. I'm %Name. Can I help you? Are you looking for some specific place here in Ald'ruhn? Or is there something else you want?					Ald-ruhn					20	Function Talked To PC = 0	Global Random100 < 60					133
Greeting 9		"Yes, I can tell you about Ald'ruhn. What did you want to know?"					Ald-ruhn					20	Function Talked To PC = 0	Global Random100 < 40					133
Greeting 9		"Well, stranger, I know my way around Ald'ruhn, if that's what you're looking for."					Ald-ruhn					20	Function Talked To PC = 0	Global Random100 < 20					133
Greeting 9		"Pleased to meet you, %PCName. I'm %name, %class. Welcome to Ald'ruhn. What can I do for you?"					Ald-ruhn					40	Function Talked To PC = 0						133
Greeting 9		"Welcome to Ald'ruhn, %PCName. I'm %name, %class. Are you new here? I don't believe we've met."					Ald-ruhn					40	Function Talked To PC = 0	Global Random100 < 80					133
Greeting 9		"Good day, %PCName. Can I help you find your way around Ald'ruhn? Is there a specific place you're looking for?"					Ald-ruhn					40	Function Talked To PC = 0	Global Random100 < 60					133
Greeting 9		"Welcome to Ald'ruhn, %PCName. New here? If so, I can tell you what services are available, and where."					Ald-ruhn					40	Function Talked To PC = 0	Global Random100 < 40					133
Greeting 9		"I'm %name, %class. Welcome to Ald'ruhn, the district seat of House Redoran. Are you looking for someone in particular?"					Ald-ruhn					40	Function Talked To PC = 0	Global Random100 < 20					133
Greeting 9	Navam Veran	Need a silt strider? What's your destination?					Ald-ruhn					0							1
Greeting 9	Navam Veran	"Good day, outlander. I'm the caravaner for Ald'ruhn. Planning a journey? What's your destination?"					Ald-ruhn					30							1
Greeting 9	Navam Veran	"This is Ald'ruhn, outlander. I'm a caravaner, and I can tell you about silt strider travel if you'll tell me your destination. And if you're new to Ald'ruhn, I can also tell you about local services, or help you find someone in particular. And if you're looking for a specific place in Ald'ruhn, go ahead and ask."					Ald-ruhn					30	Function Talked To PC = 0						1
Greeting 9	Navam Veran	"Good day, stranger. Welcome to Ald'ruhn. I'm the local caravaner, and I can tell you about silt strider travel if you'll tell me your destination. Are you new to Ald'ruhn, I would be happy to tell you about local services, or help you find someone in particular. Is there a specific place in Ald'ruhn you're looking for?"					Ald-ruhn					40	Function Talked To PC = 0						1
Greeting 9		"Take my advice, outlander. We've got no complaint about outlanders in Balmora. Not like some other parts of Morrowind. But you have to try to be more agreeable, or you're not going to be very popular."					Balmora					0	Global Random100 < 20						94
Greeting 9		"Maybe you're a slow learner. But outlanders are not popular in Morrowind. Here in Balmora we make a special effort to be pleasant to outsiders. But if you go around annoying people, you're going to regret it."		Dark Elf			Balmora					0	Global Random100 < 20						47
Greeting 9		Go away. FAR away. As far from Balmora as you can. Would you? Please?					Balmora					0	Function Talked To PC = 0	Global Random100 < 40					94
Greeting 9		"Let's get this straight, stranger. While you're in Balmora, do me a favor, and stay far away from me."					Balmora					0	Function Talked To PC = 0	Global Random100 < 20					94
Greeting 9		You have a question about Balmora?					Balmora					20	Global Random100 < 60						94
Greeting 9		Something you want to ask me about Balmora?					Balmora					20	Global Random100 < 50						94
Greeting 9		"Yes, I know my way around Balmora. What about it?"					Balmora					20	Global Random100 < 40						94
Greeting 9		What do you want? You trying to find a specific place here in Balmora?					Balmora					20	Global Random100 < 30						94
Greeting 9		"If you're looking for services in Balmora, I guess I can help you."					Balmora					20	Global Random100 < 20						94
Greeting 9		Sure. This is Balmora. Are you looking for someone in particular?					Balmora					20	Global Random100 < 10						94
Greeting 9		"Yes, %PCName? Can I help you?"					Balmora					40	Global Random100 < 60						94
Greeting 9		"Good to see you again, %PCName. Please, whenever you're in Balmora, feel free to stop by. Now, what can I do for you?"					Balmora					40	Global Random100 < 50						94
Greeting 9		"It's good of you to stop by, %PCName? Always happy to see you. We're you looking for a little advice? Or is there something else in Balmora you want to ask about?"					Balmora					40	Global Random100 < 40						94
Greeting 9		"Well, now, %PCName. You're back again. And what can I do for you this time? Can I interest an outlander like you in a little Morrowind lore?"					Balmora					40	Global Random100 < 30						94
Greeting 9		"Hmm. Was it the latest rumors you were looking for, %PCName? If not, I'll be happy to tell you anything I know about Balmora, or any other Morrowind lore."					Balmora					40	Global Random100 < 20						94
Greeting 9		"Anything you wish, %PCName. You know I like you, and want to help. In fact, with a good friend like you, I might even be persuaded to gossip about a little secret."					Balmora					40	Global Random100 < 10						94
Greeting 9		"I don't have time to chat. And, frankly, I don't like you very much."					Balmora					0	Function Talked To PC = 0						94
Greeting 9		"Look, outlander. Foreigners are not very popular in Morrowind. So try to make yourself more agreeable, if you expect people to be helpful."		Dark Elf			Balmora					0	Function Talked To PC = 0						47
Greeting 9		"Yes, this is Balmora. Tell me what you want."					Balmora					20	Function Talked To PC = 0						94
Greeting 9		"If you're looking for Balmora, you found it. Go ahead. You got a question for me?"					Balmora					20	Function Talked To PC = 0	Global Random100 < 90					94
Greeting 9		You're not from around here. Something you want to ask me about Balmora?					Balmora					20	Function Talked To PC = 0	Global Random100 < 80					94
Greeting 9		"I haven't seen you in Balmora before, have I? You have a question?"					Balmora					20	Function Talked To PC = 0	Global Random100 < 60					94
Greeting 9		You're in Balmora. Go ahead and ask your question.					Balmora					20	Function Talked To PC = 0	Global Random100 < 40					94
Greeting 9		"What do you want, stranger? You're in Balmora, all right. You looking for someone in particular?"					Balmora					20	Function Talked To PC = 0	Global Random100 < 30					94
Greeting 9		"All right, stranger. Tell me what you want. Services? Or are you here in Balmora for someone in particular?"					Balmora					20	Function Talked To PC = 0	Global Random100 < 20					94
Greeting 9		"Greetings, Citizen. I'm %name. This town is Balmora, Council Seat of House Hlaalu. We're loyal citizens of the Empire, and proud of it. Well, most of us, anyway. So, are you looking for someone in particular? Are you looking for services? Is there some specific place you'd like to visit? Would you like me to tell you about my trade?"					Balmora					20	Function Talked To PC = 0	Global Random100 < 10					94
Greeting 9		"Greetings, Citizen. I'm %name. Welcome to Balmora. We're a House Hlaalu town, and loyal citizens of the Empire. What can I do for you?"					Balmora					40	Function Talked To PC = 0						94
Greeting 9		"Welcome to Balmora, Council Seat of House Hlaalu. How can I serve you?"					Balmora					40	Function Talked To PC = 0	Global Random100 < 80					94
Greeting 9		"Hello, %PCName. I'm %Name, and this is Balmora. I don't believe we've met. Is there something I can do for you?"					Balmora					40	Function Talked To PC = 0	Global Random100 < 60					94
Greeting 9		"Hello, friend. I'm %name. Welcome to Balmora. If you have a question, I'll be happy to answer it. Or try, anyway. And if it's just a little advice you'd like, that's fine, too."					Balmora					40	Function Talked To PC = 0	Global Random100 < 50					94
Greeting 9		"So, your name is %PCName? And you're new here in Balmora? Well, my name is %name. And I don't mind answering questions. I have nothing else on my mind right now. And if I start to bore you about Morrowind lore, just let me know."					Balmora					40	Function Talked To PC = 0	Global Random100 < 30					94
Greeting 9		"You're a new face. So what can I tell you about Balmora? I like to swap the latest rumors, when there's something juicy enough to gossip about. Or, maybe, if you have a little secret, maybe I have one to trade."					Balmora					40	Function Talked To PC = 0	Global Random100 < 20					94
Greeting 9		"Greetings, Citizen. I'm %name. This town is Balmora, Council Seat of House Hlaalu. We're loyal citizens of the Empire, and proud of it. Well, most of us, anyway. So, are you looking for someone in particular? Are you looking for services? Is there some specific place you'd like to visit? Would you like me to tell you about my trade?"					Balmora					40	Function Talked To PC = 0	Global Random100 < 10					94
Greeting 9	Selvil Sareloth	You looking for a silt strider? What's your destination?					Balmora					0	Function Talked To PC = 0						1
Greeting 9	Selvil Sareloth	"Good day, outlander. I'm Balmora's caravaner. Tell me your destination, and I'll tell you if I can help you."					Balmora					20							1
Greeting 9	Selvil Sareloth	"This is the town of Balmora, outlander. I'm a caravaner, and I manage the silt strider port here. Tell me your destination, if you're looking for a ride. Or if you're new to Balmora, I can direct you to the local services, or to a specific place in Balmora. Or if you're looking for someone in particular, maybe I can help."					Balmora					20	Function Talked To PC = 0						1
Greeting 9	Selvil Sareloth	"Good day, stranger. Welcome to Balmora, council seat of House Hlaalu. I'm your local caravaner, and I hope can find you a silt strider travel to your destination. Or, if you are new to Balmora, can I help you with local services? Do you need someone in particular? Or is there a specific place in Balmora I can help you find?"					Balmora					40	Function Talked To PC = 0						1
Greeting 9		People like you cause nothing but trouble. Why don't you just get out of Caldera?					Caldera					0	Global Random100 < 60						43
Greeting 9		I don't want to talk to you. Go away. We don't want any trouble here in Caldera.					Caldera					0	Global Random100 < 40						43
Greeting 9		"If you weren't here in Caldera bothering me, I might not dislike you so much. But, then again, maybe I would...."					Caldera					0	Global Random100 < 20						43
Greeting 9		Why don't I like you? Maybe it's just disgust at first sight.					Caldera					0	Global Random100 < 30	Function Talked To PC = 0					43
Greeting 9		Why did you come to Caldera? Why are you bothering me? Just go away.					Caldera					0	Function Talked To PC = 0	Global Random100 < 20					43
Greeting 9		"I don't like you. I don't want to talk to you. While you're in Caldera, just stay away from me."					Caldera					0	Function Talked To PC = 0	Global Random100 < 10					43
Greeting 9		"I see you, %PCName. What do you want this time?"					Caldera					20	Global Random100 < 50						43
Greeting 9		Go ahead.					Caldera					20	Global Random100 < 40						43
Greeting 9		What do you want? There are plenty of services in Caldera.					Caldera					20	Global Random100 < 30						43
Greeting 9		"Okay, %PCName. You want something in Caldera, I guess. Are you looking for someone in particular? Or am I just lucky?"					Caldera					20	Global Random100 < 20						43
Greeting 9		"I don't know what you want. If you're looking for some specific place in Caldera, just tell me."					Caldera					20	Global Random100 < 10						43
Greeting 9		"This is a pleasure, %PCName. How are you? Did you have a question for me?"					Caldera					40	Global Random100 < 50						43
Greeting 9		"Things are okay here in Caldera, %PCName. Are you looking for someone in particular?"					Caldera					40	Global Random100 < 40						43
Greeting 9		"Always happy to oblige, %PCName. What's your question? Do you need services here in Caldera? Or is there anything else I can help with?"					Caldera					40	Global Random100 < 30						43
Greeting 9		"Certainly, %PCName. If your question is about Caldera, I can probably help. Is there some specific place you're looking for?"					Caldera					40	Global Random100 < 20						43
Greeting 9		"We're friends, %PCName. Go ahead. Ask. If I know the answer, I'll give it to you."					Caldera					40	Global Random100 < 10						43
Greeting 9		This is Caldera. Did you want to ask me something?					Caldera					20	Function Talked To PC = 0						43
Greeting 9		"Well, I'm %Name, and this is Caldera. What else do you want to know?"					Caldera					20	Function Talked To PC = 0	Global Random100 < 80					43
Greeting 9		"This is Caldera, stranger. I guess you're new here. You got any questions? Looking for someone in particular here in Caldera?"					Caldera					20	Function Talked To PC = 0	Global Random100 < 60					43
Greeting 9		"What brings you to Caldera, outlander? You looking for services?"					Caldera					20	Function Talked To PC = 0	Global Random100 < 40					43
Greeting 9		"If you're looking for a specific place in Caldera, just say so."					Caldera					20	Function Talked To PC = 0	Global Random100 < 20					43
Greeting 9		"First time to Caldera, %PCName? It's a little piece of the western Empire right here in Morrowind. And a prosperous little town, thanks to the Caldera Mining Company. If I can be of help in any way, let me know."					Caldera					40	Function Talked To PC = 0						43
Greeting 9		"Welcome to Caldera, %PCName. We're an Imperial town, through and through. Obviously. So, can I help you?"					Caldera					40	Function Talked To PC = 0	Global Random100 < 80					43
Greeting 9		"This is Caldera, %PCName, and my name is %Name. Can I help you? Are you looking for someone in particular?"					Caldera					40	Function Talked To PC = 0	Global Random100 < 60					43
Greeting 9		"I don't think I've seen you in Caldera before, stranger. Can I help you? Are you looking for services, because I can tell you where they are."					Caldera					40	Function Talked To PC = 0	Global Random100 < 40					43
Greeting 9		"This is Caldera, home of the Caldera Mining Company. Caldera is all about business, and business is good. So, what can I do for you?"					Caldera					40	Function Talked To PC = 0	Global Random100 < 20					43
Greeting 9		"Dagon Fel is small, and it's hard to avoid running into one another. But I'd appreciate it if you'd stay away from me. And I'm happy to return the favor."					Dagon Fel					0	Global Random100 < 60						24
Greeting 9		What makes you think I don't like you? It's true -- I don't. But how could you tell?					Dagon Fel					0	Global Random100 < 40						24
Greeting 9		I was here in Dagon Fel first. So you should leave. Don't you think?					Dagon Fel					0	Global Random100 < 20						24
Greeting 9		"You still here, stranger? Visitors don't usually stay long in Dagon Fel."					Dagon Fel					20	Global Random100 < 50						24
Greeting 9		"Go ahead, stranger. I got nothing better to do than answer questions."					Dagon Fel					20	Global Random100 < 40						24
Greeting 9		"Time just flies here Dagon Fel. Didn't we just talk, stranger. You looking for services? Or what?"					Dagon Fel					20	Global Random100 < 30						24
Greeting 9		"If you're looking for some specific place, and you can't see it, you must be blind, stranger."					Dagon Fel					20	Global Random100 < 20						24
Greeting 9		Okay. Let's try again. This is Dagon Fel. Are you looking for someone in particular?					Dagon Fel					20	Global Random100 < 10						24
Greeting 9		"Well, %PCName, Dagon Fel is not very big. But if you need my help looking for something, I'm happy to oblige."					Dagon Fel					40	Global Random100 < 50						24
Greeting 9		"Well, hello again, %PCName. Small world, isn't it? You still hunting around in Dagon Fel? What do you need? Services? Not much here in Dagon Fel."					Dagon Fel					40	Global Random100 < 40						24
Greeting 9		Hmm. If it isn't %PCName again. How can I help? You looking for some specific place?					Dagon Fel					40	Global Random100 < 30						24
Greeting 9		"Good to see you, %PCName. Things are fine here in Dagon Fel. As good as they'll ever be, anyway. So. What can I do for you?"					Dagon Fel					40	Global Random100 < 20						24
Greeting 9		"All right, %PCName. I guess you have another question for me? What can I do for you this time? Can I help you find someone in particular?"					Dagon Fel					40	Global Random100 < 10						24
Greeting 9		"No. I don't think I want to talk with someone like you. I think you should just get out of Dagon Fel, and leave me alone."					Dagon Fel					0	Function Talked To PC = 0	Global Random100 < 60					24
Greeting 9		"You better find somebody else to bother in Dagon Fel. Because I don't like you, and I don't want to talk with you."					Dagon Fel					0	Function Talked To PC = 0	Global Random100 < 40					24
Greeting 9		"Do me a favor, stranger. Get out of Dagon Fel. And stop bothering me."					Dagon Fel					0	Function Talked To PC = 0	Global Random100 < 20					24
Greeting 9		"You're in Dagon Fel, stranger. And a long way from home. Was there something you wanted to ask me?"					Dagon Fel					20	Function Talked To PC = 0						24
Greeting 9		"Welcome to Dagon Fel, stranger. It's a nice little town, if you like fish. So. What can I do for you?"					Dagon Fel					20	Function Talked To PC = 0	Global Random100 < 80					24
Greeting 9		"I'm just fine, stranger. So what do you want? You hunting someone in particular?"					Dagon Fel					20	Function Talked To PC = 0	Global Random100 < 60					24
Greeting 9		This is Dagon Fel. We're not much for fancy talk here. So what do you want? You looking for services?					Dagon Fel					20	Function Talked To PC = 0	Global Random100 < 40					24
Greeting 9		"You're in Dagon Fel, stranger. Are you lost? Or is there some specific place you're trying to find?"					Dagon Fel					20	Function Talked To PC = 0	Global Random100 = 20					24
Greeting 9		"Welcome to Dagon Fel, %PCName. I'm %Name. We're country folk here, %PCName. We don't stand on ceremony. So just go ahead. Ask your question."					Dagon Fel					40	Function Talked To PC = 0						24
Greeting 9		"I'm just fine, stranger. I'm %Name, and this is Dagon Fel. And I guess you want to ask me some questions. Like, where do you get services in a town this small? Good question...."					Dagon Fel					40	Function Talked To PC = 0	Global Random100 < 80					24
Greeting 9		"You're in Dagon Fel, %PCName. It's a fishing village. Or maybe you know that already, and you aren't lost. In which case, maybe you got some question you were planning to ask me? So go ahead. Just ask, and I'll answer. You looking for services here? Very few, very few. Or looking for someone in particular? Go ahead. Don't be shy."					Dagon Fel					40	Function Talked To PC = 0	Global Random100 < 60					24
Greeting 9		"Excuse my manners, stranger. We don't get many visitors up here in Dagon Fel. So what can I do for you? Maybe you're looking for some specific place?"					Dagon Fel					40	Function Talked To PC = 0	Global Random100 < 40					24
Greeting 9		This fishing village is called Dagon Fel. I imagine you're up here looking for Dwemer ruins. But that's none of my business. What did you want to ask me?					Dagon Fel					40	Function Talked To PC = 0	Global Random100 < 20					24
Greeting 9		I don't like you. Ebonheart is a big place. Why don't you go bother someone else?					Ebonheart					0	Global Random100 < 50						81
Greeting 9		What are you looking for? Services?					Ebonheart					20	Global Random100 < 50						81
Greeting 9		"All right, stranger. What's the deal? This is Ebonheart. Are you looking for someone in particular?"					Ebonheart					20	Global Random100 < 40						81
Greeting 9		"Hello again. Are you lost? Is there some specific place you're looking for, pilgrim?"					Ebonheart					20	Global Random100 < 30						81
Greeting 9		"Go ahead, pilgrim. I'm listening. Are you looking for services in Ebonheart?"					Ebonheart					20	Global Random100 < 20						81
Greeting 9		"Sure, pilgrim. I can help you. Are you looking for someone in particular in Ebonheart?"					Ebonheart					20	Global Random100 < 10						81
Greeting 9		"A prosperous day, Citizen %PCName. Can I help you look for someone in particular?"					Ebonheart					40	Global Random100 < 50						81
Greeting 9		"I'm well, Citizen. What can I do for you? Are you looking for services here in Ebonheart?"					Ebonheart					40	Global Random100 < 40						81
Greeting 9		"And how are you, Citizen %PCName? Is there some specific place in Ebonheart I can help you find?"					Ebonheart					40	Global Random100 < 30						81
Greeting 9		"Blessing of the Nine, Citizen %PCName. I have a few minutes to talk, yes. Why? Always happy to share some Morrowind lore with visitors to our province."					Ebonheart					40	Global Random100 < 20						81
Greeting 9		"And the same to you, Citizen. You've got a question for me? Or do you want to share a little secret?"					Ebonheart					40	Global Random100 < 10						81
Greeting 9		"Your reputation precedes you, %PCName. And it won't win you any friends here in Ebonheart."					Ebonheart					0	Function Talked To PC = 0	Global Random100 < 50					81
Greeting 9		"Well, pilgrim, at least you know how to find Ebonheart. Yes. This is Ebonheart. Are you looking for someone in particular?"					Ebonheart					20	Function Talked To PC = 0						81
Greeting 9		"Welcome to Ebonheart, pilgrim. Your first visit? If so, you'll be looking to learn what services are available here."					Ebonheart					20	Function Talked To PC = 0	Global Random100 < 80					81
Greeting 9		"This is Ebonheart, home of Castle Ebonheart, the Duke, the Council, and Hawkmoth Fort. Are you looking for some specific place in Ebonheart?"					Ebonheart					20	Function Talked To PC = 0	Global Random100 < 60					81
Greeting 9		This is Ebonheart. We like things done Imperial fashion here. So. I suppose you had a question for me?					Ebonheart					20	Function Talked To PC = 0	Global Random100 < 40					81
Greeting 9		"This is Ebonheart. Walls of stone keep the Empire safe. A touch of home here in a foreign land, eh?"					Ebonheart					20	Function Talked To PC = 0	Global Random100 < 20					81
Greeting 9		"Good day, Citizen %PCName. I'm %Name. This is Ebonheart, named for Castle Ebonheart and the Duke of Ebonheart, Duke Vedam Dren, by the grace of our Emperor, the Emperor's representative here in Vvardenfell District. Can I help you ?"					Ebonheart					40	Function Talked To PC = 0						81
Greeting 9		"Grace of the Nine, Citizen %PCName. I'm %Name. Welcome to Ebonheart, capital of Vvardenfell District. Are you looking for someone in particular?"					Ebonheart					40	Function Talked To PC = 0	Global Random100 < 80					81
Greeting 9		"Greeting, Citizen %PCName. I'm %Name. Can I help you? This your first visit to Ebonheart? Is there some specific place you seek?"					Ebonheart					40	Function Talked To PC = 0	Global Random100 < 60					81
Greeting 9		"Welcome, Citizen %PCName. I'm %Name, and this is Ebonheart. If you're new here, you'll be wanting to ask about our many services for travelers. And I imagine you wouldn't mind a little advice?"					Ebonheart					40	Function Talked To PC = 0	Global Random100 < 40					81
Greeting 9		"Pleased to meet you, %PCName, and welcome to the Imperial town of Ebonheart. We're always eager for news here. Have you heard the latest rumors? Or would you care to share a little secret? One hears things here and there."					Ebonheart					40	Function Talked To PC = 0	Global Random100 < 20					81
Greeting 9	Haema Farseer	You looking for a ship? What's your destination?					Ebonheart					0	Function Talked To PC = 0						0
Greeting 9	Haema Farseer	"Good day, stranger. I'm Ebonheart's shipmaster. Tell me your destination, and we'll see what we can do for you."					Ebonheart					20							0
Greeting 9	Haema Farseer	"These are the docks of Ebonheart, outlander. I'm Ebonheart's shipmaster, and I manage all the seagoing traffic here. Tell me your destination, if you're outward bound. Or if you're new to Ebonheart, I can steer you to the local services, or to a specific place in Ebonheart. If you're looking for someone in particular, I might be able to help."					Ebonheart					20	Function Talked To PC = 0						0
Greeting 9	Haema Farseer	"Good day, stranger. Welcome to Ebonheart, home of Castle Ebonheart, the Duke, the Council, and Hawkmoth Fort, and seat of Imperial government here on Vvardenfell. I'm Ebonheart's shipmaster. I manage the seagoing traffic here. Tell me your destination, if you're outward bound. Or if you're new to Ebonheart, I can steer you to the local services, or to a specific place in Ebonheart. If you're looking for someone in particular, maybe I can help."					Ebonheart					40	Function Talked To PC = 0						0
Greeting 9		You're not welcome here. Leave Ghostgate. And leave me alone.					Ghostgate					0	Global Random100 < 50						27
Greeting 9		Do you need someone in particular in Ghostgate? Or is there something else?					Ghostgate					20	Global Random100 < 60						27
Greeting 9		What is your question? Are you looking for services in Ghostgate?					Ghostgate					20	Global Random100 < 40						27
Greeting 9		What do you want in Ghostgate? Are you looking for a specific place?					Ghostgate					20	Global Random100 < 20						27
Greeting 9		"Yes, %PCName. I can help you if you are on pilgrimage here. Would you like me to tell you about the services we have in Ghostgate?"					Ghostgate					40	Global Random100 < 60						27
Greeting 9		"Yes, %PCName. What is your question? Tell me if you are looking for someone in particular."					Ghostgate					40	Global Random100 < 40						27
Greeting 9		"I'll be happy to answer any questions, %PCName. Just tell me if you are looking for a specific place here or near Ghostgate."					Ghostgate					40	Global Random100 < 20						27
Greeting 9		"You'll find no welcome here in Ghostgate, stranger."					Ghostgate					0	Function Talked To PC = 0	Global Random100 < 50					27
Greeting 9		This is Ghostgate. What do you want here? Are looking for someone in particular?					Ghostgate					20	Function Talked To PC = 0						27
Greeting 9		"Yes, outlander? Ask. If I know, I'll tell you. Are you looking for services?"					Ghostgate					20	Function Talked To PC = 0	Global Random100 < 80					27
Greeting 9		"This is Ghostgate, a place of pilgrimage and solemn duty. I'll answer any questions, if I can. Perhaps you want directions to some specific place nearby?"					Ghostgate					20	Function Talked To PC = 0	Global Random100 < 50					27
Greeting 9		This is Ghostgate. Are you looking for someone in particular? Or is it something else you want?					Ghostgate					20	Function Talked To PC = 0	Global Random100 = 20					27
Greeting 9		"You have come to Ghostgate, pilgrim. The last good place on the edge of Red Mountain. Rest, and take advantages of our services. Or if there's someone in particular you want, or a specific place you want to find, let me know."					Ghostgate					40	Function Talked To PC = 0						27
Greeting 9		"This is Ghostgate, %PCName. And my name is %Name. Let me know if you need information. And if you have any news, or the latest rumors, please share them. We get few visitors here."					Ghostgate					40	Function Talked To PC = 0	Global Random100 < 66					27
Greeting 9		"You have come a long and dangerous way to this citadel, %PCName. My name is %Name. Tell me if you are looking for someone in particular, for services, or for a specific place. Are you on pilgrimage here?"					Ghostgate					40	Function Talked To PC = 0	Global Random100 < 33					27
Greeting 9		"While you're in Gnaar Mok, do me a favor. Stay away from me."					Gnaar Mok					0	Global Random100 < 50						19
Greeting 9		Hmm. You again. More questions? What is it now? Are you looking for someone in particular?					Gnaar Mok					20	Global Random100 < 60						19
Greeting 9		Go ahead and ask. You will anyway. Is it services you're looking for?					Gnaar Mok					20	Global Random100 < 40						19
Greeting 9		I heard you. Go ahead. Ask your question. Are you looking for a specific place? What?					Gnaar Mok					20	Global Random100 < 20						19
Greeting 9		"Hello again, %PCName. You want to ask about someone in particular, go ahead."					Gnaar Mok					40	Global Random100 < 60						19
Greeting 9		"Whatever you want, %PCName. Just ask your question. Are you looking for services? Or something else?"					Gnaar Mok					40	Global Random100 < 40						19
Greeting 9		"Well, %PCName, I'll help you if I can. If you're looking for some specific place. Or you're looking for the latest rumors. I can even offer a little advice. For free. No charge."					Gnaar Mok					40	Global Random100 < 20						19
Greeting 9		"Gnaar Mok will be a better place without you, stranger. Why don't you just take the hint?"					Gnaar Mok					0	Function Talked To PC = 0	Global Random100 < 50					19
Greeting 9		"This is Gnaar Mok. We don't get lots of visitors here. Don't like visitors much. Or people who ask a lot of questions. But if you are looking for someone in particular, or for services, or some specific place, then I'll tell you what I know, if you'll promise to go away and leave me alone."					Gnaar Mok					20	Function Talked To PC = 0						19
Greeting 9		"Well, stranger. What are you doing in Gnaar Mok? Not that it matters. Ask your questions. I'll get no peace 'til you do."					Gnaar Mok					20	Function Talked To PC = 0	Global Random100 < 66					19
Greeting 9		"How did you end up in Gnaar Mok, outlander? Lost?"					Gnaar Mok					20	Function Talked To PC = 0	Global Random100 < 33					19
Greeting 9		"I'm %name. Never seen you here before. First time in Gnaar Mok, then. Let me give you a little advice. We aren't used to visitors here, and we don't like what we aren't used to. So don't be surprised if people don't like answering a lot of questions. But you seem an okay sort. So if you are looking for someone in particular, or looking for services, or looking for a specific place, go ahead and ask."					Gnaar Mok					40	Function Talked To PC = 0						19
Greeting 9		"You're in Gnaar Mok. Go ahead. You ask the questions, and I'll do the answering."					Gnaar Mok					40	Function Talked To PC = 0	Global Random100 < 66					19
Greeting 9		I'm %name. And this is Gnaar Mok. And you're... %PCName? Fine. That's all taken care of. Now. Why don't you tell me what you want?					Gnaar Mok					40	Function Talked To PC = 0	Global Random100 < 33					19
Greeting 9	Valveli Arelas	"You looking for a ship? You're in luck, because that's what I got. Can't be choosy about your destination. But you can't have everything."					Gnaar Mok					0							1
Greeting 9	Valveli Arelas	"It's your lucky day, stranger. I'm Gnaar Mok's shipmaster, and I can get you out of this hole. Fast. I imagine any old destination will do, right?"					Gnaar Mok					20							1
Greeting 9	Valveli Arelas	"You gaze upon the handsome docks of Gnaar Mok, outlander. And I'm Gnaar Mok's shipmaster, at your service. You're outward bound, if you're lucky. What's your destination? Are you by chance new to Gnaar Mok? I grieve for you. But I can steer you to the local services, or to a specific place nearby. If you're looking for someone in particular, I might be able to help."					Gnaar Mok					20	Function Talked To PC = 0						1
Greeting 9	Valveli Arelas	"Welcome to Gnaar Mok, outlander. It's small, but dumpy. And I'm Gnaar Mok's shipmaster, at your service. What's your destination? Or, if by misfortune you are newly arrived in Gnaar Mok, I grieve for you. But I can steer you to the local services, or to a specific place nearby. If you're looking for someone in particular, I might be able to help."					Gnaar Mok					40	Function Talked To PC = 0						1
Greeting 9		You can't expect to act the way you do without making yourself unpopular. Why don't you just get out of Gnisis?					Gnisis					0	Global Random100 < 50						62
Greeting 9		What do you want? Something here in Gnisis?					Gnisis					20	Global Random100 < 50						62
Greeting 9		You again? You still in Gnisis?					Gnisis					20	Global Random100 < 40						62
Greeting 9		You have a question?  Someone in particular you're looking for here in Gnisis?					Gnisis					20	Global Random100 < 30						62
Greeting 9		Yes? What are you looking for? Services? Here in Gnisis?					Gnisis					20	Global Random100 < 20						62
Greeting 9		What's the question? Are you looking for any specific place in Gnisis?					Gnisis					20	Global Random100 < 10						62
Greeting 9		"Hello again, %PCName. Things are fine here in Gnisis, thank you. Can I help you find someone in particular?"					Gnisis					40	Global Random100 < 50						62
Greeting 9		"Well, %PCName, are you looking for services? Gnisis is just a little village. We might not have what you're looking for."					Gnisis					40	Global Random100 < 40						62
Greeting 9		"I can help you find a specific place, %PCName, if it's right here in Gnisis."					Gnisis					40	Global Random100 < 30						62
Greeting 9		"My pleasure, %PCName. I can spare the time for a little chat. Are you looking for a little advice from a local? Or are you interested in the latest rumors?"					Gnisis					40	Global Random100 < 20						62
Greeting 9		"No, no trouble at all, %PCName. I'm not busy right now. I'd be happy to share a little Morrowind lore with a traveler. And it might be that I could let you in on a little secret."					Gnisis					40	Global Random100 < 10						62
Greeting 9		"When you're in Gnisis, do me a favor. Don't talk to me. I don't like you, and it just ruins my day to have to have to put up with someone I don't like."					Gnisis					0	Function Talked To PC = 0	Global Random100 < 50					62
Greeting 9		"Yes, outlander. What brings you to Gnisis? Someone in particular? Services? A specific place?"					Gnisis					20	Function Talked To PC = 0						62
Greeting 9		"Go ahead, stranger. Passing through? We have a few services in Gnisis, if that's what you need."					Gnisis					20	Function Talked To PC = 0	Global Random100 < 80					62
Greeting 9		"What's your question, outlander? If you're looking for some specific place in Gnisis, I might be able to help you."					Gnisis					20	Function Talked To PC = 0	Global Random100 < 60					62
Greeting 9		"Yours is not a familiar face, stranger. You come to Gnisis for something in particular?"					Gnisis					20	Function Talked To PC = 0	Global Random100 < 40					62
Greeting 9		"I don't know you, do I? When did you get to Gnisis?"					Gnisis					20	Function Talked To PC = 0	Global Random100 < 20					62
Greeting 9		"Welcome, %PCName. I'm %Name. You're in the village of Gnisis. If you're a pilgrim, you're probably looking for the Mask of Vivec at the Gnisis Temple. Otherwise, I can help you find what you are looking for."					Gnisis					40	Function Talked To PC = 0						62
Greeting 9		"Welcome to Gnisis, %PCName. I'm %Name. Can I help you find someone in particular? Or are you just looking for a little advice from a local?"					Gnisis					40	Function Talked To PC = 0	Global Random100 < 80					62
Greeting 9		"You're in the village of Gnisis, %PCName. I'm %Name. Can I help you? If you're looking for services in Gnisis, we're pretty limited -- just a mining village, a temple, and a small Legion garrison."					Gnisis					40	Function Talked To PC = 0	Global Random100 < 60					62
Greeting 9		"I'm %Name, and you're in the village of Gnisis. If there's some specific place you're looking for, I can probably help you. Or if you're just killing time, I'd be happy to share a little Morrowind lore, or swap the latest rumors."					Gnisis					40	Function Talked To PC = 0	Global Random100 < 40					62
Greeting 9		"This is Gnisis, %PCName. Just a little mining village on a trade route. I'm %Name. Is there something specific I can help you with? Or are you just looking for a little advice?"					Gnisis					40	Function Talked To PC = 0	Global Random100 < 20					62
Greeting 9	Punibi Yahaz	You looking for a silt strider? What's your destination?					Gnisis					0							1
Greeting 9	Punibi Yahaz	"Good day, outlander. I'm the caravaner here in Gnisis. Tell me your destination, and I'll tell you if I can help you."					Gnisis					20							1
Greeting 9	Punibi Yahaz	"This is the village of Gnisis, outlander, in the West Gash. I'm a caravaner, and I manage the silt strider port here. Tell me your destination, if you're looking for a ride. Or if you're new to Gnisis, I can help you with local services, or any specific place in Gnisis you're looking for. Or if you want someone in particular, maybe I know where to look."					Gnisis					20	Function Talked To PC = 0						1
Greeting 9	Punibi Yahaz	"Good day, outlander, and welcome to Gnisis. We're a small mining village, with a temple and a Legion garrison, and a handy outfitting station if you're exploring the West Gash. I'm your local caravaner. I can get you on a silt strider travel to your destination. Or, if you are new to Gnisis, can I help you with local services? Do you need someone in particular? Or is there a specific place I can help you find?"					Gnisis					40	Function Talked To PC = 0						1
Greeting 9		"Get out of Hla Oad. I don't like you, and I don't like you bothering me or my friends."					Hla Oad					0	Global Random100 < 50						18
Greeting 9		You looking for any specific place here in Hla Oad?					Hla Oad					20	Global Random100 < 50						18
Greeting 9		What do you want? Services? In Hla Oad? Good luck.					Hla Oad					20	Global Random100 < 40						18
Greeting 9		"If you're looking for someone in particular in Hla Oad, you might as well just walk around. It's a small place. But mind your manners."					Hla Oad					20	Global Random100 < 30						18
Greeting 9		You want something in Hla Oad? Not much here.					Hla Oad					20	Global Random100 < 20						18
Greeting 9		"All right. I can probably help, if this is about something here in Hla Oad."					Hla Oad					20	Global Random100 < 10						18
Greeting 9		"I'm okay, %PCName. What do you want? Are you looking for a specific place here in Hla Oad? Or do you want to know a little more about the Bitter Coast region?"					Hla Oad					40	Global Random100 < 50						18
Greeting 9		"If you're looking for services in Hla Oad, %PCName, you might be disappointed. Look around you. Not much here."					Hla Oad					40	Global Random100 < 40						18
Greeting 9		"Not bad, %PCName. Yourself? What can I do for you? You want someone in particular? Or would you just like a little advice from someone who knows Hla Oad?"					Hla Oad					40	Global Random100 < 30						18
Greeting 9		Nothing much doing in Hla Oad. Just about normal for the Bitter Coast. Can you share any of the latest rumors.					Hla Oad					40	Global Random100 < 20						18
Greeting 9		"Not much else to do in Hla Oad, other than stand around and spin long stories about Morrowind lore. Did you have a question you wanted to ask?"					Hla Oad					40	Global Random100 < 10						18
Greeting 9		"It takes all kinds. But I don't have to like all kinds. Why don't you just keep moving, and leave us in Hla Oad alone?"					Hla Oad					0	Function Talked To PC = 0	Global Random100 < 50					18
Greeting 9		You're new here. Are you looking for someone in particular?					Hla Oad					20	Function Talked To PC = 0						18
Greeting 9		"I don't know you, stranger. Are you looking for services in Hla Oad? Because you may be in for an unpleasant surprise."					Hla Oad					20	Function Talked To PC = 0	Global Random100 < 80					18
Greeting 9		Who are you? And what are you doing in Hla Oad? Is there some specific place you want? Or are you lost?					Hla Oad					20	Function Talked To PC = 0	Global Random100 < 60					18
Greeting 9		We don't see new faces in Hla Oad much. And that suits us fine. What do you want?					Hla Oad					20	Function Talked To PC = 0	Global Random100 < 40					18
Greeting 9		Look around. This is Hla Oad. Now go ahead and ask your questions.					Hla Oad					20	Function Talked To PC = 0	Global Random100 < 20					18
Greeting 9		"I'm %name, stranger. This is Hla Oad. You're either a fisherman or a sailor in the Bitter Coast region. Or a smuggler. We don't get many pilgrims or tourists here. Are you looking for someone in particular? Are you looking for services? Is there some specific place you'd like to visit?"					Hla Oad					40	Function Talked To PC = 0						18
Greeting 9		"Welcome to Hla Oad, stranger. Garden spot of the Bitter Coast region. You're lost, right? Because no one comes here on purpose. Are you looking for services? Not much here. Do you mind sharing the latest rumors? We don't get much news out here."					Hla Oad					40	Function Talked To PC = 0	Global Random100 < 80					18
Greeting 9		"Well, outlander, somehow you've ended up in Hla Oad. You look like an adventurer. Exploring the Bitter Coast region? Not that it's any of my business. Is there any specific place you're hunting for? Any little secrets you'd like to share with me?"					Hla Oad					40	Function Talked To PC = 0	Global Random100 < 60					18
Greeting 9		"Well, %PCName, I can tell you you're in Hla Oad. And if you'll take a little advice, you won't be here long. Folks aren't very friendly here, and they don't like nosy strangers. No offense, outlander. But if you don't know the Bitter Coast region, you might get yourself into trouble."					Hla Oad					40	Function Talked To PC = 0	Global Random100 < 40					18
Greeting 9		"You're new here. I'm %name. This is Hla Oad. Welcome to the Bitter Coast region. Is there something I can help you with? Or are you lost, and looking for the way out?"					Hla Oad					40	Function Talked To PC = 0	Global Random100 < 20					18
Greeting 9	Baleni Salavel	You looking for a ship? What's your destination.					Hla Oad					0							1
Greeting 9	Baleni Salavel	"I'm %Name, shipmaster of Hla Oad. What's your destination?"					Hla Oad					20							1
Greeting 9	Baleni Salavel	"These are the docks of Hla Oad, outlander. And I'm %Name, shipmaster of Hla Oad, at your service. What's your destination? Or are you new to Hla Oad? I can tell you about the local services, such as they are, or point you to a specific place nearby. If you're looking for someone in particular, I might be able to help."					Hla Oad					20	Function Talked To PC = 0						1
Greeting 9	Baleni Salavel	"Welcome to Hla Oad, stranger. I'm %Name, Hla Oad's shipmaster, at your service. What's your destination? Or, if you're new to Hla Oad, I can point you to the local services, or to a specific place nearby. If you're looking for someone in particular, I might be able to help."					Hla Oad					40	Function Talked To PC = 0						1
Greeting 9		I thought in Khuul I'd at least be free of people like you. Just leave me alone.					Khuul					0	Global Random100 < 50						14
Greeting 9		You again? You still in Khuul? What do you want? You want someone in particular?					Khuul					20	Global Random100 < 50						14
Greeting 9		What's your question? You looking for services? In Khuul? Not much here.					Khuul					20	Global Random100 < 40						14
Greeting 9		Yes? Are you looking for some specific place here in Khuul?					Khuul					20	Global Random100 < 30						14
Greeting 9		What? You still here? I guess I don't appreciate all Khuul has to offer.					Khuul					20	Global Random100 < 20						14
Greeting 9		"You're still in Khuul? You have a question, I guess?"					Khuul					20	Global Random100 < 10						14
Greeting 9		"Hello again, %PCName. Do you need help finding someone in particular? Khuul's a small place."					Khuul					40	Global Random100 < 50						14
Greeting 9		"Let me tell you, %PCName, there're not many services to be had in Khuul. Couldn't be much smaller and still be a settlement."					Khuul					40	Global Random100 < 40						14
Greeting 9		"Well, %PCName, if there's some specific place in Khuul you're looking for, I should be able to help you."					Khuul					40	Global Random100 < 30						14
Greeting 9		"So, %PCName, back to see me?  Would you like a little advice from someone who knows Khuul well? Or dud you just want to check up on the latest rumors?"					Khuul					40	Global Random100 < 20						14
Greeting 9		"Good to see you again, %PCName. You extending your stay in Khuul? How can I help you?"					Khuul					40	Global Random100 < 10						14
Greeting 9		"No, I don't feel like helping you. I don't like people like you. Why don't you just get out of Khuul and leave us alone?"					Khuul					0	Function Talked To PC = 0	Global Random100 < 50					14
Greeting 9		"This is Khuul, stranger. Looking for someone in particular?"					Khuul					20	Function Talked To PC = 0						14
Greeting 9		"Hello, stranger. What brings you to Khuul?  You need services?"					Khuul					20	Function Talked To PC = 0	Global Random100 < 80					14
Greeting 9		"Well, outlander, you're a long way from home. Are you looking for some specific place in Khuul? Or just making the grand tour?"					Khuul					20	Function Talked To PC = 0	Global Random100 < 60					14
Greeting 9		"Yes, stranger. You've landed in Khuul. Not easy to get here. Not easy to leave, either."					Khuul					20	Function Talked To PC = 0	Global Random100 < 40					14
Greeting 9		"You're in Khuul, on the north coast of Vvardenfell, stranger. What do you want?"					Khuul					20	Function Talked To PC = 0	Global Random100 < 20					14
Greeting 9		"Welcome, %PCName. I'm %Name. This is the fishing village of Khuul. Can I help you find someone in particular?"					Khuul					40	Function Talked To PC = 0						14
Greeting 9		"Hello, %PCName. I'm %Name. I'm fine, thank you. And things in Khuul are just fine, too. As good as they ever get. Were you hoping to find services here?  If so, you might be disappointed."					Khuul					40	Function Talked To PC = 0	Global Random100 < 80					14
Greeting 9		This is the fishing village of Khuul. Can I help you? Is this the specific place you were looking for? Or are you lost?					Khuul					40	Function Talked To PC = 0	Global Random100 < 60					14
Greeting 9		"The same to you, %PCName. I'm %Name, and this is Khuul. How can I help you?"					Khuul					40	Function Talked To PC = 0	Global Random100 < 40					14
Greeting 9		"I'm %Name. This is Khuul. It's just a little fishing village, but it's home to us. What can I do for you? Are you looking for a little advice? Or thinking to share the latest rumors?"					Khuul					40	Function Talked To PC = 0	Global Random100 < 20					14
Greeting 9	Seldus Nerendus	You looking for a silt strider? What's your destination?										0							1
Greeting 9	Seldus Nerendus	"Good day, outlander. I'm Khuul's caravaner. Tell me your destination, and I'll tell you if I can help you."										20							1
Greeting 9	Seldus Nerendus	"This is the village of Khuul, outlander. I'm a caravaner, and I manage the silt strider port here. Tell me your destination, if you're looking for a ride. Or if you're new to Khuul, I can direct you to the local services, such as they are. Or if you're looking for a specific place or someone in particular, maybe I can help."										20	Function Talked To PC = 0						1
Greeting 9	Seldus Nerendus	You looking for a ship? What's your destination?										0							1
Greeting 9	Seldus Nerendus	"Good day, stranger. I'm Khuul's shipmaster. Tell me your destination, and we'll see what we can do for you."										20							1
Greeting 9	Seldus Nerendus	"These are the docks of Khuul, and I'm the shipmaster. I manage all the seagoing traffic here. Tell me your destination, if you're outward bound. Or if you're new to Khuul, I can steer you to the local services, or to a specific place in Khuul. If you're looking for someone in particular, I might be able to help."										20	Function Talked To PC = 0						1
Greeting 9		Leave me alone. We don't want people like you in Maar Gan.					Maar Gan					0	Global Random100 < 50						25
Greeting 9		 What do you want? Looking for someone in particular in Maar Gan?					Maar Gan					20	Global Random100 < 50						25
Greeting 9		Back again? What this time? You looking for services in Maar Gan?					Maar Gan					20	Global Random100 < 40						25
Greeting 9		You got a question for me? Any specific place in Maar Gan you're looking for?					Maar Gan					20	Global Random100 < 30						25
Greeting 9		Okay. I'm listening.					Maar Gan					20	Global Random100 < 20						25
Greeting 9		Are you still here? Did you come to Maar Gan for a reason?					Maar Gan					20	Global Random100 < 10						25
Greeting 9		"Yes, %PCName, I'm fine. Things are fine in Maar Gan. Can I help you? Are you looking for someone in particular?"					Maar Gan					40	Global Random100 < 50						25
Greeting 9		"Good to see you, too, %PCName. How can I help you? Are you looking for services here in Maar Gan? Or were you looking for a little advice?"					Maar Gan					40	Global Random100 < 40						25
Greeting 9		"Hello, %PCName. Can I help you? Are you looking for some specific place in Maar Gan? Or feeling around for the latest rumors?"					Maar Gan					40	Global Random100 < 30						25
Greeting 9		"Hello again, %PCName. You planning to be in Maar Gan long? Maybe you'd like a little advice? Or you were hoping I might share a little secret with an daring adventurer?"					Maar Gan					40	Global Random100 < 20						25
Greeting 9		"As long as you're here in Maar Gan, %PCName, I'd be happy to help you out. What are you looking for?"					Maar Gan					40	Global Random100 < 10						25
Greeting 9		"If you'll just get out of Maar Gan, we'll all be a lot happier."					Maar Gan					0	Function Talked To PC = 0	Global Random100 < 50					25
Greeting 9		"This is Maar Gan, stranger. You looking for someone in particular?"					Maar Gan					20	Function Talked To PC = 0						25
Greeting 9		"This is Maar Gan. We have a few services for travelers, if that's what you're looking for."					Maar Gan					20	Function Talked To PC = 0	Global Random100 < 80					25
Greeting 9		"You're in Maar Gan, outlander. If you have a specific place in mind, maybe I can tell you where it is."					Maar Gan					20	Function Talked To PC = 0	Global Random100 < 60					25
Greeting 9		Yes. This is Maar Gan village. Now what do you want from me?					Maar Gan					20	Function Talked To PC = 0	Global Random100 < 40					25
Greeting 9		Go ahead. You've made it to Maar Gan. Now what?					Maar Gan					20	Function Talked To PC = 0	Global Random100 < 20					25
Greeting 9		"Welcome to Maar Gan, %PCName. I'm %Name. Maar Gan is the site of the holy Tower shrine, favorite place of pilgrimage for the Temple faithful. Can I help you find someone in particular?"					Maar Gan					40	Function Talked To PC = 0						25
Greeting 9		"This is Maar Gan, %PCName, and I'm %Name. Lots of pilgrims come here to visit the Temple shrine. Is there anything I can help you with? Do you need services?"					Maar Gan					40	Function Talked To PC = 0	Global Random100 < 80					25
Greeting 9		"Welcome to Maar Gan, %PCName. Is there some specific place you want to visit while you're here?"					Maar Gan					40	Function Talked To PC = 0	Global Random100 < 60					25
Greeting 9		"My pleasure, %PCName. I'm %Name. What can I do for you? Is this your first visit to Maar Gan?"					Maar Gan					40	Function Talked To PC = 0	Global Random100 < 40					25
Greeting 9		"Welcome, %PCName. I'm %Name, and this is Maar Gan. Are you here on pilgrimage? Most visitors here come to see the holy Temple shrine. How about you?"					Maar Gan					40	Function Talked To PC = 0	Global Random100 < 20					25
Greeting 9	Daras Aryon	You looking for a silt strider? What's your destination?					Maar Gan					0							1
Greeting 9	Daras Aryon	"Good day, outlander. I'm the caravaner here in Maar Gan. Tell me your destination, and I'll tell you if I can help you."					Maar Gan					20							1
Greeting 9	Daras Aryon	"This is the village of Maar Gan, outlander, in the Ashlands. I'm a caravaner, and I manage the silt strider port here. Tell me your destination, if you're looking for a ride. Or if you're new to Maar Gan, I can help you with local services, or any specific place in Maar Gan you're looking for. Or if you want someone in particular, maybe I know where to look."					Maar Gan					20	Function Talked To PC = 0						1
Greeting 9	Daras Aryon	"Welcome to the village of Maar Gan, outlander, in the Ashlands. Maar Gan is the site of the holy Tower shrine, favorite place of pilgrimage for the Temple faithful. I'm the local caravaner, and I manage the silt strider port. Tell me your destination, if you're looking for a ride. Or if you're new to Maar Gan, let me tell you about local services, or any specific place in Maar Gan you're looking for. Or if you want someone in particular, maybe I know where to look."					Maar Gan					40	Function Talked To PC = 0						1
Greeting 9		I won't be happy until you're out of Molag Mar. Now leave me alone.					Molag Mar					0	Global Random100 < 50						49
Greeting 9		Are you looking for a specific place here in Molag Mar? Or do you want to know more about the Molag Amur region?					Molag Mar					20	Global Random100 < 50						49
Greeting 9		What are you looking for in Molag Mar? Services?					Molag Mar					20	Global Random100 < 40						49
Greeting 9		"If you're looking for someone in particular, maybe I can help."					Molag Mar					20	Global Random100 < 30						49
Greeting 9		Are you planning to be here in Molag Mar for a while? Do you need to know a little more about the Molag Amur region?					Molag Mar					20	Global Random100 < 20						49
Greeting 9		You still in Molag Mar? What do you want from me?					Molag Mar					20	Global Random100 < 10						49
Greeting 9		"Good to see you again, %PCName. Are you looking for any specific place here in Molag Mar? Or do you need to know more about the whole Molag Amur region?"					Molag Mar					40	Global Random100 < 50						49
Greeting 9		"So you're still here in Molag Mar, %PCName? Planning to be here long? You want to know about the local services?"					Molag Mar					40	Global Random100 < 40						49
Greeting 9		"Hello, %PCName. What do you want? Is there someone in particular you're looking for?"					Molag Mar					40	Global Random100 < 30						49
Greeting 9		"Happy to answer your questions, %PCName. But while you're here, do you want a little advice from a friend?"					Molag Mar					40	Global Random100 < 20						49
Greeting 9		"As long as you're here in Molag Mar, come see me if you need help. I would be happy to share the latest rumors. And sometimes I might even have a little secret you might find useful."					Molag Mar					40	Global Random100 < 10						49
Greeting 9		"I don't like you. I don't want to talk to you. Just get out of Molag Mar, and leave us alone."					Molag Mar					0	Function Talked To PC = 0	Global Random100 < 50					49
Greeting 9		"You're new to Molag Mar, right? What do you want here? You looking for someone in particular?"					Molag Mar					20	Function Talked To PC = 0						49
Greeting 9		You don't look familiar. You looking for services here in Molag Mar?					Molag Mar					20	Function Talked To PC = 0	Global Random100 < 80					49
Greeting 9		"You're a long way from home, stranger. If you're looking for some specific place in Molag Mar, I might be able to help you."					Molag Mar					20	Function Talked To PC = 0	Global Random100 < 60					49
Greeting 9		"New here, eh? You planning to stay in Molag Mar for a while?"					Molag Mar					20	Function Talked To PC = 0	Global Random100 < 40					49
Greeting 9		"All right, stranger. Ask your question. If it's about something here in Molag Mar, maybe I can answer it."					Molag Mar					20	Function Talked To PC = 0	Global Random100 < 20					49
Greeting 9		"Please to meet you, %PCName. I'm %name. This is Molag Mar. This outpost is maintained by the Temple for pilgrims and Temple warriors. Apart from the Ordinators and Buoyant Armigers here, everyone is either a pilgrim or a tradesman or craftsman servicing the pilgrims. Is there something I can do for you?"					Molag Mar					40	Function Talked To PC = 0						49
Greeting 9		"Welcome to Molag Mar, %PCName. How can I help you? Are you looking for someone in particular?"					Molag Mar					40	Function Talked To PC = 0	Global Random100 < 80					49
Greeting 9		"I'm %name, and this is Molag Mar, a Temple outpost for pilgrims and Temple warriors. Are you looking for services? Or could you use a little advice?"					Molag Mar					40	Function Talked To PC = 0	Global Random100 < 60					49
Greeting 9		"Greetings, %Name. I'm %name. Everyone here in Molag Mar is involved with the Temple outpost or pilgrimages in some way. Is there some specific place nearby you'd like to visit?"					Molag Mar					40	Function Talked To PC = 0	Global Random100 < 40					49
Greeting 9		"Pleased to meet you, %PCName. I'm %name. This is your first visit to Molag Mar? I don't believe we spoken before. Is there anything I can do for you?"					Molag Mar					40	Function Talked To PC = 0	Global Random100 < 20					49
Greeting 9	Dilami Androm	You looking for a silt strider? What's your destination?					Molag Mar					0							1
Greeting 9	Dilami Androm	"Good day, outlander. I'm the caravaner for Molag Mar. Tell me your destination, and I'll tell you if I can help you."					Molag Mar					20							1
Greeting 9	Dilami Androm	"This is the village of Molag Mar, outlander, in the Molag Amur region. I'm a caravaner, and I manage the silt strider port here. Tell me your destination, if you're looking for a ride. Or if you're new to Molag Mar, I can help you with local services, or any specific place in Molag Mar you're looking for. Or if you want someone in particular, maybe I know where to look."					Molag Mar					20	Function Talked To PC = 0						1
Greeting 9	Rindral Dralor	You looking for a ship? What's your destination.					Molag Mar					0							1
Greeting 9	Rindral Dralor	"I'm %Name, shipmaster of Molag Mar. What's your destination?"					Molag Mar					20							1
Greeting 9	Rindral Dralor	"These are the docks of Molag Mar, outlander. And I'm %Name, shipmaster of Molag Mar. What's your destination? If you like, I can tell you about the local services, or point you to a specific place nearby. If you're looking for someone in particular, I might be able to help."					Molag Mar					20	Function Talked To PC = 0						1
Greeting 9		"No, I don't like you. That's why I don't want to talk to you? Is there ANYONE in Sadrith Moa who likes you?"					Sadrith Mora					0	Global Random100 < 50						104
Greeting 9		"Go ahead, outlander. What's your question? You looking for someone in particular? Or just wandering around bothering everyone in Sadrith Mora?"					Sadrith Mora					20	Global Random100 < 50						104
Greeting 9		"Well, outlander, why didn't you ask me before? What do you want this time? Services in Sadrith Mora? Why don't you just go look for yourself?"					Sadrith Mora					20	Global Random100 < 40						104
Greeting 9		You again. What do you want? Is there some specific place in Sadrith Mora you're trying to find?					Sadrith Mora					20	Global Random100 < 30						104
Greeting 9		You're back. You forget something?					Sadrith Mora					20	Global Random100 < 20						104
Greeting 9		"You're still in Sadrith Mora, eh? What do you want now?"					Sadrith Mora					20	Global Random100 < 10						104
Greeting 9		"Good to see you again, %PCName. What can I do for you? Is there someone in particular in Sadrith Mora you want to find?"					Sadrith Mora					40	Global Random100 < 50						104
Greeting 9		"I'm fine, %PCName. I hope you're well. What do you need this time? Are you looking for services here in Sadrith Mora?"					Sadrith Mora					40	Global Random100 != 40						104
Greeting 9		"Good to see you, too, %PCName. Now, how can I help you? Are you trying to find some specific place in Sadrith Mora?"					Sadrith Mora					40	Global Random100 < 30						104
Greeting 9		"No problem, %PCName. When you're in Sadrith Mora, feel free to stop by and ask for help. Now, what can I do for you?"					Sadrith Mora					40	Global Random100 < 20						104
Greeting 9		"So you're back again, %PCName. What is it this time? Would you like a little advice? Or are you interested in the latest rumors around Sadrith Mora?"					Sadrith Mora					40	Global Random100 < 10						104
Greeting 9		"I don't like you. I doubt if anyone in Sadrith Mora does. So go away, and stop bothering me."					Sadrith Mora					0	Function Talked To PC = 0	Global Random100 < 50					104
Greeting 9		"First time in Sadrith Mora? It shows. Well, go ahead. Ask your question."					Sadrith Mora					20	Function Talked To PC = 0						104
Greeting 9		"What do you want in Sadrith Mora, outlander? Are you looking for someone in particular?"					Sadrith Mora					20	Function Talked To PC = 0	Global Random100 < 80					104
Greeting 9		"You're new here, outlander. If you want someone in particular, ask."					Sadrith Mora					20	Function Talked To PC = 0	Global Random100 < 60					104
Greeting 9		"All right, stranger. Why are you here in Sadrith Mora? Are you looking for services? Or are you trying to find some specific place in town?"					Sadrith Mora					20	Function Talked To PC = 0	Global Random100 < 40					104
Greeting 9		"You plan to be in Sadrith Mora long, outlander? Maybe you'd like a little advice?"					Sadrith Mora					20	Function Talked To PC = 0	Global Random100 < 20					104
Greeting 9		"Yes, %PCName. I'm %Name. Go ahead. I'm sure you have questions."					Sadrith Mora					40	Function Talked To PC = 0						104
Greeting 9		"Welcome to Sadrith Mora, %PCName. This is the district seat of House Telvanni. We see many outlanders here, but Sadrith Mora is not a very friendly town. Especially if you're an outlander. Can I help you find services?"					Sadrith Mora					40	Function Talked To PC = 0	Global Random100 < 80					104
Greeting 9		"And good day to you, %PCName. I'm %Name. I assume you're new to Sadrith Mora, since we've never spoken before. I know most everyone in town. Can I help you find someone in particular?"					Sadrith Mora					40	Function Talked To PC = 0	Global Random100 < 60					104
Greeting 9		"The same to you, %PCName. Welcome to Sadrith Mora, and House Telvanni country. What brings you to the island? Are you planning to visit some specific place here? Or is there anything else I can help you with?"					Sadrith Mora					40	Function Talked To PC = 0	Global Random100 < 40					104
Greeting 9		"Welcome to our fair town, %PCName. If you're new to Sadrith Mora, I'm sure you'll see much that puzzles you. Do you have any questions?"					Sadrith Mora					40	Function Talked To PC = 0	Global Random100 < 20					104
Greeting 9	Gals Arethi	You looking for a ship? What's your destination.					Sadrith Mora					0							1
Greeting 9	Gals Arethi	"I'm %Name, shipmaster of Sadrith Mora. What's your destination?"					Sadrith Mora					20							1
Greeting 9	Gals Arethi	"These are the docks of Sadrith Mora, outlander. And I'm %Name, shipmaster of Sadrith Mora, at your service. What's your destination? And, if you're new to Sadrith Mora, I can tell you about the local services, or point you to a specific place nearby. If you're looking for someone in particular, I might be able to help."					Sadrith Mora					20	Function Talked To PC = 0						1
Greeting 9		I STILL don't like you. I bet nobody in Seyda Neen likes you. Why don't you act right?					Seyda Neen					0	Global Random100 < 50						25
Greeting 9		You still here? What do you want now? Are you looking for a specific place here in Seyda Neen?					Seyda Neen					20	Global Random100 < 50						25
Greeting 9		What is it this time? Are you looking for services here in Seyda Neen?					Seyda Neen					20	Global Random100 < 40						25
Greeting 9		All right. What is it this time? Are you looking for someone in particular in Seyda Neen?					Seyda Neen					20	Global Random100 < 30						25
Greeting 9		You're still poking around in Seyda Neen? What do you want now?					Seyda Neen					20	Global Random100 < 20						25
Greeting 9		What's your problem? Having trouble finding your way around in Seyda Neen?					Seyda Neen					20	Global Random100 < 10						25
Greeting 9		"Not a problem, %PCName. What can I do for you? You looking for someone in particular in Seyda Neen?"					Seyda Neen					40	Global Random100 < 50						25
Greeting 9		"Hello again, %PCName. Yes, I can probably help you. Are you looking for services in Seyda Neen?"					Seyda Neen					40	Global Random100 < 40						25
Greeting 9		"That's all right, %PCName. You're not interrupting anything important. What can I do for you? Are you looking for some specific place in Seyda Neen? Or just looking for a little advice?"					Seyda Neen					40	Global Random100 < 30						25
Greeting 9		"I don't mind, %PCName. Always happy to help someone like you. What's on your mind?"					Seyda Neen					40	Global Random100 < 20						25
Greeting 9		"No, go ahead, %PCName. I hope I can help. What's your question?"					Seyda Neen					40	Global Random100 < 10						25
Greeting 9		"I don't know if it's just the way you act here in Seyda Neen, but if you don't stop, no one will talk with you."					Seyda Neen					0	Function Talked To PC = 0	Global Random100 < 50					25
Greeting 9		All right. I've never seen you before. What do you want?					Seyda Neen					20	Function Talked To PC = 0						25
Greeting 9		What do you want? Are you looking for someone in particular?					Seyda Neen					20	Function Talked To PC = 0	Global Random100 < 80					25
Greeting 9		"You're new here, right? Are you looking for services? Or what?"					Seyda Neen					20	Function Talked To PC = 0	Global Random100 < 60					25
Greeting 9		Yes? Are you looking for some specific place in Seyda Neen?					Seyda Neen					20	Function Talked To PC = 0	Global Random100 < 40					25
Greeting 9		"What? You're in Seyda Neen, you're new here. So what do you want from me?"					Seyda Neen					20	Function Talked To PC = 0	Global Random100 < 20					25
Greeting 9		" Welcome to Seyda Neen, stranger. Is there some specific place you're looking for?"					Seyda Neen					40	Function Talked To PC = 0						25
Greeting 9		I'm %name. Welcome to scenic Seyda Neen. Gateway to Morrowind. Are you looking for someone in particular? Or do you just want a little advice?					Seyda Neen					40	Function Talked To PC = 0	Global Random100 < 80					25
Greeting 9		"Well, hello, %PCName. I'm %name. This is Seyda Neen, Swamp Fever Capital of the World. I suppose you're wondering what's going on here. I can tell you where the services are. There aren't many. And I can tell you the latest rumors -- unless you've already hear them."					Seyda Neen					40	Function Talked To PC = 0	Global Random100 < 60					25
Greeting 9		"You're new to Seyda Neen, right? I'm %Name. I'm sure you have questions. Go ahead. Ask. I have plenty of time."					Seyda Neen					40	Function Talked To PC = 0	Global Random100 < 40					25
Greeting 9		"So, %PCName, you're new to Seyda Neen, and you'd like some help finding your way around. Very sensible. Go ahead. Ask away. Looking for services? Some specific place? Someone in particular? Just need a little advice? Whatever it is, I'd be happy to help."					Seyda Neen					40	Function Talked To PC = 0	Global Random100 < 20					25
Greeting 9	Darvame Hleran	You looking for a silt strider? What's your destination?					Seyda Neen					0							1
Greeting 9	Darvame Hleran	"Good day, outlander. I'm the caravaner for Seyda Neen. Tell me your destination, and I'll tell you if I can help you."					Seyda Neen					20							1
Greeting 9	Darvame Hleran	"This is the seaport village of Seyda Neen, outlander, in the Bitter Coast region. I'm a caravaner, and I manage the silt strider port here. Tell me your destination, if you're looking for a ride. Or if you're new to Seyda Neen, I can help you with local services, or any specific place in Seyda Neen you're looking for. Or if you want someone in particular, maybe I know where to look."					Seyda Neen					20	Function Talked To PC = 0						1
Greeting 9		Oh. What do you want now? Are you looking for a specific place here in Suran?					Suran					20	Global Random100 < 50						35
Greeting 9		You again? You looking for services here in Suran? Or what?					Suran					20	Global Random100 < 40						35
Greeting 9		So. Are you looking for someone in particular? What do you want?					Suran					20	Global Random100 < 30						35
Greeting 9		"Still in Suran, eh? What now?"					Suran					20	Global Random100 < 20						35
Greeting 9		You want something I suppose? Here in Suran?					Suran					20	Global Random100 < 10						35
Greeting 9		"Hello again, %PCName. What can I do for you? Are you looking for a specific place here in Suran?"					Suran					40	Global Random100 < 50						35
Greeting 9		"I'm about the same, %PCName. You, too, I hope. What is it? Are you looking for information about services in Suran?"					Suran					40	Global Random100 < 40						35
Greeting 9		"Welcome back, %PCName. How can I be of service? You looking for someone in particular in Suran?"					Suran					40	Global Random100 < 30						35
Greeting 9		"Things are just about the same here in Suran, %PCName? How can I help you?"					Suran					40	Global Random100 < 20						35
Greeting 9		"Good to see you again, friend. Hope things are going well. Is there anything here in Suran I can help you with?"					Suran					40	Global Random100 < 10						35
Greeting 9		" What brings you to Suran, stranger? Are you looking for someone in particular?"					Suran					20	Function Talked To PC = 0						35
Greeting 9		"You're new to Suran, right? Are you looking for services here?"					Suran					20	Function Talked To PC = 0	Global Random100 < 80					35
Greeting 9		"What do you want, stranger? Are you looking for some specific place in Suran?"					Suran					20	Function Talked To PC = 0	Global Random100 < 60					35
Greeting 9		"You want something, stranger? Are you lost? This is the village of Suran."					Suran					20	Function Talked To PC = 0	Global Random100 < 40					35
Greeting 9		"What's your question, outlander? I have things to do."					Suran					20	Function Talked To PC = 0	Global Random100 < 20					35
Greeting 9		"Welcome to Suran, gem of the Ascadian Isles. I'm %name. What brings you to our fair village? Are you looking for someone in particular?"					Suran					40	Function Talked To PC = 0						35
Greeting 9		"I'm %name. This is the village of Suran, gateway to Bal Ur. Are you looking for services here? Or was there something else I can do for you?"					Suran					40	Function Talked To PC = 0	Global Random100 < 80					35
Greeting 9		"I'm fine, thank you, %PCName. You can call me %name. First visit to Suran? We get lots of pilgrims here, since the birthplace of Molag Bal and Fields of Kummu nearby are a popular pilgrimage sites. Is there some specific place you'd like to see?"					Suran					40	Function Talked To PC = 0	Global Random100 < 60					35
Greeting 9		"Pleased to meet you, %PCName. I'm %name. New here? I'm sure you have some questions for me."					Suran					40	Function Talked To PC = 0	Global Random100 < 40					35
Greeting 9		"No trouble at all, %PCName. I'm not busy at the moment? What can I tell you about Suran?"					Suran					40	Function Talked To PC = 0	Global Random100 < 20					35
Greeting 9	Folsi Thendas	You looking for a silt strider? What's your destination?					Suran					0							1
Greeting 9	Folsi Thendas	"Good day, outlander. I'm the caravaner for Suran. Tell me your destination, and I'll tell you if I can help you."					Suran					20							1
Greeting 9	Folsi Thendas	"This is the silt strider port for the town of Suran, outlander, in the Ascadian Isles region. I'm a caravaner, and I manage the silt strider port here. Tell me your destination, if you're looking for a ride. Or if you're new to Suran, I can help you with local services, or any specific place in Suran you're looking for. Or if you want someone in particular, maybe I know where to look."					Suran					20	Function Talked To PC = 0						1
Greeting 9		Still in Tel Branora? Are you looking for a specific place here?					Tel Branora					20	Global Random100 < 50						34
Greeting 9		You again. Looking for services here in Tel Branora?					Tel Branora					20	Global Random100 < 40						34
Greeting 9		What now? Looking for someone in particular?					Tel Branora					20	Global Random100 < 30						34
Greeting 9		What do you want this time?					Tel Branora					20	Global Random100 < 20						34
Greeting 9		Go ahead. Ask the question.					Tel Branora					20	Global Random100 < 10						34
Greeting 9		"I'm all right, %PCName. And you? What do you need? Are you looking for a specific place here in Tel Branora?"					Tel Branora					40	Global Random100 < 50						34
Greeting 9		"Since it's you, I don't mind. Are you looking for services here in Tel Branora? Or is there something else you need?"					Tel Branora					40	Global Random100 < 40						34
Greeting 9		"No, go ahead. You're not like the rest of those fools. How can I help? You looking for someone in particular?"					Tel Branora					40	Global Random100 < 30						34
Greeting 9		Hello again %PCName. Can I help you?					Tel Branora					40	Global Random100 < 20						34
Greeting 9		"No, %PCName, old ways are the best ways. Too many travelers forget their manners. What can I do for you?"					Tel Branora					40	Global Random100 < 10						34
Greeting 9		Your face is unfamiliar. What are you doing in Tel Branora? Are you looking for someone in particular?					Tel Branora					20	Function Talked To PC = 0						34
Greeting 9		"Go ahead, stranger. What's your question? Looking for services in Tel Branora?"					Tel Branora					20	Function Talked To PC = 0	Global Random100 < 80					34
Greeting 9		I'm listening. What do you want? Is there some specific place you'd like to visit?					Tel Branora					20	Function Talked To PC = 0	Global Random100 < 60					34
Greeting 9		We don't get many visitors in Tel Branora. What do you want with me?					Tel Branora					20	Function Talked To PC = 0	Global Random100 < 40					34
Greeting 9		"Tel Branora is a Telvanni settlement, stranger. Be sensible and respectful, and everything will be fine."					Tel Branora					20	Function Talked To PC = 0	Global Random100 < 20	Not Faction Telvanni = 1				12
Greeting 9		"I'm %name. And you're in Tel Branora, a Telvanni settlement. Mistress Therana, a sorceress of the Telvanni council, lives in the tower. Are you here for someone in particular?"					Tel Branora					40	Function Talked To PC = 0						34
Greeting 9		"Let no new thing arise, %PCName. I'm %name. And this is Tel Branora, Mistress Therana's Telvanni stronghold. Are you looking for services?"					Tel Branora					40	Function Talked To PC = 0	Global Random100 < 80					34
Greeting 9		"Welcome, %PCName. What brings an outlander to Tel Branora? Is there some specific place you want to visit?"					Tel Branora					40	Function Talked To PC = 0	Global Random100 < 60					34
Greeting 9		"Don't be shy, outlander. We don't bite. That is, in Tel Branora, we only bite fools. I'm %name. What can I do for you?"					Tel Branora					40	Function Talked To PC = 0	Global Random100 < 40					34
Greeting 9		"I'm %name. Are you new to Tel Branora? Is there some specific place you want to go? If so, you almost certainly can't get there from here. We're a long way from everywhere else here in Tel Branora."					Tel Branora					40	Function Talked To PC = 0	Global Random100 < 20					34
Greeting 9	Nireli Farys	You looking for a ship? What's your destination?										0							1
Greeting 9	Nireli Farys	"Good day, stranger. I'm Tel Branora's shipmaster. Tell me your destination, and we'll see what we can do for you."										20							1
Greeting 9	Nireli Farys	"These are the docks of Tel Branora, and I'm the shipmaster. Tell me your destination, if you're outward bound. Or if you're new to Tel Branora, I can steer you to the local services, or to a specific place in Tel Branora. If you're looking for someone in particular, I might be able to help."										20	Function Talked To PC = 0						1
Greeting 9		"You still here, stranger. You want someone in particular?"					Tel Mora					20	Global Random100 < 50						27
Greeting 9		You again. You looking for services in Tel Mora? Or is there something else?					Tel Mora					20	Global Random100 < 40						27
Greeting 9		Why are you hanging around in Tel Mora? Is there some specific place you're trying to find?					Tel Mora					20	Global Random100 < 30						27
Greeting 9		"Ask your questions. That's why you're talking to me, right?"					Tel Mora					20	Global Random100 < 20						27
Greeting 9		What do you want? I'm not going to draw you a map.					Tel Mora					20	Global Random100 < 10						27
Greeting 9		"Hello again, %PCName. Can I help you find someone in particular? Were you looking for services?  Is there some specific place you want? Would you like me to tell you about my trade?"					Tel Mora					40	Global Random100 < 50						27
Greeting 9		"I'll be happy to help you find services in Tel Mora, %PCName. Or anything else."					Tel Mora					40	Global Random100 < 40						27
Greeting 9		"Well, %PCName, I'm happy to tell you what I know. And if it's a specific place you want, and it's near Tel Mora, I should be able to help."					Tel Mora					40	Global Random100 < 30						27
Greeting 9		"Good to see you, too, %PCName. I hope I can answer your questions."					Tel Mora					40	Global Random100 < 20						27
Greeting 9		"Don't worry, %PCName. I have plenty of time to answer questions for a well-mannered visitor like you."					Tel Mora					40	Global Random100 < 10						27
Greeting 9		"You're found Tel Mora, stranger. Congratulations. Now, why are you here? Are you looking for someone in particular?"					Tel Mora					20	Function Talked To PC = 0						27
Greeting 9		"Don't see many outlanders here in Tel Mora. I suppose you have questions. Like, 'Where're all the services?'"					Tel Mora					20	Function Talked To PC = 0	Global Random100 < 80					27
Greeting 9		"You're in Tel Mora, stranger. There has to be a reason. Are you trying to find some specific place? Or just taking a tour?"					Tel Mora					20	Function Talked To PC = 0	Global Random100 < 60					27
Greeting 9		You're not from around here. What are you doing in Tel Mora?					Tel Mora					20	Function Talked To PC = 0	Global Random100 < 40					27
Greeting 9		"Tel Mora isn't exactly on the pilgrimage routes, outlander. What do you want here?"					Tel Mora					20	Function Talked To PC = 0	Global Random100 < 20					27
Greeting 9		"Welcome to Tel Mora. Mistress Dratha, mage-lord and Telvanni councilor, is our patron. Can I help you find someone in particular?"					Tel Mora					40	Function Talked To PC = 0						27
Greeting 9		"Pleasant journeys, %PCName. I'm %Name. New in Tel Mora, I suppose? Do you know where to find services here?"					Tel Mora					40	Function Talked To PC = 0	Global Random100 < 80					27
Greeting 9		"Fortune favors me, %PCName. I'm %Name. Mistress Dratha, mage-lord and Telvanni councilor, is our patron. Can I help you find your way around Tel Mora? Were you looking for specific place? Or are you looking for someone in particular?"					Tel Mora					40	Function Talked To PC = 0	Global Random100 < 60					27
Greeting 9		"Tel Mora is a Telvanni tower town, %PCName. We're friendly enough with outlanders who know what they're about. How can I help you?"					Tel Mora					40	Function Talked To PC = 0	Global Random100 < 40					27
Greeting 9		"Welcome to Tel Mora, %PCName. How can I help you?"					Tel Mora					40	Function Talked To PC = 0	Global Random100 < 20					27
Greeting 9	Tonas Telvani	You looking for a ship? What's your destination.					Tel Mora					0							1
Greeting 9	Tonas Telvani	"I'm %Name, shipmaster of Tel Mora. What's your destination?"					Tel Mora					20							1
Greeting 9	Tonas Telvani	"These are the docks of Tel Mora, outlander. And I'm %Name, shipmaster of Tel Mora, at your service. What's your destination? And, if you're new to Tel Mora, I can tell you about the local services, or point you to a specific place nearby. If you're looking for someone in particular, I might be able to help."					Tel Mora					20	Function Talked To PC = 0						1
Greeting 9		"Okay, pilgrim. What's the problem? Are you lost? Are you looking for someone in particular?"					Vivec					20	Global Random100 < 50						316
Greeting 9		Go ahead. I know you have questions. Do you need services in Vivec? Or is there something else you want from me?					Vivec					20	Global Random100 < 40						316
Greeting 9		"Yes, pilgrim. Vivec is very big, and very confusing. For outlanders. Are you looking for some specific place?"					Vivec					20	Global Random100 < 30						316
Greeting 9		"Do I look like a tour guide to Vivec? Well, go ahead. Ask your question."					Vivec					20	Global Random100 < 20						316
Greeting 9		Come on. What's the problem? Why don't you just wander around Vivec all confused like all the other pilgrims?					Vivec					20	Global Random100 < 10						316
Greeting 9		"You again, %PCName. How can I help you this time? Vivec can be very big and confusing for visitors. Looking for someone in particular?"					Vivec					40	Global Random100 < 50						316
Greeting 9		"Hello, %PCName. No problem. Happy to help. Do you need services here in Vivec?  Or something else?"					Vivec					40	Global Random100 < 40						316
Greeting 9		"Count only the happy hours, %PCName. I'd be glad to offer my assistance. Is there some specific place you are seeking?"					Vivec					40	Global Random100 < 30						316
Greeting 9		"Listen, %PCName. Even natives get confused in Vivec. What are you looking for?"					Vivec					40	Global Random100 < 20						316
Greeting 9		"I'm sure I can help, %PCName. I know my way around Vivec. Just tell me what you're looking for."					Vivec					40	Global Random100 < 10						316
Greeting 9		"Don't know you. You're a pilgrim, right? This is Vivec City, pilgrim. Are you looking for someone in particular?"					Vivec					20	Function Talked To PC = 0						316
Greeting 9		"This is Vivec. We have plenty of services, plenty of faces, plenty of places. What are you looking for?"					Vivec					20	Function Talked To PC = 0	Global Random100 < 80					316
Greeting 9		"Favor me with your question, pilgrim. Do you need me to point out some specific place?"					Vivec					20	Function Talked To PC = 0	Global Random100 < 60					316
Greeting 9		"This is Vivec, pilgrim. It's big. Can't you find your way around the cantons?"					Vivec					20	Function Talked To PC = 0	Global Random100 < 40					316
Greeting 9		"Go on, pilgrim. I can't stop you."					Vivec					20	Function Talked To PC = 0	Global Random100 < 20					316
Greeting 9		This is the sacred city of Vivec. Count your blessings. Can I help you find someone in particular? Or are you just looking around?					Vivec					40	Function Talked To PC = 0						316
Greeting 9		"Welcome to Vivec, %PCName. I'm %Name. Are you looking for services in the sacred city? Maybe I can help."					Vivec					40	Function Talked To PC = 0	Global Random100 < 80					316
Greeting 9		"Almsivi, %PCName. I'm %Name. Don't worry. Vivec can be confusing for us, and we live here. Is there some specific place you want? Or someone in particular you're trying to find?"					Vivec					40	Function Talked To PC = 0	Global Random100 < 60					316
Greeting 9		"Welcome to Vivec, %PCName. I'm sure you have some questions. What would you like to know?"					Vivec					40	Function Talked To PC = 0	Global Random100 < 40					316
Greeting 9		"It's not bad when you know your way around, %PCName. What are you looking for in Vivec?"					Vivec					40	Function Talked To PC = 0	Global Random100 < 20					316
Greeting 9	Adondasi Sadalvel	You looking for a silt strider? What's your destination?					Vivec					0							1
Greeting 9	Adondasi Sadalvel	"Good day, outlander. I'm the caravaner for Vivec. Tell me your destination, and I'll tell you if I can help you."					Vivec					20							1
Greeting 9	Adondasi Sadalvel	"This is the silt strider port for the city of Vivec, outlander. I'm a caravaner, and I manage the silt strider port here. Tell me your destination, if you're looking for a ride. Or if you're new to Vivec, I can help you with local services, or any specific place in Vivec you're looking for. Or if you want someone in particular, maybe I know where to look."					Vivec					20	Function Talked To PC = 0						1
Greeting 9	Adondasi Sadalvel	You looking for a ship? What's your destination?					Vivec					0							1
Greeting 9	Adondasi Sadalvel	"Good day, stranger. I'm Vivec's shipmaster. Tell me your destination, and we'll see what we can do for you."					Vivec					20							1
Greeting 9	Adondasi Sadalvel	"These are Vivec's docks, outlander. I'm the shipmaster, and I manage all the seagoing traffic here. Tell me your destination, if you're outward bound. Or if you're new to Vivec, I can steer you to the local services, or to a specific place in Vivec. If you're looking for someone in particular, I might be able to help."					Vivec					20	Function Talked To PC = 0						1
Greeting 9		I'm %Name the gondolier. What is your destination? I can also help with local information. Do you need services? Are you looking for some specific place? Or for someone in particular?			Gondolier		Vivec					20							5
Greeting 9		Yes? Are you looking for someone in particular?					Vos					20	Global Random100 < 50						19
Greeting 9		Oh. You again. What? Are you looking for services in Vos? Not much here.					Vos					20	Global Random100 < 40						19
Greeting 9		Why are you still here? Is there some specific place you're looking for? Vos isn't very big.					Vos					20	Global Random100 < 30						19
Greeting 9		Go ahead.					Vos					20	Global Random100 < 20						19
Greeting 9		"You want something, stranger?"					Vos					20	Global Random100 < 10						19
Greeting 9		"I'm well enough, %PCName. You still looking around Vos? Can I help you find someone in particular?"					Vos					40	Global Random100 < 50						19
Greeting 9		"I'm afraid Vos isn't very large, %PCName. If you're looking for services, I'm afraid you'll be disappointed."					Vos					40	Global Random100 < 40						19
Greeting 9		"I'm sure I can help, %PCName. If it's some specific place in Vos, I'm sure I'll know it."					Vos					40	Global Random100 < 30						19
Greeting 9		"While you're in Vos, %PCName, come to me, and I'll try to help you out. What's your problem?"	;Vos ;				Vos					40	Global Random100 < 20						19
Greeting 9		"Back again, %PCName? Is there anything else I can help you with?"	;Vos ;				Vos					40	Global Random100 < 10						19
Greeting 9		"This is Vos, stranger. You looking for someone in particular?"	;Vos ;				Vos					20	Function Talked To PC = 0						19
Greeting 9		"What do you want, outlander? I'll tell you know, we haven't much in the way of services in Vos."	;Vos ;				Vos					20	Function Talked To PC = 0	Global Random100 < 80					19
Greeting 9		"Vos is just a little village. If you're here looking for a specific place, you can probably find it fastest just by walking around."	;Vos ;				Vos					20	Function Talked To PC = 0	Global Random100 < 60					19
Greeting 9		Don't see strangers around Vos very often. What do you want?	;Vos ;				Vos					20	Function Talked To PC = 0	Global Random100 < 40					19
Greeting 9		"Got a question about Vos, stranger?"	;Vos ;				Vos					20	Function Talked To PC = 0	Global Random100 < 20					19
Greeting 9		"Welcome to the village of Vos, %PCName. I'm %Name, and Master Aryon, the Telvanni councilor and mage-lord, is our patron. As you can see, we have a new tradehouse by the docks, and to the west, there's Tel Vos, the wizard tower Master Aryon is building. Isn't it something? Can I help you find someone in particular?"	;Vos ;				Vos					40	Function Talked To PC = 0						19
Greeting 9		"Pleased to meet you, %PCName. I'm %Name, and this is Vos village. Tel Vos tower, that's over to the west. Can I help you? Don't have many services here, I'm afraid."	;Vos ;				Vos					40	Function Talked To PC = 0	Global Random100 < 80					19
Greeting 9		"Good day to you, too, %PCName. I'm %Name. Welcome to Vos. Is there some specific place you're looking for? Or is there anything else you need?"	;Vos ;				Vos					40	Function Talked To PC = 0	Global Random100 < 60					19
Greeting 9		"A visitor. We don't get many in Vos, %PCName. Can I help you?"	;Vos ;				Vos					40	Function Talked To PC = 0	Global Random100 < 40					19
Greeting 9		"Let me welcome you to Vos, %PCName. I'm %Name, and Master Aryon is our patron, bless his soul. I'd be happy to help you find your way around."	;Vos ;				Vos					40	Function Talked To PC = 0	Global Random100 < 20					19
Greeting 9	Sedyni Veran	You looking for a ship? What's your destination.					Vos					0							1
Greeting 9	Sedyni Veran	"I'm %Name, shipmaster of Vos. What's your destination?"					Vos					20							1
Greeting 9	Sedyni Veran	"These are the docks of Vos, outlander. And I'm %Name, shipmaster of Vos, at your service. What's your destination? And, if you're new to Vos, I can tell you about the local services, or point you to a specific place nearby. If you're looking for someone in particular, I might be able to help."					Vos					20	Function Talked To PC = 0						1
Greeting 9		Yes? Are you looking for someone in particular?					Tel Vos					20	Global Random100 < 50						18
Greeting 9		You again? Are you looking for services?					Tel Vos					20	Global Random100 < 40						18
Greeting 9		What do you want now? Are you trying to find some specific place here at Tel Vos? Or are you completely lost?					Tel Vos					20	Global Random100 < 30						18
Greeting 9		Go ahead. Ask your question.					Tel Vos					20	Global Random100 < 20						18
Greeting 9		I guess you want something.					Tel Vos					20	Global Random100 < 10						18
Greeting 9		"Well, what do you need, %PCName? Can I help you find someone in particular?"					Tel Vos					40	Global Random100 < 50						18
Greeting 9		"No trouble, %PCName. Tel Vos is pretty confusing. Were you looking for services here?"					Tel Vos					40	Global Random100 < 40						18
Greeting 9		"Whatever will help you, %PCName. I'm not busy. Is there some specific place you want? Or would you like a little advice?"					Tel Vos					40	Global Random100 < 30						18
Greeting 9		"Hello again, %PCName. Happy to help, if I can."	;Vos ;				Tel Vos					40	Global Random100 < 20						18
Greeting 9		"You're still in Tel Vos, %PCName? Is there anything I can do to help?"	;Vos ;				Tel Vos					40	Global Random100 < 10						18
Greeting 9		"What are you doing out here, stranger? This is Tel Vos tower, Master Aryon's stronghold. Are you looking for someone in particular?"	;Vos ;				Tel Vos					20	Function Talked To PC = 0						18
Greeting 9		"This is Tel Vos, outlander. Mind your manners, and everything will be fine. Ask, if you're looking for services."	;Vos ;				Tel Vos					20	Function Talked To PC = 0	Global Random100 < 80					18
Greeting 9		"Stranger, a little advice. Don't get careless, or you'll find yourself in trouble. If you want a specific place here in Tel Vos, just ask me."	;Vos ;				Tel Vos					20	Function Talked To PC = 0	Global Random100 < 60					18
Greeting 9		"Don't get yourself into any trouble you can't get yourself out of, stranger. We don't pad our corners for kiddies here in Tel Vos."	;Vos ;				Tel Vos					20	Function Talked To PC = 0	Global Random100 < 40					18
Greeting 9		What's your question?	;Vos ;				Tel Vos					20	Function Talked To PC = 0	Global Random100 < 20					18
Greeting 9		"Welcome to Tel Vos, %PCName. I'm %Name. Master Aryon is our patron mage-lord, and a Telvanni councilor. As you can see, Tel Vos is a mixture of old Telvanni and new Imperial styles -- just like our Master Aryon. Can I help you find someone in particular?"	;Vos ;				Tel Vos					40	Function Talked To PC = 0						18
Greeting 9		"This is Tel Vos, %PCName. If you need help, ask. If you need services, ask."	;Vos ;				Tel Vos					40	Function Talked To PC = 0	Global Random100 < 80					18
Greeting 9		"What brings you to, %PCName?  Is there some specific place here you're looking for?"	;Vos ;				Tel Vos					40	Function Talked To PC = 0	Global Random100 < 60					18
Greeting 9		"You're welcome, %PCName. I'm %Name. We don't mind visitors here in Tel Vos, as long as they're well-behaved. Can I help you find your way around?"	;Vos ;				Tel Vos					40	Function Talked To PC = 0	Global Random100 < 40					18
Greeting 9		"Take your time, %PCName. Tel Vos is a bit strange -- just like Master Aryon -- and it takes a bit of getting used to."	;Vos ;				Tel Vos					40	Function Talked To PC = 0	Global Random100 < 20					18
Greeting 9		Yes? Can I help you? Did you have questions about the services and hospitality we offer pilgrims?	;Holamayan; Holamayan Monastery				Holamayan Monastery					0							9
Greeting 9		"We are monks of a contemplative order, withdrawn here to this isolated island to be alone with our thoughts and devotions. You are welcome to partake of our services and hospitality."	;Holamayan; Holamayan Monastery				Holamayan Monastery					0	Function Talked To PC = 0						9
Greeting 9		Yes? Mehra Milo and Master Barelo should be in the library. Did you have questions about our services and hospitality? Or did you want to return to Vivec?	;Holamayan; Holamayan Monastery				Holamayan Monastery					0	Journal A2_4_MiloGone >= 20						9
Greeting 9		"Welcome, %PCName. Mehra Milo has told us of your coming. You can find her in the library with Master Barelo."					Holamayan Monastery					0	Journal A2_4_MiloGone >= 20	Function Talked To PC = 0					9
Greeting 9		What now? Any specific place you're looking for?	;Pelagiad				Pelagiad					20	Global Random100 < 50						21
Greeting 9		"Yes, we spoke before. Are you looking for services in Pelagiad?"	;Pelagiad				Pelagiad					20	Global Random100 < 40						21
Greeting 9		What are you doing here? Are you looking for someone in particular?	;Pelagiad				Pelagiad					20	Global Random100 < 30						21
Greeting 9		Can't you find your way around? It's not like Pelagiad is a big city.	;Pelagiad				Pelagiad					20	Global Random100 < 20						21
Greeting 9		"All right, stranger. What's the problem?"	;Pelagiad				Pelagiad					20	Global Random100 < 10						21
Greeting 9		"Good day to you, too, %PCName. How can I help you? Are you looking for a specific place here in Pelagiad?"	;Pelagiad				Pelagiad					40	Global Random100 < 50						21
Greeting 9		"It's all right, %PCName. You're not interrupting anything important. Do you know where to find services in Pelagiad?"	;Pelagiad				Pelagiad					40	Global Random100 < 50						21
Greeting 9		"Yes, %PCName, I'll be glad to help you. Are you looking for any specific place around Pelagiad? Or is it something else you want?"	;Pelagiad				Pelagiad					40	Global Random100 < 50						21
Greeting 9		"No trouble at all, %PCName. Just tell me what you want to know."	;Pelagiad				Pelagiad					40	Global Random100 < 50						21
Greeting 9		"I'd be happy to help you, %PCName, if you'll tell me what you need."	;Pelagiad				Pelagiad					40	Global Random100 < 50						21
Greeting 9		"This is Pelagiad, stranger. You ask the question, I'll give the answers."	;Pelagiad; first time				Pelagiad					20	Function Talked To PC = 0						21
Greeting 9		"New to Pelagiad? Then you'll be wanting to know where the services are, I think."	;Pelagiad; first time				Pelagiad					20	Function Talked To PC = 0	Global Random100 < 80					21
Greeting 9		"You're in Pelagiad, outlander. The village of Pelagiad. Is there a specific place you're looking for?"	;Pelagiad; first time				Pelagiad					20	Function Talked To PC = 0	Global Random100 < 60					21
Greeting 9		"I don't know you. You're not local, are you? What do you want from me?"	;Pelagiad; first time				Pelagiad					20	Function Talked To PC = 0	Global Random100 < 40					21
Greeting 9		Go ahead. You started this conversation.	;Pelagiad; first time				Pelagiad					20	Function Talked To PC = 0	Global Random100 < 20					21
Greeting 9		"Hello, %PCName. I'm %name. And this is the village of Pelagiad, a little piece of the Empire right here in the heart of the Dunmer East. Are you looking for someone in particular?"	;Pelagiad; first time				Pelagiad					40	Function Talked To PC = 0						21
Greeting 9		"Pleased to meet you, stranger. You planning to be in Pelagiad long? Then you'll want to know where the services are."	;Pelagiad; first time				Pelagiad					40	Function Talked To PC = 0	Global Random100 < 80					21
Greeting 9		"Welcome, outlander. What brings you to Pelagiad? Can I help you find a specific place?"	;Pelagiad; first time				Pelagiad					40	Function Talked To PC = 0	Global Random100 < 60					21
Greeting 9		"I'll be happy to help you, stranger. I'm %Name. People are fairly friendly here in Pelagiad. We don't mind answering a few questions."	;Pelagiad; first time				Pelagiad					40	Function Talked To PC = 0	Global Random100 < 40					21
Greeting 9		"What's your question, stranger? Can I help you find your way around Pelagiad?"	;Pelagiad; first time				Pelagiad					40	Function Talked To PC = 0	Global Random100 < 20					21
Greeting 9		If you insist...					Mournhold					0	Global Random100 <= 50						116
Greeting 9		Go on. I can't stop you.					Mournhold					0	Global Random100 <= 50						116
Greeting 9		Well?					Mournhold					20							116
Greeting 9		So? You want something?					Mournhold					20	Global Random100 <= 50						116
Greeting 9		Talk is cheap.					Mournhold					20	Global Random100 <= 40						116
Greeting 9		Will this take long?					Mournhold					20	Global Random100 <= 30						116
Greeting 9		Talk if you're talking.					Mournhold					20	Global Random100 <= 20						116
Greeting 9		What is it now?					Mournhold					20	Global Random100 <= 10						116
Greeting 9		I'm listening.					Mournhold					40							116
Greeting 9		How are you today?					Mournhold					40	Global Random100 <= 50						116
Greeting 9		Excuse me. I just thinking...					Mournhold					40	Global Random100 <= 40						116
Greeting 9		Excuse me. Did you say something?					Mournhold					40	Global Random100 <= 30						116
Greeting 9		Go ahead. I'm waiting.					Mournhold					40	Global Random100 <= 20						116
Greeting 9		It's fine with me. Go ahead.					Mournhold					40	Global Random100 <= 10						116
Greeting 9		Yes?					Mournhold					60							116
Greeting 9		"If a few words can help, I'd be happy to talk."					Mournhold					60	Global Random100 <= 60						116
Greeting 9		"Whatever you want... within reason, of course."					Mournhold					60	Global Random100 <= 50						116
Greeting 9		Oh... it's you. Can I help you?					Mournhold					60	Global Random100 <= 40						116
Greeting 9		Happy to help. What's your problem?					Mournhold					60	Global Random100 <= 30						116
Greeting 9		Time to talk? I've a few minutes...					Mournhold					60	Global Random100 <= 20						116
Greeting 9		I'm not busy now. What do you need?					Mournhold					60	Global Random100 <= 10						116
Greeting 9		"You're in an eggmine, outlander. So be careful. Kwama foragers and warriors won't attack miners, since they're used to our smell. But they attack intruders. And you smell like an intruder."			Miner	Male	Shulk Egg Mine					0							3
Greeting 9		"You're in an eggmine, outlander. So be careful. Kwama foragers and warriors won't attack miners, since they're used to our smell. But they attack intruders. And you smell like an intruder."			Miner	Male	Panud Egg Mine					0							0
Greeting 9		"You're in an eggmine, outlander. So be careful. Kwama foragers and warriors won't attack miners, since they're used to our smell. But they attack intruders. And you smell like an intruder."			Miner	Male	Asha-Ahhe Egg Mine					0							1
Greeting 9		"You're in an eggmine, outlander. So be careful. Kwama foragers and warriors won't attack miners, since they're used to our smell. But they attack intruders. And you smell like an intruder."			Miner	Male	Ahallaraddon Egg Mine					0							2
Greeting 9		"You're in an eggmine, outlander. So be careful. Kwama foragers and warriors won't attack miners, since they're used to our smell. But they attack intruders. And you smell like an intruder."			Miner	Male	Hawia Egg Mine					0							0
Greeting 9		"You're in an eggmine, outlander. So be careful. Kwama foragers and warriors won't attack miners, since they're used to our smell. But they attack intruders. And you smell like an intruder."			Miner	Male	Pudai Egg Mine					0							0
Greeting 9		"You're in an eggmine, outlander. So be careful. Kwama foragers and warriors won't attack miners, since they're used to our smell. But they attack intruders. And you smell like an intruder."			Miner	Male	"Gnisis, Eggmine"					0							4
Greeting 9		"While you're in our eggmine, please don't harm the workers. They won't bother you. But kwama foragers and warriors will attack you, since they don't recognize your smell. Avoid them, or go ahead and kill them if you have to. Don't worry. The hive can replace them fast enough."			Miner	Female	Shulk Egg Mine					0							3
Greeting 9		"While you're in our eggmine, please don't harm the workers. They won't bother you. But kwama foragers and warriors will attack you, since they don't recognize your smell. Avoid them, or go ahead and kill them if you have to. Don't worry. The hive can replace them fast enough."			Miner	Female	Asha-Ahhe Egg Mine					0							0
Greeting 9		"While you're in our eggmine, please don't harm the workers. They won't bother you. But kwama foragers and warriors will attack you, since they don't recognize your smell. Avoid them, or go ahead and kill them if you have to. Don't worry. The hive can replace them fast enough."			Miner	Female	Panud Egg Mine					0							0
Greeting 9		"While you're in our eggmine, please don't harm the workers. They won't bother you. But kwama foragers and warriors will attack you, since they don't recognize your smell. Avoid them, or go ahead and kill them if you have to. Don't worry. The hive can replace them fast enough."			Miner	Female	Ahallaraddon Egg Mine					0							0
Greeting 9		"While you're in our eggmine, please don't harm the workers. They won't bother you. But kwama foragers and warriors will attack you, since they don't recognize your smell. Avoid them, or go ahead and kill them if you have to. Don't worry. The hive can replace them fast enough."			Miner	Female	Hawia Egg Mine					0							0
Greeting 9		"While you're in our eggmine, please don't harm the workers. They won't bother you. But kwama foragers and warriors will attack you, since they don't recognize your smell. Avoid them, or go ahead and kill them if you have to. Don't worry. The hive can replace them fast enough."			Miner	Female	Pudai Egg Mine					0							0
Greeting 9		"While you're in our eggmine, please don't harm the workers. They won't bother you. But kwama foragers and warriors will attack you, since they don't recognize your smell. Avoid them, or go ahead and kill them if you have to. Don't worry. The hive can replace them fast enough."			Miner	Female	"Gnisis, Eggmine"					0							0
Greeting 9		"You're in an ebony mine. And all the ebony belongs to the Emperor. So don't touch the ebony, or the guards will kill you."			Miner	Male	Caldera Mine					0							2
Greeting 9		The raw ebony deposits here are the richest in the world. But don't think you can just come in here and pick the stuff up. This mine belongs to the Emperor.			Miner	Female	Caldera Mine					0							1
Greeting 9		"You're in an ebony mine. And all the ebony belongs to the Emperor. So don't touch the ebony, or the guards will kill you."			Miner	Male	Elith-Pal Mine					0							4
Greeting 9		The raw ebony deposits here are the richest in the world. But don't think you can just come in here and pick the stuff up. This mine belongs to the Emperor.			Miner	Female	Elith-Pal Mine					0							0
Greeting 9		"You're in an ebony mine. And all the ebony belongs to House Redoran. So don't touch the ebony, or the guards will kill you."			Miner	Male	Sudanit Mine					0							3
Greeting 9		The raw ebony deposits here are the richest in the world. But don't think you can just come in here and pick the stuff up. This mine belongs to House Redoran.			Miner	Female	Sudanit Mine					0							1
Greeting 9		"This is our ebony, outlander. Do not touch it, or you will die."			Miner	Male	Yanemus Mine					0							2
Greeting 9		"The raw ebony here is very rich. But don't think you can just come in here and take it. This is our ebony, and we will fight to protect it."			Miner	Female	Yanemus Mine					0							1
Greeting 9		"You're in a raw glass mine. And all the raw glass belongs to the Emperor. So don't touch the raw glass, or the guards will kill you."			Miner	Male	Yassu Mine					0							1
Greeting 9		The raw glass deposits here are the richest in the world. But don't think you can just come in here and pick the stuff up. This mine belongs to the Emperor.			Miner	Female	Yassu Mine					0							3
Greeting 9		"You're in a raw glass mine. And all the raw glass belongs to the Emperor. So don't touch the raw glass, or the guards will kill you."			Miner	Male	Dissapla Mine					0							1
Greeting 9		The raw glass deposits here are the richest in the world. But don't think you can just come in here and pick the stuff up. This mine belongs to the Emperor.			Miner	Female	Dissapla Mine					0							3
Greeting 9		"You're in a raw glass mine. And all the raw glass belongs to the Emperor. So don't touch the raw glass, or the guards will kill you."			Miner	Male	Halit Mine					0							4
Greeting 9		The raw glass deposits here are the richest in the world. But don't think you can just come in here and pick the stuff up. This mine belongs to the Emperor.			Miner	Female	Halit Mine					0							2
Greeting 9		"You're in a raw glass mine. And all the raw glass belongs to the Emperor. So don't touch the raw glass, or the guards will kill you."			Miner	Male	Dunirai Caverns					0							4
Greeting 9		The raw glass deposits here are the richest in the world. But don't think you can just come in here and pick the stuff up. This mine belongs to the Emperor.			Miner	Female	Dunirai Caverns					0							0
Greeting 9		"You're in an diamond mine. Don't touch the diamonds, or the guards will kill you."			Miner		Abaelun Mine					0							4
Greeting 9		What do you want?	;added to prevent some bad no lore greetings.									0	Local NoLore >= 0						790
Greeting 9		"I'm fine, thank you. What can I do for you?"	;added to prevent some bad no lore greetings.									50	Local NoLore >= 0						790
Greeting 9		What can %name do for you?	;added to prevent some bad no lore greetings.	Khajiit								50	Local NoLore >= 0						95
Greeting 9		It is truly a pleasure to see you.	;added to prevent some bad no lore greetings.									80	Local NoLore >= 0						790
Greeting 9		You killed Trels Varis? He was the only one with the courage to tell the truth. Go away. I want nothing to do with you.	Goodbye				"Mournhold, Craftsmen's Hall"					0	Journal TR09_Journalist = 80						6
Greeting 9		You killed Trels Varis? He was the only one with the courage to tell the truth. I don't understand how you could do such a thing.					"Mournhold, Craftsmen's Hall"					60	Journal TR09_Journalist = 80						6
Greeting 9		You killed Trels Varis? He was the only one with the courage to tell the truth. Go away. I want nothing to do with you.	Goodbye				"Mournhold, Craftsmen's Hall"					0	Journal TR09_Journalist = 90						6
Greeting 9		You killed Trels Varis? He was the only one with the courage to tell the truth. I don't understand how you could do such a thing.					"Mournhold, Craftsmen's Hall"					60	Journal TR09_Journalist = 90						6